J-H
Reserved for future use.
J-H
 Monday, May 7, 9pm 
It's been a long and boring ride across the ocean, each of you in a crate in the hold of a ship.  You can't cross moving water, and teleporting in broad daylight would be folly, though.  You've had plenty of time to think over your mission, and to consider ideas for how to accomplish it.  Lately, those ideas have been given a new edge:  Hunger.  It's very hard to find fresh blood on a ship without giving your position away.  Even the effects of gorging yourselves before your traveling crates were nailed shut and loaded have worn off.

Still, you were patient.  You could hear and feel the ship dock, and the chatter of sailors making it fast.  The boots of a harbor inspector and his assistant coming through and checking the ship's manifest matched what cargo they checked told you that the time was close.  You smelled and heard the sweaty dockworkers moving crates and barrels out of the ship.  It takes  days  to unload a ship by hand, though.  They left.  The sailors left, no doubt to spend much of their pay.  The small cracks in your crates let you see the dimness of daylight through the open door to the hold fade in to darkness.
You waited.

Now it's time.  Seiros moves first, her strength allowing her to easily pop the lid off of the crate she's in with a slight squeal as the nails are pulled loose.  The other two do the same, and you stand for the first time in over a week.

The three of you are now in Escudo, and nobody in the entire city knows that three hungry vampires have arrived.
You have no magical items, true - magic would be too likely to be detected during the customs inspection - but you have some money, and you can likely buy some magical items if you choose not to simply take them for your own.  You have comfortable clothing, and you don't sweat like mortals, so it doesn't even smell bad.

It is 9pm; most of the night lies ahead of you.  The new moon is tomorrow, making this night one of the 3 darkest nights of the entire month.
You need to get off the ship; if you wish, you may want to do something about the three empty crates you left behind.
You need to find food.
You need to find a safe place to rest before sunrise.

You are on the cargo ship Demeter, at the docks in the  Bajara district of Escudo .  The city awaits.  What do you do?
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 9/9 Children of Night: 2/2 

Seiros stretches and flexes, flickering flames sparking at her fingertips. Behind her mask, a malicious grin. Now that they were here, it was time for some carnage.
 
 
  
 
 Spoiler: OOC  

Perception to see if we can't sniff out anyone left on the ship - a lookout, a guard, that sorta thing. Gotta be someone left.  (1d20+7)[ 9 ] 

Suggested next steps: Eat anyone left on the ship (quietly), then set it on fire to burn all the evidence of our feasting, and then go Charm someone to invite us into their house so we have a place to sleep for a day. Figure out what comes next when we find out how much time we have left after that.
 
Kane0
Raoul takes stock of his surroundings and tidies himself up. First order of business is to find an easy feed, then check out the 'night life' to see where they might insinuate themselves. Climbing up to a good vantage point or finding a chatty local would be a start.
J-H
The three of you silently climb out of the hold, waiting until the two sailors watching the deck are on the opposite side of the ship.  You slip down the gangplank and among the crates on the broad wooden pier.  There are other ships docked, but nobody appears to be watching.

From there, you make your way inland, attempting to look normal as you pass a group of sailors eagerly discussing where they are going next for more drinks, as well as various others walking about on less obvious errands.

There are lights on the streets outside some businesses, but the district is mostly dark; the new moon is tomorrow, so there's only starlight.  Proceeding two blocks inland, you climb atop a convenient warehouse.

Ahead and to the southeast is a tall metal spire topped with a symbol.  Another building a few blocks away has a domed roof that shines with a pale white light like that of the moon.
 
 Spoiler: Religion DC 12 

The metal spire appears to be topped with the symbol of Talos, god of storms and lightning.

The domed roof may belong to a temple of Selune, goddess of the moon and navigation.
 


To your north, a few bridges stretch across the Rimac, to the other half of the port.  To the south, the ground eventually slopes upwards into the Nueva Estella area of town.  Ahead to the east, the fort overlooking the gate area is well-illuminated.  There's a brief flare of yellowish light reflected.  Perhaps something or someone is entering from another plane, or leaving for one?  You'd have to travel a ways to find out.
Kane0
Raoul is watching the sailors comings and goings, looking for patterns of movement and easy marks to single out. Maybe on the off chance someone he recognizes even, fellow smugglers will usually have a secure storage location and favourite drinking hole, and the docks are a popular place for both.
Lioslaith
Climbing up beside his brother Damien speaks on low, hushed tone   ”Seeing anything particularly interesting?  If we do not feed soon our sister will start feeding indiscriminately.”  
J-H
You travel back and forth over a few rooftops following individuals and observing traffic.  It takes a couple of hours of observation, but by the end of it, Raoul doesn't think there's any illicit cargo transfers going on this evening.

However, he knows what body language to look for, and it seems those who are most alert to their surroundings (and who tend to avoid the irregular patrols of the City Watch) most often end up traveling to the Crab's Shadow tavern, set a couple of blocks back from the water.  It's a freestanding building, but with plenty of "clutter" around it in the form of old crates and debris.
He glimpses one or two people pocketing masks as they leave, which seems a bit odd.

If he mentions this to the others...
 
 Spoiler: Religion DC 10; Raoul already failed 

"Shadowcrab" is an epithet used to refer to Mask, the god of thieves, and masks function as holy symbols for him.
 

 It's about midnight now. 
The following targets also present themselves as possible victims:
-Four drunken sailors who seem disoriented.
-A patrol of City Watchmen (2)
-A priestess of Selune, walking down the street with her amulet glowing with moonlight.
-A blonde man with expensive clothing who just left the Crab's Shadow tavern, along with two people escorting him.
Lioslaith
  "Lets take the 3.  The dandy and his escorts."  
Kane0
Raoul nods his agreement, scanning for a convenient location to take and dispose of their victims.
"See where they came from, the little den cluttered with boxes? The smart ones are going there, and they bring masks"
Lioslaith
  "Then masks we shall also have."  
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 9/9 Children of Night: 2/2 
 "Charm them, or go straight for the neck?"  Seiros mutters. From the way her fingers flex and scratch at their perch, it's clear which one she would prefer they do. No need to waste time on these ones. She's hungry, and whatever help the bloodsacks might give wouldn't be unique to them.
 
 
  
Kane0
Raoul makes no attempt to hide a sadistic grin.
"We'll only need to chat to one of them"
Lioslaith
  "Shall I provide a distraction while you two assault them from behind?"  
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 9/9 Children of Night: 2/2 

Seiros nods quietly. She revels in serving as a 'distraction', but there was something so delectable about striking at a foe unseen from behind, putting your fist through their chest, or simply draining them dry without them ever knowing their gods had forsaken them.
 
 
  
Lioslaith
Damien walks casually down the wall as the group they stalk makes its way through the alleyway.  The escort guards are on alert and spot him easily as he transitions from the wall to the ground.   Was he really just walking on the wall, noooo  they both thought to themselves.

Damien draws a fingernail down his forearm to distract the guard and slaps him across the face.
Kane0
Seizing the opportunity, Raoul leaps directly from the rooftop onto the other (presumably human) escort, blade drawn but attempting to KO.
Negligible fall (halved between the two, resistance/regen)
Attacks 26 and 16
Damage 21 and 18
J-H
 
 Spoiler: Init 

Raoul  (1d20+4)[ 12 ] 
Seiros  (1d20+5)[ 9 ] 
Damien  (1d20+3)[ 11 ] 

JR  (1d20+8)[ 9 ] 
Gs  (1d20+3)[ 11 ] 

G2 Dex save vs fall attack  (1d20+8)[ 14 ] 
Falling damage  (2d6)[ 11 ]   5 
 
J-H
As Damien  walks down the wall, the guards tense.  The blonde man, apparently their boss, puts a hand out.  He gets as far as  "Who-"  before Damien smacks the guard in front, and Raoul lands heavily on the guard behind him, knocking the man to the ground.
 "What the ratsh - get them!" 

The man's guards are quicker on the ball, each drawing short swords as the one knocked down rolls back onto his feet.  One stabs at Damien, while the other goes for Raoul, scoring a blow to the vampire's unprotected neck, ironically enough.
 
