purepolarpanzer
   Velein, At the Foot of Mount Velein, The Capital of Wissimvale, Plane of Viridor   
   
The Day of Union had arrived after weeks of preparation in the castle city of Velein. Merchants filled the market, guests of all shapes and sizes filled the normally human-dominated taverns and businesses of the city, and the celebrations had begun early and lasted well into the night for a half-week already. After more than a human generation's worth of war (and war-time taxes) the entire kingdom gave a sigh of relief at the prospect of peace with Everarbor. Even Elvish guests were welcomed, and despite mutters of "knife-ear" and "tree-hugger", incidents of aggression were minimal (and dealt with swiftly and thoroughly by the local guard). Tables, stages, and stalls were being set up for the entire city to feast and party in the streets along with the hundreds of visitors from afar that came to celebrate and trade here. Even a  magic mirror was being set up to allow watchers all over the kingdom, maybe even the world to watch the festivities as two nations that had been at each other's throats for three decades made peace with the power of bloodlines mingled and, according to the romantically inclined, love shared.

It was a time when most of Viridor paid attention to a small mountain kingdom. Some hoped for success, peace, and prosperity. Some bitterly hoped for failure, folly, and a continued war. All who had read omens assumed the nuptials were the monumentous event that would shape the fate of all of Viridor. But no one expected what would come next.

 
 Spoiler: Prince Doredan Reydalise 
 Velein Castle is arranged in a series of descending terraces and structures built into the natural incline of the mountain. The higher you go in the structure, the stricter the security and the more prestigious the status of the people you find. Today the entire castle is abuzz with last minute wedding preparations- the priest of Damh, god of celebration, must be located in the city below and brought back for his duties, the royal chamberlain and his small army of butlers is rolling barrels of ale, wine, and spirits from the cellar and bringing them into the Hall of the Grandfathers, the Prince and Princess are under attack by wave after wave of courtiers, wellwishers, make up artists, tailors, and every other type of support staff imaginable, and somewhere a baby's howls fill the halls with a cacophony that only adds to the madness of the most memorable day since the previous King and Queen met their end at the hands of elvish alchemy.

Seeking respite, your instructor, Corinne, led you stealthily to one of the lower, less important garden terraces on the east side of the mountain, directly facing the morning sun. Snagging a low hanging apple, she tossed it to Doredan with an impish smile. "A moment of peace in a maelstrom of chaos,  oui? " the regional tongue of Wissimvale shared a similar language structure with the trade tongue that had been adopted as the main language, but many of the older members of the populace still spoke with pronounced accents. How a woman who appeared in her mid thirties held such a strong accent was a mystery coming from a woman whose business was mysteries, hence, no one knew. She grabbed another apple and took a large bite, finishing it completely before continuing.

"There is a tradition amongst the elves of Everarbor. One that the visiting queen has INSISTED be honored. On the day of a marriage between two great houses, all who would attend the wedding must purchase an "unexpected" gift.  How a gift is unexpected when this tradition outdates humans speaking eludes me, but no matter.  It must also be purchased personally. A servant and a squad of guards is leading your younger brother to the market as we speak. It need not be expensive, or even useful, but in the words of the elvish Queen it should be "memorable and meaningful". I trust that you, unlike your baby brother, have not spent all your royal allowance on sweets and can make the trip to the market yourself?" She chuckles, and, as you have seen her do a hundred times in your lifetime, Corinne leaps over the balcony, skidding on her heels down the rocky slope of the mountain to reach the lowest terrace at hair-raising speed.

 
 Spoiler: DC 14 Acrobatics or Athletics to Follow 
 To take Corinne's favored path, or you can take the long way around through the castle and the chaos. Is Doredan a daring, dashing rogue?
 

 
 Spoiler: DC 14 Investigation, With Advantage 
There is a note cunningly twisted to look like the stem of the apple. If you read it, you recognize a special ink used by Corinne that will disappear and render the note blank within the hour. It reads- "The High Priest of Damh is missing. Your Father and Mother are keeping it quiet so we do not look like fools to the Elvish Royal Party. I am heading into the city to tap my sources and try to locate him, but another set of eyes, eyes I trained to be sharp, would be more than welcome. Your target is a half-elf named Meriand Voskolm, wearing a prominant holy symbol of a spilling cup. If you find him and return him to his duties before the rehearsal, I'll tell you a hellacious, scandalous secret that will make your toes curl with how venomous it is." 
 Spoiler: OOC 
You may roll a Religion Roll against the DC's listed in Bill's spoiler as well.
 

 

 

 
 Spoiler: Maker Kunnian the Gleeful 
 The royal chamberlain, upon the prestigious Maker arriving, had led Kunnian to a guest's room in the lower part of the castle. The chamberlain seemed to be in a terrible rush, not bothering to give a tour, introduce to any of the plethora of exciting and daringly dressed people passing by, or even ask much of the Maker. "Good good. You are expected. Follow me, and I will lead you to your quarters, where you may wait until we have further instructions for you, Master Maker." A whirlwind trip through the castle later, and Kunnian was led to a section of smaller rooms meant for smaller dignitaries and diplomats.

The room was nice, if a bit cold and musty, as though it hadn't been used (or even thought of) in some time. An ample bed, large enough for even a tall dwarf, let alone a small gnome, a well made dresser with a mirror and a basin, a bell on a string for summoning servants, and... a note. The envelope was tucked into the top drawer of the dresser, under the sight line of the leaving chamberlain, but easily seen by the cunning and perceptive eyes of the gnomish guest. Written in flowing, loopy letters that seemed inefficient and exotic to regular gnomish script, the envelope bore Kunnian's name and title in full, along with a symbol for the Wyrdos.

"Elvish tradition dictates that all esteemed guests who are welcomed to a wedding of nobility bring an unexpected gift for the couple to be married. Do not feel the need to bankrupt yourself, Honored Maker, but we would be humbled if you would follow our rituals and bless our nuptials with a gift of meaning and memory. Though I recognize that it is likely you could craft such a gift with your abilties if rumors of your people are true, I would prefer a gift from the local market, if I had my choice. Delightfully yours, Princess Deidrenei Vallen'tal of Everarbor, Servant of the Great Forest and Master of Five Orbs."

 
 Spoiler: Arcana DC 12 
Among the elves, it is customary to carry an arcane orb tuned to a specific school of magic. A master of five orbs has knowledge and proficiency of a magic user of considerable power.  
 Spoiler: Arcana DC 16 
It is customary for elves to only include titles detailing magic proficiency to peers in the art. For such a title to be used denotes exceeding amounts of respect.
 

 

 

 
 Spoiler: Tramunbil Mabovoh 
Upon arriving in the city of Velein, Bill would be astounded to see the hustle and bustle of such a large settlement. It was almost as though an entire hive of humans and other humanoids was broken open. There were merchant caravans from afar come to fill the market with exotic trade goods, every tavern was packed to the common room floor with guests from near and far, and the castle itself was overrun with activity. Upon being announced at the gate, an under butler met Bill and sternly guided him to a quieter part of the castle.

"We have a problem. It is... not customary... but we may need you to be an understudy for the High Priest of Damh. He arrived early and went into the city to "oversee the holy celebration" and make sure it was... FESTIVE... enough. We haven't seen him since. He's a half-elven man bearing a holy symbol showing a spilling cup. We can't spare help right now, so we would ask two things of you, priest. Either find the High Priest and return him here in time for the rehearsal, or prepare to do the ceremony yourself. If it does come to that, you will need to secure some sort of special "unexpected" elvish gift for the royal couple. Some silly knife ea... I mean, some important elvish rite of some sort for noble weddings. We've been reassured that it needn't be expensive, but it should be memorable or show..." He sighs. "Personal meaning? Whatever that means... either way, we hope that you can find the High Priest, but if you can't... get yourself ready, master harrengon, because the Kingdom needs you." He points back towards the main gate, mutters a few basic directions to get to the market, and ushers you back out towards your new mission before splitting off for some other task. He does not even ASK you. Quite rude.
 
 Spoiler: Religion DC 10 
The nearest High Priest of Damh is Meriand Voskolm, a half-elvish cleric who maintains a cathedral near the border of Wissimvale and Everarbor in the Pass of Falling Arrows. 
 Spoiler: DC 15 
Meriand, being born of an unsanctioned union between deserters of both militaries in the War of the Clipped Coin, has been an avid supporter of peace between Wissimvale and Everarbor for the last thirty years or so. He maintains a cathedral cut into the contested Pass between the two nations, preaching peace and encouraging desertion. Both nations frown on his efforts, but neither will risk the wrath of Damh by striking his temple.  
 Spoiler: DC 20 
It is possible that no one has worked harder for this peace than Meriand, and it is very suspicious that he is not lending a direct hand in supervising the union that will secure peace for generations.
 

 

 

 

 
 Spoiler: The Magus, Hylusi Quaternaros 
While the humans of the castle rushed about like ants in a kicked nest, the Elvish contingent, filling a full wing of the Castle high on the mountain, was quiet. Not that people weren't busy preparing for the union, but most of the preparations for Princess Deidrenei's wedding had been completed while her husband-to-be was in diapers. Back then it was assumed that the third-daughter would be married off to some High Elvish noble to secure an alliance, or a Wood Elf Viridian Lord of the Deep Forests as part of the Rite of Grafted Branches. Hells, theree was even rumor that Queen Vallen'tal would marry her third daughter off to one of the Sorcerer-Kings of the far east in an attempt to produce offspring who were even more magically inclined.  But the husband mattered little to the preparations of a daughter of Everarbor nobility. What mattered is what could be gained through the union.

Princess Deidrenei stood in the center of her chamber while seamstresses did final checks on her dress. Radiant white moonstones dotted the silk lattice that made up a dress that was simultaneously revealing and demure, radiant and simple, intricate and beautiful, depending on the angle one viewed it from. "Lower in the bosom, I should think." The Princess said. "I want to see Prince Monsinar flush through his dark skin when he sees me in this." Holding entirely still, Princess Deidre flicked her eyes, causing an ethereal hand to turn the page of a book on a stand in front of her. "Magus..." Again, she did not move, but Hylusi felt the attention of her lady turn to her even as he head remained entirely still. "We have informed the humans of the expectations of the Unexpected Gifts. I know, and old ritual, but one that is called for when dealing with a wedding of this gravity. My mother may not consider this wedding befitting of the greatest of rites, but I do. And, as my lady, my magician, and my servant, I wish you to be present for both the rehearsal and the vows. You will be my curled bicep, a show of my strength that the humans cannot fully understand that will keep them from considering my own magical prowess as a Master of Five Orbs. And, as you will be included in the wedding party, it is necessary that you also participate in the Rite of Unexpected Gifts." She twitches her eyes again, and the hand goes to a nearby table and picks up a purse that has been prepared, gently tossing it to her Magus. "Fifty golden Everarbor acorns. Let their merchants fret and worry about whose coins are worth more and whether or not they can afford to make a fuss. You know the old ways as well as I- it need not be lavish, but it should bear the weight of meaning and memory." For the first time in nearly an hour of this fitting, one side of the Princess' mouth turns up into a smile. "If you chance by it... find something exotic, but practical from one of the foreign merchants. I want to see if my husband-to-be can puzzle the purpose of whatever it is you find. I'll owe you a bottle of fractal ink if you manage to stump me as well."

 
 Spoiler: DC 0 Arcana 
Fractal Ink is one of the ways magic users craft spellbooks and scrolls.  
 Spoiler: DC 5 
Magic supplies used for crafting are often traded between practitioners of the art at a higher value that mere coins. Some mages even consider coins an insult.  
 Spoiler: Hylusi Knows 
As a Master of Five Orbs and a member of the royal family, Deidre has a special account with the most esteemed magic shop in the bows of the Great Oak back home. Her fractal ink is of the utmost quality and resonates with magic more strongly than what most mages have access to. A bottle of it is no big deal for her, but a great boon to less wealthy and connected mages. It is a generous gift between friends, and not one that she would give freely to someone she didn't trust and value.
 

 

 

 

 
 Spoiler: Felicity Fourhooves 
When Felicity first arrived at the castle, the popular opinion was that she would have an honored place- in the lower stable. However, Prince Monsinar himself had insisted that, as a servant of the Crown, she be given a room in the castle meriting a foreign dignitary. The humans tended to look upon Felicity with mixed confusion and uncertainty, but the Crown Prince had never treated her strangely or differently. In fact, ever since the centaur had saved the life of his younger cousin Monsinar had treated Felicity as a friend and perhaps even a confidant of sorts. More than most, she knew he bore a great weight with the burden of royalty on his shoulders like a yolk, he was anxious as could be about marrying a woman he'd met less times than can be counted on one hand, but he was determined to do his duty, protect his people, and do right by the oaths he'd sworn to his parents.

He also realized that he would have less and less time to meet with his friends after the marriage, and had begun sending notes to those closest and most loyal to him. Sometimes they were as innocuous as a silly joke, other times they were of dread seriousness, with true insight into his thoughts and feelings and instructions to burn them after reading them. They were often in unexpected places, and it was rumored that the Prince had been given a secret map of Velein Castle with secret passages that led everywhere. And so it was unexpected, but only moderately so, when Felicity found a hand addressed note from the Crown Prince in her closet as she chose her nicest clothing for the festivities.

"Felicity- I feel like a prisoner in my own home! Bound in chains of tradition and ritual, dressed in a uniform of silk and royal dyes, but a prisoner nonetheless. Now my wife-to-be is informing us of some ancient Rite of her people to bind the marriage in the eyes of her ancestors or something. Either way, I have a task that I must unfortunately ask of you. Ever since you pledged yourself as my sword, I've felt uncomfortable asking you for favors, as though instead of friend to friend I was ordering you as liege to servant, and that has never been how I've felt around you. But despite this, I must allow some of my "royal authority" to slip into this request.

I must ask you three tasks-

First task- as a member of my esteemed wedding party, I need you to buy an "Unexpected Gift" for me and my bride-to-be, and it must be purchased before the rehearsal this afternoon. I wish I had more notice for you, but trust me, it was a last minute order from the Queen of Everarbor. It doesn't have to be expensive, but it does have to come from the heart apparently. I've never known someone so honest and forthright as you, so I know you'll have no issue finding something meaningful. Perhaps something that reminds you of home? My second brother might just be spreading rumors, but Doredan said that there was a centaur merchant in the market pulling a cart. If you require funds you may ask the chamberlain. I'm sure he will pinch every copper, but he knows you serve me and will not deny you.

Secondly- the High Priest of Damh who is supposed to do the ceremony hasn't been seen since yesterday. Father and Mother don't want the Elves to know we've got issues, so they're trying to keep only our most trusted agents informed of the situation. As my sworn sword, I'm asking you- Meriand Voskolm, High Priest of the God of Festivities is missing somewhere in the city, and we need HIM back before the rehearsal as well.

Third- Have some fun today! I'm buried in obligations in anxiety, but that doesn't mean that one of us can't have a good time! I've given special order to the staff to make sure there is room for someone of your size and shape in the dancing that will go on this evening. I told you I'd see those hooves do a two-step, and I won't take no for an answer!"
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: --- 

A long day of playing violin to entertain the guests had left the young (but not youngest) Prince exhausted, with sweat glistening on his forehead. Pulling out a kerchief from his pocket, he wipes away the layer of sweat, only opening his eyes in time to reflexively catch the apple flying his way.   " Oui , and a welcome one. If someone requested  Le Mariage de Lord Lachance  once more, I was prepared to snap my strings to escape."  

Leaning back against the apple tree, he takes a bite from the fruit and listens to the elven marriage tradition. Unexpected, huh? Doredan could do 'unexpected'. He is looking up at the leaves, lost in thought, when Corinne leaps from the balcony. Startled from his thoughts, he looks around and then, confident in his own skills, leaps after her. While skidding down the slope and leaning back to keep from tumbling over, he lifts the apple to take a bite in an attempt to look cool. The wind blows the stem off as he raises it to his mouth and blows it down his throat, where it lodges itself rather painfully.

Startled, the Prince hacks and chokes, missing a rock in his path that sends him tripping over and tumbling down to the next level terrace. Rolling against a stone bench, his stomach impacts the leg and causes him to cough up the stem. Only, as astute observation finds, it is no stem at all.

Sitting up and hiding his face, flush with embarrassment, behind the seat of the bench, Doredan unfurls the note and peers at it. There was absolutely no way to play off this blunder as intentional, so he simply tries to act like it never happened and his sides aren't sore and likely to bruise.

Now, Doredan had paid less than zero attention to the guest list. So his first thought upon reading the name on the note is,   Who is Meriand Voskolm?  
 
 Spoiler: OOC 
Takes 8 damage from biffing Acrobatics with a nat 1 and falling.
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 

The Magus herself had been seated on a chair in the corner, only paying mild attention to the works of the seamstresses. Her Lady did not keep her near for her clothing advice, after all. It was rare for the spidery ex-elf to be in anything that a collection of blacks and greys of various shades, as if something had sucked all  the colour from her countenance. Even her skin was a slate-grey hue, the sclera of her eyes dark and the pupils pinpricks of painfully white light, by no means ugly but certainly unnerving to the common man. Compared to the illustrious beauty of the Princess, she seemed a grim crow of a figure, but that had its own advantages.

Three silent figures stood against the wall. Each was clad in heavy robes, down to the floor, their hands gloved and faces covered by smooth painted masks of red, green, and blue, respectively, shaped in the form of elven faces at rest. The three figures were entirely still.

One hand was supporting her cheek, rested against it. Another lightly grasped the stem of a wineglass, still half-full of a admittedly acceptable human-brewed vintage from 1338; a third held open a slender book written by one of the humans' so-called war wizards, and a fourth scribbled sharp, angular letters of her own cypher on a piece of parchment. At the Princess' words, however, the motion stilled. Her eyes flicked towards the princess, and she clicked her fingers once, in time for one of the silent, robed figures standing like statues by her to step forward and catch the purse. It slid it into a pocket of its robes; Hylusi did not sully her own hands with money if she could help it.

She inclined her head, once, knowing that the Princess could tell - even without mundane line of sight on her.

  &lt;As you wish,&gt;   she said. Her voice was not spoken out loud, for a flaw in her flesh-craft formula had robbed her of a voice. Instead, it was a thrum of thought, dry and rustling, like bones riffling through parchment. This one was for the Princess alone - the seamstresses heard not a thing.

  &lt;Something to confuse the human might be easy, but I suspect you will be more difficult. Nonetheless, I accept the challenge.&gt;  

She took a final sip of the wine and left the glass on the table, snapping the fingers of a different hand. She twisted the fingers in a series of quick gestures. Another one of the servants - Seli, this one, with the mask of green - stepped forward and offered forward her staff. She took it, appreciating the feel of ever-cold, polished wood under her fingers. Shal, red-clad, stepped forward to collect the book and page of notes.

  &lt;Deidrenei.&gt;  

She inclined her head again in a shallow bow of farewell, the three servitors mimicing it far deeper, and made her way out, her retainers opening the door as she moved towards it. Outside, they dropped into formation three steps behind, their padded boots soft compared to the clack-clack-clack of her staff against the ground. It was a mark of their friendship, the private use of her first name like this. There was no softness in it. It was not a friendship built on sappy handholding and flower crowns - any of that faded with the foolish notions of childhood. But they were bound - mutual links of respect, of ambition, of hunger for magical knowledge. A vial of fractal ink certainly helped matters.

Making her way down the terraces, she could see in the distance some damn fool leapt from a balcony and try to surf down the mountainside. With some small satisfaction, the man tripped and tumbled inelegantly down, stopping his roll via application of bench to gut. She made to go past him, seeking the marketplace and its oceans of tat.
 
 
  
jscape2000
 
 Spoiler: big image 
 
 

 Bil Mabovoh 
Priest of Damh (Twilight)
 AC: 18 HP: 33/33
PP: 17 PIv: 11 PIs: 17
Conditions:
5/5 d8 HD
Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 

The smallest gasp escapes Bil's lips when he hears the news from the butler, and his left ear twitches spasmodically in excitement. What an opportunity! To serve at the royal wedding... nay nay! To  save  the royal wedding.

But... Bil takes a steadying breath. Decorum demands that he be seen trying to locate the missing high priest. Prudence demands it as well, as it would not be good to have the half-elven priest arrive just before the ceremony were set to commence and usurp Bil's place. There is the matter of a gift - something of personal meaning.

 Personal to the newlyweds or to me? Underbutlers are often in the position they occupy because they underwonder and underexplain  Bil thinks to himself.  No matter. Off to the market, to search for presents, priests, and prominent position in the pastorate. 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian slightly tilts her head to one side after reading her letter... She giggles as she thinks to herself: &lt;&lt; How can a gift have meaning and memory if I just bought it? &gt;&gt;
She had been pacing around the room as she read and finds herself now standing before the mirror. She sees herself in her dusty old travelling clothes and can't help but tut disapprovingly: ''  This will not do,  '" she says out loud.
She gives a twirl and a short whistle and her cloak magically flies towards her bed while her armor transforms into more proper attire. Nothing too formal though - she would keep the fancier look for the wedding proper. She now appears to be wearing a green coat over a purple silk tunic in perfectly constrasting shades. She winks to herself in the mirror, slings her heavy bandore around her shoulders and heads out towards the market.
All the while, a nagging feeling kept creeping up into her mind: &lt;&lt; Aren't you forgetting something? &gt;&gt;
Ever since she'd returned from the Realm of the Fey, she had a tendency to be forgetful, as if her mind had retained some of the fleeting nature of the Feywild and had a difficult time readapting to the more fixed nature of the material plane. But knowledge that truly needed to be known would return in time, she had learned.
She  was  forgetting though, that much was true! She had foreseen a terrible omen. But perhaps it was better for her to forget right now, so she could enjoy her time here before delivering the bad news.

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: --- 

Furling up the note and slipping it into his pocket (though it would be a moot point soon enough when the trick ink fades), the unlucky Prince stands and looks around, brushing himself off. Hopefully not too many people saw him take a tumble. No doubt Corinne is somewhere in a dark corner stifling laughter at his expense.

Straightening his shirt and finery, bearing the royal insignia, he notices a cohort of masked figures following a familiar elven dignitary. Since this high priest he is supposed to look for is an elf, perhaps she knows where he is. Striding swiftly in her wake, he catches up to the color-drained and stern-looking magus.   "Fancy meeting you outside of the castle! Are you enjoying the festivities? Or you needed a break from them, perhaps?"   he hazards a guess based on her demeanor.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 

Oh, it was the  spare .

The magus had not had too much to do with the Prince Doredan. He had seemed a rogue and rastabout, with little interest or ambition towards the throne, and with his zero magical ability there had been little common ground.

Fufulling the basic tenants of politeness, Hylusi bowed shallowly to the human. The three servitors, again, copied the gesture in perfect mute sychronicity.

  &lt;Your highness.&gt;   Her mind-voice and face alike were carefully neutral.   &lt;In all honesty, I have not been overly involved in the celebrations; my duties have kept me at my Lady's side. They do however seem very... festive. You must be very pleased for Prince Monsinar.&gt;  

Her eyes flicked over him, up and down, and she frowned at his crumpled appearance. With a single, sharp motion, she tapped her staff on the ground, the sound strangely muted, and the dirt scuffs on the Prince's clothing crumbled off, leaving it perfectly clean and a quickly fading chill.

  &lt;I was heading to the market, in truth. No doubt you know of the Rite of Unexpected Gifts? I intend to seek a worthy gift among the stalls.&gt;  
 
 
  
jscape2000
      
     Bil    
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd  

Bil makes his way from the castle down towards the market. Along the way he whispers a prayer of gratitude to Damh.
 Thank you for bringing these strangers together in a moment of joy. That centaur, the gnome, those elves, these humans, that… whatever that is. Help me leave my past and future to their own devices so I can revel in this moment. 

Arriving at a glass blowers’ stand, Bil forces himself to slow. Memorable, or showing personal meaning. Perhaps a mirror? Something that could show the sovereigns themselves as the world sees them?
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: --- 

Being contacted by the telepathic voice catches Doredan by surprise, the Prince's brow rising. He resists the curiosity to question it for the moment, not wanting to go off on too many tangents at once and lose the conversation.   "Oh, there's  no  party like a  Damh  party!"   he agrees with a good-natured laugh.   "Though the nobles, to be frank, could use more varied taste in music."   A little more soberly he adds,   "I know this is a political marriage, but I hope that the two of them come to enjoy one another's company. And that the war business is all behind us."  

Turning to the side, he sweeps his arm forwards towards the market.   "I was just on my way to the market myself. Would you like to go together, or would that be against the spirit of the thing?"  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 

The magus inclined her head in agreement to his offer. Again, her mouth didn't move, but the dry mental voice came to the Prince again.
  &lt;The rite allows for such,&gt;   she told him.   &lt;Indeed, it is not uncommon to seek assistance from the friends and family of the one to recieve the gift.&gt;  
She was silent for a moment, then made a small gesture in the direction of the markets, and began walking, letting the prince fall in besides her. The servitors dropped smoothly into formation, following behind like shadows.
  &lt;As you say, your highness. Only a fool marries for love; but one can hope to find their spouse's company enjoyable.&gt;    
As they walked, she glanced at the young princeling. Handsome enough, in his way, with an athletic, wiry body; fine enough, if one was into humans, at least. How old was he? Less than a decade, she was sure, but humans born at the dawn practically shrivelled by the dusk.
  &lt;You are too young to have fought, correct?&gt;  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was glad no one was around as she read (and re-read, and re-read) the Prince's letter. Had anyone been nearby, they would have seen the remarkable sight of the tall, statuesque, elfin centaur's entire face blush a deep, deep red. And then they would see her clutch the letter to her heart, with small tears of joy in her eyes, before she stuffed it away and got hold of herself.

 A present! He wants me to buy him a present! Esteemed member of the wedding party!  All of this tore through her head like a rampaging stallion and it was the sober second point that brought her back to earth:  the High Priest of Damh! Missing! The wedding is in danger! 

And with that though, she took to hoof and galloped through the wide halls of the palace out into the bright sunshine and toward the market district.

After all, maybe Meriand Voskolm was in the market? And she could manage two quests at the same time.

Sure, Felicity was a creature of the far wilds, a expat of the Feywild, and a depthles, incurable romantic. But that didn't mean she couldn't be efficient.

Hitting the market, she slowed (mostly oblivious to the looks she was getting) and started perusing the stalls and the crowd.

 What does Meriand Voskolm even look like? What does a High Priest look like? 

So she started looking for very tall hats.

After an hour or so, she hadn't found anything that would serve as a personal, unexpected gift. And she hadn't seen anyone with a particularly tall hat. She did, however, see an anthropomorphic rabbit staring at a glassblower.

 Interesting , she thought.  Not what I'm looking for, but interesting. 

She clopped over slowly (not wanting to startle him).

"Pardon me," she said, in her best, most friendly and jovial voice, "And forgive me if this is a rude question, but are you a Harengon? We had a family of Harengon living near us in the Faegrym Forest. What brings you all the way to Wessimvale?"

 
 Spoiler: OOC 
Maker/Nikkatsu: if you wanted to 'happen to notice' two other Fae creatures and wander over for a chat, that might be a nice intro. The moment Felicity recognizes Prince Doredan she's going to lose it, and go talk to him, so that'll be a nice final step.
 

 
 
  
jscape2000
 
 Originally Posted by truemane 
 [TABLE]
After an hour or so, she hadn't found anything that would serve as a personal, unexpected gift. And she hadn't seen anyone with a particularly tall hat. She did, however, see an anthropomorphic rabbit staring at a glassblower.

 Interesting , she thought.  Not what I'm looking for, but interesting. 

She clopped over slowly (not wanting to startle him).

"Pardon me," she said, in her best, most friendly and jovial voice, "And forgive me if this is a rude question, but are you a Harengon? We had a family of Harengon living near us in the Faegrym Forest. What brings you all the way to Wessimvale?" 
 

      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd  
Bil gives a small start, interrupted from his consideration of the various mirrors and other fine items. His nose gives the slightest twitch as he considers the centaur.

 In fact, I am, milady.  he replies telepathically, offering a slight bow to the centaur.  I consider myself a resident of Velein, since my colony was lost to war. I was serving here at court, as an ambassador to Wessimvale from the Mabovoh clan, when the warrens and neighboring Maril were lost. But what of you? On this auspicious occasion, I am pleased to make your acquaintance, Lady...?"   
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

The gnome had been wandering around the market, strumming her bandore, hoping to get a flash of inspiration for the required gift, but so far, it had been mostly moot... She'd even asked a few local animals - birds, a rat and a horse - what they thought the bride and groom to be might enjoy as a gift, but their ideas had not been very convincing and mostly revolved around food that they themselves would've enjoyed. &lt;&lt;Animals in the material plane are so selfish,&gt;&gt; she thought to herself.
She was beginning to feel a little frustrated and kept repeating in her mind: &lt;&lt;meaning and memory, meaning and memory...&gt;&gt; when her eyes suddenly befell a surprising yet welcome sight: feyfolk! Indeed, standing only a few feet away from her, there was what appeared to be a Centaur and a Harengon. The Harengon bowed and then appeared to be staring intently at the Centaur... perhaps they were shy and didn't know what to say to each other? Kunnian thought she might chime in to break the awkwardness:
''  A Harengon made fun of a Tortle one day for being so slow. ''Do you ever get anywhere?'' he asked with a mocking laugh. ''Yes,'' replied the Tortle, ''and I get there sooner than you think. I'll run you a race to prove my claim, and put your speed to shame,  '' she sung, accompanying her song with a few notes from her bandore. She strummed out her final notes and stood there, smiling: ''  Hi! I'm Maker Kunnian the Gleeful of Wyrd Town, friend to all the Fey Folk.  '' She curtsied.

 
 
  
purepolarpanzer
  Velein Market, At the Foot of Mount Velein, The Capital of Wissimvale, Plane of Viridor 
  
The market at Velein is over capacity, to say the least. The established market stalls and shops are joined by wagons, caravans, hawkers, street foods, carnival-style games, minstrels, bard, street players, and magicians, and so much more beyond that. The normally expansive open air market feels claustrophobic to those who are used to leisurely strolls while doing their shopping. The city guard are everywhere, making themselves known, but keeping out of the hubub for the most part, probably on orders to allow both the residents of the city and the visitors to have their fun, make their coin, and more than anything pay their taxes.

Either in pairs or in trios, our party enters this chaotic free for all of coin and trade. Amongst the sea of people, music, food, and mercantilism there are many sights, sounds, smells, and scintillating items from near and far.

 
 Spoiler: Perception DC 5 
Most of the established local shops are doing good business with the locals of the city, offering sales and specials to keep their regulars from straying to the competition. There are a variety of local wares, from the glassblower that caught Bil's eye, Dragon's Fire Glassworks, making mirrors, vases, hookahs, and glass art ranging from a delicate butterfly resting on a branch to a life size shark hanging from the ceiling of the shop with exquisitely crafted miniature fish inside of it. The local arms and armorer, The Bulwark and the Blade, is having a sale on a range of items made from leathers to full plate. A ceramics shop is offering fine porcelain plates with the visage of the royal families from both Wissimvale and Everarbor as collections.

 
 Spoiler: Investigation DC 10 
The Bulwark and the Blade's "sale" is modest at best, as it appears they marked up everything in  their shop before discounting it all to make the offer seem more impressive. However, there is a mastercraft pair of shortswords for sale, one of obvious, flowing elvish design and one of more standard design with artful filigree and a gemstone in the pommel. The placard next to this pair states that the crafter is a renowned smith of the Unfathomable East who forged these blades in the styles of Everarbor and Wissimvale when the fighting began to cool a few years ago, in hopes that the next time elvish blade and human blade were drawn they would be in defense of both lands, not in aggression against each other. Though they are of very different form, they appear to be expertly weighted against each other. They are marked down from 300 gp to 200 gp, but if the story of their origin is true and the artistry is authentic that price is more than fair.


The glass are of Dragon's Fire Glassworks ranges in quality quite a bit. Some of the creations are obviously the work of lesser blowers, while the most intricate works are masterpieces of fragile art. Prices range from 5 gp for glass rings and small baubles upwards to approximately 50 gp for the finer mirrors, smoking apparatus, and quality pieces.

The plates are tawdry things, an obvious cash grab by some entrepreneurial soul. Made of cheap materials, the prints of faces on each are terrible. The image of Doredan has a lazy eye, Monsinor's teeth look positively horshish, and half the family of the Everarbor royalty are simply made up. They are, however, very affordable at a silver apiece.
 

 

 
 Spoiler: Perception DC 13 
Some of the travelling merchant's stalls are harder to spot in the chaos, but this is where goods become more exotic. A pale man wearing furs drives a cart that appears to be the skeleton of a large fish, and his wares are scrimshaw carved from a variety of sea shells, bones, and horns of all manner of creatures. He doesn't seem to speak much common, but he does swear by his ancestors that he single handedly slew every beast and carved their remains himself. A centaur merchant that pulls a cart themselves has an entire shop set up selling products made from colorful grasses- charms, dream catchers, incense wraps, even a shield of tightly wound grass with a red bullseye woven tightly into it. She speaks common, but speaks quietly and slowly, much to the annoyance of some customers who give up trying to hear her over the din. Finally, a man wearing a jangling coat of coins offers to sell commemorative coins. Coming in a wooden clutch, one coin shows The Great Oak of Everarbor, the other Castle Valein. He openly promises that any who purchase them will have fine luck for as long as the marriage between the bride and groom lasts. He is charging fifty gold for each pair he sells.

 
 Spoiler: Investigation DC 16 
The pale man wearing furs is from the Frozen Archipelago to the far south. If he truly killed all these animals himself he is an exceedingly well travelled man, as these beasts come from all corners of the world. The craftsmanship of the carvings is well above average, and he has pieces ranging from sand dollars with light etchings on them for a few silver up to a massive tooth the size of a halberd's head showing a scene of some men in a boat doing battle with a great sea serpent.  
 Spoiler: Nature or Arcana DC 18 
As impressive as the massive tooth is, the true treasure of this collection is a spiraling horn of pearlescent material that seems to shine with an inner light. The horn belongs to Immex Unicorn, a creature far more common than a true unicorn, but only slightly less magical. Hunting them in their homeland across the sea is a crime, so this must have been smuggled from afar. It is said that if they are ground and used as a spell component, the spell is blessed with radiant, divine energy. This oaf has carved vines into it like a common walking stick.

The coins are made of brass, and mechanically stamped. They are trinkets, nothing more.
 

 

 
 Spoiler: Perception or Religion DC 17 
The centaur's works are beautiful, but if you lean in and listen to her quiet words she professes that they are meant to be practical. She is an exiled shaman of her people, and the items she sells apparently have supernatural qualities. The charms are meant to ward away evil (+1 to AC and Saves Vs. Evil Creatures upon being targeted by an attack or spell for 10 rounds, 15 gp), the smudge sticks ground spirits to the material realm with their smoke (immaterial beings become tangible for 10 rounds when burned, 40 gp), and the shield is imbued with Mother Earth's desire to protect her children from metal weapons, grabbing at foe's blades and bludgeons if they are made of metal. She is selling the shield for 300 gp. However, because few can understand her mumblings, she isn't doing a very good trade.
 

 

 
 Spoiler: OOC 
If anyone has any interesting ideas for gifts, hit me up on the Discord. This post took longer than I thought it would, and I have to cut it off early.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: --- 
  "Excellent!"   still speaking aloud, the Prince is not really sure if the magus can read his mind or hear his thoughts back, or not. It's a bit of an unnerving thought, but her aggressively neutral face gives away no hints that she can detect his wandering mind. Instead of focusing on that, Doredan keeps up a polite smile and walks alongside the elven party.

Walking ahead could give the impression that he views himself as superior, and walking behind would look weak in front of the people. Both could reinforce the elements desiring to take up arms again for fools' causes. The Prince knows enough of appearances that going alongside the magus would present the best message to the people.

On the matter of love and fools, the romantic in Doredan wants to disagree. However, he has been educated on these matters. As a royal, the liberty to choose his spouse was an unlikely one, and something he had to resign to long go. In the end he chooses not to comment.

  "Well, I am quite a gifted fencer, if I do say so my- oh,"   just as he begins to answer, Prince Doredan realizes she was talking (thinking, think talking?) about the war.   "To fight in the war, right. Old enough to stand in a line as a  lancier  were I a conscript,"   he answers as they step into the familiar bright colors and ambient smells of the market.   "But too young to be sent out as an officer."  

When they pass the many flavors of street performers, Doredan sets a hand upon his coin purse, wary of losing it.   "The street magicians have skilled legerdemain,"   he warns his traveling companion(s).   "Good for making coins disappear."   The guard is out in full force, but one can never be too careful when carrying a hefty coin pouch.

It is a cart pulled by a centaur in shamanic garb that draws Doredan's attention. Inclining his head towards her, he suggests to the princess' attendant,   "A fine array of wardings. I am sure that the princess would appreciate their efficacy."   He also motions towards the pair of swords on display, of Arborian and of Wessimvalian style.   "These also are of fine quality and a most keen symbol of union, though the tale of their making seems, to me, too tall."  

Thinking the swords a little to on the nose for himself, he approaches the centauress' cart and peruses the protective charms. Drawn to the intricate woven strands of the dreamcatchers, he takes a closer look at them.   "  Most captivating, speaker of spirits. Of the dreamwebs, this one would know the purpose,  "   he questions the craftswoman, speaking in flowery Sylvan.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  detect magic  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
  &lt;Ah, yes. I recall your proclivity for dueling being mentioned. Swordsmanship is a laudable enough skill, for those without arcane talents.&gt;  
Speaking of arcane talents-

Hylusi flicked a hand over her eyes and centred her sight slightly past the mundane, seeing the dimn auras of magic cling like moss to some of the items they passed. Most of what was being sold as magical was nothing of the sort - but it didn't seem to prevent fools from spending coin like water on them.

Bah. To the foolish frog, went the scorpion's sting: trust was rarely earned. The ex-elf eyes were drawn to a series of plates, purportedly of the Everarbour royalty - though the family seemed to have gained and lost a few members, and the idea of the Princess having that sort of ridiculous goofy smile-

Well, she almost wanted to smile herself - while forcing the sellers to eat their defective wares as penalty, perhaps.

  &lt;It would seem the royal family of my land has had some changes to the bloodline since last I saw, judging by those plates. Why, one could almost think they just made it up.&gt;  
She gestured towards the offending articles, her mental voice wry.
  &lt;Truly, such a collection of gimcracks and gewgaws has rarely been exceeded.&gt;  

At the centaur's wagon, Hylusi paused to examine them. These, at least, were not the garbage of most of the rest of the festival, each clearly enshrouded with a magical aura.
  &lt;I can at least say these are genuinely magical. For a union ensuring peace, however, presenting the couple with the equivalent of armour seems a little... inauspicious.&gt;  
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: --- 
 The Plate Stall 

Prince Doredan picks up one of the plates with his face on it when the gray elf points them out, examining it. He turns it around next to himself and asks the seller with a mock-serious face,   "Does my eye really do that?"   It would probably be within his rights to enact some sort of punishment for selling such poor quality wares, but causing a scene in front of the public would be all the worse. So Prince Doredan tucks it away, to perhaps see some of the funds redirected to the less fortunate.

Or, maybe not. Time spent being petty could be better spent on something else.

 The Shaman's Wagon 
  "What is a dreamcatcher, but armor for dreams? What are dreams, but our wishes for a better future?"   the Prince waxes poetic in an aside while he contemplates a possible purchase.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

  In fact, I am, milady.  he replies telepathically, offering a slight bow to the centaur.  I consider myself a resident of Velein, since my colony was lost to war. I was serving here at court, as an ambassador to Wessimvale from the Mabovoh clan, when the warrens and neighboring Maril were lost. But what of you? On this auspicious occasion, I am pleased to make your acquaintance, Lady...?"  

Felicity blushes a little and giggles when he calls her lady (twice!). Even the very thought of her, Felicity, being a noble, all decked out in a fancy dress and custom made shoes for her hooves and, and...

"No, no, not Lady. Merely a knight in service to the crown. Felicity, if it please you. But you're an ambassador? I'm so sorry, Your Excellency! I meant no disprespect!"

And she was about to curtsey all prim and proper, when...


 Kunnian thought she might chime in to break the awkwardness:
''  A Harengon made fun of a Tortle one day for being so slow. ''Do you ever get anywhere?'' he asked with a mocking laugh. ''Yes,'' replied the Tortle, ''and I get there sooner than you think. I'll run you a race to prove my claim, and put your speed to shame,  '' she sung, accompanying her song with a few notes from her bandore. She strummed out her final notes and stood there, smiling: ''  Hi! I'm Maker Kunnian the Gleeful of Wyrd Town, friend to all the Fey Folk.  '' She curtsied. 

Felicity watched (and listened to) the little gnome with such delight she forgot all about how the Harengon had been speaking directly into her mind.

"That's such a good curtsey!" she said, more than a little jealous. "So much better than mine!"

She then demonstrates her curtsey, but aimed more an Kunnian than the Harengon (who still hadn't said his name). And then she realized how rude that must be, blushed again, and curtsied at him.

And then she realized how ridiculous she must look bobbing up and down all over the place like a jackanape. And she laughed.

"Are you both in town for the wedding?" And then she gasped. "Wait! Do either of you know Meriand Voskolm, High Priest of Dahm? I'm, uh, trying to find him."
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd  

[COLOR = #0000FF] "No, no, no," Bil chatters, "You give yourself too little credit. Every knight worth her scabbard is a lady. Just as every curtsey is a fine one, for 'tis the intention that matters more than the form of the thing. A harp is a harp, even if it does need to be restrung every now and again."

"And I too, Tramunbil, humble servant of Damh, seek the high priest... though do lower your voice, dear lady. This is a matter which must be handled with delicacy. His Excellency is overdue to the castle, but we must cause no alarm among the people nor imply to High Priest Voskolm that the slight delay in his schedule caused by his celebratory choices were ill-advised."  [/COLOR]

Bil's mind worked fast - if these two were also searching for the high priest, then his quest was both less discrete and more urgent than he'd realized. He had to find the high priest first, if he were going to win the laurels for saving the royal wedding.

 "First, I aim to find a suitable wedding gift for the royal couple. I was thinking a mirror with a word of wisdom, 'To seem is to be' or some such similar guidance worthy of a prince. We should join forces! My friends call me Bil. How shall I address you?" 
 
 
  
purepolarpanzer
  Velein Market, At the Foot of Mount Velein, The Capital of Wissimvale, Plane of Viridor  
 The Porcelain Plate Stall 

The seller of the plates, come face to face with the subject of his "art", stutters and protests. "No, M'lord. You look SO much better than my wares would say... I mean... not that my plates are wrong... but... they could never hope... to encompass the... RADIANCE... of the Reydalise family! Please, forgive the slight, M'lord..."

 The Shaman of the Grasses' Cart 

The centaur, an older woman with grey streaks in her auburn hair, leans in close and whispers in Doredan's ear. "The dreamcatchers are woven with plainssage and sweet grass and dyed with flowers I picked on my journey away from my homeland. They are blessed by the earth mother to keep foul ideas and foul spirits away from the people they guard. Hang them in your bedchamber, and you will be visited only by good dreams, kind worded sir. I must charge 50 of your country's gold pieces for them, for I need the money to continue my journey and complete my penance."

 
 Spoiler: Insight DC 10 
She fully believes what she is saying, and speaks with a wisdom that portrays some expertise in matters of spirits and dreams.
 

 Other Oddities of the Market 

One small merchant drives a hairy six legged rodent the size of a mule. The purveyor is clad is robes that obscure it's body, and it sells small tanks of water with color changing squids in them that wave affectionately at passerby. The small robed merchant rings a bell, and all the small squids change color at the same time to portray a famous painting of a beautiful woman. It's imperfect and smudgey, but still very impressive for invertebrates.

A gregarious and moustachioed man with oily black hair sells clockwork creations, from birds that sing in a foreign tongue to a complex puzzle that he claims holds a magic gem inside. He allows people to try their hand at solving the puzzle, but when people manipulate the cranks, dials, and mechanisms incorrectly a loud horn blares, they jump and release the puzzle as though they've been struck with a shocking grasp, and the clockwork merchant only laughs and offers a children's puzzle instead.

A lizardfolk merchant leads a massive reptile of some sort through the market, and hanging off of the large surly beast are masks of a thousand different colors. Some are made with feathers and scales, some are made with sea shells, some are made with cloth and dye, but all of them are fetching and alluring, and the merchant promises that each lets you see "Through the eeeeyyyyeeesss of a sissssster ssssssoulllll on a wwwworrrlllddd you may never visssssit."

A small ape wearing clothes turns the crank on a small musical instrument, causing a large, obese man on a leash to dance mirthfully.

An ethereal elf-like figure with pure black eyes and star shaped pupils sells chunks of crystal that reverberate with a resounding hum when struck, growing at a creeping pace for as long as the vibrations continue. If asked, he (or is it she?) says that at their home there are entire gardens of growing crystal in a  myriad of colors, and the different patterns are used in divination rituals. They look wistful and distant as they speak of their home, but quickly return to business.

A merchant in chain armor carrying a scimitar is making a small fortune selling dragon scales, wyvern stingers, and other macabre monster hunting trophies. The most prominent piece in their collection is a large, ominous eye larger than a man that seems to follow the viewer wherever they go.

A gnomish jeweler offers rings, necklaces, earrings, and studs made of "stone smoke", permanent smoky creations that do not dissipate or blow away in the wind of various colors and patterns. His partner, dressed as a thief, does a small show of sneaking up behind the jeweler and attempting to steal the necklace, but their fingers pass through the smoke as though it were... well... smoke. "It can only be given, never taken."

A disheveled man in strange, foreign looking clothing sells decks of divination playing cards, promising that each one is "truly, spiritually attuned" to the person who buys it, promising that it will always lead them to brighter horizons. Inspection reveals that they all have scantily clad men and women on them of various species.

A large being with stone grey skin that seems to have nodules growing on it is wearing furs and leathers, carrying a massive axe. They lead an aurochs that has hundreds of small stone charms woven into it's thick fur, weighing the creature down with an earthen coat. The goliath promises that each stone is saturated with a generational memory put there by his "master", and that if you cup the stone between two hands you will experience an ancient memory. Different memories have different costs, but no one who purchases one and tries the technique looks disappointed with their purchase.

All of these oddments and oddities are, to some minor degree, magical under the gaze of a detection spell.
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  detect magic  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 The Plate Stall 

The Magus sent an amused thrum to the Prince over the stall-holder's protestations, and stepped up next to him. Her next words were more widely spread, so both merchant and princeling could hear.
  &lt;Oh, but they  are  wrong. I should know - I have oft met those so depicted - at least, those who actually exist. Tell me, merchant. Did you intend to slander the royal families with your depictions, or did you merely consider it secondary to your profit?&gt;  
Her hot-ember eyes fixed on the man, her expression as grim as ever to hide her growing amusement at the man's discomfort.

 Rest of the Market 

The Magus spent a short time watching other people attempt the puzzle - what worked and what didn't before she would attempt herself. Most of the man's wares were children's toys, worthless baubles for one such as herself - or the royal couple - but the promise of a magical gem piqued her hunger for magical doodads and the ability to flex her mental capacity her pride.

Only a fool, a child, or a foolish child wanted non-magical trinkets. Such things were unnecessary wastes. But magical items were entirely different, of course. She approached the mustachioed man, servitors following behind, and extended a hand for the box.
  &lt;I will open it,&gt;   her mental voice buzzed to the clockwork merchant.   &lt;I am sure it will be no issue for a scion of Bleakpines such as myself.&gt;  
For a moment, she turned it over in her hands, seeing the dials and cranks, feeling the weight. There - hold back that switch, turn that, press it that, another thing to twist, but not too far - utilising all three hands, she frowned, and finally jabbed a button with a thumb. The cube made a sharp mechanical sound - and no shock came. As it began to open, she nodded, satisfied, to herself.
  &lt;A matter of ease.&gt;  

---

The crystal merchant drew her attention the most, however. It seemed well fitting - the sound aspect for the husband, and the divination for the wife. He seemed somewhat like an elf, which drew her attention, being somewhat of an elf herself, but the description that the crystals grew lured her interest for real. She examined him more closely, eyes narrowed, and she searched her mind for a bigger clue of what both he and his products were.

The crystals were certainly magical; no worthless trinket they would be, but all the same, she was searching for something obscure.
 
 
  
 
 Spoiler: OOC 

Nat 20 for a 24 to open the box.

22 in Nature to identify the crystals and the star elf.
 
purepolarpanzer
 The Plate Stall 

"Nn...nnnooo my... lady! I didn't even make these! Just sell them! I would never imagine to insult the royal family! Either side of em! Puh...puh..please don't take offense!" The man seems terrified and confused by the psychic communication, by the difference in power and authority, and even more so by the accusation of slander. No doubt visions of guillotines dance in his head. "Perhaps... perhaps a penance? A pittance, I'm sure, but I would be happy to donate a wedding gift out of my sales to the royal family as... apology! To prevent further misunderstandings! And... ah... any repercussions?" He removes a hefty purse from under the counter of his stall and offers it to Hylusi, head inclined in either deference, shame, or fear.

 
 Spoiler: OOC 
The purse contains 100 gold Wissimvale Crowns.
 

 The Clockwork Merchant 

The large, potbellied man twists the corners of his moustache as Hylusi twists knobs and turns dials to work on the intricate clockwork puzzle. Sometimes a sliding tile must be put in the right place to solve a visual riddle, sometimes a leap of logic is needed to determine which button to press among some number. The closer Hylusi gets to solving the puzzle, the more the crowd leans in around her and the more interest the merchant's wares receive, until the final loud  click  sounds, the entire device blossoming open like a flower to reveal a small ellipsoid gem, slightly hazy and roughly the size of a hefty humanoid thumb.

"There, you see! My puzzles are not impossible! They are just difficult to master! Once you have solved them they make excellent containers to store precious goods! Come one, come all, and test your wits! Each puzzle is only one hundred gold pieces!" He begins doing a busy trade, and he twists his moustache and looks at Hylusi with a large toothy smile. "Thank you for demonstrating my puzzles, my Lady. You may keep your prize gem, but I would ask my puzzle returned unless you wish to buy it. May the god of knowledge bless you with the logic needed to solve all problems set before you!"

When the gem is lifted from the puzzle, it rises from Hylusi's hand and begins to orbit her head. She has heard stories of legendary stones of the ancient god Ioun, but unlike these fabled gems this pale yellow oval doesn't have a strong aura and doesn't connect to her own soul's aura in a symbiotic connection. The gem does, however, brighten in a soft light, difficult to see under sunlight. Upon thinking that it is difficult to see the light, it immediately changes color to a lovely pale blue. Hylusi finds that with a simple mental command she can change the color of the gem to any color that she wishes. When clasped in her palm the light is blocked, but it otherwise provides bright light for twenty feet and dimmer light for another twenty, much like a torch.

 
 Spoiler: OOC 
Ioun Stone of Illumination. Common rarity, no attunement required. 20 ft bright light, 20 ft dim light. Color change with an action.
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian shook her head politely when the centaur asked about the priest of Dahm, then her smile brightened when the bunny said he was also looking for a gift for the royals. ''  Ooh! Yay! Let's do that together then. Or better yet, race ya to it!  '' She exclaims, and then zips off. She stops suddenly and turns on her heel, flicking to each of them a single gold coin with a 'K' etched into them: ''  Don't worry about us getting separated, I can find you easily with these coins. Don't lose them and  don't  spend them, either.  '' She winks: ''  See ya later!  '' She zips off once more.

 - squid tanks - 

Kunnian can't help herself: she stops to wave back at the cheerful squids. She claps when they perform their art and, since her speak with animals spell hadn't completely run out yet, she asks the squids if they are happy. If at least one of them replies that they aren't, she will feel bad for them and purchase one of the tanks. If not, she bids them farewell and moves on to the next stall.

 - divination cards - 

Kunnian is intrigued by the divination cards, and decides to buy a set for herself. When she inspects them, however, she blushes slightly. ''  ''Who are these men and women? Do you know any of them?''   she asks as she exchanges coin for one of the decks of cards.

 - the goliath - 

Finally, as Kunnian walks by the goliath, she suddenly thinks to herself: &lt;&lt; Meaning and memory! This might be just the thing. &gt;&gt; ''  Excuse me sir! Sir? Down here!  '' She waves at the huge goliath to attract his attention. ''  Hi! I'm looking for a gift for the royal couple. Something of meaning and memory. I think your pebbles might just be the perfect thing! Any memory that might be meaningful in this situation? A great wedding that will consecrate peace among warring nations... Anything comes to mind? Here, let me help you think.  ''
As she says so, she spins her bandore around her shoulders so it lands into her hands. She begins: ''  A song of mind, a song of time. To find a meaningful memory of miiiiine.  '' a wisp of golden light vaguely resembling a musical note takes form and flies towards the merchant. Spinning around his head for a moment, the mote appears to be dancing and pops if he actually thinks of something, emitting colorful harmless sparks.
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: --- 
 The Plate Stall 

Wearing an amused grin at the plate merchant's panicked apology, Prince Doredan raises his hand,   "If our esteemed foreign dignitary is satisfied that the honor of our new allies has not been besmirched, then I am mollified. After all,  bad art  is not a punishable offense,"   he sways his hand towards the plates of fictional elven royals.   "However, take care with false advertising in the future, merchant."  

Leaving the gold to Hylusi and hoping that the quivering man has learned a valuable lesson, he steps away.

 The Shaman of the Grasses 
  "Oh, that sounds  très bien , shamaness, very good. I will take two,"   he declares cheerily. One for the newly wedded couple and their - presumably - shared bed. To suggest otherwise would be distasteful, after all. And the second for himself. No reason that the Prince should not treat himself on this lovely shopping trip.

 The Squid Tank 

Walking up behind a gnomess currently perusing the squids' clever displays, Prince Doredan rubs his chin and smiles.   "Magnifique!"   he applauds their show, and curiously glances at the gnome who is making faces and bubbling noises at the tiny creatures.

The fair folk and their descendants are rather odd, so it could well be mere eccentricity, but still asks sociably,   "Do they talk back?"  
 
 Spoiler: Rolls 
 (1d20+3)[ 4 ]  Nature or Arcana to identify the squids, both are the same modifier
 

 The Monster Hunter 

On his walk through the market Doredan comes upon the seller of hunters' trophies. Hunting of fantastical and dangerous beasts is a age-old passtime of nobility, but one the Prince in his youth has not been afforded the chance to enjoy. War and all. So he strolls through the displays with awe on his face, coming eventually to the stingers. He recalls his instruction on proper handling and application of wyvern venom, renowned for its potency.

  "Do you have any of the venom for sale?"   he asks the seller.

 
 Spoiler 
 (1d20+3)[ 21 ]  Nature or Arcana to identify the eye and anything else interesting
 

 Happy Mask Salesman 
  "A sister soul?"   the prince asks, as he passes by the reptilian beast and its manifold, colorful pieces of cargo. Looking over each of the masquerades, he admires the varied elements incorporated into each one.

 
 Spoiler 
 (1d20+3)[ 14 ]  Arcana or Religion to identify the masks
Another +2 if History would apply to identify their cultural significance and origin
 

 The Dancing Man 

Stopping in his patrol of the markets, Prince Doredan stares at the strange pair.   "Are you quite alright?"   he asks the fat man with a concerned knit in his brow.
 
 
  
purepolarpanzer
 The Star Eyed Elf 

The elf chimes the crystal with a metal bar, causing it to grow several inches as a powerful reverberation chimes through the air. Hylusi has special insight into these creatures- she has studied them for her own transformation. These otherworldly beings are elves from another plane, considered cursed by most of their cousins who are local to this world. Theirs is an ancient and sad tale, considered a stern story of warning in the lands of Everarbor.

Hundreds of years ago, a strange ship sailed down from the stars, and little is known about it except that several hundred star eyed elves were found in the forest where it descended. These black eyed elves made their way to the nearest elvish queendom and pleaded with a local royals for sanctuary, stating that they were travelers from a distant world who were brought here by evil, slaving spider demons. The Queen was about to give them sanctuary in their lands, when the arcane-inclined King scanned them with a spell and announced that they had the influence of monsters in their bodies and in their blood. Rumors spread like widlfire that they were tainted, cursed, and to be shunned, and so it was. The star eyed elves became nomads, travelling all over the world in their lonely caravan, the only examples of their bloodline in the world, and it looks like on of them found their way here. Most educated elves only feel sad for the Star Elves, feeling they were shunned and mistreated for alteration to their body outside their control, but a substantial majority of elves, especially the less educated, believe them bad luck at best and mutants to be run off at worst.

Hylusi also knows that the crystals were brought here by the star elves, claiming it was cargo on the demon spider's ships that they stole. They taught some about the divination techniques, which involved playing multiple tones to make different color crystals grow around each other and entwine. It, like most divination, is a highly suspect and not incredibly reputable school of magic, by Hylusi knows there are powerful elvish wizards in Everarbor who swear by this method of determining the future without expending spell power.

 The Squid Stall 

When Kunnian claps for the squids, they wave their tentacles out of the water and do small dances in their bowls. The magic of the gnome make communication with the creatures easy enough, and when asked if they are happy the respond in a small, burbling chorus "We are fed. We get to go in the big tank and swim and play and dance at night. We are happy. Miss home, but happy. Master teach us tricks, tricks buy shrimp, shrimp taste good fresh. Yum. You like shrimp small one? Maybe you change color, master feed you shrimp, you come with us?"

Doredan has no idea about these strange, squiddy creatures. They almost look like alien beasts from another world. But they seem harmless enough, especially with a gnome burbling happily with them.

 Divination Stall 

The shabbily dressed man takes Kunnian's coins quickly, deposits them into a hidden pocket in his coat, and gently encourages the gnome to leave him alone. "The girls and guys? I don't know 'em. Not my business. I'm in sales, not in production. Gonna have to talk to the artist about that. You wanna meet em? Tough luck. They're from a city far from here. You're runnin the wrong cat up a tree kid. Just take yer dirty cards and get out of here. Once a month under a full moon, they'll set ya true, but don't use em too much. Gods don't approve of people who do spoilers. Get outa here, friend, yer crampin my style..." He looks very beleaguered by the curious gnome, haphazardly trying to hawk his wares and shuffle off the curious Wyrd gnome simultaneously.

 The Goliath's Memory Stones 

The goliath smiled at Kunnian's words, considering them carefully before searching for a stone charm on the creature's coat before using a stone blade to saw the hair off and free the charm. "Shaper Glomluch calls this "The Battlefield's Death. I will give you a taste, but you will have to buy to see the full story." He pressed the stone down, large enough to fill a gnomish palm, and In a pristine moment Kunnian's mind is filled with imagery, sensations, and feelings.

 
 Spoiler: The Battlefield's Death 
Kunnian feels massive and solid. Strong and ancient. Sitting on a hill, staring down at a battlefield. Time passed quickly in the dream. Man fought man. Elf fought elf. Dwarf fought dwarf. Even the foolish hill giants fought each other. Skeletons filled the field below, each corpse consumed over the years by flowers, grass and moss. The battles troubled Kunnian's ancient brow, but for every momentary flash of warfare, bloodshed, and hate there were many years of growth, flourishing, and plenty for the tiny, insignificant animals that called the hill and the field their home, which made Kunnian smile a smile slower than ice melting in the spring. Slower than the movements of the real world under the earth. Yet, with how fast, hazy, and tiring as the Dream was, it was the smiles Kunnian remembered best, not the fires of war. And one day the battles stopped, and then the children of the various peoples played amongst the graves of their ancestors, gathering flowers that were the plow shares of a millennia of war. And it was a good Dream.
 


Kunnian wakes to the Dream... or... the real world... after the goliath gives her a small shake. "Are you alright, stoneling? Shaper Glomluch's memories are strong. You must be careful not to be overwhelmed."

 The Monster Hunter 

The adventurer monster slayer looks at the swords wielding prince, and there is a moment of acknowledgement as both recognize the other as a capable, potentially deadly individual. Which is no reason to not be impolite, with the scarred woman rubbing the back of her head and grinning at the royal. "Venom? HA! Had more than my fair share of the burning death poured into my own veins in my days. Managed to catch and capture some too, when the gods were nice enough to let me keep that part of the beastie intact. But selling poisons and venoms is... uh... illegal in Wissimvale. I'd never imagine to sell that stuff round here." The woman looks nervously at a roving guard who turned his nose in interest to the conversation, but the guard spotted Doredan and knew that the Prince was far more capable of handling any ill doing than him, turning away quickly and minding his business. The monster hunter, seemingly not knowing Doredan's position, shakes her head. "Sorry friend, you'd have to go to Everarbor to find someone who deals in such things legally."

The massive eye is a fossilized Beholder eye lens. Though you doubt it sustains any magic, this relic of a Beholder killed and preserved ages ago couldn't be attributed to this monster hunter, a woman in her early thirties at most. But it is a amazing trophy, and likely a a good story in how such a curio could be aquired.

 The Reptilian Mask Merchant 

Doredan can identify positively some of the masks on the lizardfolk's pack beast, but most of them are strange and alien. At least one looks like it is made from night sky and star stuff in a fantastical sense, and Doredan begins to wonder if some of them are from entirely different worlds, as the night mask shows three moons instead of two.


 Reverse Organ Grinder 

When asked by Doredan if he is ok, the obese man, wearing only a tiny vest and tight shorts, looks to someone passing by who tosses a coin to the monkey. Returning his gaze to Doredan, the large man shrugs. "It's a living." Then continues to dance to the music and the small monkey begins to turn the crank on the musical instrument faster.
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: detect magic 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 The Plate Stall 

The Magus let the man cook for a long minute before finally she clicked her fingers. A spectral hand plucked the purse from the man's outstretched hands and flicked it towards the silent servitors. Tui, the gold-masked, stepped forwards again to neatly catch it and tuck it away. Gold, coin-shaped or not, had value for spellcasters, even if peddling in money itself was unworthy.
  &lt;Very well. I will accept this act of penance.&gt;   She began to turn away, face still gravely expressionless, a grey funeral mask.   &lt;Do consider your business partners more carefully when it comes to quality. Not all are as merciful as I.&gt;
  
She was a dozen steps away when, just to the Prince again, the mental link trilled with her mirth.
&lt;My, my. I wonder if he'll have enough courage to try to sell the rest to make up for what he just gave away? I dread to think how many of those awful pieces of porcelain might be going to curse some family's cabinet.&gt;

 Potbellied Puzzle Merchant 

The puzzle was, admittedly, more difficult than she expected. Carefully, her hands skittered across the surfaces, her mind picking it apart a fragment at a time - and when it came open, she realised a crowd had formed to watch. She watched the crystal lift from her palm and begin to orbit, only half paying attention to the merchant's words.

For a moment she considered it. But no - the Princess was her mental equal. If she had solved the puzzle, certainly Dei could - and it didn't fit as a gift for the human, either.
With an easy shrug, she let one hand hold it forth.
  &lt;Take it,&gt;   she sent easily, one of the servitors gently taking the puzzlebox from her proffered grip to pass it along to the fat human.   &lt;I have no value in a puzzle already solved.&gt;  
Instead, she was more interested in the Ioun stone. She knew what they were, of course. There were many kinds, all told, some more useful than others - but for something that had let her flex her mind and demonstrated her ability, this would do perfectly sufficient as a prize.
She let the little gem continue its orbit for a moment longer, then plucked it out of the air. It would be better than candles when reading tomes, without the risk of fire or the indignity of the cool moonlight of her moontouched knife.

Pleased, she continued on her way.

 Star Elf 

Hylusi had an academic interest in the star elves - transformed creatures, changed from their original flesh into something new. Hylusi did not pity these strangers from another star - but she did not scorn or depise them, either. A star elf (predeceased, admittedly) had been an important research material when creating the fourarmed flesh she now wore.  The source for her interest was obvious, in that aspect. The lonely wretches rarely came to Bleakpines, the land hostile even if the people themselves were surprisingly welcoming to the shunned. The people of Bleakpines, after all, were used to a fell reputation.

  &lt;Greetings, cousin of the Long Path,&gt;   she sent to the elf as she approached. She inclined her head in a nod. What was the old greeting? Ah, yes. It had not originated with the star elves, but it seemed certainly fitting.   &lt;Skies gaze upon you kindly.&gt;  

Once the pleasantries were out of the way, she gestured to the minerals before her with a slender grey hand.
  &lt;I am interested in your crystals. They will be a gift for someone - someone s , rather - important.&gt;  
 
 
  
 
 Spoiler: OOC 

nil
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: --- 
 The Plate Stall 
  "I shudder at the crime against the arts,"   the Prince agrees, with a shake of his head, after they leave the stall.   "But trinkets and baubles are harmless, when the one selling them is honest about their quality."  
 The Monster Hunter 
  "Oh!"   Prince Doredan laughs and smacks himself in the forehead.   "Of course, we do not want those without the requisite skills to hurt themselves or others handling such things carelessly."  

When the guard comes near, Doredan waves him off with a smile, and elaborates for the adventurer,   "It is likely beyond the allotment for this shopping trip, in any case. I am Prince Doredan Reydalise, of Wissimvale. A pleasure to make your acquaintance."   He offers the monster huntress a handshake. Informal for a prince, perhaps. But a gesture of respect between dangerous people skilled with the blade.   "Though it is uncommon knowledge, I am a practitioner of mithridatism. The venoms I was using, of snakes and scorpions, are not potent enough to be useful, now. So I am scouting potential sources of stronger venom."  
  "Have you ever trained a wyvern for riding? You hear fanciful tales of such things,"   he asks curiously, interested in stories of foreign adventures even if he would not be finding any exotic and tasty poisons today.

 Happy Mask Salesman 

Taking a closer look at the mask of the starry night sky, Prince Doredan waves the saleman over.   "How much for this one?"   he inquires, intrigued by its design.

 The Dancing Man 

Pursing his lip and nodding his head, Prince Doredan deposits twenty gold coins in the man's earnings. If he is willing to do this much for coin, he probably needs it.
 
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 
 Squid Games 

Kunnian is overjoyed at the squid's response and is caught off guard when the man asks her about them talking back: ''  Everything can talk. You just need the proper attunement, need to learn to hear their song, so to speak.  '' She shrugs before adding: ''  And who might you be? Are you also here for the wedding? You look, um... proper!  ''

 Memory Stones 

A tear was rolling down Kunnian's cheek as she came to: ''  That... was beautiful! Your master is truly an artist. Lesser men and women would spend a lifetime honing their skills and never come up with anything as magnificent.  '' The gnome was starry-eyed, truly moved and impressed by what she had just experienced, and her voice trembled as though she was about to cry: ''  And that was only a glimpse you say? This, my friend, is a gift fit for a king and a queen. I... am without words other than: how much?  ''

As the coin is exchanged, she puts out her other hand and shakes the man's free hand vigorously. With a more confident voice she adds: ''  Maker Kunnian sends her sincerest regards to Shaper Glomluch, dear.  ''
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 
Felicity was equally delighted when Kunian said she wanted to go shopping together. But then she was equally delighted when the little Gnome scampered off, leaving magical coins behind, and claiming she could find them anywhere.

And, although it was concerning that more than one person was searching for the High Priest, she was glad to have a companion in her quest.

"We can search for him together," she said to the Harengon, "Do you know what he looks like? Does he have, maybe, a very fancy hat?"

Wandering (presumably with Bil) through the market, Felicity scanned the stalls and booths and all the wonders therein, her face tight with concentration. None of this was quite right. When she saw the older centaur she smiled and galloped over.

First, she bowed, arms wide, in a show of obeisance and submission (as was proper when addressing an elder). Then she said, "Eldermare, I'm so happy to see one of the Folk so far from hill and meadow. I am looking for a present for the Royal Couple. In the Grymwood, I remember there was a flower that grew there that our clan named  songblossom . It only bloomed when two sounds touched it in harmony. Do you, by chance, have such a thing? I would be eternally grateful and owe you a service."

(She also noted a human who looked remarkably like Prince Dorendon walking away from the stall, but that can't be right, can it? She kept her attention on the centaur - it would be very rude to look distracted - but she marked where the human went, just in case)
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd  
Bil catches Kunnian’s coin with a flourish.   “Useful. Does it work in reverse?” 
After purchasing the best of the mirrors as a wedding present, he makes his way through the market.
He’s had so few needs lately, that he is unimpressed with the trinkets and charms he sees. Life can be so fleeting. Damh teaches you to live in the moment. Bil should revel in the little boosts of arcane or divine power the charms provide. But he finds himself looking for something more lasting.
He listens with interest to the tale of the star elves, hearing echoes of the way his own fey ancestors were treated upon entering mortal realms.
He negotiates briefly with the gem merchant for the ioun stone. He’s meant to use his own powers to create something similar but hadn’t yet invested in the gem dust he would need to imbue an item with permanent light.
As he chats amiably and casually with the vendors, showing the holy symbol inscribed on his shield to those who seem they might recognize it, and inquiring after the high priest.  ”my message is for my holy brother, if you have seen him. I, Tramunbil Mabovoh, have left a similar message with trusted confidants at the castle, should you see him.” 
He also looks for an armorer, who might be able to provide him with an upgrade.  
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

''  Hmm.  '' Kunnian thinks in reply to Bil's question. ''  I guess that depends of your abilities. The coins aren't magic - my spells are what allows me to track them. So if you have similar magic, it could be possible.  ''

 
 Spoiler: OoC 

she is talking about the spell 'locate object'
 

 
 
  
purepolarpanzer
 Star Elf Crystal Merchant 

The star elf turns from her crystals to lock eyes with Hylusi for a moment before declining her head. "My path may be long, but it is no less worthy than yours, Cousin. And I think, based on appearances, that your own path may be closer to my own than most of The Family. I pray they are kinder to you. Skies gaze upon you kindly, as well." She then turns back to her display of crystals, tapping a magenta crystal with a silver rod, rapidly followed by a sapphire and an emerald. As the reverberation fills the air, the crystals reach for each other, entwine, and spiral. The dark eyed elf with the star eyes frowns, looking over the formation of the crystals with concern, before looking up at the bright blue sky with furrowed brows.

"The crystals are my livelihood. I must charge you for them, though your patrons are important. Thirty three gold for each color. One color is for vanity. Two are for curiosity. Three answer questions. A gold for your own silver rod. Any metal may do, but the silver rings the truest answers. Plus it sounds nice." She smiled and tapped the three crystals again, nervously looked up at the sky again, then turns to Hylusi. "I'm afraid my time at these festivities draws short. I do not mean to be rude, especially to one of your station or your patron's station, but I must go. Do you wish to buy a crystal trigram?"

 The Monster Hunter 

The scarred, scimitar wielding woman smiles wide, first taking Prince Doredan's hand, then quickly shifting her grip up to his arm in a grip speaking more of comradery than suspicion. "I have heard tales of the poison prince. Didn't ever think I'd meet him. Or that he'd have such a fetching smile." She winks and gives a small laugh before turning to move a box with some sort of ornery, hissing creature in it. "If we'd met a hundred miles to the east in Everarbor I would happily trade you venoms that would test your resistance, to be sure. But, knowing that I was coming to a kingdom where such wares are... less than welcome, I moved all my stock amongst the elves. They are a cunning people. Peace or no peace, they buy enough poisons that I think the only blades that go untreated are their butter knives. Your brother best be careful with his wedding." She uttered and angry word in a foreign language and shook the box, causing a louder hiss and a series of small, snapping crab-like claws to shoot between the bars.

When Doredan brings up taming wyverns, she grins and leans on her cart, the large, crystalized eye turning to look down at her. "You're talking to the wrong sister. I'm a warrior of nature, focused on doing battle with beasts and monsters and protecting my hunting grounds. My sister took vows with a druid circle, and she has allies that would send this crowd running for their homes. She hates places like this, so I travel and do the trade to earn us coin for her reagents and ingredients. Two years ago I returned to our home to find her missing. Spent days tracking her, only to have a wyvern the size of a rhino... do you ken rhinoceros? anyway, mini wyvern scoops me up in it's claws and carries me all the way home. I spend the whole trip praying and struggling and, quite honestly, sobbing like a child. Wyvern drops me about ten feet to the ground, and my loon of a sister is riding on top of it and laughing at me like I peed my pants. Crazy *****." She leans heavily on a cage, then is woken from her daydream by the cage growling and shaking. Releasing a small chuckle, she looks quickly to either side and deftly slides a vial out of her bracer, tossing it one handed to the Prince. "From my private stock. Made my sister let me milk the tail of the beast after it dropped me. If it kills you, you didn't get it from me. Not as strong as it's bigger family, but still should be enough to put a foe in the ground. Or put some hair on that chest of yours." Someone inquires about a beast that looks like a stuffed scaled feline, and her attention is drawn to other business.

 
 Spoiler: OOC 
One dose of miniature wyvern poison. Nature DC 14 to learn it's exact stats.

 
 Spoiler: DC 14 
Often mistaken for young wyverns, miniature wyverns live in areas that would be awkward for their larger cousins, such as sea cliffs or canyon walls. Their venom deals 4d6 poison damage, or half with a successful DC 13 Constitution saving throw.
 

 

 The Lizardfolk Mask Merchant 

The reptilian artisan blinks passively at Doredan's curiosity. "Masssssk meant for you, ssssssirrrr. Sssssooooullll ssssisssster callllsssss to you. Fifty gold pieeecccessss for the curio. The realm of eyesssss will open youuurrsss upon a new world!" If asked for another mask, the lizardfolk refuses, adamantly insisting that the three moon mask is perfect for Doredan, whispering "ssssoooooullll sssssiiisssster...."

 The Goliath's Memory Stones 

The coins are exchanged- the memory stones are quite pricey at 75 gold pieces. But if the magic that you've seen so far is any indication of what the full experience is like, it is well worth the cost. "My thanks, stoneling. Shaper Glomluch has returned below the earth to the Waking world, but I will send Maker Kunnian's regards. We are people of mist, smoke, and dream to the Great Shapers, but as the memory indicates, even beings as temporary as us can be a color in a palette that creates works of art that will live far beyond our lifetimes." The massive goliath reaches down and scruffs Kunnian's hair a bit. "You, friend, are a very bright and memorable color."

 The Grass Shaman's Cart 

When Felicity and Bil approach the centaur woman with the mottled grey hair, she welcomes Felicity with a warm smile and an affectionate clasping of hands, as is common for their people. At the mention of songblossom, the shaman turns to her cart and searches underneath several bundles of grass to extract an elegant white flower with a violet ring around the edges of it's petals. "Blossomed under the song of a wedding of our people. My last one. But I am honored to pass it on to the wedding of these two nations, that it may remind the two legs that peace and harmony depends on their bliss."

While moving through the market with Bil, Felicity and her Harengon ally find several people who have seen hints of the missing High Priest over the last day or so. "Oh, you mean the bulky bearded elf with a spilling cup on his robe? I saw him blessing drunks in a tavern on the other side of the market!" Says a woman selling dress clothes for the festivities. On the way to investigate, Bil passes by a armorer who has a a sturdy looking breastplate with the accompanying chain that sheens in the afternoon sun, on sale for an actual discount, as opposed to the local blacksmith. He is offering the armor for 375 gold pieces, extolling it's virtues to all who pass by.

Arriving at a winesink of a tavern called the Mountain's Grapes, it doesn't take long to locate the half-elf High Priest of Damh. If elves are known for the gracefulness and lithe bodies, Meriand Voskolm must favor his human side. He has the pointed ears of Everarbor, but the bear like man with a barrel chest and a flowing beard definitely favors his human parentage. And, unfortunately, he appears to be well into his cups, leaning heavily on the bar of the small hole in the wall tavern and mumbling blearily. The woman tending bar sees your interest in the man and shouts out to you. "At first I was happy to have a priest of the Mirthful One here. People drink more when it's a sacrament. But he's long overstayed his welcome, and well over-celebrated the wedding. He owes thirty silver in wine. Kept paying to fill everyone's cups in the common floor. I don't mean to muscle a man of the cloth, but I'd be paid before you drag him away, if you please."

The esteemed High Priest of Damh sits up, burps loudly, and sings a lopsided few bars of a wedding march before falling back on the bar heavily.

  A Few Moments Later  

By one way or another, the Prince, the Magus, the Maker, the Cleric, and the Courser all find themselves moving through the central market. Some have had a merry time shopping, some have found rare or exotic goods with magical qualities from distant lands, and some are supporting a wide bodied High Priest singing drunkenly between themselves, but all have navigated the waves and tides of shoppers, hawkers, merchants, street chefs and festive celebrators for several hours. Whether you have enjoyed the crowded market or not, the merriment is contagious, and even the most cynical feel a tugging at the corners of their mouths. Every soul in Wissimvale is prepared for the great wedding between royal families, a new age of peace and prosperity, and at the very least, a raucous party that will be memorable even across the long life of an elf. The time for the rehearsal is coming up soon, however, and for those with official duties such as yourselves it is becoming time to leave the market and return to the castle.

The first sign of something wrong is the sky turning a deep, blood red, as though a massive lens had been erected between the noon sun and the ground. Most people notice slowly, with merriment turning into confusion. Then comes a massive, terrible sound like icebergs cracking against each other up in the sky, as though the foundations of the clouds was crumbling under the weight of some inexorable pressure. Those who look up see a distinct and disturbing    bulge    form in the sky overhead, which grows and stretches and    rips    open the very sky. Bright and terrible flashing lights emerge from the hole in the sky, causing the eyes of the onlookers to grow wide and dilated with otherworldly terror. Then it emerges, with a sublime sound of air being moved around it that reminds all who watch it of the worst storm they have ever witnessed. A red moon, moving across the sky, blocking the sun in an eclipse of terror. Those with sharp eyes can see veins of eldritch energy on the massive offensive body, roiling red liquid in a massive ocean on it's surface, and a wake of shrapnel, wreckage, scrap, and fragments break off it like a large dog shedding snow.

It starts to rain as clouds rumble into existence around the foreign object, with lightning crackling through the clear sky, torrential black clouds appearing from nowhere, and thunder rippling through reality. It starts to rain, but it is not water that comes down.

A baby cries. People take a deep breath. Someone screams. Then everyone screams. Madness begins to take control of the crowd. Then a chunk of stone the size of a wagon pulps a stall selling meat on a stick. Awe turns to panic. The crowd becomes a sea of madness.

   
 
 Spoiler: OOC 
Strength save, dexterity save, wisdom save, please. Everyone can post a reaction, anyone trained in Arcana may roll, then I will roll for initiative, and the real fun will begin. The Planebreaker has arrived.
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: detect magic 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Star Elf 

Hylusi considered the star elf's words for a moment.
  &lt;All must strive,&gt;   she sent at last.   &lt;To regret my path and its necessity would be folly. I have achieved already what many will never, and the zenith of my power is yet still far distant until I reach it.&gt;  

The gold surrendered by the stupid plate merchant came in use much sooner than the Magus expected. She inclined her head and clicked her fingers, and the gold-masked servitor offered forth the hundred gold for the three crystals and the rod. Let it not be said she offered an incomplete gift, after all.
  &lt;I will take all three and the rod, then.&gt;   

As the crystals were prepared, the Magus watched the star elf carefully.
  &lt;Do you foretell ill, cousin?&gt;  
 Apocalypse Moon 

Heading back through the market, the Magus was deep in thought. It was only the change in light that made her pay attention to the sky, and she saw crimson spread like inkblots across it, and then-

Then the sky was screaming. Bloody red, it ripped and tore, as a monstrous scarlet moon hurled across the sky. Raw magic played across its length, crackling like lightning, as the magic energy sloshed in an eldritch sea across the surface. The wounded sky wept from it.

It was... fascinating. Power unmatched by nigh any mortal work she knew of.

She wanted it.

She wanted that might, to tear the sky if she willed.

Notes, she had to take notes!

Paying no attention to the bedlam around her, she retrieved parchment and began scribbling feverishly. She didn't even notice when the servitors stepped closer, silently blocking the madness of the crowd from jostling her.

For a moment, she was again a young girl, alone in a dim stone chamber, surrounded by books and scrolls piled high, working on magical equations even as limbs spasmed and the bitter iron taste of blood filled her mouth, even as her own body betrayed her, determined to live, to overcome, to gain the power never, ever, to feel so desperate-

And then she was again the Magus of Bleakpines as her spidery writing danced across the page.
 
 
  
 
 Spoiler: OOC 

 str: 16, dex: 3, wis: nat 20 for 24, arcana: 15
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit (1/encounter) 
 Squid Games 
  "Everything?"   with a playful expression, he draws the fencing blade at his side. Silver-coated steel glints gold in the light of the sun, and elaborate decorations dance upon the guard and pommel.

  "For the wedding? Oh, no, I live here,"   the well-dressed man responds with a good-natured laugh. He sweeps his fine, gold-threaded red sleeve to present his person dramatically - with the arm not presently showing off his sword.   "Prince Doredan Reydalise, of Wissimvale,"   Doredan announces, letting that arm fall back to his side where it hangs casually.   "Many an instructor has told me that every sword will tell you much about her wielder. And no blade is truly yours' 'till she has a name,"   he muses, carefully stowing the weapon back in its sheath.

  "She is called  La Ilumineuse . And what might yours' be called?"   the prince inclines his head to the rapier at his diminutive new acquaintance's side.

 The Monster Hunter 

Answering the shift in gesture in kind, Doredan chuckles in mild embarrassment at the familiar epithet.   "So my reputation  does  precede me. Is the dwarven ambassador still telling that story?"   Dwarves have long memories. And so the aftermath has been long of a night in which a dwarven bodyguard was mid-accusation upon Doredan of poisoning a goblet of wine only to be stunned speechless in the same breath as Doredan downed the entire poisoned goblet in hand.

The drinking contest that followed was forever burned into the memory of the back of Doredan's throat, by some  very  potent dwarven whiskey. But the other details of that night were foggy at best, for everyone involved.
Still, dwarves do have long memories.

When the huntress moves to lean upon her catch's cage, Doredan steps up to the wall of the building behind her display, leaning back against it as well to aid the casual air. He sizes up her sword a little more closely as she talks, trying to figure the origin of its make. There is little doubt the blade has as storied a history as the scars upon its wielder.   "My brother is many things, but careful is not something I would wager upon,"   he half-jests at her concern.   "Fortunately, he has exemplary royal retainers."  
 
 Spoiler: Rolls 
 (1d20+6)[ 13 ]  History to identify the make of her scimitar
 


When asked in brief aside about rhinoceroses, Prince Doredan dips his head from side to side in a 'somewhat' gesture. He'd heard stories of the creatures, of course, even seen a few illustrations. If the drawings are to be believed, they are much like the offspring of a horse and a stone golem. He grins at the tale of her sister and the tamed pygmy wyvern.   "Siblings,"   he responds simply, quickly reaching up to snatch the tossed vial out of the air.

Inspecting it, Doredan grins even wider in giddy anticipation and tucks it away in his bag.   "Many thanks!"   Not one to leave a good turn unanswered, he waits for the other inquirer to move on before passing by and drawing a vial of bright purple liquid of his own. Inspecting the stylistically embossed glass, he sets it on a (not moving) box of hunt memorabilia,   " Des Chemins Oubliés ,"   he introduces the concoction of perfume from his own personal collection.   "Warning on the bottle says  do not wear near displacer beasts during mating season ,"   with a devilish grin he adds,   "I try not to think too hard about what they put in these... whether you like it, or find a more practical use for it in your hunting, I hope it serves you well."  

With a polite bow on his way, Doredan leaves the huntress to members of the crowd circling in again like vultures.

 Happy Mask Salesman 

Gauging the mask again, Doredan decides it's cheap enough to be worth his curiosity.   "Then here you are,"   he deposits a pouch of fifty gold pieces into the reptilian saleman's outstretched claw - it is a common enough amount that having pouches of it on hand is, well,  handy .

 Dawn of the Third Day 

Just as he is following the trail of a centauress looking suspiciously like one of his brother's royal retainers, and a drunken elf looking suspiciously like is quarry, and a familiar looking gnome lady, Doredan is brought to pause. For the sky is torn asunder in a display that leaves him gaping in awe.

