JNAProductions
 OOC Thread 

 

Haun is a moderate town. It's situated south of a larger city, but has a burgeoning set of mages. The most notable being Keosenes, known for his experiments and research.

His laboratory was formerly a hut, on the outskirts of town. It's now closer to an underground bunker, partially due to Keosenes needing a layer of earth between him and stray ley lines, partially due to the residents of Haun telling him "Keep this stuff contained or you're going to get people killed." This is where you find yourselves now, just outside the entrance.
Benoojian
Horace rapped firmly at the door,  "Keosenes, some in the village said you needed help with some 'elemental beasties'. We are here to assist however we can."  This wasn't precisely the sort of job Horace had in mind, but letting his experiments run free through the town wasn't exactly chivalrous either now was it?
JNAProductions
There's a muffled "Coming!" followed by a few crashing sounds. It's an uncomfortably long time before the door opens, revealing a thin man with bright, curious eyes. "Ah, hello!" he says. "I am Keosenes-you are?"
Lioslaith
Squeaks, as they had taken to calling him, leaned around the others to get a look at who was speaking.
Auranghzeb
Traveling around with  Dragon and Shell  as he mockingly called them, had been interesting. Their heightened sense of honor and worth was intriguing to Yrkoon. But at least they were better conversationist than Squeaks.

Upon seeing the curious looking man Yrkoon makes formal introductions:

 We are but a group of adventurers, a colorful one, looking for sustenance by way of odd jobs. We were directed to this establishment. 
JNAProductions
"Ah, right, right! Well, everything is-" he starts, before there's a loud  thud  from somewhere inside. "Not going the best at the moment. Er, come in, please-but keep your wits about you."

He leads you in, where the rooms are lit by some sort of crystal inlay. There are no windows, you notice, as he leads you down some stairs. "I was experimenting with some elemental reagents, and, well, things got out of hand. There's some things loose-little prankster spirits bonded with the reagents. So be careful."

As he warns you, you hear a faint muttering, and he slumps over to the ground, snoring. The rest of you soon feel magic wash over you, dropping to the ground in a peaceful slumber, with only Squeaks left standing.

 
 Spoiler: OOC 
Roll initiative!

Your foes succeeded on their Stealth against your Passive Perceptions, and they used  Sleep  to get to you. That being said, Squeaks doesn't sleep.
Good luck!

Foes:  (5d20)[ 3 ][ 20 ][ 2 ][ 12 ][ 9 ](46)  +2 each
Isthen:  (1d20+0)[ 9 ] 
Horace:  (1d20+0)[ 6 ] 
Yrkoon:  (1d20+3)[ 20 ] 
Squeaks:  (1d20+2)[ 15 ] 

Order is:

Foe 1
Yrkoon
Squeaks
Foe 2
Foe 3
Isthen
Horace
Foe 4
Foe 5

New IC in a moment for Foe 1.
 
JNAProductions
A small dust spirit pops out from its hiding spot, and attempts to claw the sole standing member of the party.

 
 Spoiler: Attack 
 (1d20+4)[ 14 ] 
 (1d4+2)[ 3 ]  Slashing damage.
 
Doggie_arf
Isthen Gemwing always took care of his appearance.

What was inside mattered more, of course, but people always judged by first impressions. And as a devotee of the Goddess of Wisdom, was it not wise for him to put his best foot forward? How could he lead by example if he didn't  look  like a leader?

That was why his vestments were clean and his armor and scales polished, and that was no easy task after days of travel. But the extra effort was worthwhile if it made the townsfolk of Haun view them more favorably.

...well, his clothes weren't so pristine now that he was snoozing on the dusty floor of Keosenes' basement. Some days just weren't auspicious at all.
Lioslaith
Dodging the attack, Squeaks spends his turn kicking his companions awake.    "Awaken!  Now is no time for a nap, we are beset!"  

