Amnestic
The monk looks around, blinking through his failure. He says only one thing: "Death before surrender." and then bites down on his tongue, severing it. Blood spurts from his mouth, and he chokes on it. Fanaticism won out over self-preservation.
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 20 HP: 69/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions:
 
Grok shakes his head at the Monk's suicide.  " Seems like someone's done a job of indoctrination. "

Looking away from the body, and up at the different buildings, Grok frowns.  " Looks like the right one's some sort of watch station, maybe?  Left is a training yard and some other room, and the back's got the fanciness.  Cult leaders always go for the fanciness. "  Giving the flower like structure another look, he shakes his head in disgust.  " Building that poorly designed?  Definitely a cult leader. "

Seeing that the danger had ended, the black bear, wearing somewhat stained and rusted armor, with honey smeared on his snout and paws rumbles out of the woods, heading straight towards Grok.  Luckily, his stealth skill continued to be quite incredible, and Grok hears him coming, and turns, and calls out.  " Blazan!  How've ye been?  I know, I said it'd be a bit in the city, but I didnae think it'd be this long! "
Completely undaunted by the group of armed people before him, Blazan reaches Grok, and promptly noses his friend's hands for a good scratching.  Grok, not being entirely heartless, starts to give the bear's messy head a good rub.
 
 
  
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 HP: 44/69 | AC: 16 HP: 2/38 | AC: 17 HP: 45/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 2/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Bardic Inspiration on Grok (d6) | Raven Form, Mage Armor | Summonings: 0/1 

Sam should be shaken by watching the gruesome process of the suicide. Instead, it only strikes him as mildly funny. Fighting the inappropriate urge to snicker at the scene, he stands up and brushes himself off. If nothing else, the conscientious part of him still in the lead is assuaged of any guilt. He did it the rightest way he could.

 "There are more trainees and one or more instructors at the training grounds,"  Grepha voices.  "We  could  avoid them entirely if we advance. However, monastery or academy, a place of learning often has a bell for calling in their disciples."  She lands on Sam's shoulder.  "Such a call would see us swarmed from behind later. I suggest we systematically clear each section of the monastery." 
 "I don't... disagree,"  Sam states, looking to the door matching the key.  "But they're doing bandit stuff, if that place is locked up with only the leaders having a key maybe it's where they keep their loot? Like the book. If we have the book we don't actually need to fight them all." 

Slinking closer with a disturbed look at the corpse, Aergid chirps. Sam leans in to listen go the suggestion in draconic, then translates,  "Aergid thinks it would be... weak of us to let these twisted villains spread their evil teachings." 
 
 Spoiler: Actions 
...
 

 
 
  
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 26/81   
 Spells: 1st: 3/4 2nd: 3/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 2/2 (+d8) Harness Divine Power 2/2, 2nd 

Senna stares at the choking body.  I doubt he would be cooperative, even if I would sow his tongue back on and talked to his corpse.  Listening to Sam, Grepha and Grok intently, she finalizes.  If only we had an invisible flying spy that was technically immortal. 

Senna turns to Grok, him obviously cuddling with a tamed bear. She had read about bears, but thankfully not met any on the road. They looked even cuddlier in person, and now that she stood in front of one, she could not help but ask:  Is it friendly?  she says, holding her hand up and stopping it in midair. The cleric was halfway into stroking the bear already but only her logic stopped her from putting her whole face into an unknown wild-ish animal.  Caelee? you gotta see this!  she calls her absentminded sister.
 
 
  
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 20 HP: 69/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions:
 
Grok nods at Sam's words.  "Aye, there's no use leaving this batch of bandits alive.  Whether the book's there, or not."  Then, a thought occurs to him, and he looks up at the sky, trying to gauge the time.

Sensing the opportunity for even  more  scratches, Blazan promptly bumps into Senna's hand, making his desire clear, even as Grok, seeing this, laughs.  " Oh, he's friendly enough.  Unless yer a bee hive, or a fruit bush of some sort. "
 
 
  
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 HP: 44/69 | AC: 13 HP: 2/38 | AC: 17 HP: 45/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 2/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Bardic Inspiration on Grok (d6) | Raven Form | Summonings: 0/1 
 "These types often have senses beyond the physical,"  Grepha notes at Senna's none-too-subtle prodding.  "I suspect normal bird behavior would be less conspicuous. I can scout the training grounds while you search the building Crane's key opens,"  she suggests.  "Better to eliminate them before we advance to their temple. I will look for ways in, perhaps ambush locations." 

Sam nods.  "Alright. That sounds like a plan. Then anything useful we find can be put to use right away." 

Taking wing, Grepha ascends, first taking a look at the training ground from a bird's eye view far above, then gliding down in search of a suitable ravenish perch to preen herself and feign disinterest in the martial artists.

Meanwhile, Sam takes the key and approaches the mystery building.  "I'll unlock and open the door from aside while Grok leads the way in?"  he offers.

 
 Spoiler: Actions 
Grepha scouting training grounds:
 (1d20+4)[ 22 ]  Perception
 (1d20+6)[ 11 ]  Deception to pretend to be an ordinary bird
 

 
 
  
Amnestic
From overhead, Grepha spies five individuals inside the training courtyard - a tall, imperious woman bellowing commands to four monks, similar to those you've already fought. If they are aware of your encounter with the others, they are exceptionally good at hiding it, or exceptionally apathetic to it.
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 13 HP: 36/38 | AC: 17 HP: 45/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 2/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Barkskin, Bardic Inspiration on Grok (d6) | Raven Form | Summonings: 0/1 
 "There's four other trainees and one instructor lady,"  Sam informs the others, after Grepha sends him the scouting results.

 
 Spoiler: Actions 
...
 

 
 
  
purepolarpanzer
      
      Caelyn Syol'arael     
 Wood Elf Druid 
 AC: 15 HP: 63/66 
 PP: 19 PIv: 10 PIs: 19 
 Conditions:  
 Concentrating on: 
 9 / 9 d8 HD 
 Spell Slots- 2/4 1st, 2/3 2nd, 2/3 3rd, 1/2 4th, 1/1 5th 
 0/2 Wildshape 

Caelyn watches the man's suicide with a look of disgust. Such waste. Years of honing discipline and skill, and for what? To be first in what would likely be a massacre. She left his smoking corpse behind, where it would be reclaimed when they were done and left this place.

