JNAProductions
 OOC Thread 

 

You have your task in front of you. The day has arrived-you don't precisely when the portal will be able to be opened safely... Well, as safe as can be-but you know that it is today.

You've all done your preparations. The  Feast  sits satisfyingly in your stomachs. And now, there's nothing to do but wait... Wait... Wait...

The mages around the circle are perhaps even more nervous than you are. But then, the leader suddenly springs into action. There's a flurry of motions, and the portal opens before you-it won't last more than a few moments, so no delaying the inevitable.

You step through the portal.


 

On the other side is heat-sweltering heat. You wouldn't want to stay here for that long-but one way or another, it'll be over soon. There are pillars of scorched marble and braziers of intense flame lining the way up to an altar. More stone, in the form of benches, are in front of the altar. A few fire elementals are present-naturally occurring? brought here by the Myojin? you don't know, and ultimately, you don't care.

And then, behind the altar... The Myojin Of Roaring Blades themself. They are halfway seated, already rising to face the challengers. When they reach full height, they'll easily be twelve feet tall, with blades of solid fire in each of their four hands.

  "You will not leave here alive, mortals!"   the booming voice calls out a challenge.   "But I hope for a good challenge on this day."  
NontheistCleric
      
       Ulaam      
  Earth Genasi Fighter/Warlock  
  AC:  21  | HP:  216/216  | THP:  15/15  
  PP:  23  | PIv:  10  | PIs:  12 
  Conditions:  Mage Armor, Heroes' Feast, Armor of Agathys, Elemental Gift 
  Level Three Spells:  1 
  Concentration:  -  
   
       Sesog      
  Imp Familiar  
  AC:  13  | HP:  18/18  | THP:  0/0  
  PP:  11  | PIv:  10  | PIs:  13 
  Conditions:  Invisible, Heroes' Feast  
 
  
Ulaam snarls in reply to the Myojin's challenge, steam hissing from the ice covering her rock-like skin. Wings of stone erupt from her shoulders, then she draws her own blade and charges at the nearest fire elemental. Enchanted steel glistens green with acid as she thrusts.

 
 Spoiler: OOC 
Ulaam activates Elemental Gift as a bonus action, draws her rapier, moves to the nearest fire elemental, and attacks.

Extra Attack: 3 attacks

Attack 1:  (1d20+14)[ 19 ] 
Attack 1 damage:  (1d8+10)[ 12 ] (magical piercing)+ (3d6)[ 18 ] (acid)

Attack 2:  (1d20+14)[ 21 ] 
Attack 2 damage:  (1d8+10)[ 14 ] (magical piercing)+ (3d6)[ 11 ] (acid)

Attack 3:  (1d20+14)[ 15 ] 
Attack 3 damage:  (1d8+10)[ 16 ] (magical piercing)+ (3d6)[ 7 ] (acid)
 
JNAProductions
 
 Spoiler: Order 
Ulaam
 Rhapsody 
Elemental [-61]
Aldridge
Sesog
Elemental
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades
 


The fiery being takes grievous blows, the magical blade slicing through its ephemeral form. But the heat is intense, and Ulaam does take some in return.

 
 Spoiler: OOC 
 (3d10)[ 4 ][ 10 ][ 6 ](20) 

Each melee attack made within 5' against the elemental deals 1d10 fire damage to you. You hit with all three, so 3d10.
 
Infernally Clay
      
  Rhapsody 
  Shadar-Kai Eloquence Bard 17
HP: 134/134, AC: 17
Conditions:  Heroes' Feast 
Spell Slots: 1st: 4/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3
 5th: 1/2, 6th: 0/1, 7th: 1/1, 8th: 1/1, 9th: 1/1   
 
  

Rhapsody, seeing Ulaam charging into battle, attempts to even the odds a little. She casts Synaptic Snap, catching the two fire elementals within its range, then inspires Ulaam.

"It's just a weak flame, surely your heart burns hotter than that?!"

 
 Spoiler 
Rhapsody casts Synaptic Snap centred on x;10, y:9.

  Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw (DC 23). A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes  (8d6)[ 27 ]  psychic damage on a failed save, or half as much damage on a successful one.

