agignac
   Here's    the   new     thread     for   when     we     need  it .   

Old IC thread:   https://forums.giantitp.com/showthre...t-Hex-Crawl-IC 

OOC thread (no longer really in use because of discord channel):   https://forums.giantitp.com/showthre...-Hex-Crawl-OOC 
Pyrophilios
 "Magical as well, take them with you too." 
The Red Horns confirmed.
Provided there were no more problems, The Red Horns relocated to the ship and began to identify the magical gear.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 33/64  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 0/1  |  Action Surge: 0/1 
 Frost Rune: 0/1  |  Stone Rune: 0/1 
 Giant's Might: 0/3 
 Traits: Darkvision 120ft, Blindsight 10ft 
 Conditions: Swim Speed 60ft/Water Breathing (Cloak of Manta Ray) 

Ondros grabs the magic chair with his trunk and moves it over his shoulder. He returns to the level above, and scoops up Azaka in one arm,   Just for a moment Azaka, until we get back to the ship.   He grabs the pole and wills them up the tower. 
 
  
agignac
Azaka looks like she's going to protest, but suffers herself to be helped by Ondros. However, the chair proves difficult to fit through the hole, and he's forced to let their guide get herself up the pole while he maneuvers the chair through each level of the tower.

When you get to the top, you find that the weather has settled somewhat, and while it's still raining, the sea is calmer. Red shuttles you all back to the ship, where Desdemona launches herself at Nolwenn and demands a complete inspection, making sure she's all right. Lark is still huddled below decks, avoiding the rain, but the crew cluster around you all, demanding an account of what happened. The halfling twins think it's hilarious that you've rescued a chair from the tower, and immediately sit in it together, making themselves comfortable.

Red sets himself up under the tarp to identify your booty.

 Vase of Living Beauty : The vase keeps flowers fresh and alive indefinitely. The flowers in it are unlike any you've ever seen.
 Cool Booze Bottle : The bottle keeps the contents cool.
 Bracers of the Shifting Seasons : These leather bracers are covered with images showing the transition of the seaons. They grant the wearer resistance to a type of damage associated with a specific season (Lightning for Spring, Fire for summer, Thunder for autumn and Cold for winter). Once per day you can use a bonus action to change the resistance type.
 Javelin of Lightning :  You know it,  you love it.
 Come-Hither Javelin : Once per day, on a hit, the javelin will teleport the target to an unoccupied spot within 5 feet of the thrower.
 Snug As A Bug Rug : Attunement needed. When the command word is spoken, the rug grapples anybody standing on it, wrapping them up tight. It does not do damage, but holds them immobile.

The chair refuses to be identified with the spell.
Pyrophilios
The Red Horns informed the team about the abilties of the looted gear, when he noticed the halfling sitting on the chair:

 "You really shouldn't have sat on that. I don't know what it does exactly, but the fact it refuses to be identified as well as the necromantic aura let me to believe this is a cursed item. I suggest you get up slowly and come over here, so I can examine you for curses and spells. Hopefully, you haven't activated the effect yet."
 
 "Oh and Ondros, I think you should wear those bracers. Both Nolwenn and i have spells to help out against elemental damage. The javelins probably are a good fit for you as well." 
 
 Spoiler 


I'll detect magic and examine the halfling with arcana to determine if he has been cursed

 (1d20+8)[ 19 ]  +  (1d4)[ 3 ] 
 
The Hellbug
Nolwenn is the last up and out of the tower, having borrowed Ondros's (well, Red's really) cloak to go and retrieve the immovable rod and harpoon.  After Desdemona settles in her arms   ("no more worries until landfall!  Yes it was dangerous and yes, I was scared, but we got out alright.  No worse than those horrible hags, really.")  , she relates the battle to the crew.

  "There's only so much to say,"   she explains,   "after we immobilized the barbsnare's tentacle outside the tower with a contraption of Red's devising using one of your harpoons, which was no easy feat--it also had corrupted a pair of shark-like creatures that Ondros wrestled into submission--we descended into the tower and took the fight to it.  We hoped we could just bombard it from above, but the darkness it created was too much; Red's lantern couldn't reach it from the next floor up.  And it had more copies of his construct from yesterday.  They tried to fling us down to their master.  We ended up needing to dive in.  Ondros was bigger than a horse, Red was swooping this way and that throwing his javelins, and I don't think I've seen a more ferocious fighter than Azaka.  As for me, I wish I could say there was some clever application of magic that helped win the day, but, unfortunately, this creature could only be fought with brute arcane force.  All our cleverness was already spent.  It took every ounce of my magic..."   She glances meaningfully at Eku   "...and a little luck, and Azaka was almost eaten and turned into who-knows-what, but we killed it.  Oh!  Lark will want to know!"   

Just as she's about to descend into the hold, Nolwenn turns around.    "Necromancy isn't  necessarily  bad news.  In fact, I've seen some fairly persuasive arguments that healing magic should in fact be classified as necromancy, but he really is right, you two,"   she warns the pair of halflings,   "I don't know why anyone would choose to make a  chair  magically dangerous to sit in, but even if it doesn't hurt you, you might activate something that will harm someone else by mistake.  There has to be a way to find out what it does, but we'll look into that later."    With that said, she disappears belowdecks, Des still in hand, to find the hellym.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 33/64  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 0/1  |  Action Surge: 0/1 
 Frost Rune: 0/1  |  Stone Rune: 0/1 
 Giant's Might: 0/3 
 Traits: Darkvision 120ft, Blindsight 10ft 
 Conditions: -- 
  Nasty business, summoning horrors like that. I don't know what possesses people to delve into those arcane arts. They harm themselves and others.   The loxodon takes a breath and lets the breeze blow over his face and ears, and he seems to calm a bit,   At least now no others can be harmed by that creature. And we pulled Lark from that awful prison.   
 
  
agignac
Captain Ortimay Swift and Dark listened to the tale from the helm. She said,  "I suggest we put a plague flag on the tower, and be on our way. We've already lost a day. If there are treasures to be had, we can loot it on our way back. And perhaps find a way to burn it, or destroy it." 

Draelin was relieved that you all returned and that the creature was dead. He looked pale and tired, with deep circles under his eyes. After hearing your tale, he returned to a hammock under the tarp to sleep.

It takes Nolwenn a moment to find Lark below decks; it takes Desdemona to locate her, lying on top of a crate, awkwardly in the middle of the cargo.

 
 Spoiler: insight or investigation DC 13 
She is exactly underneath where you all were standing during the description of what happened.
 
The Hellbug
  "Lark?  Lark?  Oh, there you are."    When she finds the hellym in her awkward spot, Nolwenn's eyes go from the woman to the ceiling above her and back.    "Were you watching us?  Listening somehow?"   the wizard asks, exaggerating an interrogative expression and pointing to her own eyes then up at the ceiling and cupping her hand to her ear, respectively.

Although she assumes Lark can probably reason it from her own battered (but decidedly alive) condition, Nolwenn announces her companions' victory anyway, conjuring up an image of the the creature they have slain.  Curiously, she finds she's more tired than excited, even though killing the beat was definitely quite a feat.    "The barbsnare's dead; the tower's empty.  It's safe now,"   she says, drawing a finger across her throat while replacing her illusion with one of the same barbsnare, but lying dead.
agignac
Lark sat up suddenly when she heard Nolwenn calling, nearly bumping her head. She shook her head in confusion as Nolwenn tried to ask what she was doing. She did look relieved when Nolwenn used her illusions to show that the barbsnare was dead. She said something in her musical language, perhaps expecting Nolwenn to be able to understand her.

Not hearing any disagreement with her plan, the captain had Krieger stick a plague flag on the roof of the tower.  "Not that too many legitimate ships are likely to come this way in the next month or so, but pirates ply these waters, and everybody takes plague seriously." 

With the brisk winds, you make good progress heading south, keeping the Kobold Mountains in view, but not getting close enough to see details.

 Anything y'all want to do for the next few days? Once I get the go ahead I'll roll for encounters and move us ahead. 
Pyrophilios
The Red Horns spent the next day in his improvised workshop. He asked the captain to let him examine her gun, starting his work to copy it's workings.
In between rests, he siphoned of magical energy into his new ring to increase the number of spells at his disposal.

 
 Spoiler 
 putting

Heroism x1
Shield x2
Absorb Elements x2

on the ring

Crafting a gun is a task of two work weeks and requires 50 gp worth of materials - which I presume can be gotten from the quartermaster
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: -- 

Ondros spends the time aboard the ship making his great size and strength useful to the crew. When he is not needed, he practices his martial skills, including with his new javelins. 
 
  
The Hellbug
  "Yes, of course,"   Nolwenn says to herself.  Since her prepared magic is entirely spent, the wizard's only option to understand Lark is the lengthy ritual.    "Hold on,"   she tells the hellym, tapping her own ear, and gets to the casting.  Once she's done, she urges her to repeat herself.

___________

During the next few days, Nolwenn makes it her mission to try to teach Lark as much as she can of the common tongue, starting with a few useful phrases and moving to basic vocabulary and syntax from there.  Also her experimentation with her own spells bears new fruit in the form of a pair of new spells: one of a more potent invisibility and one expanding the usefulness of her language understanding spell.  While both are effects well understood by modern magical theory, her exact implementation of the two is original.  The latter she attempts to use to speed up the process of the aforementioned teaching.

Additionally, she tries to find a spare moment to ask Eku about what she did in the barbsnare tower.

 
 Spoiler: OOC 
Adding Greater Invisibility and Tongues to Nolwenn's spellbook with the level up
 
agignac
Nolwenn creates her ritual, only to have Lark ask,  " Can you send me home? "  When it becomes clear that Nolwenn doesn't have the skill or knowledge to do that, the hellym asks,   "Can we at least go back to land now? I hate it here."  

The captain is reluctant to part with her pistol, even for a brief amount of time, and it takes many promises and assurances on Red's part to convince her. However, she does eventually allow him to examine it.

The crew is happy to make use of Ondros's strength, and the halflings particularly enjoy asking him to raise and lower sails, or pick up heavy things, or pick them up, and generally ooh and aah over his muscles.

When asked privately, Azaka admits that she is a were-tiger.  "The warriors of our tribe are given the gift, that we may better protect our people. It is not known to those outside our tribe, and I ask you tell nobody." 

You travel south for another five days, the weather clearing on the 2nd. For those who enjoy travel by sea, it is very pleasant. Dolphins and strange diving birds are your companions, and the sunsets and sunrises are glorious. The temperature is pleasant, with none of the mugginess or bugs that you'll be dealing with once you make landfall again.

One evening you see a war party of sea people, which Kragar identifies as kuo-toa. They pop out of the water near the boat, hefting tridents and burbling at you. However, when you all gather at the side of the boat, weapons evident, they dive beneath the sea and don't show themselves again.

The captain takes you further out to sea, out of sight of land, and explains that you're avoiding Jahaka Anchorage, which is a well-known hub of pirate activity.  "Even their fastest ship couldn't catch the  Pegasus , but best not to let them know we're even in the area." 

Finally, ten days from Port Nyanzaru, you come closer to land. The  Brazen Pegasus  rounds a point and you begin to enter Shilku Bay. The water changes colour from teal-green to a dull, murky grey. The west side of the bay is heavy jungle, coming right down to the water. The north and east are dominated by mountains, steep black cliffs dropping into the sea. A volcano rises on the eastern shore, taller than the rest of the peaks, and a river of lava flows endlessly down the mountain and into the sea. The glowing river meats the ocean in an enormous cloud of steam, and the air and sea smell of sulfur. The occassional red-hot stone is hurled from the volcano to splash into the bay.

Captain Ortimay keeps her ship close to the jungle shore, out of danger from the burning volcanic bombs.  "There was a town there, Shilku, that was destroyed by the volcano, long ago. I've heard the rulers of Baldur's Gate want their agents to build a fort down here, to search the ruins for treasures. But it's far too dangerous to explore." 

She brings you to the north-most point of the bay, where there is a somewhat safe place to anchor, and a beach nearby. When you're ready, they'll row you to shore. Draelin will stay on the ship, but Lark is desperate to disembark.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (10/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns spend his time tinkering, measuring and hammering, making the most of his time on board. When the captain mentioned pirates he said:  "A reasonable precaution. Though if worst comes to worst, I could place the immovable rod in front of their path and sink them as if they had hit a reef. Just keep that in mind should we need this option." 

Once they were reaching their destination, The Red Horns thanked the captain:  "It was a pleasure traveling with you. Godspeed on your further run. If we are lucky, we'll invite you out to a drink in Port Nyanzaru." 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: -- 

Ondros gathers his things and waits while the others get ready to embark on their journey. It seems Lark wants to go with them, but this is a dangerous place to leave her. 
 
  
The Hellbug
 Azaka 

Nolwenn's only knowledge of anything like this is horrible stories she's heard of packs of werewolves: people that turn into feral beasts on the full moon and hunt and terrorize regular folk.  Clearly, this is not Azaka's case since nothing like that could be a blessing of protection for a tribe, and the revelation does at least correlate with a thing or two (a valued tribal mask that lets one turn into a tiger and the comment about the claws, about which Nolwenn silently chides herself for being judgmental) so the wizard is happy to keep their guide's secret.  Plus, if she's anything in strength and ferocity like those werewolves, having the weretiger on their side can only be a boon.

 Lark 

Nolwenn does what she can to explain the situation in the moment--the short answer being   'no'  , and the long answer being   'not yet it's complicated'  --so it's only once she has put the finishing touches on her new spell that the wizard is able to more successfully communicate with the hellym.  The next day, before she even attempts to convince Lark that learning a little bit of common will be useful, Nolwenn casts her new spell, this time targeting the summoned woman.

  "And if I did everything right..."   the wizard begins,   "you can understand me now?  Say something.  It should be clear as crystal for me."  

After a short reintroduction (and a little bit of self-back-patting for a job well done), Nolwenn gets down to the brass tacks, beginning with Lark's questions from the day before.    "So, about returning you home,"   she begins,   "as I think I managed to convey yesterday: no, my magic can't do that.  Not now at least.  In the longer term, I think it could be done, and I would be willing to help see it done, but there are a few complications.  Firstly, I don't know where you're from.  Secondly, if you're from another plane like I suspect you are, the simplest spell for returning you...wouldn't necessarily put you in the correct part of that plane so if it's very large like our world here, a more complicated solution will be necessary.  And finally and most importantly, my companions, that'd be Red, the man with the wings that you were afraid of, Ondros, the large elephant-man, and Draelin, the elf who was wounded by those creatures, and I are on a quest, one that's bigger than you, bigger than me, and bigger than all of us.  We're going to be travelling into perilous lands to hopefully find a lost city and an exceedingly dangerous man, probably more dangerous than the barbsnare.  And more than the barbsnare, whatever he's doing needs to be stopped; there might be a horrible artifact, and he's commanded an army of undead against the living before."  
  "So, getting you home can't be my highest priority...yet.  As for getting off the boat, I don't think that will be possible for a long time.  The captain has some sort of errand and then will probably be picking us up when we return.  I could possibly contact people I know and ask for them to take you in, but I would guess that it would be weeks more on the boat at least.  The other option, and I can't emphasize enough how dangerous this could be, would be to leave with us.  We're heading into untamed and dangerous wilderness, toward an artifact that literally captures the souls of the dead and a person who has already devastated this land once before.  So especially given your situation and since that you possess powers that are strange to us, I'm not going to tell you 'no' outright, but I can guarantee that the boat will be safer and probably be a surer path at getting you home."  

After that, she launches into a series of questions trying to learn more about the hellym: where's she from?  What's it like there?  How'd she end up captured by the wizard? Can she do any weird things besides walking through walls? etc.

 Present 

Nolwenn's priority before she departs is making sure that they are settled up with the captain and clear about the pickup situation, reminding everyone that she has the ability to contact them over any distance.  There's also a tearful farewell for Draelin and a promise that, if they find Omu, it will have never happened without him.
agignac
 The hellym seems delighted that she can actually communicate properly with Nolwenn. The wizard's new spell translated Lark's musical speech curiously, sometimes giving words two, three, or even more meanings, sometimes overlapping them, as if the common speech was simply inadequate for a one-to-one translation. Perhaps it was due to the likely extra-planar nature of Lark's origin and language. Or perhaps Nolwenn was simply getting used to a new spell.  
 
 Spoiler: Lark’s story 

 I come from (wind-sighing-through-the-tall-leaves). My family/tribe/church has been there for many generations. When it happened I was with Aya’ah, my chosen-kin/acolyte. We were in the temple/grove, and then the light became very bright and there was a lot of pain. We awoke in the cage. I was able to move through the bars, but Aya’ah was too young and hadn’t evolved/earned that ability.

The Master used fire and water to keep her from me, to keep me from leaving. Sometimes he would make me serve him."  She shuddered and didn't elaborate.  "At least his tower was in a beautiful spot, and we could look through the windows. Sometimes he even allowed me to tend his garden, as he knew I would not abandon Aya'ah.

"Often he was creating summonlings. He would bring them to the cage, and study them. Sometimes he would have me bring them out. Sometimes he would make them go away again. Then he started bringing them to the other magic circle, near the bottom of the tower. It was bigger. I didn't have to see them as often, and that was good.

Then, he caught the barbsnare. He had to abandon the bottom of the tower to it. He sent many magics and summonlings to fight it. That is how Aya'ah...how she died. He had her surrounded in flames, and I could not get to her. The barbsnare's creatures, they were not afraid of the fire. I was safe in the cage, but she..."  Again, Lark seemed unable to speak more about it.

 Finally, he tried the big magic. He went down, and didn't come back. The windows went dark. And the invisible creatures were around, always. He must have brought the tower to the sea. I mistake, I think." 
 


The captain and the others bid their farewells, promising to pick them up when called. Draelin is clearly torn, wanting to fulfill his life's ambition, but paralyzed by fear of the Soulmonger. In fact, you notice that he is looking thin and pale, with bags below his eyes. He nods his goodbyes, then retreats to his hammock, not watching you disembark.

Lark insists on coming with you. With the help of Nolwenn's spell, she explains,   "The water, I can't stay here, surrounded by it. It is death to my people. I understand your journey is important, and dangerous. I can help. And even if I can't, I can keep myself safe."   Azaka seems skeptical, but Eku urges you to allow the hellym to accompany you.

So great is the hellym's desire to leave the ship, that she allows Red to fly her to shore (she was completely unwilling to attempt the dingy). Her relief is palpable, and she throws herself to the ground, embracing the volcanic rock of the "beach", singing something in her beautiful language.

Soon, you and your supplies are disembarked, alone on the inhospitable shore of Shilku Bay, with your transport sailing away (still being careful to stay away from the danger-zone of the ever-erupting volcano). The sun is high, and the ocean breeze has abandoned you. It is hot, muggy, buggy, and it's only going to get worse.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns moved unperturbed by the heat - which likely had something to do with the fact that he periodically enchanted his coat and armor to be chill to the touch.

He nodded to his companions:  "Remember, you have to drink enough water in this environment. Heat exhaustion is a killer. Let's head north-north-west for now and be on the lookout for signs of corpses and bones. The closer we get to Omu, the more we likely are to find." 

The twig and silver wire construct moved silently beside him, burdened heavily by the magic rug.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros looks around,   Well, there should be plenty of water in the jungle, no?   He raises an eyebrow,   Is... she coming with us?   he says to Red and Nolwenn, his trunk pointing at Lark,   She has a new chance at life after being trapped in that cage and that tower.   Now he looks to Lark directly,   It may be better to go back on the ship and be let off at a port, find work.  
The Hellbug
Listening to Lark's story, Nolwenn wishes she could just wave a magic wand, send her home and undo all the bad things that have happened to her.  But she can't, that's not how anything, not even magic, works.  Well, mostly.  There are still a couple of details that the wizard wants to press on, but now's not the time for that.  Instead, she offers the hellym a comforting hug.

  "I've said my piece on it, and you know the risk.  You have my vote,"   she assures the extraplanar woman,   "and I suspect that may be enough.  I doubt any of the others will care enough to outright bar you.  But you'll need to carry your weight, literally in this case."  

_____________

On shore, Nolwenn looks up at the tropical trees.  The jungle again, this time with a volcano, too.  Luckily, she has already aligned her new bracers with summer, and the heat is no discomfort for her.    "She is,"   the wizard answers Ondros's question,   "she can't stand the boat, knows the risks, and wants to join us.  You can ask her if you'd like.  And her abilities should at least prove enough to keep her safe, even if they aren't a boon to all of us at some point.  As for water, I hope so, but the Valley of Lost Honor sounds pretty desolate, and judging by their name, those mountains probably won't provide much either."  

She then agrees with Red's choice of direction.    "Yes, and I think we should go here,"   she adds, jabbing a finger at Wyrmheart Mine one the map,   "even if the dragon is the greediest and most vile of its kind, Ras Nsi is a threat to everyone.  Maybe they can be convinced to help us.  The Oracle said that Omu would be more visible from the air, after all."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns frowned. He had no problem with the Hellym tagging along although she still seemed to distrust him.

Nolwenn's plan - as so often - forced him to respond:  "Checking out the dwarven settlement is one thing - we can do that. But under no circumstances should we involve an evil dragon unless it's an opportunity to cut of it's head.
Even if the beast is responsive to our pleas - which isn't a given since it likely doesn't worry about an early demise - an imperious being such as a dragon is more likely to seize the power of the soultrap for its own purposes. We'd hopp out of the frying pan right into dragon fire."
 
agignac
Azaka shoulders her pack and sets off confidently into the jungle. Eku, carrying a much bigger pack, with seemingly not too much effort, motions you to follow and brings up the rear. Lark, sticking close to Ondros, walks with the delighted smile of a child. She stops often to smell flowers, or gently touch the rough tree bark, or the soft moss on it, but she doesn't stop long and doesn't hold you up.

The view of the mountains on either side soon vanishes into the jungle canopy. As you follow your guide, you realize that the jungle here is subtly different from the northern parts of it. The trees are a bit sparser, a little less healthy. There are fewer birds, and more bugs. Many of the leaves have a fine coat of ash on them, and the ground is drier. Also, by the time the sun begins to set, you haven't seen a single undead creature.

Eku sets up a large tent, and pulls out cooking implements.  "Why don't you find us some game?"  she asks Azaka with a smile. The weretiger scowls at the older woman, but says,  "Would any of you hunt with me?"   Eku shows Lark how to find some edible roots, and the hellym takes to the task with gusto. She quickly finds one of the plants, and sticks her hand effortlessly into the dirt, up to her elbow. With a look of concentration, she moves her hand around in the seemingly solid earth, then pulls it out again, the root in her hand.

 If anybody wants to hunt with Azaka, make a survival role with adv. If you tie or beat a 13, describe what you catch. Anything to do or say tonight? Eku tells you you'll be going past Wyrmheart mine tomorrow, so I need to know if you're stopping in. 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns nodded to Azaka:
 "I'll come with you - gives me a chance to fly around and learn the lay of the land."
 

When they returned, The Red Horns had managed to spear a large bird with bright, colorful feathers and surprisingly sharp claws.
 "I don't know how well this one tastes, but the packaging looked very promising."
 
 
 Spoiler 

Rolled a 15 in discord
 
The Hellbug
  "I don't think it needn't worry about an early demise,"   Nolwenn counters,   "after all, what sort of evil warlord leading an army of the dead would suffer so powerful a creature to live?  Even if it's unwilling to help us, which I  do  think likely--I imagine it's greedy and selfish if it's the kind of dragon that's stealing mines from dwarves--could it really gainsay us taking care of a problem that will one day be its own?"    She shakes her head.   "I know it's risky, but I think we need to think about risks, and, importantly, which ones we're willing to take, because taking no risks could be risk itself!"    She tries to make her last sentiment sound profound.  It doesn't.

_______

  "Not particularly,"   Nolwenn answers to Azaka's offer as she frees herself from her pack,   "and I'd just be a weight around your neck--no talent for it."    The wizard does help around camp, though, with setting the raincatchers, collecting wood for a fire, and distributing warded areas around the tents while Des follows Lark, having immediately shown an interest in the hellym's uncanny root-pulling.  In addition, having not leaned on her magic during the day, she casts her spell to allow Lark to more freely converse with the rest of the travelers.  Finally, when she has a moment to sit down, she confronts Eku.

  "When we were fighting the barbsnare, I recognized that we'd need every advantage we could get if we were going to slay it,"   Nolwenn begins,   "so I used a scroll to try to cast a powerful spell that would help even the odds, emphasis on  tried --I mistranslated the incantation and it never should have worked.  But it did.  Almost miraculously, a presence was there to hold the spell together while I composed myself, and that presence was you."  
  "Now, what transpired there wasn't just a little more magically impressive than the blessing you bestowed earlier, which was one that any priest could have given, it was, speaking theologically, a pretty big nudge at the tipping point.  But you also didn't hide that it was you.  So, do you want to explain what happened there?"  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns continued the discussion with Nolwenn in the evening:
 "Wanting to kill a dragon is not the same as being able to do so. Undead generally have a hard time with flying - excluding vampires which have luckily not been an issue so far. Not disturbing the dragon in its lair is the more promising solution. One that we should if possible emulate.

Also you are confusing your proverbs: Inaction can be a risk as well as not taking action. But minimizing risks by definition will not increase your risk - except maybe the risk of failure. But since the dragon is a completely optional risk with a very dubious reward at best, I'd say there is at best a 10% chance of the dragon helping us and not betraying us immediately afterwards.
Robbing its hoard actually has a greater chance of us coming out ahead than talking to the dragon."
 

The Red Horns sighed:  "Ondros, it comes down to you to decide. Some things never change, it seems." 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros finishes eating his bite of bird,   A dragon... I've never faced one, but have heard enough tales. We had trouble enough with that worm thing in the tower.   He pauses, giving the problem some thought,   Ras Nsi is a legend of Chult, and a dark figure in Ubtao worship. If he is truly out here, he will be a challenge to contend with.  
  But I think we take our chances with Ras Nsi. We know the dragon will be dangerous, and we don't know that we need it yet. A move like that is one you make out of desperation, and we're not there yet.  
The Hellbug
  "Just presenting options,"   Nolwenn explains, backing off of the subject.  Well, mostly.  She turns to the guides.   "Do either of you know what they were digging for in there?" 
agignac
Nolwenn's questions made Eku smile.  "I am glad I was able to help. My people are very sensitive to magical energies, and sometimes we can...soothe them into compliance. I was watching you, and saw the opportunity to help. I am glad you didn't mind." 

***

Red's bird turned out to be quite tasty, though the colourful feathers were surprisingly hard to pluck. They would likely be worth something at the market back in Port Nyanzaru. Azaka returned with a pair of almiraj, which she had already skinned. Eku gave her a disapproving frown, but added them to her stew without comment. The bird she roasted on a spit.

Lark ate very little, tasting the broth of the stew, but nothing else. She was looking significantly better now that she was off the boat. Her skin shone with a healthy, golden glow, her hair looked clean and full, and she no longer looked emaciated. She had dressed again (her clothes having fallen through her to the ground when she was "digging" for tubors), but when she'd been naked you'd noticed that you couldn't see her ribs any more.

The guides listened to the debate about Wyrmheart Mine but didn't offer comment until asked.  "Iron,"  Azaka said with authority.  "The ore was brought to Hrakhamar to be refined and used. Tzindelor moved in about 40 years ago,"  she looked to Eku for confirmation, and the older woman nodded.  "She's not alone; she has a following of kobolds living in there with her." 
 "If we bypass the mine, it will take three days to get to the edge of the Valley of Lost Honour. Another two days across to get to Hrakhamar. We can travel more quickly if you prefer, but there is risk. Or we can take more care of our surroundings, and move slower." 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns shrugged:
 "Well, we probably should waste too much time, but then again, risking more encounters with undead won't help us make it to Omu either. I'd say move slowly and carefully. Hrakhammar sounds more interesting than the mines. I hate fighting kobolds - too many traps."
 
The Hellbug
  "No, clearly not.  On the contrary, it was very helpful, perhaps life-savingly-so,"   the Nolwenn replies.  She looks the older woman up and down.  Remembering Salla, she continues her questioning.    "Who are your people, if you don't mind me asking?  Another tribe that was scattered when Chult lost Ubtao's favor?  I'm afraid I wear mine on my sleeve around here."    Ashamed, she looks down towards her own knees.  The wizard had previously had no idea about the Baldurian efforts in Shilku, and, before coming to the peninsula, Chult as a whole.  Her own privilege gnaws at her, and she thinks back to the mercenaries at Fort Vengeance: well-meaning but hopeless, presumably stranded there by people who don't understand the actual stakes of the situation.

____________

No, iron doesn't sound particularly useful, but there's Hrakhamar again.    "The iron moved from the mine to Hrakhamar?"   Nolwenn asks the guides, wishing she had known this when she was interviewing their dwarven counterparts,   "then they must be connected somehow, like by a road through the mountains?  That could be useful.  And Tzindelor, what do we know about her?  Is she young or old?  Just greedy or cruel?"  
agignac
Eku shook her head.  "No my people tend to be solitary, and have been this way since long before Ubtao turned his face from Chult."  It was clear she was going to say no more on the subject.

On the speculation about a connection between Hrakhamar and Wymrheart, Azaka shrugged.  "They must get it from one to the other. There is no road. They do not speak of such secrets to us." 

Azaka and Eku conferred with each other in their native Chultan tongue, then Azaka said,  "I have only ever seen the one dragon, so I cannot judge her age. Her wingspan must be forty feet, perhaps more. I believe she's been seen in the area for 4 or 5 decades, but she could have come from somewhere else. As for her motivations, I could not guess." 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns perked up at that information:
 "Interesting. So either the dwarves build a bulk teleportation network, or - what I consider more likely - dug a tunnel between the two sites. Also, what you describe sounds more like a younger dragon who has only started out to amass its own hoard. This would make it more dangerous to approach, but give us a better chance to survive all in all. Still, Kobolds in dark tunnels is not something I want to deal with. "
 
agignac
You travel for three days through the jungle. As per Red's wishes, you travel slowly and carefully, keeping a careful eye out for dangers. You are able to avoid several undead this way, and a nest of hungry  zorbos . The slower pace did affect your progress, but not as much as it might have, proving the worth of your guides.

On the fourth day, the jungle begins to open up, and Azaka tells you that you're approaching the border of the wastelands. You catch a glimpse of bone ahead, and prepare to skirt yet another undead. However, there is no sign of movement, and you creep forward.

Ahead is an old campsite, with the skeleton of a humanoid seated upon a folding camp stool. The blackened remains of a fire are nearby, and you can see a knife and fork clutched in its bony hands. A canvas tent is set up behind it.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns held up a hand:
 "Wait, before we close in, let me test something. Could be an undead." 

With that, he chucked his Yklwa from the air at the skeleton

 
 Spoiler 

move 30ft up in the air.
 (1d20+9)[ 29 ] , damage  (1d8+6)[ 7 ] 
 (1d20+9)[ 25 ] , damage  (1d8+6)[ 12 ] 
 
The Hellbug
  "A good idea, but don't you think we should maybe start with something less...violent and conspicuous?"   Nolwenn replies, wagging her magic spyglass at the tiefling.  Still not totally comfortable with the strange scene before her, the wizard raises the device to her eye and scans around the offending campsite.

After looking around the camp, she puts the spyglass away and shrugs.    "Nothing there, either.  Let's have a look around."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns shrugged:
 "Preserve resources. One of the most basic scientific tests is poking things with a stick.

Next would be using a ritual to detect magic and finally to identify magic.

A true seeing is the last step in the process" 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros asks,   Either of you esteemed adventurers proficient in traps? The skeleton may have been a lure to draw in the inquisitive.  
The Hellbug
  "No,"   Nolwenn responds,   "but it seems too...weird to be a trap?  If I were trying to lure someone into an ambush or something, I'd make the bait more attractive.  Plus there's nothing invisible or magically disguised hanging around.  I'm going to have a look around."  

Just in case, the wizard casts her detection spell and then moves towards the tent to investigate, picking up a stick on the way for cautiously pushing aside the tent flap.

 
 Spoiler: OOC 
Casting Detect Goodness and Evil then, assuming everything is safe-ish looking, moving over towards the tent to have a look inside, pushing the tent flap aside with a sturdy stick.

In case you need it, Investigate:  (1d20+5)[ 25 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
  For some, curiosity is a powerful lure in and of itself,   Ondros says, eying Nolwenn as she approaches the tent.
The Hellbug
  "Oh!  Good thought, Ondros,"   the wizard remarks, and turns to her familiar.

