lostsole31
This is a GM-only administrative space for tracking battle conditions and the like in my Second Darkness campaign. Please leave. If you stay to look around and you are one of those players, please understand that is cheating.

  Second Darkness: The Armageddon Echo [IC]   at that link.
lostsole31
 R1T20:  Rodriguez whips around to face the man. He shouts to the others.  ”We’ve got trouble! Try to knock him out.”   Rodriguez lowers his head and tries to ram into the man at full speed to get past him, but all he does is get a deep wound (crit) from the man's rapier for his trouble .... right in the head. Luckily, it is where his horns meet under the skull so he only takes  9 , but the force is enough to nauseate Rodriguez and stop his overrun before it ever started.

 R1T16:   Ozlech , you can see Rodriguez at the top of the stairs, and saw the attack ome in. Rodriguez looks woozy, but you can't even get to him, and you know there is no way you can get past the guy upstairs easily, either. What do you do? What do you ask Huginn do? Note, it is too narrow a passage for Huginn (behind you) to fly, and she takes up a whole square herself (remember, just like Jean in SA, she is a "fat, black turkey") since she's small.

 
 Spoiler: Battle Tracker 

Eric:  23.
Muninn: 22.
Lin: 21.  Inertial armor .
Rodriguez: 20. Nauseated til End of R2T20!
Ozlech: 16.
* Huginn: 16.
Apophis: 16.
Knuckles: 15. (12:12).
Visto: 8.
Crysti: 3.
 
lostsole31
 R1T16:  Seeing that the terrain really doesn't fit his and Ginny's tactics,  Ozlech will retreat back the way he came with Ginny in tow saying,   "It's tighter than an Abbess's thighs in there! Make way unless you can help!"   He then gives Ginny a telepathic entreaty to follow him.

He didn't really have to double move, as a single move was enough to bring him to the entrance below (and facing that opposite door).

 R1T15:    "Boss! I help! I ready switch with you!"   hisses Apophis to Rodriguez...

 R1T14:  The man, whose age is not immediately apparent with a face covering, recovers from the charge and sudden attack of his own. He takes out a dagger with one hand, while still stabbing Rodriguez in the cheek with his rapier for  7 .

 R1T8:   Visto , what do you do way at the back of the bus, as it were? You are currently unaware of Rodriguez' status (so would have no reason beyond metagaming to offer him a balm).

 
 Spoiler: Battle Tracker 

Eric:  23.
Muninn: 22.
Lin: 21.  Inertial armor .
Rodriguez: 20. Nauseated til End of R2T20!
Ozlech: 16.
* Huginn: 16.
Apophis: 15.
Knuckles: 14. (12:12).
Visto: 8.
Crysti: 3.
 
lostsole31
 R1T8:  With a fight brewing, Visto's magic starts to roar to life on its own,  but with the environment the group is in, Visto chooses to retreat  backwards. As he does, he calls out to his allies.   "Friends. This environment is dangerous for Visto to fight in, so Visto will back out so Friends can fight back better."  
 R1T3:  Crysti is now ready to do as its mistress requires ...

 End Round One, Begin Round 2 ...

R2T23:   Eric , what do you do? Fall up, fall back, or keep position. At this point, Lin is 10' in front of you, then a gap, and then Apophis and Rodriguez at the top. You do not know Rodriguez' status.

Muninn on deck, Lin in the hole ...

 
 Spoiler: Battle Tracker 

Eric:  23.
Muninn: 22.
Lin: 21.  Inertial armor .
Rodriguez: 20. Nauseated til End of R2T20!
Ozlech: 16.
* Huginn: 16.
Apophis: 15.
Knuckles: 14. (12:12).
Visto: 8.
Crysti: 3. DELAYING!!!
 
lostsole31
 R2T23:  Quickly getting into a close, defensive stance, Eric goes up, looking  for the opponent in a room that's lit as day for him, trying to go past  Rodriguez, and finding that since he can't even get past Apophis, he warily grips his double-spear.

 R2T21:  Lin goes downstairs.

 R2T20:   Rodriguez ,  you are woozy and your head is spinning . What do you do?

Ozlech/ Ginny on deck, Apophis in the hole (but readied to take Rodriguez' spot) ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance .
Muninn: 22. DELAYING!!
Lin: 21.  Inertial armor .
Rodriguez: 20. Nauseated til End of R2T20!
Ozlech: 16.
* Huginn: 16.
Apophis: 15.
Knuckles: 14. (12:12).
Visto: 8.
Crysti: 3. DELAYING!!!
 
lostsole31
 R2T20:  Rodriguez reels from the attack, hoping to make room for the others, he  retreats down the stairs to the closest open space he can find (after Apophis and Eric), but not before he is grazed in his left lower arm for  4 . As he  goes, he commands Apophis,  ”Bring him down, don’t kill him.”  Once settled on the stairs he is no longer nauseated.

 R2T19:  Apophis moves right up to where his master was a second ago.

 R2T16:   Ozlech , do you (and Ginny) delay? If not, what do you do?

Assailant on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance .
Muninn: 22. DELAYING!!
Lin: 21.  Inertial armor .
Rodriguez: 20.
Apophis: 19.
Ozlech: 16.
* Huginn: 16.
Knuckles: 14. (12:12).
Visto: 8.
Crysti: 3. DELAYING!!!
 
lostsole31
 R2T16:  Ozlech will settle into his normal combat stance, and keep an eye on the  surroundings for if their fight is attracting attention. He will not  give Ginny any orders at this time.

 R2T14:  The man at the top of the stairs attacks Apophis with both sword and dagger, but does terribly.

 R2T8:   Visto , what do you do?

Eric on deck, Lin in the hole, Muninn/ Crysti delaying ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance .
Muninn: 22. DELAYING!!
Lin: 21.  Inertial armor .
Rodriguez: 20.
Apophis: 19.
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves).
* Huginn: 16.
Knuckles: 14. (12:12).
Visto: 8.
Crysti: 3. DELAYING!!!
 
lostsole31
 R2T8:  Visto delays, waiting for the chaos to settle.

 End Round 2, Begin Round 3 ...

R3T23:   Eric , what do you do?

Lin on deck, Rodriguez in the hole, Visto delaying (no longer noting the "pets" that are delaying) ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance .
Muninn: 22. DELAYING!!
Lin: 21.  Inertial armor .
Rodriguez: 20.
Apophis: 19.
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves).
* Huginn: 16.
Knuckles: 14. (12:12).
Visto: 8.  DELAYING!!!
Crysti: 3. DELAYING!!!
 
lostsole31
 R3T23:  Eric prepares himself to join the fray be replacing a teammate.

 R3T21:  Lin delays ....

 R3T20:  What does Rodriguez do?

Apophis on deck, Ozlech in the hole ....

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance . DELAYING!!!
Muninn: 22. DELAYING!!
Lin: 21.  Inertial armor .  DELAYING!!!
Rodriguez: 20.
Apophis: 19.
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves).
* Huginn: 16.
Knuckles: 14. (12:12).
Visto: 8.  DELAYING!!!
Crysti: 3. DELAYING!!!
 
lostsole31
 R3T20:  Rodriguez begins a chaotic, powerful chant, which inspires fury in those  who listen to it. He then goes to pull out a berry with his tail, but finds that had eaten all of his berries previously. Those luscious "lush" berries. ☹️ 
 Spoiler: Goodberry/ Fermented Fruit 
You have to already have a berry, which you did not. No, you are not "assumed" to always have berries on hand.
 

Who accepts Rodriguez' raging song? (Answer in Discord, please.) 
 Spoiler: Effects of Inspired Rage 
Inspired Rage (Su):  Affected allies gain a +2 morale bonus to STR &amp; CON &amp; +1 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  While under the effects of inspired rage, allies other than Rodriguez cannot use any CHA-, DEX-, or INT-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
*  Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.
*  If an ally has her own rage class ability, she may use the STR, CON, &amp; Will save bonuses, as well as AC penalties, based on her own ability and level instead of those from Rodriguez (still suffering no fatigue afterward).
  **  However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
 

 R3T19:  Apophis eagerly accepts his partner's raging song. His jaws snap and miss, but then he follows up with a tail slap to the man's right hand for  6 .

 R3T16:   Ozlech , what do you do? Did you take the raging song? What do you have Ginny do?

Assailant on deck, Rodriguez in the hole, Eric/ Lin/ Visto/ Other Pets delaying ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance . DELAYING!!!
Muninn: 22. DELAYING!!
Lin: 21.  Inertial armor .  DELAYING!!!
Rodriguez: 20. Raging song, including self!
Apophis: 19.  Accepted raging song (+2 morale STR/CON, +1 morale Will, -1 AC)!!!
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves).
* Huginn: 16.
Knuckles: 14. (6:12).
Visto: 8.  DELAYING!!!
Crysti: 3. DELAYING!!!
 
lostsole31
 R3T16:  Hitting upon an idea, Ozlech says,   ”Ginny, try to see if you can teleport behind him!”  

Meanwhile, Ozlech will reinvest his Essence, giving Ginny and Apophis a  point each. He will place his other two into his hand bind.

And with that, Ginny flies up (past Eric) and gives a quick word back to her pet tiefling.... 
 Spoiler: [S 
Ginny[/S] Ginny &gt;&gt;&gt; Ozzy]   "Too damned crowded for a fade, my pet, but I will try the wasp's sting you've given me! Wait. Dammit! If only I had fingertips. How do I shoot these things?!"   
 

 R3T14:  The man is wary this time, and is more cautious. He brings his rapier around to confuse the snake to crit it with feinted sneak attack for  11 .

 End Round 3, Begin Round 4 ...

R4T20:   Rodriguez, do you continue your raging song? You also feel Apophis' pain as he was stabbed (but he is in rage). What do you do?

Apophis on deck, Ozzy/ Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance . DELAYING!!!
Muninn: 22. DELAYING!! No to raging song.
Lin: 21.  Inertial armor .  DELAYING!!!
Rodriguez: 20. Raging song, including self!
Apophis: 19.  Accepted raging song (+2 morale STR/CON, +1 morale Will, -1 AC)!!!
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves). No to raging song. Akashic army w/ Ginny, Apophis (Escape Route,  Riven Dart ).
* Huginn: 16. No to raging song.
Knuckles: 14. (6:12).
Visto: 8.  DELAYING!!!
Crysti: 3. DELAYING!!!
 
lostsole31
 R4T20:  Rodriguez continues his raging song. As it progresses, he heals  slightly. He picks up his water skin with his tail and takes a drink  from it. After this,  he moves further down the stairs toward Visto.  ”I’m hurting up here.”  
 
 Spoiler: Rodriguez 
Drinking .... whether a potion, or any other liquid ..... is a SA that provokes AOOs. Now, if you are referring to your Accelerated Drinker, please read the fine print ... you just took out your waterskin this turn. So, you got out your waterskin and stepped downstairs, but then that's it, because it was a SA to drink, and it is a SA to use a supernatural ability (unless otherwise specified), so no hp to Apophis now.
 

 R4T19:  He might be hurt, but Apophis knows that he is IMMORTAL!!! (As long as Rodriguez is alive.) So, he quailed initially from the pain, but continuing to enjoy his brain-bonded's bitchin' bard ballad, he attacks the swordsman, just managing another tail slap against his right hand for 8, enough to smash his hand and drop him from shock!   "He fall down!"   Apophis calls.

 R4T16:   Ozlech , what do you do? What do you Ginny to do?

Rodriguez on deck, Apophis in the hole, everyone else is delaying ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance . DELAYING!!!
Muninn: 22. DELAYING!! No to raging song.
Lin: 21.  Inertial armor .  DELAYING!!!
Rodriguez: 20. Raging song, including self! Waterskin held by tail.
Apophis: 19.  Accepted raging song (+2 morale STR/CON, +1 morale Will, -1 AC)!!!
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves). No to raging song. Akashic army w/ Ginny, Apophis (Escape Route,  Riven Dart ).
* Huginn: 16. No to raging song.
  Knuckles: 14. (-2:12). DYING!!! 
Visto: 8.  DELAYING!!!
Crysti: 3. DELAYING!!!
 
lostsole31
 R4T16:   
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   I usually just flick my fingers but... hmm I think I see the issue now. Try your talons maybe?   
 
While Ginny figures things out, Ozlech stays out of the way for Visto to reach Rodriguez. 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "Let's try this on for size! KA-CHOW, BITCHES! ....... Nope, didn't work either. Oh, wait, he's down.  Bad guy down.  I DID IT!"   
 

 Visto , you heard Apophis shout "he fall down." What do you do? It is too crowded (even with allies) to "fly" your way for extra speed up the narrow stairway.

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance . DELAYING!!!
Muninn: 22. DELAYING!! No to raging song.
Lin: 21.  Inertial armor .  DELAYING!!!
Rodriguez: 20. Raging song, including self! Waterskin held by tail.
Apophis: 19.  Accepted raging song (+2 morale STR/CON, +1 morale Will, -1 AC)!!!
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves). No to raging song. Akashic army w/ Ginny, Apophis (Escape Route,  Riven Dart ).
* Huginn: 16. No to raging song.
  Knuckles: 14. (-2:12). DYING!!! 
Visto: 8.  DELAYING!!!
Crysti: 3. DELAYING!!!
 
lostsole31
 R4T8:  Visto will re-enter the building's stairway, just standing on the first couple stairs, and take stock of what he sees.   "Friends,  is Visto correct in believing that the fight has concluded? Are any  Friends injured? If so, please come to Visto, so that He can take care  of his Friends wounds."  
 End Round 4, Begin Round 5 ...

R5T20:  Rodriguez will continue his rage for another round, shouting back to Apophis,   “Make sure he’s out cold, partner!”   His chanting heals him slightly, he swigs from his water skin and moves over to Visto.    ”I’m a little banged up.”   He will also sacrifice some life for his partner. Visto touches him to charge up his own healing, and providing   FH11   right now.

 R5T19:    "He's down. He's bleeding,"   says Apophis matter of factly.

 R5T16:   Ozlech , what do you do? What do you have Ginny do?

Visto on deck, Rodriguez in the hole, Eric/ Lin delaying ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance . DELAYING!!!
Muninn: 22. DELAYING!! No to raging song.
Lin: 21.  Inertial armor .  DELAYING!!!
Visto: 20.1.
*  Unicorn feathering : Rodriguez (1).
Rodriguez: 20. Raging song, including self! Waterskin held by tail. FH11 til
Apophis: 19.  Accepted raging song (+2 morale STR/CON, +1 morale Will, -1 AC)!!!
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves). No to raging song. Akashic army w/ Ginny, Apophis (Escape Route,  Riven Dart ).
* Huginn: 16. No to raging song.
 Knuckles: 14. (-3:12). DYING!!! 
Crysti: 3. DELAYING!!!
 
lostsole31
 R5T16:   
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   "Good work! Be a dear and keep an eye out for another would-be mugger for us while I take a look at our recent assailant?"   
 
Ozlech moves past his allies and over to where Ginny is (because limits of movement) even as Ginny leaves that spot to go over to the assailant. 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "He's dying. I can't stop the bleeding. I tried, but only because I know how much some of these other simps will react if we kills somebody and don't really mean it."   
 

 End Round 5, Begin Round 6 ...

R6T20.1:   Visto , what do you do?

Rodriguez on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance . DELAYING!!!
Muninn: 22. DELAYING!! No to raging song.
Lin: 21.  Inertial armor .  DELAYING!!!
Visto: 20.1.
*  Unicorn feathering : Rodriguez (1).
Rodriguez: 20. Raging song, including self! Waterskin held by tail. FH11 til
Apophis: 19.  Accepted raging song (+2 morale STR/CON, +1 morale Will, -1 AC)!!!
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves). No to raging song. Akashic army w/ Ginny, Apophis (Escape Route,  Riven Dart ).
* Huginn: 16. No to raging song.
 Knuckles: 14. (-3:12). STABLE!!! 
Crysti: 3. DELAYING!!!
 
lostsole31
 R6T20.1:  Visto speaks up to the rest of the party.   "Are any other Friends in need of healing?"  
 R6T20-19:  Rodriguez breathes a deep sigh, after ending his song (  FH11  ).   "Can someone make sure that fool isn’t bleeding out? I don’t have the skills for it.You ok Apophis?"    He spends his turn moving back up the stairs toward his eidolon, who he passes by until he is standing directly over the fallen swordsman, his rapier and dagger loosed on the floor next to them. Apophis moves to the other side of the fallen to make way for (likely) Visto.

 R6T16:   Ozlech , what do you do? What do you have Ginny do?

Visto on deck, Rodriguez in the hole, everyone else delaying ...

 
 Spoiler: Battle Tracker 

Eric:  23.  Inner sphere stance . DELAYING!!!
Muninn: 22. DELAYING!!
Lin: 21.  Inertial armor .  DELAYING!!!
Visto: 20.1.
*  Unicorn feathering : Rodriguez (1).
Rodriguez: 20. Raging song, including self! Waterskin held by tail. FH11 has last effect on R7T20.
Apophis: 19.
Ozlech: 16.  Aura of misfortune  (all foes w/in 30' take -2 on saves). Akashic army w/ Ginny, Apophis (Escape Route,  Riven Dart ).
* Huginn: 16.
 Knuckles: 14. (-3:12). STABLE!!! 
Crysti: 3. DELAYING!!!
 
lostsole31
 Round One .....

R1T22:  Apophis, sensing something different, comes up the hallway, but stops behind Rodriguez since he doesn't know if this man should be attacked or not.

 R1T17:   Rodriguez , unfortunately, you are only six seconds into your bardic performance, so unless you try to keep doing it regardless of external factors ..... What do you do?

 
 Spoiler: Battle Tracker 

Apophis: 22.
Lin: 21.  Inertial armor . DELAYING!!!
Rodriguez: 17. Waterskin held by tail.
Ozlech: 12.
* Huginn: 12.
Crysti: 11.
 Madrat Mank. 10. (9:9).
Visto: 8.
Muninn: 5.
Eric: 4.
 
lostsole31
 R1T17:   While continuing to soothe the dog,   Knowing that the sudden combat and violence will completely upend his attempt, Rodriguez stops his performance and calls to the others,  ”Get up here, we got more.”   He then reaches toward the man with his guisarme and pulls him to the  ground. He gives the man a nasty glare, as he stretches to his full  height.  ”Don’t move pal.”  
 R1T12:   Ozlech , what do you do? What do you have Ginny do?

 
 Spoiler: Battle Tracker 

Apophis: 22.
Lin: 21.  Inertial armor . DELAYING!!!
Rodriguez: 17. Waterskin held by tail.
Ozlech: 12.
* Huginn: 12.
Crysti: 11.
 Madrat Mank. 10. (9:9).
Visto: 8.
Muninn: 5.
Dog: 4.5.
Eric: 4.
 
lostsole31
 R1T12:  Seeing that Rod has things well in hand, Ozlech and Ginny delay ...

 R1T10:    "No, wait!"   don't hurt me says the pathetic wretch on the ground..   "Down, Fetch, down. Calm."  
 R1T8:   Visto , what do you do?

 
 Spoiler: Battle Tracker 

Apophis: 22.
Lin: 21.  Inertial armor . DELAYING!!!
Rodriguez: 17. Waterskin held by tail.
Ozlech: 12. DELAYING!!!
* Huginn: 12. DELAYING!!!
Crysti: 11. DELAYING!!!
 Madrat Mank. 10. (9:9).
Visto: 8.
Muninn: 5.
Dog: 4.5.
Eric: 4.
 
lostsole31
 R1T8-5:  Visto delays, especially after hearing the man speaking. Muninn also delays ...

 R1T4.5:  The dog continues to bark, but doesn't attack.

 R1T4:   Eric , what do you do?

Apophis on deck, Rodriguez in the hole, Lin/ Ozlech/ Ginny/ Crysti/ Visto delaying ...

 
 Spoiler: Battle Tracker 

Apophis: 22.
Lin: 21.  Inertial armor . DELAYING!!!
Rodriguez: 17. Waterskin held by tail.
Ozlech: 12. DELAYING!!!
* Huginn: 12. DELAYING!!!
Crysti: 11. DELAYING!!!
 Madrat Mank. 10. (9:9).
Visto: 8. DELAYING!!!
Muninn: 5.
Dog: 4.5.
Eric: 4.
 
lostsole31
 R1T4:  Eric moves forward, trying to see something in that cramped up battlefield ... (see Discord).

 
 Spoiler: Battle Tracker 

Apophis: 22.
Lin: 21.  Inertial armor . DELAYING!!!
Rodriguez: 17. Waterskin held by tail.
Ozlech: 12. DELAYING!!!
* Huginn: 12. DELAYING!!!
Crysti: 11. DELAYING!!!
 Madrat Mank. 10. (9:9).
Visto: 8. DELAYING!!!
Muninn: 5.
Dog: 4.5.
Eric: 4.
 
lostsole31
 R1T4:  Eric keeps advancing, passing his allies to get to the slightly wider  part of the corridor, making sure to give a spot for his allies to step  forward as well, though there is a barking dog he has to pass.

 End Round One, Begin Round 2 ...

R2T22:  Apophis delays ....

 R2T17:   Rodriguez , what do you do?

Guy on deck is on deck, Muninn in the hole, Apophis/ Lin/ Ozzie+Ginny/ Visto delaying ...

 
 Spoiler: Battle Tracker 

Apophis: 22. DELAYING!!!
Lin: 21.  Inertial armor . DELAYING!!!
Rodriguez: 17. Waterskin held by tail.
Ozlech: 12. DELAYING!!!
* Huginn: 12. DELAYING!!!
Crysti: 11. DELAYING!!!
 Madrat Mank. 10. (9:9).
Visto: 8. DELAYING!!!
Muninn: 5.
Dog: 4.5.
Eric: 4.
 
lostsole31
 R2T20:    "Hey Ginny let's move up a bit. Standing on these stairs is awkward."   Ozlech says as he moves upwards himself and looks for a free spot to stand. Ginny is cawing, as she gave him a spot to go behind Apophis.

 R2T17:   Rodriguez , what do you do?

Guy on deck is on deck, Muninn in the hole, Apophis/ Lin/ Visto delaying ...

 
 Spoiler: Battle Tracker 

Apophis: 22. DELAYING!!!
Lin: 21.  Inertial armor . DELAYING!!!
 Ozlech: 20.
* Huginn: 20.
Rodriguez: 17. Waterskin held by tail.
Crysti: 11. DELAYING!!!
 Madrat Mank. 10. (9:9).
Visto: 8. DELAYING!!!
Muninn: 5.
Dog: 4.5.
Eric: 4.
 
lostsole31
 
 Spoiler: Rodriguez 
 Surprise Round ...

S23:  Rodriguez feels a sharp stabbing pain at the back of his left knee for  21 , and Rod's movement is hampered.

 Begin Round One ...

R1T23:  Rod reels from the pain, and in his physical reeling, something sizzles past his ear to hit the eastern wall by the stairs to sizzle the wood there with acid.
 
 A man shouts at the top of his voice,    "BELTIAS KREUN!!!"   
 R1T22:   Ozlech , you heard someone shout the name of the mark you were sent to find. What do you do?

 
 Spoiler: Battle Tracker 

Beltias Kreun:  23.  Shield of faith  (+3) for 6 minutes.  Spatial bleeding  til R9T23. Weapon Binder secret (+1) til R10T23.
Ozlech: 22.
Apophis:  21.
Eric:  20.
Rodriguez: 19.
Visto: 18.
 
lostsole31
 R1T22:  
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   "What's going on?"   
 
Ozlech moves to the ladder and climbs down as fast as he can to see what's going on. He sees a man in the southeast corner, adjacent to Eric. It's a raggedy-looking man in dirty leather armor standing there.

Ginny looks from the newcomer to Ozzy and tepes... 
 Spoiler: Ginny &gt;&gt; Ozzy 
   "Um, this guy?"   
 

 R1T21:  Apophis climbs down from above, and not having any other guidance goes to the end of the hall.   "He's just inside and to the left, boss!"  
 R1T21:   Eric , you are standing adjacent to a smaller, raggedy-looking middle-aged man with a dagger in his hand (see the Discord pic, he is not holding a cup right now). When he came in, he went right for the corner, as if the corner was his purpose rather than you as some type of combatant (and you don't know what happened in the hallway). What do you do?

 
 Spoiler: Battle Tracker 

Beltias Kreun:  23.  Shield of faith  (+3) for 6 minutes.  Spatial bleeding  til R9T23. Weapon Binder secret (+1) til R10T23.
Ozlech: 22.
* Ginny (22).
Apophis:  21.
Eric:  20.
Rodriguez: 19.
Visto: 18.
 
lostsole31
 R1T21:  "  Who are you and what are you doing there?  " Going on the offensive, his cold blood boiling, Eric makes his weapon spin around, and the man manages to avoid the first and just barely deflect the second.

 R1T19:   Rodriguez , umm, ow? And you turn around and nobody is there .... though Apophis is at the end of the hall and you hear fighting from the room you were in a minut ago. What do you do?

VIsto on deck, Unknown dagger-guy on deck ...

 
 Spoiler: Battle Tracker 

Beltias Kreun:  23.  Shield of faith  (+3) for 6 minutes.  Spatial bleeding  til R9T23. Weapon Binder secret (+1) til R10T23.
Ozlech: 22.
* Ginny (22).
Apophis:  21.
Eric:  20.
Rodriguez: 19.
Visto: 18.
 
lostsole31
 R1T19:  Seeing no one around him, Rodriguez will glare with anger at knuckles.   ”All you bastards hit so hard, it’s tiring.”  

He will shout to Apophis   ”No mercy partner!”   before beginning to chant, and move up the north hall for cover.

 R1T18:  Visto starts down the ladder to join the combat. He'll survey the  situation and wait to see what happens before he makes any further  decisions. He gets to Ozzy, but it turns out there STILL isn't any light in the lower floor yet, so he stays behind Ozzy.

 End Round One, Begin Round 2 ...

R2T23:  The man pulls at something in the SE corner, like a little hidden alcove. This opens him up to an attack from Eric, who slams the man in the back with more of a punching press from his double-blade sword than a deep cut to do  11 NL  as the man lets out a   "Whuuuff!"   from the impact. He grabs something from inside, thinking himself safe, but ducks at the last minute when Eric attacks him again! The man now has a sack in his left hand.

 R2T22:   Ozlech , do you accept the raging song? What do you do? What do you ask of Ginny?

Apophis on deck, Eric in the hole ...

 
 Spoiler: Battle Tracker 

Beltias Kreun:  23.  Shield of faith  (+3) for 6 minutes.  Spatial bleeding  til R9T23. Weapon Binder secret (+1) til R10T23.
Ozlech: 22. Rage song?
* Ginny (22).
Apophis:  21. Rage song?
Eric:  20. Rage song: no.
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else.
Visto: 18. Rage song: no.
 
lostsole31
 R2T22:  Settling into his stance, Ozlech moves south to clear a path for Visto  before firing darts of force energy from his fingertips at the armed  stranger, with one of the darts hitting the man's lower left arm for   6 force  .

Should the man remain standing after the attack, Ozlech order's Ginny.   
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   "Ginny! Use Strike the Hourglass!"   
 

To which she responds... 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "Against what?! I can't see anything in here."   
 

 R2T21:  Apophis, having been commanded to give no mercy, puts all his power into attacking the man. First, he bites the man in the neck for  10 . It is quite a tussle, but the man gets free before Apophis can fully close his jaws to grab him. Apophis snarls and attempts a tail slap, but the man rebuffs him.

 R2T20:   Eric , what do you do?

Rod on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Beltias Kreun:  23.  Shield of faith  (+3) for 6 minutes.  Spatial bleeding  til R9T23. Weapon Binder secret (+1) til R10T23.
Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else.
Visto: 18. Rage song: no.
 
lostsole31
 R2T20:  After those first exchange of blows, Eric switches tactics, aiming at  the metaphysical concept of time, especially the one of that man, slashing him across the chest for  8 . "  I don't know what he's trying to do!  "

   "HELP! ROBBERS! HELP!"    the man shouts. 
 Spoiler: Silphael 
Per Rusty rules, you don't recover any maneuvers, because no maneuvers were used farther than the past round. You do still Claim him and get vitae, though.
 

 R2T19:   Rod , you are currently singing and inspiring song that only Apophis and yourself are utilizing. Your skald's vigor will kick in this round if you continue. What do you do?

Visto on deck, shouting man in the hole ...

 
 Spoiler: Battle Tracker 

Beltias Kreun:  23.  Shield of faith  (+3) for 6 minutes.  Spatial bleeding  til R9T23. Weapon Binder secret (+1) til R10T23.
Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else.
Visto: 18. Rage song: no.
 
lostsole31
 R2T19:  Rodriguez continues chanting his song (  FH2  ), he casts a spell on himself and  moves over to Apophis in the hallway, keeping a close eye on Knuckles.  ”If this guy goes down, get up high to get the drop on reinforcements alright? Keep your eyes peeled.”  
 R2T18:   Visto , what do you do?

Unknown man on deck, Ozzy/ Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Beltias Kreun:  23.  Shield of faith  (+3) for 6 minutes.  Spatial bleeding  til R9T23. Weapon Binder secret (+1) til R10T23.
Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
Visto: 18. Rage song: no.
 
lostsole31
 R2T18:  Visto stumbles forward, feeling someone south of him (Ozzy?) and continues stumbling around in the dark, tracing his hand along the wall until Ginny caws at him so she isn't stepped on he then stumbles south himself, and there is also this frenetic activity around a major arc, telling him that he must be at the  sight  site  of the battle, which he cannot see .... because it is pitch black. As described so, so many times previously. But now that he is at the scene of battle itself, and the stress is such that his storm veil's energy kicks off, but as he can't see anyone, his thoughts to give them the balm of a soothing rain are on hold.

 End Round 2, Begin Round 3 ...

R3T23:   The middle-aged man simply disappears from view (of those that could see him).

 R3T22:  Ozzy (and Ginny), what do you do?

Apophis on deck, Eric in the hole ...

 
 Spoiler: Battle Tracker 
 Soothing Rain !
Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Balston Ungles (Thug): 20.
Garsphiel Elstrice (Greenscout): 19.
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
Brandy Nurrus (Thief): 18.
Visto: 18. Rage song: no.
Knuckles (thief): 15.
Rasper Ellias (thief): 14.
Badeye Rumblefist: 3.
 
lostsole31
 R3T22:  Seeing the man disappear, Ozlech cries out,   "He either teleported away or turned invisible! Watch out!"  

After seeing Visto blindly stumble past and hearing Ginny's mental  message, Ozlech touches upon the aura sitting on his shoulders  manifested as a whip of light and has it readapt into a sash of light  about his waist. Suddenly light spills from Ozlech's eyes, lighting up  the space before him as he looks warily for the man, but seeing no sign of him.  Meanwhile, Ginny hops around defensively.

 R3T21:   Apophis turns to look at Rod, gritting angrily,   "If I had shoulders, I would shrug."  
 R3T20:   Eric , what do you do?

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Balston Ungles (Thug): 20.
Garsphiel Elstrice (Greenscout): 19.
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
Brandy Nurrus (Thief): 18.
Visto: 18. Rage song: no.
Knuckles (thief): 15.
Rasper Ellias (thief): 14.
Father Padrick.  12.
Badeye Rumblefist: 3.
 
lostsole31
 R3T20:  Seemingly getting some more colors back, Eric gets ready attempts a new strike, before realizing that his claimed opponent is not in the same room with them anymore. His claim has already left him, but before it did, Eric moves as close as possible to where the feeling of the claim led him ..... to the southwest corner of the room ...  
 Spoiler: Eric 
before realizing that the man had teleported outside and to the ground just outside the belltower.
 
 Eric calls out as loud as he can, just in case the man is still there to hear,  "  So, you're calling backup now?  "  
 R3T20:  A tough-looking guy comes around the corner that Rod can see.

 R3T19:   Rod , what do you do? Eric just crossed the room and shouted to the outer wall and down a little, and it seems somebody else is joining the party.

Visto on deck ...

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Balston Ungles (Thug): 20.
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
Brandy Nurrus (Thief): 18.
Visto: 18. Rage song: no.
Knuckles (thief): 15.
Rasper Ellias (thief): 14.
Father Padrick.  12.
Badeye Rumblefist: 3.
 
lostsole31
 R3T19:    “The coward's fleeing! Visto, can you follow him? Apophis, help me with this one in the hall!”   Continuing his chant (  FH2  ), Rodriguez will move down the hall towards the new combatant and pulls him to the ground with his weapon.

 R3T18:   Someone crosses past the guy that just fell to close twoards Rod, trying to avoid the skald's AOO, but Rod still chops him in the left arm for  15 , enough to drop him in a single hit.

 R3T17:   Visto , what do you do?

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Balston Ungles (Thug): 20.
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
  Brandy Nurrus (Thief): 18. (-3:12). DYING!!! 
Visto: 18. Rage song: no.
Knuckles (thief): 15.
Rasper Ellias (thief): 14.
Father Padrick.  12.
Badeye Rumblefist: 3.
 
lostsole31
 R3T17:  Visto listens to his comrade. He tries to find the fleeing  foe, and follow after him. He knows Eric has a short-term connection to some of his opponents and Eric seemed to be drawn to the outer wall. The belltower above is not open to the air, though, or else Visto would have seen a little more light from outside when he was up there, meaning he has to take the long way, and it is too crowded in here to do it with flying. He heads out to the hallway where it is now still dark, hearing a ruckus in the hallway he feels for the door or doorway of that first area to the south to manage to find it and feel the air of the doorway. He goes through, stumbling around until he gets to the open window he can see the outer world from. Once he gets out of this building next round, it will be dark, but at least faint light pollution and stars will work with his low-light vision to not be entirely blind.

 R3T15:  Rod sees the first thief they downed..... the one that was tied up, wriggle out of his ropes and stand.

 R3T3:  A burly half-orc comes around the corner to step over the thug who was tripped and then to stand over the ruffian who was dropped, and is now standing face-to-face with Rod. This guy wears leather armor and wields a morning star.

 End Round 3, Begin Round 4 ...

R4T22:   Ozzy, what do you do? Do you have Ginny do anything?

Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Balston Ungles (Thug): 20.
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
  Brandy Nurrus (Thief): 18. (-3:12). DYING!!! 
Visto: 18. Rage song: no.
Knuckles (thief): 15. (3:12).
Rasper Ellias (thief): 14.
Father Padrick.  12.
Badeye Rumblefist: 3.
 
lostsole31
 R4T22:   
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   "Sounds like the party is out in the hall. You go first and I will light the way after."   
 
After Ginny goes, Ozlech will go out into the hallway, orienting his  light towards the sound of conflict. Should he see an enemy fighting an  ally, he will launch his force darts at them, aiming to be non-lethal, but they both miss as there are too many bodies in the way.

 R4T21:   Apophis gnashes his teeth and delays as a glance out there tells him there is nowhere for him to go.

 R4T20:   Eric , the hallway is full, as you can tell from Apophis' obvious sense of (enraged) frustration. This means you likely have nowhere to go, either. What do you do?

NPCs on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes. DELAYING!!!
Eric:  20. Rage song: no.
Balston Ungles (Thug): 20.
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
  Brandy Nurrus (Thief): 18. (-3:12). DYING!!! 
Visto: 18. Rage song: no.
Knuckles (thief): 15. (3:12).
Rasper Ellias (thief): 14.
Father Padrick.  12.
Badeye Rumblefist: 3.
 
lostsole31
 R4T20:  Eric gets ready to act as soon as things change, not planning to force people in a stack.

 R4T19.8:  The man Rod tripped gets to his feet and starts shouting,    "Father Padrick! Father Padrick! Come quick! Thugs!"    but then in a much lower voice that only the people in the hallway can hear, he cheers on the half-orc squared off against Rod,   "Get him, Badeye!"  
 R4T19:   Rod , do you continue your song? What do you do?

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.
* Ginny (22).
Apophis:  21. Rage song: yes. DELAYING!!!
Eric:  20. Rage song: no. DELAYING!!!
Balston Ungles (Thug): 19.8.
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
  Brandy Nurrus (Thief): 18. (-3:12). DYING!!! 
Visto: 18. Rage song: no.
Knuckles (thief): 15. (3:12).
Rasper Ellias (thief): 14.
Father Padrick.  12.
Badeye Rumblefist: 3.
 
lostsole31
 R4T19:  Rodriguez (  FH2  ) continues the song as he calls back to the others,   ”I’ll try and make room. There’s a hell of a lot of em’, though!”    He then focuses on a spell, and the half-orc's morningstar barely skips along Rod's  shield  spell. The spell formed, Rod releases a violent shout to send shards of sound into the hallway. Everyone in that line takes   5 sonic  . This is enough to drop the guy the group first beat and had tied up. Rod then moves back to give his comrades more room. The half-orc hadn't recovered his swing from the spellcasting to attack Rod on his retreat as well.

 R4T18:   Visto continues his trek outside, even going around the back to where it seems like the disappearing man had gone based on Eric's direction of looking the last time Visto saw him. Visto, flying 15' off the ground, doesn't see anything.

 R4T14:   A twitchy fellow comes around the corner and moves past his allies to then stab Ginny for  8  with a rapier. He also has a dagger in his hand.

 R4T3:    "Dammit, Rasper!"   yells the half-orc to the fellow that just passed him to stab the raven.   "I had 'em!"  

The half-orc looks at Ozlech and growls menacingly. Ozlech can't stulp the gulp from his throat that just happened (he is shaken).

 End Round 4, Begin Round 5 ...

R5T22:   Ozlech , you are flush with fear should you tangle with the half-orc you are pretty sure is Badeye Rumblefist, and the one that just stabbed Ginny is his pal, Rasper Ellias. They have a reputation for being pretty tough, especially Badeye.  What do you do? What do you have Ginny do?

Brave Defenders of Their Home on deck and in the hole, Apophis and Eric are delaying ...

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.  SHAKEN til R6T3!!!
* Ginny (22).
Apophis:  21. Rage song: yes. DELAYING!!!
Eric:  20. Rage song: no. DELAYING!!!
Balston Ungles (Thug): 19.8.  (4:9).
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
Visto: 18. Rage song: no.
Rasper Ellias (thief): 14.
Father Padrick.  12.
Badeye Rumblefist: 3. AOO used.

 OOC 
 Brandy Nurrus (Thief): 18. (-2:12). STABLE!!!
   Knuckles (thief): 15. (-2:12).  STABLE!! 
 
lostsole31
 R5T22:  
 Spoiler: Ozzy&gt;&gt;&gt;Ginny 
   ”Strike the Hourglass and step through that doorway!”   
 
Again choosing to let Ginny go first, Ginny pecks threateningly at Rasper before stepping to the south. Ozzy then grins nervously at the  empty hallway and fires off a pair of force darts at the man who stabbed  Ginny (doing a total of   9 force  ) before ducking through the door behind Ginny as she covers his  movement.
 R5T21:  Apophis steps outside into the hallway, and climbs up into the rafters out of sight.

 R5T20:   Eric , you were delaying, and things seem to have changed. No ally is in the hallway at floor level. What do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.  SHAKEN til R6T3!!!
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no.
Balston Ungles (Thug): 19.8.  (4:9).
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
Visto: 18. Rage song: no.
Rasper Ellias (thief): 14. (3:12).
Father Padrick.  12.
Badeye Rumblefist: 3. AOO used.

 OOC 
 Brandy Nurrus (Thief): 18. (-2:12). STABLE!!!
   Knuckles (thief): 15. (-2:12).  STABLE!! 
 
lostsole31
 R5T20:  Not really in a position to advance without hindering anyone, Eric keeps waiting for an occasion.

 R5T19.8-.5:  Stuff happens in hallway that heroes can't see. But a voice, thin and reedy calls out,   "It's alright! Knuckles is stable."  
 R5T19:   Rodriguez , do you continue your song? What do you do?

Visto on deck, Rasper in the hole ...

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.  SHAKEN til R6T3!!!
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no. DELAYING!!!
Balston Ungles (Thug): 19.8.  (4:9).
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging.  Shield  til R32T19.
Visto: 18. Rage song: no.
Rasper Ellias (thief): 14. (3:12).
Father Padrick.  12.
Badeye Rumblefist: 3. AOO used.

 OOC 
 Brandy Nurrus (Thief): 18. (-2:12). STABLE!!!
   Knuckles (thief): 15. (-2:12).  STABLE!! 
 
lostsole31
 R5T19:  Continuing his song (  FH2  ), Rodriguez will take a deep swig from his water skin and ready himself for enemies to enter the room.  ”Pounce now, Apophis!”  
 R5T18:  Visto begins to slowly circle around the building, looking for any signs of the hostile that had fled outside, but doesn't see him yet.

 R5T14:  Rasper, badly wounded, withdraws.

 R5T12:   An older man, bald-pated in poor robes comes hustling around the corner, looking at all of the brave defenders as he goes by.  "Stop fighting! Stop fighting, all of you! What is going on here in this holy mission?" 
 R5T3:   Badeye Rumblefist, the half-orc is passed by the old man.   "These people broke in, dropped two of my friends, wounded Rasper, heck, another boarder here called away and we don't see him!"  
 End Round 5, Begin Round 6 ...

R6T22:   Ozzy , you are still shaken from Badeye's stinkeye previously. What do you do? The old man actually stopped in a sliver of hallway you can see from your vantage. What do you have Ginny do?

Apophis on deck, Balston in the hole, Eric delaying (and being in delay, it is up to you to come out of it) ...

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.  SHAKEN til R6T3!!!
* Ginny (22).
Apophis:  21. Rage song: yes.
Eric:  20. Rage song: no. DELAYING!!!
Balston Ungles (Thug): 19.8.  (4:9).
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging. READIED to trip an enemy that gets w/in reach!!!
*   Shield  til R32T19.
Visto: 18. Rage song: no.
Rasper Ellias (thief): 14. (3:12).
Father Padrick.  12.
Badeye Rumblefist: 3. AOO used.

 OOC 
 Brandy Nurrus (Thief): 18. (-2:12). STABLE!!!
   Knuckles (thief): 15. (-2:12).  STABLE!! 
 
lostsole31
 R6T22:    "D-don't believe their lies Father!"   Ozlech says from the room, still shaken by that half-orc's glare,   "We've been defending ourselves! Ambushed as we were at the top of the stairs!"   
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   "Don't attack."   
 
Ginny doesn't attack, but she does move over to the far side of the room to make it easier for Ozzy to move out some if he wants (next round).

 R6T21:   Apophis , loyal eidolon, has his orders ... can't see Rod to verify ... and responds as his single-digit INT-less-than-a-dumb-human allows. The old father happens to look up to notice the creepy satan-serpent above him, but he isn't old enough to react quickly. Apophis bends down to bite the old man in the right shoulder for  8 , holding the old man fast.

Father Padrick screams in pain.

 R19.5:   Someone steps up from the stairs, standing over the fallen "first thug" (Knuckles) and shoots at Apophis with a longbow, hitting him for  3 .   "Father Padrick's being attacked!"  
 R19T19:   Rod , Roll a Fort save vs. DC 11. Regardless, you didn't see any of what just happend (above) since you are well into the belltower room. But you heard a decidedly old man try to stop the fight, Ozzy begin talking, the old man cry out in pain, and then someone call out that Father Padrick was being attacked. What do you do?

 Visto , you DO hear that Father Padrick is being attacked. You are on deck ...
 Eric , you are delaying, but it might be a good time to end that ....

 
 Spoiler: Battle Tracker 

Ozlech: 22. Rage song: no.  SHAKEN til R6T3!!!
* Ginny (22).
Apophis:  21. Rage song: yes. Grabbing Father Padrick!!!
Eric:  20. Rage song: no. DELAYING!!!
Balston Ungles (Thug): 19.8.  (4:9).
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Raging Song! Waterskin of alcohol in hand, and nothing else. He gains FH2 while raging. READIED to trip an enemy that gets w/in reach!!!
*   Shield  til R32T19.
Visto: 18. Rage song: no.
Rasper Ellias (thief): 14. (3:12).
Father Padrick.  12. (8:16  GRABBED by Apophis!!!
Badeye Rumblefist: 3. AOO used.

 OOC 
 Brandy Nurrus (Thief): 18. (-2:12). STABLE!!!
   Knuckles (thief): 15. (-2:12).  STABLE!! 
 
lostsole31
 R19T19:  Rodriguez will immediately cease his chant and shout out into the  hallway with the tone of a parent disappointed with his child.   ”Apophis, stand down now!”  

He rushes out into the hallway, and seeing the father he says.  ”Forgive  him, father, he believed you were here to harm us. He knows no better.  We have a healer who can see to your wounds. These men try to deceive  you. We were only here to bring a man to his estranged daughter, but if  we hadn’t come armed, these men would have killed us by now.”   He lifts up his tunic to show the two deep wounds he received.

 R19T18:   Visto , what do you do?

Father Padrick in the hole, Eric delaying ...

 
 Spoiler: Battle Tracker 

Ozlech: 22. SHAKEN til R6T3!!!
* Ginny (22).
Apophis:  21. Grabbing Father Padrick!!!
Eric:  20. DELAYING!!!
Balston Ungles (Thug): 19.8.  (4:9).
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Waterskin of alcohol in hand, and nothing else.  Shield  til R32T19.
Visto: 18.
Rasper Ellias (thief): 14. (3:12).
Father Padrick.  12. (8:16  GRABBED by Apophis!!!
Badeye Rumblefist: 3. AOO used.

 OOC 
 Brandy Nurrus (Thief): 18. (-2:12). STABLE!!!
   Knuckles (thief): 15. (-2:12).  STABLE!! 
 
lostsole31
 R19T18:  Visto heads in the direction of the shadow, but after 30 feet, he  realizes this is just the strange shadowscape of a city at night, unlike the more comforting and known shadows of his homeland. That, and the Blot far up in the sky, above.

 R19T17:  Hearing voices (uh-oh!), Eric advances into the corridor to get a grasp of the situation. He passes Rod to stand directly below Apophis, whose tail is holding him in the rafters while he is biting down at an angle at Father Padrick right in front of Eric (now).

 R19T12:    "By the Lady's Scimitar, let me go, demon!"   feebly struggles the old man, before surprisingly wrenching free.

 Out of Initiative ... 
 
 Spoiler: Battle Tracker 

Ozlech: 22. SHAKEN til R6T3!!!
* Ginny (22).
Apophis:  21. Grabbing Father Padrick!!!
Balston Ungles (Thug): 19.8.  (4:9).
Garsphiel Elstrice (Greenscout): 19.5
Rodriguez: 19. Waterskin of alcohol in hand, and nothing else.  Shield  til R32T19.
Visto: 18. Two rounds from window.
Eric: 17.
Father Padrick.  12. (8:16)
Badeye Rumblefist: 3.

 OOC 
 Brandy Nurrus (Thief): 18. (3:12).
Rasper Ellias (thief): 14. (3:12).
 Knuckles (thief): 15. (3:12).
 
 
lostsole31
Rodriguez will gesture to let Eric through first. Erik opens the door and steps inside, his weapon in hand just in case. Rodriguez takes a deep breath and moves in after Eric. Apophis falls in line behind his master.

Two men quickly close, one from each side where they were hidden by alcoves. Red moved out a distance, but Blue simply stepped out and shouts, "Who the hell are you?! Get outta here!" It is sudden and jarring to Eric.

 Begin Round One ...

R1T28:  Kwava unslings his bow and takes a careful look around. Not seeing anything, he relaxes his grip a little on his bow and looks to Sol.   "You should go in. Your friends aren't known."  
 R1T23:  Sol moves into the Gold Goblin, just ducking a reflexive punch from Red.   "Hey, guys! Wait, stop. Sol here. These are my friends. What the heck is going on here? Where is Saul?"  
 R1T19:   Eric , okay, this bouncer is actually scared you some. But you see that's what they are. They have short swords still in scabbards, and the one that swung at Sol seemed to do so out of reflex as quickly as Sol was zipping by. What do you do?

 
 Spoiler: Battle Tracker 

Kwava: 28.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30).
Sol: 23.
Blue Thief: 22.  (12:12).  Area #27.
Pink Thief: 22. (12:12). Back porch.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls).
Rodriguez: 18.
Hans: 17. (9:9).
Ozlech: 15.
Apophis: 14.
Huginn: 13.
Green Thief: 12.  (12:12). Catwalk.
Ganmeed: 11.
Saul Vancaskerkin: 10.
Red Thug: 9. (9:9).
Green Thug: 8. (9:9).
Blue Thug: 7. (9:9).
Brown Thug: 6.(9:9).
Visto: 5.
Beyar: 4. (9:9).
 
lostsole31
 R1T19:  Eric takes his stance, but doesn't attack for now, getting ready.

 R1T18:   Rodriguez , what do you do?

 
 Spoiler: Battle Tracker 

Kwava: 28.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30).
Sol: 23.
Blue Thief: 22.  (12:12).  Area #27.
Pink Thief: 22. (12:12). Back porch.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls). READIED attack (q.v.).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Hans: 17. (9:9).
Ozlech: 15.
Apophis: 14.
Huginn: 13.
Green Thief: 12.  (12:12). Catwalk.
Ganmeed: 11.
Saul Vancaskerkin: 10.
Red Thug: 9. (9:9).
Green Thug: 8. (9:9).
Blue Thug: 7. (9:9).
Brown Thug: 6.(9:9).
Visto: 5.
Beyar: 4. (9:9).
 
lostsole31
 R1T18:  Casting a defensive spell on his eidolon, Rodriguez moves up next to Eric (and a bouncer punches at him) and motion for Apophis to follow. He whispers to his eidolon.   ”Don’t strike unless they attack first buddy. Try to get up high to pounce if you need to.”    He keeps his weapon ready.

 R1T15:   Ozlech , what do you do? What do direct Ginny to do?

 
 Spoiler: Battle Tracker 

Kwava: 28.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30).
Sol: 23.
Blue Thief: 22.  (12:12).  Area #27.
Pink Thief: 22. (12:12). Back porch.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls). READIED attack (q.v.).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Hans: 17. (9:9).
Ozlech: 15.
Apophis: 14.  Shield  til R31T18.
Huginn: 13.
Green Thief: 12.  (12:12). Catwalk.
Ganmeed: 11.
Saul Vancaskerkin: 10.
Red Thug: 9. (9:9).
Green Thug: 8. (9:9).
Blue Thug: 7. (9:9).
Brown Thug: 6.(9:9).
Visto: 5.
Beyar: 4. (9:9).
 
lostsole31
 R1T15:  Ozzy will wave Visto over in case the raised voices inside turn to  sounds of combat. He will also enter his combat stance and stick close  to Kwava, directing Ginny to,   ”Stay close.”  
 R1T14:  Apophis enters, blocking a bouncer from being able to get to his master.

 R1T12:  An arrow shoots down from the catwalks above to hit Sol in his hip for  7 . He lets out a cry of pain.

 R1T9-6:  Red sidesteps Rodriguez to attack the wounded man (Sol) with a short sword he draws, only to have his weapon pushed by a deflection field. Another bouncer (Green) comes double-moving in from the north, having come from the area of the northern bar, short sword drawn.. Blue sidesteps Apophis to flank with Sol, drawing his short sword, but the strange shadows of the day coming in through shuttered light confuses him. Yet another bouncer (Brown) comes from the are of the swinging door, short sword drawn.

 R1T5:   Visto , angry shouts of battle inside. What do you do? I hear the Isle of Kortos is beautiful this time of year.

 
 Spoiler: Battle Tracker 

Kwava: 28.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30).
Sol: 23.
Blue Thief: 22.  (12:12).  Area #27.
Pink Thief: 22. (12:12). Back porch.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls). READIED attack (q.v.).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Hans: 17. (9:9).
Ozlech: 15. *Aura of misfortune* stance active.
Apophis: 14.  Shield  til R31T18.
Huginn: 13. DELAYING!!!
Green Thief: 12.  (12:12). Catwalk.
Ganmeed: 11.  DELAYING!!!
Saul Vancaskerkin: 10.
Red Thug: 9. (9:9).
Green Thug: 8. (9:9).
Blue Thug: 7. (9:9). All enemies have concealment to him til R4T7, but he can make a DC 20 Will save at beginning of each round.
Brown Thug: 6.(9:9).
Visto: 5.
Beyar: 4. (9:9).
 
lostsole31
 R1T5:  Visto takes a moment to think about a future island vacation. He then  heads up towards Ozzy, ready this time to actually help in the fight if  need be.

 End Round One, Begin Round 2 ...

R2T28-27.5:  He then goes up the stairs and inside, rushing past the group of bodies to get a little bit beyond while pulling out his bow. One thing you all note is that while Kwava is a whopping 6' 7" (and gaunt as hell at 122 lbs.), his legs are quite short for his frame. He has a quite a long torso and arms, and doesn't move as quickly as you think he would, even using his knuckles to push himself along at times. Kwava calls out,   "It is clear, Sol, this has gone to violence."  

His hawk Ganmeed then flies in to follow him, gaining some altitude (10').

 R2T26:  An arrow flies down from the catwalk, but Eric had seen the movement early enough to sidestep.

 R2T23:    "Yup,"   Sol nods ruefully, gritting through the pain,   "we tried the peaceful way, and that is what matters. Having tried, we commit to battle."  

He concentrates carefully, and fire is formed from his upturned palm. He makes a clumsy attack, but in a surprising success he illustrates that these bouncers are not quick-footed. His fiery hand touches Red's stomach and a part of that fire grows and splits off to burn the man for   9 fire  . The man screams in pain, having been disabled.

 R2T22:  More movement on the catwalks above, as the folks up there aren't trying to move slow and stealthy anymore.

 R2T19:   Eric , you are still shaken. Battle is now committed as snipers above are helping bouncers below. What do you do?  
 Spoiler: Silphael 
I do apologize, because I ignored your readied action. That said, at least you get a full round worth of actions and no ping-ponging on intiative.
 


Rod on deck, Ozzy in the hole, Ginny delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk.
Pink Thief: 21. (12:12). North side of building.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Apophis: 14.  Shield  til R31T18.
Huginn: 13. DELAYING!!!
Green Thief: 12.  (12:12). Catwalk.
Saul Vancaskerkin: 10.
Red Thug: 9. (0:9).
Green Thug: 8. (9:9).
Blue Thug: 7. (9:9). All enemies have concealment to him til R4T7, but he can make a DC 20 Will save at beginning of each round.
Brown Thug: 6.(9:9).
Visto: 5.
Beyar: 4. (9:9).
 
lostsole31
 R2T19:  Shaken but not broken, Eric roars, stepping closer to Red, and with a vicious strike cuts open the disabled man's abdomen for  11 , dropping him.

 R2T18:   Rod , you just saw a man get disemboweled in front of you. Anyway, what do you do?

Ozlech in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (til R3T19): +2 morale bonus to attack/ damage rolls.
Kwava: 28.
Ganmeed: 27.5.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk.
Pink Thief: 21. (12:12). North side of building.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Apophis: 14.  Shield  til R31T18.
Huginn: 13. DELAYING!!!
Green Thief: 12.  (12:12). Catwalk.
Saul Vancaskerkin: 10.
  Red Thug: 9. (-11:9). DYING!!! 
Green Thug: 8. (9:9).
Blue Thug: 7. (9:9). All enemies have concealment to him til R4T7, but he can make a DC 20 Will save at beginning of each round.
Brown Thug: 6.(9:9).
Visto: 5.
Beyar: 4. (9:9).
 
lostsole31
 R2T18:  Seeing the vicious display Rodriguez will let out a roar of his own.  Breaking into a chanting chorus, he surrounds himself with small wispy  spirits, and moves to engage the green bouncer. As he does so, he will  shout,  ”Give em’ hell boys!”  

Even though his raging song and movement has Rod planting his feet to prepare for combat, the ghostly wisps show that of a shrieking, enraged woman with garlands in her hair lashing out at hands with sharpened claws!

 R2T15:   Ozlech , you are in a stance which seems to echo the misfortune of whatever spirits have come to Rodriguez's age. Do you accept the raging song for this round?  What do you do?

Apophis on deck, Ginny delaying, Sniper on catwalk in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (til R3T19): +2 morale bonus to attack/ damage rolls.
Kwava: 28.
Ganmeed: 27.5.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk.
Pink Thief: 21. (12:12). North side of building.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Apophis: 14.  Shield  til R31T18.
Huginn: 13. DELAYING!!!
Green Thief: 12.  (12:12). Catwalk.
Saul Vancaskerkin: 10.
  Red Thug: 9. (-11:9). DYING!!! 
Green Thug: 8. (9:9).
Blue Thug: 7. (9:9). All enemies have concealment to him til R4T7, but he can make a DC 20 Will save at beginning of each round.
Brown Thug: 6.(9:9).
Visto: 5.
Beyar: 4. (9:9).
 
lostsole31
 R2T15:  Moving just east of Apophis, Ozlech scans the scene. Choosing his targets, Ozlech shouts,   "Ginny! Attack my targets!"  

Ozzy prepares to shift his essence, but then realizes that veils is as full as it can be. No matter, he unleashes his strongest attack, his  riven darts , into two of the bouncers. Two of the darts fire at Blue, hitting him in the groin for   8 force   and the chest for another   8 force  , dropping him. And a third dart hits Brown in the right foot for   7 force  .

 R2T14.5:  Ginny flies in at the same time and beaks Brown in the left shoulder at the lung for  5 , dropping him.

 R2T14:  Apophis takes the raging song! He then wriggles up a support column to the catwalk supports above, and from those supports, he gets to a catwalk to engage a sniper.

 R2T12:  That sniper takes out a rapier, holding his bow in off hand, though the blade slides off of scales on the attack. He then steps back.

 R2T5:   V  isto , do you take the raging song this round? What do you do?

Kwava on deck, Ganmeed in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (til R3T19): +2 morale bonus to attack/ damage rolls.
Kwava: 28.
Ganmeed: 27.5.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk.
Pink Thief: 21. (12:12). North side of building.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Green Thief: 12.  (12:12). Catwalk.
Saul Vancaskerkin: 10.
Green Thug: 8. (9:9). Rapier and bow in hand.
Visto: 5.
Beyar: 4. (9:9).

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thug (1).
 
lostsole31
 R2T5:  Visto does not allow the magic of the song to fill him, but hurries  himself toward the building, already regretting how far back he chose to  stand.

 End Round 2, Begin Round 3 ...

R3T28-27.5:  Kwava ignores the song and repositions, shooting up at the catwalk. He directs his hawk, which then flies up to the catwalk and attacks someone there.

 R3T27-24:  Combat in catwalks.

 R3T23:  Sol closes on Bouncer-Green to graze the man's neck for   4 fire  .

 R3T22-21:  Combat in catwalks.

 R3T19 : Eric , it is a testament to the fallen bouncer's warrior spirit that you still carry fear with you. Do you accept the raging song? What do you do?

Rod on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (til R3T19): +2 morale bonus to attack/ damage rolls.
Kwava: 28.
Ganmeed: 27.5.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk.
Pink Thief: 21. (12:12). North side of building.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Green Thief: 12.  (12:12). Catwalk. Rapier and bow in hand.
Saul Vancaskerkin: 10.
Green Thug: 8. (6:9).
Visto: 5.
Beyar: 4. (9:9).

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thug (1).
 
lostsole31
 R3T19 :Refusing the rage, Eric gathers his resentment toward the last remaining  bouncer, steps closer, and attempts to strike as his weapon briefly  turns ghostly and just misses the man, Eric's fear still affecting him.

 R3T18:   Rod , all enemies on this level are down, and there is a fight with Apophis and Ganmeed in the catwalks, for whatever that's worth. Do you keep up the raging song?

Ozzy on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk.
Pink Thief: 21. (12:12). North side of building.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Green Thief: 12.  (12:12). Catwalk. Rapier and bow in hand.
Saul Vancaskerkin: 10.
Green Thug: 8. (6:9).
Visto: 5.
Beyar: 4. (9:9).

