CWater
 Springhaven, 2nd day of the Tournament 

The first spring tournaments of the land had started small and modest, taking place only on the large grass fields near the capital and been the entertainment for mainly the duchy’s own nobility and some lucky peasants, who had lived too close to miss it even if they had wanted to. The many years since then however, had seen the event grow and spread its coverage like a forest mushroom until it eventually took over the whole town. And so, for a couple of weeks every year, the solemn Springhaven was turned upside down and became loud, crowded and cheerful.

When you observed it during this time, it was hard to imagine the streets as silent and the days uneventful, or believe that it was unusual at least to meet anyone with ancestors other than human or elven (or fey on occasion). But, on this second day of the tournament time, the streets were packed, colourful and different languages floated in the air along with smells of many foods, perfume aromas and some other… less pleasant fragrances. Warriors, merchants, entertainers and the curious had flocked to Springhaven, and every inn, tavern and every second home had dusted all possible space to earn some extra coin by providing lodging.

---------------

It was still morning, but  Rowan  could still hear the noise from outside when he stepped out of the room he and Eggy were renting from their good and humble landlady Marit Mellow, who was nothing like the previous sentence described. She was a bitter and sardonic old crone, who had once been a strong mage, but who had lost to age her power as well as her beauty, or so she liked to say. Despite her haughty demeanour the place was all right, it wasn’t in the heart of the city, but the area was safe enough and both siblings could get to their respective workplaces in less than half an hour, or in just 15 minutes if they kept ‘good pace’ (that is to say ran all the way).

Ms Mellow lived below them on the ground floor, as well as another tenant, a retired transmuter Rand Oak. He was a harmless man, who mostly kept to himself, and the only bother he ever caused was when his frog swarms slipped out of the room (he studied the them!) or when the silence spells surrounding his room ran out. But such things only happened once or twice a year. Next to their apartments was a large kitchen that was free for the tenants to use, and what could be called a ‘common room’, though those with common sense didn’t stay there much.

On the first floor, next to Rowan and Eglantine lived another elderly woman called Zandira Hallow, who always dressed in full black, with perhaps a little dark blue if she was feeling festive, who used strange shadow magic that caused light around her and her room to behave in weird ways. She was rather good friends with Marit, and the word on the streets was that both were actually hags who were only waiting for a third to show up to make a proper coven. The two smaller rooms on this floor had been empty for a while, but Rowan had heard the tournament had brought in two warriors to rent them. He hadn’t seen either yet, but the landlady had described them as “insanely tall folks, who are sure to hit their heads on the door frame, mark my words, and one of them ’s not entirely human, and I don’t mean your usual half-point!”. The attic room had been empty long as well, but had been rented a couple of weeks earlier by a young man who introduced himself as Iver Dhan, and claimed to be an aspiring poet. Which... might have been believable had he not had better clothes and more money to throw around than he should, and was also clearly oblivious to the fact that he was being charged double for the shabbiest and windiest room in the whole building.

While most religious orders had no official part in the tournament or celebrations, the increase in populace meant inevitably more work for them as well and Rowan was expected to appear at the temple soon, but he wasn’t in a hurry yet.

---------------

 Aerin’s  journey to Springhaven from the kingdom of Mhiran had been relatively peaceful. She’d been hired to protect a magical trinket merchant and her crew, and the worst they’d come across on the road was a single ankheg and some bandits, and most of the latter had quickly fled after their leader was unceremoniously disarmed. The merchant, Aggra Vale, was happy to have her wares safely reach their destination and had told Aerin to look her up if she wanted another job escorting them back home once the tournament was over.

They’d been a little delayed from schedule and since Aerin had plans to fight in the tournament it meant she’d had little time for else than getting everything in order to sign up and find lodging on the first day in town. Basic things were now taken care of, and she’d also rented a room to stay in from a grumpy woman with a nasty glare. She’d yet to see the other lodgers of the house, though she’d been assured none of them was ‘too insane’. The half-orc was maybe pleased to notice that she blended in with the crowd here well enough, some of the locals gave her stares, especially the very young and old, but she wasn’t the only stranger who got such treatment.

---------------

Competing in the tournament was considered an honourable tradition in Springhaven and so  Alexander  had easily gotten leave from his duties at the court’s strategy office to take part in it. His direct superior, Commander Alfhan, had wished him the best of luck in the games. “We’ll let you know if something urgent comes up, but most likely you can just enjoy the holiday. We might have busy times afterwards though, so don’t get yourself in too bad shape.” He refused to share why he thought so at this time and just encouraged him to enjoy the vacation.

Another matter had caused some minor discomfort to his life though. For the past few years Alexander had stayed in a comfortable apartment not too far from the castle, but this year his noble landlord had received an offer too tempting to refuse from a wealthy aristocrat family from the neighbouring kingdom Yuahla and rented the whole building to them for the duration of the festivities, leaving his usual tenants, ah without a home. It was questionable whether such conduct was in fact legal, but the man was a cousin to one of the Counts, so complaining about the matter could be difficult.

With some luck Alexander had managed to find a new roof over his head despite the short notice, though the room was a tiny one from the cheaper part of town and the woman renting it was quite possibly a hag. Still, in this time of high demand one just had to make do.

---------------

The first day of the tournament had meant little work for the warriors, They had just been asked to complete the sign up and demonstrate their abilities in some simple exercises.  Aerin  and  Alexander  had both passed this screening with no trouble and were to take part in the real combat that would start today. They had been asked to show up five at a time by the fighters’ tent in the fields, and thus the two were now waiting there in the fresh morning air with three other participants, a sour black-bearded dwarf carrying a traditional battleaxe, a human woman with mercenary’s demeanour and an elven youth in a noble’s armour.

The battlemaster, a middle aged human wearing showy chainmail, arrived punctually and greeted them with a short hand wave.  ”Morning, brave competitors. Name’s Barden, if you remember from yesterday. Today you get to fight in the field, won’t be that glorious yet, but prove your worth and you’ll get your chance to shine soon enough.”  He gestures the group to follow him towards an area surrounded and divided by simple rope fences.  ”There’s some spectators around”,  Barden points towards the audience stands nearby,  ”but not that many yet, and I doubt anyone very important. They won’t be around until the duels start the day after tomorrow. Today’s more like another test, to make sure you’re really up to it. You’ll each be fighting summons, so don’t worry about holding back.” 

---------------

 Eglantine  was working at the heart of the market stalls that had popped up to cover any free space between the tournament grounds and the southern edge of town, leaving room only for narrow paths for people to walk between them. Her mentor’s workshop wasn’t badly located, but this was where most of the day’s business would be done for the next two weeks. It might be her last year at this, as she might soon be able to end her apprenticeship and start fully making her own living.

Vindal Ebon was a master craftsman, and as an elf somewhere in their long middle age, he was one of the most experienced in the area. He was a pleasant fellow, if a bit absent-minded in regards to everything but his work, which really was the only concrete thing he could focus on for longer periods of time. Of his current three apprentices, Eglantine was by far most experienced. A young half-elf Olyvar had been with them for just over two years and while he had skill and was a friendly person, Eglantine had more than once caught him slacking off when Vindal wasn’t looking. He was manning the shop now when the others were at the market, and it was doubtful whether he would actually get much done on his own. The youngest student was a human girl called Ynna, scarcely fifteen yet. She was enthusiastic and curious to be sure, but unfortunately... clumsy, and still frustratingly gullible when dealing with customers.

Vindal finished the last healing belt of an order he had been working on and put it in the box with the others, then added a seal on the lid.  “All done, finally. Eggy? You mind to taking this to the melee battle fields? Ask for a man called Barden, and make sure you get the whole payment for the package. The man’s a weasel and I don’t want to struggle to get paid later”,  he offered the box to her looking slightly apologetic,  ”Sorry, hate to have the senior apprentice running deliveries, but I hope you understand.”  He threw a meaningful look in the direction of Ynna, who had her back to them and was currently being beguiled by a tale from a traveller that had yet to make any purchase.

 
 Spoiler 
And that’s for the set up, where we go from here is up to you!

There were quite a few names dropped in the wall of text, no need to worry about them too much, remember those that you care.

Oh and as you probably noticed, you’re all staying in the same building for now, makes things a little easier. ^_^ Although let’s say you’re yet to be properly introduced to one another (those that aren't siblings of course).
 
Kish
Aerin makes little effort to socialize with anyone she meets along the way. The closer the tournament gets, the more it preoccupies her thoughts. She greets the other fighters with a nod, unobtrusively studying their weapons and how they stand and move.

 "Understood,"  she responds to the woman's words. She stretches, waiting to hear the details of this fight with summons.
Athedia
 
 Originally Posted by CWater 
  Eglantine  was working at the heart of the market stalls that had popped up to cover any free space between the tournament grounds and the southern edge of town, leaving room only for narrow paths for people to walk between them. Her mentor’s workshop wasn’t badly located, but this was where most of the day’s business would be done for the next two weeks. It might be her last year at this, as she might soon be able to end her apprenticeship and start fully making her own living.

Vindal Ebon was a master craftsman, and as an elf somewhere in their long middle age, he was one of the most experienced in the area. He was a pleasant fellow, if a bit absent-minded in regards to everything but his work, which really was the only concrete thing he could focus on for longer periods of time. Of his current three apprentices, Eglantine was by far most experienced. A young half-elf Olyvar had been with them for just over two years and while he had skill and was a friendly person, Eglantine had more than once caught him slacking off when Vindal wasn’t looking. He was manning the shop now when the others were at the market, and it was doubtful whether he would actually get much done on his own. The youngest student was a human girl called Ynna, scarcely fifteen yet. She was enthusiastic and curious to be sure, but unfortunately... clumsy, and still frustratingly gullible when dealing with customers.

Vindal finished the last healing belt of an order he had been working on and put it in the box with the others, then added a seal on the lid.  “All done, finally. Eggy? You mind to taking this to the melee battle fields? Ask for a man called Barden, and make sure you get the whole payment for the package. The man’s a weasel and I don’t want to struggle to get paid later”,  he offered the box to her looking slightly apologetic,  ”Sorry, hate to have the senior apprentice running deliveries, but I hope you understand.”  He threw a meaningful look in the direction of Ynna, who had her back to them and was currently being beguiled by a tale from a traveller that had yet to make any purchase. 
 

Eglantine took the box and tucked it securely under her arm.  She looked at Ynna with a slight shake of her head.  Turning back to Vindal she grinned at his apology.  The man had become a surrogate parent for her after her father had died and even though he could be tough at times she was proud she was learning from one of the best.  "Gives me a chance to check out some of the fighters.  I'll tell you any that look good for the bets.  What was the agreed on payment?"  After receiving the information she quickly repeated it back and then set off through the crowded market.  She couldn't help but get excited by the sounds and smells of the tournament.  Each stall she passed she evaluated, attempting to figure out how she could do better once she had her own.  That one didn't display enough wares, that one too many, the security was lax on those, but that one wouldn't let customers examine the goods.  Winding her way through the bartering crowds she finally broke out near the battle fields.

It already felt cooler once she was out of the crowded stalls and she looked around for some in charge.  She wiped her brow off on her sleeve and straightened out the leather apron she wore over her vest.   "Excuse me sir, do you know a man named Barden?  Ma'am I am looking for Barden? Excuse me, have you seen a man named Barden?" 
Edgar Snow
Alexander checks out his group, a quick analysis goes through his head.   The Orc-folk seems strong. Dwarf with an axe is usually reliable. The Elf may have had the funds to back specialized training. That one may look tough but -  

His thoughts are broken by calls from his new neighbor.  "Eh! Lass! Sounds like you want our ad-hoc quartermaster here!" , he shouts over to her.

To the group of warriors,  "So, no locals here, huh? No surprise. Y'all travel far? Fair enough weather?".  There is a reason Alexander did not inquire about becoming a political diplomat.
aReallyGreatAxe
Rowan rushes out the door, shutting it firmly behind him. He's halfway down the hall before he pauses, checks his pockets for the key, and continues on down the stairs to the ground floor. He does take some care to move quietly around Ms. Mellow's room (best not to wake her up, in his experience), but his efforts are mostly negated by the noise from outside.

And outside! It's a riot of colors and patterns as people flow through jam-packed streets. Rowan tries his best not to gawk at all of the wonderfully strange people, but he just winds up nearly walking into some of them. So it is that he makes his way to the temple, perhaps a bit slower than usual, with many a hastily muttered apology.
Athedia
 
 Originally Posted by Were-Conspiracy 
 Alexander checks out his group, a quick analysis goes through his head.   The Orc-folk seems strong. Dwarf with an axe is usually reliable. The Elf may have had the funds to back specialized training. That one may look tough but -  

His thoughts are broken by calls from his new neighbor.  "Eh! Lass! Sounds like you want our ad-hoc quartermaster here!" , he shouts over to her.

To the group of warriors,  "So, no locals here, huh? No surprise. Y'all travel far? Fair enough weather?".  There is a reason Alexander did not inquire about becoming a political diplomat. 
 

Eglantine gave the tall fighter a large and grateful smile.  He seemed tall and strong enough to do decently at least in the opening rounds of the fighting.  He looked familiar, but she had spent the last week either locked in work at the shop or hurrying home to crash before the next days work.

Going over to the man identified as Barden she gestured to the box under her arm.   "I come from Vindal's with a delivery.  Goods received upon full agreed upon payment." 
CWater
 
 Originally Posted by Athedia 
 Eglantine took the box and tucked it securely under her arm.  She looked at Ynna with a slight shake of her head.  Turning back to Vindal she grinned at his apology.  The man had become a surrogate parent for her after her father had died and even though he could be tough at times she was proud she was learning from one of the best.  "Gives me a chance to check out some of the fighters.  I'll tell you any that look good for the bets.  What was the agreed on payment?"  
 

 "1800 gold for 5 belts, got to give a little discount in numbers. Be careful with the money, could be thieves in the crowd."  Vindal leaned back in the chair and let his gaze drift up to the clouds.

---------------


 
 Originally Posted by Were-Conspiracy 
 Alexander checks out his group, a quick analysis goes through his head.   The Orc-folk seems strong. Dwarf with an axe is usually reliable. The Elf may have had the funds to back specialized training. That one may look tough but -  

His thoughts are broken by calls from his new neighbor.  "Eh! Lass! Sounds like you want our ad-hoc quartermaster here!" , he shouts over to her.

To the group of warriors,  "So, no locals here, huh? No surprise. Y'all travel far? Fair enough weather?".  There is a reason Alexander did not inquire about becoming a political diplomat. 
 

The dwarf only nods in response, but the others are a notch more eloquent.  "Quite far",  replies the human woman,  "from the southern coast, came up with a caravan last month. Thought might as well try my luck here." 
 "I am a local",  says the young elf,  "my family has owned land in the east for generations, in fact." 

 
 Originally Posted by Athedia 
 Eglantine gave the tall fighter a large and grateful smile.  He seemed tall and strong enough to do decently at least in the opening rounds of the fighting.  He looked familiar, but she had spent the last week either locked in work at the shop or hurrying home to crash before the next days work.

Going over to the man identified as Barden she gestured to the box under her arm.   "I come from Vindal's with a delivery.  Goods received upon full agreed upon payment."  
 

Barden glances briefly in Eglantine's direction.  "Yes yes, lass, I'll speak with you in moment."  He then turns back to the warriors.  "Right, we start with individual battles. The field over there is divided to five parts, pick one area for yourself and I'll have the summoners send their creatures your way. Oi!"  He shouts out and waves to another small group of people behind the rope fences. Judging by the style of their clothes they're members of the local mage guilds. One of them returns the wave and three of them take positions around the field.  "They'll call the summons one at a time, three in total. Be fast and you might not have to fight more than one at the same time. Oh, and your fighting the beasts,  not  the summoners, all right? Some genius already tried to be clever once today, tsk. Any questions?" 

---------------

The noises get even louder as Rowan gets closer to the southern side of the city, where most of the people are. As it's still morning, the day's merriment was not even in full swing yet.

He passes many curious looking folks on the way, especially in a square that has been taken over by various entertainer parties; they're even building a theatre stage there. Rowan spots a familiar face among the crowd of strangers, young Ky Falkner, a well known local swindler, talking merrily to a couple of travellers, likely to soon lose their money.

 "Make way for Count Delawney!",  comes a loud announcement from behind him, working more as a warning actually, and the actors, mummers, street magicians and ordinary folk hurry out of the way before a dozen finely dressed horses and riders gallop past. Though little good did that do them as the escort is soon after forced to slow down by the next crossroads where a pair of slowly moving carts are blocking the way. Lucky no one was knocked over just for nothing.

 
 Spoiler 
Rowan can head straight to the temple or explore the town for a while, whichever he chooses.
 
Kish
 "Not terribly far,"  Aerin replies, sizing up the man who spoke.  "And you? "
Edgar Snow
 "Yea, hello, nice to meet to meet you all" , Alexander says to the group as a whole, passing nods to each.

To the Elf,  "Apologies, I am not well versed in the affairs of nobles outside the court here". 

And to the half-orc,  "Local myself. Dragunov, Alexander Dragunov. I, ugh... Welcome". 
Kish
 "Aerin Thorn,"  Aerin replies to the introduction.
aReallyGreatAxe
 
 Originally Posted by CWater 
 The noises get even louder as Rowan gets closer to the southern side of the city, where most of the people are. As it's still morning, the day's merriment was not even in full swing yet.

He passes many curious looking folks on the way, especially in a square that has been taken over by various entertainer parties; they're even building a theatre stage there. Rowan spots a familiar face among the crowd of strangers, young Ky Falkner, a well known local swindler, talking merrily to a couple of travellers, likely to soon lose their money.

 "Make way for Count Delawney!",  comes a loud announcement from behind him, working more as a warning actually, and the actors, mummers, street magicians and ordinary folk hurry out of the way before a dozen finely dressed horses and riders gallop past. Though little good did that do them as the escort is soon after forced to slow down by the next crossroads where a pair of slowly moving carts are blocking the way. Lucky no one was knocked over just for nothing.

 
 Spoiler 
Rowan can head straight to the temple or explore the town for a while, whichever he chooses.
 
 
 

Glad to see a familiar face, Rowan is on his way to say hello to Ky (and maybe ask about his poor sick aunt in Mhiran) when the recklessly fast noble passes.

Rowan gives the Count's entourage a bemused look and continues on through the crowd, shaking his head and saying to the nearest person,  "Happens every year. You think they'd learn."  

He looks around, half-hoping to find Ky, but there are far too many things going on to stay focused for long.
Athedia
 
 Originally Posted by CWater 
  "1800 gold for 5 belts, got to give a little discount in numbers. Be careful with the money, could be thieves in the crowd."  Vindal leaned back in the chair and let his gaze drift up to the clouds.

---------------

Barden glances briefly in Eglantine's direction.  "Yes yes, lass, I'll speak with you in moment."  He then turns back to the warriors.  "Right, we start with individual battles. The field over there is divided to five parts, pick one area for yourself and I'll have the summoners send their creatures your way. Oi!"  He shouts out and waves to another small group of people behind the rope fences. Judging by the style of their clothes they're members of the local mage guilds. One of them returns the wave and three of them take positions around the field.  "They'll call the summons one at a time, three in total. Be fast and you might not have to fight more than one at the same time. Oh, and your fighting the beasts,  not  the summoners, all right? Some genius already tried to be clever once today, tsk. Any questions?"  
 

Eglantine tapped her foot impatiently, squinting into the distance to look at the mages.  She wasn't surprised to hear him warn about not attacking the summoners, people always looked for loopholes.  She tapped her foot impatiently, waiting for Barden to finish talking.  When he asked for questions she raised her hand and spoke.   "Will you be letting me get back to Vindal soon?  He needs his apprentices all working right now.  I don't know if you've noticed, but most of us are pretty busy in town." 
Edgar Snow
  Was that a glance of recognition for the parcel-runner? Maybe it wasn't my neighbor. Hopefully my accommodations with be returned soon...  
Then Alexander realizes he is half staring at the women in his moment of thought, which should be towards more immediate issues.
 
"Right then, chaps and dames, honorable and dishonorable as we might be. I believe the man told us to find our place".  He has no authority here, but some habits are hard to break. Alexander heads to the fields, keeping ahead in order to claim the most central of them. He wants to be able to see the other combatants, with little concern over the crowds that may gather.
Athedia
Eglantine looked at the man who spoke, puzzled.  His voice sounded familiar bit not his face.  She mentally shrugged it off, he must have visited the stand at some point.
Kish
 Will I regret not thinking of questions? Well, I might as well trust him for now.   "Understood,"  she says again, going to the far end of the field, setting her back against the fence, and drawing her sword.
CWater
 
 Originally Posted by aReallyGreatAxe 
 Glad to see a familiar face, Rowan is on his way to say hello to Ky (and maybe ask about his poor sick aunt in Mhiran) when the recklessly fast noble passes.

Rowan gives the Count's entourage a bemused look and continues on through the crowd, shaking his head and saying to the nearest person,  "Happens every year. You think they'd learn."   
 

 "That lot never does",  replies a dwarf dressed in bright colours and has his beard twisted into funny twirls.


 He looks around, half-hoping to find Ky, but there are far too many things going on to stay focused for long. 

Rowan almost thinks he was lost in the crowds he suddenly feels a tap on his shoulder. Turning his head around he sees Ky, who is grinning roguisly.  "Rowan! Up early as always",  he laughs,  "Don't tell me some poor acrobat has broken their arm and you've been sent to patch them up? Have mercy on the poor souls, they'll need to have at least  one  functioning arm left for their show!" 

 
 Originally Posted by Were-Conspiracy 
   Was that a glance of recognition for the parcel-runner? Maybe it wasn't my neighbor. Hopefully my accommodations with be returned soon...  
Then Alexander realizes he is half staring at the women in his moment of thought, which should be towards more immediate issues.
 
"Right then, chaps and dames, honorable and dishonorable as we might be. I believe the man told us to find our place".  He has no authority here, but some habits are hard to break. Alexander heads to the fields, keeping ahead in order to claim the most central of them. He wants to be able to see the other combatants, with little concern over the crowds that may gather. 
 


 
 Originally Posted by Kish 
  Will I regret not thinking of questions? Well, I might as well trust him for now.   "Understood,"  she says again, going to the far end of the field, setting her back against the fence, and drawing her sword. 
 

The warriors take their places and at Barden's mark, the mage's draw their wands and start casting the summoning spells. Alexander's first opponent is a mean looking wolf with black fur and red glowing eyes. It growls and lowers its head. In front of Aerin appears a red scorpion of her own size, its stinger twitching dangerously.

 
 Spoiler: OOC 
Alexader and Aerin, roll initiative. If you beat you opponent, you can go right away.
Wolf:  (1d20+2)[ 13 ] 
Monstrous scorpion:  (1d20)[ 2 ] 

Afraid I can't provide a map at the moment, but as you each have only one enemy I hope we'll manage for now. The summons appear 15 ft. from where you are, respectively.
 


 
 Originally Posted by Athedia 
 Eglantine tapped her foot impatiently, squinting into the distance to look at the mages.  She wasn't surprised to hear him warn about not attacking the summoners, people always looked for loopholes.  She tapped her foot impatiently, waiting for Barden to finish talking.  When he asked for questions she raised her hand and spoke.   "Will you be letting me get back to Vindal soon?  He needs his apprentices all working right now.  I don't know if you've noticed, but most of us are pretty busy in town."  
 

 "Yes, yes, lass, in a moment",  he replies without turning to look at her. After he has signaled the fights to begin he gives her his full attention, smiling amiably.  "Right, Vindal's delivery. What was it- Ah, of course, healing belts! Temples can never spare enough clerics to us. May I have a look?" 
Athedia
 
 Originally Posted by CWater 
  "Yes, yes, lass, in a moment",  he replies without turning to look at her. After he has signaled the fights to begin he gives her his full attention, smiling amiably.  "Right, Vindal's delivery. What was it- Ah, of course, healing belts! Temples can never spare enough clerics to us. May I have a look?"  
 

 "The box is sealed.  I can't break it.  You may look when I have the payment in hand and the box is in yours."   Eglantine stood her ground looking the man in the eye.
Kish
Aerin lunges forward, slicing down at the scorpion.
 
 Spoiler 

Using Stone Bones.
Attack:  (1d20+8)[ 15 ]  Critical threat check (if attack is 19 or 20):  (1d20+9)[ 26 ] 
Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 11 ] 
Dodge applied to the arachnid, and if I hit I have DR 5/adamantine until my next action.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "That lot never does",  replies a dwarf dressed in bright colours and has his beard twisted into funny twirls.


Rowan almost thinks he was lost in the crowds he suddenly feels a tap on his shoulder. Turning his head around he sees Ky, who is grinning roguisly.  "Rowan! Up early as always",  he laughs,  "Don't tell me some poor acrobat has broken their arm and you've been sent to patch them up? Have mercy on the poor souls, they'll need to have at least  one  functioning arm left for their show!"  
 

Rowan nearly jumps out of his skin at the tap on his shoulder, but calms once he sees that it is only Ky.  "I don't know, I'd be pretty impressed if they could manage without their arms!"  He contemplates this for a moment.  "Seriously, did someone break their arm? Because that was a sort of awful thing for me to say if they did. "
CWater
 
 Originally Posted by Athedia 
  "The box is sealed.  I can't break it.  You may look when I have the payment in hand and the box is in yours."   Eglantine stood her ground looking the man in the eye. 
 

 "But lass, how can I pay anything when I haven't seen the goods?",  Barden spreads his arms,  "Vindal's craftmanship is unmistakable, but how do I know what is in the box? I hate to be so doubtful, but there's all kinds of folk around at this time. I swear someone already tried to sell me raw pigeon as local cuisine just this morning. Surely you understand?" 

 
 Originally Posted by Kish 
 Aerin lunges forward, slicing down at the scorpion.
 
 Spoiler 

Using Stone Bones.
Attack:  (1d20-3)[ 16 ]  Critical threat check (if attack is 19 or 20):  (1d4)[ 1 ] 
Damage:  (1d20+2)[ 19 ]  Critical damage:  (1d4+1)[ 5 ] 
Dodge applied to the arachnid, and if I hit I have DR 5/adamantine until my next action.
 
 
 

Aerin delivers a deep cut to the scorpion. It lashes out with the stinger and snaps its scissor-like claws. One strike hits, but leaves only a superficial mark on the tough warrior.

 
 Spoiler: Attacks 
Sting:  (1d20-3)[ 16 ] 
Damage:  (1d4)[ 1 ] 
If the sting hits roll a Fort save.

Claw1:  (1d20+2)[ 19 ] 
Damage:  (1d4+1)[ 5 ] 

Claw2:  (1d20+2)[ 5 ] 
Damage:  (1d4+1)[ 5 ] 

EDIT: No damage thanks to Stone Bones,[S] but make a Fort save please.[/S
 


In the field between Aerin and Alexander the young elf in fancy armour is fighting a big revolting spider. The other two warriors have met their first opponents as well.


 
 Originally Posted by aReallyGreatAxe 
 Rowan nearly jumps out of his skin at the tap on his shoulder, but calms once he sees that it is only Ky.  "I don't know, I'd be pretty impressed if they could manage without their arms!"  He contemplates this for a moment.  "Seriously, did someone break their arm? Because that was a sort of awful thing for me to say if they did. " 
 

 "Not that I'm aware of",  Ky chuckles.  "Say, are you in a hurry? I could  really  use your help with something. It might decide the course of my life."  The youth makes the most pleading face he can.
Edgar Snow
Alexander sees the beast appear. Despite its ominous appearance, he figures it must behave like normal carnivores.

He tightens his grip on his weapon, waiting for the beast to come to him.

 
 Spoiler: actions 
No movement.
Ready Action if summon comes in range
Attack  (1d20+10)[ 27 ] 
Ranseur  (2d4+8)[ 16 ] 

AoO if it moves in  (1d20+10)[ 13 ] 
Ranseur  (2d4+8)[ 10 ] 
 
CWater
 While the wound from the sting itself is just a scratch, it leaves a nasty burning sensation and Aerin feels some sudden tiredness in her limbs. Probably poison at work. 
 
 Spoiler 
 Con damage:  (1d3)[ 2 ]  
 Aerin's turn. 
 


 
 Originally Posted by Were-Conspiracy 
 Alexander sees the beast appear. Despite its ominous appearance, he figures it must behave like normal carnivores.

He tightens his grip on his weapon, waiting for the beast to come to him.

 
 Spoiler: actions 
No movement.
Ready Action if summon comes in range
Attack  (1d3)[ 2 ] 
Ranseur [roll1]

AoO if it moves in [roll2]
Ranseur [roll3]
 
 
 

The wolf charges and anticipating its movements Alexander slices it in half in one precise sweep before it even reaches him.

As a new opponent is yet been summoned for him, he has a moment to take a look at the other battles. In the field far left, a scorpion fighting the half-orc is deeply wounded, she is also hit but doesn't look hurt by it. The young elf in the area between them is not doing as well, struggling against a monstrous spider as it pushes him back towards the fence. On the other side, the dwarf fights a giant glowing bee and the mercenary woman is facing a wolf like his. Her first swing misses and the summon gets an opening, leaving her left arm bloody.
Athedia
 "So you aren't paying?  You can pick this up at the stand at the end of the day.  Though..."   She looked out at fighters, surprised that the human who had sounded so familiar was already done with no wounds.  The others looked a little worse off.   "Good luck getting this lot ready for more tests.  And good luck finding a more skilled vendor."   She turned around and slowly started walking away.
CWater
 
 Originally Posted by Athedia 
  "So you aren't paying?  You can pick this up at the stand at the end of the day.  Though..."   She looked out at fighters, surprised that the human who had sounded so familiar was already done with no wounds.  The others looked a little worse off.   "Good luck getting this lot ready for more tests.  And good luck finding a more skilled vendor."   She turned around and slowly started walking away. 
 

 "Since when did Vindal hire such unreasonable people..",  Barden sighs in frustration,  "Do I look like I have the time to run around fetching parcels. Look, lass",  he digs a coin purse out of his pocket,  "here's the money, as you can hear."  He shakes the small pouch.  "Now how about  you  show be the belts and then we can exchange these and the matter is settled?" 
Athedia
 
 Originally Posted by CWater 
  "Since when did Vindal hire such unreasonable people..",  Barden sighs in frustration,  "Do I look like I have the time to run around fetching parcels. Look, lass",  he digs a coin purse out of his pocket,  "here's the money, as you can hear."  He shakes the small pouch.  "Now how about  you  show be the belts and then we can exchange these and be on our ways?"  
 

 "Since some of his customer tried to get away with paying less than they owed.  How much is in there?"   Eglantine paused, turning enough to look Barden in the eye.
Kish
Aerin swings her sword at the monster again, focusing on avoiding its attacks.
 
 Spoiler 

Recovering maneuvers.  (1d20+8)[ 21 ]  Critical threat check, if attack roll is 19 or 20:  (1d20+9)[ 20 ] 
Damage:  (2d6+4)[ 10 ]  Critical damage:  (2d6+4)[ 14 ] 
Dodge on scorpion still.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Not that I'm aware of",  Ky chuckles.  "Say, are you in a hurry? I could  really  use your help with something. It might decide the course of my life."  The youth makes the most pleading face he can. 
 

Rowan looks guiltily at the street he knows he  should  be going down, then back at Ky.  "I have a few minutes. What do you need?" 
CWater
 
 Originally Posted by Kish 
 Aerin swings her sword at the monster again, focusing on avoiding its attacks.
 
 Spoiler 

Recovering maneuvers.  (1d20+3)[ 7 ]  Critical threat check, if attack roll is 19 or 20:  (1d6+3)[ 4 ] 
Damage:  (1d20+2)[ 11 ]  Critical damage: [roll3]
Dodge on scorpion still.
 
 
 

Aerin strikes down her blade cutting the scorpions head in two. As the first summon vanishes, a new appears. This time it is a large dog with golden fur and glowing yellow eyes. The summon barks and charges at her.

 
 Spoiler: Attack 
Attack:  (1d20+3)[ 7 ] 
Damage:  (1d6+3)[ 4 ] 
But the warrior easily dodges it.

 Aerin's turn. 
 


A new enemy is also summoned for Alexander. Someone screams in the audience when a large centipede fades into view.

 
 Spoiler: Alexander 
Since you had time to be ready for this, new initiative against:  (1d20+2)[ 11 ] 

Btw, this creature is Large, though since it's long rather than tall, it doesn't have longer reach (only takes up more space and looks menacing😉).
 


 
 Originally Posted by Athedia 
  "Since some of his customer tried to get away with paying less than they owed.  How much is in there?"   Eglantine paused, turning enough to look Barden in the eye. 
 

 "Why, all that was to be paid now of course. The master does good work, no one will question it, least of all me. We did agree on a small discount thought." 

 
 Originally Posted by aReallyGreatAxe 
 Rowan looks guiltily at the street he knows he  should  be going down, then back at Ky.  "I have a few minutes. What do you need?"  
 

A smile spreads to Ky's face like fire from a candle dropped on the carpet.  "Thanks, Rowan, you can always be counted on!"  He smacks the young healer on the back and starts to direct them through the crowd.  "You get to do your job actually, but we must hurry. See, that Count there just collided with old Justi's carriage, and I think his fine horse got a scratch."  Ahead, Rowan can see how the nobleman who was in a hurry, now dismounted, is arguing with an old man. Two guards have also come down to stand next to him.

 "Now, Justi's a fair fellow, he promised me a job just the other day. My chance to finally make an honest living, you know?",  Ky smiles, but his expression suddenly turns worried,  "But I can see the Count's real angry. Was his fault charging like that sure, but he might still blame the poor old man for it. Wouldn't it be awful if they took him to the guards! And he couldn't give me that job then, could he?  But , you're a healer. If you fix the horse right away, perhaps he'll let it go, yeah?" 
Kish
Aerin adjusts her stance and slashes at the dog.

 
 Spoiler 

Assuming Stonefoot Stance, though unless this is a Large dog rather than merely a large dog, it won't do anything.
Stone Bones:  (1d20+8)[ 17 ]  Critical threat:  (1d20+9)[ 18 ] 
Damage:  (2d6+4)[ 14 ]  Critical damage:  (2d6+4)[ 11 ] 
Dodge on dog.
 
CWater
 
 Originally Posted by Kish 
 Aerin adjusts her stance and slashes at the dog.

 
 Spoiler 

Assuming Stonefoot Stance, though unless this is a Large dog rather than merely a large dog, it won't do anything.
Stone Bones: [roll0] Critical threat: [roll1]
Damage: [roll2] Critical damage: [roll3]
Dodge on dog.
 
 
 

Aerin retaliates quickly, piercing the summon's heart and it disappears.

 
 Spoiler 
Just a large dog, still Medium sized. Though it ended up not mattering. :)
 
Kish
Taking a breath, Aerin swings her sword in a quick drill routine.
 
 Spoiler 

Using Adaptive Style to take a full-round action to reselect my readied maneuvers.
 
Athedia
 
 Originally Posted by CWater 
  "Why, all that was to be paid now of course. The master does good work, no one will question it, least of all me. We did agree on a small discount thought."  
 

 "For volume of the order, totaling 1,800 gold.  He told me the cost of the order." 
Edgar Snow
Alexander adjusts his strange spear from waist to shoulder level. He mutters,  "Imagine bring this close to the ugly thing..." , when he hears the scream from the crowd. He laughs to himself as he imagines the creature holding 100 daggers.
 
 Spoiler: action! 
5 foot step back
Ready to attack  (1d20+11)[ 29 ] 
Ranseur  (2d4+9)[ 12 ] 

AoO if it closes in  (1d20+11)[ 21 ] 
Ranseur  (2d4+9)[ 14 ] 
 
CWater
 
 Originally Posted by Athedia 
  "For volume of the order, totaling 1,800 gold.  He told me the cost of the order."  
 

Barden gives Eglantine a long look, then chuckles and retrieves another coin bag from his pocket.  "Oh, was it all at once? I was sure I had paid half already, that's how it usually goes. But I guess it's been a too busy time. You know how it is." 

 
 Originally Posted by Were-Conspiracy 
 Alexander adjusts his strange spear from waist to shoulder level. He mutters,  "Imagine bring this close to the ugly thing..." , when he hears the scream from the crowd. He laughs to himself as he imagines the creature holding 100 daggers.
 
 Spoiler: action! 
5 foot step back
Ready to attack [roll0]
Ranseur [roll1]

AoO if it closes in [roll2]
Ranseur [roll3]
 
 
 

The revolting creature lunges at Alexander, but with two quick swings of his blade he cuts down this one too and the summon vanishes its jaws inches away from him.
Athedia
 
 Originally Posted by CWater 
 Barden gives Eglantine a long look, then chuckles and retrieves another coin bag from his pocket.  "Oh, was it all at once? I was sure I had paid half already, that's how it usually goes. But I guess it's been a too busy time. You know how it is."  
 

 "Why thank you for your business."  Eglantine gave him a saccharine smile and held out her hand.   "Do you mind if I count it?  Don't want to take to much of your gold and people do make these mistakes." 
aReallyGreatAxe
 
 Originally Posted by CWater 
 A smile spreads to Ky's face like fire from a candle dropped on the carpet.  "Thanks, Rowan, you can always be counted on!"  He smacks the young healer on the back and starts to direct them through the crowd.  "You get to do your job actually, but we must hurry. See, that Count there just collided with old Justi's carriage, and I think his fine horse got a scratch."  Ahead, Rowan can see how the nobleman who was in a hurry, now dismounted, is arguing with an old man. Two guards have also come down to stand next to him.

 "Now, Justi's a fair fellow, he promised me a job just the other day. My chance to finally make an honest living, you know?",  Ky smiles, but his expression suddenly turns worried,  "But I can see the Count's real angry. Was his fault charging like that sure, but he might still blame the poor old man for it. Wouldn't it be awful if they took him to the guards! And he couldn't give me that job then, could he?  But , you're a healer. If you fix the horse right away, perhaps he'll let it go, yeah?"  
 

Rowan chews on his lip thoughtfully.  "Well, if you're sure it'll help..."  He couldn't refuse Ky, not just when he might finally be getting a chance at an honest life, so he walks closer to the argument, looking carefully at the horses for visible damage.
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan chews on his lip thoughtfully.  "Well, if you're sure it'll help..."  He couldn't refuse Ky, not just when he might finally be getting a chance at an honest life, so he walks closer to the argument, looking carefully at the horses for visible damage. 
 

First Rowan can't see anything wrong with the horse, but when they get closer the animal is turned and he can see a scratch in its front.
 
 Spoiler 
Maybe 4 HP damage.
 

 "See? See what has been done to this fine animal!",  Count Delawney shouts. His guards nod, but Justi just shakes his head and mumbles something.  "And your attitude is unacceptable!",  the nobleman continues.

 "My lordship!",  Ky calls out,  "There's no need for this! Unfortunate accidents happen, but my friend here is a first rate healer! He can fix your fine mount in no time!"  He claps Rowan's shoulder. The count looks at them up and down.  "A healer? You a cleric then, boy?" 

 
 Originally Posted by Athedia 
  "Why thank you for your business."  Eglantine gave him a saccharine smile and held out her hand.   "Do you mind if I count it?  Don't want to take to much of your gold and people do make these mistakes."  
 

 "Oh, do as you please",  Barden hands over the pouch and continues to smile amiably, though adds in a slightly annoyed tone,  "But be quick about it. Haven't got all day here."  He's just finished the sentence when a younger man with the aura of an assistant hurries towards them and whispers something to Barden. The neither seems to find the topic pleasing.

 
 Spoiler 
Eggy can make a Listen check to try to hear what is said.
 


---------------

The summoners begin casting their last round of spells. This time Aerin faces a giant bee emitting a pretty glow, and Alexander meets a large spider, black-blue with many red eyes.

 
 Spoiler 
Aand initiatives again!
Giant Bee: [roll0]
Spider: [roll1]

Both creatures are Medium sized.
 


Of the other warriors, the young elf is not doing well against the spider and a wolf, and when a beetle is summoned behind them he shouts  "I yield!"  The dwarf is doing better, having only has one enemy left, a great green snake. The mercenary woman has managed to slay the wolf, but is struggling with a scorpion as a dog joins her fight.
Edgar Snow
Alexander watches the spider appear, and mutters,  "More bugs... Oops. Sorry mate, an  arachnid "
 
 
 Spoiler: Action 
If first, Move the needed distance and strike. If second, this will be my AoO if I get one.
Attack  (1d20+12)[ 27 ] 
Damage [roll] 2d4+10[/roll]
 
Edgar Snow
 
 Spoiler: Actual Damage 
stupid space...
 (2d4+10)[ 14 ] 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 First Rowan can't see anything wrong with the horse, but when they get closer the animal is turned and he can see a scratch in its front.
 
 Spoiler 
Maybe 4 HP damage.
 

 "See? See what has been done to this fine animal!",  Count Delawney shouts. His guards nod, but Justi just shakes his head and mumbles something.  "And your attitude is unacceptable!",  the nobleman continues.

 "My lordship!",  Ky calls out,  "There's no need for this! Unfortunate accidents happen, but my friend here is a first rate healer! He can fix your fine mount in no time!"  He claps Rowan's shoulder. The count looks at them up and down.  "A healer? You a cleric then, boy?"  
 


Rowan shifts awkwardly from one foot to the other.  "Um. Well, not exactly. Not yet I mean. It's  complicated. But I can fix your horse!"   He gently puts one hand on the horse and prays softly under his breath.  "See?" 
 
 Spoiler: Horse? 

Horse!

Cure light wounds on the horse.
 (1d8+10)[ 17 ]      (+5 level, +3 charisma, +2 feat)

I'm pretty sure that was overkill. Um. Anti-overkill?
But yay! Horse!
 
Athedia
 
 Originally Posted by CWater 
  "Oh, do as you please",  Barden hands over the pouch and continues to smile amiably, though adds in a slightly annoyed tone,  "But be quick about it. Haven't got all day here."  He's just finished the sentence when a younger man with the aura of an assistant hurries towards them and whispers something to Barden. The neither seems to find the topic pleasing.

 
 Spoiler 
Eggy can make a Listen check to try to hear what is said.
 
 
 

 
 Spoiler: Listen Check 
Spending 1 inspiration point (2 left this "encounter") to gain a +4 to listen

Listen Check:  (1d20+5)[ 6 ] 

And I roll a 1.  yay?
 


Eglantine quickly started counting the coins out, using the sorting tricks Vindal had taught to to swiftly and accurately count the coins.  She kept an ear turned to the two men, trying to catch a hint of the conversation.  It always paid to be informed.  But counting the coins proved to be more distracting and she swiftly realized she had to focus on the task at hand.
Kish
 I see I might have wound up fighting more than one enemy at once--if I was really bad at this. I also see the only one of these people who might be competition is the human with the polearm thing. 
 
 Spoiler 
Aerin's initiative:  (1d20+6)[ 23 ] 
 
Kish
Aerin swings ferociously at the overgrown bug.
 
 Spoiler 

Stone Bones:  (1d20+8)[ 25 ]  Critical threat:  (1d20+9)[ 11 ] 
Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 12 ] 
Dodge on bee.
 
CWater
 
 Originally Posted by Were-Conspiracy 
 Alexander watches the spider appear, and mutters,  "More bugs... Oops. Sorry mate, an  arachnid "
 
 
 Spoiler: Action 
If first, Move the needed distance and strike. If second, this will be my AoO if I get one.
Attack  (1d20+2)[ 19 ] 
Damage [roll] 2d4+10[/roll]
 
 
 

In another skillful strike, Alexander banishes the spider.


 
 Originally Posted by Kish 
 Aerin swings ferociously at the overgrown bug.
 
 Spoiler 

Stone Bones:  (1d20+2)[ 19 ]  Critical threat:  (1d4)[ 3 ] 
Damage: [roll2] Critical damage: [roll3]
Dodge on bee.
 
 
 

She gives it a deep wound, but not quite severe enough to slay it. The bee thrusts its stinger at her.

 
 Spoiler 
Attack:  (1d20+2)[ 19 ] 
Damage:  (1d4)[ 3 ] 
If hits, roll a Fort save please.
 


Suddenly there's another scream from the audience stand, then a second one and some general commotion.  "Someone help him!"  Their source of distress seems to be the young elf who is now surrounded by three summons. The wolf lunges at him and drags him to the ground.  "Aaaargh! I said  I yield! ",  he yells, but the monsters don't seem to care.

Barden looks up from his hushed conversation.  "What the- Someone dismiss those creatures!"  The two summoners give each other a confused look, the third is nowhere to be seen.

 
 Spoiler: Map 
Okay, there's quite a few markers on the map, but I think you can figure what is what. To summarise, they are:  Ae rin,  Al exander,  As sistant,  B arden, Bee ( B1 ), Beetle ( B2 ),  D warf,  M ercenary,  Eg lantine,  El f,  Sc orpion,  Sn ake,  Sp ider, Summoners ( Su1 ,  Su2 ) Wolves ( W1 ,  W2 ).

There're some other people in the vicinity as well, but I'll mark them only if they become important.

EDIT:
And of course I forgot to mention one thing about the map, sorry. The black lines are rope fence. It's not tall and not much of a hindrance, stepping over (or ducking under) it counts  one  extra square.

If you manage to jump over it (DC 13 with a running start) it costs no extra and it  doesn't   stop a charge.

You can also Tumble under it to avoid the movement cost, but in this case you can't also charge.


 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan shifts awkwardly from one foot to the other.  "Um. Well, not exactly. Not yet I mean. It's  complicated. But I can fix your horse!"   He gently puts one hand on the horse and prays softly under his breath.  "See?" 
 
 Spoiler: Horse? 

Horse!

Cure light wounds on the horse.
 (1d20+2)[ 19 ]      (+5 level, +3 charisma, +2 feat)

I'm pretty sure that was overkill. Um. Anti-overkill?
But yay! Horse!
 
 
 

The magic flows though his hand and the horse's wound disappears as if had never existed.  "Hrm, I-",  the Count's response is cut off when several fireworks suddenly go off not far away. Soon after a cloud of thick fog covers the Count's party and all those near them. Rowan can hear a lot of people shouting, most notably the aforementioned nobleman, but can't see much else than the horse next to him, and the animal is clearly about to panic.
Kish
 Of course I just switched away from Steel Wind. Of course.  It only takes a few seconds for Aerin to decide what she needs to do. Turning, she charges the wolf nearest her, roaring,  "Turn and face me, cur!" 
 
 Spoiler 

Charging, provoking an attack of opportunity from the damn bee, attacking W1:  (1d20+10)[ 16 ]  Critical confirmation, if attack roll is 19 or 20:  (1d20+11)[ 15 ] 
Damage:  (2d6+4)[ 6 ]  Critical damage:  (2d6+4)[ 9 ] 
If any of the enemies attacking the elf is Large, she'll assume Stonefoot Stance; if not, she'll assume Bolstering Voice stance instead.
 
Athedia
Eglantine shoved the coins into her pouch, muttering the word to close the portal once they were safely inside.  In a whistle her axe was out of the sheath on her back as she charged straight at the spider.  She kept an eye on the beetle next to it, ready to defend if it tried anything.  As she ran she noticed the man from earlier standing in an empty field.  "Get over here!" 
 
 Spoiler: Attack 
Free action to draw weapon (Calling Crystal) Charge at Spider at Z12 (+2 attack, -2 AC), using 1 inspiration point to activate Cunning Defense for Dodge bonus of +int this round against 1 opponent (Beetle) Point total either 1 or 2(does this count as a new encounter?)

Attack: [roll]1d20+7[roll]
Crit:  (1d20+7)[ 13 ] 
Damage:  (1d8+2)[ 3 ] 
 
Athedia
 
 Spoiler: Corrected Attack 
Attack:  (1d20+7)[ 8 ]   Sorry that was miss-typed at first.

And another 1.... I have none of the luck.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 The magic flows though his hand and the horse's wound disappears as if had never existed.  "Hrm, I-",  the Count's response is cut off when several fireworks suddenly go off not far away. Soon after a cloud of thick fog covers the Count's party and all those near them. Rowan can hear a lot of people shouting, most notably the aforementioned nobleman, but can't see much else than the horse next to him, and the animal is clearly about to panic. 
 

As the animal begins to panic, so does Rowan, as he realizes he has no idea what to do with a horse.

There's so much yelling and chaos that he can barely hear himself think, so he does the first thing that springs to mind.  "Everybody calm down!" 
 
 Spoiler: Action 

So, Rowan's going to use Calm Emotions on this.

Will save DC=15 or, within a 20' radius, agitated creatures temporarily become calm, suppressing fear effects and keeping all affected from performing violent actions, among other things. I have absolutely no idea what this would do to a horse, but at least everyone nearby should stop shouting, hopefully.
 
Edgar Snow
  This doesn't look good  , Alex thinks immediately before taking a stab from his side. The summoner issue will have to wait.

 
 Spoiler: action 
 move on the diagonal, 20 feet.
Attack... Bee? That's a bee.
 (1d20+9)[ 24 ] 
Damage  (2d4+7)[ 12 ] 
And Know Arc on it  (1d20+9)[ 27 ] 
 

Edit, so +3 attack/damage
CWater
 
 Originally Posted by Kish 
  Of course I just switched away from Steel Wind. Of course.  It only takes a few seconds for Aerin to decide what she needs to do. Turning, she charges the wolf nearest her, roaring,  "Turn and face me, cur!" 
 
 Spoiler 

Charging, provoking an attack of opportunity from the damn bee, attacking W1:  (1d20+2)[ 9 ]  Critical confirmation, if attack roll is 19 or 20:  (1d4)[ 3 ] 
Damage:  (1d20+3)[ 22 ]  Critical damage:  (1d6+1)[ 6 ] 
If any of the enemies attacking the elf is Large, she'll assume Stonefoot Stance; if not, she'll assume Bolstering Voice stance instead.
 
 
 

 
 Spoiler: Bee's AoO 
Attack:  (1d20+2)[ 9 ] 
Damage:  (1d4)[ 3 ] 
If hits, roll a Fort save.
 


The bee fails to hit Aerin and she wounds the wolf, though it is not yet unsummoned.

 
 Spoiler 
None are Large.
 


 
 Originally Posted by Athedia 
 Eglantine shoved the coins into her pouch, muttering the word to close the portal once they were safely inside.  In a whistle her axe was out of the sheath on her back as she charged straight at the spider.  She kept an eye on the beetle next to it, ready to defend if it tried anything.  As she ran she noticed the man from earlier standing in an empty field.  "Get over here!" 
 
 Spoiler: Attack 
Free action to draw weapon (Calling Crystal) Charge at Spider at Z12 (+2 attack, -2 AC), using 1 inspiration point to activate Cunning Defense for Dodge bonus of +int this round against 1 opponent (Beetle) Point total either 1 or 2(does this count as a new encounter?)

Attack: [roll]1d20+7[roll]
Crit:  (1d20+2)[ 9 ] 
Damage:  (1d4)[ 3 ] 
 
 
 

Eglantine runs towards the fight, but has to slow down when passing the fence.


 
 Originally Posted by Were-Conspiracy 
   This doesn't look good  , Alex thinks immediately before taking a stab from his side. The summoner issue will have to wait.

 
 Spoiler: action 
 move on the diagonal, 20 feet.
Attack... Bee? That's a bee.
 (1d20+2)[ 9 ] 
Damage  (1d4)[ 3 ] 
And Know Arc on it  (1d20+3)[ 22 ] 
 

Edit, so +3 attack/damage 
 

Alexander strikes true again and the summon disappears.

The creatures that remain continue to attack viciously. The spider still goes after the elf on the ground, but the wolf turns to face Aerin and its sharp teeth scratch her arm. The bee follows her, but she keep evading its attacks.

 
 Spoiler: Attacks 
Against Aerin
Bite:  (1d20+3)[ 22 ] 
Damage:  (1d6+1)[ 6 ] 

Sting:  (1d20+2)[ 8 ] 
Damage:  (1d4)[ 4 ] 
If hits, roll a Fort save.

Against the elf
Bite:  (1d20+4)[ 9 ] 
Damage:  (1d6)[ 6 ] 
 


The fights still go on on the other side of the field as well.
 "What do you think you're doing!",  Barden shouts,  "Unsummon those bastards!"  The summoners follow his commands, and the scorpion and snake vanish.

 
 Spoiler 
Beetle, actually, but it falls the same.
 


 
 Originally Posted by aReallyGreatAxe 
 As the animal begins to panic, so does Rowan, as he realizes he has no idea what to do with a horse.

There's so much yelling and chaos that he can barely hear himself think, so he does the first thing that springs to mind.  "Everybody calm down!" 
 
 Spoiler: Action 

So, Rowan's going to use Calm Emotions on this.

Will save DC=15 or, within a 20' radius, agitated creatures temporarily become calm, suppressing fear effects and keeping all affected from performing violent actions, among other things. I have absolutely no idea what this would do to a horse, but at least everyone nearby should stop shouting, hopefully.
 
 
 

 
 Spoiler: Will saves 
 (1d20+2)[ 12 ] 
 (1d20+2)[ 3 ] 
 (1d20+2)[ 17 ] 
 (1d20+2)[ 17 ] 
 (1d20+2)[ 5 ] 
 (1d20+2)[ 20 ] 
 (1d20+4)[ 20 ] 
 (1d20+1)[ 14 ] 
 (1d20+1)[ 15 ] 
 (1d20+1)[ 6 ] 
 (1d20+1)[ 14 ] 
 (1d20+1)[ 15 ] 
 (1d20)[ 7 ] 
 


The horses right next to Rowan remain calm (including the Count's priced animal), though  some  horses can be heard to still be agitated. Some of the shouting quiets down as well.

 
 Spoiler: Map 
Okay, a few letter's less on the map this round. To summarise, they are:  Ae rin,  Al exander,  As sistant,  B arden, Bee ( B1 ),   D warf,  M ercenary,  Eg lantine,  El f,  Sp ider, Summoners ( Su1 ,  Su2 ) Wolves ( W1 ,  W2 ).

There're some other people in the vicinity as well, but I'll mark them only if they become important.

The black lines are rope fence. It's not tall and not much of a hindrance, stepping over (or ducking under) it counts one extra square.

If you manage to jump over it (DC 13 with a running start) it costs no extra and it doesn't stop a charge.

You can also Tumble under it to avoid the movement cost, but in this case you can't also charge.
 
 
Kish
 "Face me or die, bug!"  Aerin shouts, stepping to the northwest and slashing ferociously at the spider.
 
 Spoiler 

Using Rabid Wolf Strike and switching Dodge to the wolf. Until Aerin's next action, her AC is 13 against the wolf, 12 against the spider, and 12 against the bee.
Attack:  (1d20+12)[ 14 ]  Critical threat check on a 19 or 20:  (1d20+13)[ 29 ] 
Damage:  (4d6+4)[ 18 ]  Critical damage:  (2d6+4)[ 9 ] 
 
CWater
 
 Originally Posted by Kish 
  "Face me or die, bug!"  Aerin shouts, stepping to the northwest and slashing ferociously at the spider.
 
 Spoiler 

Using Rabid Wolf Strike and switching Dodge to the wolf. Until Aerin's next action, her AC is 13 against the wolf, 12 against the spider, and 12 against the bee.
Attack: [roll0] Critical threat check on a 19 or 20: [roll1]
Damage: [roll2] Critical damage: [roll3]
 
 
 

Aerin powerful bolw slices the spider in half and it disappears.
Athedia
Eglantine regained her balance and stepped forward toward the wolf, slicing down as she focused on the wolf.

 
 Spoiler 
Cunning insight for +4 to attack (Last inspiration point)

Steps forward to Z12 (5 foot step)

Attack:  (1d20+9)[ 10 ] 
Crit:  (1d20+9)[ 13 ] 
Damage:  (1d8+2)[ 3 ] 

Okay... seriously... WHO DID I PISS OFF!
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 The horses right next to Rowan remain calm (including the Count's priced animal), though  some  horses can be heard to still be agitated. Some of the shouting quiets down as well. 
 

Now that the crisis is averted (or at least made less noisy) Rowan patiently waits for the smoke to clear. It wouldn't help anyone if he walked into a horse.

 
 Spoiler: Spell 

Calm emotions lasts a total of 5 rounds if concentration is maintained. Going to wait for either the smoke to clear or the duration to run out, whichever happens first.

All things considered it would probably have been smarter to run...
 
Edgar Snow
Alexander moves up and around, striking at the remaining summoned creature. He calls out,  "Healers! Stand by!" , and then makes a stab at the wolf.

 
 Spoiler: Action! 
Move up and over to be directly 'above' wolf.
Attack  (1d20+11)[ 15 ] 
Damage  (2d4+9)[ 13 ] 
 
CWater
The wolf is also slain and the second on the other side of the field is unsummoned. The only one left is the bee, which is still persistently trying to sting Aerin.

 
 Spoiler: Attack 
Sting:  (1d20+2)[ 21 ] 
Damage:  (1d4)[ 1 ] 
If hits, roll Fort save.
 


The elf who was mauled by the summons is still on the ground, barely conscious, but alive.

 
 Spoiler: OOC 
Don't think a new map is necessary, with only one target left.

 Party's turn. 
 


 
 Originally Posted by aReallyGreatAxe 
 Now that the crisis is averted (or at least made less noisy) Rowan patiently waits for the smoke to clear. It wouldn't help anyone if he walked into a horse.

 
 Spoiler: Spell 

Calm emotions lasts a total of 5 rounds if concentration is maintained. Going to wait for either the smoke to clear or the duration to run out, whichever happens first.

All things considered it would probably have been smarter to run...
 
 
 

Soon a strong wind starts to blow, likely magical in origin and the fog clears. Half the Count's guards have their swords drawn, ready to fight, but nothing threatening comes to view. Only confused people and more or less calm horses. One guard who had thought to stay on horseback finds himself in close contact with the cobblestones, but he is the only casualty. Rowan doesn't see Ky anywhere.

 "Sorry about that!",  someone shouts from their right amongst a group of workmen,  "One of the fog bubbles stored for the show burst!"  The Count scoffs.  "Useless idiots",  he mutters, but is feeling unusually serene and doesn't care to start a new argument.  "I shan't waste any more time here!"  He returns to his prized horse and after quickly studying the wound that is no more gives Rowan a reluctant nod and flips a coin in his direction.  "Well done, boy. Not a cleric you said, is there still a deity I should thank?",  he asks while mounting.

 
 Spoiler 
Rowan gains 1 platinum coin (10 gp) and 100 XP.
 
Kish
As the bee stings her, Aerin pivots to face it, slashing out.

 
 Spoiler 

Fortitude save:  (1d20+7)[ 16 ] 
Stone Bones:  (1d20+8)[ 19 ]  Critical confirmation on a 19 or 20:  (1d20+9)[ 11 ] 
Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 14 ] 
Dodge on bee; Aerin's effective AC against it is now 17.
 
CWater
 
 Originally Posted by Kish 
 As the bee stings her, Aerin pivots to face it, slashing out.

 
 Spoiler 

Fortitude save: [roll0]
Stone Bones: [roll1] Critical confirmation on a 19 or 20: [roll2]
Damage: [roll3] Critical damage: [roll4]
Dodge on bee; Aerin's effective AC against it is now 17.
 
 
 

The stinger scratches her shoulder, but that doesn't cause Aerin to waver and she sends the creature back to its home plane.

 
 Spoiler: Combat over! 
And that was the last of 'em. XP tomorrow as I am too tired for math tonight (it's 2 am here). Feel free to post post-combat reactions.

Aerin made the Fort save.
 
Kish
Aerin takes a deep breath, then another. She swings her sword through the air, before bending over the elf.  "The monsters are gone. Anyone have healing magic?" 
 
 Spoiler 
Using Adaptive Style to switch her readied maneuvers as a full-round action.
 
Athedia
Eglantine kicked the ground at anger at having failed so badly to help the man.  Thinking of him again she knelt down, checking him over for more serious wounds.   "We need to get him to help.  Is anyone here a healer?"   She looked over at Barden.   "You paid up.  Those belts are yours now, so may I suggest putting one to use?" 
 
 Spoiler: Heal Check 
Heal:  (1d20+1)[ 17 ] 
 
Edgar Snow
 "I do belief this may have been an attempt on the life of a noble. The summoner must be found. There is enough chaos, let's not have a case of vigilantism on our hands as well..." 
CWater
 
 Originally Posted by Kish 
 Aerin takes a deep breath, then another. She swings her sword through the air, before bending over the elf.  "The monsters are gone. Anyone have healing magic?" 
 
 Spoiler 
Using Adaptive Style to switch her readied maneuvers as a full-round action.
 
 
 


 
 Originally Posted by Athedia 
 Eglantine kicked the ground at anger at having failed so badly to help the man.  Thinking of him again she knelt down, checking him over for more serious wounds.   "We need to get him to help.  Is anyone here a healer?"   She looked over at Barden.   "You paid up.  Those belts are yours now, so may I suggest putting one to use?" 
 
 Spoiler: Heal Check 
Heal: [roll0]
 
 
 

Barden hurries over, cursing under his breath.  "Hmh, yes, maybe we will. But if we'd first move him from here, with that damn crowd staring",  he gestures towards a tent used by the staff,  "Can he stand? I certainly hope so. Argus, deal with the audience!",  he shouts to his assistant,  "No one is dead, there's nothing to worry about. Can you hellp us, lass? You can show how the belts are used." 

 
 Originally Posted by Were-Conspiracy 
  "I do belief this may have been an attempt on the life of a noble. The summoner must be found. There is enough chaos, let's not have a case of vigilantism on our hands as well..."  
 

Barden's expression grows even darker.  "Should be found, yes. But will all the people wandering around... Still Argus, gather the other mages. And you two",  he looks to Alexander and Aerin, considering something,  "Care to tag along for a moment. I might have a favour to ask of you. Really simple, might even be worth a few coins." 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Soon a strong wind starts to blow, likely magical in origin and the fog clears. Half the Count's guards have their swords drawn, ready to fight, but nothing threatening comes to view. Only confused people and more or less calm horses. One guard who had thought to stay on horseback finds himself in close contact with the cobblestones, but he is the only casualty. Rowan doesn't see Ky anywhere.

 "Sorry about that!",  someone shouts from their right amongst a group of workmen,  "One of the fog bubbles stored for the show burst!"  The Count scoffs.  "Useless idiots",  he mutters, but is feeling unusually serene and doesn't care to start a new argument.  "I shan't waste any more time here!"  He returns to his prized horse and after quickly studying the wound that is no more gives Rowan a reluctant nod and flips a coin in his direction.  "Well done, boy. Not a cleric you said, is there still a deity I should thank?",  he asks while mounting.

 
 Spoiler 
Rowan gains 1 platinum coin (10 gp) and 100 XP.
 
 
 

Rowan catches the coin and looks at it in surprise before shoving it quickly into a pocket.  "Illyrie's peace be with you, my lord, " he says before turning and walking off, trying to lose himself in the crowd before the Count changed his mind about yelling. He should probably get to work, in any case.
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan catches the coin and looks at it in surprise before shoving it quickly into a pocket.  "Illyrie's peace be with you, my lord, " he says before turning and walking off, trying to lose himself in the crowd before the Count changed his mind about yelling. He should probably get to work, in any case. 
 

Rowan makes his way towards Illyrie's temple. It is a firm stone building, not as high or large as that of Fraemthin, or as decorative as Eskin's, but it is very old and possesses a quiet type of dignity. Despite the commotion and noise around the city, the street that passes by it feels less restless somehow even if there's no less people, as if the aura of the temple is calming the surrounding area and muffling the sounds to an almost pleasant hum.

The large wooden doors creak loudly as Rowan enters. The temple lobby has few decorations, only two halfling sized statues that flank the door to the chapel, and some partly faded engravings on the walls near the ceiling. There are two other doors in the room, the one on the right side opens to the garden and a door on the left leads to the clerics' offices and quarters. Behind a high desk right next to the main entrance stands an elderly half-elf priest writing something to a long parchment. Rowan knows him as Brother Gregor, a reasonably friendly person, though he has little patience for nonsense. He lifts his gaze when the young healer comes in and nods to him in greeting. By the chapel door sits another person that Rowan doesn't recognise. His clothes are not those of a local cleric, maybe a workman or a traveller.
Athedia
 
 Originally Posted by CWater 
 Barden hurries over, cursing under his breath.  "Hmh, yes, maybe we will. But if we'd first move him from here, with that damn crowd staring",  he gestures towards a tent used by the staff,  "Can he stand? I certainly hope so. Argus, deal with the audience!",  he shouts to his assistant,  "No one is dead, there's nothing to worry about. Can you hellp us, lass? You can show how the belts are used." 



Barden's expression grows even darker.  "Should be found, yes. But will all the people wandering around... Still Argus, gather the other mages. And you two",  he looks to Alexander and Aerin, considering something,  "Care to tag along for a moment. I might have a favour to ask of you. Really simple, might even be worth a few coins."  
 

Eglantine nodded and followed Barden.  Once they were at the tent she waited until the belts got there.   "Put the belt on like normal, that functionality doesn't ever change with these things.  Then when you want to use the magic, touch the gems chosen and the person you are healing.  Two hands, yes.  There are three moonstones right, so each of those is a charge.  The more stones used up each day, the more powerful the healing spell.  Overall though I suggest just using them one at a time, tends to last longer that way and do more overall healing.  For use on yourself just touch the desired stones and then yourself.  Remember only three stones each day for a maximum of three uses a day, it will recharge on it's own, but keep track.  The moonstones slightly dull when they are discharged, so that should help.  Some residual power is always in these so diagnosing problems should become a little easier.  Oh, and I am sure you know this, but just like normal spells if you ever end up fighting someone summoning dead things?  This belt works opposite on those, they can't stand healing." 
Kish
 "Yes, of course,"  Aerin says. She lifts the wounded elf carefully. Inside the tent, she listens to the newcomer describing how to use the belts.

 "What happened out there? Why was one of the summoners missing and what does it have to do with a noble?"  she asks.
Athedia
 
 Originally Posted by Kish 
  "Yes, of course,"  Aerin says. She lifts the wounded elf carefully. Inside the tent, she listens to the newcomer describing how to use the belts.

 "What happened out there? Why was one of the summoners missing and what does it have to do with a noble?"  she asks. 
 

Eglantine shrugged and looked down at the elf.   "Probably another kid with money who thought the fancy work he learned growing up would be able to handle the tournament.  To be honest, I don't mind them.  They buy up even the worst weapons, to much gold and not enough brains."   She held out her hand to the half-orc.   "Names Eglantine.  Didn't see much but whoever summoned those things could be anywhere.  Heck, they don't need real skill to do it either, give me a couple hours and I could produce a scroll half this crowd could use to get their own special beasties."   She looked down at the elf again a little worried.  If Rowan was with her she would know that how bad the injuries were.  On the other hand she was glad her little brother hadn't witnessed her rather... inept display during the fight.  She ran her fingers along the blade of the axe, annoyed.  She hadn't been able to train at all with the rush of orders.
Kish
 "Let me rephrase,"  Aerin says, shaking the woman's hand.  "Those creatures were summoned for us to fight as part of the tournament. When he tried to yield, his summoner had gone missing and wasn't around to dismiss the monsters he was fighting. If the summoner wandered off to assassinate a noble, it seems an odd scheme--highly conspicuous, if you're planning an assassination, to announce that you're an arcane spellcaster who's going to be in one place where you'll immediately be missed when you're not there. The opposite of an alibi. My name's Aerin Thorn." 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Rowan makes his way towards Illyrie's temple. It is a firm stone building, not as high or large as that of Fraemthin, or as decorative as Eskin's, but it is very old and possesses a quiet type of dignity. Despite the commotion and noise around the city, the street that passes by it feels less restless somehow even if there's no less people, as if the aura of the temple is calming the surrounding area and muffling the sounds to an almost pleasant hum.

The large wooden doors creak loudly as Rowan enters. The temple lobby has few decorations, only two halfling sized statues that flank the door to the chapel, and some partly faded engravings on the walls near the ceiling. There are two other doors in the room, the one on the right side opens to the garden and a door on the left leads to the clerics' offices and quarters. Behind a high desk right next to the main entrance stands an elderly half-elf priest writing something to a long parchment. Rowan knows him as Brother Gregor, a reasonably friendly person, though he has little patience for nonsense. He lifts his gaze when the young healer comes in and nods to him in greeting. By the chapel door sits another person that Rowan doesn't recognise. His clothes are not those of a local cleric, maybe a workman or a traveller. 
 

Rowan took a deep breath as he entered the temple, enjoying the relative peace. He nodded back to Brother Gregor as he wiped off his shoes near the door, but did not disturb his writing.

The new arrival, however, Rowan felt no regret about bothering.   "Hello, can I help you?" 
Athedia
 
 Originally Posted by Kish 
  "Let me rephrase,"  Aerin says, shaking the woman's hand.  "Those creatures were summoned for us to fight as part of the tournament. When he tried to yield, his summoner had gone missing and wasn't around to dismiss the monsters he was fighting. If the summoner wandered off to assassinate a noble, it seems an odd scheme--highly conspicuous, if you're planning an assassination, to announce that you're an arcane spellcaster who's going to be in one place where you'll immediately be missed when you're not there. The opposite of an alibi. My name's Aerin Thorn."  
 

 "Well, we know the summoner is alive.  Or was.  The summons would have disappeared on death.  But it is rather easy to slip away in this chaos.  Can any of us claim to have spotted anything?  I was busy counting payment, you were fighting.  The other mages were focusing on their own spells.  The crowd, watching the fight.  Anyone who has any experience with stealth knows a distracted crowd is the best thing for you.  Everyone is so focused on what they expect that they don't notice what is out of place." 
CWater
Barden orders his assistant to take care of the healing per Eglantine's instructions, overseeing the work and frowning.  "Yes, yes, that is quite enough. We'll be needing the belts later too. Bandage the rest for now."  Then he turns around and gestures Aerin, Eglantine and Alexander to come to the other side of the tent to have a private word with him.  "Right, sad business this. Stupid prank, what the damn mage was thinking, I sure don't know. We'll look into it of course, see that he's found and taken to the guards." 
 "But, I do have a favour to ask of you.. A really simple job",  he glances over his shoulder at the young elf,  "Him there, he needs to see a proper healer, and the sooner the better. But uh... I wouldn't really want to send a wounded man wandering the streets alone, crowded and noisy as they are. So, if you would just see him to the nearest temple, think that'd be Illyrie's, do you know the way? And don't you two worry about the tournament",  he waves his hands reassuringly, addressing Aerin and Alexander,  "I got good enough proof that you can fight. You'll be on the lists tomorrow, don't worry about that!" 

 
 Originally Posted by aReallyGreatAxe 
 Rowan took a deep breath as he entered the temple, enjoying the relative peace. He nodded back to Brother Gregor as he wiped off his shoes near the door, but did not disturb his writing.

The new arrival, however, Rowan felt no regret about bothering.   "Hello, can I help you?"  
 

The man had been deep in thought and looks up startled.  "Oh, who? Ah, excuse me. I am Novice August, from the shrine at Winterhill",  he stands up and offers to shake Rowan's hand. He doesn't look much older than him, but being a half-elf he's probably at least in his twenties.  "I've come here to speak with the High Cleric, and my business is urgent. Can you help me? I haven't been allowed to see her, and no word has even been sent of my arrival!" 
 "I said no such thing",  Brother Gregor interrupts without lifting his gaze from the scroll,  "Young people should learn patience. The High Cleric will pass through here at least twice a day. So naturally if you wait here, you will eventually meet her. I shan't have your restlessness disturb the peace of the temple." 

August gives Rowan an exasperated look and flails his hands in the air to silently express his frustration of the situation.

 
 Spoiler: Knowledge(Local) DC 10 
Winterhill is village on the southern side of Springhaven (the country). It has one of the two other shrines of Illyrie in the country besides this temple.
 
Athedia
 
 Originally Posted by CWater 
 Barden orders his assistant to take care of the healing per Eglantine's instructions, overseeing the work and frowning.  "Yes, yes, that is quite enough. We'll be needing the belts later too. Bandage the rest for now."  Then he turns around and gestures Aerin, Eglantine and Alexander to come to the other side of the tent to have a private word with him.  "Right, sad business this. Stupid prank, what the damn mage was thinking, I sure don't know. We'll look into it of course, see that he's found and taken to the guards." 
 "But, I do have a favour to ask of you.. A really simple job",  he glances over his shoulder at the young elf,  "Him there, he needs to see a proper healer, and the sooner the better. But uh... I wouldn't really want to send a wounded man wandering the streets alone, crowded and noisy as they are. So, if you would just see him to the nearest temple, think that'd be Illyrie's, do you know the way? And don't you two worry about the tournament",  he waves his hands reassuringly, addressing Aerin and Alexander,  "I got good enough proof that you can fight. You'll be on the lists tomorrow, don't worry about that!"  
 

Eglantine looked at Barden skeptically but kept her tongue to herself. She doubted his logic but didn't want to lose Vindal's customer (even one that had repeatedly tried to undercut the agreed upon prices).   "Sir, I do have to report back to Vindal, this is our busiest hour."   She looked at the injured man and sighed, resigned to the task.   "But I do know the temple.  My brother is a healer there, I can guarantee his assistance."   She examined the half-elf,  "Can you two help him walk?" 
aReallyGreatAxe
 
 Originally Posted by CWater 
 The man had been deep in thought and looks up startled.  "Oh, who? Ah, excuse me. I am Brother August, from the shrine at Winterhill",  he stands up and offers to shake Rowan's hand. He doesn't look much older than him, but being a half-elf he's probably at least in his twenties.  "I've come here to speak with the High Cleric, and my business is urgent. Can you help me? I haven't been allowed to see her, and no word has even been sent of my arrival!" 
 "I said no such thing",  Brother Gregor interrupts without lifting his gaze from the scroll,  "Young people should learn patience. The High Cleric will pass through here at least twice a day. So naturally if you wait here, you will eventually meet her. I shan't have your restlessness disturb the peace of the temple." 

August gives Rowan an exasperated look and flails his hands in the air to silently express his frustration of the situation.

 
 Spoiler: Knowledge(Local) DC 10 
Winterhill is village on the southern side of Springhaven (the country). It has one of the two other shrines of Illyrie in the country besides this temple.
 
 
 

Rowan accepts his handshake.  "I'm really sorry. I don't know how you do it in other countries, but here in Springhaven there's a way things are usually done, and it's Brother Gregor who knows how to do them."  

After a moment of awkward silence, he smiles nervously.  "What did you need to speak with her about, in any case? Perhaps someone else could help you, and we wouldn't have to bother the High Cleric at all." 
Kish
 "Of course,"  Aerin says to the request. She picks up the injured man carefully.  "I know the way there."  Her mouth quirks slightly when Eglantine suggests two people helping the elf walk, but she doesn't set him down, rather starting off toward the temple.
Athedia
 
 Originally Posted by Kish 
  "Of course,"  Aerin says to the request. She picks up the injured man carefully.  "I know the way there."  Her mouth quirks slightly when Eglantine suggests two people helping the elf walk, but she doesn't set him down, rather starting off toward the temple. 
 

Eglantine stared a little surprised as the half-orc picked the man up.  Quickly she hurried over to catch up with her, turning around and walking backwards to talk.  "Look, as I said, my brother works there.  I can get us the healing fast without having to wait in line or anything but... let me talk to him?  He's... well he means well." 
Kish
 "What's the problem with your brother?"  Aerin's pace doesn't slacken.
Athedia
 
 Originally Posted by Kish 
  "What's the problem with your brother?"  Aerin's pace doesn't slacken. 
 

 "No problem.  He does a good job and is on his way to being a great healer.  He just... well he didn't get the wits." 
Kish
 "Well, I'll let you deal with him,"  Aerin says.
CWater
The injured elf has come to and seems a little embarrassed of having lost his battle so badly, and he protests being so unceremoniously carried.  "Put me down at once! I can walk myself, the wounds are not that grave."  That may be, though he still looks very pale and pained.

Eglantine leads the small party out of the fighting grounds and back to the bustling town. They walk past the hoard of traders at their market stands and the occasional street magician and artist. More than once someone tries to stop them and offer something for them to buy (usually useless trinkets). After wading through the crowded streets, they finally start to feel the calming presence of Illyries temple, and the number of people around them drops rapidly and the sounds muffle. They take a narrow street that should lead them to the wider road passing by the temple and almost right to its front doors, when...

 
 Spoiler: OOC 
Listen checks please.
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan accepts his handshake.  "I'm really sorry. I don't know how you do it in other countries, but here in Springhaven there's a way things are usually done, and it's Brother Gregor who knows how to do them."  

After a moment of awkward silence, he smiles nervously.  "What did you need to speak with her about, in any case? Perhaps someone else could help you, and we wouldn't have to bother the High Cleric at all."  
 

The cleric sighs.  "I'm afraid I do. And I  am  from Springhaven too, though I suppose it would be too much to ask for you to know of Winterhill. It's a village to the south, we have shrine there to The Lady of Peace. It has been there for ages, but might not for much longer, if the Marquis gets his way. He would drive us out from our sacred land! And soon, so I must see the High Cleric without delay!" 
 "If this sort of agitation",  Brother Gregor puts in, still not lifting his gaze,  "is common over there, then badly have you forgotten Illyrie's scriptures." 
aReallyGreatAxe
 
 Originally Posted by CWater 
 The cleric sighs.  "I'm afraid I do. And I  am  from Springhaven too, though I suppose it would be too much to ask for you to know of Winterhill. It's a village to the south, we have shrine there to The Lady of Peace. It has been there for ages, but might not for much longer, if the Marquis gets his way. He would drive us out from our sacred land! And soon, so I must see the High Cleric without delay!" 
 "If this sort of agitation",  Brother Gregor puts in, still not lifting his gaze,  "is common over there, then badly have you forgotten Illyrie's scriptures."  
 

 "That's terrible,"  Rowan says quietly.   "And I can see why you're so impatient."

" But how far away is Winterhill, exactly? Even if the High Cleric came in right now, you'd still have to figure out what to do, and that takes time. If you were to leave right then would you be able to get to Winterhill? Or would you wait and leave in the morning, avoid traveling at night?"

That's  what I'd do. So really, does it matter so much if you have to wait a few more minutes to speak with the High Cleric?" 
He glances over at Brother Gregor, as if for confirmation.
CWater
Aerin hears someone chanting a spell. While there is nothing unusual about that per se, in fact they have seen and heard many spells cast on their way here, this one is longer than the usual cantrip and the voice is coming from above, though she can see no one there, only the clear sky above and some modest decorations on the building walls. There are a few other people crossing the alley as well, but none of them looks to be casting at the moment.

 
 Spoiler: OOC 
You have 1 round of actions.
The houses are about 30 ft. high.

Let me know if you like a map right away.
 


 
 Originally Posted by aReallyGreatAxe 
  "That's terrible,"  Rowan says quietly.   "And I can see why you're so impatient."

" But how far away is Winterhill, exactly? Even if the High Cleric came in right now, you'd still have to figure out what to do, and that takes time. If you were to leave right then would you be able to get to Winterhill? Or would you wait and leave in the morning, avoid traveling at night?"

That's  what I'd do. So really, does it matter so much if you have to wait a few more minutes to speak with the High Cleric?" 
He glances over at Brother Gregor, as if for confirmation. 
 

 "Well, I-",  August stops.  "Maybe you're right",  he admits after considering for a moment,  "Bút this waiting is making me  mad ! What if the Marquis has already called his men... Perhaps I should just leave a letter for the High Cleric, and return right away myself!" 
Kish
It takes Aerin only a second to decide to go with her instincts; if she winds up looking paranoid, it's not like she truly cares.  "Get out of sight,"  she says in a quick, low voice. Then she darts around a corner, still carrying the elf, sets him down carefully, and draws her sword.

 
 Spoiler 

She'll try to get to somewhere where an invisible person where she thinks the voice was coming from doesn't have line of sight to her or the elf. I have no real clue how many of the actions I described her taking can be done in one round. It turns out that it's much less annoying when I'm a player and I make the DM figure out things like that than when I'm the DM and a player makes me figure out things like that.
 
Athedia
Eglantine looked at the orc curiously, but trusted her judgement.  She followed her, drawing her axe from the strap on her back.   "Can't we just run to the temple?  I am going to be late back to work." 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Well, I-",  August stops.  "Maybe you're right",  he admits after considering for a moment,  "Bút this waiting is making me  mad ! What if the Marquis has already called his men... Perhaps I should just leave a letter for the High Cleric, and return right away myself!"  
 

Rowan breathes a sigh of relief.  "That's up to you. I'm sure Brother Gregor could hold a letter if you really need to get back right away. But it might get messy and confusing if the High Cleric has more questions and you've already left. Like I said though, it's up to you." 
CWater
 
 Originally Posted by Kish 
 It takes Aerin only a second to decide to go with her instincts; if she winds up looking paranoid, it's not like she truly cares.  "Get out of sight,"  she says in a quick, low voice. Then she darts around a corner, still carrying the elf, sets him down carefully, and draws her sword.

 
 Spoiler 

She'll try to get to somewhere where an invisible person where she thinks the voice was coming from doesn't have line of sight to her or the elf. I have no real clue how many of the actions I described her taking can be done in one round. It turns out that it's much less annoying when I'm a player and I make the DM figure out things like that than when I'm the DM and a player makes me figure out things like that.
 
 
 

 
 Spoiler: OOC 
Aerin's movement takes up most if her turn, so she's still carrying the elf and hasn't yet drawn her sword at the start of her next turn. Putting the elf down carefully is a move action (if he were unconscious or otherwise immobilized it would be a full-round action) though she can drop him as a free action.
 


 
 Originally Posted by Athedia 
 Eglantine looked at the orc curiously, but trusted her judgement.  She followed her, drawing her axe from the strap on her back.   "Can't we just run to the temple?  I am going to be late back to work."  
 

Aerin runs to the nearest street corner and turns right to another small alley. The elven noble, who by now had resigned to the fate of being carried, demands loudly what is the meaning of this. Alerted by Aerin's warning, Eglantine and Alexander follow them a few steps behind.

They haven't gone far this way, when a roar breaks the silence of the street and a large lion whose mane emits an orange glow appears in the crossroads and charges after the running party, leaping to bite and claw at the closest unlucky person.

 
 Spoiler: Charge attack  
If this roll is 1 it targets Eggy, if 2 it's Alexander:  (1d2)[ 2 ] 

Charging lion full-attacks.

Claw1:  (1d20+7)[ 27 ] 
Damage:  (1d4+5)[ 7 ] 

Claw2:  (1d20+7)[ 18 ] 
Damage:  (1d4+5)[ 9 ] 

Bite:  (1d20+2)[ 9 ] 
Damage:  (1d8+2)[ 6 ] 
If this hits, roll opposed grapple check please.

Rake1:  (1d20+7)[ 17 ] 
Damage:  (1d4+2)[ 3 ] 

Rake2:  (1d20+7)[ 22 ] 
Damage:  (1d4+2)[ 5 ] 
 


A second lion runs into view, but the first effectively blocks the alley preventing it from following. It is a fair guess that had they remained on the other street, they would have been surrounded by the two beasts. Alas, now the other can only roar.

A few shrieks of horror and hurried footsteps can be heard against the background of muffled noises from the rest of the city.

 
 Spoiler: OOC 
Party's turn.

Map later today.
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan breathes a sigh of relief.  "That's up to you. I'm sure Brother Gregor could hold a letter if you really need to get back right away. But it might get messy and confusing if the High Cleric has more questions and you've already left. Like I said though, it's up to you."  
 

 I... I don't know",  the half-elf looks distressed. Suddenly Brother Gregor lifts his head, but it's not the younger priest that finally got his attention. Gregor frowns and turns his head around as if he's sensing something in the air.  "Someone has disturbed the peace of the temple grounds",  he says in a grumpy tone,  "Rowan, do find out what it is about, will you? If it's that baker's boy and his rascal friends pranking by disturbing the wards again, I swear I shall see to it that they spend a week in the room of Tranquility..." 
Athedia
Eglantine looked at the lions and gulped.   "I am going to get in so much trouble now."  She swung her axe at the lion, hoping to at least distract it from Alexander.

 
 Spoiler 
Attack:  (1d20+5)[ 17 ] 
Crit:  (1d20+5)[ 8 ] 
Damage:  (1d8+2)[ 10 ] 
 
Kish
 "I'm going to need to drop you to fight that lion."  Aerie drops the elf, as carefully as she can, draws her sword, and lunges to attack the lion blocking the alleyway.  "RARGH! You dare face me, you mangy beast!" 
 
 Spoiler 
Using Stone Bones. Her priorities are, in order:
1) Block the lion from entering the alley or letting the other lion join it.
2) Flank with Alexander or Eglantine.
3) Not give it a chance to pounce again.
4) Hit it.

Attack:  (1d20+7)[ 11 ]  Unfortunately cannot draw and charge. Dodge on lion and assuming Stonefoot Stance, so effective AC against it 19. If she hits, DR 5/adamantine until the next round. Critical threat check:  (1d20+7)[ 24 ] 
Damage:  (2d6+4)[ 7 ]  Critical damage:  (2d6+4)[ 16 ] 
 
CWater
 
 Originally Posted by Athedia 
 Eglantine looked at the lions and gulped.   "I am going to get in so much trouble now."  She swung her axe at the lion, hoping to at least distract it from Alexander.

 
 Spoiler 
Attack:  (1d20+9)[ 19 ] 
Crit:  (2d4+7)[ 12 ] 
Damage:  (1d20+7)[ 27 ] 
 
 
 

Eglantine's axe cuts deep and the lion snarls.

Recoiling from the savage attack, Alexander takes a step back grabbing his ranseur and swings it back towards the lion, though he must be careful not to hit the other's in the small alley.
 
 Spoiler: OOC and rolls 
I'll have Alexander have this turn before Aerin, as it makes most sense in the circumstances. (Otherwise Aerin wouldn't have space to step into.)

Attack:  (1d20+9)[ 19 ] 
Damage:  (2d4+7)[ 12 ] 
 


 
 Originally Posted by Kish 
  "I'm going to need to drop you to fight that lion."  Aerie drops the elf, as carefully as she can, draws her sword, and lunges to attack the lion blocking the alleyway.  "RARGH! You dare face me, you mangy beast!" 
 
 Spoiler 
Using Stone Bones. Her priorities are, in order:
1) Block the lion from entering the alley or letting the other lion join it.
2) Flank with Alexander or Eglantine.
3) Not give it a chance to pounce again.
4) Hit it.

Attack:  (1d20+9)[ 19 ]  Unfortunately cannot draw and charge. Dodge on lion and assuming Stonefoot Stance, so effective AC against it 19. If she hits, DR 5/adamantine until the next round. Critical threat check:  (2d4+7)[ 12 ] 
Damage:  (1d20+7)[ 27 ]  Critical damage:  (1d4+10)[ 13 ] 
 
 
 

Unceremoniously, the elf falls down on his butt on the cobblestones, but it appears his pride is hurt more than his person. In her haste to enter the fray, Aerin's first attack misses.

The lion growls and rises up to stand on its hindlegs. Its claws glow red as it reaches for Eglantine.
 
 Spoiler: Full Attack 
Claw1:  (1d20+7)[ 27 ] 
Damage:  (1d4+10)[ 13 ] 

Claw2:  (1d20+7)[ 23 ] 
Damage:  (1d4+5)[ 7 ] 

Bite:  (1d20+2)[ 12 ] 
Damage:  (1d8+2)[ 6 ] 
If hits, roll opposed grapple against  (1d20+12)[ 19 ] . If the lion wins, it makes a rake attack:  (1d20+7)[ 25 ] , Damage:  (1d4+2)[ 4 ] 
 


The other lion roars in frustration, but its way is firmly blocked by its companion.

 
 Spoiler: OOC 
Party's turn.

 
 Spoiler: Map 
Illyrie's temple is to the north, you came from the south. The street you're now on is not a dead end. (I would actually image it to a be a bit narrower than 10 ft. but it is still best described as 2 squares wide.)
 
 

 
Kish
 
 Spoiler: OOC 

Oops. Messed up on thread. Will reproduce here.
 

"Step back. It won't be able to follow you." Aerin swings her sword grimly.
 
 Spoiler 

Regaining maneuvers. Attack: (1d20+8)[11] Critical confirmation: (1d20+8)[9]
Damage: (2d6+4)[10] Critical damage: (2d6+4)[10]
Effective AC against lion 19.
 
Athedia
Eglantine took a shuddering breath as blood poured from the now gaping wounds in her front.  Still holding the axe she followed the orc's instructions, stumbling back to where the elf was dropped.  "Stand up, we need to get to the temple."   She was feeling dizzy from the sheer amount of blood lost from the one attack.

  
 Spoiler: Actions 
Using Withdraw action to prevent AoO. Full round action.  Move to AG29
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  I... I don't know",  the half-elf looks distressed. Suddenly Brother Gregor lifts his head, but it's not the younger priest that finally got his attention. Gregor frowns and turns his head around as if he's sensing something in the air.  "Someone has disturbed the peace of the temple grounds",  he says in a grumpy tone,  "Rowan, do find out what it is about, will you? If it's that baker's boy and his rascal friends pranking by disturbing the wards again, I swear I shall see to it that they spend a week in the room of Tranquility..."  
 

Rowan nods.  "Sure thing."  He addresses August again.  "I'm sure you and Brother Gregor can work something out if you need to. I'll be right back."   With that, he heads toward the garden door and steps cautiously outside, hoping to catch the miscreants in the act.
CWater
 
 Originally Posted by Kish 
  
 Spoiler: OOC 

Oops. Messed up on thread. Will reproduce here.
 

 "Step back. It won't be able to follow you."  Aerin swings her sword grimly.
 
 Spoiler 

Regaining maneuvers. Attack: (1d20+8)[11] Critical confirmation: (1d20+8)[9]
Damage: (2d6+4)[10] Critical damage: (2d6+4)[10]
Effective AC against lion 19.
 
 
 

The lion dodges her attack.


 
 Originally Posted by Athedia 
 Eglantine took a shuddering breath as blood poured from the now gaping wounds in her front.  Still holding the axe she followed the orc's instructions, stumbling back to where the elf was dropped.  "Stand up, we need to get to the temple."   She was feeling dizzy from the sheer amount of blood lost from the one attack.

  
 Spoiler: Actions 
Using Withdraw action to prevent AoO. Full round action.  Move to AG29
 
 
 

 "R-right",  the elf scrambles up, staring at Eglantine's wounds. The sight of so much blood makes him pale.

Alexander takes a sidestep to block the beasts path together with Aerin and swung the ranseur again.

 
 Spoiler: Attack 
Attack:  (1d20+9)[ 20 ] 
Damage:  (2d4+7)[ 9 ] 
 
CWater
The lion is gravely wounded, but persistently continues to attack, targeting Aerin, the only person in its reach.

 
 Spoiler: Full Attack 
Claw1:  (1d20+7)[ 14 ] 
Damage:  (1d4+5)[ 9 ] 

Claw2:  (1d20+7)[ 27 ] 
Damage:  (1d4+5)[ 7 ] 

Bite:  (1d20+2)[ 19 ] 
Damage:  (1d8+2)[ 6 ] 
 


Someone shouts a command in a foreign tongue, and the other lion sprints north, disappearing from view.


 
 Originally Posted by aReallyGreatAxe 
 Rowan nods.  "Sure thing."  He addresses August again.  "I'm sure you and Brother Gregor can work something out if you need to. I'll be right back."   With that, he heads toward the garden door and steps cautiously outside, hoping to catch the miscreants in the act. 
 


Rowan steps outside. There's no sign of young pranksters, but something is wrong. He hears screams coming from the other side of the road and a human couple followed by a dwarf run out from one of the alleys. After them comes a large feline with a glowing orange mane, an animal not native to these parts, and it doesn't look the least friendly. The dwarf can't get out of the way fast enough and the lion knocks her to the ground, though it doesn't seem further interested in her and continues heading to the east.

It is around this time that the temple's wards start to activate properly. Rowan can feel the tingle of divine magic in the air as the carefully crafted pattern lying many feet under the surface projects to the surface in a glimmer of calming blue light. It starts from the temple and expands to cover the garden, street and even nearby houses. The people that ran from the alley are unaffected by the lights, but a few blue orbs appear to circle around the lion's head and stay there even as the greater pattern fades.

There's also a flash of light on a rooftop on the other side of the road, and a robed man suddenly comes to view, surrounded by dancing lights as well.

Aerin, Eglantine and the others can also see this man, and some strands of the warding spell. Pairs of blue orbs appear to circle around the lion, Aerin, Alexander and Eglantine. They don't hamper vision, or interfere with one's actions in any way.

 
 Spoiler: For Rowan, or Knowledge(reliogion) or (local) DC 15 
The dancing lights left by the wards are harmless, but difficult to remove, except by those of Illyrie's clergy. They mark those who have taken violent actions on temple grounds.
 

 
 Spoiler: Map 
I had Rowan move a few squares south from the garden door so he would better fit on the map, I hope that's ok. The temple garden is surrounded by a strong iron fence, the type that it doesn't block vision nor offer any cover against range attacks. It has one gate on the south side and one to the east (latter not on the map) that are not locked.
B means bystander, S is the man who just appeared.
 
 
Kish
Bleeding heavily, Aerin grinds her teeth.  Concentrate. Focus. I'm better than this.  She swings her greatsword in an arc.

 
 Spoiler 

Using Stone Bones. Then she'll take a step back, so that she's next to Alexander rather than in front of him.

Attack:  (1d20+8)[ 14 ]  Critical check:  (1d20+8)[ 11 ]  If hits, DR 5/adamantine until her next action.
Damage:  (2d6+4)[ 13 ]  Critical damage:  (2d6+4)[ 10 ] 
 
Athedia
 
 Spoiler: Knowledge Checks 
K(Local):  (1d20+9)[ 29 ] 
K(Religion):  (1d20+5)[ 11 ] 
 


Eglantine let out a quiet prayer that the activating of those lights meant that the priests had noticed the disturbance.   "Come on, my brother has to be there.  He has to."   Looking at the lights she cursed.   "We're marked now.  Hopefully someone spots the lions, understands why we are fighting." 
 
 Spoiler: Movement 
Moving to AR 26
 
aReallyGreatAxe
Rowan looks at the lions for a few moments, his mouth hanging open. Then he closes it, dashes to the garden door and yells  "It's not the baker, there are lions! "  before continuing to the garden gate.

 
 Spoiler:  actions 

Double move action to go from 1AA to the assumed position of the door (-1AA), then continue to AH2 (which is coincidentally the gate). If the door is in fact farther, please let me know so I can reduce movement accordingly.
 
CWater
 
 Originally Posted by Kish 
 Bleeding heavily, Aerin grinds her teeth.  Concentrate. Focus. I'm better than this.  She swings her greatsword in an arc.

 
 Spoiler 

Using Stone Bones. Then she'll take a step back, so that she's next to Alexander rather than in front of him.

Attack:  (1d20+9)[ 11 ]  Critical check:  (2d4+7)[ 13 ]  If hits, DR 5/adamantine until her next action.
Damage: [roll2] Critical damage: [roll3]
 
 
 

It is very close, but in the end her sword catches only the lion's mane.

Alexander makes his attempt to bring the creature down, but he is no more successful.

 
 Spoiler 
Attack:  (1d20+9)[ 11 ] 
Damage:  (2d4+7)[ 13 ] 
 


 
 Originally Posted by Athedia 
  
 Spoiler: Knowledge Checks 
K(Local):  (1d20+9)[ 11 ] 
K(Religion):  (2d4+7)[ 13 ] 
 


Eglantine let out a quiet prayer that the activating of those lights meant that the priests had noticed the disturbance.   "Come on, my brother has to be there.  He has to."   Looking at the lights she cursed.   "We're marked now.  Hopefully someone spots the lions, understands why we are fighting." 
 
 Spoiler: Movement 
Moving to AR 26
 
 
 

The elf nods and runs after Eglantine.  "The priests of Illyrie are... peculiar, I've heard." 

 
 Originally Posted by aReallyGreatAxe 
 Rowan looks at the lions for a few moments, his mouth hanging open. Then he closes it, dashes to the garden door and yells  "It's not the baker, there are lions! "  before continuing to the garden gate.

 
 Spoiler:  actions 

Double move action to go from 1AA to the assumed position of the door (-1AA), then continue to AH2 (which is coincidentally the gate). If the door is in fact farther, please let me know so I can reduce movement accordingly.
 
 
 

 "Lions? What nonsense is this?",  Brother Gregor says frowning,  "Has some mad performer brought wild beasts into the city?"  August looks alarmed and hurries after Rowan.
CWater
The man on the roof shouts a command, and the first lion backs away from the pair of warriors. He then moves to the left and back, and then runs towards the edge of the roof and leaps over the road to the other side.

 
 Spoiler 
Jump:  (1d20+7)[ 10 ] 
Balance:  (1d20+2)[ 20 ] 
 

He lands on a loose tile and almost slips, but manages to stagger forward and secure his footing. Some tiles fall and smash to the ground with a loud crack.

The other lion charges past the temple and Rowan, slowing at the next street corner. Eglantine and the elf see it appear at the end of the road they were going to take.

 
 Spoiler: Map 
S is the man who was invisible earlier, now also marked with the lights. A is August, who followed Rowan out. (The door to the temple is a little farther up, but Rowan can get there and to the gate with a double move.)
 
 
Kish
 "You're not going anywhere,"  Aerin tells her foe, lunging after it.

 
 Spoiler 

Move and attack the lion. Regaining maneuvers. Attack:  (1d20+8)[ 21 ]  Critical confirmation:  (1d20+9)[ 23 ] 
Damage:  (2d6+4)[ 12 ]  Critical damage:  (2d6+4)[ 10 ] 
Effective AC against lion 19.
 
CWater
 
 Originally Posted by Kish 
  "You're not going anywhere,"  Aerin tells her foe, lunging after it.

 
 Spoiler 

Move and attack the lion. Regaining maneuvers. Attack: [roll0] Critical confirmation: [roll1]
Damage: [roll2] Critical damage: [roll3]
Effective AC against lion 19.
 
 
 

This time Aerin strikes true and the lion disappears in a puff of smoke.

 
 Spoiler 
L1 is gone.
 
Athedia
 "Nope. Nope nope nope."  Eglantine pushed the elf back behind the building and out of the radius of a charge.
CWater
 
 Originally Posted by Athedia 
  "Nope. Nope nope nope."  Eglantine pushed the elf back behind the building and out of the radius of a charge. 
 

Eglantine backs away to hide behind the building and starts casting a summoning spell. The elf follows her example drawing his sword, his hand shaking a little. With the first lion gone, Alexander turns around and runs to them, moving past the elf to look around the corner.  "The other beast is coming this way!",  he shouts to Aerin.

Rowan opens the gate and hurries towards the lion, figuring that whoever it's chasing will soon need help.  "Wait! What are you doing?!",   August shouts, running after him.

The lion roars and starts a dash down the alley, picking up speed as it nears the spot where it saw its prey.

 
 Spoiler 
The lion is smart enough to time its approach a little.
 


The sound of footsteps comes from the roof and a new spell is cast. Three missiles of magical energy drop down to the street and fly towards the elf. However, just before they hit him in the back, the brooch holding his cloak flares and draws in the missiles, destroying them harmlessly. The elf jumps in surprise nonetheless.

 
 Spoiler: Damage absorbed 
 (1d4+1)[ 3 ] 
 (1d4+1)[ 4 ] 
 (1d4+1)[ 5 ] 
 

 
 Spoiler: Map 
 
 
Kish
 "Someone really wants you dead,"  Aerin says as she runs up to the elf. " You the prince of somewhere or what? Tell me something! And get under cover if you can!" 
 
 Spoiler 
Move adjacent to the elf--still blocking anything that might approach him from the west.
 
CWater
 
 Originally Posted by Kish 
  "Someone really wants you dead,"  Aerin says as she runs up to the elf. " You the prince of somewhere or what? Tell me something! And get under cover if you can!" 
 
 Spoiler 
Move adjacent to the elf--still blocking anything that might approach him from the west.
 
 
 

 "No! I have no idea what this is about!",  the elf replies,  "My family has no recent quarrels with anyone, unless father has made an enemy I don't know about." 
 
 Spoiler: OOC 
Oh! I just noticed the picture of the map has some white in it, that area means nothing, it's just the end of the map I had drawn at this time. Didn't mean to include that, oops. ^^' The road continues normally in that direction.

I'll put Alexander's action here too, as it is convenient. He moves to AR26.
 


Alexander steps forward, blocking the lion's path and swings his ranseur at it. The lion growls when the weapon hits its chest.

 
 Spoiler 
Attack:  (1d20+9)[ 15 ] 
Damage:  (2d4+7)[ 10 ] 
 Rowan and Eglantine's turn. 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Rowan opens the gate and hurries towards the lion, figuring that whoever it's chasing will soon need help.  "Wait! What are you doing?!",   August shouts, running after him. 
 

 "Lights mean fighting!"  Rowan shouts back as he runs.

 
 Spoiler: Actions 

Double move action to what I believe is AR12.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "Lights mean fighting!"  Rowan shouts back as he runs.

 
 Spoiler: Actions 

Double move action to what I believe is AR12.
 
 
 

August nods, though Rowan can't see it. But he can hear that the cleric continues to follow him.

 
 Spoiler: OOC 
He can actually come 1 square closer, to AR13.

I know Athedia has limited access to internet right now, but since it's been a while, I think it's best if I move things along. I hope this is ok.

I chose a giant fire beetle for the summon, as it a good fit for a fight. If you'd prefer another type, that can be changed.
 


Eglantine completes her summoning and giant beetle with shiny red stripes materialises on the other side of the lion and immediately tries to snap the beast with its strong jaws.

 "Follow me!",  she shouts to the elf and runs over the crossroads, planning to put some distance between them and the caster. The young noble is in no mood to argue and does what she says.

 
 Spoiler: Beetle's attack 
Attack:  (1d20+1)[ 16 ] 
Damage:  (2d4)[ 4 ] 
 


The lion throws its head around in annoyance as the bug bites its behind, but chooses to ignore the smaller threat. Instead it lunges towards Alexander, attempting to plow past him by force.

 
 Spoiler: AoO and Overrun 
Rule detail explained, in case you're interested: The AoO from Alexander is actually triggered when the lion starts its movement, when it leaves a threatened square, due to his longer reach with a ranseur. There is no sense for him to delay his AoO of the round, as he can't make the one usually offered by an Overrun attempt because ranseur cannot be used against an adjacent foe. This means that even if his AoO hits, the lion can still proceed with the overrun.

Beetle's AoO:  (1d20+1)[ 7 ] 
Damage:  (2d4)[ 5 ] 

Alexander's AoO: (1d20+9)[ 17 ] 
Damage:  (2d4+7)[ 15 ] 

Overrun:
Lion:  (1d20+5)[ 22 ]  VS Alexander:  (1d20+3)[ 10 ] 

In case the lion fails, Alexander tries to knock it down:
Lion:  (1d20+9)[ 18 ]  VS Alexander:  (1d20+3)[ 6 ] 
 

Alexander slashes a new deep cut to the lion's chest, but the summon is persistent in its advance and he fails to regain his balance quickly enough to meet it. The beast pushes him violently out of the way and the warrior hits the building and falls to the ground.

On the roof, the robed man begins casting a new spell.

 
 Spoiler: Map 
Eglantine and elf are where a double move would take them. If Athedia wants, they can have run farther east with a Run action.
B is the Beetle summoned by Eglantine, A is August, S is the enemy caster.
 
 
Kish
 "That's it, run from me, coward!"  Aerin lunges after the lion.  "Get around the corner and under cover!" 
 
 Spoiler 

Charge the lion:  (1d20+10)[ 29 ]  Critical confirmation:  (1d20+11)[ 29 ] 
Damage:  (2d6+4)[ 12 ]  Critical damage:  (2d6+4)[ 10 ] 
Effective AC against lion 17.
 
CWater
 
 Originally Posted by Kish 
  "That's it, run from me, coward!"  Aerin lunges after the lion.  "Get around the corner and under cover!" 
 
 Spoiler 

Charge the lion: [roll0] Critical confirmation: [roll1]
Damage: [roll2] Critical damage: [roll3]
Effective AC against lion 17.
 
 
 

Aerin deals a powerful blow that banishes the lion.
Athedia
Eglantine dashed down the side alley looking for a ladder.  If she could find one she could bring it back so that half orc lady could get to the caster.  She looked at a locked door as she passed, that would be a good place to hide the elf.
CWater
Eglantine runs into the small alley with the elf still following. Spotting the ladder, she hurries to grab it. The elf looks at her with a slightly curious expression, forgetting for a moment to be afraid.

 
 Spoiler: OOC 
The ladder weights about 60 lbs and two hands are required to carry it due to not being an easy item to maneuver.

Axe has not posted yet, but I'm going to take a wild guess and assume that Rowan will close the remaining distance. As always, please let me know if you think I make too hasty decisions regarding your characters.
 


Rowan runs towards the people at the crossroads. On his way he passes a big ferocious looking beetle, but it doesn't appear hostile towards him. The two people who fought the lion have both deep claw wounds to show from the encounter, but don't seem likely to fall down and die just yet. The half-orc looks dangerous in her anger, and even the man who was knocked down is able to stand up on his own and collect his weapon. They look vaguely familiar to Rowan.

On the roof the mage finishes his spell and shiny giant bee appears to hover over the rooftop. The summoner shouts something and the creature darts forwards in the direction where Eglantine and the elf went. The man casts a new spell right after, this one shorter than the previous, and then sprints over the roof with great speed, clearly about to make another leap from one roof to another.

 
 Spoiler: OOC &amp; Map 
He'll have to wait for the next round to actually make the jump, but you can clearly see what he's up to.

 Party's turn. 

S is the caster, G the giant bee, B the beetle Eglantine summoned and Au is August the cleric. Roofs are roughly 30 ft. high, btw.
 
 
aReallyGreatAxe
Rowan looks at Aerin and Alexander, or more specifically at the bobbling lights dancing around their heads .  "Did you start this? Enter the tournament if you need to hit things."  He  walked to the corner and looked each way carefully.  "And no more lions!" 
 
 Spoiler 

Partial move action to AS27.
 
Kish
 "This is an attempted assassination, you idiot, not a game,"  Aerin snaps.  "If you want it stopped, kill that guy on the rooftop. Or grab. 'Apprehend.'"  She turns as Eglantine approaches with the ladder.  "You--all right. Make sure the target's safe." 
CWater
Just that moment, Rowan sees his sister run to the street from a nearby alley, her vest tattered and bloody, and carrying a tall ladder. Upon seeing him Eglantine shouts,  "Rowan! Get over here and heal me this instant!" 
 
 Spoiler 
As per Athedia's instructions.
 
 Originally Posted by Athedia 
 Her plan is to grab the ladder and bring it out to Kish then pick the locks on a door so the elf guy can hide.  Then  she will probably follow Kish up the ladder.  This changes if Rowan arrives, in which case Eglantine will ask/order him to heal her and then once healed will go up the ladder. 
 
 


Aerin runs towards her, ready to climb up, Alexander follows her and goes to guard the elf that had kept following Eglantine.  "That mage on the roof seeks to kill this boy!" 
 
 Spoiler 
The elf is in total defense.
 


The giant bee hovering over their heads flies over the building then decends near the elf and tries to sting him, but misses.
 
 Spoiler: Attack 
Sting:  (1d20+2)[ 17 ] 
Damage:  (1d4)[ 3 ] 
If hits, Fort save against Poison  (1d20+3)[ 19 ] .
 


The mage jumps over the street, landing more graciously this time. With great speed he runs across the roof.

 
 Spoiler: Map, etc. 
I assumed (again) that Rowan would follow the others, getting where he is on the map means he took a double move. Axe, if you would have liked him to do something else, please let me know, that can be changed.

Aerin is next to the ladder at the start of this turn. I couldn't find rules for climbing a ladder (many other things were mentioned however), but I'll rule that you can move up at  half your land speed  against  DC 0  (so unless one is very clumsy, no need to roll). If you move at  full speed , the  DC is 5 . (Accelerated Climbing rule.) Distance to the roof is 30 ft.

On the map, S is caster, G the giant bee hovering 5 ft. above ground, B is the beetle Eggie summoned and Au is August. 
 
Kish
Aerin returns her sword to its sheath and climbs up the ladder as fast as she can.
 
 Spoiler 
Climb check:  (1d20+2)[ 12 ] 
 
aReallyGreatAxe
 
 Originally Posted by Kish 
  "This is an attempted assassination, you idiot, not a game,"  Aerin snaps.  "If you want it stopped, kill that guy on the rooftop. Or grab. 'Apprehend.'"  She turns as Eglantine approaches with the ladder.  "You--all right. Make sure the target's safe."  
 

 "Oh,"  Rowan says quietly, nodding.  "That's not good. " 

 
 Originally Posted by CWater 
 Just that moment, Rowan sees his sister run to the street from a nearby alley, her vest tattered and bloody, and carrying a tall ladder. Upon seeing him Eglantine shouts,  "Rowan! Get over here and heal me this instant!"  
 

Rowan blinks as he notices his sister, then follows her instructions.  "Eggy? What did you  do ?"  
 
 Spoiler: Actions 

Rowan is moving to be adjacent to Eggy, and casts Cure Light Wounds.
CLW:  (1d8+9)[ 16 ] 


Math if there are questions because I am bad at it at the best of times.

 
 Spoiler: Math 

+4 from level
+2 hp/spell level from a feat
+3 cha bonus
=+9
 

 
Athedia
Eglantine took a deep breath as her ribs knit back together.   "I jumped in front of a lion. You know.  FOR FUN."   She followed Aerin up the ladder as fast as she could chasing after the caster.

 
 Spoiler: Movement + Rolls 
Don't exactly know how much movement actions would take.
Climb Check:  (1d20+5)[ 17 ] 
 
Kish
 "Why do you want him dead?"  Aerin demands as she moves to corner the strange spellcaster.

 Can he make a standing jump to the other side? It'll cost him when he tries, anyway. 
CWater
August continues to follow Rowan.  "You know her?",  he nods after Eglantine.

Not ten feet of them, the summoned bee is still trying to get to the elf.  "Get behind that building!",  Alexander shouts to him and after the elf has retreated as instructed he attacks the giant bee, but takes a misstep and the swing goes wide.

 
 Spoiler: Attack 
Attack:  (1d20+9)[ 10 ] 
Damage:  (2d4+7)[ 11 ] 
 


The bee flies up, over Alexander, and charges at the elf, but he manages to duck under the sting.

 
 Spoiler: Attack 
Sting:  (1d20+4)[ 9 ] 
Damage:  (1d4)[ 4 ] 
If hits, Fort save against Poison:  (1d20+3)[ 14 ] 
 


 
 Originally Posted by Kish 
  "Why do you want him dead?"  Aerin demands as she moves to corner the strange spellcaster.

 Can he make a standing jump to the other side? It'll cost him when he tries, anyway.  
 

The mage turns around startled when Aerin and Eglantine suddenly climb up. He is wearing a hooded robe, but from this distance they can tell he is a young half-elf. He starts to cast a new spell, being careful not to give an opening to attack, but he is too hasty and fumbles the spell.

 
 Spoiler: Defensive Casting 
Concentration:  (1d20+4)[ 14 ] 
 


Panicking he turns around and jumps over the small alley and runs across the next roof with great speed.

 
 Spoiler: Map 
This is assuming the AoOs don't knock the summoner unconscious.

Lad is where the ladder stands, S is the summoner, G the giant bee and Au is August.
 
 
CWater
The mage just barely avoids Aerin's sword, but not Eglantine's axe, which leaves a cut on his back. The man lands on the other side and runs, but Aerin chases after him.

 
 Spoiler 
He moves faster than Aerin, so she needs a double move to keep up. I can't make changes to the map right now, but Aerin is in a square adjacent to the mage (S on the map).

 Eglantine  and  Rowan  still have a turn.
 
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine took a deep breath as her ribs knit back together.   "I jumped in front of a lion. You know.  FOR FUN."   She followed Aerin up the ladder as fast as she could chasing after the caster.

 
 Spoiler: Movement + Rolls 
Don't exactly know how much movement actions would take.
Climb Check:  (2d8+11)[ 21 ] 
 
 
 

 "You've done worse,"  Rowan mutters under his breath as Eggy climbs the ladder.

He concentrates for a moment then steps past the giant bee without a second glance. He reaches out to shake the elf's hand, releasing a surge of healing energy as he does so.  "Hello, don't die." 
 
 Spoiler:  actions 

Move action: to BI28.

Immediate action: activate armband of elusive action. This means one attack of opportunity this round against Rowan will be automatically avoided. Charges: 0/1.

Standard action: Cast Cure Moderate Wounds on the elf, for a total of  (2d8+11)[ 21 ]  HP. I think the elf technically gets a will save if he really wants to.
 
Athedia
Eglantine couldn't help grinning as a blow finally connected.  She took a deep breath before following the mage across the gap.

 
 Spoiler: jump check  
I can fail this (standing jump DC 10)  (1d20+7)[ 22 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "You've done worse,"  Rowan mutters under his breath as Eggy climbs the ladder.

He concentrates for a moment then steps past the giant bee without a second glance. He reaches out to shake the elf's hand, releasing a surge of healing energy as he does so.  "Hello, don't die." 
 
 Spoiler:  actions 

Move action: to BI28.

Immediate action: activate armband of elusive action. This means one attack of opportunity this round against Rowan will be automatically avoided. Charges: 0/1.

Standard action: Cast Cure Moderate Wounds on the elf, for a total of  (1d20+9)[ 16 ]  HP. I think the elf technically gets a will save if he really wants to.
 
 
 

 "I-",  the elf looks startled before noticing the healing take effect,  "Thank you." 
 "Don't just stand there!",  Alexander shouts and takes a swing at the bee again, striking true this time and the summon disappears in a puff of red smoke.

 
 Spoiler: Attack 
Attack:  (1d20+9)[ 16 ] 
Damage:  (2d4+7)[ 13 ] 

The elf is in total defence.
 

 
 Spoiler: Ignore 
If not slain, the bee would have continued to pursue its goal of poking a hole into the elf.
 
Attack:  (1d20+2)[ 11 ] 
Damage:  (1d4)[ 1 ] 
If hits Fort save against Poison:  (1d20+3)[ 4 ]  
 


Aerin and Eglantine chase the caster and corner him next to another edge. He attempts to cast another spell, careful not to give an opening to attack.
 
 Spoiler: Defensive casting 
Concetration:  (1d20+4)[ 12 ] 
 


However, he is again unable to concentrate properly on his casting. Cursing he runs again towards the next gap a street makes between the houses.

 
 Spoiler: OOC 
Aerin and Eggy get an AoO again.
 
Kish
 
 Spoiler 

Attack of opportunity:  (1d20+8)[ 18 ]  Critical threat check:  (1d20+9)[ 24 ] 
Damage:  (2d6+4)[ 6 ]  Critical damage:  (2d6+4)[ 8 ] 
 
CWater
Aerin gives the man a new wound to worry about, but it's not severe enough to stop him from escaping.
Athedia
Asha swung again, trying to sense which way the mage might dodge.

 
 Spoiler: attack 
+4 attack with inspiration
Attack: (1d20+7)[ 22 ] 
Damage: (1d8+2)[ 7 ] 
 
CWater
Eglantine's attack is also accurate and the man yelps in pain. He's bleeding badly and is desperately running away, leaping over another street.

 
 Spoiler: OOC 
His speed is currently 60 ft. which means he passes the Jump check automatically. Forgot that higher base speed grants a bonus to Jump checks.

 Party's turn.  The mage running away is the only enemy left.
 

 
 Spoiler: Map 
 
 
Kish
Aerin runs and jumps after the man again.  "Stop running before you're dead and explain why you'd want to kill him!"  she demands.

 
 Spoiler 

Move 20 feet and then jump 10 feet=still a DC 10 Jump check and thus Aerin cannot fail. Once again she uses two move actions to close with the fleeing assassin.
 
CWater
 
 Originally Posted by Kish 
 Aerin runs and jumps after the man again.  "Stop running before you're dead and explain why you'd want to kill him!"  she demands.

 
 Spoiler 

Move 20 feet and then jump 10 feet=still a DC 10 Jump check and thus Aerin cannot fail. Once again she uses two move actions to close with the fleeing assassin.
 
 
 

Still the man gives Aerin no answer. Eglantine follows them, also jumping from one roof to another.

The mage manages to gain some distance between himself and the pursuit and has the space to concentrate on a new spell undisturbed. Both him and his cloak turn grey and slightly transludent, as if they are made of mist.

 
 Spoiler: OOC 
Spellcraft or Knowledge(arcana) to identify the spell.

 Party's turn.  Rowan has actually 2 turns, as he didn't act last round, though I can see that it could be tricky for him to join the chase.

 
 Spoiler: Map 
 
 

 
Kish
Aerin steps forward and holds her sword ready.

 
 Spoiler 

Moving 5 feet and readying to use Stone Bones if he tries to cast another spell or to move away by any means.
Stone Bones attack:  (1d20+8)[ 24 ]  Critical threat check:  (1d20+9)[ 10 ] 
Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 14 ] 
 
aReallyGreatAxe
Rowan peers carefully around the various alleyway corners as if another assassin would spring out of the woodwork.

 
 Spoiler: Perception checks 

Spot:  (1d20+3)[ 11 ] 
Listen:  (1d20+3)[ 18 ] 

Readied action to move 30' towards anything threatening or unusual.
(I am uncertain if one can ready a move action. I hope so?)
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan peers carefully around the various alleyway corners as if another assassin would spring out of the woodwork.

 
 Spoiler: Perception checks 

Spot:  (1d20+7)[ 23 ] 
Listen:  (1d8+2)[ 9 ] 

Readied action to move 30' towards anything threatening or unusual.
(I am uncertain if one can ready a move action. I hope so?)
 
 
 

Rowan sees no one suspicious, but hears the sound of several footsteps approaching the quickly from the direction of the temple. A few people come to view at the end of the road, too far for him to recognise faces, but their robes are Illyrie's clerics'.

Eglantine steps forward and swings her axe at the misty form of the mage.
 
 Spoiler: Attack 
Same modifiers as before?
Attack:  (1d20+7)[ 23 ] 
Damage:  (1d8+2)[ 9 ] 
 

Despite his only half-solid form Eglantine's enchanted weapon cuts deep and the mage recoils gasping for breath, though he manages to stay conscious.


 
 Originally Posted by Kish 
 Aerin steps forward and holds her sword ready.

 
 Spoiler 

Moving 5 feet and readying to use Stone Bones if he tries to cast another spell or to move away by any means.
Stone Bones attack:  (1d20+7)[ 23 ]  Critical threat check:  (1d8+2)[ 9 ] 
Damage: [roll2] Critical damage: [roll3]
 
 
 

The mage is about to disperse to a cloud of fog and drift through the wooden roof, but Aerin doesn't give him the chance. The warrior's sword pierces the mmisty form and they hear one last muffled cry of pain and a loud crack of wood breaking, before the half-elf turns solid again and slumps down unconscious, one foot stuck between the planks.

 
 Spoiler: OOC 
He's unconscious and bleeding, but alive (though just barely).

Combat is over!
 
Kish
Aerin sheathes her sword and grabs the unconscious assassin. If she easily can pull him out from between the planks, she'll do so and, carrying him, jump off the building on the side nearest to his would-be victim; if he seems to be sufficiently stuck that pulling him out with a big heave might mutilate him or the building, not, she'll hold him up and say to Eglantine,  "Can you get his leg free?" 
 
 Spoiler: OOC 
Should part of my post be confusing you, note that Aerin wears a Ring of Feather Fall.
 
Athedia
Eglantine reached into her pouch pulling out a long metal rod much to large to fit inside and started to twist and pull sections until she had revealed a saw.  "This'll be quick.  She carefully started to saw through the boards . "Rowan! Get up here we need to keep this idiot alive." 
CWater
With a little work with the saw and bending the wood, Eglantine gets the man foot loose.
Kish
Carrying the assassin, Aerin jumps off the building on the side nearest to his would-be victim. Upon landing, she carries him over to those on the ground.  "You know him?"  she asks the elf.
CWater
 
 Originally Posted by Kish 
 Carrying the assassin, Aerin jumps off the building on the side nearest to his would-be victim. Upon landing, she carries him over to those on the ground.  "You know him?"  she asks the elf. 
 

 "Noo... I don't  think  so",  the elf replies, his expression bleak,  "I have no idea why he would try to kill me! His robes, they have the sigil of the Red Dragonfly, that is one of the mage guilds, but I don't recall having any problem with them either. Still, this second attempt makes it clear it was no accident I was maimed on the tournament grounds earlier. I... must speak with my father, as soon as I can."  He doesn't sound too happy about the prospect.
Athedia
 
 Originally Posted by CWater 
  "Noo... I don't  think  so",  the elf replies, his expression bleak,  "I have no idea why he would try to kill me! His robes, they have the sigil of the Red Dragonfly, that is one of the mage guilds, but I don't recall having any problem with them either. Still, this second attempt makes it clear it was no accident I was maimed on the tournament grounds earlier. I... must speak with my father, as soon as I can."  He doesn't sound too happy about the prospect. 
 

Eglantine leaned over the building, looking rather grumpy.   "Rowan, get a ladder for me.  And talk to one of your priest buddies to get rid of these blasted orbs.  I need to get back to the stall." 
CWater
August comes closer to see their captive better and heals him just a little to stop the bleeding.  "Who would dare attempt murder, in broad daylight and even on sacred ground?",  he mutters.

Four Illyrie's clerics hurry towards them, almost fast enough that they could be said to be running.  "What is going on here?!",  the first to reach them demands to know and eyes their bloodstained clothes and the unconscious man suspiciously,  "Why has blood been spilt here?"  He is a middle-aged human, with light brown hair and large eyes. Rowan knows him as Brother Rodric.
Athedia
 
 Originally Posted by CWater 
 August comes closer to see their captive better and heals him just a little to stop the bleeding.  "Who would dare attempt murder, in broad daylight and even on sacred ground?",  he mutters.

Four Illyrie's clerics hurry towards them, almost fast enough that they could be said to be running.  "What is going on here?!",  the first to reach them demands to know and eyes their bloodstained clothes and the unconscious man suspiciously,  "Why has blood been spilt here?"  He is a middle-aged human, with light brown hair and large eyes. Rowan knows him as Brother Rodric. 
 

Eglantine spoke over the roof again, leaning down.   "Hello sir.  Rowan's sister up here.  That unconscious man tried to kill that elf.  Second assassination attempt on the man today.  We were simply escorting him to the temple so he could be healed.  Now I would appreciate a ladder since I am starting to get rather tired of this roof." 
aReallyGreatAxe
 "Yes, Ladder. Good idea."  Rowan says, focusing on the present moment. He occupies himself with dragging the ladder to his sister, hopefully without crushing anyone.
Kish
 "The unconscious conjurer here,"  Aerin holds up the half-elf,  "tried to assassinate  him  "--she jerks her chin at the elf-- "at the tournament earlier, and followed us here to try it again. He needs to be bound and gagged before he wakes up and starts casting more spells." 
Athedia
Eglantine climbed down the ladder, wincing a little as she hopped down the last foot.   "She's telling the truth you know."   After checking to make sure that there were no lions hiding around any corners, Eglantine gave Rowan a one armed hug and a hair ruffle.   "Thanks.  Do you have the room key?  I bet I'm going to have to work late tonight to make up from wasted time." 
CWater
Brother Rodric looks alarmed.  "Assassinate?! That is a very serious charge! Who would-" 
 "We have no idea.  I  have no idea why, I don't remember ever seeing him before",  the elf speaks up,  "I am Darian Belgrede, my father is Lord of Ashwood. I need to speak to him right away, will you take charge of this criminal for now?" 
 
 Spoiler 
Congrats dude, you have a name! ...No, I didn't only just name him, that would be silly.
 

 "I... don't know",  Rodric replies and looks to the other clerics,  "Perhaps we should call the City Guards to take him, or contact the Castle Guards directly, if the matter is this serious. Then again, he was caught on the temple grounds..." 
 "That does kind of involve us",  another cleric says nodding,  "But we should discuss it with the High Cleric first."  The others murmur in agreement.

 "Well yes, but we can't take him to the temple  before  we ask her, can we? So we should summon her here." 
 "Have the High Cleric run around? Don't be absurd!" 
 "What of these other marked people, what is to be done with them?" 
 "Well, naturally the High Cleric..." 

The young noble is starting to look impatient when the clerics' chatter goes on.
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine climbed down the ladder, wincing a little as she hopped down the last foot.   "She's telling the truth you know."   After checking to make sure that there were no lions hiding around any corners, Eglantine gave Rowan a one armed hug and a hair ruffle.   "Thanks.  Do you have the room key?  I bet I'm going to have to work late tonight to make up from wasted time."  
 

Rowan makes a face and tries to unruffle his hair.  "Of course I have the key, it's right here!"  He has to check a surprising number of pockets before he finally shows her the room key.


 
 Originally Posted by CWater 
 [...]
The young noble is starting to look impatient when the clerics' chatter goes on. 
 


Rowan half-listens to the chatter and edges over to be between August and Aerin.   "Looks like you'll be seeing the High Cleric sooner rather than later. I wonder why we can't just send a messenger to ask her? Then she wouldn't have to run around." 
 
 Spoiler 
 Again having map issues, really hope August and Aerin are at least somewhat near each other
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan half-listens to the chatter and edges over to be between August and Aerin.   "Looks like you'll be seeing the High Cleric sooner rather than later. I wonder why we can't just send a messenger to ask her? Then she wouldn't have to run around." 
 
 Spoiler 
 Again having map issues, really hope August and Aerin are at least somewhat near each other
 
 
 

August brightens up.  "Perhaps something good can come out of this terrible incident!" 
 
 Spoiler: OOC 
The map is out of date now that you're out of combat anyway. But yes, everyone are gathered in one place.
 


And true enough, after some more tedious debate, the group of clerics finally come to an agreement of how to proceed. They decided to send one of them ahead to hurry back to temple and report to the High Cleric immediately. The others will escort these disruptors of the peace to the temple doors, where the High Cleric can meet them if she so chooses,  before  actually letting them in and committing herself to this matter. The clerics look rather pleased with their very clever plan and gesture the party and the others to follow them.

 
 Spoiler: OOC 
The clerics will protest if you don't follow their instructions, but won't try to stop you by force if you don't. If any of you wish to leave at this point, you can do so, though the circling blue lights are still stuck with you.

 
 Spoiler: Axe 
Rowan knows how to remove the wards. For a person who is associated with Illyrie, it is like cancelling a spell.

They can also be removed by Dispel Magic and the like cast by anyone, but the DC is high.
 

 
Kish
 "You have odd priorities, " Aerin mutters.  "Fine, we go to the temple. The High Cleric will hopefully have a better sense of priorities than you lot. You should stay with me,"  she tells the noble,  "until you know why he tried to kill you and whether he has any accomplices. Ugh."  She presses one hand to a claw-slash and glares at the unconscious assassin.  "Stupid lions."  She watches him carefully as they move, ready to hit him over the head if he shows signs of waking up.
CWater
 
 Originally Posted by Kish 
  "You have odd priorities, " Aerin mutters.  "Fine, we go to the temple. The High Cleric will hopefully have a better sense of priorities than you lot. You should stay with me,"  she tells the noble,  "until you know why he tried to kill you and whether he has any accomplices. Ugh."  She presses one hand to a claw-slash and glares at the unconscious assassin.  "Stupid lions."  She watches him carefully as they move, ready to hit him over the head if he shows signs of waking up. 
 

 "...Yes, that is probably wise",  Darian the elf replies, visibly relieved that the clerics are finally moving somewhere.

August notices how Aerin touches her wound.  "You should have that treated right away! Actually, the lot of you are in pretty bad shape. I can heal some of the worst, though I'm far from the best healer." 
 
 Spoiler: Healing 
Unless anyone protests, August will cast a healing spell on each of the wounded party members.
Aerin:  (2d8+3)[ 12 ] 
Eglantine:  (2d8+3)[ 10 ] 
Alexander:  (1d8+3)[ 9 ] 
 
Athedia
Eglantine poked Rowan.  "Get rid of these Row-Ro. I have work to do and I can't wait around." 
aReallyGreatAxe
 
 Originally Posted by Kish 
  "You have odd priorities, " Aerin mutters.  "Fine, we go to the temple. The High Cleric will hopefully have a better sense of priorities than you lot. You should stay with me,"  she tells the noble,  "until you know why he tried to kill you and whether he has any accomplices. Ugh."  She presses one hand to a claw-slash and glares at the unconscious assassin.  "Stupid lions."  She watches him carefully as they move, ready to hit him over the head if he shows signs of waking up. 
 



 
 Originally Posted by Athedia 
 Eglantine poked Rowan.  "Get rid of these Row-Ro. I have work to do and I can't wait around."  
 

  "Get rid of the lights? I don't know if the high cleric..."  He winces.  "Well, she knows where to find you." 

Rowan concentrates for a moment, and the lights stop flashing around those who had fought the summoner.
 
 Spoiler: cwater 
 assuming a partial cancellation is possible, it's probably best to leave them on the enemy caster.
 


He turns to Aerin and Darian.  "It's nice to meet you! Or, meet you when there are no lions involved. I'm Rowan, looks like you've already met my sister."  
Athedia
 
 Originally Posted by aReallyGreatAxe 
  "Get rid of the lights? I don't know if the high cleric..."  He winces.  "Well, she knows where to find you." 

Rowan concentrates for a moment, and the lights stop flashing around those who had fought the summoner.
 
 Spoiler: cwater 
 assuming a partial cancellation is possible, it's probably best to leave them on the enemy caster.
 


He turns to Aerin and Darian.  "It's nice to meet you! Or, meet you when there are no lions involved. I'm Rowan, looks like you've already met my sister."   
 

Eglantine gave Rowan a quick kiss on the cheek and then started off down the street.   "Rowan knows where we live and where I work.  If I haven't gotten fired!"   With that she booked it back to Vindal.  Out of breath she gave him the payment.   "Sorry for - my lateness. - There was- an accident. - I had to - get Rowan - to heal."   Hands on her knees she started breathing slower, catching her breath.
CWater
 
 Originally Posted by aReallyGreatAxe 
  "Get rid of the lights? I don't know if the high cleric..."  He winces.  "Well, she knows where to find you." 

Rowan concentrates for a moment, and the lights stop flashing around those who had fought the summoner.
 
 Spoiler: cwater 
 assuming a partial cancellation is possible, it's probably best to leave them on the enemy caster.
 
 
 

 
 Spoiler 
Yes, of course.
 


 He turns to Aerin and Darian.  "It's nice to meet you! Or, meet you when there are no lions involved. I'm Rowan, looks like you've already met my sister."   

Darian gives Rowan a nod.  "Your healing was most appreciated, as was the help of your sister." 

They all wait for a short moment outside the temple, but soon a cleric pops out to invite them in. The High Cleric is waiting for them in the hall, identifiable by her more ornate robes. Her expression is patient, but stern.  "I welcome you to the temple, good warriors and young noble. I am Ethanna, Springhaven's High Cleric of Illyrie. I'm afraid weapons are not allowed in our temple beyond this room, but instead of going through the hassle of asking you to remove them, I though we would just speak here. Now, I have been told this mage",  she gestures towards the unconscious half-elf,  "is the source of all this trouble, but no one knows his motives. Since the rest of you have not thus broken any laws of the land, I see no reason to keep you, though I would wish to know your names and where you can be found, just in case you are needed later. Is there anything you wish to add?"  She looks at every one in turn and raises an eyebrow.  "I see your sister, did not choose to join us, Rowan." 

 
 Originally Posted by Athedia 
 Eglantine gave Rowan a quick kiss on the cheek and then started off down the street.   "Rowan knows where we live and where I work.  If I haven't gotten fired!"   With that she booked it back to Vindal.  Out of breath she gave him the payment.   "Sorry for - my lateness. - There was- an accident. - I had to - get Rowan - to heal."   Hands on her knees she started breathing slower, catching her breath. 
 

When Eglantine gets back, Ynna is still manning the stall, currently haggling with black bearded dwarf, who is interested in buying a resistance cloak (she's not doing incredibly well by the sounds of it). Vindal and another man Eglantine doesn't recognise are standing at the back of their small merchant tent, talking in a low voice. The man is well-dressed and looks to be mostly human, though there is something slightly elvish about his features.

 
 Spoiler 
Eggy can eavesdrop with a Listen check, interrupt them, or just wait until they are finished talking.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  
 Spoiler 
Yes, of course.
 


They all wait for a short moment outside the temple, but soon a cleric pops out to invite them in. The High Cleric is waiting for them in the hall, identifiable by her more ornate robes. Her expression is patient, but stern.  "I welcome you to the temple, good warriors and young noble. I am Ethanna, Springhaven's High Cleric of Illyrie. I'm afraid weapons are not allowed in our temple beyond this room, but instead of going through the hassle of asking you to remove them, I though we would just speak here. Now, I have been told this mage",  she gestures towards the unconscious half-elf,  "is the source of all this trouble, but no one knows his motives. Since the rest of you have not thus broken any laws of the land, I see no reason to keep you, though I would wish to know your names and where you can be found, just in case you are needed later. Is there anything you wish to add?"  She looks at every one in turn and raises an eyebrow.  "I see your sister, did not choose to join us, Rowan."  
 

Rowan nods nervously.  "I hope that's alright- she has her work to do. I can get her to come along later, if you need that." 
Kish
 "I suppose I can leave him with you,"  Aerin grunts, dropping the assassin unceremoniously to the floor.  "Careful, he tried to turn into some kind of mist thing. I'm kind of curious about why he did this. You going to be okay?"  she asks the young elf, then turns back to Ethanna and adds,  "My name's Aerin Thorn. I've been staying at  
 Spoiler: OOC 
here I realize I don't know a way for her to identify the lodging house where she's staying.
 
 "
Athedia
 
 Originally Posted by CWater 
 When Eglantine gets back, Ynna is still manning the stall, currently haggling with black bearded dwarf, who is interested in buying a resistance cloak (she's not doing incredibly well by the sounds of it). Vindal and another man Eglantine doesn't recognise are standing at the back of their small merchant tent, talking in a low voice. The man is well-dressed and looks to be mostly human, though there is something slightly elvish about his features.

 
 Spoiler 
Eggy can eavesdrop with a Listen check, interrupt them, or just wait until they are finished talking.
 
 
 

Eglantine noticed the conversation and stayed hunched over in the guise of catching her breath, her ears straining to hear the conversation.  She felt a little guilty but a part of her was very suspicious of elves after that afternoons events.

 
 Spoiler: Listen Check 
Since I believe this counts as a new encounter, inspiration should refresh.
If that is the case please add +4 to the check below (Cunning Knowledge (Listen))

 (1d20+1)[ 21 ] 

EDIT: Guess it won't really matter, still I was going to use it so I still do (if it can be used).  Apparently Eggy is a snoop :P
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan nods nervously.  "I hope that's alright- she has her work to do. I can get her to come along later, if you need that."  
 

 "It is alright, Rowan",  Ethanna replies calmly,  "We'll send word if she is needed. This matter has quite messed up our schedules, but Sister Sura will surely have some work for you, if you're not otherwise occupied." 

 
 Originally Posted by Kish 
  "I suppose I can leave him with you,"  Aerin grunts, dropping the assassin unceremoniously to the floor.  "Careful, he tried to turn into some kind of mist thing. I'm kind of curious about why he did this. You going to be okay?"  she asks the young elf, then turns back to Ethanna and adds,  "My name's Aerin Thorn. I've been staying at  
 Spoiler: OOC 
here I realize I don't know a way for her to identify the lodging house where she's staying.
 
 " 
 

 
 Spoiler: OOC, all 
Oh right! The house you're all staying in is located on a street called Witch Track, in an area known as Mistmoor. (Though there is no moor there now and mist only occasionally.) Street numbers are not used in Springhaven, so it's customary to name the owner of the house when giving one's address.
 

The High Cleric nods and gestures to her clerics to collect the half-elf and carry him through the doors to the left.

 "I'm going to meet my father",  Darian says,  "I have already been healed, so there is no need for me to stay here." 

Ethanna frowns slightly.  "It seems to me we can't be sure if this killer was acting alone. It might be safest you to remain here for now." 
 