She was much more pleased by Grok's mount, joining Senna in giving the bear a rub down, making sure to dig her nails in a bit and ruffle the bear's thick layer of fat. She was tempted to spend some time talking with their newest companion (they had so MANY!), she motioned for silence and moving on. She did not want to waste surprise it they still had it. When Sam and Grepha scouted ahead, she made sure to tap Sam with her staff to raise his scales, make him leak flickering cinders, and grow patches of knobbly, charred wood to protect him like studs.  "I'm middling as far as magical power right now, but if we need some time to heal I would happily spend some of it to make sure I don't have to run up to you in the middle of a battle and heal your unconscious body. Senna and I can also apply bandages. But I fear if we linger long we'll step into another fight, so I would suggest magic." 
 
 
  
 
 Spoiler: OOC 
Some hp's looking mighty low. I don't think we have time for a short rest, but let's not fight the whole school starting at red/orange health for some of us.
 
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 20 HP: 69/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions:
 
Blazan leans into the various rubbing and scraches, looking quite pleased with himself.

Grok listens to Caelyn and Sam, before nodding once, and turning to the closed and locked door, and reaching for the key.  " If we can hear them fighting in that training yard, others can too.  Best check this out now, then deal with the training yard, then the leaders.  If you're injured, I've got some healing, or we can take a minute or so to bandage it up, but we need to keep moving before we get discovered. "
 
 
  
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 81/81   
 Spells: 1st: 3/4 2nd: 3/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 0/2, 2nd 

Senna has received some significant pummeling, but either her human tenacity, her dark origin or her divine blessings make it seems less than harmful  All I needed was this honestly.  she says as she carefully boops Blazan's nose.

 They might want us to come in. Or they have some code of conduct that makes them fight on their turf in a fair matchup. We would be fools to underestimate them because of morality, though.  Senna says as her magical words heal Grepha.  Grepha, I'll mend your wounds but you might stay hidden so you are our ace in the hole, so to speak.   The ginger rummages their bag of holding and procures on of the invisibility potions.  In fact either Caelee or Sam might be another one we dont want immediately surrounded. 
 
 Spoiler 
Healing for 15 on Grepha via Healing Word.

Used both Divine Harness to preserve the 2nd level spells. Got 40 HP +16 HP (Human Tenacity 2d8 maxed) = 56 HP back from the shortrest.
If we go in, Senna precasts Bless on Sam, Grok and Caelyn.
 

 
 
  
Amnestic
You're able to unlock the door with the expected key, and push open the barrier without alerting those at work. The building's interior is one large space containing two rows of wooden practice dummies, with some other furnishings pushed towards the back of the room. Scrolls are stored in lattices along the east and west walls.
 
 Spoiler: Medicine - DC13 

The dummies are carved with grooves to represent ki flows.
 


As you proceed into the room to investigate further, you hear a faint moan from behind the rows of practice dummies. Suspeneded from a thick rope, stripped to his undergarments, is a dwarf hanging limply. Across his body are marked purple bruises on his body in a pattern that matches the grooves on the dummies. With barely conscious weeping eyes, that may not even see you, they rasp  "Please, let me die." 
 
 Spoiler: Medicine 

 
 Spoiler: DC1 
Spitshine'll fix him.
 

 
 Spoiler: DC10 

He is not only severely injured, but also exhausted.
 

 
 Spoiler: DC15 
Specifically, he has five levels of exhaustion, along with his HP being low.
 

 
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 81/81   
 Spells: 1st: 3/4 2nd: 3/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 0/2, 2nd 

Senna investigates the puppets.  Interesting, those are energy points. According to some eastern alchemy this is...  Her scientific interest drops IMMEDIATELY as she sees the battered dwarf.  Quickly Grok! We need to aid this man!  Gently lift him to release the pressure from his wrists. I will soothe his wounds. But I doubt he is able to move well. 

The already very pale cleric is ghostly white.  If we get out of here, we can still follow your request. And take my word that if we are stopped and you would fall victim to imprisonment I will not hesitate to end your suffering. 
 
 Spoiler 
15 and 14 on the Medicine rolls. Redirecting the healing to the dwarf.
 

 
 
  
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 13 HP: 21/38 | AC: 17 HP: 45/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 2/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Barkskin, Bardic Inspiration on Grok (d6) | Raven Form | Summonings: 0/1 

Sam rushes into the room after Senna, though he hangs back and leaves the medical work to her.  "You're right,"  he says, about her half-started observation about the dummies.  "I think they were using him to practice techniques for messing with the life... or, ki energy of his body. Like the currents carved onto the dummies. It would be dangerous to move him with us into the fighting. We should treat his wounds and lock the door again, so no one can get inside until we get back to return him to the Gate." 

Grepha remains on watch at the dojo, keeping the party appraised if the trainees take notice and move to intervene, using the time to rest and recover.

 
 Spoiler: Actions 
...
 

 
 
  
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 20 HP: 69/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions:
 
Seeing the injured dwarf within the room, Grok curses.  " Bloody bastards. "  Not hesitating for a moment, he moves forwards, and applies a minimum of healing (5 hp), before trying to cut the rope to free the dwarf.


 
 
  
Amnestic
Though the bruises lessen and the cuts are mended, the healing does nothing for the man's exhaustion.  "Thank...you,"  is all he manages, but he is clearly in no state to be talking further. He can barely even stand. A shakey step sends him back to his knees.
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 81/81   
 Spells: 1st: 3/4 2nd: 3/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 0/2, 2nd 
 As much as I want to save this poor man, I do not want to risk those people getting away. Can you hold onto a bit of fur, my man?  She turns to Caelyn.  Can you tell Blazan exactly where to go? I can contact the library to send a healer. 
 
 Spoiler 
Idea is to Use Speak Animals to avoid Blazan getting lost, Sending to prepare a healer and Blazan to send this poor sod back.
 

 
 
  
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 13 HP: 21/38 | AC: 17 HP: 45/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 2/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Barkskin, Bardic Inspiration on Grok (d6) | Raven Form | Summonings: 0/1 

Sam brightens at Senna's plan.  "Good idea! We might want to Send to a temple directly instead of the library though, that's where the healers would be right?"  he suggests.  "...Do you know anybody at the temple to Send to? I guess we could Send to that Fist captain from the Gate gates, the uh,"  he snaps his fingers trying to remember her name, but can't seem to recall it.  "She was friends with Scar. Oh! Or Gil, he's a Fist now and he knows who we are. Or Zu." 

It's clear the ideas will continue flowing - or grasping - until he is asked to stop.

 
 Spoiler: Actions 
...
 