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.  
Rhapsody then inspires Ulaam, granting them a 1d12 inspiration die.

  Once within the next 10 minutes, the creature can roll a d12 and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. If the roll fails, the creature can keep the Bardic Inspiration die. A creature can have only one Bardic Inspiration die at a time.  
 
JNAProductions
 
 Spoiler: Order 
Ulaam
Rhapsody
Elemental [Dead]
 Aldridge 
Sesog
Elemental [-27]
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades
 
 
 Spoiler: Saves 
 (1d20-2)[ 18 ] 
 (1d20-2)[ 6 ] 

These saves are actually irrelevant-max score is 18, DC is 23.
 


The elemental Ulaam attacked strikes back, two quick blows with its limbs of flame.

The first blow misses, while the second strikes true. But her armor of frost does its job-striking back and dousing the fires, leaving nothing but embers at her feet.

 
 Spoiler: Attacks 
 (1d20+6)[ 13 ]  minus  (1d6)[ 6 ] 
 (2d6+3)[ 12 ] 
 (1d20+6)[ 26 ]  minus  (1d6)[ 6 ] 
 (2d6+3)[ 9 ] 

If either or both hit, Ulaam is lit on fire, and takes 1d10 fire damgae at the start of her turns. It can be doused with an action.
 
Drakeburn
      
  Aldridge Graywillow 
  Variant Human School of Conjuration Wizard 17
HP: 109/109, AC: 19
Conditions:  Heroes' Feast 
Spell Slots: 1st: 4/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3
 5th: 1/2, 6th: 1/1, 7th: 1/1, 8th: 1/1, 9th: 1/1   
 
  

Aldridge was unamused by what the Myojin Of Roaring Blades said. With one of the elementals dealt with, he turns his attention to the other fire elemental close to them and summons a spirit of a red dragon in front of the elemental.
  "Attack the elemental."   Aldridge ordered in a flat tone.

 
 Spoiler: OOC 
Aldridge casts Summon Draconic Spirit, making a chromatic red draconic spirit appear at X 11 Y 7.

Red draconic spirit then uses multiattack against the elemental.

 Draconic Spirit 1st Rend Attack:   (1d20+15)[ 16 ] 
 1st Rend Damage:   (1d6+9)[ 10 ]  piercing damage

 Draconic Spirit 2nd Rend Attack:   (1d20+15)[ 22 ] 
 2nd Rend Damage:   (1d6+9)[ 15 ]  piercing damage

 Draconic Spirit Breath Weapon:  Target must make a Dexterity Saving Throw to beat DC 21 Dexterity and take 2d6 fire damage on a failed save, or half on a successful one.

    Red Draconic Spirit
 Large Dragon, Neutral  
 
   Armor Class:  19
 Hit Points:  50
 Speed:  30 ft., fly 60 ft., swim 30 ft. 
 
    STR 	19 (+4)  DEX  14 (+2)	 CON  17 (+3)	 INT  10 (+0)	 WIS  14 (+2)	 CHA  14 (+2) 
 
   Damage Resistances:  fire
 Condition Immunities:  charmed, frightened, poisoned
 Senses  blindsight 30 ft., darkvision 60 ft., passive perception 12
 Languages  Draconic, understands languages Aldridge speaks
 Proficiency Bonus:  +6 
 
   Shared Resistances:  When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends. (fire) 
 
   Multiattack:  The Dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath weapon.

 Rend:   Melee Weapon Attack:  your spell attack modifier to hit, reach 10 ft., one target.
 Hit:  1d6+4+5 piercing damage.

 Breath Weapon:  The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice: fire) on a failed save, or half as much damage on a successful one. 
 
  
 
NontheistCleric
      
       Ulaam      
  Earth Genasi Fighter/Warlock  
  AC:  21  | HP:  199/216  | THP:  0/0  
  PP:  23  | PIv:  10  | PIs:  12 
  Conditions:  Mage Armor, Heroes' Feast, Elemental Gift 
  Level Three Spells:  1 
  Concentration:  -  
   
       Sesog      
  Imp Familiar  
  AC:  13  | HP:  18/18  | THP:  0/0  
  PP:  11  | PIv:  10  | PIs:  13 
  Conditions:  Invisible, Heroes' Feast  
 
  
Ulaam is lit afire by the slain elemental's final strike, but the flames die down just as quickly, courtesy of Sesog invisibly patting them out.

