Wrexham
You are led deep down to the lowest celler in the castle. A transportation circle is engraved in the ground and the king's chief wizard is there.
 We can get you to the nearest cave complex,  but we haven't had any success scrying. You have eleven days to complete this mission or the kingdom and everyone you love is dead. Any questions? 
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds  
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed  
 
  
 "Put enough provisions on my steed and make sure to prepare a feast when we come back." 
Kynos already had donned his helmet and was eager to ride out.
J-H
      
      Felric Carlyle
    
 Half-orc Horizon Walker Ranger 
 AC: 17 HP: 92/92 
 PPer: 21 PInv: 10 PIst: 13  
 Conditions: -- 
 Concentrating: -- 
 Reactions available: Missile Snaring; reduce ranged weapon attack by 1d10+5  
 
  

Felric readies himself for an immediate fight (Tireless;  (1d8+3)[ 11 ]  temporary hit points).  Anything they needed to know about their enemies has already been communicated.  Information is scanty, but they're ready and loaded for the proverbial dire pseudonatural cave bear.   "Have the priests remember us to the Pantheon.  Maybe they'll see fit to send us a blessing or an angelic ally." 
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 11/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
As he steps into the circle, Nix draws 4 round vials of red glimmering liquid from his backpack, hands 1 to each of his companions,   "One for you ... one for you ... one for you ..."  , and returns the last to his backpack,   "... and one for me!"  . Upon storing the last potion, he reaches into his backpack once more to pull out an ornate mask with a laughing visage, dons it silently and methodically, performs some unique arm and leg stretches to limber up, then begins shadow boxing while snickering mischievously under his breath.
Wrexham
A flash of bright light temporarily blinds you as you step into the teleportation circle. A gust of wind foul smelling like rancid meat assaults your sense of smell. As you look around a deep dark cave 20' tall and 10' wide greets you. You immediately know that the putrid smell is emanating from the cave opening.
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds  
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed  
 
  

Kynos nodded to his companions and raised his shield:  "Seems we are starting with a carrion eater. Don't worry about diseases, we can take care of them later." 

With that, he made his celestial horse move towards the entrance.
J-H
      
      Felric Carlyle    
 Half-orc Horizon Walker Ranger 
 AC: 17 HP: 92/92 +11 thp 
 PPer: 21 PInv: 10 PIst: 13  
 Conditions: -- 
 Concentrating: -- 
 Reactions available: Missile Snaring; reduce ranged weapon attack by 1d10+5  
 
  
Felric peers into the darkness of the cave, his senses straining.
 
 Spoiler 

Darkvision 60'
Perception  (1d20+11)[ 28 ] 

Tireless  (1d8+3)[ 11 ]  temporary HP
 
Zhentarim
-- (Sheet will go here) --

While holding his twin whips, Ebenezer smiles.

"I'm a performer on both the stage and battlefield, and I won't disappoint."
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 11/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
Assuming a slightly crouched stance and repeatedly clenching and unclenching his fists, Nix attempts to blend into the side of the cave entrance, careful to avoid any obvious surprises.

 
 Spoiler 
Darkvision: 60'
Passive Perception (awareness of telltale/obvious sign(s) of traps and/or unusually loud sounds): 17
Stealth: [roll]1d20+9[/roll]
 
Wrexham
As you enter the cave, two things are immediately recognizable,  the stench of rotting meat brings vomit to your mouth  
 Spoiler: chance to vomit  
 con save d.c.14
damage 10 points until you make the save at the beginning of your turn.
 
 and the sounds of humanoids screaming and begging for help.

Peering in the cave 60' , ten feet into the cave are corpses every 5' hanging from chains 15' foot long from the cave. Some of the corpses , move, while others clearly are dead. The actual cave sides can't be seen nor the opposite wall.  
 Spoiler: size of cave 
 obviously the cave is more than 60' to the left and to the right. Bodies hang every 5 feet, which you can still occupy. The bodies do provide half cover, No sorces of light besides behind you,  the cave opening.
 
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +1/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds  
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Protection from Poison  
 
  

Kynos managed - if barely - to keep his lunch down:  "Stay close by, this is worse than we were let to believe." 

With a short prayer, he called upon himself the protection of the Ravenqueen against poison.

 
 Spoiler 


Casting protection from poison with a warlock slot
 
J-H
      
      Felric Carlyle    
 Half-orc Horizon Walker Ranger 
 AC: 17 HP: 92/92 +11 thp 
 PPer: 21 PInv: 10 PIst: 13  
 Conditions: -- 
 Concentrating: -- 
 Reactions available: Missile Snaring; reduce ranged weapon attack by 1d10+5  
 
  
Felric moves forward, his bow at the ready.  What manner of foul person lives here?  A necromancer?  A chain devil?
 
 Spoiler 

Con save  (1d20+7)[ 14 ]  including +5 from Kyros
 
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 11/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
A few steps into the cave, Nix realizes it is not a narrow corridor entranceway where he can scout ahead by hugging the walls. Heeding Kynos's warning, Nix quickly turns and nods in understanding, then begins to dip, duck, dive, and dodge in-and-out between the hanging corpses, using their unfortunate frames as temporary cover while never straying more than 2 corpses from the group.

 
 Spoiler 
CON Save:  (1d20+9)[ 22 ]  (CON +4, +5 from Kynos's AoP)
 
Zhentarim
"This smell is ****ing revolting. Smells like something died in here."

Ebenezer clenches his whips.

