paradox26
IC Thread for my Planescape game, Turn of Fortune's Wheel.

Recruitment Thread:  https://forums.giantitp.com/showthre...lanescape-game 

OOC Thread:  https://forums.giantitp.com/showthre...Wheel-(5E)-OOC 
paradox26
You awaken on a metal examination table in a dim, windowless stone chamber. The air is cold and stale, tinged with the acrid sting of formaldehyde emanating from a nearby shelf of clouded flasks and antiseptic jars. Dried blood stains the drab, mosaicked floor and the edges of your table, and pained moans haunt the halls beyond the stuffy room.

A human skull floats nearby. It bobs impatiently, watching you with slate-grey eyes that remain in its lidless sockets.

The skull notices you're awake and greets you with a nasal voice.  "Hey, Chief!" 
Lioslaith
The plasmoid barbarian gathers himself, literally, into a more humanoid form.   “Unngh, what happened?” 
Postmodernist
Grubt rubbed his aching head and patted himself down to check if his belongings were still in place.  "Where inna Dragon's ******** are we?"  The halfling looked around the room and scrutinized his surroundings, sniffing the strange air with a feral wrinkling of his nose. He regards the floating skull with a mixture of revulsion and curiosity.  "Oi, names not Chief, it's Grubt, innit? Uh, whats yours, if'n you'e got one, eh?" 
 
 Spoiler: OOC 
Grubt will make a perception check to look around the room.
[roll=Perception]1d20+5[/roll]
 
samduke
Aewyn awakening to the sound not quite knowing what has occured, calling out loudly to the voice,  Who are you and where am I 
 
 Spoiler: Aewyn 

  Aewyn  
 Eladrin Artificer (Artillerist) 3 tn 
 AC  17  HP  30  Speed  ft
 Str  8 (-1)  Dex  15 (2)  Con  12 (1)  Wis  15 (2)  Int  16 (3)  Cha  8 (-1)
 Attacks 
 Rapier p  1 1d8
 Longbow p 150/600  4 1d8
 Force Ballista 120 force   2d8

 Creature Type : Humanoid / Elf for any prerequisite or effect that requires you to be an elf.
 Darkvision 60ft 
 Fey Ancestry : You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
 Fey Step : As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, ( DC 13 )

 Spring : When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
 Trance : You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
 Languages : Common, Elven, Dwarven
 
paradox26
The floating skull studies you all with open curiosity, then finally says,  "My name is Morte, Chief. I was a debonair planes traveler who died too young. As for where we are, we are in the Mortuary  in Sigil, an interplanar hub at the center of the Outer Planes. If you ever see the light of day again, you will be in for a real treat." 

As you look around, you take in the entire room. There are eight tables with bodies on them, which includes each member of the party plus a couple of unmoving bodies. The doors are iron gates that squeak as they swing on their hinges. The ceiling is twelve feet in height, and the walls are of smooth stone.

The basement is lit by sputtering continual light spells cast on wall sconces grasped by iron skeletal hands.

Rusty furnishings - stools, garbage cans, and metal gurneys - are scattered between the tables. A shelf along one wall seems to contain a significant collection of items that would reward investigation.
zylodrizzt
A venerable aged tortle struggles on his table to rite himself  mr. Morte this is unacceptable. Dont you know tortles have trouble on thier backs let alone as old as i am. Could someone please give me a hand?  once upright and catches his breathe.  "now mr morte what were you saying about seeing the light of day again? I have class I must prep for. How and why are we here in a place that only cadavers seem to reside?  

After any further explanation he introduces himself  hello im proffesor tilabil. Grubt wassit? What a mouth. Your mother must be proud. Young man(?) You'll find profanity much more potent if you use it sparingly. So... who might the rest of you be?   
Lioslaith
After helping the tortle off his back the plasmoid nods a show of respect to his age,   ”I am Glorp.”  
zylodrizzt
As he is being helped righted  Thank you my good...  he comes face to face with the viscous yet solid being  ...fellow? Oh my what do we have here?  tho he is weary you can tell there is excitement in those words and you might guess that even tho the old tortle may not like what he has awoken to his curiosity might get the better of him
Lioslaith
  ”I have been met with … worse reactions. It is a pleasure to meet you.”  . He extends a pseudopod arm and shakes the tortles hand.
Postmodernist
Grubt hops off of the table and begins rummaging through the shelf along the wall. Without looking at the others, he replies,  "Nice t'meetcha. An'a next time ya squak about me mum, y'best duck back into your little shell, get me? Now, how'd we die, how'd we get here, and most importantly, how do we get out?" 
 