 Spoiler 

G1 vs Damien
 (1d20+8)[ 20 ]  for  (1d6+4)[ 5 ]  non-magic piercing damage
 (1d20+8)[ 10 ]  for  (1d6+4)[ 9 ]  non-magic piercing damage

G2 vs Raoul
 (1d20+8)[ 16 ]  for  (1d6+4)[ 6 ]  non-magic piercing damage
 (1d20+8)[ 28 ]  for  (1d6+4)[ 6 ]  non-magic piercing damage  crit for 12! then halved by DR anyway 
 
J-H
The guards' weapons aren't as effective as they should be, but it's hard to tell in the dim light.  The young man draws his own blade as he steps towards the enemy in front of him, Damien, and stabs once.
 
 Spoiler 

Attack  (1d20+9)[ 19 ]  for  (1d6+5)[ 6 ]  magic piercing and  (5d6)[ 10 ]  sneak attack
 

 
 Spoiler: Map 

   
 

 =&gt;Seiros, Raoul, Damien 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 9/9 Children of Night: 2/2 

Seiros slides down the roof quietly from above, right onto the nobleman's head. Her claws lash out, aiming to ensnare the foppish fool and open up his neck to her.  "Scream if you like,"  Seiros purrs.  "It just makes you taste sweeter." 
 
 
  
 
 Spoiler: Actions 

She'll use her reaction to Slow Fall if necessary to save on movement as she slides down the building.
 Move:  Drops down to beside D and G1 (5ft movement). If either grapple is successful, she'll then move back up the building with unarmoured movement, ending up right back where she was, just with D hanging over the edge in her grapple. This will provoke an OA from G1. If the grapple is unsuccessful, she'll maneuver over D to end in W17 at ground level to box him in.

In short: Successful grapple: U16.
Unsuccessful grapple: W17.
Both movements provoke an OA from G1.
 Action:  Attack twice.
Attack 1:  (1d20+9)[ 21 ] . If hit, trading damage for auto-grapple.
Attack 2:  (1d20+9)[ 12 ] . If A1 missed, trading damage for auto-grapple. If Attack 1 hit, bite for  (1d6+5)[ 9 ]  piercing+ (2d12)[ 17 ]  necrotic.
 Bonus Action:  Martial arts strike  21 attack roll in discord  for  (1d6+5)[ 10 ]  non-lethal damage.
 
Kane0
Raoul steps over to T19 and makes two more swings at G2, still going for a KO.
Attack 22 for 23 damage
Attack 20 for 15 damage

Regens 5 up to 73/76 HP
Lioslaith
Damien snarls at his victim and assaults him anew.

 
 Spoiler: Att and Dam 

 (1d20+4)[ 20 ] 
 (1d6+9)[ 13 ]  5 from aura of hate

 (1d20+4)[ 12 ] 
 (1d6+9)[ 14 ]  5 from aura of hate

Regen 5 to 74/85hp
 
J-H
Seiros lands next to Damien and lashes out, grabbing the blonde man.  She tries to bite him, but fails to connect, and instead settles for punching him in the stomach, although he twists out of the way of the worst of the blow.
 
 Spoiler 

Uncanny Dodge, resisted to 5.
G1 OA  (1d20+8)[ 20 ]  for  (1d6+4)[ 9 ]  non-magic piercing
 

Raoul slashes at the injured guard, leaving the man badly bleeding and near death (single digit HP).  He smells good.
Damien slashes at his target, striking him once.
 "Sir!"   One of the guards calls out.  Both of them continue to fight with their targets; the badly injured one circles Raoul, going back to back with his compatriot.  He takes a moment to flick a small metal tube up to his mouth.  It emits a shrill whistle that echoes through the streets.
 
 Spoiler 

G2 moves around Raoul.  They each fight their target.
Vs Damien
G1  (1d20+8)[ 15 ]  for  (1d6+4)[ 6 ]  non-magic piercing
G1   (1d20+8)[ 21 ]  for  (1d6+4)[ 6 ]  non-magic piercing
Vs Raoul
G2  (1d20+8)[ 22 ]  for  (1d6+4)[ 7 ]  non-magic piercing
G2  (1d20+8)[ 12 ]  for  (1d6+4)[ 8 ]  non-magic piercing

Remember, you resist non-magic B/P/S
 


The one Seiros is holding looks at her.  Clawed fingers, unnatural hair and skin, and fangs that came close to biting him.   "Monsters!  We're not fighting men!"  he calls out.  Glancing at the distance to the street below, he forgoes trying to break free, instead trying to place his blade carefully.  He succeeds, slipping it into the monk's ribcage and twisting it on the way out.
 
 Spoiler: Steady Aim 

 (1d20+9)[ 17 ]  or  (1d20+9)[ 29 ]  for  (6d6+5)[ 25 ]  magic piercing damage  crit, 50 damage! 
Religion check to identify what he's facing  (1d20)[ 19 ] ,   (1d20)[ 20 ]  disadvantage because it's dark and unexpected and he can't see that well.
 

 "Vampire!" 
 
 Spoiler: Map 

   
 

 =&gt;Seiros, Raoul, Damien 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 39/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 9/9 Children of Night: 2/2 

Despite the critical wound from the blade in her ribs, her body had already begun knitting it back together. He lacked the powers to actually  stop  her. Whatever he did, it was just putting off the inevitable. Her fangs descend again.
 
 
  
 
 Spoiler: Actions 

Regen 5 back to 26.

 Action:  Attack twice.
Attack 1: Bite  (1d20+9)[ 22 ] . Damage:  (1d6+5)[ 8 ]  piercing +  (2d12)[ 13 ]  necrotic. Stunning Strike:  (1d20)[ 18 ] +mods consave. PB Drain -1, heal for 13 to 39.
Attack 2: Bite if attack 1 misses. Unarmed strike if not. Stunning Strike if first attempt resisted.  (1d20+9)[ 13 ]  Adv if stunned:  (1d20+9)[ 13 ] . Damage:  (1d6+5)[ 11 ]  piercing/bludgeoning (+  (2d12)[ 13 ]  necrotic if bite). Stunning Strike:  (1d20)[ 6 ] +mods consave
 Bonus Action:  Martial arts strike  (1d20+9)[ 11 ]  Adv if stunned:  (1d20+9)[ 27 ]  Damage: Damage:  (1d6+5)[ 9 ]  Stunning Strike:  (1d20)[ 4 ] +mods consave
 
Kane0
Raoul is hoping to quickly silence G2 with a KO pommel strike, then move to assist Seiros.

Attack 13 for 21 damage
Attack 10 for 19 damage

Regen 5 up to 75/76
Lioslaith
Damien chuckles to himself, this was going to be harder than they thought.

 
 Spoiler: Att and Dam 

 (1d20+4)[ 8 ] 
 (1d6+9)[ 15 ] 
 (1d20+4)[ 16 ] 
 (1d6+9)[ 11 ] 
 
J-H
Seiros brings the man (J) closer, biting him and draining blood out of his body.  Her other two attacks to injure him fail, though.
Raoul strikes twice (G2), but misses with both attacks.  Damien scores a hit (on G1), but the other guard  sees it coming and parries the strike (G2 parries, reducing damage by  (1d10+3)[ 7 ] ).
J-H
 "Vampires, what do we do boss?!?  Our blades barely cut them!" 

Juan chokes out an answer  "Buy...time!"   He desperately twists and turns, trying to get out of Seiros' grip, but fails
 
 Spoiler 

G1 &amp; G2 Dodge.
J makes an Athletics check to get out,  (1d20+8)[ 14 ]  vs Seiros  (1d20)[ 14 ] +11 =  fail 
If he succeeds, fall  (2d6)[ 9 ]  and land prone.  He'll then use his movement to get up and move to V18.
 

 =&gt; S, R, D 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 55/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 5/9 Children of Night: 2/2 

Time is so fleeting for a mortal, and so  infinite  for a vampire. Holding her victim above the foolish guards, she squeezes him tighter in her grip, drinking yet more succulents.
 
 
  
 
 Spoiler: Actions 

Regen 5 back to 46.

 Action:  Attack twice, all non-lethal.
Attack 1: Unarmed Strike  (1d20+9)[ 23 ]   Damage:   (1d6+5)[ 11 ]  Stunning Strike:  (1d20)[ 17 ] +mods vs. DC15
Attack 2: Unarmed Strike  (1d20+9)[ 28 ]  Possible Adv from Stun: (1d20+9)[ 20 ]   Damage:   (1d6+5)[ 7 ]  Stunning Strike:  (1d20)[ 15 ] +mods vs. DC15
 Bonus Action:   Unarmed Strike  (1d20+9)[ 20 ]  Possible Adv from Stun: (1d20+9)[ 11 ]   Damage:   (1d6+5)[ 8 ]  Stunning Strike:  (1d20)[ 14 ] +mods vs. DC15

Almost certainly not stunned, total damage dealt: 26 bludgeoning.