  "Des, stay back until we know it's safe, okay?"   she orders before getting right back to her poking around.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros just shakes his head at the wizard and puts his massive pack down at the edge of the camp,   Do be careful Nolwenn, there'll be no one to watch after Des if something happens to you.   The loxodon moves over to the remains of the fire to see if there are any clues.

 
 Spoiler 
Checking fire to see if it is cold (may have been put out recently) and if there is anything in the ashes that was being burned.

Roll if needed --&gt;  (1d20)[ 20 ] 
 
The Hellbug
  "On the contrary,"   Nolwenn fires back,   "are you saying none of you would take her in?  A beautiful, noble, and useful cat like her?  I find that doubtful."  
  "And it wouldn't likely matter,"   she continues as she prepares to disappear into the tent,   "since, should I tragically perish, the metaphysical cords that are binding Desdemona to me and, therefore, this plane would be severed, and the magical backlash would likely banish her back to Fairy.  Very unpleasant, I imagine, but a worthwhile risk for a minor fey being.  I did explain familiar binding to you, right?"  

It's clear from her tone that she doesn't consider this turn of events probable in this moment and, a second later, the wizard looks back at the loxodon and undead tiefling, smiles confidently, and adds:   "not that that's important since I plan on outliving both of you anyway."  
agignac
Ondros begins to poke through the remains of the fire. The burned remains of the fire are pretty soggy, after daily rains, and there are a few small bones mixed in with the ashes. A few sturdy sticks, lashed together as a tripod, lay nearby.

Nolwenn tentatively pokes her head into the tent, and it doesn't explode. It's in surprisingly good shape, considering the flesh-less state of the skeleton owner. There are a few vines starting to grow through the canvas, and everything is a bit damp, but it doesn't look like it's been abandoned for years, or even months.

There's a lightweight cot, a bedroll, and a backpack. Inside are the various things people bring with them to survive in the jungle, and a glass vial wrapped in velvet that you recognize as a healing potion. There's also a journal, describing the owners travels through the jungle.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns grinned:
 "Outliving me, I grant you. But outlasting is a different matter entirely." 
In a more serious tone he said:  "I wonder what stripped his flesh so precisely, but didn't affect anything else here. Looks almost like ants ate him. I'll conduct a detect magic ritual. Keep an eye open for unusual insect swarms."
 
 
 Spoiler 


Detect magic as a ritual

Arcana check

 (1d20+8)[ 10 ] + (1d4)[ 2 ] +3 from Knowledge from a past Life =15
 
The Hellbug
  "Or  her ,"   Nolwenn adds pedantically.  Her other insights, though, are more practical.    "I doubt it was bugs unless whoever it was was already dead.  Even if a swarm of ants could eat someone down to the bone in seconds which, what with the other wildlife we've seen around here, sounds possible, no one would just sit still while it was happening.  They'd struggle and probably end up on the ground instead of...whatever they were doing.  Honestly, it feels like someone else arranged those bones here, but for what purpose I cannot fathom.  Speaking of which, did anyone see where the the fork and knife flew off to?"  
  "Hopefully, this will help answer some questions,"   she continues, emerging from the tent holding the journal in one hand and hauling the backpack with the other,   "there's a healing potion and some survival gear in there, and this looks like a journal."    She starts paging through the journal while she waits for what Ondros has found.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros sighs,   A human... outliving a loxodon, and a human that wants to chat with red dragons no less.   His ears flap in minor irritation, then he says,   Seems like whatever happened didn't happen recently. But can't tell much from the ashes here.
  
agignac
Red doesn't find anything magical remaining at the site, other than the healing potion. Nolwenn doesn't detect the presence of any non-regular beings in the vicinity. Azaka, uninterested in the mystery, prowls around the outskirts of the camp, keeping watch for danger. Eku takes a moment to drop her pack and sit on a fallen tree.

Lark, curious about the bones, kneels down next to the remains of one leg, then shimmers into her out-of-phase form. Her clothes immediately drop through her to the ground. She reaches out a hand to pick up the femur, but her hand goes through it. Likewise with the sticks and fallen leaves and other detritus on the ground. However, as she lifts her hand again, a large, iridescent beetle is sitting on her palm. The bug also looks somewhat see-through, and when Lark shimmers back to solidity, the beetle does too. Apparently unaware of its recent change, it flies away into the forest, its wing covers clacking.

Other than that, there are no obvious insects around, swarm or otherwise. The knife and fork are on the ground near the camp stool, the knife still clutched in a bony hand. They appear to be standard-issue traveling cutlery.

The journal has listings for many places in Chult, and notes for each one. Some entries are more robust than others. The The penmenship isn't great, and the pages are damp and some stick together. It will take care to read and decipher the book.

 
 Spoiler: Journal headings 

From the notes scribed onto the first few pages, the headings appear to be:
Fort Belurian
Flaming Fist
Mezro
Ras Nsi
Mbala
Camp Righteous
Heart of Ubtao
Red Wizards
Shilku
Kir Sabal
Nangalore
Omu
Hrakhamar
Emerald Enclave
Ishau
Snapping Turtle Bay
Shilku
Airship Wreck?

It will take an hour and an investigation roll for each few pages of text.
 
The Hellbug
  "Couldn't have been too long ago; the tent's still up,"   Nolwenn disagrees, then looks sideways at the loxodon,   "do you all live for a long time?  Huh.  Anyway, I don't think we should stay here, but  this  should be interesting."    She holds out the journal.    "A little beaten up, but there are a lot of entries here.  Red, how long will you be working on that gun?"  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns replied:
 "The pistol needs a few more weeks before it's ready, but I'm working on that at night while you all sleep. Why? Have you learned Fabricate and want to take over?" 
The Hellbug
  "No, I was just wondering if you're interested in some reading,"   the wizard says, handing the journal to Red,   "I recognized some of the entries--Mbala, Ras Nsi,  Omu --most of them sound like places in Chult but there are also some groups--the Flaming Fist, Emerald Enclave, and..."   She pauses and 'hmm's sternly.    "The Red Wizards."  
  "It'll take some time to get through, and it'd slow us down, and in dragon country, if I were to really start working on it."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns perked up:
 "Sure, the gun can wait." 

He started to flip through the book and stopped:  "There are certainly some interesting topics. Seeing Heart of Ubtao and Red Wizards so close together when there was a rather cagey wizard hanging around the heart makes me wonder.

I'll start with Omu and Ras Nsi, nonetheless, but the Red Wizards will be a close third." 
 
 Spoiler 

Investigation w/advantage through help action either from Nolwenn or from my construct
 (1d20+8)[ 24 ] / (1d20+8)[ 9 ] + (1d4)[ 4 ] 
 (1d20+8)[ 22 ] / (1d20+8)[ 27 ] + (1d4)[ 3 ] 
 (1d20+8)[ 14 ] / (1d20+8)[ 14 ] + (1d4)[ 4 ] 
 
The Hellbug
Nolwenn purses her lips when Red mentions Valindra.    "I want that not to be the case, hope that it isn't,"   she says,   "but it's distinctly possible, maybe even probable.  She  was  extremely reticent about the organization she worked for.  And she was looking for the Soulmonger...  I don't know what the Red Wizards would do with such a thing, but I can't imagine it would be anything other than depraved and wicked.  If we ever meet her again, it's probably best that we act under that assumption until proven otherwise."  
  "But that can wait for tonight; I don't think we should stay here,"   the wizard concludes, shouldering her pack again.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros ignores the continued morbid conversation about life spans, and while the others talk about the journal, he gathers the bones that Red had struck and begins to dig a shallow grave with his shovel,   We shouldn't leave the bones disturbed,   he says to himself.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
As Ondros begins to place the bones into the small grave, he notices thin curved lines all around them. The loxodon peers around, eyeing the vegetation around them.   Eku, Azaka, have you heard tales of the plants here stripping the flesh off people's bones?   He tosses a bone to Azaka,   These have the markings of something like that.   He looks over to where the skeleton had been seated,   Maybe a poison to paralyze the victim, and then it rips the flesh off while they are still alive.  
agignac
Azaka shrugs, the warrior uninterested in botany. Eku nods slowly.  "Yellow Musk Creeper can do that. Though usually they turn their victims into a sort of zombie as they consume it. They wander away from the parent plant until the new creeper exits the host. I've never seen one leave a host intact and upright before. If there is a plant that can paralyze it's victims, I've never heard of it." 

Azaka adds,  "We have only a few hours of daylight left. We should make camp close to the wastelands, and make sure all our water is full. We will not find any as we cross to Hrakhamar. We can make the crossing in one day if we leave at dawn and hustle." 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns nodded:
 "Let's do that then. I can produce some freshwater if necessary with an alchemy jug. But we shouldn't rely on that exclusively." 

With a last glance back at the camp, he followed the others, already planning how to best decipher the journal.
The Hellbug
  "I think we ran into a plant like that on our first foray into the jungle.  I don't remember what Qawasha called it, though."  
  "And I agree.  We should rest and then move as swiftly as we can,"   Nolwenn agrees,   "will there be water at Hrakhamar?  If dwarves lived there once there must be, right?"  

Later that night, she uses a spell to send a message to the party's former guide at Camp Vengeance:

  Received aid from Zhanthi in port.  Landed in Shilku days ago.  Expedition moves swiftly to Hrakhamar.  How goes work at Camp Vengeance?  
agignac
You travel to the edge of the forest, which thins out over several hundred meters as you gain elevation, then ends in a dry wasteland. At the last stream, you stop and boil as much water as you can carry. Eku and Azaka have several collapsible water skins, which they pull out and fill until they each have four gallons.  "We'll need at least two gallons per day for the trip across, or we risk becoming to weak to travel well. It will be harder if we are moving quickly,"  Eku explains.  "Can you carry enough water? Or create it?" 
 "I hope there is a water source there. But the dwarves left due to volcanic activity, which could have altered or destroyed any water sources." 

Nolwenn receives a message back from Qawasha.   Thanks for good news. Work here difficult. Killing many undead. Recruits expected next week, need supplies and food. We are counting on you. Sending blessings."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns had filled the bag of holding with as much water skins as they had.
 "I'll create an alchemy jug tomorrow. It can create 8 gallons of fresh water per day, so I think we'll be fine - especially since I don't drink." 
The Hellbug
  "Perfect!"   Nolwenn agrees,   "that's plenty for all of us.  We should still rest before the crossing, though.  It sounds like it will still be extremely harsh."  

She later relays what she's heard from Qawasha to the rest of the party.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
  Agreed then, let's find a suitable place to rest. One where we don't wake up no skin and all bones.  
agignac
Azaka and Eku worked together to find a campsite that had no trace of yellow musk creepers. The jungle was very thin here, and the night cooled off more than usual. At least there were fewer bugs. The night was dry, and the rain catchers caught nothing that night.

The next morning, you pack up and begin your journey across the Valley of Lost Honour. You descent a steep slope into the valley proper, which is a true hellscape. A lava flow wiped out the traces of anything which may have been here before (Eku describes the fallen Eshowe tribe, who were killed by the undead hordes before the volcano erupted). The ground is a mix of basalt and obsidian, with the volcanic glass cracked into long shards, some many meters in length. The footing is treacherous, especially as you're trying to hustle.

The sun beats relentlessly down upon you, with not a whisper of a breeze to cool your skin. Even with your copious water, you feel very thirsty. Only Lark seems unaffected by the environs. The first time she trips, she becomes incorporeal, her clothes falling through her to the ground, and she "lands" harmlessly on a shard that would certainly have cut her. She doesn't phase back, and makes the rest of the trip in a hazy half-there form, appearing to wade through volcanic glass up to her ankles.

A few times, you spot movement to the north-west. Armed warriors on upright, red dinosaurs seem to patrol at random. You drop to the ground when the guides spot them, trying to remain undetected.

 pause for a group stealth roll 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros hunkers down, trying to be his best to be quiet and remain out of sight, despite his armor and size.

 
 Spoiler: Stealth 
  Stealth  - (1d20+5)[ 22 ] ,   Disadvantage  - (1d20+5)[ 11 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced Defense 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns employed all tricks he knew to dampen down the noise of his armor.

 
 Spoiler 

Disadvantage to stealth
 (1d20+3)[ 13 ] /  (1d20+3)[ 4 ] 
Adding flash of genius and knowledge from a past life if necessary
+5 + (1d6)[ 3 ] 
 
agignac
Maybe the heat is making you sluggish, or maybe it's just the lack of cover, but you're unable to hide from the warriors in the distance. You hear a shout, and a moment later the group of mounted creatures begins to charge in your direction. As they get closer, you see that they look somewhat like smooth-skinned lizards.  "Firenewts,"  Azaka hisses,  "probably from Hrakhamar. This is their territory. There's nowhere to run to - we'll have to fight them." 
 You have half a minute until they get to you. Please tell me what you're doing, and also roll for initiative.  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns spoke a word of power to enhance his speed and handed out ball bearings that he enhanced with magic.

 "Start throwing as soon as they are in range. I'll try to flank them."  With that, he took to the air, rising to 60ft and flying in a wide curve towards the Fire Newts, Yklwa on the ready.
 
 Spoiler 


Magic stone - handing out three enchanted ball bearings that can be thrown using TRH's intelligence bonus (+5) + your own proficiency bonus, doing 1d6+5 damage

Also casting Longstrider on TRH for 40ft flight speed.
 
The Hellbug
  "Damn it!"   Nolwenn swears when the party is spotted,   "is there any hope of talking it out?"    Even as she asks, though, she raises her arcane ward, looks for any rock she can use as cover, and prepares a spell that will hopefully spread confusion among the mounted lizards' ranks.

  "I'll try to hinder as many as I can, but it'll be useless if we don't attack at once.  I'll wait for the signal."  
 
 Spoiler: OOC 
Mage armor up, then trying to find any sort of cover from ranged attacks and preparing to cast Hypnotic Pattern as soon as the melee people are ready to engage.
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros takes the enchanted ball bearings and hands one out to Azaka and Eku, and keeps one for himself, readying to throw it as soon as the creatures are in range.

 
 Spoiler 
  Initiative  - (1d20+2)[ 21 ] 
Ready to throw ball bearing once firenewts get within 60ft.
Ondros otherwise is wielding his maul and will engage in melee once they close in. He does step forward so that the firenewts reach him before the others.
 
agignac
The striders that the firenewts are riding are fast, and they close the distance quickly. As they approach, they begin to fan out, clearly intending to come at you from at least three sides.

Eku runs to Lark, and the hellym reappears long enough to grab the older woman's hand. Then the two of them phase out again, staying close to a large rock, clearly hoping to stay out of the way.

Azaka takes two steps forward, changing as she does so. Striped orange fur sprouts over her body, and her maw lengthens. Her hair vanishes, and two ears pulls her longbow and takes aim. As they approach, she begins to loose arrows. She looses 3 as they run - the first goes wide, but the second two find their place in one of the newt's body, and it falls from its mount. The mount, however, keeps running.

As they get closer, Eku and Lark throw their stones, both aiming at the riderless strider. One hits, drawing blood.

Those last few seconds are terrifying, holding your ground as the 6 large reptiles carrying 5 armed and armored foes comes charging at you. Nolwenn holds her spell, though they've fanned out enough that she can only aim at half of them. Just as it feels that they're going to trample you, she releases the spell she's been holding, and there's a brief flash of dizzying patterns in front of her. Three of the warrior pairs are caught in the spell, and all three of the striders suddenly stumble to a halt, nearly throwing their riders. One of the three riders, looking confused, whacks its mount with the flat of its blade, urging it forward.

On the other side, one riderless strider and the other two pairs close in on Ondros. Azaka drops her bow, drawing her scimitars. Ondros, Nolwenn and Azaka feel the now-familiar sensation of Eku's blessing wash over them.

And suddenly you're in battle for your lives.

 Ondros and Nolwenn have initiative. They are fanned out around you 180 degrees, we'll number them 1 to 6. 1 has no rider. The three that Nolwenn hit are 4, 5, and 6. 5 and 6 got rider and strider. 4 just the strider. Questions? 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros throws his enchanted ball bearing and strikes one of the riders. Nolwenn casts a spell that dazes nearly half of them,   Nice work Nolwenn.   The loxodon hefts his maul and closes in on the creature he struck, following up with powerful hammer blows.

 
 Spoiler: Turn 1 
  Before first turn   - 6 damage to firenewt 2 before they close in with Magic Stone

  Move   -  Move adjacent to firenewt/strider 2
  Action   - Attack firenewt 2
  Attack  - (1d20+8)[ 16 ] 
  Bludgeoning  - (2d6+5)[ 13 ] 
  Extra Attack  - (1d20+8)[ 18 ] 
  Bludgeoning  - (2d6+5)[ 17 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros' crushes the newt with his hammer, and the warrior quickly moves to the next rider and brings his hammer to bear.

 
 Spoiler: Turn 1 
  Move   - Move adjacent to newt 3
  Bonus Action   - Attack newt 3 with Great Weapon Master Power Attack
  Attack  - (1d20+3)[ 7 ]  +   Bless  - (1d4)[ 2 ] 
  Bludgeoning  - (2d6+15)[ 25 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns saw Ondros decide in which order to attack and followed his example, throwing his Yklwa at the third fire newt as well, before climbing rapidly again


 
 Spoiler 


Attacking the one Ondros engages

Go down to 30ft, attack and climb again to 40ft.

 (1d20+4)[ 5 ]  damage  (1d8+10)[ 18 ] , if crit  (1d8)[ 4 ] 
 (1d20+4)[ 23 ]  damage  (1d8+10)[ 16 ] , if crit  (1d8)[ 7 ] 
 
The Hellbug
Nolwenn doesn't even have a chance to revel in the efficacy of her spell.  In fact, all those lizards charging at the her and her two companions on the ground was practically as tense as the horrors from the tower (not the barbsnare itself, that was much worse).  What if the lizards have their minds shielded somehow?  What if they possess the willpower necessary to resist her spell?

But those doubts those doubts were unfounded.  Spell now in place, she considers for a moment casting another to aid Ondros and Azaka but decides it's much more important to make sure that the five dazed foes stay that way; a single lapse in concentration could have the pair of warriors fantastically outnumbered once again.  And so, the wizard flees towards the victims of her magic, focusing entirely on avoiding any attacks from the other firenewts.

 
 Spoiler: OOC 
Nolwenn moves over towards the charmed firenewts and takes the Dodge action.  If any attacks would connect, she'll use a reaction to cast Shield.
 
agignac
The Striders are fast, but Ondros doesn't flinch. He steps forward and meets the nearest foe head-on, and killing it within seconds. As he moves to attack the next firenewt, he turns his back on the firenewt's steed, which immediately retaliates with a bite. The teeth are small but sharp, and there are many of them. They tear through Ondros's armour and take a chunk from his upper back.

The dead firenewt still slumped it its saddle, the strider bounds after Ondros. It is followed by the other riderless strider, and the loxodon finds himself surrounded. The firenewt infront of him (#3) makes a high-pitched whistle, and suddenly all three striders breathe out gouts of flame at Ondros. He attempts to duck out of the way, but he has very little room to maneuver. The fire washes over the loxodon, and the other striders, but it seems to affect them not-at-all.

The firenewt, also unsinged, leans over and swings its scimitar at Ondros, but even it can't see through all the flame, and it misses both times.

The firenewt on the hypnotized strider shouts in a strange language and kicks its steed in the side. The beast shakes its head, then returns its attention to the fight. The newt points at the flying tiefling and gives a command to his mount.

Azaka is already on the move. Dropping her bow, she runs towards the firenewt that Red was swooping towards (#4), and leaps into the air, pouncing on it in the saddle. She rakes it with fierce claws, and carries it out of the saddle and onto the sharp, glassy ground below. Her mouth wide, the hybrid tiger-woman tears out the firenewt's throat.

Red swoops down to help Ondros, his yklwa striking the firenewt once. As he throws, the newly-riderless strider opens its mouth and breathes a fireburst at Red.

The two pairs that Nolwenn charmed remain still, eyes unfocused, unaware of the battle happening around them.

 
 Spoiler: rolls and damage 

ONDROS:
3x Ref saving throw, DC 12, all at disadvantage (but with bless's d4)
3 fire burst damage rolls. Save means half damage,
 (4d6)[ 16 ] 
 (4d6)[ 14 ] 
 (4d6)[ 14 ] 
  fireburst recharge  - (3d6)[ 10 ] 

RED:
Dex save, DC 12 for half damage
 (4d6)[ 17 ] 
recharge on a 5 or 6  (1d6)[ 5 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros does his best to avoid the multiple blasts of fire coming his way.

 
 Spoiler: Saving Throws 
In order, vs DC 12:
  Dex Save  - (1d20+2)[ 3 ] ,   Disadvantage  - (1d20+2)[ 14 ]  +   Bless  - (1d4)[ 1 ] 
  Dex Save  - (1d20+2)[ 13 ] ,   Disadvantage  - (1d20+2)[ 8 ]  +   Bless  - (1d4)[ 4 ] 
  Dex Save  - (1d20+2)[ 7 ] ,   Disadvantage  - (1d20+2)[ 6 ]  +   Bless  - (1d4)[ 1 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 33/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros roars out in pain from the burns covering his body. The lizards are not skittish and afraid without their rider, rather they are still working in tandem with the newts, and have him surrounded. He lashes out with his maul, trying to make space.

 
 Spoiler: Turn 2 

  Action   - Attack Strider w/Rider on it
  Attack  - (1d20+3)[ 14 ]  +   Bless  - (1d4)[ 1 ] 
  Bludgeoning  - (2d6+15)[ 23 ] 
  Extra Attack  - (1d20+3)[ 21 ]  +   Bless  - (1d4)[ 1 ] 
  Bludgeoning  - (2d6+15)[ 20 ] 

If Ondros kills a strider or rolls a critical hit, he gets a bonus action attack:
  Bonus Action   - Attack another Strider (damaged one if one of them is damaged)
  GWM Attack  - (1d20+3)[ 7 ]  +   Bless  - (1d4)[ 2 ] 
  Bludgeoning  - (2d6+15)[ 21 ] 

If no crit or kill, use Bonus Action to use Giant's Might.
 
The Hellbug
  "Ondros!"   the wizard calls out as the loxodon is surrounded and bathed in flame.  When the smoke clears, he's still standing but clearly scorched badly.  Nolwenn glances down at the bracers currently uselessly protecting  her  from the heat and flame and, in that moment decides to risk drawing attention to herself with another spell.

  "Hey, not so fast!"   she taunts the final lucid rider that has just shaken their mount free from the her spell.  Tracing a jagged pattern through the air with her finger, she hurls a bolt of lightning at knight and mount, steps behind on of the dazed dinosaurs, hoping to use it as some sort of cover, and braces herself for the charge.

 
 Spoiler: OOC 
Nolwenn casts lightning bolt on the rider and now-undazed dino, then moves behind 6 to try to get some sort of cover.

Lightning Bolt damage:  (8d6)[ 2 ][ 6 ][ 5 ][ 4 ][ 3 ][ 3 ][ 4 ][ 1 ](28)   Dex save DC 16 for half
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 51/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns faced the flame strike head on and paid the price, though he burned a charge from his ring to prevent the worst damage.
The range of these creatures was terrifying, but he persevered and headed down to attack the one who had just singed him with his own retaliation.


 
 Spoiler 

Abjure Elements as a reaction


Attacking the lizard that just tried to broil me

 (1d20+4)[ 16 ]  damage  (1d8+16)[ 24 ] 
 (1d20+4)[ 23 ]  damage  (1d8+16)[ 20 ] 

Fly back up to 50ft above
 
agignac
Ondros swung hard at the strider with the rider, and connected solidly with its sternum. Multiple ribs broke, puncturing its lungs, and it dropped with a burst of bloody froth foaming from its mouth. Ondros then swung at the startled firenewt that had been riding it, and nearly killed it. It staggered hard, trying to stay on its feet, and just managed. Ondros then followed up with third attack, but didn't manage to connect.

Nolwenn's lightning bolt caught the strider, and it was badly singed.

Two striders remaining near Ondros circled him warily, darting their fanged maws forward and biting at the warrior. The badly wounded firenewt fumbles for a potion at its hip and swallows it down.

The singed strider looks for the source of its pain, but doesn't see it. Instead, it spots Azaka, who just killed its rider. It  opens its mouth and breathes fire at her. At almost the same time, the weretiger leaps at the dinosaur, slashing with her claws. Red joins the fray and his yklwa flies, and moments later the strider lies dead at Azaka's feet.

 
 Spoiler: rolls 

  bite 1  - (1d20+6)[ 16 ] 
  damage  - (1d8+4)[ 12 ] 
  bite 2  - (1d20+6)[ 12 ] 
  damage  - (1d8+4)[ 7 ] 
  recharge  - (2d6)[ 4 ][ 1 ](5) 
  healing potion  - (2d4+2)[ 9 ] 
  fire on azaka  - (4d6)[ 16 ] 
  azaka dex save  - (1d20+4)[ 23 ] 
  Azaka attack 1  - (1d20+5)[ 22 ] 
  damage  - (1d8+3)[ 10 ] 
  Azaka attack 2  - (1d20+5)[ 9 ]   damage  - (1d8+3)[ 4 ] 
 
The Hellbug
Nolwenn peeks out from behind her charmed foe and, seeing that the strider she had attacked is dead, leaps into gear to help Ondros.  She rushes out into the open and, once she gets within a half dozen paces of the final lucid mounted firenewt casts another spell, conjuring a poisonous mist to attempt to slay them.

 
 Spoiler: OOC 
Move and Poison Spray on the potion drinking newt.   Con save 16  or  (2d12)[ 2 ][ 12 ](14)  poison damage
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 33/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: Large  
 
  
Ondros nods at Nolwenn as she charges in, attacking the firenewt with acid. He keeps up the offensive on the striders, which nearly burned him alive.

 
 Spoiler: Turn 3 
  Action   - Attack Strider w/ Power Attack
  Attack  - (1d20+3)[ 19 ]  +   Bless  - (1d4)[ 1 ] 
  Bludgeoning  - (2d6+15)[ 18 ]  +   Giant's Might  - (1d6)[ 4 ] 
  Extra Attack  - (1d20+3)[ 17 ]  +   Bless  - (1d4)[ 3 ]  (against second strider if first one is killed)
  Bludgeoning  - (2d6+15)[ 21 ] 

If Ondros kills a strider or scores a critical hit, attack the firenewt if it is still alive, as a bonus action (GWM):
  Bonus Action   - Attack firenewt
  GWM Attack  - (1d20+8)[ 19 ]  +   Bless  - (1d4)[ 3 ] 
  Bludgeoning  - (2d6+5)[ 13 ] 

If no crit or enemy killed, use bonus action on   Second Wind  - (1d10+6)[ 14 ] 
 
agignac
Ondros and Nolwenn team up, and Ondros's maul decimates the remaining striders. A few seconds later, the only enemies left alive are the two pairs that are still charmed and unmoving. Azaka looks to the others with a clear question on her face.  Do we kill them? 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 51/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns came back, seeing his allies hold back while there were still dangerous enemies around:

 "Don't let up, the spell won't hold them for long. Kill their rides before they can fire again." 

To show what he meant, he threw his Yklwa at the closest riding lizard.

 
 Spoiler 

Advantage
 (1d20+4)[ 24 ] ,  (1d20+4)[ 11 ]  damage  (1d8+16)[ 19 ] 
 (1d20+4)[ 18 ] ,  (1d20+4)[ 6 ]  damage  (1d8+16)[ 22 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 33/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: Large  
 
  
Ondros runs over and smashes the other strider that Red didn't hit.

 
 Spoiler: Turn 4 

  Move   - Move to incapacitated Strider
  Action   - Power Attack
  Attack  - (1d20+3)[ 8 ] 
  Bludgeoning  - (2d6+15)[ 26 ] 
  Extra Attack  - (1d20+3)[ 23 ] 
  Bludgeoning  - (2d6+15)[ 19 ] 
  Giant's Might  - (1d6)[ 5 ]  Added to first hit

  Bonus Action   - If Ondros kills or rolls a crit, attack one of the firenewts
  GWM Attack  - (1d20+3)[ 13 ] 
  Bludgeoning  - (2d6+15)[ 20 ] 
 
agignac
Red and Ondros quickly dispatch the two striders, and Azaka pounces on one of the riders, tearing out its throat. The final firenewt tumbles off his dying steed, and comes out of its trance. Taking in the carnage around it, it stays down on the glassy ground, hands well away from its weapons.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 51/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns landed and nodded at Nolwenn:
 "Time for your new spell to shine. I'd like to know why they attack on sight." 
The Hellbug
Nolwenn winces as her companions finish off the mounts and one of the enthralled firenewts, but she doesn't move to stop them.  While her first feeling is that this feels wrong, she feels a pang of guilt and self-loathing when she realizes that it's quite convenient, too.  Red snaps her out of it, though.

  "Mmm, yes,"   the wizard replies,   "are you sure they can't speak common?"    She turns to the defeated firenewt.    "Can you?"  

If the fiery amphibian doesn't respond, Nolwenn starts to slowly approach them.    "Actually, that's a useful new feature,"   she explains to Red just before casting her spell and gingerly touching the firenewt,   "you can do the asking yourself."  
 
 Spoiler: OOC 
Nolwenn's going to try to cast Tongues on the firenewt if they don't look like they speak Common
 
agignac
The firenewt flinches when Nolwenn approaches, but a growl from Azaka keeps it still, and it allows the spell. To Red's question, it said,  "We defend our territory from interlopers! Nobody comes here unless they are trouble to us!" 

Meanwhile, Eku lets go of Lark's hand and becomes physically present again. She gathers up her clothes and belongings, gets quickly dressed, and moves to Ondros. A moment later he feels her cool healing wash over him.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 51/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  
 "Well, if you attack on sight, no wonder everyone turns out to be trouble for you. We are here to stop the undead plague, which has its origins in Omu. Do you know anything about that?" 
The Red Horns asked without much empathy for the newt.
agignac
The firenewt ignores Red's dig, or perhaps didn't understand it. On the question of undead, it says,  "We care nothing about Omu, this is our territory. No undead come here." 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 51/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  
 "Good, then we shouldn't have any problems, since we are going to Omu. How large is your territory and where are its borders, so we can avoid slaughtering more of your people." 
The Red Horns asked.
The Hellbug
  "And it wasn't always your territory,"   Nolwenn corrects, eyebrow raised,   "you drove out the dwarves of Hrakhamar, did you not?"  
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: Large  
 
  
Ondros flinches at the touch but turns to see Eku. He feels the warmth of healing wash over him. Though he still has pain, she has removed much of the burns,   Many thanks Eku, are you and Lark okay?  
agignac
The firenewt gestured expansively around him.  "Everything we choose to claim is our territory. There is nothing for you here. No reason to be here except to trouble us! Stay in the jungle!" 

The firenewt made a strange barking sound at Nolwenn's question.  "The great and terrible Imix drove away the murdering dwarves! They did not return, so we lay claim to their forge. They have not come back. It is ours. Do not try to enter, for we are too might, and Imix will destroy you without even a thought!" 

Meanwhile, Eku nodded to Ondros.  "I am fine. But Lark seems nervous. She seems very afraid of the fire. I can't convince her to become solid again."  She was carrying the hellym's clothes. Lark had backed well away from the dead striders and the interrogation, as if eager to be away from the entire area.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 51/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  
 "Alright, so you are in favor of indiscriminate slaughter of your people if they are too weak to defend their claim. It's not what I would go for, but you do you. Since you do not accept surrender from your foes, I ask you, what do you think we should do with you? 
The Red Horns replied.
agignac
The firenewt said,  "Did you surrender? I accept. Do with me what you will. If you let me go, I will warn my clan and we will be ready for you. If you kill me, Imix speak my warning to our priests, and they will be ready for you." 
The Hellbug
Nolwenn doubts that the dwarves would tell the same story, but, feeling it won't do anything but provoke the firenewt, keeps it to herself.  This Imix, though.  Initially it was sounding like they were some sort of firenewt champion that went in and drove out all the dwarves, but the warrior's most recent threat and mention of priests makes them sound more like more than that.

She steps aside towards Eku, partially hoping to probe her local knowledge and partially to get away from where she expects the interrogation to end.    "Do you know anything about this Imix?"   she asks,   "it sounds like a god, but not one I've ever heard of."  