As the chunks of stone begin to fall, Doredan begins to sprint for cover in one of the terrace ramparts, the guard rooms beneath being the most secure place he can think of in the event of spontaneous meteor shower.   "Dame Felicity!"   he shouts in a panic, hoping it is indeed her.   "To the wall!"  
 
 Spoiler: Saves 
Strength 2
Dexterity 23
Wisdom 12
 

 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was so, so, so happy when the Elderhoof placed the beautiful songblossom in her hand. It was perfect! Perfect! And the violet-ringed white flowers were among the rarest varietals. Her heart surged and her face broke out into a bright smile.

She forgot her manners and jumped up, clopped forward, and hugged the Elderhoof. "Thank you thank you thank you!" she gushed.

And then when, a short time later, she and Bil found the High Priest, she thought  This is the greatest day of my whole life. 

And then the sky tore open. And the world went mad.

Felicity was strong and brave. The surging crowd did not take her or move her. But even though she was screaming at herself inside her mind to  Run! To the Castle! The Prince! The Pricess! Run! 

She. Just. Could. Not. Convince. Her. Feet. To. Move.

So she stood, still and resolute, mouth agape, songblossom fluttering in her open palm until it was caught by the crowd and trampled into dust, staring at the sky.

She even thought she heard Prince Dorendon's voice calling to her. But it seemed very far away.

 RUN! 
 The sky! 
 RUN! 
 Look at the sky!  
 
  
purepolarpanzer
 A Marketplace In Chaos 
 
 Spoiler: The Hunter's Weapon 
The monster hunter's scimitar looks as though it has seen years of hard use. Judging by the distinct curve and odd heft at the end of the blade, this weapon, and perhaps it's wielder, comes from the Inscrutable East, though her armor and clothing looks more local to the center part of this continent. This woman appears to be something of a mutt as far as heritage and equipment can tell.
 

 
 Spoiler: The Final Words of the Star Elf 
"Omens rarely speak of woe or weal, at least where my people are from, Cousin. They do, however, speak of change. I only hope that the change the crystals speak of simply means the upcoming wedding. Be wary in case it is not." She picks up the handles on her cart and wheels it off to a less populated part of the market without another word.
 


The chaos is absolute. People begin running to cover as more and more rubble begins to rain down from the scarlet moon above. It seems as though the force of making it's way into your world has dislodged a large amount of debris from the moon itself. As people scatter Doredan catches an errant elbow to the face, followed by a man twice his size bowling into him from the side and sending the prince sprawling ignobly in the dirt of the market. To put injury to injury, someone steps on his outstretched hand, threatening to break a finger but thankfully only hurting like the Nine. Make Kunnian, with her diminutive size, makes out even worse. Caught up in a current of running people she is trampled, with feet and fists and the weight of larger beings stomping, shoving, and crushing her beneath the crowd. The other members of the wedding party hold their ground firmly, with Bil, Felicity, and the High Priest weathering the worst of the crowd's pushing and shoving, while Hylusi's servants are quick to move to either side of her and ward off the violence of the crazed commoners.

Perhaps their abuse is for the best, however, as neither the Prince nor the Maker suffer from falling debris. Hylusi's servants cannot keep track of all directions at once, and a rain of what appears to be pebbles and shards rains down on her from above with the force to bruise skin. Bil, Felicity, and the drunken High Priest all lurch out of the way of a falling shard of metal that flies straight down through the sky like a blade, catching all three with it's sharp edge before it sticks straight out of the ground trembling slightly.

The sudden onset of a potential apocalypse overwhelms both Felicity and Doredan, the rushing people, falling objects, and potential for destruction causing them both to only look up in fear for a few moments and stare. Amongst the rubble of the market place, both terrestrial and extraterrestrial, there are numerous red boulders and shards that look potentially like pieces of the moon above. This proves to not be true, however. The market place is beginning to thin out, but some people are wounded, some are unwilling to leave their wares, and some are terrified into stunned silence, but all appear to be at risk as the five red pieces of rubble start making clicking, humming, hissing sounds. Chitinous bodies unfold, leathery wings unfurled, and it is revealed that the entire market place has been peppered with some sort of insectoid beings the size of a large halfling. A beggar missing his lower legs begins frantically crawling away from one of these things, but it appears that in the mass of bodies he was injured, his already slowed pace marked by a sprained arm.

The insects all begin clacking and hissing in the same alien tone, moving aggressively into the remaining people with mandibles and sharp pincers waving menacingly.

   
 
 Spoiler: OOC 
Rolled Initiative for you all. It ended up being the insects, then you all. The insects spend their turns falling, readying themselves, and moving towards prey without actually attacking anyone. That's the good news. Here's the bad news.

Doredan and Kunnian takes 10 bludgeoning damage each from the crush of bodies. Hylusi, Bill, Felicity, and the High Priest each take 10 damage from falling debris. Doredan and Felicity both can move, but not attack or cast a spell due to being overwhelmed by the situation for one round. The market is a crazed place with scattered people remaining, but most people have gotten inside the various shops. Each of you is within 30 ft of one of these mites, and on each turn if they are not intercepted there is a chance the mites will attack civilians, or a chance they will leap at you. They seem to be directed by predatory instinct.

 Again, it is the Party's Turn. 
 
 Spoiler: Hylusi's Arcana Roll 
The Star Elves have a legend of a transient moon that travels THROUGH other world's skies, shattering the walls of reality and continuing onward from plane to plane like an omen of doom. It sometimes spends just a few minutes in a world, but sometimes spends a number of days. Either way, it will eventually move on after causing no shortage of chaos and doomsaying. The Star Elves say that there is a city on the moon, and an ocean, but that is all Hylusi has heard on this subject. Most think it the ramblings of aberrant minds and mutated bodies.
 

 
 Spoiler: Perception DC 13, Hylusi has Advantage 
Some of the debris that has fallen down from the red moon looks like precious metals. Some look like odd coins. In particular, one that struck the Magus directly in the forehead and bounced off looks like a strange coin combining an arc of silvery metal and a reverse arc of some sort of precious gem.

   
 

 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 15/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit (1/encounter) 

Left groaning, the prince rolls over onto his front after being stomped underfoot in the crowd. Bruised and battered, with bootprints on his fine gold and red ensemble. He forces himself up to his feet and stares around, stunned, mouth agape. At first he barely registers that the bugs are hostile, backing away and then spinning around to find them in all directions.

 
 Spoiler: Actions 
Stand from Prone, and take the Dodge action. No Dodge roll reaction this round since it would be redundant.
 

 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd  

Bil dons his new half plate with relish. It would impare him a little in the field, but no more than his old scale mail would have. And he cut such an imposing figure. Sleek fur, gleaming metal, the power of Damh at his fingertips, like great Hrairoo of old. He thanks the shopkeeper in formal tones and offers a blessing to his works,   “You have honored the wedding with your labor and your craft, emptying your storehouse in the service of the celebration. When next you raise your glass, Great Damh will lift his too, in toast. And for all the days you labor here, he will mark this door as the place of a friend; and he who girds and guards, who knows the ways beneath the earth down from the warrens to the places of deep stone, of ore, of heat, will sing his songs in the time your hammer beats, that your work may be lighter and the hours fly.”  

Bil is thrilled to find the high priest, and popping energetically from foot to foot, helps to lead the celebrant towards the castle. Hopefully the old elf’s liver takes its time purging the toxins from his system. Bil could still assist in the wedding…

As the market descends into chaos, Bil remains alert. Pushing the high priest towards cover, he asks the elf   “are you well enough to defend yourself?” 

As the beetles approach, Bil takes a defensive position against a building. He calls a drum mallet into being, striking at the nearest beetle.
Then he follows that by calling on Damh the protector. A bell tolls, marking the end of the feast, it is the sound of the last bottle falling empty on the table, a goblet set down drained, the spoon scraping the bowl for the final morsel, the end of life.

 
 Spoiler 

Spiritual weapon. To hit: 17, damage: 12
Toll the dead. Dc 17 wisdom or necrotic damage. 17 if hurt, 13 if not hurt
 
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd  
  “To me, all of you with swords and spells. In the name of Damh, to protect weak and preserve the feast! Our strength is needed for our fellows, our voices needed for the song!”  
Bil breaks into a battle hymn.  
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  28/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian rubs her chin and furrows her brow when the handsome man asks her the name of her rapier - she'd never actually thought about it! ''I-uh...'' She starts, blushing slightly

When suddenly the sky is torn asunder, bleeding death and destruction upon the land below...
...and the people all around start panicking.
Before she can even react, Kunnian and the prince are bludgeoned and trampled by the terrified horde.
Instinctively, the gnome covers her face and curls up into a ball on the ground, trying as best she can to hold in her screams, to bear the pain as these people, most twice her size, crush her without even realizing she was there. The world around her is a blur of stomping feet and shapes rushing by.
Then, the debris comes crashing down around her. One body falls over her, then another...
In this moment she realizes she is so far from home. She feels so afraid. Then she realizes, with some surprise, that she is unscathed by the debris...
The very people who, alive, almost trampled her to death, ended up unwillingly protecting her in death, taking the brunt of the falling rocks in her stead.
She pushes the bodies away and gets to her feet with a pained groan. Her legs are shaking...
...and terrible creatures are now attacking the townsfolk all around, preying on the weak and the defenseless.
She hesitates - what to do? What CAN she do?
Then she hears it. The call of the priest of Dahm. And his battle hymn.
That melody. That song... she knows the words - A satyr had taught it to her in the Feywilds! So she joins in, harmonizing her voice with the priest's, in hopes that her music can inspire others, lending her strength to the words of the Harengon. She was not used to a battle... But she needed to push through her fear and act.

She swings her bandore around her shoulders. It feels comforting as it lands in her hands. She can feel its strength as she begings to strum, adding music to the song of Dahm. Reaching out with her voice, she invites the plants around the market to revel and to dance. And they answer, reaching out with their stems, their roots, their leaves and their stalks to hold down the abominations that fell out of the sky...

 
 Spoiler: OOC 
She casts shillelagh as a bonus action as she grasps her bandore and then entangle on three of the bugs
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 

So engrossed was Hylusi in her note-taking, it was only belated she realised something was falling towards her. She snapped up a hand to raise a shield, but it was too late; a flurry of hard objects struck her, making her emit a strange gurgling hiss of pain.

A drop of mercury-like blood, beading like quicksilver, slowly rolled down her face where the sharp edge of something had cut her brow. Hylusi caught the drop with a hand, staring down at it with outraged astonishment. She was injured! Her!

One of the servitors nudged her, and she began to round on it with a mental snarl, when she stopped. Around the marketplace, oversized insects had fallen, and now they unfurled themselves with clear hunger in their intent.
 
This was remarkably inconvenient timing for the wedding , she mused.

There were others scattered about the marketplace likely to fall prey to the insects. While she didn't care about the majority of the meaningless humans about, there was still the Prince about, and letting him be eaten by excessively large bugs might be the final nail in the coffin if the union wasn't already completely buried. She might be a necromancer, but there were some things so dead even she couldn't bring them back.

  &lt;Prince Doredan!&gt;   Her mental voice was a sharp snap, now, like a cracking femur.   &lt;We must get to the castle. My servant-creations will clear a path.&gt;  

To her masked servitors, she gave a glance and frowned. She could not leave them, either. She did not want them destroyed, and they were not designed for fighting, either. Hopefully, as unliving bones, with no scent of flesh or blood, the insects would be uninterested in them compared to the screaming prey about.
  &lt;Stay behind me,&gt;   she commanded them.   &lt;Avoid any attacks you can.&gt;   
The three of them silently obeyed.

She breathed in, then out. She stamped the butt of her staff against the ground.

  &lt;Gorelings! Defend your mistress! Come forth and devour!&gt;   

Her clothing seemed to ripple, under her cloak, under her skirts, and shapes moved and pressed against it where before they had laid flat. Then there were pattering sounds, as heavy drops of the rain, and shapes began to emerge - first, slim black lines, like worms, then pushing out to reveal themselves as gloved hands, absent any arm or body, crawling like spiders on their fingers. They boiled forth from the Magus' robes, chittering with mindless noises from unseen mouths. Now they were stirred, they were a sea of motion, skittering on fingertips over and around each other. There was a sharp chemical smell, like formaldehyde.

With a wave of her staff, the hands rippled, scrambling over each other, and swarmed towards the nearest insect, flinging themselves at it like ticks. They grabbed and twisted at it, trying to yank off chitin and pulling at antennae, hissing and chirping. In a couple of places, the touch of the gorelings spread rotten black like poison where they drew blood with nails or crushed in chitin. Hylusi frowned. The insect seemed tough - well, it had to be to survive the fall, never mind the planar journeys on the planetoid, and the gorelings were doing less immediately damage than she'd expected.

She slammed her staff-butt on the ground again, and the air became brittle and sharp for a moment. There was the tolling of a bell, distant and cracked, a bleak and unkind sound, and where the gorelings had begun to wound the insect, necrotic energy bloomed on its chitin like verdigris.

First: deal with the immediate threat. Then head for the palace.
 
 
  
 
 Spoiler: OOC 

BA: Command the gorelings to emerge and attack the nearest bug. They hit twice, doing 9 bludgeoning and 9 necrotic.
Action: I rolled a 6+mod for its save, so it probably failed against Toll the Dead for 21 necromantic.
Reaction: Cast Shield if struck.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Absolutely flummoxed by the chaos (AND THE SKY) and the insects (AND THE SKY) and the people
and the debris (AND THE SKY), it's all Felicity can manage to realize the insects mean to harm to the people. People who can't defend themselves. People she's sword to protect in the crown's name.

So she chose the nearest one and, still barely able to tear her eyes away from the spectacle above,
galloped up to it and called from the depths of her fierce, caring heart.

"Stay away from them! I am here! Come to me!"

 
 Spoiler: OOC 
However I can best position myself to get as many as I can, use my Champion's Challenge. All the bugs I can snag within 30 feet make a Wisdom Saving Throw (DC 11, LOL), or they can't move more than 30 feet away from me
 
 
 
  
purepolarpanzer
 Chaos in the Market 

Doredan gets to his feet just in time for one of the insect creatures to fling itself at him, leathery wings buzzing the air at a nearly invisible pace. The creature extends a sizable pincer, which Doredan barely ducks, before skidding to a halt on the opposite side of the Prince, gnashing mandibles chittering angrily at the missed meal. Nearby, Bil's holy intonations summon the earth breaking mallet of Damh, bringing it down on one of the insects hard enough to send the creature skittering aside. A further spell announces the end of the feast, the cacophony of the end of festivities wracks the hard-shelled mite with pain. Similar to Doredan, the insect launches itself the short twenty foot distance to the harengon cleric, pincers reaching and mouth parts chittering. This time, however, it's pincer succeeds in catching Bil in a less defensive part of his armor, biting hard and nearly penetrating deep. The impact is not unlike a hundred pound bolder catching him in the stomach, and the mite knocks Bil to the ground in a heap. From there, the insect's mandibles extend outward, mouth opening up to an alarming degree and clamping down heavily on the rabbit's unlucky foot, nearly swallowing the appendage whole. The insect shakes Bil from side to side, trying to bite down deeper and keeping him off balance. The harengon's situation would look dire to anyone nearby.

Luckily, one of those nearby is a High Priest of Damh. The half-elf was a mumbling, bumbling mess mere moments ago, barely holding himself upright between Felicity and Bil and mostly ignoring their questions and assistance. However, upon seeing one of his own flock fighting with Damh's holy power, the disciple who sought peace between nations shakes himself, eyes blinking, and lumbers forward. He lifts Bil's top half off the ground, giving the rabbit leverage in his attempts to escape the madly biting insect. He also unleashes a mighty burp, and while the gaseous, wine smelling air is unpleasant, it carries with it a holy word of magic, easing some of Bil's wounds.

A few dozen feet away, Kunnian's magic causes plants of all shapes and sizes to rise from between the cobblestones, dancing to the bardic tune and reaching for the insect's legs in an attempt to hold them down. However, despite being not much larger than Kunnian, these insects have strength far greater than one would imagine, and each one of them wrestles it's way free from the vines. One of these insects spots Kunnian and takes off, racing toward the gnome and attacking with an outstretched pincer, which painfully scrapes the bard's arm as she enhances her instrument into a weapon. However, Kunnian braces against a nearby stall and avoids falling to the ground and being savaged by her attacker.

Like a coordinated storm, the grasping hands of Hylusi's gorelings races forward in a tide of roiling, grasping flesh. Those civilians who were not terrified and fleeing due to the boulder sized insects give wails of dismay at this undead wave launching itself forward. Little do they know, however, that these undead are servitors to the necromancer's will. Spilling into combat, the hands surround one of the insects and begin prying, punching, pinching, and pouring over it's chitinous shell. The beast recoils, gnashing mandibles and grasping pincers doing their best to stem the attack, but there are simply too many hands, their immaculate gloves serving as a leather armor of sorts. With a stamp of her staff Hylusi sounds the insects doom, the necrosis of her servants combining with the magic of her toning bell to leave the insect an empty husk of empty exoskeleton, the flesh of its body rotted away.

Felicity's call of challenge is resisted by the mites, but that does not mean that they leave her alone entirely. One of the remaining insects rushes her, managing to hit her from the side and grasp painfully at her foreleg with a pincer, but her mass is too muscular for the mite to effectively bowl her over.


 
 Spoiler: OOC 
The mite attacking Doredan rolls a 17 and a 1 due to disadvantage and misses it's charge attack. This is good news. However, Bil's buggo is much luckier, first charging him with a claw for 10 damage, forcing a strength check, which Bil fails, and knocking him prone. This provokes a bite attack as a bonus action, which hits for 12 damage. The bite leaves Bil grappled and restrained, DC 13 to escape as a free action (which can be repeated as an action if need be). All is not lost, however, as the High Priest of Damh provides the help action on Bil's escape from the jaws of the buggo and hits him with a healing word for maximum healing at 17 HP recovered. Unfortunately the priest is a peaceful man, so he won't be much help in actually damaging the mites.

Kunnian suffers a fate similar to Bil. After all three buggos pass their saves, one of them decides the gnome will make a good meal and launches itself at her. It deals 8 damage with it's claw, but Kunnian succeeds the strength save with a 19 on the die and avoids being knocked prone and bitten. Next, Hylusi's necrotic assault simply snuffs one of the bugs as 8 goreling attacks and a high damage roll on a toll the dead wipe out the enemy closest to her without a problem. 3 buggos have gone (you all got your turns first, I'm just narratively describing a back and forth), one has been killed, and the remaining mite charges Felicity for 10 damage, failing to knock her prone and denying it it's super duper combo attack.

Party's turn. The bug biting Bil looks almost dead, the ones doing battle with Doredan, Kunnian, and Felicity are all unharmed, and you all easily reach any target with a move action, but if a bug menaces you and you move away from it there will be attacks of opp. I'm sure once you all have worked together for a while your combats will become more team work oriented and organized. It's kind of fun for me to have it be a chaotic scrum for the first battle.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 15/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit (1/encounter) 

When he bug's jaws nearly ensnare him, Doredan's fighting instincts kick back in. He spins around to face it and leaps, drawing his blade in the same motion. Stomping upon the creature's back, the prince drives his blade down, trying to pierce something vital between its dorsal shell plates. The blade, whether striking true or glancing off, goes with him as he flips from the bug's back and crosses the battlefield to join forces with what is now very clearly Felicity.   "We must break through and take the injured to the walls!"   he declares, and points out the drunken priest dragging a harengon from the jaws of one of the bugs. The prince himself sports a few bleeding scrapes and dark bruises already.

 
 Spoiler: Actions 
Draw silver rapier and stab his buggo.
 (1d20+6)[ 24 ]  to hit
 (1d6+5)[ 10 ]  damage, and it takes +1d6 damage from attacks until the end of Doredan's next turn
And some flavor text for using Mobile to break engagement and move next to Felicity.

Reaction prepared to Dodge Roll if attacked and roll behind it for a counter.
 

 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd  
 "Ow, ow, OW! I'm not dead yet!"  Bil sighs with relief as the High Priest's sweet, sweet healing washes over him.
First, he brings he shimmering holy mallet down on the bug nearest him. Then he launches into a fresh prayer:  "Damh the Devious, you lure our enemies to their doom. Grant your blessing to me so we might return to the feast!"  Phantasmal shapes swirls and form around Bil, satyrs and nymphs frolic and flit, until they come close to one of the bugs, and then suddenly their joyful dancing becomes a vicious attack.

 
 Spoiler: ooc 
bonus action - Spiritual Weapon, 21 to hit, 7 damage to the closest wounded looking bug
cast spiritual guardians.
 15' radius. bugs' speed is halved ,
and when the creature enters the area for the first time on a turn or starts its turn there, it must make a  Wisdom saving throw DC17.  On a failed save, the creature takes  14 (3d8) radiant damage . half damage on success.
 
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 24/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Bleeding and in pain, Felicity looked around in panic. There were too many people who needed her help. Too many things she needed to do, all at once, right now. And she felt unequal to the task.

Then she heard Prince Doredan call out (and he had such a clear, commanding, regal voice!) and her duty was suddenly clear to her.

She skipped back out of range of bug attacking her and moved to stand next to Kunnian (and, in fact, as many of her new allies as she could manage).

A stern, focused expression crossed her sunny features. She sighed. She knew she was going to regret this.

"Quick!" She yelled to the Gnome, "Jump up on my back!"

Bil seemed fine. Prince Doredan too. She wasn't sure who the dark-haired, kinda-cute-in-a-spooky-sort-of-way elf-lady was, but she might also benefit from some tactical transportation.

Meanwhile, she swung out her trusty pike and stabbed the nearest, most injured bug within reach, twice. And then tried to  catch it with the back swing. Her first attack went wide, the second one bit, and the third was way off.

 
 Spoiler: OOC 

Okay, Move Action to move away from the bug threatening me (and I know that provokes an AoO), to move adjacent to Kunian (and anyone else, if they're close enough).

Attack the most damaged bug within 10 feet of me twice. 6 damage.

Current Things:
-I am threatening 10 feet around me with my pike. So I get an AoO should any bad guys enter.
-Should Kunnian (or anyone else within five feet of me) take an attack, I'll use my Reaction to give that roll Disadvantage.
 
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 

As the insect before her withered into a husk before her eyes, Hylusi felt a thrum of satisfaction. But there was more to do. She swung the Fingerbone Staff like a conductor's baton, and the swarm of hands flowed across to consume the bug the Prince had injured. With its carapace already fractured, the Gorelings were able to lever the opening wider and crawl inside, and a few frantic spasms later the big beetle was dead - and perhaps glad of it, too. The gorelings began to squirm free, the ichor on them already cracking and flaking off to show the pristine 'leather' beneath.

Would the pre-priming of the necrotic energy make raising the insects easier, or let their carapace be utilised as necrotic materials? Anything from the sky-cutting planetoid was sure to have at least some kind of interesting property, if she could unlock it. There was the symbolic connection, too, with insects and decay.

Grounds for study.

  &lt;Remind me to have some of these insect corpses retrieved for research later,&gt;   she commanded her servitors, and they nodded in unison.

With a mental sigh, the Magus paced towards the prince, the centaur and her rider, though she aimed to keep them between her and any remaining bugs.

When she broadcast now, it was simply to everyone nearby, her icy tones rippling into people's heads like a cold river overflowing its banks.
  &lt;We don't have time to stay here playing with insects. We need to get to the castle.&gt;  

Again, she sharply cracked the butt of her staff against the ground, and the interplanar parasite currently trying to eat the oversized rabbit was wreathed in necromantic power. She looked that way, and - wait, wasn't that the High Priest of Dahl? What was his name again? Whatever it was, shouldn't he be at the castle already, having prepared for the marriage rehearsal?

Well, whatever - it wasn't important right now.

She regretably added another entry to the list of creatures not to let get eaten by space bugs: In order of importance from most to least, herself of course, her servitors, then the prince, and now the Priest of Dahl.
 
 
  
 
 Spoiler: OOC 

BA: Command the gorelings to emerge and attack the injured bug the Prince hit. They hit twice, 29 damage in a spicy blend of bludgeoning and necrotic.
Action: I rolled a 5+mod for its save, so 16 necromantic against the insect eating Bil.
Reaction: Cast Shield if struck.
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  20/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Maker Kunnian's song was interrupted by the pincer of one of the chittering beasts. Although the scrape hurt pretty bad, by some form of providence the tiny bard managed to stay on her feet even as the creature tried to drag her to the ground...
She turned around to face the thing, remembering her many sparring sessions with Aphareus, one of the Centaur blademasters of the Seelie court under whom she'd trained all those year ago. She gripped her bandore in two hands and swung it in a graceful arc, almost as though she was wielding a sword...
But the instrument simply bounced on the thick chitin of the insect. She felt suddenly very afraid... she crouched into a defensive posture, hoping she could survive another savage attack, mentally hoping Aphareus would forgive her terrible fighting form...
Then, almost as though the thought of her equine master had conjured another one of his kin, Felicity appears next to Kunnian and yells: ''Jump on my back!''
Kunnian hesitates for a second... She was well-versed in the way of the Fey and she knows how disrespecteful it was regarded by centaur for two-legged races to mount them.
But her train of thought was quickly disrupted by the beetle rearing up and striking at her once again.
She closes her eyes and disappears in a puff of pink smoke, while the vicious pincers close around the spot where she was couching a mere second ago...
... and she reappears on Felicity's back. Kunnian's eyes are wet with tears: ''  Thank you  ,'' She mutters with a trembling voice. ''  I'll support you as best I can! A-Are you hurt?  ''

 
 Spoiler: OoC 
A failed attack and a misty step onto Felicity
 
 
 
  
purepolarpanzer
 Chaos in the Market 

Doredan's flashing rapier smacks a pincer away from him, followed up by piercing stab that impacts deep into the carapace of the insect. Using his leverage, the Prince pushes the beetle onto it's side, leaving it's legs kicking and it's less armored underside exposed to assault from his allies. Meanwhile, Bil's holy mallet and reveling spirits cause the insect attacking him to dissolve in a rush of radiant ligfht that leaves only a faintly smoking spot on the cobbles.

As Felicity repositions herself, the monster menacing her flanks takes a swipe at her, but her armor absorbs the blow. She rushes to cross the square, pike flashing in a maneuver that gouges the upended beetle in it's underbelly, causing viscous goo to start to flow. That is the only opening Hylusi's army of hands needs as they scrabble and crawl across the market and leap onto the exposed insect, burying it in a wave of assault. By the time the hand's master is prepared to execute her cantrip the bug is already dead, a dried husk devoid of life. She turns her attention to the two remaining mites. Bil's radiant spirits have danced and dashed their way outward, impacting and scorching the insects with holy power, which makes the foes all the more susceptible to the tolling bells of doom that the Magus intones.

Wounded, with the smell of dead and dying mites filling the air, the two remaining wounded monsters in the square release a new high pitched buzz, one that is picked up and resounds around the city. Both lift up into the air, wings chopping upward and lifting their body sixty feet in the air. This mass lift off is replicated in other parts of the market, and even other parts of the city as dozens of insects that had fallen over the capital lift off into the air. Disturbingly, some of them have corpses or still living humanoids in their grasp. However, when the insects get sixty feet into the air, something strange happens.

They land. They land on a semi-translucent ribbon of ethereal smoke that looks almost like a wisp of cloud. This trail of path seems to follow the roving moon like the trail of a comet, and once they have landed on it the mites begin to work together to drag the remains (and screaming victims) of their raid upwards towards the celestial body like hornets returning to a hive. While this grisly display may tug on the heart strings of some of the people on the ground, it is over quickly, as this milky, transparent path seems to accelerate the insect's journey to improbably speed, conveying them upwards towards the moon far faster than a bowshot or even a spell could manage.

In the distance, stone rumbles. The mountain shakes. Looking to the castle, one of the higher spires of the castle, undoubtedly an important wing filled with important people, suddenly shifts, tilts, and begins to tumble down the mountain. People of the market begin to scream and wail, pointing towards the crumbling tower with fresh waves of dismay. Something is wrong at the castle, it is has collapsed nearly a tenth of the entire mountainside structure.

 
 Spoiler: OOC 
Time for reactions, and then back to the castle, I'm guessing?
 
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd  
  "Well, if we're all quite agreed we have places to be, and that place is coming to the defense of the castle, we should make all haste. All haste at once." 
Bil turns to the high priest.  "I'm quite sorry to leave you, sir, but I hope you can aid the people here. They will need your ministries." 
 "Kunnian, Felicity - this little blessing won't be much, but I fear we will need it soon enough." 
He picks up his song where he left off, singing in a strong clear baritone, even as he begins to run.  "There was a duke of Ryle, who had ten thousand elves.
He marched them to the woods one day, and left them by themselves.
For when must you frolic, you frolic.
And when you must fight, you fight.
But whether you have to frolic or fight, it keeps you up all night!"  
 
  
 
 Spoiler: ooc 
cast Aid, then start running to the castle. Bil, Kunnian and Felicity's max hp and hp increase by 5 (duration 8 hours)
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

''  I am very grateful for your blessing, Son of Dahm.  '' Kunnian says, her eyes teary from the beautiful song. ''  Let me lend some of my magic to the efforts, too.  '' She expertly strums a few quick notes on her bandore and then gestures to the Prince to come closer. Sitting on Felicity, she is high enough to lay her hands on his head. When she does, Gossamer wings made of shimmering energy sprout from behind the prince, bearing him aloft: ''  Take flight.  '' She says, the last notes still ringing through the air. ''  Now let's go.  ''
An almost uncharacteristic seriousness befalls her stare as she gazes towards the crumbling castle.
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 15/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: Fly (Kunnian Concentration)
Standing Reaction: Dodge Roll if critically hit (1/encounter) 

As the bugs scatter and flee before them, Doredan wipes clean his blade o their oozing gut juices with a kerchief, but keeps it at the ready. And his eyes turned skyward for any other falling rubble. However, that nightmarish celestial horror appears to be moving on. Thanking his (perhaps not so) lucky stars, he reconvenes with the other survivors.   "They came to abduct my people,"   the prince says, solemnly.   "And naught that I can do about it."  

Solemn footsteps are replaced with stunned silence as an entire tower of the castle crumbles down into the structure. When Kunnian's wings sprout from his back, Prince Doredan looks back and tests them, hovering clumsily above the ground and getting his bearings.   "My thanks, songstress! We go!"   Angling himself forward, Doredan zips ahead.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  fly  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 10/10 

Truly fascinating. Were the insects like her goreling hands; the obedient servitors of a greater being? Something that made the path to draw them back to some nest, a calculated harvest from worlds the planetoid passed? Or was it simply a phenomenon they'd learned or evolved to take advantage of when capturing prey?

She recalled the gorelings to her with a flex of her will. Once again, they assembled before her, jittering, tapping, in motion, before she clicked her tongue. They swarmed towards her, to cling onto the insides of her robe, her cloak, on her slender legs, until they were again out of sight.

A rumble interrupted her thoughts as part of the castle collapsed. Was it - no, it didn't seem to be the wing given over to the elven delegation - it was probably just humans who had become dirt. Hylusi couldn't let panic colour her actions. The Princess was a capable mage. While Hylusi's alchemy was probably ahead in the arts of ritual flesh-crafting, that was born of necessity to stave off the Magus' impending death; in all other matters, the scion of Bleakpines had fallen far behind the Princess' magic capabilities.

The rabbit was singing. The gnome ensorcelled the Prince; as it stood, she would be left behind, without the speed of a centaur to mount upon. As the others began to move forward, she spared a glance to the servitors.
  &lt;Hurry to the castle,&gt;   she told them.   &lt;Retrieve my work materials if you can. I am heading to the Princess' chambers.&gt;  

With a click of her fingers, she wound magic in and around her staff, sitting on it held horizontal like the archetypical witch on a broom. It lifted off with a flex of her will, and she too began hurtling at all speed towards the castle.
 
 
  
 
 Spoiler: OOC 

Action: Cast fly on self
 
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 23/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: Spirit Guardians  
 5 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  

While the group gathers around, Bil shifts his song into one of praise for the moment.  "Lord Damh, we revel in this moment you've given us when we stand upon the precipice. We find ourselves between - our enemies retreating but still a thread, our friends standing but hurt. Lend us your blessing, as the light fades and we plunge into the dark." 

Turning to Prince Prince Doredon, the rabbit bows low, his ears twitching -  "My liege, give me a moment to see to your wounds."  With a fresh prayer, he lays a long fingered paw upon the lowest hem of the prince's cloak, allowing Damh's healing power to pour out.

When the castle crumbles, Bil lets out a quiet prayer for the fallen. Is this Maril all over again?

When invited, he springs eagerly onto Felicity's back. As his sudden companions take flight, he thanks sweet Damh who provides the strength we need to survive the moment we find ourselves in.
 
 
  
 
 Spoiler: ooc 
everyone gets 11 temp hp, and Doredon gets 10 hp of healing
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity knew that her people had complicated feelings about bipeds riding on their backs. It was generally seen as demeaning, as being treated akin to a beast of burden. Felicity didn't very strongly about (even though sometimes she thought she could).

However, when Kunian and Bil climbed up and she became like a living seige engine, she forgot all that and just took to hoof.

She made sure that Prince Dorendon (so brave!) and the spooky looking elf lady were keeping up, and she took off full speed toward the castle.
 
 
  
 
 Spoiler: OOC 
70 move! Let's gooooooooooooooo!
 
purepolarpanzer
 A Sprint Through Velein 

The wedding party leaves the High Priest behind, who, having sobered up considerably after the fight, utters blessings upon you and speaks of aiding the wounded before making his way up the mountain to the castle himself. In his own words "The revel of nuptials is secondary to the suffering of the common people. I did everything for them..." The High Priest looks saddened and lost, but with renewed purpose he sets about bandaging wounds on those with cuts and bruises and administering healing to those with broken arms and crushed limbs. He also utters prayers of mourning for those taken byu the insects, but quietly.

Sprinting and flying through the city streets, the party finds that the entire city was raided by the insects. Things get more militant and therefore less damaged as you all get closer to the castle, and it seems that military order has faltered but is in the process of being restored. Watch captains and castle sergeants are belting orders to the soldiers on alert in the streets, but the cry is always the same.  "To the castle! To the castle! The Royalty are In Danger!" , and without hesitation the men-at-arms (and even some less ordered and militant sword arms) begin flooding like a tide throughout the city towards the castle.

The march is met with consternation, however. The drawbridge had been down when this... event? attack? catastrophe? came about, and the rubble cascading down the mountain crashed down on the bridge, snapping thick timbers as old and solid as Doredan can ever remember like match sticks. The flowing Velein River washes over the smashed rubble, creating a haphazard path that only the brave or the fool hardy could manage. One of the bravos of the city, surely a sellsword, leaps ahead of the pack and attempts to leap the gap, and when he does he slips on a wet stone and comes crashing down into the water, immediately swept away by the fast moving flow of the river. The officer on duty, an old, grizzled Captain bearing insignia marking him a veteran of the war, calls for a rope, which is quickly brought forward.

He turns to Doredan, hovering as he is on gossamer wings, and says "Prince! If you could fly this rope across, we can start a slow flow of troops into the castle! Can you aid us, sir?" another mercenary scoffs at this idea, looking to Doredan's wings and saying "The threat is whatever knocked down the turret of the castle! You could fly straight there and get to the heart of the action before this procession of ants makes it to the foyer!"

 
 Spoiler: OOC 
Here's a problem for the party. The drawbridge has become something of an obstacle course of water flowing over stone rubble and shattered wood. I'm going to need an athletics check from anyone who tries to cross it (unless they are being carried). There's also the question of if you should split the party- those with wings could fly straight to the top of the mountain rather than moving up through the halls of the castle. Let's see how careful, how risky, or how determined you all are to get to the fight. This is an area where I'm ok with a party split, but the question is whether you will be weakened by leaving part of the party behind. Then again, Felicity moves with insane speed, so your reinforcements can't be far behind... if she can cross the raging river!
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33  +11  
 PP: 9 PIv: 11 PIs: 9 
 Conditions: Fly (Kunnian Concentration)
Standing Reaction: Dodge Roll if critically hit (1/encounter) 

After the harengon's intervention, the Prince feels much better, the scrapes and bruises from his fall and the falling debris mending themselves. A shimmering barrier of half-light surrounds him, pairing with the wings to give him an appearance as fey as many of his new allies.

Descending to the ruined drawbridge, he lands to assess the situation.   "Of course, Captain,"   Doredan agrees, taking an end of the rope. He glances at Hylusi, who had also taken to the air, as he glides across to find something to affix the rope to.   "Magus, the two of us could fly ahead. Perhaps I could even carry our gnomish friend with me - apologies miss, I think I forgot to ask your name in the chaos!"  

Once the safety rope is secured, Doredan flies back over to convene with the others.   "What say you?"  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity knew she wasn't getting across on a rope (no matter how dashing Prince Dorendon looked getting it secured!). And she didn't know if any flying magic was goign to work on her or not. On the one hand it was magic. On the other hand, she was a very, highly, truly ground-bound sort.

So she clenched her fists and set her jaw and yelled out, "Anyone who wants to come with me hop on quick!"

And then she ran across with all the might of her little quadraped heart. 
 
  
 
 Spoiler: OOC 
Athletics roll: 11.

+7 from Bardic Inspiration with Advantage.
+3 from Guidance

 FOR A TOTAL OF 21! 
 Boo!

BUT if the GM agrees that having four feet should give me advantage, then...

Athletics roll: 22.

My fate hangs in the balance... 
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  20/38 + 11 temp   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Although she was afraid because of all the chaos unfolding around her and she knew it was a stupid reaction to have right now, the little bard couldn't help it: she blushed when the prince asked her name. ''  Kunnian. Um- Maker Kunnian of Wyrdtown, actually. Friend to all the Fey and disciple of the song of Creation.  ''  She said quickly. She then grabbed his outstretched hand, ready to fly off with the Prince and magus:   Make haste.  '' she said to Felicity,     Let's meet again on the other side.   She begins to whistle a few melodious notes and the very air blowing from her lips seems to take form: it takes the shape of a golden mote of frantic, dancing energy that flies towards Felicity and begins orbiting around her head.    This should help you get across.   she said, hopeful.

 
 Spoiler: OoC 

she uses inspiration
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33  +11  
 PP: 9 PIv: 11 PIs: 9 
 Conditions: Fly (Kunnian Concentration)
Standing Reaction: Dodge Roll if critically hit (1/encounter) 
  "Doredan Reydalise,"   the prince introduces himself, not remembering in the head of the chaos whether he had already.   "And pleasantries can wait until later!"   Not quite confident in his ability to carry Kunnian with one arm, and with the wings in the way of a piggyback ride, Doredan sweeps her up into both arms.   "Apologies, but this seems the least likely to drop you."  

Kicking off of the ground, he starts flying up to the towers and fallen parts of the castle, leaving a trail of sparkling fey magic.
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 23/33 THP: 11  
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: Guidance 
 5 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  

Bil is humbled by the moment. To be carried to the aid of the royal family by a centaur - he would be careful to never use the term "ride" because he understands the honor born of urgency.

As he assesses the state of the drawbridge, it becomes clear how treacherous the path they find themselves on truly is. He offers a fresh word of prayer.  "Damh, help my friend Felicity rise to this challenge." 
 
 Spoiler: ooc 
Cast Guidance on Felicity. +1d4 on a skill check. I suggest using it on this one!
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  fly  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 10/10 

Seated on her staff, the Magus only briefly paused at the morass of soldiers, sellswords and such scum as had swelled before the stream. While having them enter the castle might be useful, she had not inclination to wait until they could make their way across. Even before the centaur had begun her desperate attempt to throw herself across the treacherous path, the Magus was rising on her ride.
  &lt;I must seek out the Princess,&gt;   she messaged to the others).   &lt;I will begin at her chambers, and make my way to the main hall if I do not find her. I bid thee luck.&gt;  

With a nod, she clicked the fingers of one hand and hurtled off towards her target, seeking out her master, her face set like a picture of disdainful resolve. As she did, she called up her magic, holding the potential of a shielding magic thrumming just below reality. She had no intentions of turning a corner and being ended by some stupid human's hasty crossbow bolt.
 
Be ready , she commanded her gorelings, and beneath her robe they stirred in preparation.
 
 
  
 
 Spoiler: OOC 

Reaction: shield if necessary.
 
purepolarpanzer
 At the Castle Gate 

As those capable of flying (and one which is quite carryable) fly off towards the caste, Felicity, with Bil aboard, rushes towards the broken remains of the draw bridge. With several accurate leaps and a burst of athleticism and strength that leaves some soldiers dumbstruck, she jumps from a timber to some broken stones and across the gap with a combination of magical aid and well trained aptitude. Once she is clear she finds herself running through the palace foyer. A few guards remain behind, but most are sprinting towards the heart of the palace with reckless regard. One nearly crashes into Felicity's rearquarters before backing away, recognizing her. "Lady Knight!" The plain faced but recognizable man turned to the harengon cleric and said "Master Cleric! Please come with us. A terrible monster holds the stair and none dare face it!"

Led forward, Felicity enters the area ahead of her guide, revealing the sprawling heart of the castle. No less than eight exits lead to the various areas of the castle, but most are underground and all are well labeled. Those of most interest to our heroes are the broken Apex Chamber, where the wedding would take place and the place where the castle tower collapsed, as well as the two leadings to the personal chambers of Doredan's family (including his brother, wed to be) and the Everarbor Queen's chambers with her contingent (including the bride to be). However, all around the hall is the massive, fleshy body of some sort of creature with waving tentacular arms and large, alien eyes, and obvious hostile intent. Around the chamber are several broken bodies wearing the uniform of the royal guard, their armor bloody. Several guards are arrayed around it, hedging the creature in with pikes, but hesitant to go forward against this staggeringly large and well muscled beast.

 
 Spoiler: Perception DC 14 (Active Check, No Passive) 
You recognize the guard who led you here. Name is... Angus, you think. You recognize many of the troops in the hall. But you don't recognize any of the dead or wounded soldiers in the room.
 
 Spoiler: DC 17 
One of the soldiers with a pike dances his weapon forward, and the tip goes through the monster's tentacle as though it wasn't actually there, but no one around you notices.  
 Spoiler: DC 20 
The blood from the wounded soldiers doesn't flow or drip. Just static puddles, not moving or shaking.
 

 

 

 The Bride's Chambers 

Hylusi comes down in a small open air garden right before the Everarbor procession's chambers. Riding her staff like the archetyple witches' broom, she lowers herself into into the main entrance and flies inside. There are courtiers, attendants, human servants, and political aspirants, but the ceilings are high and Hylusi can easily fly over the hubub. If inquired, the human's give nothing of use, only running to their assigned tasks and struggling to find guards. The first elf she meets, and cousin of the royal family come to attend the wedding, they are more useful. "The Princess is missing," Aluminzel, a lower cousin on the tree, sips calmly at wine before screwing up his face and spitting the human vintage out. "But there's no way she's in danger. She's the most powerful amongst us. Cuz will resolve this... indecency." A human might think him detached and calm, but the Magus can tell he is just soundly drunk. He tosses the glass aside into the chaos of the hall.

 
 Spoiler: Insight DC 14 
All the elves are acting strangely. Passive. Lethargic. And all the humans are anxious, hurried, but quiet.

 
 Spoiler: Nature DC 18 
There is a mushroom native to Everarbor that elves and humans have very different reactions to when it is burned. Elves are intoxicated much like alcohol, but humans have an almost manic reaction that leaves them somewhat stunned and silent. But both have a hellacious hangover coming their way in a few hours that is potent enough that abuse of the intoxicant is rare. And the spores are thick in the air.
 


If you proceed towards the Princess's chambers I will need a DC 13 Constitution Save
 

 Apex Chapel, With Doredan and Kunnian 

The top of the castle, seated at the apex of the small, stunted mountain that makes up the heart of the Kingdom. In lessons taught by his father and every father before them who ruled Wissimvale, Doredan has been told throughout his entire life that one day each member of his family would climb the stairs to the Apex Chapel and receive a partner, and together they would bring honor to the family name, influence to their cause, and secular power. While only Monsinar would inherit the throne, the younger princes were still expected to marry well. Doredan had been brought here for religious services to the mountain gods and his ancestors since he was old enough to cry. It was so odd to see it with the roof smashed off, open to the air and the elements. But this is what he saw as he approached on fey wings with a gnome in tow. But it is what he sees happening that demands his attention.

Monsinar is being dragged by three hooded figures towards a large bag, carried along like cargo. His jaw is slack, and it looks like he sleeps the rest of the well drugged, with eyes rolling and snores emanating. Their clothes are strange and armored, like harnesses and leather jackets stiffened with cloth and small plates. Their hoods cover most of their features, but they wear thick masks with dark goggles, carry blades, and seem intent on bagging Monsinar and carrying him off. His father lay unconscious on the ground, also in a state of stupor.

The armed figures turn to Doredan, and the tallest of the group motions to their companions, which continue their attempt to package the prince. The tall figure steps forward, draws a curved saber, and gestures for the prince and the gnome to come down with their free hand. They seem confident and armed, but not overtly hostile. Carrying several daggers on their hips, but they haven't thrown one. They seem intent on talking things out.

 
 Spoiler: DC 16 Insight 
Tall one is buying time for their companions to wrap up the prince and escape with him through some unknown means. The kidnappers are moving quickly, and if you mean to rush to the Prince's side you will have to come into the reach of the taller figure. But they show no evidence of rushing to violence.
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  20/38 + 11 temp   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

It doesn't take long for Kunnian to connect the dots... that's Doredan's brother that they were trying to drag away! The prince had been so nice to her... So she wanted to help. She whispers to the prince: ''  Their main objective seems to be kidnapping your brother and that big guy is trying to buy them some time. B-But I have a plan... I-I think! I can distract them while you rescue your brother. But you'll be on foot because I'll need to disperse your wings for my plan to work.  ''
She waits expectantly for the prince's reply.
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33  +11  
 PP: 9 PIv: 11 PIs: 9 
 Conditions: Fly (Kunnian Concentration)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Eyes locked onto his brother's prone from being dragged away, Doredan begins descending towards the ruined chapel.   "Alright. I'll drop you off in cover,"   he whispers back to Kunnian. Swooping down, he deposits the gnome into cover - behind a pillar, a pew, or a piece of rubble. Whatever will allow her to plan and act unseen.

Then, he steps out and draws Fang. His teacher's dagger seeps shimmering purple poison from the hilt that drips down its blade. Rather than form droplets and drip down to the floor, the poison piles up as if inside of an invisible field, until it coats the entire blade like a bubble.   "Unhand him!"   Doredan shouts at the two dragging his brother towards the bag, while keeping the focus of his attention on the foe stepping up to challenge him.

 
 Spoiler: Actions 
Set Kunnian down, draw and activate Fang, coating it in poison. Does the GM rule the dagger benefits from Poison Use's extra hit of an applied poison, or nay, for future reference?
 

 
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  20/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

When the prince drops Kunnian, she whispers: ''  When you hear music, close your eyes.  '' She watches him get into position, drawing his magical dagger and drawing the three men's attention.

She grabs her bandore, waiting for the perfect moment to surprise the men with her song. As soon as the challenger steps into position, she starts:
Her hands begin plucking the strings of her instrument, almost flying with perfect grace as she births the music coming up from her soul. The notes are emphatic, but gentle, bringing to the minds of those who hear it loving, tender memories: the caress of a mother or loved one as a child, a sunset, a moment of perfect blissful tranquility... Lights begin dancing around the men in the chapel, like an aurora borealis fluttering around them. Their pupils constrict and their minds become numb as they are consumed by overwhelmingly pleasant memories...

The wings of the prince disperse in a shower of gold and silver as the magic of the fly spell dissipates, adding to the ethereal beauty of the dancing colors.

Kunnian hopes will all her might that these men will be too weak-willed to break free from her spell...

 
 Spoiler: OoC 
Hypnotic Pattern
 
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity's eyes widened in shock and her stomach turned over when she saw the horrid beast and all the brave, dead soldiers strewn about.

With eyes only for the monster, she set her pike in her grasp and charged the beast with her full speed and might, crying out "For the honour of Wissimvale!"

Whatever that thing was, it messed with the bull. So it had to get the horns.
 
 
  
purepolarpanzer
 Apex Chapel 

The tall figure in the canvas and leather clothing with a face mask and goggles watches Doredan place the gnome on the ground, moving closer to the two of them with blade raised but a hand extended. Then Kunnian's magic causes a wonderous pattern to emit into the air. The two kidnappers who are handling the Prince both look dumfounded, locked in place and staring at the brilliant, shimmering light. The tall figure who moved up to meet you, however, does not fall victim to the mesmerizing imagery.

Speaking up, the figure says "I'm not going to say that I'm not here to cause trouble. The wreckage, the chaos, that's on me, ok? The red moon passing through your sky? Not me, believe it or not." The voice is smooth, soothing, and confident. Masculine, and when the figure moves it is easy to see that their form is defined, but not musclebound. "I'd prefer to leave this... quaint... kingdom in one piece. I need to borrow a Prince, and it seems you have extra. So why don't you put the blade down, put the illusion magic away, and we all go on with our days. If you refuse... well, I can be VERY persuasive when I need to be..."

The figure is interrupted by a voice from up above, a outburst from empty, naked air that seems to come from naked sky. "Captain! We've got to go! Thirty seconds to lift off! Get... what are those idiots doing, sleeping!" The figure identified as Captain shrugs, then gestures towards Kunnian and Doredan. "We have company. Show them we mean business." A few moments later, a green beam of light seems to shine out of empty sky. It moves in a beam, settling on the altar of the Apex Chapel. It lingers there for a moment before the altar shimmers, combusts, and melts into a molten slag of stone. The Captain gestures towards it. "Unless you want that to be you, don't stand it our way. Cut the magic, or I turn one or more Princes into cooked meat. Submit, and we all walk out of here alive. The choice is yours."

 
 Spoiler: OOC 
Captain rolled a 23 intimidation. I generally don't tell players how to roleplay, but respond appropriately.  
 Spoiler: DC 14 Perception Check 
When the green beam shines, if one looks at the origin one can see the outline of a dim, hazy figure in the air, standing on an equally blurry platform suspended by barely visible ropes. 
 Spoiler: Arcana DC 10 
An invisibility spell of this magnitude would require magic beyond most mortals. These abductors have some powerful magic helping them on this mission.
 

 

 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 25/33  +11  
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Doredan's defiant stance loosens when he witnesses the arcane power of their... mage? Weapon? Something, in any case. It is all he can do to keep his knees from knocking as adrenaline pumps into his flight response, urging him to cut and run.

Trying not to look weak, Doredan lowers his dagger, but keeps it at his side. He holds up a hand to Kunnian.   "Maker, lower the spell,"   he commands, managing to keep his voice from shaking and maintain his composure in the face of mortal fear.   "I won't stand in your way, Captain... We must pick our battles."  
 
 Spoiler: Actions 
Doredan fails his courage save and bows out, but he rolled well enough he doesn't crap out and run for it.

He watches them leave so that he might get some idea where they're going.
 

 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 23/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
 "Felicity, Angus! Look again. We're being deceived. That soldier's pike passed through the monster. I believe it's an illusion." 

With a leap, Bil springs forward from Felicity's back - into the path of the monster. He scoops a stone from the ground, and flings it forward at the "monster" intending to prove the lie of the illusion.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: fly 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 10/10 

None of the humans gave anything more than frightened denials of knowledge to Hylusi's impatient commands. When she encountered the milkblooded cousin, however, she found not annoyance but downright anger seething in her hand-crafted gut. The Magus' face molded itself into a disgusted scowl as she stared down at the drunken cousin. Sensing her wrath, the hands hidden under her robes began to stir and chirp, their grips shifting and loosening on her in preparation for swarming out.

  &lt;The Princess is the primary concern, Aluminzel!&gt;   her mental voice hissed with venom.   &lt;If she is missing, then  search , you miserable sodden creature! Even the humans are doing more than you!&gt;  

With a toss of her head, she headed past the worthless worm towards the chambers. She did not expect to find the Princess there, since even Aluminzel was presumably not so worthless as to miss the Royal next door, so to speak. She remembered the bugs; the gorelings readied themselves for hotdropping into combat, which mostly involved flexing their grip and hanging on as loosely as they could without falling off.

As she approached each door, a flex of her magical might had a spectral hand, translucent as grey as the grave, shove them open so the Magus didn't even need to slow down.

  &lt;Deidrenei?&gt;   her mental voice buzzed, tuned only for the Princess.
 
 
  
 
 Spoiler: OOC 


Since I was accidentally spoiled on mushroom fumes(?) just a reminder my necklace of adaption allows me to breath normally in any enviroment and grants advantage on saves vs harmful gases and vapours.

Reaction: shield if necessary.
 
purepolarpanzer
 The Atrium of the Castle 

Between Bil's stone and Felicity's charge, it becomes evident that the giant tentacled creature isn't real. When both impact the beast it fades from view rapidly, leaving nothing but empty space in it's place. The wounded soldiers, as well, disappear, along with their pooled blood. The castle is left open to you, and soldiers begin fanning out through the castle, looking for the cause of all this trouble. The heroes of the moment are left free, with the sounds of ruckus coming from the Apex Chapel.

 The Bride's Chamber 

Whether through her unique biology or due to her magical protective item, Hylusi brushes past the drunk elf and the rushing humans, heading deeper into the royal family's chambers. There things quiet down, the crowds left outside, and she finds herself alone. The absence of the royal guard who had come all the way from Everarbor is concerning, but as she hustles through the halls she can see why- their response was to slam the chambers of the Queen and King shut and barricade them. However, it does not appear that any of the guards and Deidrenei's door managed to bar the door. They lay in twitching, mumbling piles on the floor, oblivious to the world, with thick smoke pouring out of her rooms like there is a small house fire inside. Hylusi ignores the intoxicant and moves inside.

The chambers have been ruined. Plant pots shattered on the ground, art torn down and tossed aside, and drawers opened and looted. As Hylusi enters the main chamber, where just this morning she met with the Princess, and there she finds two figures in leather and canvas clothing wearing masks and goggles. One of them is stumbling, leaning on the other heavily, while the other, a more muscular figure, almost carries them across the room towards the window. When they spot Hylusi, their reaction is a hair faster than hers, and before the Magus can sic her flock of hands upon them, they clamber through the window and leap. When the Magus looks out the window, she can see them both riding some sort of line, attached to a rope, upwards towards... something blurry hanging in the air? They are moving quite quickly, obviously aided by either magic or mechanics.

 
 Spoiler: Investigation DC 16 
Nothing of value has been taken, even though there are gilded statues and valuable sculptures left behind. It looks more like someone made a mess for the sake of making a mess rather than looted this place for objects of value.
 

 The Apex Chapel 

When the magic fades and the two masked figures return from their stupor, one of them draws a blade and makes towards Kunnian, but the Captain slaps them with the side of their saber and shouts "The Prince! Get the Prince, you fool!" The underling nods, and quickly the two of them lower the bag over Monsinar's head and start hauling him towards the chapel. The Captain extends his blade again and begins to lead his flunkies in a small circle around Doredan. A rope gets tossed down from... seemingly nowhere, falling down between the abductors, who use mechanical clips to secure themselves to the rope. "Captain! The Princess isn't on board yet! Should we wait?"

The Captain tugs on the rope, which begins to raise into the air. As it does, a section of the invisibility spell coating the large ship that hovers above the chapel fails, and suddenly Kunnian and Doredan can see a sailing ship floating in the air above the castle. "We don't need her! We have him! Get out of here, NOW!" The rope zips upwards towards the deck of the ship, and the Captain turns and gives a small curt salute to Doredan with his blade. Once  the Prince and the four sky pirates are aboard their ship, the entire boat begins to move at a swift pace away from the castle... and towards the red moon cruising through the sky. There are sailor's cries and a ringing bell, and they are away.

Besides Doredan, the altar of the chapel shimmers, turning back from a melted slag heap into the religious heart of the chapel, solid and waiting for the rituals of the ancestors and the mountain gods, apparently just fine. Doredan can almost hear the laughter of the rogue Captain as the ship makes it's escape and the illusion of the destroyed altar fades.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33  +11  
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Doredan stands with his blade at his side, tense, as the Captain and the two lackeys pass him by. He doesn't take his eyes off of them until they fly away, and the illusion they cast fades. Boiling rage and indignation contort his face, and he slams his fist into a stone pillar, sending stinging pain up his arm and scraping open his knuckles. Hissing through his teeth, he grabs the hand and squeezes it until he gets a hold of himself.

Wearing a scowl, he takes a handkerchief and wraps it around the bloody knuckle.   "They said that they did not get the Princess,"   he observes, once the pain clears away the rage clouding his mind.   "Let us make certain that everyone else is alright,"   he takes off towards the stairs, back down into the castle, seeking something to take his mind off of the failure.

 
 Spoiler: Action 
Punches a wall, dealing  1  punch damage to himself.
 

 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity did not like being tricked. And she did not like being delayed. Especially when the safety of the royal family was stake. So when Bil showed her that the room of enemies was a trick, her face clouded with rage and a very non-whimsical growl emerged from her throat.

She clooped up to Bil and bowed to him. "Thank you for realizing they were a trick. I'm honoured to have you as my companion. One more ride? To the tower?"

And (assuming he agrees) she sped up the stairs toward Apex Tower as fas as she was able.
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 23/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Bil gives a bucktoothed grin of delight as the illusion fades. That would set a few of the guards talking about his quick wits and bravery... assuming they survived.

He turns his pride into a theatrical, self-aware bow to Felicity when she offers another ride.  "No, milady, our enemies are about and seem to wield powerful magics. We will serve each other better with a bit more space and flexibility. 

Bil spins towards the guardsman.  "Angus, I present to you Lady Felicity, a knight of noble bearing come to serve the crown in our hour of need. Soldiers of Wissimvale, to me! Prince Doredan has flown ahead of us on the wings of magic to the Apex Chapel and surely needs our strength of arms! Glorious Damh has given us a moment against which to test our mettle!"  

With a grin to Felicity, he joins her in bounding up the stairs, trusting that the soldiers would fall in behind them. 
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  20/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian watches the Prince bloody his knuckles and feels a strange knot in her stomach. She felt so... powerless over what had just happened - a feeling she was not used to. In fact, she had always been gifted and most things had come naturally to her.
Although her training in the Feywild had been grueling, more often than not the challenges presented to her could be overcome. She felt her legs buckle, but she kept her bearing. This was not what she had expected when she left Wyrdtown!
She thought of asking the Prince if he needed healing for his hand, but decided to keep quiet instead. She remembered being told once that a lesser pain could sometimes help mitigate a greater one. At the time she had scoffed at such a statement, commenting that no pain at all was surely better than any pain, however small. Life had a strange way of teaching you a lesson sometimes.
When the prince finally spoke, breaking her train of thought, she simply nodded and followed the Prince to the aid of the others.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: fly 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 10/10 

When Hylusi slammed into the room and saw the escaping figures, the white dots of her pupils flickered back and forth, taking in the room. The pleasantly orderly design had been spoiled with reckless abandon, and her nose crinkled in disgust at the pointless mess. A part of her noted that the valueables were still here. Deliberate deception - targeted - something to think on.

She did not bother with threats or insults. She ran through her mental list of spells - no, none use, and instead pulled on the magic sunk into the vaguely-skull-shaped emblazoning on her hat. A bead of heat built up at one of her fingertips and with a  crack!  a burst of eerie white flame launched to splash against the rope and mechanism conveying the escapees to safety.

With a scowl, Hylusi hurtled forth on her staff. If the rope had snapped and it looked like a lethal fall distance, she would cast featherfall on the staggering escapee - but if the rope hadn't snapped or it was only a short drop, she would release the gorelings to drag down her opponents and incapacitate them. 
 
  
 
 Spoiler: OOC 

Move forward towards them.
Action: Using the Hat of Wizardry's 1/LR feature to cast Firebolt on the mechanism/rope, 20 to hit, 12 fire damage on a hit.
Ba: release the gorelings if necessary; I'll roll for them if needed.

Reaction: if necessary, cast featherfall on self/one of the enemies so they don't fall and splatter.
Otherwise, cast shield to stop me being hit by an attack.
 
purepolarpanzer
 Apex Chapel 

Angus nods enthusiastically along with Bil's rousing speech, gathering a squad of soldiers together and rallying after Felicity and the harrengon as they charge up the stairs towards the chapel. However, it isn't long before they are met by Prince Doredan and Maker Kunnian on their way down, with the unconscious king slumped over his son's shoulder. Angus squeezes through the tight stairwell and asks "Lord! M'lord! King! Prince! What has happened?"

 Outside the Princess' Window 

The Magus' firebolt hits the mechanism that is pulling the two pirates up the line, and while it does not snap the rope, it does damage the ascender device so that it is not actively speeding them both up the rope. When the payload of swarming gorelings falls down upon the fleeing kidnappers, most of the undead are scattered over the mountainside, falling down for nearly a hundred feet before cracking upon the stones of the mountain. However, dozens of appendages tug and pull and yank at the pirates, managing to distract both of them enough that climbing the rope is impossible. The extra weight on the already frayed rope causes itto snap, and both pirates and the clump of hands fall out of sight. Hylusi's spell wraps the groggy one in a protective cushion of air, leaving her companion to be dashed across the mountainside.

With a familiar intonation of elvish words, the groggy pirate rises into the air. Staring at the Magus for a moment, one of the stray gorelings that has managed to hold on through the chaos yanks hard on the offender's mask, which comes off and is quickly taken by the wind. Flying before the Magus is her mentor, her master, and her friend, Princess Deidreinei. She looks muddled and it appears hard for her to focus, but her eyes are locked on Hylusi. Most would say that the Princess' face was a emotionless mask, but her constant companion knew better- the Princess was feeling more emotions than most commoners would experience in their entire lives.

"Hylusi... I don't have time to explain. Where I am going... you cannot join me. Yet. I must learn what we are dealing with, gain mastery over it, and then I WILL need your assistance. But for now... they will not let you come with me. They barely trust me, there's no way I can bring an ally. Follow us. We are leaving this planar backwater for the full expanse of the multiverse! True freedom, unlimited power, and worlds without number... no more knowing what each moment, each day, each year, each CENTURY will bring! Follow me, and when the time comes, we will turn the tables on the powers I work with and you and I will end up on top! I can't do this without you, but for now... I cannot bring you with me. Use the coin, follow the Path, and together... NOTHING will stop us, Hylusi!" Looking back towards the highest part of the mountain, a large sailing ship blips into existence and begins pulling away from the castle and the mountain. The Princess' eyes turn to it, then back to the Magus. There is a moment of uncertainty and pain, and then the Princess spreads her arms and begins to fly towards the soaring ship as it moves to catch up with the red, scarred moon that is ambling across the sky.

 
 Spoiler: OOC 
If Dedrenei is not stopped or interrupted she will fly/run action to catch up with the boat.
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  fly  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 2/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 10/10 

Most of the gorelings simply fell like awful rain to shatter on the stones far below, but Hylusi paid no heed to their destruction. Enough managed the rope snapped, and with contemptuous ease Hylusi bent her will to ensuring one of the raiders survived.

And then the raider rose, under their own magic, and-

Hylusi stopped. She stared into the frantic eyes of her lady, her face revealed. Behind the outpouring of emotions, it seemed like her - and with the innate elvish resistance to charms, it was almost certain the Princess was doing this by choice. One of her hands rose as if to grasp at the Princess.

Hylusi was no stranger to mania. It was only the rejecting of her fate and reason that she had made the very flesh she now wore.

She had so many questions - but there wasn't time. Trust her - or fight to bring her back? Deidreinei was powerful. Even in her state, Hylusi wasn't sure she could even if she wanted to forcefully bring back her liege.

So all that left was trust. She balled her hand into a fist.

  &lt;Deidreinei-&gt;   she began, then cut herself off. She smiled grimly.   &lt;Very well! I'll seek you out. Skies watch you kindly, Princess, until we can claim all that lies beneath them! Stay alive! And trust none!&gt;  

She watched the Princess go, motionless in the air on her staff. Only once the other elf was gone did she force herself into motion.

With a sort of creeping calm, she flew down to the corpse of the raider who had been dashed across the stones, and yanked off his mask. A click of her fingers slicked the blood off, and she shoved it in her sash for later inspection. She searched him for anything useful - perhaps he had the  coin  the Princess spoke of? - or incriminating, before heaving his corpse rather awkwardly over her staff. With two arms balancing him over the staff, she flew back up to the Princess' chamber and dumped him out upon the floor.

She breathed in, slowly.

And then she howled. It was a horrible, gurgling, inhuman thing, from a throat too flawed to make the sounds of speech. She snatched up a jar - a Tannali piece, elegant and rare, cracked already from the uprooting the room had taken - and hurled it across the chamber to crash in pieces against the wall. She picked up a ivory statuette and snapped it over the side of antique dresser. She delivered a vicious-if-clumsy kick to the slightly mushy side of the corpse, once, twice, thrice, then hissed at the pain in her toes.

Everything had changed, twisted, without warning or sign. Her careful plans of study and growth, destroyed. Her greatest ally was now gone, on what was seemingly a plan Hylusi had not been part of nor even told about. As her Magus, it would not be impossible even for blame to be twisted towards her, whether it was her fault or not. Maybe not at first, but the Quaternaros line was not loved on all fronts. The only difference between an elvish court and a pit of vipers was number of scales.

She huffed for breath, her wrath cooling.

Think it through.

All was not lost. Dei had said she expected Hylusi to follow her, and she would. The 'coin'. This could - must- be an oppotunity.

Hylusi had already overcome death! She had already defied fate itself! She would not be dragged down by - this!

Taking a moment longer to recollect herself, she stalked towards the doorway. She would find out the state of the rest of the castle. See if they had recovered the 'coin' spoken of.  
 
  
 
 Spoiler: OOC 

nil
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33  +11  
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

As he carries his father down the stairs with considerable difficulty, Doredan's expression is uncharacteristically grim and dour. As soon as their reinforcements appear, he ushers a guard to help him with the man, and catches his breath.   "Prince Monsinar has been abducted,"   he reports.   "The  bastards  fled in some sort of flying ship."  
  "They said they'd not captured the Princess yet,"   he says, with some hope still in his voice.   "Have any of you seen where she and my mother are?"  
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 23/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
 "My prince, we came straight here when we hear the commotion. 
Bil presses himself forward while also punctuating each sentence with a fresh bow.
 But when we separated after the battle in the marketplace, the magus said she was headed to the princess' chamber on her broom. If she hasn't joined us yet, then it seems likely that she may have encountered enemies there.  Bil's ears twitch with anticipation, ready to follow the prince in a charge across the castle.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was also not a big fan of making a super-dramatic charge only to find out that she had to stop, turn around, and somehow make another super draamtic charge in the other direction.

But it's for the Prince. And for his father the King(!). So she hid her frustration beneath some suitably grim
determination, and readied herself to start moving toward the Princess's bedchamber!

 I swear I'm going to stab something today,  she thought to herself.
 
 
  
purepolarpanzer
 The Mountainside
 

While her servitors descend the mountain on the thin goat paths to clean up and prepare the gorelings for reinvigoration, the Magus descends on her staff and begins the process of searching the dead. It seems the pirate travelled light. Upon removing the canvas mask from the corpse, she finds that the planar pirate is of human origin. Male, with curious tattoos running up the left arm and onto the neck. His head is shaved bald and he has a prodigious moustache with two small gold rings hanging from the corners. In his pockets you find a small handful of coins, several precious stones, and a hefty bronze medallion on a string around his neck that appears to be made of geometric lines meeting a moon-shaped crescent of dull, white gem.

 
 Spoiler: OOC 
4 Gold, 12 Silver, and 23 copper for your troubles. Four small gemstones worth 15 gp apiece to the right buyer. And a strange medallion/coin that the Magus isn't sure about. Oh, and the mask is non-magical.

 
 Spoiler: Arcana DC 13 
The medallion vibrates slightly as you run your thumb across it, indicating some hint of magic.

 
 Spoiler: Arcana DC 16 
Holding the medallion up on it's ribbonlike cord allows it to swing free. When the Magus does this, the medallion swerves slightly towards the rogue crimson moon passing through her world's sky like a behemoth creature, similar to how a lodestone or compass turns towards a source of iron.
 

 

 

 The Princess' Quarters 

The party follows the sound of spellcasting and violence towards the Princess' chambers. A thick, smoky air remains, but the worst of the spores have dissipated, leaving a wing full of moaning people holding their heads as the aftereffects of the aggravating mushroom take hold. Any attempts to gather information are met with vague pointing in the direction of the royal family's suites.

Following the directions, the party finds themselves meeting Hylusi in the hall outside the ransacked Princess' chamber just as the larger doors down the hallway burst open. A flurry of elvish guards stream out, fanning down the hallway and "encouraging" all they find to hold their position. After a few moments of hubbub an elegantly dressed woman who appears to be in her mid thirties leaves the royal suite, who Doredan (and surely some of the others assembled) know to be the Queen of Everarbor, Felisenai Varn'allow. She moves with supreme control, her dress shimmering with a combination of fresh water pearls and silver leaves. "What is the meaning of this commotion? What has happened?" Her voice is calm and cold, but carries an authority of command and an underlying tone of suppressed outrage.
Awful
Hylusi had, with mild distaste, used mage hand to retrieve the coins and with somewhat less distaste the gems. Well, she was already looting a corpse - she would need liquid assets for the journey ahead, no doubt, so with gritted teeth she retrieved the gold mustache rings, too.

The medallion she inspected carefully, seeing how it inclined towards the bloody scar across the sky.

Interesting indeed.

 The Princess' Quarters 

Hylusi had not time to exchange more than a glance with the rest of the party when the Queen's protectors finally made their move. At the outpouring of guards, Hylusi had to hold back a sneer. Now the danger was past, they emerged? Each was a failure to their duty to the Princess... even if that Princess had gone against them, perhaps.

As the elvish queen swept out, Hylusi promptly dropped to one knee, her head inclined. She held forth one hand before her, the weighty amulet heavy and bright against her slender grey fingers.
  
&lt;Your Majesty,&gt;   Hylusi broadcast. She kept this open to everyone nearby.   &lt;It seems the castle was attacked by an interplanar force. I have slain one of the intruders since my return to the castle, but...&gt;   she paused, weighing her next 'words'.   &lt;The Princess is not present. I believe she has been taken with the attackers as they departed. &gt;

  She cast a glance sideways at the others. The human princeling, the gnome, the rabbit, and the horse - a menagerie indeed. She waited to see how they had fared in their own little quest.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33  +11  
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Once they arrive outside the Princess' guest room, Doredan lowers his father into one of the lounge couches, the weight growing rather taxing. Despite what he'd heard from the abductors, the elvish delegation's quarters look ransacked, and he can see past an emerging Hylusi no accompanying princess. A pit of despair sinks into the pit of his stomach.

Standing from his father's side, he turns to face the entering elvish Queen. Just the sort of political maneuvering he'd never wanted upon his shoulders...   "Queen Varn'allow,"   he greets the foreign royal with a bow of the head rather than a knee, as befitting her status as a reigning monarch, while he only a prince. Doredan does his best to keep the exhaustion and stress from creeping into his voice, but it inevitably carries an edge of frustration.   "It is good to see that your Majesty is safe. My brother the Prince was abducted by raiders, taking advantage of the..."   he pauses, looking towards the windows - incredulously, still.   "The red moon."  

Lowering his head in shame, Doredan admits,   "I was unable to rescue my brother, fooled by their illusionist. They were shouting to one another. They claimed that the Princess was not yet on board, and that they would need to take flight soon-"   he looks hopefully to Hylusi.   "Magus, were you able to reach the Princess in time?"  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was doing okay until they walked into a room and THE QUEEN Was there. The Queen! She was starstruck and tried to hide with the depth and grace of her bow.

(which was indeed deep, but not overly graceful)

She looked back and forth as the others talked. She didn't have anything to add except the bit where she was fooled by the illusions and was no help at all protecting anyone.

So she decided maybe discretion was the better part of valor.
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 23/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Bil's nose twitches in anxiety in the presence of the elven queen. Could an introduction be arranged? Surely, the demands of protocol are superseded by the urgency of the situation - and yet, it is the prince and the magus who have encountered the enemy. He has no information to share that is not trumped and overshadowed by their experience, and to speak would be to invite disdain, perhaps even ridicule or rebuke.

Silently, he stands ready.

 "Damh forbid,"  he offers, sotto voce, when Hylusi shares her suspicious about the princess' abduction.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  fly  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 10/10 

In a moment of irritation, Hylusi shot the prince a look only just shy of withering from where she knelt to the queen before she turned her face back away.
  "&lt;Do you  see  the Princess here, hu- Highness?&gt;"   her mind-voice hissed to him.  
 
  
 
 Spoiler: OOC 

nul
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  20/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian was starting to feel a little better surrounded by obviously powerful allies and she was following the conversations with interest. She did feel a little bit weird when a strange voice rang inside of her mind though.
 Was it coming from that creepy lady over there?  She thought to herself.
Then, she caught that same creepy lady shooting an evil stare at the prince and everyone stood in silence for an awkward moment.
So she broke the silence: ''  Well. What now?  ''
She felt stupid as soon as the words crossed her lips and her cheeks immediately turned red. 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 23/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Sensing Kunnian’s embarrassment, Bil steps to her side, looking to smooth the moment over.
 ”Great Damh, in his wisdom, has offered us a moment of decision. The celebration we came for is not to be. But the festivities will be even more joyous if we overcome these challenges and rescue the prince and princess.
It may be that we stand at the pivot point of our destiny. I don’t believe we are here by chance. Your Highnesses, I offer my strength and my faith in your service.” 
 
 
  
purepolarpanzer
 The Queen's Suites 

The elvish queen frowns at this news, and frowns deeper at promises of assistance. "I made a mistake in trusting the kingdom of Wissimvale to handle security on this matter, clearly. Why would I make the mistake of putting wedding guests and random passerby in charge of the rescue effort? No, thank you. If you wish a royal blessing on your misadventures, you may talk to the human king whenever he wakes up. We leave for Everarbor immediately. I will consult with our sages, and we will stage our own rescue attempt."

The queen shoots Hylusi a look, then closes her eyes and speaks again in a cold voice. "Magus, as my daughter's advisor, it seems you are unemployed while she is away. I would request you monitor any attempts to rescue her and her husband to be from this end, to at least ensure that Wissimvale's attempts do not interfere with our own. As far as the Dahmian priests go, there will be no celebrations in Everarbor until my  family , both my third daughter and my  first  human son, are returned. I have every confidence in Wissimvale to provide whatever support is needed in this rescue mission, even if their actual security... leaves much to be desired." She turns and barks a command in elvish to the guards and support personnel- "Prepare our things! We leave by morning!" Without another word, her entourage shut the doors of her suite with a finality.

"Dooorrredan..." The mumbling, groaning voice of King Reydalise rises from the couch. The king attempts to sit up, and when he does great pain crosses his face. His guards quickly move in from behind to support the king, who rubs at a large bump on his head, looking to his middle son. "Doredan, we will turn the kingdom's full might and ability to rescuing Monsinar and Deidrenei, but our magical strength pales in comparison to the elvish queendom. I will not be idle, however. I don't care if I have to spend every gold peak in the treasury, I don't care if my cry goes from the Unfathomable East to the Western Sea of Grass, I will find someone to help my boy. But... if you can figure out something quicker... you've always been a sharp boy..."

Doredan's father, usually so solid, so vital, looks wounded and ashamed at what has transpired. "I never approved of your lessons with the spy master, and I cannot ask the rest of you to do anything that would put yourselves at risk, but if there is any way of following that red moon, of following those damn kidnappers... I would ask that you undertake this task for me." He turns to Doredan and grimaces. "For your family. For the kingdom. Hells bells, the instability from this could start the whole damn war all over again if left untreated." He shifts his gaze to look over Hylusi, Kunnian, Felicity, and Bil as well. "In the name of peace and prosperity for this corner of the world, I formally ask you all, if it is at all in your capabilities, please rescue my son and my new daughter." The king's rubbing hand at his temple makes contact with the large bump on his head, causing him to wince and his guard to give a worried, hushed cry at his pain. "I must go inform your mother, Doredan. I pray to the mountain and our ancestors that she can handle the news... guards, follow me. If you need speak with me further, come to our family's wing." The king is rushed off by the guard, and then you are all left alone again.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Doredan could not bring himself to promise anything after his failure. Once he had endured the vitriol of the elven queen, and the pleas of his king father, Doredan excuses himself from the room. He finds his way to the nearest balcony to look out over the ruins of their city.

In the distant horizon, he can see the fading shape of the red moon, the third in their sky. As the thought passes through his head, Doredan's hand twitches and grips the balcony railing. The short, red cape at the back of his outfit flips in the wind of his rapid turn, and he walks inside to pull up a chair. From the carrying satchel at his side, he tugs a black, starry-skied mask.

 "Mask of  Three Moons ,"  he whispers under his breath. No coincidence, surely. It can't be. Not like there's another lead, so it's worth a shot. Doredan places the mask upon his face, not certain what will happen.
 
 
  
purepolarpanzer
 An Aside- the Mask of Three Moons 

When Doredan moves to a more secluded area of the castle, the only home that he'd ever known, and begins ruminating over the three moons suspended in the sky of his plane, a sense of detachment comes over him. As his attention turns to things celestial, the mask glimmers in a faint beam of moonlight, suddenly reflective for the moment that Doredan turns his attention to it. Lifting it up before his face, he suddenly wonders if the third and central moon was a scalded red when he bought it. As a matter of fact, the coloration of the mask perfectly mirrors the triplicate moons in the Wissimvale sky. It slips on as though it were perfectly molded for his face.

For a moment, it appears as though nothing had happened. Doredan realizes that the eyes of the mask appear empty, but actually have deep blue lenses, at least when wearing them. His own breath isn't restricted by the mask, which only covers from his forehead to his nose. But after a few moments things change. Wisps of light, few and far between at first but with increasing frequency, begin to swim by the Prince's hand. This flow of light almost seems like a river flowing with many fish, but as time continues the flow becomes solid, a single layer of ethereal light. It begins to spill forward like milk from a fallen bottle, rising gently from a quick leap down the mountainside and flowing off all the way up to the slow moving red moon. It almost looks like a flow of solid smoke trailing from the moon at this point, a trail or path that spins out from rear of the of the massive aerial object.

This may cause wonder or eureka or satisfaction for the Prince, but if it does it is interrupted by the moons on the mask rotating in place with a  thunk , and suddenly the lenses are green, and he is seeing something completely different. There's a moment of disorientation, and suddenly Doredan finds himself looking down at Wissimvale  FROM  the floating moon. His vision swims and moves without him moving his head, as though someone were forcefully turning his neck to see alien images.

 
 Spoiler: Constitution Save DC 12 
If you fail you feel nauseous and motion sick.
 

 
 Spoiler: Arcana Check, DC 8 
You're looking through someone else's eyes, and by the HEAVENS it is confusing.
 
 Spoiler: DC 13 
Whoever this is, they are sitting at a table looking over some papers covered in alien text, but repeatedly their eyes drift to the city, the mountain, and the castle, all hanging in space below her location on the moon. Does she know there is trouble down there?
 
 Spoiler: DC 16 
A humanoid being climbs up the stairs to the roof. He would be handsome if it were not for the scales around his eyes and temples and the serpentine nature of those eyes. Hell, maybe he's handsome in spite of it. He passes a tray with a drink and some sort of food to towards you, and feminine hands reach out to take the drink. She must be at a restaurant on the red moon!
 

 

 


Then there is another  thunk , the lenses switch again, and again the Prince sees the mountainside. The moon. He's standing in the same place. But the path is clearly visible, going up to the orbit of the renegade moon, as visible and real-seeming to him as anything else around him.
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: fly 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 10/10 

Hylusi inclined her head deeper at the Queen's command. As soon as the door shut, she abruptly rose. She frowned in thought, consternation, and just as a general principle.

The princess had said "to use the coin". She thought back on what she'd recovered from the corpse still lying in the room next door. She must mean the medallion.

Without a word, she stalked back into the Princess' chamber, holding up the medallion in the ruddy light of the ill moon. She breathed in and out, focusing her senses on it, watching how it reacted.

There would be much to do.
 
 
  
 
 Spoiler: OOC 

23 arcana on the medallion.
 
purepolarpanzer
 The Princess' Chamber 

Utilizing the same window that the Princess left through, Hylusi lifts the coin and focuses her mental prowess on the object. So much magically inclined willpower on a single point was normally not enough to manifest power without spells, but channeled through this object it caused a stream of milky, ethereal light to spill out before the window. This steam of wispy light strengthened, solidified, and became a path that spirals off, moving in to trail the renegade moon like a particularly aggressive walkway.
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 22/32 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 3/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 

Oh ho.

Well, that would show how to get to the red moon.

However, going immediately would be... hasty. The Princess had gone deliberately; she could trust her not to die pathetically from an hour's delay.

Judging the path of the moon, she calculated it and nodded. There were things to do and, perhaps, allies to assemble.

The princeling might make a decent work partner. He was handsome for a human, she supposed, and having a pretty face to say prettier words was helpful sometimes - Hylusi made no pretence as to care social niceties, but as a prince, he'd gargled on honeyed words since before he had teeth, no doubt, and he seemed capable enough with that blade of his.

The centaur - Fourhoof, or something? She thought it was part of the castle guard or stables or something - either way, she was large, armoured, and fast, and honestly, Hylusi was deeply interested in autopsying the centaur. Did she had two sets of organs, respective to the horse and elfoid segments of the body? Or one, larger and rearranged for the combined biology? If she came along, there would be a likelihood of getting the chance. She resolved to invite the centaur along.

Who else? There was that rabbitfolk cleric from before. While it was inferior to the true power of arcane magic, the powers of the divine could be useful. The rabbit was wearing armour, so probably experienced enough in violence. Hmm. Worth a try. There was that gnome, too, who had demonstrated magic back at the marketplace battle against the beetles. Combined with the human king's request, they should be willing to come and useful enough to be worth bringing along.

That would be four companions, which should be sufficient. Too many would be unruly and awkward, especially if she had to kill them all at the end to preserve the princess' secret. Well, she'd burn that bridge if she came to it.

Right, then. It was settled. She made her way to her lab-chamber, intending to get some swift work in before she packed it all up to take with her.

When her servitors brought in the pulped flesh of her gorelings, she scribbled quick notes on some vellum and sent them off.

---

Each of the party would find themselves approached by a hooded, masked figure, clad in charcoally black-grey robes, who would present them silently with a note before departing. With a polite inclination of their head in farewell, the figure would turn and leave without saying a single word.

Inspected, the note would read, in somewhat antiquated Common:

 Hark! As thou hast proven thyself above a common knave, I, the Magus Quaternaros, do beckon thee to attend to the Princess' chamber, one hour hence, shouldst thou have the will to pursue the Red Moon and its captives, of which I hath devised a means of approaching. If thee wouldst quail at further danger, come ye not, for I hath no use for the craven. 

One might surmise it had been a while since Hylusi had last written outside of elvish. 
 
  
 
 Spoiler: OOC 

If possible, take a short rest for the purpose of HP recovery, Arcane Recovery,  and the Chef feat, then resurrect the gorelings with a couple castings of Animate Dead with the Fingerbone staff.
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  20/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian had remained silent as the others seemed to bravely accept the king's plea. Just as the party was disbanding temporarily, Kunnian called out to Bil and strolled up to him: ''  Excuse me, father. Would you mind if I walked with you for a moment? This might be too forward of me but-but I have something I need to confess.  '' There was a heavy weight upon her soul and she hoped a priest of Damh might be able to offer counsel.