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thug (1).
 
lostsole31
 R3T18:  Rodriguez' screaming mimi tears into the fallen green bouncer, likely killing him for sure. Rod continues his song as he casts a spell on Eric.  ”This should help if you need to get up those stairs.”  
 R3T15:   Ozlech moves to ascend to the catwalk from the nearest point he can see ... but realizes he doesn't see any easy way up to the catwalk. He reallocates Essence to his defense as he goes and messages Ginny telepathically. 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   Ginny, fly up and support Apophis.   
 
Of course, that is what she is already doing!

He spends the remainder of his round looking for a way up from where he is, and doesn't see anything.

 R3T14.9:  Ginny, accepting the song, is now totally flitting up in the catwalk area, so hidden from below. She acrobatically darts past two enemies and talons one of them for  9  and flies past.

 R3T14:  Apophis, still with the song, slithers forward and bites a now-flanked enemy for 10, and he falls off the catwalk to the ground below, unmoving.

 R3T5:   Visto , what do you do?

Kwava/ Ganmeed on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Brown Thief: 27.  (12:12). Catwalk.
Purple Thief: 26.  (12:12). Catwalk.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk.
Pink Thief: 21. (12:12). North side of building.
Eric:  19. SHAKEN til R3T7 (-2 saves, skill checks, ability checks, -2 attack rolls).  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. SONG accepted!
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9).

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (1). Thug (2).
 
lostsole31
 R3T5:  Visto finally enters the building alongside his allies, and immediately  takes off into the air to get a better view of the enemy. Because of the time spent getting into the building, he only makes it 5' off the ground. The catwalks are too cluttered and the action too frenetic or Visto to get a clear look at the battle up there.

 End Round 3, Begin Round 4 ...

R4T28:    "Sol!"   calls Kwava,   "Show us the way up to the catwalks."  

He takes the total defense action this round.

 R4T27.5-26:  Ganmeed has to land to peck at a thief ( 3 ). That one in turn takes out his stabs Ganmeed for  7 . An arrow from another slams into Apophis' scales.

 R4T23:  Sol, with fire in his hands, says,   "Follow me!"   as he darts off to the northwest outside of a door.   "Through here and to the right!"  
 R4T19:   Eric , what do you do? You no longer fear the dead. Do you accept the raging song this round?

Rod on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28. TD.
Ganmeed: 27.5.
Brown Thief: 27.  (9:12). Catwalk. Bow and rapier in hand.
Purple Thief: 26.  (12:12). Catwalk. Bow in hand.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk. Bow away, rapier in hand.
Pink Thief: 21. (12:12). North side of building.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. SONG accepted!
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9).

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (1). Thug (2).
 
[/QUOTE]
lostsole31
 R4T19:  Slowed down by his gear, Eric still rushes toward the door Sol is at. "  So, we're going to fight our whole way through, then.  "

 R4T18:   Rod , do you keep up the raging song? What do you do?

Ozzy on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28. TD.
Ganmeed: 27.5.
Brown Thief: 27.  (9:12). Catwalk. Bow and rapier in hand.
Purple Thief: 26.  (12:12). Catwalk. Bow in hand.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk. Bow away, rapier in hand.
Pink Thief: 21. (12:12). North side of building.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. SONG accepted!
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9).

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (1). Thug (2).
 
lostsole31
 R4T18:  Continuing his song, Rodriguez will move up to the door next to Sol and shoves it open, and luckily it moves as he moves as a swinging door.   "Let’s get a move on! Saul might be running!"  

Sol, whose name when pronounced is a lot like "Saul," smiles and says,   "I'm not running!"  

Meanwhile, Rod, this appears to be the kitchen. 15' north of him, by a doorway, stands a tough-looking guy who notices Rod. He calls out,   "We got company!"  
 R4T17:  Another tough guy is heard coming down stairs and through the door way and with a finger pointed from his pal, steps north to engage Rod. He has a short sword in hand.

 R4T15:   Ozzy , do you take the raging song? What do you do?

Ginny on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28. TD.
Ganmeed: 27.5.
Brown Thief: 27.  (9:12). Catwalk. Bow and rapier in hand.
Purple Thief: 26.  (12:12). Catwalk. Bow in hand.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Blue Thief: 22.  (12:12). Catwalk. Bow away, rapier in hand.
Pink Thief: 21. (12:12). North side of building.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. SONG accepted!
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9).

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (1). Thug (2).
 
lostsole31
 R4T15:  Seeing no benefit in standing around, Ozlech moves across the gambling hall floor over to where Sol and the others are gathered.

 R4T14.9-14:  The combat continues in the catwalks. There is a man's scream as a second figure, wielding a bow in one hand and a rapier falls to the ground from above.

 R4T10:  A short, dumpy, balding man (5'5", 215 lbs., black hair, blue eyes) comes out of the same doorway that Rod saw the tough that is now standing in front of him. This man hs has no left hand, but some type of large key as a prosthetic where some might have a hook. He smiles at Rod and Sol behind him and says to the two tough guys. "Cover me." He then disappears through the doorway to the north (the two doorways being adjacent to each other.

  "That was Saul!"   cries Sol to Rod.

 R4T5:   Visto , what do you do?

Beyar (tough guy) on deck, Kwava in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28. TD.
Ganmeed: 27.5.
Brown Thief: 27.  (1:12). Catwalk. Bow and rapier in hand.
Purple Thief: 26.  (12:12). Catwalk. Bow in hand.
Red Thief: 25. (12:12). Outside. DELAYING!!!
Old Scratch: 24. (30:30). Stealth flight.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). North side of building.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (9:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. SONG accepted!
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9).

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (2). Thug (2).
 
lostsole31
 R4T5:  Visto starts moving upwards towards the catwalks, where his allies  cannot reach, in order to try and get a better view up there to help his  allies, while they chase after the main target. He has the skill to go straight up, but not the power to do that and still do too much more. He is 25' off the ground, and is only 10' from a pair of folk that are not your own, but that is as far as Visto huffs.

 R4T4:  One of the tough guys goes through the doorway that Saul just exited through.

 End Round 4, Begin Round 5 ...

R5T28:  Kwava ends his defensive posture and puts his bow away. He then moves to one of the statues and climbs on it and then up some other objects next to the wall. His skill at doing so is uncanny and natural.

 R5T27.5:  Above, Visto sees that Ganmeed (Kwava's hawk) is wounded, but sort of penned two thieves at the end of a catwalk. He bites at a man and misses.

 R5T27-24:  Brown Thief fakes out Ganmeed with pointwork and stabs the hawk for  9 . Purple sets down her rapier and then shoots at the newcomer (Visto), missing.

 R5T23:  Sol just ducks down to the other kitchen door and pushes through and comes up aside Rod, taking on the raging song. He swings with his fiery hand, but misses. However, a screaming, ghostly maiden lashes out and hits the thug in the upper left leg for   7 NE (negative energy)  , a soul-tearing attack that has the man screaming.

 R5T19:   Eric , what do you do? Do you accept the song?

Rod on deck, Hans (man in kitchen) in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28. 15' off ground.
Ganmeed: 27.5.
Brown Thief: 27.  (1:12). Catwalk. Bow and rapier in hand.
Purple Thief: 26.  (12:12). Catwalk. Bow in hand.
Red Thief: 25. (12:12). Outside entrance.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Hans: 17. (2:9).
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. SONG accepted!
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9). TD.

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (2). Thug (2).
 
lostsole31
 R5T19:  Eric boogeys to step further inside and immediately has to do a dive roll so as not to open himself up from a guy with a shortsword as soon as he enters the kitchen. The dive roll is good and Eric comes up and around to the side so as to flank with Rod while standing at a doorway with a chamber inside and stairs that go upwards.

 R5T18:   Rod , an angry, spirit of a maenad goes right into the man's neck for   9 NE  , dropping him. Do you keep up the song? What do you do?

Ozzy on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28. 15' off ground.
Ganmeed: 27.5.
Brown Thief: 27.  (1:12). Catwalk. Bow and rapier in hand.
Purple Thief: 26.  (12:12). Catwalk. Bow in hand.
Red Thief: 25. (12:12). Outside entrance.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
  Hans: 17. (-7:9). DYING!!! 
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. SONG accepted!
Apophis: 14.  Shield  til R31T18. Accepting Raging Song!
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9). TD.

 OOC 
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (2). Thug (2).
 
lostsole31
 R5T18:  With things more of a running battle for now, Rod stops his raging song (which stops on Apophis, Ganmeed, and Huginn as well). He looks to Sol who points at that first doorway, which is the same one Saul and the others came out of, not went into. Rod trusts Sol and takes that way, which leads to a set of stairs going up.

 R5T15:   Ozzy , what do you do?

Ginny on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28. 15' off ground.
Ganmeed: 27.5.
Brown Thief: 27.  (1:12). Catwalk. Bow and rapier in hand.
Purple Thief: 26.  (12:12). Catwalk. Bow in hand.
Red Thief: 25. (12:12). Outside entrance.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9). TD.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (2). Thug (2).
 
lostsole31
 R5T15:  Ozzy moves into the room where Eric, Rod and Sol are and fires off a pair of darts at the first enemy he sees standing .... which is nobody at this time.

Sol points to the two doorways. He points to the one more north and says,   "Basement?"   and then to the one closer to the heroes (the one that Rod just ran into) and more confidently says,   "Upstairs."  
 R5T14.9-5:   Visto  sees Ginny swoop in to score a crit with her beak against a badly wounded male thief's chest enough for that man fall to his death below. Ginny then careens sharply off so as not to be attacked by the female thief who is now very alone. Apophis only gets a 10' start along the catwalk, but still coils enough power to jump over to the point from which the last thief had fallen. The woman tries to get in an AOO and misses. Then, Apophis himself also scores a crit against his target by biting him in her head and then tossing over over the rails to the floor below.  Though Ganmeed's hawk seems badly wounded, the Battle of the Companions was a clear win in the party's book! The catwalks have been cleared of apparent/ visible hostiles. Visto, what do you do?

 
 Spoiler: Battle Tracker 

Kwava: 28. 15' off ground.
Ganmeed: 27.5.
Purple Thief: 26.  (12:12). Catwalk. Bow in hand.
Red Thief: 25. (12:12). Outside entrance.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18. RAGING SONG (+2 morale to STR, CON; +1 will saves, -1 AC).
&gt;&gt;&gt; Lesser Spirit Totem (Su):  The enraged is surrounded by spirit wisps that harass foes, making one slam attack each round against a living foe that is adjacent to them.
*  The attack roll modifier is either their own or Rodriguez' full BAB (+2), modified by either their own or Rodriguez' CHA (+5), whichever of each is higher (+7 min).
*  The slam deals 1d4+5 [CHA] negative energy. If the enraged has a higher CHA, use that as a damage modifier, instead.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9). TD.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (3). Thug (2).
 
lostsole31
 R5T14.9-5:  Visto is happy to know that the parties companions have taken care of  the enemies at the higher altitude, and summons up a small drizzle to  heal the hawks wounds with his power, and then starts moving downward to  meet with his allies.

 End Round 5, Begin Round 6 ... 
 R6T28-27.5:  Kwava, seeing all must be well above, climbs back down to the ground. Visto notes that while he seemed to be a fast climber, for being an elf and not carrying a lot of gear and wearing light armor, Kwava doesn't move as quickly as you'd expect him to. He ends his movement directly below Visto. The fully-healed hawk flies down and just behind its master.

 R6T23:  Sol doesn't follow Rod, but instead boogeys through the northern of the two doors calling out,   "This way to catch Saul!"  
 R6T19:   Eric , what do you do?

Rod on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12). Hiding in antechamber.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9). TD.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R6T19:  Eric follows Sol's voice through the doorway that is the northern of the two adjacent doors, heading down to a basement. He gets to a point just near the bottom when there appears to be a sharp wraparound, so he doesn't see anyone where he is.

 R6T18:   Rod , what do you do?

Ozlech on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12). Hiding in antechamber.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9). TD.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R6T18:  Rodriguez will move full speed to follow Sol and Eric, trying to get as  far down the basement steps as he can. He calls out to his companion.  ”Apophis, get down here! Show those birds where to go!”  

He ends his movement 10' from Eric.

 R6T15:   Ozzy , what do you do? Follow the others down into the basement? If so, do you want to go "as far as?" Do you want to make sure you're not in the lead? Any other cautions? Also,  aura of misfortune  is still the active stance.

Ginny on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12). Hiding in antechamber.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.
Visto: 5.
Beyar: 4. (9:9).

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R6T15:  Focusing on the chase, Ozzy switches his stance from misfortune to  awareness of what is around him. He also sends a telepathic message to  Ginny before following the others downstairs, passing Rod and Eric, but ending 10' behind Sol, who himself is 10' behind one of Saul's bodyguards, who in turn is another 10' forward of him. 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”We are headed to the basement. Catch up with us when you can.”   
 

 R6T14.9:  Proving the incredible speed of his Dark Messenger, Ginny flaps over the heads of the others and gets to a point 5' above the ground behind Ozzy.

 R6T14:   
 Spoiler: Apophis &gt;&gt;&gt; Rod 
   "Eh, they already went way past me ... so fast. Can't show me anything. I see open door up here. I try comin' down that way."   

There is a little bit of "mental static," that indicates that Apophis must have been more than a hundred feet away when he sent that message, which means the bond with him is weaker, and that means that Apophis is now weaker as well.
 

 R6T10:  Saul laughs, taking out a small vial, drinking from it, and smashing it on the ground before stepping back a few feet.   "Nothing personal, Sol! It's just business. Always has been. Old Scratch! You're up! Beyar, get him."  
 R6T5:   Visto , what do you do?

Beyar on deck, Kwava in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12). Hiding in antechamber.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barskin +2 .
Visto: 5.
Beyar: 4. (9:9).

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R6T5:  Visto will follow the direction that Sol called from, bringing himself  back down to the ground so that he can enter the door when he reaches  it, maybe a little disappointed to be back on the ground. Even more than that, he is disappointed to find that other than Kwava, he is alone and near the door to the kitchen, but not quite in it. Visto might be able to fly, but he still moves slower than most of the rest of the party.

 R6T4:  Beyar, one of Saul's bodyguards, steps forward and stabs at Sol. It is a valiant effort, but doesn't penetrate Sol's leather armor.

 End Round 6, Begin Round 7 ...

R7T28-27.5:  Kwava and Ganmeed catch up to Visto.

 R7T24:  In the basement, something appears behind Sol .... in the same space as him, after seemingly stinging him with its tail ( 2 ).

 R7T23:  Sol hisses in pain from the sting, but he attacks Beyar instead, touching him in the upper arm with the fire on his hands for   8 fire  . Beyar screams out in pain. Sol then steps back a few feet to be by Ozzy.    "It's Old Scratch, the Gold Goblin mascot,"   he says to Ozlech, but pointing to the tiny winged creature with a stinger on its tail.   "I don't know what he is, but I forget he was here because he's usually invisible."  
 R7T19:   Eric , you'll have to go around a corner before you can know what's happening down here. What do you do?

Rod on deck, Ozzy in the hole ....

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12). Hiding in antechamber.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barskin +2 .
Visto: 5.
Beyar: 4. (1:9).

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R7T19:  Eric moves around the corner to see a line of creatures in his way, including two he doesn't recognize - a tiny, flying humanoid with wings and a stinger-tail ... and one of the bodyguards from upstairs, and then Saul some distance past. Eric focuses his hatred on the flying creature; he doesn't know what it is, but has a sense it is likely more dangerous than the dips*** bodyguard behind it. 
 Spoiler: Eric 
Claimed Old Scratch, and regained  raging specter strike .
 

 R7T  18:  Rod, what do you do? You have a set of stairs, and you just see a little bit of Eric, telling you that you won't get farther than him, and therefore are likely to be seen by any opposition.

Ozzy on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12). Hiding in antechamber.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). Claim on Old Scratch til R8T19.
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barskin +2 .
Visto: 5.
Beyar: 4. (1:9).

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R7T  18:  Rodriguez will move around the corner behind Eric. There is no enemy in front of Eric, but Ginny, Ozzy's bird. Shouting down the hall,  ”You know, we could have had a nice peaceful discussion about this, Saul!”  
 R7T15:   Ozzy , what do you do?

Ginny on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12). Hiding in antechamber.
Old Scratch: 24. (30:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Outside entrance.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). Claim on Old Scratch til R8T19.
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barskin +2 .
Visto: 5.
Beyar: 4. (1:9).

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R7T15:  Seeing the obviously magical creature, Ozzy treats it as a higher threat  than the man. He rearranges his essence - the sparkling darts of force  humming with barely contained potential - and shares his own power with  Sol.

Ozzy then launches a barrage of darts down the hallway as cover fire, for otherwise they miss due to cover and combat. 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Ginny, use  fading strike  to cut off Saul’s escape. Try not to kill him.”   
 

 R7T14.9:  Ginny disappears, reappearing on the ground by Saul and pecks at him but Saul sensed something and jumped above the attack.

 R7T10:  Saul begins to fight with the crow, Ginny deftly avoiding the rapier. What she doesn't avoid, however, is the key-like stump that she didn't expect that rakes her for  12 + disoriented . Saul then takes a step to the north.

 R7T5:   Visto , I am just moving you forward, given your previous intention. You enter the kitchen, spot the stairs going down, step past a bleeing man, and begin down the stairs to the basement.

 R7T4:  Beyar, badly wounded, moves down to Saul and tries to ward off any attack against him with his short sword.

 End Round 7, Begin Round 8 ...

R8T28-27.5:  Kwava follows right behind Visto, and Ganmeed with him.

 R8T24:  Old Scratch enters Sol's square acrobatically. Old Scratch attacks Sol with his stinger and Sol tags him with his fiery hand but it does no damage. Old Scratch gets Sol with his sting for  4 .

 R8T23:  Sol says,   "You guys should have this,"   as he ignores Old Scratch and moves down the hallway and sizzling Beyar's left hand with his own fire hand for   4 fire  , enough to make Beyar scream in pain and then succumb to shock.

 R8T19:   Eric , Old Scratch takes   4 crimson claim  , and then your claim on him drops. What do you do?

Rod on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12).
Old Scratch: 24. (26:30).
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing  stance active.
Huginn: 14.9. Disoriented til R8T10!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 .
Visto: 5.
  Beyar: 4. (-3:9). DYING!!! 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R8T19:  Eric advances, claiming Old Scratch, before drawing lifeforce from him.  Old Scratch puts up a valiant effort, but in the end, Eric still does   3 drain   while regaining nothing (he's fully healed, and then some with THP).

 R8T18:   Rodriguez , what do you do? You hear the battle several feet around the corner, not seeing anyone from your current vantage point.

Ozzy on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12).
Old Scratch: 24. (23:30). CLAIMED til R9T19!!!
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing  stance active.
Huginn: 14.9. Disoriented til R8T10!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 .
Visto: 5.
  Beyar: 4. (-3:9). DYING!!! 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R8T18:  Rodriguez will move around the corner and point his weapon towards Saul  down the hallway, he shouts towards the man with a violent tone.  ”Just put down the sword, old man! We’ll take your other arm if we have to!”  
 R8T15:   Ozlech , what do you do?

Ginny on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12).
Old Scratch: 24. (23:30). CLAIMED til R9T19!!!
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing  stance active.
Huginn: 14.9. Disoriented til R8T10!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!!
Visto: 5.
  Beyar: 4. (-3:9). DYING!!! 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R8T15:    "Eric! Help me with this Winged Pest!"   Ozzy calls out before altering his stance and making a bite toward Old Scratch. The tiefling bites the little demon-creature, and Ozzy is sure he penetrates the scales, but he ends up not doing any damage at all! Still, just as an aura of Gloom fell around him several seconds ago, so one now covers Ginny as well even as the one around him fades.

 R8T14.9:  The area of Gloom around Ozzy fades, as does her brief disorientation. She hopes forward and attacks Saul with everything she has. One of her talons actually crits Saul as she attacks his face and not only does  7 , but  blind s him as well!

 R8T14:  Apophis ends his movement behind Ozzy after having double-moved a few rounds.

 R8T10:  Saul, even blinded, is moderately spry enough to be able to back out of the corridor (there was a passageway immediately E of where he was standing.

 R8T5:   Visto , what do you do? You are on the stairs heading down into the basement.

Kwava on deck, Ganmeed in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 28.
Ganmeed: 27.5.
Red Thief: 25. (12:12).
Old Scratch: 24. (23:30). CLAIMED til R9T19!!!
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. Disoriented til R8T10!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!! BLINDED til R28T14.9!!! Rapier put away.
Visto: 5.
  Beyar: 4. (-3:9). DYING!!! 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R8T5:  Visto continues after his allies, hoping to join them in the fray. He comes around the corner, and sees the only place he can go next is a place held by a tiny, demonic-looking creature. So, Visto stays put.

 End Round 8, Begin Round 9 ...

  R9T28-27.5:  Kwava (and Ganmeed) come down the stairs behind Visto. He can't see, and asks,   "Is there any room for me?"  
 R9T24:  Old Scratch moves acrobatically under Ozzy's legs and stings at Ozzy, but his force armor stops the stinger.

 R9T23:    "A spot just opened up, Kwava!"   calls out Sol. In answer to that, Kwava's readied action goes off and he moves into the spot where Old Scratch was a second ago.

Sol then moves to the spot in the hallway that has the side passage Saul entered. Sol reaches out with his fire hand and Saul's pained cursing is heard (  4 fire  ).

 R9T19:   Eric , what do you do?

Rod on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Ganmeed: 27.5.
Red Thief: 25. (12:12).
Old Scratch: 24. (25:30). CLAIMED til R9T19!!!
Kwava: 22.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9. Disoriented til R8T10!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!! BLINDED til R28T14.9!!! Rapier put away.
Visto: 5.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R9T19:  Lacking other options, Eric claims Old Scratch again, and then drains him or   3  . Since Eric is fully healthy (and then some), he doesn't receive any healing.

 R9T18:   Rod , what do you do?

Ozzy on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Ganmeed: 27.5.
Red Thief: 25. (12:12).
Old Scratch: 24. (22:30). CLAIMED til R10T19!!!
Kwava: 22.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). Claiming Old Scratch.
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!! BLINDED til R28T14.9!!! Rapier put away.
Visto: 5.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R9T18:  Rodriguez rushes forward, having to stand over the fallen bodyguard, expecting that Saul had gone into a room. He can't get past Sol though, because Saul is actually adjacent down a set of stairs. Though Rod has to attack past a hard corner, he manages to knock Saul off his feet. Saul tumbles down the stairs out of sight (of Rod).

 R9T15:   Ozzy , what do you do?

Ginny on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ganmeed: 27.5.
Red Thief: 25. (12:12).
Old Scratch: 24. (22:30). CLAIMED til R10T19!!!
Kwava: 22.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). Claiming Old Scratch.
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!! BLINDED til R28T14.9!!! Rapier put away.
Visto: 5.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R9T15:  Thoroughly annoyed at the tiny creature attacking him, Ozlech takes  matters into his own hands. Calling on the power of his Aura of the  Adaptable, Ozzy fashions a a spear of holy light to fell this foul  beast. He takes a moment to reallocate Essence to power his spear and  defenses and then strikes out at the creature, hitting it in its little neck for   8 akashic  . 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   "Good job! Remember we want him alive though."   
 

 R9T14.9:  Ginny flies around the corner and down the stairwell. A 10' area of gloom appears around Ozzy before Ginny flies back up and into the stairwell again. 
 Spoiler: Ozzy 
She tried to use  stutter strike . The attack failed, but still created Gloom around you that should hinder Old Scratch. That said, all maneuvers have been expended except  clockwatcher , which isn't that useful now.
 

 R9T14:  Apophis bites at Old Scratch, hitting him for  3 mod , but missing with the tail slap.

 R9T10:  ...

 R9T5:   Visto , what do you do?

Ganmeed on deck, Old Scratch in the hole ...

 
 Spoiler: Battle Tracker 

Ganmeed: 27.5.
Red Thief: 25. (12:12).
Old Scratch: 24. (11:30). CLAIMED til R10T19!!!
Kwava: 22.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). Claiming Old Scratch.
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active. Gloom til R10T14.9.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!! BLINDED til R28T14.9!!! Drow poison on key.
Visto: 5.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R9T5:  Having decided that the usual applications of his Storms are pointless  now, Visto redirects the energy of his power, causing the air to start  rumbling around him and his allies. With a quick flourish of his wings,  the sound crackles into a loud clap of thunder centered clearly around  the eardrums of the Imp nearby, who brings its flexible wings around it to help absorb some of the energy to only take   4 sonic + deafened  .

 End Round 9, Begin Round 10 ...

R10T27.5:  Ganmeed speeds past Kwava, unable to do fine control flying in the tight passageway, and is now in the "empty" square but above the height of a man.

 R10T24:  The very battered Old Scratch seems to heal a very tiny bit. It looks constapited, or like its thinking very hard, and then curses in Infernal. It steps from Ozlech to Kwava now.

 R10T22:  Kwava bolts away from the freaky little creature to stand underneath Ganmeed. He looks around to the others and asks,   "What  is  that thing?!"   before shooting an arrow with it after giving some extra pull. It slams into the tiny chest of the creature for  10 mod , dropping it.

 R10T23:    "No idea!"   says Sol, muttering to the warrior types,   "You got Saul."  

He rushes up to where the little creature fell and then slams his fiery hand down on it, but it doesn't seem to burn it at all.    "It's immune ... or at least moderately resistant to fire ... at least."  
 R10T19:   Eric , your claim ends on the dying/ dead Old Scratch. Meanwhile, Sol rushed back and obviously left the way open to go get Saul Vancaskerkin. What do you do? 
 Spoiler: Also, also, Eric .... 
You think you hear movement on the stairs behind Visto, like person(s) trying to come down quickly but sneakily.
 

Rodriguez on deck, Ozlech in the hole ...

 
 Spoiler: Battle Tracker 

Ganmeed: 27.5.
Red Thief: 25. (12:12). Stealth = 23.
Old Scratch: 24. (-1:30). DEAFENED til R10T5. DYING!!!
Kwava: 22.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Stelalth = 14.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active. Gloom til R10T14.9.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!! BLINDED til R28T14.9!!! Drow poison on key.
Visto: 5.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R10T19:  Eric turns back toward the stairs, "  Something's trying to sneak, probably not alone, be ready!  "

He hustles to the back of the line, just past Visto, and at the bottom of the stairs. Sure enough, there are a man and a woman on the stairs, trying to be stealthy.

 R10T18:   Rodriguez , what do you do? Do you pursue Saul down the stairs you knocked him down?

Ozzy on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Ganmeed: 27.5.
Red Thief: 25. (12:12). Stealth = 23.
Old Scratch: 24. (-1:30). DEAFENED til R10T5. DYING!!!
Kwava: 22.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Stelalth = 14.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active. Gloom til R10T14.9.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!! BLINDED til R28T14.9!!! Drow poison on key.
Visto: 5.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R10T18:  Rodriguez will look back at Eric for a moment before turning to pursue Saul down the stairs attempting to grab the man.   ”I’m going after Saul! Apophis, follow behind me!”  

He only has to move a total of 15' to corner Saul at the bottom of the stairs (no landing, just stairs going to a wall). Once he gets to him, he ominously lets clatter his guisarme on the ground, with Saul noting the various sounds, warding Rod away with his key-stump. Rod tries to grapple him, but even blinded Saul is pretty squirrely and is not held.

 R10T15:   Ozzy , what do you do?

Ginny on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ganmeed: 27.5.
Red Thief: 25. (12:12). Stealth = 23.
Old Scratch: 24. (-1:30). DEAFENED til R10T5. DYING!!!
Kwava: 22.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Stelalth = 14.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Aura of misfortune  stance active. Gloom til R10T14.9.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . SHAKEN til R9T18!!! BLINDED til R28T14.9!!! Drow poison on key.
Visto: 5.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2).
 
lostsole31
 R10T15-14.9:  Not wanting Old Scratch to make a recovery with it's accelerated healing  it displayed, Ozlech takes the time to ensure it's death, striking down against the creepy creature with a spear of light and goodness. He then  switches combat stance, ready to sniff out sneaking foes his allies  warned him of. The gloom around him disappears even as Ginny telepathizes with him... 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "The ceiling is too low down the stairs for me to hover above Rodriquez and get pot shots in on Saul."   
 
She moves quite a bit south to make sure she's out of the way, and lands, wincing in pain from wounds received.

 R10T14:  Apophis double-moves down the hall, over the body of the fallen bodyguard, to end up at the top of the stairwell looking down.

 R10T10:  Saul is blind, but he doesn't seem quite as frightened of Rod as he was before. He slashes out with his key stump, cutting Rod along his arm for  2 . But it seems that while the key stump doesn't hurt Rod that much, it comes with a surprise!

 Rodriguez , roll a Fort save vs. poison!

 R10T5:   Visto , in the meantime, on the northern side of the field, Eric is screening Visto from people coming down the stairs. What do you do?

Ganmeed on deck, "Red" (only Eric can see) in the hole ...

 
 Spoiler: Battle Tracker 

Ganmeed: 27.5.
Red Thief: 25. (12:12). Stealth = 23.
Kwava: 22.
Sol: 23.  Produce flame  til R32T23.
Pink Thief: 21. (12:12). Stelalth = 14.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active. Gloom til R10T14.9.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!!
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R10T5:  Knowing that Eric retreated past him to cover him, Visto draws upon some  of his power and imparts it to Eric to give him some protection and  power. He then moves a little further in to allow any other comrades to  join Eric in the actual fight on this end.

 End Round 10, Begin Round 11 ...

R11T25: Red steps down the stairs, tries fancy footwork, and then stabs at Eric, but his rapier is deflected by Eric's spinning double-bladed sword.

 R11T24-23.5:  Kwava calls out while Ganmeed keeps position above him and they both move slightly south,   "Eric, fight and step back to lead them into the corridor!"  

He readies a shot with his bow.

 R11T23:  As it seems that whomever is on the stairs have enough people dealing with them, Sol goes after Saul, zipping past Apophis. He throws a bit of the fire on his hand at Saul, over Rod's shoulder, but the puff of fire impacts with carbon on the eastern wall.

 R11T21:  Pink shoots at Eric, missing, and steps down a few stairs.

 R11T19:   Eric , what do you do? You feel ferocious, but Kwava called out something, too.

Rod on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Red Thief: 25. (12:12). Stealth = 23.
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5.
Sol: 23.  Produce flame  til R22T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!!
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R11T19:  Eric channels his malice toward Red, before striking like a mad specter, playing with Red's blood before stepping away. Red barely manages to fend off the blow, his armor getting whacked pretty well. What he doesn't resist is the supernatural blood drain for   3 damage  .

 R11T18:   Rod , what do you do?

Ozzy on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Red Thief: 25. (9:12). Claimed!
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5.
Sol: 23.  Produce flame  til R22T23.
Pink Thief: 21. (12:12).
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). Red claimed til R12T19.
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Huginn: 14.9.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!!
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R11T18:  Failing to grab Saul, Rodriguez will grabs his weapon from the ground. Unfortunately, there is nowhere he can go to attack Saul with his polearm, and even then going upstairs is more difficult than he'd normally be able to manage. Unable to attack at this range, he fully backs out up the stairs for now.

 R11T15:  Finished with Old Scratch, Ozzy moves down the hall to see if he can get  eyes on Saul. The very best he can do is double move to stand right in front of Saul at the bottom of the stairs (where Rod had just cleared). Ginny delays because the hallway is too cramped to fly above Ozzy. Still, Ozzy claims Saul.

 R11T14:    "Oh ... hey,"   says Apophis to Rod.   "You came to me."  

He looks around ... and if he had shoulders he would shrug as he has nowhere to go.

 R11T10:  Saul tries to grab something, but not before Ozzy hits him with the light-spear in the left forearm for  9 . Still, Saul takes out a tiny pouch and pops it on his key stump, a little bit of liquid coating that makeshift blade.

 R11T5:   Visto , what do you do?

 End Round 11, Begin Round 12 ...

R12T25:   Blades clash between Red and Eric.

 R12T23:  Sol concentrates on the flame at his hand and throws some of it at Saul again, but the battle is too jammed up and the burst of flame sputters on the back wall. And with that, remainder of Sol's flame gutters out, his hand no longer holding fire.

 R12T21:  Eric doesn't know if Pink followed Red or not.

 R12T19:   Eric , your claim on Red has ended without event. What do you do?

Rod on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Red Thief: 25. (9:12).
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Pink Thief: 21. (12:12). DELAYING!!!
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Huginn: 14.9. DELAYING!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R12T19:  Far too intense for his own good, Eric keeps focusing his malice toward Red, before channeling his thirst toward him. The thief makes a bad parry that Eric exploits by knocking the man's rapier out of his hand and cutting him across the hip for  17 , dropping him. Eric then holds his hand over the man and drains   3 blood   from him.

 R12T18.5:  The clatter of a bow as a woman moves down and stands over her fallen friend and her sword is blocked by Eric's spinning blades.

 R12T18:   Rodriguez , the stairwell is full, and nowhere for you to go back down it as you saw Ozlech go in, and the only place he could have gone was the place you were in. What do you do?

Ozzy on deck, Apophis in the hole, Ginny delaying ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-11:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Pink Thief: 18.5. (12:12).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Huginn: 14.9. DELAYING!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R12T18:  Finding himself partially cut off from the action, Rodriguez will  perform the gestures for a spell before touching Apophis to try and heal  his wounds, but discovers that Apophis' weakness won't heal. That is when Rod realizes that Apophis isn't "wounded" so much as he suffered from being too far from Rod during the course of the battle.  ”Apophis, go help Eric. They have Saul cornered.”  
 R12T15:   Ozzy , you are in  spirit-sensing stance  in front of Saul. It seems that he is fighting more with his key-stump which might be poisoned. You have him claimed. What do you do?

Apophis on deck, Saul in the hole, Ganmeed/ Ginny delaying ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-11:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Pink Thief: 18.5. (12:12).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Huginn: 14.9. DELAYING!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R12T15:  Ozlech slams the side of the spear against Saul's chest and pulls back to give a superficial draw cut for a total of  10 NL . He then falls back to give Sol some time to act, ending up over the fallen bodyguard's body.

 R12T14:  Apophis sees down the stairs that the way to Saul is open, but he was told to go help Eric, so he heads north instead.

 R12T10:  Saul moves forward up the stairs a little and slashes at Sol, the former's key stump scoring deeply against the latter's leather armor.

 R12T5:   Visto , what do you do?

Sol on deck, Eric in the hole, Ganmeed/ Ginny delaying ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-11:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Pink Thief: 18.5. (12:12).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Huginn: 14.9. DELAYING!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R12T5:  Visto delays. He can't really find much that he can do to help his  comrades right now, so he will hold off on it until an opportunity  arises.

 End Round 12, Begin Round 13 ...

R13T23:  Sol blinks as Ozlech goes by, but then shrugs since the quarry is blind and he moves up the stairs to the hallway. He throws a bomb at Saul, hitting the little would-be crimelord solidly for   12 fire  .

 R13T19:  Meanwhile,  Eric , on your end of things, what do you do?

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-12:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Bojask: 18.7.
Pink Thief: 18.5. (12:12).
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Huginn: 14.9. DELAYING!!!
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric. DELAYING!!!

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R13T19:  Letting the man bleed on the ground, Eric switches target to the woman. He cuts her deep in the head for  13 , and as she falls he drains another   5 blood   from her. She is slumped over her friend's body.

 R13T18.7:  Someone comes up from the south, having entered from a passageway from the east. He closes on Ginny and puts power into a swing with his battleaxe as Ginny closes inside the arc of the weapon. The man's own axe dings off of his chain shirt.   "Boss! Where are you! It's Bojask!"  

Saul calls out,   "Empty stairwell!"  
 R13T18.3:  Ginny aerobatically gets away from the dual axe-wielding man. The wounded bird lands on the deck next to Visto and caws at Visto.

 R13T18:   Rodriguez , what do you do?

Ozzy on deck, Apophis in the hole, Visto delaying but prompted ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-12:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). PINK claimed til R14T19.
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Bojask: 18.7.
  Pink Thief: 18.5. (-7:12). CLAIMED til R14T19. DYING!!! 
Huginn: 18.3.
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric. DELAYING!!!

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R13T18.2:  Visto reacts quickly when the injured bird comes to his side, drawing  upon his storm powers to drizzle a soothing rain upon her to heal her  wounds (  15 healing  ) and bring her back to full fighting form.

 R13T18:  Seeing a new opponent appear very close to him, Rodriguez will spin to  face the man before attempting to pull him to the ground. The man catches the pole and throws it out of the way by bringing his finely made battleaxe and handaxe to an "X" shape. Rod shouts to  his companion.   ”Apophis, I need some help over here!”  
 R13T15:   Ozlech , you are in  spirit sensing stance . What do you do?

Apophis on deck, Saul in the hole ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-12:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain). PINK claimed til R14T19.
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Bojask: 18.7.
  Pink Thief: 18.5. (-7:12). CLAIMED til R14T19. DYING!!! 
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric.
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1).
 
lostsole31
 R13T15:  See a new adversary enter the hallway, Ozzy Claims him before initiating  Fading Strike and appearing behind him flanking with Rod.   

”Greetings Bojask.”   Ozzy says as he attacks with his conjured shortspear. Ozzy stabs the man in the back of his right thigh for  8 .

 R13T14:  Apophis sees the northern battle is all done. Again, if he had shoulders he would shrug. He hustles down the hallway to be over the body of the fallen bodyguard - between Kwava and Saul.

 R13T10:  Saul comes up the stairs, using the walls to guide him, slashing wildly at Sol with his key stump.

 End Round 13, Begin Round 14 ...

  R14T24:  At last, Kwava has something to shoot. With a single, perfect shot, he looses his arrow and it goes right into Bojasks's right eye ... killing him instantly.

 R14T23:  Sol gets away from the crazy blind man with the poisoned key stump of death, moving well north, chugging an extract, and getting   6 healing  .

 R14T19:   Eric , your claim on Pink has ended. What do you do?

Ginny on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-13:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-7:12). CLAIMED til R14T19. DYING!!! 
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric.
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active. CLAIM on Bojask.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R14T19:  Eric steps lightly atop the two bodies and looks up the stairs.   "All clear this way!"   he calls out.

 R14T18.3:  Now that birds have given their professional courtesy, Ginny is ready to mix it up again. She flutters past Kwava and Apophis to the top of the stairs, pecks at Saul's neck for  4 , and keeps going down the hallway past her master and then onto the ground.

 R14T18.2:   Visto , you currently have a ferocity-bond with Eric. What do you do?

Rod on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-13:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric.
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active. CLAIM on Bojask.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R14T18.2:  Visto will delay again, until further action is needed of him. He feels  like he's in a good spot where he can go towards either direction if  someone actually gets wounded at this point.

 R14T18:   Rod , what do you do?

Ozzy on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-13:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active. CLAIM on Bojask.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R14T18:  Rodriguez steps to the south, readying his weapon to strike if Saul comes around the corner.

 R14T15:   Ozzy , you are in spirit-sensing stance. The claim on Bojask ends. What do you do?

Apophis on deck, Saul in the hole ...

 
 Spoiler: Battle Tracker 

  Red Thief: 25. (-13:12). DYING!!! 
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18. READIED to attack (no frills) if Saul comes around corner.
Ozlech: 15.  Spirit sensing stance  active. CLAIM on Bojask.
Apophis: 14.  Shield  til R31T18.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (4). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R14T15:  Moving down the hallway to face Saul, Ozzy says,   Your men are down Saul. Time to think about surrender.”  

Ozzy maneuvers behind Saul to block his way down the stairs, finding it ridiculously easy against the short, portly, blinded man.

 R14T14:  Apophis moves into flank with Ozlech. He bites Saul in the lower left calf for  11 , grabbing him (and forgoing his tail slap).

 R14T10:  Saul easily fakes out Apophis, slashing him with the key stump for  10 .

 End Round 14, Begin Round 15 ...

R15T24:  Kwava steps over the bodyguard and from a corner angle shoots at Saul, hitting him in the buttocks for 12. Saul Vancaskerkin goes limp in Apophis' grasp.

 R15T23:  Sol moves a little closer, but doesn't cross the intersection point to let Rod get in there if he wants.

 R15T19:   Eric , no danger appears to be coming from above. What do you do?

Ginny on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18. READIED to attack (no frills) if Saul comes around corner.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18. GRABBING Saul.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. GRAPPLED by Apohis!
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R15T19:  Eric goes back to the corridor, as far as he can without being a bother.

 R15T18.3:  Ginny hops forward on top of Bojask's dead body, but doesn't get in the way.

 R15T18:   Rod , what do you do?

Ozzy on deck, Apophis in the hole, Visto delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18. GRABBING Saul.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! POISON on key-stump. GRAPPLED by Apohis!
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R15T18:  Rushing to stand behind Apophis now that he’s actually injured,  Rodriguez will lay a hand on his eidolon to fix some of the damage (  9 healing  ).  ”He’s right Saul! You’re making this much harder than it needs to be!”  

No sooner than he says that than he sees Saul on the stairs but in Apophis' grasp, unconscious.

 R15T15:   Ozzy , what do you do?  Apophis currently has Saul in a grapple, but Saul appears to be unconscious.

Apophis on deck, Kwava in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18. GRABBING Saul.
Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! GRAPPLED by Apohis!
*  Blinded :The creature cannot see. It takes a –2 penalty to  Armor Class , loses its  Dexterity  bonus to  AC  (if any), and takes a –4 penalty on most  Strength – and  Dexterity -based skill checks and on opposed  Perception  skill checks. All checks and activities that rely on vision (such as reading and  Perception  checks based on sight) automatically fail. All opponents are considered to have total  concealment  (50% miss chance) against the blinded character. Blind creatures must make a DC 10  Acrobatics  skill check to move faster than half speed. Creatures that fail this check fall  prone . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R15T15:    ”Saul is down! I’ll restrain him someone make sure he isn’t dead or on his way there.”   Ozzy calls out as he reaches into his bag for his rope and begins to tie up Saul.

 R15T14:  Apophis delays, asking Rodriguez,   "We ending him?"  
 End Round 15, Begin Round 16...

R16T24:  Kwava and Ganmeed double move to the far northern end of the corridor.

 R16T23:  Sol moves over to the same square as Saul, standing over him, before checking him out.   "Actually, this tough old bastard isn't bleeding out, but he's definnitely comatose."  
 R16T19:   Eric , what do you do?

Ginny on deck, Rod in the hole, Visto/ Apophis delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Ganmeed: 23.5.
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18. GRABBING Saul. DELAYING!!!
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! GRAPPLED by Apohis! STABLE!!! Tied up with Ozzy's silk rope.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R16T19:  Eric gets closer to where the action was, though the fight seems to be over now. He stands astride the fallen bodyguard to peer around the corner to the stairs to see that Saul is unconscious and is being tied up by Ozzy.

 R16T18:  Rod, combat appears to be over. Apophis is currently holding Saul while Ozzy ties him up. What do you do?

Ozzy on deck, continuing to tie up Saul; Apophis in the hole, holding Saul; Visto delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Ganmeed: 23.5.
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3. DELAYING!!!
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18. GRABBING Saul.
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! GRAPPLED by Apohis! STABLE!!! Tied up with Ozzy's silk rope.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R16T18:  Rodriguez turns to his eidolon,  ”Sorry buddy,  maybe later. We need to get some answers first. Should we heal him, or  let him let him wake up on his own? It seems like the latter might take a  while.”   Rodriguez stretches and pulls out a waterskin, casting a spell on it.   "Anyone want a drink?”  
 R16T15:   Ozzy  finishes tying up Saul, and Apophis releases him.

 R16T14:    "We done today, or looking northern doors?"   Apophis asks Rod.

 End Round 16, Begin Round 17 ...

R17T24-23.5:  Kwava and Ganmeed delays ...

 R17T23:  Sol shrugs.   "Any other place, I would have him face justice, but there is no such thing in Riddleport. But I don't like being party to murder if we didn't kill him outright. I say we keep him tied up for now, and see what we can find. He had a hell of a talent pool that left him or were killed, so I'm wondering what it is around here that maybe he was hiding, since technically I was a junior partner with the others. First, though, I am going to check out those other fallen people."  

He moves out of the stairwell past Eric, and then looks down at the bodyguard.    "I can't tell how he's doing? Visto, you wanna look at this guy? I'm only the most basic of battlefield medicine, not a skilled healer. Hey, Eric, can you step off him please so Visto can get to him?"  
 R17T19:   Eric , what do you do?

Rod on deck, Ozzy in the hole, Visto/ Kwava + Ganmeed/ Ginny delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING!!!
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-8:12).  
Huginn: 18.3. DELAYING!!!
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18.
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R17T19:  Eric steps off him, getting toward the closest door in case of unwanted visitors.

 R17T18:   Rod , you don't seem to have any takers. What do you do?

Ozlech on deck, Apophis in the hole, Visto delaying (but was verbally prompted) ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING!!!
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-9:12).  
Huginn: 18.3. DELAYING!!!
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18.
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R17T18:  Rodriguez will shrug and take a swig from the skin before offering some to Apophis as well, who denies any.   ”Best of luck with the first aid. I’ll just stay here and guard the prisoner, yell if you need me.”    Rodriguez then takes a seat next to the unconscious Saul.

 R17T15:   Ozlech , what do you do?

Apophis on deck, Sol in the hole, Visto delaying (but verbally prompted) ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING!!!
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-9:12).  
Huginn: 18.3. DELAYING!!!
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15.  Spirit sensing stance  active.
Apophis: 14.  Shield  til R31T18.
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R17T17:  Visto answers Sol's request by heading over to where the fallen  bodyguard is laying, and starts checking him to determine his condition. Visto is unable to tell if the bodyguard is dead or just comatose.

 R17T15:  Ozzy disarms Saul of his key prosthesis. It not only  deprives Saul of a weapon, but Ozzy is willing to bet the key serves a  function outside of battle as well.

 R17T14:  Apophis just chills out (delays) ...

 End Round 17, Begin Round 18 ...

R18T23:  Sol moves north, and verifies that Old Scratch is dead.

 R18T19:   Eric , what do you do?

Rod on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING!!!
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-9:12).  
Huginn: 18.3. DELAYING!!!
Rodriguez: 18.
Visto: 17. Akashic bond (Ferocity) w/ Eric.
Ozlech: 15.  Spirit sensing stance  active. Holding Saul's key prosthetic.
Apophis: 14.  Shield  til R31T18. DELAYS!!!
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope. Key prosthetic removed.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R18T19:  While the others are tying up the survivors and the mob boss, Eric starts searching, opening the door next to him. Inside is a very messy living area with little of interest immediately noticeable.

 R18T18:   Rod , what do you do?

Visto on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING!!!
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-10:12).  
Huginn: 18.3. DELAYING!!!
Rodriguez: 18.
Visto: 17. Akashic bond (Ferocity) w/ Eric.
Ozlech: 15.  Spirit sensing stance  active. Holding Saul's key prosthetic.
Apophis: 14.  Shield  til R31T18. DELAYS!!!
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope. Key prosthetic removed.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R18T18:  Rodriguez stays put, keeping an eye on the prisoners for now.

 R18T17:   Visto , what do you do?

Ozzy on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING!!!
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-10:12).  
Huginn: 18.3. DELAYING!!!
Rodriguez: 18. DELAYING!!!
Visto: 17. Akashic bond (Ferocity) w/ Eric.
Ozlech: 15.  Spirit sensing stance  active. Holding Saul's key prosthetic.
Apophis: 14.  Shield  til R31T18. DELAYS!!!
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope. Key prosthetic removed.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 
 OOC 
   Hans: 17. (-7:9). STABLE!!! 
Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
  Beyar: 4. (-3:9). STABLE!!!
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R18T17:    "Friend Rodriguez,"   says Visto.   "Visto is not sure about this man, and Visto will not let fear of fight-back keep me from saving him if he can be saved. Be careful."  

Visto sidesteps to an open spot, and lets soothing rain fall on the bodyguard's body, healing him for   9  , which heals most of his wounds. The man's eyes flutter open.

  "Friend, you were enemy, but Visto save you. Your Friend Saul is tied up and beaten. Please do not make Visto look bad with his mercy."  
 R18T15:   Ozlech , what do you do?

Bodyguard on deck, Sol in hole, Kwava/ Ganmeed/ Huginn/ Rod/ Apophis delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING!!!
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-10:12).  
Huginn: 18.3. DELAYING!!!
Rodriguez: 18. DELAYING!!!
Visto: 17. Akashic bond (Ferocity) w/ Eric.
Ozlech: 15.  Spirit sensing stance  active. Holding Saul's key prosthetic.
Apophis: 14.  Shield  til R31T18. DELAYS!!! 
Beyar: 4. (9:9). PRONE!!! No weapon in hand.

 OOC  
   Hans: 17. (-7:9). STABLE!!! 
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope. Key prosthetic removed.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
[QUOTE=lostsole31;25197391] R18T17:    "Friend Rodriguez,"   says Visto.   "Visto is not sure about this man, and Visto will not let fear of fight-back keep me from saving him if he can be saved. Be careful."  

Visto sidesteps to an open spot, and lets soothing rain fall on the bodyguard's body, healing him for   9  , which heals most of his wounds. The man's eyes flutter open.

  "Friend, you were enemy, but Visto save you. Your Friend Saul is tied up and beaten. Please do not make Visto look bad with his mercy."  
 R18T15:  Ozlech waits to see what the bodyguard does in response to Visto's offer of mercy.

 R18T4:    "Uh, just gonna sit up, not standing or nothing,"   the man says.   "But I'm a bodyguard, which means keep him safe. If you tied him up, I guess that counts as safe?"  
 End Round 18, Begin Round 19 ...

R19T23:  Sol moves north, asking Kwava to move some, who obliges. Sol calls out.   "Can't tell about this woman here, Visto!"  
 R19T19:   Eric , what do you do?

Visto on deck, Beyar on deck, mostly everyone else delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Ganmeed: 23.5.
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
 Pink Thief: 18.5. (-10:12).  
Huginn: 18.3. DELAYING!!!
Rodriguez: 18. DELAYING!!!
Visto: 17. Akashic bond (Ferocity) w/ Eric.
Ozlech: 15.  Spirit sensing stance  active. Holding Saul's key prosthetic. DELAYING!!! 
 Apophis: 14.  Shield  til R31T18. DELAYING!!! 
Beyar: 4. (9:9). PRONE!!! No weapon in hand.

 OOC  
   Hans: 17. (-7:9). STABLE!!! 
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope. Key prosthetic removed.
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
 R19T19:  Still on guard, Eric moves to the next door, opening it as well, reaching past Kwava to open it an angle in doing so. Because he opened it an angle with Kwava in the way, he doesn't see too much, though he thinks he spies a wine rack. A subtle, musty odor wafts out that underlies the spoiled, sweet stench of wine.

 R19T17:    "Foe Saul is defeated, but alive. Visto does  not wish to kill, nor to allow Friends to kill if surrender is possible.  As long as Bodyguard does not attack others, Visto promises Friends  won't hurt him. Now, Visto must see to others."   Visto then  heads towards the next fallen foe, invoking his rain on this one to heal  her wounds. Assuming the healing is enough to bring her to  consciousness, he will address her next. He has to double move to her.

 Combat Ends ... 

Visto and Sol switch places. The woman miraculously stabilized very close to death, though her male counterpart died of his wounds. Visto invokes his rain on the woman to heal her wounds. As she comes to consciousness fully healed, Visto chides her,   "Friend, you have been beaten by Visto and his  Friends. Visto does not wish to bring death to others. Foe Saul has been  defeated and tied up, but alive. As long as you do not attack Visto or  Friends, Visto promises that Friends will not harm you. Please do not  make Friends regret Visto's Mercy."  

She nods, and sees she hasn't been tied up.   "What now?"   she asks.

 
 Spoiler: Battle Tracker 

Kwava: 24. Failed to recognize the troglodyte stench.
Ganmeed: 23.5.
Sol: 23.
Eric:  19.  Feather step  on Eric for 30 minutes (ignore difficult terrain).
*  Akashic bond gives +4 insight bonus to damage (currently).
*   Inner Sphere Stance  (+2 dodge bonus AC, +2 Will saves).
Huginn: 18.3. DELAYING!!!
Rodriguez: 18. DELAYING!!!
Visto: 17. Akashic bond (Ferocity) w/ Eric.
Ozlech: 15.  Spirit sensing stance  active. Holding Saul's key prosthetic. DELAYING!!! 
 Apophis: 14.  Shield  til R31T18. DELAYING!!! 
 OOC  
 Pink Thief: 18.5. (12:12).  
Hans: 17. (-7:9). STABLE!!!
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope. Key prosthetic removed.
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!!
  Beyar: 4. (9:9). PRONE!!! No weapon in hand. 
 
 
 DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
Sol and Visto alight on the pit floor below. When they get there, they hear a squealing grunt from the southwest.

 Round One ...

R1T23:   Visto , it is all dim light down here because the torches haven't been lit to go low enough for a pit fight right now. You see something large and barrel-shaped in the southwestern corner. The ceiling height down here is 15'. What do you do?

 
 Spoiler: Battle Tracker 

Visto: 23.
Apophis: 22.
Rod: 21.
Ozzy: 19.
Sol: 16.
Ginny: 12.
Pigsaw: 8.
Eric: 7.
 
lostsole31
 R1T23:  With no active aggression, Visto waits for Sol to lead the way, paying no mind to the squeals.

 R1T16:    "Boar!"   calls out Sol.   "Tough, hard to kill, mean as hell ... boar!"  

He throws a bomb that lights up a scarred, grizzly, terrible-looking boar. It is a crit that nails the boar in the snout for  19 fire ! Sol flies up 10'.

 R1T8:   With one target moved away, the boar launches itself forward to charge Visto. It leaps up, and gores Visto in the neck for  6 .

 End Round One, Begin Round 2 ...

R2T23:   Visto , as you've been directly attacked. Do you come out of delay?

Apophis on deck, Rod in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 23. DELAYING!!!
Apophis: 22.
Rod: 21.
Ozzy: 19.
Sol: 16.
Ginny: 12.
Pigsaw: 8. (9:28). Charged.
Eric: 7.
 
lostsole31
 R2T23:  Now that the boar has attacked, Visto allows the rush of combat to  overtake him, and immediately pushes himself upward into the air, hoping  to avoid the followup strike as he does. But Hope is not on the menu as the boar crits his right shin for  12 . Once clear of the boar, though, Visto focuses his energy and then creates the sound of thunder past the boar, hoping to disorient it, but it only takes   4 sonic  .

 R2T22:   Apophis  looks to Rod, delaying ...

 R2T21:   Rodriguez , what do you do?

Ozzy on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 23.
Apophis: 22.  DELAYING!!!
Rod: 21.
Ozzy: 19.
Sol: 16.
Ginny: 12.
Pigsaw: 8. (5:28). Charged.
Eric: 7.
 
lostsole31
 R2T21:  Rodriguez will rub his hands together and cast a spell on Apophis to sharpen his fangs. He will then shout,    ”Apophis, tear that pig to bits! Hit em’ with the aerial pounce we practiced!”   
 R2T20:  Apophis climbs off the sides of the overlooking catwalks to the underside of the catwalk supports, and carefully positions himself above the boar, ready to drop down.

 R2T19:   Ozzy , what do you do?

Sol on deck, Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 23.
Rod: 21.
Apophis: 20.  Magic fang .
Ozzy: 19.
Sol: 16.
Ginny: 12.
Pigsaw: 8. (5:28). Charged.
Eric: 7.
 
lostsole31
 R2T19:  
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Ginny head down and get it’s attention, then I’ll teleport in to hit it!”   
 
 Ozzy then waits for Ginny to attack.

 R2T18:  Ginny flies down and pecks the pig on the pelvis for  5  while puissantly parting ways from it.

 R2T16:  Sol hovers and tosses a bomb down at it and burns it for   10 fire  .

 R2T8:   The horribly wounded pig tries jumping up at Sol.

 R2T7:   Eric , what do you do?

Visto on deck, Rod in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 23.
Rod: 21.
Apophis: 20.  Magic fang .
Ozzy: 19.
Ginny: 18.
Sol: 16.
Pigsaw: 8. (-10:28).
Eric: 7.
 
lostsole31
 R2T7:  Eric jumps down in the arena, but it is not as graceful as hoped as it is a hard landing for  2  and he is prone. Eric stands up and the boar tries to gore him, but fails. Eric gets into stance.

 End Round 2, Begin Round 3 ...

R3T23:   Visto , what do you do? You are at a 10' altitude.

Rod on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 23.
Rod: 21.
Apophis: 20.  Magic fang .
Ozzy: 19.
Ginny: 18.
Sol: 16.
Pigsaw: 8. (-10:28).
Eric: 7.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
 
lostsole31
 R3T23:  Visto focuses again on the boar, creating another crack of thunder, and  then moves a small distance in order to keep himself in the air. But the crack of thunder is enough to drop the boar.

 Combat Ends ... 
 
 Spoiler: Battle Tracker 

Visto: 23.
Rod: 21.
Apophis: 20.
Ozzy: 19.
Ginny: 18.
Sol: 16.
Pigsaw: 8. (-10:28).
Eric: 7.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
 
lostsole31
 Administrative Tracking... 
 
 Spoiler: Battle Tracker 
 
 OOC  
   Hans: 17. (-7:9). STABLE!!! 
 Saul Vancaskerkin: 10.  Potion of barkskin +2 . BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope. Key prosthetic removed.
*  Blinded :The creature cannot see. It takes a –2 penalty to    Armor Class   , loses its    Dexterity    bonus to    AC    (if any), and takes a –4 penalty on most    Strength   – and    Dexterity   -based skill checks and on opposed    Perception    skill checks. All checks and activities that rely on vision (such as reading and    Perception    checks based on sight) automatically fail. All opponents are considered to have total    concealment    (50% miss chance) against the blinded character. Blind creatures must make a DC 10    Acrobatics    skill check to move faster than half speed. Creatures that fail this check fall    prone   . Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
 Blue Thug: 7. (-7:9). STABLE!!!
 Brown Thug: 6. (-3:9). STABLE!!! 
 
  DEAD 
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.
 
lostsole31
Visto descends into the darkness. The light above little helps lighting below, other than being able to look up to see the indirect light from Sol's sunrod. After 20', Visto finally descends to the bottom, but can't really see the bottom.

What now?

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23.
Huginn: 22.
Ozzy: 15.
Apophis: 14.
Sol: 13.
Swamp Barracuda (Black): 12.
Rodriguez: 11.
Visto: 8.
Eric: 4.
 
lostsole31
 Surprise Round ...

S23:   That one larger splash now includes a second splash.

 S12:   Something slams into Visto's chest and takes a bite out of him for  7 .

 Round One ...

R1T23:  From another direction, Visto gets bit in the belly for  8 .

 R1T15:   Ozzy , what do you do? What do you direct Ginny to do? There is obviously something distressing going on down there.

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23.
Ozzy: 15.
Apophis: 14.
Sol: 13.
Swamp Barracuda (Black): 12. Charged.
Rodriguez: 11.
Visto: 8. Disoriented (prone).
Eric: 4.
 
lostsole31
 R1T15:  Ozzy will approach the edge and shine the light pouring from his eyes and mouth down towards where Visto was.   "Ginny, go help Visto out."   Ozlech says as he examines what Visto faces below. 
 Spoiler: Ozzy 
Visto is in a sizeable pool of water, and there is splashing in the water near Visto, though he can't put eyes on target as the bright light is reflected back rather than penetrating.
 
There is a telepathic response... 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "Two creatures in the water. Some type of subterranean fish? I dunno."   
 