End of turn bite damage:  (2d12)[ 9 ]  necrotic. PB Drain -1 again, so -2.
Heal 9, up to 55.
 
Lioslaith
Damien decides to switch tactics a bit.  He reaches out to try and touch his victim.

 
 Spoiler: Spell 

 (1d20+9)[ 24 ] 
 (3d10)[ 10 ]  Inflict wounds at 2nd level
DC 17 CON save
 
Kane0
"Buy time? He intends to throw your lives away so he can escape! We only need  some  of your blood"
Raoul attempts his Charm on G1, Wis DC 16. If it fails, reaction to re-target G2.

Edit: amd Regen back to full
Lioslaith
The disadvantage attack  (1d20+9)[ 20 ] 

Damage in case  (1d10)[ 9 ] 
J-H
Seiros punches the blonde man three times, drinking his blood but failing to stun him.  Raoul tries to charm the guards, but fails to dominate their minds.  Damien
touches his victim with a spell, causing him to bleed from new wounds that open on his body (Inflict Wounds spell attack hit for 19 damage).  "Go! I'm out!" the blonde man yells.  The two guards run, one of them blowing his whistle.  The one Seiros is holding reaches inside his shirt to touch something and vanishes with a pop of displaced air.

 
 Spoiler: Map 

Both guards Disengage and run 30', while their charge uses a one-use amulet to Recall himself somewhere in the city.

   
 

 =&gt;Seiros, Raoul, Damien 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 60/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 5/9 Children of Night: 2/2 

She hadn't yet had her fill, and she supposed her partners in crime hadn't either. She leaps from the roof, landing in front of the fleeing guards, and aims to grab both.
 
 
  
 
 Spoiler: Actions 

Regen 5 back to 60.
 Move:  Run and jump to AB18. Slow Fall as a reaction if needed. If grapples are successful, drag them both 5ft north towards the building.
 Action:  Attack twice, all non-lethal.
Attack 1: Unarmed Strike - Grapple G1.  (1d20+9)[ 17 ] 
Attack 2: Unarmed Strike - Grapple G2.  (1d20+9)[ 28 ] 
 Bonus Action:   Unarmed Strike whichever is more damaged, non-lethal:  (1d20+9)[ 20 ]   Damage :  (1d6+5)[ 6 ] 
 
Kane0
Raoul easily keeps pace with the fleeing men, going for a stab at each one (nonlethally)

G1: Attack 13, damage 10
G2: Attack 22, damage 14
First hit deals an additional 2 damage

Edit: Moving to Z18
Lioslaith
  Well that hadn't gone as planned  , Damien gives chase as well.  He attempts to help Seiros grab the two so they can at least share them.

 
 Spoiler: Not sure what to roll? 

 (1d20+4)[ 8 ] 
 (1d20+4)[ 5 ] 
 (1d6+4)[ 5 ] 
 (1d6+4)[ 6 ] 
 
J-H
Seiros drops in front of the two guards, grabbing them both.  She punches one, leaving him close to unconsciousness (G2 is grappled, at single digit HP).  Raoul comes up behind them, missing the less injured guard but knocking the other one unconscious (G2 at 0).
J-H
Damien's grabs both miss.  The two guards attempt to break free, but neither succeeds in escaping Seiro's iron grip.
 
 Spoiler 

G1  (1d20+8)[ 15 ]  Seiros  (1d20+11)[ 20 ] 
 G2  (1d20+8)[ 26 ]  Seiros  (1d20+11)[ 26 ]  
 If successful, he'll provoke OAs anyway. 
 

 =&gt;Vampires! 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 65/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 5/9 Children of Night: 2/2 

She keeps her grip on the fallen one, she aims to shove the other to the ground, and make it easier for her fellows to get stuck into him - literally.
 
 
  
 
 Spoiler: Actions 

Regen 5 back to 65.

 Action: 
Attack 1: Shove prone: [roll]1d20+11[roll] 24  in discord vs.  (1d20+8)[ 28 ] 
Attack 2: If G1 still standing: Shove prone: [roll]1d20+11[roll] 18  in discord vs.  (1d20+8)[ 25 ] 
Both failed
If G1 prone, non-lethal unarmed strike.  (1d20+9)[ 28 ]  Adv Prone:  (1d20+9)[ 15 ]   Damage:  [roll]1d6+5[/rll]
 Bonus Action:   Unarmed Strike G1   (1d20+9)[ 14 ]  Adv if Prone:  (1d20+9)[ 16 ]   Damage:  [roll]1d6+5[/rll]

Damage rolls also failed but I'm pretty sure a 14's a miss, so no bother.
 
Kane0
"Much obliged, sister"
Raoul steps right up to G1 and goes for a feed, two bites
Attack 1*crit* 26 for 41 damage
Attack 2 *crit* 26 for 15 damage (31 if drain applies more than once per turn)
J-H
Raoul's first blow knocks the guard nearly out, and he proceeds to drink from the guard (you may only drain one time per turn).

How long are you willing to spend draining, and what will you do with the bodies when you're done, assuming you aren't interrupted?
Kane0
The plan appears to be that we bring the warm bodies up the rooftop to get a little more privacy, Seiros and Raoul get a full feed each then we loot the corpses and remove the heads to cover our trail, cleaning ourselves up and getting some distance from the scene.

From there, we still need to find an easy mark for Damien to drain and somewhere secure to bring our boxes to before dawn breaks. It would be helpful if we found someone to introduce us to the city a little and get our bearings.
J-H
The three of you quickly hoist the two guards (unconscious and dying) up to the roof and begin drinking.  As two of you start to slake your thirst, you see light flickering below and hear footsteps as two people in armor approach.  Two voices drift up to you.
 "Not here, but it was from someone around here."
"When you do this for ten years, you get an ear for whistles, it was near - look down the alley.  The stones are dark."
 More footsteps.
 "Lots of blood, fresh.  Even footprints in it." 

It sounds like the City Watch is below.  They made good time arriving after the whistle was blown.
 
 Spoiler: Perception DC 18 

You hear a couple of others with similar gear approaching from a different direction.
 

 =&gt;What do you do?
Continue drinking and try to not make noise?
Attack the City Watch?
Hold still and hope they don't spot a blood trail going up the side of the building?
Something else? 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 5/9 Children of Night: 2/2 

Quietly, Seiros grabs up the whistle from one of the guards.  "Meet near the Talos chapel,"  she mutters before taking off to the north, slipping over the side of the roof down to the far side of the warehouse. She waits only a few moments, dancing along the shadows, before blowing the whistle as loud as she can. She darts forward, giving another ten seconds before blowing it again, then drops it.

Assuming there's no one nearby, she then unleashes a pair of burning blasts against the nearest flammable objects that look most likely to spread. With her fires deployed, she rushes back to the rooftops and away into the night, whistle shoved in her pocket.

 
 
  
 
 Spoiler: OOC 

Regen 5 back to 65.

Movement speed of 45ft means she's dashing 90ft, speed racer.
 
J-H
The whistle-blasts distract the guards, and the small fire on the roof adds to their distraction.  They don't hear Seiros go or come back.  The coast is clear for the three of you to move on now.  Two of the three of you have fed, but the third still needs to eat, and you need to find a place to stay before sunrise.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 5/9 Children of Night: 2/2 

Seiros is still  desperately  hungry. She had wet her whistle on the dandy's blood, but it was barely a taste. Once she rejoined the others, she suggests to them they put some distance between the fire and go find another streetwalker - ideally alone - for her to snack on. Even better if they can charm or otherwise 'convince' them to first invite their group into their home, to give them a place to rest. A residential building wasn't the ideal home base to set up, but it would suffice for a night.

 
 
  
J-H
Leaving the bodies and the area of the fire behind, you head inland, leaving the temples, warehouses, and taverns mostly behind.  You have to go sout has you circle around the open area around the Gate Nexus.  Several roads run roughly north and south, connecting the southern parts of the city with the bridges across the Rimac.  It takes you an hour or so to work your way around, although traffic dies down substantially - except for dealing with the fire in the Baraja, which seems to take about half an hour to put out.