As the pair stepped outside, the air still felt tense and Kunnian walked in silence for a moment before talking. She was trying to compose herself, unsure how to bring up the difficult subject on her mind: ''  I-  '' she started. She took a deep breathe: ''  I think I could have stopped this...  '' She looked away, embarrassed. ''  You see, before leaving home I received a prophecy that something terrible would happen at the wedding. I came here to alert the royal family but... I can get so distracted sometimes... I completely forgot what I came here to do and decided to enjoy myself instead.  '' Her eyes glistened with tears. ''  And then, when I tried to save Monsinor, my magic wasn't strong enough. I don't know what to do, Bil. I want to help you, like the king requested, but what if I just make things worse again?  '' 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 28/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity took some time alone. Resting quietly. Neither of those were her natural states, but she'd had a long day. She'd hoped to talk to someone, but Prince Doredan went off doing royal stuff and Bil and Kunnian went off together. So she sat. Alone.

After an hour she went where the letter told her to go. Warily. Carefully. With the paper clutched in one hand like a talisman. Or a shield.

When she arrived in the princess' chamber, she asked the little elf, "Why did you write us letters? You could have just asked us?"
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Near the Balcony 

Experiencing swimming nausea, Prince Doredan struggles not to fall from his chair during the transitions between viewpoints. When the world pulls back to him, he takes off the mask and practices breathing exercises to control the sudden urge to vomit. Close eyes, breathe in, breathe out.

That image of scaled, reptilian eyes sticks with him. And the hands, not his own.  Soul sister , the lizardfolk merchant had said. Apparently, quite literally. When he opens his eyes, the prince is met with the sight of one of the Magus' servants, standing before him with a hand outstretched and a letter resting in the palm. Doredan takes the letter, and the servant politely leaves the room.

Slicing it open with a letter opener, as any civilized person does, he reads the contents. With an upturn of his nose, he harumphs and tucks the letter away. Above a  common knave  indeed.

 The Princess' Chambers 
  "Above a  common knave  indeed,"   when he steps into the room, the prince wears an expression of irritation. Too stained with grief to boil over into true anger, but nonetheless displeased.   "I am not a servant to bid and call, Magus. I've the decency to address you by title and I expect the same.  Je te ferai savoir , this  prince  has already resolved the means to track the Red Moon,"   he tosses the folded up letter onto a mostly-intact table, and holds up the starry-faced mask between two fingers.

Thankfully, the others are gathering as well, and so he divests the knowledge that has come to him.   "I need only wear this mask to see the moon's trail. Furthermore,"   Doredan tucks the mask into his coat pocket,   "It allows me to see through the eyes of someone living upon that very moon... in a city, with  restaurants , no less."  
  "This was no act of god,"   he proclaims dramatically, holding up a finger.   "We have been invaded, very willfully, by a society residing upon that moon."   A leap in logic, perhaps. But the moon struck, the bugs abducted their people back to it, and the sky pirates followed in its wake. No shortage of damning coincidence for whatever nation lay up there.
 
 
  
jscape2000
 
 Originally Posted by NiKkatsu 
       
       Maker Kunnian      
  AC:  15  | HP:  20/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian had remained silent as the others seemed to bravely accept the king's plea. Just as the party was disbanding temporarily, Kunnian called out to Bil and strolled up to him: ''  Excuse me, father. Would you mind if I walked with you for a moment? This might be too forward of me but-but I have something I need to confess.  '' There was a heavy weight upon her soul and she hoped a priest of Damh might be able to offer counsel.

As the pair stepped outside, the air still felt tense and Kunnian walked in silence for a moment before talking. She was trying to compose herself, unsure how to bring up the difficult subject on her mind: ''  I-  '' she started. She took a deep breathe: ''  I think I could have stopped this...  '' She looked away, embarrassed. ''  You see, before leaving home I received a prophecy that something terrible would happen at the wedding. I came here to alert the royal family but... I can get so distracted sometimes... I completely forgot what I came here to do and decided to enjoy myself instead.  '' Her eyes glistened with tears. ''  And then, when I tried to save Monsinor, my magic wasn't strong enough. I don't know what to do, Bil. I want to help you, like the king requested, but what if I just make things worse again?  '' 
 
   
 

      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP: 11  
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  

Bil looks at the gnome with sympathy as she pours out her grief.  
"Oh Kunnian, oh child."  He wraps a reassuring paw around the gnome's hand.  
"Prophecies are always clear in retrospect. 'Something terrible?' The wedding itself could have been terrible. The beef might have been overdone, or the musicians out of tune. Many marriages are their own form of tragedy, no matter how joyous their beginnings. Often, because of those joyous beginnings." 

Bil leads Kunnian to a quiet corner of the ruined castle gardens to rest and talk. He'd always liked this particular spot. A wide rosemary bush grew in the far corner, and its fragrant leaves were a sweet treat during court balls once Bil had grown tired of the chatter and the dancing and the very real *work* of being charming. That bush, like so much in Bil's life, was trampled, burnt on one side, and badly broken now.

 "Kunnian, please consider for a moment the importance of a royal wedding. Of *this* royal wedding that was to bring an era of peace and unity after a generation of war and violence and grief. How many divinations have been poured into this day? How many magus and seers and holy hermits read tea leaves or sticks or consulted oracles? All of them, every one, was blind. The gods do not whisper our fate to us to spare us from it."  He snorts with a short, bitter, barking laugh.  "I am not sure anymore if the gods don't use prophecy to twist the knife deeper into us, for daring to presume a small sliver of their vision. So, do not confess to me as though you have committed some offense. Let the queen, with her might and splendor come to confess. Let the magus come with her pride. Your faults are so small that you need not seek forgiveness. "  He exhales slowly, the fear and anger and powerlessness of the day leaving him.

 "But if it brings you peace, know you are forgiven. Because, when the moment for accounting came and we had to choose to run or face the danger our foes represent, I heard you singing. Every moment is a celebration, if we allow it to be, even the moments of fear and grief. When the moment came, you chose to sing." 
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 The paladin 

When the centaur entered, Hylusi was standing at the window, staring out at the red moon and weighing the medallion in two of her hands. Their primary tasks complete, one of the servitors was cleaning the room for want of something to do. The others stood against the wall, carrying the belongings the Magus intended to take with her; spare robes, a tent, fine wine, perfume, long-lasting food, the most valuable books from her collection. The remainder had been packed and instructons had been left to send them back to Bleakpines.

The corpse of the man Hylusi had killed had been stashed in the corner of the Princess' chamber, destined to no doubt upset the maids in the morning.

She turned her head at the sound of hooves striking on stone. The centaur - as with all their ilk - was tall, but despite her size and obvious might the creature was holding the letter like an aegis before her.
  &lt;The letter? There was - is - much to be done before the Red Moon departs, and my time was better utilised in work. Neither myself or my servants can speak aloud, and they do not have the telepathic talent that I possess. Thus, the letters. They served their purpose, did they not?&gt;  
Her mind-voice was calm and measured as she turned to face the paladin more fully.
  &lt;Fourhooves, correct? I hope you have prepared. We will not return for some time, I believe, and even I cannot be certain what we will encounter.&gt;  

---

 The prince 

As the Prince entered, Hylusi bore his annoyance with a neutral expression, but when he revealed he too had found a way to follow the moon, she blinked. Her voice did not stutter - as a thought, it was incapable of such, but there was nonetheless a note of surprise in it.
  &lt;You... have?&gt;  
She settled herself, adjusting her grip on her staff, and when she next 'spoke' it was in her normal cold-water tone.
  &lt;I see. My apologies, your Highness - the recent events have left my humours unbalanced. The letter was generic. No insult was meant to you and your station.&gt;  

Once the rest of the group had gathered, she turned back to look at the distant ruddy moon.
  &lt;Restaurants, indeed? I would be interested in inspecting that mask of yours at some point. But for matters at hand...&gt;  

Focusing her will on the medallion, she brought back the milky path to the Red Moon. She gestured grandly with her left arms to the way to the Moon, stepping aside to clear the way for the others.

  &lt;Behold, our path. I cannot say what we might face once we depart. I would recommend you go first, in case the path vanishes behind me, being the summoner.&gt;   
 
 
  
 
 Spoiler: OOC 

Added the twilight cleric THP from earlier since i didn't update my stats for it, which afaik should last until i finish a long rest.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 32/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity did not have much. Far from home and a career knight, she possessed little more than clothing, her weapons and armour, and a few personal effects.

Everything she owned was slung in a pack over her back.

She was still a little uncertain about the thin elf mage. She seemed... unwholesome. Felicity didn't like to judge a book by its cover, but some covers just had big scary skulls on them and there was no point in pretending otherwise.

Still, Kunnian and Bil and the Prince all seemed fine. So she was probably just being oversensitive.

 It's not like she's fantasizing about cutting me up and studying me like a lab animal after all. 

Felicity smiled a wan, uncertain smile.

"I'm ready," she said, "For whatever comes next." 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Letting out a breath, Prince Doredan shrugs off his irritation.   "It has been a  trying  day,"   he admits, in understatement. When the milky path appears, it reminds him of those that the bugs used to latch onto and let the moon carry them away. Looking upon the strand leading into the horizon, he wonders aloud,   "How many days do you think we will need to walk the path to catch up to the moon?"  

Turning to the commoners and knights, the prince straightens his clothes and takes charge,   "We must be sure to bring enough food for the journey. Let us split up, and search the kitchens and guards' quarters for any provisions we can take."   He casts his gaze between Quaternaros and Maker Kunnian.   "Have any of us prepared the spell  Feather Fall ? We should be prepared in case the path vanishes beneath us."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
  
&lt;Few, if any. Consider the insects,&gt;   Hylusi sent.   &lt;They were accelerated back to the moon with their prey at incredible speed. It is likely we will encounter the same phenomenon.&gt;  
At his question of spells, Hylusi nodded.   &lt;I ensure featherfall is available. When one can utilise flight, only a fool relies on the kindess of gravity in the face of interference with their spell.&gt;   She glanced at the others.   &lt;Of course, it only affects a  limited  number of entities, the number of which this group will exceed.&gt;  
 
 
  
 
 Spoiler: OOC 

nil
 
jscape2000
 
 Originally Posted by Awful 
       
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
  
&lt;Few, if any. Consider the insects,&gt;   Hylusi sent.   &lt;They were accelerated back to the moon with their prey at incredible speed. It is likely we will encounter the same phenomenon.&gt;  
At his question of spells, Hylusi nodded.   &lt;I ensure featherfall is available. When one can utilise flight, only a fool relies on the kindess of gravity in the face of interference with their spell.&gt;   She glanced at the others.   &lt;Of course, it only affects a  limited  number of entities, the number of which this group will exceed.&gt;  
 
 
  
 
 Spoiler: OOC 

nil
 
 
 

      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 23/33 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Bil conducts a quick headcount. Kunnian, Felicity, the prince, the mage, himself...
 "I am, of course, no expert in the limitations of your Art, lady magus. But my experience with the particular spell you mention is that we are actually a small enough group to fit comfortably within its limits. Unless there are other warriors not gathered her prepared to make the journey, perhaps? Or,"   Bil's gaze is direct and unamused,  "perhaps you mean to imply that you would choose to preserve the undead minions in your command over the companion's gathered here?"  
He sniffs.  "His highness the prince was not the only one perturbed by the curtness of your note." 

-- At an appropriate moment, to Prince Doredan --
 "Your highness, would you know if anyone within the castle has a quantity of diamonds available? I have gold to exchange, but they are the crucial component in a spell of resuscitation. Should one of our companions be slain, with the appropriate offering I can beg Damh's intercession? If not, I must beg time to return to town, and hope to find a merchant able to open his shop in these distressing times."  
 
 Spoiler: ooc 
posting in the back together timeline, knowing Bil and Kunnian have a flashback still to wrap up
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "The palace treasurer may be able to trade some,"   the prince replies to Bil.   "I will go with you. Perhaps acquiring a spare scroll of Feather Fall in town is also wise before we set out."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

At Bil's accusation, the Magus regarded him coldly before sighing slightly in exasperation. For the sake of diplomacy, she decided to be polite, already vaguely regretting inviting the rabbit along.

  &lt;Oh, so you realised their nature?&gt;   Hylusi 'said' as mildly as she could.   &lt;Very well. My three servants here are no common 'undead minions', as you put it. They still possess their  anima , their will, their names. They are very much what they were before their deaths - minus the more... temporary organics. They have provided me with loyal and able service for longer than you've  existed , unless I miss my guess.&gt;  
With a flex of her will, she beckoned one of the resurrected gorelings, the gloved hand creeping up from her sleeve to balance on a slender grey hand - a neat white glove, squatting like a spider on her palm. It chirped softly until she silenced it with a thought.
  &lt; These  ones are mere tools. They are little different to that mace you carry at your belt. Indeed, I expended them in my defeat of that raider, apparently the only such success.&gt;  
She gestured casually to the corpse in the the corner as she met the cleric's gaze, just as grave.
  &lt;My silent retainers are sworn to me, to serve beyond death. They are  mine , and I will not squander them needlessly, nor permit their destruction. So to answer your accusation, master hare: read into my words as you will - but I merely stated that the spell would be insufficient for all who needed preserving, and so it is.&gt;  

She shrugged lightly.
  &lt;For the sake of the venture ahead, I will forgive the choler in your statement, as I'm sure you will forgive any unintentional insult within my letter.&gt;  
 
 
  
 
 Spoiler: OOC 

nil
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  20/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 
 - To Bil, in the courtyard- 
 
 Spoiler: OCC 
Sorry I took some time to reply. I'll just wrap this up without any conversation since it would probably be weird to go back and forth in the timeline
 

Kunnian let the fragrance of the rosemary tree, combined with the light scent of honey that followed her wherever she went envelop and soothe her. She closed her eyes to consider Bil's words for a moment. He was truly inspiring. Kunnian herself wished to be such a leader for her people some day... And maybe this was the perfect opportunity for her to step up, to do something that everyone back home would be proud of and to finally prove herself! ''  You're right.  '' She said, her conviction renewed. ''  As long as there is good song, good company, there will always be hope. The people are afraid right now. Heck,  I'm  afraid. But instead of letting this fear control me, I should seize it, seize this opportunity, and make things right again.  '' A moment, then: '  'I-I'll be honest, I'm a little bit scared of the lady with four arms and the prospect of travelling alongside her. But her concern for the princess certainly did seem genuine so she can't be  all  bad. Right?  '' The question seemed more to herself than to Bil and before he could answer she hopped to her feet: ''  Thanks again mister Bil! But I need to go collect my things if we are to be gone travelling for a while. And I need to write back home, too... They'll be so worried if they don't know where I am for so long. Oh! There are so many arrangements to make... Who will teach the little ones while I'm away I-  '' She suddenly stopped herself. ''  Sorry. I'm rambling again. Well, I'll see you in a bit, ok? Thanks again. Oh! And here, take this.  ''
She rummages through her pockets and pulls out a colorful cupcake, covered in sprinkles and surprisingly well preserved for something she just fished out of a pocket. ''  It's my infinity cupcake. Eat it! It's really good. Don't worry, it'll grow back tomorrow, so you can give it back to me then.  '' She winks, and runs off.

 - in her room -  
Kunnian is furiously writing letters - to her cousin Gimble, her parents, to Elder Klazmar, to her little sister, to her pupils... when she received the visit of the Magus' servant. She reads the letter the servant delivered, unsure of what it means because of the archaic writing - Common was not her mother tongue either. She furrows her brow: ''  Does this mean your mistress wants me to go meet her?  '' The servant shook it's head ever so slightly in an affirmative way. ''  Ok. Wait, I'll come with you. I'm a little shy to show up there alone. What if I'm the first one to arrive? That would be awkward.  '' She starts packing her things quickly and continues talking all the while: ''  Well, I was mostly finished writing my letters anyways. Maybe you can help me find someone to deliver them? I'm not too sure how the post works around here...  '' The servant remains silent: ''  Not too talkative, are you, huh? Well, that's alright. I have a bunch of storie from back home to entertain you with on our way to meet your mistress.  ''
And the unlikely pair headed off towards the meeting.

 - in the Magus' quarters -  
Kunnian and the servant arrived in the middle of the others' conversation. The servant is visibly relieved that her ordeal with the bard is over. Kunnian says: ''  Oh! You're all there already. Don't mind me, then. Keep talking,  ''. She smiled awkwardly. While the others discussed logistics and such, she could feel tension directed towards Hylusi, so she plucked a soft tune on her lyre, hoping to relax the atmosphere...


 
 Originally Posted by Awful 
 She shrugged lightly.
  &lt;For the sake of the venture ahead, I will forgive the choler in your statement, as I'm sure you will forgive any unintentional insult within my letter.&gt;   
 

  Well, if it's any consolation  I  thought your letter was lovely!   she says softly, still hoping to defuse the situation.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 32/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity listened to the tense exchange with increasing anxiety. She didn't know much about princes or mages. Or unwholesome-cute-but-spooky elves. So she was a little out of her depth. She was more confused by Hylusi's letter than offended.

Then the prince mentioned raiding the larders! For food! To carry on the way! That was something she could do!

"I can check the kitchens!" she called out, happy to be of service. Even mundane service.

"Kunian? Do you want to come with?"

She had an instinct that the Bard would be really good at foraging.
 
 
  
jscape2000
 
 Originally Posted by Awful 
   &lt; These  ones are mere tools. They are little different to that mace you carry at your belt. Indeed, I expended them in my defeat of that raider, apparently the only such success.&gt;  
...
She shrugged lightly.
  &lt;For the sake of the venture ahead, I will forgive the choler in your statement, as I'm sure you will forgive any unintentional insult within my letter.&gt;   
 


      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP: 11  
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Bil eats the cupcake Kunnian leaves him. She didn't explain about the things magic in nearly sufficient detail for his liking. Carefully, he savors the sweetness of it, leaving a mouthful behind, tucked carefully in its wrapper and secure in his rucksack. Plenty to grow back from, he thinks, just in case it works that way.


When Hylusi snipes back at him, Bil offers a nod of his head at her comparison of her minions to his mace. There was a logic there, and while undeath frequently tormented the souls of the afflicted, if no suffering was involved, if the service was willing... then there was nothing in Damh's teaching that opposed the undead per se. Everyone is entitled to seek their own bliss, as far as they do no harm to those around them. Clearly, she had misunderstood the thrust of his jab - the undeath of the her servants didn't bother him, but her blunt assurance that she would value their existence over theirs in a crisis. But there was nothing for him to gain by clarifying his position.

And then he offers a slight bow of acceptance when the mage offers her apology, backhanded though it may be. He's enough of a diplomat to know he does their party no service by deepening discord. All the same, he wishes they were setting off on more equal footing. The mage clearly sees the three non-royal companions as expendable tools. So be it. You can't be friends with everyone, and there are plenty of people in the world who aren't worth the effort.

 "I need a few moments longer before we depart. The prince has kindly offered to introduce me to the royal treasurer. I have want of a spell component that I hope to never need. Can I pick up anything for anyone while I'm about?"  Bil offers his new companions a buck toothed grin.
 
 
  
NiKkatsu
 
 Originally Posted by truemane 
       
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 32/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity listened to the tense exchange with increasing anxiety. She didn't know much about princes or mages. Or unwholesome-cute-but-spooky elves. So she was a little out of her depth. She was more confused by Hylusi's letter than offended.

Then the prince mentioned raiding the larders! For food! To carry on the way! That was something she could do!

"I can check the kitchens!" she called out, happy to be of service. Even mundane service.

"Kunian? Do you want to come with?"

She had an instinct that the Bard would be really good at foraging.
 
 
   
 

      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

''  Sure, let's go!  '' She says, glad to leave the tedious planning to others. ''  I hope I won't slow you down too much though, with my tiny little legs and all,  '' she said with a hopeful grin. She let her words hang between them for a few seconds, hoping Felicity would catch on and offer her a ride, but knowing all too well the chances for that were slim... After all, centaurs didn't usually enjoy hauling people on their backs and the previous ride was certainly born out of necessity.
 
 Spoiler: OoC 
After a few seconds, if there is no reaction, she will simply trot along behind Felicity, hiding her disappointment
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "Right. I will show you to the treasury,"   the Prince motions for Bil to follow taking the lead through familiar halls in search of diamonds for the rabbitfolk's revivifying magic. Once they'd acquired the materials, he would set out to find a spare scroll of Feather Fall for the gnomish bard, in case they should need it.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

No fool, Felicity, she knew right awat what Kunnian was hinting at. And after a moment of reflexive indignation, she thought about it. It was different during the attack. That was just providing any asset she had to help the cause. It was no different than throwing herself in front of a bystander.

But this was different. Her mother would be scandalized. Her people all had very strong opinions about this sort of thing (and was one of the reasons centaurs didn't hang out with bipeds, actually).

But Felicity found that she didn't feel one way or another about it. And Kunnian's joyful, hopeful face tipped the balance.

She looked at her friend, a twinkle in her eye. "Hey, you, uh, you wanna...." and she gestured to her back.
 
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian could hardly believe it. She was quite savvy in the ways of the fey folk and the centaurs were no exception. Felicity offering her a ride was an immense honor! After all the emotions she'd gone through today in such a short period of time, this small mark of recognition and friendship was just too much for her to handle: she sniffed, tears now coursing down her cheeks. She clambered onto her centaur friend and muttered a short: ''  Thanks.  '' Her stomach growled and she realized she was quite hungry: ' ' Let's go find some food, then!  '' She was beaming as the pair left the room, but still sobbing - what a strange day it had been. With a thought, she transformed her armor into comfortable looking travel clothes, a more appropriate look for the voyage ahead. 
 
  
purepolarpanzer
 Preparations 

The heroes travelled about the castle, seeking assistance for their cause. The royal treasurer was unmoved by Bil's request at first, but the additional weight of Prince Doredan's request finally caused him to relent. He returned from the vaults with two pouches, each one filled with tiny diamonds. What they lacked in size, they made up for in quantity. "These diamonds are kept on hand for emergencies. Seeing as this is an emergency, we can give you six hundred gold worth of the mountain's bounty. Use it wisely. Like if our local Prince decides to get felled by some horrible monster." The wizened old treasurer, who had known Doredan his entire life, gave the Prince a smile, passing to him a woolen cloak with veins of silver thread running through it. "And for our adventuring Prince, we have your grandfather's cloak, recovered the regrettable night he fell to assassins. It was to be your older brother's wedding present. I trust you will present him to it after getting much use out of it. Godspeed, Prince Doredan."

 
 Spoiler: OOC 
600 gp of diamonds in two 300 gp sacks, one cloak of resistance for the Prince. No, not that Prince. The other Prince. Do deliver it to him.
 


In the kitchens, Felicity and Kunnian's plea is met by a small woman wearing an apron with a friendly smile on her face. The head chef's smile melts away as you describe the direness of your mission, however. "I knew that poor Monsinar was getting into trouble marrying that elvish witch. Well, our heroes to be will not want for anything I can provide." She makes her way to the pantry, returning a quarter hour later with two small barrels of food mounted by leather straps to be carried by a mule. Or a centaur. "There's some basic rations in there, but I also raided the royal pantry for you. There's five Ephasian apples in there- you'll know them, they glow slightly, and they don't spoil. They say Ephasian apples will cure anything that ails you, and I've not seen them fail once. Use them carefully, though. They are worth more than you can afford, and I was supposed to bake them into a pie for lunch tomorrow."

 
 Spoiler: OOC 
Supplies. Plenty of them. You'll run out eventually, but likely not before you have time to restock. Each Ephasian apple counts as a potion of greater healing that casts lesser restoration on you when you eat it, and you have 5.
 


Hylusi's journey through the Princess' chambers is bitter sweet. It is simultaneously empty of anything of use and filled with memories. Late nights studying tomes. Early mornings breaking fast after trancing. Inane dinner parties broken up by telepathic sarcastic jokes about the guests. All these moments and more flash back through the Magus' mind, so much so that she does not notice at first when one of her servants, face impassive and masked, returns from the room where Hylusi tranced and kept her quarters, adjoined to the Princess'. The servitor hands a small blue ring attached with silver cord to a small note. In reading it, it was obviously prepared before the Princess meant to leave, before she was confronted and questioned by her Magus.

 
 Spoiler: Elvish note 
My compatriot, my study partner, my closest companion- I must go. There are forces beyond us in this world and in others, and I hope that by the time we meet again I will have greater mastery over them. Keep this knowledge secret, and I will return for you, so that we may both be elevated beyond the meager titles of Queen of some human backwater and Court Wizard, admittedly of a very capable Queen. I want something better for myself that secular power. More for us. I wish I could tell you more, but if I linger one more moment the opportunity will be lost or I fear my conviction may falter. Take this. Be safe. Grow more powerful. We will meet again, with entire worlds beneath us. Your Teacher in this World and Beyond, Deidrenei.
 

 
 Spoiler: Blue Ring 
This is a Ring of Force of Will, tuned to evocation. 3 charges, restoring 1d3 at dawn. You can spend a charge to cast counterspell targeting any evocation spell of 3rd level or lower (please remind me when you fight spell casters and I will probably automatically activate it when we discuss it OOC). You lose hit points equal to 3 times the spells level. This is a reaction action. It requires attunement.

 
 Spoiler: History DC 15 
This is one of Renald's Rings, a protective ring passed down through the aristocracy of Everarbor for many generations. Crafted by King Renald, there were blue rings, red rings, and a single black ring. The black ring went to his wife, the queen, and you know that it has been worn by every queen since, including the one one room over. The red rings went to his many children, most of which are lost to time, misadventure, war, or ruin. The blue rings, the least powerful, were given to trusted advisors, courtiers of rank, and, supposedly, their lovers. They are uncommon, but not unknown of in Everarbor, but it is still considered an esteemed honor to receive one (whether it is a sign of trust, respect, admiration, or affection).
 

 


Once the group is assembled in one of the terrace gardens, freshly supplied and seemingly prepared, Hylusi or Doredan activate their respective tokens, summoning the ethereal, milky Path that leads to the moon. When someone touches it, a wave of light pulses through the path along with a hollow chime, but it is as solid as the very stone of the mountain beneath your feet. It is time.

However, before the group can make their first step in their great journey, a wailing comes from within the castle, followed by a maid's curse and the sound of rapid feet coming this way. Doredan's younger brother, Ferdinand, stomps his way up to Doredan and kicks him firmly in the shin. "They say you are leaving! They say you are going to save big  brother! She says you may be gone a long time!" The young boy jerks his thumb backwards at a maid who is approaching, hopping on one leg with a fresh scuff on her own shin. "You better find Monsinar! And you better bring him back! And we're going to be a family, and be happy, and we'll be together again! Forever!" The young dark skinned boy has tears in the corners of his eyes, and he throws himself at his older brother in an awkward child's hug. "I DON'T WANT YOU TO GO!!!"
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Treasury 

Taking the cloak across his arms, the prince looks at it solemnly.   "I will depart with this cloak on my shoulders,"   he folds it carefully upon a table and removes his own red, ceremonial cloak, replacing it with the silver-lined protective one. It would take some time to attune to it, but it would serve to aid him on his quest.   "And may Lathandar guide me home, with it across my brother's shoulders."  

Offering the treasury guard a polite farewell, he marches his way back to their point of departure. No scroll were they able to find, but hopefully the bridges of magic would not collapse beneath them.

 The Departure 

With the black, starry mask upon his face, Prince Doredan looks out upon the twin trails following the moon. As he works up the nerve to step off the balcony and onto one of them, a familiar voice's wailing makes him freeze. Doredan's heart beats faster, a surge of relief and twinged heartstrings both accompanying the knowledge that the little prince had survived the moon's fall. A farewell he'd wanted to avoid is charging his way.

  "Ow!"   those feelings have a pang of brotherly annoyance jabbed into them, when little Ferdinand kicks him in the shin.   "Don't kick me, you little-"   bending down to rub his shin, Doredan catches the crying child's arms around his lowered shoulders, dangling off of him like the world's largest necklace.

Grabbing onto Ferdinand, Doredan hugs him back, fighting not to cry in front of his vassals and soon-to-be traveling companions. He pats the boy and sets him down, struggling to get him to let go.   "I... would rather not go, either, to be honest. But,"   there's a lot of buts. The weight of responsibility and shame after failing to see through the abductors' illusion. The fear of the crown's weight. Putting their family back together.   "Someone must. And I seem to have been chosen for that task."  

Raising a hand to the mask upon his face, Doredan traces the unnaturally smooth material, like a glass window into a starry night sky.   "I will return, Ferdy. You will make sure mother and father do not cry too much while I am gone,  oui ?"  
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33/33 THP: 11   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3/ 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  

Bil thanks the treasurer with formalities. He pledges to return the diamonds if they’re able to avoid needing them.

—-

He watches the princely brothers’ farewell with the practiced detachment of lifelong court functionaries. He looks away while noting every detail. Doredan was doing his duty, but reluctantly? But he seems sincerely devoted to his family; his embrace of his brother is genuine and plenty of royal children would not have shed a tear for a departing sibling. Perhaps there will be time to learn more. But hopefully they’ll be home in time for dinner.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was delighted by the run down to the kitchens (delighted that Kunnian was delighted, for the most part). She was excited about finding the matron and the matron finding them supplies. She was... slightly less delighted about being saddled with a mule's harness. And instantly she heard her mother's voice in her ear saying she told her so.

But she kind of brute-forced her way throught it. They were on a long journey, this was one of the ways she could contribute. She didn't want to ruin Kunnian's fun.

And she found that, after the initial burst of shame and indignation, she was able to genuinely smile at the matron and thank her for the gift of the apples. And then thank Kunnian for her suggestion for how to split them.

So by the time she got back to the group, she was pretty much ready to get going to whatever came next.

But then the Prince's brother arrived. And this was a whole other thing. Felicity didn't like any of her siblings, so this was all new to her. 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 
The princess' chambers 

The room itself meant nothing to the Magus, she told herself. The memories remained, but even they were only important due to the person within.

Always move forward, she reminded herself. Life is struggle. There's no time to wallow in regret or despair or fear.

When she was handed the ring and the more, she looked down at both for a long time.

A ring. A letter of farewell, for now. She slipped it onto a finger, feeling the cool metal against ash-grey skin. The Princess had intended to leave her behind - but she had planned to come back.

The letter she carefully folded and stowed away. She'd burn it later. The magic in the ring hissed against her, unattuned as yet. It'd need time.

The Princess had given her a ring, but by the end, they would be both be wearing crowns of stars, if Hylusi had her way about it.

 The garden 

Hylusi had frowned at the interruption, wondering what new delay was about to manifest, but it turned out just to be the littlest human princeling, barely even more than a fetus by elven terms and not that far beyond even in human ones.

She said nothing - of course - having little interest in intervening and no inclination towards dealing with children in the first place. It was strange how the littlest princeling was trying to stop him going, as it would increase his chances of the throne in future; well, perhaps he was even too young for the basics of politics. Her own sister certainly would not cry at her departure.

She waited politely for the scene to resolve. Once the interpersonal aspects were over, she stepped up to the path.

  &lt;Come. Let us depart.&gt;  
Despite her previous words of warning, now the prospect was ahead of her, she found herself eager. A wave of hands pulsed around her feet and boosted her step onto the milky way road, her loyal servitors merely a step behind. 
 
  
 
 Spoiler: OOC 

nil
 
purepolarpanzer
 The Terrace Garden 

Ferdinand sniffs and hugs at his brother's leg, but Doredan's reassurances seem to take hold, and he begins to calm down. A maid swoops in and scoops up the youngest prince of the mountain, begging Doredan's forgiveness. You are left alone, and with nothing else to stop you, you all step on to the path. It is as solid as stone and just as supporting, even though it looks to be made of thickened mist and light. After the first few steps along the path it seems to move with you, carrying you along at an ever increasing pace towards the red moon. Much as it was predicted, you swiftly reach speeds that cause your vision to blur and your senses to meld. Then, in a flash you are all falling.

 The Red Sea 

Falling, you all tumble toward the reddish face of a wave-tossed sea stretching away in all directions. Then you plunge beneath its cold surface, surrounded by a burst of effervescent bubbles.

 
 Spoiler: DC 5 Athletics 
Swimming to the surface is surprisingly easy in this red tinted sea, and even an amateur swimmer can rise with the continuous stream of bubbles to escape the water.
 

 
 Spoiler: Less than DC 5 Athletics 
You begin to sink deeper into the sea despite the lifting feelings of the bubbles. You may reroll the save, but with disadvantage. If you fail 3 successive saves then you begin to sink, and someone might have to deep dive after you.
 


Massive but slow waves roll across this wine colored sea. Between their peaks, a low line of pale stone is visible in one direction, probably less than a half mile away. Between waves it is possible to see that someone is standing on a stone causeway, looking out at you all over the water.

 
 Spoiler: Perception DC 15 
The figure has more than two arms in their silhouette, much like Hylusi.
 

 
 Spoiler: OOC 
Once you are on the surface with that DC 5 you don't need to roll to move around- the waves may be large, but they are gentle. All of you can move towards the stone causeway at 1/2 speed, which will take a while, but once you adjust to the cool water it's not particularly unpleasant.
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

Hylusi had thought about many potential outcomes of their journey across the milky way - ending on some burning plain, assailed by beasts; in a multiplanar city amid the crowds; even in some lunar ruins abandoned by reason and dwelling-place for the mad and monstrous.

She hadn't, admittedly, expected to be dumped into the unruly oversized ponds called an ocean. She had a brief moment to cast feather fall, but it wouldn't have helped.

Instead she hit the water and sank briefly before she slowly clawed her way to the surface, four arms giving her enough of a breaststroke to counteract the weight of soaked robes.

She was quietly pleased with herself for getting a resistant spell book.

Floating on the surface like a sullen oil slick, the Magus regarded the area, spotting the distant figure. Once everyone had bobbed to the surface (or sunk eternally into the depths) she gestured to the distant figure.

The advantage of telepathy is there wasn't a risk of water getting in your mouth when you were talking.

  &lt;Hark, a watcher. More limbs than the average - how curious. Be wary.&gt;  
 
 
  
 
 Spoiler: OOC 

nil
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 32/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was very brave. And very dedicated. And very loyal. She would walk through fire to defend someone she loved or had made a promise to.

But she did not like the water.

She could swim. Technically. But that's like telling an arachnophobe staring down a tarantula that they know how to roll a newspaper.

She surfaced. And she was sort of floating(?). But she was also low key panicking.

If you were close enough you could hear her saying, under her breath, over and over, "No no no no no no no no no no......"
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Bil tucks into a dive, his ears flattening against his head as he pulls himself to the surface. In his heavy armor, he's grateful that the ocean seems as tranquil as it seems. Seeing Felicity's distress, he paddles over to her.

 "You're doing great, my friend. Trust yourself." 

Bil takes in the silhouette when Hylusi points it out.  "Well, it has been that kind of day, hasn't it? I suppose we should be grateful that they didn't send a more - ahem- aggressive welcome party. Or perhaps we were blessed by this splash landing. However, I am ready to make my way to shore." 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Crashing down in the red sea, Doredan panics at first - not from the water, he is actually quite fond of a good swim. The sudden splashdown itself was simply startling. Leisurely gliding his way to the surface, he breaches into the air and takes a breath, treading the gentle waters. The moon, if indeed this is the red moon, feels... more idyllic than he expected.

  "Everyone accounted for?"   he asks before he carries on, looking around to make sure they've all surfaced and no one was concussed unconscious by the impact.
 
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian was swimming lazily near the others. She was sort of enjoying the cool waters, but she was mostly worried about her instruments... She'd probably need to prestidigitation the water out of her pan pipes, which was annoying. And she hoped the salt in the water wouldn't stiffen the strings of her bandora or her lyre... She doubted she would find new ones around here. Sure, she could always Make new ones into existence, but those would only be temporary! Her skills still only allowed her to maintain one Making at a time. All lost in her thoughts that she was, it is no surprise that she didn't notice the figure standing nearby.
She was somewhat pulled out of her thoughts by Felicity muttering under her breathe... but she saw Bil seemed to have it covered so she went back to her thoughts. When Doredan spoke she distractedly replied: ''  Yep.  '' without actually taking the time to look around if everyone was indeed accounted for - she simply trusted the others to survive swimming in calm waters.
 
 
  
purepolarpanzer
 Welcome to the Plane Breaker 

The party swims towards the causeway, easily keeping above the buoyant crimson water. The gentle sea almost aids you in your journey, periodically sending waves that spur you on as they head for the same direction. It takes some time, but after a half hour or so of paddling and swimming (made all the more excruciating for Felicity) you all find yourselves approaching dry land.

The stone causeway is part of a spiderweb network that spans much of this red sea, criss crossing it like a splayed hand. As the party nears it, they see a four armed figure wearing greyish blue robes who comes into view for the less perceptive. The figure is back to at first, trawling a fishing net in a strange, sucking whirlpool in the water on the other side of the causeway. As the party hauls themselves out of the water, the figure gives a happy cry, hauling on the net with all four slender arms, their light blue skin bulging with muscle as they drag the net up onto the causeway, hauling up a broken piece of wooden sign. Doredan recognizes it as the wreckage of a sign from one of his favorite inns in the city down below. Speaking of down below...

Looking up, the party sees that they are a few hundred feet above the city below, hanging upside down over it's surface. With a moment of distinct vertigo, you realize that the gravity of this place holds you all to the surface of the red meteor, while down below people look up in fear at what they do not know. The four armed figure gives a huff of disappointment, loading the sign in the shape of a stag with a crown into a small wheeled cart that is positioned nearby. It is only then that they turn to notice you, revealing an appealing (if blue) smooth face. She begins to speak in a language you don't understand, full of clucks as well as some hand motions with her delicate, sweeping arms.

 
 Spoiler: Comprehend Languages or Similar Magic 
"Oh. Tourists. Right... welcome to the Planebreaker." She raises two of her arms and points in a direction. "The haze is pretty bad right now, but the city of Timeborne is in that direction. Look for someone with a badge that looks like this..." She makes a symbol by bringing her fingers of two hands together in a twisted symbol that looks like a knot. "They will explain everything. Just don't do anything to piss off the Mantis and you'll be fine."

 
 Spoiler: Interpreter's Guild Badge Description 
 
 

 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was very happy to reach the shore. Easy to swim in or not, she didn't like and she was glad it was over.

But then it turned out that inverse gravity was another thing she wasn't real fond of.  Quite the brave Paladin you are today , she said to herself,  Just notching up phobias like crazy. 

But she put on a brace face and was prepared to help everyone else out and soldier forward when the strange four-armed creature started talking to them.

This was also not exactly her fort.

"Uh, anyone got any magic for this?" she asked the group, giving the blue lady a big, friendly smile.
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions: Tongues 
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 0/2 3rd; channel 1/2  
When the multi-armed creature speaks in a non-threatening way, Bil holds up a paw, and with quick word of ritual blessing, smooths his ears.
 "Would you mind saying that again please, now that I can understand you?" 

Assuming the creature does
  "Tourist is not quite the word for it. We are a delegation, perhaps. Tramunbil Mabovoh, and my -erm- companions."  He offers a small bow.  "But can you tell me more? You call this place Planebreaker? I've encountered none like it in my travels. And who or what is the Mantis?" 
 
 Spoiler: ooc = Tongues 
Cast Tongues on himself.
 

 
 
  
purepolarpanzer
 Welcome to the Planebreaker 

The blue skinned woman has no external ears, a flattened nose, violet eyes, and a winning smile when Bill asks her to repeat herself. "Welcome Tramunbil and friends, to the Planebreaker. It's a... well... no one really knows for sure what it is or how it does what it does, and if you asked a dozen different residents of Timeborne you'd get a dozen different answers, but as far as we know it is a vagrant moon of sorts, travelling the multiverse and leaving a Path behind it that people can follow, should they have a Path token. The entire demi-plane is made up of the Sea of Uncertainty..." she sweeps all four hands around her to indicate the immediate area. "...where wreckage of the different planes such as yourselves lands. I'm a salvager by trade, so I look for interesting finds that wash up from the planar whirlpools that form here or the stuff that gets sucked up from planes we visit."

She gestures towards a thick haze of mist. "The city of Timeborne is in that direction. There you'll find shelter, food, and a much better explanation for everything than I could give you, even if I had the time to do so. It's run by the Mantis, who I know even less about, other than not to ask too many questions and to follow the Boss Bug's rules. I've got to go hunt for more salvage, despite how... interesting... tourists are, so head in the direction of the city and find a member of the Interpreter's Guild..." She makes the same twisted knot symbol with two of her hands. "They get paid to help people new to Planebreaker and Timeborne, but I sadly do not, so here we part ways. If you survive the big city perhaps we will see each other again. Or, as is the nature of this place, we may never see each other again, Tramunbil and friends. Either way, I wish you well and I wish you goodbye." She leans down and scoops up a basket filled with what appears to be random brickabrack dredged up out of the red water and turns to follow the causeway further out to sea.

 
 Spoiler: Arcana or Nature DC 15 
This woman is a Vedalken, a species virtually unknown on your home world but common enough amongst the planes and other worlds of the multiverse. They are a mutable species, sometimes found with multiple arms, sometimes not, but they are a species known for being scholarly, logical, and introspective. They are also semi-aquatic, capable of breathing underwater for short periods, and are often found in moist environments. Like any sentient species, they are a varied people, capable of good or evil just like any human, elf, or dwarf.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity had an idea of who this woman was. Or, rather, what she was. Which was pretty surprising, considering that she was not exactly well-read. But the knowledge didn't really help.

Felicity bowed to the lady, thanked her, and followed the others toward the city. Her face was stern. And a little sad. Whatever was up ahead, her life had just changed. Forever. And nothing would ever be the same.
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Pulling himself up onto the Causeway, Prince Doredan climbs to his feet and flicks the excess water from the long sleeves of his fancy shirt, then begins wringing out his cloak.   "This is going to dry terribly. Wrinkles all over,"   he complains to himself under his breath, straightening the royal headband upon his brow.

Once he is finished preening, the Prince turns to watch Bil speak with the local. He can understand the rabbitfolk's side of the conversation, but not the other.   "Tourists?"   he asks, mouth a thin line.   "We are not here for something so plain. What does this woman know of the invasion, the abductions?"  
 
 
  
purepolarpanzer
 To Timeborne 

The beachcomber gone, the party turns to the west where the vedalken had indicated and begins to follow the stone causeway. Along the way, they view whirlpools form, vomit of planar detritus, and quell, they see the haze of mist in the air pulse and flow almost like the sea had risen above the level of the water, and they hear the sound of gentle waves lapping at the worn stone walkways. All in all, despite it's violent entrance to your world, this Planebreaker seems remarkably peaceable. Or at least it does for a few moments.

As the haze begins to part, a massive wall appears vaguely in the distance, growing closer and more defined the closer the group gets to it. Crumbling sculptures so strange it’s difficult to know what they represent stud a cyclopean wall fifty feet high. A single ominously tall statue—easily one hundred and fifty feet tall—stands astride the wall like a sentinel, vaguely humanoid, but with four arms and a grotesque, terrifying visage. A ragged cavity about forty feet across breaches the wall. Through the hole is a city of mismatched buildings, most different from its neighbor in style, age, and state of repair. It’s as if architects from hundreds of dimensions each contributed something to the city, then departed. And everything, in turn, is built on far older ruins that poke through here and there: pale stone towers with no windows, crumbling statues like those interspaced along the city walls, and free-floating stone spheres pockmarked with strange glyphs. Many of the spheres are hung with lamps of far more recent make. Lone figures and small groups of people move along the irregular lanes, far too few to match the size and number of divergent structures surrounding them.

At the breach between the causeway and the wall there are the remains of some sort of battle. Numerous bodies of the same red, shard-like mites that you did battle with before lie dead and twitching around the entrance to this mysterious city, and a rag-tag group of defenders has begun picking up survivors, executing the last of the mites, and heading back into the strange architecture of this kaleidoscope of planar influences. One woman catches your attention, not just because she appears to have lead this defensive action, but because she bears the symbol the vedalken advised you to look for on her pauldron, and because she walks side by side with some combination of massive canine and predator bird that is currently feasting on the remains of a red insect while it's master brushes her hair from he eyes and shares parting words with leaving defenders. When the party approaches she spots them, stepping forward to meet you all. She tries a few different tongues (all of which Bil understands) before settling on a heavily accented and foreign sounding version of your own world's common.

"Oh, newcomers! Welcome to Timeborne! I'm sure you have so many questions! I am Darli Kos, warrior for the public good and member of the Interpreter's Guild. It is my job to keep this place safe..." She reaches down and twists a blade deep under the chitin of a twitching mite, causing it to cease moving. "And to make sure newcomers like yourself feel welcome! So, ask away!" She hears a crack from behind her, turning to her bird hybrid and shouting "NO! NO! NOT FOR EATING!" before sighing and leaving it to feast.

 
 Spoiler: Questions you might have 

 
 Spoiler: What is Timeborne? 
“This city is Timeborne, located on the Planebreaker. We are a city of newcomers, though some of the old-timers have been here for centuries. You can escape all the cares of your home plane in Timeborne, and rest. Or become a planar explorer, a dimensional salvager, or a seeker after all the mysteries of the multiverse. On the Planebreaker, you are not judged. Timeborne is a city built on a mystery that predates the multiverse.”
 

 
 Spoiler: What is the Planebreaker? 
“A cursed moon hurtling through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. This tumbling rock visits all demiworlds, all planes, and all dimensions, in time.” (If you ask why the moon is cursed, the Interpreter indicates it’s cursed to continually tumble through the multiverse. If asked about the catastrophe, they shrug and say that’s a secret no one has yet uncovered.)
 

 
 Spoiler: What can I find here? 
Whether you’ve come accidentally or on purpose, Timeborne welcomes you. Here, you can find houses of rest, markets where inexplicable extraplanar treasures and oddities are bought and sold, and the accumulated knowledge of the multiverse. But some prefer beachcombing to the market, walking the causeways reaching out onto the Sea of Uncertainty, looking for salvage tossed up by the infinite planes.”
 

 
 Spoiler: Who are you? 
“I am an Interpreter, of the Interpreters’ Guild. We are based in Timeborne. We seek to ease relations between extraplanar refugees and travelers who come to the Planebreaker.”
 

 
 Spoiler: Who's in charge? 
No one rules in Timeborne. Though the Mantis sees to it that things remain peaceful, for the most part. Those who cause too much trouble gain the Mantis’s attention. That’s usually the last anyone hears of them.”
 

 
 Spoiler: Why does the city seem half deserted? 
There are no births here, ever. So the population is only replenished by new people who arrive and stay. But mortals eventually die (even if some claim they’re aging more slowly, or not at all), and the divine and demonic never stay long for reasons of their own.”
 

 
 Spoiler: What are these red insect monsters? 
"Oh, these are path mites. They're a constant bother here on the Planebreaker. They nest in the less populated parts of the moon and the city, and every time the Planebreaker comes to a new world they get riled up and go in search of food. Thankfully most here are handy enough with a blade to deal with them, and a bit of civic pride usually brings together a force that can deal with their mischief."
 

 
 Spoiler: Have you seen a semi-visible sailing ship? 
"Not me. Ever since we came to this plane I've been busy killing mites and setting things to order. But if it's a planar ship you're looking for I'd be happy to guide you to the Docking Towers near the Landing at Preservationist's Enclave. They're always receiving planar travelers, new workers, and supplies from all over the multiverse, either by boat, ship, or Path travel. Someone has to keep this city in working order!"
 

 
 Spoiler: Can you show us around? 
“I am happy to guide you, as a courtesy, of course, offered by the Interpreters’ Guild. Where would you like to go? A tavern, perhaps, to take your ease? I recommend Savva’s Crossplane Cantina. The clientele there are especially welcoming to newcomers. Or maybe you’re looking for a Path token? The Worldswept Market usually has some on offer, though if you keep your eyes peeled, you might just find one lying in the gutter.”
 

 
 Spoiler: Is this an invasion? 
"Oh, glory, no! We're sorry about any mites or ne'er-do-wells that might have left Planebreaker and came to your world, as well as for any of your people or property that get sucked up when we leave the plane, but no one is invading your world. If anything, your world has become connected to a greater planar network that follows the Path of the Planebreaker. Now anyone with a Path token can freely travel from your world to Timeborne or any other world the Planebreaker has been to during it's long, long, LONG journey across the planarverse."
 

 
 Spoiler: What is with the bird...dog... thing... that's following you? 
"Oh, that's just Little Guy. I picked him up on some adventure to some plane... don't quite remember when. But he's loyal enough, when he stops thinking with his stomach, that is."
 

 

 
 Spoiler: Darli Kos and Little Guy 
 
 

 
 All images TM and © 2022 Monte Cook Games, LLC. 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

This strange, alien place is not what Doredan was expecting. As the haze parts, he looks upon a city more like the results of a hundred refugee camps all sitting in one place so long they start taking root into a tangled garden. What becomes more apparent is that his initial thoughts may have been wrong - rather than deliver their captives to this place, the bizarre insects seem to be giving them just as much trouble. Perhaps not an invasion force then, but a native menace spilling over the edges...

A strangely human woman flags them down before they are forced to seek out one of these interpreters. Prince Doredan introduces himself,   "I am Prince Doredan Reydalise. I would know more of these hideous insects that have laid ruin to our realm. Are they some manner of invasion force."  

As the answers come, his tense stance loosens, but the young prince remains guarded.   "Then, a different quarry. Some manner of sky-pirates in a flying ship stole my brother from the castle. The ship was hidden beneath illusion magic, but where might it dock?"  


After everyone else sates their curiosity, Doredan looks forward into the city with resolute purpose.   "I say that we begin with these docking towers. Whether these criminals dock at the proper authority or not, we are more likely to find someone who knows."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

The city was an incredible mix of different styles, plucked from a hundred worlds, no doubt. The Magus would have, in other circumstances, spent a happy hundred years simply researching the place and the no-doubt countless magical secrets it held.

Though no doubt it held threats, too. She'd bid her servitor's to stay close, and a pair of gorelings sat on her shoulders ready for action like a pirate with the worst parrots in the world.

To the... Interpreter... She steadily listened and catalogued away the information. She had no reason to believe the woman was decieving them - but none to suggest she was trustworthy, either, considering the replies without committing them to belief.

When the majority of the other questions were asked, she presented both the medallion and the cloth mask, one to a hand.

 &lt;Do you recognise these,&gt;  her mind-voice rustled.  &lt;The mask was worn by a human crewman of one of the ships we seek. The medallion the same.&gt; 

The knowledge that their world was connected now to the greater expanse of planes was something to keep in mind,  if and when she returned in cosmic power. Bleakpines was hers, after all. But threats from other dimensions might require better defences and safeguards - as the human's kingdom had found out to their peril. 
 
  
 
 Spoiler: OOC 

nil
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

This was all quite beyond poor Felicity. As happy as she was to be out of the water and back on solid ground, she felt like the "solid ground" of reality was rocking beneath her. She was a Fey creature, and so was used to a certain amount of chaos and uncertainty.

But even still.

"Um, Ms.Kos?" she asked, trying to sound braver than she felt, "How, uh, what.... how do you pay for things in Timeborne? And how do you get more of whatever that is?"

Felicity had a nightmare that they traded in shells or inset mandibles or some rare metal they'd never seen. And they'd all be stuck washing dishes in an extraplanar restaurant or something.

She also wanted to know why no one was every born here. But one thing at a time.
 
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

The gnome hounded Kos with questions, and she found with some satisfaction that the woman answered all of them without much hesitation. She was shaking her head vigorously in response, fascinated by what she heard, peppering the conversation with so many oohs! and ahs! When she finally ran out of questions, Hylusi asked about a mask and the Prince suggested they start by heading to the docking towers. Kunnian would have preferred to try the Cantina Vos suggested, but she had much sympathy for the Prince's feelings - finding his brother was certainly a priority right now.
While she listened to Kos reply to the others, she decided to try petting Little Guy, whom she found kind of cute - in a sort of nightmarish way.
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  

Bil takes in his surroundings, listening attentively and asking follow up questions as they learn more about their wearabouts.

 "Are you implying that our world was not part of the ... what did you call it? the planarverse? What are these path tokens? How many are there? Are we suddenly exposed to a universe of plane walking marauders?"       

Bil listens patiently, the slowly asks, pondering as a question occurs to him:

 "Is the Planebreaker's path pre-set? The brigands who attacked the castle seemed to know where they were headed and whom they were looking for." 
 
 
  
purepolarpanzer
 The Crumbled Entrance 

Darli Kos smiles as Kunnian begins petting Little Guy, who croons like a pleased bird even as it's canine claws dig at the ground in pleasure. She answers your questions in the rough order she receives them. Turning to Doredan, she agrees "A lot of folk pass through Timeborne, including many dangerous or downright devilish folk. Likely they stopped there to purchase supplies. I'll start leading you there." She begins to walk and talk as more questions come.

When the Magus produces the mask, Darli shakes her head. "No one operates with masks like that in this city. Might be passerthroughs, but not natives. The medallion is a Path Token. A lot of people who've been to Timeborne keep them around as a way of escaping or having a fallback to get here." She grins at Felicity's coin question and responds "We have an informal rule here- as long as there's not too much difference in size, coin is coin, and all coins and gems are accepted. If anyone needs an appraisal there are merchants for that." When Bil speaks up she shrugs in her response. "I'm afraid I don't know if you've been a part of the Path for centuries or if this was a first entrance. Your world's records would have more on that then I would, or the Library of Worlds. They try to keep track of such things. In fact, if your brigands knew that this world was coming up next they probably went to the Library- that's where they make predictions about upcoming worlds, gather lore on them, and keep a catalogue and calendar of everywhere this Planebreaker touches."

The march through Timeborne is one of the more unusual that any of you have seen. Everywhere there are strange folk, potential monsters, and odd construction. You pass by a colony of xvarts all sitting on a baroque stoop leading to an apartment building, and they harangue the group, catcalling and making vague threats. Across the street a medusa with her lengthy serpentine hair collected into a loose braid sells street food, a pot of boiling oil on a brazier next to her. But as curious as the sights of this city are, they are few and far between, with the city feeling nearly abandoned instead of like a bustling metropolis that it appears to be capable of being. Exotic sights, smells, and sounds fill the air, but there is a stillness to this place, and inertia, that seems to make every step take a little more effort. On the way to the docking towers you pass a murmuring market and a sizable inn with a sign saying "Crossplane Cantina", from which stringed instruments play.

 The Landing 

You all enter a open area, and as you do, you see the silvery mist of the Path appear suddenly on either side of a courtyard, and on your left a single traveler with a cloak and many blades appears as though at high speed, stepping off the Path with practiced ease. On the right side of the courtyard and entire party arrives, with figures in matching armor ranging from leather to plate. They breath sighs of relief and head over to a colorful street cart offering fried whitefish on a stick. at the four corners of the square there are four towers rising tall into the air. There is only one airship moored on one, and it is a massive contraption consisting of not one but three balloons. It looks to have a large bay for cargo. Darli explains "Each tower has a master with a logbook, so you might want to start there if you're looking for a specific ship."
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Timeborne is a strange and exotic place, and Doredan feels a fog of unease. Perhaps it is a sheltered upbringing in a single city and all the new sights are simply overwhelming. Or maybe there is something more to this place and the feeling of ennui that hangs over it.

That pests such as the xvarts are permitted speaks of a neglect from its ruler. Though this Mantis sounds like it cares more about quelling problems than maintaining a standard of quality. When the party comes to the landing, Doredan looks up at the airship. Could that be it? Impossible to know.

  "I suggest we divide into one group of three and one pair of two, so that we may speak to the towermasters more quickly,"   Doredan turns to the group.   "Unless communication will be a problem?"   he asks the Interpreter.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity had been to the Feywold once, so she'd seen some strange things. But this wasn't just strange, it was... strangeness stuffed into normalcy. A weird pack of catcalling Xvarts was one thing. But a pack of catcalling Xvarts sittiong outside their apartments is quite another. What do they do later? Go eat sandwiches and play cards until bedtime? What's a Xvart's bedtime?

It was so completely incongruous. Felicity was horrified. But also intrigued. And excited. Whatever all this was, it was stranger and more perplexing than anything her people had ever encountered.

But then she was brought back to earth (or wherever) by the grim reality of their situation.  Fine enough to be a gobsmacked tourist , she thought to herself,  but the Prince's brother is missing. Get a grip, Felicity! 

She nodded at his plan. Splitting up seemed the way to go here.

"Kunnian and me can take two towers," she said, giving the Gnome a shy look, "If she wants to...?"

 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
 "My first impulse matches yours, milord,"  Bil say to Prince Doredan.  "Allowing for the need for haste, without the magics necessary to easily communicate or reunite our groups, I suspect we will create greater delays for if we divide ourselves. Should we glean any useful information, we'll be better prepared to take action as a single team. Especially in a strange place, where not all of us have the masks necessary to walk the misty paths, I am loathe to be separated." 
 
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian listens attentively while the others speak. She acquiesces first to Doredan's plan and is about to nod vigorously to Felicity's request when Bil suggests it might be better for the team to stick together. This sounds sound to her. ''  I'm with Bil on this one,  '' she says assuredly. '  'Hylusi? It seems you're the tie-breaker. Do we separate to cover more ground or stick together?  '' A pause, then:   Oh! Do your... uh-  friends  get a vote, too? Not to be mean or anything, but I'm not sure if they even have, you know, free will. I might be wrong though - and I'm sorry for making assumptions if I am.  '' She smiles reassuringly.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

It was a curious place, this Timeborne - but it seemed... drained. Vulnerable. This place could be a nexus of great and terrible import - but it was half way to empty.

When Hylusi had the powers of the planes under her command, that would be something to fix. The magical secrets and treasures that must go through this place - well, none could blame her if she brought order and then taxed her share.

Something for the future.

  &lt;They are not friends, but servants, but no. While near all their will remains intact, minus a few superfluous elements,&gt;   Hylusi replied to Kunnian,   &lt;The nature of the magic tends to ensure a certain...mandated loyalty. My vote is also each of theirs. But I suspect some would object to my vote having four times the weight in these matters.&gt;  

She shifted her weight, leaning on the Fingerbone Staff.

  &lt;Caution is good only if it does not engender timidity. If you can't talk to a dock master without facing destruction, it was only a matter of time anyway. I say we cover more ground and split up. &gt;  
 
 
  
 
 Spoiler: OOC 

nil
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 

Kunnian's eyes widen in fascination at Hylusi's explanation. She makes a mental note to discuss further the details of the 'nature of the magic' the Magus mentions, but for now, there are more pressing matters. She turns to Felicity and, with a playful tone, she says: ''  It would be my pleasure to take on those two towers with you, Milady.  '' Then, to the others: ''  So the three of you can take the other two. I suggest we meet up later at the Crossplane Cantina.  ''
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity puts a hand to her mouth and giggles. This was, of course, a serious situation, but watching Kunnian try to be so formal and fancy struck her funny.

She got hold of herself. After all, Bil's objections were both reasonable and prudent.

"We'll be quick," she says, "And careful. And not take an unnecessary risks or weird side tangents."

Pause.

"And we'll meet you back at the Crossplane Cantina in... one hour? Two hours?"

She didn't have a good sense of how quickly bipeds got things done.
 
 
  
purepolarpanzer
 The Landing- North Tower 

Doredan, Bil, and the Magus begin moving clockwise through the towers. As they approach these pillars of ancient construction, they see that each one is unique from the other in materials and skills used to erect it. The north tower appears to be a barely planned pile of stones, ancient and rickety. The approach is easy enough, though you have to swerve to avoid a party of elves who materialize singing and dancing their way through the streets. "Summer wine, twisted vine, give to me your heart, it's mine!" This tower has no door, a naked hole in one wall revealing a spiral, uneven staircase of unmilled stone that appears to be a risk to one's health and wellbeing. Braving the tower, the trio reaches the top to meet the dock master.

This dockmaster is a rock. Well, a primitively carved rock showing a stern face. It looks out to the north over a haphazard dock with various posts to tie an airship. No one is tied up currently, and when you crest the stairs the stone head is making soft snoring sounds. However, an uneven stone wobbles under your feet and the features of the stone head shift from sleeping to keenly aware in an instant. "State your name and purpose for entering the village. Lie and I will call down the wrath of Hmuggah Mugaw on you!"

When it is explained that you are here to ask about airships, the stone head grows disinterested quickly. If asked about Hmuggah Mugaw or the fact that it guards not a village but an abandoned city it only grunts and rolls its eyes rudely. However, when you mention an invisible airship, the statue's carved eyes go wide and it grins. "I recognized that ship! They tried to tie up at my dock, but I have heard the words of the ancient insect, and know how to read the trade tongue!  Aesul's Revenge , three masted caravel that flies through air and starlight on a silver keel, wanted on a dozen planes for theft, smuggling, and many other charges! The Queen Insect spoke of subterfuge and a trap, that we would ensnare the Revenge the next time it came to port, but I called down the wrath of Hmuggah Mugaw on these village pillagers, and they fled fast as they could! And so the village was once again saved by the authority of Hmuggah Mugaw and his servant, Onth Granite Face!" The statue takes on a proud and superior look.

 East 

The eastern tower is of much sturdier construction, using smooth marble blocks to make a white tower that would not be out of place on your own world, spiraling like a unicorn's horn upwards. This tower has a door which leads to a small room full of either alchemical or natural science instruments. Perhaps both. When you reach the top, you find a wizened old gnome wearing wizard's robes staring into a odd looking contraption of dark green lenses. It points upward at the barely visible moon of Doredan's world, about to disappear in the haze of morning sunlight. "Ooooh, fascination! Intoxicant! Brilliamt!" The gnome looks away from the scope to scribble some notes before noticing you all. "Oooh! Visitors? Boring if you're here for a ship..." He waves a liver spotted hand outward at an eastward facing dock that looks like a complicated drawbridge with a large balloon suspended cargo hauler tied to it. "But..." He sniffs, then turns his eye to his scope and sniffs again. "You smell of the below! The local planar stink! Natives! Oh you ARE interesting!" He giggles and titters a bit before reaching into his pocket and drawing out a small ornate box. "I will trade you a snort of rare Aldubarren Scarab Snuff for information on that lovely orb there you have floating in your native sky? What say you?"

 South 

The southern tower, approached by Kunnian and Felicity, appears to be made of a twist of obsidian, rising much like you'd imagine a Dark Lord's tower from some fantastic tale. It has a door that looks like an open, screaming mouth, which opens without you touching it. Inside is a stairwell curving up with sharp edges and dangerously small steps. While Kunnian has not trouble climbing it, Felicity struggles and barks her shin on the stairs more than once as she climbs them. At the top, they find a small landing leading to a dock in the shape of a twisting kris blade. There are no ships there, but standing on the tip of the dock staring outward at your world below is a refined looking gentleman in a smoking jacket, puffing on a pipe. He appears perfectly content, other than the fact that he has twisted ram horns, red skin, and fingernails that look longer, sharper, and blacker than any you've ever seen. He's humming a soft song, and when he spots you in the corner of his eye he smiles a small, knowing smile. "Ahhhh, friends. Come to visit and commiserate. Had I known I would have started tea." He strolls in your direction, still humming a soft song, and extends an arm toward you. Spiraling arms of grey smoke extend from his sleeve, seductively and smoothly extending out to form a serving platter, a tea pot, and a small tray of cookies that smell of cinnamon and sugar. "Still, there are advantages to this miserable position. What are your names? What is your mission? Tell me  everything  about you! It's not often I get visitors. Most judge my tower harshly based on it's looks. But  you  both surely can see beyond mere appearances, can't you? I'm Gelligus, by the way. Tiefling sorcerer of some repute. Maybe you've heard of me?"

 West 

The western tower appears to be a battlement plucked directly from a castle rampart and unceremoniously dumped here in Timeborne, though there is no sign that it wasn't built here with militaristic intentions. There are sand bags and cover made from wooden shields around the base, and a large, sound looking door of sturdy construction. It leads to a stone innards with a wide staircase leading upwards. Arrow slits and murder holes decorate the stairwell up, and when you reach the top there is a metal gate over the stairwell that is spiked and formidable, though unlocked. The top room here has a round wooden table with maps and small figurines representing troop movements on a world that certainly isn't yours. The table is manned by a trio of kobolds, all wearing uniforms, armor, and helmets, all bearing swords and spears. They argue in draconic, hurling slurs and curses as only military members can, arguing about a battle that seems fairly irrelevant at this point. Their dock is adorned with gargoyles and sharpened spikes that ships tie off to. When they notice you, one of them growls and gestures towards the dock, which is currently empty of ships. "No ships today. Bad day for ships. Enemy advancing! Take cover! Bombards and platoons, trenches and terrible war machines!" He grips his helmet, a manic look of fear in his eye, before turning to his companions with a quizzical look. "Or is that next week?"
jscape2000
 
 Originally Posted by purepolarpanzer 
  The Landing- North Tower 

Doredan, Bil, and the Magus begin moving clockwise through the towers. As they approach these pillars of ancient construction, they see that each one is unique from the other in materials and skills used to erect it. The north tower appears to be a barely planned pile of stones, ancient and rickety. The approach is easy enough, though you have to swerve to avoid a party of elves who materialize singing and dancing their way through the streets. "Summer wine, twisted vine, give to me your heart, it's mine!" This tower has no door, a naked hole in one wall revealing a spiral, uneven staircase of unmilled stone that appears to be a risk to one's health and wellbeing. Braving the tower, the trio reaches the top to meet the dock master.

This dockmaster is a rock. Well, a primitively carved rock showing a stern face. It looks out to the north over a haphazard dock with various posts to tie an airship. No one is tied up currently, and when you crest the stairs the stone head is making soft snoring sounds. However, an uneven stone wobbles under your feet and the features of the stone head shift from sleeping to keenly aware in an instant. "State your name and purpose for entering the village. Lie and I will call down the wrath of Hmuggah Mugaw on you!"

When it is explained that you are here to ask about airships, the stone head grows disinterested quickly. If asked about Hmuggah Mugaw or the fact that it guards not a village but an abandoned city it only grunts and rolls its eyes rudely. However, when you mention an invisible airship, the statue's carved eyes go wide and it grins. "I recognized that ship! They tried to tie up at my dock, but I have heard the words of the ancient insect, and know how to read the trade tongue!  Aesul's Revenge , three masted caravel that flies through air and starlight on a silver keel, wanted on a dozen planes for theft, smuggling, and many other charges! The Queen Insect spoke of subterfuge and a trap, that we would ensnare the Revenge the next time it came to port, but I called down the wrath of Hmuggah Mugaw on these village pillagers, and they fled fast as they could! And so the village was once again saved by the authority of Hmuggah Mugaw and his servant, Onth Granite Face!" The statue takes on a proud and superior look.

 East 

The eastern tower is of much sturdier construction, using smooth marble blocks to make a white tower that would not be out of place on your own world, spiraling like a unicorn's horn upwards. This tower has a door which leads to a small room full of either alchemical or natural science instruments. Perhaps both. When you reach the top, you find a wizened old gnome wearing wizard's robes staring into a odd looking contraption of dark green lenses. It points upward at the barely visible moon of Doredan's world, about to disappear in the haze of morning sunlight. "Ooooh, fascination! Intoxicant! Brilliamt!" The gnome looks away from the scope to scribble some notes before noticing you all. "Oooh! Visitors? Boring if you're here for a ship..." He waves a liver spotted hand outward at an eastward facing dock that looks like a complicated drawbridge with a large balloon suspended cargo hauler tied to it. "But..." He sniffs, then turns his eye to his scope and sniffs again. "You smell of the below! The local planar stink! Natives! Oh you ARE interesting!" He giggles and titters a bit before reaching into his pocket and drawing out a small ornate box. "I will trade you a snort of rare Aldubarren Scarab Snuff for information on that lovely orb there you have floating in your native sky? What say you?" 
 

      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Bil speaks with delight to Onth Granite Face. Always fascinated to learn of new cultures and new pantheons, Bil peppers Onth with questions about Hmuggah Mugaw.
 "What's he like? How do you honor him? From where does he draw his strength?" 

...
Bil is more hesitant with the old gnome.  "Perhaps instead of snuff, you might trade tale for tale with what you know of Timeborne?"  Bil answers honestly but reservedly. He will not give away any information that might make his home world look weak or disorganized. He talks admiringly of the skill and strength of its wizards and warriors, the wisdom and honor of its kings and queens.
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The North Tower 
  "We seek after a ship, whose sailors have abducted my brother,"   Doredan announces to the stone head as they step up onto the platform.   "An invisible ship, flown by masked sky-pirates."  

News of the ship being spotted brings a relieved swell to his posture, which immediately deflates when the foolish head reveals that its grandstanding ruined the monarch's plans to captured the pirates. Biting his lip to avoid telling off the thing and feeling the wrath of Huggy Muggy or whatever this thing was babbling about, Doredan takes a deep breath.

Though perhaps this city's monarch is not as inactive as he expected.   "You mean the Mantis, she had a plan?"   he asks, folding his arms and looking down at his wrinkly, drying clothes with a frown. He is in absolutely no state to appear before a foreign monarch like this, let alone one with as fearsome a reputation as this Mantis.   "... Thank you for your time,"   he says, turning to make his way back out.

 The East Tower 

This room interests the prince, and he looks around at the alchemical tools and measuring instruments with as much fascination as the old gnome looks at the measurements from their world. Well, maybe not  that  much fascination.   "I would be happy to share information. As a prince, I have had an excellent education, and I believe I can share many stories of our history,"   he boasts. The ship had already tried to dock at another tower and been chased away, so Doredan doubts the old gnome will know much about it. Or have cared enough to pay attention to details of his docking ships.   "And I must agree with Cleric Bil here. We too seek to learn more."  
 
 Spoiler: Rolls 
 (1d20+6)[ 13 ]  History to share interesting historical facts with the gnome, likely about well-documented scientists and researchers whose works could be sought out
 

 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 
 South Tower 
Felicity was quickly finding out something she hadn't expected when she moved from her sylvan life to her urban one: she hated stairs. Hated them. She couldn't quite get the hang of how her hooves were supposed to go and so she was forever slipping and clomping around like a newborn foal.

Not a good look if you wanted to be a cool Planehopping Royal Knight of Love and Justice.

But she persevered. And then... well, she'd met Tieflings before. And, while she didn't like to stereotype, let's just say her opinion of them wasn't great.

"Hello, Gelligus," she said, trying her best to remain formal, "We have not heard of you. But we are very new to town."

A pause. A dubious look at the smoke-snacks.

"Uh, is that real tea? Or an illusion? Or, like, some kind of charm spell?"

(She had this odd notion that magical enchanters weren't allowed to trap you if you asked them directly)

"As to our mission, we're looking for an airship. What goes on here? Do airships dock here?"

 West Tower 
Felicity was charmed by the scene that met here when she crested the second tower.

This was more like it! Insane kobolds? Barking orders? Waging pretend wars? Not sure what week it even is?

Excellent.

"I don't know what your schedule is!" Felicity exclaimed. "But we're here asking about airships. Do you know anything important about airships?"
 
 
  
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Conditions:  --- 
 South Tower 
Kunnian sees her friend struggling to go up the stairs and says: ''  You have accepted to carry me once, now allow me to return the favor in kind.  '' She begins to strum slowly on her bandore, just a few light notes, enough to channel her magic while also being careful not to be too loud. Felicity levitates lightly, a mere inch above the stairs. It takes her a second or two to stabilize the centaur, but once Kunnian perfectly attunes with the arcana of the spell, she easily floats Felicity up the stairs, greatly facilitating her travel.
When the Tiefling presents the snacks, Kunnian hungrily reaches for them, but halts when Felicity voices her concerns.  Right. Gotta be more careful,  she thinks. She waits for the Tiefling's reply to Felicity's query before adding anything more or sampling his goods.

 West Tower 
''  Yeah!  '' Kunnian chimes in after Felicity, sensing an opportunity. ''  Help us with our airship problem and we can help you win your war. My friend here is a brilliant military strategist and I'm a seer. If we put our minds together, you will crush your enemies, easy peasy.  '' Kunnian gives a discrete wink to Felicity.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 North 

The Magus kept a wary eye as they travelled through the city, only allowing a tiny scowl at the singing elves being so friviously merry. If you had time to celebrate, you should generally be studying the mysteries of magic, time and space in search of ultimate power, Hylusi generally reckoned.à

The talking head almost managed to gain her interest. Certainly, an animate guardian was interesting to study, but the mental abilities of it was clearly... Minimal, and she already had a much more practical method of creating servants on - if one could forgive the pun - hand.

  &lt;Little wonder no ships were docked. Well, we have a name, at least,&gt;   she said as they departed.
  &lt;We should learn more about this Mantis before we attempt to make contact, however.&gt;  

East

The eastern tower was more in Hylusi's wheelhouse. She prowled around the lab, inspecting the materials of alchemy with a practiced eye.

Another thing to do with insects, she noted. The mites, the mantis, and now ground scarab snuff.

  &lt;Perhaps.&gt;   she sent to the gnome.

  &lt;Be wary what you tell. Knowledge is power.&gt;   she messaged to her companions, who seemed eager to spill information in exchange for a noseful of alchemical concoction.

If they wanted that, they only had to ask her, after all.
 
 
  
 
 Spoiler: OOC 

 (1d20+10)[ 21 ]  arcana to look at the materials and also know what the snuff does before we start snorting things.
 
purepolarpanzer
 North 

Onth seems happy to share stories of Hmuggah Mugaw. Apparently it is a regional volcano god of a small island. Onth doesn't remember what plane the island was on, but he tells a enthusiastic story of the day the rogue moon arrived over the island and slurped him up from his position guarding his village. Onth sank deep into the Sea of Uncertainty, until he was dredged up by scavengers who sold him to the Mantis and put to work guarding the docks. However, beyond that Onth's memory seems fuzzy and imprecise.

 East 

The wizened old gnome listens to the tales of Doredan and Bil, grinning and cackling, slapping his knee (sometimes at inappropriate moments) and seemingly greatly entertained. He takes several snorts of the beetle snuff himself, his eyes changing color every time he snuffles some up his nose. When the tales are told and the stories are done, the gnome begins adjusting dials on his large scope and looking all over your world for some of the new information you have relayed to him. "Well well well! I find your tales sufficient! In exchange, if you are not interested in the most rare and exquisite of beetle snuffs, I will trade you a tale of Timeborne, just as you requested!" The gnome looks furtively to either side, as though the walls themselves have ears, and leans in.

"Before I was confined here for my one hundred year sentence as dock master, I was a pretiguous and supremaly powerful wizard! Most knowledgable and wisdomiferous gnome in this quadrant of the planarverse, was I! Ha! And for my final study, my magma opus, I intended to do one final study on one of the most interesting and powerful beings of the multiversus... Timeborne's own MANTIS! So, I delved deep in the catacombs below the streets of Timeborne. But the horrors, time fractures, and evertwisting and turning halls of those strange places, I lost conciousness. Nearly lost my whole mind!" There's a giggling cascade that tumbles towards sobs for a moment before recovering to glee. "Miraculimously, a team sent by the Mantis found me. Brought me back up. The Mantis, she could have killed me! But she admired my work to date, so she only confined me to this tower, "to look outward for one hundred years, so I may be more mindful of the dangers of looking inward"! I've only got fourteen years left! BUT, the most important bit, is that down there in the catacombs beneath Timeborne, there are MORE beings like the Mantis! Strange, massive, insectile forms with humanoid faces and strange appendagoes! It's a giant burial tomb to a race of monstrous gigatonaging insect people!" He cackles madly again before cutting himself off with a cough. "Surely, if I'd managed to go just a bit deeper, I would have found out even more!"

 
 Spoiler: OOC 
The snuff is nothing Hylusi has directly heard of, but beyond being a mild stimulant it appears to be charging the wizard with magical energy. If she were to estimate, she would say that if the wizard would stop taking it recreationally, he would have some limited use of what some magic users call metamagic if he used some while casting a spell. It also changes the color of the user's eyes, though that appears to be random and temporary.
 

 South 

"Oh come now. If I meant to bewitch or seduce you, surely I would do it with more guile then a plate of tea and cookies. Besides, if I did the Mantis would have my head. I am being punished, after all." He offers the cookies and tea again. If you sample, you find the tea to be very strong and bitter, while the cookies taste of ginger and cinnamon in a way that makes your lips pucker, but not in a bad away. "Old Gelligus was a war hero in the Blood War, but rising too high precipitates a terrible fall. My fall lead me here, a place where the demons and devils of my past cannot catch up with me. However, I... failed... to pay proper and prompt respect to the Mantis, and so I serve a hundred year sentence here. Watching airships. Or the lack thereof. Every. Damn. Day. To answer your question, few ships travel here. Most find it easier to use Path tokens, and despite the illusions of grandeur of some of it's residents, Timeborne is a poor example of a trading town. Too much emptiness. Too much regulation. There's so many airships lining up to dock at the City of Brass that they've been known to run out of food while in que. Here? I get maybe two ships a week. Five is a godsend of new acquaintances. And I've seen none that match your target. Sorry."

 West 

The kobolds form a knot and begin to argue and bark at each other before turning to face the duo of the centaur and the gnome again. "Newcomers cannot be trusted. This war is bigger than you. Bigger than me! Maybe even bigger than her!" He points at Felicity with an exaggerated gravity. "But we are on punishment detail, so we will tell you- there have been eight ships the quarter, and none of them match the description of your ship. Though you should check with the other dockmasters! We cannot see what ships the others deal with..." There's some murmuring between the three manic kobolds, whispering words like "coup!" and "liberation!" before turning back to their table and beginning to argue again.

 The Landing 

More figures materialize in the area, but Darli Kos waits for you patiently where you left her. However, when you arrive there is something different about her demeanor. She seems more official. Like she is doing her duty, not being easy going and friendly. "You are all such interesting people, I have received word that you have been invited for a meeting with the Mantis tomorrow. The esteemed and impartial juror of Timeborne encourages you to rest, make yourself ready, enjoy the local shops and cuisine, and come to her Enclave during business hours tomorrow." Kos does not, in any way, indicate that this meeting is optional.
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

South
Felicity wasn't at all sure how she felt about levitating. Centaurs didn't at all have the same fixation on flying that bipeds did. Maybe because birds have two legs, too? She wasn't sure.

But she tried her best to relax. And she had to admit it was faster.

"That was exciting," she said (a little breathlessly) when they got to the top, "In a running-down-a-steep-hill-too-fast kind of way. Is that how you like to get around?"

To the Teifling:

"The Mantis would have your head if you enchanted a tourist? How would he? She? It? even know?"

West
Felicity covers her mouth to stifle a scandalized giggle when Kunnian offers their help to the kobolds. After she got hold of herself she nodded vigorously. "It's true!" *giggle" We're very," *snerf* "Very good at war."

The Landing
Felicity was suddenly very nervous. Facing down monsters and bandits was one thing. But vague social events with magical autocrats? Terrifying.

"How do we make ourselves ready? Do you mean, like, wear fancy clothes? Or more, like, write our wills?"
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The North Tower 

Swept up from a home he was meant to guard and sold into servitude. In spite of Onth's resilient enthusiasm at guarding once again, Doredan feels a few pangs of sympathy for the... entity. Not a creature, exactly, but all the same. It is  perhaps  enough to forgive the thing's rash actions chasing away an opportunity to capture his brother's abductors.   "Thank you for your tale, Onth,"   he expresses, before they move on.

 The East Tower 

The old gnome is a little more mad than Doredan was expecting. A little more than most gnomes he's known. Or maybe just drug-addled? His strange story would see impossibly outlandish, were Doredan not standing on a magical moon punching holes through the veils between worlds.   "Interesting..."   he comments, not sure yet what to do with this information. Save treat this Mantis with due caution. No mere ruler with a fancy name, she.

 The Landing 

Reconvening with the others, the prince nods to their interpreter, and maintains a stoic face upon learning of their invitation.   "Is there anything we should know about protocols, laws, how to avoid insulting the Mantis?"   he asks the woman, instilled by the tales of the towers to show due respect and caution.

To the rest of his crew, he informs,   "The sky pirates attempted to dock at the stone tower there. However, they are wanted fugitives here. The tower's guardian attempted to smite them down and they fled."  
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  

Bil listens eagerly to Kos' response to the princes' question. As a diplomat, he's spent years studying protocols and is keenly aware of the opportunity for inadvertent missteps.
 "Is there an inn or boarding house where we could all take lodging?" 

Bil takes a moment to scrutinize the crowd growing around the group that seems to have so stiffened Kos.
 
 Spoiler: rolls 
perception on the crowd  24  - who is here, is anyone paying attention to us?
insight on Darli Kos  17  : is it the Mantis invitation that's changed her demeanor, or is it something about the people arriving around us? Or something else?
 

 
 
  
purepolarpanzer
 South Tower 

The tiefling gives Felicity a dry look, then a galled one as he slides the sleeve of his robe up his arm and reveals a tattoo of a chain. Several links are broken. "Ten links, ten years servitude each. When a decade goes by, a link breaks. When they all break, they disappear and I am free. Not a great situation, but better this than the wrath of the Mantis. Her bounties always get claimed eventually. Almost as if soul silver were rare, pure, and dangerous enough for people to do anything to get it." He grumbled out that last sentence out of the corner of his mouth as an aside clearly not meant for you.

 The Landing 

Kos smiles again at the group, but the smile doesn't reach her eyes. "You should have no worries about meeting the Mantis. She is not a ruler of pomp and circumstance, nor a tyrant who punishes people for the most minor of offenses. If anything, it should be an honor. Speak true, be polite, and be receptive to any favors or questions she asks and you will be fine."

 
 Spoiler: Observations 
Bil can see that Darli Kos is taking the group more seriously now, as though an invitation from the Mantis was a mark of danger or proficiency that the warrior intended to respect. It seems weaklings are not invited to see the Mantis on their first day in Timeborne. As for the crowd, Bil notices an unpleasant amount of interest from several street meat salespeople pulling small carts around the landing and selling to freshly teleported people. Their eyes shine with greed.
 


"As far as lodging, I recommend Savva's Crossplane Cantina. They rent a few rooms to weary travelers. Or, if you have the bravery, scout out a building and claim it for yourself. Buildings that don't see use have a tendency to... not be there any more. If you see something that appeals to you, claim it, and make it a more permanent addition to the city."
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Landing 

Doredan rubs his chin. Staking a claim of their own does sound appealing, and he supposes that's how those babbling xvarts managed to obtain real estate on the moon. On the other hand, the matters of obtaining food would fall upon them rather than a hosting cantina.   "I think that staking any claims to property should wait until we are more knowledgeable about this place and what to expect,"   he voices to the rest of the party, though he could be swayed in the other direction if they preferred the adventurous route.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
  &lt;It would be more comfortable,&gt;   the Magus sent.   &lt;But comfort is emphereal. We have been noticed already, it seems, and anyone of power and note would be keeping tabs on the main lodging places. Staying at a random building would make it far more difficult to spy on us with preestablished methods. In addition, a lodging-place may object to my alchemy, and I detest being bothered over trivial things.&gt;  

She looked at the buildings, the different styles.
  &lt;In truth, the notion of what some of these ancient buildings may contain is interesting, is it not?&gt;  
  &lt;Darli Kos,&gt;  she sent to their guide.  &lt;Where is the Mantis' Enclave? You say the buildings disappear if they are not utilised? How long does such a thing take?&gt;   
 
  
 
 Spoiler: OOC 
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Inspiration:  3/3
 Conditions:  --- 

''  Wow!  '' Kunnian replies to Hylusi's telepathic words. ''  Of all the people I met today, I never thought you'd be the one to suggest we move in together so soon!  '' She laughs a little too hard at her own joke, then clears her throat, regaining composure: ''  You're right though. We'll attract less attention that way. I'll probably go sing a few songs at the Cantina while you, uh, alchemize. I might be able to gather some intel, too!  ''
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

At her joke, the Magus slowly turned her head to look at Kunnian, fixing her with a deeply unimpressed look.
 
 
  
 
 Spoiler: OOC 

&gt;:|
 
purepolarpanzer
 The Landing 

Darli Kos reaches to a scroll case at her side and withdraws a rolled up parchment. "I can do you one better than to TELL you where the Mantis is. I have a map that I can pass on to you. The Interpreter's guild wishes all newcomers to Timeborne well." She rolls out a simple map with some hand written notes on it.