 R1T14:  Apophis delays, looking anxiously at Rod.

 R1T13:  Sol steps out over the ladder and down, getting to the bottom of the ladder below and to the side. He calls up,   "Limited space at the bottom! Visto is getting attacked in the water by something!"  
 R1T12:  One of the water creatures swims around Visto so he is now surrounded. He gets bit in the head by something for  6 .

 R1T11:   Rod , what do you do? What do you have Apophis do?

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23.
Ozzy: 15.
*  Ginny: 14.9.
Apophis: 14. DELAYING.
Sol: 13.
Swamp Barracuda (Black): 12.
Rodriguez: 11.
Visto: 8. Disoriented (prone).
Eric: 4.
 
lostsole31
 R1T11:  Rodriguez begins chanting furiously as he shouts an order to Apophis.   ”Apophis,  try to pounce on one from up here! As long as you hit him he’ll break  most of the fall. If you can’t see em’, starting climbing down!”   Rodriguez can't get close to the ladder, and just looking down from where he is doesn't offer much as the sinkhole itself cuts off what one can see.

 R1T10:  Apophis moves to the ladder, climbs down to the bottom, and opens a space at the bottom.

 R1T8:   Visto , you are "disoriented" ... which is the underwater version of "prone." Also, you are underwater just below the surface. What do you do?

Eric on deck (do you take the raging song?), bogey in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23.
Ozzy: 15.
*  Ginny: 14.9.
Sol: 13.
Swamp Barracuda (Black): 12.
Rodriguez: 11.
Apophis: 10.
Visto: 8. Disoriented (prone).
Eric: 4.
 
lostsole31
 R1T8:  Visto does his best to right himself in the water, first, but before doing so he is attacked from both sides for his trouble. His back gets bitten for  4 , and something gnoshes on his right shoulder for  7 . He still manages to right himself, but then he tries to swim to the surface. Being a creature of the air and not being strong, however, is evident as he sinks now. Visto is also finding that he needs to be careful so as not to run out of air. Luckily, when he landed in the water, his wings had furled out enough to give him a momentary gasp and re-influx of a full lungs' worth of breath ... and while he can't swim, Visto can hold his breath far better than his peers.

 R1T4:   Eric , what do you do?

Bogey on deck, Ozzy/Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. AOO used.
Ozzy: 15.
*  Ginny: 14.9.
Sol: 13.
Swamp Barracuda (Black): 12. AOO used.
Rodriguez: 11.
Apophis: 10.
Visto: 8. Hold Breath (34).
Eric: 4.
 
lostsole31
 R1T4:  "  Yoohoo, water fight!  " Eric calls before stepping to the edge, taking a deep breath, and jumping into the water where it didn't seem to be as much churning.

Though he jumps feet-first, it is a controlled jump, so when he lands he only takes  3 NL + disoriented , but at least he doesn't expel his air. His body harmlessly impacts Visto directly beneath him! Eric finds himself being flanked by two fishes AND disoriented (underwater version of prone) and is unable to take up a stance but lashes out wildly at one of the bitey-fish.

 End Round One, Begin Round 2 ...

R2T23:  Eric gets bit in the left shoulder for  5 , and then smacked in the head by a tail for  2 .

 R2T15:  Ozzy, it is lonely up here now. What do you do? Ginny does not have eyes on target.

Sol on deck, bogey in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23.
Ozzy: 15.
*  Ginny: 14.9.
Sol: 13.
Swamp Barracuda (Black): 12. AOO used.
Rodriguez: 11.
Apophis: 10.
Visto: 8. Hold Breath (34).
Eric: 4. Hold Breath (28). DISORIENTED!!!
 
lostsole31
 R2T15:  Ozzy turns around and steps onto the ladder. He feels a wave of vertigo throwing him off as he looks between his feet below him at the scene, and realizes he is a bit higher up than expected. After giving a mind to akashic defense, he tepidly begins to climb down the ladder. 
 Spoiler: Ozzy 
You didn't say you were attempting an accelerated climb, which is good, because your first Climb check would have had you falling if you tried. As it is, you stalled out on the first attempt, and then got 5' down on the next try.
 

As that is happening, Ginny flies over the pool and informs Ozzy. 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
  "Okay, two big fish attacking Eric, who might have fallen on Visto? I can't see Visto anymore. But they're all underwater right now."  
 

 R2T13:  Sol, who can't swim, delays ...

 R2T12:  Eric gets bit in the belly by a second fish for  5 , and then its tail hits him in the knee for  6 .

 R2T11:   Rod , do you continue your raging song? What do you do? You don't really have a good handle on the battle below the surface of the water other than a lot of churning and splashing from your vantage.

Apophis on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23.
Ozzy: 15. 15' up on ladder.
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12.
Rodriguez: 11.
Apophis: 10.
Visto: 8. Hold Breath (34).
Eric: 4. Hold Breath (28). DISORIENTED!!!
 
lostsole31
 R2T11:  Rodriguez moves to the ladder and gets onto the ladder at the top, but can't move past Ozzy who is right below him.

 R2T10:  Apophis continues to take the raging song, adjusts his position on the tiny "beach" and jumps into the water, being sure to swim at the top to keep hearing the song. He is unable to land a good bite on the fishy nearest him.

 R2T8:   Visto , you are no longer "disoriented," but you aren't doing a good job of swimming as you are 10' below the surface, and now Eric is directly above you, as well as fishies to each side and Apophis to another side. You can't get the benefit of the song here. What do you do?

Eric on deck, Silver on deck ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23.
Ozzy: 15. 15' up on ladder.
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12.
Rodriguez: 11. 20' up on ladder. RAGING SONG!
Apophis: 10. Taking Raging Song!
Visto: 8. Hold Breath (34).
Eric: 4. Hold Breath (28). DISORIENTED!!!
 
lostsole31
 R2T8:  Visto actually does a good job of getting out from under anything else, but in doing so he opens up attack from both of the fish. He gets bit by both fish for  12  total. Visto keeps trying to swim, this time to get towards the surface, and fails miserably. He sinks another 5' with the only benefit is he is now too far from the fish for them to attack unless they give chase.

 R2T4:   Eric , you are currently 5' below the surface and unable to benefit from the warbles of Rod's raging song that is barely heard. You are being flanked by two fish-like creatures. Visto is no longer underneath you, but to the side and out of reach. You are "disoriented," which means you suffer all the penalties of being prone until you spend a MA to right yourself. The two fish just attacked Visto and their attention is on him, so you should be safe if you should try that. You are currently holding your breath. What do you do?

Fish to the south on deck, Ozzy/ Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. AOO used.
Ozzy: 15. 15' up on ladder.
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. AOO used.
Rodriguez: 11. 20' up on ladder. RAGING SONG!
Apophis: 10. Taking Raging Song!
Visto: 8. Hold Breath (32). 15' depth.
Eric: 4. Hold Breath (28). DISORIENTED!!!
 
lostsole31
 R2T4:  Eric rights himself, trying to get into a defensive stance - but discovering that he doesn't know how to effectively do that in the water. Still, he unleashes his ancestral thirst for blood at the fish closer to the wall. As with his failure to adopt a stance underwater, his weapon is not made for aquatic combat. He manages to poke his target for 4, but that is more of intuitive combat than any good martial technique, and Eric feels no benefit for his efforts as he then sinks 5' (10' below surface).

 End Round 2, Begin Round 3 ...

R3T23:  The other fish, the one to that is more in open water, bites down at Eric's upper left arm for  4 , and then hits the dhampir ineffectually with its tail.

 R3T15:   Ozzy , you are 15' up on the ladder. Do you accept the raging song? What do you do?

Fish to north on deck, Rod in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. (32:32).
Ozzy: 15. 15' up on ladder.
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32). AOO used.
Rodriguez: 11. 20' up on ladder. RAGING SONG!
Apophis: 10. Taking Raging Song!
Visto: 8. Hold Breath (32). 15' depth.
Eric: 4. Hold Breath (26).
 
lostsole31
 R3T15:  Drawing strength from Rod's song, Ozzy quickly climbs down the rest of the way, gets into a stance that spells doom for his enemies, and then tries to spear the closest fish. He  thinks  it might be in range, but the punching the spear into water doesn't hit anything ... either because the fish is too fast; the refraction threw off Ozzy's expectation of its depth; or normal refraction threw off his precision; or a combination of these factors.  Ginny circles over the water, unable to really contribute.

 R3T13:  Sol, standing next to Ozzy, comes out of delay to move to the other side of the lake to let light wash over the whole cavern and to give Rod a space to go to when he gets down.

 R3T12:  The fish to the north bites Eric in the neck for  8  and follows up with a tail slap to his upper arm for  7 .

 R3T11:   Rod , you are currently doing your raging song. You are at the top of the ladder. What do you do?

Apophis on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. (32:32).
Ozzy: 15. Taking Raging Song!  Aura of misfortune .
*  Ginny: 14.9.
Sol: 13.
Swamp Barracuda (Black): 12. (28:32).
Rodriguez: 11. 20' up on ladder. RAGING SONG!
Apophis: 10. Taking Raging Song!
Visto: 8. Hold Breath (32). 15' depth.
Eric: 4. Hold Breath (26).
 
lostsole31
 R3T11:  Continuing to chant powerfully, Rodriguez will start making his way down  the ladder as far as he can go. He shouts to his eidolon.  ”Get in close, the spirits can make good work of the fish!”   Rodriguez looks for an area of solid ground that isn’t underwater, though he is standing as close as he can right now to the action underwater.

 R3T10:  Apophis spirals his coils to tread water, but remains on the surface for the raging song before making a quick dart underwater to bite the nearby fish for  10 , and now grabbing it. Something happens as this is going down, and it looks like Apophis might be bleeding (  4 bleed  ) from mouth). At this point, to maintain a hold, Apophis is at the surface but his head is underwater.

 R3T8:   Visto , you are at a depth of 15'. Eric is adjacent to you (5' above and to the side). What do you do?

Eric on deck, Grabbed fish in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. (22:32). GRABBED by Apophis.
Ozzy: 15. Taking Raging Song!  Aura of misfortune .
*  Ginny: 14.9.
Sol: 13.
Swamp Barracuda (Black): 12. (28:32).
Rodriguez: 11. 20' up on ladder. RAGING SONG!
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). GRABBING Silver. Breath (25).
Visto: 8. Hold Breath (32). 15' depth.
Eric: 4. Hold Breath (26).
 
lostsole31
 R3T8:  Visto continues to try to swim to the surface. He feels very  uncomfortable under the water as it is, and doubly so since there's  fighting going on. He panics and tries to go as fast upwards as possible, expelling too much air for the effort, and sinking another 5', now out of reach of Eric.

 R3T4:  Eric, you are currently at a depth of 10', with the fish on either side of you, 5' above you. You realize your unfamiliarity with the terrain completely botches stances and maneuvers, and without keeping an eye to swimming each round (a MA), you will just continue to sink. What do you do?

"Silver" on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. (22:32). GRABBED by Apophis.
Ozzy: 15. Taking Raging Song!  Aura of misfortune .
*  Ginny: 14.9.
Sol: 13.
Swamp Barracuda (Black): 12. (28:32).
Rodriguez: 11. 20' up on ladder. RAGING SONG!
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). GRABBING Silver. Breath (25).
Visto: 8. Hold Breath (30). 20' depth.
Eric: 4. Hold Breath (26).
 
lostsole31
 R3T4:  Not really in a position to fight back, nor really able to swim up  effectively, Eric goes on the defensive, trusting his allies to open the  way. He sinks 5'.

 End Round 3, Begin Round 4 ...

R4T23:  Silver bites Apophis for  9 .

 R4T15:  Ozzy, you are currently taking the raging song. What do you do?

Sol on deck, "Black" (fish to north) in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. (22:32). GRABBED by Apophis.
Ozzy: 15. Taking Raging Song!  Aura of misfortune .
*  Ginny: 14.9.
Sol: 13.
Swamp Barracuda (Black): 12. (28:32).
Rodriguez: 11. 20' up on ladder. RAGING SONG!
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). GRABBING Silver. Breath (25).
Visto: 8. Hold Breath (30). 20' depth.
Eric: 4. Hold Breath (24). TD. 15' depth.
 
lostsole31
 R4T15:  Moving along the shore, Ozzy moves to clear the nearest land for the  fighters in the water to return to, and, reluctantly, enters the water  south of the conflict to help. Holding his breath and submerging  underwater (and no longer benefiting from the rage song), Ozzy attempts to stab at the southern fish with his akashic  spear for   9 akashic   while keeping his other hand braced against land. Ginny flies around, circling above her master's general position.

 R4T13:  Sol, helpless, delays but otherwise keeps his sunrod held over the water to light the water and the area as best as possible.

 R4T12:  Black swims down just a little to attack Eric from above, biting Eric right in the ear w/ a light crit wound for  16 . This is enough for Eric to expel his air and go limp, bleeding into the water. The fish is to into its attack and continues with a tail slap against Eric's head for  4 .

 R4T11:   Rod , do you maintain your raging song? What do you do?

Apophis on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. (13:32). GRABBED by Apophis.
Ozzy: 15.  Aura of misfortune . At surface, but head underwater. Hold breath (31).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Rodriguez: 11. 20' up on ladder. RAGING SONG!
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). GRABBING Silver. Breath (25).
Visto: 8. Hold Breath (30). 20' depth.
  Eric: 4. Breath lost. DYING!!! 
 
lostsole31
 R4T11:  In between chants, Rodriguez shouts to his eidolon   ”Pull, up, fish!”   he then delays.

 R4T10:  Apophis takes   1 bleed   from the mouth. He coils out of the water and onto the ledge, carrying the fish so that Rod could attack it if desired.

 R4T8:   Visto , you are 20' underwater, and Eric is limp just above you. What do you do?

Eric on deck, Silver on deck, Rod delaying ...

 
 Spoiler: Battle Tracker 

Swamp Barracuda (Silver): 23. (13:32). GRABBED by Apophis.
Ozzy: 15.  Aura of misfortune . At surface, but head underwater. Hold breath (31).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Rodriguez: 11. RAGING SONG! DELAYING!!!
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). GRABBING Silver. Breath (25).
Visto: 8. Hold Breath (30). 20' depth.
  Eric: 4. Breath lost. DYING!!! 
 
lostsole31
 R4T9:  Rodriguez comes out of delay shouting to Sol,   "Sol! Bomb this thing! Apophis won’t be hurt by the fire!”   His chants rising in volume, Rodriguez brings down his guisarme on the beached fish, hitting it soundly  13 , disabling it! A ghostly maenad screams and bites the fish for   7 NE  , dropping it.

 R4T8:  Visto, you are 20' underwater, and Eric's limp form is above you. What do you do?

Eric on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

  Swamp Barracuda (Silver): 23. (-7:32). GRABBED by Apophis. DYING!!! 
Ozzy: 15.  Aura of misfortune . At surface, but head underwater. Hold breath (31).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). GRABBING Silver. Breath (25).
Rodriguez: 11. RAGING SONG!
Visto: 8. Hold Breath (30). 20' depth.
  Eric: 4. Breath lost. DYING!!! 
 
lostsole31
 R4T8:  Visto might be struggling to swim, but he still can tell that Eric is  hurt. He draws out his Akashic power from Eric and redirects it into his  friend's wounds, allowing them to start closing up. After making contact  with his friend, Visto tries again to swim upward, still extremely  uncomfortable under the water, but managing to get at level with Eric, just as ...

 R4T4:  Eric's bleeding stops as he gains 5 healing, but is still unconscious. Unable to breath taken out of him, he is at round one of drowning. He drifts down another 5', so that he and Visto have effectively swapped vertical positions.

 End Round 4, Begin Round 5 ...

R5T15:   Ozzy , what do you do? You don't really see anything going on underwater.  Ginny is flying next to you. Do you take the raging song this round?

Black fish on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

  Swamp Barracuda (Silver): 23. (-8:32). GRABBED by Apophis. DYING!!! 
Ozzy: 15.  Aura of misfortune . At surface, but head underwater. Hold breath (31).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). GRABBING Silver. Breath (25).
Rodriguez: 11. RAGING SONG!
Visto: 8. Hold Breath (30). 15' depth.
  Eric: 4. FH5 til R9T8. Round one of drowning complete. 20' depth. 
 
lostsole31
 R5T15-14.9:  With the defeat of one of the fish completed, Ozzy will take a breath and submerge under the water to see the situation. Visto is slowly, very badly, swimming upwards (15' depth), and below him is a limp Eric (20' depth) and you don't even see the double-bladed spear. Ten feet below the surface, by the northeastern wall, and threatening Visto is another of these ugly, toothy fish. The other thing Ozzy notices is that this "pool" is more of a filled-in chimney as the bottom funnels to a large hole below whose extent you cannot determine.

Ozzy pops up his head and shouts,   "Eric needs help NOW!"  

He concentrates and puts his head back under after a breath, but finds that even with the wall there for partial balance, he is unable to use his  fading strike  for some reason. But in the attempt has let go of the wall, and sinks five feet under the surface.

Ginny sets down.

 R5T12:  Sensing an easy meal, Visto sees the fish dart down from above him to below him as it bites Eric for  8 , and then tail slaps him for  6 .

 R5T10:   Apophis , suffers   1 bleed   from the mouth. He releases his grappling bite on the beached fish and then goes underwater, no longer getting the raging song, wriggling his way in the water towards Eric.

 R5T11:  Rod, nobody else is taking, or can take, your raging song right now. Do you maintain it? What do you do?

Visto on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

  Swamp Barracuda (Silver): 23. (-8:32). GRABBED by Apophis. DYING!!! 
Ozzy: 15.  Aura of misfortune . Depth 5'. Hold breath (31).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). Breath (24). Depth 5'.
Rodriguez: 11. RAGING SONG!
Visto: 8. Hold Breath (30). 15' depth.

 
lostsole31
 R5T11:  To angry with the way this whole thing has been going to stop, Rod amplifies his song as he skewers the fish on land with a coup de grace. When his maenad spirits don't bother with the gutted fish, he knows this thing is finally dead.

 R5T8:  Visto, what do you do? You know enough about animal predators that either Eric will be seen as a meal and the last fish will try to depart with him; or everyone is seen as encroaching on its territory and it will attack until it is dead. You are 15' below the surface, holding your breath. Eric looks to be in a very bad way, and you had previously dropped him from your akashic bond.

Ozzy/ Ginny on deck ...

 
 Spoiler: Battle Tracker 

Ozzy: 15.  Aura of misfortune . Depth 5'. Hold breath (31).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). Breath (24). Depth 5'.
Rodriguez: 11. RAGING SONG!
Visto: 8. Hold Breath (30). 15' depth.

 DEAD 
Eric. Swamp Barracuda (1).

 
lostsole31
 R5T8:  Visto easily latches onto Eric, but all of his effort can't pull him up. In fact, they both sink as Eric's weight and equipment threaten to plunge Visto to the bottom of whatever this subterranean pool may have.

 End Round 5, Begin Round 6 ...

R6T15:  Ozzy finds that in the water he can't maintain his stance (loses  aura of misfortune ) as it is a completely alien environment for him. What does he do? He sees Visto unable to take Eric's weight as they both sink.

Fish on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 15. Depth 5'. Hold breath (31).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Apophis: 10. Taking Raging Song! Bleeding mouth (1d6/rd, DC 20 Heal to stop). Breath (24). Depth 5'.
Rodriguez: 11. RAGING SONG!
Visto: 8. Hold Breath (28). 20' depth. Holding Eric and sinking because he has no chance of carrying that weight.

 DEAD 
Eric. Swamp Barracuda (1).

 
lostsole31
 R6T15:  Ozzy considers swimming down to aid his drowning allies, but his lack of  ability and the nearby fish dissuade him from following through. Ozzy  attempts to make for the surface and shore. Ozzy .... right next to the wall of the ground ... splashes around and sinks farther down.

Ginny is looking right into the water, seeing this. 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "Use the wall and 'climb' up, but using the water to help kick and propel you, too!"   
 

 R6T12:  The fish thought it was about to just stroll off with a meal, but now it has a competitor. This strange, feather-winged creature obviously wants to eat the creature it worked so hard to ambush and hunt, and it's not having any of that. The fish's meal is dragging his competitor down, though, and is unable to move out of the way when it bites Visto for  9 , though the tail slap is stopped by the leather armor. The fish then gets to Visto's level.

 R6T10:  Apophis takes   1 bleed   from the mouth. Unlike the rest of the party, Apophis is at least understands the fundamental of swimming; that, or his sinuous body makes it seem that way. He swims over to above the fish.

 R6T9:   Rod , do you maintain the raging song? There is nobody that can make use of it, and no enemy to attack. What do you do?

Visto on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 15. Depth 10'. Hold breath (29).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Apophis: 10. Bleeding mouth (1d6/rd, DC 20 Heal to stop). Breath (22). Depth 5'.
Rodriguez: 9. RAGING SONG!
Visto: 8. Hold Breath (28). 20' depth. Holding Eric and sinking because he has no chance of carrying that weight.

 DEAD 
Eric. Swamp Barracuda (1).

 
lostsole31
 R6T9:  After letting out some anger on the beached fish, Rodriguez stops his  song and focuses on Apophis. As wounds begin appearing on his body, some  of the serpent’s wounds close. After this, he takes a deep breath and  dives into the water. Swimming toward the melee with the fish, he sends  Apophis a telepathic message. 
 Spoiler: Rod &gt;&gt;&gt; Apophis 
   ”Get the fish. If you can, pull it out of the water”.   
 

 R6T8:   Visto , you are only going to get dragged under with Eric's weight. Worse, you can't even duck out of the way of an incoming attack, and you expend extra air in the effort. What do you do?

 End Round 6, Begin Round 15 ...

R15T15:   Ozzy , you are holding your breath at a depth of 10'. You panicked, but Ginny is right. It isn't assured, but you'll have some help if you use the wall to help move up upwards.

Fish on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 15. Depth 10'. Hold breath (29).
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Swamp Barracuda (Black): 12. (28:32).
Apophis: 10. Bleeding mouth (1d6/rd, DC 20 Heal to stop). Breath (22). Depth 5'.
Rodriguez: 9.
Visto: 8. Hold Breath (28). 20' depth. Holding Eric and sinking because he has no chance of carrying that weight.

 DEAD 
Eric. Swamp Barracuda (1).

 
lostsole31
 R6T8:  Visto doesn't want to drown, or leave his friend behind, but he can't  save anyone if he dies, so he lets go of Eric and begins heading to the surface.

 End Round 6, Begin Round 7 ...

R7T15:  Taking Ginny’s advice, Ozzy drops his spear of light letting it  dissipate and grabs the wall with both hands to climb it while kicking  with his feet to surface. He takes a breath, holding onto the side, but still in the water.

 R7T12:  The fish grabs onto Eric's body, and swims far faster below than any can get to it. There is no way you can catch it.

 R7T10:  Apophis takes   2 bleed   from the mouth. 
 Spoiler: Apophis &gt;&gt;&gt; Rod 
   "Boss, should I follow?"   
 

 Rod , what do you do? Do you answer Apophis?

 
 Spoiler: Battle Tracker 

Ozzy: 15.
*  Ginny: 14.9.
Sol: 13. DELAYING!!!
Apophis: 10. Bleeding mouth (1d6/rd, DC 20 Heal to stop). Breath (22). Depth 5'.
Rodriguez: 9.
Visto: 8. Hold Breath (26). 10' depth.

 DEAD 
Eric. Swamp Barracuda (1).

 
lostsole31
 Surprise Round ... 
 S13:  A small  stalactite hangs from the cavern ceiling, seemingly suffused with  strange crystalline veins and nodules. Without warning, its crystalline  elements begin glowing faintly and crackling with barely restrained  energy, just before those lights strobe out painfully to the eyes! Ginny and Apophis are both dazzled by the effect!

 S9:  Another of the stalactites, next to the first and both in front of and just above Ozzy also gives a strobing flare. This time, Visto, Ginny, and Rod are dazzled (and Ginny and Apophis both affected further).

 Begin Round One ...

R1T18:   Visto , you are dazzled right now. What do you do?

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
Sol: 16.
Ozzy: 14. DAZZLED til R3T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!!
DS1 (Red): 13. Can't flare again until R4T13.
Rodriguez: 12. DAZZLED til R2T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
DS2 (Blue): 9. Can't flare again until R1T9.
 
lostsole31
 R1T18:  With the rush of the attack and the threat of the creature he has  noticed, Visto's power over storms, muted as it may be within the  tunnel, starts to rage, and he brings it to bear upon the creature,  causing the sound of a crack of thunder to resound within the tunnel. A sudden peal of thunder then booms next to Red for   4 sonic + deafened  .

 R1T16:  Sol calls out,   "Darklands sentinels! Magic beasts, so physically tough. That flare you saw might be a visual alarm for others, but with Visto's thunder, I guess it doesn't matter. Immune to electricity. Sense vibrations in the ground."  

Sol concentrates, and a 4-foot sphere of fire appears in the tunnel right below a sentinel before the sphere pops upwards to burn Blue for   4 fire  . The flaming sphere drops back to the ground.

 R1T14:   Ozzy , you are currently dazzled. What do you do? What do you have Ginny do?

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
Sol: 16.  Flaming sphere  til R4T16.
Ozzy: 14. DAZZLED til R3T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!!
DS1 (Red): 13. (26:30). Can't flare again until R4T13. DEAFENED til R2T18!!!
Rodriguez: 12. DAZZLED til R2T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
DS2 (Blue): 9. (26:30). Can't flare again until R1T9.
 
lostsole31
 R1T14:  
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Attack Visto’s target!”   
 
Ginny darts off of Ozzy's shoulder to move forward aerobatically to give a vicious peck to the one sentinel for  5  before attempting a wingover and fails, falling to the ground. Because it is crowded where she is, she is still acrobatic in not getting hit by a counter attack, but she lands and stumbles and falls by Ozzy.

Ozzy channels Essence into his  spear and stabs at the nearest Sentinel with a strike (that hits against its stony shell) before ducking  back hopefully out of range of retaliation.

 R1T13:  Red reaches down to snap at the fallen raven, but being on the ceiling misjudges the distance and misses.

 R1T12:   Rodriguez , you are dazzled by the sparky lights, but can otherwise act normally. What do you do?

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
Sol: 16.  Flaming sphere  til R4T16.
Ozzy: 14. DAZZLED til R3T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! PRONE!!!
DS1 (Red): 13. (21:30). Can't flare again until R4T13. DEAFENED til R2T18!!!
Rodriguez: 12. DAZZLED til R2T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
DS2 (Blue): 9. (26:30). Can't flare again until R1T9.
 
lostsole31
 R1T12:  Rodriguez begins chanting fiercely, slamming the haft of his weapon on  the stone floor to make a backbeat. He pulls a water skin of alcohol off  his belt and holds it in his tail. He then moves as close as he can to  one of the creatures before shouting to his eidolon.  ”Go for the one straight to the north! Flank it if you can!”  

A screaming maenad tears her nails into the sentinel for   8 NE  .

 R1T10:  Apophis moves forward to try to get past the sentinels but fails, but at least he doesn't get burned by Sol's sphere for trying it. A screaming maenad wisping around him misses the sentinel.

 R1T9:  Blue shuffles north along the ceiling before letting loose with an arcing spark that hits Apophis for   6 electricity   (he doesn't appear harmed, though).

 End Round One, Begin Round 2 ...

R2T18:  Visto, do you take the rage song? You are dazzled. What do you do?

Sol on deck, Ozzy/ Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
Sol: 16.  Flaming sphere  til R4T16.
Ozzy: 14. DAZZLED til R3T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! PRONE!!!
DS1 (Red): 13. (13:30). Can't flare again until R4T13. DEAFENED til R2T18!!!
Rodriguez: 12. DAZZLED til R2T9!!! RAGING SONG (lesser spirit totem). Water skin held by tail.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
DS2 (Blue): 9. (26:30). Can't flare again until R1T9.
 
lostsole31
 R2T18:  Visto shakes off the power of the music, allowing the power of storms to  rage within him to empower him further, he launches another crack of  thunder upon his target. Maybe because the creature had been deafened previously, but just as it is shaking the effects of that last off, its reduced hearing helps protect it from the next peal of thunder to only take   4 sonic  .

 R2T16:  Sol has his flaming sphere jump up again, but his fiery emotions are not as good as his alchemical analysis, and this time the sentinel ducks out of the way as the sphere pops back down to the ground underneath it.

 R2T14-13.9:   Ozzy , you are still dazzled, and now Ginny is prone (and dazzled). What do you do? What do you have Ginny do?

Red on deck, Rod in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
Sol: 16.  Flaming sphere  til R4T16.
Ozzy: 14. DAZZLED til R3T9!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! PRONE!!!
DS1 (Red): 13. (9:30). Can't flare again until R4T13.
Rodriguez: 12. DAZZLED til R2T9!!! RAGING SONG (lesser spirit totem). Water skin held by tail.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
DS2 (Blue): 9. (26:30). Can't flare again until R1T9.
 
lostsole31
 R2T14-13.9:   
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Wait for my strike before standing!”   
 
Letting the hot-blooded emotions from the song fill him, Ozzy switches stance before letting loose a strike at Red, his dark focus and enraged strength carrying the strike through to hit the sentinel for  15 , which is enough for it to drop off the ceiling onto the floor, unmoving. Despite the screaming maenad's ghostly emanation from Ozzy, it bounces its fist against the sentinel's carapace.

A deep gloom forms around Ginny and she hops onto her legs as she caws angrily and pecks at the sentinel out of spite for  8 . Her maenad doesn't attack it.

 R2T12:   Rod , you are still dazzled, and singing a raging song while holding a waterskin with your tail. The remaining sentinel has a flaming sphere directly underneath it that doesn't show, so be careful. What do you do?

Apophis on deck, Blue in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
Sol: 16.  Flaming sphere  til R4T16.
Ozzy: 14. DAZZLED til R3T9!!! Accepted raging song!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!!
Rodriguez: 12. DAZZLED til R2T9!!! RAGING SONG (lesser spirit totem). Waterskin held by tail.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
DS2 (Blue): 9. (26:30). Can't flare again until R1T9.
 
lostsole31
 R2T12:  Rodriguez takes a swig of the mead in his waterskin. Seemingly  invigorated, he barely pauses his chanting even to breath. He moves to  the north east of Apophis pointing his weapon at the creature. His maenad strikes the sentinel for   9 NE  .

 R2T10:  Apophis is still dazzled and taking the raging song, and slithers forward to create a fighting line with his master. He lashes out to bite the sentinel through its rocky hide for  9 , but does not grab on. His tail slap then smacks the creature for  8 , which disables the creature.

 R2T9:  The creature, doomed as it is, scuttles back along the ceiling just enough to begin a chargeup of electricity. Rod tries to stop it with his guisarme, but misses. An arc reaches out to strikes Rod in his upper left thigh for   4 electricity  . Wounded and exhausted, the creature falls to the ground, taking  4  from the impact, and is not moving.

 End Round 2, Begin Round 3 ...

R3T18:   Visto , what do you do? You are still dazzled from the after effects of strobing.

Sol on deck, Ozzy/ Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
Brown Trog: 17. (20:20).
Sol: 16.  Flaming sphere  til R4T16.
Ozzy: 14. DAZZLED til R3T9!!! Accepted raging song!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!!
Red Trog: 13. (20:20).
Rodriguez: 12. DAZZLED til R2T9!!! RAGING SONG (lesser spirit totem) [he'll be nauseated for 1 round after song ends]. Waterskin held by tail.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
DS2 (Blue): 9. (-5:30). Can't flare again until R1T9. DYING!!!
Blue Trog: 7. (20:20).
Green Trog: 3. (20:20).
 
lostsole31
 R3T18:  The power of storm continues to rage within Visto, but the power of his  veil has reached its limit. Nonetheless, he draws upon that veil and  launches another crack of thunder by the dying creature, which is now dead for sure.

 R3T17:  A troglodyte double moves in, having come from the west, to now stand before Rod.

 R3T14:  The wave of stench that hits with the troglodyte coming in is enough to sicken Sol. In response to that, he rolls his flaming sphere into the trog, but the trog beats it back with its club.

 R3T14:   Ozzy , you are still dazzled, and currently accepting raging song. Roll a Fort save vs. the troglodyte's stench. What do you do this round? What do you have Ginny do?

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
Brown Trog: 17. (20:20).
Sol: 16.  Flaming sphere  til R4T16. SICKENED til R13T14!!!
Ozzy: 14. DAZZLED til R3T9!!! Accepted raging song!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!!
Red Trog: 13. (20:20).
Rodriguez: 12. DAZZLED til R2T9!!! RAGING SONG (lesser spirit totem) [he'll be nauseated for 1 round after song ends]. Waterskin held by tail.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Blue Trog: 7. (20:20).
Green Trog: 3. (20:20).

 DEAD 
Darklands Sentinels (2).
 
lostsole31
 R3T14:  Resisting the awful odor, Ozzy marks the Trog as his target  before moving to engage it in combat. He senses the trog, but it is too early for his ability to regain the maneuver he used previously. He steps over the fallen foe and  relies on teamwork with Rod to slip behind the Trog before striking it in the kidney for  15 . 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Fly in I’ll cover you.”   
 
Ginny Flies up and forward, zooming in acrobatically to peck the trog for  3 , before continuing NE to the little alcove there. 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "*Glrch* Sonavabitch he stinks!"   
 
Ozzy's Rod-granted maenad shrieks and tears into Brown for   7 NE   ... enough to drop it.

 R3T13:  Another troglodyte charges in from the NW at Rod. Ozzy spins to try and catch him mid-charge, but that opens him up to a poke in the vitals from his current enemy for  1 CON . The charging trog (Red) slams his club hard against Rod's armor but other than a momentary sting does not injure the singing tiefling.

 R3T12:   Rod , you are no longer dazzled. You are currently singing a raging song, and have a waterskin with mead held by your tail.  Roll a Fort save against the troglodyte stench . What does Rod do?

Apophis on deck ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
  Brown Trog: 17. (-5:20). DYING!!! 
Sol: 16.  Flaming sphere  til R4T16. SICKENED til R13T16!!!
Ozzy: 14. DAZZLED til R3T9!!! Accepted raging song!!! Succeeded vs. stench (Brown). 1 CON damage.
* CLAIM: Brown (til R4T14).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!! SICKENED til R13T14 (Failed vs. Brown, Red, &amp; Blue)!!!
Red Trog: 13. (20:20). Charged.
Rodriguez: 12. RAGING SONG (lesser spirit totem) [he'll be nauseated for 1 round after song ends]. Waterskin held by tail.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Blue Trog: 7. (20:20).
Green Trog: 3. (20:20).

 DEAD 
Darklands Sentinels (2).
 
lostsole31
 R3T12:  Doing his best to power through the smell, Rodriguez continues to chant  as he takes another swig of alcohol, dodging an AOO from Red. He steps back, and swings at the Red that just attacked him, striking it in the chest for  11 .

 R3T10:  Apophis is sickened by the stench, but bites Red in the chest for  5  and misses with the tail slap. His maenad also misses.

 R3T7-3:  Two more troglodytes appear from the west. Blue closes and swings a club at Ozzy and Green now appears but can't get to one of the party yet.

 End Round 3, Begin Round 4 ...

R4T18:   Visto , you are still dazzled. You do not have the raging song. Your energy wells so that your soothing rain is full, and you can gain no more temporary E. What do you do?

Sol on deck, Ozzy/ Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
  Brown Trog: 17. (-5:20). DYING!!! 
Sol: 16.  Flaming sphere  til R4T16. SICKENED til R13T16!!!
Ozzy: 14. DAZZLED til R3T9!!! Accepted raging song!!! 1 CON damage.
* CLAIM: Brown (til R4T14).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!! SICKENED til R13T14 (Failed vs. Brown, Red, &amp; Blue)!!!
Red Trog: 13. (4:20). Charged. AOO used.
Rodriguez: 12. RAGING SONG (lesser spirit totem) [he'll be nauseated for 1 round after song ends]. Waterskin held by tail.
* Under effects of soothe syrup. Also, saved against stench of Red and Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!! SICKENED (vs. Red &amp; Blue) til R13T10!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Blue Trog: 7. (20:20).
Green Trog: 3. (20:20).

 DEAD 
Darklands Sentinels (2).
 
lostsole31
 R4T18:  Used to more squeamish things, Visto's vulturine nose withstands the first bit of stench he is exposed to. He steps a few spaces forward, but this time chooses not to  attack any enemies, instead just looking to get a better look at the  fight at large (and now screening the sickened Sol).

 R4T16:  Sol's  flaming sphere  winks out of existence. Sickened as he is, he gives in to the power of the raging song and advances while taking out his light mace, but Red-trog blocks with his spear.

 R4T14:   Ozzy , you are now no longer dazzled and you had accepted the raging song. Your claim on Brown ends. Roll a Fort save vs. the stench. What do you do? What do you have Ginny do?

Red on deck, Rod in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!! Saved vs. Red's stench.
  Brown Trog: 17. (-6:20). DYING!!! 
Sol: 16. SICKENED til R13T16 (no more rolls needed)!!! Accepted raging song!!!
Ozzy: 14. Accepted raging song!!! 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!! SICKENED til R13T14 (Failed vs. Brown, Red, &amp; Blue)!!!
Red Trog: 13. (4:20). Charged. AOO used.
Rodriguez: 12. RAGING SONG (lesser spirit totem) [he'll be nauseated for 1 round after song ends]. Waterskin held by tail.
* Under effects of soothe syrup. Also, saved against stench of Red and Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!! SICKENED (vs. Red &amp; Blue) til R13T10!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Blue Trog: 7. (20:20).
Green Trog: 3. (20:20).

 DEAD 
Darklands Sentinels (2).
 
lostsole31
 R4T14:  Assaulted by a new wave of stench, Ozzy attempts to keep his breakfast  down while fighting. He does so, his negative emotions driving him as he claims Red, refreshing his knowledge of temporal combat techniques. He initiates a martial maneuver with his akashic spear, stabbing Red in the abdomen for  17 , dropping it, before teleporting a short distance away. At the same time he does this, a gloom surrounds Ginny.
 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Keep mobile. Don’t let them surround you.   
 
Ginny flies at Blue, juking in her flight and biting him in the abdomen for  8  before darting away and south.

 R4T12:   Rod , roll a Fort save vs. Green's stench. You are currently giving a raging song. What do you do?

Apophis on deck, Trogs in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!! Saved vs. Red's stench.
  Brown Trog: 17. (-6:20). DYING!!! 
Sol: 16. SICKENED til R13T16 (no more rolls needed)!!! Accepted raging song!!!
Ozzy: 14. Accepted raging song!!! 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!! SICKENED til R13T14 (Failed vs. Brown, Red, &amp; Blue)!!! RS.
Rodriguez: 12. RAGING SONG (lesser spirit totem) [he'll be nauseated for 1 round after song ends]. Waterskin held by tail.
* Under effects of soothe syrup. Also, saved against stench of Red and Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. DAZZLED til R4T9!!! RAGE!!! SICKENED (vs. Red &amp; Blue) til R13T10!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Blue Trog: 7. (12:20).
Green Trog: 3. (20:20).

 DEAD 
Darklands Sentinels (2). Troglodyte (1).
 
lostsole31
 R4T12:  Seeing more enemies approach, Rodriguez takes yet another swig and  chants even louder. He doesn't even really register the awful smell. He moves over to red letting the spirits  strike at it. Rod's maenads do not attack Red (who is down), but they do nip at Brown (whom Rod stands astride) for   6 NE  .

 R4T10:  Apophis continues to suffer from the stench of all of the trogs. He slithers over Red's dead corpse and bites at Blue. He shakes his eyes and is no longer dazzled.

 R4T7-3:  Blue meets club and bite to Apophis' fang. Green closes down to Rod, but not before Rod strikes for  9 . He then blocks Green's attack.

 End Round 4, Begin Round 5 ...
 
 R5T18:   Visto , you are no longer dazzled. What do you do?

Sol on deck, Ozzy/Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18. DAZZLED til R4T9!!!
  Brown Trog: 17. (-12:20). DYING!!! 
Sol: 16. SICKENED til R13T16 (no more rolls needed)!!! Accepted raging song!!!
Ozzy: 14. Accepted raging song!!! 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!! SICKENED til R13T14 (Failed vs. Brown, Red, &amp; Blue)!!! RS.
Rodriguez: 12. RAGING SONG (lesser spirit totem) [he'll be nauseated for 3 rounds after song ends]. Waterskin held by tail.
* Under effects of soothe syrup. Also, saved against stench of all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. RAGE!!! SICKENED (vs. all trogs) til R14T10!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Blue Trog: 7. (12:20).
Green Trog: 3. (11:20).

 DEAD 
Darklands Sentinels (2). Troglodyte (1).
 
lostsole31
 R5T18:  It seems like Visto's friends pretty much outmatch the troglodytes, giving the nisr a chance to see to his own wounds. A refreshing rain briefly appears above just him, enough to provide fully heal him. He then moves closer to get a better look at the battle.

 R5T16:  Sol shakes his head from the raging song and concentrates, forming fire into his hand before throwing it at Green, grazing its neck for   4 fire  .

 R5T14:   Ozzy , you currently have accepted the raging song. What do you do?

Ginny on deck, Rod in the hole ...


 
 Spoiler: Battle Tracker 

Visto: 18.
  Brown Trog: 17. (-13:20). DYING!!! 
Sol: 16. SICKENED til R13T16 (no more rolls needed)!!! Produce flame til R25T16!!!
Ozzy: 14. Accepted raging song!!! 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!! SICKENED til R13T14 (Failed vs. Brown, Red, &amp; Blue)!!! RS.
Rodriguez: 12. RAGING SONG (lesser spirit totem) [he'll be nauseated for 3 rounds after song ends]. Waterskin held by tail.
* Under effects of soothe syrup. Also, saved against stench of all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. RAGE!!! SICKENED (vs. all trogs) til R14T10!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Blue Trog: 7. (12:20).
Green Trog: 3. (7:20).

 DEAD 
Darklands Sentinels (2). Troglodyte (1).
 
lostsole31
 R5T14:   Ozzy looks about the battlefield and claims his next target. Moving into  the space occupied by Red’s corpse, Ozzy lashes out at the troglodyte  he claimed. He stabs Blue in the neck for  19 , dropping it. Ginny darts forward and pecks Green for  4 .

 R5T12:   Rod , one enemy remains. Do you keep raging? What do you do?

Apophis on deck, Last trog (Green) in the hole ....

 
 Spoiler: Battle Tracker 

Visto: 18.
  Brown Trog: 17. (-13:20). DYING!!! 
Sol: 16. SICKENED til R13T16 (no more rolls needed)!!! Produce flame til R25T16!!!
Ozzy: 14. Accepted raging song!!! 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!! SICKENED til R13T14 (Failed vs. Brown, Red, &amp; Blue)!!!
Rodriguez: 12. RAGING SONG (lesser spirit totem) [he'll be nauseated for 3 rounds after song ends]. Waterskin held by tail.
* Under effects of soothe syrup. Also, saved against stench of all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. RAGE!!! SICKENED (vs. all trogs) til R14T10!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  Blue Trog: 7. (-7:20). DYING!!! 
Green Trog: 3. (3:20).

 DEAD 
Darklands Sentinels (2). Troglodyte (1).
 
lostsole31
 R5T12:  Taking a final swig from his waterskin, Rodriguez lets out a loud belch  to punctuate his chanting. He is too close to use his guisarme, but his maenads are up to the task as they scream and tear into Green for  6 , dropping it.

 End Round 5, Begin Round 6 ...

R1T18:   Visto , your storm-E is maxed. There are no standing enemies. What do you do?

Sol on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 18.
  Brown Trog: 17. (-13:20). DYING!!! 
Sol: 16. SICKENED til R13T16 (no more rolls needed)!!! Produce flame til R25T16!!!
Ozzy: 14. Accepted raging song!!! 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9. DAZZLED til R6T9!!! Accepted raging song!!! SICKENED til R13T14 (Failed vs. Brown, Red, &amp; Blue)!!!
Rodriguez: 12. RAGING SONG (lesser spirit totem) [he'll be nauseated for 3 rounds after song ends]. Waterskin held by tail.
* Under effects of soothe syrup. Also, saved against stench of all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 2.8 min. RAGE!!! SICKENED (vs. all trogs) til R14T10!!!
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  Blue Trog: 7. (-7:20). STABLE!!! 
  Green Trog: 3. (-3:20). STABLE!!! 
 DEAD 
Darklands Sentinels (2). Troglodyte (1).
 
lostsole31
 R1T18:  Visto will relax a little, and allow the others to clear the fallen.

 Combat Ends ... 

What do you (pl.) do?

 
 Spoiler: Battle Tracker 

Visto: 18.
Sol: 16. Produce flame til R14T16!!!
Ozzy: 14. 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9.
Rodriguez: 12. Waterskin held by tail.
* Under effects of soothe syrup (for about 45 min). Mead should last another 9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 10.  Shield  til 1.9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
 
lostsole31
As the party goes yutzing around and looking in here, there is a disturbance and something pops up. It appears to be some type of fanged cricket that is caked in pungent fungal growths and topped with a mushroom-like cap.

 Begin Round One ... 
 R1T23:  Apophis is instantly alert, but delays for guidance from Rodriguez ...

 R1T20:   Visto , what do you do?

 
 Spoiler: Battle Tracker 

Apophis: 23.  Shield  til 1.6 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 20.
Ozzy: 14. 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9.
Rodriguez: 13. Waterskin held by tail.
* Under effects of soothe syrup (for about 45 min). Mead should last another 9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Fungal Crawler:  10. (40:40).
Sol: 8. Produce flame til R11T16!!!
 
lostsole31
 R1T20:  Visto allows the raging power of the storms to envelop him once again as  the adrenaline starts pumping, and quickly starts to retreat from the  creature that closed in on him. Once he feels a little more comfortable  with his position, he will conjure up another explosion of sound near  it, hoping to debilitate it for his allies to take out, but only doing   3 sonic  .

 R1T14:   Ozzy , what do you do? What do you direct Ginny to do?

 
 Spoiler: Battle Tracker 

Apophis: 23.  Shield  til 1.6 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 20.
Ozzy: 14. 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9.
Rodriguez: 13. Waterskin held by tail.
* Under effects of soothe syrup (for about 45 min). Mead should last another 9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Fungal Crawler:  10. (37:40).
Sol: 8. Produce flame til R11T16!!!
 
lostsole31
 R1T14:  
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   "Attack from where Visto just was."   
 
Ozzy waits for Ginny to move before taking action himself. He expected herself to move directly south, but she is smarter than that, and loops around from the west to not get attacked. She pecks at it, her beak barely scratching its weird body. Ozzy lowers  himself once more into the uncanny stance which brings misfortune to his  foes. Stepping into the space Ginny left, Ozzy launches a strike  against the creature (hitting its hide) causing Ginny to be shrouded in Gloom.

 R1T13:   Rodriguez , you are currently holding a waterskin by your tail. You are too close to attack with your polearm. What do you do?

 
 Spoiler: Battle Tracker 

Apophis: 23.  Shield  til 1.6 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 20.
Ozzy: 14. 1 CON damage.  Aura of misfortune .
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9.
Rodriguez: 13. Waterskin held by tail.
* Under effects of soothe syrup (for about 45 min). Mead should last another 9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Fungal Crawler:  10. (37:40).
Sol: 8.  Produce flame  til R11T16!!!
 
lostsole31
 R1T13:  Rodriguez steps back from the creature in surprise ,    ”What the hell is that?”   He then reaches for the creature’s legs to pull it prone with his weapon, but the fast thing just jumps out of the way. He shouts to Apophis,     ”Flank with me or the bird. Then tear into that thing!”   
 R1T12:  Apophis squeezes into an indentation in the rock to flank with the bird. His bite goes wild, but his tail slams into the critter for  12 .

 R1T10:  The critter turns on Apophis to give it a piece of its creepy mind ... metaphorically. It bites and claws, with one claw getting through for  5 , getting through Visto's bulwark and causing a slight injury.

 R1T8:  Sol, whose  produce flame  effect is still active, touches the thing for   9 fire  .

 End Round One, Begin Round 2 ...

R2T20:   Visto , what do you do?

Ozzy/ Ginny on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 20.
Ozzy: 14. 1 CON damage.  Aura of misfortune .
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9.
Rodriguez: 13. Waterskin held by tail.
* Under effects of soothe syrup (for about 45 min). Mead should last another 9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 12.  Shield  til 1.6 min.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Fungal Crawler:  10. (16:40).
Sol: 8.  Produce flame  til R11T16!!!
 
lostsole31
 R2T20:  Visto will wait this one out. He can't see well, and even though he  knows it's safe, he still fears the fact that last time he stumbled  around in the dark, he lost an ally and failed to drown.

 R2T14:   Ozzy , what do you do?

Ginny on deck, Rod in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 20. DELAYING!!!
Ozzy: 14. 1 CON damage.  Aura of misfortune .
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9.
Rodriguez: 13. Waterskin held by tail.
* Under effects of soothe syrup (for about 45 min). Mead should last another 9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 12.  Shield  til 1.6 min.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Fungal Crawler:  10. (16:40).
Sol: 8.  Produce flame  til R11T16!!!
 
lostsole31
 R2T14:  Unsatisfied with his previous attack, Ozzy will lash out once more with  his spear initiating a move to weaken his opponent with his attack, its weird squishy chitin repelling the attack.   ”Don’t know. Keep attacking!”   Ozzy crisply answers Rod’s question amidst the heat of battle.

Gloom forms around Ginny as she continues take advantage of flanking. She successfully pecks it for  5 , and claws for  3 .

 R2T13:   Rod , what do you do? On one hand, you are enjoying flanking with Apophis; on the other, Ginny provides cover to the target.

Apophis on deck, critter in the hole ...

 
 Spoiler: Battle Tracker 

Visto: 20. DELAYING!!!
Ozzy: 14. 1 CON damage.  Aura of misfortune .
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9.
Rodriguez: 13. Waterskin held by tail.
* Under effects of soothe syrup (for about 45 min). Mead should last another 9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 12.  Shield  til 1.6 min.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Fungal Crawler:  10. (8:40).
Sol: 8.  Produce flame  til R11T16!!!
 
lostsole31
 R2T13:    ”Works for me! C’mere, you squishy bastard!”   Rodriguez raises his weapon high and tries again to pull the creature down, but completely misses.

 R2T12:  Apophis tries to brutalize it with power, but his tail only glances for  5 .

 R2T10:  The creature jumps up high and pounches on Apophis, but the eidolon's scales protect it.

 R2T8:  Sol hits it with his flaming hand for   9 fire  , dropping it.

Given its creepy nature, the party makes sure it stops moving.

 Combat Ends ... 
 
 Spoiler: Battle Tracker 

Visto: 20. DELAYING!!!
Ozzy: 14. 1 CON damage.  Aura of misfortune .
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 13.9.
Rodriguez: 13. Waterskin held by tail.
* Under effects of soothe syrup (for about 45 min). Mead should last another 9 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Apophis: 12.  Shield  til 1.6 min.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Fungal Crawler:  10. (3:40).
Sol: 8.  Produce flame  til R11T16!!!
 
lostsole31
 Begin Round One ...

  R1T23:  Apophis darts forward in a charge.

 R1T21:   Rod , you are smelling trog-stench. Roll a Fort save. What do you do?

 
 Spoiler: Battle Tracker 

Apophis: 23.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21.
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17.
Sol: 15.
Ozzy: 12. 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9.
Blue: 10. (20:20).
Brown: 8. . (20:20).
Red: 6. (20:20).
Green: 1. (20:20).
 
lostsole31
 R1T21:  Hearing his soulbound eidolon use racial slang makes Rodriguez reflect  on his own prejudice, while resisting some of the stench. Doing this makes him angry enough to begin  chanting furiously in rage. He also takes a second to pull a second  waterskin from his hip with his tail and drink some of its contents. He  shouts to his party,   ”More trogs this way!”  
 R1T17:   Visto , roll a Fort save vs. stench. You gain 1 TE for a storm veil. What do you do?

 
 Spoiler: Battle Tracker 

Apophis: 23.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from Red + Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17.
Sol: 15.
Ozzy: 12. 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9.
Blue: 10. (20:20).
Brown: 8. . (20:20).
Red: 6. (20:20).
Green: 1. (20:20).
 
lostsole31
 R1T17:  Visto slowly moves to rejoin his friends, knowing that they downed the surprise attacker and have already been attacked again. In doing so, he enters an area where the stench is stronger than it was.

 R1T15:  Sol takes an extract to protect him, and a blurring force field shimmers around him temporarily. He then accepts the raging song, and moves forward. Of course, in doing so he takes the sunrod with him. Once in the other chamber he calls out,   "Four troglodytes!"   which is followed by the sound of a maenad thumping against a wooden shield.

 R1T12:   Ozlech , what do you do? What do you task Ginny with doing? Do you accept the raging song? Roll a Fort save vs. stench.  
 Spoiler: OOC 
The save vs. stench occurs before you make any FA for your turn, such as the decision to take the raging song.
 

 
 Spoiler: Battle Tracker 

Apophis: 23.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from Red + Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench from Red.
Sol: 15.  Shield  til R31T15. Accepting Inspired Rage!
Ozzy: 12. 1 CON damage.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9.
Blue: 10. (20:20).
Brown: 8. . (20:20).
Red: 6. (20:20).
Green: 1. (20:20).
 
lostsole31
 R1T12:  Seeing Visto struggle in the dark, Ozzy fights with Trog stink to help  him and Ginny see where they’re going. The stench begins to overcome Ozzy. Deciding it was finally time to  take his medicine, he fishes his Soothe Syrup from his bandolier with  his tail and downs it. It doesn't help his current status, but should help him against future issues. Moving to the south of the chamber, Ozzy directs  the light from the White Rider’s Sash toward the passageway to aid Ginny  and Visto’s movement. 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”More Trog killing. Good luck with the smell!”   
 
Ginny flies up into the corridor to the north out of sight. A second later a gloom forms around Ozzy as  sands of time approach  is expended.

 R1T10-1:  The trogs go...

 End Round One, Begin Round 2 ...

R2T23:  Apophis takes the raging song. 
 Spoiler: Rod 
You get a sense of pain and shame from Apophis as he hurt his tail attacking a trog.
 

 R2T21:   Rod , what do you do? You are currently performing a raging song.

Visto on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Apophis: 23.
* Ingrown Nail:You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from Red + Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench from Red.
Sol: 15.  Shield  til R31T15. Accepting Inspired Rage!
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!! Accepted Inspired Rage!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue.
Blue: 10. (20:20).
Brown: 8. . (13:20).
Red: 6. (20:20).
Green: 1. (20:20).
 
lostsole31
 R2T21:  Rodriguez takes another swig from his flask to keep his song going, before moving up to one of the trogs with his weapon raised, but closing fully on one that is engaged by Ginny.

 R2T17:   Visto , you are dealing with more stench from more trogs. Roll a Fort save. Do you accept the raging song after this? What do you do?

Sol on deck, Ozzy/Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Apophis: 23.
* Ingrown Nail:You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from Red + Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench from Red.
Sol: 15.  Shield  til R31T15. Accepting Inspired Rage!
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!! Accepted Inspired Rage!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue.
Blue: 10. (20:20).
Brown: 8. . (13:20).
Red: 6. (20:20).
Green: 1. (20:20).
 
lostsole31
 R2T17:  Visto shrugs off the continuing stench, accepting more power into his storm veil, and then releasing it. Thunder quietly echoes around Visto. He continues up the corridor to rejoin his comrades, Ozzy lighting the way, and gets to the mouth of the cavern. Seeing three troglodytes and hearing battle around the corner to the west, he lets loose with the Uproar against the one engaged with Ginny (Blue) to attempt to destabilize it, and does   11 sonic + deafened  !

 R2T15:  Sol steps away from his opponent, which incidentally partially screens Visto from reprisals. He pops something into his mouth that looks like a colored gel cap of some sort. Sol's form then becomes even leaner, his muscles taut, and his focus distracted in his rage.

 R2T12:   Ozzy , the gloom around you fades. What do you do?

Troglodytes on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Apophis: 23.
* Ingrown Nail:You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from Red + Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench from Red &amp; Blue.
Sol: 15.  Shield  til R31T15. Accepting Inspired Rage!
* DEX Mutagen in effect for 30 min.
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!! Accepted Inspired Rage!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue.
Blue: 10. (9:20). DEAFENED til R3T17!!!
Brown: 8. . (13:20).
Red: 6. (20:20).
Green: 1. (20:20).
 
lostsole31
 R2T12:  Moving up behind Visto, Ozzy will scan the battlefield while releasing his acceptance of the Rod's song.. After entering  his preferred stance, he initiates a martial technique to teleport to an  enemy and catch it unawares, getting behind Green to flank with Apophis, stabbing into the trog's back for  17 .

Gloom surrounds Ginny. She acrobatically darts away from her current enemy, flies over the two northern trogs and power-beaks the one that her master just struck - hitting that one in the right shoulder for  3 , as she accepted the song, but is feeling sickened from the other trogs. She continues around to end up in the middle of the room (5' off the ground). The one she struck (Green) is now disabled.

 R2T10-1:  Blue attacks Rod, but fails. Brown attacks Ozzy, but the closest it gets is biting against his armor. Red steps up to Sol, but fails its attacks. Green drops its club and attempts a limited withdrawal, but Apophis still bites it in the upper left leg for  12 , dropping it.

 End Round 2, Begin Round 3 ...

R3T23:  Apophis slithers to the side to attack the one threatening his master. His bite misses, but its tail slaps the trog in the left lower arm for  10 , dropping it.

 R3T21:   Rod , roll another Fort save vs. stench. What do you do?

Visto on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Apophis: 23. Raging song. RS.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from Red + Blue.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench from Red &amp; Blue.
Sol: 15.  Shield  til R31T15. Accepting Inspired Rage!
* DEX Mutagen in effect for 30 min.
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue; failed vs. Green + Brown. SICKENED til R12T12!!! Accepted raging song.
  Blue: 10. (-1:20). DYING!!! 
Brown: 8. (13:20).
Red: 6. (20:20).
  Green: 1. (-12:20). DYING!!! 
 
lostsole31
 R3T21:  Rodriguez is in full battle-focus now, completely ignoring the stench. He continues his raging song, inspired by the carnage around him.  He takes another swig from his waterskin before attacking the trog fighting Ozzy. His guisearm chops down into the creature's chest for  17 , dropping it. Meanwhile, a screaming maenad attacks a fallen trog (Blue) and goes through it to do   7 NE  .

 R3T17:  Visto, you moved into other areas of stench. Roll another Fort save! What do you do?

Sol on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Apophis: 23. Raging song. RS.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench from Red &amp; Blue.
Sol: 15.  Shield  til R31T15. Accepting Inspired Rage!
* DEX Mutagen in effect for 30 min.
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue; failed vs. Green + Brown. SICKENED til R12T12!!! Accepted raging song.
  Blue: 10. (-8:20). DYING!!! 
  Brown: 8. (-4:20).  DYING!!! 
Red: 6. (20:20).
  Green: 1. (-12:20). DYING!!! 
 
lostsole31
 R3T17:  Visto turns his attention to one of the Trogs - one of the fallen Trogs at that - conjuring another burst of sound to destabilize it. Since it is unconscious and helpless, the sound explodes its head and it is definitely dead.

 R3T15:  Sol, under the influence of drugs and a raging song, is feral now. He brings his light mace down with blinding speed onto his enemy's forearm for  9 +  3 fire  , completely outpacing the maenad trying to attack as well.

 R3T12:  Ozzy, what do you do? Only Red is still standing.