 
 
  
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 20 HP: 69/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions:
 
Grok looks at Senna when she makes the suggestion to send Blazan off.  " Blazan's not too good with cities, but I kin explain to him where to send him.  But I need to know where to send him. "
 
 
  
Amnestic
With effort and a little rope, you're able to strap the exhausted dwarf to the bear's back, and direct him to hide in the nearby forest out of sight. There's a few items layered on a table nearby - a warhammer, shield, and some splint armour. None of it seems magical, and given what you know of the ascetic occupants of this place, it seems unlikely that it is theirs, and is instead the dwarf's. Unfortunately, he's in no particular condition to tell you.

It would take a great deal of time to review all of the scrolls in the room, but a quick scan indicates that your desired notes are not in this room. Instead, they look to be all training materials, penned by someone called Bak Mei.
purepolarpanzer
      
      Caelyn Syol'arael     
 Wood Elf Druid 
 AC: 15 HP: 63/66 
 PP: 19 PIv: 10 PIs: 19 
 Conditions:  
 Concentrating on: 
 9 / 9 d8 HD 
 Spell Slots- 2/4 1st, 2/3 2nd, 2/3 3rd, 1/2 4th, 1/1 5th 
 0/2 Wildshape 

Caelyn turns to her allies, her eyes stern.  "What can we do to prepare more for these fights? I suspect things will get brutal soon... perhaps I could make someone invisible to utilize surprise?" 
 
 
  
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 20 HP: 69/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions:
 
After finishing the consultation with Blazan, and watching his recently reunited friend wander off with a snoozing dwarf, Grok looks at the papers.  " Could be worth burnin, or taking with us.  Might be summat that Candlekeep might be interested in.  But that's fer later. "
His accent seems to have thickened, the only betrayal of his dislike of what had been discovered in this torture chamber.

" As fer fightin' those uns in tha training center?  I've a bit o magic I kin use to make meself tougher, and it lasts a bit. "

 
 
  
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 16 HP: 21/38 | AC: 17 HP: 45/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 2/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bardic Inspiration on Grok (d6) | Raven Form, Mage Armor, Invisibility | Summonings: 0/1 

Taking note of Grok's comment that the teachings may be valuable or another tally on their list of things that will get them into Candlekeep, Sam swiftly piles them into his bulging, poorly organized pack. Hopefully the historians don't mind their histories lightly weathered.

Then, he hums a small tune and taps Grok on the shoulder.  "Something to keep you up in the coming fights!" 

Sensing the party's preparations, Grepha takes off into the air and vanishes into the backdrop of the sky, preparing for a surprise divebomb later.

 
 Spoiler: Actions 
Prebuff Heroism on Grok. He gets 4 thp each round and immunity to fear.
 

 
 
  
Amnestic
You manage to get close before the trainers are alerted to your presence, but the watchful instructor sees and hears your approach before you can descend on the enemy fully.  "Intruders!"  shouts the woman.  "They're here to steal the secrets of Master Bak Mei! Students, show these interlopers what the power of the Immortal Lotus looks like!" 

In one swift motion, as her students rush forward to attack, she assumes a powerful stance, hands outstretched like the claws of a tiger.

 
 Spoiler: Map 

 

Make sure you've marked off all your expended spells so far.

Grok, Grepha, Caelyn, and Senna are up.

 Initiative:- 
Grok:  20 (1d20)[17](1d4)[3]
Grepha: (1d20+5)[19]
Caelyn:  17  (1d20)[16](1d4)[1]
Senna: (1d20)[15]

JT: (1d20)[10]

Sam:  8 (1d20+5)[6](1d4)[2]

MB: (1d20)[7]
MR: (1d20)[6]
 
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 22 HP: 69/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions: Concentrating, shield of faith
 
Casting his shield just before arriving at the training camp, Grok leads the way into area with a roaring charge.  " You think strength is built on torment and torture?  By killing innocents?  Such power is worth nothing!  Real power is community, working together, building a better future! "

Just as he reaches the side of the closest trainee, Grok seems to accelerate, rushing towards the instructor, ending up in the middle of all of the monks, his incandescent rage seemingly coating him with flame as he seeks to introduce the instructor to the pointed end of his argument.
 
 Spoiler: OOC 

Move:  North 25 feet.
Action:  Rush attack, covering the last 15 feet and preventing AoO's.
Attack:   (1d20+12)[ 15 ]   (1d20+12)[ 16 ]   +1(Bless) +3  Sam's Inspiration Advantage
 (2d10+14)[ 26 ]  Damage
Smite(Using his 1/short rest):   (2d8)[ 9 ] 
Bonus:  Use Mantle of Flame.
Note:  Enemies that hit him in melee take 4 points of fire damage, except the first one, which gets to take 8 points.

AoO:(I'm sure someone will provoke)
 (1d20+12)[ 20 ]  Attack
 (1d10+7)[ 14 ]  Damge
 

 
 
  
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 16 HP: 21/38 | AC: 17 HP: 45/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), 40 ft. Up, Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14
Dire Wolf B: 37/37, AC 14 

Up in the air, Grepha holds out her talon. Bloody mist descends into the training ring, and two wolves appear to back up Grok in the frontline.  "Focus your energy on a single target,"  she commands the beasts imperiously.

 
 Spoiler: Actions 
 Grepha 
Summon 2 Dire Wolves. One between the four monk mooks, at the very middle of the dojo. The other two the left of the left red and blue monks.
Both wolves will attack Blue Left Monk.
 (1d20+5)[ 21 ]  to hit Wolf 1
 (1d20+5)[ 19 ]  Pack Tactics
 (2d6+3)[ 12 ]  damage on hit, and  (1d20)[ 10 ]  Str save vs DC 13 or be pulled Prone
 (1d20+5)[ 21 ]  to hit Wolf 2
 (1d20+5)[ 13 ]  Pack Tactics
 (2d6+3)[ 6 ]  damage on hit, and  (1d20)[ 14 ]  Str save vs DC 13 or be pulled Prone
 

 
 
  
purepolarpanzer
      
      Caelyn Syol'arael     
 Wood Elf Druid 
 AC: 15 HP: 63/66 
 PP: 19 PIv: 10 PIs: 19 
 Conditions:  
 Concentrating on: 
 9 / 9 d8 HD 
 Spell Slots- 2/4 1st, 0/3 2nd, `/3 3rd, 2/2 4th, 1/1 5th 
 0/2 Wildshape 

Caelyn taps her staff on the ground, causing rippling, roiling, charred vines to snap and snarl the monks, trying to get as many as she can, avoid Grok and the wolves, and make a carpet of slowing vegetation to try to stop the monks from charging her and her siblings in the back line. Bokono fires a searing seed, and then Caelyn steps to the side, trying to get cover and avoid fists of fury, while Bokono moved to block the door and limit the advance of the enemy.
 