"But I ain't going down without a fight."

 
 Spoiler: reference 
  https://forums.giantitp.com/showsing...2&amp;postcount=13 

definitely taking resilient con and dual wielder as my two feats, so my con is 14 plus proficiency...

and one whip is +1 and the other whip is normal...

thank you DM for letting me play with whips.

  
 Spoiler: con save (dc 14) 

[roll]1d20+2+6[/roll]
 

 
Zhentarim
 rerolling the con save: +2 con mod and +4 proficiency 
 
 Spoiler: dc 14 con 

 (1d20+6)[ 26 ] 
 
Wrexham
The group slowly moves into the cave until their darkvision shows that far end wall is 80' from the cave opening. The side walls still can't be seen.
 
 Spoiler: movement  
the group has moved 20'  into the room.
 


Corpses still move and moan, arms flailing around.
Dex save 14 or grappled by a random corpse.
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +1/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds  
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Protection from Poison  
 
  

Kynos let his horse trot steadily forward, all the while alert, looking for their target:  "Be ready for an ambush. If anyone of you has a light spell, now would be an opportune time." 
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 11/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
Though several of the corpses flail about and attempt to grab him as he moves in and out, Nix manages to easily avoid all of them. In response to Kynos's latest warning, he turns back towards the others, re-appearing to any that could not see his movements due to having to speak over the moaning and groaning,   "Oh, now it's appropriate for the public to see us coming?   he jokes, snickering as he raises the question.

  "It's not enough they're already so grabby?"   he adds, both fists clenched with thumbs pointing back over his shoulders at the nearest flailing corpse.

With a slight smirk, he observes,   "At least things won't come to a head if we stay this course,"   as he points at the wall up ahead.
Wrexham
 https://images.app.goo.gl/wyaz9MoPy4AmDhWv6 

From out of the darkness a  large figure suddenly appears  
 Spoiler: creature  
 creature teleports within 15 of the group. Reactions, only if you have one that allows you to
hit it from 15' away.
 

 
 Spoiler: initiative  
 creature goes on 23
 

 
 Spoiler: checks to recognize creature  
 religion d.c.17, arcana dc 17
 
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +1/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds  
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Protection from Poison  
 
  

Kynos had his sword in hand and presented his shield:  "There you are - you are even uglier than I thought." 
 
 Spoiler 

Ini  (1d20)[ 7 ] 
 
Wrexham
The creature lunges at Felric, his long boney claws striking twice.
 
 Spoiler: attack and damage  
 reach 15' two attacks hit first one is 22 points and the second is 20. It will grapple you d.c.15 str save
 
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +1/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds  
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Protection from Poison  
 
  

Kynos spurred his horse forward, calling on the Ravenqueen to mark the creature with her wrath, before striking with his pact weapon:   "DEUS VULT"  
 
 Spoiler 

Bonus action: Vow of Enmity

Action: attack w/advantage w/elven accuracy

 (1d20+10)[ 12 ] , (1d20+10)[ 27 ] , (1d20+10)[ 15 ]  damage  (1d8+6)[ 9 ] , if crit: smite w/ lvl. 2 warlock slot
 (1d20+10)[ 14 ] , (1d20+10)[ 15 ] , (1d20+10)[ 21 ]  damage  (1d8+6)[ 8 ] , if crit: smite w/ lvl. 2 warlock slot
 
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 8or9/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  

Without flinching as a large gangly-armed enemy appears out of nowhere lashing out at Felric, Nix chuckles and remarks,   “Monkey see monkey do, eh?”   before running past the opponent to attack it from behind. Once past it, he abruptly turns and leaps at the small of its back, intent to damage and debilitate it. He takes a few swings, Ki coursing through his veins before running back to the group and taking cover behind one of the flailing corpses.

 
 Spoiler 
Run 25’ forward, never leaving threat range so no opportunity attack
Jump 10’ towards monster for flanking and hitting in lower back

 NOTE: If flanking rule in effect, all attacks have Advantage &amp; trigger Elven Accuracy. If not, only attacks after potential stun have Advantage. Will roll as if they all have Advantage and trigger Elven Accuracy to minimize editing. If no Advantage in play, use first roll and only apply Hands of Harm once per turn on a hit (preferably a crit 😛). 

Unarmed Strike 1:  (1d20+10)[ 28 ] ,  (1d20+10)[ 28 ] ,  (1d20+10)[ 16 ]  for  (1d8+6)[ 11 ]  magical bludgeoning damage
-If US1 hit, Stunning Strike (monster DC 17 CON save)
Unarmed Strike 2:  (1d20+10)[ 28 ] ,  (1d20+10)[ 14 ] ,  (1d20+10)[ 28 ]  for  (1d8+6)[ 8 ]  magical bludgeoning damage
-If US2 hit &amp; US1 didn’t stun, Stunning Strike (monster DC 17 CON save)
Flurry of Blows 1:  (1d20+10)[ 21 ] ,  (1d20+10)[ 24 ] ,  (1d20+10)[ 28 ]  for  (1d8+6)[ 8 ]  magical bludgeoning damage
-If FoB1 hit/crit, Hands of Harm (HoHa):  (1d8+3)[ 6 ]  necrotic damage
Flurry of Blows 2:  (1d20+10)[ 27 ] ,  (1d20+10)[ 21 ] ,  (1d20+10)[ 22 ]  for  (1d8+6)[ 10 ]  magical bludgeoning damage
-If FoB2 hit/crit &amp; FB1 didn’t use HoHa, HoHa:  (1d8+3)[ 8 ]  necrotic damage