Red on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Apophis: 23. Raging song. RS.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench all trogs.
Sol: 15.  Shield  til R31T15. Accepting Inspired Rage!
* DEX Mutagen in effect for 30 min.
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue; failed vs. Green + Brown. SICKENED til R12T12!!! Accepted raging song.
  Blue: 10. (-8:20). DYING!!! 
  Brown: 8. (-4:20).  DYING!!! 
 Red: 6. (8:20).

 DEAD
 Troglodyte (1).
 
 
lostsole31
 R3T12:  Seeing only one enemy left, Ozzy moves into a flanking position with the  feral Sol, trusting his teamwork with Ginny to avoid harassment from  their foe. Once in position, Ozzy initiates a martial technique against the final Trog.   ”Let’s finish the last one Ginny!”   Ozzy shouts as he strikes, hitting the trog in the neck for  12 , dropping it. The gloom maintains around Ginny as she lands, still under the effects of Rod's song and pecks the trog for  6 . Her maenad screeches from her little raven body and slashes incorporeal tendrils through Red's fallen body for   9 NE  .

 End Round 3, Begin Round 4 ...

R4T23:  Apophis savages the fallen trog by him with its mouth and tail, and the lack of a maenad attacking is a sure sign that trog is dead.

 R4T21:   Rod , there are no active opponents. Do you maintain your song or stop? What do you do?

Visto on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Apophis: 23. Raging song. RS.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. RAGING SONG!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench all trogs.
Sol: 15.  Shield  til R31T15. Accepting Inspired Rage!
* DEX Mutagen in effect for 30 min.
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue; failed vs. Green + Brown. SICKENED til R12T12!!! Accepted raging song.
 Brown: 8. (-5:20).  DYING!!! 
 
 DEAD
 Troglodyte (3).
 
 
lostsole31
 R4T21:  Rodriguez drinks a final sip of booze to save his energy before ending  his chant with a flick of his tail on the stone floor. After that, he  immediately begins retching. Between dry heaves he calls out.   ”Good job team, nice hustle.”  
 R4T17:   Visto , what do you do?

Sol on deck, Ozzy/ Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Apophis: 23. RS.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. NAUSEATED til R8T21!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench all trogs.
Sol: 15.  Shield  til R31T15.
* DEX Mutagen in effect for 30 min.
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue; failed vs. Green + Brown. SICKENED til R12T12!!!
 Brown: 8. (-5:20).  DYING!!! 
 
 DEAD
 Troglodyte (3).
 
 
lostsole31
 R4T17:  With no sign of other enemies, Visto starts to focus on his allies to determine if anyone needs healed.   "Are any of Visto's friends injured and in need of care?"  
  "I'm good,"   says Sol.

  "Teeny scratch,"   says Apophis' thick voice.

Visto visually notices that his other friends Rod and Ozzy are unharmed.

 Combat Initiative Ends ... 

Now what? From here, there is a passage to the west that begins to head south.

 
 Spoiler: Battle Tracker 

Apophis: 23. RS.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* Saved vs. stench from all 4 trogs.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21. NAUSEATED til R8T21!!!
* Under effects of soothe syrup (for about 43 min). Mead should last another 7 min. Resisted stench from all trogs.
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17. Saved vs. stench all trogs.
Sol: 15.  Shield  til R31T15.
* DEX Mutagen in effect for 30 min.
Ozzy: 12. 1 CON damage.  SICKENED (Red/Blue) til R11T12!!!
* Under effects of soothe syrup (60 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9. Resisted stench from Red + Blue; failed vs. Green + Brown. SICKENED til R12T12!!!
 Brown: 8. (-5:20).  DYING!!! 
 
 DEAD
 Troglodyte (3).
 
 
lostsole31
 Administrative... 
 
 Spoiler: Battle Tracker 

Apophis: 23.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Rodriguez: 21.
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 17.
Sol: 15.
* DEX Mutagen in effect for 20 min.
Ozzy: 12. 1 CON damage.
* Under effects of soothe syrup (50 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 11.9.
 
lostsole31
 Begin Round One ...

R1T18:  Ozzy, what do you do? What do you direct Ginny to do? Your bright light and darkvision see one of these things to the south!

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Spirit sensing stance .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
&gt;&gt;&gt; Ginny: 17.9.
Depora Azrinae: 17.
Rodriguez: 16.
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Red Dretch: 7. (30:30).
Apophis: 6.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Blue Dretch: 5. (30:30).
 
lostsole31
 R1T18:  Ozzy gets right back into the same stance and moves forward 25' before juking east 5', calling out,   "Contact with a second one of these ugly things. These look like dretches - bargain basement creatures from a nightmare world beyond our own."   

Using his light-spear, he stabs his opponent in its thick, upper forearm (or foreleg?), doing  21 . Ginny follows in and does a fancy attack, but can't get through the layers and layers of fat on the creature.   "Hey, Ginny sees someone - not a 'fat monster' - to the southwest."  
 R1T17:  There is a faint clicking sound, and something fast and unseen hits Ginny, and she falls to the ground, not moving. Of course, the rest of the party doesn't see this and Ozzy calls out worriedly,   "Ginny's down!"  
 R1T16:   Rodriguez , what do you do? What do you direct Apophis to do?

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Spirit sensing stance .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Depora Azrinae: 17.
Rodriguez: 16.
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Red Dretch: 7. (30:30).
Apophis: 6.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Blue Dretch: 5. (9:30).
 
lostsole31
 R1T16:  Once again, Rodriguez starts up his song. Filling the corridor with  chants. Then he moves to try and engage the the nearest creature. He  calls out,  ”C’mon tubby! Let’s dance!”  

Heedless of the space needed for his polearm, he closes directly on the dretch at a standoff from Ozzy (Blue). A maenad screeches and goes through its stomach for   7 NE  .

 R1T15:  Visto, what do you do?

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Spirit sensing stance .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Depora Azrinae: 17.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Red Dretch: 7. (30:30).
Apophis: 6.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Blue Dretch: 5. (2:30).
 
lostsole31
 R1T15:  Visto turns to Ozzy.   "Where is Ginny?"  
  "Ginny's down!"   calls Ozzy.

Visto, never very fast of foot, has to double move and adjust slightly to even get into the area where Ozzy's "spotlight" fully illuminates his fallen friend.

 R1T10:  Sol moves down until he can see what's going on. He concentrates, and forms a ball of fire in his hand.

 R1T7:  Suddenly, the entire area is engulfed in a thick, green, cloying fog that makes troglodyte stench seem like a welcome bathroom air freshener!

 Visto  and  Rod , roll Fort saves. I will add in Rod's soothe syrup and rage-CON bonus.

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Spirit sensing stance .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Depora Azrinae: 17.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.  Produce flame  til R31T10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Red Dretch: 7. (30:30).  Stinking Cloud  til R3T7.
Apophis: 6.
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Blue Dretch: 5. (2:30).
 
lostsole31
 R1T7 (Cont'd):  Visto and Rod are able to ignore the smell, but there is still the fact of the thick, greenish-yellow cloud to contend with, including the inability of Rod to attack another of these fat-monsters that roll right up on him.

 R1T6:  Rod gets a sense from Apophis that he is not doing well, that he is backing out of the cloud because he can't breathe. You hear that he is trying to move out the way you came, but by the time he is done a short burst, he still finds himself in the green cloud.

 R1T5:  The first dretch that Rod had seen shifts position around him slightly. It claws him in the left shoulder for  2 , misses wildly with the next claw, and its bite is stopped by Rod's armor.

 R1T18:  Ozzy calls out,   "Get out of this cloud!"  

He moves down next to Rod, but then sees the dretch that has since moved up. He changes his stance, as scent is a bad idea right now. He stabs Red through the lower left arm with his light-spear, but the fog cloud causes too much diffusion/ refraction and is useless in this environment.

 R1T16:   Rod , roll a Fort save again. Regardless of result, what do you intend to do? Both dretches are adjacent to you, so no guisarme attack. Do you maintain raging song?

Visto on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Depora Azrinae: 17. Stealth 24. READIED action to shoot drow poisoned bolt at first non-dretch that comes in view w/ RS!!!
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.  Produce flame  til R31T10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Red Dretch: 7. (30:30).  Stinking Cloud  til R3T7.
Apophis: 6. NAUSEATED by the  stinking cloud !!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Blue Dretch: 5. (2:30).
 
lostsole31
 R2T16:  Rod takes a big swig from his waterskin, continuing his chant.  ”I’ve had hangovers worse than this! Give me a break!"   he calls to his allies.  ”Fall back out of the cloud. I’ll keep the song going but I can’t move as much!”   He steps to the side of one of the dretches before casting a cone of shards in their direction, doing  7 mod  to both, which is enough to drop Blue. Still, though one fell, it is a bit annoying that their rolls of fat resist taking full damage.

 R2T15:   Visto , roll a Fort save. Barring a failure, what does he do, and how does he apportion his TE?

Sol on deck, Red in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Depora Azrinae: 17. Stealth 24. READIED action to shoot drow poisoned bolt at first non-dretch that comes in view w/ RS!!!
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.  Produce flame  til R31T10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Red Dretch: 7. (23:30).  Stinking Cloud  til R3T7.
Apophis: 6. NAUSEATED by the  stinking cloud !!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
Blue Dretch: 5. (-5:30).  DYING!!!
 
lostsole31
 R2T15:  Visto, repressing the urge to hurl, starts to make his way out of the  cloud. He knows he's of no use to heal injuries when he can't see, and  he needs to take a moment in order to attempt to disperse the cloud with  his power. He hustles, just barely clearing the cloud and a vomiting Apophis.

 R2T10:  Sol zooms past Visto, leaving plenty of room for others to go, if needed.

 R2T7:  Red sees Rodriguez swaying drunkenly, and it attacks him, biting him in the stomach for  3  and clawing him in the chest for  4 .

 R2T6:  Apophis slither-stumbles out of the northern edge of the cloud.

 End Round 2, Begin Round 3 ...

R3T18:  Ozzy takes the raging song, snarling and biting the dretch in the chest for  9  before sidestepping to the east. A maenad floating around him goes through the dretch for  14 , disabling the thing.

 R3T16:   Rodriguez , Ozzy didn't leave, and in fact took your rage song to disable Red (who is still standing, though). Roll a Fort save. What do you do?

Visto on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Depora Azrinae: 17. Stealth 24. READIED action to shoot drow poisoned bolt at first non-dretch that comes in view w/ RS!!!
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.  Produce flame  til R31T10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Red Dretch: 7. (0:30).  Stinking Cloud  til R3T7. DISABLED!!!
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-6:30).  DYING!!! 
 
lostsole31
 R3T16:  Rodriguez easily pushes past the annoyance of the smell and continues his chant through the stench of the cloud, before preparing to  fire another  cone of shards  if he sees anything comes close to him.  Hoping the maenad finishes the disabled Dretch, Rod finds that just as he holds himself at the ready, the maenads floating around him do not attack, either.

 R3T15:   Visto , you are outside of the cloud. What do you do?

Sol on deck, Red dretch in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Depora Azrinae: 17. Stealth 24. READIED action to shoot drow poisoned bolt at first non-dretch that comes in view w/ RS!!!
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. READIED to cast chord of shards in case an enemy other than dretch appears!!!
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.  Produce flame  til R31T10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Red Dretch: 7. (0:30).  Stinking Cloud  til R3T7. DISABLED!!!
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-6:30).  DYING!!! 
 
lostsole31
 R3T15:  Visto releases the energy of his Storm veil and reforms it into a new  one, causing the air to pick up into the semblance of a wind, before  drawing more of his Akashic power into it, causing the air to pick up  speed, before putting it to bear on the cloud. Unfortunately, the breeze is too gentle to really disperse the cloud.

 R3T10:  Sol delays ...

 R3T7:  But luck is with the suqur, for where his weather was not strong enough, the weakness of the dretch's magic is perfect as the cloud dissipates. The mortally wounded creature attacks Ozzy with fury, but can't get past the raging tiefling's armor. Expended, the dretch falls, dying.

At about the same time as all of this, Rod feels a sharp pain in his left knee as he takes  11 .

 Rod , roll a Fort save!

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. READIED to cast chord of shards in case an enemy other than dretch appears!!!
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Sol: 10.  Produce flame  til R31T10. DELAYING...
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Depora Azrinae: 7. READIED action to shoot drow poisoned bolt at first non-dretch that comes in view w/ RS!!!
  Red Dretch: 7. (-1:30). DYING!!! 
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-6:30).  DYING!!! 
 
lostsole31
Getting shot in the ACL might be damaging and painful, but is a terrible place to apply a poisoned bolt as Rod only feels a numb tingle.

 R3T6:  Apophis is puking up its guts.

 End Round 3, Begin Round 4 ...

R4T18:    "There!"   calls Ozzy as he turns his light cone as he heads south (and the light with him).   "Hiding behind a table to the south!"  
 R4T17:  Sol heads south quickly, but he stops, holding up his sunrod, knowing the healer needs his light.   "C'mon, Visto!"  
 R4T16:   Rod , what do you do? You see a human on the other side of an upturned table, lit fully by Ozzy's light. It is a female with a hand crossbow. White hair and dark, purple skin, with very elf-like features.

Visto on deck, Hand Crossbow Archer ....

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Produce flame  til R31T10. DELAYING...
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Depora Azrinae: 7.
  Red Dretch: 7. (-1:30). DYING!!! 
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-7:30).  DYING!!! 
 
lostsole31
 R4T16:  After squinting at his new foe (and regaining   2 hp  ), Rodriguez calls out,    ”The’ve got poison! Apophis get your ass over here! Visto I need some help!”    Rod keeps on chanting as he makes his way down the corridor, trying to close with his assailant. He has to hustle, and as the alcove opens up a little more to the west, he does spot a ladder going up into an opening in the rock ceiling. 
 Spoiler: Rod 
Looking at her now up close, you'd be  sure  she's an elf. The thing that throws you off is her coloration like you've never seen, read, or heard about. She is tall at 7'1", but can't be more than 200 lbs. ... and is even likely much lighter than that. Her eyes are white and pupilless, and her hair silvery white. Her skin is a dark purple, but reflecting light to be a little lighter ... almost mauve in hue. She actually has a mithral buckler in her off-hand. She wears dark clothing of a completely unknown cut and style. Her face is one of impossible beauty, and unbelievable cruelty. There is a strange miasma about her as your maenad misses.
 

 R4T15:   Visto , what do you do?

Elf on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Produce flame  til R31T10.
* DEX Mutagen in effect for 19 min.
*  Shield  extract for 2 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Depora Azrinae: 7.
  Red Dretch: 7. (-1:30). DYING!!! 
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-7:30).  DYING!!! 
 
lostsole31
 R4T15:  Visto doubles down on approaching the combat, passing up Sol in order to  allow him to progress further without leaving himself behind.

 R4T7:  The "purple elf" (we'll call her Purple for now) tries to roll away from both of them, and does a decent job were it not for two opponents opposing her, with Rod holding a reach weapon. Her handling of her buckler as she goes by Ozzy serves her as Ozzy misses her and she deflects the guisarme while continuing east and then north at incredible speed. She speed loads her hand crossbow and then fires at Ozzy. A bolt hits him in the left wrist for  10 , digging past the last of Visto's fortification. Ozzy removes the bolt by pulling it straight through.  He blinks and shakes his head, but manages to keep on his feet. She speed loads her crossbow again ... proving just how trained and dangerous she is going to prove to be.

 R4T6:  Apophis tepes back to his master that he "will try" but he is not doing well. Visto sees Apophis sluggishly coming down from the north, vomiting as goes.

 End Round 4, Begin Round 5 ...

R5T18:  Ozzy turns to face the woman, and in doing so lights her up so now Visto and Sol can see her. He charges her but completely misses.

 R5T17:   Sol , unaided by spell or wing, takes to the air, flying past Visto to light up the lower cavern with his sunrod. He tosses the bolt of flame in his hand at the woman. It looks like it would have hit, but the magic of the flame just sputters and winks out when it gets to her.

 R5T16:   Rodriguez , what do you do? Do you maintain the raging song?

Visto on deck, Purple in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune . Charged.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Depora Azrinae: 7. RS.
  Red Dretch: 7. (-2:30). DYING!!! 
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-8:30).  DYING!!! 
 
lostsole31
 R5T16:  With his song, Rod   heals 2  , but sounding on the verge of running out of breath, Rod keeps his chant  going for a little longer. He studies purple some more before running up  and attempting to trip her with his weapon, but she is way too agile. She ducks inside of the sharpened portion of the weapon, leg hooks it and does a fancy twist to suddenly pull Roriguez, who falls to the ground himself. Though he still holds onto his weapon (and she released), he is on the ground and shouts,   ”Surround her!”  
 R5T15:   Visto , what do you do? You didn't see what happened with Rod, but heard his shout.

"She" on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune . Charged.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. PRONE!!!
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15.
Depora Azrinae: 7. RS.
  Red Dretch: 7. (-2:30). DYING!!! 
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-8:30).  DYING!!! 
 
lostsole31
 R5T15:  Visto continues toward the fight, and if he can see his ally, unleashes a torrent of healing rain upon him the moment he can. Looking at Ozzy is like looking into a spotlight, but Visto does see Ginny on deck with a bolt in her. Rains wash over Ginny. The bolt turns into ruined destruction outside of Ginny's form, and her wounds seem to fully close - a good sign she isn't dead - and yet she doesn't move.

But that is also when Visto sees "her" ... beautiful and dark and deadly, and partly obscured in some level of darkness.

 R5T7:  The woman steps out of reach of the two tiefling's reach weapons, and she shoots quickly at Visto, reloading her hand crossbow at impressive speeds. Her first bolt is right at Visto's head. He jerks his head a split-second before impact. Not enough to dodge, but enough to ruin a quick-kill shot. And yet, it is a deadly and efficacious pierce through his beak for  23 ( +1d2 bleed ) . Her second shot has her spin around to fire again at Ozzy for her second crit of the round (but a soft crit this time) in Ozzy's lower right arm for  13 . She reloads her crossbow again. Only Visto's akashic link with him keeps him from falling to the poison on the bolt.

 R5T6:  Apophis continues to make his way south despite his nausea.

 End Round 5, Begin Round 6 ... 
 R6T18:  Ozzy recovers from his charge and then disappears, reappearing immediately north of the purple-skinned elf, but she manages to dodge his spear.

 R6T17:  Sol pops an extract, and then flies south some.   "Keep her at range, Ozzy! I doubt she can resist my bombs!"  
 R6T16:   Rodriguez , you are prone ... waterskin in tail, doing a raging song. What do you do?

 Visto , roll a Fort save vs. poison!

Visto on deck, Purple lady in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. PRONE!!!
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. BLEED 1d2!!!
Depora Azrinae: 7. RS.
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-9:30).  DYING!!! 
 OOC 
  Red Dretch: 7. (-2:30). STABLE!!! 
 
lostsole31
 R6T16:  Feeling some of his wounds close (  FH2  ), Rodriguez looks in shock at the heavy hits his allies are taking. After standing, he shouts,   ”Don’t throw your lives away! Retreat if you need to, I’ll cover and follow behind!”   he takes a step toward their purple assailant, and takes a swig from his tail flask.

 R6T15:   Visto  takes   1 bleed  . What do you do?

Purple on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune .
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. PRONE!!!
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. BLEED 1d2!!!
Depora Azrinae: 7. RS.
Apophis: 6. NAUSEATED by the  stinking cloud  til R6T6!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
  Blue Dretch: 5. (-9:30).  DYING!!! 
 OOC 
  Red Dretch: 7. (-2:30). STABLE!!! 
 
lostsole31
 R6T15:  Visto unleashes another torrent of healing rain, this time upon Rod (fully healing him), before moving back a bit to be less of a target.

 R6T7:  Purple looks at the healig on Rod, and seeing magical emanations from Visto in its doing, and she has a face of seething hatred. She just tumbles out of reach of Rod, barely continues away from Ozzy. She continues north and then dodges at the last section to try and fake out Visto, but she must be getting exhausted because she was moving at incredible speed, and Visto was able to swipe at her with one of his talons. Of course, as Visto is not made for physical combat, he misses by a mile. Now standing next to she seems to .... relax?  And the most unholy smell emanates from her, way worse than the troglodytes or dretch-cloud!

 R6T6:  No sooner is Apophis finally getting rid of nausea from the dretch-cloud, than his keen senses are assaulted again.   "No, I *ach* got this!"  

Sickened, he slithers behind Purple to flank with Visto, but can't land a blow on her.

 End Round 6, Begin Round 7 ...

R7T18:    "No, Rod. You go. She killed my bird, and Imma' murder this unholy bitch!"   shouts Ozzy, the effects of the soothe syrup keeping him from sharing Apophis' fate. He concentrates on her and then runs forward. As fate would have it, the fallen dretches are on each side of him as he crosses the distance, unimpeding his charge. It is a valiant effort as his light-spear stabs he in the lower left arm, but not enough to penetrate ... it seems her skin is made of some tough material. 😦
 R7T17:    "I can't go until others pull out if Ozzy's staying behind, because I'm Visto's light source!"   shouts Sol.   "Unless, Visto, you take my sunrod."  

Sol drops his sunrod to a point just behind Visto.

 R7T16:   Rodriguez , what do you do?

Visto on deck, Purple in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune . Saved vs. Depora's stench. Charged. Claim til R8T18.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. BLEED 1d2!!!
Depora Azrinae: 7.
* STENCH Active!!!
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
 
lostsole31
 R7T16:   Rod calls out,    ”Fine! I’ll keep going as long as I can! Sol  start bombing! Apophis and I can resist most if not all collateral  damage so don’t worry about us!”   Rodriguez runs back toward the fray, pausing only to wet his whistle and keep the song going. He calls out,  ”Hey Visto, I’m fine, keep yourself up no matter what!”  

 The smell, less powerful actually, as it hits Rod, so much as it is much  more cutting. If it weren't for the effects of the soothe syrup,  perhaps it would have overcome him, but Rod fights past the sickly  stench.

 R7T15:   Visto , you take   1 bleed  . Roll a Fort save to not be sickened by the stench. What do you do?

Purple on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune . Saved vs. Depora's stench. Charged. Claim til R8T18.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. BLEED 1d2!!!
Depora Azrinae: 7.
* STENCH Active!!! Saved (Ozzy, Rod, Sol). Failed (Apophis). Unknown (Ginny).
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
 
lostsole31
 R7T15:  Visto unleashes the energy of his storm veil, forming another one into  it's place, the air in the room starts to become scorching hot,  spreading the heat among all the enemies (she takes   7 fire  ). After that, he backs up next to the sunrod, picking it up in order to provide his own source of  light.

 R7T7:  She seems angry for having been hurt by the heat. She sidesteps to the middle of the passageway - not blocking it but making it difficult to pass her should one desire escape. She begins a volley of shots at Visto, but not before Ozzy misses her completely on an AOO with his light-spear. Her first shot hits Visto in his left hand for  12 , and the second grazes his neck for  9 .

 R7T6:  Apophis, sickened and wounded, takes the raging song now that he hears it well enough. He moves a few feet to block her northward progress up the chamber. He misses completely on the bite, and his tail seems to be deflected away from her. His maenads miss her.

 End Round 7, Begin Round 8 ...

R8T18:   Ozzy , your claim ends on Purple Lady. You are suffering light CON damage. You are in  aura of misfortune  stance. You saved against her stench, still affected by the soothe syrup you drank previously. Visto has a link to you that makes you more ferocious and resilient, though its fortifying effect is spent. You have your light-spear in hand. Ginny is down, but not dead ... apparently having fallen victim to some type of powerful, fast-acting sedative. Also, you had accepted the raging song last round. What do you do?

Sol on deck, Rod in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune . Accepted RAGING SONG!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. BLEED 1d2!!! Holding sunrod.
Depora Azrinae: 7. RS/Rapid Shot.
* STENCH Active!!! Saved (Ozzy, Rod, Sol). Failed (Apophis). Unknown (Ginny).
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!! Accepted RAGING SONG!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
 
lostsole31
 R8T18:    ”Stop running!”   Ozzy snarls as he lets his own rage and  the rage from Rod’s song fill him as he Claims her as his target. He closes on the woman, figuring that with no melee weapon and a hand crossbow he'd be safe .... but then he'd be wrong. She opens up her mouth much wider than you think she should and bites Ozzy in the right shoulder for  15   +  1 NE  , blasting right past the fortifying feeling of the rage. He hasn't even closed to his intended spot, when he feels the muscles in his body seize, threatening to lock him in position right there.

 Ozzy , roll a Fort save!

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.  Aura of misfortune . Accepted RAGING SONG!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. BLEED 1d2!!! Holding sunrod.
Depora Azrinae: 7. RS/Rapid Shot.
* STENCH Active!!! Saved (Ozzy, Rod, Sol). Failed (Apophis). Unknown (Ginny).
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!! Accepted RAGING SONG!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
 
lostsole31
 R8T18 (Cont'd):  And that is where Ozzy's movement (and stance) comes to a halt, facing the west (and his eyebeams doing likewise). His maenad is still there as Ozzy seethes in impotent rage, but whips around wildly.

 R8T17:  Sol flies down to the ground and repositions Ozzy around the side of him, and with his eyebeams facing the Purple lady.

 R8T16:   Rod , what do you do?

Visto on deck, Purple lady in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage. Accepted RAGING SONG!!! PARALYZED til R13T18!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* He scored '15' total on Knowledge (religion) vs. Depora, but from 20' away (so modified '13').
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. BLEED 1d2!!! Holding sunrod.
Depora Azrinae: 7. RS/Rapid Shot.
* STENCH Active!!! Saved (Ozzy, Rod, Sol). Failed (Apophis). Unknown (Ginny).
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!! Accepted RAGING SONG!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
 
[/QUOTE]
lostsole31
 R8T16:  Rod drinks from his flask. It seems that the alcohol helps lubricate his voice, even if his song would otherwise have ended. Keeping the song going for his own sake at  this point, Rod moves south of the purple lady, getting the maenad  in her face.  The Purple lady not only does, but does a wide-T posture to let the maenad hit her squarely in the chest. The maenad's negative energy courses into her to fully heal her wounds!

The Purple Lady looks at Rod and makes a wicked smile and chuckles. In highly accented Taldane she says,  "Thank you." 
 R8T15:  Visto (takes   1 bleed  ) has to look to himself and steps back, allowing a temporary rainfall to wash over him for   22 healing   and stopping the bleeding.

 R8T7:  The Purple Lady sidesteps against the wall. She points her hand crossbow right at Rod, but Apophis bites her in the left shoulder for  4 mod , and can't get a hold on her. She grazes Rod in the neck with a shot from her hand crossbow for  11 . She reloads, and hits Rod in the other side of the neck for  13 . At this range, she then bites low at Rod ... but it turns out she wasn't biting at Rod himself .... but rather at the waterskin his tail is holding.

 R8T6:  Apophis fails to land a bite or tail slap.

 End Round 8, Begin Round 9 ...

R9T18:  Ozzy is still paralyzed.

 R9T17:  Sol steps in a little, and then his face widens in apprehension.   "I don't know what kind of elf she was before, or if undeath made her purple ... but that there is a ghast! An undead!"  

He takes out a flask and tosses it at her head. The glass shatters and the liquid, though clear, seems to burn her like acid for   4 holy damage  .

 R9T16:   Rod , your turn. What do you do?

Visto on deck, Purple Ghast Lady in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage. Accepted RAGING SONG!!! PARALYZED til R13T18!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* He scored '15' total on Knowledge (religion) vs. Depora, but from 20' away (so modified '13').
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. Holding sunrod.
Depora Azrinae: 7. RS/Rapid Shot.
* STENCH Active!!! Saved (Ozzy, Rod, Sol). Failed (Apophis). Unknown (Ginny).
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!! Accepted RAGING SONG!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
 
lostsole31
 R9T16:  Rod spits blood in the ghast’s direction   ”My pleasure, you really need a shower by the way.”   he shouts,   ”Visto I need healing as much as I can get! If you’re close to her don’t take the song!”   taking yet another swig (  FH2  ), Rod steps back and goes for a swing with his guisarme (missing), keeping the maenad out of reach.

 R9T15:   Visto , what do you do?

Purple Ghast Lady on deck, Apophis in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage. Accepted RAGING SONG!!! PARALYZED til R13T18!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* He scored '15' total on Knowledge (religion) vs. Depora, but from 20' away (so modified '13').
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. Holding sunrod.
Depora Azrinae: 7. RS/Rapid Shot.
* STENCH Active!!! Saved (Ozzy, Rod, Sol). Failed (Apophis). Unknown (Ginny).
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!! Accepted RAGING SONG!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
 
lostsole31
 R9T15:  Visto responds to Rod before unleashing a torrent of healing rain upon him again (  16 healing  ).   "Visto does not benefit from Friend Rod's music anyways."  

Ghast Lady takes   5 fire   between this and the previous round.

 R9T7:  The enemy steps within the reach of Rod's weapon. As she shoots at Rod, Sol misses with his AOO. Rod gets shot in the groin for  13 , and then in the right knee for  12 . She then bites Rod's lower left arm for  11  ....

 Rod , roll a Fort save!

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage. Accepted RAGING SONG!!! PARALYZED til R13T18!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* He scored '15' total on Knowledge (religion) vs. Depora, but from 20' away (so modified '13').
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail.
* RAGING SONG (+2 morale STR/ CON, +1 Will saves, -2 AC)!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. Holding sunrod.
Depora Azrinae: 7. RS/Rapid Shot.
* STENCH Active!!! Saved (Ozzy, Rod, Sol). Failed (Apophis). Unknown (Ginny).
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!! Accepted RAGING SONG!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
 
lostsole31
 R9T7 (Cont'd):  And with that bite, Rod doesn't even get a chance to fall from the blow of the shock as he is now unconscious, dying, and paralyzed in a standing position. His song ends. His rage ends. The maenad's disappear. With the loss of his rage and his vitality returned to normal, he journeys every faster towards death. In addiition, with his unconsciousness, his force of will loses its connection and control of Apophis, who in turns disappears, and Visto feels the vicious snapback of akashic burn from the sudden loss of connection.

 End Round 9, Begin Round 10 ... 
 R10T18:  Ozzy is still paralyzed ...

 R10T17:  Sol steps away from her, takes out another flask and tosses it at her, again striking her solidly   8 holy damage  .

 R10T16:  Rodriguez, roll a CON check ...

 R10T15:   Visto , what do you do?

Ghast on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage. Accepted RAGING SONG!!! PARALYZED til R13T18!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Rodriguez: 16.  Guisarme in hands, waterskin held by tail. PARALYZED til R13T17!!! NAUSEATED til end R16T7!!!
* Under effects of soothe syrup (for about 32 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
Visto: 15. Holding sunrod.
Depora Azrinae: 7. RS/Rapid Shot.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
Apophis: 6. SICKENED by Stench for 10 min (R106T6)!!! Accepted RAGING SONG!!!
* Ingrown Nail: You take a -1 penalty on attack rolls until you score a critical hit.  Heal:  A DC 20 Heal check removes the attack penalties.
* AB: THP (5). +2 insight saves. +4 insight damage rolls.
 
lostsole31
 R10T15:  Visto shakes a bit.   "Friend Rod...."    He quickly retreats from the foe, then turns to face her with his hands  outstretched. But his grief and rage now turns inwards, as Visto realizes with horror that it takes more time and energy than he attempted to bring forth the entangling effect. She still takes   2 fire   from the Sirocco, however.

 R10T7:  Bathed in the glow of the sunrod, the ghast looks to Visto and gives an evil smile.   "No. more. healing."  

She lifts her crossbow right at Rod's upper throat. She doesn't even look at Rod at this time, staring malevolently at Visto the entire time. Visto's eyes are locked with hers as there is a clicking sound of her hand crossbow being fired, a wet squelching sound, and then the heavy impact of Rod's lifeless body hitting the ground as his guisarme clatters against the stone. She steps a skosh northwards.

 End Round 10, Begin Round 11 ..

R11T18:  Ozzy is still paralyzed, and could only look on in horror. He saw her actions completely, but through peripheral only saw Rod's fall.

 R11T17:  Sol moves south to screen Ozzy so he doesn't share the same fate. He tosses bomb at her, but misses her by enough so that she isn't even affected by the splash.

 R11T15:   Visto , it's back to you. What do you do?

Ghast on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage. Accepted RAGING SONG!!! PARALYZED til R13T18!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Visto: 15. Holding sunrod.
Depora Azrinae: 7. RS/Rapid Shot.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
DEAD: Rodriguez.
 
lostsole31
 R11T15:  As if responding to Visto's justified and undeniable rage, the heat in  the air starts to cause smoke and ash to fill the room, and with a quick  flick of his wing, a ball of ash forms and launches itself at the  enemy. Unfortunately, Visto is too far away from his target who is now outside of the storm's area, and ball of fire and ash breaks apart and sputters right about the area where Rod's body lies.

 R11T7:  Amused by the impotent vulture-man, she focuses her hate elsewhere ... at the man throwing fire and holy water. Sol gets shot in the chest with a bolt for  13 , but the second shot is a complete failure and her hand crossbow is ruined, and she tosses the remnants aside. She steps toward Sol, and even though she was more focused on her weapon, she bites at Sol, but can't get through his armor.

 End Round 11, Begin Round 12 ...

R12T18:  Ozzy still paralyzed ...

 R12T17:  Sol steps away, takes out an extract, and drinks it for   10 healing  .

 R12T15:  Visto, what do you do?

Ghast on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage. PARALYZED til R13T18!!!
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Visto: 15. Holding sunrod.
Depora Azrinae: 7. RS.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
DEAD: Rodriguez.
 
lostsole31
 R12T15:  Visto's rage has clearly messed with his ability to think clearly, but  even in this state, he knows what he must do in order to hurt the source  of his anger. He closes the distance between them and launches another  ball of ash, clearly out for blood at this point. But that doesn't help his aim any, and she dodges out of the way.

 R12T7:  Now, with her favorite weapon ruined, the ghast must change her tactics as well. She steps to the south, looks east, and casts a spell. A wave of flame - though to be fair, not very impressive - rolls over Sol, the fallen dretch, and the paralyzed Ozzy. As expected, Sol and the dretch body are unharmed, but Ozzy can't get out of the way of what would have been a weak flame, and takes   3 fire  . But at Ozzy's current state, that is still painful.

 End Round 12, Begin Round 13 ...

R13T18:  I guess the fire caused pain in Ozzy, enough to wake up his nervous system, for he is no longer paralyzed!  Ozzy , what do you do?

Sol on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Visto: 15. Holding sunrod.
Depora Azrinae: 7. RS.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
DEAD: Rodriguez.
 
lostsole31
 R13T18:  Feeling fresh burns on his skin, Ozzy hisses through his teeth and looks  around. Seeing Rod’s body not far away confirms his fears, but also  crushes the faint hope that he yet lived. Refocusing, Ozzy calls out to his allies,   ”I might be next without healing, but I really want to kill this thing.”  

Ozzy focuses on his akashic spear and it bursts into motes of pure  akasha and reforms in his hands as vortexes of swirling light. A quick  reallocation of essence makes the light glimmer dangerously and the ring  on Ozzy’s finger also brightens noticeably. Staring death at the Ghast, Ozzy launches the  Banelight Vortex  at his foe before falling back, just as the light hits the ghast in the belly for  26 , seeming to hurt her far more than Ozzy would have expected, even for undead!

 R13T17:  Sol circles around to the south and tosses a bomb that misses and hits the northern wall, hurting nothing.

 R13T15:   Visto , what do you do?

Ghast on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9. UNCONSCIOUS til R11T17. She must make a Fort save vs. DC 13 then or be unconscious 2d4 hours. 
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Visto: 15. Holding sunrod.
Depora Azrinae: 7. RS.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
DEAD: Rodriguez.
 
lostsole31
 R13T15:  Ozlech's words seem to have brought Visto back to his senses. With  another combatant active, Visto knows that he's going to help more  helping his friend than attacking his foe. Soothing rains fall just on Ozlech to provide him with   15 healing  .

 R13T7:  The woman looks at the many supernatural burns inflicted upon her, her eyes this whole time squinting from the brightness of Ozzy's light.  She smiles, and then chuckles.   "Well, it seems that the surface provides challenges I am unaccustomed to with akashic wielders of light. So be it, I have a feeling we shall meet again."  

With that, and with truly preternatural speed, she moves 10' up the wall, her feet attached somehow to the wall while her hands are free, and she darts along the rock face to the south and around the west while taking a bolt out of her case. To the south, there is a sudden eruption of darkness where Visto's sunrod simply will not penetrate, and the faint sound of something clattering.

 End Round 13, Begin Round 14 ...

R14T18:   Ozzy , what do you do? You barely see her (with your darkvision) to the south at the southernmost jut of the northwestern wall. Also, you realized that you were so focused on the enemy, that you didn't realize that last turn Ginny not only awoke but stood up. So she is now active, but would need some guidance on what to do as she's been out of it.

Sol on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9.  
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Visto: 15. Holding sunrod.
Depora Azrinae: 7.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
DEAD: Rodriguez.
 
lostsole31
 R14T18-17.9:  Seeing their enemy flee, Ozzy moves south near the likely blinded Visto  to protect him and claims the Ghast as his target. He flings a parting  Banelight Vortex at her, but the light is immediately diffused, scattered, and shut down by the dark veil. He calls out to his blinded allies,    ”It’s fleeing! Sol, move toward my voice in case it decides to double back.”   

Ginny hops into the area just underneath Ozzy's fast-diffusing eyelights, unable to sense an opponent in the murk.

 R14T17:  Sol stumbles next to Ozzy.

 R14T15:   Visto , the darkness to the west extending its edges right to and around you limit your sight. Ozzy's eye-cones, bright as they are, do not penetrate.  What do you do?

Ghast on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9.  
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Visto: 15. Holding sunrod.
Depora Azrinae: 7.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
DEAD: Rodriguez.
 
lostsole31
 R14T15:  Visto takes a deep breath, and directs the Essence invested into Ozlech  into another veil, placing his hand upon himself to start to healing his  wounds slowly. As he does so, Ozzy feels a lot of the ferocity he has begun to take for granted ebb out of him.

 R14T7:  Ghast Lady disappears around the corner to the west.

 End Round 14, Begin Round 15 ...

R15T18:   Ozzy , what do you do?

Ginny on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9.  
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Visto: 15. Holding sunrod. FH11 til R17T15.
Depora Azrinae: 7.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
DEAD: Rodriguez.
 
lostsole31
 R15T18:  Seeing the Ghast continue fleeing Ozzy thinks about giving chase for a  moment, but with the darkness blocking his allies vision he would be  going alone. One look at Rod’s body is enough to know how that would  likely end.

Sighing in defeat, Ozzy moves south and says to his allies,   ”Looks like it’s gone. Leave the darkness this way, I will keep a lookout for if the creature returns.”  

Ginny and Sol, agreeing, delay...

 R15T15:   Visto , you get   FH11  . Do you agree with Ozzy and drop out of combat, or give chase into a darkness that your held sunrod cannot penetrate?

Ghast on deck, Ozzy in the hole (if necessary) ...

 
 Spoiler: Battle Tracker 

Ozzy: 18. 1 CON damage.
* Under effects of soothe syrup (49 min).
* AB: THP 5. +2 insight saves. +4 insight damage rolls.
  &gt;&gt;&gt; Ginny: 17.9.  
Sol: 17.  Shield  extract for 2 min.  Blurred movement  til R36T16.
* DEX Mutagen in effect for 19 min.
Visto: 15. Holding sunrod. FH11 til R17T15.
Depora Azrinae: 7.

 OOC 
  Red Dretch: 7. (-2:30). STABLE!!!
  Blue Dretch: 5. (-9:30). STABLE!!!  
DEAD: Rodriguez.
 
lostsole31
 Begin Round One ...

R1T20:  Sol stands. "Ozzy, Maggie ... get your animals out of the hold!" he says as he zooms out the door.

 R1T17:   Ago , what do you do?

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17.
Maggie: 12.
Ozzy: 11.
Lev: 10.
Tsyra: 7.
Visto: 6.
 
lostsole31
 R1T17:  Santiago stands surprisingly quickly in his heavy armor, some of his loose jewelry jangles when he moves quickly. He calls out,   ”I’m heading to the main deck! Be careful, everyone!”    He gets in a defensive posture, before rushing out of the captain’s  quarters as quickly as he can toward the main deck.  
 Spoiler: Ago 
You only got 20 total feet of movement, because it cost you 40' movement. Also, a shield ... even though it can be wielded like a weapon, is NOT given the "draw with movement as long as you have +1 BAB or greater." That is only for items which are categorized as weapons, and for wands.
 

 R1T12:   Maggie , what do you do?

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17. Nothing in hand.  Inner sphere stance .
Maggie: 12.
Ozzy: 11.
Lev: 10.
Tsyra: 7.
Visto: 6.
 
lostsole31
 R1T12:  Maggie continues her mad scramble for the deck below.  Spurred on as  only desperate concern for a loved one can muster, her tiny feet patter  against the deckboards as she makes for, and takes the stairs downward the last few feet is just a ladder that she pretty much spryly jumps down into the orlop deck (the hold).

 R1T11:   Ozzy , what do you do? Ginny is in the hold, and it is difficult terrain within the captain's cabin (only).

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17. Nothing in hand.  Inner sphere stance .
Maggie: 12.
Ozzy: 11.
Lev: 10.
Tsyra: 7.
Visto: 6.
 
lostsole31
 R1T11:  Having his meal interrupted does nothing to aid Ozzy’s mood; but, hearing there may be a fire he contacts Ginny telepathically.  
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”There seems to be a fire aboard. Can you get free?”   
 
Whilst waiting for Ginny’s reply, Ozzy channels his essence into his  veils and into a pair of allies as he moves through the captains cabin  with apparent ease. Mist clings to Ozzy’s legs as he moves becoming more  solid as essence fills them. A similar pair appears on Ago and Tysra  aiding them in traversing the space in the cabin. 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
  "No problem. I will meet you topside as safely as I can."  
 

Ozzy moves to pass Sol on the stairs up to the deck saying,   ”Ginny should join us shortly,”   as he passes and gets up to the Main deck.

 R1T10:   Lev , what do you do?

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17. Nothing in hand.  Inner sphere stance .
Maggie: 12.
Ozzy: 11.
* Ginny: x.
Lev: 10.
Tsyra: 7.
Visto: 6.
 
lostsole31
 R1T10:  It takes a moment for Maggie's shout of   "Fire! Come on!!"    to break through Lev's thoughts, as he is considering the new abilities  Naysin had introduced him to over the last few days.  Being one of the  last to move, he decides to take the time to call upon his magic to  improve his speed, singing a song about the swift deer fleeing the  hunter.  He then sprints across the room, out the door, and up behind Sol.

 R1T7:   Tsyra , you have these magical boots appearing on your feet. Strange. What do you do?

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17. Nothing in hand.  Inner sphere stance .
Maggie: 12.
Ozzy: 11.
* Ginny: x.
Lev: 10.  Expeditious retreat .
Tsyra: 7.
Visto: 6.
 
lostsole31
 R1T7:  Tsyra moves forth, completely unimpeded by crowded cabin or stairs, to make it to the deck with Ozzy and his bird.

 R1T6:   Visto , strange that Ozzy would not gift you, as you are slower than most people. You are left alone in the cabin besides the captain, who has yet to go. What do you do?

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17. Nothing in hand.  Inner sphere stance .
Maggie: 12.
Ozzy: 11.
* Ginny: x.
Lev: 10.  Expeditious retreat .
Tsyra: 7.
Visto: 6.
 
lostsole31
 R1T6-5:  Visto follows after his comrades, albeit slowly compared to them, and Captain Creesy comes out into the hold deck fray. At the same time, he is exhorting the various sailors taking it easy on this deck to go to battle stations: firefighting.

 End Round One, Begin Round 2 ...

R2T20:  Sol zooms up, out, and onto the main deck.

 R2T17:   Ago , what do you do?

Maggie on deck, Ozzy/ Ginny in the hole ...

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17. Nothing in hand.
Maggie: 12.
Ozzy: 11.
* Ginny: x.
Lev: 10.  Expeditious retreat .
Tsyra: 7.
Visto: 6.
Captain Creesy: 5.
 
lostsole31
 R2T17:  Getting assistance from Ozzy’s magic, Ago picks up the pace and bounds  up the stairs. As he moves up onto the main deck, he gives Ozzy a nod  of gratitude.   ”Thanks for the help.”  
 R2T12:   Maggie , what do you do?

Ozzy/ Ginny on deck/in the hole ...

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17. Nothing in hand.
Maggie: 12.
Ozzy: 11.
* Ginny: x.
Lev: 10.  Expeditious retreat .
Tsyra: 7.
Visto: 6.
Captain Creesy: 5.
 
lostsole31
 R2T12-11.5:  Maggie breathes a long sigh of relief as she releases Scruff from his small enclosure. “  Come on, big guy,  ” she murmurs, as she turns to look around the lowest deck. With her trusty companion back at her back, she hurries for the upper decks.

 R2T11:   Ozzy  (and Ginny), now that you are topside, you see that sails and some rigging are on fire. Meanwhile, several tough-looking folk are prone on the pier with arrows in them. One is in combat with a bronzy-skinned, white-haired elf on the pier, not far from the gangplank. The white-haired elf does a bunting strike with his bow to the man's face - painful, but not deadly - and the man drops to the deck even as the white-haired elf .... whom you remember as Kwaava the ekjuae ... nods to you and does a salute. Some sailors from the Flying Cloud are starting to combat the flames. What do you do?

Lev on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 

Sol: 20.
Ago: 17. Nothing in hand.
Maggie: 12.
Scruff:  11.5.
Ozzy: 11.
* Ginny: x.
Lev: 10.  Expeditious retreat .
Tsyra: 7.
Visto: 6.
Captain Creesy: 5.
 
lostsole31
This large timber-and-stone structure stands at the edge of the steep southern slope, overlooking the sea far below. Large windows facing the village’s main thoroughfare suggest a shop in at least one portion of the building, but the windows have been hastily boarded over. Several corpses lay near the outer walls of the building, obviously a source of interest for the circling turkey vultures above. As some of the sunlight pours into the building, there are several inhuman screehches from inside.

 Round One ...

R1T22:   Tsyra , what do you do?

 
 Spoiler: Battle Tracker 

Tsyra: 22.
Kwava: 21.
Ganmeed: 20.
Red Void Zombie: 19. (22:22).
Sol: 18.
Ozzy: 17.
Ginny: 16.
Ago: 15.
Lev: 14.
Brown Void Zombie: 13. (22:22).
Blue Void Zombie: 12. (22:22).
Visto: 5.
Green Void Zombie: 2. (22:22).
 
lostsole31
 R1T22:  Seeing the nearby corpses and hearing the strange sounds echoing from  within the building, Tsyra immediately moves to stand in front of Sol, a  length of shifting stone growing from her hand and taking the form of a  narrow blade.    "Goldhammer warned of a  sickness that animated the bodies of those it infected.  I suspect some  of the Cyphermages may have succumbed to the same affliction."     Drawing then upon her connection to elemental earth, grains of sand  begin to seep from her pores, giving her skin a strange flowing texture.

 R1T21:  Kwava says,   "I see....something."   He moves while taking out his bow and getting between Ago and Ozzy. Looking due south he says,   "I don't know what it is, but it isn't friendly,"   as he lets off a shot that hits it in the right hand where the brachial artery begins to diffuse into the smaller capillaries in the hand. It should have nicked its artery, but unable to bleed, the creature only takes  19 .

He looks to his hawk and in Elven orders an attack.

 R1T20:  Ganmeed flies in with an attempt to attack, but when it gets to close it veers away and flies farther into the building with a terrified screech.

 R1T19:  Ago sees another one of these creatures come into his field of view, see Ganmeed and close on him. It swings a ruined fist to slap against feathers but not hurt Kwava's friend.

 R1T18:  Sol concentrates on his hand, bringing forth a mote of flame that sits in his palm and he moves into the building and immediately roll right out of the building and to the back.   "Uh, there are four of those things in there! They're some kind of variant zombie, I think. They look fast, and they're tongues are share biological design with some animals that lance the skin and drain blood."  
 R1T17:   Ozzy , what do you do? What do you have Ginny do?

 
 Spoiler: Battle Tracker 

Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Ganmeed: 20.
Red Void Zombie: 19. (22:22).
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.
* Ginny:
Ago: 15.
Lev: 14.
Brown Void Zombie: 13. (2:22).
Blue Void Zombie: 12. (22:22).
Visto: 5.
Green Void Zombie: 2. (22:22).
 
lostsole31
 R1T17:  Ozzy quickly reinvests his essence to prepare for combat causing Ago and  Tsyra to lose the benefit of their loaned veils. The gauntlets on  Ozzy’s hands flairs to life with miniature storms appearing in them and  growing larger as essence fills them. A crown also appears atop Ozzy’s  head formed of fire, ice, electricity, acid and sonic forces entwined  with one another.

Preparations completed, Ozzy gathers the power of storms from the  gauntlets and launches it forth at the visible undead, but not being any type of ranged combatant, he completely misses. He cries  out,   ”Hold them at the doorway.  Don’t give them a chance to surround anyone.”  

He then sends instructions to Ginny:  
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Harry them if you can, but stay safe.”   
 

Ginny responds ...  
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "That 'hold at doorway' is only good while Kwava doesn't care about his bird, but I will give it a go to protect my fellow avian! Let's see if I can't make that first one as slow as a normal zombie."   
 
...as she flies in and pecks the thing in the belly while affecting the flow of time around the creature ... even as it turns to dust. 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "I didn't hit it that hard! They don't have zombie-tough skin."   
 
Outside, a pall of gloom surrounds Ozzy, as Ginny continues flying to the southern wall next to Ganmeed.

 R1T15:   Ago , what do you do?

 
 Spoiler: Battle Tracker 

Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Ganmeed: 20.
Red Void Zombie: 19. (22:22).
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.
* Ginny: x.
Ago: 15.
Lev: 14.
Blue Void Zombie: 12. (22:22).
Visto: 5.
Green Void Zombie: 2. (22:22).
 
lostsole31
 R1T15:  Watching the two birds fly into the house, Ago gives Ozzy a half shrug before turning to follow them. He calls,  ”These foul wretches won’t get past me!”   He moves to the square north of Red, but in doing so he realizes another of these things, and getting to his desired spot opens him up to an AOO from his intended target. He puts himself into flank position from Blue, but also flanking his enemy with Ganmeed, and uses his flail to slam the target to the ground for  10 . He recovers and does a moulinet with his flail to then slam the zombie in the belly hard enough to dust him.

 R1T14:   Lev , what do you do?

 
 Spoiler: Battle Tracker 

Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Ganmeed: 20.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.
* Ginny: x.
Ago: 15.
Lev: 14.
Blue Void Zombie: 12. (22:22).
Visto: 5.
Green Void Zombie: 2. (22:22).
 
lostsole31
 R1T14:  Lev, hearing the conversation between Ozzy and Ago, begins to recite the  tale of an ancient battle he heard often as a boy in the inn.  He  follows that up by falling into a fighting stance with his shoulders  loose and his feet set wide, which provides a solid foundation from  which to launch attacks in melee and with thrown weapons.

 R1T12:  Two powerful fists slam against Ago's impenetrable armor. What Ago didn't expect, however, was a long, rotted tongue getting inside the joints of his armor to strike him in the chest for a soft critical of  7 . Worse, blood drains from the tongue into the zombie (  2 STR damage  ), before the engorged tongue detaches and thwaps to the floor, splashing open with blood!

 R1T5:   Visto , do you accept the raging song? What do you do?

 
 Spoiler: Battle Tracker 
HEROES: Constantly ask about raging song.
Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Ganmeed: 20.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.
* Ginny: x.
Ago: 15.
Lev: 14. RAGING SONG/ INSPIRED RAGE!!!
* Inspired Rage: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  Accurate Stance active: +2 competence bonus on melee attack rolls &amp; thrown weapon attack rolls.
Blue Void Zombie: 12. (27:22).
Visto: 5.
Green Void Zombie: 2. (22:22).
 
lostsole31
 R1T5:  Visto ignores the raging song, keeping his position, but does not wish to rush into danger otherwise. He allows his energy to build quietly inside of him, ready for when an ally needs healing.

 R1T2:  Another of these creepy zombies comes to Ago from the east, clawing at him from a whole in the wall.

 End Round One, Begin Round 2 ...

R2T22:  Tsyra, do you accept the raging song? A  kinetic blade  is formed.

Kwava/ Ganmeed on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: Constantly ask about raging song.
Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Ganmeed: 20.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17. Gloom active til next turn.
* Ginny: x.
Ago: 15.
Lev: 14. RAGING SONG/ INSPIRED RAGE!!!
* Inspired Rage: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  Accurate Stance active: +2 competence bonus on melee attack rolls &amp; thrown weapon attack rolls.
Blue Void Zombie: 12. (27:22).
Visto: 5.
Green Void Zombie: 2. (22:22).
 
lostsole31
 R2T22:  Guarding closely the integrity of her own mind, Tsyra rejects the  influence of Lev's song as she moves to assist Santiago and the avian  duo within the building. As soon as she enters, she realizes that the best she can do is attack an enemy without special positioning, but that's better than nothing as she steps up to Blue. She realizes, this being her first mortal confrontation that the concentration required to activate a maneuver and the concentration needed to maintain her kinetic blade are mutually exclusive. The incredible thought processes with which she has distracted herself fails her physically as she cannot bludgeon past the creature's thick skin. The sequence complete, and the avians at least safe for now, her mind fills with the knowledge of how to help the injured should it come to that.

 R2T21:  Kwava moves into the building and turns to fire at Blue, hitting the monster in the upper left arm for  15 . Tsyra notes with detached scholarly interest that while there was the initial resistance against the arrow as if the zombie was like any creature with a tough hide, yet its undead nature did not ablate the power of the arrow as some corporeal are wont to do.

 R2T20:  Ganmeed flies forth and does a terrible job nipping at Blue, and then tries to fly away, but gets hit for  8  for her troubles as she gets out of the building, with Kwava telling her to back down in Elven.

 R2T18:   Sol's turn to head in, and he rolls right in next to Tsyra and Ago. He swishes clumsily with the fire in his hand but still somehow manages to catch the unimpressive monster with a burning slap to the face for   4 fire  .

 R2T17:   Ozzy , the gloom around you ends. Do you accept the raging song? What do you do?

Ginny's simultaneous turn, Ago in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: Constantly ask about raging song.
Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17. Gloom active til next turn.
* Ginny: x.
Ago: 15.
Lev: 14. RAGING SONG/ INSPIRED RAGE!!!
* Inspired Rage: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  Accurate Stance active: +2 competence bonus on melee attack rolls &amp; thrown weapon attack rolls.
Blue Void Zombie: 12. (8:22).
Visto: 5.
Green Void Zombie: 2. (22:22).
 
lostsole31
 R2T17:  Surprised by Ginny’s report, Ozzy thinks for a moment on what these  undead could be, but proceeds to press the attack. Entering his stance,  Ozzy moves next to Kwava. Once in position and able to see, Ozzy fires  his storm blast at the nearest foe, hitting Blue in the hand for a total of  6 energy  damage.   ”They’re not as hardy as I thought! Press the attack!”   Ozzy says.

Ginny disappears from her spot, reappearing in flank with Tsyra and attacks, but misses, clacking her beak into the crumbling stone of the buidling. Again a pall surrounds Ozzy.

 R2T15:   Ago , what do you do? Do you take Lev's raging song?

Lev on deck, Blue in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: Constantly ask about raging song.
Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.  Aura of misfortune .
* Ginny: x.
Ago: 15.
Lev: 14. RAGING SONG/ INSPIRED RAGE!!!
* Inspired Rage: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  Accurate Stance active: +2 competence bonus on melee attack rolls &amp; thrown weapon attack rolls.
Blue Void Zombie: 12. (2:22).
Visto: 5.
Green Void Zombie: 2. (22:22).
 
lostsole31
 R2T15:  Accepting the raging song, Ago lets out a bellowing war cry,   ”These wretches will fall before us, comrades!”   Emboldened by his allies, Ago let’s loose a storm of attacks with his flail, his shield, and even a vicious bite. He swings his flail up into Blue's groin, destroying him and leaving a hideous scorch mark on the ground. He then pushes the spike on his shield through the gap in the wall to stab green in the upper arm for for  7 , then bites low to mack on the zombie's knee for  9 . The taste of the zombie is truly hideous, gut-wrenching, but Ago ignores the taste.

 R2T14:   Lev , you are currently using inspired rage. You should probably get closer to at least see the fight. What do you do?

Visto on deck, Green in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: Constantly ask about raging song. Encouraging roar til R3T15 (+2 morale attack/ damage).
Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.  Aura of misfortune .
* Ginny: x.
Ago: 15. ACCEPTED INSPIRED RAGE!!! (THP: 8)
Lev: 14. INSPIRED RAGE!!!
* Inspired Rage: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  Accurate Stance active: +2 competence bonus on melee attack rolls &amp; thrown weapon attack rolls.
Visto: 5.
Green Void Zombie: 2. (6:22).
 
lostsole31
 R2T14:  Continuing his tale, Lev cast a spell and disappears as his intonation  ends, and walks into the building while drawing his two-hander.  He  moves to his left upon entering, looking at what is left to kill (again).

 R2T5:   Visto , what do you do?

Green on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: Constantly ask about raging song. Encouraging roar til R3T15 (+2 morale attack/ damage).
Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.  Aura of misfortune .
* Ginny: x.
Ago: 15. ACCEPTED INSPIRED RAGE!!! (THP: 8)
Lev: 14. INSPIRED RAGE!!!  Vanish  til R6T14.
* Inspired Rage: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  Accurate Stance active: +2 competence bonus on melee attack rolls &amp; thrown weapon attack rolls.
Visto: 5.
Green Void Zombie: 2. (6:22).
 
lostsole31
 R2T5:  Visto follows the rest of the party into the building. He doesn't feel  much like his friends need him though, especially since they seem to be  downing the foes with relative ease.

 R2T2:  Green steps away from the painful guy to attack the big bird, with one fist landing against Ginny for  5 .

 End Round 2, Begin Round 3 ...

R3T22:   Tsyra , what do you do?

Kwava on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: Constantly ask about raging song. Encouraging roar til R3T15 (+2 morale attack/ damage).
Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.  Aura of misfortune .
* Ginny: x.
Ago: 15. ACCEPTED INSPIRED RAGE!!! (THP: 8)
Lev: 14. INSPIRED RAGE!!!  Vanish  til R6T14.
* Inspired Rage: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  Accurate Stance active: +2 competence bonus on melee attack rolls &amp; thrown weapon attack rolls.
Visto: 5.
Green Void Zombie: 2. (6:22).
 
lostsole31
 R3T22:  Embarrassment flushes Tsyra's face as expectations of her own abilities  collide with reality.  Not wanting to dwell on this overestimation, she  moves quickly to engage the only foe she can see. Noticing that the only part of the wall she can squeeze through is by the open spot ( vanished  Lev), she moves past him and through the wall and then south, opening up a futile attack from the zombie. Tsyra swings her kinetic weapon at the zombie in a crushing  downward blow to destroy the monster. Despite the strange nature of this particular zombie, it does as all destroyed undead do ... spontaneous combat from inside and turn to ash .... leaving a scorch mark on the ruined floor.

 Combat Ends! 
 
 Spoiler: Battle Tracker 
HEROES: Constantly ask about raging song. Encouraging roar til R3T15 (+2 morale attack/ damage).
Tsyra: 22. Kinetic blade formed.
Kwava: 21.
Sol: 18.  Produce flame  til R41T18.
Ozzy: 17.  Aura of misfortune .
* Ginny: x.
Ago: 15. ACCEPTED INSPIRED RAGE!!! (THP: 8)
Lev: 14. INSPIRED RAGE!!!  Vanish  til R6T14.
* Inspired Rage: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC.
*  Accurate Stance active: +2 competence bonus on melee attack rolls &amp; thrown weapon attack rolls.
Visto: 5.
 
lostsole31
While there is a sense of dread in this place, the group had gone through too many builds such that Ago and Lev let their guard down. As soon as Ago opens the door, he and Leve recoil from the stench of death just enough to distract them from the dangers beyond.