Squeaks takes a few more steps forward and grows to a large size, his body transforming itself.
JNAProductions
 
 Spoiler: OOC 
You can use an action to awaken someone. I'm fine with awakening people in init order, so  Isthen  is up next! You are prone, but otherwise unharmed.
 


Two more of the spirits float down from their roost above, targeting Squeaks.

 
 Spoiler: OOC 
 (1d20+4)[ 6 ] 
 (1d4+2)[ 5 ] 
 (1d20+4)[ 14 ] 
 (1d4+2)[ 6 ] 
 
Doggie_arf
Isthen woke up as Squeaks shook him, finding himself lying on dust and surrounded by...more dust.

  "Buh? What-what treachery is -  wake up , Sir Horace, we are surrounded!"  

Coughing up what felt like a lungful of dust, the cleric of Athena pushed himself upright and  smacked  the snoozing knight on the shell.

 
 Spoiler: OOC 
Half movement to stand, action to shake Horace awake.
 
JNAProductions
Two more spirits make themselves known. One of them blasts a gout of choking, blinding dust at your assemblage, while the other takes a swipe at the newly standing Isthen. The first one, intent on dealing with Squeaks, tries its luck again.

 
 Spoiler: OOC 
DC 10 Dexterity save from everyone! Blinded for one minute if you fail, repeat save at the end of your turn if you failed the first time.
If you're knocked out, you autofail, because you're unconscious. Which is just Yrkoon, I believe, and Keosenes. This DOES wake you up, at least. :)

Squeaks' Save:  (1d20+2)[ 13 ] 
Isthen's Save (1d20+0)[ 12 ] 
Horace's Save (1d20+0)[ 15 ] 

Attack on Isthen:
 (1d20+4)[ 8 ] 
 (1d20+4)[ 10 ]  Advantage if Isthen fails the save
 (1d4+2)[ 4 ] 

Attack on Squeaks:
 (1d20+4)[ 15 ] 
 (1d20+4)[ 18 ]  Advantage if Squeaks fails the save
 (1d4+2)[ 5 ] 
 
Benoojian
Horace rolls straight into combat as he is awakened, humming a melody that resonates in his hammer and makes green flames leap around the weapon before he strikes.

 
 Spoiler: OOC 
Half movement to stand, activate Bladesong as bonus action, move to nearest pair of Spirits and Green Flame Blade them

 (1d20+6)[ 26 ]  Attack
 (1d8+4)[ 9 ]  Bludgeoning damage on spirit 1
5 Fire Damage on spirit 2 if attack hits
AC is now 23 for 1 minute among other Bladesong bonuses
 
JNAProductions
The spirit that Horace targets directly explodes into a shower of dust, some of it landing in Horace's face.
The other nearby spirit takes a nasty jolt of fire, but is still up and about.

 
 Spoiler: OOC 
DC 10 Con save.  (1d20+3)[ 13 ]  to avoid being blinded for one minute, save at the end of your turn to shake it off.

 Yrkoon  is up next!
 
Auranghzeb
 Yrkoon 

Yrkoon awakes with a shock and his vision completely blurried and obscured. He stretches his hand and tries to clean his eyes to no effect. He tries to set himself in a defensive position while his vision clears.

 
 Spoiler: OoC 
can't really do much, mostly because I didn't pick any spells I could use while blinded... rolling the save  (1d20+3)[ 22 ]  With advantage from Spell resistance  (1d20+3)[ 7 ] 
 
JNAProductions
 
 Spoiler: OOC 
 Squeaks  is up next.
And this is not a spell-so no advantage. But your initial roll passed anyway.
 
Lioslaith
Seeing his companions rally Squeaks takes aim at one of the dust mites

 (1d20+6)[ 7 ] 
 (1d8+4)[ 12 ] 
 (1d6)[ 1 ] 
JNAProductions
 
 Spoiler: Init Order 
Foe 1
Yrkoon
Squeaks
Foe 2
Foe 3
Isthen
Horace
Foe 4 [-10]
 Foe 5 
 


Squeaks' attack goes wide, and they retaliate with a mischievous giggle.