And then, of course, there's Lark.  As Nolwenn approaches the cowering, naked woman she wonders for a moment how she can pass through practically anything but doesn't do so with the ground.  In fact, when she herself was brought along for the ride, neither of them fell through the floor then either.  She shakes her head: a curiosity but not the problem of the moment.    "Lark,"   she begins, now realizing that perhaps it would have been easier to cast her language spell on herself after all,   "it's the fire, isn't it?"    She makes a flickering motion with her fingers, trying to mime tongues of flame.

The wizard is sympathetic to the intangible woman.  After all, it's like if a person had seen their friend killed by a snake: there's a rational reason for her fear and an intense emotional one.  Even though Lark  was  warned and still didn't want to stay on the boat, Nolwenn reflects that there was just never going to be a perfect solution to this.  And so, it's time to aim for 'good enough.'

  "Lark, I need you solid right now,"   the wizard says, clapping her hands together then crouching down and tapping the ground,   "I know you're afraid but I have something that may help."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 51/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns shrugged:
 "Funny. Killing you is only one of a few options that we have. We can take you with us - subsuming your will with our magics or simply by installing a little automaton on your head that will hurt you whenever you do something we forbid." 
He began pulling the twig construct from his bag of holding.
 "Or I could offer you an honorable fight to the death - but that would be a privilege. What can you offer us for that?" 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros shakes his head at the ongoing conversation,   This is what it is to be lost in the Maze of Life, as Ubtao has taught us. You cannot be "ready" for the twists and turns of the labyrinth, firenewt. Imix cannot protect you, and your comrades there are proof of this. Just as the dwarves cannot lay claim to these lands, for where are they, you cannot claim any territory. We all belong to the Maze. The only claim any of us can make, is where we are, right now, in the Maze. And you,   he says to the newt,   are at our mercy. Whether you can navigate the Maze back to your people will depend on the choices you make in these next few moments. But,   and Ondros turns to regard the crushed and impaled bodies of the newt's allies and mounts,   I would not count on Imix alone to see your way through.  
agignac
Eku nods slowly at Nolwenn's question.  "I have heard the name before. I am trying to remember. A prince of the elemental plane of fire, I believe. Very powerful elemental creature. Not surprising these creatures would worship it." 

When she asks Lark to become solid, the hellym glances nervously at the remaining firenewt, swallows hard, and allows herself to phase back into solidity.

The firenewt looks at Ondros, his face strangely expressionless. The fiery amphibian's face seems blank, no matter what it is saying. His words, changed by Nolwenn's spell, are incredulous.  "A follower of Ubtao? The god who turned his face from his people more than two centuries ago? What can you know about deities who reward their loyal subjects? You know nothing." 

With that, he does a sudden leap up to his feet. He opens his mouth and aims a stream of fire at Red. He then turns on his heels and begins to run away.

 Dex save DC 12 for half damage, or take full damage of [roll0] 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns dodged the fire blast and went immediately on the offensive. He unleashed it against the attacker, with the construct joining the fray as well.

 
 Spoiler 

Opportunity Attacks
 (1d20+9)[ 17 ] , damage  (1d8+6)[ 11 ] , if crit  (1d8)[ 2 ] 
Construct
 (1d20+8)[ 14 ] , damage  (1d8+3)[ 6 ] , if crit  (1d8)[ 6 ] 

Full action
 (1d20+9)[ 22 ] , damage  (1d8+6)[ 10 ] , if crit  (1d8)[ 8 ] 
 (1d20+9)[ 26 ] , damage  (1d8+6)[ 9 ] , if crit  (1d8)[ 7 ] 

Construct
 (1d20+8)[ 26 ] , damage  (1d8+3)[ 10 ] , if crit  (1d8)[ 5 ] 

Going for disabling melee attacks
 
Pyrophilios
[QUOTE=Pyrophilios;26064265]      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

using the blunt end of the Yklwa to knock the uppity salamander down. The Red Horns stood over the creature and immediately started rummaging through his bag of holding. Producing some fine wire and an awl, be step by step sewed the newt's mouth closed, before using the same wire to bind the creature's hands behind its back.

 "Alright, the newt is threaded and the threat is neutered. Time to see if they had anything useful with them. A map would be nice." 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros leaps back as the newt moves to escape and spits a ball of fire. Red quickly knocks the creature out. Thinking the creature dead, Ondros goes to check the other corpses for anything useful. When he sees Red sewing the creature's mouth shut, he exclaims   Red! What are you doing?!   He moves to Red's side,   Killing in self defense is one thing, but this is cruel. You do us no favors when his comrades find him and see that we've sewn his mouth shut.  
Pyrophilios
[QUOTE=Pyrophilios;26064265]      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns held up his hands in a placating gesture:  "It's only a temporary measure until Nolwenn can prepare a charm spell, so we can get some real answers. I warned the newt. Now it reaps the consequences. I need a bit of time to create a more secure and less gruesome way to secure us from getting fireballed. I'll get to that immediately when we rest for the night.

Though if you all are in favor of just killing the newt - I won't stop you."
 
The Hellbug
  "Thank you, Lark,"   Nolwenn says, reaching into one of the bags for a torch,   "let me show you--  

The wizard is interrupted by the firenewt's sudden release of a jet of flame at Red.  After flinching briefly, she steps forward, spell at the ready again, but there's no need for it; the tiefling already has the situation under control.  She goes back to what she was doing, pacifying Lark once again while lighting a torch with her magic.

  "These bracers,"   she begins to explain, tapping her wrists,   "they make the wearer resistant to flames.  Observe."    She shakes her hand, bracing for the pain, and gets ready to snuff the torch with her hand in demonstration when she's interrupted again, this time by Ondros's shocked voice and then her name.

Getting a look at Red's handiwork, Nolwenn gapes in horror and the torch, momentarily forgotten, falls from her hand.    "No, no, that's  terrible ,"   she stutters, her own shock outweighing any other emotions she has,   "we can't do this, don't make  me  part of this."  

The wizard looks helplessly to Azaka, who had so swiftly slain the other charmed firenewt.  While she can't put the words together, her beseeching expression leaves no doubt that the wizard would prefer this one join it to what her fellow adventurer has done.
agignac
It seems that everybody around The Red Horns has a visceral reaction as he starts to sew the helpless foe's mouth closed. Lark shrieks, immediately turns incorporeal again, turns around and begins to move quickly away from everybody.

Azaka grins, the expression feral and terrifying on her half-transformed face.  "Ha! It won't try that twice!" 

Eku turns pale, her skin looking grey and ashy.  "This is evil, and I will not be party to it. If you wish me to continue to accompany you, you will stop this."  She is clearly speaking to Nolwenn and Ondros. She then hurries after Lark, calling her name.

The firenewt remains a limp dead-weight. It took such a battering after his escape attempt that it will likely be some time before it awakens.

 Sidenote: I'm trying to keep your entourage of NPCs as exactly that - NPCs and not DMPCs. They may have information you want/need, but you'll have to ask them. I'm trying very hard not to have them steer the course of the adventure. However, everybody has lines they won't cross. 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros frowns as Eku chases after Lark. He turns to Nolwenn,   Let's not forget these creatures attacked us and nearly burned me alive. We spared this one, and it returned the favor by blasting Red with a bolt of fire.   He looks back after Eku,   Everyone needs to relax a little. But Red, I don't like this. If we're going to kill this creature then we should have done so already when we were still fighting. If we're going to spare it, then it will tell its kind about our cruelty and we might have the whole tribe after us.  
  And I don't know how you plan on getting any answers out of it without undoing the stitches, and it might spit fire again when you do.  
Pyrophilios
[QUOTE=Pyrophilios;26064265]      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns sighed:
 "First, 'Our Cruelty' is far from the worst that those tribes around here get up to. It's honestly not even the middlest. It's not particularly painful compare to a lot of other treatments. If sewing my mouth shut is the worst they'll do to me when they catch me, I'll be really happy.
As I have explained repeatedly, this is a stop gap solution - no pun intended - until I can create a more secure and humane way to keep the flame spewing contained. I just need a few hours of work to prepare such a device. That's all. I'll remove the wires personally right now if it bothers you so much. But I want to hear a better solution afterwards.
Or stomp its head flat and be done with it." 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
  I'm not sure it was necessary,   Ondros says, but leaves it at that. He checks the other newts to see if they have anything useful on them, then says   We should move it a stone and... undo your wire job, and leave it here and move on. Eku will just have to deal with it, nowhere she can really go to at this point.  
agignac
Each newt has a chain shirt, a scimitar and a shield. They also have some burned looking rations. The striders have saddles and bridles, and also carry some jerky-like dried rations.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns shrugged:
 "Alright, I'll remove them." 
Taking out another tool, he undid the wireloop and carefully removed the thread. Otherwise he left the newt as it was.

Then he took the metal implements and stashed them
 "Useful at least as rawmaterial." 
The Hellbug
Red's mouth-sewing, the fleeing Lark, Eku's ultimatum; frustrated as she is, Nolwenn can't help but take Ondros's suggestion to calm down as directed at her.  Honestly, she just wants to scream, kick something, and then sulk for a good hour, afternoon even.

  But that's not going to help anything, is it?  

It's her mother's voice again, always is in situations like this.  And Nolwenn could just...no, she's still right.  Or she herself is, the wizard tells herself, just through the juvenile lens her mind chooses for messages like this.   However, with all her attention spent on what she wants to do but  won't  be doing, there's not a lot for what she  will  be doing.

It's priorities first: Nolwenn makes sure the bracers she was about to take off are well-fastened, douses the torch at her feet, and looks to make sure Eku is going to hold Lark up on her own.  Then it's the unconscious firenewt.    "Here, let's at move some rocks to hide him so nothing bothers him"   she says to Ondros and points towards where Eku and Lark had taken cover,   "that boulder and some rocks should do."    It would take a very perceptive person to notice that her voice is still trembling.

While that work is going on, she asks Azaka a question:   "when we saw the riders you said there'd be no use running and that we'd have to fight them.  What do you know about these firenewts?"  
agignac
Azaka seems a little disappointed when Red begins removing his embroidery, but doesn't speak out. She resumes her fully human form, and helps find broken shards of volcanic rock to make a shelter for the unconscious newt.  "Their striders are too fast; they can even outrun me when I'm in tiger form. The newts are territorial, and paranoid about strangers. They'll take prisoners when they can, to torture and eat, or sacrifice to that fiery god of theirs. I have never fought them before, but they died easily enough. If we can clear them out Hrakhamar, we would be heroes to the albino dwarves. Musharib would have to pay for my drinks for a decade!"  She thumps her chest, then adds,  "I would lead you there, and rid Chult of their evil forever." 

About 200 feet away, you see Eku helping Lark back into her clothes. Then they slowly begin to make their way back to you.

The Valley of Lost Honour stretches out to the southeast, leading towards the lost city of Omu. The mountain that holds Hrakhamar stands just north of you, less than a few hours hard march. If you hurry, you could get out of the valley before nightfall. North and east, the wastelands give way to jungle again, which follow the northern boundary of the valley to the southeast. Azaka says,  "If you want to abandon Hrakhamar and look for Omu now, we should continue to the jungle, and travel east from there." 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns nodded:
 "My vote is to go to the forge. Now I really want to see what this is all about. They likely won't ride striders inside the mine. Also if they have prisoners, we certainly should try to free them. Maybe we can even find some more help for our assault on Omu."
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Azaka and Ondros get to work keeping the firenewt out of sight so it can recover without being bothered. Afterwards, Ondros thanks Azaka and says,   They went down easy enough, you're right Azaka, but their fire is dangerous. We will have to be very careful. But if what you say is true about them keeping prisoners,   he nods to Nolwenn and Red,   then I agree it may be worth clearing them out. As I told the firenewt before, none can claim anything in the labyrinth except where they are in that time. For the moment, the newts hold the forge. That will not be the case for long.  
The Hellbug
The grimness on Nolwenn's face finally fades.    "No, no one deserves a fate like that,"   she agrees,   "Hrakhamar it is.  But it will need to be quickly--this one won't stay still forever."  

By the time Eku and Lark are back, Nolwenn is ready to light the torch again.    "Are you two okay?"   she asks,   "it's fine, the prisoner's safe but not going anywhere fast"  --she gestures over towards where the unconscious firenewt is hidden--  "apparently they're the kind that take slaves and sacrifices so we're still going to Hrakhamar to see if there are any poor folks there at the moment and to put an end to this."  
  "And for you, as I was saying,"   the wizard continues, lighting the torch and turning to the hellym,   "these bracers are enchanted to protect against flame.  Watch."    Nolwenn takes a deep breath, flexes her fingers, and clutches her hand over the top of the torch.  She winces in pain but holds on, and seconds later when she releases it, the flame has been thoroughly smothered.  She shows off what's still a painful burn, but not nearly what would be expected even from grabbing an ember.    "See?"  

She unfastens the enchanted armguards and offers them to Lark.    "I want you to wear them,"   she says, prepared to help the hellym put them on,   "you won't be able to disappear with them, but if fire's a problem that will be impossible anyway.  Go on, try them on."  
 
 Spoiler: OOC 
I suspect there's damage incoming from the torch; just let me know what I should mark down
 
agignac
Lark reacted viscerally when Nolwenn moved to touch the torch. She said something panicked-sounding in her musical language, but at least she didn't phase out. When she saw the minimal damage to Nolan's hands, she looked curious and permitted the wizard to clasp the bracers around her wrists. She smiled, and said something that was easy to interpret as a thank you.

You spend the remainder of the day hustling across the wasteland as quick as you can. The heat is no less intense, even as the sun begins to sink towards the horizon. You begin to climb towards the mountain, and as you leave the ruined volcanic glassy plain, you are able to see a well-constructed dwarven road leading out of it and up the mountain. Clearly this is the route to Hrakhamar.

 
 Spoiler: ooc 
Everybody make a constitution saving throw against exhaustion. DC 13. Disadvantage if you're wearing medium or heavy armor.

Can everybody make a post in which you describe yourself physically as you make it to the dwarven road? No particular reason...
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: --  
 
  
Ondros marches on, his eight foot frame made all the larger by the traveling gear and rolled up carpet he carries. Strapped atop the equipment is his large maul, and underneath it all is his patchwork full plate armor, put together from different sets to match his enormous build. Despite all the weight, he does not seem burdened, and makes a good pace with the others, large ears flapping to cool him down.

 
 Spoiler: Exhaustion Roll 
  Constitution Save  - (1d20+7)[ 8 ] ,   Disadvantage  - (1d20+7)[ 22 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns didn't sweat - in fact he didn't show any sign of getting tired. For one, he had used his cantrip regularly to keep his clothes and armor cool, for another, he physically wasn't able to sweat. Though he did try not to let his body to get too warm. The smell would have been off-putting. It helped that he regularly went to fly up and ahead to scout for more firenewts, letting the airstream cool him down further.

Likewise, his construct marched on with the group, now carrying again the heavy carpet.

 
 Spoiler 

Con Saves in Discord - disadvantage 22 and 26 - made it.
 
The Hellbug
Nolwenn can't remember a day she's felt more physically outmatched.  That's not to say there haven't been times that she's been more hurt, more uncomfortable, or more tired (the night she stayed up painting supplies for the soldiers at Camp Vengeance comes to mind for the last one), and there were days at the beginning of the trip that were exhausting, but she had thought that she was now a different Nolwenn, one who treks through the jungle and sleeps under the stars, if not with ease, at least with competence.

But the heat!  The climb!

The wizard has regretted every one of her recent decisions at one point or another during the trek: speed to avoid the dragon, going to Hrakhamar, the southern route into Chult at all.  And it's clear that those bracers must have been doing more to protect her from the elements than she thought.  So it is that when they finally reach the dwarven road, even with a good supply of water, Nolwenn is covered in sweat, red-faced, and prone to stumbling every hundred paces or so.  She's lagging badly, and only Eku, who has patiently remained in back to make sure no one falls behind, that follows her.

  "Please, we need to stop,"   the wizard begs,   "I'm not sure how much farther I can go."  
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: Exhaustion 1  
 
  
Ondros nods,   Aye, I could use a stop as well.   Without waiting for anyone to reply, he sets down his pack.   The construct unburdened my load somewhat but I don't think I'm quite dressed for this journey. This armor is nearly burning me as bad as those striders!   His ears flap furiously to fan his face and shoulders,   It's hard to cool off.  
agignac
And so it was that six travellers sat down on the side of an old dwarven road. Two were dark skinned Chultan women, one a fighter in her prime, the other older. One beautiful young woman who could almost pass for the human, if you didn't see her occasionally become incorporeal. A young human wizard, a loxodon fighter, a not quite alive tiefling, and a twig-and-wire construct round out the party.

Behind them, the wastelands of the Valley of Lost Honor, hot and black and dangerous. Ahead, the mountains. To the road's left, a volcanic peak that belches acidic smoke that stings the eyes and burns the lungs. And somewhere ahead, a dwarven forge filled with firenewts.

The adventurers pass around water and rations, getting their breath back. Only Lark, sitting between Ondros and Eku, doesn't have anything to eat or drink.

The sun begins to sink, the sky turning incredible shades of pink and orange, a beautiful by-product of the volcano's poison fumes.  Azaka notices the figure first and hisses a warning. But you see immediately that it isn't a firenewt. What you see is ....
Riescae
Tizrin's pace quickened as she got closer to the forge.  It may be infested with firenewts but there was something about the forge that drew her.  Yes, it was part of her duty to their clan and her god to keep an eye on the forge but she viewed it as more than duty - it was a privilege.  And today she was doing it alone!

For the longest time she had accompanied her mentor, Sister Grukdreda Goldenforged, until Tizrin had been thoroughly indoctrinated into the faith.  Then, when she was at a point where she was trained well-enough to go on her own she was given her own acolyte to train.  But not today!  She shouldn't be so gleeful that Kadaeck Lavabeard was sick back home but it meant that she had a rare moment to herself.

As the sun set, she slowed to a stop as radiant colours painted the sky.  That was the colour of orange that she wished her shirt was but the closest Figrac could get with the available dyes was the browny-orange colour she wore.  She didn't understand why the other dwarves were content to exist without much colour.  The colour of stone was nice but it didn't mean everything needed to be grey.

A hiss from down the road reached Tizrin's ears and she immediately stiffened and grasped her warhammer.  She crept forward while saying softly in dwarvish,   As I walk down the road we built, Your hammer and anvil comfort me. You cause the forge to flame and the fire protects.   

An albino dwarf approached the group.  It looked like all colour had been drained out of her skin and hair which hung in a long braid down her back.  She was wearing vestments consisting of a heavy leather apron, leather gloves, and goggles perched on her head.  It looked like she tried to infuse what colour she could in the clothes she wore under her vestments.  She held a warhammer and moved as if expecting trouble but when she saw that the group before her were not pesky firenewts, she stopped and smiled.  Switching to common she said,   Oh, hello!  You all look like you don't belong here.  My name is Tizrin Firebelch and I grew up around here.  Do you need help?    
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns looked on in surprise as an orange-clad albino dwarf suddenly appeared on the road behind the group.

His surprise grew even more for the friendly greeting.

So he remembered his manners and replied:
 "Greetings and welcome. We are an adventuring group on a mission. This is Nolwenn, Ondros, Azaka, Eku, Lark and I am called The Red Horns.
At the moment we are only in need of a rest after crossing the volcanic wastes. Would you want to join us for a meal around our fire? We might have a few questions for you, as we are heading for Hrakhamar." 
The Hellbug
Nolwenn, the exhausted young wizard in question, sits up at Azaka's warning from where she had been fanning herself with a pointed, wide-brimmed hat.  She raises her hands, preparing to cast a spell if the disturbance is another firenewt incursion.  Luckily, it isn't; the new arrival is just a lone albino dwarf, a warrior by the looks of it (and apparently one far more used to the unbearable heat than the party is).  The wizard is surprised, having been under the impression that when the dwarves had been driven out of Hrakhamar and the mine, they had been totally driven out, but the woman  sounds  friendly and, regardless, it's just her, not a threat to the whole group of adventurers.  Plus, that guide back in Port Nyanzaru interested in the forge had been an albino dwarf as well, maybe this one has a similar goal.

As Red introduces them, Nolwenn sets the hat at her side, does her best to hastily fix her hair, and straightens some of the wrinkles in her skirt.    "Yes!  Please join us,"   she adds with practiced cheerfulness,   "I hadn't expected we'd see any friendly faces out here--the firenewts certainly aren't.  Are you traveling alone?"    The wizard asks this last question with some amount of disbelief.  She then turns to the undead tiefling.    "Maybe no fire, though?  It's hot enough without."  
Riescae
Tizrin was still processing having found so many strangers where she didn't expect to find anyone.  It was nice to meet new acquaintances but it was also odd that they suddenly showed up here.

She nodded at each one in turn as they were introduced.  Odd bunch to say the least.

Tizrin moved closer to the group and meant to join them.  She spit on the ground as Nolwenn mentioned the firenewts.    I'm currently traveling alone but there are others not too far away.    She looked a little disappointed at the suggestion for no fire.  Not that she was cold but because she liked watching fire.  Instead she added,   Fire will make us more noticeable so better that there isn't one.  

Her eyes narrowed slightly when The Red Horns said they were headed for Hrakhamar.  Her voice took on a protective tone and she asked, although it almost sounded like a demand,   What is your interest in Hrakhamar?  
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: Exhaustion 1  
 
  
  We had a run-in with some firenewts that have apparently taken the place over,   Ondros says between long pulls from his waterskin,   We hear they keep slaves so, we are going there to correct that situation.  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns nodded:  "We are on a larger mission - the Oracle of Orulunga tasked us to find Omu and end the undead menace dwelling there. Hrakhamar is nearly on our way there, so we decided to warm up by getting rid of the firenewts there.
Also, on a personal note, I'm an arcane engineer and I hope to find some interesting plans there that will help us achieve our overall goal. By your appearance, may I assume you are also a craftsperson?" 
The Hellbug
  Strangers, Red!  

Nolwenn wants to speak up when Red mentions the group's goal but limits herself to a quick glare at the tiefling.  The business with the hag in Mbala may not be something she thinks about every moment, but it's still pretty fresh on her mind--she did destroy a whole village and almost killed her, Red, and Draelin--and a lone stranger out here in firenewt territory, even a friendly-looking one, is suspicious enough to be met with  some  caution.  The looking for Omu doesn't bother her, she's sure hundreds of foreigners like them looking for treasure and glory in Chult have done so, but there's no way the oracle doesn't have enemies.

But what's done is done, and in the tiefling's defense, this Tizrin doesn't seem like a people-eating monster disguised as friendly dwarf.

Nolwenn, for her part, adds more detail on why they're seeking Hrakhamr.    "And there was a guide in Port Nyanzaru, a dwarf like you, what was his name?"  

The arcane dilettante's hand reflexively grasps at the air as she tries to remember the dwarf's name.  She looks to the pair of guides for support, but, a moment later, proves she doesn't need it.    "Musharib!"   she exclaims,   "yes, he was an albino dwarf like you.  He was interested in guiding explorers to Hrakhamar if they would help him liberate a dwarven relic from the creatures that had taken it over, now obviously the firenewts."  
Riescae
Tizrin's face brightened and she relaxed a bit,   That's fantastic!  You'd have the thanks of my people if you can actually do what you plan.  The firenewts are many.  I would help in freeing Hrakhamar.  It's something my clan has sought to do but have never had enough trained warriors.  

She looked at The Red Horns,   I'm not half the craftsman as most of my people.  Instead I showed an attunement to Gond, god of the forge.  I serve Him and His forge, may it burn forever.    She swung her arm as if wielding an invisible hammer and brought it to rest over her heart.    However, my grandparents worked in the forge.  That's where they met and a page in my story was written.  They may not have lived to see the forge freed and our clan return but there are many others who look forward to that day.  

She could barely contain her joy when Nolwenn mentioned Musharib.    He's alive!  Praise Gond, may His forge never cool.  We have had no word from him for years.  The others will be relieved that he still raises our cause. If we succeed, he can come home.  
  My only ask is that Moradin's Gauntlet be returned to my people should we find it.  It is a sacred relic for us.  In return, I'm sure the leaders of my clan would be more than happy to reward you with precious metal ingots that still reside within the forge.  
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 20 HP: 52/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: Exhaustion 1  
 
  
  The Maze is ever winding,   Ondros says,   but the turns we have taken and the choices we've made have led to this place, in this moment. I have a  good feeling about this.  

He then adds,   Tizrin, where were you headed before you happened upon us?  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns frowned at the glare from Nolwenn, not understanding the problem. Instead he concentrated on the newcomer:
 "Well, then we might see this fortunate meeting as a sign from your god. Someone familiar with the layout of the place will come in handy. Could you help me to create a rough sketch of the place, so we can plan our approach?

I'm certain we can help you with the relic. Wouldn't be the first time, we helped out the locals in that regard."  He winked at Azaka.
Riescae
Tizrin nodded solemnly at Ondros as he spoke of choices leading them to this point in time.    Agreed.
 I have trusted Gond to guide me and He has.  His forge lights the way.  
  It was divine intervention that I should happen upon you  , Tizrin explained in answer to Ondros' question.    Part of my clerical duties is to keep an eye on Hrakhamar and report back to my elders.  We may not yet be able to set foot within the forge but it is still under our watch until the time we can return. I was on my way there when I came upon you.  I always approach from a different direction and time of day so that the firenewts never know when to expect us, if they are aware of us at all.  

The dwarf observed The Red Horns wink at one of the women when mentioning helping with relics and thought that there must be more of a story there.    The fact that you have experience in these things is encouraging.  I am very familiar with the area surrounding Hrakhamar as well as the habits of the firenewts.  But for the internal layout, I'm sad to say that I have never been inside myself.  However, my grandparents told me many stories that we may be able to figure out a rough map with.  I doubt the firenewts made any major changes to dwarven structures because they haven't the skill and what dwarves make is made to last.  
agignac
An hour passes quickly as you get to know a little bit about each other. Night falls quickly, as it always does this close to the equator, and the stars are mostly obscured by the acrid smoke and steam in the air.

There's no sign of the firenewt you left behind, nor any other activity. There are no biting insects or hooting night birds - the area is quiet.

Tizrin tells you that the entrance to the mine is less than an hour's walk up the dwarven road, and that the firenewts are rarely seen outside Hrakhamar at night, and the times that the dwarves have crept close enough to see the entrance, they haven't noticed any guards.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 19 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Alchemy Jug 
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 1, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns looked around:
 "We should seek shelter and rest the night. We are too exhausted for a night raid. It will also give me time to study the book some more. Tizrin, do you know a safe place to set up camp around here?" 
The Hellbug
Precious metal ingots don't sound especially useful to Nolwenn, not where she and the the company she keeps are going, but learning that there are still dwarves nearby waiting to liberate their old home is plenty of motivation to see what can be done about driving out the firenewts.  And being able to inform old Musharib back in Port Nyanzaru that the job is done and he can return to his people should be reward enough.  The wizard is quick to echo Red in pledging to help.

________

As night falls, the Baldurian noble casts her spell of tongues on Lark to both explain to her in more detail what the bracers she has been given do and to let her introduce herself to Tizrin.  She, herself, also chats with the dwarf, beginning with a few questions.    "So Tizrin,"   the wizard begins,   "is this where you've always lived or have you seen other parts of Chult?  Do explorers come through often?  I can't imagine they do since they seem to mostly be in Port Nyanzaru.  How do your people survive out here?"  
Riescae
Tizrin pointed vaguely into the growing darkness.    I can definitely lead you to where I was going to rest but there are more bodies than I was originally counting on.  The clearing may be a little squished.  

The dwarf readily answers any questions thrown her way.    I’ve always lived here as have my parents and I’ve already mentioned that my grandparents actually worked in the forge.    She looked sad for a moment,   It is true that many have had to leave because there is nothing for most of the dwarves to do with no forge to work.  That’s also why we haven’t been able to rid Hrakhamar of the firenewts, there just aren’t enough of us.  

Tizrin thumps her chest proudly,   We survive because we are hearty.  We do what we must in order to free Hrakhamar.  
agignac
Tizrin leads you all to a "clearing", which clearly means something different to the dwarf. This far up the mountain, where the air is (a bit) cooler, there are a few scraggly trees clinging to life. A few stone outcroppings do make it feel like a natural place to rest, however, and the night passes quietly.

The next morning dawns hot and bright.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns used the time before his rest to fill up his spell storing ring again and then went about deciphering the next page of the unlucky traveler, whose journal they had found. He choose the entry about Omu.

In the morning he went on a quick reconnaissance flight to look for more fire newts before returning to camp and watching the others eat breakfast.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: -  
 
  
Ondros wakes with the others and takes his breakfast. He decides not to put his armor on, given the conditions where they are traveling.   The heat is too much,   he tells the others,   I want to be fighting fit when we reach the forge.   He glances at his scarred hide and smiles,   Between my thick skin and this new ring, I should be alright.  
 
 Spoiler: OOC 
Ondros will forgo wearing his armor for now while we're in this hot zone. His Natural Armor is 12+Con, so 16, plus the ring is 18. Stat block has been updated above.
 
Riescae
In the morning, Tizrin faced the light and recited her prayers for the day.  She knew she needed Gond to fill her with what she needed for the day.  As usual, the warmth from the light comforted and strengthened her.

She appeared shocked and a little alarmed when one of her new acquaintances took off into the air.  It was definitely unexpected but more so, she was a little concerned he would be seen.  However, none of the others looked concerned so she relaxed a bit.    The Red Horns does this often?  He's not exactly inconspicuous up there.  

She nodded at Ondros' comment about the heat.    One must be careful in the heat if you aren't used to it.  And I've never known anyone to get used to it unless you grow up here.  

Tizrin looked at the others,   I guess we wait for The Red Horns to return so who's hungry?  I can get started on breakfast.  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns enjoyed the sensation of the cool wind on his wings and the incredible sense of freedom this movement gave him.
His joy turned to puzzlement and in the next instant to highly controlled panic. Behind Nolwenn, the long undulating form of a giant snake began to rise up.

The Red Horns threw himself into a dive and screamed as loud as he could to warn the wizard:
   SNAKE! behind you!  

As soon as he was in reach, he sent his Yklwa twice in short order at the giant beast.

 
 Spoiler 

Ini 13

 (1d20+4)[ 24 ]  damage  (1d8+16)[ 23 ]  crit damage rolled in discord: 7
 (1d20+4)[ 11 ]  damage  (1d8+16)[ 18 ] 

Total 30 damage
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: -  
 
  
Ondros raises an eyebrow at Tizrin's comment,   I have only just begun adventuring with the others, and our first foray was inside a tower so... but I do agree with you. We are too close to the firenewts for Red to be flying up that high unnoticed. What do you think Nolwenn, does h---   suddenly Ondros is interrupted by shouts from Red above, something about a snake. Ondros rises and reaches for his maul.

 
 Spoiler: Initiative 
  Initiative  - (1d20+2)[ 17 ] 
 
The Hellbug
  "That seems to be the case around here in general,"   Nolwenn remarks about the dwarves waiting to try to reclaim their home,   "the jungle mostly belongs to no one but the undead and the beasts, as well."  

_______

In the morning, Nolwenn feels significantly better, having endured the cramped campsite with relatively little complaint.  It's still far too hot, and her muscles still ache from the speedy uphill hike of the day before, but now it's just the same sort of stiffness as early in the journey as opposed to fatigue that threatened to overwhelm the wizard completely.  While waiting for breakfast, Nolwenn takes advantage of the relative cool of the morning to conjure Desdemona from her more-comfortable-but-far-less-interesting pocket dimension (the arcane dilettante doesn't know  exactly  what it's like for a familiar to be dismissed, but it must be better than these fiery, sunbaked wastes) to let the garishly colored cat greet the Tizrin.  Perhaps out of pique, Des does her best to avoid her bonded master, but she displays curiosity if not outright affection towards the newcomer.

Nolwenn's preparing to agree with Ondros about Red's flight when she hears the tiefling shout and looks up to see a spear aimed directly at her.  Shocked, she doesn't have time to process his words before she ducks with a gasp, distressedly trying to comprehend why her ally has gone completely mad.  But then it hits her, and she turns around and sees the enormous snake.  Entirely unprepared, she jumps to her feet, her gasp turning into a shriek, and backpedals away from the serpent, grasping at her mirror pendant as she does so.