By about 1am, you've got a few choices:
1. A tired man with a large-brimmed hat walking to the southeast.
2. A teenage boy jogging through to the south.  He appears to have an armband on one arm, though you can't tell any details.
3. A raggedy drunk man who is currently making himself comfortable in an alley.
4. A middle-aged woman with stout arms, carrying what appears to be a cup of steaming liquid.  She has a light-colored apron slung over one shoulder.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 5/9 Children of Night: 2/2 

What sort of teenage boy would be out jogging at such a profane hour? It was a silent question that Seiros asked only to herself, and in it found that the imagined answer excluded him from her choices immediately. Whatever it was, it was too much trouble when she was so hungry.

The woman carrying a cup of steaming liquid excluded herself by virtue of what she carried - it meant she lived nearby, and so people would be expecting her back sooner rather than later. More chance of being discovered.

Which left broad-hat and drunk. A coinflip. She retrieved a gold coin from the bag they'd taken from the guards, and flipped it in the air, catching it. It would decide which they went for to sate her hunger. The coin came up heads, and so she motions for the others to target the tired looking man in the hat. Three on one, it should be a quick done deal.
 
 
  
 
 Spoiler: OOC 

 (1d2)[ 1 ] 
1=Heads=Broad-hat
2=Tails=Drunk.
 
J-H
You catch him by surprise, and feel like you have at least a half-minute before anyone's likely to come along, if not more.  There's an alley conveniently nearby.

He was too deep in his thoughts, and although his eyes widen, he hasn't thought to yell for help yet despite Seiros obviously looking undead.
Kane0
Raoul attempts a Charm Person spell, DC 16
"Sorry to startle you there friend! We're new around, haven't got our bearings yet"
J-H
 "Oh, hey!  Are, uh, these two with you?"   The man looks at the other two with Raoul, quite unsure of them but trusting of him.  He has circles under his eyes as though he's tired.
Kane0
"Indeed they are. Shipmates from the voyage here"
Raoul introduces himself under a false name and strikes up a conversation under the guise of a lost traveller in need of lodgings. He is willing to pay of course.
J-H
The man lists off a couple of inns nearby, but doesn't really have room in his parents' house to host anyone.
Kane0
Raoul thanks him for the information, he has been most helpful. He waves off his brethren to the nearest inn* and offers an escort home, its the least he could do at an hour like this. And besides, he has been good company thus far! What has he been doing out so late anyway? His family must worry.

*Peel off and stalk us
Lioslaith
Damien waits patiently as they walk out of sight and as soon as they turn he scampers up a wall and follows discreetly from the rooftops.
J-H
 "Oh, you know, stuff.  Just meeting with friends."   He fiddles with his hat and glances around.  You notice that it does a good job of shading his face from passers-by.
 
 Spoiler: Insight DC 18 

He's not comfortable with this line of inquiry and is trying to hide what he was out doing.
 
Kane0
Raoul laughs heartily. "Lady friends no doubt! I know better than to pry. Lets get you home then, stallion"
J-H
You walk with him to his home in Old Escudo, along the way learning that his name is Davey Haven.  He lives in a two-story house in Old Escudo, with a dad who's a portrait painter (studio on the 1st floor, house on the 2nd floor) and a mom who does odd jobs.  It's not a large building.
Kane0
As they pass by a suitably quiet spot, Raoul mentions he needs to answer a call of nature if Davey would be kind enough to wait a moment.
Lioslaith
As Raoul separates himself from the mark Damien walks to the roof edge just above the youth and drops down on his back. Hoping to pin him and begin feeding.
J-H
You successfully land on the young man and knock him to the ground.  He begins to call out something, but can't even get the word out successfully.  After draining him dry in a nearby alley, all three of you have now fed.  You lack only a place to wait out the day.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions:   
 Ki: 5/9 Children of Night: 2/2 
 "Pose as officials asking questions about the man?"  Seiros mutters. From her pack, she retrieves her disguise kit. It might serve enough to get their foot in the door.  "Show them the hat, get an invite. Keep them fresh for another night, wait out the sun?"  A smirk passes over her face, hidden by the scarf.  "And if they have a cellar, we can begin spawning." 
 
 
  
 
 Spoiler 

Disguise Kit check if we're going that route:  (1d20+9)[ 18 ] 
 
Kane0
Edit: Realizing his blunder, Raoul remains calm.

"Not to worry, let's retire at an inn for the day and resume that particular avenue tomorrow night. A nice portrait would be a nice addition to a future den"
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

Seiros huffs that they'd followed the man for apparently very little, wasting precious time. She grabs the drained corpse by the ankle, watches until the nearest street is clear, then tosses him through the closest window as an outlet for her frustrations. While in the air, she unleashes a blast of flame, setting his clothes alight, and then follows up with a second through the window. Whose home was it? She didn't care. Her draining would be covered, a burnt body told no tales, especially if a building fell on it.  "Ratlings take you!"  She shouts. A minor deception.

With her tantrum out of the way, she takes back to the rooftops, away from any prying eyes.  "And what? Pay for lodging?"  She scoffs.  "Find something abandoned, or a place of business that we can take. Coffin seller would be perfect, or the undertaker for a cemetery..."  Really she'd take anything, now that there were pressing concerns about escaping the sun, but a bit of vampiric pride kept her from  paying  a mortal for a place to stay even if they could find one that would agree.
 
 
  
J-H
Unfortunately, many businesses in Old Escudo include a residential space above them or in the back of the building.  Only the larger businesses appear to be free of pesky inhabitants.

There's a Museum of Curiousities and Antiquities, but there are lights inside and you suspect it may be guarded.
There's an Adventurer's Guild, which is reasonably quiet and dark.
A leatherworker's shop has a sign in the window indicating it'll be closed for four days.  The sign fails to specify how far into the 4 day period you are right now.
A locksmith's shop appears to be free-standing, although the door and windows appear sturdy and well-made.
There is a vacant house marked for sale, but you don't know how long it'll stay that way.  A placard attached to the front door gives contact information for a property agent.

Seeking out these options has taken some time.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

Seiros points them at the leatherworker's shop first.  "The smell of leather will cover us."  And they could likely find more notes or information inside, or things to take. And perhaps, once the occupant returned, they would provide them with a snack.
 
 
  
J-H
Raoul picks the lock easily, allowing the three of you to enter, close the door, and lock it.  At this hour, none are the wiser.  It's a small shop, only about 15' wide.  The front has a few items on display such as light armor, belts, and the tops of boots ready to go to a cobbler, as well as a station that's apparently used for measurements given the markings on the floor and on a T-shaped apparatus.

Behind that is a counter, then a workspace with tools hung on the wall, a workbench, and a number of tools for stretching and clamping.  A narrow door leads back to a storage room with some shelves about half-full of works in progress, completed items, and supplies.  The room isn't big, but there's enough room for the three of you to rest there through the day if you wish.

In addition to being a safe place to take a short rest, you may find any 5 reasonable mundane items made from leather or hide.
Kane0
Raoul takes the chance to check for gloves and boots any better than what he currently has, then grabs some spare pouches and straps
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

While her companions secure and loot the leatherworking shop, Seiros sets out alone, searching for any local noticeboards or newspaper remnants left over, as well as getting a lay of the immediate area, before retreating back to their temporary place of rest before the sun rises.
 
 
  
J-H
Seiros scouts about as the sky begins to lighten before returning to the leatherworker's shop.  There are a variety of buildings, some new and some old... and some very old, with weather-worn stones.  She does see signs of basements in some buildings.  There's one building under construction that's just at the foundation stage.  It appears to be partly on top of some older structure, as there's a dusty brick wall with a wooden door blocking an apparent entrance.  The door is held in place by several large timbers, and has a rope around it as though to warn that it could be hazardous.

There's a complex, acrid scent down one street, but she can't pinpoint its source.
J-H
 The night of Tuesday, May 8 
Once the evening traffic dies down, you slip out of the leatherworker's shop and make your way to the construction site.  It should be easy enough for people of your strength to move the timbers and proceed inside.  Will you do so, and if so, how will you prevent passers-by from noticing the disturbance?
 
 Spoiler:  Perception DC 18, roll in Discord 

One of the timbers is linked by a small string to a small bell up above.  If you don't notice and detach the string, moving the timbers will cause the bell to ring.  This could draw some attention.
 
