DrK
 

Three "adventurers" from the the far away Abasolom holding court with boasts of the wealth and the treasure that they plan to loot from the nearby Cairns currently are the centre for attention in Zalamandra’s Emporium. The three of them inspire confidence Auric, a blond human gladiator Auric wears a unique brown and black leather girdle topped with the representation of a haunted female face—the Champion’s Belt of the Free City Arena. Auric fancies himself the leader of the trio, buts clear to everyone that he is led around by Khellek or Tirra. Tirra is a vivacious brunette elf rogue is in the adventuring life for the money, finally the third member is Khellek, a balding, dark-haired human wizard with a high-collared red cape fastened with a skull clasp over a green jerkin and pants. His receding hairline belies his advancing age, as do the white streaks at his temples.

 

It is late in the evening. At the perfumed arcade known as the Emporium, Governor-Mayor Lanod Neff rubs shoulders with common laborers, awaiting an appointment in the veiled corridor. In an adjoining antechamber, snakes and exotic dancers gyre to a sonorous weave of cymbals and seductive pipes. A floor below, a gaggle of grasping miners presses against the windowed door of a darkened cell, impatient for a glimpse at a two-headed calf and in the pit like cellar a huge gang of revelers stand over the a small stone maze one 20ft square where tiny jermailanes, squat ugly fey like creatures battle with a pair of mangy looking scrappy dogs to jeers and screams. Out in the street, a gang of rowdies screams obscenities at a crumpled halfing, kicking it as if scrambling for a ball. Their drunken laughter echoes off shuttered windows and bolted doors... all in all a typical night in Diamond Lake.

The place is packed, where the 6 of you have headed to the Emporium for the evening, each of you receiving an invitation from none other than Allustan Naeff, brother to the mayor and trained warmage of the Vigil mage academy (or at least so the rumours claimed).  Pushing through the crowds, a query to Gaspar on the door gets you pointed to a booth on the 1st floor balcony overlooking the chaos below. There sat sipping a large glass of Taldan red wine is the wizard, red robes and a heavy braided beard frame a wise looking face.

 

As you each arrive he waves a hand over to summon a waitress in a a thin filmy garb supposedly inspired by Quadrian veil dancers, but in this case more geared for cheap thrills, and orders drinks before greeting you. Happy to speak loudly to be heard over the noise  "A good evening, please, be seated, enjoy a drink. I have heard various things about each of you, but please introduce yourselves to each other and then I can offer my proposition." 
Starbuck_II
A woman walks in with brown hair with reddish-brown eyes. Her hair tied back into a bubble ponytail swishing back and forth as she walked. She wears a common cloak but with red, white, and blue motif. Beside her walks a small insectoid with elongated legs with a narrow head that has rounded, beady eyes and long, hinged, needlelike mouthparts.
It chirps happily beside her. On the ladies shoulder is a wasp preening itself.

She look upon the mistreatment of the halfing with disgust.

As she sits, she declares, " I am Deedlite. I never fail in my tasks. I hope we will get along; this is Twlight " Gesturing to her wasp friend then toward her other friend, "  This is Xavire, don't worry, he only bites those that harm me" 
u-b
A young blond man in a well-made and well worn practical outfit the style of which puts him somewhere outside the working class, and the state of which puts him somewhere inside the struggling class, nods to Deedlite.  "Greg Albinus, a local clerk."  The man indeed seems to bear neither arms not armor. He seems to be enjoying the wine and not trying to impress anyone Allustan has invited.
PersonMan
Normally, Rin being at the Emporium would mean that she was looking to gather a crowd for some of her stories, or songs - or perhaps simply join the crowd watching one of the dancers, or heading off with one of the establishment's lovely ladies. But today, she's been invited for...something. She's not quite sure what, which just makes it more interesting. And that might save her, because in the lower floor she ends up orbiting Tirra for a bit, for obvious reasons, before eventually remembering that mysterious invite. So she came upstairs, over to the booth, and now she's glad she's done so. Not only is there a mysterious benefactor - she's heard of the man, of course, but she doesn't really know anything that makes him not a mysterious benefactor - but she has at least one  fascinating  compatriot.

Rin sits back in the booth, one arm casually thrown over the seat, one leg raised with its ankle resting on her other knee. She's in her second outfit, which means that she's in silks tailored to her figure, clearly made by someone with an eye for their work. There's a hint of sleeve, but her well-muscled arms are left free; the neckline is low, and a shining silver chain lies across her midriff, which looks solid enough to rest a wineglass on, even if one doesn't feel like falling to cliche and grating cheese on it. At one hip is a dagger, and lying beside her, nicely wrapped up, is a big sword. But this is the Emporium, and Rin's outfit is far from scandalous, with even the serving lady who comes to hand her a glass of wine wearing less than she is. Instead, it's Rin's eyes that are likely to catch attention: her pupils are slitted, and surrounded by  cracked blue . Someone watching close enough might spot her forked tongue as she flicks it out over the wine before a sip.

 "Rin,"  is what Rin says, letting implication do all the heavy lifting, for the local clerk. The other one, Deedlite, gets more attention. Partly because she's walking beside a large  bug , true, but mostly because she's pretty; Rin's eyes snap to the wasp on her shoulder, and she can't help but smile.

 "Good evening, Deedlite,"  Rin begins, raising her glass.  "I will say - I do try my best to stay on the good side of any acolytes of the Savored Sting I encounter. I do hope I will succeed here."  She finishes with a wink, because of course she does. She'd used up her self-control by not blatantly ogling the serving lady in her "Qadiran silks" before, and only even managed that because she'd been getting spoken to at the same time.
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  

For several months already Lewis has stayed at Diamond Lake. Not the worst place, where he had lived, not the best. Still, the place was not too disturbing, and currently Reinhart was experiencing a certain lack of funds to move somewhere else - in particular, he was thinking about Lastwall Academy. Still, for now he came to Emporium to hear, what master Allustan could offer him.

 - Greetings,  - Lewis gave a brief nod to those present, -  Lewis Reinhart. Last decade I've mostly been travelling through Nirmathas, but for now Diamond Lake definitely doesn't want to let me go. I'm a bit familiar with blade and magic. 