 Surprise Round ...

S11:  Blue slams Ago with a low strike to his shin for  7 .

 Begin Round One ...

R1T24:  Kwava delays ...

 R1T23:  Sol calls to Ago,   "Whatcha' see?"  
 R1T20:   Tsyra , your back is to a cliff, and what you can see is a completely full passage with no throughway. What do you do?

 
 Spoiler: Battle Tracker 

Kwava: 24. READIED to shoot first hostile.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20.
Ozzy: 17.
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield.
Red Void Zombie: 13. (22:22).
Ganmeed: 12.
Blue Void Zombie: 11. (22:22).
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
x
 
lostsole31
 R1T20:  Conjuring an earthen blade as a precaution, Tsyra steps backwards to  give room to Lev and Santiago in the event they wish to step out of the  entranceway.

 R1T17:   Ozzy , what do you do? What do you have Ginny do?

 
 Spoiler: Battle Tracker 

Kwava: 24. READIED to shoot first hostile.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S). *Scarlet einhander*. READIED...
Ozzy: 17.
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield.
Red Void Zombie: 13. (22:22).
Ganmeed: 12.
Blue Void Zombie: 11. (22:22).
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
x
 
lostsole31
 R1T17:  Seeing the crowded doorway, Ozzy is reminded again of an earlier trip to  a house of charity and the fight that occurred in such cramped  quarters. Therefore, Ozzy stays put and says,   ”The tower is too cramped. Take care!”  
 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Any other entrances?”   
 
 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "I didn't see anything, want me to fly up to the top?"   
 

 R1T16:   Lev , what do you do?

 
 Spoiler: Battle Tracker 

Kwava: 24. READIED to shoot first hostile.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . READIED...
Ozzy: 17.  Aura of misfortune  stance. READEDIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield.
Red Void Zombie: 13. (22:22).
Ganmeed: 12.
Blue Void Zombie: 11. (22:22).
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
x
 
lostsole31
 R1T16:  Lev recoils in surprise when *Blue* comes out of nowhere to attack Ago.   But it is a short-lived surprise, as he responds with an overhand swing  of his greatsword, hoping to end the battle before it really starts, but ends up just dinging the doorway and his sword for his troubles.

 R1T15:  Brown bites Ago in his left hand with a soft crit for  10 , with claws screeching off his armor.

 R1T14:  Ago, you have shield in hand, but not weapon ... as you were busy opening a door. What do you do?

 
 Spoiler: Battle Tracker 

Kwava: 24. READIED to shoot first hostile.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . READIED...
Ozzy: 17.  Aura of misfortune  stance. READEDIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield.
Red Void Zombie: 13. (22:22).
Ganmeed: 12.
Blue Void Zombie: 11. (22:22).
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
x
 
lostsole31
 R1T14:  Ago yells out in pain, his face twists into a furious grimace as he  calls down Abadar’s divine power on this zombie. He initiates a maneuver  when he bites that opens Lev up to attack, biting the zombie in the side of the head for  17 ! He calls out   ”There’s at least three in there! I could use some medical help Visto!”  

Lev's AOO clangs off the side of the wall, nearly bouncing back on himself.

 R1T13-10:   Red and Green snarl menacingly. Ganmeed is aware of danger. Blue attacks Ago, completely missing.

 R1T5:   Visto , what do you do?

Kwava on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24. READIED to shoot first hostile.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . READIED...
Ozzy: 17.  Aura of misfortune  stance. READIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield. SMITE vs. Blue (+5 attk, +4 dmg, +5 defl, 1st strike already made)!
Red Void Zombie: 13. (22:22).
Ganmeed: 12. DELAYING ...
Blue Void Zombie: 11. (5:22).
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
x
 
lostsole31
 R1T5:  Visto moves into action, moving himself so he can see Ago from the  outside of the room, he conjures up a healing rain upon his ally, to  sooth his wounds and bring him back into the fight. Ago regains   14 hp  .

 End Round One, Begin Round 2 ...

R2T24:  Kwava moves north along the building, looking out for any other hostiles.

 R2T23:  Sol flies in and just above Lev and Ago. He reaches out, and though he has a little trouble with the doorjamb, he still touches Blue's shoulder to scorch and destroy the void zombie!    "There's a spot open!"    he calls out.

 R2T20:   Tsyra , your readied action never went off. What do you do?

Ozzy/ Ginny on deck ....

 
 Spoiler: Battle Tracker 

Kwava: 24.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander .
Ozzy: 17.  Aura of misfortune  stance. READIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield. SMITE vs. Blue (+5 attk, +4 dmg, +5 defl, 1st strike already made)!
Red Void Zombie: 13. (22:22).
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
Void Zombie (1).
 
lostsole31
 R2T20:  Trusting in Sol's words, Tsyra prays for the guidance of Findeladlara as  she rushes into the building to assist the apparently unwounded and  not-outnumbered Santiago. She slashes Red in the head for  21 , cutting open its head and revealing its ruined, prion-ridden brain. The skull part she separated dangles along the right side of its head, slapping against its cheek, held in placed by greasy hair and twisting skin.

 R2T17:   Ozzy , your readied action never happened. An opening was called, but then was likely taken by Tsyra. What do you do? What do you have Ginny do?

Lev on deck, Brown in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance. READIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield. SMITE vs. Blue (+5 attk, +4 dmg, +5 defl, 1st strike already made)!
Red Void Zombie: 13. (1:22).
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
Void Zombie (1).
 
lostsole31
 R2T17:  Seeing the combat in the hallway continues, Ozzy has no interest in  trying to squeeze inside. Instead, Ozzy follows Kwava’s move North  around the building saying,   “Let’s stick together.” 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Yes fly up top. Report back.”   
 
  
And with that, Ginny begins circling the tower to climb higher and higher.

 R2T16:   Lev , what do you do?

Brown on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance. READIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield. SMITE vs. Blue (+5 attk, +4 dmg, +5 defl, 1st strike already made)!
Red Void Zombie: 13. (1:22).
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
Void Zombie (1).
 
lostsole31
 R2T16:  Lev considers his new skills and decides to put them to use.  He  allocates some of his new energy into his attack, giving more power to  his overhand chop at Red, but then immediately turns his sword to the wall when he realizes that Tsyra is standing where he thought a zombie might be!

 R2T15:  Brown slams Tsyra in her hip for  1 mod , swings with the other fist, and meanwhile its tongue flails about, trying to get to her.

 R2T14:   Ago , your smite has faded since Blue has been sent to their final rest. What do you do?

Red on deck, Green in the hole ....

 
 Spoiler: Battle Tracker 

Kwava: 24.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance. READIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield.
Red Void Zombie: 13. (1:22).
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
Void Zombie (1).
 
lostsole31
 R2T14:  With a satisfied smile, Ago gives Visto a hearty thumbs up. Invigorated,  he seeks to follow Tsyra into the room, but it is too crowded. He tries to do a sweeping gambit on Brown from across the doorway after he takes out his flail, but the door way throws off his attack.

 R2T13-10:  Red &amp; Green both attack Tsyra to no avail.

 R2T5:   Visto , what do you do?

Kwava on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24.
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance. READIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield. RAKE: -2 onall d20 rolls through end of R3T14!!!
Red Void Zombie: 13. (1:22).
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5.

 DEAD/ OOC 
Void Zombie (1).
 
lostsole31
 R2T5:  Visto keeps an eye on the action, watching to make sure his ally  doesn't get injured again while staying away from the fighting itself.

 End Round 2, Begin Round 3 ...

R3T24:  Kwaja delays on lookout ....

 R3T23:  Sol swoops in above Tsyra and touches Red with his flaming hand, destroying the zombie.   "Another opening!"   he calls out.   "Tsyra, step in."  
 R3T20:   Tsyra , what do you do?

Ozzy/ Ginny on deck, Visto delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING ...
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance. READIED ...
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (22:22).
Ago: 14. Weapon-and-shield. RAKE: -2 onall d20 rolls through end of R3T14!!!
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5. DELAYING ...

 DEAD/ OOC 
Void Zombie (2).
 
lostsole31
 R3T20:  Tsyra shifts to her right as she slashes at the zombie nearer to the doorway for  16  against its left foot.

 R3T17:   Ozzy , while Ginny makes the spiral flight up the tower, what do you do?

Ginny on deck, Lev in the hole ....

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING ...
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance.
* Ginny: x.
Lev: 16.
Brown Void Zombie: 15. (6:22).
Ago: 14. Weapon-and-shield. RAKE: -2 onall d20 rolls through end of R3T14!!!
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5. DELAYING ...

 DEAD/ OOC 
Void Zombie (2).
 
lostsole31
 R3T17:  Ozzy keeps his head on a swivel for any surprises or reports from Ginny. Meanwhile, she continues flying around and around, up and up, and ends her movement on the unseen western side. 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "No glass for the lighthouse, but heavy shutters. I'll need a few seconds to take a pass around to look."   
 

 R3T16:   Lev , what do you do?

Brown on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING ...
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance. DELAYING ...
Ginny: 17.
Lev: 16.
Brown Void Zombie: 15. (6:22).
Ago: 14. Weapon-and-shield. RAKE: -2 onall d20 rolls through end of R3T14!!!
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5. DELAYING ...

 DEAD/ OOC 
Void Zombie (2).
 
lostsole31
 R3T16:  Lev, still unable to find his way into the room where the fighting is, begins singing a rousing tune of victory.

 R3T15:  Brown slams Tsyra in the left upper arm for  4 mod , then in the chest for another  4 mod .

 R3T14:   Ago , you are currently suffering from your rake, and you may not begin any gambits on this turn. What do you do?

Green on deck, Sol in the hole, Kwava/ Ozzy/ Ganmeed/ Visto delaying ...

 
 Spoiler: Battle Tracker 

Kwava: 24. DELAYING ...
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance. DELAYING ...
Ginny: 17.
Lev: 16. RAGING SONG!
Brown Void Zombie: 15. (6:22).
Ago: 14. Weapon-and-shield. RAKE: -2 onall d20 rolls through end of R3T14!!!
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (22:22).
Visto: 5. DELAYING ...

 DEAD/ OOC 
Void Zombie (2).
 
lostsole31
 R3T14:  Ago takes a step into the room (directly below Sol), letting the power of the song flow  through him. He lets out his own bellowing roar to embolden his allies before loosing a strike with his flail to knock down any zombie he can  reach, and catching Brown in the gut with so wrecking a blow that Brown is destroyed. The zombie's destruction heartens the paladin, easing his flagging confidence from his failed attempt several seconds prior.

 R3T10:  Green, who seems to have been a gnome in life (and was able to fit in the smaller partial square), steps into the spot opened by Ago just now, attacking the paladin fruitlessly.

 End Round 3, Begin Round 4 ...

R4T23:  Sol touches the gnome zombie with his burning hand to do   10 fire  .

 R4T20:   Tsyra , do you accept the raging song? What do you do?

Ginny on deck, Lev in the hole, Kwava/ Ozzy/ Ganmeed/ Visto delaying ...

 
 Spoiler: Battle Tracker 
HEROES (til R4T14): +2 morale attack/ damage.
Kwava: 24. DELAYING ...
Sol: 23.  Produce flame  til R11T18.
Tsyra: 20. Kinetic blade (S).  Scarlet einhander . Elemental overflow +1.
Ozzy: 17.  Aura of misfortune  stance. DELAYING ...
Ginny: 17.
Lev: 16. RAGING SONG!
Ago: 14. Weapon-and-shield. Accepted RAGING SONG!!!
Ganmeed: 12. DELAYING ...
Green Void Zombie: 10. (12:22).
Visto: 5. DELAYING ...

 DEAD/ OOC 
Void Zombie (3).
 
lostsole31
  "They're surging out of the forest!"   screams Sol as loud as he can so the ground floor can hear.

Ozzy hears a similar report.

  "Their numbers have grown!"   calls a very worried Samaritha.

The  wave of monsters reaches the tower, the beasts scrambling up the sides  and scratching at its foundations. To the heroes below (Visto, Ozzy,  Tsyra), it is particularly unnerving. It sounds like the entire place is  crawling with monsters, heard easily by all characters at all levels.  The creatures hammer and claw and bite at the tower's windows and at the  outer ground floor door. The window shutters can't hold forever, though  they seems fairly strong for the moment. A shutter near Lev and Ago  partially shatters, and a wriggling black tentacle whips around trying  to feel things when Lev cuts it off and there's a a bunch of extra scrabbling only increasing now from greater numbers, but the battering outside all window shutters and doors do not  lessen.

A few seconds later, that same window shutter - now weakened - blasts open right by Lev and Ago! What they see is something like a small (still Medium-sized), hairless, blue lion-like creature with twin tentacular tails. Dozens more thick tentacles quiver and twitch where its main should be!

The window aperture itself is not particularly wide for such a creature (or yourselves) to pass through easily, and it is struggling to get through.

 Begin Round One ...

R1T26:    "Did I just hear a breach?"   calls down Sol.

 R1T24:   Ozzy , you didn't hear it the smashing window shutter two levels above, but Ginny just told you that the entire tower is covered in blue creatures, and it looks like they just opened a spot mid-tower. What do you do?

 
 Spoiler: Battle Tracker 

Sol: 26.  Shield  til R41T26.
Ozzy: 24.
Tsyra: 19.
Akata (Group): 14.
Kwava: 10.
Lev: 9.
Ago: 6.
Cyphermages (Group): 5.

 DEAD/ OOC 
 
lostsole31
 R1T24:  Surprised at the suddenness of the attack, Ozzy calls out,   "Ginny says tower's swarmed, breach mid-tower!"  

Adopting a stance, Ozzy prepares to face attackers should the ground floor be breached next. 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Give em hell Ginny!”   
 

To which she responds 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
   "You want me to ...  what?!?  There's too many of them. What the hell am  I  supposed to do?"   
 

 R1T19:   Tsyra , what do you do?

 
 Spoiler: Battle Tracker 

Sol: 26.  Shield  til R41T26.
Ozzy: 24. READIED RTA w/  Storm Gauntlets  should an enemy enter Ozzy’s sight lines.
Tsyra: 19.
Akata (Group): 14.
Kwava: 10.
Lev: 9.
Ago: 6.
Cyphermages (Group): 5.

 DEAD/ OOC 
x
 
lostsole31
 R1T19:  Something occurs to Tsyra, but for the moment she waits to see how  the attack progresses.

 R1T14:  The akata in the windowframe, wriggles around, unable to get farther into the room. It bites at the cyphermage standing there in shock, biting him in the upper left arm for  4 .

 R1T10:  Kwava starts double-moving down the stairs.

 R1T9:   Lev , there is a monster (see pictures in Discord) stuck in the window, trying to push in, and it just bit a cyphermage. What do you do?

 
 Spoiler: Battle Tracker 

Sol: 26.  Shield  til R41T26.
Ozzy: 24. READIED RTA w/  Storm Gauntlets  should an enemy enter Ozzy’s sight lines.
Tsyra: 19. DELAYING!!!
Akata (Group): 14.
Kwava: 10.
Lev: 9.
Ago: 6.
Cyphermages (Group): 5.

 DEAD/ OOC 
x
 
lostsole31
 R1T9:  Lev moves to block the aperture, but Ago is in the way. Lev can still reach to try to push the beast back out of the window, and as he does so, his mouth complete distends and changes form to now appear as a long, lupine muzzle with sharp teeth. His mouth easily presses against the monster to plunger the monster out the window easily! What makes this really creepy, though, and you (plural) are just now realizing it .... these monsters have NO vocalizations. No growls, yips, mews, roars, nothing. All is dreadful silence except the sounds of their claws on the stone outside. Lev searches his  memories of tales and ballads so he can battle it more effectively.

 R1T6:   Ago , Lev-Wolf just reached past you and booped the critter out the window, but the sounds of clicking claws on stone through the wall tell you that there are scores waiting to take that one's place ... and who knows what is happening at other windows. What do you do?

 
 Spoiler: Battle Tracker 

Sol: 26.  Shield  til R41T26.
Ozzy: 24. READIED RTA w/  Storm Gauntlets  should an enemy enter Ozzy’s sight lines.
Tsyra: 19. DELAYING!!!
Akata (Group): 14.
Kwava: 10.
Lev: 9.
Ago: 6.
Cyphermages (Group): 5.

 DEAD/ OOC 
x
 
lostsole31
 R1T6:  Ago takes just a second to absorb Lev’s appearance before turning back  to the matter at hand. He begins barking out commands with an unshakable  confidence that bolsters those nearby.   ”Mages, away from the windows hide under a bed If you must! I swear by Abadar’s light you shall live to see tomorrow!”  Entering a defensive posture, he reaches out his hand and fully heals the wounded mage.

 R1T5-4:  The mages all scram to clear the area for the heroes (incl. Samaritha).

 End of Round  :   A tremor shakes the entire tower. It is bad enough to knock the poorly balanced Ago off his feet, as well as all of the Cyphermages (Samaritha keeps her feet, though). The tremor lasts only a few seconds, but afterward the tower has a barely perceptible lean to the south.

 End Round One, Begin Round 2 ...

R2T26:  Sol delays where he is...

 R2T24:   Ozzy , your readied action didn't occur. What do you do?

Monsters on deck, Kwava in the hole, Tsyra/ Visto delaying ...

 
 Spoiler: Battle Tracker 

Ozzy: 24. READIED RTA w/  Storm Gauntlets  should an enemy enter Ozzy’s sight lines.
Akata (Group): 14.
Kwava: 10.
Lev: 9.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
Cyphermages (Group): 5.
Samaritha: 4.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...
Tsyra: 19. DELAYING!!!
Visto: x. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R2T25:  Tsyra is visibly alarmed by the shaking of the tower. Once the  tremor subsides she begins to examine the tower's walls, hoping to  ascertain the integrity of the structure and the risk that it might  topple over or collapse. Alarmed, she cries out,   "Everyone out of the tower, it's going to collapse!"   as she rushes over to the destroyed doorway.

 R2T24:   Ozzy , as mentioned before, your readied action did not happen. What do you do?

Monsters on deck, Kwava in the hole, Visto delaying ...

 
 Spoiler: Battle Tracker 

Tsyra: 25.
Ozzy: 24. READIED RTA w/  Storm Gauntlets  should an enemy enter Ozzy’s sight lines.
Akata (Group): 14.
Kwava: 10.
Lev: 9.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
Cyphermages (Group): 5.
Samaritha: 4.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...
Visto: x. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R2T24:  Concerned at Tsyra’s warning, Ozzy but curses and moves his essence as he  runs above, shouting,   ”TOWER’S FALLING EVACUATE NOW!”    just as he passes the second-to-last level and is on the final staircase, yelling up to Sol. (He passed Kwava going the other way.) 
 Spoiler: Ozzy &gt;&gt;&gt; Ginny 
   ”Try to draw off some beasts at the entrance. Hit and fly.”   
 

 
 Spoiler: Ginny &gt;&gt;&gt; Ozzy 
  "Got it. Here goes ............  GAHH!  Get off ...... no,  LET GO!  Get ....  aahhhhh ahhhhhhh     ahhhhhhh...."  
 
Ozzy senses that his connection to Ginny has ended.
 

 R2T14:  Everyone in every level hears the clawing and scrathing on stone from outside every wall and shutter throughout the tower. There are too many right now for one to even get to push into the window towards Ago right now.

 R2T10:   Kwava continues down, ending up right where Ozzy had just left, near Visto.

 R2T9:   Lev , what do you do?

Ago on deck, Cyphermages in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25.
Ozzy: 24.
Akata (Group): 14.
Kwava: 10.
Lev: 9.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
Cyphermages (Group): 5.
Samaritha: 4.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...
Visto: x. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R2T9:    "Ago, get the Cyphermages headed downstairs.  I'll go and help clear a path!"    Lev spins on his heel and sprints down the stairs, drawing his greatsword as he goes.

 R2T6:   Ago , what do you do?

Cyphermages on deck/ in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25.
Ozzy: 24.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
Cyphermages (Group): 5.
Samaritha: 4.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...
Visto: x. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R2T6:  Getting to his feet slowly. Ago calls down.  ”There’s  too many beasts for the mages to push out into them! It may be safer to  ride out the collapse than to risk getting bitten!"   he turns to the prone mages as he passes them,   ”We’re heading downstairs. Stay behind me!”  
 R2T5-4:  The Cyphermages get to their feet. Those on upper levels begin coming down, but the ones on the second don't pass Ago, though one from the highest level likewise doesn't try to push past Ozzy.

 End Round 2, Begin Round 3 ...

R3T25:   Tsyra , what do you do?

Ozzy on deck, Monsters in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25.
Ozzy: 24.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Cyphermages (Group): 5.
Samaritha: 4.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...
Visto: x. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R2T3:  Visto steps downstairs after the others.

 End Round 2, Begin Round 3 ...

R3T25:   Tsyra , what do you do?

Ozzy on deck, Monsters in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25.
Ozzy: 24.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Cyphermages (Group): 5.
Samaritha: 4.
Visto: x. DELAYING!!!
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R3T25:  Tsyra calls back to Santiago,    "The mages can shelter in the entranceway!  This tower is leaning to the south, and to the south is a  cliff !"    

She goes to adopt the scarlet einhander stance, but realizes she doesn't have a weapon in hand, so she prepares herself mentally to toss rocks if needed.

 R3T24:   Ozzy , you felt the loss of Ginny, and your bodies organs are enervated by the severance ( 1 CON ). It could have been much worse, but in her dying moments she seemed to know and did a feedback of as much life energy as possible so you wouldn't be overwhelmed by the loss. What do you do?

Monsters on deck, Kwava in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Cyphermages (Group): 5.
Samaritha: 4.
Visto: x. DELAYING!!!
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R3T24:  Breathing heavily as he suffers Ginny’s death and runs up most of the stairs, Ozzy shouts again,   ”GET TO THE GROUND FLOOR! MOVE!”  

Having delivered his warning the the majority of the tower, Ozzy makes his way to the ground floor.

 R3T10:  Kwava gets to the ground floor and moves up against the underwall of the stairs.

 R3T9:   Lev , you are on the ground floor of the tower with sword in hand. What do you do?

Ago on deck, Cyphermages in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Cyphermages (Group): 5.
Samaritha: 4.
Visto: 3.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R3T9:  Lev stops, panting,   "Are we evacuating or trying to shelter here?  Will there be enough room for everyone?"  
 R3T6:   Ago , you are on the second level with a bunch of cyphermages. People have been running up and down stairs. Enough have been running downstairs you aren't sure if there will be room for you and your current load of relative non-combatants. What do you do?

Cyphermages on deck, Samaritha in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain  the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves  vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Cyphermages (Group): 5.
Samaritha: 4.
Visto: 3.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R3T5:  All but one of the cypheramges jams in below. There was one that was on the upper level that stops behind Ago.

 R3T4:  Meanwhile, Samaritha curses and heads back up the stairs and back to the hospital ward. She opens the locker in there.

 R3T3:   Visto , what do you do?

 Ago , also, you can come out of delay....

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.
Samaritha: 4.
Visto: 3.
Ago: 6.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R3T3:  Ago rushes down the stairs as far as he can. He points out the bitten mage to Visto.   ”This one was bitten by those creatures. I’ve healed his wounds but I can’t do anything for infection.”  
 R3T2:   Visto , what do you do?

Tsyra on deck, Ozzy in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Visto: 2.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R3T2:  Visto will turn toward the bitten Cyphermage and start to check him over  to determine what the infection might be and what he can do about it. He looks to Ago and the others,   "Visto cannot tell what might ail Friend Cyphermage. His wound was healed before it could be checked, and he hasn't started showing any illness, so Visto does not know. I would need more time to help Friend Cyphermage fight off possible sickness."  
 End Round 3, Begin Round 4 ...

R4T25:   Tsyra , your readied action did not occur. No enemies are in sight, but easily heard crawling all along the outer walls. What do you do?

Ozzy on deck, enemies in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Visto: 2.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R4T25:  To Lev's question, Tsyra replies,   "As many as can fit in here."    She gestures through the door into  B4 .    "The  rest of us can either take our chances outside, or take cover beneath  the stairs, as close to the north face of the tower as possible."  
 R4T24:   Ozzy , what do you do?

Monsters on deck, Kwava in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Visto: 2.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R4T24:  Ozzy moves into the room indicated by Tsyra. Standing in a defensive posture and readying his essence. Ozzy's strange footwear seems to disappear, even as a crown made of the elements and forged into an interwined, twisting web of crystalline structure adorns his brown.

 R4T14:  The continued noises of quiet clacking from the outside.

 R4T10:  Kwava puts his bow away to have his hands free.

 R4T9:   Lev , what do you do?

Cyphermages on deck, Samaritha in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny. TD!
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Visto: 2.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R4T9:  Lev turns to the Cyphermages,   "Hurry now!  As  many of you as can, take shelter where Tsyra indicated.  If some of us  must weather this out-of-doors, then it will be me."    He moves to the middle door and opens it. It looks like with the lower floor of the tower and all internal parts of this adjoining building, there should be just enough room.

 R4T5:  The Cyphermages begin queuing up ... including one straggler that just gets to the ground floor now. However, nobody is brave enough to pass the protector at the head of the line (Lev).

 R4T4:  Samaritha makes it down to the ground floor.

 R4T3:   Ago , what do you do?

Visto on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 

Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny. TD!
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Visto: 2.
Tower: 0. On Round 4, the next event happens!

Sol: 26.  Shield  til R41T26. DELAYING...

 DEAD/ OOC 
x
 
lostsole31
 R4T3:  Ago calls out.   ”I’ll hold the stairs! Tsyra! How long do we have?”  

As he prepares for battle some of Ago’s prowess rubs off on some of the allies that are able to hear him and see a quick demonstration (Visto, Kwava, Samaritha, Tsyra, and all but one cyphermage; Sol is not on this level, and Ozzy and Lev couldn't see him).

 R4T2:   Visto , what do you do?

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
Tsyra: 25. READIED to fire KB at any enemy who enters w/in 30!
Ozzy: 24. 1 CON damage from loss of Ginny. TD!
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3.  Inner Sphere Stance  (+2 dodge/ Will w/ TWF in hand).
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Visto: 2.
Tower: 0. On Round 4, the next event happens!


 DEAD/ OOC 
x
 
lostsole31
 R4T2:  Visto waits, unwilling to leave before the mages get out. He turns to watch Ago while waiting for the others to get out.

 R4T0:   A second tremor shakes the tower. It quickly becomes apparent that this tremor is much more significant. Lev, Samaritha, Ago, &amp; Tsyra all fall as the tower begins to sag to the southwest. (Amazingly, the cyphermages kept their balance.) A terrible noise like endless thunder growls louder by the moment. When Ago and Tsyra fell, it knocked them out of stance.

 End Round 4, Begin Round 5 ...

R5T25:   Tsyra , you fell down right at the doorjamb between the tower and its attached building. What do you do?

Ozzy on deck, Monsters in the hole, Visto delaying ...

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
Tsyra: 25. PRONE!!!
Ozzy: 24. 1 CON damage from loss of Ginny. TD!
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword. PRONE!!!
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3. PRONE!!!
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Tower: 0. On Round 4, the next event happens!

Visto: 2. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R5T25:  Tsyra climbs to her feet and then steps out of the doorway to make room  for more of the cyphermages.  Eyes turned upward, she moves to stand  beside Kwava.   "I'd estimate a matter of seconds.  Perhaps thirty at the very most."  
 R5T24:   Ozzy , what do you do?

Monsters on deck, Kwava in the hole ...

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
Tsyra: 25.
Ozzy: 24. 1 CON damage from loss of Ginny. TD!
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword. PRONE!!!
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3. PRONE!!!
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Tower: 0. On Round 4, the next event happens!

Visto: 2. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R5T24:  Ozzy will wait to see what the monsters do and if the tower falls.

 R5T14:  The sound of innumerable, powerful claws climbing outside all exterior surfaces continues.

  "Partial breach!"   calls Sol's voice from somewhere upstairs, but shouted down the stairwell.

 R5T14:  Kwava instantly leaves his spot under the stairs, crosses the crowded room, and begins heading up the stairwell.

 R5T9:   Lev , you are prone right now. What do you do?

Cyphermages on deck/in the hole, Ozzy/Visto delaying ...

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
Tsyra: 25.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword. PRONE!!!
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3. PRONE!!!
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Tower: 0. On Round 4, the next event happens!

Ozzy: 24. 1 CON damage from loss of Ginny. DELAYING!!!
Visto: 2. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R5T9:  Lev crawls back to his feet,   "Is everyone ok?"    A soft white glow surrounds his hands as he seeks to help others to their feet, though the two people near him are fine, so he moves into the main tower.    "I can help with healing if anyone is hurt."  
 R5T5-4:  The cyphermages delay, as nobody is "leading" them out the monster-infested outdoors. The same with Samaritha.

 R5T0:   The ground gives way. The stone tower topples on its side, throwing every creature against the (now horizontal) western wall ... except for Ozzy and a cyphermage who were in the adjoining building to the east. Everyone is technically "prone." Lev takes  1 . Samaritha takes  2 .

 Ozzy , roll a Ref save to avoid being swept away by the landslide!

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
Tsyra: 25.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.  DELAYING!!!
Samaritha: 4.
Ago: 3. PRONE!!!
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Tower: 0. On Round 4, the next event happens!

Ozzy: 24. 1 CON damage from loss of Ginny. DELAYING!!!
Visto: 2. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 
 Spoiler: Ozzy 
 R5T0:  The adjoining building that seemed the smartest point, actually was the worst place to be as the entire partial structure subsides and collapses in a landslide. Ozzy sees the cyphermage that was in the area with him get entirely pulped by the imploding building and falling rock, and only because of poor luck does he fare any better, for Ozzy is now in a mix of jumbled rocks smashing under and over and onto him as he takes  35  ... and is still technically doing so at this time ...
 

 End Round 5, Begin Round 6 ... 
 R6T25:   Tsyra , you ae prone against what used to be the western wall. A large gap to the east exists that was the tower floor. This tower surely was given magical protection to keep its relatively form as it hasn't collapsed in and crushed everyone. Though below you (underneath the tower where it is on the ground) the sounds there were cut short, there is still the scuttling sounds all over the rest of the tower ... and outside ... even amongst the rumbling. You don't see the adjoining building but there is a large dust cloud outside (and inside at the gaping endcap).  What do you do?

Monsters on deck, Kwava in the hole ...

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
Tsyra: 25.
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.  DELAYING!!!
Samaritha: 4.
Ago: 3. PRONE!!!
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Tower: 0. On Round 4, the next event happens!

Ozzy: 24. 1 CON damage from loss of Ginny. DELAYING!!!
Visto: 2. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R6T26:  After the tumble, Visto gets back up on his feet.   "Are any friends badly hurt? Visto will heal those who hurt only a little when this is over."    If nobody speaks up about any bad injuries, Visto will fly up a bit and  start toward the newly created exit that was the bottom of the tower.   "Visto will check outside."  
 R6T25:  Tsyra picks herself off the ground.  As she finds her footing and  adjusts to her rather disorienting surroundings, she groans in Elven,   *&lt;"Like a tree with no roots."&gt;* 
 Then, in Taldane she continues,   "Fortified though this tower may be, I doubt  that the earth beneath us will hold after such an impact.  Is everyone  able to move?  I believe we must take our chances with the creatures  outside."    She then calls forth a blade of stone looks twoards the eastern opening where a line of "blue meanies" awaits. 
 Spoiler: Tsyra 
Your mind refreshes, maneuvers refresh/ re-withheld. Also, you spent a MA just to stand.
 

 R6T14:  The dust that slowly clears something more dreadful .... an uncountable hose of these blue lion-dogs rush through the opening and into the tower. Tsyra misses one that passes her. One comes up to noiselessly bite at her. Meanwhile, a bunch of these creatures spill into the entire section, as many as can possibly fit. It looks like a dark, dire time now as everyone is surrounded (except Visto).

 R6T10:  Kwava, on the stairs, withdraws inwards (what used to be "upwards").

 R6T10:   Lev , you are prone on the ground, and several devils all around. What do you do?

Cyphermages on deck, Samaritha in the hole ...

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Visto: 26. Flying.
Tsyra: 25. KB +  scarlet einhander .
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword.
Cyphermages (Group): 5.  DELAYING!!! PRONE!!!
Samaritha: 4. PRONE!!!
Ago: 3. PRONE!!!
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Tower: 0. On Round 4, the next event happens!

Ozzy: 24. 1 CON damage from loss of Ginny. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R6T9:  Lev, seeing himself in dire straits, decides his best course of action  is to rouse his friends to action.  He begins to sing an old, old song  of a battle against impossible odds,     Slaughter-wolves waded then, heeded not water;         the Viking band, west over Pante,
over bright water, bore their shields;
seamen to land linden bore.
    
And as he sings, he climbs to his feet to commence the battle, managing to fend off the bites and tentacles of the creatures around him.

 R6T5-6:  Cyphermages and Samaritha all stand, all but Samaritha suffering a small bite or flick of the tentacles.

 R6T3:   Ago , you are prone, surrounded in a sea of allies and blue meanies. Do you take Lev's raging song? What do you do?

Sol on deck ...

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Visto: 26. Flying.
Tsyra: 25. KB +  scarlet einhander .
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword. RAGING SONG!!!
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3. PRONE!!!
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Tower: 0. On Round 4, the next event happens!

Ozzy: 24. 1 CON damage from loss of Ginny. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R6T3:  Accepting Lev’s rage, Ago will bellow out to all assembled as he gets to his feet as as blue meanies snap at him to get past his armor and he enters a stance,    ”You want to kill me beasts? I won’t be such an easy meal! Abadar protects us!”    He attacks one of the creatures with his flail, pounding it hard. It skitters back, but another takes its place.

 R6T0:  And with all that motion on the curve of the tower and still on the outside as these things swarm over around, and now into it, even climbing the inside walls and moving upstairs (or inward, as you will), the tower wobbles back ... and forth ... and back ... and finally lurches! The tower now begins rolling down the steep slope towards the waters of the lagoon below. Immense cracks begin radiating up along the sides of the tower as it follows a landslide of rock and rubble downward. Any characters inside the tower are carried along for a harrowing ride, but the tower’s shape serves to help slow the fall somewhat. Akatas clinging to the side of the tower scramble for purchase—some tumble away to join the rocks and dirt on the fall into the sea below, while others cling to the outside of the tower only to be crushed as it rolls over onto them.

 Ozzy , roll another saving throw as being battered around as you are you desperately try to get out of the underside of rolling, crunching rocks!

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Visto: 26. Flying.
Tsyra: 25. KB +  scarlet einhander .
Akata (Group): 14.
Kwava: 10.
Lev: 9. Greatsword. RAGING SONG!!!
Cyphermages (Group): 5.
Samaritha: 4.
Ago: 3. ACCEPTED RAGING SONG!!!
*  Indomitable Presence :  All allies w/in 30' of his position gain   the benefits of the Diehard feat, &amp; +5 morale bonus to Fort saves   vs. death, fatigue/ exhaustion effects, or poison.
* IF/THEN: If he has to make a save, use Unbreakable Gambit.
Sol: 2.5.  Shield  til R41T26.
Tower: 0. On Round 4, the next event happens!

Ozzy: 24. 1 CON damage from loss of Ginny. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 Initiative Restarts! 

All maintain stances, raging songs, tactical presences, kinetic blades and the like drop as the tower rumbles sidelong down the cliff like a rolling log and all of you like helpless ants inside.

 Begin Round One ...

R1T24:  Tsyra as the rolling happens, there is a small crack passes within 5' of your position. You may attempt to  escape  (MA, Acrobatics, followed by Ref save) through the small crack to get out of the rolling tower.

Otherwise, your current options are to  ride  (MA, Acrobatics check) along with the tower, moving and jumping along with the rolling motion to prevent yourself from being battered; or, to  brace  (MA, Climb check) to use stairs, walls, or what-have-you to keep from getting battered around.

What do you do?

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Tsyra: 24.
Kwava: 23.
Ago: 21.
Samaritha: 17.
Visto: 11. Flying.
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword.
Cyphermages (Group): 5.

 DEAD/ OOC 
Ozzy
 
lostsole31
 R1T24:  More frightened by what she imagines might happen when the rolling stops  than she is by the rolling itself, Tysra offers a prayer to  Findeladhlara and reaches for the passing crack in an attempt to escape  the tower. Her fear quickens her focus in jumping out of the crack, but she mistimes it and is partially crushed by the tower and carried by the landslide. So violent is the motion, that her mithral chain shirt is torn and completely shredded, though very possibly it saved her from suffering greater injury than the  14  she seems to suffer right now.

 R1T23:  Kwava is an ekujae elf. More than that, He is of an offshoot of the ekujae - the arboreal ekujae who spend much of their lives in the trees rather than the ground - explaining his shorter, bandy-legged posture and his longer arms. He had put himself at a perfect position to brace easlly.

 R1T21:   Ago , your flail is in hand and your shield was readied. An akata is getting uncomfortably close to Samaritha, but you are passing by it. You may make a single attack against it if you wish. Meanwhile, you may either  Ride  the tower (MA, Acrobatics) or attempt to  Escape  (also MA, Acrobatics, but Ref save if passed). What do you do?

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Tsyra: 24. FALLING IN LANDSLIDE!!!
Kwava: 23.
Ago: 21.
Samaritha: 17.
Visto: 11. Flying.
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword.
Cyphermages (Group): 5.

 DEAD/ OOC 
Ozzy
 
lostsole31
 R1T21:  Trying to get into an aggressive stance, but is moving far too unpredictably to be able to. Still, Ago swings at the passing  creature; though the hit doesn't kill it, the distraction is enough that it is unabe to hold purchase and gets tossed to a tower wall to be smashed into blue goo. Even as the tower continues its wild ride, he tries to keep up  his indomitable spirit for others to gain courage, but he can't even manage the proper breath to speak. And then, not having done anything for himself to deal with the tower's movement, he is tossed to the tower's side himself, effectively  jostled/prone , but he twists enough at the end to minimize impact. He is fine, but the bulwark Visto gives him is done.

 R1T17:  Though exhibiting no skill or even particularly grand agility, Samarith seems to be able to ride with the tower this round.

 R1T11:   Visto , you were flying, but a rolling cylinder that also drops may prove a tricky proposition for you even then. Meanwhile, in all of this rolling around, one of the blue meanies is getting close to you. What do you do?

 
 Spoiler: Battle Tracker 
TANDEM TRIP shared w/ Visto, Kwava, Tsyra, Samaritha, and most cyphermages til R12T3!
* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Tsyra: 24. FALLING IN LANDSLIDE!!!
Kwava: 23.
Ago: 21. PRONE!!!
Samaritha: 17.
Visto: 11. Flying.
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword.
Cyphermages (Group): 5.

 DEAD/ OOC 
Ozzy
 
lostsole31
 R1T11:  With the tower starting to come down, Visto will attempt to get out of  the opening that was the bottom of the tower quickly, knowing that he  can fly to safety if he can just make it out. If he tried to fly inside in a sort of "flying ride" he would've failed, but since he is really just trying to zoom out the side as quickly as possible, he just. barely. makes. it . out.

He watches the tower continue to tumble down the cliffside, his friends inside.

 R1T6:   Lev , there is a solid object to brace against if you wish (MA, Climb DC 15). What do you wish to do?

 
 Spoiler: Battle Tracker 

* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Tsyra: 24. FALLING IN LANDSLIDE!!!
Kwava: 23.
Ago: 21. PRONE!!!
Samaritha: 17.
Visto: 11. Flying.
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword.
Cyphermages (Group): 5.

 DEAD/ OOC 
Ozzy
 
lostsole31
 R1T6:  As the tower starts tumbling, Lev grabs for the first thing that makes itself available, but he fails and is spun off into a wall for  9 + prone !

 R1T0:  The tower keeps tumbling down the hill. 
 Spoiler: Visto 
Possibly because he is out of range, but Ozzy is no longer part of your akashic bond.
 

 End Round One, Begin Round 2 ... 
 R2T24:  Tsyra, you are in a landslide. Roll a Ref save!

Kwava on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 

* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Tsyra: 24. FALLING IN LANDSLIDE!!!
Kwava: 23.
Ago: 21. PRONE!!!
Samaritha: 17.
Visto: 11. Flying.
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword. PRONE!!!
Cyphermages (Group): 5. PRONE!!!

 DEAD/ OOC 
Ozzy
 
lostsole31
 R2T24:  Tsyra releases her kinetic blade as she holds onto a dangling root! She still has the odd pebble dink her in the melon and dirt spill over, but she uses the root to keep her from falling any farther. Tsyra sees Visto flying, and both of you see the tower continue to tumble like a rolling log. It's not pleasant, though, as her wounds catch up with her ( 21  from DDP).

 R2T23:  Kwava easily maintains his brace, and as Samaritha floats by him, he gives her aid.

 R2T21:   Ago , you have to take a MA just to get out of "prone/jostled." An unbraced Lev is in reach. You can either spend a MA to give him aid, but then you are jostled and get hurt; or you can leave Lev to his own devices and either try to Brace (DC 15 Climb), Ride (DC 15 Acrobatics), or Escape (DC 15 Acrobatics + Ref save). What do you do?

Samaritha on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Tsyra: 24. ESCAPED!!!
Kwava: 23.
Ago: 21. PRONE!!!
Samaritha: 17. +4 on next roll from Kwava.
Visto: 11. Flying. ESCAPED!!!
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword. PRONE!!!
Cyphermages (Group): 5. PRONE!!!

 DEAD/ OOC 
Ozzy
 
lostsole31
 R2T21:   Practically being dragged around by the weight of his armor, Ago chooses  to forgo his own safety to reach out a hand to help Lev.

 R2T17:  Samaritha is unable to make use of Kwava's offered help and is thrown to the side for  3 + jostled . She rights herself afterwards.

 R2T11:   Visto , you escaped. Lev and Ago are now out of range and you no longer have an akashic bond with them, either. You do see Tsyra dangling, but I am going to take you out of initiative as it is assumed you will help her get down safely.

 R2T7:  Many of the inner horde of blue meanies, natural climbers, are now bracing themselves carefully. Silently staring at the non-blue meanies hungrily.

 R2T6:   Lev , it is assumed you take a MA to remove the jostled/prone condition. A blue meanie is near you. You can either strike at it, or seek to  brace ,  ride , or  escape . 
 Spoiler 
Brace = Climb DC 15.
Ride = Acrobatics DC 15.
Escape = Acrobatics DC 15 + Ref save.
 

Cyphermages on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 

* Tandem Trip (Ex, TW):  Whenever he attempts a trip CM vs. an enemy threatened by an ally w/ this feat, he rolls twice &amp; takes the better result.
 Tsyra: 24. ESCAPED!!!
Kwava: 23.
Ago: 21.
Samaritha: 17. +4 on next roll from Kwava.
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword. PRONE!!!
Cyphermages (Group): 5. PRONE!!!

Visto: 11. Flying. ESCAPED!!!

 DEAD/ OOC 
Ozzy
 
lostsole31
 R2T6:  Lev's powerful hands maintain a brace, but the blue meanie bites him with a crit. Lev resists the possible fatigue, but still takes  14 .

 R2T5:  Cyphermages continue to have a bad time of it.

 End Round 2, Begin Round 3 ...

R3T23:  Kwava continues to brace.

 R3T21:  Ago is automatically able to keep bracing this round without need for a check.

 R3T17:  Samaritha continues to be jostled for  8 .

 R3T7:  The monsters continue to brace well, though several still get tossed about and jostled, and the one that bit Lev gets smashed against the wall.

 R3T6:  Yet another blue meanie drifts by Lev.  Lev , do you seek to  ride ,  brace , or  escape ?

 
 Spoiler: Battle Tracker 

Kwava: 23.
Ago: 21. BRACED!
Samaritha: 17.
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword. BRACED!
Cyphermages (Group): 5. PRONE!!!

Tsyra: 24. ESCAPED!!!
Visto: 11. Flying. ESCAPED!!!

 DEAD/ OOC 
Ozzy
 
lostsole31
 R3T6:  Lev continues to grip the brace with all the strength he can muster.  He  begins telling a tale of the power of perseverance in his resonant  baritone, hoping to encourage the others to just hang on, but he doesn't have the posture or breath to make it work for the entire area, though he draws psychological strength from it for himself. Still, the blue meanie drifting by nips him in the calf for  2 .

 End Initiative! 

At the bottom of the slope, the tower plunges into the sea. The impact is softened by the water, and characters within the tower are automatically knocked prone unless they were bracing on the previous round. (So, Kwava, Ago, Lev are not prone.)

The impact also inflicts damage to everyone, though people's agility can mitigate that: Kwava ( 4 ), Lev ( 5 ), Ago ( 3 ), Sol (no damage).

The tower’s magical construction prevented it from completely collapsing, but enough holes exist now that the waves swiftly rush in—likewise, the PCs should have little problem clambering out of the tower and onto the beach. The water here isn’t deep enough to completely submerge the fallen tower, but it is enough to damage the blue meanies, as the salt water acts as an extremely powerful acid on those creatures. Any surviving and conscious blue meanies thrash in freakishly silent agony as the salt water eats away at them, dealing 4d6 points of damage per round. The water slays the score or so surviving blue meanies from the assault with relative ease.

While Samaritha used  feather fall  at the last instant to greatly increase the likelihood of her own survival, the collapsing tower and tumble killed the other cyphermages. Samaritha quickly realizes her shelter is now gone. Desperate and afraid, she looks to the PCs for direction on where to go next.

Meanwhile, Visto and Tsyra amble their way to the bottom. The latter is pretty battered from the rockslide.

Ozzy is nowhere in sight. 😦

Samaritha mentions that she can use  levitate  to help ferry those that are really bad at climbing back up to the ridge above (most likely Ago, if nobody else). Without levitation or flight, the climb back up to the top is difficult but not impossible. Few beaches surround the base of the island's cliffs, so walking the perimeter really isn't an option - swimming, however, is (though there are rumors that the waters surrounding the Devil's Elbow is infested with sharks, reefclaws, and all manner of aquatic menaces).

What will the party do?

 
 Spoiler: Battle Tracker 

Kwava: 23. BRACED!
Ago: 21. BRACED!
Samaritha: 17.
Sol: 8.  Shield  til R34T8.
Akata (Group):  7.
Lev: 6. Greatsword. BRACED!
* He has contracted Void Death from an akata's bite (Fort DC 12; onset 1 hour; freq 1/day; DEX &amp; CON tracks).
Cyphermages (Group): 5. PRONE!!!

Tsyra: 24. ESCAPED!!!
Visto: 11. Flying. ESCAPED!!!

 DEAD/ OOC 
Ozzy
 
lostsole31
As the party travels, Sol and Visto are flying above (20' altitude) and talking when Ago - who is taking role of protector more than the role of "point" in the front - suddenly gets completely swarmed by hundreds, if not thousands, of diminutive, wriggling little many-legged bugs! He ends up taking  11 +  1 poison   from the mass, which completely blows through Visto's aid. Even with no mental preparation, the swarm does not distract the Abadaran.

 Begin Round One ..

R1T22:   Maggie , what do you do? What do you order Scruff to do?

 
 Spoiler: Battle Tracker 

Maggie: 22.
Lev: 18.
Sol: 14.
Tsyra: 13.
Ago: 12. POISONED!!!
Visto: 10.
Scruff: 9.
Centipede Swarm: 6. (63:63).
 
lostsole31
 R1T22:  Seeing the seething mass of bugs envelop Ago, Maggie gags a little and warns Scruff,   ”Avoid the bugs, Scruff!”  

Maggie then calls upon the spirit of Flame and shoots fire from her  fingers into the bugs, aiming carefully to avoid singeing Ago. The swarm gets hit for   12 fire  ! Maggie retreats a distance from the bugs.

 R1T18:   Lev , what do you do?

 
 Spoiler: Battle Tracker 

Maggie: 22.
Lev: 18.
Sol: 14.
Tsyra: 13.
Ago: 12. POISONED!!!
Visto: 10.
Scruff: 9.
Centipede Swarm: 6. (41:63).

 DEAD/OOC 
x
 
lostsole31
 R1T18:  Lev, trying out one of the new abilities Nasin has shown him, hurls acid  into the swarm. It appears to have no appreciable effect against the mass, though a centipede or two are dissolved.  He finishes by stepping to the other side of the  boulder to his left.

 R1T14:  Sol flies past Visto and simply drops a bomb onto the mass for   12 fire  . Ago gets hit by some of the splash, but his inhuman heritage minimizes it to   3 mod fire  .

 R1T13:   Tsyra , what do you do?

 
 Spoiler: Battle Tracker 

Maggie: 22.
Lev: 18.
Sol: 14.
Tsyra: 13.
Ago: 12. POISONED!!!
Visto: 10.
Scruff: 9.
Centipede Swarm: 6. (29:63).

 DEAD/OOC 
x
 
lostsole31
 R1T13:  Appearing for a moment as though she'd taken a bite out of rotten fruit,  Tsyra's expression twists in disgust as she watches Santiago disappear  beneath the verminous mass.  Quickly conjuring a now familiar blade of  earth and stone, she darts forward and attempts to cut across the  portion of insects still on the ground. She only gets the odd centipede or two, as the whole mass is surprisingly quick.

 R1T12:   Ago , roll two Fort saves: the first vs. distraction, the second vs. the centipede venom. What do you do?

 
 Spoiler: Battle Tracker 

Maggie: 22.
Lev: 18.
Sol: 14.
Tsyra: 13. Kinetic blade.  Scarlet einhander .
Ago: 12. POISONED!!!
Visto: 10.
Scruff: 9.
Centipede Swarm: 6. (29:63).

 DEAD/OOC 
x
 
lostsole31
 R1T12:  Santiago will bellow out in anger getting a centipede or two in his  mouth. He calls out.   ”I’ll make myself a target, anyone who can hit many at once, take your shot!”  
 R1T10:   Visto , what do you do?

 
 Spoiler: Battle Tracker 

Maggie: 22.
Lev: 18.
Sol: 14.
Tsyra: 13. Kinetic blade.  Scarlet einhander .
Ago: 12. 15 THP til R2T12. READIED to lay on hands if damaged again by swarm.
*  Indomitable Presence:   All allies w/in 30' gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 10.
Scruff: 9.
Centipede Swarm: 6. (29:63).

 DEAD/OOC 
x
 
lostsole31
 R1T10:  Visto allows the power of his storms to release, expanding the area  around him and his friends. The very air around him begins to grow  uncomfortably hot as the wind picks up, moving the hot air in a way that  is clearly unnatural for the area. As it starts, he will drop himself  down a small ways, releasing the energy of one of his veils in order to  reform a new one, scales much like a dragons appearing down his back and  shoulders, before turning translucent with a slight blue shimmer to  them.

Meanwhile, the sweltering heat causes havoc among the swarm, which takes   3 fire damage  .

 R1T9:  Scruff delays, awaiting orders ...

 R1T6:  The centipede swarm continues to nibble and envenom Ago for  6 +  1 poison  . Ago doesn't even feel any of the pain, distraction, or poison, and it doesn't hurt him enough that he feels the need to lay on hands. 
 Spoiler: Ago 
Your readied action doesn't go off, because only your THP buffer is affected ... you didn't take any actual  real  hp damage.
 

 End Round One, Begin Round 2 ...

R2T22:   Maggie , what do you do?

Lev on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Maggie: 22.
Lev: 18.
Sol: 14.
Tsyra: 13. Kinetic blade.  Scarlet einhander .
Ago: 5. 8 THP til R2T12. READIED to lay on hands if damaged again by swarm!
*  Indomitable Presence:   All allies w/in 30' gain the  benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort  saves vs. death effects, fatigue or exhaustion effects, or poison  effects.
Visto: 10.
Centipede Swarm: 6. (26:63). SICKENED!!!


Scruff: 9. DELAYING ...

 DEAD/OOC 
x
 
lostsole31
 R2T22:  Moving a few steps closer to be in range, Maggie fires off another blast  of flame just catching a portion of the swarm in range for   12 fire  . Seeing Scruff still over there eyeballing the swarm, she rolls her eyes and says,   ”Over here, Scruff!”   while pointing just north of herself.

 R2T21:  Scruff trundles over to where directed.

 R2T18:  Lev, having nothing for this and believing the swarm to be well in hand, delays ...

 R2T14:  Sol hovers and lets loose with another bomb that destroys the remainder of the swarm, scattering its remnants into holes to escape as quickly as possible. For his part, Ago turned quickly enough so that the flames that do hit him don't hurt him.

 Battle Over! 
 
 Spoiler: Battle Tracker 

Maggie: 22.
Scruff: 21.
Lev: 18. DELAYING ...
Sol: 14.
Tsyra: 13. Kinetic blade.  Scarlet einhander .
Ago: 5. 8 THP til R2T12. READIED to lay on hands if damaged again by swarm!
*  Indomitable Presence:   All allies w/in 30' gain the  benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort  saves vs. death effects, fatigue or exhaustion effects, or poison  effects.
Visto: 10.
Centipede Swarm: 6. (14:63). SICKENED!!!

 DEAD/OOC 
x
 
lostsole31
 Surprise Round ...

S16:  No sooner does Ago step forward exactly as intended (right in front of Visto), than there is a sound of shifting rocks and gravel inside. A figure darts a little bit into Ago's visual field and a click is heard. Something punches through Ago's shield to strike his left hand for  8 .

 S13:  Something closer steps forward and attacks, and Ago feels pain at the side of his neck as Visto's protection - which had finally built back up in the intervening time - is blown through and he takes  10 .

 S11:   Visto , you had heard something but you didn't get to respond before Ago was attacked. What do you do?

 
 Spoiler: Battle Tracker 

Sol: 23.
Maggie: 18.
Blue Drow: 16. (75:75).
Ago: 15.
Lev: 14.
Red Drow: 13. (75:75).
Tsyra: 12.
Visto: 11. Not Surprised!
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 S11:  Visto will take a moment to conjure the motes of light that form from  his bangles, and send them out ahead of Ago in order to light the way  ahead.

 
 End Surprise Round, Begin Round One ...

R1T23:  Sol drops his bucket which falls into the sea below. He flies out and in over Visto and Ago and just past the first assailant, but in doing so the assailant makes a perfect pinhole attack, striking Sol in his neck below the outer left jawline for  11 + 1 bleed .    "Urch!"   exclaims Sol softely in pain as he continues north and gains height even as the ceiling slopes up some and he gains a height of 15'. He looks like he wanted to do something else, but after getting stung like that, he was more focused on opening datum.

 R1T18:   Maggie , what do you do? You have a smaller bucket of water in your hands.

 
 Spoiler: Battle Tracker 

Sol: 23.
Maggie: 18.
Blue Drow: 16. (75:75).
Ago: 15.
Lev: 14.
Red Drow: 13. (75:75).
Tsyra: 12.
Visto: 11. 2 motes of  dancing lights  created.
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R1T18:  Dropping her bucket of water (which tumbles over the side of the cliff), Maggie moves up to Tsyra. After calling Scruff to heel, Maggie chants a blessing for her allies (though sadly that will not include Sol and Ago, who are both out of sight inside the cliff entrance somewhere).

 R1T16:  Visto, your motes suddenly wink out of view and the cave beyond is plunged into darkness. You sense that the motes have been dispelled.

 R1T15:   Ago , your darkvision sees a warrior several feet back in the center of the  cave suddenly surrounded by darkness when they touch their chain  hauberk. That warrior then reloads what appears to be a hand crossbow. There is also a warrior right in front of you, barring access to the cave. What do you do?

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
Sol: 23.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded.
Ago: 15.
Lev: 14.
Red Drow: 13. (75:75).
Tsyra: 12.
Visto: 11. 2 motes of  dancing lights  created (currently suppressed in darkness.
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R1T15:  Santiago had set down his bucket and had readied his shield for danger, though he had not yet retrieved a weapon. He calls down Abadar’s wrath on the warrior in front of him, calling out,    ”Two warriors in the cave, one’s blocking the entrance! Sol is further in and was hit bad!”    

He stands to his full height so that his presence inspires his allies, and with his bare hands he then crouches down low and yanks the warrior off his feet to slam hard on the ground. In doing so, Ago's smite power goes into that hard slam, not just proving that his adversary is evil, but surprising Ago as that smite bites a lot harder than would have been expected for  15 !

 R1T14:   Lev , what do you do?

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
Sol: 23.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded.
Ago: 15. SMITE vs. Red (+5 attack, +4 damage).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14.
Red Drow: 13. (60:75). PRONE!
Tsyra: 12.
Visto: 11. 2 motes of  dancing lights  created (currently suppressed in darkness.
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R1T14:   Dropping his bucket (which goes tumbling into the sea), Lev draws his sword as he moves into the opening, chanting the words to  an ancient Dwarven Battle Hymn.  He slips past Visto, but the area beyond is very black, and Ago wards him back as he is in combat with something that is hard to see.

 R1T13:  The warrior doesn't rise at first, but a cloak they wear that seemed to move oddly forms into a swarm of insects that crawl forth from the darkness to cover Ago in crawling, flying insects. Ago swings his shield mightily, dismissing the swarm back to a cloak that the warrior wears, but the distraction did its job as the warrior is now on his feet safely.

 R1T12:   Tsyra , do you take Lev's raging song? You have a bucket of seawater in hand. What do you do?

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
Sol: 23.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded.
Ago: 15. SMITE vs. Red (+5 attack, +4 damage). AOO used.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (60:75).
Tsyra: 12.
Visto: 11. 2 motes of  dancing lights  created (currently suppressed in darkness.
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R1T12:  Hearing Santiago's alarm, Tsyra's head snaps to the doorway.  She sets  down her bucket near to the wall at her back, not caring if it spells  water, only that it does not carry her rope into the sea.  Calling forth  a stone blade into her empty hand, she moves to stand beside Lev,  refusing the influence of his song.     "Is there room for one of us to assist you?"    she calls forward to the tiefling.  
 Spoiler: OOC 
 Breaker's dodge .
 

 R1T11:   Visto , your motes got completely suppressed by the field of darkness, meaning with no extant light it isn't even dim lighting inside. Also, things happened so quickly, you never had a chance to back up, and that's already caused problems. What do you do?

Scruff on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
Sol: 23. BLEED !!!!
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded.
Ago: 15. SMITE vs. Red (+5 attack, +4 damage). AOO used.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (60:75).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .
Visto: 11. 2 motes of  dancing lights  created (currently suppressed in darkness.
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R1T11:  Visto flies off of the ledge to clear for others, but wary for any other dangers.

 R1T5:  Scruff moves along the ledge to get behind Maggie.

 End Round One, Begin Round 2 ...

R2T23:  Ago sees Sol hover in mid-air, take out something and drink it for   11 healing  . Sol calls out,   "I'm alright. Not bleeding anymore and feeling better."  
 R2T18:   Maggie , what do you do? The nature of the cavern and such is that you were able to hear Sol's voice and understand what he said.

Blue on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
Sol: 23.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded.
Ago: 15. SMITE vs. Red (+5 attack, +4 damage). AOO used.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (60:75).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .
Visto: 11. TD!
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R2T18:  Unable to safely reach the others inside from this narrow ledge, Maggie calls out,    ”Be careful in there!”   

Maggie nervously waits on the ledge for further developments leaving space in front of her for allied movement.

 R2T16:  Within the chamber, Ago's darkvision espies the warrior farther back shoots Sol in the chest with a hand crossbow for  9  before reloading.

