JNAProductions
 OOC Thread 

 
The deep, old growth forest ahead of you is imposing. Even in the day, the bases of the trees are wreathed in darkness. But it's not the terrain that bothers you-you've handled that and worse. It's the monster that lurks within.

You're confident in your abilities, but it still pays to be alert. You don't know where exactly the beast is, what exactly it can do, or how dangerous it truly is.

 
 Spoiler: Perception DC 10 
There's visible damage to some trees. Branches shorn clean through.

 
 Spoiler: DC 15 
There's also an abnormal amount of blood spattered at the bases of some trees.

 
 Spoiler: DC 21 
The critters are quiet. And... Watching.

 
 Spoiler: DC 28 
The air smells oily.

 
 Spoiler: DC 32 
And the beast is watching you. From a nestled perch some 80' up, and 30' forwards.
 

 

 

 

 
samduke
 Use caution, there is a great amount of blood around. The Enemy is near. 
Biffoniacus_Furiou
 Something's not right about this.... 
He looks around and up at the treetops as he leans down to sniff at the blood with his trunk.
Janwin
 Of course something isn't right.  If it was, we wouldn't have come here. 

Sensing that they were walking into the bloody kill and/or feeding ground of whatever lurked in these woods, Ikki determined that it was the appropriate time to try to use the darkness of the forest to his advantage.  He steps away from the group and into the shadows to try to conceal himself as best as he can.

 
 Spoiler: OOC - Stealth Check 
 (1d20+18)[ 23 ] 
 
Infernally Clay
      
  Leif Fýrisdotter 
  Half-Elf Arcane Archer Fighter 20 
 AC:  17  | HP:  244/244

 Arcane Shot (DC 18):  2/2
 Second Wind (1d20+20):  1/1
 Action Surge:  2/2
 Indomitable:  3/3
 Concentrating:  None
 Conditions:  None  
 
  

"Oh you guys are just being paranoid... If there was anything nearby we'd have seen it already."

 
 Spoiler 
Initiative:  (1d20+6)[ 19 ] 
Perception:  (1d20+5)[ 18 ] 
 
JNAProductions
There's an almost imperceptible  thud  as something lands gracefully behind you. You've barely time to start turning before the beast lets out a roar of challenge, compelling you to draw near and fight! The sheer force of the roar renders all of you save Leif deafened, and you all feel the brunt of its force. [27 Thunder Damage on Ikki, Doozy, and Devina; 13 on Leif]

The creature lashes out with its unnaturally long limbs, the claws like steel knocking Ikki to the ground. He follows up with a goring charge, getting close to savage the birdman with his jaws. [Ikki is knocked prone and takes 21+26+24= 71  damage, of magical piercing and slashing]

Despite his opening assault, you're all more or less okay, and ready to fight back. Looking at the creature, he's perhaps ten to twelve feet at the shoulder, seemingly a blend of monster and humanoid. His limbs are bulging with sinew and muscle, and thick boney plates adorn his skull. There's a thin mane of mangy black fur atop the creature's back, and tendrils lash back and forth from all manner of places on him.
Infernally Clay
      
  Leif Fýrisdotter 
  Half-Elf Arcane Archer Fighter 20 
 AC:  17  | HP:  231/244

 Arcane Shot (DC 18):  1/2
 Second Wind (1d20+20):  1/1
 Action Surge:  1/2
 Indomitable:  3/3
 Concentrating:  None
 Conditions:  None  
 
  

Leif nocks not one arrow nor two but eight, weaving magic into one of them, and whispers "swift death to you who have wronged me."

 
 Spoiler 
Attack #1. To hit:  (1d20+9)[ 14 ]  or  (1d20+9)[ 17 ]  or  (1d20+9)[ 20 ]  (advantage), to damage:  (1d8+16)[ 21 ]  piercing damage, plus  (3d6)[ 5 ]  piercing damage.
Attack #2. To hit:  (1d20+9)[ 20 ]  or  (1d20+9)[ 16 ]  or  (1d20+9)[ 22 ]  (advantage), to damage:  (1d8+16)[ 17 ]  piercing damage, plus  (3d6)[ 11 ]  piercing damage.
Attack #3. To hit:  (1d20+9)[ 11 ]  or  (1d20+9)[ 17 ]  or  (1d20+9)[ 10 ]  (advantage), to damage:  (1d8+16)[ 21 ]  piercing damage, plus  (3d6)[ 11 ]  piercing damage.
Attack #4. To hit:  (1d20+9)[ 14 ]  or  (1d20+9)[ 23 ]  or  (1d20+9)[ 26 ]  (advantage), to damage:  (1d8+16)[ 24 ]  piercing damage, plus  (3d6)[ 9 ]  piercing damage.

Enfeebling Arrow:  (4d6)[ 12 ]  necrotic damage. Target must succeed on a DC 19 con save ( (1d20)[ 8 ]  plus mods) or the damage dealt by its weapon attacks is halved until the start of your next turn.

Action Surge.