Lewis already knew some of the invitees - thus, he'd crossed paths with Rin a few times over a game of dragonchess - but for now he was in no hurry to announce his acquaintance to the others.
DrK
Allustan inclines his head to each of you as arrive and waits until you are seated patiently and have a drink each. With a curt hand and a flipped silver coin he dismisses the serving girl who vanishes in a flurry of cheap fabric and a waft of cheap rosewater perfume. Amidst the clamour of the drinkers, the games and the trio of flutists battling to be heard on the main floor below Allustan lights his pipe with a snap of his fingers and begins.   "I'm sure most you will have heard of me. I am Magister Allustan Naeff, a man of magics and resident in this backwater. I have observed each of you around the time and have heard various bits and bobs through mutual acquaintances and have been impressed with what I've seen."   

Takinga  deep draw on the pipe he lets out a greta puff of bitter smelling dark grey smoke and coughs a few times before continuing.  "You see the new comers? The one called Khellek in particular"  he adds pointing at the thinner bearded man with a strip of white in his hair.  "They are purporting to be here for the Wayfinder lodge, however a dear fried in Vigil, the good Lady Evni has let slip what they are after"" 
 
 Spoiler: Knowledge Local DC 18 


Evni is likley to be Evni Zongoss, the Head of the Pahtfinder Society in Vigil and a gnomish sorceress of some repute
 


He smiles,  "I am too old to be running through the hills, climbing ropes and the like but I can helps those who are better suited to the task. So I have asked you if you would be willing to earn some coin? Around a days walk from here as you know are the Cairn Hills where dozens of old barrows lie. Some like the Stirgenest are well explored and known to the youth of the town as somewhere to find a secluded spot with a Lady. Others I suspect have more dangerous things present as the poor Land family found out years ago. But I digress..."   he takes a sip of his wine.  "One I have been searching for, for a while. The Whispering Cairn! This is something I sought for a while. A rumoured tomb of one of the Azlanti from before the Starfall when they battled the Old ones that brought down the stone that destroyed the Azlanti Empire. The tomb now would be ancient, but Khellek stopped by the lodge in Vigil and made some enquires. He has three or four tombs on his shortlist, him, that viper Tiarra and oaf Auric but I have studied the Cairn hills and know which ones it is not!"   He pauses to see if you have questions before asking,  "I would pay for you to travel to the cairn hills, only scant day's walk and explore the Whispering Cairn. If you find anything of Alzanti origin I would offer fair price for it, in addition to 20 Nirmathi sovereigns (20gp) to each of you for the trouble?" 
 
 Spoiler: Kow (HIstory) DC 10 


The Azlanti are now little more than a memory: an ancient, near mythical progenitor of all human civilization native to the lost empire of Azlant. The last true, pure-blooded Azlanti was one of the most famous humans of all time: the god Aroden. He dragged the Starstone from the depths of the Inner Sea at the beginning of the Age of Enthronement, and later became the patron deity of the greatest human empires in the Inner Sea region: Taldor and Cheliax


 
 Spoiler: DC 15 


The earthfall was a giant meteor that destroyed the Azlanti summoned by a great enemy they were fighting in a War. The resulting apocalypse became known as Earthfall; it destroyed Azlant, killed most Azlanti, and sunk the entire continent to the bottom of the ocean. Some of the survivors sought refuge along the coast of the newly formed Inner Sea, eventually helping to found the nation of Taldor. The history of the Azlanti may be lost to time and the Arcadian Ocean, but their cultural influences can be seen in many of the Inner Sea region's current civilizations.
 

 
Auranghzeb
      
      Almes Brimstone     
 Investigator 
 AC: 15 (12 T/13 FF) 
 HP: 17/17 
 Perception: +8 
 Initiative: +2 
 Conditions: -  
 
  

Almes liked to be prepared and well informed. He had made it to the Emporium well ahead of the crowd and was watching everyone closely. He kept a low profile, but everyone knew him as the brewer.

He tried to read the body language of the newcomers and Allustan. The task seemed too simple... Almes himself had spent time in the barrows as part of his philosophical investigations on death and the energies that fed the undead. Which he was convinced were not mystical in nature.

 Sense motive  (1d20+8)[ 20 ]  
 K. History (1d20+7)[ 27 ]  

He was interested in the task, but kept silent trying to gauge who else was going.
PersonMan
Rin is ready to say yes almost immediately, because  this ? This is a task that smells of destiny. Ancient artifacts, competing groups? If things escalate in just the right way, she might even get to cross blades with Tiarra. Or at least to destroy some ancient pile of bones, which would be very helpful to make sure she was in the clear with the Lady. It wouldn't do for her destiny to be cut short because she wasted her goodwill by mucking about in some tomb. She'd, at the very least, make sure to do the proper rites when they were done, to show that she wasn't just some tomb-robber.

The pay, though! Twenty gold! Rin does not have a particularly strong economically savvy side, but it pipes up now to marvel at just how easily she could get over her disappointment if there was nothing to fight in that tomb, if she had twenty gold. That's a train of thought that can easily lead her to distraction, so she doesn't pursue it too much, but that's not hard when the much cleaner fantasy of making her big break, uncovering her fate's path, and rising into history is already on her mind.

Rin's eyes go over the others. One, she recognizes - when he arrived, she'd given him a nod and a grin - but the others seem new. It's not a perfect match, but it reminds her of something, so she goes with it. After a quick sip, Rin sets down her glass and sings, punching out a  tap-tap-tap-schick  rhythm using the dagger and her sword.

 " Gáttir allar áðr gangi fram um skoðask skyli,
um skygnask skyli;
pviat óvíst er at vita hvar óvinir
sitja á fleti fyrir. " 
 Gorumskagat III ; the obvious choice for meetings. There's an amused twinkle in Rin's eye as she glances about, checking for signs of recognition in the others at the table. She translates, speaking this time:

 "When going through all doors, one must look around,
one must peer around,
for one knows not whether enemies,
are sitting on the boards," 

Rin doesn't punch out the rhythm as before, but she does grip the dagger and, holding its pommel to her chest, draw it in a spiral over herself, the bare blade flashing in the light, its inscribed image - a skull at the end of a path of bones - visible to the others.  "I am more than ready to plunge myself into this uncertainty,"  Rin says when she's finished.  "But as Our Lord in Iron tells us, vigilance leads to more battles than carelessness. Might you know what dangers await? Old Azlanti magics, or some remnant of their ancient foes?" 