 
 Spoiler: Map of Timeborne 
 
 


She turns her attention to the Magus and shrugs in response to her question. "How long does it take to forget the memory of your third kiss as a young person? Or your first time skinning your knee? These buildings are like the memories of the city, plucked from various worlds across the multiverse. If people settle into a building and see to it's upkeep, it isn't forgotten as easily. If no one pays much attention to a building, it fades from the city like childhood memories, or drawings left out in the rain. The process is slow, but it happens when no one is around to notice, so it goes unnoted by all but the Preservationist's Enclave. If you want to know what buildings are available, they are the ones to ask. On the other hand, I wouldn't worry about your alchemy being frowned upon at the Cantina. As long as you're not actively hurting anyone, you'd be surprised by the level of acceptance in Timeborne."

 Some images TM and © 2022 Monte Cook Games, LLC. 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Inspiration:  3/3
 Conditions:  --- 

''  Sisterhood of Sages?  '' Kunnian asks spontaneously when she lays eyes on the map. ''   What's that?  ''
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Bil studies the map with interest.
 ”I could use a chance to rest, and to commune with Damh. But the Library of Worlds interests me. If the sages there are the ones who track and predict the planebreaker’s motion, then they can give us a sense of how premeditated the princess’s abduction was.” 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Landing 
  "I am in agreement with Cleric Bil,"   Doredan speaks up after considering the possible destinations for a few moments.   "I will accompany him to the library to gather more information. If fortune be with us, we can identify something about where the pirates came from, or where they intend to go."   He looks at the rest of the group,   "Whether or not those of you seeking elsewhere find us a place to claim, shall we meet up at the Cantina once our investigations are done? It is a simple enough gathering place."  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicty looked from speaker to speaker, nodding in agreement. It was reassuring to have these people around her. They were all very smart and very tough. Even Hylusi, who didn't look it at first.

"I'm not much for libraries. And I certainly can't sing. I could scout out a building to claim. If we could find one that looks like home, maybe our memories and connection will help keep it safe?"

She had an idea that her Fey nature would make this task easier. Although, if pressed, she would not have been able to explain exactly why.
 
 
  
purepolarpanzer
 The Landing 

Darli's eyebrow perks up at the mention of the Sisterhood of Sages. "Don't let the name fool you. There's plenty of men in the sisterhood, but it was once exclusively female. They are a meditative sect that studies the philosophy, truths, and birth of existence. Non-theologically, of course. They take no sides, religiously, but with so many gods claiming to have created the multiverse it makes sense to take such claims with a grain of salt. Go there if you want to find out more about the very nature of the web of worlds we occupy."

Darli looks to the breach in the city walls, reaching up to tug at her ear as though it is a nervous tick. Then she turns to you all and smiles. "You have a map, you know where to find me or another interpreter. I think you have what you need. Explore! Enjoy! And may you find who you seek!" She bows and heads with Little Guy towards the makeshift gate, picking up the pace as she leaves the Landing.
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 3/4 1st, 1/3 2nd, 1/2 3rd; channel 1/2  
Bil assesses his companions, and nods a firm assent to the prince's suggestion.
 "At your service, as ever, sire."  The haregon gives a small chuckle.  "I suspect I would be of greater service were I to refresh myself. The morning's attack on the city feels like a different lifetime ago. But, if your highness, prefers to visit the library first, let us head there promptly!" 

Turning to Felicity, he bobs his head, as he brings himself to ask a favor.  "If I could request a boon, as you explore our surroundings. If you see any others who bear a symbol like the drum and pan flute on my shield here, please inquire their name and how I may call on them. While I expect we will meet many of our fey brethren here in Timeborne, fellow Davians are a rarer encounter." 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Landing 
  "It is a library, what danger could it hold?"   Prince Doredan looks askance at Bil, but shakes his head.   "If you must. I doubt I will sleep much."  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Feicity smiles and sketches a quick curtsey. "That's no boon, Bil. Of course I will do that for you. If you are any indication, the more allies we have among the Davians the better off we wil be."

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

The Magus raised a slender eyebrow, though the motion was hidden under the gloom of her hat.
  &lt;Tired already, cleric? The day is too young yet to waste time in sleep.&gt;  

At the Prince's words, however, her monochrome lips curled in amusement.
  &lt;Many things can be dangerous in any library worth the name, Prince. Several books of my home library back at Bleakpines must be kept chained to the shelves - the presence of the living, and especially mages, can... excite them.&gt;
  

She turned her gimlet eyes on Fourhooves.
  &lt;I intend to see to this Preservationist Enclave; from what that guide creature said, we may find information on a good place there. I suspect it would be more effective to go there first than wandering about.&gt;   She paused for a second, then added,   &lt;I would recommend you accompany me.&gt;   
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Leaving the Landing 

As the party follows Darli's map, they look for an ideal place to split up and head in their respective directions. It is while some of them are nose deep in the map provided that shadowy figures emerge from the alleyways to either side of the group, forming a solid mass of muscled flesh in a variety of colors, all bearing weapons openly. A triton bearing a trident and a net steps forward, and you recognize him as one of the street food vendors from the Landing.

"Scuse me, ladies and gents, but I'd appreciate it if you'd drop your purses to the stones. Do it real slow like and we won't have to cut you down like the tourist dogs you are." The partially aquatic man has blackened teeth pulled into a rictus grin, and you see scars running up and down his arms. His surrounding lowlives all appear well acquainted with combat, or at least mugging people who knew how to handle themselves.

 
 Spoiler: OOC 
Should things come to initiative, Doredan and Hylusi rolled high, thugs rolled in the middle, and sadly Bil, Felicity, and Kunnian rolled low. So first up it's Doredan and Hylusi, then I'll respond with thug attacks, then it switches to "party, enemies, party...". There are four thugs on either side of you, blocking escape from a thin alley, roughly 15 feet wide and 30 feet long. I don't think this is going to go too well for our bad guys.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Alley 
  "Excitable books?"   Prince Doredan asks incredulously. There is no doubt in his mind that capable magi could create such a thing, but it begs the question   "What use would there be in making a book that gets excitable? Do they bounce around when you try to read them? Is this a fey thing?"   he turns to some of their companions at the last question.

Unfortunately, his morbid curiosity is interrupted by thugs. Prince Doredan looks at them disdainfully and draws his dagger. These brigands are not worth dirtying La Illumineuse. In a flash, he steps to meet the triton and attempts to make an example of their leader, who exposed himself by stepping ahead of his allies.

However, Doredan underestimates the triton's readiness and misses his opening cut. He pivots back with practiced footwork.

 
 Spoiler: Actions 
Bonus action to Dash next to the triton, and make a Charger attack with his dagger.
 (1d20+7)[ 8 ]  to hit
 (1d4+11)[ 15 ]  damage if it hits
 If it hits, reaction to apply Defensive Flourish for + (1d6)[ 2 ]  damage and the same bonus to AC on Doredan until his next turn; however, dodge roll is also disabled this round
If it hits, target tales +1d6 from other attacks until Doredan's next turn 
Attack missed, so Dodge Roll remains active
Then move back 10 feet towards the group, triton gets no AoO due to Mobile.
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: Maximillian's Earthern Grasp 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

 
 Originally Posted by Princeling 
 "Excitable books?" Prince Doredan asks incredulously. There is no doubt in his mind that capable magi could create such a thing, but it begs the question "What use would there be in making a book that gets excitable? Do they bounce around when you try to read them? Is this a fey thing?" he turns to some of their companions at the last question. 
 

The Magus gave the Prince a bemused look.
  &lt;Bouncing about? Of course not. Don't be ridiculous.&gt;   she told him.   &lt;The interactions between their spellworks and the contained necromantic energies within had merely animated them and possessed them with a drive to consume life. It is not unheard of with more powerful texts, as their arcanic signature is innately attuned to the animation of dead matter-&gt;   

Perhaps the necromancer would have expoused more on her (very) distant library had ruffians not chosen that moment to attempt a robbery.
A  robbery !

As if a man selling meat on sticks just a short while ago could rob a scion of Bleakpines and still walk away in a manner not controlled by necromantic mastery.

  &lt;You,&gt;   she sent to them calmly,   &lt;Have just made a very terminal mistake.&gt;   

The Prince, disregarding words, dashed forward, but the marketman deflected his strike. She smiled, a thin, cruel thing.
  &lt;Ha. Try this instead, Prince!&gt;   

Two things happened. Her gorelings boiled forth from under her robes as Hylusi raised a slender grey hand and thrust it into the air, pulling the fingers into a fist. With a groaning creak, an enormous skeletal hand burst from the ground and clamped ivory fingers around the triton. He exclaimed as the bones tried to crush the life out of him - and then the gorelings arrived. Restrained as he was, there was little he could do to save himself. With gleeful shrieks, the hands hurled themselves at the fishman with careless abandon, some of them even richoeting off the conujured bones of the crushing spell. But enough got in they began to eat, and within a few seconds, the triton was nothing more than a shrivelled husk inside the skeletal grip.

  &lt;Worthless filth,&gt;   her icy voice echoed in the heads of their assailants.   &lt;Begone. You are unworthy of my attention.&gt;   
 
 
  
 
 Spoiler: OOC 

Action: casts maxmillian's earthern hand skeleton flavour
BA: order gorelings forward, death of the triton confirmed on discord
Reaction: shield if necessary
 
purepolarpanzer
 Alleyway Battle 

Doredan's leap forward and the clash of steel begins the battle, which takes a whole different turn when Hylusi's spell first wraps the triton, then smothers the life out of him with wave after wave of grasping, squeezing hands that radiate negative energy. There are screams, but they grow weaker and weaker as more hands latch out. The remaining thugs look worried, and one or two of them take steps backward. "You didn't say they had a mage..." Utters a musclebound human. A half-elf with a mauled ear responds "Mages ain't scary if you target them. Draw your daggers and throw, you git!"

Though the crowd of thieves looks worried, some advance forward and some draw smaller throwing blades. One flies past the goreling hoard and the skeletal hand and scratches across Hylusi's cheek and the handle of another bounces off of Kunian's shoulder, both smarting a bit but causing no traumatic wounds. The musclebound human issues a bellow of challenge and charges the goreling wave, hacking and slashing at them with a exotic looking axe, but the effect against such a flow of necrotic influence is minimal, even with those straining arms. One hand is chopped in two, but this just results in the goreling splitting into two attackers, still mobile and dangerous, though the newest goreling is not yet under the thrall of the necromancer. On the other side of the alley Bil and Felicity are targeted by two ne'er-do-wells  , but their weapons fail to pierce the pair's heavy armor, sparks flying as steel scrapes off of steel.

 
 Spoiler: OOC 
 Hylusi gets scratched by a dagger for 6 hp (shield wouldn't have prevented it), Kunian gets hit for 5 hp, and a goreling takes 12 damage, which causes it to split. Since muscles is the nearest target he's probably going to suffer the wrath of the new goreling first, but Hylusi might want to take control of the new goreling before it tries to eat a party member.
 
jscape2000
 
 Originally Posted by purepolarpanzer 
  Alleyway Battle 

Doredan's leap forward and the clash of steel begins the battle, which takes a whole different turn when Hylusi's spell first wraps the triton, then smothers the life out of him with wave after wave of grasping, squeezing hands that radiate negative energy. There are screams, but they grow weaker and weaker as more hands latch out. The remaining thugs look worried, and one or two of them take steps backward. "You didn't say they had a mage..." Utters a musclebound human. A half-elf with a mauled ear responds "Mages ain't scary if you target them. Draw your daggers and throw, you git!"

Though the crowd of thieves looks worried, some advance forward and some draw smaller throwing blades. One flies past the goreling hoard and the skeletal hand and scratches across Hylusi's cheek and the handle of another bounces off of Kunian's shoulder, both smarting a bit but causing no traumatic wounds. The musclebound human issues a bellow of challenge and charges the goreling wave, hacking and slashing at them with a exotic looking axe, but the effect against such a flow of necrotic influence is minimal, even with those straining arms. One hand is chopped in two, but this just results in the goreling splitting into two attackers, still mobile and dangerous, though the newest goreling is not yet under the thrall of the necromancer. On the other side of the alley Bil and Felicity are targeted by two ne'er-do-wells  , but their weapons fail to pierce the pair's heavy armor, sparks flying as steel scrapes off of steel.

 
 Spoiler: OOC 
 Hylusi gets scratched by a dagger for 6 hp (shield wouldn't have prevented it), Kunian gets hit for 5 hp, and a goreling takes 12 damage, which causes it to split. Since muscles is the nearest target he's probably going to suffer the wrath of the new goreling first, but Hylusi might want to take control of the new goreling before it tries to eat a party member.
 
 
 

      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 1/2  
 "You fools. A many armed wizardess, a hare in plate armor, a heavily armed centaur and human, and a gnomish seer. And you see tourists, and not a war party?" 
Bil breaks into a mocking battle song.

Bil steps forward among the thugs, and his song takes a more serious, militant tone and becomes a song of praise for Damh, the protector.

A halo of light bursts out from the holy symbol on Bil's shield, striking all the enemies immediately around him.
 
 
  
 
 Spoiler: ooc 
Word of Radiance. DC17 Cons save or else receive... wait for it... 2! points of radiant damage.
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  33/38   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Inspiration:  2/3
 Conditions:  --- 

Kunnian lets out a little gasp when the dagger scrapes her shoulder - it stung, but nothing a few magic words couldn't fix. Her brows furrow, giving her an air of seriousness which almost looked comical on her usually smiling face. She whistled a few quick notes, keeping in tune with Bil's song, and a golden mote of swirling energy sprung from her lips and zipped towards Doredan, where it hovered over his shoulder, almost dancing to the rythm of Bil's davian song.
Then she said to the muscle-bound brute: "  Hey, knucklehead, what are you trying to overcompensate for with those big muscles, huh?  " It was crass, but she couldn't help but laugh internally at her taunt as she laced the words with subtle magic that would strike directly at the man's ego.

 
 Spoiler: OoC 
Vicious mockery to the big guy and inspiration to Doredan
 

 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was angry. They were new here. She'd had a very long day. She had to swim. Someone magic'ed her up a bunch of stairs. She had a lot of very complicated feelings about cute/unwholesome magic elves and cute and fun gnomes (not even to mention the Prince!). And now this? Was this what they did here? Just prey on whoever happened to wander in?

Not today.

Felicity clopped forward and struck the biggest of the bandits twice with the business end of her pike, she powered both with her conviction and desire to keep her friends safe, and the strikes flashed bright as they hit.

And then in one smooth motion she spun the pike and cracked him in the face with the haft.

"Leave us alone!" She yelled to whoever was left. "Leave now and you live. Continue this madness and you all die this day! I swear to you!"

She backed up just enough to protect her friends should they need it.

 
 Spoiler: OOC 

Attack Roll 1: 20, 13 damage (10 + 3 Smite)
Attack Roll 2: 22, 14 damage (12 + 2 Smite)
Bonus Action Polearm Smash: 21, 7 damage.

Move forward to smack then, and then back so I'm 5ft from Hylusi (and anyone else, if possible).
 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: ---
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Alley 

While the horrid hands form a defensive line, Doredan rushes around the flank of their enemy and takes a slice at the half-elf with the mangled ear. Flitting in and then back out, he settles at the mouth of the alley to cut off escape.

 
 Spoiler: Actions 
Bonus action to Dash around the edge of the fight next to the half-elf, and make a Charger attack with his dagger.
 (1d20+7)[ 14 ]  to hit
 (1d4+9)[ 10 ]  damage if it hits, edit: +2 (forgot dueling bonus)
If it hits, target takes +1d6 from other attacks until Doredan's next turn
Then move behind the brigands to cut off escape at the alley's mouth.
 

 
 
  
purepolarpanzer
Kunnian's words and magic breach the strongest amongst them, making him suddenly self conscious and unsure, causing him to hesitate. When Felicity's bodily charge hit him, he was sent sprawling, shouting and bawling as the sharp polearm cut into him, the final smack from the haft knocking him out. Radiant light and blaring music from Bil causes the gang of thieves to shield their eyes, and by the time the half-elf's eyes had cleared his chest had developed a weeping stab would filled with Wissimvale Iron. Blood leaked from his nose, and he shouted "LEG IT! THEY'RE TOO MUCH!" But almost as though he anticipated their decision, Doredan moves to block the mouth of the alley. The predators have become like panicked sheep, ready to stampede at all costs.

 
 Spoiler: OOC 
The fight has gone out of your enemy. How do you wish to handle their defeat? This will set the tone for how people look at you and treat you in Timeborne, which should be a location we come back to as a hub more than once.
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 11 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on: Maximillian's Earthern Grasp 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

Hylusi made a hissing sound as a knife whistled past her cheek. She raised some black-stained fingertips to touch the wound, and stared at the quicksilver-like blood staining her fingers. Her eyes narrowed in rage.

  &lt;You dare to draw  my  blood? You, gutterscum filth, dare?&gt;   

With a sharp motion, the giant skeletal hand sank into the ground and seized the knife thrower that had injured the Magus. With another gesture from the grey ex-elf, the gorelings advanced on the trapped figure.

Soon they were suffering the same terrible fate as Hylusi's first victim. She turned a contemptuous stare on the rest, hemmed in and trapped.

  &lt;Kneel and beg, you pathetic worms!&gt;   Her mind-voice demanded with imperious wrath.   &lt;Or would you rather suffer the same? Choose!&gt;   
 
  
 
 Spoiler: OOC 

Action: redirect maxmillian's earthern hand skeleton flavour
BA: destroy the one who injured me with the gorelings because they need to learn crime doesn't pay
If that didn't take care of the rogue goreling by taking control, destroy it as well
Reaction: shield if necessary
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was paying attention to the scared bandits and not enough to Hylusi. And that was a mistake. Left to her own devices, apparently she acted like dictatorial impunity.

She ran out in front of Hylusi. "Whoa whoa whoa! Hang on." She turned to the bandits. "We won't kill you in cold blood. We fight to defend ourselves. And maybe sometimes if there's a lot of money involved, but never mind that. But we won't countenance being attacked in the street. And we will defend ourselves if need be."

She backed away. Looked around.

"What passes for a justice system around here? Is there somewhere we can bring them? Or someone we can call?"
 
 
  
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 1/2  
Bil's heart is with Felicity. It is one thing to take a life in self-defense, and another kill a retreating enemy. But these brigands attacked without provocation, and would have robbed or killed a less able party of travelers.

He holds a hand up to Hylusi, a subtle request for restraint.  "Your anger is justified, lady magus. Life is a series of moments, small choices, where time after time we reveal ourselves to the gods and their servants, and if we are very attentive, to ourselves as well. 
Bil turns to the bandits.  "The mantis is justice here, is she not?"  He does not wait for a reply.  "Those of you who throw down your weapons have a chance to live. Hylusi may have the rest of you for gorelings." 
 
 
  
purepolarpanzer
 The Alleyways of Timeborne 

As one of their number is rapidly dissolved by necrotic energy and a wave of pinches, punches, squeezes, and slaps, the remaining thugs throw down their weapons. "Mantis will probably kill us, but this crazy witch will DEFINITELY kill us!" Shouts one. Another speaks up and says "I hear when Matteo got picked up for stealing he got sent on some sort of quest. Maybe we'll get lucky!" This remaining squad of scum look nervously at the party and at each other, worrying if this sudden generosity will be revoked at any moment by the furious Magus.
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Inspiration:  2/3
 Conditions:  --- 

Kunnian was watching and listening, taking everything in. Would this day ever end? She had fought vicious creatures from the sky, failed to protect the king and queen, discovered that her world was just one of many in a... a what? A multiverse? It was all so overwhelming.
She also couldn't help but being impressed at her companions and how they were so different from one another: Brave Felicity, Wise Bil, Imperious Hylusi... Their group couldn't be more diverse. And they all seemed so self assured, so certain of their character. '' What a great story it will make! '' She thought to herself.
She caught herself daydreaming about the type of leather that would be best suited to bind the manuscript of their tales and realized there was more important matters at hand right now...
At least, she knew what they needed to solve the situation at hand: a story! She thought her little group had made a strong enough impression to be able to use that in their favor.

She took what she thought was a serious stance, her tiny fists on her hips, shoulders as straight as they could possibly go and she spoke in a voice she hoped would sound commanding: ''  We will spare you on one condition: spread the story of what happened here. Let it be known that we don't take too kindly to provocation. Tell them of the might of Magus Hylusi, the blinding power of Priest Bil's faith, the martial prowess of prince Doredan and Knight Felicity, the disarming wordcraft of Maker Kunnian. Make it very clear that if anyone wants to mess with us, we will repay them in kind! We do not want a repeat of what just happened here today. Do I make myself clear?  ''
She lets a few seconds pass to allow her words to sink in, then:
''  Well? You heard me. Git! And don't let us see you again. Next time we won't be so lenient.  ''
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: Bardic Inspiration (Kunnian)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Alley 

Giving the surrendered brigands a contemptuous look, Doredan sheathes his blade.   "Take care, Magus. The Mantis does not like disruption in her streets,"   he cautions. Were they in Wissimvale, the men would likely have been executed for attacking a royal party. And he has little care for these black-toothed bandits.   "And I do not care to waste our time cleaning this up or escorting them to the Mantis ourselves. If she wants them, I am confident she will find them. So,"   he motions to the remains of those who'd already fallen.   "Let them take their dead, and take word to any other two-bit alley skulkers to leave us be."  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity looks from Bil to Kunnian to the Prince. She nodded in agreement. She backed away from the bandits and put up her pike.

"The Prince is wise," she said, "And merciful. Go. All of you."

She turned to Doredan and whispered, "Two-bit alley skulkers? That's very good."

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 Oh, I know myself very well,  Hylusi's mind whispered to itself at Bill's words.

For a moment, Hylusi's gaze slid between the members of the party, her eyes wrath-bright in the shadows of her face. The centaur, the rabbit, the gnome - and finally the Prince too interjected.

The Magus clicked her tongue in irritation and let her righteous anger subside.

  &lt;Hmmph. Very well.&gt;   she sent to the party. The would-be robbers were already beneath her notice.   &lt;I suppose filth like those matter little, alive or dead. Hopefully the examples made will discourage the rest from a second attempt.&gt;  

She clicked her fingers, and the giant hand sank back beneath the ground. The gorelings, chirping, scuttled back to their master.

  &lt;Consider the value of mercy to the next travellers they rob and ransack.&gt;   

She raised a hand again to touch the cut. It had already started scabbing over, leaving a silvery line along her cheek.

Her servitors moved forward, collecting up the dropped weapons, in case they'd be of use. 
 
  
 
 Spoiler: OOC 

Servitor's pick up the dropped weapons.
 
purepolarpanzer
 Alleys of Timeborne 

The thugs are nearly wordless with gratitude as they escape the alley, one of them lingering to watch Hylusi's servants sort through their weapons. "My knife..." But his friend roughly grabs him by the arm. "You wanna die for a knife? C'mon. Let's leave while they let us." The first thug looks at Hylusi with naked threat for a moment, but then turns away, fires of rebellion quelled. A knife was apparently nothing to die for today.

It was easy for her to identify which knife belonged to the bemoaner with the angry face. Most of the blades and truncheons were cheap affairs, the type of thing you pick up for copper or make yourself. However, one of them is a keen, curved blade with a gutting hook, silver enlaid in the blade, a golden grip, and a ruby shaped like a heart on the pommel. It radiates a sense of off power, and it  thrums  slightly in one's grip, as though something were vibrating the blade. It's unmercifully sharp, and draws the eye with unnatural strength.

 Timeborne Reputation Gained- Not to be Trifled With 
 At the Library of Worlds 

Following Darli's map, one half of the group finds themselves at the Library of Worlds. A red-brick structure with clay roof tiles sprawls over a couple of acres, crowding nearby buildings. Five stories tall and featuring a central tower with a dome-like top, the main entrance of this building is flanked by two large iron sculptures of stylized humanoids reading from massive tomes. The doors are open, but relatively few people are moving in and out. Those who do nod at you all congenially as you approach, so there doesn't seem to be any tomfoolery about getting into the place. Once inside, you find yourselves before a central desk, looking around at shelve upon shelve of books, each one identically sized but in a kaleidoscope of colors and ranging in age from fresh pressed covers to nearly disintegrated text.

The docent at the front counter smiles at you all, saying "Welcome to the Library of Worlds. How may I help you?" He is another androgenous blue vedalken with two arms sorting through some sort of card catalogue and the other two opened in greeting. "You have the look of locals. I'm surprised we've already swept up visitors, that usually doesn't occur until we leave... but I assure you, this is the right place for any newcomer to Timeborne to come- we have any and all information that could help you right here!"

 At the Preservationist Enclave 

A low wall surrounds a wide yard filled with tidy stacks of lumber, bricks, and stones of various size and color, roof tiles, sand, brackets, and other building materials. At any given time, one or two carts are pulled up in the yard, loading up supplies and specialized tools. A supervisor clutching a ledger watches everything, jotting down notes and interacting with those who come and go. The yard backs up to several attached warehouse-like structures.

The supervisor, a red haired elf with ink stains covering his fingers, points to a wheel barrow of sand being pushed across the yard by what appears to be a humanoid rhinoceros. "No, not there, damnit! That goes in warehouse C, as it's meant for the south side! Whole district needs new concrete mixed ASAP! Get the lead out, you layabout!" The rhino man gives an audible snort, his foot pawing the ground for a moment like he is considering a charge, then turns the wheelbarrow around and pushes it towards a different warehouse. Seeing you entering the chaos of the yard, the elf approaches you. "Safety equipment is required beyond this point. Are you my new workers? If so, you're early. And you won't be paid until the job starts. I'd suggest finding quarters in the city somewhere while we wait for the paint to dry on district L!" He has elven edges to his features, but his eyes are cold and his hands are callused along with ink stained. "Well, who are you? What do you have to say for yourself?" A tag on his shirt says "Supervisor Neng".
jscape2000
      
      Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 1/2  
*At the Library of Worlds*
 "Thank you."  Bil offers a formal, courtly bow.  "And you are correct, we are natives of the world below. If I may present myself, your humble servant, Tramunbil of the Mabovoh Warrens. And my companions, Prince Dorodan of Wissimvale, sent on a royal mission on behalf of the king."  Bil introduces all the companions who are in the library with him.

 "We seek information after our city was attacked, and citizens abducted. The abductions do not appear random, although we are given to understand that the movements of Timeborne can appear that way. Therefore, we conclude that someone who understood or anticipated Timeborne's travel must be behind the attack. We need to know if such prediction is possible, and if so, by whom?"  Bil's ears twitch with eager anticipation. He hopes he has not revealed too much, as his nature would be to show greater reserve. But time is of the essence, and the group needs information before they meet the Mantis.
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: Bardic Inspiration (Kunnian)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Alley 

Doredan releases a breath from his nose and shakes his head at the paladin's flattery.   "I would not call it mercy. I am only trying to gauge the  milieu  of Timeborne."   It would have suited him just fine if Hylusi had decided to cut them all down, though perhaps shaken his faith in her reason. He nods his head at the Magus,   "Better we be known as dangerous, but reasonable. We do not want to close doors to us,  or  look weak."   Some of the political lessons from his tutors, both overt and covert.

 Library of Worlds 

The civilized atmosphere does wonders for Doredan's mood after their alleyway ambush. He keeps his head raised in a royal posture to make clear that he does not bow, but nods back to the scholarly folk they meet on their way inside, carrying himself with a more relaxed posture.

He greets the docent similarly with a nod and a salutation of the right hand over his right shoulder. A Wissimvale gesture of respect from the upper class to educated individuals, often the kind who seek royal or noble patronage - artists, scholars, and their sort.   "Pleased to make your acquaintance. In addition to the good cleric's inquiry, I am interested in knowing the origin of a type of mask."  

With pen and paper, Doredan attempts to sketch out an image of the masks that the sky pirates had worn.

 
 Spoiler: Rolls 
 (1d20+6)[ 23 ]  Performance, I think would be appropriate for descriptive drawing?
 

 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity skecthed a quick, no-nonsense curtsey. Sometimes you showed respect by tarting it up, sometimes by stripping it down.

She frowned internally, not at all pleased that both of those options sounded like sexual innuendos.

She smiled at the elf. "Lodgings in town is actually what we're here about!" she said, brightly (but not, like flippantly or annoyingly - she had some trstraint). "We're new to town, and we're looking for somewhere to take up residence. And any information you have about this whole buildings fading from reality thing, that would be great too!"

She looked around.

"But, uh, you look busy. Is there someone somewhere who's got time to be hassled by outworlders? Like someone with a desk job, amirite?"

 
 
  
purepolarpanzer
 The Library of Worlds 

The vedalken frowns at the mention of abductions, assaults, and theft, but the gentle smile returns swiftly. "Well, if there is anyone who can predict the path of the Planebreaker it would have to be one of the highest scholars in our retention.... but to meet with any of them first you'll have to commune with the Lead Archivist. Her office is just over there if you'd like to wait for an appointment... she usually just has to be located before she can meet with guests. Or if you wish you could pursue her... last I heard she was in the basement archives, which is just over there..." They gesture in the opposite direction with their fourth hand. "Unfortunately I don't know anything about masks, but the lead archivist can direct you to the right stacks, or the right researcher."

 
 Spoiler: Options 
You may wait at the Lead Archivist's office while someone finds her, or you can go try to hunt her down yourself.
 

 The Preservationist's Enclave 

Supervisor Neng's nose turns up. "Desk job? We don't have desk jobs around here. I'm in charge, and I keep this operation moving. Always moving, always building, always repairing. You want a place to stay, with the paperwork to back it up? You fix the place you're stayin' in. Then, if someone comes and tries to take your spot, or ends up being a jerk of a neighbor, Mantis takes care of it. We do enough work for her clearing jobs and bounties, we got sway like that." He rips out a scribble of paper and quickly sketches a star onto it before handing it to Felicity. "There. You're deputized. Scout any location you want, fix it up, make it nice, and do your best not to let it fade away. We'll provide basic supplies for the job, but we're not gonna plant the flowers in your garden, understand?" He scribbles out several more with difficult to read addresses, thrusting them out at each of you. "Here's some leads we're interested in repopulating. Start there."

 
 Spoiler: OOC 
If people are up for it, I'll do a write up for several locations throughout Timeborne, and you all can claim whatever fixer upper you're interested in. Or keep things simple and stay at the inn. Discuss it in the Discord, I just don't want to make a house repair mini game if no one wants that.
 
NiKkatsu
      
       Maker Kunnian      
  AC:  15  | HP:  38/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Inspiration:  2/3
 Conditions:  --- 

Kunnian clears her throat to attract the man's attention as he is scribbling the other addresses: ''  Excuse me? Excuse me! I'd like to be deputized too, if that's not too much to ask?  ''
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 The Alley
 
Clicking her fingers and pointing, one of the servitors proffered the clearly magic dagger for her inspection.

  &lt;Oh? This seems too fine to be in the hands of a reprobate thug.&gt;   

She gave it a cursory look, then a quick gesture had the servitor stash it away for later examination.

 The Enclave 

The Magus looked about her imperiously, but did not dignify the supervisors questions with an answer, letting inspect the centaur speak.

She examined the list she was handed, with a careful eye. She was interested in whatever secrets might be hidden in the old abandoned places this city had stolen.

Hmm. She would have to expand her spellbook to get more immediately relevant spells. Something to do, after this.
 
 
  
 
 Spoiler: OOC 

+Magic knife
 
purepolarpanzer
 The Preservationists' Enclave 

"Sure thing, little one." Neng quickly turns his pad of paper and draws another star. "There ya go. It ain't worth much, but it gets you buckets of nails and bags of cement. Now quit bothering me! I have more to do today then you do in a month, and we're barely started! Get movin'!" Someone in the yard shouts "Neng!" and he wheels to see a crowd of confused workers holding supplies, unsure where to put them. He gives a wave of finality and heads back to continue his duties.

 
 Spoiler: The Villa 
A villa nestled in between two more vertical buildings, this low building offers rooms for everyone of varying size, a well stocked but archaic kitchen, a wine cellar attached to an underground grotto that connects to a sewer menaced by dark shadows and monstrous echoes from a grated pipe in the wall. There is grafitti on the walls that indicate that something large and dangerous makes it's home under the villa, along with a great treasure.
 

 
 Spoiler: The Fort 

A tall watchtower or similar military construction sits at the crossroads of a busy street (by Timeborne standards). It's roots sink deep into the earth, which defies logic, as it apparently appeared here a week ago as though it belonged here. The building is spartan, but it is efficient and modern, with a partially stocked armory, a small gymnasium, hot water that runs through pipes, and plenty of room for visitors if they don't mind barrack living. There is a command bunker with personal quarters in the basement, along with a safe that no one has been able to open that occasionaly makes noise. The building is currently overrun with a giant bee hive that must be reckoned with.
 

 
 Spoiler: The Haunted Home of a Dead Wizard 
By far the most unassuming option in the group, a modest stone house that would be cosy (and potentially cramped), if in were not for a howling ghost reported to be wailing at all hours. Visitors sometimes report seeing fleeting images of people doing everything from dancing to dying. No one has been hurt yet, but passerby outside have been menaced by spectral hands. There is an extensive library spanning a variety of topics, a study with more eldritch tomes, and a ritual circle in the basement that appears inert, perhaps only partially completed. There's a bonus bounty for quieting the ghost before it harms someone.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity smiled and beamed, flashing her new deputy mark and comparing it to Kunnian's. She looked over the listings Neng gave them.

"We should bring this to the others," she said, "But, uh, you wanna go scout 'em out first?"

With her crazy (magically enhanced) speed, Felcity could zoom around the city pretty quick.
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 1/2  
 "How could I pass up a chance to wander the archives?"  Bil's ears twitch with excitement.  "While I've certainly never been much of a scholar, I'm doing my best to follow Damh's exhortation to embrace each moment as a new treasure!" 

Turning to Prince Doredan, Bil says,  "Would you join me, sire, or would we do better to search separately for the Lead Archivist? Would could reconvene at this desk in, say, a half hour?" 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions: Bardic Inspiration (Kunnian)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Library of Worlds 
  "A sound enough plan,"   the prince agrees with Bil, and gives the blue person a cordial nod.   "We shall seek her out. Thank you for your assistance."  
 
 
  
NiKkatsu
 
 Originally Posted by truemane 
       
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity smiled and beamed, flashing her new deputy mark and comparing it to Kunnian's. She looked over the listings Neng gave them.

"We should bring this to the others," she said, "But, uh, you wanna go scout 'em out first?"

With her crazy (magically enhanced) speed, Felcity could zoom around the city pretty quick.
 
 
   
 

      
       Maker Kunnian      
  AC:  15  | HP:  38/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Inspiration:  2/3
 Conditions:  --- 

Kunnian thought about it for the better half of a second before answering excitedly: ''  Oooooh! That's a great idea."   Her eyes widened with wonder: '  "I'm particularly curious about the ghost! What if it's just misunderstood and needs someone to listen to it's story so it can pass on, you know? Maybe we could start there. And if it really is only hostile, we can always arrest it,  '' she added with a quirky smile, flashing her badge.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 With Felicity and Kinnian
 
The Magus nodded. A haunted house full of books on magic was so up her alley it was on to the next street.

  &lt;The wizard's home is certainly the most intriguing of the options. Even if we do not take it over as a habitation, the books and tomes are a worthwhile prize by themselves.&gt;   
 
 
  
 
 Spoiler: OOC 
 
truemane
 
 Originally Posted by NiKkatsu 
       
       Maker Kunnian      
  AC:  15  | HP:  38/38 +11   | HIT DICE:  5d8+10
 Speed:  25ft   | Initiative:  +2
 Passive Perception:  11   | Passive Insight:  11
 Inspiration:  2/3
 Conditions:  --- 

Kunnian thought about it for the better half of a second before answering excitedly: ''  Oooooh! That's a great idea."   Her eyes widened with wonder: '  "I'm particularly curious about the ghost! What if it's just misunderstood and needs someone to listen to it's story so it can pass on, you know? Maybe we could start there. And if it really is only hostile, we can always arrest it,  '' she added with a quirky smile, flashing her badge. 
 
   
 

      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity nodded and smiled, absolutely delighted. This was all very exciting.

"Ooooh, yes! Can you hug ghosts? Probably not. But I can't think of anyone better than us to help a restless spirit pass one!"

As soon as Kunnian was on board she started galloping toward the ghost-house. On the way she carefully tucked her badge into one her saddlebags. "We should find something safe to store these in, so they don't get damaged. But somehow also be able toshow them quick if we need to. Any ideas?" 
 
  
purepolarpanzer
 The Library of Worlds 

Doredan and Bil follow the directions of the receptionist, finding themselves before a solid stone stairwell going deep into the earth. Heading downward, the temperature drops noticeably, small puffs of steam coming from your mouths as you climb down step after step after step. The stairwell cuts backwards at a landing, then exits out into a chamber much like the room above, with stacks of books floor to ceiling across multiple floors, but all of these appear much, much older. Separating from one another, you begin to search the basement stacks.

The books here are tattered, torn, stained, and soot covered to different degrees, showing signs of age and wear beyond a mortal lifetime. The vaults of them seem to go on and on, each book looking virtually identical except for the colors. Here and there you find a book that looks out of place, as though it had been misstacked in the wrong section. These are some of the more interesting finds, with books bearing beautiful illuminated script, ghoulish and disturbing illustrations, and mind boggling formulas.

 
 Spoiler: Doredan 
Doredan, moving through the stacks, sees a flit of motion down an alley formed by the shelves. Out of curiosity, he follows it to it's source, revealing a small wonder. A pipe has burst in the wall, forming a small puddle and washing over one stack of books. It isn't a lot of water, but a small ecosystem has grown up here. First he spots patches of fungus, then moss, then a small house carved into the bookshelf, a tiny canoe in the puddle, and a plume of smoke coming from a tiny chimney all the way at the top of the shelf. However, the curtains shift, and suddenly the whole affair disappears.
 

 
 Spoiler: Bil 
While Bil is wandering the basement levels, he happens to notice a book that is out of place down here, much newer than those around it. When he removes it from the shelf, his eyes go wide at the word "Viridor" on the cover. This book is crisp, new, and mostly blank, but it shows drawings of several locations on the same continent as Wissimvale. Bil recognizes the Griffin Pass, Everarbor, and even a village of his own people. It is written in a foreign language, but it's intent is clear- a study from afar of all the views the library could make of your home from what appears to be a massive telescope. This book would probably be missed if it was taken. On the first empty page he finds a small note tucked into the pages that reads, in common, "PB has been here before. Must find other book!"
 


After some exploring, Bil and Doredan come across each other in a main avenue of the underground stacks, when both of them hear the wooden creak of a cart of some kind. Coming down the aisle is white haired woman who wears it down to her waist, wearing the same robes as the docent above. She is humming to herself lightly, pushing a squeaky wheelbarrow full of books as she goes. She doesn't appear to notice either of them, making as if to pass them by. She has laugh lines, a gentle, distant smile on her face, and a spellbook at her side.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 1/2  
 PB?  Bil thinks to himself.  Plane Breaker, most likely. And Viridor is what they must call our planet.  He tucks the book into his pack. Perhaps the magus could divine a commonality between the locations this scholar had chosen to study.

Bil continues more carefully through the neighboring stacks, eyes search for familiar names. The researcher who'd been observing Bil's homeworld had set off in search of other books on Viridor. Perhaps there was a section on this solar system?

***
Seeing the kindly looking woman approach, Bil approaches, speaking softly to minimize the disturbance in this quiet basement.

 "Excuse me. Madam? The receptionist send us down here in search of the Lead Archivist. You wouldn't happen to be she? Or perhaps you have seen her recently?"  
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Library of Worlds 

Walking through the aisles of bookshelves, Doredan looks at the spines idly. There is not so much as a smidgen of identification, making him wonder how exactly one is supposed to search through them. Then again, magi such as Hylusi must have spells that can point them to the book they want. Wizardly conveniences surely leave the common - no, that's not the word. They surely leave the  mundane  man lost.

And what he stumbles upon in a forgotten corner of the library is certainly anything but mundane. At first he is horrified at the water damage, then he takes in the strange mossy landscape and is left with a befuddled stare. After he blinks, everything looks normal again.

  "Ridiculous. I must have inhaled some of that gnome's beetle powder,"   Doredan scratches his nose and looks around one more time, before warily backing out of the aisle.

-  -  -

Not long after returning to the main corridor, the prince spots bill speaking to a white-haired woman. He approaches, politely folding his hands behind him rather than interrupt.
 
 
  
purepolarpanzer
 The Wizard's Home 

Kunian, Felicity, and the Magus make their way across Timeborne, through a dizzying array of streets, motifs, and construction methods. The place is eerily empty, with room for thousands but the occupancy of a ghost town. When you arrive at the cul-de-sac where the wizard's domicile resides, you all find yourselves in a rough party of town, with broken streets and damaged buildings. It almost looks like it was absorbed mid major disaster, like an earthquake was rudely interrupted by absorption onto a renegade plane. Domination the rear of the circle is a modest two story house with violet curtains, old stained wood, an iron gate, and an overgrown garden plot of some sort out front. It is unassuming, if not for a sign that reads "Vemian Desquiren, Professional Mage. Leave your shoes by the door." From the street, you can see a small stable attached to the house and hear the frantic neighing of an upset animal.

The gate appears to be locked, but rusty and weatherworn. It may make way to enough elbow grease.

 The Library of Worlds 

The woman settles her wheelbarrow to the ground and turns to Bil with a merry smile on her face. "I can't tell you how happy I am that you can't tell that I'm in charge around here. It's very much the mood I'm shooting for. All equal in pursuit of knowledge." She extends a hand first to Bil, then to Doredan. "Lindel Rusha, Lead Archivist of the Library of Worlds. You can call me Lindel if you insist, but I prefer Lindy. Probably the most well read person you'll ever come across. How may I help you?"
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 1/2  

Bil's nose twitches in amusement at the librarian's introduction. She desires the appearance of modesty, but carries either the most extreme ego or the most extreme self confidence. How could he get the archivist and Hylusi into a room together?

 "The most well-read person we've ever met is exactly the person for whom we've been searching.

In your studies, have you come across mention of the planet the Plane Breaker is currently visiting? Our homeworld, I believe you might call Viridor. The royal palace was attacked as soon as the the Plane Breaker arrived, and a member of the royal family was abducted in what seems to have been a coordinated attack. I suspect that only someone who had predicted the Plane Breaker's travel could have been prepared for such a strike." 
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was very excited. But she was also a little nervous that maybe they shouldn't be doing this alone.

She whispers to Kunnian. "Do you want to go in? Or go get the others? Or just skip this one and go on to the next?"
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 With Felicity and Kinnian
 
The Magus gazed thoughtfully at the decrepit mansion, ignoring the animal screams.
  &lt;Are you capable of warding yourself against the unquiet dead?&gt;    she sent to the others.   &lt;If not, well. As... limited... as clerical magic is, the Dahlite may be of use here before we attempt anything. I can ward against the undead, of course - but such magic is limited to but a single entity.&gt;   
 
 
  
 
 Spoiler: OOC 
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Library of Worlds 

Shaking hands with a prince, very quaint. Doredan returns the gesture all the same. It would be small-minded to presume he understands the cultures of all the worlds intersecting on this place. To a scholar, the gesture may be a simple and safe baseline.

He considers asking about the tiny fey house, but these academic types will drone on if given half the chance. Better to focus on the matters at hand.   "My brother's abductors also wore masks. I hoped we might learn if they hold some significance - or notoriety."   Bringing out the sketch he'd made earlier, the prince shows the head librarian.
 
 
  
purepolarpanzer
 The Library of Worlds 

"Judging where the Planebreaker is going to roam next? Possible, with literary sciences and some calculations, but inexact. We've been surprised one too many times to say we can estimate the direction one hundred percent." She looked thoughtful for a moment, then begins searching through her stack of books. "Sorry to hear about your brother. I don't know anything of any masked figures, but I assure you they haven't been running around the library with bandit's masks on. Like I was saying, though, a bright enough scholar should be able to deduce what is coming up over the course of the next few jumps. Not exactly, mind you, but statistics can get you close. Perhaps your abductors received a tip and rode the wake of the Planebreaker into your world after waiting nearby."

She looks the two of you up and down, then sighs. "It'll be a pain in my butt, and take me away from important studies, but if you want I'll put my scholars feet to the fire and find out if anyone is marketing predictions about upcoming planes to any ruffians. They won't get in trouble, mind you, since there's nothing wrong with sharing that information, but I'll let them think there will be a punishment. Keeps 'em on their toes." She finds the book she's looking for and replaces it carefully on the shelf. "You've been respectful, not too pushy, and you respect the library from what the books have told me so far, so I'll help any way I can. Given reasonable considerations, that is. I won't be leaving Planebreaker or anything. Give me a few days and I'll get back to you with any info I can pry out of those doddering old bibliophiles."
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Library of Worlds 
  "I am concerned less with punishing enterprising librarians and more with any information they may have on the culprits,"   Doredan says, though it's not entirely true. And not entirely false. There is some vitriol tucked away to spare for the bookworms, but it is far less than that reserved for the pirates.   "They may also be employing a former member of the library. There was at least one wizard among them competent in illusions,"   he adds, with some small bitterness.

  "In the meantime, is there anything we could do to assist you in the city?"   the prince offers, knowing the value of cultivating well-connected allies in a new political sphere. Particularly ones of charitable attitude, who can be relied upon to answer a call for aid.

 Reconvened 

Following their pre-established plan, Prince Doredan leads the way down the streets back to the inn that they were to rendezvous with the other group at. As luck would have it, they seem to be on their way from the other way down the street, and he hails them with a raised hand.

  "The library's lead is not a dead end yet. They are looking into who may have sold information to the pirates,"   he tells them, quietly, once the distance between has shrunk.
 
 
  
truemane
 
 Originally Posted by Awful 
       
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 With Felicity and Kinnian
 
The Magus gazed thoughtfully at the decrepit mansion, ignoring the animal screams.
  &lt;Are you capable of warding yourself against the unquiet dead?&gt;    she sent to the others.   &lt;If not, well. As... limited... as clerical magic is, the Dahlite may be of use here before we attempt anything. I can ward against the undead, of course - but such magic is limited to but a single entity.&gt;   
 
 
  
 
 Spoiler: OOC 
 
 
 

      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity frowns. "No, I'm sorry. I'm not that kind of Paladin."

A pause.

"Do you know about this sort of stuff, Hylusi? You think it's best we go get the others before messing with it?"

If there was one thing Felicity knew for sure: always ask an expert.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 With Felicity and Kinnian
 
The Magus smiled, small and sharp.
  &lt;Do you  think  I have experience in this sort of matter, Felicity Fourhooves?&gt;    she 'asked' dryly before somehow adopting more of a lecturing tone.   &lt;Most spectral undead are quite simple. Ghosts, however, can prove more troublesome to remove, and that they were a wizard can complicate matters in unexpected ways, with the twisting of arcana. They cling to something essential to them - a place, a grudge, an item, and destroying them oft just disperses their soul for a while, to reform later.

Since you are unable to ward yourself against them, as I said, it would be best to bring the Dahlite onboard - not for my safety, you understand, but for yours.&gt;   

As they walked back to fetch the others, perhaps the thought of necromantic delvings had put her in a good mood, for she spoke again.
  &lt;Prithee, satisfy my curiosity, Fourhooves. I am interested in your body. Do you have two sets of organs - one for each trunk of your flesh - or but one unified set, one heart, for example, to support your entire system? After all, I have an interest in biology and its works.&gt;   


---

 with the rest of the group 

The Magus inclined her head to the others in greeting.

B] &lt;Oh? And has a timeline been stated?

Unless we intend to leave today, we have something to do in the meantime. We have discovered of several locations to claim if we wish. One in particular would hold materials of value - a haunted wizards lair, the master deceased but formerly in possess of eldritch tomes and lore. A bounty, in addition, for removing the nuisance.&gt;  [/B]
 
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
 At the Library 
 "Indeed! Let us not threaten if there is not punishment. If it was one of your librarians who made the prediction, then either they were an unwitting accomplice and might willingly and forthrightly identified their contacts, or else they are a co-conspirator, and thus unlikely to be intimidated." 

Bil's nose gives a double twitch when the archivist shares her opinion on the two travelers.  It continues to twitch as he tries to compute what she has said, and to reconcile that with the book tucked into his bag, ready to be stolen...  "It is always nice to hear that one is spoken of in a complimentary way, especially by books. I have never had the pleasure to meet a book that chatted up the librarians, but now that I have it certainly changes my appreciation for them."  He reaches out, and gives a nearby volume a firm pat on the spine.    "You have my word, of course, that my warren worked hard to keep the burrows free of beetles and silverfish." 
 With the group 
 "Yes,"  Bil speaking up to confirm the prince's report,   "if I might paraphrase the great prophet Stine Bach, from his Travelogue with Cherli, "There's absolutely nothing to take the place of an expert."   Bil proceeds to fill the group in on all they've learned.

When he hears about the ghost, he grows quite still, almost solemn.  "A ghost is a soul without a family. Someone for whom all the music and joy of life has been stripped away by solitary striving and anguish. This person, whomever they were and whatever torment they currently endure, deserves the peace of rest. If it is our power, we should pursue it." 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Reconvened 
  "I don't know how useful I will be in dispelling ghosts, but my dagger should be able to harm them. Or so I am told,"   the prince draws Fang and examines the blade, then sheathes her again.   "I've little interest in bunking in some solitary wizard's abode between... all of us,"   he glances at their company's number, and Felicity's bulk in particular. She's enough trouble stepping inside buildings.   "However, you have the right of it. There may be useful information, and a bounty would not go to waste here away from royal coffers. I suggest we plunder this haunted domicile and then lay claim to that fine villa. Plenty of space for all of us, Dame Felicity included."  
 
 
  
truemane
 
 Originally Posted by Awful 
       
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 With Felicity and Kinnian 
[...]

As they walked back to fetch the others, perhaps the thought of necromantic delvings had put her in a good mood, for she spoke again.
  &lt;Prithee, satisfy my curiosity, Fourhooves. I am interested in your body. Do you have two sets of organs - one for each trunk of your flesh - or but one unified set, one heart, for example, to support your entire system? After all, I have an interest in biology and its works.&gt;     
 
   
 

      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

The question stopped Felicity up short. Not only had she never been asked that before, and not only did it seemed rude, somehow (although she could not figure out exactly why), but she'd never even thought anyone would ever ask such a thing.

She eyed Hylusi warily. Almost suspiciously. "I don't actually know. I've never... seen inside myself. Or... dissected one of my people. I'm pretty sure I only have one heart. But I don't know about the rest. What even are the other organs? I know there's one for black bile. And another one for yellow bile. But other than that I'm lost."

 Reconvened 
"The builders told us about three places. We figured the villa sounded the best (and maybe the thing in the basement isn't that horrible!). But we were curious about the others. And Hylusi's...." Slightly nauseated look, "Scientific interests mean she'd like a library."

She wasn't sure if what Prince Dorendan said was an insult or not. But she smiled and nodded along anyway. He was a royal, after all.

"Yeah, so let's go see about the ghost-wizard. And then go see how the villa looks!"
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
 With the group 
 "That sounds like a good plan, Felicity. We'll give ourselves a base of operations, do good for the community by laying the ghost to rest, and demonstrate our capacity to whatever parties are watching us, for good or ill. Let them know they've messed with a group of capable warrior."  Bil say.

Shouldering his shield, he is ready to go. 
 
  
purepolarpanzer
 At the Library of Worlds 

Lindy smiles at Doredan's offer for assistance, eyes widening in a moment of realization. She snaps her fingers and a scroll appears in the air before her. "People take books from here all the time. Makes me... unbelievably MAD. We give just about everyone free access to about seventy percent of our collection, and some still insist on taking books without signing them out." She hurriedly scratches a list of titles and suspects on a piece of paper. "If you have time while you're about the city, if you wouldn't mind leaning on some people and finding these missing tomes I'll see you're paid for your trouble. Mantis usually doesn't approve bounties for stolen books, so we must fend for ourselves."

 
 Spoiler: Missing Book List 


Planets, Portents, and Possibilities- What the Night Sky Can Tell You About You by Ashgum Gnarlroot. Last spotted in the possession of a merchant in the marketplace.

Potions and Poisons for Dummies- Introductory Alchemy by Voight Vallhellen. Stolen by a skilled thief who left a matchbook from the Cantina showing an alluring tiefling with a flame rising from their finger.

On Cantrips- The Most Underrated Spells in a Mage's Repertoire by Vemian Desquiren. Defenses in the library detected no living being, with the nearby books speaking only of ethereal hands.

Temple of the Fate Eater- Dooms Avoided, Curses Unknit, Uncertainty Introduced by Jicardo Rennings. It has a very noticeable cover, and someone said they saw it at the Pink, the slum vice den across the city from here.
 

 Reconvened 

The party decides on a direction, first heading to the mage's former residence. They find it much as half of them did before- a rusty gate concealing a small garden, a comfortable house, and a small stable. Were in not for the sign on the gate advertising the owner is Vemian Desquiren, professional mage, this would be a very unassuming home from the outside. Kunnian, Felicity, and Hylusi all realize that they no longer hear the sound of a distressed horse coming from the stable.

 
 Spoiler: OOC 
DC 14 to unlock the gate with tools, DC 16 to break the flimsy lock.

 
 Spoiler: DC 15 Investigation 
There is sign of recent wear on the mechanism for the gate. Someone has tried to force it, and recently.
 

 
 Spoiler: DC 15 Perception 
There is also a small section of the gate that has been pried open just enough for a small humanoid to get through.

 
 Spoiler: Perception DC 20 
There are wet, fleshy noises coming from the stable, as though something large was chewing and tearing meat.
 

 

 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was about to start looking around to see if she could see anything odd about the gate, or hear anything odd in the stable, or notice anything in her immediate surroundings, actually.

But then she got distracted by a butterfly and just clomp-clomp clomped around after it, smiling delightedly.

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 With Felicity and Kinnian
 

The ex-elf gave the centaur the look she gave the ignorant when she was trying not to cause offence - that is to say, not very nice, but visibly restrained from being withering scorn.
  &lt;Well, no matter then.&gt;    


---

 with the rest of the group 

The Magus inspected the mansion carefully. Signs of entry and the beast in the stable had stopped screaming - there seemed an obvious conclusion.

  &lt;See how the gate is damaged here? Someone has tried to force the lock. And here...&gt;   she gestured with one of her arms to the patch of levered-out gate.   &lt;They have found entry.&gt;  

She regarded the house for a moment longer.

  &lt;When I was here earlier, there was the sound of a beast in the stable in distress. Now there is not. The conclusion is obvious, I would hope. We arenot the first visitors to this place, and the previous one has either left-&gt;   Her lips curled into a thin, mocking smile.   &lt;-or is no longer much capable of leaving. Be wary. I suggest we check the stables first to see which is most likely to be true.&gt;  

As if a thought occured to her, she snapped her fingers. One of the servitors presented about a small pill to each of them, a tiny sphere.
  &lt;Here. These can bolster your flesh. Hasty work, but an advantage is an advantage, not matter how small. When you take them, swallow them quickly before they start to squirm.&gt;  
 
 
  
 
 Spoiler: OOC 

Everyone gets a treat for taking now or later
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter), 1 Alchemical Treat (eat for 3 thp as a bonus action) 
 The Book Bounty 
  "Stealing books  from a public library ? What kind of ill-bred cretin would do such a thing?"   curling his lip in disgust, Doredan accepts the scroll and looks it over with noble disdain.   "While I must prioritize finding my brother, I will see them returned to you, madam, should time permit."  
 Reconvened 

Giving the home cursory and slightly dismissive look, Prince Doredan clears his throat.   "Dame Felicity, if you would, could you kick the lock off of this door? I don't believe any of us are the sort to twiddle with picks."  

He accepts the small pill and makes a face when squirming is mentioned.   "How thoughtful. My... thanks."  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Bred and trained to obey a rightful liege, Doredan had barely finished talking before Felicity chirped, "Yes my Prince! I won't fail you!" And was  moving toward the gate.

She lined up, turned around, looked back. Aimed. And kicked!

She hit it pretty much dead on. She was pretty pleased with herself.

 
 Spoiler: OOC 
17 Athletics!
 

 
 
  
purepolarpanzer
 At The Wizard's Manor 

Felicity's swift kick dents the metal of the gate, and a second kick sends it flying open, making considerable clamor in the process. You all enter into the courtyard, looking around to see multiple entrances. The house looks somewhat bigger from inside the gate, with outbuildings, multiple entrances, and a stable. Speaking of the stable...

A hissing shriek emanates not just from the lock, but also from the darkened structure. Almost faster than some of you can catch, a large, scaled form bursts through the stable door, moving at speeds rivaling a riding horse of it's size. With the sound of a sail unfurling, a prodigious frill seems to make the creature nearly double in size as it rushes forward, hissing and crying out. Blood drips from it's maw, and, to all of your confusion, a black hat rests on it's head behind the frill at an angle so that the fan of flesh covers most of it. This mysterious hood looks muted and soft, like velvet or some sort of lightly furred hat. You have little time to consider this oddity before the creature is on top of you all.

Felicity suffers a painful bite from the animal, while Bil's shield barely deflects a powerful tail swipe that nearly knocks him off his feet. The creature's charge, so sudden and so violent, also stirs feelings of fear in the front line, suddenly sure that this creature is massive and dangerous beyond measure.

 
 Spoiler: OOC 
 

The giant frilled lizard charges out of the stable. It bites Felicity for 11 piercing damage and 11 poison damage (no save). It misses Bil with a tail attack. Felicity and Bil both fail a Charisma Saving Throw, DC 13, and are scared of the lizard for  (1d6)[ 3 ]  rounds, rolling to save at the end of each turn. No advantage on the creature's attacks because you knew SOMETHING was in the stable.

Initiative-
Frilled Lizard
 Hylusi
Bil
Kunnian
Doredan
Felicity  
?????

The whole party is up.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter), 1 Alchemical Treat (eat for 3 thp as a bonus action) 

A sudden appearance from the frilled creature causes Doredan to yelp. Once the initial startle passes, he rushes forward to slice it with his dagger lengthwise down its flank, then does a side roll out of the path of any retaliatory kick it may take while he passes.

 
 Spoiler: Actions 
Move 3 East
 (1d20+7)[ 14 ]  to hit with dagger
 (1d4+6)[ 8 ]  damage, if it hits activate a defensive flourish for + (1d6)[ 5 ]  damage and the same as +AC to self until next turn and reaction is used.
If it hits, allies' attacks deal +1d6.
Then, move 2 NE.
 

 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
 At the Library 
 "Deplorable if done out of malice,"  Bil agrees.  "And yet... I admit I did not notice signage on my way in that explained the checkout process. In fact, there is a book here I might be interested to borrow."  He produces the slim volume from his pack.  "Perhaps, with a demonstration of the process, we can better assess the motives. The unjust should be punished of course, but mercy is a moment of joy in its own flavor." 
 With the party 
Bil flings himself backwards.
"Well, done. Be thankful you're not a stew, being careless as that," he mutters to himself as he gathers his wits.
"Dies illa solvet saeclum in favilla!" he sings in a short rising scale, then circles back to put his more martially minded companions between himself and the oddly frilled lizard.

 
 Spoiler: crunch 

bonus action: Rabbit Hop
As a bonus action, you can jump a number of feet equal to five times your proficiency bonus (15'), without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
2/3 remaining

cast Toll the Dead, DC17 Wisdom Save or 3 damage necrotic damage

move to the back of the pack, to around c4, to avoid being in too obviously a straight line behind Felicity &amp; co
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

The thing was wearing a hat? Interesting. Was it a polymorphed victim of the wizard allegedly haunting these premises?

Well, that was something to consider after it was dead. With a click of her fingers and a jab of her staff, the horrendous hand horde hungrily hustled forth; heaping hastily on hat-wearing hide, they handily began to hurt the enemy with gleeful chirps and clicks.

 &lt;Preserve the corpse when you're done. I have a suspicion.&gt;  she sent, thumping the base of her staff against the ground, and the dolorous sound of a distant bell rang out. 
 
  
 
 Spoiler: OOC 

BA: Gorelings attack. 23 bludgeoning, 19 necrotic
Action: Toll the dead. I rolled a d20 for their save and got a 2, so I suspect they would fail and so take 18 necrotic
Reaction: Cast shield if struck.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

As the creature approached, Felicity brought up the haft of her pike and tried to strike the giant lizard. But she misses. And it puts her so off-guard that the thing gets a solid bite on her. And now she's scared. Really scared in a not-at-all-heroic sort of way.

As soon as Bil is out of the way, scared or not, she moves down to block access to as many of her compatriots as possible. And then waves her pike in the thing's face, trying to distract it.

 
 Spoiler: OOC 
Polearm master OA when lizard closes distance: 7 (nat 1!)

Move: 5ft down/south to block creature's access.

Action: Dodge!
 

 
 
  
purepolarpanzer
 The Mage's Manse 

Doredan's fast movement draw's the beast's attention, and when he tries to slice along it's side the monster lizard nimbly dodges out of the way. Bil's hop keeps him ahead of the angry bite that follows his retreat, but escape he does, sending back a minor spell at the hat wearing lizard that causes scales to fall of it's body, weathered and withered. The wave of undead hands sent by the Magus nearly bury the large lizard in grasping, pinching, punching, and slapping hands infused with necromantic energy, and her spell, empowered by the bleeding cuts and worn flesh of Bil's previous cantrip, causes the frilled lizard to shriek and pain, frantically shaking itself to try to shed the swarm of hands. Keeping up with Bil, Kunian launches a vicious insult- "You look like a velociwizard with that stupid hat on!" Though the beast is not intelligent, the psychic attack stirs it to a rage that sends hands flying off of it's body.

The creature sheds the cascade of hands, pushing southward and an unstable lope that draws a blade from the Prince. This time his dagger cuts deep, sending a splash of blood to the stones. The beast doesn't move far, but it's movements are ungainly and forced compared to it's earlier grace, possibly due to the massive damage the party is pouring on. Then something surprising happens- the lizard opens it's maw and a wave of fire flows out of it, washing over Felicity and the gorelings in a tide of burning energy. Felicity leaps out of the way, as do some of the gorelings, but the rest are incinerated by the blast of flames. Then the creature sets about destroying more of the offending hands with claw and tail, fully eating a goreling with a snapping bite and crushing another with a tail. It gives a primal hiss of pain and aggression as the fight moves into it's next stage with many less players on the field.

 
 Spoiler: Perception DC 14 (passives are ok) 
The fire attack didn't originate from the lizard's mouth. It came from the brim of the dark hat on the creature's head.
 

 
 Spoiler: Combat Log 
Doredan misses with his dagger attack.
Bil leaps away, gets some distance, and Tolls the lizard for  3  damage.
Hylusi's hoard deals tons of damage ( 41  to be exact) and her Toll deals  18 .
Felicity dodges. Both her and Bil save on their second attempt at the end of their turns, ending the fear affect.
Kunnian deals  3  with a vicious mockery and provides disadvantage on the lizard's next attack.

The lizard's fire attack deals  5  fire to Felicity, as well as 2 gorelings from each swarm. I'm going to rule that most elemental damage doesn't cause the gorelings to split (doesn't make sense to me, and we're already on unsteady balance with this homebrew). 2 gorelings from each swarm take  11  fire damage, which reduces them to ash.

If you would have spent your reaction differently let me know, Cyclist, but if you take the AoO you deal  10  with your dagger. Felicity misses with an Opp. Attack.

The lizard would crit bite a goreling, but Kunian's disadvantage makes it a regular hit. Still does enough damage to finish that goreling with  7  piercing and  9  poison. A tail  smash deals  10  bludgeoning to another goreling, finishing it.

That leaves 2 gorelings (one from each swarm) still in operational. The frilled lizard is in  Orange  on it's health bar and is definitely not happy. Party's turn.
 

 
 Spoiler: Map 
  
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter), 1 Alchemical Treat (eat for 3 thp as a bonus action) 

Lunging in again with his blade, Doredan attempts to cut the beast before swiftly pivoting away and putting distance between himself and its flames and fangs.

 
 Spoiler: Actions 
Move 1 E, 1 S.
 (1d20+7)[ 18 ]  to hit with dagger charge
 (1d4+9)[ 13 ]  damage, if it hits activate a defensive flourish for + (1d6)[ 2 ]  damage and the same as +AC to self until next turn and reaction is used.
If it hits, allies' attacks deal +1d6.
Then, move 2 NW, 2 N.
 

 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
 Mage's Manse 
Bil takes in what he's seen, his nose twitching furiously.

 "Magus,"  he calls,  "I have begun to suspect, and your observations and confirmation would be most sincerely appreciated, but do you think it possible that the lizard is not our foe, but rather the unstylish calotte this fellow is sporting?" 

Approaching cautiously, Bil times he jump, leaping at the lizard and reaching for the hat.

 
 Spoiler: crunch 

The map looks like I might be able to move in 20' (4 south and 4 east), use the dodge action, interact with object, then fall back 5 or 10 feet (2 north).
But if you want my action for an acrobatics check or similar, I'll use my 2nd hop.

rolled a 13 in anticipation of a skill check call. Acrobatics is +2 so 15, if that's the route.
 

 
 
  
purepolarpanzer
 The Mage's Manse 

Doredan's swift blade leaves a gouge in the scaled meat of the dinosaur, and Bil leaps forward in an attempt to knock the hat off of the lizard's head. At first he is stymied, with the hat seeming to GRIP on to the lizard's head. But with an agile mid-air twist her removed the hat, only to find it a strange creature, not a hat at all. The small hood-like creature waggles small tentacles at Bil, small red eyes either catching the light or glowing slightly.

The frilled lizard's rage is stained by confusion. It's still hostile, but it is definitely distracted, as though it had rapidly gone from a spectator in this fight to a participant.

 
 Spoiler: Telepathy with Bil 
"PUT ME DOWN, YOU TRESPASSER! You'll not invade the master's sanctum while I still live!" This is accompanied by much tentacle waving.
 

 
 Spoiler: Brainhood 
 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
 Mage's Manse 
 "Oh my,"  Bil gasps,  "I expected a charm or a psychic controller, not a conversation. On the other hand,"  he says, holding the creature as high and as far from himself as possible,   "the creature has confirmed its desire to duel to the death. Sojourners! Some swift stabbing seems suitable!" 
 
 Spoiler: crunch 

No actions, as turn has passed. Just using free actions to chatter like a good little bunny.
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

Hylusi frowned as a great majority of her gorelings died to fire, carefully backing several steps back from the smouldering flames. The two remaining shrieked, flinching away from the ashes and embers.
  &lt;Worthless creations!&gt;   She blasted them, gesturing fiercely with her staff.

As Bil snatched away the living(?) hat, she turned her eys on it. With a sharp gesture, she rang the bell of doom against it, but the magic seemed muted, ill-formed, against something uninjured. She would have snarled a curse if her vocal cords functioned: instead, she simply sent to her comrades:
  &lt;Destroy the miserable thing, then!&gt;   
 
  
 
 Spoiler: OOC 

Move: move back 10ft
BA: Gorelings attack. miserable failure
Action: Toll the dead. I rolled a d20 for their save and got a 17, so they probably don't take any damage. If they somehow do, they take 10 necrotic
Reaction: Cast shield if struck.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 
Felicity saw Bil pick... something... off the lizard's head and dimly heard him talking to it, and then also Hylusi arguing about killing it. She figured she'd leave that sort of thing to smart people.

Instead, she put up her pike and galloped at the lizard and leaped onto it, trying to tie it up and hold it down while the others did whatever the heck they were doing with whatever the heck that was.

 
 Spoiler: OOC 
Grapple! Centaurs are soooo good at grappling.

Athletics Check: 16
 
 
 
  
purepolarpanzer
 The Mage's Manse 

Doredan rushes in and out with another dagger blow, drawing deceptive amounts of blood from the scaled monster. Kunnian again sends cackles and pranks at the creature, which confuses it in it's weakened state, seemingly unsure how it got into this fight or how it is going to get out of it. Felicity takes advantage of the disorientated creature and manages to secure a hold on the creature, stopping it from lashing out. Kunnian's magic means the beast's teeth find only air, but a wide swing of it's tail catches Felicity on the flank in a bruising strike.

Meanwhile, Hylusi's magic is resisted by the black cap, which reaches out to Bil with a commanding thought that almost has the rabbit seizing up, but with force of will the cleric manages to drown out the magic in his own body.

 
 Spoiler: OOC 

Doredan slices the lizard. Bil removes the brainhood and hops away. Kunnian mocks. Lizard misses with it's bite, hits Felicity with it's tail. Brainhood casts hold person on Bil, but the rabbit succeeds on his save. The map is a little inaccurate with Doredan's position, but it will be corrected for next time.
 

 
 Spoiler: Map 
 
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

With a sharp gesture, she sent the remaining parts of her horde against the lizard, and this time they sank in to the task properly. Turning her mind to the hat, she snapped her fingers, the bone-crack snap! loud, and necrotic energy corroded at the hat's brim. She held up one hand in a ready postion, prepared to cast a warding gesture if need be. 
 
  
 
 Spoiler: OOC 

Move: none
BA: Gorelings attack. 18 and 20 for 12 bludgeoning, 5 necrotic
Action: Toll the dead. I rolled a d20 for their save and got a 10, so they probably fail. If they do, 9 necrotic damage.
Reaction: Cast counterspell if a spell is aimed in her direction
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter), 1 Alchemical Treat (eat for 3 thp as a bonus action) 

So the lizard was under the control of something. Seeing the face of their true enemy now, Doredan leaves the beast to the rest; truth be told, he would be loathe to kill the creature for the crimes of its master, but a wild beast unleashed in the midst of a city would do no one no good.

Dashing in, he uses Bil as cover to step closer and jab at the hat-like abomination, then swiftly backpedals to avoid it grabbing onto his head. Those teeth look anything but pleasant.

 
 Spoiler: Actions 
Move to the space 1E of Bil. I think that's at least 10 feet from where really he was before.
 (1d20+7)[ 9 ]  to hit with dagger charge
 (1d4+9)[ 10 ]  damage, if it hits activate a defensive flourish for + (1d6)[ 5 ]  damage and the same as +AC to self until next turn and reaction is used.
If it hits, allies' attacks deal +1d6.
Then, move 2 NE, 2 N.
 

 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Pushing the creature's invasive presence from his mind, Bil retaliates by singing a single clear note at the top of voice. His face contorts with fury and the note dissolves into a scream. He does his best to hold onto the creature, allowing his allies their clearest lines of attack on the hazardous hat.


 
 Spoiler: crunch 
Toll the dead. DC17 wis save or 12 damage.
 
 
 
  
purepolarpanzer
 The Mage's Manse 

Before another psychic protestation can be given, both Hylusi and Bil's tolling bells and screeching sonics cause the small, squid-like creature to release a thin green ichor and deflate slightly, no longer possessing life. The rampaging lizard, however, appears to be just another animal in this situation- hurt, bleeding, and enraged from the damage. It is likely that it, too, will fight to the death, though that death may not come easily.

 
 Spoiler: OOC 
Brainhood is dead. Lizard is orange-red on the HP scale.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity, despite her martial occupation, did not desire to hurt anything that didn't deserve it. As soon as she realized the lizard was just a scared, hurt creature, she let go of it and stood, on guard, hoping it would take the opportunity to flee.

 
 Spoiler: OOC 
Release the Grapple and use my action to Dodge.
 
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Tossing aside the lifeless brainhood, Bil turns his attention to the lizard. Following Felicity’s lead, he backs away, clearing an avenue for the creature to flee but ready to strike it with divine retribution should it attack any of his allies.


 
 Spoiler: crunch 
move 4 squares north
hold action: Toll the dead if it attacks anyone. DC17 wis save or 12 damage.
 
 
 
  
purepolarpanzer
 The Mage's Manse 

When presented with an opportunity to flee, the mortally wounded lizard rears back on it's rear feet and hurriedly dashes away towards the gate, narrowly dodging any attempts to take advantage of it's flight, leaving the stable and the mansion open to you all. Should you choose to pursue the lizard it would be difficult to catch it, as the beast's top speed far surpasses a humanoid's.

 
 Spoiler: OOC 
Lizard disengages and runs for it. Fight over, unless you want to follow the lizard and hurl stuff at it.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

As soon as the lizard was out of the melee, Felicity swung back around to make sure everyone else was okay.

"Did you get it?" she asked, "The... whatever it was... on the head? That was...."

She trailed off. She actually had no idea what was going on.
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
     “It spoke of a master. We should be prepared for an enchanter of some sort. One who could create or conjure a range of mind control.”  he surveys his companions. Then Bil sighs. There will be more blood spilled than wine this day.

 ”in my experience, a strong offense is our best defense. As much as we can, bypass minions or thralls. Strike the enchanter.” 
 
 Spoiler: crunch 
na
 
 
 
  
purepolarpanzer
 The Mage's Manse 
 
 Spoiler: Brainhood Nature or Arcana DC 5 
Looks like some kind of living hat. 
 Spoiler: DC 10 
More like a hood, really. With tentacles and glowing red eyes. 
 Spoiler: DC 15 
These creatures are called brainhoods, aberrations known for taking control of the minds of beasts. 
 Spoiler: DC 20 
These strange creatures use alien psionics to replicate many spell effects, such as burning hands and hold person. 
 Spoiler: DC 25 
Some particularly amoral mages keep brainhoods as a improved familiar of sorts, capable of much greater magics than a regular familiar.
 

 

 

 

 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 Gorelings: 2 

Hylusi stepped aside as the lizard barrelled past, features creasing in a scowl as she rounded on the others.
  &lt;Why did you let it go?&gt;   Her mental voice cracked out, sharp and slicing as a whip.   &lt;That creature could have been useful materials - and, at least, there is now one more threat roaming the streets of this lamentable city!&gt;  

She hissed out a sigh of exasperation, walking over to poke at the charred remains of many of her gorelings with the butt of her staff. There would be no coming back from that - those hands had manhandled their last lizard. She made a mental note to reexamine that for better phrasing and clicked her fingers, letting the remaining two gorelings swarm up her robe to perch on her shoulders like blasphemous parrots.

She moved on to examining the deflated, sad remains of the magecap. Always ready to show off her breadth of knowledge, she conversed with the others as she lifted up a limp tendril to examine the beady eyes.
  &lt;This thing was a brainhood, an aberration from the distant places. More capable than a normal familiar, if you can get one. It mind-controls beasts, as you saw, and can replicate the effects of spells.&gt;   She gave a sideways glance to Bil, and a sharp note of amusement entered her mental tone.    &lt;Perhaps you were lucky, ser rabbit.&gt;   
 
  
 
 Spoiler: OOC 

nucht
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Bil’s nose twitches with irritation.
  “You are welcome to throw yourself into the path of any wild beasts we encounter. For me, when a creature shows itself to have been dominated by a power hungry magic wielder, once the creature is liberated, if it does not attack me I will not presume it to be a foe.” 
Bil allows the rabbit comment to pass. Arguing with the self centered wizardess seemed unlikely to speed their quest.
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter), 1 Alchemical Treat (eat for 3 thp as a bonus action) 

The others may be prepared to let the beast go, but the prince is not. He gives chase on swift feet, before the creature can vanish into the city and cause chaos.   "Set beasts loose in the wilds, merrymaker, not in cities!"   he shouts back at Bil.

 
 Spoiler: Actions 
Dash 80 feet after the lizard.
Bonus action Charger attack if he can get in range.
 (1d20+7)[ 21 ]  to hit
 (1d4+11)[ 14 ]  damage on hit
 

 
 
  
purepolarpanzer
 Outside the Gate 

Doredan's dash does catch him up with the fleeing lizard, but only barely. It careens down the road, menacing the few people left in this neighborhood as they scramble for cover inside the buildings. Leaping forward at it, the Prince catches the beast with a long gash across it's side that spills far too much blood for the creature to survive. It roars savagely, then falls to the ground, bleeding and dying. From a nearby stoop to a stone building a lone vedalken claps slowly with four hands. "Uh... thank you? For slaying that monster. Good on you..." Hardly a crowd of adoring populace, his mild approval is all the thanks the prince gets for now.
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 
Everything happened really fast. Letting the lizard go seemed like the obviously right thing to do. What honour (or glory) was there in killing simple creatures when all it wanted was to get away? Then Hylusi (who was very smart, if creepy [but cute]) had a strong opinion about it (and not a terrible one) and then Prince Doredan (who, to the extent that the term had meaning here, was her liege lord) ALSO had an opinion about it (and a pretty good one) and then  dashed off !

Felicity was torn. Should she follow? Disagree? Be angry?

She was quick on her hooves, but not on her feet, as it were.

And then it was all over anyway.

"Should we.... should we keep trying to explore the house? Do we think there's more giant lizards? Either mind controlled ones or regular ones?"
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Bil was taken aback by the scolding from the prince. He froze, conflicted and ears twitching flat against his head.
There was no reason to believe the lizard remained a threat. But a royal command was a royal command. And they would certainly feel responsible if the lizard injured a civilian. But on the other hand, Planebreaker seemed to be populated only by citizens who were equipped to handle the chaos of planar travel.

Bil watches Felicity approach the prince, thinking sourly that he already knows that Doredan and Hylusi will want to slaughter everything that makes it’s home within the mansion.

Instead he turns his attention to the house, looking carefully for signs of movement, or recently uses entrances.


 
 Spoiler 
 perception if needed: 24
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter), 1 Alchemical Treat (eat for 3 thp as a bonus action) 

Pulling the dagger free, Doredan walks up to the bleeding and dying beast and plunges the blade into its neck, hoping to sever the spine and end its suffering if it were still alive. He steps back and looks down at his now-bloodstained clothes with mild annoyance, then waves awkwardly at the... vedalken, was it?

  "If anyone wants lizard jerky, feel free. I left the cooks at home,"   he shuffles back to the wizard's yard, wiping his blade clean on a kerchief and then stowing it in its scabbard.

  "All is well,"   he reports to his entourage, not bothering with further scolding or gloating.   "Shall we be banishing this ghost, then? I suppose the Magus is best to lead. She knows what to expect of a mage's abode."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
  &lt;Ah. Good work, your Highness.&gt;   she sends to the princeling, and then nods. She clicked her fingers and pointed, and the three servitors hurried out to retrieve the dead lizard. She would examine what she could do with it afterwards.

Meanwhile, the Magus turned her gaze on the others.

  &lt;A ghost typically remains because it is trapped by something - a grudge, a sorrow-&gt;   She glanced at the mansion.   &lt;A failed magic ritual, perhaps, and resolving it can cause the ghost to move on. Some manage to cling to existence enough destroying them merely disperses them instead, and they reform in time. Be wary - many spirits can travel silently through walls and floors if they wish to ambush trespassers, and non-magical weapons find it hard to damage them, as any fool might expect. Watch your companions for changes behaviour, lest they be possessed.&gt;
  

She gestured towards the stables. In her mind, she recited the wards of protection, holding the spell just on the border of existence.
  
&lt;First, however, let us check the stables, where the lizard came from.&gt;  

Barring any complaints, she lead the way inside cautiously.
 
 
  
 
 Spoiler: OOC 

Action: Ready a casting of Protection from Evil and Good at the first sign of spooky action
 
purepolarpanzer
 The Stables 

As Hylusi passes through the broken gate leading to the stable, she can readily identify the creature that made the alarmed sounds earlier. Dead on the ground, still tied to a hay rack, is the remains of a large pony, covered in bites and bruises, but finally killed by having it's throat torn out. It's still warm, but beyond saving without major magic. The inside of the stable is filled with hay so old and dry that it is incredibly light and nearly translucent, but with common tools of the trade scattered around, as though one day some number of years ago the staff simply walked off in the middle of their duties. Beyond that there is no one in the stable, and without some searching nothing readily visible of interest.

 The Courtyard 

There are two major entrances to the home- a path to the south-west that leads up a set of stone stairs to a small outdoor stone porch, bordered by a door and large windows that lead into the home. It looks like the flowers of this small garden have overgrown considerably. The "front" entrance is a full double door, sound and thick looking, with an ornate lock. A bell hangs on a chain next to this door, with a sign saying "Ring For Deliveries".
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter), 1 Alchemical Treat (eat for 3 thp as a bonus action) 

While the magus examines the stables, Prince Doredan walks to the front door and reads the sign next to the bell. He looks at the door and considers whether the ghost would answer the door by force of habit. Ghosts are just a collection of habit, no?

Drawing his dagger, Doredan raps the flat edge against the bell.
 
 
  
purepolarpanzer
 The Front Door 

With a sudden, violent CLACK the latch on the door slides upward, followed by a long, mournful creeeeeaaaakkk as one half of the door slowly and agonizingly opened, with the house moaning as though an old wound had been prodded.

No one is on the other side of the door. The difference in brightness from the city to the inside makes looking inside very difficult, but it looks like the door opens up into an entryway. The air smells of must and dust. Shadows of coats on racks, shades of shoes piled under a boot remover, and another open door can be made out, but only by squinting heavily.

Everything will become so much more clear when you ENTER THE HOUSE.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Bil sniffs.
  “Root cellar, with a touch of moldy wood and a dash of forgotten cheese. “     
Turning to his companions he offers,   “I’m willing to lead the procession knowing you are not *too* far behind.   Bringing the holy symbol on his shield to the fore, with a nod to the other adventurers, he prepares to enter.
 
 
  
 
 Spoiler 
 perception 26 on entering
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  Protected from Evil and Good  
 Concentrating on: Protection from Evil and Good 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

With little else in the stable to interest her, the Magus turned her attention to other matters.

With a thoughtful look, Hylusi picked up one of the tools with a a thin, narrow point as she headed to the now-open door.

  &lt;Take your pills, if you do not have other methods of magical reinforcement,&gt;    the magus reminds the party, the with a sharp gesture, warding magic briefly glimmers over her skin. Stepping forward, warded against all manner of supernatural powers, she took a step into the building, then paused and glanced back at the others.

  &lt;Do not&gt;,   her mental voice snapped,   &lt;go wandering off. My telepathy requires my being able to see you for it to function. &gt;  

With all the strength her noodly berobed arms could muster, she slid the tool into the hinge, wedging the door open before they continued. 
 
  
 
 Spoiler: OOC 

Action: cast Protection from evil and good
Jam the front door open
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 
Felicity didn't know much, but she knew that, like spring followed winter, like night followed day, like love followed roses, magic-types were supposed to follow fighting-types.

"Thank you for the protection," she said, "Please allow me to protect you, in turn."

And she stepped deftly in front of Hylusi and entered the house.

She peered into the shadows, trying to gauge the environment with all of her senses, including her divine ones.

 
 Spoiler 
Use Divine Sense!
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

So it's a polite ghost, at least. Doredan follows the Magus' advice and swallows the pill, feeling perhaps a little more energized. Walking in behind the paladin, he keeps his magical dagger at the ready.   "Hello?"   he asks as they walk over the threshold, seeing if anything responds.
 
 
  
purepolarpanzer
 The Entryway 

As Bil enters the shaded room, he notices just early enough that while most of the clothes on the rack are haggard, dusty, and old, a number of them are nice, new, and fancy looking. He also notices that as he approaches, one of the sleeves of a shirt seems to reach out for him, only to be slapped away by a woman's dress. This could be construed as the wind, but the air was still as the grave when the clothing reached out to admonish the other clothing. Something magical is afoot.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Bil swallows his pill at Hylusi’s instruction.
  “Step carefully, friends. Those clothes may be more restricting than a typical corset.”      

He pauses. Giving the clothes his full attention wishing he’d paid more attention during his apprenticeship’s magical training. Or at least that he’d occasionally attended without a hangover.
 
 Spoiler 
arcana 7
 

 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was not at all happy to learn that the clothes were grabbing at people. She was not at all small. Or as lithe. Or as good at keeping herself from touching things in narrow passageways.