"Let's not talk about hearts burning hotter," she calls back to Rhapsody. "Might turn out more literally than we like."

 
 Spoiler: OOC 
Sesog's turn. He flies up behind Ulaam and uses his action to douse the flames, then flies behind a pillar.
 
JNAProductions
 
 Spoiler: Order 
Ulaam
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [-66]
Elemental
 Ingrid 
Elemental
Myojin Of Roaring Blades
 
 
 Spoiler: Saves 
Again, no point making saves. Mostly because literally every single enemy here is immune to fire.
 

One of the elementals, further in, rushes Ulaam.
The other one, harried by the spirit, instead chooses to rush the group still in the arrival area. It does, however, leave itself open to a swipe from the draconic spirit.

 
 Spoiler: Attacks 
Two on Ulaam.
 (1d20+6)[ 26 ] 
 (2d6+3)[ 9 ] 
 (1d20+6)[ 12 ] 
 (2d6+3)[ 9 ] 

Two on Aldrige.
 (1d20+6)[ 7 ] 
 (2d6+3)[ 8 ]  minus  (1d6)[ 6 ] 
 (1d20+6)[ 16 ]  minus  (1d6)[ 3 ] 
 (2d6+3)[ 11 ] 

Everyone still in the arrival area takes  (1d10)[ 3 ]  fire damage and catch fire.
If Ulaam is hit by any attack, she also catches fire.
A creature that is on fire takes 1d10 fire damage at the start of their turn, until an action is taken to put it out.
 
Bobthewizard
      
  Ingrid 
  Human Rune Knight 17
HP: 198/192 (201), AC: 22
Conditions:  Heroes' Feast   
 
  

Ingrid grows to be 15' tall and starts to beat on the elemental right next to her, smashing it with her fists and her now giant shield.

 
 Spoiler: OOC 
BA Giants Might
Attack 1:  (1d20+13)[ 33 ] , bludgeoning  (1d6+8)[ 12 ]   +6 for Crit 
Attack 2:  (1d20+13)[ 22 ] , bludgeoning  (1d6+8)[ 13 ] 
Attack 3:  (1d20+13)[ 28 ] , bludgeoning  (1d6+8)[ 11 ] 
Giant's Might  (1d8)[ 2 ]  = 44 damage
 
JNAProductions
 
 Spoiler: Order 
 Ulaam 
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [Dead]
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades
 
 
 Spoiler: OOC 
 (1d10)[ 3 ]  fire damage for our giant friend.
 

The last of the elementals charges up and swings at the draconic spirit.

The Myojin, meanwhile, comes forward at a frightening speed, their movements blurring their form as they rush ahead. They attack Ulaam, blades flickering out at her.

 
 Spoiler: Attacks 
On Spirit:
 (1d20+6)[ 9 ] 
 (2d6+3)[ 8 ] 
 (1d20+6)[ 9 ] 
 (2d6+3)[ 14 ] 

On Ulaam:
 (1d20+15)[ 23 ] 
 (2d12+9)[ 22 ]  Slashing
 (2d12)[ 10 ]  Fire

 (1d20+15)[ 24 ] 
 (2d12+9)[ 19 ]  Slashing
 (2d12)[ 14 ]  Fire

 (1d20+15)[ 20 ] 
 (2d12+9)[ 14 ]  Slashing
 (2d12)[ 17 ]  Fire

 (1d20+15)[ 34 ] 
 (2d12+9)[ 17 ]  Slashing
 (2d12)[ 4 ]  Fire

Bonus Action from Myojin: Rapid Stance
 
NontheistCleric
      
       Ulaam      
  Earth Genasi Fighter/Warlock  
  AC:  21  | HP:  92/216  | THP:  10/10  
  PP:  23  | PIv:  10  | PIs:  12 
  Conditions:  Mage Armor, Heroes' Feast, Elemental Gift, On Fire 
  Level Three Spells:  1 
  Concentration:  -  
   
       Sesog      
  Imp Familiar  
  AC:  13  | HP:  18/18  | THP:  0/0  
  PP:  11  | PIv:  10  | PIs:  13 
  Conditions:  Invisible, Heroes' Feast  
 
  
Chipped and burning, Ulaam shouts with effort as she unleashes a flurry of attacks at the Myojin.

