BelGareth
Combat Simulation

 map 
Rakaydos
What's the Sitrep? (Gauntlet? Holdout? Something else?)
Rakaydos
Cypher moves boosts as first action, deploys a turret drone as second action.
BelGareth
 Round 1 
 Initiative  
 
 Cypher 
 A1 
 Lonestar 
 A2 
 Shell 
 A3 
 A4 
 
BelGareth
A1 moves forward behind some soft cover.
Thunder999
Lonestar moves up to the other edge of the hard cover and prepares to scan if anything gets within his 10 sensors.
BelGareth
A2 moves and boosts to the side near cover.
Volthawk
Shell will:
 - Free: Move
 - Half: Boost
 - Free: Overcharge to Boost again (1 heat)
 - Half: Deploy Jericho cover to create two squares of hard cover.
BelGareth
A3 and A4 move and boost.

 Round 2 
 Initiative  
 
 Cypher 
 A1 
 Lonestar 
 A2 
 Shell 
 A3 
 A4 
 
Rakaydos
Move boost, Lock A4, Overcharge (1st overcharge is 1 heat), hack A4, spending the lock for accuracy. Hacker 1 forces A4 to choose between letting me slide it, or A4 takes 2 extra heat. Target chose +2 heat.

Rakaydos — Today at 7:12 PM
/r d20+1d6+3 tech attack (invade) vs Edef
Bogsy's Dice Bot
BOT
 — Today at 7:13 PM
@Rakaydos d20 + 1d6 + 3  =   1d20 {19} + 1d6 {4} + 3 = ✨ 26 ✨

26 is higher than the assault's Edefense, I choose to Scramble Signal (default invade option), inflicting 2 heat, slow (cannot boost or use movement abilities), and impair (1 difficulty on all rolls until after it's next turn)
BelGareth
A2 moves and boosts towards A3
Thunder999
Lonestar powers up his Everest, moves, boosts (for free with core power), Locks onto A3, then pops a Smoke Grenade to give himself and Cypher some cover.

 "Locked on, blast 'em Shell" 
BelGareth
A3 moves up, locks onto the turret and shoots at it with it's Heavy Assault rifle

Ignores cover, Reliable 2
  Attack  - (1d20+1)[ 4 ]  +   Accuracy  - (1d6)[ 6 ]  vs evasion for 6 damage

A4 moves up, locks onto Guren and shoots at them with it's Heavy Assault rifle

Ignores cover, Reliable 2
  Attack  - (1d20+1)[ 13 ]  +   Accuracy  - (1d6)[ 5 ]  vs evasion for 6 damage
Volthawk
Shell holds his position and starts firing.

 
  Free Action: Lock On to A1 using Initiative  Invalid action 
 Full Action: Barrage
 
 Anti-Material Rifle at A3 consuming Lock-On (+1 accuracy from Accurate, +1 from consuming Lock-On, -1 from soft cover = 1 accuracy)
 
 Attack:  (1d20)[ 16 ] + (1d6)[ 6 ]  
 Damage:  (2d6)[ 6 ]  Kinetic w/ AP 
 Crit triggered, rolled in discord as 3 (2+1) so no change to damage, but note to self that forum rolls for weapons with multiple damage dice need rollv because of how crits work 
 
 
 Prototype Weapon at A1  consuming Lock-On (+1 accuracy from consuming Lock-On, no cover = 1 accuracy) 
 
 Attack:  (1d20)[ 11 ]  + (1d6)[ 4 ]   
 Damage:  (1d6+2)[ 8 ]  Energy 
 
 
 
 
 No movement 
 
Alteiner
Tesshin re-tunes the neural interface plugs connecting his augments and hardsuit to his mech and cracks his neck before releasing the limiters on the Type-0's engine output.

 "Type-0: Hyperspec Fuel Injector, powering up."  The Type-0 takes flight towards A4, and draws both the long sword sheathed near its hip joint and the massive plasma blade emitter on its back.