She moved forward, as careful as possible to stay out of everything's way, keeping her eyes peeled for anything out of the ordinary (or interesting, or fun).
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "We should simply be rid of them, lest they come upon us from behind,"   Doredan suggests, adjusting his dagger's grip and turning to face the clothing with a little bit of distance from them.   "Well? Stand and fight,"   he challenges, to see if the clothes can move or simply dangle menacingly upon their rack.
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  

Bil draws two torches from his pack and offers one to the prince.
 "Perhaps a touch of flame is the right approach?"  
 
 
  
purepolarpanzer
 Magical Manse 

At the mention of fire the men's coat and pants hop off the rack and awkwardly run away, flapping and floating through the air and into the halls of the mansion. A lady's corset quickly follows suit, ruffling away into the dark in fear of the mention of fire.

 
 Spoiler: OOC 
If you wish you may each fire a volley at the fleeing clothing, and if people wish to rush after them we can enter formal combat, should people wish.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity jumped a bit when the clothing ran away.

"This seems silly to say, even as I say it, but I didn't expect the living clothing to fear for its life. I'm glad you're here, my Prince."

She blushed a little, got hold of herself, gripped her pike more firmly, and soldiered on.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  Protected from Evil and Good  
 Concentrating on: Protection from Evil and Good 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

On instinct at the movement, Hylusi slammed her staff down, and the dolorous bell rang out.

  &lt;Ragamuffins,&gt;    the magus said.
  &lt;Errant scraps of living magic. Do not, obviously, wear them, or let them get on you. Merely burn them.&gt;,   

With an impatient gesture, the Magus made to move forward. 
 
  
 
 Spoiler: OOC 

Action: toll the dead
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "While I accept the compliment, I do believe they were fleeing from Bil's flames,"   Doredan observes. He lowers his dagger, showing no interest in chasing down the clothing.   "I suggest we not risk burning the building down by lighting them aflame. If they come near, a blade will cut them well enough. No?"  
 
 
  
purepolarpanzer
 Mage's Manse 

As the party pushes on beyond the cloak room, they enter a dark hall. As Bil crosses the threshold, several candelabras throughout the hall puff flames into existence to light the space, but the lights are a cold blue that doesn't add any cheeriness, instead emphasizing the cold and the gloom of the building. The hallway goes to the left and the right, and in both directions there is both a door on the inner wall and a turn in the hallway that leads deeper into the house.

 
 Spoiler: Twists and Turns. 

 
 Spoiler: West 

 
 Spoiler: Door 
A solid wooden door bound with metal straps sits in the frame, and periodically a fierce knocking shakes the door, like a massive fist slamming the door. There is a padlock and chains on the door, as though to keep something terrible inside.
 

 
 Spoiler: Hallway 
The western hallway turns a corner and leads to an extensive staircase, presumably heading upward to a second floor. There are windows on the landing, one of which is open, curtain streaming from a fierce wind. The night sky is covered by thick clouds and a puddle of rain water has formed on the landing, which is particularly interesting because outside the manse it was both daytime and dry.
 

 

 
 Spoiler: East 

 
 Spoiler: Door 
A rather ostentatious door rests in a frame with no apparent lock, just a fine latched door. There are three candles affixed to the brass filigree of the door- one red, one yellow, and one blue. Underneath the candles is an etched plate that reads "Only Royal Colors May Enter My Study
 

 
 Spoiler: Hallway 
The East Hallway curves around a corner to reveal a two sets of simple doors without locks, latches, or handles, which appear to swing easily on their hinges. Both and plain wood with some minor carvings. The south door has a cooked goose surrounded by fruit on it, while the northern door has a crossed knife and meat fork over a severed pig head with an apple in it's mouth.
 

 

 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Turning west, following the sound of thumping, Doredan looks over the door warily.   "Some wild experiment, I wager."   If they were to clear the building, they would need to eliminate the danger. But for now, it is contained. He continues to the corner and peers around it.   "The weather and time outside the windows has changed,"   he observes. Everything considered, not the most unsettling thing on this moon.   "And a stairway to the second floor. I suggest we clear the first before we ascend."  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  

Bil hurries to follow the prince, looking over his shoulder and motioning for the party to keep pace.
 "This wizard is a master of control and misdirection. We should examine things closely before we commit to trusting our senses."  Bil pauses a moment, gazing into the night rain before prodding the puddle with the edge of his shield.

 "With all deference to your lordship, if we have the chance to bypass a few traps and dangers to seek a more direct path to the wizard, I suggest we do so. Additional combat only serves to endanger us. From everything we have seen so far, the wizard's guardians are no praetorian guard. If we defeat the wizard, I expect they will seek new accommodations elsewhere." 
 
 Spoiler: ooc 
Acting to disbelieve the illusion through both focus (looking for flaws) and contact
Investigation 11, if needed
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  Protected from Evil and Good  
 Concentrating on: Protection from Evil and Good 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

At the cold blue witchlights, Hylusi paused - and then nodded, pleased.

  &lt;They are pleasant, are they not?&gt;    Hylusi comments, gesturing towards the lights.   &lt;A homely touch to see so far from Bleakpines.&gt;   

As the party peered around, she watched the storm briefly but without much interest, and much the same to the hidden beast behind the door.

Once Bil was done with his experimenting, she led them back to the study.

   &lt;Indeed. Let us explore the rest before we seek to deal with whatever is within that chained room. The study is the most promising, even if it is guarded by...&gt;    She examined the riddle with distaste.    &lt;...a child's puzzle, it seems.&gt;   

What was wrong with honest murder-hexes, like on her own quarters back home? Well, whatever. Putting the foolishness of half measures out her mind, she put her mind to the task.

Taking a light from someone, she summoned a spectral hand - a skeletal thing, floating in the air, and from a safe distance, lit two of the candles - red and blue.
 
 
  
 
 Spoiler: OOC 

Action: light the red and blue candles to make purple
 
purepolarpanzer
 The Mage's Manse 

When the first candle lights, it rapidly fades, the red flame growing small and threatening to go out quickly. Once the blue is lit, however, both grow stronger, lift off their candles, and merge to a purple light the size of a torch. It sinks into the door, and their is an audible CLUNK as the door unlocks. It opens a few inches, as though beckoning you inside.

 The Study 

You enter a room that appears to be slightly bigger on the inside then it should be capable of, taking up enough room that it would superimpose over much of the mansion. Inside, there is a small, well kept library on stacks along the walls, a fire place with glowing embers to light the room, and a small, simple desk covered in papers, a handful of gems, and a skull that is definitely not human. There are two locked drawers, both of which have a small brass lock. A painting over the fireplace has a stern looking caster in robes, who looks down on you all forebodingly, almost as though the eyes were following you.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Bil examines the room with some interest. Visiting two libraries in one day! His mother would be so proud.
 "An unsettling portrait... Do you think it is an ancestor? or a former master? As villainous wizards go, it seems a little on the nose to hang a portrait of oneself over the fireplace. But, I guess when one has devoted one's life to perfecting your own personal Art, perhaps you come to see yourself as the only person in the world worth gazing upon?"       

He examines the portrait more closely.

 
 Spoiler: ooc 
Perception 11
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Peering into the study as he passes, Derendil walks further down the hallway. He stands at the turn, examining the two rooms further down. The kitchen and dining room, he would wager from the decal on the doors. They don't seem important, so he walks back to the study door and stands in it keeping watch behind the party.   "How exactly does one find a ghost?"   he wonders aloud.   "Can one sense the magic in them with a sensory spell?"  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity wrinkled her nose and frowned. "I can sense them. Sometimes. If they're not too far away." She smiled. "I can't always do anything about them. But that's why I'm happy to have friends nearby."

She opened her senses to the Divine and scented the room for any taint of unnatural evil.

 
 Spoiler: OOC 

Divine Sense. 60 ft.
 

 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  11
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Having gleaned all he can from the portrait, Bil moves closer to Felicity.
 "Always good to have a warren full of friends, I agree." 

He scratches the scruff of his chin, considering the prince's question.  "If Lady Felicity's senses are not up to the task, then we'll find it the same way we find anyone else. By looking."  He considers the books of the library.  "Though, perhaps we can confirm if we are being observed."  He selects a slender volume from the shelf, and then turns and walks with grim intent towards the fireplace.



 
 
  
purepolarpanzer
 Mage's Manse 

Felicity's senses flood with a lingering, low grade stink of petty selfishness and negative thoughts, but not enough to signify some greater evil, undead, or other source of negative energy. This remains true even as a pair of ethereal hands appear before Bil and shove him forcibly back away from the fire, hard enough to actually hurt. He crashes back against the desk, tossing the book in the air. One of the hands flits quickly ahead and catches the book, carefully putting it back onto the shelf in it's previous position.

 
 Spoiler: OOC 
No evil aura like undead. The shove deals 3 damage to Bil when he bumps the desk.
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: Protected from Evil and Good 
 Concentrating on: Protection from Evil and Good 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

Hylusi watched, amused, as Bil was shoved backwards.

 &lt;Interesting. And well deserved. Books are not for burning.&gt;   Hylusi comments. She lets a finger trail over the shells of the books, reading the titles on each to look for the most relevant tomes.  &lt;Further investigation is needed.&gt; 

With a click of her fingers, her own spectral hand plucked one of the gems from the table and held it up, waiting to see how the guardian would react.
 
 
  
 
 Spoiler: OOC 

Rolled a 28 for arcana.
And the skull, too.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity gasps when Bil is shoved. She gets into a defensive stance and brandishes her pike, but by the time she's ready, the hands are done.

"I can't detect any ghosts, or undead, or devils, or demons, or anything like that. So whatever this is, it's something different."

That was the best she could do. She was a blunt instrument and this wasn't really her department.

 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Bil tumbles backwards with a joyful laugh. A new experience! How thrilling.
Chuckling, he springs to his feet, shaking off the small bruise, which was absorbed by Damh’s blessing.
      “Ok, sir ghost. Are you watching? Or are paranoid enough to ward you fireplace?  

Reaching for another book, he aims it at the fireplace.

 
 Spoiler 
 10 ranged attack with improvised weapon
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Watching the hare's strange book-burning obsession with mild amusement, Doredan looks over at Felicity.   "So those hands, whatever they may be, are no ghost. What else could it be?"  
 
 
  
purepolarpanzer
 The Mage's Manse 

There is no response from the ethereal hands as Hylusi snares a gem, though one hand does extend a rude finger at her before disappearing. You have no reason not to believe that if some attack is made against the books again the hands might not reappear and dissuade you all again. However, as Bil speaks up to address the mage, both Felicity and Doredan catch a subtle sense of movement hanging above the fireplace move to the corner of the room. Then, and only then, does a voice seem to boom down from the portrait.

 "LOOT WHAT YOU MAY, BUT MY BOOKS ARE FOR READING, NOT FOR BURNING. TAKE MY TREASURES, RAID MY TOMB, AND LOCK THE DOOR ON YOUR WAY OUT. MAY MY RICHES BRING YOU NOUGHT BUT SORROW, MUCH AS THEY BROUGHT MY DAMNABLE SOUL!" 
 
 Spoiler: Arcana 10 
A ghostly voice from nowhere! Maybe there is a haunting here!
 
 Spoiler: DC 15 
A modified minor illusion spell is being used for communication. A parlor trick, but again showing a mastery of the basics which is commendable. Most would have to be in the room to cast this spell, and unless someone is hiding very well they are casting the spell remotely.
 

 

 
 Spoiler: Doredan and Felicity DC 13 Arcana 
You sense that there is an invisible sensor of some kind around the ceiling of the room, looking down on all of you. This sounds like a moderately powerful divination spell, and likely means the caster is within some reasonable distance from you- not in the room, but likely in the house.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Looking around the room, Doredan thinks to himself. Then, he snaps his fingers.   "I see. Yes, I understand now. There is no ghost at all - or if there is, he is not haunting us by ghostly means,"   the prince explains,   "Someone here is wielding cantrips at a much higher level than they ought to be able to. Be it a ghost or a wizard, they are somehow watching us. I'm guessing a ward that allows them to... see or hear into the room? I am no expert in such matters."  

Pointing at where he figures the sensor is, he announces,   "And those hands suggest one other thing. Whomever you are, by order of the Library, you are demanded to return the library book that you unlawfully absconded with."  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity frowned and look around. She had a sense that there was something here. Something she should know, or see, or sense. But after a moment it was gone.

"I'm no expert, either," she said to the Prince, "I'm still hoping Hylusi can make some sense of all this."

 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  

Bil chuckles.
  "That's a more satisfying response than I was hoping for."       

He scans the room, looking for but finding no further hits.

He calls out:   "Sir ghost. Since you care nothing for your treasure or your tomb, what is it you love enough to haunt this place? "  

More softly, almost to himself, he asks,   "Why stay somewhere that brings you no pleasure?" 
 
 
  
purepolarpanzer
 The Mage's Study 
 "FINE, FINE. I HAVE NO ISSUE RETURNING THE BOOK, BUT I INSIST THAT THE GREATEST WORK OF THE CENTURY BY THE HERALDED SON OF THE CITY DESERVES A BETTER POSITION THAN MOULDERING ON A SHELF NEXT TO THE PRATTLINGS OF INFANTILE PHILOSOPHERS. I WILL PROVIDE A STAND TO SET THE BOOK ON TOP OF THE SHELF, WHERE IT CAN BE PROMINANTLY DISPLAYED. IF THE LIBRARIAN AGREES TO THIS CONDITION I WILL RETURN THE BOOK."  The booming voice stinks of superiority and pride, as though he was talking down to underlings.

When Bil questioned the invisible figure, the hands turn their attention to him, miming as though they were being used in conversation.  "I AM STILL HERE BECAUSE I AM TRAPPED HERE! I'VE BEEN WAITING FOR SOMEONE WITH HALF A BRAIN TO ARRIVE AND PUT ME OUT OF MY MISERY! A RIVAL HAS ENSORCELLED ME AND BOUND ME IN SOME DARK, TERRIBLE CORNER OF MY OWN HOME! IF YOU CAN FIND A WAY TO RELEASE ME, I WILL FIND A WAY TO REWARD YOU HANDSOMLY, YOU VAGABONDS." 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: Protected from Evil and Good 
 Concentrating on: Protection from Evil and Good 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
  &lt;The Prince is right. The magic being used here is greatly interesting. It is watching us through some means, but I don't believe it is present here.&gt;    Hylusi comments.   &lt;Which fits what it says. Well, let us continue our search. I cannot speak with the ghost directly - an... unfortunate consequence of my telepathy. Tell it to speak of all it knows of its binding.&gt;  

With another click of her fingers, she lifted the gems and deposited them into a pouch, taking note of any of particular interest.  
 
  
 
 Spoiler: OOC 

Take the lustre.
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Bil brightens when the wizard responds.
  “Well any spell of binding has a solution. We will seek it. While we begin the search, can you tell us more about your imprisonment?” 
Bil begins to move to the next room.

  “Lady Magus, have you prepared a spell of magic detection? It would take me several minutes to prepare the ritual to ask it of Damh. I am happy to do so. 
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity was half-delighted, helf-terrified by the matter-of-fact response by the ghost. As a Fey creature, her experience with the Other Side was steeped in riddles and mystery and cryptic poetry. It was... odd... to have a ghost just.... talk to them.

"Excuse me? Your Ghostship? We promise to attend to your dilemma right away. In the meantime, do you have any objection to us occupying this residence? Cleaning it up and tidying and moving in? We promise to treat it with respect and care."

She paused. Thought a moment.

"And, like, maybe you won't be staring us when we're changing, or in the bathroom?"


 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Caught somewhat off-guard by the mage-spirit's response, Doredan lowers his accusatory finger and waves his hand a little, momentarily at a loss for words.   "Well - that is... surprisingly reasonable. Very well. We will see to your passing from this purgatory, spirit. And I will ensure that the book is given its proper place."   Or at least that the librarian is told so. It's not his library.

  "Now shall we stop burning books and move along?"   the prince straightens his sleeve and follows Bil towards what he assumes are the kitchen and dining room, opening and peering into whichever one the hare does not.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: Protected from Evil and Good 
 Concentrating on: Protection from Evil and Good 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

The  Magus held up a hand.
  &lt;One moment, your highness.&gt;    

She turned the white embers of her eyes on Bil.
  &lt;I have. All the same, it might be worthwhile to take the time for you to cast it anyway.&gt;    Hylusi replies to the rabbit, her mind-voice hissing.   &lt;I can do the same. Since this room seems safe enough, it is best to preserve our arcana for now.&gt;   
 
  
 
 Spoiler: OOC 

If we're ritual casting, PfEaG will expire so she'll ritual cast detect magic instead.
 
purepolarpanzer
 Mage's Manse 

The gems are both valuable and sizable, totaling eight with each being worth fifty gold pieces, and the disembodied voice seems to care for them not a bit. He does, however, give a litany of instructions to Doredan on how his book should be displayed, how he should be referred to as an author, and how much more respect it deserved. When Felicity enquires about staying here, the "ghost" huffs.  "I DO SUPPOSE THAT SOMEONE SHOULD INHABIT A HOME AS FINE AS MINE. AND DO NOT WORRY ABOUT VOYEURISM. IF I HAD THE EQUIPMENT NECESSARY TO ENJOY THE VIEW I WOULD STILL BE UNINTERESTED." 

He seems VERY interested to tell you of his imprisonment, though.  "I'M STUCK SOMEWHERE! I CAN WIGGLE THE FINGERS ON MY LEFT HAND TO CAST SPELLS, WHISPER WORDS OF POWER, AND BREATHE THROUGH MY NOSE, BUT I BELIEVE I AM MAGICALLY IMPRISONED IN A WALL SOMEWHERE! I JUST CAN'T TELL WHICH ONE, NO MATTER WHAT MAGICAL SENSES I APPLY TO THE TASK! THE ONLY CLUE I CAN DETERMINE IS THAT I CAN SMELL A FAINT ODOR OF RHYS' PETALS, A FLOWER KNOW TO GROW HERE AND THERE THROUGHOUT THE CITY! BUT I SPECIFICALLY CLEARED THE GROUNDS OF IT, BECAUSE I CANNOT STAND THE STINK OF THE SMALL WHITE FLOWERS!" 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Settling on the floor, Bil softly sings one of Damh’s mantra.
  “There’s only this. Forget regret. Or life is yours to miss.”       

He repeats the refrain, breathing deeply to focus himself on this moment, this wonderful strange place, these wonderful strange people, this wonderful strange opportunity to make a difference in someone’s life… or unlife, as the case may be.

When he rises, his eyes shimmer with a golden blessing that allows him to see magic spread around him in sheets of color.

[COLOR=#0000FF] “I’d like to head back outside, perhaps our honored host is imprisoned in an exterior wall, or a garden flagstone. Something near the flower he has mentioned.”Master Desquiren, we encountered one of your servants in the stables on the way in. If you have other such guardians present, might I ask you to let them know how charming and loquacious we are?”
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "Of all the times not to have brought the royal carpenter,"   Doredan idly laments. Surely they would know how to detect something inside the walls. The flowers are a convenient clue, at least. The hare's keen nose would surely detect them, if not a magical source.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity listened carefully to the Ghost Mage. She was pleased because this seemed like a job she could actually do. Between swimming and fighting ghosts, she's been feeling more than a little out of place since they got here.

"I can take a look around the property and see if I can see any of those flowers he's talking about!" she offered, brightly.

"I mean, probably he's trapped somewhere far away or something. But it's a decent start. And we should know the property if we're going to live here anyway."

She paused, though, waiting to hear the Mage answer the question about further guardians.

 
 
  
purepolarpanzer
 Mage's Manse 
 "YOU KILLED SQUELCHER? SHAME. HE WAS A LOYAL SERVANT. OH WELL. THERE'S A COMMAND GEM ON THE DESK... NOT ON TOP, BUT IN THE TOP DESK DRAWER. IT CAN SHUT DOWN MY TRAPS AND CALM MY GUARDIANS. THE KEY IS BEHIND MY FATHER'S PAINTING IN A SECRET COMPARTMENT THAT YOU'LL NEED TO CUT OPEN TO FIND.  Sure enough, when the painting is flipped there is a small, soft cover to an concave hole. Upon cutting it open, a small brass key is carefully clipped inside by a metal latch. When applied to the top desk drawer it opens, revealing several objects.

 
 Spoiler: In the Top Desk Drawer 
A silver quill with a black feather on the end. The edges of the feather are colorful, like oil spilled on water.

A gem the size of a halfling's fist. It doesn't appear overly valuable or precious, but it does have Desquiren's symbol carved into it, and it radiates magic.

A small letter opener with a signet stone implanted in one end of it. This gem does look valuable, but the knife is much heavier than it appears, and razor sharp.

Several small purses, one containing 50 cp, one with 50 sp, one with 50 gp, and one with strange coins of a cerulean blue metallic hue that none of you recognize (also 50)
 

 
 Spoiler: The Bottom Desk Drawer 
 A ratty robe that looks like pajamas far past their prime. It has 20 patches of various cloths, leathers, and materials, each one about the size of a good skipping stone.

A wand that looks damaged and burnt on one end, as though a spell misfired. The tip is smoking slightly.

A glass bottle the size of a pint glass filled with grey smoke that roils and rollicks within the container. If you stare at it too long you start to see monstrous smoky faces appear and disappear every few seconds.
 

 
 Spoiler: The Main Desk Drawer 
A small wooden potion holder that currently has seven openings, five of which are filled with small, intricate glass vials filled with colorful liquid.

A mosquito made of delicately carved copper. Periodically the wings flutter, it lifts off the desk for a moment, then settles down.

A flask that makes liquid sounds when it is shook sealed by a metal cap.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Following the directions, Doredan lifts up the painting and uses his dagger to slice open the hidden compartment. Twirling the key in his fingers, he deftly unlocks the desk drawers.   "Perhaps with this gem we can avoid anymore unnecessary conflicts with your servants,"   he says, plucking the fist-sized gem from the drawer and turning it over.   "Is there a command phrase we need to use, or is will enough to activate the gem?"  

He also examines the letter opener, testing the weight. It feels more like a weapon than a mere tool.
 
 
  
purepolarpanzer
 The Mage's Manse 
 REST ASSURED, THE GEM WILL BE ENOUGH. SIMPLY DISPLAY IT AND SPEAK AUTHORATATIVELY. IF FOR SOME REASON THAT DOES NOT WORK, SPEAK THE WORD  ELINHIM  AND IT WILL CAUSE PAIN IN ANY WHO ARE FEELING INSUBORDINATE. THEY WILL MIND YOU SOON ENOUGH. 

The letter opener is perfectly balanced, spinning on Doredan's finger like a top, but feels to have the weight of a shortsword... maybe even a longsword. It is also appears to have unnatural balance for throwing, considering it's size and weight. He is not sure, but he assumes the secret is to let the dagger fly.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "So, any other questions for our host before we continue?"   Doredan asks the others a little impatiently, handing off the command gem to Bil and carrying the letter opener in hand - for lack of anywhere to sheath it, at the moment.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 
Felicity smiles and hefts her pike. "None! Let's go!"

She was excited to explore the grounds a little more.
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  

Once his magic divination spell is in place, Bil makes sure the rest of the desk's magical contents are distributed among the party - flasks, quill, wand and robes. He doesn't feel strongly at the moment about who carries what, knowing that Hylusi would be the best of the small group to identify the arcane trinkets.

Accepting the gem from the prince, he says:  "I have no further questions at this time. Let's head to the garden to see if we can learn more there." 
 
 Spoiler: ooc - announcing actions 
Bil is searching for the flowers described, in hopes that there will be signs of magic around them.
Perception 19.
Nature 9, if that comes up.
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: detect magic 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

Ensuring nothing valuable was left behind, even if she did pick up the coin bags with mage hand and an expression of distaste, Hylusi nodded in agreement.
  &lt;Quite so.&gt;    
 
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Exploring the Grounds 

The group takes the various items of value from the desk, then sets about exploring the grounds and searching for signs of the trapped mage.

 The Garden 

Heading west out of the study, you come across a small solarium, a glass box of a room with several large plants in it. There is a small sitting area with a complicated looking water pipe sitting on a low table, along with a pile of uninteresting books and a small candy jar that is half full of chunks of salted peanut brittle.

 
 Spoiler: Nature DC 12 
The plants in this room are intoxicating in nature if combined with the pipe. Nothing dangerous or terribly addictive, but most definitely psychoactive.
 
 Spoiler: Nature DC 16 
If you could find a buyer of less-than-legal substances off of the Planebreaker the contents of this room could prove quite profitable to those with flexible morals.
 

 

 
 Spoiler: Investigation DC 14 
The books are all by various authors and in various languages. Tucked into a drawer in the small table is a small packet of paper so thin it is nearly see through. There are six sheets inside the packet, and one in one of the books, sticking out between the pages. Upon opening the book, you can see that it is in some exotic language composed of pictograms. However, the thin sheet of transparent paper has been overlaid over some of the text, and in clear, easy to read common it translates the page. It appears to be a recipe for a hearty stew composed of healing herbs that works as a kind of panacea.
 


There is a pair of large glass doors that lead outside into a small garden. When you approach the panes of glass begin to float from their frames and fly towards you in attack formation, but raising the discipline stone causes them to harmlessly float back to their cradles. The door isn't locked, and when you pass through you enter what appears to be a miniature park- a small fountain burbles that resembles a book overflowing water across it's stone pages, a small circle of benches surrounded by scattered trees, and some very overgrown bushes with gnarled, overgrown looks to them- roses gone wild, sage gone slightly withered, and berry bushes that smell slightly fermented.

 
 Spoiler: Perception DC 8 
No one has maintained this garden in some time.
 
 Spoiler: Perception DC 14 
There are small boot prints that are relatively fresh in some of the flower beds, as though someone were searching the loam for something.
 
 Spoiler: DC 16 
There are vines hanging from the trees that twist towards you all when you step out of the house, then slide upwards into the trees, attempting stealth. They may or may not be snakes, or animate plants of some sort.
 

 
 Spoiler: DC 18 
There is a small tower rising from the top floor of the building, and those with sharp eyes can spot two pigeons flying up into the small room at the top of the tower, branches and twigs hanging from their beaks with tiny white flower petals budded on them. There is a brief chorus of coos, indicating there are more up there. It looks like they've nested up there.
 

 

 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity had her pike at the ready as they left the house and went out to visit the grounds. She was expecting to feel more at home out here than in there. She was, after, a fey creature, and had lived most of her younger life in forests. Magical forests, even! Surely a slightly-magical garden wasn't going to be a problem.

But she found it all very disquieting. Something about the combination of seeming tame and controlled but hiding unknown (even unknowable) dangers made her heard flutter and her mouth run dry.

But she was ready. For whatever might happen.

In the solarium: "Those plants are all... you know... drugs. We could harvest them maybe. I don't know how legal they are. But we could maybe get some money for them."
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  

Bil leads through the solarium and into the garden. He gives the books on the table a glance, but moves on quickly.

Almost absent mindedly, he gestures with the gem towards the vines,   "None of that, please."  

He is much more interested in the pigeons and the bootprints.

  "What do you make of these?"   he asks his companions, gesturing to the footprints in the soft earth.   "Someone is seeking something?"  

As the pigeons fly overhead, he almost dismisses them, then slaps a paw into his forehead.   "Desquiren said he cleared his lands of the flower. But unattended, perhaps those birds have built a nest around his prison. I think we should seek him in the tower, there." 

Bil begins to look for a way to reach the small tower. Do they need to enter through the manse, or is there an exterior staircase?

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

About to warn Bil about the vines, Doredan nods in approval when the harengon proves a step ahead. He keeps his new letter opener ready all the same, and keeps an eye on the creepers.   "Whomever was plodding around here did not set off the animated glass,"   Doredan observers.   "Perhaps the mage dropped something among the flowers and was searching for it. There is no weather inside of here to disturb the prints, so there is no way to tell how old they are."  
  "Does anyone, by chance, have a spell to talk to birds?"   the prince suggests, looking at the two fey among them.   "I doubt the pigeon would carry in a flower if they were already available in the tower. But the pigeon got it  from  somewhere, and must know where that somewhere is."  
 
 
  
purepolarpanzer
 The Mage's Garden 

The tower seems to be accessed most easily from the inside, possibly up the stairwell you spotted earlier, but for the more adventurous sort there is an old, weathered ladder set against the wall that appears to go to a lower roof. From the roof a sufficiently strong jump would get someone up to the tower.
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Felicity look up and frowned. She looked down at her four legs then back up again.

"I am not much for ladders, I'm afraid. Stairs are bad enough. It's too bad, because I bet I could make that jump."
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: detect magic 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

At the drug plants, Hylusi made a mental note.
  &lt;Hmm. You're right. These could be useful for our purposes later, either for needs of coin or their alchemical properties.&gt;    

In the garden proper, she regarded the ladder with narrowed eyes. She trusted it even less than she did most things - which was to say not at all.
  &lt;There is an alternative, lady knight, though it is somewhat less... dignified, perhaps. I could grant you flight through my arcana. As I am not one for leaping about, you could then-&gt;    her mental voice hesitated for a heartbeat before continuing in icy dignity.
  &lt;Convey me to the location.&gt;    
More firmly, she added,
  &lt;A more effective method, however, might simply to proceed inside and up to the tower, and dealing with whatever traps and creatures are in the way, as long as the geometry remains consistent.&gt;     
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
   “I’m sure I could make the jump. And I have Damh’s blessing to help us.
But since we have the stone and the command word to subdue the guardians, walking through the tower seems efficient enough for me.“  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Felicity gave Hylusi a serious look. She still wasn't sure exactly what to think about the unusual Mage. She was undeniably intriguing. But Felicity couldn't decide if there some darkness in her waiting for the opportunity to express itself, or if it was just her way.

Either way.

"I would... accept the offer," she said, with some trepidation, "And extend the offer of transport in between. I suspect you might find that less dignified than I would. But even so, it would be a fair trade, maybe?"

Felicity didn't want to fly. If the gods wanted her to fly, they wouldn't made her legs so pretty.

But sometimes needs must. So she would. If that seemed the best option.
purepolarpanzer
 Returning Inside 

The party decides to reenter the house and begin making their way upwards. Returning to the main stairwell in the central part of the manse, they begin walking up the stairs towards the upper floor, approaching the open, stormy window. The wind howls on the landing, and the windowpanes rattle in their mounts as the shutters slam open and shut. However, lifting the rough cut key gem before the scene causes reality to assert itself- the stormy window is an illusion, hiding a trapdoor centered on the puddle on the floor from the rain. Stepping around or over it, the party finds themselves on the second floor.

This looks to be a much more intimate section of the home, including ornate bedroom doors and many more pieces of art. The place looks ostentatious, but in a subdued and aged fashion, with patina on the brass and dust in a thick layer on the artifacts and art set in coves carved out of the walls. There are no more traps, but the key gem unlocks doors on command as well. This mansion may look small from the outside, but there is clearly planar trickery going on, as their is a dusty bedroom for each of you. There is also a circular stairwell leading upward which you take to be the way to the tower.

 
 Spoiler: Perception DC 15 
You can hear the coos of pigeons and smell a light, delicate scent of flowers, as well as the feeling of moving air. 
 Spoiler: DC 18 
There's a slippered foot poking out of the upward curve of the stairwell, as though someone wearing fine, comfortable clothes was caught swimming through the wall and suddenly got stuck.
 

 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity, blissfully unaware of anything happening in her vicinity, moves to poke around the bedrooms. Just a quick look in each, to see what's there, and if there's anything that merits further investigation. 
 
  
 
 Spoiler: OOC 

Nil
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  

Bil pauses, his senses on high alert and ears twitching spastically - signaling silently to the slipered foot.

Grasping the warding gem in one paw, and his shield in the other, he bends to examine it more closely.

 "Elinhim,"  he says forcefully.
And then, if there is no responses, more softly he asks,  "Master Desquiren, were you perhaps wearing slippers at the moment of your imprisonment?"  Bil mentions the color of the foot, and gives it a tentative prod with the gem.

 "Perhaps we could free you with shovels and picks, but if you were able to Passwall or Misty Step backwards about 6 feet and up 2, you would land comfortably in the stairwell." 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Walking along near Felicity, Doredan stands ready in case anything springs from one of the bedrooms. He glances up when Bil takes note of the foot sticking out of the wall.   "Oh. Well, that may very well be our wizard, might it not?"  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: detect magic 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

Hylusi raised an eyebrow at the sight of the leg sticking out the wall. Normally, when she found random limbs at home they were decidedly attached to nothing, wall or otherwise.
  &lt;The question is, of course, whether the body lives - or the anima has continued on.&gt;    

[/B] [/COLOR] 
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 The Bedrooms 

Felicity finds several bedrooms that look similar- well furnished, appointed, and dusty. A bit of dusting and some fresh linens and it would be quite suitable for inhabitation.

 The Tower 

"I was wearing slippers, I was ensorcelled during my mid day brooding, and I see no reason to to have comfortable feet." The voice is much quieter, and coming vaguely from the wall. "Unfortunately I don't have those spells prepared, so I will need all of you to break me out of this wall!"

However, when Bil taps the gem to the foot, it turns out Hylusi's hypothesis is correct- all he feels is the dry bones and a withered foot. You're guessing that this man has been dead long enough to dry out, and strongly suspect that what you'd extract from this wall would be suitable remains to be put to rest.
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: detect magic 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

A shame they might have to dispose of the wizard's body - a magic-user's corpse could have unusual and useful properties.

  &lt;Well, then. Demolition can be left to our more brawny companions, can it not? I have a decided interest in studying some of those tomes downstairs.&gt;     
 
  
 
 Spoiler: OOC 
 
truemane
 
 Originally Posted by purepolarpanzer 
  The Bedrooms 

Felicity finds several bedrooms that look similar- well furnished, appointed, and dusty. A bit of dusting and some fresh linens and it would be quite suitable for inhabitation. 
 

Felicity pokes around in each, looking in the 'obvious' places for secret doors, false bottoms on drawers, things hidden under beds or pillows, the basics.

And, in each one she calls out, "Any ghosts, or spirits, or any other sort of resident, or even invisible wizards or whatever, who are in here, is it okay if we live here without you being angry?"

She thought maybe she had a new career as an exorcist.

 
 Spoiler: OOC 

Nil
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Rolling up his sleeves, Doredan sighs. It seems he'll have to engage in some sweaty work. Hopefully this wizard has a self-warming bath. He certainly  seems  to value comfort.   "Let us get this over with. Felicity, I require your assistance!"   he calls, walking up to the wizard's resting place.   "I wouldn't exactly call myself brawny. But with a clever application of force and leverage, I believe we can pry some of these stones off of the stairwell."  

Withdrawing his dagger, he uses it alongside the new letter opener as levers, indicating to Felicity where to kick to apply some equine force to the matter.   " Recule, s'il te plaît ,"   he instructs the others.   "And try not to kick my fingers, I need those."  
 
 Spoiler: Actions 
Athletics to pry apart some of the stonework.
 (1d20+7)[ 17 ] 
 (1d20+7)[ 21 ]  Adv with Help, if Felicity is willing to give it
 

 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
 "oh..." 
Bil stands quietly over the dead wizard's desiccated leg.

 "Mister Wizard, I'm sorry to say that you are not merely trapped. I don't know what magic is keeping your spirit here, but your body belongs to the underworld.

Is it magic of yours that allows you to speak with us? How do you perceive us without being able to see yourself?" 
 
 
  
purepolarpanzer
 Mage's Manse 
 Bedrooms 

Nothing or no one responds to Felicity's exorcism, proving without a doubt that any and all ghosts have fled before the power of her inexorable faith. Or that there were no ghosts. But much more certainly the first option. Then Doredan is calling for assistance.

 Tower 

"Oh, bother. Well, I suspected I was dead. One does not just sit in a wall as long as I have and survive unscathed. Personally I was hoping for inordinate back pain instead of death, but both are equally chronic, I suppose." The spirit of the mage pouts for several poignant moments before responding to Bil. "I see only darkness, but I almost feel as though I can feel a pressure on my toe just a second or two. My theory? My enemy who cast some haphazard imprisonment spell messed it up and trapped my soul as well. Stuck in this wall... until you lot came around. If you could simply knock out this wall and set my corpse to rest, I'm more than happy to continue on to whatever afterlife I have earned."

 And in just a bit of time, the stones of the wall, old and weathered, the mortar crumbling, come out from the wall, revealing a full corpse lodged between the stones. A few more stones, and you've secured the entire skeleton, covered in a withered, rotting bathrobe, nightcap, and slippers. "Oh... shame about those pajamas. They might have fit you." He indicates Bil with a ghostly hand pointing at him. "I'd be fine with the garden, if it isn't too much trouble. There are more exotic locations that I'd prefer, but I wouldn't want to put you at too much inconvenience... are any of you a priest?"
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Taking a seat on the staircase, or what is left of it after their work, Doredan wipes his forehead with a folded cloth from his pocket and looks at the sweatstain on it with disdain. This is no princely work. He will need to establish some resources, so that he can hire some workers to handle things like this.

At least the ghost is considerate.

  "I don't feel much like walking right now. Someone else can handle the transportation and shovelwork, I'm sure."   Like the Magus' servants. Entrusting this vital task to the party, Doredan steps into one of the bedrooms to use the wash basin.
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
Bil watches the prince step away. He would not speak to correct his highness, of course, but the haregon thinks the young man’s choice unbecoming in their current situation.

He thanks the mage for suggesting he might have taken the pajamas. He gives the wizard’s body an appraising look before the detect magic fades away.

  “I am a priest, professed to sweet Damh a prince of the Seelie Court. He is the reveler in joy, who trusts in the moment. We who follow him embrace life’s pleasures for they are fleeting. A bitter truth for you, sir.
Did you pray to one of the goodly gods? If I know your faith I will invoke it as best I can as we, erm, I lay you to rest.  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 39/44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 
 Doredan calls for aid! 

Immediately forgetting about what an excellent medium she is, Felicity gallops out of the bedroom and tries to fly down the stairs at top speed. Except centaurs are not good at stairs, and all she can manage is a slow, careful, crawl.

So by the time she gets there, the hard part is over.

Or is it?

Fey creatures didn't really have a lot of investment in dead bodies or internment rites. Lots of fey didn't even leave remains behind. And most of the rest were content to be 'returned to the earth' in a perfunctory way.

So Prince Doredan's discomfiture was confusing to her. And distressing. It made her doubt her own lack of distress. Made her feel... provincial, somehow.

So she was happy Bil stood up.

"I can help," she said, keeping her voice quiet so as not to interrupt Prince Doredan's reflections. "Place the body on my back. I'll come with you to the garden."

 
 
  
 
 Spoiler: OOC 

Nil
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: detect magic 
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 

Hylusi waved a dismissive hand.
  &lt;I shall have my servitors assist in any digging. As for me, I will have other things to do.&gt;     
 
  
 
 Spoiler: OOC 

I want to try animating the lizard if possible.
 
purepolarpanzer
 The Mage's Corpse 

Bil and Felicity manage to get the bedraggled and dry corpse of the mage down to his garden. It is slow progress on stairs, but the body is light and more hands makes for light work. When the pair arrives in the garden they find shovels and other digging implements readily available, if a bit rusty. "I don't think you'd know my god. Nethys, god of magic both benign and dangerous. But I trust you to be adequately professional enough to manage. I never was very religious... always thought I'd have plenty of time for that later. Huh." These are the last words of the passed mage, his invisible presence palpable but silent for the remainder of the ceremony.

 
 Spoiler: Religion DC 5 
You can provide a suitable ceremony based on other magic gods.
 

 
 Spoiler: Religion DC 10 
You may have  read a tome including Nethys, or at least mentioning him. He's a god from another reality, so perhaps something from that reality would lay the ghost to rest.
 

 
 Spoiler: Religion DC 15 
Nethys abhors using mundane methods, and his followers are usually buried with a magic item, ranging from an odd trinket or a personal item to blades, wands, and the trappings of adventurers.
 

 The Corpse of the Lizard 

The Magus' magics have difficulty animating the remains of the lizard. The spell is made for humanoids, and there are cracks of bone twisting to try to accommodate a bipedal form. Eventually the beast tears itself to pieces. But those pieces are still more than useful, rising as lethal additions to her hoard of hands, now featuring talons, claws, and maybe even teeth.

 The Wash Basin 

The towels are dusty, but still smell fresh and pleasant.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Remaining behind while those who wish to send the wizard off do so, Doredan washes his forehead and hair, then removes his shirt and washes the sweat from his body. It is much needed, after the long and trying day. It feels as though he has been awake for a week, and in the wake of the refreshing water and perfumed towels he is all but ready to fall into one of the wizard's beds.

Maybe safest to wait until the one with the de-trapping gem returns. Doredan pulls his shirt back on, grimacing at the wrinkles as he tries to smooth them out and eyeing the stains left by bug juice and lizard blood.   "I may need to purchase  adventuring clothes . Or delegate that role to these poor rags, and purchase something better for courtly occasions."  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Turns out Felicity, who was not exactly a paragon of scholarship, knew a fair bit about this Nethys and how they liked their adherents interred. Pretty exciting.

"We should bury him with something magical. Or at least something.... adventurey."


 
 
  
 
 Spoiler: OOC 

Nil
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  
 "A good point, Felicity. I've only read a little about Nethyr, but what you say rings a bell." 

Bil offers a few words of praise for the fallen wizard. Drawing on what he has seen of Desquierem's mastery of magic, and Hylusi's reaction to his skill.
 "I wish I knew one of Nethyr's hymns. With Damh's blessing, in celebration of this moments, the master wizard's freedom from his imprisonment, and the dedication of his life to the pursuit of magic, I offer this."  The haregon breaks into an impressive rendition of "Magic to Do," backing himself with chimes through Thaumaturgy.

Bil outlines the area of the grave in faerie fire then begins a ritual, asking Damh for silence in the area allowing the grave to be dug in quiet.
Lowering the body into the grave, Bil tucks the book he had thrown earlier into the hands of the body, and releases his silence spell.

 "Your life was given to the pursuit of knowledge. Let this be book be yours into eternity." 
 
 
  
Awful
        Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 5 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 3/5 d6 HD 
 Arcane recovery 0/1 
 Spell Slots- 3/4 1st, 2/3 2nd, 1/2 3rd 
 Fingerbone staff 4/10 
 Alchemical treats: 7/7 granting 3THP 
 Goreling count: 7 

Hylusi did not attend the funeral. In truth, she held them in mild contempt - after all, she had already conquered her destinied death once, so the notion of being buried and politely shuffling along to whatever insipid afterlife awaited really just sounded like quitter's talk.

A true mage used whatever it took to stay in the game, so to speak.

Instead, she ensconced herself within the wizard's study, picking through the tomes left behind and examing the magical plunder a bit more. The corpse had managed to bring cantrips to an unusual level of power. It might not be necromancy, but power was power, and power of life and death itself sometimes came second to more mundane arcana. Seated in the wizard's former chair, new, snazzily-lizardskinned glove gorelings turning the page for her, and a glass of wine in one of her own hands, she would seem quite the picture of a mage at home. 
 
  
 
 Spoiler: OOC 
 
[/QUOTE]
purepolarpanzer
 The Mage's Garden 

There is a stirring of spiritual energy as Felicity and Bil put the Mage to rest. When the words are said, the book is entombed, and Nethys' name is intoned, the spirit dissipates, bound for whatever afterlife this god of magic had for it's worshippers (or whatever afterlife the Mage has earned themselves). The garden is still, and all that remains is to finish filling the grave. It doesn't take long between the two religiously minded party members, but once it is done there is a sense of... finality. And cleansing. This home truly feels vacant now... which leaves room for you all to move in.

 The Mage's Study 

Hylusi finds the cellar well stocked with wine, and more so filled with a selection of canned vegetables and fruits, hanging cured meats, and even an entire small room with aging cheeses. Desquiren apparently believed in keeping food that keeps, which is convenient since it appears he's been dead for months, not years. The food in the primary kitchen will all have to be replaced, however. That is, if you all stay. It is tempting. Just the former owners own books promise years of academic interest, let alone the other works in his library. As the lizard skinned, slightly misshaped hand of her latest goreling turns her page, Hylusi's attendants set about basic housekeeping duties to bring this place up to snuff for their sleepless lady to reside here.

 Doredan's Rooms 

As Doredan is pondering the dangers of flopping down on the comfortable but firm bed, he hears a small " mrowl! " and a candlestick seemingly randomly bumps off of a nearby dresser and falls to the floor. Fortunately it is not lit. Then Doredan more senses than sees or hears a small body leap up onto the bed. However, to his eyes there is nothing. Wait... no... the bed is slightly depressed, as though a small house cat were sitting on it. Then, unexpectantly, he feels a feline, furry body arch it's back up towards his hand and rub against it. It seems Desquiren's spirit is not the only one that had trouble moving on from this place, though there is no way of communicating with this ghost... for now. The cat purrs loudly as it gives attention to Doredan's hand, then there is an audible leap, landing, and feline run towards the nearest wall.

Fickle, as always.
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity finds Bil's service, as simple as it was, rather moving and meaningful. Couple with the sense of peace and transcendence at it close, and she wiped a single tear from her cheek.

"Wow, Bil," she said, "That was really great. If I ever find myself trapped in a wall and unable to pass into my next place of existence, I hope you're around to help me." 
 
  
 
 Spoiler: OOC 

Nil
 
purepolarpanzer
 Time Passes 

Hours pass, either in sleeping, reading, meditation, or prayer, but all of you notice when the Planebreaker leaves your world. The same thunderous din rings out, though much softened, and the sky opens up in peals of ethereal light. The rogue moon crashes through the hole in reality, and suddenly you all find yourselves soaring through an alien sky. There are two suns in the air and you are looking over an endless series of mudflats, damp and dirty pools punctuated by stone towers ranging from six inches to six meters in height. When the raucous has settled down, you find yourselves wondering if there are others on the world below looking up at you the same way you looked up at the Planebreaker just some time ago.

Morning finds a light meal of cheese and cured meats. There is something resembling coffee in a jar next to the stove, but no sign of the traditional devices for making it. There is also a substantial supply of rather bland tea. For fresher ingredients someone would have to go out to the market and see what is on offer. Today is the day you meet the alien ruler of this place known as the Mantis.
jscape2000
 
 Originally Posted by truemane 
       
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2 

Felicity finds Bil's service, as simple as it was, rather moving and meaningful. Couple with the sense of peace and transcendence at it close, and she wiped a single tear from her cheek.

"Wow, Bil," she said, "That was really great. If I ever find myself trapped in a wall and unable to pass into my next place of existence, I hope you're around to help me." 
 
  
 
 Spoiler: OOC 

Nil
 
 
 

      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 3 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 1/3, 3rd: 1/2; channel 2/3  

Bil chuckles at the centaur's kind - if awkwardly phrased - praise.
 "I hope it never comes to that, my friend. I suggest we're overdue for a less permanent rest." 

Bil settles into whichever bedroom is unclaimed. Doffing his armor, he settles by the window for a few moments of reflection and meditation. He allows his mind to wander across the events of the day, the new friends, the dangers, and the many moments he's been granted to celebrate the glory of Damh.

  Wine,   he thinks.   I need to stock this home properly for worship.  

He pushes the thought aside. The goal of his prayer to disappear into the moment. No plans. No past. He breathes deeply, and opens himself up to Damh's guidance. Bil prays for to his god to share the power that will help him be of service to his new companions and complete their quest.
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 24/33, 3 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Evening 

Sitting upon the bed, Doredan pets the ear of the ephemeral, invisible feline for the brief moments before its nature takes it scampering to some other part of the manor. Strange, but endearing in its own way. Perhaps this mage's manse would not be such an unfitting place to lay their heads after all, now that the interior turned out to be much larger than the exterior. Certainly he would not be staying in any communal bunkroom!

Once the others return from the funeral, Doredan joins them for a small meal before they rest, and then turns in - in the same room he'd used to wash up. Seated at the window, drinking a glass of prestidigitatiously-cooled water, he watches as the Planebreaker lives up to its name and carries them between worlds. As he lays down for sleep, he recalls the person whose eyes he looked out of through the mask, and how similar their view must have been.

 The Morning 

With some cheese, cured meat and a few dried bread crackers, Doredan crafts for himself little sandwiches. Nothing so skillfully made as the gourmet sandwiches the castle chefs would prepare for his light lunches, but nostalgic in a rural way.

  "So,"   he rolls a hand towards the others after using a cloth to wipe his fingers and face free of crumbs.   "Today we are to meet the Mantis that rules this place. A reputation precedes them, and it is not a reputation to be trifled with. We should  all  take care not to overstep."  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Enjoying his breakfast in a companionable silence, Bil looks up when the prince speaks.

 
"Quite right, your grace. If I might suggest, you could permit me to serve as your seneschal for the day. I can make the introductions for our group to the Mantis and their court, whatever form that may take. It is your sister at issue, and so there will of course me a moment when your voice is needed. But allowing me to handle the more trifling matters may allow you to retain more of the gravitas which your station is due."
 

He extends a companionable paw towards Felicity and Hylusi.
 
"Lady Fourhooves and Mistress Quatemaros, I mean no offense of course, and as with the prince, I would not endeavor to speak on your behalf except when it is expedient or ceremonious. A simple understanding of hierarchy in advance allows us to present ourselves as a team whose cohesion belies our short time together."
  
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Felicity spends the evening walking around the house, armed and armoured, peeking into rooms, poking into corners. No matter where they were (if 'where' even meant anything), she served Crown, and Prince Doredan. And if the Prince was going to be sleeping in this place, it was up to her to make sure it was safe. And that she knew the layout in case they had to get somewhere fast.

Assuming she doesn't find anything overly concerning (or something fascinating that keeps her up all night), she explores and then retires to whatever room is empty.

She sets into breakfast with her usual enthusiasm. She does cast a thought for what they're going to do about food, long term.

"What kinds of food do you guys think they even have here? You think they have, like, potatoes or whatever? Or you think it's all weird alien monster space vegetables?"

To Bil:

"I would rather you do the talking than me. I'm not at all good at that sort of thing."

 
 Spoiler: OOC 

Nil
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "Brother,"   the prince corrects Bil in a brief aside, then looks off into space for a moment and adds,   " And  sister-in-law."   Then, he nods slowly.   "Having a unified introduction should set a good, professional image. When it comes to politicking, I am trained in courtly matters. But this is an alien court. It would not do to make brash assumptions."  
 
 
  
Awful
        Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

The Magus, her robed and masked servants waiting patiently behind her, sipped at a glass of alarmingly purple solution - something more designed for her own unique biology than bacon or bread. It smelt faintly of citrus and ammonia. Her robes and hat, cleaned and treated by her servants, were once again entirely immaculate.

  &lt;Quite so. A fight would be... unfortunate. However, this is an alien place. We should be prepared for things to go wrong or in unexpected directions, and thus:&gt;   

She clicked her fingers, and one of the servitors presented a small pill to each of the people present.

  &lt;I have prepared these. Consume one now. This will help keep you alive - an alchemical bolstering to your health. &gt;   
She paused a moment, then added:   &lt;Out of deference to squeamishness, they are optimally flavoured as raspberry.&gt;   
 
 
  
 
 Spoiler: OOC 

All my arcana checks for the various gubbins are in the discord.
 
purepolarpanzer
 The Reclaimed Manse 

As the Magus sorts through the odds and ends you've accumulated so far, some of the items appear to have various levels of enchantment.

 
 Spoiler: OOC 
One at a time-
Bandit Knife- 24- Blackguard's Blade- Common magic item. While this dagger is equipped, you have advantage against any foe who has another enemy withing 5 ft. The blade's vibrating is punctuated by aggressive lunges that seem to bite flesh more than armor. Also a gilded weapon worth 50% more than a regular magic item if you sell it.

Quill- 19- Everflowing Quill- Common magic item. This quill never runs out of it's supply of shimmering, slightly oily ink. It contains 1 charge, which is restored at moonrise, allowing you a budget of 50 gp for the purpose of scribing new spells or scrolls.

Letter Opener- 14- Shrinking Shortsword- Uncommon magic item. When the command word is uttered, the blade changes to a +1 short sword, or down to it's miniature form, a +1 1d3 piercing weapon. While in it's small form the wielder has advantage on any attempts to conceal or hide the blade.

Robe- 27- Robe of Useful Items- Uncommon. Full compliment of patches plus an additional 12 of the random patches as follows. I think you'll like how I rolled, you greedy animals-
12- Silver Coffer worth 500 gp
28 Wooden L:adder
53- 10 foot cube pit
11-Silver Coffer- 500 gp
55- pit
4- Bag of 100 gp
21- Iron Door that can be attached
77- Scroll of Fireball
14- Silver Coffer- 500 gp
41- Wooden Ladder
23- 10 gems, 100 gp apiece
50- Riding Horse with saddle bags

Smoking Wand- 21- Wand of Flame Control- Common item. 3 charges, all restore at dawn. If used as a spell implement for a fire damage spell you can spend a charge to add 1d4 damage. You can also spend a charge to change the color of a flame, reduce it to double it's burn length and half it's light, or to double it's light and half it's burn length.

Smoking Bottle- 13- Unknown grenade. It seems this smoky bottle would erupt in force damage and broken glass if thrown. There may also be a demon of some sort imprisoned inside, but you're not sure.

Potions- 19- Three lesser healing potions, one potion of lesser restoration, and one oil of fire resistance that reduces damage from fire by half for one hour.

Copper Mosquito- 22- Copper Mosquito Statuette- Uncommon Magic Item- This small statue is inanimate most of the time, only periodically fluttering it's delicate wings to betray it's purpose. Once per day you can activate the statue, which animates it for four hours. During that time, the statue can fly at 40 ft move speed and follows commands. The base of the statue is strangely shaped and fits perfectly into the ear. While the mosquito is active any who are unaware of it have trouble spotting it (+10 stealth skill with advantage against being seen, disadvantage against being heard, negating to an even roll on most perception checks). While the mosquito is active and the ear piece is in you can hear through the statuette, but only hear, with advantage on perception checks.

Flask- 11- Flask of... Soup?- Common Magic Item- Good for anything that ails you. Each day the flask is filled with a different kind of soup, but it is universally delicious, though ingredients, as always, are a matter of taste. By using a reaction you can draw the flask in response to being forced to roll a saving throw, take a slug of soup, and gain the effects of a resistance spell (+1d4 to your save). The flask contains five charges and refills at dawn with a new flavor. The soup is always at the optimal temperature when sampled from the flask, but cools normally when poured from the flask. If someone tries the soup when they are expecting alcohol they must make a DC 12 Fortitude Save or Spit Take and be sickened for one round.
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  
  "Well, my friends, if that is settled. I intend to head into town in search of a marketplace. Both for finer provisions than we currently enjoy, and, frankly, in search of a better weapon for myself."
 

Bil lingers a minute to see if any of the others want to go with him, but is quite content to head off on his own.

 
 
 
 Spoiler: ooc 
 Looking to spend a few golds stocking the pantry and the liquor cabinet, and to buy a rapier.
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Testing the weight of the Blackguard's Blade, the prince regards its gaudy and ill-suited appearance with distaste.   "Perhaps I will have it refurbished to look more presentable."   He adds the sheathed weapon to his belt, and straightens his shirt. He's changed into some less grand clothes than his festival attire, and the only other set of clothes he'd brought - a reddish brown tunic with gold lace trim, and a set of pants that look more like a wealthy man's lounge clothes than adventuring attired. At the very least, bloodstains would not be so obvious on this shirt.

  "I prefer to be early, rather than late. I will venture to the Mantis' court and see what those in the area have to say before we present ourselves. Better to arm myself with information."   He tucks the magical mosquito figurine into his vest pocket and produces the letter opener with a flick of his wrist, transforming it into a formidable steel blade.

  "This one is a concealed weapon. I could hide it well, but perhaps it would better serve Dame Felicity for now. Her own weapon lacks the touch of magic."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

Having briefly explained her findings on the various artefacts, the Magus took the quill for herself, handing off the robe to a servitor.

  &lt;We currently have a certain amount of coin, considering the treasures within the robe. There are various spells I wish to obtain. For now, then, I shall accompany you, cleric.&gt;   

She pushed the demon jar towards Felicity.

  &lt;Lady Fourhooves. Confirm for me something - I hear you paladins have good vision towards things such as outsiders. I believe a demon is sealed in here. Perhaps you can confirm it. &gt;   
With a expression on vague distaste, she regarded the grenade.   &lt;Demons - an awkward and clumsy tool, more fit for petty cultists than true magework, but a weapon is a weapon, one supposes.&gt;   
 
 
  
 
 Spoiler: OOC 
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Very pleased to be able to be useful, Felicity took the jar from Hylusi. "That's true. We are very good at that. Some of the older Paladins, from earlier days, could do it as often as they wanted to. But I can only manage a few times a day before I get tired."

She held the jar and opened her senses, trying to see if it contained, in the words of her teacher "An enemy of light and life."

After that was done, she found she was torn. What she wanted to do was go to the market. Both because she wanted to look around and take in all the strange sights and sounds (and she wanted to hang out with Bil a little more).

But she served the Crown. And here, the Crown was Prince Doredan. And if he was going into even potentially hostile territory, her place was at his side.

A brief internal struggle between her desire for excitement and adventure, and her commitment to duty, she realized there was only valid choice.

"My Prince," she said, "I would like to accompany you to the stronghold of the Mantis. We know so little of this place and its laws. An extra set of eyes and strong arms can only help."

She didn't want to insinuate that he  needed  here there. He was a Prince! He could do as he liked. But she wanted him to know that she could be of service.

 
 Spoiler: OOC 

Nil
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "It would be wise not to spread ourselves too thin,"   with a nod, the price agrees with Felicity.   "I would appreciate the second set of eyes watching my back. And I cannot think of anything I would wish you to seek me at market, in any case,"   he turns to Hylusi and Bil.   "I trust the two of you to apply our funds responsibly."  

Looking at the demon bottle cautiously, he internally would rather just cast it into the moon's deep, red seas. The magus surely knows how to safely use these things, however, so he leaves it to their expert's discretion.

As they walk towards the Mantis' stronghold, Prince Doredan makes some conversation.   "Dame Felicity, is it ever inconvenient navigating structures built for bipeds?"   he asks. He had not interacted with the centaur much, not socially at least, at the castle. Seeing some of the knight's struggles with stairs has illuminated him to some accessibility concerns in his kingdom's architecture. Perhaps something to bring up with the city planners.   "Do you have any ideas that would make moving around Wissimvale simpler?"  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Felicity was delighted to be accompanying the Prince, but also terrified by the responsibility he implied. She was happy to be a "second set of eyes" but anxious that she would fail if she were needed.

She blushed a little at his question. She was touched to have a Prince consider her situation in this way.

"Umm, yes, My Prince. A little. Sometimes. But not the way you might think. It's less about my... not bipedal, but... four feet? Anyway. Less about that, than that I'm just taller than most humans."

She stood up to her full height and galloped in place a little. "So stairs are tricky, but the hardest part is that I have to do them all hunched over. Most doorways too."

She paused and considered.

"Hard to build a whole castle, or town, two feet higher just in case of centaur!" She laughed at the idea. "But I always want more open spaces. More gatherings and events and things outside."

Pause.

"But I guess humans are more apt to like it inside. Where it's safe and warm."

She looked at the Prince carefully. "What do you think this Mantis is going to be like? You think it'll be an actual praying mantis?"

 
 Spoiler: OOC 

Nil
 
purepolarpanzer
 Worldswept Market 

A forest of multicolored tents, carts, stalls, wagons, blankets spread upon the cobbles, and well lit arches leading to larger interior stores fill the streets. A press of creatures with a dizzying array of features, dress, and languages peruse the market under ever-glowing lamps strung between buildings and free-floating stone spheres. Food stalls, junk sellers with wares pulled from the Sea of Uncertainty, and pens of various animals can all be spotted as Bil and Hylusi make their way into the market area. A member of the interpreter guild waves both adventurers down and offers a level of guidance through the chaotic hubbub of the most crowded part of the city.

 
 Spoiler: Locations 

 Marigold's Magicks - A magic item and curio shop located in a proper building with a large, illuminated sign. The drow proprietor doesn't have a lot of space and therefore doesn't have a lot of stock, but what she does have is very interesting.
 
 Spoiler: Stock 

Almanac of Common Wisdom- 100 gp The dog-eared pages of this thick, weathered tome contain useful information on a wide range of topics. The topics change to match the information relevant to the area where it is located. If you spend a short rest consulting the almanac, you treat your proficiency bonus as 1 higher when making any Int, Wis, or Cha skill checks to discover, recall, or cite information about local events, locations, or creatures for the next 4 hours. For example, this almanac's magic can help you recall and find the location of the city's oldest tavern, but its magic won't help you notice a thug hiding in an alley near the tavern.

Sturdy Scroll Tube 100 gp-A scroll inside this tube is immune to all weather effects, water damage, and it and the tube itself are immune to all damage except thunder and force.

Slimeblade Rapier On sale for 1500 gp- You gain a +1 bonus to attack and damage rolls made with this magic weapon. The blade of the sword is coated in an endless supply of violet-colored slime. Despite the sword’s tendency to drip, the slime does not flow over the pommel, regardless of the angle at which it is held. You are immune to the effect of the slime while attuned to this sword. While holding this sword, you can communicate telepathically with ooze creatures, and you have advantage on Charisma (Deception, Intimidation, and Persuasion) checks against ooze creatures.
	
In addition, you can use an action to fling some of the sword’s slime at a creature you can see within 30 feet of you. The target must make a DC 15 Constitution saving throw. On a failure, the target takes 2d4 poison damage and is poisoned until the end of its next turn. On a success, the target takes half the damage and isn’t poisoned. The sword can’t be used like this again until 1 hour has passed.



7 Sleep Pellets 700 gp- This small brass pellet measures 1/2 of an inch in diameter. Typically, 1d6 + 4 sleep pellets are found together. You can use the pellet as a sling bullet and shoot it at a creature using a sling. On a hit, the pellet is destroyed, and the target must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute.

Alternatively, you can use an action to swallow the pellet harmlessly. Once before 1 minute has passed, you can use an action to exhale a cloud of sleeping gas in a 15-foot cone. Each creature in the area must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. An unconscious creature awakens if it takes damage or if another creature uses an action to wake it.


Potion of Healing 200 gp- One thing that the proprietor always keeps in stock, any number may be bought (within reason). Potion use is a bonus action to administer to yourself, full action to administer to someone else.


Anchor of Striking 3000 gp- This small rusty iron anchor feels sturdy in spite of its appearance. You gain a +1 bonus to attack and damage rolls made with this magic war pick. When you roll a 20 on an attack roll made with this weapon, the target is wrapped in ethereal golden chains that extend from the bottom of the anchor. As an action, the chained target can make a DC 15 Strength or Dexterity check, freeing itself from the chains on a success. Alternatively, you can use a bonus action to command the chains to disappear, freeing the target. The chains are constructed of magical force and can’t be damaged, though they can be destroyed with a disintegrate spell. While the target is wrapped in these chains, you and the target can’t move further than 50 feet from each other.

Mantle of the Void 3000 gp- While wearing this midnight blue mantle covered in writhing runes, you gain a  1 bonus to saving throws, and if you succeed on a saving throw against a spell that allows you to make a saving throw to take only half the damage or suffer partial effects, you instead take no damage and suffer none of the spell’s effects.
It also gives you this ability- Void-Powered Strike- You can use a bonus action to infuse your next spell or attack with power from the Void. Choose one creature that failed its saving throw against your spell or that was hit by your attack. That creature is stunned until the end of its next turn. Once used, you can’t use this property again until the next dawn.

Gnawing Spear On sale for 1,500 gp- You gain a +1 bonus to attack and damage rolls with this magic weapon. When you roll a 20 on an attack roll made with this spear, its head animates, grows serrated teeth, and lodges itself in the target. While the spear is lodged in the target and you are wielding the spear, the target is grappled by you. At the start of each of your turns, the spear twists and grinds, dealing 2d6 piercing damage to the grappled target. If you release the spear, it remains lodged in the target, dealing damage each round as normal, but the target is no longer grappled by you. While the spear is lodged in a target, you can’t make attacks with it. A creature, including the restrained target, can take its action to remove the spear by succeeding on a DC 15 Strength check. The target takes 1d6 piercing damage when the spear is removed. You can use an action to speak the spear’s command word, causing it to dislodge itself and fall into an unoccupied space within 5 feet of the target.
 

 
 Spoiler: Selling 
Up to 2000 gp per group per week-
Common- 50 gp, 25 gp single use
Uncommon- 200 gp, 100 single use
Rare- 2000 gp, 1000 gp single use
Very Rare- 4000 gp, 2000 gp single use
Legendary- Negotiable.
 

 

 
 Spoiler: Wag Pet Store 
Proprietor Layle Kaban offers all manner of pets, companions, and pack beasts, all well trained. Inquire for specific animals and prices.
 

 
 Spoiler: Jari's Marvelous Finds 
The cloud giant dressed in exotic, multicolor silks runs a business that mostly purchases and sells things that the beachcombers from the Sea of Uncertainty are looking to offload. Occasionally the odd magic item ends up in her grasp, but for the moment her stock is in doo dads, oddments, wreckage, and bits and bobs of interesting looking jewelries.
 

 
 Spoiler: Greentent Games 
A loud tent, filled with the sound of shuffling chips, turning wheels, cries of excitement, and moans of desperate loss. A sign on the door says "Games for Adults Only". As you both are passing by a group is being tossed out of the tent. "I wasn't fightin'!" Says a musclebound man in a ratty vest. "Don't matter none to the Cap'n." says the bouncer, who hurls the big man out of the tent with a grunt.
 

 
 Spoiler: Food 
All manner of food carts, stalls, and stations have been set up. One of the more permanent ones reads "Planar Seafood Emporium", which is manned by a halfling woman who is currently fileting a fish larger than her. Another stall is titled "SUPER NOODLES!", and appears to be manned by a mechanical figure of some sort, speaking a language none of you have heard. All manner of food can be found here, including fresh ingredients to stock up the pantry as follows-
All supplies will last a month, with reinforcements being delivered once fresh stocks run out-
Meager- bread, eggs, milk, cheap ale, and little else- 25 gp
Adequate- Add in some fresh vegetables and a bit of preserved meat- 50 gp
Above Average- Fresher meat and seafood added, along with a fresh selection of spices and better quality drinks, like juice and acceptable alcohols. This tier comes with a chef, but with only basic skills.- 100 gp
Like Nobles- Only the best cuts, crops, and drinks, exotic delicacies, and a skilled personal chef formerly of a tavern offworld to manage it- 600 gp
Royalty- No one in Timebourne will be eating as well as you, and your staff are some of the best in many worlds- 2000 gp
 

 The Enclave of the Mantis 
 

Rounded, fused metallic walls rise to form a complex of a few square acres in size, completely windowless. A single central cavity, perfectly circular and about 40 feet in diameter, pierces the reflective façade. Broad stairs rise about 30 feet, granting access to the cavity. The same stones form three rough balconies: one directly below and one to either side of the cavity. Broadsheets are posted directly on the metallic surface of the underlying structure.

Various solicitors line the stairs, shouting political slogans, pleas for advocacy, and offers for advocacy at prices the beggars nearby cannot afford. Bounties and missives line the lower walls, each bearing an exotic ink stamp of swirling lines and sigils that mark it officially sanctioned by the Mantis. Some bounties read as follows-
 
 Spoiler: Bounties 

• Clean a 300-foot length of street of litter,
garbage, waste, and other unsightly bits.
• Turn in five Path tokens.
• Bring in the head of a thief plaguing the
Worldswept Market.
• Bring in the head of anyone caught stealing
books from the Library of Worlds.
• Bring in the head of anyone caught stealing
books from the Sisterhood of Sages.
• Repair a building that’s in need of
refurbishment.
• Bring in the head of anyone caught sneaking
into the tunnels beneath the unnamed gates.
• Eliminate a ghost or an infestation of psionic
mold or mind mold wraiths, or clear up some
other dangerous situation in one of the city’s
structures.
• Break up a conflict where one of the
participants has already drawn first blood.

There are also a selection of fresher bounties that appear to be changed out more regularly-

• Settle a dispute, one way or another, between
two Timeborne inhabitants who have both laid
claim to the same building.
• Bring the Mantis the head of Kasanimar Tal,
someone who once passed through Timeborne
and was heard calling her a “miserable ****
drizzle” and worse.
• Bring the Mantis the head of Goodman Saw,
apparently a shoemaker living in a distant
dimension (and who, people whisper, has no
connection to the Mantis that they know of).
• Deliver a small chest of soul silver to Tereculon
the Fate Eater for “services rendered.”
• Bring the Mantis the heads of the last group of
bounty hunters who were given a chest of soul
silver to deliver to the Fate Eater and instead
simply made off with the chest.
• Defend Timeborne from an unexpected
invading force.

All bounties offer payoffs in a substance known as "soul silver", but there is no indication what that is.
 


Two stairways curve up to a massive 40 ft circular entrance that is monitored by a pair of figures wearing exotic armor and carrying wicked looking tridents. As the two of you approach, though there are others waiting in line, they motion for you to come forward. "Newcomers. The Mantis wished to see you immediately. Step through, enter the main chamber, and wait for her to address you. Be respectful and you'll be fine. Act the idiot and she'll eat you, or one of her counselors will eat you." These figures, you realize, are not the humanoids they appear, but statues that combine a deep brown wood with gold, silver, and copper wire and filigree to simulate a face.

Upon entering the inner chamber, you find it nearly empty, with just a few more of these wooden guard standing ceremonially around the chamber. After you both have been there for several moments, however, curtains are pulled aside from upper balconies, revealing the Mantis and the two counselors you were warned of. A central brazier burning with red flames lights the wide chamber, though erratically. Opposite the entrance, a wide dais holds a flower-like extrusion upon which rests a many-limbed entity that merges humanoid physiology with that of a huge praying mantis. She’s easily 15 feet tall even reclining on her petal-like seat. The mantis-like being is flanked on her left by a 10-foot-tall horned demonic creature with an extra set of arms, one set of which ends in pincers. On the Mantis’s right is a humanoid with feathery wings, eyes that shine with light, and silvery skin.

 

In a distinctly feminine but wholly alien voice that sounds pleasing, disturbing, and whispering all at the same time, the Mantis "speaks" with her mind, not opening her mouth.   "You've made quite the impression in your brief time in my home. Who are you? You have the smell of locals to the last plane we visited. Were you drawn up by the Great Wake, or do you have some business here on Timeborne?"  
 All images owned and copywritten by Monte Cook Games, used under the fan use policy 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Drawing on his background as a court functionary - Bil sets to the most important task first: securing proper help and supplies for the company's "manor."

  "Quite right, good fellow. A small grounds, several bedrooms, a stables. There is a greenhouse that would certainly benefit from the addition of an apiary."
"And most importantly, there is the kitchen. His highness and retinue should expect a nourishing breakfast when they awaken, as well as a dinner at whatever hour they might return in the evening. You can expect their hours to be somewhat, erm, irregular."
Bedchambers and the sitting room should be refreshed in our absences, and the manor should never be unattended, should the Prince return or should his peers call upon him."
 

Bil casts a dismissive eye over the less skilled cooks.

  "What quantities of vegetables and meats would you prepare for a centaur, and which spices would you avoid? What is your understanding of trikeen olfactory-gustation? Suggests 3 dinners that could be made appealing to them both, and whose leftovers could be repurposed into an acceptable gouter the following day."
"I will need to hear of your references, of course, and why you left their service."
  Bil was less interested in the references themselves, and more interested in beginning to patch together the web of influences that make up the Planebreaker. Surely, for all of its exotic inhabitants, the city represented a warren like any other - with top bucks, overeager kits, and canny does. The best way to learn who is really who - which invitations are most fretted over, and which cannot be ignored - is to listen to the staff gossip.

 
 Spoiler: ooc 
 Investing 600 gp to insure we live "Like Nobles"
 

 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Felicity tried not to look too much like a wide-eyed newcomer. But she was a newcomer by circumstance, and wide-eyed by nature. Her fey nature blazed in her and she was delighted and amazed by all the strangeness and oddness and alienness all around her.

And the fact that all of this was organized enough for the two of them to be recognized and expected! Boggled the mind.

As she was ushered into the presence of the Mantis herself, Felicity was thunderstruck by her power and majesty.

She bowed low and held the bow for a long time. Only when the Mantis spoke did she look up. And although she should have let Prince Doredan speak first, but she was so taken with the Mantis that she took every question as a command.

"Drawn by the wake, so far as my meager understanding allows, Your Most August Majesty."

But she also couldn't help being who she was...

"Can you.. smell... a plane? For real? Have you been here before and recognize the smell? Or do you somehow just know it when you smell it?"

 
 Spoiler: OOC 

Nil
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Travel Banter 
  "Height, in doorways,"   holding a knuckle to his chin, nodding with the knight's explanation.   "While I am no architect, I am certain there are ways around that issue. A small step down and then back up on the inside, with a taller door? That way the building would not need to be made taller..."   he mumbles a little, trailing off to himself.

  "And it is not 'just in case' of centaur. In recent years, and particularly should our alliance with the elves hold true, fey-descended inhabitants have become more common in Wissimvale. Those such as yourself, or Cleric Bil,"   folding his hands behind his back, Doredan surveys the impressive enclave as they approach. The iridescent face of the towering building has an otherworldly quality to it that captures his attention.   "... A place like this, we may see sources of inspiration in designing a city for varied species."  

Some of the bounties catch his eye as those they have already completed, intentionally or accidentally. When one of the guards calls for him, he flinches a little in surprise. It seems this scouting trip would become more than they had bargained for...

 Meeting the Mantis 

Upon meeting with the enigmatic ruler, Doredan is surprised to find her speech so... comprehensible. Massive, so loud that it leaves a 'ringing' in his head and dwarfs his own thoughts. But in words he understands. Though... if a man can learn to make bird calls, a towering alien demigoddess could learn to make herself understood by a man. He bows, knowing at in spite of his royalty he is in the presence of something greater.

  "Is the Great Wake meaning the trails that lead to the Planebreaker?"   the prince inquires, considering briefly whether he should be speaking or 'thinking' his answer. Felicity's outburst has him in fear for the centaur's safety, not certain yet what constitutes disrespect for this entity.   "Initially, we used those trails to follow a band of sky pirates who abducted royalty from our world. Yet, we have learned that those pirates are not welcome here. So, our business on Timeborne is discovering where the pirates have gone."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

Hylusi perused the markets, her servitors flanking her like an honour guard. Scrolls, scrolls... such a market was sure to have at least some of what she wanted, and, indeed, it did. Purchasing the scrolls she needed, she considered the scrolls of resurrecting the dead.

It was not magic she could do. Her own methods of bringing back the dead were useful, but her own personal resurrection had taken years of study and a great deal of strange and rare reagents; not necessarily something to do in a weekend.

Coming to a decision, she ordered both a scroll of revivfy and the indestructible scroll case. Slotting one in the other, she resolved to grant it to their four-legged companion in case of the worst situation coming to pass - though, of all of them, she expected herself the least likely to die (Dying twice being far more statistically unlikely, after all, compared to merely once) - but only a fool did not set up safeguards.

When it came to the weapons, she considered them carefully. Once again, it would be something for the centaur - all of their other companions had more magical methods of combat, for when they inevitably encountered foes mundane steel did little against.

She sent a mental beckon to the rabbit - he was more of a warrior than she. Once he was there, she featured with a grey hand towards the gnawing spear.
  &lt;Sir Bil. Consider this - you are more versed in the matter of arms than I. Our equine companion could do with an enchanted weapon, but I am versed in more vital matters than the precise details of melee combat. &gt;    
 
  
 
 Spoiler: OOC 

Purchase scrolls of:
Comprehend languages
Arcane lock
Dispell magic
Revivify

Indestructible scroll case
All told, 680 gold, oof, but we have enough in the reserves
 
jscape2000
 
 Originally Posted by Awful 
     
She sent a mental beckon to the rabbit - he was more of a warrior than she. Once he was there, she featured with a grey hand towards the gnawing spear.
  &lt;Sir Bil. Consider this - you are more versed in the matter of arms than I. Our equine companion could do with an enchanted weapon, but I am versed in more vital matters than the precise details of melee combat. &gt;    
 
   
 

      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Bil disengages himself from the household help in response to Hylusi's missive, still weighing his options.

He examines the spear with approval.

  "You've a keen eye, milady. Have you examined the enchantments on this weapon? The serrations here suggest that it can be put to particularly lethal use against a larger opponent.

Yes, I'm sure Lady Felicity would make better use of this spear than the short sword she is currently depending on as a weapon. It will demand the majority of our current funds, but I feel that it is a sound investment, if you concur."
 
 
 Spoiler: ooc 

1500 for the spear.
 

 
 
  
purepolarpanzer
 Worldswept Market 

Bil finds that there are acceptable chefs advertising their services with the sale of fresh food, but it is at a stall for kitchen knives and tools that he finally gets the answers he is looking for. There he meets a four armed vedalken who is using three hands to show off the sharpness and skill of his knives, while the third hand idly holds a burning paper twist filled with sweet smelling tobacco. "Is the centaur vegetarian? I learned on a plains world that their people prefer fruits and vegetables overall, but some important rituals there demanded meat, so some have the taste for it. And does the thri-keen have the stomach for greens? Some of their people swear marauder oaths that keep them on a diet of their slain enemies only. If both are amenable to both, minimalistic meals of perfectly proportioned meat cuts, lean like chicken or fish, accompanied by fresh flower petal salads, chopped fruit and roots, baby greens, and a poppy seed dressing for the salad should fit most taste buds for their people, otherwise certain courses will have to shift. And everyone likes a dash of garlic and lemon pepper." He hasn't inhaled on the smoke, but he butts it out and throws it in the proper receptacle. "I've worked for several sea khans, one or two nobility, and once the royalty of a far flung kingdom, but they collapsed soon after I came on, so don't think about calling them for a reference. I have a few local references that are more easily verified, but I like to let my meals speak for themselves." He lights another smoke, again holding it at arm's length and not smoking it.

"And I only smoke outside, switching smocks whenever I do." The vedalken brought two hands up to cover a yawn, then smiled at Bil with soft, wrinkled features. He was past middle age, whatever that meant for his people. "My staff comes with me, though. Package deal. I won't work with anyone I haven't personally trained. I don't trust anyone else to follow my recipes."

 The Mantis' Enclave 

The creature that leads this place doesn't shift an inch as it continues to communicate with Doredan and Felicity. First responding to her, she says
  I do not waste time on honorifics. This is something the planebound use to elevate themselves above their peers. I am elevated by time, experience, and biology, not birthright. Such things are to be noted for politeness but not lingered on. And yes, I have senses more esoteric than most, and I can sense the movements of my home like an experienced sailor can feel the course of their ship. Or a prisoner their cell. I can tell you are of Viridor like you can see that I am violet."  

She then turns her attention, if not her eyes, to Doredan.
  "Ah. You are Pathwalkers. No, the Great Wake is an inexorable pull that occurs when the Planebreaker leaves a place. All manner of loose detritus, items, even humanoids are drawn up by the gravity well that is formed and deposited safely in the Sea of Uncertainty.  

When Doredan mentions the interplanar pirates, the first indication of emotion shows on the Mantis' face. A terrible frown, showing needle teeth and shadows of more disturbing features in the creature's maw.
  Jin the Fist has used my realm to trade and hide from authorities for years. And I cared not, for Planebreaker is above the order of others. I keep order here, they may run their own affairs, and I prefer our interests not mix. Then the cambion craven stole from ME, something I take very personally. He and his ilk are no longer welcome here, and when I find them they will suffer for their sins. If you seek them, and seek to see them brought to justice, I will afford you what help I may."   There is a flicker of movement, and the Mantis' forelimb twitches.

  "My home is not the only hiding place for that vermin. And when he fled my home I got a scent from his ship. Not just your realm, but the mists of Savtua, a small plane that holds a village of lizardfolk and little else. If you go there you may find more. Mayhaps even his base. And if you find a chest of silver than shines like mercury I would see you either paid for returning it or, if you bring Jin to me alive, you may keep the whole chest. Services rendered, services paid. Your Pathstones will bring you to Savtua quite quickly and surely if you seek it by name and description, though it may take a jump or two to get there exactly. But you should be careful. Locals say that mist demons stalk the edges of their community. Perhaps you can use that as an opportunity to leverage them."  
  But it is not for me to tell you how to do business, only to see if you are strong enough to earn my soul silver. Is there anything else this Enclave can provide you? We know little else, and unfortunately must trust mortals like yourselves to aid us."  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Meeting the Mantis 

Considering the Mantis' words carefully, Doredan quietly makes connections to the bounty board outside.   "So Jin is the bounty hunter that chose to keep the chest of silver for himself,"   he observes aloud, under his breath - though he has no doubt the mantis is keen enough to notice. Raising his voice in address again, he nods,   "Very well. Your Enclave's direction is appreciated, Mantis."   And no honorific save for name.   "I will ensure that Jin's mistake is not repeated. I have but one more question: are bounties from the board outside reported directly to yourself, or is there an intermediary who manages bounties?"  
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Felicity, despite the fact that she's a fey (perhaps even because she was a fey), really enjoyed having a good understanding of what she was supposed to be doing, and a good understanding of how she was supposed to act (and not act).

She was pleased that the Mantis didn't stand too hard on ceremony, and she was happy that the Mantis seemed to have fairly standard and understandable motives.

 I mean, she's weird, of course. And clearly has her own whole thing going on, but at least she doesn't seem to, like, drink tears or bathe in wizard blood twice a day or anything. 

Revenge, order, reclamation of lost property, these were all things Felicity could understand.

"Oh!" She said, after the Prince was done, "And also, is there anything really important that we should know that we might not know about? Anything you hate that we should avoid or anything you love that we should look into? Anything that'll get us killed that isn't on the standard list?"

 
 Spoiler: OOC 

Nil
 
jscape2000
 
 Originally Posted by purepolarpanzer 
  Worldswept Market 

 "I've worked for several sea khans, one or two nobility, and once the royalty of a far flung kingdom, but they collapsed soon after I came on, so don't think about calling them for a reference. I have a few local references that are more easily verified, but I like to let my meals speak for themselves." He lights another smoke, again holding it at arm's length and not smoking it.  
 

      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Bil considers the vedalken.
Cooly, he replies,   "I'll need those references all the same. Certainly a chef of your conversances with a court comprehends how character composes the core of our occupation." 

Bil's nose twitches with excitement as he considers the chef.

  "You may come to the manor this evening. I will want to meet the rest of your assistants, and you may assess the state of the kitchen, which has no doubt suffered from disuse until the prince and our companions laid to rest the ghost of the mage who had been haunting it. If there are material repairs to be made, you may direct those inquiries to me if the costs rise above your normal retainer."
 
 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 The Enclave of the Mantis 

The creature before you goes back to holding still, but she responds mentally in prompt fashion.
  "Bounties can be returned here. Either myself or my viziers are nearly always on hand for official business. However, if you find Jin and capture him I would see to his punishment... personally.  

Turning to Felicity, she says
  "You'll find I'm fairly hands off when it comes to keeping order here. My soul silver and my connections keep Timeborne relatively safe and secure. Simply live your lives and take part in our community. Oh, and DO NOT enter the Gates to the lower levels without my permission."  

The Mantis twitches, rubbing at her antennae and face with her forelimb.

  "I have given you the aid you needed. I would ask that you go utilize it in a timely fashion, once the affairs of your new home are in order. You are dismissed. Politely, of course."  
 The Worldswept Market 

The vedalken flicks the smoking butt away into a bucket, which sizzles as though the flame were doused in water. He has still not inhaled from the smoke. "Me, my staff, my references, and your food delivery will come to whatever address you name tonight. You won't regret your decision, friend." He motions to his staff behind the counter of the stall, who begin packing up the display and readying to leave. "I'll start shopping immediately. Please write down any allergies, the last thing I'd want to do is kill one of my new employers."
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

Hylusi nodded.
  &lt;Quite so. Shopkeep! Attend at once.&gt;   

Purchasing the spear with one of the servitors handing over the coin, the undead kept hold of the spear if Nil did not take it.