 
 Spoiler: OOC 
 (1d20+4)[ 8 ] 
 (1d4+2)[ 6 ] 
 (1d20+4)[ 7 ] 
 (1d4+2)[ 3 ] 
 
Doggie_arf
Isthen coughed as he shielded his face from another gout of dust - the creatures seemed to love throwing it around, and he dearly wished they would stop. At least they weren't that good at actually  hitting  anyone - thank Athena for small mercies.

Setting himself behind his shield, the cleric murmured a prayer to his goddess, and a brief  flare  of divine energy erupted around himself, Squeaks and Horace.

  "Now - strike again!"   he commanded, and the energy  pulsed  across Horace a second time, lending further vigor to the tortle knight to finish off his foe.

 
 Spoiler: OOC 
Casting  bless  on self, Squeaks and Horace.

As part of same action, using  Voice of Authority  on one target of the spell -  Horace  may spend his  reaction  to  make a weapon attack  on one target Isthen can see ( Foe 4 ).

Slots remaining: 1st:  3 ; 2nd:  2 
 
Benoojian
Horace follows the tactician's order swinging at the damaged foe. Then, regardless of the result, he strides over to the pair accosting Squeaks and takes a magical swing at them as well, "The creature seemed to take extra damage from my fire."

 
 Spoiler: OOC 
Reaction  (1d20+6)[ 22 ]  warhammer foe 4
 (1d8+4)[ 12 ]  bludgeoning
Move (possibly taking AoO if foe 4 didn't die)
Action Green Flame Blade on Foe 2 and 3  (1d20+6)[ 9 ] 
 (1d8+4)[ 10 ]  bludgeoning on foe 2 and 5 fire on foe 3 on a hit
 
JNAProductions
 
 Spoiler: Init Order 
Foe 1
Yrkoon
Squeaks
Foe 2
Foe 3
Isthen
Horace
 Foe 4 
 Foe 5 
 


Keosenes, who's rolled away from the battle and is trying to clear his eyes, says "They're not that durable, but they won't stop till their bodies are smashed. I can bind them once that happens."

True to his words, the spirits keep assailing you, one of them going for Horace this time.

 
 Spoiler: OOC 
 (1d20+4)[ 6 ] 
 (1d4+2)[ 4 ] 
 
Auranghzeb
Finally able to see their opponents, Yrkoon hissess in anger and irritation, he focuses his arcane energy on the enemies unleashing a barrage of magic missiles. Then he prepares his crossbow.

 
 Spoiler: OoC 
2 missiles to foe 1, 1 missile to any other foe alive.  (2d4+2)[ 9 ]  and  (1d4+1)[ 5 ] 
 
Lioslaith
Squeaks targets the closest dust sprite to him.

 
 Spoiler: Rolls 

 (1d20+6)[ 18 ] 
 (1d8+4)[ 5 ]  plus  (1d6)[ 2 ] 

Action Surge on a different one if it hits, same one if it doesn't
 (1d20+6)[ 25 ] 
 (1d8+4)[ 10 ]  plus  (1d6)[ 1 ] 
 
JNAProductions
Squeaks' blows take down another one. The spirits, unmoored by physical worries, continue their assault, even as they're winnowed down.

 
 Spoiler: OOC 
Foe 1
Yrkoon
Squeaks
 Foe 2 
Foe 3
Isthen
Horace

 (1d20+4)[ 18 ] 
 (1d4+2)[ 5 ] 

Targeting Squeaks again.
 
Doggie_arf
Much of the dust had cleared, but those pesky creatures were  still  mobile.

Turning his head so he wouldn't get anything in his lungs, Isthen inhaled sharply, before stepping forward and  exhaling  a blast of sound at the remaining spirits.

 
 Spoiler: OOC 
Expending 1 use of  Breath Weapon  ( 1  use left).

 (1d10)[ 5 ]  thunder damage (Dex DC 13 halves).
 