 R2T15:   Ago , what do you do? Do you accept Lev's song?

Lev on deck, Red in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
Sol: 23.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded (8 bolts remaining).
Ago: 15. SMITE vs. Red (+5 attack, +4 damage).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (60:75).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .
Visto: 11. TD!
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R2T15:  Santiago accepts Lev’s rage and calls out,   ”I’ll try to make some room! Move in as soon as you can!”   Letting out a battle cry and using his shield as a brace, he shoulders into the enemy in front of him to move him back 5'. Santiago sets himself for fury, drawing his flail dramatically as he does so.

 R2T14:   Lev , do you keep up the raging song? What do you do from around the corner, encouraged as you are not only by your own song, but Ago's virile shout?

Red on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +8 HP.
* ENCOURAGING ROAR (til R3T15): +2 morale attack/ dmg.
Sol: 23.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded (8 bolts remaining).
Ago: 15. Flail and shield. SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (1 rd).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (60:75).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .
Visto: 11. TD!
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R2T14:  Lev continues his chant as he hears Ago's instruction.  When he hears  the battle cry followed by the shuffling of feet scraping on stone, he  steps into the gap created and pushes into the cavern in an attempt to  slide past the assailant. As he gets to where Ago is in this dim cavern, he realizes that the gap to the west isn't big enough for him. Since his akashic-infused power exceeds his agility, he changes "push past" to attempt to "bowl over." Only because of his own song, akashic power, and Ago's battle cry is Lev able to just barely knock the warrior to the ground in the darkness and step past him. Still, Lev notices the movement behind him now from another assailant in the cavern.

 R2T13:  Red (the assailant Lev just knocked down) has a rapier and a small shield, and he(?) comes up very carefully. Despite this, Ago clomps him in the head with his flail for  11  and Lev slashes the assailant in the back for  17 . But it wasn't enough to drop him, and he sidesteps away from Ago.

 R2T12:   Tsyra , what do you do?

Visto on deck, Scruff in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
* ENCOURAGING ROAR (til R3T15): +2 morale attack/ dmg.
Sol: 23.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded (8 bolts remaining).
Ago: 15. Flail and shield. SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (1 rd).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). TD (+6 dodge AC).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .
Visto: 11. TD!
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R2T12:  Touching a hand to her holy symbol, Tsyra follows Lev into the cavern to engage the unknown foes. She moves into the darkened chamber, pushing past Ago. But there is no light in this chamber. In fact, what little sunlight pierced the opening seemed to have hit some type of pall that made it harder to see, but now she is in pure darkness. There are vague shapes in the dark moving about, but she can't identify them, and woe betide her should she slash out and gut Lev for his troubles.

 R2T11:   Visto , what do you do? Your motes of light were completely swallowed by the darkness, and since there is no natural lighting actually inside the cave, what you suspect to be supernatural darkness will not be something you can manage.

Scruff on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
* ENCOURAGING ROAR (til R3T15): +2 morale attack/ dmg.
Sol: 23.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded (8 bolts remaining).
Ago: 15. Flail and shield. SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (1 rd).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). TD (+6 dodge AC).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .
Visto: 11. TD!
Scruff: 5.

 DEAD/OOC 
x
 
lostsole31
 R2T11:    "The dark ate Visto's Lights. Visto does not think it is safe to fight inside."   He maintains his flight, and then continues, addressing Sol.   "Friend Sol, if you are still injured, rejoin Visto and Visto will take care of them."  
 R2T5:  Scruff delays ...

 End Round 2, Begin Round 3 ...

R3T23:  Sol flies carefully down and out, shouting,   "Yes, please!"  

As he does so, a localized rain storm briefly appears to shower him and fully heal him.

 R3T18:   Maggie , what do you do? What do you have Scruff do?

Blue on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
* ENCOURAGING ROAR (til R3T15): +2 morale attack/ dmg.
Sol: 23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Blue Drow: 16. (75:75). Crossbow reloaded (8 bolts remaining).
Ago: 15. Flail and shield. SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (1 rd).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). TD (+6 dodge AC).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .


Scruff: 5. DELAYING ...

 DEAD/OOC 
x
 
lostsole31
 R3T18:  With a chant and a touch, Maggie casts a spell on Scruff, strengthening  tooth and jaw in his fluffy maw. Pointing at the cave opening, Maggie  says,   ”Sniff out foes to attack Scruff!”  

Maggie herself remains mostly where she is. Moving to let Scruff pass.

 R3T17:   Scruff snuffles along the dangerous ledge, stopping outside the portal to within the cliff. It gives a badgery screech, looking over to Maggie.

 R3T16:  Ago sees Blue step back a little and then shoot at Lev, but the bolt bounces off of his armor. Blue then seems to put his hand crossbow away.

 R3T15:   Ago , you are currently accepting Lev's raging song. Red is not in reach. What do you do?

Lev on deck, Red in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
* ENCOURAGING ROAR (til R3T15): +2 morale attack/ dmg.
Sol: 23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (75:75). Crossbow reloaded (7 bolts remaining); holstered.
Ago: 15. Flail and shield. SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (1 rd).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). TD (+6 dodge AC).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .

 DEAD/OOC 
x
 
lostsole31
 R3T15:  Santiago let’s out a battle cry as he moves farther into the cave. He  attempts to flank with Lev, followed by a daring maneuver to bring his  opponent to the ground with him, but it is a wild swing, and this warrior was focused on defense, and now Ago feels vulnerable. He calls out,  ”There is another combatant north of me, just out of my reach.”  
 R3T14:   Lev , Ago's voice sounds full of grit, like he has accepted your song. What do you do?

Red on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (75:75). Crossbow reloaded (7 bolts remaining); holstered.
Ago: 15. Flail and shield. PRONE!!! Suffers gambit rake (-2 all d20 rolls) til end of R14T15.
*  SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (2 rds).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). TD (+6 dodge AC).
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .

 DEAD/OOC 
x
 
lostsole31
 R3T14:  Lev continues his song, chanting the third stanza of the Dwarven Hymn.  He  reaches into his sash and pulls out his  ioun torch , putting it into  orbit around his head. As soon as he releases it to orbit his head, there is a momentary flash and a small cracking sound. It's still completely dark within the cave, but those without darkvision at least can see the opening a little better than they did.

Unfortunately, where Lev is - and where his intended enemy is - is still not illuminated. Given what was discussed and what he hears, though, Lev attacks to his immediate west, confident that is not where Ago is at this time, and Lev takes a mighty swing in that direction. There is the clanging of rapier and small steel shield catching and deflecting his blade.

 R3T13:  As Lev's weapon is deflected, there seems to be a riposte action to strike Lev in a painful section of the knee for  13 .

 R3T12:   Tsyra , your keen elven eyes detect that the supernatural field of darkness no longer exists, but that still doesn't help when it is a dark cave. You're really not sure where anyone is, with the exception of Lev, who is adjacent-north of you, singing his song. Do you wish to accept that song? What do you do?

Sol on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (75:75). Crossbow reloaded (7 bolts remaining); holstered.
Ago: 15. Flail and shield. Suffers gambit rake (-2 all d20 rolls) til end of R14T15.
*  SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (2 rds).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). RS.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Scarlet einhander .

 DEAD/OOC 
x
 
lostsole31
 R3T12:     "I believe the unnatural darkness is no longer present!"     Tsyra announces loud enough to be heard by those outside the cavern.   Dismissing her blade of stone, she reaches around into her backpack to  draw forth her  everburning torch .  Her light reveals a nearby enemy, so she steps forward and conjures a new, earth-formed weapon. She gets back into her profiled stance and attacks, but her blade clips off of a fine chain hauberk.

Now that Tysyra's torch does a fine job illuminating the cavern, it likewise illuminates the warriors the party is fighting.

These humanoids are each around six feet tall. Their skin is dark as pitch, but with an almost purple undertone, their ears are pointed, they have white hair, and dull red eyes. Their skin seems to be very unhealthy. They are bedecked in beautifully worked chain shirts and the lead warrior (Red)has an equally decorated small steel shield readied. He also wields a masterfully wrought rapier. Blue is similarly garbed, but has no weapons or shield in hand at this time.  Both of them also have fine quality hand crossbows that are holstered.

 End Round 3, Begin Round 4 ....

R4T23:  Sol takes an extract to protect him before flying back in, seeing the warriors, and exclaiming,   "What the hell are they?!"  
 R4T22:   Visto , you have not had the pleasure of seeing the enemies yet, but you do see torchlight from within. What do you do?

Maggie on deck, Scruff in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (75:75). Crossbow reloaded (7 bolts remaining); holstered.
Ago: 15. Flail and shield. Suffers gambit rake (-2 all d20 rolls) til end of R14T15.
*  SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (2 rds).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). RS.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
x
 
lostsole31
 R4T22:  Now that Visto can see light in the cave, he draws more power into his   Bangles , summoning his motes of light and launches them into the cave to  provide some extra light.   "Visto is summoning light for Friends to see. Please tell Visto how far the lights need to go."   Meanwhile, his body fills with more generalized storm energy.

   "Stop one light!"    calls Sol, which helps Visto stop one that seems to be used for a "door light" but otherwise sends the others back as far as he can based on what he remembers of the layout.

 R4T18:   Maggie , what do you do?

Scruff on deck, Blue in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (75:75). Crossbow reloaded (7 bolts remaining); holstered.
Ago: 15. Flail and shield. Suffers gambit rake (-2 all d20 rolls) til end of R14T15.
*  SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (2 rds).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). RS.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
x
 
lostsole31
 R4T18-17:  Walking along the cliff face towards Scruff and the cave opening, Maggie  tries to get a peek inside the illuminated cave, but can't see anything from her vantage. Unable to see the foes, Maggie adjusts her stance to now stand south of Scruff but still can't see any enemies - despite seeing into part of the cave - to which she can direct Scruff. Scruff delays...

 R4T16:  Blue readies their shield and draws their rapier and steps down to face Ago.

 R4T15:   Ago , what do you do?

Lev on deck, Red in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (75:75). Crossbow reloaded (7 bolts remaining); holstered. Shield and rapier.
Ago: 15. Flail and shield. Suffers gambit rake (-2 all d20 rolls) til end of R14T15.
*  SMITE vs. Red (+5 attack, +4 damage). ACCEPTED RAGING SONG (2 rds).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Red Drow: 13. (32:75). Shield and rapier. RS.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
x
 
lostsole31
 R4T15:  Adopting a defensive posture, Ago strikes Red in his shield hand for a devastating  19  that creates an opening for Tsyra, who in turn smacks the guard in his lower left arm with a blunt kinetic blade for only  8 mod . Even though the hand was struck, the guard was too wounded from Ago's holy barrage and a line of red-orange goes up the arm and to the center chest, radiating outward, and the guard glow bright before turning completely to ash. His equipment falls under the weight, kicking up the ash.

In the meantime, Ago repositions to the north, and senses his smite energies leave as what seems to have been undead from the enhanced first strike leave him ... and his confidence returns.

 R4T14:   Lev , what do you do? Do you keep up the raging song?

Red on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (75:75). Crossbow reloaded (7 bolts remaining); holstered. Shield and rapier.
Ago: 15. Flail and shield.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (1).
 
lostsole31
 R4T14:  Continuing his chant, Lev steps into the gap between Ago and Tsyra.  He  brings his greatsword down on Blue in a vicious, overhand swing. The undead elf deflects the powerful swing downwards, but not enough away from him, such that Lev's blade slams into the miscreant's left knee for  20 .

 R4T12:  Tsyra, what do you do?

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (55:75). Crossbow reloaded (7 bolts remaining); holstered. Shield and rapier.
Ago: 15. Flail and shield.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (1).
 
lostsole31
 R4T12:    *&lt;"Your corrupted existence must end,"&gt;  * Tsyra declares, addressing her foe in her native tongue.    *&lt;"May your soul find peace when it does."&gt;*    At that, she shifts deftly to her right, drawing her earthen blade across her body to cut at the throat of the undead elf for  17 . Against even a practiced warrior, it would have been a killing blow. And while it did significant structural damage, it drives home the point of how without a need to breath and without blood flow, the neck really is no more of a special spot to strike than normal.

 End Round 4, Begin Round 5 ...

R5T23:  Sol takes out a glass flask of fluid, and then tosses it at the undead elf, but the enemy bats it to the side and the flask shatters without effect.

 R5T18:  Maggie, what do you do?

Scruff on deck, Blue in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (37:75). Crossbow reloaded (7 bolts remaining); holstered. Shield and rapier.
Ago: 15. Flail and shield.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (1).
 
lostsole31
 R5T18:  Finally moving into the cave, Maggie gets her first look around. Seeing  the wrong looking-elf being attacked by her allies she calls out to  Scruff,   ”That one Scruff!”  

With gestures and a chant to the Wyrd, Maggie jumps up to bat one of the hanging legs of Sol granting him a divine boon.

 R5T17:  Scruff scrambles in and starts moving towards that very same wrong-looking elf that Maggie points towards. It scrambles over some rocky terrain to get right up to the elf and bites leaps up to bite him in the chest for  6 .

 R5T16:  Blue steps back a few feet from the appearance of the suddenly ferocious animal. Given the number of foes vastly outnumbering him, the elf switches to a more defensive style and strikes at Ago, but is easily deflected.

 R5T15:   Ago , what do you do?

Lev on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Visto: 22.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (31:75). Crossbow reloaded (7 bolts remaining); holstered. Shield and rapier. DS.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (1).
 
lostsole31
 R5T15:  Before Santiago moves, he uses his positioning to knock his foe off  balance before stepping to the northeast. Now expertly re-positioned, he knocks the creature off of its feet, misses with his sweeping gambit AOO, and  bites the undead  elf in the upper right arm for  8 . In the meantime, for biting into undead flesh, Ago takes   2 poison + sickened  .

 R5T14.5:  Visto continues to hover in place, not wanting to rush in and cause problems for his Friends, instead he calls out once more.    "Visto will be moving the lights further in, please tell Visto if any need to stop."     Leaving behind the first one he stopped, and a second where the three  remaining ones did, Visto sends his remaining two deeper into the cave  as best as he can, stopping one part of the way in while the other  continues.

Unfortunately, this focus and is own poor flight serves him not at all as Visto plummets into the sea.  There's a reason that most birds of the air have no skill at stationkeeping. Luckily, as the fall is only 20', it hurts nothing more than his pride, though Visto is now well underwater and disoriented (similar to prone, but underwater).

 R5T14:   Lev , you are NOT aware that Visto has fallen. You only heard his yell (as above). For info's sake, the lights have gone as far as they can go against the back wall, except for the one that got put at the entrance just inside.  Do you maintain your raging song? What do you do?

Tsyra on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (23:75). Crossbow reloaded (7 bolts remaining); holstered. Shield and rapier. DS.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves). SICKENED
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. PRONE!  10' underwater.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (1).
 
lostsole31
 R5T14:  Reaching the crescendo of his hymn, Lev steps to his right.  He brings  his sword from it's finishing position from his overhand slash up at an  angle designed to separate the undead elf from hip to clavicle.    "Let's finish this!   he exclaims as he finishes his move, but it is deflected by the elf's defensive posture and shield.

 R5T12:   Tsyra , what do you do?

Sol on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (23:75). Crossbow reloaded (7 bolts remaining); holstered. Shield and rapier. DS.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves). SICKENED
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. PRONE!  10' underwater.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (1).
 
lostsole31
 R5T12:  Dropping her sword low, Tsyra puts her back to   Lev's as she slides  behind the bard.  Stepping into the gap beside him,  she pivots, arcing  the blade up over her head and then down towards  the undead elf, to slash his right shoulder for  15 .

 End Round 5, Begin Round 6 ...

R6T23:  Sol says,   "Visto fell from the sky. I'm going to investigate."   He quickly darts out of the cave.

 R6T18:   Maggie , what do you do?

Scruff on deck, Undead elf in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.
Scruff: 17.
Blue Drow: 16. (8:75). Crossbow reloaded (7 bolts remaining); holstered. Shield and rapier. DS.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves). SICKENED
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. PRONE!  10' underwater.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (1).
 
lostsole31
 R6T18:    ”Take this!”   Maggie cries out before chanting a spell and gesturing with her holy symbol. A sphere of flame appears near the elf and attempts to burn it! But even on the ground, the elf deftly moves out of the way from being burned.

  “Keep it up Scruff!”   Maggie encourages.

 R6T17:  Scruff goes around behind Tsyra, stumbles around on the rocks to the west, and then closes on the elf, biting the monster in the chest for  5 , but not affected by the undead skin like Ago was.  Still, that elicited obvious animal disgust as it sputters and spits out the bit of dead elf it chewed. Scruff looks at Maggie with a reproving glance.

 R6T16:  Blue goes on pure defense and attempts to stand. Before any heroes take advantage of this development, Scruff bats the elf in the head with its claw hard ..... and the elf is destroyed!!

 R6T15:   Ago , your suffering from biting dead flesh is short-lived, and you are no longer sickened. The undead are destroyed. Sol mentioned something about Visto. What do you do? Do you keep the benefits of the song?

Visto on deck, Lev in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. PRONE!  10' underwater.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R6T15:  Santiago makes his way to the entrance, looking around for Visto. Dealing with going around the fiery ball and a lot of loose rubble keeps him from getting quite to the edge, and he sees neither Sol nor Visto. He  gives a worried look and shouts over the sound of waves.   ”Where is he?”  
   "We're down here!"    calls Sols voice from somewhere below.

 R6T14.5:  Below, out of sight because it is under the lip of the ledge, Visto focuses his energies to shift the  gorget  he has  shaped for a new veil, a translucent tail that replaces his talons. He then manages to right himself. Swimming is a lot easier, but even down here the surface rolling action from the crashing waves against the cliff is not small.

 R6T14:  Lev, you enjoy   FH2   from your song. Do you keep singing, now that there are no active enemies? What do you do?

Tsyra on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 10' underwater.
Lev: 14. Greatsword. Raging Song!
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.  Scarlet einhander .

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R6T14:  Lev completes his song as the last enemy falls.  He drops to his knee  beside the corpse dust and searches for any gear or metal the undead  might have carried.   "Well, at least we now know  who has been behind the attacks.  Although I have never seen an elf  quite this hue.  Probably something to do with being underground too  long."  

Two of the items remaining are a masterwork rapier and a masterwork chain shirt (won't be updated on party treasury until after initiative and party does out-of-initiative inventory).

 R6T12:   Tsyra , initiative is kept for timing purposes only. You are no longer in combat, so you come out of stance. What do you do?  If nothing special, you can step out of initiative (delay).

Sol on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 10' underwater.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.  Everburning torch  in offhand.

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R6T12:  For a brief moment, Tsyra appears to stare through the pile of ash at  her feet, her eyes darting about as she processes what has happened  here.    "We have much to consider,"   she says as she turns towards the cavern entrance and dismisses her kinetic blade.    "But first we must see to the suqur's safety."  

Setting her torch down near the opening to the cliff side, she double moves to get to a clear position. Looking below, she calls down to Sol (Visto is not visible),    "Do you require rope, or are you able to ascend on your own?"   

The sea smashes against the cliff face below, showing that anyone attempting to swim will have a very hard time.

 End Round 6, Begin Round 7 ...

R7T23:    "Rope will help!"   calls up Sol, floating above the water.    "I'm not strong enough to pull him out and I can't swim, and he probably needs the rope to help him be steady to begin being pulled out."   
 R7T18:   Maggie , what do you do?

Scruff on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 10' underwater.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.
*  Everburning torch  dropped.

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R7T18:  Wincing at Scruff’s betrayed look, Maggie says,   ”I’ll find you something tasty later, Scruff. Promise.”  

Leaving her  sphere  to burn itself out, Maggie goes to look at the commotion outside. She carefully passes Tsyra on the ledge, and sees only Visto 15' below, floating just above the waves.

 R7T17:  Scruff snuffles futilely through the remains of a fallen undead elf's gear for some sign of meat, but also entertained by the  flaming sphere 's fiery dance.

 R7T15:   Ago , what do you do?

Visto on deck, Lev in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail and shield.  Inner sphere stance  (+2 dodge AC, +2 Will saves).
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 10' underwater.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.
*  Everburning torch  dropped.

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R7T15:  Stepping up to the edge so he can see, Santiago drops his flail at his feet, pulls out his rope, and lowers it down the cliff quickly. He doesn't see Visto to yell at him - only Sol.

 R7T14.5:   Visto , the water is churning powerfully because of its action against the cliff, a challenge even for a "natural" swimmer. You are no longer disoriented, but you are 10' below the surface, holding your breath. What do you do?

Lev on deck, Tsyra in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail dropped; shield readied. Rope in hand and payed out to water below.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 10' underwater. Breath: 34.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.
*  Everburning torch  dropped.

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R7T14.5:  Visto fails to swim to the surface, but is instead carried headlong into the rocky cliff. The water in which he finds himself submerged now 15' help to cushion the blow as he takes only  6 NL .

 R7T14:   Lev , what do you do? Do you drop the raging song?

Tsyra on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail dropped; shield readied. Rope in hand and payed out to water below.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 15' underwater.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.
*  Everburning torch  dropped.

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R7T14:  With no current enemies, Lev drops his raging song and heads towards the entrance and out onto the ledge.

 R7T12:   Tsyra , what do you do?

Sol on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail dropped; shield readied. Rope in hand and payed out to water below.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 15' underwater.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.
*  Everburning torch  dropped.

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R7T12:  Tsyra moves to stand behind Santiago, but because of the cliff she can only move to the other side of him, ready to take hold of the rope to help him pull Visto from the water.

 End Round 7, Begin Round 8 ...

R8T23:   Sol reaches over to grab the rope that Ago is tending and then flies straight down .... into the water ... while loosely traveling his hand over the length of the rope.  Now underwater he presses down, letting his momentum carrying him to Visto's depth. He looks terrified, but he holds the rope in his hand, gesturing to Visto to grab him.

 R8T18:   Maggie , do you delay? There's not much for you to do right now. If not, what do you do?

Scruff on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Maggie: 18.
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17.
Ago: 15. Flail dropped; shield readied. Rope in hand and payed out to water below.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 15' underwater.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.
*  Everburning torch  dropped.

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R8T18:  Nervously fidgeting and wrenching her hands together, Maggie powerlessly waits.

 R8T15:   Ago , you are holding the rope that Sol took the bitter end of before going into the water. There isn't any jerking symbol to give you any indication to pull up at this time. What do you do?

Visto on deck, Lev in the hole, Maggie delaying ...

 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Ago: 15. Flail dropped; shield readied. Rope in hand and payed out to water below.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 15' underwater.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.
*  Everburning torch  dropped.

Maggie: 18. DELAYING!!!
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17. DELAYING!!!

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R8T15:  Santiago prepares himself to begin pulling the rope up once he feels a hard pull on the other end, or hears some kind of signal.

 R8T14.5:  Since Visto is just reaching out to grab Sol - who is right there - and Sol doesn't resist, there's no problem. But once held, the water slams both against the rocks so that Visto takes  3 NL , and Sol takes  7 NL .

 R8T14-12:  Lev and Tsyra, since their rope was not "chosen" have very little to do now but wait.

 End Round 8, Begin Round 9 ...

R9T23:  Sol yanks on the rope as hard as he can. Ago, feeling that the pull now isn't just weight and bodies but deliberate, begins to help haul them out of the briny soup.

They will make it up in time ... at least out of the water long enough to fly on their own power to go up onto the ledge themselves, panting from the exertion.

Meanwhile, within the cave the  flaming sphere  will wink out of existence and Scruff will retreat to Maggie's side.

 Initiative Ends! 
 
 Spoiler: Battle Tracker 
BLESS (except Sol &amp; Ago): +1 morale save vs. fear &amp; attack rolls.
* RAGING SONG: +2 morale bonus to STR &amp; CON and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. +4 HP.
Sol: 23.  Shield  til R44T23.  Guidance  til R15T18.
Ago: 15. Flail dropped; shield readied. Rope in hand and payed out to water below.
*  Indomitable Presence:  All allies w/in 30' of his position gain the benefits of the Diehard feat, and may gain +5 morale bonus [CHA] to Fort saves vs. death effects, fatigue or exhaustion effects, or poison effects.
Visto: 14.5. 15' underwater.
Lev: 14. Greatsword.
Tsyra: 12. Slashing blade (Kinetic Blade Mastery) formed.
*  Everburning torch  dropped.

Maggie: 18. DELAYING!!!
*  Bless  til R41T18.  Flaming Sphere  til R10T18 (Ref DC 17).
Scruff: 17. DELAYING!!!

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 Admin Tracking ... 

For their part, Lev pulls out his greatsword in readiness; Ago has flail and shield readied; Visto has only two motes of light to give light to the back; Sol is in the rear.

 
 Spoiler: Battle Tracker 


Ago: x. Flail &amp; shield.   Veil of positive energy   (10 min.).
Lev: x. Greatsword.
Scruff: x.
Maggie: x. Walking stick ( light ).
Tsyra: x.  Everburning torch . KBlade (slashing).
Visto: x. 2  roving lights .
Sol: x.

 DEAD/OOC 
x.
 
lostsole31
 Surprise Round ... 

A hideous screeching sound is heard and Ago feels something in his chest for  5 +  4 cold  , his lower abdomen for  6 +  4 cold  , and then his chest again for  8 +  3 cold  .

 Begin Round One ...

R1T26:  The pain is in Ago's upper left arm now for  3 +  1 cold  , then his right elbow for  4 +  2 cold  , and it feels like his belly is going to turn to ice and cause him to implode as he takes  5 +  1 cold  . That horrid screeching comes again.

 R1T24:  Sol immediately begins flying above folks and to just inside the open section that separates the two natural chambers - floating above Lev - and he creates that red mote in his flame to provide light for himself. As soon as he does, he sucks in his breath suddenly.   "Whoa! We have some type of creepy ghost devil or something! My height. 10' to my WSW."  
 R1T23:  Tsyra, note that the N-S column you are on has difficult terrain, and you don't know about if you go in past the others. But Sol did give you intel that it is flying at his own height (5' above the ground). You have EB torch in one hand, and KBlade (S) in the other. What do you do?

 
 Spoiler: Battle Tracker 

Chmetugo: 26.
Sol: 24.  Produce flame  til R41T24.
Tsyra: 23.  Everburning torch . KBlade (slashing).
Maggie: 17. Walking stick ( light ).
Scruff: 16.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

 DEAD/OOC 
x.
 
lostsole31
 R1T23:  With an elven prayer to Findeladlara on her lips, Tsyra rushes forward to combat this new and unknown threat. She shares a spot with Lev only to find that there's no way to pass Lev and Ago without risking getting hit by the strange darkness, so she backpedals to the northeast instead. It isn't great as it is more of a narrow avenue, but she can still target the ... what? ... nonethless. She drops her everburning torch at her feet, and her kinetic blade cracks and crumbles even as more forms around it and she launches forth sharpened flechettes of rock. The narrow firing tunnel causes most rocks to hit the side walls while the shadowy, bat-winged, demonic creature - a creature with teeth and claws and yet somehow lacking physicality, melting into the darkness - effortlessly dodges away.

 R1T17:   Maggie , what do you do? You don't see the bogey, but you DO know that Tsyra backed off, having gotten no farther than Lev/Sol's square (Sol flying 5' above) so as not to get struck, telling you that the bogey is probably immediately to Ago's SW.


 
 Spoiler: Battle Tracker 

Chmetugo: 26.
Sol: 24.  Produce flame  til R41T24.
Tsyra: 23.  Everburning torch  dropped.
Maggie: 17. Walking stick ( light ).
Scruff: 16.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

 DEAD/OOC 
x.
 
lostsole31
 R1T17:  Maggie delays ...

 R1T15:   Ago , there you stand before this shadowy darkness that has nearly shredded and frozen you in seconds. It floats in or with or from the darkness but 5' off the ground. What do you do?

Maggie delaying ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26.
Sol: 24.  Produce flame  til R41T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

Maggie: 17. Walking stick ( light ). DELAYING!!!
Scruff: 16. DELAYING!!!


 DEAD/OOC 
x.
 
lostsole31
 R1T15:  Ago calls out to his friends,   ”I’m hurt pretty bad, I’ll do what I can but I might need healing. I’ll make some room!”   His hand glows with holy light as he does his best to heal his wounds (  13  ).  Stepping further into the room, he swings at the creature with his  flail, completely missing.

 R1T11:   Lev , what do you do?

Maggie and Scruff delaying ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26.
Sol: 24.  Produce flame  til R41T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

Maggie: 17. Walking stick ( light ). DELAYING!!!
Scruff: 16. DELAYING!!!

 DEAD/OOC 
x.
 
lostsole31
 R1T14:  Hearing Ago’s call for healing, Maggie begins to cast a spell. Holding  the positive energy in her hand, she strides and commands,   ”Stay, Scruff!”   Once she gets to Ago, she touches him to release the energy for a warming   13 healing  .

 R1T11:   Lev , what do you do?

 
 Spoiler: Battle Tracker 

Chmetugo: 26.
Sol: 24.  Produce flame  til R41T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
Maggie: 14. Walking stick ( light ).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R1T11:  Lev steps into the fray, having to go around the wall and underneath the creature. As he does so, the head of the thing forms enough to bite Lev's right hand as he goes by. Though Lev is not injured, the attack ripped away every ounce of Visto's fortification. Lev drops his right hand from the sword and begins casting a spell, but the creature is so fluidly quick as to bite Lev in the chest this time for  4 +  5 cold  . Lev tries to fight through the numbing pain, but ends up losing his spell anyway.

 R1T7:   Visto , what do you do?

Bogey on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. 2 AOO used.
Sol: 24.  Produce flame  til R41T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
Maggie: 14. Walking stick ( light ).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R1T7:  Visto moves until he can see Ago clearly. He desperately wants to heal his wounds, but the difficult rubble when he first moved, and then having to move more than expected to get a clear LOS, keeps him from helping just yet.

 End Round One, Begin Round 2 ...

R2T26:  The unknown does a 5' adjustment, and moves so fluidly as to not generate any counterattack. Floating above Lev, it attacks from above. A spectral claw passes through Lev's left shoulder to simply open his skin in a wound that then ices over for  5 +  6 cold  ; another claw passes through Lev's face for  1 +  5 cold  ; and its head thrusts into Lev's chest with a "bite" for  6 +  3 cold  .

 R2T24:  Sol flies in and to the north and throws the flame in his hand which hits the far wall before another mote of the same type reforms in his palm.

 R2T23:   Tsyra , you have only the slimmest target right now, as the thing floats above Lev. What do you do?

Ago on deck, Maggie on deck ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26.
Sol: 24.  Produce flame  til R31T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
Maggie: 14. Walking stick ( light ).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R2T23:  Tsyra moves into the adjoining chamber to strike at the mass of swirling shadow floating above Lev, hitting it somewhere along what might be the belly. The power of the elf's magic stone blade is enough that there is a scrawing sound of anger coming from the thing as some of its essence is peeled away ( 7 mod ).

 R2T15:   Ago , what do you do? This is a ghostly creature, and yet your  veil of positive energy  didn't light off as expected.

Maggie on deck, Lev in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (84:91).
Sol: 24.  Produce flame  til R31T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
Maggie: 14. Walking stick ( light ).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R2T15:  Santiago calls out,   "Whatever it is, it’s not undead. We’ll take it down.”   he calls down Abadar’s power on the creature. He heads southeast, but the combination of rubble and a spur of rock jutting out from the wall makes it more difficult than expected and he has to go around by heading down southwest instead (also rubble). Still, he swings with his god-driven flail to smite the creature in what passes for a chest for  9 mod , his weapon thrumming from a more powerful strike than expected. He hasn't the time to bite, but it just might be Abadar protecting him from having tried to bite a creature of such foulness, for if his smite was so successful (despite its ephemeral nature) as it was .... and he knows now it wasn't undead; and he's pretty sure it's not a dragon; that leaves one possibility ... a fiend! A creature whose very essence is made up of sin and corruption and foulness!

 R2T14:   Maggie , what do you do? You saw Santiago struggle with the area to your immediate south, and now you know that you can't fit in that square (nor travel through it).

Lev on deck, Visto in thee hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (75:91).
Sol: 24.  Produce flame  til R31T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
Maggie: 14. Walking stick ( light ).
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R2T14:    ”Lev! Give me room to cast!”   Maggie cries out waiting for her moment to strike with her magic.

 R2T11:   Lev , it is floating right above your head. What do you do?

Visto on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (75:91).
Sol: 24.  Produce flame  til R31T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
Maggie: 14. Walking stick ( light ). READIED to cast  color spray  as soon as she can target the bogey, but no allies.
Lev: 11. Greatsword.
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R2T11:  Hearing Maggie's plea, Lev immediately drops to the ground, beginning a  song to rally the troops from the early histories of Lastwall.

 R2T10:  Taking his drop to the ground as a sacrifice play, Maggie - who isn't really sure of how the spell will propagate in these close quarters - pulls a handful of colored sand out of her medicine bundle and flings it, whereby it takes on sparkling colors that then erupt into a riot of chromatics as she tries to aim it partly upwards. The narrow cone goes over Tsyra's head. Unfortunately, it still blooms outwards and hits Ago and even Lev when he's prone, as well as the bogey.

 Ago , do you take Lev's raging song? Then, after answering that, roll a Will save.

 Lev , roll a Will save.

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (75:91).
Sol: 24.  Produce flame  til R31T24.
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
Maggie: 14. Walking stick ( light ). READIED to cast  color spray  as soon as she can target the bogey, but no allies.
Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! PRONE!!!
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R2T10:  It is ONLY because of Lev's inspired rage giving him focus that he is able to ignore Maggie's spell, while Ago looks away easily enough, likening the glistening lights to lights reflecting onto a pour of golden coins into a chest.  It was a hell of a dangerous ploy. Both allies fine, but nothing appears to be different with the enemy.

 R2T7:  Visto - still farther from the fray than anyone else - continues to make  his way in towards the fighting, focusing his attention on any of his friends that he can see inside. He only sees Maggie, Ago, and Tsyra - but not Lev, and allows a brief burst of soothing rain to wash over Ago to completely heal him.

 End Round 2, Begin Round 3 ...

R3T26:  With a fool on the ground below it, the bogey reaches its long shadowy maw to the man who punctuates his power song with his own screams of terror. The maw seems to clamp around and through the knee, leaving behind wounds and frost of  8 +  1 cold  . A claw glides through his chest for  2 +  2 cold   as the other claw goes through Lev's gut for  1 +  1 cold  . It could have been so much worse, but Lev's raging song protected him from feeling much of it.

 R3T24:  As Sol repositions slightly for another wildly missing toss of fire, his fingers catch on some sharp rock protrusions (  1d6 bleed  ).

 R3T23:   Tsyra , what do you do?

Ago on deck, Lev in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (75:91).
Sol: 24.  Produce flame  til R21T24. BLEED 1d6!!!
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! PRONE!!!
Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R3T23:    "An inadvisable position,"   Tsyra remarks to the prone Lev before reaching over him to strike at the shadow monster, slashing it through its head for what appears to only be about  7 mod  of disruption to its discorporate form.

 R3T15:   Ago , what do you do?

Lev on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (67:91).
Sol: 24.  Produce flame  til R21T24. BLEED 1d6!!!
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! PRONE!!!
Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R3T15:  Entering an aggressive posture, Santiago tries to strike the creature with his flail to try and make an opening for Tsyra. His weapon rushes through the creature's lower right arm to smite it for  8 mod . Tsyra senses that opening and then strikes as well - slashing across the forehead of the shadow monster for  7 mod . Lev calls out,   ”Visto! Lev needs healing so he can safely stand!”  
 R3T11:   Lev , what do you do?

Maggie on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (52:91).
Sol: 24.  Produce flame  til R21T24. BLEED 1d6!!!
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage). RAGING SONG (not incl. on sheet, except hp).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! PRONE!!!
Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R3T11:  Continuing his song (  FH2  ), Lev doesn't think he can wait for Visto to reach him.  Having no other  choice, he rolls left and stands, but gets bit in the belly for  1 +  2 cold   for his trouble. Far better than it could have been. With the monster focused on his getting up, Lev is sure he's safe. Once erect, he quickly begins backing  down the tunnel he rolled toward. Tragically, he completely underestimates just how quick his opponent is, and its ephemeral bite sinks deep into Lev's right shoulder and into his chest and lung, tearing apart muscle fibers and lung tissue for  13 +  6 cold  +  nausea  (which in turn stops the raging song) ! But Lev, mercifully, doesn't feel the nausea, as half-frozen puke that erupts from him does so on a body that once again is prone, but this time unmoving.

 R3T10:   Maggie , what do you do?

Visto on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (52:91).
Sol: 24.  Produce flame  til R21T24. BLEED 1d6!!!
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! DYING!!!
* If revived, he will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R3T10:    ”Lev is down!”   Maggie cries as she  makes room for Visto to enter the chamber. She then focuses on her holy  symbol and speaks words of power to send a burst of radiance exploding  into the flying enemy. Because of the bright flash, it is unknown how the bogey was affected.

 R3T7:  Visto moves further into the fray so that he can see where Lev is, prone  and dying, and provide his friend with healing. As he does, the air  around him begins to fill with a dry heat, as though the weather itself  is punishing the enemy for daring to hurt Visto's Friends. Unfortunately, heading east back into the first cavern keeps Visto from getting eyes on Lev, so he is unable to heal him at this time.

 End Round 3, Begin Round 4 ...

R4T26:   The bogey darts away from the fallen Lev, doing so aerobatically so that nobody is able to get in an AOO. It flies past Visto and then turns around before giving a gods-awful screech!

 Visto , and  Maggie  ... roll saves vs. fear!

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (52:91).
Sol: 24.  Produce flame  til R21T24. BLEED 1d6!!!
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights .

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x.
 
lostsole31
 R4T26 (Cont'd):   Scruff chucks nervously. Maggie nearly completely loses it, but Ago standing as a nearby inspiration keeps her fear from getting the best of her (but she still feels it,  shaken ). Visto, on the other hand, caws out in completely maddened terror.

 R4T24:  Sol flies down to Maggie as he takes   2 bleed  .   "Maggie, can you stop my bleeding?"  
 R4T23:   Tsyra , what do you do? The bogey outmaneuvered the party and went to the larger chamber that you entered into towards the east.

Ago on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (52:91).
Sol: 24.  Produce flame  til R21T24. BLEED 1d6!!!
Tsyra: 23.  Everburning torch  dropped.
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ). SHAKEN til R5T26!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!

Scruff: 16. DELAYING!!! Ordered to stay. SHAKEN til R5T26!!!

 DEAD/OOC 
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R4T23:  Tsyra glances down at Lev's body, steels herself, then looks up to meet  Ago's eye before moving to pursue the shadow creature into the eastern  chamber. She moves past Scruff and Visto to attack the bogey from the north, but it is too quick for her this time.

 R4T15:   Ago , what do you do?

Maggie on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (52:91).
Sol: 24.  Produce flame  til R21T24. BLEED 1d6!!!
Tsyra: 23.  Everburning torch  dropped.  Scarlet einhander . KB (S).
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ). SHAKEN til R5T26!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!

Scruff: 16. DELAYING!!! Ordered to stay. SHAKEN til R5T26!!!

 DEAD/OOC 
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R4T15:  Seeing that the creature has left Lev alone for now, Santiago calls out.   ”I will engage the creature with tsyra. Maggie if you can, tend to the wounded.”   Santiago takes another concerned look at Lev before he runs to engage the creature.

 R4T10:   Maggie , you are shaken by the power of the bogey's dark energies. Sol is standing there with an actively bleeding cut. Lev is south and prone, unmoving. What do you do?

Visto on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (52:91).
Sol: 24.  Produce flame  til R21T24. BLEED 1d6!!!
Tsyra: 23.  Everburning torch  dropped.  Scarlet einhander . KB (S).
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ). SHAKEN til R5T26!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!

Scruff: 16. DELAYING!!! Ordered to stay. SHAKEN til R5T26!!!

 DEAD/OOC 
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R4T10:  Visibly swallowing her fear, Maggie shakily replies to Sol,   ”O-okay Sol. Here.”   Maggie then reaches out and touches him with healing energy.

A fully-healed Sol smiles, trying to calm her.   "Overkill, but thanks."  

After that, Maggie moves South to check on Lev.

 R4T7:  The hot, dry air only increases in temperature in this area, though the heroes are protected from it. But Visto doesn't care as he cries out in a piercing shriek of terror! His wings seem to gain a faint, lambent glow about them. He takes wing, flying immediately to the southwest away from the bogey and then out the entrance of the cave as quickly as possible ... out of sight of everyone!

 End Round 4, Begin Round 5 ...

R5T26:  The bogey swirls back, just out of reach of the two heroes bearing down on its position. It moves its shadowy arms together, darkness trailing like smoky whorls about it, but nothing happens.

 R5T24:  Sol flies through the fissure and into the primary cavern to get to a height of 10' to the north. He throws another fiery mote that the bogey easily dodges.

 R5T23:   Tsyra , what do you do?

Ago on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (52:91).
Sol: 24.  Produce flame  til R11T24.
Tsyra: 23.  Everburning torch  dropped.  Scarlet einhander . KB (S).
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ). SHAKEN til R5T26!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!

Scruff: 16. DELAYING!!! Ordered to stay. SHAKEN til R5T26!!!

 DEAD/OOC 
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R5T23:  Tsyra is still for a moment, her face strained as loose stones and  pebbles rise from the cavern floor and begin to swirl around her,  joining other mismatched pieces of earthen debris that seem to  spontaneously spring into existence.  Bouncing off each other, colliding  with rock walls and the metal armor of her companions, the sound is of a  hailstorm of stone. She controls this maelstrom with both of her hands, temporarily releasing her previous blade ... and dropping her out of stance to do so. When Tsyra then steps forward, the whirling cloud  of earth moves with her.  And when she reforms her blade and strikes at the shadow monster, the innumerable bits of rock converge on the creature as  though suddenly awakened to the threat it poses. Her blade hits somewhere in the dark mass that passes for the monster's legs and yet it seems completely unharmed! 
 Spoiler: Tsyra 
It is then that Tsyra realizes ... she's been duped. The creature fooled her into thinking that she was able to harm it the other two times she thought she struck it .... but it had used its shadowy form to fake injury to keep her committed to a hopeless battle. 😦
 

 R5T15:   Ago , what do you do?

Maggie on deck, Visto in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (66:91).
Sol: 24.  Produce flame  til R11T24.
Tsyra: 23.  Everburning torch  dropped. KB (S).
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ). SHAKEN til R5T26!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!

Scruff: 16. DELAYING!!! Ordered to stay. SHAKEN til R5T26!!!

 DEAD/OOC 
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R5T15:  Santiago moves toward the creature, standing next to the Tsyra. He bellows out an inspiring cry,   ”By Abadar’s light! I will outlast you, fiend!”   as he strikes at the creature as hard as he can, his flail passing through what passes for its left elbow. Though Santiago strikes nothing solid, yet his righteousness and Abadar's gift burns the corruption nevertheless for  7 mod .

 R5T10:   Maggie , you are no longer shaken (and neither is Scruff). You are standing over Lev's unconscious form. What do you do?

Visto on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale attack/ dmg til R6T15!!!
Chmetugo: 26. (56:91).
Sol: 24.  Produce flame  til R11T24.
Tsyra: 23.  Everburning torch  dropped. KB (S).
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage). RS.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ). SHAKEN til R5T26!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!

Scruff: 16. DELAYING!!! Ordered to stay. SHAKEN til R5T26!!!

 DEAD/OOC 
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R5T10:  Seeing that Lev appears to be alive for the moment, Maggie gathers  magical energy, weaving a spell of healing with a prayer and a gesture.  The resulting positive energy then is pushed into Lev to restore him for   10 healing  . Lev is still unconscious, but it is obvious that the spell had a significant impact on healing his wounds.

 R5T7:  Visto, still panicking, now opens up the throttle as it were, and conducts a run action!

 End Round 5, Begin Round 6 ...

R6T26:  The bogey jukes away from Tsyra to the south (and above) Ago. A claw goes through Ago's head for  5 +  3 cold  ; Ago's holy protection saves him from the second claw; but the bite makes a pincushion out of Ago with a crit for  24 +  5 cold  , but Ago's divine protection keeps it from being a bleeding wound.

 R6T24:  Sol throws his flame to strike the thing in the wing, but the thing's unholy nature seems to ignore the effect. In addition, Sol's flame power is burned out and the mote of fire disappears from his hand.

 R6T23:   Tsyra , what do you do? The thing is now flying on the other side of Ago from you, 5' in the air.

Ago on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale attack/ dmg til R6T15!!!
Chmetugo: 26. (56:91).
Sol: 24.
Tsyra: 23.  Everburning torch  dropped. KB (S).
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage). RS.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30ft gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 100' south of the position noted on the map.

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
 Lev: 11. Greatsword. RAGING SONG (FH2 w/ skald's vigor)! STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R6T23:  Tsyra calls out in dismay,   "The creature deceives us!  My blade cannot harm it -- it merely feigns injury!"     She then dismisses her kinetic blade and draws a more conventional  weapon, a thin-bladed dagger tapered slightly near the hilt.  Running  her fingers along the steel, she focuses her mind and her magic on this  new form, but her soul's energy does not fill this simple vessel. Though elven in make, it is not masterwork in craft, and cannot sustain the attempted attunement. She gets back into her combat stance despite that.

 R6T15:   Ago , what do you do?

Maggie on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale attack/ dmg til R6T15!!!
Chmetugo: 26. (56:91).
Sol: 24.
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage). RS.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 100' south of the position noted on the map.

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
 Lev: 11. Greatsword. STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R6T15:  Santiago recoils slightly from the powerful bite, but moves quickly to  heal his wounds with holy power for a whopping   35 healing  , so that only a minor chilled bit of his tiefling skin remains to show any discomfort. He then steps 5ft toward the mouth of  the cave.

 R6T10:  Meanwhile, in the other cave ...  Maggie , what do you do?

Bogey on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale attack/ dmg til R6T15!!!
Chmetugo: 26. (56:91).
Sol: 24.
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage). RS.
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 100' south of the position noted on the map.

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
 Lev: 11. Greatsword. STABLE!!! BLIND til R6T10!!!
* If revived, he will be unable to use raging song again until R14T11.
 
 
lostsole31
 R6T10:  Examining Lev’s wounds, Maggie continues to pump healing energy into him (  9 healing  ). Lev opens his eyes, but seems completely disoriented and his eyes are unable to focus on anything ( blinded &amp;   stunned ). Maggie urges him,   ”C’mon, Lev! Wake up!”  
 End Round 6, Begin Round 7 ...

R7T26:  The bogey moves 5' NE and looks to concentrate on something and creates a vulnerability that Tsyra tries to exploit, but her leafblade misses. The bogey touches one of the many, many rocks on the ground. Suddenly, the entire area is plunged into a darkness that not even Ago's vision can penetrate!

 R7T24:    "I can't see!"   calls out Sol.   "I'm going to go into the other chamber to make sure Maggie and Lev are okay."   A few seconds later he calls out,   "That blackness only extends halfway into the passage between chambers. I see Maggie's light now."   With that he flies in, 10' off the ground and looking down at Maggie from a height of 10'.

 R7T23:   Tsyra , you see nothing. Before the lights went out, the bogey flew down adjacent to your SE and touched one of many rocks in rubble and everything went black. What do you do?

Ago on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale attack/ dmg til R6T15!!!
Chmetugo: 26. (56:91).  Deeper darkness 
Sol: 24.
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage). RS.
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. STABLE!!! BLINDED &amp; STUNNED til R7T10!!!
* He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 200' south of the position noted on the map.

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x
 
lostsole31
 R7T23:  With one hand outstretched, Tsyra moves towards the western wall of the  chamber, using Sol's voice to orient herself in the dark.  Once she  feels that she's reached the wall, she begins immediately follows it south and calls into the chamber beyond as she continues,   "We must consider the possibility  that this creature is beyond our ability to defeat.  I suggest we make  for the entrance and hope that the light of day will deter the living  darkness."  

Being in pitch black and dealing with the line of scree and rubble enough so that when she gets to Scruff because she hasn't the time to get past the badger.

 R7T15:   Ago , what do you do? You see nothing ... your entire field of view taken up by supernatural darkness that defeats your darkvision.

Maggie on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (56:91).  Deeper darkness 
Sol: 24.
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Stance of Aggression  (-2 AC, +1d6 damage). RS.
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. STABLE!!! BLINDED &amp; STUNNED til R7T10!!!
* He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 200' south of the position noted on the map.

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x
 
lostsole31
 R7T15:  Ago moves west towards the sound of Sol’s voice, stumbling over Scruff and the difficult line of rocks as he goes, which is a really difficult area to move past in the dark. Using the wall to  guide him, he gets to the mouth of the entrance, but not farther beyond, and is still in the dark. Adopting a defensive posture he calls out,   ”Tsyra make your way outside! I’ll guard Sol and the others!”  
 R7T11-10:  Lev is no longer comatose, but is temporarily blinded and stunned, but his eyes open and they begin to fight to focus as he is still stunned.

 Maggie , you know that he only has a few more seconds (1 round) before he is no longer stunned. Meanwhile, you also heard both Tsyra and Ago stumbling around, annoying Scruff in the darkness. What do you do?

Bogey on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (56:91).  Deeper darkness 
Sol: 24.
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. STABLE!!! BLINDED &amp; STUNNED til R7T10!!!
* He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 200' south of the position noted on the map.

Scruff: 16. DELAYING!!! Ordered to stay.

 DEAD/OOC 
x
 
lostsole31
 R7T10:  With the impenetrable darkness blocking the way with danger still  within, Maggie hunkers down next to Lev to guard him. She also calls out  to Scruff in the darkness,   ”Here, boy. C’mere, Scruff.”  
 R7T9:  Ago feels something furry and ornery brush past him. Maggie, Scruff appears and gets into a safe little nook between Maggie and the wall of the cave.

 End Round 7, Begin Round 8 ...

R8T26:  The bogey appears from out of the rock face of the secondary chamber, its dread nature terrifying those in the cavern.

 Maggie  and  Lev , roll a Will save vs. fear! (Sorry, Lev, but being stunned is not a defense against this fear effect as it doesn't require you to be lucid.)

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (56:91).  Deeper darkness 
Sol: 24.
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. STABLE!!! STUNNED til R8T10!!!
* He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Scruff: 9.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 300' south of the position noted on the map.


 DEAD/OOC 
x
 
lostsole31
 R8T26:  Lev is too insensate and loopy to feel too much fear. Maggie's spirit quails, but though she cannot see Ago, she senses him coming and is heartened. Scruff is too ornery. Sol barely holds it together but for Ago's unseen inspiration. (All heroes and badger  shaken .)

 R8T24:    "Tsyra's right,"   says Sol.   "Fall back if you can if you don't think you can do anything to the Bat-Man. I'm heading out over the bay outside."   With that, he flies into the darkness to the east, brushing past Ago as he goes.

 R8T23:   Tsyra , you are at the mouth of the western cave, on the north side. A field of rubble goes due south to the exit, you remember. You are in pitch black. What do you do?

Ago on deck, Lev in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (56:91).  Deeper darkness 
Sol: 24. SHAKEN til R9T26!!!
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. STABLE!!! STUNNED til R8T10!!!  SHAKEN til R9T26!!!
  * He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ). SHAKEN til R9T26!!!
Scruff: 9. SHAKEN til R9T26!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 300' south of the position noted on the map.

 DEAD/OOC 
x
 
lostsole31
 R8T23:  Tsyra calls out in the darkness,   "Sol, are you able to see how far the darkness extends towards the cliff face?"  
  "Yes!"   comes a distant call that carries little echo, indicating he is outside.

Making her way southward, she crosses the westward passage - including patting Ago in the back - trying to  keep one hand on the cavern wall as she navigates the uneven terrain. She manages to work just a strenuous move action before the glint of light coming in through the entrance is finally visible. She calls out to others,   "The darkness seems to end 10' or so south of the cross passage. It is still dark in the cave, but I can at least see the light of sunset coming in from outside."  
 R8T15:   Ago , what do you do?

Lev on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (56:91).  Deeper darkness 
Sol: 24. SHAKEN til R9T26!!!
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. STABLE!!! STUNNED til R8T10!!!  SHAKEN til R9T26!!!
  * He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ). SHAKEN til R9T26!!!
Scruff: 9. SHAKEN til R9T26!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 300' south of the position noted on the map.

 DEAD/OOC 
x
 
lostsole31
 R8T15:  Ago continues to move west, making it out of the darkness, crosses past Maggie, and then strikes the creature with his flail for  8 .   ”Come fiend! I will be your opponent!”  
 R8T11:  Lev is still stunned, but ...

 R8T10:  ... he regains his wits a second later, finding himself alive and prone on the deck, and the bogey hovering right near him at ground level.

 Maggie , what do you do?

Scruff on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness 
Sol: 24. SHAKEN til R9T26!!!
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. PRONE!!! 
  * He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Scruff: 9. SHAKEN til
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 300' south of the position noted on the map.

 DEAD/OOC 
x
 
lostsole31
 R8T10:  Seeing the creature looming above them once more, Maggie is visibly  fearful for her life. Still she steels herself to aid her allies escape.

  ”Scruff! We gotta pull Lev. Pull!”   Maggie attempts to show Scruff how to perform this unfamiliar action.

Worried about Lev Taking more blows, Maggie opts to restore more of his  vitality. A spell springs to her lips and healing energy channels into  Lev for   15 healing  . This empties her of her most powerful spirit guide magic, and she fights off a headache.

 R8T9:  Scruff tries to claw and burrow through the hard rock of the cave, but makes no headway.

 End Round 8, Begin Round 9 ...

R9T26:  The bogey does a 5-foot adjustment to now be partway in the rock on the eastern wall. An ephemeral claw slashes through Lev's left knee for  5 +  5 cold  , another claw passes his neck for  4 +  1 cold  , and finally it gnaws on his foot for  7 +  2 cold  , and Lev feels unconsciousness looming over him again.

 Lev , do you go unconscious or fight it and stay awake?

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness 
Sol: 24. SHAKEN til R9T26!!!
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. PRONE!!! 
  * He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Scruff: 9.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 300' south of the position noted on the map.

 DEAD/OOC 
x
 
lostsole31
 R9T26 (Cont'd):  Lev lapses back into unconsciousness, his body protecting him from imminent death.

 R9T24:  Outside, Sol seems to have shaken off that initial terror. He calls out,   "Tsyra! do you hear me? Follow my voice."  
 R9T23:   Tsyra , what do you do? You aren't in a field of impenetrable darkness, but your light source and those of the party are, and the setting sun makes a brilliant pinhole at the entrance without actually lighting the cavern for you appreciably.

Ago on deck, Lev (dying) in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness 
Sol: 24. SHAKEN til R9T26!!!
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.   Veil of positive energy   (10 min.).  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  IF/ THEN:  If he is required to make a saving throw he will use unbreakable gambit.
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. DYING!!!
 * He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Scruff: 9.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 300' south of the position noted on the map.

 DEAD/OOC 
x
 
lostsole31
 R9T23:    "I can hear you,"    Tsyra calls back to Sol.    "I can see light at the entrance to the cavern."    As she moves towards the cliff, she relays to Sol what she's heard from the other chamber.    "Santiago is still combating the sentient shadow.  Maggie is struggling to extricate Lev."  

Sol has her move one step to the side of the entrance so as not to block the light for others.

 R9T15:  With zeal and hatred burning in his eyes Santiago casts a divine spell  to focus his wrath on the creature. He then steps over Lev’s body,  standing over him.   ”Do what you can to move him, Maggie. It seems Lev lacks the Will to move of his own accord.”  
 R9T11:   Lev , roll a stabilization check.

 R9T10:   Maggie , what do you do?

Scruff on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness 
Sol: 24. SHAKEN til R9T26!!!
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).  Wrath  vs. bogey (+1 attk/ dmg) for 1 min.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
 Lev: 11. Greatsword. DYING!!!
 * He will be unable to use raging song again until R14T11.
 Maggie: 10. Walking stick ( light ).
Scruff: 9.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 300' south of the position noted on the map.

 DEAD/OOC 
x
 
lostsole31
 R9T10:  Stepping away from the threatening foe, Maggie yells at Ago,   ”There’s no way I can drag Lev out of here alone Ago!“   Reaching for her druidic magics, Maggie summons a cloud of fog to obscure the enemy’s vision. She then calls out,   “Scruff with me!”  
 R9T9:  Scruff delays, waiting for its master to move more, since he is still adjacent to her....

 End Round 9, Begin Round 10 ... 
 R10T26:  Protected by the stone it is partially inhabiting, it seems to Ago that the monster is briefly concentrating on something.  Then a sharp report is heard with the tang of ozone (even Maggie senses that) and a lightning rips straight through Ago and Lev.  Ago is not very agile, and takes 43 electricity. Only Ago (and Scruff) sees the horror, but Lev's body is completely misshapen, contorted, and cooked as his nervous system has him break his own back from the powerful jolt. The monster then disappears into the wall. Even as the electricity wracked him, it looked like something ephemeral left him - like a spirit - and yet it had vaguely female qualities.

 Maggie , you sense something behind you, and the demon has now fully exited the cavern wall to threaten you!

 R10T24:  Sol takes a drink of something, and this body begins to become brutish, ugly, and misshapen. He still looks vaguely like Sol, but like a fat, grotesque version of him.  He looks around, and in a thicker, slightly higher-pitched voice he says,   "Tsyra,I see no sign of Visto. I just heard a powerful jolt of electricity. I am pretty sure even Maggie isn't powerful enough for that type of magic. I say we peace out, but do it together. Otherwise, this cliff is a particularly bad place to wait for you, as you can't fly should you get knocked from the ledge should the battle come out here."  
 R10T23:   Tsyra , what do you do?

Ago on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance .
Ago: 15. Flail &amp; shield.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).  Wrath  vs. bogey (+1 attk/ dmg) for 1 min.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 400' south of the position noted on the map.

Scruff: 9. DELAYING .... waiting to move with Maggie, since last command was "Heel."

 DEAD/OOC 
Lev.
 
lostsole31
 R10T23:  Tsyra's composure is beginning to falter now, and there is no disguising the hint of panic in here voice.    "What?  You...you think they're all...?"    She can neither speak the final word nor meet Sol's eye in its absence.    "No.  Please, let us wait a little while longer."      She reaches into the pouch on her belt and withdraws a sunrod.  She  actives it and holds it out towards the darkness of the cave.    "Here.  We will be able to see whatever emerges from the shadow.  If it is cause to flee, then so be it."  

She takes a light step to allow the sunrod's light to wash into the cave. The light brightly shines in for 20' before being stopped cold by a wall of impenetrable darkness.

 R10T15:   Ago  ... ow, what do you do?

Maggie on deck, Bogey in the hole, Scruff delaying to maintain "heel" command .....

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Ago: 15. Flail &amp; shield.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).  Wrath  vs. bogey (+1 attk/ dmg) for 1 min.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 400' south of the position noted on the map.

Scruff: 9. DELAYING .... waiting to move with Maggie, since last command was "Heel."

 DEAD/OOC 
Lev.
 
lostsole31
 R10T15:  Santiago shouts to be heard by his allies,    ”Lev is gone! Maggie, try to get out! My lord demands that this fiend doesn’t go unpunished!”   

Channeling more holy energy into himself, Santiago staunches his wounds (  32 healing  ) before moving towards the creature, and seeing it as he finishes his movement.

 R10T10:   Maggie , what do you do?

Bogey on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Ago: 15. Flail &amp; shield.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).  Wrath  vs. bogey (+1 attk/ dmg) for 1 min.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 400' south of the position noted on the map.

Scruff: 9. DELAYING .... waiting to move with Maggie, since last command was "Heel."