To listen to her, you wouldn't even know that Rin had never heard of the Azlanti before a few moments ago. The way she shifts in her seat as she asks her question, it's not hard to realize that she has  just  realized that "fight ancient foes of an ancient people" is now a possibility for her, and is already hopeful.

 
 Spoiler: Almes 
Rin is relaxed and open, clearly at home here. Her demeanor shifts entirely as Allustan explains the task, obvious eagerness taking over her, mixing with hints of amusement.
 

 
 Spoiler: Lewis 
You know that this is an excerpt of the  Gorumskagat , because when Rin sings like this, that's always what she's doing. Tapping metal on metal is part of the ritual, and the language she spoke first is Skald.
 

 
 Spoiler: OOC 
Recognizing the excerpt of the  Gorumskagat  would probably be a...DC 15 K:Religion check? Maybe harder, but probably not as high as 20. The part she sings is in Skald. If you speak both, you'll know her translation is good. If not, well, maybe she called you all a bunch of squirrels, you'll never know. 😛

The image on the knife is probably also a 15 or so - for K:Religion or K:Local - and can be IDed as one favored by Pharasmite undead hunters.

The way she spirals herself is unusual for a Pharasmite; the gesture is typical, but doing it with a drawn blade is not.

Rin is assuming danger because she'd really like for there to be danger, but that's an optimism that'll likely pay off given the path we're starting on.

The  Gorumskagat  excerpt I nabbed from the Poetic Edda, if anyone's curious.
 
u-b
Greg nods at Allustan's proposal. Rin's rightfully asked for some data, but Greg intends to discuss success and failure modes first.  "A reasonable offer if we are to explore only as far as our common sense would take us. If we indeed find there an old Azlanti tomb, which would likely require some digging..."  Greg pauses here letting Allustan nod, shake head or otherwise comment  "...and there would seem to be old protective magic guarding it, I honestly would rather report a failure, but our very attempt, at that specific cairn, would leave all kind of signs on the ground, which said other party might benefit from when they get to that cairn."  Here Greg pauses again, expecting Allustan would definitely want to comment on the issue.

Greg does not seem particularly interested or disinterested - a reasonable job for a reasonable pay... as long as it's expected he can turn back empty from a non-empty site and still be on good terms.
Ragnarok'n'Roll
  "This sounds fair. 20 Sovs is 20 Sovs. Who doesn't love a fair trade?"   Mumbled the young man through a mouthful of food. He finished chewing and cleared his throat.

  "Uh sorry."   he glances around the table.   "I forgot to introduce myself in the excitement. You can call me Thadrick. Or Thaddy or Thads or Thad -with out the 's' or Drick I guess. I grew up around here - which explains my smell."  

Thadrick laughs.   "Sorry, bit of an inside joke about metal smiths. You see when..."    Thadrick trails off.   "Well, maybe that isn't important right now. Never mind. I occasionally help out around the church of Abadar and do odd jobs on the side."    


Thadrick had short black hair and energetic brown eyes that darted around. A polished key hung prominently around his neck which swung back and forth as he lifted his drink enthusiastically.
Starbuck_II
Deedlite hands some food to her pet Xavire and a little fruit to Twlight. She looks at Allustan (using Studied Target for bonuses) trying to get a good bead on him.

  SenseMotive  - (1d20+3)[ 22 ] 
  KnowLocal  - (1d20+2)[ 5 ] 
  KnowHistory  - (1d20+2)[ 20 ] 

For Rin's Knife
Studt Target Rin
  KnowReligion  - (1d20+7)[ 13 ] 
 "20 will do, as long as this is a simple in and out. So destroying anything is not our job?
If we find anything, is it ours to claim or are there any laws preventing it?
How will we know if it is Alzanti in origin? I'm not very immersed in that history."
 
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  

So, the rumors weren't lying, and master Allustan was indeed looking for someone to pull the chestnuts out of fire for him. Unfortunately, the possible dangers of ancient and long-forgotten crypts were rather well-known to Lewis, but on the other hand, this same fact made him the most suitable candidate for exploring such places. With a slight smile, the man nodded, drumming a vaguely familiar rhythm that had just been played by his chess acquaintance, with his fingers.

 - Searching for the Azlanti mysteries might be not the most safest way to spend time, but it's an opportunity I can't pass up,  - Lewis raises his wine glass, examining the contents, then takes a small sip, savoring, and continues: -  Besides, I join the quite logical questions of my colleagues - what else can you tell us about this Cairn. Also, I guess, we don't have much time, because sooner or later our friends will get there as well. 
Auranghzeb
Almes remembered the Earthfall stories... A great meteor summoned by gods... most likely a rational explanation was sheer dumb luck. The Aztlani were whipped by entropy not their enemies.

As he spoke, Almes enunciated perfectly, with a high golarion accent that separated him, at least in his mind, of the choppy roughness of other dwarves.

 A short exploration to the Barrows is worth a bit more than those 20 coins. I simply fail to see what is it that you want with the Aztlani remains, Allustan. And why these dignifies visitors are also interested.

I don't mind going, but it all seems lacking in details.  


He said as he picked a mote of dust from his coat.
DrK
Allustan (to those scrutinising him) seems honest and plain spoken with a genuine interest in history. At mention of the money he gestures around the emporium,  "THe money is generous, 20 sovereigns each is some 2 months work for an honest day's work in the mines and will see you through many nights her or in the Feral Dog is that is more to your taste."  A drink to wet his throat and he shrugs,  "I do not know. There are rumours that a noble of some sort from Ancient Azlant was buried the in the Cairn. As to wat is there I cannot say,  but I will pay well for any relics recovered. It is an interest to me being near to Varisia where many of the ancients settled"   

He waits for anymore questions before nodding and point down at the others,  "As you say they will be early in the morning, however they had a short list of possible locations and after consulting a local sage..."  he taps his chest  "The Whispering Cairn will be the last that they test."   He pauses then, plucking at his beard.  "To help you get ready and prepare away form prying eyes you could use an old abandoned mine office as a base of operations. It lies some 6 miles out of town, so half way to the whispering cairn" 
 
 Spoiler: Abandonded Mineoffice 


You are offered a house 6 miles out of town to the NW towards the Fangwood

 
 
PersonMan
A base, huh? It makes Rin wonder. Is he expecting there to be so much to carry out? Or that they might need to rest and recuperate, make multiple delves? Either way, it just makes things more enticing.