Kane0
If the door is boarded up or otherwise stuck Raoul was going to cast silence and get to work with his crowbar with one of his fellows keeping watch for potential witnesses.
Lioslaith
Damien casts darkness in between the "viewing area" and the 'work area' to conceal them behind it.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

Seiros silently gestures to her colleagues regarding the bell, and then - rudely - 'borrows' a blade to sever the string before handing it back. With hopefully no more risk of any noises, she takes the lead in shifting the wood and heading inside.
 
 
  
 
 Spoiler: OOC 

15+7=22 Perception from discord.
 
J-H
The entry leads down a staircase of water-worn stones.  It seems almost as though this may have been underwater at some point.

You emerge into a hallway with a side passage that appears to be a dead end, as well as several doors.  There are markings on the wall in chalk.  It appears someone has been through here and done some exploration already.  Picking the rightmost path, you traverse several rooms, although you have to turn left soon, giving you an idea of the overall area of the dungeon as being less than 200' x 200'.  The first five rooms you check are empty.  A thorough search of this space will take most of the night, but you can't tell how thoroughly it's been explored already.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

Squinting at the signs of passage before them, Seiros mutters.  "We should cover the entire place. Might find another snack." 
 
 
  
J-H
You explore the area in detail, coming across a total of about 15 rooms connected by winding hallways.  Things of note you find:
c  An exposed pit trap
m  A lightning bolt trap, clearly marked by a bunch of chalk symbols
4  A room with carvings of several good-aligned deities, plus a Triton one you don't recognize
8  A room splatterred with half-dried green gunk.  Damien and Seiros are able to identify it as ooze bits.  Apparently an ooze was killed here within the last few days.  It must have been pretty big.
11 A room with a cracked, slightly unstable ceiling
13 A room with the sound of running water in it.  Raoul enters first, notices that the relief carvings on the walls look like actual creatures, and slowly backs out.
 
 Spoiler: Arcana DC 16 

They look like kapoacinth (water gargoyles).
 

15 An old altar, carved with holy symbols in some watery language.  It's hard to enter the room, but you manage it.  Unfortunately, you find no treasure in the room, or if anything was here, it's been looted.

You find two secret doors (rooms 10 &amp; 12) by coming at them from the back side.  Everything is so aged and weathered that it's hard to spot them from the outside, especially with darkvision, which only goes so far.

 
 Spoiler: Map 

ignore any extra letters.  I used donjon for this.
   
 
Kane0
With what time remains of the night Raoul will suggest looking around the surface for cemeteries, graveyards, crypts and any signage for undertakers or woodworkers.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

Seiros concurs - they would all rest easier once they had proper coffins arranged.
 
 
  
J-H
A brief tour in the pre-dawn hours lets you find a couple of shops advertising various woodworking services, including a cartier's, a cooper's, and a pair of furniture makers.  No coffins, no graveyards in Old Escudo.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

With the information acquired, Seiros suggests that - after settling down for the day - that they raid the woodworking shops for tools and supplies on their next night. If there were no coffin makers or coffins in easy distance, then they could hammer together their own.

Or 'convince' one of the woodworkers to do it for them.
 
 
  
J-H
It's nice to have room to stretch out a bit, and to not have to worry a stray ray of sunshine coming through a window.  You settle down to rest through the day.  After a few hours, Damien hears the sound of footsteps and someone calling out in the distance.
Lioslaith
Damien moves to the ceiling and then waits just above and beyond a doorway where he presumes the voice is coming from.
J-H
Damien waits silently above the door leading into room 5, his form blending into the shadows of the corner.  A human in worker's garb (long-sleeved clothing stained with dust, with a pair of leather gloves tucked into his belt) enters the room holding a torch, and doesn't see him.

Damien also hears the sound of boots in the room closer to the entry.  It sounds like there are two people with what may be weapons or armor.  The light from another torch flickers in.  "No sign of anyone so far.  Maybe it just collapsed on its own?" one of them says.

 =&gt;Damien (Wait, or do something?) 
Lioslaith
Staying silent, confident that he is hidden, Damien waits to see what these new details offer.  And to see if it is weapons or tools that the other might carry.
J-H
The worker moves through the room, peering around.  Two helmetless guards follow him, clad in splint mail and carrying halberds.  One, a man, holds a torch, while the other one, a slightly older human woman holds a torch in one hand.  The worker looks around a bit more, then turns back.   "Must have been some kids or something.  No sign of anything, no new marks, no smells.

I think we'll just have someone keep an eye on it tonight, maybe catch whoever it is in the act." 

They depart.
Lioslaith
Damien crouches ... up ... and places his hand on the ceiling, lowering himself fully then letting go landing quietly.  Once his shift is over eh rouses the next watches and tells them of the visitors.    "Apparently we may have a watcher keeping an eye on the place.  
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

Roused from her rest, Seiros mutters  "Then we'll turn them into spawn. Or eat them."  and rolls back over until its her turn to watch.

 
 
  
J-H
Nothing else happens for the rest of the day.  You can stay awake during the day, but it's harder.  As the sun sets, your vampire physiology naturally perks up.  The night belongs to you.

What do you do?
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 
 "We should find a carpenter to either take coffins from, or make them for us. No use in a lair if we can't rest within it,"  Seiros says, ready to get out and cause more mayhem.

 
 
  
Kane0
Raoul nods his agreement.
"Then let's try the two furniture makers first. If we move as soon as night falls one might still be at their shop"
J-H
The entryway you came in during the previous night has been once again blocked, this time more thoroughly.  How do you want to handle exiting?
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

A small growl escapes Seiros' throat. They should've eaten the people investigating when they had the chance.  "Perhaps the other room first." 
 
 
  
Lioslaith
  ”It would appear the option to exit here has been taken from us. Although that is likely a good thing if this is the door they think seals this off. Better to leave it as they want it. Less suspicious.”  
Kane0
"Very good then!" Raoul takes a moment to fix up his pack and heads over towards room 13
J-H
You doubt your initial assessment, as what you believed to be creatures do not move when you walk into the room.  At all.  They have the life of a statue.  Perhaps they were petrified?

To your left, a doorway leads to the sound of running water.  When you pass through it, your ears pop slightly, as the air feels substantially higher pressure.  You find yourself in a small damp, damp room.  A 10'x10' area of stone floor leads up to a similarly sized overlook on some underground channel of flowing water.
 
 Spoiler: Nature DC 15 

You're below the level of the river.  Water should be coming in and flooding the room, but if it has an artificially high air pressure (magic?), that may be enough to hold the water back.  If you found and disabled whatever old ward is keeping the air pressure high in this room, the entire dungeon would likely flood.
 


Unfortunately, you can't cross running water...
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 6 days).  
 Ki: 5/9 Children of Night: 2/2 
 "A problem for later. Or a dumping ground for bodies we can't use."  Seiros mutters. Wherever the water went was 'somewhere else', and that was good enough for her. She was ready to move on, unless the others had sigh bright ideas.
 
 
  
Kane0
Raoul raises an eyebrow
"I'm a little worried that others could get in this way, perhaps we should block it off. But we can't use this as an exit at any rate, best keep looking"
J-H
Working together, it's pretty easy to knock the boards over the doorway out of the way; the pair of large beams across it take some effort, but fall to the ground with a clatter.  You emerge once more under open sky.

 
 Spoiler: Passive Perception 20 

A dwarf is hiding behind some crates about 60' away.  He's seen you.
 
Kane0
Shifting his weight as he steps into the open air, Raoul counts out some coins. "Should be plenty here for some carpentry services. I believe he is down that way, we can leave him a note and forward payment"
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 6 days).  
 Ki: 5/9 Children of Night: 2/2 

She still thinks that paying a mortal for services is beneath them, but not enough to argue. She can sate her bloodlust - figurative and literal - in other ways. She nods, content to follow behind and look menacing while doing it.
 
 
  
J-H
You depart the immediate area and find one of the woodworker's shops you had noticed before, picking a larger one.  Leaving 12 gold pieces and a note behind, you are hopeful that you have commissioned six coffin-sized crates.  What do you do with the rest of your evening?
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 6 days).  
 Ki: 5/9 Children of Night: 2/2 

Tugging her disguise kit from her bag, Seiros opens it up.  "Perhaps we can bait a trap for fools to prey upon us. Criminals won't be missed." 
 