Once Bil was finished with the chef and his cronies, Hylusi directed them towards the assigned meeting place to link up with the others.

As they walked, she made some conversation. Her icy mind-tones echoed into the hare's head.
  &lt;I know of the prince, of course, and the connection between him and the knightess. You, however, less so. To leave your home for another world of unknown danger is beyond most desultory souls. Were you of the castle's clericry, or of further afield? &gt;   
 
 
  
 
 Spoiler: OOC 

Purchase scrolls of:
Comprehend languages
Arcane lock
Dispell magic
Revivify

Indestructible scroll case
All told, 680 gold, oof, but we have enough in the reserves
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Meeting the Mantis 
  "Farewell, Mantis,"   with a bow in parting, he steps back outside alongside Felicity. Once they leave the foreboding structure of the hole, he releases a breath he hadn't realized he'd been holding in.

  "That was... not what I was expecting,"   he expresses to the fey knight.   "I suppose I could have inquired on some of the bounties we appear to have resolved... yet I felt as though I were holding up the schedule of someone much more important. A new feeling for me,"   he softly laughs.   "Well, we still have to refurbish the place. Shall we seek the others at market, since we have already met with the city's Mantis?"  
 
 
  
jscape2000
 
 Originally Posted by Awful 
 [TABLE]
As they walked, she made some conversation. Her icy mind-tones echoed into the hare's head.
  &lt;I know of the prince, of course, and the connection between him and the knightess. You, however, less so. To leave your home for another world of unknown danger is beyond most desultory souls. Were you of the castle's clericry, or of further afield? &gt;    
 

      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Bil walks alongside the magus. He considers his response, an iciness in his own voice.
  "I was first sent to the court as an emissary of my warren. That's why I was in Velein when they were wiped out by a power-hungry necromancer, who now holds dominion over the entire region around the city of Maril."
  His nose crinkles as he holds back any comparison with ally. His voice is soft but firm.
  "Since then, I have done my best to make Wissimvale my home. I have continued to be of service to the court, and was to assist the bishop in conducting the marriage ceremony. Should I have the opportunity, I would beg an army of the crown, to liberate Maril and take vengeance on the magus and all of its undead minions. I would see every spell and every ounce of magic that it used to slaughter so many wiped from existence. No one needs such knowledge."
 

He pauses, aware he may have said too much. But as he watches Hylusi's servitors carry the spear for Felicity, he can't help think of the undead creatures who invaded and destroyed his home.

 
 Spoiler: ooc 
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

The Magus paused, and looked at the harengon with genuine interest.
  &lt;Is that so?&gt;   

The burning pinpricks of Hylusi's glowing eyes fixed on the rabbit as he spoke of his desire to eliminate not just the necromancer, but even the very magic that made their work possible.

The Magus smiled. Her mouth was not one for wide grins - it was a thin, sharp thing, like a knife. Her tone did not seem angry - simply curious.

Behind her, two of the servitors subtly glanced at each other.

  &lt;Tell me then, sir cleric. Do you intend to try to destroy  me ? After all, I possess similar abilities and knowledge to this magus that is your enemy. Indeed, the Quaternaros family holds a great deal of necromantic lore, much of which - to my knowledge, at least, which is extensive - exists nowhere but my family archives. During the war against the humans, I fielded a company of the dead-at-arms.&gt;   

She held up a palm and one of her gorelings scuttled from her sleeve, perching on her palm like a awful spider. It chirred, softly, at the living flesh in the streets around it.

  &lt;The truth is that undead such as these are merely... tools. Dangerous ones, yes, for that is their purpose - but a sword cuts you, too, if you grip the blade. But necromancy - the study of life and death - leads to so much more. The gorelings are an early step along that road. My servitors, one further. This flesh I wear now, yet more distant along it.&gt;    
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  
  “To my knowledge, you have done me no harm with your magic or your armies. To carry your analogy a step further, my quarrel is with a swordsman and a particular sword, not with every blacksmith who smelts steel.”
 

Bil gives a sigh at the bravado and pride he senses in Hylusi’s mentality projected voice.
  “What you have gained through your magic, and what you may have sacrificed along the way - that is not my place to judge. But,”  here he offers the magic a smile, a genuine one although one touched by the solemnity of their conversation,   “my faith teaches me that the way we live is an anticipation of the life we hope for in afterlife. I try to surround myself with friends, with music and wine, with warmth and life.”

“I hope the things we find in this bizarre, impossible, spectacular place bring you the same wonder and joy it brings me. One of the great prophets of my people, Kyart Vunaggourd, used to say - notice when you are happy, and exclaim or murmur or think at some point, 'If this isn't nice, I don't know what is.‘ “
 
 
 Spoiler: ooc 
 none
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

The Magus gave a slow nod.

  &lt;There will certainly be things that interest me in the places we go, no doubt. One can only wonder what new lore and arcana are there to be uncovered and absorbed. &gt;   
She looked down at the chittering undead on her hand and a mental pulse commanded it to skitter back into hiding.
  &lt;But, sir cleric, consider this a gift of advice - never allow yourself contentment. To be content is to cease to strive, and so to fall behind - and that is death.&gt;   
From a moment, wry amusement showed on the Magus' pale face.
  &lt;I, for one, have no intention of entering any afterlife for the long term, now or in the future.&gt;    
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Bil gives a buck toothed grin to his travelling companion.
  "Moments of contentment, perhaps? The sweet reflection on a long day's work completed, with the windows shut against the cold and warm mug of mulled wine in hand? Perhaps with a fire roaring the hearth and book in your lap?
 

He skips forward. His banter with Hylusi had put a spring in his step, and stoked his excitement for the day.

  "Let's see what the others learned in scouting the Mantis' lair. We've a big day ahead of us." 
 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 Meeting Half-Way 

Without much of a map, the party does a fair bit of wandering through the streets as they move to meet up with each other. The Enclave of the Mantis is on the furthest north point in the city, and the Worldswept Market is hard to define, sprawling out into alleys and courtyards far away from the center of the commercial district.  Through moseying along and perhaps asking for directions, the party finds themselves in front of the Crossplane Cantina, near the center of the city, about half-way back to their residence in one of the more sparsely populated districts.

This four-story structure features an expansive, multitiered deck where food and drinks are served. The deck looks out over the Worldswept Market's busy stalls and shops, and up at an unobstructed view of the planar location you're currently visiting, one leap from your original planes and your original homes. Doredan recognizes this deck from a distance- when he looked through the magical lenses of the strange mask given to him back home, he saw through the eyes of someone with feminine features, sitting on the uppermost deck and looking upward at his own world. That level is unoccupied, for now, though the lower decks have several guests of strange sizes, colors, and configurations resting at them.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Reconnecting with his companions, Bil greets the party with gusto. He's eager to launch into tales of his success securing a home staff, and to present Felicity with the Gnawing Spear.
  "Should we duck inside and grab a drink while we talk?"
 
 
 
 
 Spoiler: ooc 
 

 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Felicity spent the time returning from the Enclave considering all she'd seen.

"Do you think there are lots of Mantises out there in the universe, all of them ruling little cities like this? Or do you think that was THE Mantis? This is all so very strange. I'm not even sure where to start trying to make sense of it."

She is delighted when they run into Hylusi and Bil, but then is oddly shy when they pass the cafe. Her conversation with Doredan was still in the forefront of her mind.

"I'd like a drink," she said quietly, "If you think I can... fit. I don't usually fit inside cafes. And they often don't want... people like me.... inside either."

Some people thought of her as more of a horse than a person. That was unlikely here (the queen was a bug!). But she still wasn't sure about the size difference...

 
 Spoiler: OOC 

Nil
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

Assembling by chance, Hylusi nodded to the prince and the centaur, but at Felicity's dithering the Magus gave her an unamused glance.

  &lt;I can hardly imagine,&gt;   she sent briskly,   &lt;That a centaur is even a fraction of the strangest kinds of creatures that inhabit this city - nor the largest. Not to mention the  outside seating , if it concerns you so.&gt;   
She turned to enter with imperious dignity.
  &lt;Come, then, if we are to refresh here. There are tools to present you, Dame Fourhooves, and you two in turn must share what you have learned.&gt;   
Behind, the servitors followed, one carefully lowering the spear to fit through the doorway. 
 
  
 
 Spoiler: OOC 
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  
Now Felicity was embarrassed for being embarrassed in the first place. She tried to put a smile on her discomfort and follows the others toward whatever seems like the best sitting area.

 
 Spoiler: OOC 

Nil
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Wandering this eclectic city is as much entertainment as interacting with anything in it. Ever something new to keep one occupied, and there ever  would  be with each new realm that the lost moon crashes into. Not exactly the sort of place the Prince would wish to live, even if he did not have responsibilities back home to consider. But so long as he kept his hands on a means of conjuring its paths, the manor - or perhaps the villa if they reclaimed and staffed it as well - could make for a fine vacation home.

Though, considering upkeep costs and wages, they may need to invest in some sort of business or service to make their buildings profitable.   "Hm?"   he asks at Felicity's questions about the Mantis, only half-listening while traversing his own thoughts and plans.   "Anything is possible. But given her aversion to pomp and pageantry, I doubt that the Mantis would claim to be  the  Mantis if she were anything but  the  Mantis in a literal sense."  

Not long after, they come upon their companions before the cantina.   "Certainly,"   he agrees with Bil.   "The Mantis arranged to meet with us already, so it seems another visit to the Enclave will not be necessary. But perhaps the two of you can turn in our bounties later if you wish the opportunity to make her acquaintance."  

Eyes cast towards the balcony seat where his mysterious 'soul sister' sat, Doredan steps inside with more curiosity than he'd paid this place before. Once they locate seating arrangements somewhere accessible for their four legged friend, he flicks out the starry mask and looks it over, setting it before his eyes to see if it has anything further to enlighten him to.

  "Our quarry has been named. The leader of the pirates is Jin 'the Fist,' a cambion. The Mantis detected the scent of  Savtua  upon their ship on its brief attempt to dock, a small plane housing some lizardfolk. With the name and idea we should be able to conjure a path using our path tokens to reach it,"   he explains for Bil and the Magus.   "He has stolen a chest of soul silver from the Mantis, and she wishes it returned, along with Jin - alive to serve his punishment at her hand. Not without reward, of course. The only other word of caution given is to avoid the 'Gates' leading below the city, lest we incur her ire."  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Seeing Felicity's discomfort, Bil gives her arm a reassuring pat.
  "I appreciate how easy it is for our human friends to navigate the world,"  he offers quietly, with a gesture to his large feet.

Settling in with a crisp marzen, he sips luxuriously as he gazes about taking in the vantage point on this amazing place.
When Doredan shares their directions to pursue the pirates, he says,
  "Fantastic news. Well done to you both, though I am quite sorry to have not been present. It sounds as though we weren't properly needed, so I'll chock it up to Damh's good fortune. We all seem to have been in the place we needed to be.
 

He quickly relays his success at the market recruiting the vedalken chef and his staff.

 
 Spoiler: ooc 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "I suggest that we make preparations for a swampy environment, if lizardfolk live in this place,"   the Prince suggests.   "We should also gather what information we can about the pirates, now that we have a name. There are surely others here they have crossed, or done business with, whom we can interrogate. Numbers, equipment, all vital to strategize. We can leave tomorrow."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

Having acquired a glass of wine, Hylusi took a thoughtful sip. An odd taste to it. Bleakpines had no climate for grapes, so she was no stranger to imported wines; but what alien sun these had grown under she couldn't know.
  &lt;Interesting,&gt;   she said ,   &lt;But useful to know we were considered of note enough that the Mantis has taken an interest. If you wish to learn about these pirates, by all means; I, meanwhile, have spells to transcribe.&gt;   

Once there was a good opportunity, she snapped her fingers. Clacking softly forward, the servitors presented Felicity with both the spear and the scroll case.
  &lt;One of these you will hopefully find more of use than the other. A spear, enchanted and capable of affixing teeth on the enemy given a suitable blow. It should suffice - there are a number of creatures against which plain steel is inadequate.&gt;   
She featured languidly to the scroll case.
  &lt;The casing itself should be invulnerable to most - if not all - forms of harm. Within is a scroll of revivify, should the inconvenient happen and the good cleric is... incapable, whether through lack of power remaining, distance, or premature mortality. &gt;    
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Savva'sCrossplane Cantina 

There are one or two familiar faces at the Cantina, even though the group has only been here such a brief time. Darli Kos is one of several Interpreter's Guild representatives scattered around the paper lantern lit bar. She is munching on some fried bread that she dips into some form of sauce or salsa, and when she spots your gaze she gives you a happy wave. Any fears of Felicity having a problem navigating the bar are dismissed by the presence of Jari from the oddity shop where Hylusi purchased her scrolls. She is not at her full size, but even a miniature cloud giant drinking wine took up far more space than a centaur could.

But it is the faces that you've never seen that draw the most interest. A two person band of vedlaken's each play multiple instruments with their four arms in the corner, covering an entire four man piece with just two. The barkeep, an animated tiefling woman in impeccable silks, gives orders and encouragement to her staff, which struggle to keep up with what accounts for a busy evening in the half-empty city of Timeborne, levitating a platter of mugs to a nearby server before using a spell to frost them cold.

But the sheer variety of the supposedly evil species which congregate here is astounding. A snakelike being with no hands sits in a corner on a pile of pillows and smokes from a water pipe that smells eerily familiar to the herbs you encountered in the conservatory of the Manse. A hulking, demonic looking ogre figure slams down a winning hand of cards with some dwarves which range a spectrum from copper haired hill dwarves to ink black mountain dwarves, even a grey skinned, bald duergar drinks with them all, appearing to be enjoying a casual game. Out on the deck (which is where a server leads the party, since the main room is nearing capacity), a large four armed fish creature drinks with two hands, uses a third to emphasize the highlights of a swashbuckling underwater adventure tale, and a fourth to pat the back of a female he seemed to want to impress (the grey skinned woman, bearing snakes for hair and a thick blindfold over her main eyes, does not seem impressed or interested).

Before the bubbly server can return with your drinks, a small, older woman bearing wrinkles upon wrinkles approaches your table. "Free Baths! Free Baths for Newcomers!" She says, laying down a flyer which advertises just that. She smells strongly of lavender soap. The server laughs and pats the old woman on the back, encouraging her gently to move on, before setting down a glass of water for each of you. "Evening, and welcome to Savva's tonight... today? Depends on what plane we're on, I suppose!" She peeks out from under the deck at a twilight scene. "Tonight! So what can I get you? Specials tonight are pub mix beetle nut snacks for three silver, spicy brontosaurus stew, and my personal favorite to drink- we just got a shipment of dream wine! It tastes different to every person who drinks it, so it is an experience you can't have anywhere else!"

 
 Spoiler: OOC 
Salted beetle nuts are 3 silver and prove to be a delicious, spicy, salty snack. Brontosaur is a little gamey, but the spicy stew mellows that out and softens the meat immensely. A bowl will run you 5 silver. Dream wine is the expensive item on the menu at 8 gp, even on sale, but if anyone buys that they will get a post about what it tastes like to them.
 

 Doredan's Mask 

When Doredan puts on the mask it is confusing at first- he sees nothing but a grey haze around him. After a few second he sees hands pumping, coming to realize that the other set of eyes he sees through, his spirit sister, as the mask merchant called her, is running through a moist swamp at full speed, doing her best not to fall. Mist surrounds her, and there are large, monstrous forms that appear ephemeral and insubstantial, but no less dangerous. A loud roar and a scream can be heard behind her, and she redoubles her efforts, until the sound of her pumping breath and the squish of her fashionable leather boots in the muck is all that can be heard. However, a root causes her to go sprawling in the wet turf of the ground, a pained cry blocked by a face full of mud. When she looks up she can see the shadow of three hulking reptilian forms, one of which reaches out to her... and then the vision goes blank, the magic seemingly inactive.
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  

The interior of the cantina did, indeed, put Felicity's concerns to rest very quickly. She wasn't even sure why she was so weird about it. Her talk with the Prince, maybe, plus the extreme strangeness of the Mantis and the Enclave. Back home she was an outsider because she was different from everyone else.

Here, somehow, she felt like an outsider because she wasn't different enough from everyone else.

As was her custom, she stood next to the table as the others sat. It took her a long time to sit down and then get up again (and neither was a particularly dignified process).

When the mage handed her the package her face broke into a wide, bright, delighted grin.

"HYLUSI!" she said, in a tone that wasn't quite a squeal (but could see squeal from where it was standing), "I can't believe you were thinking of me in the market! Thank you! Thank you so much!"

She unwrapped the spear (as non-obtrusively as possible) and gave it a careful appraising look. She might have to change up her whole weapons game now.

When the Prince put the mask on and went quiet, Felicity watched him for a few minutes, "What did you see?" she asks when she has the opportunity.

 
 Spoiler: OOC 

Nil
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "Some nuts and an order of the fried bread that the interpreter was having,"   absentmindedly, Doredan answers the server as he slips the mask off and turns it over, looking at it with a pouted lip and a thoughtful frown. Then he tucks it back into his tunic.   "The person whose eyes this mask sees through... I think she was in the plane we intend to pursue the pirates to,"   he guesses, based on the description the Mantis had given. The meaning of soul sister is still unclear to him - could she too have been pursuing the pirates for something they had stolen? Or was she one of them?

If the latter, it seemed their job would be 'easier', but ill omen also hung over his brother.

  "She is either dead now, or captured by swamp lizardfolk."  

Sometime during the party's meal, Doredan slips away to mingle, telling tales of his magical mask and sharing a description of the person he'd seen through it. Mainly to the servers, who may remember the recent customer, who she was, and where she may have been going. Along the way, he also tells them of the pirates who were chased away by the great stone head at the airship towers, hoping to stir up some stories about 'the Fist' and his crew.

 
 Spoiler: Actions 
 (1d20+6)[ 7 ]  Persuasion to mingle and gather information
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

Hylusi looked around as they entered, for threats as much as her genuine curiosity. Was that a medusa? Another four-armed creature, too - the Magus had been in much company lately with a similar amount of limbs. When it came to ordering, Hylusi considered it only a second.
  &lt;Dream wine,&gt;   she ordered, and added wryly,   &lt;I am curious what dreams might taste of for a unsleeping being such as I.&gt;   

At Felicity's enthusiasm for her spear, the Magus forced back a wince at the sudden spoke of volume. For a brief moment, she thought the centaur was going to lunge to embrace her in a hug, but thankfully she remained uncrushed by the paladin's might. Instead, Hylusi merely gestured dismissively, as if the gifts were of no import.
  &lt;There is little need for fervant thanks. One hopes we will all benefit from you being so armed and equipped. In truth, the royal house you serve should have long ago equipped you with something enchanted, if you were one of their prime protectors.&gt;   
To the Prince's wearing if the mask and subsequent reveal, she cocked her head. She didn't show concern for the fate of the soul sister, merely interest.
  &lt;Interesting. I wonder why your spirit-linked counterpart went to such a place. Perhaps we will encounter them - or their remains - on our own journey.

I intend to enscribe some of these scrolls into my spellbook. I will leave the dialogue to those more inclined to chatter.&gt;    
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

As the party fans out to gather information, Bil approaches the soap seller.
  “I can’t imagine you get many takers on free baths. Seems a bit, eh, intimate? You’d be better off selling roses don’t you think?”
 
Bil is suspicious of the woman and wary of what trap, ambush, or hustle she may be plotting. Does she have compatriots working with her?
  “On the other hand, you must meet all sorts of people. And there’s a certain sort of pirate I wonder if you have seen recently.”
 
 
 Spoiler: ooc 
 3 on investigation, 26 on insight, if either are helpful
 

 
 
  
purepolarpanzer
 Crossplane Cantina 

As the food is served and people begin to part ways, Hylusi takes a sip of the offered dream wine and is immediately surprised by the taste of warm chicory, a common flavor from the Bleakpines. In fact, the wine has elements of a classic tea mixture from home that is a medicinal mixture of mushroom shavings, fall spices, and, if they were lucky enough to trade for it, shaved chocolate on top. It has a piney, filling sensation to it that warms you from the inside, and she finds herself remembering being up at night while sick, receiving a warm treat to try to soothe her often terrible coughs and heal her body from the inside out. No matter how much faith her parents put in the local remedies, it was Hylusi's own work that proved to heal her illnesses. Permanently.

The nuts are warm, crunchy, and slightly sweet, popping loudly in the Prince's mouth when he samples them. The fry bread and salsa is well spiced with an exotic assortment that doesn't quite match any food Doredan has sampled back home, even from the traders from far away. However, the Prince's attempts to gather more information prove to be fruitless. Both he and Bil locate a drunk man who claims to have served with Jin the Fist, but Bil quickly realizes the man is all story and no substance. However, the rabbit's interactions with the bath seller go much better.

"Haha, no more intimate than any group bath. I run a bath HOUSE, sir. Yes, everyone comes in in towels and eventually gets naked, but it's only intimate if someone starts making it weird, and if they do I'll see them removed. I don't know about your plane, but here in Timeborne where plumbing is spotty at best the community RELIES on my establishment to keep a good sense of hygiene!" Bil's keen sense of people tells him there is something powerful and odd about this woman, but he is just as sure that she means no harm and fully means what she says.

 Back at the Manse 

Hylusi finds that once the portrait of the late mage's father has been taken down (turned around, and maybe even covered), that the study is excellent for suiting her scribing needs.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

The harregon offers a slight bow to the woman.
  "Indeed, I had misunderstood. Among my people, nearly all activities are communal ones. I'm one of five siblings from my litter, and my mother had twenty one liters before she passed. However, I've found most species enjoy their quiet time and privacy."
 

He offers her a bucktoothed smile, and he tucks one of her fliers into a belt pouch.  "I am Tramunbil Mabovoh. But my friends call me Bil, and I hope you will too. My friends and I depart in the morning on a potentially difficult journey. But, some time in the baths might be a good way to relax this evening - if you are open after supper? How might I address you, when I visit your establishment?"
 
 
 Spoiler: ooc 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 33/33, 8 thp 
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

After Bil points out the charlatan's claims are shaky at best, Doredan abandons his fruitless search to lounge at their table and brood upon their journey into this swamp-realm. Stopping by a bathhouse before (and more importantly bathing  after ) does not seem like a terrible idea, but he would sooner see if their mage's manse has any internal bath-drawing magic. The man did not seem terribly social, and the prince would rather not mingle nakedly with the common folk. A matter of royal image, of course, and not his own nervousness at the prospect.

When the Magus departs to the quieter setting of the manse, Doredan travels with her, but not before leaving a tip of ten gold pieces for their server. Their paths diverge in the main hall, where she travels to the study and he searches for a bath chamber.
 
 
  
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  

The idea of someone advertising baths was horrifying to Felicity at first, but once the woman explained herself better, Felicity found herself intrigued. She knew about bathhouses, of course. There were some in most large towns (some spicy, some not). She'd never been, of course. No one had ever told her she wasn't welcome, but she had intuited that most humans wouldn't be too happy about a horse (even half a horse) showing up and trying to bathe with them.

She'd be too self-conscious to relax.

But here?

She had intended to return to the house with the Prince and Hylusi, but now that they were gone, it seemed less important.

"Bil," she said, quietly, "You want to visit the baths? We could go for a little while before heading home. Just to see what it's like?"

 
 Spoiler: OOC 

Nil
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  
  “A capital idea, Lady Felicity. It would be my honor to accompany you.”
 

When the pair set off, Bil finds his excitement in overdrive as he takes in the sights and sounds of the city. He observes the surroundings with glee, hopping from foot to foot with anticipation.
  “Seeing a new place is one of the best feelings in life, wouldn’t you agree? I’d rank it lower than fine wine, sex, or music. But because visiting somewhere exotic can often lead to those things, I rank it above meditation, reading, or knitting. Though, in my experience, if you play your cards right, you those can lead to the sweeter libations as well!”
 

Bil is happy to chatter on, but he remains attentive to Felicity and listens intentions when she contributes to the conversation.
 
 Spoiler: ooc 
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 8 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 4/7 granting 8THP 
 Goreling count: 7 

Hylusi froze for a moment as the taste of chicory hit her tongue. Humph. That was something she hadn't had in a while... The servants had been expressly forbidden from using it in anything she might eat or drink back in Bleakpines.

She took another sip.

Bittersweet, hmm. In a manner of speaking.

--

Heading back to the manse, Hylusi had seemed engrossed in her own thoughts. The servitors had followed behind, same as always, like three extra shadows.

It was not until they were in the hall of the ex-wizard's home before she 'spoke'.

  &lt;If you require something, your Highness,&gt;   she sent distractedly,   &lt;Inform Seli. Otherwise, do not disturb me. Enscribing new spells can be a delicate procedure, easily spoiled.&gt;   

Without another word she disappeared to the study, one of the servitors following. The other two stayed behind, giving small bows to the Prince before starting general tasks of getting the mansion to tip-top shape.


 
 
  
 
 Spoiler: OOC 
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  

Felicity giggled and blushed a little at Bil's super-casual mention of how things ranked up against wine and sex. She was no prude, of course (she was a fae after all) but she had been possessed of a certain.... delicate sensibility that often bemused her parents.

"I haven't had very much wine, fine or otherwise. Centaurs are too worried people will think they're related to Satyrs to risk getting drunk." And she blushed again. "I've never had.... sex," she giggled again. "So I can't judge any of that. This is better than knitting, though. I'm with you there."

She smiled brightly. "And you're right, it's all so terribly exciting! I feel bad for the Prince, of course, and everyone in the city who was hurt. But this is all so much more then I ever thought could be out here!"

"What do you think the bathhouse will be like? Dark and shadowy? Or bright and airy? I can't even imagine what kinds of people will be there!"


 
 Spoiler: OOC 

Nil
 
purepolarpanzer
 Mage's Manse 

While Hylusi copies spells into her repertoire, the prince finds a somewhat small bathroom. In it is a tub that looks one part contraption to one part infernal machine, and when a switch is flipped it immediately deposits one full tub of steaming water, nearly untouchably hot. On a spindly arm attached to the tub hangs a loofah and a soap that smells of sandalwood. While this marvel should make for a pleasant bath, it would be awkward if anyone else wanted one at the time.

 The Fey Contingent 

Bil and Felicity visit the local bath house, and no matter what they expected they were probably not ready for what they found. A series of large pools, each filled with steaming water, fills a large stone structure that is occupied by... well, monsters to most, but seemingly upstanding citizens in Timeborne. Felicity senses atleast two minor demons, as well as a humanoid who radiates the energy of the higher planes. They are taking turns scrubbing each other's backs. There is a small selection of hand crafted soap, wash towels, and scrub brushes for sale at the front desk, where the friendly (if powerful) old woman monitors the baths and sees to fees and admittance.

Overall, despite the size, shape, and planar affiliations of some of the other visitors to the bath, the two have a relaxing, floral scented time, coming away from the experience feeling refreshed, relaxed, and ready to retire for the evening.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 33 / 33 THP:  8
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 2/2; channel 3/3  

Bil enjoys the bathhouse. He resolves to be reserved, to follow the lead of the people around him.

After he and Felicity had refreshed themselves, he approaches the hostess, and offers her a deep bow of thanks.

As Bil and Felicity head back to the manse, he stays alert to the potential dangers of the city, and gives a relieved sigh when they make it safely home.
 
 
  
purepolarpanzer
 The Next Day in the Cycle 

The party has a restful night punctuated only by a marvelous feast set up by your vedalken chef and his small team of associates. Hylusi's servitors are soon not the only servants, as the manse's staff spill out into the house and begin bringing it up to snuff for people as obviously important (or at least wealthy) as yourselves. After dinner the vedalken chef presents his entire team's references, a staggering list of positions and tasks across multiple planes. If they are half as experienced as they say they are, they are at least doubly qualified for the position you've hired them for.

All of your nights are restful and peaceful, a plane and a half away from what you would call home. Dreams are surreal, but pleasant. Breakfast perhaps comes too soon for some, as the lethargy and inertia of oversleeping is heavy for some off your mornings.

When you wake it is to the smell of fresh bread, cheese, bacon, and eggs, all impeccably cooked and stacked atop one another in something curious between a pie and a kitsch. The staff are happy to serve you all, but the chef is absent after the morning's cooking. The whole day and, in fact, the whole universe stands ready for your day to begin, like a deep breath before a long plunge.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 2/3, 3rd: 2/2; channel 3/3  

Bil notes the skill and preparedness of the new staff with joy, and just a slight sense of unease. How could such an accomplished group have been out of work for even a day?
But that was a mystery for another day. Packing an extra slice of the delicious confection into his pack, he prepares to set out for the swamp.

He sings softly to himself as he packs, and joins his companions as soon as they are ready.
  "Swamp Thing, you are amazing.
You fight everything nasty. Swamp Thing."
 

His prayer bolsters his and his allies' health.

 
 Spoiler: ooc 
 Cast aid on self, Doredan and Felicity
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 38/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Dining upon what may be the last good meal he has for a few days at the very least - Doredan has little faith in the culinary skills of barbaric man-eating lizards - the prince closes his eyes and savors each bite.   "You are underselling yourself,"   he delightedly informs the chef and his contingent.   "I am much pleased to have a capable  chef de cuisine  to make this place more liveable. Ah, how I dread the dried morsels we will need to subsist on in that swamp."  

Come time to leave, he dresses in his least fine clothes (the same fancy tunic and pants he wore the day before).   "Surely there must be some sort of...  swamp pants , and  swamp boots  we can purchase to keep our lower halves from wallowing in fetid water?"   he suggests.   "And something to cover the awful smells - ah! One of those beaked doctor masks filled with herbs would do the trick, I wager."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7 

Out of caution, care, and sheer bloody-minded Quaternaros secrecy, Hylusi had ensured the study she'd claimed for herself was locked up tight, the desk sealed and the key securely hung on a loop of tendon tucked away in her undertunic. Finally, she daubed a ward onto the door, which flared then faded into invisibility.

Satisfied for the time being, she went for breakfast. The jagged, grim fortress that was the home of her line back in Bleakpines was soaked in magical defences, traps, and general bad times for intruders up to the eyeballs; but this would do for now.

It was only after they'd eaten that she spoke. Distributing her alchemical productions as per normal, she retrieved the passage-making amulet from her servitor.
  
&lt;If everyone is prepared, let us depart.&gt;  

At the Prince's finnicking, she sent dryly:   &lt;Bring me some bodies and I could raise some servants to carry you on a litter. Otherwise, you may be out of luck.&gt;   
 
  
 
 Spoiler: OOC 

Everyone gets 6 THP.
 
truemane
      
      Felicity Fourhooves     
 Centaur Paladin 5 
 AC: 17 HP: 44 
 PP:10 PIv: 09 PIs: 10 
 Lay on Hands: 25/25 Spell Slots: 4/2  
 
  

Generally speaking, Standard Issue Fae came in one of two models: Super Fancy Regal Bearing Hyper Strict Laws-Laws-Laws Noble Types, and Scrubby Little Chaos Monsters.

Centaurs were generally of the latter. Even noble Centaurs weren't particularly capital-N Noble. And Felicity wasn't particularly noble, even by those low standards.

So she was barely used to sleeping in a 'human' house. And she was not at all used to having her needs seen to by a small horde of strangers. She enjoyed having breakfast waiting for her. She pre-enjoyed the thought of not having to do a lot of house chores (chores were just not a thing in Centaur society and Felicity had a real hate for the whole concept). But all the same, it was all very.... disconcerting.

So by the time she was ready to go, she was really (really) ready to go.

"Yes, please. Let's go. Swamp or not, some open air and some trees and some mess (sorry, my Prince) would really hit the spot."

 
 Spoiler: OOC 

Nil
 
purepolarpanzer
 Mage's Manse 

The meal goes down well, fills you all up, and seems to do even more than that. You all feel stouter, more hearty, and of solid bearing., as though you're ready for whatever you encounter this day.

 
 Spoiler: OOC 
Everyone gets the Breakfast Pizza Buff- Advantage on a Strength or Constitution check of your choice until your next long rest.
 


As the group assembles, the garden seems the most logical place to summon the Path and move forward in your stated mission. It would seem that the transport baubles don't work as readily inside. And sure enough, with a moment of concentration, in which Hylusi focused on the name and description of the plane that had been described to you as  Savtua . In mere moments an etheral path that looks like spilled light and milk appears along side you all, leading off towards whatever counts as a horizon on this mobile moon plane. Stepping on, after a few paces you seem to accelerate to speeds faster than your minds can manage.

 Savtua, the Idyllic Swamp 

As swamps go, this one is remarkably pleasant. The air is filled with the scent of wet soil, with many trees and bushes scattered about. The smell reminds one of recent rain, and a large could covers the entire sky above the trees. Nearby you hear the sound of a stream, and the water looks clean, fresh, and potable. Your appearance causes a small exodus of frogs, small snakes, raccoons, turtles, and even fish from the area, with several specimens from a nearby pool flopping up out of the water, into the stream, and racing away in the quick moving water. You are all left alone, with the exception of the mist.

It's thin, but deceptively so, as the farther away you get the thicker banks of it become. The whitish grey of eggshells, it hangs in the air around you, causing difficulty in seeing beyond fifteen feet and impossibility after around thirty. It doesn't seem menacing, cold, or hostile, with the same spring warmth as the water and air here, but it is eerie to have one's vision blocked in all directions. The last fleeing raccoon tail zips up a tree at the edge of your vision, and suddenly the air is still. You realize there are few insects here, none of which seem interested in you all while there are swamp flowers to germinate. None of the animals you saw were bigger than a mid-sized dog.

A rumbling cry bellows up from the unseen west, followed by a strangled cry of pain.

 
 Spoiler: Welcome to Savtua. 
 Minor Effect- Each of you may add a mental stat modifier (Int, Wis, Cha) to a physical activity once per long rest. This can be added to either an attack roll or a damage roll, but it must be used before the DM says the results of your roll (so when you post, and before I post or respond on Discord).
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 38/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made)
Dagger of Venom: Activated, next hit within 1 minute inflicts 2d10 poison damage and Poisoned (DC 15 Con negates) 

Tenderly reaching out his foot from the descending path, the prince treads into the wet soil. His face wrinkles and contorts in royal displeasure at the sinking of his feet and dirtying of his shoes, even in the face of the chirping insect- and bird-song that fills this ephemeral, idyllic microcosm of nature.   "How...  charmingly ... rural,"   he observes aloud. With a slight shrug of admittance, he adds,   "It would make for a lovely park if anyone bothered to pave a simple footpath."  

The strangled cry shakes Doredan from his momentary contemplation of their surroundings, and the prince swiftly draws his venomous dagger, taking off towards the source of the sound. Viscous poison gathers on the blade like dew on the misty morning's grass, though far less pleasant.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on:  
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7 

The Magus regarded the swamp, oddly less unpleasant than she expected for a swamp, and the absolute exodus of every creature that could walk, crawl, or even just sort of flop.
  &lt;Perhaps, but not for anyone who wishes to see the wildlife..&gt;  
She glanced to the others.
  &lt;Stay close with this fog. It would not do to get separated. If you see ghostly lights, they may be will-o-wisps; malignant little spirits. Don't go wandering off to follow them.&gt;  

At the scream, and the Prince's immediate dashing off, Hylusi clicked her fingers. Beneath her robe, the gorelings came to readiness.   &lt;Well, I suppose with lack of any other leads, we might as well investigate. If nothing else, I could do with some more materials.&gt;  

That being said, she followed, senses high on alert. 
 
  
 
 Spoiler: OOC 

Everyone gets 6 THP.
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 2/3, 3rd: 2/2; channel 3/3  

It takes only a moment for Bil to find his bearings in the swampy mist before he starts toward the crying voice. Ears swiveling this way and that, and clearing the small pools and streams in little leaps, keep to the most solid ground available he moves to lead the way.

Shield and sword at the ready, he says,
  “The lady magus is right. Stay close, everyone. We’ll do well to not be separated here.”
 
 
 
 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 In the Misty Swamp of Savtua 

The party dashes through the mist, wet ground  squishing  underneath their heels as they rush towards the sound of pain and conflict. Despite the distant sound of the cry, it does not take them long to find the source. The mist thins out slightly, allowing for vision beyond what they'd found before. And what they found now, with their eyes unhindered, is monsters.

There are survivors, or travelers, or simply humanoids in need, trying to hold a defensive position around a rock in the center of the clearing. All around them are menacing, corrupted, evil looking creatures. The creatures shudder and gasp as they breathe, as though their lungs were not meant for this world, but they approach inexorably, looking at the three survivors with a desperate hunger that belies an existence of pain, torture, and starvation. Some look like tentacled plants, crawling across the ground with suckered tendrils. Some look like odd, awkward birds with no visible eyes and serrated beaks meant for tearing flesh, and some look like a horrific combination of spider and man, mumbling slightly in hushed tones as they approach like people trying not to be overheard in church.

But the largest and most menacing of these creatures, a large canid form with no visible skin, uses the distractions of the others to leap forward and bite a man bearing a sword and shield. It drags him several meters away, then leaps down at him, snaring his throat in it's jaws and twisting with an audible  CRACK  that extinguishes the warrior's life, leaving two survivors.

 
 Spoiler: OOC 
Feel free to introduce and describe yourselves to the others. Make a good impression haha.

 

Initiative Order-

Wolf (Turn completed)- 20
-----
 Ulaam- 19+ 
-----
Tentacle Demons- 19
Bird Demons- 18
-----
John Smith- 18-
-----
Spider Demons- 17
-----
Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings (Good name for a band, innit?)- 5

 Ulaam is up. 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 2/3, 3rd: 2/2; channel 3/3  

The armored harregon takes stock of the travelers' failing defenses.
  “Good people of Savtua, rally to us!"
 

Pressing his helm into place over his large ears with his free hand, he raises his shield and strides forward. He tries to put himself between the monsters and the prince and the magus, while also closing the distance to the two warriors.

The priest focuses his attention on the closest enemy, and offers a war song to Damh the Guardian of the Hill. He beats the bass line against his armored chest as he sings
  The world is a scary place now that you've woken up the demon in me
Get up, come on! Get down with the sickness!
 
 
 Spoiler: ooc 

Calling my action now, so that you won't be waiting on me if I'm travelling when you get to my turn.

Bonus action - spiritual hammer on the closest baddie. 14 to hit. 11 potential damage.
Followed by Toll the Dead on the same creature. Wisdom save dc 17 for the monster. on fail, 19 damage if it was hurt, and 13 damage if not.
Move forward as close to our new friends as possible, drawing my short sword if monsters are in range.
 

 
 
  
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 43/43
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions: Invisible
Concentration: Invisibility  
 
  
"You can't eat us!" Sesog shouts. The green, dragon-like imp is trying to cower behind his mistress, but it's not doing much good. Enemies are coming from their front and rear alike. "My mistress is made of wood and metal, and I'll disappear if you kill me! The human is practically inedible too! Look, he's covered in armor!"

"Diplomacy is failing," Ulaam observes, trying to keep all the advancing monsters in sight. "I don't think the people of this world are very intelligent—or that they'd be agreeable if they were."

"More from behind!" Sesog cries. "That way, mistress!"

Ulaam turns to regard the newcomers. Green gems saccade in her eye-sockets, but the rest of her face is a static sculpture.

"Those ones look less murderous," she comments to John. "But in any case, we're surrounded, so..."

Stepping a few feet away from him, she retrieves a wand from its holster on her leg, intoning a spell. A sphere of opaque black expands from the wand, obscuring her from sight.

"Join me in here if you like," she says.

 
 Spoiler: OOC 
Ulaam's action - cast Darkness.
Sesog's action - turn invisible.
 
purepolarpanzer
 Battle in the Savtua Swamps 

After Ulaam's orb of darkness emanates into existence, the horrors of this place begin to shamble and stomp forward. Like a tide of mutated flesh, the bird-like creatures and the tentacled monsters leap and lash and lunge forward. One of them comes close to Bil and lashes out at him with a tentacle, but it fails to find purchase on the cleric's armor. Another flanks around at great speed and confront's Hylusi, with soft coos and beating wing sounds coming from a demon with no apparent mouth and no apparent wings.

The monsters hesitate slightly at Ulaam's orb of darkness, but sure enough they push through to search for prey. One bird stomps right by the warforged and comes out the other side to face John, half concealed in darkness. He doubts the creature has any tactical acumen, but it is an inconvenient position for the bird to take.

 
 Spoiler: OOC 

Wolf - 20
-----
Ulaam- 19+
-----
Tentacle Demons- 19
Bird Demons- 18
-----
 John Smith- 18- 
-----
Spider Demons- 17
-----
Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings (Good name for a band, innit?)- 5

 John  is up.
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Seeing movement out of the corner of his eye, John has just enough time to call out " Jason!  Behind you! "  his companion, a man who had fought beside him for what seemed like days in this hellish swamp slain in an instant, John draws his sword as the anger at the loss of his fellow traveler, and the fear surging through him as the multitude of tormented creatures seem to flow up out of the swamp, surrounding him, and blocking all escape.

He seems a bit of an odd sight in this hellish place.  Or, perhaps, he would have been, hours ago, before he was covered in swamp muck, blood, and who knows what else.  Well maintained, heavy steel armor concealed a large and well built frame, with a shield on one arm, a sword in his hand, and a javelin on his back.  His dirty blond hair is cut short, but roughly so, but around the crown of his head, and down the back of his neck, you can see a strange tattoo, drawings of something, with writing, perhaps?  The colors are dull, but it seems to have meaning.  Despite his dire circumstances, he seems resolute.

Realizing that it was too late, and seeing the darkness appearing besides him, he calls upon his instincts, and a quick chant, before his form is covered in a golden light as he seeks to protect himself from the oncoming horrors.  It isn't until then that he registers the words of the new group of people, and Sesog's response, and he glances at them, his expression full of hope, a chance for a future.  However, he doesn't speak, unable to think of something to say as his mind keeps focusing on the need to survive for the next few seconds.

 
 Spoiler: OOC 

Move: Not moving, and is instead acting as bait.
Action:  Casting Protection from Good and Evil.
 
 
 
  
purepolarpanzer
 Battle in the Savtua Swamps 

John makes himself a willing target, and the spider monsters oblige. One of them attempts to pass through Ulaam's darkness and bumps into Sesog, stopping in surprise and waving it's pincers to try to find prey. The other barrels through and moves up to menace John, dripping mandibles seething with venom. Neither one has time to launch an attack yet, but surely biting will come next.

Bil lashes out at the closest tentacle monster, hitting it with a combination of magics that cause black ichor to leak from the creature's wounds.
 
 Spoiler: OOC 
Both spiders move and dash this turn.
Wolf - 20
-----
Ulaam- 19+
-----
Tentacle Demons- 19
Bird Demons- 18
-----
John Smith- 18-
-----
Spider Demons- 17
-----
 Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings- 5 

Doredan and Hylusi+squad are up.

 
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 38/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made)
Dagger of Venom: Activated, next hit within 1 minute inflicts 2d10 poison damage and Poisoned (DC 15 Con negates) 

Among the new arrivals is a lean man, clad in fine pants and tunic - wealthy, but not in courtly attire. Still, his clothes look less suited to traipsing the wilderness, and more for playing the part of an adventurer in a stage play. Leather bracers and shin guards offer some protection to his extremities, and the perceptive can see the bottom of a leather cuirass beneath his tunic. Atop a head of dark hair rests a smooth white and gold diadem, and two of the blades at his side are adorned with jewels - one tastefully, and one rather garishly. The blade in his hand is decidedly less opulent, the curved killing tool dripping with venom.

As the tentacled beast menaces Bil, Doredan lunges at it, striking with his dagger coated in would-be weed-killer. But his doesn't quite reach far enough after planting his feet against its side to reach the plant-flesh. He kicks off the monster's side and draws nearer to their outnumbered and soon to be overwhelmed rescuees.   "I am Prince Doredan Reydalise. Do you speak this tongue?"   he inquires in the trade language of his world. Now closer, his complexion can be seen through the murky fog, similar to that of hot cocoa.

 
 Spoiler: Actions 
Unable to move token as forge game is paused, unless this is intentional.
Doredan will Dash with his action. Move 1 N, 1 NW.
Charge bonus action attack with Fang
 (1d20+7)[ 8 ]  to hit plant monster
 (1d4+11)[ 13 ]  damage, and  (1d20)[ 19 ]  Con save vs DC 15 or take  (2d10)[ 15 ]  poison damage
Then, move 4 NE. No AoO provoked from tentacle plant due to Mobile.
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: Earthern Grasp 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The Magus was a  slender, robe-clad figure , neither particularly short not excessively tall. Her clothing covered everything from the neck down, being made of fine fabric patterned with white, her black hair loose around her shoulders and crowned with a large hat. She was seemingly of elf stock, bearing their wonderful symmetry and long, pointed ears, but for a few details: her skin was a stone-grey hue, like carved slate. The sclera of her eyes was dark, and the  pupils pinpricks of almost painfully white light. She was not ugly, but her appearance was sculpted, like someone had carved flesh into a statue of a living being.

And, of course, she had four arms. One graceful hand, fingers stained black with alchemical work, held onto a long staff of dark wood, banded and tipped with smooth silver.

Behind her, three figures - their swaddling robes decorated in a similar manner with thick pale lines and abstract pines - backed away carefully from the fight, their movements inorganically precise and methodical. Each wore a mask of a different colour, carved in an expression of grief, joy or anger. Not one made a sound.

  &lt;Demons! Worthless monsters.&gt;  
She did not speak aloud; instead, her voice mentally echoed in the head of all nearby (bar Ulaam, who she could not see), a cold thrum of thought that rustled like parchment.

As the bird-thing charged at her, she made a gesture. From the ground next to her burst a great skeletal hand that snatched at the demon, trying to crush it and hold it in place. On another hand, she clicked her fingers, and from her robes boiled forth her gorelings; leather-gloved hands, each chirping and chirring hungrily, unattached at the wrist to any body.

They tumbled towards the demon, eager to choose violence.

As the hand seized the demon, the gorelings cascaded onto it, twisting and tearing. 
 
  
 
 Spoiler: OOC 

Action: Earthern Grasp next to Hylusi against the demon.
BA: Gorelings, rock out!

I rolled a d20 for the demon str save for Earthern Grasp and rolled a 6+mod, which I assumed was a failure against DC16. I sure hope it is, at any rate.
Earthern grasp restrains and does 9 damage.
The gorelings, with five hits on 19+ (and one crit) did 25 bludgeoning, 25 necrotic.
 
purepolarpanzer
 Battle in the Savtua Swamps 

Doredan dashes in, twists his blade in, but unfortunately it finds thick chitin that resists it's edge. His movements to the north east draw the plant tendril's attention, and they trail after him as he makes his getaway.

Hylusi's hand erupts from the ground and snares the avian monster, which releases a squawk from a hidden mouth full of blood and serrated teeth. It's cries are swiftly blotted out by a hoard of gorelings, which rip and tear at the demon, causing it to slump to the ground in a pile of necrotized goo.

The skinless wolf ensures the kill, snout coming in to take large bites from the fallen warrior, spreading blood and viscera. However, where a normal animal would take the kill and flee, this beast looks up from it's ghastly meal at John with teeth bared.

 
 Spoiler: OOC 
 Doredan unfortunately misses, and Hylusi overkills the bird monster immensely. Wolf attacks poor extra fighter dude and ends his death saves for good.

Wolf - 20
-----
 Ulaam- 19+ 
-----
Tentacle Demons- 19
Bird Demons- 18
-----
John Smith- 18-
-----
Spider Demons- 17
-----
Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings- 5

Ulaam is up.
 
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 43/43
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions: Invisible
Concentration: Invisibility  
 
  
A resonant drone sounds from the darkness. Inside, Ulaam draws her blade, charging it with a thunder-spell. She stabs her tentacled assailant, releasing the destructive magic into it, then retreats towards the treeline.

She gets a closer look at Doredan as she goes.

"We speak it!" she calls to him. "Hey, strange question, but you haven't seen a woman who looks like–well–a woman version of you around, have you?"

Sesog flutters after her on invisible wings, pausing to harry the spider attacking John with pricks from his stinger.

 
 Spoiler: OOC 
Ulaam's action: Attack tentacle creature with Booming Blade and rapier with advantage.  Attack result 18.  Rapier and sneak attack  10 piercing damage , Booming Blade  3 thunder damage  on initial hit and  8 thunder damage  if target moves.

Ulaam's movement: 30' southwest.

Sesog's movement: Move to adjacent of where Ulaam ends, but takes detour to use  Help  on spider south of John, to grant John advantage if he attacks it.

Sesog's action:  Help  on aforementioned spider, in-between movement.
 
purepolarpanzer
 Battle in the Savtua Swamps 

Ulaam's blade slashes and stabs, finding a weak point on the tentacle monster's flesh and piercing deep. An eruption of thunderous sound builds around the monster before the warforged darts through the darkness and out into the dim light of the swamp. Sesog follows, stoppings to harry the spider John is locked in battle with and leave an opening for him.

The monster engaged with Bil doesn't waver as it's ally is reduced to slag by a wave of hands. Moving to put itself between Bil and the others, it shoots a tentacle at him, but the suckers don't pierce the harrengon's armor. Back in the darkness, the twin to this creature follows Ulaam out of the bubble of shadows, causing a thunderous rebuke to spray earth, mud, and water into the air. It chases after the rogue and manages to snag the living construct's ankle, nearly causing her to trip. Suckers painfully squeeze her leg, but more importantly they prevent Ulaam from moving.

Meanwhile the lone remaining avian bobs and weaves in front of John before lashing out with an odd claw at the end of a muscular leg. It catches the warrior by surprise, pushing past his defenses and leaving a filthy wound in his side.

 
 Spoiler: OOC 

Ulaam deals 21 damage total to the tentacle monster. The bird deals 10 to John on a lucky attack. Bil is missed by tentacles. The bad guys move, and the tentacle monster Ulaam damaged catches up and manages to hit for 10 damage and grapple the rogue.

Wolf - 20
-----
Ulaam- 19+
-----
Tentacle Demons- 19
Bird Demons- 18
-----
 John Smith- 18- 
-----
Spider Demons- 17
-----
Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings- 5

John is up.
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 34/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: Protection from Good And Evil 
 Concentrating: Protection from Good And Evil 
With the horde of monsters quickly rushing him, their attacks overwhelm his ability to defense, despite his deflective magic and shield, John continues to focus on not dying more than communicating, letting loose a fierce battle cry as he swings his sword around into the distracted spider once, twice, striking at the mandibles menacing him.  With the spider cowed, he swings his sword a third time, this time trying to cripple the bird things wing in hopes of distracting it before he raises his shield and tries reposition towards the new arrivals.

With his swing going home, he raises his shield to try to deflect the multitude of claws heading his way, hoping that between that and his earlier efforts to force them off balance he'd get away unscathed, clearly retreating towards the new group of arrivals.
At least, before reaches wealthy new arrival, and abruptly turns, a Javelin appearing in his hand as a bolt of lightning is hurled towards the spider creature in the rear.  As the javelin flies, he looks to the wealthy man.  " Good to find new friends in such a dark place, Prince Doredan.  Call me John. " His voice is deep, and his common quite clear, although a slightly odd accent might be audible to a trained ear.

 
 Spoiler: OOC 

2 Attacks vs spider, with advantage, thanks to Sesog.
 (1d20+7)[ 11 ]   (1d20+7)[ 25 ]  Attack 1
 (1d8+4)[ 6 ]  +2  Slashing Damage(Non-magical)
 (1d20+7)[ 10 ]   (1d20+7)[ 15 ]  Attack 2
 (1d8+4)[ 6 ]  +2  Slashing Damage(Non-magical)
Action Surge
Making 1 attack vs Bird thing
 (1d20+7)[ 18 ]  Attack 3
 (1d8+4)[ 11 ]  +2  Slashing Damage(Non-magical)

Move: Reposition.  This may allow for AoO's.  Shield is a reaction that can be used if he would be hit.
Object Interaction:  Sheath his sword.
Bonus action:  Weapon bond to summon the Lightning Javelin to his hand.
2nd attack:  Use Lightning Javelin at the far spider thing, which should also get the near spider thing, and the big bird.(There is a line that avoids Sesog)
 (1d20+7)[ 13 ]  Attack
 (1d6+4)[ 7 ]  Piercing +  (4d6)[ 15 ]  Lightning damage

Also, assuming still alive...
Spider thing:   (1d20)[ 7 ]  Dex or  (4d6)[ 10 ]  Lightning Damage
Big bird thing:   (1d20)[ 5 ]  Dex or  (4d6)[ 8 ]  Lightning Damage
 
 
 
  
purepolarpanzer
 Battle in the Savtua Swamps 

John's savage slashing leaves deep cuts on both the spider he faces as well as the avian monster, and though his javelin misses the mark, the wake of electrical energy that it leaves fells the avian and has the spider closest to him crisp, burned, and smoking, but still alive. As John repositions, the angered spider creature follows him and launches an attack with it's mouth full of fangs, but finds only warding magic that sizzles with sparks as it holds off the obviously evil creatures without the need for further shielding. The other spider moves up to join it's fellow, but it's shambling gait isn't fast enough to charge the mage knight.

 
 Spoiler: OOC 


John nearly fells the nearest spider and does zap the avian creature to death. No attack of opp hits from moving, and the nearest spider, on it's last legs, can't get past protection from evil with it's attack. The further spider has to dash to reach John.

Wolf - 20
-----
Ulaam- 19+
-----
Tentacle Demons- 19
Bird Demons- 18
-----
John Smith- 18-
-----
Spider Demons- 17
-----
 Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings- 5 

The Old Guard is up.
 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: Earthern Grasp 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

As the first demon withered and died, Hylusi made a sharp gesture. The giant skeletal hand and its much smaller companions lunged for the demon next to Bil.

  &lt;Be careful,&gt;   she messaged them sharply.   &lt;Demons are not to be underestimated, even these lackluster examples.&gt;  

The chirping gorelings seized upon the oppotunity with the same violent enthusiasm they always had for destruction. The second demon suffered the fate of the first, decayed into stinking mush as necrotic energy coursed through its vile blood.
 
 
  
 
 Spoiler: OOC 

Action: Earthern Grasp next to Hylusi against the demon.
BA: Gorelings, rock out!

So in total 31 bludgeoning, 23 necrotic from the gorelings.
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: spirit guardians.  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 2/3, 3rd: 1/2; channel 3/3  

Again, Bil strikes the demon before him with the Hammer of Damh, which appears as a drum mallet.

Then, Bil shifts his song down an octave and calls of the spirits of his family - he instructs the ethereal harregon to bypass all of the allies he can see, friends both old and new. The silver limbed rabbit spirits swirl around him and rush forward at all enemies. Warriors with king spears, wizards with flame crackling from their figures, even a matron wielding a stout rolling pin charge forward at the summons of the priest.
 
 
 
 
 
 Spoiler: ooc 

Spiritual weapon. 18 to hit for 12 force damage.
Spirit Guardians. 15’ radius. Half movement. At the start of their turns. Wisdom save dc17. 15 radiant damage or half.

If the enemies here die, charge forward to the next.
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14 HP: 38/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Taking a step back, Doredan watches for an opening, then charges in. Not wishing to waste his blade's poison upon a demon already near death, he takes a stabbing lunge at the stronger of the two beasts, hoping to bring it down and save face for his earlier fumble. More confident in this strike, he rakes his blade through the beast's hide and then with a flourish slashes the other for good measure.

 
 Spoiler: Actions 
Unable to move token as forge game is paused, unless this is intentional.
Doredan will Dash with his action. Move 1 W, 1 NE, 1 E.
Charge bonus action attack with Fang, against the less damaged of the two spider demons.
 (1d20+7)[ 26 ]  to hit spider demon
 (1d4+11)[ 12 ]  damage, and  (1d20)[ 4 ]  Con save vs DC 15 or take  (2d10)[ 14 ]  poison damage
If it hits, allied attacks against the spider deal +1d6 damage
Reaction to use Slashing Flourish, dealing  3  extra damage to the target spider and  4  slashing damage to the badly wounded spider, rolled in Discord
 

 
 
  
purepolarpanzer
 Battle of Savtua Swamp 

Doredan's quick step catches both spiders off guard, and when his slashing combination is finished both demons have slumped unmoving to the ground. However, the large skinless wolf creature bounds forward with terrible speed and throws itself at Doredan and John. Stopping short of a full charge, however, it instead throws back it's head and wretches forward, unleashing a liquid breath attack that threatens to coat the prince and the warrior in acidic bile. However, both of them keep ahead of the worst of it, only getting splashed.

 
 Spoiler: OOC 
Doredan does the last bit of damage to both spider demons. Then the wolf sprints south, exhaling a cone of acid at Doredan and John. Both save (miraculously in John's case) and take  10 acid damage .

Wolf - 20
-----
 Ulaam- 19+ 
-----
Tentacle Demons- 19
Bird Demons- 18
-----
John Smith- 18-
-----
Spider Demons- 17
-----
Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings- 5

 Ulaam and Sesog time.  
 
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 33/43 THP: 5
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions: Invisible
Concentration: Invisibility  
 
  
With a metallic growl, Ulaam plunges her sword into the tentacle monster one final time. As its grip slackens in death, she hops free, positioning herself on the opposite side of the skinless wolf from John and Doredan.

Sesog darts in, buffeting the wolf with invisible wings, then withdraws from its immediate reach.

 
 Spoiler: OOC 
Ulaam's action: Attack tentacle creature with Booming Blade and rapier with advantage.  Attack result 18.  Rapier and sneak attack  11 piercing damage , Booming Blade  3 thunder damage  on initial hit. Target dies.

Ulaam's movement: Move to current location on map. Still holding Darkness wand but not sure how to make the spell circle move with the token on the map.

Sesog's movement: Move to current location on map, taking detour to use Help on skinless wolf, to grant John advantage on his first attack if he attacks it.

Sesog's action: Help on skinless wolf, in-between movement.
 
purepolarpanzer
 Battle of Savtua Swamp 

Ulaam's magical stab deflates the tentacle creature like a pin, except instead of air a jellied mess of goop erupts from the wound. It no longer lives. The other tentacle creature attempts to move towards John and Doredan, but a swipe from Bil puts an end to the monster. This leaves the skinless wolf against a pack of a different sort, but there is no sense of caution, fear, or hesitancy in the beast's eyes.

 
 Spoiler: OOC 

Ulaam kills a tentacular monster. Bil kills the other on an attack of opp. Big party turn coming.

Wolf - 20
-----
Ulaam- 19+
-----
 Tentacle Demons- 19 
 Bird Demons- 18 
-----
 John Smith- 18- 
-----
 Spider Demons- 17 
-----
 Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings- 5

The whole party besides Ulaam is up. 
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +1   HP: 34/33+5  thp: 0  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Splattering acid burns Doredan's skin, but the burns are swiftly neutralized by the Magus' alchemical pill. Still feeling fine with the extra vigor Bil blessed him with, he flicks out the blackuard's blade into his other hand. With a set of swipes and jabs, he assails the last demon standing.

 
 Spoiler: Actions 
Attack action with Blackguard's Blade
 (1d20+6)[ 22 ]  to hit wolf,  (1d20+6)[ 10 ]  Advantage
 (1d4+3)[ 7 ]  damage if it hits
Bonus action attack with Fang
 (1d20+7)[ 17 ]  to hit wolf
 (1d4+1)[ 2 ]  damage if it hits, and + (1d6)[ 4 ]  damage from Expose Weakness if the first attack hit
If either attack hits, allied attacks against the wolf deal +1d6 damage
Reaction to use Defensive Flourish if he hits with either attack, dealing  (1d6)[ 1 ]  extra damage and gaining that much AC until his next turn
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 24/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Despite his desperate dodge, John finds himself coated in acid, and burning. Feeling a scream rising from his throat, John drops to the ground, and rolls in the murky water of the swamp, trying to find relief from the indescribable agony burning through him.
It works.
With the worst of the acid washed off, John could focus again, and he stands once more, his form dripping with black, disgusting mud, his sword still in hand as he brings it around, slicing at the wolf creature's head.

 
 Spoiler: OOC 

Using the move action for flavor(Dropping prone, then standing again.)
Bonus action:  Second wind  (1d10+5)[ 9 ]  Healing
Action:  Attack.
 (1d20+7)[ 10 ]   (1d20+7)[ 11 ]  Attack 1(With advantage, thanks to Sesog)
 (1d8+6)[ 9 ]  Damage

 (1d20+7)[ 16 ]  Attack 2
 (1d8+6)[ 10 ]  Damage +  4(Expose Weakness) 
 
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: Earthern Grasp 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The battle was all but over.

Seeing the last demon too far for her gorelings to effectively reach, she recalled them to her, having them position themselves like tiny guards around her feet.

At the same time, she stamped the butt of her staff on the ground, the air cracking with a sinister chime of a bell. 
 
  
 
 Spoiler: OOC 

Action: Toll the Dead against the last demon for  (2d12)[ 19 ]  if it fails a DC16 con save.
BA: Gorelings move around Hylusi in a guard position.
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: spiritual guardians 
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 2/3, 3rd: 1/2; channel 3/3  

As their enemies, fall away, Bil charges forward against the skinless wolf. Stopping just south of John Smith, allows the summoned spirits of the Mabovoh clan to surge forward against the demon. With a gesture he calls forward his chiming mace; although he can't strike the wolf at the moment, it's coming into position if the creature doesn't flee.

  "I'm rolling thunder and pouring rain, coming at you like a hurricane!"   Bil sings out, and a bonerattling peal of bells explodes around the wolf.

 
 
 
 Spoiler: ooc 

Move 30' diagonally.
Bonus action, move the spirit weapon 20' (max)
Cast Toll the Dead. Skinless wolf needs to make a DC17 Wisdom save or take 4 damage.
 

 
 
  
purepolarpanzer
 Battle of Savtua Swamps 

John and Doredan's blades cut slashes across the skinless flesh, thick blood issuing from the wounds and staining the ground. Hylusi's magic is shed off by the beast, but Bil's bells cause harm, as do his ancestor's attacks. The wolf shifts to counter the new threat of the harrengon, lashing out at Doredan but finding nothing but air as the Prince dashes away.

 
 Spoiler: OOC 
Doredan and John both damage the wolf. It saves VS. Hylusi, fails against Bil. It appears to be moderately wounded. Wolf misses on it's attack vs. Doredan.

Wolf - 20
-----
 Ulaam- 19+ 
-----
Tentacle Demons- 19
Bird Demons- 18
-----
John Smith- 18-
-----
Spider Demons- 17
-----
Bil- 16 Adv
Doredan- 14
Hylusi and the Gorelings- 5

 Ulaam is up .
 
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 33/43 THP: 5
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions: Invisible
Concentration: Invisibility  
 
  
Together, the darkness and the imp swoop toward their final standing foe. One sweeps past the wolf, leaving a hole pierced through its flesh and quivering bands of magic wrapped about it. The other merely spits in the beast's eye before flapping backwards again.

 
 Spoiler: OOC 
Ulaam's movement: Move to current location on map, with attack in-between movement. Holding Darkness wand.

Ulaam's action: Attack skinless wolf with Booming Blade and rapier with advantage.  Attack result 25.  Rapier, Sneak Attack and Doredan's Expose Weakness for  14 piercing damage , Booming Blade for  5 thunder damage  on initial hit and  7 thunder damage  if target moves.

Sesog's movement: Move to current location on map, taking detour to use  Help  on skinless wolf, to grant John advantage on his first attack if he attacks it.

Sesog's action:  Help  on skinless wolf, in-between movement.
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Standing firm against the horror that had killed his friend, and had, in a strange way, been the source of all of the misery of this place, John continues laying into the creature with his sword, his deft hand savagely striking at the creature's head with all the might, fury, and terror that this place invoked within him.

 
 Spoiler: OOC 

 (1d20+7)[ 11 ]  Attack 1 (20 from the advantage roll) 
 (1d8+6)[ 7 ]  Damage 1
 (1d20+7)[ 19 ]  Attack 2
 (1d8+6)[ 8 ]  Damage 1
 
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: spiritual guardians 
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 2/3, 3rd: 1/2; channel 3/3  

Bil draws his short sword and circles the wolf, hoping to distract it and create an opportunity for the better swordsmen to strike a killing blow.

The Chimes of Damh catch up and strike at the wolf. Again, the harregon calls down thunder.



 
 
 
 Spoiler: ooc 

Move as far around the wolf as possible, trying to set up flanking with John Smith or Doredan. Short sword out.

Spirit weapon 26 to hit for 8 damage
Toll the dead. Dc17 wis save or 12 damage

At start of wolfs turn dc 17 wins save. 15 or 7 damage



 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +3   HP: 34/33+5  thp: 0  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Moving in time with his previous attack, Doredan steps out of the wolf's range as it attempts to bite him. He closes in to drive his blades into its throat, aiming to end the beast once and for all.

 
 Spoiler: Actions 
Attack action with Blackguard's Blade
 (1d20+6)[ 10 ]  to hit wolf,  (1d20+6)[ 18 ]  Advantage
 (1d4+3)[ 6 ]  damage if it hits
Bonus action attack with Fang
 (1d20+7)[ 27 ]  to hit wolf
 (1d4)[ 2 ]  damage if it hits, and + (1d6)[ 2 ]  damage from Expose Weakness if the first attack hit,  +9  crit damage
If either attack hits, allied attacks against the wolf deal +1d6 damage
Reaction to use Defensive Flourish if he hits with either attack, dealing  (1d6)[ 3 ]  extra damage and gaining that much AC until his next turn
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: Earthern Grasp 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 3/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

With a slight frown, the Magus continued her magical assault, clicking her fingers for the bone-crack clang of the Bleakpines bell. 
 
  
 
 Spoiler: OOC 

Action: Toll the Dead against the last demon for  (2d12)[ 5 ]  if it fails a DC16 con save.
BA: Gorelings reboard Hylusi
Move: Hylusi moves like 15 feet towards the enemy.
 
purepolarpanzer
 Blood in the Swamp 

In a hail of blades and magic sounds, the skinless wolf yelps, falls back, and then sinks to it's stomach, unable to continue.

All is quiet for a few moments, and then the sounds of the swamp slowly begin to filter in. Peeps and cheeps and ribbitz, small birds and singing insects.

The bodies of the demons transform rapidly into a thick, grey sludge, which begins to dissipate into nothingness rapidly.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +3   HP: 34/33+5  thp: 0  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Cleaning off his blades on the nearby foliage, the noble-looking man keeps one in hand while sheathing the gaudy, hooked dagger.   "What horrid creatures. Are they native to this plane, or from somewhere else?"   he wonders, not particularly educated on extraplanar matters. It was never really an issue back home... until now.

  "I'm sorry about your companion,"   he nods his head solemnly towards the other warrior, whose ragged body looks well beyond medical aid, as he addresses the two they'd encountered. An appraising look drags over them, but neither look particularly like pirates.   "I am Prince Doredan Reydalise. We are a royal expedition from another plane, here to hunt a crew of planar pirates hiding out in Savtua,"   he declares, chin raised.   "Have either of you encountered more  normal  brigands or ruffians here?"  
 
 
  
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 33/43 THP: 5
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions:
Concentration:   
 
  
Something like an intake of breath is heard as the darkness winks out, not dispelled but hidden in a magical sack. Ulaam stands revealed, wisps of luminous vapour rising from the slain wolf and into the unmoving opening of her mouth. Green light flares from behind her faceplate as she absorbs the life-energy. Her cloak is the same colour, held in place by a clasp adorned with the image of a dragon. Apart from that, she wears no clothing, leaving bare the wood-and-metal construction of her approximately humanoid body.

"Well," she says, looking over at Jason's body, "we didn't know him that well. Still, he was nice enough. Thanks for the help, Prince. I'm Ulaam, and this is–"

"Sesog," proclaims Sesog, fluttering down to curl around Ulaam's shoulders and inclining his head slightly to Doredan. "I am Sesog. Good to meet you, O Prince. Brigands and ruffians, no, not at all. We have been losing more than we have been finding. Jason is gone now, all gone. But before that we lost another–a woman like you, Prince, in likeness and even in name. What was it? Doredana, Doriana... yes, Doriana. Or she lost us–that might be more like it."

 
 Spoiler: OOC 
Ulaam is putting the Darkness wand in her Bag of Holding but maintaining concentration for now. The duration is 10 minutes, just in case.
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 34/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
With the death of the wolf, John's heavy breathing seems loud in the abrupt silence, with the mud and muck slowly dripping from his skin and his now battered armor.  He looks around briefly, then heads over to the fallen form of Jason, trying to assess whether there was any life remaining in his broken form.

Disappointed, he shakes his head, tears flowing from his eyes.  " This was his last high risk run, as he wanted to spend time with his wife and daughter. "  Looking into the forest, John falls silent for several seconds as he seeks to bring his emotions back under control, before he turns to Doredan, as he had been the one speaking.  " Call me John.  It's a great time to meet new friends, despite the "  He looks back to Jason's still form, and falls silent once more.
 
 Spoiler: OOC 

 (1d20+2)[ 17 ]  Perception(Looking around for any further threats)
 (1d20-1)[ 13 ]  Medicine
 
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 
With a sharp gesture, the giant skeletal hand retreated back into the earth as Hylusi broke the thaumic connection. She took a closer look at the two survivors.

A human - how the worlds seemed full of the things! - who looked like some hired muscle, mourning the death of his equally uninspiring companion; and somewhat more interesting - some manner of artificial creature.

  &lt;I am the Magus of Bleakpines, Lady Hylusi Quaternaros.&gt;   She sent, her mental voice a cold rustle of bones. She examined the rapidly rotting forms of their foes thoughtfully.
  &lt;Unless I miss my guess, those were demons - malignant creatures of disorder and destruction from the Abyss. Unusual to see abroad - at least, back in Viridor - though not unknown. It could be troublesome if they have a portal for ingress.&gt;  

To her companions alone - Bil and Doredan - her sharp tones whispered further, her voice slithering in their skulls.
   &lt;And the machine's pet seems to be an imp, I suspect - a minor form of devil. No doubt serving as a familiar. Tch. Devils are a fool's game; cunning minds, insatiable hunger for power, and long experience.&gt;
   Speaking more generally again, she turned the pinpricks of her gaze upon the warforged and the human.
  &lt;Are there any settlements nearby, then? Places of import? &gt;  
 
 
  
 
 Spoiler: OOC 

-nil-
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 2/3, 3rd: 2/2; channel 3/3  

Moved by John's tears, Bil kneels over Jason's inert form.
  "Damh teaches us, his faithful, to revel in each moment. Some mistake our enthusiasm for lust, for hedonism, for gluttony. Perhaps it is, for some."
  The harregon pulls forth the bag of diamond dust he had purchased in the markets of Velein.

  "But for me, it is because I know how short my time is. How quickly and completely joy can be snatched away. In a moment, the joy of life can be snatched away from us. All its opportunities. All of its promise.
But, sometimes, a thing can be made sweeter because it was nearly lost. A stolen ring, recovered. A lost cat, returned. Sometimes, even a life restored, if Damh will grant it."
 
 
 Spoiler: ooc 
 Cast revivify on Jason.
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +3   HP: 34/33+5  thp: 0  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "Like me?"   the prince regards the strange living doll with some caution once her true shape is revealed from the cloud of darkness. Moreso when the infernal creature's origins are revealed by the Magus. Still... are they any stranger than the Magus herself? Timeborne had been filled with all kinds.

  "I suppose she would be,"   he ponders cryptically.   "If she is alive, I believe she was taken by a tribe of lizardfolk that live on this plane. Natives. I saw them looming over a woman in a... vision of sorts. Decidedly not the friendly sort, by the look of them. If she was with you, then the site of the vision must be near surely..."  

Turning to regard their surroundings, Doredan considers landmarks that may look familiar.

 
 Spoiler: Rolls 
 (1d20)[ 10 ]  Perception (-1) or Investigation (+3), whichever seems more appropriate
 

 
 
  
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 33/43 THP: 5
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions:
Concentration:   
 
  
Ulaam turns to Hylusi, but says nothing for a few long moments.

 Hello, Lady Magus. Unfortunately, we... hello? Oh, there's no reply function on this one... 

Realizing her mistake, she switches to verbal communication.

"Sorry, I thought your telepathy was two-way for a bit there," she explains. "As I was trying to say, we are not natives here. We were traversing an interplanar path when a highwaycreature attacked and threw us into this plane. Our fifth member was separated from us in the fall, and we cannot even find her, never mind settlements or portals."

Meanwhile, Sesog listens to Doredan.

"Captured by lizardfolk? Mistress, did you hear that? That's the stone–and our gold!"

"Yes," says Ulaam, turning back to the two of them. "Not optimal, if that is what happened... you know this tribe, Prince?"
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +3   HP: 34/33+5  thp: 0  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "No more than you,"   he answers.   "But if the pirates we seek are here, the lizards may know. We will be paying them a visit as well. So, why don't we work together for now?"  
 
 
  
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 33/43 THP: 5
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions:
Concentration:   
 
  
Ulaam hums in thought briefly.

"There is no disadvantage in it," she concludes. "I am not sure I really credit this business of visions, but even if our employer is not with these lizardfolk, one direction is as good as any other in this muck. Besides, you are a planar expedition, correct? Certainly we have no desire to stay in this place, so if we do not find her, I would be satisfied if you would simply take us with you when you return to wherever your home is."

She pauses to scour tentacle-gore from her blade with a spell, then sheathes it.

"So... how shall we find them? Are you tracking on your clairvoyance alone?"
purepolarpanzer
 Savtua Swamp 

The diamonds, just as Bil was taught, are arranged over the deceased like a shimmering mail. When the divine spark of life is invested into this layer of diamonds, there is a moment of stillness, where nothing happens. Then the loudest  crick-CRACK  any of you have heard as the grievous neck injury given to Jason by the wolf is undone. Then, almost like layers of sand being washed off by a tide, the worst of his wounds melt away. There is a gasp of air, followed by the once-dead man sitting up and slapping at his neck franticly. After a few moments of doing this, he settled down and looked anxiously over the assembled party.

 "Well ****, I think I died John."  He takes some experimental deep breaths.  "I'm feeling much better, though!" 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John watches, mesmerized as the cleric of Damh follows a ritual, placing powdered diamond on Jason's still, broken form, and chants.  He recoils, momentarily, as Jason's broken neck squelches back into place, and his head straightens as much of the wound is undone.  But that didn't matter, Jason was alive.  " That damn wolf came out of nowhere, and killed you, and there was nothing we could do about it. "  He pauses for a moment to wipe something, a tear, perhaps, from his muck and mud coated face.  " But with misfortune came fortune, and these strangers arrived just in time to save us. "  He points to the well dressed human man.  " That's Prince Doredan Reydalise, and the delicate dark one is the Lady Hylusi Quaternaros. "  He pauses, as he looks at the cleric.  " I'm afraid that I didn't get your name, and we owe all of you our lives. "
 
 Spoiler: OOC 

Yes, John might have ignored the ongoing conversation with Ulaam.
 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +3   HP: 34/33+5  thp: 0  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "This plane is small, so the resident sapients must be local. And the lizardfolk likely have hunting trails for food and water,"   thinking aloud, Doredan approaches the issue of tracking with academic knowledge... but little real idea of how to go about finding these clues that must exist.   "I suppose the easiest place to start looking for a trail would be a source of clean water."  

Hand still held to his chin in thought, the prince turns abruptly at the snapping sound, then his tense shoulders slack again when he sees Bil's handiwork.   "Ah. You must be Jason, then? We are planar travelers, here on business of our own. As I offered to your companions, I think we can help each other,"   lowering his arms, he folds them behind his back.   "And yes, we do have a means to return to Timeborne. We can take you all with us when we go. Do you happen to know anything about wilderness tracking, Jason?"  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 
  &lt;One way, indeed,&gt;   the Magus replied to the construct.   &lt;A stop-gap measure I may resolve someday. Though perhaps not - it would be foolish to allow any-and-all to stick their nugatory thoughts within my skull in return.&gt;  

Hylusi stepped up besides the Prince. One dark delicate hand offered him another pill, gleaming a dull red in the half-light of the swamp.

  &lt;To rebolster your defences, Prince.&gt;   She considered where acid had speckled him and his clothing.
  &lt;It seems to have done its work almost adequately, at least.&gt;  

A hideous crack indicated the return to life of the dead warrior. The Magus regarded the scene, frowning slightly. What a waste of resources - to bring back some dullard human? And not even get a price for it beforehand? Foolishness. Well, it was done - she would speak with it to the hare later, so they did not show discord in front of the new arrivals. Hopefully this Jason could direct them through the mire more effectively, or at least absorb a few arrows in their place before he returned to his muddy swamp tomb.

Hylusi couldn't help the slight thrum of irritation in the ease the cleric could bring back the dead to full life - not the animation of undeath or the intricate, extended construction of her own body. If one was willing to kowtow to gods, resurrection was easier -but Hylusi intended to bow her head to none, immortal or no, in the end. She broke from her thoughts to deliver a short interjection in the conversation.
  &lt;If nothing else, the demons should have left a trail, being hardly subtle creatures. They would by nature seek out that which lives to slake their destructive urges.&gt;    
 
  
 
 Spoiler: OOC 

-nil-
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2 channel 3/3  
  “Good man.”   Bil helps Jason to his feed as the human gets his bearings.


  “We’ll get you right as rain in no time. Just, you know, try not to square off with any more demons until you’ve rested up.”
 

Bil offers a word of praise to Damh, and more of Jason’s wounds close.

 
 Spoiler: ooc 
 Cure Wounds 8 hp
 

 
 
  
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 33/43 THP: 5
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions:
Concentration:   
 
  
The violent report of resurrection startles Sesog off his perch, squawking in surprise. Managing to right himself in the air, he flaps over to where John stands over their fallen companion.

"Here after all, Jason Red-breast?" he asks. "Well, welcome back. Second chances! Good for you."

Ulaam comes up behind John to peer at the revived Jason.

"Not bad," she says to Bil. "Maybe Doriana will even pay for it. If we find her."

She tilts her head interestedly at Doredan when he mentions Timeborne.

"Timeborne? That's where we came from, too. Came from last, anyway. Actually, what exactly is your connection to Doriana? You're both sort of similar, both operate out of the same place, you speak as if you know her somehow, and you have visions of her..."
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +3   HP: 34/33+5  thp: 0  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Closing his eyes, Doredan utters a small laugh.   "She is, according to a mask salesman, my  soul sister ."   The prince shrugs at what he expects are confused looks.   "I do not know what it means, and I do not know her. However, the mask I was given allows me to look through the eyes of this person. As of the lizardfolk attack, it went dark. I expect she is either dead or, more optimistically, unconscious."  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil gives his new companions an appraising look.
  "We have doubled our numbers. That's a good portent. Perhaps, as a larger group, the monstrosities of this swamp will think twice before assailing us again."
 

The harregon readjusts the straps of his shield, then gives a nod to Prince Doredan..

  "I am ready your grace. At your word."
 
 
 Spoiler: ooc 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Swallowing the new alchemical pill for a little extra vitality in the next confrontation, the prince raises a hand and nods,   "Onwards, then. Let us find some answers."  
 
 
  
purepolarpanzer
 Savtua Swamp 

John watches more of his wounds simply melt away, his surprised look giving way to a happy smile.  Well, cleric, I don't know this god of yours, but if you tell me I'll always whisper a prayer of thanks to the one who saved me... I mean, brought me back."  Turning to Doredan, John nods fervently.  "I'm no expert, but I know some trail craft, if no one else does. I'm something of a jack of all trades, me. I should be able to find these lizard kin if they reside nearby here. I'll take the lead, but if anything too threatening comes along I'll move to the rear. Don't want to come back to life just to get killed again...  His eyes go to the imp and the smile returns.  "Most people don't get a second chance, so I intend to use mine wisely." 

Jason moves to take the lead, his hand moving up to rub at his throat like it was sore. He searches the swampy terrain for sign or spore, and after some time of searching he identifies several large drag marks- far too big to be any creature in this misty swamp. At first there is fear of larger demons, but then Jason finds the remains of a lumber harvesting camp, including primitive stone saws and axes, and realizes the drag marks are binds of lumber being dragged through the swamp. Assuming that the lumber would be bound for a settlement, Jason leads on.

It is hard to see through the heavy, settled fog, but in the grey half-light the group begins to make out lights in the distance. They are fluttering, shimmering beacons in the fog. Approaching closer, the party begins to make out hazy outbuildings, shadows of rough hewn lumber that look to be used to store supplies. Nets and baskets can be seen tumbling out of one with an open door, indicating a culture heavily invested in fishing. The fog begins to clear, and Jason motions for the party to slow down and halt before losing the cover of the mists. Then, from a slimy pool of water ahead, you see the first of the lizard folk of this realm.

Topping six feet in height, a humanoid form rises from a large pool of standing water ahead of you. Water rolls down murky green scales flecked with tips of ebon black. The swamp is quiet, but as the reptile rises from the swamp a deep, throaty song emits from the creature, the frills on it's back rising as it's notes pierce the night. From deeper into the fog a voice responds, followed by another, followed by an entire chorus of guttural groans that lie in the border between animalistic and soulful. Then the folk rinses a basket through the water, hefting it onto it's shoulder and heading deeper into the swamp, towards the flittering swampfire lanterns of what can barely be made out to be a village. More and more of these lanterns flare into life, and as they do they burn away the fog around them, revealing an entire village of lizard folk. Some are armed with javelins, clubs, stone maces, and other crude weapons, but most have only teeth and claws which they use to tie knots and throw nets into the murk.

 
 Spoiler: OOC 
The party is not really on the map yet, but in case things get hostile I wanted to have a battle map ready. The folk appear to be peaceful, but then again for all you know they will eat you if they catch you. How does the party wish to proceed?
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Kneeling with the others on the outskirts of this primitive village, Doredan looks less than pleased to be crouching in the soggy swamp.   "Well... they have  language ,"   he observes, generously, the bellowing calls of the reptiles.   "I certainly do not speak it. If none of us have magic to facilitate communication..."   he rubs his chin.   "The increasing number of fey in Wissimvale led me to study Sylvan. If they have a druid or shaman, perhaps he too knows this tongue. I could make the attempt."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi interjected smoothly.

  &lt;Having foresaw such an eventuality, I took it upon myself to obtain the means for Comprehend Languages - an arcana that does exactly what one would think. A short time and I will have it conducted in such a manner it does not even waste our resources.&gt; 
   
 
  
 
 Spoiler: OOC 

Ritual cast comprehend languages.
 
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 33/43 THP: 5
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions:
Concentration:   
 
  
"I could try Draconic," Ulaam offers while they're waiting for Hylusi to finish her ritual. "Sometimes lizardfolk speak that—not that these ones are giving any sign that they do. Spell's probably the better bet."

Sesog looks slightly sour at Ulaam's flaunting of her Draconic. Another thing lost in the demotion.
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Glad that Jason was back on his feet, and feeling better, John remained silent as Ulaam, Prince Doredan, and Bil continued their conversation, listening intently.  He does his best to clean off some of the much of his armor as he walks along, following Jason on the route to the lizardmen camp.  Reaching the camp, he remains quiet, clearly less than confident in his stealth skills, and without the communications magics that Hylusi boasted of. 
 
  
NontheistCleric
      
      Ulaam     
 Construct
AC: 18 HP: 33/43 THP: 5
PP: 16 PIv: 16 PIs: 13
Conditions: Mage Armor
Concentration: Darkness
Spells: 1  
      Sesog     
 Familiar
AC: 13 HP: 10/10
PP: 11 PIv: 10 PIs: 13
Conditions:
Concentration:   
 
  
"Here, let me," Ulaam says to John. With a few incantations she manages to purge his equipment of mud and blood, although at least his boots are just getting immediately dirty again anyway. "Jason, you want a clean too? You... might need it a bit more."

 
 Spoiler: OOC 
A few castings of Prestidigitation to get all that dirt off,
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 334/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods in thanks as he feels Ulaam's magic removing the gunk.  " Thank you.  This goop is not pleasant, nor was the ichor. "

As the irritating distraction departs, John carefully looks over the lizard camp, looking for signs of trading.