 
  
 
 Spoiler: OOC 
Entangle, I think I can hit the two reds and create difficult terrain for any of them to get past Grok. Move to the east to try to use the... wall? To avoid getting kicked in the sternum. Bokono fires a flame seed, then moves to be a obstacle with the entangle, trying to prevent the monks from rushing the casters. Entangle rolls, DC 17-  (1d20)[ 6 ]  and  (1d20)[ 2 ] . Bokono will fire a seed-  (1d20+9)[ 19 ]  to hit for  (1d6+3)[ 7 ]  I also went back through out logs and I BELIEVE my spell slots are all correct now.
 
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 81/81   
 Spells: 1st: 2/4 2nd: 2/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 0/2, 2nd 


Senna just sighs deeply and shoots three magic missiles at the instructor.  Power is nothing without purpose and wisdom. You have demonstrated perfectly why unguided research brings only ruin.  before ducking into cover.

 Showing true wisdom makes me hide between spell attacks you fist fighting dolts. 
 
 Spoiler 
 (1d4+1)[ 5 ]  x3 vs instructoress.
Concentrating on Bless for Grok, Sam, Caelyn and Grepha (2nd lv).
 

 
 
  
Amnestic
Pain is visited upon the instructor through slashes and spells, but she remains standing. A new pair of wolves pull one of the monks to the ground, but the bites are only superficial. Two more are ensnared by vines. Jade Tigress, unwilling to approach Grok's glaive, flips a trio of needles from her belt and flings them at the dwarf. One pings off armour, but the other two find flesh, seeping venom into his veins.

 
 Spoiler: Map 

 

Grok hits.
Grepha's wolves hit the north blue monk.
Caelyn entangles two red monks, and the wolf makes its save. Bokono hits.
Senna's first magic missile gets deflected but the other two hit.

Jade Tigress (now bloodied) throws three poison darts at Grok. One misses, one hits ( 5  piercing,  9  poison) and one crits ( 6  piercing,  12  poison). He makes his saves against the poison's extra effects (no effect on damage dealt). She then BA dodges.

Sam is up.

 Initiative:- 
Grok:  20 (1d20)[17](1d4)[3]
Grepha: (1d20+5)[19]
Caelyn:  17  (1d20)[16](1d4)[1]
Senna: (1d20)[15]

JT: (1d20)[10]

Sam:  8 (1d20+5)[6](1d4)[2]

MB: (1d20)[7]
MR: (1d20)[6]
 
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 16 HP: 21/38 | AC: 17 HP: 45/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), Bless (From Senna), 40 ft. Up, Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14
Dire Wolf B: 37/37, AC 14 

Dashing forward just long enough to try and knock one of Grok's foes away from him, Sam promptly backs away again. Aergid is more bold, flying in over Caelyn's overgrowth to join Grepha's wolves.

 
 Spoiler: Actions 
 Sam 
Move 2 NE, pop two EB bolts at the NW Blue Monk beside Grok. Then scoot 2 SE back behind Senna.
 (1d20+8)[ 17 ]  Blast 1 + (1d4)[ 3 ]  Bless
 (1d10)[ 8 ]  force damage and knock him 2 back diagonally away from Grok, into Sentinalable range
 (1d20+8)[ 26 ]  Blast 2 + (1d4)[ 4 ]  Bless
 (1d10)[ 5 ]  force damage,  (1d4)[ 4 ]  bump damage if the first one also hit

 Aergid 
Fly next to the Prone Wolf'd Monk.
Bite attack
 (1d20+6)[ 7 ]  to hit
 (1d20+6)[ 7 ]  Advantage from Prone
 (1d10+4)[ 8 ]  damage
 

 
 
  
Amnestic
Sam's beams thrust the targeted monk beyond Grok's glaive range, slamming him into the wall with a thud. Aergid's fangs find only the thick vines surrounding the entangled monk, tearing at plant matter but little else.

The fallen monk stands and kicks Grok in the shins, but the stalwart dwarf stays standing. The other leaps atop the wall and sprints towards the 'ranged' party, diving with a critical boot to Caelyn's head. Even so, she retains her spell, and stays standing. Such was the force of the first strike, it completely threw off the second, and it goes wide. The other two, still entangled, try to strike at Aergid and one of the dire wolves, to only marginal success.


 
 Spoiler: Map 

 

Sam's twin beams hit. Aergid rolls two nat 1s with advantage. Ouch.

Blue Monk (Left) stands and attack Grok. Hits once, for  4  force damage. Save successful vs. Prone.
Blue Monk (Right) circles away and leaps the wall. He attacks Caelyn and crits for  20  force damage. Save successful vs. Prone. I rolled Concentration for you since it would matter for the redm monks, and it was successful, so entangle stays up. Second attack was a nat 1.

Left red monk hits Aergid for  11  force damage. Prone save successful. Other attack missed due to disadv.
Right red monk misses both attacks due to disadv.

Grok/Grepha/Caelyn/Senna are up.

 Initiative:- 
Grok:  20 (1d20)[17](1d4)[3]
Grepha: (1d20+5)[19]
Caelyn:  17  (1d20)[16](1d4)[1]
Senna: (1d20)[15]

JT: (1d20)[10]

Sam:  8 (1d20+5)[6](1d4)[2]

MB: (1d20)[7]
MR: (1d20)[6]
 
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 22 HP: 48/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions: Concentrating, shield of faith, Mantle of Flame
 
Watching as the blue monk dusted himself off and runs around his reach, Grok seems disappointed at the distinct lack of opportunity  However, like many a dwarf when faced with a challenge he couldn't face, Grok turned his rage against the instructor, leading with another vicious thrust of his glaive, before setting himself once more to discourage further movement on the part of the monks.
He doesn't even seem to notice the efforts of the monk besides him, frantically pounding on his armor.
 
 Spoiler: OOC 

Action:  Attack.
 (1d20+12)[ 21 ]  Attack
 (2d10+14)[ 32 ]  Damage

Reaction:
 (1d20+12)[ 20 ]  Attack
 (1d10+7)[ 8 ]  Damage

Note:  The first hit on Grok will lead to 8 fire damage retaliation, and subsequent hits will deal 4.
 

 
 
  
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 16 HP: 21/38 | AC: 17 HP: 34/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), Bless (From Senna), Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14
Dire Wolf B: 37/37, AC 14 

Swooping down through the air, Grepha divebombs the monk that struck Caelyn upside the head. Her wolves continue to focus on the target they were given, mauling Grok's flanker with wild savagery.