 
 Spoiler: OOC 
Ulaam uses Fighting Spirit (bonus action) and Action Surge for 6 attacks at advantage (using both actions) on the Myojin. She gains 10 THP from Fighting Spirit.

Attack 1:  (1d20+14)[ 33 ] 
Advantage:  (1d20+14)[ 18 ] 

Attack 1 damage:  (1d8+10)[ 11 ] (magical piercing)+ (3d6)[ 8 ] (acid)

Attack 2:  (1d20+14)[ 22 ] 
Advantage:  (1d20+14)[ 24 ] 

Attack 2 damage:  (1d8+10)[ 13 ] (magical piercing)+ (3d6)[ 9 ] (acid)

Attack 3:  (1d20+14)[ 15 ] 
Advantage:  (1d20+14)[ 20 ] 

Attack 3 damage:  (1d8+10)[ 15 ] (magical piercing)+ (3d6)[ 12 ] (acid)

Attack 4:  (1d20+14)[ 34 ] 
Advantage:  (1d20+14)[ 17 ] 

Attack 4 damage:  (1d8+10)[ 15 ] (magical piercing)+ (3d6)[ 10 ] (acid)

Attack 5:  (1d20+14)[ 25 ] 
Advantage:  (1d20+14)[ 15 ] 

Attack 5 damage:  (1d8+10)[ 16 ] (magical piercing)+ (3d6)[ 10 ] (acid)

Attack 6:  (1d20+14)[ 21 ] 
Advantage:  (1d20+14)[ 27 ] 

Attack 6 damage:  (1d8+10)[ 16 ] (magical piercing)+ (3d6)[ 11 ] (acid)

+6 magical bludgeoning damage on the first attack to hit.
 
JNAProductions
The Myojin takes some damage, but as bits of metal fly from their armor, they summon a massive wall of flame. The fire arches along the room, catching all of you in its heat-even the familiar.

 
 Spoiler: OOC 
 (5d8)[ 31 ]  fire damage on a failed DC 20 Dex save. Half on a success.
The wall starts at Sesog's position, and curves to catch everyone. It's 60' long, 20' high, and 1' thick.

Saves:
Ulaam:  (1d20+13)[ 22 ] 
Sesog: Immune to fire
Rhapsody:  (1d20+9)[ 17 ] 
Aldridge:  (1d20+2)[ 9 ] 
Ingrid:  (1d20+3)[ 5 ]  +3 more if you choose to use your reaction on Shield Master.
 
Infernally Clay
      
  Rhapsody 
  Shadar-Kai Eloquence Bard 17
HP: 115/134, AC: 17
Conditions:  Heroes' Feast 
Spell Slots: 1st: 2/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3
 5th: 1/2, 6th: 0/1, 7th: 1/1, 8th: 1/1, 9th: 1/1 Blessing of the Raven Queen: 5/6  
 
  

Rhapsody reacts to the wall of flame by erecting a small protection spell, then stifles her complaint about being on fire and teleports a short distance to relative safety. She then calls out to Myojin "What happened when a fire broke out at a yodelling school? Everyone was asked to leave in an orderly orderly orderly fashion!"

If the magic worked, even a terrible joke like that would have him laughing.

 
 Spoiler 
Rhapsody uses her reaction against the wall of fire to cast Absorb Elements, reducing the damage to 15. She then takes half of the  (1d10)[ 9 ]  fire damage from being on fire thanks to Absorb Elements.

With her action, Rhapsody will cast Tasha's Hideous Laughter at Myojin.

