BelGareth
You heard a loud thump, which turned into a repetitive, thumping as you realize, slowly while you wake, that you are in the back of a wagon. Your hands our bound tight with cord, all your gear is still on you. Someone must have banged you over the head last night as you wince, the back of your skull throbbed with an unending parade of pain. A sack was over your head, and while you can't see anything, you can make out there are 2 others in the back with you, they are sitting on the bench and seem unrestrained.

No one is talking as you ride along, your head bouncing off the side of the cart.
Deadguy
   I TOLD you not to drink in a place we didn't know! Now look at you, stuck like a shmuck.   
   Shhh... I'm working here.   

Aerilaya silenced the voice in her head as she tested the bonds slightly. The bumping of the cart did much to hide her movements as she worked. There was no hurry, she might even find out exactly who and why she was taken as she patiently worked on the knots.

   Once I'm ready, you're going to make a distraction.   
   Of course, anything so long as you get me out of this cramped scabbard IMMEDIATELY.   
   Stop being a baby...   
 Actions: 
Escape Artist (1 insp for cunning knowledge; taking 20.) - 42 check
Sleight of Hand to hide movements -  (1d20+14)[ 32 ] 
BelGareth
As the cart rolls onwards, the guards are blissfully unaware as you escape your bonds.
Deadguy
   Do I get to do the thing now?   
   Sigh. Yes, you can do the thing. I don't know why you always have to be so dramatic about everything though.   
   Life is nothing but stories, might as well live in a manner worthy of being told!   
   I swear you missed a calling as a bard instead of a soldier.   

The back of the wagon filled with foul-smelling smoke as if on cue. A booming male voice made an announcement.

   "You FOOLS! Of all those to select, you've chosen this fiendish woman as a prisoner?! BEHOLD, YOUR DEATH!"   

When the smoke cleared, Aerilaya stood unarmed and untied. The hood removed, she absently twirled the rope in her hand.

   "You know, it's generally considered rude to tie a lady up without asking if that's her thing."   
 Actions: 
Chordan
- Smoking weapon activation
- Intimidate - [roll]1d20+14r[/roll]

Aerilaya
- move action: stand
- swift action: remove hood
- standard action: readied for attack (karmic strike)
BelGareth
As you announce your newly acquired freedom with panache and smoke of all things, the guard takes a moment, and then tries to tackle you to the ground as the cart comes to a halting stop and you hear voices shouting.

 
 Spoiler 

Make a Balance check DC 15

If failed you're prone and don't get an AOO for this:

  Melee touch  - (1d20+4)[ 16 ] 
  Grapple  - (1d20+4)[ 19 ]  to hold, if successful, he will move into your square
 
Deadguy
Easily able to maintain her balance as the cart lurched to a sudden stop, Aerilaya drew the sword from it's sheath and struck out at the man with lightning speed. The suddenness of the strike would give any normal person a pause, which was the intended purpose.

   I think we're going to have more company very soon...   

Whether the blade struck or not, she simply dropped it. The curse activated and it returned to the scabbard as she reached to withdraw it again. With a spin of her body, the sword's sections unlocked and flew out toward the other guard like a whip of segmented metal shards.

   The more the merrier.   

She leapt off the wagon, ready for more action.

 Actions: 
 Aerilaya 
AOO:  (1d20+11)[ 29 ] 
- Iaijutsu Focus:  (1d20+12)[ 21 ] 
- Damage:  (1d6+3)[ 5 ]  // Focus Dice:  (7d6)[ 29 ]  = 11 dmg

Standard action: Attack second guard
- Attack:  (1d20+11)[ 19 ] 
- Iaijutsu Focus:  (1d20+12)[ 17 ] 
- Damage:  (1d6+3)[ 6 ]  // Focus Dice:  (7d6)[ 22 ]  = 6 dmg

Swift action: Activate Leaping Dragon stance
Move action: If both enemies down, jump out of wagon
BelGareth
In but a moment, you cut the two men apart, their bodies tumbling to the ground as your feet alight the dirt road outside the wagon.

As their lifeblood oozes out, filling the air with a coppery taste, you see you are near a city that seems to be a clash of classical medieval human architecture and nomadic desert stylings. It's a strange, eclectic look, but seems to have worked for the town, as it was bustling with people everywhere. You are far out enough not to be noticed, or raise any alarms.....quite yet.

You think you have heard of this town, Saharstead.
Deadguy
   Nicely done, let's get out of here.   