 Spoiler 
If Aerin wants to leave, she can do so now. Or she can also stay at the temple to explore it or talk to Rowan or any of the clerics that are around. If she would like some more healing (she still has 15 damage, if my notes are correct), the clerics will provide it.
 


 
 Originally Posted by Athedia 
 Eglantine noticed the conversation and stayed hunched over in the guise of catching her breath, her ears straining to hear the conversation.  She felt a little guilty but a part of her was very suspicious of elves after that afternoons events.

 
 Spoiler: Listen Check 
Since I believe this counts as a new encounter, inspiration should refresh.
If that is the case please add +4 to the check below (Cunning Knowledge (Listen))

[roll0]

EDIT: Guess it won't really matter, still I was going to use it so I still do (if it can be used).  Apparently Eggy is a snoop :P
 
 
 

 "I have no interest in this job",  Eglantine hears Vindal say to the other man.
 "Come now, Master Vindal, you know that is not an answer I can bring back",  the man replies,  "Nor is it one you can give." 
Vindal's frown deepens.  "An order of these in this quantity is illegal, do you know that?" 
 "You need not worry, it has the blessing of the crown. I will have an official permit arranged, if you so desire." 
 "I still don't want it." 
 "Vindal Ebon, you know full well that there is no choice in this matter. Unless you'd like to try your luck in life outside the protection of our borders, hm?" 
Vindal pales and his mouth thins to a stern line. He makes no answer.
 "Good",  the man places a coin purse in the elven craftsman's hand,  "here is some down payment, for the materials and such. I'll see to it that details are sent to your workshop, good day!"  Then he turned and walked away.

Vindal stayed where the conversation had left him, staring at the canvas at the back of the tent. He stood there a good while, until he remembered his surroundings again and noticed Eglantine.  "Oh, Eggy. You're back." 
Kish
 "Unless you want to change your earlier answer and say you know this guy, it's a personal grudge, and he would have been acting entirely alone, I would  not  advise going anywhere without protection,"  Aerin tells the young elf. After a brief internal struggle, she adds,  "I can accompany you to your father, if you want." 
 
 Spoiler: OOC 
She'll accept any healing that is offered.
 
Athedia
 
 Originally Posted by CWater 
  "It is alright, Rowan",  Ethanna replies calmly,  "We'll send word if she is needed. This matter has quite messed up our schedules, but Sister Sura will surely have some work for you, if you're not otherwise occupied." 
 
 Spoiler: OOC, all 
Oh right! The house you're all staying in is located on a street called Witch Track, in an area known as Mistmoor. (Though there is no moor there now and mist only occasionally.) Street numbers are not used in Springhaven, so it's customary to name the owner of the house when giving one's address.
 

The High Cleric nods and gestures to her clerics to collect the half-elf and carry him through the doors to the left.

 "I'm going to meet my father",  Darian says,  "I have already been healed, so there is no need for me to stay here." 

Ethanna frowns slightly.  "It seems to me we can't be sure if this killer was acting alone. It might be safest you to remain here for now." 
 
 Spoiler 
If Aerin wants to leave, she can do so now. Or she can also stay at the temple to explore it or talk to Rowan or any of the clerics that are around. If she would like some more healing (she still has 15 damage, if my notes are correct), the clerics will provide it.
 

 "I have no interest in this job",  Eglantine hears Vindal say to the other man.
 "Come now, Master Vindal, you know that is not an answer I can bring back",  the man replies,  "Nor is it one you can give." 
Vindal's frown deepens.  "An order of these in this quantity is illegal, do you know that?" 
 "You need not worry, it has the blessing of the crown. I will have an official permit arranged, if you so desire." 
 "I still don't want it." 
 "Vindal Ebon, you know full well that there is no choice in this matter. Unless you'd like to try your luck in life outside the protection of our borders, hm?" 
Vindal pales and his mouth thins to a stern line. He makes no answer.
 "Good",  the man places a coin purse in the elven craftsman's hand,  "here is some down payment, for the materials and such. I'll see to it that details are sent to your workshop, good day!"  Then he turned and walked away.

Vindal stayed where the conversation had left him, staring at the canvas at the back of the tent. He stood there a good while, until he remembered his surroundings again and noticed Eglantine.  "Oh, Eggy. You're back."  
 

Eglantine straightened up and watched the man leave.  She turned back to Vindal and crossed her arms, a perturbed look on her face.   "Who was that?  I don't like mysteries, especially after what happened today.  That errand you sent me on? There were two assassination attempts on a young man, half elf noble brat.  Someone summoned lions to attack us when we were trying to get him to safety.  And Master Vindal, you don't talk so quiet as you used too."  She spoke quietly, carefully counting out the payment from the belts.   "Though urgency to use the belts made him want to pay up faster, I will say that.  But Vindal.  Something is going on with the tournament. Something is going on with here." 
CWater
 
 Originally Posted by Kish 
  "Unless you want to change your earlier answer and say you know this guy, it's a personal grudge, and he would have been acting entirely alone, I would  not  advise going anywhere without protection,"  Aerin tells the young elf. After a brief internal struggle, she adds,  "I can accompany you to your father, if you want." 
 
 Spoiler: OOC 
She'll accept any healing that is offered.
 
 
 

 "I would recommend you to accept",  the High Cleric agrees,  "Actually...",  she turns to Rowan,  "it might be that you would do best to go with them. Your duties at the temple will wait, there is no haste here. But people are not as considerate." 
 
 Spoiler 
Aerin is healed to full HP.

Anything else either of you would like to say here? Otherwise, we'll move forward.
 


 
 Originally Posted by Athedia 
 Eglantine straightened up and watched the man leave.  She turned back to Vindal and crossed her arms, a perturbed look on her face.   "Who was that?  I don't like mysteries, especially after what happened today.  That errand you sent me on? There were two assassination attempts on a young man, half elf noble brat.  Someone summoned lions to attack us when we were trying to get him to safety.  And Master Vindal, you don't talk so quiet as you used too."  She spoke quietly, carefully counting out the payment from the belts.   "Though urgency to use the belts made him want to pay up faster, I will say that.  But Vindal.  Something is going on with the tournament. Something is going on with here."  
 

 
 Spoiler: Note 
The noble was a full elf, the assassin was a halfie.
 


Vindal turns slowly, a distant expression on his face.  "Oh, Eggy. You're back."  A pause.  "Sounds like you had a colourful afternoon. That was Marquis Garland's man who just left, we have a new order to work on, I will tell you about it later. Now...",  he looks around and sighs, looking almost sad,  "I think I'll return to the workshop. I'll send Olyvar here once I get there, would you watch over things until he comes? Then you can have rest of the day off." 
 
 Spoiler: Eglantine 
It's a bit strange that he says she can leave early on a tournament day, when you would expect everyone to be asked to work hard all day long, either at the stall or the store. Though Vindal is a bit of a absent-minded person, so it's not entirely out of character.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "I would recommend you to accept",  the High Cleric agrees,  "Actually...",  she turns to Rowan,  "it might be that you would do best to go with them. Your duties at the temple will wait, there is no haste here. But people are not as considerate." 
 
 Spoiler 
Aerin is healed to full HP.

Anything else either of you would like to say here? Otherwise, we'll move forward.
 
 
 

As they leave the temple, Rowan turns to Aerin.  "So, you're the new neighbor Ms. Mellow was talking about! Welcome to Springhaven. I swear, it's not usually like this. The worst problem we've had for ages is Mr. Oak's frogs. Watch your step in the evenings, by the way, stepping on them isn't pleasant for you or the frog." 
Kish
 "This...Mr. Oak keeps frogs and lets them out at night?"  Aerie asks, raising an eyebrow.
aReallyGreatAxe
 
 Originally Posted by Kish 
  "This...Mr. Oak keeps frogs and lets them out at night?"  Aerie asks, raising an eyebrow. 
 

 
"No. Well, yes and no. He does keep frogs, but he doesn't mean for them to get out."  He shrugs.
Athedia
 
 Originally Posted by CWater 
 Vindal turns slowly, a distant expression on his face.  "Oh, Eggy. You're back."  A pause.  "Sounds like you had a colourful afternoon. That was Marquis Garland's man who just left, we have a new order to work on, I will tell you about it later. Now...",  he looks around and sighs, looking almost sad,  "I think I'll return to the workshop. I'll send Olyvar here once I get there, would you watch over things until he comes? Then you can have rest of the day off." 
 
 Spoiler: Eglantine 
It's a bit strange that he says she can leave early on a tournament day, when you would expect everyone to be asked to work hard all day long, either at the stall or the store. Though Vindal is a bit of a absent-minded person, so it's not entirely out of character.
 
 
 

Eglantine's brow furrowed.  "Master Vindal-."   But instead of pressing him she nodded.   "I will arrive early and ready to work."   Going to the front of the shop she approached where Ynna was still failing to sell the cloak.   "Oh a resistance cloak.  Ynna did I ever tell you my brother speaks highly of those.  Most temple workers do.  Prevention is much better for you than having to pay for healing every time something makes you sick.  And with these crowds... well who knows." 
 
 Spoiler 
Don't know what to roll, but basically trying to help her sell the item.
 
CWater
Darian doesn't protest to being escorted, and while Alexander says he has other business to attend to, Rowan and Aerin leave with the elf. They pass through the joyous town; if word of the lion incident has spread, it has not altered the general mood.

Despite their concern, no one tries to commit murder on the way, and they reach a fancier part of town where many nobles have their city apartments. But when they approach the address Darian has named, they see a crowd of people outside the house, and not the happy kind. A few have soot on their clothes and some look to have suffered burns. The general tone seems to be confusion and worry, and smoke is pouring out of the windows of the mansion.

Darian recognises someone, a middle-aged elf, from the crowd outside and heads towards her.  "Endine!",  he calls out,  "What is going on, is the house on fire?" 

The elf greets them hastily, judging by her clothes she's a high ranking servant.  "I don't know, young master. Ash rats were discovered in the kitchen, they burned some of the staff that got close. I ordered everyone outside, but I'm not sure if everyone are out. So far all we've seen is smoke not fire, but you know how the saying goes..." 

---------------------

In the market region, Vindal leaves the stall and Eglantine goes to help Ynna with the customers. She spends the better part of the next hour haggling with customers and trying to attract more. Her young helper is more or less useful in either.

It is well past noon when her work is interrupted. First it only seems that the background noise is just growing louder, but then clear shrieks pierce the air. Coming from the right, people are starting to push their way through the crowded street, more join them to increase the pressure. There's shouting and shoving and unfortunate is the one who looses their footing now.

 
 Spoiler: OOC 
All: Note that Aerin and Rowan are in a different part of town than Eglantine. These are separate incidents.

Athedia: For helping Ynna, you can roll Diplomacy or Bluff, whichever you prefer. You can also make a separate general check to see how the business goes afterwards. This takes before the trouble begins.
 
Athedia
 
 Originally Posted by CWater 
 In the market region, Vindal leaves the stall and Eglantine goes to help Ynna with the customers. She spends the better part of the next hour haggling with customers and trying to attract more. Her young helper is more or less useful in either.

It is well past noon when her work is interrupted. First it only seems that the background noise is just growing louder, but then clear shrieks pierce the air. Coming from the right, people are starting to push their way through the crowded street, more join them to increase the pressure. There's shouting and shoving and unfortunate is the one who looses their footing now.

 
 Spoiler: OOC 
All: Note that Aerin and Rowan are in a different part of town than Eglantine. These are separate incidents.

Athedia: For helping Ynna, you can roll Diplomacy or Bluff, whichever you prefer. You can also make a separate general check to see how the business goes afterwards. This takes before the trouble begins.
 
 
 

 
 Spoiler: Checks 
Diplomacy:  (1d20+3)[ 13 ] 

General Check (don't know what modifiers):  (1d20)[ 20 ] 
 


Eglantine looked up from where she had been polishing one of the clasps, the shrieks almost causing her to drop it.   "Ynna! Go out the back and try to find Vindal! He should be at the workshop."   She got her axe out and positioned herself between the valuables in the tent and the crowd.   "Assassinations, elves, stampedes and Rowan... could this day get any worse?"   She looked in the direction people were running from trying to identify the cause.

 
 Spoiler: Spot 
[/roll]1d20+1[/roll]
 
Athedia
 
 Spoiler: Spot Take 2 
Apparently forgot how to roll... whoops

Spot:  (1d20+1)[ 7 ] 
 
Kish
 "It sounds like your entire family is under attack, not just you,"  Aerin comments. She doesn't volunteer anything further, waiting to hear what the young noble says.
CWater
 
 Originally Posted by Athedia 
  
 Spoiler: Checks 
Diplomacy: [roll0]

General Check (don't know what modifiers): [roll1]
 


Eglantine looked up from where she had been polishing one of the clasps, the shrieks almost causing her to drop it.   "Ynna! Go out the back and try to find Vindal! He should be at the workshop."   She got her axe out and positioned herself between the valuables in the tent and the crowd.   "Assassinations, elves, stampedes and Rowan... could this day get any worse?"   She looked in the direction people were running from trying to identify the cause.

 
 Spoiler: Spot 
[/roll]1d20+1[/roll]
 
 
 

Eglantine can't see anything from the crowd that rushes past her. Only when the bulk of the panicked mass has passed her can she see the source of their fear. On the street is a agitated creature that looks like an ugly misshapen hen. While it is larger than a normal chicken, it is still no larger than middle sized dog and the fear it has sparked seems disproportionate. However, when the woman who was selling sweets on the other side of the street tries to leave her tent, the creature lunges at her and pecks her with its sharp beak. The merchant's scream is cut off abruptly when she swiftly turns to stone. Other humanoid statues can be seen further down the street, likewise disturbingly lifelike.

Ynna cowers in the back of the tent.  "I don't know if I can get out the back",  she squeaks,  "There's stuff stored on the back path again." 
 
 Spoiler: OOC 
 
 Spoiler: Visual aid 
 
 

 
 Spoiler: Map 
Stalls are separated with black lines, though the walls are usually just made of cloth. I named a few of the closest ones.
 N  are people Eggy can currently see.
 S  are stone statues.
 C  is the weird chicken.

 Orange  squares mark the insides of a tent, they contain various items and furniture you'd expect in a market stall. Generally can't run inside.
 Grey  square are roads, normal movement.
 Light orange  squares have some stuff, like boxes in them. Walking through such a square costs x2 movement and you can't run through them.
 Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but...)
 
 

 


 
 Originally Posted by Kish 
  "It sounds like your entire family is under attack, not just you,"  Aerin comments. She doesn't volunteer anything further, waiting to hear what the young noble says. 
 

 "So it seems...",  Darian replies looking pale,  "Endine, where's my father!" 
 "I don't know, young master, he left earlier and didn't say where",  the older elf replies,  "If you excuse me, I have to do a headcount of the servants. You would do best to go elsewhere for the time being. If I may be so bold to suggest, maybe go to the castle to inform the ministers. They should be told of the fire anyway, and it is safe there." 
Something inside the house breaks with a loud crack and a cloud of thick smoke pours to the street.
Kish
 "Hm. I had thought this was some kind of personal grudge against you by the conjurer, but apparently not,"  Aerin muses.  "I'll accompany you to the castle."  She considers but doesn't add  if you're not feeling suicidal .
aReallyGreatAxe
Rowan looks at the rising smoke for a moment before replying.  "We'd better get to the castle quickly, then. If the summoner isn't the only one, the streets don't seem like a good place to be." 
Athedia
 
 Originally Posted by CWater 
 Eglantine can't see anything from the crowd that rushes past her. Only when the bulk of the panicked mass has passed her can she see the source of their fear. On the street is a agitated creature that looks like an ugly misshapen hen. While it is larger than a normal chicken, it is still no larger than middle sized dog and the fear it has sparked seems disproportionate. However, when the woman who was selling sweets on the other side of the street tries to leave her tent, the creature lunges at her and pecks her with its sharp beak. The merchant's scream is cut off abruptly when she swiftly turns to stone. Other humanoid statues can be seen further down the street, likewise disturbingly lifelike.

Ynna cowers in the back of the tent.  "I don't know if I can get out the back",  she squeaks,  "There's stuff stored on the back path again." 
 
 Spoiler: OOC 
 
 Spoiler: Visual aid 
 
 

 
 Spoiler: Map 
Stalls are separated with black lines, though the walls are usually just made of cloth. I named a few of the closest ones.
 N  are people Eggy can currently see.
 S  are stone statues.
 C  is the weird chicken.

 Orange  squares mark the insides of a tent, they contain various items and furniture you'd expect in a market stall. Generally can't run inside.
 Grey  square are roads, normal movement.
 Light orange  squares have some stuff, like boxes in them. Walking through such a square costs x2 movement and you can't run through them.
 Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but...)
 
 

 
 
 

 
 Spoiler: Knowledge 
I have +5 in everything but local so  (1d20+5)[ 8 ]  probably arcana?
 

 "What the.. Ynna, run FAST and turn left down the first street.  It seems to be following the crowd.  I'll try to slow it down."   Eglantine looked around the tent for any items that might stop the creature.  She hoped Vindal wouldn't be to angry about her using merchandise.
CWater
 
 Originally Posted by Kish 
  "Hm. I had thought this was some kind of personal grudge against you by the conjurer, but apparently not,"  Aerin muses.  "I'll accompany you to the castle."  She considers but doesn't add  if you're not feeling suicidal . 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan looks at the rising smoke for a moment before replying.  "We'd better get to the castle quickly, then. If the summoner isn't the only one, the streets don't seem like a good place to be."  
 

Darian nods and the small company retreats from the site of the fire and heads towards the castle. The column of smoke has rised some eyebrows and inspired some talk on the streets, but most still continue to enjoy their happy day of celebration or continue working hard to keep it going.

The area around the castle is calmer, frequent patrols of guards keeping the most enthusiastic revelers and loiterers away. The castle is a tall intimidating building, built from light sandy brown rock to set it apart from the city it's towering over. It bears the wear of age, the walls are no longer quite smooth nor the roof tiles bright or window decorarions shiny, but one can still tell that it was once a great achievment of excellent craftmanship. These days it is not only the resident of the Duchess, but also where her ministers and other high officials of the country work.

The guards at the old-fashioned drawbridge stop them, which gains them an angry 'don't you know who I am?' spit from the young noble. After some reluctant debate, they allow the group to walk in. In the hall they are again stopped by a dutiful servant who inquires about their business. Darian demands that he needs to speak someone of 'enough importance', to inform them of a fire in his home and of troubles in the tournament field and attempts at his life. He also asks to see his father if he is present. The servant regrets that to his knowledge the man is not in the castle, and that the Ministers and their assistants are busy, but that he will make inquiries.

They are guided to a nearby neatly decorated room and instructed to wait. All too slowly a full hour passes by with no response. Darian paces around and finally bursts,  ”This will take forever like this, it's easy for them to ignore whoever they can't see! I'm tired of waiting, better go find someone to speak to.” 

 
 Originally Posted by Athedia 
  
 Spoiler: Knowledge 
I have +5 in everything but local so [roll0] probably arcana?
 

 "What the.. Ynna, run FAST and turn left down the first street.  It seems to be following the crowd.  I'll try to slow it down."   Eglantine looked around the tent for any items that might stop the creature.  She hoped Vindal wouldn't be to angry about her using merchandise. 
 

 
 Spoiler 

Ha, clever! Items on display:
-Amulet of Tears
-Arcanist Gloves
-Armbands of Elusive Action
-Blessed bandages
-Boots of Landing
-Brooches of Shielding
-Chronocharms (require to be worn for 24 hours to work)
-Cloak of Resistance
-Feather tokens (more than one type)
-Life rings
-Tunic of steady spellcasting
-Vest of Resistance

Note that it takes at least a move action to grab and set an item to its place if its an item that is worn. A full-round action in case of the tunic and vest. Vindal might not be too happy about merchandise being used, no, though he seemed to have other things on his mind.

Could you clarify where is she directing Ynna to run? It's likely clear to her as Eglantine can point, but I'm not entirely sure what she means.
 
Kish
 "All right. What exactly is your family's position?"  Aerin asks. She makes no efforts to dissuade the young elf from going to look for someone to speak to, and she'll stay with him.
aReallyGreatAxe
 "If you're sure we shouldn't wait...  Rowan says, but there's no real conviction to his words, and he follows promptly after Darian.
CWater
 
 Originally Posted by aReallyGreatAxe 
  "If you're sure we shouldn't wait...  Rowan says, but there's no real conviction to his words, and he follows promptly after Darian. 
 


 
 Originally Posted by Kish 
  "All right. What exactly is your family's position?"  Aerin asks. She makes no efforts to dissuade the young elf from going to look for someone to speak to, and she'll stay with him. 
 

 ”Ours is an old family, and father is well respected among the nobility, though he currently has no official position besides his birth title”,  Darian replies.

Rowan and Aerin continue to follow the young noble as he goes looking for important people. He walks confidently in the castle and no one moves to stop them on the way. They pass a few servants and some scribes hurry past them, but neither are what Darian is looking for. They climb a few stairs, walk across a dozen hallways (or so it seems), and finally come to a pair of large decorative doors.  ”This is the office of the Minister of Defence”,  Darian says,  ”At least so I remember. He should be told what is happening anyway, let's see if he's in.”  Without further hesitation, the elf pulls open the doors, which move without the slightest creek, and steps in.

The room they see first is a finely decorated foyer, with some wall hangings, statues and a few comfortable looking chairs for decoration. A door on the left has been left slightly open and the party hears a discussion that is going on.
 ”This whole scheme is reckless”,  says a male voice.
 ”You want us to wait”,  as a female voice,  ”We are never going to get another opportunity like this!” 
 ”It is still too early, acting now is risky-” 
 ”And wait for the impossible, there is no safe moment to kill an emperor.” 

Darian stops in his tracks in the middle of the room.

 
 Spoiler: OOC 
You can't currently see the speakers and they can't (presumably) see you.
 
Kish
Aerin puts her mouth next to the young elf's ear and says, quietly enough not to carry any further tham him,  "You know their voices?" 

If his reply is affirmative, she walks back out the door and the way we came. If it's negative, she continues at the same pitch,  "Go back to somewhere safe. I'll be right behind you."  She'll try to peer around the door. If she sees anyone who sees her, she'll run back the way we came.

 
 Spoiler 

Hide:  (1d20+1)[ 16 ] 
Move Silently:  (1d20+1)[ 20 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin puts her mouth next to the young elf's ear and says, quietly enough not to carry any further tham him,  "You know their voices?" 

If his reply is affirmative, she walks back out the door and the way we came. If it's negative, she continues at the same pitch,  "Go back to somewhere safe. I'll be right behind you."  She'll try to peer around the door. If she sees anyone who sees her, she'll run back the way we came.

 
 Spoiler 

Hide: [roll0]
Move Silently: [roll1]
 
 
 

 "One is the Minister of Defence",  Darian replies in a frightened whisper,  "The lady, I'm not sure... It can't be..."  He backs away to the door.

Aerin sneaks closer, the people in the room don't appear to notice her. She looks in and catches a glimpse of a woman with pointy ears and even more delicate features than your usual elf. She's wearing an expensive gown with intricate decorations.

 
 Spoiler: Knowledge: Nature DC 10, can attempt untrained 
She's fey-touched.
 

 "You- Your Grace, I only mean-",  the Minister says, but is cut off.
 "No, I will not hear any excuses. Make the arrangements now. It is time we set a new course for our nation." 
Kish
Aerie walks toward the door we came in.  "Careful. Bad time to fall,"  she says in the same low voice. She'll follow Darian out of the door.

 
 Spoiler 

Knowledge: Nature:  (1d20+1)[ 11 ] 
 
CWater
Aerin and Darian return to the hallway, where Rowan is.

 
 Spoiler 
What do you do next? Axe, you can assume that Rowan also heard the previous exchange.
 
Athedia
 
 Spoiler: Ynna Directions 
Basically down toward and past B15
 


Eglantine grabbed the cloak and armbands, throwing them on.  She was utterly terrified about this creature, whatever it was.

 "Run Ynna! NOW!" 
 
 Spoiler: Items 
Putting on cloak of resistance and armbands of elusive action.  Next turn I plan to grab a whip feather token.  Sadly no access to the pathfinder tokens (SO many more.  And some are really fun)
 
aReallyGreatAxe
Rowan's face is white as a sheet when Aerin and Darian return to the hall.  "We have to get out of here. This has to be some kind of bad joke- one assassination per day should be enough for anyone."   He starts down the hall the way they came in.  "Darian- does the Minister of Defense have any enemies? Maybe we could count on them to at least not be in on his plan." 
CWater
 
 Originally Posted by Athedia 
  
 Spoiler: Ynna Directions 
Basically down toward and past B15
 


Eglantine grabbed the cloak and armbands, throwing them on.  She was utterly terrified about this creature, whatever it was.

 "Run Ynna! NOW!" 
 
 Spoiler: Items 
Putting on cloak of resistance and armbands of elusive action.  Next turn I plan to grab a whip feather token.  Sadly no access to the pathfinder tokens (SO many more.  And some are really fun)
 
 
 

 "R-right!"  Ynna runs out from the back, squeezing past the piled boxes. The not-chicken lets out an ear-piercing yell and charges after the crowd, colliding with the slowest person. Despite the fury of the attack, its beak is small and does only minimal damage, however the terrified gnome shares the other's fate and turns to stone.

Most of the people keep running, leaving behind only an old lady who was knocked over in the confusion. The owner of the rival magic item shop doesn't run, but goes to hide behind the counter, and the smith on the left grabs one of the polearms on display to arm herself.

 
 Spoiler: OOC 
What feather tokens do you have in mind? I do allow some Pathfinder stuff, so they might be available. Just note that unlike other magical items, feather tokens are spent after being used, so Eggy might have to pay for them later, if they are missed.

 
 Spoiler: Map 
Stalls are separated with black lines, though the walls are usually just made of cloth. I named a few of the closest ones.
N are people, the smith, and old lady and the rival magic item craftsman are left.
S are people turned to stone.
C is the weird chicken.

 Orange  squares mark the insides of a tent, they contain various items and furniture you'd expect in a market stall. Generally can't run inside.
 Grey  square are roads, normal movement.
 Light orange  squares have some stuff, like boxes in them. Walking through such a square  costs x2 movement and you can't run through them.
Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but...) 
 

 


 
 Originally Posted by aReallyGreatAxe 
 Rowan's face is white as a sheet when Aerin and Darian return to the hall.  "We have to get out of here. This has to be some kind of bad joke- one assassination per day should be enough for anyone."   He starts down the hall the way they came in.  "Darian- does the Minister of Defense have any enemies? Maybe we could count on them to at least not be in on his plan."  
 

 "I- I don't know",  Darian replies,  "They  had  to be joking, or speaking empty words. There is no way the Minister could... And that lady, what did she look like?",  he asks Aerin, looking like he doesn't really want to hear the answer.
Kish
 "They weren't joking,"  Aerin says sharply.  "Elven woman. Fey-touched. Important enough to give orders to the Minister of Defense. They thought you were important enough, and intractably hostile enough to their coup, to assassinate. Give me the name of someone you trust to be loyal to the Emperor over the Minister of Defense and whoever that woman is." 
CWater
 
 Originally Posted by Kish 
  "They weren't joking,"  Aerin says sharply.  "Elven woman. Fey-touched. Important enough to give orders to the Minister of Defense. They thought you were important enough, and intractably hostile enough to their coup, to assassinate. Give me the name of someone you trust to be loyal to the Emperor over the Minister of Defense and whoever that woman is."  
 

Darian grows even more pale.  "But, only the Duchess would... No, no, Her Grace can't be involved in this. Well, she  is  fey-touched, but other old noble families have fey blood too. And I still have no idea why someone would want to have me killed! But, loyal to the Emperor...",  he thinks,  "Well, I'm pretty sure my father is. And... Marchioness Delaqua.  There are others, but of those I am certain."  He looks around.  "We... shouldn't stay here, then? Even if the Minister were involved in the attacks against my family, surely no one would try anything here in the castle." 
Kish
 "We should not stay here. Take me--us--to your father if you can. If not, to this Marchioness." 
Athedia
 
 Originally Posted by CWater 
  "R-right!"  Ynna runs out from the back, squeezing past the piled boxes. The not-chicken lets out an ear-piercing yell and charges after the crowd, colliding with the slowest person. Despite the fury of the attack, its beak is small and does only minimal damage, however the terrified gnome shares the other's fate and turns to stone.

Most of the people keep running, leaving behind only an old lady who was knocked over in the confusion. The owner of the rival magic item shop doesn't run, but goes to hide behind the counter, and the smith on the left grabs one of the polearms on display to arm herself.

 
 Spoiler: OOC 
What feather tokens do you have in mind? I do allow some Pathfinder stuff, so they might be available. Just note that unlike other magical items, feather tokens are spent after being used, so Eggy might have to pay for them later, if they are missed.

 
 Spoiler: Map 
Stalls are separated with black lines, though the walls are usually just made of cloth. I named a few of the closest ones.
N are people, the smith, and old lady and the rival magic item craftsman are left.
S are people turned to stone.
C is the weird chicken.

 Orange  squares mark the insides of a tent, they contain various items and furniture you'd expect in a market stall. Generally can't run inside.
 Grey  square are roads, normal movement.
 Light orange  squares have some stuff, like boxes in them. Walking through such a square  costs x2 movement and you can't run through them.
Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but...) 
 

 
 
 

 
 Spoiler: Cwater 
The only one that would really apply now would be the Tar and Feathers token.  Basically a tokened glitterdust.  I understand that Eggy will be expected to pay for them.  Hopefully Vindal will see this as an advertising investment instead of... well his apprentice using merchandise (though I will say, it would probably be more expensive to replace the apprentice than the merchandise at this point).  And yes, I know it will be a while before Eggy can replace these items by making them.  Major creation is a little out of reach for now (level 13 min for Factotum)

Once I get verification my plan is basically

1. Throw Tar and Feathers token at creature (pretty sure it is a cockatrice if I know my mythologies/nethack, hint don't eat their corpses...)
2. Position myself between the creature and the fallen woman
3. Pray that I don't get petrified

Once I get the go ahead/told what actions all this will take, I will post
 
Athedia
Grabbing the small token from the display Eglantine hurled it at the cockatrice as she ran to put herself between it and the old woman.  Her axe leapt into her hand, the crystal letting off a quick glow.   "Get up Ma'am and run!" 
 
 Spoiler 
Moving to H9
 
CWater
 
 Originally Posted by Kish 
  "We should not stay here. Take me--us--to your father if you can. If not, to this Marchioness."  
 

 "I- Alright",  Darian agrees after some hesitation,  "I don't know where father is, and our house is on fire!",  he lets out a small laugh, as if he has trouble stomaching the situation,  "But I remember where the Marchioness's city mansion is. But I still think this must be a misunderstanding. The mere thought is..."  He continues to babble nervously as they head back towards the gate, more to himself than anyone else.

They are almost in the entrance hall, when they hear an angry shout:  "You! Stop there!"  Darian almost jumps and turns around, but it was not him the call was directed to. An obviously furious nobleman is approaching them, followed by two guards, his finger pointed at Rowan.  "I remember you, thief! The nerve you have to come here, to steal more no doubt!!",  he shouts with a voice full of vehemence,  "Return my signet and the money you stole, immediately, and I'll only have you whipped!" 
 
 Spoiler: Axe 
It is Count Delawney, the nobleman Rowan met in the morning. If you recall, the man's horse had been hurt after he rode towards a carriage and Ky asked Rowan to heal it.
 


 
 Originally Posted by Athedia 
 Grabbing the small token from the display Eglantine hurled it at the cockatrice as she ran to put herself between it and the old woman.  Her axe leapt into her hand, the crystal letting off a quick glow.   "Get up Ma'am and run!" 
 
 Spoiler 
Moving to H9
 
 
 

 
 Spoiler 
While the token has the same effect as Glitterdust, I'm going to make a small change in that the save to avoid being blinded is a Fort save instead of Will, as it makes more sense considering the effect. DC 14 I believe.
Fort:  (1d20+4)[ 22 ] 
 
CWater
The sticky feathers cover the cockatrice, causing it to actually look a little more like a normal chicken, though still an extremely ugly one. It shakes the worst of its face though and doesn't appear to be slowed. Screaming it runs towards Eglantine and tries to peck her.

 
 Spoiler: Attack 
Attack:  (1d20+9)[ 13 ] 
Damage:  (1d4-2)[ 2 ]  minimum of 1.
If hits, roll a Fort save against petrification.
 


The smith steps forward with a lance in hand.  "Here, run through the back ma'am!"  She gestures towards the other side of her tent. The old woman drags herself up and limps past the smith.

 
 Spoiler: Map 
 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "I- Alright",  Darian agrees after some hesitation,  "I don't know where father is, and our house is on fire!",  he lets out a small laugh, as if he has trouble stomaching the situation,  "But I remember where the Marchioness's city mansion is. But I still think this must be a misunderstanding. The mere thought is..."  He continues to babble nervously as they head back towards the gate, more to himself than anyone else.

They are almost in the entrance hall, when they hear an angry shout:  "You! Stop there!"  Darian almost jumps and turns around, but it was not him the call was directed to. An obviously furious nobleman is approaching them, followed by two guards, his finger pointed at Rowan.  "I remember you, thief! The nerve you have to come here, to steal more no doubt!!",  he shouts with a voice full of vehemence,  "Return my signet and the money you stole, immediately, and I'll only have you whipped!" 
 
 Spoiler: Axe 
It is Count Delawney, the nobleman Rowan met in the morning. If you recall, the man's horse had been hurt after he rode towards a carriage and Ky asked Rowan to heal it.
 
 
 

Rowan looks to either side before he finally processes that the Count is, in fact, referring to him.  "Thief? Me? All I did was heal your horse! Ky said..." 

He stops for a moment, connecting the dots.  "But he can't have stolen from you either. He's trying to get his life back together!" 
Athedia
 
 Originally Posted by CWater 
 The sticky feathers cover the cockatrice, causing it to actually look a little more like a normal chicken, though still an extremely ugly one. It shakes the worst of its face though and doesn't appear to be slowed. Screaming it runs towards Eglantine and tries to peck her.

 
 Spoiler: Attack 
Attack:  (1d20+5)[ 18 ] 
Damage:  (1d20+5)[ 15 ]  minimum of 1.
If hits, roll a Fort save against petrification.
 


The smith steps forward with a lance in hand.  "Here, run through the back ma'am!"  She gestures towards the other side of her tent. The old woman drags herself up and limps past the smith.

 
 Spoiler: Map 
 
 
 
 

Eglantine let out a relieved breath as the smith helped the woman out the back of the tent.  But the creature was still in front of her.  Glancing at the smith she spoke quickly.  "If this thing turns me to stone, please tell Vindal... and ask him to tell my brother." 

She swung her axe down, eyes pinched shut in fear of the creatures retaliation.  After her swing she quickly retreated out of pecking range.

 
 Spoiler: Attack 
Attack:  (1d20+5)[ 18 ] 
Crit:  (1d20+5)[ 15 ] 
Damage:  (1d8+2)[ 7 ] 

Using 1 inspiration point to give a bonus to dodge +4 AC, AC now 21

2/3 inspiration points

 Move to E9 , the bracers? One of the items she put on lets her avoid 1 AoO.
 
Kish
Aerin looks back and forth between them, narrowing her eyes with frustration.  "Tell him where to find you, at the temple,"  she finally tells Rowan abruptly.  "Your Lordship, we really have to talk to the Marchioness  right now . Tell him, Darian. We'll sort out the young priest's apparent foolish trust in this friend of his, and you'll get your property back, but this is extremely urgent." 
aReallyGreatAxe
 
 Originally Posted by Kish 
 Aerin looks back and forth between them, narrowing her eyes with frustration.  "Tell him where to find you, at the temple,"  she finally tells Rowan abruptly.  "Your Lordship, we really have to talk to the Marchioness  right now . Tell him, Darian. We'll sort out the young priest's apparent foolish trust in this friend of his, and you'll get your property back, but this is extremely urgent."  
 

 "Ah... she's right. I swear we can sort this out later, Your Lordship. You can find me in the temple of Illyrie, it's not hard to find, there's only the one. Look, I'll even give you my keys. Can't get in my house without them, so I'll have to come back!"  Rowan fishes around in his pockets for a bit until he pulls out his key, and offers it to the Count.
CWater
 
 Originally Posted by Athedia 
 Eglantine let out a relieved breath as the smith helped the woman out the back of the tent.  But the creature was still in front of her.  Glancing at the smith she spoke quickly.  "If this thing turns me to stone, please tell Vindal... and ask him to tell my brother." 

She swung her axe down, eyes pinched shut in fear of the creatures retaliation.  After her swing she quickly retreated out of pecking range.

 
 Spoiler: Attack 
Attack:  (1d20+11)[ 28 ] 
Crit:  (1d4-2)[ 1 ] 
Damage:  (1d20+6)[ 9 ] 

Using 1 inspiration point to give a bonus to dodge +4 AC, AC now 21

2/3 inspiration points

 Move to E9 , the bracers? One of the items she put on lets her avoid 1 AoO.
 
 
 

Eglantine slashes the cockatrice and retreats. The feathered creature is not scared off by the wound and charges after her.

 
 Spoiler: Attack 
Attack:  (1d20+11)[ 28 ] 
Damage:  (1d4-2)[ 1 ]  minimum of 1
If it hits, roll a Fort save against petrification.
 

 "Will do!" , the smith replies and takes a step back lifting the lance to attack the creature, but she is not accustomed to actually use such a weapon and only manages to swing wildly.

 
 Spoiler: Attack 
Attack:  (1d20+6)[ 9 ] 
Damage:  (1d8+4)[ 10 ] 
 

 
 Spoiler: Map 
 
 


 
 Originally Posted by Kish 
 Aerin looks back and forth between them, narrowing her eyes with frustration.  "Tell him where to find you, at the temple,"  she finally tells Rowan abruptly.  "Your Lordship, we really have to talk to the Marchioness  right now . Tell him, Darian. We'll sort out the young priest's apparent foolish trust in this friend of his, and you'll get your property back, but this is extremely urgent."  
 


 
 Originally Posted by aReallyGreatAxe 
  "Ah... she's right. I swear we can sort this out later, Your Lordship. You can find me in the temple of Illyrie, it's not hard to find, there's only the one. Look, I'll even give you my keys. Can't get in my house without them, so I'll have to come back!"  Rowan fishes around in his pockets for a bit until he pulls out his key, and offers it to the Count. 
 

 "Yes, what they said Your Lordship",  Darian starts,  "We are in quite a hurry-" 
 "Silence!" , the older nobleman bellows,  "Of course a thief would give excuses to try to escape! Crawl into some rat hole no doubt. Stand aside, lest you too become a suspect. Guards, seize him!"  Delawney indicates towards Rowan and the two guards briskly step forward, their aim clearly to carry out the order.

 
 Spoiler: OOC 
No luck on the Diplomacy I'm afraid. So the question is, what do you do? Allow them to arrest Rowan? Fight? Run?

You are currently at a point where two corridors (3 squares wide) meet and you could make a dash towards the large hallway and the main entrance without having to move past the two guards, if you beat their initiative.

Note, in case it matters, these appear to be the Count's personal guards, not those that are employed in the castle. They currently pay no interest in Aerin or Darian, except to maybe shove them out of the way. No other people are visible right at this moment.
 
Athedia
 
 Originally Posted by CWater 
 Eglantine slashes the cockatrice and retreats. The feathered creature is not scared off by the wound and charges after her.

 
 Spoiler: Attack 
Attack:  (1d20+7)[ 27 ] 
Damage: [roll1] minimum of 1
If it hits, roll a Fort save against petrification.
 

 "Will do!" , the smith replies and takes a step back lifting the lance to attack the creature, but she is not accustomed to actually use such a weapon and only manages to swing wildly.

 
 Spoiler: Attack 
Attack: [roll2]
Damage: [roll3]
 

 
 Spoiler: Map 
 
 
 
 

 
 Spoiler: Fort Save 
Cunning Insight for +4 to save, 1/3 inspiration left

Fort Save:  (1d20+7)[ 27 ] 

Okay... yeah I think that made it.  I will attack in a moment.

Question, if I step to F10 am I flanking?
 
Athedia
The peck had hit her! Eglantine froze for a second waiting for her body to turn to stone.  After she had gone for a second without petrifying she let out a breath of relief. She stepped to the side of the creature and swung again. But she was still shaken from her fear of being turned to stone.

 
 Spoiler: attack 
Don't know if I get flanking so I will assume not

Stepping to F10 anyway.

Oh and forgot to adjust stats for the cloak of resistance.  Did that now.

Attack:  (1d20+5)[ 12 ] 
Crit:  (1d20+5)[ 24 ] 
Damage: 1d8+2[/roll]
 
aReallyGreatAxe
Rowan sighs and puts his key back in a pocket.   "I guess we'll solve this now. Good luck, Aerin."  He takes his hands out of his pockets and steps towards the guards.  "This is all a misunderstanding, Your Lordship. Force won't be necessary, I'll come quietly." 
Kish
 "Quite, " Aerin says.  "Lead on, Darian." 
CWater
 
 Originally Posted by Athedia 
 The peck had hit her! Eglantine froze for a second waiting for her body to turn to stone.  After she had gone for a second without petrifying she let out a breath of relief. She stepped to the side of the creature and swung again. But she was still shaken from her fear of being turned to stone.

 
 Spoiler: attack 
Don't know if I get flanking so I will assume not

Stepping to F10 anyway.

Oh and forgot to adjust stats for the cloak of resistance.  Did that now.

Attack: [roll0]
Crit: [roll1]
Damage: 1d8+2[/roll]
 
 
 

After it is struck a second time, the cockatrice thinks better of the attack and runs screaming in the other direction.

 
 Spoiler: OOC 
It Withdraws, but Eggy still gets an AoO. It is slower than her, do you want to give chase or let it go?

 
 Spoiler: Map 
 
 

 


 
 Originally Posted by aReallyGreatAxe 
 Rowan sighs and puts his key back in a pocket.   "I guess we'll solve this now. Good luck, Aerin."  He takes his hands out of his pockets and steps towards the guards.  "This is all a misunderstanding, Your Lordship. Force won't be necessary, I'll come quietly."  
 

This at least seems to please nobleman, and he nods and turns to return the way he came. The guards grab Rowan and escort him, not too kindly, after the count.

He is led into the deeper parts of the castle and to an office with rather spartan decorations. It has two large wooden desks, four chairs and a few bookcases to cover the walls. On the other side of the room is a smaller door. A middle-aged human man is standing near one of the shelves, studying a book. He looks up when the count barges in.

 "Commander Alfhan!",  Delawney exclaims upon seeing him,  "Just the man I need, nevermind the Captain now."  The Commander raises an eyebrow, but lowers his book.  "Your Lordship",  he replies with a simple nod.
The count doesn't hesitate to continue.  "We have here a  thief !",  he has the guards present Rowan,  "Who has stolen from  me , a signet and money, in broad daylight!" 
 "Just now?",  Alfhan asks,  "My lord." 
 "No, this morning. My horse ran into some peasants and I was forced to dismount. Wouldn't be surprised if it was all planned to rob me. You should find and arrest the driver of that carriage as well!" 
 "One thing at a time, my lord",  the commander smiles thinly,  "Now, does he have the stolen items on his person?" 
 "I... am not sure",  the count admits,  "Guards, search him!" 
 
 Spoiler: OOC 
Giving Rowan a chance to respond before continuing.
 


 
 Originally Posted by Kish 
  "Quite, " Aerin says.  "Lead on, Darian."  
 

 "R-right",  Darian says and continues towards the entrance.  "I hope he has no trouble sorting out that misunderstanding. Count Delawney can be quite... difficult at times. But he's not a bad person",  he hurries to add.

They leave the castle and head towards Marchioness Delaqua's residence. There they have to go through the same old ceremonies of explaining who they are, who are they looking for and why, and no they are not here to assassinate anyone. After some more waiting, though less than what they endured in the castle, Aerin and Darian are led to the living room where the Marchioness will receive them.

She is an short elderly human with a wide face and broad shoulders that make her look a bit dwarvish. Darian exchanges some pleasantries and then quickly summarises what happened earlier today at the tourney grounds and outside Illyrie's temple.  "... and so without ...Miss Thorn?",  Darian is unsure of how to refer to the warrior politely,  "and a couple of others, I'd be dead by now. Not that I understand why, though our city manor was also set on fire, I wonder if there was much damage, and I have no idea where father is! And..." 

Delaqua listens patiently to the whole explanation, only nodding at times or shaking her head in disapproval. Only when Darian stops mid-sentence does she speak,  "And? Is there more going on this mad day?" 
 "Well, that is... something we heard in the castle... but I don't think-" 
Kish
 "We overheard the Minister of Defense talking with a faetouched elven woman Darian called the Duchess,"  Aerin says.  "The Minister said the whole scheme was reckless. The Duchess said they would never get another opportunity like this. The Minister said it was still too early, and the Duchess said 'there is no safe moment to kill an emperor.' Then she ordered him to make the arrangements and said, 'It is time we set a new course for our nation.'" 
aReallyGreatAxe
 
 Originally Posted by CWater 
 This at least seems to please nobleman, and he nods and turns to return the way he came. The guards grab Rowan and escort him, not too kindly, after the count.

He is led into the deeper parts of the castle and to an office with rather spartan decorations. It has two large wooden desks, four chairs and a few bookcases to cover the walls. On the other side of the room is a smaller door. A middle-aged human man is standing near one of the shelves, studying a book. He looks up when the count barges in.

 "Commander Alfhan!",  Delawney exclaims upon seeing him,  "Just the man I need, nevermind the Captain now."  The Commander raises an eyebrow, but lowers his book.  "Your Lordship",  he replies with a simple nod.
The count doesn't hesitate to continue.  "We have here a  thief !",  he has the guards present Rowan,  "Who has stolen from  me , a signet and money, in broad daylight!" 
 "Just now?",  Alfhan asks,  "My lord." 
 "No, this morning. My horse ran into some peasants and I was forced to dismount. Wouldn't be surprised if it was all planned to rob me. You should find and arrest the driver of that carriage as well!" 
 "One thing at a time, my lord",  the commander smiles thinly,  "Now, does he have the stolen items on his person?" 
 "I... am not sure",  the count admits,  "Guards, search him!" 
 
 Spoiler: OOC 
Giving Rowan a chance to respond before continuing.
 
 
 

Rowan takes a deep breath and speaks as calmly as he can.  "I already told you, I didn't steal anything, Your Lordship. All I did was heal your horse. If I stole something, wouldn't it make sense to run away?"  
CWater
 
 Originally Posted by Kish 
  "We overheard the Minister of Defense talking with a faetouched elven woman Darian called the Duchess,"  Aerin says.  "The Minister said the whole scheme was reckless. The Duchess said they would never get another opportunity like this. The Minister said it was still too early, and the Duchess said 'there is no safe moment to kill an emperor.' Then she ordered him to make the arrangements and said, 'It is time we set a new course for our nation.'"  
 

The Marchioness sits very still for a moment.  "Is that so?",  she finally says thoughtfully.

 "Yes, but-",  Delaqua lifts a finger to cut Darian off. She stands up and walks to the window.

 "This is very grave news. I would love to call the idea ludicrous, and accuse you of slander, but I fear... I fear our Duchess has gotten some very foolish thoughts into her head. This plan surprises me only in how preposterous it is.  Murder  the emperor?! Does she wish this continent to go up in flames?"  She turns and gives Aerin a long look.  "You are... not from Springhaven, are you?" 

 
 Originally Posted by aReallyGreatAxe 
 Rowan takes a deep breath and speaks as calmly as he can.  "I already told you, I didn't steal anything, Your Lordship. All I did was heal your horse. If I stole something, wouldn't it make sense to run away?"   
 

 "Hah, thieves are cunning these days",  Delawney replies,  "They pretend to be helpful, but in truth stab you in the back!"  The guards, naturally, find nothing incriminating on Rowan.  "He must have already sold it forward, or maybe it is still in his house. I want it searched, immediately!"  The last sentence is directed at the Commander.

 "We are having a very busy day, Your Lordship",  Alfhan replies, looking just slightly annoyed,  "You may mistakenly believe I have the people for every task-" 
 "Bah! Inconsequential matters",  the Count says dismissively,  "The Tournament always creates some confusion. I want this handled today, or others will hear of it!" 

The Commander manages a smile, though a very thin one.  "Yes, Your Lordship. I'll find the men for it then." 
 "And I want this rascal locked up!" 
 "Right. What is your name and address?",  Alfhan asks, turning to Rowan.
Kish
 "No, I'm not. I'm in town for the tournament." 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "And I want this rascal locked up!" 
 "Right. What is your name and address?",  Alfhan asks, turning to Rowan. 
 

 "I'm Rowan Mata, Sir. I live on Witches Track in Mistmoor, in Ms. Mallow's boarding house. I'm sure your guards already found the key."   A thought strikes him, and he looks alarmed.  "You... you'll put my sister'a things back when you're done, won't you? She'll have my head for this..." 
Athedia
 
 Originally Posted by CWater 
 After it is struck a second time, the cockatrice thinks better of the attack and runs screaming in the other direction.

[SPOILER=OOC]It Withdraws, but Eggy still gets an AoO. It is slower than her, do you want to give chase or let it go?

 
 Spoiler: Map 
 
 
 
 

 
 Spoiler: AoO 
Attack:  (1d20+5)[ 8 ] 
Crit:  (1d20+5)[ 19 ] 
Damage:  (1d8+2)[ 4 ] 

If this doesn't kill it then I want to charge as listed below.

 
 Spoiler: Charge 
Charge to M9
Attack: (1d20+7)[ 25 ] 
Crit:  (1d20+7)[ 21 ] 
Damage:  (1d8+2)[ 10 ] 
 

 


As the cockatrice started to flee Eglantine brought the axe down again, and then gave chase.  She might be terrified of being turned to stone but there was no way she would let that thing cause more panic in the city.  Especially since it would drive off paying customers.

 
 Spoiler: About Rowan/Eggy's room 
Don't know if this was mentioned but I can't remember which is which but one half is a mess the other half is tidy
 
CWater
 
 Originally Posted by Kish 
  "No, I'm not. I'm in town for the tournament."  
 

The Marchioness nods.  "And your recent actions show that you do not agree with the actions of these conspirators. In mad times like these, any trustworthy person is invaluable."  She straightens her stance.  "This plot must of course be stopped, the peace of the whole continent depends on it. But that cannot be done without more information. I shall make some inquiries and will contact you later if your loyalty to the realm does not end here. In the mean time",  she continues forward like a noble who isn't expecting interruptions and turns to Darian,  "it would be best if you kept a low profile for a while. Stayed out of sight, at least until your father can be located. Clearly someone wants to harm your family, and it might well have something to do with all this. I would offer to let you stay here, but I fear that might be unwise.." 

 
 Originally Posted by aReallyGreatAxe 
  "I'm Rowan Mata, Sir. I live on Witches Track in Mistmoor, in Ms. Mallow's boarding house. I'm sure your guards already found the key."   A thought strikes him, and he looks alarmed.  "You... you'll put my sister's things back when you're done, won't you? She'll have my head for this..."  
 

 "Alright, I'll send someone over right away",  Alfhan replies, making a point of bowing to the Count who looks pleases for the moment.  "And I'm sure they soldiers will be as careful as they can",  he says turning backt o Rowan,  "And for now you must get acquainted with the cells. Someone will speak to you again after the house has been searched."  He rings a bell by the wall, and a moment later a soldier in heavy armour steps into the room.  "Captain? Oh, Commander-" 
 "Yes. We have a boy suspected of theft here, take him to the cells and lock him up, soldier." 
 "Yessir!" 
 "My guards-",  the count interjects.

The commander sighs.  "As my lord wishes. One of them can accompany them and make sure he doesn't escape." 

 
 Originally Posted by Athedia 
  
 Spoiler: AoO 
Attack:  (1d20+9)[ 12 ] 
Crit:  (1d4-2)[ -1 ] 
Damage: [roll2]

If this doesn't kill it then I want to charge as listed below.

 
 Spoiler: Charge 
Charge to M9
Attack:[roll3]
Crit: [roll4]
Damage: [roll5]
 

 


As the cockatrice started to flee Eglantine brought the axe down again, and then gave chase.  She might be terrified of being turned to stone but there was no way she would let that thing cause more panic in the city.  Especially since it would drive off paying customers.

 
 Spoiler: About Rowan/Eggy's room 
Don't know if this was mentioned but I can't remember which is which but one half is a mess the other half is tidy
 
 
 

Englantine's first swing misses, but the second is accurate and cuts the creature deep. Badly wounded, the cockatrice turns to peck at her one more time, before limping away.

 
 Spoiler 
Attack:  (1d20+9)[ 12 ] 
Damage:  (1d4-2)[ -1 ]  minimum of 1.
If hits, fort save again.

In case she isn't turned to stone, Eggy gets an AoO as it moves away.

 
 Spoiler: Map 
If Eggy doesn't slay the beast.
 
 

 
Kish
 "I don't know the goals of these conspirators--or the Emperor, for that matter--but I know enough about history to know that if I don't like rivers of blood, revolutions are 'no' by default."  She looks at Darian.  "Do you have any idea where you can go now?"  she asks.
aReallyGreatAxe
 
 Originally Posted by CWater 
 [COLOR="#000080"]
 "Yes. We have a boy suspected of theft here, take him to the cells and lock him up, soldier." 
 "Yessir!" 
 "My guards-",  the count interjects.

The commander sighs.  "As my lord wishes. One of them can accompany them and make sure he doesn't escape."  
 

Rowan smiles shakily.  "Thank you for your expediency, Sirs. I'm sure this will all be cleared up soon." 
As he goes with the guards, Rowan complains under his breath.   "I said I wouldn't try to escape."  
Athedia
 
 Originally Posted by CWater 
 Englantine's first swing misses, but the second is accurate and cuts the creature deep. Badly wounded, the cockatrice turns to peck at her one more time, before limping away.

 
 Spoiler 
Attack:  (1d20+5)[ 21 ] 
Damage:  (1d20+5)[ 11 ]  minimum of 1.
If hits, fort save again.

In case she isn't turned to stone, Eggy gets an AoO as it moves away.

 
 Spoiler: Map 
If Eggy doesn't slay the beast.
 
 

 
 
 

 
 Spoiler: AoO 
Attack:  (1d20+5)[ 21 ] 
Crit:  (1d20+5)[ 11 ] 
Damage:  (1d8+2)[ 10 ] 
 


Eglantine swung down again as the cockatrice limped away.  She felt a little bad about hurting the wounded creature.  But this was no place for it, and it posed a danger to everyone.  She chased it down again, not letting it get away.



 
 Spoiler: AoO 
Charging after it.  Effective AC: 15

Attack:  (1d20+7)[ 12 ] 
Crit:  (1d20+7)[ 12 ] 
Damage:  (1d8+2)[ 6 ] 
 
CWater
 
 Originally Posted by Kish 
  "I don't know the goals of these conspirators--or the Emperor, for that matter--but I know enough about history to know that if I don't like rivers of blood, revolutions are 'no' by default."  She looks at Darian.  "Do you have any idea where you can go now?"  she asks. 
 

 "I... I'm not sure. At any other time I suppose I could find an inn, but during the tournament, it would be hard to find any that have room. I could ask one of my friends-" 
 "No",  the Marchioness interrupts him,  "We don't know which families are involved in this. And it is certain that some, if not most, are. Our Duchess is foolish, but not entirely insane. Perhaps your friends wouldn't wish you harm, but their families can't be trusted." 

 
 Originally Posted by aReallyGreatAxe 
 Rowan smiles shakily.  "Thank you for your expediency, Sirs. I'm sure this will all be cleared up soon." 
As he goes with the guards, Rowan complains under his breath.   "I said I wouldn't try to escape."   
 

Rowan is led to the lowest levels of the castle, because that is where the dungeons always are. His magical items are confiscated and put away with his crossbow. Then he is unceremoniously led to a cell, pushed in and the door is slammed shut.

There is a small wooden bench and a bucket in the corner, otherwise the small room is empty. Moss grows on the bare stone walls and the place smells of mold and earth.


 
 Originally Posted by Athedia 
  
 Spoiler: AoO 
Attack: [roll0]
Crit: [roll1]
Damage: [roll2]
 


Eglantine swung down again as the cockatrice limped away.  She felt a little bad about hurting the wounded creature.  But this was no place for it, and it posed a danger to everyone.  She chased it down again, not letting it get away.



 
 Spoiler: AoO 
Charging after it.  Effective AC: 15

Attack: [roll3]
Crit: [roll4]
Damage: [roll5]
 
 
 

Eglantine brings the axe down with force and severs the cockatrice's neck. Its body drops down to the cobblestones, blood spilling to the street.

 
 Spoiler 
Combat over! 700 XP for Eggy.
 
Athedia
 
 Originally Posted by CWater 
 Eglantine brings the axe down with force and severs the cockatrice's neck. Its body drops down to the cobblestones, blood spilling to the street.

 
 Spoiler 
Combat over! 700 XP for Eggy.
 
 
 

Eglantine dropped her axe, bracing on her knees as she panted.  The adrenaline was leaving her body now.  Looking in pity at the creature she went back to the stand for some cloth and wrapped the creature in it, careful not to touch it.  As she did this she spoke to the smith,  "Can you find someone to run to Illyria's temple?  Tell them we have people who got turned to stone and if they think this is a joke say Rowan's sister has the creature responsible.  I need to watch the store until Vindal shows up.  I would ask someone else but I don't think I trust that coward to do a simple errand."   With that she glared at the rival magic item stand across the way.

Taking the corpse back to the stand and retrieving her axe, she sat down to clean it and wait for Vindal's return.
CWater
 
 Originally Posted by Athedia 
 Eglantine dropped her axe, bracing on her knees as she panted.  The adrenaline was leaving her body now.  Looking in pity at the creature she went back to the stand for some cloth and wrapped the creature in it, careful not to touch it.  As she did this she spoke to the smith,  "Can you find someone to run to Illyria's temple?  Tell them we have people who got turned to stone and if they think this is a joke say Rowan's sister has the creature responsible.  I need to watch the store until Vindal shows up.  I would ask someone else but I don't think I trust that coward to do a simple errand."   With that she glared at the rival magic item stand across the way. 
 

 "I can't leave my merchandise either",  the smith replies,  "Too many opportunistic looters around at this time of year. But if any bystander dares to come back now the screaming has stopped, I'll send someone. And the guard should come too, hopefully sooner than later." 

 Taking the corpse back to the stand and retrieving her axe, she sat down to clean it and wait for Vindal's return. 

As Eglantine waits by the stand, people start slowly returning to the street. They do no shopping though, but rather gawk at the blood or try to sneak a peek at the creature and speak in hushed voices, already sending the rumours flying.

Vindal arrives before any sign of guards, with Ynna trailing after him.  "I heard you killed the monster all by yourself!",  she blurts, not noticing the corpse at first,  "I thought you carried that battle axe just for show!" 
Athedia
 
 Originally Posted by CWater 
  "I can't leave my merchandise either",  the smith replies,  "Too many opportunistic looters around at this time of year. But if any bystander dares to come back now the screaming has stopped, I'll send someone. And the guard should come too, hopefully sooner than later." 



As Eglantine waits by the stand, people start slowly returning to the street. They do no shopping though, but rather gawk at the blood or try to sneak a peek at the creature and speak in hushed voices, already sending the rumours flying.

Vindal arrives before any sign of guards, with Ynna trailing after him.  "I heard you killed the monster all by yourself!",  she blurts, not noticing the corpse at first,  "I thought you carried that battle axe just for show!"  
 

Eglantine stood up, slipping the battleaxe into the hostler on her back as Vindal approached. She gestured to the items she had used to aid in the fight. "I apologize for using your merchandise.  I will pay back any debts I owe due to that."   She looked at the bloodstained cloth behind her and shrugged.  "And I didn't know if you might have a use for the corpse.  At the very least it might be worth charging something to see." 

She smiled at Ynna.   "Ask the smith over there.  A good craftsman can protect their wares and customers.  It took me two years to save up for this beauty. But she is useful." 

Turning back to Vindal she felt the exhaustion of the day overtake her.   "I hate to ask.  But may I go home?  Today has been rough." 
Kish
Aerin considers this dubiously.  "Got any ideas, then?"  she asks the Marchioness, wondering why she (Aerin) is still involved in Darian's fate.
aReallyGreatAxe
 
 Originally Posted by CWater 
 Rowan is led to the lowest levels of the castle, because that is where the dungeons always are. His magical items are confiscated and put away with his crossbow. Then he is unceremoniously led to a cell, pushed in and the door is slammed shut.

There is a small wooden bench and a bucket in the corner, otherwise the small room is empty. Moss grows on the bare stone walls and the place smells of mold and earth.
[/SPOILER] 
 

Rowan sits down on the bench, not quite able to believe they actually put him in a dungeon. A real dungeon, mind you, with moss and cobwebs and everything!

Unfortunately, dungeons quickly prove to be very, very boring. And smelly. And rather cold, since they took his cloak.

After what seems like a few hours, Rowan slumps back against the mossy wall in boredom.  "Hello? Am I the only one in here?"   He asks loudly.
CWater
 
 Originally Posted by Athedia 
 Eglantine stood up, slipping the battleaxe into the hostler on her back as Vindal approached. She gestured to the items she had used to aid in the fight. "I apologize for using your merchandise.  I will pay back any debts I owe due to that."   She looked at the bloodstained cloth behind her and shrugged.  "And I didn't know if you might have a use for the corpse.  At the very least it might be worth charging something to see." 

She smiled at Ynna.   "Ask the smith over there.  A good craftsman can protect their wares and customers.  It took me two years to save up for this beauty. But she is useful." 

Turning back to Vindal she felt the exhaustion of the day overtake her.   "I hate to ask.  But may I go home?  Today has been rough."  
 

 "It is quite alright, Eglantine. We'll sort it out later",  Vindal replies, eyeing the scene on the street,  "This could have turned much worse.."  His voice grows distant and his expression absent-minded.  "Oh yes, you may go. Ynna, start gathering up the merchandise, we are done for the day." 

While the noise and excitement of the day has in no way quieted down, Eglantine notes that word of the disturbances has gotten around. As she makes her way back towards Mistmoor, she hears the matter debated both loudly and quietly amongst the revelry, and the stories growing in the telling as they tend to. An insane mage, a god's disapproval, a devious conspiracy, simply bad luck... everyone has their opinion of what's the cause.

The Witches Track is calmer, though for some reason people are giving strange long looks to Mrs Mellow's house, which, unusually, has the front door hanging wide open.  "Somethin goin on, Eggy?",  asks Boris, the next door neighbour, who is sitting outside in his rocking chair as usual,  "Saw the guard go in just now." 

The frog mage's door is closed, but something is clearly going on in the first floor, where most of the tenants live. Cupboards are being opened and things are being moved around, with little thought for care by the sounds of it. Mrs Mellows voice bemoans in the background.  "Oh I'm not at all surprised, officer. There's always been something shifty about these two. Orphans who raised themselves, you know how it never works out. But I do pity the younger, see the boy is not quite right in the head to be honest. If he's done anything I bet she put him up to it. You know I have several times seen her here,  lockpicking their own door!  What is that for I ask, if not for practise..." 

 
 Originally Posted by Kish 
 Aerin considers this dubiously.  "Got any ideas, then?"  she asks the Marchioness, wondering why she (Aerin) is still involved in Darian's fate. 
 

Delaqua frowns at such a direct question directed at her, but considers it anyway.  "I suppose a temple would be best, perhaps Illyrie's as they are already involved and would certainly be against any plots that would lead to war. Best not to mention the Duchess though, as that could put them in a difficult position. Clerics are terrible at keeping their mouths shut and heads down until the right moment." 
 
 Spoiler 
Do you want to do another trip to the temple, or leave the matter here? One can assume the Marchioness should have at least a few guards to spare for an escort.
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan sits down on the bench, not quite able to believe they actually put him in a dungeon. A real dungeon, mind you, with moss and cobwebs and everything!

Unfortunately, dungeons quickly prove to be very, very boring. And smelly. And rather cold, since they took his cloak.

After what seems like a few hours, Rowan slumps back against the mossy wall in boredom.  "Hello? Am I the only one in here?"   He asks loudly. 
 

 "Alone? Who of us are ever alone?",  asks the wall to his right. Or someone behind the wall, is perhaps the more sensible assumption.  "Hmm, who are you, young man?"  Examination reveals that the voice is coming from a small hole at about knee height. What is on the other side is hard to say, as a squinting green eye takes up all the space.
Kish
Unless Darian protests, Aerin makes no efforts to accompany him to the temple.  "I'll go back to my inn room for now, then." 
Athedia
 
 Originally Posted by CWater 
  "It is quite alright, Eglantine. We'll sort it out later",  Vindal replies, eyeing the scene on the street,  "This could have turned much worse.."  His voice grows distant and his expression absent-minded.  "Oh yes, you may go. Ynna, start gathering up the merchandise, we are done for the day." 

While the noise and excitement of the day has in no way quieted down, Eglantine notes that word of the disturbances has gotten around. As she makes her way back towards Mistmoor, she hears the matter debated both loudly and quietly amongst the revelry, and the stories growing in the telling as they tend to. An insane mage, a god's disapproval, a devious conspiracy, simply bad luck... everyone has their opinion of what's the cause.

The Witches Track is calmer, though for some reason people are giving strange long looks to Mrs Mellow's house, which, unusually, has the front door hanging wide open.  "Somethin goin on, Eggy?",  asks Boris, the next door neighbour, who is sitting outside in his rocking chair as usual,  "Saw the guard go in just now." 

The frog mage's door is closed, but something is clearly going on in the first floor, where most of the tenants live. Cupboards are being opened and things are being moved around, with little thought for care by the sounds of it. Mrs Mellows voice bemoans in the background.  "Oh I'm not at all surprised, officer. There's always been something shifty about these two. Orphans who raised themselves, you know how it never works out. But I do pity the younger, see the boy is not quite right in the head to be honest. If he's done anything I bet she put him up to it. You know I have several times seen her here,  lockpicking their own door!  What is that for I ask, if not for practise..."  
 

Eglantine stopped short at Boris's words.   "Guards?"  She ran into the boarding house and to the room she shared with Rowan, bursting in.  She glared at Mrs. Mellows before speaking.   "Is Rowan alright?  He was taking care of a wounded man from the tournament when I left him?  Did more summons attack?  And what have you done to my books?!"    Eglantine raced to rescue the books that were lying with pages open and bent spines, cradling them in her arms.   "We don't have anything here, and we were at work all day."   She looked exhausted and near tears, one hand reaching out toward the unicorn,Mr. Stabby, one of the guards was holding.    "Please just tell me Rowan is alright. Please." 
CWater
 
 Originally Posted by Kish 
 Unless Darian protests, Aerin makes no efforts to accompany him to the temple.  "I'll go back to my inn room for now, then."  
 

The Marchioness nods. Darian looks unsure of what to say.  "I- I must thank you again, for saving my life, my family is in your debt",  he shakes his head,  "This day has been insane. I still can't believe any of this can be true." 
 "The world can change in a heartbeat",  the Marchioness says,  "it is more fragile than we would ever want to believe." 

Aerin takes her leave and heads back to the boarding house. She also hears some of the gossip on the street as she goes, the stories get mixed up, but it sounds like there was a monster attack at the market as well. All the shopkeepers were turned to stone by a basilisk apparently.

At Mrs Mellow's place there seems to be some kind of commotion going on. The neighbour sitting outside gives her a long questioning look when she passes.


 
 Originally Posted by Athedia 
 Eglantine stopped short at Boris's words.   "Guards?"  She ran into the boarding house and to the room she shared with Rowan, bursting in.  She glared at Mrs. Mellows before speaking.   "Is Rowan alright?  He was taking care of a wounded man from the tournament when I left him?  Did more summons attack?  And what have you done to my books?!"    Eglantine raced to rescue the books that were lying with pages open and bent spines, cradling them in her arms.   "We don't have anything here, and we were at work all day."   She looked exhausted and near tears, one hand reaching out toward the unicorn,Mr. Stabby, one of the guards was holding.    "Please just tell me Rowan is alright. Please."  
 

The guard, a human, lets her take the unicorn, looking a bit amused. He then goes back to rummaging through a storage chest.

The commanding officer, a half-elf, who is standing by the door addresses Eggy,  "I assume you are Eglantine Mata, the other tenant of this room? Your brother has been accused of having stolen from a nobleman. He is in the castle dungeons. We are here looking for evidence." 
 "Nothing found, sir",  says the third guard, an elf, and throws a piece of clothing on Eggy's bed. Her eyes are glowing faintly blue, indicating that she is using a magic detection spell.  "Well, there's some money, but only small coins. No platinum." 
 "Hmm, keep looking. The signet and purse are small, easy to hide."  The officer turns back to Eggy,  "What do you have to say of these charges?" 
Athedia
 
 Originally Posted by CWater 
 The guard, a human, lets her take the unicorn, looking a bit amused. He then goes back to rummaging through a storage chest.

The commanding officer, a half-elf, who is standing by the door addresses Eggy,  "I assume you are Eglantine Mata, the other tenant of this room? Your brother has been accused of having stolen from a nobleman. He is in the castle dungeons. We are here looking for evidence." 
 "Nothing found, sir",  says the third guard, an elf, and throws a piece of clothing on Eggy's bed. Her eyes are glowing faintly blue, indicating that she is using a magic detection spell.  "Well, there's some money, but only small coins. No platinum." 
 "Hmm, keep looking. The signet and purse are small, easy to hide."  The officer turns back to Eggy,  "What do you have to say of these charges?"  
 

Eglantine hugged Mr. Stabby to her chest, looking at the mess they had made of Rowans side of the room.   "We aren't thieves.  My brother and I would rather starve and have before.  I'm Vindal's head apprentice down at the market.  Almost a journeyman.  And Rowan wouldn't ever steal, he just wants to help people.  And the lockpicking thing Mrs. Mallow mentioned is just because she only lets us have one key and Rowan gets let out of the temple earlier than I get home from Vindal's shop and he forgets the key at home half the time.  He doesn't mean poorly and he is a sweet kid but please don't leave him in the dungeon he really isn't a criminal I swear and my father made me promise to watch after him and please please please don't leave him in there."   Eglantine started speaking faster and faster until her last words were almost a blur.  She had begun to hyperventilate.
Kish
 "What's going on here?"  she asks the neighbor.
aReallyGreatAxe
 
 Originally Posted by CWater 
 [COLOR="#66C3FF"]


 "Alone? Who of us are ever alone?",  asks the wall to his right. Or someone behind the wall, is perhaps the more sensible assumption.  "Hmm, who are you, young man?"  Examination reveals that the voice is coming from a small hole at about knee height. What is on the other side is hard to say, as a squinting green eye takes up all the space. 
 

Rowan jumps in surprise, then kneels down to peer at the hole.  "Oh, hello! I'm Rowan, it's nice to meet you. I was starting to think there was nobody here but me and moss."  
He sits on the floor in a more comfortable position, wiping the grime off of his hand and onto his clothing.
 "I mean, a dungeon's a lot more boring than I expected, and it really shouldn't take this long to figure out I didn't steal anything. Who are you?" 
CWater
 
 Originally Posted by Athedia 
 Eglantine hugged Mr. Stabby to her chest, looking at the mess they had made of Rowans side of the room.   "We aren't thieves.  My brother and I would rather starve and have before.  I'm Vindal's head apprentice down at the market.  Almost a journeyman.  And Rowan wouldn't ever steal, he just wants to help people.  And the lockpicking thing Mrs. Mallow mentioned is just because she only lets us have one key and Rowan gets let out of the temple earlier than I get home from Vindal's shop and he forgets the key at home half the time.  He doesn't mean poorly and he is a sweet kid but please don't leave him in the dungeon he really isn't a criminal I swear and my father made me promise to watch after him and please please please don't leave him in there."   Eglantine started speaking faster and faster until her last words were almost a blur.  She had begun to hyperventilate. 
 

 "Well... Afraid your brother will remain in the dungeon until the nobleman drops his charge, or someone can  prove  his innocence",  the officer says, though in a less confrontational tone than before,  "I know of Vindal, if you are his apprentice, that might have some weight."  The guards continue their search of the room for a moment longer, coming up empty handed.  "Fine, seems there's nothing here. We'll be going",  the leader nods to Eglantine and Mrs Mellow and turns to leave with the others following his lead.


 
 Originally Posted by Kish 
  "What's going on here?"  she asks the neighbor. 
 

Boris shakes his head.  "Oh, wish I knew. The guard went in some time ago, and they've been making a mess from what I've heard. Say, do you live here now? Think I remember one of your type getting a room..." 

 
 Originally Posted by aReallyGreatAxe 
 Rowan jumps in surprise, then kneels down to peer at the hole.  "Oh, hello! I'm Rowan, it's nice to meet you. I was starting to think there was nobody here but me and moss."  
He sits on the floor in a more comfortable position, wiping the grime off of his hand and onto his clothing.
 "I mean, a dungeon's a lot more boring than I expected, and it really shouldn't take this long to figure out I didn't steal anything. Who are you?"  
 

 "Hah! If they want you guilty, then guilty you shall be!",  replies the voice. Sounds like it belongs to a man, though it's on the high-pitched side.  "A day ago I never thought I could be thrown down here- or has it been five or maybe ten already? Can't tell here. Left here to go mad, that they've seen to. Oh, I can feel it working on my insides. Once the walls start to speak to you, it's hard to tell what's real anymore..."  He stops.  "Ah, guess you're one of the false images too. Such a shame. I was getting tired of talking with myself." 
 
 Spoiler: OOC 
Again, sorry for not updating earlier. I was swimming in a sea of creative exhaustion for a few days, then some recent events got me to hurry back on the train to fantasyland. Funny how that goes.
 
Kish
 "Yes. It was a guard?"  she asks.
CWater
 
 Originally Posted by Kish 
  "Yes. It was a guard?"  she asks. 
 

 "Guards, sorry. Three of them, if my old eyes didn't lie. I wonder what for, the only trouble I've ever had here is Oak's frogs and they ain't  so  bad..." 
Kish
 "They didn't say anything about what they were looking for?" 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Hah! If they want you guilty, then guilty you shall be!",  replies the voice. Sounds like it belongs to a man, though it's on the high-pitched side.  "A day ago I never thought I could be thrown down here- or has it been five or maybe ten already? Can't tell here. Left here to go mad, that they've seen to. Oh, I can feel it working on my insides. Once the walls start to speak to you, it's hard to tell what's real anymore..."  He stops.  "Ah, guess you're one of the false images too. Such a shame. I was getting tired of talking with myself."  
 

 "I'm starting to get that idea, especially from Count Delawney. Much longer, and they'll even convince me I'm guilty!" 
Rowan sighs.  "I'd tell you I'm real, but you probably wouldn't believe me. Does it make a difference? Still more interesting to talk to someone than to stare at the wall, even if they're imaginary."
 
CWater
 
 Originally Posted by Kish 
  "They didn't say anything about what they were looking for?"  
 

 "No, didn't bother. But the guards usually don't, they just carry out the whims of the nobles."  Boris scoffs.  "Mrs Mellow was all too happy to help, oh she always is.." 

 
 Originally Posted by aReallyGreatAxe 
  "I'm starting to get that idea, especially from Count Delawney. Much longer, and they'll even convince me I'm guilty!" 
Rowan sighs.  "I'd tell you I'm real, but you probably wouldn't believe me. Does it make a difference? Still more interesting to talk to someone than to stare at the wall, even if they're imaginary."
  
 

 "I suppose you are right",  the voice replies,  "And it is not like there is much else to do down here. You know, they could starve us and no one would know. Never imagined it would be like that, but I never gave much thought to dungeons in the first place. So you are in for thievery then? You sure, did not just anger anyone you should not have?" 
Kish
 "Thanks."  Aerin turns and walks away--whether the guards are there because of her or not, she has no interest in meeting them. Pausing to consider, she goes back to the temple where she met Rowan.
 
 Spoiler 

I'd keep going, but what she says or does there will depend on what she sees and what reception she gets.
 
Athedia
 
 Originally Posted by CWater 
  "Well... Afraid your brother will remain in the dungeon until the nobleman drops his charge, or someone can  prove  his innocence",  the officer says, though in a less confrontational tone than before,  "I know of Vindal, if you are his apprentice, that might have some weight."  The guards continue their search of the room for a moment longer, coming up empty handed.  "Fine, seems there's nothing here. We'll be going",  the leader nods to Eglantine and Mrs Mellow and turns to leave with the others following his lead. 
 

Eglantine stayed frozen against the wall, hugging Mr. Stabby.  As the guard left, she let her accusing gaze fall on Mrs. Mellow.  "Why? Why did you say those things?  You know Rowan wouldn't hurt a fly....  And to accuse me, of making him?"   Her voice sounded sad beyond anything else.   "I'm going to go get my brother back now.  And yes, I will pick the lock on my way in, if I can't get him tonight.  He has the key."  With that she left the room and Mrs. Mellow and went out onto the street, hoping to catch Vindal before he left the store.
CWater
 
 Originally Posted by Kish 
  "Thanks."  Aerin turns and walks away--whether the guards are there because of her or not, she has no interest in meeting them. Pausing to consider, she goes back to the temple where she met Rowan.
 
 Spoiler 

I'd keep going, but what she says or does there will depend on what she sees and what reception she gets.
 
 
 

It is calm and quiet around Illyrie's temple as normal, no sign of lions or assassins around. Brother Gregor still sits scribbling by the door as Aerin enters.  "Yes?",  he asks and lifts his gaze,  "Oh, I remember, you were here earlier. Thorn, was it? What brings you back to our humble temple? Warriors rarely worship the Lady of Peace."  His tone is polite, though not overly friendly.


 
 Originally Posted by Athedia 
 Eglantine stayed frozen against the wall, hugging Mr. Stabby.  As the guard left, she let her accusing gaze fall on Mrs. Mellow.  "Why? Why did you say those things?  You know Rowan wouldn't hurt a fly....  And to accuse me, of making him?"   Her voice sounded sad beyond anything else.   "I'm going to go get my brother back now.  And yes, I will pick the lock on my way in, if I can't get him tonight.  He has the key."  With that she left the room and Mrs. Mellow and went out onto the street, hoping to catch Vindal before he left the store. 
 

Mrs Mellow scoffs.  "No need to damage my locks further, the guard brought back the key."  She places it on the table, ignoring the rest of Eggy's accusations and returns to the ground floor. The shadow witch soon joins her fir tea and gossip.

Eglantine heads back out and towards Traders Track where Vindal's store is, anyng many others. Like most craftsmen of the city, he slept and lived on the floor over his workshop so unless he had wandered off (which he was known to occasionally do after a day's work) it was a good place to find him.

Olyvar was just coming out of the front door when Eglantine arrived.  "Eggy? Hi! We're just closing, didn't expect to see you before tomorrow, heard you had an exciting day at the market." 
Athedia
 
 Originally Posted by CWater 
 Mrs Mellow scoffs.  "No need to damage my locks further, the guard brought back the key."  She places it on the table, ignoring the rest of Eggy's accusations and returns to the ground floor. The shadow witch soon joins her fir tea and gossip.

Eglantine heads back out and towards Traders Track where Vindal's store is, anyng many others. Like most craftsmen of the city, he slept and lived on the floor over his workshop so unless he had wandered off (which he was known to occasionally do after a day's work) it was a good place to find him.

Olyvar was just coming out of the front door when Eglantine arrived.  "Eggy? Hi! We're just closing, didn't expect to see you before tomorrow, heard you had an exciting day at the market."  
 

Eglantine swept past him, heading straight for the back room.   "Vindal! They arrested Rowan! The guard said a noble accused him of stealing, and you know Rowan wouldn't steal! He just wouldn't.  And Mrs Mellow said that  I  made him steal, and I wouldn't you know that. And he is in the castle dungeon now and there are  criminals  down there and I don't know what to do!" 
Kish
 "I'm not here to worship, no. The young priest who left with me, Rowan, has been arrested. Apparently he trusted someone he shouldn't have, who manipulated him into creating an opportunity for him to steal something from a noble."  Aerin debates whether to mention the coup, but decides in the negative, for now.  "Do you know where to find his sister?" 
CWater
 
 Originally Posted by Athedia 
 Eglantine swept past him, heading straight for the back room.   "Vindal! They arrested Rowan! The guard said a noble accused him of stealing, and you know Rowan wouldn't steal! He just wouldn't.  And Mrs Mellow said that  I  made him steal, and I wouldn't you know that. And he is in the castle dungeon now and there are  criminals  down there and I don't know what to do!"  
 

Vindal is sitting by his workbench, studying a notebook with a deep frown on his face. He looks up slowly when Eggy barges in though it takes a moment for his mind to follow. He blinks twice.  "What did you say?"  After Eggy has repeated her story, he shakes his head angrily.  "I know your brother, he's no criminal. But a noble's accusation is bad, the guard cares more about pleasing them than about justice. Still..."  His eyes drift to the notebook. For a minute the craftsman is lost in thought, then suddenly he slams the book shut and puts it in a drawer.  "No, let's get him out. I'll come with you to the castle. I know some people too." 

 
 Originally Posted by Kish 
  "I'm not here to worship, no. The young priest who left with me, Rowan, has been arrested. Apparently he trusted someone he shouldn't have, who manipulated him into creating an opportunity for him to steal something from a noble."  Aerin debates whether to mention the coup, but decides in the negative, for now.  "Do you know where to find his sister?"  
 

Brother Gregor raises an eyebrow.  "Rowan arrested? By our merciful lady, although that does sound like something that could happen to him. His sister... Well, she works at Vindal's, could still be in there. It's in Traders Track, between Mistmoor and Dusthill. Or she could be home, they live in Witches Track I believe, in a house owned by a most disagreeable woman",  he shakes his head,  "Not that Rowan ever talks ill of anyone. I hope they let him go soon, I'll make sure the High Cleric is told on the morrow."  He stops.  "No. I think I better go tell her now." 
Kish
 "Good idea. Particularly if she might know more about where his sister is."  Aerin will treat it as understood that she'll accompany him to the high cleric, unless he protests.
Athedia
 
 Originally Posted by CWater 
 Vindal is sitting by his workbench, studying a notebook with a deep frown on his face. He looks up slowly when Eggy barges in though it takes a moment for his mind to follow. He blinks twice.  "What did you say?"  After Eggy has repeated her story, he shakes his head angrily.  "I know your brother, he's no criminal. But a noble's accusation is bad, the guard cares more about pleasing them than about justice. Still..."  His eyes drift to the notebook. For a minute the craftsman is lost in thought, then suddenly he slams the book shut and puts it in a drawer.  "No, let's get him out. I'll come with you to the castle. I know some people too."  
 

 "Thank you, I owe you. Thank you, thank you, thank you."   Eglantine followed after him.
aReallyGreatAxe
 
 Originally Posted by CWater 
  "I suppose you are right",  the voice replies,  "And it is not like there is much else to do down here. You know, they could starve us and no one would know. Never imagined it would be like that, but I never gave much thought to dungeons in the first place. So you are in for thievery then? You sure, did not just anger anyone you should not have?"  
 

 "You could say I angered someone. Count Delawney- he wouldn't listen when I said I wasn't a thief. Why are you here? Did you anger someone too?"  
CWater
 
 Originally Posted by Kish 
  "Good idea. Particularly if she might know more about where his sister is."  Aerin will treat it as understood that she'll accompany him to the high cleric, unless he protests. 
 

Gregor looks surprised when Aerin follows him, but doesn't raise any objections. They take the door to the left which leads to a large hall with long tables and benches on either side. No one else is there and it is quiet, only a faint sound of a choir singing can be heard, coming from somewhere deeper in the temple. Gregor walks across the room and on the other side puts his palm against a wall and draws a symbol. It glows light blue for a few seconds, then a door sized section of the wall disappears, revealing a rising staircase.

They climb two or three floors up until they reach wooden door covered in delicate engravings. It has no handle. The priest touches the wood gently and speaks a command word  "Aavakea!" , then pushes the door open.

High Cleric Ethanna's study is a circular room with a single window on the opposite side. Its owner sits writing by a desk, which is located so that it gets the maximum amount of daylight that is coming in. Another cleric, the one that Aerin remembers following Rowan earlier today, stands by her, trying to be still but badly fails to hide his impatience. Gregor and Aerin's arrival steals the high cleric's attention. She frowns, clearly knowing not to expect good news.  "Brother Gregor, what is it?"  The cleric repeats what Aerin told him.

 "You were right to come straight away",  Ethanna replies in a serious tone,  "It will not do that one of ours is locked up, just like that. And I've had a bad feeling since morning, I can't quite explain it..." 

 
 Originally Posted by Athedia 
  "Thank you, I owe you. Thank you, thank you, thank you."   Eglantine followed after him. 
 

The sun has moved to the western sky as the master and the apprentice make their way towards the castle. It's not quite as crowded on the streets as it was during the afternoon, though walking in a straight line is still a challenge.  "So much joy and happiness",  Vindal notes as they walk,  "I fear how long it will last, Eggy. Maybe at least until the tournament is over, if we're lucky.." 

 
 Originally Posted by aReallyGreatAxe 
  "You could say I angered someone. Count Delawney- he wouldn't listen when I said I wasn't a thief. Why are you here? Did you anger someone too?"   
 

 "Ah, Delawney! Yes, he's the quick-tempered sort. And proud, very proud. But he's not that bad, not really. Not treacherous, like so many others. And me- Quiet! Did you hear that!",  he is silent, listening probably,  "Nah, it was nothing. Only the silence, singing songs... Ah, yes. And no, angered is not the word I would use. No, I simply put my trust in the unworthy. You see",  he lowers his voice to a whisper,  "there is a conspiracy at work." 
Kish
 "Has Darian come back here?"  Aerin asks.  "He was headed this way when I last saw him. Apparently someone's attempting a coup." 
CWater
 
 Originally Posted by Kish 
  "Has Darian come back here?"  Aerin asks.  "He was headed this way when I last saw him. Apparently someone's attempting a coup."  
 

Ethanna looks surprised, but nods.  "Yes, he came back here looking for a safe place to stay. Seems like it is not only him that is in danger, but his family as well. But what do you mean by a coup?"  She looks alarmed.
Kish
 "I mean a faction within the government is attempting to assassinate the Emperor, and anyone they expect to support him rather than them, including Darian's family." 
CWater
 
 Originally Posted by Kish 
  "I mean a faction within the government is attempting to assassinate the Emperor, and anyone they expect to support him rather than them, including Darian's family."  
 

The high cleric stares at Aerin, stone-faced. August gasps. Gregor is the first to speak,  "This sounds rather far-fetched to me. There are always nobles who choose to play their political game with violence, but surely this folly is too great." 
 "The visions I have seen...",  Ethanna mutters, her gaze drifting to drawings on the wall,  "we are being warned..." 
 "But even if someone wished to harm the Emperor",  Gregor continues to protest,  "How could they ever hope to get close? Even if His Radiant Majesty should choose to grace our small country with a visit-" 
 "He will come",  Ethanna says interrupting Gregor, who is clearly surprised by this,  "They informed the high clerics two days ago." 

The other cleric looks uncertain.  "But even so... Surely there are able guards, and protective spells of the highest order. What chance could any assassin have?" 
 "I'm not sure..",  Ethanna turns back to Aerin,  "Is there anything you know about the people behind this? May I ask how you found out about this plot?" 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Ah, Delawney! Yes, he's the quick-tempered sort. And proud, very proud. But he's not that bad, not really. Not treacherous, like so many others. And me- Quiet! Did you hear that!",  he is silent, listening probably,  "Nah, it was nothing. Only the silence, singing songs... Ah, yes. And no, angered is not the word I would use. No, I simply put my trust in the unworthy. You see",  he lowers his voice to a whisper,  "there is a conspiracy at work."  
 

Rowan startles at that.  "Wait, you know about the conspiracy? Who are you? Are you Darian's father? They tried to kill him today. He's fine though, my neighbor will keep him safe!" 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan startles at that.  "Wait, you know about the conspiracy? Who are you? Are you Darian's father? They tried to kill him today. He's fine though, my neighbor will keep him safe!"  
 

 "What? What?! Who are you really? This is not like the voices before! Were you sent here to scare me?! But if so, you're words make no sense. Why would you mix threat and reassurance? Oh, nothing makes any sense anymore! Walls giggle and lights flicker, do I speak to myself or are you real? Curse this sickness they have cursed me with!"  Sounds like the man has found a good supply of self-pity at least.
Kish
 "While in the palace we overheard the conspirators talking. Darian recognized two of the voices, the Minister of War and someone he called the Duchess. The Duchess explicitly said their plan was to kill the Emperor. I'm not surprised he didn't tell you; he's demonstrated a strong desire to pretend what's happening isn't. If I hadn't insisted we leave immediately, I suspect he would have gone in, asked the conspirators to confirm they were just joking, and gotten quickly killed. But he will confirm what I'm saying if you ask him directly."   Well, he better, anyway. See if I ever save him from a conspiracy again if he starts lying now. 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "What? What?! Who are you really? This is not like the voices before! Were you sent here to scare me?! But if so, you're words make no sense. Why would you mix threat and reassurance? Oh, nothing makes any sense anymore! Walls giggle and lights flicker, do I speak to myself or are you real? Curse this sickness they have cursed me with!"  Sounds like the man has found a good supply of self-pity at least. 
 

Rowan grins in spite of the man's ramblings.  "I'm glad I found you- I mean, I'm not glad you're in a dungeon, but now  I know you're safe at least. I wasn't trying to threaten you, Darian was completely fine when I left, I swear!"  He carefully leaves out the "oh, and your house is on fire and there might be more assassins" part.
CWater
Vindal doesn't speak much more before they reach the castle and neither does Eggy. The guards at drawbridge stop them and demand to know what business they have here. Vindal explains some of the situation and that they need to see the Captain of the Guard, but the guards are being slow to believe him. While he argues with them, a group of noble ladies and their entourage exists from the castle and crosses the bridge. They appear to be in some hurry.

 
 Spoiler: OOC 
A Spot check from Eggy, please.
 


 
 Originally Posted by Kish 
  "While in the palace we overheard the conspirators talking. Darian recognized two of the voices, the Minister of War and someone he called the Duchess. The Duchess explicitly said their plan was to kill the Emperor. I'm not surprised he didn't tell you; he's demonstrated a strong desire to pretend what's happening isn't. If I hadn't insisted we leave immediately, I suspect he would have gone in, asked the conspirators to confirm they were just joking, and gotten quickly killed. But he will confirm what I'm saying if you ask him directly."   Well, he better, anyway. See if I ever save him from a conspiracy again if he starts lying now.  
 

All three clerics look shocked. Ethanna recovers first. She crosses her hands and rests them on the desk.  "This is very serious. Springhaven is a small country, the Duchess is like our queen. I will need to confirm this immediately, Brother Gregor, would you please fetch the young man?"  Gregor nods nervously and turns to go.  "Do not speak of this to anyone else",  the High Cleric adds seriously,  "The younger ones are known to gossip."  The older cleric nods again before leaving for the staircase.

 "Speaking of young clerics",  Ethanna continues,  "I am even more unhappy about leaving Rowan in the castle even for a single night."  She reaches for a new parchment and begins writing quickly. Once finished she rolls up the message and seals it, then hands it to August.  "Would you kindly be our representative and take this to the castle? It is a demand to release Rowan. Give it to the Guard, though make sure they have at least the rank of a Lieutenant, otherwise it might get lost." 
 "But-" 
 "I know you are eager to be back on the road, but it would be folly for you to ride through the night in any case. And you don't have anything else to do here tonight except fret, so you might as well do something useful."  August admits that the reasoning is true and accepts the message. Ethanna turns back to Aerin.  "I know we already have much to thank you for bringing us these news, and also for your help in the morning, asking more would be inconsiderate",  she hesitates,  "yet... I wonder if you could do one more thing for us? I imagine you must have walked a lot already today, but could you still accompany August on this visit to the castle? He should not be in any danger, but...",  she lifts her hands to her forehead closing her eyes,  "I have a bad feeling I cannot explain. I hope my concern is unfounded." 

 
 Originally Posted by aReallyGreatAxe 
 Rowan grins in spite of the man's ramblings.  "I'm glad I found you- I mean, I'm not glad you're in a dungeon, but now  I know you're safe at least. I wasn't trying to threaten you, Darian was completely fine when I left, I swear!"  He carefully leaves out the "oh, and your house is on fire and there might be more assassins" part. 
 

 "You say... Perhaps you do not lie, maybe you have met my younger son. It would be reassuring to hear. ...But that means you would have to be real? Unless you are just part of an another delusion... Oh, how frustrating it is!"  He sighs.  "You wouldn't happen to know how cure a disease that eats the mind? No, how could you, wandering image of hope..." 
Kish
 "Certainly, I will."  Aerin briefly considers, and discards, explaining further.
Athedia
 
 Originally Posted by CWater 
 Vindal doesn't speak much more before they reach the castle and neither does Eggy. The guards at drawbridge stop them and demand to know what business they have here. Vindal explains some of the situation and that they need to see the Captain of the Guard, but the guards are being slow to believe him. While he argues with them, a group of noble ladies and their entourage exists from the castle and crosses the bridge. They appear to be in some hurry.

 
 Spoiler: OOC 
A Spot check from Eggy, please.
 
 
 

Eglantine hurried behind Vindal, barely looking up.  She felt nervous being so close to the castle, even though she knew Vindal had visited for various jobs he had done.  It would be some time before she was ready to do the same, and at the rate her life was going it might be a very, very long time.

 
 Spoiler: Spot 
 (1d20+1)[ 3 ] 
 
CWater
 
 Originally Posted by Athedia 
 Eglantine hurried behind Vindal, barely looking up.  She felt nervous being so close to the castle, even though she knew Vindal had visited for various jobs he had done.  It would be some time before she was ready to do the same, and at the rate her life was going it might be a very, very long time.

 
 Spoiler: Spot 
[roll0]
 
 
 

The noblewomen's party pass by without slowing. One of them gives Eglantine a long look, but otherwise the women pay them no mind. The guard is still reluctant to let Eggy and Vindal pass in the other direction, but the latter is persistent, mentioning the names of a few nobles, one of them being Marquis Garland, the one who's henchman had visited the stall earlier today.

The guards look at each other, one shrugs.  "Fine, you may go. But don't wander around and be quick about your business." 
 "That depends on how reasonable your superiors are",  Vindal replies glumly and crosses the drawbridge with Eggy trailing after him.

The great entrance hall is empty when they enter. Vindal doesn't stop to wait for a servant to show up, but seems to know his way to the Guard's offices. They discover that the Captain is not present, and neither are the Lieutenants, save for one. He's a grey haired human already far into his middle age and looks more interested in a bottle of sherry than the papers on his desk. He gives the master and apprentice an unfriendly glare when they barge in to his office.  "What's this now?" 
 
 Spoiler: Athedia 
Giving you a chance to respond, or ask questions if you have any. Let me know if you just want me to continue.
 


 
 Originally Posted by Kish 
  "Certainly, I will."  Aerin briefly considers, and discards, explaining further. 
 

 "You have my thanks, once again",  Ethanna says and encourages them to hurry,  "I believe you can still make it, but please make haste, they will soon close the gates for the night." 

The western sky is beautiful as dusk draws near, painted in orange and light red. August babbles constantly on the way, and Aerin soon hears all of his  errand to the city  whether she cares to or not.

They too must deal with the drawbridge guards, who are not happy about their arrival.  "Again?!",  one of them exclaims and shakes his head,  "First a craftsman and now a message from a temple head! Will we have to let half the town in for this boy?" 
 
 Spoiler: Kish 
Aerin make a Spot check, please.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "You say... Perhaps you do not lie, maybe you have met my younger son. It would be reassuring to hear. ...But that means you would have to be real? Unless you are just part of an another delusion... Oh, how frustrating it is!"  He sighs.  "You wouldn't happen to know how cure a disease that eats the mind? No, how could you, wandering image of hope..."  
 

 "A disease is... eating your mind? I haven't really heard much about that, but I can cure diseases! I'd be happy to try, but the problem is I'd have to touch you and... there's a bit of a wall in the way."  Rowan shifts sheepishly.  "Sorry." 
Athedia
 
 Originally Posted by CWater 
 The noblewomen's party pass by without slowing. One of them gives Eglantine a long look, but otherwise the women pay them no mind. The guard is still reluctant to let Eggy and Vindal pass in the other direction, but the latter is persistent, mentioning the names of a few nobles, one of them being Marquis Garland, the one who's henchman had visited the stall earlier today.

The guards look at each other, one shrugs.  "Fine, you may go. But don't wander around and be quick about your business." 
 "That depends on how reasonable your superiors are",  Vindal replies glumly and crosses the drawbridge with Eggy trailing after him.

The great entrance hall is empty when they enter. Vindal doesn't stop to wait for a servant to show up, but seems to know his way to the Guard's offices. They discover that the Captain is not present, and neither are the Lieutenants, save for one. He's a grey haired half-elf already far into his middle age and looks more interested in a bottle of sherry than the papers on his desk. He gives the master and apprentice an unfriendly glare when they barge in to his office.  "What's this now?" 
 
 Spoiler: Athedia 
Giving you a chance to respond, or ask questions if you have any. Let me know if you just want me to continue.
 
 
 

Eglantine looked up from behind Vindal.   "You have my brother in there.  He didn't do anything, I swear.  He is just really really trusting and not that bright.  Please, he works for the temple and they need help, especially since that cockatrice got lose in the vendors area and he is really good at what he does but ...."   She trailed off and went back to hugging the stuffed unicorn.   "Vindal, you know him." 
CWater
Outside the castle August continues to demand they be allowed in. He seems almost enthusiastic of the opportunity to shout and vent his frustration at someone, waving the High Cleric's signet in front of the guard's face. The watchman is annoyed, but waves his hand towards the gate.  "Fine! Go in, I don't care anymore! But be quick, we'll close the bridge soon." 
 " Thank you ,"  August replies,  "Can you also tell me how to get to the dungeon?" 

The guard sighs.  "Take the first turn right, down the stairs at the end. Find someone else to bother then." 

They walk over the moat surrounding the castle and enter the large entrance hall. August clearly isn't used to such large structures and stands gawking for a moment before heading towards the rightmost corridor. It's emptier inside than on Aerin's last visit and they meet no servant or even see any guards standing in attention. The only noticeable sound they hear is a one heavy thump, coming perhaps from the floor above them.  "I wonder what that was?",  August comments.

Another corridor crosses the first one at its end, with the stairs leading down at the centre of the this T-junction. The corridor on their right is short, leading only to a handful of rooms, but the one turning left leads deeper into the castle. Some 20 ft. in this direction a woman dressed like a servant is lying on her belly on the floor.


 
 Originally Posted by aReallyGreatAxe 
  "A disease is... eating your mind? I haven't really heard much about that, but I can cure diseases! I'd be happy to try, but the problem is I'd have to touch you and... there's a bit of a wall in the way."  Rowan shifts sheepishly.  "Sorry."  
 

 "You can? You can cure? Oh, the gods of mockery are cruel! I could have regained sanity, but the wall is thick and this hole so small! If only- wait! What was that?" 
 
 Spoiler: Axe 
Listen check from Rowan, please.
 


 
 Originally Posted by Athedia 
 Eglantine looked up from behind Vindal.   "You have my brother in there.  He didn't do anything, I swear.  He is just really really trusting and not that bright.  Please, he works for the temple and they need help, especially since that cockatrice got lose in the vendors area and he is really good at what he does but ...."   She trailed off and went back to hugging the stuffed unicorn.   "Vindal, you know him."  
 

The Lieutenant looks back at them with a bored expression.  "Look, I can't just go on releasing prisoners when I feel like it." 
 "His name is Rowan Mata, and I've known him for years, what Eglantine said is true",  Vindal says,  "My name is Vindal Ebon, I've been a craftsman in this city for over a century, and I give you my word. The boy lives with his sister who is my apprentice, works at a temple of peace, he's not going to run or avoid your questions. Keeping him in the dungeon is pointless." 

The guard puts down his bottle,  "Right, the brat who was accused of stealing, I heard about that. Look, I don't have the authority to let him out, not when he's here on a noble's word." 
 "Then who  can  free him?" 
 "The Captain, or Commander I suppose. But they're not here. Look, I'll let you see him",  he retrieves a chain of keys from his desk drawer,  "and then you can go and come back tom-" 
 "Lieutenant! Lieutenant!",  a voice calls out from the hallway and running footsteps approach. Soon after a guard barges in, looking somewhat worse for wear. His right shoulder pad is broken and he's holding a hand on his side which is bleeding merrily.  "Lieutenant! We-",  he's cut off when an arrow hits him in the back and he stumbles into the room and falls down to one knee.
Kish
 "Be ready to fight,"  Aerin says in a low voice. She approaches the fallen figure, but doesn't touch it until she's determined whether someone is going to jump out at her.
CWater
 
 Originally Posted by Kish 
  "Be ready to fight,"  Aerin says in a low voice. She approaches the fallen figure, but doesn't touch it until she's determined whether someone is going to jump out at her. 
 

 "Fight? Here?"  August pales, but follows Aerin and kneels down to look at the body.  "She's... dead."  He leans forward about to turn the body.

 
 Spoiler 
Listen and Spot checks please.

 
 Spoiler: Map 
The bright squares are different only in that they mark the location of the doors.
Two of the doors are open, let me know if you can't see which. They're quite wide open and don't block your view or movement forward, I've just tried to show them clearly. Putting the lines next to the wall makes them hard to see.
Dark marks unknown area. (...Now that I think about it, maybe it would be easier to show walls and doors and such if it was white instead. Black is just traditional.)
 
 

 
CWater
 
 Spoiler: Kish 
Aerin hears a small thud from the first room to her right (the closest one that is open), then silence.
 

 
 Spoiler: Axe 
Rowan hears a scream, then a armour clanging, then another scream and a shout.
 
Kish
Aerin draws her sword and hurries into the room to her right.
 
 Spoiler 

If it is possible in this game to ready actions outside of combat, she's readying an action to attack anyone she sees who looks likely to be an assassin.
 
CWater
Not wasting time Aerin runs up to the room. Inside stand three reptilian humanoids each roughly the size of a gnome. While they bear some resemblance to common kobolds, these are more muscular, have sharper teeth and a leathery mane. Two of them are armed with two curious blades in both hands that are still dripping blood. The third has a crossbow. Behind them in the far corner of the room lie two humanoid bodies; one is a servant, and the other one perhaps a scribe.

 
 Spoiler: Kish 
 
 Spoiler: Visual aid 
Don't really care for the rest of the gear in this picture, but there doesn't seem to be others.
 
 


Yes, actions can be readied also out of combat. You can attack S1 on your surprise round now. After that, roll initiative against:
S1:  (1d20+3)[ 9 ] 
S2:  (1d20+3)[ 8 ] 
S3:  (1d20+3)[ 10 ] 
 
 Spoiler: Map 
 
 

 
Kish
Aerin slashes savagely at the lizard-gnome.
 
 Spoiler 
Rabid Wolf Strike:  (1d20+12)[ 25 ]  Critical threat check (on 19 or 20):  (1d20+12)[ 26 ]  Damage:  (4d6+4)[ 18 ]  Critical damage:  (2d6+4)[ 14 ]  Aerin's AC is 12 until her next action
Initiative:  (1d20+6)[ 14 ] 
 
Kish
Aerin moves smoothly into the room and swings at two of the creatures.
 
 Spoiler 

Move to C12. Steel Wind: If S1 is still standing, targeting it and S2, otherwise S2 and S3.
Attack on S2:  (1d20+8)[ 24 ]  Critical threat check (on 19 or 20):  (1d20+8)[ 10 ]  Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 15 ] 
Attack on not-S2:  (1d20+8)[ 15 ]  Critical threat check (on 19 or 20):  (1d20+8)[ 18 ]  Damage:  (2d6+4)[ 11 ]  Critical damage:  (2d6+4)[ 7 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin slashes savagely at the lizard-gnome.
 
 Spoiler 
Rabid Wolf Strike:  (1d20+6)[ 19 ]  Critical threat check (on 19 or 20):  (1d8)[ 7 ]  Damage:  (1d20+4)[ 11 ]  Critical damage:  (1d4)[ 3 ]  Aerin's AC is 12 until her next action
Initiative:  (1d20+4)[ 23 ] 
 
 
 

The closest sneak is taken completely by surprise, not even having time to blink before Aerin stabs him in the gut.


 
 Originally Posted by Kish 
 Aerin moves smoothly into the room and swings at two of the creatures.
 
 Spoiler 

Move to C12. Steel Wind: If S1 is still standing, targeting it and S2, otherwise S2 and S3.
Attack on S2:  (1d20+6)[ 19 ]  Critical threat check (on 19 or 20):  (1d8)[ 7 ]  Damage:  (1d20+4)[ 11 ]  Critical damage:  (1d4)[ 3 ] 
Attack on not-S2:  (1d20+4)[ 23 ]  Critical threat check (on 19 or 20):  (1d4)[ 4 ]  Damage: [roll6] Critical damage: [roll7]
 
 
 

The swing cuts finishes the first target, but the crossbow holder jumps out of the way unscathed. He takes a step back and sends a bolt flying. The other takes a step to the side and slashes at Aerin with her blades, one attack goes wide, but the other strikes quite deep for such a small blade.

 
 Spoiler 
 S3 
Attack:  (1d20+6)[ 19 ] 
Damage:  (1d8)[ 7 ] 
 S2 
Attack1:  (1d20+4)[ 11 ] 
Damage:  (1d4)[ 3 ] 

Attack2:  (1d20+4)[ 23 ] 
Damage:  (1d4)[ 4 ] 
  11 damage.   See OOC.

Aerin's turn. Btw Kish, could you update Aerin's sheet? I think the maneuver list is a bit out of date. And is Aerin in a stance currently?
 
 Spoiler: Map 
 
 

 
Kish
Aerin slashes back at the one that hit her and turns to pursue the one with the crossbow.
 
 Spoiler 

Using Stone Bones on the one with the blades:  (1d20+8)[ 14 ]  Critical threat (on 19 or 20):  (1d20+8)[ 22 ]  Damage:  (2d6+4)[ 14 ]  Critical damage:  (2d6+4)[ 11 ] 
5-foot to D11.
 
CWater
The nimble sneak dodges Aerin's blade and comes after her to strike again.

 
 Spoiler 
Attack1:  (1d20+4)[ 16 ] 
Damage:  (1d4)[ 2 ] 

Attack2:  (1d20+4)[ 19 ] 
Damage:  (1d4)[ 3 ] 

I believe both hit? So 5 damage.
 


The crossbowman drops his weapon and draws two daggers from his belt, though has only time to use one and not that skilfully.
 
 Spoiler 
Attack:  (1d20+6)[ 8 ] 
Damage:  (1d3)[ 2 ] 
 


The sound of running steps echo from the corridor and August appears at the door holding a light mace.  "What..?"  The strange appearance of these intruders freezes him for a moment.

 
 Spoiler: Map 
 
 
Kish
 "Less freezing, more fighting,"  Aerin says, slashing at the one who's stabbed her and stepping to the west.
 
 Spoiler 

Regaining maneuvers and fighting defensively:  (1d20+6)[ 24 ]  Critical threat (on 19 or 20):  (1d20+7)[ 18 ]  Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 10 ]  AC is currently 18 against the crossbowman, 19 against the one who's hit her already. Move to C11.
 
CWater
The sneak with the long blades shrieks when Aerin cuts her.  "R-right",  August pulls himself together and smashes the mace into the sneak's skull.

 
 Spoiler 
Attack:  (1d20+2)[ 22 ] 
Damage:  (1d6+1)[ 6 ] 
 
CWater
 
 Spoiler 
S2 had little HP left so it doesn't matter much, but here's the crit confirmation:  (1d20+2)[ 13 ] 
Damage:  (1d6+1)[ 2 ] 
 


The former crossbowman doesn't look happy to be the last one left standing of his team. He starts to edge towards the door, one of his blades hitting Aerin on the way, though not deeply.

 
 Spoiler 

 
 Spoiler: Attacks 
Attack1:  (1d20+4)[ 20 ] 
Damage:  (1d3)[ 2 ] 

Attack2:  (1d20+4)[ 6 ] 
Damage:  (1d3)[ 3 ] 
 Aerin's turn.  HP: 21/45
 

 
 Spoiler: Map 
 
 

 
Kish
 "Now would be a real good time to surrender,"  Aerin tells him, stepping to block his movement.  "Don't let him get past you!"  to August.
 
 Spoiler 

Move to C12, use Stone Bones:  (1d20+8)[ 12 ]  Critical threat (on 19 or 20):  (1d20+8)[ 21 ]  Damage:  (2d6+4)[ 12 ]  Critical damage:  (2d6+4)[ 10 ]  Current AC against him 17.
 
CWater
The sneak chooses to try rushing past, and push August out of the way.

 
 Spoiler 
First he provokes an AoO from Aerin. If that doesn't knock him out, he tries to Bull Rush August 5 ft. backwards.

August's AoO:  (1d20+2)[ 21 ] 
Damage:  (1d6+1)[ 4 ] 

If that misses, opposed Str checks
Enemy:  (1d20-4)[ 1 ] 
VS August:  (1d20+1)[ 14 ] 
 
Kish
 
 Spoiler: Attack of opportunity 
 (1d20+8)[ 11 ]  Critical threat:  (1d20+8)[ 17 ]  Damage:  (2d6+4)[ 10 ]  Critical damage:  (2d6+4)[ 11 ] 
 
CWater
The sneak evades Aerin's blade, but gets a mace to the face for his trouble, failing to escape the room. Still, he doesn't look willing to surrender.
Kish
 "'Or die' it is, then. I suggest you push him away from the door."  Aerin steps back and slashes at the sneak again.

 
 Spoiler 
Move to C13, regaining maneuvers.  (1d20+8)[ 13 ]  Critical threat:  (1d20+9)[ 23 ]  Damage:  (2d6+4)[ 10 ]  Critical damage:  (2d6+4)[ 8 ] 
 
CWater
 
 Originally Posted by Kish 
  "'Or die' it is, then. I suggest you push him away from the door."  Aerin steps back and slashes at the sneak again.

 
 Spoiler 
Move to C13, regaining maneuvers.  (1d20+6)[ 17 ]  Critical threat:  (1d3)[ 2 ]  Damage:  (1d20-4)[ 13 ]  Critical damage:  (1d20+1)[ 10 ] 
 
 
 

 "Alright, I'll try",  August replies and tries to reach the small enemy. He swings his blade at the cleric.  "Gah!",  August cries out when the sharp edge cuts his arm.

 
 Spoiler 
AoO from S3:  (1d20+6)[ 17 ] 
Damage:  (1d3)[ 2 ] 

If fails, opposed STR
 (1d20-4)[ 13 ]  VS  (1d20+1)[ 10 ] 
 
CWater
The sneaks changes his plan and attacks the cleric with full force. August dodges the first attack, but the second creates a new cut.

 
 Spoiler 

Attack1:  (1d20+4)[ 8 ] 
Damage:  (1d3)[ 1 ] 

Attack2:  (1d20+4)[ 13 ] 
Damage:  (1d3)[ 2 ] 

Yeah, dude's not wearing armour.  Aerin's turn. 
 
Kish
 Little row-of-asterisks is really hard to hit.  Aerin takes careful aim and swings again.  "Never mind, just kill him." 
 
 Spoiler 

Stone Bones:  (1d20+8)[ 16 ]  Critical threat:  (1d20+9)[ 23 ]  Damage:  (2d6+4)[ 12 ]  Critical damage:  (2d6+4)[ 13 ] 
 
CWater
The sneak evades yet another attack from Aerin. August swings his mace.  "We don't want to kill you, but you must surrender!" 
 
 Spoiler 
Attack:  (1d20+2)[ 4 ] 
Damage:  (1d6+1)[ 4 ] 

Well, this is just getting awkward...
 
CWater
The enemy doesn't seem interested in what is said, but keeps trying to cut August down.

 
 Spoiler 
Attack1:  (1d20+4)[ 9 ] 
Damage:  (1d3)[ 3 ] 

Attack2:  (1d20+4)[ 21 ] 
Damage:  (1d3)[ 1 ] 

After this Aerin is up again. Btw, is she still in C12?
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "You can? You can cure? Oh, the gods of mockery are cruel! I could have regained sanity, but the wall is thick and this hole so small! If only- wait! What was that?" 
 
 Spoiler: Axe 
Listen check from Rowan, please.
 
 
 

Rowan tilts his head to listen, and his eyes go wide.  "There's fighting! Not too far away. Who would be fighting in the dungeons?" 
 "Wait... did you ever hear when the conspiracy would be? It could be happening right now! Do you have any way to defend yourself?"  He jumps to his feet and paces around the cell.
Kish
As long as the sneak doesn't move from his current spot, neither will Aerin, continuing to slash at him as best she can.

 
 Spoiler 

She's still in C12. She could move to flank him, but that would be bad for her potential ability to block him from leaving. She'll alternate using Stone Bones and regaining maneuvers; it probably won't matter.
Attack:  (1d20+8)[ 14 ]  Critical threat:  (1d20+9)[ 19 ]  Damage:  (2d6+4)[ 13 ]  Critical damage:  (2d6+4)[ 8 ] 
Attack:  (1d20+8)[ 26 ]  Critical threat:  (1d20+9)[ 15 ]  Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 7 ] 
Attack:  (1d20+8)[ 25 ]  Critical threat:  (1d20+9)[ 27 ]  Damage:  (2d6+4)[ 16 ]  Critical damage:  (2d6+4)[ 11 ] 
Attack:  (1d20+8)[ 27 ]  Critical threat:  (1d20+9)[ 10 ]  Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 10 ] 
Attack:  (1d20+8)[ 14 ]  Critical threat:  (1d20+9)[ 26 ]  Damage:  (2d6+4)[ 15 ]  Critical damage:  (2d6+4)[ 9 ] 
Attack:  (1d20+8)[ 25 ]  Critical threat:  (1d20+9)[ 18 ]  Damage:  (2d6+4)[ 15 ]  Critical damage:  (2d6+4)[ 10 ] 
Attack:  (1d20+8)[ 9 ]  Critical threat:  (1d20+9)[ 23 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 14 ] 
Attack:  (1d20+8)[ 15 ]  Critical threat:  (1d20+9)[ 24 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 10 ] 
Attack:  (1d20+8)[ 18 ]  Critical threat:  (1d20+9)[ 20 ]  Damage:  (2d6+4)[ 11 ]  Critical damage:  (2d6+4)[ 13 ] 
Attack:  (1d20+8)[ 16 ]  Critical threat:  (1d20+9)[ 13 ]  Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 9 ] 

If that doesn't kill someone, we both have cursed dice.
 
CWater
 
 Spoiler 
Of course,  now  we get some big numbers.😏
Aerin's second attack there is enough; it gets one full-attack at August before that.
(Not rolling August attack, it makes little difference here.)

Attack1:  (1d20+4)[ 11 ] 
Damage:  (1d3)[ 2 ] 

Attack2:  (1d20+4)[ 9 ] 
Damage:  (1d3)[ 1 ] 

EDIT:
No hits.

 Axe,  I'll reply to you tomorrow since it's already midnight. (And I have to go to work early, so I can't sleep in. :/ )
 


After a long performance of swordplay, the sneak takes a wrong step and Aerin slices his side open. He falls on the ground bleeding.

 
 Spoiler 
Combat over! Aerin gets 750 XP.
(And I get to sleep! See you tomorrow!)
 
Athedia
 
 Originally Posted by CWater 
 The Lieutenant looks back at them with a bored expression.  "Look, I can't just go on releasing prisoners when I feel like it." 
 "His name is Rowan Mata, and I've known him for years, what Eglantine said is true",  Vindal says,  "My name is Vindal Ebon, I've been a craftsman in this city for over a century, and I give you my word. The boy lives with his sister who is my apprentice, works at a temple of peace, he's not going to run or avoid your questions. Keeping him in the dungeon is pointless." 

The guard puts down his bottle,  "Right, the brat who was accused of stealing, I heard about that. Look, I don't have the authority to let him out, not when he's here on a noble's word." 
 "Then who  can  free him?" 
 "The Captain, or Commander I suppose. But they're not here. Look, I'll let you see him",  he retrieves a chain of keys from his desk drawer,  "and then you can go and come back tom-" 
 "Lieutenant! Lieutenant!",  a voice calls out from the hallway and running footsteps approach. Soon after a guard barges in, looking somewhat worse for wear. His right shoulder pad is broken and he's holding a hand on his side which is bleeding merrily.  "Lieutenant! We-",  he's cut off when an arrow hits him in the back and he stumbles into the room and falls down to one knee. 
 


 "Shut the door!  Don't let anyone in!"   Eglantine snatched the keys from the Lieutenant's hand and sprinted toward the cells.   "Rowan! WHERE ARE YOU?  We need you out here!" 
CWater
August stares at the corpses on the floor, letting his weapon drop. He's expression is blank as he makes a sign with his other hand.  "...May they find peace in death." 
 
 Spoiler: Kish 
What do you want to do next?
 


 
 Originally Posted by Athedia 
  "Shut the door!  Don't let anyone in!"   Eglantine snatched the keys from the Lieutenant's hand and sprinted toward the cells.   "Rowan! WHERE ARE YOU?  We need you out here!"  
 

The Lieutenant's reflexes are far too slow to stop Eggy from getting the keys.  "Hey girl! You can't just-" , he protests,  "What is going on?!"  Vindal rushes to slam the door shut.  "I haven't the faintest idea." 

Keys in hand Eglantine runs down the corridor, stopping only to open a massive door blocking her path. As it opens she hears a scream from farther ahead, but out of her sight. One short turn later she comes to a crossroads. In front of her on the right 5 unfriendly doors stand in a row. Behind them is another junction and Eggy arrives just in time to see a guard stumble past it from left to right. After him comes a silver-skinned reptilian humanoid of halfling size wielding two bone swords. It has barely time to lift its blades when another rushes past it, pushing the first one aside. The second opens its jaws and breaths a cone of cold at the guard. A third similar creature glides to view over the first two.

 
 Spoiler 
 
 Spoiler: Visual 
 
 

The keys on the keyring are marked, but there are many of them, so finding the right key and unlocking a door is a full-round action. Opening one is a separate move action.

 
 Spoiler: Map 
This is what Eggy currently sees, will fill it up as needed. Lieutenant's office where she came from is to the north.
Orange squares have doors.
G is the guard and H1-H3 are the attackers. H3 is in the air above H2 moving left (from our PoV).
 
 

 


 
 Originally Posted by aReallyGreatAxe 
 Rowan tilts his head to listen, and his eyes go wide.  "There's fighting! Not too far away. Who would be fighting in the dungeons?" 
 "Wait... did you ever hear when the conspiracy would be? It could be happening right now! Do you have any way to defend yourself?"  He jumps to his feet and paces around the cell. 
 

 "Defend? Defend?! Hah, as if they wouldn't have let me keep my sword! No, I have naught left than my wits, and those are failing as well! Oh yes, they have come for us now! To wipe out everyone who know!"  The mad nobleman sounds almost exhilarated.

Suddenly Rowan hears his sister's voice calling for him.
Kish
 "Let's hope we find Rowan alive,"  Aerin says.  "Can you heal us? Looks like there may be more of those assassins in the palace. What's she even doing, killing everyone in the city who isn't part of her conspiracy? Do you know where a prisoner would be kept?" 
 
 Spoiler 
If August responds to her question about knowing where a prisoner would be kept in the negative, regardless of his answer to the question about healing, she'll start looking for stairs going down, guessing that the dungeon is most likely, or for someone alive to ask.
 
CWater
 
 Originally Posted by Kish 
  "Let's hope we find Rowan alive,"  Aerin says.  "Can you heal us? Looks like there may be more of those assassins in the palace. What's she even doing, killing everyone in the city who isn't part of her conspiracy? Do you know where a prisoner would be kept?" 
 
 Spoiler 
If August responds to her question about knowing where a prisoner would be kept in the negative, regardless of his answer to the question about healing, she'll start looking for stairs going down, guessing that the dungeon is most likely, or for someone alive to ask.
 
 
 

August shakes his head.  "I've never been here before, but cells are usually on the lowest floor, I think. But yes, I can heal you, though I'm no expert",  the half-elf says a prayer and some of Aerin's wounds heal.  "I have one more spell for today that is not an orison, but I'll save that for an emergency." 
 
 Spoiler 
CLWs on Aerin:
 (1d8+2)[ 4 ] 
 (1d8+2)[ 8 ] 
Not exactly high level, this dude.

The stairs just north of this room on the map go down. Please describe the manner and speed of your movement. August will follow a few steps behind Aerin unless she tells him otherwise.

EDIT: Aerin's HP is now 33/45.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Defend? Defend?! Hah, as if they wouldn't have let me keep my sword! No, I have naught left than my wits, and those are failing as well! Oh yes, they have come for us now! To wipe out everyone who know!"  The mad nobleman sounds almost exhilarated.

Suddenly Rowan hears his sister's voice calling for him. 
 

 "Yes, sir, I'm sure dying will be more exciting than staying here forever, doesn't mean I'm eager to do it."  Rowan admits, then listens intently.  "Do you hear that?"  
 "EGGY?"  Rowan yells back.  "OVER HERE!" 
Kish
 "Good plan, " Aerin says. She'll move down the stairs at a brisk enough pace that she can't sneak, though not so fast she's at risk of falling.
Athedia
 
 Originally Posted by aReallyGreatAxe 
  "Yes, sir, I'm sure dying will be more exciting than staying here forever, doesn't mean I'm eager to do it."  Rowan admits, then listens intently.  "Do you hear that?"  
 "EGGY?"  Rowan yells back.  "OVER HERE!"  
 

 "Rowan!"  Eglantine rushed to the door and then started trying each key in the lock.   "Are you okay? Did they hurt you?"   She almost fumbled the keys, but kept trying them, an eye on the creatures down the hall.


 
 Spoiler: Cwater 
Using my move action to get closer and then am going to start opening the lock, I will finish with a move action next turn I guess.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "Yes, sir, I'm sure dying will be more exciting than staying here forever, doesn't mean I'm eager to do it."  Rowan admits, then listens intently.  "Do you hear that?"  
 "EGGY?"  Rowan yells back.  "OVER HERE!"  
 


 
 Originally Posted by Athedia 
  "Rowan!"  Eglantine rushed to the door and then started trying each key in the lock.   "Are you okay? Did they hurt you?"   She almost fumbled the keys, but kept trying them, an eye on the creatures down the hall.


 
 Spoiler: Cwater 
Using my move action to get closer and then am going to start opening the lock, I will finish with a move action next turn I guess.
 
 
 

The first hordelings continue forward, disappearing from view, but more follow. The fourth turns to face Eggy, looking... interested.

It takes a few tries, but finally the right key slides into the lock and it turns. Opening the heavy door requires a strong push, but then Eglantine sees her brother again.

 
 Spoiler: OOC 
Dindinding! Rowan is free! 200 XP for Eggy.

And both please roll initiative against:  (1d20)[ 12 ] 
 
 Spoiler: Map 
H1-5 are those with pointy teeth.
C is the crazy dude Rowan was speaking to.
 
 

 


 
 Originally Posted by Kish 
  "Good plan, " Aerin says. She'll move down the stairs at a brisk enough pace that she can't sneak, though not so fast she's at risk of falling. 
 

Aerin and August descend one floor. After the stair, the corridor continues to their left, and next to another turn, not too far away they see another dead body, a guard this time. They approach carefully, but nothing jumps them from behind the corner. Next to the corpse are a couple of bloody footprints, made by someone or something with clawed feet. They disappear soon, the blood having smeared off, but they started go to their right. The corridor continues also straight ahead, with yet another junction and stairs down at the end.

 
 Spoiler: Map 
The guard's body is in the same square as Aerin currently is.
On the map, the bloody footprints point south.
You came down the stairs on row B.
Again, orange squares have doors.
 
 
Kish
Aerin follows the corridor toward the stairs. She'll look around, but unless she sees a particular indication of "dungeon this way" or some equivalent thereof, she won't stop to investigate.
Athedia
Eglantine enveloped Rowan in a hug, then pressed Mr. Stabby and the keys into his hands.  She looked at the Hordelings, then back up the stairs.   "The lieutenant, Vindal and a downed guard are upstairs.  If there are any other prisoners here free them.  This is a siege, we need everyone."   She flicked her wrist, the Greataxe's crystal glowing as it appeared in her hand.   "I'll hold these bastards off." 

Grabbing the axe tightly she faced down the hordleling eyeing her and charged forward.

 
 Spoiler: Attack 
+2 attack from Charge, -2 AC (AC now 15)

Attack:  (1d20+7)[ 26 ] 
Crit:  (1d20+7)[ 20 ] 
Damage:  (1d8+2)[ 9 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin follows the corridor toward the stairs. She'll look around, but unless she sees a particular indication of "dungeon this way" or some equivalent thereof, she won't stop to investigate. 
 

August follows Aerin across the corridor. At the next junction they see another staircase going up on the left. The right corridor leads to a door that is slightly ajar. The stairs in front of them descend one floor, ending right in front of a sturdy wooden door, which turns out to be locked when Aerin tries it. She can hear noise coming from the other side.

 
 Spoiler: OOC 
Make a new Listen check please.
August:  (1d20+2)[ 18 ] 
 
 Spoiler: Map 
Orange squares mark the doors.
Darker grey squares have stairs.
 
 

 


 
 Originally Posted by Athedia 
 Eglantine enveloped Rowan in a hug, then pressed Mr. Stabby and the keys into his hands.  She looked at the Hordelings, then back up the stairs.   "The lieutenant, Vindal and a downed guard are upstairs.  If there are any other prisoners here free them.  This is a siege, we need everyone."   She flicked her wrist, the Greataxe's crystal glowing as it appeared in her hand.   "I'll hold these bastards off." 

Grabbing the axe tightly she faced down the hordleling eyeing her and charged forward.

 
 Spoiler: Attack 
+2 attack from Charge, -2 AC (AC now 15)

Attack:  (1d20+2)[ 18 ] 
Crit:  (1d20+1)[ 17 ] 
Damage:  (1d4)[ 4 ] 
 
 
 

Eglantine swings her axe with precision and force, cutting a deep gash to the closest hordeling. It cries out, revealing a mouth full of sharp teeth. However, the small creature runs away from her reach and another hops to its place, reaching to bite her and slash with its bone blades. Another jumps into the air and glides over them and Eggy to strike from behind her.

 
 Spoiler: OOC 
Eggy gets an AoO against H6 when it flies over her. Btw, I don't know if you're aware of it, but  Knowledge Devotion  can also be used with other Knowledge skills than the one you chose as the permanent class skill. It's a bit cheesy in some builds, but since Eggy is not very optimised to begin with, I don't mind if you use it with other knowledge types.

 
 Spoiler: Attacks 

H5
Sword1:  (1d20+1)[ 17 ] 
Damage:  (1d4)[ 4 ] 

Sword2:  (1d20+1)[ 9 ] 
Damage:  (1d4)[ 1 ] 

Bite:  (1d20+1)[ 9 ] 
Damage:  (1d4)[ 2 ] 

H6
Bite:  (1d20+3)[ 16 ] 
Damage:  (1d4)[ 1 ] 
 

 
 Spoiler: Map 
H1-H6 are the hordelings.
H4 is wounded.
H5 and H6 attacked Eggy.
G is the guard that stumbled past.
Corridors without a border at the end might still continue from what you see on the map as I've drawn only what Eggy or Rowan has seen.
 
 

 
CWater
August taps Aerin on the shoulder and turns to look back the way they came.  "I think I heard something, steps." 
Kish
Aerin draws her sword and moves in front of August.

 
 Spoiler 

Moving to R3, readying an action to use Stone Bones on anything that looks reptilian or otherwise assassinish that comes into sight.
 
CWater
 
 Originally Posted by Kish 
 Aerin draws her sword and moves in front of August.

 
 Spoiler 

Moving to R3, readying an action to use Stone Bones on anything that looks reptilian or otherwise assassinish that comes into sight.
 
 
 

It appears they are really not alone here. Just after Aerin moved a scaled humanoid with horns jumps out from their left and shoots a crossbow bolt at Aerin, but the aim is hasty and it only scrapes her arm.

 
 Spoiler: OOC 
 
 Spoiler: Visual 
 
 


Afraid he's out of the range of the readied action. However, since she was alert, Aerin is not considered flat-footed against this attack. And it's her turn now.

 
 Spoiler: Attack 
Crossbow:  (1d20+7)[ 16 ] 
Damage:  (1d8)[ 1 ] 
 

Think that hits, but only for 1 damage.

 
 Spoiler: Map 
B is the enemy, he came from the south. This one is medium sized.
 
 

 
Kish
The crossbow bolt lodging in Aerin's shoulder, she brushed it off with annoyance and stepped forward to slash at the creature.

 
 Spoiler 

Using Stone Bones:  (1d20+8)[ 18 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 29 ] 
Damage:  (2d6+4)[ 11 ]  Critical damage:  (2d6+4)[ 12 ] 
 
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine enveloped Rowan in a hug, then pressed Mr. Stabby and the keys into his hands.  She looked at the Hordelings, then back up the stairs.   "The lieutenant, Vindal and a downed guard are upstairs.  If there are any other prisoners here free them.  This is a siege, we need everyone."   She flicked her wrist, the Greataxe's crystal glowing as it appeared in her hand.   "I'll hold these bastards off." 

Grabbing the axe tightly she faced down the hordleling eyeing her and charged forward. 
 

Rowan hugs his sister back and takes what she offers.  "I found Darian's father- maybe he can help, if he's not too mad."  He jogs down the hallway to where he thinks the nobleman's cell may be.
 
 Spoiler: OoC 

 So, funny story. I actually am not sure on which side of the cell Darian's father is. I'm also not entirely clear on how many actions this would take.
1.) Obtain items
2.)Move to L12 or L8
3.) Unlock door.  

Double move action to F10

If there are too many to accomplish on this turn, it can certainly be finished up next time.
 
CWater
 
 Originally Posted by Kish 
 The crossbow bolt lodging in Aerin's shoulder, she brushed it off with annoyance and stepped forward to slash at the creature.

 
 Spoiler 

Using Stone Bones:  (1d20+7)[ 24 ]  Critical threat check (on 19 or 20):  (2d4+2)[ 7 ] 
Damage: [roll2] Critical damage: [roll3]
 
 
 

The enemy grunts in pain when Aerin cuts him. He frees one hand from the crossbow and draws a falchion, which he employs quickly, slicing the half-orc in turn.

The door on the left is now fully open and Aerin can see a room with a simple wooden table and chairs.

 
 Spoiler: Kish 
Attack:  (1d20+7)[ 24 ] 
Damage:  (2d4+2)[ 7 ] 
 Aerin's turn.  HP: 30/45.

 
 Spoiler: Map 
I've coloured the squares Aerin can see from where she is.
Squares marked with a 'c' have a chair in them. They prevent running and charging, but don't otherwise affect movement.
B is the scaly person.
 
 

 


 
 Originally Posted by aReallyGreatAxe 
 Rowan hugs his sister back and takes what she offers.  "I found Darian's father- maybe he can help, if he's not too mad."  He jogs down the hallway to where he thinks the nobleman's cell may be.
 
 Spoiler: OoC 

 So, funny story. I actually am not sure on which side of the cell Darian's father is. I'm also not entirely clear on how many actions this would take.
1.) Obtain items
2.)Move to L12 or L8
3.) Unlock door.  

Double move action to F10

If there are too many to accomplish on this turn, it can certainly be finished up next time.
 
 
 

Rowan runs around the corner to get to the cells on the other side. He hears ugly sounds from the end of this corridor and catches a glimpse of a silvery tail.

 
 Spoiler: Axe and Athedia 
 Eggy's turn. 

HP
Eggy: 23/31
Rowan: 31/31

 
 Spoiler: Map 
H1-H6 are the hordlings, H4 is wounded.
G is the guard.
C is the crazy prisoner.
 
 

 
Kish
Aerin swings at him and readied herself to parry his counterattack. 
 Spoiler 
Fighting defensively, regaining maneuvers, Dodge on him: her total AC against him is 19 this round.
Attack:  (1d20+4)[ 12 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 8 ] 
Damage:  (2d6+4)[ 7 ]  Critical damage:  (2d6+4)[ 11 ] 
 
Athedia
Realizing her escape route was about to be blocked Eglantine swung at the creature behind her.

 
 Spoiler: Attack 
w/ +2 attack and damage from K devotion?
Attack:  (1d20+7)[ 13 ] 
Crit:  (1d20+7)[ 19 ] 
Damage:  (1d8+4)[ 5 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin swings at him and readied herself to parry his counterattack. 
 Spoiler 
Fighting defensively, regaining maneuvers, Dodge on him: her total AC against him is 19 this round.
Attack:  (1d20+7)[ 11 ]  Critical threat check (on 19 or 20):  (2d4+2)[ 9 ] 
Damage:  (1d20+1)[ 9 ]  Critical damage:  (1d4)[ 1 ] 
 
 
 

The scaly fighter blocks this attack and takes a step to his right, swinging the falchion again, one hand still holding the crossbow. The attack is poorly aimed and Aerin evades it easily.

 
 Spoiler 
Attack:  (1d20+7)[ 11 ] 
Damage:  (2d4+2)[ 9 ] 
 
 Spoiler: Map, Aerin 
I've coloured the squares Aerin can see from where she is.
Squares marked with a 'c' have a chair in them. They prevent running and charging, but don't otherwise affect movement.
B is the scaly person.
 
 

 


 
 Originally Posted by Athedia 
 Realizing her escape route was about to be blocked Eglantine swung at the creature behind her.

 
 Spoiler: Attack 
w/ +2 attack and damage from K devotion?
Attack:  (1d20+7)[ 11 ] 
Crit:  (2d4+2)[ 9 ] 
Damage:  (1d20+1)[ 9 ] 
 
 
 

Eglantine slashes at the hordeling behind her and it yelps, backing away even if the cut is not as bad as the one the other got. The creature in front of her continues to attack and a second one is trying to squeeze closer, but is pushed to the corridor behind them. It grins and opens its jaws, shooting a cone of cold air forward. The other hordeling seems unaffected by it, but Eggy feels a hint of its freezing touch. She blocks and dodges the attacks aimed at her.

There's an ugly gurgling sound when one of the hordelings goes for the guard's throat and he falls. She can also hear Vindal calling her name, from the corridor far behind her where she had come from.

 
 Spoiler 
 
 Spoiler: Attacks 
 H5 
Sword:  (1d20+1)[ 9 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+1)[ 14 ] 
Damage:  (1d4)[ 4 ] 

Bite:  (1d20+1)[ 12 ] 
Damage:  (1d4)[ 1 ] 
 H1 
Cold:  (1d6)[ 1 ] ,  Ref DC 13 to halve,  minimum damage is 1
Eggy gets an AoO at H1.

 
 Spoiler: DM only 
 (1d4)[ 3 ] 
 

 

 
 Spoiler: Map, Rowan and Eglantine 
H1-H6 are the hordelings, H4 and H6 have taken damage.
G is the guard.
C is the crazy prisoner.
 
 

 
Kish
Aerin steps after the scaly warrior and swings at him, hoping August does something other than stand there.
 
 Spoiler 

Move to the west, Stone Bones, Dodge on B: her total AC against him is 17 this round.
Attack:  (1d20+8)[ 19 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 29 ] 
Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 9 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin steps after the scaly warrior and swings at him, hoping August does something other than stand there.
 
 Spoiler 

Move to the west, Stone Bones, Dodge on B: her total AC against him is 17 this round.
Attack:  (1d20+2)[ 15 ]  Critical threat check (on 19 or 20):  (1d6+1)[ 2 ] 
Damage: [roll2] Critical damage: [roll3]
 
 
 

Aerin's swing is well aimed, drawing blood again. August runs to join the battle, and hits the horned warrior with his mace, though the blow is not very strong.

The enemy glares at them and backs away, retreating to the room behind him.

 
 Spoiler: OOC 
Attack:  (1d20+2)[ 15 ] 
Damage:  (1d6+1)[ 2 ] 

Enemy Withdraws.  Aerin's turn. 
 
 Spoiler: Map 
I've coloured the squares Aerin can see from where she is.
Brown squares have a table, which prevents normal movement.
Squares marked with a 'c' have a chair in them. They prevent running and charging, but don't otherwise affect movement.
B is the scaly person.
 