 
  
Kane0
Raoul bears a sadistic grin, "And might know things as well!"
J-H
Heading to the docks, you're able to successfully impersonate a lone, drunken individual (with two rooftop shadows) and snag a would-be pickpocket pretty easily.  Your prey is a short, wiry young man who betrays himself by smell alone.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 6 days).  
 Ki: 5/9 Children of Night: 2/2 

Seiros drains the pickpocket dry, dragging him up to the rooftop for 'safe keeping' until they returned to the hideaway.  "Useless as a contact, but perhaps not as a spawn." 
 
 
  
J-H
Having done so, you exit the city wall through one of the gates.  There are guards, but they appear to be mostly a formality.  You overtake a wagon rumbling along, two mules pulling it.  The smell of the wagon is enough to tell you that it's hauling nightsoil out of the city for use on the farms.  The scent lingers along the main road.

The houses in the slums are tightly packed, sometimes two stories high, and the alleys are narrow.  A water-seller makes his way down one of the wider roads, pushing a two-wheeled cart that has a small, subdued chime that makes a constant noise, advertising his presence without being too loud.
After a couple of hours, a pair of teenagers with wooden clubs attempt to jump the "drunken" member of your group out of a dark alley, looking for an easy payday.  It...doesn't go well for them.  They are not prepared for a real fight, and attempt to run away when it's clear that they are out-numbered and out-skilled.
Kane0
"Not worth the effort..." Raoul sneers. "If prey wont come to us, maybe we should seek some out".
Raoul keeps an eye out for places of public information and authority. Notice boards, news stands, town halls, tax and customs houses, courts, bellman and guard stations, etc.
J-H
You won't find any of those things in the east slums, it seems.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

After knocking out the puny thugs she offers them to the others to drink dry - and if they don't, she does it herself. Once they're drained, she stabs a dagger into their necks where the bite wounds are to cover the fang marks, before dumping them in a corner - somewhere that wasn't immediately obvious but would be found soon enough. Another two prospective spawn added to their chaos. She was rather enjoying this, and started to wonder just how many they could kill in one night. Dozens, surely. And if they were all buried, and all rose again, night after night...

The thoughts bring a smile to her face, so much so that she stops paying attention to whomever is now leading them.
 
 
  
Kane0
Raoul idly feeds on a teen as he thinks.

"Brother. Sister. If we can find some nightwatch and turn them, that would be both a convenient way to cover our tracks and provide access to the chain of command in the area"
J-H
You return to Old Escudo, close but not too close to your newfound lair.  One of you pretends to be drunk and disorderly, another lurks above, and the third goes in search of the City Watch.

Rolls &amp; Roles:
1. Please decide who is in what role.
2. Roll Deception for your interaction with the Watch.
3. Roll initiative under the assumption we get to that point.
Kane0
Raoul will fetch the patrol

Deception 22: Doing his best impression of a man both breathless and unnerved
"Watchmen! I fear i've overheard a robbery, over this way! Someone sounded injured"

Init also 22
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

Seiros takes on the role of the drunk and disorderly one, lingering in the streets, swinging a scavenged bottle here and there while muttering and occasionally yelling under her breath. It's gibberish, of course, but gibberish that might still trick the stupid mortals.
 
 
  
 
 Spoiler: OOC 

Deception (if it is needed): 14+2= 16 
Initiative: 7+5= 12 .
 
J-H
You set up as discussed.  It takes Raoul some time to find the City Watch.  There seem to be no patrols tonight, or none that he can find.  He does eventually locate some, but they're group up around a large, sturdy building that seems to have partially collapsed.  The roads and other buildings around it have been shaken up and cracked open as well.

If he lures the guards away, they're likely to be missed pretty quickly if they don't return.... do it anyway?
Kane0
Raoul will take note and return to the others for their opinions
J-H
After a quiet discussion, the three of you decide to devour the guards, possibly leading to them rising from the dead in a few days.

You're able to approach and select positions quietly, without being undetected by the majority-human guard force.

 
 Spoiler: Map 

   
 

You may place yourselves anywhere on the map within reason.
 =&gt; Take one round of actions. Roll initiative as part of your post please. 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

Thrilled at the chance to kill something, Seiros slides down the edge of her chosen roof to land right by a trio of guards. With a hidden grin she kicks the plank aside, locking them in with her, then reaches out for the nearest guard, fully intent on throwing him into the deep fissure. Almost as an after thought, she kicks out at another one of the guards with her foot.
 
 
  
 
 Spoiler: Actions 

 Initiative:   (1d20+5)[ 12 ]  Seiros is starting from atop the house at V30.
 Move:  She slides and jumps down to AC30, Object Interaction, then to AC29. Reaction to Slow Fall if needed to avoid fall damage.
 Object Interaction:  Kick the plank into the hole.
 Action:  Attack G4.
Attack 1:  (1d20+9)[ 29 ]  If it hits, sacrifice damage for auto-grapple.

Attack 2: If Attack 1 hit, she uses Catapult Throw to throw G4 into the air  (1d20+11)[ 15 ]  feet  over  the hole. Target takes  (1d6+3)[ 7 ]  damage plus whatever fall damage is appropriate for going [distance thrown] feet into the air and then all the way down the hole (1d6 per 10ft falling, I dunno how deep it is).

If Attack 1 missed, she instead attempts another grapple on G4.  (1d20+9)[ 16 ] 
 Bonus Action:  Martial Arts strike on G5.  (1d20+9)[ 10 ]   Damage:   (1d6+5)[ 8 ]  magical bludgeoning.
 
Kane0
Raoul nanchalantly steps out from AV29, humming quietly to himself as he draws his bow. He looses one arrow at each guardsman in his sight.

Initiative 22
1st Attack, 19 to hit for 14 damage against G7
2nd attack, 12 to hit for 16 damage against G8

Then continues walking forward to AS25 (40 feet from G7 and G8)
Lioslaith
Following his brethren, Damien attacks the remaining guard.  Trying to shove him into the chasm.

 
 Spoiler: Att and Dam 
Shove attack 1d20+4 to try and push the guard into the chasm
 
J-H
 Surprise round 
Seiros appears out of nowhere, kicks the plank so it clatters into the hole, then grabs a guard and throws him after it.  There's a brief scream followed by an unpleasant crunch as he dies.  Her follow-up strike misses.
Raoul fires two arrows.  One hits, but the other is deflected by the guard's splint mail.

Damien's first shove is resisted.
J-H
Damien tries to copy Seiros' feat, but with less success.  He catches the Watch member off-guard, but is unable to dislodge the man from his footing.

 
 Spoiler: Initiative 

Raoul 22
Seiros 12
Damien  (1d20)[ 16 ] +dex
G1  (1d20+1)[ 18 ] 
G2  (1d20+1)[ 21 ] 
G3  (1d20+1)[ 20 ] 
G5  (1d20+1)[ 7 ] 
G6  (1d20+1)[ 16 ] 
G7  (1d20+1)[ 11 ] 
G8  (1d20+1)[ 7 ] 
 


Init:
 =&gt;Raoul 
G2
G3
Damien
G1
G6
Seiros
G7 14 dmg
G5
G8
Kane0
Raoul is sitting comfortably in position, he looses two more arrows.

12 and 10, damn.
J-H
Raoul's arrows both miss.  A couple of the guards off to the west realize that something is going on, and run towards the sound of the screaming (G2 &amp; G3 dash, still at least 20' away from all of you vampires).
 =&gt; Damien 
Lioslaith
Damien has had enough of the shoving, he attacks the guard he is engaged with.

 
 Spoiler: Att and hopefully dam 

 (1d20+8)[ 22 ] 
 (1d6+11)[ 14 ] 
 
J-H
Damien scores a single hit, enhanced by magic (21 damage), which leaves his target nearly dead - but not quite!  The guard strikes back with his halberd, stabbing twice and foregoing any attempt at a non-lethal takedown.  "What the - HELP!"
 
 Spoiler 

G1 dashes
G6 strikes back
Halberd  (1d20+3)[ 22 ]  for  (1d10+1)[ 6 ]  non-magic slashing
Halberd  (1d20+3)[ 10 ]  for  (1d10+1)[ 2 ]  non-magic slashing
 

 
 Spoiler: Map 

   
 

 =&gt;Seiros 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

After the first satisfying crunch of flying and falling, Seiros aims for a second. After all, they only need a  few  intact bodies.  "Yes! Scream for help!"  She revels, grabbing at the next guard in line.
 