Aerilaya nodded in agreement to the telepathic suggestion. She quickly looked for cover along the roadside and moved out of the main thoroughfare regardless of what she saw.

Once a good distance from the road, she paused and waited. Listening for the footsteps of those that might pursue her from the wagon. If none were heard, she'd cut back in toward the road to get a better look at the city.

   Any knowledge of a city called Saharstead?   
   Hmm... with a name like that, I'm sure I'll remember something as we walk.   
 Actions: 
 Aerilaya 
Hide: [roll]1d20+18[/roll]
Listen: [roll]1d20+5[/roll]
Knowledge (Local): [roll]1d20+11[/roll]

 Sword 
Aid Other - Knowledge (Local): [roll]1d20+4[/roll] = +4 bonus
BelGareth
With no commotion or anything following, just a songbird or two who are brave enough to keep their nests within this range of the town walls, no one comes for you. The road was slightly off the main, perhaps the guards chose a more off to the side road for their deadly cargo?

The weather was  excellent , the heat of the day culminating with a strong pulsing heat, and the cool breeze from the plains at just the right combination, it was almost relaxing. Taking a moment, you realize you hear a commotion by the townsgate you are closest too, several guards come running out, and take up positions, but you don't think they're trying to keep anything from entering the town...
Deadguy
   All of this seems a bit much for just me. And a bit too quickly organized...   
   Us...   
   Too fast for Us... don't worry, you haven't been forgotten.   
   Sometimes, I wonder... Anyway, it's obvious they aren't looking for someone coming in, but trying to catch someone leaving.   

Aerilaya crouched low in the brush near the side of the road.

   So we play the waiting game... either the guard leaves after a prolonged search, or we notice people slip out...   
 Actions: 
 Aerilaya 
Hide:  (1d20+18)[ 27 ] 
Spot:  (1d20+11)[ 16 ] 
Listen:  (1d20+7)[ 26 ] 
 Sword 
Aid Other - Spot:  (1d20+12)[ 30 ] 
Detect Magic (concentration)
Mindsight active
BelGareth
The Master sighed as he sat back down into his chair, a cup of Mudberry caff steaming in his hand, he breathed in the sour smell of the drink as he parsed through several illusory screens that listed activities, reports, and incidents.

It had been a rough couple of nights, and the Mudberry caff was not his first, and would not be his last, his left hand began to tremble, a reminder he had been over doing it, and had too much caff. He would need to sleep it off, maybe the Master Apothecary had a tonic to calm his nerves, he wandered to himself as he idly watched the latest reports as he cupped the steaming beverage, taking small sips to avoid being burned.

It wasn't moments later that he cursed and placed the mug down to the side, barely avoiding spilling his afternoon drink. The curse echoed through the chamber, and his attendant came rushing in as silent as a ghost, evenstill, the Master noticed and nodded,  "Initiate extrication protocol Lambda"  he frowned as he continued to read and shook his head slowly,  "these damned fools are going to expose us all" .

The attendant nodded and ran away, silent as a ghost.

 ~ 
A small hole in reality popped opens above you where an entity probes through, invisibly, and ethereal as a ghost, it peers around, and retracts.

Moments later, you receive a mental missive with the confirmation memory of the specific smell you chose to confirm your identity with the Rose Petals. Instantly, you realize things have gone awry for Central to have to intercede, you receive the indication you should submit.

A moment later, you appear in the same location, but time has obviously been messed with as it is suddenly nighttime.

From here, another effect starts to take hold, with another mental suggestion to allow it.

Moments later, you stand near a large Oak tree about a mile out from a small village, it's still the middle of the night, the moon is waxing strong, and you can easily see some Great-Horned Goats sleeping upright in the nearby fields, across the way another seems like a living field of grain that bends and moves with the gentle breeze of the night.

 
You have 1 minute.

We will not pull you out like this again.  

You get the impression these are not questions, and you do not need to answer.

 
 Spoiler 

You can attempt to resist if you want, but the mental missive is keyed to your personal memory-specific olfaction, so you know it is legit.

All spells are still up and running.
 
Deadguy
   The hell just happened?   
   Someone must have messed up bad. Don't think it was us. We were keeping a pretty low profile.   

Aerilaya silently took in her surroundings, trying to note the location of stars and moon to give her a general idea where they had ended up.

   Laying low except for the guys you butchered, you mean.   
   We butchered. Thank you.   
 Actions: 
Knowledge (Geography):  (1d20+7)[ 17 ] 
BelGareth
 Adventure continues on here 