 
 Spoiler: OOC 
If I need a first turn action, Nolwenn is just withdrawing and moving away from the snake
 
agignac
The yklwa skewers the snake, and if it didn't vanish to be thrown again, it would have been pinned to the rocky ground. Instead, it gushed blood as the yklwa disappeared, only to be thrown again and clatter off the rocks near its head. Then Nolwenn shrieked and stumbled back, further startling the snake. What had gone from a relatively routine attempt at breakfast had suddenly become a fight for life.

The snake, coiled up aggressively, lunges forward, striking at Azaka. It doesn't have the long fangs that one of its poisonous relatives would have had, but it does have teeth for gripping its prey, and they slice into the guides dark skin. It rears back and prepares to attack again.

 
 Spoiler: rolls 

to hit  (1d20+6)[ 20 ] 
damage  (2d6+4)[ 11 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: -  
 
  
  Azaka!   Ondros rushes forward and brings his maul to bear to crush the giant serpent.

 
 Spoiler: Turn 1 
  Move   - Move adjacent to Snake
  Action   - Attack Snake
  Attack  - (1d20+8)[ 10 ] 
  Bludgeoning  - (2d6+5)[ 12 ] 
  Extra Attack  - (1d20+8)[ 11 ] 
  Bludgeoning  - (2d6+5)[ 10 ] 
 
Riescae
Tizrin sparked a small fire for cooking.  She started heating some food when the most spectacular, colourful cat appeared out of nowhere.  The dwarf smiled, her pot forgotten.    Aren't you just absolutely beautiful with all your colour!  Where were you hiding all night?    She held out her hand so that the cat could get familiar with her scent.

Before Tizrin could get back to the over-heating breakfast, she heard a shout from above.  The cleric's warhammer was never far from her reach so she grabbed it.  Finally seeing what all the excitement was about, the dwarf brought her weapon down on the snake.  Ordinarily she would have just avoided such a creature but it had already been provoked so there was no turning back now.

But between the burning breakfast and the colourful cat, she couldn't focus to aim properly.
The Hellbug
  "Des!  Des!  Here!"   Nolwenn calls out and, now distant enough to safely cast a spell, composes herself and unleashes a blast flame on the snake.

 
 Spoiler: OOC 
Just firebolt.
Firebolt attack:  (1d20+8)[ 12 ] 
damage:  (2d10)[ 9 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

Diving once more, The Red Horns continued his assault on the snake, while staying out of range of it's fangs.

 
 Spoiler 

 (1d20+4)[ 9 ]  damage  (1d8+16)[ 20 ] 
 (1d20+4)[ 10 ]  damage  (1d8+16)[ 17 ] 
 
agignac
The snake moves quicker than expected, weaving erratically enough to avoid most of the damage coming its way. Nolwenn's fire, however, scorches it. The snake reacts to the fire with terror, turning and quickly slithering away through the rocks.

 Tizrin and Ondros can make AoO 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: -  
 
  
Ondros thwacks the snake as it retreats to make sure it's not tempted to return or stalk then,   Go on, get out of here!  
 
 Spoiler: Turn 2 Reaction 
  Opportunity Attack  - (1d20+8)[ 13 ] 
  Bludgeoning  - (2d6+5)[ 9 ] 
 
The Hellbug
With the snake fleeing, Nolwenn relaxes and, now free from imminent attack, conjures her arcane armor, chiding herself on not doing it immediately upon waking.    "Thank you, Red,"   she says to the flying tiefling when he lands, but her focus is more on her companion that  did  get bitten.

  "Azaka, are you okay?"   she asks the guide.  Her next words, though, are for everybody.    "Is it weird for there to be huge snakes out here?  I always thought of them as jungle animals."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

Once the snake had been driven off, The Red Horns landed, still alert for another attack. He nodded to Nolwenn and said:
 "Well, technically, we are back in the jungle - it's just not as dense. But it could also be a pet of the fire newts." 

He left Nolwenn to bandage up Azaka and turned to Ondron:  "It might be a good idea to take a little rest before we enter Hrakhammar and you taking the bracers while Lark stays outside. After all, she'll lose them in the first confrontation anyway. No need to traumatize her further."
 
Riescae
As the snake fled, Tizrin brought her warhammer down on it before it could escape.

 
 Spoiler: AoO roll result 
 to hit 19, damage 7
 


With the snake gone and concern turning to one of their own, Tizrin offered,   I may be able to help with that if you would allow.  
 
 Spoiler: medicine roll 
 result = 15
 
agignac
The snake, bleeding badly, slithered off as quickly as it could.

Eku said,  "These snakes can sense heat from a long way away. With not much prey in the mountains, it may have sensed us in the night and hoped for a big breakfast. They're not poisonous, so Azaka should be fine." 

Tizrin checked the wound and confirmed as much; the guide would heal as long as the wound didn't get infected. Azaka waved off any magical healing, and wrapped the wound instead. She said,  "That was a lot of noise, between the shouting and the flying. We should go now, before we loose more the element of surprise." 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns nodded:
 "Agreed. Beside the snake I haven't seen anyone around, but that doesn't mean no-one is there." 

He pulled out the construct and tasked it again to carry the rug.
Riescae
Tizrin's eyebrows raised as she observed something begin to carry a rug.  This group was very odd and part of her wondered if they could actually deliver on what they had said.  However, beggars couldn't be choosers and if her desire was to free Hrakhamar then she needed to work with whatever their quirks were.  If they wanted to drag some sort of rug they didn't even use through the wilderness then that was their choice.

  I'll share what I can about Hrakhamar in order to prepare all of you.  There is lava everywhere so be prepared and choose your footing carefully.  There was a good trolley system which included bridges across the lava.  Hopefully it's still in working order because it'll make getting around easier.  

The dwarf cleaned up their camp and made sure nothing was left behind.    I can get us close without being noticed.  I guess we'll see what awaits us when we get there.    She paused as if deciding whether to share the next bit or not but figured they should have whatever info she had.    There is potentially another way into the forge but it could be more dangerous.  There is a passage from Wyrmheart Mine into the forge but the mine is supposed to be home to a dragon.  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns frowned:
 "We figured as much, but we were not particularly keen on meeting a dragon. It seemed too great a risk in narrow tunnels to face it's fiery breath - unless you know of a way to deal with the beast in a safer manner. 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist 
 Conditions: -  
 
  
Ondros gives the wounded snake a short chase before returning to the others. He looks at the group and sees that apart from Azaka, no one was hurt, and her wounds do not look too bad, despite the size of the snake.

Red approaches Ondros and says  "It might be a good idea to take a little rest before we enter Hrakhammar and you taking the bracers while Lark stays outside. After all, she'll lose them in the first confrontation anyway. No need to traumatize her further." 

Ondros looks back to Lark,   You think so? I think Nolwenn gave them to her to help her feel safer.   He thinks back to the the raging inferno the newts had caught him in, and he can still feel the pain all over his body despite the wounds being healed,   If she'll part with them I'll take 'em, but I don't want to leave the poor thing frightened out here.  
The Hellbug
  "That's her decision now, not mine,"   Nolwenn confirms,   "but they certainly would be useful.  I think Eku should stay out here with Lark.  Two should easily be able to hide among the crags and the newts will have bigger priorities than finding them.  Azaka, are you up for a fight?"  
  "As for the rest, I can weave a veil of invisibility over three of us,"   the wizard offers,   "it could be useful in getting us inside--we don't want to be caught in the open against more of those knights."    Suddenly, though, Nolwenn has an idea.  She digs through her bag for the now-well-marked invisibly-cursed bag of holding.    "Let me just see..."   she mutters, testing the size of the opening.    "Yes!  Actually, I could cover three  of you  with invisibility.  Plus me, that's four.  If Azaka stays with Eku and Lark, we could all be hidden while we approach the forge."  

___

As they get ready to set out, Nolwenn turns to Tizrin with another question.    "That's something, though.  You're from around here: is the dragon of Wyrmheart Mine one that can be bargained with?"  
agignac
Azaka looks interested as Nolwenn explains her plan for getting the others invisible. However, she doesn't want to stay behind.  "You will need a warrior to help with this! I can approach as a tiger, and will make no more sound than a leaf floating in a breeze." 

Tizrin has never heard of anybody successfully speaking to the dragon, much less bargaining with it.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  
 "Alright, it's decided then. We'll try to move in silently. Probably should have invested in elven boots at some point. 

The Red Horns took point for the moment, eager to get to Hrakhammar.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: -  
 
  
  Not this business about the dragon again. Asking for trouble if you ask me,   Ondros says as he puts on the bracers,   And I thought we already decided Nolwenn!  

He creeps up beside Red,   I'm not eager to face their fire breath again. But this time we may get the jump on them.  
 
 Spoiler: Stealth 
  Stealth  - (1d20+5)[ 25 ]  or   Advantage  - (1d20+5)[ 20 ] 
 
The Hellbug
  "Hmm, you'll have to stay close, though,"   Nolwenn warns the weretiger guide as she fusses with the transparent bag,   "we'll all be invisible so it'll be easy to get split up."  

Soon, though, the wizard has the cursed bag upright and in her hands.  In preparation, she sets aside her pack and a shawl and puts on the magical set of clogs with their gaudy red and orange patterning--meant to look like flames.    "Won't matter that these look ridiculous,"   she muses before turning to the others.    "Alright, it won't be easy to get out from the inside so I'd like an assistant for this trick.  Wish me luck."  

With a grin, Nolwenn raises her arms straight up and slowly maneuvers the bag down over herself.  It's a peculiar sight, almost like an invisible curtain is being lowered in front of her, as first the wizard's hands vanish, then her arms down to her elbow.  For a moment, there's a little bit of anxiety past her grin as the bag goes over her head, but then her face vanishes as well.  In moments, she's disappeared all the way down to her thighs, at which point she signals for the bag to be removed.

  "Not bad,"   says Nolwenn's disembodied voice as she sits to put her feet and legs into the bag to complete her disappearance,   "I'm feeling fine, but I'll still need to be careful, though.  It  is  a curse, after all."    With that done, she places the cursed bag of holding safely in her backpack and delivers it to Eku and Lark, throwing the set-aside shawls over her own shoulders to give the rest of the group an idea about where she is.  Desdemona seems none to pleased with Nolwenn's vanishing, but the wizard mollifies the cat with a touch and tells her to stick with Lark an Eku--lava and familiars don't mix!

  "Now, one of you hold on to this for now, thank you"  --she passes the shawl to one of her allies--  "and stand close together. Yes, like that!"    One arcane incantation later, and Ondros, Red, and Tizrin have disappeared as well.    "Excellent, remember, if any of you does anything that interacts with another living creature, the spell will fade on you and you alone as reality perceives you once more.  Ondros, I believe you mentioned you have some skill at invisible spatial awareness, would you like to lead?  Everyone else, one hand on an ally for now."  
 
 Spoiler: OOC 
That's an Invisibility from a 4th level spell slot.  Nolwenn's only bringing the essentials in case the curse decides to be difficult to undo so it's just the spyglass, immovable rod, elixir of escape ,and wand of healing in the little bag she wears on her hip.
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  
 "Hm, let me put my construct into the bag as well - an invisible scout will come in handy. 

The Red Horns commanded his twig-construct to fold up, before giving himself a little edge, so he could sneak better.
Riescae
Tizrin’s eyes widened as she watched the others get ready to approach Hrakhamar.    I have never seen so many interesting items.  In my experience, if it isn’t provided by the god of the forge, it is not something I have seen.    

The dwarf’s jaw dropped when she was turned invisible, not that anyone could see.  She then reached out to where she remembered Ondros being so that she stayed with the others as instructed.

 
 Spoiler: Stealth 
result=13
 
The Hellbug
  "I was just canvassing the local knowledge,"   Nolwenn replies about the dragon,   "just because we decided once doesn't mean we can't revisit it with new information.  Not that it matters this time: it sounds like the new supports the old."  

Speaking of local knowledge, Nolwenn turns (invisibly) to explain the party's treasures to Tizrin as they walk.    "They were all hard won,"   she starts,   "an evil hag was using the bag to hide her valuables: it's bigger on the inside than the out, invisible, and renders anything placed inside it permanently invisible as well.  I had to master a new spell just to make the things she was collecting there useful...which includes Desdemona, by the way!  She was being kept and abused as the hag's servant when we found her.  Most of our magical treasures are from there and the village she was preying on.  The rest are from a magic tower we encountered on the sea on the way here.  It was inhabited by a..."  

Nolwenn goes on to tell how they slayed the horrible creature the (evil and irresponsible) wizard of the tower had summoned, rescued Lark, and liberated the deceased wizard's magical tools and trinkets.  It hardly needs embellishment though her telling does put the party in the most positive possible light (she avoids her own cowering after her rescue by Lark and a lot of the slipping on goo).  While her narration has the positive effect of making it easy for her invisible allies to not bump into the wizard, eventually she must be quieted as they approach the forge.
agignac
Invisibly, you move further up the dwarven road towards the forge. A thin layer of ash on the road swirls in eddys as the hot wind blows it around your feet. A tiger prowls along behind you, her stripes hidden by the ash she rolled in before setting out. Her paws make no sound on the stone road, and you all stay as quiet as you can, only the occasional foot fall or rustle of clothing providing any clue that anything is there at all.

You turn a corner and see the forge entrance 50 feet ahead. This is as close as Tizrin has ever dared approach. The entrance is a 10-foot-tall arched doorway beneath a massive relief carving of a crossed hammer and tongs. Two iron doors were fitted to the entrance, but one lids on the ground, completely rusted off its hinges, and the other sags so badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they've been reduced to their foundations. Scorch marks mar the remaining door, and the stone of the cliff it's built into.
Riescae
 
 Originally Posted by Nolwenn 
 "I was just canvassing the local knowledge," Nolwenn replies about the dragon, "just because we decided once doesn't mean we can't revisit it with new information. Not that it matters this time: it sounds like the new supports the old." 
 

Tizrin looked relieved that the others didn't want to run the risk of encountering the dragon.    The only other thing I can offer is its name.  The young red dragon is called Tzindelor  

She listened as Nolwenn shared about their adventures and the items they had procured along the way.    You all have quite the stories to share.  Much more exciting and intense than anything I've done before.  Even now!  I'm on my way to actually enter Hrakhamar and it's all because of you lot.  When I left home yesterday this is not what I thought this day would bring.  Praise the One who lights the forge and swings the hammer.  

Tizrin is filled with a mixture of nervousness and excitement as she gets closer to the entrance than she has ever dared to tread.  This quickly turns to sorrow as she sees what has happened to dwarven workmanship due to time, neglect, and outright violence.  Being mindful of remaining as quiet as possible, she stoically takes it in and says nothing.  The firenewts will pay for what they had done to her ancestral home.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  
 "Let's move slowly and silently inside. Our camouflage won't last long in any case, so let's make use of it to gather information as long as we can. 

The Red Horns carefully set one foot after the other and only spoke in a low voice.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: -  
 
  
Ondros' trunk feels around in front of him until finally feeling Red's shoulder.   Let's all stay in touch as we move forward,   the loxodon whispers, reaching his arm back and searching for a hand to hold.
Riescae
Tizrin positioned herself behind Ondros and groped around until she found his hand.  Even though she whispered, her voice sounded loud to her ears,   Such a shame.  I hope the inside is in better shape than the outside.  Let's go see.  
agignac
You enter through the gates. The entrance tunnel leads straight and down, narrowing to five feet wide and ten feet high. It is very cool inside, a welcome relief from the heat of the wastelands. The tunnel proceeds down, sloping slightly, but with occasional descending staircases, for fifteen minutes. It gets progressively warmer as you descend. Finally, almost a mile down, you reach the forge proper.

A cavern of molten magma bubbles and flames before you. The cavern walls are lined with metal gantries and cranes that support immense crucibles of scorched clay. Huge chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand, the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.

 Map in the slide deck. The passage comes in from the south, then joins the rail line. You can see one rail bridge and two chains across the lava from where you are. The hammering is coming from the NW. 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns was very aware of the relatively short duration of the spell, but an hour was still to valuable to go directly for a confrontation. So instead of heading directly towards the clanging, he went east, following the tracks before moving parallel to the magma rift.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: -  
 
  
As the cool breeze hit Ondros once inside, he laments removing his armor. But as the party descends to the forge proper, the heat becomes once again a tangible force. The group emerges onto a network of rails, with a pass across the lava, and clanging noise in the distance. Ondros looks behind them,   Should we make our way around?   he asks,   Don't want to leave anything, or anyone, behind us.   He nods to the right of the group, at a path leading southeast.
agignac
To the north, the tracks continue through a narrow passageway and then out over the lava via bridge. You take a different short passage to the east, which opens out into a ledge overlooking the lava. An enormous crane is mounted at the edge of the ledge, ready to lower a large clay crucible into the lava. It looks long-unused, but in good condition.

The passageway continues east into a tunnel or cavern, but the size and shape of this area are impossible to determine. Clouds of roiling smoke sting your eyes, and drifting embers burn your throat as you breathe. You can, however, barely make out what looks like a lantern farther back in the smoke.

 
 Spoiler: Ondros only 
 Your blindsense lets you know that the cavern is roughly ten feet in diameter, with two openings - one to the south and one to the east.
 
Riescae
The heat was uncomfortable but not unbearable for Tizrin.  She was in awe as she walked through the forge proper.  When she saw the huge crane to lower or raise the crucible, she almost gasped in delight.  She whispered more to herself than the others,  "It's more impressive than I could have imagined." 
 Can Tizrin get to the crane to check it out before continuing east? 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: -  
 
  
Ondros gently begins to nudge the others back the way they came, as the smoke and embers begin to sting and burn,   I can guide us, but the heat is beginning to burn my throat. I think we should turn back and go a different way,   he says.
Riescae
 "Right behind you but...I have to check out the crane.  I don't know when I'll have another chance." 

Tizrin crept toward the crane.  As she approached she looked for controls and tried to determine if it would operate like she had been taught.  Theory didn't always hold true in real life and she would love to take her experience back to her clan.

 
 Spoiler: sucky investigation roll 
result = 7
 
The Hellbug
Nolwenn follows at the back of the invisible procession, keeping one hand on Azaka.  She's pretty sure the guide's cat-like senses are sufficient to track the four unseen adventurers, but it can't hurt to be sure.  Agreeing with Red's decision to not yet brave the lava, Nolwenn follows along silently...until they are facing the burning smoke.

  "Absolutely what Ondros said,"   she chimes in at whisper volume, "  smoke is bad for us.  Even if we're invisible, we're still physically here, and we'll still displace smoke.  Trust me on this, it's a bad idea.  And just think of the coughing!  No, we can come back once we've lost the element of surprise."  

The wizard doesn't, however, have any objection to Tizrin's inspection of the crane.  In fact, she's curious as well, but Tizrin's people are from here so Nolwenn's content to watch.    "It looks like it could be used to raise or lower things...out of the lava?  What could survive that undamaged?"   she muses, almost rhetorically.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns whispered back:  "Sorry, didn't realize - of course you have to breath. Let's take a look at the crane and try again this time following the left trail." 
 
 Spoiler 

Investigation
 (1d20+8)[ 15 ] + (1d4)[ 2 ] 
 
agignac
Tizrin takes a few minutes to examine the crane. It appears to be an incredibly strong allow of iron and adamantine, and shows no sign of heat-sag or rust. At the end of its chain is a clay crucible big enough for Ondros to nap comfortably in. The clay is thicker than anything any of you have seen, and fire hardened so expertly that it can withstand the lava. Tizrin explains that the raw ore would be put in the crucible, then lowered into the lava to melt. She can tell from looking at the chain that the lava level is higher than it once was - if the crucible was lowered to its last-used depth, the magma would overflow the edge, ruining the ore.

You retrace your steps, and end up on the tracks. You follow them through a short passageway, which opens up into another cavern. To the right (north) is another ledge overlooking the lava. This one boasts a thick chain spanning the lava, which appears to be part of a system for moving the crucibles across to the forge proper. To the left (south) is a short, dead-end passageway. Judging by the scraps of wood and cloth, it may have been storage at one time. The tracks continue straight ahead (west) into a pitch-black tunnel, unlit by the magmic glow of the rest of the forge.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns whispered:  "That could be the tunnel leading to the mines, let's see if there is a fork to the north, otherwise it looks like we have to cross the bridge." 
The Hellbug
  "Oooh, with a heat source like that, you'd be able to reach much hotter temperatures than a nonmagical forge,"   Nolwenn realizes at Tizrin's explanation, [COLOR="#008080"][B]"I don't know anything about metalworking beyond shoeing horses, though"--she winces invisibly at the painful memory--  "is that what you'd need to work with adamantine?"
  
The rest of the party can't see it, but the wizard purses her lips at the pitch-black tunnel.    "That way, the one with the tracks, is another one we should save for later,"   she says,   "I'll be blind as a bat in there, and if we light a torch, anyone will be able to see us coming, invisibility or no."    She does step towards the storeroom, though.  The firenewts have probably long-since looted it--probably generations ago, Nolwenn realizes--but there's a chance they missed something or there's a clue about the forge's layout or function.

  "Give me just one moment,"   she tells the rest as she steps into the short side-passageway and looks through the debris.

 
 Spoiler: Investigation 
 (1d20+5)[ 15 ] 
 
Riescae
Tizrin would like to continue studying the crane and the system her ancestors had used but knew that they needed to keep moving.  She took heart that at least everything seemed to be in relatively good condition and hadn't been needlessly destroyed.  Although she found the higher level of the lava was concerning.  The equipment couldn't be properly used due to that change.  It would need to be adjusted to the new level and that wasn't something she could do on her own.

When Nolwenn paused to check out the alcove that looked like it had been storage at one point, Tizrin moved towards the blackened tunnel and peered into the dark.  Quietly she said,  You check that passageway and I'll see if I can see anything through the dark.  
 Without separating from the others, can Tizrin see anything in the tunnel with her darkvision? 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: -  
 
  
Ondros goes with Tizrin to see if the tunnel indeed forks as Red has wondered.
agignac
Tizrin and Ondros moved ahead into the dark. The tunnel went SW about 20 feet in, then tunnel jogged to the W, so they crept that far to peer around the corner. The tracks went another ten feet, then the tunnel curved to the NW again. There were two more small side passages that were no more than 5 or 10 feet deep, and seemed to be empty.

Meanwhile, Nolwenn rooted around through the debris, and found a few old nails and a rusty pair of tongs among the debris. As she was about to turn away, she caught a glint of lava reflection in a crack on the wall, and looked closer to find a delicate chain caught on a rocky snag. It turned out to be a locket on an adamantine chain, in remarkably good condition (aside from a broken clasp).

Azaka prowled back and forth, her ears cocked towards the forge sounds coming from across the lava, clearly eager to get over there.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns whispered:  "Alright, sound off, we need to get a move on. Doesn't look like there is anyone hiding in the tunnels. At least not close by. Let's cross the bridge and see who is so busy over there." 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: -  
 
  
Ondros regroups with the others,   The tunnel doesn't go more than 20ft before branching off, then it branches off more. Didn't want to get too far from the group so we returned.  
The Hellbug
Nolwenn fishes the locket out of the crack in the wall and turns it over in her hands, quickly finding that the delicate-looking is anything but, being made of adamantine.  She frustratedly fails to open it.  It's clearly valuable, but...she balls up the chain and closes her fist around the whole piece, and it's still entirely visible, suspended by the unseen force that is Nolwenn.

  "You're going to have to wait until later,"   the wizard mutters, but she does show off her find to her companions before she returns it to the storage room, hiding it among some of the remaining junk.

Nolwenn nods at Ondros's report about the dark passage.  He's right, it doesn't sound like the correct way for now.    "I'm with Red and Azaka: it's time to find the firenewts,"   she agrees,   "the bridge looks sturdy--how many years has it been?  Your ancestors clearly knew what they were doing, Tizrin--is there any reason we shouldn't just walk across?  It's made for carts but it's not too long, and we'll be quieter that way."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns whispered:  "No votes agains? Alright, let's move while we stil have the spells." 
He made sure everyone had grasped on to each other and started walking towards the bridge.
Riescae
Tizrin quickly realized that this dark tunnel curved far too often for her or Ondros to see anything worthwhile without getting too far away from the others.  Since they were invisible, even in the dark, Tizrin whispered,  I guess we should rejoin the others before we get too separated, right Ondros? 

Silence greeted the dwarf and that's when she ascertained that she was alone or that Ondros was unconscious.  Considering she hadn't heard a loud crash or sounds of a fight, she figured he had left her.  She hustled back to the others just in time to hear that a decision was being made.  Hearing Nolwenn say her name she asked quietly,  Can you repeat the question?
I'm only just getting back.  That's the only problem with invisibility and silence...you don't know when you're alone. 
 The bridge?  Dwarves made it so for that reason alone I'd say yes.  But who knows what has happened over time in the hands of the firenewts who don't take care of anything.  I say it's worth the risk. 
The Hellbug
  "Just how long its been since the dwarves left and if we should avoid the bridge,"   Nolwenn replies to Tizrin and, after the dwarf has answered that it's probably safe, continues to fill her in on what she missed,   "I also found a locket wedged into a little crack in the wall.  It was on an adamantine chain, too--looked quite valuable--but I couldn't get it open.  Maybe you could give it a try with those tools of yours later?"  
agignac
Tizrin assures Nolwenn that the bridge will be sound, and they begin to make their way across it. Despite a few scorch marks, the rail bridge is sturdy and in good condition. The heat coming up from below is intense, and it's a relief to get back into a stone tunnel on the other side of the bridge.

The tunnel snakes its way through another 65 feet of stone. The hammering sounds grows louder, but it's not coming from the chamber you enter at the end of the tunnel. This enormous, rectangular chamber is a working smelter. A rectangular pit in the center of the room is filled with molten iron. Six devices of dwarven design and make, arranged around the pit, siphon off the liquid metal and draw out the impurities. A smaller pool in the southeast corner holds what appears to be molten silver. Eight firenewts are tending to the machines. So far, they haven't noticed you.

The tunnel continues on the other side of a wide passageway that leads south to the lava.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns started counting the fire lizards, noting their positions and tried to find out who they could take out unnoticed - preferably by staging an accident. Working with molten metal had to be dangerous even for fire immune creatures.

But first he wanted to see who else was there, so he led the column of invisibles further on through the workshop towards the source of the hammering.
The Hellbug
Nolwenn stays close to her neighbor in front and follows along, craning her neck to peek into the smelting room as they pass, judging that it looks safe enough to proceed for now.  When Azaka tries to stay behind, the wizard firms her grip on the tiger's fur, not wanting her to be alone if a patrol comes back and pincers her between them and the firenewts in the smelting room.  It's safer with everyone together.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: -  
 
  
Ondros' grip tightens on his maul when he sees the firenewts, but he continues creeping along with the others.
Riescae
Tizrin struggled as the others began moving past the firenewts.  To her it didn't seem like a good idea to keep going and leave them behind them to potentially hem them in should fighting begin.  At the same time, it wasn't in her nature to just attack any creature without cause.  Not that she didn't have cause, these firenewts had invaded her ancestral home and they would probably have attacked should the roles be reversed but still...that was them and not her.

She couldn't help but stop and watch them work as she contemplated these things.  She did find it curious that they were using the equipment.  What were they using it for?  Were they using it properly or further destroying what her grandparents helped build?

Tizrin felt herself being pulled and reluctantly moved along with the others.
agignac
You move fifty feet into the darkness, along the rails. Eventually the rail line swings north and enters a larger cavern, with a second, parallel track. (See map in the slide deck). The other track heads north and south, likely across the lava again. Those with darkvision can see that the tracks go north then curve around into the smelter.

Those with darkvision also see that there are a few entrances to other passages. They can also see a few of the firenewt mounts milling around at the north end of this cavern.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns whispered:  "Those mounts are a problem - their fiery breath is quite potent and long reaching. We should try to take them out before we take on the workers at the smelter.
As they are fire immune, poisoning would be viable or maybe a lightning bolt if we can get them in a row." 
The Hellbug
Keeping her feet clear of the rails in the dark has proven difficult but, at the slow speed the party is moving, possible for Nolwenn.  It helps that her all her allies' sight is unaffected by the darkness.  Mention of the flaming-lizard-mounts, though, causes the wizard to pause.    "Where are they?"   she whispers anxiously, straining to listen for any sound that might indicate she or her companions is about to be engulfed in flames,   "I shouldn't need to remind you that I can't see a thing!"  

If she were visible, it'd be obvious that she's true to her words: she's facing more towards the wall than down the tunnel.
Pyrophilios
[QUOTE=Pyrophilios;26089148]      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 3/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: --  
 
  

The Red Horns whisper-replied:  "Pst, we'll lead you there and direct you." 
Closing the distance, The Red Horns tried to count the mounts.
 "I think we can get the workers in the foundry with your hypnotic illusion. That would allow us to take most of them out without causing to much noise." 
agignac
Red can count four mounts at the north end of the hallway. The hammering is a little more distant now, seeming to come from the east. There's a dull red glow illuminating the area where the mounts are, clearly coming from the smelter. You can also hear the firenewts moving around, working in the smelter. The mounts are scrabbling around in some dirty straw, moving restlessly.

 I will need stealth rolls at advantage for all of you, and can you indicate on  the map  how close Red is moving?  
Riescae
Hearing the others discuss a plan of attack was a new experience for Tizrin.  Of course she wanted to liberate her ancestral forge but she had never really contemplated what that would mean.  Could she attack living creatures without giving them the chance to defend themselves?

The idea of poison didn't sit well with Tizrin as it just seemed unnecessarily cruel somehow.  Whispering to the others before The Red Horns began moving forward she said,  I can't help with lightning,  The god of the forge gifts me with light and fire to work the forge.  And my hammer to smash things. 

Seeing that Nolwenn was facing the wall, Tizrin gently turned her in the correct direction.   Would it work for you if I hold your elbow to guide you? 
The Hellbug
Though she can see the mounts by the light coming around the corner, Nolwenn can't see where her feet are nor if any of her allies are in danger of being hit by her spell.  And she knows Red is...somewhere up there, and apparently much more confident in her blind aim than she is since he's making a demand that, from the wizard's perspective, he may soon painfully regret.

  "Psst, Red, if you want lightning, I need to  know  you're out of the way,"   the blind-and-invisible woman whispers,   "someone get me a clear path."    She reaches about for anyone to take her hand, and, hearing Tizrin, assents to her offer, starting to get anxious with all the whispering.   "Yes, that!"  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 59/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 1)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility   
 
  

The Red Horns replied:  "Yes, I see your problem. Wait a second." 
The Red Horns spoke a muted word of power and made himself able to perceive his invisible friends.
 "Alright, I'm out of the way. Get crackling." 
 
 Spoiler 

Casting see invisible after stepping back a bit from the striders.
 
agignac
Reassured that the Red Horns is out of the way, Nolwenn utters her spell, and a bolt of lightning shoots from her hand towards the small herd of striders. The flash of light is intense in the darkness.  Everybody Con Save DC 13 or blind for 1d4 rounds.  

One of the animals is a bit in front, and takes the blast straight in the chest. Its heart bursts immediately, and it drops to the ground. The other two, warned by some animal instinct, skitter to the sides of the passageway, and find themselves badly singed but still alive. They immediately begin to make a high-pitched alarm call, and yank on their leads, snapping them. They turn to face the now-visible Nolwenn.

Immediately, you hear a shout from the smelter - the flash of light and the screaming animals has drawn the attention of the firenewts working there.

 Roll for initiative.  
agignac
You hear shouts of alarm, and the sounds of machines working within the smelter stops. One of the striders bumps into the wall and shakes his head, unable to see where it's going. The other two, both injured, look around as they move down the rail line, trying to see what hurt them. One makes that high-pitched squeal of pain/alarm again, but the other one opens its maw and hurls a gout of flame forward into the dark. It lands nearly ten feet away from Red, catching him in the blast radius. Unable to see the fire coming, he is unable to dodge aside.

From one of the unexplored western passages, two more striders come rushing out onto the rails. One crashes into the invisible Nolwenn; startled, it lunges, teeth snapping, and Nolwenn jerks her head back in time to avoid being bitten.

With a roar, Azaka springs past Ondros, lashing out with razor-sharp claws at the nearest strider, but fails to connect.

 Everybody up. It's crowded down here, but you can move past your allies and anybody invisible won't draw an AoO. Red took half damage from the fireblast, so 6 HP fire damage. 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 53/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility, Concentration on Heroism  
 
  

The Red Horns cursed as he was singed. Activating his ring, he let energy flow into Ondros next to him, giving him courage and a slight dampening effect, before falling back along the tunnel wall, stumbling until he could see again.