 "Sounds fine to me. Any objections to leaving at first light tomorrow? I'm fine in the dark,"  Rin blinks her snakelike eyes as if to emphasize why,  "but stumbling through the night is a good way to find warriors lost before steel is drawn." 
u-b
 "No objections per se..."  says Greg trying to think if he has all the stuff he would need for a journey - the shops are now closed and the proposal is to depart before they are open again  "...I think I'm good, but I will not bring any specific items like shovels, pry bars and what not if we leave that early."  he thought he rather might do something about it overnight by, well, various means, but better not everexert oneself from the start  "I also won't be able to lead us around, so, anyone?" 

Whether someone volunteers to guide us to destination (and to the in-between base) or the problem resolved some other way, Greg then proceeds to discuss meeting point.  "So, meeting at..."  He was trying to thing of a place that would be out of the way of any public, but still close enough to be practical  "...maybe the boneyard? And before the first light we are all there?" 
 
 Spoiler 
Can Greg prepare  some six to ten things in an hour ? I'll only take what he should have in his room.
 
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  
 - At the boneyard right before the dawn suits me. And, considering the early rise, I'm definitely not going to party all night.  - Lewis without any apparent regret finishes his wine and sets his glass aside, -  I'd say, we need at least one crowbar and showel. There is a chance to find them at the abandoned mining office, but I wouldn't rely on luck in this case. 
Ragnarok'n'Roll
         Thadrick     
 Cleric of Abadar 
 AC: 18 (12 T/16 FF) 
 HP: 21/21 
 Perception: +4 
 Initiative: +2 
 Conditions: -  
 
  


Thadrick thumbed some wine from lip.   "I may be able to help guide us. Not particularly skilled with the outdoors but I am sort from around here. I can be ready early in the morning."  
  "Hmm maybe this will help."   Thadrick flags down a serving girl.   "Here is 2 gold, my dear. See to it the visiting 'heroes' always have fresh drinks delivered to their table."   He motions towards Khellek.   "Let's give them a proper Diamond Lake welcome -oh and have one for yourself."  
 
 Spoiler 

Removing 2 gold from my sheet. Got to spend money to make money.
 
Starbuck_II
Deedlites finishes her food, smooths out her clothes.

 "Okay, we will meet at first light. "  
She brushes her hair with her hand. She tosses some meat to Twlight who chews hungrily.
 Yeah, the abandoned mining office must have something we can use. We should definitely check it out, then quickly head to to Cairn Hills. I hope nothing has over taken the abandoned mining office, you know how spiders tend to cover places like that.  

She pets Twlight who purrs. and headpats Xavire

 I hate webs. So sticky and hard to get off.  
DrK
The evening passes with some light planning and watching the three heroes from the "big city" getting progressively drunk on the ale and mead supplied by Thadrick. The first few drinks they had saluted you on your balcony but later they just danced and enjoyed the chaos on the floor of Zalamandra's Emporium, dancing with the girls and watching the Jermalaine and Mite maze where the diminutive fey are left to battle cats and feral dogs to the cheers and jeers of the crowd.

After a while the assorted party members head back to their various flophouses, inn rooms or hovels and quiet down in the background noise of the Diamond Lake at night. Its the usual cacophony or jeering drunken miners, barking dogs and cats battling rats in the alleys and the wind howling in off Lake Encarthan. But the dawn arrives with pale wan autumnal sunlight greeting the morning and the caravan of carts and hungover miners heading back to their shifts.

 OOC
THere are stores open in the evening and early as mining is a 24 hour activity so you could have bought some stuff from the store if you wanted
Are you guys ready to head out to the Cairn?

 
PersonMan
Rin leaves the Emporium at a rather reasonable time, exiting while the night is still relatively young. Her farewells vary from flirtatious to Deedlite, to friendly to Lewis, to vaguely courteous to everyone else. One might, from her exit, get the impression that she was going to go home and get a full night's sleep before the early hour she herself had arranged for them to leave at. One would, of course, be completely wrong; Rin leaves the Emporium to go to the Midnight Salute and spends far longer than she should in the arms of her favorite, leaving with freshly-braided hair, a spring in her step, and enough time to buy a bunch of things before falling asleep not too long before dawn.

Despite her irresponsible night, Rin greets the morning with energy that is obvious even as she reaches the meeting place arranged by the group. On her back is a sturdy backpack, a pair of shovels crossed over it, a pair of grappling hooks hanging off of it. The only thing she parts with is the large coil of rope, which she presses into Lewis' hands with a  "You can drop it when we're fighting, just don't drop it on the road, yeah?"  and pat on the shoulder.

Rin is visibly excited for the day, dressed in far more practical clothes; her hair is in a new braid, a simple one that pulls it from the sides to a bun at the back. She is as armed as she had been the night before, and the well-polished glint of chain sometimes flickers out from under her opened coat.

 
 Spoiler: OOC 
Very ready to go!

I also think the Discord OOC idea would be good, for helping with situations like this where I think we mostly just need a thumbs-up from everyone.
 
u-b
Rin sees Greg showing up armed with a sack and a light mace, with the only other change from the evening being a light lamellar cuirass. He does not quite tell it anybody, but the sack was pulled from under his bed almost in its present condition. It waited there, for quite some time now, for Greg to be on the run from this town, and only needed some water to be filled in. Now, Greg has not expected his, hopefully temporary, departure to be anything like this, and he hoped he would never need his fighting equipment, but as the present shows, he's not too good at predicting the future...

He nods to any additional arrivals and when time is up  or  everyone is present, he is ready to go.
Starbuck_II
Deedlite drunk and danced for a little bit. She take fun and work equally seriously was her motto. It was after all, the requirements to please her Goddess Calistria.

 "Whoo, you only live once!"  She shouted as she danced.