Run 25’ back to remain in Kynos’s AoP
End movement with corpse between Nix and enemy for 3/4 cover
DEX save to not be grappled by corpse:  (1d20+15)[ 30 ]  (DEX + 10, +5 from Kynos's AoP)
 
Wrexham
 
 Originally Posted by Pyrophilios 
       
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +1/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds  
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Protection from Poison  
 
  

Kynos spurred his horse forward, calling on the Ravenqueen to mark the creature with her wrath, before striking with his pact weapon:   "DEUS VULT"  
 
 Spoiler 

Bonus action: Vow of Enmity

Action: attack w/advantage w/elven accuracy

[roll0],[roll1],[roll6] damage [roll7], if crit: smite w/ lvl. 2 warlock slot
[roll4],[roll5],[roll2] damage [roll3], if crit: smite w/ lvl. 2 warlock slot
 
 
 

 
 Spoiler 
So two attacks, two hits damage? Is this a nonmagical weapon or magical? Once you move within 15' attack of opportunity unless you are immune.
 
Wrexham
 
 Originally Posted by bluecrackpot 
       
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 8or9/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  

Without flinching as a large gangly-armed enemy appears out of nowhere lashing out at Felric, Nix chuckles and remarks,   “Monkey see monkey do, eh?”   before running past the opponent to attack it from behind. Once past it, he abruptly turns and leaps at the small of its back, intent to damage and debilitate it. He takes a few swings, Ki coursing through his veins before running back to the group and taking cover behind one of the flailing corpses.

 
 Spoiler 
Run 25’ forward, never leaving threat range so no opportunity attack
Jump 10’ towards monster for flanking and hitting in lower back

 NOTE: If flanking rule in effect, all attacks have Advantage &amp; trigger Elven Accuracy. If not, only attacks after potential stun have Advantage. Will roll as if they all have Advantage and trigger Elven Accuracy to minimize editing. If no Advantage in play, use first roll and only apply Hands of Harm once per turn on a hit (preferably a crit 😛). 

Unarmed Strike 1: [roll0], [roll1], [roll2] for [roll3] magical bludgeoning damage
-If US1 hit, Stunning Strike (monster DC 17 CON save)
Unarmed Strike 2: [roll4], [roll5], [roll6] for [roll7] magical bludgeoning damage
-If US2 hit &amp; US1 didn’t stun, Stunning Strike (monster DC 17 CON save)
Flurry of Blows 1: [roll8], [roll9], [roll10] for [roll11] magical bludgeoning damage
-If FoB1 hit/crit, Hands of Harm (HoHa): [roll12] necrotic damage
Flurry of Blows 2: [roll13], [roll14], [roll15] for [roll16] magical bludgeoning damage
-If FoB2 hit/crit &amp; FB1 didn’t use HoHa, HoHa: [roll17] necrotic damage

Run 25’ back to remain in Kynos’s AoP
End movement with corpse between Nix and enemy for 3/4 cover
DEX save to not be grappled by corpse: [roll18] (DEX + 10, +5 from Kynos's AoP)
 
 
 

Creature is stunned
Wrexham
 
 Originally Posted by Wrexham 
  
 Spoiler 
So two attacks, two hits damage? Is this a nonmagical weapon or magical? Once you move within 15' attack of opportunity unless you are immune.
 
 
 

Do you have 15 reach attack? If so you are fine but if you need to reach him then he gets an attack.  (1d20+8)[ 12 ] 
Wrexham
So anyone after Nix has the benefit of creature being stunned.
J-H
      
      Felric Carlyle    
 Half-orc Horizon Walker Ranger 
 AC: 17 HP: 61/92 
 PPer: 21 PInv: 10 PIst: 13  
 Conditions: -- 
 Concentrating: -- 
 Reactions available: Missile Snaring; reduce ranged weapon attack by 1d10+5  
 
  
Felric is is clawed and grabbed, but the creature's grasp slackers as Nix strikes a weak point. The half-orc fires an arrow, twisting space as he does. He blinks into position 20 feet away from the beast.

 
 Spoiler 

Bonus action Planar Warrior to mark it. First hit deals  (2d8)[ 7 ]  Bonus force damage.
Distant Strike let's him teleport 10ft before each attack, which removes him from the grapple.  It pus him out of melee range, so no disadvantage.
Advantage on attacks because target is stunned.
Sharpshooter.
1
 (1d20+8)[ 22 ] 
OR
 (1d20+8)[ 15 ] 
for  (1d8+19)[ 23 ] 

2
 (1d20+8)[ 10 ] 
OR
 (1d20+8)[ 23 ] 
for  (1d8+19)[ 26 ] 
 
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 9/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
As Felric escapes the grapple to pierce the enemy with arrows, Nix pumps his own fists thrice emphatically before refocusing on the situation at hand. With 3 of the party members' attacks already launched, Nix gestures towards Ebenezer with his arms waving side-to-side like a musical conductor, encouraging him to "crack those whips" on the stunned foe.

Curious how the rest of the team are doing physically, Nixes then waves his left hand frenetically to get each's attention, pointing with an index finger once he's gotten it, then giving the "O K" symbol followed by another point and another "O K" symbol, finishing with two thumbs up/thumbs down motions, hoping for responses in the affirmative so that the beatdown may continue.
Zhentarim
 
 Spoiler: ooc 
Do we have a battle map?
 