 Spoiler: OOC 
Let me know if you want a perception or investigation check or whatever.
 
samduke
 I am Aewyn it is nice to meet you all. It seems we find ourselves in a bit of a predicament. where to go and how to get back to our mortal shells. 
zylodrizzt
To grubt  you are right young man my apologies to your mother. This situation is stressful. Still you should watch your language. I'm also inclined to be hostile to Mr mortes if there is reason but I'll be polite to him as of yet. Let's not be too hasty " his voice raspy with age

Shaking the appendage  a pleasure my good fellow and might i add if anyone has anything less then a good reaction to meeting you well i hope you gave them a good scolding or what have you. Once we figure out more about whats going on i hope to speak to you further if youll have me.  probably shaking hands far to long with both hands

To morte  now mr morte can you please explain further. I am fearful for your well being if you dally. These youngsters seem quite ready for violence.  he says with what might be a a threatening smile if tortles are actually capable of smiling
Lioslaith
Glorp retracts the pseudopod from the two handed grip and turn to look at the floating skull. Violence would be a good option right now, a very good option.
paradox26
Grubt finds a significant amount of equipment, which appears to belong to the various party members. As well as that, there is a healers kit with enough contents to be used what looks like three times. There is also several flasks of embalming chemicals, and a polished scalpel that could be used as a dagger.

Morte watches all of the party members talking, with what appears to be an air of bemusement, though the skull is not very expressive of itself.
 'To have ended up in the Mortuary, you must have died and been wheeled in, just like everyone else. The way out is just over there,"  he says, gesturing with a pointed chin towards the doorway behind you.  "Just be careful if you choose not to stay here and enjoy your fate. If you decide to leave, be aware of the Dusters, known formally as the Heralds of Dust. They don't take kindly to having fleshies wandering around. You should shake a leg and get out as fast as you can, if that is what you choose to do. I don't know the way out, but I assume it is through that doorway." 
Lioslaith
Glorp gathers up the stuff that looks like his and then says,   "Shall we?"   as he heads towards the door.
zylodrizzt
Nodding and taking up his walking stick One cannot hope to make progress standing in place. 
samduke
walking over and joining the others
zylodrizzt
 after you young lady. Im afraid i just cant keep up like i used to.   he says to Aewyn
samduke
not wasting time, Aewyn goes through the doorway
Postmodernist
Grubt gathers his belonging and snags a few of the chemicals lying about, in case the need to concoct something particularly nasty arises.  "There's a blade onna shelf, an 'is might come in 'handy fer any o you healer types,"  he said to his companions, brandishing the healing kit. With that, he follows his fellows out, keeping an eye peeled for anything unusual.
paradox26
You enter the next chamber, which is empty, but which reeks of embalming fluids. There are doors to north and south, and down the length of the chamber there is a door to the east. And it looks like just before the eastern door is a walkway headed north to south. You can't see what lies along the north south corridor from where you are.
samduke
 Aewyn 
walks to the intersection and looks north and south.

 
 Spoiler: ooc 

how far away is the eastern door from the intersection ?
 
paradox26
At the intersection, you take a look around. To the north is signs of movement in the room, but it is too dark to see what exactly is moving. To the south is a figure hunched over a table, and something large is on the table. The door to the east and the corridor before it are about 35' away.
Lioslaith
The figure hunched over the table seems promising,   "Let's go talk to this one."    Glorp says as he approaches the figure.
samduke
 Aewyn 

follows Glorp

 sounds good but lets keep the noise down no telling what else is around here 
paradox26
This sterile room reeks of embalming fluids. A mortician in a bloodstained apron hunches over a humanoid amalgam of patchworked flesh. Elbow deep in its flayed-open chest with a pair of surgical instruments, this grim doctor causes the corpselike creature to twitch and writhe with her movements.

The mortician, you notice, is marked by a jaw made of translucent material that looks like wax.
Lioslaith
Glorp's facial feature that passes for a nose wrinkles as he smells the embalming fluids,   "Hey, is this the way out?"  
paradox26
The mortician looks up, and disturbingly, so does the corpse.  "You shouldn't be here. You are dead,"  he says in shock. He immediately pulls out a scalpel, and moves to attack the party. The corpse climbs off the table, chest still open, and also moves to attack the party.


 
 Spoiler: OOC 

Please roll Initiatives.
 
paradox26
The mortician goes down under Aewyn's spell attack, but the corpse creature, which doesn't have the decayed look of a zombie, is immune to the will attack.
Lioslaith
Glorp moves to intercept the zombie and attack it with his axe.

 
 Spoiler: Att and Dam 

 (1d20+5)[ 12 ]  Attack
 (1d12+3)[ 13 ]  Damage
 
Postmodernist
Grubt sinks slightly into his body, adopting a combat stance as he draws his rapier. Seeing Glorp engage the zombie, the halfling scurries beneath the operating table, and then hops atop it, flanking the zombie and striking forward in a vicious lunge. The air seems to shimmer around his blade for a moment, extending toward the monster and wreathing it in a nimbus of sonic energy.