 
 Spoiler: Actions 
 Grepha 
Move 1 S of the Blue next to Caelyn.
Green-Flame Beak
 (1d20+6)[ 14 ]  to hit + (1d4)[ 2 ]  Bless
 (1d4+3)[ 6 ]  damage, + (3d6)[ 9 ]  poison ( (1d20)[ 13 ]  DC 11 Con halves), + (1d8)[ 6 ]  fire on hit

 Wolves 
Both attacking the Blue the Proned before, if he goes down retarget to the Red next to Aergid.
 (1d20+5)[ 12 ]  to hit Wolf 1
 (1d20+5)[ 22 ]  Pack Tactics
 (2d6+3)[ 12 ]  damage
 (1d20+5)[ 8 ]  to hit Wolf 2
 (1d20+5)[ 17 ]  Pack Tactics
 (2d6+3)[ 6 ]  damage
 

 
 
  
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 81/81   
 Spells: 1st: 2/4 2nd: 2/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 0/2, 2nd 
 Cease this folly assault. You will die like the rest.  Senna notices she sounds like a villain here, but she does not care, her words carry truth.

 Cease, and sleep. 
 
 Spoiler 
Casting Sleep from bell nr 1:  (7d8)[ 18 ]  HP worth of enemies after moving east of Grepha to maybe sleep a second monk.
 

 
 
  
purepolarpanzer
      
      Caelyn Syol'arael     
 Wood Elf Druid 
 AC: 15 HP: 43/66 
 PP: 19 PIv: 10 PIs: 19 
 Conditions:  
 Concentrating on: Fireshield (Warm) 
 9 / 9 d8 HD 
 Spell Slots- 2/4 1st, 0/3 2nd, 1/3 3rd, 1/2 4th, 1/1 5th 
 0/2 Wildshape 

Rocked by the heavy blow from the monk, Caelyn spit a bit of blood in the dirt, then raised her staff and began to twirl it. The spinning weapon shed sparks that increased in volume until a great circle of flame surrounded her, and when she stopped swirling the staff, a spinning, sizzling disk of sparks surrounded her, moving to impact any fists that might be thrown her way. Her hair rose on warm currents of air, her eyes reflecting the spinning flames. With a barked command, Bokono fired an ember at the monk, trying to harass it and distract it.
 
 
  
 
 Spoiler: OOC 
Casting fire shield, so 2d8 fire to anyone who punches me. Entangle is cast through my staff, so it stays up. Bokono fires an ember-  (1d20+9)[ 19 ]  for  (1d6+3)[ 9 ]  fire damage.
 
Amnestic
The nimble Jade Tigress ducks away from Grok's blade just before it hits. She flings another trio of poison darts in his direction, but only one makes it through his armour.

Senna's peeling bell isn't heeded by any of those around you, as it seems that for the moment the monks are still too hardy to fall victim to it, even after Bokono, Grepha, and her wolves strike their targets true.

 
 Spoiler: Map 

 

Grok misses due to disadvantage.
Grepha hits, barely. Wolves also hit, thanks to disadvantage. You didn't roll the strength saves vs. Prone, but the monk failed them again.
Caelyn's fire shield goes up and Bokono hits.
Senna's sleep unfortunately doesn't affect any monks.

JT throws three more darts at Grok. One hits, for  6  piercing and  8  poison. Save against its special effect successful. She then BA dodges again.

Sam's up.

 Initiative:- 
Grok:  20 (1d20)[17](1d4)[3]
Grepha: (1d20+5)[19]
Caelyn:  17  (1d20)[16](1d4)[1]
Senna: (1d20)[15]

JT: (1d20)[10]

Sam:  8 (1d20+5)[6](1d4)[2]

MB: (1d20)[7]
MR: (1d20)[6]
 
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 16 HP: 21/38 | AC: 17 HP: 34/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), Bless (From Senna), Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14
Dire Wolf B: 37/37, AC 14 

Redirecting his focus, Sam joins Aergid in trying to bring down the monks ensnared by Caelyn's vines while they are vulnerable. However, he tries throwing a mental blast at the one facing off against his sisters.

 
 Spoiler: Actions 
 Sam 
EB on the Red between the wolves, if he goes down shuffle  retarget to the other one.
 (1d20+8)[ 25 ]  to hit, Blast 1 + (1d4)[ 3 ]  Bless
 (1d20+8)[ 27 ]  Advantage from Entangle
 (1d10)[ 3 ]  damage, no knockback since it would free him
 (1d20+8)[ 24 ]  to hit, Blast 2 + (1d4)[ 4 ]  Bless
 (1d20+8)[ 17 ]  Advantage from Entangle
 (1d10)[ 4 ]  damage, no knockback since it would free him

Bonus action Mind Thrust at the Blue next to Caelyn and Grepha, using a warlock slot
 (1d20)[ 5 ]  DC 16 Int save for half of  (4d6)[ 13 ]  psychic damage, and on a fail he can only one action, bonus action or movement on his turn

 Aergid 
Another bite on the Red next to him, swap to the other one if he goes down.
 (1d20+6)[ 7 ]  to hit
 (1d20+6)[ 20 ]  Advantage
 (1d10+4)[ 9 ]  damage
 

 
 
  
Amnestic
Sam's spells all find their mark against one of the entangled foes, along with Aergid's teeth. He also manages to ensnare the closest monk's mind, though it does not stop their assault. They strike back with fists and feet. Heedless of the harm they might suffer, they strike at the flames surrounding Grok and and Caelyn, though both stay standing despite the attempts to sweep the leg. The two still wrapped by Entangle strike at the wolf, knocking it from its feet with a dual pair of hits.

 
 Spoiler: Map 

 

Map unchanged from previous version.

Beams hit, save failed vs. Mind Thrust, Aergid hits.

Blue North misses and then  crits  Grok for  10  force damage total. Stays standing. Takes fire damage for hitting him.
Blue South misses and then narrowly hits Caelyn, also for  10  force damage total. Rolls are funny like that. Also stays standing. Takes fire damage for hitting her, barely alive now, but refusing to retreat. Concentration success (barely) on Entangle - only barkskin gets the "no concentration" clause for the record.
Reds attack the centre wolf, managing to hit once each despite disadvantage and proning it, for  19  force damage total.

Grok, Grepha, Caelyn, and Senna are up.

Health update:-
BN: Close to death.
BS: Close to death.
RW: Injured, not bloodied.
RE: Injured, not bloodied.
JT: Bloodied, dodging.