 DEAD/OOC 
Lev.
 
lostsole31
 R10T10:  Distraught at Lev’s passing and Ago determination to die fighting, Maggie croaks out,   ”Goodbye, Ago.”  

Hoping their opponent can’t see through her conjured fog like she can, Maggie hustles out of there. She registers that the bogey tried to bite at her. Because of the combination of darkness and difficult terrain, she doesn't make it outside but she DOES make it out of the darkness, and sees Tsyra guiding her final steps with a lit sunrod.

 R10T9:  At about the same time, Scruff goes to heel as directed. Maggie doesn't see it, but Ago does. Scruff scrambled out of where they were to get into Ago's spot (the only place it could go) before trying to leave that point when the bogey crits Scruff with a bite! Scruff is blown back by the blow to where he originated - though luckily no longer visually in range or view of the bogey, but still took  8 +  2 cold  + prone . Maggie doesn't see this, but does hear Scruff's scream of anguish.

 End Round 10, Begin Round 11 ...

R11T26:  The bogey moves to the southwest out of Ago's view in the thick cloud, but the movement was only slight (a 5' step) to rob Ago of a counterattack. Then, the refracted light of a massive plume of fire erupts before it is no longer refracted light but engulfing Ago and Scruff. This time, however, Ago recognized something was wrong with this flame - that it didn't seem quite right ... that is was only  partly  real. He didn't roll out of the way in time to keep from getting engulfed, but his understanding that it is a faux fireball of some sort means he only takes   1 mod fire  . Amazingly, Scruff's animal instinct must have informed it that it wasn't real fire as he only takes   7 fire  .

 R11T24:    "That ... was the sound of a fireball eruption,"   says Sol.   "But it is strangely muted for some reason."  
 R11T23:   Tsyra , what do you do? You saw Maggie just barely exit the darkened area in a hurry.

Ago on deck, Maggie in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Ago: 15. Flail &amp; shield.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).  Wrath  vs. bogey (+1 attk/ dmg) for 1 min.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9. PRONE!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 500' south of the position noted on the map.


 DEAD/OOC 
Lev.
 
lostsole31
 R11T23:  Tsyra waves Maggie towards her and then readies herself to launch an  earthen shard should anything hostile emerge from the darkness.    "Are these magics the makings of a new foe, or is that shadow fiend more capable still?"  
 R11T15:   Ago , what do you do?

Maggie on deck, Scruff in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Ago: 15. Flail &amp; shield.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).  Wrath  vs. bogey (+1 attk/ dmg) for 1 min.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9. PRONE!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 500' south of the position noted on the map.

 DEAD/OOC 
Lev.
 
lostsole31
 R11T15:  Ago holds his position where he is.

 R11T10:   Maggie , Scruff should be up to you, you would think, but you heard him cry in pain. Meanwhile, Tsyra with her sunrod are at the cave's entrance as a field of darkness is behind you. What do you do?

Scruff on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Ago: 15. Flail &amp; shield.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).  Wrath  vs. bogey (+1 attk/ dmg) for 1 min. DELAYING!!!
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9. PRONE!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 500' south of the position noted on the map.

 DEAD/OOC 
Lev.
 
lostsole31
 R11T10:  Moving slightly towards the entrance, Maggie looks back towards the unnatural darkness and calls for her friend.   ”Come here Scruff. Here boy!”   She makes no indication that she heard Tsyra’s questions.

 R11T9:  Scruff twists and rolls back over onto his feet.  He pushes past Ago's legs and disappears into the darkness.

On the other side, he pushes out of the darkness while managing the difficult terrain and darkness to move just past Maggie so as to be fully lit.

 R11T8:   Ago , you were going to come out of delay after Scruff past you. Now what?

Bogey on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Ago: 15. Flail &amp; shield.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).  Wrath  vs. bogey (+1 attk/ dmg) for 1 min. DELAYING!!!
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9. PRONE!!!
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 500' south of the position noted on the map.

 DEAD/OOC 
Lev.
 
lostsole31
 R11T8:  Santiago yells out,   "C    all to me when you are  safety outside! It has magic that reaches a wide area so I don’t want to  be too close! Worry not! It seems the magic is only partially real.”   Staying in place, Santiago heals himself once again (  13  ), preparing to withstand another attack.

 End Round 11, Begin Round 12 ... 
 R12T26:  Maggie, Tsyra, and Sol are shocked to sea the monster come out of the stone and concentrate down their way before a bolt of electricity goes through Scruff (  9 electricity  ), Maggie (  3 electricity  ), Tsyra (  7 electricity DDP  ), and Sol (  2 electricity  ). It seems Scruff's animal senses and everyone else heeded Ago's warning about the partially-real nature of the lightning, with Sol and Maggie having moved faster to get out of the way.

 R12T24:  Sol chucks a bomb over his allies' heads at the monster for the vial to explode center of mass, but apparently doing nothing.   "Scram!"   he says as he flies quickly to the east.

 R12T23:   Tsyra , what do you do?

Maggie on deck, Scruff in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9.
Ago: 8. Flail in one hand; shield loosed and not equipped in the other.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 600' south of the position noted on the map.

 DEAD/OOC 
Lev.
 
lostsole31
 R12T23:  With Maggie and Scruff nearby, and having heard Santiago's voice, Tsyra  stands taller and steadier than she had moments before.     "The creature passes through stone!"    she calls out to the tiefling.     "It has emerged near to the mouth of the cave!  We are attempting to withdraw along the cliff side!"   

She then moves east to follow Sol, readying herself for a possible attack from the shadow monster.

 R12T10:   Maggie , this thing towers menacingly over little Scruff. Remember that whole north-south strip leading to the mouth of the cave is difficult terrain. What do you do?

Scruff on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand. TD!
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9.
Ago: 8. Flail in one hand; shield loosed and not equipped in the other.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 600' south of the position noted on the map.

 DEAD/OOC 
Lev.
 
lostsole31
 R12T10:    ”Ago, it’s following us!”   Maggie cries as she continues to flee.

 R12T8:   Ago , what do you do?

Bogey on deck, Sol in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand. TD!
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9.
Ago: 8. Flail in one hand; shield loosed and not equipped in the other.  Inner Sphere Stance  (+2 dodge AC, +2 Will saves).
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 700' south of the position noted on the map.

 DEAD/OOC 
Lev (dead).
 
lostsole31
 R12T8:   Santiago enters into an aggressive stance. moves to the east, then south  towards the cave mouth swinging at the creature if he can see it. He  calls out,   ”I’m right behind you!”  

In his initial confusion of the mist, he starts the wrong way and moves down to stand over Lev's body. Realizing his mistake, he then goes back to the point where he was and tries and feels around before he would enter the darkness, already exhausted of movement for his mistake.

 End Round 12, Begin Round 13 ...

R13T26:  The sun's last sliver has disappeared beneath the horizon, casting a warm red glow to the west. The party can still see from the most recent sunset .... and they see the shadowy demon exit the cave mouth to follow! It flies well out from the cliff's edge, and then seems to move its shadowy claw violently. Scruff gets picked up by an unseen force and violently hurled at Tsyra's back, but Tsyra blocks the furry missile ... and in doing so, Scruff falls with a terrified chittering screech .... falls to the churning waters below, taking  4 NL  from the impact with the water at this height. Because of the force of the fall, Scruff is not on the surface but below the water.

In the heads of Tsyra and Maggie (only), a most inhuman, most grating "voice" triumphantly says,   &lt;"Listen to the dying scream of your pet, insect. You will not come here again."&gt;  
 R13T23:   Tsyra , what do you do?

Maggie on deck, Scruff in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand. TD!
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9. 10' deep! Rounds of breath: 34.
Ago: 8. Flail in one hand; shield loosed and not equipped in the other.  Stance of Aggression  (+1d6 damage; -2 AC noted on sheet).
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 800' south of the position noted on the map.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
 
lostsole31
 R13T23:  Tsyra grimaces as the creature's wordless voice claws at the edges of  her mind.  Hoping that Sol can still hear her, she calls back towards  the cave,    "The creature can move others with its magic!  It just propelled Scruff into the sea!"     She takes a deep breath then, and imploring the guidance of her goddess, hurries along the path to the east.

 R13T10:   Maggie , what do you do? Scruff is not seen, under the crashing waves against the cliff below.

Scruff on deck, Ago in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Scruff: 9. 10' deep! Rounds of breath: 34.
Ago: 8. Flail in one hand; shield loosed and not equipped in the other.  Stance of Aggression  (+1d6 damage; -2 AC noted on sheet).
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 800' south of the position noted on the map.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand. TD!
 
lostsole31
 R13T10:  Maggie's eyes widen in horror as Scruff is cast off the cliff, falling to the waves below.

    ”SCRUUUUUUUUUUUF!”    Maggie wails mournfully even as she flees with all her might.

 R13T8:   Ago , what do you do? You definitely heard Maggie's baleful cry loud and getting more distant.

Visto on deck, bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Scruff: 9. Scruff managed to pull himself to the level of a rock, but not yet on.
Ago: 8. Flail in one hand; shield loosed and not equipped in the other.  Stance of Aggression  (+1d6 damage; -2 AC noted on sheet).
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Visto: 7. 2  roving lights . PANICKED til R14T26!!!
* He is 800' south of the position noted on the map.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
 
lostsole31
 R13T8:  Santiago moves east - misjudging how far east he has to go - then finally into the difficult terrain of the rubble in the other room, not yet having had a chance to turn south, but feeling the wall ton his right shoulder as he guides around the corner.

 R13T7:  Visto's terror has been leading him to fly at fastest speed toward the sun, as if the sun held safety. But now the sun disappears below the horizon - providing a brilliant sunset but no longer direct sunlight, and hurting his eyes ...

 End Round 13, Begin Round 14 ...

R14T26:  .... and it seems that sudden explosion of orange and pink and red and lavender is what is needed to finally, finally bring him out of the abject terror he suffered when the unknown creature of shadows touched on a primal terror within him.

Visto turns to see that he is easily at least 300 yards from the cliff edges.

 R14T9:  ...

 R14T8:   Ago , what do you do? Remember that you have your flail in one hand, that your shield is loosed (not readied) but held in the other hand, and you are in  stance of aggression . Also, you know you are in the line of rubble that extends north-south from the cave entrance and need only move south now ... in pitch darkness.

Visto on deck, bogey in the hole ...

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Scruff: 9. Scruff managed to pull himself to the level of a rock, but not yet on.
Ago: 8. Flail in one hand; shield loosed and not equipped in the other.  Stance of Aggression  (+1d6 damage; -2 AC noted on sheet).
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.
Visto: 7.
* He is 900' south of the position noted on the map.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
 
lostsole31
 R14T8:  Santiago will shift back into a defensive stance before continuing to  move toward the cave entrance, stumbling in the darkness and on the rocks. The difficult movement in dark and rubble means he moves very slowly as he picks and feels his way around the rocks, and knows he isn't at the cave entrance. Out of worry, he bellows,   ”Visto! If you can hear me, return to camp!”  

But the immediate reverberation and echo in the darkness tells Ago - as does the lack of surf noise - that the secret door has been shut! 😦
 R14T7:  Now that Visto has finally calmed down after his extremely frightening  experience, he intends to turn around and return to his Friends.  Adjusting his direction to return to the camp, Visto starts flying back  where he came from, while fervently hoping his Friends are still alive (out of initiative).

 End Round 14, Begin Round 15 ...

R15T26:  Ago feels pain in his left (  5 + 6 cold  ) and right ( 4 +  1 cold  ), and finally at his neck ( 5 +  5 cold  ), his stance completely useless when he can't see the threat, and his faith lacking in repelling the forces of darkness. The attack came from the very direction he was trying to go ... he thinks, but is worried about getting turned around in here.

 R15T8:   Ago , what do you do?

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Scruff: 9. Scruff managed to pull himself to the level of a rock, but not yet on.
Ago: 8. Flail in one hand; shield loosed and not equipped in the other.  Inner Sphere stance  (+2 dodge AC, +2 Will saves).
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7.
* He is 900' south of the position noted on the map.
 
lostsole31
 R15T8:  Using the wall to his west as a guide, Ago continues moving toward the cave entrance, attempting to get past the creature assaulting him, but finding that while formless - there is an energy about it that deflects him. He would have to try much more forcefully ... and just in the attempt he is bitten(?) in the neck again for  8 +  1 cold  .

Since he’s made it as far as he can, he drops his shield and heal himself for   18 healing  . He calls into the dark.   ”Fiend!  If you allow me to leave, you may have a chance to save yourself, but  if you slay me here. You will die, if not by my hand, then by those sent  to avenge me! By Abadar’s might, their swords will bring you low!”  
 End Round 15, Begin Round 16 ...

R16T26:  In Ago's mind he hears a blasphemous mental cacophony speaking to him... 
 Spoiler: Bogey &gt;&gt;&gt; Ago 
  "I might have spared you, were you not already corrupted from birth. No, tonight I shall feast on your soul."  
 
A slash at his shoulder for  2 +  2 cold   followed by a bite at his abdomen for  7 +  3 cold  .

 R16T8:   Ago ?

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Ago: 8. Flail in one hand. Shield dropped.
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7.
* He is 900' south of the position noted on the map.
 
lostsole31
 R16T8:  Santiago attempts to move around the creature by moving to the southeast, only to find he is at the bottlneck where the entryway narrows - and cannot pass by. He replies to the spirit while drawing his scimitar and resolving a stance for the end,   "M    ay my soul be bitter and cause you great pain then."  
 End Round 16, Begin Round 17 ...

R17T26:  Ago's holy aura in the smite protects him from one claw, and that has him jolt back to dodge the other. But his elbow still gets struck for  6 +  2 cold  .  
 Spoiler: Bogey &gt;&gt;&gt; Ago 
  "Your disgusting power - granted you by your failing worship - yet protects you. This means you haven't despaired, but resolved, so it shall be as sweet a meat as any soul ever when I feast on your purity."  
 

 R17T8:   Ago , what do you do?

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Ago: 8. Flail in one hand, scimitar in other. Shield dropped.
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7.
* He is 900' south of the position noted on the map.
 
lostsole31
 R17T8:  Ago moves back north following the wall to try and move back into the  smaller cavern where there was light. With the darkness and rubble, he only makes it as far as the lip of the passageway that heads west. He calls out to no one in  particular,   ”Brother, I’m sorry I wasn’t there to save you.  Or bring your killers to justice. Pour me glass of wine would you? It’s  been so long since I’ve had a good drink.”  
 End Round 17, Begin Round 18 ...

R18T26:  Ago feels the evil close to him to the south biting wildly in the darkness at him. it's only really now that Ago realizes .... this creature, this demon of shadow, it actually can't see through its own darkness. Rather, it is extremely capable of fighting when its own vision is impaired, and that is where its advantage there exists.

 R18T8:   Ago , what do you do? You now need only begin heading west to get to that smaller cavern.

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Ago: 8. Flail in one hand, scimitar in other. Shield dropped.
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7.
* He is 900' south of the position noted on the map.
 
lostsole31
 R18T8:  Santiago smirks a little at the thought of the creature being just as  blind as he is, before he moves to the west. While there is no place not next to some part of wall, he does situate himself - his darkvision returned but in Maggie's cloud - in as far from being too close to a wall as possible. Using his tail he pulls a potion from his belt and drinks  it. He instantly feels his confidence returning to him at an incredible rate.

 End Round 18, Begin Round 19 ...

R19T26:  Ago once again finds himself instantly in darkness.

 R19T8:   Ago , what do you do?

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Ago: 8. Flail in one hand, scimitar in other. Shield dropped.
*  Wrath  vs. bogey (+1 attk/ dmg) til R19T15.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7.
* He is 900' south of the position noted on the map.
 
lostsole31
 R19T8:  Santiago calls out to the demon through gritted teeth before he moves, attempting to throw him off of his position .   “I don’t care if it kills me but. I will banish you demon! So cower in the dark! Like the worm you are!”    He begins moving southward now, and in very short order steps out of this pool of darkness. He attempts to make his way  down the passageway to the south which he saw when fighting in here  before and ends past Lev, out of the darkness and out of the fog. He pulls another potion from his belt with his tail.

It is also important to note that his  wrath  spell expires.

 End Round 19, Begin Round 20 ...

R20T26:  The demon comes out of the rock well to the south of Ago now and bites at Ago with height advantage, nipping him in the temple for  1 +  6 cold  .

 R20T8:   Ago , what do you do?

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (48:91).  Deeper darkness  lasts 10 min.
Ago: 8. Flail in one hand, scimitar in other. Shield dropped.  Potion of bull's strength  in tail.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7.
* He is 900' south of the position noted on the map.
 
lostsole31
 R20T8:  Santiago steps under the creature, his eyes full of fury. He lets out a roar of determination as he goes. He stays defensive, and praying that Abadar will guide the strikes home. The flail passes through the abdomen of the ephemeral creature, but the holy damage that helps to back it up means he does  9 mod . He even bites it in the upper arm for  8 mod .

He says  quietly,    “My lord I cannot die yet, not until your justice is delivered. I need you now.”    
 End Round 20, Begin Round 21 ...

R21T26:  The demon is now given to the paladin's destruction. A claw scratches Ago's shoulder for  1 +  2 cold  ; another claw against his hand for  4 +  2 cold  . At this point, only his own indomitable presence keeps him on his feet. Then, a bite on his should for  6 +  5 cold  .

 R21T8:   Ago , you are delirious, and any other man would have fallen dead, but you are still here. In your mind, you hear a distant voice say with a purity that cannot be confused as a trick from the demon, but might be a trick from your own mind.  
 Spoiler: Unknown Delirium &gt;&gt;&gt; Santiago 
  "You have met your charge. You covered the escape of others. There is no wrong choice now. Either simply spit vitriol and see your death laid out before you for vengeance's sake, or fall into the embrace of my voice, and should you wake alive, pledge yourself to me and I to you in Abadar's service, but doing so will mean that many of your fighting tricks will be unremembered."  
 

 Ago , do you fight on for hatred's sake? or, do you trust in this strange voice and allow the warm embrace of a purer darkness to take you and let yourself go unconscious?

 
 Spoiler: Battle Tracker 

Chmetugo: 26. (31:91).  Deeper darkness  lasts 10 min.
Ago: 8. Flail in one hand, scimitar in other. Shield dropped.  Potion of bull's strength  in tail.
*   Veil of positive energy   (10 min.).
* SMITE VS. Chmetugo (+5 attack, +4 damage, +5 deflection to AC, bypass DR).
*  If  he has to make a Will save, he will use unbreakable gambit.
*  Indomitable Presence : Allies in 30' gain diehard and +5 bonus on saves vs death fatigue exhaustion and poison.

 DEAD/OOC 
Lev (dead).
Sol: 24. Mutagen  (40 min.).
Tsyra: 23.  Everburning torch  dropped. Elven leafblade.  Scarlet einhander stance . Sunrod (activated) in hand.
Maggie: 10. Walking stick ( light ).  Fog cloud  lasts 40 min.
Visto: 7.
* He is 900' south of the position noted on the map.
 
lostsole31
 Admin Tracking ... 
 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 4 min-1 round: +1 morale vs. fear &amp; attack rolls.
Ago: xx.  
* Shield other  effect set up w/ Maggie. He receives half the damage she receives.
Sol: xx. CON Mutagen (40 min).
Tsyra: xx.
Maggie: xx. Walking stick ( light  , 4 min).
*  Shield other  effect from Ago. Half her damage goes to him.
Visto: xx.
Scruff:  xx.   Magic fang  on bite and one claw (4 min-3 and -2 rounds).

 DEAD/OOC 
x.
 
lostsole31
 Surprise Round ... 
 S23:  As the group gets into formation, Tsyra is third in line going up the tunnel to the north. She senses danger to the north, though she doesn't know what it is or the nature of it. This is pure instinct, not sensory input. What does she do? 
 Spoiler: Surprise Round 
Not only are you limited to SA or MA (not FRA/ FAA) plus ability to take FA and SwA, she is limited during surprise round to three words or less vocally, and no off-round vocals.
 

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Tsyra: 23.
Maggie: 23. Walking stick ( light , 2 min). SURPRISED!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19.
Drow Guard Red: 18. (75:75).
Scruff: 18.   Magic fang  on bite and one claw (3 min-3 and -2 rounds). SURPRISED!!!
Virashi: 17. (128:128).
Drow Guard Blue: 14. (75:75).
Sol: 8. CON Mutagen (38 min). SURPRISED!!!
Visto: 6. SURPRISED!!!
Ago: 5. SURPRISED!!! 
* Shield other  effect set up w/ Maggie. He receives half the damage she receives.

 DEAD/OOC 
x.
 
lostsole31
 S23:  Tsyra suddenly darts forward, raising her kinetic blade to meet an unknown threat.    "Our enemy approaches!"  
 S19:  Jal-Valdoreth looks east - outside of the thin bit of green light escaping through the tunnel from Maggie - and calls out,   "Creatures of death!"   

She steps just out of the light to the east and there is a bright flash - too quick and bright for Tsyra to see anything in the darkness.

 S18:  The sound of something clicking, followed by something dropping to the ground.

 S17:  Virashi flies through everyone (very unsettling) - even Tsyra - and gets just north of her and 5' off the ground.   "Their undead warriors."  
 S14:  Tsyra feels a sharp pain in her belly, but tries to ignore it for now ( 17 DDP ).

 End Surprise Round, Begin Round One ...

R1T23:   Tsyra , you can't see but for Maggie's faint green light escaping the tunnel. You do hear the sounds of rushing water echoing behind you, as if there is a great chamber to the west with an underground river. Luckily, because you do have the green light, you did just see the angle of attack to determine that the one that stabbed you with a rapier blade is to your east. What do you do?

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Tsyra: 23. KBlade (slashing).  Scarlet einhander .
Maggie: 23. Walking stick ( light , 2 min).
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19.
Drow Guard Red: 18. (59:75). Mwk hand crossbow dropped (9:10 bolts). Shield readied.
Scruff: 18.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).
Virashi: 17. (128:128).
Drow Guard Blue: 14. (73:75). Rapier &amp; shield.
Sol: 8. CON Mutagen (38 min).
Visto: 6.
Ago: 5.  
* Shield other  effect set up w/ Maggie. He receives half the damage she receives.

 DEAD/OOC 
x.
 
lostsole31
 R1T23:  Tsyra grimaces as she looks down the tunnel towards Maggie.   "Bring forward the light!  An enemy strikes from the darkness to my east."    She readies her earthen blade to strike at this foe once it is revealed.

 R1T22:     "On it!"    answers Maggie.   "Scruff, with me."  

She  then carefully spins her light-staff protectively to keep up defense as  she moves forward. She only gets 10' before Tsyra sees an opponent and  attacks, but the dark-skinned warrior moves far faster than expected and  dodges the attack. Meanwhile, Maggie continues out of the tunnel and a  little west.   "Two bogeys in line northeast of me, 10' close."  
 R1T19:    "I don't know what type of creature it  was , but I know what type of creature it  is ,"   says Valdoreth.   "They are zombie lords, 'undead' if that helps your tactics. As a zombie variant, use cutting weapons if you can."  

She  glares at Blue with a righteous fury, a faint glow forming around her  and steps to flank with Tsyra, completely heedless of Red behind her.  Forming from her wrists is a glowing, sword-like construct that is as  long as a two-handed sword, but possessing graceful curves and a more  balanced look. She swings at the zombie, but it dodges her attack  effortlessly.

 R1T18:  Red, at whose feat is a  released hand crossbow, steps into flank against Valoreth. He draws his  rapier and forcefully stabs the deva in the back for  12 mod .

 R1T17:  Scruff follows Maggie, getting behind her.

 R1T16:  Virashi withdraws into the rock behind her.

 R1T14:  Blue spins around to take advantage of the flank, but Val deflects the blade.

 R1T8:  Sol flies forward and takes a position 5' off the ground and near Tsyra and Maggie.  He takes a  shield  extract.

 R1T6:   Visto , what do you do?

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Tsyra: 23. KBlade (slashing).  Scarlet einhander .
Maggie: 22. Walking stick ( light , 2 min). TD!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Challenge vs. Blue (+4 dmg, -2 AC vs. unchallenged). Slashing Volley: Curved Blade.
Drow Guard Red: 18. (59:75). Mwk hand crossbow dropped (9:10 bolts). Rapier &amp; Shield. RS.
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).
Virashi: 16. (128:128).
Drow Guard Blue: 14. (73:75). Rapier &amp; shield.
Sol: 8. CON Mutagen (38 min).  Shield  (4 min).
Visto: 6.
Ago: 5.  
* Shield other  effect set up w/ Maggie. He receives half the damage she receives.

 DEAD/OOC 
x.
 
lostsole31
 R1T6:  Visto refocuses his Essence, conjuring up a number of small motes of  light, and then quickly launching them forward to light the way and  provide visual support for his Friends. After confirming the path  forward, Visto moves after them to get closer to his Friends and help  with the battle, as the Storm he commands starts to build up on the way, though with Ago lit up in the passage, Visto only moves 10' forward to be within 15' of the paladin.

 R1T5:  Ago moves forward while readying his shield and drawing his scimitar. Unfortunately, in his attempt to quickly draw and cut, he nicks his palm on his scimitar (  3 bleed  ).

 End Round One, Begin Round 2 ...

R2T23:   Tsyra , what do you do?

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Depora Azrinae:  29. Hand crossbow &amp; buckler. Stealth.
Guard Green: 25. (75:75). Hand crossbow &amp; shield. Stealth.
Xakihn: 24. *Barkskin* (40 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander .
Maggie: 22. Walking stick ( light , 2 min). TD!
*  Shield other  effect from Ago. Half her damage goes to him.
Orca: 21. (99:99).
Jal-Valdoreth: 19. Challenge vs. Blue (+4 dmg, -2 AC vs. unchallenged). Slashing Volley: Curved Blade.
Drow Guard Red: 18. (59:75). Mwk hand crossbow dropped (9:10 bolts). Rapier &amp; Shield. RS.
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).
Virashi: 16. (128:128).
Chmetugo: 15. (91:91)l
Drow Guard Blue: 14. (73:75). Rapier &amp; shield.
Drow Guard Green: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).
Theyardlyn: 10. (36:36).
Sol: 8. CON Mutagen (38 min).  Shield  (4 min).
Visto: 6.
Ago: 5. Scimitar &amp; shield. 3 Bleed (DC 20 heal)!!!
* Shield other effect set up w/ Maggie. He receives half the damage she receives.

 DEAD/OOC 
x.
 
lostsole31
 R2T23:  With both zombies focused on Valdoreth, Tsyra slashes at Blue's exposed flank, and with flanking and the still-extant bless, the blade just manages to cut into the enemy's back for  10 . With that stroke, she is given inspiration to her last remaining maneuver, while at the same time feeling the  17  she had forestalled.

 R2T22:  Maggie calls out,   "Val! Get ready to dive south in a withdrawal if you fail against my spell!"  

Maggie casts a spell, and a tremendously brilliant flash covers the two zombie lords and Valdoreth. The warning helps and Val is only  dazzled . Unfortunately, her long and loud warning also made the two undead dodge pretty well, but the spell burns their evil natures and Blue takes  5 light + blind  and Red takes  3 light + blind.

 "That's weird,"   admits Maggie.   "They both dodged crazy-good, but are still blinded. Sic 'em, Scruff!"  
 R2T19:    "I don't think the blinding is from your spell, little one, so much as it is that they seem to have sensitive eyes. Worry not about me, and more of that would be good!"   exhorts Valdoreth. With the opposition temporarily off-kilter, she takes the time to place holy energies on Ago.   "Bird-friend, close Santiago's wound!"  
 R2T18:  Red takes a swing that looks like it would've taken Val's head off were he not blind.

 R2T17:  Scruff moves past Maggie and Sol to bite Blue for  6 .

 R2T16:  With the battle crammed as it is, Virashi looks out over the water behind the party.   "Behind us is a massive cavern. On top of a platform to the south are two more guards, sneaking this way."  

She begins to sing an ancient lay that stirs the hearts of the party!

 R2T14:  Blue scores a lucky, blind stab in Val's foot for  4 mod .

 R2T11-10:  Mixed in little bursts in her song, Virashi says,   "I also hear a female casting..."  
 R2T8:   Sol flies over Scruff and tries and fails to stop Ago's bleeding.   "Visto, like the lady said. A little help!"  
 R2T6:   Visto , what do you do?

Ago on deck ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Hand crossbow &amp; buckler. Stealth.
Guard Green: 25. (75:75). Hand crossbow &amp; shield. Stealth.
Xakihn: 24.  Barkskin  (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander .
*  Immediate action:  If Tsyra is granted  breaker's dodge  at the end of her turn and is subsequently attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
Maggie: 22. Walking stick ( light , 2 min).
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Challenge vs. Blue (+4 dmg, -2 AC vs. unchallenged). Slashing Volley: Curved Blade. DAZZLED til R5T22!!!
Drow Guard Red: 18. (56:75). Rapier &amp; Shield. RS. BLINDED til R3T22!!! DAZZLED til R4T22!!!
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).
Virashi: 16. (128:128). INSPIRE COURAGE (9 rds remain).
Chmetugo: 15. (91:91)l
Drow Guard Blue: 14. (52:75). Rapier &amp; shield. BLINDED til R3T22!!! DAZZLED til R5T22!!!
Drow Guard Green: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min).
Sol: 8. CON Mutagen (38 min).  Shield  (4 min).
Visto: 6.
Ago: 5. Scimitar &amp; shield. 3 Bleed (DC 20 heal)!!!
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
x.
 
lostsole31
 R2T6:  Visto, upon hearing the call for aid, focuses his attention on helping  Ago. He moves the rest of the way into the room, and upon catching sight  of his Friend, releases a small drizzle of healing rain upon his  Friend to stop his bleeding.

 R2T5:  Refreshed, Ago's scimitar flashes out at Blue's sword wrist to strike for  15  before stepping east.

 End Round 2, Begin Round 3 ...

R3T24:  A torchlight appears somewhere to the west and a mote of flame misses Virashi, landing to extinguish at Maggie's feet.

 R3T23:   Tsyra , what do you do?

Maggie on deck, Valdoreth in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Guard Green: 25. (75:75). Rapier &amp; shield.
Xakihn: 24. Wand of produce flame, spear in off-hand.  Produce flame  til R33T24.
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander .
*  Immediate action:  If Tsyra is granted  breaker's dodge  at the end of her turn and is subsequently attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
Maggie: 22. Walking stick ( light , 2 min).
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Challenge vs. Blue (+4 dmg, -2 AC vs. unchallenged). Slashing Volley: Curved Blade. DAZZLED til R5T22!!!
Drow Guard Red: 18. (56:75). Rapier &amp; Shield. RS. BLINDED til R3T22!!! DAZZLED til R4T22!!!
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).
Virashi: 16. (128:128). INSPIRE COURAGE (9 rds remain).
Chmetugo: 15. (91:91)l
Drow Guard Blue: 14. (37:75). Rapier &amp; shield. BLINDED til R3T22!!! DAZZLED til R5T22!!!
Drow Guard Green: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min).
Sol: 8. CON Mutagen (38 min).  Shield  (4 min).
Visto: 6.
Ago: 5. Scimitar &amp; shield.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
x.
 
lostsole31
 R3T23:  Tsyra grimaces at Virashi's warning before continuing to cut at Blue's  flank, attacking with greater force but less control than before, and that focus on force causes her to miss.

 R3T22:  Both zombies clear their blindness, and yet still seemed visually impaired. Maggie casts a spell, creating a roiling ball of fire some 3' wide to form near the eastern zombie, which it dodges easily now that it can see.

 R3T19:  Valdoreth attacks Blue to strike along the lower back for  24  before she sidesteps to the north to take herself out of flank. She does seem to have been minorly inconvenienced ( dazzled ) by Maggie's previous spell.

 R3T18:  Red closes to the northern wall in pursuit of Valdoreth. It stabs her in the side of the chest, but has to work just to push the sword in enough to do  2 mod .

 R3T17:  Scruff settles into flank with Valdoreth. Its magic claw strikes Blue for  10 .

 R3T16:  Virashi continues her incredible song to help the heroes.   "Drow male with fire magic 30' west, walking on water. Closest zombie guard to south 30' and closing."  
 R3T15:  Visto, you feel incredible pain on the back of your left upper arm as you take  5 +  4 cold  . Floating 5' above and just south of you is a shadow demon, likely the very one you fought yesterday!

 R3T14:  Blue steps back, puts his rapier in his shield hand so it is merely held and not wielded, and attempts to take something out of his belt. As he does so, Scruff bites the zombie in the groin powerfully enough for the drow zombie to scream in pain and combust to naught but a scorch mark on the deck and his gear.

 R3T12:  A new zombie guard (Green) appears to the west, having rounded the corner from the south. It completely ignores the singing siren-ghost to leap at Maggie to strike her in the right shoulder. She and Ago each take  3 , though Ago doesn't appear wounded.

  "There's now a..."   begins to inform Virashi.

 R3T8:    "The shadow demon is back! It's behind Visto in the tunnel!"   cries Sol in alarm. From his backpack he takes out a glass flask from filled with what appears to be water and throws it just above Visto. Though the demon is incorporeal, as the flask passes through it, the corrupt essence of the demon interacts with the water and the flask explodes and sizzles the demon Chemtugo (the name Virsashi gave the shadow demon for   6 PE  .

  "...lizard on the ..."  
 R3T6:   Visto , what do you do?

Ago on deck, Bogies in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Guard Green: 25. (75:75). Rapier &amp; shield.
Xakihn: 24. Wand of produce flame, spear in off-hand.  Produce flame  til R33T24.
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander . First round of fallow done.
*  Immediate action:  If attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
Maggie: 22. Walking stick ( light , 2 min).  Flaming sphere  til R7T22!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Challenge vs. Blue (+4 dmg, -2 AC vs. unchallenged). Slashing Volley: Curved Blade. DAZZLED til R5T22!!!
Drow Guard Red: 18. (56:75). Rapier &amp; Shield. RS. DAZZLED til R4T22!!!
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).
Virashi: 16. (128:128). INSPIRE COURAGE (8 rds remain).
Chmetugo: 15. (85:91).
Drow Guard Green: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min).
Sol: 8. CON Mutagen (38 min).  Shield  (4 min).
Visto: 6.
Ago: 5. Scimitar &amp; shield.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard.
 
lostsole31
 R3T6:  Visto's storm starts to rage around him again, and in a fit of surprise,  Visto rushes away from the Shadow Demon and into the middle of his  Friends, only making sure to move his lights to illuminate the demon as  an afterthought based on his remembrance of relative position of where it stood.

 R3T5:  Ago moves north to engage Red, scimitar and shield getting blocked.

 End Round 3, Begin Round 4 ...

R4T25:  Green, at the entrance, stabs Maggie in the upper right arm, doing  7  to Maggie and  7  to Ago.

 R4T23:   Tsyra , what do you do?

Maggie on deck, Jal-Valdoreth in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Guard Green: 25. (75:75). Rapier &amp; shield.
Xakihn: 24. Wand of produce flame, spear in off-hand.  Produce flame  til R33T24. Sprain for 4 DEX
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander . First round of fallow done.
*  Immediate action:  If attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
Maggie: 22. Walking stick ( light , 2 min).  Flaming sphere  til R7T22!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Challenge vs. Blue (+4 dmg, -2 AC vs. unchallenged). Slashing Volley: Curved Blade. DAZZLED til R5T22!!!
Drow Guard Red: 18. (56:75). Rapier &amp; Shield. RS. DAZZLED til R4T22!!!
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).
Virashi: 16. (128:128). INSPIRE COURAGE (8 rds remain).
Chmetugo: 15. (85:91).
Drow Guard Green: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min).
Sol: 8. CON Mutagen (38 min).  Shield  (4 min).
Visto: 6.
Ago: 5. Scimitar &amp; shield. TWF/RS.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard.
 
lostsole31
 R4T23:    "I leave the demon to you."    Tsyra says in the direction of Santiago and Valdoreth.    "My blade cannot harm it."  

She then shifts to her right to aide Maggie against the zombie  reinforcements.  As she moves, pieces of earth and stone move with her,  swirling about her body - and in fact, the entire smaller sub-cavern itself - and then her sword.  She strikes at this new  foe, and in the process, propels these bits of earth into the ground at  its feet, but her blade itself gets deflected by the enemy's shield, and as she missed her target, the rocks end up getting bounced into Tsyra's square!

 R4T22:  Maggie backs away from the guard and underneath Sol while controlling the flaming sphere into Red's square. This time, the zombie drow doesn't dodge but rather as the fire touches its unholy essence, the spell is destroyed and the guard is no longer dazzled.

  "No fair!"   Maggie pouts.

 R4T19:  Valdoreth steps away from the burning drow zombie and looks to Visto.   "I am going to cast a spell on you to keep you from harm. It will only work  if  you don't attack, and it isn't guaranteed, based on the spiritual strength of a potential aggressor."   She casts a spell and touches Visto.

 R4T18:  Red steps to the east and attacks Ago, matching blade to blade.

  "Scruff, that one!"   Maggie points to the newly-arrived guard.

 R4T17:  Scruff advances and soft-crits Green in the chest with a bite for  12 .

 R4T16:  Visrashi floats a few feet from the drow guard - now inches above the shoreline - and continues her song to hearten the heroes.

 R4T15:  In every hero's mind is heard a creepy, telepathic voice,      "I am Chemtugo, invidiak, what you would call shadow demon. I have fought you once before, and this time you will fall."     

Flying out of the cramped southern cavern and charging Sol is your old pal, the shadow demon, clawing Sol's upper right arm for  5 +  9 cold  .

 R4T8:  Sol floats north out of reach and then mentally concentrates, attempting to bring his own  flaming sphere  up under the feet of Red, but again, the corrupt nature of the enemy destroys the spell before it really has a chance to fully form.

 R4T6:   Visto , what do you do?

Ago on deck ...


 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Green Drow Guard: 25. (63:75). Rapier &amp; shield.
Xakihn: 24. Wand of produce flame, spear in off-hand.  Produce flame  til R33T24. Sprain for 4 DEX!
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander . Second round of fallow complete.
*  Immediate action:  If attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min).
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade. DAZZLED til R5T22!!!
Red Drow Guard: 18. (56:75). Rapier &amp; Shield.
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).
Virashi: 16. (128:128). INSPIRE COURAGE (7 rds remain).
Chmetugo: 15. (85:91). CHARGED!!!
Brown Drow Guard: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min).
Sol: 8. CON Mutagen (38 min).  Shield  (4 min).
Visto: 6. Sanctuary from Valdoreth til R8T19 (DC 17).
Ago: 5. Scimitar &amp; shield. TWF/RS.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard.
 
lostsole31
 R4T6:  Visto, accepting the magic that has been cast on him, refocuses his  energy in order to change his storm, creating a small wind throughout  the area. Then he reaches out to Sol, activating a veil in order to  accelerate Sol's natural healing.

 R4T5:  Santiago puts his scimitar in his shield hand, and with his open hand lays it on his chest by his symbol of Abadar for   20 healing  . Returning to proper formation, he strikes Red in the thigh with his scimitar for  15 .

 End Round 4, Begin Round 5 ...

R5T29:  A female with dessicated, purple-black skin, white hair, and white eyes appears to the west. With a brief concentration there is a soft blue flash that covers and lights up Tsyra, Maggie, Scruff, and Sol now limned with that same light. With her arrival comes a gods-awful stench that sickens Maggie.

 R5T25:  Green makes an impressive display, but either because of each person's personal grit or being inspired by Santiago, nobody is bothered by it.

 R5T24:  A bolt of red comes in to hit Virashi for   4 mod fire  .

 R5T23:   Tsyra , you are currently using slashing-Kblade, are in  scarlet einhander , and at the end of this next exchange your maneuvers will refresh. You are lit up with a soft blue glow, and your persistent infusion is in your own square. What do you do?

Maggie on deck, Jal-Valdoreth in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Green Drow Guard: 25. (63:75). Rapier &amp; shield.
Xakihn: 24. Wand of produce flame, spear in off-hand.  Produce flame  til R33T24. Sprain for 4 DEX!
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander . Second round of fallow complete.  Faerie fire  (5 min.).
*  Immediate action:  If attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min).  Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade. DAZZLED til R5T22!!!
Red Drow Guard: 18. (41:75). Rapier &amp; Shield.
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.).
Virashi: 16. (124:128). INSPIRE COURAGE (7 rds remain).
Chmetugo: 15. (85:91). CHARGED!!!
Brown Drow Guard: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min).
Sol: 8. AFFECTED by Visto's  unicorn feathering  (FH11) til R7T6 w/  Bless  for that duration.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6. Sanctuary from Valdoreth til R8T19 (DC 17).
Ago: 5. Scimitar &amp; shield. TWF/RS.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard.
 
lostsole31
 R5T23:   Tsyra curses in Elven the deflection of her own infusion, but makes no  effort to avoid the rocks, trusting her stone-hardened skin to minimize  any harm they might cause. After glancing with concern at the priestess behind him, she continues to attack Green with her kinetic blade, slashing its left shoulder for  21 .

 R5T22:  Maggie grits her teeth and says a quiet spell over her lit quarterstaff, readying herself for Chmetugo.

 R5T19:  Valdoreth is no longer dazzled. She carefully steps left and then makes sure she doesn't see Virashi before letting loose with a burst of positive energy, doing   3 PE   to Red,   1 PE   to Green, and even the new female sizzles a little for   2 PE  .

 R5T18:  Red hits Ago's armor hard, but doesn't penetrate, and then he sidesteps to the southwest.

 R5T17:  Scruff bites Green in the shin for  10 , and a claw slashes the right calf for  10 .

 R5T16:  Virashi continues her song to help her rescuers, though floats farther over the water to stay away from the new female.

 R5T15:  Chmetugo floats back a few feet from Maggie and Tsyra and just inside the south tunnel, and his voice reaches out to touch the minds of the mortals.      "You underestimate me because of my devotion, but it is your doom. For at one point, I was once a powerful rogue who served Nocticula herself as an Abyssal spy but I spurned that bitch Shimandylar, and she pulled strings and not only had me stripped of my power and rank, exiled to this weak world of mewling mortals."     
 R5T13:  Suddenly appearing in the midst is a Small sized creature whose bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness. There is a gods-awful sound of loud, flapping, wet flatulence, and then a thick, cloying, disgusting green cloud flows out from this monster that fills the whole area.

 R5T8:  Sol's wounds completely raised.   "Does anyone know what this effect is?"   he calls through the thick green fog. Tsyra and Maggie both see him flying west overhead. Green stabs at him as he flies overhead, making it through Sol's  shield  but not his armor and out of sight, but immediately after a cry of pain is heard from Sol.   "That strange ghoul from the Cyphergate is alive. The one that killed out friends under the Cyphergate is that woman!!"  
 Tsyra  and  Visto , please roll a Fort save!

 R5T6:   Visto , assuming you make your save, what do you do? Note that you only see no more than 5' through the green cloud.

Ago on deck, Female "ghoul" (according to Sol) in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Green Drow Guard: 25. (22:75). Rapier &amp; shield.
Xakihn: 24. Wand of produce flame, spear in off-hand.  Produce flame  til R33T24. Sprain for 4 DEX!
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander . Second round of fallow complete.  Faerie fire  (5 min.).
*  Immediate action:  If attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22. 
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
Red Drow Guard: 18. (37:75). Rapier &amp; Shield.
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.).
Virashi: 16. (124:128). INSPIRE COURAGE (6 rds remain).
Chmetugo: 15. (85:91).
Conjured Shadow Dretch: 14. (5:5). Used  stinking cloud , lasts til R7T14.
Brown Drow Guard: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.)
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8. AFFECTED by Visto's  unicorn feathering  (FH11) til R7T6 w/  Bless  for that duration.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.  Sanctuary  from Valdoreth til R8T19 (DC 17).
Ago: 5. Scimitar &amp; shield. TWF/RS.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard.
 
lostsole31
Santiago is overcome by the noxious fumes, and begins to vomit!

 R5T6:  Visto attempts to hold his breath, to avoid breathing in too much of the  fog. Afterwards, the wind that makes up his storm picks up further, and  he attempts to focus it to push the fog away from him and his allies,  afraid to move carelessly with all the dangerous threats around. It does start to have an affect on the noxious fumes, but not enough this round to disperse it or affect the limit to visibility.

 R5T5:  Ago stands there, vomiting, and steps away from Red.

 End Round 5, Begin Round 6 ...

R6T29:  Sound of a woman casting just outside the chamber and the brief roar of flames.

 R6T25:  Green stabs at Scruffy, missing.

 R6T24:  Another sound of less "white-noise", flame.

 R6T23:   Tsyra , roll a Fort save against the cloud (again)! Assuming you save, what do you do?

Maggie on deck, Val in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Green Drow Guard: 25. (22:75). Rapier &amp; shield.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander . Second round of fallow complete.  Faerie fire  (5 min.).
*  Immediate action:  If attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22. 
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
Red Drow Guard: 18. (37:75). Rapier &amp; Shield.
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.).
Virashi: 16. (123:128). INSPIRE COURAGE (6 rds remain).
Chmetugo: 15. (85:91).
Conjured Shadow Dretch: 14. (5:5). Used  stinking cloud , lasts til R7T14.
Brown Drow Guard: 12. (75:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.)
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8. AFFECTED by Visto's  unicorn feathering  (FH11) til R7T6 w/  Bless  for that duration.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.  Sanctuary  from Valdoreth til R8T19 (DC 17). HOLDING BREATH: 35 rounds remaining!
Ago: 5. Scimitar &amp; shield. NAUSEATED by  stinking cloud !!!
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard.
 
lostsole31
 R6T23:  Tsyra cuts at Green with her kinetic blade, hoping to clear a path for herself and others to escape the cloud of noxious gas. She withstands the gas, but misses her enemy. Her hardened skin protects her from her own persistent infusion.

 R6T22:  Maggie grits her teeth, fighting against the cloud. Maggie concentrates and casts a spell to fully heal herself.

 R6T19:  Val pushes through the green cloud to get to Maggie. To the gnome she says some word of power that heartens her.

 R6T18:  Red follows the deva's voice through the soup, which also brings him into Visto's view. He looks directly at the vulture-man with a look of contempt, as if the creature is beneath him, and turns towards Val, stabbing her in the chest for  2 mod .

 R6T17:  Scruff ignores the cloud and scratches Green in his upper arm for  9 .

 R6T16:  Virashi continues her song to help the heroes.

 R6T15:  Chmetugo suddenly appears, hovering above Maggie after biting her in the upper arm for  2 +  1 cold  , while Ago takes the same. With a claw he then slashes Maggie's other arm for  3 +  2 cold  , also shared by Ago.

 R6T14:  The horrific, short, fat beast seems to be lost in its limited thought, and then gives a wet, screeching roar at Maggie.

 R6T12:    "Depora Azrinae! You killed my friends. Die, you ghoul drow bitch!"   Sol's voice is heard shouting, backed up by the fhwoomphing of one of his bombs. Flame can be seen to cover Green for   8 fire  .

 R6T6:   Visto , roll a Fort save vs. the cloud (even though you are holding your breath). Assuming you succeed, what do you do?

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Green Drow Guard: 25. (5:75). Rapier &amp; shield.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander . Second round of fallow complete.  Faerie fire  (5 min.).
*  Immediate action:  If attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22. Inspiring Word til R8T19 (+2 morale attack rolls, ability/ skill checks). 
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
Red Drow Guard: 18. (29:75). Rapier &amp; Shield. Affected by Visto's  sanctuary .
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.).
Virashi: 16. (123:128). INSPIRE COURAGE (6 rds remain).
Chmetugo: 15. (85:91).
Conjured Shadow Dretch: 14. (5:5). Used  stinking cloud , lasts til R7T14.
Brown Drow Guard: 12. (71:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8. AFFECTED by Visto's  unicorn feathering  (FH11) til R7T6 w/  Bless  for that duration.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.  Sanctuary  from Valdoreth til R8T19 (DC 17). HOLDING BREATH: 35 rounds remaining!
Ago: 5. Scimitar &amp; shield. NAUSEATED by  stinking cloud !!!
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard.
 
lostsole31
 R6T6:  Visto continues to try to avoid breathing in the gas, and tries to call  upon his wind again, hoping to push the fog away and clear the area up  for his friends. He does seem to have a continued minimal effect on the cloud, but again, not enough yet to curtail its noxious effects.

 R6T5:  Ago is still nauseated by the cloud, but has a hand on Visto for comradeship and support.

 End Round 6, Begin Round 7 ...

R7T29:  There is the sound of mocking laughter, followed by a heavily accented woman's voice in Taldane,   "I remember you, fly-boy. I killed those two tieflings under the Cyphergate. But you ruined my plans, so this is more your comeuppance than it is your vengeance."  

Sound of pain from Sol.

 R7T25:  Green stabs Scruff for  9 , about half of which is absorbed by Visto's protection (which is now gone). But then it backs up out of the way and out of sight.

 R7T24:  Xakihn hits Virashi for   3 mod fire  .

 R7T23:   Tsyra , at the end of last round, your inspiration kicked and your maneuvers reset. What do you do?

Maggie on deck, Val in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Green Drow Guard: 25. (5:75). Rapier &amp; shield.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
* Barkskin (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander . Second round of fallow complete.  Faerie fire  (5 min.).
*  Immediate action:  If attacked with a manufactured weapon, she will use  breaker's dodge  to attempt to negate the attack.
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22. Inspiring Word til R8T19 (+2 morale attack rolls, ability/ skill checks). 
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
Red Drow Guard: 18. (29:75). Rapier &amp; Shield. Affected by Visto's  sanctuary .
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.).
Virashi: 16. (120:128). INSPIRE COURAGE (6 rds remain).
Chmetugo: 15. (85:91).
Conjured Shadow Dretch: 14. (5:5). Used  stinking cloud , lasts til R7T14.
Brown Drow Guard: 12. (71:75). Hand crossbow &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8. AFFECTED by Visto's  unicorn feathering  (FH11) til R7T6 w/  Bless  for that duration.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.  Sanctuary  from Valdoreth til R8T19 (DC 17). HOLDING BREATH: 35 rounds remaining!
Ago: 5. Scimitar &amp; shield. NAUSEATED by  stinking cloud !!!
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard.
 
lostsole31
 R7T23:  Tsyra calls out to Sol,   "You are right to be angry, but you must not allow yourself to be goaded into careless action!"     Fighting the instinct to cough in the noxious cloud, she then begins  to move in the direction of the sounds of Santiago's distress. She moves northeast, passing Val when she sees the fat-monster and Red, but has to keep moving (since she can't share that square) and continues northeast, which leaves her briefly vulnerable, though both enemies miss her. Once she gets next to Visto she has a chance to stop - though she doesn't see Ago - and does a spinning low back slice that catches Red's calf for  14 . Once that is done, she is inspired with  enduring crane strike .

 R7T22:  Maggie solidly wallops an otherwise incorporeal Chmetugo, yet despite this solidity she does no damage as she is small and sickened.

 R7T19:  Val attacks Red with her curved blade, but the cloud foils her attack.

 R7T18:  Red attacks Maggie, failing to get past her wooden armor.

 R7T17:  Scruff moves west to keep pressure on Green, and the wonderfully welcome sound of undead combustion is heard through the cloud.

Maggie cheers,   "Yay, Scruff! Heel!"  
 R7T16:  Virashi continues her stirring song....

 R7T15:  Chmetugo, though he paused last round, continues his bona fides to telepathically wear at the will of the heroes,      "Since that horrific day, I have wandered the wilderness of northwestern Varisia, seeking priests of Nocticula to serve so that I can someday regain my rightful place and achieve revenge against my nemesis!"     

Meanwhile, Maggie gets clawed in the left upper arm for  3 +  2 cold  , then the lower left arm for  1 +  1 cold  , then bitten in the chest for  4 +  1 cold   (with the same damage appearing on Ago).

 R7T14.5:  The noxious cloud suddenly disappears from view, and the short fat monster is no longer seen. Ago is still nauseous, however.

 R7T12:  Scruff notices something, reacting at the last instant as it gets struck by a small bolt for  5 . Then Brown closes on him.

 R7T11:  Another woman's voice is heard farther back to the west, hard to parse out with the sound of falling water.

 R7T8:    "Guys, we have yet another bogey. Female caster, divine, carries a flail,"   calls out Sol to warn the others. Sound of another bomb bursting follows.

 R7T6:   Visto , the  sanctuary  Val put on your folds. You no longer need to hold your breath as the cloud completely disappeared and suddenly at that. What do you do?

Ago (nauseous) on deck, Depora Azrinae in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander .  Faerie fire  (5 min.).
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22. Inspiring Word til R8T19 (+2 morale attack rolls, ability/ skill checks). 
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
Red Drow Guard: 18. (15:75). Rapier &amp; Shield. Affected by Visto's  sanctuary .
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.).
Virashi: 16. (120:128). INSPIRE COURAGE (5 rds remain).
Chmetugo: 15. (85:91).
Brown Drow Guard: 12. (71:75). Rapier &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.
Ago: 5. Scimitar &amp; shield. NAUSEATED til R10T14.5!!!
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R7T6:   Visto bravely steps forward to help screen Ago from more harm, dropping another raincloud on the badly wounded paladin for   39 healing  .

 R7T5:  Ago's nausea continues.

 End Round 7, Begin Round 8 ...

R8T29:  Depora moves north and acrobatically gets past Brown to face Scruff. Instead of stabbing the badger, she tries to bite, and its thick hide repels her unholy bite.

 R8T24:  A mote of flame misses Virashi.

 R8T23:   Tsyra , what do you do?

Maggie on deck, Val in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing).  Scarlet einhander .  Faerie fire  (5 min.).
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22. Inspiring Word til R8T19 (+2 morale attack rolls, ability/ skill checks). 
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
Red Drow Guard: 18. (15:75). Rapier &amp; Shield. Affected by Visto's  sanctuary .
* Mwk hand crossbow dropped (9:10 bolts).
Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.).
Virashi: 16. (120:128). INSPIRE COURAGE (5 rds remain).
Chmetugo: 15. (85:91).
Brown Drow Guard: 12. (71:75). Rapier &amp; shield.
Shindiira Misraria: 11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.
Ago: 5. Scimitar &amp; shield. NAUSEATED til R10T14.5!!!
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (2).
 
lostsole31
 R8T23:    "If the first drow woman is Azrinae, then I expect the second to be their leader.  We must hurry!"     Tsyra steps to the east and slashes at Red's flank, missing, before drawing a small vial from the pouch on  her belt and holds it out to Santiago.    "Here, you must drink this.  It may calm your stomach."  
 R8T22:  Maggie steps south and attacks Chmetugo, missing, but directs Scruff to attack the demon.

 R8T19:  Val moves south and cuts off his left arm at the elbow before that and the rest of him combusts to ash.

 R8T17:  Scruff spins around as directed and bites the demon for  5 mod , but the claw attack swings through and misses to strike himself for  8 .

 R8T16:  Virashi continues her selfless song.

 R8T15:  The demon spins around on the small badger. One claw does  6 +  4 cold  , the other claw does  1 +  4 cold  , and the bite strikes for  6 +  6 cold  .

 R8T12:  Brown stabs Scruff for  11 , dropping the brave little badger.

  "Scruff, NOOO!"  
 R8T11:  A female voice is heard casting.

 R8T10:  Fire and the angry snarling of a male voice.

 R8T6:   Visto , what do you do?

Ago on deck, Depora in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).
Tsyra: 23. KBlade (slashing); vial of stillgut.  Scarlet einhander .  Faerie fire  (5 min.).
*  Persistent Infusion : Rocks in Tsyra's square do 1d6 S-damage til R8T23.
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22.  
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
 Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.). DYING!!! 
Virashi: 16. (120:128). INSPIRE COURAGE (4 rds remain).
Chmetugo: 15. (80:91).
Brown Drow Guard: 12. (71:75). Rapier &amp; shield.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8.  Produce flame  til R38T10.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.
Ago: 5. Scimitar &amp; shield. NAUSEATED til R10T14.5!!!
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3).
 
lostsole31
 R8T6:  Visto thinks for a moment, and finally decides to do something crazy. He  moves in towards the enemy, charging Essence into his Gorget, but finds he can't quite get to the spot he had hoped to get into. The distant lights farther into the larger cave disappear, even as two motes of light go from the southern passage into this primary cavern most are in right now. Once in  place, he takes a deep breath, exhaling a breath of cold air to envelop  both Scruff, Chmetugo, and even Depora Azrinae ... whom Visto recognizes physically now as the ghoul woman from the fight under the Cyphergate where he lost his friends, including Ago's brother. With his special bond, Scruff's body is protected. Chmetugo doesn't move out of the way, and seems to be completely unharmed. Depora, on the other hand, ducks partly behind the rock to only take   7 cold  .

 R8T5:  Ago manages to take the container of stillgut, but with his vomiting can't ingest it yet.

 End Round 8, Begin Round 9 ...

R9T29:  Depora drops a blast of darkness upon herself that provides her with   13 negative energy healing  . She steps north out of view.

 R9T24:  Loud casting from a man in the western cavern.

 R9T23:   Tsyra , what do you do?

Maggie on deck, Val in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Tsyra: 23. KBlade (slashing).  Scarlet einhander .  Faerie fire  (5 min.).
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22.  
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
 Scruff: 17.   Magic fang  on bite and one claw (3 min-3 and -2 rounds).  Faerie fire  (5 min.). DYING!!! 
Virashi: 16. (120:128). INSPIRE COURAGE (4 rds remain).
Chmetugo: 15. (80:91).
Brown Drow Guard: 12. (71:75). Rapier &amp; shield.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8.  Produce flame  til R38T10.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.
Ago: 5. Scimitar &amp; shield. NAUSEATED til R10T14.5!!! Holding vial of stillgut.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3).
 
lostsole31
 R9T23:  Unable to do anything more for Santiago, Tsyra takes several steps toward the  opening into western cavern to get a better view of Brown.  Having moved a clip to get to this point, Tsyra feels pain as she takes more burn before sending forth a shard of rock  at the remaining undead guard and missing.

 R9T22:  Maggie gives a wild swing at Chmetugo with her quarterstaff.

 R9T19:  Val steps back and casts a spell to stabilize Scruff.

 R9T16:  Virashi continues to sing for the heroes.

 R9T15:  Chmetugo shadowy form disappears from sight.

 R9T12:  Even though it offers little apparent tactical benefit, Brown CDG's Scruff before stepping to the south. As that happens, Visto feels the sharp stabbing pain and loss of connection ( 1E burn ).

 R9T11:  Female casting farther in the cave.

 R9T6:   Visto , what do you do?

Ago on deck, Depora in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Tsyra: 23. KBlade (slashing).  Scarlet einhander .  Faerie fire  (5 min.).
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22.  
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
Virashi: 16. (120:128). INSPIRE COURAGE (3 rds remain).
Chmetugo: 15. (80:91).
Brown Drow Guard: 12. (71:75). Rapier &amp; shield.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8.  Produce flame  til R28T10.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.
Ago: 5. Scimitar &amp; shield. NAUSEATED til R10T14.5!!! Holding vial of stillgut.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Scruff.
 
lostsole31
 R9T6:  Visto moves further toward the fray, moving one of his lights in towards  the enemy to illuminate them, before firing another breath of cold upon  the enemies, though it only covers Brown and Scruff's body. Brown moves behind a portion of the stone enough to only take   6 cold  .

 R9T6:  Ago is still suffering from nausea, and his distress is enough that he can't even drink the stillgut he was handed.

 End Round 9, Begin Round 10 ...

R10T29:  Depora Azrina appears from the north and west and advances on Visto and Maggie. She ignores Maggie and hisses when she sees Visto for their second meeting. As the healer blocks high, she slashes him in the foot for  12 +  1 temporary negative level  .