JNAProductions
 
 Spoiler: OOC 
Quick note-if you know how many saves need to be rolled, roll an unmodified d20 for each save.
I'll add the mods as needed.

 (2d20)[ 1 ][ 15 ](16) +2 each.
 


Neither spirit is taken down by the blast, but they're injured.

 
 Spoiler: OOC 
Foe 1 [-5]
Yrkoon
Squeaks
Foe 3 [-3]
Isthen
Horace
 
Benoojian
Horace hums a note in the direction of the more injured sprite, one that will chime and echo until it explodes in the creature's mind.

 
 Spoiler: OOC 
Toll The Dead: DC 15 Wisdom save Foe 1

 (1d12)[ 6 ]  necrotic damage on a fail
 
JNAProductions
 
 Spoiler: OOC 
As a reminder, just roll a straight d20 with any saves.

 (1d20)[ 5 ]  In this case, they don't have a Wis bonus anyway.
 


The spirit snarls and disengages, flitting up to the ceiling and vanishing into the rafters.
Auranghzeb
Yrkoon

Irritated, Yrkoon points at the remaining enemy and the sound of a dolorous bell fills the air while necrotic energy flies towards the enemy.


 
 Spoiler: OoC 
Toll the Dead wis save  (1d20)[ 3 ]  vs 14 or take  (1d12)[ 6 ] 
Move action slap Keosenes Awake
 
Lioslaith
Squeaks attacks another foe

 
 Spoiler: Attacks 

 (1d20+6)[ 22 ] 
 (1d8+4)[ 8 ] 
plus  (1d6)[ 4 ] 
 
JNAProductions
The spirit bursts into a pile of ash and dust, leaving one somewhere else in the laboratory. Keosenes stands up, and dusts himself off. "Er... Thank you," he says. "I should probably see about getting to that last one, but if I just..." he scoots over to a small ritual circle. He lights a few candles, and the runes begin to glow.

There's a few moments before you hear the spirit that fled make some noise-it sounds distressed. "That should keep it away, at least. I can handle ONE on my own!"
Lioslaith
Squeaks shrinks back down to his normal size and takes up a position out of the way to remain quiet and observe.
Auranghzeb
Yyrkoon is beyond himself!

 What kind of incompetence is this? The folks in the village are correct of keeping themselves away from this place! You do need a lot of help...  
Doggie_arf
  "Well. That was -  *cough*  - distressing."  

With the danger gone, Isthen glumly dusted at his vestments, coughing as some of it flew into his face.

  "Are we to be expecting more of those creatures, Mister Keosenes? I would like some warning before I take another nap."  
JNAProductions
"No, no-it should be fine!" he says. "There was just a minor containment issue, that's all, that's all."

He pulls a chair out, then seems to think better, and puts it back where it was. "Thank you, again. Now, I believe you mentioned needing employment? Or at least working an odd job or two?"
Auranghzeb
Yrkoon

He dusts off his overcoat and reveals his features while grabbing a chair and sitting opposite Keosene.

  Yes... My metallic friend and myself are looking for some sort of steady income and access to magic items. And well, you may see that the whole group does not necessarily fit what humans call acceptable. Therefore, proving our value would be interesting.  
JNAProductions
"Well, good!" he says. There's a moment where he realizes that that might not've quite been the best phrase. "Good that you're here to help, that is. I may have summoned some earth spirits-trying to counterbalance the air spirits you just saw-and, well, the containment didn't work properly. I've honestly no idea where the earth has gone-though I suspect I could find a way to track it."
Doggie_arf
Isthen remained standing at a form of parade rest, the effect somewhat marred by the dusty smudges left on his vestments.

  "And so you wish for us to find these spirits, and clean up any mess they cause? I trust that we will be compensated for this service to the community."  
JNAProductions
"Yes! Yes, of course," he says. "I've a smattering of magical gizmos and gadgets-I'm certain you'll find something quite valuable to yourselves amongst them."