Ebenezer unloads his whips on the enemy.

"You really thought you could get in our way, huh?"

Ebenezer uses the length of his whip to stay out of the monster's reach.

 
 Spoiler: damage 


+1 whip (main hand):

 (1d20+9)[ 17 ] 
 (1d4+5)[ 9 ] 

off hand whip (dual wielder feat):

 (1d20+8)[ 18 ] 
 (1d4+4)[ 5 ] 

bonus attack (swords bard, main hand):

 (1d20+9)[ 21 ] 
 (1d4+5)[ 6 ] 


If any hit, I have 5 levels of rogue and 6 levels of bard, so this is the sneak attack:
 (3d6)[ 12 ] 
 
Wrexham
 
 Originally Posted by Zhentarim 
  
 Spoiler: ooc 
Do we have a battle map?
 


Ebenezer unloads his whips on the enemy.

"You really thought you could get in our way, huh?"

Ebenezer uses the length of his whip to stay out of the monster's reach.

 
 Spoiler: damage 


+1 whip (main hand):

[roll0]
[roll1]

off hand whip (dual wielder feat):

[roll2]
[roll3]

bonus attack (swords bard, main hand):

[roll4]
[roll5]


If any hit, I have 5 levels of rogue and 6 levels of bard, so this is the sneak attack:
[roll6]
 
 
 

The magical whip strikes twice causing full damage while the non magical whip causes minimal damage, but the sneak attack is enough to kill it.
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

Kynos looked down from his horse onto the defeated opponent - somewhat disappointed
 "Well, seems like that one wasn't so tough - ambush predator. Let's burn the body and see if there is anything useful left from his previous victims. A short rest to tend to our wounds and we should be ready to move on to the next challenge" 
 
 Spoiler 


I pick adamantine plate armor for my uncommon item
 
Zhentarim
 Ebenezer Character Sheet 
 
 Spoiler: Stat Block 
  Ebenezer  
 Half-Elf SwashbucklerRogue5/SwordsBard6 11 TN 
 AC  16  HP  69  Speed  ft

 Str  8 (-1)  Dex  19 (4)  Con  13 (1)  Wis  10 (0)  Int  14 (2)  Cha  18 (4)

 Attacks 
 Vicious Mockery (60ft)  Wis Saving Throw 3d4 psychic
 +1 Whip (10ft)  1d20+9 1d4+5
 Whip (10ft, off-hand)  1d20+8 1d4+4



Criminal Specialty: Smuggler

Background Feature (Criminal Contact):

Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 

 
 
 Spoiler: Uncommon Item: Eyes of Charming 
 I loot Eyes of Charming from the undead creature. This takes up my 3rd and final attunement slot.

My initial two uncommon items are Medallion of Thoughts and Boots of Elvenkind. My rare item is Canaith Mandolin.
 


Ebenezer studies the lenses carefully, and remarks "I've heard of these. These are Eyes of Charming. Pretty good for making a quick friend out of an enemy."

 
 Spoiler: History Check (Is this catacomb where the corpses are a historically significant place?) 
  (1d20+6)[ 13 ] 
 

 
 Spoiler: Perception Check 
 (1d20+8)[ 28 ]  (Perception is one of my Expertise skills, along with stealth (+12), sleight of hand (+12), and theives tools (+12). When we level up, I'll also have expertise in deception and persuasion.
 
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 9/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
  “Just goes to show that it’s not about size but how you use it,”   Nix remarks to Kynos as he holds up one of the monster’s long bony hands to his own clenched fist.

  “Oh, and since you won’t need to worry about seeing  anything  anymore,”   the elf addresses his defeated foe,   “I’ll take that, thank you very much,”   he quips as he loots a lantern of revealing, folding and unfolding the hood to test out its light before making sure it’s covered and strapping it tightly to his belt.

Upon doing so, he turns back to Kynos.   “Not sure there's anything safe for us to eat or drink in this tacky slaughterhouse, but a short break would be great to refill the ol' juice box,"   he comments,   "especially if our melee bowman needs me to patch him up a bit,”   he adds with a smirk while turning inquisitively in Felric's direction.

 
 Spoiler: OOC 
Nix has 9 uses of Hands of Healing (1d8+3 hp each) if we're going to take a short rest, please let him know if needed.
 
Wrexham
Your short rest is uneventful and a winding tunnel goes on for hours (five to be exact). At the end of the tunnel it opens up into a huge cavern. Your 60' of darkvision doesn't allow you to see the whole area. Your passive perception allows you to see a very feint pressure plate.
Zhentarim
 Ebenezer Character Sheet 
 
 Spoiler: Stat Block 
  Ebenezer  
 Half-Elf SwashbucklerRogue5/SwordsBard6 11 TN 
 AC  16  HP  69  Speed  ft

 Str  8 (-1)  Dex  19 (4)  Con  13 (1)  Wis  10 (0)  Int  14 (2)  Cha  18 (4)

 Attacks 
 Vicious Mockery (60ft)  Wis Saving Throw 3d4 psychic
 +1 Whip (10ft)  1d20+9 1d4+5
 Whip (10ft, off-hand)  1d20+8 1d4+4



Criminal Specialty: Smuggler

Background Feature (Criminal Contact):

Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 

 

Ebenezer smiles in the dark, and says "I can mage hand a torch if somebody has one."

 
 Spoiler: OOC 
Does the pressure plate look like it can be jumped over?
 