 

 
Kish
Aerin runs after him, swinging her sword.  "Surrender and tell me where the prison is, and you'll live,"  she tells him.
 
 Spoiler 
Assuming he's not in a cooperative mood, she'll alternate using Stone Bones with fighting defensively while she regains maneuvers until something changes, whether one of us falling or the arrival of a third party or something else I can't think of, so multiple rounds at once might make this easier.

Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 10 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 21 ]  Damage:  (2d6+4)[ 11 ]  Critical damage:  (2d6+4)[ 10 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 25 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 12 ]  Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 11 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 13 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 21 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 8 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 11 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 18 ]  Damage:  (2d6+4)[ 7 ]  Critical damage:  (2d6+4)[ 14 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 6 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 17 ]  Damage:  (2d6+4)[ 11 ]  Critical damage:  (2d6+4)[ 9 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 10 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 28 ]  Damage:  (2d6+4)[ 14 ]  Critical damage:  (2d6+4)[ 7 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 11 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 8 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 9 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 15 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 25 ]  Damage:  (2d6+4)[ 10 ]  Critical damage:  (2d6+4)[ 8 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 5 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 11 ]  Damage:  (2d6+4)[ 10 ]  Critical damage:  (2d6+4)[ 13 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 24 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 22 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 16 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 17 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 24 ]  Damage:  (2d6+4)[ 13 ]  Critical damage:  (2d6+4)[ 9 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 20 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 27 ]  Damage:  (2d6+4)[ 11 ]  Critical damage:  (2d6+4)[ 11 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 8 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 20 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 9 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 23 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 16 ]  Damage:  (2d6+4)[ 12 ]  Critical damage:  (2d6+4)[ 9 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 7 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 9 ]  Damage:  (2d6+4)[ 13 ]  Critical damage:  (2d6+4)[ 13 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 14 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 14 ]  Damage:  (2d6+4)[ 10 ]  Critical damage:  (2d6+4)[ 11 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 9 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 12 ]  Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 9 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 9 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 14 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 13 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+4)[ 21 ]  Critical threat check (on 19 or 20):  (1d20+5)[ 14 ]  Damage:  (2d6+4)[ 14 ]  Critical damage:  (2d6+4)[ 12 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+8)[ 28 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 10 ]  Damage:  (2d6+4)[ 13 ]  Critical damage:  (2d6+4)[ 8 ] 
 
Athedia
 
 Originally Posted by CWater 
 Eglantine slashes at the hordeling behind her and it yelps, backing away even if the cut is not as bad as the one the other got. The creature in front of her continues to attack and a second one is trying to squeeze closer, but is pushed to the corridor behind them. It grins and opens its jaws, shooting a cone of cold air forward. The other hordeling seems unaffected by it, but Eggy feels a hint of its freezing touch. She blocks and dodges the attacks aimed at her.

There's an ugly gurgling sound when one of the hordelings goes for the guard's throat and he falls. She can also hear Vindal calling her name, from the corridor far behind her where she had come from. 
 

 
 Spoiler: AoO against H1 
Attack: (1d20+5)[ 7 ] 
Crit:  (1d20+5)[ 12 ] 
Damage:  (1d8+2)[ 8 ] 
 


Eglantine swung back and lashed out at the creature in front of her before taking a step back, eyeing the one behind her as well.  She felt bad for the guard, but that was a passing thought in the flurry of frantic activity to stay alive.   "Vindal! Help! We're outnumbered!" 
 
 Spoiler: Attack 
Attack: (1d20+5)[ 14 ] 
Crit:  (1d20+5)[ 11 ] 
Damage:  (1d8+2)[ 8 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin runs after him, swinging her sword.  "Surrender and tell me where the prison is, and you'll live,"  she tells him.
 
 Spoiler 
Assuming he's not in a cooperative mood, she'll alternate using Stone Bones with fighting defensively while she regains maneuvers until something changes, whether one of us falling or the arrival of a third party or something else I can't think of, so multiple rounds at once might make this easier.

Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+7)[ 25 ]  Critical threat check (on 19 or 20):  (2d4+2)[ 6 ]  Damage:  (1d4)[ 3 ]  Critical damage:  (1d6)[ 4 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d4)[ 3 ]  Critical threat check (on 19 or 20):  (1d6)[ 4 ]  Damage:  (1d4)[ 1 ]  Critical damage:  (1d6)[ 4 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d4)[ 1 ]  Critical threat check (on 19 or 20):  (1d6)[ 6 ]  Damage:  (1d20+1)[ 18 ]  Critical damage:  (1d4)[ 1 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d20+1)[ 15 ]  Critical threat check (on 19 or 20):  (1d4)[ 2 ]  Damage:  (1d20+1)[ 12 ]  Critical damage:  (1d4)[ 2 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d20+5)[ 13 ]  Critical threat check (on 19 or 20):  (1d4)[ 1 ]  Damage:  (1d6)[ 2 ]  Critical damage:  (1d6)[ 4 ] 
Stone Bones, her total AC against him is 17: Attack:  (1d4)[ 4 ]  Critical threat check (on 19 or 20):  (1d4)[ 3 ]  Damage:  (1d20)[ 9 ]  Critical damage:  (1d4+4)[ 7 ] 
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack:  (1d6)[ 1 ]  Critical threat check (on 19 or 20): [roll25] Damage: [roll26] Critical damage: [roll27]
Stone Bones, her total AC against him is 17: Attack: [roll28] Critical threat check (on 19 or 20): [roll29] Damage: [roll30] Critical damage: [roll31]
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack: [roll32] Critical threat check (on 19 or 20): [roll33] Damage: [roll34] Critical damage: [roll35]
Stone Bones, her total AC against him is 17: Attack: [roll36] Critical threat check (on 19 or 20): [roll37] Damage: [roll38] Critical damage: [roll39]
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack: [roll40] Critical threat check (on 19 or 20): [roll41] Damage: [roll42] Critical damage: [roll43]
Stone Bones, her total AC against him is 17: Attack: [roll44] Critical threat check (on 19 or 20): [roll45] Damage: [roll46] Critical damage: [roll47]
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack: [roll48] Critical threat check (on 19 or 20): [roll49] Damage: [roll50] Critical damage: [roll51]
Stone Bones, her total AC against him is 17: Attack: [roll52] Critical threat check (on 19 or 20): [roll53] Damage: [roll54] Critical damage: [roll55]
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack: [roll56] Critical threat check (on 19 or 20): [roll57] Damage: [roll58] Critical damage: [roll59]
Stone Bones, her total AC against him is 17: Attack: [roll60] Critical threat check (on 19 or 20): [roll61] Damage: [roll62] Critical damage: [roll63]
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack: [roll64] Critical threat check (on 19 or 20): [roll65] Damage: [roll66] Critical damage: [roll67]
Stone Bones, her total AC against him is 17: Attack: [roll68] Critical threat check (on 19 or 20): [roll69] Damage: [roll70] Critical damage: [roll71]
Fighting defensively/regaining maneuvers, her total AC against him is 19: Attack: [roll72] Critical threat check (on 19 or 20): [roll73] Damage: [roll74] Critical damage: [roll75]
Stone Bones, her total AC against him is 17: Attack: [roll76] Critical threat check (on 19 or 20): [roll77] Damage: [roll78] Critical damage: [roll79]
 
 
 

The horned warrior looks mildly curious.  "Why look for a prison, humankin?",  he shrugs as Aerin charges towards him and blocks her attack.  "It matters not. You die now."  He swings the falchion again.

At the same moment, two smaller green-scaled humanoids, who'd been hidden by the wall from the view of anyone in the corridor, step forward and strike her from both sides. They look to be the same kind as the sneaks she fought earlier in the upper floor.

 
 Spoiler: Aerin 
 
 Spoiler: Attacks 
 B 
Attack:  (1d20+7)[ 25 ] 
Damage:  (2d4+2)[ 6 ] 
 S1 
Sword1: roll]1d20+4[/roll]
Damage:  (1d4)[ 3 ]  + sneak attack  (1d6)[ 4 ] 

Sword2: roll]1d20+4[/roll]
Damage:  (1d4)[ 3 ]  + sneak attack  (1d6)[ 4 ] 
 S2 
Sword1: roll]1d20+4[/roll]
Damage:  (1d4)[ 1 ]  + sneak attack  (1d6)[ 4 ] 

Sword2: roll]1d20+4[/roll]
Damage:  (1d4)[ 1 ]  + sneak attack  (1d6)[ 6 ] 

Good thing she was fighting defensively, otherwise we'd need to determine id she'd been flat-footed against those attacks. But the +2 makes sure two of them missed.🙂
Still  18 damage  in total.
 

 
 Spoiler: Map 
I've coloured the squares Aerin can see from where she is.
Brown squares have a table, which prevents normal movement.
Squares marked with a 'c' have a chair in them. They prevent running and charging, but don't otherwise affect movement.
B is the medium sized scaly person.
S1 and S2 are the smaller sneaks.
G is badly wounded guard, though she's still alive.
 
 

 


Their blades cut deep, but the tough warrior remains standing.

The room appears to be a mess hall for the guards, with the remains of a half eaten meal still on the table. Five bodies in guard's uniform lie sprawled around it. Most look to be dead, but one hand on the far side of the room makes a small movement. One motionless sneak also lies on the ground.


 
 Originally Posted by Athedia 
  
 Spoiler: AoO against H1 
Attack: (1d20+7)[ 25 ] 
Crit:  (2d4+2)[ 6 ] 
Damage:  (1d4)[ 3 ] 
 


Eglantine swung back and lashed out at the creature in front of her before taking a step back, eyeing the one behind her as well.  She felt bad for the guard, but that was a passing thought in the flurry of frantic activity to stay alive.   "Vindal! Help! We're outnumbered!" 
 
 Spoiler: Attack 
Attack: (1d6)[ 4 ] 
Crit:  (1d4)[ 3 ] 
Damage:  (1d6)[ 4 ] 
 
 
 

Eglantine slashes the creature in front of her. While it cries out this one is apparently marginally braver than the others, and it takes a step after her and swings its blades in counter attack, also reaching for her with its jaws. The one who'd stood behind it jumps to glide over them and takes a swing at Eggy when it lands.

The two hordelings farther away from her puff their cheeks and breath a cloud of cold in her direction.

 
 Spoiler: Attacks 
 H5 

Sword1:  (1d20+1)[ 18 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+1)[ 15 ] 
Damage:  (1d4)[ 2 ] 

Bite:  (1d20+1)[ 12 ] 
Damage:  (1d4)[ 2 ] 
 H1 , Eglantine gets an AoO against this one

Sword:  (1d20+5)[ 13 ] 
Damage:  (1d4)[ 1 ] 

H4:  (1d6)[ 2 ] 
H6:  (1d6)[ 4 ] 
cold damage, Ref DC 13 to halve, separate checks

 
 Spoiler: DM only 
 (1d4)[ 4 ] 
 (1d4)[ 3 ] 
 

 

One of the blades scratch her shoulder, but others are blocked by her arnour.

Vindal runs down the corridor holding a dagger which he without hesitation throws at the nearest hordeling. It hits the creature in the back, releasing a small electric shock and the target collapses.  "Did you find Rowan?!" 
 
 Spoiler: Attacking H6 
Attack:  (1d20)[ 9 ]  +? - 4 (range increment)
Damage:  (1d4+4)[ 7 ]  +  (1d6)[ 1 ]  electricity
 


Rowan tries the keys in the ring to Darian's father's cell door until he hears the lock give in.

Down the corridor a small silver-scaled humanoid wanders into view, holding a torn of human head in its sharp teeth. Upon noticing Rowan, it lets the head drop to the floor.

 
 Spoiler: Rowan, Eglantine 
 
 Spoiler: Visual 
 
 


I hope this is ok Axe, I assumed this was Rowan's next action, based on your previous post. Finding the right key and unlocking the door is full-round action.

Btw, while the guards took most of Rowan's things, he still has his armour and belt of healing. Rowan is not sure where they put the rest, but it was in the office (to the north on the map) where they confiscated them.

 
 Spoiler: Map 
H1-H5 are the hordelings, H4 and H5 have taken damage.
C is the crazy prisoner.
 
 

 
Kish
Badly wounded, Aerin backs up.  "If you have any healing left, or any tricks up your sleeve, you'd better use them,"  she tells August grimly.
 
 Spoiler 
Withdrawal action to P5.
 
Athedia
 
 Originally Posted by CWater 
 [SPOILER=Map]
Their blades cut deep, but the tough warrior remains standing.

The room appears to be a mess hall for the guards, with the remains of a half eaten meal still on the table. Five bodies in guard's uniform lie sprawled around it. Most look to be dead, but one hand on the far side of the room makes a small movement. One motionless sneak also lies on the ground.



Eglantine slashes the creature in front of her. While it cries out this one is apparently marginally braver than the others, and it takes a step after her and swings its blades in counter attack, also reaching for her with its jaws. The one who'd stood behind it jumps to glide over them and takes a swing at Eggy when it lands.

The two hordelings farther away from her puff their cheeks and breath a cloud of cold in her direction.

One of the blades scratch her shoulder, but others are blocked by her arnour.

Vindal runs down the corridor holding a dagger which he without hesitation throws at the nearest hordeling. It hits the creature in the back, releasing a small electric shock and the target collapses.  "Did you find Rowan?!"  
 

Eglantine attacked the one between her and Vindal, starting to look a little tired.   "I told him to let out any other prisoners.  He went around the corner.  Vindal, what's happening?"   she looked exhausted and on the edge of breaking down crying.

 
 Spoiler: Attack 
Attack H1 then if it is killed 5 foot step to that location.

Attack:  (1d20+5)[ 13 ] 
Crit:  (1d20+5)[ 24 ] 
Damage:  (1d8+2)[ 6 ] 
 
aReallyGreatAxe
Rowan's face goes white as the human head bounces slightly on the ground. That's.... probably not friendly. He throws open the door.  "Hello, sir, this way please, fast!"  he indicates the hall away from the bloodthirsty beasts, keeping the door open so that the madman wouldn't see the threat. If the noble moves along, Rowan follows closely behind.
 
 Spoiler: Actions 

1.) Move action to open the door
2.) Held move action to follow closely after Darian's father, in between him and the nasties.
 
CWater
 
 Originally Posted by Kish 
 Badly wounded, Aerin backs up.  "If you have any healing left, or any tricks up your sleeve, you'd better use them,"  she tells August grimly.
 
 Spoiler 
Withdrawal action to P5.
 
 
 

 “Aerin, that wound looks-”,  August shuts up and casts his last healing spell,  ”But I don't know what else-”,  he stops and looks to remember something,  ”I  have  two scrolls, healing and a Sanctuary spell that the Head Cleric back home gave me. Almost didn't think of them. But it's not much”,  he looks back towards the stairs,  ”Should we run-” 

His sentence is cut off when the horned warrior takes a step forward and spits a burst of acid in their direction, then shouts orders in a foreign tongue.

 
 Spoiler: Draconic 
 ”What are you waiting for?! Go around and block their way! We need to finish them! Damn you cowardly sneaks..." 
 


One sneak runs past the door behind the larger enemy, from left to right from Aerin's perspective. She hears the sound of two pairs of footsteps moving away.

 
 Spoiler: Kish 
Healing:  (1d8+2)[ 4 ] 

Line of acid at Aerin and August:  (3d4)[ 4 ]  Ref DC 15 to halve.
August:  (1d20+2)[ 11 ] 
 
 Spoiler: Map 
I've coloured the squares Aerin has seen.
Brown squares have a table, which prevents normal movement.
Squares marked with a 'c' have a chair in them. They prevent running and charging, but don't otherwise affect movement.
B is the medium sized scaly person.
G is badly wounded guard, though still alive.
 
 

 


 
 Originally Posted by Athedia 
 Eglantine attacked the one between her and Vindal, starting to look a little tired.   "I told him to let out any other prisoners.  He went around the corner.  Vindal, what's happening?"   she looked exhausted and on the edge of breaking down crying.

 
 Spoiler: Attack 
Attack H1 then if it is killed 5 foot step to that location.

Attack:  (1d8+2)[ 4 ] 
Crit:  (3d4)[ 4 ] 
Damage:  (1d20+2)[ 11 ] 
 
 
 

Eglantine's axe hits, but her target remains standing. Vindal runs forward, drawing and throwing another dagger at the same enemy, hitting it squarely in the back and the scaly creature is covered in a burst of flames, falling to the ground. Vindall stops by the body of the one he hit a moment ago, about to retrieve the first blade.

 
 Spoiler 
Attacking H1:  (1d20)[ 6 ]  + ?
Damage:  (1d4+4)[ 7 ]  + fire  (1d6)[ 6 ] 
 

 ”There are killers in the castle”,  Vindal replies,  ”How or why, I wish I knew. But we need to get out, let's get back to the office, looks like this route is no more safe.”  He looks worried, but his voice doesn't tremble.

The hordeling behind Eggy continues to attack, slicing her with both of its blades.

 
 Spoiler: Attacks 
 H5  attacks Eglantine

Sword1:  (1d20+1)[ 20 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+1)[ 20 ] 
Damage:  (1d4)[ 1 ] 

Bite:  (1d20+1)[ 5 ] 
Damage:  (1d4)[ 4 ] 
  H1  attacks Vindal (these don't happen if Vindal finished it with the earlier attack)

Sword1:  (1d20+1)[ 21 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+1)[ 11 ] 
Damage:  (1d4)[ 2 ] 

Bite:  (1d20+1)[ 21 ] 
Damage:  (1d4)[ 1 ]  
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan's face goes white as the human head bounces slightly on the ground. That's.... probably not friendly. He throws open the door.  "Hello, sir, this way please, fast!"  he indicates the hall away from the bloodthirsty beasts, keeping the door open so that the madman wouldn't see the threat. If the noble moves along, Rowan follows closely behind.
 
 Spoiler: Actions 

1.) Move action to open the door
2.) Held move action to follow closely after Darian's father, in between him and the nasties.
 
 
 

 ”Ha! So you are the one who has come to end me!”,  shouts the mad nobleman when Rowan opens the door and is hit with... a candle.  ”I will not go down without resistance! I will-”,  then he seems to recognise Rowan's voice,  ”Wait, you are the imaginary not-thief from behind the wall! Why are you here?”  He lowers the candle and let's the healer direct him out of the cell and forward.  ”Where are we going?” 
 
 Spoiler: Axe 
Ding ding! Rowan has freed a possibly important NPC. Have 200 XP, and  also  bonus 200 patience XP for being so calm and co-operative about being locked up (for months RL time). Next goal: Survive the encounter.
 


The hordeling down the hall lets out a gleeful cry and charges towards Rowan. Another follows right in its footsteps, jumping to glide through the air above the first.

 
 Spoiler: Axe, Athedia 
H3 attacks Rowan
Bite:  (1d20+5)[ 7 ] 
Damage:  (1d4)[ 1 ] 

H2 finishes its turn in the air, one square above H3. Threatening Rowan, but has not yet attacked.

 
 Spoiler: Map 
H2-H5 are the hordelings, H4 and H5 have taken damage.
C is the crazy prisoner.
 
 

 
Kish
 "Run and find and bring back someone you think you can trust--or failing that, someone warm-blooded. Expect the other lizards to be right behind you."  Aerin moves to attack the apparent leader again, briefly regretting that any secret messages she put in her words would be far more likely to be understood by the enemy than by her pro-tem ally.

 
 Spoiler 

Action Before Thought:  (1d20+10)[ 27 ] 
Stone Bones:  (1d20+8)[ 28 ]  Critical threat check:  (1d20+9)[ 16 ]  Damage:  (2d6+4)[ 7 ]  Critical damage:  (2d6+4)[ 13 ] 
 
CWater
 
 Originally Posted by Kish 
  "Run and find and bring back someone you think you can trust--or failing that, someone warm-blooded. Expect the other lizards to be right behind you."  Aerin moves to attack the apparent leader again, briefly regretting that any secret messages she put in her words would be far more likely to be understood by the enemy than by her pro-tem ally.

 
 Spoiler 

Action Before Thought: [roll0]
Stone Bones: [roll1] Critical threat check: [roll2] Damage: [roll3] Critical damage: [roll4]
 
 
 

With her instincts guiding her, Aerin dodges the worst of the acid (unlike August), then moves in to surprise her foe with a devastating blow that slices his chest open from side to side. The horned warrior falls on his knees clutching his wound, not even having enough breath to curse.

 
 Spoiler 
Nice crit!
And look at that, exactly at 0 HP.

Since this enemy is disabled, has the situation changed so that Aerin would want to change her orders to August? (You can do it as a free action.)
I will post his and the enemy's turn after a confirmation either way.
 
CWater
 "I'll find someone!",  August shouts and runs up the stairs. Aerin hears the sound of approaching footsteps from the corridor behind her to the left. The enemy in front of her reaches for a potion in his pocket.

 
 Spoiler 
Aerin gets an AoO. Sorry, one more delay before the next round, the result of this attack is relevant.
 
Kish
Aerin slashes at the enemy.  Mustn't miss. 
 
 Spoiler 
Attack:  (1d20+8)[ 12 ]  Critical threat:  (1d20+9)[ 23 ]  Damage:  (2d6+4)[ 7 ]  Critical damage:  (2d6+4)[ 16 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin slashes at the enemy.  Mustn't miss. 
 
 Spoiler 
Attack:  (2d8+3)[ 19 ]  Critical threat: [roll1] Damage: [roll2] Critical damage: [roll3]
 
 
 

 
 Spoiler: DM only 
 
 Spoiler: Hey, DM ONLY!! 
 (2d8+3)[ 19 ] 
 

 


The scaly warrior executes a desperate dive out of the sword's reach and downs the potion. The severe chest wound stops bleeding and his breathing eases.

 
 Spoiler: Kish 
Hm, it is in situations like this when I wonder if we should consider starting to use action points.

 Aerin's turn. 
 
 Spoiler: Map 
 
 

 
Kish
Aerin steps into the room and slashes at the monster.  "Goodnight, assassin,"  she says coldly.
 
 Spoiler 
Five-foot to Q9, regaining maneuvers:  (1d20+8)[ 21 ]  Critical threat:  (1d20+9)[ 18 ]  Damage:  (2d6+4)[ 8 ]  Critical damage:  (2d6+4)[ 11 ] 
 
aReallyGreatAxe
Rowan winces as he's hit by the candle, but continues to shepherd the noble down the hallway as fast as possible. He struggles to keep his tone of voice even and light as one of the creatures takes to the air.  "I'm here to get you out of here before the monsters eat us- would you mind walking a bit faster? Or running?" 
 
 Spoiler: Actions 

Sorry that took so long- family needed me.
1.) Readied action to follow directly after Darian's father (really need to get this guy's name at some point....)
2.) Rowan will take the AoOs.
 
Athedia
 
 Originally Posted by CWater 
 Eglantine's axe hits, but her target remains standing. Vindal runs forward, drawing and throwing another dagger at the same enemy, hitting it squarely in the back and the scaly creature is covered in a burst of flames, falling to the ground. Vindall stops by the body of the one he hit a moment ago, about to retrieve the first blade.

 ”There are killers in the castle”,  Vindal replies,  ”How or why, I wish I knew. But we need to get out, let's get back to the office, looks like this route is no more safe.”  He looks worried, but his voice doesn't tremble.

The hordeling behind Eggy continues to attack, slicing her with both of its blades. 
 

Eglantine gasped in pain, the blows slowly sapping her energy.  She nodded weakly at Vindal before attacking the creature in front of her again and then taking a quick step back.

 
 Spoiler: Attack on H5 
Attack: (1d20+5)[ 14 ] 
Crit:  (1d20+5)[ 16 ] 
Damage:  (1d8+2)[ 9 ] 

Then 5 foot step to L14
 
CWater
 
 Originally Posted by Kish 
 Aerin steps into the room and slashes at the monster.  "Goodnight, assassin,"  she says coldly.
 
 Spoiler 
Five-foot to Q9, regaining maneuvers:  (1d20+1)[ 17 ]  Critical threat:  (1d4)[ 3 ]  Damage:  (1d6)[ 5 ]  Critical damage:  (1d20+5)[ 12 ] 
 
 
 

The warrior grimaces when he's slashed again, but the healing potion has given him enough vigor to stay standing.  ”I don't think so, humankin”,  he says, taking a step to the side. He throws a quick glance to the corridor Aerin came from and smirks, then grabs a bottle of some glowing oil and spreads it on his falchion. One of the sneaks comes running towards them.

There's another shape approaching from the other corridor as well, now fully in Aerin's view. But this is not the second the sneak, but a middle-aged human in a guard's scale mail with also a badge attached to the front of his cloak; a mark of rank probably. He has a longsword in one hand and a small half-full sack in the other. He's keeping near to the wall, clearly trying to be stealthy, with all the skill of a large man in metal armour of course. But the dragonkin appear to be too focused on Aerin to have noticed yet.

 
 Spoiler: Kish 
Good call, moving away from that corridor. No enemy attacks this round.

 
 Spoiler: Map 
Brown squares have a table, which prevents normal movement.
Squares marked with a 'c' have a chair in them. They prevent running and charging, but don't otherwise affect movement.
 B  is the medium sized scaly person.
 S2  is a sneak.
 G2  is the new guard.
 G1  is the guard barely alive.  
 

 


 
 Originally Posted by aReallyGreatAxe 
 Rowan winces as he's hit by the candle, but continues to shepherd the noble down the hallway as fast as possible. He struggles to keep his tone of voice even and light as one of the creatures takes to the air.  "I'm here to get you out of here before the monsters eat us- would you mind walking a bit faster? Or running?" 
 
 Spoiler: Actions 

Sorry that took so long- family needed me.
1.) Readied action to follow directly after Darian's father (really need to get this guy's name at some point....)
2.) Rowan will take the AoOs.
 
 
 

 ”Why so? There are assassins about, we should be stealthy!”  The man moves, though still not very fast. Rowan comes after him, ducking away before the flying hordeling reaches him. Not being able to stop its movement, it crashes to the wall. The one who stayed on the ground runs after the healer to attack him again, this time stabbing him with a sword. The first one picks itself up and puffs its cheeks to blow a burst of cold air at them.

This icy sting gets the older elf's attention and he yelps, waving his hands and almost dropping the candle. He turns around and sees the attackers.  "How vile! Who would send these nightmares!?" 
 
 Spoiler: Axe 
As discussed, Rowan will instead delay his action until the crazy man has moved first, then Withdraw to avoid the AoOs.

Still on its turn H3 attacks Rowan
Sword1:  (1d20+1)[ 17 ] 
Damage:  (1d4)[ 3 ] 

H2 breaths ice on both of them:
Damage:  (1d6)[ 5 ] , Ref DC 13 to halve.
Darian's father:  (1d20+5)[ 12 ] 

And I've noticed I have a bad habit of not properly introducing the NPCs. ^^' Got to work on that.
 


 
 Originally Posted by Athedia 
 Eglantine gasped in pain, the blows slowly sapping her energy.  She nodded weakly at Vindal before attacking the creature in front of her again and then taking a quick step back.

 
 Spoiler: Attack on H5 
Attack: (1d20+1)[ 17 ] 
Crit:  (1d4)[ 3 ] 
Damage:  (1d6)[ 5 ] 

Then 5 foot step to L14
 
 
 

This swing opens the hordeling's throat and it falls down on its back. The remaining enemy shrieks and turns to run, disappearing from sight.

Vindal grabs his shock dagger and moves to the other corpse to retrieve the flaming blade.  "Get Rowan and go!",  he shouts to Eggy,  "I'll be right behind you.” 
 
 Spoiler 
Famous last words.😏

Just kidding! Probably.
 


They hear footsteps, a thump and Rowan's voice as well as another unfamiliar to them, and see a cloud of ice burst from the side corridor behind them.

 
 Spoiler: Map, Eglantine and Rowan 
H2 and H3 are the hordelings.
C is the crazy prisoner.
 Note:  Forgot Eglantine's move, she's actually in L14 too.
 
 
Kish
Aerin considers and discards multiple options, finally stepping forward and saying,  "DIE!" 
 
 Spoiler 

Move to P8, use Steel Wind, wind up facing the sneak whether the dragonkin is alive or not.
Attack on dragonkin:  (1d20+8)[ 16 ]  Critical threat:  (1d20+9)[ 15 ]  Damage:  (2d6+4)[ 15 ]  Critical damage:  (2d6+4)[ 7 ] 
Attack on sneak:  (1d20+8)[ 19 ]  Critical threat:  (1d20+9)[ 21 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 7 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin considers and discards multiple options, finally stepping forward and saying,  "DIE!" 
 
 Spoiler 

Move to P8, use Steel Wind, wind up facing the sneak whether the dragonkin is alive or not.
Attack on dragonkin: [roll0] Critical threat: [roll1] Damage: [roll2] Critical damage: [roll3]
Attack on sneak: [roll4] Critical threat: [roll5] Damage: [roll6] Critical damage: [roll7]
 
 
 

Aerin's sword slices through the air, faster than her opponents can react. The horned warrior's chest is cut open again, deeper this time and he falls to the ground, losing his grip on his weapon and soon after his consciousness as well. The sneak is more lucky, but only just, stumbling away bleeding heavily but still on his feet.

The guard is stunned.

 
 Spoiler 
Beautiful!😎

The sneak Withdraws and runs up the stairs on column P.
 
Kish
 "If you have any form of healing, I'd use it on your companion there,"  Aerin gestures behind herself. She bends to search the dragonkin's body.
CWater
 
 Originally Posted by Kish 
  "If you have any form of healing, I'd use it on your companion there,"  Aerin gestures behind herself. She bends to search the dragonkin's body. 
 

 "Wha... Yeah, I just... raided our potion stash",  the guard replies, his voice a bit slurred as he eyes the room,  "got a wounded back there too. You don't look so good either, should have one yourself."  Only then does it register to him what Aerin really said and he rushes to the fallen guard's side.  "Sandra? You alive?",  he puts the sack on the ground, grabs a potion from it and pours its contents to his colleague's mouth. He looks at the other, very dead, bodies and their fresh blood still spilling out on the floor, his expression horrified.  "Gods..." 

From what Aerin can see, there appears to be at least 10 healing potions in the sack he put down.

 
 Spoiler: OOC 
5 CMWs and 8 CLWs potions, to be exact, though the guard just used one of the latter.
 (1d8+1)[ 7 ] 
 
The scaly warrior's gear: 
-3 potions, none are the usual colour of a healing potion. Aerin can try Knowledge(local) to identify 1 of them.
-1 bottle of oil
-silk rope 50 ft.
-1 bag of caltrops
-light crossbow
-27 bolts
-52 gp
-masterwork falchion (currently under the effects of a magical oil), but doesn't seem magical itself, however there is a vivid coloured crystal attached to the handle that is removable

He's wearing no armour, having put his trust in his thick hide. Evidently this was a mistake.
 
Athedia
 
 Originally Posted by CWater 
 [SPOILER=Axe]
This swing opens the hordeling's throat and it falls down on its back. The remaining enemy shrieks and turns to run, disappearing from sight.

Vindal grabs his shock dagger and moves to the other corpse to retrieve the flaming blade.  "Get Rowan and go!",  he shouts to Eggy,  "I'll be right behind you.” 
 
 Spoiler 
Famous last words.😏

Just kidding! Probably.
 


They hear footsteps, a thump and Rowan's voice as well as another unfamiliar to them, and see a cloud of ice burst from the side corridor behind them. 
 

Eglantine looked at Vindal with a worried expression and retreated to the intersection where she could see Rowan and an older man approaching, followed by more of the creatures.  She braced herself in the path, determined to protect her brother.   "Rowan, get behind me! I'll keep them from following you."   She looked rather obviously the worse for wear.

 
 Spoiler 
Hey, two can play at that last words game.  Vindal might want to protect his apprentice but Eggy has to protect her brother.

The movement is to L7
 
Kish
Aerin first detaches the crystal and tries to attach it to the hilt of her sword, then drinks two of the Cure Light Wounds potions and one Cure Moderate Wounds potion, looks at the dragonkin's potions, and takes the dragonkin's gold and rope. She won't interact with the guards independently until she's finished doing all those things, though if they speak to her before she's done she'll respond.

 
 Spoiler 

Healing:  (1d8+1)[ 8 ]   (1d8+1)[ 5 ]   (2d8+3)[ 11 ]  (plus one for each level any of the potions' creators were above minimum)
Knowledge Local:  (1d20+3)[ 9 ] 
 
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine looked at Vindal with a worried expression and retreated to the intersection where she could see Rowan and an older man approaching, followed by more of the creatures.  She braced herself in the path, determined to protect her brother.   "Rowan, get behind me! I'll keep them from following you."   She looked rather obviously the worse for wear.

 
 Spoiler 
Hey, two can play at that last words game.  Vindal might want to protect his apprentice but Eggy has to protect her brother.

The movement is to L7
 
 
 


 
 Originally Posted by CWater 
  ”Why so? There are assassins about, we should be stealthy!”  The man moves, though still not very fast. Rowan comes after him, ducking away before the flying hordeling reaches him. Not being able to stop its movement, it crashes to the wall. The one who stayed on the ground runs after the healer to attack him again, this time stabbing him with a sword. The first one picks itself up and puffs its cheeks to blow a burst of cold air at them.

This icy sting gets the older elf's attention and he yelps, waving his hands and almost dropping the candle. He turns around and sees the attackers.  "How vile! Who would send these nightmares!?" 


[/SPOILER] 
 

 "It's a little late to be stealthy sir,"  Rowan replies impatiently, prodding the noble along despite the cold. As they round the corner, he aims the man towards his sister, again trying to make him go as fast as possible.   "That way please- They won't hurt you, they're here to help!" 
 
 Spoiler: Actions 

Again holding Rowan's action to withdraw after Darian's father. I don't know if making him go the right way costs any action- if so, a move action to follow D.F. and eating the AoOs is fine.
😁 Almost have him to relative safety! I think....
 
CWater
 
 Originally Posted by Athedia 
 Eglantine looked at Vindal with a worried expression and retreated to the intersection where she could see Rowan and an older man approaching, followed by more of the creatures.  She braced herself in the path, determined to protect her brother.   "Rowan, get behind me! I'll keep them from following you."   She looked rather obviously the worse for wear.

 
 Spoiler 
Hey, two can play at that last words game.  Vindal might want to protect his apprentice but Eggy has to protect her brother.

The movement is to L7
 
 
 


 
 Originally Posted by aReallyGreatAxe 
  "It's a little late to be stealthy sir,"  Rowan replies impatiently, prodding the noble along despite the cold. As they round the corner, he aims the man towards his sister, again trying to make him go as fast as possible.   "That way please- They won't hurt you, they're here to help!" 
 
 Spoiler: Actions 

Again holding Rowan's action to withdraw after Darian's father. I don't know if making him go the right way costs any action- if so, a move action to follow D.F. and eating the AoOs is fine.
😁 Almost have him to relative safety! I think....
 
 
 

 "Alright, alright",  the mad nobleman says,  "If you say so, friendly image. Oh!",  he notices Eglantine,  "Why hello, young miss. I am Theréon Belgrede, Lord of Ashfood."  He pauses.  "No... That's not quite right, is it?"  He doesn't get time to ponder this further when Rowan pushes him forward and to the left.

The hordelings charge after them, one of them taking flight again, but Eglantine blocks their way. They aim their attacks at her instead, but she dodges both.

Vindal retrieves his other blade.

 
 Spoiler: Rowan, Eglantine 
 Axe!  I still need you to make that Reflex save to see whether Rowan took 5 or 3 cold damage. I know the difference is small, but I'd still like it to be determined. The DC is 13. (Apologises if you already rolled, and I just missed it.)

 
 Spoiler: Attacks at Eglantine 
H3, sword:  (1d20+1)[ 8 ] 
Damage:  (1d4)[ 3 ] 

H2, bite:  (1d20+1)[ 2 ] 
Damage:  (1d4)[ 3 ] 
 

 
 Spoiler 
H2 is again right above H3. In 2D both are in K7.
I marked Rowan in the farthest square he can get to this round (without passing Darian's father), but he can end his movement in any square in between if he wants to.
 
 

 


 
 Originally Posted by Kish 
 Aerin first detaches the crystal and tries to attach it to the hilt of her sword, then drinks two of the Cure Light Wounds potions and one Cure Moderate Wounds potion, looks at the dragonkin's potions, and takes the dragonkin's gold and rope. She won't interact with the guards independently until she's finished doing all those things, though if they speak to her before she's done she'll respond.

 
 Spoiler 

Healing:  (1d20+1)[ 8 ]   (1d4)[ 3 ]   (1d20+1)[ 2 ]  (plus one for each level any of the potions' creators were above minimum)
Knowledge Local:  (1d4)[ 3 ] 
 
 
 

The crystal comes loose and when brought close to Aerin's sword it sticks to the hilt, as if by a strong magnet. The force is strong enough that there is no fear of it falling off by accident. A small flash of light goes through the sword, but leaves no visible change after it's gone.

While she does these things she hears the guards talk to each other. The woman called Sandra, an elf, still looks pale and she drinks another potion while confirming what the look of the room already suggests; she and the other guards were eating dinner before their night shift when the dragonkin had attacked.  "We didn't even see the big one with horns come in",  she says, her voice trembling,  "Chel's... throat just suddenly burst open and the creature appeared behind him. He must have used invisibility, or- No, I can't think of anything else. Then the smaller ones poured in. It lasted just seconds. They- everyone died... except Geff... I think he got out." 
 "Yeah",  the human guard says,  "He ran to the office."  A realisation comes to him.  "Right, I was going to bring the potions for him."  He grabs the potion sack and stands up. The elf stares at him.

 "Have you been drinking again, Lieutenant?",  Sandra asks, the accusation in her tone pushing past the shock.

 "Arh, be quiet and get up!",  the Lieutenant snaps,  "It's not safe here yet."  He starts to head for the corridor where he came from.

 
 Spoiler: Aerin 
Oh right, Aerin also gets 1000 XP from the fight.
 
Kish
 "Wait, where's the prison?"  Aerin asks.  "They're all over the castle; I'd advise getting out or staying with me if you don't have something specific to do here. Don't think the two of you--or even the three of us--can retake the castle, because we can't. One of you might want to use this,"  she holds up the falchion.  "He put some kind of oil on it to attack me, right before he died. Where's the prison?" 
CWater
 
 Originally Posted by Kish 
  "Wait, where's the prison?"  Aerin asks.  "They're all over the castle; I'd advise getting out or staying with me if you don't have something specific to do here. Don't think the two of you--or even the three of us--can retake the castle, because we can't. One of you might want to use this,"  she holds up the falchion.  "He put some kind of oil on it to attack me, right before he died. Where's the prison?"  
 

The Lieutenant turns around.  "Prison's this way too",  he says,  "Why are you looking for it? Wait, who are  you  anyway?"  He squints, trying to focus.  "You look like a stranger, but I can see you're not with these monsters, whatever they are." 

Sandra gets up and takes the falchion when Aerin offers it.  "Not my favourite weapon, but better than my own sword. That one's got rust on it."  She's trying to pull herself together and stay calm.  "Retake the castle? You mean more there's more attacks?"  She pauses.  "Of course there must be, who would kill just a group of guards." 
Kish
 "Since I left the front hall, you're the first people I've seen alive who weren't lizard assassins. I've seen lots of corpses and this wasn't the first group of lizard assassins I fought. There's a priest in prison who I need to get out. If there's anyone else who you think is likely to still be alive, I can help you try to reach them too if we do it quickly. Then I'm going to leave the castle and not try to come back in without an army, and I strongly suggest you do the same. My name's Aerin; I was in town for the tournament." 
Athedia
 "Rowan, I could use some of your magic." . Eglantine spoke quickly as her brother passed her before she evaded the attacks.  She swung her axe at the creature in front of her.

 
 Spoiler: Attack 
Attack the one on the ground.

Attack: (1d20+5)[ 13 ] 
Damage:  (1d8+2)[ 10 ] 
 
CWater
 
 Originally Posted by Kish 
  "Since I left the front hall, you're the first people I've seen alive who weren't lizard assassins. I've seen lots of corpses and this wasn't the first group of lizard assassins I fought. There's a priest in prison who I need to get out. If there's anyone else who you think is likely to still be alive, I can help you try to reach them too if we do it quickly. Then I'm going to leave the castle and not try to come back in without an army, and I strongly suggest you do the same. My name's Aerin; I was in town for the tournament."  
 

 "Priest? What priest?",  the Lieutenant stares,  "Don't recall there being any priest locked up. ...Or do you mean the boy who was put in for stealing? He might have worked in a temple or somethin'. Huh, you're not the first to come looking for him. This girl and an older elf came in just before Geff got shot. Right, Geff.",  he turns to go,  "Need to see that he's healed first." 

Sandra nods and follows him. She winces as she walks, her wounds still causing her pain.


 
 Originally Posted by Athedia 
  "Rowan, I could use some of your magic." . Eglantine spoke quickly as her brother passed her before she evaded the attacks.  She swung her axe at the creature in front of her.

 
 Spoiler: Attack 
Attack the one on the ground.

Attack: (1d20-4)[ 14 ] 
Damage: [roll1]
 
 
 

Eglantine slashes with her axe again, and the hordeling limps away shrieking. The other is unable to stop its movement and continues to glide straight towards Eggy, trying to knock her down.

 
 Spoiler: Eglantine 
For simplicity's sake, I'll assume that Rowan went ahead for know, as it makes finishing this faster.

H3 turned around and fled.
H2 tries to trip Eggy, she gets an AoO.

If that fails,
Roll an opposed Str or Dex against  (1d20-4)[ 14 ] 
If you win this, you can try to trip it instead. If it wins, Eggy falls prone.
 
Kish
Aerin pauses to regain her maneuvers before hurrying after the two guards.
Athedia
 
 Spoiler: Not Applicable 
 
 Spoiler: opposed strength 
 (1d20+1)[ 6 ] 

Filler filler fille
 


As the creature crashed into her, Eggy stumbled falling to the ground.
 
Athedia
Eglantine watched as Rowan scurried past her, and let out a huff of frustration.   "That means, heal me Rowan." 

She swung again at the creature in front of her.   "Vindal? You ready to go?" 
 
 Spoiler: Attack 
Attack: (1d20+5)[ 15 ] 
Crit:  (1d20+5)[ 22 ] 
Damage:  (1d8+2)[ 5 ] 
 
CWater
 
 Originally Posted by Athedia 
 Eglantine watched as Rowan scurried past her, and let out a huff of frustration.   "That means, heal me Rowan." 

She swung again at the creature in front of her.   "Vindal? You ready to go?" 
 
 Spoiler: Attack 
Attack:[roll0]
Crit: [roll1]
Damage: [roll2]
 
 
 

Beaten bloody, the last hordeling threatening them retreats. From somewhere down the hall they hear a loud bang and wood cracking.  "Yes, let's go!",  Vindal replies.

They run after Rowan and the other prisoner he brought along. When they pass the heavy door, Vindal suggests they lock it again.  "Who knows what else is there." 
 
 Spoiler: Athedia and Axe 
Sound came from the direction of south-east on the map.

The door is the one in square H2.

This combat is over, Eglantine and Rowan get  800 XP. 
 


Rowan and Theréon are the first to reach the prison guards' office. Rowan remembers coming through here earlier when he was marched to the cells, his name was written down to the large book on the desk and most of his possessions were confiscated.

A wounded guard is lying by the wall to their right and another is just about to hand him a potion to drink. A third guard is standing by the other doorway, also wounded, but less severely, though her clothes and armour are covered in blood. Behind her, stands a familiar half-orc.


 
 Originally Posted by Kish 
 Aerin pauses to regain her maneuvers before hurrying after the two guards. 
 

Aerin follows the guards down the corridor. She notices a small storeroom to her right, its door hanging open. The office is a room with few decorations, only some shelves, a desk and a few chairs. The Lieutenant is handing a potion to the wounded guard he was speaking of, a young human.  "Here Geff, chug this. Things have gone bad, this foreign warrior says there's corpses all around the place and we need to get out."

"How can the castle be attacked like this?",  the elf wonders aloud, looking at Aerin, as if she could answer,  "I am Sandra Whidrin, by the way. You really saw more dead in the halls?" 

Just a moment later, the Mata siblings rush into the room. First comes Rowan, pushing an elderly elf, who is babbling something incomprehensible. Eglantine is not far behind, followed by another elf, this one appearing more sane.

 
 Spoiler: Map, everyone 
People are marked by the first letter of their name. Since some markings have changed, here's a summary:
R = Rowan
A = Aerin
E = Eglantine
V = Vindal
T = Theréon (Darian's father)
L = Lieutenant, human, slightly drunk
S = Sandra, elven guard, wounded
G = Geff, human guard, badly wounded

Here we go with the NPCs again, I just can't help it, can I? ^^'
 
 
Kish
 "It's an inside job. Hello again. I see you're still alive. My name is Aerin. Rowan, can you heal Geff? While we're all together, maybe we should try to reach the Duchess, not leave."  Aerin muses.
Athedia
As soon as they get into the room, Eglantine shut the heavy door behind them.  She then grabbed the Mr. Stabby back from Rowan and thwacked him on the head with the stuffed unicorn.   "Don't you EVER do something stupid like that again.  And for the gods sakes, use your healing for SOMETHING."   She gestured at the multiple wounded, including herself.

Turning to the Lieutenant she spoke again, less harshly.   "They were already in the dungeons.  Dragon like creatures.  There was another guard down there, but he disappeared around a corner... I don't think it went well.  The screaming stopped." 
aReallyGreatAxe
Rowan rubs his head ruefully.  "What was I supposed to do? Run, then get arrested for running too?"  he turns his attention to the multiple wounded and replies to Aerin..  "Good to see you again too. This,  he indicates Theréon,  Is Darian's father. Maybe he can help us find the duchess? 
 
 Spoiler 

Okay, sorry I missed so much, an I apologize for any typos, the two year old is Climbing on me.
Cure moderate wounds for Eggy:  (2d8+11)[ 20 ]  (+1/CL (4), +CHA (3) +2/spell level (4) )
Cure light wounds for Aerin:  (1d8+9)[ 14 ] 
Cure moderate for Geff:  (2d8+11)[ 19 ] 
Cure light for Sandra:  (1d8+9)[ 16 ] 

Reflex save:  (1d20+3)[ 4 ] 
 
Kish
 "Thanks. Oh, can any of you identify these?"  Aerin holds up one of the potions she took from the dragonkin.
Athedia
Eglantine took the potion and gently undid the top, then wafted the aroma towards her.  She then carefully looked at the consistency and color of the potion.  She then recorked it and handed it back to Aerin.   "Potion of Invisibility." 
 
 Spoiler: Spellcraft Check 
Using an inspiration point w/ Cunning Knowledge (Spellcraft).   (1d20+13)[ 22 ] 
 
CWater
If there is something Rowan knows how to do, and how to do it well, it is applying curative magic. All Aerin's remaining wounds are healed, as are the guards', not even leaving the smallest scar behind. They thank him, though the Lieutenant looks a little suspicious.  "You're not supposed to be let out of the cells...",  he mutters, throwing a glance at Theréon as well.
 "Hey!",  he shouts at the mad nobleman,  "What do you think you're doing?!"  The former prisoner had started to rummage through the cupboards.

 "Oh, I thought my signet ring and sword might be somewhere here",  he replies, not caring to turn or even stop what he's doing,  "I will need at least the latter if we are going to fight dragons." 

The elf guard, Sandra, looks even more worried than before,  "Dragons? Were those dragons?! What, do you think they've come for the Duchess? We need to make sure she's safe, or at least raise the alarm!" 
 "Maybe",  Vindal walks over to introduce himself to Aerin,  "Vindal Ebon, a crafter of magic items, Eglantine is my apprentice. Not to question the basic responsibility of every citizen to protect their monarch, but I wonder what the few of us could do, other than maybe raise the mentioned alarm before getting away." 
 
 Spoiler: OOC 
Remember that most here don't know about the murder plot, even Eggy doesn't know yet.
You can share with the NPCs what you see fit.

Note: See edited post in the OOC thread.
 
Athedia
 
 Originally Posted by CWater 
 If there is something Rowan knows how to do, and how to do it well, it is applying curative magic. All Aerin's remaining wounds are healed, as are the guards', not even leaving the smallest scar behind. They thank him, though the Lieutenant looks a little suspicious.  "You're not supposed to be let out of the cells...",  he mutters, throwing a glance at Theréon as well.
 "Hey!",  he shouts at the mad nobleman,  "What do you think you're doing?!"  The former prisoner had started to rummage through the cupboards.

 "Oh, I thought my signet ring and sword might be somewhere here",  he replies, not caring to turn or even stop what he's doing,  "I will need at least the latter if we are going to fight dragons." 

The elf guard, Sandra, looks even more worried than before,  "Dragons? Were those dragons?! What, do you think they've come for the Duchess? We need to make sure she's safe, or at least raise the alarm!" 
 "Maybe",  Vindal walks over to introduce himself to Aerin,  "Vindal Ebon, a crafter of magic items, Eglantine is my apprentice. Not to question the basic responsibility of every citizen to protect their monarch, but I wonder what the few of us could do, other than maybe raise the mentioned alarm before getting away." 
 
 Spoiler: OOC 
Remember that most here don't know about the murder plot, even Eggy doesn't know yet.
You can share with the NPCs what you see fit.

Note: See edited post in the OOC thread.
 
 
 

 "I did say they were dragon like.  Flying, scales, breathing ice.  Those tend to be dragony features.  As for letting Rowan out of the cells, did you think I was going to let my little brother possibly be  murdered .  He is a pain, but he is MY pain.  And seeing as he saved your men's lives, I think you can ignore his presence."   As Vindal spoke, Eglantine straightened up and smiled at the mention of her name.  She was proud of her position as his apprentice and very glad she had managed to identify the potion.  It would have been embarrassing to have messed up in front of Vindal.   "I just came to get Rowan.  The Duchess has guards to protect her.  Why were you looking for her anyway, Rowan?  You are supposed to stay  out  of trouble, not  create   it." 
Kish
 "What about the others?"  Aerin gestures to the other two potions.  "Any clue? Not dragons. Humanoid. No bigger than me--unfortunately. Part dragon. The Duchess is responsible for this. The monsters are hers. Every guard or servant who's been murdered here is someone she considered an unacceptable risk of supporting the Emperor rather than her." 
Athedia
 
 Originally Posted by Kish 
  "What about the others?"  Aerin gestures to the other two potions.  "Any clue? Not dragons. Humanoid. No bigger than me--unfortunately. Part dragon. The Duchess is responsible for this. The monsters are hers. Every guard or servant who's been murdered here is someone she considered an unacceptable risk of supporting the Emperor rather than her."  
 

Eglantine looked at the other potions and paled a little.  "I can try...."   Two more chances to embarrass herself in front of Vindal.

 
 Spoiler: Spellcraft 
w/o inspiration this time *small tear*

1:  (1d20+9)[ 21 ] 
2:  (1d20+9)[ 28 ] 
 

 "Wait, your saying this was..treason.  I don't believe you.  No-one from this kingdom would betray the Emperor.  You're lying.  You have to be."   Eglantine looked shocked and unnerved at Aerin's statement, vehemently trying to deny what it meant.
CWater
 ”How dare you?!”,  the Lieutenant shouts and waves his fist at Aerin,  ”Slander the Duchess again and I'll cut your foreign tongue out!”  He takes a step forward.
 ”Sir...”,  Geff, the younger human, says, putting a hand on his shoulder. Sandra is simply frozen with shock. Vindal looks thoughtful.

 ”Aha!!”,  Theréon lets out a joyous shriek and backs away from the shelves holding a wooden sword of curious design.  ”Now I can face these dreadful enemies!”  He swings the sword around.  ”Engarde! Die, you vile spawn!”  It is unclear whether the movements are meant as an exercise, or if he actually sees an enemy in the air before him. He hits a cupboard.

 ”Stop that madman before he hurts someone!”,  the Lieutenant snarls.
 ”Hah! And do you know why I am mad?”,  asks Theréon and points the sword at the soldier,  ”It is the conspirators doing! The true madmen's work! First I thought it was only the snakes swarming around the Duchess, but considering what was said”,  he glances at Aerin,  ”Perhaps, perhaps  she  is the biggest head of the dragon!” 
 ”ENOUGH!! How dare you speak that way!!”,  the Lieutenant is furious and his hand goes for his swordhilt,  ”This is why lunatics belong behind bars! Are the rest of you also crazy? Or just honorless? Thieves, and traitors to our country?!” 
 ”Sir...”,  Geff tries again with no effect.

 ”But... the Duchess wouldn't kill her own people, surely”,  Sandra says, trembling,  ”She can't have anything to do with those dragonfolk... can't...” 
 
 Spoiler 
I couldn't sleep, so posting now. :J I gave Darian's father a colour, since otherwise there's too many speaking in black here.
 
aReallyGreatAxe
Rowan finishes his work and sighs.  "Look, I wouldn't want to believe anything bad about the Duchess either if I were in your place. I barely believe it myself. Yet Aerin and I heard this plot with our own two ears! If you won't believe us, ask Darian Belgrede!"
 
He pauses before continuing, making absolutely sure he wanted to say anything else. Eggy would probably already have his head for admitting he'd gotten himself into trouble. Possibly the biggest trouble imaginable.

  "I'm not honorless, I don't think I'm crazy, and I'm definitely not a thief. If this turns out to be nothing, you can put me right back in that cell and try me for treason. But if we're right, if she or someone close to her is the dragon's head...can you really sit back and let the Emperor be murdered when you could've tried to stop it?" 
 
 Spoiler 

It might not be the best idea to borrow phrases from a madman, but the dragon and snake thing  was  rather eloquent.
 
Athedia
 
 Originally Posted by aReallyGreatAxe 
 Rowan finishes his work and sighs.  "Look, I wouldn't want to believe anything bad about the Duchess either if I were in your place. I barely believe it myself. Yet Aerin and I heard this plot with our own two ears! If you won't believe us, ask Darian Belgrede!"
 
He pauses before continuing, making absolutely sure he wanted to say anything else. Eggy would probably already have his head for admitting he'd gotten himself into trouble. Possibly the biggest trouble imaginable.

  "I'm not honorless, I don't think I'm crazy, and I'm definitely not a thief. If this turns out to be nothing, you can put me right back in that cell and try me for treason. But if we're right, if she or someone close to her is the dragon's head...can you really sit back and let the Emperor be murdered when you could've tried to stop it?" 
 
 Spoiler 

It might not be the best idea to borrow phrases from a madman, but the dragon and snake thing  was  rather eloquent.
 
 
 

Eglantine grabbed Rowan's arm and yanked him to the side of the room.  She attempted to stay quiet, but all that did was make her voice a loud whisper.   "Rowan, what are you doing? Did you go mad?  Did they-"   She paused and yanked his head down, searching through his hair for any signs of damage to his skull.   "Doesn't look like you hit your head.  Seriously, please don't joke about this stuff.  I can't afford to be on the wrong side of nobility, our landlady telling the guard I was a crook is bad enough for my reputation, I don't need more black marks for stuff I haven't even done." 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan finishes his work and sighs.  "Look, I wouldn't want to believe anything bad about the Duchess either if I were in your place. I barely believe it myself. Yet Aerin and I heard this plot with our own two ears! If you won't believe us, ask Darian Belgrede!"
 
He pauses before continuing, making absolutely sure he wanted to say anything else. Eggy would probably already have his head for admitting he'd gotten himself into trouble. Possibly the biggest trouble imaginable.

  "I'm not honorless, I don't think I'm crazy, and I'm definitely not a thief. If this turns out to be nothing, you can put me right back in that cell and try me for treason. But if we're right, if she or someone close to her is the dragon's head...can you really sit back and let the Emperor be murdered when you could've tried to stop it?" 
 
 Spoiler 

It might not be the best idea to borrow phrases from a madman, but the dragon and snake thing  was  rather eloquent.
 
 
 

Rowan's plead calms the Lieutenant down a bit, and while he still eyes them suspiciously, he lets go of the hilt of his sword.  "I still don't believe in this tale",  he declares,  "whatever you've heard, you've just misunderstood your betters."  He doesn't sound quite as certain as before though.

 "Whatever the case is",  Vindal cuts in,  whoever those attackers serve, I think the concern for our lives is something we can share. These dragonspawn don't care to stop to inquire after our allegiances, which makes them clear enemies in my book no matter who commands them." 
 "Of course they are!",  the Lieutenant snaps,  "But no sane person would ally-" 
 " So I suggest  we try the first proposed plan; make sure the alarm is raised and then get out of here. Let the army sort this out." 

 
 Originally Posted by Athedia 
 Eglantine grabbed Rowan's arm and yanked him to the side of the room.  She attempted to stay quiet, but all that did was make her voice a loud whisper.   "Rowan, what are you doing? Did you go mad?  Did they-"   She paused and yanked his head down, searching through his hair for any signs of damage to his skull.   "Doesn't look like you hit your head.  Seriously, please don't joke about this stuff.  I can't afford to be on the wrong side of nobility, our landlady telling the guard I was a crook is bad enough for my reputation, I don't need more black marks for stuff I haven't even done."  
 

 "Oh, but young miss",  Theréon walks up to them and whispers,  "I claim I am the only one of noble blood here. What if I said that you would end up on the wrong side of  me , unless you listen to your brother? He's a reasonable young man, though I'm still not quite sure if he's entirely real",  he smiles conspiratorially,  "I promise I won't tell the other noble folks that the guard suspected you."  He nods enthusiastically, then suddenly lets out a loud unnerving laugh.

Vindal gives him a worried look.  "By the high magics, what's wrong with him?" 
Kish
 "She was very explicit, we didn't misunderstand and,"  Aerin eyes Eglantine with disfavor,  "it's no joke. But we leave, then, and hope it doesn't cost more innocent lives. What  is  wrong with him?"  she echoes Vindal.  "Some kind of spell?" 
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine grabbed Rowan's arm and yanked him to the side of the room.  She attempted to stay quiet, but all that did was make her voice a loud whisper.   "Rowan, what are you doing? Did you go mad?  Did they-"   She paused and yanked his head down, searching through his hair for any signs of damage to his skull.   "Doesn't look like you hit your head.  Seriously, please don't joke about this stuff.  I can't afford to be on the wrong side of nobility, our landlady telling the guard I was a crook is bad enough for my reputation, I don't need more black marks for stuff I haven't even done."  
 

 
"So you want me to actually be a criminal to avoid looking like one? I think staying quiet is worse treason, Eggy." 

 
 Originally Posted by Kish 
  "She was very explicit, we didn't misunderstand and,"  Aerin eyes Eglantine with disfavor,  "it's no joke. But we leave, then, and hope it doesn't cost more innocent lives. What  is  wrong with him?"  she echoes Vindal.  "Some kind of spell?"  
 

 
"I don't know exactly what they did to him. Lord Belgrede says it's some kind of sickness, or maybe a curse. He's not exactly the best at explaining things at the moment."  Rowan's pauses and approaches the noble with his hands up to show he's unarmed.  "Sir, is there any way you could hold still and maybe put down the sword for a bit? We need to know everything about what the... ah... snakes did to drive you mad." 
 
 Spoiler: CWater 

Would a heal check reveal what is going on with Lord Belgrede, or would that be spellcraft, or a knowledge roll? Eggy and Aerin could probably handle the latter, but I'm going to put a heal check here for expediency. Please disregard if it's not needed.
Heal:  (1d20+13)[ 14 ] 
 
CWater
 
 Originally Posted by Kish 
  "She was very explicit, we didn't misunderstand and,"  Aerin eyes Eglantine with disfavor,  "it's no joke. But we leave, then, and hope it doesn't cost more innocent lives. What  is  wrong with him?"  she echoes Vindal.  "Some kind of spell?"  
 


 
 Originally Posted by aReallyGreatAxe 
  
"I don't know exactly what they did to him. Lord Belgrede says it's some kind of sickness, or maybe a curse. He's not exactly the best at explaining things at the moment."  Rowan's pauses and approaches the noble with his hands up to show he's unarmed.  "Sir, is there any way you could hold still and maybe put down the sword for a bit? We need to know everything about what the... ah... snakes did to drive you mad." 
 
 Spoiler: CWater 

Would a heal check reveal what is going on with Lord Belgrede, or would that be spellcraft, or a knowledge roll? Eggy and Aerin could probably handle the latter, but I'm going to put a heal check here for expediency. Please disregard if it's not needed.
Heal: [roll0]
 
 
 

 "Yes yes, that is important!",  Theréon replies. Despite his agreeable attitude, the man has trouble standing still and keeps making thrusts at invisible enemies. Close up, Rowan notices that the point of the wooden sword looks sharpened and could actually be used as a weapon.

Due to the nobleman's restlessness, Rowan is unable to determine what  exactly  is the problem, but it does seem to be some kind of disease that's working on him and clouding his mind, not a direct enchantment.

 
 Spoiler: Axe 
A Heal check is a good approach, sadly looks like he's not very co-operative, but Rowan is skilled enough at this to get some information anyway. You can take 10 or even 20, but that will take more time, especially the latter.

Make a Knowledge(Religion) check please.
 


At that time they hear a loud thump, when something hits the heavy door that leads to the prison cells. A moment later it is repeated.

 
 Spoiler: All 
Note, this door is not right next to the room you're in now, but some thirty feet down the hall to the right and behind a corner in U2 (not currently marked). I'll post a new map once I get home, but it's otherwise the same, save for character positions.

Also, actual combat is not on, but I'm counting rounds.
 
Athedia
Eglantine looked toward the door, worried.   "I may have forgotten to mention.  We didn't kill them all."   She tightened her grip on her axe.   "Is the Emperor here?  We could just warn him and his guards that these creatures are here?  That seems like a safe, non-treasony option." 
Kish
 "The Emperor isn't here yet. His upcoming visit was apparently announced two days ago. Presumably there are enough of the lizard-creatures all over the palace to replace the guards they killed. We'll need to fight our way out of here. We should be able to get a cleric to heal--what's your name?"  she pauses to ask the mad nobleman,  "--if nothing else. Time to go, then?" 
CWater
 "Then we go. With haste. And keep our eyes open",  Vindal says holding the fire dagger in his hand. The guards nod, no one in disagreement, and draw their weapons if they had not already. The Lieutenant is still holding on to the healing potion sack.

The nobleman turns towards Aerin when she inquires after his name.  "I am Theréon Belgrede, miss",  he makes a small bow with his head,  "Lord of Ashgood."  He scratches his chin.  "No... That doesn't sound quite right either. Oh, young man called Rowan!",  he points towards the cupboard,  "There's a big pouch with your name on it, I wonder why?" 

The banging of the door continues.

 
 Spoiler: OOC 
There are 4 CMW potions and 4 CLW potions left with the Lieutenant.

Could I have something of a marching order, please? Or at least a description of how your character places themselves. In three situations actually, which are 1) narrow corridor of 1 square width, 2) wider corridor of 2 square width, and 3) more spacious area, like a large room.

You can also direct the NPCs, both now and in combat too, it depends a little on their attitude on how well they respond. The younger guards are a bit suspicious of you, but are still most likely to follow orders, the Lieutenant somewhat less so. Vindal is most friendly, but can act differently if he believes he knows better (having had a workshop and apprentices of his own has made him more used to bossing people around than taking orders😏). Theréon also has a friendly attitude, but is sometimes unpredictable in his madness.

 
 Spoiler: Map 
And looking at one of the last posts I realise that I was completely wrong in noting about the door's position, it is of course in U17, not U2 at all and I have no idea how I could have made that mistake. 🤨
 
 

 
Kish
Aerin will go first unless someone protests.
Athedia
Eglantine waited until at least 1 guard had joined Aerin and then grabbed Rowan's bag and shoved it in his hands and started shooing him out the door.
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine waited until at least 1 guard had joined Aerin and then grabbed Rowan's bag and shoved it in his hands and started shooing him out the door. 
 

Rowan accepted the bag gladly, then turned to the task of shepherding Lord Belgrede of Ashfood, or wherever he was from, through the door. Preferably before he took out someone's eye swinging that stick around.

 
 Spoiler 

Rowan's going to try to keep Theréon from running off, and follow Aerin and/or Eggy. They seem to know what they're doing.
 
CWater
Aerin takes the lead, followed by Sandra.  "Go with her, we'll take the rear",  says the Lieutenant.

Rowan walks behind Theréon, trying to keep a small distance between him and Vindal in front of him, so the craftsman wouldn't get struck by the mad nobleman's sword point. They are followed by Eggy and the other castle guards.

 
 Spoiler: OOC 
Axe: The bag contains all the items that were taken from you. It didn't seem fair to let you walk past them this early in the game.

All: How fast are you moving? The guards' movement rate is 20 ft. due to their armour, so if you're staying together the options are:
1) stealthy half-speed 20 ft. per round, 2) base speed 40 ft. per round, 3) running (40 ft. - 80 ft. per round depending on corners, etc.). I'm assuming 2 as the default.

Whatever you choose, please make  Listen and Spot checks.  If you take option 1, also roll Move Silently.

Also, are you going for the stairs in column B or P?

Marching order on the map.
 
 Spoiler: Map 
 
 

 
aReallyGreatAxe
 
 Spoiler: Listen and spot 

Listen:  (1d20+3)[ 18 ] 
Spot:  (1d20+3)[ 4 ] 

Unless anyone wants to sneak, moving normally might be good. I worry that Théreon would begin to yell or something.
 
CWater
Aerin leads the strange collection of people towards the stairs, across the room with dead guards and dragonkin. The younger guards look upset by the sight, and Theréon pokes the bodies with his sword as he passes.

They climb the stairs up to a storage room. There is a door open and they enter the hall, which is empty and eerily quiet. When Eggy was here on her way in, all the doors were closed and nothing looked out of the ordinary. Aerin remembers the body down the hall, but more doors are hanging open now, revealing more death.

Despite the grim sight, they continue towards the front entrance. A little before they reach the corner, Aerin and Rowan hear noises coming from that direction. Footsteps, a clang and low voices talking, though they can't make out the words.

 
 Spoiler: Map 
 
 
Kish
 "Stay back and be quiet,"  Aerin says in a low voice. She draws her sword, approaches the corner as quietly as possible and peers around it.
 
 Spoiler 
Move Silently:  (1d20+1)[ 16 ] 
 
CWater
 
 Originally Posted by Kish 
  "Stay back and be quiet,"  Aerin says in a low voice. She draws her sword, approaches the corner as quietly as possible and peers around it.
 
 Spoiler 
Move Silently: [roll0]
 
 
 

Aerin moves forward, carefully stepping over the body and steals a look around the corner. The hall is empty, and doors are hanging open or ajar. The noise is coming from the room closest to her on the other side, and a moment later a sneak steps out. He is one of the same Aerin fought earlier, the one who ran after August. He glances around but doesn't look particularly alarmed and is about to go to the right, away from Aerin.

 
 Spoiler: OOC, all 
Aerin make a Hide check.

If anyone else changes their position, please let me know.
Btw, this counts as a new encounter for Eggy in regards to the inspiration points.

 
 Spoiler: Map 
Sn is the sneak, he was not wounded in the encounter with Aerin.
I've coloured the squares of the corridor which Aerin can see.
 
 

 
CWater
Aerin backs away to hide behind the corner, not sure if the sneak saw her or not.

 
 Spoiler: OOC 
Make a new Listen check please, others can make them too. Note that distance affects your DC.
 
CWater
 
 Spoiler: Kish only 
First Aerin hears nothing, then after a moment the sound of footsteps going away, slowly.
 
Kish
Aerin beckons the others forward and starts toward the door again.

 
 Spoiler 
She looks to the right as she walks past the big open area, and her sword is still drawn; if she sees a sneak or dragonspawn she'll charge.
 
CWater
When Aerin steps around the corner, she sees two sneaks down the corridor. They are holding crossbows aimed to her direction and are walking backwards towards the front hall. The sneak on the right has a bandage wrapped around his chest, where Aerin cut him earlier.

 
 Spoiler: Initiative 
Rolling them all here for simplicity's sake.
Aerin:  (1d20+6)[ 11 ] 
Sn1:  (1d20+3)[ 9 ] 
Sn2:  (1d20+3)[ 11 ] 

Since the others would not know about the enemy before either they or Aerin has reacted, one of the three above will always go first, any others that roll higher will be delayed after that person.

Eglantine:  (1d20+4)[ 6 ] 
Rowan:  (1d20+2)[ 17 ] 
Vindal:  (1d20+4)[ 22 ] 
Theréon:  (1d20+3)[ 15 ] 
Guards:  (1d20+1)[ 9 ] 

Initiative:
Aerin
Vindal
Rowan
Theréon
Sneaks
Guards
Eglantine

I'll probably have the NPCs eventually delay their turn to move their spot in the initiative order to form more convenient blocks. However, right now  Aerin is up. 
 
 Spoiler: Map 
Sn1 and Sn2 are the enemy. The latter is wounded. 
 

 
Kish
 "Enemies!"  Aerin says sharply. Then she runs toward the sneaks.  "Hello again! I believe we have some unfinished business! Would you like to see the two-with-one-slash move again?"  She shows the injured sneak her teeth.

 
 Spoiler 
Using a run action to move to Q7.
 
CWater
The moment Aerin shouts, Vindal steps past Sandra drawing a second dagger and peers around the corner.  "Two enemies, she's engaging them." 
 
 Spoiler: OOC 
Vindal moves to F9.
Aerin is in Q7, otherwise the map is the same.

 Rowan is up. 
 
aReallyGreatAxe
Rowan looks worried and trots forward, pulling up the crossbow that Eggy had given him, but he never thought he'd actually have to use.
 
 Spoiler: Actions 

1.) Move action to E10
2.) Move action to draw a weapon not previously held.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan looks worried and trots forward, pulling up the crossbow that Eggy had given him, but he never thought he'd actually have to use.
 
 Spoiler: Actions 

1.) Move action to E10
2.) Move action to draw a weapon not previously held.
 
 
 

 
 Spoiler: Axe 
Since Rowan's BAB is ≥1 he can draw a weapon as part of a move action. But you could use the second move action for loading the crossbow? Unlike bows, for a light crossbow it is a move action (standard action for heavy crossbows).
 

 "Vile enemies!"  Theréon shouts and runs forward swinging wildly with his sword before he is even close to the enemy. Vindal jumps out of his way, to avoid contact with the sharp point of the madman's blade.

The sneaks snarl when Aerin charges too quick for them to aim and then she is too close to give them time for it. Almost in unison both free their right hand and each draws a single blade to strike, but both miss. One turns his head to shout towards the entrance hall.

 
 Spoiler: Draconic 
 "A dangerous humankin encountered! We need assistance!" 
 


About in the middle of the hall, you see the bodies of two more guards lying on the floor.

Behind the corner and down the other hall, the Lieutenant shouts an order,  "We'll avenge our comrades, slay these monsters!"  All three guards run forward.

 
 Spoiler: OOC 
 PCs turn, you are all up.  (Vindal will delay, so he'll go after Rowan.) The default assumption is that you'll act in the order that you post, if you are specifically waiting for someone else to go, please let them know OOC.

 
 Spoiler: Attacks against Aerin 
Sn1:  (1d20+4)[ 5 ] 
Damage:  (1d4)[ 1 ] 

Sn2:  (1d20+4)[ 15 ] 
Damage:  (1d4)[ 2 ] 

Forgot to add sneak attack damage, but since neither hit, it doesn't matter.
 

 
 Spoiler: Party HP 
Aerin: 45/45
Eglantine: 31/31
Rowan: 23/31
 

 
 Spoiler: Map 
Sn1 and Sn2 are the enemy.
I drew some more of the entrance hall, since it occurred to me you've all seen it on your way in.
You can assume the rooms are furnished, I've just not cared to draw them in detail unless you go into them. The corridor has some decorations (wall hangings and statues), but nothing that would interfere with your movement or would easily work as cover.
 
 

 
Kish
Aerin swings her sword, slicing at both of the sneaks, and steps toward the east.
 
 Spoiler 

Steel Wind: Sneak 1:  (1d20+8)[ 9 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 20 ]  Damage:  (2d6+4)[ 13 ]  Critical damage:  (2d6+4)[ 8 ] 
Sneak 2:  (1d20+8)[ 27 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 24 ]  Damage:  (2d6+4)[ 12 ]  Critical damage:  (2d6+4)[ 10 ] 
Five-foot to the east.
 
CWater
 
 Originally Posted by Kish 
 Aerin swings her sword, slicing at both of the sneaks, and steps toward the east.
 
 Spoiler 

Steel Wind: Sneak 1: [roll0] Critical threat check (on 19 or 20): [roll1] Damage: [roll2] Critical damage: [roll3]
Sneak 2: [roll4] Critical threat check (on 19 or 20): [roll5] Damage: [roll6] Critical damage: [roll7]
Five-foot to the east.
 
 
 

Aerin swings in a wide arc, she starts it a little too far to even threaten the first, but cuts the head clean off from the second sneak.

 
 Spoiler: OOC 
Sn2 is very dead. Sn1 is the only visible enemy.

 Eglantine and Rowan's turn. 
 
Athedia
Eglantine looked back at where they had come from and then realized that Rowan had dashed off ahead.  She sprinted after him, keeping an eye on their back.

 
 Spoiler: Movement 
Next to Rowan, going to stay there to protect him.
 
aReallyGreatAxe
Rowan, of course, does not listen to his sister. Instead he runs on ahead and takes shaky aim at the beast threatening Aerin.

 
 Spoiler: Actions 

1.) move to E6

2.) Attack the remaining sneak
Attack bonus is +0 to accommodate the -4 from firing into melee.

Attack:  (1d20+0)[ 20 ] 
Critical:  (1d20+0)[ 5 ] 
Damage:  (1d8)[ 1 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan, of course, does not listen to his sister. Instead he runs on ahead and takes shaky aim at the beast threatening Aerin.

 
 Spoiler: Actions 

1.) move to E6

2.) Attack the remaining sneak
Attack bonus is +0 to accommodate the -4 from firing into melee.

Attack:  (1d20+5)[ 7 ] 
Critical:  (1d6)[ 5 ] 
Damage: [roll2]
 
 
 

Rowan's aim is good, but it's difficult for him to actually shoot another living being. At the last second he lowers his hand a little and the bolt only scratches the sneak.

Vindal moves forward, but is not too keen to rush into melee, unlike Theréon who happily charges at the remaining enemy, but seems like his wild swings are a greater danger to his allies than to the enemy.

 
 Spoiler 
Vindal is in total defense.

Theréon's attack:  (1d20+5)[ 7 ] 
Damage:  (1d6)[ 5 ] 

To be continued.
 
CWater
With his comrade slain the other sneak turns around and runs towards the large hall, trying to move carefully so Aerin and the madman don't get an opening to strike. He shouts again in a squeaking voice.

 
 Spoiler: Draconic 
 "We need help! NOW!!" 
 

 
 Spoiler: OOC 
Sneak does a double move, trying to avoid AoOs.
Tumble:  (1d20+3)[ 4 ] , DC 15. If fails, Aerin and Theréon get an AoO.
 
Kish
 "More dragonkin eager to die will arrive shortly,"  Aerin says, slashing at the sneak.

 
 Spoiler 

Attack:  (1d20+8)[ 21 ]  Critical threat check:  (1d20+8)[ 19 ]  Damage:  (2d6+4)[ 12 ]  Critical damage:  (2d6+4)[ 7 ] 
 
CWater
The sneak stumbles and without hesitation Aerin runs him through. The body falls to the ground with a thump.

The guards continue to advance, but slow down when they see the enemy fall.

Suddenly they hear the sound of footsteps coming from a room to their right.  "Aerin!",  someone calls out,  "You're alive!"  The voice is familiar.

 
 Spoiler: OOC 
Yes, it sounds like August.

 Party's turn.  No enemies currently in sight. Please make a Listen check.

 
 Spoiler: Map 

 
 

 
Athedia
Eglantine put her arm on Rowan's trembling arm and gently helped him lower it.   "Let me do the fighting.  You don't have to hurt anyone."   With a kind smile and an insistent tug on his arm she pulled him toward Aerin.
aReallyGreatAxe
Rowan nods and lets Eggy lead him along, but he does fumble another crossbow bolt into place.

 
 Spoiler 

Actions: Move action to follow Eggy, another move action to load the crossbow.
 
Kish
 "Needing to fight is likely before this is over,"  Aerin says before moving toward August's voice.
 
 Spoiler 
I'm not sure which passage on the map it was coming from, but Aerin will look down it and then quickly look back toward the entry hall.
 
CWater
Theréon pokes the dead sneaks with his sword.  "Yes, vile spawn! Now you are dead, and cannot spawn any more!" 

 
 Originally Posted by Athedia 
 Eglantine put her arm on Rowan's trembling arm and gently helped him lower it.   "Let me do the fighting.  You don't have to hurt anyone."   With a kind smile and an insistent tug on his arm she pulled him toward Aerin. 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan nods and lets Eggy lead him along, but he does fumble another crossbow bolt into place.

 
 Spoiler 

Actions: Move action to follow Eggy, another move action to load the crossbow.
 
 
 

Vindal walks alongside them.  "We will get out of here, fighting or not, but I fear the latter might prove difficult. It's good you learned how to use that weapon, Eggy, looks like your skill will now be really put to the test." 

 
 Originally Posted by Kish 
  "Needing to fight is likely before this is over,"  Aerin says before moving toward August's voice.
 
 Spoiler 
I'm not sure which passage on the map it was coming from, but Aerin will look down it and then quickly look back toward the entry hall.
 
 
 

August comes out of one of the rooms, almost bumping into Aerin. He looks still somewhat worse for wear, but his expression brightens when he sees them alive. He actually looks almost ready to hug Aerin, but thinks better of it.  "I was sure you'd be dead! I'm glad I was wrong, should never have doubted you. And you found Rowan too!",  he turns towards the healer,  "It's good to see you got out."  The Lieutenant who has come to stand close by, scoffs.

August hardly seems to notice him and keeps talking quickly, his voice finding a fearful tone.  "I don't understand whatever is going on anymore. I saw something disturbing here just a while ago, not long before you came. Well, seeing all these corpses is already dreadful as is, but...",  he has to stop to take a breath,  "I was running from the lizardfolk (or whatever they are) and was about to hide in this room, when I saw two guards come in from the front door, I think they are the same that were guarding the drawbridge when we came in. With them was another man, not a guard, he was dressed in fancy robes. I was about to go over to them when suddenly two man-sized lizard things jumped on them from above! One of this kind",  he gestures towards the sneaks,  "was riding one of them. They knocked one guard down quickly and when the other tried to help him, the robed man shot her in the back with a ball of- I'm not sure, maybe acid!" 
 
 Spoiler: OOC 
August comes through the door in U9.

You've got a couple of rounds time here while August babbles, so you can position yourselves as you like on the map. (If you don't care to listen to the cleric talk himself out of breath, you can also move forward or explore the rooms.) It takes 4-5 rounds, nothing attacks you in the corridor during this time. I'm still counting rounds, but actual combat is 'on hold' for the moment.
 
Kish
 "I'm glad you're okay too. Stay back, I want to know about what you're saying, but the fight here's not over yet."  Aerin heads on into the entry hall.
CWater
The grown party enters the large hall that welcomes people to the castle, though it hasn't been a particularly hospitable place of late. The the massive wooden front doors are closed. Opposing them is a pair of stairs that flank a sort of inner balcony. Right below the balcony is a closed double door. Behind it are three doors and a hallway that continues in both directions. There doesn't appear to be anyone else around.

Sandra runs to check on the fallen guards at the center of the room, but it is clear from their wounds that there is nothing that can be done for them anymore without very powerful magic, except digging a grave.

The Lieutenant approaches the door.  "The drawbridge is has been risen! You can see it from the side window. We can't get out!" 

They hear noises coming from the corridor to the left, behind the balcony. Several footsteps, first distant, but getting closer fast.

 
 Spoiler: Map 
I have positioned you in the room. If you move, please let me know to which square.
 
 
Kish
Aerin swings her sword through the air and takes up a position to one side of the corridor from which the footsteps are coming.

 
 Spoiler 
Regaining maneuvers, and, if she has time, readying an action to attack anything reptilian that comes out of the corridor.
 
Athedia
 "Where are the controls for the drawbridge?  If we can get to them, make it release?"   She pulled her axe out and gripped it tightly, standing between Rowan and the door.
CWater
 
 Originally Posted by Athedia 
  "Where are the controls for the drawbridge?  If we can get to them, make it release?"   She pulled her axe out and gripped it tightly, standing between Rowan and the door. 
 

 "They're on the second floor",  the Lieutenant replies,  "And no direct route up there from here, for  safety  reasons."  He swears. As the footsteps come closer, the three guards form a line in the middle of the room. The mad nobleman runs after Aerin.


 
 Originally Posted by Kish 
 Aerin swings her sword through the air and takes up a position to one side of the corridor from which the footsteps are coming.

 
 Spoiler 
Regaining maneuvers, and, if she has time, readying an action to attack anything reptilian that comes out of the corridor.
 
 
 

Aerin runs up the stairs and positions herself right next to the corner. She doesn't need to wait for long. The first thing that charges into view is a blue scaled creature that runs on four legs. It has a large horn on its forehead and lighting crackles on its back. And it is not alone.

 
 Spoiler: OOC 
Aerin can make her readied attack in a surprise round.
After that, initiative:
 
 Spoiler: Rolls 
Aerin:  (1d20+6)[ 25 ] 
Eglantine:  (1d20+4)[ 12 ] 
Rowan:  (1d20+2)[ 10 ] 
Vindal:  (1d20+4)[ 16 ] 
Theréon:  (1d20+3)[ 7 ] 
August:  (1d20+2)[ 20 ] 
Guards:  (1d20+1)[ 8 ] 
A1:  (1d20)[ 14 ] 
A2:  (1d20)[ 18 ] 
A3:  (1d20)[ 4 ] 
W:  (1d20)[ 19 ] 
L1:  (1d20+4)[ 16 ] 
L2:  (1d20+4)[ 6 ] 
S:  (1d20+3)[ 12 ] 
 
Aerin 
A2, W
Vindal, August
L1, A1
Eglantine, Rowan
Theréon, Guards
L2, A3, S (delayed)
 

 
 Spoiler: Visual 
Everyone can see at least 1 blue, Aerin can see them all if she looks around the corner.
 
 

 
 Spoiler: Map 
Clarification about the map: Rows 14-19 are at a higher elevation than the rest (about 10 ft.), but the ceiling in the room is high, so they are all part of the entrance hall. The darker grey squares are stairs between these two. I've separated the balcony from the ground floor with a line, it has a railing, but one can jump down from it. In the other direction, climbing up would be tricky (think pokémon😉).

Orange squares mark where the doors are, but they are otherwise normal squares.
Brown squares have a table, can't move through except by crawling.

A1 and A3 are blue quadruped dragonspawn. A2W is a blue ridden by a Small white scaled humanoid. L1 is a green quadruped dragonspawn, climbing on the wall like a spider. L2S is a similar one, ridden by a sneak.

 
 

 
Kish
Aerin steps forward, aiming a mighty blow at the first blue figure, then darts around the corner to follow up with a slash at two of the figures.

 
 Spoiler 

First, she uses Stone Bones on A1. Then she'll move around the corner, to R18, and use Steel Wind, on A1 and if possible on W--failing that, on A2.
Stone Bones:  (1d20+8)[ 13 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 27 ]  Damage:  (2d6+4)[ 15 ]  Critical damage:  (2d6+4)[ 13 ] 
Steel Wind on A1:  (1d20+8)[ 10 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 22 ]  Damage:  (2d6+4)[ 7 ]  Critical damage:  (2d6+4)[ 14 ] 
Steel Wind on W or A2:  (1d20+8)[ 22 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 19 ]  Damage:  (2d6+4)[ 9 ]  Critical damage:  (2d6+4)[ 14 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin steps forward, aiming a mighty blow at the first blue figure, then darts around the corner to follow up with a slash at two of the figures.

 
 Spoiler 

First, she uses Stone Bones on A1. Then she'll move around the corner, to R18, and use Steel Wind, on A1 and if possible on W--failing that, on A2.
Stone Bones:  (1d20+5)[ 17 ]  Critical threat check (on 19 or 20):  (1d4+4)[ 6 ]  Damage:  (1d20+5)[ 10 ]  Critical damage:  (1d4+2)[ 4 ] 
Steel Wind on A1:  (1d20+8)[ 12 ]  Critical threat check (on 19 or 20):  (1d8+4)[ 5 ]  Damage:  (1d20+8)[ 18 ]  Critical damage:  (1d8+4)[ 8 ] 
Steel Wind on W or A2:  (1d20+6)[ 17 ]  Critical threat check (on 19 or 20):  (1d6+2)[ 4 ]  Damage:  (1d20+10)[ 24 ]  Critical damage:  (1d6+3)[ 8 ] 
 
 
 

Aerin's first two hits bounce off the blue beast's hide, but her second swing connects with the rider, tearing a cut to his chest. The rider howls and his eyes start to glow red and the scrawny hands holding the bone swords in each hand grow more muscular. The beast he is riding takes a step around Aerin and both attack, the beast rearing up and slashing with its front claws as well as pushing with its horn. The warrior is battered by the onslaught.

 
 Spoiler: Attacks 
W:
Sword1:  (1d20+5)[ 17 ] 
Damage:  (1d4+4)[ 6 ] 

Sword2:  (1d20+5)[ 10 ] 
Damage:  (1d4+2)[ 4 ] 

A2:
Claw1:  (1d20+8)[ 12 ] 
Damage:  (1d8+4)[ 5 ] 

Claw2:  (1d20+8)[ 18 ] 
Damage:  (1d8+4)[ 8 ] 

Gore:  (1d20+6)[ 17 ] 
Damage:  (1d6+2)[ 4 ] 
 


 
 Originally Posted by CWater 
  "They're on the second floor",  the Lieutenant replies,  "And no direct route up there from here, for  safety  reasons."  He swears. 
 

 "Then which way do we go, if we want to reach them anyway?",  Vindal asks. He doesn't charge towards the enemies, but stays close to Eggy and Rowan. August stays with them as well.

The blue dragonbeast Aerin missed continues its charge leaping nimbly around the corner and down the stairs, trying to gore the next closest one in sight, which is Theréon the mad.

From behind the blue ones a more wiry looking green beast advances, moving by holding on to the wall with its long fingers that end in sharp claws. It leaps down to flank Aerin and bites her with very pointy teeth.

Last in the back is another green beast, ridden by a sneak.

 
 Spoiler: OOC 
 
 Spoiler: Attacks 
L1 attacks Aerin
Bite:  (1d20+10)[ 24 ] 
Damage:  (1d6+3)[ 8 ] 

A1 attacks Theréon
Gore:  (1d20+8)[ 9 ] 
Damage:  (1d6+2)[ 6 ] 
 

 
 Spoiler: Visuals 
 
 Spoiler: Blue 
 
 

 
 Spoiler: Green 
 
 

 


Aerin takes 26 damage in total.

 Rowan  and  Eglantine  are up.

 
 Spoiler: Map 
Clarification about the map: Rows 14-19 are at a higher elevation than the rest (about 10 ft.), but the ceiling in the room is high, so they are all part of the entrance hall. The darker grey squares are stairs between these two. I've separated the balcony from the ground floor with a line, it has a railing, but one can jump down from it. In the other direction, climbing up would be tricky (think pokémon😉).

Orange squares mark where the doors are, but they are otherwise normal squares.
Brown squares have a table, can't move through except by crawling.

A1 and A3 are blue quadruped dragonspawn. A2W is a blue ridden by a Small white scaled humanoid. L1 is a green quadruped dragonspawn, climbing on the wall like a spider. L2S is a similar one, ridden by a sneak.
 
 

 
aReallyGreatAxe
Rowan runs forward and shoots at the blue creature as it comes down the stairs towards Thereon. He silently prays the madman is good with that silly wooden sword.

 
 Spoiler: Actions 

Move action: to M7

Standard action: Shoot A1

Attack:  (1d20+0)[ 5 ] 
Crit:  (1d20+0)[ 2 ] 
Damage:  (1d8)[ 4 ] 
 
Athedia
 "Are there any other passages? Sewers? Escape routes?" Eglantine ran up the stairs, putting herself in line with one of the green dragonspawn fighting Aerin.

 
 Spoiler: Movement 
To H17
 
CWater
 
 Originally Posted by CWater 
  "Then which way do we go, if we want to reach them anyway?",  Vindal asks. He doesn't charge towards the enemies, but stays close to Eggy and Rowan. August stays with them as well.
[/SPOILER] 
 

 "Any way that leads upstairs would be a start",  the Lieutenant grunts,  "Sandra, with me! Geff go around the other side!" 

 
 Originally Posted by aReallyGreatAxe 
 Rowan runs forward and shoots at the blue creature as it comes down the stairs towards Thereon. He silently prays the madman is good with that silly wooden sword.

 
 Spoiler: Actions 

Move action: to M7

Standard action: Shoot A1

Attack:  (1d20+5)[ 16 ] 
Crit:  (1d6)[ 6 ] 
Damage:  (1d20+3)[ 21 ] 
 
 
 

Fearing he could hit the mad elf, Rowan misses his target.


 
 Originally Posted by Athedia 
  "Are there any other passages? Sewers? Escape routes?" Eglantine ran up the stairs, putting herself in line with one of the green dragonspawn fighting Aerin.

 
 Spoiler: Movement 
To H17
 
 
 

Geff runs after her.  "Not that I know of, though I heard a rumour that the Duchess would have a secret passage out." 
 "Die, you vile beast!",  Theréon shouts, stepping forward and swinging his sword at the creature before him. Lieutenant and Sandra move in, the latter reaching the fight first and attacks with her falchion.

 
 Spoiler: Attacks on A1 
Theréon:  (1d20+5)[ 16 ] 
Damage:  (1d6)[ 6 ] 

Sandra:  (1d20+3)[ 21 ] 
Damage:  (2d4+1)[ 5 ] 
 

The madman's attack is a little more composed than before, but he still fails to do any damage; Sandra however scores a hit.

The sneak rider shouts something.
 
 Spoiler: Draconic 
 "Andur, Chakr! Fry the others, we'll deal with the brute!" 
 


The other blue beast rushes past Aerin towards Eggy and Geff. The sneak and her mount charge at Aerin.

 
 Spoiler: OOC 
 
 Spoiler: Attacks on Aerin 
L2, bite:  (1d20+10)[ 30 ] 
Damage:  (1d6+3)[ 9 ] 

S, blade:  (1d20+6)[ 17 ] 
Damage:  (1d4)[ 1 ] 
 


The green dragonbeast lunges itself at Aerin, sinking its teeth deep into her flesh, tearing her side open. The sneak's blade scrapes her shoulder, but the hit is minimal.

 
 Spoiler: Initiative order 
 Aerin 
A2, W
Vindal, August
L1, A1
Eglantine, Rowan
Theréon, Guards
L2, A3, S
 

 
 Spoiler: Map 
A1, A3 are blue dragonbeasts.
A2W is a blue beast ridden by a white scaled humanoid.
L1 is a green dragonbeast.
L2S is a green dragonbeast ridden by a sneak.
 
 

 
Kish
Raising her sword defensively, Aerin retreats down the stairs.

 
 Spoiler 
Total defense, moving to Q12. AC against L2 is 21, against everyone else is 20.
 
CWater
The riderless green beast reaches after Aerin when she backs away.

 
 Spoiler: AoO 
Attack:  (1d20+8)[ 22 ] 
Damage:  (1d6+3)[ 7 ] 
 


It bites on her old would and she blacks away from pain.
CWater
The white scaled hordeling rider directs his blue beast forward and they run over the unconscious Aerin and charge down the stairs towards Theréon, the rider piercing the elf's shoulder with his blade.

 
 Spoiler: Attacks at the mad elf 
 W 
Sword:  (1d20+7)[ 17 ] 
Damage:  (1d4+4)[ 7 ] 
 A2 
Gore:  (1d20+8)[ 13 ] 
Damage:  (1d6+4)[ 6 ] 

Note, they can't do an actual  charge  because of the stairs, that was just a phrase I used.
 

 "Oh no",  August mumbles and runs towards the fight. Vindal looks around, unsure of what to do, but chooses to follow Eglantine up the stairs and throws one of his daggers at the approaching dragonbeast.

 
 Spoiler: Attack at A3 
Attack:  (1d20)[ 1 ]  +?
Dagger:  (1d4+4)[ 7 ]  + fire  (1d6)[ 1 ] 
 

But his aim is bad and he only hits the opposite stone wall and bounces off to fall on the floor.

The riderless green beast climbs up the wall and approaches the melee at the bottom of the stairs from above, dropping down on the table to strike the Lieutenant from behind.

 
 Spoiler: Attack 
Bite:  (1d20+10)[ 21 ] 
Damage:  (1d6+3)[ 5 ] 
 


The back of the riderless blue beast nearby begins to crackle with electricity and then it bursts, hitting all those standing near.
 
 Spoiler: Electricity 
Damage:  (3d6)[ 15 ] 

Ref saves,
Theréon:  (1d20+4)[ 21 ] 
Sandra:  (1d20+2)[ 20 ] 
Lieutenant:  (1d20)[ 4 ] 
 
 Spoiler: DM only 
 (1d4)[ 4 ] 
 

 

Theréon and Sandra jump away and avoid of the worst of it, but the Lieutenant takes a full hit.

 
 Spoiler: OOC 
 
 Spoiler: Initiative order 
Aerin
A2, W
Vindal, August
L1, A1
 Eglantine, Rowan 
Theréon, Guards
L2, A3, S
 

 
 Spoiler: Map 
A1, A3 are blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling.
L1 is a green dragonbeast.
L2S is a green dragonbeast ridden by a sneak.
 
 

 
aReallyGreatAxe
Looking at the mass of people on the stairs, Rowan instead runs to the other set and past the blue dragonlike creature, trying to reach Aerin.  "Lord-Belgrede-please-fall-back!"  He shouts breathlessly to the mad nobleman, unable to get to both he and Aerin at once. Rowan hoped that Thereon knew the meaning of retreat.

 
 Spoiler: Actions 

Run action to O18.

I think this will probably provoke an AoO from A3, that's okay with me.
 
Athedia
As Aerin fell Eglantine charged forward bringing her axe down on the dragonbeast.  Her teeth were clenched in frustration at that day's events and the creature in front of her was a valid target.

 
 Spoiler: Attack 
Charge for +2 attack (-2 AC), +1 attack/damage from Knowledge Devotion

Attack:  (1d20+8)[ 22 ] 
Crit:  (1d20+8)[ 20 ] 
Damage:  (1d8+3)[ 9 ] 
 
CWater
 
 Originally Posted by Athedia 
 As Aerin fell Eglantine charged forward bringing her axe down on the dragonbeast.  Her teeth were clenched in frustration at that day's events and the creature in front of her was a valid target.

 
 Spoiler: Attack 
Charge for +2 attack (-2 AC), +1 attack/damage from Knowledge Devotion

Attack:  (1d20+5)[ 20 ] 
Crit:  (1d6)[ 1 ] 
Damage:  (2d8+3)[ 14 ] 
 
 
 

Eglantine strikes accurately, leaving a deep wound on the beast's hide.


 
 Originally Posted by aReallyGreatAxe 
 Looking at the mass of people on the stairs, Rowan instead runs to the other set and past the blue dragonlike creature, trying to reach Aerin.  "Lord-Belgrede-please-fall-back!"  He shouts breathlessly to the mad nobleman, unable to get to both he and Aerin at once. Rowan hoped that Thereon knew the meaning of retreat.

 
 Spoiler: Actions 

Run action to O18.

I think this will probably provoke an AoO from A3, that's okay with me.
 
 
 

 
 Spoiler: Axe 
See the map, was O18 the square you wanted to end in, or did you mean P18? If you wanted to get next to Aerin, that would be one square forward. If that was the case, we can correct that.
 

 "Fall back you say? But these monsters are still about? Oh, perhaps you mean we should lure them away?!"  The madman makes one more attack, against the hordeling rider, then takes a step back.

 
 Spoiler: Theréon attacks W 
Attack:  (1d20+5)[ 20 ] 
Damage:  (1d6)[ 1 ] 
 

 "Sir, fall back too!",  Sandra shouts and swings her falchion at the blue beast. Holding his chest the Lieutenant nods and backs away. He takes out a healing potion and downs it. Geff runs after Eglantine and also attacks a beast.

 
 Spoiler: Rolls 
Lieutenant heals:  (2d8+3)[ 14 ] 
 Sandra attacks A1 
Attack:  (1d20+3)[ 20 ] 
Damage:  (2d4+1)[ 4 ] 
 Geff attacks A3 
Attack:  (1d20+4)[ 18 ] 
Damage:  (1d8+2)[ 8 ] 
 


The sneak riding a green beast turns her attention to Rowan, and they charge at him. The rider flails wildly, but the beast digs its teeth deep in Rowan's side.

 
 Spoiler: Attacks at Rowan 
 L2 
Attack:  (1d20+10)[ 17 ] 
Damage:  (1d6+3)[ 9 ] 
 S 
Attack:  (1d20+6)[ 12 ] 
Damage:  (1d4)[ 3 ] 
 


The back of the blue dragonbeast that Eglantine and Geff are fighting starts to crackle with lightning, which then bursts in all directions. Geff is badly hit.

 
 Spoiler: Electricity 
Damage:  (3d6)[ 13 ] 

Athedia, make a Ref save, DC 16 halves the damage.

Geff:  (1d20)[ 15 ] 
 
 Spoiler: DM only 
 (1d4)[ 2 ] 
 

 


The hordeling directs his mount forward and they close in on Sandra. She manages to block some of the attacks, but some find their mark and she collapses to the floor.
 
 Spoiler: Full attacks at Sandra 
 W 
Sword1:  (1d20+5)[ 16 ] 
Damage:  (1d4+4)[ 5 ] 

Sword2:  (1d20+5)[ 9 ] 
Damage:  (1d4+2)[ 4 ] 
 A2 
Claw1:  (1d20+8)[ 14 ] 
Damage:  (1d8+4)[ 7 ] 

Claw2:  (1d20+8)[ 26 ] 
Damage:  (1d8+4)[ 10 ] 

Gore:  (1d20+6)[ 10 ] 
Damage:  (1d6+2)[ 7 ] 
 


August stares in horror as the dragonkin advance. He takes a swing at the closest green beast, then stumbles backwards.

 
 Spoiler: Attacks at L1 
 (1d20+2)[ 7 ] 
Damage:  (1d6+1)[ 2 ] 
 

 "Eggy! Are you alright?"  Vindal runs to join the fight by the balcony, drawing a new dagger, but not throwing it this time. Though he is no less successful, stumbling in his steps.
 
 Spoiler: Vindal's attack on A3 
Melee:  (1d20)[ 1 ]  +?
Damage:  (1d4+4)[ 8 ]  + frost  (1d6)[ 1 ] 

And he continues to embarrass himself in front of his student.😛
 


The riderless blue beast follows after the Lieutenant, slicing him with its claws. The green jumps down from the table and goes after August.

 
 Spoiler: Attacks 
 A1 attacks Lieutenant, full attack 
Claw1:  (1d20+8)[ 18 ] 
Damage:  (1d8+4)[ 10 ] 

Claw2:  (1d20+8)[ 27 ] 
Damage:  (1d8+4)[ 12 ] 

Gore:  (1d20+6)[ 23 ] 
Damage:  (1d6+2)[ 6 ] 
 L1 attacks August 
Attack:  (1d20+8)[ 21 ] 
Damage:  (1d6+3)[ 4 ] 
 

The beast attacks the guard savagely and he falls, bleeding heavily. August is hit, but remains standing.

 
 Spoiler: Map 
A1, A3 are blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling.
L1 is a green dragonbeast.
L2S is a green dragonbeast ridden by a sneak.
Aerin, Sandra and Lieutenant are down.
 
 
aReallyGreatAxe
Rowan ignores the blue beast's biting and  uses the last of his healing magic on Aerin with a swift prayer, hoping it's enough to get her back in the fight.

 
 Spoiler: Actions 

Yes, I meant to be adjacent to Aerin, I'm sorry, I apparently cannot count.

MOve action to be next to Aerin but not the enemy, provoking AoO.

Standard action: Cast CLW on Aerin.
 (1d8+9)[ 17 ] 
 
CWater
Merciless teeth tear at Rowan again, but he manages to get away and heal the warrior. The world is painful, but Aerin regains consciousness.

 
 Spoiler: OOC 
Rowan ends movement in P16, I assume. (Could move to Q16 too, thought I don't see why.)

 Eglantine  is up.
 
 Spoiler: Party HP 
Aerin: 12/45
Eglantine: 24/31
Rowan: 5/31
 

 
Athedia
Eglantine swung her axe down at the dragonspawn.  With Vindal next to her and her brother risking his life she needed to step up and prove she was capable.

 
 Spoiler: Attack 
+1 from KD

Attack:  (1d20+6)[ 23 ] 
Crit:  (1d20+6)[ 19 ] 
Damage:  (1d8+3)[ 10 ] 
 
CWater
 
 Originally Posted by Athedia 
 Eglantine swung her axe down at the dragonspawn.  With Vindal next to her and her brother risking his life she needed to step up and prove she was capable.

 
 Spoiler: Attack 
+1 from KD

Attack:  (1d20+4)[ 22 ] 
Crit:  (1d8+2)[ 10 ] 
Damage:  (1d20+4)[ 22 ] 
 
 
 

Eglantine puts all her weight behind this swing and the axe sinks deep into the creature's neck and it collapses.

 "Hmm, perhaps we should indeed do a strategic maneuver",  Theréon contemplates as the guards fall,  "Run, young man!",  he shouts to August and runs up the stairs and even past Eggy and the others there.

 "No!",  Geff screams when he sees his comrades cut down,  "You bastards!"  With the blue beast gone, he charges the rider ahead, his anger giving him strength and his sword cuts deep.

 
 Spoiler: Geff attacks S 
Sword:  (1d20+4)[ 22 ]  forgot the +2 from charge.
Damage:  (1d8+2)[ 10 ] 
 


The sneak shrieks in pain, but immediately retaliates.
 
 Spoiler: S attacks Geff 
Sword:  (1d20+4)[ 22 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+4)[ 5 ] 
Damage:  (1d4)[ 3 ] 
 


She swings both her blades, but one only scrapes the guard. The green dragonspawn however, snatches him in its jaws and bites hard. The young guard goes limp.
 
 Spoiler: Attack 
The initial target is Geff, but if the sneak has cut him down, then it moves to attack Rowan. -Yup, it was Geff. Rowan was spared, for now.
Bite:  (1d20+8)[ 28 ] 
Damage:  (1d6+3)[ 7 ] 
 

 
 Spoiler: Map 
A1 is a blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling.
L1 is a green dragonbeast.
L2S is a green dragonbeast ridden by a sneak.
The castle guards (L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
 
 
Kish
Aerin watches quietly and waits.
 
 Spoiler 
Delaying until L2S moves five feet away from Aerin, or it appears to her that they're going to attack her or one of the downed guards or remove her sword.
 
CWater
 
 Spoiler: OOC 
Ok, the next bit has to come in pieces. I'll post in the OOC when it's PCs turn again.
 


The raging hordeling lets out a joyful howl as his enemies are falling and running, and he and his blue beast charge at August.

 
 Spoiler: Attacks 
 W 
Sword:  (1d20+7)[ 16 ] 
Damage:  (1d4+4)[ 5 ] 
 A2 
Gore:  (1d20+10)[ 14 ] 
Damage:  (1d6+4)[ 8 ] 
 


The hordelings sword cuts August shoulder and then the blue beast rams into him, sending the cleric flying.
CWater
Vindal goes to collect his flame dagger from the floor.  "There's so many of them.. Eggy! Get Rowan and run!" 

At that moment, the remaining riderless dragonbeast turns around and charges at Rowan.
 
 Spoiler: A1 attacks Rowan 
Gore:  (1d20+10)[ 14 ] 
Damage:  (1d6+4)[ 8 ] 

Oh, so close to dodging it!
 

Taken unawares, the beast runs him through with its horn and throws Rowan up in the air. He feels the sharp pain, but is already unconscious when he hits the floor.

The green dragonbeast leaps over the guards' bodies and nimbly climbs up to the balcony with great speed to take bite of the mad elf.
 
 Spoiler: L1 attack Theréon 
Bite:  (1d20+8)[ 23 ] 
Damage:  (1d6+3)[ 5 ] 
 

 
 Spoiler: Map 
A1 is a blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling.
L1 is a green dragonbeast.
L2S is a green dragonbeast ridden by a sneak.
Rowan, and the castle guards (L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
 
 
Athedia
Eglantine was frozen in indecision.  Aerin was trapped fighting near a collapsed Rowan, the madman that Rowan had befriended was looking bad, all the guards had collapsed and that Cleric that Aerin and Rowan seemed to recognize was also looking pretty badly beaten.  But the madman was apparently a noble... and Vindal was near to Aerin.  "Vindal! Help Aerin! Then get Rowan OUT OF HERE!"   She ran forward to fight the dragonspawn that Theréon was fighting.

 
 Spoiler: Actions 
Cunning Insight: 1 point -&gt; +int (4) to attack
I believe that is the first inspiration point I have used this encounter? 2/3
+1 from KD

Attack:  (1d20+10)[ 26 ] 
Crit:  (1d20+10)[ 18 ] 
Damage:  (1d8+3)[ 8 ] 
 
CWater
 Hawke and Relik 

Signing up to work as a guard during the tournament had seemed like a good idea at the time. Most of the work was just patrol around the city, which meant you could also see the sights, lodging was arranged and the pay was decent. So even if one didn't particularly like being bossed around by people in uniform, why not make some easy money? And sure enough, the first couple of days in service had been pretty lax, the worst trouble had been revellers who couldn't pay their drinks or hadn't wanted to leave a tavern by the closing time. But today the orders had been different, to stand guard at the castle, which was fine by itself, although incredibly boring; apparently you had to stand still glued at your post and couldn't even chat with your pair if anyone even remotely important looking was within earshot.

Yet even boredom can feel like a blessing lost when you see a servant's throat slit by a blade in the shadows and then have to defend your own life the next second. And there is little joy in finally getting away from that guard post when you can't find a single living person (that doesn't want to kill you) even after checking two dozen rooms and a good length of corridor, only bodies drowning in their own blood. Occasionally you hear a scream or a clang of steel, but the echoes in the halls make them hard to follow, even if you wanted to. It is the sort of situation where you start to feel that it would perhaps be best to get the hell away from such a place, and so the recruits Hawke and Relik have made their way towards the main entrance. They've reached the end of the corridor leading to the hall from the right, when they hear the sounds of battle coming from behind the closed door.

 
 Spoiler: Table, CatBeard 
So, to summarise: You were assigned as a pair this morning and have spent the day as castle guards, which was a bit of change from the earlier patrol duty. You're allowed to keep your own weapons and armour, though a small magic crystal is attached to your armour, which makes tit look the same as the standard uniform (it is removable and doesn't do anything else, just disguises your armour to look like a scale mail with the guard emblem on it).

Just some time before your shift was supposed to end, people started dying, killed by scaly assassins.
 
 Spoiler: Visual aid 
 
 

If you have ranks in Knowledge(Nature) you can roll to see if you know anything about these people.

You fought and killed a couple of the attackers, and are now near the main entrance hall, in R7 and S7 on the map (though the door in front of you is still closed, so the rest of the map is a bit of meta knowledge for you at this point).
I'll roll your initiative and put you in an appropriate block depending on the result, at the earliest it will be  after  the next couple of allies and enemies posted below in this same post. I usually put up a note about whose turn it is in the OOC thread or at the end of the newest IC post (sometimes both). We're using block initiative, and within a block, you act in the order of posts made.
Hawke:  (1d20+2)[ 6 ] 
Relik:  (1d20+4)[ 18 ] 

If you'd like to make a introduction post of your character or a reaction to the events described here, you are very welcome to do so right away! 🙂 Just please don't join the combat until I announce that it is your turn.
 

 In the Entrance Hall 

The dragonbeast hisses when Eglantine slashes it with her axe. It is more delicately built than the blue beasts and  the weapon cuts deep.

 “Haha! Excellent, young miss!”,  Theréon shouts flailing his sword wildly.
 
 Spoiler: Theréon attacks L1 
Attack:  (1d20+5)[ 14 ] 
Damage:  (1d6)[ 1 ] 
 
 Spoiler: DM only 
 (1d10)[ 5 ] 
 (1d10)[ 2 ] 
 

 


With the closest people down on the floor, the sneak rides her green beast towards the mad elf. His cheering is cut off when he is struck from behind and collapses to the floor.
 
 Spoiler: L2 and S attack Theréon 
 S 
Attack:  (1d20+6)[ 19 ] 
Damage: [roll]1d4[roll]

 L2 
Attack:  (1d20+8)[ 18 ] 
Damage:  (1d6+3)[ 9 ] 
 

 
 Spoiler: Map 
Ae is Aerin.
E is Eglantine.
Ro is Rowan, currently in the negatives.
Re is Relik.
H is Hawke.

A, G, S, L and T are dying/dead NPCs.
V is an NPC still at full HP.

A1 is a blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling.
L1 is a green dragonbeast.
L2S is a green dragonbeast ridden by a sneak.

Rowan, August, Theréon and the castle guards (Ro, Au, T, L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 

 
 Spoiler: Initiative 
 Aerin, Relik 
A2, W
Vindal, August
L1, A1
Eglantine, Rowan
Theréon, Guards
L2, S
Hawke (along with the first block next round)
 
Table Flipper
What a mess today had been. He had been bored sick of castle duty to be sure, though this wasn't exactly the way Hawke would have elected to relieve it.

As the pair hears the battle in the next room, Hawke decides that he could use a quick drink. He takes said drink from his waterskin, then starts to ready his bow.  "Sound like they could use some assistance."  He gives his partner a bit of a weary smirk.  "Ready for more?" 
 
 Spoiler: CWater 
Obviously no real action at the moment, but you did mention a knowledge nature roll, which Hawke can do, so:

 (1d20+5)[ 9 ] 
 
Kish
Aerin rises to her feet, gripping her sword. Her wounds remain grave, but the monsters will regret counting her out. The first step is to make sure Rowan doesn't get killed. She steps forward and slices at the blue beast standing over him.

 
 Spoiler 
One step north, fighting defensively as I attack A1, regaining maneuvers:
 (1d20+4)[ 22 ]  Critical threat confirmation:  (1d20+5)[ 23 ]  Damage:  (2d6+4)[ 12 ]  Critical damage:  (2d6+4)[ 11 ] 
AC 19 against A1, 18 against other enemies.

I wonder what the weapon crystal does. It hasn't done anything visible yet, somewhat to Aerin's chagrin.
 
SirCatBeard
  Last time I take a guard job.   Relik thought to himself every other minute he spent guarding some random door in a palace.    Finally, something.     Relik thinks when the first screams reach them.  The day had been so uneventful that Relik was utterly bored and welcomed any change to the monotony, even if it was bloody.

However, after the 6th room with only corpses, though, he gets a little more wary as to the nature of the excitement.  Some weird scaly things were killing all the people.  Well, he would just have to kill all the weird scaly things.  Flail drawn he reached the door, his partner for that day right behind him.


 
 Originally Posted by Table Flipper 
 What a mess today had been. He had been bored sick of castle duty to be sure, though this wasn't exactly the way Hawke would have elected to relieve it.

As the pair hears the battle in the next room, Hawke decides that he could use a quick drink. He takes said drink from his waterskin, then starts to ready his bow.  "Sound like they could use some assistance."  He gives his partner a bit of a weary smirk.  "Ready for more?"  
 

 "Always."   Relik grumbles.  Slamming open the door, he quickly takes in the scene.  He circles around to the nearest scary looking thing, Flail raised to strike.

 
 Spoiler: Actions 
No Attack, since opening the door takes an action.  Move to N12 (Can do so without provoking AOO.)
 
CWater
 
 Originally Posted by Kish 
 Aerin rises to her feet, gripping her sword. Her wounds remain grave, but the monsters will regret counting her out. The first step is to make sure Rowan doesn't get killed. She steps forward and slices at the blue beast standing over him.

 
 Spoiler 
One step north, fighting defensively as I attack A1, regaining maneuvers:
 (1d20+3)[ 19 ]  Critical threat confirmation:  (1d4+4)[ 6 ]  Damage:  (1d20+3)[ 6 ]  Critical damage:  (1d4+2)[ 6 ] 
AC 19 against A1, 18 against other enemies.

I wonder what the weapon crystal does. It hasn't done anything visible yet, somewhat to Aerin's chagrin.
 
 
 

Despite the loss of blood Aerin slices accurately and the blue beast yelps in pain.


 
 Originally Posted by Table Flipper 
 As the pair hears the battle in the next room, Hawke decides that he could use a quick drink. He takes said drink from his waterskin, then starts to ready his bow. "Sound like they could use some assistance." He gives his partner a bit of a weary smirk. "Ready for more?" 
 


 
 Originally Posted by SirCatBeard 
  "Always."   Relik grumbles.  Slamming open the door, he quickly takes in the scene.  He circles around to the nearest scary looking thing, Flail raised to strike.

 
 Spoiler: Actions 
No Attack, since opening the door takes an action.  Move to N12 (Can do so without provoking AOO.)
 
 
 

There are 4 enemy units that he can see, 2 of them consist of a rider and mount. The closest is a blue dragonbeast that is ridden by a white scaled rider wielding two bone blades. When Relik gets closer he sees that his eyes are glowing red, like a barbarian in rage. At the mounts feet lie the bodies of two guards, still bleeding out, and one who wears the robes of a cleric.

Another body lies at the top of the stairs and right next to it a half orc is fighting another blue beast. On the balcony on their right a woman with an axe is fighting two green dragonbeasts, one of which has a rider.

 
 Spoiler: Visuals 
 
 Spoiler: Blue dragonbeast 
 
 

 
 Spoiler: Green dragon beast 
 
 

 
 Spoiler: Blue's rider 
(Only one)
 
 

 
 Spoiler: Green's rider 
 
 

 


The rider next to Relik turns his head sharply. Grinning he brings his blades towards him and encourages his mount to attack. The blue beast rears up and slashes with its claws and horn.
 
 Spoiler: W and A2 attack Relik 
Sword1:  (1d20+3)[ 19 ] 
Damage: (1d4+4)[ 6 ] 

Sword2:  (1d20+3)[ 6 ] 
Damage: (1d4+2)[ 6 ] 

Claw1:  (1d20+8)[ 24 ] 
Damage: (1d8+4)[ 12 ] 

Claw2:  (1d20+8)[ 18 ] 
Damage: (1d8+4)[ 12 ] 

Gore:  (1d20+6)[ 18 ] 
Damage: (1d6+2)[ 4 ] 
 

Fortunately most of the blows only scrape Relik's armour, but one of the beast's arms smacks him right on the face, leaving his head ringing and he feels blood running down his chin.

Vindal throws a glance at Eggy fighting the green beast and another looming close, then circles around the rider to reach Rowan at the top of the stairs. He reaches to touch the boy's hand activating his healing belt.

 
 Spoiler: Rowan heals 
 (2d8)[ 6 ] 
 
 Spoiler: DM only 
 (1d10)[ 7 ] 
 

 

Aching like ever before, Rowan regains consciousness.

The blue beast Aerin struck rises to stand on its hindlegs and swings its powerful arms then tries to gore with its horn.
 
 Spoiler: A1 attacks Aerin 
Claw1:  (1d20+8)[ 20 ] 
Damage: (1d8+4)[ 10 ] 

Claw2:  (1d20+8)[ 27 ] 
Damage: (1d8+4)[ 11 ] 

Gore:  (1d20+6)[ 15 ] 
Damage: (1d6+2)[ 3 ] 
 

The attack is savage, blood pours as the warrior's throat is cut open and she collapses to the floor.

The green beast Eggy cut also retaliates, tearing her with its sharp teeth.
 
 Spoiler: L1 attack Eglantine 
Bite:  (1d20+8)[ 25 ] 
Damage:  (1d6+3)[ 7 ] 
 

 
 Spoiler: Map 
Ae is Aerin,  very  close to death.
E is Eglantine.
Ro is Rowan, conscious again, but prone.
Re is Relik.
H is Hawke.

A, G, S, L and T are dying/dead NPCs. (L is under A2W)
V is an NPC still at full HP.

A1 is a blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling.
L1 is a green dragonbeast.
L2S is a green dragonbeast ridden by a sneak.

Aerin, August, Theréon and the castle guards (Ae, Au, T, L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
aReallyGreatAxe
Rowan opens his eyes groggily, only to see Aerin still lying on the floor across from him, looking even worse than before. In a panic, he activates his belt, hoping it wasn't already too late.

 
 Spoiler: Healing belt for Aerin 

 (2d8)[ 8 ] 

Edit: Also delaying move action to stand from prone until Rowan is no longer in a threatened square.
 


Only after he's moved does he notice the blue dragonbeast still looming above him, and wonder if it mightn't have been a better idea to play dead.
Athedia
Eglantine looked around in panic. Rowan was awake again, barely but Aerin, strong, unyielding Aerin had fallen.  The madman was down, maybe dead and most of the guards.  Even the cleric.  But there was a new figure, another guard by the look of him.  As Eggy swung her axe again she shouted a plea.   "Help us please!  We don't know the way out!" 
 
 Spoiler: Attack 
Attack:  (1d20+6)[ 24 ] 
Crit:  (1d20+6)[ 22 ] 
Damage:  (1d8+3)[ 6 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan opens his eyes groggily, only to see Aerin still lying on the floor across from him, looking even worse than before. In a panic, he activates his belt, hoping it wasn't already too late.

 
 Spoiler: Healing belt for Aerin 

 (1d20+4)[ 17 ] 

Edit: Also delaying move action to stand from prone until Rowan is no longer in a threatened square.
 


Only after he's moved does he notice the blue dragonbeast still looming above him, and wonder if it mightn't have been a better idea to play dead. 
 

Aerin is no longer bleeding to death, though she doesn't regain consciousness.

 
 Spoiler: Axe 
Ah, here we come to a rule distinction again. Delaying and readying actions are two separate things. When you delay, it means you move your entire turn in the initiative order. You can take your turn at any point after you start delaying, however, you can't interrupt anyone else's turn. (And especially in a PbP, it is good to give some description of why or how long you are delaying.)

Readying otoh is always a standard action, even when you are readying other types of actions. Unlike delaying, it can interrupt others actions, if the trigger conditions are met. Readying also changes your place in the initiative order.
 
Link to rules page. 

However, I'm thinking of coming up a ruling about Withdrawing while prone, probably like that you can only move 5 ft. or so. I'll bring it up in the OOC thread.
 


 
 Originally Posted by Athedia 
 Eglantine looked around in panic. Rowan was awake again, barely but Aerin, strong, unyielding Aerin had fallen.  The madman was down, maybe dead and most of the guards.  Even the cleric.  But there was a new figure, another guard by the look of him.  As Eggy swung her axe again she shouted a plea.   "Help us please!  We don't know the way out!" 
 
 Spoiler: Attack 
Attack:  (1d20+4)[ 17 ] 
Crit:  (1d4)[ 3 ] 
Damage:  (1d20+4)[ 9 ] 
 
 
 

Eglantine cuts the green beast, slicing deep again. It's now bleeding heavily and looks tired and almost like it's about to bolt. However the sneak riding the other green shouts angry orders at it while she and her mount step forward to attack Vindal, though he dodges their blows.

 
 Spoiler: L2 and S attack Vindal 
 S 
Sword1:  (1d20+4)[ 17 ] 
Damage:  (1d4)[ 3 ] 

Sword2:  (1d20+4)[ 9 ] 
Damage:  (1d4)[ 3 ] 
 L 
Bite:  (1d20+8)[ 13 ] 
Damage:  (1d6+3)[ 8 ] 
 

 
 Spoiler: Map 
Ae is Aerin, currently in the negatives, but stable.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

A, G, S, L and T are dying/dead NPCs.
V is an NPC still at full HP.

A1 is a blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling.
L1 is a green dragonbeast.
L2S is a green dragonbeast ridden by a sneak.

Rowan, August, Theréon and the castle guards (Ro, Au, T, L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
SirCatBeard
At the feeling of hot blood on his face, Relik draws upon the power of his emotions as he learned to do.  As his focus sharpens he hardly hears the cry for help to his right.  The surroundings fade as he swings his flail at the face of the beast.

 
 Spoiler: Actions 
Rage. Attack A2.
Attack:  (1d20+10)[ 18 ] 
Damage:  (1d10+8)[ 9 ] 
 
Table Flipper
Hawke races into the room and sizes up the situation.   Messy sight lines. No time to switch to the flail, though.   Hawke takes aim at the nearest dragonkin, taking care not to hit his partner.

 
 Spoiler: Actions 
Switching to indigo. Maroon seems a bit similar to Relik's color, at least against the forum background.

Move to Q9.

Attack A2W with composite longbow at -4 penalty.

Attack:  (1d20+3)[ 14 ] 
Crit?:  (1d20+3)[ 10 ] 
Damage:  (1d8+4)[ 11 ] 
 
CWater
 
 Originally Posted by SirCatBeard 
 At the feeling of hot blood on his face, Relik draws upon the power of his emotions as he learned to do.  As his focus sharpens he hardly hears the cry for help to his right.  The surroundings fade as he swings his flail at the face of the beast.

 
 Spoiler: Actions 
Rage. Attack A2.
Attack:  (1d20+3)[ 14 ] 
Damage:  (1d20+3)[ 13 ] 
 
 
 


 
 Originally Posted by Table Flipper 
 Hawke races into the room and sizes up the situation.   Messy sight lines. No time to switch to the flail, though.   Hawke takes aim at the nearest dragonkin, taking care not to hit his partner.

 
 Spoiler: Actions 
Switching to indigo. Maroon seems a bit similar to Relik's color, at least against the forum background.

Move to Q9.

Attack A2W with composite longbow at -4 penalty.

Attack:  (1d20+3)[ 14 ] 
Crit?:  (1d20+3)[ 13 ] 
Damage:  (1d20+8)[ 13 ] 
 
 
 

Relik strikes the beast, leaving it bleeding. Hawke has to be careful in his aiming and the arrow misses its target.

The rider lets out a loud battle cry and slashes at Relik again, his attacks followed by the mount's.

 
 Spoiler: W and A2 attack Relik 
 W 
Sword1:  (1d20+3)[ 14 ] 
Damage: [roll]1d4+4)[/roll]

Sword2:  (1d20+3)[ 13 ] 
Damage: [roll]1d4+4)[/roll]

 A2 
Claw1:  (1d20+8)[ 13 ] 
Damage:  (1d8+4)[ 7 ] 

Claw2:  (1d20+8)[ 24 ] 
Damage:  (1d8+4)[ 11 ] 

Gore:  (1d20+6)[ 10 ] 
Damage:  (1d6+2)[ 8 ] 
 

Most of their attempts miss again, only one claw cuts a new deep wound.

Vindal turns around and takes a step down the stairs to strike at the beast threatening Rowan.  "Get away if you can! Don't die and  make your sister cry!" 
 
 Spoiler: Vindal attacks A1 
5 ft. step and attack
Dagger1:  (1d20)[ 14 ]  + ?
Damage:  (1d4)[ 2 ]  + fire  (1d6)[ 2 ] 

Dagger2:  (1d20)[ 18 ]  + ?
Damage:  (1d4)[ 3 ]  + frost  (1d6)[ 1 ] 
 

Both of his daggers hit this time, but the sturdy beast remains standing.
CWater
The dragonbeast snarls and rises to slash the elf with its claws.
 
 Spoiler: A1 attacks Vindal 
Claw1:  (1d20+8)[ 14 ] 
Damage:  (1d8+4)[ 9 ] 

Claw2:  (1d20+8)[ 28 ] 
Damage:  (1d8+4)[ 10 ] 

Gore:  (1d20+6)[ 18 ] 
Damage:  (1d6+2)[ 6 ] 
 

One of them cuts his shoulder open.

The green dragonbeast is badly wounded, but continues to pursue Eggy. However, the attack is weak and she evades.
 
 Spoiler: L1 attacks Eggy 
Bite:  (1d20+8)[ 12 ] 
Damage:  (1d6+3)[ 5 ] 
 

 
 Spoiler: Map 
Ae is Aerin, currently in the negatives, but stable.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

A, G, S, L and T are dying/dead NPCs.
V is an NPC still at full HP.

A1 is a blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling, both wounded.
L1 is a green dragonbeast, badly wounded.
L2S is a green dragonbeast ridden by a sneak who is wounded.

Rowan, August, Theréon and the castle guards (Ro, Au, T, L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
aReallyGreatAxe
Rowan looks up at the dragonbeast and realizes that it's really not the best idea to continue lying beneath it, so he rolls away.


 
 Spoiler: Actions 


Cwater's modified prone withdraw action to Q17.
This is a full round action, as I understand. Not going farther because I plan on healing Aerin and standing up next round.  =J
 
Athedia
Eglantine swung at the creature.

 
 Spoiler: Attack 
Attack:  (1d20+5)[ 13 ] 
Crit:  (1d20+5)[ 12 ] 
Damage:  (1d8+2)[ 9 ] 
 
CWater
 
 Originally Posted by Athedia 
 Eglantine swung at the creature.

 
 Spoiler: Attack 
Attack:  (1d20+6)[ 10 ] 
Crit:  (1d4)[ 4 ] 
Damage:  (1d6)[ 6 ] 
 
 
 

Tiredness is starting to creep into Eggy's arms and this time she misses.

The sneak and her dragonbeast take a step towards Eggy, and take a swing at Vindal again, but he dodges all their attempts. Furious, the sneak shouts orders in Draconic.

 
 Spoiler: S and L2 attack Vindal 
Flanking with A1

 S 
Sword1:  (1d20+6)[ 10 ] 
Damage:  (1d4)[ 4 ]  + sneak attack  (1d6)[ 6 ] 

Sword2:  (1d20+6)[ 17 ] 
Damage:  (1d4)[ 3 ]  + sneak attack  (1d6)[ 3 ] 
 L2 
Bite:  (1d20+10)[ 15 ] 
Damage:  (1d6+3)[ 5 ] 
 
 Spoiler: DM only 
 (1d10)[ 2 ] 
 (1d10)[ 4 ] 
 (1d10)[ 3 ] 
 

 

 
 Spoiler: Map 
Ae is Aerin, currently in the negatives, but stable.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

A, G, S, L and T are dying/dead NPCs.
V is an NPC still at full HP.

A1 is a blue dragonbeasts.
A2W is a blue beast ridden by a white scaled hordeling, both wounded.
L1 is a green dragonbeast, badly wounded.
L2S is a green dragonbeast ridden by a sneak who is wounded.

Aerin, August, Theréon and the castle guards (Ae, Au, T, L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).

 
 

 
 Spoiler: Initiative 
 Hawke, Aerin, Relik 
A2, W
Vindal, August
L1, A1
Eglantine, Rowan
Theréon, Guards
L2, S
 
Table Flipper
  Okay, you know what, this isn't going to work.   Hawke throws down his longbow, draws his flail, and moves in to attack in melee.

 
 Spoiler: Actions 
Dropping longbow as a free action at Q9 (so as to not use a move action putting it away) and drawing flail (also a  free action with +1 or higher BAB  apparently.

Move to P11 and attack A2W mount with flail.

Attack:  (1d20+8)[ 25 ] 
Crit?(x2):  (1d20+8)[ 17 ] 
Damage:  (1d8+4)[ 12 ] 
 
SirCatBeard
 "Good to see you join the real fight."   Relik says to Hawke as he joins the melee.  He takes another swing at the now distracted enemy.

 
 Spoiler: Attack 
If mount is still standing after Hawke's attack, Relik attacks the mount.  Else, he attacks the rider.
Attack:  (1d20+11)[ 25 ]  (10 normal +2 from flanking, -1 for power attack)
Damage:  (1d10+10)[ 12 ]  (8 normal +2 from two-handed power attack)

(Rage rounds count 2/7)
 
CWater
Relik and Hawke strike the dragonbeast from both sides and after letting out one last roar it collapses to the floor on top of one of the fallen soldiers. They catch a glimpse of a lieutenant's badge on the body. 'Unhorsed' the white dragonspawn tumbles down, trying to catch himself.

 
 Spoiler 
Ride check to make a soft fall, DC 15:  (1d20+9)[ 15 ] 

if fails, he takes damage  (1d6)[ 2 ]  and ends up prone (the latter is not mentioned explicitly in the rules, but if one takes damage from a fall it just seems sensible that they don't land on their feet).
 


Shrieking, the hordeling swings his blades at Relik.
 
 Spoiler: W attacks Relik 
Sword1:  (1d20+3)[ 9 ]   -4 if he fell prone 
Damage:  (1d4+4)[ 8 ] 

Sword1:  (1d20+3)[ 8 ]   -4 if he fell prone 
Damage:  (1d4+4)[ 5 ] 
 


Vindal tries to stab the blue dragonbeast again, but misses. He takes a step to the side, placing himself between the beast and Rowan.
 
 Spoiler: Vindal attacks A1 
Dagger1:  (1d20)[ 8 ]  + ?
Damage:  (1d4)[ 4 ] 

Dagger2:  (1d20)[ 2 ]  + ?
Damage:  (1d4)[ 2 ] 
 
CWater
The green dragonbeast bites Eggy again.
 
 Spoiler: L1 attacks Eglantine 
Bite:  (1d20+8)[ 25 ] 
Damage:  (1d6+3)[ 4 ] 
 


The blue beast keeps trying to rip Vidal apart. Only one of the claws hit, but it leaves a deep cut.
 
 Spoiler: A1 attacks Vindal 
Claw1:  (1d20+8)[ 14 ] 
Damage:  (1d8+4)[ 8 ] 

Claw2:  (1d20+8)[ 22 ] 
Damage:  (1d8+4)[ 11 ] 

Gore:  (1d20+6)[ 7 ] 
Damage:  (1d6+2)[ 5 ] 
 

 
 Spoiler: Map 
Ae is Aerin, currently in the negatives, but stable.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

A, G, S, L and T are dying/dead NPCs.
V is an NPC still at full HP.

A1 is a blue dragonbeasts, badly wounded.
W is a white scaled hordeling, wounded.
L1 is a green dragonbeast, badly wounded.
L2S is a green dragonbeast ridden by a sneak, who is wounded. Mount has not taken hits.

Aerin, August, Theréon and the castle guards (Ae, Au, T, L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
Athedia
Eggy gritted her teeth in frustration.  Why wouldn't this thing just die already?

 
 Spoiler: Attack 
Attack:  (1d20+5)[ 20 ] 
Crit:  (1d20+5)[ 10 ] 
Damage:  (1d8+2)[ 4 ] 
 
aReallyGreatAxe
Safe, or as close as can be considered safe at the moment, Rowan uses his belt's magic on Aerin once more before staggering to his feet.

 
 Spoiler: Actions 

1.) standard action: use one charge on Aerin:  (2d8)[ 5 ]  healing for Aerin.

2.) Move action: stand from prone
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Safe, or as close as can be considered safe at the moment, Rowan uses his belt's magic on Aerin once more before staggering to his feet.

 
 Spoiler: Actions 

1.) standard action: use one charge on Aerin:  (1d20+3)[ 22 ]  healing for Aerin.

2.) Move action: stand from prone
 
 
 

Aerin opens her eyes. Her limbs feel a little numb and her throat is very sore and dry, but she feels some energy flow back into her.


 
 Originally Posted by Athedia 
 Eggy gritted her teeth in frustration.  Why wouldn't this thing just die already?

 
 Spoiler: Attack 
Attack:  (1d20+3)[ 22 ] 
Crit:  (1d4)[ 4 ] 
Damage:  (1d20+3)[ 23 ] 
 
 
 

The annoyance gives Eglantine strength and she smashes her axe down on the beast's skull and it falls.

The sneak curses and she and the other green leap towards Eggy.

 
 Spoiler: S and L2 attack Eggy 
 S 
Sword1:  (1d20+3)[ 22 ] 
Damage:  (1d4)[ 4 ] 

Swrod2:  (1d20+3)[ 23 ] 
Damage:  (1d4)[ 1 ] 
 L2 
Bite:  (1d20+8)[ 25 ] 
Damage:  (1d6+3)[ 8 ] 
 

Both swords cut her and then the cruel teeth sink to her abdomen. She feels cold, but manages to stay conscious.

 
 Spoiler: Map 
Ae is Aerin. Awake again, but prone.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

A, G, S, L and T are dying/dead NPCs.
V is a wounded NPC.

A1 is a blue dragonbeasts, badly wounded.
W is a white scaled hordeling, wounded.
L2S is a green dragonbeast ridden by a sneak, who is wounded. Mount has not taken hits.

August, Theréon and the castle guards (Ae, Au, T, L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 

 
 Spoiler: Initiative 
 Hawke, Aerin, Relik 
W
Vindal, August
A1
Eglantine, Rowan
Theréon, Guards
L2, S
 
SirCatBeard
 "Hah, down you go."   Relik crows as the beast falls.  He shuffles to one side to get a better angle on the former rider, careful not to stand on the person lying there, and strikes out with his flail.

 
 Spoiler: Actions 
5-foot step to O13.  Attack W.  Still flanking, I believe.
Attack:  (1d20+10)[ 30 ]  Power attack (-2 attack, +4 damage) included.
Damage:  (1d10+12)[ 14 ] 

Rage round count: 3/7
 
CWater
 
 Originally Posted by SirCatBeard 
  "Hah, down you go."   Relik crows as the beast falls.  He shuffles to one side to get a better angle on the former rider, careful not to stand on the person lying there, and strikes out with his flail.

 
 Spoiler: Actions 
5-foot step to O13.  Attack W.  Still flanking, I believe.
Attack: [roll0] Power attack (-2 attack, +4 damage) included.
Damage: [roll1]

Rage round count: 3/7
 
 
 

Relik brings down the end of the flail with terrifying force, ripping the enemy's head off his shoulders.
Table Flipper
Hawke notices himself flinch, just a bit, at the sheer force of Relik's attack as the flail smashes through the rider.  "Nice one." 

He quickly locates the next nearest enemy, a dragonbeast, and moves in to attack.

 
 Spoiler: Actions 
Move to P14 and attack A1 with flail.

Attack:  (1d20+10)[ 12 ]  (I figure A1 is facing V, so flanking, -2 if I'm mistaking)
Crit?:  (1d20+10)[ 14 ] 
Damage:  (1d8+4)[ 7 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke notices himself flinch, just a bit, at the sheer force of Relik's attack as the flail smashes through the rider.  "Nice one." 

He quickly locates the next nearest enemy, a dragonbeast, and moves in to attack.

 
 Spoiler: Actions 
Move to P14 and attack A1 with flail.

Attack:  (1d20)[ 1 ]  (I figure A1 is facing V, so flanking, -2 if I'm mistaking)
Crit?:  (1d4)[ 2 ] 
Damage:  (1d6)[ 3 ] 
 
 
 

Hawke is a bit hasty and his swing misses.

 
 Spoiler: On flanking 
Yes, flanking grants a +2 bonus to attack rolls. It doesn't matter which direction the target is facing, both flankers get the bonus. Also, my house ruling is that:


 
 Originally Posted by From the OOC thread 
  Flanking 
You can also flank from the positions shown below (Bs are flanking A).
 

With reach, all Bs are flanking A, C is not.
 

Because fighting against multiple opponents is hard and I think this should be recognised more! 
 
 


Vindal tries to stab the same blue beast again. The first attempt is lousy, but the second dagger finds its target. Frost spreads from the wound, freezing the dragonkin and it falls down on the stairs.

 
 Spoiler: Vindal attacks A1 
Dagger1:  (1d20)[ 1 ]  +?
Damage:  (1d4)[ 2 ]  + fire  (1d6)[ 3 ] 

Dagger2:  (1d20)[ 15 ]  +?
Damage:  (1d4)[ 1 ]  + fiost [roll]1d6[/ro
 

 
 Spoiler: Map 
Ae is Aerin. Awake again, but prone.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

A, G, S, L and T are dying/dead NPCs.
V is a wounded NPC.

L2S is a green dragonbeast ridden by a sneak, who is wounded. Mount has not taken hits.
Only they remain!