 Initiative:- 
Grok:  20 (1d20)[17](1d4)[3]
Grepha: (1d20+5)[19]
Caelyn:  17  (1d20)[16](1d4)[1]
Senna: (1d20)[15]

JT: (1d20)[10]

Sam:  8 (1d20+5)[6](1d4)[2]

MB: (1d20)[7]
MR: (1d20)[6]
 
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 22 HP: 26/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions: Concentrating, shield of faith, Mantle of Flame
 
Wincing at another hit from the monk next to him, Grok lashes out with the haft of his Glaive at it, trying to eliminate the pesky monk, while still remaining in position to menace the monk leader.  His armor seemed to be growing more battered, and his injuries mounting as he continues to hold his position stubbornly.  Despite his injuries, his grin remains.  " Ye'll have to do better tha that! "
 
 Spoiler: OOC 

 (1d20+12)[ 27 ]  Attack
 (2d10+14)[ 23 ]  Damage

Reaction:
 (1d20+12)[ 24 ]  Reaction?
 (1d10+7)[ 11 ]  Damage

Note: The first hit on Grok will lead to 8 fire damage retaliation, and subsequent hits will deal 4.
 

 
 
  
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 44/69 | AC: 16 HP: 21/38 | AC: 17 HP: 34/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), Bless (From Senna), Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14
Dire Wolf B: 18/37, AC 14 

Grepha lunges at the addled monk, snapping with her beak, hoping to finish him off and free the girls to go aid the battle inside.

The wolf that had fallen down heaves to its feet, no less determined in its assault against its packmate's shared victim.

 
 Spoiler: Actions 
 Grepha 
Green-Flame Beak on BS.
 (1d20+6)[ 18 ]  to hit + (1d4)[ 3 ]  Bless
 (1d4+3)[ 5 ]  damage,  (1d20)[ 4 ]  Con vs DC 11 to halve  (3d6)[ 12 ]  poison, + (1d8)[ 4 ]  fire

 Wolves 
Wolf B stand up. Focus fire on BN, switch targets to RW if he goes down.
 (1d20+5)[ 23 ]  to hit, Wolf A
 (1d20+5)[ 16 ]  Pack Tactics
 (2d6+3)[ 9 ]  damage,  (1d20)[ 10 ]  Str vs DC 13 against Prone

 (1d20+5)[ 13 ]  to hit, Wolf B
 (1d20+5)[ 11 ]  Pack Tactics
 (2d6+3)[ 10 ]  damage,  (1d20)[ 17 ]  Str vs DC 13 against Prone
 

 
 
  
purepolarpanzer
      
      Caelyn Syol'arael     
 Wood Elf Druid 
 AC: 15 HP: 33/66 
 PP: 19 PIv: 10 PIs: 19 
 Conditions:  
 Concentrating on: Fireshield (Warm) 
 9 / 9 d8 HD 
 Spell Slots- 1/4 1st, 0/3 2nd, 1/3 3rd, 1/2 4th, 1/1 5th 
 0/2 Wildshape 

Caelyn readied herself to attempt to bludgeon and rot the monk menacing her, but he went down from another's blow. Off balance, she sought a target and fired a flame bolt, but it was a challenging shot without being out of form.
 
 
  
 
 Spoiler: OOC 
 Sorry about the concentration mistake. She would drop it on the entangle to cast the fire shield.  (1d20+9)[ 25 ]  to hit with inflict wounds, for  (3d10)[ 23 ]  necrotic. Running out of spells here.  13 to hit with fire bolt. Next person.
 
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 81/81   
 Spells: 1st: 2/4 2nd: 2/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 0/2, 2nd 
 I assume Grok needs us.  Senna says and moves into the line of sight of Grok.

 
 Spoiler 
Mind Sliver on BS  (1d20)[ 10 ]  int save (DC 17) for  (2d6+5)[ 14 ] 
Bonus Action Mass Healing Word for  (1d4+5)[ 7 ]  on everyone (including Grepha and Aergrid, excluding wolves) after moving 1 south, two west.
 

 
 
  
Amnestic
Grok's glaive cuts down one of the injured monks, while Grepha's sting does in another. Caelyn and Senna both curve to lob spells at one of the restrained monks, leaving the last to the teeth of the wolves. Both suffer greatly, though they're still breathing. Their leader retains her perch, finding two more gaps in Grok's armour for her poisoned darts.

 
 Spoiler: Map 

 

Grok+Grepha kill off the two blues.
Wolves bloody RW.
Caelyn's firebolt hits - I'm happy to take the first roll result since IW and FB are both attack rolls (and also red is still restrained anyway, for advantage) for  17  fire.
Senna's mind sliver also goes through, bloodying RE, and heal obvs goes through.

Jade Tigress throws three more poison darts, two of which hit Grok, for  4  piercing and  9  poison and  7  piercing and  8  poison, so  after  resistances I believe that knocks total taken to  19 . She then continues to dodge.

Sam's up.

Health update:-
BN: Dead
BS: Dead
RW: Bloodied.
RE: Bloodied.
JT: Bloodied, dodging.

 Initiative:- 
Grok:  20 (1d20)[17](1d4)[3]
Grepha: (1d20+5)[19]
Caelyn:  17  (1d20)[16](1d4)[1]
Senna: (1d20)[15]

JT: (1d20)[10]

Sam:  8 (1d20+5)[6](1d4)[2]

 MB: (1d20)[7] 
MR: (1d20)[6]
 
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 51/69 | AC: 16 HP: 28/38 | AC: 17 HP: 41/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), Bless (From Senna), Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14
Dire Wolf B: 18/37, AC 14 

Moving up next to Caelyn, Sam leans in to fire off two magical blasts at the remaining monks on the flanks.   "Hold steady!"   he calls out to Grok, words laced with healing magic. His dragon companion joins him, trying to thin the enemy forces on the way to Grok.

 
 Spoiler: Actions 
 Sam 
Move 1 E of Caelyn.
Lean out of cover and EB prioritizing East Red, then West Red, no knockback.
 (1d20+8)[ 23 ]  to hit, Blast 1
 (1d20+8)[ 10 ]  Advantage vs East
 (1d10)[ 5 ]  damage
 (1d20+8)[ 27 ]  to hit, Blast 2
 (1d20+8)[ 19 ]  Advantage vs East, or Disadvantage vs West if East goes down since iirc West is Prone
 (1d10)[ 5 ]  damage
Bonus action 3rd level Healing Word on Grok for  (3d4+4)[ 10 ]  healing.