 
 Spoiler: ooc 

 (1d20+2)[ 4 ]  Perception
 
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

As the walk, Bil shares the central tenets of Damh’s faith with Jason.

While Hylusi casts the spell to comprehend languages, Bil offers up a prayer of his own tat will reveal an auras of enchantment nearby.
 
 
 
 
 
 Spoiler: ooc 
 ritual cast detect magic
 

 
 
  
purepolarpanzer
 Lizardfolk Village 

The ritual casting of both spells goes off without a hitch. Hylusi finds herself able to translate, while Bil becomes capable of identifying subterfuge. John does not spot any signs of major trade, but this village is so small it may run on a barter system.

Another throaty roar goes up in the murk, joined by other lizard folk's voices in a chorus. Hylusi now understands the song. "All clear, all safe, praise the great healer, Zanasuresh!" As this cry is taken up by various folk around the swampy village, singing "Praise the great healer, Zanasuresh!", Hylusi realizes that it is not just a song, but a sentry's call. These people are on alert to danger.

 
 Spoiler: OOC 
Unless other preparations are needed, who do you all approach? Some of the folk look unarmed, some are armed, and some are pretty massive. One building looks like a larger and more prestigious hut and may belong to a leader, but you can't reach it without encountering the other 'folk first.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "With telepathy and your spell, you should now be able to communicate with them, yes?"   stowing his dagger, the prince nods and looks ahead.   "Then the lead is yours', Magus. Let us see if they are civil."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

[COLOR=#696969] &lt;Interesting. They are doing a call-response for danger - something must have them spooked, likely to do with the demons we encountered earlier.

Even more interesting, they're calling upon a corpse - or something close to one, anyway. A dead lizard god named Zanasuresh, a deity of healing and water. Fell trying to stop some lizard apocalypse or some such.&gt; 

She waited until a more ordinary lizard folk came close - messaging directly into the reptile's mind, simply standing, watching cautiously.

[COLOR=#696969] &lt;You, lizard! Hark! We are slayers of demons and travellers from far places. We seek both foes of ours and...&gt;  she glanced at the machine and the less-handsome human.   &lt;A companion we have reason to believe may have encountered your kind. We would speak to your leader on these matters.&gt;    
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

His magic detection spell complete, Bil scans the village again.

 
 
 
 
 
 Spoiler: ooc 
 perception 18 if that's necessary
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
With his rescuers trying to be diplomatic, John remains silent, not wanting to ruin their efforts.  
 
  
purepolarpanzer
 Savtua Swamp Village 

The reaction is slow, by comparison to most humanoids. First the  head raises, followed by the tongue extending, and only then does the lizard folk turn to face Hylusi and the rest of the party. One of the smaller of the species, they still crest six feet.
 
 Spoiler: Hylusi 
"Zanasuresh, outsiders have come. Shall we turn them away, Zanasuresh?"
 


The tongue samples the air again before turning to Jason.
 
 Spoiler: Hylusi 
"You are wounded. They are scratched, but you are close to death."
 


The lizard turns towards the village and releases a bellowing grunt, which quickly was picked up by the other lizard folk.

 
 Spoiler: Hylusi 
"Zanasuresh, we are bound to mend all who are broken, Zanasuresh!"
 


The lizardfolk turns back to all of you in a slow, swaying motion.  
 Spoiler: Draconic 
"You will follow. We will heal. Perhaps trade. Then you will walk away on your special path. These are the ways of Zanasuresh."
 
 Without waiting for a reply, the lizard folk turns and leads you all onward towards the center of the village. All the folk around the swampy village center turn to look at you all, then resolutely go back to their tasks, whispering to Zanasuresh in hushed voices. The folk you first met leads you to the largest building out on the water, where two massive specimens stand guard.

Their frills do not rise when you come, and they do not appear agitated, but still they converse in stern terms with your guide before pulling open the door to the hut and admitting you. Inside, you find a room with hanging herbs and grasses that smells of spice and fresh water. A hole in the center of the floor leads directly into the clear, cool waters of the swamp below. Squatting on the other side of the hole is a withered and aged looking folk carrying a staff, which he is currently using to fish. He doesn't look up when you arrive, but as your guide explains the situation the old healer glances up at Doredan.

 
 Spoiler: Repeated in Several Languages 
Your sister is gone. Lost to the mists. We told her not to go, not to wander the Maze of Mists. Have you come to find her? She is lost...
 


Then he speaks in an approximation of the trade language all of you speak, though he speaks slowly and with a lot of hissing. "Healing in the pool. Trade. Then you shall leave, Zanasuresh." He flicks his fishing pole staff upward, points at Jason, then points at the hole.

"Uh... should I... get in?" Whispers Jason, wary around these people he has never met before.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Stepping cautiously along behind the seemingly friendly lizardfolk, Doredan keeps his hands away from his weapons out of respect - though he remains tense.   "They do not seem dangerous,"   he mutters to Bil.

At the heart of the village, near the healing pool, Doredan nods his head respectfully at the apparent elder, fishing nearby.   "You speak many tongues. I thank you for your information,"   still looking apprehensive, he asks,   "What is the Maze of Mists? And - do you know of a group of criminals hiding in Savtua?"  

Finally, as the party members who have need are mending themselves, he offers,   "You have given us aid. Are you in need of aid against the demonic creatures infesting this place?"  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  
  “Indeed my liege, we would do well to act graciously here.”
 

Bil does his best to lead by example. Mastering the innate discomfort he feels around the lizard people, he smiles and bows when introduced to the elder.

When Jason hesitates, Bil gives the man a reassuring pat on the shoulder-
  “I feel we can trust them. Why lead us to the heart of their village to betray us now?”
 
 
 Spoiler: ooc 
 19 insight to remain alert to any betrayal
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Following the lead of Prince Doredan, John walks up as well, but remains silent until the offer of healing comes along, and he looks to Jason.  " Why wouldn't they be willing to help? " 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Translating as she went, the Magus couldn't help a thin smile at Bil's comment.

Her next mind-whisper was for the party alone and not their scale-clad hosts, a sibilant thrum of amusement in it like a needle.
  &lt;Why, that should be obvious, ser rabbit - it's harder for the prey to escape when it's been kind enough to step between the jaws, don't you think? Any host in a properly settled location and with two grams of brain to rub together has a slaughter-location for... those certain kinds of guests.&gt;  

She made an airy gesture of dismissal.

  &lt;They're invoking their merciful healing god a lot, however, so I suspect they're actually being genuine. Dip away, human. You'll come to no harm.&gt;  

For her part she was entirely uninjured; she stood and watched, two hands folded into her sleeves and the three servitors motionless behind her.
 
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Savtua Swamp 

Jason lowers himself into the pool of clean water, and the leader of the folk raises their voice in a loud, echoing chant. Soon it is joined by the other members of the village, and then the pool begins to glow. The wounded warrior exclaims in surprise, then groans in relief as a thick layer of shed skin forms over his body, healing his wounds steadily as he slowly recovers. The elder, no longer needed to keep up the village's chant, speaks to Doredan.

 
 Spoiler: Translated 
"The Maze of Mists is the emptiness beyond our village. You will find empty white in all directions, with nothing but the mind mists to keep you company or guide your path. It is easy to get lost- we do not go there, Zanasuresh. Your look alike said that pirates had a cache in the mists and she would find it. She is not the first to lose herself in the hunt for foolish treasure in the emptiness, Zanasuresh. There are faces, places, shadows of the past and future in the mist, but trying to read them is like trying to capture a reflection in the water with your fingers, Zanasuresh...
 


The elder looks as though they are considering something, then speaks again, this time with desperation showing through their voice.

 
 Spoiler: Translated 
The demons of the mist have always been with us, since the time when we walked with our god, Zanasuresh. But they have been becoming more active, more horrible, and more numerous in the last season. They seem to be concentrated to the east, in the same direction your sister look alike went. Direction loses all meaning when one passes into the Maze, but if you seek the treasure of the mists, know we will reward you if you can find the source that agitates the demons and end it, Zanasuresh. My warriors can handle the odd demon, but they seem to come in waves, and work together like warriors instead of mindless monsters. Please, if you follow her footsteps, you are bound in that direction anyway. Please, help our village, Zanasuresh..."
 

 
 Spoiler: OOC 
The pool heals you each to full hit points over the course of five minutes, and is extremely soothing healing, though it does leave a layer of scratchy snake skin that has to be shed or rubbed away.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Though grateful for their wounded to be treated by the mending pool, the prince does not venture into it himself for the scarce scratches he suffered. He would sooner avoid scrubbing scales from his skin, the thought alone making him shudder. Turning to the village elder, Doredan nods his head in understanding as the gears in his head turn, piecing together each fragment of information.   "The only thing I know of that has changed in this place is the pirates. If this place conjures thoughts and memories,"   he looks out into the misty 'eastern' yonder.   "Well, a fiend-led pirate crew sounds to me like a bad influence. I aim to end them - should that end your demon problem with it, all the happier shall we be."  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

While not able to project his thoughts into the minds of his companions, Bil hopes his exaggerated eyeroll communicates his feelings on Hylusi's deep paranoia. He's hardly an incautious fellow, but nothing of this villages speaks danger to him.

Instead, he quotes the holy scripture:  "We are here to help each other get through this thing, whatever it is.”
 

Once someone translates he chieftain's words, Bil's leporine nose twitches at an impressive rate.

  "I pray to Damh for an enhancement to my sight, which would make the invisible visible, but that would not reveal the merely obscured. We should consider binding ourselves together with lengths of rope. To be separate in the swamp would have been dangerous. It sounds to me that being separated in the Maze could prove fatal."
 
 "Friend Ulaam, could you ask the elder - was Doriana attacked before she reached your village?"  Bil struggles to construct the timeline between Doriana's departure from the village and the vision granted to the prince.

 "It could be, my liege, that your vision of your soul-sister was a premonition and a possible future, rather than an accounting of her present. If space is as mutable as our host suggests, perhaps the mists also blur the edges of time?" 
 
 Spoiler: ooc 
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Still standing to the side, listening, John looks confused as Hylusi translates the lizardfolk's explanation.  " But if Doriana left from here, how did he hire Ulaam, Jason, and I?  And she didn't say anything about treasure hunting? "
Despite his confusion, his glances at Jason show relief as his companion slowly heals. 
 
  
purepolarpanzer
 Savtua Swamp Village 

The elder explains that Doriana was found, brought to the village, and healed, all while her employees were running for their lives in the swamp. She was rescued, healed, and then she left again, pausing only to ask the elder to send out scouts to find John, Ulaam, and Jason. But the folk do not venture into the mists for just any outsiders.

 
 Spoiler: Translated for All 
"The mists echo with the monsters of Oldhome, but they are becoming even more twisted and forsaken. The twinling most certainly marches toward her doom, Zanasuresh."
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  
  “We will search for our lost fellow-traveler,”  Bil offers to the elder.

  “Thank you for the warm welcome you have given us and our absent friend. You do us much honor and I will pray to Damh to remember you to Zanasuresh.”
 

Turning to Jason, the priest offers.
  “Your sword would be welcome where we go. On the other hand, some here to watch for Doriana might be valuable, if you feel not up to the journey.”
 
 
 
 
 Spoiler: ooc 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "The 'demons' we faced fell well enough,"   Doredan proclaims to the party, in an attempt to raise their morale after the lizard's defeatist remarks. He glances at Jason.   "Once they no longer had the element of surprise, that is."  

Drawing his mask with a sweep of his hand, he sets it on his face to see if anything is coming through from the other side. If not, he motions for Bil to take the lead. The priest's senses are keen, after all.   "Let us procure rope to tie ourselves together, and set out."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John falls silent as the sequence of events is explained to him, before he nods after Doredan finishes speaking.  " I think that working together to find Dorianna is definitely the best move.  If we're lucky, we might even be able to avoid the demons, or take them by surprise. "
Then, he turns to Jason.  " I also think that leaving someone here to get her to stay here is a good idea.  I don't think the lizardfolk are likely to hurt you, although they might expect you to fight to protect the village, if attacked?  But I don't think we have a way out of here without her help. "

 
 Spoiler: OOC 
 
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

She raised a slender black eyebrow - not that it could really be seen in the shadows of her hat
  &lt;Why split our forces? If we're going to battle, even the human might be useful. If our wayward wanderer manages to return, have the lizards bid her wait.&gt;  

The soul sister was, after all, an object of curiosity - but hardly essential to why they had come here.
 
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Savtua Swamp Village 

Jason looks from Hylusi to John, then back to the elder. "If you'd have me, elder, I would stay here and help guard your people." He turns back towards the party and explains "Someone should hold a position here. It's all too easy to get lost in this misty mystery going on, and at the very least if I stay here there will be someone to shout and guide you in when you get close." He reaches into his pack and removes a coil of rope. "But I can give this to all of you. If you cinch it round your waists, you should be able to avoid being turned around in the mists."
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The Magus sighed. What a waste of diamond dust the human's resurrection had been, especially since she could used the spare parts.
  &lt;Of course.&gt;   her mental voice hissed snippily.   If someone must be left behind while trying to find someone in a misbegotten swamp, let it be the tracker, so he can guard a hundred lizardfolk from the demon hordes.&gt;    
 
  
 
 Spoiler: OOC 
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

It is all too clear to Doredan that the man had swiftly leapt upon an excuse to avoid further confrontations with the demons. With what had happened, could the prince blame him? Seeing as Hylusi's grim hiss serves well enough as chastisement, Doredan comments no further. The man's choices are his own; it is not as though any terms had been laid out for his resurrection.

Instead, he takes the rope.   "So be it, then,"   and with the tool in hand, he sets about binding them together into a marching order.
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Seeing Jason take on the hardest part of the adventure, John gives him a nod, and clasps his arm.  " Good luck.  We'll be back again.  Maybe you can find a present for your child here, and tell her the story? "
Unlike both Hylusi and Doredan, John doesn't seem to be put out by the absence in the least, clearly understanding the decision.  Approaching Doredan, John accepts the tying of the rope, and verifies that it was loose enough for him to move freely without getting too separated. 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil extends a paw, patting Jason on the shoulder.  "I look forward to seeing you soon enough,"  he offers. Damh charges his followers to seek out new experiences; having tasted death, who could blame the man for not chancing a second draught so soon?

Turning to his adventuring companions, the haregon gives his shield a resolute thunk!   "This rope will be most helpful. Allow me, your highness,"  he says. The armored priest takes his point at the head of the party with pride, knowing they would be depending on his keen senses to serve as their scout in the mists.


 
 
  
purepolarpanzer
 Savtua Swamp 

The party lashes themselves together, leaving enough room for some maneuverability without being held back by bonds. Following this, one of the large lizard folk, easily twice the height and heft to most of you, leads you to the eastern edge of the village. When you pass the last of the small huts and fishing supply depots, the giant 'folk points towards the east and grunts "Danger. Bring safety with you..." and he gestures towards your arms and armor. Then he waits for you all to pass out of sight before returning to his work in the village.

You travel for several hours, and it isn't long before there is no sign of the village behind you. It's been atleast a half hour since you heard the bellowing cries of alert worship by the 'Folk. The spongey, wet ground still smells fresh and clean, but the moss and the mud seems to be... greyer out here. And as you pass even further, it becomes clear that something paranormal is amiss. You reach a boundary, not a precise one, but a loose one, where the swampy terrain just... ends. And it doesn't transition into some other type of terrain, it simply gives over to a flat, empty plane of grey. Grey sky, grey horizon, grey, unremarkable earth beneath your feat. The only landmark within sight is humped shadow about the size of the largest of the 'Folk that looks like an immobile boulder shrouded by mist.

The mist itself is also mysterious. It dances before your eyes, seems to gather in your hands, and occasionally seems to have far more... substance, than any mist has any right to. If particularly vivid memories play in your minds, pulses of color and vague imagery pass through the mist like a gentle spray of color, hanging vibrantly around the issuer like a following pet for a few moments before dissipating into the ether. Whatever the true nature of this mist is, you are all having some sort of effect on it. Or is it having an effect on you? Only time will tell...

 
 Spoiler: OOC 
If people want to proceed to the next  set piece  landmark they may indicate that they want to do so. Anyone who wants to try to interact or influence the mist may roll either a intelligence, wisdom, or charisma flat check. The results are listed below, and you may roleplay them as appropriate.

 
 Spoiler: DC 1-14 
Nothing seems to happen. The mist does take on some weak color, but it may just be a trick of the mind. 
 Spoiler: DC 15-20 
An image from your mind is hazily projected onto the mist, and, while fuzzy and indistinct, it appears so real that you could reach out and touch it!  
 Spoiler: DC 21+ 
You manage to manifest a window into a memory of your life, and more over on instinct you reach into this memory and withdraw some mundane object from it like a dagger from a sheath. What do you manifest? What significance does it have to you? It appears to be as solid and real as any object you've ever known, but you know it is naught but memory, mist, and some form of psychic power.
 

 

 

 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Walking into the mist, John is jumpy, looking into the mists warily, starting at the little noises of any swamp, even as his heavy boots squish into the mud, and squelch.  As the mist becomes more and more general, almost like it could be anything, he thinks of his non-existent past, and of what he can remember, Rebecca, the town, the work.  The mist almost seems to shift, but then decides that it would rather laugh at his meager efforts.

 
 Spoiler: OOC 

Rolled a nat 1 int in the thread, for a total of 3.
 
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The Magus began to reach out with her mind to the fog... but then her caution kicked in, and her mind slammed itself shut like a steel trap. Opening her mind to a potential foreign influence like that? Foolishness! 
 
  
 
 Spoiler: OOC 

Failure to even get beyond the first DC.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

As they stride further into the bizarre, arcane swamp, the prince feels an increasingly nagging discomfort. A gnawing sense of wrongness that he cannot shake.

It is the awful squelching of bog mud in his shoes. He'd  told  the others to get proper swamping boots and overalls, but they laughed it off as the overpacking of a pampered noble. And they were wrong! It was  just the right  packing of a well-educated, and book-learned royal. The Magus could at least be excused for failing to understand the discomfort and looming threat of trench foot - the elf-folk are folk of nature, and this bleak, sodden atmosphere is surely nostalgic of her home in Bleakpines. In all likelihood, the elven physiology holds a symbiotic relationship with trench foot, akin to that of gut flora.

Regardless, it seems a prince must do his own shopping to see it done these days.

Arriving at the chasm of empty, unshaped thought that the 'folk call the mist, Doredan finds himself uniquely focused among his companions. Not for lack of troubling memories or clarity of mind, but because he has been honed to a singular focus in his goal. Seeking to test their governance over this place's morphic qualities, he holds up a hand and commands imperiously,   "Mists, grant unto me a pair of clean boots!"   To his pleasant surprise, they obey, as a swirling trail of color coalesces into a fine set of designer hiking boots he had been eyeing for a hunting trip, planned a scant few days before his world had been upended. Pleased, Doredan reaches out to pluck them from the mist-

And finds to his immense disappointment that his hand merely passes through, leaving fading shapes.   "Bothersome bog. Has it any use?"   he complains aloud.
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

The haregon priest tries to remain alert in the numbing monotony of the fog. If Damh were to design a hell, surely it would be this devoid of interesting landmarks, sensations and variations. Just cold and wet and gray.
 
 
 
 
 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 The Grey 

The party finds the psychoreactive mist to be dense and difficult to see through, but the looming form of the lump in the distance serves as the only landmark they can see. As they approach it the mist clears slightly, and they find themselves staring at a large stone, a boulder roughly the size of a moose. Sticking out of the stone at all angles are all manner of blades, from rusted daggers to shining swords to exotic, curved blades. It looks as though someone did a very thorough job of killing this stone. However, above all the other blades and sticking out of the "head" of the moose is a shimmering blade of obvious magical qualities, glowing slightly and with ignited runes along the blade. It is of primitive make, but bears a formidable aura.

Close inspection reveals two things- carved into the rock is a message in common- "All the blades of home were not enough to save it, but may the blade of the carpenter build us a new tomorrow.". Also, stashed around the rock are various bags, boxes, and bundles of supplies. Judging by the barrels of tar and sap and the well preserved nature of the foodstuffs, it appears someone has established a cache here meant to last a long time, and the vague smell of salt indicates a nautical origin.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

This vast grey expanse is preferable to the bog, on the senses. Yet something about it feels disquieting to Doredan. Like looking out at the vast red seas on Timeborne. The prince had never been to the ocean, himself, but he imagines it would possess this same uncanny feeling of  being lost  that now possesses him.

Coming to the foot of the 'moose,' prince Doredan looks up at it curiously. Then, his attention is drawn to the packaged supplies. Kneeling down, he runs a finger along one of the containers and takes a closer sniff.   "Sea salt,"   he mumbles to himself, rubbing his fingers together.   "There is no sea on this plane, that I know of. So,"   he surmises,   "These come from elsewhere. If I were to hazard a guess, the pirates use this place as a landmark. Something of a lighthouse to give direction in the mist. And so it serves as their supply cache. The locals pay it no mind, and no one of right mind would venture into a backwater bog, so they have little to fear of thieves,"   estimations formulated, he stands and brushes his hand off properly on a handkerchief.  Not  on his pants, like a peasant.   "We should not disturb this sword. In the best case, it would dissolve this point of reference. In the worst case, it is sealing something terrible."  

Circling the stone monument, Doredan searches for any signs or symbols the pirates may have used to indicate direction, and use it to point their way through the mist.

 
 Spoiler: Rolls 
 (1d20+3)[ 7 ]  Investigation
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
As the lump in the distance draws closer, John can't help but to imagine what it could be.    A mountain?  A ship?  Some great and hulking monster?  A dragon wearing a ship as a hat?  A fish?  
However, as it finally draws into sight, he finds his curiosity satisfied, and more, by the strangeness of the place.  A rock, full of swords?  This was adventure!
He spends the next few minutes excitedly exploring, turning things over, digging in the ground a little bit, and looking for a map with an X.

 
 Spoiler: OOC 

 (1d20+2)[ 20 ]  Investigation?
 
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil joins the others in looking over the stone.
  "If we assume that rune covered blade is the blade of the carpenter who could not save his hope, then I agree with you my prince. I couldn't imagine leaving such a blade behind unless the price of removing it was too high to pay..."  The haregon gives the enchanted sword a covetous look, and glances at Hylusi with a bucktoothed grin.  "But, I'll wage the Lady Magus might suggest that our assumptions bear examination. What do you think Hylusi? Does your sight offer you any insight into the nature of those runes? Are they holding a monster moose at bay?" 

Bil gives the cache of supplies a cursory glance, though his gaze is distracted and constantly returns to the arcane sword.
 
 
 
 Spoiler: ooc 
 nat 1 on investigation. I know nothing.
 

 
 
  
purepolarpanzer
 Savtua Swamp 
 
 Spoiler: Investigation DC 10 
The gleaming sword on top of them all doesn't look like the blade of a carpenter...
 
 Spoiler: DC 15 
There's mist streaming out of this rock slowly, almost mimicking steam. This rock appears to be MADE of the same stuff as the mist and emptiness around you. It also bears no sign of binding runes or traps, so you doubt this holds a foe within.
 
 Spoiler: DC 20 
Near the bottom of the rock on one side a carpenter's plane is jutting out of the stone, a tool use to shave wood, spread mortar or glue, and build... perhaps build the tomorrow the inscription spoke of? You also don't think that the stone will dissipate if you were to take a blade, as it appears to be a self-containing thought construct summoned out of the mist by either the immense will of a single person, or more likely a slight psychic effort amplified by a group of people... such as the 'Folk back in the village...
 

 

 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The scion of Bleakpines regarded the rock with a sort of wary caution and the magic sword with naked calculation.
&lt;No,&gt; she said, giving a minute shake of her head,
  
&lt;There's no monster sealed in this rock. It's something of this plane, essence bound into shape. Like your boots, Prince - only somewhat more successfully done. The pirates are using it as a reference, perhaps - but I do not think they are the maker.&gt;
  
She ringed the rock a few more times, her sharp, narrow eyes regarding the carving.
  
&lt;A moment, and I will have a closer look at the magics at work here.&gt;  

One ritual later, she stepped forward again.
  &lt;Three magic fields avail my senses. The rock itself is abjuration. The sword, illusion and transmutation. The carpenter's plane there... Conjuration, and enchantment. An interesting arrangement.&gt;
   
 
  
 
 Spoiler: OOC 

Investigation 17
Arcana 13
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "Memory or truth, it would avail us little to risk dispelling our sole point of reference out of naked greed,"   the prince decrees, glancing down at Bil's tempted glances towards the sword.   "Perhaps once the pirates are dealt with and we are on our way out, we can risk taking this blade. For now,"   Doredan turns to face the bleak expanse of the mists.   "With no footprints to track, how will we find which way the pirates went? Or - what was her name, Dorianna?"  

Stroking his chin thoughtfully, he suggests,   "We could lie in wait here. But there is scant cover for an ambush, nor any tell of when they may arrive. I suppose we could leave subtle markings among the supplies to denote each direction as we search it and return, narrowing the possibilities each time."  
 
 
  
purepolarpanzer
 Savtua Swamp- The Rock of Blades 

The party settles in to wait for someone to approach the landmark stone. They are disappointed for several hours, with legs cramping and backs aching from using what little cover exists to conceal themselves from approaching parties. The grey stillness of the mist still plays upon the thoughts of your minds, bringing flashes of color, hazy images, and a few well realized memories, like shapes in the clouds, except in exquisite detail. But all distractions are put aside when three figures approach through the mist.

From the... well, you think it is the east, but it has become increasingly hard to tell- three figures approach. Two of them are large, hulking figures that look like the mutated "demons" you saw and fought before, except these look like lumbering, melted 'Folk, with ragged scales, milky eyes, and sharp claws. They flank a third, person sized figure who appears to be covered in sharp spikes with barbed tips. He is also scaled, but very different in every other respect than the ragged lizard folk behind him.They approach through the murk, but then the medium creature raises a hand and orders his muscular flunkies to stop.

 "I can hear you breathing... hear your hearts beating... smell you... stand, mortals, and make yourselves known to Vassan. Perhaps we do business with one another... assuming you are more honest than the  p'tak  cambion and his damnable ship... liar and cheat, he is." 
 
 Spoiler: DC 10 
This thing looks fiendish... 
 Spoiler: DC 15 
Some sort of devil you think. You don't see a beard... 
 Spoiler: DC 20 
A barbed devil, greater than a footsoldier but not quite a lieutenant of the Nine Hells. They are bitter, cruel creatures, seeking their own advancement... but what is this one doing in this microplane in the middle of nowhere?
 

 

 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil hunches lower in his hiding spot.

Could the creature be bluffing?
His instinct is to talk with the creatures. If they were really able to sense his companions and wanted to attack they would have done so.
Cambion… he can’t place the name.

With a breath, he rises from his spot.

  “Perhaps we do business, Sir Vassan. But I would like to ask what you seek, that a weary traveler such as myself could offer you?”
 
 
 
 
 Spoiler: ooc 
 9 on religion check
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

The silhouettes of the hulking, lizardfolk-like creatures is immediately familiar to Doredan. His hand hovers over the blades at his side, and he grabs onto Fang when the spined thing at their lead calls out. Standing slowly, Doredan steps into view, but remains near to cover.   "We have come to hunt the cambion pirate you speak of, creature, for he is the liar and villain that you say he is,"   he states, narrowing his eyes.   "But I believe it is you who has an acquaintance of ours'. A woman who was lost in the mists. These creatures took her,"   he raises his dagger and points at the misshapen lizards.
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 33/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
As the strange creatures approach, and demonstrate their lack of violence, despite their intimidating appearance, John stands, putting away the whetstone he had been using to sharpen his sword after the abuse of the previous battle.  However, after the questions of his companions register, he adds one more of his own.  " Mr. Vassan, might I ask what you are, and what your silent companions are? "  His voice is calm, despite the almost childish nature of the question.

 
 Spoiler: OOC 

Going ahead and taking a short rest during the down time.
 (1d10+2)[ 5 ] 
 (1d10+2)[ 8 ] 
 (1d10+2)[ 9 ] 
 
 
 
  
purepolarpanzer
 Mists of Memory- The Rock of Blades 

Vassan hisses and coughs, and it takes a few moments to realize that it is laughter and not a fit of some sort. Speaking to Bil first, he says  "You all smell of planar travel. Like the girl. Like the cambion. I pray parley, in hopes that you can get me off this blasted misty heavenhole and let me return home!"  Responding to Doredan, he says  The girl? What are you, her twin brother, come to seek revenge? Well, worry not. She still lives. For now. But she refused to answer my questions, so I have her in... detainment... for right now. If, perchance, our bargaining goes well, I may give her back to you, twin." 

When he responds to John, his lips curl up into a wicked smile, and a lessened form of his coughing fit laughter comes on.  "These are my friends. The scaley nit-wits in the village summon them into existence, with all their legends of devastation, mutation, and desecration from their previous home. I still haven't deduced if it's hatchling nightmares or the dreams of the big ones, but either way, I've learned to... sway... these thought constructs. You've noticed it, haven't you?"  He extends a hand with sharpened claws, closes his eyes for a moment, and then summons a sword with inlaid gems, intricate carvings, and a golden hilt. The blade radiates like the sun, and the moment it settles into the fiend's grip he recoils in pain and tosses it at the ground. The sword bounces once, then dissipates into mist.

 "This place... if you have strong enough will you can MAKE things. SHAPE things. RULE things. But this is too small a pond for a fish as grand as I. What I seek from you lot is a way off of this piss-water swamp and it's misty wastelands. A way back into the multiverse... and one day, if I'm cunning and lucky, a way HOME. To the Nine. Where even a paladin would agree I BELONG. So, shall we barter, or shall we move on to the violent part that most adventurers insist on?" 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 
  &lt;Be wary what you agree to with a devil such as this,&gt;   Hylusi's mind hissed to her companions.
  &lt;A barbed devil, perhaps, the denizens of lower planes are not my forte. Nothing trapped here will likely be of exceptional power, but all the same - watch what you say.&gt;  

She remained hanging back, watching the situation. She pondered for a moment before her telepathy rustled forth again.
  &lt;It might be a useful tool, however. Let us not dismiss it out of hand.&gt;
   
 
  
 
 Spoiler: OOC 

Investigation 17
Arcana 13
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "So they keep telling me,"   Doredan comments on the thing's twin-talk. He remains on guard, listening to the obviously twisted creature's demented ramblings. There is no doubt that its intentions are foul, yet the prince cannot help but feel the creature will be a dime a dozen among the menagerie that is Timeborne.   "You do not wish to be here, and frankly neither do I. So if all you seek is a way off this plane, we may be able to help you. But we are here for a reason, for two things,"   he holds up a pair of fingers.   "To slay the cambion and reclaim those held captive here -  your  prisoner included. It sounds as though you would shed no tears for this cambion, is it not so? Help us end him."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John listens to Vassan's explanation with intent, and the source of the monsters, and frowns, deeply.  Things didn't add up.  If the horrors were the reflection of the lizard's fears, then why were they getting more afraid? What had changed?

However, he keeps his silence, content to allow Prince Doredan to handle the speaking. 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on: detect magic  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil gives a slight nod in Hylusi's direction, acknowledging her instruction. The legends are filled with clever rabbits who outwit a demon. Bil did not think he was a Norbalar or an Orinnik.

The demons speech about faith gives him pause though - isn't that the same way a congregation's faith in a god works? And hadn't Hylusi said Zanasuresh was dead? But the lizard folk still enjoyed abilities LIKE his protection, because they believed in them... or maybe even Zanasuresh wasn't completely dead.

Bil stares down at his paw, trying to will a compass into existence. He pictures its steel case - dull gray and not especially reflective; about the size of a good skipping stone and perfectly round. It has a lid with a spring hinged top that can be snapped shut with a satisfying little click, and has his mothers initials embossed in a block script: ATONAMAM. He pictures it's clear glass top, and the narrow weighted hands that spin underneath as they come to rest with the bright red end pointing, not to the north, but to the location of the missing Doriana.

 
 
 
 
 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 Savtua Swamps- The Rock of Blades 

The demon recoiled at the mention of the cambion.  "Your twin? You can have her. The boys will be disappointed that they don't get to eat her, but I mostly planned on using her for... well, that doesn't matter any more. But yes, I despise the cambion. He taunted me for YEARS once after saying that he'd give me a ride off this rock. And then he had the gall to start using my prison as a cargo dump for his extraplanar thefts and murders. A fueling station! He reduced my heavenly home to a glorified fueling station!"  The devil spit and stamped on it before continuing.

 "But if you want to start trouble with Jin the Fist I'll wish you the best from a long way away in heavy cover. He's a heavy hitter, and there's rumors about some sort of major sponsor. Beyond you. Beyond me. Maybe beyond the higher echelon of devils. So I won't be leaping into battle by your side, friends forever. But I will tell you what I know about the jerk. On the way to Avernus, or Sigil, or even that pit Timeborne. We can bring your twin, free and happy and healthy and hale. It'll be a great time for all involved. Do we have a deal?"  Vassan extends a scaly, clawed hand, tilting his head and giving an acidically wicked grin that mocks warmth and welcome of a merchant's smile.

Meanwhile, Bil summons a compass into his hand. His fully realized imagery and strong memories of his mother's artifact make the process much easier and much more focused than just idle thought. It's not fully real, as his first attempt, and his fingers sink into it's mass like a hand through particularly soupy mist, but it points towards and beyond Vassan and his thugs, due east, without wavering, spinning, or showing any sign of error. After a few seconds it dissipates back into mist, but Bil realizes that practice could make many things become reality in this strange place.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Taking a few cautious steps towards the devil, Doredan eyes his rather intimidating hand. He glances back at Hylusi, recalling her words, then makes certain to clarify the wording of their... contract, such as it is.   "To be clear, the terms of our arrangement are thus: that we will ferry you to Timeborne. Before departure, Doriana will be returned to our party safely; after departure, you will provide us with your information on the cambion pirate Jin the Fist. Once all parties are safely in Timeborne and the information is exchanged, your party and ours' will peacefully go our separate ways. No cost or exchange of souls will be involved. Are these terms correct and agreeable?"  

He awaits the devil-creature's response, and perhaps an okay from the magus on his wording.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The elf gave a small, sharp shake of her head at the Prince's glance.
  &lt;Agree to nothing as yet,&gt;   the Magus counciled.
  &lt;Those terms give us little. Let us learn what he has on our foe before we fight them, considering if we perish, he will not escape this plane, either. Using his minions to assist us, too, would make any killing easier, and not risk he himself. &gt;   
 
  
 
 Spoiler: OOC 

Investigation 17
Arcana 13
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John continues to listen to the ongoing discussion with great interest, although he doesn't say anything, content to let others handle the negotiations while he observes the surroundings.

 
 Spoiler: OOC 

 (1d20+2)[ 12 ]  Perception
 
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

With a gauge on Doriana's direction, Bil turns his attention to the demon. All of the legends warn him that the creature knows more than he is saying. That a creature trapped in a place like this came here for a reason.

  "What was it that first brought you here, Sir Vassan? Surely, you did not stumble on this place. How did you find yourself with no way home?"
 
 
 
 
 Spoiler: ooc 
 Insight 18
 

 
 
  
purepolarpanzer
 Savtua Swamp- The Rock of Blades 

Vassan hisses in annoyance at the negotiations, seeming quite eager to leave.  "I was... bound. Punished. For failing a mightier devil. Locked in an extradimensional box the size of a trunk. However, I was lucky. The Planebreaker passed through my prison dimension, and I managed to follow in it's wake. However, without a Pathstone, I quickly fell off as the way dissipated. And I landed here. Certain magic items can't be created here... at least not with my level of skill in this psychocreative art. And I've been here ever since. Took me years to learn to navigate the mist, even longer to figure out how to command the mutant scum who pop up around here."  He turns to his flunkies.  "No offense intended, boys."  The sniggering chuckle that follows indicates a cruel joke at their expense.

Turning to Doredan, Vassan nods.  "I've no desire to take your souls. Well, not much anyway. I've been out of the trade long enough and under cover here for even longer. I just want OUT. You can have the woman, then we leave for Timeborne. Before we part ways I'll tell you all I know of Jin the Fist, his crew, and his... master. No souls, no further bargaining, no lies or misdirection. Believe it or not, I'm a being capable of gratitude. And spite, as Jin will find out. If you do catch up with him and bring him down, tell him that Vassan was the first step to his downfall."  The devil grins wickedly again, no doubt pondering what it would be like to see Jin torn limb from limb. And again, he extends his clawed hand, careful to keep the sharp nails away from your palm, should you meet him in the middle.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil takes in the demon's story.   "That sounds more like fate than luck to me."
 

Feeling that the demon is being honest, Bil turns to take his place behind Doredan. As he passes the prince, he offers a slight nod of his head - to say he is willing to proceed, and also to indicate that he will support the prince in whatever decision he makes.

 
 
 
 Spoiler: ooc 
 Insight 18
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "While the assistance of the nightmare creatures would be a boon,"   Doredan regards them, speaking to Hylusi,   "It seems our new acquaintance is understandably eager to be rid of this place. I would waste no energy in a fight and be back to our hunt, than face contest of arms with these creatures and expend resources that could avail us against Jin's pirates,"   the prince takes in Bil's nod, and the warrior's... absent stare. The warrior would appreciate his employer's rescue, surely.

The magus' advice was valid, but more ambitious than Doredan felt in that moment.   "Doriana must be retrieved from the place of her keeping, and so must one other individual who is to be delivered to Timeborne as per a prior agreement between us. Keeping to our pacts is important, I'm sure you understand; and given your previous dealing, I'm sure you can appreciate,"   he brings up his hand in front of his chest, prepared to take the devil's and establish the agreement with one more clarity established.   "When our respective passengers are retrieved, shall we reconvene here as an established neutral ground?"  

Granted that the devil is understanding of their arrangement with the other warrior - truth be told, Doredan has forgotten the names of both warriors, so plain and common are they - and agrees to a meeting place, he shakes Vassan's hand.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Surprisingly unbold of the Prince. The Magus regarded him for a moment. The caution was - well, it was not foolish, when dealing with devils, she supposed. Perhaps she had dismissed him as an impetuous rake too easily.
  &lt;Very well, then. I suppose there is something to be said for keeping bargains with the denizens of the Below to a minimum.&gt;   
 
  
 
 Spoiler: OOC 

Investigation 17
Arcana 13
 
purepolarpanzer
 Savtua Swamp- The Rock of Blades 

Vassan smiles and takes the prince's hand delicately so as not to pierce it with barb or claw, a ginger handshake that would be more at home in a deal with diplomat than with a devil. Vassan takes a deep breath.  "One step closer to freedom, Vassan. One more step..."  He murmurs under his breath. Then he snapped his fingers, causing both thuggish 'Folk to look at him with melty, vacant gazes.  "You. Stay here and watch them. Be polite, but if they try to follow me stop them. You. With me."  Vassan turns, keeping his eyes on you all for as long as possible before turning his gaze and leading one of the 'Folk off. The other stays, dumb and silent as it watches you all with an empty stare.

Time passes. The massive lizardfolk who was left behind does not move or acknowledge the passage of time. Then, around an hour and a half after Vassan left, he returns, with his big 'Folk carrying a struggling, kicking, screaming woman.  "NO! I can't go near him. It could ruin EVERYTHING! Let me go, you big scaly fiend!"  Vassan hisses at the woman, raising a claw and threatening to slash her. She looks... well, disturbingly close to Doredan. John has met her, but for the rest of the party it is rather shocking.

Skin tone exactly matching, with the same color eyes, the same manicured eyebrows, her mouth curled into an indignant snarl that any who fought alongside Doredan against the mites would recognize. Even her clothes are similar to his, though they seem to be made of a more exotic fabric. And she is... upset, to say the least.  "LET ME GO! If we come to close, if we encounter each other, there could be... oh, hello..."  Doriana goes limp in the 'Folk's grasp, looking subdued but not defeated, with a fire in her eyes that is, again, reminiscent of the Prince who travels with you all.

 "Your twin, partner. Hopefully she curses and spits and sputters less for you than she does for me. You'd think she'd be grateful to be released from my devious clutches, but she's fought harder to get away from YOU than she did from ME. Do you plan on killing her or something? I could have handled THAT for you if you'd asked politely. If she calls me names in that stupid froo-froo language of hers again, I may pay YOU for the chance to do it."  Vassan shook his head, looking quite confused and perhaps a little insulted.

 
 Spoiler: French 
 "You diabolic son of a cur! You don't understand the gravity of what you do! ALL could be lost. Not you, not me, not them, but EVERYTHING!" 
 
 Doriana struggled again, until Vassan lifted a claw and ran it down her cheek.  "I warned you..."  Then he raised the claw aggressively, looking at you all.  "Last chance before I hand her over. It would be a pleasure to draw her blood..." , speaking with all the enthusiasm of a merchant advertising a sale.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

With Jason retrieved (Doredan had been reminded of his name along the way), the prince is quite pleased to learn that the devil has upheld his end of the bargain. Their other companion Ulaam seems to have gotten separated somewhere - a careless mistake in this place. Perhaps they would find the automaton when they returned to find the pirate.

  "I must decline,"   he coolly responds to the devil's... offer. A gentle reminder that the creature would not be tolerated longer than necessary to uphold their bargain. He looks perplexed by the similarities between himself and this woman, apart from the scaled features. That she even speaks the native tongue of his homeland is an amazement. Doredan addresses her in it,

 
 Spoiler: French 
  "You seem terribly dramatic about this. Doriana, I presume. I admit to being skeptical, but you appear much like a doppelganger."  
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John seems rather confused about Doriana's reaction to his new friend, Prince Doredan, as well as more than a bit horrified at the clear evidence that this Vassan had clearly been holding her prisoner.  " Ms, what's wrong with Doredan? " 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil's ears flatten and he momentarily freezes in anxiety at the woman's distress. Then shaking himself out of it, he takes a step forward.
  "Milady? Are you injured? We have come, sent by a vision of your distress, to rescue you."
 

In a stern tone, he follows Prince Doredan's formal repudiation of violence with a command to the demon:
  "You may unhand the lady now, Vassan. You played your card, now await your reward."
 

The priest extends a welcoming paw to Doriana.

 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 Savtua Swamp 

Vassan hisses and steps away, sinister, but showing he means no harm. Doriana, breathing a huff, takes Bil's hand and steps away from the 'Folk who was manhandling her. She responds to Doredan in terse terms.

 
 Spoiler: French 
 "I am not your doppleganger, and you are not my twin. We are mirrored. From alternative universes traveling on a parallel track. Vassan kept babbling about how he would soon escape, and how Jin would be annoyed by the adventurers come to take him down. My sibling was stolen by your Jin the Fist. His abduction spree knows no natural bounds. My family is not the only one that has been victimized. From what I can tell, Jin is abducting seemingly random people from all over the multiverse. However, as much as I would prefer to proverbially put our heads together and solve this, there is EMINENT danger should we stay too close for too long. Our realities, our existences, are MADE to be kept separate. It is bad enough that I had to pursue Jin into your universe, but now we've come close enough nearly to touch! I appreciate your assistance, Dor... I'm guessing Dorian? Either way, we MUST travel separate roads to accomplish our similar goals, or there may be a cascade failure that shatters BOTH of our homes!" 
 


Then she takes the time to explain in the common that is spoken on Doredan's world.

 "Your Prince and I are reflections across time and space, and I fear our mission is similar. I have a sister who was stolen on her wedding day by Jin the Fist. Your Jin the Fist. My universe's Jin is already dead. And if you are anything like me, it would take a theft of the greatest sort to send me on an adventure that would take me so far from home and my family. So I feel we are aligned in purpose. However, as mirror images of each other, we CAN NOT stay close to one another. I don't know what causes it, or who enforces it, but direct exposure between us risks apocalyptic catastrophe for both our universes."  She swallows.  "I... I've seen it happen. If we must talk, if we must coordinate, then let us do so, but atleast let me retreat a few paces AWAY from your Prince, to lessen the risk that... well, that the worst happens. Please." 

Vassan hisses and spits. "She speaks nonsense.  "Mirror worlds" "Universes", preposterous! She just wants to avoid getting caught as a doppleganger or a malicious fey or some other damnable shapeshifter. Either way, she has to come with us. She has no way to return to..." 

Doriana reaches into the neck of her heeled boots and retrieves a Pathstone with a smile and a wink to Vassan, who curses in Infernal and points at the soul sister of Doredan.  "I should have stripped you naked, you lying witch!" 
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi's mental voice thrummed with amusement, and she offered the devil a thin, sharp smile.
  &lt;Sloppy work, devil, to not even properly search a prisoner.&gt;  
She glanced at said ex-captive, gauging what she said about her own knowledge. 
 
  
 
 Spoiler: OOC 

Arcana 19 on if what she says is magically plausible.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 
 Spoiler: French 
  "I am called Doredan,"  
 


The prince introduces himself. All this talk of how universes mustn't collide sounds like hog wash to him after colliding with plenty others in Timeborne, but whatever her reasons he has no reason to press her to defy them.   "If you wish to return on your own, that is your own concern,"   he waves a hand.   "We offered to help the missing one, John and Jjj-"   he rolls the hand held up in the air,   "-aaames? No - Jason,"   he corrects himself.   "That we would rescue you. Well, now you are rescued,"   the prince performs a courtly bow, one worthy at least of another princess.   "If your party still intends to chase Jin the Fist on your own, I wish you luck."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
With little to add to the conversation, John frowns at Doriana's explanation.  " That sounds bad.  And not something anyone would have studied?  Are you all right? "  Despite his semi-clear lack of understanding, his concern leaks through his voice, all the more so after Doriana doesn't respond to Bil's question about injury. 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi's  frowned and regarded the Prince's mirr with narrower eyes as she considered. Finally, she spoke to the party.
  &lt;I've heard of fears of doppelgangers and mimics, and fragments of a greater multiverse - but not of any such collapse. I would scarce believe existence so fragile as mere duplicates meeting being enough to crack it like a skull 'neath an ogre's foot. Seen it happen, Indeed? I have my doubts.&gt;    
 
  
 
 Spoiler: OOC 

Arcana 19 on if what she says is magically plausible.
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Of course, Bil allows the princess to back away to what she feels is a safe distance, and then casually yet deliberately places himself between her and Vassan.

Nothing in Damh's scripture has prepared Bil for the story he hears unfurl. He takes Hylusi's skepticism in stride. Is the multiverse not already a great wheel, which those of sufficient faith or magic can walk? Bil knows that the Seelie Court is not a concept but a place which the worth might visit. In a world so wonderful and full of delicious possibilities, why not a few more?

  "My prince, if I may,"  Bil addresses Dorian.   "If what the lady says is true, and Jin the Fist is kidnapping people, and if what Vassan says is true, that Jin the Fist works for a powerful patron, then I would suggest that perhaps these kidnappings are not at random. Perhaps this mysterious patron has a plan to use whatever energy the princess refers to, that seems to have such destructive force..."
 

The priest trails off, the logic of the situation leaves his head spinning. Would the patron want to destroy the world? To build a new one? Or just funnel that energy into some other project? Perhaps this would all make more sense with a nice glass of port and some time to think.

 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 Savtua Swamp- The Rock of Blades 

Doriana steps carefully away from the group, maintaining an orbit but not roaming very far. John notices that despite her best attempts to hide it she walks with a limp, and there is a bit of blood at the end of her pants.

 "Thank you. If you investigate the proper books in the Library of Worlds back in Timeborne you'll find information confirming my account. I've been at this a fair bit longer than you, and ever since... the first incident... I've been very careful to avoid my doubles."  She reaches out to Vassan.  "My bag, if you please." 

Vassan hisses, reaches into an invisible pocket along his side, and draws out an adventurer's pack. It appears to be finely crafted and handsomely appointed, but between the mud and the blood it has seen better days.  "Normally I would bargain with you, foul witch, but I am tired. I wish to be away from this pit, from these simpleton mind crafts. From this... muck. Take your bag. Little of interest in it anyway..."  He appears to be pouting slightly now that Doriana has upstaged him.

She puts the pack on the grey absence of ground and rifles through it, removing a season leather journal bulging with notes, cards, torn pages, and bookmarks. She begins searching through it, and after finding particular pages she carefully rips them out. Flipping to empty pages, she begins to chant, and it appears that ink drips from the torn pages down onto the book, recreating the lore, esoterica, and notes that were originally in the journal. Then she hands over the loose pages to Bil.  "If you could share these documents with your allies, servant of Damh, we can start to coordinate a better search regimen to locate what we need to defeat our enemy." 

The pages are in a hand that is similar to Doredan's own, but appear to be far older than just Doriana's search. They also appear to reference the author as a "he". The notes are short on details as to the purpose of Jin's abductions, but there are many, MANY notes on reported travels by the thieving interplanar raider. Doriana, reading from her own copied pages, gives you a basic rundown.

 
 Spoiler: OOC 

 "Jin has been sighted, reported, or mentioned in interplanar travelers for decades, but these most recent movements show a united purpose for his mysterious patron." 

-Jin was sighted by an Inexorable servant of Law carrying a chest of valuables to the Citadel of the Fate Eater, a realm of a former demon lord who has resigned herself to mourning. Though she is guarded by the forces of Law, if she really wished to leave she would be more than capable of escaping. But for some reason she remains, burdened by loss. Her tears and wails can be heard throughout her realm, and sometimes people visit her because she is rumored to be able to destroy or eliminate formidable curses. Perhaps Jin's master wished to recruit or hire her?

-In the past, my partner and I located a member of Jin's crew who was exiled to another plane for some sort of transgression. However, before we could interrogate him, dream hunters from the lost plane of Erewhon stole his mind and took it back to that plane, presumably to sell it on the free market. Celestials and fiends cannot travel to Erewhon, but you all can, and if you do you may be able to purchase or... convince... the thieves to give you the contents of his mind.

-A demiplane of the Shadowplane called the Grove of Crows bears a forest of trees covered in stolen faces. Jin was sighted bringing a prisoner to the Grove who is a missing scholar from the Library of Worlds, leaving with the same man, but missing his face. If we could locate that face among the trees it may know more about what Jin's plans are, or at least something about his strange power to traverse the worlds of the multiverse. The scholar specialized in ancient apocalypses, so we need to know why Jin would silence him.

-A more... direct route to finding Jin may lie in the Plane Sanguine. This plane is supposedly the home of all the blood of the multiverse, and supposedly it connects all living beings together. While the plane is filled with liquid, supposedly it is breathable. However, there are rumors of monsters of some sort that patrol the plane and eat visitors. If we could locate where the plane intersects Jin's body, we may be able to launch a surprise attack from within!
 

 "These are the most probably clues I've managed to find. I say we divide the hirelings and divide the work. John, you can go with Doredan and serve as a go between between our groups. I'll buy a sending stone in Timeborne and we can use it to coordinate. I will bring Jason and Ulaam back to Planebreaker and recruit more mercenaries to our cause, then move to one of the leads you DON'T move towards. I don't know much more of these leads, but there is always more information available at the Library of Worlds for those who can look. What say you all?" 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

The guess offered up by Bil as to Jin's motives - or rather is patron's - is a concerning thought. But Doredan sets it aside for now. It is much too higher concept for him to bother considering right now. Minds must be trained on solutions to the problems they can solve.

And so, he awaits while the new intelligence is delivered. Doredan certainly does not wish to travel from a foul swamp to a plane of  Blood , curling his lip in disgust at the thought.   "I will pass, I think, on trying to crawl into the pirate's arteries - thank you very much,"   he opts with a wave of his hand. Neither of the others sound pleasant, but unpleasant things cannot be evaded in their entirety on a journey such as this.   "Erewhon. What is this place? How do they  steal  a mind?"  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Listening to the conversation, John nods at Doriana's instructions.  " I can do that, although there is the matter of adjusting my compensation accordingly.  I was hired as an escort, and this? "  He gestures to the area around him, Vassan, and the general insanity of the last few hours.  " Is considerably beyond an escort. " 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  
 "Given our experience earlier at the Library, I would be interested in meeting this sage. If we could rescue him, or bring him peace, we might win wise and powerful allies on Timeborne."
 

The priest gives a shrug, thinking back to the legends of the Seelie Court. Eachthighern the pegasus travelled widely in his service to Titiana and Oberon. Surely there was a tale he could remember about such unusual places...

 
 Spoiler: ooc 
 Religion checks
8 for the ex-demon lord plane
18 for the brain drain plane
12 for the face tree plane
24 for the plane of blood
 

 
 
  
purepolarpanzer
 Savtua Swamp- The Rock of Blades 
 
 Spoiler: Knowledge Check Results 
 
 Spoiler: Sanguine DC 20 
The idea that there is a plane that connects all life is... intriguing to many scholars and theologians. The fact that it is some sort of fleshy, fluidy, disgusting place is something of a downside. But it is true- all life that carries blood can be contacted, connected with, and, with study, travelled with to any corner of the planes. Dangerous forces watch over this place and make sure that no one begins committing mass homicide.
 

 
 Spoiler: Erewhon DC 15 
Erewhon is a hidden plane, one where servants of great interplanar parties are unwelcome. Stone nodules make up a world where physics are unreliant, the vistas of cloudy dreamscapes are unimaginably beautiful, and minds, dreams, and strange crystals attract hunters, poachers, and devotees from across the multiverse.
 

 
 Spoiler: Grove of Crows DC 20 
Hylusi comes up with a logical purpose for why the enemy may have "stored" the scholar's face on this plane- it is incredibly dangerous and secure to those who know how to navigate it, and with Jin's flying ship he likely can navigate it better than most. Jin must want the scholar silent for now, but with the ability of recovering his face (and his mouth) at a later date. This is the realm of a great dark power that rests at the heart of a castle high on a mountainside, but it has not moved outside it's keep in a millennia of existence.
 

 
 Spoiler: The Citadel of the Fate Eater DC 15 
This realm is safer than one would  think, with the axiomatic forces of law extinguishing any who would cause too much trouble. There are low power demons that do attack travelers, but for the most part they are the vermin of that brand of fiend. One would be a fool to anger the prisoner of the citadel, however, as she commands her fortress with terrifying abilities. Rumor says that most survive parlay with her, but that most also don't get what they came for.
 

 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  
  "I think I have heard of this Erewhon. Because it is a place where creatures of the upper planes cannot travel, there are several tales in which mortals are given divine quests. Dreams and thoughts are physical things there. They can be traded. They can be stolen. They can be destroyed.

There is a tale of a broken hearted haregon named Drilninoh, who travels to the plane to erase the memory of her lover. All along the way, she meets many helpful folk. She does what good she can for them, and they treat her graciously. At the final moments of her journey, she realizes that the folk are so helpful because she has passed this way before, ridding herself of the same lover. She thinks of how they met, on the shores of a dreamlike sea, and she realizes that they met having just returned from Erewhon, where they had each destroyed the crystal containing their memories of the other. 


Solemly, Bil shares what he knows of Sanguine:
 "There is a tale of Eachthighern, in which the noble lord of the pegasii travels through "an ocean of blood" to find a warlock who has stolen an acorn Yggdrasil, and seeks to serve his demonic master by bringing a second World Tree into existence, so that the patron's armies could conquer the multiverse.

This ocean of blood sounds like the plane of Sanguine. Eachthighern might have used the plane to cross the bounds of space, and the legends say that with a drop of Fharlanghn's blood as a compass, pursued the warlock through incomprehensible realms, until he traces the thief to "a city at the edge of creation." Eachthighern and the warlock's patron wrestle for 127 days, as at dawn on the 128th day, the Lord of the Pegasus bites three fingers from the demon's right hand - as the acorn flies through the air, Eachthighern leaps forwards and swallows it and then flees the city.

It is said that the great lord has held his motion ever since, for fear that his divine leavings might instantly fertilize a second Yggdrasil and bring chaos to the world.
 

Bil bows his head and beats his chest three times at the mention of Eachthighern's noble sacrifice. When he looks up, any of his companions can see the genuine tears glittering in his eyes as he considers the sweat relief that the Lord of Pegasus denies himself to protect the mortal world.

 
 Spoiler 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "Savtua, but more potent,"   Doredan succinctly observes from Bil's description of Erewhon.   "Curious that celestials and fiends cannot go there. What of fey? Or other things? Does their nature lack something that would allow them entry?"   he wonders, pacing around the sword-stone.   "This Sanguine plane, however, I have heard of. It was once used to assassinate the dwarven warlord Dworbaegar Blackmaster, who had raised a rebellion to claim the throne from her brother. She was a fearsome warrior, and so the king's assassin traveled Sanguine and entered her bloodstream, then burst from within her."   He grimaces.   "A gruesome fate. However, there are things that guard that place and they do not take kindly to its use in homicides. I would rather not tempt the wrath of something currently protecting us from being everted."  

Settling in his mind a desired destination, he declares,   "I propose we travel to this grove of face-hoarding trees. We've connections made among the library already, and if we can retrieve their colleague's face we may be able to strengthen those connections."   He leaves further details vague, not wishing to speak of them in front of the devil.
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John stands and listens to the exchange of lore, another reminder of all the things that he didn't remember, didn't know.  All that was taken from him, and what he sought to find again.  But of all the awful places discussed, only one really offered a chance to learn, rather than simply sounding miserable.  " I would agree.  This Jin seems to have a plan, and finding out what that plan is seems like a good idea.  Without that knowledge, we're all just floundering in the dark. " 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi listened to the harengon's tales with a raised eyebrow. At the first, she simply smiled, small and sharp, like a shard of glass.
  &lt;How tremendously foolish of Drilninoh, don't you think? The wiser would not sacrifice knowledge for a mere broken heart - and the wiser still would not fall in love with someone so clearly intolerable.&gt;  

At the second, and the Prince's addition, the Magus paused, and then blinked her white-on-black eyes. Her ears flicked once.
  &lt;An... unusual conclusion to the tale, see rabbit. This realm of Sanguine is a discomforting existence, one must say. Perhaps my improved nature might render me defended from such an assault? One could argue my animating haemolymphic fluid is not blood, per se... This requires more research.&gt;   She scowled and began scribbling notes in her personal crypt script code in a tiny notebook.   &lt;For your question, Prince, perhaps the realm is simply warded? To ward against such strongly aligned outsiders is not the most difficult of tasks, at least on the small scale. A deity or similar could do so on the scale of a plane, perhaps, or something else interferes with the presence of pure Evil and Good.&gt;  

She continued scribbling in her notebook. She looked from under the brim of her hat at the party, one by one.
  &lt;Fortunately, you have all already come to the optimal conclusion. The Grove of Crows is a dangerous and difficult place to navigate, if one doesn't know how, though at least the dark entity that dwells in the castle is quiescent. Nonetheless, as stated - it is the best choice. I am curious myself as to this scholars secrets.&gt;    
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Savtua Swamp- The Rock of Blades 

Doriana scowls at John's mention of payment, then shrugs. "I suppose I cannot expect help without some form of renumeration. It is proper. Uh... I'm a little short on coin, at the moment... AHH!" She steps out of her boots in a series of struggling motions- they appear to be on quite tight. She removes her socks as well, shivering when her bare feat contacted the nothingness that supported you all- empty grey surface. Then she passes the boots over to John.

 "Will one pair of winged boots do? I'm afraid that much anything else you take will affect my ability to get my end of the job done, but these will adjust to your feet, and I've worn them halfway across the multiverse, so I can attest to their toughness. Perhaps a bit... slim, on a man's leg, but under greaves and plate that style doesn't matter for a damn." 

Sighing in annoyance, Vassan growls  "Good, you know where you are going. And I know where I am going. So can we start GOING there? Trust me, if you'd bent several hundred years in this naked expanse you'd want to leave immediately as well. Let's get a move on!" 

Path settled, Doriana turns to face what, presumably, leads to the 'Folk village.  "I dropped a certainty needle back at the village, so I should have no problem getting there and picking up Jason. The rest of you..." Her eyes linger over Doredan for a moment before turning away. "I wish you luck. Victory for one of us may very well lead to victory for all of us. Adieu. And if we meet again, keep your distance."   Activating her Pathstone, Doriana stepped on the vaporous path and began to limp forward, unless stopped by someone.

 
 Spoiler: OOC 
Confirming everyone's choice- back to Timeborne, then on to the Grove of Crows? If anyone has any parting activities here before you go, now is the time.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Raising a brow at his duplicate offering the shoes off of her feet, Doredan cannot help but wonder what inured her to such indignity. He does not make comment on it, however. It would be crass to jab nails into an already embarrassing social wound.

  "And good luck to you,"   he offers back, motioning to his party.   "Let us go."  
 
 Spoiler: OOC 
I was under the impression we had more to investigate in Savtua, but if I was mistaken then moving on sounds good.

The Prince will be making a stop by the Enclave, however, to share his potential lead on the stolen chest.
 

 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

To Hylusi's question, the priest offers
  "Ah, Lady Magus, with a bottle of sweet mead and a warm fire, I could discuss the illogic of heart for many hours with you. I suspect you know well the fulfillment that only true love brings, and that at least you know the aching chasm in the soul caused by unfilled desire. Perhaps it would be wiser to all live as aesthetes, and give our hearts only to the imperial taxonomy of the calculable world. "
 

He heaves a sigh, his gaze shifting momentarily to the deeply self-reflective middle distance   Sweet Damh, perhaps it would. 

He brings his gaze back to his companion, and offers a bucktoothed grin    "'Never give all the heart, for love with hardly be worth thinking of if it seem certain'  as I've heard the bards sing. But the tragedy of the tale, and of life as I've seen it, is that very few are given a choice." 

Raising a paw in farewell blessing to Doriana, he says  "Stay safe, fellow traveler. May you want for nothing on your way." 
 
 Spoiler 
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John seems shocked at Doriana's actions.  " Are you sure you won't need boots?  This swamp is not going to be pleasant to move through without them? " 
 
  
purepolarpanzer
 Savtua Swamp- The Rock of Blades 
 "Oh, it won't be pleasant walking barefoot through a swamp. But the idyllic version of the past the 'Folk of this place have created doesn't seem to include dangerous animals or sharp stones, so it'll just be a bit of mud, maybe an innocent bug that I'll have to deal with. There was a time when that would have me crying in place, but... journeys change more than your outfit, as they say."  She steps up onto the path and begins to limp away.  "Besides, I'll walk the path back to Timeborne, get a doctor to look at me, then go pick up Jason at the 'Folk's village, and give them the good news that their nightmarish enemies should become much more manageable again without a literal devil directing them." 

Vassan barks with laughter. "These savages should be happy for the stimulation my pretty friends have given them. They are fish in a bowl of their own creation. Trapped here, in a swamp no larger than a county, with nothing to their names besides rocks, wood, and bones. Ptaugh!" He spits to punctuate the sentence.

 "Perhaps the fish crave the bowl. Perhaps... some people are happier with borders to their lives..."  Doriana frowns thoughtfully, waves one last time, and then takes a few limping steps on the path, disappearing.

Vassan gives a dismissive hiss.  "Foolish witch of a woman. I much prefer YOU, my companion..."  The devil waggles his clawed fingers and Doredan.  "Shall we go? Timeborne awaits... and then the whole multiverse will be open to me..."  The devil's long, thin togue slips from his mouth, positively salivating at the idea of escaping this place.

 
 Spoiler: OOC 
This is the last check in with Savtua. If you wish to return to the village, or try to draw a blade from the Rock, or experiment with thought crafting, now is the time.
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods at Doriana's explanation, and accepts the boots from her before she departs, even if he seems to be a bit uncomfortable about it.  After she leaves, he looks over to Dorian.  " If we want to retrieve that magical chisel from that rock, I think now is our only real chance?  I don't think it will make sense to come back here.  There doesn't seem to be much here, beyond lizards and echoes. " 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "Take as many supplies as we can carry and burn or poison the rest as we are able, then we leave this place,"   the prince commands, sweeping a hand towards the pirates' bounty. Producing paper and a pen, he scribes a swift note to leave behind in the wreckage, attempting to channel a commoner delinquent to the best of his ability.

 
 Spoiler: Note 
 Rahugal was here
FOOLISH FOOLS 
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

At Bil's cheeky declaration, she huffed in amusement despite herself.
  &lt;I am sure you'd be able to discuss it in great detail. No, ser rabbit, I've no great lost love - I may only be in my hundredths, but I am not a star-struck youth at a pretty face.&gt;  

She turned to the boulder.

  &lt;It would be a waste to leave anything behind. We should start with the chisel, but I will test both with my gorelings first.&gt;   She clicked her fingers, and gestured at the rock. Two of her gorelings detached, and climbed into position to grasp the hilts of the respective weapons.  &lt;Do you know of this, devil? The sooner we are done, the sooner you leave this plane; you would benefit from sharing any information you have.&gt;  

Barring any reason not to, the sacrificial gorelings would then grasp the hilts of the chisel and the sword. 
 
  
 
 Spoiler: OOC 
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "Must we spend more time tampering with the strange rock? I have no desire to unleash sealed evils upon the lizards, nor send pirates to their homes searching for a new point of reference here,"   Doredan complains.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi cocked her head at the Prince.
  &lt;It would hardly stand to leave behind a potential boon as magic blades, surely, either for your use or our new companion. Or, indeed, for the marketplace. We can presume our enemies will already have the advantage of equipment on us already without leaving some behind in a swamp.&gt;  
She made a dismissive gesture in the direction of the lizard village. She glanced at the stone with it's many blades, a covetous glint in her eye. She had little use for swords herself, but magic items - well, any true mage tended to hoard them like a magpie.
  &lt;The lizards will manage by themselves. They did not seem the type to construct an artefact like this - and as far as my not inconsiderable skills deem, there is no entity trapped within the stone itself to be freed.&gt;  
 
 
  
 
 Spoiler: OOC 
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
  "My concern,"   the prince elaborates with a flourish of his fingers,   "Is this. If the pirates find their supply cache vandalized by an unknown party, they are more likely to leave Savtua alone and seek another place, knowing that the vandal would find their cache again. If this point of reference dissolves, they may simply seek out another one here, and the easiest target would be the lizardfolk village. I have not come here to endanger a foreign peoples for such a  base urge  as common greed. Come now, Magus, we are of higher stock than that."  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil smiles at the magus, welcoming the banter and the slight crack in her usually stoic demeanor.   "You misunderstand me, milady. I have heard you speak with passion on magic and knowledge. Your presence here is a testament to your ardor. Forgive me if I am overbold, but I would think that we should all count ourselves lucky to find ourselves something we long for, the way it seems you thirst for knowledge." 

Bil sets to following the prince's orders, using his mace to destroy the crates, while filling his pack with any supplies that look useful for the house - or valuable for the market.

  "You both make strong points,"   says the haregon.   "I am hardly of high stock, and my granddam used to say, "We don't wait until we're hungry to gather berries. If I may, my prince, your concern is noble and to your credit. But the lizard folk have been fending off demons for a long time. They are perhaps more resilient than you give them credit for."  
 
 Spoiler: ooc 
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The Magus shrugged.
  &lt;They may decide to renew their supplies from the lizards' stocks. Equally possible, they may decide a different point is more useful as a store, without having to eliminate a hundred oversized reptiles to do it.  &gt;  
She clicked her fingers. With a single sharp gesture, one of the servitors presented three hunks of crystal and a silver sounding rod.
  &lt;In fact, I recently obtained the tool to help. These crystals allow divination of the future. They were to be my wedding gift, but such a detail is no longer relevant, don't you think? Prince, hum at a steady pitch. These require a good resonance, and I studied more important things than musical theory.&gt;  

Once it was all set up, she followed the star elf's instructions with the chiming rod, and plucked an answer from the future.

 'Will taking the two magic weapons from the stone result in harm to us or the local lizardfolk?'  
 
  
 
 Spoiler: OOC 

Cast augery with the divination crystals for the above question or whatever is closest if that's not how that spell works.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

With a hearty chuckle at the wisdom of Bil's ancestors, Doredan states matter-of-factly,   "Of course, the commons would not consider long-term consequences such as these. That is  our  duty,"   he places a hand on his chest demonstratively.

Not one to dismiss the efficacy of strange divination tools after the experience of his twin-mask, Doredan brings up his hand in a practiced motion in confluence with beginning a steady musical hum at the Magus' signal.
 
 
  
Awful
[QUOTE=Awful;25964453]      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

What followed was a minute of the Magus tapping the crystals occasionally as they grew, twisted, and changed hue. Finally, the mage leaned back, satisfied.
  &lt;Hmm. Good.&gt;  
She nodded briefly to herself and clicked her fingers. With a single sharp gesture, one of the servitors retrieved the crystals and the silver chiming rod.
  &lt;Weal. Thus it should be safe for us to recover the blades; for us and the lizards.&gt;  
 
 
  
 
 Spoiler: OOC 

Cast augery with the divination crystals for the above question or whatever is closest if that's not how that spell works.
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John, who was standing there, holding a pair of former woman's boots in his hands awkwardly, listening as both sides discussed options, finally speaks up.  " Don't caches routinely go missing?  There were these small rodents that were always losing track of where they had put nuts and things.  And refusing to do something that might cause problems for pirates because it might cause problems for pirates, who might cause problems for others seems like a poor argument to me.  That line of reasoning suggests that you should just give the pirates whatever they want, so they don't attack other people, but that isn't how raiders and bandits work.  They'd be happy to attack the village regardless of whether they need to.  They're not pirates because they understand restraint.  They're pirates because they think it is simpler to steal from others, and that they enjoy inflicting the suffering and pain they can on others. "
At first, his voice is a bit diffident, but as something clicks, his voice grows in confidence. 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi's brief amusement thrummed in the heads of her companions.
  &lt;And do you not kill for your coin, mercenary?&gt;  
She regarded the human with a languid glance.
  &lt;Historically, you will find the difference between the two is thinner than you might espouse, especially when it comes to the matter of late payments.&gt;   
 
  
 
 Spoiler: OOC 
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John stops, and looks at Hylusi, and shakes his head.  " There's more to it than that.  I pick my jobs.  And I uphold my standards.  Escorting someone from somewhere to somewhere else?  Perfect.  Supporting some tough as they rob innocent travelers?  Not ok.  At the end of the day?  Bandits work for themselves.  Mercenaries work for an employer.  And they pick that employer. "  He smiles, momentarily.  " You know?  I thought the same thing as you did, once.  But after the thought was suggested, I did a little research.  Sure, there are mercenaries who are bandits, and sometimes, mercenaries become bandits.  But if you want quality mercenaries?  You go through the guild.  They track work history, employer reports, enforce certain standards.  Handle escrow for pay, offer legal support, and more.  A bandit is a thug.  A Mercenary is a professional. " 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Scoffing at John's criticisms, Doredan rolls his hand,   "I do not hesitate to cause problems for the pirates. I am only concerned with where the wrath of those problems is likely to fall. Regardless - the Magus' divinations reassure. Pluck the chisel if you like. And if you would, J., please collect as many supplies as we can carry so we can leave."  

With the others apparently slacking, the prince rolls up his sleeves and begins collecting as many of the supplies as he can (comfortably) carry. Perhaps leading by example would rally the rest to action.
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The Magus raised an eyebrow.
  &lt;An innocent mercenary. These new dimensions do surprise.&gt;  
What one could want with morals in a mercenary she couldn't guess; it was like a sword that was picky about what it cut.

A twitch of her fingers directed her servitors to assist the prince and her gorelings to retrieve the blades.
  &lt;Well, regardless; it is nigh time to depart.&gt;  
 
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil had already been hard at work, but seeing the prince dive in as well set him to redouble his efforts.

  "Lady Magus, if you see weal in the fortunes, I'd be willing to give the sword a go."
 

The haregon hops to the top of stone and moves towards the sword, grasping it and pulling it, if no one stops him.


 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 Savtua Swamp- The Rock of Blades 

When the servitors move to secure the builder's plane it won't budge. Annoyed, one masked servant motions for another. Silently, the two of them yank on the plane and try to remove it from the rock. Again, nothing happens. Finally the third servant steps forward, grabs the waist of the second, who grabs the waist of the third, who pulls on the tool. Finally, through all three of their efforts, the builder's plane comes free with a loud CHUNG of ringing metal. Almost immediately a solid grey brick of stone drops from the plane, landing on the foot of the servant holding it, who leaps back, colliding with each other servant in succession. Once they have reoriented themselves, all three stand tall (with an air of indignance) and bring the tool back to their lady.

 
 Spoiler: Stoneshaper's Plane 
This enchanted item is the true treasure of the Rock of Blades. By sacrificing 5 ft of movement, the attuned wielder may summon a brick of stone. Each one is precisely one foot wide by by six inches tall, with the statistics of and qualities of stone. This brick can be launched as a Strength based thrown weapon that the wielder is proficient in, doing 1d6+Proficiency+Strength to a target on a successful hit with a range of 30 feet. A brick thrown or dropped in this way shatters on impact, becoming useless.

Sacrificing 30 feet can summon 36'' of stone wall, providing half cover. Using your action in addition creates a six foot wall and provides complete cover and blocks line of sight to a medium creature. Creating a wall in this way blocks spell line of sight and provides advantage on reflex saves that include the user in the area. If the wall is destroyed with sufficient force while being used for cover the force of shattering stone causes the user to fall prone and take 4d6 bludgeoning damage from the impact.

The Plane also allows for the cementing of bricks together. Hypothetically, with time and effort, you could build something as grand as a castle  or as humble as a bench. The cement holds strong as well mortared stone, supporting thousands of pounds easily when constructed properly, with each brick shapeable by the wielder as long as the dimensions don't exceed the area of one foot by six inches.
 


When Bil draws the shining, glowing, magnificent sword from the top of the stone there is a brief chorus sting and a flash of light that blinds all who are looking at it. When the light clears, Bil is replaced by a hulking, muscular  human figure wearing furs and bearing much tanned skin. Golden locks fall from his head, along with an impossibly closely shaven face without a millimeter of fuzz on it. His skin shimmers slightly as though he has been freshly oiled. His voice, however, has not changed.

 
 Spoiler: Sword of the Vainglorious Barbarian 
 This aesthetically pleasing longsword is crusted with gems and filigreed with gold. It is also cursed to make the wielder appear as it's original owner. The sword can be sheathed (one appears on the wielder's back), but it instantly attunes to the wielder and cannot be unattuned until the curse is broken, either through the proper spell or by solving an as of yet unknown condition. The sword, if wielded, counts as a +1 Longsword that critically hits on a 19-20. As long as you are attuned to it you have advantage on all charisma based checks, and checks purely or mostly dealing with looks are made as though you have a charisma of 20.

 
 Spoiler: Breaking the Curse- DC 15 History 
This sword belonged to Krumb, a wildlands barbarian from another plane. He was famously gorgeously handsome, and battled for a full human life time. Word is that he was incredibly vain and sure of his own beauty, beyond the point of simple vice to a sinful fault.
 
 Spoiler: DC 20 
Krumb was unparalleled in martial combat, as were his boasts and tales. When he declared himself more beautiful than a goddess of love and beauty, the angered goddess created a woman who's entire body reflected with a mirror sheen. Legends say Krumb fell in love with this mirror woman and spent the rest of his days staring at himself in the mirror.
 
 Spoiler: DC 25 
The true end of the tale is told differently. In the true telling, Krumb looked into the features of the mirror woman and saw himself reflected in her features, but a twisted, withered, and weak version of himself that he knew to be his inner self, his true self. The warrior's vanity and envy leapt from his body into his sword, and Krumb the barbarian king spent the remainder of his days wandering the worlds as a penitent monk of the goddess of beauty's service. The curse can be broken by genuflecting oneself before a divine being with a higher charisma modifier than 20, at which point it the wielder's charisma is altered to 20 as long as they are attuned to the weapon, they may wield the sword with charisma instead of strength, and the sword becomes a +2 Longsword that critically hits on an 18-20.
 

 

 

 

 
 Spoiler: OOC 
Each week the wielder of the cursed item may attempt a check to try to learn the condition to remove the curse and empower the sword. An additional check can be made each week with the proper research environment. If you don't want to indulge the item, you can always just pay someone powerful enough to break the curse or cast remove curse yourself to no longer deal with the item. The curse can only be broken and the weapon empowered by someone under the effects of the curse and attuned to the weapon.
 


The supplies procured from the cache are surprisingly varied, but not particularly valuable. Exotic food that looks like dried fish jerky, tobacco laced with molasses that smells sweet and bitter at the same time, an herbal alcohol tonic that claims to cure any disease that has a pleasant scent, and ship's biscuits with the consistency of dried cement, along with three barrels of water that smells particularly fresh and sweet, almost as though it had been flavored somehow.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil runs an appreciative hand over his new body.
  "Thank you, sweet Damh for these blessings. Look how I glisten in the sun."
 

He leaps to the ground, and flexes experimentally. He cranes his neck to get a view of his now finely chiseled posterior.

Turning to Doredan, he says,   "My prince, I may need a few days of privacy to understand this transformation. Perhaps a few nights in the company of ardent and affable people of Timeborne will grant me clarity."
 
 
 Spoiler: ooc 
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Watching the strange servants try to pull out the chisel, John almost misses Bil jumping up and pulling out the sword.  He does, however, recognize the distinctive appearance that could be only one man.  Luckily for everyone involved, Bil's voice coming from the mouth of the image quickly demonstrates that this is not Krumb, but merely an imitation of him.  John's voice is almost diffident in the wake of the proud voice of Bil.  " Huh.  You know, that looks a lot like how Krumb was supposed to look.  He was this barbarian adventurer, did all sorts of things, but was also really, really obsessed about his appearance.  Apparently, so much so that he pissed off a goddess of love and beauty.  Story says that she provided the perfect women, a mirror of himself. "  He pauses, thoughtfully.  " It might not be the best thing to go around looking like an infamous barbarian.  I think  he left behind a lot of enemies. "

 
 Spoiler: OOC 

Rolled a 22 on the know:  History check.
 
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil listens to John's history lesson, crestfallen.
  "I have no interest in being mistaken for a villainous warlord and stabbed in my bed. What a tragedy, to have wasted these pectorals in pursuit of evil. How could a bicep like this be used for anything but the pleasure of the world?"
 
 
 Spoiler: ooc 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter)
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 

Watching the rabbit's transformation, Doredan maintains a posture of royal dignity in spite of his surprise. He must never look to have been caught off guard, after all.   "I  expected  something like this to happen,"   he boasts, half-truly.   "But if the Magus' divination is true, then it is surely to our advantage in some way."  
  "Yes, I imagine you would like some...  privacy , to...  appreciate  your new form,"   the prince drawls at the merry-priest's rather thinly veiled, but appreciably decent, request. Hefting a bag of supplies onto his back with a huff of passive-aggressive indignation, Doredan quietly looks forward to seeing if any of these exotic rations are any good. If they are to be traveling more, they may as well be eating well on their journey.   "If his appearance be reviled, then perhaps do your appreciating on your lonesome. Shall we go?"  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Realizing what the problem was, John shakes his head at Bil and Doredan's misinterpretation of his warning.  " I don't think he was reviled.  He did, however, tend to leave problems in his wake.  Typically of the cuckolded variety.  Who might be interested in seeking revenge, or closure.  Enough time might have passed to handle some of it, but it was one of those timeless stories.  I don't know how long ago he was active.  But yes, I don't think there is any reason to tarry here. " 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

The Magus scowled at the three servants. Putting her hands on her hips, she brought them up before her. Her mental voice
  &lt;Be more careful, you fools! I'll have to repair the binding on that foot. Do not forget your fragility! Or the dignity of your station. You represent the sight of my house in these foreign lands...&gt;  
She sighed in irritation, taking the chisel, and glanced at the others - and then took a second glance in a double take.

 As the prince expected,  indeed! Considering how he had argued against it, she favoured him only with a brief skeptical expression before turning back to the scene at hand.
The hare had turned into a near-nubile sculpture of a man, a portrait of oiled and and excessive biceps. It was not, overall, unpleasant, or at least, less so than the majority of unwashed, lumpy human forms.
  &lt;indeed, that blade may well be a boon rather than a curse. Improved appearance aside, that sword is a potent weapon. If you can render the curse null, even more so. Of course, you may have to grovel before a deity or other divine being - if you know one in the area.&gt;   she finished dryly. 
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Savtua Swamp- The Rock of Blades 

Cursed blade and carpenter's blade sorted out, the party uses one of their Path charms to open the way back to Timeborne. The misty, milky, ethereal path is as solid as ever, but remembering Doriana's story of being attacked on the path makes the journey back to the roaming moon a bit more tense. However, you remain unaccosted, simply walking across the universe, both known and unknown, and ending up at the Landing, the welcoming area to the city that the Path tokens naturally bring people to. Above you the airship towers you investigated earlier do middling business, with three ships of various sizes and shapes floating at dock.

"Fresh fish! Fried fish! With slaw and sauce!" A vendor pushes a cart that smells of salt and lemon juice, while another offers some sort of strange candy that size of your forearm that looks like deep brown amber but smells like maple syrup. Both start shouting particularly loud as other people travel in and out of Timeborne, off for adventures in the wide and winding worlds the Planebreaker is connected to. A pack animal struggling to haul a cart of bricks, a trio of fashionably dressed elves wearing masquerade finery, and a lizard folk not unlike the ones you just assisted move into the city.

Vassan hisses with excitement, tasting the air and his freedom in equal measure with his reptilian tongue. "I... am... free! Well... almost free." He turns to the group and clicks his long claws against his barbs.  "Tell me, bondsmen, where do you wish to discuss Jin the Fist and his... benefactor? I wouldn't do it in public, but it has been a long time since I have been to the Cantina here. I would pay your weight in gold for a proper Styx-based ale."  He looks like he wishes to bolt into the crowd, but oath bonds mean more to devils then most, and he simply clicks claws to barbs and waits for your decision.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

There is something to be said for not telling the devil where they live nor inviting him in, and so Doredan weighs the benefits to costs of discussing at the Cantina in scarcely better privacy.

Not as though they were terribly subtle last time.   "The Cantina sounds pleasant,"   he responds.   "The taste of bog air still remembers in my nostrils and upon my tongue. I would partake of a palate cleanser."
  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil does his best to contain his excitement as they complete their journey back to Timeborne.

At the suggestion of the Catina, and the prospect of sweet, long abstained refreshment, Bil gives voice to his enthusiasm.

Once firmly ensconced at a table with a beverage in hand, Bil will be attentive to Doredan's conversation with the devil.

But he will also press Hylusi and John to share what they seem to know of the sword and the barbarian whose form he seems to have taken.

  "Damh would certainly grant me the means to discard this form and the sword. But you say that to overcome the sword's curse I might humble myself before a divinity devoted to beauty? Damh's sister Verenestra might grant me such an audience, especially if I can persuade a nymph or dryad to vouchsafe me and present Verenestra with a present that speaks to her vanity in a way that satisfies her expectation to be charmed and flattered.

Do you know of another deity I might approach? Or another path to assert my will over the sword?"
 
 
 Spoiler: ooc 
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Following the path laid out, John remains extremely alert, having clear memories of the ambush.  On reaching the city, he stops, just a few steps from the exit, and just stares at the wonder before him.  The towers full of airships, the crowds, the hawkers... it's all quite new to the man with few memories and less experience.

He goes along with the flow, following Doredan, Vassan, and Bil to the Cantina.  Along the way, he talks with Bil.  " I don't know.  The sword's cursed, and Krumb's legend is fairly clear in that he offended a goddess of love and beauty.  I'm assuming that the two things are connected, but I can't be sure of that.  I also don't know which goddess he offended, but I presume that they probably talk to each other?  If you know this Vernestra, perhaps she could either break the curse or at least point you in the direction of who can?  I can tell you more of his legend, but those are the key points.  Well, that and the mirrored woman who the goddess created as her vengeance. "
 
 Spoiler: Sword knowledge 

This aesthetically pleasing longsword is crusted with gems and filigreed with gold. It is also cursed to make the wielder appear as it's original owner. The sword can be sheathed (one appears on the wielder's back), but it instantly attunes to the wielder and cannot be unattuned until the curse is broken, either through the proper spell or by solving an as of yet unknown condition. The sword, if wielded, counts as a +1 Longsword that critically hits on a 19-20. As long as you are attuned to it you have advantage on all charisma based checks, and checks purely or mostly dealing with looks are made as though you have a charisma of 20.