After her fun was over, she went to her room and milked her pets to properly be ready for tomorrow.

In the Morning, she travels to the meeting place, "  I figure I'll wing it, I can scavenge from the mining office, worst case.", I've all ready poisoned my club and sickle if we face trouble.  



OCC
 
 Spoiler 

Milk requires Handle Animal check, 3 house centipede pets, Twilight, and Xavire: poison last 24 hrs unless alchemy crafting, but I don't have the time.
Got Poison use so can't accidently be poisoned.
  HandleAnimal  - (1d20+7)[ 19 ]  DC 11
  HandleAnimal  - (1d20+7)[ 12 ]  DC 11
  HandleAnimal  - (1d20+7)[ 15 ]  DC 11
  HandleAnimal  - (1d20+7)[ 14 ]  DC 13

No check for Twilight because Intelligent so auto works

I'm ready for Cairn.

Using House Centpise poison on club/sickle
 
Ragnarok'n'Roll
Thadrick  shows up precisely on time. His armor is clean or as clean as things get in Diamond Lake.

  "I'm prepared to leave."   He announces and waits for everyone else to check in.


   "Two gold worth of drink might not buy us much of a head start."    He says to no one in particular as he stands stiffly. He fiddles with his mace nervously.
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  

As planned, Lewis did not linger at the Emporium. Immediately after the meeting he went for a short walk to the shops, and then - to his temporary home to rest before traveling.

Waking up just before dawn, he washed, packed up and headed to the cemetery. Meeting Rin, who was hung with equipment, the man accepted the shovels with a slight smile, after which he put the backpack on the ground while waiting for the others.

 
 Spoiler: OOC 
Ready to proceed. Discord for OOC would be nice, agreed.
 
Auranghzeb
Almes wakes up early that morning. He hides a large part of his golds in his room. He is saving for the publishing costs of his book, after all, and for the necessary move if the book upsets the religious authorities.


He then meets the others carrying only his basic gear, weapons and a backpack containing his alchemical formulaes and his tools and a few ingredients.


His clothes are simple but smart and he wears a brimmed hat.
DrK
As the new would be explorers gather they can head away from the cluster of inns, taverns and ramshackle flophouses that comprises the central square of the village. Miners still dawdle on their way to the mines and a few brave fishermen and women are making ready to set out into Lake Encarthan, even though the waters near the town are stained dark yellow from the run off form the forges and iron refinery. Some joke that it adds to the distinctive taste of the local fish! Its a long walk from the town out into the hills towards the Fangwoods where grass land and broken and small fields from the small holdings give way shortly to rolling heather and scrappy trees and scree patches as the rolling hills begin. You pass three other desered and empty cairns, now used by youths as place for intimate meetings or a a camp away from the town. Its a 3 hour hike to cover the ~10 miles to where Allustan had mared the "Whispering Cairn" as its nesteld between two small hillocks in a narrow valley.

The entrance is a wide monolith lined portal partially obscured by brush and shrubs.  Natural light dimly illuminates the hallway extending North into the hill side and the darkness. A faint breeze brings with it sibilant whispers that sound almost like sighing breath or whispered faint dreams seems to resonate from within. It must be a trick of the wind but it is spooky nonetheless and for those not local to the town its obvious where the Whispering Cairn got its name.

The walls are smooth and bear horizontal bands of deceptively simple geometric patterns at waist level. In places the bands reveal startling detail, in others the rigours of time have eroded them or it appears that successive years of frustrated adventurers have hacked away at them. Flakes of ancient paint, brilliant purple and mustard yellow still cling to the wall in places hinting at once what must have been a riot of colour. Now a thin coat of dust just overs the floor and clings to the walls. Just inside the darkened tomb the hallway branches into shallow alcoves to the east and west but beyond that the darkness swallows up any further detail.

 
 
 Spoiler: OOC 

The strangely smooth pattered marble walls give a corridor 20ft wide and 20tall that vanishes into darkness some 60ft ahead of you. About 50ft ahead you can see branching alcoves opening to the left and right...

You may Begin!
 
u-b
Greg "starts" by standing in front of the entrance and peering at it (while people move away the shrubs or otherwise). He does not make a comment.

 
 Spoiler 
Detect Magic (though no spell is seen to be cast) + Darkvision
Perception  (1d20+7)[ 24 ]  (extra +2 further in, in the darkness)
 
Ragnarok'n'Roll
Thadrick casts 'Light' on his mace.

  "I have a source of light for those that need. "   Thadrick offers.  He readies his shield and nods.   "Alright, who is going first ?"  
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  

The journey to his destination would not have seemed burdensome to Lewis... If he hadn't had a backpack with cargo and tools hanging on his back. So, instead of enjoying the surrounding scenery, the man focused on saving his strength and breathing.

However, after a while they arrived to the Cairn. Not being a tracker, Lewis did not even try to determine, who and when had passed here the last time. In any case, the group had to go ahead. The entrance was impressive, even despite, - or, perhaps, due to, being aged and dusty.

 - Guess I'll move in the front rows,  - Lewis said softly, -  I'm rather competent at orientation in darkness, however, not very good at finding traps. 
Starbuck_II
Deedlite didn't like all the dust.

 "Let me clean these walls, they are too dusty."  She says with snarl.

She waves her forming water and a river out of where forms flowing against the walls at a snails speed.


 
 Spoiler 

Cast create water targeting the walls
Plus as water flows through cracks it should help finding secret walls or holes in the walls
 
PersonMan
 
 Spoiler: OOC 
For clarity, Rin is handing off the rope specifically. 'Cuz without it, she is (barely) on a light load, but with it she is over. So poor Lewis only needs to tack 10 pounds onto his weight, as opposed to the ~18 for the whole pack.
 

 "Dark's not a problem for me,"  Rin comments with a shrug as the others get to...what strikes her as an odd set of tasks. One lights up his weapon - sure, that makes sense. Another just kind of looks at the place, which...she walks on over to him and sets a hand on his shoulder.  "Y'know it's not scouting unless you actually go in, right?"  She asks with an amused note in her voice.