 
 Spoiler 

Casting Heroism from my ring on Ondros

As long as I can keep it up, he'll gain 5 temporary hp at the beginning of his round.

Moving back 30ft along the tunnel wall.
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74  
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 1/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 3/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Heroism  
 
  
Ondros moves his way through to shield his allies from any other striders coming down the tunnel. He swings his maul furiously against the fiery lizards.

Move - move to be adjacent to yellow and black striders.
Action - Attack yellow Strider with Power Attack.
  Power Attack  - (1d20+3)[ 6 ] ,   Advantage  - (1d20+3)[ 14 ] 
  Damage  - (2d6+15)[ 22 ] 
  Extra Attack  - (1d20+8)[ 21 ] 
  Damage  - (2d6+5)[ 12 ] 

Action Surge
  Attack  - (1d20+8)[ 16 ] 
  Damage  - (2d6+5)[ 10 ] 
  Extra Attack  - (1d20+8)[ 9 ] 
  Damage  - (2d6+5)[ 8 ] 
Riescae
Tizrin stepped over the dead striders to move in front of Nolwenn.  She grasped her holy symbol and began to pray,   Not by physical weapons but by your spiritual one may Gond punish those who invade this forge  

Immediately a floating, semi-transparent warhammer appeared beside one of the striders further up the tracks and swung at its head.
The Hellbug
Though she's only actually bumped by the strider that tried (and failed) to bite her, Nolwenn still feels like she's being bounced around like a rubber ball.  Even though all of her companions can see in the dark, the wizard is still invisible to everyone except Ondros with his uncanny senses and still can't see any of them beyond figures moving across the dim light cast by the forge.  She only barely avoids Azaka's claws as the tiger pounces at the mount that had attacked her and backs into Tizrin as she winces away from Ondros's huge swings.

And so, now that every guide she could have is rightly preoccupied with fire-breathing lizards, her only goal is the light, and luckily, she soon scrambles to relative safety away from the melee.  Now that she can see, though, she doesn't like the situation much better with the firenewts themselves starting to enter the dim tunnel and so, for now, she decides to wait for the opportune moment to cast her spell.

 
 Spoiler: OOC 
Nolwenn moves into a spot where the dim light is cast into the tunnel and hides against the wall, hoping not to be run into.

Stealth:  (1d20+2)[ 7 ] 
 advantage:  (1d20+2)[ 17 ]  
 
agignac
Tizrin's spiritual weapon hits one of the previously lightning'd striders, and it falls down, dead.

Azaka spins and leaps away, running back down the passage you just came from.

Nolwenn makes her way carefully through the darkness to the edge of the light, pressing herself to the wall and trying to stay out of everybody's way. What she didn't expect, however, was that she was standing at the entrance to a secondary passageway, and that two more striders would come rushing out of it.

The first one brushed past her, stepping on her foot as it entered the main passageway. The second one, trying to get past the first, scraped up against the wall and knocked directly into the hiding, invisible wizard. Startled, the animal lashed out, trying to figure out what the human-smelling invisible thing was in front of it. It's teeth came perilously close to Nolwenn's head, and only her quick use of the shield spell prevented her from being bitten.

The other strider, seeing Ondros taking up most of the passageway, rushes at him. It breathes out a gout of fire, which explodes in front of Ondros and Tizrin. They try to dodge aside and miss some of the fire.  (Ondros and Tizrin:Dex save DC 12 for half damage. 17 points fire is full damage) .

Three firenewts come around the corner, and see the battle. Seeing Red the closest, two close with him, their scimitars striking out, but they're unable to slice the artificer's flesh. The third newt stays back a bit, shouting commands to the striders in a language none of you understand.

The unhurt strider shakes its head, as if shaking the blindness from its eyes, and turns in Nolwenn's direction. Apparently, the firenewt saw the strider fighting something, and decided to command the strider to attack the area. Another gout of flame lights up the area.  (Nolwenn only: Dex save DC 12 for half damage. 18 points fire is full damage) .

The remaining, injured strider takes position in front of the firenewt, protecting it with its body.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 74/74 THP: 5/5 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Heroism  
 
  
  I've lost sight of Nolwenn!   Ondros calls out as he feels her leave the area of his heightened senses. There is little time to figure it out, as more striders come into the tunnel, and one charges for Ondros and Tizrin and breathes fire at them. Ondros, despite his size, is able to miss the brunt of it, and the bracers lessen the impact even more,   Lark has saved me with these bracers,   Ondros says, remembering the terror of three striders nearly incinerating him. Red's magic protects him from the remaining fire completely. He nods at the revenant and swings his maul to take down another lizard.

 
 Spoiler: Turn 2 
  Action   - Attack Red Strider
  Maul Attack  - (1d20+8)[ 20 ] 
  Bludgeoning  - (2d6+5)[ 12 ] 
  Extra Attack  - (1d20+8)[ 19 ] 
  Bludgeoning  - (2d6+5)[ 8 ] 

If crit, attack same strider again. If killed, move and attack firenewt 1 (I think Ondros can squeeze there at half speed).

  Bonus Action   - GWM Attack
  GWM Attack  - (1d20+8)[ 21 ] 
  Bludgeoning  - (2d6+5)[ 12 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 53/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 2, Abjure Elements 2, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility, Concentration on Heroism  
 
  

The Red Horns had retreated far enough to be out of immediate danger - and promptly began to throw his yklwa into the fray, while commanding his invisible construct to join Azaka on the frontline.

 
 Spoiler 

Attacking Newt 6

 (1d20+9)[ 29 ]  damage  (1d8+6)[ 12 ]  if crit  (1d8)[ 7 ] 
 (1d20+9)[ 27 ]  damage  (1d8+6)[ 8 ]  if crit  (1d8)[ 1 ] 

Invisible steel defender joins Azaka, giving disadvantage to the first attack made against her this round

(Advantage from Invisibility)
 (1d20+8)[ 10 ] ,  (1d20+8)[ 22 ]  damage  (1d8+3)[ 5 ]  if crit  (1d8)[ 2 ] 
 
The Hellbug
Ondros doesn't lose track of Nolwenn for long.  As she, keeping one hand on the wall, tries to find a safe place to stay clear of the melee, her attention is on the approaching firenewts,  not  on the alcove she's slipping into.  The wizard shrieks in surprise as the striders burst out of their makeshift stall and bump into her.  She's still invisible though, and, thinking quickly, the wizard conjures a barrier to protect her from the jaws of the one that stops.  It doesn't, however, protect her from a blast of fire from one of the other lizards, courtesy of an extremely sensible order by one of its masters.  Luckily, Nolwenn is already scurrying away from her newfound peril and, with another cry, avoids the worst of the spray of flame.

  "Whoof.  Ah, I'm fine."  

Still singed, though, the wizard finds refuge in between Ondros and Tizrin.  As a result of her short misadventure, she's discovered that the firenewts are gathering in the mouth of the tunnel and so, with a swift incantation, she conjures a blanket of bizarre colors and patterns across her foes closer to the smelting room's entrance.  It's gone almost as soon as it has appeared, but it overwhelms the minds of those that see it, potentially incapacitating them.

 
 Spoiler: OOC 
Nolwenn moves (and takes an AoO if necessary) and moves between Ondros and Tizrin on the ma.  Then she casts Hyptnotic Pattern, hitting 1, 2, 3, purple, and pink.  DC 16 Wis save or be charmed, incapacitated, and speed 0.
 
Riescae
Tizrin steadily focused on one target at a time without wasting her energy running around.  She managed to escape the worst of the fire blast from the one strider but did still get singed.

She directed her god's spiritual weapon against another strider  Pink  while she raised her physical warhammer against the strider trying to exit the side tunnel  Green 
 
 Spoiler 
pink hit = 21, damage = 8; green hit = 15, damage = 7
 
agignac
It only takes Ondros two to finish off the strider before him, then he lumbers forward to smash the nearest newt at the north of the tunnel.

The Red Horns's yklwa takes down a firenewt in the southern passage. The steel defender and Azaka gang up on the next firenewt - the weretiger pounces on it, knocking it prone.

Nolwenn's spell swirls for a brief second then vanishes, leaving three foes charmed and still. The two nearest firenewts stop attacking, as does the injured strider. ( denoted with a white starbust on the map )

Tizrin's hammers - both spiritual and actual -deal solid blows to the striders.

From the passage south comes the scraping of claws and more screeching as even more striders bound up the rail line into the frey. Two turn right and leap at The Red Horns, while two more scrabble over the bodies of their fallen to attack Ondros. Again, Nolwenn finds herself caught between a strider and its target, and the creature slashing in surprise at the solid air between it and the loxodon. Again, it slashes it vain, unable to connect with her soft and tender flesh.

The other one, however, scores a solid strike on Ondros's back, slicing through thick skin. ( 9hp damage )

The other two attack Red ferociously but only one clawed foot finds purchase in the gladiator's scarred skin. ( 8hp damage )

The two firenewts up against Azaka and the steel defender falter, (one having to stand up again) and their scimitars slice through air and clang on stone, but do not find their targets. The final newt in the south, seeing the quality of the attackers, turns and runs back into the smelter.

Tizrin's foe lunges and bites at her, its teeth piercing her forearm and grinding into the bones. ( 5hp damage )

The only un-charmed newt in the north also turns and runs back into the smelter. The final strider, harried by a spectral weapon, bites at it. However, its teeth cannot harm the holy hammer.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 53/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 2, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility, Concentration on Heroism  
 
  

The Red Horns groaned inwardly as a whole flock of striders descended on the group. There was nothing for it but to stab his way out. So he did, commanding his construct to do the same.

 
 Spoiler 

Attacking Strider in melee
 (1d20+9)[ 27 ]  damage  (1d8+6)[ 13 ]   if crit  (1d8)[ 6 ] 
 (1d20+9)[ 26 ]  damage  (1d8+6)[ 13 ]   if crit  (1d8)[ 6 ] 

Steel defender
Attacking prone target
 (1d20+8)[ 24 ]  damage  (1d8+3)[ 5 ]   if crit  (1d8)[ 8 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 70/74 THP: 5/5 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Heroism  
 
  
Ondros grunts in pain as his back is cut, but Red's magic shields him from most of the harm. Ondros does not retaliate against the firenewt, as he sees it succumb to Nolwenn's magic, the wizard now back beside him. He sees her come under attack and smashes into the strider in front of her.

 
 Spoiler: Turn 3 

The temporary hit points from Heroism absorb 5 of the 9 damage Ondros received, and replenish at start of his turn.

  Action   - Attack Black Strider (DON'T FORGET GIANT'S MIGHT DR. SAMURAI!!!)
  Maul Attack  - (1d20+8)[ 19 ] 
  Bludgeoning Damage  - (2d6+8)[ 18 ] 
  Extra Attack  - (1d20+8)[ 17 ] 
  Bludgeoning Damage  - (2d6+8)[ 16 ] 
  Giant's Might  - (1d6)[ 5 ] 

If Black Strider dies...

  Move   - Move adjacent to Pink Strider
  Bonus Action   - Attack Pink Strider
  Maul Attack  - (1d20+8)[ 14 ] 
  Bludgeoning Damage  - (2d6+8)[ 15 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 70/74 THP: 5/5 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Heroism  
 
  
Ondros crushes the strider in front of Nolwenn with a single powerful blow. He moves down the tunnel and brains another trying to fight off Tizrin's spiritual hammer. With a fluid motion he spins his momentum into another powerful strike against the incapacitated firenewt.   Nolwenn, this way! Stay behind me and away from the striders!  
Riescae
Tizrin didn't even need to direct her deity's weapon because it moved as if of its own accord and attacked the closest firenewt.  It was as if it was seeking retribution.

All the cleric could do was keep swinging her own weapon at the strider that was harrying her and had drawn blood seconds earlier.

 
 Spoiler 
spiritual weapon Crit hit 26, damage 10; warhammer hit 7, no damage
 
The Hellbug
And, given the fact that neither she nor her attackers can see each other, it's sheer luck that Nolwenn avoids being chomped on by one of the striders yet again.  This time she's splitting her focus between her immediate task and her own safety better and so hears her attacker coming enough that she does scream again, but it does beg the question: is there no end to these creatures?

With this in mind, Ondros doesn't need to tell her twice.  By now tired of being bounced from frying pan to fire and back again, the wizard slinks by the giant loxodon with a   "couldn't be happier to.  Now excuse me"   and takes a position among the foes currently enthralled by her magic.  She does, however, take the opportunity to, as she looks for an opening around Ondros, conjure toxic vapors and send them towards the sole visible (to her), lucid strider.

 
 Spoiler: OOC 
Moved past Ondros on the map and taking a quick break before that to cast Poison Spray on the green strider.   DC 16 Con save  or  9 damage  (rolled in Discord).
 
agignac
The Red Horns brings down one of the two striders attacking him. The second strider (teal) lashes out, and the strider that had crashed into Nolwenn joins the battle against the alchemist. Both breath out gouts of flame at Red. ( Two Dex saves, DC 12 each. Full damage is 14 on the first save, and 16 on the second. Saves for half damage. )

The steel defender chops away at the firenewt that had just climbed back to its feet. The two newts, seeing the tiger as the bigger threat, attack Azaka with their scimitars. The tiger takes a few clashes across her shoulders and chest, but she manages to chomp on one of the newts, making it stagger back, bloodied.

Ondros kills the strider with a few powerful blows. He moves forward and bashes at the one in front, nearly killing it. It opens its mouth, but has no flame to breathe. It bites instead, sharp teeth burying themselves in Ondros's thick skin ( 8hp damage ).

Nolwenn throws her poison spray at Tizrin's foe, making it cough and choke for a few seconds. Tizrin isn't able to capitalize on the firenewt's distraction, and her hammer misses. The strider tries to bite the dwarf, but its teeth clang on her armour.

Tizrin's spiritual hammer attacks the nearest firenewt, dealing it a sound blow. The firenewt staggers and shakes its head, freed from its hypnosis. It sees its companion standing still, and elbows it hard in the chest, waking it up. The second newt comes out of hypnosis as well, and shakes the strider awake.  The strider, its capacity for fire breathing recharged, bellows out a gout of fire at Ondros, accidentally hitting the invisible Nolwenn as well. ( Dex save DC 12 each of you for half damage. Full damage is 12hp )

At least there seemed to be no more striders in the adjoining passagesways to join the fight.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 42/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns cried out as the two striders wrapped him in flames. He retaliated immediately, striking at the striders and called for his construct to continue attacking.

 
 Spoiler 


Attacking Strider White
 (1d20+9)[ 22 ] , damage  (1d8+6)[ 14 ] , if crit  (1d8)[ 4 ] 
 (1d20+9)[ 28 ] , damage  (1d8+6)[ 9 ] , if crit  (1d8)[ 5 ] 

Steel Defender attacks 5
 (1d20+8)[ 15 ] , damage  (1d8+3)[ 8 ] , if crit  (1d8)[ 6 ] 
 
The Hellbug
  "No, wait!"   Nolwenn calls out as Tizrin's god-sent weapon prepares to hammer one of the dazed firenewts, but, even if she weren't too late, divine smiting isn't tractable to a mere mortal warning.  Now under attack, the firenewt comes to its senses, and the wizard can't do anything to stop them from rousing its ensorcelled allies from her spell.  Of course, the real horror comes when she sees the orange-y glow in the throat of the strider, standing low with its mouth open now that it's free.

This time, all Nolwenn can do is shield her face with her arms as the flames meant for Ondros catch her as well.  It's much more than a mere singing this time, and the wizard cries out in pain as the heat engulfs her.  The burst of fire subsides quickly, but, though her clothes protected from being entirely scorched, she still feels the heat in her raised arms.  Still invisible, she can't see the damage to them, but when she begins to move them, it hurts so much that it brings tears to her eyes.  Trying to keep her whimpers as quiet as possible, she slips past Ondros once again and, leaning her back against the tunnel wall for support, slowly and deliberately lowers them.  Flexing her fingers stings, but isn't nearly as bad.  Luckily, she doesn't need much more than that.

Taking her weight off the wall, she bitterly whispers her arcane words and makes a grapping motion at the strider that has just burned her, conjuring a stone hand from the tunnel floor to do likewise, but with far greater strength than the wizard could ever muster herself.

 
 Spoiler: OOC 
Moving back to the other side of Ondros and casting Maximillian's Earthen Grasp on the strider that did the burning (purple strider).  Sorry all, can't target the ones in the darkness.

DC 16 Str save or take  (2d6)[ 7 ]  damage and be restrained
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 61/74 THP: 5/5 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Heroism  
 
  
Ondros shakes off the strider that bit him, but doesn't realize the newts and striders in the corridor have woken each other up until a gout of flame washes over him.   Ah!   he cries out, though the magic of Red's spell and the wondrous bracers protect him once again.   They're awake!   he growls, before crushing the strider before him and moving onto the firenewts.

 
 Spoiler: Turn 3 
Ondros takes 8 damage from the strider, 5 of which is absored by Heroism's temporary hit points. He fails the Dex save against the strider's fire breath, taking 12 damage, that is resisted by the bracers. So in total he takes 3 damage from the bite and 6 fire damage from the breath weapon. Temp hit points renew at start of his turn.

  Action   - Attack Pink Strider
  Maul Attack  - (1d20+8)[ 27 ] 
  Bludgeoning  - (2d6+5)[ 12 ] 
  Extra Attack  - (1d20+8)[ 27 ] 
  Bludgeoning  - (2d6+5)[ 8 ] 
  Giant's Might  - (1d6)[ 1 ] 
  Bonus Action   - On Pink Strider dying or Ondros rolling a critical hit, attack Firenewt 1 with GWM bonus action attack.
  Maul Attack  - (1d20+8)[ 11 ] 
  Bludgeoning  - (2d6+5)[ 10 ] 
 
Riescae
Tizrin recoiled as a poison cloud appeared out of nowhere.  When she finally realized that it was directed at the strider she was fighting instead of her, she wasn't able to capitalize.  However, she soon recovered and swung her warhammer at the creature in hopes of ending its threat towards her and the others.

The cleric was dismayed to see that her spiritual weapon released the firenewt from its trance after it was hit.  Since there was nothing to be done at this point except to try to end them as quickly as possible, she redirected her holy hammer to the closest strider in hopes of keeping it from belching more flame.

 
 Spoiler 
Warhammer against green - hit=24, damage=4
            Spiritual weapon against purple - hit=10, damage=8
 
agignac
Red's two attacks are enough to kill one of the striders that had burned him. His construct, however, clangs off the newt's chainmail and doesn't hurt it.

The remaining strider opens its mouth to fire again, but only coughs up a little cloud of smoke. Instead, it tries to bite the tielfling, but its teeth close on air where a shoulder was a second ago.

Nolwenn's spell conjures a stone fist, which grasps a strider tightly and squeezes it. The strider struggles and yelps but cannot get free.  (yellow cross over the icon)  . One of the newts barks a command, and instead of continuing to struggle against its bonds, the strider tries to breathe fire again. It has better luck, and breathes another, though lesser, gout of flame at Ondros. (DC 12 dex save or 10 hp fire damage).

Ondros's two mighty blows bring his foe down, but as he spins to attack the newt, the chain armour defeats his first strike. The two newts cut and run, heading back to the smelter. ( AoO on Newt one from Ondros (and spiritual weapon?) )

Tizrin gives her strider a good bonk, but it's not enough to keep it from attacking. However, its teeth get fouled up in her armour, and it is unable to bite her.

Azaka finishes off the newt in front of her, and its companion flees from the tiger and the construct. ( AoO on newt 7 from construct.

Everybody up. I left the two AoO-receiving newts nearby, because both are low on hp and might die if you get them. If not, they'll be out of sight soon.  )
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 42/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns blocked and stabbed and blocked and stabbed, squeezing in a short command to the construct.

 
 Spoiler 


Attacking remaining Strider
 (1d20+9)[ 23 ] , damage  (1d8+6)[ 13 ]  if crit  (1d8)[ 2 ] 
 (1d20+9)[ 19 ] , damage  (1d8+6)[ 14 ]  if crit  (1d8)[ 7 ] 

Steel Defender aoo
 (1d20+8)[ 10 ] ,  (1d20+8)[ 11 ] , damage  (1d8+3)[ 10 ]  if crit  (1d8)[ 2 ] 
Follow newt and continue attacking
 (1d20+8)[ 19 ] ,  (1d20+8)[ 12 ] , damage  (1d8+3)[ 4 ]  if crit  (1d8)[ 3 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 61/74 THP: 5/5 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Heroism  
 
  
Ondros barely registers the gout of flame and hammers down on the restrained strider.

 
 Spoiler: Turn 4 
Dex save 22 (rolled in discord), so Ondros takes 5 fire damage, that is resisted to 2 fire damage, which is absorbed by Heroism temp hp.

  Move   - Move adjacent to purple strider (5ft)
  Action   - Attack purple strider w/ Advantage from Restrained
  Maul Attack  - (1d20+8)[ 15 ]  or   Advantage  - (1d20+8)[ 13 ] 
  Bludgeoning  - (2d6+5)[ 10 ] 
  Extra Attack  - (1d20+8)[ 23 ]  or   Advantage  - (1d20+8)[ 24 ] 
  Bludgeoning  - (2d6+5)[ 13 ] 
  Giant's Might  - (1d6)[ 2 ] 

If strider is killed, move into the room adjacent to any newt he can reach.
  Bonus Action   - Attack firenewt
  Maul Attack  - (1d20+8)[ 27 ] 
  Bludgeoning  - (2d6+5)[ 15 ] 
 
Riescae
As the firenewts attempt to flee back towards the smelter, Tizrin directed the floating warhammer to attack.  It looked like it connected as the newt stumbled and the cleric desired to pursue but still had a strider harrying her.  Instead she settled for whacking the firenewt again with her god's weapon.

She continued to bash the strider with her warhammer in an attempt to bludgeon it into oblivion.

 
 Spoiler 
Spiritual Weapon advantge - hit=16, damage=7
Spiritual weapon AoO - hit=20, damage=7
Spiritual weapon regular attack - hit=25, damage=10
Warhammer - hit=12, damage=6
 
The Hellbug
With the only visible firenewts and striders slain, Nolwenn follows the fleeing foes and conjures the stone hand to her side, hoping to see to where they're retreating.

 
 Spoiler: OOC 
Sorry for short post but Nolwenn's not much help on cleanup here.  Movement on the map, action to move the stone hand to her side.
 
agignac
The Red Horns brutally attacks the strider, and kills it with two quick blows. His construct chases after the escaping newt, but doesn't manage to catch up to it.

Ondros kills the restrained strider, take two steps, and kills the newt that had been commanding it. His maul is gory with blood, meat and bone.


Tizrin's hammer, seeming to have a mind of its own, whizzes over to help her. Between her own hammer and the spectral one, her strider is finally finished off and collapses to the ground, dead.

Nolwenn, seeing the way clear, moves into the smelter. She sees a newt fleeing and Red's construct chasing it. There's a door in the eastern wall, north of the smelting pool, and it seems likely the other foes went there. That's when you realize the sound of hammering has stopped.

 The only alive foe is the newt running away and being chased by the construct.  
The Hellbug
Nolwenn prepares to conjure another burst of toxic gas at the fleeing firenewt but pauses when she notices that the hammering has stopped.  With a flourish, she repositions her conjured stone hand to just outside the closed door, allowing her allies to deal with what looks like the final foe (though she's still not certain about what's going on in the darkness).

  "The forge is silent,"   the wizard announces, not taking her eyes from the door,   "either they're regrouping or fleeing.  Tizrin, do you know of another exit to the surface?"  

Judging by the fact that the adventurers haven't seen any sign of a priest or being that could be worshipped as a god, though, Nolwenn suspects they haven't seen the last of the routing firenewts.    "If it's regrouping, it's either to lay an ambush or counterattack.  Shawl, please."    She extends her arm behind her to beckon for her identifying clothing, still invisibly.

 
 Spoiler: OOC 
Just moving the hand to the door.
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 42/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 4/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns saw himself standing in a pile of gore - a moment he thought he recognized from his past life. But just as quickly as the memory came, it went away and he scrambled back to his comrades, calling for Azaka to do the same.

Seeing that there the others had the situation well in hand, he continued towards the foundry, commanding his construct to continue the pursuit.

 
 Spoiler 

Double move to get up north, bonus action to command the steel defender

 (1d20+8)[ 12 ] ,  (1d20+8)[ 9 ]  damage  (1d8+3)[ 4 ]  if crit  (1d8)[ 5 ] 

Opportunity attack:
 (1d20+8)[ 20 ] ,  (1d20+8)[ 9 ]  damage  (1d8+3)[ 6 ]  if crit  (1d8)[ 7 ] 
 
Riescae
Tizrin followed in the direction that the firenewt disappeared with her spiritual weapon following close behind.  She almost passed by the invisible Nolwenn but slowed when she heard her name and the question.    The only other way I know of is through the mine with the dragon.  

When the hammering stopped the dwarf sighed,   Obviously someone else is here and now they know that we're here.  We should probably confront them sooner than later if everyone is still good.  Is anyone in dire need of their wounds being tended to before we keep going?  
agignac
Nolwenn sees the newt running to the door north of the smelting pool. The construct catches up and manages a swipe as it runs, and catches it with a blow to the leg. The newt nearly falters, but makes it to the door. It opens as he approaches, and slams shut as he passes through.

Azaka bounds in to the room, then her form shimmers and she becomes a human once more.  "That's one way to sneak in,"  she says with a fierce grin. She is bleeding from several bites, and the skin on her left side is burned.  "How many do you think are in there?"  She moves toward the door, clearly intending on trying to open it.
The Hellbug
  "I...I don't know how bad I am,"   Nolwenn answers, more honestly than she had initially intended.  She hadn't considered being unable to judge the severity of her own wounds as a downside of permanent invisibility, but now she finds the notion quite disturbing.  She's heard stories, after all, of warriors who continue to fight until well past the point that their injuries should have killed them, only to expire when the fighting is done--not something she wishes to experience.

She keeps her eyes on the door, concentrating on preparing to grab anything that comes through with her conjured stone hand, but the pain from her burns is impossible to ignore.    "I think my arms are badly burned--they took the worst of one of the blasts meant for Ondros--but I can't see  how  badly,"   she explains uncertainly,   "I can move them.  Well, mostly move them, but it hurts to do so."  

But when Azaka appears from the hallway, Nolwenn is pretty sure it's clear who has it worse.    "Wait!"   she orders the guide and turns to Tizrin,   "there's no way its as bad as that.  Help her first."  

And then she's back to Azaka.    "Three got away, if I saw all of them, but it was dark so I could be wrong,"   she estimates,   "and there are definitely more.  We haven't seen any of them that looks like a priest or leader yet."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 42/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns came to Nolweens side:
"Hold still a moment, so I can take a look at you. Could be worse. A bit of healing should be enough to keep you in the fight. We have to move carefully - they could have any amount of traps in there. It's really unfortunate, that your hypnotic illusion failed to keep them contained. That and that there were so many more striders in there. At least we won't have to deal with those anymore."

With that, The Red Horns handed out a healing spell to Nolwenn and went into position to examine the closed door, his construct at his side, before trying to open it.

 
 Spoiler 

See Invisibility is still up

Cure Wounds on Nolwenn:  (1d8+5)[ 13 ] 

Perception on door  (1d20+6)[ 7 ] + (1d4)[ 3 ] 
 
The Hellbug
The wizard's conjured stone fist clenches when the tiefling begins to examine her wounds.  "Ahh!"   Nolwenn cries out, sucking a breath in between gritted teeth,   "Red, I  told  you it hurts.  Careful."    His spell, though, is quite effective at healing her injuries, if the feeling of the pain practically flowing away is anything to go by.

  "Thanks, but she's the one who needs it,"   she says, putting a hand on Red's shoulder and guiding him to turn towards Azaka.
Riescae
Knowing that a few of them had been wounded during their last encounter and not having a lot of time before who knew what exited the door, Tizrin turned to her god.  Grasping her pendant Tizrin prayed,   Gond you are close to those who are crushed in body and spirit, may your fire purify and heal.    Everyone that was in her sight, including herself, felt a momentary heat in the worst of their wounds before the skin began to knit together.

 
 Spoiler 
Casting Mass Healing Word.  Since there aren't more than 6 of us, we go up 6 hps.  Not a lot but everyone gets it.
 
The Hellbug
Nolwenn throws the shawl around her shoulders, more precisely revealing her position to her companions, then looks at each of them inquisitively as their wounds are relieved by Tizrin's prayer and hers aren't.    "Any particular reason your god wouldn't favor me?"   she asks the dwarven cleric,   "I'm well enough to continue, but your magic didn't reach me."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns called to the others:
 "No time for theological chit-chat. We need to press on before they can organize. Stay away from the door and get ready, I'll have the construct open it." 

Commanding his invisible construct towards the door, he stood 30ft away, taking cover behind a long table. When everyone showed their readiness, he gave the command to open.
agignac
The handle turned, but the door only moved a smidge. It seemed as if something heavy behind the door was preventing it from opening.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  
 "Push harder!." 

Commanding the construct, The Red Horns added a bit of extra magic to the constructs efforts to break open the blocked door.

 
 Spoiler 


Guidance on the construct for its athletics check

 (1d20+2)[ 11 ] + (1d4)[ 3 ] 
 
Riescae
Tizrin looked genuinely surprised when Nolwenn said that Gond hadn't healed any of her wounds.    Maybe it has something to do with the magic that makes you invisible?  Admittedly I have never had this happen before.  

The dwarf laughed off The Red Horns' chiding.    We can walk and talk at the same time.  We're coming but my legs are shorter and it takes time.  

When she finally made her way to the door, she saw that it had been blocked from the other side.    Maybe if we helped your friend?  It may help it push harder.  
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 61/74 THP: 5/5 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Heroism  
 
  
Ondros moves up,   It's a good idea Red, but Ubtao's Blessing will wane soon, so allow me.   The loxodon warrior moves forward and attempts to push the door open.

 
 Spoiler: Athletics 
  Athletics  - (1d20+8)[ 18 ]  or   Advantage  - (1d20+8)[ 9 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 61/74 THP: 5/5 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Heroism  
 
  
The door doesn't give. Ondros grumbles a quick prayer to Ubtao, and with Red's guidance, tries again.

 
 Spoiler: Second Time's a Charm 
  Athletics  - (1d20+8)[ 23 ]  or   Advantage  - (1d20+8)[ 12 ]  +   Guidance  - (1d4)[ 4 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  
 "If you insist on being the first to the breach, let me at least give you some help getting through." 

Commanding the construct to aid the breach attempt as well as giving Ondros a bit of guidance, The Red Horns stepped back, readying his Yklwa for the inevitable counter offensive.

 
 Spoiler 


Guidance on Ondros

Help Action from Construct
 
agignac
Ondros throws his weight against the door, and with Red's blessing, he feels whatever is blocking it give way. You hear a mighty crash as something breaks apart, and the door flies open. Ondros's momentum brings him a step forward, though his large size prevents him from falling into the room.

The loxodon barely has time to take in the room - a smallish storeroom filled with rubble and firenewts. Then six mouths open, and an enormous gout of flame washes over Ondros.

Everybody behind can feel the heat curl around the large fighter, but his body effectively blocks them from any danger, and also prevents them from seeing into the room.

 
 Spoiler: rolls 

six newts firebreath
  damage  - (12d6)[ 36 ] 
Ondros - dex save at disadvantage, DC 13, for half damage
 
Riescae
Tizrin finally made it to the others just before Ondros and the construct were about to breach.  The Red Horns gave magical help to break the door down but Tizrin's desire was to protect Ondros from any potential dangers beyond the door.  Placing her hand on his back she said quietly,   May Gond go before you and be your rear guard.  May his protection be over you.  
 
 Spoiler 
Casting Resistance on Ondros
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 50/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros shoves the door open and cries out as flames wash all over him. With nowhere to go, he takes the full brunt of the surprise attack, with the magic bracers and Tizrin's spell protecting him.   Six of them!   Ondros calls out as he backs out of the room,   too cramped in there!  
 
 Spoiler: Fire Attacks 
Dex Save - 16 (with Resistance from Tizrin)
Reduces 45 to 22, and Fire Resistance reduces that to 11, reflected in HP total above.
 
The Hellbug
  "That it could be,"   Nolwenn replies to the dwarf,   "I'll admit I'm no expert on divine intervention.  I suppose it could be--oh, yes, ready."  