Wrexham
 
 Originally Posted by Zhentarim 
  Ebenezer Character Sheet 
 
 Spoiler: Stat Block 
  Ebenezer  
 Half-Elf SwashbucklerRogue5/SwordsBard6 11 TN 
 AC  16  HP  69  Speed  ft

 Str  8 (-1)  Dex  19 (4)  Con  13 (1)  Wis  10 (0)  Int  14 (2)  Cha  18 (4)

 Attacks 
 Vicious Mockery (60ft)  Wis Saving Throw 3d4 psychic
 +1 Whip (10ft)  1d20+9 1d4+5
 Whip (10ft, off-hand)  1d20+8 1d4+4



Criminal Specialty: Smuggler

Background Feature (Criminal Contact):

Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 

 

Ebenezer smiles in the dark, and says "I can mage hand a torch if somebody has one."

 
 Spoiler: OOC 
Does the pressure plate look like it can be jumped over?
 
 
 

Yes just need to jump more than 5'.
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 100/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  
 "Careful, this trap is somewhat obvious - A wily foe would place another one directly behind it. Let's check the surroundings first - preferably with a bit of light." 

Kynos produced a torch from his pack and brought it to light.

 
 Spoiler 

Using torch from adventurers pack and active perception test

 (1d20+6)[ 22 ] 
 
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 99/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  
 "Ah, there it is - a bit to far to jump. Sorry, my trusty steed." 

Kynos dismissed his summoned steed and clicked his heels together, rising up a few inches above the ground.
 "I can probably carry one of you over." 
 
 Spoiler 


Activating my winged boots.
 
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 11/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
  "Well, we've announced our presence,"   Nix observes as Kynos lights the torch and begins to hover,   "might as well give this baby a go too."   He taps the lantern on his belt and looks at Kynos,   "Got any more fuel for this before you take off? I should be able to use the walls to run around the plates, though if there's more than the two plates, might need a lift."  
Zhentarim
 Ebenezer Character Sheet 
 
 Spoiler: Stat Block 
  Ebenezer  
 Half-Elf SwashbucklerRogue5/SwordsBard6 11 TN 
 AC  16  HP  69  Speed  ft

 Str  8 (-1)  Dex  19 (4)  Con  13 (1)  Wis  10 (0)  Int  14 (2)  Cha  18 (4)

 Attacks 
 Vicious Mockery (60ft)  Wis Saving Throw 3d4 psychic
 +1 Whip (10ft)  1d20+9 1d4+5
 Whip (10ft, off-hand)  1d20+8 1d4+4



Criminal Specialty: Smuggler

Background Feature (Criminal Contact):

Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 

 

"Careful, y'all. I can see another even larger trap just beyond this one. I'll fly myself over using my trusty Mandolin."

Ebenezer takes out instrument and plays it for 6 seconds, which makes him begin to hover off the ground. He hovers right past the traps, being cautious to not land on another trap.
J-H
When the others act, Felric vanishes from sight, reappearing a few seconds later and sixty feet ahead.  Before reappearing, he studies the ground and the area around with his 60' darkvision from the safety of his momentary trip to the Ethereal Plane.  If there are any hazards, he will act to avoid them, or to put cover between himself and whatever it is.
 
 Spoiler 

Passive Perception 21
BA go Ethereal until the end of his turn, Action dash.
 
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 99/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

As the others didn't need his help, Kynos flew over next to Felric looking around for more traps, before continuing cautiously on the ground when the others joined up again in formation.

Kynos dismissed his summoned steed and clicked his heels
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 11/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
Using the side of the cavern as a ramp to build up momentum, Nix easily bypasses the first plate and then launches himself off the cavern wall to clear the second plate before regrouping with the others, noticing a potential cramp beginning to form in his leg. To stave it off, he engages in some impromptu calisthenics while regaining his bearings to look for a sufficient hiding place to replace Kynos's dismissed steed, cracking a wry smile as he appreciates not risking flatulence in his face.

 
 Spoiler: OOC 
Nix uses at least 10' of movement running along the tunnel wall to avoid the first pressure plate and then jumps his Strength in feet (i.e., 12') to clear the second pressure plate and lands without damage due to Slow Fall.

Hide check using Mask of the Wild as before (Dexterity - Stealth), remaining w/i Kynos's AoP:  (1d20+9)[ 26 ] 
 
Wrexham
 
 Originally Posted by J-H 
 When the others act, Felric vanishes from sight, reappearing a few seconds later and sixty feet ahead.  Before reappearing, he studies the ground and the area around with his 60' darkvision from the safety of his momentary trip to the Ethereal Plane.  If there are any hazards, he will act to avoid them, or to put cover between himself and whatever it is.
 
 Spoiler 

Passive Perception 21
BA go Ethereal until the end of his turn, Action dash.
 
 
 

As Felric moved 60' , he sees at the back of the cavern a huge creature.  A magic bolt of energy misses Ebenezer. No one can see the creature except Felric because he is 60' deep into the cavern.
Zhentarim
 Ebenezer Character Sheet 
 
 Spoiler: Stat Block 
  Ebenezer  
 Half-Elf SwashbucklerRogue5/SwordsBard6 11 TN 
 AC  16  HP  69  Speed  ft

 Str  8 (-1)  Dex  19 (4)  Con  13 (1)  Wis  10 (0)  Int  14 (2)  Cha  18 (4)

 Attacks 
 Vicious Mockery (60ft)  Wis Saving Throw 3d4 psychic
 +1 Whip (10ft)  1d20+9 1d4+5
 Whip (10ft, off-hand)  1d20+8 1d4+4



Criminal Specialty: Smuggler

Background Feature (Criminal Contact):

Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 

 

Ebenezer jeers "Is that your best shot? I've seen better aim from the blind!"
 