 
 Protocol: Activate Core Power 
 Standard move: Fly 3 spaces. 
  Full Action:  Barrage 
 Tactical Melee Weapon:  (1d20)[ 10 ]  + Accuracy  (1d6)[ 4 ]  
 If hit:  (1d6+2)[ 3 ]  Kinetic damage 
 Heavy Charged Blade:  (1d20)[ 20 ]  + Accuracy  (1d6)[ 2 ]  
 If hit:  (1d6+3)[ 5 ]  AP Energy damage 
 Free Action: Everest Trait - Initiative: Take a quick action as a free action 
 Free Action: Skirmish with Heavy Charged Blade 
 Heavy Charged Blade:  (1d20)[ 2 ]  + Accuracy  (1d6)[ 5 ]  
 If hit:  (1d6+3)[ 6 ]  AP Energy damage 
 
BelGareth
All Assault mechs hit Hunker Down

A2 moves and boosts towards A1

 Round 3 
 Initiative  
 
 Cypher 
 A1 
 Lonestar 
 A2 
 Shell 
 A3 
 Guren 
 A4 
 
Rakaydos
Move to lean over cover near A4

2nd overcharge: @Rakaydos 1d3  =   1d3 {1} = ✨ 1 ✨
Overcharge action: lockon to A4
Quick tech: invade A4, spending lockon to trigger Hacker 1: 1d20 + 1d6 + 3  =   1d20 {7} + 1d6 {6} + 3 = ✨ 16 ✨
A4 chooses to: be moved 3 spaces
Invade option: Fragment Signal- 2 heat, slow, impair.

Quick action: Skirmish on A3-
- Hunter killer nexus:  d20  =   1d20 {1💥} = ✨ 1 ✨ (miss)
- Light nexus:  d20  =   1d20 {5} = ✨ 5 ✨ (miss)
BelGareth
A1 moves up next to cover, and targets Lonestar.

Ignores cover, Reliable 2
  Attack  - (1d20+1)[ 12 ]  +   Accuracy  - (1d6)[ 1 ]  vs evasion for 6 damage
Thunder999
Lonestars moves up with a flare of his mechs booster jets (normal move and free boost), uses Initiative to deploy a Turret Drone as a free action, barrages A1 and overdrives to skirmish is Thermal Lance.
(The jump jet flight doesn't matter, but rocket boosters are cool)

That's a Shotgun on his main mount  (1d20)[ 6 ]  +  (2d6b1)[ 2 ]  for  (1d6)[ 6 ]  Kinetic damage (2 accuracy, one from core power, one from Handshake Etiquette)

Then his flex mount with 2 auxs.
Thermal Pistol first,  (1d20)[ 2 ]  +  (3d6b1)[ 5 ]  for 2 energy damage (3 accuracy, all the above+Gunslinger)
Then normal Pistol  (1d20)[ 16 ]  +  (2d6b1)[ 3 ]  for  (1d3)[ 2 ]  kinetic damage (2 accuracy one from core power, one from Handshake Etiquette)

Then Overdive for 1 Heat, skirmish with the Thermal Lance, that's another 2 heat to himself, that's a line attack that will target A1 and A3.
Against A1:  (1d20)[ 16 ]  +  (1d6)[ 5 ]  (1 accuracy from core power)
Against A3:  (1d20)[ 4 ]  -  (1d6)[ 3 ]  (1 accuracy from core power, 2 difficulty from the hard cover, net result is 1 difficulty)
Single damage roll  (1d6+3)[ 4 ]  Energy damage

And if any of those hit, reaction to activate Turret Attack for an additional 3 kinetic damage (against A1, unless the only hit somehow ends up being on A3)
BelGareth
A1 bunkers down against the shotgun blast, but is overwhelmed by the barrage and falls to it's knees with it's cockpit burning and spitting electrical fire.

A2 moves towards Lonestar, get's a target lock and fires it's heavy Assault Rifle

Ignores cover, Reliable 2
  Attack  - (1d20+1)[ 8 ]  +   Accuracy  - (1d6)[ 2 ]  vs evasion for 6 damage
Volthawk
Seeing little value in staying behind cover, given the enemy's apparent abilities, Shell pushes forward and unloads the rest of his ammunition.

 
 Spoiler 
 
 Free: Move to W15 
 Full: Barrage at A3
 
 Aux/Aux: 2 Missile Pods (Blast 1; -1 Accuracy from soft cover)
 
 Attack 1:  (1d20)[ 4 ]  -  (1d6)[ 2 ]  
 Damage 1:  (1d3+1)[ 4 ]  
 Attack 2:  (1d20)[ 8 ]  -  (1d6)[ 5 ]  
 Damage 2:  (1d3+1)[ 3 ]  
 
 
 Main: Rocket-Proplled Grenade (Blast 2; -1 Accuracy from soft cover)
 
 Attack:  (1d20)[ 12 ]  -  (1d6)[ 6 ]  
 Damage:  (1d6+1)[ 2 ]  
 
 
 
 
 Half (Overcharge,  (1d3)[ 1 ]  Heat gained): Skirmish at A3 (A1 if previous attacks dropped A3)
 
 Integrated: Prototype Weapon (soft cover, -1 Accuracy)
 
 Attack:  (1d20)[ 12 ]  -  (1d6)[ 5 ]  
 Damage:  (1d6+2)[ 5 ]  
 
 
 
 
 

Note to self: Prototype Weapon has been used three times.
 