This sword belonged to Krumb, a wildlands barbarian from another plane. He was famously gorgeously handsome, and battled for a full human life time. Word is that he was incredibly vain and sure of his own beauty, beyond the point of simple vice to a sinful fault.

Krumb was unparalleled in martial combat, as were his boasts and tales. When he declared himself more beautiful than a goddess of love and beauty, the angered goddess created a woman who's entire body reflected with a mirror sheen. Legends say Krumb fell in love with this mirror woman and spent the rest of his days staring at himself in the mirror.

There was a DC 25 as well, but John didn't roll that well.
 
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 
  &lt;I do not trust the Cantina. It is an obvious place to conduct business - which means it is the obvious place to install means of spying. Let us hope, then, that the masters of the place do not hold friendship to our foe.&gt;   She scowled.   &lt;I will see if any magic is active within the room before we speak of matters - though of course that is hardly foolproof.&gt;  

If they got a private room, the servitors would take up position - one outside the door, to prevent someone listening at the keyhole. If it was just a booth, they would stand to block the view of anyone looking at the sitting party.

When their business with the devil was concluded, and the talk turned to Bil's slightly new form, she added her own contribution.

  &lt;The barbarian became a penitent after their encounter with the mirror-creature.&gt;   she told the rabbit.  &lt;Bowing before that goddess may well be sufficient. I have little interest in gods, not desiring to beg for scraps from their table - so you would likely know better than I in how to approach them.&gt;    
 
  
 
 Spoiler: OOC 

She'll Detect Magic in the place before they start and take a look.
 
purepolarpanzer
 Savva's Crossplane Cantina 

When the party makes it's way through the door of the biggest watering hole in Timeborne, John sees more exotic species and beings than he ever has before.  Currently a unit of uniformed creatures with large, muscular purple bodies and mouths that look like they could swallow a child whole have filled the ground floor of the bar, and when you all make your way inside an impromptu hostess with vibrant purple skin with fluorescent orange scales around her eyes and mouth shouts over the din of singing, drunken soldiers.

"The deck above is quieter, friends. Plenty of room... and plenty of privacy..." When she said the second half of that sentence her eyes drifted to Vassan, who, while not out of place as far as this place goes, warrants specific notice from the staff.

When her direction are followed, you find the deck quietly occupied by only a few scattered patrons- a couple nuzzling at each other in one corner, three hooded figures doing business in another. The world that Timeborne orbits is lit by a sun as red as a coal, basking the entire rogue plane in a crimson light. Here, atop one of the larger buildings in the small, mostly vacant city, the view of both Timeborne and the pleasant blue and green orb below you are breathtaking. Magic senses reveal no spying or divination magic, and Hylusi is somewhat reassured by the presence of abjuration magic that prevents precisely those types of snooping.

The waitress who shepherded you before follows you up sometime after, apologizing for the rowdy, bulky military folk below and asking for your drink or food orders. Vassan smiles wickedly at her and says  "I will have an Utter Essence Ale. My friends here are buying." 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

When the devil places his order on their tab, Doredan gives the server a glance and then states,   "I don't recall drinks being a part of the deal,"   leaning forward, he asks the server,   "My hospitality depends upon the price. How much is this ale?"  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Walking through Timeborne, John continues to resemble an inexperienced Tourist, his head turning every which way as his eyes take in the many sights and strange creatures present in this place.  " So many different people.  Surely if running into your duplicates were so bad, it would already have happened in a place like this. "  His voice is low, pitched soas to not travel far, almost an idle musing on his part.  Before long the Highly Experienced(tm) mercenary follows the group into the Cantina, and he continues to take in the sight, although the shepherding is enough to get him upstairs.

As the discussion of prices becomes highly relevant John, buoyed by months of practical mercenary experience looks around the popular Cantina for a menu and prices. 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 32/32 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

On their journey through Timeborne, Hylusi heard the mercenary's musings and was almost impressed. It was almost as if the tattooed lump of beef had a brain within his skull. She sent her whispery mind-voice to rattle within said skull.
  &lt;One would think, human. Indeed, I can think of several forces that would have an interest in weaponising such a potent force. Certainly, I do not believe I have ever heard of the like - and my knowledge is quite extensive.&gt;  
 The Cantina 

Insisting on checking for spying magic, the ex-elf was somewhat mollified by the presence of counter-scrying arcana. It might not stop a cunning ear, but at least, it suggested that it would stop a casual listener. Acceptable risk. Nonetheless, the servitors took up position to keep an eye on things.

At ordering drinks, the Magus simply replied without giving the serving girl much thought beyond a brief glance.   &lt;Wine. A good vintage.&gt;    
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

Bil's head swivels, taking in the exchange between the demon and the prince. He'd never had this ale, and if the price is right, he'll order one for himself. Otherwise, a nice bitter would be bracing after the time in the swamp.

 
 
 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 Savva's Crossplane Cantina 

The waitress raises an eyebrow when Doredan asks about the price. "It's cheaper here than anywhere else in the 'verse, but still more expensive then most care to pay. Four gold a bottle." Turning to Bil and noting his interest, she also adds "It's made with water dredged out of the Styx, and filtered through the soul essence of the damned. If you buy them in Hell the souls are still intact and served in the bubbly bottle. Here we only have U.E.A. Lite, with the souls used for flavor but not captured. I'd never touch the stuff." She takes the rest of the orders amiably enough before heading down below to place the order. Whether his ale is comped or not, Vassan will begin nervously scratching at the table, his claw eliciting a small sliver of shaved wood from the tic. He begins speaking and doesn't stop for several minutes.

 "Jin the Fist was once a deck hand a muscle for another captain. In an attempt to flee authorities on their homeplane, they did the ol' bag of holding double trick. Didn't go well. They ended up in the Reach, a planar hellscape where a black hole is slowly eating all that remains of a long forgotten plane. The plane was cursed by a demigod who presumed that it had the power to punish all who annoyed him. But the demigod, a being known as Aesul Myrak, didn't have the juice to destroy an entire plane and everyone who resides on it, so he tapped into the primal power of entropy to summon a world eater black hole to it's position. Only problem for him is that all the gods of the Reach didn't take kindly to their world being eaten." 

He sip his beverage before continuing. The foaming brew emits a skull-shaped cloud of smoke and a quiet moan of damnation.

 "The Reach isn't the only one who was cursed. Aesul Myrak, Shatterer of Worlds, conducted his ritual in the main temple of a patriarchal father god of that world, and from now until the plane finally gets consumed by the world eater Aesul Myrak is stuck in that temple chamber. He can't leave the room. One day he'll be eaten along with the whole Reach, but the process seems to have slowed down a whole lot towards the end. So time passes. The gravity of the Splintered Reach, it's MORE than just a physical pull. Any interplanar travelers who get their by accident, like Jin and his crew, are either eaten by the native planar creatures or wait their turn to be digested by the world eater, because there is NO escape." 

Another sip. Another groan of despair from the bottle.

 "But Jin, he didn't accept his doom so readily. So even against his Captain's orders, he approached the remains of Aesul's temple. Those who bothered the demigod bound to the throne room almost always ended up getting chucked into the world eater, but somehow Jin convinced Aesul to give him a boon. A wish. A Jin, being the wily bastard he was, didn't just ask for a way to leave this place- he asked for a way to leave and COME BACK at his will. So Aesul gave him a magical rudder that can resist the pull of the Reach and do what not even the demigod could do- come and go from the Reach as he pleased. So Jin killed the Captain, took control of the ship and his crewmates, and now every time the authorities, like the Mantis or a Devil Lord or agents of Heaven, gets upset with him, Jin turns tail and runs to the Reach for a few months. No one wants to risk getting trapped in a perpetual end of days, so no one follows Jin. And so his outlaw *** has been a thorn in the side of everyone in the multiverse for decades now." 

He finishes his drink.
 
"But boons don't come lightly. Jin exchanged a promise for that rudder, and he's been paying off that debt for some time now. Aesul wants nothing more than to leave the Reach, and rumor is that now Jin is bound to help free the demigod from his prison. So while Jin will run off and do his own thing for a few years, pillaging and pirating, eventually the leash gets yanked and he begins doing his real work. Secret work. A plan known only to him and Aesul. I suspect, based on what I've heard of all of you, that your target probably was taken in furtherance of Aesul's plan to escape. Though that's above my pay grade. Now if you want to answer questions I will, as promised, but I want another beer. But I don't know a whole lot more."  Vassan hisses out a perverse form of laughter, then burps loudly.
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 44/44  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Listening to the explanation delivered by Vassan, John nods, before taking a sip of his water.  " It sounds like someone needs to just take the rudder, and he would be trapped?  How hard would it be to remove a rudder? Ships aren't that big? " 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 5 
 AC: 14  +0   HP: 34/33+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Though he winces at the description of the literal devil's drink, Doredan waves a hand at the price. Pocket change for folk of their stature.   "Very well, I will cover the cost of  one  drink of this... ale. Any further are on your tab."   The thought of drinking the flavor of damned souls is repulsive, the metaphysical implications not withstanding. Still, these souls either got themselves damned somehow, so his sympathy is limited. Fighting against arcane ale is not a battle worth picking.   "Grape juice, for me. I am not feeling alcoholic today."  

Nursing his own wine glass of non-wine (it good important to cultivate appearances) and taking the occasional sip, Doredan's expression remains a level frown as he listens to the tale of Jin. Was his brother taken to this dying plane?   "Were it so easy to steal this rudder, Jin would not have escaped so many pursuers,"   he reasons at John's comment.   "It sounds as though Jin has no shortage of enemies. Still, one does not conduct business without clients, I understand. Do you know any of the pirate's allies?"  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 33 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 5 / 5 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/2; channel 3/3  

At the description of the ale, Bil pivots to a simpler beverage.

  "If this World Shatterer could grant a boon of passage,"  he reasons,  "then other deities could do the same, with the right effort. I suspect that Jin, while a nuisance, has not angered another power enough to devote the necessary resources to his elimination. But the pending liberation of Aesul Myrak seems a different order of magnitude.

Vassan, can you tell us more about the enemies of Aesul Myrak and Jin the Fist? We may have common cause with patrons we have not yet met."  
 
 Spoiler: ooc 
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi mulled on what she'd heard. What was her princess planning among such creatures? How had she got in contact with them, and what was her plan?

It must have something to do with royal blood; either for the metaphysical properties of royalty, or the particular bloodline of the Harumvale monarchs. She gave their own prince a calculating glance.

Whatever it was for, at least she had one of her own to hand - even if he wasn't awful for a human.

She didn't know enough. And if there was one thing Hylusi hated, it was other people knowing something she didn't.

  &lt;What else do you know about this Aesul Mural? Did this demigod have associations with royalty? What else do you know about the curse on it? What were their origins?&gt;   she sent at last. 
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Crossplane Cantina 
 " Aesul's Revenge  is the size of a sailing ship. Meant to carry lots of illicit cargo. The rudder on such a ship would be a task worth considering for a brute of a devil, let alone mortals such as yourselves."  He speaks dismissively, rudely in fact, to John's suggestion. Then he addresses the others.

 "I don't know much about his clients. I know he had business with the foul Curse-eater demon, ran dangerous cargo for a cadre of backbiting self serving wizards who have claimed a small plane for themselves, and he spoke of a underground community where lava runs down from the sky like rain that he raided with his troupe of serpents and fools. There were other tall tales, but those are the ones that rang with the most truth, and the only ones I committed to memory, and I don't know anything more than I've already told you on that matter. You'll have to do the rest of the gumshoe work investigating those leads on your own." 

On the subject of the demi-god Aesul Myrak, Vassan orders another ale before elaborating. "H e was a cruel bastard, a god of order and tyranny. Used his status as a divine progeny to secure quite the kingdom, where the populace were forced to worship him. Obsessed with music, like he wanted to be the god of music or something. Who has ever heard about an evil god of music? Either way, the pantheon of Splintered Reach denied his right to rule them, politely at first but eventually more firmly. Pissed Aesul off something terrible. So he tried to cast their entire plane into oblivion. But he didn't have the metaphysical might to do it, so he broke some very intrinsic laws of the universe. Now the dumb *** is paying for it." 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

An evil god of music, indeed. These key terms provide some additional leads to pile alongside the princess-doppelganger's, however.   "Some things to look into,"   Doredan comments passively.   "Do the rest of you have any further questions?"   he asks his companions, his own relevant curiosities already being covered.
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John seems a little disappointed that his brilliant idea that no one else would ever have thought of was so quickly dismissed, but he didn't object.  He continues to listen to Vassan's explanations, although the multitude of names mostly go over his head.  " What do you plan to do now that you're freed, Vassan? " 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 41 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/3; channel 3/3  

Bil sips his drink and considers the slight insights the devil had offered. A coven of wizards might be too interested in their own internecine conflicts to devote serious resources to destroying a distant enemy. Demons could be trusted as allies even less than devils. Perhaps the underground community? But if it were weak enough to be easy raiding, they seemed unlikely to have resources to marshal on retribution.

The groups leads seem vanishingly thin.

John's idea was a good start though. If the rudder couldn't be stolen, then perhaps the ship could?

 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 Crossplane Cantina 

Vassan turns to John and a wicked grin spreads across his face.  "I intend to lay low for a bit. Gather some information of the state of things in Hell. Maybe accumulate some... capital... so my return is not so thoroughly punished. I'm quite late for work."  He chuckles and moves to stand.  "If none of you need anything else, I'll just mosey on along and start doing that. If you intend to cause trouble for Jin I wish you the best and sincerest of luck." 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "Farewell, then,"   the prince offers, the most polite send-off he can manage for the devil. Were he less concerned about the ramifications of breaking a devil-deal, he might have half a mind to ensure the creature is wiped from the face of the multi-verse...

But then, he is equally concerned with not antagonizing the local ruler.

Once Vassan has made his exit, Doredan informs the party,   "We should see to returning some of those lost books to the library of worlds, and gather information on their missing, faceless scholar. I should also report to the Mantis with the potential lead we located; even if we opt not to pursue it, information about the chest Jin was spotted with could be valuable to other investigators."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods at Vassan's answer, clearly relieved by the knowledge that Vassan wasn't going to go out and start harvesting souls or anything, and was instead going to find paying work instead.

After he leaves, and Doredan speaks of strange things, like a Library of Worlds, a missing faceless scholar, a mantis, and other investigators, John's relief turns to confusion, and he responds to Doredan, trying to figure things out.  " Library of Worlds?  Missing scholar?  Mantis?  Other investigators? "
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
  "Please, you should  at least  recall what my 'sister' told us, she was your employer,"   the prince scolds John for his inattentiveness, with a twirl of his hand.   "The Library of Worlds is where the scholar we were considering investigating once worked. The one whose face Jin stole. As for the Mantis, she is the ruler of this moon, and has an open bounty out for a chest of her personal currency that Jin stole from her. Doriana's leads contained a hint to its location."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John shakes his head.  " No, I know that much.  But from what you and Bil said, you have both been there before.  It is a library, I presume?  If you were there recently, did you hear anything about a missing scholar?  And if Mantis is the ruler of this moon, would she potentially be able to provide information, as well as receive it? " 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 41 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/3; channel 3/3  

The haregon priest allows himself a qualm of regret. Surely, they have released evil into the world. But on the other hand, that evil would be expending its efforts feuding with other devils, at least for the short term.

 "Prince Doredan, I do not believe we should share our news with the Mantis yet. There is little enough to go on, but even still, providing guidance to other investigators might complicate our own pursuit. Should they harry Jin, or worse, should Jin have spies among the royal court, he may react in ways we cannot anticipate, and our slight gains will be undermined."
 

Bil gazes meaningfully in the direction of the departed devil.  "The information we've bought has come at a high price for the multiverse, and I feel responsible for the death and chaos Vassan will surely leave in his wake as he resumes his station in Hell. If that cost comes in service of a greater good, I think I can live with it..."  . Bil takes a sip of his beer, which he finds delights him less than he'd like.

 
 Spoiler: ooc 
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi gave a light shrug.

  &lt;The multiverse is already swollen with devils. One more will not make much of a difference. Besides, we had our chance to bargain more restrictions on it for our benefit.&gt;   she sent, clearly not very concerned at unleashing a entity of evil out into the wild. She took a sip of wine, her mental voice meaning she didn't need to pause 'speaking' as she did so.
  &lt;That said, I agree with ser rabbit - or cleric, rather, being rabbit no more at the moment. We have no need to pass on information yet to the Mantis. Better to present a done deal - we don't want to give others advantage or risk tipping our foe off, and neither do we want to bring ourselves to the attention of the Mantis if we risk failing and incurring her displeasure. No, let us seek ths scholar ourselves.&gt;   
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 41 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/3; channel 3/3  

Bil flashes a grin towards the necromancer, accepting her jest at his expense with good humor.

 "Rest and recuperation first, yes? The scholar will wait for morning"
 

Bil will stay and drink and chat with anyone who wants to enjoy the town a bit.

 
 Spoiler: ooc 
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John looks between Hylusi, Bil, and Prince Doredan.  " Are we decided, then, that we're to rest until morning, or whatever passes for morning in this place, before trying to find a way to this Library? "

 
 Spoiler: OOC 

Because if so, John does have a thing he can try to do(And probably fail)
 
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 

Hylusi nodded, finished her wine and rose to her feet. The three servitors fell into formation around her.
  &lt;Quite so. I will be departing; if you drink yourself into a stupor, I will not provide alchemical assistance in the morning.&gt;   
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 41 THP:  6
 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/3; channel 3/3  

With a wave, Bil sees his friends off, and then ordering another round moves from their secluded table to the bustle of the bar in the main common area.

 
 Spoiler: Late Night Shenanigans 
 Bil picks out the most interesting person in the bar who is there alone, or in a pair.  "Well met, friends. My name is Bil Mabovoh, and while my friends have decided to turn in early. But I've always been a bit of a night Deilenaar. May I join you?" Bil flashes a grin with new mouth, and without waiting for a reply, leans rakishly against the bar to join their conversation.
 
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John looks at Hylusi, a question dancing in his eyes.  " Do you have a room here, or somewhere else?  I doubt I'll be able to find you without some direction in the morning, and I've business of my own to pursue this evening. "

 
 Spoiler: Evening Expedition 

After working out the details of where everyone was staying, John approaches the barman.  " Might I borrow a few moments of your time?  I'm trying to find someone, but I'm afraid that I'm fairly new in town.  Would you be able to direct me to someone or some group that might be able to provide assistance? "
 
 
 
  
purepolarpanzer
 Crossplane Cantina 

As the majority of the group disperses for the evening, Bil, in his bodacious body-builder form, approaches the bar and sets to enjoy the nightlife of Timeborne. He meets many new people over the evenings, what with the natural gregariousness of his people and the supernatural pecs and abs he's sporting. A travelling merchant in between jobs who has many tales of daring scores to secure less than legal cargo for the right bidders. An imp not much bigger than the pint glass he nurses from who is bemoaning his significant other being summoned as a lowly familiar for some upstart sorcerer, and a mercenary who mumbles vaguely of the "Time Wars", heavy into his cups who keeps shouting "WHAT YEAR IS IT?!?" until the bouncer escorts him out.

But most fascinating of all is the most ever-present yet innocuous of the customers of the cantina- a violet skinned woman bearing a large, stringed instrument. Her voice fills the bar as she plucks the strings, providing a beat that several people are dancing to. In the haze of smoke and the press of bodies, her music cuts through it all to stir the soul... and a bit more than that, as her dulcet tones espouse lurid lyrics that border on the lewd. As she sings, crystalline growths seem to blossom and emerge from her body like sores, each one a glittering, shining, and flashing brilliant lights that fill the bar with a show of both sound and sensation, and then meld back into her body. A one woman show, she enhances the vibe of the cantina a great deal. After playing half her set, she approaches the bar, a circle of gemstones emerging around her orange eyes before receding. Though perhaps disturbingly exotic, she also has a classical beauty that draws the eye. Speaking with a forked tongue and a raised, glittering eyebrow, she says "You're the best looking man in this bar. Buy me a drink and I'll dedicate the next song to you. What's your poison? I'll take a Glacier Ice..." She reaches out and circles the rim of your glass, extending her tongue in a teasing manner. "and you'll freshen up with a...?"

 Worldswept Market 

John, curious if this place can teach him something about himself, takes to the most populous area to search for his questions. His search is a bewildering tour of the multiverse's most exotic peoples, creatures, and everything inbetween. He sees diabaolic or demonic looking creatured doing business with those with the features he vaguely associated with angels and the high heavens, trading everything from street food to jewelry to magical trinkets. No one has much in the way of answers for him- his knowledge and memory or damaged enough, and no one seems to remember him or the places he recalls. But a beggar at the edge of the crowd reaches out to him. For a moment John's first impulse is to walk past, but a flash of energy pulses up the beggar's arm, illuminating lines and words in some foreign tongue much like the marks on John's own body. These don't look like tattoos done with ink, however, much more appearing to be life lines and meridians that pulse with a weak, glowing energy. The dark-skinned man says "Whoah, Traveler! I beg you, a Path coin and I'll tell you a tale like none you've ever heard!"

 Back at the Mansion 

Hylusi and Doredan return to the former Mage's mansion, and they find it brighter, more populated, and less dusty than when they had seen it previously. The house staff had watered the plants, washed the windows, dusted and wiped down just about everything, and with only a moment's notice they provide a sumptuous meal of deep fried cheese coated in spiced bread crumbs, along with a suitable wine accompaniment. While eating the sinfully delicious comfort food, both the Magus and the Prince feel a feline presence rub against their legs and hear a voice say "Merrrooowww!", clearly begging. One of the staff leaned down and held a hand out, rubbing at a clearly invisible cat. "Chef named it Schrodinger. We're not sure if it's a ghost or an air elemental or what, but it's a friendly little thing. Only bites.... OWWW! Occasionally..."
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 Before Returning 
  "We've an estate of our own, reclaimed from the urban decay,"   the prince informs their new mercenary, producing a paper and pen from his bag with a flourish. Utilizing excellent penmanship considering the rugged bar table used as a writing surface, he transcribes directions to the wizard's former mansion, now theirs', using the permanent locations they'd become familiar with as reference points.   "You can read, yes?"   he asks for confirmation, as he proffers the paper towards John. Perhaps better asked before he wrote the thing, but hindsight is ever clear.

 The Mansion 
  "We really should consider a better name for this place than 'the former wizard's mansion' or 'the wizard's former mansion',"   the Prince voices as he and the Magus step inside. Already, the air of clean refinement is a great and welcome boon post-swamp.   "Considering our respective political roles,"   he expresses to her,   "I think it would not be too presumptuous to call it the Viridor Mansion. Perhaps the name would draw any surviving subjects who wander these streets after the moon's passing."  

His first stop is a swift, hot scrub in his room to wash off the swamp residue. A more extensive and luxurious soak could wait until the matters of food were attended to. And so he finds himself in the dining hall, encircled by the curious pet familiar.   "Would that I knew a healthy diet for you, little one,"   he mentions to the cat's insistent meowing. If it knows that results come from begging, the wizard surely fed it table scraps and it survived, so he snaps off a piece of the decadent cheese stick to share with it.

  "Schrodinger. A curious name, does it mean anything in... vedalken?"   Doredan comments on the servant's announcement, hoping he recalled the name of the chef's species correctly. Perhaps he should try to learn  their  names. It is good to keep the serving staff happy - the ire of those who handle your food and tend the place while you sleep is oft a schematic to downfall, as his tutor would say.   "What are you called, server?"   he asks.
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Rather than answer Prince Doredan's question, John looks at the paper, seemingly to determine if he can read the language.  " It seems that I can read.  At least, that language.  Others?  Less so.  I appreciate the directions. "

After leaving, John finds his way to the Worldswept Market, where many strange and wondrous creatures and sights awaited.  Sadly, angels, demons, travelers... all with goods, but none with information.  Except for the begger.  He had seen several of them by this point, and the disdain by which they were treated by the crowds.  But this once... that glow, those lights.  They seemed... similar.  But a Path coin?  That he did not have.  " I'm afraid that I don't have a Path coin, but perhaps I can buy you a meal, to compensate you for your time? "  John's interest in the man's tale was plain, as was his lack of a Path. 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 41 THP:  6 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/3; channel 3/3  
 
 Spoiler: Late Night Shenanigans 

Bil tips his head back, and gives the woman an appraising look.
 "I prefer only the mildest poisons. At the moment, I'll have something smokey with a twist of lime."   He gestures to the barkeep to confirm the order.

 "Those gems are quite the lapidary blessing, and they compliment your music exquisitely. Are they a natural gift that enhance your performance, or a result of the magic in your music?"  

He's delighted that she's so forward, as it allows him to play hard to get. But if she returns to her music, he'll seek out a dance partner, and make sure that his best moves occur in her line of sight.
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 
 Mansion 
  &lt;It seems a suitable name, yes,&gt;   she agreed. &lt;Certainly more convenient to say. Though I would suspect the insects have long devoured any taken citizens.&gt;

 Food time
 
Seated at the mansion's table, the Magus elegantly speared one of the breaded cheese lumps with a silver fork. Another two held a book; the Scion of Bleakpines tended to read while she ate. When something invisible brushed against her robes, only the presence of the others and the interjection of one of the staff prevented a quick Enervation from obliterating the invisible feline.
  &lt;I... see.&gt;   she said at last, eyes narrowed. To the Prince alone, she hissed a curse.   &lt;This might make future fortifications and wardings more complicated. Blasted creature.&gt;  
She huffed an irritated breath and took a sip of wine. She glanced up from the page towards her royal companion.
  &lt;If you will satisfy my curiousity, Prince, I have some questions, from what we learned from the devil.&gt;  
 
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Viridor Mansion 

The fickle ethereal cat nips Doredan's finger as it snaps up the cheesestick, not enough to draw blood but a sharp reminder that not all who are affectionate are harmless. The server, another vedalken but one of the two armed variety, smiles and bows to Doredan's questions. "Schrodinger means something like "part this, part that" in our language. It's a term used often with restless spirits, so I suspect Chef votes the cat is a ghost. Makes sense, as locked doors do nothing to stop it." She smiles, and her eyes close, small orange freckles bunching up, exposing white teeth over blue gums. "My name is Merrowym, your highness. Merro for short. I'm Chef's niece by blood, and I am HAPPY to find service in your home. There's only so many times you can serve bad coffee to ungrateful Path walkers before you long for serving grateful and prestigious people again."

 Worldswept Market 

The brownskinned man with the glowing map tattoos shakes his head. "My tale will only be traded for a Path token. My last partner stole mine when we split up, and I've been left destitute since then, in this place where you can go forever without eating and never starve. I'm so hungry, but the only thing that can satiate my hunger is the freedom to walk the worlds again, my friend. If you need to find one, I know for a fact that the Flotsam and Jetsam junkshop sells various kinds of them for fifteen gold apiece when they are in stock." He lifts his hand and points at a building across the market that bears a magical glowing sign of glittering treasures being hauled in to shore by the tide.

 Crossplane Cantina 

The barkeep smiles and takes a large glass, putting some exotic orange spice on the bar and lighting it with an errant bit of fire magic. Trapping the smoldering spice under the glass, they tilt it upward and quickly pour a milky white liquor into the glass, followed by a squeeze of lime, then dashed with two ice cubes and the remains of the lime. "Enjoy." Says the bartender, glancing at your companion.

The violet skinned woman smiles and traces the outside of her glass with a lazy finger while speaking with Bil the Barbarian. "The gems are from my mother's side. Touched by the Earthen Realms. They react to sound, motion, and light. Makes it useful if an enemy decides to shout like a fool if they try to cut me." She easily slips a knife from a hidden sheath in her torn but functional shirt, singing a brief high note and dangerously bringing the knife down towards her palm. A blue gem blossoms upward and deflects the blow. "Ta-daa. But I'd rather be known for my music than my combat ability, so I use them for the show. Which reminds me... I've got to get back to the show. I owe you a drink, hunky. If you've got the energy to stay up all night, I can pour you one myself after my set... up in the room I'm renting. Don't disappoint me- my other parent is a tiefling, so if you fall asleep or walk away there may be hell to pay." She winks, sticks out her split tongue in a teasing fashion, and then returns to her instrument.

For the rest of the night, it almost seems like she is playing music just for Bil. Hell, AT Bil. And whenever he looks up, the glitter and flash of her gems surround piercing, feminine eyes that seem hungry for Bil... or atleast his rock hard abs.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Mansion 
  "And it is excellent to have an experienced, well-spoken entourage, to make this distant place more like home,"   the prince returns Merrowym - easier to remember than James or Jacob or whatever the two mercenaries had been called, at least - 's polite flattery. He rubs his nipped finger lightly.   "Would you be able to pass on to whomever is in charge of fixing the place up, decorating, and so forth -  magnifique  work thus far - I would like to commission a sign for the mansion titling it 'Viridor Mansion'. If they have any contacts they would recommend."  

Once the conversation with the server is completed, Doredan motions Hylusi to go ahead.   "I would be glad to elucidate what I can, Magus."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods at the brownskinned man's explanation.  " All right. "  With that, John departs, seeking an affordable path token, starting his hunt at the indicated store.  After all, this was a chance where he could learn about himself.  How could he possibly pass it up?  And fifteen gold, while a lot, was something he could afford. 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 
 Mansion 

Hylusi gently smoothed out the page in her book, then her dark-stained fingers quietly folded it shut with only the muted this of paper. Without looking, she handed it off, and one of the servitors stepped forward smartly to take it.
  &lt;In truth, I do not expect much here - but know you of any ancient quirks or traits to your bloodline? I am pondering why your brother - and my Princess - were taken, out of all the monarchs in the multiverse.

Clearly it is to do with this trapped demigod. Do you have some divine blood, that might make some kind of possession or body theft easier? Is it just to do with the metamagical properties of royal blood? I do not yet know. I am  lacking information , and that I despise.&gt;  
She looked at the man sitting opposite. He had good facial structure, suggestive of a well- shaped skull beneath, and Hylusi could appreciate that professionally.
  &lt;But as something of a more personal question - why are you  here , Prince? After all, if your brother did not return, you would be heir apparent - and all the power of the throne would be yours. Certainly, there is much one could find amid the multiverse - but should we rescue your kin, you will likely never wear the crown. Should we fail, your land is deprived of two sons.

No doubt my one sister is currently scheming to seize my own position as Scion and Magus of Bleakpines.&gt;   She smiled, warm but sharp, like a knife left by the fire, remembering the memories of her youth.   &lt; The little rascal first tried to have me assassinated when she was merely thirty. I was only sixty-three myself at the time. &gt;  
 
 
  
 
 Spoiler: OOC 
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 41 THP:  6 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/3; channel 3/3  
 
 Spoiler: Late Night Shenanigans 

Bil sits for a few moments and enjoying his drink. "If this isn't nice, I don't know what it," he prays softly over his beverage, offering a moment thanks for the wild, unbelievable, magical turns his life has been blessed with.

He sets his glass on the bar, alongside a generous tip. To the barkeep he asks,  "What's her name?"   and  "Does she play here often." 

Satisfied with whatever answers he's given, he rises to meet her challenge. He spends the rest of the night dancing with whomever will join him, and making sure that the singer sees. Tangos, dance battles, line dances - even before his transformation, Bil has always been an enthusiastic dancer. Getting tap shoes to fit comfortably on his leporine feet was a real challenge for the royal cobbler back at court, but that had been worth it.

As the night wears on, Bil separates himself from the rest of the dancers, and waits with a fresh drink for the artist.
 

 
 
  
purepolarpanzer
 Viridor Mansion 

Merro curtsies again at Doredan's compliment. "I'll ensure the Butler, Vergin, knows he is doing a complimentary job. And send one of my cousins to inquire in the market about a suitable sign. We'll have this place fixed up before you know it. If there's anything else we can do, please let us know. It is our pleasure to serve." Bowing, she steps away, heading rapidly back towards the kitchen.

 
 Spoiler: History DC 20 
Doredan's bloodline, like most royal lineages, traces it's origins back generations and generations, proudly and meticulously marking the passage of time and generations all the way back to a divine right to rule. A near forgotten creator god known today on Viridor as the Muse of Creation supposedly raised up the Great Mountain and blessed the Reydalise line (or some ancient forbears, bloodlines get messy around the Third Crusade), and since then periodically someone would be born with the mark of a musical note, known as a Note of Creation, which continues to mark the sons and daughters of the line as blessed, with the latest scion being the Crown Prince Monsinar Reydalise. There have always been rumors and prophecies around this mark, almost all of which have proven to be false.
 

 Worldswept Market 

John finds the Flotsam and Jetsam shop to be quite a unique place, with the owner being a cloud giant woman and the stock, well, being varied, to say the least. Driftwood, rusted gadgets, precious gems, a sizable diamond, and an entire display of Pathstones. There are seven of them here, and each looks unique from the others. The shopkeep, seemingly miniaturized to a workable height but still quite tall, assures that any one of them will work just as well as any other. "Guaranteed to get you there. Up to you to get back, but it will help with that too." she takes it, wills a milky white path into existence to verify it is not just a shiny stone, and completes the exchange, yawning as the gold is handed over.

The beggar, however, holds the Pathstone up to the light and admires the glint of the bronze inlay set into a silver scarab coin. "Ahhh, my friend. This is precisely what I need. My thanks. Let me tell you my tale before I take off..."
 
 Spoiler: The Beggar's Tale 
Once, long ago, when the gods were establishing the different planes, they needed to plan and organize how they would shape the world. And so, using the skin of mortal men and women, they enlaid glowing lines of maps. Maps that would lead to fantastic places on planes all over the multiverse! Some of them are natural wonders, some of them are dangerous dungeons, and some of them are miraculous wonders of magics. Either way, the maps were deemed too important to die within a generation, so they took the most common species in all of creation, humans, and wove the maps into their very blood. Now, even after generations untold, a Traveler like myself will be born to human parents.

Now some Travelers make it their goal to follow their skinmap and travel the multiverse trying to find the secrets hidden by the ink in their flesh. Some reject this goal, doing their best to stay far away from the lands that are imprinted on their skins and their souls. But there was once a human, born of two Traveler parents, who was born with no map. This burned like an angry red coal inside his chest, which blossomed into a raging fire of jealousy. He decided that if he couldn't have a greater destiny like his roving, roaming parents, he would steal skinmaps from others. Slaughtered both his parents in the attempt, and the cowardly monster didn't even transfer them to himself- he inflicted them on others to see if the transfer was possible, and he discovered something terrible- when another's destiny becomes intertwined with your own, the resulting friction can tear you apart. Now, this was long ago, before your parent's grandparent's grandparent's grandparents, but in your travels watch out not only for true Travelers, as they are remarkable and well traveled people, great sources of information and tales, but also for those whose ink does not bear the glow, as the murderous child who sought to become a traveler supposedly gained a following of zealots who believed that they could steal a greater destiny by ripping the skinmap from another poor soul. They hunt us, they kill us, and worse- they steal both our futures and our pasts, ending bloodlines that have carried the echoes of the first moments of creation. Beware, sir. Beware.
 


Once this is relayed, the beggar flips the Path Token into the air, summoning a Path for them to walk. "Thank you for your generosity, my friend, and may my tale keep you safe. If you meet any more Travelers I hope you treat them as well as me. And if you encounter any Skin Cults run away as fast as you can!"

 Crossplane Cantina 

The bartender chuckles at Bil's question. "Hestia is a regular, in between her adventuring and mercenary work. Whenever she arrives in Timeborne she always brings interesting loot, interesting tales, and even more interesting songs. She writes her songs based on her travels and the dangers she encounters. And all of them get people dancing and thirsty, so management keeps her well paid to keep her coming here instead of the Pink, the dive bar across town." The music is entrancing, hypnotic, and the beats keep the dance floor occupied and active. And wherever Bil's dancing brings him, he feels the earth-blooded tiefling's gaze following him. However, once the music ends, she saunters over to Bil, taking the drink and downing it in one pull. "I'm tired, but I think I have just enough energy to... well..." She traces a finger over Bil's exposed abs. "If you're still interested that is..."
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
 Worldswept market 

Entering the Flotsam and Jetsam shop, John looks over the array of, well... junk.  Carvings, driftwood, rusted pieces of junk... so much of it, and yet, of such little practical use.  But that was of little value in comparison to the real things of value here, the pathstones, and the information that might come with it.

After purchasing one, and handing it over to the beggar, he listens to the tale, and frowns, but before he can ask any questions, the beggar vanishes with barely a note of thanks.  Still, John could hardly blame him.  After all, in his shoes, he probably would have done something similar.  In the silence of the shop after the tale is told, he looks back to the tall woman running the shop.  " Could you perhaps tell me a bit more about these pathstones?  How does one use one, and control where they will take you? "

 
 Spoiler: OOC 

15 gold spent
 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Mansion 
  "I had a safe degree of skepticism for founding myths up until now, but as you mention,"   drawing his fingers through the air as he traces back his lineage in his mind, Doredan retells for the Magus.   "Royal texts trace back to a creator god of Viridor known as the Muse of Creation. Responsible for the mountainous terrain ringing Wissimvale if lore is to be believed, and blessing the royal line."  

Breaking another cheese stick open, the prince takes a moment to ponder on other matters.   "There is a birthmark that sometimes appear upon royals, actually. The Note of Creation, named for this storied divine ordainment. Any stock that was once put into it faded in time as prophecies and superstitions proved time and again to be naught but fantasy,"   he lets a beat pass, for effect.   "The crown prince bears this mark. If there is any truth in its nature, well... It certainly seems to match up to this evil divine's portfolio."  
 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 
 Mansion 
Oh ho. Now that was relevant information.

  &lt;Matching indeed. Interesting - and the motivation becomes clearer. For your brother, at least. It remains to be seen why the Princess was taken alongside your kin.&gt;  
She regarded the human with a frank and interested gaze.
  &lt;It is well known a great deal of power may be passed through genealogy, as with sorcerers or halfblooded offspring. I would like to take a blood sample from you for study. It is a shame I do not have access to the crown prince... Well, no matter.&gt;  
 
 
  
 
 Spoiler: OOC 
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Mansion 

The prince grimaces. It's not his first time, of course. The palace doctors would sometimes need to draw blood. But something about allowing sharp edges to intentionally bleed you is simply repulsive.   "If necessary, I suppose. So long as the instruments are properly sterilized. And it can wait until I have had a relaxing soak in the tub - I would hate to bleed in the water and ruin it."  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 41 THP:  6 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/3; channel 3/3  
 
 Spoiler: Late Night Shenanigans 

Bil offers the tiefling a broad smile.  "As the prophet Gnossos Pappadopoulis taught us - 'Musn't ever let a chance go by. Do see if you marshal your energies though, when we're finished I might have a tale for you worth of a song." 
 

 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 6 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:  
Pizza Power: Advantage on a Str or Con check until next long rest
Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made) 
 Concentrating on: 
 5/5 d6 HD 
 Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 7/10 
 Alchemical treats: 3/7 granting 6THP 
 Goreling count: 7
 
 Mansion 

Excellent. The Magus allowed herself a pleased bite of breaded lactate.

  &lt;Of course. My tools are kept scrupulously clean - it is important not to contaminate work with the previous, whether alchemical ingredients or, indeed, a Prince.&gt;  
She smiled faintly, already considering what processes she might start with once she had the sample. How best to isolate whatever factor lay within? Did it exist at all, especially within this prince supposedly without the mark?  She would have to trust him that he did not have it, too. Ah, it was a shame she could not check for herself!

Never trust, always verify. That was the way.

While her mind was thinking, it was also speaking, per se.
  &lt;On a related note, I have heard that you have quite some prowess in dueling - but in magic lies the true power. Why swords over spells? You must have had the tutors available, if you wished.&gt;  
 
 
  
 
 Spoiler: OOC 
 
purepolarpanzer
 Worldswept Market 

Jari, the cloud giant purveyor, tilts her head at John's questions. "You must not have ever used one. It's an exercise of will and focus. You hold the token, you think of where you want to go, and you step on the path that manifests and start walking. I can't explain it beyond that, as you'll never know till you activate one. It's... tough to describe." She gestures towards her case of Pathtokens, missing the one you just bought. "Want to buy another one?"
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods as he reaches for his coin, his voice fairly agreeable as he replies.  " It seems to be a good idea.  Are they reusable?  And do they go anywhere, or only somewhere specific?  Or do they just make it easier to go somewhere, but you can go somewhere else instead? "  His clear lack of experience and understanding of the path tokens carries clearly through his question, but his coins do seem to be totally genuine as he produces fifteen shiny golden circles, settling them on the counter in front of him.



 
 Spoiler: OOC 

If the goal's to move everything along, and get the party together, John would just take a look around the market before heading trying to follow the directions in a strange city to a place he has never seen
 
 
 
  
purepolarpanzer
 Worldswept Market 

Jari looks curious that John doesn't have some idea of how these work already, but shrugs and explains. "They go anywhere the Planebreaker has already been, which, in it's long history, is most places. I've never heard of one running out of magic, so presumably you can use them as much as you want." When John hands over the fifteen gold for a token she puts it into a till that rattles with coins and hands over a jade circle with an ebon wood star that seems to shimmer with an iridescence.

His walk through the market is no less disorienting than the first time, but once John is out of the hub bub he finds the city mostly empty. Strangely empty, but not threatening. More... lonely and sad. Doredan's instructions are easy to follow, and if John gets lost the few people he sees are more than happy enough to direct him towards landmarks.

 
 Spoiler: Crossplane Cantina 
The tiefling flicks the air with her split tongue, then smiles at Bil. "I've got time for a story. Been a long while since I've been entertained." She seems intrigued, her smile genuine and her expression open and unreserved.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Mansion 
  "Oh, it simply held no interest to me,"   Doredan dismisses the notion of magic. In truth, he'd simply proven rather inept at it, though his tutors had used kinder words. Not his  gift , as they would put it.   "Besides, dueling was - and is - in fashion in Wissimvale. A prince must not appear dull or behind the times."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Surprised by the abrupt emptiness of the city, John starts to look around, seeking a cause before he remembers one of the key rules he learned during his time as a mercenary.  When the locals find themselves somewhere else, you probably want to find yourself somewhere else as well, because there's a reason.
With that, he does his best to move quickly through the city, trying to find the mansion.  Reaching the right building(He hopes) he looks it over, before knocking. 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 38 / 41 THP:  6 
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 3/4, 2nd: 2/3, 3rd: 0/3; channel 3/3  

Bil is indeed interested in Hestia, a fact his is prepared to vigorously demonstrate.

But as he arrives in the tiefling's room, a wave of remorse seizes him.
 "I am compelled to admit. I have not come by these abs naturally. You might laugh to hear it, but before we go any further, I need you to know that this is not my true form and that I have been polymorphed by a magic I do not fully understand, from my normal haregon body to this admittedly magnificent specimen. I confess, I am eager to -ehrm- explore the limits of my new form. But if Damh grants that I can return to my natural shape, I would not want you to feel I have deceived you." 
 
 
  
purepolarpanzer
 Viridor Mansion 

John finds himself welcomed into a mansion that appears bigger on the inside than the outside, with a small but eager bit of staff to aid him once he is received.

 Cantina 
 
 Spoiler: Bil 
 Hestia looks curiously at Bil on this tale of temporary triceps, but smiles afterwards. "If your time in this form is limited, you should enjoy it to the fullest. Come. Follow me."
 

 
 Spoiler: OOC 
Move on to the next day?
 
purepolarpanzer
 Viridor Mansion 

After a well rested night of sleep in a luxurious mansion, most of the party wakes up to a delicious breakfast of made to order omelets with some of the finest ingredients that can be sourced in Timeborne. The staff are more than accommodating, and soon you are well fed, well rested, and well prepared to take to the city for the day and hunt down leads and individual goals throughout this expansive multiplanar moon.

 Crossplane Cantina 

Bil wakes up alone, with only a feminine whiff of perfume to remember his partner for the night. A knock on the door is followed by a gruff voice saying "Checkout is at 10. It's currently 9:30. Hurry up and either pay for the room again or hit the road." Realizing how late in the day it is (judging by the moon over the plane they are visiting, the Time on Timeborne is kept independent from the planes they visit) Bil realizes that it is past time he returned to his allies and began the foot work of finding their next mission.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 40/39+5  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Mansion 

After a lengthy ritual of cleaning himself up, styling his hair, and putting on his regrettably singular set of presentable clothes, Prince Doredan arrives for breakfast.

  "I believe the time has come to visit the Library of Worlds and inquire about this missing scholar,"   he states to those gathered, notably lacking the rabbit turned barbarian heartthrob. A Priest of Damh is surely out enjoying his new state.   "Hopefully Bil recalls what we are doing. I believe he has one of the library's missing tomes, which we retrieved from the mansion's former owner."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Amazed at the opulence and luxury of the mansion, truly, a place fit for a prince, John eventually manages to find rest there after convincing the servants that he too was one of the companions of the Prince.  The bath helped.  As did the couple of hours of scrubbing his gear to remove mud, slime, blood, water, and rust.

In the morning, with his new boots equipped, John arrives just in time for breakfast, and what a spread of breakfast it was.  Egg, but with things in it?  Fancy!  Definitely one of the, if not the, best meals he's had.  Despite the food, Prince Doredan was the first to speak.  Considering how the last "adventure" went, John frowns thoughtfully as he thinks of what went wrong last time, before replying.  " That sounds like the start of a plan to me.  Are there any threats or issues with visiting the library?  Like another monster infested swamp, or the path breaking?  And has Bil had the chance to replenish his supply of diamonds? "
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 6  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Mansion 

Prince Doredan fixes Jack with a raised brow. Then he decides it's a fair question given their experiences thus far.   "No. Simply a walk through the city. Make no mistake, it has its share of vagabonds and ne'er-do-wells. But thankfully we have yet to encounter an errant swamp."  
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

Bil flings himself from the bed. His daily prayers completed in the midst of the previous night’s ecstasy, he hurries to rejoin his friends without taking the time to shed his burly transformation.

He rounds the corner to the mansion just as they set off for the library, so he rushed to their side, a self satisfied grin spreed across his face.



 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods, seemingly relaxing at Prince Doredan's words.
Despite that, it doesn't stop him from collecting his backpack, and all his travel gear for the trip through the town.
Just in case. 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 10 
 PP: 14 PIv: 14 PIs: 11 
 Conditions:   Pizza Power: Advantage on a Str or Con check until next long rest Savtuan Dream: 1/1 /LR, add Int, Wis or Cha to a physical check, attack or damage roll (before the roll is made)   Concentrating on: 
 5/5 d6 HD   Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Alchemical treats: 3/7 granting 10THP 
 Goreling count: 7  


There was little sign that the Magus had spent the night studying the Prince's blood when most normal entities would be asleep. When the party was assembled, she distributed the alchemical pills the others may have begun to be getting used to.
  &lt;Take one of these. Do not chew.&gt;   she commanded.

At the mention of vagabonds in the city, she gave a sharp smile.
  &lt;With fortune, the fate of the last to accost us has already spread among the rabble. One might hope it gives the rest of the vermin pause.&gt;   
 
  
 
 Spoiler: OOC 

15 arcana for studying the Prince's Blood.
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John blandly accepts the proffered pill Hylusi offers, but seems confused.  " What is it? " 
 
  
Awful
      
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 10 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: 
 5/5 d6 HD   Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Alchemical treats: 3/7 granting 10THP 
 Goreling count: 7  
  &lt;A bolstering medicine, for if you get injured.&gt;   the Magus said matter-of-factly.   &lt;To be more precise, a tiny homunculic lifeform that lingers in your digestive tract and absorbs damage in your place before expiring. In deference to any sensitive natures, i have made it raspberry-flavoured.&gt;   
 
  
 
 Spoiler: OOC 

15 arcana for studying the Prince's Blood.
 
purepolarpanzer
 Viridor Mansion 

Hylusi's late night examination of the Prince's blood reveals an almost alarming lack of anomalies. No particular untapped magical potential. No diseases or maladies known by the magus. No sign of this force of creation or any "music" to be found. It is simply blood- healthy, red, and ideal for keeping most mortals alive.
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Holding the proffered pill, John looks over to Prince Doredan, to see whether this was normal or not for a brief moment, before he goes to swallow it. 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Mansion 

There is little hesitation on the Prince's part at this point, for popping the alchemical pill into his mouth. As he downs it with a shot of water, he nods and mentions offhandedly,   "I do detect the raspberry flavor, yes."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
After swallowing the strangely raspberry flavored pill, John looks to Prince Doredun and Hylusi.  " Perhaps we should get started?  I'm sure Bil will find us on the way. "
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP:   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

On cue, the transmogrified haregon arrives.

  "Thank you, lady magus,"   he offers, accepting and downing his pill in one swift motion.   "You know how much I savor these confections of yours. 
 
 
  
purepolarpanzer
 The Library of Worlds 

A sprawling five story building of red brick and clay roof tiles climbing upward to a metal dome like structure, the Library of Worlds stands as a well-taken care of edifice in it's section of the city, crowing local buildings and attracting quite the following of passerby. The two stone statues of scholars reading from tomes are currently being used by a small tiefling child to feed the local birds, as the scamp sends a scattering of seed over the open books, then stares in awe as a hodgepodge of differently colored birds from different planes come down to enjoy the feast.

The building is filled with scholars, all in the process of writing, cataloguing, and managing a vast Chronicle of all the worlds visited by the Planebreaker that can be observed. The chief docent, a halfling standing on a tall stool that has stairs to the top so she can look over a lectern, welcomes you all with a squeaky voice and a shock of pink hair. "Welcome to the Library of Worlds! Is there anything specific that we can help you with?"
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

Striding confidently up to the docent, Bil offers an introductory bow.

  "My good fellow, I present to you, Prince Doredan of Wissimvale, on Viridor. On a recent adventure, the prince, and we his humble entourage, recovered a collection of books we believe belong to the library. We would like to re-patriate these tomes, and if we may be so bold, we would request a boon of knowledge, because the continuation of our quest seems to lead us to one of the Library's scholars.

Would you be so good as to suggest to whom we might direct our inquiries?"
 
 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Library 

Offering a stately nod following Bil's introduction.   "We believe that one of your scholars has had his face stolen by a pirate whom we pursue,"   the prince informs the librarian.   "Have any gone missing, in part or in whole?"  
 
 
  
Awful
     
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 10 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: 
 5/5 d6 HD   Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Alchemical treats: 3/7 granting 10THP 
 Goreling count: 7  

Hylusi was looking about with unabashed interest, one hand flexing on the grip of her staff. She was almost seething with the urge to explore the grand library for her arcane and eldritch interests. She let the prince deal with the talking for now.
 
 
  
 
 Spoiler: OOC 
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Led to the library, a surprisingly understated edifice in the city, John can only stare at the many sights, the massive variety of birds attracted by the child, the wide range of scholars, and the several closed doors, presumably protecting tomes.  He almost misses the introductions by Bil and Prince Doredan.  Despite that almost lapse, he remains silent, choosing to continue to observe the goings on, and wondering if this place might hold information about himself, or at least where he came from.  Perhaps there might be more information about Travelers here?
 
 
  
purepolarpanzer
 Library of Worlds 

The docent seemingly gets more and more excited as Bil describes the recovered tomes. "Knowledge is free here, but in respect for your assistance in recovering the tomes that were missing I will assign a scholar to you while you search for knowledge here. And if this is to help a missing scholar... you must be speaking of Scholar Rotunda. I wish I could tell you more about them, but they've been missing for longer than I've worked here! But if you have any other clues to his location, I am ABSOLUTELY sure that you'll manage to follow up on them using the resources of the library!" She writes a note, then quickly folds a piece of paper from her lectern into a paper bird. It promptly flaps off into the library, apparently seeking a target.

Several moments later, a Scholar bearing grey robes and a blue stole appears. He is older, probably in his sixties, with eyebrows like caterpillars and a severe look on his face. "Docent, I was busy cataloguing the works of Scholar Zothan. I hope this interruption is worth my time." She responds earnestly- "This royal party has heard rumors of Windham! I'm under strict orders if anyone comes with information about him to direct him to you! Besides, they have returned stolen property and deserve a guiding hand in their research!" The white caterpillars furrow, the severe look grows even more dour, and the older man turns to the party and speaks. "I am Scholar Brodus. I... knew Scholar Windham Rotunda. I had thought him lost to time and other worlds... but if you can help him... then it is my duty to help you. What information do you have?"
Awful
     
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 10 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: 
 5/5 d6 HD   Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Alchemical treats: 3/7 granting 10THP 
 Goreling count: 7  
The Magus held up an interrupting hand before any of her comrades could spill out everything they knew right there and then.
  &lt;Let us not talk of it while standing in the entrance hall. Let us go to a more private room, where there are less ears to overhear.&gt;   
 
  
 
 Spoiler: OOC 
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Library 
  "Most wise, Magus,"   the prince nods.   "Your missing scholar has been taken by some dangerous persons."  

Once they've moved away from the public reception into a more private locale, he briefs Scholar Brodus on the situation.   "It seems that Scholar Rotunda's face was stolen by a pirate known as Jin the Fist. The whereabouts of the rest of him is unknown, but we have found evidence that his face is on..."   the prince snaps his fingers and looks to the others for a reminder of the plane's name.
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Following along through the library into the more private room, John nods, clearly remembering what Doriana had said.  " She said it was on a demiplane of the Shadowplane, called the Grove of Crows.  Apparently, the scholar went in with Jin, and when he left, his face was gone. "  John frowns at that as something occurs to him.  " How would that work, anyway?  Don't we need our faces to not die, so we can do things like breath and eat? " 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

Bil falls in with the group, deferentially allowing others to speak to their own expertise.

Falling back on his years as a courtier, he evaluates the dour scholars.
  "What can you tell us of Windham's research? Our exploration suggests that he might be a prisoner of some kind, that his knowledge may be of value to his captors. Anything you can tell us about what value he might provide as a prisoner could give us insight to our common foe."
 
 
 Spoiler: Insight 

Pre-emptive Insight check = 15
+ background Court Functionary

Is this scholar useful? can he provide us intel? or do we need to move past him to a higher up?
 

 
 
  
purepolarpanzer
 Library of Worlds 

Scholar Brodus leads the way to a private study room. It's meant for one to two Scholars, making things a bit snug as the entire party files in. Once the door is shut and you have privacy, the questions flow like wine. Brodus does his best to answer them. "Scholar Rotunda... he was a dear friend of mine, but he wasn't... remarkable, really. His life was quiet and spent in scholarly study, and mostly about the most boring of subjects.  He once spent five years studying the mating habits of a particular type of snail in a small sea on a microplane that consisted entirely of small violet tide pools! I am flabbergasted that he would end up mixed up with that miscreant Jin the Fist! I can't think about what Windham's expertise in snails would add to a criminal enterprise! The man's latest research project was about some sort of extraplanar music of some sort, and not long after he started it he was abducted. I can't imagine Jin the Fist is some sort of music aficionado, but I can't imagine how Windham's music could be of the least interest to him!"

Brodus' eyebrows knitted, he seemed to ponder something, and then with a sigh he reached into his robe and removed a small book. "This is the last remnant I have of Windham. They already cleaned out his cell. Everyone thinks he's dead, but I know... I KNOW that man still lives. If you really are looking to help Windham... it's probably better in your hands than mine." He hands it over to Hylusi, noticing her spellbook and assuming her a scholarly type. "But it's all gibberish! There is nothing else in the library to validate his claims! It's just... strange ramblings about some form of planar music, some religious dreck about a holy mountain and a stair, and some tosh about a "muse"!"

The book is titled "The Music of the Spheres". Only the first twenty pages or so are written on, the rest seemingly empty and ready to receive a text numbering in the hundreds of pages. The writing is in a minute scratching, and takes some effort to read.

 
 Spoiler: The Music of the Spheres 

  My muse visited me again in my cell. Her wisdom is only surpassed by the beauty of the words she sings to me. Songs of creation. Songs of destruction. Songs that give me dreams so vivid I swear they were real. She told me that all creation is a song, a song written long ago and preformed by the very turning of the planets and twinkling of the stars. Arias led to planets. Marching tunes drummed up the soil. And the most beautiful solos imaginable sung each being, mortal, planar, or inbetween, into creation. But as beautiful as the song was, it could not go on forever. With it's last breath the god of song and creation imparted a note, singular and powerful, to a handful of beings across the planarverse, perhaps even the multiverse. These entities are marked by music somewhere on their body- their note in the orchestral rise of creation. It is in the hearts, souls, and intrinsic beings of these blessed individuals that all hope lies.

My muse told me that one day, far into the future, it was prophesized that the suns would go out, the stars and moons would falter in their endless circular dance, and, like the end of concert, the band would play the last bars of the end times. But when that happens, all those who are Noted, passed down through family lines for millennia beyond time, will be enraptured in the song of creation again. There will be an encore, and a whole new universe will be birthed. Life will continue, the god of song and creation will be reborn, and the show will go on. But the muse assured me that this darkness and rebirth will come far, far into the future. I am comfortable in that it will come long after I am dead.

The other scholars whisper that I am mad. That my research comes from some sickness of my mind. But they have not met the muse. They have not climbed the Stair, ascended the holy mountain. Oh, Uraian, I repent every sin I've committed, and I thank you for the inspiration you have given me, may I hear the beautiful sounds of your voice until the day I die and beyond. One day someone will realize the value of your song, and then maybe, just maybe, the name Windham Rotunda will mean something. This story I've written is a malformed, broken, disfigured child spawned from my inability to scribe the true beauty of Uraian's song, but ever since I ascended the Stair and met the right hand of the creation god I can hear the music. It will reverberate in my soul until my dying day... and perhaps beyond!

I have parsed a list of the Note Blessed bloodlines from Uraian's song. I will scribe it over the next several years- this universe, planarverse, even multiverse is far larger than any of us have anticipated, and there has never been a song as complex and beautiful as that of the Music of Creation. It will be my life's work, even if no one believes me. One day, it will be remembered that Windham Rotunda scribed something more important than tiddlings about snails. One day a collection of the bloodlines will be needed. And then my spirit will be vindicated.  
 
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

Bil arches an eyebrow when the scholar speaks so dismissively of music. He gestures to the symbol of pan pipes emblazoned on his shield.
  “Music is the language of the soul. It expresses the truths we’ve not named and ecstasies of our hearts.

That is hardly dreck.

If your library has not a single reference to a planar staircase or a holy mountain, it must be smaller than I was led to believe. Perhaps we should review your catalog again?”
 

This is said with a grin, as a friendly challenge to the scholar.
 
 Spoiler: ooc 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Library 

As the document is examined, Doredan nods his head in vague understanding. He explains in brief to the scholar, leaving out the finer and more secret details,   "My brother was abducted by the pirate under the belief that he is one of these marked individuals. If he is attempting to assemble them for some purpose, he likely abducted your scholar friend for the list he was assembling. Do you have any image in the likeness of Scholar Rotunda?"   he wonders.   "Something we could use to find his... missing face."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Reading through the presented book, John finds it to be much faster reading than he was expecting.  " You know... these "Note Blessed" bloodlines.  Do you know anything more about them? "  John frowns, as the thinks about it a bit more, before another question pops into his head.  " What if these notes can be assembled into a different song, one that might free Jin's master?  Notes can normally be assembled into a bunch of different songs, right? " 
 
  
purepolarpanzer
 The Library of Worlds 

Scholar Brodus' eyebrows wrinkled again at Doredan's question. He reaches into his robes and removes a locket. Opening it up, he checks it first, eyes closing and a small sigh heaving, before passing it to the Prince. "Please be careful with this. It... it is all I have left of him, besides the book." Inside the locket is a meticulous, detailed drawing of a large, mid-thirties man with a big man's muscular frame, tattoos up an exposed sleeve, and one of the warmest smiles you have ever seen. His hair is back in a bun, but it looks like it could fall down to his knees if he freed it. Specifically, there is a tattoo on Rotunda's face coming up from his neck that looks like flames wreathing his face. This man looks more like a musician or a bouncer than a scholar.

At Bil's chiding, Brodus' dark skin wrinkles formidably in a scowl. "If there is a reference, it may be in a section I am not schooled in. Even a man as old as I am cannot read every book in the library. If you would be so kind as to help me search, perhaps together we may find more and discover more information..." His caterpillars dance and leap as his consternation is barely held at bay.
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

Bil raises his hands in a conciliatory gesture at the scholar's reaction.
  “My diety, Damh, is a patron of music. Forgive me if my zeal offends you. I have never been especially scholarly, but I would be honored to serve as your assistant in whatever way could lead us to Scholar Rotunda.”

"Perhaps this Uraian is a place to start, as that being seems to have communicated some sort of insight to the scholar?"
 

This is said with a grin, as a friendly challenge to the scholar.
 
 Spoiler: ooc 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Library 

Taking the locket, Doredan examines it. As any good royal with too much time on his hands, he has had  some  education in the arts. The visual arts were not his area of passion, but perhaps he could recreate the image using the locket as a reference.   "I will find a writing desk, and try my hand at sketching a reference, that you need not be deprived this keepsake,"   he tells the scholar. Closing the locket, he turns and addresses the party.   "I suggest that at least one of us seek out information on this ah,"   he rolls his hand in the air.   "Grove of Crows, was it? Yes, something like that."  

Locket in hand, the prince finds a quiet place, a piece of paper and an inkpen. His last art lesson was just about ten years ago, and his brow furrows in concentration as he attempts to copy down the identifying features.

 
 Spoiler: Rolls 
Untrained drawing check, though it's probably either Dex or Int which are his good stats.
 (1d20+3)[ 10 ]  to get a sketch of the man
 (1d20+3)[ 6 ]  for Advantage of having the locket on hand for a reference image Helps
 

 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods at Prince Doredan's suggestion.  " I can handle that.  If we've got the time, some research into Jin and his backer might be wise as well?  While I'm sure Vassan told us all he knew, there might be more? "  He looks to Scholar Brodus, before continuing.  " Is there some area of the library where you recommend that I start? "

 
 Spoiler: OOC roll 

Arcana, rolled a 19(Twice) in the roll channel in Discord.)
 
 
 
  
Awful
     
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 10 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: 
 5/5 d6 HD   Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Alchemical treats: 3/7 granting 10THP 
 Goreling count: 7  
The Magus regarded the man for a moment with careful eyes. Was this scholar some lover of the missing man? Well. regardless.
  &lt;Then I shall determine more about this Stair.&gt;
  She clicked her fingers, and one of the servitors fell in behind Smith. 
   &lt;Tui shall assist you in whatever you need relevant to our task,&gt;   she said.
The man would of course find the servitor helpful - the silent, masked companion would help him search, and also, of course, keep a close eye on what the human was doing. Of her group, the human was the one she trusted the least - or perhaps distrusted the most, depending on point of view.
 
 
  
 
 Spoiler: OOC 

Assistance from the bony crew for an arcana of 25.
 
purepolarpanzer
 The Library of Worlds 

With Scholar Brodus' guidance the group disperses through the library and begins compiling books to investigate. Doredan makes a functional if distorted copy of the face of Windham Rotunda, the man's nature not making it to the page, but a facsimile that would function. Bil's research is short skims of books followed by lots of looking along the shelves, and he ends up with a formidable pile of books but unfortunately no time to read them. However, John and Hylusi do turn up some interesting information.

 
 Spoiler: John 
John's investigation into the Grove of Crows reveals that this subplane or region of the Shadowfell is bound by a particular feeling that marks it as different from the rest of the plane- a sadistic glee emanated by a powerful raven creature inhabiting a Castle nestled in the mountains central to the area. All paths in the region eventually leads to the castle, but few are powerful, brave, or stupid enough to face a creature strong enough to sustain a planar boundary. Thankfully the creature doesn't travel outside of the Castle, making it easier to avoid for beings such as you and your group. However, the malevolent energy of this creature suffuses the grove, powering and sustaining it.

John also deduces that a specific order of wizards known as the Defacers consider the Grove the origin of their powers. Like the Tree of Faces itself, it's said these wizards can strip the face of a living being and leave them eternally maimed, unable to eat, breathe, or see, but still able to function. What sustains these creatures is likely dark in nature. Many Defacers treat the Grove almost as a holy site, and they will attack any who approach the Grove.

Based on a rumor tucked into an otherwise boring text on the planar resonance of the Grove there is also mention that the power of light spells, healing spells, and restorative magic is weakened, while cold, dark, and vile spells are empowered. Undead are also empowered, but tend to become more dangerous and resistant to domination. There is a rare spell component called Crow's Grave Dust that can be harnessed from the soil of this realm to replicate it's effects on other planes.
 

 
 Spoiler: Hylusi 
Uraian's Stair is a demiplane that floats loose in the realms of the Celestials. Specifically, an Elysian plane devoted to beauty, music, and freedom. The entire plane consists of one giant mountain with a stairway curling up it. The plane is populated, if not densely, by humanoids of all shapes and sizes, but a particular disposition- natives of this plane call them selves Redeemed and Reborn, as they have all climbed the Stair and encountered Uraian, and seraphic being that resides at the top of the mountain. The place has become a sanctuary for beings from across the planes who seek to heal from trauma, seek forgiveness, or find redemption, though some nefarious beings have been known to feign repentance for a secluded place to stay. Time passes more slowly at the Stair then other planes, adding to it's therapeutic nature.

Climbing the Stair is a process that tests not just the body but the mind and spirit as well. Eventually the settlements, businesses, and tourists thin out, and all higher than these areas on the slope begin to feel the weight of their sins. Some are known to have visions of their past misdeeds, and to feel a physical weight holding you back, making the climb more difficult. If a being can push on through this adversity, they are rewarded with absolution and counseling by the celestial being Uraian at the mountain top.

Uraian is one of the oldest and most powerful beings in the cosmos, existing since the earliest creations of the gods in the worlds. He, or she, or it, seemingly dependent on it's mood and the audience it meets, is rumored to be the former servant of a dead god that survived her patron's extinction and now finds their own purpose in aiding others who can make it to the top of the stair. None can remember exactly what Uraian looks like, or the time they spend together, but all who reach the top come back down as seemingly completely different people, bearing great wisdom and sometimes even great power.

Hylusi also discovers that one of the most planar renowned distilleries produces whiskey formed from the condensation of the positive energy charged clouds the surround the mountain. This business, Renewal Distilleries, is run by a moderately powerful devil who ascended the stair on a bet and has since turned over a new leaf.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Library 

Letting the ink dry on his... suitable creation, the prince walks royally through the aisles of books to reconvene with the others. When he finds Brodus with then, he proffers the locket.   "I have composed a sketch of identifying features. I would hate to lose your keepsake in some dingy realm of darkness."  

Folding his hands behind himself, he looks expectantly at the others to listen to what they've learned.
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
With his fingers and hair being rather on the dusty side, John looks rather like a particularly martial librarian as time runs out, and reuniting with his current employers to explain what he had found.  With a sheaf of notes in hand, he starts to explain.  " The Grove of Crows is a part of the Shadowfell, which might have implications for our magic use.  Light magic, healing magic, and restoration are all weakened, while cold, dark, and vile magic are enhanced. "  He frowns as another thought occurs to him as he goes over the information he had found for everyone's benefit.  " Which probably means that our opponents will be using cold, dark, and vile magic.  Undead, notably, are empowered, but also become more dangerous and much harder to control. "  He gives Hylusi a look. " It might be better to leave at least some of your animated hands behind, to make sure you can retain control of them. "
He pauses once more, giving Hylusi a chance to respond, before he continues.  " Now, that's just the Shadowfell.  The actual grove itself is apparently created by an extremely powerful raven creature inhabiting a castle in the area.  All paths lead to the castle, but, well... fighting the raven is really not a good idea.  As it doesn't leave the castle, we can hopefully avoid it, although it's malevolent nature will cause issues in the grove.  We may also encounter the Defacers, who are wizards who studied the Tree of Faces, and decided that was a great idea, and learned how to do it themselves.  They consider the grove theirs, and are not friendly to would be donators to their face collection.  On a more positive note, we might be able to collect some Crow's Grave Dust here, which is both valuable and can be used to replicate the planar effects of the Shadowfell on other planes. "

With his warning given, John falls silent, giving another chance to respond and react to the information he had found. 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

Bil settles into a cushy chair with his pile of books. But page-turners they are not, and whatever wisdom they might contain is missed as the priest's head droops to his chest, making up for the sleep he lost the prior night.

 
 
 
 Spoiler: ooc 
 

 
 
  
Awful
 
 Spoiler: OOC 
 

     
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 10 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: 
 5/5 d6 HD   Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Alchemical treats: 3/7 granting 10THP 
 Goreling count: 7  
At Smith's suggestion, Hylusi's expression grew dark.
  &lt;I shall keep your necromantic expertise in mind with your suggestions. That said,&gt;   her mental voice hissed,   &lt;My  control over the gorelings is refreshed daily. If this expedition takes  any time similar to the swamp, they would need to be destroyed anyway,  lest they assault the servants in my absence, lacking a secure  storage.&gt;
  She brushed a lock of her black hair back behind her long ear. 
   &lt;For  my own research, it has revealed connections with what else but a plane  associated with music and creation; a common theme of late.&gt;   she said.   &lt;It  is a mountain, referred to as Uraian's Stair, after the entity that  supposedly resides at the top. The books aren't clear, but the common  consensus seems to be that its the servant of a dead god. There are a  great deal of accounts about how those who journey up, bearing the  weight of their sins in a rather less metaphorical way than normal, are  reformed and mentally changed - and sometimes more powerful, too. &gt;  
The fingers of one hand drummed briefly on the tabletop. One might  notice that one of Hylusi's hands was always doing something - shifting  its grasp on her staff, tapping on her leg or side, readjusting a grip  on a tome or wineglass.
  &lt;For  those with more interest in less civilised spirits, the whiskey made  there utilises the positive energy-charged waters there. It might have  useful properties, if nothing else.&gt;
  She regarded the others.  
    &lt;The  initial suppositions are obvious, don't you think? Of course,  experience may tell us otherwise. But this Uraian may be worth talking  to at some point, at least, even if it does sound dreadfully saccharine    .&gt;   
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

Bil sputters awake, jarred by Hylusi's drumming.

The back of his hand against his mouth, he covers a cough.  "Whiskey sounds like the medicine for Shadowfell. Give us a little warmth, and perhaps the positive energy will neutralize the negative effect on our magic. I do hope it's an islay. The smell of peat reminds me of my mum's warren."
 

The priest rises from the chair, the forgotten tome falling from his lab to the floor.  "Mmm! I haven't found anything of use here..." 
 
 Spoiler: ooc 
 

 
 
  
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Library 
  "You make an excellent point, Cleric,"   Prince Doredan comments, upon hearing the predictably Damhish perspective on celestial whiskey.   "A little piece of the heavens in our stomachs and livers, to ward off the dark. So be it - we visit the Stair first, and arm ourselves for our expedition to the Shadowfell."   Climbing the mount holds no intimidation for him. As a prince, he has lived a life most virtuous, and so his sins must surely be too few to weigh him down.
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John frowns at Hylusi's dismissal of his warning, the only sign of his sudden anger at her casual dismissal of his research, before he takes a breath, and starts to work on calming down.  After all, she was right: He was not a necromancer.  He was a mercenary.  Ignoring reports of potential danger was listed in the handbook, under don't, but he had reacted appropriately.

Besides, her information seemed to be much more interesting than a swamp of undead and ravens.  A stairway that judges someone based on their past?  He would either have an incredibly easy time, or would be able to find out about himself.  There were no bad options.  And will both Bil and Prince Doredan clearly set on on that path, he only needed to agree.  " That seems a reasonable plan to me.  Which does bring up a question. "  He pauses for a moment, then another.  " Does anyone know how to get there? "
 
 
  
purepolarpanzer
 The Library of Worlds 

Brother Brodus, who followed in each of your wake, his own research complimenting your own, closes a book with a sharp  snap  and frowns, eyebrows wrinkling and rolling like writhing, fuzzy worms. "Uraian's Stair... perhaps there was something to Windham's madness..." He closed his eyes, sighed, and put the book down. "Be careful there. In addition to legitimate pilgrims seeking to free their souls from guilt, this tome states that there are many who patrol the stair looking for victims. Demons, devils, and other fiends see the weight of guilt as something to manipulate, and they are quick to offer alternate paths of salvation. Best you bring some holy water, just in case things get... hairy." He looks to another book he had selected and points to an artistic representation of a mountain ascending high into the clouds, with a massive stone stair climbing towards a beaming white light as it spirals up the mountainside. "This is supposedly what your destination looks like... I wish you all safe travel, and I will prey to the Scholar that your diligence solves this mystery... for all our sakes." Brodus begins putting the less relevant books back in the stacks with a perfect memory of the organization here, leaving you to discuss, approach him, or leave to begin your journey if you wish.

 
 Spoiler: OOC 
Ready to go on our next gnarly adventure together when you all are.
 
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 
 The Library 
  "A reasonable suggestion,"   Prince Doredan agrees.   "We should purchase and distribute a dozen bottles of holy water at the market before we leave."  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods in agreement with Prince Doredan.  " Preparation is always a good idea.  I do have another piece of business with the Library, and the scholars here, but it shouldn't take too long, should you wish to wait, or we could meet at the piers afterwards? "  John looks to the trio questioningly, even as he prepares to approach the front desk, to ask them to start doing some research for him while he was away climbing stairs. 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  
 "Preparation, indeed," the cleric muses as he considers Brother Brodus' warning about fiends and similar prevaricator preying on the pious petitioners passing the perfecting peak.
 

To Doredan he offers:  "My liege, I could purify vials of holy water if given a day's time. I'll endeavor to build a small supply for us in the future." 
 
 Spoiler: ooc 
 

 
 
  
Awful
 
 Spoiler: OOC 
 

     
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 10 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: 
 5/5 d6 HD   Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Alchemical treats: 3/7 granting 10THP 
 Goreling count: 7  

The wizard listened carefully. She had some modicum of respect for the scholar, as a fellow researcher - and for all her arrogance, she was far from a fool.
  &lt;I suppose I should make sure to state - none should make a hasty deal with an outsider, whether devil, demon, or angel. Their goals are not ours. Holy water may be useful to a certain extent, but be wary - my own creations are not immune to it's corrosive touch.&gt;  
She turned her head to look at the wizened scholar among them.
  &lt;Brother Brodus. If you intend the best chances for the retrieval of your fellow scholar, I would recommend you keep researching the Grove of Crows and it's master for when we return.&gt;   She smiled, as ever without any warmth to the expression.   &lt;The choice is, of course, yours.&gt;    
 
  
purepolarpanzer
 The Library of Worlds 

Brother Brodus' eyebrows wriggle for a few moments as he considers Hylusi's backhanded suggestion. "I'll begin assembling a folio. You'll have to pay for my time with the library, however. Though since you're looking for a brother..." He considers, wriggles, and sighs. "John, was it? I'll personally look into your concern... and spend my own time researching the Grove of Crows. I'll try to have something for both subjects by the time you return from the stair. Just don't expect miracles- research takes time." He wishes you well with a friendly  harumph  and offers to remain with John to discuss his concern, assuming he wishes to commission Brodus.

 
 Spoiler: OOC 
To the market then? Or to the Manse?
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John nods, and after the rest of the party departs, addresses the helpful Scholar, jumping straight to the point.  " Scholar Brodus, I'm hoping that your library might contain answers to my own past.  Several months ago, I was deposited in a small village, far from here via portal, with no memory, unconscious.  I'd like to find out who I am, or at least who I was, where I came from, anything.  I know it's a broad question, with little information.  All I can really offer that might be helpful is this tattoo. "  He pauses, removing his helmet, and letting the scholar get a good look.  " It seems fairly unique?  Someone one else I talked to mentioned that it was like the tattoos of a Traveler?  But do you think you can help find out more, if there is anything to be found?  I know it isn't really related to finding your friend, but I can pay? "  With his earnest request given, John falls silent, his eyes watching Brodus with the air of a man full of hope.

 
 Spoiler: OOC 

I believe remote research is 50 gold?
 
 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

With a cheery wave to Brother Brodus and any party members who stay at the library or return to the manse, Bil leads the shopping expedition to the market.

Despite his casual conversation and distractible nature, he takes the responsibility seriously - quizzing the merchants on the quality of the water, the ceremonies and prayers involved, and weighing the merits of various faiths, until he finds holy water that he believes is of sufficient quality to present to his friends.

 "If only I had more time, I would handle these ceremonies myself. Alas."
 
 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 The Library of Worlds 

Brother Brodus strokes at his lengthy salt and pepper beard as he listens to John's request. "Yes, I can do some research for you on that. Travelers were a great study of mine in my younger years- the Mapskins have been a source of fascination, and unfortunately revulsion, as far back as people have traveled the worlds. It's said that if you solve their map, you will gain a great boon or treasure. Hodgepodge, honestly. But it's led to a hundred generations of abuse to their people." Brodus runs his fingers over John's tattoos, tracing lines through intersections of ink. "You're not one of them, but you're meant to be marked like one by whoever did this. Let me get a brief sketch of your... uh... all the tattoos. I'll transpose it on the maps we make with the great telescope, and see if I find any reference points that match up. I'll also look into the Travelers again. I've probably forgotten more lore than most people know..."

He sets out to trace John's tattoos, putting them on a massive, man-sized parchment that he retrieved from another part of the library. He doesn't small talk John at all, instead muttering under his breath, occasionally pausing to write something else on a separate piece of paper, appearing to simultaneously trace and write notes. When he is done, he collects the 50 gp research fee, wishes John well, and sends him to the market to meet his shopping companions.

 Worldswept Market 

The number of entrepreneurial clerics and priests of enterprising gods is fairly numerous, with multiple sources of holy water to be found. Bil eventually settles on buying from a friendly cleric in a helmet and full chain who promises cooperation and support, at least as far as giving him the holy water at price. He begins the transaction by saying "Praise the Sun!", using the same phrase and honorific gesture to close negotiations. He also provides Bil with a piece of chalk, promising that if they need to resupply that drawing a window with the chalk would open a window to his stall. In addition to the holy water, he also offers healing services, religious comforting, and other clerical duties. However, he advises that the chalk is precious, so he can only afford to share one piece, which will be consumed when used. He wishes Bil and the party well, then picks up his cart, hauling it through the market with calls of "Praise the Sun!" and "The Brotherhood Lives to Support!"

 
 Spoiler: OOC 
A cameo by our favorite sun worshipper. People want to do more shopping or get right to teleporting to the Stair? I've described the Path summoning process enough that someone else could do it...
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
 The Library of Worlds 
Thanking Scholar Brodus for his efforts, and parting with the majority of his remaining coin, John heads to the markets, looking for his companions.
 Worldswept Market 
Having had some experience with the market during his prior visit, John is less distracted by the many strange sights and beings on display in the wondrous market, finding them with only a few delays to examine minor trinkets that caught his attention.
 
 Spoiler: OOC 

John is currently rocking 12 gold, so he's going to be keeping quiet on the whole buying things side of the equation.
 
 
 
  
Awful
     
     Hylusi Quaternaros, Magus of Bleakpines    
 Magework Necromancer 
 Darkvision: 60ft 
 AC: 15 HP: 38/38 THP: 10 
 PP: 14 PIv: 14 PIs: 11 
 Conditions: 
 Concentrating on: 
 5/5 d6 HD   Arcane recovery 1/1 
 Spell Slots- 4/4 1st, 2/3 2nd, 2/2 3rd 
 Fingerbone staff 10/10 
 Alchemical treats: 3/7 granting 10THP 
 Goreling count: 7  

When they had gathered at the piers to summon the path between worlds, Hylusi's mind-voice whispered in the heads of the party.
  &lt;Hold a moment,&gt;  
She held her plane walking medallion loosely in the stained fingers of a grey hand as the Magus looked at the others.

  &lt;Before we go through, there is a small matter. You, human.&gt;   she said, looking at Smith.  &lt;Your sword is plain and I enchanted, is it not? That will not do. Against the devils and demons we are likely to face, plain iron is entirely insufficient. Such is true for many entities in the multiverse.&gt;  
She clicked her fingers, and one of the servitors stepped forward, proffering a short spear, the head temporarily sheathed in cloth.
  &lt;You may use this for the moment. It is named the Gnawing Spear; on a good strike it may latch it's teeth into the foe. However you use it, it will serve you better than that woefully mundane piece of steel you have otherwise.&gt;  
 
 
  
 
 Spoiler: OOC 

N/a
 
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
John looks a little confused at Hylusi's initial question as she spoke.  " It's a sword, well crafted, but not magical. "
As Hylusi summons her minions, with a spear.  A rather vicious looking spear.  " That is quite the spear, and I'll use it well.  Thank you. "  Picking it up from the minion, he gives it a couple of experimental thrusts, testing the balance, before seeing if he could improvise a sheathe for it. 
 
  
jscape2000
      
     
 Bil     
 Twilight Cleric of Damh 
 AC: 18 HP: 41/ 41 THP: 10   
 PP: 17 PIv: 11 PIs: 17  
 Conditions:  
 Concentrating on:  
 6 / 6 d8 HD 
 Spell Slots- 1st: 4/4, 2nd: 3/3, 3rd: 3/3; channel 3/3  

Bil accepts the chalk with gratitude, buying two more vials of holy water.

 "This way, each of us can take two."
 

Once everyone has completed any necessary shopping, Bil leads the party back to the manse to connect with the group.



 
 Spoiler: ooc 
 

 
 
  
purepolarpanzer
 The Preservationist's Archive- The Landing 

John's first time coming to the Landing is a bit shocking, but the rest of the party have been here before. For a nexus of interplanar travel it's not very occupied at the moment, but every few minutes a path appears, some adventurous looking folk step (or run) forward, and then head about their business in the city. Alternatively, a portal would open in the center of a sort of manicured rock garden with a monolithic stone in the center and similar folk come through- though they look far more dangerous than those traveling by pathstone. Moreover, rumor said paths were easier to attune, more accurate, and safer from there.

High above, through the absent ceiling of this building that looked like something between a coach station and an courtyard, the four airship towers have one ship between the four of them. Each of these four towers, set at compass rose to each other around the portal circle, were unique, fantastic and strange. There were not however, very busy.
 
 Spoiler: Arcana or Religion DC 17 
This port of call must be the work of mastery of magic. Arcane, divine... perhaps both... would be used in the creation of an anchor point such as this place.
 

 
 Spoiler: Insight DC 22 
Easy? Accurate? Safe? That sounds like the propaganda I'd put out if I wanted to watch people come in. Or prey on them. We pathed to and from the Manse just fine. You're not sure, but it puts a shiver up your spine.
 


You have the drawing of Uraian's Stair, as well as the pictures painted in your minds by Brodus to guide your path. A measure of will is the only thing missing from activating your stone and connecting to what you've been told is a peaceful and harmonious realm near Mount Celestia.
RandomWombat
      
      Prince Doredan     
 Human Martial Bard 6 
 AC: 14  +0   HP: 39/39  thp: 10  
 PP: 9 PIv: 11 PIs: 9 
 Conditions:
Extra Attack: Just a friendly reminder to myself
Accurate: Ignore up to 2 AC of targets from armor or natural armor (min. 10)
Standing Reaction: Dodge Roll if critically hit or if hit while at 12 hit points or less (1/encounter) 

Oblivious to all else but their latest goal, the prince casts out his hand.   "Whomever has the stone, let us be on with it. Onwards!"  
 
 
  
Archmage1
      
      John Smith     
 Human Eldritch Knight 
 AC: 19 HP: 52/52  
 PP: 12 PIv: 12 PIs: 9 
 Conditions: 
 Concentrating:  
Taking in the abruptly appearing and vanishing portals, as well as the fantastic towers in the area, John listens to Prince Doredan's statement, then frowns at the lack of stones appearing, but, on reflection, it makes sense.  After all, no one had a stone in the swamp.  " Maybe we should look into picking one up?  And a backup?  So we don't end up trapped in another swamp? " 
 
  