The wizard's musings are interrupted by Ondros stepping up to the blocked door.  She raises the mirror pendant that serves as her arcane focus and prepares for whatever awaits them.  Of course, there are probably firenewts on the other side, but Nolwenn agrees with the Ondros--every moment that passes gives their enemies more time to prepare.  That said, its impossible to guess the exact nature of the potential ambush so she tries to keep her mind limber and ready for anything.

And its lucky that, when it finally opens, that Ondros's enormous form blocks the flames from getting any further--the heat alone makes the invisible wizard wince.  However, half a dozen foes in an enclosed room is something Nolwenn does have retort for.  And now that she can see, the arcane dilettante is eager to make up for the mess in the tunnels.    "Stand back,"   she states calmly and activates the magic in her thaumaturgical headwear.  It makes her feel a little bit silly every time, that altering only the name of a spell can allow the hat to change its effect so completely, but it's efficacy can't be argued with, and this particular modification is one the wizard has used before.  Where she would normally conjure a bolt of lightning there is a fist-sized crackling mote of energy, which she propels into the next room.  It stills for a split second when it reaches its destination, then suddenly explodes with a crash.

 
 Spoiler: OOC 
Using the magic hat to modify Lightning Bolt into Lightning Ball.  With a twenty foot radius that should easily catch all the newts in the room while sparing us now that Ondros has backed away.  DC 16 Dex save or take  (8d6)[ 5 ][ 4 ][ 2 ][ 5 ][ 3 ][ 1 ][ 2 ][ 1 ](23)  lightning damage.
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

As soon as the way was free, The Red Horns sent in his construct and assisted it's mayhem with two quick throws at the Firenewts

 
 Spoiler 

Construct heads in attaking N4

 (1d20+8)[ 17 ] ,  (1d20+8)[ 27 ]  damage  (1d8+3)[ 5 ] , if crit  (1d8)[ 3 ] 

TRH attacks

N6  (1d20+4)[ 9 ]  damage  (1d8+16)[ 18 ] , if crit  (1d8)[ 8 ] 
N3  (1d20+4)[ 15 ]  damage  (1d8+16)[ 22 ] , if crit  (1d8)[ 2 ] 
 
agignac
Ondros ducks aside and Nolwenn doesn't waste a second - she sends in a ball of electric death. There are a few screams and the smell of ozone, and then silence. Red's construct runs in, and the alchemist is ready to throw his yklwa, but all that's in the room is splintered wood and dead firenewts.

There's a door to the south that is closed, and looks to open outwards towards you.
Riescae
Tizrin's jaw dropped as Nolwenn threw devastating magic into the room.    That's one way to do it.  Pretty amazing to be able to wield electricity like that.  

Before the group could move any further, Tizrin grasped her holy symbol and prayed a blessing over them.    Gond is my light and my fire so why should we be afraid.  May he protect from danger and keep our steps sure.  
 
 Spoiler 
Tizrin casts Bless
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

Seeing Nolwenn's thoroughly effective solution, The Red Horns changed the command to his construct and sent it towards the door in the south, commanding it to dodge immediately after opening it, while staying out of the way himself.

 
 Spoiler 


Dodge Action for the Construct, opens door - if locked:

Athletics from construct + Guidance from TRH
 (1d20+2)[ 13 ] + (1d4)[ 3 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 50/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Bless  
 
  
Ondros follows into the room and lets out a short trumpet,   Strong magic, Nolwenn, good work.   He goes to the far wall and prepares for the construct to open the door.

 
 Spoiler: Turn 11 
  Action   - Dash
 
agignac
Everybody gets into position, and the construct opens the door. It isn't locked or held, and it opens easily. A small burst of flame follows, not as big as the first time. The construct tries to duck out of the way. ( Dex save DC11 for half of 12hp fire damage )

A quick glance shows you the forge proper. Two big anvils and lots of tools are scattered about. Nearly a dozen firenewts are arrayed around the edges of the room, all holding weapons, all ready to attack. For a split second, there is silence as you size each other up.
The Hellbug
  "That it is, thank you,"   Nolwenn answers, but when she steps into the room, her invisibility means that her companions can't see her discomfort that would normally be obvious, leaving her uncharacteristic silence as the only clue.  While practically she knows the extent of the destructiveness of her magic, seeing it writ large in the form of her dead foes isn't exceptionally pleasant on the best of days.  And even if they  were  trying just as hard to kill the wizard and her allies, there's something about the suddenness of their deaths that makes it even harder to ignore.

Delving further into the forge, though, gives the wizard something else to focus on.  The door presents another opportunity for a firenewt ambush, and Nolwenn is about to suggest using an illusion to bait it but ends up only kicking herself; the only spell she has ready would currently come at the cost of her most potent magic.  And so, as Red's habitually-sacrificial construct reaches to open the door, Nolwenn lets her companions know that,   "I'll, um, stay out of the way,"   and backs into the previous doorway and hopefully away from harm, mentally cataloguing her prepared spells.

______

When the door opens and she sees even more firenewts, Nolwenn raises her hand to conjure another burst of lightning but, still seeing all their dead, electrified companions, falters and opts for a less lethal spell instead and backs to the doorway.

 
 Spoiler: OOC 
Action: Hypnotic Pattern just south of the center of the room--should hit all of them as a 30 foot cube.  DC 16 Wis save or pattern-charmed.
 
agignac
A brief flash of colour, and then stillness. Ten firenewts stood silent and charmed, their minds overwhelmed by Nolwenn's magic. Only one is left aware, and it immediately understands the perilous position it's in. It grabs the nearest newt and shakes it awake, shouting something in their ignan language. The second newt jumps into the doorway, unaware the the invisible construct is standing there, its scimitar at the ready. It bumps into the construct as it tries to move forward, and swings wildly at the unseen obstruction. The scimitar clangs uselessly off the doorframe, missing the construct entirely.

Two newts stand at the door, certain of their own death, with nine of their helpless tribe behind them.

( #11 and #12 are not charmed ).
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns didn't hesitate - it wasn't exactly flying - more a jump and a glide, but it allowed him to avoid stumbling over the debris inside the room. Instructing his construct to attack, he himself used the divine blessing to throw his weapon in short order at the two awake enemies, before moving out of sight again.

 
 Spoiler 

Fly to the middle of the room, attack w/sharpshooter

Attack on 11  (1d20+4)[ 22 ] + (1d4)[ 1 ] , damage  (1d8+16)[ 24 ] , if crit  (1d8)[ 8 ] 
Attack on 12  (1d20+4)[ 22 ] + (1d4)[ 4 ] , damage  (1d8+16)[ 22 ] , if crit  (1d8)[ 1 ] 

Construct attacks enemy in front of it:

Attack on 11 or 12 depending who still stands (advantage)  (1d20+8)[ 12 ] / (1d20+8)[ 22 ] , damage  (1d8+3)[ 4 ] , if crit  (1d8)[ 5 ] 
 
Riescae
Tizrin moved carefully into the room, picking her way around firenewt bodies.  She kept praying quietly under her breath to keep her focus on protecting the others and giving them strength to attack.

She caught a glimpse into the room beyond as The Red Horns moved and saw that the firenewts beyond that weren't dead looked to be entranced.    So now what?  Tie up the rest?    She unshouldered her pack and dug out her rope.

She looked over at the floating scarf,   How long will they stay that way?  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns replied:  "We only have a little under a minute to deal with all of them. Tying them up doesn't work - they can burn away their ropes at will.
We need to kill them one by one with concentrated, coordinated attacks." 
The Hellbug
Nolwenn winces as Red swiftly dispatches the pair of unaffected firenewts, but then the quiet broadcasts that the rest have been incapacitated by her spell.

  "Only a minute, exactly,"   the wizard replies to Tizrin, weaving her way amongst the corpses and into the room with the hypnotized newts,   "Red's right that we need to move quickly.  If we can disarm them it'll be safer..."    

For the moment, Nolwenn doesn't move towards Red's solution--she's not particularly proficient at it while holding them under her spell anyway.    "There wasn't anywhere we could lock them up on the way in, right?"  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns shook his head:  "Doesn't matter: As soon as we touch them, they'll lose the trance - we can't even take their weapons away without risking to wake them. This has to be done quickly without the usual belly aching. Ondros, come on, we need to act quickly before they get moving again and roast us all - again. With them incapacitated you can decapitate quickly an painless." 
agignac
As you discuss their fates, the incapacitated newts begin to shout and yell at you. It's clear that while they cannot walk around, they're by no mean insensate to what's going on around them. They raise their arms in defensive positions, and they lash their tails. Perhaps it's a mercy that you don't understand their words.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 50/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Bless  
 
  
Ondros moves in and begins dispatching the newts with his maul.

 
 Spoiler: Turn ?? 

  Move   - Move into room (2 squares of difficult terrain, 2 normal squares)
  Action   - Attack Newt 14
  Maul Attack  - (1d20+8)[ 22 ] 
  Bludgeoning  - (2d6+5)[ 11 ] 
  Extra Attack  - (1d20+8)[ 12 ] 
  Bludgeoning  - (2d6+5)[ 14 ] 
  Bonus Action   - Attack Newt 14 or Newt 8 (triggered by rolling a crit or killing newt 14)
  Maul Attack  - (1d20+8)[ 22 ] 
  Bludgeoning  - (2d6+5)[ 14 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns stopped wasting breath and instead focused on cutting down what Ondros left standing, sending the construct next to the newt as well, to help in the slaughter

 
 Spoiler 

 (1d20+4)[ 22 ] + (1d4)[ 4 ] , damage  (1d8+16)[ 21 ] , if crit  (1d8)[ 8 ] 
 (1d20+4)[ 21 ] + (1d4)[ 4 ] , damage  (1d8+16)[ 19 ] , if crit  (1d8)[ 5 ] 

Steel defender:

 (1d20+8)[ 19 ] / (1d20+8)[ 11 ] , damage  (1d8+3)[ 7 ] , if crit  (1d8)[ 2 ] 
 
The Hellbug
Nolwenn knows that the firenewts aren't  entirely  defenseless while under her spell (their clamor alone is proof enough of that), but they might as well be with how efficiently Ondros and Red are dispatching them.  Between that and the noise and the heat and the being surrounded by the dead from her last spell it's just too much for the wizard.  Teary-eyed, she deposits her shawl on a table in most recently cleared room and invisibly flees back to the smelting room, past Azaka, past the smelters to the cave she entered from where she comes to rest leaning against the wall.  Sniffling, she slides down to a sitting position and waits for it to be over.
Riescae
Tizrin looked confused when The Red Horns said they wouldn't be tying them up.    Then why make them helpless?  

Her question was left unanswered by words but answered loudly by slaughter.  The dwarf watch in stunned silence while emotions roiled within her.  She knew that this was wrong on so many levels but at the same time she couldn't help but find some satisfaction in the demise of firenewts.  The creatures that had stolen her ancestral home and had destroyed so much.

The cleric couldn't bring herself to swing her weapon against the incapacitated firenewts but felt like she needed to remain there in case any happened to escape Ondros' or The Red Horns' hands.  Her stomach twisted with guilt for not stopping the carnage but she desperately wanted to liberate Hrakhamar.  If there were consequences for her actions, or lack thereof, with Gond then she would have to deal with that then.
agignac
Nolwenn leaves the scene of the slaughter, and Tizrin stands uncertain, torn between helping and witnessing. Azaka, however, wades in with a feral grin. She, Ondros, Red and the construct work together to team up on the helpless, screaming newts and cutting them down. The work is bloody, quick and efficient, and all the firenewts lie dead before Nolwenn's spell expires. It's only then that Red realizes that he can't see Nolwenn, even with his spell.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns didn't need to breath, but he felt the ache of throwing his yklwa as hard and fast as he could, so he indulged in a sigh when he finished the last newt.
Then he took the time to rifle through their possessions - looking especially for keys or maps or anything else that would be useful to navigate this underground city.

 "Hopefully this was the last of them. Stay alert and stay together... where is Nolwenn?"
 
 
 Spoiler 


Investigation roll to find anything of use within the piles of dead bodies

 (1d20+8)[ 21 ] + (1d4)[ 4 ] 
 
Riescae
The Red Horns question about Nolwenn jolted Tizrin out of her reverie.  She quickly looked around and spotted Nolwenn's shawl lying on a table.  Pointing it out she said,   Looks like she decided to take a moment to herself.  Should we go looking for her?  Not that I can see her but she shouldn't be alone."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns looked incredulous at the cleric:
 "...a moment to herself? In a battle? While we are in enemy territory? While she is invisible and we wouldn't be able to find her if anything happens to her? While we can't just call out for her to find us? And while she can't see in the dark?" 

He took a deep breath - more for effect than for air.

 "Azaka? Can you sniff her out and bring her back? I'm beginning to wonder if Nolwenn is in fact a sorcerer... Or maybe a warlock..." 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 50/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Bless  
 
  
Ondros takes a couple of deep breaths after exerting himself in the stifling heat. He wipes sweat from his brow and circles the room to see if he can sense Nolwenn,   She's not in here.  

He leans on his Maul,   Look Red, I haven't known you both that long, but she does seem a bit squeamish. Probably didn't want to be here for this. But we don't have many choices in enemy territory. Can't restrain them all, and we're here to drive them out and free any prisoners.   He sighs,   Hopefully Nolwenn will come around.  
agignac
Azaka wiped the blood from her blade, then rubbed her face, smearing blood on her cheeks and forehead. She nodded, gave a sniff, and trotted out of the room.

It didn't take her long to follow Nolwenn's trail and find the invisible wizard.  "It's over,"  she said, her voice not unkind.  "We have not cleared out every nook of this place, you should not go off alone. Come."  She held a slightly sticky hand out to the wizard, a little off from where she actually was, ready to pull her to her feet.
Riescae
Tizrin shrugged at The Red Horns summation.    Not everyone thinks the same or defines things the same way.
Maybe your definition of battle differs from others.  I was just giving a possible explanation.  Only Nolwenn can speak to what she was thinking,   
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns shrugged:
 "Indeed. But preferably, when all this is over. It's nothing new, that her and my view of the world differ. So let's not waste any time. Help me search the bodies for anything resembling keys, maps or other stuff that might help us get through here." 
 
 Spoiler 

Does my searching the bodies bring any interesting gear to light?
 
The Hellbug
Nolwenn sniffs and reaches for Azaka's hand.  She winces when she feels the slickness of blood on it but still allows herself to be helped to her feet.    "I'm...I'm sorry,"   she stammers.

The wizard had focused, prepared herself to apologize, but now that she's actually doing it, the words catch in her throat, and her eyes begin to moisten with tears once again.  As much as she wants to ask for comfort with platitudes like  'why does it have to be like this?'  or  'why do we treat each other this way?'  she intellectually knows that they are just that, and, regardless, this isn't the place for it anyway.  So instead, Nolwenn chooses a more practical question:

  "I just...how many more of them could there be?"  
agignac
Red quickly searches the firenewts, but none of them are carrying much at all. They were all either at work or at rest when the attack started, and all they have is what clothes, armours and weapons they had managed to don.

The room you're in is the forge, and the newts were forging some tools, and casting the rest of the iron into ingots. There's a heavy iron door to the west that's closed, but doesn't look to be locked.

There's an open door to the south, and beyond you can see the rest of the forge.

As Azaka and Nolwenn head back to the scene of the slaughter, Azaka shrugs.  "I guess that was most of them. They had enough time to rally the troops. I think we will not find many more." 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns nodded:
 "Then let's proceed, while I still can see invisible things. " 

Securing out the open area to the south first seemed logical, before opening any doors with unknown threats. So he moved there and called his construct as well to scout ahead.
agignac
The southern portion of the forge is where they made the adamantium ingots. It shows signs of having been used moments ago, and it likely where the rhythmic pounding had been coming from. There's an open door to the west, showing a hallway with more doors beyond. A dull glow from the end of the hall shows that it opens onto the lava gorge.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 50/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Bless  
 
  
Ondros is not surprised to hear that Red and Nolwenn have confronted their differences before. A matter like this is surely to come up when adventuring into ruins and liberating places from those that conquered them. He grabs the shawl and holds it out for Nolwenn to take when she is ready.

Ondros goes down the hall with multiple doors, and waits for the construct to open the first one.
The Hellbug
  "Mmm, thanks.  I...thanks."  

Nolwenn follows Azaka back to the others, still making an effort to not look directly at any of the bodies.  She pauses just outside the room her companions are searching to inspect her invisible hand, stained with firenewt blood from Azaka.  With a deep breath, she steps through the doorway.

  "I'm sorry, everyone.  I'm fine,"   the wizard announces gingerly, taking the shawl back from Ondros and dabbing her damp eyes before throwing it over her shoulders.  Her tone makes that sound somewhat doubtful, but her words say otherwise when she continues:   "let's, um, finish this.  My most powerful spells are spent, but I'm, I'm ready to move on."  
agignac
The construct opened the first of the four doors, the one to the north. It looks like it was a store room at one point, but has become a sleeping area. Nests are made of ancient dwarven clothing, insulated gloves, and other padded material. Mixed in are the remains of meals, bones and rotting meat from old kills. The smell is eye-watering - burned hair mixed with burning rubber.

The room to the south is the same, except that you hear a high-pitched shout as the door opens. A small firenewt, maybe three feet tall, is holding a scimitar larger than it. It waves it at you inexpertly, shouting in ignan. In behind, you see a handful of smaller newts, and nest containing a dozen very large, leathery eggs.
Pyrophilios
[QUOTE=Pyrophilios;26111131]      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns sighed:
 "Hatchlings... Oh for fracks sake. Construct, take it's saber away and close the door. We'll deal with them later - if at all." 

Without further comment, he made the construct open the next door.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 50/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Bless  
 
  
Ondros slings his maul on his back to look less threatening. He doesn't approach the little newt, but does ask Azaka,   Are there other fire newt settlements near here?  
agignac
Azaka shrugs her shoulders, a fluid movement.  "This is the only one I know about. But there are newts all through these wastelands. Probably there are more." 
The Hellbug
  Oh no no no no no...  

Even in the heat of the volcanic forge, seeing by the juvenile newts in person sends a chill down Nolwenn's spine...the juvenile newts whose parents she and her companions have likely recently slain.  Her eyes dart back to the smelting chamber, and there's a moment she almost breaks again--while it's obvious that, this being where the firenewts live, their young would be nearby, being physically confronted by the fact that this is a home is something else entirely--but this time, she, noticing with relief that nobody seems to be jumping to immediate violence, instead springs into action.

The wizard, with a grunt, picks up a broken-off piece of stone from the forge's walls and nods towards Red and Ondros, the ones who can see the gesture, towards a nearby table.    "Quickly, we can barricade them in until we're finished,"   she suggests, only a hint of franticness in her voice.
Pyrophilios
[QUOTE=Pyrophilios;26111131]      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns frowned:
 "Why? They aren't a threat to us. If there is an emergency and we have to move out fast, you are condemning them to die - or cannibalism. And I the unlikely event that the little one actually come after us... Well, with that attitude, he wouldn't have survived anyway." 
The Hellbug
  "Them coming after us and getting killed is exactly what I'm trying to avoid,"   the wizard replies,   "they were probably told to stay in there until the adults took care of things.  And now they've seen us so clearly the adults didn't!  How long do you think it'll be until one of them does something desperate?"  

Nolwenn huffs.  The rock is getting a little bit heavy in her arms.

  "And even if they probably won't hurt us, they're a distraction,"   she continues,   "so let's just eliminate it for now.  If we have to leave quickly, it'll probably be with their people on our heels.  We're not burying them alive, here."  
  "Come on."    She directs her words at the company as a whole, not just the tiefling.    "I can't do this on my own."  
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 50/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: Bless  
 
  
Ondros sighs,   You are both right. I don't like the idea of sealing them in this room, not knowing what else we may face deeper in this forge. On the other hand, I don't like the idea of the youngling venturing into the forge to startle us later. It would be nice to know it is still here when we are ready to deal with this.
  

The loxodon turns to the dwarf,   Tizrin, it will be your people that occupy this place soon. How should we handle this?  
Riescae
Tizrin felt unsettled when they found the youngsters.  She felt that they needed to be given the opportunity to make better choices to affect their future.    I honestly don't know what my clan would do with them but I'd like to think they'd give them the opportunity to live peacefully with us.  They're young enough that they can be shown a better way.  I tend to agree with Nolwenn to keep them contained for now so they don't do anything rash or get in the way.  . She moved to help move some of the debris to make sure the door couldn't be opened.

She quickly assessed the objects lying around to find a suitable vessel to hold water.    "Gond can use me to create water for them so they won't get dehydrated while they wait.."  
 
 Spoiler 
Tizrin will cast Create Water into a suitable vessel inside the room for the young firenewts before shutting them in
 
agignac
You fill a chipped basin with water, and block the door closed. The juveniles are quiet throughout, staring wide-eyed at the strange array of creatures that are not killing them.

The construct opens a third door to find another foul-smelling, but empty nest. The final room proves to be an improvised cell. Likely another storage room at one point, this small room has a few chains anchored to the stone wall, and three people shackled to them. All the prisoners are clothed in a few paltry rags, and all are injured. A middle-aged Chultan man looks up as the faint light enters the room, and his eyes widen as he sees you. A young male dwarf doesn't move - either unconscious or faking it. His chest moves with his breath. In the opposite corner a feral-looking goblin looks up and rattles of a string of what must be curses at you. The room reeks of blood, feces, and burned flesh.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 48/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns was about to say something more, but shrugged instead - he really didn't care enough about the mini newts to argue on their behalf. When they found the prisoners he nodded:
 "About what I expected. Hopefully, that will alleviate some of your guilt." 

To the man he said:  "Easy, we come to rescue you. Please hold still." 

With that he took out his lock picks and begun to work on the locks of chains for the dwarf and the man.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 50/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros speaks as Red picks the locks,   We've come to liberate the forge from the newts. I am Ondros, that is Red. This is Tizrin, whose people had claim to this place before the newt. Our guide Azaka. And uh... well, Nolwenn is here, but she can't be seen right now. What is your name? And is the dwarf okay?  
Riescae
Tizrin's heart went out to the injured prisoners.  As Red began working on the locks, she grasped her holy symbol and began to pray over the room,    Gond, you are close to those who are crushed in spirit like metal crushed in the forge.  May you bind their wounds with your holy fire.  
 
 Spoiler 
Casting Mass Healing Word on the man, dwarf, goblin and 3 of our group can also benefit if still injured.  I'm just not sure who still has damage.  They heal 6hp
 


Tizrin knelt beside the unmoving dwarf to get a better look at the extent of his injuries.  He wasn't from her clan so she was curious as to why he was here.  Looking up at the others she said,   "I'll take a look at him while you free the goblin."  

She took a closer look at the dwarf's head to see if there was a reason for him to be unconscious.  In dwarven she reassured the dwarf in case he was faking being unconscious.    "Youre safe now and I'm here to help.  Can you tell me your name?"  
 
 Spoiler 
Medicine 25
 
agignac
The Chultan man rubs his wrists as Red unlocks them. He speaks common with a very thick accent, making his words hard to understand.  "I am Joli. You kill them, outside?"  He gestures to the rooms beyond.

Red unlocks the dwarf, who doesn't move. Tizrin moves to examine him, and finds that he is near death. He is very dehydrated, and a broken ankle appears to be badly infected. After her prayer, he blinks his eyes weakly, looking up at her, and lips parched and blistered lips.

The goblin, the liveliest of the bunch, quiets down, then moves forward a few steps and holds his manacled wrist out towards Red.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns looked at the goblin:
 "Do you speak common? I will release you - but I will kill you if you harm us or our allies." 

With a gesture and a word in Abyssal he commanded his invisible construct to watch the goblin and act if necessary.

 
 Spoiler 

Lockpicking 20 in discord
 
Riescae
Tizrin's brow furrowed in concern as she assessed the dwarf's injuries.  First things first, as soon as his eyes opened she poured some water from her waterskin into his mouth a little at a time.  She then moved to cleaning his wound the best she could to prevent it from getting more infected.  She started with clean water to clear the worst of the infection and then moved to alcohol to finish.  She always carried a bit of spirits with her and even though using it to clean a wound was undesirable, it was all she currently had.  Digging out her flask, she warned the dwarf that it would sting before pouring a bit on the wound.

Feeling that his wounds were in need of further healing from Gond, she prayed specifically over the dwarf and touched the worst of his injuries to set bone and knit skin.

 
 Spoiler 
She'll cast Cure Wounds at level 1 to hopefully get him back on his feet
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 56/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros nods to Tizrin in thanks for the healing. He turns to Joli,   Well met Joli, and yes, we did. How did you come to be here?  
The Hellbug
Truth be told, since her little breakdown Nolwenn has been beginning to imagine a nightmare scenario where what the party had heard about the firenewts was somehow false and that they were indeed invading their home and slaying them for no reason so it  is  something of a relief on her conscience to find the prisoners.  Of course, Tizrin and Azaka haven't given her a reason to distrust them beyond the guide's slightly-worrying (to Nolwenn that is) comfort with violence so it was always just that: an anxious nightmare.  Still, she keeps this to herself, especially since her conscience still finds a way to bother her for finding relief in these prisoners' suffering.

And suffering it is!  Nolwenn is appalled at the state of the prisoners, clumping her visible shawl up around her nose to blunt the smell.  When Ondros does the introducing, she makes sure to nod to draw attention to her invisible self but, with Tizrin already doing more with her magic than Nolwenn's medical skills could hope for, the wizard merely looks around for something that could be used as a crutch for the hobbled dwarf while waiting to hear more.
agignac
The goblin did not seem to understand Red's words, but it stayed still and allowed Red to pick the lock. As soon as it was free, it attempted to bolt for the door.

Tizrin's ministrations seemed to perk the dwarf up some, and it groaned with relief as the healing half-mended his ankle. After drinking more water, he asked,  "Are you an angel? Have I died?" 

Joli also drank deeply, then said,  "I was hunting, near to here. Too many newts to fight. Very stupid. Almost was newt dinner. Thank you for the rescue."  He speaks to Ondros, though his eyes keep flicking warily to Azaka. The guide ignores all the prisoners, and keeps an eye on the hallway.

Nolwenn finds some debris that is easily fashioned into a crutch. The dwarf looks at it dubiously as it floats over - seemingly more evidence that he's died. Though his wounds are improved, he is still almost fatally weak, and will require help to get out of here.

 
 Spoiler: ooc 
Will you allow the goblin to run away? It's very obvious he just wants to leave. The dwarf has exhaustion of 5, and will only barely be able to hobble away with aide.
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns though about stopping the goblin, but ultimately let him go and stopped the construct from engaging. At best the goblin would trigger some trap at worst it would just go away.

Turning to the two remaining prisoners he asked:
 "Did they tell you for what purpose they kept you prisoner? I can see only three reasons - sacrifice, labor or larder." 
Riescae
Tizrin snorted in a way that was very unangelic.    "Not an angel, just a servant of Gond.  My name is Tizrin."    She offered him a pull from her flask,   "What brings you to Hrakhamar?"  

She looked over the dwarf once more.    "You seem stable to me but I can help further if you need.  Can you stand?"    She watched as debris floated over that could be used as a crutch.    "It looks like Nolwenn found something you can use as a crutch."  
agignac
The dwarf shook his head.  "No, not yet. Let me drink some more."  He had more sips of water, then said with his very hoarse voice,  "I came here with my brothers, looking for the riches of the forge. But they were too many. My brothers are gone. The evil creatures ate them, and I was surely next."  He shuddered.

The end of this hallway opens into a ledge that overlooks the lava. The lava here is more active, as if something is bubbling under the surface. Bits of fiery rock shoot up out of the lava at high speeds, hitting the ceiling, or plopping back down into the molten lava. On the other side, to the east, is another ledge leading to a tunnel.

To the north is a constructed walkway that crosses the lava pit to a second tunnel.

Returning to the forge, you can open the eastern door to find a passage that leads to that stone bridge. It is featureless except for a heavy iron lever set into the north wall 20 feet from the door to the forge. The lever is in the down position. Beyond it is the walkway, a cleverly constructed gantry, that allows access to a tunnel across the lake of lava.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns moved towards the balcony overlooking the lava, searching for a safe way to get over to the other balcony.

Finally he called to the others:  "Seems like there is no save way across from here. Maybe there are controls somewhere around here that regulate the lava flow. Let's go over to the bridge next." 
Riescae
  "I'm sorry for your loss.  I am happy to help you lay their memories to rest once we clear Hrakhamar. You rest and get stronger.  I will help you leave this place when we're finished."  

She listened to Red and agreed,   The walkway seems like the best bet to keep exploring.  To make sure there are no more threats."  
The Hellbug
Nolwenn doesn't make any move to restrain the fleeing goblin, but she does glance back at Azaka to see which way the guide's eyes follow them.

  "Here, to help stand,"   the wizard offers the dwarf.  She holds out the broken-off handle of a pickax that should make a suitable cane or crutch to the dwarf,   "you're safe now...or will be soon.  I don't want to speak for Tizrin's people, but they live nearby and are being done a tremendous favor."    The dwarf doesn't see Nolwenn invisibly glance over at her, but her tone suggests that this is what she considers the appropriate outcome.

She only speaks up again when the others discuss clearing out the rest of the complex.    "Ah, that's something,"   she says,   "does anyone know how firenewts organize themselves?  We haven't seen any individual that's obviously their leader, nor something obviously a shrine to their god.  Joli and do-you-have-a-name?, have you seen anything like that as their prisoners?"  
agignac
The prisoners both startled when the floating scarf began to speak. The dwarf just gaped, but Joli said,  "I was taken here and have seen nothing else. They worship a fire demon called Imix, and the clerics, or warlocks, are the leaders. That is all I know." 
The Hellbug
  "Nolwenn, like Ondros here introduced.  It'll be easier to stand with help,"   the invisible wizard clarifies, jabbing the crutch in the dwarf's direction,   "I can...well someone else can give you hand if you need it.  And there's no need to be startled.  I'm merely invisible because of a cursed...actually, just believe me that my fine companions wouldn't be travelling with some sort of invisible monster.  I assure you that when I have a chance to dispel the magic veiling me, there will be nothing to be afraid of."  
  "And I don't think we saw any warlocks or priests,"   Nolwenn says, returning to her companions' topic at hand,   "so yes, the bridge.  "  
  "Oh, and one more thing!"   the wizard remembers on the way out the door,   "Ondros, the immovable rod!"    Once she has it in hand, Nolwenn demonstrates how to activate and deactivate it with the click of its well-hidden button.

  "And just like that, you can move it again,"   she finishes, handing it to Joli,   "you can use it to bar yourselves in.  Nothing here should be strong enough to get past it short of breaking the whole door down.  It'll keep you safe until we return, then we can escort you out to the surface.  Best of luck."  
agignac
Azaka watches the goblin escape, he heads back the way you came, through the room of corpses. You hear a brief hysterical laugh, then silence.

Joli says,  "We will stay here while you finish your task. If you don't return in an hour or two, I will help our friend outside. For now, leave us with food and water, to recover our strength." 

You head back towards the passageway that leads to the bridge. The only thing of note is the lever, still in the down position.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

Keeping an eye open for traps, The Red Horns took point crossing the bridge, followed closely by his construct.

 
 Spoiler 

Investigation looking for traps
 (1d20+8)[ 27 ] +  (1d4)[ 1 ] 
 
The Hellbug
Nolwenn, lets Red have a look at the bridge; her eyes are entirely on the lever.  Its purpose isn't entirely obvious--it doesn't look like the bridge moves or the lava can be redirected--and the more she looks at it the more the wizard is sure that the best way to find out what it does is just to pull it.

  "What do you suppose that lever does, Tizrin?"   the curious noblewoman asks as she steps towards the device in question,   "it was obviously built by your people and not the firenewts.  So even if this activates some sort of trap or weapon, no dwarf would make such a device that would risk harming its operator, right?"  

The wizard's scarf floats over to the lever, but Red and Ondros can see that she's resting her hand on it as well, looking at Tizrin and waiting for her answer.
Riescae
Tizrin thought hard for a few moments and vaguely remembered her Greatpapa saying something about levers but it had been the first time she had been allowed ale and the whole conversation was a bit fuzzy.