Attack #5. To hit:  (1d20+9)[ 26 ]  or  (1d20+9)[ 27 ]  or  (1d20+9)[ 20 ]  (advantage), to damage:  (1d8+16)[ 18 ]  piercing damage, plus  (3d6)[ 5 ]  piercing damage.
Attack #6. To hit:  (1d20+9)[ 22 ]  or  (1d20+9)[ 13 ]  or  (1d20+9)[ 15 ]  (advantage), to damage:  (1d8+16)[ 22 ]  piercing damage, plus  (3d6)[ 10 ]  piercing damage.
Attack #7. To hit:  (1d20+9)[ 28 ]  or  (1d20+9)[ 29 ]  or  (1d20+9)[ 17 ]  (advantage), to damage:  (1d8+16)[ 22 ]  piercing damage, plus  (3d6)[ 10 ]  piercing damage.
Attack #8. To hit:  (1d20+9)[ 17 ]  or  (1d20+9)[ 20 ]  or  (1d20+9)[ 23 ]  (advantage), to damage:  (1d8+16)[ 18 ]  piercing damage, plus  (3d6)[ 10 ]  piercing damage.

Spend movement moving towards the enemy.
 
JNAProductions
The monster, after the first arrow is loosed, makes a powerful leap towards Leif, ending up directly next to her, and follows that with a swipe from one of the tendrils jutting from him.
With an enemy suddenly directly next to her, her next shots aren't quite as accurate as they should be.

By the time the momentary scrum is over, Leif is tightly held in one of the creature's tentacles, gripping her tight and forcing her to stay next to it, and one of his claws knocks her prone in his grasp.

 
 Spoiler: OOC 
I do not see Crossbow Expert on Leif's sheet, so with an adjacent enemy, she'll be firing with Advantage (Oathbow) and Disadvantage (Ranged Attack with an enemy adjacent), for a net of a regular roll. I will use the first d20 roll on each attack.

Result is, attacks 5, 6, and 7 hit. If Leif decides to NOT use Action Surge, as a result of this, let me know.

Total damage, assuming Action Surge is still used, is 87 points.

Leif has taken 38 damage.
 
Biffoniacus_Furiou
      
 Doozy's head pounds, his sinuses having taken the brunt of the beast's screech, and anger wells up within him. Seeing his allies in imminent peril, it's time to  get mad . He trupets out an enraged battle cry, ending with the tip of his trunk unintentionally flapping back and forth to add a wet blblblblblblblbl noise that splatters snot across the creature's hide. Hoping nobody saw or heard that, he grabs Lief with his mostly-dry trunk, rushes over toward Ikki confident he can weather any retaliatory blows. An unexpectedly powerful hit knocks him to the ground, he recovers quickly but finds one of the beast's tendrils wrapped around his leg. He struggles to break free to no avail, but manages to desposit Lief beyond the creature's reach. 
 
  
JNAProductions
Doozy charges in and starts to drag Leif away from the beast's grasp. But he barely gets 10' away before his claws swipe out, knocking the Loxodon prone. But Doozy still gets up and drags his comrade away, only to find himself stuck in the tendril's grasp instead.

 
 Spoiler: OOC 
19 Magical Slashing damage on Doozy, halved to 9 from Rage.

19 more Magical Bludgeoning on Doozy, halved to 9, and grappled.
 
Janwin
Ikki groans a bit from the lashing he just took, rises to his feet, murmurs a few quick arcane words, and takes a quick shot at the creature with his bow.  Feeling oddly compelled to step forward, he moves toward the beast.

 
 Spoiler: OOC 

Casting Hunter's Mark as a Bonus Action targeting creature
Attack #1:  (1d20+16)[ 25 ]  - Damage:  (1d8+10)[ 16 ]  +  (1d6)[ 1 ] 
Attack #2:  (1d20+16)[ 27 ]  - Damage:  (1d8+10)[ 16 ]  +  (1d6)[ 5 ] 
If either hits, will mark target as Favored Foe for + (1d8)[ 7 ]  damage

Add Foe Slayer +3 to Attack #1's hit roll

Moves 17' toward monster.
 
samduke
Devina Uttering commands at Ikki ,  Fight Harder,  then turning and firing several arrows, then swapping weapons to her sword and shield as she moves into melee
JNAProductions
Against her better judgement, Devina moves in. As she stabs at him, another tendril lashes out and grasps her, followed by a vicious bite.
[44 mixed physical damage]

Then, the beast leaps, dragging Devina and Doozy along with till your enemy and two allies are perched on the side of a tree, some 60' up.
samduke
Devina even though grappled she attacks the beast with her sword striking it a few times.
Biffoniacus_Furiou
Dangling from the beast's grasp only briefly, Doozy rights himself, supported by an unseen force. He raises his axe and gives a snort, then swings it down hard several times, anxious to finish this abomination quickly.
samduke
Devina attempts to escape the grapple, and the compel command.
Infernally Clay
      
  Leif Fýrisdotter 
  Half-Elf Arcane Archer Fighter 20 
 AC:  17  | HP:  231/244

 Arcane Shot (DC 18):  1/2
 Second Wind (1d20+20):  1/1
 Action Surge:  1/2
 Indomitable:  3/3
 Concentrating:  None
 Conditions:  None  
 
  

While the others have the beast distracted, Leif makes some distance.

 
 Spoiler 
Move+dash for 90ft of movement straight up into the air, thanks to the Boots of Flying.
 
samduke
Devina attempts to escape the grapple again
Biffoniacus_Furiou
His axe biting deep, Doozy continues his frenzied hacking, carving deeper into the beast's hide with every swing!