 Spoiler: Vicious Mockery 
 (3d4)[ 9 ] 
 

 
 Spoiler: Knowledge Check 
What the heck is this thing?
 
Wrexham
 
 Originally Posted by Zhentarim 
  Ebenezer Character Sheet 
 
 Spoiler: Stat Block 
  Ebenezer  
 Half-Elf SwashbucklerRogue5/SwordsBard6 11 TN 
 AC  16  HP  69  Speed  ft

 Str  8 (-1)  Dex  19 (4)  Con  13 (1)  Wis  10 (0)  Int  14 (2)  Cha  18 (4)

 Attacks 
 Vicious Mockery (60ft)  Wis Saving Throw 3d4 psychic
 +1 Whip (10ft)  1d20+9 1d4+5
 Whip (10ft, off-hand)  1d20+8 1d4+4



Criminal Specialty: Smuggler

Background Feature (Criminal Contact):

Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 

 

Ebenezer jeers "Is that your best shot? I've seen better aim from the blind!"
 
 Spoiler: Vicious Mockery 
[roll0]
 

 
 Spoiler: Knowledge Check 
What the heck is this thing?
 
 
 

The creature is not in range of your spell. You can make a arcana check dc 20 to try an identify the energy blast.
Zhentarim
 
 Spoiler: Arcana 
 (1d20+4)[ 12 ] 

Hoping for high numbers.
 
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 98/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

Kynos answered the attack with one of his own, dropping the torch. While he fired his own eldritch ray into the darkness, he called to the others:
  "Careful, I bet this creature has surrounded itself with a field of traps, while it tries to take us out from range. Take cover behind me as I advance."  
Raising his shield, he did just that, hovering above the ground.

 
 Spoiler 

Since the attacks seems to happen before I get next to Felric, I leaving my flight on and advance, while firing eldritch blasts blindly until I can see the creature.

 (1d20+10)[ 17 ] / (1d20+10)[ 11 ]  damage  (1d10+5)[ 7 ] 
 (1d20+10)[ 23 ] / (1d20+10)[ 26 ]  damage  (1d10+5)[ 13 ] 
 (1d20+10)[ 20 ] / (1d20+10)[ 18 ]  damage  (1d10+5)[ 9 ] 
 
Wrexham
 
 Originally Posted by Pyrophilios 
       
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 98/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

Kynos answered the attack with one of his own, dropping the torch. While he fired his own eldritch ray into the darkness, he called to the others:
  "Careful, I bet this creature has surrounded itself with a field of traps, while it tries to take us out from range. Take cover behind me as I advance."  
Raising his shield, he did just that, hovering above the ground.

 
 Spoiler 

Since the attacks seems to happen before I get next to Felric, I leaving my flight on and advance, while firing eldritch blasts blindly until I can see the creature.

[roll0]/[roll6] damage [roll2]
[roll3]/[roll7] damage [roll5]
[roll1]/[roll4] damage [roll8]
 
 
 

 The second and third attack hits even at disadvantage.
 Everyone is
 past the traps, that you can see. Only Felric can see the creature until every one is next to Felric. So at that point we are at initiative.
J-H
      
   <span style="font-family: Century

Gothic">  Felric Carlyle    
 Half-orc Horizon Walker Ranger 
 AC: 17 HP: 91/92 
 PPer: 21 PInv: 10 PIst: 13  
 Conditions: -- 
 Concentrating: -- 
 Reactions available: Missile Snaring; reduce ranged weapon attack by 1d10+5  
 
  

Felric reappears.   "It's something big!  Huge scythe, spellcasting, and heavy armor made of bug shells!"   The half-orc draws his bow and disappears again, looses a pair of arrows while moving to the left.
 
 Spoiler 

BA:  Nature's Veil.  Magically invisible until the start of his next turn.
Move 35' left, plus two 10' hops while shooting for a total movement of 55'.  If this would take me out of darkvision range, arc forward slightly.  Avoid any hazards he detects with passive perception.

Sharpshooter bow attacks, with advantage from being invisible.
 (1d8+8)[ 9 ]  or  (1d8+8)[ 14 ]  for  (1d8+19)[ 26 ]  magic piercing damage

 (1d8+8)[ 10 ]  or  (1d8+8)[ 9 ]  for  (1d8+19)[ 21 ]  magic piercing damage
 Edit: Rolled wrong dice in OOC.  First attack is a crit for double damage, second attack is still a miss. 
 
Zhentarim
 
 Spoiler: actions 
cunning action to bonus action 60 feet towards the creature (fly speed from fly spell), then move action any remaining distance.
 


Ebenezer flies through the air at full speed towards his attacker.
Wrexham
 
 Originally Posted by J-H 
       
   <span style="font-family: Century

Gothic">  Felric Carlyle    
 Half-orc Horizon Walker Ranger 
 AC: 17 HP: 91/92 
 PPer: 21 PInv: 10 PIst: 13  
 Conditions: -- 
 Concentrating: -- 
 Reactions available: Missile Snaring; reduce ranged weapon attack by 1d10+5  
 
  

Felric reappears.   "It's something big!  Huge scythe, spellcasting, and heavy armor made of bug shells!"   The half-orc draws his bow and disappears again, looses a pair of arrows while moving to the left.
 