August, Theréon and the castle guards (Ae, Au, T, L, S and G) are down, which means you can move into their squares. I've just kept marking their locations in case it is relevant to you.
Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
Kish
Aerin grabs her sword and rises to her feet.  "Thanks, Rowan,"  she says quickly as she runs over to the remaining enemies.

 
 Spoiler 
Circling around them to wind up in L17 without provoking an attack of opportunity, ending my action flanking with Eggy. Can't charge because it would be around a corner, and otherwise can't both close and attack.
 
aReallyGreatAxe
No longer in immediate danger, Rowan turns his attention to the nearest downed guard.  "You're welcome, just don't die!" 
 
 Spoiler: Actions 

Is Geoff dead?
Move action to find out:  (1d20+13)[ 14 ]  heal, DC 15.

Standard action conserved until I find out if he's alive.
 
aReallyGreatAxe
 
 Spoiler: Actions, continued 


Haha, well lets hope Geoff still has his head, otherwise that natural one could be quite embarrassing.


Rowan will use his standard action to try and stabilize the possibly dead Geoff.

First aid use of heal skill:  (1d20+13)[ 15 ]  DC 15 to stabilize.
 
Athedia
Eggy swayed where she stood, her vision reduced to a dark narrow tunnel.  She focused on the dragonbeast mount, ready to avoid its jaws if it made another attempt.

 
 Spoiler: Actions 
Not attacking or moving, but I am using my last inspiration point (I think?) to boost my AC vs 1 creature (the dragonbeast) which gives me a +4 dodge bonus for a total AC of 21 vs it. 17 vs the sneak.  So uh... please kill it everyone?
 
CWater
Rowan quickly wraps a makeshift bandage around Geoff's worst wounds. They turn read fast and the healer has to struggle to stop the blood flowing. The silver lining is that this means the guard's heart must still be beating.

Seeing her allies fall and realising she is now alone on the battlefield, the sneak reconsiders her chances and decides to make a tactical retreat. She directs her mount towards the balcony's railing and the nimble green beast leaps over it and climbs down the other side, then dashes across the hall and to the left corridor.

 
 Spoiler: Actions 
Withdraw over the edge and all the way to D7 (these green dragonspawn are fast!). I believe Eggy gets an AoO, though if she takes it then whether or not she hits she'll fall to -1 afterwards.
 
Athedia
 
 Originally Posted by CWater 
 Rowan quickly wraps a makeshift bandage around Geoff's worst wounds. They turn read fast and the healer has to struggle to stop the blood flowing. The silver lining is that this means the guard's heart must still be beating.

Seeing her allies fall and realising she is now alone on the battlefield, the sneak reconsiders her chances and decides to make a tactical retreat. She directs her mount towards the balcony's railing and the nimble green beast leaps over it and climbs down the other side, then dashes across the hall and to the left corridor.

 
 Spoiler: Actions 
Withdraw over the edge and all the way to D7 (these green dragonspawn are fast!). I believe Eggy gets an AoO, though if she takes it then whether or not she hits she'll fall to -1 afterwards.
 
 
 

Eggy saw the creature move and swung widely in a panic.

 
 Spoiler: Oh she takes it 
AoO:  (1d20+5)[ 15 ] 
Crit:  (1d20+5)[ 18 ] 
Damage:  (1d8+2)[ 3 ] 

1 for Sneak, 2 for Dragonbeast:  (1d2)[ 2 ] 
 


After finishing her swing she swayed, turned pale and fell to the floor.
SirCatBeard
As the final beast and rider flee, Relik looks around at the dead and dying around the room and runs after them.  They'd hurt too many people to get away that easily.   "Fast little bastards."  He grumbles, and drops his flail, reaching for one of the javelins on his back.  Aiming for the beast, he hurls the javelin at the fleeing pair.

 
 Spoiler: Actions 
He's not going to just let them run after this bloody of an attack.  Move to H7.  Drop flail and draw javelin as free action and part of move.
Attack:  (1d20+8)[ 27 ] 
Damage:  (1d6+5)[ 6 ] 
 
aReallyGreatAxe
Rowan sees Eggy fall, but instead of running immediately to his sister's aid, he kneels down next to Thereon and tries to determine if the mad noble is still alive.

 
 Spoiler: Actions, part one 

Move action: Heal check DC15 to determine if Thereon is alive.  (1d20+13)[ 27 ] 

I will post the rest of Rowan's turn once I know the results of this check.
 
Kish
Frowning at the fleeing creature, Aerin turns and looks for the guard captain. Hurrying over to his body, she searches for the healing potions he had last she knew.
CWater
 
 Originally Posted by SirCatBeard 
 As the final beast and rider flee, Relik looks around at the dead and dying around the room and runs after them.  They'd hurt too many people to get away that easily.   "Fast little bastards."  He grumbles, and drops his flail, reaching for one of the javelins on his back.  Aiming for the beast, he hurls the javelin at the fleeing pair.

 
 Spoiler: Actions 
He's not going to just let them run after this bloody of an attack.  Move to H7.  Drop flail and draw javelin as free action and part of move.
Attack: [roll0]
Damage: [roll1]
 
 
 

The javelin hits the beasts backside and it yelps, though they show no sign of stopping.


 
 Originally Posted by aReallyGreatAxe 
 Rowan sees Eggy fall, but instead of running immediately to his sister's aid, he kneels down next to Thereon and tries to determine if the mad noble is still alive.

 
 Spoiler: Actions, part one 

Move action: Heal check DC15 to determine if Thereon is alive. [roll0]

I will post the rest of Rowan's turn once I know the results of this check.
 
 
 

The madman is not breathing, and Rowan detects only the faintest signs of life. Looks like he could still be helped, but it must be quick.


 
 Originally Posted by Kish 
 Frowning at the fleeing creature, Aerin turns and looks for the guard captain. Hurrying over to his body, she searches for the healing potions he had last she knew. 
 

The lieutenants body is buried under two dragonkin, but Aerin finds the potions sack lying on the floor next to them.

 
 Spoiler: Contents 
4 CLW and 3 CMW potions.
 
aReallyGreatAxe
Rowan decides not to risk trying to stop Lord Belgrede's bleeding by hand, and instead uses the last of his belt's magic to keep the madman on the right side of the grass.

 
 Spoiler:  actions, part 2 


Healing belt, last charge:  (2d8)[ 4 ]  healing for Thereon.
 
Kish
 "Who's alive?"  Aerin asks shortly.

 
 Spoiler 
I'm guessing talking is a free action, so I can post as long as she doesn't act; if I shouldn't have, let me know.
 
Table Flipper
 "Coward!"  Hawke shouts after the fleeing sneak.   No point in trying to chase 'em down though,   he observes, looking around at the wounded. Hawke turns his attention to the downed guard next to him.

 
 Spoiler: Actions 
Move action: check to see if S is alive (heal):  (1d20+4)[ 12 ] 

IF Hawke determines that S is alive, use belt of healing on them:  (2d8)[ 7 ] 

IF Hawke fails to determine anything, he can just try the belt anyway, possibly to no effect (see above roll).

IF Hawke determines that S is dead, 2nd move action in place of standard action (3.5 allows this, yes?) to P11.

I suppose regardless of outcome, I can do a spot check on Au to try to determine life status as a swift action, as per your OOC post:  (1d20+7)[ 14 ]  (+2 synergy due to knowledge nature)

I can add flavor text after I know the results if you would like, but this way you know my actions without having to wait for a post again.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan decides not to risk trying to stop Lord Belgrede's bleeding by hand, and instead uses the last of his belt's magic to keep the madman on the right side of the grass.

 
 Spoiler:  actions, part 2 


Healing belt, last charge:  (2d8)[ 8 ]  healing for Thereon.
 
 
 

The bleeding stops and the madman starts breathing again, though doesn't wake up.

Vindal hurries to Eglantine's side and uses a belt charge to heal her.  "You fought well. But you were hurt, can you move?" 
 
 Spoiler: Healing 
 (2d8)[ 8 ] 
 


 
 Originally Posted by Kish 
  "Who's alive?"  Aerin asks shortly.

 
 Spoiler 
I'm guessing talking is a free action, so I can post as long as she doesn't act; if I shouldn't have, let me know.
 
 
 

 "Everyone up here are secured",  Vindal replies.

 
 Spoiler: Talking 
Yes, talking is allowed as a immediate free action (within reason, of course).
 


 
 Originally Posted by Table Flipper 
  "Coward!"  Hawke shouts after the fleeing sneak.   No point in trying to chase 'em down though,   he observes, looking around at the wounded. Hawke turns his attention to the downed guard next to him.

 
 Spoiler: Actions 
Move action: check to see if S is alive (heal):  (2d8)[ 8 ] 

IF Hawke determines that S is alive, use belt of healing on them: [roll1]

IF Hawke fails to determine anything, he can just try the belt anyway, possibly to no effect (see above roll).

IF Hawke determines that S is dead, 2nd move action in place of standard action (3.5 allows this, yes?) to P11.

I suppose regardless of outcome, I can do a spot check on Au to try to determine life status as a swift action, as per your OOC post: [roll2] (+2 synergy due to knowledge nature)

I can add flavor text after I know the results if you would like, but this way you know my actions without having to wait for a post again.
 
 
 

Hawke is not sure about the elf guard's life status, but uses the belt anyway. To his relief, she opens her eyes.  "What? What happened?",  Sandra asks.

The sneak and her beast run across the hall and take a turn to the left, disappearing from view.

 
 Spoiler: Map 
 
 
Athedia
 
 Originally Posted by CWater 
 The bleeding stops and the madman starts breathing again, though doesn't wake up.

Vindal hurries to Eglantine's side and uses a belt charge to heal her.  "You fought well. But you were hurt, can you move?" 
 
 Spoiler: Healing 
[roll0]
 

 "Everyone up here are secured",  Vindal replies.

 
 Spoiler: Talking 
Yes, talking is allowed as a immediate free action (within reason, of course).
 


Hawke is not sure about the elf guard's life status, but uses the belt anyway. To his relief, she opens her eyes.  "What? What happened?",  Sandra asks.

The sneak and her beast run across the hall and take a turn to the left, disappearing from view.

[SPOILER=Map][/SPOIhttp://i979.photobucket.com/albums/ae273/meriwater/Maps/Map_4_12_zps48ga9d9a.pngLER] 
 

Eglantine groaned, slowly sitting up.   "Vindal....  This hasn't been that good a day.  Do you think I could have some time off next week?"   She looked around at the other injured and possibly dead people, her blurry eyes spotting what looked like temple robes.   "Rowan! Vindal, where is Rowan!" 
Table Flipper
 
 Originally Posted by CWater 
 Hawke is not sure about the elf guard's life status, but uses the belt anyway. To his relief, she opens her eyes.  "What? What happened?",  Sandra asks. 
 

Hawke sighed in relief.  "Knocked out by dragonkin, would be my guess. Sorry my partner and I got here late, the entire castle is filled with 'em. Anyway, if you're able, please help me check on the rest of the guards." 
 
 Spoiler: General Game Plan 
So, basically trying to save L and G when it's Hake's turn, if Aerin doesn't beat him to it. Once that's done, he also wants to retrieve his bow. 😛
 
CWater
 
 Originally Posted by Athedia 
 Eglantine groaned, slowly sitting up.   "Vindal....  This hasn't been that good a day.  Do you think I could have some time off next week?"   She looked around at the other injured and possibly dead people, her blurry eyes spotting what looked like temple robes.   "Rowan! Vindal, where is Rowan!"  
 

 "Don't worry, don't worry. Rowan is fine",  Vindal directs Eggy to look in the other direction,  "He's checking on the others." 

 
 Originally Posted by Table Flipper 
 Hawke sighed in relief.  "Knocked out by dragonkin, would be my guess. Sorry my partner and I got here late, the entire castle is filled with 'em. Anyway, if you're able, please help me check on the rest of the guards." 
 
 Spoiler: General Game Plan 
So, basically trying to save L and G when it's Hake's turn, if Aerin doesn't beat him to it. Once that's done, he also wants to retrieve his bow. 😛
 
 
 

 "Right, those beasts... Thank you",  she pulls herself up to shaking feet,  "The others! How are they?! So many were killed already..." 
Athedia
 
 Originally Posted by CWater 
  "Don't worry, don't worry. Rowan is fine",  Vindal directs Eggy to look in the other direction,  "He's checking on the others." 
 "Right, those beasts... Thank you",  she pulls herself up to shaking feet,  "The others! How are they?! So many were killed already..."  
 

 "Oh...good."  Eglantine pulled herself up using the banister.   "Rowan, get them back on their feet.  We need to get out of here."   She looked at the two new arrivals and winced, her eyes squeezing shut in pain for a second.   "Thank you.  A lot.  We...I think we would be dead if you hadn't shown up." 
aReallyGreatAxe
 
 Originally Posted by Athedia 
  "Oh...good."  Eglantine pulled herself up using the banister.   "Rowan, get them back on their feet.  We need to get out of here."   She looked at the two new arrivals and winced, her eyes squeezing shut in pain for a second.   "Thank you.  A lot.  We...I think we would be dead if you hadn't shown up."  
 

 "I can't!"  Rowan snaps at his sister, as he sees everyone else move toward the unconscious people, potions in hand.  "They'll do a better job than I can." 

With that, he limps to the nearest down dragonbeast and addresses the newcomers.  "Yes, thank you, we'd be dragon food by now. Besides, if I let my sister die, she'd have killed me."  He pauses as he checks the creature for signs of life.  "Does anyone here speak dragon?" 
 
 Spoiler: Rolls? 

Move action: Move to whatever square the nearest dragonbeast is in, a rider if possible.

Standard action: Check for life?  (1d20+13)[ 14 ]  DC 5, but maybe higher because of dragon anatomy?
 
Table Flipper
 
 Originally Posted by CWater 
 [COLOR="#66C3FF"] "Right, those beasts... Thank you",  she pulls herself up to shaking feet,  "The others! How are they?! So many were killed already..."  
 

Hawke looked around the room briefly.  "Well, seems like quite a few people survived. Those two though..."  he gestures towards August and the Lieutenant  "...I'm not sure about. We should tend to them." 

 
 Originally Posted by Athedia 
  "Oh...good."  Eglantine pulled herself up using the banister.   "Rowan, get them back on their feet.  We need to get out of here."   She looked at the two new arrivals and winced, her eyes squeezing shut in pain for a second.   "Thank you.  A lot.  We...I think we would be dead if you hadn't shown up."  
 


 
 Originally Posted by aReallyGreatAxe 
  "I can't!"  Rowan snaps at his sister, as he sees everyone else move toward the unconscious people, potions in hand.  "They'll do a better job than I can." 

With that, he limps to the nearest down dragonbeast and addresses the newcomers.  "Yes, thank you, we'd be dragon food by now. Besides, if I let my sister die, she'd have killed me."  He pauses as he checks the creature for signs of life.  "Does anyone here speak dragon?"  
 

 "You are welcome..."  he responds as he goes to check on the others,  "...though as I told her, I am sorry we couldn't get here sooner." 
CWater
 
 Originally Posted by Table Flipper 
 Hawke looked around the room briefly.  "Well, seems like quite a few people survived. Those two though..."  he gestures towards August and the Lieutenant  "...I'm not sure about. We should tend to them." 
 "You are welcome..."  he responds as he goes to check on the others,  "...though as I told her, I am sorry we couldn't get here sooner."  
 

 "I'm just glad you got here at all. But you don't seem shocked to see these creatures, what's the situation elsewhere in the castle?! Where were you posted?" 
 
 Spoiler: Table and CatBeard 
You were posted next to a library on the southern side of the castle. You came down one floor and crossed about a quarter of the castle coming here.
 


Aerin goes to check on August, and unfortunately has to conclude that the young cleric has gone lifeless. His eyes are open and glassy, the bluespawn's horn almost pierced his heart and the death has been almost instant.

Hawke and Sandra dig out the Lieutenant from under the dragonkin bodies, but sadly come to the same conclusion, he is beyond their help.


 
 Originally Posted by aReallyGreatAxe 
  "I can't!"  Rowan snaps at his sister, as he sees everyone else move toward the unconscious people, potions in hand.  "They'll do a better job than I can." 

With that, he limps to the nearest down dragonbeast and addresses the newcomers.  "Yes, thank you, we'd be dragon food by now. Besides, if I let my sister die, she'd have killed me."  He pauses as he checks the creature for signs of life.  "Does anyone here speak dragon?" 
 
 Spoiler: Rolls? 

Move action: Move to whatever square the nearest dragonbeast is in, a rider if possible.

Standard action: Check for life? [roll0] DC 5, but maybe higher because of dragon anatomy?
 
 
 

 
 Spoiler: Axe 
The riders are unfortunately not available. One ran away, and the other... well, let's just say that Rowan doesn't quite have the skill to fix a detached head.😛

He can check the four beasts that remain on the scene though. The DC to determine their shape is a bit higher than 5 yes, due to alien anatomy, though Rowan still autopasses the check automatically. But I'll need you to roll a Heal check for stabilising. DC 15 as usual.
 


The closest dragonkin is a blue beast Eggy and Geff fought at the start of the battle. Its anatomy is a bit strange, but Rowan is still able to tell that it is clearly dead by now. However, the next closest, a green beast his sister knocked out only a moment ago, is still alive.
Kish
 "I speak Draconic,"  Aerin says,  "for whatever use it'll be."  She pours a potion each into, in order, Theréon, Geff, herself, and Sandra, going through the Cure Moderate Wounds potions first.  "We can't afford any more fighting without rest. It's good that we're at the door." 
 
 Spoiler: OOC 
Someone who's good at Sense Motive might pick up that Aerin is distressed at August's death and impassive at the Lieutenant's.

Also, my phrasing aside, she'll hand a potion to Sandra when she gets to her, not actually hold her head and try to pour it down her throat.
 
Athedia
 
 Originally Posted by CWater 
  "I'm just glad you got here at all. But you don't seem shocked to see these creatures, what's the situation elsewhere in the castle?! Where were you posted?" 
 
 Spoiler: Table and CatBeard 
You were posted next to a library on the southern side of the castle. You came down one floor and crossed about a quarter of the castle coming here.
 


Aerin goes to check on August, and unfortunately has to conclude that the young cleric has gone lifeless. His eyes are open and glassy, the bluespawn's horn almost pierced his heart and the death has been almost instant.

Hawke and Sandra dig out the Lieutenant from under the dragonkin bodies, but sadly come to the same conclusion, he is beyond their help. 
 

Eglantine touched the wound on her side wincing as she looked at the blood on her fingers.  She put her hand against the wound again and then paused, confused.  She looked at her side, then lifted the chain shirt and looked at the newly healed skin underneath.  Rowan wasn't near her, and Vindal would have given warning before healing....  "Did..did I just do that?" 
 
 Spoiler: Inspiration-Opportunistic Piety 
18 healed, 1 inspiration point 2/3 uses remaining
 
SirCatBeard
Seeing the wounded being attended to, Relik takes a few long breaths, and goes to retrieve his weapons before rejoining the others.


 
 Originally Posted by CWater 
  "I'm just glad you got here at all. But you don't seem shocked to see these creatures, what's the situation elsewhere in the castle?! Where were you posted?" 
 
 Spoiler: Table and CatBeard 
You were posted next to a library on the southern side of the castle. You came down one floor and crossed about a quarter of the castle coming here.
 


Aerin goes to check on August, and unfortunately has to conclude that the young cleric has gone lifeless. His eyes are open and glassy, the bluespawn's horn almost pierced his heart and the death has been almost instant.

Hawke and Sandra dig out the Lieutenant from under the dragonkin bodies, but sadly come to the same conclusion, he is beyond their help.

The closest dragonkin is a blue beast Eggy and Geff fought at the start of the battle. Its anatomy is a bit strange, but Rowan is still able to tell that it is clearly dead by now. However, the next closest, a green beast his sister knocked out only a moment ago, is still alive. 
 

 "On the south side, near the library.  These things were all over."   He gently pokes with his foot the dragonbeast he and Hawke slew.   "Any idea why? Or what exactly they are?"     He reaches up to feel the hot blood on his face where the beast clawed him.  "Huh."   After checking to make sure no one dying was still being attended to and may need it, he draws a potion from his belt and downs it.   "Name's Relik, by the way." 
 
 Spoiler: Healing Potion 
CMW:  (2d8+3)[ 14 ] 
 
Table Flipper
 
 Originally Posted by CWater 
  "I'm just glad you got here at all. But you don't seem shocked to see these creatures, what's the situation elsewhere in the castle?! Where were you posted?" 
 
 Spoiler: Table and CatBeard 
You were posted next to a library on the southern side of the castle. You came down one floor and crossed about a quarter of the castle coming here.
 


Aerin goes to check on August, and unfortunately has to conclude that the young cleric has gone lifeless. His eyes are open and glassy, the bluespawn's horn almost pierced his heart and the death has been almost instant.

Hawke and Sandra dig out the Lieutenant from under the dragonkin bodies, but sadly come to the same conclusion, he is beyond their help. 
 

 "Blast,"  He mutters under his breath.


 
 Originally Posted by SirCatBeard 
 Seeing the wounded being attended to, Relik takes a few long breaths, and goes to retrieve his weapons before rejoining the others.

 "On the south side, near the library.  These things were all over."   He gently pokes with his foot the dragonbeast he and Hawke slew.   "Any idea why? Or what exactly they are?"     He reaches up to feel the hot blood on his face where the beast clawed him.  "Huh."   After checking to make sure no one dying was still being attended to and may need it, he draws a potion from his belt and downs it.   "Name's Relik, by the way." 
 
 Spoiler: Healing Potion 
CMW: [roll0]
 
 
 

Relik's own introduction reminded Hawke to give his own.  "Right, my name's Hawke. And yes, the situation was basically the same everywhere  we  were, and everywhere else in the castle as well, would be my guess. No idea where they came from, or why, though. I don't suppose any of you..."  at this point addressing everyone in the room  "...have an idea of why this is happening, do you?" 
Kish
 
 Spoiler: potions in order 

 (2d8+3)[ 11 ] 
 (2d8+3)[ 8 ] 
 (2d8+3)[ 13 ] 
 (1d8+1)[ 5 ] 
 


After administering potions, and downing one herself, Aerin says,  "The Duchess--your employer, I suspect--is planning to assassinate the Emperor when he arrives. As preparation, she's replacing all the guards who might be loyal to the Emperor over her with these creatures, dragonkin and whatever the smaller ones are. My name's Aerin Thorn." 
SirCatBeard
 
 Originally Posted by Kish 
  
 Spoiler: potions in order 

[roll0]
[roll1]
[roll2]
[roll3]
 


After administering potions, and downing one herself, Aerin says,  "The Duchess--your employer, I suspect--is planning to assassinate the Emperor when he arrives. As preparation, she's replacing all the guards who might be loyal to the Emperor over her with these creatures, dragonkin and whatever the smaller ones are. My name's Aerin Thorn."  
 

 "I swear, last time I ever consider taking a guard duty job."   Relik yanks off the crystal making his armor appear as the guard uniform.  It flickers back to his old familiar chain mail.
aReallyGreatAxe
 
 Originally Posted by Kish 
  "I speak Draconic,"  Aerin says,  "for whatever use it'll be."  She pours a potion each into, in order, Theréon, Geff, herself, and Sandra, going through the Cure Moderate Wounds potions first.  "We can't afford any more fighting without rest. It's good that we're at the door." 
 
 Spoiler: OOC 
Someone who's good at Sense Motive might pick up that Aerin is distressed at August's death and impassive at the Lieutenant's.

Also, my phrasing aside, she'll hand a potion to Sandra when she gets to her, not actually hold her head and try to pour it down her throat.
 
 
 

 "Well, maybe we- you I mean- can ask some questions, find out how many are here, why they're attacking now, who exactly they're working for, that sort of thing. I can't imagine the Duchess getting her hands dirty directly."  He tries his best to staunch the flow of the dragon-creature's blood.

 
 Spoiler: Action 

Stabilizing the living one:  (1d20+14)[ 26 ] 
 


 
 Originally Posted by SirCatBeard 
  "I swear, last time I ever consider taking a guard duty job."   Relik yanks off the crystal making his armor appear as the guard uniform.  It flickers back to his old familiar chain mail. 
 

Rowan laughs grimly, dripping with so much blood that it's impossible to tell what is his.  "Last time I ever get arrested!"  
Athedia
 
 Originally Posted by aReallyGreatAxe 
 Rowan laughs grimly, dripping with so much blood that it's impossible to tell what is his.  "Last time I ever get arrested!"   
 

Rowan feels a hand land on his shoulder.  "Never do that again.  Okay?" Eglantine put some of the new power she had discovered into the touch, sealing up Rowans wounds as he took care of the others.

 
 Spoiler: Opportunistic Piety 
Rowan: +18 HP
 
aReallyGreatAxe
Rowan's eyes widen in surprise as suddenly breathing hurts a whole lot less.  "Eggy?"  He shakes his head. Of course she could do that too, she was better at everything else.  "Why'd you waste this on me? People are dying on the floor right in front of you! You can't just-"  He exhales slowly through his nose, deliberately trying to think calm, peaceful thoughts.  "Thank you, that was very nice, but next time think a bit first?" 
Athedia
 
 Originally Posted by aReallyGreatAxe 
 Rowan's eyes widen in surprise as suddenly breathing hurts a whole lot less.  "Eggy?"  He shakes his head. Of course she could do that too, she was better at everything else.  "Why'd you waste this on me? People are dying on the floor right in front of you! You can't just-"  He exhales slowly through his nose, deliberately trying to think calm, peaceful thoughts.  "Thank you, that was very nice, but next time think a bit first?"  
 

Eggy smiled at Rowan's surprise, but then quickly looked annoyed as he started to lecture her.   "And if you died?  What would Mom and Dad have thought of me then?  Anyway, your the only one with a chance of actually  fixing  these people.  So don't tell me what I  can't just  do.  I just did it.  Maybe you should stop trying to save the creature that tried to kill me."   She walked away angrily and went to where Thereon lay, shaking his shoulder.   "Wake up old man.  We have some running to do." 
 
 Spoiler: Last Opportunistic Piety 
On Thereon +18 HP
 
CWater
 
 Originally Posted by Table Flipper 
 Relik's own introduction reminded Hawke to give his own.  "Right, my name's Hawke. And yes, the situation was basically the same everywhere  we  were, and everywhere else in the castle as well, would be my guess. No idea where they came from, or why, though. I don't suppose any of you..."  at this point addressing everyone in the room  "...have an idea of why this is happening, do you?"  
 


 
 Originally Posted by Kish 
 After administering potions, and downing one herself, Aerin says,  "The Duchess--your employer, I suspect--is planning to assassinate the Emperor when he arrives. As preparation, she's replacing all the guards who might be loyal to the Emperor over her with these creatures, dragonkin and whatever the smaller ones are. My name's Aerin Thorn."  
 


 
 Originally Posted by SirCatBeard 
  "I swear, last time I ever consider taking a guard duty job."   Relik yanks off the crystal making his armor appear as the guard uniform.  It flickers back to his old familiar chain mail. 
 

 ”You're temp recruits?”,  Sandra looks surprised,  ”I didn't know you worked inside the castle as well. My name is Sandra Whidrin, and this is Geff.”  She thanks Aerin for the potion, but frowns at her words.  ”I'm still not sure about this, these creatures could have another reason to attack us. Even if the Duchess were planning something, I can't see how she could agree to this slaughter of her own people!”  She goes to help Geff up, the potions has restored some of his health, but he looks still shaky.


 
 Originally Posted by aReallyGreatAxe 
  "Well, maybe we- you I mean- can ask some questions, find out how many are here, why they're attacking now, who exactly they're working for, that sort of thing. I can't imagine the Duchess getting her hands dirty directly."  He tries his best to staunch the flow of the dragon-creature's blood. 
 

Rowan binds the dragonkin's wounds, keeping the blood from spilling out. He makes sure the beast is stable before getting back up. There's a distant look in his eyes and he stands very still.

 
 Spoiler: Rowan ONLY 

The world starts to go strangely blurry, maybe he's dizzy from the earlier bloodloss. All colours blend together and shapes are out of focus. He detects movement. Guards, and dragonkin too, they are all walking, slowly away. Instinctively he follows them, but they disappear out of sight, like rays of the setting sun in the forest flicker out of sight.

Then his vision clears and Rowan finds himself on top of a hill. Before him opens a landscape of fields and forests, dotted by small villages; the countryside of Springhaven. It's a calm cloudy day, or maybe morning, it's hard to tell with the sun out of sight. The air is crisp and there's just a hint of frost covering the grass.

There's two other people a few feet away from him, by the hill's edge. An old woman is sitting on a rock, and a young man has knelt down to talk to her. When he looks up, Rowan recognises August.

 
 Spoiler: OOC 
Hmm, what is going on? ;) Anyway, as long as this vision is going on, Rowan acts in the physical world (interactions with Eggy and the others) as if he is  dazed , with the exception that he can take move actions, if someone else directs him. Imagine a very unresponsive person, but who is conscious and can move if led.

In the vision (in spoilers), he can act freely.
 

 


 
 Originally Posted by Athedia 
 Eggy smiled at Rowan's surprise, but then quickly looked annoyed as he started to lecture her.   "And if you died?  What would Mom and Dad have thought of me then?  Anyway, your the only one with a chance of actually  fixing  these people.  So don't tell me what I  can't just  do.  I just did it.  Maybe you should stop trying to save the creature that tried to kill me."   She walked away angrily and went to where Thereon lay, shaking his shoulder.   "Wake up old man.  We have some running to do."  
 

The potion Aerin had given Theréon had woken the man up, but Eglantine's healing greatly invigorates him and he grabs his wooden sword and jumps up.  “Excellent, young lass! Excellent!”,  he pokes one of the dragonbeast corpses with the swordpoint.  “Ha! And stay down! You shall not get me!”  He spins around and slashes the air behind him.

Vindal ignores the madman.  “My name is Vindal Ebon. Now that everyone are back on their feet, we should get going. I don't suppose any of you have the means to break down a heavy door and force the drawbridge down?”,  he asks dryly,  “If not then I suggest we locate the controls as quickly as possible, though I fear that if these folks are at all intelligent then they will be guarded.” 
Kish
 "I can break down the heaviest door,"  Aerin says.  "As for lowering the drawbridge, that depends on how it's controlled; I can manipulate fairly light things at a distance, if there's just a lever to pull and there's anywhere we could get within sight of it."  She swings her sword in a quick practice routine.

 
 Spoiler 
Using Adaptive Style to re-select readied maneuvers as a full-round action. I love Adaptive Style.
 
Table Flipper
Hawke to decides to remove the guard uniform crystal and stores it in his pocket for the time being and goes to pick up his bow. In reply to Sandra's comment.  "Oh I don't know. I'm not familiar with this particular Duchess, but it's very possible that she doesn't care about her own people, but only for herself; I've known people like that. Still, trying to replace the guards by having dragonkin slaughtering them does lack the kind of subtlety one might expect out of an assassination scheme."  He shrugs.  "It's like you said, I was a temporary hire; I really wouldn't know. Getting out of the castle sounds like a good first step to me." 
Athedia
 
 Originally Posted by CWater 
  ”You're temp recruits?”,  Sandra looks surprised,  ”I didn't know you worked inside the castle as well. My name is Sandra Whidrin, and this is Geff.”  She thanks Aerin for the potion, but frowns at her words.  ”I'm still not sure about this, these creatures could have another reason to attack us. Even if the Duchess were planning something, I can't see how she could agree to this slaughter of her own people!”  She goes to help Geff up, the potions has restored some of his health, but he looks still shaky.


Rowan binds the dragonkin's wounds, keeping the blood from spilling out. He makes sure the beast is stable before getting back up. There's a distant look in his eyes and he stands very still.


The potion Aerin had given Theréon had woken the man up, but Eglantine's healing greatly invigorates him and he grabs his wooden sword and jumps up.  “Excellent, young lass! Excellent!”,  he pokes one of the dragonbeast corpses with the swordpoint.  “Ha! And stay down! You shall not get me!”  He spins around and slashes the air behind him.

Vindal ignores the madman.  “My name is Vindal Ebon. Now that everyone are back on their feet, we should get going. I don't suppose any of you have the means to break down a heavy door and force the drawbridge down?”,  he asks dryly,  “If not then I suggest we locate the controls as quickly as possible, though I fear that if these folks are at all intelligent then they will be guarded.”  
 

 "Ah!"  Eggy jumped back from Thereon and his sword.   "Sir, does that thing even work?"   She twisted her wrist and looked to see if the object produced any aura.

 
 Spoiler 
Using Detect Magic, also now out of spells.
 

 "Rowan, tell him to stop waving his sword around!"   She looked over to where Rowan stood.   "Rowan?" 
SirCatBeard
 
 Originally Posted by CWater 
  ”You're temp recruits?”,  Sandra looks surprised,  ”I didn't know you worked inside the castle as well. My name is Sandra Whidrin, and this is Geff.”  She thanks Aerin for the potion, but frowns at her words.  ”I'm still not sure about this, these creatures could have another reason to attack us. Even if the Duchess were planning something, I can't see how she could agree to this slaughter of her own people!”  She goes to help Geff up, the potions has restored some of his health, but he looks still shaky.

The potion Aerin had given Theréon had woken the man up, but Eglantine's healing greatly invigorates him and he grabs his wooden sword and jumps up.  “Excellent, young lass! Excellent!”,  he pokes one of the dragonbeast corpses with the swordpoint.  “Ha! And stay down! You shall not get me!”  He spins around and slashes the air behind him.

Vindal ignores the madman.  “My name is Vindal Ebon. Now that everyone are back on their feet, we should get going. I don't suppose any of you have the means to break down a heavy door and force the drawbridge down?”,  he asks dryly,  “If not then I suggest we locate the controls as quickly as possible, though I fear that if these folks are at all intelligent then they will be guarded.”  
 


 
 Originally Posted by Kish 
  "I can break down the heaviest door,"  Aerin says.  "As for lowering the drawbridge, that depends on how it's controlled; I can manipulate fairly light things at a distance, if there's just a lever to pull and there's anywhere we could get within sight of it."  She swings her sword in a quick practice routine. 
 

 "I don't work in the castle.  At least not anymore.  How could it be both too dull and too interesting.?.  Hm, it does seem a little harsh, and crude. Maybe effective, but people who plot that crudely don't last long.  But could be this duchess is just a bit crazy."   He trails off a bit at the end, watching the exuberant man swing around his wooden sword like he thought it was a game, or like he thought it was a real one.  Either way, this man seemed a little crazy, too.

 "Hmph. Drawbridges are harder than doors.  Still, might be worth a shot.  How far is it to the controls, though, if that doesn't work?" 
aReallyGreatAxe
Rowan continues to stare into space, definitely not answering his sister.

 
 Spoiler: Cwater ONLY 


Rowan blinks a bit. Maybe the day had been a dream after all, or perhaps he'd fallen asleep in the cell. Scenery did change a lot in dreams.  "August?"  he asks with a confused smile,  "How'd you get over here?"  He reaches out as if to confirm reality by touch, but stops when he realizes his hands are still stained red with dragonsblood. Not a dream then, or at least a remarkably consistent one. Unless...

His eyebrows shoot up.  "Is that what dying feels like? I mean, it's lovely here and all, but.... Eggy's going to kill me. Unless that's why I'm dead.  Maybe she healed me wrong and it did kill me! Does that mean she killed Lord Belgrede too? She's not going to like that..."   The words come faster and faster until by the end his speech is barely intelligible and he looks around wildly as if he expected the madman to spring up from between the blades of grass.
 
Kish
 "With the Lieutenant dead, does anyone actually know the way to the controls, or are we stuck looking around randomly in this area?"  Aerin asks.
Athedia
 "Rowan? Stop messing around."   Eglantine went over and shook his shoulder.   "It's not funny Rowan."   She continued shaking him, harder this time.  "Snap out of it!" 
CWater
 
 Originally Posted by Athedia 
  "Ah!"  Eggy jumped back from Thereon and his sword.   "Sir, does that thing even work?"   She twisted her wrist and looked to see if the object produced any aura.

 
 Spoiler 
Using Detect Magic, also now out of spells.
 
 
 

 “Most certainly!”,  Theréon exclaims,  “This weapon is a family treasure! Only the worthy can use it!” 
 
 Spoiler: Athedia 
The sword has a magical aura, though its not that of a typical weapon enchantment. Its more interwoven, like the magic was in the wood itself, rather than put on the item later.
 


  "Rowan, tell him to stop waving his sword around!"   She looked over to where Rowan stood.   "Rowan?"  


 
 Originally Posted by aReallyGreatAxe 
 Rowan continues to stare into space, definitely not answering his sister.

 
 Spoiler: Cwater ONLY 


Rowan blinks a bit. Maybe the day had been a dream after all, or perhaps he'd fallen asleep in the cell. Scenery did change a lot in dreams.  "August?"  he asks with a confused smile,  "How'd you get over here?"  He reaches out as if to confirm reality by touch, but stops when he realizes his hands are still stained red with dragonsblood. Not a dream then, or at least a remarkably consistent one. Unless...

His eyebrows shoot up.  "Is that what dying feels like? I mean, it's lovely here and all, but.... Eggy's going to kill me. Unless that's why I'm dead.  Maybe she healed me wrong and it did kill me! Does that mean she killed Lord Belgrede too? She's not going to like that..."   The words come faster and faster until by the end his speech is barely intelligible and he looks around wildly as if he expected the madman to spring up from between the blades of grass.
 
 
 

 
 Spoiler: Axe ONLY 
 ”Don't worry,  you're  not dead”,  August replies, a little sadness in his voice. The old woman says something Rowan doesn't hear. August nods to her, then stands up and turns to look at the scenery.  ”I love this place. I'd never left it before this week.”  He sighs.  ”The capital is so noisy.” 

He starts to walk towards Rowan and gestures the latter to follow him. There's a small wood at the centre of the hill and Rowan can see a small pond in the middle of it. A thin layer of ice covers the water's surface.  ”This shrine is ancient”,  August says,  ”it's been here long before the Empire was formed, or even the old duchy.”  He lowers his gaze.  ”I hoped to come back, to stop Marquis Wendrau from seizing the land and desecrating it. But I guess it's out of my hands now. Still”,  he looks up again, a small smile on his face,  ”I get to deliver an important message, I guess that's more than many can ever hope for.” 
 


 
 Originally Posted by Table Flipper 
 Hawke to decides to remove the guard uniform crystal and stores it in his pocket for the time being and goes to pick up his bow. In reply to Sandra's comment.  "Oh I don't know. I'm not familiar with this particular Duchess, but it's very possible that she doesn't care about her own people, but only for herself; I've known people like that. Still, trying to replace the guards by having dragonkin slaughtering them does lack the kind of subtlety one might expect out of an assassination scheme."  He shrugs.  "It's like you said, I was a temporary hire; I really wouldn't know. Getting out of the castle sounds like a good first step to me."  
 


 
 Originally Posted by SirCatBeard 
  "I don't work in the castle.  At least not anymore.  How could it be both too dull and too interesting.?.  Hm, it does seem a little harsh, and crude. Maybe effective, but people who plot that crudely don't last long.  But could be this duchess is just a bit crazy."   He trails off a bit at the end, watching the exuberant man swing around his wooden sword like he thought it was a game, or like he thought it was a real one.  Either way, this man seemed a little crazy, too. 
 

Sandra bites her lip.  ”I... I don't want to believe that. Duchess Shalesse has always assured that she loves her people.” 

 
 Originally Posted by Kish 
  "I can break down the heaviest door,"  Aerin says.  "As for lowering the drawbridge, that depends on how it's controlled; I can manipulate fairly light things at a distance, if there's just a lever to pull and there's anywhere we could get within sight of it."  She swings her sword in a quick practice routine.

 
 Spoiler 
Using Adaptive Style to re-select readied maneuvers as a full-round action. I love Adaptive Style.
 
 
 

Vindal looks surprised.  “You could really take it down?” 
 ”But even if we could get past both the door and drawbridge, if we can't lower the latter how do we get over the moat?”,  Sandra asks,  ”It's deep, and they say it's not... empty. I mean, that it's not just water down there.” 
 “Just getting outside would still be a start”,  Vindal muses.

 
 Spoiler: On breaking doors 
You can certainly try smashing the door. It's break DC is beyond the strength of anyone in the group (that would be aStrength check), but you can 'attack' the door and break it by dealing damage. Bypassing the hardness would certainly help with that.
 


  "Hmph. Drawbridges are harder than doors.  Still, might be worth a shot.  How far is it to the controls, though, if that doesn't work?"  


 
 Originally Posted by Kish 
  "With the Lieutenant dead, does anyone actually know the way to the controls, or are we stuck looking around randomly in this area?"  Aerin asks. 
 

 ”We know where they are”,  Geff croaks, his voice is harsh and he's leaning on Sandra,  ”They're on the second floor and you can't see them from down here, even when the drawbridge is down. It's fairly simple to operate though, just a big wheel to turn. It's a pain to lift the bridge, but easier to lower. I know, I've been stationed there sometimes.” 
Kish
 "Probably our best bet, then. If we don't have any more healing here, let's go." 
Table Flipper
Hawke looks over at Sandra.  "Well, I guess we'll see if you're right or not. For what it's worth, I do hope you are." 

 
 Originally Posted by Kish 
  "Probably our best bet, then. If we don't have any more healing here, let's go."  
 

 "Sounds good to me. Let's get..." 

 
 Originally Posted by Athedia 
  "Rowan? Stop messing around."   Eglantine went over and shook his shoulder.   "It's not funny Rowan."   She continued shaking him, harder this time.  "Snap out of it!"  
 

 "...err, he alright?" 
Athedia
 "Not without Rowan!  Eggy stood between her brother and Aerin.   She looked with regret at August and the Lieutenant.   "And...I don't know about leaving them to the dragons.  If nothing...August should go back to the temple." 
aReallyGreatAxe
Rowan does not respond to being shaken, aside from stepping back if Eggy shakes hard enough to move him.

 
 Spoiler: Cwater ONLY 

 "I'm not? But...."  his shoulders slump and he looks incredibly guilty.  "Oh. I was too slow."
 

Rowan looks at the shrine with reverence.  "It's beautiful. Quieter than anywhere I've ever been, that's for sure. Is that the message you came to tell me? To make sure it stays this way?"
 
 
CWater
 
 Originally Posted by Kish 
  "Probably our best bet, then. If we don't have any more healing here, let's go."  
 

Vindal agrees.  "Right. Let's not waste time. Um.. if someone could take care of Lord Ashwood, make sure he doesn't stab anyone...",  he glances at the excited madman.


 
 Originally Posted by Athedia 
  "Not without Rowan!  Eggy stood between her brother and Aerin.   She looked with regret at August and the Lieutenant.   "And...I don't know about leaving them to the dragons.  If nothing...August should go back to the temple."  
 

 "It does seem heartless to leave them, but they are heavy and we might need to move fast. I don't see what the dragonkin could care for the bodies, we can get the drawbridge down first, and take them out with us when we come back, if we can." 

 
 Originally Posted by Table Flipper 
 Hawke looks over at Sandra.  "Well, I guess we'll see if you're right or not. For what it's worth, I do hope you are."  
 

Sandra nods, her expression serious.  "Can you walk?",  she asks Geff.

 "I'll be fine",  the other guard replies, clutching his sword.  "These creatures should pay." 

  "Sounds good to me. Let's get..." 
 "...err, he alright?"  


 
 Originally Posted by aReallyGreatAxe 
 Rowan does not respond to being shaken, aside from stepping back if Eggy shakes hard enough to move him. 
 

Vindal looks concerned.  "Rowan? I'm sure you must be upset, put this isn't the time to grieve." 

  
 Spoiler: Cwater ONLY 

 "I'm not? But...."  his shoulders slump and he looks incredibly guilty.  "Oh. I was too slow."
 

Rowan looks at the shrine with reverence.  "It's beautiful. Quieter than anywhere I've ever been, that's for sure. Is that the message you came to tell me? To make sure it stays this way?"
 
 
 

 
 Spoiler: Axe ONLY 
 "No, that is what I wanted to show myself. Well, the shrine is important too, but there are even bigger concerns. The peace of the whole continent is in danger."  August's voice changes, it gains more tones, as if several voices were speaking in unison,   "The plot you overheard is very real. And this attack on the castle is related, Duchess Shalesse of Springhaven will use it as an excuse to place herself where she wants to be. But it is important for you to know that she is not alone, this plot is not hers and hers alone. Many are set to see the Empire to go down, but it will be her hand that does the deed. They know what the Imperial Court tries to hide, if the Emperor should die now, civil war is inevitable. And people have forgotten the horrors of the past."  

August kneels down by the pond to place his palm on the ice. It fractures, tearing the surface  to many pieces that drift apart, some sink, others disappear under bigger pieces.   "On the night after tonight, she will strike."  
 
SirCatBeard
 
 Originally Posted by CWater 
 Vindal agrees.  "Right. Let's not waste time. Um.. if someone could take care of Lord Ashwood, make sure he doesn't stab anyone...",  he glances at the excited madman.

Vindal looks concerned.  "Rowan? I'm sure you must be upset, put this isn't the time to grieve."  
 

Relik goes over to the crazy man.  "You seem quite passionate, it is refreshing, but maybe save it for the live enemies.  We may run into more at the gate controls."   He eyes the wooden sword.   "You know, it might help to have a real weapon, too." 

Relik looks towards the one called Rowan.   "What's wrong with him; we need to get moving." 
Athedia
Eggy frowned but relented that they could see if it was possible to remove the bodies at a later point.


 
 Originally Posted by SirCatBeard 
 Relik goes over to the crazy man.  "You seem quite passionate, it is refreshing, but maybe save it for the live enemies.  We may run into more at the gate controls."   He eyes the wooden sword.   "You know, it might help to have a real weapon, too." 

Relik looks towards the one called Rowan.   "What's wrong with him; we need to get moving."  
 

 "He's not mourning.  I've seen him mourn.  It's like he is sleep walking."   She started checking to see if Rowan had been hit on the head.   "And that is a real weapon.  I didn't believe it but it  is  magic.  Not just enchanted, the very fiber of it is magic." 
aReallyGreatAxe
 
 Originally Posted by CWater 
  
 Spoiler: Axe ONLY 
 "No, that is what I wanted to show myself. Well, the shrine is important too, but there are even bigger concerns. The peace of the whole continent is in danger."  August's voice changes, it gains more tones, as if several voices were speaking in unison,   "The plot you overheard is very real. And this attack on the castle is related, Duchess Shalesse of Springhaven will use it as an excuse to place herself where she wants to be. But it is important for you to know that she is not alone, this plot is not hers and hers alone. Many are set to see the Empire to go down, but it will be her hand that does the deed. They know what the Imperial Court tries to hide, if the Emperor should die now, civil war is inevitable. And people have forgotten the horrors of the past."  

August kneels down by the pond to place his palm on the ice. It fractures, tearing the surface  to many pieces that drift apart, some sink, others disappear under bigger pieces.   "On the night after tonight, she will strike."  
 
 
 

 
 Spoiler: CWater ONLY 


Rowan looks a bit worried as the cleric begins to speak in many voices, but he listens intently. A jolt of fear shoots the ice shatters.  "Civil war..."  He falls silent for a moment and watches the cracked surface of the pool.

 "Do you, er... any of you... know who is behind it? No, I guess that doesn't matter so much, we aren't exactly in a position to point fingers. Rather, do you know what form that strike will take?" 
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik goes over to the crazy man.  "You seem quite passionate, it is refreshing, but maybe save it for the live enemies.  We may run into more at the gate controls."   He eyes the wooden sword.   "You know, it might help to have a real weapon, too."  
 

 "How dare you!",  Theréon jerks back from Relik,  "This is an ancestral weapon! Priceless and deadly! How can you even think otherwise? Oh! Maybe you wish to trick it from me! No, you shall not steal it from me!" 

 Relik looks towards the one called Rowan.   "What's wrong with him; we need to get moving."  


 
 Originally Posted by Athedia 
 Eggy frowned but relented that they could see if it was possible to remove the bodies at a later point.

 "He's not mourning.  I've seen him mourn.  It's like he is sleep walking."   She started checking to see if Rowan had been hit on the head.   "And that is a real weapon.  I didn't believe it but it  is  magic.  Not just enchanted, the very fiber of it is magic."  
 

 "Hmm, well he did take some heavy hits in the fight, though it looks like the worst would have healed",  Vindal frowns,  "Strange, it's almost like he's under a spell, but I detect no sign of such. Can he walk? He needs to be properly examined, but we shouldn't stay here." 

 
 Originally Posted by aReallyGreatAxe 
  
 Spoiler: CWater ONLY 


Rowan looks a bit worried as the cleric begins to speak in many voices, but he listens intently. A jolt of fear shoots the ice shatters.  "Civil war..."  He falls silent for a moment and watches the cracked surface of the pool.

 "Do you, er... any of you... know who is behind it? No, I guess that doesn't matter so much, we aren't exactly in a position to point fingers. Rather, do you know what form that strike will take?" 
 
 
 

 
 Spoiler: Axe ONLY 
August stands up, but keeps his eyes on the broken ice.

  "The Duchess will slay the Emperor with her own hands. He is well protected, but they don't expect her to be so bold. And she is does not look dangerous",   the echoing voice answers.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 [COLOR="#FF0000"]"

 
 Spoiler: Axe ONLY 
August stands up, but keeps his eyes on the broken ice.

  "The Duchess will slay the Emperor with her own hands. He is well protected, but they don't expect her to be so bold. And she is does not look dangerous",   the echoing voice answers.
 
 
 

 
 Spoiler: Cwater 

Rowan shudders.  "I see what you all mean. I can barely imagine someone so delicate killing the emperor with her bare hands."  
  "I guess it'll be when the Emperor is here then. Or... back in the keep. That'd make those dragonbeasts a test."   He paces around a little, deep in thought.  "Maybe they're needed to take care of the Emperor's men? One Duchess can hardly kill all of them by herself. But where did she get them? Maybe if we could find their leader, nobody would have to kill each other."  He stops, then turns quickly to face August again.  "Do any of you know who their leader is?" 
 
CWater
 
 Spoiler: Relik 
You hear noises from the corridor on the left, where the last dragonkin ran. Several footsteps and high-pitched yelps.
 


 
 Originally Posted by aReallyGreatAxe 
  
 Spoiler: Cwater 

Rowan shudders.  "I see what you all mean. I can barely imagine someone so delicate killing the emperor with her bare hands."  
  "I guess it'll be when the Emperor is here then. Or... back in the keep. That'd make those dragonbeasts a test."   He paces around a little, deep in thought.  "Maybe they're needed to take care of the Emperor's men? One Duchess can hardly kill all of them by herself. But where did she get them? Maybe if we could find their leader, nobody would have to kill each other."  He stops, then turns quickly to face August again.  "Do any of you know who their leader is?" 
 
 
 

 
 Spoiler: Axe ONLY 
  "The dragonspawn follow their own leaders who have made deal with the Duchess and her allies. But inside the castle they take orders from the Minister of Defence."  

August turns to face Rowan and speaks in his normal voice,  "He's the one I saw kill the bridge guards earlier. I know that... now. I'm sorry, we're running out of time. Oh, one more thing I was supposed to tell you! If you have the chance, you should try to find the Imperial Preceptor stationed here. He could be of help in saving the Emperor." 
 
SirCatBeard
 
 Originally Posted by CWater 
  "How dare you!",  Theréon jerks back from Relik,  "This is an ancestral weapon! Priceless and deadly! How can you even think otherwise? Oh! Maybe you wish to trick it from me! No, you shall not steal it from me!" 
 "Hmm, well he did take some heavy hits in the fight, though it looks like the worst would have healed",  Vindal frowns,  "Strange, it's almost like he's under a spell, but I detect no sign of such. Can he walk? He needs to be properly examined, but we shouldn't stay here."  
 

Relik is going to respond to the madman, but stops, staring vacantly at the left-hand corridor.   "Whatever the case, you may have to use it.

If we're moving, it has to be now, otherwise I think we'll find more or those things down that hall."   He grabs his flail and moves adjacent to the left-hand door, ready to stop anything coming through with a flail to the face.
aReallyGreatAxe
 
 Originally Posted by CWater 
 [SPOILER=Relik]
 
 Spoiler: Axe ONLY 
  "The dragonspawn follow their own leaders who have made deal with the Duchess and her allies. But inside the castle they take orders from the Minister of Defence."  

August turns to face Rowan and speaks in his normal voice,  "He's the one I saw kill the bridge guards earlier. I know that... now. I'm sorry, we're running out of time. Oh, one more thing I was supposed to tell you! If you have the chance, you should try to find the Imperial Preceptor stationed here. He could be of help in saving the Emperor." 
 
 
 

 
 Spoiler: Cwater ONLY 


Rowans lips move as he silently repeats to himself all the echoing voices had said.

 "The Imperial Preceptor? Is he in the keep?"  He opens his mouth as if to ask more questions, but then thinks better of it.  "Oh, but there's not time for that." 

He takes a deep breath.  "Thank you, August. For your time, for the help, for showing me this. I'm sorry I couldn't save you."  He reaches out to shake August's hand, forgetting that his own are still a bit less than clean.  "But I will try to save this place, if I can. And get the knowledge about the Duchess to the right people. People who can stop that war from happening. Rest well." 
 
Kish
Aerin moves to flank the doorway with Relik.

 
 Spoiler 
Readying an action to Mountain Hammer anything hostile-looking that comes through.
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik is going to respond to the madman, but stops, staring vacantly at the left-hand corridor.   "Whatever the case, you may have to use it.

If we're moving, it has to be now, otherwise I think we'll find more or those things down that hall."   He grabs his flail and moves adjacent to the left-hand door, ready to stop anything coming through with a flail to the face. 
 


 
 Originally Posted by Kish 
 Aerin moves to flank the doorway with Relik.

 
 Spoiler 
Readying an action to Mountain Hammer anything hostile-looking that comes through.
 
 
 

Relik and Aerin take positions on both sides of the door. Over the sound of many footsteps a voice cries out.

 
 Spoiler: Draconic 
 "Slow down! Don't rush! They are ready for you! Do you hear me?! Approach with care!" 
 


The hoard of running feet slows down, but they can still hear them approaching.

Vindal turns to Sandra and Geff,  "Lead us to the controls! Now!" 
 "Yes, they're this way! There's stairs after the turn to left",  Sandra indicates the corridor.


 
 Originally Posted by aReallyGreatAxe 
  
 Spoiler: Cwater ONLY 


Rowans lips move as he silently repeats to himself all the echoing voices had said.

 "The Imperial Preceptor? Is he in the keep?"  He opens his mouth as if to ask more questions, but then thinks better of it.  "Oh, but there's not time for that." 

He takes a deep breath.  "Thank you, August. For your time, for the help, for showing me this. I'm sorry I couldn't save you."  He reaches out to shake August's hand, forgetting that his own are still a bit less than clean.  "But I will try to save this place, if I can. And get the knowledge about the Duchess to the right people. People who can stop that war from happening. Rest well." 
 
 
 

 
 Spoiler: Axe ONLY 
August smiles sadly.  "I'm sorry too, but it's alright. I got the word delivered, I can live with that. Well, you know what I mean. And the Preceptor is in the keep, find him if you can." 
 
 Spoiler: Knowledge: Local 
Oh, forgot to mention this: An Imperial Preceptor is assigned to every vassal nation, to advice the country's leader and keep an eye on things in the Emperor's stead. They usually reside in the capital, close to whatever form of government the country has.
 


August grips Rowan's hand tight and speaks again in the echoing voice(s),   "Troubling times are ahead. The Lady of Peace needs someone to speak her message. Be blessed, young Rowan."   The touch feels cold, and yet calming and he feels the sting of frost in the air, like on a cool morning of early spring.

 
 Spoiler: Spells! 
All Rowan's used spell slots are replenished with the same spells he had prepared. The new slots are filled with the following:

 3rd level :
Close Wounds x2
Restoration
Status

 1st level: 
Sanctuary

Also, he gains 200 XP.
 

 


For a brief moment Rowan emanates white cool light. After it recedes, he opens his eyes to see Eglantine's concerned face.

 
 Spoiler: Initiative 
Aerin:  (1d20+6)[ 23 ] 
Eglantine:  (1d20+4)[ 16 ] 
Rowan:  (1d20+2)[ 17 ] 
Hawke:  (1d20+2)[ 9 ] 
Relik:  (1d20+4)[ 18 ] 

Vindal:  (1d20+4)[ 16 ] 
Theréon:  (1d20+3)[ 8 ] 
Sandra:  (1d20+1)[ 3 ] 
Geff:  (1d20+1)[ 18 ] 

Enemies:
 (1d20)[ 9 ] 
 (1d20)[ 17 ] 
 (1d20+5)[ 18 ] 
 (1d20+1)[ 14 ] 

EDIT:
Initiative order:
 Aerin, Relik, Rowan 
Geff
Enemies
Eglantine
Vindal
More enemies
Hawke
Last enemies
Theréon, Sandra

Using block initiative, and I occasionally have NPCs and enemies delay to make more convenient blocks.
 

 
 Spoiler: Map 
Ae is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
I've tried to indicate the relevant directions. Enemies are coming from the right.
 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  
 Spoiler: Axe ONLY 
August smiles sadly.  "I'm sorry too, but it's alright. I got the word delivered, I can live with that. Well, you know what I mean. And the Preceptor is in the keep, find him if you can." 
 
 Spoiler: Knowledge: Local 
Oh, forgot to mention this: An Imperial Preceptor is assigned to every vassal nation, to advice the country's leader and keep an eye on things in the Emperor's stead. They usually reside in the capital, close to whatever form of government the country has.
 


August grips Rowan's hand tight and speaks again in the echoing voice(s),   "Troubling times are ahead. The Lady of Peace needs someone to speak her message. Be blessed, young Rowan."   The touch feels cold, and yet calming and he feels the sting of frost in the air, like on a cool morning of early spring.

 
 Spoiler: Spells! 
All Rowan's used spell slots are replenished with the same spells he had prepared. The new slots are filled with the following:

 3rd level :
Close Wounds x2
Restoration
Status

 1st level: 
Sanctuary

Also, he gains 200 XP.
 

 


For a brief moment Rowan emanates white cool light. After it recedes, he opens his eyes to see Eglantine's concerned face. 
 

Rowan steps back, a bit startled to see Eggy right in front of him.  "Uh... I'll explain later!"  He grabs his amulet and runs over to tap Geff on the shoulder, releasing some healing energy as he does so.  "Imperial Preceptor- Do you know where he is?"  Although he's asking the guardsman, his voice is purposefully loud enough that anyone who knows can reasonably answer.

 
 Spoiler: Actions 

5-foot step: to N18

Standard action: Cure light wounds on Geff, and activate amulet of retributive healing to receive same effect (Should have remembered he had this during the last fight....)

Healing to Geff and Rowan:  (1d8+10)[ 13 ]  (+5 CL, +2 feat, +3Cha)

 
 Spoiler: CWater 

In the interest of being honest, Rowan had only 20HP before this healing, not 27.
 

 
Athedia
 "Rowan!"   Eglantine was both relieved her brother seemed to be okay, and annoyed he had run off without explanation.   "Rowan get away from the doors! I think more are coming." 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan steps back, a bit startled to see Eggy right in front of him.  "Uh... I'll explain later!"  He grabs his amulet and runs over to tap Geff on the shoulder, releasing some healing energy as he does so.  "Imperial Preceptor- Do you know where he is?"  Although he's asking the guardsman, his voice is purposefully loud enough that anyone who knows can reasonably answer.

 
 Spoiler: Actions 

5-foot step: to N18

Standard action: Cure light wounds on Geff, and activate amulet of retributive healing to receive same effect (Should have remembered he had this during the last fight....)

Healing to Geff and Rowan:  (1d20+1)[ 16 ]  (+5 CL, +2 feat, +3Cha)

 
 Spoiler: CWater 

In the interest of being honest, Rowan had only 20HP before this healing, not 27.
 

 
 
 

Geff blinks, taken aback from the sudden question and healing.  "Uh... I don't know.. I mean, I guess he would be in his quarters if he's in the castle..."  He trails off.

 "That would be on the second floor,"  Sandra adds,  "Why?" 
 
 Spoiler: Axe 
Yes, but he just leveled, which means he effectively gained 7 HP. I'm not sure what the official ruling is, but I do it so that the amount of damage taken stays the same, so current HP rises.🙂
 


 
 Originally Posted by Athedia 
  "Rowan!"   Eglantine was both relieved her brother seemed to be okay, and annoyed he had run off without explanation.   "Rowan get away from the doors! I think more are coming."  
 

Eglantine has barely said this when a small white-scaled hordelings step into the hall. It's wielding two blades of bone and quickly swings them at Aerin. However, she and Relik are ready.

From his position, Hawke can see at least three more right behind the first dragonkin.

 
 Spoiler: H1 attack Aerin (if not slain by the readied attacks) 
Sword:  (1d20+1)[ 16 ] 
Damage:  (1d4)[ 3 ] 
 

 
 Spoiler: Map 
Ae is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

H1-H4 are enemies currently visible to at least 1 party member. Please take not of which squares your character can reasonably see from their position.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
I've tried to indicate the relevant directions. Enemies are coming from the right.
 
 
Athedia
Eggy looked over to where they were defending the door.   "Hold them off! We are going for the controls."   She started down the hall toward the controls.

 
 Spoiler: Movement 
to Z19
 
SirCatBeard
As the hordeling steps through the doorway, Relik takes a heavy swing at it.

 
 Spoiler: Readied action 
Attack:  (1d20+9)[ 26 ]  (including +2 flanking,-2 power attack)
Damage:  (1d10+9)[ 13 ]  (including +4 power attack(two-handed))
 
Kish
Aerin swings her sword ferociously at the enemy.

 
 Spoiler 
Attack:  (1d20+11)[ 21 ]  Critical confirmation  (1d20+12)[ 32 ]  Damage:  (2d6+3)[ 6 ] + (2d6)[ 6 ] , ignoring any damage reduction or hardness.

Dodge on H1. Current AC against H1 is 17, current AC against others 16.
 
CWater
Relik and Aerin strike at the same time, cutting down the first hordeling.

Vindal looks around, indecisive, then takes an amulet off his neck and steps to give it to Rowan.  "Go! Be careful! And give that to your sister, I want my best assistant back in one piece!" 

Geff looks reluctant to go.  "Those monsters should pay..." 
 "And last time you charged at them you almost died, thank Rowan here you didn't. Go with him and Eggy! You might well meet more..." 
Kish
 "You won't make anyone pay--not the enemy soldiers, not the mastermind--by dying in a corridor here like those you want to avenge,"  Aerin says.
Table Flipper
Since the combatants are already engaged in melee, Hawke decides to close to melee as well, hoping to box the enemy in with the others.

 
 Spoiler: Actions 
Double move action to G7, drawing Flail as a swift action if not still equipped from before.
 
CWater
Hawke runs towards the door to take his position, and a group of the scaly creatures lurk just behind the door. They seem reluctant to advance, after the first was so quickly cut down, but more of them rush forward, some gliding through the air in short jumps. Most are armed with two short swords, a few with axes. Behind the halfling sized creatures he sees one as tall as a human, also white-scaled and armed with a nasty looking spiked chain. From even further behind, he catches a glance of red scales, but the distance and the crowd in between prevents him from making out more details.

The latest arrivals are forced to stop their charge, but a couple open their jaws and breath out a cone of cold air. Aerin and Relik are shielded by the wall, but Hawke it frost reaches Hawke.

 
 Spoiler: H7 and H10 attack, Hawke is hit 
H7 Damage:  (1d6)[ 6 ] 
H10 Damage:  (1d6)[ 1 ] 

Ref save DC 13 to halve the damage (rounded up). Make 2 separate checks, please.
 

 
 Spoiler: Visual (for Hawke, and anyone else to looks into the left corridor) 
 
 Spoiler: Small Hordelings 
 
 

 
 Spoiler: Medium with spike chain 
 
 

 


Theréon lets out a war cry, that he probably imagines sounds very ferocious, and runs after Hawke.

 "Come on!",  Sandra grabs Geff by the arm dragging him along.  "This way!",  she shouts to Eglantine.

 
 Spoiler: Initiative 
 Aerin, Relik, Rowan 
Hunter, 1st Hordelings
Eglantine
Vindal
Red
Hawke
2nd Hordelings
Theréon, Sandra, Geff
 

 
 Spoiler: Map 
Ae is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

H2-H11 are hordelings, Small size.
U is a Medium sized dragonkin.
R has red scales.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Geff blinks, taken aback from the sudden question and healing.  "Uh... I don't know.. I mean, I guess he would be in his quarters if he's in the castle..."  He trails off.

 "That would be on the second floor,"  Sandra adds,  "Why?" 
 
 Spoiler: Axe 
Yes, but he just leveled, which means he effectively gained 7 HP. I'm not sure what the official ruling is, but I do it so that the amount of damage taken stays the same, so current HP rises.🙂
 




Eglantine has barely said this when a small white-scaled hordelings step into the hall. It's wielding two blades of bone and quickly swings them at Aerin. However, she and Relik are ready.

From his position, Hawke can see at least three more right behind the first dragonkin.

 
 Spoiler: H1 attack Aerin (if not slain by the readied attacks) 
Sword: [roll0]
Damage: [roll1]
 

 
 Spoiler: Map 
Ae is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

H1-H4 are enemies currently visible to at least 1 party member. Please take not of which squares your character can reasonably see from their position.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
I've tried to indicate the relevant directions. Enemies are coming from the right.
 
 
 
 

Rowan hurries down the hallway, coming to a stop near the bend.   "Ah... where are we going anyway? If his office is on the way, we should really find the Imperial Preceptor. August told me he's important."  
 
 Spoiler: Actions 

Double move action to AY 17 (it won't do to go running off ahead if there are more dragonbeasts around the curve).
 
SirCatBeard
Feeling some of the chill air that struck Hawke and not certain how many enemies lie beyond the doorway, Relik decides it might be best to not stand so exposed.  Rather, he lashes out with his flail at the small creature in the doorway, maybe a little awkwardly.

 
 Spoiler: Actions 
Attack H2.
Attack:  (1d20+9)[ 23 ] 
Damage:  (1d10+5)[ 6 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan hurries down the hallway, coming to a stop near the bend.   "Ah... where are we going anyway? If his office is on the way, we should really find the Imperial Preceptor. August told me he's important."  
 
 Spoiler: Actions 

Double move action to AY 17 (it won't do to go running off ahead if there are more dragonbeasts around the curve).
 
 
 

 "It's not really on the way, though not too far off",  Sandra looks thoughtful,  "Maybe, maybe someone else is still alive,  everyone  can't be dead..."  Her tone is wistful.


 
 Originally Posted by SirCatBeard 
 Feeling some of the chill air that struck Hawke and not certain how many enemies lie beyond the doorway, Relik decides it might be best to not stand so exposed.  Rather, he lashes out with his flail at the small creature in the doorway, maybe a little awkwardly.

 
 Spoiler: Actions 
Attack H2.
Attack: [roll0]
Damage: [roll1]
 
 
 

Despite the awkward angle, Relik manages to strike accurately, smashing the next hordeling's shoulder, though not hard enough to knock it down.

 
 Spoiler: OOC 
Aerin's turn.
 
Kish
Aerin slashes ferociously around the corner at the enemy, then moves to follow the others retreating.

 
 Spoiler 
Stone Bones:  (1d20+9)[ 11 ]  Critical threat confirmation (on 19 or 20):  (1d20+10)[ 27 ]  Damage:  (2d6+3)[ 12 ]  Critical damage:  (2d6+3)[ 8 ] 
Then she'll move 30 feet after the others, avoiding being in line of sight from the door if possible/for as long as possible. If she hit, she has DR 5/adamantine for one round.
 
CWater
The defenders again hear shouting from the corridor.

 
 Spoiler: Draconic 
 "Get your hordelings out of the way! How am I supposed to throw anything?! I'll grill them soon!",  someone screams.

 "Be quiet you damn pyromaniac!",  another replies, the same who shouted orders a little earlier. She continues:  "And you imbeciles! WHAT ARE YOU WAITING FOR!!! I swear, if someone turns craven now, I'll have their hide myself! FORWARD!! For the Dragon Kings!!" 
 

 
 Spoiler: Hawke 
The Knowledge checks reveals these folks are related to white dragons (and the red presumably to red dragons). However, their creature type is Monstrous Humanoid.

Hawke doesn't understand the exchange, but he sees the spike chain wielder argue with the red in the back, then down a potion, and move forward while bellowing orders to the hordelings.
 


The first wounded hordeling reluctantly takes a step forward, holding the swords defensively. Others follow it, more enthusiasm in their steps. Three of them first breath a cone of cold at Hawke and Theréon. Then they each step behind their fellow, jump to the air and glide over his head to the entrance hall. Two of them also fly right over Hawke.

Not seeming to notice the frost on his face, the mad elf pokes the first enemy that moves past him.

 
 Spoiler: H3, H4 and H5 breathe cold 
At Hawke and Theréon:
 (1d6)[ 3 ] 
 (1d6)[ 4 ] 

Just at Hawke:
 (1d6)[ 5 ] 

Again, Ref DC 13 to halve. Separate checks.

Theréon's saves:
 (1d20+3)[ 7 ] 
 (1d20+3)[ 20 ] 
 
 Spoiler: DM only 
 (1d4)[ 3 ] 
 (1d4)[ 4 ] 
 (1d4)[ 3 ] 
 (1d4)[ 3 ] 
 (1d4)[ 3 ] 
 

 

 
 Spoiler: Map 
Ae is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

H2-H11 are hordelings, Small size.
U is a Medium sized dragonkin with a spiked chain.
R has red scales.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
CWater
Vindal moves down the stairs and switches one of his daggers for another, but seeing Aerin back away and the dragonkin pour in, he is reluctant to charge directly at them.

Hawke sees the red dragonkin run forward, also drinking a potion. His scales are decorated with orange flame-like markings, and his arms, legs and tail are covered in sharp spikes.

 
 Spoiler: Visual, red dragonspawn 
Suggestion: Don't hug this guy.
 
 

 
 Spoiler: Initiative 
Aerin, Relik, Rowan, Eglantine
Hunter, 1st Hordelings
Vindal
Red
 Hawke 
2nd Hordelings
Theréon, Sandra, Geff
 

 
 Spoiler: Map 
Ae is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

H2-H11 are hordelings, Small size.
U is a Medium sized dragonkin with a spiked chain.
R has red scales.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).

 
 
SirCatBeard
As the small creatures rush past him, Relik deftly swats at them with his weapon.

 
 Spoiler: AoO's (Combat Reflexes) 
Relik does have Combat Reflexes, so I believe he can make up to 5 AoO's per round (1+dex).  I guess he only gets one opportunity for 3 and 4(as they leave AD7).  But I think 5 and 6 leave 2 squares he threatens (AD7 and AE7), so unless he kills H5 in one hit, he will strike at it twice, else he will strike H6 twice.

 First--H4 
Attack:  (1d20+9)[ 26 ] 
Damage:  (1d10+5)[ 8 ] 
 Second--H3 
Attack:  (1d20+9)[ 22 ] 
Damage:  (1d10+5)[ 10 ] 
 Third--H5 
Attack:  (1d20+9)[ 13 ] 
Damage:  (1d10+5)[ 12 ] 
 Fourth--H5 (or H6, if H5 died from Third) 
Attack:  (1d20+9)[ 11 ] 
Damage:  (1d10+5)[ 13 ] 
 Fifth--H6 
Attack:  (1d20+9)[ 25 ] 
Damage:  (1d10+5)[ 9 ] 

I don't think there is flanking, but if so, it should be added appropriately.
 
CWater
 
 Originally Posted by SirCatBeard 
 As the small creatures rush past him, Relik deftly swats at them with his weapon.

 
 Spoiler: AoO's (Combat Reflexes) 
Relik does have Combat Reflexes, so I believe he can make up to 5 AoO's per round (1+dex).  I guess he only gets one opportunity for 3 and 4(as they leave AD7).  But I think 5 and 6 leave 2 squares he threatens (AD7 and AE7), so unless he kills H5 in one hit, he will strike at it twice, else he will strike H6 twice.

 First--H4 
Attack:  (1d20+9)[ 16 ] 
Damage:  (1d8+4)[ 6 ] 
 Second--H3 
Attack:  (1d20+6)[ 22 ] 
Damage:  (1d20+6)[ 12 ] 
 Third--H5 
Attack:  (1d20+6)[ 13 ] 
Damage: [roll5]

 Fourth--H5 (or H6, if H5 died from Third) 
Attack: [roll6]
Damage: [roll7]

 Fifth--H6 
Attack: [roll8]
Damage: [roll9]

I don't think there is flanking, but if so, it should be added appropriately.
 
 
 

Relik lets his instincts guide him and strikes without hesitation, giving the enemies little time to dodge. All but one of his swings find their target and while only one is knocked out, all of the creatures land badly battered.

Hawke also takes a swing at one of the enemies rushing past and the dragonspawn hits the ground.

 
 Spoiler: AoO and Ref saves 
AoO at H4:  (1d20+9)[ 16 ] 
Damage:  (1d8+4)[ 6 ] 

Reflex saves, DC 13
 (1d20+6)[ 22 ] 
 (1d20+6)[ 12 ] 
 (1d20+6)[ 13 ] 
 
CWater
Seeing their kin being struck and fall doesn't exactly encourage the remaining force to charge, but their commander urges them forward and so they too advance. The defenders near the door see more hordelings rush into the hall and some try slash at them with their swords, though only the mad elf is hit. One opens their mouth to breathe another wave of cold in their direction.

 
 Spoiler: Attacks 
H10 and H11 attack  Relik  (both flanking, but +4 cover against the latter attack)
Sword:  (1d20+5)[ 7 ] 
Damage:  (1d4)[ 1 ] 

Sword:  (1d20+5)[ 6 ] 
Damage:  (1d4)[ 3 ] 

H7 attacks  Theréon 
Sword:  (1d20+3)[ 22 ] 
Damage:  (1d4)[ 2 ] 


H9 breaths cone of cold, targeting  Relik, Theréon  and  Hawke 
Damage:  (1d6)[ 6 ] 
 


Despite the wound and cold Theréon doesn't show any signs of wishing to retreat.  "Die, honourless lizards!",  the nobleman shouts and makes a thrust with the wooden rapier.

 
 Spoiler: Theréon attacks H7 
Attack:  (1d20+5)[ 14 ] 
Damage:  (1d6)[ 3 ] 
 



Meanwhile, Sandra and Geff run to the spiral staircase and start climbing.

 
 Spoiler: Initiative 
 Party 
Hunter, 1st Hordelings
Vindal
Red, 2nd Hordelings
Theréon, Sandra, Geff
 

 
 Spoiler: Map 
Ae is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

H2-H3, H6-H11 are hordelings, Small size.
U is a Medium sized dragonkin with a spiked chain.
R has red scales.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
Kish
Cursing inwardly, Aerin turns and moves toward Thereon.  "We can kill lizards later! We need to reach your son, remember?"  She slashes at two of the hordlings.

 
 Spoiler 
Move to AG10 and then AF9, and use Steel Wind.
Attack on H7:  (1d20+9)[ 10 ]  Critical threat check:  (1d20+10)[ 23 ]  Damage:  (2d6+3)[ 8 ]  Critical damage:  (2d6+3)[ 9 ] 
Attack on H10:  (1d20+9)[ 22 ]  Critical threat check:  (1d20+10)[ 13 ]  Damage:  (2d6+3)[ 13 ]  Critical damage:  (2d6+3)[ 10 ] 
AC 17 against H8, 16 against all others.
 
CWater
 
 Originally Posted by Kish 
 Cursing inwardly, Aerin turns and moves toward Thereon.  "We can kill lizards later! We need to reach your son, remember?"  She slashes at two of the hordlings.

 
 Spoiler 
Move to AG10 and then AF9, and use Steel Wind.
Attack on H7: [roll0] Critical threat check: [roll1] Damage: [roll2] Critical damage: [roll3]
Attack on H10: [roll4] Critical threat check: [roll5] Damage: [roll6] Critical damage: [roll7]
AC 17 against H8, 16 against all others.
 
 
 

 "My son? Oh, my son!",  this point seems to get through the nobleman's madness,  "Which of them was it? Ah, no matter, he was in danger, wasn't he?!" 

Aerin's first strike is too hasty, but the next deals a heavy blow to the dragonkin.
aReallyGreatAxe
 "Oh... right! This is for you!"  Rowan tosses Vindal's amulet to his sister and, without further explanation, follows the guards up the stairs.

 
 Spoiler: Actions 

Double move action: Move action 1: throw amulet at Eggy
Move action 2: move to AW13
 
Athedia
 
 Originally Posted by aReallyGreatAxe 
  "Oh... right! This is for you!"  Rowan tosses Vindal's amulet to his sister and, without further explanation, follows the guards up the stairs.

 
 Spoiler: Actions 

Double move action: Move action 1: throw amulet at Eggy
Move action 2: move to AW13
 
 
 

Eglantine fumbled snatching the amulet out of the air.    "What? Wait!"   She took off after Rowan.
Table Flipper
  This is  really  bad!   Hawke quickly looks for an opening and carefully maneuvers to try to make himself a little less surrounded, and then attacks one of the nearby hordelings.

 
 Spoiler: Actions 
5-foot step to AF6 and attack H3 with flail.

Attack:  (1d20+8)[ 15 ] 
Crti?(20, x2):  (1d20+8)[ 25 ] 
Damage:  (1d8+4)[ 11 ] 
 
SirCatBeard
As Hawke moves away, Relik steps into the center, where he can reach the most of these things.  He strikes at one of the ones that just got past him and into the room.

 
 Spoiler: Actions 
5-foot step to AE7.  Attack H6
Attack:  (1d20+9)[ 17 ] 
Damage:  (1d10+5)[ 11 ] 
 
CWater
Hawke and Relik drop two more hordelings. The one who were on the defense earlier slashes Relik with both swords and also leans closer to bite, then takes a step away from the door.

The taller dragonkin approaches, and though she's slowed by armour, she gets close enough to swing the heavy chain at Relik and the spikes tear vicious cuts.

 
 Spoiler: H2 and U attack Relik 
 H2 
Sword1:  (1d20+1)[ 2 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+1)[ 2 ] 
Damage:  (1d4)[ 4 ] 

Bite:  (1d20+1)[ 6 ] 
Damage:  (1d4)[ 1 ] 
 U , Relik has cover against this attack (+4 to AC)
Chain:  (1d20+9)[ 27 ] 
Damage:  (2d4+3)[ 8 ] 
 


Making up his mind, Vindal charges the closest hordeling, stabbing it in the chest, though it remains standing.

 
 Spoiler: Vindal attacks H7 
 (1d20)[ 8 ]  +?
Damage:  (1d4+4)[ 8 ]  + fire  (1d6)[ 1 ] 
 
CWater
The red dragonspawn also runs closer, rummaging a pouch on his belt. It looks like he takes out a handful of live fire and throws it over the fighters' heads into the hall. There it grows into a small fire elemental. The dragonkin shouts a command in a foreign language and the creature tries to punch Hawke with a fiery fist. Howling war cries the remaining hordelings attack their closest foes with full force.

 
 Spoiler: F and H8 attack Hawke 
 F 
Slam:  (1d20+3)[ 23 ] 
Damage:  (1d4)[ 3 ]  + fire  (1d4)[ 3 ] 
 H8 
Sword1:  (1d20+1)[ 18 ] 
Damage:  (1d4)[ 3 ] 

Sword2:  (1d20+1)[ 20 ] 
Damage:  (1d4)[ 3 ] 

Bite:  (1d20+1)[ 15 ] 
Damage:  (1d4)[ 1 ] 
 

 
 Spoiler: H9 and H11 attack Relik 
 H9 
Sword1:  (1d20+1)[ 9 ] 
Damage:  (1d4)[ 2 ] 

Sword2:  (1d20+1)[ 11 ] 
Damage:  (1d4)[ 4 ] 

Bite:  (1d20+1)[ 9 ] 
Damage:  (1d4)[ 4 ] 
 H11 
Sword1:  (1d20+1)[ 10 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+1)[ 19 ] 
Damage:  (1d4)[ 4 ] 

Bite:  (1d20+1)[ 2 ] 
Damage:  (1d4)[ 2 ] 
 

 
 Spoiler: H10 attacks Aerin 
Sword1:  (1d20+1)[ 21 ] 
Damage:  (1d4)[ 4 ] 

Sword2:  (1d20+1)[ 14 ] 
Damage:  (1d4)[ 2 ] 

Bite:  (1d20+1)[ 19 ] 
Damage:  (1d4)[ 4 ] 
 

 
 Spoiler: H7 attacks Vindal 
Sword1:  (1d20+1)[ 14 ] 
Damage:  (1d4)[ 3 ] 

Sword2:  (1d20+1)[ 11 ] 
Damage:  (1d4)[ 3 ] 

Bite:  (1d20+1)[ 14 ] 
Damage:  (1d4)[ 1 ] 
 


Vindal and Relik manage to dodge these attacks, but Aerin is slashed twice and Hawke is beaten quite bad, especially by the elemental.

 "You cowardly beasts!",  Theréon's attention shifts back to the battle he swings wildly at the hordeling before him, before backing closer to the wall.

 
 Spoiler: Theréon attacks H7 
Attack:  (1d20+5)[ 12 ] 
Damage:  (1d6)[ 3 ] 
 


Geff and Sandra are still climbing the stairs.

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

H2, H7-H11 are hordelings, Small size.
U is a Medium sized dragonkin with a spiked chain.
R has red scales.
F is a Small fire elemental.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine fumbled snatching the amulet out of the air.    "What? Wait!"   She took off after Rowan. 
 

 "What's it look like? It's an amulet- from Vindal, he 'wants his best assistant back in one piece',"  Rowan huffs, chasing after the guards as quickly as he can.
SirCatBeard
Despite the chain hit and the shock of a fire elemental suddenly being next to him, Relik strikes out reflexively at the elemental that struck Hawke.

 
 Spoiler: Actions 
Attack F.
Attack:  (1d20+8)[ 23 ]  (-1 attack, +2 dmg Power Attack)
Damage:  (1d10+7)[ 12 ] 
 
CWater
 
 Originally Posted by SirCatBeard 
 Despite the chain hit and the shock of a fire elemental suddenly being next to him, Relik strikes out reflexively at the elemental that struck Hawke.

 
 Spoiler: Actions 
Attack F.
Attack: [roll0] (-1 attack, +2 dmg Power Attack)
Damage: [roll1]
 
 
 

Relik slices the elemental in half, and it winks out of existence. The red dragonspawns spits out words that can only be a curse.
Table Flipper
As the fire elemental goes down, the weakened Hawke nods at Relik.  "Thanks for that."  He then backs up slightly and uses his belt of healing. He regrets having to withdraw for now while the fighting is still so fierce, but he wouldn't be good to anyone getting knocked down.

 
 Spoiler: Actions 
5 foot step to I5 and use one charge of the healing belt. One more charge remains after this.

Healing belt:  (2d8)[ 12 ] 
 
Kish
Aerin slices at the hordeling to her west and takes a step to the south.
 
 Spoiler 
Fighting defensively, flanking with Thereon, and regaining maneuvers:  (1d20+7)[ 15 ]  Critical threat check (on 19 or 20):  (1d20+8)[ 23 ]  Damage:  (2d6+3)[ 9 ]  Critical damage:  (2d6+3)[ 8 ] 
Move to H10 (the square). Dodge on H10 (the hordeling). AC 19 against H10, 18 against other enemies. Sorry about the delay.
 
CWater
 
 Originally Posted by Kish 
 Aerin slices at the hordeling to her west and takes a step to the south.
 
 Spoiler 
Fighting defensively, flanking with Thereon, and regaining maneuvers:  (1d20+1)[ 6 ]  Critical threat check (on 19 or 20):  (1d4)[ 4 ]  Damage:  (1d20+1)[ 21 ]  Critical damage:  (1d4)[ 1 ] 
Move to H10 (the square). Dodge on H10 (the hordeling). AC 19 against H10, 18 against other enemies. Sorry about the delay.
 
 
 

The struck hordeling falls bleeding to the ground.

 
 Spoiler: OOC 
No worries. :)
Since H10 was dropped, I'll assume that the Dodge applies to H7, which is closest.
 


One of the others slashes at Theréon.

 
 Spoiler: H2 attacks Theréon 
Sword1:  (1d20+1)[ 6 ] 
Damage:  (1d4)[ 4 ] 

Sword2:  (1d20+1)[ 21 ] 
Damage:  (1d4)[ 1 ] 

Bite:  (1d20+1)[ 16 ] 
Damage:  (1d4)[ 3 ] 
 


The tall dragonspawn steps into the middle of the doorway and swings the spiked chain twice over the hordeling's head at Relik, but he dodges both attacks.

 
 Spoiler: U attacks Relik 
Chain1:  (1d20+9)[ 17 ] 
Damage:  (2d4+3)[ 9 ] 

Chain2:  (1d20+4)[ 14 ] 
Damage:  (2d4+3)[ 8 ] 
 


Vindal takes a step north and attacks another hordeling. He stabs it twice to the chest and it falls.

 
 Spoiler: Vindal attacks H8 
Dagger1:  (1d20)[ 17 ]  +?
Damage:  (1d4+4)[ 7 ]  + fire  (1d6)[ 5 ] 

Dagger2:  (1d20)[ 12 ]  +?
Damage:  (1d4+4)[ 6 ]  + electricity  (1d6)[ 5 ] 
 
CWater
The red dragonspawn raises his hand and a burning ray shoots from his hand at Hawke. The fire leaves a nasty burn.

 
 Spoiler: Red attacks Hawke 
Ranged touch:  (1d20+10)[ 29 ] 
Damage:  (4d6)[ 11 ] 
 


One small dragonspawn attacks Vindal, and two others strike at Relik, but only one slightly scrapes the latter.
 
 Spoiler: H7 attacks Vindal 
 H7 
Sword1:  (1d20+1)[ 3 ] 
Damage:  (1d4)[ 4 ] 

Sword2:  (1d20+1)[ 16 ] 
Damage:  (1d4)[ 3 ] 

Bite:  (1d20+1)[ 11 ] 
Damage:  (1d4)[ 4 ] 
 

 
 Spoiler: H9 and H11 attack Relik 
 H9 
Sword1:  (1d20+1)[ 21 ] 
Damage:  (1d4)[ 2 ] 

Sword2:  (1d20+1)[ 8 ] 
Damage:  (1d4)[ 2 ] 

Bite:  (1d20+1)[ 8 ] 
Damage:  (1d4)[ 2 ] 
 H11 
Sword1:  (1d20+1)[ 7 ] 
Damage:  (1d4)[ 3 ] 

Sword2:  (1d20+1)[ 3 ] 
Damage:  (1d4)[ 4 ] 

Bite:  (1d20+1)[ 17 ] 
Damage:  (1d4)[ 2 ] 
 

 “Ha! Down with you, vile beasts!”,  Theréon shouts and attacks the closest enemy.

 
 Spoiler: Theréon attacks H2 
Sword:  (1d20+5)[ 18 ] 
Damage:  (1d6)[ 3 ] 
 

 
 Spoiler: Map, Entrance hall 
A is Aerin.
H is Hawke.
Re is Relik.

V and T are friendly NPCs.

H2, H7, H9-H11 are hordelings, Small size.
U is a Medium sized dragonkin with a spiked chain.
R has red scales.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it). 
 


__________________________________

Rowan and Eglantine follow the guards to the second floor. They hear loud noises and clang of steel come from somewhere down the long corridor to their right, but out of their field of vision. On the floor they see a smudged pool of blood and farther away, a body that is missing one arm.

 ”The controls are this way!”,  Sandra points to the left,  ”But if someone is in need of help...” 
 
 Spoiler: Map, Second floor 
E is Eglantine.
Ro is Rowan.

S and G are friendly NPCs.

Orange squares have a door in them, dark grey squares have stairs.
 
 
Athedia
 "Which way is the man Rowan wanted?" 
CWater
 
 Originally Posted by Athedia 
  "Which way is the man Rowan wanted?"  
 

 "Well uh... that way",  the guards point towards the noise.
SirCatBeard
Relik swears as Hawke takes another hit and he can't reach the attacker.  Channeling his frustration and anger, he sharpens his focus and feels renewed strength in his limbs.  He settles for taking cover from that spiked chain and smashing his way through the small creature blocking the doorway.

 
 Spoiler: Actions 
Enter Rage (Round the first of seven).  5-foot step to F6.  Attack H11.  Attack-2, Damage+4 power attack.
Attack:  (1d20+9)[ 18 ] 
Damage:  (1d10+12)[ 21 ] 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Well uh... that way",  the guards point towards the noise. 
 

 "What're we waiting for?"  Rowan asks, nearly running down the hallway in the direction of the noise.  "The Preceptor has to survive this, or the Emperor could die!" 
 
 Spoiler: Actions 

Double move action to R26.
Swift: spot check to see if the armless dude is alive (although I'm assuming not, arms tend to help with surviving.)
 (1d20+5)[ 23 ]  (+2 synergy with heal, +3 normal)
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik swears as Hawke takes another hit and he can't reach the attacker.  Channeling his frustration and anger, he sharpens his focus and feels renewed strength in his limbs.  He settles for taking cover from that spiked chain and smashing his way through the small creature blocking the doorway.

 
 Spoiler: Actions 
Enter Rage (Round the first of seven).  5-foot step to F6.  Attack H11.  Attack-2, Damage+4 power attack.
Attack: [roll0]
Damage: [roll1]
 
 
 

Relik brings down the flail with great force and smashes the hordeling's skull.
Athedia
Eglantine turned and chased after Rowan.   "At least stay behind us!" 
Table Flipper
Hawke grits his teeth as he takes another hit.  "Blasts these beasts!"  One thing was clear, he needed to get out of that red dragonkin's sight lines. He heads south, stopping by to attack a hordeling.

 
 Spoiler: Actions 
Move behind Vindal (to avoid AoO) to I9 and attack H7 with flail.

Attack:  (1d20+9)[ 19 ] 
Crit?(20, 2x):  (1d20+9)[ 13 ] 
Damage:  (1d8+4)[ 8 ] 
 
Kish
Aerin moves forward and sweeps with her sword.
 
 Spoiler 

Step to G9. Steel Wind, on H2 and H7.
Attack on H2:  (1d20+9)[ 18 ]  Critical threat check (on 19 or 20):  (1d20+10)[ 21 ]  Damage:  (2d6+3)[ 10 ]  Critical damage:  (2d6+3)[ 13 ] 
Attack on H7, flanking with Vindal:  (1d20+11)[ 24 ]  Critical threat check (on 19 or 20):  (1d20+12)[ 28 ]  Damage:  (2d6+3)[ 15 ]  Critical damage:  (2d6+3)[ 9 ] 

Dodge on H7 if it survives, H2 otherwise.
 
CWater
 Second floor 

 
 Originally Posted by aReallyGreatAxe 
  "What're we waiting for?"  Rowan asks, nearly running down the hallway in the direction of the noise.  "The Preceptor has to survive this, or the Emperor could die!" 
 
 Spoiler: Actions 

Double move action to R26.
Swift: spot check to see if the armless dude is alive (although I'm assuming not, arms tend to help with surviving.)
 (1d20+9)[ 26 ]  (+2 synergy with heal, +3 normal)
 
 
 


 
 Originally Posted by Athedia 
 Eglantine turned and chased after Rowan.   "At least stay behind us!"  
 

 "Wait!"  Geff and Sandra run after the siblings. Rowan doesn't detect any life signs from the armless body, though he's not one hundred percent sure. When they pass the junction, they see more bloody bodies, four or five, just behind the corner on the left, in front of double doors that are hanging slightly open. It looks like the people were trying to hold the door, but failed in the attempt.

The myriad noises coming from down the hall continue.

 
 Spoiler: Map, Seconf floor 
E is Eglantine.
Ro is Rowan.

S and G are friendly NPCs.

Orange squares have a door in them, dark grey squares have stairs.
 
 


__________________________________________

 Entrance Hall 

 
 Originally Posted by Table Flipper 
 Hawke grits his teeth as he takes another hit.  "Blasts these beasts!"  One thing was clear, he needed to get out of that red dragonkin's sight lines. He heads south, stopping by to attack a hordeling.

 
 Spoiler: Actions 
Move behind Vindal (to avoid AoO) to I9 and attack H7 with flail.

Attack:  (1d20+9)[ 26 ] 
Crit?(20, 2x):  (2d4+3)[ 10 ] 
Damage:  (1d20+4)[ 17 ] 
 
 
 



 
 Originally Posted by Kish 
 Aerin moves forward and sweeps with her sword.
 
 Spoiler 

Step to G9. Steel Wind, on H2 and H7.
Attack on H2:  (1d20+9)[ 26 ]  Critical threat check (on 19 or 20):  (2d4+3)[ 10 ]  Damage:  (1d20+4)[ 17 ]  Critical damage:  (2d4+3)[ 8 ] 
Attack on H7, flanking with Vindal:  (2d8)[ 11 ]  Critical threat check (on 19 or 20):  (1d20+10)[ 27 ]  Damage:  (2d4)[ 3 ]  Critical damage:  (1d20+5)[ 16 ] 

Dodge on H7 if it survives, H2 otherwise.
 
 
 

Two more hordelings succumb to their wounds and fall. The chain-wielder takes a step forward and swings the chain at Aerin this time. The brutal blows leave her badly battered, but with sheer strength she manages to stay on her feet.

 
 Spoiler: U attacks Aerin 
Chain1:  (1d20+9)[ 26 ] 
Damage:  (2d4+3)[ 10 ] 

Chain2:  (1d20+4)[ 17 ] 
Damage:  (2d4+3)[ 8 ] 
 



Vindal takes a moment to use his belt to heal the badly wounded Hawke.  "Afraid that's the last charge." 
 
 Spoiler: Healing Belt 
 (2d8)[ 11 ] 
 


The last remaining hordeling turns tail and runs. The tall dragonkin is less than happy about this and shouts something that very much sounds like curses. The red also makes a complaint, though this doesn't seem to please the chain-wielder either and the two have a short argument.

 
 Spoiler: Draconic 
Chain-wielder:  "Coward! Lizardspawn! Blasted deserter!" 

Red caster:  "The humans can have you! But well, now that those useless morons are dead, I'll just blast all the damn humankin." 
 "Don't you dare! My troops could still be alive! Burn them, and I'll skin you myself!" 
 "Tsk, fine." 
 


The caster backs away from the door and weaves a new spell, sending a green burst flying at Vindal, hitting him in the chest.

 
 Spoiler: R attacks Vindal 
Ranged touch:  (1d20+10)[ 27 ] 
Damage:  (2d4)[ 3 ] 

Soft cover from the dragonkin in the way.
 

 "Haha!",  Theréon runs forward, with the aim of piercing the dragonspawn with the wooden sword, but has little luck in the attempt.

 
 Spoiler: Theréon attacks U 
Attack:  (1d20+5)[ 16 ] 
Damage:  (1d6)[ 1 ] 
 

 
 Spoiler: Initiative 
 Aerin, Hawke, Relik 
Hunter
Vindal
Red, 2nd hordelings
Theréon
 

 
 Spoiler: Map, Entrance hall 
A is Aerin.
H is Hawke.
Re is Relik.

V and T are friendly NPCs.

H9 is a small hordelings.
U is a Medium sized dragonkin with a spiked chain.
R has red scales and casts spells.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
Table Flipper
 "Thank you."  Hawke nods at Vindal, then decides to use his own belt to heal Aerin.  "Also the final charge."  He then starts to switch to his bow.

 
 Spoiler: Actions 
5 foot step to H10 and use healing belt on Aerin:  (2d8)[ 14 ] . No charges remain on the belt for the day.

Put away flail as move action, and draw bow as swift action.
 
SirCatBeard
Relik mutters a curse again as the chain strikes the half-orc.  He plants his feet for a swing at the dragon-thing's back.

 
 Spoiler: Actions 
Attack U.  Flanking with Thereon.  Power attack -2,+4
Attack:  (1d20+11)[ 23 ] 
Damage:  (1d10+12)[ 19 ] 

(Round the second of seven.)
 
Kish
 "Thanks,"  Aerin says. She grits her teeth and steps forward to take a swing at the dragonkin.
 
 Spoiler 
Using Stone Bones:  (1d20+9)[ 16 ]  Critical threat check:  (1d20+10)[ 20 ]  Damage: [roll]2d6+3[/rolll] Critical damage:  (2d6+3)[ 6 ] 
Dodge on U if it's still standing; if it falls, on R.
 
Athedia
 
 Originally Posted by CWater 
  Second floor 
 "Wait!"  Geff and Sandra run after the siblings. Rowan doesn't detect any life signs from the armless body, though he's not one hundred percent sure. When they pass the junction, they see more bloody bodies, four or five, just behind the corner on the left, in front of double doors that are hanging slightly open. It looks like the people were trying to hold the door, but failed in the attempt.

The myriad noises coming from down the hall continue.

 
 Spoiler: Map, Seconf floor 
E is Eglantine.
Ro is Rowan.

S and G are friendly NPCs.

Orange squares have a door in them, dark grey squares have stairs.
 
 
 
 

 "Rowan, hold back and get those two in fighting shape."  Eglantine cut in front of Rowan and continued booking it down the hall.  If this Preceptor who Rowan said was there could help them save the Emperor then it was Eglantine's duty to make sure he got out alive.  She felt the pendant around her neck thumping on her chest.  She prayed that Vindal was okay.

 
 Spoiler: Movement 
To Q38 if I can only take double move actions, around the corner if I can run (x4 speed).
 
CWater
 
 Originally Posted by Table Flipper 
  "Thank you."  Hawke nods at Vindal, then decides to use his own belt to heal Aerin.  "Also the final charge."  He then starts to switch to his bow.

 
 Spoiler: Actions 
5 foot step to H10 and use healing belt on Aerin:  (1d20+9)[ 14 ] . No charges remain on the belt for the day.

Put away flail as move action, and draw bow as swift action.
 
 
 


 
 Originally Posted by Kish 
  "Thanks,"  Aerin says. She grits her teeth and steps forward to take a swing at the dragonkin.
 
 Spoiler 
Using Stone Bones:  (1d20+9)[ 14 ]  Critical threat check:  (2d4+3)[ 10 ]  Damage: [roll]2d6+3[/rolll] Critical damage:  (1d20+4)[ 20 ] 
Dodge on U if it's still standing; if it falls, on R.
 
 
 


 
 Originally Posted by SirCatBeard 
 Relik mutters a curse again as the chain strikes the half-orc.  He plants his feet for a swing at the dragon-thing's back.

 
 Spoiler: Actions 
Attack U.  Flanking with Thereon.  Power attack -2,+4
Attack:  (1d20+9)[ 14 ] 
Damage:  (2d4+3)[ 10 ] 

(Round the second of seven.)
 
 
 

Both sword and flail hit the dragonkin and she staggers backwards, but stays up and angry. She takes a step back and swings the chain at Aerin again. She manages to block the first swing, but the second hits.

 
 Spoiler: U attacks Aerin 
Chain1:  (1d20+9)[ 14 ] 
Damage:  (2d4+3)[ 10 ] 

Chain2:  (1d20+4)[ 20 ] 
Damage:  (2d4+3)[ 9 ] 
 


Vindal grimaces when the acid from the spell burns, sinking deeper into his skin and he retreats to the stairs.

 
 Spoiler: Acid damage 
 (2d4)[ 3 ] 
 
CWater
The red shouts something in the dragon tongue.

 
 Spoiler: Draconic 
 "Run! Or stay here and die! You can't hold them off by yourself!" 
 


The chain-wielder doesn't reply. The red weaves another spell, shooting a green arrow of acid at Aerin, then turns around and runs. The acid burns Aerin, and the wound will likely grow worse.

 
 Spoiler: Red attacks Aerin 
Ranged touch:  (1d20+10)[ 26 ] 
Damage:  (2d4)[ 4 ] 
 


Theréon tries to stab the closer enemy, showing a surprising amount of restraint by not leaving the cover of the wall. Instead, he comes very close to stabbing himself.

 
 Spoiler: Theréon attacks U 
Attack:  (1d20+5)[ 6 ] , target has cover
Damage:  (1d6)[ 2 ] 
 

 
 Spoiler: Map 
A is Aerin.
H is Hawke.
Re is Relik.

V and T are friendly NPCs.

U is a Medium sized dragonkin with a spiked chain.
R has red scales and casts spells.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
Table Flipper
Hawke re positions to gain sight of the Red dragonkin, and notices them fleeing.  "Hold on there, you don't get away that easily!"  He loads an arrow, takes aim, and releases.

 
 Spoiler: Actions 
Move to AF7 (or AF8 if 7 doesn't have line of sight) and fire an arrow at R.

Attack:  (1d20+8)[ 10 ] 
Crit?  (1d20+8)[ 11 ] 
Damage:  (1d8+4)[ 10 ] 
 
SirCatBeard
Relik moves to stand in the doorway and strikes once more at the chain-wielding monster.

 
 Spoiler: Actions 
5-foot step to AD6.  Attack U. -1/+2 Power attack
Attack:  (1d20+10)[ 13 ] 
Damage:  (1d10+10)[ 14 ] 

Third of Seven.
 
Kish
Badly wounded, Aerin retreats.

 
 Spoiler 
Withdrawing to AI17 if I'm correctly reading that as the way the other group already went; 60 feet further away from the enemies in any event.
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke re positions to gain sight of the Red dragonkin, and notices them fleeing.  "Hold on there, you don't get away that easily!"  He loads an arrow, takes aim, and releases.

 
 Spoiler: Actions 
Move to AF7 (or AF8 if 7 doesn't have line of sight) and fire an arrow at R.

Attack:  (1d20+9)[ 21 ] 
Crit?  (2d4+3)[ 6 ] 
Damage:  (1d20+4)[ 6 ] 
 
 
 

Unfortunately, aiming through the door and past the combatants is difficult, and the arrow only hits the wall.


 
 Originally Posted by Kish 
 Badly wounded, Aerin retreats.

 
 Spoiler 
Withdrawing to AI17 if I'm correctly reading that as the way the other group already went; 60 feet further away from the enemies in any event.
 
 
 

 
 Spoiler: OOC 
Ah yes, Rowan and Eglantine went in the other direction and up the spiral staircase. I've placed Aerin on the assumption that she's following them.

Note: Run action can't be used when climbing the spiral stairs (in AV-AW-13-14).
 


 
 Originally Posted by SirCatBeard 
 Relik moves to stand in the doorway and strikes once more at the chain-wielding monster.

 
 Spoiler: Actions 
5-foot step to AD6.  Attack U. -1/+2 Power attack
Attack:  (1d20+9)[ 21 ] 
Damage:  (2d4+3)[ 6 ] 

Third of Seven.
 
 
 

The dragonspawn hunter evades the attack by stepping back and spins the heavy chain in a wide arc, aiming at Relik. The first swing tears the warrior's shoulder open, but he manages to dodge the second.

 
 Spoiler: U attacks Relik 
Chain1:  (1d20+9)[ 21 ] 
Damage:  (2d4+3)[ 6 ] 

Chain2:  (1d20+4)[ 6 ] 
Damage:  (2d4+3)[ 7 ] 
 


Vindal runs up the stairs and past the balcony.  "We'll go after Eggy and Rowan! Just don't let these dragonkin follow us!" 
 "You wouldn't have any potions left?",  he asks Aerin, grimacing as the acid still burns his hands. Aerin feels the acid also sink deeper into her wounds.

 
 Spoiler: Acid damage to Aerin and Vindal 
Aerin:  (2d4)[ 5 ] 
Vindal:  (2d4)[ 4 ] 
 


The red casts yet another spell, sending a small ball of fire flying at Relik, before retreating further down the corridor. The aim is not accurate and the attack is a miss.

 
 Spoiler: Red attacks Relik 
Ranged touch:  (1d20+10)[ 16 ] 
Fire damage:  (3d8)[ 7 ] 
 

 "And now you run, craven fools!"  Theréon rushes past Relik, to strike the enemy, but is no more useful than before.

 
 Spoiler: Theréon attacks U 
Attack:  (1d20+5)[ 8 ] 
Damage:  (1d6)[ 5 ] 
 

 
 Spoiler: Map 
A is Aerin.
H is Hawke.
Re is Relik.

V and T are friendly NPCs.

U is a Medium sized dragonkin with a spiked chain.
R has red scales and casts spells.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 
aReallyGreatAxe
 
 Originally Posted by Athedia 
  "Rowan, hold back and get those two in fighting shape."  Eglantine cut in front of Rowan and continued booking it down the hall.  If this Preceptor who Rowan said was there could help them save the Emperor then it was Eglantine's duty to make sure he got out alive.  She felt the pendant around her neck thumping on her chest.  She prayed that Vindal was okay.

 
 Spoiler: Movement 
To Q38 if I can only take double move actions, around the corner if I can run (x4 speed).
 
 
 

 
"They're fine, see?"  Rowan surreptitiously heals the badly wounded Sandra, before following his sister. Unfortunately, she has a head start.



 
 Spoiler: Actions 

 Cure light wounds on Sandra.
 (1d8+10)[ 15 ]  (+5 level, +2 feat, +3 cha) (Note to self, cannot go beyond +5 from level)

And move action to R32.
 
CWater
 
 Originally Posted by Athedia 
  "Rowan, hold back and get those two in fighting shape."  Eglantine cut in front of Rowan and continued booking it down the hall.  If this Preceptor who Rowan said was there could help them save the Emperor then it was Eglantine's duty to make sure he got out alive.  She felt the pendant around her neck thumping on her chest.  She prayed that Vindal was okay.

 
 Spoiler: Movement 
To Q38 if I can only take double move actions, around the corner if I can run (x4 speed).
 
 
 


 
 Originally Posted by aReallyGreatAxe 
  
"They're fine, see?"  Rowan surreptitiously heals the badly wounded Sandra, before following his sister. Unfortunately, she has a head start.

 
 Spoiler: Actions 

 Cure light wounds on Sandra.
[roll0] (+5 level, +2 feat, +3 cha) (Note to self, cannot go beyond +5 from level)

And move action to R32.
 
 
 

All of Sandra's wounds close, any blood that remains is only stains.  "Thank you!",  she says as she and Geff follow.

Eglantine runs ahead towards the noise. She passes an empty study and a painting whose character stares at her with grim eyes. A pointy-eared man with a halo around his head. As she nears the turn, she hears people talking; they are probably not far behind the corner. One of the voices is 'normal', the other has the slithering tone of the dragonkin.

 
 Spoiler: OOC 
Before I proceed to a new turn for you, I'll need a Listen check from Eggy and a confirmation on whether she charges past the corner, or approaches more slowly.

You can wait for the results of the Listen check before deciding, if you want.
 
Kish
 "I do, here."  Aerin pulls out the Lieutenant's pouch.

 
 Spoiler 
Aerin will, in order:
1) Pull out a Cure Light Wounds potion from the Lieutenant's pouch and give it to Vindal.
2) Pull out a Cure Light Wounds potion and drink it herself.
3) Continue after the other group as quickly as possible.

Not sure how many actions/rounds that will take, but, initial healing:  (1d8+1)[ 6 ] 
 
Athedia
 
 Spoiler: listen check 
 (1d20+1)[ 6 ]  sadly I used inspiration to Snoop on vindal
 
CWater
 
 Originally Posted by Kish 
  "I do, here."  Aerin pulls out the Lieutenant's pouch.

 
 Spoiler 
Aerin will, in order:
1) Pull out a Cure Light Wounds potion from the Lieutenant's pouch and give it to Vindal.
2) Pull out a Cure Light Wounds potion and drink it herself.
3) Continue after the other group as quickly as possible.

Not sure how many actions/rounds that will take, but, initial healing:  (1d20+4)[ 22 ] 
 
 
 

 
 Spoiler: OOC 
1) is a move action and 2) a standard action, so they can be completed on the same turn.
 


 
 Originally Posted by Athedia 
  
 Spoiler: listen check 
 (1d20+4)[ 22 ]  sadly I used inspiration to Snoop on vindal
 
 
 

Eglantine rushes forward, focused on her goal of reaching the noise. After making a quick turn at the corner, she almost runs into a grey-haired half-elf in a long red robe and a blue-scaled dragonspawn. The half-elf looks at her startled at shouts,  "Attack from behind!"  He's not holding any obvious weapons.

The dragonkin next to him is intently watching the only doorway in this corridor and doesn't immediately notice Eggy before the warning shout. The door is hanging open, but entry to the room is blocked by a thick wall of ice, which a group of smaller dragonspawn, three hordelings with maces and a sneak wielding a longspear, are working to tear apart and it does appear that they are close to breaking through. The blue dragonspwan is holding a bastard sword in one hand and a shield that resembles a dragon's skull in the other.

 
 Spoiler: OOC 
 
 Spoiler: Initiative 
Eglantine:  (1d20+4)[ 22 ] 
Rowan:  (1d20+2)[ 8 ] 

Sandra:  (1d20+1)[ 17 ] 
Geff:  (1d20+1)[ 8 ] 

M:  (1d20+1)[ 21 ] 
B:  (1d20-2)[ 9 ] 
S4:  (1d20+3)[ 13 ] 
Hordelings:  (1d20)[ 19 ] 
 


Note: Ah, right, the amulet Eggy was given is an Amulet of Health +2. So Eggy's Con is raised by 2 and gains 5 extra HP as a result.
 


EDIT:
 
 Spoiler: Map 
E is Eglantine.
Ro is Rowan.

S and G are friendly NPCs.

M is the robed half-elf.
B is the blue dragonspawn.
S4 is a sneak with a spear.
H12-H14 are hordelings with maces.

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are more or less full of ice.
 
 
SirCatBeard
Relik only grunts as the chain hits.  Then he slides past the ineffective Thereon to get behind the foe.

 
 Spoiler: Actions 
Tumble to avoid provoking AoO from current square:  (1d20+7)[ 24 ]   (DC15, I believe).  Move to AA6
Attack:  (1d20+12)[ 24 ]  (+2 flanking; -1,+2 Power attack)
Damage:  (1d10+10)[ 15 ] 
Rage round the fourth of seven.
 
Table Flipper
Hawke repositions once more and attempts to take another shot at the fleeing dragonkin.

 
 Spoiler: Actions 
If U is still standing, move to AE7 and fire an arrow at Red (my research seems to suggest there's no risk of hitting T due to him being soft cover, but let me know if I'm wrong, since Hawke wouldn't risk that). If U fell after Relik's attack, move to AC8 for a clearer shot.

Attack:  (1d20+8)[ 13 ] 
Crit?:  (1d20+8)[ 18 ] 
Damage:  (1d8+4)[ 8 ] 
 
Athedia
 
 Originally Posted by CWater 
 Eglantine rushes forward, focused on her goal of reaching the noise. After making a quick turn at the corner, she almost runs into a grey-haired half-elf in a long red robe and a blue-scaled dragonspawn. The half-elf looks at her startled at shouts,  "Attack from behind!"  He's not holding any obvious weapons.

The dragonkin next to him is intently watching the only doorway in this corridor and doesn't immediately notice Eggy before the warning shout. The door is hanging open, but entry to the room is blocked by a thick wall of ice, which a group of smaller dragonspawn, three hordelings with maces and a sneak wielding a longspear, are working to tear apart and it does appear that they are close to breaking through. The blue dragonspwan is holding a bastard sword in one hand and a shield that resembles a dragon's skull in the other. 
 

Eglantine's eyes widened at the scene in front of her. She scanned the enemies.  No weapons, the half-elf had to be a cleric or mage.  Dragonspawn, the three in front of her looked weaker, she could probably survive an attack from them, and the sneak...well she had to hope they would focus on the wall.   The blue one was dangerous though, that sword could do some damage.

 
 Spoiler: Knowledge Devotion 
Do I get another roll now?  If so
Local (half-elf humanoid one, maybe sneak?):  (1d20+9)[ 29 ]  +3Well...I think Eggy is getting really sick of the trouble the half-elves are causing her
Arcana (dragonspawn?):  (1d20+6)[ 14 ]  +1
 


She quickly processed what she could and swung her axe at the half-elf, keeping an eye on the blue dragonspawn.  As soon as she swung she dove out of the way, hoping to avoid the half-elf's attack and gain some room.

 
 Spoiler: Attack/Actions 
Attack and then tumble to R40, spending 1 inspiration point (3/4) on a dodge bonus (+4) vs the blue dragonspawn.

I will note if there is a difference due to Knowledge Devotion

Attack:  (1d20+5)[ 6 ]  +3 to  9  doubt that hits
Crit:  (1d20+5)[ 16 ] 
Damage:  (1d8+2)[ 7 ] 

Tumble:  (1d20+8)[ 13 ]  vs DC 15, fails the M gets an AoO
 
CWater
 Entrance Hall 

 
 Originally Posted by SirCatBeard 
 Relik only grunts as the chain hits.  Then he slides past the ineffective Thereon to get behind the foe.

 
 Spoiler: Actions 
Tumble to avoid provoking AoO from current square:  (1d8+1)[ 4 ]   (DC15, I believe).  Move to AA6
Attack:  (2d4)[ 8 ]  (+2 flanking; -1,+2 Power attack)
Damage:  (1d20+7)[ 12 ] 
Rage round the fourth of seven.
 
 
 

Relik deals a heavy blow to the dragonspawn's head. Blood running down her chin the chain-wielder backs down the corridor after the red.

 
 Spoiler: OOC 
U Withdraws, via AA8.
 


 
 Originally Posted by Kish 
  "I do, here."  Aerin pulls out the Lieutenant's pouch.

 
 Spoiler 
Aerin will, in order:
1) Pull out a Cure Light Wounds potion from the Lieutenant's pouch and give it to Vindal.
2) Pull out a Cure Light Wounds potion and drink it herself.
3) Continue after the other group as quickly as possible.

Not sure how many actions/rounds that will take, but, initial healing:  (1d8+1)[ 4 ] 
 
 
 

 "Thank you."  Vindal downs the potion. The acid on Aerin keeps sinking deeper.

 
 Spoiler: Healing to Vindal and last acid damage to Aerin 
CLW:  (1d8+1)[ 4 ] 
Acid:  (2d4)[ 8 ] 
 


 
 Originally Posted by Table Flipper 
 Hawke repositions once more and attempts to take another shot at the fleeing dragonkin.

 
 Spoiler: Actions 
If U is still standing, move to AE7 and fire an arrow at Red (my research seems to suggest there's no risk of hitting T due to him being soft cover, but let me know if I'm wrong, since Hawke wouldn't risk that). If U fell after Relik's attack, move to AC8 for a clearer shot.

Attack:  (1d8+1)[ 4 ] 
Crit?:  (2d4)[ 8 ] 
Damage:  (1d20+7)[ 12 ] 
 
 
 

The red dragonspawn dodges the arrow and runs away, taking a turn to the left and disappearing from view.

Theréon charges after the badly wounded white-scaled dragonkin.  "Fall foul monster!"  But even this wounded she blocks his haphazard attack.
 
 Spoiler: Theréon attacks U 
Attack:  (1d20+7)[ 12 ]  inludes charge +2
Damage:  (1d6)[ 6 ] 
 

 
 Spoiler: Map, Entrance hall 
A is Aerin.
H is Hawke.
Re is Relik.

V and T are friendly NPCs.

U is a Medium sized dragonkin with a spiked chain.
Red has ran off the map.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
 
 


___________________________________________

 Second floor 

 
 Originally Posted by Athedia 
 Eglantine's eyes widened at the scene in front of her. She scanned the enemies.  No weapons, the half-elf had to be a cleric or mage.  Dragonspawn, the three in front of her looked weaker, she could probably survive an attack from them, and the sneak...well she had to hope they would focus on the wall.   The blue one was dangerous though, that sword could do some damage.

 
 Spoiler: Knowledge Devotion 
Do I get another roll now?  If so
Local (half-elf humanoid one, maybe sneak?):  (1d8+1)[ 4 ]  +3Well...I think Eggy is getting really sick of the trouble the half-elves are causing her
Arcana (dragonspawn?):  (2d4)[ 8 ]  +1
 


She quickly processed what she could and swung her axe at the half-elf, keeping an eye on the blue dragonspawn.  As soon as she swung she dove out of the way, hoping to avoid the half-elf's attack and gain some room.

 
 Spoiler: Attack/Actions 
Attack and then tumble to R40, spending 1 inspiration point (3/4) on a dodge bonus (+4) vs the blue dragonspawn.

I will note if there is a difference due to Knowledge Devotion

Attack:  (1d20+7)[ 12 ]  +3 to  9  doubt that hits
Crit:  (1d6)[ 6 ] 
Damage:  (1d4)[ 4 ] 

Tumble:  (1d4)[ 3 ]  vs DC 15, fails the M gets an AoO
 
 
 

 
 Spoiler: Knowledge Devotion 
The check required for two-legged dragonspawn (sneaks, hordeling, this blue fellow) is actually Nature. It seems curious, but they are Monstrous Humanoids. The quadrupes use Arcane, as they are Magical beasts. Weird, but that's how it is. ¯\_(ツ)_/¯

Eggy has the same modifier on both though, so no change to the bonus.
 


Eggy swings wildly as she stumbles away from the enemies' immediate reach. It looks like there's already been a battle here, several bodies of blue dragonbeasts, and hordelings lie in a pile further away. Judging by the bloodstains on the floor they were dragged there to be out of the way.

The hordelings don't pay attention to Eglantine's arrival and continue to batter the ice wall. The outer layer of the ice wall cracks from the first hit and the others damage the second layer.
 
 Spoiler: Damage to Ice 
Automatic hits.
Damage:
 (1d4)[ 4 ] 
 (1d4)[ 3 ] 
 (1d6)[ 3 ] 
 


The half-elf moves away from Eggy, shouting at the blue dragonkin.

 
 Spoiler: Elven 
 "Morderca! Deal with this... commoner!" 
 


The dragonspawn turns and grunts a reply in the same tongue. Their voice is cold and metallic, like a saw tearing ice, but the words are understandable.

 
 Spoiler: Elven 
 "Don't order me, elfkin. I am a true warrior, not your lackey to send on errands! But I will deal with this... interruption." 
 

The blue shouts something in another tongue to the other dragonkin and then catches up with Eglantine with just a few long strides.

 
 Spoiler: Oh right, visual aid! 
 
 


The dragonkin raises their blade and speaks in slow Common.  "I am Morderca, puny humankin. Prepare to meet your god, you will have the honour of dying by my blade." 
 
 Spoiler: B attacks Eglantine 
Bastard sword:  (1d20+14)[ 15 ] 
Damage:  (1d10+6)[ 9 ] 
 

But it seems the gods are not keen on meeting Eggy, as Morderca's foot slips on the bloody floor and the sword doesn't even come close to her.

The sneak also keeps smacking the wall.
 
 Spoiler: Damage 
 (1d6)[ 6 ] 
 

Sandra and Geff catch up with Eggy. Morderca shouts more commands to the other dragonspawns.

 
 Spoiler: Initiative 
 Eglantine, Rowan 
Half-elf, Hordelings
Sandra
Sneak, Blue
Geff (since he's an ally, I moved him ahead of Rowan to form less blocks)
 

 
 Spoiler: Map, Second floor 
E is Eglantine.
Ro is Rowan.

S and G are friendly NPCs.

M is the robed half-elf.
B is the blue dragonspawn.
S4 is a sneak with a spear.
H12-H14 are hordelings with maces.

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are more or less full of ice.
 
 
Athedia
 
 Spoiler: Elven 
 "I heard your name. I also heard the tone that elf spoke to you in.  Does a true warrior feel an apprentice is a worthy kill?" 

Diplomacy?:  (1d20+3)[ 22 ] 
 


Eglantine's voice was that of scorn, but there was a distinct edge of terror in it.  She swung at Morderca.

 
 Spoiler 
1 inspiration point to dodge against B.  I think I need it. Badly.

Attack:  (1d20+6)[ 26 ] 
Crit:  (1d20+6)[ 9 ] 
Damage:  (1d8+2)[ 9 ] 
 
Kish
Aerin stops to drink her last potion before continuing on the way she was going.
 
 Spoiler 
Healing:  (1d8+1)[ 7 ] 
 
aReallyGreatAxe
Rowan runs forward, but still lags behind Eggy. Hearing voices around the corner, he grabs Geff's shoulder, taking the opportunity to close the few scratches remaining on the guard.  "She's talking to them? Are they making a truce?"  He flinches as Eggy follows her foreign words with an attack on whatever was around the corner.  "Or not." 
 
 Spoiler: Actions 

1.) Move action to R38

2.) Cure minor wounds on Geff for a total of 4HP (1+3cha). Better than doing nothing with that standard.
 
SirCatBeard
Relik runs after Thereon and his ineffective 'magic' sword.   "If this room is secure, we should check on the others.  This place is still full of these things."  he shouts, mostly the Thereon, but also to Hawke behind him.  He takes one more swing at the dragonspawn;   if he falls, the madman can't go running off after him and get hurt.  .

 
 Spoiler: Actions 
Move to S7.  I think I need a Tumble for V7 to avoid AoO:  (1d20+7)[ 27 ]  (DC15)
Attack U:  (1d20+12)[ 32 ]   +2 Flanking; -1,+2 power attack
Damage:  (1d10+10)[ 16 ] 

Round fifth of seven.
 
CWater
 Entrance Hall 

 
 Originally Posted by Kish 
 Aerin stops to drink her last potion before continuing on the way she was going.
 
 Spoiler 
Healing:  (1d4)[ 3 ] 
 
 
 

Vindal runs in the same direction, reaching the stairs.


 
 Originally Posted by SirCatBeard 
 Relik runs after Thereon and his ineffective 'magic' sword.   "If this room is secure, we should check on the others.  This place is still full of these things."  he shouts, mostly the Thereon, but also to Hawke behind him.  He takes one more swing at the dragonspawn;   if he falls, the madman can't go running off after him and get hurt.  .

 
 Spoiler: Actions 
Move to S7.  I think I need a Tumble for V7 to avoid AoO:  (1d4)[ 3 ]  (DC15)
Attack U:  (1d4)[ 1 ]   +2 Flanking; -1,+2 power attack
Damage:  (1d6)[ 3 ] 

Round fifth of seven.
 
 
 

 
 Spoiler: Note 
The DC to Tumble at normal speed is 25, DC 15 is for half speed. However, you make the check anyway.🙂
 


Relik runs forward, dodging the chain and smashes the dragonspawn's skull against the wall with the flail.

 "Good work!",  Theréon exclaims and makes a few more swings with his blade, then looks around a bit confused.  "The others, yes. Where are they?" 
 
 Spoiler: Map, entrance hall 
A is Aerin.
H is Hawke.
Re is Relik.

V and T are friendly NPCs.

No enemies currently in sight.

Balcony is 10 ft. high.
Orange squares have a door in them, dark grey squares have stairs. Brown squares have a table (can't move through, except by crawling under it).
Eggy, Rowan and the guards went up the stairs on the right, next to Vindal's current location.
 
 


_______________________________________

 Second Floor 

 
 Originally Posted by Athedia 
  
 Spoiler: Elven 
 "I heard your name. I also heard the tone that elf spoke to you in.  Does a true warrior feel an apprentice is a worthy kill?" 

Diplomacy?:  (1d4)[ 3 ] 
 


Eglantine's voice was that of scorn, but there was a distinct edge of terror in it.  She swung at Morderca.

 
 Spoiler 
1 inspiration point to dodge against B.  I think I need it. Badly.

Attack:  (1d4)[ 1 ] 
Crit:  (1d6)[ 3 ] 
Damage:  (2d4+1)[ 6 ] 
 
 
 

Eglantine's axe draws blood. Morderca smiles, presumably, it's a little hard to tell the difference on a reptilian face.

 
 Spoiler: Morderca speaks in Elven 
 "Perhaps. We shall see if you give me any challenge. So far, your kin have proved pathetic." 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan runs forward, but still lags behind Eggy. Hearing voices around the corner, he grabs Geff's shoulder, taking the opportunity to close the few scratches remaining on the guard.  "She's talking to them? Are they making a truce?"  He flinches as Eggy follows her foreign words with an attack on whatever was around the corner.  "Or not." 
 
 Spoiler: Actions 

1.) Move action to R38

2.) Cure minor wounds on Geff for a total of 4HP (1+3cha). Better than doing nothing with that standard.
 
 
 

 "Thanks",  Geff replies, gritting his teeth.  "Looks like there's more monsters here." 

The half-elf backs further away.
 
 Spoiler: Half-elf shouts in Elven 
 "Stop fooling around, Morderca and kill her! All of them!" 
 


The hordelings throw glances at the battle, but continue to work on the wall for now. It's very close to cracking.
 
 Spoiler: Damage to Ice 
 (1d4)[ 3 ] 
 (1d4)[ 1 ] 
 (1d6)[ 3 ] 
 


Sandra steps forward to swing her flachion at Morderca, but they easily block the attempt.
 "Weak",  the dragonkin says.
 
 Spoiler: Sandra attacks B 
Attack: [roll]1d20+[/roll]
Damage:  (2d4+1)[ 6 ] 
 


The sneak stops hitting the door and runs towards the fight. She swings the longspear, knocking the weapon from Sandra's hands and it clangs when hitting the stone floor.
 
 Spoiler: Disarm 
Sandra:  (1d20+7)[ 21 ] 
S4:  (1d20+11)[ 29 ] 

If fails, opposed check to disarm sneak
Sandra:  (1d20+7)[ 14 ] 
S4:  (1d20+11)[ 28 ] 
 
Table Flipper
Seeing the Red dragonkin flee around the corner, and the one with the chain slain by Relik, Hawke puts away his bow.  "He's right!"  He shouts after Thereon.  "Running off by yourself is a good way to get ambushed, and then you won't be fighting anyone!"  With that, Hawke moves towards the staircase the others went up.

 
 Spoiler: Actions 
Sheathe bow as a move action (in lieu of a standard), and move to AJ10.
 
CWater
Morderca scoffs at the disarmed Sandra and keeps their main focus on Eglantine, swinging the bastard sword twice in quick succession. The first powerful blow cuts her side open, but she manages to duck away from the second.

 
 Spoiler: B attacks Eggy 
Attack1:  (1d20+14)[ 26 ] 
Damage:  (1d10+5)[ 12 ] 

Attack2:  (1d20+9)[ 12 ] 
Damage:  (1d10+5)[ 7 ] 
 


Geff circles around to also strike at the blue dragonspawn with his longsword, but fails to even come close to hitting.
 
 Spoiler: Geff attacks B 
Attack:  (1d20+4)[ 9 ] 
Damage:  (1d8+2)[ 3 ] 
 

 "Again. Weak."  Morderca snorts.  "At least die with honour." 
 
 Spoiler: Map, second floor 
E is Eglantine.
Ro is Rowan.

S and G are friendly NPCs.

B is the blue dragonspawn Morderca.
D is the robed half-elf (previously M, changed the letter to avoid confusion).
S4 is a sneak with a spear.
H12-H14 are hordelings with maces.

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are more or less full of ice.
 
 
CWater
 
 Originally Posted by Table Flipper 
 Seeing the Red dragonkin flee around the corner, and the one with the chain slain by Relik, Hawke puts away his bow.  "He's right!"  He shouts after Thereon.  "Running off by yourself is a good way to get ambushed, and then you won't be fighting anyone!"  With that, Hawke moves towards the staircase the others went up.

 
 Spoiler: Actions 
Sheathe bow as a move action (in lieu of a standard), and move to AJ10.
 
 
 

 "Alright, lead on, good man!"  Theréon turns and runs after Hawke.
Kish
Aerin runs after the other group.
 
 Spoiler 
She'll use a Run action to move 120 feet per round until this results in enemies being in sight. If she winds up with a spare standard action (which could only happen if moving only 30 feet brought enemies into sight some round), she'll regain maneuvers.
 
Table Flipper
 
 Originally Posted by CWater 
  "Alright, lead on, good man!"  Theréon turns and runs after Hawke. 
 

Hawke sighs with relief as Thereon decides to be sensible.  "Gladly." 
 
 Spoiler: Actions 
As I believe Thereon's movement is unimpeded, I will have Hawke use run actions (for 120ft) towards where the others went until enemies are sighted, although he will also want to keep an eye on Thereon to make sure he doesn't run off.
 
SirCatBeard
With the area clear of immediate threat, Relik runs after Hawke and Thereon towards where the others went, still driven by his will and determination to stop these blasted things.

 
 Spoiler: Actions 
Run as much as he can, but only 2 rounds of that, then raging ends and he can't run anymore.  But until then he should be able to do 160 ft./round (run is 4x normal, right?).
 
Athedia
Eglantine refused to look at the wound, even as she could feel blood seeping into her clothing.

 
 Spoiler: Elven 
 "If I am a challenge, you are no warrior.  A mere crafters apprentice shouldn't pose a challenge." 
 


As she spoke she spat at Morderca's feet, quickly followed by a swing of her axe.

 
 Spoiler: Attack 
+int to dodge from inspiration. 1/4 remaing.  AC 17, 21 vs Morderca

Attack:  (1d20+5)[ 23 ] 
Crit:  (1d20+5)[ 22 ] 
Damage:  (1d8+2)[ 6 ] 
 
aReallyGreatAxe
Rowan runs forward to behind Sandra to get a better view, only to see the most frightening dragon creature yet engaging with Eggy.  "Don't hit it unless it hits you,"  he says, then whispers a prayer of warding for his sister.

Then he notices that it's not just dragonbeasts in the hall.  Rowan calls out to the half-elf, taking care to enunciate just in case common wasn't the man's strong suit. He'd heard an awful lot of elven from the hall.   "Are you hurt? Help us or hide!" 
 
 Spoiler: Spoiler 

1.) Move action to Q41
2.)Standard action: casting sanctuary on Eggy. Everyone trying to attack her must make a DC14 will save. If they fail, they lose the action used to attack her, and can't make a direct attack on her for the spell's duration. AoE effects work normally.
 
Athedia
 "Rowan?  That half-elf is the one that told Morderca here to   kill   me." 
CWater
 
 Originally Posted by Athedia 
 Eglantine refused to look at the wound, even as she could feel blood seeping into her clothing.

 
 Spoiler: Elven 
 "If I am a challenge, you are no warrior.  A mere crafters apprentice shouldn't pose a challenge." 
 


As she spoke she spat at Morderca's feet, quickly followed by a swing of her axe.

 
 Spoiler: Attack 
+int to dodge from inspiration. 1/4 remaing.  AC 17, 21 vs Morderca

Attack:  (3d4+3)[ 10 ] 
Crit:  (1d20+3)[ 13 ] 
Damage:  (1d6+1)[ 5 ] 
 
 
 

Eggy cuts Morderca's chest, and a few drops of blood spill out.

 
 Spoiler: Speaks in Elven 
 "You are right, that just about tickled." 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan runs forward to behind Sandra to get a better view, only to see the most frightening dragon creature yet engaging with Eggy.  "Don't hit it unless it hits you,"  he says, then whispers a prayer of warding for his sister.

Then he notices that it's not just dragonbeasts in the hall.  Rowan calls out to the half-elf, taking care to enunciate just in case common wasn't the man's strong suit. He'd heard an awful lot of elven from the hall.   "Are you hurt? Help us or hide!" 
 
 Spoiler: Spoiler 

1.) Move action to Q41
2.)Standard action: casting sanctuary on Eggy. Everyone trying to attack her must make a DC14 will save. If they fail, they lose the action used to attack her, and can't make a direct attack on her for the spell's duration. AoE effects work normally.
 
 
 

In response to Rowan, the half-elf sends three blue missiles flying at him and soon he feels the unavoidable force hammer at him.
 
 Spoiler: D attacks Rowan 
Magic Missile
Damage (includes all 3 missiles):  (3d4+3)[ 10 ] 
 


The ice wall finally breaks under the hordelings' attacks. Morderca shouts orders at them in the foreign tongue. The small warriors put away their maces and draw their short swords, two each.

Sandra draws her short sword, holding on to it with both hands, and takes a step forward in an attempt to distract the blue dragonspawn, but then turns and attacks the sneak, who turns out to be too nimble for her.

 
 Spoiler: Sandra attacks S4 
Attack:  (1d20+3)[ 13 ] 
Damage:  (1d6+1)[ 5 ] 
 


Morderca is about to strike Eggy again, but before the attack can connect their own hand stops the movement. The dragonspawn mutters to themselves and glares at Rowan, taking a step towards him.  "You will die first then." 

The sneak takes a step back and aims to disarm Sandra again, but this time she manages to hold on to her weapon.
 
 Spoiler: Disarm 
S4:  (1d20+11)[ 20 ] 
Sandra:  (1d20+7)[ 26 ] 

If fails, opposed disarm
S4:  (1d20+11)[ 20 ] 
Sandra:  (1d20+7)[ 20 ] 
 

 " You  die, monster!",  Geff shouts and swings his longsword again, but Morderca only laughs at him.
 
 Spoiler: Geff attacks B 
Attack:  (1d20+4)[ 8 ] 
Damage:  (1d8+2)[ 9 ] 
 


Vindal reaches the top of the stairs.

 
 Spoiler: Map 
E is Eglantine.
Ro is Rowan.

V, S and G are friendly NPCs.

B is the blue dragonspawn Morderca.
D is the robed half-elf (previously M, changed the letter to avoid confusion).
S4 is a sneak with a spear.
H12-H14 are hordelings with maces.

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are more or less full of ice.
 
 

 
 Spoiler: New initiatives for second group 
Aerin:  (1d20+6)[ 8 ] 
Hawke:  (1d20+2)[ 16 ] 
Relik:  (1d20+4)[ 12 ] 
Vindal:  (1d20+4)[ 24 ] 
Theréon:  (1d20+3)[ 9 ] 
 
Athedia
 
 Originally Posted by CWater 
 Eggy cuts Morderca's chest, and a few drops of blood spill out.

 
 Spoiler: Speaks in Elven 
 "You are right, that just about tickled." 
 


Morderca is about to strike Eggy again, but before the attack can connect their hand stops the movement. The dragonspawn mutters to themselves and glares at Rowan, taking a step towards him.  "You will die first then."  
 

 "NO! Rowan! RUN!"   Eggy readies her axe to swing at the dragonspawn if he made an attempt to pursue her brother.

 
 Spoiler: Actions +Axe 
Axe, I am suggesting a withdraw action.

Action is readying an action to attack Morderca if she attempts to attack Rowan.  And yes, I know this would drop sanctuary.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 In response to Rowan, the half-elf sends three blue missiles flying at him and soon he feels the unavoidable force hammer at him.
 
 Spoiler: D attacks Rowan 
Magic Missile
Damage (includes all 3 missiles): [roll0]
 


[...]
 
 Spoiler: Sandra attacks S4 
Attack: [roll1]
Damage: [roll2]
 


Morderca is about to strike Eggy again, but before the attack can connect their own hand stops the movement. The dragonspawn mutters to themselves and glares at Rowan, taking a step towards him.  "You will die first then."  
 

  "If you can catch me,"  he blurts out, before sprinting down the hallway as fast as he can.

 
 Spoiler: Actions 

Run action to Q18

Yes, this will provoke an AoO.

Also activating dodge, Rowan's AC vs. Morderca is now 13 (-2 run, +1 dodge)
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "If you can catch me,"  he blurts out, before sprinting down the hallway as fast as he can.

 
 Spoiler: Actions 

Run action to Q18

Yes, this will provoke an AoO.

Also activating dodge, Rowan's AC vs. Morderca is now 13 (-2 run, +1 dodge)
 
 
 

 "COWARD!",  Morderca swings their blade at Rowan's fleeing back.

 
 Spoiler: AoO 
Attack:  (1d20+14)[ 16 ] 
Damage:  (1d10+5)[ 12 ] 
 


Rowan feels the cold touch of steel, a jolt of pain and blood running down his spine. But he keeps running away, all the way across the hall to Vindal.
aReallyGreatAxe
 
 Originally Posted by CWater 
  "COWARD!",  Morderca swings their blade at Rowan's fleeing back.

 
 Spoiler: AoO 
Attack: [roll0]
Damage: [roll1]
 


Rowan feels the cold touch of steel, a jolt of pain and blood running down his spine. But he keeps running away, all the way across the hall to Vindal. 
 