When the time comes to enter properly, Rin will step up to be in the front line, having removed the outermost layer of her traveling clothes to let the chain rest on top. Her sword, still big rests on one shoulder, and she has both last night's ritualistically-used dagger and some kind of wrapped club at her waist.
u-b
 "Good point. I'll be right after you."  The man is indeed ready to move after Rin, but it seems he does not want to be... well, distracted or something.

 
 Spoiler 
Greg can take move action each turn to concentrate on the spell and alternate the other move action between looking and walking. He'll stop Rin's advance as soon as he feels it prudent to do so and otherwise might comment on anything noteworthy.
 
Ragnarok'n'Roll
Thadrick falls into line.

  "The lack of signage is apalling."   Thadrick observes.
Auranghzeb
Almes is quiet and observant the whole trip.

As the others discuss thedefinition of scouting, the investigator moves ahead with eyes evolved to see in darkness and carefully studies the place. One never knew if any possible dwellers installed small traps.

He looked for signs: dust not settled, or  too well settled  differences in the coloration of stone.


 Perception for traps  (1d20+9)[ 18 ]  
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  
 - Seems that we all are pretty good without any light? How convenient,  - Lewis follows Almes, leaving some space for him to check for traps. He definitely wasn't going to let Rin have all the honour and fun.

 - Visited such places before?  - he asked her quietly, while observing the surroundings.
PersonMan
 "A fresher one, back in Vigil,"  Rin replies with a nod, though her eyes are out. She's not hunting for traps like the one in front of them -  let the archer loose their arrows  after all - but just keeping her eyes on where potential threats might emerge, or show themselves in the darkness beyond the light.  "It was still older than dust, though. You heard of the Whispering Tyrant?"  She asks, casting Lewis a quick glance.  "About a thousand years back, he conquered half the world before being beaten back."  There's a moment where Rin can't help but sigh wistfully.  "They say it took  decades  of war to imprison him. Imagine it! They should've replaced Six with stories of that time, honestly."  Rin pauses again for a moment.  "But, regardless - Lastwall was established, to keep watch over where he had been imprisoned.  May my watch end only when I do, and may the Tyrant's tomb be forever guarded ,"  she speaks the words without the kind of rhythm that would indicate a recited passage of the  Gorumskagat , and accompanies it with an almost absent-minded gesture over her chest: a quick circle, then two lines in the shape of a sword.  "Their crypts go back all the way to the first knights buried during the war. Ran into some nasties down there, once. It's what led me to the Lady." 
 
 Spoiler: OOC 
I'm assuming that, since Pharasmites are described as having the spiral-over-the-chest thing, that Iomedaeans might do a similar thing, sketching out her holy symbol over their chest.

It's also a bit amusing to me that, yes, the Whispering Tyrant took decades of war to put down, nearly a millennium ago...but he's recent history compared to the place we're walking into.
 
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  
 - Sometimes even ancient history tends to come back. Or trigger reflections.  - a small conversation did not interfere too much with movement and observation, but the man still kept a quiet tone. There was something about the old tombs that did not encourage full-voice communication.
DrK
THe water runs down the walls revealing strange patterns of grooves, small holes and flecks of greens, yellow, cinnamon, aquamarine and other swirling colour paints. With the lanterns lit or otherwise having dark adjusted vision the adventurers head down the passageway cautiously mindful of the first set of alcoves some 50t into the corridor. As you advance the breeze frmo outside catches the ridged walls and a soft whispering like a distant choir can be seen, the effect both startling and welcoming at the same time,

After the 30 or so feet the alvoves open up to the left and right. The pictures here would have been magnificent but have been damaged beyond repair. In addition to the damage crude knife etchings of dozens of young people's names - generations of teens from Diamond Lake have scratched their names in the walls. The left hand alcove contains a small mouldy bedroll. The small label on the bottom stamped with floating diamond insignia of the general store in town. The right hand alcove blocked with tons of rocks and rubble...

Further down, some 80ft more alcoves beckon, although one has a faint golden green and the other a wispeyckoud lik
Auranghzeb
Almes has a flashback to when the times he spent as a castaway dwarf with no fortune, sleeping wherever he could. He almost feels empathy for whoever left this moldy bedroll.
  Historians in the future will consider these graffiti a document of value. So is the nature of sedimentation.    

He says, though it mostly for himself.


He continues ahead cautiously, leading with his cane sword.
Ragnarok'n'Roll
 Thadrick  

Thadrick does his best to keep up.   "So far so good. Those markings and the bedroll mean we certainly aren't the first, least through this section."   Thadrick offers up.   "Hopefully this isn't a wasted trip."  
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  

Lewis didn't express much interest in the marks and initials on the walls, but he lingered a little by the left bedroll, trying to figure out, if it had been accidentally forgotten, or if someone had to leave in a hurry.

In any case, it seemed, that the alcoves were the target, and he could only hope that they would not have to wade through the rubble.

 
 Spoiler: OCC 
Moving ahead, keeping formation.
 
u-b
Greg keeps looking for magic and anything dangerous but does not take the lead and does not investigate things that are not supposed to spring at us, like the bedrolls and the rubble.
Starbuck_II
 "One has to wonder why they were abandoned. Should we carve our names as well, team? " Deedlite says sarcastically.

She sends some time admiring the knife carvings
 
"But let's move on, there must be something here good or ill, for the trouble we were paid"  Deedlite hurries not to be left behind.
DrK
There is no magical auras nearby for Greg and with Deedlite taking the lead the cautious heroes moves down towards the next set of alcoves and the odd looking cloudlike end of the corridor. Some 40ft further they meet the next set of alcoves. To the left the shadows extend some forty feet ending a in a small elevated platform rising some a foot off the floor. A strange selection of broken glass pieces and metallic items litter the unusual looking platform. The bulk of it looking like a large ovular frame like a strangely twisted nobleman's dressing mirror but only about half of the frame remains. To the right the passageway looks similar though it ends abruptly some 15ft down the passageway in a great pile of rubble...

40ft further down the corridor the corridor ends in a T-junction, but the far wall looks to be made of some sort of semi-solid fog.. Although a subtle green glow seems to be emanating from the midst of the grey fog like mass
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  
 - It seems to me, that we should try our luck there,  - Lewis points at the strange wall. Looking at it from distance, he cannot determine the material it's made of. And the glowing definitely doesn't add any clarity to the issue. The man focuses vision, activating magical perception, and examines this part of the passageway more thoroughly.