 Aergid 
Chomp West Red first, or if Sam somehow takes both down he'll fly in to help against Jade.
 (1d20+6)[ 11 ]  to hit
 (1d20+6)[ 17 ]  Adv or Disadv as appropriate
 (1d10+4)[ 7 ]  damage
 

 
 
  
Amnestic
While Sam's beams and Aergid's bites both land on their respective monks, they keep fighting, and with a flurry of blows deliver crushing strikes to one of the summoned wolves, forcing its magic to disperse.

 
 Spoiler: Map 

 

Beams and bites hit.
Two monks hit the central dire wolf three times for 22 total, killing it.

Party-except-Sam is up.

Health update:-
BN: Dead
BS: Dead
RW: Bloodied.
RE: Bloodied.
JT: Bloodied, dodging.

 Initiative:- 
Grok:  20 (1d20)[17](1d4)[3]
Grepha: (1d20+5)[19]
Caelyn:  17  (1d20)[16](1d4)[1]
Senna: (1d20)[15]

JT: (1d20)[10]

Sam:  8 (1d20+5)[6](1d4)[2]

 MB: (1d20)[7] 
MR: (1d20)[6]
 
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 51+16 (Caelyn's healing)/69 | AC: 16 HP: 28+15 (Caelyn's healing)/38 | AC: 17 HP: 41/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), Bless (From Senna), Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14 

Taking wing over the wall, Grepha angles down and divebombs one of the few remaining trainees. Her last wolf lunges at its own target in bloody-fanged vengeance.

 
 Spoiler: Actions 
 Grepha 
Fly over the wall next to East Red, and give him a Green-Flame Sting.
 (1d20+6)[ 8 ]  to hit + (1d4)[ 1 ]  Bless
 (1d20+6)[ 11 ]  Advantage from Entangle
 (1d4+3)[ 7 ]  damage, + (1d8)[ 2 ]  fire, + (3d6)[ 7 ]  poison with  (1d20)[ 7 ]  Con vs DC 11 for half

 Wolf 
Bite West Red
 (1d20+5)[ 19 ]  to hit
 (1d20+5)[ 21 ]  Advantage from Pack Tactics via Aergid
 (2d6+3)[ 11 ]  damage
Will opt not to knock Prone, for the benefit of the ranged attackers.
 

 
 
  
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 22 HP: 25+4/93  PP: 11 PIv: 10 PIs: 11
SR 2/2, Conditions: Concentrating, shield of faith, Mantle of Flame
 
Continuing to weather the array of darts with stoicism, Grok reaches up, and slams his fist into his plated chest, sending out a clamor of steel on steel.  " Ye'll have to do better than that. "
 
 Spoiler: OOC 

Using 25 points of lay on hands to heal.

Reaction
 (1d20+12)[ 16 ]  Attack
 (1d10+7)[ 10 ]  Damage

Anyone hitting Grok in melee takes 4 damage, and the first impactor takes 8.
 

 
 
  
purepolarpanzer
      
      Caelyn Syol'arael     
 Wood Elf Druid 
 AC: 15 HP: 33/66 
 PP: 19 PIv: 10 PIs: 19 
 Conditions:  
 Concentrating on: Fireshield (Warm) 
 9 / 9 d8 HD 
 Spell Slots- 1/4 1st, 0/3 2nd, 1/3 3rd, 2/3 4th, 1/1 5th 
 0/2 Wildshape 

Recognizing that the disciples are almost finished, Caelyn, bruised, sweaty, and annoyed, a dim light in her eyes matching the transparent shield of flames that surrounded, protected, and warmed her. Spinning her staff, four orbs of water began to form around the outside edge of her circle, while a growing ember of flame formed in the center, where her hands were rotating. Her druidic whispers rose to a shout, and the orbs released. Each watery orb rocketed through her shield, including one that burst within it. This shrouded Caelyn in steam for a moment, before a deep inhale cleared the air, making her wounds visibly knit, her bruise disappearing, and a fierce grin finding the enemy leader as jets of steam sought out Grok, Sam, and Grepha as well, the familiar scalding sensation of Caelyn's healing magic scouring your wounds away. The center of her staff display, however, fired as a intense blast of heat, picking up speed and intensity as it passed through her shield. Bokono's presence amplified both the harm and the healing of this burst of magic, cinders of wildfire bursting on impact, and almost to punctuate the high magic he catapulted a ember seed at the nearest monk, keeping up the barrage of casting. 
 
  
 
 Spoiler: OOC 
Invoke elements. Technically, I only get 1d8 added to the spell, but I do get to choose, so I'm healing Grok for  (4d8)[ 4 ][ 8 ][ 1 ][ 8 ](21) , Caelee for  (3d8)[ 11 ] , Sam for  (3d8)[ 16 ]  and Grepha for  (3d8)[ 15 ]  Follow it up with a fire blast at the leader-  (1d20+9)[ 24 ]  to hit for  (8d8)[ 8 ][ 1 ][ 6 ][ 7 ][ 6 ][ 1 ][ 6 ][ 2 ](37)  (+9 from rerolls) and an ember seed fired at a flunky-  (1d20+9)[ 24 ]  to hit for  (1d6+5)[ 6 ] .
 
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 81/81   
 Spells: 1st: 2/4 2nd: 2/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 0/2, 2nd 

A bit perturbed, Senna aids the mauling of the wolf.

 
 Spoiler 
Mindsliver  (1d20)[ 14 ]  Int save vs 17 or take  (2d6+5)[ 9 ]  psychic damage and reduce next save by d4.
 

 
 
  
Amnestic
Jade Tigress moves to duck beneath Caelyn's fireblast, but the existing injuries slow her enough that it's for naught. Even attempting a deflection proves insufficient to keep her alive. The fire scorches her and she collapses to the ground dead. A combination of Bokono's flame, a wolf's bite, and finally Senna's mind-altering spell bring the end to yet another of the trainees, though Grepha isn't able to land a hit of her own.

 
 Spoiler: Map 

 

Dodge disadvantage didn't save Jade Tigress from Caelyn's fire, she dies.
RW goes down to Bokono/wolf/Senna. Grepha misses RE (ho ho ho no religion proficiency for you).

Possible that Sam kills the last red with his turn, possible he won't, so I'm not  quite  happy to end the fight yet.

Sam's up.