  I can't say for sure but what you said makes sense.  My people aren't that subtile.  If it was a trap, it probablu isn't the lever itself.  Try it and see?  Maybe everyone should stick close."  
agignac
Nolwenn lifts the lever up. You hear a grinding sound deep in the rock beneath you, but it stops after a few seconds. Nothing else happens. The lever flops back to the down position.
The Hellbug
Nolwenn winces at the grinding sound.    "That...sounds broken,"   she says uncertainly,   "Safer to leave for later.  Bridge."    She steps up to cross behind Red.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns looked back:  
"Really, you are going to pull the lever while I'm on a bridge over a river of lava? What if that would have made it collapse? Are you sure you aren't a warlock?"
 
The Hellbug
  "You weren't on the bridge yet, as safe as the rest of us,"   Nolwenn answers,   "and what does that even mean?  Is this about Desdemona again?"    The wizard's tone becomes objective, like that of a lecturer, as she launches into an explanation.    "I can assure you that any powers granted to me are from the bond itself and thus derived from my own mortal magic.  Yes, our situation isn't the most common relationship between mage and familiar, but it's hardly unique.  Even if I had the inclination it wouldn't be worth publishing; binding familiars already present on the material plane is well-documented."  

Judging by how rehearsed her rationale is, though, it's clear that the de Menez heiress  has  spent a lot of time thinking about the subject.  In fact, she did spend a portion of her time on the boat drafting (but getting no further than that) just such a document.
Pyrophilios
[QUOTE=Pyrophilios;26118089]      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns looked unimpressed:  
"I'm saying that, because warlocks tend to be chaotic people, with poor impulse control and low object permanence. Since we got to this bridge, let's cross it now."
 

With that he moved to the other side, examining the cave there.
The Hellbug
  "Ohh..."  

Nolwenn's puzzlement at Red's hurtful comment is genuine.  It looks for a moment like she'll jab back at the tiefling like she normally does, but it passes quickly.  Given the events of the day, the wizard just doesn't have the energy for it.  Her mind is still dominated by the thought of the dead firenewts, no matter the cruelties they had committed.  And so, being for now far more vulnerable to self-pity than anger, Nolwenn's only response is a glum   'hmm'   as she falls in behind the others on the bridge.
agignac
You cross the bridge and pass a small chamber. At the end of the passageway stands a door.

Two suits of dwarven half-plate armour stand on either side of an adamantine-banded iron door. These suits of armour were beautiful once, but now they're scarred by weapons, scorched by fire, and smeared with filth.

The door has two locks, one above the other. The top lock is embedded in an adamantine frame. There is scarring around the bottom lock, hinting that it used to have a frame as well.

 
 Spoiler: if you read dwarvish 
The top frame resembles a stylized form of the dwarven rune for "beginnings."
 

 
 Spoiler: Tizrin only 
This is definitely the treasury door
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 56/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros winces at the suits of half-plate armor. It has been his dream to craft a suit of full plate to replace his patchwork suit put together by the Watch.   There will be a lot of cleaning and repairing to do when your people return Tizrin, but at least it will be their home,   he offers.

At the door, he stands aside for Red to get through,   Let me know if you need my lockpick,   he says, smiling as he raises his maul in the air. As he waits for Red to inspect the locks, he moves closer to Nolwenn,   What is a warlock?  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns took a close look at the locks before he went to work on them, taking out his own lockpicks - thank you very much - and handed a small lamp to his invisible construct, giving it instructions how to provide optimal lighting:  
"We have to be careful - elaborate doors usually have elaborate locks that hide elaborate traps. Give me a bit of space in case it's an explosive one."
 

With that he started to investigate the lock and - when he understood the mechanism, he carefully began to pick the locks, starting with the one on top, working his way down.

 
 Spoiler 

Investigation check w/advantage from help and guidance

 (1d20+8)[ 23 ] ,  (1d20+8)[ 16 ]  +  (1d4)[ 2 ] 

Lockpicking doing the same, but using knowledge from a past life and Flash of Genius as well if necessary to reach 20

Lock 1
 (1d20+9)[ 21 ] ,  (1d20+9)[ 11 ]  + (1d4)[ 1 ]  (+5 Flash of Genius + (1d6)[ 3 ]  Knowledge of a Past Life if necessary)
Lock 2
 (1d20+9)[ 18 ] ,  (1d20+9)[ 14 ]  + (1d4)[ 3 ]  (+5 Flash of Genius + (1d6)[ 3 ]  Knowledge of a Past Life if necessary)
 
The Hellbug
Nolwenn   'hmm's   at the large door with the pair of locks.  The wizard  thinks  she recognizes that the frame around the top one is in the shape of a stylized dwarven rune, but, while she can read it, the language has never been her specialty--it was a part of her education demanded by her mother, not one she chose herself (being able to read the ledgers of dwarven trading partners being an important skill).  However, there being a dwarf among them, Nolwenn is happy to let Tizrin handle it in case she herself is wrong.  Still, she starts thinking about what kind of clever construction the door might be.

Ondros's question interrupts her silent thought, though.    "Oh, they're a kind of magician,"   Nolwenn answers,   "characterized by drawing their power from a pact with a powerful magical entity.  As I understand, the entity trades a portion of their magic to the warlock in exchange for a service of some kind.  Apparently the Imix these firenewts worship is the capable of doing so, to be numbered along with fey lords and princes among devils.  That sounds bad, but my tutor once traveled with one, and he said she was perfectly civil, if not particularly...  

The wizard's explanation is interrupted, though, by Red stepping towards the locks.    "Wait!"   she suddenly warns the tiefling,   "the frame around that lock looks like a dwarven rune; it's stylized, but I think it's the character for 'beginnings'.  Tizrin?"  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns stopped for a moment:  
"So the second one likely meant ending before it was removed. Might be the order in which the locks have to be opened. Good thing I started from the top."
 
Riescae
Tizrin was still wondering about the grinding noise they had heard when the lever was pulled.  Was it some sort of waste release or opening of some sort of gate to control the flow of lava?

She was lost in thought until she was suddenly standing before a door and Nolwenn was calling out to wait.  Tizrin shook her head as if to wake herself from her reverie and took a closer look at the door.    "Aye, that is the dwarvish rune for the word 'beginnings'.  More so, this is the treasury door.  I'm not sure we should breach it.  The firenewts haven't so there aren't any foes hiding beyond it."  
The Hellbug
  "Your people know how to open it, then?"   Nolwenn prods,   "not that I'm asking you to, but someone from your community probably has the key, or both keys.  So if you move back in it's not just going to stay closed, right?"    The de Menez heiress is not a thief (or doesn't see herself as one), but she takes no pains to cover the fact that she's extremely curious and will be very disappointed if what's behind this door remains a mystery forever.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns replied   
"How do you know they haven't used the key to get in? Maybe that's where they have their Imix shrine or temple or whatever.
Also, I'm just naturally curious - and this lock looks particularly interesting. I give you my word that I won't remove anything from in their against your wishes."
 

With that he turned back to examine and opening the lock.
agignac
Red used all the tools at his disposal, both mental and physical, as he worked on the first lock. It took some time, but eventually he heard that satisfying click as it opened. The door remained firmly shut, however.

The second lock was more difficult, as the frame housing it had been removed, damaging the lock. Red is just able to coax the tumblers into place, but doing so, he triggers something from inside. You hear a loud clunk as the lock disengages, and another, louder clunk from behind you. You turn to see the bridge retract into the stone wall of the cavern....not a bridge at all, but a clever, artificial gantry. You can just see that the lever on the other side, is now in the raised position.

At the same time, the flamespurts and lava bombs erupting from the lava lake below increase in intensity. The air close to the edge of the ledge becomes hard to breathe as the air fills with hot rock and bits of ash.

But, the treasury door is unlocked.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns turned around and scratched his ear:  
"Huh, looks like the bridge was in fact a trap. But that's a problem for later - let's see what's inside this vault."
 
With that, he pushed open the door.
Riescae
  "I can see that nothing I say will keep you from doing what you wish.  Even though I know that the keys were lost and obviously the firenewts never got in.  I will hold you to your word that nothing will be removed.  And our memories are long."  

Tizrin didn't feel right about staying because what was the point of taking the time to open a door to the treasury when there was no reason other than monetary motives.  Twice she turned to go but back to the prisoners where she could be of more help but part of her also didn't want to leave the others alone with the treasury.

And then a mistake was made and the walkway disappeared.    "I hope you all enjoy the treasury because we won't be leaving any time soon."  
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 56/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros raises an eyebrow as Tizrin mentions this is the treasury door. If his eyebrow could go higher, it would have when Red mentions breaching the door anyway. His other eyebrow pops up when the mechanisms can be heard reacting to Red's lockpicking, and a grinding noise can be felt beneath them and behind them. He turns to confirm that the bridge was no longer there.

Tizrin voices her frustrations,   I hope you all enjoy the treasury because we won't be leaving any time soon.  
  It may be our only way out of here at this point,   Ondros says mildly. The choice to open the door despite the dwarf's protestation was contentious, but now with the bridge gone, it may have trapped the group with no way out. He looks to Red, who seems thoroughly unworried by their predicament.   Not all of us have wings you know, Red.

  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns replied 
"You saw the lever move up? I bet pushing it now will extend the bridge again. It's a neat way to ensure that no-one enters the vault alone. Either Nolwenn teleports over or I fly over and pull it.
So yeah, no reason to worry to much."
 
The Hellbug
Nolwenn also moved around anxiously while Red worked on the lock.  Close to the door seemed like a bad idea in case of unseen traps, and the lava behind the party's danger was obvious; with her invisible, even an accidental bump by an ally could be the end of the wizard.

And so the wizard's been floating around in an awkward middle ground through the lockpicking process, neither close enough to marvel at Red's work nor far enough to get a quiet word to Tizrin.  Suddenly, the trap is triggered.    "No no no no ah!"   Nolwenn yelps as the bridge goes away and the newly-active lava pool blasts a wave of heat at her.

While the others talk, the wizard focuses on the scorching barrier between the party and where they came from, trying to determine if its just that or if the activity is still increasing and thus a danger to anyone not standing directly on the edge of the magma steam.  The distance the bridge once spanned looks crossable with her normal spell, though Nolwenn can't help but remember that the last time she was trapped that particular magic was thoroughly stymied--also a reminder and a small relief that she and her allies left Lark back with Eku; there's even more fire than she would have predicted.  There's also the gnome's potion, but the wizard knows its effects are...vague at best...and, even as advertised, it may only be a savior for her herself.

  "Shhh!"   she hushes Red when he mentions her name, doing her best to concentrate.
agignac
Nolwenn studies the now-more-active lava. It doesn't seem to be escalating - there seems to have been a one-time increase in the volcanic activity.

Red pushes the treasury door open. Inside of you find the stockpiled wealth of Hrakhamar. Thousands of iron and adamantine ingots are neatly sorted, stacked and crated. Resting atop one crate is a gauntlet made of gold and sized for an adult dwarf.
The Hellbug
Nolwenn sighs.  Safe, at least for now.    "Thank you for the quiet,"   she begins her announcement when she turns back to the party,   "I was worried that the lava condition would continue to get more violent.  Luckily, that is not the case, but that's only a silver lining because..."  
  "There is also,"   she continues, turning specifically to Red as gets ready to push the door open,   "little evidence that it's lessening so I doubt your wings will do you much good unless you're also immune to flames.  Likewise, my transposition spell won't work--it's too far to the other side.  So for now we're stuck, which wouldn't be such a problem if we knew all the firenewts are dead or driven off--given a little bit of time I can contact our allies outside."  

When the door opens, though, the wizard gawks with the rest of the party.    "I didn't think it'd be so...huge,"   she marvels,   "isn't a gauntlet for wearing?"  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 54/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 3/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 1, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

Satisfied with his work The Red Horns got up and took in the vault.
 
"Looks like your relic is here, safe and sound. And since no-one shall doubt that I'm a tiefling of my word..."
 

He pulled the vault door closed again, locking the treasures safely away.

 "I'll take care of the lever momentarily."  With a word he empowered himself took to the air to fly as close to the roof as possible and darted over the chasm, using his magic to keep himself safe-ish from the blasts.

 
 Spoiler 


Casting heroism for 5 temp HP
As well as absorb elements for fire resistance - dashing across the chasm for 60ft movement

Assuming a save of some kind will be necessary, I'll roll just a d20 here

 (1d20)[ 5 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 56/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros lets out a small trumpet at the sight of all the ingots,   Well, enough there to replace those suits of armor many times over,   he says to Tizrin with a smile.   The dwarves will be happy to return and recover their wealth.  

He cranes his body to see the gauntlet as Red abruptly locks the treasury back up,   Hey is  that   a gauntlet?    He lingers, wondering what kinds of armor the dwarves could craft, and if he could learn their trade. Red's voice pulls him from his thoughts and he turns to see the tiefling flying across the chasm,   Be careful Red!  
Riescae
Tizrin was having a difficult time understanding some of the actions of her companions.  She didn't understand why someone would take the time to open a door against the advice of others only to immediately try to close it again.

As The Red Horns went to close the door, Tizrin stopped it from closing by physically blocking it from closing with her body.    "I'm sure my clan leaders would like to know what remains.  Thank you for your efforts.  It would be a waste of your time if we didn't look at what is beyond.  We should see if Ondros is right that there may be an exit.  Although I would be surprised if that was the case."  

Tizrin, almost reverently, stood in the doorway and took in the full wonder of the room beyond.
agignac
Tizrin look in the treasury. It's the wealth of her people, safe and sound. And the gauntlet, undamaged, unspoiled. Everything looks perfect.

Meanwhile, The Red Horns takes to the air and tries to zip across the open lava lake. The lava bombs are being hurled up all around him, and the heat is intense. The winged tiefling is focused on getting across quickly, and doesn't realize that two of the lava bombs are changing course towards him. He's less than halfway across when the bombs reach him, unfurling to reveal that they are small, lava-bodied creatures. Their magma-selves seem melty and almost formless, as the lava bubbles and oozes, constantly reforming their limbs and wings. However, they move quickly, and they reach out and grab at the flying intruder.

Each one manages to grab one of Red's limbs; one his right arm, and the other his left leg. Their claws are made of liquid rock, and score his reborn flesh. They begin to pull him down towards the lava.

 
 Spoiler: ooc 
 6 hp slashing and 3 hp fire damage. Red is grappled. Roll for initiative, they got a 15. Tizrin and Nolwenn are staring in the treasury and unaware of what is happening. Ondros noticed Red flying across.
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 56/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros is thankful when Tizrin stops the door from closing. Despite his interest in the gauntlet, he keeps a close eye on Red as the tiefling flies across the chasm. He can't tell if it's a trick of the smoke and haze but.... no! No trick, two of the lava bursts are in fact elementals of some kind flying toward Red. They each grab him on either side and begin to pull him down.    Red!  Tizrin, Nolwenn! Red needs our help!  
 
 Spoiler: Initiative 
Initiative - 12 (rolled in Discord)
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns looked at the dwarf with disdain, but didn't say anything before launching across the chasm. Getting grabbed by lava elementals didn't hurt much thanks to his spell, but being grabbed by red hot glowing hands certainly wasn't an experience he wanted to endure.

 "Must be a Thursday, I never got the hang of Thursdays..." 
agignac
The tugging from the two magma creatures was more than Red could contend with, and he was dragged downwards thirty feet. His feet dangled a mere five feet over the lava, and the heat was becoming dangerous.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 56/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros rushes forward and pulls out one of his magic javelins. He takes aim and throws it at the lava monster closest to him,   He's nearly in the lava!  
 
 Spoiler: Turn 1 
  Move   - Move 1 square forward.
  Action   - Attack closest Lava Monster.
  Come Hither Javelin  - (1d20+8)[ 15 ] 
  Magical Piercing  - (1d6+5)[ 7 ] 
  Hit Effect   - Lava Monster is teleported to 1 square adjacent to Ondros.

If javelin hits and Lava Monster is adjacent and javelin is in Ondros' hand:
  Extra Attack  - (1d20+8)[ 25 ] 
  Magical Piercing  - (1d6+5)[ 11 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 3/3  |  Flash of Genius: 5/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 1, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns struggled against the two elementals grabbing on to his feet. Feeling his flesh sizzling were it was in contact with the glowing stone hands, he tried to use his Yklwa to pry at least one of them lose in the hope to regain height.
 
 Spoiler 

Athletic check to push them away, using Knowledge from a past life if necessary (+1d6) and once +5 from Flash of Genius
 (1d20+1)[ 20 ] + (1d6)[ 5 ] 
 (1d20+1)[ 18 ] + (1d6)[ 5 ] 

Fly straight up 30ft. and grap onto the ledge on the side of the lever.
 


[/SPOILER]
Riescae
As The Red Horns passed by Tizrin, she didn't miss the look he gave her.  She had the feeling that he was not used to being questioned or challenged, but that was not her concern.  Her concern was gathering as much information about the treasury to report back to her people.  That was until she heard shouting from behind her.

Responding to the sound of alarm, she turned to see Red's predicament.  She contemplated dumping water on the creatures but figured the amount of steam produced may be more problematic to all involved.  Therefore she called on Gond to lend her his spiritual weapon to fight from a distance, setting it on one of the creatures.

 
 Spoiler 
Casting Spiritual weapon.  She rolled a 10 to hit which probably misses; damage 11 if it does hit
 
The Hellbug
  'I'll take care of the lever momentarily?  

Nolwenn's attention, now that she is sure the flames and heat are only barring them from crossing the lava and not an imminent danger, is firmly focused on the interior of the vault and the treasures therein.  She has much experience with opulence and displays of wealth--even here in Chult the villas of the merchant princes of Nyanzaru were within the realm of her experience--but the treasures of the vault are jaw-dropping for their density.  The gauntlet alone is huge, and solid gold by the looks of it!  And so it is that the wizard is slow to jump on Red's rash attempt to cross the lava.  What he's about to do only dawns on on her when Ondros calls for help.

  That tremendous bullheaded fool!  What did I just say?  

Of course, the danger isn't exactly what Nolwenn had imagined it would be and, when she spins around, spells at the ready, she's shocked that it's...flying lava elementals of some kind?  As such, her mind races as she tries to decide how she can help the tiefling as he's dragged down towards the lava.

  "No! Red!"   the wizard shouts, and its only luck and Ondros's intervention that saves him.  There's no time for relief, though, because the creatures are still alive, hot, and very dangerous!  She launches arcane missiles at the one Red has just shaken free.

 
 Spoiler: OOC 
Magic Missile at the one that didn't get teleported.

 (3d4+3)[ 10 ]  damage
 
agignac
Ondros uses his new javelin for the first time, and as promised, it transports the magma creature to the ledge beside him. The javelin is still stuck in it, waving around as it moves. Azaka draws her scimitar and leaps at it, slashing twice. The first attack goes slides past the molten creature, but the second swing connects, splattering lava as the creature makes a gurgling moaning pain. ( Everybody in 5 feet of it make a DEX save DC 12 or take 1d4 fire damage. See map. ) Ondros changes his maul grip and swings at almost the same time, thwacking into the creature, and it blows apart suddenly in an explosion of liquid rock. ( Another Dex save DC 12, or take 2d6 damage. )

Magic missiles fly into the creature that Red just pried off him, and a spiritual hammer appears but fails to whack it. Red realizes that he has four hot spots on his body - two on one arm and two on one leg. It seems that when the lava creatures were teleported away/pried off, they left a piece of themselves behind. The handprints continue to burn, even as the second creature follows and grabs at him again. It almost successfully grabs him around the thigh, but Red reacts with a quick shield spell and prevents the creature from grappling him again.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns didn't stop, but moved towards the lever and pulled it, relying on his spell to keep the fire damage at bay.

 
 Spoiler 


Disengage, temporary HP refresh at start of my turn - use handle item action to pull lever
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 52/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros trumpets as his javelin strikes true. The lava creature vanishes with the javelin, but doesn't appear in front of him. He sees Red break free from the other lava monster and dash away. A commotion behind him is followed by a sharp burning feeling on his back. He turns to see the lava monster behind him, his javelin bobbing in it's viscous liquid body, Azaka fighting it. He grips his maul in two hands and smashes it into the creature. It explodes, sending more lava at Ondros. He grits through the pain and turns again toward Red, seeing the tiefling now reach the lever and pull it. The mechanism is slow to act, and won't bridge the gap before the creature is onto Red again. Ondros drops his maul, draws his longbow, and steps forward, loosing two arrows at the lava creature,   Red get out of there!  
 
 Spoiler: Turn 2 
  No Action   - Drop Maul
  Move   - If any portion of the bridge is extended on this side, Ondros will step out onto it (not sure if it extends from both sides of the gap, or the other side, etc.)
  Object Interaction   - Draw Longbow
  Action   - Attack Lava Creature
  Longbow Attack  - (1d20+5)[ 24 ] 
  Piercing  - (1d8+2)[ 7 ] 
  Extra Attack  - (1d20+5)[ 20 ] 
  Piercing  - (1d8+2)[ 4 ] 
 
Riescae
Tizrin was not deterred when the spiritual weapon failed to connect when it first appeared.  Once she was able to properly focus, she redirected it and it connected solidly with one of the lava creatures.

She then moved towards Ondros while drawing her warhammer to flank the other lava creature.  She brought it down hard on it doing a little bit of damage.

 
 Spoiler 
Rolls are in Discord.  Spiritual Weapon = 24, damage 4.  Warhammer = 23, damage 4
 
agignac
The second lava monster explodes as the arrows and spiritual weapon hammer into it. Red is far enough away to escape the blast.

The gantry slowly moves back into position, and the accelerated lava bomb activity dissipates to the pre-trap levels.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 52/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
  Nice work Tizrin!   Ondros stows the bow, recovers his maul and the javelin, and checks on Azaka as the bridge slowly extends to them,   Are you okay? Those creatures are nasty.  
The Hellbug
With the magma monsters dead Nolwenn lowers her hands from where they were prepared to cast a spell, but she keeps a weather eye on the lava, even with its diminished activity, until the bridge has totally extended.  Only then does she lower her guard.

  "Red!"    The wizard hurries towards the tiefling as soon as he returns to the party.  Seeing the burns on his arm, she worriedly grabs it to inspect it more closely.    "Are you okay?  You weren't burned by the lava?"  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns called back:  "Quite a bit burned, but nothing too serious. My spell kept the damage to a minimum." 

With careful steps, The Red Horns made his way back over the bridge to the others.
 "Let's secure the rest of this place and get out of here again. I think we have more than fulfilled our quota of liberating other people's ancient home." 

To Tizrin he said:  "For someone so insistent not to open the door, you sure are reluctant to close it. Is it the just the movement of the door you object to?
In any case, you probably should prepare a sending to your people, otherwise, this empty place will soon gain new occupants. Goblins for example, if the one that escaped comes back with his family." 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 52/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros frowns,   Red, the fight is over, no need to start another.   His face softens,   I'm glad you're okay. Was a bit worried there. I agree with Red we should secure this place. I thought the threats were over since we defeated the firenewts, but there are still dangers here, and we have people that need our help and, well, the matter of the younglings and the eggs as well. Maybe we leave that to the dwarves to decide,   Ondros offers, glancing at Tizrin.

  Speaking of which, what is that gauntlet?   The loxodon wanders toward the treasury.
The Hellbug
  Oh no you don't!  

While Ondros may not be spoiling for a fight, Nolwenn is not so magnanimous, and the moment Red tries to nonchalantly change the subject back to the vault, her concern for his safety immediately gives way to anger.  Her delicate inspection of the tiefling's arm for wounds instantly turns into an arresting grip.

  "You.  Absolute.  Idiot.  What were you thinking?!"   the wizard accuses,   "you almost died!  If not for Ondros's quickness, you would have!  Are you just going to brush that off?  Back to business as usual?  I can't get the sight of it, you, dragged down into the magma, nothing the rest of us can do, out of my mind!"  

At this point, the wizard's face is practically red with outrage.  Even though only the target of her fury can see it, it's easy to imagine for the rest from her tone and ever-increasing volume.    "And, to get there you entirely ignored me!  Me or anyone else!  I know I didn't have any perfect solutions to us being stuck, but I was right that just flying across would be practically suicide.  And you know what I remembered just moments after you took off?  This!"    The wizard holds up her hand to show her magic ring of telekinesis off to anyone who can see it in its invisible state.  To demonstrate it to the others, with a great yanking motion she pulls at one of the vandalized suits of armor, jerking it forward where it clangs to the ground.

  "But you didn't wait for a single word from anyone else!  Just jumped straight into what was most expedient for you, which was the most dangerous, most foolhardy, most bullheaded thing you could do!"  

The wizard's last shouted words echo in the lava tunnel and the vault as she fumes for a moment, still not releasing Red's arm.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns frowned, then facepalmed:  "First of all thank you for your concern for my safety - especially after you pulled the lever while I was walking over the bridge earlier.

Secondly, with the available information at the time, my plan of action would have worked perfectly fine. Not my fault, that none of the dwarves we talked to about this place mentioned lava elementals as a potential danger - especially flying ones. Also I spent quite some time studying the behavior of the lava expulsions earlier and there was no indication whatsoever that there was sentience involved. By the way it's actually fascinating that they... Never mind. Suffice to say, I had thought about this even before the bridge retracted. That's why I didn't hesitate to take action.

Thirdly, yeah, I forgot about your ring as well - just goes to show that we need to inventory more.
But more importantly, I took a risk so you all wouldn't have to. Because without the ring the only option would have been for you to jump and misty step. And after you running away without telling anyone, I don't think you should be lecturing anyone about taking unnecessary risks!" 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 52/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros' eyes widen further, this time not from the gauntlet but from the dispute. He scooches closer to Tizrin,   I have not been traveling with them long. They don't always see eye to eye but this is the worst I've seen them disagree.   

He abruptly changes the subject,   Do you know what this gauntlet is? The dwarves, oh um... your people, have incredible craftsmanship. I was a smith for a time myself. One day, I will craft my own suit of armor.  
Riescae
To Tizrin he said:  "For someone so insistent not to open the door, you sure are reluctant to close it. Is it the just the movement of the door you object to?
In any case, you probably should prepare a sending to your people, otherwise, this empty place will soon gain new occupants. Goblins for example, if the one that escaped comes back with his family." 
  "Yes, I was insistent on not opening the door because I thought nothing would be gained and time could be used better elsewhere.  However, once the time was already spent and the door opened then it seemed equally a waste to just close it again.  Sometimes we just need to agree to disagree, I guess.  I will take your suggestion under advisement.  

Tizrin was happy to address Ondros' question while Nolwenn and Red expressed a difference of opinions.    "That is Moradin's Gauntlet and it is only worn by the overseer of Hrakhamar.  I was hoping to find it and report its existence and safety back to my clan.  Now that we've seen and can bear witness, we should indeed secure the treasury again.
That way we can finish clearing the space."  
The Hellbug
  "Oh no no no,"   Nolwenn replies,   "don't change the subject.  If we want to talk about me, we can do that.  Later.  Right now we're talking about  you ."    The wizard punctuates her accusation by jabbing a finger at Red's chest, then continues.    "And you're still being pigheaded!  I know you spent some time looking at the way the lava was bubbling--so did I.  That's why I warned you that it was getting worse!  Like, catch a blast of fire and fall to your death worse.  I couldn't even stand near the edge of where the bridge used to be for the heat any more!"  
  "And it's not just about the ring, the ring's just a particularly good example!  You considered jumping, flying, and my spell.  But they weren't the only options.  Hells, I already told you that I could contact our allies outside for help if I could rest and prepare my magic.  Not a good plan, like I said at the time, but it was  something .  The point I'm trying to make is that there are three other people here that may have had some other insight, and that's being generous because it's not counting me, but you leapt right into action, and mortal danger, with the only plan you were capable of.  And you made the decision for all of us without even asking, selfish.  You.  Are.  Not.  Alone.  And if you were, you'd be dead.  Again."  

Nolwenn finally releases her grip on Red's arm, and there are tears at the corner of her eyes as she finishes.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns now looked positively puzzled:  "It's selfish now to risk your live so others don't have to? Alright, I give up.
This whole expedition is for the benefit of this ungrateful continent. Whatever we do or do not, it can and will get us into mortal danger - or force us to kill those trying to kill us.
And yes, I probably died already once - no-one is waiting for me back in the old country.
Instead, I have a demon waiting to jump from my eyes - and the only way to survive that is me getting strong enough to kill it before it ends me. That, or end my existence before it can free itself.
I'm not here for treasure - I'm here to face as many dangers and challenges as I can, before I have to face that.
And I certainly won't be asking anyone else to take my place - besides my construct that is. That's expendable as well." 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 52/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
A wide grin appears on Ondros' face as he speaks with Tizrin,   Your kin will be happy to get their forge back, and happier still to see the gauntlet is still here. I wonder, when we are finished with this quest, if I could return here and study under---   a scowl replaces his grin as Ondros hears the continued back and forth between Nolwenn and Red. The loxodon leaves the treasury and walks over to the two in dispute.

  Alright, that's enough already! Time to move on from this you two! We've got prisoners over there that can't walk, and firenewt younglings with no parents to guide them. We've got to get the dwarves back here to defend this place from evil. It's hot and loud, and we've been doin' a lot of fighting. Let's secure everything and take a break and cool off... somehow, if we can find a way to do it.  
The Hellbug
  He really just doesn't get it, does he?  

Nolwenn had been ready with further arguments for Red--that martyrdom is worthless if it can be easily avoided, that assuming that his own solution is the best is the absolute height of selfishness, that perhaps his allies and companions care enough that they're upset by how cavalier he is with his own life, that his contemptuousness for this continent and its people is rude at best and outright arrogant at worst--but Ondros's interruption gives the wizard time to think.  As she huffs, she looks her tiefling companion up and down, and she realizes something: there is nothing she can do to help him understand other people, not while he's so single-mindedly focused on his demon.

And it  will  get him killed some day, Nolwenn sadly decides.  Maybe not now, maybe not even before he slays the demon stalking him, but one day there will be a mistake, and no one there able to pull him out of it.  There's fear, too.  The wizard silently prays that this day is after they've found Omu.

And she sees something of herself, the girl that would flee from her life and responsibilities to chase a dream, not because she couldn't pursue it anyway, but because it better fit her version of it and was more convenient at the time, in his actions.  The runaway scion puts those thoughts away for now; Ondros is right, there will be time later.

And so, Nolwenn takes a deep breath and wipes away her tears once again.    "Yes, you're right, Ondros,"   she acquiesces after a swig from a canteen and a sniff,   "where are we going?  I think someone, er, we should look at the slain firenewts once again.  Unless some are in hiding, I'm beginning to think we may have already found their leaders.  This looks like the end of the living quarters, unless they've added to the dwarves' beyond the lava."  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns replied:  "There are still a few places we didn't check. Come on, there should be a path next to the crane." 
At closer inspection this turned out not to be true, so The Red Horns said:

 "Doesn't seem like there is a safe way across. If you excuse me, I'll use the opportunity to use the forge to further my project." 
Riescae
As they all got ready to leave to continue clearing Hrakhamar, Tizrin made sure that the treasury door was once again secured.  Her people would have to find a way to open it again when they came home.  She was pleased that she would be able to report that the gauntlet was safe.

  If I remember correctly, our remaining choices are either the smoke filled area or the pitch black area. Does anyone have a preference?  Or does anyone need to rest or is in need of healing?  The Red Horns?  Only you can say whether you're good to continue or if you need help."  

Tizrin cocked her head at The Red Horns' comment about using the forge.    What project?  I know a bit about the forge from the stories of my grandparents.  Maybe I can help.  
The Hellbug
As she follows the others back towards the crane and Red's way forward, the wizard's guilty eyes stray towards the slain firenewts.  It won't take long, she decides.

  "I  really  think we should...one moment."  

Thus excused, Nolwenn splits off towards the bodies in the forge.  Not wanting to touch them herself, she delicately pries a scimitar from the hand of one of the dead.  Using that, the wizard, grimacing, inspects the firenewts for any sign of leaderly-or-priestly-raiment.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns replied:  "I spent a lot of magic, but between your previous healing and my protection spell, I'm not too bad in shape.
As for my project..." 
At this his eyes lit up as he produced a large roll of parchment:

 "The captain of the ship we came here had a beautiful gun and allowed me to take measurements. I think I can improve upon the design with magic to eliminate the need for reloading or ammunition at all. The forge here has adamantine, which should be the optimal material to forge the barrel. It's a demanding project and I'd certainly welcome your help creating the necessary parts." 
agignac
Nolwenn looks at the bodies more carefully. She determines that three of them wear no armour, and carried no weapon other than a small dagger. The firenewts seemed to mostly eschew clothes, other than armour, and what they had was piecemeal and mismatched. Other than the lack of armour and weapon, there was nothing to set any of the firenewts apart from the others.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 52/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
  We will need to figure out how to navigate the smoke filled rooms before entering. I say we inspect the darkness first,   Ondros offers.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns replied:  "As mentioned, I have a spell to inure you to the bad air in there. Just need a day to prepare." 
The Hellbug
Nolwenn drops her poking-sword, and she doesn't wipe the disgust from her face until just before she returns to her companions.    "I don't know if there were any leaders among the firenewts we killed,"   she reports,   "there were a handful without armor among them, and, depending on their tradition and customs, those  could  be the clerics or warlocks we were looking for, but that's just speculation.  They could just as easily be untrained forge workers or...nest tenders.  "  Her voice quavers as she mentions the possibility that they were noncombatants but she continues.    "But nothing conclusive."  