 
"Go help Eggy, the half-elf's dangerous"  Rowan says in between gasps of air.
CWater
 
 Originally Posted by aReallyGreatAxe 
  
"Go help Eggy, the half-elf's dangerous"  Rowan says in between gasps of air. 
 

 "Rowan! What happened to you?! No, there's no time. I'll go, but can you heal me? I've taken quite a beating."  Vindal's gaze wanders down the corridor.
-------
Small shards of ice still glitter where the wall of ice still stood a moment ago. The hordelings rush through and into the room, disappearing from Eglantine's sight.

Sandra advances on the sneak again, but is no more successful than before.
 
 Spoiler: Sandra attacks S4 
Attack:  (1d20+3)[ 13 ] 
Damage:  (1d6+1)[ 3 ] 
 

-------
Hawke and Relik are climbing the stairs, the latter starts to feel his battle rage wane and now he feels the full weight of his tired muscles.
-------
Back in the battle corridor Morderca stops for a split second to consider whether to pursue the boy, then shrugs just visibly and turns their blade at Geff.  "You then. Do you have courage?",  the dragonspawn asks in broken Common and deals a vicious blow to the young guard, but he manages to divert the second blow away from himself.
 
 Spoiler: B attacks Geff 
Attack1:  (1d20+14)[ 20 ] 
Damage:  (1d10+5)[ 10 ] 

Attack2:  (1d20+9)[ 14 ] 
Damage:  (1d10+5)[ 10 ] 
 


The sneak keeps up her tactic of disarming, stepping back to gain enough room to use the spear. But Sandra knows what to expect now, and keeps a firm hold on her sword.
 
 Spoiler: Disarm at Sandra 
S4:  (1d20+11)[ 15 ] 
Sandra:  (1d20+7)[ 25 ] 

If fails, opposed disarm
S4:  (1d20+11)[ 20 ] 
Sandra:  (1d20+7)[ 19 ] 
 

 "You monster! DIE!!",  Geff shouts and slashes at Morderca, drawing blood.
 
 Spoiler: Geff attacks B 
Attack:  (1d20+4)[ 21 ]  Forgot to add +2 from flank with Eggy! Which means that he hits.
Damage:  (1d8+2)[ 5 ] 
 

-------
Aerin runs up the stairs and sees Vindal and a pale Rowan not far to her right. She runs past them and sees Eglantine fighting a tall blue dragonkin with a bastard sword and a shield that looks like a dragon's skull, though small of course. She also spots splits blood on the floor and an armless corpse just ahead.

 
 Spoiler: Initiative 
 Eglantine, Rowan 
Vindal (delays after Rowan)
Half-elf, Hordelings
Sandra
Hawke, Relik
Theréon
Morderca, Sneak
Geff
Aerin (to join the top block)
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.

 Relik and Theréon don't yet show on the map. 

V, S and G are friendly NPCs.

B is the blue dragonspawn Morderca.
D is the robed half-elf (previously M, changed the letter to avoid confusion).
S4 is a sneak with a spear.
H12-H14 are hordelings with maces. (currently out of sight)

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares arefull of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 Spoiler: Top 
 
 

 
 Spoiler: Bottom 
 
 

 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Rowan! What happened to you?! No, there's no time. I'll go, but can you heal me? I've taken quite a beating."  Vindal's gaze wanders down the corridor.
------- 
 

Rowan nods instead of replying, instead just healing the mentor (and himself)  before hurrying back down the corridor after the badly wounded Aerin.

 
 Spoiler: Actions 

1.) burn "cure disease" to spontaneously cast cure moderate wounds, using the amulet of retributive healing to also take the effect.

 (2d8+12)[ 23 ]      (+5 level, +3cha, +4 feat)

2.) go back down the hallway to Q24
 
Athedia
 "Geff, try to stay alive."  Eggy darted around Morderca to chase the hordelings into the room.

 
 Spoiler: Movement 
Can't move past on a diagonal at a corner, but can loop around.  Moving to X44, the long way.
 
CWater
 
 Originally Posted by Athedia 
  "Geff, try to stay alive."  Eggy darted around Morderca to chase the hordelings into the room.

 
 Spoiler: Movement 
Can't move past on a diagonal at a corner, but can loop around.  Moving to X44, the long way.
 
 
 

Morderca still can't attack Eggy, much to the dragonspawns chagrin, but the sneak resist the ward and stabs her with the spear when she approaches.

 
 Spoiler: AoO 
Longspear:  (1d20+3)[ 18 ] 
Damage:  (1d6+1)[ 6 ] 
 
CWater
Despite the hit the sneak is however unable to stop Eglantine from dashing forward.

 
 Spoiler: Eglantine ONLY 
Going through the area where the ice wall stood is a chilling experience, literally. The air in that space is freezing cold and Eggy feels the exposed skin off her hands and face scream in agony.

 
 Spoiler: Cold damage, no save 
 (1d6+7)[ 10 ] 
 


The experience is at least brief and then she stumbles into a strange world, or so it looks to her at first. The place is dimly lit, and the air is full of floating letters of several different alphabets that glow in white, gold and blue. Udulating whispers fill the air, a harmonious buzz of gibberish. It's all very beautiful and alluring, Eggy feels her gaze drawn to the shiny letters. There's something else here too or someone, right close by, but it's difficult to look away from the lights.

 
 Spoiler: OOC 
Make a DC 12 Will save or be  Fascinated  by the display.

If the save succeeds, please make a Wisdom check.
 

 


Vindal runs down the corridor, daggers drawn.
-------
 
 Spoiler: DM rolls 
 (1d20+3)[ 15 ] 
 (1d4)[ 4 ] 
 


Sandra spins around to face Morderca.  "Come on, Geff! We must block its path!"  She slashes with her sword, but keeps her guard up. in turn, her attack is poor.
 
 Spoiler: Sandra attacks B 
Fighting defensively
Attack:  (1d20-1)[ 4 ] 
Damage:  (1d6+1)[ 3 ] 
 


The sneak leaps after her and aims a thrust at her back, but the elven guard evades it.
 
 Spoiler: S4 attacks Sandra 
Attack:  (1d20+4)[ 13 ] 
Damage:  (1d6+1)[ 2 ]  + sneak attack  (1d6)[ 2 ] 
 


Morderca snorts at the guards' futile attempts and takes a step forward swing their blade without mercy. They find a weak point in Geff's armour and the sword sinks deep into the young man's chest and he falls. Sandra screams, both in horror and pain as the dragonkin slashes at her too right after.
 
 Spoiler: B attacks Geff and Sandra 
Attack1:  (1d20+14)[ 27 ] 
Damage:  (1d10+5)[ 12 ] 
 If  the first attack drops Geff, the second is aimed at Sandra.
Attack2:  (1d20+9)[ 26 ] 
Damage:  (1d10+5)[ 7 ] 
 

 
 Spoiler: Geff was knocked out, so ignore 
 Attack:  (1d20+4)[ 23 ] 
Damage:  (1d8+2)[ 10 ]  
 


Hawke, Relik and even Theréon have now reached the second floor. They catch a glimpse of a blue dragonspawn fighting the guards and Vindal running in that direction. The hall has gotten decorations of blood and corpses like so much of the castle, but they see no one they know among the dead.

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

B is the blue dragonspawn Morderca.
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings with maces. (currently out of sight)

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares arefull of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
Athedia
 
 Spoiler: CWater ONLY 
Eglantine stared at the lights, absorbed in the patterns and designs, trying to figure them out.    Focus, what was happening.  Fighting.. pain.. Rowan.  "Rowan!"  Eglantine snapped out of her daze, looking around to try to figure out where she was.

 
 Spoiler: Rolls 
Will Save:  (1d20+5)[ 20 ]  Cunning insight for +4 to save, final inspiration point used (glad I saved it)
EDIT: Guess I didn't need it, but better safe than sorry.

If it succeeds: Wisdom:  (1d20)[ 10 ] 
 

 
CWater
 
 Originally Posted by Athedia 
  
 Spoiler: CWater ONLY 
Eglantine stared at the lights, absorbed in the patterns and designs, trying to figure them out.    Focus, what was happening.  Fighting.. pain.. Rowan.  "Rowan!"  Eglantine snapped out of her daze, looking around to try to figure out where she was.

 
 Spoiler: Rolls 
Will Save: [roll0] Cunning insight for +4 to save, final inspiration point used (glad I saved it)
EDIT: Guess I didn't need it, but better safe than sorry.

If it succeeds: Wisdom: [roll1]
 

 
 
 

 
 Spoiler: Athedia ONLY 
The first thing Eglantine notices after getting a hold of her senses are two hordelings who are standing next to her on both sides, fully enticed by the play of colours and forms and haven't notice her at all, or at least don't care. They don't seem so warlike now, just standing there with their snouts tasting the air and clawed hands reaching after the floating letters.

Surveying her surroundings she realises that feeling of space is a trick of the dim lighting, she is in fact in a small room with shelves and cupboards surrounding the walls. When her eyes adjust better, she notices a human man in robes standing in one of the corners. He's very still, only his gaze shifts between Eglantine and another spot in the room. Following his eyes she notices a scuffle that is going on by the back wall. An armored human woman is lying on the ground, with the third dragonspawn next to her. First it looks like she's just wrestling for his weapon, but then Eggy realises that the bone sword has also impaled the woman's chest. She looks otherwise pretty battered as well, and how she is still conscious with those wounds and with so much blood spilling out, is quite a mystery.

It's curious in itself how they weren't the first things to draw Eglantine's attention, but its probably the dancing letters and whispers that are to blame. They are making anything in the room a headache to focus on. And she notices one more thing, that wasn't evident on a first glance. Some of the strangest letters are specifically floating around the man and woman's heads.

 
 Spoiler: Visual aid 
   
 


The man's face winces when the woman grunts in pain and he twitches just slightly.  "Stay back there!",  the woman croaks,  "You hear me! Stay... there."  Does she mean the man or Eglantine is not clear as she keeps her eyes on the dragonspawn.

 
 Spoiler: Map 
E is Eglantine.
P is the man.
C is the woman.
H12, H14 are the distracted hordelings.
H13 is fighting with the woman.
 
 

 
Athedia
 
 Originally Posted by CWater 
  
 Spoiler: Athedia ONLY 
The first thing Eglantine notices after getting a hold of her senses are two hordelings who are standing next to her on both sides, fully enticed by the play of colours and forms and haven't notice her at all, or at least don't care. They don't seem so warlike now, just standing there with their snouts tasting the air and clawed hands reaching after the floating letters.

Surveying her surroundings she realises that feeling of space is a trick of the dim lighting, she is in fact in a small room with shelves and cupboards surrounding the walls. When her eyes adjust better, she notices a human man in robes standing in one of the corners. He's very still, only his gaze shifts between Eglantine and another spot in the room. Following his eyes she notices a scuffle that is going on by the back wall. An armored human woman is lying on the ground, with the third dragonspawn next to her. First it looks like she's just wrestling for his weapon, but then Eggy realises that the bone sword has also impaled the woman's chest. She looks otherwise pretty battered as well, and how she is still conscious with those wounds and with so much blood spilling out, is mystery to itself.

It's curious in itself how they weren't the first things to draw Eglantine's attention, but its probably the dancing letters and whispers that are to blame. They are making anything in the room a headache to focus on. And she notices one more thing, that wasn't evident on a first glance. Some of the strangest letters are specifically floating around the man and woman's heads.

 
 Spoiler: Visual aid 
   
 


The man's face winces when the woman grunts in pain and he twitches just slightly.  "Stay back there!",  the woman croaks,  "You hear me! Stay... there."  Does she mean the man or Eglantine is not clear as she keeps her eyes on the dragonspawn.

 
 Spoiler: Map 
E is Eglantine.
P is the man.
C is the woman.
H12, H14 are the distracted hordelings.
H13 is fighting with the woman.
 
 

 
 
 

 
 Spoiler: CWater ONLY 
Eglantine looked at the scene, unable to fully focus to take it in.   "Is he the Preceptor?  My brother told me we have to save the Preceptor. Who are you people?"   As she looked at the scene Eggy realized that these must have been the target the whole time.  The prison, the entrance... those had been distractions to wipe out any resistance.  And those floating letters.  "What are you people?" 
 
Kish
Aerin runs toward the scene of battle, her sword held ready.
 
 Spoiler 
Run action to reach Q40 and end turn there.
 
aReallyGreatAxe
Rowan heads back down the hallway now his allies had arrived.

 
 Spoiler: Actions 


Run action to R39

Keeping dodge up on Morderca, AC vs her is 13, 12 else.
 
CWater
 
 Spoiler: Athedia ONLY 
The man nods.  "Yes, I am the Imperial Preceptor Agiloor",  he says in a calm tone that betrays only a hint of concern.  "Before I inquire after the identity of your person, if you are not with these aggressors, I must ask that you help my Guard Captain." 
 "I'm... fine!",  the woman grunts though doesn't sound too convincing.

 "Even so, I must insist."  He throws a quick glance at the opposite side of the room. There lie four bodies. Near the floor is the darkest part of the room, but Eglantine notices that they have armours similar to the woman. No letters fly around their heads however, except for one body, but even his are drifting away, joining flock dancing in the air.

The hordeling chooses to let go of the sword still sticking out of the woman's chest and to attack only with one, but the strike bounces of the armour. The other two hordelings continue to be enticed by the lights.

 
 Spoiler: H13 attacks C 
Sword:  (1d20+3)[ 12 ] 
Damage:  (1d4)[ 4 ] 
 

 


Vindal runs forward and stabs Morderca with a dagger.
 
 Spoiler: Vindal attacks B 
Dagger1:  (1d20)[ 18 ]  +?
Damage:  (1d4+4)[ 5 ]  + fire  (1d6)[ 1 ] 
 


Morderca snarls and turns their head to shouts to the half-elf.
 
 Spoiler: Elven 
 "More enemies! Make yourself useful!" 
 

He starts casting.

Sandra steps in front of Morderca and swings her swings her sword at the dragondpawn.

 
 Spoiler: Initiative 
Rowan, Aerin
Vindal
Half-elf, Hordelings
Sandra
 Hawke, Relik, Eglantine 
Theréon
Morderca, Sneak
Geff
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

B is the blue dragonspawn Morderca.
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings with maces. (currently out of sight)

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares arefull of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
CWater
 
 Spoiler: Sandra attacks B 
Forgot to roll it ^^'

Attack:  (1d20+5)[ 8 ] 
Damage: [roll]1d6+1

 
 Spoiler: Dm rolls 
 (1d3)[ 1 ] 
 

 
aReallyGreatAxe
 
 Spoiler:  posted too soon, holding until proper time 


Rowan steps forward to behind Vindal and heals Aerin.

 
 Spoiler: actions and healing for Aerin 

1.) move action to R41

2.) burn status for cure serious wounds on Aerin.
 (3d8+14)[ 29 ] 
 

 
Athedia
 
 Originally Posted by CWater 
  
 Spoiler: Athedia ONLY 
The man nods.  "Yes, I am the Imperial Preceptor Agiloor",  he says in a calm tone that betrays only a hint of concern.  "Before I inquire after the identity of your person, if you are not with these aggressors, I must ask that you help my Guard Captain." 
 "I'm... fine!",  the woman grunts though doesn't sound too convincing.

 "Even so, I must insist."  He throws a quick glance at the opposite side of the room. There lie four bodies. Near the floor is the darkest part of the room, but Eglantine notices that they have armours similar to the woman. No letters fly around their heads however, except for one body, but even his are drifting away, joining flock dancing in the air.

The hordeling chooses to let go of the sword still sticking out of the woman's chest and to attack only with one, but the strike bounces of the armour. The other two hordelings continue to be enticed by the lights.

 
 Spoiler: H13 attacks C 
Sword:  (1d20+5)[ 6 ] 
Damage:  (1d20+5)[ 7 ] 
 

 
 
 

 
 Spoiler: CWater ONLY 
 "I will try."   Eglantine stepped carefully toward the Guard Captain and swung her axe, knowing that would break the spell Rowan had cast on her.  But as she swung she got distracted by some of the letters floating by, her mind attempting to read them.

Attack:  (1d20+5)[ 6 ] 
Crit:  (1d20+5)[ 7 ] 
Damage:  (1d8+2)[ 9 ] 
 
SirCatBeard
Despite the aching from the exertion, Relik continues down the hall toward the others and the sounds of fighting, growing ever more sick of these things.

 
 Spoiler: Actions 
Double move to R39.
 
Table Flipper
Hawke continues to rush towards the fighting.

 
 Spoiler: Actions 
Double move to Q34.
 
CWater
Theréon charges after Relik and Hawke, swinging his wooden sword around, and swing no consideration for care or his own safety.

Morderca attacks Sandra again, cutting a deep wound to her chest. While she's grasping for air, the dragonspawn thrust the blade forward piercing her chest and she falls down. Morderca takes a step to stand over her body.

 
 Spoiler: Morderca attacks Sandra 
Attack1:  (1d20+14)[ 29 ] 
Damage:  (1d10+5)[ 14 ] 

Attack2:  (1d20+9)[ 25 ] 
Damage:  (1d10+5)[ 7 ] 
 


The sneak points her spear at Vindal and runs at him, stabbing the elven crafter.
 
 Spoiler: S4 attacks Vindal 
Attack:  (1d20+4)[ 22 ] 
Damage:  (1d6+1)[ 5 ] 
 
 Spoiler: DM rolls 
 (1d10)[ 9 ] 
 

 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs.

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings wielding two swords. (currently out of sight)

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Theréon charges after Relik and Hawke, swinging his wooden sword around, and swing no consideration for care or his own safety.

Morderca attacks Sandra again, cutting a deep wound to her chest. While she's grasping for air, the dragonspawn thrust the blade forward piercing her chest and she falls down.

[SPOILER=Morderca attacks Sandra]Attack1:  (2d4)[ 4 ] 
Damage: [roll1] 
 

As Sandra falls, Rowan reaches out reflexively as if to catch her although she's across the hall.

 
 Spoiler: SURPRISE! It's an action. 

Okay, close wounds has this line "You may even cast this spell when it isn't your turn"
and it can essentially prevent damage to Sandra if Morderca would've just killed her

 (Close wounds can be found in the miniatures handbook and spell compendium for more information)
 (2d4)[ 4 ] 
 
aReallyGreatAxe
Rowan steps forward to behind Vindal and heals Aerin.

 
 Spoiler: Actions and healing for Aerin 

1.) move action to Q40

2.) burn status for cure serious wounds on Aerin.
29 points healed

(accidentally posted too soon, roll can be viewed above)

Note: Close wounds was an immediate action that technically happened on Morderca's turn.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 As Sandra falls, Rowan reaches out reflexively as if to catch her although she's across the hall.

 
 Spoiler: SURPRISE! It's an action. 

Okay, close wounds has this line "You may even cast this spell when it isn't your turn"
and it can essentially prevent damage to Sandra if Morderca would've just killed her

 (Close wounds can be found in the miniatures handbook and spell compendium for more information)
[roll0]
 
 
 

Sandra doesn't move after hitting the ground, but Rowan can feel his spell take effect. So she can't be dead.
Kish
Much less wounded than she expected to be, Aerin's approach is more aggressive. She steps forward and swings her sword at the apparent leader.
 
 Spoiler 
Move to S41 and Mountain Hammer Morderca:  (1d20+9)[ 22 ]  Critical threat confirmation:  (1d20+10)[ 20 ]  Damage:  (2d6+3)[ 14 ] + (2d6)[ 6 ]  Critical damage:  (2d6+3)[ 6 ]  ignoring any damage reduction.
 
CWater
 
 Originally Posted by Kish 
 Much less wounded than she expected to be, Aerin's approach is more aggressive. She steps forward and swings her sword at the apparent leader.
 
 Spoiler 
Move to S41 and Mountain Hammer Morderca:  (3d4+3)[ 11 ]  Critical threat confirmation:  (1d20+5)[ 13 ]  Damage:  (2d4+3)[ 7 ] + (1d20+3)[ 11 ]  Critical damage:  (1d4)[ 4 ]  ignoring any damage reduction.
 
 
 

Aerin's sword comes very close to Morderca's head, but at the last moment the dragonspawn brings their sword to block the swing. The immense power of the blow moves her opponent a few inches backwards, but it looks to Aerin as if the dragonspawns lips would curl up to a smile, though on such a face it could also be a grimace.

 "EGLANTINE!!",  Vindal shouts,  "Where are you?! Are you ok?!""  He kneels down next to Geff and tries to quickly binds his wounds.

Halfway down the corridor to the right, an elk suddenly appears. It has a shining silvery fur and antler's that look unusually sharp when compared to a natural animal. The half-elf shouts something and the elk lowers its head ready for a charge, but doesn't yet move.

The half-elf casts a new spell and a barrage of missiles fly at Rowan again.
 
 Spoiler: Damage 
Magic Missile
 (3d4+3)[ 11 ] 
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (V and G share a square.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summoned elk.

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are full of ice.
 
 

 
 Spoiler: Athedia ONLY 
 
 Spoiler: OOC 
Make a Listen check, please.
 

The woman reaches for her falchion and swings it upwards at the hordeling, and despite her bad  footing on the ground she cuts a deep wound to the hordeling's centre.
 
 Spoiler: C attacks H13 
Attack:  (1d20+5)[ 13 ] 
Damage:  (2d4+3)[ 7 ] 
 


Hissing, the hordeling retaliates, but its strike doesn't pierce the Captain's armour.
 
 Spoiler: H13 attacks C 
Attack:  (1d20+3)[ 11 ] 
Damage:  (1d4)[ 4 ] 
 

 
 Spoiler: Map 

E is Eglantine.
P is the Preceptor
C is the very badly wounded Guard Captain.
H12, H14 are the distracted hordelings.
H13 is fighting with the woman.
 
 

 
Athedia
 
 Originally Posted by CWater 
  
 Spoiler: Athedia ONLY 
 
 Spoiler: OOC 
Make a Listen check, please.
 

The woman reaches for her falchion and swings it upwards at the hordeling, and despite her bad  footing on the ground she cuts a deep wound to the hordeling's centre.
 
 Spoiler: C attacks H13 
Attack:  (1d20+5)[ 9 ] 
Damage:  (1d20+5)[ 24 ] 
 


Hissing, the hordeling retaliates, but its strike doesn't pierce the Captain's armour.
 
 Spoiler: H13 attacks C 
Attack:  (1d8+2)[ 6 ] 
Damage: [roll4]
 

 
 Spoiler: Map 

E is Eglantine.
P is the Preceptor
C is the very badly wounded Guard Captain.
H12, H14 are the distracted hordelings.
H13 is fighting with the woman.
 
 

 
 
 

 
 Spoiler: CWater ONLY 
 Listen :  (1d20+1)[ 12 ] 

Eglantine attacked the hordeling again, trying to get it off the Captain of the Guard.   "This is the second half-elf that tried to kill me today.  Why are they working with dragons?" 

Attack:  (1d20+5)[ 9 ] 
Crit:  (1d20+5)[ 24 ] 
Damage:  (1d8+2)[ 6 ] 
 
SirCatBeard
 "Sounds like you ran into more of these things.  Use some help?"   Relik says, panting a little.  Without further words he follows Aerin around the corner, flail raised.  Coming face to face with the large dragonkin, he doesn't hesitate to strike.

 
 Spoiler: Actions 
Move to S42.  Attack B.
Attack:  (1d20+8)[ 18 ] 
Damage:  (1d10+4)[ 9 ] 
 
Table Flipper
Hawke advances again, but is unable to get into position to attack, either in melee or at range, and so draws his flail and holds for the moment.

 
 Spoiler: Actions 
Move to Q40, draw flail as swift action, and assume total defense as standard action.
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke advances again, but is unable to get into position to attack, either in melee or at range, and so draws his flail and holds for the moment.

 
 Spoiler: Actions 
Move to Q40, draw flail as swift action, and assume total defense as standard action.
 
 
 

Theréon is similarly left behind the line, and he's seemingly frustrated about this. Huffing, he runs back the way they came.


 
 Originally Posted by SirCatBeard 
  "Sounds like you ran into more of these things.  Use some help?"   Relik says, panting a little.  Without further words he follows Aerin around the corner, flail raised.  Coming face to face with the large dragonkin, he doesn't hesitate to strike.

 
 Spoiler: Actions 
Move to S42.  Attack B.
Attack:  (1d20+14)[ 26 ] 
Damage:  (1d10+5)[ 12 ] 
 
 
 

The dragonspawn blocks this attack as well.  "I am Morderca, champion of the dragonfolk",  they say in broken, but understandable, Common,  "Are you true warriors who know to fight and die with honour?" 

Morderca swings the bastard sword at Relik. They hit a weak spot in the armour, just below the armpit and Relik feels blood burts out. Despite being already dizzy and weak from all the wounds and battle rage, he manages to smack the second blow aside.
 
 Spoiler: B attacks Relik 
Attack1:  (1d20+14)[ 26 ] 
Damage:  (1d10+5)[ 12 ] 

Attack2:  (1d20+9)[ 14 ] 
Damage:  (1d10+5)[ 10 ] 
 


The sneak steps behind the bigger dragonspawn and attacks at Aerin with her spear, but she blocks it without trouble. Right after she has moved, the elk charges. Its horns glow bright as it rams into Aerin, but she braces for the impact and only her armour is scratched.

 
 Spoiler: S4 and Elk attack Aerin 
 S4 
Attack:  (1d20+4)[ 9 ] 
Damage:  (1d6+1)[ 2 ] 
 Elk 
Gore:  (1d20+5)[ 7 ] 
Damage:  (1d6+4)[ 9 ]  Smite Enemy
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (V and G share a square.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summoned elk.

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 


 
 Originally Posted by Athedia 
  
 Spoiler: CWater ONLY 
 Listen :  (1d20+14)[ 26 ] 

Eglantine attacked the hordeling again, trying to get it off the Captain of the Guard.   "This is the second half-elf that tried to kill me today.  Why are they working with dragons?" 

Attack:  (1d10+5)[ 12 ] 
Crit:  (1d20+9)[ 14 ] 
Damage:  (1d10+5)[ 10 ] 
 
 
 

 
 Spoiler: Athedia ONLY 
 "No clue!",  the Captain shouts,  "If you so wish to help, flank this bastard and help me take it down!" 

Eglantine hears Vindal call her name. He says something else too, but with the room full of whispers she can't quite make out the words. There's a battle still going on back in hall.
 
Kish
 "I'm bad at dying,"  Aerin mutters, swinging and readying her sword to block.

 
 Spoiler 
Fighting defensively, regaining maneuvers, attacking Morderca, Dodge on Morderca, AC 19 against Morderca, 18 against all others.
Attack:  (1d20+5)[ 24 ]  Critical threat check:  (1d20+6)[ 12 ]  Damage:  (2d6+3)[ 8 ]  Critical damage:  (2d6+3)[ 13 ] 
 
aReallyGreatAxe
Rowan spies the madman running away, back into the halls assuredly still teeming with enemies. For a moment, he's frozen with indecision, then he heals Relik and dashes after Theréon. Aerin could handle things.  "Lord Belgrede! Not that way!" 
K
 
 Spoiler: Actions 

1.) standard action: cure moderate on Relik,  (2d8+12)[ 21 ] 
2.) move action to R35, let's not clog the hallway. Plus, catching Theréon.
 
CWater
 
 Originally Posted by Kish 
  "I'm bad at dying,"  Aerin mutters, swinging and readying her sword to block.

 
 Spoiler 
Fighting defensively, regaining maneuvers, attacking Morderca, Dodge on Morderca, AC 19 against Morderca, 18 against all others.
Attack:  (1d20+5)[ 11 ]  Critical threat check:  (2d4+3)[ 6 ]  Damage:  (1d20+3)[ 18 ]  Critical damage:  (1d4)[ 3 ] 
 
 
 

Aerin cuts Morderca's shoulder, the dragonkin's hide is thick, but she draws blood.


 
 Originally Posted by aReallyGreatAxe 
 Rowan spies the madman running away, back into the halls assuredly still teeming with enemies. For a moment, he's frozen with indecision, then he heals Relik and dashes after Theréon. Aerin could handle things.  "Lord Belgrede! Not that way!" 
K
 
 Spoiler: Actions 

1.) standard action: cure moderate on Relik,  (1d20+5)[ 11 ] 
2.) move action to R35, let's not clog the hallway. Plus, catching Theréon.
 
 
 

 "Ha! I shall run around! Stab them in the back, like they have stabbed ours!" 

The half-elf concentrates on a new spell. Aerin feels a distracting pressure on her mind.

 
 Spoiler: Spell 
Aerin needs to make a Will save, DC 15, or be  dazed  for 1 round.
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (V and G share a square.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summoned elk.

Orange squares have a door in them, dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 

 
 Spoiler: Athedia ONLY 
The Captain slashes at the hordeling again.
 
 Spoiler: C attacks H13 
Attack:  (1d20+5)[ 11 ] 
Damage:  (2d4+3)[ 6 ] 
 

Her attack is not very accurate, but the dragonkin had leaned close and she pierces its chest.
 "Ha",  the woman grins, though a jab of pain pulls it to a grimace.

 
 Spoiler: H13 was knocked down 
 Attack:  (1d20+3)[ 18 ] 
Damage:  (1d4)[ 3 ]  
 

 
 Spoiler: DM rolls 
 (1d20+2)[ 17 ] 
 (1d20+2)[ 10 ] 
 

 
CWater
 
 Spoiler: Athedia ONLY 
 "I would like to direct your attention to the enemy behind you",  the Preceptor says, his voice calm, but eyes twitch nervously.

His warning comes a little late though, one of the other dragonspawn has snapped out of their daze and tries to stab Eggy in the back, but she's jumps out of the way.
 
 Spoiler: H12 attacks Eglantine 
Attack:  (1d20+3)[ 7 ] 
Damage:  (1d4)[ 2 ] 
 

 
 Spoiler: Map 
E is Eglantine.

P is the Preceptor
C is the very badly wounded Guard Captain.

H12 tries to stab Eglantine.
H14 are the distracted hordelings.
 
 

 
SirCatBeard
When his newest wound closes almost as quickly as it appeared, Relik is filled with renewed vigor.  "Ah, well then, why don't you ask the crushed skulls of all your kin I have slain today."

 
 Spoiler: Actions 
Attack B.
Attack:  (1d20+8)[ 16 ] 
Damage:  (1d10+4)[ 6 ] 
 
Athedia
 
 Spoiler: CWater ONLY 
K Local:  (1d20+9)[ 14 ] 

Eglantine dodged the blow and swung at the hordeling.  She didn't want Mordeca to follow her in and so didn't respond.

Do I get a k devotion on these guys? Forgot to ask if nature (whichever that last one was) or local applied.

+1 or +3 respectively

Attack:  (1d20+5)[ 14 ] 
Damage:  (1d8+2)[ 10 ] 
 
Table Flipper
The line seemed to be holding well enough, so Hawke decided to switch to his bow instead. As he does so he addresses Thereon:  "Hey! What did I say about running off on your own! Don't you want to have a chance against these things!?"  Despite his protests, he decided to let Rowan try to deal with him for a bit and tried to line up a shot against the one with the spear.

 
 Spoiler: Actions 
Switch to bow (move action and swift action) and attack S4 with an arrow.

Attack:  (1d20+8)[ 18 ] 
Damage:  (1d8+4)[ 10 ] 
Crit?:  (1d20+8)[ 11 ] 
Crit Damage:  (1d8+4)[ 11 ] 
 
CWater
Vindal keeps trying to stop Geff from bleeding out.
 
 Spoiler 
His turn should have actually been in my last post, but eh, no harm done.
Heal check:  (1d20+7)[ 13 ]  (remembered he gets a +2 from belt of healing)
 


 
 Originally Posted by Table Flipper 
 The line seemed to be holding well enough, so Hawke decided to switch to his bow instead. As he does so he addresses Thereon:  "Hey! What did I say about running off on your own! Don't you want to have a chance against these things!?"  Despite his protests, he decided to let Rowan try to deal with him for a bit and tried to line up a shot against the one with the spear.

 
 Spoiler: Actions 
Switch to bow (move action and swift action) and attack S4 with an arrow.

Attack:  (1d20+7)[ 13 ] 
Damage:  (1d20+14)[ 31 ] 
Crit?:  (1d10+5)[ 10 ] 
Crit Damage:  (1d20+9)[ 15 ] 
 
 
 

So many people cramming the corridor makes it difficult to aim and the arrow misses.

Theréon shouts back,  "Yes! We shall run and strike at their rear! Follow me, lads!"  The madman opens the door next to him and dashes into the room.


 
 Originally Posted by SirCatBeard 
 When his newest wound closes almost as quickly as it appeared, Relik is filled with renewed vigor.  "Ah, well then, why don't you ask the crushed skulls of all your kin I have slain today."

 
 Spoiler: Actions 
Attack B.
Attack:  (1d20+7)[ 13 ] 
Damage:  (1d20+14)[ 31 ] 
 
 
 

Morderca glowers at Relik, and brushes his attack aside.
 
 Spoiler: Morderca speaks in Elven 
 "I hope they died well. But you need more strength than that to crush MY skull, elfkin." 
 


The blue dragonspawn brings their blade down for a new attack, cutting open one of Relik's just closed wounds. But he deflects the second blow.
 
 Spoiler: B attacks Relik 
Attack1:  (1d20+14)[ 31 ] 
Damage:  (1d10+5)[ 10 ] 

Attack2:  (1d20+9)[ 15 ] 
Damge:  (1d10+5)[ 11 ] 
 


The sneak tries to aim an attack past Morderca, but with a nimble target and the bigger dragonkin in the way she just misses.
 
 Spoiler: S4 attacks Relik 
If Relik is dropped, the targeting Aerin.
Attack:  (1d20+4)[ 23 ]  Relik has soft cover
Damage:  (1d6+1)[ 4 ] 
 


The elk continues to attack Aerin, throwing its horns and rising to smack her with its hooves, but she dodges and blocks all attacks.
 
 Spoiler: Elk attacks Aerin 
Gore:  (1d20+3)[ 9 ] 
Damage:  (1d6+2)[ 5 ] 

Hoof1:  (1d20-2)[ 2 ] 
Damage:  (1d3+1)[ 4 ] 

Hoof2:  (1d20-2)[ 16 ] 
Damage:  (1d3+1)[ 4 ] 
 


 
 Originally Posted by Athedia 
  
 Spoiler: CWater ONLY 
K Local:  (1d20+7)[ 13 ] 

Eglantine dodged the blow and swung at the hordeling.  She didn't want Mordeca to follow her in and so didn't respond.

Do I get a k devotion on these guys? Forgot to ask if nature (whichever that last one was) or local applied.

+1 or +3 respectively

Attack:  (1d20+14)[ 31 ] 
Damage:  (1d10+5)[ 10 ] 
 
 
 

 
 Spoiler: Athedia ONLY  
Eglantine swings the axe with great force and decorates the hordeling with a deep red stripe.

 
 Spoiler: OOC 
Yes, you get Devotion bonus! Nature applies to the hordelings (and to the rest of the dragonspawn present). Local for half-elf.
 

 
Kish
Aerin slashes at Morderca again.
 
 Spoiler 
Stone Bones, Dodge on Morderca, AC 17 against Morderca, 16 against all others.
Attack:  (1d20+9)[ 29 ]  Critical threat check:  (1d20+10)[ 11 ]  Damage:  (2d6+3)[ 6 ]  Critical damage:  (2d6+3)[ 9 ] 
 
aReallyGreatAxe
Rowan shakes his head and chases the madman through the door.
 
 Spoiler: Actions 

1.) move action to follow thereon.
2.) if the room has nothing shockingly interesting, second move action to follow again. If the room is very interesting, this second move is not taken until I can evaluate.
 
CWater
 
 Originally Posted by Kish 
 Aerin slashes at Morderca again.
 
 Spoiler 
Stone Bones, Dodge on Morderca, AC 17 against Morderca, 16 against all others.
Attack:  (1d20+7)[ 16 ]  Critical threat check:  (1d20+1)[ 13 ]  Damage:  (1d4)[ 4 ]  Critical damage:  (1d20+1)[ 9 ] 
 
 
 

With a precise strike Aerin draws blood a second time, the success giving her strength.


 
 Originally Posted by aReallyGreatAxe 
 Rowan shakes his head and chases the madman through the door.
 
 Spoiler: Actions 

1.) move action to follow thereon.
2.) if the room has nothing shockingly interesting, second move action to follow again. If the room is very interesting, this second move is not taken until I can evaluate.
 
 
 

The door leads to a large room which has been thoroughly thrashed. Bookshelves are emptied, tables turned and the floor is full of books, pens, ink, random items and, most of all, glass. Many shards, big and small, ofter slightly curved. Theréon has gotten halfway to the door on the opposite side.

 
 Spoiler: Glass shards 
Map is updated below, the area marked lighter is covered in sharp glass. The rules are the same as if the floor was covered in  caltrops. 
 


Vindal curses when Geff's bleeding doesn't stop, but he continues to try, this time with more success.
 
 Spoiler: Heal 
 (1d20+7)[ 16 ] 
 

 
 Spoiler: Athedia ONLY 
With no little effort, the Captain drags herself up. The bone blade is still sticking out of her chest, and she is very  very  pale.

“I would advice you do not move”, the Preceptor says. The woman swears like a sailor. (Not that Eglantine would know, as Springhaven is landlocked.)

The hordeling lets out a yell and bumps into the other one, who snaps back into focus. It lets out a shriek and attacks Eglantine, with both swords and teeth. She dodges the blades, but the teeth leave a small mark.
 
 Spoiler: H14 attacks Eggy 
Sword1:  (1d20+1)[ 13 ] 
Damage:  (1d4)[ 4 ] 

Sword2:  (1d20+1)[ 9 ] 
Damage:  (1d4)[ 3 ] 

Bite:  (1d20+1)[ 19 ] 
Damage:  (1d4)[ 1 ] 
 

 
 Spoiler: Map 
E is Eglantine.

P is the Preceptor
C is the very badly wounded Guard Captain.

H12 and H14 are hordelings, now both awake.
 
 

 

 
 Spoiler: Initiative 
Rowan, Aerin
Vindal, C
Half-elf, Hordelings
Sandra
 Hawke, Relik, Eglantine 
Theréon
Morderca, Sneak
Geff
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (V and G share a square.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summoned elk.

 Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops. 
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
Athedia
 
 Originally Posted by CWater 
  
 Spoiler: Athedia ONLY 
With no little effort, the Captain drags herself up. The bone blade is still sticking out of her chest, and she is very  very  pale.

“I would advice you do not move”, the Preceptor says. The woman swears like a sailor. (Not that Eglantine would know, as Springhaven is landlocked.)

The hordeling lets out a yell and bumps into the other one, who snaps back into focus. It lets out a shriek and attacks Eglantine, with both swords and teeth. She dodges the blades, but the teeth leave a small mark.
 
 Spoiler: H14 attacks Eggy 
Sword1:  (1d8+3)[ 6 ] 
Damage: [roll2]

Sword2: [roll3]
Damage: [roll4]

Bite: [roll5]
Damage: [roll6]
 

 
 Spoiler: Map 
E is Eglantine.

P is the Preceptor
C is the very badly wounded Guard Captain.

H12 and H14 are hordelings, now both awake.
 
 

 

 
 Spoiler: Initiative 
Rowan, Aerin
Vindal, C
Half-elf, Hordelings
Sandra
 Hawke, Relik, Eglantine 
Theréon
Morderca, Sneak
Geff
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (V and G share a square.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summoned elk.

 Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops. 
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
 
 

 
 Spoiler: CWater ONLY 
Eglantine winced as the hordeling bit her.  She couldn't take much more.
These had to go down quickly.  She swung at the closest hordeling
Attack:  (1d20+6)[ 19 ] 
Damage: (1d8+3)[ 6 ] 
 
aReallyGreatAxe
Rowan carefully picks his way through the shattered glass, trying to keep up with the madman.

 
 Spoiler: finished actions 

1.) complete first move action by moving to S32

2.) half-speed move action (as allowed by caltrops, I think?) to T34

If the half-speed movement is in fact supposed to be a full-round action (the wording is a little ambiguous), Rowan will move at normal speed to T37, and he has shoes so AC vs caltrops/glass shards is currently 16.
 
Table Flipper
  I hate this. Maybe that weird guy's actually on to something.   Hawke shrugs, and attempts to fire another arrow at the hordeling. Given how bad the sight lines are, he decides to move north a bit, but stays within decent support range for now.

 
 Spoiler: Actions 
Fire arrow at S4 and move to Q37.

Attack:  (1d20+8)[ 16 ] 
Damage:  (1d8+4)[ 8 ] 
Crit?:  (1d20+8)[ 11 ] 
Crit Damage:  (1d8+4)[ 10 ] 
 
SirCatBeard
As the already crowded hallway gets filled more with an elk, Relik decides to try to clear some space.  Turning from the dragonkin for now, he strikes a the elk, still wary Morderca, though.

 
 Spoiler: Actions 
Fighting Defensively.  -1/+2 Power Attack.
Attack:  (1d20+3)[ 9 ] 
Damage:  (1d10+6)[ 7 ] 

AC=22
 
CWater
 
 Originally Posted by Athedia 
  
 Spoiler: CWater ONLY 
Eglantine winced as the hordeling bit her.  She couldn't take much more.
These had to go down quickly.  She swung at the closest hordeling
Attack:  (1d20)[ 13 ] 
Damage: (1d20+14)[ 23 ] 
 
 
 

 
 Spoiler: Athedia ONLY 
The hordeling falls as Eggy slices it again. One is left standing.
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan carefully picks his way through the shattered glass, trying to keep up with the madman.

 
 Spoiler: finished actions 

1.) complete first move action by moving to S32

2.) half-speed move action (as allowed by caltrops, I think?) to T34

If the half-speed movement is in fact supposed to be a full-round action (the wording is a little ambiguous), Rowan will move at normal speed to T37, and he has shoes so AC vs caltrops/glass shards is currently 16.
 
 
 

 
 Spoiler: OOC 
I take it to mean half-speed as a normal move action.🙂
 

 "Evil traps!",  Theréon shouts, but doesn't care to slow down and steps on the glass.  "Aaagh!! Vile agents of the enemy!"  In the next room he stops for a moment.  "What?! This is not how I remember! Ah, maybe here!"  Despite his injured feet, he limps to the left and out of Rowan's sight.

 
 Spoiler: Caltrops attack Theréon 
 (1d20)[ 13 ] 
If hit, deal 1 damage and halve movement speed. Theréon is not wearing shoes.
 


 
 Originally Posted by Table Flipper 
   I hate this. Maybe that weird guy's actually on to something.   Hawke shrugs, and attempts to fire another arrow at the hordeling. Given how bad the sight lines are, he decides to move north a bit, but stays within decent support range for now.

 
 Spoiler: Actions 
Fire arrow at S4 and move to Q37.

Attack:  (1d20)[ 13 ] 
Damage:  (1d20+14)[ 23 ] 
Crit?:  (1d10+5)[ 8 ] 
Crit Damage:  (1d20+9)[ 21 ] 
 
 
 


 
 Originally Posted by SirCatBeard 
 As the already crowded hallway gets filled more with an elk, Relik decides to try to clear some space.  Turning from the dragonkin for now, he strikes a the elk, still wary Morderca, though.

 
 Spoiler: Actions 
Fighting Defensively.  -1/+2 Power Attack.
Attack:  (1d20)[ 13 ] 
Damage:  (1d20+14)[ 23 ] 

AC=22
 
 
 

The enemies are proving elusive to their attacks. Morderca strikes at Relik again, as does the sneak behind them and this time both get in a hit. Relik feels his sight start to blur from the edges, but stubbornly he hangs on to his senses.
 
 Spoiler: B and S4 attack Relik 
 Morderca 
Attack1:  (1d20+14)[ 23 ] 
Damage:  (1d10+5)[ 8 ] 

Attack2:  (1d20+9)[ 21 ] 
Damage:  (1d10+5)[ 6 ] 
 S4 
Attack:  (1d20+4)[ 24 ] 
Damage:  (1d6+1)[ 5 ] 
 


The elk focuses on Aerin, one of its hooves smacking her shoulder.
 
 Spoiler: Elk attacks Aerin 
Gore:  (1d20+3)[ 17 ] 
Damage:  (1d6+2)[ 3 ] 

Hoof1:  (1d20-2)[ 3 ] 
Damage:  (1d3+1)[ 4 ] 

Hoof1:  (1d20-2)[ 11 ] 
Damage:  (1d3+1)[ 2 ] 
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (V and G share a square.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf.
S4 is a sneak with a spear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summoned elk.

Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table (can't move through, except by crawling under it).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
aReallyGreatAxe
 "Be careful!"  Rowan admonishes as the madman, of course, cuts himself on the glass. Rowan picks his way across the danger zone before following after.

 
 Spoiler: Actions 

1.) Half-speed move action to V35 so as not to anger the caltrops.

2.)Full-speed move action to Z35
 
Kish
Grinning at the elk's failure to hurt her, Aerin continues trying to kill Morderca.

 
 Spoiler 
Mountain Hammer, Dodge on Morderca, AC 17 against Morderca, 16 against all others.
Attack:  (1d20+9)[ 13 ]  Critical threat check:  (1d20+10)[ 28 ]  Damage:  (2d6+3)[ 8 ] + (2d6)[ 6 ]  Critical damage:  (2d6+3)[ 12 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "Be careful!"  Rowan admonishes as the madman, of course, cuts himself on the glass. Rowan picks his way across the danger zone before following after.

 
 Spoiler: Actions 

1.) Half-speed move action to V35 so as not to anger the caltrops.

2.)Full-speed move action to Z35
 
 
 

The next room appears to be another study, and it is in a state of as great chaos as the previous one, expect that there's no mean glass on the floor. Rowan catches Theréon at the other door, which leads to a bedroom, made evident by the massive bed located at the opposite side. Here too, the cupboards and shelves have been trashed, and in the middle of the room lies the body of a human, whose blood has stained the expensive carpet. He's wearing heavy armour, but the design is different than that of the normal castle guards they've seen.

 "Blasted things!",  Theréon swears,  "They got my feet!" 

 
 Originally Posted by Kish 
 Grinning at the elk's failure to hurt her, Aerin continues trying to kill Morderca.

 
 Spoiler 
Mountain Hammer, Dodge on Morderca, AC 17 against Morderca, 16 against all others.
Attack:  (1d20+1)[ 13 ]  Critical threat check:  (1d4)[ 1 ]  Damage:  (1d20+1)[ 19 ] + (1d4)[ 1 ]  Critical damage:  (1d20+1)[ 4 ] 
 
 
 

Morderca blocks again.

Vindal stands up, daggers in both hands. He looks worried at the wound Relik just received.  "I've got nothing to heal you with",  he hastily says,  "But if you step away, I can take your place." 

The half-elf comes a little closer to the fight and casts again. A flash of light bursts just in front of Aerin's face.

 
 Spoiler: OOC 
Technically Vindal was never prone, so he makes no actions here, expect talking. He simply delays his turn for now.

Aerin needs to make a Fort save, DC 13, or be  dazzled  for 1 minute.
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (V and G share a square.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summon.

Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 

 
 Spoiler: Athedia ONLY 
The Captain drags herself towards the remaining hordeling, wincing in pain on every step.

 "I really do not think-",  the Preceptor starts, but is interrupted by an defiant snap,  "Oh shut up for once, uncle!" 

The hordeling screams and continues to attack Eglantine, and one of the blades scrape her. The wound itself is not too bad, but the sum of them all, plus the exhaustion, is starting to wear her down.
 
 Spoiler: H14 attacks Eggy 
Sword1:  (1d20+1)[ 13 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+1)[ 19 ] 
Damage:  (1d4)[ 1 ] 

Bite:  (1d20+1)[ 4 ] 
Damage:  (1d4)[ 3 ] 
 

 
 Spoiler: Map 
E is Eglantine.

P is the Preceptor
C is the very badly wounded Guard Captain.

H14 the remaining hordeling.

 
 

 
SirCatBeard
 "Have fun, then."   Relik says to Vindal.  Taking a step back, he retrieves a potion from belt and drinks it.

 
 Spoiler: Actions and CMW 
5-foot step to R41.
CMW Potion:  (2d8+3)[ 15 ] 
 
Athedia
 
 Spoiler: CWater Only 
 "Uncle?"  Eggy looked confused.  But she was also eager for this fight to be over so she quickly swung at the hordeling.

Attack:  (1d20+6)[ 15 ] 
Damage:  (1d8+3)[ 5 ] 
 
Table Flipper
Hawke judges that the line should hold for the time being, and decides to take the same course as Rowan and Thereon.  "I'm no good in this situation at the moment!"  He tells the others.  "I'm going to make sure the others are alright!"  With that, he moves on.

 
 Spoiler: Actions 
Double move to at least S32 (8 tiles by my count). I don't know if I can switch to have speed in the middle of a move action, but is so, I can move an extra two tiles to U33. Gotta avoid that 24 hour speed delay,
 ya know?
 
CWater
Vindal steps to Relik's place and stabs the big blue one, the dagger flaring up.

 
 Spoiler: Vindal attacks B 
Dagger1:  (1d20)[ 20 ]  +?
Damage:  (1d4+4)[ 8 ]  + fire  (1d6)[ 6 ] 

Dagger2:  (1d20)[ 5 ]  +?
Damage:  (1d4+4)[ 6 ]  + frost  (1d6)[ 3 ] 
 


Morderca snorts.  "A new one. Does no mortalkin have honour to fight to the end?"  The dragonkin slashes back and the sneak attacks from behind them again. Morderca's heavy blows leave Vindal badly bloodied.

 
 Spoiler: B and S4 attack Vindal 
 B 

Sword1:  (1d20+14)[ 31 ] 
Damage:  (1d10+5)[ 11 ] 

Sword2:  (1d20+14)[ 31 ] 
Damage:  (1d10+5)[ 6 ] 
 S4 
Longspear:  (1d20+4)[ 8 ] 
Damage:  (1d6+1)[ 6 ] 
 


Elk continues to attack Aerin, but she's too swift for it.
 
 Spoiler 
Gore:  (1d20+3)[ 9 ] 
Damage:  (1d6+2)[ 5 ] 

Hoof1:  (1d20-2)[ 3 ] 
Damage:  (1d3+1)[ 2 ] 

Hoof2:  (1d20-2)[ 5 ] 
Damage:  (1d3+1)[ 3 ] 
 

 
 Spoiler: Initiative 
 Rowan, Aerin 
C
Half-elf, Hordelings
Sandra
Hawke, Relik, Eglantine
Theréon, Vindal
Morderca, Sneak, Elk
Geff
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (V and G share a square.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summon.

Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
aReallyGreatAxe
 "Just... slow down if there's more glass?"  Rowan says to Theréon, healing the madman before squeezing past into the bedroom.

 
 Spoiler 

1.) cure light on Theréon.  (1d8+10)[ 17 ] 
2.) move action to Y33, I believe moving through the madman's square costs two?

Also, would a knowledge (local) check tell anything about the strangely-armored dead guy?
 
Kish
 "Cultural differences, you know. You think it's dishonorable to retreat, we think it's dishonorable to murder the people you did here."  Aerin swings her sword carefully, trying to focus her eyes on the dragonspawn.
 
 Spoiler 

Fighting defensively, regaining maneuvers.
Attack on Morderca:  (1d20+4)[ 9 ]  Critical threat check:  (1d20+5)[ 25 ]  Damage:  (2d6+3)[ 14 ]  Critical damage:  (2d6+3)[ 12 ] 
 
CWater
 
 Originally Posted by Athedia 
  
 Spoiler: CWater Only 
 "Uncle?"  Eggy looked confused.  But she was also eager for this fight to be over so she quickly swung at the hordeling.

Attack:  (1d20+9)[ 26 ] 
Damage:  (2d4+3)[ 7 ] 
 
 
 

 
 Spoiler: Athedia ONLY 
Half-dead, Eglantine continues to fight and cuts the hordeling. The In even worse condition, the Captain swings her falchion.  "Yeah, uncle. You know, related",  she rasps.
 
 Spoiler: C attacks H14 
Attack:  (1d20+9)[ 26 ] 
Damage:  (2d4+3)[ 7 ] 
 

 "I would like to stress that continuing to fight in that condition is going to lead to your death",  the Preceptor continues.

 "Yeah, an me laying down to rest will stop 'em from killing us, sure",  the Captain snaps back.

Badly wounded and alone, the last hordeling is starting to look uncomfortable. It slashes and bites at Eglantine , but then takes a step back. The shards of the ice wall don't seem to bother it like they stung Eggy when she ran through them.

 
 Spoiler: H14 attacks Eggy 
Sword1:  (1d20+1)[ 21 ] 
Damage:  (1d4)[ 1 ] 

Sword2:  (1d20+1)[ 7 ] 
Damage:  (1d4)[ 1 ] 

Bite:  (1d20+1)[ 13 ] 
Damage:  (1d4)[ 2 ] 
 

 
 Spoiler: Map 
E is Eglantine.

P is the Preceptor
C is the very badly wounded Guard Captain.

H14 the remaining hordeling.
D is the half-elf caster.
 
 

 


 
 Originally Posted by aReallyGreatAxe 
  "Just... slow down if there's more glass?"  Rowan says to Theréon, healing the madman before squeezing past into the bedroom.

 
 Spoiler 

1.) cure light on Theréon.  (1d20+9)[ 26 ] 
2.) move action to Y33, I believe moving through the madman's square costs two?

Also, would a knowledge (local) check tell anything about the strangely-armored dead guy?
 
 
 

All Theréon's wounds heal, including his injured feet.  "Excellent, young man! Forward we go!"  The madman dashes to the next door and opens it, revealing a narrow corridor, probably meant for the servants to use.


 
 Originally Posted by Kish 
  "Cultural differences, you know. You think it's dishonorable to retreat, we think it's dishonorable to murder the people you did here."  Aerin swings her sword carefully, trying to focus her eyes on the dragonspawn.
 
 Spoiler 

Fighting defensively, regaining maneuvers.
Attack on Morderca:  (1d20+9)[ 26 ]  Critical threat check:  (2d4+3)[ 7 ]  Damage:  (1d20+1)[ 21 ]  Critical damage:  (1d4)[ 1 ] 
 
 
 

 "Killing weak is no joy",  Morderca replies stiffly,  "But a warrior does what their lord commands. And death is natural." 

The half-elf moves forward and peers into the room. He shouts, and the blue dragonspawn gives a curt reply, after which the man starts casting again.
 
 Spoiler: Elven 
 "Morderca! Your hordelings are in trouble!" 
 "Then perhaps you will aid them." 
 

 
 Spoiler: Athedia ONLY 
Through the glittering shards Eglantine sees the half-elf behind the hordeling and that he appears to be casting.

She can make a Listen check, DC 14 to make out what was said. The room is still full of distracting whispers.
 

 
 Spoiler: Initiative 
Rowan, Aerin
Theréon, C
Half-elf, Hordelings
Sandra
 Hawke, Relik, Eglantine 
Vindal
Morderca, Sneak, Elk
Geff
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (G is helpless, so you can enter his square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.
H12-H14 are hordelings wielding two swords. (currently out of sight)
Elk is a summon.

Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
SirCatBeard
 
 Spoiler: Elven 
 "It seems your so-called 'honor' does not include much concern for those under your command." 
 

 "So this just a job to you, then?  Why do you even follow this 'lord' if you're so amazing? Do you perhaps serve them just so you don't have to think for yourself?" 

To Vindal he says  "Are you alright?  We can switch once more." 

If Vindal takes him up on the offer, Relik steps up and takes another swing at Morderca.  If Vindal continues on the front line, Relik draws one of his Javelins and hurls it at the half-elf mage.

 
 Spoiler: Actions if Vindal Switches 
  Delay until after Vindal.  5-foot step back to S42.  Fight Defensively.
Attack:  (1d20+8)[ 26 ] 
Damage:  (1d10+4)[ 6 ] 

Crit. Attack (19-20):  (1d20+8)[ 19 ] 
Crit. Damage:  (1d10+4)[ 9 ] 


(AC=22)
 

 
 Spoiler: Actions if Vindal Remains 
Draw Javelin and attack D.
Attack:  (1d20+8)[ 14 ] 
Damage:  (1d6+2)[ 4 ] 

Crit. Attack:  (1d20+8)[ 14 ] 
Crit. Damage:  (1d6+2)[ 6 ] 
 
Kish
 "Tch. If you just do what your lord commands, that doesn't make you a warrior--it makes you an object, like a more powerful version of a dancing sword. You're also inconsistent; I'm sure all these soldiers had at least implicit orders to prioritize warning the Emperor and organizing a defense above going toe-to-toe with murderous invaders." 
Athedia
 
 Spoiler: CWater ONLY 
Listen: (1d20+1)[ 20 ] 

Will determine next action
 
Athedia
 
 Spoiler: CWater Only 
 
 Spoiler: Attack 
Attack: (1d20+6)[ 17 ] 
Crit:  (1d20+6)[ 10 ] 
Damage:  (1d8+3)[ 11 ] 
 

 "Morderca told the elf to help the hordleings.  I would get back if I were you." 

Eglantine stepped forward, attacking the hordeling, hoping to protect the Preceptor.
 
Table Flipper
Hawke continues to move through the rooms, and manages to catch up with the others.  "Halls were too congested, so I decided to see how you guys were doing."  More quietly, to Rowan.  "So, uh, does he actually know where he's going?" 
 
 Spoiler: Actions 
Half-speed move action to W35, then second move action to Z33.
 
CWater
 
 Originally Posted by Kish 
  "Tch. If you just do what your lord commands, that doesn't make you a warrior--it makes you an object, like a more powerful version of a dancing sword. You're also inconsistent; I'm sure all these soldiers had at least implicit orders to prioritize warning the Emperor and organizing a defense above going toe-to-toe with murderous invaders."  
 


 
 Originally Posted by SirCatBeard 
  
 Spoiler: Elven 
 "It seems your so-called 'honor' does not include much concern for those under your command." 
 

 "So this just a job to you, then?  Why do you even follow this 'lord' if you're so amazing? Do you perhaps serve them just so you don't have to think for yourself?"  
 

Morderca glares at the two warriors, eyes gleaming with fury.  "Sshtupid, ighnorRrant morRrtalkin! WarriorRssh arrre for fighting, decisSHions arrre for lohrRdsS and thinkersSh! I thougrrht even yourRr kind woulrld know thisSh!",  the dragonkin's anger mixes grows and hisses in their speech, making the words harder to understand.


 To Vindal he says  "Are you alright?  We can switch once more." 

If Vindal takes him up on the offer, Relik steps up and takes another swing at Morderca.  If Vindal continues on the front line, Relik draws one of his Javelins and hurls it at the half-elf mage.

 
 Spoiler: Actions if Vindal Switches 
  Delay until after Vindal.  5-foot step back to S42.  Fight Defensively.
Attack:  (1d20)[ 10 ] 
Damage:  (1d4+4)[ 5 ] 

Crit. Attack (19-20):  (1d6)[ 1 ] 
Crit. Damage:  (1d20)[ 9 ] 

(AC=22)
 
 

 "Perhaps better, thank you",  Vindal says and he makes two final stabs at Morderca, though both miss. Nevertheless, he steps back.
 
 Spoiler: Vindal attacks B 
Dagger1:  (1d20)[ 10 ]  +?
Damage:  (1d4+4)[ 5 ]  + fire  (1d6)[ 1 ] 

Dagger2:  (1d20)[ 9 ]  +?
Damage:  (1d4+4)[ 5 ]  + frost  (1d6)[ 3 ] 
 


Relik steps forward to take the craftsman's place and swings his flail to Morderca's shoulder. The dragonspawn has taken many small hits, but none look yet fatal. And they are angry.

 "FleEeing aghain? I tirRre of you honourRrlesSsh crReaturesss!"  The horn on Morderca's forehead starts to crackle with lighting, which then shoots towards Relik. The electricity passes through him, hitting also those behind him. Vindal manages to evade the worst damage, but Geff on the floor is fried.

 
 Spoiler: B attacks Relik, Vindal and Geff 
Electricity damage:  (4d6)[ 17 ] 
Reflex  DC 19 to halve

Vindal's save:  (1d20)[ 19 ]  +?

 
 Spoiler: DM rolls 
 (1d4)[ 4 ] 
 

 


The sneak and elk continue to fight as before. The former misses, but this time the elk smashes its antlers against Aerin's chest, and she feels the blow in her ribcage.
 
 Spoiler: S4 attacks Relik, Elk attacks Aerin 
 S4 
Longspear:  (1d20+4)[ 15 ]  Relik has soft cover
Damage:  (1d6+1)[ 6 ] 
 Elk 
Gore:  (1d20+3)[ 22 ] 
Damage:  (1d6+2)[ 7 ] 

Hoof1:  (1d20-2)[ 4 ] 
Damage:  (1d3+1)[ 3 ] 

Hoof2:  (1d20-2)[ 8 ] 
Damage:  (1d3+1)[ 3 ] 
 

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (G is dead, so you can enter his square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.
Elk is a summon.

Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 


 
 Originally Posted by Athedia 
  
 Spoiler: CWater Only 
 
 Spoiler: Attack 
Attack: (1d20)[ 10 ] 
Crit:  (1d4+4)[ 5 ] 
Damage:  (1d6)[ 1 ] 
 

 "Morderca told the elf to help the hordelings.  I would get back if I were you." 

Eglantine stepped forward, attacking the hordeling, hoping to protect the Preceptor.
 
 
 

 
 Spoiler: Athedia ONLY 
Putting all her strength and then some behind the swing, Eglantine's axe cuts through the last hordeling and it falls to the ground.
 
Kish
  
 Spoiler: Draconic 
"So yes--you are just an object, an animated weapon."
 
 

Aerin presses her assault against the harder-to-see dragonkin.

 
 Spoiler 
How'd I take 7 damage since last round, btw? I didn't see that.

Stone Bones or Morderca:  (1d20+8)[ 9 ]  Critical threat check:  (1d20+9)[ 21 ]  Damage:  (2d6+3)[ 11 ]  Critical damage:  (2d6+3)[ 11 ] 
 
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
 Hawke continues to move through the rooms, and manages to catch up with the others.  "Halls were too congested, so I decided to see how you guys were doing."  More quietly, to Rowan.  "So, uh, does he actually know where he's going?" 
 
 Spoiler: Actions 
Half-speed move action to W35, then second move action to Z33.
 
 
 

 "It's... honestly hard to tell,  Rowan replies quietly to Hawke  "But we're going in the right general direction. And look, important dead guards. " 

He dashes around the madman and down the corridor to the right.

 
 Spoiler: Actions  
 Rowan will take a move action to proceed down the servant's corridor. I will not note the square as that area has not been revealed.

If there is an obvious door to go through, he will use the cantrip open/close as a standard action (30' range, I believe). Else, he will continue, making this a double move.

Of course, if the corridor is dangerous, he stops at the square after Theréon and I will post accordingly.
 
CWater
 
 Originally Posted by Kish 
   
 Spoiler: Draconic 
"So yes--you are just an object, an animated weapon."
 
 

Aerin presses her assault against the harder-to-see dragonkin.

 
 Spoiler 
How'd I take 7 damage since last round, btw? I didn't see that.

Stone Bones or Morderca:  (3d6)[ 13 ]  Critical threat check:  (1d20+5)[ 19 ]  Damage:  (1d20+2)[ 12 ]  Critical damage:  (1d20+6)[ 11 ] 
 
 
 

Aerin misses, but her words appear to infuriate Morderca even more.
 
 Spoiler: Draconic 
 "And you will be a dead FOOL soon!!" 
 


At this time, the elk summon next to the dragonkin disappears with a poof. The half-elf seems to finish whatever spell he was casting, but its effects are presumably directed towards the room with the ice wall as nothing is seen in the corridor.


 
 Originally Posted by aReallyGreatAxe 
  "It's... honestly hard to tell,  Rowan replies quietly to Hawke  "But we're going in the right general direction. And look, important dead guards. " 

He dashes around the madman and down the corridor to the right.

 
 Spoiler: Actions  
 Rowan will take a move action to proceed down the servant's corridor. I will not note the square as that area has not been revealed.

If there is an obvious door to go through, he will use the cantrip open/close as a standard action (30' range, I believe). Else, he will continue, making this a double move.

Of course, if the corridor is dangerous, he stops at the square after Theréon and I will post accordingly.
 
 
 

The thin corridor continues in both directions and makes turns to circle around the rooms. Down the hall it leads to three modest doors, two of which are hanging ajar and one fully open. Past the door, Rowan sees a simple bed and a table. Theréon urges Rowan to got left and when he moves enough to see past the corner, he sees another door, this one closed. He opens it with a spell.

 "Good work, lad!",  the mad elf says clapping Rowan on the shoulder and dashes past him, through the door and takes a turn to their right.

 
 Spoiler: Map 
A is Aerin.
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (G is dead, so you can enter his square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.

Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 

 
 Spoiler: Athedia ONLY 
 "Hah! Good riddance!",  the Captain says when Eggy drops the hordeling, leaning against the wall next to her.

They are allowed no respite though, as the half-elf finishes his spell and hippogriff with shining silvery feathers materialises in the room. The caster shouts a command and it leaps towards the Preceptor, rising its claws to attack. But just as it leans towards him, some of the letters floating in the air in front of him glow bright and explode in the birdhorse's face.

The hippogriff jerks back instinctively to escape the full impact, but is too confused to finish it's attack.

 
 Spoiler: Rolls 
Damage:  (3d6)[ 13 ] 
Saves:
 (1d20+5)[ 19 ] 
 (1d20+2)[ 12 ] 
 
 Spoiler: Possible attacks 
Claw1:  (1d20+6)[ 11 ] 
Damage:  (1d4+4)[ 8 ] 

Claw2:  (1d20+6)[ 23 ] 
Damage:  (1d4+4)[ 8 ] 

Bite:  (1d20+1)[ 21 ] 
Damage:  (1d8+2)[ 8 ] 
 

 

 
 Spoiler: Map 
E is Eglantine.

P is the Preceptor
C is the very badly wounded Guard Captain.

D is the half-elf caster.
Then there is the Large Hippogriff.
 
 

 
Athedia
 
 Spoiler: CWater Only 
Eglantine smiled at the death of the hordeling and started to turn to ask the Captain and Preceptor a question, when the Hippogriff popped into existence. She turned back to the door to see the half-elven caster. Angrily she shouted.  "REALLY? You are a real ASS you POINTY EARED PONCE!"   She turned back to the Preceptor.   "If I attack this feathered bastard, will it break the spell."   All veneer of politeness had gone.  Eglantine was tired. She was angry.  And she just wanted a normal day in the shop.
 
CWater
 
 Originally Posted by Athedia 
  
 Spoiler: CWater Only 
Eglantine smiled at the death of the hordeling and started to turn to ask the Captain and Preceptor a question, when the Hippogriff popped into existence. She turned back to the door to see the half-elven caster. Angrily she shouted.  "REALLY? You are a real ASS you POINTY EARED PONCE!"   She turned back to the Preceptor.   "If I attack this feathered bastard, will it break the spell."   All veneer of politeness had gone.  Eglantine was tired. She was angry.  And she just wanted a normal day in the shop.
 
 
 


 
 Spoiler: Athedia ONLY  
 "No, it is simply a protection on me",  the Preceptor says,  "I would greatly appreciate your assistance in banishing this summon." 
 
Athedia
 
 Originally Posted by CWater 
  
 Spoiler: Athedia ONLY  
 "No, it is simply a protection on me",  the Preceptor says,  "I would greatly appreciate your assistance in banishing this summon." 
 
 
 

 
 Spoiler 
 "Good."  Eglantine brought the axe down on the summoned creature.

 
 Spoiler: Attack 
Attack:  (1d20+5)[ 21 ]  +3
Crit:  (1d20+5)[ 17 ]  +3
Damage:  (1d8+2)[ 9 ]  +3  (12) 

K Devotion (Arcane):  (1d20+6)[ 26 ] 
 

 
SirCatBeard
 
 Originally Posted by CWater 
 Morderca glares at the two warriors, eyes gleaming with fury.  "Sshtupid, ighnorRrant morRrtalkin! WarriorRssh arrre for fighting, decisSHions arrre for lohrRdsS and thinkersSh! I thougrrht even yourRr kind woulrld know thisSh!",  the dragonkin's anger mixes grows and hisses in their speech, making the words harder to understand. 
 

Despite being a little buzzed from the electricity, Relik steps to where the elk was until a moment ago and strikes and this Morderca once more.   "So you don't think at all, then.  You don't think or feel anything, just follow blindly." 
 
 Spoiler: Actions 
5-foot step to T41.  Attack Morderca.
Attack:  (1d20+4)[ 8 ]   Fight Defensively.
Damage:  (1d10+4)[ 7 ] 

Crit?(19/20):  (1d20+4)[ 19 ] 
Crit Damage:  (1d10+4)[ 9 ] 

AC=22
 
Kish
 
 Spoiler: Orcish 
 "Kill the caster!" 
 

 
 Spoiler: Draconic 
 "I could criticize your decisions, but...you've never made any, have you? Could never make any." 
 

 
 Spoiler: she'll only say this if it appears to her that Relik didn't understand the Orcish 
 "Kill the caster!" 
 
CWater
Hawke runs closely after Theréon and passes Rowan in the corridor while he casts the spell, though thanks to that neither he or the madman have to stop at the door. It leads back to a wider corridor and they can hear the sounds of battle from behind the corner, not far away.

This corridor also continues straight forward until it reaches a pair of double door that are hanging slightly open. Two serving girls lie in a pool of blood close by, their arms draped around each other, in an embrace that did not protect them.

 
 Spoiler: Athedia ONLY 
Eglantine strikes again. The hippogriff doesn't fall, but is now heavily wounded.
 


Hawke, Relik, Aerin and the others nearby hear Eglantine shout from the room:
  "REALLY? You are a real ASS you POINTY EARED PONCE!"  

 
 Spoiler: Rowan 
You can roll a Listen check, DC 13 to hear that, if you like.😛
 


 
 Originally Posted by SirCatBeard 
 Despite being a little buzzed from the electricity, Relik steps to where the elk was until a moment ago and strikes and this Morderca once more.   "So you don't think at all, then.  You don't think or feel anything, just follow blindly." 
 
 Spoiler: Actions 
5-foot step to T41.  Attack Morderca.
Attack:  (1d20)[ 5 ]   Fight Defensively.
Damage:  (1d4+4)[ 8 ] 

Crit?(19/20):  (1d6)[ 3 ] 
Crit Damage:  (1d20)[ 13 ] 

AC=22
 
 
 

This time Morderca blocks the blow.
 
 Spoiler: Elven 
 "Yes, exactly, elfkin. That is what a true warrior is. You can contemplate on that when you reach afterlife. That won't be long." 
 

Morderca clearly speaks Elven much better than Common.

Vindal steps to the free space left by Relik and slashes at Morderca. He has a bit funny expression on his face that, somewhere between amused and annoyed, that looks unsuited to the heated battlefield. His first attacks is bad, but the second hits, leaving traces of cold around the wound.
 
 Spoiler: Vindal attacks B 
Dagger1:  (1d20)[ 5 ]  +?
Damage:  (1d4+4)[ 8 ]  + fire  (1d6)[ 3 ] 

Dagger2:  (1d20)[ 13 ]  +?
Damage:  (1d4+4)[ 6 ]  + frost  (1d6)[ 5 ] 
 


 
 Originally Posted by Kish 
  
 Spoiler: Orcish 
 "Kill the caster!" 
 

 
 Spoiler: Draconic 
 "I could criticize your decisions, but...you've never made any, have you? Could never make any." 
 

 
 Spoiler: she'll only say this if it appears to her that Relik didn't understand the Orcish 
 "Kill the caster!" 
 
 
 

Morderca growls at Aerin.
 
 Spoiler: Draconic 
 "You soil our sacred language with your filthy claims. I'll END you now, orckin, at least DIE WITH HONOUR!!" 
 


Morderca turns towards Aerin and slashes furiously, with more raw power than accuracy. Still, the sword pierces the half-orc's chest and the dragonspawn almost cuts her in half while cutting it out.
 
 Spoiler: B attacks Aerin 
Attack1:  (1d20+9)[ 19 ] 
Damage:  (1d10+15)[ 19 ] 

Attack2:  (1d20+4)[ 22 ] 
Damage:  (1d10+15)[ 18 ] 
 


The sneaks hops back and makes a thrust at Relik, which he blocks.
 
 Spoiler: S4 attacks Relik 
Longspear:  (1d20+4)[ 21 ] 
Damage:  (1d6+1)[ 7 ] 
 

 
 Spoiler: Initiative 
 Rowan , Aerin (dead)
Theréon, C, P
Half-elf, H
Sandra
Hawke, Relik, Eglantine
Vindal
Morderca, Sneak
 

 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (G is dead, so you can enter his square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.

Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
aReallyGreatAxe
Rowan is about to go investigate the bodies, but as he hears Eggy shout instead increases his pace.  "Come on, let's hurry,"  He says, continuing down to what, thankfully, seems to be the hallway he started from.

 
 Spoiler: Actions 

Double move action to AF41
 
CWater
Rowan reaches the end of the hallway, just in time to see Aerin collapse to the floor. Her blade makes a loud clang when it hits the stone next to her. She lies in a strange angle, her upper and lower body making a V shape, like she was doing an impossible stretch. And all that blood...

Theréon runs forward, still shouting and making attacks at thin air.

The half-elf looks startled at the madman, and backs away from him, towards the battle with Morderca. He raises his hand and an orb of fire flies at the charging elf. Theréon lets out a loud howl when the flames burn him.

 
 Spoiler: D attacks Theréon 
Ranged touch:  (1d20+3)[ 21 ] 
Damage:  (3d8)[ 9 ] 
 

 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (G is dead, so you can enter his square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.

 Red square has a pile of bodies  (now marked a little better). It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 

 
 Spoiler: Athedia ONLY 
The Captain takes a better grip of her falchion, drops of sweat running down the side of her now almost grey face.

 "I must demand you not to exert yourself",  the Preceptor says, still sounding calm, though his gaze moves restlessly,  "I would hate to watch you die." 
 "Bah!",  the Captain replies, but refrains from attacking for now.

Trying to follow its orders, the hippogriff makes another attempt at the Preceptor. The letters flash brightly again. The beast is hit, but know it knows how to evade the worst of it and is not hindered. Savagely, it tears into the Preceptor with its claws.

 "NO!",  the woman shouts.
 
 Spoiler: Rolls 
Damage:  (3d6)[ 12 ] 
Saves:
 (1d20+5)[ 25 ] 
 (1d20+2)[ 17 ] 
 
 Spoiler: Possible attacks 
Claw1:  (1d20+6)[ 18 ] 
Damage:  (1d4+4)[ 5 ] 

Claw2:  (1d20+6)[ 18 ] 
Damage:  (1d4+4)[ 8 ] 

Bite:  (1d20+1)[ 20 ] 
Damage:  (1d8+2)[ 8 ] 
 

 

 
 Spoiler: Map 
E is Eglantine.

P is the Preceptor
C is the very badly wounded Guard Captain.

D is the half-elf caster.
Then there is the Large Hippogriff.
 
 

 
Athedia
 
 Spoiler: CWater Only 
 "Don't LISTEN to him!  It will kill you next!"   Eglantine swung down at the creature.

 
 Spoiler: Attacks 
Attack:  (1d20+8)[ 24 ] 
Crit:  (1d20+8)[ 22 ] 
Damage:  (1d8+5)[ 11 ] 
 

 
Table Flipper
Hawke runs past the corner and and is horrified when he sees the fallen.   You monsters! All of you!   He may have shouted that, but was too focused on drawing and firing an arrow at the half-elven sorcerer.

 
 Spoiler: Actions 
Attack:  (1d20+8)[ 20 ] 
Damage:  (1d8+4)[ 12 ] 
 
SirCatBeard
A heavy blow and a bloody scene.  Not exactly new to Relik, but always rough when you are not the one delivering them.  Anger grows inside him, though Relik hardly new the half-orc.  When Hawkes returns out of nowhere to kill the caster, as Aerin requested before..., he decides he can instead focus on her killer.  Silent now, his emotions too deep, Relik strikes at the dragonthing's back.

 
 Spoiler: Actions 
5-foot step to U41.  Attack jerk.
Attack:  (1d20+10)[ 20 ]  (with flanking)
Damage:  (1d10+4)[ 5 ] 

Crit?(19/20):  (1d20+10)[ 13 ] 
Crit damage:  (1d10+4)[ 7 ] 
 
CWater
 
 Spoiler: Kish ONLY 
Aerin has a strange experience. A sword thrust was coming at her, she tried to block, but she remembers feeling it pierce her armour. But then what? It's like there's a gap in her memory.

The corridor also doesn't look right somehow. Everything is too quiet, and a little out of focus. There's some movement near her, but she's not able to focus on the details at all. But she spots Geff, who has sat up and is looking at her with fearful eyes.  "Wha- what's going on?",  he says, sounding younger than ever.

Down the hall the way they came she spots two servants and a short goblin-like creature dressed in a fine black coat. He is trying to direct the servants to go down the left corridor, but they don't seem to agree with him.
 


 
 Originally Posted by Athedia 
  
 Spoiler: CWater Only 
 "Don't LISTEN to him!  It will kill you next!"   Eglantine swung down at the creature.

 
 Spoiler: Attacks 
Attack:  (1d20)[ 19 ] 
Crit:  (1d4+4)[ 7 ] 
Damage:  (1d6)[ 6 ] 
 

 
 
 

 
 Spoiler: Athedia ONLY 
Eglantine cuts through the hippogriff's hide and the creature disappears with a puff of smoke.
 


 
 Originally Posted by Table Flipper 
 Hawke runs past the corner and and is horrified when he sees the fallen.   You monsters! All of you!   He may have shouted that, but was too focused on drawing and firing an arrow at the half-elven sorcerer.

 
 Spoiler: Actions 
Attack:  (1d20)[ 19 ] 
Damage:  (1d4+4)[ 7 ] 
 
 
 

His arrow hits the half-elf in the chest and he grasp at it gasping. He and Morderca exchange some quick words.
 
 Spoiler: Elven 
 "Morderca, kill them.  Now ",  the half-elf rasps.

 "What do you think I've been doing?!",  the dragonkin snaps, not looking away from Relik.
 


Vindal's expression is dead serious again as he attacks the big dragonspawn. One of the daggers finds a weak spot in their hide and leaves behind a burnt wound. Morderca is starting to look a little tired, the many small wounds finally starting to feel.
 
 Spoiler: Vindal attacks B 
Dagger1:  (1d20)[ 19 ]  +?
Damage:  (1d4+4)[ 7 ]  + fire  (1d6)[ 6 ] 

Dagger2:  (1d20)[ 9 ]  +?
Damage:  (1d4+4)[ 6 ]  + frost  (1d6)[ 5 ] 
 


 
 Originally Posted by SirCatBeard 
 A heavy blow and a bloody scene.  Not exactly new to Relik, but always rough when you are not the one delivering them.  Anger grows inside him, though Relik hardly new the half-orc.  When Hawkes returns out of nowhere to kill the caster, as Aerin requested before..., he decides he can instead focus on her killer.  Silent now, his emotions too deep, Relik strikes at the dragonthing's back.

 
 Spoiler: Actions 
5-foot step to U41.  Attack jerk.
Attack:  (1d20)[ 19 ]  (with flanking)
Damage:  (1d4+4)[ 7 ] 

Crit?(19/20):  (1d6)[ 6 ] 
Crit damage:  (1d20)[ 9 ] 
 
 
 

Relik comes close, but Morderca manages to block the blow and turns their blade back for a counter.  "Now you."  But Relik is quick and evades the first swing, the blocks the other with his flail.
 
 Spoiler: B attacks Relik 
Attack1:  (1d20+9)[ 12 ] 
Damage:  (1d10+15)[ 18 ] 

Attack2:  (1d20+4)[ 18 ] 
Damage:  (1d10+15)[ 24 ] 
If the first drops Relik, the second is aimed at Vindal.
 


The sneak spins around, lowers her spear and charges at Theréon, who yelps when his side is hit.
 
 Spoiler: S4 attacks Theréon 
Longspear:  (1d20+6)[ 19 ] 
Damage:  (1d6+1)[ 6 ] 
 

 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (G is dead, so you can enter his square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.

Red square has a pile of bodies (now marked a little better). It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
SirCatBeard
Despite being rather busy focusing on Morderca, Relik takes a quick lash at the spear-wielder as it turns to move.

 
 Spoiler: AOO 
Attack:  (1d20+8)[ 16 ] 
Damage:  (1d10+4)[ 9 ] 
 
aReallyGreatAxe
Rowan's eyes go wide as Aerin falls- but this time it doesn't look like she'd be getting back up. Just like the lieutenant, the elite guard, the servant girls. Just like August.

And then Theréon's yelp brings him back to reality. Not everyone was dead yet. He charges straight forward, nearly tripping over the pile of bodies, and heals the madman yet again.

 
 Spoiler: Actions 


1.) Move action to AA41

2.) Burning lesser restoration to spontaneously cast cure moderate on Theréon.
 (2d8+12)[ 22 ]  and last amulet charge to also apply it to Rowan.
 
CWater
 
 Originally Posted by SirCatBeard 
 Despite being rather busy focusing on Morderca, Relik takes a quick lash at the spear-wielder as it turns to move.

 
 Spoiler: AOO 
Attack:  (2d8+3)[ 10 ] 
Damage: [roll1]
 
 
 

Unfortunately, the sneak is too nimble, and ducks away from the blow.


 
 Originally Posted by aReallyGreatAxe 
 Rowan's eyes go wide as Aerin falls- but this time it doesn't look like she'd be getting back up. Just like the lieutenant, the elite guard, the servant girls. Just like August.

And then Theréon's yelp brings him back to reality. Not everyone was dead yet. He charges straight forward, nearly tripping over the pile of bodies, and heals the madman yet again.

 
 Spoiler: Actions 


1.) Move action to AA41

2.) Burning lesser restoration to spontaneously cast cure moderate on Theréon.
 (2d8+3)[ 10 ]  and last amulet charge to also apply it to Rowan.
 
 
 

 
 Spoiler: Axe 
I put Rowan in AA42, as otherwise he would end up standing in the body pile and I thought he wouldn't like that? :J
 


The half-elf takes a step away from Relik and drinks a potion. The arrow in his chest is pushed out as the wound heals, though he still looks pained.  "Kill them! Dammit, kill them all!",  he shouts, presumably to the dragonkin.
 
 Spoiler 
 (2d8+3)[ 10 ] 
 

 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (G is dead, so you can enter his square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.

Red square has a pile of bodies. It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 

 
 Spoiler: Athedia ONLY 
The Captain kneels down by the bleeding Preceptor.  "No! You can't die, uncle! I can't fail!",  she shouts at him.

From the corner of her eye, Eglantine sees a sneak charge into her view, attacking someone she can't see, though by the sounds of it she would guess it's Theréon.
 
 Spoiler: Map 
E is Eglantine.

P is the Preceptor
C is the very badly wounded Guard Captain.

D is the half-elf caster.
S4 is the sneak with longspear.
 
 

 
Athedia
 
 Spoiler: CWater only 
 "Gods damn it! ROWAN!" . Eglantine rushed to the Preceptor, kneeling by him and using his robe to stem the bleeding.   "Does he not keep any potions in here?" 

Heal:  (1d20+1)[ 8 ] 
 
Table Flipper
Hawke advances past Rowan and takes another shot at the caster.

 
 Spoiler: Actions 
Move to Z42 and fire an arrow at D.

Attack:  (1d20+8)[ 26 ] 
Damage:  (1d8+4)[ 6 ] 
 
SirCatBeard
Very careful, after the strength of the deflected blow, Relik strikes back at the Dragonkin before edging down the hall, a bit closer to that nice human healer.

 
 Spoiler: Actions 
Attack Blue.  Fight Defensively.
Attack:  (1d20+6)[ 8 ] 
Crit?(19/20):  (1d20+6)[ 20 ] 
Damage:  (1d10+4)[ 8 ] 

5-foot step to V41.  AC=22
 
CWater
Theréon leaps forward to take a swing at the sneak.  "Haha! Surprised you with our cunning plan, did we?!" 
 
 Spoiler: Theréon attacks S4 
Oops, forgot about the crazy elf there.

Attack:  (1d20+5)[ 24 ] 
Damage:  (1d6)[ 4 ] 
 

 "Haha!",  he shouts joyously when he draws blood.


 
 Originally Posted by Table Flipper 
 Hawke advances past Rowan and takes another shot at the caster.

 
 Spoiler: Actions 
Move to Z42 and fire an arrow at D.

Attack:  (1d20+5)[ 24 ] 
Damage:  (1d6)[ 4 ] 
 
 
 

The arrow hits the robed man in the shoulder.


 
 Originally Posted by Athedia 
  
 Spoiler: CWater only 
 "Gods damn it! ROWAN!" . Eglantine rushed to the Preceptor, kneeling by him and using his robe to stem the bleeding.   "Does he not keep any potions in here?" 

Heal:  (1d20+5)[ 24 ] 
 
 
 

Again, the others hear Eggy's shout from the room.

  "Gods damn it! ROWAN!"  


 
 Originally Posted by SirCatBeard 
 Very careful, after the strength of the deflected blow, Relik strikes back at the Dragonkin before edging down the hall, a bit closer to that nice human healer.

 
 Spoiler: Actions 
Attack Blue.  Fight Defensively.
Attack:  (1d20+5)[ 24 ] 
Crit?(19/20):  (1d6)[ 4 ] 
Damage:  (1d20)[ 1 ] 

5-foot step to V41.  AC=22
 
 
 

Morderca grunts dismissively.
 "Flee, flee, flee. All you ants do is flee. And die." 
 "Eglantine! What's wrong?!",  Vindal shouts, and takes a step forward while stabbing the dragonkin again.
 
 Spoiler: Vindal attacks B 
Dagger1:  (1d20)[ 1 ]  +?
Damage:  (1d4+4)[ 6 ]  + fire  (1d6)[ 4 ] 

Dagger2:  (1d20)[ 18 ]  +?
Damage:  (1d4+4)[ 6 ]  + fire  (1d6)[ 5 ] 
 

 "Fine, you DIE!",  Morderca shouts and slashes at the closest elf. The sword cuts deep and power of the blow knocks Vindal against the opposing wall, but he manages to stay up.
 
 Spoiler: B attacks Vindal 
Attack1:  (1d20+9)[ 27 ] 
Damage:  (1d10+15)[ 20 ] 

Attack2:  (1d20+9)[ 11 ] 
Damage:  (1d10+15)[ 20 ] 
 


The sneak backs to gain room to strike at the mad elf again.
 
 Spoiler: S4 attacks Theréon 
Attack:  (1d20+4)[ 16 ] 
Damage:  (1d6+1)[ 3 ] 
 

 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S and G are friendly NPCs. (G is dead, so you can enter his square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is a sneak with a longspear.

Red square has a pile of bodies. It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
Kish
 
 Spoiler: CWater ONLY 
 "I'm not sure,"  Aerin says. She examines her body and her weapon briefly, before hurrying over to the goblin-like creature.  "What's going on here?" 
 
Athedia
 "The Preceptor! He's bleeding out! I don't know how to fix him!"   Eggy looked at the bloodstained cloth and her hands and felt sick.  How did Rowan deal with all this in the temple.  She could mend a weapon or armor, but not a person.  Not like he could.
aReallyGreatAxe
Rowan freezes again in indecision, watching as Relik, clearly on his last legs, contests with the draconic murderer.
But Eggy was in trouble, and the Preceptor was VERY important. If he died, so could everyone else!

Besides, he didn't think he could fit through the hallway.

He runs in through the ice wall and into wherever Eggy had gone, not caring about the proximity of the sneak or half-elf.



 
 Spoiler: Action 

1.) move action off the map to what would be... X44 I believe? Past the ice wall. I think he should attract some AoOs.

2.) if the preceptor is within reach in the next hall, cure light.
If he is not within reach but within a move action, move action to be adjacent, obviously avoiding any enemies and/or hazards if possible.
 
CWater
 
 Originally Posted by Athedia 
  
 Spoiler: CWater only 
 "Gods damn it! ROWAN!" . Eglantine rushed to the Preceptor, kneeling by him and using his robe to stem the bleeding.   "Does he not keep any potions in here?" 

Heal:  (1d20+4)[ 16 ] 
 
 
 


 
 Originally Posted by Athedia 
  "The Preceptor! He's bleeding out! I don't know how to fix him!"   Eggy looked at the bloodstained cloth and her hands and felt sick.  How did Rowan deal with all this in the temple.  She could mend a weapon or armor, but not a person.  Not like he could. 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan freezes again in indecision, watching as Relik, clearly on his last legs, contests with the draconic murderer.
But Eggy was in trouble, and the Preceptor was VERY important. If he died, so could everyone else!

Besides, he didn't think he could fit through the hallway.

He runs in through the ice wall and into wherever Eggy had gone, not caring about the proximity of the sneak or half-elf.



 
 Spoiler: Action 

1.) move action off the map to what would be... X44 I believe? Past the ice wall. I think he should attract some AoOs.

2.) if the preceptor is within reach in the next hall, cure light.
If he is not within reach but within a move action, move action to be adjacent, obviously avoiding any enemies and/or hazards if possible.
 
 
 

The sneak takes a swing at Rowan as he runs past, the robed half-elf only glares at him. When Rowan goes through the glittering space where the broken ice wall stood, he feels a nasty touch of cold invade his bones.
 
 Spoiler: AoO and Cold damage at Rowan 
AoO:  (1d20+4)[ 16 ] 
Damage:  (1d6+1)[ 7 ] 

Cold damage:  (1d6+7)[ 12 ] 
No save.
 


Inside the room awaits a curious world. In a dimly lit space, letters of many different alphabets float around, glowing white, gold and blue. The air is full of whispers, many different voices speaking gibberish that yet form an almost harmonious choir of gentle buzzing. It's all so beautiful, Rowan has a difficult time taking his eyes off the display. He senses there's something else here too, but concentrating on it would mean looking away from the lights...

 
 Spoiler: OOC 
Rowan needs to make a Will save DC 12 or be  fascinated. 

If the save succeeds, please make a Wisdom check.
 


 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I'm not sure,"  Aerin says. She examines her body and her weapon briefly, before hurrying over to the goblin-like creature.  "What's going on here?" 
 
 
 

 
 Spoiler: Kish ONLY 
She appears to be completely fine, not the smallest ache anywhere. It's almost disconcerting, like she wasn't feeling her body at all.

The goblin-person vigorously waves his hands in the direction of the left corridor, but the two servant's, an elf man and a half-elf woman shake their heads and take a step back. The small creature looks frustrated. When Aerin addresses him, he turns and she can see his skin has a ghastly pale, a little yellowish, colour. She's seen goblins before, and can tell that this look is not normal among any their kin she knows of, or at least it's not a sign of good health.  "Oh, another one?",  he says,  "No, two."  He throws a glance past Aerin; Geff has followed her.

He turns back to the servants.  "The problem here is that these two are being entirely unreasonable! If you would all just gather to the great hall",  he gestures to the same direction as before,  "we could have everything sorted and all of us be on our way so much faster." 
 "I'm not going back there!",  the man whines,  "Those lizard monsters were wreaking havoc there! And I saw one going that way!" 
 "And I keep telling you, it was  not  on this plane. You are all completely safe now that you are dead." 
 "We are NOT dead!",  the woman shrieks and backs away further.

The sort-of-goblin sighs and spreads his hands in exasperation.
 
Kish
 
 Spoiler: CWater only 
 "Dead?"  Aerin repeats, blinking.  "Dead...but...What are you?"  she asks the not-a-goblin.
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater only 
 "Dead?"  Aerin repeats, blinking.  "Dead...but...What are you?"  she asks the not-a-goblin.
 
 
 

 
 Spoiler: Kish ONLY 
 "I am a servant of Death",  he replies in the same tone one would say they're a gardener,  "a soul guide is the title, though if you ask me, that sounds way more fancy than it has any right. Mostly it means 'deal with hysterics'."  He takes a small notebook out of his pocket and a fine black quill appears in his hand.  "Now, might I possibly at least have your name and birthplace, before you run up the wall screaming?" 
 


The letters are fascinating, but Rowan resists their allure. Eggy shouted and the Preceptor was in danger! The letters and whispers don't disappear, but he's able to ignore them. Focusing on his surroundings Rowan realises that he is in a small storeroom, with bodies all over. Three hordeling lie in front of him with slashing wounds that match Eggy's axe. On the back end of the room lie four human bodies clad in the same kind of armour as he saw on the dead guard in the bedroom.

But what really draws his attention is his sister kneeling near the corner, trying to stop the bleeding of a middle-aged man dressed in white robes (or at least they were once white), though clearly Eggy has no idea of what she's supposed to do. Next to her stands a woman in the same armour as the dead guards, looking so pale and battered that it is unbelievable that she's still able to stay on her feet. When Rowan steps closer she turns lifting a falcion, but lowers it almost as quick. Now he sees that one of the hordelings' blades is stuck pierced in her chest.  "Can you help?",  she asks in a rasping voice.

And Rowan notices yet one other curious thing, one of the strangest letters are specifically floating around the man and woman's heads.

 
 Spoiler: Visual aid 
   
 


Staying focused on the one thing he knows best, Rowan hurries towards them and casts a healing spell on the man.

 
 Spoiler: Axe ONLY 
As Rowan moves through the room, he makes out some coherent sentences from the cacophony of whispers.
 "Stop him! He..."

"Hold! We must hold!"

"...saw... laughing..."

"...Defense Minister! Traitor..."

"No! Not another one! We..."

"...may the words of my being..."

"...so cold..."

"...save him, keep... safe..."

"Please, save our master." 
 


In the corridor, the half-elf looks around wildly, the fight closing in on both sides.
 "Morderca!",  he shouts, now obvious fear in his voice.

 "Haha!",  Theréon shouts, advancing on the dragonspawn with the longspear.
 
 Spoiler: Theréon attacks S4 
Attack:  (1d20+5)[ 15 ] 
Damage:  (1d6+1)[ 7 ] 
 

 "Ha-",  the madman's gaze stops on the half-elf.  "Oh! But I know you!! Are you in cahoots with these invaders! How dare you, are you the head of the snakes?!" 
 
 Spoiler: Initiative 
Rowan
Theréon, Captain, Preceptor
Half-elf
Sandra
 Hawke, Relik, Eglantine 
Vindal
Morderca, Sneak
 

 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S, C and P are friendly NPCs.
(S is helpless, so you can enter her square without hindrance.)

B is the blue dragonspawn Morderca. (Sandra lies in the same square)
D is the robed half-elf caster.
S4 is the sneak with a longspear.

Red square has a pile of bodies. It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, but doesn't hamper movement.
 
 
Table Flipper
Hawke readies more arrows. To the caster:  "What's wrong? Slaughtering people not so fun when it involves risk of injury on your part?"  Hawke looses two more arrows at the caster, though admittedly Thereon's positioning made it more challenging.

 
 Spoiler: Actions 
Full attack courtesy of rapid shot against D.

Attack:  (1d20+2)[ 4 ]  (-2 due to rapid shot, -4 because adjacent to T [and Re, I suppose])
Damage:  (1d8+4)[ 9 ] 

Attack2:  (1d20+2)[ 18 ] 
Damage:  (1d8+4)[ 11 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke readies more arrows. To the caster:  "What's wrong? Slaughtering people not so fun when it involves risk of injury on your part?"  Hawke looses two more arrows at the caster, though admittedly Thereon's positioning made it more challenging.

 
 Spoiler: Actions 
Full attack courtesy of rapid shot against D.

Attack: [roll0] (-2 due to rapid shot, -4 because adjacent to T [and Re, I suppose])
Damage: [roll1]

Attack2: [roll2]
Damage: [roll3]
 
 
 

Despite the cramped space and nearby combatants, Hawke has a good aim and the half-elf gets no chance to reply, as the second arrow hits him just below the throat and he collapses.
SirCatBeard
With the caster down, Relik turns back to Morderca.   
 Spoiler: Elven 
 "Your forces are fallen or soon to be.  Since you love taking orders so much, I suggest you take this one: Leave before you're next.  And never return, bastard." 
 

 
 Spoiler: Actions 
5-foot step to U41.  Attack B.  Still fighting defensively against blows that heavy.
Attack:  (1d20+4)[ 6 ] 
Damage:  (1d10+4)[ 9 ] 

Crit?(19/20):  (1d20+4)[ 6 ] 
Crit Damage:  (1d10+4)[ 12 ] 

AC=22
 
Athedia
Eglantine stepped back to let Rowan take care of the Preceptor.

 
 Spoiler: OoC 
Delaying action til Rowan's block
 
aReallyGreatAxe
Rowan doesn't bother with replying to the strange woman, or the stranger mutterings this man- the preceptor?- needed help now.

 
 Spoiler: Healing 

Cure light:  (1d8+10)[ 12 ] 
 
Kish
 
 Spoiler: CWater ONLY 
 "I...That's not..."  Aerin pauses to grope for words.  That damn dragon-thing. Far too strong, for being effectively mindless. I...can be...  She checks for her wounds again and then says,  "And if I do, what happens then?" 
 
CWater
 
 Originally Posted by SirCatBeard 
 With the caster down, Relik turns back to Morderca.   
 Spoiler: Elven 
 "Your forces are fallen or soon to be.  Since you love taking orders so much, I suggest you take this one: Leave before you're next.  And never return, bastard." 
 

 
 Spoiler: Actions 
5-foot step to U41.  Attack B.  Still fighting defensively against blows that heavy.
Attack:  (1d20)[ 19 ] 
Damage:  (1d4+4)[ 7 ] 

Crit?(19/20):  (1d6)[ 6 ] 
Crit Damage:  (1d20)[ 8 ] 

AC=22
 
 
 

 
 Spoiler: Elven 
 "A true warrior does not flee. They fight until death.  And take as many with them as they can. " 
 
 Morderca replies as Vindal slashes at them again.

 
 Spoiler: Vindal attacks B 
Dagger1:  (1d20)[ 19 ]  +?
Damage:  (1d4+4)[ 7 ]  + fire  (1d6)[ 6 ] 

Dagger1:  (1d20)[ 8 ]  +?
Damage:  (1d4+4)[ 6 ]  + cold  (1d6)[ 4 ] 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan doesn't bother with replying to the strange woman, or the stranger mutterings this man- the preceptor?- needed help now.

 
 Spoiler: Healing 

Cure light:  (1d20)[ 19 ] 
 
 
 

The worst of the man's wounds heal and he opens his eyes. The woman breaths a sign of relief. At this proximity, Rowan realises that she looks quite young, maybe about his own age. (And everyone kept telling him that he was very young.)

The pushes himself up and glances down at his wounds, that no longer appear immediately lethal. Then he looks up and his gaze wanders from face to face.  "What is the situation?",  ha asks calmly.


 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I...That's not..."  Aerin pauses to grope for words.  That damn dragon-thing. Far too strong, for being effectively mindless. I...can be...  She checks for her wounds again and then says,  "And if I do, what happens then?" 
 
 
 

 
 Spoiler: Kish ONLY 
 "Well, then I would ask that you proceed to the great hall where we are gathering all the newly dead. I am afraid an incident like this will mean quite a lot of work, so I would not expect a personal interview; we need to figure out where to send everybody- sorry, everyone, in a timely manner after all. If you would be so kind as to already think on the way which deity you would like to appeal to, that would be  very  considerate." 

The half-elf woman starts to weep. The soul guide ignores her. He taps his notebook with the quill.  "Now, your name and birthplace, please?" 
 
CWater
Morderca is looking badly wounded and takes a step towards the end of the corridor.  "You all won't live this. I will cut you open. Like the orckin. 
They take another two swings at Vindal, but they are badly aimed

 
 Spoiler: B attacks Vindal 
Attack1:  (1d20+9)[ 11 ] 
Damage:  (1d10+15)[ 22 ] 

Attack2:  (1d20+4)[ 12 ] 
Damage:  (1d10+15)[ 17 ] 
 


The sneak is also badly wounded and it's getting cramped for the her to use the spear. She steps back towards Morderca, past the fallen half-elf, but keeps attacking the mad elf. This time stabbing him in the shoulder.

 
 Spoiler: S4 attacks Theréon 
Attack:  (1d20+4)[ 19 ] 
Damage:  (1d6+1)[ 3 ] 
 

 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S, C and P are friendly NPCs.
(S is helpless, so you can enter her square without hindrance.)

B is the blue dragonspawn Morderca.
S4 is the sneak with a longspear.
D is the robed half-elf caster. (Dying and helpless, so doesn't block movement or grant cover.)

Red square has a pile of bodies. It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, COLD, but they don't hamper movement.
 
 
Kish
 
 Spoiler: CWater ONLY 
 "That doesn't sound...ideal. And what happens if I don't?" 
 
CWater
 
 Spoiler: Kish ONLY 
 "Ah, in that case things will take a quite tiresome turn. It will become a game of hide and seek around the castle, where we try to persuade or catch you",  the soul guide shrugs,  "If we  fail  at that, you might end up a ghost in these halls, if you are lucky. It might not be too horrible, true, unless the other spirits are annoying and drive you mad; there's got to be some already in a place this old. However, I would warn you",  he lowers his voice,  "there are much more unpleasant things that a lost soul might become." 
 
Kish
 
 Spoiler: CWater ONLY 
 "I was hoping for a chess game. Such as?" 
 
CWater
 
 Spoiler: Kish ONLY 
 "You could become a life drinking wraith, or a mad spirit causing havoc. Or you might try to rejoin your body, which of course would not turn out well at all now that the flesh is dead, and rise again as a twisted creature that wishes to devour the living. There are too many ways the soul and body can be corrupted unless the death is handled  properly ." 
 "Stop it! Why do you scare us with such horrible things!",  the elf shouts.

The not-goblin spreads his hands.  "Look, I am not your enemy here. My job is to spare all of you that horrible fate. Death is not evil, you know. Death is inevitable. And",   he gestures again the corridor on the left,  "it is not the end." 
 
Athedia
Eglantine pushed herself up, wincing in pain as she was nearing the edge of passing out again.   "Rowan.  Heal his niece."   With that she looked out toward the fighting. She could hear the dragonspawn, but not see them.  
 Spoiler: Elven 
  "Hey! Murderface!  To afraid to face a lowly apprentice?" 
 

 
 Spoiler: Readied action 
To Attack any NON-FRIENDLY coming through the door.  So attack not Vindal, Thereon, Relik or Hawke, but anyone I don't know is a friendly.  Just to be clear.
 
aReallyGreatAxe
 The worst of the man's wounds heal and he opens his eyes. The woman breaths a sign of relief. At this proximity, Rowan realises that she looks quite young, maybe about his own age. (And everyone kept telling him that he was very young.)

The pushes himself up and glances down at his wounds, that no longer appear immediately lethal. Then he looks up and his gaze wanders from face to face. "What is the situation?", ha asks calmly. 

 "The situation? Oh, uh- there's a blue dragonthing outside killing everybody."  Rowan looks around, but only sees the Captain as a likely candidate for being the niece, the bone sticking out of her chest like she should already be dead.

He obeys Eglantine almost reflexively, hoping that his healing wouldn't seal the spur into her.   "Please go help?"  He asks the Captain.

 
 Spoiler: Actions 

1.) Burning lesser restoration to cast cure moderate wounds on the captain.  (2d8+12)[ 15 ] 

2.)Move action to get adjacent to the guard on the floor who still has letters, assuming they haven't gone. If no letters, spot check to see if the nearest guard is dead.  (1d20+3)[ 5 ] 
 
Kish
 
 Spoiler: CWater ONLY 
 "So I couldn't become a wraith who specifically drank the Duchess' life? All the options that involve sticking around involve insanity?" 
 
CWater
 
 Originally Posted by Athedia 
 Eglantine pushed herself up, wincing in pain as she was nearing the edge of passing out again.   "Rowan.  Heal his niece."   With that she looked out toward the fighting. She could hear the dragonspawn, but not see them.  
 Spoiler: Elven 
  "Hey! Murderface!  To afraid to face a lowly apprentice?" 
 

 
 Spoiler: Readied action 
To Attack any NON-FRIENDLY coming through the door.  So attack not Vindal, Thereon, Relik or Hawke, but anyone I don't know is a friendly.  Just to be clear.
 
 
 


 
 Originally Posted by aReallyGreatAxe 
  "The situation? Oh, uh- there's a blue dragonthing outside killing everybody."  Rowan looks around, but only sees the Captain as a likely candidate for being the niece, the bone sticking out of her chest like she should already be dead.

He obeys Eglantine almost reflexively, hoping that his healing wouldn't seal the spur into her.   "Please go help?"  He asks the Captain.

 
 Spoiler: Actions 

1.) Burning lesser restoration to cast cure moderate wounds on the captain. [roll0]

2.)Move action to get adjacent to the guard on the floor who still has letters, assuming they haven't gone. If no letters, spot check to see if the nearest guard is dead. [roll1]
 
 
 

 "Ah, I believe we and the blue have already met",  the Preceptor says, standing up. A brief expression of relief passes through his face as Rowan begins healing the Guard Captain. She grabs hold of the bone sword and drags it out at the same time the healing magic works. Her face twists horribly, but she gets the blade out and drops it to the floor.  "Yeah, I feel better. Thanks!" 

The Preceptor looks to her.  "Are you sure-" 
 "Yeah, best fight together. This is our best chance of getting you out alive. The wall just brought us time, but it's broken. Can you do anything about the cold, uncle? So they can get back out and not be frozen." 
 "Alright, I trust your judgement. And not as such, but I can give them resistance",  the Preceptor reaches to tap Eglantine's shoulder and she feels a spell being cast on her.

 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S, C and P are friendly NPCs.
(S is helpless, so you can enter her square without hindrance.)

B is the blue dragonspawn Morderca.
S4 is the sneak with a longspear.
D is the robed half-elf caster. (Dying and helpless, so doesn't block movement or grant cover.)

Red square has a pile of bodies. It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, COLD, but they don't hamper movement.
 
 


 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "So I couldn't become a wraith who specifically drank the Duchess' life? All the options that involve sticking around involve insanity?" 
 
 
 

 
 Spoiler: Kish ONLY 
 "Well, at least it's very  likely ",  the soul guide says,  "And a grudge against the powerful, eh? I suppose you might be able to haunt her, though I must say that the high and mighty are quick to send for the clerics. Also, think of the danger to the innocents should you turn bad. And of course, it would be our duty to try to stop you." 
 
Kish
 
 Spoiler: CWater ONLY 
 "She's trying to start a bloody revolution, starting with murdering all the people who just died here. Except the lizard ones we killed--those were her mercenaries. If that's something that matters to you--if you bring up danger to innocents, it might be."  She attempts to gauge the creature's reaction.
 
Athedia
 "Her name is Morderca. And don't drop the spell yet.  I want her to taste it."   Eglantine's voice was quiet, her whole attention focused on the door.
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "She's trying to start a bloody revolution, starting with murdering all the people who just died here. Except the lizard ones we killed--those were her mercenaries. If that's something that matters to you--if you bring up danger to innocents, it might be."  She attempts to gauge the creature's reaction.
 
 
 

 
 Spoiler: Kish ONLY 
 "Truly?",  the soul guide replies in a sarcastic tone,  "My, never have I heard of a monarch who would do such a thing."  He sighs,  "Don't tell me there is going to be a new big war? I so despise wars, so much work, and impossible schedules." 
 
 Spoiler: OOC 
You can always roll Sense Motive, if you like.🙂
 

 
Table Flipper
As the caster dropped, Hawke couldn't help but wonder just what it was that had been driving him, but there would be time to ponder that later. Hawke had no intention of letting up pressure now. He draws two more arrows.

 
 Spoiler: Actions 
Full attack to attack S4.

Attack:  (1d20+2)[ 15 ]  (-2 rapid shot, -4 adjacent to Re)
Damage:  (1d8+4)[ 7 ] 

Attack:  (1d20+2)[ 18 ] 
Damage:  (1d8+4)[ 9 ] 

If first shot defeats S4, can switch to B.
 
SirCatBeard
 "You, don't die."   Relik says to Vindal.  Then he turns to clear the last of the lesser dragonspawn from the hall, delivering a heavy swing at the sneak with the spear.

 
 Spoiler: Actions 
Attack S4, assuming he is still standing after Hawke's attacks.  If not, I will re-decide what to do when that arises.
Attack:  (1d20+8)[ 25 ] 
Damage:  (1d10+4)[ 7 ] 

Crit?(19/20):  (1d20+8)[ 12 ] 
Crit Damage:  (1d10+4)[ 14 ] 

Then move to W41 if sneak is still up.  Y41 if not.
 
CWater
 
 Originally Posted by Table Flipper 
 As the caster dropped, Hawke couldn't help but wonder just what it was that had been driving him, but there would be time to ponder that later. Hawke had no intention of letting up pressure now. He draws two more arrows.

 
 Spoiler: Actions 
Full attack to attack S4.

Attack: [roll0] (-2 rapid shot, -4 adjacent to Re)
Damage: [roll1]

Attack: [roll2]
Damage: [roll3]

If first shot defeats S4, can switch to B.
 
 
 


 
 Originally Posted by SirCatBeard 
  "You, don't die."   Relik says to Vindal.  Then he turns to clear the last of the lesser dragonspawn from the hall, delivering a heavy swing at the sneak with the spear.

 
 Spoiler: Actions 
Attack S4, assuming he is still standing after Hawke's attacks.  If not, I will re-decide what to do when that arises.
Attack: [roll0]
Damage: [roll1]

Crit?(19/20): [roll2]
Crit Damage: [roll3]

Then move to W41 if sneak is still up.  Y41 if not.
 
 
 

Hawke's second arrow comes close, but the nimble sneak just manages to dodge it. However, this leaves her back open to Relik's strike and his flail smashes to the back of the small dragonspawns neck and she falls.

Vindal nods in response and badly wounded as he is, assumes a defensive stance. He holds the daggers ready, but holds off attacking for now.

Surprisingly, Morderca too takes a step back, lifts their bastard sword up to eye level and speaks a command word, in Draconic, presumably. Their gauntlets start to emit a stark blue glow. The dragonspawn's face is expressionless as they eye their opponents.

On the middle of the battlefield, Theréon has crouched down to talk to the unmoving half-elf.  "Why?  Why  would you do this? Why whyWHY ???" 
 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S, C and P are friendly NPCs.
(S is helpless, so you can enter her square without hindrance.)

B is the blue dragonspawn Morderca.
S4 is the sneak with a longspear.
D is the robed half-elf caster. (Dying and helpless, so doesn't block movement or grant cover.)

Red square has a pile of bodies. It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, COLD, but they don't hamper movement.
 
 
Athedia
Eglantine's face stilled as the sounds of battle stopped.  But there were no sounds from anyone out there.  She closed her eyes and took a deep breath.  She didn't like to do this, didn't like manipulating her little brother in any way.  "Rowan. Heal me." 
Table Flipper
Hawke readies two more arrows.   What are they doing? Something's wrong.   Despite this, he looses the arrows, but then takes a step back.

 
 Spoiler: Actions 
Attacking B with full attack, then 5-foot step to AA42.

Attack:  (1d20+6)[ 7 ]  (-2 rapid shot)
Damage: [roll]1d8+4[roll]

Attack 2:  (1d20+6)[ 14 ] 
Damage 2:  (1d8+4)[ 9 ] 
 
SirCatBeard
Relik mutters under his breath as the dragonkin moves further away, but isn't doing anything else predictable, like attack.   
 Spoiler: Elven 
 "Well now look who's retreating, oh great, brave, and blindly obedient warrior(!)" 
 
  He takes a few steps closer and draws a javelin to toss.

 
 Spoiler: Actions 
Move to V41, drawing a javelin.  I am assuming I can hold a 2-handed weapon in one hand while I draw/throw a 1-handed thing.  If that is an incorrect assumption, I will edit these actions.
Attack:  (1d20+8)[ 19 ] 
Damage:  (1d6+2)[ 4 ] 

Crit?:  (1d20+8)[ 17 ] 
Crit Damage:  (1d6+2)[ 7 ] 
 
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine's face stilled as the sounds of battle stopped.  But there were no sounds from anyone out there.  She closed her eyes and took a deep breath.  She didn't like to do this, didn't like manipulating her little brother in any way.  "Rowan. Heal me."  
 

Rowan nods in response to the Captain's thanks.  ""Thank me by stopping it from killing anyone else? "  

He also heals Eggy, pointedly not looking at his sister as he does so.

 
 Spoiler: Actions 

1.) standard action: grumpily burning calm emotions for cure moderate.  (2d8+12)[ 21 ] 

2.) Move action: perception to see if nearest unchecked guard is dead.  (1d20+3)[ 9 ] 
 
Kish
 
 Spoiler: CWater ONLY 
 "Whether there is another big war depends entirely on whether she's stopped in time. Sure I can't get you to reconsider the chess game?" 
 
 Spoiler: OOC 
Sense Motive:  (1d20+1)[ 4 ] 
 

 
Athedia
Eglantine closed her eyes, and stepped forward.  She braced herself against the cold sting of the ice wall.  Gripping her axe tightly she stared down Morderca.

 
 Spoiler: Elven 
 "You failed.  The Preceptor lives.  Was it worth sending so many of your kin to their deaths?" 
 

 
 Spoiler: Actions  
Moving to X24, the Total Defense +4 AC
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan nods in response to the Captain's thanks.  ""Thank me by stopping it from killing anyone else? "  

He also heals Eggy, pointedly not looking at his sister as he does so.

 
 Spoiler: Actions 

1.) standard action: grumpily burning calm emotions for cure moderate.  (1d6+7)[ 8 ] 

2.) Move action: perception to see if nearest unchecked guard is dead.  (1d20+28)[ 29 ] 
 
 
 

The Preceptor notices Rowan studying the guards lying on the floor.  "I am afraid, it is too late to help them",  he says seriously,  "Once the letters start departing, it means the life has ended."  He stares at the man who still has two symbol's circling his head and bows his head a little.  "He made a great sacrifice." 

 
 Originally Posted by Table Flipper 
 Hawke readies two more arrows.   What are they doing? Something's wrong.   Despite this, he looses the arrows, but then takes a step back.

 
 Spoiler: Actions 
Attacking B with full attack, then 5-foot step to AA42.

Attack:  (1d6+7)[ 8 ]  (-2 rapid shot)
Damage: [roll]1d8+4[roll]

Attack 2:  (1d20+28)[ 29 ] 
Damage 2:  (1d10+21)[ 25 ] 
 
 
 


 
 Originally Posted by SirCatBeard 
 Relik mutters under his breath as the dragonkin moves further away, but isn't doing anything else predictable, like attack.   
 Spoiler: Elven 
 "Well now look who's retreating, oh great, brave, and blindly obedient warrior(!)" 
 
  He takes a few steps closer and draws a javelin to toss.

 
 Spoiler: Actions 
Move to V41, drawing a javelin.  I am assuming I can hold a 2-handed weapon in one hand while I draw/throw a 1-handed thing.  If that is an incorrect assumption, I will edit these actions.
Attack:  (1d6+7)[ 8 ] 
Damage:  (1d20+28)[ 29 ] 

Crit?:  (1d10+21)[ 25 ] 
Crit Damage: [roll3]
 
 
 


 
 Originally Posted by Athedia 
 Eglantine closed her eyes, and stepped forward.  She braced herself against the cold sting of the ice wall.  Gripping her axe tightly she stared down Morderca.

 
 Spoiler: Elven 
 "You failed.  The Preceptor lives.  Was it worth sending so many of your kin to their deaths?" 
 

 
 Spoiler: Actions  
Moving to X24, the Total Defense +4 AC
 
 
 

 
 Spoiler: Cold Damage to Eggy 
 (1d6+7)[ 8 ] 
 


The Captain follows right after Eglantine, the cold air doesn't seem to bother her. Vindal backs away from Morderca, keeping his guard up.  "Lord Belgrede! Get away",  he urges the madman,  "This one shows no mercy!" Eggy! Run you too!"  Theréon appears not to have heard, but keeps staring at the fallen half-elf.  "Traitor traitors... Why, why did you let snakes eat your soul?" 

Behind them Morderce twists their sword threateningly, lets out thundering roar and charges. They don't seem to even notice the arrows or javelin that fail to pierce the dragonkin's thick hide, and close in on the nearest opponent, which is still Vindal.  "OUT OF THE WAY!!!",  Morderca bellows and swings the bastard sword with full force, already looking past their target at the others. And yet the sword seems to find its way, as if guided by an invisible force.

 
 Spoiler: Morderca attacks Vindal 
Attack:  (1d20+28)[ 29 ] 
Damage:  (1d10+21)[ 25 ] 
 


But at the last moment, the dragonspawn slips on the bloody floor and the sword flies just past Vindal's throat. A small trail of blood runs down his chest, but he keeps his head. Morderca roars in a blind rage. This close Eglantine and Relik can see that the dragonspawn is already in a bad shape, eyes red and bleeding from several small wounds. And they look very  very  angry.

Now Lord Belgrede seems fit to move, he jumps back as the sword passes near him.  "You monster! You dare to threaten a man who mourns his country!" 
 
 Spoiler: Map 
A is Aerin, currently uh, dead
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S, C and P are friendly NPCs.
(S is helpless, so you can enter her square without hindrance.)

B is the blue dragonspawn Morderca.
D is the robed half-elf caster. (Dying and helpless, so doesn't block movement or grant cover.)

Red square has a pile of bodies. It is difficult terrain that costs 2 squares to move through.
Light grey squares have pieces of sharp glass. Treat the area as if covered in caltrops.
Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
Blue squares are full of ice.
Light blue square glitters with small shards of ice, COLD, but they don't hamper movement.
 
 


 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "Whether there is another big war depends entirely on whether she's stopped in time. Sure I can't get you to reconsider the chess game?" 
 
 Spoiler: OOC 
Sense Motive:  (1d6+7)[ 8 ] 
 

 
 
 

 
 Spoiler: Kish ONLY 
 "We do not play  games  for souls. Well, maybe if they insist",  the soul guide rolls his eyes,  "But in any case, I only serve Death, I do not have the power to give you back the life you want. And even if I did, I would not, we are not to meddle with the lives of the living, mistress is very strict about that."  He adopts a resigned expression.  "And strict about schedules as well. Oh, I am not unsympathetic, I do hope the revolution you speak of is avoided. So much extra work they are, death certainly does not mean eternal rest for all..." 
 
Kish
 
 Spoiler: CWater ONLY 
 "Who does have the power to return me to life? Who I can talk to on this side, I mean. This mistress of yours?" 
 
Table Flipper
If this being was was monstrous before, they were out right horrifying by now. Still...   They've got to be on the ropes by now!   Hawke loads and fires two more arrows, he couldn't let up now.

 
 Spoiler: Actions 
Full attack towards B. Then, 5 foot step to AA42.

Attack:  (1d20+2)[ 20 ]  (-2 rapid shot, -4 melee. Also, Soft cover gives +4 to target AC. Basically, Hawke can only hit on a natural 20. :P)
Damage:  (1d8+4)[ 10 ] 

Attack2:  (1d20+2)[ 22 ] 
Damage2:  (1d8+4)[ 11 ] 
 
SirCatBeard
 "Good job not dying."  Relik says to Vindal.  Still heavily wounded, Relik stays back from the dragonkin's blade, instead drawing a second javelin.

 
 Spoiler: Actions 
Draw and throw javelin.
Attack:  (1d20+4)[ 7 ]  (into melee accounted for.  Not sure if soft cover.)
Damage:  (1d6+2)[ 4 ] 
 
CWater
 "You... I will-",  the dragonspawn growls, but the party never hear the rest of the threat. Hawke's second arrow pierces Morderca's right eye, digging into the brain. Their whole body goes limp and the champion of dragonkin falls. Only on their face remains a grimace of rage.

 
 Spoiler: OOC 
Combat is over! Congratulations!
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "Who does have the power to return me to life? Who I can talk to on this side, I mean. This mistress of yours?" 
 
 
 

 
 Spoiler: Kish ONLY 
 "My mistress is Death, Iszyl, Goddess of Dying herself. And she won't listen to you, how many souls do you think plead to be returned to life? And she would not care for your reasons either, she does not care if we have to work until we fade."  The not goblin sighs theatrically.  "Look, surely... surely someone else will stop this war of yours?" 
 
Athedia
Eggy let out a sigh of relief.  "It's clear!"  She shouted into the room.

Kneeling by Thereon she looked at the half elfs wounds.   "Who was he?"
 
 
 Spoiler: Heal Check 
Heal: (1d20+1)[ 3 ] 
 
Kish
 
 Spoiler: CWater ONLY 
 "It's possible. But every war you've ever had to process souls from happened because the people who would have prevented it died before it happened. Is that a chance you really want to take? If there's any way I can get returned to the living, you should play it safe and tell me. Please." 
 
CWater
 
 Originally Posted by Athedia 
 Eggy let out a sigh of relief.  "It's clear!"  She shouted into the room.

Kneeling by Thereon she looked at the half elfs wounds.   "Who was he?"
 
 
 Spoiler: Heal Check 
Heal:[roll0]
 
 
 

 "A man of power, a man of trust, oh why did he lose his head?",  Theréon bemoans. Clearly he's speaking figuratively, as the half-elf's physical head is still attached to his body. Eglantine is still too nervous from the battle to tell if he's still alive or not.

 "I am afraid I cannot dismiss the ice",  the Preceptor says to Rowan,  "But this spell should shield you from the worst of it." 
 
 Spoiler 
The Preceptor casts  Resist Energy(cold)  10 on Rowan.
Also, changed his colour, as it seemed to be too close to Rowan's. :P
 


 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "It's possible. But every war you've ever had to process souls from happened because the people who would have prevented it died before it happened. Is that a chance you really want to take? If there's any way I can get returned to the living, you should play it safe and tell me. Please." 
 
 
 

 
 Spoiler: Kish ONLY 
 "I... it is against protocol",  the soul guide scrapes his head,  "To prevent a war I might of course ask- But, if they hear..."  He stares at nothing for a moment.  "Oh alright",  he sighs,  "But I promise nothing. And I need some time. Meanwhile, stay out of the other guide's way. There's a room next to the great hall with this rune on the door."  He draws a complicated symbol in the air, where it glows yellow.  "Go there and wait. I must finish work first. Now where did those two go?"  The pair of servants are nowhere to be seen. The not-goblin lets out a silent groan.
 
Kish
 
 Spoiler: CWater ONLY 
Aerin hurries off in search of the room the guide describes.
 
Athedia
Eglantine stood up unable to tell anything about the mans wounds.  Instead she went over to Vindal.  Removing the amulet she offered it back to him. "Thank you.  For everything.  I am sorry I got you into so much danger." 
aReallyGreatAxe
 "Thank you- so long as you can do the same,"  Rowan says to the Preceptor, then exits the room and tries to help the downed man Theréon is wringing his hands over. The Minister of Defense, if the voices are to be believed. Or the Snake's Head, according to the madman.


 
 Spoiler: Actions 

Since I presume this still matters if he's bleeding out, that's a move action to get to D, and a standard action to attempt to stabilize. Presuming he's not dead, but I don't want to have him die because Rowan stopped to check.

 Heal:  (1d20+14)[ 25 ] 
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin hurries off in search of the room the guide describes.
 
 
 

 
 Spoiler: Kish ONLY 
Walking through the halls is like walking in a dream. Corridors change when Aerin is not looking and the castle doesn't appear to have any sensible structure. Stairs that lead up take her to the dungeons, a fine decorative door opens to the laundry room. She sees a chambermaid hiding behind a bookcase and crying, a prisoner in dirty rags and arrows sticking out of his chest clutching the bars of his cell and screaming, a cat that hisses at her from the top of a laundry pile. At some point she notices that Geff is no longer following her.

 
 Spoiler: OOC 
Let me know if you wish to interact with any of the people, and make a Wisdom check, please.
 

 


 
 Originally Posted by Athedia 
 Eglantine stood up unable to tell anything about the mans wounds.  Instead she went over to Vindal.  Removing the amulet she offered it back to him. "Thank you.  For everything.  I am sorry I got you into so much danger."  
 

 "Don't worry about it",  Vindal says,  "You could hardly be expected to fear danger inside the royal castle",  he stretches his hand to take some support from the wall,  "Must say, I haven't fought like that in years, glad to see I still haven't forgotten everything. But I fear we're not in safety yet." 

 
 Originally Posted by aReallyGreatAxe 
  "Thank you- so long as you can do the same,"  Rowan says to the Preceptor, then exits the room and tries to help the downed man Theréon is wringing his hands over. The Minister of Defense, if the voices are to be believed. Or the Snake's Head, according to the madman.


 
 Spoiler: Actions 

Since I presume this still matters if he's bleeding out, that's a move action to get to D, and a standard action to attempt to stabilize. Presuming he's not dead, but I don't want to have him die because Rowan stopped to check.

 Heal: [roll0]
 
 
 

The Preceptor raises an eyebrow at Rowan, glances at his Guard Captain and the two follow the young healer out to the corridor.

 
 Spoiler: Axe ONLY 
As Rowan leaves the room, he hears one last whisper from the choir of voices.

 "They didn't seek to  kill  the Preceptor..."

"...their goal was..." 

But the end is incomprehensible.
 


With the care of an experienced healer Rowan breaks the arrow sticking out from just below the half-elf's throat and binds it so it can cause no more harm. He makes sure the man is still breathing and also binds the smaller wounds.
SirCatBeard
Relik kneels down with his back to the wall and just sits for a moment.  Then he slowly gets up and gathers his expended javelins, still feeling most of the wounds from the fighting.  He looks down at Aerin on the floor.   "We got the bastard.  Thanks to you, great warrior."   He turns to Rowan.   "How strong are you magics, healer? Can you do anything for her?" 
Table Flipper
 
 Originally Posted by CWater 
  "You... I will-",  the dragonspawn growls, but the party never hear the rest of the threat. Hawke's second arrow pierces Morderca's right eye, digging into the brain. Their whole body goes limp and the champion of dragonkin falls. Only on their face remains a grimace of rage.

 
 Spoiler: OOC 
Combat is over! Congratulations!
 
 
 

 "-pay for your crimes in the next plane, divines willing."  Hawke sighs and looks around. Geff. Aerin. The others he didn't even know.  "Your sacrifices were not in vain. At least that much we were able to do for you."  He goes over to the half-elf caster, to see if he's alive.  "Right, but who exactly? Name? Position?"  He asks of Thereon.

 
 Spoiler: Heal 
Check vitals:  (1d20+7)[ 25 ]  (Forgot about the +2 from healing belt earlier)
If determined to be alive, stabilize:  (1d20+7)[ 13 ] 
 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik kneels down with his back to the wall and just sits for a moment.  Then he slowly gets up and gathers his expended javelins, still feeling most of the wounds from the fighting.  He looks down at Aerin on the floor.   "We got the bastard.  Thanks to you, great warrior."   He turns to Rowan.   "How strong are you magics, healer? Can you do anything for her?"  
 

Rowan approaches Aerin's body tentatively and checks for signs of life, even though he's absolutely certain no one could have survived that. He shakes his head and reaches out to close her eyes.  "I'm nowhere near strong enough to bring back the dead,"   he informs Relik.

 "I'm sorry to ask this, but would you be willing to carry her out of here? I would, but I doubt I could even lift her armor."   He holds up his hands as if to call attention to the fact that a stiff breeze could probably blow him over.



 
 Spoiler: Cwater 

Not going to bother with a heal check to see if she is dead, because she sounds VERY dead.

Question: Does Rowan know of anyone in the city who  can  raise Aerin? It seems like something he'd know, unless people are really secretive about that for some reason.

Knowledge local if it is applicable or necessary.  (1d20+0)[ 11 ] 
 


 
 Originally Posted by Table Flipper 
  "-pay for your crimes in the next plane, divines willing."  Hawke sighs and looks around. Geff. Aerin. The others he didn't even know.  "Your sacrifices were not in vain. At least that much we were able to do for you."  He goes over to the half-elf caster, to see if he's alive.  "Right, but who exactly? Name? Position?"  He asks of Thereon.

 
 Spoiler: Heal 
Check vitals:  (1d20+0)[ 11 ]  (Forgot about the +2 from healing belt earlier)
If determined to be alive, stabilize: [roll1]
 
 
 

Surprisingly, Rowan cuts in before the madman.  "He's the Minister of Defense. I don't know his name."  

He looks over at the Preceptor.  "I'm sorry Sir, but your little voices weren't very specific. Could you please fill in the rest?" 
CWater
 
 Originally Posted by aReallyGreatAxe 
  
 Spoiler: Cwater 

Not going to bother with a heal check to see if she is dead, because she sounds VERY dead.

Question: Does Rowan know of anyone in the city who  can  raise Aerin? It seems like something he'd know, unless people are really secretive about that for some reason.

Knowledge local if it is applicable or necessary. [roll0]
 
 
 

 
 Spoiler: Axe 
High and Grand clerics often have the power to raise, Ethanna could probably do it for example. Some clerics can be reluctant to cast the spell unless given a reason that satisfies them, however, though often the biggest problem is cost.
 


 Surprisingly, Rowan cuts in before the madman.  "He's the Minister of Defense. I don't know his name."   

 "Yes, the one who was supposed to defend! To protect! To guard! How can he have gone so insane?!",  shouts the madman,  "To murder! To kill! To smear his hands with blood??!!"  Theréon seems very upset.

 "His name is Lamath Akiba",  the Preceptor comments,  "Not a Springhavenian name, I understand",  he adds.


 He looks over at the Preceptor.  "I'm sorry Sir, but your little voices weren't very specific. Could you please fill in the rest?"  

 "They were not  my  voices",  the Preceptor replies calmly,  "They were the words of my departed guardsmen, their thoughts, lives and final words. When our people die, all our words need to be spoken."  He gestures to the letters circling around his and the Captain's heads.

 
 Spoiler: Visual aid for the Preceptor and his Guard, if someone didn't check before 
   
 


Vindal has knelt down next to Morderca's body.  "Those gauntlets are some fine craftsmanship",  he notes.
Athedia
Eggy knelt down to look at the gauntlets.  "What do you think they do?" 
 
 Spoiler: Checks 
Spellcraft:  (1d20+9)[ 28 ]  to ID item

Search:  (1d20+12)[ 30 ] 
 

 "There anything else useful here? 
Table Flipper
Hawke stands up and, at the Preceptor's gesture, regards the letters for a moment, not quite certain that this day wasn't all just a bad dream. He had never seen anything like this...

He shakes his head, remembering his surroundings.  "That's, uh, very deep, and a lot to take in, but let's not forget that this castle is still crawling with other dragonkin. We should get moving before more of our words need to be spoken." 

To Rowan:  "Relik and I can carry Aerin out of here, I'm sure. We also need to hit those controls too. Do you know how far they are from the stairway we came up?" 
 
 Spoiler: OOC 
Did the heal check turn up anything about the caster's vitals? Is he gone at this point?
 
CWater
 
 Originally Posted by Athedia 
 Eggy knelt down to look at the gauntlets.  "What do you think they do?"  
 

Vindal raises an eyebrow at Eggy.  "You mean you can't tell me?" 

  "There anything else useful here?  

 "The dragonbone shield has a basic enchantment. And the sword is good work, but not magical",  Vindal replies after a quick look at the items,  "But that ring is interesting. Can you tell what it does?"  He removes the trinket from the dragonspawn's finger.


 
 Originally Posted by Table Flipper 
 Hawke stands up and, at the Preceptor's gesture, regards the letters for a moment, not quite certain that this day wasn't all just a bad dream. He had never seen anything like this...

He shakes his head, remembering his surroundings.  "That's, uh, very deep, and a lot to take in, but let's not forget that this castle is still crawling with other dragonkin. We should get moving before more of our words need to be spoken."  
 

 "Quite true",  the Preceptor agrees,  "This is all highly irregular, but we must adapt to the circumstances." 

The Guard Captain rolls her eyes behind his back.
SirCatBeard
 
 Originally Posted by CWater 
  "They were not  my  voices",  the Preceptor replies calmly,  "They were the words of my departed guardsmen, their thoughts, lives and final words. When our people die, all our words need to be spoken."  He gestures to the letters circling around his and the Captain's heads. 
 

Relik stares at the symbols flying around the heads of the new people.  "Well, that's weird."   He comments, flatly.


 
 Originally Posted by Table Flipper 
 He shakes his head, remembering his surroundings.  "That's, uh, very deep, and a lot to take in, but let's not forget that this castle is still crawling with other dragonkin. We should get moving before more of our words need to be spoken." 

To Rowan:  "Relik and I can carry Aerin out of here, I'm sure. We also need to hit those controls too. Do you know how far they are from the stairway we came up?"  
 

 "Indeed, together it should be no issue.  I must ask: Do you have any more healing?  I'd rather not run into any stragglers  of those things with these wounds."   He goes around to the bodies in the hall, pausing in silence kneeling over Geff's charred corpse and Sandra's still form.  He looks up at Rowan once more.   "I know he is gone, but is she possibly still alive?"   He checks Geff and the sneak for anything that shouldn't be wasted before joining Vindal and Eggy at Morderca's body.

 "Never needed a shield, but if it is magic we should take it; can probably trade it for something better.  The sword, too." 
aReallyGreatAxe
Rowan nods.  "It's actually the opposite direction from the stairs."  He walks over to Sandra and tries to get the guard back on her feet.

 
 Spoiler: Actions 

1.) burn light and cure poison to use cure minor, as well as use actual cure minor. This heals 5HP per, as ruled on page 3 of OoC.

Result: 15HP to Sandra.
 
Athedia
 
 Originally Posted by CWater 
 Vindal raises an eyebrow at Eggy.  "You mean you can't tell me?"  
 

Eglantine blushed in embarrassment,  "I was looking."   She pulled the gauntlets off the dragonspawn.  "If she hadn't slipped these would have let her hit, and I think she could have tried again.  Thanks for taking her down.  Vindal is right about the shield and sword though.  As for the ring... no, I have no clue."   She offered the gauntlets to the two men who had joined them, and handed the shield to Rowan.   "Next fight just hide behind that.  Don't get involved.  Vindal, do you think we could test the ring at the workshop?  It might have new properties.  And...do we bring him along?"   She pointed to the unconscious body of the defense minister.  "If we leave him...he knows who we are.  And he could make another try at the emperor." 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik stares at the symbols flying around the heads of the new people.  "Well, that's weird."   He comments, flatly.



 "Indeed, together it should be no issue.  I must ask: Do you have any more healing?  I'd rather not run into any stragglers  of those things with these wounds."   He goes around to the bodies in the hall, pausing in silence kneeling over Geff's charred corpse and Sandra's still form.  He looks up at Rowan once more.   "I know he is gone, but is she possibly still alive?"   He checks Geff and the sneak for anything that shouldn't be wasted before joining Vindal and Eggy at Morderca's body.

 "Never needed a shield, but if it is magic we should take it; can probably trade it for something better.  The sword, too."  
 

Rowan stifles a smile at Relik's flat assessment of the Preceptor and his Captain.   "Thank you for helping. I don't have much healing left, but as long as we don't run into any more like that blue one..."  He shudders.

 
 Spoiler: Actions 

Burning restoration to cast cure serious wounds on Relik for  (3d8+14)[ 27 ]  HP

And sorry I missed your post up above.
 


 
 Originally Posted by Athedia 
 Eglantine blushed in embarrassment,  "I was looking."   She pulled the gauntlets off the dragonspawn.  "If she hadn't slipped these would have let her hit, and I think she could have tried again.  Thanks for taking her down.  Vindal is right about the shield and sword though.  As for the ring... no, I have no clue."   She offered the gauntlets to the two men who had joined them, and handed the shield to Rowan.   "Next fight just hide behind that.  Don't get involved.  Vindal, do you think we could test the ring at the workshop?  It might have new properties.  And...do we bring him along?"   She pointed to the unconscious body of the defense minister.  "If we leave him...he knows who we are.  And he could make another try at the emperor."  
 

Rowan does not take the shield he's offered.  "Thanks, but I'm not exactly allowed... maybe Lord Belgrede would like it?"  
 "The guards- the ones inside the Preceptor's room- they tried to say something important. That the dragonthings didn't want to kill the Preceptor."  He shrugs.  "If Lord Belgrede seems to have trusted him so much, maybe he wasn't helping them of his own free will. I think we should bring the minister, if we can."
 