  The target must succeed on a Wisdom saving throw DC 23 or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.  
Rhapsody will then move to x:17, y:3, using the pillar as cover, with her bonus action on Blessing of the Raven Queen to get her closer.
 
Bobthewizard
      
  Ingrid 
  Human Rune Knight 17
HP: 167/192 (201), AC: 22
Conditions:  Heroes' Feast   
 
  

When Myojin attacks Ulaam, Ingrid invokes one of her cloud runes and causes the first hit to instead damage the nearest elemental.

 
 Spoiler: OOC 
Should move 22 slashing and 10 fire from Ulaam to elemental
 
NontheistCleric
      
  Aldridge Graywillow 
  Variant Human School of Conjuration Wizard 17
HP: 92/109, AC: 19
Conditions:  Heroes' Feast, On Fire, Fire Resistance 
Spell Slots: 1st: 4/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3
 5th: 1/2, 6th: 1/1, 7th: 1/1, 8th: 1/1, 9th: 1/1   
 
  
Aldridge conjures a splash of acid between the Myojin and their closest elemental compatriot.

 
 Spoiler: OOC 
Aldridge's Fire Resistance reduces the damage taken from the elemental entering his space to 1, damage taken from the wall of fire to 15 and the damage taken from being on fire to 1.

He casts Acid Splash, targeting the Myojin and the fire elemental closest to the Myojin (to the Myojin’s left on the map).

 Acid Splash, Dex DC 21 negates. 
 Acid Splash damage:   (4d6)[ 6 ]  acid damage

Then he moves to X 14, Y 1.

Red Draconic Spirit uses Multiattack against the Myojin.

 Draconic Spirit 1st Rend Attack:   (1d20+15)[ 17 ] 
 1st Rend Damage:   (1d6+9)[ 13 ]  piercing damage

 Draconic Spirit 1st Rend Attack:   (1d20+15)[ 26 ] 
 2nd Rend Damage:   (1d6+9)[ 10 ]  piercing damage

 Draconic Spirit Breath Weapon:  Target must make a Dexterity Saving Throw to beat DC 21 Dexterity and take 2d6 fire damage on a failed save, or half on a successful one.

    Red Draconic Spirit
 Large Dragon, Neutral  
 
   Armor Class:  19
 Hit Points:  39/50
 Speed:  30 ft., fly 60 ft., swim 30 ft. 
 
    STR 	19 (+4)  DEX  14 (+2)	 CON  17 (+3)	 INT  10 (+0)	 WIS  14 (+2)	 CHA  14 (+2) 
 
   Damage Resistances:  fire
 Condition Immunities:  charmed, frightened, poisoned
 Senses  blindsight 30 ft., darkvision 60 ft., passive perception 12
 Languages  Draconic, understands languages Aldridge speaks
 Proficiency Bonus:  +6 
 
   Shared Resistances:  When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends. (fire) 
 
   Multiattack:  The Dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath weapon.

 Rend:   Melee Weapon Attack:  your spell attack modifier to hit, reach 10 ft., one target.
 Hit:  1d6+4+5 piercing damage.

 Breath Weapon:  The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice: fire) on a failed save, or half as much damage on a successful one. 
 
  
 
JNAProductions
 
 Spoiler: Defensive Actions 
 (1d20+5)[ 21 ]  for the Myojin, to save against 6 Acid Damage
 (1d20+3)[ 7 ]  for Elemental, same deal

The Myojin will also Parry that 26 to-hit, causing it to miss.
 
 
 Spoiler: Order 
Ulaam
Rhapsody
Elemental [Dead]
Aldridge
 Sesog 
Elemental [Dead]
Elemental [-6]
Ingrid
Elemental
Myojin Of Roaring Blades
 

The Myojin seems to be on the edge of taking a blow from the dragon spirit, but a flashing blade intercepts the fangs, leaving them unscathed.
NontheistCleric
      
       Ulaam      
  Earth Genasi Fighter/Warlock  
  AC:  21  | HP:  129/216  | THP:  0/0  
  PP:  23  | PIv:  10  | PIs:  12 
  Conditions:  Mage Armor, Heroes' Feast, Elemental Gift, On Fire 
  Level Three Spells:  1 
  Concentration:  -  
   
       Sesog      
  Imp Familiar  
  AC:  13  | HP:  18/18  | THP:  0/0  
  PP:  11  | PIv:  10  | PIs:  13 
  Conditions:  Invisible, Heroes' Feast  
 
  
Still invisible, Sesog darts up to Ulaam, takes a healing potion from his backpack, and tips it down her throat.