 Spoiler 

BA:  Nature's Veil.  Magically invisible until the start of his next turn.
Move 35' left, plus two 10' hops while shooting for a total movement of 55'.  If this would take me out of darkvision range, arc forward slightly.  Avoid any hazards he detects with passive perception.

Sharpshooter bow attacks, with advantage from being invisible.
[roll0] or [roll1] for [roll2] magic piercing damage

[roll3] or [roll4] for [roll5] magic piercing damage
 
 
 

Yes it would take you out of range, so you move forward.  Need to make dc 17 dex save for every 20' taken. All attacks missed.

Just noticed you rolled 1d8 and not 1d20 to hit.
Wrexham
As Ebenezer get within 15' of the giant creature,  it swings its scythe hitting him for 18 points.
Zhentarim
 
 Spoiler: hp 
51/69
 


As the scythe slices in Ebenezer, he winces, and gets just out of reach.
"Ha, I've felt worse"
 
 Spoiler: Vicious Mockery 
 (3d4)[ 8 ] 
 
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 97/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

Kynos steadily flew forward, until he could see the creature. Still too far away to curse it, he just continued to send bolts of force at it.

 
 Spoiler 

Flying Move within 60ft of the creature


 (1d20+10)[ 18 ]  damage  (1d10+5)[ 13 ] 
 (1d20+10)[ 26 ]  damage  (1d10+5)[ 14 ] 
 (1d20+10)[ 13 ]  damage  (1d10+5)[ 10 ] 
 
Wrexham
 
 Originally Posted by Pyrophilios 
       
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 105/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 97/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

Kynos steadily flew forward, until he could see the creature. Still to far away to curse it, he just continued to send bolts of force at it.

 
 Spoiler 

Flying Move within 60ft of the creature


[roll0] damage [roll1]
[roll2] damage [roll5]
[roll4] damage [roll3]
 
 
 

The first two bolts slam into the giant.
Wrexham
The giant bonus action teleports and then moves within 15' of Kynos. He swings twice with his scythe hitting with second blow.

 
 Spoiler: damage  
 22 magical slashing and 10 necrotic
 
Pyrophilios
 
 Spoiler 

Could you post your attack roll result? It's otherwise hard to gauge if I should use "Shield"
 
Wrexham
 
 Originally Posted by Pyrophilios 
  
 Spoiler 

Could you post your attack roll result? It's otherwise hard to gauge if I should use "Shield"
 
 
 

(1d20+12)[31] to hit ac.24
Zhentarim
 
 Spoiler: OOC 
My turn again?
 
Wrexham
 
 Originally Posted by Zhentarim 
  
 Spoiler: OOC 
My turn again?
 
 
 

Yes you can take your turn
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 73/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +2/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 97/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

The hard hit rocked the paladin but couldn't stop his forward momentum. Speaking two words of power, he engaged the abomination:   "DEUS VULT"  
 
 Spoiler 

Channel divinity bonus action

Attack in melee w/ Elven Accuracy advantage

 (1d20+10)[ 29 ] , (1d20+10)[ 28 ] , (1d20+10)[ 22 ]  damage  (1d8+6)[ 8 ] , if crit lvl 2 smite

 (1d20+10)[ 14 ] , (1d20+10)[ 27 ] , (1d20+10)[ 18 ]  damage  (1d8+6)[ 10 ] , if crit lvl 2 smite
 
J-H
      
      Felric Carlyle    
 Half-orc Horizon Walker Ranger 
 AC: 17 HP: 91/92 
 PPer: 21 PInv: 10 PIst: 13  
 Conditions: -- 
 Concentrating: -- 
 Reactions available: Missile Snaring; reduce ranged weapon attack by 1d10+5  
 
  

Felric fires two more arrows, teleporting 10' each time he does.  The arrows fly true, striking the foe through chinks in its armor.
 
 Spoiler 

No longer invisible.
I believe Felric is within 30' of the creature, so BA: Planar Warrior for  (2d8)[ 10 ]  force damage on the first hit.
Shot 1  (1d20+13)[ 32 ]  for  (1d8+9)[ 14 ] 
Shot 2  (1d20+13)[ 33 ]  for  (1d8+9)[ 16 ]   crit 32 damage 
 Total 56 damage 
Teleporting to be slightly farther away as long as one shot is taken while within 30'.
 
Zhentarim
 
 Spoiler: HP 
51/69
 


Seeing his cantrip fail, Ebenezer moves just barely in range with his whips, stopping within 10 feet of the creature, he attacks, then, using his training as a swashbuckler, uses the rest of his movement to back out of range.

 
 Spoiler: actions 
partial move to move into attack range
3 attacks:
 (1d20+9)[ 19 ] 
 (1d4+5)[ 6 ] 
 (1d20+9)[ 12 ] 
 (1d4+5)[ 7 ] 
 (1d20+8)[ 18 ] 
 (1d4+4)[ 8 ] 

swashbuckler: finish move out of range without provoking attack of opportunity.
 
bluecrackpot
      
       Nix     
 Wood Elf Way of Mercy Monk 
 AC: 19 HP: 91/86 (+5 hp from Kynos Aid) 
 PPer: 17 PInv: 9 PIns: 17 
 Ki Points: 8or9/11 | Eldritch Maul: 1/1 
 Immunities: Disease, Poison 
 Ki Abilities: Flurry of Blows, Patient Defense, Step of the Wind, Deflect Missiles, Hands of Healing, Hands of Harm, Stunning Strike 
 Reactions: Deflect Missiles*, Slow Fall 
 Conditions: --  
 
  
Seeing his fellows taking a beating and still pressing the issue, Nix creeps stealthily into a flanking position behind the creature, looking for a soft spot between the shells. He announces his presence with several body shots aimed at evening the odds before retreating out of range of the scythe, keeping Kynos and Ebenezer between himself and the creature while positioning off to the side enough to prevent any magical linear assault from affecting all 3 of them.