 
 Spoiler: OoC 

Yep, the shield's another one of those healer restrictions 😛 You seem to be calling Rowan out on absolutely every one today, good job I guess? Although I suppose you missed the metal/nonlight armor one. =J
 
Table Flipper
 
 Originally Posted by aReallyGreatAxe 
  "The guards- the ones inside the Preceptor's room- they tried to say something important. That the dragonthings didn't want to kill the Preceptor."  He shrugs.  "If Lord Belgrede seems to have trusted him so much, maybe he wasn't helping them of his own free will. I think we should bring the minister, if we can."
  
 

 "Huh, I had not considered that possibility... Either way, I do think we should take him with us for questioning, certainly."  He moves over to Aerin's body, preparing to lift whenever Relik is ready, though not before taking a look down the hallway to the stairs and controls for signs of hostiles.

 
 Spoiler: Checking for Enemies 
Can't be too careful.

Spot:  (1d20+6)[ 14 ] 
Listen:  (1d20+6)[ 11 ] 
 
SirCatBeard
 "Thank you."  Relik says to Rowan, visibly more steady, though his clothes are still rather bloody.  Relik accepts the gauntlets Eggy offers and slips them on:  "How do these work, then?"   He looks back at Rowan as he goes to join Hawke, ready to carry the fallen Aerin.   "They seemed pretty intent on killing people to me.  Maybe odd that they had a specific target but that could just be orders by the bastard's 'lord'."   He jerks a thumb towards Morderca with the last clause.

He pauses and listens for briefly,   Eyes can easily miss things, ears can see around corners and through trees.  , before signaling his readiness to Hawke.

 
 Spoiler: OOC 
I am not definitively claiming the Gauntlets if anyone else may want them, but they were offered to Hawke and Relik, so he took them, and wearing is the easiest way to carry them.  Mainly want to make sure they are not forgotten.
Oh, did the sneak (or Geff) have anything worth salvaging?

Also, Listen:  (1d20+9)[ 23 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan nods.  "It's actually the opposite direction from the stairs."  He walks over to Sandra and tries to get the guard back on her feet.

 
 Spoiler: Actions 

1.) burn light and cure poison to use cure minor, as well as use actual cure minor. This heals 5HP per, as ruled on page 3 of OoC.

Result: 15HP to Sandra.
 
 
 

 "What...",  Sandra mumbles and opens her eyes,  "What happened? We lived?"  Shakily she stands up.


 
 Originally Posted by Athedia 
 Eglantine blushed in embarrassment,  "I was looking."   She pulled the gauntlets off the dragonspawn.  "If she hadn't slipped these would have let her hit, and I think she could have tried again.  Thanks for taking her down.  Vindal is right about the shield and sword though.  As for the ring... no, I have no clue."   She offered the gauntlets to the two men who had joined them, and handed the shield to Rowan.   "Next fight just hide behind that.  Don't get involved.  Vindal, do you think we could test the ring at the workshop?  It might have new properties."  
 

 "Certainly",  Vindal replies and pockets the ring.  "I can't tell at a glance what it does either."  Eggy noticed how a roguish smile passed through her mentor's face.


  "And...do we bring him along?"   She pointed to the unconscious body of the defense minister.  "If we leave him...he knows who we are.  And he could make another try at the emperor."  


  "The guards- the ones inside the Preceptor's room- they tried to say something important. That the dragonthings didn't want to kill the Preceptor."  He shrugs.  "If Lord Belgrede seems to have trusted him so much, maybe he wasn't helping them of his own free will. I think we should bring the minister, if we can."
 
 
 Spoiler: OoC 

Yep, the shield's another one of those healer restrictions 😛 You seem to be calling Rowan out on absolutely every one today, good job I guess? Although I suppose you missed the metal/nonlight armor one. =J
 
 


 
 Originally Posted by Table Flipper 
  "Huh, I had not considered that possibility... Either way, I do think we should take him with us for questioning, certainly."  He moves over to Aerin's body, preparing to lift whenever Relik is ready, though not before taking a look down the hallway to the stairs and controls for signs of hostiles.

 
 Spoiler: Checking for Enemies 
Can't be too careful.

Spot: [roll0]
Listen: [roll1]
 
 
 

 "I suppose it would be best to take him along",  Vindal agrees,  "Otherwise I'd suggest healing him enough so he can walk himself, but since he's a studied spellcaster... I think I prefer him to stay out of the count. Unfortunately that means we'll have to carry him. And since the warriors are already busy",  he nods at Eglantine,  "Will you help me lift him? Let's be careful so he doesn't bleed out on us." 
 "Indeed, I too would like to ask him questions",  the Preceptor adds,  "Now, I believe a hasty departure is in order." 
 "Right, let's go",  the Captain says,  "You go ahead, I'll take the rear. Healer boy, will you watch mad old elf here",  she gestures towards Theréon, who's still standing in place staring at the Minister,  "He's calm now, but he sounded a bit too keen to charge the enemy on sight, especially as he's wearing no plate or mail." 

The Preceptor frowns.  "You should use proper language when referring to Lord Belgrede, even if he does not seem quite himself. It is not your place to judge his state of mind." 
 "Well excuse me",  the Captain grumbles,  "The whole guard's just died! And we came this close to speak our last words too!" 
 "Nevertheless",  the Preceptor replies sternly,  "And if this young man heard correctly, death might not have been their only goal. I am curious to hear what Minister Lamath has to say. Later, of course." 

 
 Originally Posted by aReallyGreatAxe 
 Rowan does not take the shield he's offered.  "Thanks, but I'm not exactly allowed... maybe Lord Belgrede would like it?"   
 

 "Hm?",  Theréon looks up when the shield is offered to him,  "Oh, use justly claimed spoils against these invaders? Oh yes!"  He sounds excited.


 
 Originally Posted by SirCatBeard 
  "Thank you."  Relik says to Rowan, visibly more steady, though his clothes are still rather bloody.  Relik accepts the gauntlets Eggy offers and slips them on:  "How do these work, then?"   
 

 "If there's a charge left, just focus on the magic and it should wake. But be ready to attack right away, that type of spell lasts only seconds",  Vindal explains.

 
 Spoiler: OOC 
The gaunlets basically let you cast True Strike, which grants +20 to your next attack roll. Activation is a standard action and attack must be made on the user's next turn at the latest, or the charge is lost (as with the spell).

They have 1/2 charges left for the day.
 


 He looks back at Rowan as he goes to join Hawke, ready to carry the fallen Aerin.   "They seemed pretty intent on killing people to me.  Maybe odd that they had a specific target but that could just be orders by the bastard's 'lord'."   He jerks a thumb towards Morderca with the last clause.

He pauses and listens for briefly,   Eyes can easily miss things, ears can see around corners and through trees.  , before signaling his readiness to Hawke.

 
 Spoiler: OOC 
I am not definitively claiming the Gauntlets if anyone else may want them, but they were offered to Hawke and Relik, so he took them, and wearing is the easiest way to carry them.  Mainly want to make sure they are not forgotten.
Oh, did the sneak (or Geff) have anything worth salvaging?

Also, Listen: [roll0]
 
 

Relik and Hawke lift Aerin's body and are ready to go. Sandra stares at her comrade's charred body.  "Oh Geff",  she mutters and wipes her eyes.  "Yeah, let's go. This way. The bridge controls are not far."  She reaches to pick up the falchion she dropped earlier.
Athedia
 
 Originally Posted by CWater 
  "Certainly",  Vindal replies and pockets the ring.  "I can't tell at a glance what it does either."  Eggy noticed how a roguish smile passed through her mentor's face.


 "I suppose it would be best to take him along",  Vindal agrees,  "Otherwise I'd suggest healing him enough so he can walk himself, but since he's a studied spellcaster... I think I prefer him to stay out of the count. Unfortunately that means we'll have to carry him. And since the warriors are already busy",  he nods at Eglantine,  "Will you help me lift him? Let's be careful so he doesn't bleed out on us."  
 

Eggy nodded and got her shoulder under the mans arm.   "I rather like him napping too." 

  "Right, let's go",  the Captain says,  "You go ahead, I'll take the rear. Healer boy, will you watch mad old elf here",  she gestures towards Theréon, who's still standing in place staring at the Minister,  "He's calm now, but he sounded a bit too keen to charge the enemy on sight, especially as he's wearing no plate or mail."  

 "Healer Boy's name is Rowan.  I would  appreciate  if you used the name he was given." 

  "If there's a charge left, just focus on the magic and it should wake. But be ready to attack right away, that type of spell lasts only seconds",  Vindal explains.

Relik and Hawke lift Aerin's body and are ready to go. Sandra stares at her comrade's charred body.  "Oh Geff",  she mutters and wipes her eyes.  "Yeah, let's go. This way. The bridge controls are not far."  She reaches to pick up the falchion she dropped earlier. 

Eggy paused, brow creased.   "Sandra...He was very brave.  I am sorry." 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Right, let's go",  the Captain says,  "You go ahead, I'll take the rear. Healer boy, will you watch mad old elf here",  she gestures towards Theréon, who's still standing in place staring at the Minister,  "He's calm now, but he sounded a bit too keen to charge the enemy on sight, especially as he's wearing no plate or mail." 

The Preceptor frowns.  "You should use proper language when referring to Lord Belgrede, even if he does not seem quite himself. It is not your place to judge his state of mind." 
 "Well excuse me",  the Captain grumbles,  "The whole guard's just died! And we came this close to speak our last words too!" 
 "Nevertheless",  the Preceptor replies sternly,  "And if this young man heard correctly, death might not have been their only goal. I am curious to hear what Minister Lamath has to say. Later, of course." 
 "Hm?",  Theréon looks up when the shield is offered to him,  "Oh, use justly claimed spoils against these invaders? Oh yes!"  He sounds excited. 
 


 
 Originally Posted by Athedia 
  "Healer Boy's name is Rowan.  I would  appreciate  if you used the name he was given."  
 

 "Eggy! Be polite. I didn't exactly introduce myself."  He takes a deep, calming breath, trying to focus on the task at hand, not the fact that his sister is intent on irritating some very important people.  "But yes, I'll try to keep an eye on Lord Belgrede." 

Rowan approaches the madman tentatively and tries to appeal to his twisted logic.  "Lord Belgrede, I'm very glad you're here to fight with us, but I do have to ask- can you try to stay with the group? After all, the invaders will probably attack where more of us are clustered together. You wouldn't want to get left out of a... valiant battle because you ran off chasing a straggler, would you? And what would your son think if it killed you?" 
 
 Spoiler: Diplomacy if needed 


Diplomacy:  (1d20+11)[ 14 ] 
 
CWater
 
 Spoiler: Kish ONLY 
Aerin wanders from room to room, not entirely sure what route to take in this ever shifting castle. Every once in a while she meets another spirit, but none try to speak to her and neither does she approach them. Most of them seem either shocked or apathetic about the situation.

When she enters a luxuriously decorated room, she hears a someone say,  "Yes, yes, this way, this way. Now, now, don't you worry, everything will be sorted."  After so many corridors of gloom it's strange to hear a voice that sounds, well if not outright happy, then at least generally positive. Aerin can't currently hear the speaker, but the voice is coming closer, and she can also hear the echo of footsteps, even if they sound... wrong somehow. Like if this place wasn't entirely sure what to do with sounds, and they sometimes ring more stark, sometimes more muffled than what would be natural.
 


 
 Originally Posted by Athedia 
  "Healer Boy's name is Rowan.  I would  appreciate  if you used the name he was given."  
 


 
 Originally Posted by aReallyGreatAxe 
  "Eggy! Be polite. I didn't exactly introduce myself."  He takes a deep, calming breath, trying to focus on the task at hand, not the fact that his sister is intent on irritating some very important people.  "But yes, I'll try to keep an eye on Lord Belgrede."  
 

 "Good",  the Captain replies shortly. The Preceptor says nothing.


 Rowan approaches the madman tentatively and tries to appeal to his twisted logic.  "Lord Belgrede, I'm very glad you're here to fight with us, but I do have to ask- can you try to stay with the group? After all, the invaders will probably attack where more of us are clustered together. You wouldn't want to get left out of a... valiant battle because you ran off chasing a straggler, would you? And what would your son think if it killed you?" 
 
 Spoiler: Diplomacy if needed 


Diplomacy: [roll0]
 
 

 "Oh, you speak true words, young man",  Theréon agrees,  "To be so foolish would indeed be dishonourable. No, I will stay near and guard you, these craven beasts are just the type to go after the healers first. But no fear!"  He pats Rowan on the shoulder encouragingly.


 Eggy paused, brow creased.   "Sandra...He was very brave.  I am sorry."  

 "First the others, then Lieutenant, now him too",  Sandra's face twists,  "Why? What's the point of this madness?!"  She takes a deep breath.  "Right, there's no time to think now. Come, I'll show you the way." 

The odd collection of survivors move down the corridor, their senses tuned almost jumpy to every clang and clatter. When they near the junction Relik gestures them to stop, as he thinks he heard a noise from behind the corner. They wait still for a while, and to their relief, nothing jumps at them. Sandra peers carefully around the corner and when she spots no movement, gestures everyone to follow again.

They hurry forward and reach the stairs that lead back down to the entrance hall. Soon after comes a turn to the left.  "The controls are just past here",  Sandra whispers and takes a quick look... and immediately backs away again.  "One of the sneaky small ones",  she hisses,  "Across what's left of the corridor, in the guard room behind. I don't know if it saw me." 
 
 Spoiler: Map 
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S, C and P are friendly NPCs.
Aerin's body is carries by Relik and Hawke, the unconscious Minister is in the space between Eggy and Vindal, supported by them.

Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
 
 
SirCatBeard
 
 Originally Posted by CWater 
 The odd collection of survivors move down the corridor, their senses tuned almost jumpy to every clang and clatter. When they near the junction Relik gestures them to stop, as he thinks he heard a noise from behind the corner. They wait still for a while, and to their relief, nothing jumps at them. Sandra peers carefully around the corner and when she spots no movement, gestures everyone to follow again.

They hurry forward and reach the stairs that lead back down to the entrance hall. Soon after comes a turn to the left.  "The controls are just past here",  Sandra whispers and takes a quick look... and immediately backs away again.  "One of the sneaky small ones",  she hisses,  "Across what's left of the corridor, in the guard room behind. I don't know if it saw me." 
 
 Spoiler: Map 
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.

V, T, S, C and P are friendly NPCs.
Aerin's body is carries by Relik and Hawke, the unconscious Minister is in the space between Eggy and Vindal, supported by them.

Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
 
 
 
 

 "Alone?"   He whispers back, pausing to listen for sounds of any besides the one.
 
 Spoiler: Listen 
 (1d20+9)[ 16 ] 
 

 If he hears nothing to indicate more than the one sneak: 
 "Shoot him quietly, and attract no more."   He continues, looking towards Hawke and his bow.
Kish
 
 Spoiler: CWater ONLY 
Remembering the warning against the "other guide," Aerin moves rapidly away from the speaker before resuming her search for the described room.
 
CWater
 
 Originally Posted by SirCatBeard 
  "Alone?"   He whispers back, pausing to listen for sounds of any besides the one.
 
 Spoiler: Listen 
[roll0]
 

 If he hears nothing to indicate more than the one sneak: 
 "Shoot him quietly, and attract no more."   He continues, looking towards Hawke and his bow. 
 

 " I saw only the one ",  Sandra replies in whisper,  " But I'm not sure, I got just a quick glance. It turned and I fear it saw me. " 

 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Remembering the warning against the "other guide," Aerin moves rapidly away from the speaker before resuming her search for the described room.
 
 
 

 
 Spoiler: Kish ONLY 
 "Hm? Did I hear someone?",  the same voice says. Aerin backs to the corridor and hurries down the stairs.
 "Hello? Where did you go?" 
The sound of footsteps follows her. She reaches the end of the stairs and comes to a narrow corridor. To the left the passage leads to a kitchen, and she catches a glimpse of kitchen maids that move about. To her right stand three identical closed doors and behind them the corridor ends abruptly.
 
Kish
 
 Spoiler: CWater ONLY 
Aerin hurries through the kitchen, trying to avoid getting cornered in a dead end.
 
Table Flipper
Hawke nods at Relik and Sandra, and carefully lowers Aerin to the ground. He draws his bow and loads it with an arrow. But before moving out to take the shot, he peers his head around the corner to get a visual on the situation.

 
 Spoiler: Rolls 
Spot:  (1d20+6)[ 8 ]  To see if there are others.
Hide:  (1d20+5)[ 8 ]  To avoid being spotted, as the name might imply. 🙂
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin hurries through the kitchen, trying to avoid getting cornered in a dead end.
 
 
 

 
 Spoiler: Kish ONLY 
The kitchen seems almost ordinary and the servants are still at work as if nothing had changed. Though every once in a while they throw nervous glances at the cook who has a bloody apron and only half a face. Some stare as Aerin runs past them and through the door in the back.
 "Hello?",  calls the same voice,  "I could have sworn I sensed- Oh, good day to you all, you have not been guided yet, have you?" 

Aerin doesn't stay to listen to the rest of the conversation and she gets the feeling she is no longer being followed. She continues to wander through the castle, seeing more of the newly dead deal with their new state. Most don't yet display much of the calm or peace the afterlife is said to promise.

One hall she enters seems familiar. She had passed through here in life, with August, looking for a route to the dungeons. Suddenly she hears a shriek and something jumps at her. It's one of the first sneaks she fought, the one that put up a long fight. He swings his swords at Aerin, but instead of the weapons hitting her or bouncing off her armour they fly right through her as if she was made of water. She feels the blades, but only faintly, like a distant memory of a feeling, and they leave no trace on her.  "You. Killed me",  the sneak growls.
 


 
 Originally Posted by Table Flipper 
 Hawke nods at Relik and Sandra, and carefully lowers Aerin to the ground. He draws his bow and loads it with an arrow. But before moving out to take the shot, he peers his head around the corner to get a visual on the situation.

 
 Spoiler: Rolls 
Spot: [roll0] To see if there are others.
Hide: [roll1] To avoid being spotted, as the name might imply. 🙂
 
 
 

The corridor to the door is empty, but Hawke spots a green lizard snout peek out from behind the door frame. It's not a great angle for a shot, but he could try.

 
 Spoiler: Map 
E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.
A is Aerin's body. Does not hamper movement.

V, T, S, C and P are friendly NPCs.
The unconscious Minister is in the space between Eggy and Vindal, supported by them.

S5 is a sneak. Has +6 cover bonus to AC from V8. (and the corner of V9)

Orange squares have a door.
Dark grey squares have stairs.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
 
 
Kish
 
 Spoiler: CWater ONLY 
 "I sure did. And? You started it in every conceivable way and you lost fair and square. If we could affect each other you'd lose the rematch you apparently want and I'd kill you again. Don't whine."  As she speaks, Aerin continues to look for the room the guide described.
 
Table Flipper
Hawke withdraws behind the wall and whispers to the others.  "Target's only sticking out partially.
 I could try, though I think we're better off trying to get as close as possible before they notice us. Thoughts?" 
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
 Hawke withdraws behind the wall and whispers to the others.  "Target's only sticking out partially.
 I could try, though I think we're better off trying to get as close as possible before they notice us. Thoughts?"  
 

Rowan angles the bastard sword to gently hold Theréon back from rushing forward.  "Lord Belgrede and I can wait here until you've started. We aren't exactly quiet,"  He whispers back.  "Besides,"  he adds for the madman's benefit,  "You need someone to guard the rear."  
SirCatBeard
 
 Originally Posted by Table Flipper 
 Hawke withdraws behind the wall and whispers to the others.  "Target's only sticking out partially.
 I could try, though I think we're better off trying to get as close as possible before they notice us. Thoughts?"  
 

  "Then let's do it. "   He mutters back, a little impatient.    If the thing had seen Sandra, then it could be alerting others while they bicker.    He quietly draws his flail and crouches, moving slowly around the corner.

 
 Spoiler 
Hide:  (1d20+4)[ 20 ]  to P7(double move, but at 1/2 speed), if we are in rounds(no initiative yet, so not certain.  Present goal is to move to M7 and attack it.)
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I sure did. And? You started it in every conceivable way and you lost fair and square. If we could affect each other you'd lose the rematch you apparently want and I'd kill you again. Don't whine."  As she speaks, Aerin continues to look for the room the guide described.
 
 
 

 
 Spoiler: Kish ONLY 
The sneak growls in anger and follows Aerin, slashing at her a few times more, though the attacks do little more than the first. The nearby doors lead nowhere and the rooms hold nothing interesting. The corridor leads to the entrance hall, for a change like in the living world, where she sees a battle as futile as the one the sneak is trying to start with her. The Lieutenant and the bridge guards that they had found slain are battling six hordelings and two blue beasts. Or at least all eleven of them are waving their swords and claws very enthusiastically.

The pale goblin soul guide stands nearby observing the scuffle and shaking his head.
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan angles the bastard sword to gently hold Theréon back from rushing forward.  "Lord Belgrede and I can wait here until you've started. We aren't exactly quiet,"  He whispers back.  "Besides,"  he adds for the madman's benefit,  "You need someone to guard the rear."   
 

 "Oh,  certainly ",  the nobleman whispers conspiratorially and glances over his shoulder.  "None in sight." 

 
 Originally Posted by SirCatBeard 
   "Then let's do it. "   He mutters back, a little impatient.    If the thing had seen Sandra, then it could be alerting others while they bicker.    He quietly draws his flail and crouches, moving slowly around the corner.

 
 Spoiler 
Hide:  (1d20+4)[ 8 ]  to P7(double move, but at 1/2 speed), if we are in rounds(no initiative yet, so not certain.  Present goal is to move to M7 and attack it.)
 
 
 

Relik crosses the corridor, weapon ready to strike. The room ahead is not lit, though some light gets in from the torches in the corridor and its good enough for his elf eyes. When he gets closer, he sees boxes, weapons and other equipment stored on many shelves. On the opposite side is a closed door. Some moonlight also shines in from a pair of open double doors on the right, they lead to balcony of sorts, and he spots a big mechanical construct consisting of a wheel, winch, rope and heavy chains.

Quickly he steps inside the room, swinging his flail at the spot where he assumes the sneak to be and he is not wrong. However, the dragonkin swings his own blades at him at the same moment. And right behind him, another one attacks!

 
 Spoiler: Now we roll initiative 
 Note:  Either Relik or one of the sneaks will go first, as the others can only react to the sounds of the first attack.

Relik:  (1d20+4)[ 8 ] 
S5:  (1d20+3)[ 19 ] 
S6:  (1d20+3)[ 17 ] 

Eglantine:  (1d20+4)[ 22 ] 
Rowan:  (1d20+2)[ 10 ] 
Hawke:  (1d20+2)[ 4 ] 

Vindal:  (1d20+4)[ 24 ] 
Theréon:  (1d20+3)[ 5 ] 
Sandra:  (1d20+1)[ 5 ] 
Preceptor:  (1d20)[ 19 ] 
Captain:  (1d20+1)[ 20 ] 
 
Kish
 
 Spoiler: CWater ONLY 
 "I had some trouble finding the hall you described,"  Aerin says.  "Could you give me directions?" 
 
CWater
 
 Spoiler: S5 and S6 attack Relik 
S5:  (1d20+6)[ 16 ] 
Damage:  (1d4)[ 4 ]  + sneak attack  (1d6)[ 5 ] 

S6:  (1d20+6)[ 14 ] 
Damage:  (1d4)[ 3 ]  + sneak attack  (1d6)[ 5 ] 
 


Even surprised, Relik manages to turn out of the way and the blades only hit his armour.

The others hear a clang of steel.

 "Trouble. Let's put the Minister down, Eggy",  Vindal says.

 "Stay behind me",  the Captain orders the Preceptor. He raises an eyebrow, but makes no comment.

 
 Spoiler: Map 

E is Eglantine.
Ro is Rowan.
H is Hawke.
Re is Relik.
A is Aerin's body. Does not hamper movement.

V, T, S, C and P are friendly NPCs.
The unconscious Minister is in the space between Eggy and Vindal, supported by them.

S5 is a sneak. Has +6 cover bonus to AC from V8. (and the corner of V9)

Orange squares have a door.
Dark grey squares are dimly lit. Creatures in them have concealment (20% miss chance) unless one has Low-Light Vision.
Brown squares have a table, cupboard or other furniture (can't move through, except squeezing/crawling).
 
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I had some trouble finding the hall you described,"  Aerin says.  "Could you give me directions?" 
 
 
 

 
 Spoiler: Kish ONLY 
The soul guide turns.  "Oh, another? Not as keen to fight an endless battle as this lot? Ah, I guess your fellow is",  he adds noticing the sneak.  "You say we've spoken?"  His eyes turn around, showing only the whites. His bored expression changes, showing a hint of distress.  "Yes, indeed we have. Right. Right."  His eyes return to normal and he turns to look back at the fruitless battle behind him.  "Well, I doubt those will calm down any time soon anyway. Come, this way."  He heads for the big doors under the balcony, opposing the front doors.
 
SirCatBeard
Relik carries through with the strike he had hoped would surprise the Sneak, even as he twists aside at the incoming blows.

 
 Spoiler: Actions 
Finish attacking S5. -1/+2 Power Attack.
Attack:  (1d20+8)[ 24 ] 
Damage:  (1d10+7)[ 10 ] 
If S5 falls, 5-foot step to L8.  If not, to L7.
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik carries through with the strike he had hoped would surprise the Sneak, even as he twists aside at the incoming blows.

 
 Spoiler: Actions 
Finish attacking S5. -1/+2 Power Attack.
Attack: [roll0]
Damage: [roll1]
If S5 falls, 5-foot step to L8.  If not, to L7.
 
 
 

The flail smashes into the sneak's chest, breaking ribs. But he remains on his feet.
aReallyGreatAxe
Rowan moves as far to the side of the hall as he can to let others pass.
 
 Spoiler: actions 

Rowan will delay his turn in the initiative order until everyone going ahead of him has gone, then he will follow with a double move, staying at least 15' back from the fighting due to close quarters.(and try to bring Lord Belgrade)
 
Table Flipper
Hawke advances around the corner, and puts away his longbow when he sees the dim and cramped room.

 
 Spoiler: Actions 
Move to Q8 and put away longbow as move in place standard. Will hold off on drawing flail in case the longbow becomes viable in the next round.
 
Athedia
Eggy held back, a little busy supporting the unconscious half elf.
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan moves as far to the side of the hall as he can to let others pass.
 
 Spoiler: actions 

Rowan will delay his turn in the initiative order until everyone going ahead of him has gone, then he will follow with a double move, staying at least 15' back from the fighting due to close quarters.(and try to bring Lord Belgrade)
 
 
 

Lord Belgrede needs little encouragement to rush towards the battle, Rowan actually has to hold him back not to charge right in.


 
 Originally Posted by Athedia 
 Eggy held back, a little busy supporting the unconscious half elf. 
 

Eggy and Vindal lower the Minister carefully to the floor.


 
 Originally Posted by Table Flipper 
 Hawke advances around the corner, and puts away his longbow when he sees the dim and cramped room.

 
 Spoiler: Actions 
Move to Q8 and put away longbow as move in place standard. Will hold off on drawing flail in case the longbow becomes viable in the next round.
 
 
 

Sandra runs forward alongside Hawke.

When they see the others approach, the sneaks slash at Relik one more time each, though both miss, and then they turn to flee.

 
 Spoiler: S5 and S6 attack Relik 
S5:  (1d20+6)[ 15 ] 
Damage:  (1d4)[ 4 ] 

S6:  (1d20+6)[ 16 ] 
Damage:  (1d4)[ 4 ] 
 
Kish
 
 Spoiler: CWater ONLY 
Aerin hurries after the guide, continuing to ignore the sneak.
 
SirCatBeard
Relik laughs to himself as the sneaks once again fail to strike, and then flee from him.  He strikes out as they run, quicker than most could with such a heavy weapon.

 
 Spoiler: AOOs 
Power Attack -1/+2 carries over from last attack.
 S5 
Attack:  (1d20+8)[ 28 ] 
Damage:  (1d10+7)[ 11 ] 
Crit?(19/20):  (1d20+8)[ 18 ] 
Crit Damage:  (1d10+7)[ 14 ]   (I forget if we roll or double for crits. in this game; I have 4 DM's and no idea who does which anymore)

 S6 
Attack:  (1d20+8)[ 20 ] 
Damage:  (1d10+7)[ 17 ] 
Crit?(19/20):  (1d20+8)[ 28 ] 
Crit Damage:  (1d10+7)[ 9 ] 

Attack:  (1d20+8)[ 10 ] 
Damage:  (1d10+7)[ 13 ] 
Crit?(19/20):  (1d20+8)[ 27 ] 
Crit Damage:  (1d10+7)[ 10 ] 

Attack:  (1d20+8)[ 10 ] 
Damage:  (1d10+7)[ 17 ] 
Crit?(19/20):  (1d20+8)[ 26 ] 
Crit Damage:  (1d10+7)[ 16 ] 
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin hurries after the guide, continuing to ignore the sneak.
 
 
 

 
 Spoiler: Kish ONLY 
The sneak follows and continues to bother her for a while longer, before finally gives up and runs off, after spitting one last threat:  "We will have our revenge, orc!" 

The soul guide sighs.  "Why must they always make such a fuss? Inconsiderate fools."  He snorts to show his contempt.  "Well... anyway",  the goblin rubs his hands together,  "Did you, run into anyone while you were wandering?" 
 


 
 Originally Posted by SirCatBeard 
 Relik laughs to himself as the sneaks once again fail to strike, and then flee from him.  He strikes out as they run, quicker than most could with such a heavy weapon.

 
 Spoiler: AOOs 
Power Attack -1/+2 carries over from last attack.
 S5 
Attack: [roll0]
Damage: [roll1]
Crit?(19/20): [roll2]
Crit Damage: [roll3]  (I forget if we roll or double for crits. in this game; I have 4 DM's and no idea who does which anymore)

 S6 
Attack: [roll4]
Damage: [roll5]
Crit?(19/20): [roll6]
Crit Damage: [roll7]

Attack: [roll8]
Damage: [roll9]
Crit?(19/20): [roll10]
Crit Damage: [roll11]

Attack: [roll12]
Damage: [roll13]
Crit?(19/20): [roll14]
Crit Damage: [roll15]
 
 
 

Relik swings the flail with great force, hitting first one sneak on the head, then the other. Both fall to the floor, unmoving.
Kish
 
 Spoiler: CWater ONLY 
 "Lots of dead people. I did hear the other guide, but, as you'd suggested, I avoided him." 
 
SirCatBeard
 "Gone."   Relik calls back to Hawke and the others.  After a quick glance around the room for any other threats and a brief search of the Sneaks' bodies, he heads back to rejoin the others.  Casually, he informs the others of the brief encounter.   "Just some little ones, no problem.  Let's keep moving."   He looks to Hawke and moves to carry Aerin once more.

 
 Spoiler 
Yeah, he's totally downplaying the whole 'killing everything in one turn' thing.

Also, it was mostly for flavor but quick Spot check:  (1d20+3)[ 13 ] 
 
Table Flipper
 "Excellent work."  Hawke says with a smile as he goes to pick up Aerin.  "Agreed. No point hanging around." 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "Lots of dead people. I did hear the other guide, but, as you'd suggested, I avoided him." 
 
 
 

 
 Spoiler: Kish ONLY 
 "Good, good. Engen is a fool and not too difficult to talk over, but he just does not know how to keep his mouth shut."  The pale goblin leads her into a grand corridor and towards large double doors. Inside the large room they lead to Aerin sees many spirits, guards, servants, scribes and other castle folk, even some dragonkin, huddled in small groups. Amongst them walk two people dressed in black that emanate a calming aura Aerin can sense from even this distance. One of the figures is small, very pale, and looks very similar to the goblin walking just in front of her. The other is taller, but with slim build.

Aerin doesn't have the time to study them more carefully, unless she stops, as her guide hurries past the large doors and goes to open a smaller door on the other side of the hall. On the back of the door, she sees the same yellow symbol the guide showed her when they first met.  "Right, wait here while I sort this mess and see what I can do for you. I cannot say how long it might take, I can only be in so many places at once. Still, I do not recommend going wandering around, you could get lost even worse." 

The room he points to is completely different from any of the castle halls Aerin has walked through. The walls are made of wood, and a small fireplace is burning happily on the other side. In the middle of the room is a small-sized writing desk and behind it three neatly arranged bookshelves. There is also a wide wooden bench and a few chairs. A couple of paintings decorate the walls. The ceiling is suddenly a bit too low for Aerin and she'd need to watch not to hit her head.
 


 
 Originally Posted by SirCatBeard 
  "Gone."   Relik calls back to Hawke and the others.  After a quick glance around the room for any other threats and a brief search of the Sneaks' bodies, he heads back to rejoin the others.  Casually, he informs the others of the brief encounter.   "Just some little ones, no problem.  Let's keep moving."   He looks to Hawke and moves to carry Aerin once more.

 
 Spoiler 
Yeah, he's totally downplaying the whole 'killing everything in one turn' thing.

Also, it was mostly for flavor but quick Spot check: [roll0]
 
 
 

Relik spots nothing else threatening inside the room.


 
 Originally Posted by Table Flipper 
  "Excellent work."  Hawke says with a smile as he goes to pick up Aerin.  "Agreed. No point hanging around."  
 

 "Haha!! Excellent indeed, young lad!",  Theréon rejoices and swings his blade around in wide arcs.

 "Could the high lord please be more quiet?",  Vindal hisses, clearly starting to get tired of the mad lord's antics,  "There's surely still more dragonfolk inside the castle." 
 "Hmpf,  I  am not afraid, let them come!",  Theréon replies and snorts like a proud nobleman indeed.

The party collects the people they were carrying and step into the dark room. Sandra leads them to the balcony outside. The evening air is cool, but not too cold, and the sky full of starts looks strangely calm and unchanged after the recent horrors inside. Here and there fires and other lights burn in the city below, and they hear the echoes of distant shouts and laughter. Those who've got the elven sight can also spot a groups of revellers, crowding outside taverns and drinking halls.

Sandra walks up to the large construct in the middle.  "Here's the drawbridge controls",  she says and reaches to lift up two small levers, then takes hold of a large wooden switch with both hands.  "If someone could help me pull this? Oh, and if one or two could go to that large wheel and make sure it doesn't turn too quickly. Lieutenant Bragge says it's not good-"  She pauses and wipes her eye.  "...it's not good if the bridge slams down too hard, and sometimes the chains might chafe of get stuck." 
aReallyGreatAxe
Rowan ducks under the madman's blade and goes over to the large wheel.  "I'll help, but I don't think I can slow it by myself... how exactly were we supposed to do that? Just grab it?"  
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan ducks under the madman's blade and goes over to the large wheel.  "I'll help, but I don't think I can slow it by myself... how exactly were we supposed to do that? Just grab it?"   
 

 "Yes",  Sandra replies,  "don't stop it from moving, but slow it down so it doesn't spin too fast." 

The wheel is big, placed horizontally on the floor with two heavy metal chains wrapped around it. To Hawke it resembles the anchor chains he's seen on large ships.
Table Flipper
 
 Originally Posted by aReallyGreatAxe 
 Rowan ducks under the madman's blade and goes over to the large wheel.  "I'll help, but I don't think I can slow it by myself... how exactly were we supposed to do that? Just grab it?"   
 


 
 Originally Posted by CWater 
  "Yes",  Sandra replies,  "don't stop it from moving, but slow it down so it doesn't spin too fast." 

The wheel is big, placed horizontally on the floor with two heavy metal chains wrapped around it. To Hawke it resembles the anchor chains he's seen on large ships. 
 

 "Right, I can help you with that."  Hawke lowers Aerin to the ground and joins Rowan by the wheel.  "I'm ready when you all are. Looks like a pleasant evening out there." 
Kish
 
 Spoiler: CWater ONLY 
 "Thank you for your help."  Aerin steps carefully into the room, pausing to check whether she can feel the ceiling when she touches it.
 
SirCatBeard
 
 Originally Posted by Table Flipper 
  "Right, I can help you with that."  Hawke lowers Aerin to the ground and joins Rowan by the wheel.  "I'm ready when you all are. Looks like a pleasant evening out there."  
 

With the wheel covered, Relik goes to assist Sandra at the large lever.  He stares out at the calm night spotted with revelry.   "And the world goes on."   A quick shake of his head brings him back to now.  "Well, let's get this door open." 
CWater
 
 Originally Posted by Table Flipper 
  "Right, I can help you with that."  Hawke lowers Aerin to the ground and joins Rowan by the wheel.  "I'm ready when you all are. Looks like a pleasant evening out there."  
 


 
 Originally Posted by SirCatBeard 
 With the wheel covered, Relik goes to assist Sandra at the large lever.  He stares out at the calm night spotted with revelry.   "And the world goes on."   A quick shake of his head brings him back to now.  "Well, let's get this door open."  
 

The lever is heavy and moves stiffly at first, but together Relik and Sandra manage to pull it back. The mechanism releases the chain around the wheel and it starts to turn. Rowan and Hawke must brace themselves against it. Anyone peering over the rampart sees how the sturdy drawbridge starts to lower.

 
 Spoiler: OOC 
A Strength check from Rowan and Hawke please.
 


 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "Thank you for your help."  Aerin steps carefully into the room, pausing to check whether she can feel the ceiling when she touches it.
 
 
 

 
 Spoiler: Kish ONLY 
The ceiling stops her hand, but it's like a force field with no feeling or friction. The soul guide nods and closes the door and Aerin is left alone in the small room.

 
 Spoiler: OOC 
Will she do anything else during waiting?
 

 
aReallyGreatAxe
 
 Spoiler: Strength check 

Strength check:  (1d20-2)[ 2 ] 

Hawke, please roll high?

😛
 
Kish
 
 Spoiler: CWater ONLY 
She examines the room, first looking at the paintings, then the desk, and finally the bookshelves.
 
Table Flipper
As the wheel turns, Hawke braces himself to try and slow the wheel.

 
 Spoiler: Strength Check 
 (1d20+3)[ 14 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 As the wheel turns, Hawke braces himself to try and slow the wheel.

 
 Spoiler: Strength Check 
[roll0]
 
 
 

The wheel moves faster than Rowan anticipated and he has trouble finding his footing. Hawke manages to hold his ground better and slows down the movement for a time. But with little help from Rowan, the full weight is eventually too much for him to hold alone and when the bridge is about halfway down he has to let go and step aside to avoid being knocked off his feet. Rowan loses the rest of his balance and just hangs on to the wheel as it spins around and around.

Sandra lifts her hands to her ears just before the drawbridge slams to the ground with a loud thump, followed by the rattling of chains. She peers over the ramparts.  "...Well at least the bridge wasn't broken." 

 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
She examines the room, first looking at the paintings, then the desk, and finally the bookshelves.
 
 
 

 
 Spoiler: Kish ONLY 
The first painting is a picture of a group of goblins tilling a yellow field with an evergreen forest on the background. The day is sunny. After looking at the picture for a moment Aerin notices that the small figures are moving.

The second painting depicts a barren mountainous landscape. Despite the lifeless greyness, the view is quite majestic. A large bird flies through the landscape, appearing from the right and disappearing to the left.

The third picture is a portrait of a woman with skin so pale it shines like the moons. Her eyes, hair and robe are black, swallowing all the light. At first glance she looks to be an orc or a goblin, but soon her features seem more human, then elven. After a while she's more like a gnome. The most curious thing is that even if Aerin stares intently at the picture, she can never  see  the change itself, and only when the woman has grown a pair on antenna's can she be absolutely sure there was a change in the first place.

 
 Spoiler: Visual, quite close, save for the morphing of course 
 
 


The desk is tidy, with papers and writing equipment arranged in good order. The papers are piled so that only the top of each arc is visible. The one top is blank, except for a symbol of eight black leaves that form a circle. This same pattern can be seen on the corner of most of the other papers as well, though sometimes in brown, grey, or dark blue. Only two papers are marked with another symbol, one has a juicy red apple, the other a bloody two-sided battlexe. The latter also has a red stamp, though only a small piece of it is showing.

 
 Spoiler: OOC 
Please make a Knowledge(religion) check. Untrained is accepted.
 


The shelves are likewise neatly arranged, full of books with identical covers, except for the names on their spines. Most of them are unfamiliar to Aerin, but then she finds a series marked 'Ljonaria'. There is a separate volume for every country of the Empire; Springhaven, Mhiran, Sewern, Havet...
 
Table Flipper
Hawke removes his hands from his ears and starts to shake out his arms, weaving a quick but elaborate tapestry of words under his breath before returning to more proper speech.  "Sorry about that. That is good that the bridge is intact, but that sound's no doubt drawn the attention of every dragonkin in the castle. Hopefully also the attention of some help from outside, but regardless, we need to move now."  He goes to pick up Aerin once more, but also looks over at Rowan,  "You okay? That looked like quite a spin." 
 
 Spoiler: OOC, anyone 
Yay for forums being back! 🙂
 
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
 Hawke removes his hands from his ears and starts to shake out his arms, weaving a quick but elaborate tapestry of words under his breath before returning to more proper speech.  "Sorry about that. That is good that the bridge is intact, but that sound's no doubt drawn the attention of every dragonkin in the castle. Hopefully also the attention of some help from outside, but regardless, we need to move now."  He goes to pick up Aerin once more, but also looks over at Rowan,  "You okay? That looked like quite a spin." 
 
 Spoiler: OOC, anyone 
Yay for forums being back! 🙂
 
 
 

Rowan stands up slowly, still a bit dizzy from his fight with the wheel, and hoping nobody had been watching.
  "I'll be fine. Remind me not to do that again?" 

He sets off down the hall somewhat shakily.  "You're right; let's not wait around for more of them." 
SirCatBeard
 
 Originally Posted by aReallyGreatAxe 
 Rowan stands up slowly, still a bit dizzy from his fight with the wheel, and hoping nobody had been watching.
  "I'll be fine. Remind me not to do that again?" 

He sets off down the hall somewhat shakily.  "You're right; let's not wait around for more of them."  
 

 "Right, I will."   Relik grumbles, ears still ringing.  He shakes his head to clear it, then goes to assist Hawke once more.
CWater
Despite their fears the party makes its way back to the corridor and down the stairs without a single glimpse of the scaly invaders. They reach the big entrance hall, where the bodies from the past battle still lie. Sandra runs to the heavy front doors and begins pulling one of them open.

 
 Spoiler: OOC 
Everyone present make a Listen check please.
 
Kish
 
 Spoiler: CWater ONLY 
Aerin considers for a few minutes. Then she starts reading the papers marked with a black leaf circle, carefully keeping them straight enough that she can quickly put them back if she hears someone approaching.
 
Table Flipper
Hawke waits, still holding Aerin, as Sandra starts to open the door. Suddenly, he lowers Aerin and draws his bow.  "Footsteps, left corridor. Sounds like quadrupeds, and something behind those doors too."  He gestures to the doors under the indoor balcony. He readies an arrow, pointing at the left corridor.  "How long do those doors take to open?" 
 
 Spoiler: OOC 
I imagine we're all right by the front door, though I guess I don't know our exact positions. Also,
 if I may, I'd like to ready an attack wherein Hawke fires an arrow if a dragonkin appears from the left corridor.
 
SirCatBeard
 
 Originally Posted by Table Flipper 
 Hawke waits, still holding Aerin, as Sandra starts to open the door. Suddenly, he lowers Aerin and draws his bow.  "Footsteps, left corridor. Sounds like quadrupeds, and something behind those doors too."  He gestures to the doors under the indoor balcony. He readies an arrow, pointing at the left corridor.  "How long do those doors take to open?" 
 
 Spoiler: OOC 
I imagine we're all right by the front door, though I guess I don't know our exact positions. Also,
 if I may, I'd like to ready an attack wherein Hawke fires an arrow if a dragonkin appears from the left corridor.
 
 
 

 "Great(!)  More of those beast things, then?  Do we stop to take them or are we just leaving?"   He follows Hawke's lead and draws a javelin.

 
 Spoiler 
Not sure if I can ready an action against either doorway, whichever is first.  But ready to attack the first dragonbeast quadruped thing that becomes visible.  If I have to pick a door, I will pick the closer, left-hand one.
 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
  "Great(!)  More of those beast things, then?  Do we stop to take them or are we just leaving?"   He follows Hawke's lead and draws a javelin.

 
 Spoiler 
Not sure if I can ready an action against either doorway, whichever is first.  But ready to attack the first dragonbeast quadruped thing that becomes visible.  If I have to pick a door, I will pick the closer, left-hand one.
 
 
 

 
"We could try leaving?"  Rowan replies. Since the last time he tried to push anything went so very well, he decides not to bother with trying to open the door the old fashioned way and just uses magic instead.

 
 Spoiler: Actions 

1.) Standard action to use open/close on the fancy door. This is the second use, cantrip expended.
2.) Move action towards the door. Unless the madman is wandering off, then move action to catch up to Lord Belgrede.
 
CWater
 "Whoa!",  Sandra backs quickly as the door opens the rest of the way on its own. It's dark outside, but they see the drawbridge they lowered and just barely the outline of the stone barrier that separates the moat from the city. This outer wall is not exactly an intimidating structure and word around town is that it was built less for defence and more to prevent drunk visitors from wandering too close and falling into the moat. The gap in the barrier in front of the drawbridge is blocked by a wooden gate, but its low and thin, not truly a hindrance to anyone of sober mind.

The sound of footsteps grows louder and past the open door on the left the survivors see a green beast appear far at the end of the corridor.

 "Ha! The enemy shows itself!",  Theréon shouts and approaches the corridor on the left.

 
 Spoiler: OOC 
So, do you run or stay to fight? Or a bit of both? :) Please describe 2 rounds of actions, or let me know if you're waiting on another's reaction.
 


 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin considers for a few minutes. Then she starts reading the papers marked with a black leaf circle, carefully keeping them straight enough that she can quickly put them back if she hears someone approaching.
 
 
 

 
 Spoiler: Kish ONLY 
 
 Spoiler: OOC 
Ack, how did I manage to forget to write this to the Knowledge result:
The circle of leaves is a symbol of Iszyl, Goddess of Death and Autumn.
 

Aerin finds these papers to be diligently filled records. There's a list of place names and numbers that mark the number of souls encountered, lost, sent forward, and one column titled simply 'Oathu'. On the side are sometimes notes, some simple like 'plague', 'battlefield', 'madness', others longer like 'cursed for 124 years, notify SR', 'Ihjur interference suspected', 'possible recruit, ask Ive', 'summer dragging on, drought'.

No one has yet come to disturb her.
 
Kish
 
 Spoiler: CWater ONLY 
Aerin looks at the brown, grey, and dark blue-marked papers until she thinks she's figured out what the color different means, then at the ones marked with an apple and an axe similarly. She remains ready to put them all back.
 
Athedia
 "Let's get out of here!"  Eggy shifted the defence counselors weight, ready to drag him full speed.
Table Flipper
Hawke looses his loaded arrow as soon as the beast appears, then scrambles to put away the bow and pick up Aerin.  "Not now!"  he shouts at Thereon.  "We can come back later and storm the castle with a proper force at our backs! I'm sure you'd have a lot of fun with that!" 
 
 Spoiler: Actions 
Launch readied attack at beast that appeared.

Attack:  (1d20+8)[ 19 ] 
Damage:  (1d8+4)[ 10 ] 

Also, assuming Relik also intends to retreat, but away bow, pick up Aerin, and get out of there.

Also, Diplomacy for Thereon if needed:  (1d20+2)[ 6 ] 
 
SirCatBeard
As Hawke looses his arrow, Relik hurls his javelin at the same beast.  He stoops once more to help Hawke with Aerin.   "Right, everyone out."   He turns to Theréon,  "Trust me, I'd love to stay and kill these bastards too, but we must see the wounded to safety.  Help me." 
 
 Spoiler: Actions 

Readied attack:  (1d20+9)[ 21 ] 
Damage:  (1d6+3)[ 6 ] 

Intent is to retreat, but be the last ones out the door, unless there are objections.
 
aReallyGreatAxe
Rowan follows Lord Belgrede, stopping just short of tugging the mad nobleman's sleeve like a dog's leash.  "They're right, come on! Besides, there may be more of them in the city." 
 
 Spoiler: Actions 

Rowan will try to herd Theréon outside. If not, he'll stay with the rest.
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin looks at the brown, grey, and dark blue-marked papers until she thinks she's figured out what the color different means, then at the ones marked with an apple and an axe similarly. She remains ready to put them all back.
 
 
 

 
 Spoiler: Kish ONLY 
All the papers marked with the leaves are records with similar layout and it's not immediately obvious what the difference between them is. As Aerin is trying to figure it out, she hears a knock on the door and a rasping voice asks,  "Wheen?" 
 


 
 Originally Posted by Athedia 
  "Let's get out of here!"  Eggy shifted the defence counselors weight, ready to drag him full speed. 
 

 "Agreed",  Vindal says and the two head towards the door with their burden.

 "That way! Move!",  the Captain shouts, prodding the Preceptor.

 "I am capable of locating the exit that is in front of me",  he replies calmly,  "But  thank you  for the concern." 
 "Then get going!",  the Captain hisses, keeping her gaze fixed on the corridor where the dragonspawn was spotted.


 
 Originally Posted by Table Flipper 
 Hawke looses his loaded arrow as soon as the beast appears, then scrambles to put away the bow and pick up Aerin.  "Not now!"  he shouts at Thereon.  "We can come back later and storm the castle with a proper force at our backs! I'm sure you'd have a lot of fun with that!" 
 
 Spoiler: Actions 
Launch readied attack at beast that appeared.

Attack: [roll0]
Damage: [roll1]

Also, assuming Relik also intends to retreat, but away bow, pick up Aerin, and get out of there.

Also, Diplomacy for Thereon if needed: [roll2]
 
 
 


 
 Originally Posted by SirCatBeard 
 As Hawke looses his arrow, Relik hurls his javelin at the same beast.  He stoops once more to help Hawke with Aerin.   "Right, everyone out."   He turns to Theréon,  "Trust me, I'd love to stay and kill these bastards too, but we must see the wounded to safety.  Help me." 
 
 Spoiler: Actions 

Readied attack: [roll0]
Damage: [roll1]

Intent is to retreat, but be the last ones out the door, unless there are objections.
 
 
 

Both the arrow and javelin hit the beast in the torso and it yelps, badly wounded. The warriors rush to pick up Aerin again and follow after the others.


 
 Originally Posted by aReallyGreatAxe 
 Rowan follows Lord Belgrede, stopping just short of tugging the mad nobleman's sleeve like a dog's leash.  "They're right, come on! Besides, there may be more of them in the city." 
 
 Spoiler: Actions 

Rowan will try to herd Theréon outside. If not, he'll stay with the rest.
 
 
 

 "Oh yes, right right! The citizenry must be protected!",  Theréon agrees and Rowan herds the madman out before he changes his mind.

The mixed party of survivors run out of the castle and to the drawbridge. The old planks creak under their feet as they cross. The ceremonial gate is not locked and Sandra just flings it open for them to pass. As they enter the street, the light coming from the hall is partly blocked by a shadow, and looking back they see a draconic silhouette stand in the doorway. Hawke and Relik recognise him as the red-scaled caster that ran from the fight after the hunter died. The dragonspawn stays there just for a moment, making some kind of a gesture at them, then he steps out of sight and the door is closed.

From the other direction they hear a merry tune, people dancing and drinking in a nearby pub. It's dark, so it must be late evening, but before midnight as that's when the taverns are supposed to close. The sky is clear, so even those not of elvenkind are not totally blind. A flicker of candle light can be seen in some of the second floor windows across the street.
SirCatBeard
Relik looks back at the caster in the doorway, readying himself in case of pursuit, but is surprised when the figure disappears and the door closes.   "Now, I know we had to get out, but is it wise to leave them to roam in the castle?  There could be others alive in there.  We should find reinforcements to clear them out." 
 
 Spoiler: OOC 
The gesture the caster made, does it look magical or simply rude?
 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik looks back at the caster in the doorway, readying himself in case of pursuit, but is surprised when the figure disappears and the door closes.   "Now, I know we had to get out, but is it wise to leave them to roam in the castle?  There could be others alive in there.  We should find reinforcements to clear them out." 
 
 Spoiler: CWater 
The gesture the caster made, does it look magical or simply rude?
 
 
 

Rowan breathes a long sigh of relief as the doors finally close, but every flicker of movement on the darkened street makes him very nervous.
 "Reinforcements from where?"  Rowan asks.  "And more important, where do we go next? The Grand Cleric can help Aerin, I think. It might not be a good idea to stay in the streets too long carrying her body. Looks a bit suspicious." 
CWater
 
 Originally Posted by SirCatBeard 
 Relik looks back at the caster in the doorway, readying himself in case of pursuit, but is surprised when the figure disappears and the door closes.   "Now, I know we had to get out, but is it wise to leave them to roam in the castle?  There could be others alive in there.  We should find reinforcements to clear them out." 
 
 Spoiler: CWater 
The gesture the caster made, does it look magical or simply rude?
 
 
 

 
 Spoiler: OOC 
It's not any gesture (rude or otherwise) that you would automatically recognise, but can roll Local and Arcane or Spellcraft.
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan breathes a long sigh of relief as the doors finally close, but every flicker of movement on the darkened street makes him very nervous.
 "Reinforcements from where?"  Rowan asks.  "And more important, where do we go next? The Grand Cleric can help Aerin, I think. It might not be a good idea to stay in the streets too long carrying her body. Looks a bit suspicious."  
 

 "As long as no one looks too closely, I suppose we could claim she's had too much to drink",  Vindal comments dryly,  "not an uncommon occurrence during the Tournament weeks." 
 "We should go to the Guard House",  Sandra says,  "Tell them what has happened." 
 "You may feel that you must and that might even be your duty",  says the Preceptor,  "My duty, however, is clear. The Emperor must be warned of the danger to his life with minimal delay. Based on what you have told me and the Minister's involvement",  he glances at the unconscious half-elf,  "I must for now consider the whole city, especially all of its military, hostile to the Empire and therefore to be avoided at all cost. If possible, they must not find out that I survived."  He turns to Rowan.  "Who does this Grand Cleric serve? And is he or she devout?" 
aReallyGreatAxe
 
 Originally Posted by CWater 
  
 Spoiler: OOC 
It's not any gesture (rude or otherwise) that you would automatically recognise, but can roll Local and Arcane or Spellcraft.
 

 "As long as no one looks too closely, I suppose we could claim she's had too much to drink",  Vindal comments dryly,  "not an uncommon occurrence during the Tournament weeks." 
 "We should go to the Guard House",  Sandra says,  "Tell them what has happened." 
 "You may feel that you must and that might even be your duty",  says the Preceptor,  "My duty, however, is clear. The Emperor must be warned of the danger to his life with minimal delay. Based on what you have told me and the Minister's involvement",  he glances at the unconscious half-elf,  "I must for now consider the whole city, especially all of its military, hostile to the Empire and therefore to be avoided at all cost. If possible, they must not find out that I survived."  He turns to Rowan.  "Who does this Grand Cleric serve? And is he or she devout?"  
 

Rowan bites back a question on how the Grand Cleric could possibly not be devout, it'd be rather hard to get that position otherwise. But he's talking to very important people, who obviously understand politics far better than he.  "Grand Cleric Ethanna serves Illyrie, and is quite devout, so it's fairly safe to say she is not involved in stirring up a war for the Goddess of peace and healing."  
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan bites back a question on how the Grand Cleric could possibly not be devout, it'd be rather hard to get that position otherwise. But he's talking to very important people, who obviously understand politics far better than he.  "Grand Cleric Ethanna serves Illyrie, and is quite devout, so it's fairly safe to say she is not involved in stirring up a war for the Goddess of peace and healing."   
 

 "No, that would be quite unlikely",  the Preceptor nods,  "A servant of Illyrie is good. Please show me the way, I have an idea of where the temple is, but I would prefer to wander around as little as possible." 

From the direction of the castle they hear the noise of cracking and creaking, the drawbridge is being raised again. Theréon doesn't approve of this at all.  "This is unacceptable!",  the elf shouts,  "You plan to hide behind walls inside our very own city!! You shall be hanged for this! Cut down and burned!!"  He runs to the edge of the moat and shakes his fist.

 "He's gathering attention",  Vindal notes, pointing down the street.  "I don't know about you, but I don't really care to try explaining all this to the City Guard. They can be unreasonable, even when the tale is not as incredible as this. No offense, Miss",  he adds to Sandra.
Kish
 
 Spoiler: CWater ONLY 
Aerin puts the papers back, doesn't reply, and waits to see if someone opens the door.
 
Table Flipper
 "Right, Grand Cleric definitely sounds like the better choice. Relik's not wrong, though, we  are  going to need to retake the castle at some point, but one thing at a time. Let's get moving before we draw a crowd." 
SirCatBeard
 
 Originally Posted by CWater 
  "He's gathering attention",  Vindal notes, pointing down the street.  "I don't know about you, but I don't really care to try explaining all this to the City Guard. They can be unreasonable, even when the tale is not as incredible as this. No offense, Miss",  he adds to Sandra. 
 

Relik makes a face like he bit into moldy cheese.   "Well, those folks  tend to show more respect for their own."   He retrieves the crystal from his pocket, somewhat awkwardly while still supporting Aerin, and clips it on with a look of distaste, as his armor flickers back to that of the castle guard.
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin puts the papers back, doesn't reply, and waits to see if someone opens the door.
 
 
 

 
 Spoiler: Kish ONLY 
The door opens and a thin humanoid steps in. It's hard to tell her exact race as her head and hands are badly burnt and the rest of her form is covered by a black robe. She only has a few strands of hair left and her eyelids are gone, which makes her stare very intense. If seeing Aerin in the room sursprises her, she conceals it.  "Will Wheen be here soon?",  she asks in a rasping voice.
 


 
 Originally Posted by Table Flipper 
  "Right, Grand Cleric definitely sounds like the better choice. Relik's not wrong, though, we  are  going to need to retake the castle at some point, but one thing at a time. Let's get moving before we draw a crowd."  
 


 
 Originally Posted by SirCatBeard 
 Relik makes a face like he bit into moldy cheese.   "Well, those folks  tend to show more respect for their own."   He retrieves the crystal from his pocket, somewhat awkwardly while still supporting Aerin, and clips it on with a look of distaste, as his armor flickers back to that of the castle guard. 
 

 "A sound plan. We should also-" 
 "Avoid drawing any extra attention",  the Captain finishes the Preceptor's sentence, though he doesn't seem to mind. Both of them adapt an expression of deep concentration, and the letters circling their heads fade from view, though the physical tattoos remain.

 "Bleh, I feel like I'm blind and dull of mind",  the Captain complains.

 "Do watch what you say",  the Preceptor says, frowning.

 " And how can you keep nitpicking about everything even at a time like this... " 
 "Looks like we'll have to carry the Minister a while longer",   Vindal comments to Eglantine who has been quiet for a while,  "Can you manage?" 

Sandra looks at all of them, her expression revealing how she feels torn.  "...I must go to the Guard House",  she finally says,  "Whatever noble's plot might be going on, the whole Guard can't be in on this. To cause such a massacre at the heart of our city, our land. To slay all those people.. Commander Alfhan must be told of what happened here. I'll go alone if I have to. Unless... one of you could come with me?"  She looks wistful.
Kish
 
 Spoiler: CWater 
 "I don't know, I'm afraid."  She considers asking whether the soul guide she spoke to is Wheen, but decides not to, as neither answer would tell her whether he'll be there soon.
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater 
 "I don't know, I'm afraid."  She considers asking whether the soul guide she spoke to is Wheen, but decides not to, as neither answer would tell her whether he'll be there soon.
 
 
 

 
 Spoiler: Kish ONLY 
 "I see."  The burnt woman walks up to the table and retrieves three orbs of glowing red light from her pocket. She drops them on the table and they morph into sealed envelopes.  "Tell him I was here and that these are important",  she says and turns to leave.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Sandra looks at all of them, her expression revealing how she feels torn.  "...I must go to the Guard House",  she finally says,  "Whatever noble's plot might be going on, the whole Guard can't be in on this. To cause such a massacre at the heart of our city, our land. To slay all those people.. Commander Alfhan must be told of what happened here. I'll go alone if I have to. Unless... one of you could come with me?"  She looks wistful. 
 

 "I can't come along at least. Sorry. I've already been arrested once today, I don't want to be caught again on suspicion of thievery, treason, and prisonbreak."  
Rowan sends a guilty glance at Eggy.
  "I guess they'd be right about the prisonbreak. Once this...mess is all settled, I'll have to go square that away." 
Athedia
Eglantine looks exhausted, her ax hanging loosely in her hand.  She hadn't been responding to any of the comments by the rest of the survivors.  Slowly she put the axe away, then hugs Rowan tightly.   "We have to go home Rowan.  Bring...where is Mr. Stabby?"   Her face drains of blood and she suddenly sounds very very angry.   "Rowan.
 Did you leave Mr. Stabby in there?  I don't care about a stupid prisonbreak.  YOU LEFT MR. STABBY!"   She picked up a stone and threw it at the castle.   "Give it back you bastards!" 
 
 Spoiler 
God damn it Rowan, that was Eggy's unicorn
 
Table Flipper
Hawke considers for a moment, and then sighs. He sets Aerin down, and puts back on the amulet. A castle guard uniform slowly appears back over him.  "Well, there  is  a friend at the barracks I should pick up, so I can go with. Let's make it quick it though."  He turns to the others  "Can any of you take over with Aerin?" 
 
 Spoiler: OOC all 
I figure Mushroom would be at the barracks. Not sure where else he would be.

That said, it  would  be splitting the party. Any objections, anyone? 😛
 
aReallyGreatAxe
 
 Originally Posted by Athedia 
 Eglantine looks exhausted, her ax hanging loosely in her hand.  She hadn't been responding to any of the comments by the rest of the survivors.  Slowly she put the axe away, then hugs Rowan tightly.   "We have to go home Rowan.  Bring...where is Mr. Stabby?"   Her face drains of blood and she suddenly sounds very very angry.   "Rowan.
 Did you leave Mr. Stabby in there?  I don't care about a stupid prisonbreak.  YOU LEFT MR. STABBY!"   She picked up a stone and threw it at the castle.   "Give it back you bastards!" 
 
 Spoiler 
God damn it Rowan, that was Eggy's unicorn
 
 
 

Rowan takes a slow, deliberate breath, telling himself that he will not rise to the bait and yell at his sister.  "Eggy, calm down? Yell at me all you want later, but let's wait until we're safe?" 

He tries to grab her arm and prevent any more throwing of rocks at public buildings.  "Let's not get caught at the last minute. Alright?" 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "I can't come along at least. Sorry. I've already been arrested once today, I don't want to be caught again on suspicion of thievery, treason, and prisonbreak."  
Rowan sends a guilty glance at Eggy.
  "I guess they'd be right about the prisonbreak. Once this...mess is all settled, I'll have to go square that away."  
 

 "I understand",  Sandra replies,  "If you need help later clearing up the prison break charge, I'll speak for you." 

 
 Originally Posted by Table Flipper 
 Hawke considers for a moment, and then sighs. He sets Aerin down, and puts back on the amulet. A castle guard uniform slowly appears back over him.  "Well, there  is  a friend at the barracks I should pick up, so I can go with. Let's make it quick it though."  He turns to the others  "Can any of you take over with Aerin?" 
 
 Spoiler: OOC all 
I figure Mushroom would be at the barracks. Not sure where else he would be.

That said, it  would  be splitting the party. Any objections, anyone? 😛
 
 
 

 
 Spoiler: OOC 
Nah, doubt it, the party seems to slipt all the time in this game, it's ok. ^^
 

 "Captain Avendii is surely only happy to help",  says the Preceptor serenely.

 "I'm supposed to be guarding  you , uncle",  she snaps, but moves to take Hawke's place,  "Alright, she died helping us after all." 

 
 Originally Posted by Athedia 
 Eglantine looks exhausted, her ax hanging loosely in her hand.  She hadn't been responding to any of the comments by the rest of the survivors.  Slowly she put the axe away, then hugs Rowan tightly.   "We have to go home Rowan.  Bring...where is Mr. Stabby?"   Her face drains of blood and she suddenly sounds very very angry.   "Rowan.
 Did you leave Mr. Stabby in there?  I don't care about a stupid prisonbreak.  YOU LEFT MR. STABBY!"   She picked up a stone and threw it at the castle.   "Give it back you bastards!" 
 
 Spoiler 
God damn it Rowan, that was Eggy's unicorn
 
 
 

 "Ha! Take that you cravens!"  Theréon is inspired by Eglantine's example and mimics her by also throwing a stone, though it falls to the moat.


 
 Originally Posted by aReallyGreatAxe 
 Rowan takes a slow, deliberate breath, telling himself that he will not rise to the bait and yell at his sister.  "Eggy, calm down? Yell at me all you want later, but let's wait until we're safe?" 

He tries to grab her arm and prevent any more throwing of rocks at public buildings.  "Let's not get caught at the last minute. Alright?"  
 

Vindal decides it's best not to get involved when the Mata siblings are having an argument. Sandra stares.
Athedia
 
 Originally Posted by aReallyGreatAxe 
 Rowan takes a slow, deliberate breath, telling himself that he will not rise to the bait and yell at his sister.  "Eggy, calm down? Yell at me all you want later, but let's wait until we're safe?" 

He tries to grab her arm and prevent any more throwing of rocks at public buildings.  "Let's not get caught at the last minute. Alright?"  
 

 "So now you are the voice of reason?  You got arrested Rowan! Mom and Dad expect me to watch over you! Protect you!" 
aReallyGreatAxe
 
 Originally Posted by Athedia 
  "So now you are the voice of reason?  You got arrested Rowan! Mom and Dad expect me to watch over you! Protect you!"  
 

 "I let them arrest me so Aerin and Lord Belgrede- the other Lord Belgrede- could get away. You know, so that there would be a chance of telling people about the conspiracy? It wasn't just for fun, trust me. I knew what I was doing."  
 
 Spoiler: OoC 


Somehow, I don't think he knew what he was doing 😛

Ready to move on whenever.
 
Kish
 
 Spoiler: CWater ONLY 
 "I will."  Aerin waits until she leaves and then looks at the envelopes, though she doesn't open them; if they prove featureless she turns back to the papers she was looking at.
 
CWater
 
 Originally Posted by Athedia 
  "So now you are the voice of reason?  You got arrested Rowan! Mom and Dad expect me to watch over you! Protect you!"  
 


 
 Originally Posted by aReallyGreatAxe 
  "I let them arrest me so Aerin and Lord Belgrede- the other Lord Belgrede- could get away. You know, so that there would be a chance of telling people about the conspiracy? It wasn't just for fun, trust me. I knew what I was doing."  
 
 Spoiler: OoC 


Somehow, I don't think he knew what he was doing 😛

Ready to move on whenever.
 
 
 

 "What  other  Lord Belgrede?  I  am the ONLY Lord Belgrede",  the nobleman stops the rock throwing and moves to question Rowan,  "I demand you explain yourself!" 
 "...Right, I fear I see two guards coming up this way. I think we better move, you can argue on the way",  Vindal motions Eggy,  "Can you help me with the Minister again?" 

Relik sees the guardsmen too.  "We'll go meet them",  Sandra says, and looks to Hawke, waiting for him to follow.


 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I will."  Aerin waits until she leaves and then looks at the envelopes, though she doesn't open them; if they prove featureless she turns back to the papers she was looking at.
 
 
 

 
 Spoiler: Kish ONLY 
The woman leaves, closing the door behind her.

The envelopes are white and bare. Two are sealed with black vax and stamped with the leaf circle sigil. One is sealed with light blue vax and its stamp sigil has only three small leaves.

 
 Spoiler: OOC 
Make a Wisdom check please.
 

 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "What  other  Lord Belgrede?  I  am the ONLY Lord Belgrede",  the nobleman stops the rock throwing and moves to question Rowan,  "I demand you explain yourself!" 
 "...Right, I fear I see two guards coming up this way. I think we better move, you can argue on the way",  Vindal motions Eggy,  "Can you help me with the Minister again?" 

Relik sees the guardsmen too.  "We'll go meet them",  Sandra says, and looks to Hawke, waiting for him to follow. 
 

Rowan looks over his shoulder to find himself between the unstable noble and the very unhappy Eggy.
   "Yes, uh, there's not another Lord Belgrede, don't worry, I'm sorry, I meant your son. I don't deal with people as... titled as yourself very much."  
Table Flipper
 "Right."  Hawke responds to Sandra as he starts to follow.  "What's the plan? We explain the situation to them now, or wait until we reach the commander? I'm a temp hire, so you know how the guard works better than I." 
 
 Spoiler: OOC 
As for which we do first, I guess if we pass the barracks on the way to the commander, let's get Mushroom first. If we pass by the headquarters first, then let's talk to the commander first. I don't know the layout of the city.
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I will."  Aerin waits until she leaves and then looks at the envelopes, though she doesn't open them; if they prove featureless she turns back to the papers she was looking at.
 
 
 

 
 Spoiler: Kish ONLY 
It takes a while before Aerin can see any logic in the colouring of the symbols. How long it takes exactly she can't say, as there is no clocks or windows in the room to mark the passage of time.

Eventually, after doing some calculations, she determines that papers marked with a brown symbol have more souls 'sent forward' or 'enlisted', while the ones with the dark blue mark have most 'lost', 'turned' or 'Oathu'. The grey marked fall somewhere inbetween.
 


 
 Originally Posted by Table Flipper 
  "Right."  Hawke responds to Sandra as he starts to follow.  "What's the plan? We explain the situation to them now, or wait until we reach the commander? I'm a temp hire, so you know how the guard works better than I." 
 
 Spoiler: OOC 
As for which we do first, I guess if we pass the barracks on the way to the commander, let's get Mushroom first. If we pass by the headquarters first, then let's talk to the commander first. I don't know the layout of the city.
 
 
 

 "Perhaps... perhaps it'd be best not to start any weird rumours, guards gossip like hen",  Sandra replies, trying to add in a joke, but it's ruined by a shiver, which makes it look like she's freezing.  "But I'll tell them to make sure everyone stay away from the castle." 

The pair of guards they meet on the way are not happy with Sandra's vague explanation, but the clear shock and worry that radiate from her, plus the bloodstained clothes, eventually convince them, and they stay to keep clear the area near the castle.

First Hawke and Sandra drop by the Barracks, which lie close to the Guard House, but they figure there'll be a bit less walking around in this order. The guards are housed in large dorms and beds are shared between those that are on different shifts. Any personal things can be left on shelves or next to the wall, but it's generally known that leaving anything valuable there would be foolish.

It's not really the place to hang around and chat, most of the people present are morning-shifters that are already sleeping, or night-shifters that haven't yet been kicked up by the formers. Mushroom had been sleeping on Hawke's backpack, but looks up as he enters. 'His' bed is still held by the previous occupant, a loudly snoring half-orc who's due for the night shift soon. A skinny black dog in the corner also opens one eye as Hawke comes in, but he's the only other soul to notice him. Sandra has stayed to wait in the corridor; the dorms are divided by sex and they are technically prohibited from entering the quarters of each other.


 
 Originally Posted by aReallyGreatAxe 
 Rowan looks over his shoulder to find himself between the unstable noble and the very unhappy Eggy.
   "Yes, uh, there's not another Lord Belgrede, don't worry, I'm sorry, I meant your son. I don't deal with people as... titled as yourself very much."   
 

 "Oh! My son! Which of them do you mean, I have three you know",  the madman adapts a distant look as the rest of the massacre survivors start walking towards the Temple District. He continues to babble all the way, which while possibly annoying, at least keeps him from dashing off randomly.  "My eldest is truly a blessing, knows his responsibilities, but is not too proud. I can trust him with all the family secrets and he will follow in my footsteps well. And good as well, because my second is crooked, oh very crooked. I have not dared to admit it, but now I do!! No more hiding and trickery!!",  he takes a swing at the air with the sword,  "Oh, the youngest means well... But alas, do I not know it, the boy is a naïve fool! A fool!" 

The nobleman gathers some stares from the passerby's and their eyes also linger on the corpse of Aerin and the unconscious Minister the party is hauling around. However, blaming alcohol for all three seems to pass, and they reach the doors of Illyrie's temple without incident.
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Oh! My son! Which of them do you mean, I have three you know",  the madman adapts a distant look as the rest of the massacre survivors start walking towards the Temple District. He continues to babble all the way, which while possibly annoying, at least keeps him from dashing off randomly.  "My eldest is truly a blessing, knows his responsibilities, but is not too proud. I can trust him with all the family secrets and he will follow in my footsteps well. And good as well, because my second is crooked, oh very crooked. I have not dared to admit it, but now I do!! No more hiding and trickery!!",  he takes a swing at the air with the sword,  "Oh, the youngest means well... But alas, do I not know it, the boy is a naïve fool! A fool!" 

The nobleman gathers some stares from the passerby's and their eyes also linger on the corpse of Aerin and the unconscious Minister the party is hauling around. However, blaming alcohol for all three seems to pass, and they reach the doors of Illyrie's temple without incident. 
 

 "I think the son I met was Darian,"  Rowan replies, hoping that this one hadn't been the 'crooked' second.  "Just please don't...attack anything in the temple, your Lordship?"  he asks as he pushes the doors open and steps inside.


 
 Spoiler: OoC 

This is, of course, presuming the doors are normally open at night. If not, he'll try them first just in case, then knock.

The intention on going in is to find the nearest person in charge.
 
Table Flipper
Despite everything that had happened that night, a smile made it's way onto Hawke's face. "Ah, there you are, friend."  Hawke exclaimed, though in a whisper to avoid disturbing the half-orc. Mushroom chattered with excitement of his own, and got up when Hawke reached into his pocket to produce a mushroom. He tossed at the badger who gleefully caught it out of the air.

Hawke gathered the rest of his things, continuing to smile, and then beckoned to Mushroom.  "Mushroom, follow. Things have gotten rather... unpleasant around here." 
 
 Spoiler: OOC 
At this point, Hawke would just return to Sandra and introduce her to Mushroom. I imagine it's possible to wake up the half-orc by accident though, which might result in interaction with them beforehand,
 so here's a move silently roll first if needed:  (1d20+5)[ 10 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "I think the son I met was Darian,"  Rowan replies, hoping that this one hadn't been the 'crooked' second.  
 

 "Ah, the fool",  Theréon nods,  "Always trying to be like his eldest brother, but never quite manages it. Oh, perhaps one of these years. He plans to try his luck in the Tournament this year, you know." 

  "Just please don't...attack anything in the temple, your Lordship?"  he asks as he pushes the doors open and steps inside.


 
 Spoiler: OoC 

This is, of course, presuming the doors are normally open at night. If not, he'll try them first just in case, then knock.

The intention on going in is to find the nearest person in charge.
 
 

 "Attack in the temple of Illyrie?! Young man, don't be silly, I'm not insane." 

The doors of Illyrie's temple are rarely locked, even at night, so Rowan has no trouble entering. The entrance hall is usually empty at this time though, but tonight Brother Gregor is still there waiting.  "Rowan, blessed be the Lady",  he lets out a sigh relief when the healer enters,  "August got you out then? I was beginning to worry when it got so late. But- oh my.."  His tone changes when he sees Aerin's body.  "What has happened to Miss Thorn? And, pray tell, who are all these people?"  He appears to recognise Eglantine and gives her a nod.


 
 Originally Posted by Table Flipper 
 Despite everything that had happened that night, a smile made it's way onto Hawke's face. "Ah, there you are, friend."  Hawke exclaimed, though in a whisper to avoid disturbing the half-orc. Mushroom chattered with excitement of his own, and got up when Hawke reached into his pocket to produce a mushroom. He tossed at the badger who gleefully caught it out of the air.

Hawke gathered the rest of his things, continuing to smile, and then beckoned to Mushroom.  "Mushroom, follow. Things have gotten rather... unpleasant around here." 
 
 Spoiler: OOC 
At this point, Hawke would just return to Sandra and introduce her to Mushroom. I imagine it's possible to wake up the half-orc by accident though, which might result in interaction with them beforehand,
 so here's a move silently roll first if needed: [roll0]
 
 
 

The half-orc doesn't even open his eyes, and judging by his snoring doesn't even wake. No one else pays Hawke any attention either, except for the black dog that silently watches him. He returns to Sandra and they continue towards the Guard House. She looks at Mushroom curiously.  "Is that a real badger? That's an unusual pet, are you from the forest?" 
Kish
 
 Spoiler: CWater ONLY 
Aerin turns to looking at the books on the shelves.
 
Table Flipper
 "He's as real as they come."  Mushroom chattered as if in agreement.  "I've traveled the forest quite a bit, aye. Found this one one day. He loves mushrooms, hence the name 'Mushroom', but he had eaten some bad ones and taken ill, and I nursed him back to health. Didn't seem to slow his appetite though. He'll nab your food if given the chance, but is adorable all the same, which is how he gets away with it."  All the while, Mushroom looked up at Sandra with the most innocent looking eyes.
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Ah, the fool",  Theréon nods,  "Always trying to be like his eldest brother, but never quite manages it. Oh, perhaps one of these years. He plans to try his luck in the Tournament this year, you know." 
 "Attack in the temple of Illyrie?! Young man, don't be silly, I'm not insane." 

The doors of Illyrie's temple are rarely locked, even at night, so Rowan has no trouble entering. The entrance hall is usually empty at this time though, but tonight Brother Gregor is still there waiting.  "Rowan, blessed be the Lady",  he lets out a sigh relief when the healer enters,  "August got you out then? I was beginning to worry when it got so late. But- oh my.."  His tone changes when he sees Aerin's body.  "What has happened to Miss Thorn? And, pray tell, who are all these people?"  He appears to recognise Eglantine and gives her a nod. 
 

 
 "Brother Gregor, a lot has happened. I'm really sorry, but August and Aerin... didn't get through alright. This is Lord Belgrede, someone should probably have a look at him, he says he's been given a disease of the mind. And these are- " Rowan pauses, remembering that the Preceptor and Captain are technically undercover.  "I don't know if anyone else wants their names spread about. But they need to meet with the Grand Cleric as soon as possible, and healing might be a good idea. " 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin turns to looking at the books on the shelves.
 
 
 

 
 Spoiler: Kish ONLY 
The shelves and books look very ordinary. Other than the names of the countries, there's no indication to what they contain. Aerin has studied their backs for a moment when she hears someone say,  "Right. Let's get this done then." 

When she turns, she sees the pale goblin soul guide standing in front of the woman's portrait. She didn't hear the sound of door opening, or footsteps, though then again she recalls she hadn't heard those when the burnt woman entered either.
 


 
 Originally Posted by Table Flipper 
  "He's as real as they come."  Mushroom chattered as if in agreement.  "I've traveled the forest quite a bit, aye. Found this one one day. He loves mushrooms, hence the name 'Mushroom', but he had eaten some bad ones and taken ill, and I nursed him back to health. Didn't seem to slow his appetite though. He'll nab your food if given the chance, but is adorable all the same, which is how he gets away with it."  All the while, Mushroom looked up at Sandra with the most innocent looking eyes. 
 

 "He is quite adorable",  Sandra agrees,  "And he's not going to... rip anyone's arm off or anything?"  She blushes just a little,  "Sorry, one hears tales about badgers." 

The Guard House is much livelier than the sleepy Barracks. The entrance is lit with burning torches, and a group of guards are standing outside with drinks in their hands and playing some game about kicking sticks on the ground. The front door opens and closes constantly as people, mostly in guard armour, leave and enter. They are mostly human and elf folk, but there's the occasional dwarf, gnome and half-orc in the mix. Hawke and Sandra step into the crowded and noisy lobby, where chaos rules. Dozens of guards are trying to give their reports to a couple of clerks sitting behind desks in the middle, everyone shouting to be heard. On the other side of the room a pair of grey-skinned gnomes in civilian clothing are frantically explaining something to a lieutenant. Behind them all two guards are escorting a black-bearded dwarf towards the cells. He's very drunk and aggressive, smacking one of the guards on the head so he does a little spin.


 
 Originally Posted by aReallyGreatAxe 
  
 "Brother Gregor, a lot has happened. I'm really sorry, but August and Aerin... didn't get through alright. This is Lord Belgrede, someone should probably have a look at him, he says he's been given a disease of the mind. And these are- " Rowan pauses, remembering that the Preceptor and Captain are technically undercover.  "I don't know if anyone else wants their names spread about. But they need to meet with the Grand Cleric as soon as possible, and healing might be a good idea. "  
 

 "Yes, without delay if you please",  the Preceptor confirms. Brother Gregor nods, his expression serious and pained after hearing the news. He lifts his hands to his forehead and recites a prayer.  "Please, our solemn Lady, let these souls find peace on their final journey. To you we pray, to your wisdom we listen."  The cleric lowers his hands and his gaze returns to the visitors.  "The High Cleric is in her study, she has been waiting to receive word of your situation. You all best go there directly, Rowan, you know the way." 
 
 Spoiler: Axe 
Indeed he does, see  this earlier post  for details on how to get to the study.
 

 "If you please",  Gregor gestures to Relik and the Captain carrying Aerin,  "could you... place her on the bench over there. I'll call for a few acolytes to carry her to the crypt. And, Lord Belgrede, if you would also stay, I'll have one of our clerics examine your condition." 
 "Hah! Condition?! I feel perfectly fine!",  the nobleman huffs.

Gregor glances at Rowan.  "I see. Well, your son Darian is also staying with us, surely you wish to meet him?" 
 "Oh? Oh, yes yes, I suppose you are right, I should find out what the fool has gotten himself into."  He salutes the party.  "We shall depart for now then, carry on the quest of righteousness and deliver our news to the worthy!" 
Kish
 
 Spoiler: CWater ONLY 
 "What do I need to do?"  Aerin asks.
 
Table Flipper
 "Heh. Badgers can be quite ferocious indeed, but Mushroom doesn't attack except in self defense,
 or if he decides to hunt a really small animal. We'll be fine." 

Hawke takes in the scene as the three enter the Guard House.  "Ah yes, good to see law and  order  hard at work. So do we just kinda shout louder than anyone else at one of the clerks or... surely there's some kind of procedure for emergencies?"  In a quieter room, one might have sensed from Hawke's tone that he wasn't exactly sure of that last point.
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Yes, without delay if you please",  the Preceptor confirms. Brother Gregor nods, his expression serious and pained after hearing the news. He lifts his hands to his forehead and recites a prayer.  "Please, our solemn Lady, let these souls find peace on their final journey. To you we pray, to your wisdom we listen."  The cleric lowers his hands and his gaze returns to the visitors.  "The High Cleric is in her study, she has been waiting to receive word of your situation. You all best go there directly, Rowan, you know the way." 
 
 Spoiler: Axe 
Indeed he does, see  this earlier post  for details on how to get to the study.
 

 "If you please",  Gregor gestures to Relik and the Captain carrying Aerin,  "could you... place her on the bench over there. I'll call for a few acolytes to carry her to the crypt. And, Lord Belgrede, if you would also stay, I'll have one of our clerics examine your condition." 
 "Hah! Condition?! I feel perfectly fine!",  the nobleman huffs.

Gregor glances at Rowan.  "I see. Well, your son Darian is also staying with us, surely you wish to meet him?" 
 "Oh? Oh, yes yes, I suppose you are right, I should find out what the fool has gotten himself into."  He salutes the party.  "We shall depart for now then, carry on the quest of righteousness and deliver our news to the worthy!"  
 

Rowan bows his head during Brother Gregor's prayer, then nods.  "Right away."  

Before he leaves, he turns to Lord Belgrede.  "Good luck with your family. And... please do let the clerics take a look? You can't let the ah.. snakes keep their hold over you. I'm sorry I couldn't help more.  Unless..."  Rowan takes the madman's hands in his own and concentrates, trying to force the disease out.

 
 Spoiler: Actions 

Ah, cleanse disease, forgot that's a thing Rowan can do 1/day, and he has not done it yet.
Works as Remove Disease. And a heal check way back on January third (post 349) revealed this *is* "some kind of disease". Whether or not this'll work... no idea. But it seemed rude not to try. 😛
 


After his attempt, he leads the party out the left door and through the silent hallway, having to pause a moment to make sure he was drawing the symbol on the wall correctly. The time he'd drawn it backwards had been horribly embarrassing, and then he hadn't been followed by a bevy of horribly important people, not to mention his sister.

At the top of the stairs, he knocks on the handleless door softly, then a bit louder in case the High Cleric hadn't heard.
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "What do I need to do?"  Aerin asks.
 
 
 

 
 Spoiler: Kish ONLY 
 "We need to find and convince a Watcher of Illyrie, that's our best shot at this",  he throws a brief glance at the painting of the pale woman,  " Forgive my transgression, my lady ",  he mutters then heads for the door.  "Alright, follow me then. We'll start our search in the Frost plains of Astares, and continue to the Void realms if we must. But first we must pass a few corridors, if anyone stops us here, let me do the talking. And don't lose sight of me, this is unlike the Material plane, time and space have minds of their own." 
 


 
 Originally Posted by Table Flipper 
  "Heh. Badgers can be quite ferocious indeed, but Mushroom doesn't attack except in self defense,
 or if he decides to hunt a really small animal. We'll be fine." 

Hawke takes in the scene as the three enter the Guard House.  "Ah yes, good to see law and  order  hard at work. So do we just kinda shout louder than anyone else at one of the clerks or... surely there's some kind of procedure for emergencies?"  In a quieter room, one might have sensed from Hawke's tone that he wasn't exactly sure of that last point. 
 

Sandra shakes her head.  "I see Lieutenant Beavertracker, let's try to get through him",  she heads towards the officer and the two gnomes.  "Sir! We have an emergency!" 

One of the gnomes glares at her.   "Oi! Wait for your turn, lass!"  
  "Aye, we're not finished yet!",   adds the other. Their Common has a strong guttural accent.   "We want promises for compensation! But this fool ain't listening!"  
 "Well, you're telling quite a wild tale here",  the lieutenant called Beavertracker replies, looking mildly amused. He's a graying half-elf of a sturdy build and his most noticeable feature are the many scars covering his face. They are small, like claw marks.  "Besides, I don't think wild animal attacks can be blamed on the city." 
  "This is unacceptable! We come here to trade! In good faith!"  

 
 Originally Posted by aReallyGreatAxe 
 Rowan bows his head during Brother Gregor's prayer, then nods.  "Right away."  

Before he leaves, he turns to Lord Belgrede.  "Good luck with your family. And... please do let the clerics take a look? You can't let the ah.. snakes keep their hold over you. I'm sorry I couldn't help more.  Unless..."  Rowan takes the madman's hands in his own and concentrates, trying to force the disease out.

 
 Spoiler: Actions 

Ah, cleanse disease, forgot that's a thing Rowan can do 1/day, and he has not done it yet.
Works as Remove Disease. And a heal check way back on January third (post 349) revealed this *is* "some kind of disease". Whether or not this'll work... no idea. But it seemed rude not to try. 😛
 
 
 

A warm glow engulfs Theréon and Rowan feels his healing work, cleansing the nobleman's system. When the light fades, he still looks confused, but the most frenetic gleam is gone from his eyes.  "I... no, must not let the snakes win, no...",  he mumbles and allows Gregor to direct him to sit on a bench.


 After his attempt, he leads the party out the left door and through the silent hallway, having to pause a moment to make sure he was drawing the symbol on the wall correctly. The time he'd drawn it backwards had been horribly embarrassing, and then he hadn't been followed by a bevy of horribly important people, not to mention his sister.

At the top of the stairs, he knocks on the handleless door softly, then a bit louder in case the High Cleric hadn't heard. 

 "Please enter",  Ethanna's voice says. The door opens gently and reveals the High Clerics study, which is a circular room with a single window on the opposite side. The High Cleric stands in front of her desk when the door opens and comes to greet them. She is a tall human woman in her late 50s, her once blond hair partially grey.  "Rowan, you have returned to us",  she gives the young healer a hug.  "I am Mother Ethanna, High Cleric of Illyrie in Springhaven",  she greets the others with a small head-bow,  "I can tell from your appearance that you come with a tale. Please, tell me all." 
 
 Spoiler: OOC 
You can either post 'my character tells Ethanna all that happened', or you can post the exact wording, whichever you prefer.
 
Kish
 
 Spoiler: CWater 
Aerin hurries along behind the soul guide, staying within a few steps of him.
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater 
Aerin hurries along behind the soul guide, staying within a few steps of him.
 
 
 

 
 Spoiler: Kish ONLY 
Aerin follows the soul guide through the door to a corridor with bright white walls. There is no light source anywhere, nor shadows, yet everything is clearly visible. It's obvious to see how one could easily get lost here; with no shadows it's hard to notice a junction before it is reached, and sometimes several turns come in very quick succession and anyone walking ahead could suddenly disappear out if sight. On the Material plane this structure would be impossible and would leave no space for the rooms on the side. And assuming all the many doors are not just decoration, there's a lot of them. The doors don't match each other at all though, some are big, others small, some intricate, others plain, some look new, others old and worn. They come in many styles and even shapes, one could say.

No one comes to bother them on the way. A few times Aerin catches a brief glimpse of a person passing through a corridor, but the only other creature they actually come across is a big hulking troll that comes from the opposite direction. He's not dressed any more formally than trolls usually are, but his loincloth is black and he's got kind of a large necklace made of dark feathers dangling on his chest. The goblin guide doesn't seem concerned by him, but the trolls broad shoulders and arms take up quite a bit of space in the corridor (how does that make any sense considering that the whole structure is impossible in the first place is a mystery) and the guide and Aerin have to stand very close to the wall to let him pass. The goblin guide offers a quick greeting, to which the troll only grunts shortly in reply.

 "Wonderful person",  the goblin guide says once the troll is out of sight,  "once you get to know him. Hates the dress code sadly. Ah, here we are."  He goes to a door that looks only like an engraving of smooth lines and runes.  "This might not be entirely pleasant",  he warns, sighs and steps through the picture of an entrance. When Aerin follows him through she feels cold... or no it's not really a feeling, not like when she was still alive. It's like all her  memories  of ever feeling cold are pulled up and combined together to a single freezing sensation.

 
 Spoiler 
Make a Concentration check, please. Except substitute the Con modifier with your Wis modifier.
 

 
Table Flipper
 "I'm sorry about your wares. The wilderness can be quite a dangerous place. Try getting yourself a guard badger. They help." 

Hawke turns to the Lieutenant.  "I do apologize for the interruption, but this is an emergency, uh, Lieutenant, sir."  Remembering what the Preceptor had said, Hawke hesitated to say too much in such a crowded area, though obviously he had to reveal some of the details.  "Hostiles somehow managed to get into the castle and take control, killing many of the guard. We and some others barely managed to get out in order to deliver this warning. I know this may seem like another wild tale to you, but..."  Hawke decided to roll up his sleeves and let his wounds do some of the talking.

 
 Spoiler: OOC Note 
Hawke's at 18/38 HP, I imagine he has some obvious wounds at this point.
 
Athedia
Eglantine had been standing sullenly in the background.  Once they had delivered the unconcious cargo she turned to Vindal with a deep sigh.   "What time do we open the shop tomorrow?" 
CWater
 
 Originally Posted by Table Flipper 
  "I'm sorry about your wares. The wilderness can be quite a dangerous place. Try getting yourself a guard badger. They help."  
 

  "It was in the city!  
  "A giant lizard! Trashed right through our wagon!"  
The gnomes shout.

 "Riiight, and I keep telling people to stay away from those halfling weeds and mushrooms",  Lieutenant Beavertracker replies in a snide tone,  "They're bad for the mind." 
  "We've touched no halfling nonsense!"  
  "Insolent pig!"  

 Hawke turns to the Lieutenant.  "I do apologize for the interruption, but this is an emergency, uh, Lieutenant, sir."  Remembering what the Preceptor had said, Hawke hesitated to say too much in such a crowded area, though obviously he had to reveal some of the details.  "Hostiles somehow managed to get into the castle and take control, killing many of the guard. We and some others barely managed to get out in order to deliver this warning. I know this may seem like another wild tale to you, but..."  Hawke decided to roll up his sleeves and let his wounds do some of the talking.

 
 Spoiler: OOC Note 
Hawke's at 18/38 HP, I imagine he has some obvious wounds at this point.
 
 

Hawke's arms carry some pretty nasty burns from the encounter with elemental, as well as several scratches from the dragonspawn blades. Beavertracker frowns when he sees them.  "Those really do look nasty. More than your usual drunken brawl bruises. Hostiles in the castle, really?" 
  "Now wait-"  
 "Sorry, good fellows. This is even a greater emergency. Come with me",  he gestures Hawke and Sandra to follow him towards a staircase. The merchants are left glowering after them.  "Gnomes",  Beavertracker mutters and shakes his head when they are a few feet away. On their right, a third guard has joined the attempt at restraining the drunk dwarf, yet he still seems to have the upper hand.  "Try harder, lads!",  the Lieutenant encourages them.

He leads Hawke and Sandra up the stairs, where it's slightly quieter.  "I wouldn't really care to believe what you just said. But I doubt you'd beat yourself up that bad for the sake of a prank. If it IS a prank though, say it now or you'll be in BAD trouble."  Beavertracker continues down the hall.  "Commander Ludbrila is off duty, but Commander Alfhan just came over to check something, you can report to him." 
 
 Spoiler: Hawke, Relik, or Knowledge(local) DC 8 
Commander Ludbrila, a feytouched half-elf woman, is in charge of the City guard and Commander Alfhan, a middle-aged human man, is in charge of the Castle Guard.
 


 
 Originally Posted by Athedia 
 Eglantine had been standing sullenly in the background.  Once they had delivered the unconcious cargo she turned to Vindal with a deep sigh.   "What time do we open the shop tomorrow?"  
 

 "Hm? Oh, yes... the shop",  Vindal looks like he hadn't even thought about the matter,  "In the usual hours I suppose, before the bell of Eskin's temple rings nine. But... I think we'll skip opening the stall tomorrow. Just stay in the shop. It'll be a loss, sure, but there's too much going on right now." 
 
 Spoiler: Kish ONLY 
Aerin's whole vision goes white. The next thing she knows is the soul guide calling her name. The voice is faint and hard to concentrate on, it's like waking up from a very deep sleep.  "Hey, hey... try to focus... quick... but do not make any sudden movements..." 

Slowly Aerin begins to see shapes in the whiteness. The not-goblin is there, with a slightly agitated look on his face. They are standing in a crevice between walls of ice, thick snow under their feet.

 
 Spoiler: OOC 
Please make Spot and Listen checks, please.
 

 
Table Flipper
After fighting through the castle, the gnomes' story didn't really seem that unbelievable to Hawke. Not that he was eager to express that opinion to Beavertracker; he knew how officers hated being contradicted.

Not that he could blame him in this case. Everything outside the castle was so...  normal . If it weren't for the aching wounds, Hawke himself would've had to wonder if it hand't just all been a bad dream.

The strong dwarf broke his chain of thought. Hawke had to appreciate his gusto.

Once they were up the stairs, Hawke shook his head.  "Unfortunately it's no prank, and I'm sure the Commander will want to know what happened to his guard, so we might as well report to him. Thank you. Sir." 
aReallyGreatAxe
 
 Originally Posted by CWater 
  
 Spoiler: Kish ONLY 
 "We need to find and convince a Watcher of Illyrie, that's our best shot at this",  he throws a brief glance at the painting of the pale woman,  " Forgive my transgression, my lady ",  he mutters then heads for the door.  "Alright, follow me then. We'll start our search in the Frost plains of Astares, and continue to the Void realms if we must. But first we must pass a few corridors, if anyone stops us here, let me do the talking. And don't lose sight of me, this is unlike the Material plane, time and space have minds of their own." 
 




Sandra shakes her head.  "I see Lieutenant Beavertracker, let's try to get through him",  she heads towards the officer and the two gnomes.  "Sir! We have an emergency!" 

One of the gnomes glares at her.   "Oi! Wait for your turn, lass!"  
  "Aye, we're not finished yet!",   adds the other. Their Common has a strong guttural accent.   "We want promises for compensation! But this fool ain't listening!"  
 "Well, you're telling quite a wild tale here",  the lieutenant called Beavertracker replies, looking mildly amused. He's a graying half-elf of a sturdy build and his most noticeable feature are the many scars covering his face. They are small, like claw marks.  "Besides, I don't think wild animal attacks can be blamed on the city." 
  "This is unacceptable! We come here to trade! In good faith!"  


A warm glow engulfs Theréon and Rowan feels his healing work, cleansing the nobleman's system. When the light fades, he still looks confused, but the most frenetic gleam is gone from his eyes.  "I... no, must not let the snakes win, no...",  he mumbles and allows Gregor to direct him to sit on a bench.



 "Please enter",  Ethanna's voice says. The door opens gently and reveals the High Clerics study, which is a circular room with a single window on the opposite side. The High Cleric stands in front of her desk when the door opens and comes to greet them. She is a tall human woman in her late 50s, her once blond hair partially grey.  "Rowan, you have returned to us",  she gives the young healer a hug.  "I am Mother Ethanna, High Cleric of Illyrie in Springhaven",  she greets the others with a small head-bow,  "I can tell from your appearance that you come with a tale. Please, tell me all." 
 
 Spoiler: OOC 
You can either post 'my character tells Ethanna all that happened', or you can post the exact wording, whichever you prefer.
 
 
 

Rowan tells the High Cleric all that had happened in the castle, making sure to credit everyone he knew contributed to saving the preceptor.

 "And there's something else. Something August told me, right after he died. He said that the Duchess was using this attack to get where she needed to be, so tomorrow night she can strike at the Emperor. Kill him with her own hands, and start a civil war. And that the Preceptor could help stop her. That's why we didn't just run." 
Athedia
 
 Originally Posted by CWater 
  "Hm? Oh, yes... the shop",  Vindal looks like he hadn't even thought about the matter,  "In the usual hours I suppose, before the bell of Eskin's temple rings nine. But... I think we'll skip opening the stall tomorrow. Just stay in the shop. It'll be a loss, sure, but there's too much going on right now."  
 

Eglantine looked at him concerned.   "Master Vindal.  Not to offend, but we need the business. Almost nothing sold today with the attacks and our competition will take advantage of our absence. Let me run the stall tomorrow, I can do it.  I am almost ready to start my own shop and need to push to learn the most." 
CWater
 
 Spoiler: Kish ONLY 
 "We are not alone."  The soul guide points very subtly in one direction. As her vision is slowly clearing, Aerin follows his gaze and some 60 feet down the crevice path she spots two shapes. First she takes them for bumps in the ice wall, as they are the same bluish colour, but after focusing on them she begins to see the shapes of arms wrapped around knees and a head resting on top of them. The ice statues (?) look to be about the size of a dwarf. Twenty feet behind them the crevice bends, blocking further visibility.

 "We must go, quick",  the soul guide hisses and nudges towards the other direction, yet he's reluctant to take the first step, like he's afraid of moving. That way the path continues for about hundred feet, rising slightly, before also coming to a turn. Suddenly one of the statues stirs, lifting its head and revealing a thin beard made of icicles. Its eyes open and shine like a pair of dark sapphires. The head moves slowly from side to side, as if looking for something.
 


 
 Originally Posted by Table Flipper 
 After fighting through the castle, the gnomes' story didn't really seem that unbelievable to Hawke. Not that he was eager to express that opinion to Beavertracker; he knew how officers hated being contradicted.

Not that he could blame him in this case. Everything outside the castle was so...  normal . If it weren't for the aching wounds, Hawke himself would've had to wonder if it hand't just all been a bad dream.

The strong dwarf broke his chain of thought. Hawke had to appreciate his gusto.

Once they were up the stairs, Hawke shook his head.  "Unfortunately it's no prank, and I'm sure the Commander will want to know what happened to his guard, so we might as well report to him. Thank you. Sir."  
 

Beavertracker nods and leads them forward. He knocks on a door at the end of the corridor and opens it without waiting for a reply.  "Commander Alfhan, urgent message for you, sir. These two report that the castle is being attacked." 

Inside the room, a well-built middle-aged human man is sitting behind a messy desk. His posture is relaxed, but straightens up as they barge in.  "Truly? Well, let's hear of this incident",  he stands up and looks at them with a tired expression on his face,  "Thank you, Lieutenant."  Beavertracker rises an eyebrow, but takes this as a sign to leave, closing the door behind him.

 "Pardon sir, but this is no mere incident!",  says Sandra, stepping forward,  "The castle was attacked by a hoard of some lizard- or dragonfolk! As far as we know, they're still there! They were killing everyone!  Tears start to run down her face. Alfhan's expression freezes and he doesn't immediately say anything.

 
 Spoiler: OOC 
Do you want to get a word in edgewise? :)
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan tells the High Cleric all that had happened in the castle, making sure to credit everyone he knew contributed to saving the preceptor.

 "And there's something else. Something August told me, right after he died. He said that the Duchess was using this attack to get where she needed to be, so tomorrow night she can strike at the Emperor. Kill him with her own hands, and start a civil war. And that the Preceptor could help stop her. That's why we didn't just run."  
 

The High Cleric turns away, the news of August and Aerin's deaths clearly disturb her.  "If I only had known what danger I sent them to...",  she sighs with a heavy heart.

 "They died for a noble cause, let that be your comfort",  the Preceptor says,  "And we must make use of the knowledge he delivered after his passing. The Emperor must be warned of Duchess Shalesse's treachery, are you by any chance capable of casting a Sending? That would be the fastest way to reach him." 
 "I... do, and I actually have that spell today. I had planned to contact Sister Ulda in Winterhill, August's home village... But yes, of course, warning the Emperor is most urgent." 
 "Then may I ask you to Send immediately, every moment could be crucial. Contact a human called Commodor Fyrhamn, he'll be accompanying the Emperor and is most able to quickly act on the information." 
 "Yes, yes of course."  Ethanna returns to her desk and sits down to concentrate on the spell. She closes her eyes and sits very still.

 "Are we just supposed to stand here and wait while she plays statue?",  Captain Avendii asks, sounding unhappy. Her gaze drifts to the still-unconscious Minister.  "I'd like to hear what he has to say about all this." 
 
 Spoiler: OOC 
The casting time for Sending is 10 minutes. Do you wish to do something in the meantime, for example interrogate the Minister like suggested, or would you prefer to fast-forward?
 


 
 Originally Posted by Athedia 
 Eglantine looked at him concerned.   "Master Vindal.  Not to offend, but we need the business. Almost nothing sold today with the attacks and our competition will take advantage of our absence. Let me run the stall tomorrow, I can do it.  I am almost ready to start my own shop and need to push to learn the most."  
 

 "We sold  some things  while you were away, I'm sure. Not that I can recall what those might have been though..."  Vindal ponders the question, but eventually let's it go with a shrug.  "Hm, what was it that you requested? Oh, the stall, right. Well..."  He considers the second question.  "I suppose you could handle it. But, take Olyvar with you- no wait, I'll need one assistant in the shop that knows how to be useful. Take Ynna with you to the stall, she has to learn eventually. But, please make sure she doesn't sell off everything too cheaply." 
Table Flipper
Hawke briefly put his hand on Sandra's shoulder in an attempt to comfort her, and Mushroom was hugging Hawke's leg in an attempt to comfort him. Meanwhile, Hawke continued where Sandra had left off.

 "It's true. We just barely managed to escape so that we could get a warning out to the rest of the guard. They pursued us to the gate, but no further, so it seems like they intend to stay for some time. They're organized too. They had clear leadership, including..."  Hawke hesitated a moment. Clearly some in the government were in on this, could he even trust this Commander?

But he decided to proceed. He had to tell someone.  "Well, I don't know how the dragonkin got into the castle, but they may have had some inside help. Some of them were taking orders from a human, who was a Minister, I think of Defense. He was also attacking the guard. Sir." 

Hawke paused here, unsure of how the Commander would react to this news.
Kish
 
 Spoiler: CWater ONLY 
Aerin heads in the direction the soul guide indicates. If the situation frightens her, she doesn't let it show, but she won't let herself get far ahead of him.
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke briefly put his hand on Sandra's shoulder in an attempt to comfort her, and Mushroom was hugging Hawke's leg in an attempt to comfort him.  
 

Sandra clasps Hawke's hand.

 
 Spoiler: OOC 
Aww, the mental image of huggy Mushroom is cute.😛
 


 Meanwhile, Hawke continued where Sandra had left off.

 "It's true. We just barely managed to escape so that we could get a warning out to the rest of the guard. They pursued us to the gate, but no further, so it seems like they intend to stay for some time. They're organized too. They had clear leadership, including..."  Hawke hesitated a moment. Clearly some in the government were in on this, could he even trust this Commander?

But he decided to proceed. He had to tell someone.  "Well, I don't know how the dragonkin got into the castle, but they may have had some inside help. Some of them were taking orders from a human, who was a Minister, I think of Defense. He was also attacking the guard. Sir." 

Hawke paused here, unsure of how the Commander would react to this news. 

Commander Alfhan stares back at Hawke, stone-faced.  "I see",  he says very slowly,  "How...",  he turns away lifting a hand to his forehead,  "How bad are the casualties? Did the ministers and nobles get out?"  He breathes out slowly a few times, keeping his calm.  "You're badly wounded, here, have a healing potion."  He reaches for a potion on the shelf and hands it to Hawke.

 "The Minister of Defence, what happened to him? And who else got out?" 

 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin heads in the direction the soul guide indicates. If the situation frightens her, she doesn't let it show, but she won't let herself get far ahead of him.
 
 
 

 
 Spoiler: Kish ONLY 
The soul guide follows after Aerin, but after only a few steps she hears him curse under his breath. Turning around, she sees that one of the ice men has stood up and is coming towards them, smacking the one still immobile on the shoulder as he passes.

 
 Spoiler: OOC 
Aerin won initiative, she's free to act. In case you are wondering, Aerin has all her gear she died with (or ethereal copies of them, to be exact). Right now she's technically  a ghost without special attacks  (this would change her HD to d12s if she didn't already have that, and she has no Con score, so her HP is currently 40/40). The plane she's currently on is neither the Material or Ethereal plane, so interaction with the surroundings could differ from what's described on the SRD.

On the map:
A is Aerin.
G the goblin soul guide.
I1 and I2 are the bearded ice men.
 
 Spoiler: Visual aid 
 
 


Blue squares mark the path.
White squares are ice wall.
(Not too intuitive, but it's easier to draw this way.)
 
 Spoiler: Map 
 
 

 

 
Kish
 
 Spoiler: CWater ONLY 
Aerin continues forward, pulling the soul guide with her if she can. She ducks behind the wall ahead of her, into Z5, draws her ethereal sword, and readies an action to Stone Bones an ice man who comes within reach.
 
Table Flipper
Hawke smiles as he receives the potion in his free hand. It was a most welcome sight indeed.  "Thank you, sir."  Hawke stores it for drinking after finishing the report.

 "The casualty rate was, well, near total as far as I could tell. Only a handful of us were able to make it out."  Hawke gave Sandra's hand a small squeeze, acutely aware that Geoff was not among them.  "The two of us came to report here, as you know. Also among us was my shift partner, who went with the others to a temple of Illyrie. As I mentioned, the Minister was attacking us with the dragonkin, so we had to fight him. He survived, but was badly wounded, so the others took him and the body of a fallen ally to the temple." 
 "As for the others, they weren't castle guard. One seemed to be a healer of the temple, and his sister who helps in some shop. There was also a half-orc warrior who fell in battle, though she's the one whose body we got out. There were a couple others of whom I never learned much about. Some of them seemed pretty important, but I don't really know what it is they do exactly."  Hawke gave the commander an apologetic look.  "Sorry, my shift partner and I didn't run into anyone until after everything started, and there wasn't much time for chit-chat, and I'm new to Springhaven as it is. Sir." 
 
 Spoiler: OOC 
Hehe, I like animal companions. 🙂
 

 
 Spoiler: CWater 
Also, the Preceptor seems to have placed some doubt in Hawke's mind in terms of trusting the the military, and you know how he is about that anyway. May I request a sense motive roll (other GMs prefer the player not see this roll, not sure of your policy) in attempt to gauge the Commander's allegiance?
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 The High Cleric turns away, the news of August and Aerin's deaths clearly disturb her.  "If I only had known what danger I sent them to...",  she sighs with a heavy heart.

 "They died for a noble cause, let that be your comfort",  the Preceptor says,  "And we must make use of the knowledge he delivered after his passing. The Emperor must be warned of Duchess Shalesse's treachery, are you by any chance capable of casting a Sending? That would be the fastest way to reach him." 
 "I... do, and I actually have that spell today. I had planned to contact Sister Ulda in Winterhill, August's home village... But yes, of course, warning the Emperor is most urgent." 
 "Then may I ask you to Send immediately, every moment could be crucial. Contact a human called Commodor Fyrhamn, he'll be accompanying the Emperor and is most able to quickly act on the information." 
 "Yes, yes of course."  Ethanna returns to her desk and sits down to concentrate on the spell. She closes her eyes and sits very still.

 "Are we just supposed to stand here and wait while she plays statue?",  Captain Avendii asks, sounding unhappy. Her gaze drifts to the still-unconscious Minister.  "I'd like to hear what he has to say about all this." 
 
 Spoiler: OOC 
The casting time for Sending is 10 minutes. Do you wish to do something in the meantime, for example interrogate the Minister like suggested, or would you prefer to fast-forward?
 
 
 

 "You're right,"  Rowan says to the Captain, then looks to Relik.  "Hold him still, will you? And I don't know if he speaks common, so you should uh, probably ask the questions." 

He tries to wake up the unconscious minister.
 
 Spoiler: Actions 

Rowan will burn "create water" for cure minor wounds, which heals 4HP.

Also, did we ever find out if he speaks common?
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin continues forward, pulling the soul guide with her if she can. She ducks behind the wall ahead of her, into Z5, draws her ethereal sword, and readies an action to Stone Bones an ice man who comes within reach.
 
 
 

 
 Spoiler: Kish ONLY 
The ice creature stomps closer, heavy feet leaving deep tracks in the snow. The other also stands up. The one in the lead shouts something. Aerin doesn't understand the words, but the tone is obviously angry. The soul guide shouts back from behind Aerin in the same language, but it seems to have little effect.

 "They are guardians of Ikai's Realm",  he hisses in Common,  "I tried to say we mean no harm by being here, but they don't listen! They are simple youth and- oh, hold on. Though I'm not sure if this'll do any good."  He starts casting a spell and once it's finished the foreign language suddenly becomes as clear to Aerin as her mother tongue.

 "-trespassers! You will regret wandering into these paths!",  the ice man bellows.

 
 Spoiler: OOC 
I1 advances to Y4, looking aggressive. Aerin can take her readied action.

Also, make a Knowledge(religion) check.
 

 


 
 Originally Posted by Table Flipper 
 Hawke smiles as he receives the potion in his free hand. It was a most welcome sight indeed.  "Thank you, sir."  Hawke stores it for drinking after finishing the report.

 "The casualty rate was, well, near total as far as I could tell. Only a handful of us were able to make it out."  Hawke gave Sandra's hand a small squeeze, acutely aware that Geoff was not among them.  "The two of us came to report here, as you know. Also among us was my shift partner, who went with the others to a temple of Illyrie. As I mentioned, the Minister was attacking us with the dragonkin, so we had to fight him. He survived, but was badly wounded, so the others took him and the body of a fallen ally to the temple." 
 "As for the others, they weren't castle guard. One seemed to be a healer of the temple, and his sister who helps in some shop. There was also a half-orc warrior who fell in battle, though she's the one whose body we got out. There were a couple others of whom I never learned much about. Some of them seemed pretty important, but I don't really know what it is they do exactly."  Hawke gave the commander an apologetic look.  "Sorry, my shift partner and I didn't run into anyone until after everything started, and there wasn't much time for chit-chat, and I'm new to Springhaven as it is. Sir." 
 
 Spoiler: OOC 
Hehe, I like animal companions. 🙂
 

 
 Spoiler: CWater 
Also, the Preceptor seems to have placed some doubt in Hawke's mind in terms of trusting the the military, and you know how he is about that anyway. May I request a sense motive roll (other GMs prefer the player not see this roll, not sure of your policy) in attempt to gauge the Commander's allegiance?
 
 
 

 "Yes, quite. I see",  Alfhan seems disturbed by the news and wanders over to the window, collecting his thoughts,  "Why, such madness...",  he mutters,  "Illyrie's temple you said? That's... that's a safe place, yes. One of the oldest temple's in Springhaven, along with Rull'ill's and Argyl's."  The Commander stands still for a moment, his eyes on the city outside.

Then suddenly he swiftly turns and marches to the door.  "Right. This dire situation bears no delay. All the Captains and Lieutenants must hear of this. Wait here, I'll find Beavertracker and gather as many as we can quickly find." 

 
 Originally Posted by aReallyGreatAxe 
  "You're right,"  Rowan says to the Captain, then looks to Relik.  "Hold him still, will you? And I don't know if he speaks common, so you should uh, probably ask the questions." 

He tries to wake up the unconscious minister.
 
 Spoiler: Actions 

Rowan will burn "create water" for cure minor wounds, which heals 4HP.

Also, did we ever find out if he speaks common?
 
 
 

 "If the Minister does not, I have means to make it so he quickly learns",  the Preceptor's tone is still calm, but there is a small hint of vitriol in it.

Rowan channels a tiny bit of curative energy to the half-elf. He stirs and opens his eyes, which immediately widen, expressing shock.

 "Minister Lamath Akiba, Protector of Springhaven, we have some questions for you." 
 
 Spoiler: OOC 
You heard him speak Common once, when he screamed for Morderca to kill you all.😛

 
 Originally Posted by CWater 
 The half-elf takes a step away from Relik and drinks a potion. The arrow in his chest is pushed out as the wound heals, though he still looks pained.  "Kill them! Dammit, kill them all!",  he shouts, presumably to the dragonkin. 
 
 
Kish
 
 Spoiler: CWater ONLY 

Aerin swings her sword.
Stone Bones:  (1d20+9)[ 14 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 11 ]  Damage:  (2d6+3)[ 8 ]  Critical damage:  (2d6+3)[ 13 ] 
 "Just don't delay us, and we'll be out of here as quickly as possible. We won't lie down and die if you attack us." 
Then she uses White Raven Tactics to set the guide's initiative to 1 point lower than hers.
Knowledge: Religion (untrained):  (1d20+1)[ 14 ] 
 
SirCatBeard
 
 Originally Posted by CWater 
  "If the Minister does not, I have means to make it so he quickly learns",  the Preceptor's tone is still calm, but there is a small hint of vitriol in it.

Rowan channels a tiny bit of curative energy to the half-elf. He stirs and opens his eyes, which immediately widen, expressing shock.

 "Minister Lamath Akiba, Protector of Springhaven, we have some questions for you." 
 
 Spoiler: OOC 
You heard him speak Common once, when he screamed for Morderca to kill you all.😛
 
 
 

Without the first clue what to ask this supposedly important guy, Relik decides to simply stand, arms crossed and look down intimidatingly at the half-elf.

 
 Spoiler 
Well, it seems this guy does indeed speak common.  Since he really has no clue where to start, so, just gonna be intimidating.  I'll make it a roll, if needed.:  (1d20+1)[ 8 ] 

Wow, he is so scary(!)
 
Table Flipper
 "Yes sir."  Hawke says to the commander as he walks out the room. Once the commander exits, Hawke sighs, bends down to pet Mushroom, and takes out the potion the commander gave him.

 
 Spoiler: Actions 
So, sense motive first to determine how much Hawke trusts the Commander.

Sense Motive:  (1d20+1)[ 18 ] 

Also, it occurs to me that neither Hawke nor I know for sure what the potion is. For Hawke, this means that if he doesn't trust the commander he won't drink it out of suspicion, but he will drink it if he does trust him/isn't terribly sure either way. OOC me thinks it's probably fine, but I wouldn't know what to roll exactly (CLW vs CMW, etc.).
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 

Aerin swings her sword.
Stone Bones:  (1d20+5)[ 18 ]  Critical threat check (on 19 or 20):  (1d4+4)[ 5 ]  Damage: [roll2] Critical damage: [roll3]
 "Just don't delay us, and we'll be out of here as quickly as possible. We won't lie down and die if you attack us." 
Then she uses White Raven Tactics to set the guide's initiative to 1 point lower than hers.
Knowledge: Religion (untrained): [roll4]
 
 
 

 
 Spoiler: Kish ONLY 
 
 Spoiler: OOC 
You can only ready a single action per round. Since using White Raven Tactics before the ice man closed the distance would have little effect, I'm considering the maneuver not spent.
 
Knowledge: 
Ikai is the god of winter and cold. He's known to be stern and ruthless, some say even cruel. Still, most lands that deal with his season have shrines dedicated to him where people offer sacrifices and pray for a mild winter. Mhiran has them too. Few actually worship him as their chosen deity outside the truly cold lands.
 

Aerin's blade comes very close to hitting the ice creature, but at the last moment he jerks away from its path.  "Ha! Trespassers need to be taught a lesson!",  the man shouts and reaches towards Aerin. His nails are long and strong, almost claw-like.
 
 Spoiler: I1 attacks Aerin 
Attack:  (1d20+5)[ 18 ] 
Damage:  (1d4+4)[ 5 ] 
 

The claws slash Aerin's shoulder. Being damaged while dead is a peculiar feeling. She feels no pain and the attack leaves no physical mark, but she feels it shake her a little, like her ego literally took a blow.

The other ice guard stands up and heads towards them as well.

 "Technically, we are already dead",  the soul guide peeps,  "But being destroyed, even temporarily, is a most disagreeable experience, let me tell you. We did not mean any disrespect, honored guardians! Not to you, or your master. The realm borders have changed since I was here last and made a simple mistake. Let us leave in peace!"  He concentrates on a spell and a pale grey glow engulfs the goblin momentarily.

 "Hah, you can leave, pipsqueak, but first we beat you bloody!" 
 
 Spoiler: Map 
It's  Aerin's  turn.
 
 

 


 
 Originally Posted by SirCatBeard 
 Without the first clue what to ask this supposedly important guy, Relik decides to simply stand, arms crossed and look down intimidatingly at the half-elf.

 
 Spoiler 
Well, it seems this guy does indeed speak common.  Since he really has no clue where to start, so, just gonna be intimidating.  I'll make it a roll, if needed.:  (1d20+5)[ 18 ] 

Wow, he is so scary(!)
 
 
 

 "Seeing you aid the dragonspawn to assault the castle and slaughter its staff, including most of my personal guard, was rather surprising. In the name of the Emperor, I order you to explain your actions."  The Preceptor speaks calmly, while sternly looking down at the Minister. Captain Avendii openly glares at him with a hand placed on the hilt of her sword.

Akiba averts their gaze and looks up and down the room, stopping for a moment on the High Cleric still deep in spell trance.  "Where am I?" 
 "In the temple of Illyrie. And while that may bring you comfort, I doubt the Lady of Peace is particularly pleased with you. Not after the massacre you took part in. Now, my question." 
 "I have nothing to say to you." 
 "Nothing? You refuse to give any explanation? Even when the representative of the Empire gives you a direct command?" 
 "Uncle, he refused your commands when he and his dragonspawn friends tried to fricking  kill  you!",  Avendii shouts,  "The law of the Empire means clearly nothing to him!" 
 "Perhaps. But the young healer here told that voices of the departed told him he and his allies meant not necessarily to kill me. The departing may sometimes pass on important knowledge between space, time and planes. Now, why did you not wish me dead like all the others?" 
 "Why, your Excellency, you are an important person. Surely we are not barbaric enough to slaughter you like a mere peasant",  Akiba replies, trying to find his polite tone.

The Preceptor rises an eyebrow.

 
 Spoiler: OOC 
Giving you guys a change to get a word in. If your character doesn't wish to speak, please make an IC post were you describe this or let me know OOC.
 


 
 Originally Posted by Table Flipper 
  "Yes sir."  Hawke says to the commander as he walks out the room. Once the commander exits, Hawke sighs, bends down to pet Mushroom, and takes out the potion the commander gave him.

 
 Spoiler: Actions 
So, sense motive first to determine how much Hawke trusts the Commander.

Sense Motive:  (1d20+5)[ 18 ] 

Also, it occurs to me that neither Hawke nor I know for sure what the potion is. For Hawke, this means that if he doesn't trust the commander he won't drink it out of suspicion, but he will drink it if he does trust him/isn't terribly sure either way. OOC me thinks it's probably fine, but I wouldn't know what to roll exactly (CLW vs CMW, etc.).
 
 
 

When the Commander has left, Sandra lets her shoulders slump.  "Gods, I'm so tired."  The only free chair in the room is the one Alfhan was sitting on, the rest have papers, books and other random things piled on them, however she seems unwilling to take that. Instead, she pushes some papers on the table aside and leans some of her weight on it.  "I hope we don't have to stay long. I just want to sleep. For a month, if it were possible." 
 
 Spoiler: Table ONLY 
While Alfhan's controlled shock and grief when hearing about the slaughter seems genuine, there was also something odd about his behaviour. Almost like he was feeling guilty, and concerned over something else than getting back the castle. Hawke also gets the feeling that the Commander wasn't going where he said he would and that there was something ominous about his air when he left the room.
 
Table Flipper
Hawke only half listens to Sandra as he looks at the potion, replaying the conversation with the commander in his mind. His wounds ached, and Hawke sighs as he opens the bottle.  "Would that this were a nice ale in a warm tavern,"  he mutters as he goes to drink it.

 
 Spoiler: Actions 
Yes, he drinks the potion. Again, I don't know how strong it is, so I don't know what to roll for it. I also think Hawke lacks the skill to properly identify it (I believe it requires spellcraft, trained?).
 

 "Sleep would be good too, though I wouldn't mind seeing how the others are doing."  Hawke paused for a moment as he leaned against a wall.  "Commander seemed rather shook as well, although..."  he lowers his voice.  "Did he seem maybe a bit... Mushroom, down!"  Unlike Sandra, Mushroom had seen little reason to let a perfectly good resting spot go to waste, though he nonchalantly turned away from the commander's chair at Hawke's order.

 "Anyway..."  his voice lowering back down.  "Did he seem... distracted... to you? Like there was something else that he was more concerned about?"  He decided to let Sandra respond before continuing.
Kish
 
 Spoiler: CWater ONLY 
 
 Spoiler: OOC 
Oops! My mistake.
 


Aerin saves her unnecessary breath and simply slashes at the ice creature without argument.

 
 Spoiler 
Regaining maneuvers:  (1d20+9)[ 16 ]  Critical threat check (on 19 or 20):  (1d20+10)[ 14 ]  Damage:  (2d6+3)[ 7 ]  Critical damage:  (2d6+3)[ 10 ] 
 

 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "In the temple of Illyrie. And while that may bring you comfort, I doubt the Lady of Peace is particularly pleased with you. Not after the massacre you took part in. Now, my question." 
 "I have nothing to say to you." 
 "Nothing? You refuse to give any explanation? Even when the representative of the Empire gives you a direct command?" 
 "Uncle, he refused your commands when he and his dragonspawn friends tried to fricking  kill  you!",  Avendii shouts,  "The law of the Empire means clearly nothing to him!" 
 "Perhaps. But the young healer here told that voices of the departed told him he and his allies meant not necessarily to kill me. The departing may sometimes pass on important knowledge between space, time and planes. Now, why did you not wish me dead like all the others?" 
 "Why, your Excellency, you are an important person. Surely we are not barbaric enough to slaughter you like a mere peasant",  Akiba replies, trying to find his polite tone.

The Preceptor rises an eyebrow.

 
 Spoiler: OOC 
Giving you guys a change to get a word in. If your character doesn't wish to speak, please make an IC post were you describe this or let me know OOC.
 
 
 

 "I'm sure there were plenty of important people in the castle. I ran into a Lord myself, and the dragonbeasts were set on killing him too. I don't understand; why should the Preceptor's life be worth any more than his?"   He rubs the back of his neck uncomfortably as he recalls Morderca's sword slicing into Aerin, the twisted remains of Geff.


 "Hawke's a good shot. If I hadn't stopped the bleeding, that arrow would have ended your life. And whatever you wanted with the Preceptor is obviously not going to happen now. Please, good people died to stop your plan. I just need to know why." 
 
 Spoiler: OoC 


TL;DR I saved you, now spill 😛

Also, Mushroom is adorable.
 
Athedia
 
 Originally Posted by CWater 
  "We sold  some things  while you were away, I'm sure. Not that I can recall what those might have been though..."  Vindal ponders the question, but eventually let's it go with a shrug.  "Hm, what was it that you requested? Oh, the stall, right. Well..."  He considers the second question.  "I suppose you could handle it. But, take Olyvar with you- no wait, I'll need one assistant in the shop that knows how to be useful. Take Ynna with you to the stall, she has to learn eventually. But, please make sure she doesn't sell off everything too cheaply."  
 

Eglantine brightened a little at the idea of being able to run the stall.   "Of course sir!"   Turning to the Minister of Defense, Eglantine scowled.   "A mere- well this mere peasant killed your summons and outsmarted you.  So shut up." 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 
 Spoiler: OOC 
Oops! My mistake.
 


Aerin saves her unnecessary breath and simply slashes at the ice creature without argument.

 
 Spoiler 
Regaining maneuvers:  (1d20+5)[ 19 ]  Critical threat check (on 19 or 20):  (1d4+4)[ 7 ]  Damage:  (1d20+5)[ 15 ]  Critical damage:  (1d4+4)[ 5 ] 
 

 
 
 

 
 Spoiler: Kish ONLY 
This time she strikes her target, tearing a cut into his chest. No blood comes out from the wound, but the ice man recoils, though only for a moment.  "Graaaah!",  he shouts in the universal language steps to the side and slashes with both claws, one of them dealing a blow to Aerin's other shoulder, but the second she blocks.

 
 Spoiler: I1 attacks Aerin 
Claw1:  (1d20+5)[ 19 ] 
Damage:  (1d4+4)[ 7 ] 

Claw2:  (1d20+5)[ 15 ] 
Damage:  (1d4+4)[ 5 ] 
 


The other ice creature lumbers closer.   "What do we have here?",   he asks.
 "Intruders, a pair of lost spirits! We'll give them a taste of true winter!",  the first replies.

 "I'd prefer not",  the goblin guide mumbles and casts a second spell. An image of a grey translucent shield rises between Aerin and the ice man.

 
 Spoiler: OOC 
Aerin gains +3 deflection bonus to AC.

 
 

 


 
 Originally Posted by Table Flipper 
 Hawke only half listens to Sandra as he looks at the potion, replaying the conversation with the commander in his mind. His wounds ached, and Hawke sighs as he opens the bottle.  "Would that this were a nice ale in a warm tavern,"  he mutters as he goes to drink it. 
 

 "If only it were",  Sandra agrees. Hawke feels the pleasant warmth of healing in his veins after drinking the potion, the burns are much better now and the other wounds almost gone.


  "Sleep would be good too, though I wouldn't mind seeing how the others are doing."  Hawke paused for a moment as he leaned against a wall.  "Commander seemed rather shook as well, although..."  he lowers his voice.  "Did he seem maybe a bit... Mushroom, down!"  Unlike Sandra, Mushroom had seen little reason to let a perfectly good resting spot go to waste, though he nonchalantly turned away from the commander's chair at Hawke's order. 

The elf guard smiles tiredly at Mushrooms antics.


  "Anyway..."  his voice lowering back down.  "Did he seem... distracted... to you? Like there was something else that he was more concerned about?"  He decided to let Sandra respond before continuing. 

 "I didn't notice anything. Commander Alfhan is a respected man, an ordained knight. I recall him always being polite and patient, though he doesn't speak that much." 

 
 Originally Posted by aReallyGreatAxe 
  "I'm sure there were plenty of important people in the castle. I ran into a Lord myself, and the dragonbeasts were set on killing him too. I don't understand; why should the Preceptor's life be worth any more than his?"   He rubs the back of his neck uncomfortably as he recalls Morderca's sword slicing into Aerin, the twisted remains of Geff.

 "Hawke's a good shot. If I hadn't stopped the bleeding, that arrow would have ended your life. And whatever you wanted with the Preceptor is obviously not going to happen now. Please, good people died to stop your plan. I just need to know why." 
 
 Spoiler: OoC 

TL;DR I saved you, now spill 😛

Also, Mushroom is adorable.
 
 
 

Being reminded of his own mortality is apparently unpleasant to Minister Akiba. He gives Rowan an uncertain glance.  "I owe a prayer to the Lady of Peace it seems. What happened after I fainted?" 

 
 Originally Posted by Athedia 
 Eglantine brightened a little at the idea of being able to run the stall.   "Of course sir!"   Turning to the Minister of Defense, Eglantine scowled.   "A mere- well this mere peasant killed your summons and outsmarted you.  So shut up."  
 

To Eglantine Minister Akiba gives an icy disdainful look.  "I have even less to say to you, ill-mannered shrew." 
 "Oi! Watch  your  manners, traitor",  Captain Avendii snaps,  "Uncle, can I smack his skull in?" 
 "Please do not. Not in Illyrie's temple. Minister, while this young man saved you from Iszyl's scythe, your situation remains dire. Betraying the Empire is a serious crime, that comes with severe punishment. Your dragon champion is dead, are you still so sure that you plans will succeed?" 

Akiba's eyes widen.  "Morderca dead? That's... impossible. You are tricking me." 
 "Yet the fact that we are here, all alive, proves otherwise, does it not?" 

The Minister is not large man to begin with, but now he seems to shrink even further.

 
 Spoiler: OOC 
Iszyl is the local Goddess of Death. You can try for more background information, if you want, with a Knowledge(religion) check.
 
Kish
 
 Spoiler: CWater ONLY 

Aerin attempts Stone Bones again.
 (1d20+9)[ 21 ]  Critical threat check (on 19 or 20):  (1d20+10)[ 16 ]  Damage:  (2d6+3)[ 9 ]  Critical damage:  (2d6+3)[ 12 ] 
Then she uses White Raven Tactics on the soul guide, setting his initiative to 1 point lower than hers.
 
Table Flipper
Despite his current suspicions, Hawke visibly relaxed as the potion did it's work.

He nodded at Sandra's response. She certainly had an abundance of trust for those currently in power, and perhaps that wasn't completely unfounded. Hawke was the new one around here, after all. Still...

 "I see. That's good to hear."  Hawke responsed. He stopped leaning against the wall and moved closer to Sandra, lowering his voice to a whisper.  "Look, I should let you know, I have a bit of a bad feeling about all this. I don't doubt the commander was horrified by the news, but something in the air just seemed, off... somehow. I mean, we already know about the defense minister, and what our friend,"  not wanting to mention the Preceptor by title,  "said about not knowing who else might be..." 

Hawke pauses, and decides to cut himself off there. He leans back against the wall and reaches for a drink. The flask is tempting, but he opts for the waterskin, knowing full well that nothing beats a drink of cool, refreshing water. He chuckles at himself, then takes his drink.  "I apologize,"  he says at normal volume.  "This has been a awful day for everyone involved, and my nerves appear to have been a bit shaken, as I'm sure you can sympathize with."  He holds out his waterskin to Sandra, offering a drink.

Mushroom had found a nice enough looking corner to settle down in. He seemed at rest, though also appeared to be keeping an eye on the door.
SirCatBeard
 
 Originally Posted by CWater 
 Being reminded of his own mortality is apparently unpleasant to Minister Akiba. He gives Rowan an uncertain glance.  "I owe a prayer to the Lady of Peace it seems. What happened after I fainted?" 

To Eglantine Minister Akiba gives an icy disdainful look.  "I have even less to say to you, ill-mannered shrew." 
 "Oi! Watch  your  manners, traitor",  Captain Avendii snaps,  "Uncle, can I smack his skull in?" 
 "Please do not. Not in Illyrie's temple. Minister, while this young man saved you from Iszyl's scythe, your situation remains dire. Betraying the Empire is a serious crime, that comes with severe punishment. Your dragon champion is dead, are you still so sure that you plans will succeed?" 

Akiba's eyes widen.  "Morderca dead? That's... impossible. You are tricking me." 
 "Yet the fact that we are here, all alive, proves otherwise, does it not?" 

The Minister is not large man to begin with, but now he seems to shrink even further.

 
 Spoiler: OOC 
Iszyl is the local Goddess of Death. You can try for more background information, if you want, with a Knowledge(religion) check.
 
 
 

 "You think I could have gotten these if he wasn't dead."   Relik waves one hand, displaying the gauntlets.   "Arrow to the face will do that. He was an idiot.  Serving some stupid master blindly, mindless.  You probably think a bit more.  Realize that blind loyalty is not worth your life.  Maybe.  Or are you another blind idiot, ready to join him in death." 
Athedia
Eggy knelt down next to the Minister and grinned.  "As a doornail." 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 

Aerin attempts Stone Bones again.
 (1d20+5)[ 17 ]  Critical threat check (on 19 or 20):  (1d4+4)[ 5 ]  Damage:  (1d20+5)[ 7 ]  Critical damage:  (1d4+4)[ 5 ] 
Then she uses White Raven Tactics on the soul guide, setting his initiative to 1 point lower than hers.
 
 
 

 
 Spoiler: Kish ONLY 
The soul guide takes a step away from the enemy and casts another spell.  "We need to get out of here..."  Whatever he just did, it has no obvious immediate effect.

The first ice creature takes a step towards him and slashes with his claws. The second catches up with them all and strikes at Aerin.
 
 Spoiler: I1 attacks guide, I2 attacks Aerin 
I1
Claw:  (1d20+5)[ 17 ] 
Damage:  (1d4+4)[ 5 ] 

Claw2:  (1d20+5)[ 7 ] 
Damage:  (1d4+4)[ 5 ] 

I2
Claw:  (1d20+5)[ 23 ] 
Damage:  (1d4+4)[ 6 ] 
 
 Spoiler: Map 
 
 

 

Both Aerin and the guide are hit by one claw, but the warrior hardly feels it at all.
 


 
 Originally Posted by Table Flipper 
 Despite his current suspicions, Hawke visibly relaxed as the potion did it's work.

He nodded at Sandra's response. She certainly had an abundance of trust for those currently in power, and perhaps that wasn't completely unfounded. Hawke was the new one around here, after all. Still...

 "I see. That's good to hear."  Hawke responsed. He stopped leaning against the wall and moved closer to Sandra, lowering his voice to a whisper.  "Look, I should let you know, I have a bit of a bad feeling about all this. I don't doubt the commander was horrified by the news, but something in the air just seemed, off... somehow. I mean, we already know about the defense minister, and what our friend,"  not wanting to mention the Preceptor by title,  "said about not knowing who else might be..." 

Hawke pauses, and decides to cut himself off there. He leans back against the wall and reaches for a drink. The flask is tempting, but he opts for the waterskin, knowing full well that nothing beats a drink of cool, refreshing water. He chuckles at himself, then takes his drink.  "I apologize,"  he says at normal volume.  "This has been a awful day for everyone involved, and my nerves appear to have been a bit shaken, as I'm sure you can sympathize with."  He holds out his waterskin to Sandra, offering a drink.

Mushroom had found a nice enough looking corner to settle down in. He seemed at rest, though also appeared to be keeping an eye on the door. 
 

Sandra accepts the offered waterskin and takes a gulp.  "It's alright, it's been... it's been quite a day. I'm barely holding it together too. Not what you expected guard duty to be like, I imagine? Well, I've been doing this job for five years, and never thought- never could have believed that it could all go wrong so bad and so quick. I wonder how those dragon creatures got into the castle though. Perhaps with the Minister's -no. No, I don't want to think about this."  She lets out a long sigh.  "I really just want to sleep. Do you... think that's disrespectful?" 

 
 Originally Posted by SirCatBeard 
  "You think I could have gotten these if he wasn't dead."   Relik waves one hand, displaying the gauntlets.   "Arrow to the face will do that. He was an idiot.  Serving some stupid master blindly, mindless.  You probably think a bit more.  Realize that blind loyalty is not worth your life.  Maybe.  Or are you another blind idiot, ready to join him in death."  
 


 
 Originally Posted by Athedia 
 Eggy knelt down next to the Minister and grinned.  "As a doornail."  
 

Akiba pales.  "Oh gods...",  he buries his face in his hands,  "It was too early, we weren't ready.  I said  it was too early."  He looks up again.  "What happens to me now?" 
 "That depends",  Preceptor Agiloor replies coolly,  "A traitor's fate is not enviable. However, should you give a full disclosure and repent, you might be shown mercy." 
 "Which is more than you deserve, murderer",  Avendii spits.