After pondering each of her companions' suggestions (she, in particular, thinks the smoke isn't such a big risk at this point), the wizard offers a plan of action.    "We already know I won't be a big help, but we don't need a spell for exploring the darkness, right?  Let's do that first,"   she suggests,   "then, I can place a ward near the smoky caves that will warn us if something tries to sneak out of them, which will keep us safe while we rest, see to Joli and the dwarf and the young firenewts, and have a look around the forge.  Red's spell will allow us to explore the smoked-out area tomorrow."    Nolwenn nods towards Tizrin.    "We can also think about sending word to our allies and the rest of your people.  Any objections?"  
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 36/42 Repair 3/3  
 Conditions: See Invisibility  
 
  

The Red Horns shrugged:  "Fine by me. Let's go - and avoid getting eaten by earth worms." 
agignac
You explore the rest of the rail tracks, which are in pitchest dark. There are a few side chambers, which mostly house debris, or are empty. There is another passageway that connects to a balcony overlooking the lava. The tracks continue for a ways, then bend south in a wide, straight passage. A second set of tracks parallels them, and also heads north again, over a second bridge. You find no newts, no steeders, and no danger.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 2/3  
 Conditions:   
 
  

After the search, The Red Horns headed for the forge, collecting hot adamantine on the way from the foundry to start on the barrel of his gun.
The Hellbug
With the rest of the facility and surrounding caves seemingly clear of danger, Nolwenn accepts Tizrin's offer of accompanying her to the smoke-filled cave, stopping only to retrieve the stashed locket from the broken storeroom from before.  The wizard isn't particularly talkative as they walk, though she does tell the dwarf her intention of letting the former prisoners know that they can unbar the door and checking on the juvenile firenewts, and once they reach their destination, it's only a   "thanks, ready?"   before she gets to work on her time-and-concentration-consuming spell.  Over the next ten minutes, she makes for a strange sight: a muttering shawl floating above a spellbook on the cave floor that seemingly flips through its pages on its own, this activity punctuated occasionally by the levitation and ringing of a small silver bell.

Soon enough, though, it's done, the cave entrance warded so that anyone besides Nolwenn and her companions passing through it will cause a sound akin to the crashing of cymbals, hopefully audible anywhere in the complex.    "That's it.  Thanks again,"   she says to the dwarf while cleaning up her materials,   "I'm going to see to the prisoners, but it sounded like Red was eager to get to work.  That is what you were interested in, right?  Oh, and did you have any way of contacting your people besides just walking and telling them yourself?  I imagine our work here will be a shocking--in a good way--surprise to them."  
Riescae
Tizrin assured both Red and Ondros before following after Nolwenn's shawl,   "If you wish to learn crafting from the dwarves, I'm sure they would be happy to share their wisdom with you both.  Especially after helping to free Hrakhamar.  

She walked quietly with Nolwenn as they made their way back to the smokey area.  Tizrin unslung her warhammer to stand guard while the wizard performed her ritual.

When they started back, Tizrin nodded when the prisoners were mentioned.    "I'll come to make sure that the young firenewts still have water.  I should also check on the dwarf's wounds.  I can help Red afterdoing my duty.  And I've been thinking about how to contact my people.  When I do my daily prayers to Gond, I can ask for his blessing to be able to send a message.  That way we don't have to leave before they are able to come.  
The Hellbug
  "Oh, yes!  I know that exact spell,"   Nolwenn observes, tapping her spellbook loudly enough that the dwarf can hear it,   "I didn't know the gods gifted it to their servants as well.  I was planning on contacting Eku and Lark the same way, although this is a decidedly not a place amenable to her...we'll think of something.  She may tolerate it with the bracers."  
  "Say,"   the wizardcontinues as she accompanies Tizrin to the room where the young firenewts are trapped,   "how much contempt does your clan have with these particular firenewts?  That they were your enemies goes without saying, but you told us that your predecessors left the forge before they moved in; has there been any actual conflict between your peoples?"  

Nolwenn's voice lowers in volume to a whisper when they reach the barricaded door.    "Just trying to leave options open for how we might deal with them,"   she explains,   "it's best if they don't hear my voice."      Additionally she sets all of her visible equipment aside.    "Now, allow me to actually use the resources at our disposal this time.  I can handle the barricade."    The wizard points her ring-bound finger towards the rubble and prepares to move it with the ring's magic.
agignac
 In the cavern on the other side of the lava: 

The three warlocks knelt around the sacred triangle, their summoning nearing completion. The two acolytes hadn’t thought they would have an uninterrupted hour necessary for the complex and deadly summoning spell. But the high priest demanded the sacrifice, and for the good of the tribe and the glory of Imix, they submitted.

They had chanted and danced their supplication and the hour was nearly up. As they landed on the points of the triangle, they dropped to their knees. The first offered up blood to Imix. It slit the main vein in its tail, and blood flowed through into the triangle. The acolyte collapsed.

The flames from the candles all around abruptly flew from their wicks to coalesce in the center of the circle.

The second offered their heart to Imix. It stabbed deep into its chest with the sacred dagger. Screaming in silent agony, it pulled the dagger back through its chest, pulling the heart through its ribcage and out into the air. As the acolyte collapsed, the flame swirled around the heart, consuming it.

The high priest stood, no longer chanting. The spell had taken over, and would be completed no matter what. Silently, the naked firenewt stepped into the sacred triangle. The fire whirled around it, consuming it utterly, changing it, remaking it. The form grew in size to eleven feet high, bulky and muscular. Its hair and beard were flame, its skin the black crackle of scorched flesh. It began to walk from its birthing chamber. Coming to the river of lava, it leaps down onto it. Seeming to wade through the molten rock, it makes its way to the crane south of the forge. It motions with one hand an the lava rises, delivering it onto the stone floor of the smelter.

Nolwenn was partway through moving rocks with her ring. The Red Horns had started collecting the softened adamantine and was deep in thoughts and calculations about his project. Azaka, who stood watch in the smelter, sees the threat. The tiger roars in warning and challenge – there is no mistaking that sound. Something is coming.

Roll for initiative.
agignac
You hear horrible sounds, the roaring of flames, the roaring of a tiger. It's impossible to know what's happening out there, but it's definitely not friendly.

 Everybody up.  
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 52/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 2/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros' eyes go wide at the sound of the tiger's roar,   Azaka! Hurry!   he calls to the others. He grabs his hammer and runs out of the room, leaping across the way into the next room.

 
 Spoiler: Turn 1 

  Action   - Dash
  Move   - Move 10ft, then perform a running jump, allowing Ondros to jump 5 squares (landing in the fifth square). (Total movement 45ft.)
  Acrobatics  - (1d20+2)[ 8 ]  (Jump rules say must beat an Acrobatics check, DC 10, if jumping into difficult terrain.)
If Prone, stand up (15ft, 60ft total used). Or, if still standing, move forward 1 more square of difficult terrain (10ft, 55ft total used).
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 2/3  
 Conditions:   
 
  

The Red Horns heard the commotion and hurried after Ondros, calling his construct to him.

 
 Spoiler 

Dashing north
 
The Hellbug
Azaka's roar catches Nolwenn as she's directing a stone through the air with her magic ring.  She immediately pauses.

   Something from the tunnels to the mines?  Returning firenewts form the surface?   

The sounds that follow don't do anything to confirm her suspicions, but they're dire enough that they make her blood run cold.  There's no time to waste.  The stone she had been lifting crashes to the ground as Nolwenn dashes after Tizrin.  Although she's the slower to react, her strides are longer than the stout cleric's, and she's almost caught her by the time she reaches the rooms still littered with firenewt corpses.  While her allies are slowed down by needing to pick their steps carefully, Nolwenn has just the spell for the situation.  With but a magic word, the distantly-fey-blooded wizard disappears even from Red's sight in a cloud of mist, stepping out of a similar one ahead of all of her allies.  She bursts through the door to the smelting room where their guide had been keeping watch.

  "Azaka, we're on the way!"   she reassures their weretiger companion, but she skids to a halt almost as quickly as she had entered.    "Wha-what in the nine hells is that?!"  
 
 Spoiler: OOC 
Move, dash, bonus action free cast of Misty Step from fey touched (skipping as much of the difficult terrain with that as possible).
 
agignac
Everybody runs towards the commotion; Nolwenn's magic gets her there a hair in front of the others.

She sees a towering, humanoid creature, almost 11 feet tall. Its hair and beard are made of flame, and its skin is burned black and cracked, with blood (or is that lava?) seeping through the fissures. It - no, wait, that's definitely a  he  - he is broad and looks strong, with muscles like slabs. He fights with a scimitar in each hand, the metal red-hot. Azaka, in tiger form, crouches before him, bleeding and snarling. Her mouth drips with blood, though Nolwenn can't see where the creature had been bitten.

At her startled exclamation, the fiery enemy glances up but sees nothing. He continues to attack Azaka, his blades slicing through the air with a faint ringing sound. The weretiger lunges, biting at the blackened skin of the knee, but the creature is fast and her teeth click on empty air.

 
 Spoiler: rolls 

  attack Azaka  - (1d20+8)[ 14 ] 
[roll=damage]2d6+6+2d6[/roll]
  attack Azaka  - (1d20+8)[ 27 ] 
[roll=damage]2d6+6+2d6[/roll]
  azaka bite  - (1d20+5)[ 14 ] 
  damage  - (1d10+3)[ 8 ] 
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 52/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 1/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros charges through the door, nearly crashing into Nolwenn but for the presence of her scarf. He sees a monstrous humanoid made of fire and blackened craggy skin.   Azaka, get away from there!   Ondros cries. He draws the Lightning Javelin and throws it at the creature, then calls out,   Mighty Ubtao, lend me your righteous might!   and grows himself into a towering warrior.

 
 Spoiler: Turn 2 
  Move   - Move 30ft (2 squares of difficult terrain, 2 normal)
  Object Interaction   - Draw Lightning Javelin
  Bonus Action   - Giant's Might
 Action  - Attack... fiery thing
  Lightning Javelin  - (1d20+8)[ 11 ] 
  Magical Piercing  - (1d6+5)[ 10 ]  +   Lightning  - (4d6)[ 20 ] 
 Effect  - Creature takes   Lightning  - (4d6)[ 13 ] , Dex save 13 for half.
  Giant Might  - (1d6)[ 1 ] 
 
Riescae
Tizrin knew she needed to get closer in order to help so she just kept moving as fast as her legs would allow while dodging around debris and bodies on the floor.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 2/3  
 Conditions:   
 
  

The Red Horns made it to the open door, while his invisible construct dashed ahead stepping beside Azaka to give her whatever protection it could.

Without hesitation, The Red Horns let his Yklwa fly while avoiding hitting the flying sash that marked Nolwenns position.

 
 Spoiler 

Bonus action to command construct to dash forward and help Azaka

Power attack monster

 (1d20+4)[ 15 ] , damage  (1d8+16)[ 19 ] , if crit  (1d8)[ 5 ] 
 (1d20+4)[ 8 ] , damage  (1d8+16)[ 18 ] , if crit  (1d8)[ 5 ] 
 
The Hellbug
  "Azaka, back off if you can!"   Nolwenn shouts, seeing that their guide is clearly no match for the monstrous firenewt thing,   "I'll try to hold it down!"    The wizard rushes to the corner to try to spread out form her companions and again conjures her stone hand, trying to hold the creature still.

 
 Spoiler: OOC 
Move and Earthen Grasp (it succeeded the save  )
 
agignac
Lightning flashed as the loxodon hurled the javelin. The creature flowed like flame, avoiding the strike, though he couldn't completely avoid the lightning. A moment later, a stone hand reached up from the ground, trying to grab him, but the creature is just too strong to be held.

His face twisted in a snarl, and he cocked one arm back as if about to throw a scimitar at Ondros. He made the throwing movement, but instead of hurling his weapon, a ball of fire flew from his hand, around the weapon, and straight at Ondros.

With his other hand, he continued to use his scimitar against Azaka. The invisible construct jumped in the way, fouling his blow. Azaka lunged for a bite, missed, then leaped away, following the others command. The fiery creature took advantage to swing at her as she left his side, and scored a long line down her flank.

 
 Spoiler: rolls 

  hurl fire at Ondros  - (1d20+7)[ 20 ] 
  damage  - (5d6)[ 19 ] 
  attack Azaka  - (1d20+8)[ 10 ]  [roll=with disadv]1d20+8[/roll]
  damage  - (4d6+6)[ 2 ][ 4 ][ 5 ][ 6 ](17) 
  Azaka bite  - (1d20+5)[ 12 ] 
  damage  - (1d10+3)[ 7 ] 
  AoO Azaka  - (1d20+8)[ 12 ] 
  damage  - (4d6+6)[ 4 ][ 5 ][ 5 ][ 4 ](18) 
 
Riescae
Tizrin strode into the forge and made sure she was within thirty feet of the abomination.  She grasped her holy symbol and channeled Gond's radiant light into herself to be used as a vessel before exploding outwards from her.  A brilliant beam of light shot towards the creature of flame with laser focus.

 
 Spoiler 
Tizrin will channel divinity: Radiance of the Dawn.  They need to succeed a Con saving throw or take radiant damage.  Full damage if fails, half damage if saves.  DC14
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 2/3  
 Conditions:   
 
  

The Red Horns aimed a bit more carefully and commanded his construct to attack as well.


 
 Spoiler 

 (1d20+9)[ 18 ]  damage  (1d8+6)[ 11 ] , if crit  (1d8)[ 6 ] 
 (1d20+9)[ 11 ]  damage  (1d8+6)[ 11 ] , if crit  (1d8)[ 1 ] 

Steel Defender
 (1d20+8)[ 28 ]  damage  (1d8+3)[ 5 ] , if crit  (1d8)[ 6 ] 
 
The Hellbug
As Azaka retreats, Nolwenn opens her mouth to tell her to get the prisoners out of the mine, but she realizes something: the rest of the passages deeper in the forge are all dead ends.  The only chance of escape and safety is past this beast...or over his dead body.  The wizard continues to circle around their flaming foe and refocuses her efforts on grabbing it with her conjured earthen hand.

 
 Spoiler: OOC 
Move over towards the minecart cavern mouth (I'll update map at home) and use action to grasp again.  DC 16 Str save or  (2d6)[ 4 ]  bludgeoning damage and restrained.
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 43/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 1/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 1/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
Ondros grunts from the blast of fire that the creature hit him with, but strides over to engage it. Nolwenn traps it in a stony fist just as Ondros arrives, and the loxodon smashes into the creature with his maul.

 
 Spoiler: Turn 2 Reaction, maybe? 
Runic Shield - Creature has to reroll OA against Azaka if it hit her with it. (Not sure if it hit or not, but if it did Ondros will use his Reaction on this before his turn starts.)
 

 
 Spoiler: Turn 3 
  Move   - Move adjacent to creature.
  Action   - Power Attack creature.
  Maul Attack  - (1d20+3)[ 13 ]  or   Advantage  - (1d20+3)[ 18 ] 
  Bludgeoning  - (2d6+15)[ 23 ] 
  Extra Attack  - (1d20+3)[ 13 ]  or   Advantage  - (1d20+3)[ 4 ] 
  Bludgeoning  - (2d6+15)[ 23 ] 
  Giant's Might  - (1d6)[ 4 ] 

If the creature hits someone other than Ondros before Ondros' next turn, he will use Runic Shield to make it reroll.
 
agignac
The fiery creature is attacked from every front - stone fist, radiant light, large maul, yklwa and the steel defender. He takes the punishment with nothing but a few grunts. Finding himelf confined in Nolwenn's spell, he says a few words in the same language the firenewts had been using. Then his form dissolves into a ball of flaming gas. The gas drifts out over the molten iron of the smelter, where it hovers.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 52/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 2/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 2/3  
 Conditions:   
 
  

The Red Horns continued to throw his teleporting Yklwa:
 "Don't let up, we still can damage the thing - use force or radiant effects if you can - those usually work against incorporeal enemies" 
 
 Spoiler 

 (1d20+9)[ 25 ]  damage  (1d8+6)[ 8 ] , if crit  (1d8)[ 4 ] 
 (1d20+9)[ 23 ]  damage  (1d8+6)[ 12 ] , if crit  (1d8)[ 2 ] 

If the steel defender can reach without stepping into molten steel:
 (1d20+8)[ 15 ]  Force damage  (1d8+3)[ 11 ] , if crit  (1d8)[ 8 ] 
 
Riescae
Tizrin didn't have any time to process what they were fighting.  With it hovering over lava in a gaseous form, her options were limited.  It may be out of her reach but it wasn't outside of Gond's reach.  Calling on Gond to lend her his weapon, a spiritual warhammer appeared beside the orb and swung at it.

 
 Spoiler 
Casting Spiritual Weapon which is her last 2nd level spell.  Rolls in Discord:  Attack = 10, Damage = 7
 
The Hellbug
  Damn it!  

After the difficulty of grabbing the empowered-newt-creature, it's frustrating to see him slip from her spell's grasp so easily.  Red's right, though.  It looks like some sort of spell.    "Enchanted weapons should be effective as well!"   Nolwenn adds, knowing that Ondros likely doesn't have anything of the sort Red had mentioned.

Even though she herself does have a spell that should be able to harm the gaseous foe, the Nolwenn guesses that her magic missiles won't do much more than tickle a creature of its size.  She can, though, prepare for when he becomes solid again.  The wizard spies a serendipitously heavy object, a cart filled with ore near the end of one of the tracks, and turns her magic ring on it.  She allows her earthen hand to dissolve back into inanimate stone as she shifts her concentration to the cart, lifting it and preparing to drop it on monstrous firenewt.

 
 Spoiler: OOC 
Move and use the ring to move the ore cart 10 feet up and 20 feet towards the newt, if she can.  Earthen grasp ends.
 
agignac
Ondros steps in front of Nolwenn (who is close enough that he can sense her), putting his large bulk between her and the fiery gas. He is ready should the foe come in range again.

Red's yklwa passes twice through the center of the gas, but the steel defender can't get close enough to attack. Tizrin's spiritual weapon swings into the edge of the gas. It's impossible to know if, or how much, the weapons are damaging the gaseous form.

Then, the creature resolves back into his corporeal form. For a moment he remains standing, or hovering, just above the molten steel. Then, seeing the minecart at his eye level, he flies upwards until his head is near the ceiling, and his feet are almost 10 feet from the ground.

He makes a gesture, pointing one index finger at Red, and the other at Ondros. He then swiftly draws his hands together, so the pointing fingers meet in the middle. A wall of fire bursts into being, howling up from the floor, along the imaginary line he drew. Red, Tizrin and Ondros find themselves suddenly leaping to the side, trying to avoid the wall of fire appearing all around them. ( Dex Save DC 15 or take  (5d8)[ 21 ]  fire damage, save for half damage. See the map. The straight line of the fire image is where the wall is, and the depth of the image shows the danger zone. Let me know if it doesn't make sense. )

The wall of fire goes from wall to wall, through the door into the old storage room, and all the way to the ceiling 20 feet above. The south side of the wall is a roaring inferno, dangerous to anybody within 10 feet of it. The north side, where Azaka, Nolwenn and the construct are, is very hot, but safe enough.
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 1/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 42/42 Repair 2/3  
 Conditions:   
 
  

The Red Horns jumped forward as the flames tried to engulf him. A little bit of extra juice cooled his skin, so the damage became minimal.

Immediately afterwards, he continued his barrage



 
 Spoiler 

Successful save in Discord
Abjure Elements to reduce damage further to 5 damage

 (1d20+9)[ 16 ]  damage  (1d8+6)[ 14 ] 
 (1d20+9)[ 11 ]  damage  (1d8+6)[ 10 ] 
 
Riescae
Tizrin was unable to move fast enough to avoid the flame as the wall of fire sprung into existence.  She took the brunt of the flame and got burned pretty badly.

Not being able to see through the flames, Tizrin began to move in the only direction she could and weighed her options for getting to the other side.
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 49/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 0/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 1/1 
 Giant's Might: 1/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist 
 Conditions: --  
 
  
The bracers on Ondros' arms heat up and are overwhelmed once again by the fiery attacks of the forge's denizens. He cries out in pain as he is burned once again. With a loud angry trumpet, he surges forth through the wall of fire, gritting through the pain, and moves around the cranes toward the creature, gaining a second wind as it gets within reach.

 
 Spoiler: Turn 4 

  Move   - Move through wall of fire and around cranes
   Fire  - (5d8)[ 29 ]  
  Bonus Action   - Second Wind
  Healing  - (1d10+7)[ 16 ] 
  Action   - Dodge
 
The Hellbug
Nolwenn flinches back from the wall of flames even if she's not on the immediately-harmful side.

  Another spell!  Probably...  

By this point, the wizard is practically certain this must be one of the warlocks the prisoners spoke of, but this form must be new, the result of some sort of spell or life cycle change--they would surely have remembered to tell her and her companions if they were twelve feet tall, flew, and were practically dripping with flame!

Nolwenn starts to follow Ondros and Red across through the flaming barrier but pauses short.  The heat is like that of the strider's breath that recently burned her, and there'd be no hope of a glancing blow charging straight through like that.  Even above the crackling of the fire, she can hear that her companions are continuing to fight on the other side, but she's sure she can't safely join them.  There may be a time to take that risk, but for now she trusts them to shake the monstrous firenewt's concentration.  Instead, she prepares a spell of her own.  If the creature tries to retreat from the two warriors on the other side, she'll be ready for it.  The invisible wizard chooses one of her simplest spells, her magic missiles, relatively minimal in damage but excellent at disrupting another magician's vital concentration, and prepares to launch it the moment she sees the flaming newt.

 
 Spoiler: OOC 
Nolwenn backs up 10 feet and prepares to cast magic missiles (level 1 slot) the moment she sees the baddie.
 
agignac
Unhit by Red's attacks, the flaming demon descends a few feet until he is level with the flying teifling. He cuts twice with his heavy scimitar, trying to cut the artificer to pieces.

 
 Spoiler: rolls 

  attack 1 on Red  - (1d20+10)[ 12 ] 
  slashing damage  - (2d6+6)[ 14 ] 
  fire damage  - (2d6)[ 8 ] 
  attack 2 on Red  - (1d20+10)[ 17 ] 
  slashing damage  - (2d6+6)[ 11 ] 
  fire damage  - (2d6)[ 8 ] 
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 1/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 21/42 Repair 2/3  
 Conditions:   
 
  

The Red Horns found himself in melee with the demon, but was able to evade the attacks.

Luckily, the demon now was also in reach of his construct, giving him not only backup but also protection.

He counter attacked immediately



 
 Spoiler 

 (1d20+9)[ 15 ]  damage  (1d8+6)[ 13 ]  if crit  (1d8)[ 3 ] 
 (1d20+9)[ 18 ]  damage  (1d8+6)[ 14 ]  if crit  (1d8)[ 2 ] 

Bonus action steel defender w/advantage
 (1d20+8)[ 25 ]   (1d20+8)[ 24 ]  damage  (1d8+3)[ 8 ]  if crit  (1d8)[ 1 ] 

Uses it's protection ability to give disadvantage to the demon
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 49/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 0/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 0/1 
 Giant's Might: 1/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist, Bludgeoning/Piercing/Slashing Resist 
 Conditions: --  
 
  
  Good work Red!   Ondros belts out before a triumphant trumpet sounds. The loxodon moves forward, squeezing between the cranes to reach the creature with his trunk and maul.

 
 Spoiler: Turn 5 

  Move   - Move toward creature, squeezing between cranes (2 normal squares, 2 difficult/squeezing squares)
  Action   - Grapple, then Attack (unless Grapple fails, then Grapple again)
  Athletics  - (1d20+8)[ 19 ]  or   Advantage  - (1d20+8)[ 21 ] 
If Grabbed, attack (Advantage from Grappler cancels out Disadvantage from Squeezing)
  Extra Attack  - (1d20+8)[ 25 ] 
  Bludgeoning  - (2d6+5)[ 12 ] 
  Giant's Might  - (1d6)[ 2 ] 
  Bonus Action   - Activate Hill Giant Rune
 
Riescae
As soon as the wall disappeared, Tizrin was on the move.  Raising her holy symbol she once again called on Gond to release his radiance against their foe.

The cleric then willed her spiritual weapon to take another swing hoping that this time it would connect.

 
 Spoiler 
Discord rolls:  Radiant damage = 20; Con save for 1/2 damage.  Spiritual Weapon attack = 12, damage = 7
 
The Hellbug
Nolwenn wastes no time in flinging her magic missiles at the demon firenewt as soon as his wounds at Red's hands break his concentration.  In addition, the wizard notices that its descent to attack her ally has left it vulnerable once again to her original plan.  Lifting the heavily-laden mine cart above her foe's head, she abruptly ends her concentration on the ring's magic.

  "Take that!"   the Baldurian scion taunts as the cart and its load tumble down onto the flaming creature.

 
 Spoiler: OOC 
No move.  Magic Missile as a reaction, move the cart as action.

magic missile damage:  (3d4+3)[ 9 ] 
 
agignac
Nolwenn's magical missiles slam into his broad chest just moments before the minecart drops onto the flaming demon's head. He nearly dodges it, but isn't quick enough. He is pushed down, and would have been flattened it he'd been standing over solid ground. Instead, he is pushed down into the molten steel. Ondros is forced to let go, or be dragged down too. The minecart follows him, contaminating the smelter as it, and its load, begin to melt.

For a few seconds you can't see him, but then he rises slightly up out of the red, liquid steel, ten feet to the west of where he went in. A large, strong hand reaches out to grasp Ondros by the leg, and try to drag him into the steel. Tizrin reacts quickly, her Warding Flare distracting the fiery demon enough to save Ondros from being grabbed.

 
 Spoiler: rolls 

  athletics to grapple  - (1d20+6)[ 21 ] 
  steel damage if grapple succeeds  - (10d10)[ 52 ] 

Baddie is in the smelter up to his armpits.
 
Dr.Samurai
      
      Ondros    
 Loxodon Rune Knight Fighter 
 AC: 18 HP: 49/74 THP: 0/0 
 PPer: 12 PInv: 10 PIns: 20  
 Second Wind: 0/1  |  Action Surge: 0/1 
 Frost Rune: 1/1  |  Stone Rune: 1/1  |  Hill Rune: 0/1 
 Giant's Might: 1/3  |  Runic Shield 3/3 
 Traits: Darkvision 120ft, Blindsight 10ft, Adv vs Poison, Poison Resist, Fire Resist, Bludgeoning/Piercing/Slashing Resist 
 Conditions: --  
 
  
  Thanks Tizrin!   Ondros says. He keeps up the offensive before retreating from the cranes.

 
 Spoiler: Turn 6 
  Action   - Attack creature
  Maul Attack  - (1d20+8)[ 25 ]  or   Disadvantage  - (1d20+8)[ 25 ] 
  Bludgeoning  - (2d6+5)[ 12 ] 
  Extra Attack  - (1d20+8)[ 26 ]  or   Disadvantage  - (1d20+8)[ 10 ] 
  Bludgeoning  - (2d6+5)[ 12 ] 
  Move   - Retreat from squeezing.
 
The Hellbug
Nolwenn's triumph at having knocked the horrible demonic firenewt into the molten steel is short lived.   Of course  he's totally immune to heat, and  of course  that wasn't enough to kill a creature of his size.  It, alongside with the short-lived-ness of the wall of flames, is, though, the first sign that he can't just shrug off the adventurers' attacks forever.  But all the spells she's cast are taking a mental toll on the wizard, and it won't be long before she's reduced to just cantrips so, knowing that none of her offensive spells is worth its effort, she cuts straight to that, stepping forward to direct a conjured puff of poison gas at the lava-broiled newt before, seeing his intent to drag Ondros into the lava-vat as well, retreating.

 
 Spoiler: OOC 
Move in, poison spray, move out.  DC 16 Con Save or   (2d10)[ 8 ][ 7 ](15)    8  poison damage (re-rolled with correct dice in discord)
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 1/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 21/42 Repair 2/3  
 Conditions:   
 
  

The Red Horns switched again to ranged attacks while the badly burned construct continued undeterred to follow and attack the demon.


 
 Spoiler 

 (1d20+4)[ 24 ]  damage  (1d8+16)[ 21 ]  if crit  (1d8)[ 6 ] 
 (1d20+4)[ 18 ]  damage  (1d8+16)[ 22 ]  if crit  (1d8)[ 5 ] 

Bonus action steel defender w/advantage
 (1d20+8)[ 10 ] ,  (1d20+8)[ 24 ]  damage  (1d8+3)[ 11 ]  if crit  (1d8)[ 7 ] 

Uses it's protection ability to give disadvantage to the demon
 
Riescae
Tizrin sighs in relief as her god's brilliance saves Ondros from being dragged into the lava.    "Praise Gond,"   she said in response to Ondros' thanks.

As if drawn by Gond's radiant light, Tizrin's spiritual weapon finally bashes the demon soundly.

 
 Spoiler 
Discord rolls:  Attack = 26 (Crit), Damage = 10
 
agignac
The fiery demon takes a pounding from yklwa and spiritual weapon, and the damage is starting to show. The black, cracked skin shows more damage, and the fiery light coming from within is dimmer. He's not, however, prepared to give up. He reaches up to his fire-hair with one hand, and pulls a ball of fire from it. He hurls it at Red. The fire, however, doesn't blast and burn the tiefling. Instead, it swirls and coalesces into another fiery form. This one much more elemental in nature, and almost as big as its sire.

The new elemental carries no weapons; it doesn't need to, it is the weapon. It punches out a flaming appendage at Red, trying to set him on fire.

Seeing Tizrin as the source of the heavenly weapon attacking him, the demon steps up out of the steel, half-melting and half-crushing one of the smelting cranes under his weight. He swings his heavy scimitar at the cleric.

 
 Spoiler: rolls 

  hit one on Red  - (1d20+6)[ 21 ] 
  hit two on Red  - (1d20+6)[ 10 ]  If either hit, Red ignites and takes   damage  - (2d6+3)[ 8 ] . Until he spends an action to douse the flames, he will take 1d10 fire damage on the start of each turn.
  attack on Tizrin  - (1d20+8)[ 13 ] 
  slashing damage  - (2d6+6)[ 18 ]  plus   fire damage  - (2d6)[ 6 ] ]
 
Pyrophilios
      
       The Red Horns     
 Reborn Tiefling Battlesmith Artificier 
 AC: 20 HP: 47/59  
 PPer: 16 PInv: 18 PIns: 13  
 Knowledge from a Past Life: 2/3  |  Flash of Genius: 4/5 
 Lvl 1 Slots: 0/4  |  Lvl 2 Slots: 2/3 
 Infusions active: 3/3  |   Bag of Holding/Returning Weapon/Enhanced defense  
 Traits: Winged Flight 30ft, Darkvision 60ft (Goggles of Night), Ring of Spell Storing (Shield 0, Abjure Elements 0, Heroism 0)  
 Current Project: Pistol (11/35 days)  
 Steel Defender: HP 21/42 Repair 2/3  
 Conditions:   
 
  

The Red Horns called up a short-lived magical shield to block the attacks of the flaming creature, dashing away while enduring another attack, so he could once again throw down against the demon and disrupt its concentration once more.


 
 Spoiler 

Take opportunity attack from Elemental and move away 10ft so I can throw unhindered:

 (1d20+9)[ 12 ]  damage  (1d8+6)[ 9 ] , if crit  (1d8)[ 2 ] 
 (1d20+9)[ 27 ]  damage  (1d8+6)[ 12 ] , if crit  (1d8)[ 2 ] 

Bonus action Steel Defender

 (1d20+8)[ 13 ] , (1d20+8)[ 20 ]  damage  (1d8+3)[ 9 ] , if crit  (1d8)[ 3 ] 
 