Health update:-
BN: Dead
BS: Dead
RW: Dead.
RE: Bloodied.
JT: Dead

 Initiative:- 
Grok:  20 (1d20)[17](1d4)[3]
Grepha: (1d20+5)[19]
Caelyn:  17  (1d20)[16](1d4)[1]
Senna: (1d20)[15]

JT: (1d20)[10]

Sam:  8 (1d20+5)[6](1d4)[2]

 MB: (1d20)[7] 
MR: (1d20)[6]
 
RandomWombat
     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 51+16 (Caelyn's healing)/69 | AC: 16 HP: 28+15 (Caelyn's healing)/38 | AC: 17 HP: 41/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), Bless (From Senna), Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14 

Only one foe remaining, Sam takes to the air, finding a better angle to blast them into range of Grok's halberd. In the wake of his attack, Aergid swoops in, prepared to finish the deed if need be.

 
 Spoiler: Actions 
 Sam 
Fly 2 NE, 2 E.
 (1d20+8)[ 27 ]  to hit Blast 1, + (1d4)[ 2 ]  Bless
 (1d20+8)[ 18 ]  Advantage if he is Entangled
 (1d10)[ 8 ]  damage and knock back 2 N.
 (1d20+8)[ 22 ]  to hit Blast 2, + (1d4)[ 1 ]  Bless
 (1d20+8)[ 27 ]  Advantage if the first one missed and he's still Entangled
 (1d10)[ 9 ]  damage and knock back into the side of the podium, for + (1d4)[ 4 ]  bump damage

 Aergid 
Fly into melee and bite the last Monk, on the opposite side of the monk from Grok
 (1d20+6)[ 19 ]  to hit
 (1d20+6)[ 26 ]  Advantage if Sam missed twice and the monk is still Entangled
 (1d10+4)[ 5 ]  damage
 

 
 
  
Amnestic
With some final blows, Sam ends the life of the last resilient monk, bringing the fight to an end, and earning you a moment of peace.

An investigation of the training grounds finds little of value, the monks carry nothing, save for their instructor who still has a stash of throwing darts and an identical red key to the one you looted previously.

 
 Spoiler: OOC 

Battle concluded, that was  Deadly  so  15  experience points.

14  Tigress Throwing Darts  - Nonmagical dart weapon, deal an additional 3d4 poison damage, DC15 Constitution save vs. Poison, or gain one level of exhaustion that lasts until a short/long rest are completed, at which point they all go away.
 
RandomWombat
[QUOTE=RandomWombat;26132868]     
 
  
      Cheerful Sam   |   Grepha   |   Aergid     
 Half-Dragon Warlock/Bard | Imp Warlock | Silver Dragon Wyrmling 
 AC: 14 (16; Barkskin) HP: 69/69 +10 thp  | AC: 16 HP: 38/38 | AC: 17 HP: 41/45 
 PP: 10|13|12 PIv: 15|12|10 PIs: 11|13|10 
 Features: Dark One's Blessing (remember you get 10 thp when you KO), Dark One's Luck: 1/1
| Ring of Vampiric Servants: 1/3 (regain 1/dusk)
| Breath Weapon: Recharging 1d6 (on 5-6) 
 Concentrating: Heroism (Grok), Barkskin, Bless (From Senna) | Concentrating (Conjure Animals), Bless (From Senna), Raven Form, Mage Armor | Summonings: 0/1
Dire Wolf A: 37/37, AC 14 

Their latest brawl finished, and surrounded by bodies, Sam takes a breather.  "Alright. That just leaves the big lotus temple thing. Think we need both keys to enter?"  he wonders, picking up the one left by Jade Tigress.  "Let's rest up and finish bringing these killers to justice." 
 
 Spoiler: OOC 
SR to recover Warlock slots.
 

 
 
  
Archmage1
      
      Grok     
 Dwarf Palacerer
AC: 20 HP: 93/93  PP: 11 PIv: 10 PIs: 11
SR 1/2, Conditions:
 
Looking at the fallen monks, Grok shakes, almost like a dog clearing off water, but instead of water, broken darts fall to the ground.  " And that's why ye want proper armor, not that prissy dancin' stuff. "  Strangely, like a dog, he seems better after shaking off his injuries.

Looking at the rest of his companions.  " When ye're ready, we'd best be seeing this through. "
 
 Spoiler: OOC 

Taking a short rest for recovery reasons.
 

 
 
  
purepolarpanzer
      
      Caelyn Syol'arael     
 Wood Elf Druid 
 AC: 15 HP: 33/66 
 PP: 19 PIv: 10 PIs: 19 
 Conditions:  
 Concentrating on: Fireshield (Warm) 
 9 / 9 d8 HD 
 Spell Slots- 1/4 1st, 0/3 2nd, 1/3 3rd, 2/3 4th, 1/1 5th 
 0/2 Wildshape 

Caelyn's lip curled as this person who spent their entire life dedicated to self improvement threw it all away. For the name of honor? Pride, more like, for as Melian used to say, the line between is quite fine. Suddenly, in ways it hadn't since their first few battled after Gorion's death, Caelee smelled the cooked flesh. Laughter in her mind, distant due to her gift of rest from Seniyad, was nonetheless present as she gagged and purged, overwhelmed by the sudden senseless waste of it both mentally and physically. She felt, KNEW that this presence denied her the callous of a semi-professional adventurer and left he exposed to this illness.   "By Sehanine Moonbow, I will be rid of you or I will die trying..."   Again, she marveled that as much as it bothered her with her magical balm, her siblings fought on relatively unaided. It was almost... unsettling.

 "Let us finish this. The sooner they finish throwing their lives away, the faster we can put this place to our heels."  Wiping her mouth with the sleeve of her shirt, she took her position in the rear, with Bokono riling and growing more enflamed beside her, seemingly invigorated by her renewal of murderous purpose. He always seemed to grow just a big bigger when Caelyn was at her weakest, most unstable, and most beset by the blood of Bhal. And he was larger than he'd been in some time.  
 
  
 
 Spoiler: OOC 
Let's get some XP!
 
Spore
      
      Senna     
 Human Arcana Cleric 
 AC: 21 HP: 81/81   
 Spells: 1st: 2/4 2nd: 2/3 3rd: 2/3 4th: 2/2, 5th: 0/1 
 Channel: 2/2, Short Rests: 1/2 (+d8) Harness Divine Power 0/2, 2nd 
 Hold on, you must be...  Senna pauses looking at her dirty, but otherwise vital comrades.  By the Cursing Sonnets of Volo! You didnt even break a sweat?!  The bookish cleric was resilient but even she had dried blood running down her skull on one side.

 We should not get cocky now. These were trainees. I doubt we can reason with people that put up people for training.  
 
 Spoiler 
I vote for large building.
 

 
 
  