 
 Spoiler: OOC 

 (1d20+7)[ 17 ]  - Knowledge: Arcana or Spellcraft (whichever is more suitable, both have the same modifier) - trying to understand, what's with this strange wall, and what's the nature of a glow.
 
Auranghzeb
Almes nods  and moves forward towards the strange wall, taking in every single detail available: coloration, density. He was already making some deductions, this could be the mother of all cobwebs. After all, these tunnels were abandoned.

 Perception
 (1d20+8)[ 18 ]  
DrK
As Almes and Lewis head down the corridor closing on the stange wall it appears to be indeed cobwebs, a thick matted sheet of them coating the far wall, and a the green glow seems to emanate from the centre of the wall, as though illuminated from beyond - maybe a portal of some kind through the webbing?

Any further speculation though ends rapidly, a skittering sound as three spiders scuttle into the view of the flickering lantern some 25ft away from the leading two heroes! Each of these spiders is massive, a body the size of a large dog and long chitinous legs each the length of a man's leg!

 
 OOC
3 spiders at the far end of the corridor (~10ft apart)

Lewis and Almes 25ft from the middle one, the rst of the party 5-10ft further away

The heroes have the initiatve

 
u-b
 "Get ready and let them come."  Greg seems to be doing just that, but notably does  not  take a position in the front line.

 
 Spoiler 
Start casting Sleep. This does not have any visible components.
 
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  

When spiders appear, Lewis immediately drops his luggage, trying to remember anything about the creatures. His sword briefly flashes with a silver light, and then the man raises his hand in the direction of the spiders, softly speaking the words of the spell.

 
 Spoiler: OOC 

 (1d20+7)[ 9 ]  - Knowledge: Dungeoneering - trying to determine spider's abilities.
Free action - drop the backpack
Swift - Arcane pool (3/4) - +1 to weapon
Standard - Grease on the first and one of the neighboring spiders (DC 14). If they are too far away, then on the first and an area in front of another spider
 
Ragnarok'n'Roll
 Thadrick 


Thadrick readies his shield and mace. Unable to recall any magic that would be useful right now, he remains silent.



 
 Spoiler: OOC 


Thadrick prepares for battle but does nothing else as he is not in the front row.
 
PersonMan
 
 Spoiler: OOC 
I won't lie, I  was  seriously considering having Rin leeroy in here, but given the sheer volume of AoEs she'd be in, I think I'll pass this time.
 

 "Finally,"  Rin sighs, stepping forward and bringing her weapon to bear.  "I was starting to get worried there'd be nothing to fight in here." 
 
 Spoiler: Actions 
Rin will move up to the front line; I'm assuming there's enough space for her to be adjacent to Lewis. She'll ready an action for a normal swing against the first one that comes close; IIRC she has Threatening Defender so she'll be activating both PA and CE on the attack. Sheets are down so I can't grab the stats for rolls yet, unfortunately.
 
Auranghzeb
Almes sees his suspicions confirmed in abundant shape...

 this mystery has legs... 


Those who strike first, strike twice, or so they say. He moves in an angle to avoid one of the spiders and smashes the other with an inspired blow!

 
 Spoiler: OoC 
Move to the closest spider to my left, trying to stay away from the reach of the other.
Free: spend two inspiration points to add [roll]1d6[roll] to my attack.
Standard: Power attack 1: Axe two handed  (1d20+2)[ 6 ] +Inspiration result above: damage (1d8+4)[ 9 ] 
 
Starbuck_II
Deedlite draws her sickle from it's scabbard. She was sad she was right about spiders.

Her friends Twilight and Xavire stand by her side ready to strike if it gets near.
 "Steady your weapons, these aren't friends" 
 
 Spoiler 

Twilight and Xavire ready an attack if Spider gets within striking distance. Deedlite uses Studied Target on closest Spider.
 
DrK
The trio of massive dog sized spiders with cleaver sized pincers slips down the walls, scurrying on their little legs. Even as they do that Greg starts staring intently at them from the corridor, Theldrik, Deedlite  and Rin beside him forming up a battle line down the corridor.  Lewis casts out a hand coating the walls in greasy oil under two of them but attached to strands of thick silk they remain affixed to the wall before Almes bounds past everyone striking at the nearest one but the blade slides in the grease and misses the spider.

The spider and one of its friends pounce upon Almes as the third scurries towards the group stopping some 15ft short and spitting a heavy gobbet of webbing at Rin!

 OOC

Spider 1 and 2 move to attack Almes
Bite  (1d20+3)[ 13 ]  dam  (1d6+1)[ 5 ]  and Fort DC 14 or  (1d2)[ 1 ]  Str damage
Bite  (1d20+3)[ 8 ]  dam  (1d6+1)[ 2 ]  and Fort DC 14 or  (1d2)[ 1 ]  Str damage

Spider 3
Move to 15ft from Rin and spit webbing
Ranged touch  (1d20+5)[ 23 ]  to Web




 
u-b
Greg places the spell to hit the two spiders attacking Almes, but not Almes himself. This has no visual effect whatsoever, neither at Greg's end nor at the spiders' end. Then Greg does his best to help Rin get free from the web.
Starbuck_II
Deedlite springs into action to save her teammate Ames while her friends go after Spider 3.
She hefts her sickle aloft and brings it down upon the spider 1.
While Twliight brings its stinger down upon the Spider 3 with Xavire's help as it tries to bite into the thing.

 
 Spoiler 

Init 6, HP 15 /15, Speed Land: 30' AC 14, Touch 14, Flat-footed 12, CMD 15, Fort 3, Ref 2, Will 5, CMB 3,
Conditions: Studied Target Spider 1, +1 hit/dam/skills

Move action then attack
Deedlite Vs Spider 1
 (1d20+4)[ 20 ]  Dam  (1d6+3)[ 4 ] 

Twilight Vs Spider 3
 (1d20+6)[ 10 ]  Dam  (1d2-4)[ -2 ] 
If negative, does at least 1 nonlethal
If she hits, Poison; save Fort DC 11; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save

Xavire vs Spider 3
 (1d20+6)[ 11 ]  Dam  (1d6+1)[ 5 ] 
If he hits, Poison, DC 11, frequency 1 round [4]; effect 1d2 Dex; cure 1 save
 
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  

Lewis frowned when he saw his spell failing to hold off any of the spiders, and changed his magic to the sword, joining Almes in his melee attack and trying to flank the giant arachind.