BelGareth
A3 pivots and turns it's gaze upon Lonestar, shooting it's giant rifle after it got a target lock

Ignores cover, Reliable 2
  Attack  - (1d20+1)[ 7 ]  + [roll=]Accuracy]1d6[/roll] vs evasion for 6 damage
Alteiner
Guren maneuvers the Type-0 into position near A4 and initiates another flurry of swings.

 
 Originally Posted by Discord 
 &lt;@196799354583908353&gt; **1d20 + 1d6 (Attack HCB) ** =   **1d20** {**3**} + **1d6** {**3**} = **✨ 6 ✨**
&lt;@196799354583908353&gt; **1d20 + 1d6 (Attack TMW) ** =   **1d20** {**4**} + **1d6** {**1**} = **✨ 5 ✨** 
 

The swings go wide, and Guren pushes the Type-0's systems even further, redlining the mech's reactor to force another swing from the Heavy Charged Blade.

 
 Originally Posted by Discord 
 &lt;@196799354583908353&gt; **1d20 + 1d6 (Attack HCB) ** =   **1d20** {**17**} + **1d6** {**1**} = **✨ 18 ✨**
&lt;@196799354583908353&gt; **1d6 + 3 (AP Energy Damage) ** =   **1d6** {**4**} + **3** = **✨ 7 ✨** 
 

The blow connects for another  7 AP Energy  damage.
BelGareth
A4  hunkers down  from the attack that hits them, taking 4 damage.

It lunges at Guren with it's combat blade once it get's a target lock:

  Attack  - (1d20+1)[ 2 ]  vs evasion for 4 damage.

It then takes a few steps backwards  and shoots at Guren   Attack  - (1d20+1)[ 10 ]  -  (1d6)[ 3 ]  vs evasion for 6 damage.
 
BelGareth
 Round 4 
 Initiative  
 
 Cypher 
 A2 
 Lonestar 
 A3 
 Shell 
 A4 
 Guren 
 
Rakaydos
With the enemy drawn in, Cypher steps into the center of the battlefield, every enemy now within sensors. To his mech, he ordered, "Hurricane, activate Deathblossom Protocal."

The Chomolunga's reactor pulsed in a coded pattern, broadcasting hacks on each of the remaining enemies. Though the primary focus was A2, they all clearly suffered from it.

Move 4

Brilliance- Free action Invade on A2: @Rakaydos d20 + 3  =   1d20 {4} + 3 = ✨ 7 ✨ (miss)
Brilliance part 2: Free action lock on A2

Full action: Wide area Code Pulse (core): Invade vs A2 (hacker 1- GM chooses *fill out when decides*)d20 + d6 + 3  =   1d20 {5} + 1d6 {4} + 3 = ✨ 12 ✨ (Fragment Signal: slow, impair, 2 heat)
Invade vs A3 d20 + 3  =   1d20 {4} + 3 = ✨ 7 ✨ (miss)
Invade vs A4 d20 + 3  =   1d20 {10} + 3 = ✨ 13 ✨ (System crusher: 4 heat- target rolls over, is exposed until it stabilizes, and is back to 2 heat, and takes 4 burn)

3rd Overchage Rakaydos d6  =   1d6 {4} = ✨ 4 ✨
Overcharge quick: invade A2 (Nucav 1 for 2 extra heat) d20 + 3  =   1d20 {10} + 3 = ✨ 13 ✨ (Balance control lockout: 2 heat + 2 heat from nucav, move 2, prone)
BelGareth
A2 stands up and then Stabilizes

 
 Spoiler 

Clearing all Heat and Exposure
Clear the Impair condition
 
Thunder999
Lonestar uses his Hyperspec Fuel Injector's free Boost to fly right on top of the cover ((21,x) on the sheet), barrages at A3.