The Minister looks defeated.  "What do you wish to know?" 
 "Well, for starters, what did you plan to do with me, if not kill?" 
 "That's simple enough. We had to make sure the Emperor wasn't warned. But dead can be brought back to life, and against popular belief, they also tell tales. It's much easier to keep someone quiet by keeping them alive and just... taking them away." 
Kish
 
 Spoiler: CWater ONLY 
 "Wouldn't dispersing them be more effective than running and guarding our backs all the way?"  Aerin asks, sweeping her sword to hit both enemies.
Steel Wind, attacking I1:  (1d20+9)[ 17 ]  Critical threat check:  (1d20+10)[ 26 ]  Damage:  (2d6+3)[ 7 ]  Critical damage:  (2d6+3)[ 11 ] 
Steel Wind, attacking I2:  (1d20+9)[ 10 ]  Critical threat check:  (1d20+10)[ 26 ]  Damage:  (2d6+3)[ 7 ]  Critical damage:  (2d6+3)[ 10 ] 
She steps to the east to follow the guide.
 
Table Flipper
When Sandra was finished with the waterskin, he accepted it back.  "Nah, didn't expect this. I figured I would be standing around looking tough during the day, relaxing in the tavern by night, and maybe embarrassing myself fighting a drunk dwarf or two. You know, the usual." 

Hawke shook his head.  "If you need to sleep, go for it. Nothing disrespectful about that. Command will just have to accept the fact that we're not machines." 

Hawke re-positioned himself to a wall next to the door. With Sandra so apparently unwilling to disobey orders, combined with the fact that Hawke really had no real cause to distrust the Commander besides his suspicions (though he still took those quite seriously), perhaps it made sense to play the part of the obedient soldier and stay put, at least for a little bit. Still, best to try to collect any information he could. He casually turned his head to one side so that his ear was facing the wall and listened for any movement or conversation outside the room.

 
 Spoiler: Actions 
Simply listening for movement, speech, etc. outside the room, but otherwise staying put for the moment.

Listen:  (1d20+6)[ 17 ] 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Akiba pales.  "Oh gods...",  he buries his face in his hands,  "It was too early, we weren't ready.  I said  it was too early."  He looks up again.  "What happens to me now?" 
 "That depends",  Preceptor Agiloor replies coolly,  "A traitor's fate is not enviable. However, should you give a full disclosure and repent, you might be shown mercy." 
 "Which is more than you deserve, murderer",  Avendii spits.

The Minister looks defeated.  "What do you wish to know?" 
 "Well, for starters, what did you plan to do with me, if not kill?" 
 "That's simple enough. We had to make sure the Emperor wasn't warned. But dead can be brought back to life, and against popular belief, they also tell tales. It's much easier to keep someone quiet by keeping them alive and just... taking them away."  
 

Rowan stands up and starts pacing behind the others questioning the minister, unwilling to stay close to him for another moment. " So, you're saying this whole mess is because it's easier to hide a live body than a dead one? Fantastic."  After a few times across the room, he stops near enough to talk to Akiba without bothering the Grand Cleric.  "We already know most of the details about your uh... other plan. About the Duchess and the Emperor. I'd really like to hear your side of it. If what you say matches what we already know, then the rest can be trusted, right? And I do want to trust you. Like the Preceptor said, your best hope is to work with us. Prison really isn't that bad." 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "Wouldn't dispersing them be more effective than running and guarding our backs all the way?"  Aerin asks, sweeping her sword to hit both enemies.
Steel Wind, attacking I1:  (1d20+5)[ 23 ]  Critical threat check:  (1d4+4)[ 6 ]  Damage:  (1d20+5)[ 18 ]  Critical damage:  (1d4+4)[ 6 ] 
Steel Wind, attacking I2:  (1d20+5)[ 17 ]  Critical threat check:  (1d4+4)[ 6 ]  Damage:  (1d20+5)[ 23 ]  Critical damage:  (1d4+4)[ 7 ] 
She steps to the east to follow the guide.
 
 
 

 
 Spoiler: Kish ONLY 
Aerin slashes the ice man's chest again, leaving another deep cut, though she doesn't have time to aim her second swing.

 "I'm not sure we can take them. Best we try to outrun them",  says the guide and reaches to cast a spell on Aerin, then steps away. She feels the enchantment, but is not sure what effect it has.

The ice creatures move after them and slash with both claws again.
 
 Spoiler: I1 attacks guide, I2 attacks Aerin 
I1
Claw1:  (1d20+5)[ 23 ] 
Damage:  (1d4+4)[ 6 ] 

Claw2:  (1d20+5)[ 18 ] 
Damage:  (1d4+4)[ 6 ] 


I2
Claw1:  (1d20+5)[ 17 ] 
Damage:  (1d4+4)[ 6 ] 

Claw2:  (1d20+5)[ 23 ] 
Damage:  (1d4+4)[ 7 ] 

Aerin has 14/40 HP.
 

 
 Spoiler: Map 
 
 

The soul guide is hit pretty bad. The shield covering Aerin blocks one claw, but the other smacks her again.
 


 
 Originally Posted by Table Flipper 
 When Sandra was finished with the waterskin, he accepted it back.  "Nah, didn't expect this. I figured I would be standing around looking tough during the day, relaxing in the tavern by night, and maybe embarrassing myself fighting a drunk dwarf or two. You know, the usual." 

Hawke shook his head.  "If you need to sleep, go for it. Nothing disrespectful about that. Command will just have to accept the fact that we're not machines."  
 

 "No, I'll be fine. I'll just close my eyes and try to clear my head until Commander Alfhan returns."  Sandra smiles tiredly.


 Hawke re-positioned himself to a wall next to the door. With Sandra so apparently unwilling to disobey orders, combined with the fact that Hawke really had no real cause to distrust the Commander besides his suspicions (though he still took those quite seriously), perhaps it made sense to play the part of the obedient soldier and stay put, at least for a little bit. Still, best to try to collect any information he could. He casually turned his head to one side so that his ear was facing the wall and listened for any movement or conversation outside the room.

 
 Spoiler: Actions 
Simply listening for movement, speech, etc. outside the room, but otherwise staying put for the moment.

Listen:  (1d20+5)[ 23 ] 
 
 

The noise from the hall downstairs continues as a steady buzz on the background. For about a quarter of an hour he hears nothing else of note, then the sound of footsteps catches his attention. Two to four people are walking in the corridor next to the office, coming closer at an easy pace. They speak a few words among themselves, but too quietly for Hawke to make out their meaning.


 
 Originally Posted by aReallyGreatAxe 
 Rowan stands up and starts pacing behind the others questioning the minister, unwilling to stay close to him for another moment. " So, you're saying this whole mess is because it's easier to hide a live body than a dead one? Fantastic."  After a few times across the room, he stops near enough to talk to Akiba without bothering the Grand Cleric.  "We already know most of the details about your uh... other plan. About the Duchess and the Emperor. I'd really like to hear your side of it. If what you say matches what we already know, then the rest can be trusted, right? And I do want to trust you. Like the Preceptor said, your best hope is to work with us. Prison really isn't that bad."  
 

The Minister grimaces as prison is mentioned.  "I... yes, Duchess Shalesse is going... That is, she was not at the castle, but...",  he stops and runs a hand through his hair, then looks nervously at Rowan, then past him at the Preceptor,  "Alright. I'll place myself at your mercy."  Preceptor Agiloor nods at him, looking thoughtful. Akiba continues,  "The Duchess had left the castle earlier, so she wouldn't be caught in the mess. She and her small entourage have left the city on horseback and are riding to meet the Emperor's party; if our information is correct, they will meet sometime tomorrow. The Duchess will report the attack on the castle and 'how she barely escaped', requesting the Emperor's help and protection. This should allow her to get close enough to, well..." 
 "Murder His Radiant Majesty",  Agiloor continues quietly.

The Minister nods, then shakes his head.  "I don't know the details of how she plans to do it, I just arranged the dragonkin to come. It's reckless, too reckless. This plan was put together too quickly, Emperor Latides has many guards, Shalesse might not even get a chance and then it would have all been for nothing." 
Kish
 
 Spoiler: CWater ONLY 
 "Go, then."  Aerin takes off at a run toward the east.

 
 Spoiler 
Provoking attacks of opportunity from both of them, I know: three attacks of opportunity from I1 if it has Combat Reflexes. If the soul guide runs she'll go the same way he does.
 

 
Table Flipper
Hawke takes in the sounds coming in from outside the room and gets up from the wall.  "Sounds like he's back with some friends. Mushroom, here!"  Hawke stands upright with square shoulders facing the door. At his command, Mushroom gets up and walks over beside him purposefully, but not in an undue rush.
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "Go, then."  Aerin takes off at a run toward the east.

 
 Spoiler 
Provoking attacks of opportunity from both of them, I know: three attacks of opportunity from I1 if it has Combat Reflexes. If the soul guide runs she'll go the same way he does.
 

 
 
 

 
 Spoiler: KIsh ONLY 
The ice men reach after Aerin as she runs past, but she ducks away from their claws. The soul guide moves away as well, but not by running. He floats up to the air, heading towards the edge of the crevice.  "Fly! We can now fly faster than them, I think." 
 
 Spoiler: OOC 
Aerin can change her movement to flying if she likes. Fly speed 60 ft.
 

 


 
 Originally Posted by Table Flipper 
 Hawke takes in the sounds coming in from outside the room and gets up from the wall.  "Sounds like he's back with some friends. Mushroom, here!"  Hawke stands upright with square shoulders facing the door. At his command, Mushroom gets up and walks over beside him purposefully, but not in an undue rush. 
 

Sandra stands up properly as well. There's a quick knock on the door and then it opens almost immediately, revealing three people in guard uniform, though Commander Alfhan is not among them. The one standing in front is a short human man of lithe build, his brown hair pulled back on a ponytail. The two others are a tall muscular half-elven man, and a human woman of average build, who has some serious scarring on her face.  "Oh, hello?",  says the man who opened the door,  "Looks like Commander isn't here?" 
 "Jasper? What are you doing here?",  says Sandra, sounding clearly surprised.

 "Oh, why does one usually come to the Commander's office?",  the man replies jovially and steps into the room.
Kish
 
 Spoiler: CWater ONLY 
Aerin flies along with the soul guide.
 
Table Flipper
Hawke relaxes his posture when he sees the Commander's not among them.  "Well I heard his chair's pretty comfortable, and the office has got a decent view, so there's that."  He smiled.  "Name's Hawke, by the way." 

The smile retreats from his face.  "All that aside, we were here to report to the Commander, as you can imagine. You see, we were on duty in the castle today, and it got attacked and taken over by dragonkin. We were able to get out to send warning. When we reported to the Commander, he told us to wait here and said he was going to gather Beavertracker and some other officers. It's been a little bit, though." 
Athedia
 
 Originally Posted by CWater 
 The noise from the hall downstairs continues as a steady buzz on the background. For about a quarter of an hour he hears nothing else of note, then the sound of footsteps catches his attention. Two to four people are walking in the corridor next to the office, coming closer at an easy pace. They speak a few words among themselves, but too quietly for Hawke to make out their meaning.



The Minister grimaces as prison is mentioned.  "I... yes, Duchess Shalesse is going... That is, she was not at the castle, but...",  he stops and runs a hand through his hair, then looks nervously at Rowan, then past him at the Preceptor,  "Alright. I'll place myself at your mercy."  Preceptor Agiloor nods at him, looking thoughtful. Akiba continues,  "The Duchess had left the castle earlier, so she wouldn't be caught in the mess. She and her small entourage have left the city on horseback and are riding to meet the Emperor's party; if our information is correct, they will meet sometime tomorrow. The Duchess will report the attack on the castle and 'how she barely escaped', requesting the Emperor's help and protection. This should allow her to get close enough to, well..." 
 "Murder His Radiant Majesty",  Agiloor continues quietly.

The Minister nods, then shakes his head.  "I don't know the details of how she plans to do it, I just arranged the dragonkin to come. It's reckless, too reckless. This plan was put together too quickly, Emperor Latides has many guards, Shalesse might not even get a chance and then it would have all been for nothing."  
 

 "But why! Why do you want to murder the Emperor?  Why slaughter an entire castle?"   She grabbed his collar and brought his face close to hers.   "Why betray your country?" 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin flies along with the soul guide.
 
 
 

 
 Spoiler: Kish ONLY 
Aerin follows the guide up, towards the gray sky. The ice men snarl and even though they have no wings also take flight to chase them. As Aerin reaches the edge of the crevice and rises out of it, she sees pale white planes stretch in every direction. Here and there are black lines, crevices like the one she just left. There is no single light source in the sky, like sun or stars in her home world; the light just 'is', still, like everything else in this landscape.

The soul guide waves at her points to a gray-blue area in the distance. They start flying in that direction, with the ice guards still trailing behind them. But the goblin was right in his assessment, they can't keep up with the speed of enchanted flight.

As Aerin gets closer to the gray-blue mass she notices that it is a forest of trees made entirely out of ice. When she and the guide fly over the first treetops, their pursuers stop and shout in frustration, and then turn away heading back to the plains. The soul guide heads down and lands amongst the trees. His feet leave no tracks in the glimmering snow.
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke relaxes his posture when he sees the Commander's not among them.  "Well I heard his chair's pretty comfortable, and the office has got a decent view, so there's that."  He smiled.  "Name's Hawke, by the way." 

The smile retreats from his face.  "All that aside, we were here to report to the Commander, as you can imagine. You see, we were on duty in the castle today, and it got attacked and taken over by dragonkin. We were able to get out to send warning. When we reported to the Commander, he told us to wait here and said he was going to gather Beavertracker and some other officers. It's been a little bit, though."  
 

 "Wow, how dreadful",  the one called Jasper replies, his tone implying that he believes Hawke's joking. He steps forward, followed by the half-elf, who looks more concerned by the story. The woman comes in last, her sour expression unchanged, closing the door to the corridor behind her.
Kish
 
 Spoiler: CWater ONLY 
Aerin lands and follows the soul guide.
 
CWater
 
 Originally Posted by Athedia 
  "But why! Why do you want to murder the Emperor?  Why slaughter an entire castle?"   She grabbed his collar and brought his face close to hers.   "Why betray your country?"  
 

 "Unhand me, crazy wench!",  Akiba pulls back,  "We've been living under the heel of the Empire too long, it has grown unbearable! But your kind wouldn't understand, your thoughts only go as far as the next meal, completely oblivious how the greater pieces of the world move!" 

Preceptor Agiloor frowns but doesn't comment. Captain Avendii draws her blade halfway out of its sheath.  "He keeps speaking treason! Uncle, he's not regretting anything he's done! Prison is too good for him, he doesn't deserve to walk on this land any longer!" 
 "Please, Captain Avendii, we are in a House of Peace. Sheath your weapon for now",  the Preceptor speaks very calmly, not showing any emotion.
Table Flipper
 
 Originally Posted by CWater 
  "Wow, how dreadful",  the one called Jasper replies, his tone implying that he believes Hawke's joking. He steps forward, followed by the half-elf, who looks more concerned by the story. The woman comes in last, her sour expression unchanged, closing the door to the corridor behind her. 
 

Hawke's eyes narrowed as he looked into Jasper's own eyes.  "The Guard was caught by surprise, resulting in agonizingly high casualties. 'Dreadful' doesn't even begin to describe it."  Hawke sighs and leans back against the Commander's desk.  "I'm not joking, is what I mean to say, just in case there were any doubts. I know it must sound quite the story to those spending the day out here." 
SirCatBeard
 
 Originally Posted by CWater 
  "Unhand me, crazy wench!",  Akiba pulls back,  "We've been living under the heel of the Empire too long, it has grown unbearable! But your kind wouldn't understand, your thoughts only go as far as the next meal, completely oblivious how the greater pieces of the world move!" 

Preceptor Agiloor frowns but doesn't comment. Captain Avendii draws her blade halfway out of its sheath.  "He keeps speaking treason! Uncle, he's not regretting anything he's done! Prison is too good for him, he doesn't deserve to walk on this land any longer!" 
 "Please, Captain Avendii, we are in a House of Peace. Sheath your weapon for now",  the Preceptor speaks very calmly, not showing any emotion. 
 

Relik's face flashes with anger.   "Look, I don't give a damn about this empire; maybe you're right and it needs to change.  But that does not justify the fact that you arranged wanton slaughter because your sad little life is 'unbearable(!)'.  Give me a break.  I'm sure you could find a way to change it without mass murder.  In any case, who says this Duchess of yours is any better.  Never heard this Emperor massacre people for his own gain, at least. 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik's face flashes with anger.   "Look, I don't give a damn about this empire; maybe you're right and it needs to change.  But that does not justify the fact that you arranged wanton slaughter because your sad little life is 'unbearable(!)'.  Give me a break.  I'm sure you could find a way to change it without mass murder.  In any case, who says this Duchess of yours is any better.  Never heard this Emperor massacre people for his own gain, at least.  
 

 
"Eggy- Please let go of the Minister?"  Rowan asks, glancing back at the High Cleric, glad that she's casting instead of paying attention to all this vehemence in the temple.  "But they're both right; an act like this can't just come out of nowhere. What did the Duchess promise you?"  
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin lands and follows the soul guide.
 
 
 

 
 Spoiler: Kish ONLY 
 "Well. That was that",  says the goblin and dusts his collar,  "The borders here appear to have shifted somewhat, please excuse my blunder. Still, we escaped without serious harm, if not quite unscathed."  He holds a hand to his chest where the ice creature's claws tore and grimaces, though there's no visible mark left on him."  "The places I put myself in...",  he bemoans,  "Oh well. Right. The ice gorges are Ikai's domain, but the forest belongs to the Lady of Peace, we should be safe here. Now we only need to find a servant of Illyrie, before  I  am missed. You would not happen to have any experience in finding things in a forest ?" 
 
 Spoiler: OOC 
Basically the possibly helpful skills are: Survival, Search, Spot and Listen. You can roll any untrained too.

Also, Aerin gains 300 XP.

Oh and, the flight enchantment wears off after a few more minutes, but Aerin notices that she is still able to fly, just slower (30 ft. speed).
 

 
CWater
 
 Originally Posted by Table Flipper 
 Hawke's eyes narrowed as he looked into Jasper's own eyes.  "The Guard was caught by surprise, resulting in agonizingly high casualties. 'Dreadful' doesn't even begin to describe it."  Hawke sighs and leans back against the Commander's desk.  "I'm not joking, is what I mean to say, just in case there were any doubts. I know it must sound quite the story to those spending the day out here."  
 

 "Alright, alright. No need to get angry, that just sounds so unbelievable, like you said",  Jasper replies, stepping closer,  "But you're serious. We really need to have a proper talk."  And then, out of nowhere, he throws two punches at Hawke in quick succession, aiming them just under his ribs.

 
 Spoiler: Surprise attack! 
Fist1:  (1d20+3)[ 20 ] 
Damage:  (1d6)[ 1 ]  +  (1d6)[ 2 ]  SA
Nonlethal damage.
If hits, Hawke needs to make a Fort save or be  stunned  1 round.

Fist2:  (1d20+3)[ 13 ] 
Damage:  (1d6)[ 4 ]  +  (1d6)[ 3 ]  SA
Nonlethal damage.
 

The first punch takes Hawke completely by surprise, though he still manages to instinctively bend backwards and the hit doesn't hurt that much and the second misses entirely.

 
 Spoiler: Initiative 
Hawke:  (1d20+2)[ 22 ] 
Sandra:  (1d20+2)[ 4 ] 
Jasper:  (1d20+3)[ 23 ] 
Half-elf guy:  (1d20+1)[ 19 ] 
Scarred woman:  (1d20)[ 19 ] 

EDIT: Even if he was  stunned,  the second attack misses.
 
CWater
While Hawke is still trying to register what just happened, Jasper throws two more punches, hitting him squarely in the jaw.

 
 Spoiler: Jasper attacks Hawke 
Fist1:  (1d20+3)[ 17 ] 
Damage:  (1d6)[ 6 ]  +  (1d6)[ 2 ]  SA
Nonlethal

Fist2:  (1d20+3)[ 21 ] 
Damage:  (1d6)[ 5 ]  +  (1d6)[ 6 ]  SA
Nonlethal
 

 
 Spoiler: Map 
H is Hawke.
M is Mushroom.
S is Sandra.
J is Jasper.
E is half-elf guy.
W is scarred woman.

Darker squares have furniture and are difficult to move through (though not impossible).
Lighter square marks the door (currently closed).
There are shelves on the sides of the room, but they don't hamper movement.
 
 
Kish
 
 Spoiler: CWater ONLY 
 "I don't,"  Aerin says,  "but I'll see what I can figure out. What will the servant of Illyrie look like?" 

Listen:  (1d20+1)[ 20 ] 
Search:  (1d20+1)[ 7 ] 
Spot:  (1d20+1)[ 6 ] 
Survival:  (1d20+1)[ 15 ] 
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik's face flashes with anger.   "Look, I don't give a damn about this empire; maybe you're right and it needs to change.  But that does not justify the fact that you arranged wanton slaughter because your sad little life is 'unbearable(!)'.  Give me a break.  I'm sure you could find a way to change it without mass murder.  In any case, who says this Duchess of yours is any better.  Never heard this Emperor massacre people for his own gain, at least.  
 

 "Thousands have died in the Empire's wars",  Akiba replies sourly, having regained some of his composure,  "at the whims of some distant court." 
 "You make it sound as if these lands were peaceful before the Empire conquered them",  Agiloor comments, still calmly, but with a hint of annoyance in his voice,  "They certainly were not, even if you are too young to remember. Thousands died in pointless squabbles of minor nobles, the Empire has brought peace, at the very least." 
 "Peace under tyranny, to quiver under the rule of another",  Akiba spits,  "And how long will your 'peace' even last, huh? Oh we know, we know, even if the Imperial Court so tries to hide it. The Empire is in a precarious situation, the Radiant Family is divided, and should something happen to Emperor Latides, even due to natural causes, the whole continent will be thrown into civil war." 
 "His Radiant Majesty is young and healthy, even if your insinuations were true, there is much time to resolve the situation. Why invite disaster with these plans of murder?" 
 "Because it's better to be Players than Pawns, Your Excellency. And now we are ready. Well, almost. Almost would have been."  He seems to recall his situation.  "I don't know what will happen now. Whether Duchess Shalesse succeeds or not, it's too late to turn back. I fear chaos will ensue." 

 
 Originally Posted by aReallyGreatAxe 
  
"Eggy- Please let go of the Minister?"  Rowan asks, glancing back at the High Cleric, glad that she's casting instead of paying attention to all this vehemence in the temple.  "But they're both right; an act like this can't just come out of nowhere. What did the Duchess promise you?"   
 

Minister Akiba takes long to reply. Finally he says,  "She is my Duchess, for now. I obey her commands." 

 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I don't,"  Aerin says,  "but I'll see what I can figure out. What will the servant of Illyrie look like?" 

Listen: [roll0]
Search: [roll1]
Spot: [roll2]
Survival: [roll3]
 
 
 

 
 Spoiler: Kish ONLY 
 "It varies, but they often mimic the shape of wild animals, though never predators." 

Looking around, Aerin finds a trail a light trail of prints in the snow, made by a hooved animal, though not a horse. Listening carefully, she hears the faint purling of water. The hooveprints lead in the direction of the sound.
 
Kish
 
 Spoiler: CWater ONLY 
 "There are hoofprints and water that way."  She points.
 
Table Flipper
Hawke backs away, reeling from the hit.  "Right!"  he shouts at the top of his lungs,  "So you're in on it too! I won't go down without a fight, you traitors!"  He grabs a potion from the nearby shelf, hoping it's a healing potion like before, and drinks it.

 
 Spoiler: Actions 
Right. 5-foot step to Q4. You say the shelves are all along the edges, though I don't know if a potion is in reach, but if so, I grab it and drink it. If I still have time for a swift action, I draw my flail.

Also, I note that the potion "looks much like" the previous one. I'll roll what you did for the other potion, but obviously if it's different, you would need to roll otherwise.

Healing?:  (2d8+3)[ 7 ] 
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "There are hoofprints and water that way."  She points.
 
 
 

 
 Spoiler 
The guide nods and floats in that direction. Following the tracks the sound of water becomes stronger until a small waterfall and a pond come into view. A bright white deer has bent down to drink, but lifts its head as they approach. It has the form of any normal animal, but a glint in its eyes hints of intelligence.

 "Greetings",  the goblin says and bows deep,  "Pardon our intrusion to the Lady's forest, but we have an important message and a request for a being that serves her. Are you such a soul?" 
  I am. Welcome to Frost Wood. What is this that you ask of me?   Aerin hears no sound, but a voice speaks directly to her mind. The guide seems to have heard it too, for he replies.

 "We seek to aid your Lady Illyrie in her work. But this forces us to request a favour, please, hear our plea."  He glances expectantly at Aerin and whispers,  " This is the one you really need to convince. If they believe your case is worthy, you can regain your life. " 
 


 
 Originally Posted by Table Flipper 
 Hawke backs away, reeling from the hit.  "Right!"  he shouts at the top of his lungs,  "So you're in on it too! I won't go down without a fight, you traitors!"  He grabs a potion from the nearby shelf, hoping it's a healing potion like before, and drinks it.

 
 Spoiler: Actions 
Right. 5-foot step to Q4. You say the shelves are all along the edges, though I don't know if a potion is in reach, but if so, I grab it and drink it. If I still have time for a swift action, I draw my flail.

Also, I note that the potion "looks much like" the previous one. I'll roll what you did for the other potion, but obviously if it's different, you would need to roll otherwise.

Healing?:  (1d20+4)[ 10 ] 
 
 
 

The taste is a little sour, but Hawke feels the warmth of healing fill his body and the ache of his burn wounds disappears.

 
 Spoiler: Healing 
Yup, similar potion. Hawke heals the rest of his lethal damage and the same amount (7) nonlethal damage, so he's now at full HP with 15 points on nonlethal damage.

Drawing a weapon is a move action, but you can do it as part of the other movement.
 


The half-elf throws a uncertain glance in Jasper's direction, as if asking for confirmation, but the other guard's attention is on Hawke. Still, he steps towards Sandra, who is just standing there her mouth hanging open, and aims a kick towards her stomach. However, it's not very accurate and hits the plate of her armour, hurting him more than her.

 
 Spoiler: E attacks Sandra 
Attack:  (1d20+4)[ 10 ] 
Damage:  (1d3+3)[ 6 ] 
Nonlethal
 


Her expression stoic, the woman also moves forward and tries to grab a hold of little Mushroom.

 
 Spoiler: W tries to grapple Mushroom 
Melee touch attack:  (1d20+3)[ 23 ] 
If hits, grapple check:  (1d20+7)[ 13 ] 
If successful, nonlethal damage:  (1d3+2)[ 4 ] 
 

 
 Spoiler: Map 
H is Hawke.
M is Mushroom.
S is Sandra.
J is Jasper.
E is half-elf guy.
W is scarred woman.

Darker squares have furniture and are difficult to move through (though not impossible).
Lighter square marks the door (currently closed).
There are shelves on the sides of the room, but they don't hamper movement.
 
 
Kish
 
 Spoiler: CWater ONLY 
 "I was killed while attempting to prevent a war that is likely to engulf the Ljonarian Empire and everything anywhere near it, if not stopped,"  Aerin says, stepping forward.  "I implore you to return me to life so that I can complete the task I died attempting, and prevent that war." 
 
Table Flipper
Mushroom breaks from the grappling attempt with little effort, and angrily lashes back at his attacker!

 
 Spoiler: Actions 
Full attack against W. Doing lethal damage because, well, he's a badger.

Attack Claw 1:  (1d20+4)[ 18 ] 
Damage Claw 1:  (1d2-1)[ 1 ] 

Attack Claw 2:  (1d20+4)[ 13 ] 
Damage Claw 2:  (1d2-1)[ 1 ] 

Attack Bite:  (1d20-1)[ 2 ] 
Damage Bite:  (1d3-1)[ 0 ] 
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I was killed while attempting to prevent a war that is likely to engulf the Ljonarian Empire and everything anywhere near it, if not stopped,"  Aerin says, stepping forward.  "I implore you to return me to life so that I can complete the task I died attempting, and prevent that war." 
 
 
 

 
 Spoiler: Kish ONLY 
  The Ljonarian Empire?  
 "Yes, it's on the continent of Vaas, in Magterra." 
  Ah. Thank you. A noble cause, to strive to avoid conflict. Yes. Too few embark it, it is very sad. But tell me more of this task?  
 


 
 Originally Posted by Table Flipper 
 Mushroom breaks from the grappling attempt with little effort, and angrily lashes back at his attacker!

 
 Spoiler: Actions 
Full attack against W. Doing lethal damage because, well, he's a badger.

Attack Claw 1:  (1d20+4)[ 20 ] 
Damage Claw 1:  (2d4+1)[ 5 ] 

Attack Claw 2:  (1d20+3)[ 4 ] 
Damage Claw 2:  (1d6)[ 3 ] 

Attack Bite:  (1d20+3)[ 7 ] 
Damage Bite:  (1d6)[ 3 ] 
 
 
 

Mushroom leaves a scratch on the pesky human's arm, but she backs away, avoiding further damage from the badger.

Gasping Sandra draws her falchion and swings it at the man that tried to kick the air out of her lungs.  "What are you doing?!",  she shouts as her blade cuts the half-elf.
 
 Spoiler: Sandra attacks E 
Falchion:  (1d20+4)[ 20 ] 
Damage:  (2d4+1)[ 5 ] 
 


Jasper springs forward, aiming a kick and a punch at the elven guard.  "Tsk, drawing a blade in a friendly fistfight, Sandra, don't you have manners?"  Then he almost loses his balance as the elf dodges the kick.  " Friendly?! ",  Sandra screams at him.

 
 Spoiler: Jasper attacks Sandra 
Foot:  (1d20+3)[ 4 ] 
Damage:  (1d6)[ 3 ] 

Fist:  (1d20+3)[ 7 ] 
Damage:  (1d6)[ 3 ] 
 

 
 Spoiler: Map 
H is Hawke.
M is Mushroom.
S is Sandra.
J is Jasper.
E is the half-elf guy.
W is the scarred woman.

Darker squares have furniture and are difficult to move through (though not impossible).
Lighter square marks the door (currently closed).
There are shelves on the sides of the room, but they don't hamper movement.
 
 
Table Flipper
Hawke continues to shout as loud as he can as he draws his flail and takes aim at Jasper.  "A 'proper talk!?' A 'friendly fistfight!?' Do you even know what words mean!?" 
 
 Spoiler: Actions 
Draw flail and attack Jasper, but with nonlethal damage.

Attack:  (1d20+7)[ 21 ]  (Factored in are -4 due to nonlethal and +2 due to flanking with Sandra)
Damage (nonlethal):  (1d8+4)[ 9 ] 
 
Kish
 
 Spoiler: CWater ONLY 
 "The Duchess of Springhaven is planning to assassinate the Emperor of Ljonaria when he visits. She's brought in part-dragon agents of some kind and killed off all her own guards to set up for it. I don't know all of what she's planning, but if the assassination itself isn't stopped, she'll need to kill everyone who won't accept her seizure of power in order to be the ruler of Ljonaria, and she's demonstrated there's no limit to how brutal she's willing to be for her own power." 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke continues to shout as loud as he can as he draws his flail and takes aim at Jasper.  "A 'proper talk!?' A 'friendly fistfight!?' Do you even know what words mean!?" 
 
 Spoiler: Actions 
Draw flail and attack Jasper, but with nonlethal damage.

Attack:  (1d20+6)[ 17 ]  (Factored in are -4 due to nonlethal and +2 due to flanking with Sandra)
Damage (nonlethal):  (1d3+3)[ 4 ] 
 
 
 

Jasper lets out a grunt of pain when Hawke flings the heavy flail to his back. The wounded half-elf takes a step to the side and throws a punch back at Sandra, hitting better this time, and the woman makes another attempt at catching Mushroom.

 
 Spoiler: E attacks Sandra and W tries to grapple Mushroom 
Half-elf
Fist:  (1d20+6)[ 17 ]  flanking with Jasper
Damage:  (1d3+3)[ 4 ] 
Nonlethal

Woman
Melee touch attack:  (1d20+3)[ 16 ] 
If hits, grapple check:  (1d20+7)[ 15 ] 
If successful, nonlethal damage:  (1d3+2)[ 3 ] 
and moves to Mushroom's space.
 

 
 Spoiler: Map 
H is Hawke.
M is Mushroom.
S is Sandra.
J is Jasper.
E is the half-elf guy.
W is the scarred woman.

Darker squares have furniture and are difficult to move through (though not impossible).
Lighter square marks the door (currently closed).
There are shelves on the sides of the room, but they don't hamper movement.
 
 
Table Flipper
Mushroom starts barking in a rage and attempts to break from the grapple.

 
 Spoiler: Actions 
Since damage was taken, Mushroom is now using Rage, and the stats have been accordingly updated on his sheet as per the Badger page  here .

Also, making an escape artist check to break free from the grapple as a standard action, and will move to Q6 if successful.

Escape Artist:  (1d20+9)[ 12 ] 
 
SirCatBeard
 
 Originally Posted by CWater 
  "Thousands have died in the Empire's wars",  Akiba replies sourly, having regained some of his composure,  "at the whims of some distant court." 
 "You make it sound as if these lands were peaceful before the Empire conquered them",  Agiloor comments, still calmly, but with a hint of annoyance in his voice,  "They certainly were not, even if you are too young to remember. Thousands died in pointless squabbles of minor nobles, the Empire has brought peace, at the very least." 
 "Peace under tyranny, to quiver under the rule of another",  Akiba spits,  "And how long will your 'peace' even last, huh? Oh we know, we know, even if the Imperial Court so tries to hide it. The Empire is in a precarious situation, the Radiant Family is divided, and should something happen to Emperor Latides, even due to natural causes, the whole continent will be thrown into civil war." 
 "His Radiant Majesty is young and healthy, even if your insinuations were true, there is much time to resolve the situation. Why invite disaster with these plans of murder?" 
 "Because it's better to be Players than Pawns, Your Excellency. And now we are ready. Well, almost. Almost would have been."  He seems to recall his situation.  "I don't know what will happen now. Whether Duchess Shalesse succeeds or not, it's too late to turn back. I fear chaos will ensue." 

Minister Akiba takes long to reply. Finally he says,  "She is my Duchess, for now. I obey her commands."  
 

 "So you're also just a blind weapon like that idiot Morderca.  Following orders.  You're still just a pawn, one with delusions of power.  I think that's even worse; I feel sorry for you." 
 
 Spoiler 
Okay, I'm done. Nothing more to add.
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "The Duchess of Springhaven is planning to assassinate the Emperor of Ljonaria when he visits. She's brought in part-dragon agents of some kind and killed off all her own guards to set up for it. I don't know all of what she's planning, but if the assassination itself isn't stopped, she'll need to kill everyone who won't accept her seizure of power in order to be the ruler of Ljonaria, and she's demonstrated there's no limit to how brutal she's willing to be for her own power." 
 
 
 

 
 Spoiler: KIsh ONLY 
Illyrie's servant closes its eyes and Aerin feels a wave of sadness wash through her.   Such mindless violence. And to turn on her own people, break their trust in the worst way possible. This Duchess has heavy sins weighing on her soul.  

The servant's eyes open and they look at Aerin very intently.   Then what would you do? How would you stop her? With those weapons and armour, you look like an instrument of war yourself.   The deer tilts its head.
 


 
 Originally Posted by Table Flipper 
 Mushroom starts barking in a rage and attempts to break from the grapple.

 
 Spoiler: Actions 
Since damage was taken, Mushroom is now using Rage, and the stats have been accordingly updated on his sheet as per the Badger page  here .

Also, making an escape artist check to break free from the grapple as a standard action, and will move to Q6 if successful.

Escape Artist:  (1d20+7)[ 26 ] 
 
 
 

 
 Spoiler: Opposed grapple check 
 (1d20+7)[ 26 ] 
 

Despite his struggles, the woman manages to hold on to the badger.

 "Won't this ever stop!"  Screaming in anger, Sandra swings her falchion at the half-elf again, but this time he evades. Jasper throws a glance in Hawke's direction, but continues to pummel Sandra, dealing a painful blow to her back.

 
 Spoiler: Sandra attacks E, Jasper attacks her 
Sandra:  (1d20+4)[ 12 ] 
Damage:  (2d4+1)[ 5 ] 
This is lethal btw, like before.

Jasper
Fist1:  (1d20+5)[ 12 ]  (flanking with E)
Damage:  (1d6)[ 2 ]  +  (1d6)[ 6 ]  SA
Nonlethal

Fist2:  (1d20+5)[ 16 ]  (flanking with E)
Damage:  (1d6)[ 6 ]  +  (1d6)[ 4 ]  SA
Nonlethal
 


 
 Originally Posted by SirCatBeard 
  "So you're also just a blind weapon like that idiot Morderca.  Following orders.  You're still just a pawn, one with delusions of power.  I think that's even worse; I feel sorry for you." 
 
 Spoiler 
Okay, I'm done. Nothing more to add.
 
 
 

Anger flashes in Minister Akiba's eyes and it looks like he'd very much like to argue Relik's comment, but grudgingly decides to hold his tongue.

At this time the High Cleric opens her eyes with a very distressed expression on her face.  "I'm afraid I wasn't able to deliver the warning",  she says, touching her forehead like indicating a headache.

 "What? Why not?!",  the Preceptor snaps, looking alarmed,  "Was Fyrhamn not with His Majesty? Or has something happened to him?" 
 "No, I have no reason to think he's hurt",  Ethanna replies still holding her head,  "And if he is with the Emperor or not, I can't say. I... sensed the man the Sending was trying to reach, but something kept my message from reaching him. I don't know how for sure, but... Well, this is partly guessing on my part, but it felt much like the old wards that also guard our temple. I know there are more of them in Springhaven, of varying power and purpose." 
 "You think someone could have activated a ward that blocks spells like Sending?" 
 "Like I said, it is only an informed guess, but it is possible. Nevertheless, I was unable to warn the Empire's party."  She says the last words quietly, the High Cleric looks now almost ready to faint.

Preceptor Agiloor is clearly troubled.  "I see, in that case he must be warned in person. We-" 
 "Can't rush into the night",  his niece interjects sharply,  "That would be stupid without a bunch of soldiers and horses, neither of which we have anymore, and a good cleric to heal them every time one of the horses stumbles in the dark. And we still couldn't go very fast." 
 "But-" 
 "So while the Duchess might have the men, they are also slowed. Also, we are hurt. I say we rest the night and leave first thing in the morning. With good horses we still have a chance of catching up, if not on the road then at least before she has a chance of trying to kill His Majesty." 

Agiloor considers her argument.  "Very well, Captain, I admit you have a point."  He turns to Ethanna,  "Can your temple supply us?" 
 "We can arrange the horses, I think",  the High Cleric replies, sounding very tired,  "And I believe we can spare a healer, but we are not warriors and our vows prevent us from gathering them either." 
 "I understand, thank you revered Mother."  The Preceptor looks around his gaze stopping on Relik. His expression is thoughtful.  "You have proven yourself a strong fighter. While you may care little for the Empire, I believe you see that the death of the Emperor is not in anyone's interest. Would you be willing to guard us on our journey to stop his murder?" 
Kish
 
 Spoiler: CWater ONLY 
 "I am a warrior, but not a murderer, nor a mindless weapon."  Aerin pauses to choose her words carefully.  "It seems unlikely that she can be persuaded to stop without force. I would kill her, to save countless other lives, if I could do so but could not imprison her, but if I cannot reach her, I can help ensure the others resisting her survive to warn the Emperor of the planned assassination." 
 
Table Flipper
Hawke readies another attack against Jasper, but then notices the woman grappling with Mushroom.  "Hey!"  He shouts as he swings his flail.

 
 Spoiler: Actions 
Attack W, who loses her Dex bonus to AC due to being in a  grapple . I couldn't find any rules to suggest an attack penalty due to friend and foe being in the same square. Damage is still nonlethal.

Attack:  (1d20+5)[ 23 ] 
Damage (nonlethal):  (1d8+4)[ 7 ] 
 
SirCatBeard
 
 Originally Posted by CWater 
 Anger flashes in Minister Akiba's eyes and it looks like he'd very much like to argue Relik's comment, but grudgingly decides to hold his tongue.

At this time the High Cleric opens her eyes with a very distressed expression on her face.  "I'm afraid I wasn't able to deliver the warning",  she says, touching her forehead like indicating a headache.

 "What? Why not?!",  the Preceptor snaps, looking alarmed,  "Was Fyrhamn not with His Majesty? Or has something happened to him?" 
 "No, I have no reason to think he's hurt",  Ethanna replies still holding her head,  "And if he is with the Emperor or not, I can't say. I... sensed the man the Sending was trying to reach, but something kept my message from reaching him. I don't know how for sure, but... Well, this is partly guessing on my part, but it felt much like the old wards that also guard our temple. I know there are more of them in Springhaven, of varying power and purpose." 
 "You think someone could have activated a ward that blocks spells like Sending?" 
 "Like I said, it is only an informed guess, but it is possible. Nevertheless, I was unable to warn the Empire's party."  She says the last words quietly, the High Cleric looks now almost ready to faint.

Preceptor Agiloor is clearly troubled.  "I see, in that case he must be warned in person. We-" 
 "Can't rush into the night",  his niece interjects sharply,  "That would be stupid without a bunch of soldiers and horses, neither of which we have anymore, and a good cleric to heal them every time one of the horses stumbles in the dark. And we still couldn't go very fast." 
 "But-" 
 "So while the Duchess might have the men, they are also slowed. Also, we are hurt. I say we rest the night and leave first thing in the morning. With good horses we still have a chance of catching up, if not on the road then at least before she has a chance of trying to kill His Majesty." 

Agiloor considers her argument.  "Very well, Captain, I admit you have a point."  He turns to Ethanna,  "Can your temple supply us?" 
 "We can arrange the horses, I think",  the High Cleric replies, sounding very tired,  "And I believe we can spare a healer, but we are not warriors and our vows prevent us from gathering them either." 
 "I understand, thank you revered Mother."  The Preceptor looks around his gaze stopping on Relik. His expression is thoughtful.  "You have proven yourself a strong fighter. While you may care little for the Empire, I believe you see that the death of the Emperor is not in anyone's interest. Would you be willing to guard us on our journey to stop his murder?"  
 

Relik is a little surprised by this direct request.  His mind still clear with the certainty of his feelings on the nights events, he glares at the minister once more then looks back to the Preceptor.   "The ones who arranged this plan have only hatred from me.  And this emperor is far better for this land than they.  In any case, it promises to be interesting.  I'll come."   He pauses for a moment.   "If you need another hand, I bet Hawke would come too.  Bet he's sick of guard duty here.  And that badger of his is fierce little bugger, too."   Relik's hard face turns to a nearly imperceptible smile at the thought of Mushroom.
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "I am a warrior, but not a murderer, nor a mindless weapon."  Aerin pauses to choose her words carefully.  "It seems unlikely that she can be persuaded to stop without force. I would kill her, to save countless other lives, if I could do so but could not imprison her, but if I cannot reach her, I can help ensure the others resisting her survive to warn the Emperor of the planned assassination." 
 
 
 

 
 Spoiler: Kish ONLY 
  "I suppose that is a start",   says the servant,   So you would kill one to save many? I wonder, how far would this thinking of yours stretch. Many claim they do evil for ultimately good ends, but eventually stray, if their path isn't already twisted and polluted with hypocrisy. You fight, and you don't deny it. But tell me, how do you make the decision how to strike? Who to slay and when to stay your hand? How do you trust to make the right choice?  
 
 Spoiler: OOC 
Make also a Diplomacy check, please.
 

 


 
 Originally Posted by Table Flipper 
 Hawke readies another attack against Jasper, but then notices the woman grappling with Mushroom.  "Hey!"  He shouts as he swings his flail.

 
 Spoiler: Actions 
Attack W, who loses her Dex bonus to AC due to being in a  grapple . I couldn't find any rules to suggest an attack penalty due to friend and foe being in the same square. Damage is still nonlethal.

Attack:  (1d20+7)[ 20 ] 
Damage (nonlethal):  (1d3+2)[ 5 ] 
 
 
 

 
 Spoiler: OOC 
I found no direct RAW ruling either, so I'm going to judge it with case by case basis. In this grapple, the woman is bigger than Mushroom, so I would think it would be relatively easy to aim for him without risking hitting the badger.
 


Scar-face grunts as Hawke slams his flail to the side of her leg, but she keeps hold on Musroom and punches the badger again. The half-elf tries to hit Sandra, but misses.
 
 Spoiler: W attacks Mushroom, E attacks Sandra 
W tries to deal damage with an opposed Grapple check:  (1d20+7)[ 20 ] 
Damage:  (1d3+2)[ 5 ] 
Nonlethal

E, fist:  (1d20+6)[ 12 ] 
Damage:  (1d3+3)[ 5 ] 
 


 
 Originally Posted by SirCatBeard 
 Relik is a little surprised by this direct request.  His mind still clear with the certainty of his feelings on the nights events, he glares at the minister once more then looks back to the Preceptor.   "The ones who arranged this plan have only hatred from me.  And this emperor is far better for this land than they.  In any case, it promises to be interesting.  I'll come."   He pauses for a moment.   "If you need another hand, I bet Hawke would come too.  Bet he's sick of guard duty here.  And that badger of his is fierce little bugger, too."   Relik's hard face turns to a nearly imperceptible smile at the thought of Mushroom. 
 

Agiloor nods.  "Good. And any reinforcements you can find are certainly welcome, though they must be absolutely trustworthy. You all will of course be paid for your trouble." 

Vindal smiles faintly.  "I hope you're not planning to run away to become a mercenary too",  he says to Eggy,  "I'm hoping to have all my apprentices in town tomorrow, there's much to do, in addition to managing the stall. But today has sure been... exciting. You should probably start to head home, it's been a long day and you look exhausted, if I'm being quite honest." 
 "Yes, we should all retire for the night",  Ethanna agrees,  "Lord Preceptor, Captain Avendii, you may stay in our temple, and I'll make sure everything is ready for you to leave at dawn. And we'll find a place for the Minister as well. Rowan, could you spare a moment before you leave? I wish to speak with you; don't worry, briefly will be enough." 
Kish
 
 Spoiler: CWater ONLY 
 "The situation of someone ordering mass murder in order to start a war for her own power is hardly an ambiguous one. Nor do I hesitate to defend myself or someone else from a lethal threat, though if you have any source of knowledge of my past deeds, you know that I captured one of the Duchess' assassins rather than killing him even after he tried repeatedly to murder someone in front of me. Should I, someday, encounter a more ambiguous situation, I'll have to apply my judgment then, as best I can." 
 
 Spoiler: Diplomacy 
Being diplomatic isn't Aerin's favorite thing, but it is part of her White Raven training:  (1d20+8)[ 14 ] 
 

 
aReallyGreatAxe
 
 Originally Posted by CWater 
  
 Spoiler: Kish ONLY 
  "I suppose that is a start",   says the servant,   So you would kill one to save many? I wonder, how far would this thinking of yours stretch. Many claim they do evil for ultimately good ends, but eventually stray, if their path isn't already twisted and polluted with hypocrisy. You fight, and you don't deny it. But tell me, how do you make the decision how to strike? Who to slay and when to stay your hand? How do you trust to make the right choice?  
 
 Spoiler: OOC 
Make also a Diplomacy check, please.
 

 

 
 Spoiler: OOC 
I found no direct RAW ruling either, so I'm going to judge it with case by case basis. In this grapple, the woman is bigger than Mushroom, so I would think it would be relatively easy to aim for him without risking hitting the badger.
 


Scar-face grunts as Hawke slams his flail to the side of her leg, but she keeps hold on Musroom and punches the badger again. The half-elf tries to hit Sandra, but misses.
 
 Spoiler: W attacks Mushroom, E attacks Sandra 
W tries to deal damage with an opposed Grapple check: [roll0]
Damage: [roll1]
Nonlethal

E, fist: [roll2]
Damage: [roll3]
 




Agiloor nods.  "Good. And any reinforcements you can find are certainly welcome, though they must be absolutely trustworthy. You all will of course be paid for your trouble." 

Vindal smiles faintly.  "I hope you're not planning to run away to become a mercenary too",  he says to Eggy,  "I'm hoping to have all my apprentices in town tomorrow, there's much to do, in addition to managing the stall. But today has sure been... exciting. You should probably start to head home, it's been a long day and you look exhausted, if I'm being quite honest." 
 "Yes, we should all retire for the night",  Ethanna agrees,  "Lord Preceptor, Captain Avendii, you may stay in our temple, and I'll make sure everything is ready for you to leave at dawn. And we'll find a place for the Minister as well. Rowan, could you spare a moment before you leave? I wish to speak with you; don't worry, briefly will be enough."  
 

Rowan startles back to the present moment at the High Cleric's voice.  "Yes, of course. Briefly would probably help, walking home alone tonight doesn't seem like something Eggy or I should be doing."
 

He waits to the side as the others leave.  "Good luck,"  he says to those heading out for rest or reinforcements.
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "The situation of someone ordering mass murder in order to start a war for her own power is hardly an ambiguous one. Nor do I hesitate to defend myself or someone else from a lethal threat, though if you have any source of knowledge of my past deeds, you know that I captured one of the Duchess' assassins rather than killing him even after he tried repeatedly to murder someone in front of me. Should I, someday, encounter a more ambiguous situation, I'll have to apply my judgment then, as best I can." 
 
 Spoiler: Diplomacy 
Being diplomatic isn't Aerin's favorite thing, but it is part of her White Raven training: [roll0]
 

 
 
 

 
 Spoiler: Kish ONLY 
  Hmm, perhaps. But there are many ways you could go about stopping her. How much would you sacrifice for this goal? How many lives of others, or their pain?   The servant doesn't seem to expect an answer to this question.

  Still, your claim is not baseless, I don't know you, but I trust this guide who serves Iszyl would say if you were lying, they have the gift to tell what is true and what is false.  
 "In a sense. We know if someone thinks they are speaking the truth, but we can't tell if they are lying to themselves or mistaken",  the guide adds.

  Noted. But the point is that I trust you mean well, and that here right now and in this place your cause is righteous. However, mortals are known to be fickle, sadly. Driven to actions of impulse or compromise their convictions for immediate gain. So, I propose to you: I will see that you are returned to life, immediately and without the usual cost or offering for this service. And in return, you pledge a divine oath that you will see this task completed to the best of your ability. Also, in addition you will swear that you will not willingly take the life of another, innocent or guilty, for the next seven days of your home world.  
 
 Spoiler: OOC 
So basically the offer is a Raise Dead without the cost of material component diamonds (XP penalty us not negated), but Aerin agrees that two Geas spells are placed on her.
-Geas/Quest with the wording "Stop Duchess Shalesse's plan to kill Emperor Latides of Ljonaria." It has an indefinite duration, but will disappear upon completion. Otherwise as the spell.
-Lesser Geas to not kill any living being. Includes Outsiders, but not Undead or Constructs. Dealing lethal damage is not itself forbidden, just the act of killing. If they die of a wound or effect that she caused, that counts as breaking the geas. Duration 7 days (each 24 hours).

Note to clarify: This is not the only option for Aerin to return to life, however it is the cheapest (money wise) that is immediately available to her.
 

 


 
 Originally Posted by aReallyGreatAxe 
 Rowan startles back to the present moment at the High Cleric's voice.  "Yes, of course. Briefly would probably help, walking home alone tonight doesn't seem like something Eggy or I should be doing."
 

He waits to the side as the others leave.  "Good luck,"  he says to those heading out for rest or reinforcements. 
 

Ethanna bids the others goodbye. Brother Gregor enters the room to guide them, and with him come two other clerics dressed in simple tunics. Rowan recognises them as Sister Savie and Brother Henric, who are the guardian's of the temple. They are not guards per se, nor do they consider themselves warriors, but they are practised in the skill of restraining a person without hurting them. It is not often, but Rowan remembers a few times when they had to escort an ill-mannered visitor out. They go to Minister Akiba, who doesn't resist though and guide him, Rowan assumes, to the Room if Tranquility, the closest thing the temple has that can be used as a prison cell.

When they are left alone, the High Cleric continues,  "I won't keep you long, but I must ask you...  about August. You said he spoke to you ...after he died? And also, while it pains me to know, how did he die?" 
 
 Spoiler: Relik 
It came to me, where does Relik plan to spend the night? While he has quit as a guard, he hasn't yet informed an officer of it, so if he wanted, he could go sleep at the Barracks. The temple of Illyrie can also house him for this one night.
 
CWater
 Guard House 

The punch hits poor Mushroom on the nose and he falls unconscious.  "You monster, let him go!"  Sandra steps towards the guard holding the badger and slashes at her. The falchion cuts her leg savagely and she falls, dropping Mushroom on the floor.

 
 Spoiler: Sandra attacks W 
Falchion:  (1d20+4)[ 17 ] 
Damage:  (2d4+1)[ 9 ] 
Lethal
 
CWater
Jasper flinches as his comrade falls, but aims a double kick at Sandra, hitting once, then steps past her.

 
 Spoiler: Jasper attacks Sandra 
Foot1:  (1d20+3)[ 8 ] 
Damage:  (1d6)[ 4 ] 
If hits, Sandra's Fort save against being stunned:  (1d20+4)[ 10 ] 
Nonlethal

Foot2:  (1d20+3)[ 18 ] 
Damage:  (1d6)[ 4 ] 
Nonlethal
 
Kish
 
 Spoiler: CWater ONLY 
 "Those two promises seem to conflict with each other. What if I can only stop her by killing, her or more of her guards? Still, if those are your terms, I will make both pledges." 
 
Table Flipper
Hawke doesn't say anything. He simply readies for another attack against Mushroom's assailant, but as she falls to the floor, Hawke shifts position and takes his anger out on Jasper instead. Furthermore, as the situation grows more dire, Hawke's attacks become more dangerous.

 
 Spoiler: Actions 
If I got the map right, 5-foot step to P5 and attack Jasper with flail.

Attack:  (1d20+9)[ 25 ] 
Damage (lethal):  (1d8+4)[ 10 ] 

Also, is W unconscious, or just prone?
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
 "Those two promises seem to conflict with each other. What if I can only stop her by killing, her or more of her guards? Still, if those are your terms, I will make both pledges." 
 
 
 

 
 Spoiler: Kish ONLY 
  I believe this can be done without taking another life, I see no contradiction, so yes, these are my terms. Very well.   The servant of Illyrie steps forward to stand right in front of Aerin, looking up at her. While its deer form is tall, the massive half-orc still towers over it.   Lower your head, please.  
 


 
 Originally Posted by Table Flipper 
 Hawke doesn't say anything. He simply readies for another attack against Mushroom's assailant, but as she falls to the floor, Hawke shifts position and takes his anger out on Jasper instead. Furthermore, as the situation grows more dire, Hawke's attacks become more dangerous.

 
 Spoiler: Actions 
If I got the map right, 5-foot step to P5 and attack Jasper with flail.

Attack:  (1d20+6)[ 24 ] 
Damage (lethal):  (1d3+3)[ 5 ] 

Also, is W unconscious, or just prone?
 
 
 

The flail smacks Jasper upside the head and his jaw is now bleeding severely. Suddenly his expression becomes worried, as their assault is not going quite like planned.

The half-elf steps forward and kicks Sandra in the back with full force. There's a cracking sound and Sandra whimpers in pain.
 
 Spoiler: E attacks Sandra 
Foot:  (1d20+6)[ 24 ] 
Damage:  (1d3+3)[ 5 ] 
 


Struggling to keep her balance Sandra takes a step back to stand next to Hawke. She keeps her blade ready, but doesn't try another attack, her expression telling she's in much pain.
CWater
With blood dropping down from his face to his chest and floor, Jasper glares at Hawke and Sandra.  "Now you're just not nice at all."  He makes a couple of meager punches in Hawke's direction that don't come even close to hitting, and then steps to the door.

 
 Spoiler: Jasper attacks Hawke 
Fist1:  (1d20+3)[ 10 ] 
Damage:  (1d6)[ 5 ] 

Fist2:  (1d20+3)[ 8 ] 
Damage:  (1d6)[ 2 ] 
 

 
 Spoiler: Map 
H is Hawke.
M is Mushroom.
S is Sandra.
J is Jasper.
E is half-elf guy.
W is scarred woman.

Darker squares have furniture and are difficult to move through (though not impossible).
Lighter square marks the door (currently closed).
There are shelves on the sides of the room, but they don't hamper movement.

 
 
Kish
 
 Spoiler: CWater ONLY 
Aerin bows her head.
 
Table Flipper
Hawke gives the half-elf attacking Sandra a menacing look, but steps forward to try to prevent Jasper from escaping.  "Yeah well, attacking someone unprovoked is a good way to turn them mean." 
 
 Spoiler: Actions 
5-foot step to P6 and attack Jasper with flail.

Attack:  (1d20+9)[ 24 ] 
Damage (lethal):  (1d8+4)[ 7 ] 
 
SirCatBeard
 
 Originally Posted by CWater 
 Agiloor nods.  "Good. And any reinforcements you can find are certainly welcome, though they must be absolutely trustworthy. You all will of course be paid for your trouble." 

Vindal smiles faintly.  "I hope you're not planning to run away to become a mercenary too",  he says to Eggy,  "I'm hoping to have all my apprentices in town tomorrow, there's much to do, in addition to managing the stall. But today has sure been... exciting. You should probably start to head home, it's been a long day and you look exhausted, if I'm being quite honest." 
 "Yes, we should all retire for the night",  Ethanna agrees,  "Lord Preceptor, Captain Avendii, you may stay in our temple, and I'll make sure everything is ready for you to leave at dawn. And we'll find a place for the Minister as well. Rowan, could you spare a moment before you leave? I wish to speak with you; don't worry, briefly will be enough."  
 

 "He fought beside us and is also an outsider to the empire and these plots, how much more trustworthy could you need."   He mutters at Agiloor's mistrust, albeit understandable.   "He went with that other woman to report the attack; I'll go find him and we'll meet up with you here in the morning then?" 
 
 Spoiler: OOC 
I figure he would go get Hawke now rather than spring it on him in the morning. ('Hey, how'd you sleep? By the way, want to quit your job and go ride out to warn an emperor in about 3 minutes?')  So they'll spend one more night at the barracks and quit in the morning, I figure.
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin bows her head.
 
 
 

 
 Spoiler: Kish ONLY 
The divine servant leans forward and touches Aerin's forehead with its own. Her vision starts to go blur. She catches one last glimpse of the soul guide in the corner of her eye.  "Good luck, I hope we don't meet again too soon."  Last of the colours blend together, until everything is engulfed in pale white nothingness, like when she entered this world, except this time she doesn't feel cold, but calm and for a brief moment her mind is completely at peace, except for a small echo of sorrow for some abstract unexplainable reasons.

 
 Spoiler: OOC 
And afraid here we must pause for a moment. Should not be too long hopefully. You can post Aerin's reaction to this, or wait for continuation, as you choose.
 

 


 
 Originally Posted by Table Flipper 
 Hawke gives the half-elf attacking Sandra a menacing look, but steps forward to try to prevent Jasper from escaping.  "Yeah well, attacking someone unprovoked is a good way to turn them mean." 
 
 Spoiler: Actions 
5-foot step to P6 and attack Jasper with flail.

Attack:  (1d20+4)[ 18 ] 
Damage (lethal):  (2d4+1)[ 3 ] 
 
 
 

The flail smacks Jasper on the left side of his skull and he conks out on the floor.

With both of his buddies down the half-elf lifts up his hands a bit, though staying on the defensive.  "Ok, we should talk-" 
 "Yeah right, like you wanted to 'talk' before!"  Sandra steps forward, swinging the falchion at him. It comes very close to his face, but at the last moment he pushes it aside with an unarmed block.
 
 Spoiler: Sandra attacks E 
Falchion:  (1d20+4)[ 18 ] 
Damage:  (2d4+1)[ 3 ] 
Lethal

Half-elf is in total defence, so misses.
 

 
 Spoiler: Map 
H is Hawke.
M is Mushroom.
S is Sandra.
J is Jasper.
E is half-elf guy.
W is scarred woman.

Darker squares have furniture and are difficult to move through (though not impossible).
Lighter square marks the door (currently closed).
There are shelves on the sides of the room, but they don't hamper movement.
 
 


 
 Originally Posted by SirCatBeard 
  "He fought beside us and is also an outsider to the empire and these plots, how much more trustworthy could you need."   He mutters at Agiloor's mistrust, albeit understandable.   "He went with that other woman to report the attack; I'll go find him and we'll meet up with you here in the morning then?" 
 
 Spoiler: OOC 
I figure he would go get Hawke now rather than spring it on him in the morning. ('Hey, how'd you sleep? By the way, want to quit your job and go ride out to warn an emperor in about 3 minutes?')  So they'll spend one more night at the barracks and quit in the morning, I figure.
 
 
 

 "Yes, before dawn, if you please",  the Preceptor nods and he and the Avendii depart.

 
 Spoiler: OOC 
Ha! Makes sense. :)

Anything else you want to do/say in the temple? Anyway, afterwards...
 


Relik returns to the streets. Patrolling around the city on the previous days has at least granted him a basic idea of the layout and he hardly has to stop to ask for directions on the way to the Guard Barracks,


 
 Originally Posted by CWater 
 ...which lie close to the Guard House, .... The guards are housed in large dorms and beds are shared between those that are on different shifts. Any personal things can be left on shelves or next to the wall, but it's generally known that leaving anything valuable there would be foolish.

It's not really the place to hang around and chat, most of the people present are morning-shifters that are already sleeping, or night-shifters that haven't yet been kicked up by the formers. ... the dorms are divided by sex and they are technically prohibited from entering the quarters of each other. 
 

Relik doesn't find Hawke in the dorms and his bed is still occupied by a snoring half-orc. Mushroom is not here either, and the rest of Hawke's things are also gone. Relik's 'own' bed is empty, freed by the previous occupant, but any stuff he left near it is still there.

A skinny black dog eyes Relik lazily as he walks in and a half-elf guard that is resting on a nearby bed opens his eyes briefly, but closes them soon after.
Table Flipper
Hawke shifts position to block the exit.  "Yeah, to hear Jasper tell it, this was your 'talk'. Not sure I trust your usage of that word much."  Hawke swings his flail hard, trying to break through the half-elf's defensive posture.

 
 Spoiler: Actions 
5-foot step to P7, given Jasper's unconsciousness, and attack E with flail.

Attack:  (1d20+9)[ 17 ] 
Damage (lethal):  (1d8+4)[ 10 ] 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Ethanna bids the others goodbye. Brother Gregor enters the room to guide them, and with him come two other clerics dressed in simple tunics. Rowan recognises them as Sister Savie and Brother Henric, who are the guardian's of the temple. They are not guards per se, nor do they consider themselves warriors, but they are practised in the skill of restraining a person without hurting them. It is not often, but Rowan remembers a few times when they had to escort an ill-mannered visitor out. They go to Minister Akiba, who doesn't resist though and guide him, Rowan assumes, to the Room if Tranquility, the closest thing the temple has that can be used as a prison cell.

When they are left alone, the High Cleric continues,  "I won't keep you long, but I must ask you...  about August. You said he spoke to you ...after he died? And also, while it pains me to know, how did he die?"  
 

Rowan shifts nervously from one foot to the other and decides to answer the simpler question first.  "August died in the Entrance hall, by the hand of a blue dragonbeast and its rider."  He takes a deep breath.  "And he did speak to me, after. He showed me the shrine the Marquis Wendrau would like to destroy, and then he told me- or rather, a whole bunch of voices used him to tell me- about the Duchess' plot. That it was the night after tonight, and everything else. I don't know who the voices are, or how they let him talk to me, but they seem to have been right about everything so far."  
 
 Spoiler:  what was told previously 


  Rowan tells the High Cleric all that had happened in the castle, making sure to credit everyone he knew contributed to saving the preceptor.

"And there's something else. Something August told me, right after he died. He said that the Duchess was using this attack to get where she needed to be, so tomorrow night she can strike at the Emperor. Kill him with her own hands, and start a civil war. And that the Preceptor could help stop her. That's why we didn't just run." 
 
SirCatBeard
 
 Originally Posted by CWater 
  "Yes, before dawn, if you please",  the Preceptor nods and he and the Avendii depart.

 
 Spoiler: OOC 
Ha! Makes sense. :)

Anything else you want to do/say in the temple? Anyway, afterwards...
 


Relik returns to the streets. Patrolling around the city on the previous days has at least granted him a basic idea of the layout and he hardly has to stop to ask for directions on the way to the Guard Barracks,



Relik doesn't find Hawke in the dorms and his bed is still occupied by a snoring half-orc. Mushroom is not here either, and the rest of Hawke's things are also gone. Relik's 'own' bed is empty, freed by the previous occupant, but any stuff he left near it is still there.

A skinny black dog eyes Relik lazily as he walks in and a half-elf guard that is resting on a nearby bed opens his eyes briefly, but closes them soon after. 
 

Relik frowns at the lack of the badger,   He stopped back here, must still be off reporting the assault.  Doubt that badger wouldn't be gone unless he returned.  Unless....   Relik does a quick check for Mushroom under the beds.    Nope.    He stops and kneels to scratch the dog behind the ears before rising and heading off to Guard House in the hopes of catching Hawke there.

 
 Spoiler: OOC 
If I recall, the Barracks and the House are close to each other.  Yeah, nothing else in the temple.
 
Athedia
 "No worries Vindal.  I have no intentions of throwing away my job." 
CWater
 
 Originally Posted by Table Flipper 
 Hawke shifts position to block the exit.  "Yeah, to hear Jasper tell it, this was your 'talk'. Not sure I trust your usage of that word much."  Hawke swings his flail hard, trying to break through the half-elf's defensive posture.

 
 Spoiler: Actions 
5-foot step to P7, given Jasper's unconsciousness, and attack E with flail.

Attack: [roll0]
Damage (lethal): [roll1]
 
 
 

The flail misses the guard by inches.  "Enough! I surrender!",  the shouts, staying wary,  "Look, I don't know anything about this, don't kill me! Please!" 
 "Don't you make another move then!",  Sandra threatens, keeping her weapon ready to strike.

 
 Spoiler: OOC 
Hawke's turn. Neither of the NPCs moved.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan shifts nervously from one foot to the other and decides to answer the simpler question first.  "August died in the Entrance hall, by the hand of a blue dragonbeast and its rider."  He takes a deep breath.  "And he did speak to me, after. He showed me the shrine the Marquis Wendrau would like to destroy, and then he told me- or rather, a whole bunch of voices used him to tell me- about the Duchess' plot. That it was the night after tonight, and everything else. I don't know who the voices are, or how they let him talk to me, but they seem to have been right about everything so far."  
 
 Spoiler:  what was told previously 
 
 
 

The High Cleric closes her eyes for a moment.  "Peace to his soul."  She looks to Rowan again,  "I'll see what I can do to keep Garland Wendrau away from the shrine August sook to protect. As for the voices, yes, it is best to listen carefully what they say and heed their advice; the are the Choir of our Lady and are close to Her thoughts. Not many ever hear them, though I had a hunch that one day, you might",  she reaches to take his hand in hers,  "You are one of the youngest in our ranks and not even an anointed cleric, yet you are already one of our best healers."  She smiles a little,  "Now we'll see if you can keep that from going to your head. But I must explain why I ask  you ; would you go with the Preceptor to warn the Emperor? I won't order you to, there's no doubt there's great danger involved, and the loss of August makes it especially painful to send  another to an uncertain fate. I wouldn't consider it if I didn't think this was utmost important, however, the choice is yours."  
CWater
 
 Originally Posted by SirCatBeard 
 Relik frowns at the lack of the badger,   He stopped back here, must still be off reporting the assault.  Doubt that badger wouldn't be gone unless he returned.  Unless....   Relik does a quick check for Mushroom under the beds.    Nope.    op He stops and kneels to scratch the dog behind the ears before rising and heading off to Guard House in the hopes of catching Hawke there.

 
 Spoiler: OOC 
If I recall, the Barracks and the House are close to each other.  Yeah, nothing else in the temple.
 
 
 

The dog gives Relik a slurpy lick as a thank you. He leaves the Barracks and heads towards the main building nearby.

 
 Spoiler: OOC 
Indeed, they are quite close. Afraid here we have to stop for a moment to let Hawke's timeline catch up with Relik's.
 


 
 Originally Posted by Athedia 
  "No worries Vindal.  I have no intentions of throwing away my job."  
 

 "Alright, good",  the craftsman replies absent-mindedly, his attention drifting again like it so often does.  "See you tomorrow morning then, before the bell at Eskin's temple rings nine. Be a little early if you can."  Vindal is already leaving when he stops to add one more thing,  "Look after your brother, will you? Rowan means well, but has his head in the clouds. And times like these are dangerous for that type." 
Table Flipper
In response to the half-elf's plea, Hawke raises his flail again... and holds it there.  "You should listen to her, she gives prudent advice."  Not wanting to unblock the door, he asks Sandra a favor, never keeping his eyes off the half-elf.  "Sandra, please retrieve those manacles from the desk, and also help yourself to those two hopefully healing potions." 
 
 Spoiler: Actions 
I would like to ready an action. If the half-elf foe tries to move or perform any action besides speaking (but not shouting for help) or going prone, Hawke will attack him with the flail. Non-lethally, I suppose.
 
CWater
 
 Originally Posted by Table Flipper 
 In response to the half-elf's plea, Hawke raises his flail again... and holds it there.  "You should listen to her, she gives prudent advice."  Not wanting to unblock the door, he asks Sandra a favor, never keeping his eyes off the half-elf.  "Sandra, please retrieve those manacles from the desk, and also help yourself to those two hopefully healing potions." 
 
 Spoiler: Actions 
I would like to ready an action. If the half-elf foe tries to move or perform any action besides speaking (but not shouting for help) or going prone, Hawke will attack him with the flail. Non-lethally, I suppose.
 
 
 

Sandra nods and backs towards the shelf, she frees one hand from the falchion and throws the heavy manacles to the half-elf's feet.  "Put those on",  she snaps, then grabs the potions and moves towards Hawke. The half-elf eyes the manacles for a moment, but then slowly reaches down for them and grudgingly puts them on. He appears yielding, but Hawke notices he's not securing the binds properly.
Table Flipper
 
 Originally Posted by CWater 
 Sandra nods and backs towards the shelf, she frees one hand from the falchion and throws the heavy manacles to the half-elf's feet.  "Put those on",  she snaps, then grabs the potions and moves towards Hawke. The half-elf eyes the manacles for a moment, but then slowly reaches down for them and grudgingly puts them on. He appears yielding, but Hawke notices he's not securing the binds properly. 
 

Hawke's not amused by what he sees.  "Hey, secure those bindings properly! If you're really surrendering, do it right, or we're done wasting time with you!" 
 
 Spoiler: Intimidate Check 
Thought this might make sense here.

 (1d20+1)[ 5 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke's not amused by what he sees.  "Hey, secure those bindings properly! If you're really surrendering, do it right, or we're done wasting time with you!" 
 
 Spoiler: Intimidate Check 
Thought this might make sense here.

 (1d20+2)[ 17 ] 
 
 
 

 "Yeah, yeah",  the half-elf lowers his gaze back to the manacles and then suddenly lifts it up back to Hawke and rushes at him!

 
 Spoiler: OOC 

Hawke:  (1d20+2)[ 17 ] 
Half-elf:  (1d20+1)[ 7 ] 

EDIT: Oh! Hawke had a readied action, so he goes first  and  won initiative.

 
 Spoiler: Map 
 
 

 
Table Flipper
 "Thought so!"  Hawke was ready for this attempt, so he unleashes the attack he had prepared before and follows through with another after it.

 
 Spoiler: Actions 
So I guess I can do the readied attack from before, as well as another attack from this current round. I stated before that the readied attack was non-lethal, so non-lethal it shall be, but then he can follow through with a more dangerous attack.

Readied Action Against E
Attack:  (1d20+5)[ 20 ] 
Damage (non-lethal):  (1d8+4)[ 11 ] 

Attack Against E
Attack:  (1d20+9)[ 24 ] 
Damage (lethal):  (1d8+4)[ 7 ] 
 
CWater
 
 Originally Posted by Table Flipper 
  "Thought so!"  Hawke was ready for this attempt, so he unleashes the attack he had prepared before and follows through with another after it.

 
 Spoiler: Actions 
So I guess I can do the readied attack from before, as well as another attack from this current round. I stated before that the readied attack was non-lethal, so non-lethal it shall be, but then he can follow through with a more dangerous attack.

Readied Action Against E
Attack: [roll0]
Damage (non-lethal): [roll1]

Attack Against E
Attack: [roll2]
Damage (lethal): [roll3]
 
 
 

Hawke reacts quickly, knocking the other guy out with the handle of his flail.

 
 Spoiler: OOC 
The first attack was enough to put him unconscious.
 
Table Flipper
Hawke shakes his head in disappointment as the half-elf falls to the floor.  "Pathetic. Anyway, I think our course of action is clear for the moment. We need to leave. Get to the temple."  He goes over to the unconscious badger, picking him up and examining his wounds.  "Poor guy. Just minding your own business and then getting attacked by this bully. Resisted pretty well though, and it looks like you'll be fine."  After examining the wounds, he glances out the window.

 
 Spoiler: OOC, anyone 
How high up is the window, and how hard would it be to get through. Would trying to climb out to avoid detection be at all viable?
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke shakes his head in disappointment as the half-elf falls to the floor.  "Pathetic. Anyway, I think our course of action is clear for the moment. We need to leave. Get to the temple."  He goes over to the unconscious badger, picking him up and examining his wounds.  "Poor guy. Just minding your own business and then getting attacked by this bully. Resisted pretty well though, and it looks like you'll be fine."  After examining the wounds, he glances out the window.

 
 Spoiler: OOC, anyone 
How high up is the window, and how hard would it be to get through. Would trying to climb out to avoid detection be at all viable?
 
 
 

Mushroom has some bruising, but doesn't appear to be more seriously injured. A little rest and he'll be alright. Sandra nods, her face covered in sweat and tears.  "That's good to hear. These harpy offspring",  she glares at the unconscious guards.  "I know Jasper a bit, a... friend of mine used to date him. He's always been a little shady."  She looks at a loss.  "What now? Oh, you want to go to Illyrie's temple?" 
 
 Spoiler 
It's a second floor window (or maybe you'd call it first floor?), but it opens to a small yard in the center of the building. Getting out that way might not be the best idea, unless you were planning on climbing to the roof. It's dark outside now though, and the occasional torches offer only so much light.
 
Table Flipper
Hawke turns away from the window as Sandra finishes speaking.  "I feel bad for your friend. That couldn't have been fun. Well, technically I want to just leave this city, but in practice, I do think that we should go to the temple. We should warn the others about what happened here. Besides, what better place than a temple to heal both physically and emotionally. Of course, I don't know how we're getting out of here unnoticed. I'm not convinced trying to climb out the window is the best plan." 
CWater
 
 Originally Posted by Table Flipper 
 Hawke turns away from the window as Sandra finishes speaking.  "I feel bad for your friend. That couldn't have been fun. Well, technically I want to just leave this city, but in practice, I do think that we should go to the temple. We should warn the others about what happened here. Besides, what better place than a temple to heal both physically and emotionally. Of course, I don't know how we're getting out of here unnoticed. I'm not convinced trying to climb out the window is the best plan."  
 

 "Illyrie.. She's for peace, right? I could use a bit of peace, yeah. And I don't know about sneaking out, but maybe we could just walk out? I mean, it's chaos down there, who would care about us? Even if Jasper and his friends and... ok maybe some others are involved in these plots, I  can't  believe they're all in on it. Beavertracker for example, I can't imagine him ever agreeing with tge killing of castle folk and and other guards!" 
aReallyGreatAxe
 
 Originally Posted by CWater 
 The High Cleric closes her eyes for a moment.  "Peace to his soul."  She looks to Rowan again,  "I'll see what I can do to keep Garland Wendrau away from the shrine August sook to protect. As for the voices, yes, it is best to listen carefully what they say and heed their advice; the are the Choir of our Lady and are close to Her thoughts. Not many ever hear them, though I had a hunch that one day, you might",  she reaches to take his hand in hers,  "You are one of the youngest in our ranks and not even an anointed cleric, yet you are already one of our best healers."  She smiles a little,  "Now we'll see if you can keep that from going to your head. But I must explain why I ask  you ; would you go with the Preceptor to warn the Emperor? I won't order you to, there's no doubt there's great danger involved, and the loss of August makes it especially painful to send  another to an uncertain fate. I wouldn't consider it if I didn't think this was utmost important, however, the choice is yours."   
 

Rowan listens carefully to the High Cleric, then considers for a moment.  "I trust your judgement; of course I'll go."   He returns her smile.  "I'm glad you know what the Choir was. I might have been a little worried I was going mad." 
Table Flipper
 
 Originally Posted by CWater 
  "Illyrie.. She's for peace, right? I could use a bit of peace, yeah. And I don't know about sneaking out, but maybe we could just walk out? I mean, it's chaos down there, who would care about us? Even if Jasper and his friends and... ok maybe some others are involved in these plots, I  can't  believe they're all in on it. Beavertracker for example, I can't imagine him ever agreeing with tge killing of castle folk and and other guards!"  
 

  And just a bit ago you couldn't imagine Alfhan ever agreeing to it either,   he thought to himself. Still, she had a point. Surely most of the soldiers weren't a part of it, or at least wouldn't be on the lookout for them specifically, and the chaos downstairs might give them the cover they needed to avoid anyone important.

Besides, there weren't exactly many options at this moment.  "Well, we can't waste any more time in here. I'll go for it. Ready to leave when you are." 
 
 Spoiler: OOC 
I guess he'll carry Mushroom out, maybe trying to cover him a little with something. A guy carrying a badger might stand out more than I'd like. :P
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan listens carefully to the High Cleric, then considers for a moment.  "I trust your judgement; of course I'll go."   He returns her smile.  "I'm glad you know what the Choir was. I might have been a little worried I was going mad."  
 

 "Seeing visions, sometimes disturbing ones, is part of the holy life",  Ethanna replies, her eyes gazing to the distance. She sighs.  "I don't know if your answer makes me more relieved or more worried, perhaps both. But, you can return to your sister now, go home and get some rest. But be back before sunrise!" 

 
 Originally Posted by Table Flipper 
   And just a bit ago you couldn't imagine Alfhan ever agreeing to it either,   he thought to himself. Still, she had a point. Surely most of the soldiers weren't a part of it, or at least wouldn't be on the lookout for them specifically, and the chaos downstairs might give them the cover they needed to avoid anyone important.

Besides, there weren't exactly many options at this moment.  "Well, we can't waste any more time in here. I'll go for it. Ready to leave when you are." 
 
 Spoiler: OOC 
I guess he'll carry Mushroom out, maybe trying to cover him a little with something. A guy carrying a badger might stand out more than I'd like. :P
 
 
 

Hawke and Sandra step back to the corridor and head downstairs to the hall, which is as crowded and loud as the last time they were passing through. Save a few glances thrown at Mushroom, no one pays much attention to them as they cross the room. It looks like the people here didn't even notice the battle upstairs, over their very heads.

 
 Spoiler: OOC 
Table, make a Spot check, please.
 


As Relik reaches the Guard House, he sees Sandra and Hawke step outside, the latter carrying Mushroom.
CWater
 
 Spoiler: Table 
As they enter the crowded hall, Hawke notices that one guard, a skinny half-elf, keeps looking at them intently. Her expression is alarmed and as Hawke and Sandra are moving towards the exit, she's making her way towards the staircase that they'd come down.
 
Table Flipper
The air outside is refreshing to Hawke as he and Sandra step outside. Once they close the door, he leans close to Sandra and speaks in a hushed tone.  "A half-elven guard seemed surprised to see us, and started towards the stairs as we left. We have to keep moving." 

He sets off on the way to the temple. He glances around and notices, to his relief, that Relik had made his way to the guard house. Without stopping, he gestures urgently over at him to follow.
SirCatBeard
 
 Originally Posted by Table Flipper 
 The air outside is refreshing to Hawke as he and Sandra step outside. Once they close the door, he leans close to Sandra and speaks in a hushed tone.  "A half-elven guard seemed surprised to see us, and started towards the stairs as we left. We have to keep moving." 

He sets off on the way to the temple. He glances around and notices, to his relief, that Relik had made his way to the guard house. Without stopping, he gestures urgently over at him to follow. 
 

Relik is about to shout a greeting but noticing Hawke's hurried gesture, decides maybe Hawke does not want attention drawn to them.  As they near, Relik casually turns to follow along side.   "There you are.  What's the hurry; did it not go well?" 
Table Flipper
 
 Originally Posted by SirCatBeard 
 Relik is about to shout a greeting but noticing Hawke's hurried gesture, decides maybe Hawke does not want attention drawn to them.  As they near, Relik casually turns to follow along side.   "There you are.  What's the hurry; did it not go well?"  
 

Hawke shook his head.  "Alfhan's against us. He had some of his soldiers try to silence us, and someone back in that main room seemed unhappy that we were leaving... mostly unharmed."  Hawke cradles Mushroom a little.  "Anyway,  before  this came to light, I... mentioned that the Defense Minister was at the temple, so we must warn them. I did not mention the Preceptor, at least, but he must be warned as well." 
 
 Spoiler: OOC 
Yes, I imagine we are heading back to the temple, sharing what each of us found out in more detail, assuming Relik had no objections to heading back.
 
CWater
Hawke, Relik and Sandra make their way back to the temple of Illyrie. The front door is unlocked and the entrance hall is dark and empty except for Brother Gregor who is still sitting by his desk. He reveals little of his thoughts when their news are shared with him, but he assures that he'll relay the warning to the High Cleric.  "The Guard might come demanding we release the Minister to their custody, and we may have to give in eventually, but we shall delay as long as possible; our temple is one of the oldest and has ancient rights the High Cleric can utilise. But, you look thoroughly exhausted, we can accommodate you for the night, follow me, please."  He leads the three of them through the door to the right, across a garden and a smaller hallway to a neat chamber with six untouched beds. They're simple, but smell  much  better than the bunks at the Barracks and there's no snorers here other than what the arrivals bring with them.

 "I hope you will have a good rest, I shall wake you up before sunrise."  Unless either Hawke or Relik has more to say to him, Gregor turns and leaves.

------------------

Rowan concludes his brief chat with Ethanna and joins Eglantine on the way home. It's very dark by now outside, but Rowan would know this route even in his sleep. The front door of Marit Mellow's boarding house is locked and for a moment they worry that she might have intentionally left them out, but the key is found in its usual hiding place. Perhaps she really isn't that mean after all (or remembered that Eggy can pick locks).

Eggy even got back the key to their room, so no sneaky tricks are required in the whole entering. The planks creak under their feet as they climb up the stairs, but two clicks later they are finally back home. This time both of them and more or less in one piece.

 
 Spoiler: OOC 
If there's anything else you wish to do or say before resting, now is the time to post it. If you're all good, please let me know as well, so I'm not left waiting for you.
 


------------------

It's impossible to tell how long the blinding light lasted, but it ends with Aerin coming to consciousness in a dimly lit room, lying on a cold stone surface. Her first moments alive are filled with instinctive gasping and coughing, trying to get air back in her lungs, and trying to adjust to having a physical body again. All those little aches and itches people have but rarely pay attention to feel a hundred times stronger; that her skin is a large fully sensing organism has never been this evident, and her clothes and especially the armour feel heavy. And smell, the room has a strong odor of earth, mold and candle vax. Even the stone she's lying on has a smell.

At least she sees well in the dark, thanks to her orc blood, and she can clearly see the two other people in the small room with her, even if the only light sources are a single candle on the wall and another in the hands of a half-elven woman standing by the door. Aerin doesn't recognise her, but the other woman standing next to her stone (bed? table? platform?) is Mother Ethanna, and she's looking at her curiously. She's not wearing her usual robes, but a long white dress and a thick shawl, and a nightcap over messy hair.

With everything else distracting her it takes a moment for Aerin to notice a particularly persistent tingle on her right shoulder.
Kish
Aerin looks at her right shoulder first. If what she sees there doesn't demand an immediate reaction, she climbs to her feet, keeping her eyes on Mother Ethanna as she does. If the other woman seems likely to run, start screaming, or attack, she'll say,  "Don't worry, I'm alive." 
Table Flipper
Hawke bows his head a little as Gregor turns to leave.  "Thank you, Brother Gregor. For everything." 
 
 Spoiler: OOC 
Nah, nothing else he needs to do.

That said, if I'm not mistaking, Hawke did level up off the back of that fight. Yay! 🙂

Edit: One more thing, spells:

Entangle (1)
Pass Without a Trace (1)
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 ------------------

Rowan concludes his brief chat with Ethanna and joins Eglantine on the way home. It's very dark by now outside, but Rowan would know this route even in his sleep. The front door of Marit Mellow's boarding house is locked and for a moment they worry that she might have intentionally left them out, but the key is found in its usual hiding place. Perhaps she really isn't that mean after all (or remembered that Eggy can pick locks).

Eggy even got back the key to their room, so no sneaky tricks are required in the whole entering. The planks creak under their feet as they climb up the stairs, but two clicks later they are finally back home. This time both of them and more or less in one piece.

 
 Spoiler: OOC 
If there's anything else you wish to do or say before resting, now is the time to post it. If you're all good, please let me know as well, so I'm not left waiting for you.
 


------------------ 
 

Rowan doesn't make conversation on the way back, instead turning over and over the way to tell Eggy that he wasn't exactly sticking around. But when he gets to the room that the guards had definitely not set back to proper rights, he can't do it and instead sits down and begins writing a note, counting on the fact that his sister would be too busy to bother him.

 
 Spoiler: Note to Eggy (Any can read if they so choose) 

 Dear Eggy,

    The High Cleric asked me to go with the Precepter when he saves the Emperor. I don't think it should take very long, since the murder plot happens tomorrow and all.

 You tend to yell about this kind of thing 
 I didn't tell you I was leaving because 
 You healed me today, and I think that's kind of 
 Please don't threaten people in the temple again 
 Thank you for saving my life at least twice 
 I'm glad you didn't die but you have to learn when it's a bad idea to stab someone and a good idea to run 

It's been a long day. We'll talk when I get home. There's a lot to talk about.

Love,
 Rowan

P.S.  Please don't go tracking down Kai, it's not his fault this time.  
 
CWater
 
 Originally Posted by Kish 
 Aerin looks at her right shoulder first. If what she sees there doesn't demand an immediate reaction, she climbs to her feet, keeping her eyes on Mother Ethanna as she does. If the other woman seems likely to run, start screaming, or attack, she'll say,  "Don't worry, I'm alive."  
 

A short reveals to Aerin that a symbol consisting of three small snowflakes has manifested on her right shoulder. The tingling eventually settles, though the skin underneath stays pale and cold to the touch, however, it doesn't appear to do any actual harm.

 "Yes, I'm happy to see you live",  Ethanna says,  "I've never raised an undead in my life and I wish not to start now. This is not the first... revival I've seen in my life, but it's... unusual." 

The woman by the door says nothing, just eyes Aerin with an indifferent expression.  "This is Sister Sura",  Ethanna adds.


 
 Originally Posted by Table Flipper 
 Hawke bows his head a little as Gregor turns to leave..  "Thank you, Brother Gregor. For everything." 
 
 Spoiler: OOC 
Nah, nothing else he needs to do.

That said, if I'm not mistaking, Hawke did level up off the back of that fight. Yay! 🙂

Edit: One more thing, spells:

Entagle (1)
Pass Without a Trace (1)
 
 
 

 "I am the one who should be thanking you."  The old cleric bows slightly at them all, then leaves.
Kish
 "Hello,"  Aerin says to Sister Sura, glad neither of them is freaking out.  "Is this mark familiar to either of you?" 

Unless one has an answer that demands an immediate response, she next asks, " How did I get here and where are the others? Rowan, Eglantine, the guards? Did they survive?" 
CWater
 Illyrie's Temple, Crypt 

 
 Originally Posted by Kish 
  "Hello,"  Aerin says to Sister Sura, glad neither of them is freaking out.  "Is this mark familiar to either of you?"  
 

Ethanna leans closer to take a look.  "Oh... Yes. It is the symbol of our Lady, Illyrie, though in these lands we usually use the version with three leaves, but this is... this is another common variation."  She eyes Aerin curiously.  "I would like to know how this came to be placed on you, if you know, but it's not my place to be nosy. But I'll tell what I saw tonight in my sleep, or rather what I heard. A voice called out to me, a gentle one, that a... conduit of divine magic was needed in the crypt. I'm afraid I woke up Sister Sura in my haste",  she glances at the other woman, who nods, but still doesn't speak.  "And here I saw how the Lady's power brought you back to life, without claim to any offering that usually needs to be paid for such a spell. I suppose my presence had some purpose in guiding the divine energy, but the power wasn't mine. Well, even less than a cleric's powers usually are." 

 Unless one has an answer that demands an immediate response, she next asks, " How did I get here and where are the others? Rowan, Eglantine, the guards? Did they survive?"  

 "Yes, Rowan and Eglantine came back here, as well as three guards. One of them was called Relik, the other two I haven't yet met. They also brought your... earthly remains. Together with them came also an Imperial Preceptor and Minister Akiba, the latter of which had been colluding, as shocking as it is, with the dragonkin to murder everyone in the castle..."  She repeats the main things that were discussed in the meeting, and what Brother Gregor told her about Hawke's encounter in the Guard House.

--------------------

 Illyrie's Temple, Common Guest Room 

After a bit of sleep that feels all too short, Hawke and Relik are woken up by Gregor.  "Good morning, may the Lady bless you today",  he greets and goes to shake Sandra awake. She'd taken the corner bed and fallen asleep instantly after removing her armour. The door to the corridor is open and calming light is flickering in from a torch on the wall on the opposite side.

--------------------

 Witches' Track, Ms Mellow's Boarding House 

Rowan jolts up immediately when the alarm stone plays its first note (a handy little trinket Eggy had made at work, years ago) and quickly silences it before it has a chance of waking his sister. He stays still for a moment, but it appears her sleep was not disturbed. Veery carefully, he gets ready to leave.

 
 Spoiler: Axe 
You can describe what Rowan does, with the note, etc. if you want. The Move Silently roll applies to this whole instance, as long as Rowan doesn't try anything extra complicated. (Like draw pictures on Eggy's face, for example😉)
 
Kish
 "Illyrie sent me back to stop the Duchess from causing a war,"  Aerin replies.  "Where can I find the others?" 
Table Flipper
Hawke lazily sat up on his bed after being awoken.  "Good morning, Brother Gregor." 

It was definitely too early to be rushing off on a dangerous mission. On the other hand, Hawke was eager to leave this city.   And besides, it wouldn't be the first time I've run off when things got tough.   Hawke shook that private thought from his mind; this situation was different.

Well, the thought was  almost  private. Hawke heard a familiar scolding, grunting noise as a badger hopped onto his lap and started batting playfully at his face.

 "Hehe. I'm glad to see you're your usual self. You've never been one to take things too seriously for long."  A smile made its way onto Hawke's face as he started petting Mushroom. After a few moments of this, Mushroom noticed Relik begin to stir and left to go say hi to him.

Hawke got up, put on his armor, and grabbed the guard uniform amulet and put it in his pocket, as well as gathering the rest of his things.  "Right, so where are we meeting the others?" 
SirCatBeard
 
 Originally Posted by Table Flipper 
 Hawke lazily sat up on his bed after being awoken.  "Good morning, Brother Gregor." 

It was definitely too early to be rushing off on a dangerous mission. On the other hand, Hawke was eager to leave this city.   And besides, it wouldn't be the first time I've run off when things got tough.   Hawke shook that private thought from his mind; this situation was different.

Well, the thought was  almost  private. Hawke heard a familiar scolding, grunting noise as a badger hopped onto his lap and started batting playfully at his face.

 "Hehe. I'm glad to see you're your usual self. You've never been one to take things too seriously for long."  A smile made its way onto Hawke's face as he started petting Mushroom. After a few moments of this, Mushroom noticed Relik begin to stir and left to go say hi to him.

Hawke got up, put on his armor, and grabbed the guard uniform amulet and put it in his pocket, as well as gathering the rest of his things.  "Right, so where are we meeting the others?"  
 

Relik smiles at the badger by his face.   "Hey there, good morning to you, too."   He sits up and turns to Hawke.  "Somewhere in the temple.  I guess we just head out to the main chamber and they'll find us." 
 
 Spoiler: OOC question 
What are 3.5/your rules for healing from a rest?
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  Witches' Track, Ms Mellow's Boarding House 

Rowan jolts up immediately when the alarm stone plays its first note (a handy little trinket Eggy had made at work, years ago) and quickly silences it before it has a chance of waking his sister. He stays still for a moment, but it appears her sleep was not disturbed. Veery carefully, he gets ready to leave.

 
 Spoiler: Axe 
You can describe what Rowan does, with the note, etc. if you want. The Move Silently roll applies to this whole instance, as long as Rowan doesn't try anything extra complicated. (Like draw pictures on Eggy's face, for example😉)
 
 
 

Rowan  places the note among the debris on Eggy's table, then grabs it back up when he realizes she may not notice it among the various papers and plans. Instead, he leaves it on her shoes, so she'll be sure to find it before she goes to leave.

Then it's off to the temple in the predawn light.

 
 Spoiler: OoC 

I presume one must specify when taking time to prepare spells. This will be done in the temple, as waking up eggy seems like a bad idea.

Also seconding the question about regaining hit points through rest.
 
Athedia
Eggy woke up, noticing Rowan's mattress was empty and assuming he left for work already.  She was a little surprised, he usually couldn't leave without tripping over her at least once.

She continued getting ready, brushing out her hair and putting...

A few minutes later the door slammed and a very angry Eggy stormed out of the building, heading for the shop.  The note was still clenched in her hand.
CWater
 
 Originally Posted by Kish 
  "Illyrie sent me back to stop the Duchess from causing a war,"  Aerin replies.  "Where can I find the others?"  
 

Mother Ethanna stands speechless for a moment before regaining her composure.  "Ah, yes. They are planning on leaving at first light, which is... actually not long from now. I have Brother Roderic making simple breakfast, Sister Sura, if you could..." 
 "I can lead her to them, or summon an acolyte. Come, this way",  she gestures Aerin to follow and opens the door.


 
 Originally Posted by Table Flipper 
 Hawke lazily sat up on his bed after being awoken.  "Good morning, Brother Gregor." 

It was definitely too early to be rushing off on a dangerous mission. On the other hand, Hawke was eager to leave this city.   And besides, it wouldn't be the first time I've run off when things got tough.   Hawke shook that private thought from his mind; this situation was different.

Well, the thought was  almost  private. Hawke heard a familiar scolding, grunting noise as a badger hopped onto his lap and started batting playfully at his face.

 "Hehe. I'm glad to see you're your usual self. You've never been one to take things too seriously for long."  A smile made its way onto Hawke's face as he started petting Mushroom. After a few moments of this, Mushroom noticed Relik begin to stir and left to go say hi to him.

Hawke got up, put on his armor, and grabbed the guard uniform amulet and put it in his pocket, as well as gathering the rest of his things.  "Right, so where are we meeting the others?"  
 


 
 Originally Posted by SirCatBeard 
 Relik smiles at the badger by his face.   "Hey there, good morning to you, too."   He sits up and turns to Hawke.  "Somewhere in the temple.  I guess we just head out to the main chamber and they'll find us."  
 

 "I imagine you would like to stop by the dining hall first? If you rush forward without proper nourishment, you will regret it later",  Brother Gregor comments serenely.  "I'll wait for you to gather your things, and then lead you there." 
 "I suppose I'll be coming with you",  Sandra says, looking sullen,  "It's not like I have a better place to go. And this evil plot needs to be stopped." 

Once they are all ready Gregor lights a torch and leads them to the dark corridor. They step briefly outside as they walk across the garden to the entrance hall. It's still dark there too, but the first signs of dawn are shimmering in the eastern horizon. The dining hall appears to be the large room right on the opposite side of the entrance hall, and right when they are about to enter the front door is opened carefully and Rowan steps in.


 
 Originally Posted by aReallyGreatAxe 
 Rowan  places the note among the debris on Eggy's table, then grabs it back up when he realizes she may not notice it among the various papers and plans. Instead, he leaves it on her shoes, so she'll be sure to find it before she goes to leave.

Then it's off to the temple in the predawn light.

 
 Spoiler: OoC 

I presume one must specify when taking time to prepare spells. This will be done in the temple, as waking up eggy seems like a bad idea.

Also seconding the question about regaining hit points through rest.
 
 
 

The streets are quiet and almost empty, only those who absolutely have to be awake at this hour are around, as well as the few last revelers from last night that are still finding their way home. At the end of the street Rowan passes a familiar face as he notices Iver Dhan, a half-elf and self-proclaimed poet, who's been living in Ms Mellow's attic room for the past few weeks. He doesn't notice Rowan though, as all his focus is dedicated to keeping him in the right direction as he takes careful steps towards the boarding house. His progress is slow and far from steady.

The air around the bakery near Illyrie's temple smell very nice, and cruelly reminds Rowan that he hasn't yet eaten. As he opens the door and steps into the temple he sees Brother Gregor, Hawke, Relik and Sandra and a live badger next to the door on the left, about to enter the dining hall.

 
 Spoiler: Axe 
Make a Spot check, please.
 

 A couple of hours later 

 
 Originally Posted by Athedia 
 Eggy woke up, noticing Rowan's mattress was empty and assuming he left for work already.  She was a little surprised, he usually couldn't leave without tripping over her at least once.

She continued getting ready, brushing out her hair and putting...

A few minutes later the door slammed and a very angry Eggy stormed out of the building, heading for the shop.  The note was still clenched in her hand. 
 

As Eglantine steps outside the front door, she almost stumbles on Iver Dhan, the half-elf renting the attic room above them, who's crouching on the ground, apparently trying to find the door.  "Ow...",  he whines and mumbles something incomprehensible as Eggy's foot hits his side. Clearly, he's had a long night.

The Trader's Track is starting to bustle when Eggy marches past. Not really customers yet, but merchants, craftsmen and their apprentices and helpers are running around, filling carts to drive their goods to the market stalls or just opening shops to present their wares. The door to Vindal's shop is open as Eggy barges in. Only Olyvar is visible, slouching next to a workbench, though he quickly straightens himself as he sees her.  "Morning, Eggy!",  he greets jovially,  "Vindal's in the back with some fancy dude, Ynna's not here yet." 
 
 Spoiler: Athedia 
Make a Spot check, please.
 
Table Flipper
 
 Originally Posted by CWater 
  "I imagine you would like to stop by the dining hall first? If you rush forward without proper nourishment, you will regret it later",  Brother Gregor comments serenely.  "I'll wait for you to gather your things, and then lead you there."  
 

 "Temple food sounds better than the trail rations plan. Thank you."  Mushroom perks up at the sound of the word "food."


 
 Originally Posted by CWater 
  "I suppose I'll be coming with you",  Sandra says, looking sullen,  "It's not like I have a better place to go. And this evil plot needs to be stopped."  
 

 "Oh we'll stop it alright. They don't get to get away with all this." 

 
 Originally Posted by CWater 
 Once they are all ready Gregor lights a torch and leads them to the dark corridor. They step briefly outside as they walk across the garden to the entrance hall. It's still dark there too, but the first signs of dawn are shimmering in the eastern horizon. The dining hall appears to be the large room right on the opposite side of the entrance hall, and right when they are about to enter the front door is opened carefully and Rowan steps in. 
 

 "Oh, good morning Rowan."  Hawke greets him as he steps into the dining hall himself, with Mushroom close behind.  "You're up early. Will you be joining us on this little trip today?" 
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
  "Oh, good morning Rowan."  Hawke greets him as he steps into the dining hall himself, with Mushroom close behind.  "You're up early. Will you be joining us on this little trip today?"  
 

 "Good morning,"  Rowan replies, a little surprised at Hawke's choice of companion.  "The High Cleric asked if I could go with. I'm sorry, but I have to ask- is that badger yours?" 
 
 Spoiler: Spot check 

Spot:  (1d20+3)[ 21 ] 
 
Table Flipper
 
 Originally Posted by aReallyGreatAxe 
  "Good morning,"  Rowan replies, a little surprised at Hawke's choice of companion.  "The High Cleric asked if I could go with. I'm sorry, but I have to ask- is that badger yours?" 
 
 Spoiler: Spot check 

Spot: [roll0]
 
 
 

Mushroom trotted over to the friendly seeming new person and looked up at him expectantly. Hawke smiled,  "Ain't he great? His name's Mushroom, and he'll also be joining us on this mission." 
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
 Mushroom trotted over to the friendly seeming new person and looked up at him expectantly. Hawke smiled,  "Ain't he great? His name's Mushroom, and he'll also be joining us on this mission."  
 

Rowan pats the friendly little beast tentatively on the head, hoping it wouldn't bite his fingers off.  "Yeah, he's pretty cute. You don't see too many of them in the city."  

After the conversation is finished he excuses himself to find a quiet place to prepare spells.
CWater
Relik, Hawke, Sandra and Rowan step into the dining hall, where Brother Rodric is serving simple hot porridge from a large black cauldron. But their attention is contested by the other person in the room, Aerin Thorn, alive and seemingly well.

 
 Spoiler: Kish 
The walk through the temple was uneventful. Brother Rodric was a bit spooked at first to see her up and alive, but has since calmed down.
 


Once they are settled, Brother Gregor brings up their planned journey.  "Preceptor Agiloor and Captain are grateful of your help and they will be here shortly. We have managed to acquire horses for you, steeds light on their feet as speed is of the essence in this case. Some of them have belonged to a knight and have seen more in their life, but I advice you to treat them all with care." 
 
 Spoiler: OOC 
Three of the horses available are Light Warhorses, the rest are normal Light Horses. The difference is that a warhorse can also fight, with a Ride check, and is not spooked of combat. A normal horse cannot fight and there is a chance they might panic in a dangerous circumstance, this can be prevented with a Ride or Handle Animal check.

Please let me know if you'd wish to have a warhorse. If there is no consensus, I'll determine it randomly.
 
SirCatBeard
 
 Originally Posted by CWater 
 Relik, Hawke, Sandra and Rowan step into the dining hall, where Brother Rodric is serving simple hot porridge from a large black cauldron. But their attention is contested by the other person in the room, Aerin Thorn, alive and seemingly well.

Once they are settled, Brother Gregor brings up their planned journey.  "Preceptor Agiloor and Captain are grateful of your help and they will be here shortly. We have managed to acquire horses for you, steeds light on their feet as speed is of the essence in this case. Some of them have belonged to a knight and have seen more in their life, but I advice you to treat them all with care." 
 
 Spoiler: OOC 
Three of the horses available are Light Warhorses, the rest are normal Light Horses. The difference is that a warhorse can also fight, with a Ride check, and is not spooked of combat. A normal horse cannot fight and there is a chance they might panic in a dangerous circumstance, this can be prevented with a Ride or Handle Animal check.

Please let me know if you'd wish to have a warhorse. If there is no consensus, I'll determine it randomly.
 
 
 

Relik stops as his eyes fall on Aerin and just stares for a moment.  Regaining his composure, he swiftly walks toward her.   "You live.  First time I've seen such magic work."  He pauses briefly, in awe of the situation.
  "You should know we killed that bastard.  But it still seems there is more to be done.  Glad to have you back with us for it." 
Table Flipper
Hawke nods in agreement with Relik. After a moment, he asks:  "How are you feeling? You seem pretty well." 
Kish
 "I wouldn't have expected you to escape alive without killing her. I'm fine physically. Having a little trouble processing what I've heard though. We know where the Duchess is going, she's planning to assassinate the Emperor tonight, and we're going to intercept her--do I have it right?"   It's a pity we didn't kill her when we were at the palace. That idiot captain. 
Table Flipper
 
 Originally Posted by Kish 
  "I wouldn't have expected you to escape alive without killing her. I'm fine physically. Having a little trouble processing what I've heard though. We know where the Duchess is going, she's planning to assassinate the Emperor tonight, and we're going to intercept her--do I have it right?"   It's a pity we didn't kill her when we were at the palace. That idiot captain.  
 

Hawke nods.  "I'm glad to hear you're feeling well. Yes, those are the main highlights of our situation. Oh yeah, and Sandra and I were attacked at the guard house. We have to assume the entire rest of the guard is against us. They'll certainly be looking out for her and me." 
CWater
Sandra stares at the resurrected Aerin in awe and disbelief for a while, but eventually seems to accept her return as reality. While the others eat, Rowan prays for his spells in the chapel. Once they are all prepared, Brother Gregor guides them outside where they are joined by Preceptor Agiloor and Captain Avendii. Their floating symbols are hidden and in hooded cloaks to cover their tattoos they could pass for local humans. Agiloor looks at Aerin curiously, but makes no comment on her revivified state. Avendii's reaction is more open.  "Well looks like you got lucky",  she says looking amused,  "Hope you heard that damn blue dragonspawn got what was coming to them. I'm Captain Avedii, bodyguard to Preceptor Agiloor."  She gestures towards her uncle, who nods slightly. A moment later a pair of young men come towards them with a small herd of saddled horses.

 
 Spoiler: OOC 
Based on the discussion, I assume Relik, Aerin and Avendii will be riding the warhorses. There's a red chestnut, a dark bay and a grullo.

This means Rowan, Hawke, Sandra and Agiloor will ride regular horses. They are all chestnut shades, two regular reds, one blonde and one dark.

You can pick your horse, or if you have no preference I'll assign them randomly.

Also, everyone (present) make Spot checks, please.
 
Kish
 "Indeed, I heard that she died. Well done."  She'll approach the grullo horse and ask, " A strange thing to ask, perhaps, but can any of you identify weapon crystals? "

 
 Spoiler: OOC 
Spot:  (1d20+1)[ 11 ] 
 
Athedia
 
 Originally Posted by CWater 
 As Eglantine steps outside the front door, she almost stumbles on Iver Dhan, the half-elf renting the attic room above them, who's crouching on the ground, apparently trying to find the door.  "Ow...",  he whines and mumbles something incomprehensible as Eggy's foot hits his side. Clearly, he's had a long night.

The Trader's Track is starting to bustle when Eggy marches past. Not really customers yet, but merchants, craftsmen and their apprentices and helpers are running around, filling carts to drive their goods to the market stalls or just opening shops to present their wares. The door to Vindal's shop is open as Eggy barges in. Only Olyvar is visible, slouching next to a workbench, though he quickly straightens himself as he sees her.  "Morning, Eggy!",  he greets jovially,  "Vindal's in the back with some fancy dude, Ynna's not here yet." 
 
 Spoiler: Athedia 
Make a Spot check, please.
 
 
 

 
 Spoiler: Spot 
Cunning Knowledge +5 [3/4] total +6

Spot:  (1d20+6)[ 18 ] 

Also keeping summon monster, switching to mending
 

 "Morning Olyvar.  Shouldn't you be dusting the shelves right now?"   She headed straight to the back.
CWater
 
 Originally Posted by Kish 
  "Indeed, I heard that she died. Well done."  She'll approach the grullo horse and ask, " A strange thing to ask, perhaps, but can any of you identify weapon crystals? "

 
 Spoiler: OOC 
Spot: [roll0]
 
 
 

Brother Gregor shakes his head, but the Preceptor steps forward.  "I can."  He studies the crystal, his eyes briefly flashing with arcane light.  "It has the power of marking an invisible creature. If you strike one with a weapon it is connected to, the creature's location will be marked with light for a short time." 

Captain chooses the darker of the two remaining war horses and Relik takes the other. Rowan, Sandra and Hawke pick their horses as well. It takes Hawke a moment to convince his mount that Mushroom is not dangerous, and another moment to allow him to sit on his lap. He eventually gets the horse to agree to this arrangement, though it keeps turning its head every now and then to get a glimpse of the badger.

Once everyone are saddled and ready to leave they bid farewell to Brother Gregor and start heading towards the North Gate, which leads the to the Imperial road that passes through northern Springhaven and deeper to the imperial heartlands. The first people are starting to appear on the streets, but the city is still relatively empty and they have no trouble moving through the streets even in such a large group. They circle far around the Guard House and the Castle, and avoid regular city patrols when they can, or at least try to appear as inconspicuous as possible.

The guards at the gate are just about to open it for the day. The city walls are tall and thick, but obviously old, with moss, grass and even flowers growing on every nook. The gate itself is a heavy wooden double door, and four guards are in the process of dragging it open, sweating and cursing loudly as they do. A fifth guard dressed more fancily is supervising the action. When the party is nearing the gates he turns and walks a few steps in their direction. He appears to be a human man roughly in his fifties.  "Morning, you're early on the road! Why the haste?",  he greets.

 
 Spoiler: OOC 
Since you're not in a stressful situation, no Ride or Handle Animal checks are required at this time (and Hawke has high enough modifiers to eventually persuade the horse to carry Mushroom), though you can roll some Ride checks for your own amusement if you wish.

You are also free to roll a second Spot check.

Do you wish to reply to the guard, or will you wait for the NPC to speak?
 


 
 Originally Posted by Athedia 
  
 Spoiler: Spot 
Cunning Knowledge +5 [3/4] total +6

Spot: [roll0]

Also keeping summon monster, switching to mending
 
 
 

 
 Spoiler: Athedia 
As Eglantine walks past, she notices that poet Dhan's eyes and hair were glowing slightly, as if he had forgotten a glamor on himself.
 


  "Morning Olyvar.  Shouldn't you be dusting the shelves right now?"   She headed straight to the back. 

 "Was just about to, Eggy",  Olyvar flashes one of his most charming smiles and turns towards the workbench.

Vindal is indeed in the backroom, and with him is the  same man  Eggy remembers visiting the stall yesterday. They are studying a set of papers spread on Vindal's desk, and talking in low voices. Vindal's eyebrows have slumped to a deep frown, but the other man looks to be in a good mood.

 
 Spoiler: OOC 
Eggy can announce her presence, or wait until they notice her and try to listen in on their conversation in the mean time. If the latter, please make Listen check.
 
SirCatBeard
 
 Originally Posted by CWater 
 Brother Gregor shakes his head, but the Preceptor steps forward.  "I can."  He studies the crystal, his eyes briefly flashing with arcane light.  "It has the power of marking an invisible creature. If you strike one with a weapon it is connected to, the creature's location will be marked with light for a short time."  
 

Relik looks up at this exchange and pulls a belt from his pack.   "That was fast.  I picked this up last night but never got a chance to look at it.  I don't suppose you could tell me what it may do, if it could aid us.... " 
 
 Spoiler: OOC 
If I can, want to slip this in before we leave.  I don't want to keep forgetting about it.  The belt was picked up from one of the Sneaks and I don't believe it ever got looked at in the chaos.

Spot:  (1d20+3)[ 10 ] 

Relik is also not much of a people person, like Hawke it seems, and so will let the others answer.
 
Athedia
 
 Originally Posted by CWater 
  
 Spoiler: Athedia 
As Eglantine walks past, she notices that poet Dhan's eyes and hair were glowing slightly, as if he had forgotten a glamor on himself.
 

 "Was just about to, Eggy",  Olyvar flashes one of his most charming smiles and turns towards the workbench.

Vindal is indeed in the backroom, and with him is the  same man  Eggy remembers visiting the stall yesterday. They are studying a set of papers spread on Vindal's desk, and talking in low voices. Vindal's eyebrows have slumped to a deep frown, but the other man looks to be in a good mood.

 
 Spoiler: OOC 
Eggy can announce her presence, or wait until they notice her and try to listen in on their conversation in the mean time. If the latter, please make Listen check.
 
 
 

Eglantine stood back looking at the man.  So many elves and half elves, she hadn't noticed how many were in the city the day before.  Now they were everywhere.

 
 Spoiler: Listen 
Using an inspiration [2/4] +6 total

 (1d20+6)[ 17 ] 
 
Kish
 "Thank you. Hopefully that will be useful,"  Aerin says to the Preceptor.

When the stranger approaches, she won't be the first to speak up unless it's apparent that everyone is waiting awkwardly.

 
 Spoiler: OOC 
Spot check:  (1d20+1)[ 6 ] 
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik looks up at this exchange and pulls a belt from his pack.   "That was fast.  I picked this up last night but never got a chance to look at it.  I don't suppose you could tell me what it may do, if it could aid us.... " 
 
 Spoiler: OOC 
If I can, want to slip this in before we leave.  I don't want to keep forgetting about it.  The belt was picked up from one of the Sneaks and I don't believe it ever got looked at in the chaos.

Spot: [roll0]

Relik is also not much of a people person, like Hawke it seems, and so will let the others answer.
 
 
 

 "Alright."  Agiloor inspects the belt as well.  "Yes, it might indeed come in handy, basically its enchantment makes you a better rider and able ride your mount in battle." 
 
 Spoiler: OOC 
See  Equestrian Belt  for details. Also based on what the dragonspawn was riding, it also works on other mounts than horses.

Kish, the weapon crystal is called Crystal of Revelation, lesser. (Forgot to mention that earlier, sorry. ^^')
 


 
 Originally Posted by Kish 
  "Thank you. Hopefully that will be useful,"  Aerin says to the Preceptor.

When the stranger approaches, she won't be the first to speak up unless it's apparent that everyone is waiting awkwardly.

 
 Spoiler: OOC 
Spot check: [roll0]
 
 
 

No one in the group is particularly keen on talking, but eventually Captain Avendii rides forward.

 "Yes, we got word last night of urgent business back home and so we're leaving as early as possible. We're going northwest, to Mhiran." 
 "Ah, I see, I see",  the sergeant replies,  "Well, the lads'll have the gate open for you soon enough. Though the hinges 've gotten rusty, makes for extra work." 
 
 Spoiler: OOC 
You know Avendii is lying to the guard, you're planning on riding directly north, towards Bestren, Springhaven's northern neighbour, through which the Emperor is travelling south. You're not sure if you'll be actually crossing the border as you don't know where you might catch up with Duchess, or how close has the Emperor's party gotten.

The guard, a sergeant based on his armour markings, doesn't appear suspicious or hostile at the moment, just making general inquiries.
 


As they are talking, Hawke notices a half-elven man that is walking briskly towards them, or perhaps just towards the gate. What he can tell from this distance, he's wearing ordinary peasant clothes and is not armed. He's coming from behind them, from the direction of the city.


 
 Originally Posted by Athedia 
 Eglantine stood back looking at the man.  So many elves and half elves, she hadn't noticed how many were in the city the day before.  Now they were everywhere.

 
 Spoiler: Listen 
Using an inspiration [2/4] +6 total

[roll0]
 
 
 

 "And we would like at least five of these",  says the visitor,  "and as strong as you can make them. Hire a wizard if you need help with the enchanting, we will cover the expenses." 
 "I see",  Vindal replies icily.

 "And we would be happy to receive the smaller trinkets as well, I'm sure you you have apprentices you can put on that work." 
 "My resources are limited. And I have other commissions-" 
 "Which you will be happy to set aside for the time being",  the other man is still talking in a friendly tone, but Eglantine detects a small hint of steel in it. Vindal replies with a nod so small it's barely visible.  "Good."  The visitor smiles amicably lifting his gaze from the papers on the table.  "You wouln't want... ah, any rumours getting out, no?" 
 
 Spoiler: OOC 
At this time, Eggy can try to hide and keep listening, or act normally and let them notice her. If the former, please make a Hide check.
 
Table Flipper
A half-elven man heading rapidly in their direction catches Hawke's attention, but it's hard to tell anything about him at this distance. He nonchalantly keeps an eye on him as he gets closer to see if it's anyone he recognizes. He also taps Sandra on the shoulder and lightly gestures towards the half-elf with his head, figuring that if the half-elf is a guard in plain clothes, Sandra might recognize him.
CWater
 
 Originally Posted by Table Flipper 
 A half-elven man heading rapidly in their direction catches Hawke's attention, but it's hard to tell anything about him at this distance. He nonchalantly keeps an eye on him as he gets closer to see if it's anyone he recognizes. He also taps Sandra on the shoulder and lightly gestures towards the half-elf with his head, figuring that if the half-elf is a guard in plain clothes, Sandra might recognize him. 
 

Sandra turns to look at the man and frowns. She leans closer to whisper to Hawke,  "He looks a little familiar, but I'm not sure why... Oh! Oh no",  she gasps,  "One of Jasper's good-for-nothing friends, he's not a guard himself, but..." 

The half-elf walks past them, not meeting the gaze of anyone in the group, heading towards the sergeant. Now Relik notices him too, and remembers he saw the same man a while ago near Illyrie's temple when they were getting ready to leave. He stayed on the other side of the street and didn't act suspicious in any way, so he didn't think much of it at the time.

In the meantime, Avendii continues to chat with the guard while the gate is opened. It's now wide enough that a person could pass through. A rider might be able to squeeze through if necessary, but it would be tight.

 "So how've the roads been? Any trouble?" 
 "Nothing major that I've heard. They're in decent condition at this time of year, and there's been no sightings of dangerous beasts lately." 
 "Bandits?" 
 "There's always some dishonest people wandering about, but no bold groups will dare make this land their home. We may not have an imperial garrison here, but our own soldiers will keep the roads safe, no need to worry!" 

Avendii snorts loudly at this and the sergeant looks mildly irritated.
SirCatBeard
 "He's been following us; could cause trouble.  I suggest we wrap this up and go."   Relik mutters to Hawke.
Table Flipper
Hawke nods after Sandra reveals the half-elf's identity, and his mind starts racing about how to deal with the situation. After Relik speaks to him, an idea flashes in his mind.

Hawke speaks in a normal tone to Relik, but loud enough so that anyone around can overhear.  "You're right, he does look familiar..."  He snaps his fingers as if in sudden realization.  "That's it, isn't he the one who made a fool of himself at the tavern last night?" 
 
 Spoiler: OOC, anyone 
Basically hoping to nonchalantly discredit Jasper's friend before he even speaks.
 
SirCatBeard
 
 Originally Posted by Table Flipper 
 Hawke nods after Sandra reveals the half-elf's identity, and his mind starts racing about how to deal with the situation. After Relik speaks to him, an idea flashes in his mind.

Hawke speaks in a normal tone to Relik, but loud enough so that anyone around can overhear.  "You're right, he does look familiar..."  He snaps his fingers as if in sudden realization.  "That's it, isn't he the one who made a fool of himself at the tavern last night?" 
 
 Spoiler: OOC, anyone 
Basically hoping to nonchalantly discredit Jasper's friend before he even speaks.
 
 
 

After a moment of wondering why Hawke's response did not follow what he said, Relik catches on and replies.   "That's it!  What was it he called himself?...The Rummoner!  Seemed to make the drinks disappear more than conjure them, though, am I right?" 
CWater
 
 Originally Posted by SirCatBeard 
  "He's been following us; could cause trouble.  I suggest we wrap this up and go."   Relik mutters to Hawke. 
 


 
 Originally Posted by Table Flipper 
 Hawke nods after Sandra reveals the half-elf's identity, and his mind starts racing about how to deal with the situation. After Relik speaks to him, an idea flashes in his mind.

Hawke speaks in a normal tone to Relik, but loud enough so that anyone around can overhear.  "You're right, he does look familiar..."  He snaps his fingers as if in sudden realization.  "That's it, isn't he the one who made a fool of himself at the tavern last night?" 
 
 Spoiler: OOC, anyone 
Basically hoping to nonchalantly discredit Jasper's friend before he even speaks.
 
 
 


 
 Originally Posted by SirCatBeard 
 After a moment of wondering why Hawke's response did not follow what he said, Relik catches on and replies.   "That's it!  What was it he called himself?...The Rummoner!  Seemed to make the drinks disappear more than conjure them, though, am I right?"  
 

The half-elf spins around.   "Wha nonsense are u babbling?!",   he shouts angrily.

The sergeant lets out a bellowing laugh.  "Hahaha! Must have been quite a show!" 
  "Don't know what stupid things 'es saying. Sarge, I need to have a word with u."  
 "About rum, I hope?",  he chuckles,  "Ah, I wish I could be up as early and easily like you, after a fun night like that." 
  "Sarge! I got an important message-"  
 "Yes, yes, I'll get to that in a moment, I've got a gate to supervise first."  He glances back.  "Put your weight into it, lads!"  He turns back to Avendii and nods to the group,  "You can go through now, since you're in a hurry." 

The gate's still not fully open, but in single file the party can now easily ride through.
Table Flipper
 
 Originally Posted by CWater 
 The half-elf spins around.   "Wha nonsense are u babbling?!",   he shouts angrily.

The sergeant lets out a bellowing laugh.  "Hahaha! Must have been quite a show!" 
  "Don't know what stupid things 'es saying. Sarge, I need to have a word with u."  
 "About rum, I hope?",  he chuckles,  "Ah, I wish I could be up as early and easily like you, after a fun night like that." 
  "Sarge! I got an important message-"  
 "Yes, yes, I'll get to that in a moment, I've got a gate to supervise first."  He glances back.  "Put your weight into it, lads!"  He turns back to Avendii and nods to the group,  "You can go through now, since you're in a hurry." 

The gate's still not fully open, but in single file the party can now easily ride through. 
 

Hawke chuckles as this plays out. The Rummoner, he'd have to remember that one.  "It was a fun night indeed. Thank you Sergeant." 

Hawke follows the others out the gate (once the party members in front of him go too).

 
 Spoiler: OOC, anyone 
Credit goes to Catbeard for the idea of saying that Japser's friend drank too much last night. I simply made the decision to have Hawke act like he was talking to the other party members. 😁
 
Athedia
 
 Originally Posted by CWater 
  "And we would like at least five of these",  says the visitor,  "and as strong as you can make them. Hire a wizard if you need help with the enchanting, we will cover the expenses." 
 "I see",  Vindal replies icily.

 "And we would be happy to receive the smaller trinkets as well, I'm sure you you have apprentices you can put on that work." 
 "My resources are limited. And I have other commissions-" 
 "Which you will be happy to set aside for the time being",  the other man is still talking in a friendly tone, but Eglantine detects a small hint of steel in it. Vindal replies with a nod so small it's barely visible.  "Good."  The visitor smiles amicably lifting his gaze from the papers on the table.  "You wouln't want... ah, any rumours getting out, no?" 
 
 Spoiler: OOC 
At this time, Eggy can try to hide and keep listening, or act normally and let them notice her. If the former, please make a Hide check.
 
 
 

Eggy tried to remain quiet and listen in on the conversation, hoping not to be noticed.

 
 Spoiler: Cwater 
Using an inspiration [1/4] +6 total

Hide:  (1d20+6)[ 10 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke chuckles as this plays out. The Rummoner, he'd have to remember that one.  "It was a fun night indeed. Thank you Sergeant." 

Hawke follows the others out the gate (once the party members in front of him go too).

 
 Spoiler: OOC, anyone 
Credit goes to Catbeard for the idea of saying that Japser's friend drank too much last night. I simply made the decision to have Hawke act like he was talking to the other party members. 😁
 
 
 

The sergeant nods and the party proceeds to ride through the gate. The guards eagerly use this as an excuse to take a break from their strenuous task and stretch their limbs. The half-elf makes one last attempt at getting the sergeant's attention, but he just waves his hand dismissively and heads towards a small building on the side, still chuckling to himself. The half-elf glares after the party, especially at Hawke and Relik.  "I hope you'll regret tha",  he curses and turns to run back towards the city.

The next challenge the escort party encounters is to find a way past several, counted in hundreds it seems, wagons, tents and beasts of burden that belong to people who have set up camp right outside the city walls. Many of them are locals that have gathered from the nearby countryside, but judging by the many exotic looking fabrics, goods and animals a number have also come a long way to the festival.

Not many are up at this hour yet, but they see some people of varying humanoid races liting the first fires and a few yawning mercenaries on guard duty. A small gang of halfling children run past them, some ducking under the horses and making them a little jumpy, and a pair of lizardfolk that are working on sharpening blades on a grindstone give the party a long stare as they pass, but they are not really bothered by anyone.

After getting past the bulk of the campers, the next thing they see is the crown's farming fields stretching on the left side if the road. Still only partially plowed and the rest muddy after the winter, it's not particularly scenic compared to the forest on the right side, where the first green of shy leaves is visible on the trees.

The road is in good condition and the party picks up the pace, though not to full gallop to spare the horses, as they know they'll be riding a long time.

 
 Spoiler: OOC 
Unfortunately not all the horse gaits are very comfortable to sit in. :J As you'll be riding for quite some time, please make a DC 10 Ride check, and if that fails, a DC 12 Con check or take a 1d6 nonlethal damage (if so, you can roll the damage yourself). This damage will go away after you've spent some time out of the saddle or received any healing.
 


 
 Originally Posted by Athedia 
 Eggy tried to remain quiet and listen in on the conversation, hoping not to be noticed.

 
 Spoiler: Cwater 
Using an inspiration [1/4] +6 total

Hide: [roll0]
 
 
 

Vindal also looks up from the papers.  "You've made your master's message clear",  he replies slowly,  "I believe we're done here. I'll keep you updated on the progress and if we require anything else." 
 "Certainly",  the man touches his hat, still smiling.  "The Marquis will be pleased, farewell Master Ebon."  He starts walking towards the main workshop and Eggy, not appearing to have noticed her presence. Vindal stays by desk, staring into space.

 
 Spoiler: OOC 
Eggy hears the footsteps coming closer and knows he'll be walking right past her on his way out, though that doesn't mean he'll necessarily think she was listening in, even if she doesn't move, as long as she doesn't act suspicious.
 
Kish
 "What was that all about?"  Aerin asks once they're out of earshot of the guards.

 
 Spoiler 
Ride:  (1d20+2)[ 21 ] 
If that fails, Constitution:  (1d20+3)[ 4 ] 
If that fails, nonlethal damage:  (1d6)[ 4 ] 
 
Table Flipper
Hawke responds to the half-elf's glare with a smile and wave.


 
 Originally Posted by Kish 
  "What was that all about?"  Aerin asks once they're out of earshot of the guards.

 
 Spoiler 
Ride:  (1d20+4)[ 20 ] 
If that fails, Constitution:  (1d20+2)[ 10 ] 
If that fails, nonlethal damage:  (1d6)[ 4 ] 
 
 
 

 "Ah, well, Sandra informed me that he was a friend of one of the people who attacked us at the guard house last night, and Relik noted that he had followed us from the temple, so I thought it best that he not talk to the Sergeant." 

He gives Relik a pat on the back.  "Excellent follow up by the way. I'll have to remember that one the next time I'm going through some rums. Hah!" 
 
 Spoiler: Rolls 
Ride:  (1d20+4)[ 20 ] 
If needed, Constitution:  (1d20+2)[ 10 ] 
If needed, non lethal damage:  (1d6)[ 4 ] 

Uh, not sure if Mushroom needs rolls too, I'll just do those again, and you can decide what's what.
Ride:  (1d20+4)[ 13 ] 
If needed, Constitution:  (1d20+2)[ 3 ] 
If needed, non lethal damage:  (1d6)[ 3 ] 
 
SirCatBeard
 
 Originally Posted by Table Flipper 
 Hawke responds to the half-elf's glare with a smile and wave.

 "Ah, well, Sandra informed me that he was a friend of one of the people who attacked us at the guard house last night, and Relik noted that he had followed us from the temple, so I thought it best that he not talk to the Sergeant." 

He gives Relik a pat on the back.  "Excellent follow up by the way. I'll have to remember that one the next time I'm going through some rums. Hah!" 
 
 Spoiler: Rolls 
Ride:  (1d20+8)[ 19 ] 
If needed, Constitution:  (1d20+2)[ 8 ] 
If needed, non lethal damage:  (1d6)[ 3 ] 

Uh, not sure if Mushroom needs rolls too, I'll just do those again, and you can decide what's what.
Ride: [roll3]
If needed, Constitution: [roll4]
If needed, non lethal damage: [roll5]
 
 
 

Relik laughs at the half-elf's words.   "Hah. Didn't even have the guts to make it a threat.  I hope he has a night as good as the one we made for him; seems he needs to relax."   Chuckling to himself over the whole exchange, Relik looks at Hawke.
   "That,...was a brilliant plan, my friend." 
 
 Spoiler: Rolls 
Ride:  (1d20+8)[ 19 ]  (with the Belt, this should be good excepting a 1, but I'll go through the other rolls just in case.)
If {Ride&lt;10}
Constitution:  (1d20+2)[ 8 ] ;
If {Constitution&lt;12}
nonlethal damage:  (1d6)[ 3 ] ;
end; end;
 
aReallyGreatAxe
Rowan nods, still putting most of his concentration into not falling off of the unfamiliar animal. (And warily watching the lizard folk. They did look like dragonbeasts. A little.) "Absolutely brilliant. Who's going to believe him now?"  
 
 Spoiler: OoC, any 

Ride:  (1d20+2)[ 11 ] 
Con, if needed:  (1d20+2)[ 11 ] 
Damage, if needed:  (1d6)[ 2 ] 
 
Athedia
Eglantine went through the door, almost running into the man on purpose.  She gave him a look over and then continued in to Vindal.   "You wanted me here Master Vindal?" 
Table Flipper
Despite himself, Hawke smiles as the others compliment his plan.  "Heh, thanks. Hopefully it buys us the time we need." 

Hawke pets Mushroom some and scans the surrounding area as they ride. He didn't necessarily think the Duchess would have expected pursuers enough to set up ambushes, but it never hurt to keep alert to potential threats when away from the towns.

 
 Spoiler: Spot 
Looking for ambushes or anything threatening really.

 (1d20+6)[ 17 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Despite himself, Hawke smiles as the others compliment his plan.  "Heh, thanks. Hopefully it buys us the time we need." 

Hawke pets Mushroom some and scans the surrounding area as they ride. He didn't necessarily think the Duchess would have expected pursuers enough to set up ambushes, but it never hurt to keep alert to potential threats when away from the towns.

 
 Spoiler: Spot 
Looking for ambushes or anything threatening really.

[roll0]
 
 
 

 "It was real clever",  Sandra agrees and smiles briefly for the first time today.

The party rides on, passing the nearest fields, and soon the forest flanks them from both sides, as the road twists and turns through the woods. Hawke keeps a lookout, but spots nothing dangerous during their first hour of travel. The only other creatures around are singing birds, and small animals rustling in the bushes. Once they have reached the cover of the forest, the glowing letters reappear to circle around Captain Avendii's head and she looks pleased with this. Preceptoor Agiloor however, doesn't let them appear and also keeps his hood up at all times.

They pass a few smaller roads that diverge from the main path, but it's not until they come to a larger crossroad where they stop for a moment. In the shade of a large rocky hill a total of five roads meet. Wooden signs are posted on the right side of each; the one pointing to the north says "Bestren" and under it "Springwell", the one to the east says "Mhiran" and "Eastlake", to the south "Springhaven" and to the west "Sewern" and "Angalac". The road between the northern and western is smaller and has no sign.

 "The obvious route towards Bestren is to go past the town of Springwell",  Avendii says,  "But we could also take the Old Road",  she nods towards the signless path,  "I think it's actually a bit shorter way, but goes deeper into the forest and the road is probably not in as good condition as the one recognised as an Imperial Highway. Still, if it doesn't slow us down too much... it could allow us to catch up",  she turns to the others,  "I'm not so knowledgeable when it comes to forests and travelling, what's your opinion?" 
 "It is hard to see while surrounded by trees",  says the Preceptor,  "But from atop the hill there is a better view. Would someone care to venture off the road and climb it? I do not expect them to find a trace of the Duchess, but perhaps they would see if we are being followed." 
 
 Spoiler: OOC 
Knowledge skills Nature, Geography and Local might be useful here.

I believe this is the first Aerin sees the flying letters.
 


 
 Originally Posted by Athedia 
 Eglantine went through the door, almost running into the man on purpose.  She gave him a look over and then continued in to Vindal.   "You wanted me here Master Vindal?"  
 

The man scoffs at Eglantine and brusquely continues past her. Vindal doesn't look up from the papers, lifting one up and studying it closer in better light.  "Yes, I did",  he answers shortly,  "It's good you came early, as requested, but I didn't know you liked to listen in on conversations not meant for your ears." 
Kish
 "Why are there glowing letters around your head?"  Aerin asks the Captain.

 
 Spoiler: OOC 
Knowledge: Local is the only one of those Aerin has trained, so:  (1d20+3)[ 17 ] 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "It was real clever",  Sandra agrees and smiles briefly for the first time today.

The party rides on, passing the nearest fields, and soon the forest flanks them from both sides, as the road twists and turns through the woods. Hawke keeps a lookout, but spots nothing dangerous during their first hour of travel. The only other creatures around are singing birds, and small animals rustling in the bushes. Once they have reached the cover of the forest, the glowing letters reappear to circle around Captain Avendii's head and she looks pleased with this. Preceptoor Agiloor however, doesn't let them appear and also keeps his hood up at all times.

They pass a few smaller roads that diverge from the main path, but it's not until they come to a larger crossroad where they stop for a moment. In the shade of a large rocky hill a total of five roads meet. Wooden signs are posted on the right side of each; the one pointing to the north says "Bestren" and under it "Springwell", the one to the east says "Mhiran" and "Eastlake", to the south "Springhaven" and to the west "Sewern" and "Angalac". The road between the northern and western is smaller and has no sign.

 "The obvious route towards Bestren is to go past the town of Springwell",  Avendii says,  "But we could also take the Old Road",  she nods towards the signless path,  "I think it's actually a bit shorter way, but goes deeper into the forest and the road is probably not in as good condition as the one recognised as an Imperial Highway. Still, if it doesn't slow us down too much... it could allow us to catch up",  she turns to the others,  "I'm not so knowledgeable when it comes to forests and travelling, what's your opinion?" 
 "It is hard to see while surrounded by trees",  says the Preceptor,  "But from atop the hill there is a better view. Would someone care to venture off the road and climb it? I do not expect them to find a trace of the Duchess, but perhaps they would see if we are being followed." 
 
 Spoiler: OOC 
Knowledge skills Nature, Geography and Local might be useful here.

I believe this is the first Aerin sees the flying letters.
 
 
 

Rowan considers the options.  "Well, if we're fairly sure someone will be following us, it makes sense to take the Old Road. I've barely been out of the city before, but we might not want to risk them taking the Old Road and heading us off." 
Table Flipper
Hawke ponders the situation for a moment.  "Hmm. I'm not from around here, so I'm afraid I don't know enough about local conditions either way to make an informed decision. That said, I don't disagree with Rowan, and I don't think the forest would be much of a problem." 

He turns to the Preceptor.  "I'm willing to take a peak if people want, but do you think we have time for that?" 
 
 Spoiler: OOC 
What is the nature of the hill? How long does it look like it would it take to climb? And do party members want to take the time to have someone climb the hill?
 
Kish
Not getting an answer to her question about the letters, Aerin frowns and shakes her head. Later,  "I don't think we should take the time to climb to the top of the hill. We need to catch the Duchess either way. The Old Road sounds better to me." 
Athedia
Eglantine stood firm, looking straight at Vindal.   "I didn't know you liked to make secret deals.  It concerns me.  Seeing where secrets have ended up recently." 
CWater
 
 Originally Posted by Kish 
  "Why are there glowing letters around your head?"  Aerin asks the Captain.

 
 Spoiler: OOC 
Knowledge: Local is the only one of those Aerin has trained, so: [roll0]
 
 
 

 "I've often wondered how your kind manages without",  Avendii replies,  "I feel dull and deaf when I have them hidden." 
 "Captain",  the Preceptor interjects in a reproaching tone.  "They are a common feature among our people",  he replies to Aerin,  "They are a part of who we are, as much as our hands or eyes."  

 
 Originally Posted by Table Flipper 
 Hawke ponders the situation for a moment.  "Hmm. I'm not from around here, so I'm afraid I don't know enough about local conditions either way to make an informed decision. That said, I don't disagree with Rowan, and I don't think the forest would be much of a problem." 

He turns to the Preceptor.  "I'm willing to take a peak if people want, but do you think we have time for that?" 
 
 Spoiler: OOC 
What is the nature of the hill? How long does it look like it would it take to climb? And do party members want to take the time to have someone climb the hill?
 
 
 

 
 Spoiler: OOC 
A strong and daring climber might be able to go up and down in 15-20 minutes total, assuming they don't trip or fall on the way. A careful climb could take twice the time.
 