 
 Spoiler: OOC 
Grubt will move in and try to flank the zombie. He'll attack with Booming Blade.
  Booming Blade  - (1d20+5)[ 14 ] 
  Booming Blade damage  - (1d8)[ 4 ]  This is if he attempts to move away.
  Rapier damage  - (1d8+3)[ 5 ] 
  Sneak Attack damage  - (2d6)[ 6 ] 

If there is sufficient space to maneuver, Grubt will use his bonus action to use Cunning Action to disengage and move away from the zombie. He'll then try and taunt it to come after him and activate the rider effect of Booming Blade, and/or provoke an attack of opportunity from Glorp.
 

 "'as'it, ya lost letherhead. Come'n chase us." 
zylodrizzt
 That is quite rude and quite enough  as he takes up his shield and cane.

Casts sheleligh and walks over to a zombie swinging for its face saying  apologize  proceding to miss

 (1d20+5)[ 10 ]  to hit
 (1d8+3)[ 9 ]  damage
samduke
After attacking the mortician and watching the creature die, Aewyn steps to the side so that her comrades can deal with the zombie
paradox26
EVeryone in the party manages to hit easily enough, as the creature, which doesn't look like a zombie, but like a collection of stitched together body parts, attacks Grubt, since they did the most damage to the creature.


 
 Spoiler: OOC Actions 

 (1d20+7)[ 21 ]  slam 1
13 damage
 (1d20+7)[ 13 ]  slam 2
13 damage

Both attacks are on Grubt.
 
Lioslaith
Angered by the whole situation Glorp growls his rage and attacks the thing again.

 
 Spoiler: Att &amp; Dam 

 (1d20+5)[ 10 ]  Attack
 (1d12+5)[ 15 ]  Damage
 
paradox26
The attack hits, but the creature appears to be a sort of damage sink, being able to accept a huge amount of hits before it looks like going down.
zylodrizzt
 come back here  he says as he swings his cane again  (1d20+5)[ 7 ]  damage  (1d8+3)[ 8 ]  (reaction)

 its quite rude walking off when someone speaks to you  he says walking back up and trying to bonk one on the head again  (1d20+5)[ 13 ]  damage  (1d8+3)[ 9 ] 
Postmodernist
Gravely injured, Grubt backs away.  "Li'l help'd be 'preciated,"  he mutters as he withdraws, scurrying out of sight.

 
 Spoiler: OOC 

Action - disengage
Move - away from the monster, ideally behind something
Bonus - use cunning action to hide behind something or someone from the monster.   Stealth  - (1d20+7)[ 12 ] 
Happily accepting heals.
 
samduke
Aewyn, seeinf grubt hurt turns her healing magic towards him -  Hold Still  Cure Wounds on grubt, (1d8+3)[10]
paradox26
The creature appears to have some sense of self preservation, and tries to disengage and flee. However, it moves clumsily, and the entire team manage to get in an attack of opportunity on it as it flees the room.
samduke
Aewyn

Seeing the creature attempting to flee fires another shot at it

Actions
Attack: zombie
Eldritch Cannon Force Ballista: ranged spell attack  (1d20+5)[ 20 ]  120 feet range
Damage: (2d8)[ 13 ]  force if the target is a creature, it is pushed up to 5 feet away from the cannon which will push the zombie back into the area that it is trying to flee from

Move such that the others can get a swing in as needed
Postmodernist
After accepting Aewyn's heal, Grubt nods at the Eladrin's kindness.  "Cheers, thought I was goin' inna Dead Book."  As the creature seeks to escape, Grubt jabs at it with his blade, seeking to prevent its escape.

 
 Spoiler: Action 

Attack with Rapier:  (1d20+5)[ 13 ] 
Damage:  (1d8+3)[ 10 ] 
Sneak Attack damage:  (2d6)[ 9 ] 
 
paradox26
The creature is knocked back, then under the final attacks it falls to the floor, unmoving. You hope that there has not been so mmuchb noise from the fight that the other morticians and cryptkeepers don't come to investigate. You see something in the chest cavity that the mortician was sewing closed when you discover them. It will be easy enough to dig it out, but it is a gruesome task, which some may not want to perform.
Lioslaith
Glorp will reach into the opening manipulating his shape to allow him to do so, grip the object then try and rip it out.
samduke
Aewyn, turns her attention back to grubt's injuries and heals him yet again
Postmodernist
 "Thanks,"  the halfling whispers to Aewyn, her magic causing the purplish blotches from where the creature bashed him to fade to a softer greenish yellow, and he felts his cracked ribs knit and fuse. He looks outside, taking care to drag any portion of the mortician or his patient(?)'s body back into the room and out of immediate eyesight. The little thief quickly rifles through the mortician's pockets, looking for anything useful.  "Let's take a quick look for anyfin' at might help, and then kip on outta here."  He keeps a gimlet eye on the hallway as he pats the corpse down.