 R10T24:  A robed male drow with a wand passes the entrance, heading north to south, and shoots a bit of fire at Virashi from the wand.

 R10T23:   Tsyra , what do you do? Visto may or may not be paralyzed (pending save).

 Visto , roll a Fort save, as the unnatural power from the ghoul drow woman's claw threatens to immobilize him.

Maggie on deck, Jal-Valdoreth in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Tsyra: 23. KBlade (slashing).  Scarlet einhander .  Faerie fire  (5 min.).
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22.  
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.
Virashi: 16. (120:128). INSPIRE COURAGE (3 rds remain).
Chmetugo: 15. (80:91).
Brown Drow Guard: 12. (65:75). Rapier &amp; shield.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
Sol: 8.  Produce flame  til R28T10.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6.
Ago: 5. Scimitar &amp; shield. NAUSEATED til R10T14.5!!! Holding vial of stillgut.
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.

Orca: 21. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Scruff.
 
lostsole31
 R10T23:  Tsyra draws a sharp breath of concern as she realizes that her avian  companion is paralyzed.  Dismissing the earthen blade in her hand (which in turn drops her stance), she  takes hold of the suqur and attempts to reposition him out of harm's way.   In doing so, the woman slashes with the claw hand (which has a buckler on it) again to rake against Visto's right thigh for  11 +  1 energy drain  . Once Visto is thrown behind her, Visto falls, as his paralyzed form was keenly balanced for how he was at the time of being paralyzed. Tsyra then conjures a new blade and steps forward to confront the  ghoulish drow woman.  
 Spoiler: Withheld Granted 
 Breaker's dodge 
 

 R10T22:  The faint glow on Maggie's quarterstaff goes away. She shakes her head ruefully,   "My ghost-killing enchantment is gone from my staff."  

She puts a hand on herself for   3 healing  , then on Tsyra for   9 healing  , and steps into the southern corridor for cover.

 R10T19:   Jal-Valdoreth casts a spell upon herself and then steps into the spot Maggie vacated to cover her.

 R10T16:  Virashi continues her inspiring song for the heroes.

 R10T15:  Tsyra had no way of knowing that Chemtugo was hiding in the wall by Ago, meaning by Visto now as well. He pops out opposite of Ago, and begins attacking the prone, paralyzed Visto. Both claws pass through Visto for a total of  6 +  10 cold  , though amazingly it missed with its maw.

Ago finally recovers from his nausea.

 R10T12:   Brown comes through and tries to tumble past the warrior women, bypassing Tsyra, but not Val, who scores a light crit against its chest for  11 . As he continues to move past, Tsyra finally spots and opening and slashes against its chain shirt. He ends up in a flank as he stabs Tsyra in the back for  14 mod .

 R10T11:  Another drow woman hustles in and over Scruff's body, and then northeast of Depora. This woman is armored in banded mail, and possesses a flail and heavy shield. Tsyra's AOO against her bounces off of armor.

 R10T10:  Some type of lizard follows fast behind, stopping over Scruff's body.

 R10T9:  A tremendous splashing sound is heard to the west.

 R10T8:  Another tremendous thrashing of water.

 R10T6:  Visto is paralyzed.

 R10T5:   Ago drinks down the stillgut, just in case and steps out to confront the undead drow guard and the shadow demon.   "I accept your resume as worthy of one who I will not have wasted this smite upon. Death be upon you, Chmetugo!"  
 End Round 10, Begin Round 11 ... 
 R11T29:  Depora resettles her buckler and begins to move acrobatically. It's not great as Val still swings at her but the drow ghoul vaults over the blade before then brilliant bouncing off the walls to get behind Ago.

 R11T24:  A bolt of fire hits Virashi for   2 fire  .

 R11T23:   Tsyra , what do you do?

Maggie on deck, Val in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
* HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Tsyra: 23.  Faerie fire  (5 min.). KBlade (Slashing).  Scarlet einhander .
Maggie: 22. Walking stick ( light , 2 min). Ghost Blade on her quarterstaff til R10T22.  
* Faerie fire  (5 min.). SICKENED til R55T29!!!
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19.
Virashi: 16. (118:128). INSPIRE COURAGE (2 rds remain).
Chmetugo: 15. (80:91).
Brown Drow Guard: 12. (53:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
 Orca: 9. (99:99).
Sol: 8.  Produce flame  til R28T10. TD!
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6. 2 TNL!!! PARALYZED til R15T29!!!
Ago: 5. Scimitar &amp; shield. SMITE vs. Chmetugo (+5 attack, +4 damage [+8 for 1st strike], +5 deflection).
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.
* Stillgut: +5 alchemical bonus vs. nausea for 1 hour.

 DEAD/OOC 
Drow guard (3). Scruff.
 
lostsole31
 R11T23:  Focusing on the threats to Visto, Tsyra shifts to her left to slash at Brown's flank, but the guard blocks it. 
 Spoiler: Inspiration 
Gain  sabotage .
 

 R11T  22:  Maggie says,   "Forgive me, friends, but precision attacks and tactical movement is playing more to our enemies than to us. Please don't be angry with what I'm about to do."  

She puts her focus into her prayer to the Green Faith, and a thick fog billows outwards to spread around the corners into most of the main fighting area.   "There. They might use darkvision in their own darkness, but that won't help them in a fog!"  
 R11T19:    "A little light mist never bothered me,"   says Valdoreth with a grin as she steps into Tsyra's view to swing hard against Brown's armor, not penetrating even with all of the current group and personal buffs active.

 R11T16:  Virashi continues her song for the heroes.

 R11T15:  Chemtugo continues to focus his immortal hatred on the healer. Both claws slash Visto's chest for a total of  4 +  3 cold  ; his bite, however, is foiled by the cloud.

 R11T12:  Brown draws back on his rapier arm to find the best attack to end Visto's life quickly. When he does so, there is a flurry of activity from the heroes desperate to save Visto. Tsyra misses. Valdoreth looks like she was going to hit, were it not for the  fog cloud . Ago's scimitar fails to land. Unfortunately, the  fog cloud  does not also save Visto from Brown. The rapier stabs into Visto's cheek for  18 .

 Visto , roll a Fort save vs. the CDG!

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
* HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Tsyra: 23.  Faerie fire  (5 min.). KBlade (Slashing).  Scarlet einhander .
*  Immediate action : If attacked with a manufactured weapon before the start of her next turn, use  breaker's dodge  to attempt to negate it.
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19. RS.
Virashi: 16. (118:128). INSPIRE COURAGE (2 rds remain).
Chmetugo: 15. (80:91).
Brown Drow Guard: 12. (53:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
 Orca: 9. (99:99).
Sol: 8.  Produce flame  til R28T10. TD!
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
Visto: 6. 2 TNL!!! PARALYZED til R15T29!!!
Ago: 5. Scimitar &amp; shield. SMITE vs. Chmetugo (+5 attack, +4 damage [+8 for 1st strike], +5 deflection).
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.
* Stillgut: +5 alchemical bonus vs. nausea for 1 hour.

 DEAD/OOC 
Drow guard (3). Scruff.
 
lostsole31
 R11T12:    "It is done. The bird-healer is dead,"   croaks the drow.

 R11T11:  The heavily armored drow woman swings her flail low and Tsyra blocks the flail with a hard block that does no damage to the flail. The woman quickly recovers, performs a moulinet, and then smashes Tsyra across the face despite no immediate wound ( 17 mod DDP ).

 R11T5:    "NOOOO!"   Santiago shouts in anguish.   "They killed Visto!"  

Ago's voice is heard intoning a prayer of wrath against demons.

 End Round 11, Begin Round 12 ...

R12T29:  A crackle of dark energy is heard in Depora's area.

 R12T24:  A male voice mutters something outside.

 R12T23:   Tsyra , what do you do? You don't have a SwA this turn.

Maggie on deck, Val in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
* HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Tsyra: 23.  Faerie fire  (5 min.). KBlade (Slashing).  Scarlet einhander . No SwA on turn.
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19. RS.
Virashi: 16. (118:128). INSPIRE COURAGE (2 rds remain).
Chmetugo: 15. (80:91).
Brown Drow Guard: 12. (53:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (36:36).  Water walk  (70 min). TD!
 Orca: 9. (99:99).
Sol: 8.  Produce flame  til R28T10.
* CON Mutagen (38 min).  Shield  (4 min).  Faerie fire  (5 min.).
  Visto: 6. 2 TNL!!! PARALYZED til R15T29!!! DYING!!!
* Saved vs. Depora's stench. 
Ago: 5. Scimitar &amp; shield. SMITE vs. Chmetugo (+5 attack, +4 damage [+8 for 1st strike], +5 deflection).
* Wrath til R21T5 vs. Chmetugo (+1 morale damage rolls).
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.
* Stillgut: +5 alchemical bonus vs. nausea for 1 hour.

 DEAD/OOC 
Drow guard (3). Scruff.
 
lostsole31
 R12T23:  Tsyra gasps, then begins to pray aloud in Elven.  Entreating  Findeladlara to preserve those in her company who yet live, that they  might see the evil of this place destroyed, her voice is broken at  points by fear or pain or sorrow.  Punctuating her words are the slashes  of her blade as she continues to attack the drow guard beside her, cutting across his back for  19 . 
 Spoiler: Inspiration 
This is one round of maneuvers fallow.
 

 R12T22:  Maggie's voice is heard intoning a spell.

 R12T19:  Valdoreth concentrates on a spell, a faint glow surrounding her to protect her.

 R12T16:  Virashi continues her song.

 R12T15:  The sound of mocking laughter fills everyone's mind.      "Shindiira Misraria, your pets are so witless. The suqur resisted death. See? He is still paralyzed."     

Tsyra sees Chemtugo slash low, once, through Visto's form, and his body slumps out of paralysis.

    "There. See? His body relaxed out of paralysis. NOW he  is  dead, and you are partly avenged Depora Azrinae."    

And with that, Chemtugo's shadowy form melts into the false lighting and fog.

 R12T12:  Brown sidesteps to the north of Tsyra. He fails to fake her out with his tricky point work, but he still skillfully uses blade-to-blade to put her body out of alignment and then twists her over so she falls on the ground.

 R12T11:  The drow warrior-woman slams her flail down on Tsyra's chest for  11 mod (+4 DDP) . She follows up with a weaker into Tsyra's chest again for  9 mod .

 R12T10:  ...

 R12T8:  Flash of flame very close by to west.

 R12T5:  Ago steps out of that sliver of non-cloudy area to the north to face the drow guard and clashes swords.

 End Round 12, Begin Round 13 ...

R13T29:  Depora says something in a language Tsyra doesn't understand as she steps up to Ago while standing over Visto's body. She puts her sword in her buckler hand (though still using the buckler for defense) and then claws low against Ago's calf for  11 +  1 level energy drain  , some of his life force coming out of that wound to her claw, and that strange, iridescent essence pulled into Depora's mouth, practically breathed in. It has an almost visibly narcotic effect upon her.

 R13T24:  A puff of fire farther west.

 R13T23:   Tsyra , roll a Fort save vs. the stench. What do you do?

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
* HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Tsyra: 23.  Faerie fire  (5 min.). KBlade (Slashing).  Scarlet einhander . PRONE!!!
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19. RS.
*  Shield of faith  til R52T19.
Virashi: 16. (116:128). INSPIRE COURAGE (1 rd remain).
Chmetugo: 15. (80:91). INVISIBLE!
Brown Drow Guard: 12. (34:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11. RS.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (27:36).  Water walk  (70 min). TD!
Sol: 8.  Produce flame  til R28T10.
* CON Mutagen (37 min).  Shield  (3 min).  Faerie fire  (4 min.). SICKENED til R112T8!!!
Ago: 5. Scimitar &amp; shield. SMITE vs. Chmetugo (+5 attack, +4 damage [+8 for 1st strike], +5 deflection).
* Wrath til R21T5 vs. Chmetugo (+1 morale damage rolls).
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.
* Stillgut: +5 alchemical bonus vs. nausea for 1 hour.

Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Scruff. Visto.
 
lostsole31
 R13T23:  Rolling onto her back, Tsyra slashes her blade desperately at Brown's legs.    "I am in need of healing!"   she calls to her allies, despite now feeling the sickening effects of Depora's stench. She then feels the effects of  17  from her DDP. 
 Spoiler: Inspiration 
Second round fallow.
 

 R13T22:  Maggie puts a hand to herself for   9 healing   before darting ahead to try to get to Tsyra, but Sindiira sweeps Maggie off her feet before she can get close. Maggie pops up onto her feet, but not before the drow woman clocks her in the chest for  10  to Maggie and  10  to Ago.

 R13T19:  Valdoreth concentrates carefully and then casts a spell, touching Tsyra for   12 healing  .

 R13T16:  Virashi continues her song.

 R13T15:  Chmetugo comes out of the shadows to bite Ago in the shoulder for  6 +  3 cold  .

 R13T12:  Brown power-stabs Tsyra for  15 mod .

 R13T11:  Shindiira clips Tsyra in the right shoulder for  10 + 2 DDP , and then in the upper left arm for  11 mod .

 R13T8:  Tsyra sees Shindiira get hit by a scimitar made of fire, but with the flat of the blade to her upper left arm. In doing so, the scimitar completely disappears from view.

 R13T5:  Ago is hyper-focused on Chmetugo, devoted to the slaying of demons as he is. He touches himself for a brief prayer and   16 healing  . He lashes out at the demon's neck that hits with a flash for  11 mod .

 End Round 13, Begin Round 14 ...

R14T29:  Depora steps SE into the cloud. She misses Ago with her sword and bite, so she forgoes her buckler's defense to claw at the tiefling. But he knows what that claw means and throws up a hard block.

 R14T24:  ....

 R14T23:   Tsyra , you are now scikened on top of everything else. What do you do?

Maggie on deck, Val in the hole ...

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
* HEROES: +1 morale on saves vs. charm/ fear, &amp; +1 competence bonus on weapon attack/ damage rolls.
Depora Azrinae:  29. Short sword &amp; buckler.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Tsyra: 23.  Faerie fire  (5 min.). KBlade (Slashing).  Scarlet einhander . PRONE!!! RS.
* SICKENED til R83T22.
Maggie: 22. Walking stick ( light , 2 min).  PRONE!
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19. RS.
*  Shield of faith  til R52T19.
Virashi: 16. (116:128). INSPIRE COURAGE (0 rd remain).
Chmetugo: 15. (69:91).
Brown Drow Guard: 12. (34:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11. RS.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (27:36).  Water walk  (70 min). TD!
Sol: 8.
* CON Mutagen (37 min).  Shield  (3 min).  Faerie fire  (4 min.). SICKENED til R112T8!!!
Ago: 5. Scimitar &amp; shield. SMITE vs. Chmetugo (+5 attack, +4 damage [+8 for 1st strike], +5 deflection).
* Wrath til R21T5 vs. Chmetugo (+1 morale damage rolls).
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.
* Stillgut: +5 alchemical bonus vs. nausea for 1 hour.

Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Scruff. Visto.
 
lostsole31
 R14T23:  Tsyra touches the signet ring on her left hand to her breast and  attempts to stand. Shindiira's swing is foiled by the fog, Chmetugo bites her left hand for  0 mod +  5 cold  , even as Brown stabs her in the chest for  12 mod , dropping the brave elf. As she hits the ground her kinetic blade crumbles.

  "Tsyra's down!"   calls Val.

 R14T22:  Maggie carefully casts a spell on herself for   10 healing  . She then gulps and stands, and in doing so Shindiira swings so powerfully that her flail's head goes over Maggie's head and slams and gets stuck into the stone wall! Maggie steps over to Tsyra.

 R14T19:  Heedless of who she might help, Val channels positive energy for the following effects:   5 healing   to herself &amp; Chmetugo;   4 healing   to Ago &amp; Sol;   2 healing   to Shindiira;   1 healing   to Maggie &amp; Tsyra (the latter of whom is now disabled but conscious).

 R14T16:  Virashi's song ends, and so does what little bit of hope was helping the heroes, sans the  bless  spell. A second or so later, there is a tremendous screeching sound.

 R14T15:  Chmetugo backs into the wall before reappearing from the floor between Ago and Tsyra. Even from a low position he bites Ago in the neck for  1 +  3 cold  .

 R14T12:  Brown sees Tsyra stir and stabs her in the head for  14 , causing her to go limp again.

 R14T11:  Shindiira tries and fails to recover her flail from the wall.

 R14T10:  A lizard attacks Sol from the west.

 R14T8:  Sol steps east and tries to catch Shindiira with his mote of flame.

 R14T5:  Ago gives himself   13 healing   before missing Chmetugo with his scimitar.

 End Round 14, Begin Round 15 ...

R15T29:  Depora stabs Ago's right elbow with her short sword for 13 and forgoes her buckler to claw his left forearm for  6( +5 ) +  energy drain  .

 R15T24:  A drown male comes in, holding a staff.

 R15T23:   Tsyra , roll a stabilization check!

 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Depora Azrinae:  29. Short sword &amp; buckler. RS.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX! DEAFENED til R22T16!!!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
 Tsyra: 23.  Faerie fire  (5 min.). DYING!!!
* SICKENED til R83T22.
 Maggie: 22. Walking stick ( light , 2 min). PRONE! 
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19. RS.
*  Shield of faith  til R52T19.
Virashi: 16. (116:128). INSPIRE COURAGE (0 rd remain).
Chmetugo: 15. (74:91).
Brown Drow Guard: 12. (34:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11. RS.
* Flail stuck in wall:  Recover:  As a standard action, you must make a successful DC 20 Str check to retrieve your weapon.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Theyardlyn: 10. (10:36).  Water walk  (70 min). DEAFENED til R21T16!!!
Sol: 8.
* CON Mutagen (37 min).  Shield  (3 min).  Faerie fire  (4 min.). SICKENED til R112T8!!!
Ago: 5. Scimitar &amp; shield. SMITE vs. Chmetugo (+5 attack, +4 damage, +5 deflection). Suffering from 2 TNL!!!
* Wrath til R21T5 vs. Chmetugo (+1 morale damage rolls).
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.
* Stillgut: +5 alchemical bonus vs. nausea for 1 hour.

Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Scruff. Visto.
 
lostsole31
 R15T23:  Unbeknownst to all, Tsyra stabilizes!

 R15T22:  Maggie tries something that could be friendly fire, but she trusts in Ago's incredible divine protection. Taking out a handful of color sand she carefully casts a spell and sends it to the northeast. It is completely ignored by Brown, but blows past Chmetugo's initial demonic resistance, but is otherwise easily ignored by his powerful mind. As expected, it is laughable against Ago.

 R15T19:  Val's blade fails to penetrate Shindiira's powerful armor.

 R15T16:  Virashi gives out another shriek that hammers the already-deafened drow male caster (  16 sonic  ) and his pet (  10 sonic    + disabled ).

 R15T15:  Chemtugo continues to tag-team Ago with Depora, clawing Ago's left shoulder, clawing his right wrist, and missing with the bite.

 R15T12:  Brown steps over to join in against Ago, missing wildly.

 R15T11:  Shindiira lets loose with a blast of negative energy that reaches out to lance all living creatures there: Sol takes   11 NE  ; Xakihn takes   9 NE  ; Maggie takes   4 NE , while Ago takes  4 NE  ; Ago and Val both take   7 NE  ; Chmetugo suffers   5 NE   friendly fire; Theyardlyn is killed by friendly fire. Tsyra's spirit fights hard for her, and she takes no damage!

 R15T8:  Sol steps to the south and takes an extract.

 R15T5:  Sol uses his bond of life with Valdoreth - Valdoreth takes  8 , while Sol heals   7  . He then steps behind her to remove any flanking.

 End Round 15 ... 
 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Depora Azrinae:  29. Short sword &amp; buckler. RS.
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX! DEAFENED til R22T16!!!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19.
*  Shield of faith  til R52T19.
Virashi: 16. (116:128).
Chmetugo: 15. (69:91).
Brown Drow Guard: 12. (34:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11. RS.
* Flail stuck in wall:  Recover:  As a standard action, you must make a successful DC 20 Str check to retrieve your weapon.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Sol: 8.  Blurred movement  til R55T8.
* CON Mutagen (37 min).  Shield  (3 min).  Faerie fire  (4 min.). SICKENED til R112T8!!!
Ago: 5. Scimitar &amp; shield. SMITE vs. Chmetugo (+5 attack, +4 damage, +5 deflection). Suffering from 2 TNL!!!
* Wrath til R21T5 vs. Chmetugo (+1 morale damage rolls).
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.
* Stillgut: +5 alchemical bonus vs. nausea for 1 hour.

Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3).Companions: Scruff &amp; Theyardlyn. Visto.
 Tsyra: 23.  Faerie fire  (5 min.). STABLE!!!
* SICKENED til R83T22. 
 
lostsole31
 Begin Round 16 ...

R16T29:  Depora fails to land a blow against Ago.

 R16T24:  Xakihn fails to get a spell off.

 R16T22:  Maggie lays a hand on herself for   4 healing  . She steps SE and concentrates, then touching Sol for   9 healing  .

 R16T19:  Val slashes Chmetugo across the shadow for  5 mod .

 R16T16:  .....

 R16T15:  Chmetugo disappears under the ground.

 R16T12:  Brown steps up and nails Ago in place for  11 .

 R16T11:  Shindiira drops a spell at ground zero that covers the entire cavern: Val takes   10 chaos energy  ; Maggie takes   2   &amp; Ago takes   2  ; Ago takes   19 + slowed  ; Sol takes   7  ; Tsyra is unaffected.

 R16T5:  Ago, barely standing, swings at the drow guard.

 End Round 16 ... 
 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Depora Azrinae:  29. Short sword &amp; buckler (not used for AC due to claw).
Xakihn: 24.  Wand of produce flame , spear in off-hand. Sprain for 4 DEX! DEAFENED til R22T16!!!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19.
*  Shield of faith  til R52T19.
Virashi: 16. (116:128).
Chmetugo: 15. (64:91).
Brown Drow Guard: 12. (34:75). Rapier &amp; shield. RS.
*  Nailed in Place :  Recover:  Target must succeed at a DC 15 Strength check to free themselves.
&gt;&gt;&gt;  Special:  The attacker's melee weapon is stuck  in the target's square.  The attacker may also attempt to remove the  weapon as a standard action.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11. RS.
* Flail stuck in wall:  Recover:  As a standard action, you must make a successful DC 20 Str check to retrieve your weapon.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Ago: 5. Scimitar &amp; shield. SMITE vs. Chmetugo (+5 attack, +4 damage, +5 deflection). Suffering from 2 TNL!!! SLOWED til R22T11!
* Wrath til R21T5 vs. Chmetugo (+1 morale damage rolls).
*   Protection from evil  til R42T19 (eff. +1 resistance vs. evil, +1 defl vs. evil).
*  Shield other  effect set up w/ Maggie. He receives half the damage she receives.
* Stillgut: +5 alchemical bonus vs. nausea for 1 hour.

Sol: 8.  Blurred movement  til R55T8. DELAYING ...
* CON Mutagen (37 min).  Shield  (3 min).  Faerie fire  (4 min.). SICKENED til R112T8!!!
Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Companions: Scruff &amp; Theyardlyn. Visto.
 Tsyra: 23.  Faerie fire  (5 min.). STABLE!!!
* SICKENED til R83T22.
 
 
lostsole31
 Begin Round 17 ...

  R17T29:  Depora adjusts to flank Ago, but fails to land a blow on Ago.

 R17T24:  Xakihn takes out a dagger to stab Maggie, but is foiled by the gnome's cloud.

 R17T22:  Maggie sidesteps, but fails her attempt to cast a spell.

 R17T19:  Val's blade fails against the guard.

 R17T16:  Virashi closes into the cloud so she can see. Virashi tries to charm Maggie, telling her she cannot survive this and she should leave. Maggie easily resists the charm, but the sense of the words still ring in her head.

 R17T15:  Chmetugo comes out of the wall to the east, well off the ground, to attack Ago, biting the tiefling on his wrist for  7 +  6 cold  , freezing the blood in his brachial artery as chips of ice head towards his heart. Ago falls from the shock.

 R17T12:  Brown poises himself, and Val takes advantage by slashing it across the chest for  11 . He then stabs Ago in the belly, and Ago's body slumps fully as he is now dead.

Val sobs in grief.    "Ago is gone."  
 R17T11:  With a powerful heave, Shindiira pulls her flail out of the wall.

 R17T8:  Sol hides in the fog (despite  faerie fire ) and steps forward while taking out his light mace. He tries to ambush Xakihn, but misses.

 End Round 17 ... 
 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Depora Azrinae:  29. Short sword &amp; buckler (not used for AC due to claw).
Xakihn: 24. Longspear &amp; dagger. Sprain for 4 DEX! DEAFENED til R22T16!!!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19.
*  Shield of faith  til R52T19.
Virashi: 16. (116:128).
Chmetugo: 15. (64:91).
Brown Drow Guard: 12. (23:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11. RS.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Sol: 8. Light mace.  Blurred movement  til R55T8.
* CON Mutagen (37 min).  Shield  (3 min).  Faerie fire  (4 min.). SICKENED til R112T8!!!

Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Companions: Scruff &amp; Theyardlyn. Visto. Ago.
 Tsyra: 23.  Faerie fire  (5 min.). STABLE!!!
* SICKENED til R83T22.
 
 
lostsole31
 Begin Round 18 ...

  R18T29:  Depora drops a  darkness  on her buckler.

 R18T24:  Xakihn withdraws away from the ghost, but not before Val ends up slashing him across the right elbow for  11 .

 R18T22:  Maggie tries to cast a spell that would help her move around, but fumbles it. She steps south.

 R18T19:    "We're done,"   says Jal-Valdoreth.   "Bomber, Gnome ... retreat and I will try to cover you."  

She concentrates, and the power of an ursinal agathion fills her, infusing her with greater vitality and stamina.

 R18T16:    "Our deal isn't done yet!"   screeches Virashi, realizing that the heroes will not stay behind to finish the task of destroying the drow interlopers. She screeches, not caring if friend or foe is struck: Maggie and Val grit their teeth to only take   9 sonic   each, as does Depora; Sol takes   8 sonic  ; Shindiira, Chmetugo, and the undead guard ignore the effect.

 R18T15:  Chmetugo goes through the rock to the south passage and readies to bite the first hero that tries to pass him.

 R18T12:  Brown stabs Val in the chest for  6 mod .

 R18T11:  Shindiira misses Sol and Maggie.

 R18T8:  Sol steps back (Shindiira) misses him. Chmetugo tries to bite at him as Sol continues south. One out of the darkness, what ends up saving him is the  faerie fire  limning him that the drow had dropped on him.

 End Round 18 ... 
 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Depora Azrinae:  29. Short sword &amp; buckler (not used for AC due to claw).
*  Darkness 
Xakihn: 24. Longspear &amp; dagger. Sprain for 4 DEX! DEAFENED til R22T16!!!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19.
*  Shield of faith  til R52T19.  Bear's endurance  til R58T19.
Virashi: 16. (116:128).
Brown Drow Guard: 12. (23:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Chmetugo: 9. (64:91).
Sol: 8. Light mace.  Blurred movement  til R55T8.
* CON Mutagen (37 min).  Shield  (3 min).  Faerie fire  (4 min.). SICKENED til R112T8!!!

Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Companions: Scruff &amp; Theyardlyn. Visto. Ago.
 Tsyra: 23.  Faerie fire  (5 min.). STABLE!!!
* SICKENED til R83T22.
 
 
lostsole31
 Begin Round 19 ...

  R19T29:  Depora bites Val in the left forearm for   3 NE  , but Depora gets hit by feedback for   12 PE  . With that, Depora keeps her buckler for defense.

 R19T24:  Xakihn delays, in pain as he is ...

 R19T22:  Maggie, stuck in darkness, moves as best she can. Shindiira misses wildly, but Virashi touches Maggie on the head for   26 corruption  .

 R19T19:  As Val tries to get away, she gets clobbered in the sing for  5 mod , Depora stabs her in the back of the knee for  7 mod , the drow guard stabs her in the back for  3 mod + disabled . She gets to a spot under Chmetugo, refusing to go past to cover escapes.

 R19T12:  Brown gives chase, missing.

 R19T11:   Shindiira engages Virashi, missing.

 R19T9:  Chmetugo repositions.

 R19T8:  Sol exits, with no intention of returning.

 End Round 19 ... 
 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Depora Azrinae:  29. Short sword &amp; buckler (not used for AC due to claw).
*  Darkness 
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
*  Shield other  effect from Ago. Half her damage goes to him.
Jal-Valdoreth: 19. Slashing Volley: Curved Blade.  Divine favor  (+1 luck bonus attack/ damage) til R20T19. DISABLED!!!
*  Shield of faith  til R52T19.  Bear's endurance  til R58T19.
Virashi: 16. (116:128).
Brown Drow Guard: 12. (23:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Divine favor  (+2 luck bonus to attack &amp; damage) til R18T11. RS.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).
Chmetugo: 9. (64:91).

Xakihn: 24. Longspear &amp; dagger. Sprain for 4 DEX! DEAFENED til R22T16!!! DELAYING ...
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Companions: Scruff &amp; Theyardlyn. Visto. Ago.
 Tsyra: 23.  Faerie fire  (5 min.). STABLE!!!
* SICKENED til R83T22.
 
 
lostsole31
 Begin Round 20 ...
 
 R20T29:  Depora closes to engage Virashi, missing.

 R20T22:  Maggie exits the tunnel, and as she continues past Chmetugo he bites her in the head for  5 +  2 cold  . She continues away from the demon.

 R20T19:  Val channels energy, not caring who it heals: Tsyra gets   5 healing  ; she heals herself of   2 healing  ; Chmetugo and Xakihn each get   1 healing  . As she continues to try to get away, Brown stabs her in the back for  7 mod , enough to make her drop.

 R20T16:  Virashi moves over Shindiira's head while failing to drop anyone with her magic.

 R20T12:  Brown hustles to cut off Maggie.

 R20T11:  Shindiira steps aside and casts a spell, creating a weapon of force that attacks Virashi, striking for   7 force  .

 End Round 20 ... 
 
 Spoiler: Battle Tracker 
 Bless  on entire party lasts 3 min-1 round: +1 morale vs. fear &amp; attack rolls.
Depora Azrinae:  29. Short sword &amp; buckler (not used for AC due to claw).
*  Darkness  til R69T29.
Chmetugo: 21. (65:91).
Maggie: 22. Walking stick ( light , 2 min).  
* Faerie fire  (5 min.). SICKENED til R55T29!!!  Fog cloud  til R51T22.
 Jal-Valdoreth: 19. Slashing Volley: Curved Blade. DYING!!!
*  Shield of faith  til R52T19.  Bear's endurance  til R58T19.
 Virashi: 16. (109:128).
Brown Drow Guard: 12. (23:75). Rapier &amp; shield. RS.
Shindiira Misraria: 11.  Spiritual weapon  til R27T11, targeting Virashi (+11 attack, 1d8+2 force).
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).

Xakihn: 24. Longspear &amp; dagger. Sprain for 4 DEX! DEAFENED til R22T16!!! DELAYING ...
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Companions: Scruff &amp; Theyardlyn. Visto. Ago.
 Tsyra: 23.  Faerie fire  (5 min.). STABLE!!!
* SICKENED til R83T22.
 
 
lostsole31
 Begin Round 21 ...
 
 R21T29:  Depora stabs Virashi for  5 mod .

 R21T23:  Chmetugo flies in to flank and bites Maggie in her left forearm for  3 +  3 cold  + disabled .

 R21T22:  Maggie uses total defense and tries to escape. Chmetugo bites her elbow for  6 +  4 cold   and stabbed in the other elbow by the drow guard for, exsanguinating her arm and killing her.

 R21T16:  The fog fouls Virashi's attack against Shindiira.

 R21T12:  Brown hustles back towards the battle.

 R21T11:  Shindiira steps away and casts  divine favor  on herself through her heritage.

 End Round 21 ... 
 
 Spoiler: Battle Tracker 

Depora Azrinae:  29. Short sword &amp; buckler (not used for AC due to claw).
*  Darkness  til R69T29.
Chmetugo: 23. (65:91).
Virashi: 16. (104:128).
Brown Drow Guard: 12. (23:75). Rapier &amp; shield.
Shindiira Misraria: 11.  Spiritual weapon  til R27T11, targeting Virashi (+11 attack, 1d8+2 force).  Divine favor  (+2 luck attk/ dmg) til R31T11.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).

Xakihn: 24. Longspear &amp; dagger. Sprain for 4 DEX! DEAFENED til R22T16!!! DELAYING ...
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Companions: Scruff &amp; Theyardlyn. Visto. Ago. Maggie.
 Tsyra: 23.  Faerie fire  (5 min.). STABLE!!!
* SICKENED til R83T22.
  Jal-Valdoreth: 19. Slashing Volley: Curved Blade. STABLE!!!
*  Shield of faith  til R52T19.  Bear's endurance  til R58T19.
 
 
lostsole31
 Begin Round 22 ...
 
 R22T29:  Depora stabs Virashi for  6 mod .

 R22T23:  Chmetugo flies in and bites Virashi for  6 +  4 cold  .

 R22T16:  Virashi follow Shindiira, touching her upper right arm for   32 corruption  .

 R22T12:  Brown follows in and stabs the ghost for  4 mod .

 R22T11:  Shindiira missed all attacks.

 R22T10:  Xakinh casts flameblade, dropping his dagger, then repositions.

 End Round 22, Begin Round 23 ...

R23T29:  Depora stabs the ghost for  5 mod .

 R23T23:  Chmetugo bites Virashi for  8 +  1 cold  .

 R23T16:  Virashi gets touched in the arm for   16 corruption  , dropping him.

 R23T12:  Brown fails to strike due to the fog.

 R23T11:  Shindiira hits Virashi for  5 mod . She steps away, and drops her shield.

 R23T10:  Unbeknownst to the ghost, Xakihn stabilizes.

 End Round 23, Begin Round 24 ...

R24T29:  Depora power-stabs the ghost for  8 mod .

 R24T23:  Chmetugo claws the ghost for  2 +  5 cold   and bites for  3 +  6 cold  .

 R24T16:  Virashi touches Shindiira's upper arm for   11 corruption  .

 R24T12:  Again, Brown's attack is foiled by fog.

 R24T11:  Shindiira hits the ghost for  9 mod , and then again for  10 mod .

 End Round 24, Begin Round 25 ...

R25T29:  Depora stabs the ghost for  6 mod .

 R25T23:  Chmetugo lands all attacks for a total of  10 +  8 cold  .

 R25T16:  Virashi touches Shindiira for   16 corruption  .

 R25T12:  Brown stabs Virashi for  5 mod .

 R25T11:  Shindiira misses and then strikes Virashi for  12 mod , discorporating her.

 Combat Ends! 

After the battle, Tsyra and Valdoreth are both slain.

 
 Spoiler: Battle Tracker 

Depora Azrinae:  29. Short sword &amp; buckler. RS.
*  Darkness  til R69T29.
Chmetugo: 23. (60:91).
Virashi: 16. (2:128).
Brown Drow Guard: 12. (23:75). Rapier &amp; shield.
Shindiira Misraria: 11. Flail; shield dropped.  Spiritual weapon  til R27T11, targeting Virashi (+11 attack, 1d8+2 force).  Divine favor  (+2 luck attk/ dmg) til R31T11. RS.
*  Magic vestment  (7 hours).  Water walk  (70 min).  Bull's strength  (7 min).  Bear's endurance  (7 min).  Protection from law  (7 min.).  Shield of faith  (7 min).

Orca: 9. (99:99). DELAYING!!!

 DEAD/OOC 
Drow guard (3). Companions: Scruff &amp; Theyardlyn. Visto. Ago. Maggie.
 Tsyra: 23.  Faerie fire  (5 min.). STABLE!!!
* SICKENED til R83T22.
  Jal-Valdoreth: 19. Slashing Volley: Curved Blade. STABLE!!!
*  Shield of faith  til R52T19.  Bear's endurance  til R58T19.
  Xakihn: 10. Longspear; dagger dropped. Sprain for 4 DEX! STABLE!!!
*  Barkskin  (40 min).  Water walk  (70 min).  Obscuring mist  til R49T24.
 
 
lostsole31
The entire party hears not three bestial shriek coming from high and to the north! 
 Spoiler: Dawn 
Dawn's greensight cuts through the foliage enough to see three winged creatures leave the roost of a massive redwood tree, some 100' off the ground.
 

 Begin Round One ...

R1T29:   Barry , the screeching threats are not readily visible to the eyes. What do you do?

 
 Spoiler: Battle Tracker 

Barry Boppins: 29.
Arryx: 27.  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).
Red Forest Drake: 26. (70:70).
Black Shuck: 24.
Blue Forest Drake: 26. (70:70).
Dawn: 21.
Green Forest Drake: 26. (70:70).
Bloris Beans: 13.
Aira'Ruathar: 12.
Tamás Hartseygow: 9.
Vindaloo: 7.
LT Pip: 7.

 DEAD/OOC 
x.
 
lostsole31
 R1T29:   Barry takes a moment to look, and sees no target  available yet - and his squad is still not fully at attention to the new  threat to assist him with proper coordinated fire.    "Sounds right horsebeastish - Brigh boss on highswards, hear this gunfolk's tricker-entreatments!" 
 He takes the moment of temporary peace to cast a simple spell of  blessing on himself and his allies before returning to scanning the sky,  eye to his musket's simple sights.

 R1T27:   Arryx , what do you do?

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear.

Barry Boppins: 29.
* If Bloris or Vindaloo land a successful firearm attack this round he'll  use Target of Opportunity to shoot as an immediate action.
Arryx: 27.  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).
Red Forest Drake: 26. (70:70).
Black Shuck: 24.
Blue Forest Drake: 26. (70:70).
Dawn: 21.
Green Forest Drake: 26. (70:70).
Bloris Beans: 13.
Aira'Ruathar: 12.
Tamás Hartseygow: 9.
Vindaloo: 7.
LT Pip: 7.

 DEAD/OOC 
x.
 
lostsole31
 R1T27:  Arryx grimaces at the monstrous cacophony.  Instinctively, he shifts his  footing, his hands moving through a practiced and fluid form, not  unlike those of his morning kata.  He briefly presses his eyes shut, and  when they open, odd sounds can be heard from beneath his clothes --  those of the groaning and creaking of wood.  A moment later, tree bark  begins to spread upward from his collarbone, encircling his neck,  covering his face, and then continuing unseen beneath his hair.

 R1T26:  A large flying beast with scalloped wings comes flying in fast from the north, now at a 40' altitude.

 R1T24:   Black Shuck , what do you do?

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear.

Barry Boppins: 29.
* If Bloris or Vindaloo land a successful firearm attack this round he'll  use Target of Opportunity to shoot as an immediate action.
Arryx: 27.   * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (70:70). 40' altitude.
Black Shuck: 24.
Blue Forest Drake: 25. (70:70).
Dawn: 21.
Green Forest Drake: 22. (70:70).
Bloris Beans: 13.
Aira'Ruathar: 12.
Tamás Hartseygow: 9.
Vindaloo: 7.
LT Pip: 7.

 DEAD/OOC 
x.
 
lostsole31
 R1T24:     "Bah, damn trees,"    Black Shuck  mutters to himself before he downs a potion. The elf's skin, again,  turns a shade of pale blue, as he draws his two blades in a single  motion and falls into a threatening stance. He stares down the creature ... well, at least in its direction ... with various forest foliage ... over a sizeable distance ... possibly it notices his stare. Elves are supposed to be intense, after all.

 R1T23:  Dawn sees a second one of the monsters flying down to the same altitude, but offset and more NNE of the party, a little farther away.

 R1T21:   Dawn , what do you do?

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear.

Barry Boppins: 29.
* If Bloris or Vindaloo land a successful firearm attack this round he'll  use Target of Opportunity to shoot as an immediate action.
Arryx: 27.  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (70:70). 40' altitude.
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance .
 *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).  Blue Forest Drake: 23. (70:70).
Dawn: 21.
Green Forest Drake: 22. (70:70).
Bloris Beans: 13.
Aira'Ruathar: 12.
Tamás Hartseygow: 9.
Vindaloo: 7.
LT Pip: 7.

 DEAD/OOC 
x.
 
lostsole31
 R1T21:  Dawn takes up a battle stance, summoning a series of translucent weapons  that circle her, each one a different shape and size. She points first  towards one, then the other creature, calling them out to her allies,   "There's at least three of them. I see one there, and another over there, but I've lost track of the third."  

She gives a quick look and adds,   "Forest drakes! Poor cousins to green dragons and bullies. I am sure they are not here to make friends."  
 She launches one of her smaller weapons, shaped like an oversized needle,  toward the closer creature, striking it mid-wing for  5 +  6 electricity  .

 R1T22:  The third now comes into view.

 R1T13:   Bloris is now ready, and delays ...

 R1T12:  Aira'Ruathar takes to the air while drawing her bow, and is now at a 15' altitude.

  "Yes! I agree about forest drakes. Now let's see if they are evil!"   she calls down while sending a mote of holy hadouken right in between the two drakes that erupts with holy power to do   15 holy + blinded   to Red and   6 holy   to Green.    "They  are  evil!"  
 R1T9:  Tamás takes off his backpack, dropping it, and then takes a square of leather out of a pouch while casting a spell on himself. A tight boundary of light forms around him briefly before fading from view as he returns the leather to his pouch. He steps forward to be closer to the two physical warriors.

 R1T8:  Vindaloo readies the musket for the team and shouts,    "Load!"   
 R1T7:  Bloris loads the massive musket, taking powder bullet from LT Pip.

 R1T6:  LT Pip then fires the massive weapon at the lead drake with a deafening roar that is heard at the same time as Red gets grazed in the head by something unseen for  3 . Barry tenses, but the target is too high and far away to take advantage of the hit.

 End Round One, Begin Round 2 ...

R2T29:   Barry , what do you do?

Arryx on deck, Red (Forest Drake) in the hole ...

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear.
* Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves.

Barry Boppins: 29.
* If Bloris or Vindaloo land a successful firearm attack this round he'll  use Target of Opportunity to shoot as an immediate action.
Arryx: 27.  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (41:70). 40' altitude. BLIND til R2T12!!!
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance . *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).  Blue Forest Drake: 23. (70:70).
Dawn: 21. Panoply summoned.
* She got a total 32 on the Monster ID check, but at a distance of 65' total (height and distance) current value is 26 = 14/ 19/ 24 (3 pc. info).
Green Forest Drake: 22. (64:70).
Aira'Ruathar: 12.
Tamás Hartseygow: 9.  *  Mage Armor  (7 hours). Backpack dropped, not encumbered. Vindaloo: 8.
Bloris Beans: 7.
LT Pip: 6.


 DEAD/OOC 
x.
 
lostsole31
 R2T29:  Barry, a mental tally of gunpowder costs to wages ever ticking in his  head and now going sharply into red, cringes slightly at the grazing shot.   "That's enspensive munitionries Pip! Let the scalerous galoofs get nice and near before you blastercate!"
  
He sights a shot carefully and fires his smaller musket at the drake on  the left, reloading a new cartridge with lightning speed, striking the left wing for  14 .

 R2T27:   Arryx , what do you do?

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear.
 * Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves.  Barry Boppins: 29.
 * If Bloris or Vindaloo land a successful firearm attack this round he'll  use Target of Opportunity to shoot as an immediate action.  Arryx: 27.  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (27:70). 40' altitude. BLIND til R2T12!!!
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance . *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).  Blue Forest Drake: 23. (70:70).
Dawn: 21. Panoply summoned.
* She got a total 32 on the Monster ID check, but at a distance of 65' total (height and distance) current value is 26 = 14/ 19/ 24 (3 pc. info).
Green Forest Drake: 22. (64:70).
Aira'Ruathar: 12.
Tamás Hartseygow: 9. *  Mage Armor  (7 hours). Backpack dropped, not encumbered. Vindaloo: 8.
Bloris Beans: 7.
LT Pip: 6.

 DEAD/OOC 
x.
 
lostsole31
 R2T27:    "The third one might try to circle around behind us,"   Arryx warns.  He shifts to his right, and after taking a moment to scan the nearby trees, he asks of the others,   "Are drakes able to attack from a distance?"  
 R2T26:  Still blinded, Red peels back to the north, stopping as its leaves hit the tree branches of the redwood it originally came from.

 R2T24:   Black Shuck , what do you do?

Dawn in the hole ...

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear. * Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves.  Barry Boppins: 29. * If Bloris or Vindaloo land a successful firearm attack this round he'll  use Target of Opportunity to shoot as an immediate action.  Arryx: 27. Sleeping Goddess Style. READIED unarmed strike (q.v.) if drake gets w/in reach.
  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (27:70). 40' altitude. BLIND til R2T12!!! TD!
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance . *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).  Blue Forest Drake: 23. (70:70).
Dawn: 21. Panoply summoned.
* She got a total 32 on the Monster ID check, but at a distance of 65' total (height and distance) current value is 26 = 14/ 19/ 24 (3 pc. info).
Green Forest Drake: 22. (64:70).
Aira'Ruathar: 12.
Tamás Hartseygow: 9. *  Mage Armor  (7 hours). Backpack dropped, not encumbered. Vindaloo: 8.
Bloris Beans: 7.
LT Pip: 6.

 DEAD/OOC 
x.
 
lostsole31
 R2T24:  Tapping twice the hilts of his swords together, Black Shuck moves  forward with an uncanny quickness, deftly weaving through to stand  before the ad hoc front line.

  "Stay close together, then,"   the elf calls back to the wizard and firing squad,   "We don't want them picking us out from the underbrush!"  
 R2T23:  Blue dives down from 40' to 20' in altitude while coming WSW over the party, and spits a ball of fluid right at Bloris' feet, where the ball then explodes into a caustic cloud. Bloris takes   5 acid  ; Barry ducks enough to only take   7 acid  ; Vindaloo uses Bloris as a body shield and is unharmed; but LT Pip gets hit hard not only for   11 acid  , but one of the full powder horns is destroyed, and denaturing the gunpowder within it. On the north side of the eruption, Old Tam ducks quickly enough to only take   6 acid  . His dropped backpack, on the other hand, was not trained from young leather to dodge acid quickly, but was sturdily made ... it is not destroyed, but damaged.

 R2T21:   Dawn , what do you do?

Green on deck, Aira' in the hole ...

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear. * Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves.  Barry Boppins: 29. * If Bloris or Vindaloo land a successful firearm attack this round he'll  use Target of Opportunity to shoot as an immediate action.  Arryx: 27. Sleeping Goddess Style. READIED unarmed strike (q.v.) if drake gets w/in reach.  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (27:70). 40' altitude. BLIND til R2T12!!! TD!
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance .  Time skitter  til R8T24! Total Defense. *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).
* Knowledge: Base 32. Distance Modified to 24 (14/ 19/ 24).  Blue Forest Drake: 23. (70:70). Cloud will last until R12T23. Can't breathe again til R6T23.
Dawn: 21. Panoply summoned.
* She got a total 32 on the Monster ID check, but at a distance of 35' total (height and distance) current value is 29 = 14/ 19/ 24/ 25 (4 pc. info).
Green Forest Drake: 22. (64:70).
Aira'Ruathar: 12.
Tamás Hartseygow: 9. *  Mage Armor  (7 hours). Backpack dropped, not encumbered. Vindaloo: 8.
Bloris Beans: 7.
LT Pip: 6.

 DEAD/OOC 
x.
 
lostsole31
 R2T22:  Dawn looks over at the third one, calling out at it,   "Your life force is mine creature!!"  

Her power fails to take hold, and she launches a pair of needles towards it, hoping to strike it down. The first is a brilliant strike to its head for  23 +  1 electricity  , even as the other strikes one of its talons for  3 +  5 electricity  .

 R2T21:  Green cycles from the other direction and spits an acid ball at the middle of the forward group to catch everyone from Old Tam to Black Shuck. Black Shuck takes   11 acid  ; Dawn takes   4 acid  ; Aira' completely dodges; Old Tam takes   14 acid  ; and Arryx stands there as he is covered for   14 acid   and his   rope dart is destroyed  .

 R2T12:  Aira calls out something as she moves away and draws her bow:   "« Ancêtres, donnez-moi une grande magie pour vaincre nos ennemis ! »"   
 Spoiler: Sylvan (All except Barry) 
  "Ancestors, empower me with great magic to defeat our enemies!"  
 
Once there, she concentrates quickly, and a protective glow forms around her.

 R2T9:  Old Tam hustles north to a tree and casts a spell, fully healing himself of the caustic burns.

 R2T8-6:  Barry's entire fire team delays, waiting for orders as they are in a sight-concealing cloud.

 End Round 2, Begin Round 3 ...

R3T29:   Barry , your entire fire team needs guidance as you and they are all in a sight-obscuring cloud, and another sight-obscuring cloud is north of that. What do you do and command?

Arryx on deck, Red in the hole ...

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear. * Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves.  Barry Boppins: 29. * If Bloris or Vindaloo land a successful firearm attack this round he'll  use Target of Opportunity to shoot as an immediate action.  Arryx: 27. Sleeping Goddess Style. READIED unarmed strike (q.v.) if drake gets w/in reach.  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (27:70). 40' altitude. BLIND til R2T12!!! TD!
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance .  Time skitter  til R8T24! Total Defense. *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).
* Knowledge: Base 32. Distance Modified to 24 (14/ 19/ 24).  Blue Forest Drake: 23. (38:70). Cloud will last until R6T23. Can't breathe again til R6T23.
Dawn: 22. Panoply summoned.
 * She got a total 32 on the Monster ID check, but at a distance of 35' total (height and distance) current value is 29 = 14/ 19/ 24/ 25 (4 pc. info).  Green Forest Drake: 21. (64:70). Can't breathe again til R5T21. Cloud will last til R5T9.
Aira'Ruathar: 12. Bow.  Shield of faith  til R72T12 (+3 deflection).
* Call of Ancestry [Magic] til R11T12:  +4 CL, max of 7th [HD], a +4 concentration checks, &amp; +1 bonus to spells’ save DCs.
Tamás Hartseygow: 9. Lantern staff.
 *  Mage Armor  (7 hours). Backpack dropped, not encumbered. 
Vindaloo: 8. DELAYING ...
Bloris Beans: 7. DELAYING ...
LT Pip: 6. DELAYING ...

 DEAD/OOC 
x.
 
lostsole31
 R3T29-28.5:  Coughing and rubbing his stinging eyes, Barry starts pushing and shouting to reposition his squad out of the blinding cloud.   "Yisaways, boys! Stick close to me! Vindaloo,  you'se on blambarding duty! Get up close and plump some lead through his  victuals!"   

He'll move north-east, taking position directly beside Tamas to the  wizard's direct east, and wait for his squad to move into their familiar  square formation around him (and thus into point-blank range of the  closest drake) before unloading another shot into its chest for  23 , being just out of range of a close-range shot because of its 20' altitude. He quickly reloads.

Almost simultaneously, Vindaloo fires, hitting the drake in the wing for  15 + disabled .

 R3T27:   Arryx , your readied action did not occur. What do you do?

Red on deck, Black Shuck in the hole ...

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear. * Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves. Bloris Beans: 28.7.
Barry Boppins: 29. * If Bloris or Vindaloo  land a successful firearm attack this round he'll  use Target of  Opportunity to shoot as an immediate action. LT Pip: 28.6.
Vindaloo: 28.5.
Arryx: 27. Sleeping Goddess Style. READIED unarmed strike (q.v.) if drake gets w/in reach.  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (27:70). 40' altitude. BLIND til R2T12!!! TD!
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance .  Time skitter  til R8T24! Total Defense. *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).
* Knowledge: Base 32. Distance Modified to 24 (14/ 19/ 24).  Blue Forest Drake: 23. (0:70). Cloud will last until R6T23. Can't breathe again til R6T23.
Dawn: 22. Panoply summoned. * She got a total 32 on the Monster ID check, but at a distance of 35' total (height and distance) current value is 29 = 14/ 19/ 24/ 25 (4 pc. info).  Green Forest Drake: 21. (64:70). Can't breathe again til R5T21. Cloud will last til R5T9.
Aira'Ruathar: 12. Bow.  Shield of faith  til R72T12 (+3 deflection).
* Call of Ancestry [Magic] til R11T12:  +4 CL, max of 7th [HD], a +4 concentration checks, &amp; +1 bonus to spells’ save DCs.
Tamás Hartseygow: 9. Lantern staff. *  Mage Armor  (7 hours). Backpack dropped, not encumbered. 
 DEAD/OOC 
x.
 
lostsole31
 R3T27:  Arryx exhales a frustrated breath as he looks down at his side, the  dissolved remains of his rope dart providing a sufficiently clear answer  to his question of the drakes' ranged capabilities.    "I wanted to use that,"   he growls.

Striding forward, he raises his arms towards the drakes and makes a beckoning gesture with both hands.    "Come!  Which one of you wants to die first?"  
 R3T26:  Red returns to the fray, flying down to a 20' altitude before breathing forth an acid ball to erupt among Black Shuck, Arryx, and Old Tam. All three, knowing the threat, dodge well enough so that Arryx takes   10 acid  , Old Tam takes   8 acid  , &amp; Black Shuck dodges to take only   7 acid  .

 R3T24:   Black Shuck , what do you do?

Blue on deck, Dawn in the hole ...

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear. * Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves. Bloris Beans: 28.7.
Barry Boppins: 29. * If Bloris or Vindaloo  land a successful firearm attack this round he'll  use Target of  Opportunity to shoot as an immediate action. LT Pip: 28.6.
Vindaloo: 28.5.
Arryx: 27. Sleeping Goddess Style. TD!  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (27:70). 20' altitude. Cloud will last until R4T23. Can't breathe again til R5T23.
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance .  Time skitter  til R8T24! Total Defense. *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).
* Knowledge: Base 32. Distance Modified to 24 (14/ 19/ 24).  Blue Forest Drake: 23. (0:70). DISABLE!! Cloud will last until R6T23. Can't breathe again til R6T23.
Dawn: 22. Panoply summoned. * She got a total 32 on the Monster ID check, but at a distance of 35' total (height and distance) current value is 29 = 14/ 19/ 24/ 25 (4 pc. info).  Green Forest Drake: 21. (64:70). Can't breathe again til R5T21. Cloud will last til R5T9.
Aira'Ruathar: 12. Bow.  Shield of faith  til R72T12 (+3 deflection).
* Call of Ancestry [Magic] til R11T12:  +4 CL, max of 7th [HD], a +4 concentration checks, &amp; +1 bonus to spells’ save DCs.
Tamás Hartseygow: 9. Lantern staff. *  Mage Armor  (7 hours). Backpack dropped, not encumbered. 
 DEAD/OOC 
x.
 
lostsole31
 R3T24:  Black Shuck glances about to find his fellows, but upon seeing none,  turns back into the cloud, attempting to find his way back to the closer  monster. He is no closer to the monster, but finds himself next to Old Tam.

 R3T23:  ....

 R3T22:   Dawn , what do you do? You only see Green at 20' altitude.

Green on deck, Aira' in the hole ...

 
 Spoiler: Battle Tracker 

HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear. * Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves. Bloris Beans: 28.7.
Barry Boppins: 29. * If Bloris or Vindaloo  land a successful firearm attack this round he'll  use Target of  Opportunity to shoot as an immediate action. LT Pip: 28.6.
Vindaloo: 28.5.
Arryx: 27. Sleeping Goddess Style. TD!  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (27:70). 20' altitude. Cloud will last until R4T23. Can't breathe again til R5T23.
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance .  Time skitter  til R8T24! TOTAL DEFENSE!
 *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).
* Knowledge: Base 32. Distance Modified to 24 (14/ 19/ 24).  Blue Forest Drake: 23. (0:70). DISABLE!! Cloud will last until R6T23. Can't breathe again til R6T23.
Dawn: 22. Panoply summoned. * She got a total 32 on the Monster ID check, but at a distance of 35' total (height and distance) current value is 29 = 14/ 19/ 24/ 25 (4 pc. info).  Green Forest Drake: 21. (64:70). Can't breathe again til R5T21. Cloud will last til R5T9.
Aira'Ruathar: 12. Bow.  Shield of faith  til R72T12 (+3 deflection).
* Call of Ancestry [Magic] til R11T12:  +4 CL, max of 7th [HD], a +4 concentration checks, &amp; +1 bonus to spells’ save DCs.
Tamás Hartseygow: 9. Lantern staff. *  Mage Armor  (7 hours). Backpack dropped, not encumbered. 
 DEAD/OOC 
x.
 
lostsole31
 R3T22:  After a moment of thought, basing on where the attack originally landed,  Dawn dashes to the west, hoping to get out of the cloud quickly. Once  out, she focuses her attention on the nearest enemy that she can see  from her position and curses it so that it is  exhausted  while Dawn gains  6 THP . She then launches another  needle at it in hopes of taking it down, striking for  11 +  3 electricity  .

 R3T21:  Now exhausted, Green glides north the the ground and continues to scramble north.

 R3T12:  Aira' hovers and shoots Blue in the side of the stomach and killing it outright, then shoots Red in the chest for  16 .

 R3T9:  Old Tam moves north while taking out a crystal and cloth. Once under where Aira' flies, he rubs these items together while casting a spell and a massive bolt of lightning crackles forth to lance through Red, blowing it out of the sky and it crashes to the ground painfully.

With these two sudden deaths, there is as ululating sound, as elves unseen about and around the party and north - having been watching in the foliage - fall upon and kill the third and final cursed and exhausted forest drake.

 Combat Ends! 
 
 Spoiler: Battle Tracker 
Blue's cloud will last until R6T23.
HEROES:  Bless  til R31T29: +1 morale attack rolls &amp; saves vs. fear. * Black Shuck's Aegis: +2 morale bonus to AC &amp; Will saves. Bloris Beans: 28.7.
Barry Boppins: 29. * If Bloris or Vindaloo  land a successful firearm attack this round he'll  use Target of  Opportunity to shoot as an immediate action. LT Pip: 28.6.
Vindaloo: 28.5.
Arryx: 27. Sleeping Goddess Style. TD!  * Stance of the Inner Eye  (+1d6 precision damage. +2 insight AC, attack &amp; damage rolls, CMB checks, &amp; to all saves.).  *  Elfsight  (7 hours; Gain LLV &amp; +2 Perception).  Barkskin  (30 min. +3 enhancement to natural armor).  Red Forest Drake: 26. (11:70). 20' altitude. Cloud will last until R4T23. Can't breathe again til R5T23.
Black Shuck: 24. Both blades drawn. Thrashing Dragon Style &amp;  Battle Dragon's Stance .  Time skitter  til R8T24! TOTAL DEFENSE! *  Clay skin  extract (70 min/ discharged): DR 5/ adamantine, Ablation (35).
* Knowledge: Base 32. Distance Modified to 24 (14/ 19/ 24).  Blue Forest Drake: 23. (0:70). DISABLE!! Can't breathe again til R6T23.
Dawn: 22. Panoply summoned. 6 THP til R73T22!!!
 * She got a total 32 on the Monster ID check, but at a distance of 35' total (height and distance) current value is 29 = 14/ 19/ 24/ 25 (4 pc. info).  Green Forest Drake: 21. (50:70). Can't breathe again til R5T21. Cloud will last til R5T9. EXHAUSTED til R73T22!!!
Aira'Ruathar: 12. Bow.  Shield of faith  til R72T12 (+3 deflection).
* Call of Ancestry [Magic] til R11T12:  +4 CL, max of 7th [HD], a +4 concentration checks, &amp; +1 bonus to spells’ save DCs.
Tamás Hartseygow: 9. Lantern staff. *  Mage Armor  (7 hours). Backpack dropped, not encumbered. 
 DEAD/OOC 
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