 
 Spoiler: OOC 
Moving up to the square adjacent to Ulaam. Object interaction to take out potion, action to administer. Gift of the Ever-Living Ones restores the maximum possible amount, 10 HP.
 
JNAProductions
 
 Spoiler: Order 
Ulaam
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [Dead]
Elemental [-6]
 Ingrid 
Elemental
Myojin Of Roaring Blades
 

The elemental attacks Ingrid while moving into her area.

 
 Spoiler: OOC 
Entering space to light her on fire.

Then, two attacks!

 (1d20+6)[ 9 ] 
 (2d6+3)[ 11 ] 
 (1d20+6)[ 10 ] 
 (2d6+3)[ 6 ] 
 
Bobthewizard
      
  Ingrid 
  Human Rune Knight 17
HP: 163/192 (201), AC: 22
Conditions:  Heroes' Feast   
 
  

Ingrid ignores the fire around her and continues to punch at the leader. She invokes her Hill Rune to help protect her.

 
 Spoiler: OOC 
BA invoke Hill Rune. Resist BPS for one minute.

Attack 1:  (1d20+13)[ 19 ] , bludgeoning  (1d6+8)[ 14 ] 
Attack 2:  (1d20+13)[ 31 ] , bludgeoning  (1d6+8)[ 9 ] 
Attack 3:  (1d20+13)[ 17 ] , bludgeoning  (1d6+8)[ 12 ] 
Giants Might  (1d8)[ 6 ] 
 
JNAProductions
 
 Spoiler: Order 
 Ulaam 
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [Dead]
Elemental [-6]
Ingrid
Elemental
Myojin Of Roaring Blades [-15]
 

Only one blow lands true. The Elemental attacks Ulaam, unable to see Sesog, but the Myojin's sight is better than their minion's. They cut Sesog in two, and then deliver a devastating flurry into Ulaam.
NontheistCleric
      
       Ulaam      
  Earth Genasi Fighter/Warlock  
  AC:  21  | HP:  0/216  | THP:  0/0  
  PP:  23  | PIv:  10  | PIs:  12 
  Conditions:  Mage Armor, Heroes' Feast, Elemental Gift, On Fire 
  Level Three Spells:  1 
  Concentration:  -  
   
       Sesog      
  Imp Familiar  
  AC:  13  | HP:  0/18  | THP:  0/0  
  PP:  11  | PIv:  10  | PIs:  13 
  Conditions:  Dead  
 
  
Ulaam collapses, bleeding and burning.

 
 Spoiler: OOC 
Two failed death saves, one from rolled failure and the other from fire damage at the start of the round.
 
Infernally Clay
      
  Rhapsody 
  Shadar-Kai Eloquence Bard 17
HP: 115/134, AC: 17
Conditions:  Heroes' Feast 
Spell Slots: 1st: 2/4 2nd: 3/3, 3rd: 3/3, 4th: 2/3
 5th: 1/2, 6th: 0/1, 7th: 1/1, 8th: 1/1, 9th: 1/1 Blessing of the Raven Queen: 5/6  
 
  

"Hey, hey, hey!" Rhapsody calls out to Ulaam, words of flame dancing in his sight, "No dying on us today!"

She then turns to Myojin, "With weak blows like that they should call you Myojin of the Whimpering Blades!"

 
 Spoiler 
Rhapsody casts Healing Word on Ulaam, at 4th level, healing her for  (4d4+6)[ 14 ]  hit points.
Rhapsody then casts Vicious Mockery on Myojin. They must succeed on a DC 23 wisdom saving throw or take  (4d4)[ 9 ]  psychic damage and have disadvantage on their first attack roll before the end of their next turn.
 