 
  
 
 Spoiler: Actions 

 Move:  Conditional on attacks hitting, but essentially moving so G5 (if grappled) is guaranteed to go in the hole, which requires some minor dragging on a successful grapple, but then also to end up in AD29 to BA hit G6.
 Action:  Attack G5.
Attack 1:  (1d20+9)[ 14 ]  If it hits, sacrifice damage for auto-grapple.

Attack 2: If Attack 1 hit, she uses Catapult Throw to throw G5 into the air  (1d20+11)[ 31 ]  feet  over  the hole. Target takes  (1d6+3)[ 6 ]  damage plus whatever fall damage is appropriate for going [distance thrown] feet into the air and then all the way down the hole.

If Attack 1 missed, she instead attempts another grapple on G5.  (1d20+9)[ 18 ] 
 Bonus Action:  Martial Arts non-lethal strike on G6.  7 (from discord)+9= 16  to hit,  Damage:   (1d6+5)[ 9 ]  magical bludgeoning.
 
J-H
Seiros' punch is deflected by armor and halberd, but she's able to grab one of the guards and spin him around, letting go as he plunges to his death.

 "Archer!"   The two Raoul has been shooting at charge at him.   "Stand down or be killed!" 
 
 Spoiler 

G7 &amp; G8 are using their halberds, which have 10' reach.
G7
Attack  (1d20+3)[ 18 ]  for  (1d10+1)[ 11 ]  non-magic slashing
Attack  (1d20+3)[ 11 ]  for  (1d10+1)[ 7 ]  non-magic slashing

G8
Attack  (1d20+3)[ 7 ]  for  (1d10+1)[ 6 ]  non-magic slashing
Attack  (1d20+3)[ 20 ]  for  (1d10+1)[ 11 ]  non-magic slashing
 


G7 &amp; G8 are now in AQ24 &amp; AQ26.
 =&gt;Raoul 
Kane0
"Decisions, decisions" Raoul mutters as he draws his rapier, stepping in towards the guards.

Regens 5 back up to full
1st attack 21 to hit for 16 damage against G7
2nd attack 15 to hit for 13 damage against G7, or G8 if already felled
J-H
Raoul stabs one of the guards, felling him.  The other one block the follow-up blow, just barely.
Two of the guards reach Damien and Seiros, acting in defense of their teammates.

 
 Spoiler 

G2 vs Seiros
 (1d20+3)[ 10 ]  for  (1d10+1)[ 11 ] 
 (1d20+3)[ 21 ]  for  (1d10+1)[ 8 ] 

G3 vs Damien
 (1d20+3)[ 6 ]  for  (1d10+1)[ 6 ] 
 (1d20+3)[ 4 ]  for  (1d10+1)[ 3 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Damien 
J-H
Damien takes a defensive stance, dodging.  One of the guards rounds the last pile of debris, stabbing at Seiros twice with his halberd.  She dodges both blows.
The other one, badly injured, blows his whistle.   "Push them back!"    He tries to knock Serios into the crevasse, spinning the halberd around and using it like a long pole.  He only connects once.
 
 Spoiler 

G1 vs Seiros
Halberd  (1d20+3)[ 13 ]  for  (1d10+1)[ 3 ] 
Halberd  (1d20+3)[ 17 ]  for  (1d10+1)[ 11 ] 

G2 Haft shove vs. Seiros
Melee Weapon Attack, +3 to hit, 10’, 1d4+1 bludgeoning damage. Target must make a DC 11 Strength save or be knocked prone or pushed back 5’ (guard’s choice).
Haft 1  (1d20+3)[ 16 ]  for  (1d4+1)[ 2 ]  damage and DC 11 str save or knocked back 5', Seiros save  (1d20)[ 3 ] 
Haft 2  (1d20+3)[ 18 ]  for  (1d4+1)[ 2 ]  damage and DC 11 str save or knocked back 5', Seiros save  (1d20)[ 15 ]   hit, minor damage, saved 
 

 
 Spoiler: Map 

   
 

 =&gt;Seiros 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

At least two were gone that she could see - it was probably time to start collecting corpses instead of tossing them. She reaches forward to grab at the nearest guard and like a beast aims teeth for neck, and knee for groin.
 
 
  
 
 Spoiler: Actions 


Regen 5 - if I counted right that puts her back on full.

 Move:  5ft north.
 Action:  Attack G6.
Attack 1:  (1d20+9)[ 12 ]  If it hits, sacrifice damage for auto-grapple.

Attack 2: If Attack 1 hit, Bite  (1d20+9)[ 14 ]  for  (1d6+5)[ 8 ]  non-lethal magic bludgeoning and  (2d12)[ 17 ]  necrotic. If Attack 1 missed, otherwise use the attack roll for another grapple attempt.

 Bonus Action:  Martial Arts non-lethal strike on G6.  (1d20+9)[ 11 ]  for  (1d6+5)[ 8 ]  non-lethal magic bludgeoning. If G6 is down, hit G3 instead.
 
J-H
Seiros, outnumbered 2 to 1, fails to connect with any of her blows as the guards, now alerted that they're fighting a deadly battle, dodge and block.

The lone guard fighting Raoul attempts to knock him prone, then stabs at him.
 
 Spoiler 

Haft shove  (1d20+3)[ 9 ]  for  (1d4+1)[ 4 ]  and DC 11 Str save or prone, save  (1d20)[ 12 ] 

Halberd  (1d20+3)[ 15 ]  for  (1d10+1)[ 2 ] 
Advantage?  (1d20+3)[ 17 ] 
 

 =&gt;Raoul 
Kane0
       Raoul (Vampire Ranger)   
 AC: 16 (20) HP: 76/76  
 Perc:+12 Inv: +2 Ins: +8  
 Satiation: 7 days 
 Spells: 3x 1st, 2x 2nd, 2x 3rd, Charms: 1/2  
 
  

Raoul is nonplussed at the attempt to knock him over (21). He lowers his rapier for a moment feigning a smile, then lunges for a grapple and bite.

Athletics 25
Attack Nat 1
J-H
Raoul grabs the guard, but the man is able to keep his neck and blood vessels away from the vampire this time.
"Whatever it is, it's healing.  Blades aren't working!"  Two guards continue to engage Seiros, this time wielding the butts of their halberds to club and shove her back.  Apparently this is a common tactic used for crowd control, now turned against someone their weapons don't harm.

Unfortunately, their flailing in the dim light is mostly ineffective.
 
 Spoiler 

G2 &amp; G3
Haft shoves.  lots of misses 
G2
 (1d20+3)[ 5 ]  for  (1d4+1)[ 5 ]  and DC 11 str save or be knocked back 5' save  (1d20)[ 14 ] 
 (1d20+3)[ 8 ]  for  (1d4+1)[ 2 ]  and DC 11 str save or be knocked back 5' save  (1d20)[ 12 ] 
G3
 (1d20+3)[ 12 ]  for  (1d4+1)[ 5 ]  and DC 11 str save or be knocked back 5' save  (1d20)[ 17 ] 
 (1d20+3)[ 16 ]  for  (1d4+1)[ 4 ]  and DC 11 str save or be knocked back 5' save  (1d20)[ 20 ] 
 

 =&gt;Damien 
Lioslaith
Damien gives up trying to push and just attacks his guard.

 
 Spoiler: Att and Dam 

 (1d20+8)[ 16 ] 
 (1d6+11)[ 17 ] 
 (1d20+8)[ 26 ] 
 (1d6+11)[ 16 ] 
 
J-H
Damien stabs the guard in front of him (G6) to death.  The man collapses to the ground in a pool of delicious blood.

Another guard moves to flank Damien, trying to push him into the pit.
 
 Spoiler: G1 

 (1d20+3)[ 13 ]  for  (1d4+1)[ 2 ]  and DC 11 str save or be knocked back 5' save  (1d20)[ 1 ] 
 (1d20+3)[ 12 ]  for  (1d4+1)[ 3 ]  and DC 11 str save or be knocked back 5' save  (1d20)[ 2 ] 
 

 =&gt;Seiros 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days).  
 Ki: 5/9 Children of Night: 2/2 

One more down, Seiros slips into the centre of the guards, taunting them with her gestures to strike at her, and then goes to grab another one and drain him dry.
 