 
 Spoiler: OOC 

Move - to one of the spiders, attacking Almes, preferably flanking it.
Standard - attack  (1d20+5)[ 24 ]  (+2 base, +1 arcane pool, +2 flank, if it's possible) for  (1d6+1)[ 3 ]  damage.
From OOC:
 Confirming the crit (1d20+5)[25] - additional damage, if confirmed: (1d6+1)[3] 
 
PersonMan
 
 Spoiler: OOC 
Since there's been no sign the entangled intel is off...
 


Rin mutters under her breath before dragging herself forwards, mass of webbing and all, to strike at the closest spider.

 
 Spoiler: Actions 
Assuming that Greg helping isn't enough to get rid of the web on his own, here. And sorry, u-b, but Rin is going to just focus on getting into the thick of it for the moment.

A:  (1d20+3)[ 4 ]  (including -2 from entangled; if Rin can flank, add +2)
D:  (2d6+6)[ 14 ] 

AC is 15; -2 Entangled, +1 Combat Expertise.
 
Auranghzeb
Almes dodges both spiders's attacks...

 not very smart Almes, not very smart... 

He manages to think right before hitting back, this time it is more of a defensive jab trying to create an angle for Lewis to flank.


 
 Spoiler: OoC 
5' Step if nedeed to flank with Lewis. Declaring combat expertise for a +1 on AC (currently 18)

Attack!

 (1d20+2)[ 4 ]  +2 flank?  (1d8+3)[ 4 ]  damage
 
Ragnarok'n'Roll
 Thadrick 

Thadrick casts a quick blessing on Rin.   "Stay together"   He offers.


 
 Spoiler 


Casts 'Guidance' on Rin.

(+1 competence bonus on a single attack roll, saving throw, or skill check - 1 minute or discharged)
 
DrK
The spiders surround Almes but he is fortunate to avoid the sharp incisors. Magic flows around them from Greg's psychic energy but it washes over them harmlessly as the mindless vermin cannot fathom the concept of sleep. He then drags at the webbing seeking to help free Rin.  The battle line runs forward, the pair of bugs missing their bugkin but Deelite herself hacking off a flapping leg of a spider. Lewis moves around the other sword crackling with energy as he stabs into the beast giving a deep gash in its abdomen. Rin, still webbed is blessed by THaldrik but then impeded by the webbing he misses, as does Almes himself as he tries to avoid being bitten

The trio of arachnids with no brains and no fear leap atop the victims driven near mad by hunger from paucity of food within the tomb.


 
 Spoiler: OOC -Spider actions 

Spider 1: Vs Almes  Bite  (1d20+3)[ 14 ]   dam  (1d6+1)[ 3 ]  and Fort DC 14 or  (1d2)[ 2 ]  Str damage
Spider 2: Vs Lewis   Bite  (1d20+3)[ 11 ]   dam  (1d6+1)[ 3 ]  and Fort DC 14 or  (1d2)[ 1 ]  Str damage
Spider 3: Vs  Twighlight  Bite  (1d20+3)[ 16 ]   dam  (1d6+1)[ 6 ]  and Fort DC 14 or  (1d2)[ 1 ]  Str damage

 
 Spoiler: Spider HPs 

S1 4
S2 6
S3
 

 
PersonMan
Rin practically growls, pushing against the webbing to take another swing at the closest spider.

 
 Spoiler: OOC 
Second verse, hopefully better roll than the first.

A:  (1d20+5)[ 11 ]  with PA and CE
D:  (2d6+6)[ 9 ] 
 
Xav
      
      Lewis Reinhart     
 Magus 
 AC: 17 (13 T/14 FF) 
 HP: 19/19 
 Perception: +7 
 Initiative: +3 
 Conditions: -  
 
  

The silver blade once again gets shrouded in darkness for a moment, as Lewis unleashes his attacks on the nearest spider.

 
 Spoiler: OOC 

Spellstrike, Spell Battle
Brand and two attacks at -2 on flanked Spider (if it's dead, on the next one).
Full-round:
 (1d20+3)[ 13 ]  - attack1,  (1d6+1)[ 4 ]  - damage1
 (1d20+3)[ 6 ]  - attack2,  (1d6+1)[ 7 ]  - damage2
And, if any of this attack hits, Brand for 1 damage.
From OOC, Defensive casting: (1d20+5)[25] - Lewis concentration.
 
Starbuck_II
Twilight narrowly dodges the fangs of the spider with a smile then tries stabbing with its Stinger again. Moving around in position so Xavire shoots a line of poison hitting up to two spiders (DC 13 Reflex save negates), if impossible, just one.

Deedlite tries slashing up a spider, if she kills it, she uses studied target on another spider.

 
 Spoiler 

Init 6, HP 15 /15, Speed Land: 30' AC 14, Touch 14, Flat-footed 12, CMD 15, Fort 3, Ref 2, Will 5, CMB 3,
Conditions: Studied Target Spider 1, +1 hit/dam/skills

Twilight 7 hp/7, AC 20

Xavire 11 hp/11, AC 17

Deedlite vs Spider 1   hit  - (1d20+4)[ 21 ]    Dam  - (1d6+3)[ 6 ] 

Twilight vs Spider 3:   hit  - (1d20+6)[ 13 ]    Dam  - (1d2-4)[ -3 ] 
If negative dam, does at least 1 nonlethal
If she hits, Poison; save Fort DC 11; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save
 
u-b
Greg is both surprised and annoyed that his favorite trick does not work. Of course, that was the theory and Greg even knew the relevant part, but having to  think  about it before using the ability was something new. Greg goes with another one then, which should be much more reliable. He does not seem to  do  anything other than staring at the spiders and suddenly two magical missiles shoot from space right in front of him and at two most wounded spiders.

 
 Spoiler 
Please resolve after everyone else. Damage:  (1d6+1)[ 4 ]  and  (1d6+1)[ 3 ] 
 