 
 Spoiler 
Creep 25’ forward while hidden to get behind creature
Break stealth/hidden condition to attack creature

 NOTE: If flanking rule in effect, all attacks have Advantage &amp; trigger Elven Accuracy. If not, only first attack and any attacks after potential stun have Advantage. Will roll as if they all have Advantage and trigger Elven Accuracy to minimize editing. If no Advantage in play, use first roll and only apply Hands of Harm once per turn on a hit (preferably a crit 😛). 

Unarmed Strike 1:  (1d20+10)[ 14 ] ,  (1d20+10)[ 11 ] ,  (1d20+10)[ 14 ]  for  (1d8+6)[ 8 ]  magical bludgeoning damage
-If US1 hit, Stunning Strike (monster DC 17 CON save)
Unarmed Strike 2:  (1d20+10)[ 15 ] ,  (1d20+10)[ 23 ] ,  (1d20+10)[ 13 ]  for  (1d8+6)[ 7 ]  magical bludgeoning damage
-If US2 hit &amp; US1 didn’t stun, Stunning Strike (monster DC 17 CON save)
Flurry of Blows 1:  (1d20+10)[ 12 ] ,  (1d20+10)[ 20 ] ,  (1d20+10)[ 15 ]  for  (1d8+6)[ 9 ]  magical bludgeoning damage
-If FoB1 hit/crit, Hands of Harm (HoHa):  (1d8+3)[ 10 ]  necrotic damage and inflicts poisoned condition
Flurry of Blows 2:  (1d20+10)[ 16 ] ,  (1d20+10)[ 21 ] ,  (1d20+10)[ 20 ]  for  (1d8+6)[ 13 ]  magical bludgeoning damage
-If FoB2 hit/crit &amp; FB1 didn’t use HoHa, HoHa:  (1d8+3)[ 8 ]  necrotic damage and inflicts poisoned condition

Run 25’ back to be out of scythe’s range without creating AOE opportunity for it
 
Wrexham
The creature is dead, everyone can get one uncommon magic item.
Zhentarim
 
 Originally Posted by Wrexham 
 The creature is dead, everyone can get one uncommon magic item. 
 

Ebenezer steps forward and notices a broom in the corner, and immediately recognizes the Broom of Flying.
"Nice broom. This is a Broom of Flying. I can use this when my Mandolin has already let me fly for the day."
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 84/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 40/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +1/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 97/100 rounds,   
 Active Effects: Darkvision 60ft Aid (rest casted), Find Steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

Kynos looked around while he let healing energy flow into himself.
"We probably should start scouting whenever we find something suspicious. If the pattern holds, the next monster will be a burrower or a flyer. Let's find a place to rest for a moment, before pressing on. If the bard rides with me, we can increase our travel rate to make up for the lost time.

 
 Spoiler 


If we do a short rest, I'll spend Healing Hands to patch up anyone who stepped on electricity traps, use one warlock spell slot for cure wounds  (2d8+5)[ 11 ]  and make up the rest of my lost hp by spending hit dice.
 
Wrexham
Three hours go by as the group wanders through a vast set of caves and tunnels. The tunnel exits into a huge cavern with the wind whipping on our heroes faces.

 
 Spoiler: actions 
 What do you want to do?
 
J-H
Felric stares out at the cave, looking for anything threatening.  There must be something here.
Perception  (1d20+11)[ 22 ] 

What's the terrain like?  Flat and featureless?  Rocks?  Walls?  Platforms?
Wrexham
It is a roughed out natural walls with natural looking columns spread out in a disorderly manner.

 

You enter from the top left square and can see 60' in with dark vision. You know that the wind is very strong and movement is difficult.
Pyrophilios
      
       Kynos     
 Half Elf Vengeance Paladin/Hexblade 
 AC: 24 HP: 100/100  
 PPer: 16 PInv: 9 PIns: 16  
 Lay on Hands: 13/40  |  Divine Sense: 6/6 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 +1/2 Warlock Slots 
 Eldritch Invocations: Agonizing Blast, Improved Pact Weapon  |   Aura of Protection 10ft +5 to saves  
 Boots of Flying 97/100 rounds,   
 Active Effects: Darkvision 60ft, Summon steed, Critical hit immunity (Adamantine Plate Armor)   
 
  

Since the team decided not to rest, Kynos refrained from using his spells and instead relied on his own pool of divine energy to heal up. Now he made his way slowly towards the center of the cavern on his resummoned steed.

 
 Spoiler 


Remade the map in Google Docs

 https://docs.google.com/spreadsheets...it?usp=sharing 

Moving to C3 so you all are still in my aura while we move forward.
 
Wrexham
If anyone would like to make any kind of check, now is the time.
Wrexham
 
 Originally Posted by J-H 
 Felric stares out at the cave, looking for anything threatening.  There must be something here.
Perception [roll0]

What's the terrain like?  Flat and featureless?  Rocks?  Walls?  Platforms? 
 

Within the sixty feet of darkvision you don't see anything.