 
  
 
 Spoiler: Actions 

 Move:  To AC27
 Action:  Attack G3.
Attack 1:  (1d20+9)[ 22 ]  If it hits, sacrifice damage for auto-grapple.

Attack 2: If Attack 1 hit, Bite  (1d20+9)[ 22 ]  for  (1d6+5)[ 8 ]  non-lethal magic piercing and  (2d12)[ 23 ]  necrotic. If Attack 1 missed, otherwise use the attack roll for another grapple attempt.

 Bonus Action:  Martial Arts non-lethal strike on G3  (1d20+9)[ 19 ]  for  (1d6+5)[ 11 ]  non-lethal magic bludgeoning. If G3 is down, hit G1 instead.
 
J-H
The blood loss is too much for G3.  He passes out, and Seiros lands a flying kick on one of his companions.

The guard Raoul grabbed attempts to grapple him in turn, but doesn't manage to wrestle for position successfully.
 
 Spoiler 

Athletics  (1d20+3)[ 13 ]  vs Raoul  (1d20)[ 7 ] +??
Athletics  (1d20+3)[ 6 ]  vs Raoul  (1d20)[ 20 ] +??
 both attempts failed 
 

 =&gt;Raoul 
Kane0
       Raoul (Vampire Ranger)   
 AC: 16 (20) HP: 76/76  
 Perc: +12 Inv: +2 Ins: +8  
 Satiation: 7 days 
 Spells: 3x 1st, 2x 2nd, 2x 3rd, Charms: 1/2  
 
  

Raoul goes for two bites to finish the grappled G8.
1st attack 11 to hit, miss
2nd attack 20 to hit for 17 damage
J-H
Raoul takes a deep drink from the guard.

G2 disengages from Seiros and runs to the adventurer's guild, throwing open the door and starting to enter.

 
 Spoiler: Map 

G3 unconscious/0hp
G 4, 5, 6, 7 dead
G8 grappled
G2 retreating
G1 uninjured
   
 

 =&gt;Damien 
Lioslaith
Damien attacks the last guard.

 
 Spoiler: Att and Dam 

 (1d20+8)[ 28 ] 
 (1d6+11)[ 16 ] 
 (1d20+8)[ 11 ] 
 (1d6+11)[ 15 ] 
 
J-H
Damien slays the guard with a single strike.
(His followup misses, but you can still have moved up to your speed towards someone else - let me know who).
 =&gt;Seiros is up 

G2 ran into the adventurer's guild front door.  G8 is grappled by Raoul and at around half HP.
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days). THP: 12   
 Ki: 5/9 Children of Night: 2/2 

Seeing the man flee, and already having a body on hand, Seiros moves to engulf the building, door, and the guard in flame, before retreating back to the body. Setting another fire might keep them distracted.
 
 
  
 
 Spoiler: Actions 

Touch of Death activates for 12 THP.
 Move:  To AB24, cast, move back to AE28.
 Action:  Burning Hands on G2.  (3d6)[ 11 ] 
 (1d20)[ 17 ]  vs DC15, half on success.

 Bonus Action:  None
 
J-H
Seiros sets fire to the doors, although the city watch member manages to duck out of the way of the worst of it.
The guard grappled by Raoul manages to break free (total 23 vs an 11 on the dice), although his follow-up attack misses.

A short, squat figure barrels past the guard at the door, ignoring the flames.   "Come back for more, have ye!"  a dwarven voice roars.   An axe flashes forwards towards Seiros, vanishing and returning repeatedly.  She dodges all of the clumsy attacks easily.
 
 Spoiler 

Thorvin the dwarven adventurer rolls a 23 on his initiative check!
Returning Battleaxe, 3 attacks vs. Seiros
Attack  (1d20+9)[ 10 ]  for  (1d8+7)[ 15 ] 
Attack  (1d20+9)[ 12 ]  for  (1d8+7)[ 15 ] 
Attack  (1d20+9)[ 12 ]  for  (1d8+7)[ 14 ] 
Deflect Missiles  (1d10+14)[ 16 ] 
Note: Returning weapons return automatically to the wielder's hand at the end of the attack, so I don't think you can catch it; just reduce the damage to 0.
 

 
 Spoiler: Map 

   
 

 =&gt;Raoul 
Kane0
       Raoul (Vampire Ranger)   
 AC: 16 (20) HP: 76/76  
 Perc: +12 Inv: +2 Ins: +8  
 Satiation: 7 days 
 Spells: 3x 1st, 1x 2nd, 2x 3rd, Charms: 1/2  
 
  

Noting the development, Raoul stops toying with his meal and returns to his rapier to quickly dispatch the guard.

Attack 1, 22 for 12 damage
Attack 2, 17 for 10 damage

If the first is enough to fell G8, Raoul casts Misty Step to close enough distance to use attack 2 on G1, adding a further 5 damage by standing in AG26 within Damien's aura of hate.
If both strikes are needed to fell G8, he will still cast Misty Step but instead move to AE24.
J-H
Raoul finishes them off.  The only City Watchman still standing is inside the guild.   An arrow flies from within the guild, striking Raoul.  Movement inside betrays another dwarf, who silently moves near the other one.  The second dwarf is wearing leather armor, as opposed to the half-plate and shield of the first.

 
 Spoiler 

Unseen attacker advantage.  1 attack vs. Raoul
 (1d20+10)[ 22 ]  or  (1d20+10)[ 13 ]  for  (8d6+4)[ 35 ]  magic piercing damage including sneak attack

If it hits, attacks against Raoul have advantage until the beginning of the archer's next turn.
 

 
 Spoiler: Map 

   
 

 =&gt;Seiros 
Amnestic
      
      Seiros     
 Vampire Monk 
 AC: 18 HP: 75/75  
 PP: 17 PIv: 10 PIs: 13  
 Conditions: Hunger (Sated - 7 days). THP: 12   
 Ki: 5/9 Children of Night: 2/2 

Finally some delectable morsels. Seiros closes with the archer, reaching for his meaty neck. Her fingers glow with disrupting energy as she tries to knock the man out.
 
 
  
 
 Spoiler: Actions 

 Move:  To AC24, or AA24 if the door gets in the way of her fists. If the Grapple succeeds, Seiros will also drag To south, risking an OA from Th. This should take her to AC/AA26.
If the grapple fails, she stays put in AC24 or AA24.

 Action:  Attack To.
 Attack 1:   (1d20+9)[ 25 ]  Autograpple on hit.
 Attack 2:   (1d20+9)[ 28 ]  Bite, or another grapple attempt if attack 1 missed.  Damage:   (1d6+5)[ 7 ] + (2d12)[ 13 ]  necrotic. Stunning Strike:  (1d20)[ 11 ] +mods vs DC15 Con.
 Bonus Action:   (1d20+9)[ 26 ]  Possible Adv from Stunning Strike:  (1d20+9)[ 19 ]  Martial Arts hit.  (1d6+5)[ 6 ]  bludgeoning. Stunning Strike:  (1d20)[ 12 ] +mods vs DC15 Con (unless already stunned)
 
J-H
Seiros grabs the leather-clad dwarf, biting him as he twists away, stunning him, and dragging him 10' south.  Thorvald takes a swing at her with his axe as she pulls the other dwarf back.
The warrior then hurls his axe at Raoul twice, taking advantage of Raoul being an easier mark, then steps forwards and chops at Seiros four times.   "Unhand him!" 
 
 Spoiler 

Crit on a 19-20 for double damage

OA  (1d20+9)[ 20 ]  for  (1d8+7)[ 10 ]  magic slashing

2 attacks w/ advantage vs. Raoul
 (1d20+9)[ 24 ]  or  (1d20+9)[ 13 ]  for  (1d8+7)[ 11 ]  magic slashing
 (1d20+9)[ 27 ]  or  (1d20+9)[ 13 ]  for  (1d8+7)[ 10 ]  magic slashing

1 attack vs Seiros
 (1d20+9)[ 27 ]  for  (1d8+7)[ 11 ]  magic slashing

Action surge
3 more attacks vs. Seiros
 (1d20+9)[ 14 ]  for  (1d8+7)[ 9 ]  magic slashing
 (1d20+9)[ 16 ]  for  (1d8+7)[ 10 ]  magic slashing
 (1d20+9)[ 15 ]  for  (1d8+7)[ 11 ]  magic slashing
 


Th has moved to AB 25

 =&gt; Raoul 