 
 Spoiler: details 
That's a Shotgun, 1 difficulty from Impaired, 1 Accuracy from Handshake Etiquette, 1 Accuracy from Hyperspec Fuel Injector core power, so net of 1 accuracy.
 Bogsy's Dice Bot: @Thunder 1d20 + 1d6  =   1d20 {7} + 1d6 {2} = ✨ 9 ✨

Then it's the Thermal Pistol, 1 extra accuracy from Opening Argument, so 2 accuracy here, gotta roll them seperate
BOT
 Bogsy's Dice Bot: @Thunder 1d20  =   1d20 {7} = ✨ 7 ✨
[11:32 PM]
BOT
 Bogsy's Dice Bot: @Thunder 1d6  =   1d6 {1} = ✨ 1 ✨
[11:32 PM]
BOT
 Bogsy's Dice Bot: @Thunder 1d6  =   1d6 {3} = ✨ 3 ✨
So a total of 10 to hit

And finally the Pistol
 Bogsy's Dice Bot: @Thunder 1d20 + 1d6  =   1d20 {14} + 1d6 {4} = ✨ 18 ✨

And I forgot to roll damage

BOT
 Bogsy's Dice Bot: @Thunder 1d6  =   1d6 {6} = ✨ 6 ✨

Thermal Pistol is a flat 2

BOT
 Bogsy's Dice Bot: @Thunder 1d3  =   1d3 {2} = ✨ 2 ✨
 


Which boils down to a 9 to hit for 6 Kinetic on the Shotgun
10 to hit for 2 Energy on the Termal Pistol
and 18 to hit for 2 Kinetic on the Pistol.

Lonestar will then standard move adjacent, giving them both Engaged (because their melee is less scary than that rifle)

Edit: and with his turn over Impaired wears off
BelGareth
A3 engages Lonestar with it's Combat knife after hunkering down.

Quick action: Lock on
Quick action:   Attack  - (1d20+1)[ 8 ]  for 4
Move
Thunder999
A3's movement triggers Overwatch from Lonestar, he skirmishes with his Pistol, and since they're on the same mount he also gets to fire his Thermal Pistol

Both weapons benefit from core power and Handshake etiquette for 2 accuracy
EDIT: engaged, so only one accuracy, fortunately didn't change anything this time

 
 Spoiler: Copied from dice roll channel 
[12:09 AM]
BOT
 Bogsy's Dice Bot: @Thunder 1d20  =   1d20 {20🎈} = ✨ 20 ✨
[12:09 AM]
BOT
 Bogsy's Dice Bot: @Thunder 1d6  =   1d6 {6} = ✨ 6 ✨
[12:09 AM]
BOT
 Bogsy's Dice Bot: @Thunder 1d6  =   1d6 {6} = ✨ 6 ✨
[12:09 AM]
BOT
 Bogsy's Dice Bot: @Thunder 1d20  =   1d20 {11} = ✨ 11 ✨
[12:09 AM]
BOT
 Bogsy's Dice Bot: @Thunder 1d6  =   1d6 {3} = ✨ 3 ✨
[12:09 AM]
BOT
 Bogsy's Dice Bot: @Thunder 1d6  =   1d6 {3} = ✨ 3 ✨
12:10 AM]
BOT
 Bogsy's Dice Bot: @Thunder 1d3  =   1d3 {2} = ✨ 2 ✨
[12:10 AM]
BOT
 Bogsy's Dice Bot: @Thunder 1d3  =   1d3 {3} = ✨ 3 ✨
 


That's a 26 for the pistol, meaning a crit for 3 Kinetic Damage.
And a 14 for the Thermal Pistol for 2 Energy damage
Volthawk
Shell keeps pushing forward, focusing on readying another barrage but still managing to get some light missiles off.

 
 Spoiler 

 
 Free: Move to Z18 
 Full: Stabilise (Reload all weapons, clear heat) 
 Free (Initiative): Skirmish with Missile Racks at A3 (Light cover, no other modifiers = 1 difficulty)
 
 Attack 1:  (1d20)[ 11 ]  -  (1d6)[ 1 ] , damage  (1d3+1)[ 4 ]  
 Attack 2:  (1d20)[ 8 ]  -  (1d6)[ 1 ] , damage  (1d3+1)[ 4 ]  
 
 
 
 
BelGareth
Lonestar teaches A3 a lesson in engagement, destroying the mech in a flourish of attacks.

Shell, not able to target A3 hots A2 with both missile racks, causing the mech to hunker down against the first attack.

A4 shoots at Guren once they get a Lock on.

Ignores cover, Reliable 2
  Attack  - (1d20+1)[ 2 ]  +   Accuracy  - (1d6)[ 6 ]  vs evasion for 6 damage