CWater
 
 Originally Posted by Athedia 
 Eglantine stood firm, looking straight at Vindal.   "I didn't know you liked to make secret deals.  It concerns me.  Seeing where secrets have ended up recently."  
 

Vindal looks back at Eglantine, staring at her for a long time with a blank expression on his face. Finally, he turns away and sighs.  "Unfortunately, we don't always get to choose the work we do. That fact is also part of the life of a craftsman, Eglantine. You can go and set up the stall at the market today, but there won't be time for that tomorrow anymore. Once I've got all the materials gathered, I'll need you all here to help me with this order."  He gestures at the papers on the table, indicating that Eggy can take a look, then walks over to the window and stays there his back turned to his apprentice.  "I'll need to contact the mage guilds for the stronger enchantment...",  he mutters.

 
 Spoiler: Papers 
The commission is from Marquess Garland Wendrau, and the main order is straightforward: to produce at least ten fireball necklaces, more if they can get the materials at a reasonable price. They are also encouraged to be as high level as possible.

Another paper lists a few other items that the marquess is also interested in: Weapon crystals, armbands that enhance fighting skills, arcanist's gloves, chronocharms and summoning amulets.

There's also one very intricately decorated official document that grants the royal permission to produce these items in this quantity. Eggy knows that the Empire normally regulates the manufacturing of destructive magic items, Necklaces of Fireball being a prime example.

This is the largest order of items that she has ever encountered during her whole time as Vindal's apprentice.
 
Athedia
 
 Originally Posted by CWater 
 Vindal looks back at Eglantine, staring at her for a long time with a blank expression on his face. Finally, he turns away and sighs.  "Unfortunately, we don't always get to choose the work we do. That fact is also part of the life of a craftsman, Eglantine. You can go and set up the stall at the market today, but there won't be time for that tomorrow anymore. Once I've got all the materials gathered, I'll need you all here to help me with this order."  He gestures at the papers on the table, indicating that Eggy can take a look, then walks over to the window and stays there his back turned to his apprentice.  "I'll need to contact the mage guilds for the stronger enchantment...",  he mutters.

 
 Spoiler: Papers 
The commission is from Marquess Garland Wendrau, and the main order is straightforward: to produce at least ten fireball necklaces, more if they can get the materials at a reasonable price. They are also encouraged to be as high level as possible.

Another paper lists a few other items that the marquess is also interested in: Weapon crystals, armbands that enhance fighting skills, arcanist's gloves, chronocharms and summoning amulets.

There's also one very intricately decorated official document that grants the royal permission to produce these items in this quantity. Eggy knows that the Empire normally regulates the manufacturing of destructive magic items, Necklaces of Fireball being a prime example.

This is the largest order of items that she has ever encountered during her whole time as Vindal's apprentice.
 
 
 

 "Master, these look like preparations for war.  And this was during our busiest time of year.  What is happening to the world?" 
 
 Spoiler: Check 
Forgery Check on the document:  (1d20+4)[ 14 ] 
 
CWater
 
 Originally Posted by Athedia 
  "Master, these look like preparations for war.  And this was during our busiest time of year.  What is happening to the world?" 
 
 Spoiler: Check 
Forgery Check on the document: [roll0]
 
 
 

 "I don't know, but considering what happened at the castle, all the talk of assassinations, and this... it doesn't bode well. It might be... that we should perhaps start talking about the end of your apprenticeship. You're about ready to become a journeyman, and if things start to turn bad in Springhaven... It might not be a bad time to travel to other lands to learn more." 
 
 Spoiler: Document 
What Eglantine can tell, it is legit, adorned with the royal crest of Duchess Shalesse, the ruler of Springhaven. However, it makes no mention of the Empire or  its  laws.
 
Athedia
 
 Spoiler: Cwater 
Wait was the Duchess the one who organized the plot?  I need a glossary of names and stuff
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "I've often wondered how your kind manages without",  Avendii replies,  "I feel dull and deaf when I have them hidden." 
 "Captain",  the Preceptor interjects in a reproaching tone.  "They are a common feature among our people",  he replies to Aerin,  "They are a part of who we are, as much as our hands or eyes."   
 

Rowan eventually guides his horse over next to Aerin, and speaks low enough that he thinks the Preceptor and Captain may not overhear.   "The letters let them talk a bit after they're dead, then they float off. Like a temporary ghost."   
Athedia
 
 Originally Posted by CWater 
  "I don't know, but considering what happened at the castle, all the talk of assassinations, and this... it doesn't bode well. It might be... that we should perhaps start talking about the end of your apprenticeship. You're about ready to become a journeyman, and if things start to turn bad in Springhaven... It might not be a bad time to travel to other lands to learn more." 
 
 Spoiler: Document 
What Eglantine can tell, it is legit, adorned with the royal crest of Duchess Shalesse, the ruler of Springhaven. However, it makes no mention of the Empire or  its  laws.
 
 
 

 "Vindal. This is the crest of the Duchess.  She was the one behind the plot and you know that.  I can not support someone who would try to kill our Emperor."  
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan considers the options.  "Well, if we're fairly sure someone will be following us, it makes sense to take the Old Road. I've barely been out of the city before, but we might not want to risk them taking the Old Road and heading us off."  
 


 
 Originally Posted by Table Flipper 
 Hawke ponders the situation for a moment.  "Hmm. I'm not from around here, so I'm afraid I don't know enough about local conditions either way to make an informed decision. That said, I don't disagree with Rowan, and I don't think the forest would be much of a problem." 

He turns to the Preceptor.  "I'm willing to take a peak if people want, but do you think we have time for that?" 
 
 Spoiler: OOC 
What is the nature of the hill? How long does it look like it would it take to climb? And do party members want to take the time to have someone climb the hill?
 
 
 


 
 Originally Posted by Kish 
 Not getting an answer to her question about the letters, Aerin frowns and shakes her head. Later,  "I don't think we should take the time to climb to the top of the hill. We need to catch the Duchess either way. The Old Road sounds better to me."  
 

Avendii looks to Preceptor Agiloor, who nods.  "Alright, we continue then."  She directs her horse to the Old Road, and the others follow. This road is smaller and not well kept, but it is still clearly visible and as they are not going full gallop  doesn't really slow them down that much.

The forest becomes more thick and bears less signs of humanoid touch. They see few tree stumps of purposely felled trees, and any fallen from weather and wind have their roots sticking out in every direction with the log growing thick moss. In places smaller trees form clusters that would be almost impossible to walk through, and the road circles politely around them. The party  sees  little of the wildlife, but new voices join in on the birdsong, and when they pass a more marshy section a nasty group of bugs launch an aerial assault. Fortunately it's not the best season for them yet, and they're few enough to be just an annoyance.

 
 Spoiler: OOC 
Aerin, Rowan, Hawke and Relik, make Spot and Listen checks please.

Also, what is your marching order? It is most convenient to ride single file. Preceptor Agiloor would prefer to be in the middle of the group and Captain Avendii to be in the lead, though if one of you wishes to go first, she'll let you.
 


 
 Originally Posted by Athedia 
  "Vindal. This is the crest of the Duchess.  She was the one behind the plot and you know that.  I can not support someone who would try to kill our Emperor."   
 

 "It is quite a conundrum, isn't it? We are citizens of Springhaven and thus should be loyal to the Duchess, but we are also citizens of the Empire and thus also the Emperor demands our loyalty. What are we to do, if those two contradict? The reality is that if we wish to remain safe in our home, in the short term anyway, disobeying the Duchess would be unwise. Well, the order came from Marques Wendrau, but the permit makes it clear he and the Duchess see eye to eye."   Vindal sighs, turning around to face Eglantine and for the first time in a long time his demeanour reminds her of how old her teacher really is; she doesn't know the exact number of years, but it must be near two hundred, at least.
Kish
 "I can bring up the rear, then,"  Aerin says in response to the Captain's expressed desire to go first.
 
 Spoiler: OOC 
Spot:  (1d20+1)[ 10 ] 
Listen:  (1d20+1)[ 18 ] 
 
Table Flipper
As the party travels along through the forest, Hawke can't help but feel more at ease than when he was in the city. Things were simpler out here. The motives of wildlife were typically pretty clear after all.

That was not to say that Hawke let his guard down however. He continued to scan the forest for ambushes or other threats, even as he occasionally waved away some bugs.

 
 Spoiler: OOC Rolls and Placement 
Listen:  (1d20+6)[ 23 ] 
Spot:  (1d20+6)[ 26 ] 

I suppose Hawke might be near the back but in front of Aerin, with the idea that our strongest melee fighters can bookend? Doesn't matter much to me though.
 
SirCatBeard
As the group passes under the tree cover, Relik's demeanor noticeably becomes more at ease, despite a maintained alertness.  While this place was likely more subdued than the forests he was used to, any forest could hold dangers if one was not careful.

 
 Spoiler: Rolls and order 
Relik would likely be near the front.  The Captain can lead, but he would likely be second.
Listen:  (1d20+9)[ 25 ] 
Spot:  (1d20+3)[ 23 ] 
 

 
 Spoiler: CWater 
I went with the western borderlands idea for his background.  I really hope to expand on it more concretely(life-permitting.  If not, I guess I will continue to improvise off a framework).  Could I request more geography/political overview to fit him more into context.
 
aReallyGreatAxe
As the trees close overhead, Rowan is surprised by how much they actually do to filter the light into complex patterns on the forest floor. Not at all like the relatively civilized trees of his experience. It would have been almost magical... if it hadn't been for the bugs.

 
 Spoiler 

Spot:  (1d20+3)[ 10 ] 

Listen:  (1d20+3)[ 8 ] 

Rowan can be somewhere in the middle, so I suppose third will work.
 
Athedia
 
 Originally Posted by CWater 
  "It is quite a conundrum, isn't it? We are citizens of Springhaven and thus should be loyal to the Duchess, but we are also citizens of the Empire and thus also the Emperor demands our loyalty. What are we to do, if those two contradict? The reality is that if we wish to remain safe in our home, in the short term anyway, disobeying the Duchess would be unwise. Well, the order came from Marques Wendrau, but the permit makes it clear he and the Duchess see eye to eye."   Vindal sighs, turning around to face Eglantine and for the first time in a long time his demeanour reminds her of how old her teacher really is; she doesn't know the exact number of years, but it must be near two hundred, at least. 
 

 "Our Emperor comes first in my mind.  Especially since he has to power to erase our city from this earth." 
CWater
 Forest, the Old Road 

The party rides for a few more hours without encountering anything more bothersome than the small bloodsuckers. But when they take a turn around a cliff, there is a suddenly a tree apparently growing right in the middle of the road. It's a large oak with a trunk thicker than a man and heavy leafy branches, and the riders quickly slow down to not hit it. Before they have a chance to react any more, the oak's branches start to swing by themselves and a voice bellows:  "WHO DARES TO DISTURB MY SLEEP??!!"  The sudden loud noise makes some of the horses jump in fear.

 
 Spoiler: Hawke and Relik ONLY 
You notice that bushes left on the left side of the tree, about ten feet from the road, rustle slightly, though you can't see what could be causing the movement. You also hear faint high-pitched giggling from the same direction.
 

 
 Spoiler: OOC 
Rowan, Hawke, Sandra and the Preceptor's horses are spooked. Please make either a Ride or Handle Animal check, DC 10, to prevent them from panicking. If that fails make a (second) Ride check. The results of the second roll depend on the combination of the two.

Sandra
Ride:  (1d20+3)[ 21 ] 
Ride2:  (1d20+3)[ 15 ] 

Agiloor
Handle Animal:  (1d20+4)[ 9 ] 
Ride:  (1d20+2)[ 7 ] 

You've just passed a curve on the road, circling around a large rock on the right side of the road.
 

Sandra manages to calm her mount, but the Preceptor's horse panics and bolts, turning to run back the way they came. Agiloor manages to hold on, but can't stop the frightened animal.


 
 Originally Posted by Athedia 
  "Our Emperor comes first in my mind.  Especially since he has to power to erase our city from this earth."  
 

 "True enough",  Vindal nods,  "Yet we just saw yesterday how much the Duchess is ready to sacrifice. I'm not sure I want to pick a fight with her."  He sighs.  "Anyway, I need to think about this. Go to the market with Ynna today, open the stall like we agreed. And listen to what people are saying while you're there, the city must soon be full of rumours. Even if no one else has seen the dragonkin, just closing off the castle will have people talking. Most of the gossip is likely to be nonsense, but I'd like to know what they're saying anyway." 
Table Flipper
 "Whoa whoa whoa! Easy there, it's alright."  Hawke's horse starts to kick and rear at the tree's bellowing, but his reassuring words and some petting of the mane barely manages to calm them down, though they're still clearly uneasy.

Hawke notices with dismay that the Preceptor had less luck with his horse, but notices something else very interesting before he can try to assist. He points to a bush several feet away from the path to the left and yells:  "And who dares to giggle in that bush over there!? This tree a trick of yours!? Come on out!" 
CWater
 
 Originally Posted by Table Flipper 
  "Whoa whoa whoa! Easy there, it's alright."  Hawke's horse starts to kick and rear at the tree's bellowing, but his reassuring words and some petting of the mane barely manages to calm them down, though they're still clearly uneasy.

Hawke notices with dismay that the Preceptor had less luck with his horse, but notices something else very interesting before he can try to assist. He points to a bush several feet away from the path to the left and yells:  "And who dares to giggle in that bush over there!? This tree a trick of yours!? Come on out!"  
 

 
 Spoiler: Hawke and Relik ONLY 
The giggling stops immediately.
 


The oak's movements slow and lose purpose, and the voice doesn't speak again. Rowan's horse buckles, but he holds on to the saddle while speaking calming words and his mount settles down.

Agiloor's horse dashes past Hawke and Aerin, with the preceptor still in tow.

 
 Spoiler: OOC 
Would either or both like to try catching a hold if its reins? If so, make a Reflex save, followed by a Strength check. Hawke's action comes first, as they pass by him first.
 
Table Flipper
Hawke chuckles as the tree slows and the giggling stops, and open his mouth to say something else, but his attention shifts as the frightened horse runs past him. He attempts to reach over and quickly grab the reins.

 
 Spoiler: Rolls 
Reflex:  (1d20+7)[ 20 ] 
Strength:  (1d20+3)[ 17 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke chuckles as the tree slows and the giggling stops, and open his mouth to say something else, but his attention shifts as the frightened horse runs past him. He attempts to reach over and quickly grab the reins.

 
 Spoiler: Rolls 
Reflex: [roll0]
Strength: [roll1]
 
 
 

Hawke snatches the reins and braces himself in the saddle to keep a hold on them (and not be pulled along). The panicked horse is not very focused and he manages to stop it, though his muscles complain against the strain. The horse neighs and dances around in place while the Preceptor is still holding on.

 
 Spoiler: OOC 
Alright, Hawke has a good hold of the reins, but the horse is still frightened and might try to break free again.

What are you all doing? I'm keeping track of rounds, but we're not in initiative, so you can describe your actions freely.
 
Table Flipper
 "Someone check out that bush for me please, though be wary. If I were them, I'd have shifted position by now."  Hawke turns to face the Preceptor's horse and starts petting the horse (as best he can with the hand holding the reins) to try and calm them down.  "Shh. There there, it's alright. I think you can handle this little party trick of theirs." 
 
 Spoiler: Actions 
Maybe I can try a handle animal to calm the horse.

Handle Animal:  (1d20+5)[ 20 ] 
 
Kish
 "Quite. Can you, or someone, hold my horse?"  Aerin will dismount, if someone will take charge of her horse, and approach the bush to look for anything strange in or around it.

 
 Spoiler 
My mental image of the scene is such that searching for the prankster on horseback would be suboptimal even if they didn't try to startle the horse again; let me know if I've got it wrong.
 
SirCatBeard
Relik absently grabs the reins from Aerin and turns to stare directly at the formerly giggling bushes.   "Talking trees are rare, but rarer still are laughing bushes.  I suggest you come out and show yourself." 
 
 Spoiler: Intimidate 
With Aerin already heading to the bushes, Relik will try to be diplomatic...a bit.
Intimidate:  (1d20+1)[ 13 ] 
 
CWater
 
 Originally Posted by Table Flipper 
  "Someone check out that bush for me please, though be wary. If I were them, I'd have shifted position by now."  Hawke turns to face the Preceptor's horse and starts petting the horse (as best he can with the hand holding the reins) to try and calm them down.  "Shh. There there, it's alright. I think you can handle this little party trick of theirs." 
 
 Spoiler: Actions 
Maybe I can try a handle animal to calm the horse.

Handle Animal:  (1d20+2)[ 11 ] 
 
 
 

Hawke's soothing words and petting calm down the panicked mount. It remains jumpy and nervous, but doesn't try to pull away or run away anymore. Agiloor breaths a sigh of relief and nods to Hawke.  "Many thanks, I was afraid it would carry me all the way back."   He glances back at the strange oak.  "So what do you reckon we are facing here?  Not  an enraged tree after all, I assume." 

Avandii rides past Relik and Rowan and places herself in front of the Preceptor, sword drawn.  "Don't know, but they're already pissing me off." 

 
 Originally Posted by Kish 
  "Quite. Can you, or someone, hold my horse?"  Aerin will dismount, if someone will take charge of her horse, and approach the bush to look for anything strange in or around it.

 
 Spoiler 
My mental image of the scene is such that searching for the prankster on horseback would be suboptimal even if they didn't try to startle the horse again; let me know if I've got it wrong.
 
 
 

 
 Spoiler: Terrain 
Yes, going off the road is easier to do on foot, than on a large horse. Though the ground off the road is slightly wet and mushy, slowing movement either way. But it's easier to move past trees and no need to make additional Ride checks.
 


 
 Originally Posted by SirCatBeard 
 Relik absently grabs the reins from Aerin and turns to stare directly at the formerly giggling bushes.   "Talking trees are rare, but rarer still are laughing bushes.  I suggest you come out and show yourself." 
 
 Spoiler: Intimidate 
With Aerin already heading to the bushes, Relik will try to be diplomatic...a bit.
Intimidate:  (1d20+2)[ 11 ] 
 
 
 

The forest is entirely silent for the moment as Aerin approaches the bushes, save for the birdsong on the background. Poking through the bushes reveals nothing but undergrowth. If someone was here, they have indeed moved.

Suddenly, they hear a jolly tune played from a fiddle.

 
 Spoiler: OOC 
Relik, Aerin and Rowan, roll a Will save please.

Aerin's warhorse:  (1d20+2)[ 11 ] 
Relik's warhorse:  (1d20+2)[ 3 ] 
Rowan's horse:  (1d20+2)[ 9 ] 
 
 Spoiler: If you fail a DC 12 
The music sounds really nice and catchy, you feel an irresistible urge to match your movement to the rhythm and dance, no matter how silly it is in the circumstances. If you are on horseback, you immediately dismount (though you can hold on to the reins). See  irresistible dance   for details.
 


You can make a Listen check to try to locate the player.
 


The three horses currently closest to the front, belonging to Aerin, Relik and Rowan, start to swing their weight from one side to another, then lift their opposite front and back leg at the same time a couple of times, then twirl around in circles, all roughly in unison. And they keep repeating the movements over and over again.

It's not every day that you see horses dancing.
Kish
 
 Spoiler 
Moment of Perfect Mind:  (1d20+11)[ 25 ] 
Listen:  (1d20+1)[ 16 ] 
 


Aerin tries to move toward the source of the sound, her sword out.
Athedia
 
 Originally Posted by CWater 
  "True enough",  Vindal nods,  "Yet we just saw yesterday how much the Duchess is ready to sacrifice. I'm not sure I want to pick a fight with her."  He sighs.  "Anyway, I need to think about this. Go to the market with Ynna today, open the stall like we agreed. And listen to what people are saying while you're there, the city must soon be full of rumours. Even if no one else has seen the dragonkin, just closing off the castle will have people talking. Most of the gossip is likely to be nonsense, but I'd like to know what they're saying anyway."  
 

 "My brother is going to warn the emperor. I hope we don't get to far on those items before he can." 

Eglantine grabbed her kit and some of the boxes in storage.   "Ynna, get half of these.  I need you at the stall today.  No flirting with any of the boys." 
SirCatBeard
Hearing the music Relik abruptly dismounts, somehow to the rhythm, and begins an odd little dance with the two horses whose reins he is holding making for atypical dance partners, to say the least.  He looks up about 10 feet up into the branches of the formerly talking tree, gesturing to the spot with a nod.   "And now the tree plays a jaunty dance number! Lovely(!)"   Relik seems both pleased by the joyful spontaneity and rather annoyed by the whole situation.
Table Flipper
 "You're welcome. Careful though, the horse is still a little jumpy."  Hawke says this as he hands the reins back to the Preceptor, and then he faces the Captain.  "You make a good point, we don't exactly have time for..."  His thought is cut short by the impromptu equestrian dance number.

 "Uh huh... They're pretty good."  As a precaution, Hawke draws his bow, but doesn't load it with an arrow yet, and continues to scan the woods.

 
 Spoiler: OOC 
Would Hawke know of any woodland creatures that might behave this way. I'll throw out a knowledge nature, which is the closest knowledge that Hawke has that I can think of.

Knowledge Nature:  (1d20+6)[ 9 ] 

I'm not entirely clear if the entire party hears the sound and some are out of effective range, or if only those that had to make the Will save hear it, but here's a listen:

Listen:  (1d20+6)[ 26 ] 

And maybe a spot to see if Hawke can notice any other bushes rustling as they change position.

Spot:  (1d20+6)[ 13 ] 
 
CWater
Aerin approaches the strange oak whose branches are still swinging a little. She can't see the fiddle player or their instrument, but this is where the music is coming from. Rowan, Relik and Hawke can tell this too.

Avendii stares at the dancing horses and Relik.  "What infernal spell is causing this?!" 
 "I would guess that the culprit is a fey rather than a fiend",   comments the Preceptor.

 "Either way, it's waisting our time!" 

Sandra draws her falchion as well, glancing around, but makes no other movement.

 
 Spoiler: Relik and Hawke ONLY 
Both of you can pinpoint the source of the fiddle music; it seems to be coming directly from the direction of the oak tree's trunk, 10 ft. above groung.

In addition, you hear the giggling again, even though it's even fainter than before, like the person is trying to suppress it. It's coming from the direction of a pair of birches, about ten feet from the bush they first heard it from.
 - Hawke can narrow the area where the giggler might be into 4 squares around the birches.
 - Relik can tell exactly where it's coming from.
 


 
 Originally Posted by Athedia 
  "My brother is going to warn the emperor. I hope we don't get to far on those items before he can."  
 

 "So do I."  Eglantine leaves Vindal to ponder the situation and heads back to the main workshop.


 Eglantine grabbed her kit and some of the boxes in storage.   "Ynna, get half of these.  I need you at the stall today.  No flirting with any of the boys."  

The girl who had just arrived out of breath from running, stops taking off her jacket.  "Oh, we're going out today?" , she looks excited, but flushes red after Eggy's final comment.  "I-I don't flirt!" 
  "Oh I don't know",   Olyvar says,   "I'd keep a close eye on her. Remember that lad who sell's candy not far from our place? She's sweet on him."  
 "I am not!",  Ynna protests as she takes some of the boxes,  "He's lying! I don't care about the sweet boy, I mean the guy who sells candy.." 

Olyvar snickers to himself and Ynna continues to babble as she and Eglantine step out of the shop.

 
 Spoiler: Athedia 
Giving you a chance to reply if you want. Eggy and Ynna get to the market place and set up the stall without issue, more to follow soon.
 
Athedia
 
 Originally Posted by CWater 
 The girl who had just arrived out of breath from running, stops taking off her jacket.  "Oh, we're going out today?" , she looks excited, but flushes red after Eggy's final comment.  "I-I don't flirt!" 
  "Oh I don't know",   Olyvar says,   "I'd keep a close eye on her. Remember that lad who sell's candy not far from our place? She's sweet on him."  
 "I am not!",  Ynna protests as she takes some of the boxes,  "He's lying! I don't care about the sweet boy, I mean the guy who sells candy.." 

Olyvar snickers to himself and Ynna continues to babble as she and Eglantine step out of the shop.

 
 Spoiler: Athedia 
Giving you a chance to reply if you want. Eggy and Ynna get to the market place and set up the stall without issue, more to follow soon.
 
 
 

 "Don't tease her Olyvar. Only time I see you dust round here is when the women looking for little charms come in." 

She resorted the boxes Ynna had picked up so the heaviest was on the bottom and took the one with the breakables before heading out.
Table Flipper
 "Fey, huh? Would make sense, but let's find out."  Hawke gestures towards a pair of birch trees as he looks in that direction, and he addresses the person he hears from that area.

 
 Spoiler: Sylvan 
 "Look pal, these tricks of yours... they ARE funny. I especially like the equestrian ballet. Unfortunately, we are on a very important errand that we must get back to doing, so if you don't mind, could we just get back to it please?" 
 


Hawke pauses for a moment and smiles as an idea pops into his mind.

 
 Spoiler: Sylvan 
 "I mean after all, there will be others to play tricks on, right? In fact, we're expecting another company might be coming through shortly. Stuck up prideful types, but not have so wise and keen to catch on as we were. I bet you could get a really good rise out of them." 
 

 
 Spoiler: Roll 
Diplomacy:  (1d20+2)[ 6 ] 
 
CWater
 
 Originally Posted by Athedia 
  "Don't tease her Olyvar. Only time I see you dust round here is when the women looking for little charms come in." 

She resorted the boxes Ynna had picked up so the heaviest was on the bottom and took the one with the breakables before heading out. 
 

 "Don't know what you're talking about, Eggy. See you later!",  Olyvar snickers to himself as the girls leave the shop.

Eglantine and Ynna make their way to the market area, find their stall, check that all the equipment left there overnight is still in place and unspoiled and then Eglantine unpacks the merchandise and sets it on display. Ynna... helps, but Eggy makes sure to keep her away from everything fragile.

The bustle starts to pick up and the area fill with people as the third day of the Spring Tournament is opened. However, Eggy gauges that there's actually fewer people around today than yesterday, which is really unusual compared to previous years (usually the crowd just tends to grow day by day). It's not a  huge  difference, but enough for her to notice.

There's also a change in tone to the general chatter. There are still people who are enjoying themselves and talk about the warriors' prowess and performers' skill, but much of the gossip is worried, and involves the many rumours spreading from yesterday's events. She notices that the tales might just have grown a little in the telling as well.

 "The beasts went wild! I heard an awful centipede charged right to the audience!"
"I heard that a man was torn apart by hounds!"
"At least a dozen died!"

"There were wild lions and tigers roaming free!"

"I heard twenty innocents were turned to stone right on this street!"
"Oh, I know, that means a basilisk is on the loose. We should keep a mirror with us all the time."

"Half a dozen beheaded chickens..."

"...a fire elemental, a big house burned to ash!..."

"...why isn't the guard doing anything!..."

"...a giant six-legged lizard..."

"...we'll all be murdered in our beds..."

"...castle's all sealed off. Suspicious, I tell ya..."

"...a juggling bear on wooden legs..."
 
 
 Spoiler: Athedia 
Despite the small decline, there's still plenty of possible customers around, though they're not really buying that much. Eggy can make a Diplomacy roll, or other fitting check, to better the sales.

To be continued again.
 


 
 Originally Posted by Table Flipper 
  "Fey, huh? Would make sense, but let's find out."  Hawke gestures towards a pair of birch trees as he looks in that direction, and he addresses the person he hears from that area.

 
 Spoiler: Sylvan 
 "Look pal, these tricks of yours... they ARE funny. I especially like the equestrian ballet. Unfortunately, we are on a very important errand that we must get back to doing, so if you don't mind, could we just get back to it please?" 
 


Hawke pauses for a moment and smiles as an idea pops into his mind.

 
 Spoiler: Sylvan 
 "I mean after all, there will be others to play tricks on, right? In fact, we're expecting another company might be coming through shortly. Stuck up prideful types, but not have so wise and keen to catch on as we were. I bet you could get a really good rise out of them." 
 

 
 Spoiler: Roll 
Diplomacy: [roll0]
 
 
 

There's no immediate reply.
 
 Spoiler: Relik ONLY 
Between the twirls his feet drag him through, Relik hears a quick whispered conversation from the direction of the birch trees, though he can't make out the words or the language.
 


Finally, a clear and proud, maybe a little pretentious, female voice calls out from the forest.
 
 Spoiler: Sylvan 
 "That's quite a suggestion. Worth of considering, sure. Why don't you come down and step over here, so I can talk face-to-face with the one who has such ideas?" 
 

 "What's she saying?",  Avendii demands to know.

 "The voice neither agreed nor declined Hawke's clever proposal to leave us alone and pester our pursuers instead. He was invited to go discuss the matter",  the Preceptor replies to the Captain, his expression neutral as usual.
Kish
Aerin frowns, and shrugs at Hawke. She tries to pinpoint the location he's focusing on, but doesn't move toward it, or sheathe her sword.
CWater
 
 Originally Posted by Kish 
 Aerin frowns, and shrugs at Hawke. She tries to pinpoint the location he's focusing on, but doesn't move toward it, or sheathe her sword. 
 

 
 Spoiler: Kish 
The female voice is coming from the direction of a pair of birch trees, not more than 10 ft. from the bushes she searched earlier. Left side of the road.

Currently Aerin is near the oak that first spooked the horses in the middle of the road, the fiddle music appears to be coming from inside the oak.
 
Table Flipper
Hawke nods and makes a point of putting away his bow that he had previously drawn. He orders his horse to move closer to the head of the column (and therefore closer to the birches) and keeps talking.

 
 Spoiler: Sylvan 
 "I am willing to talk to you face to face, yes, though I admit I don't know exactly where you are, only that you're around those birches... somewhere. Makes it hard to approach you." 
 


Once further ahead, Hawke orders his horse to stop outside of oak branch range, and hopefully out of dance range, though he had no way of knowing how exactly this spell worked.

 
 Spoiler: OOC Note 
I'll say maybe 5 feet behind the furthest back dancer? Pretty sure that's outside of potentially swinging branch range at least.
 

 
 Spoiler: Sylvan 
 "To that end, could you make your own presence a little more known. Don't worry, we can take a joke, and none of us will attack you as long as you do nothing to seriously try to harm us." 
 


Hawke looks back briefly at the Preceptor as though to signal for him to translate that last bit for the more militant Captain. He then faces the birches once more, dismounts his horse, and waits for a response.
CWater
 
 Originally Posted by Table Flipper 
 Hawke nods and makes a point of putting away his bow that he had previously drawn. He orders his horse to move closer to the head of the column (and therefore closer to the birches) and keeps talking.

 
 Spoiler: Sylvan 
 "I am willing to talk to you face to face, yes, though I admit I don't know exactly where you are, only that you're around those birches... somewhere. Makes it hard to approach you." 
 


Once further ahead, Hawke orders his horse to stop outside of oak branch range, and hopefully out of dance range, though he had no way of knowing how exactly this spell worked.

 
 Spoiler: OOC Note 
I'll say maybe 5 feet behind the furthest back dancer? Pretty sure that's outside of potentially swinging branch range at least.
 

 
 Spoiler: Sylvan 
 "To that end, could you make your own presence a little more known. Don't worry, we can take a joke, and none of us will attack you as long as you do nothing to seriously try to harm us." 
 


Hawke looks back briefly at the Preceptor as though to signal for him to translate that last bit for the more militant Captain. He then faces the birches once more, dismounts his horse, and waits for a response. 
 

The Preceptor nods and leans towards the Captain, speaking in a low voice. The feminine voice calls out again from the woods.

 
 Spoiler: Sylvan 
 "Oh, are you sure? I see quite a few weapons drawn. But I will trust you, their noble speaker. You may walk a little closer, but the others must not approach."  There is a short pause, then a suppressed chuckle and the voice speaks again, reaching for the proud condescending tone again,  "The dance has been quite quite amusing, my congratulations to your troupe. They may stop now." 
 


The fiddle music picks up the tempo for a moment and then comes to an end. Relik finds himself once again in control of his feet, a little tired after all the twirling. The three horses also stop and glance around lifting their legs nervously, and looking very confused.

 
 Spoiler: Aerin 
Make a Spot check please.
 
Table Flipper
 
 Spoiler: Sylvan 
 "Indeed, I'll tell them." 
 


Hawke looks at Relik and the horses and gives a thumbs up.  "She says good job."  He also glances at Aerin and nods slightly towards her horse, gesturing for her to head back to the horse. He starts moving cautiously towards the birches, with his horse, keeping an eye out for further tricks.

 
 Spoiler: Sylvan 
 "Do you like rum? We can discuss this over a drink. I also have just water." 
 

 
 Spoiler: A Couple of Notes 
If I recall correctly, Aerin is away from her horse, but everyone else is with their horse (and Hawke and Relik dismounted), yes? The idea being we might be able to mount our horses and flee if things start to go south? Not sure what Aerin would want to do based on what she knows of the situation.

Also, I go a little off the path, but I don't get too close to the birches yet. I don't know the map of the place, so I don't know about exact distances I'm afraid.
 

 
 Spoiler: Rolls 
Just looking/listening for shifts in position or other tricks (though I guess those would be magical):

Spot:  (1d20+6)[ 18 ] 
Listen:  (1d20+6)[ 17 ] 
 
CWater
 
 Originally Posted by Table Flipper 
  
 Spoiler: Sylvan 
 "Indeed, I'll tell them." 
 


Hawke looks at Relik and the horses and gives a thumbs up.  "She says good job."  He also glances at Aerin and nods slightly towards her horse, gesturing for her to head back to the horse. He starts moving cautiously towards the birches, with his horse, keeping an eye out for further tricks.

 
 Spoiler: Sylvan 
 "Do you like rum? We can discuss this over a drink. I also have just water." 
 

 
 Spoiler: A Couple of Notes 
If I recall correctly, Aerin is away from her horse, but everyone else is with their horse (and Hawke and Relik dismounted), yes? The idea being we might be able to mount our horses and flee if things start to go south? Not sure what Aerin would want to do based on what she knows of the situation.

Also, I go a little off the path, but I don't get too close to the birches yet. I don't know the map of the place, so I don't know about exact distances I'm afraid.
 

 
 Spoiler: Rolls 
Just looking/listening for shifts in position or other tricks (though I guess those would be magical):

Spot: [roll0]
Listen: [roll1]
 
 
 

The voice replies,
 
 Spoiler: Sylvan 
 "What is this rum? Do bring it over." 
 


Suddenly the great oak tree in the middle of the road disappears, subtly without a trace, like it was never even there.

 
 Spoiler: Aerin ONLY 
Out of the corner of her eye, Aerin notices the slightest hint of movement. When she takes a better look, she doesn't exactly 'see' anyone, but there's an area of subtle vibration in the air. It moves from where the oak was to the direction of the forest, to the same side of the road that the voice that Hawke has been talking with is.
 


Soon after the tree has vanished, a beautiful woman with auburn hair and dress made of leaves appears some forty feet away from the road. She gestures towards Hawke and, in the same voice that was speaking before, calls out.
 
 Spoiler: Sylvan 
 "There's a nice spot of dry and comfortable moss here to sit on. Why don't you come over so we can have a talk?" 
 

 
 Spoiler: Aerin ONLY 
Just a small clarification, the vibration she noticed has at this moment moved just a few feet away from the oak's former position. She can try to keep her eyes on it, as if she loses track of its position it even for a second, it's going to be hard to spot it again. It's hard to say what size or shape this elusive wisp really is, though it seems to be on the smaller side, hovering in the air.
 


---------------------

 Springhaven, Festival Market 

The morning passes by without any larger incident than Ynna once tripping and dropping the box with chronocharms, scattering them all around the floor. At some time around noon, not long after they had eaten simple lunch, Eglantine notices a shift in the crowd of people moving around the market place. It looks like many were gathering to a plaza, some hundred feet left from their stall. Not the whole crowd was going there, but a decent number was moving in that direction. Ynna climbs on a pile of boxes to get a better view of what was happening.  "I think someone's holding a speech",  she says,  "Oh, I can't see or here from this far. Eggy, can I go look closer?" 
Kish
 
 Spoiler: CWater ONLY 
Aerin creeps after the vibration, keeping her eyes on it.
 
Table Flipper
Hawke sighs as he pulls out the flask of rum with his hand not holding the reins of his horse and continues forward.

 
 Spoiler: Sylvan 
 "Here's the rum. Good stuff, but do avoid drinking too much at once. Look, you can just keep it all if you want. I appreciate that you want to talk, but we don't have time for anything too extended." 
 


Hawke stops about 10 feet away from the woman, waiting for a response.

 
 Spoiler: OOC Note 
Hawke is leading his horse with him, and Mushroom is on the horse too. Do any of them act weirdly as they get closer?
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: CWater ONLY 
Aerin creeps after the vibration, keeping her eyes on it.
 
 
 

 
 Spoiler: Aerin ONLY 
The vibration hesitates, then picks up the speed, moving faster towards the forest.
 


 
 Originally Posted by Table Flipper 
 Hawke sighs as he pulls out the flask of rum with his hand not holding the reins of his horse and continues forward.

 
 Spoiler: Sylvan 
 "Here's the rum. Good stuff, but do avoid drinking too much at once. Look, you can just keep it all if you want. I appreciate that you want to talk, but we don't have time for anything too extended." 
 


Hawke stops about 10 feet away from the woman, waiting for a response.

 
 Spoiler: OOC Note 
Hawke is leading his horse with him, and Mushroom is on the horse too. Do any of them act weirdly as they get closer?
 
 
 

Hawke has walked off the street with his horse when the woman suddenly shouts,
 
 Spoiler: Sylvan 
 "Wait! Wait! It's... it's inconvenient for the horse to walk through the forest. It could get mud and dirt on its hooves, spare it and leave it behind." 
 

 
 Spoiler: Everyone 
Everyone, please make a Spot check, including Mushroom.
 
Table Flipper
Hawke stops in reaction to the, apparently a bit sluggish, woman's words. He looks at her questioningly for a moment, and then his gaze shifts downwards to the ground in front of him. He gives it a questioning look as well, putting his flask of rum away in the meantime.

He picks up a nearby rock (if any exist) and tosses it at the strange looking ground.
Kish
Aerin returns her sword to its sheath and abruptly runs forward, directly through the location of the vibration.
CWater
 
 Originally Posted by Table Flipper 
 Hawke stops in reaction to the, apparently a bit sluggish, woman's words. He looks at her questioningly for a moment, and then his gaze shifts downwards to the ground in front of him. He gives it a questioning look as well, putting his flask of rum away in the meantime.

He picks up a nearby rock (if any exist) and tosses it at the strange looking ground. 
 

The rock flies about ten feet forward before hitting the floor. It breaks the twigs that it hits first and slides under them and out of view, like into a hole.


 
 Originally Posted by Kish 
 Aerin returns her sword to its sheath and abruptly runs forward, directly through the location of the vibration. 
 

The vibration squeaks and keeps flying away even faster. It circles around, heading towards the woman.
Kish
Growling, Aerin attempts to run through the vibration's area again.
Table Flipper
Hawke just sighs and turns around, starting to head back to the path.

 "Negotiation's off,"  he says to the others.  "Hole in the ground was  a trap."  He notices Aerin apparently trying to fight something.  "What's going on?" 
CWater
 
 Originally Posted by Kish 
 Growling, Aerin attempts to run through the vibration's area again. 
 

The vibration reaches the woman and stops to hover over her shoulder.


 
 Originally Posted by Table Flipper 
 Hawke just sighs and turns around, starting to head back to the path.

 "Negotiation's off,"  he says to the others.  "Hole in the ground was  a trap."  He notices Aerin apparently trying to fight something.  "What's going on?"  
 

Aerin is running towards the terrain Hawke noticed was suspicious, but he warns her of it.

 
 Spoiler: OOC 
I assume he would do this. I know figuring out the placement is tricky without a map.
 


The woman speaks again, sounding disappointed.
 
 Spoiler: Sylvan 
 "You're not coming after all?" 
 
Kish
Aerin growls again, and speaks, first in Orcish and then, only if she thinks Hawke didn't understand the Orcish, in Common.  "She's not negotiating. That's an illusion, and the real speaker is invisible."  She watches the vibration.
Table Flipper
Hawke nods.  "Indeed! There's a hole there she was trying to get me to fall in,"  he says, pointing at the strange looking ground.

 
 Spoiler: OOC 
He does indeed warn her.
 


He then looks towards where he thinks the invisible woman might be.

 
 Spoiler: Sylvan 
 "No, I'm not, since you clearly have no intention of negotiating. The dancing thing was funny and all, but we've wasted enough time here. We're leaving now, and you would do best to not try and stop us." 
 

 
 Spoiler: Intimidate Roll 
Probably needed here.

 (1d20+1)[ 15 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin growls again, and speaks, first in Orcish and then, only if she thinks Hawke didn't understand the Orcish, in Common.  "She's not negotiating. That's an illusion, and the real speaker is invisible."  She watches the vibration. 
 


 
 Originally Posted by Table Flipper 
 Hawke nods.  "Indeed! There's a hole there she was trying to get me to fall in,"  he says, pointing at the strange looking ground.

 
 Spoiler: OOC 
He does indeed warn her.
 


He then looks towards where he thinks the invisible woman might be.

 
 Spoiler: Sylvan 
 "No, I'm not, since you clearly have no intention of negotiating. The dancing thing was funny and all, but we've wasted enough time here. We're leaving now, and you would do best to not try and stop us." 
 

 
 Spoiler: Intimidate Roll 
Probably needed here.

 (1d20+4)[ 9 ] 
 
 
 

The voice calls out again, though this time sounding pouty.
 
 Spoiler: Sylvan 
 "Hmph, you are no fun!" 
 

The image of the woman shimmers, not even pretending to be speaking the words, and then disappears entirely. In its place appear two tiny humanoid creatures with butterfly-like wings. One of them has a fiddle, the other a small horn, and both blow them at the same time creating a loud cacophonous noise that twists the ears of everyone near. Then the fairies turn around and dart off towards the forest.

 
 Spoiler: OOC 
Everyone present, please make a Fort save  DC 13 or be deafened for a minute. (Includes Mushroom.)

Sandra:  (1d20+4)[ 9 ] 
Agiloor:  (1d20+1)[ 12 ] 
Avendii:  (1d20+8)[ 14 ] 
Aerin's horse:  (1d20+6)[ 10 ] 
Rowan's horse:  (1d20+5)[ 23 ] 
Hawke's horse:  (1d20+5)[ 14 ] 
Relik's horse:  (1d20+6)[ 18 ] 
Sandra's horse:  (1d20+5)[ 22 ] 
Agiloor's horse:  (1d20+5)[ 18 ] 
Avendii's horse:  (1d20+6)[ 14 ] 

Also, Rowan and Hawke, make a Ride or Handle Animal check to calm your Horse again. DC 10. If fails, Rowan needs to also make a (second) Ride check to see what follows.

Sandra
Ride:  (1d20+3)[ 11 ] 
Ride2:  (1d20+3)[ 20 ] 

Agiloor
Handle Animal:  (1d20+4)[ 21 ] 
Ride:  (1d20+2)[ 6 ] 
 


Sandra and the Preceptor hold their ears in pain, and the horses are again spooked, though this time both manage to keep them steady. Rowan and Hawke's mounts also grow restless again. Relik's and Avendii's warhorses stay calm, and so does Aerin's, though the latter looks distressed, with a trail of blood running out of its ears.
Table Flipper
Hawke winces at the loud noise and covers his ears.  "Dah, sore losers."  His ear drums hurt, but they seem to have barely avoided any serious damage.

He notices his horse getting jumpy again, and turns to them, petting them.  "There there, you were very brave. Shhh." 

Once the horse settles, he heads back to the path and remounts.  "Despite that last little move of theirs, I believe we've scared them off,"  he tells the others.
aReallyGreatAxe
Rowan stops covering his ears only to pat and soothe the horse, which isn't exactly thrilled by the events.  "Thank you for speaking with those... butterfly men. Do you think they're gone for good?" 
Table Flipper
 
 Originally Posted by aReallyGreatAxe 
 Rowan stops covering his ears only to pat and soothe the horse, which isn't exactly thrilled by the events.  "Thank you for speaking with those... butterfly men. Do you think they're gone for good?"  
 

 "You're welcome. I believe they will be gone long enough for us to move on without further trouble from them, I hope." 
SirCatBeard
 
 Originally Posted by Table Flipper 
  "You're welcome. I believe they will be gone long enough for us to move on without further trouble from them, I hope."  
 

Relik rubs each ear in turn.   "Good.  That was a little too interesting.  Have to say, I never thought of dancing with horses before, but normally I prefer to choose to do so without any 'help'."   He climbs back up onto his horse.   "Still, nice to know this level of wild still exists this deep in the empire.  Onward?" 
Athedia
 
 Originally Posted by CWater 
  Springhaven, Festival Market 

The morning passes by without any larger incident than Ynna once tripping and dropping the box with chronocharms, scattering them all around the floor. At some time around noon, not long after they had eaten simple lunch, Eglantine notices a shift in the crowd of people moving around the market place. It looks like many were gathering to a plaza, some hundred feet left from their stall. Not the whole crowd was going there, but a decent number was moving in that direction. Ynna climbs on a pile of boxes to get a better view of what was happening.  "I think someone's holding a speech",  she says,  "Oh, I can't see or here from this far. Eggy, can I go look closer?"  
 

 "Ynna, I need you to watch the shop.  And watch it carefully.  After yesterday's events with that creature, I don't want you in any possible danger understand.  After I check it out,
 and if the shop is still intact, and if it is something Master Vindal would approve his apprentice hearing."  She counted out the three points clearly for Ynna.   "If all three apply,
 then a short break won't hurt you." 

Eglantine headed over to the disturbance, Vindal's words in mind.
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan stops covering his ears only to pat and soothe the horse, which isn't exactly thrilled by the events.  "Thank you for speaking with those... butterfly men. Do you think they're gone for good?"  
 


 
 Originally Posted by Table Flipper 
  "You're welcome. I believe they will be gone long enough for us to move on without further trouble from them, I hope."  
 


 
 Originally Posted by SirCatBeard 
 Relik rubs each ear in turn.   "Good.  That was a little too interesting.  Have to say, I never thought of dancing with horses before, but normally I prefer to choose to do so without any 'help'."   He climbs back up onto his horse.   "Still, nice to know this level of wild still exists this deep in the empire.  Onward?"  
 

The Preceptor nods.  "Even if we shape the earth with our hands, the mark we leave is small. Today still, our cities and towns maybe many, and yet they are but islands on the sea of wilderness." 

The Captain is less interested in the philosophy of the notion.  "Good we got rid of those pranksters. Right, if everyone are alright, let's move on, they've delayed us long enough." 

Sandra is still holding her ears, but smiles to Hawke as he returns to the group.  "You dealt with them well",  she says, her speech sounding slightly strange; frustrated she rubs her ears.

 
 Spoiler: OOC 
Encounter over! (for now?😛) Relik and Rowan get 250 XP, and Hawke and Aerin get 300 XP for dealing with the pixies, and not letting them harrass or delay you further. Relik levels up, I believe.

I assume you continue forward. Same marching order? (Avendii, Relik, Rowan, Agiloor, Sandra, Hawke, Aerin)
 


 
 Originally Posted by Athedia 
  "Ynna, I need you to watch the shop.  And watch it carefully.  After yesterday's events with that creature, I don't want you in any possible danger understand.  After I check it out,
 and if the shop is still intact, and if it is something Master Vindal would approve his apprentice hearing."  She counted out the three points clearly for Ynna.   "If all three apply,
 then a short break won't hurt you." 

Eglantine headed over to the disturbance, Vindal's words in mind. 
 

 "Aww...",  the girl looks forlorn, but obeys Eglantine's order.

As the head assistant heads towards the plaza, she catches sight of a well-dressed half-elven man with a carefully styled moustache, standing on a waist high stand. Two guards flank him on both sides. He's speaking loudly to the crowd that has gathered to listen.

 "...and so, good people of Springhaven, there is not the least reason to worry. The castle will remain sealed for now, as we investigate the matter, but you can rest assured that we will be swift. At the moment we suspect it was some kind of experiment by our Imperial guests that went wrong, but of course nothing can be said for sure yet. I am sad to confirm that there may be casualties, but please, good people, remain calm and wait for official news. Listen to your community leaders and recite your prayers at the temples. If you notice anything suspicious however, do report it to the City Guard at once..." 

People listen to him, but mutter and gossip quitly among themselves.
 "An Imperial experiment? What's he talking about..."

"...on our land, outrageous!..."

"...Castle sealed off?"

"My cousin works there, I hope she's alright..."

"...What about those monsters on the streets..." 
 
 Spoiler: Athedia 
Make a Knowledge: Local check, please.
 
Table Flipper
Hawke smiles back at Sandra.  "Heh, thanks. I do what I can."  His smile transitions into a more thoughtful look.  "Will your ears be okay? They appear rather pained." 
 
 Spoiler: OOC Stuff 
Hmm, I guess a sense motive to see if Sandra's slightly strange speech might be due to reasons beyond the attacked ear drums. I doubt it, but I guess it's possible the pixies laid down a charm-ish spell or something.

Sense Motive:  (1d20+1)[ 6 ] 

Also, yes, I'm good with advancing in that same order.
 
Kish
 "Hrm,"  Aerin says. As they start moving again, she falls back into her rear guard role.
CWater
 
 Originally Posted by Table Flipper 
 Hawke smiles back at Sandra.  "Heh, thanks. I do what I can."  His smile transitions into a more thoughtful look.  "Will your ears be okay? They appear rather pained." 
 
 Spoiler: OOC Stuff 
Hmm, I guess a sense motive to see if Sandra's slightly strange speech might be due to reasons beyond the attacked ear drums. I doubt it, but I guess it's possible the pixies laid down a charm-ish spell or something.

Sense Motive: [roll0]

Also, yes, I'm good with advancing in that same order.
 
 
 

 "Yeah, they'll be fine, thanks",  Sandra rubs her ear a little more,  "Guess they're a bit sensitive to that horrible noise, those small fey were awfully mean and petty. Not at all like the wise and mysterious folk of the tales I've heard." 

 
 Originally Posted by Kish 
  "Hrm,"  Aerin says. As they start moving again, she falls back into her rear guard role. 
 

The party return to their original riding order and continue forward. For a quarter of an hour they get to ride in peace (save from the mosquitoes), the incident put behind them, when they start to hear a low rumbling noise, and feel tremors passing through the ground under them.

 
 Spoiler: OOC 
Aerin, Rowan, Relik, Hawke and Mushroom, make Spot and Listen checks, please.
 
Athedia
 
 Originally Posted by CWater 
  "Aww...",  the girl looks forlorn, but obeys Eglantine's order.

As the head assistant heads towards the plaza, she catches sight of a well-dressed half-elven man with a carefully styled moustache, standing on a waist high stand. Two guards flank him on both sides. He's speaking loudly to the crowd that has gathered to listen.

 "...and so, good people of Springhaven, there is not the least reason to worry. The castle will remain sealed for now, as we investigate the matter, but you can rest assured that we will be swift. At the moment we suspect it was some kind of experiment by our Imperial guests that went wrong, but of course nothing can be said for sure yet. I am sad to confirm that there may be casualties, but please, good people, remain calm and wait for official news. Listen to your community leaders and recite your prayers at the temples. If you notice anything suspicious however, do report it to the City Guard at once..." 

People listen to him, but mutter and gossip quitly among themselves.
 "An Imperial experiment? What's he talking about..."

"...on our land, outrageous!..."

"...Castle sealed off?"

"My cousin works there, I hope she's alright..."

"...What about those monsters on the streets..." 
 
 Spoiler: Athedia 
Make a Knowledge: Local check, please.
 
 
 

Eglantine winced and headed back to the stall.  "Ynna, just an announcement the castle is closed off.  People are going mad with rumors now.  Now, I am going to give you some coins to go get us lunch.  We don't have to let Vindal know okay?  You can even visit that sweets shop with that red-headed elf boy you were talking about last week.  But please bring some food back for me."   Eglantine reached into her own money pouch and handed Ynna over some coins before sending her out.   "Be back in half an hour." 
 
 Spoiler: Cwater 
Is 5 gold reasonable for that?  Economy in this game is hard sometimes
 
CWater
 
 Originally Posted by Athedia 
 Eglantine winced and headed back to the stall.  "Ynna, just an announcement the castle is closed off.  People are going mad with rumors now.  Now, I am going to give you some coins to go get us lunch.  We don't have to let Vindal know okay?  You can even visit that sweets shop with that red-headed elf boy you were talking about last week.  But please bring some food back for me."   Eglantine reached into her own money pouch and handed Ynna over some coins before sending her out.   "Be back in half an hour." 
 
 Spoiler: Cwater 
Is 5 gold reasonable for that?  Economy in this game is hard sometimes
 
 
 

 "Not red, more chestnut-",  Ynna blushes and hastily takes the money,  "Alright, I'll go!"  The girl dashes away.

 
 Spoiler: Athedia 
Depends on how good food you want, but 5 gold is plenty enough for lunch. If she's not stupid with the money, Ynna should be able to bring half back.

Will Eggy wait at the stall?
 

 Forest, Old Road 

Being alerted by the noise, the party looks around for its source. It doesn't take them long to notice a huge tall shape in the forest to their left, moving in the same direction as they are. It's hard to make out the details through the thick cover of the forest, from this distance the being only looks like a moving mound of green matter. It doesn't seem to move as fast as the horses, but the road is thin and windy, and soon they are coming to a turn that will lead them closer to the mound's path.

 
 Spoiler: OOC 
Hawke is first to spot the creature, but Aerin, Relik (and Mushroom) notice it too not long after and they can point it out to everyone else.

 
 Spoiler: Map 
On the map, you are moving from top to bottom, as is the unknown shape.
Brown squares mark the road. I've drawn what you currently see of it.
Light green squares are reasonably clear and steady ground near the road, no movement penalty.
Darker green squares are thick forest, full of trees and lush undergrowth. Movement speed halved, +2 to AC, and also provides cover and concealment depending on the distance.
Horses take up two squares each.

 
 

 
aReallyGreatAxe
Rowan keeps his voice low so as not to alert the creature, assuming it is in fact a creature.  "Do you think this is another trick? Could those butterfly people have come back to taunt us with a leaf pile?" 
Athedia
 
 Originally Posted by CWater 
  "Not red, more chestnut-",  Ynna blushes and hastily takes the money,  "Alright, I'll go!"  The girl dashes away.

 
 Spoiler: Athedia 
Depends on how good food you want, but 5 gold is plenty enough for lunch. If she's not stupid with the money, Ynna should be able to bring half back.

Will Eggy wait at the stall?
 
 
 

Eggy waited for Ynna to come back, trying to attract some of the crowd with promises of items that offered protection or additional security.
Kish
 "Nothing to lose by simply avoiding contact with it, is there?"  Aerin asks in a low voice.
aReallyGreatAxe
 
 Originally Posted by Kish 
  "Nothing to lose by simply avoiding contact with it, is there?"  Aerin asks in a low voice. 
 

 
"Right. I was afraid you'd want to rush forward- they could be trying to herd us into a pit again...."  He trails off, endeavoring to keep his horse as quiet as he can.
Table Flipper
Picking up the conversation between Rowan and Aerin, Hawke slows his horse a little.

 
 Spoiler: OOC 
OOC I mentioned possibly casting Pass Without a Trace, but upon rereading the spell I realize it's more to keep the targets from being tracked moreso than making them stealthier in the moment. Would've been useful at the fork in the road (oh well), but less so here, so Hawke just slows his horse, as it seems we're going to try to let it pass.
 
SirCatBeard
Relik turns back to the majority of the group, more confused than annoyed.   "As I understand it, we were in something of a hurry.  But if we want to wait, I suppose we can." 
CWater
 Forest, Old Road 

The party slow their horses and stop to discuss how to proceed. As they talk, the lumbering figure moves past them, but then stops and begins to move directly towards them. The Captain draws her sword.  "Is it a fight it wants then?! Stay back, uncle, maybe we can scare it off, or distract it enough to get past it." 
 
 Spoiler: Map 
On the map, you came from the top.
The big shape is moving towards you, right to left on the map.
Brown squares mark the road. I've drawn what you currently see of it.
Light green squares are reasonably clear and steady ground near the road, no movement penalty.
Darker green squares are thick forest, full of trees and lush undergrowth. Movement speed halved, +2 to AC, and also provides cover and concealment depending on the distance.
Horses take up two squares each.
 
 

 Springhaven, Market Area 

Eglantine goes back to manning the stall and manages to make a few deals while waiting for lunch. Before Ynna has returned however, she starts to hear more noise from the direction of the square. People come and go, but there's still a decent crowd in the centre where the nobleman is talking, Eggy can still see the top of his hat above everyone's heads. The crowd moves and shouts ring out, seems like an argument has broken out.

 "-you bloody traitors!"

"...dare to raise your fist against- Guards!" 
 
 Spoiler: Athedia 
Listen and Spot checks please. Also, let me know whether Eglantine stays put at the stall or moves any closer.
 
Kish
 "What is it, I wonder--a predator? Something intelligent?"  Aerin unsheathes her sword, frowning.
Table Flipper
Hawke draws his flail, judging that the trees might make the bow impractical.  "Hmm..."  He trails off, trying to figure out what this might be.

 
 Spoiler: OOC 
Not sure if a knowledge nature would be applicable here (maybe to see if this behavior matches the hunting patterns or behavior of some creature), but I'll leave one here in case it is.

Knowledge Nature:  (1d20+6)[ 12 ] 
 
CWater
 
 Originally Posted by Kish 
  "What is it, I wonder--a predator? Something intelligent?"  Aerin unsheathes her sword, frowning. 
 


 
 Originally Posted by Table Flipper 
 Hawke draws his flail, judging that the trees might make the bow impractical.  "Hmm..."  He trails off, trying to figure out what this might be.

 
 Spoiler: OOC 
Not sure if a knowledge nature would be applicable here (maybe to see if this behavior matches the hunting patterns or behavior of some creature), but I'll leave one here in case it is.

Knowledge Nature:  (1d20+6)[ 10 ] 
 
 
 

 "Whatever it is, be ready." 

The creature keeps pushing closer, and when it passes the turn of the road the party has a direct view to it. What is approaching them looks to be an enormous pile of leaves, roots and vines. It's much taller than it is wide, but is still large enough to block the road, at least at the thinner points. The creature smells strongly of compost and its surface glistens and thick drops fall off from the edges. It continues to approach and some of the outer vines stretch out, twitching threateningly.

 
 Spoiler: Hawke 
It looks to be some kind of a animate plant creature, though Hawke doesn't know its exact species. However, the type of vines it has suggest that uses them to grab and ensnare prey.
 

 
 Spoiler: OOC 
 
 Spoiler: Initiative! 
Aerin:  (1d20+6)[ 10 ] 
Rowan:  (1d20+2)[ 11 ] 
Hawke:  (1d20+2)[ 15 ] 
Relik:  (1d20+4)[ 9 ] 

Agiloor:  (1d20)[ 12 ] 
Avendii:  (1d20+1)[ 14 ] 
Sandra:  (1d20+2)[ 8 ] 

Plant:  (1d20-1)[ 0 ] 
 

 
 Spoiler: Map 
Brown squares mark the road. I've drawn what you currently see of it.
Light green squares are reasonably clear and steady ground near the road, no movement penalty.
Darker green squares are thick forest, full of trees and lush undergrowth. Movement speed halved, +2 to AC, and also provides cover and concealment depending on the distance.
Horses take up two squares each.
 
 

 
Athedia
 
 Originally Posted by CWater 
  Springhaven, Market Area 

Eglantine goes back to manning the stall and manages to make a few deals while waiting for lunch. Before Ynna has returned however, she starts to hear more noise from the direction of the square. People come and go, but there's still a decent crowd in the centre where the nobleman is talking, Eggy can still see the top of his hat above everyone's heads. The crowd moves and shouts ring out, seems like an argument has broken out.

 "-you bloody traitors!"

"...dare to raise your fist against- Guards!" 
 
 Spoiler: Athedia 
Listen and Spot checks please. Also, let me know whether Eglantine stays put at the stall or moves any closer.
 
 
 

Eglantine groaned, she couldn't well leave the stand. She tried to listen to what was happening, wishing Ynna would come back.

 
 Spoiler: Spot and Listen 
Spot:  (1d20+1)[ 14 ] 
Listen:  (1d20+1)[ 18 ] 
 
Kish
Aerin climbs down from the horse and moves toward the front of the party.

 
 Spoiler 
Move action to dismount, so she'll finish her turn in M22.
 
Table Flipper
 "I'm going around. Watch those vines, they look ready to grab anything that gets close. Hyah!"  At that command, the horse moves off into the forest.

 
 Spoiler: Actions 
So with a double move action at one-third movement, that should give me 40ft or 8 squares of movement, which I believe allows me to move so that Mushroom is at R23 and Hawke is at Q23.
 
SirCatBeard
 "Well, let's do this, then."   Despite feeling a little confined on horseback, Relik urges his mount down the side of the path, pulling out his flail.   "Alright, let's see what this thing is made of,"  he mutters to the horse.  As it strikes forward with a hoof, he swings at the plant-monster with a heavy downward stroke.

 
 Spoiler: Actions 
Move to K/L29.  With the Equestrian Belt I should auto-make checks to guide and attack.  Taking data for the mount from  Light Warhorse  stats.

Horse:
Attack(hoof):  (1d20+4)[ 18 ] 
Damage:  (1d4+3)[ 4 ] 
(Crit?:  (1d20+4)[ 17 ] )

Relik:
Attack:  (1d20+7)[ 24 ]  (power attack x=3)
Damage:  (1d10+11)[ 19 ] 
(Crit?(19/20):  (1d20+7)[ 22 ] 
 
aReallyGreatAxe
Rowan clambers off his mount and moves to what he hopes is a better position.

 
 Spoiler:  ACTIONS 

Move action to get off of the horse. Move action to get to K24.
 
CWater
 
 Originally Posted by Athedia 
 Eglantine groaned, she couldn't well leave the stand. She tried to listen to what was happening, wishing Ynna would come back.

 
 Spoiler: Spot and Listen 
Spot:  (1d20+11)[ 16 ] 
Listen:  (1d8+4)[ 5 ] 
 
 
 

Eglantine tries to peer over the stall table, but there's too much crowd in the way too see what's going on. However, she hears angry voices and curses, and can make out a few snippets.

 "...how dare you insult the Empire's good name!"

"Get back, peasants!..."

"...Badmouthing the Emperor is treason!..."

"...Take that back!..." 

By the sounds of it, a fight is breaking out in the square. Some people are hastily moving away from there, but others are heading directly towards the scuffle.


 
 Originally Posted by Kish 
 Aerin climbs down from the horse and moves toward the front of the party.

 
 Spoiler 
Move action to dismount, so she'll finish her turn in M22.
 
 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan clambers off his mount and moves to what he hopes is a better position.

 
 Spoiler:  ACTIONS 

Move action to get off of the horse. Move action to get to K24.
 
 
 

Sandra and Preceptor Agiloor also dismount and they grab the reins of the horses that were left behind by Rowan and Aerin.


 
 Originally Posted by SirCatBeard 
  "Well, let's do this, then."   Despite feeling a little confined on horseback, Relik urges his mount down the side of the path, pulling out his flail.   "Alright, let's see what this thing is made of,"  he mutters to the horse.  As it strikes forward with a hoof, he swings at the plant-monster with a heavy downward stroke.

 
 Spoiler: Actions 
Move to K/L29.  With the Equestrian Belt I should auto-make checks to guide and attack.  Taking data for the mount from  Light Warhorse  stats.

Horse:
Attack(hoof):  (1d20+11)[ 16 ] 
Damage:  (1d8+4)[ 5 ] 
(Crit?:  (1d20+10)[ 15 ] )

Relik:
Attack:  (2d6+5)[ 11 ]  (power attack x=3)
Damage:  (1d20)[ 11 ] 
(Crit?(19/20):  (1d20+10)[ 30 ] 
 
 
 

Both Relik and the horse hit the plant's body and snap some of intertwined vines. The creature makes no sound, but the vines pull back from the area of the impact.

When Relik pulls his flail back he sees that the part that hit the plant is now coated in sticky goo.


 
 Originally Posted by Table Flipper 
  "I'm going around. Watch those vines, they look ready to grab anything that gets close. Hyah!"  At that command, the horse moves off into the forest.

 
 Spoiler: Actions 
So with a double move action at one-third movement, that should give me 40ft or 8 squares of movement, which I believe allows me to move so that Mushroom is at R23 and Hawke is at Q23.
 
 
 

 "Noted",  the Captain Avendii replies shortly and encourages her warhorse to charge.

 
 Spoiler: Captain attacks Plant 
Longsword:  (1d20+11)[ 16 ]  (charge)
Damage:  (1d8+4)[ 5 ] 
 


She swings her sword and cuts some branches off the plant creature (it's a nice big target). After the slice, her sword is also covered in sticky goo.

The four largest vines stretch out from the plant's body and swings them towards Relik, Avendii and their horses (one at each).

 
 Spoiler: Plant attacks 
Slam at Relik:  (1d20+10)[ 15 ] 
Damage:  (2d6+5)[ 11 ] 
If hits, make opposed grapple check VS  (1d20)[ 11 ] 

Slam at Relik's horse:  (1d20+10)[ 30 ] 
Damage:  (2d6+5)[ 17 ] 
If hits, make opposed grapple check VS  (1d20)[ 15 ] 

Slam at Avendii:  (1d20+10)[ 14 ] 
Damage:  (2d6+5)[ 10 ] 
Grapple  (1d20)[ 6 ]  VS Avendii's  (1d20+7)[ 21 ] 

Slam at Avendii's horse:  (1d20+10)[ 16 ] 
Damage:  (2d6+5)[ 7 ] 
Grapple  (1d20)[ 17 ]  VS horse's  (1d20+9)[ 23 ] 
 


Relik and the Captain duck under the vines and manage to dodge them. Avendii's horse is very close to getting caught, but just in time Avendii pulls it to the side, evading the vine. Relik's horse sadly suffers a direct hit and it neighs in terror as the vine wraps around it and squeezes. Relik sees how the sticky goo burns the horses skin like acid and the mount goes limp under him.

Maintaining hold of the animal it caught, the body of the plant backs away from the warrior's immediate reach.

 
 Spoiler: Map 
Brown squares mark the road. I've drawn what you currently see of it.
Light green squares are reasonably clear and steady ground near the road, no movement penalty.
Darker green squares are thick forest, full of trees and lush undergrowth. Movement speed halved, +2 to AC, and also provides cover and concealment depending on the distance.
Horses take up two squares each and move at 1/3 speed in the dark green squares.
Horses without rides are marked with 'h'.
 
 
Table Flipper
Hawke keeps maneuvering his horse through the trees as swiftly but cautiously as he can. Mushroom enjoys the ride.

 
 Spoiler: Actions 
Double move so that Mushroom ends up at V29 and Hawke is at V28.
 
Kish
Aerin runs toward the plant, drawing her sword.
 
 Spoiler 
Two move actions, ending in M29. Can't charge with the Captain in the way.
 
CWater
 
 Originally Posted by Kish 
 Aerin runs toward the plant, drawing her sword.
 
 Spoiler 
Two move actions, ending in M29. Can't charge with the Captain in the way.
 
 
 

As Aerin moves closer, one of the long vines swings in her direction.

 
 Spoiler: AoO at Aerin 
The Huge plant has reach, so it gets one hit as she approaches.

Attack:  (1d20+10)[ 26 ] 
Damage:  (2d6+5)[ 12 ] 
If hits, roll Grapple check against  (1d20)[ 10 ] .
 


The vine smacks her in the chest and tries to wrap around her, but she shoves it away.
SirCatBeard
As his horse is hit, Relik instinctively leaps off, except for one foot still in the stirrup.   "Ow,"  he mutters dryly to the ground.  As he stands, he looks glances at the horse.   "Sorry about that, friend."   Pushing that out of his mind, Relik steps up next to Aerin, and leaps into the air to strike the thickest part of the tangle of vines.

 
 Spoiler: Actions 
Standing up.  Don't know if this thing has more than one AOO per round or if Tumble can affect the one from standing.
  5-foot step to M30.  Using Claw at the Moon maneuver.

Jump:  (1d20+13)[ 16 ]  vs its AC for + (2d6)[ 8 ] 

Attack:  (1d20+7)[ 16 ] 
Damage:  (1d10+11)[ 19 ]  (power attack x=3)
 
aReallyGreatAxe
Seeing the horse go down, Rowan runs forward and tries to bring it back into fighting condition. Or at least consciousness.  "We could leave the horse and run!"  He suggests loudly.

 
 Spoiler: Actions 

1.) Move action to K28
2.) cure light wounds on the horse.  (1d8+10)[ 18 ]  (+5 lv, +3 cha, +2HP/spell level =10)
(getting rid of resurgence to spontaneously cast)
 
CWater
 
 Originally Posted by SirCatBeard 
 As his horse is hit, Relik instinctively leaps off, except for one foot still in the stirrup.   "Ow,"  he mutters dryly to the ground.  As he stands, he looks glances at the horse.   "Sorry about that, friend."   Pushing that out of his mind, Relik steps up next to Aerin, and leaps into the air to strike the thickest part of the tangle of vines.

 
 Spoiler: Actions 
Standing up.  Don't know if this thing has more than one AOO per round or if Tumble can affect the one from standing.
  5-foot step to M30.  Using Claw at the Moon maneuver.

Jump:  (1d20+8)[ 16 ]  vs its AC for + (1d20)[ 9 ] 

Attack:  (1d20+11)[ 15 ] 
Damage:  (1d8+4)[ 11 ]  (power attack x=3)
 
 
 

Relik deals a savage blow to the plant, roots crack and vines are torn apart under his flail.


 
 Originally Posted by aReallyGreatAxe 
 Seeing the horse go down, Rowan runs forward and tries to bring it back into fighting condition. Or at least consciousness.  "We could leave the horse and run!"  He suggests loudly.

 
 Spoiler: Actions 

1.) Move action to K28
2.) cure light wounds on the horse.  (1d20+8)[ 16 ]  (+5 lv, +3 cha, +2HP/spell level =10)
(getting rid of resurgence to spontaneously cast)
 
 
 

The horse regains consciousness and begins immediately fighting against the vines that hold it.
 
 Spoiler: Horse tries to break free 
Horse  (1d20+8)[ 16 ]  VS Plant  (1d20)[ 9 ] 
 

The animal breaks free and runs away from the threat almost pushing Rowan to the ground. But as a trained warhorse, it doesn't flee in panic, but stops a little farther away.

 "We need all the horses to move fast!",  shouts the Captain,  "Don't forget why we're here!"  She leads her mount through the trees and slashes the plant creature again with her sword.

 
 Spoiler: Captain attacks plant 
Attack:  (1d20+11)[ 15 ]  (flank with Relik)
Damage:  (1d8+4)[ 11 ] 
 


Farther back, Sandra leads the horses to the side and ties their reins to a tree.
CWater
The plant crawls a few feet away from the people fighting back, and swings its vines at Relik, Aerin and Avendii.

 
 Spoiler: Plant attacks 
At Relik:  (1d20+10)[ 11 ] 
Damage:  (2d6+5)[ 10 ] 
If hits, make opposed grapple check VS  (1d20)[ 20 ] 

At Aerin:  (1d20+10)[ 18 ] 
Damage:  (2d6+5)[ 7 ] 
If hits, make opposed grapple check VS  (1d20)[ 8 ] 

At Rowan:  (1d20+10)[ 20 ] 
Damage:  (2d6+5)[ 9 ] 
If hits, make opposed grapple check VS  (1d20)[ 3 ] 

At Avendii:  (1d20+10)[ 28 ] 
Damage:  (2d6+5)[ 12 ] 
If hits, make opposed grapple check VS  (1d20)[ 6 ] 
 

Relik dodges the vine aimed at him easily, but the others are hit and the vines try to wrap around them.

 
 Spoiler: Map 
Brown squares mark the road. I've drawn what you currently see of it.
Light green squares are reasonably clear and steady ground near the road, no movement penalty.
Darker green squares are thick forest, full of trees and lush undergrowth. Movement speed halved, +2 to AC, and also provides cover and concealment depending on the distance.
Horses take up two squares each and move at 1/3 speed in the dark green squares.
Horses without rides are marked with 'h'.
 
 
Table Flipper
As Hawke re-enters the pathway and gets into position, he puts his flail away and pulls out his bow and starts to take aim. Mushroom gives the plant a mean look and hisses.

 
 Spoiler: Actions 
Put away flail as a move action and pull out bow as a free action combined with a regular move to X32 (Mushroom) and X31 (Hawke).
 
SirCatBeard
Ducking under his vine, Relik quickly glances over at the others.  Seeing no one in too dire of a situation, he continues hacking away at the vines.

 
 Spoiler: Actions 
Hey, I can do a full attack.
Attack:  (1d20+8)[ 24 ]  (n=2 power attack)
Damage:  (1d10+9)[ 11 ] 

Attack:  (1d20+3)[ 7 ] 
Damage:  (1d10+9)[ 13 ] 
 
CWater
 
 Originally Posted by SirCatBeard 
 Ducking under his vine, Relik quickly glances over at the others.  Seeing no one in too dire of a situation, he continues hacking away at the vines.

 
 Spoiler: Actions 
Hey, I can do a full attack.
Attack: [roll0] (n=2 power attack)
Damage: [roll1]

Attack: [roll2]
Damage: [roll3]
 
 
 

Relik's first blow breaks more branches and the plant creature shivers. It stays up however, and blocks his second attack with one of the smaller vines.
 
 Spoiler: OOC 
 Aerin  and  Rowan  are up.
 
Kish
Aerin slashes at the creature with her sword.  Does this qualify as something I shouldn't kill? She might not have meant big plant monsters, but better to play it safe. Still, it's really unlikely that I'll kill it in one blow.  She inspires Relik with speed.

 
 Spoiler 
Using Stone Bones:  (1d20+9)[ 20 ]  Critical threat check:  (1d20+10)[ 23 ]  Damage:  (2d6+3)[ 7 ]  Critical damage:  (2d6+3)[ 8 ] 
Then she uses White Raven Tactics; Relik acts again after she acts.
 
SirCatBeard
As Aerin joins the fray, Relik follows her strike with another round of vine chopping.

 
 Spoiler 
Huh.  Cool ability.
Attack:  (1d20+7)[ 9 ]  (n=3 power attack)
Damage:  (1d10+11)[ 15 ] 

Attack:  (1d20+2)[ 13 ] 
Damage:  (1d10+11)[ 18 ] 
 
aReallyGreatAxe
Barely managing to avoid tripping over vines, Rowan reaches out to Aerin and closes a few of her wounds.

 
 Spoiler: Actions: 

1.) Five foot step to K28 (And declaring Dodge vs. the plantmonster, AC is now 15 vs that foe)
2.) Casting cure light wounds on Aerin:  (1d8+10)[ 13 ]  (burning protection from evil to do it)
 
CWater
Aerin cuts the plant to draw its attention on her, and this gives Relik an opening to strike. His first swing bounces off a hardy root, but the second blow hits it right in the centre and the flail is buried deep into plant matter. The long vines twist and cramp, swinging wildly in the air, before they all fall to the ground, unmoving. The main body of the creature also collapses, the branches and roots that it consisted off scatter about.

All weapons that touched the creature are covered in sticky goo, that burns like acid if carelessly touched, but it doesn't appear to be strong enough to damage metal.

 
 Spoiler: OOC 
Combat is over! 550 XP for everyone involved.

I believe Rowan levels up.
 
Table Flipper
Hawke relaxes his loaded bow as the plant is defeated.

 "Huh. Excellent job everyone. Made short work of that."  He shrugs and puts away his bow before moving to reform the column, taking care to avoid any potentially hazardous plant remains in the process.
CWater
 
 Originally Posted by Table Flipper 
 Hawke relaxes his loaded bow as the plant is defeated.

 "Huh. Excellent job everyone. Made short work of that."  He shrugs and puts away his bow before moving to reform the column, taking care to avoid any potentially hazardous plant remains in the process. 
 

 "Yeah. Good."  Avendii rides her horse away from the gross pile of vegetation, glaring at the sticky stuff stuck on her sword. She pokes it with a finger and immediately pulls it away, cursing.  "Dammit, it burns! Do we have any water? I'm not putting this back in the scabbard before I get it cleaned or it'll ruin the whole thing." 
 "I believe the clerics packed some water for us",  the Preceptor says, walking closer with the two horses he's holding on to,  "And some food. If you need a moment for clean up, we might as well take a short lunch break now. But encourage everyone to keep it short, our need for haste has not disappeared." 
 "Don't worry, we won't forget",  Sandra says,  "I'm glad everyone's alright. Wonder what that thing was..."  She goes back to her horse to rummage through the saddlebags.
SirCatBeard
 "Lovely forests you have here."   He frowns down at his flail and kneels to wipe off the some of the goo on some dead leaves.  He goes to kick one of the chlorofiend's vines, but thinks better of it after seeing what happened when the Captain touched the stuff.  Instead he heads back to his horse gives it a sincere pat.  "Sorry about that, my friend.  Good job in there, though." 
Table Flipper
 
 Originally Posted by CWater 
  "Yeah. Good."  Avendii rides her horse away from the gross pile of vegetation, glaring at the sticky stuff stuck on her sword. She pokes it with a finger and immediately pulls it away, cursing.  "Dammit, it burns! Do we have any water? I'm not putting this back in the scabbard before I get it cleaned or it'll ruin the whole thing." 
 "I believe the clerics packed some water for us",  the Preceptor says, walking closer with the two horses he's holding on to,  "And some food. If you need a moment for clean up, we might as well take a short lunch break now. But encourage everyone to keep it short, our need for haste has not disappeared." 
 "Don't worry, we won't forget",  Sandra says,  "I'm glad everyone's alright. Wonder what that thing was..."  She goes back to her horse to rummage through the saddlebags. 
 


 
 Originally Posted by SirCatBeard 
  "Lovely forests you have here."   He frowns down at his flail and kneels to wipe off the some of the goo on some dead leaves.  He goes to kick one of the chlorofiend's vines, but thinks better of it after seeing what happened when the Captain touched the stuff.  Instead he heads back to his horse gives it a sincere pat.  "Sorry about that, my friend.  Good job in there, though."  
 

 "Right, that goo looks rather nasty. Anyone who wants their weapon cleaned can come here for a moment."  If anyone takes Hawke up on his offer, he raises his hand, and water pours down on the weapons that were offered for cleaning. He then moves off to the edge of the group, secures the horse to a tree near some grass, and eats a quick lunch (and feeds Mushroom) from his own rations.

 
 Spoiler: OOC 
Create Water being one of the setting specific 0-level cantrips.
 
aReallyGreatAxe
Rowan watches Hawke clean the weapons with interest.  "Do you think we should clean the horse too? That plant was wrapped all around the poor thing..."  

He goes over to check on Relik's mount.
 
 Spoiler: OoC 

Let's uh... not have the horse dissolve?
I assume there'd be a heal check involved?  (1d20+15)[ 26 ] 
 
Kish
 "Huh. That wasn't as tough as I'd expected. Thank you,"  she says to Rowan. She sweeps her sword through the air (regaining maneuvers), offers her sword to Hawke, and thanks him before drying it.
Table Flipper
Hawke nods a "You're welcome," to those whose weapons he cleaned. As he starts heading over to the edge for lunch, Hawke pauses at Rowan's request.  "Oh, right. Good call. Hold the horse steady."  Hawke raises his hand again and water washes over the horse.

 
 Spoiler: OOC 
No more Create Water for the day. Question though, from your Setting Quirks house rule, it says:

"-Everyone get to choose two 0-level spells they can cast 2/day as a spell-like ability."

Does that mean I can cast each one twice a day (so 2 Create Waters and 2 Lights), or is it that I can cast these spell-like abilities twice in whatever combination (2CW, 2L, or 1CW 1L)?

My action here is the same regardless of the answer, but I thought I'd ask for future knowledge.
 
CWater
 Forest, Old Road 

Hawke washes all the dirty weapons and the poor horse that was almost squeezed to death. The horse looks thankful when the sticky stuff is removed and leans closer to rub its head against the ranger's face. Meanwhile Rowan examines the mount's injuries; the burning acid has left some sore wounds, but removing the goo stops them from getting any worse.

 
 Spoiler: OOC 
The horse has around half of its HP.
 

 "Thanks",  Avendii nods to Hawke and sheathes her now-clean sword. She walks over to chat with her uncle.

Sandra comes up with packages of food, bread and some dried meat wrapped in rough cloth, and hands them out to everyone, then she sits to eat next to Hawke.  "Glad the fight was over quick. That thing looked gross.. I've heard the forest is dangerous, guess that's now proven true." 
 
 Spoiler: OOC 
Ok, I assume you eat your lunch and rest a bit. If you would like to do anything else, like scout or keep watch, please let me know.
 


 
 Originally Posted by Table Flipper 
  
 Spoiler: OOC 
No more Create Water for the day. Question though, from your Setting Quirks house rule, it says:

"-Everyone get to choose two 0-level spells they can cast 2/day as a spell-like ability."

Does that mean I can cast each one twice a day (so 2 Create Waters and 2 Lights), or is it that I can cast these spell-like abilities twice in whatever combination (2CW, 2L, or 1CW 1L)?

My action here is the same regardless of the answer, but I thought I'd ask for future knowledge.
 
 
 

 
 Spoiler: OOC, all read 
Hm, I don't recall what I was thinking at the time. Let's say you get 2 uses of each, they're 0 level spells after all.
 

 Springhaven, Market Area 

The sounds of fighting intensifies. Eggy hears screams, a clang from something hard hitting metal, wood breaking, and several angry shouts. Soon after she hears the sound of shattering glass and more clanging that's coming from closer to her. Peering over the table she sees a group of people (not locals by the looks of them) break into a stall two tents to her left to the direction of the plaza. What she can see of the square, it looks like a riot has broken out there. On the street, most people are quickly moving away from the unrest, but some more people are heading over to join it. Others, like the folks that smashed into the tent, are obviously taking advantage of the general confusion.
Table Flipper
 
 Originally Posted by CWater 
 Hawke washes all the dirty weapons and the poor horse that was almost squeezed to death. The horse looks thankful when the sticky stuff is removed and leans closer to rub its head against the ranger's face. Meanwhile Rowan examines the mount's injuries; the burning acid has left some sore wounds, but removing the goo stops them from getting any worse. 
 

Hawke scratches the horse behind the ear.  "Heh heh. You're welcome, buddy." 

 
 Originally Posted by CWater 
 Sandra comes up with packages of food, bread and some dried meat wrapped in rough cloth, and hands them out to everyone, then she sits to eat next to Hawke.  "Glad the fight was over quick. That thing looked gross.. I've heard the forest is dangerous, guess that's now proven true."  
 

 "Indeed the forest is not for the faint of heart. I've wandered the wilderness for quite some time though, and I have to say, in many ways I don't consider it much more dangerous than the cities."  Hawke pauses to toss a mushroom to Mushroom, who does a little jump to catch it with his mouth out of the air.  "I know that sounds weird, but things are simpler out here. Most beings you run into out here either want to eat you or avoid being eaten by you, and it's pretty simple telling which is which. Cities... well, you've seen how danger can manifest there, how people are all too willing to abuse their power, and how it can even be difficult telling who's on which side."  He shrugs.  "I also just think it's more peaceful out here, at least when plant monsters aren't attacking." 

As he talks and eats, Hawke keeps some level of alert, as he is used to doing in the wilderness.

 
 Spoiler: OOC 
Eating and resting sounds good. I suppose Hawke's not exactly keeping constant watch, but I imagine he has enough experience being in the wilderness to remember to scan his surroundings from time to time.

Spot:  (1d20+6)[ 13 ] 
Listen:  (1d20+6)[ 18 ] 
 
Athedia
 
 Originally Posted by CWater 
 The sounds of fighting intensifies. Eggy hears screams, a clang from something hard hitting metal, wood breaking, and several angry shouts. Soon after she hears the sound of shattering glass and more clanging that's coming from closer to her. Peering over the table she sees a group of people (not locals by the looks of them) break into a stall two tents to her left to the direction of the plaza. What she can see of the square, it looks like a riot has broken out there. On the street, most people are quickly moving away from the unrest, but some more people are heading over to join it. Others, like the folks that smashed into the tent, are obviously taking advantage of the general confusion. 
 

Eglantine pulled her axe out and did a quick survey of the items at the stand.  Conflict like this didn't bode well for business, and she had the younger apprentice to worry about.  But she would defend her masters work, and her own work as well, come hell or high water.
CWater
 Forest, Old Road 

 
 Originally Posted by Table Flipper 
 Hawke scratches the horse behind the ear.  "Heh heh. You're welcome, buddy." 
 "Indeed the forest is not for the faint of heart. I've wandered the wilderness for quite some time though, and I have to say, in many ways I don't consider it much more dangerous than the cities."  Hawke pauses to toss a mushroom to Mushroom, who does a little jump to catch it with his mouth out of the air.  "I know that sounds weird, but things are simpler out here. Most beings you run into out here either want to eat you or avoid being eaten by you, and it's pretty simple telling which is which. Cities... well, you've seen how danger can manifest there, how people are all too willing to abuse their power, and how it can even be difficult telling who's on which side."  He shrugs.  "I also just think it's more peaceful out here, at least when plant monsters aren't attacking." 

As he talks and eats, Hawke keeps some level of alert, as he is used to doing in the wilderness.

 
 Spoiler: OOC 
Eating and resting sounds good. I suppose Hawke's not exactly keeping constant watch, but I imagine he has enough experience being in the wilderness to remember to scan his surroundings from time to time.

Spot: [roll0]
Listen: [roll1]
 
 
 

 "Yeah, that's true. Though it didn't used to be like this, not before yesterday, when everything just went... crazy",  Sandra shakes her head,  "I don't want to think about it. I hope we get to the Emperor in time and that all of this can be, I dunno, sorted out somehow. Without any more bloodshed."  She sounds downbeat and looks away, however Mushroom's antics cause her to snigger.  "He's very adorable, are mushrooms really all he eats, or does he accept other food?" 

Rowan notices that someone else at least is interested in the lunch, when his horse leans over his shoulder and tries to take a bite off his loaf of bread.
 
 Spoiler: OOC 
Rowan, please make a Reflex save.
 


The Preceptor places himself in the middle of the resting group and eats his portion quickly while standing. Then he closes his eyes to concentrate and the letters circling his head start to flicker and spin faster.

The Captain walks up to Aerin and Relik.  "Good fighting. Too many pee their pants when they come to face anything weird looking, but you charged that plant thing without hesitation. Both of you could be a great asset to the Imperial Army, if you wished so. Now, about our route"  She picks up a stick from the ground and draws a simple sketch on the ground,  "if what we know of the area is correct, we'll keep going through forest for the next two or three hours, then we should reach the Gastara plains. That's where the Empire's entourage will be camping, according to the schedule uncle got, though we don't know exactly how far they've reached. Big retinues are clumsy. But that should make them easy to spot."  She frowns.  "I've also heard that there maybe plots of marshland in the forest, I don't know if this road passes through them, I hope not." 
 Springhave, Market Area 

 
 Originally Posted by Athedia 
 Eglantine pulled her axe out and did a quick survey of the items at the stand.  Conflict like this didn't bode well for business, and she had the younger apprentice to worry about.  But she would defend her masters work, and her own work as well, come hell or high water. 
 

 
 Spoiler: Items at the stand 
-Amulet of Tears
-Arcanist Gloves
-Armbands of Elusive Action
-Blessed bandages
-Boots of Dragonstriding
-Boots of Landing
-Boots of the Mountain King
-Brooches of Shielding
-Chronocharms (can't be used right away)
-Endless rope
-Feather tokens (also some pathfinder)
-Life rings
-Tunic of steady spellcasting
-Vest of Resistance

To grab and put an item that is worn to its place is a move action. A full-round action in case of the tunic and vest.

Eggy has 2 rounds of actions to take at this moment.
 
Table Flipper
 
 Originally Posted by CWater 
  "Yeah, that's true. Though it didn't used to be like this, not before yesterday, when everything just went... crazy",  Sandra shakes her head,  "I don't want to think about it. I hope we get to the Emperor in time and that all of this can be, I dunno, sorted out somehow. Without any more bloodshed."  She sounds downbeat and looks away, however Mushroom's antics cause her to snigger.  "He's very adorable, are mushrooms really all he eats, or does he accept other food?"  
 

  Somehow I doubt that the Duchess and her allies waited until yesterday to start abusing their power.   Hawke held his tongue on the matter though. There was no point in upsetting Sandra more than she already was.

He does, however, chuckle at her question as he pulls out a bundle from his rations and opens it up, revealing an assortment of preserved insects and fruit. He lays it on the ground, and the badger starts happily digging in.  "Oh mushrooms are his favorite, but he'll accept just about anything. And he's not shy about going for seconds either, you'll want to keep an eye on your own food when he's around."  Mushroom briefly pauses to give Hawke a look that says "Who? Me!?" before going back to his lunch.
aReallyGreatAxe
Rowan tries to yank the bread away.  "At least Mushroom's sneaky about it,"  he grumbles.

 
 Spoiler: Reflex save 
 Reflex:  (1d20+4)[ 8 ] 
 
CWater
 
 Originally Posted by Table Flipper 
   Somehow I doubt that the Duchess and her allies waited until yesterday to start abusing their power.   Hawke held his tongue on the matter though. There was no point in upsetting Sandra more than she already was.

He does, however, chuckle at her question as he pulls out a bundle from his rations and opens it up, revealing an assortment of preserved insects and fruit. He lays it on the ground, and the badger starts happily digging in.  "Oh mushrooms are his favorite, but he'll accept just about anything. And he's not shy about going for seconds either, you'll want to keep an eye on your own food when he's around."  Mushroom briefly pauses to give Hawke a look that says "Who? Me!?" before going back to his lunch. 
 

 "Heh, alright, I'll stay on my guard",  Sandra keeps smiling as she follows Mushroom's dining.


 
 Originally Posted by aReallyGreatAxe 
 Rowan tries to yank the bread away.  "At least Mushroom's sneaky about it,"  he grumbles.

 
 Spoiler: Reflex save 
 Reflex: [roll0]
 
 
 

Rowan is a bit too slow in his response and the horse catches the end of the bread and rips it in half, then steps away to munch his side looking rather pleased with itself.
CWater
 Forest, Old Road 

After a brief respite the party mount their horses again and continue on their travel through the path in the woods. What they can see past the branches, clouds are gathering in the sky and wind is tossing the treetops. It's not raining on them (yet?), but the weather's not inspiring either.

The road is getting thinner here, the forest having claimed more and more back to itself. Forest sounds are still playing as their background track and at one point they hear an animal shriek, but nothing comes to bother the travellers. It's perhaps early afternoon when they come to a crossroads where it's not obvious if the old main road continues right or left.

The Captain stops and turns her head back.  "Goes without saying that getting lost on side paths is not fun we can afford. Some of you had more experience in woodland travel, right? Can you tell which way we should go?" 
 
 Spoiler: OOC 
Skills like Survival, Search or Knowledge: Nature could be helpful. The first two can be attempted untrained. Let me know if you are looking for something specific.
 
Table Flipper
 
 Originally Posted by CWater 
  Forest, Old Road 

After a brief respite the party mount their horses again and continue on their travel through the path in the woods. What they can see past the branches, clouds are gathering in the sky and wind is tossing the treetops. It's not raining on them (yet?), but the weather's not inspiring either.

The road is getting thinner here, the forest having claimed more and more back to itself. Forest sounds are still playing as their background track and at one point they hear an animal shriek, but nothing comes to bother the travellers. It's perhaps early afternoon when they come to a crossroads where it's not obvious if the old main road continues right or left.

The Captain stops and turns her head back.  "Goes without saying that getting lost on side paths is not fun we can afford. Some of you had more experience in woodland travel, right? Can you tell which way we should go?" 
 
 Spoiler: OOC 
Skills like Survival, Search or Knowledge: Nature could be helpful. The first two can be attempted untrained. Let me know if you are looking for something specific.
 
 
 

Hawke moves his horse to the head of the column with an air of confidence.  "I've dabbled in it, yes. Let's see what we've got here." 
 
 Spoiler: OOC, Rolls 
I have a number of skills I can roll, so I'll go ahead and roll anything that I think might apply.
 If I'm only allowed to use one skill, I'll declare that skill to be Survival.

Survival:  (1d20+7)[ 8 ] 
Knowledge Nature:  (1d20+6)[ 15 ] 
Search:  (1d20+3)[ 11 ] 
Knowledge Geography:  (1d20+6)[ 7 ]  (I know you didn't list this one, but it seems like knowing the lay of the land might help one predict which roads lead where. Obviously its your call though.)

Also you asked if I wanted to look for anything specific, so I'd like to try and find out:
-Which road is the main road.
-If anything has traveled on the roads recently, and what type/size of creatures might they have been.
-What the structure of the roads are (i.e. if a road is super muddy, it might be hard on the horses, etc.)
 
SirCatBeard
 
 Originally Posted by CWater 
  Forest, Old Road 

After a brief respite the party mount their horses again and continue on their travel through the path in the woods. What they can see past the branches, clouds are gathering in the sky and wind is tossing the treetops. It's not raining on them (yet?), but the weather's not inspiring either.

The road is getting thinner here, the forest having claimed more and more back to itself. Forest sounds are still playing as their background track and at one point they hear an animal shriek, but nothing comes to bother the travellers. It's perhaps early afternoon when they come to a crossroads where it's not obvious if the old main road continues right or left.

The Captain stops and turns her head back.  "Goes without saying that getting lost on side paths is not fun we can afford. Some of you had more experience in woodland travel, right? Can you tell which way we should go?" 
 
 Spoiler: OOC 
Skills like Survival, Search or Knowledge: Nature could be helpful. The first two can be attempted untrained. Let me know if you are looking for something specific.
 
 
 

Relik carefully squeezes his way up to the fork beside Hawke.   "Well I have spent my share of time in the woods; let's see what they say." 
 
 Spoiler 
Oh wow, I do have a bit in Survival  Rolling both applicable but, like Table, if limited, then Survival.
Survival:  (1d20+3)[ 18 ] 
Search:  (1d20+1)[ 11 ] 
I suppose he is looking for the one less(or more) traveled by.  But also if one has been traveled by horses/people, or if one is just a deer/animal trail.
 
Kish
Aerin peers at the trail, trying to discern which way is more traveled, and if anything stands out about the tracks.

 
 Spoiler 
Search:  (1d20+1)[ 16 ] 
Survival:  (1d20+1)[ 14 ] 
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik carefully squeezes his way up to the fork beside Hawke.   "Well I have spent my share of time in the woods; let's see what they say." 
 
 Spoiler 
Oh wow, I do have a bit in Survival  Rolling both applicable but, like Table, if limited, then Survival.
Survival: [roll0]
Search: [roll1]
I suppose he is looking for the one less(or more) traveled by.  But also if one has been traveled by horses/people, or if one is just a deer/animal trail.
 
 
 

Relik finds several animal tracks, signs of foxes, rabbits, mice and birds that have passed through here, mostly disinterested of the road. Both paths appear human made, though neither looks frequently used. The one leading to the right is the only one with any signs of horses or cattle having passed through and it seems to lead to more steady ground, while on the left side the floor is more moist.


 
 Originally Posted by Table Flipper 
 Hawke moves his horse to the head of the column with an air of confidence.  "I've dabbled in it, yes. Let's see what we've got here." 
 
 Spoiler: OOC, Rolls 
I have a number of skills I can roll, so I'll go ahead and roll anything that I think might apply.
 If I'm only allowed to use one skill, I'll declare that skill to be Survival.

Survival: [roll0]
Knowledge Nature: [roll1]
Search: [roll2]
Knowledge Geography: [roll3] (I know you didn't list this one, but it seems like knowing the lay of the land might help one predict which roads lead where. Obviously its your call though.)

Also you asked if I wanted to look for anything specific, so I'd like to try and find out:
-Which road is the main road.
-If anything has traveled on the roads recently, and what type/size of creatures might they have been.
-What the structure of the roads are (i.e. if a road is super muddy, it might be hard on the horses, etc.)
 
 
 

Hawke approaches the fork first, but is distracted when Mushroom accidentally disturbs a sleeping snake and he has to sort out the ensuing confrontation. When he finally gets to examining the trails, his knowledge of the wild agrees with Relik's findings.


 
 Originally Posted by Kish 
 Aerin peers at the trail, trying to discern which way is more traveled, and if anything stands out about the tracks.

 
 Spoiler 
Search: [roll0]
Survival: [roll1]
 
 
 

While Aerin is not as experienced in wandering through the woods as the other two, she too believes the right-side path to be the better choice. As she's looking around, she notices something odd under a tree less than ten feet off the road. A small palm-sized item with a smooth metallic surface, peeking out from among the roots and grass.
Kish
 "What is that, over there?"  Aerin goes over to inspect what she saw.
CWater
 
 Originally Posted by Kish 
  "What is that, over there?"  Aerin goes over to inspect what she saw. 
 

Under the tree Aerin finds a silver medallion attached to a thin metal chain. Its smooth back was what caught her eye; the other side is a bit muddy after lying on the ground for who knows how long, but there's a pretty blue stone embedded on it, along with decorative engravings. She also spots a small leather pouch near where the medallion lay, and right next to the tree trunk is a partly decayed hatch door.
Kish
Aerin picks up the medallion, inspecting it more closely.
SirCatBeard
 
 Originally Posted by CWater 
 Relik finds several animal tracks, signs of foxes, rabbits, mice and birds that have passed through here, mostly disinterested of the road. Both paths appear human made, though neither looks frequently used. The one leading to the right is the only one with any signs of horses or cattle having passed through and it seems to lead to more steady ground, while on the left side the floor is more moist.

Hawke approaches the fork first, but is distracted when Mushroom accidentally disturbs a sleeping snake and he has to sort out the ensuing confrontation. When he finally gets to examining the trails, his knowledge of the wild agrees with Relik's findings.

While Aerin is not as experienced in wandering through the woods as the other two, she too believes the right-side path to be the better choice. As she's looking around, she notices something odd under a tree less than ten feet off the road. A small palm-sized item with a smooth metallic surface, peeking out from among the roots and grass. 
 

Relik looks up from his examination of the paths to chuckle at Mushroom's antics.   "Hah, he really doesn't like snakes, does he."   Standing, he turns back to the group, gesturing to the righthand path,  "Looks like that one has seen more traffic, or at least larger, human traffic."  He goes to remount but pauses when he notices Aerin off under a tree.   "Oi, what's got you over there; shouldn't we keep moving?" 
Table Flipper
 
 Originally Posted by SirCatBeard 
 Relik looks up from his examination of the paths to chuckle at Mushroom's antics.   "Hah, he really doesn't like snakes, does he."   Standing, he turns back to the group, gesturing to the righthand path,  "Looks like that one has seen more traffic, or at least larger, human traffic."  He goes to remount but pauses when he notices Aerin off under a tree.   "Oi, what's got you over there; shouldn't we keep moving?"  
 

 "Not at all. I don't know why... Mushroom! I know you hate snakes, but this one was just minding its own business!"  Hawke holds the ferocious Mushroom back with one hand and uses the other hand to grab an arrow so as to poke the snake away from a safe distance.

After the serpentine scuffle is resolved, Hawke turns his attention back to the forest road.  "I have to agree with your assessment. Shall we?"  Hawke then similarly pauses as Relik asks his question and awaits Aerin's response.
CWater
 
 Originally Posted by SirCatBeard 
 Relik looks up from his examination of the paths to chuckle at Mushroom's antics.   "Hah, he really doesn't like snakes, does he."   Standing, he turns back to the group, gesturing to the righthand path,  "Looks like that one has seen more traffic, or at least larger, human traffic."  He goes to remount but pauses when he notices Aerin off under a tree.   "Oi, what's got you over there; shouldn't we keep moving?"  
 


 
 Originally Posted by Table Flipper 
  "Not at all. I don't know why... Mushroom! I know you hate snakes, but this one was just minding its own business!"  Hawke holds the ferocious Mushroom back with one hand and uses the other hand to grab an arrow so as to poke the snake away from a safe distance. 
 

The snake slithers away, presumably offended.


 After the serpentine scuffle is resolved, Hawke turns his attention back to the forest road.  "I have to agree with your assessment. Shall we?"  Hawke then similarly pauses as Relik asks his question and awaits Aerin's response. 


 
 Originally Posted by Kish 
 Aerin picks up the medallion, inspecting it more closely. 
 

It's fine work, probably worth some gold, more if the stone turns out to be valuable. The latter has a dim glow to itself at least.
Kish
 "Glowing. Some kind of magic? I wonder what brought this here,"  Aerin says.  "There's some kind of hatch there, too." 
CWater
 
 Originally Posted by Kish 
  "Glowing. Some kind of magic? I wonder what brought this here,"  Aerin says.  "There's some kind of hatch there, too."  
 

Aerin takes the medallion and pouch with her as she returns to the group. The pouch feels heavy for its size and contains coins and small stones.

 "Probably a forgotten hunting pit, let's continue",  the Captain turns her horse towards the right-hand path,  "If this seemed better to you, then we'll try it." 

The ground under this path turns damp and mushy as well, but it the road stays clear and steady enough to move through, and only a few times are they severely slowed. After a few hours of riding the trees start to thin out and soon the party reaches the edge of the woods.

Green grass plains open before them, stretching as far the eye can see in east and west. In the north rises a mountain range.  "We'll be leaving Springhaven now",  the Captain mentions,  "The plains belong to Bestren. The Emperor's party should have crossed the mountains by now, so let's keep an eye out. Hopefully we'll spot them from afar already, though we need to be careful if we consider taking a shortcut off the road, the plains look pretty, but I hear there's dangerous marshland in the mix." 
 
 Spoiler: OOC 
Roll a Spot check, please. You may take 10 if you wish.

Aerin, Rowan, Hawke and Relik gain 250 XP for having passed through the forest without being significantly slowed down by its dangers.
 
Table Flipper
 
 Originally Posted by CWater 
 Aerin takes the medallion and pouch with her as she returns to the group. The pouch feels heavy for its size and contains coins and small stones.

 "Probably a forgotten hunting pit, let's continue",  the Captain turns her horse towards the right-hand path,  "If this seemed better to you, then we'll try it." 

The ground under this path turns damp and mushy as well, but it the road stays clear and steady enough to move through, and only a few times are they severely slowed. After a few hours of riding the trees start to thin out and soon the party reaches the edge of the woods.

Green grass plains open before them, stretching as far the eye can see in east and west. In the north rises a mountain range.  "We'll be leaving Springhaven now",  the Captain mentions,  "The plains belong to Bestren. The Emperor's party should have crossed the mountains by now, so let's keep an eye out. Hopefully we'll spot them from afar already, though we need to be careful if we consider taking a shortcut off the road, the plains look pretty, but I hear there's dangerous marshland in the mix." 
 
 Spoiler: OOC 
Roll a Spot check, please. You may take 10 if you wish.

Aerin, Rowan, Hawke and Relik gain 250 XP for having passed through the forest without being significantly slowed down by its dangers.
 
 
 

Hawke takes a moment to enjoy the view of the mountains rising over the plains. Beats being in a city any day!

 "Well we've got a brilliant view right now. Shouldn't be too hard to see them." 
 
 Spoiler: Spot 
 (1d20+6)[ 7 ] 

I guess I'll roll one for Mushroom, but depending on what there is to see, he might not care really.
 (1d20+3)[ 19 ] 
 
SirCatBeard
 
 Originally Posted by CWater 
 Aerin takes the medallion and pouch with her as she returns to the group. The pouch feels heavy for its size and contains coins and small stones.

 "Probably a forgotten hunting pit, let's continue",  the Captain turns her horse towards the right-hand path,  "If this seemed better to you, then we'll try it." 

The ground under this path turns damp and mushy as well, but it the road stays clear and steady enough to move through, and only a few times are they severely slowed. After a few hours of riding the trees start to thin out and soon the party reaches the edge of the woods.

Green grass plains open before them, stretching as far the eye can see in east and west. In the north rises a mountain range.  "We'll be leaving Springhaven now",  the Captain mentions,  "The plains belong to Bestren. The Emperor's party should have crossed the mountains by now, so let's keep an eye out. Hopefully we'll spot them from afar already, though we need to be careful if we consider taking a shortcut off the road, the plains look pretty, but I hear there's dangerous marshland in the mix." 
 
 Spoiler: OOC 
Roll a Spot check, please. You may take 10 if you wish.

Aerin, Rowan, Hawke and Relik gain 250 XP for having passed through the forest without being significantly slowed down by its dangers.
 
 
 

 "They don't  belong  to anyone."   Relik mutters under his breath.  Then, less quietly,  "The wild is always full of risk, as we have seen.  But eyes open, of course.  A big, fancy group shouldn't be hard to spot" 
 
 Spoiler 
Spot:  (1d20+3)[ 14 ] 
 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
  "They don't  belong  to anyone."   Relik mutters under his breath.  Then, less quietly,  "The wild is always full of risk, as we have seen.  But eyes open, of course.  A big, fancy group shouldn't be hard to spot" 
 
 Spoiler 
Spot:  (1d20+3)[ 13 ] 
 
 
 

Rowan pauses, marveling at how clear his view was, how far away the mountains are.  "Risky, but beautiful. There's so much space, I bet you could put the entire city down twice and still have room left over!" 
 
 Spoiler: Spot 

Rowan spot:  (1d20+3)[ 13 ] 
 
Kish
 "Sinking isn't one of my favorite activities,"  Aerin murmurs, peering around.

 
 Spoiler: Spot 
 (1d20+1)[ 15 ] 
 
CWater
The road is much easier to follow now than in the forest. It goes up and down the hills, circles between others. Two times the party has to wade across small rivers that run through the plains. Otherwise the road stays dry, though a few times they see wet land in the lowest dells. In the distance they see herds of some relative of deer, and birds that hunt on the plains can often be seen circling on the sky. They catch glimpses of a few villages as well, but they're not on the way so they don't approach them. Clouds gather overhead, but no rain falls down.

Hours pass, uneventful, and the horses are starting to tire. Sandra is worried for them, but Captain Avendii insist they keep going and Preceptor Agiloor agrees with her, though is less vocal.

 
 Spoiler: Damage to horses from Forced March 
Aerin's horse:  (1d6)[ 6 ] 
Rowan's horse:  (1d6)[ 2 ] 
Hawke's horse:  (1d6)[ 4 ] 
Relik's horse:  (1d6)[ 1 ] 
Sandra's horse:  (1d6)[ 6 ] 
Agiloor's horse:  (1d6)[ 3 ] 
Avendii's horse:  (1d6)[ 5 ] 

Mounts automatically fail the Constitution check and take lethal damage from forced march when carrying a rider. I'm going to say that magical healing changes the damage to nonlethal, but the damage and resulting fatigue can only be removed by resting, or by a specific spell/effect that removes Fatigue/Exhaustion. (Similar to damage from starvation or desiccation.)
 


Aerin is the first to spot the thin columns of smoke that rise in the north-east from their position. From atop the next high hill that the road leads them up, the party sees a large camp of blue tents set up between a steep hillside and the road. Flags with the Empire's colours, gold, blue and white, fly above the camp. The Preceptor nods,  "Yes. That is our destination."  He sounds relieved.

There's still some distance between the party and the imperial camp, maybe five miles or more, and the road circles around the lowland in-between, stretching the length to almost twice that. The Captain frowns and looks back to Relik and Hawke,  "Think you could trust yourselves to find us a safe path off the road? Might be a reason why the road turns like that, or then it's just because of how it meets other roads, I dunno." 

It is late afternoon - early evening at this point.
Table Flipper
 
 Originally Posted by CWater 
 The road is much easier to follow now than in the forest. It goes up and down the hills, circles between others. Two times the party has to wade across small rivers that run through the plains. Otherwise the road stays dry, though a few times they see wet land in the lowest dells. In the distance they see herds of some relative of deer, and birds that hunt on the plains can often be seen circling on the sky. They catch glimpses of a few villages as well, but they're not on the way so they don't approach them. Clouds gather overhead, but no rain falls down.

Hours pass, uneventful, and the horses are starting to tire. Sandra is worried for them, but Captain Avendii insist they keep going and Preceptor Agiloor agrees with her, though is less vocal.

 
 Spoiler: Damage to horses from Forced March 
Aerin's horse:  (1d20+6)[ 19 ] 
Rowan's horse: [roll1]
Hawke's horse: [roll2]
Relik's horse: [roll3]
Sandra's horse: [roll4]
Agiloor's horse: [roll5]
Avendii's horse: [roll6]

Mounts automatically fail the Constitution check and take lethal damage from forced march when carrying a rider. I'm going to say that magical healing changes the damage to nonlethal, but the damage and resulting fatigue can only be removed by resting, or by a specific spell/effect that removes Fatigue/Exhaustion. (Similar to damage from starvation or desiccation.)
 


Aerin is the first to spot the thin columns of smoke that rise in the north-east from their position. From atop the next high hill that the road leads them up, the party sees a large camp of blue tents set up between a steep hillside and the road. Flags with the Empire's colours, gold, blue and white, fly above the camp. The Preceptor nods,  "Yes. That is our destination."  He sounds relieved.

There's still some distance between the party and the imperial camp, maybe five miles or more, and the road circles around the lowland in-between, stretching the length to almost twice that. The Captain frowns and looks back to Relik and Hawke,  "Think you could trust yourselves to find us a safe path off the road? Might be a reason why the road turns like that, or then it's just because of how it meets other roads, I dunno." 

It is late afternoon - early evening at this point. 
 

Hawke moves forward to survey the terrain.  "Might be I could, though I notice the horses are getting tired. Depending on the conditions of the terrain, the road might not take that much more time in the horses' current state. Navigation doesn't worry me so much though."  He turns towards Relik.  "What are your thoughts?" 
 
 Spoiler: Roll 
If applicable, I would like to roll a Knowledge Geography to try to get a feel for how rough the off road terrain might be and/or if there is a geographic reason for the road placement.

Knowledge Geography:  (1d20+6)[ 19 ] 
 
SirCatBeard
 
 Originally Posted by Table Flipper 
 Hawke moves forward to survey the terrain.  "Might be I could, though I notice the horses are getting tired. Depending on the conditions of the terrain, the road might not take that much more time in the horses' current state. Navigation doesn't worry me so much though."  He turns towards Relik.  "What are your thoughts?" 
 
 Spoiler: Roll 
If applicable, I would like to roll a Knowledge Geography to try to get a feel for how rough the off road terrain might be and/or if there is a geographic reason for the road placement.

Knowledge Geography: [roll0]
 
 
 

Relik stares off into the distance, over the planes.   "Be a gamble.  Hawke's right, probably could navigate it, but it would definitely be rougher terrain, could be worse on the horses.  But hey, what's the point without a little risk?  Would cut off a lot of distance.  Taking that Old Road worked out pretty well, at least." 
Kish
 "If that would be worse on the horses we should stay on the road. If the horses start collapsing, some of us will need to stay behind, at best,"  Aerin says.
CWater
 
 Spoiler: Hawke Only 
It definitely looks like there's marshland ahead, but to Hawke it seems crossable, one just have to be careful where to put their feet. Due to the shape of the land, the camp will be out of sight for most of the crossing, so they'd also need to keep track of direction.

It would probably not be much tougher for the horses at this point and taking a shortcut would get them to rest faster.
 
Table Flipper
As the others discuss, Hawke continues his assessment of the fields and considers further.

 "Yep, definitely marshes out there, but certainly navigable I think. The important thing would be keeping ourselves oriented when we lose sight of the camp, but that should be manageable."  Hawke pauses to pet Mushroom, much to the badger's joy.  "And the more I think about the horses, the more I think the extra strain of off-roading might not be too bad and might be offset by the shorter travel time." 

Hawke turns to face the Captain.  "I'm certainly comfortable with the plan, and it certainly would be more interesting." 

Hawke then faces the others in the group, awaiting their further thoughts.
Athedia
 
 Originally Posted by CWater 
  Springhave, Market Area 
 
 Spoiler: Items at the stand 
-Amulet of Tears
-Arcanist Gloves
-Armbands of Elusive Action
-Blessed bandages
-Boots of Dragonstriding
-Boots of Landing
-Boots of the Mountain King
-Brooches of Shielding
-Chronocharms (can't be used right away)
-Endless rope
-Feather tokens (also some pathfinder)
-Life rings
-Tunic of steady spellcasting
-Vest of Resistance

To grab and put an item that is worn to its place is a move action. A full-round action in case of the tunic and vest.

Eggy has 2 rounds of actions to take at this moment.
 
 
 

Eglantine winced at the inevitable lecture she was going to receive and grabbed the amulet and the armbands, sliding them on.  She paused a second and grabbed one of the feather tokens, the one emblazened with the tiny image of a wing.  Using what little time she had left she stepped outside the stall, ready to defend it.  Addressing those near her she spoke.   "Citizens! Please this is no time for quarrels.  What would the Gods think?
 Fighting on a day of celebration!"   She knew her words would have little effect, but she had to try to get people to stop.  They might damage the merchandise.
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
 As the others discuss, Hawke continues his assessment of the fields and considers further.

 "Yep, definitely marshes out there, but certainly navigable I think. The important thing would be keeping ourselves oriented when we lose sight of the camp, but that should be manageable."  Hawke pauses to pet Mushroom, much to the badger's joy.  "And the more I think about the horses, the more I think the extra strain of off-roading might not be too bad and might be offset by the shorter travel time." 

Hawke turns to face the Captain.  "I'm certainly comfortable with the plan, and it certainly would be more interesting." 

Hawke then faces the others in the group, awaiting their further thoughts. 
 

 "As long as you don't think we'll sink in the marsh,"  Rowan replies, Eggy's horror stories of quicksand dancing through his mind.


  "If that would be worse on the horses we should stay on the road. If the horses start collapsing, some of us will need to stay behind, at best," Aerin says. 

  "If the horses collapse, I could probably get them back up, if it's nothing too bad."  
 
 Spoiler: OoC 

If the horses receive hit point damage, poison, fatigue, dazed, dazzled, diseased, and/or paralysis, Rowan can help at least one of them (depending on the condition).
 
CWater
 
 Originally Posted by Athedia 
 Eglantine winced at the inevitable lecture she was going to receive and grabbed the amulet and the armbands, sliding them on.  She paused a second and grabbed one of the feather tokens, the one emblazened with the tiny image of a wing.  Using what little time she had left she stepped outside the stall, ready to defend it.  Addressing those near her she spoke.   "Citizens! Please this is no time for quarrels.  What would the Gods think?
 Fighting on a day of celebration!"   She knew her words would have little effect, but she had to try to get people to stop.  They might damage the merchandise. 
 

Indeed, her words have no effect on the main scuffle, though at least most people near her are just moving away from the fighting.  "True words! But tell that to those morons!",  shouts one passerby, throwing a look back at the plaza, which has now turned to a complete riot, before rushing off.

A pair of men come out from a tent, two stalls to Eggy's left towards the rioting square. They catch her attention because they don't look like merchants, more like foreign mercenaries, and the table in front of the tent is knocked down and the merch scattered. The shorter man, a dwarf with a brown beard groomed to many braids, picks up one of the trinkets on the ground and examines it. He snorts.  "Like I said. Junk.", 

The other one nods and looks around. He is a human, though his black beard is braided in similar fashion, and he holds a large warhammer lazily over his shoulders. His gaze stops at Eggy, then wanders to the merchandise on the table behind her. He leans to whisper something to the dwarf, then approaches her with brisk steps.  "Hey, lass! What'cha got for sale?" 

------------------------------------

 Gastara Plains 

The party has a short discussion about what to do and they decide to dare the marsh. The Captain shrugs, and looks to Hawke and Relik,  "Lead the way." 
 
 Spoiler: OOC 
Alright! I assume Hawke and Relik move to the head of the column for this section? Let me know if you'd like to change the following marching order:
Relik, Hawke (&amp;Mushroom), Captain, Rowan, Preceptor, Sandra, Aerin

Those in charge for finding the path, make a Survival check. You can roll separately, or do an Aid Another, but please decide which you attempt before your own roll. Anyone with at least 1 rank in Survival can be of assistance.
 
Athedia
 
 Originally Posted by CWater 
 Indeed, her words have no effect on the main scuffle, though at least most people near her are just moving away from the fighting.  "True words! But tell that to those morons!",  shouts one passerby, throwing a look back at the plaza, which has now turned to a complete riot, before rushing off.

A pair of men come out from a tent, two stalls to Eggy's left towards the rioting square. They catch her attention because they don't look like merchants, more like foreign mercenaries, and the table in front of the tent is knocked down and the merch scattered. The shorter man, a dwarf with a brown beard groomed to many braids, picks up one of the trinkets on the ground and examines it. He snorts.  "Like I said. Junk.", 

The other one nods and looks around. He is a human, though his black beard is braided in similar fashion, and he holds a large warhammer lazily over his shoulders. His gaze stops at Eggy, then wanders to the merchandise on the table behind her. He leans to whisper something to the dwarf, then approaches her with brisk steps.  "Hey, lass! What'cha got for sale?"  
 

Eglantine kept her axe at the ready, standing in front of the stall and keeping an eye on both men.   "At the moment nothing unless I see the gold and a distinct lack of weapons." 
CWater
 
 Originally Posted by Athedia 
 Eglantine kept her axe at the ready, standing in front of the stall and keeping an eye on both men.   "At the moment nothing unless I see the gold and a distinct lack of weapons."  
 

 "Hey, customers need to see the merch! You're blocking the view, standing like that",  the man replies, not showing any sign off lowering his hammer. He keeps walking closer, being about 10 ft. from Eglantine right now. The dwarf stands and crosses the narrow lane between the stalls to the other side, but is also moving closer.

 
 Spoiler: OOC 
Do you wish to act or wait?
 


________________________________

 "Gastara Plains" 

The ground turns softer quick, but Relik and Hawke have no trouble finding a steady path through the marsh, with Rowan helping where he can. Hills rise around them and the air is slightly misty, giving the surroundings a dream-like feel. Little of interest stands out on the plains, until the route the rangers have found leads the party to an area where a number of small structures are clustered together. Walls too ordered to be made by nature stand here and there, most often forming broken rectangles, sometimes circles. It doesn't take long for the party members to figure out that these were once homes, a village long since abandoned. All are roofless and nature has sent moss and grass to reclaim the the stone and brick; any buildings that were made off softer things like wood have already disappeared.

 
 Spoiler: OOC 
Everyone present, please make Spot and Listen checks.

Rowan and Aerin, you can also roll Knowledge: Local, if you want.
 
Table Flipper
As the party enters the village, Hawke takes a moment to take in the environment.  "Well nature's certainly been taking its course, as ever. Nice quiet place for a village though. Wonder why the long ago residents left." 
 
 Spoiler: Rolls 
 Hawke: 
Spot:  (1d20+6)[ 26 ] 
Listen:  (1d20+6)[ 11 ] 
 Mushroom, if applicable: 
Spot:  (1d20+3)[ 22 ] 
Listen:  (1d20+3)[ 21 ] 
 
SirCatBeard
 
 Originally Posted by Table Flipper 
 As the party enters the village, Hawke takes a moment to take in the environment.  "Well nature's certainly been taking its course, as ever. Nice quiet place for a village though. Wonder why the long ago residents left." 
 
 Spoiler: Rolls 
 Hawke: 
Spot:  (1d20+3)[ 16 ] 
Listen:  (1d20+9)[ 25 ] 
 Mushroom, if applicable: 
Spot: [roll2]
Listen: [roll3]
 
 
 

Relik inhales deeply and smiles at the reclaimed remains of the village.   "Beautiful, isn't it?  When things return; you may build a small village or a great city, but they all end the same way.  Could be the reason they left is the same as why the road curves around this place." 
 
 Spoiler: Rolls 
Spot:  (1d20+3)[ 16 ] 
Listen:  (1d20+9)[ 25 ] 
 
Kish
 I wonder what happened here. 
 
 Spoiler: OOC 
Spot:  (1d20+1)[ 17 ] 
Listen:  (1d20+1)[ 17 ] 
Knowledge (Local):  (1d20+3)[ 9 ] 
 
aReallyGreatAxe
Rowan looks at the destroyed village thoughtfully.  “Either way, this isn’t... new. So if it was destroyed rather than just abandoned, there’s a good chance we’re safe.” 
 
 Spoiler: Rolls 

Spot:  (1d20+3)[ 12 ] 

Listen:  (1d20+3)[ 17 ] 

K:Local:  (1d20+0)[ 18 ]  (trained)
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik inhales deeply and smiles at the reclaimed remains of the village.   "Beautiful, isn't it?  When things return; you may build a small village or a great city, but they all end the same way.  Could be the reason they left is the same as why the road curves around this place." 
 
 Spoiler: Rolls 
Spot: [roll0]
Listen: [roll1]
 
 
 

Captain Avendii snorts.  "Not all. I've seen cities that have stood for thousands of years, and'll continue to do so."  Her expression is strained,  "I don't like this mist, it limits our vision." 

 
 Originally Posted by aReallyGreatAxe 
 Rowan looks at the destroyed village thoughtfully.  “Either way, this isn’t... new. So if it was destroyed rather than just abandoned, there’s a good chance we’re safe.” 
 
 Spoiler: Rolls 

Spot: [roll0]

Listen: [roll1]

K:Local: [roll2] (trained)
 
 
 

 "Let us hope so",  Preceptor Agiloor says, but frowning,  "I don't recall reading about a village in this place. And I've studied this area extensively since I was stationed in Springhaven." 
 "Not every backwater village makes a mark on those dusty history books, uncle." 

To their surprise, a humanoid shape steps out from behind one of the houses some thirty feet away to their right and stares at the party. It looks like a man in tattered and dirty clothing, but the fog is making it difficult to tell his race or other details.

 
 Spoiler: Hawke ONLY 
Mushroom hisses at the man, and when a wisp of fog happens to move past for a moment Hawke is able to see that not only the man's clothes are torn, but also his face is missing half the skin, exposing decayed flesh and bone. A large red 'X' is painted on his shirt.

On the party's left, about fifty feet away, two more heads peek out from two other buildings. With the mist clouding the area, Hawke can't be sure if they have the same look as the man.
 


The party also hear sounds of footsteps from somewhere to their left.

 
 Spoiler: Relik ONLY 
There's at least two creatures to the left, bipedal feet.
 
Table Flipper
  "Hisss!"   At Mushroom's hissing, Hawke becomes immediately suspicious (more-so then one would already be, given the remote location of the encounter) of the man.

 "Oh!"  Hawke exclaims as he glimpses the man's face through a moment's clarity in the fog.  "So I don't want to alarm anybody, but that gentleman is missing half his face."  Hawke checks the other side.  "Two more to the left, face status unknown. This situation could get really messy with panicky horses in the mix..." 

Hawke draws his bow as he speaks.

 
 Spoiler: Edit 
My bad, the two more are to the left, and the one we saw before was to the right.
 
SirCatBeard
 
 Originally Posted by Table Flipper 
   "Hisss!"   At Mushroom's hissing, Hawke becomes immediately suspicious (more-so then one would already be, given the remote location of the encounter) of the man.

 "Oh!"  Hawke exclaims as he glimpses the man's face through a moment's clarity in the fog.  "So I don't want to alarm anybody, but that gentleman is missing half his face."  Hawke checks the other side.  "Two more to the right, face status unknown. This situation could get really messy with panicky horses in the mix..." 

Hawke draws his bow as he speaks. 
 

Relik instinctively becomes more alert, turning to look to the left.   "Least two more on the left.  No idea what their faces are, but the normal number of legs.  Seems very much like an ambush."   Grabbing his flail, Relik shifts his horse to the left, turning partially to face a potential attack from that flank.   "You want to watch the right.?."  He mutters quietly to the Captain.
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
   "Hisss!"   At Mushroom's hissing, Hawke becomes immediately suspicious (more-so then one would already be, given the remote location of the encounter) of the man.

 "Oh!"  Hawke exclaims as he glimpses the man's face through a moment's clarity in the fog.  "So I don't want to alarm anybody, but that gentleman is missing half his face."  Hawke checks the other side.  "Two more to the right, face status unknown. This situation could get really messy with panicky horses in the mix..." 

Hawke draws his bow as he speaks. 
 

Rowan guides his horse to a stop.  "Half his face? That's horrible!"  He raises his voice.   "Sir, we aren't here to hurt you. I might even be able to ease your pain. If you'll just put down your weapons, call off your friends, I'm sure we can resolve this without any more violence."  
 
 Spoiler: CWater 

Okay, out of character, there's a chance these might be undead (given the apparent missing faces? Unless they are just injured, as Rowan assumes. Maybe the assassination party got here first!)  Is it common knowledge in this setting that healing hurts undead?
 
Table Flipper
Hawke glances over at Rowan.  "That's not quite... the face is decayed, I don't think he's really 'alive' as you or I are. He also has a big 'X' on his shirt, which is kinda weird in a different way."  At this point, Hawke has loaded an arrow into his bow and takes aim at the figure, but is holding.
Kish
 "Undead?"  Aerin draws her sword, as quietly as possible, which isn't really very.
CWater
 
 Originally Posted by SirCatBeard 
 Relik instinctively becomes more alert, turning to look to the left.   "Least two more on the left.  No idea what their faces are, but the normal number of legs.  Seems very much like an ambush."   Grabbing his flail, Relik shifts his horse to the left, turning partially to face a potential attack from that flank.   "You want to watch the right.?."  He mutters quietly to the Captain. 
 

 "Aye",  Avendii replies and turns her horse to the right as she draws her sword.


 
 Originally Posted by aReallyGreatAxe 
 Rowan guides his horse to a stop.  "Half his face? That's horrible!"  He raises his voice.   "Sir, we aren't here to hurt you. I might even be able to ease your pain. If you'll just put down your weapons, call off your friends, I'm sure we can resolve this without any more violence."  
 
 Spoiler: CWater 

Okay, out of character, there's a chance these might be undead (given the apparent missing faces? Unless they are just injured, as Rowan assumes. Maybe the assassination party got here first!)  Is it common knowledge in this setting that healing hurts undead?
 
 
 

 
 Spoiler: Axe 
Yes, Rowan would have been taught that healing energy damages undead creatures. There are many stories of those horrors, but none have been seen in Springhaven in Rowan's lifetime (that he knows of).
 


 
 Originally Posted by Kish 
  "Undead?"  Aerin draws her sword, as quietly as possible, which isn't really very. 
 

 "Based on the description, I would assume so",  the Preceptor replies in his ever-calm tone and begins casting a spell. A translucent shield appears to circle around him.

Sandra also draws her falchion, her face paling. The horses have yet to react to the situation in any way.

 
 Spoiler: Hawke ONLY 
One of the two figures on the right returns back to the building. The other one picks up a staff or a club that was leaning on a wall, takes a step forward and starts hitting something Hawke quite can't make out, though its purpose becomes obvious to him in a moment.
 


Suddenly the party hears a sharp drum beat from their left, and the sound of footsteps and clanging of metal armour. On their right the lone figure straightens and lifts its hands forward, then lets out an ear-piercing roar.

 
 Spoiler: Relik ONLY 
Now definitely more than two pairs of feet on the left. Also more movement in the right too, more subtle, not coming from the half-faceless man.
 

 
 Spoiler: OOC 
 
 Spoiler: Initiatative 
Aerin:  (1d20+6)[ 18 ] 
Rowan:  (1d20+2)[ 16 ] 
Hawke:  (1d20+2)[ 5 ] 
Relik:  (1d20+4)[ 15 ] 

Agiloor:  (1d20)[ 15 ] 
Avendii:  (1d20+1)[ 4 ] 
Sandra:  (1d20+2)[ 7 ] 
 

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

Also, with mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.

The party came from south on the map, and was heading to the north.
 Dr  is the shouting figure.
 
 Spoiler: Hawke ONLY 
The figure hitting the drum on the right is in O16.
 

 
 

 
Table Flipper
Hawke relaxes his bow to free up a hand to point at the drummer.  "There's the drummer, left side!
 Corner of that building with the small wall!"  Hawke then moves forward a bit and surveys the environment even further, looking for more hostiles.

 
 Spoiler: Actions 
First, Hawke wants to reveal the drummer's exact position to the rest of the group. I imagine this would only take a swift action, but obviously you have the final say on that classification.

Next, he wants to move north 5 feet, and then use an action to make a spot check for more enemies, especially to the north, where the party could possibly try to escape to if need be.

Mushroom just kind of keeps hissing.

Spot:  (1d20+6)[ 14 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke relaxes his bow to free up a hand to point at the drummer.  "There's the drummer, left side!
 Corner of that building with the small wall!"  Hawke then moves forward a bit and surveys the environment even further, looking for more hostiles.

 
 Spoiler: Actions 
First, Hawke wants to reveal the drummer's exact position to the rest of the group. I imagine this would only take a swift action, but obviously you have the final say on that classification.

Next, he wants to move north 5 feet, and then use an action to make a spot check for more enemies, especially to the north, where the party could possibly try to escape to if need be.

Mushroom just kind of keeps hissing.

Spot: [roll0]
 
 
 

With Hawke's directions, the others also spot the humanoid that is hitting the drum, though the mist still hides the details of its features.

 
 Spoiler: OOC, All 
Drummer is in O16.
 

 
 Spoiler: Hawke ONLY 
He spots no other creatures outside at this time, not in the north or anywhere else, but there's movement inside the house in M-O-13-15.
 
Kish
Aerin dismounts and runs toward the drum-beating figure.
SirCatBeard
Relik tenses at the sudden noise.  With Aerin already on the Drummer and no other threats in sight on the left, Relik takes up a position to cover the less battle-hardened in the group.  Vigilant, he stares into the mist, senses primed.

 
 Spoiler: Actions 
Move to say like S20/21.  I am able to do a Spot and a Listen, right, as a Standard Action?  If not, then just Spot. (If not clear by his manner, he would focus his search on the lefthand side)
Spot:  (1d20+3)[ 17 ] 
Listen:  (1d20+9)[ 26 ] 
 
aReallyGreatAxe
Seeing Hawke look to the north, Rowan guides his horse over to look back to where the group entered the village. Being surrounded would be... bad.

 
 Spoiler: Actions 

Same question as Catbeard regarding spot and listen. Spot will take priority.

1.) move action to  S20-21  edit: V20-21. I don’t think a horse will willingly go into a space that already contains a horse.

2.) spot:  (1d20+3)[ 12 ] 
Listen:  (1d20+3)[ 13 ] 
Particular attention being paid to the south, which is where the party came from, assuming I’m parsing the directionality of horses correctly.
 
CWater
 
 Spoiler: OOC 
Yes, you can roll both Spot and Listen together.
 


 
 Originally Posted by Kish 
 Aerin dismounts and runs toward the drum-beating figure. 
 

Sandra looks after Aerin as she runs past.  "Hey! What about- oh fine, I've got it."  She turns her horse to grab the reins of Aerin's mount.

 "Uncle! Stay in the middle!",  Avedii shouts as keeps her eyes on the screamer, sword ready.

Preceptor Agiloor simply nods and guides his horse to take a few steps forward.

 
 Spoiler: Rowan, Aerin and Relik ONLY 
You hear the screeching of metal and footsteps from the left-hand side, south of the drummer.

 
 Spoiler: Relik and Aerin ONLY 
Two humanoids in metal armour and carrying shields and swords step out of the building Aerin is currently passing by, and take a stand in the space between the houses, forming a two-person shieldwall. Their skin is sickly brownish-green and hangs loose on their thin arms visible between the armour plates. The fingers that hold the swords are plain bone. Their shields and breastplates once had a blue based crest painted on them, but details have faded away.
 O23  and  O24  on the map.
 

 


Two hooded humanoids wander into view from behind a house to the south, on the right-hand side.

 
 Spoiler: Relik and Rowan ONLY 
You hear three pairs of footsteps from that direction, one more creature is possibly behind the building, out of your view.
 


The drummer continues to beat a steady rhythm out of the drum, the tempo going up and down in turn. The Captain throws a glance in its direction and frowns.  "There's something familiar about that...",  she mutters.

 
 Spoiler: Relik ONLY 
Studying the area to the left Relik notices a second humanoid, skulking near the drummer. ( M17  on the map.)
 

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed (added some details about the walls).
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quicksandmud.

Also, with mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.

The party came from south on the map, and was heading to the north.
 Dr  is the shouting figure.
 Bg1  is the drummer.
 Cu1  and  Cu2  are hooded humanoids.
 
 
Kish
Aerin raises her sword and lunges at the drummer.

 
 Spoiler 
Charge attack:  (1d20+11)[ 28 ]  Critical threat (on 19 or 20, if applicable):  (1d20+12)[ 13 ]  Damage:  (2d6+3)[ 12 ]  Critical damage:  (2d6+3)[ 9 ] 
 
SirCatBeard
 "Watch out, there's another on your left by the drum, at the corner!"  Relik shouts, perhaps fruitlessly, at the rapidly passing Aerin.  Wheeling his horse around, he shouts to the rest,  "Three to the back-right!" 
 
 Spoiler: Actions 
Shout a lot.  The first is intended to reveal precise location.  The second is not.  Move to P/Q24.  Disarming Strike on O23.
Attack:  (1d20+8)[ 14 ]  (if I can combine an n=2 power attack with the Maneuver)
Crit(19/20)?:  (1d20+8)[ 15 ] 
Damage:  (1d10+9)[ 15 ] 

If hits:
Disarm attempt:  (1d20+14)[ 27 ]  (attack roll, +4 for 2-handed weapon, +2 for flail)
 
aReallyGreatAxe
 "Try to remember-anything could help!"  Rowan replies to the Captain. He climbs down off the horse and casts a spell in attempt to stop that awful drumming.

 
 Spoiler: Actions 

1.) Move action to dismount and not make concentration checks for being on a horse. This would put Rowan in W20.

2.) Cast silence in a 20' radius centered on Bg1, specifically on their drums if they can be perceived (sorry to anyone caught in the radius).  The will save DC is 15, spell resistance applies. If the drums are a valid target, attended objects also get a will save and spell resistance.  I am unsure as per the text in Silence if characters other than Bg1/drums in the radius receive a will save.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "Try to remember-anything could help!"  Rowan replies to the Captain. He climbs down off the horse and casts a spell in attempt to stop that awful drumming.

 
 Spoiler: Actions 

1.) Move action to dismount and not make concentration checks for being on a horse. This would put Rowan in W20.

2.) Cast silence in a 20' radius centered on Bg1, specifically on their drums if they can be perceived (sorry to anyone caught in the radius).  The will save DC is 15, spell resistance applies. If the drums are a valid target, attended objects also get a will save and spell resistance.  I am unsure as per the text in Silence if characters other than Bg1/drums in the radius receive a will save.
 
 
 

 
 Spoiler: OOC 
Only the target (if any) gets a saving throw. I'm going to say the drum is an attended object (even if the creature is not specifically carrying it) as it is being currently used, so the drum uses the wielder's save modifier.
Drum's Will Save:  (1d20+6)[ 16 ] 

EDIT: Ah, just makes it, sorry. :/
 
CWater
 
 Originally Posted by Kish 
 Aerin raises her sword and lunges at the drummer.

 
 Spoiler 
Charge attack:  (1d20+5)[ 21 ]  Critical threat (on 19 or 20, if applicable):  (1d8+4)[ 8 ]  Damage:  (4d4+4)[ 14 ]  Critical damage: [roll3]
 
 
 

Aerin's sword slashes the undead man's back and he jerks up and turns to look at Aerin with a horrible grimace on his twisted face.

Rowan attempts to cast a spell on his drum, but the creature's dark aura prevents the charm from taking hold on the item.

 
 Originally Posted by SirCatBeard 
  "Watch out, there's another on your left by the drum, at the corner!"  Relik shouts, perhaps fruitlessly, at the rapidly passing Aerin.  Wheeling his horse around, he shouts to the rest,  "Three to the back-right!" 
 
 Spoiler: Actions 
Shout a lot.  The first is intended to reveal precise location.  The second is not.  Move to P/Q24.  Disarming Strike on O23.
Attack:  (1d20+5)[ 21 ]  (if I can combine an n=2 power attack with the Maneuver)
Crit(19/20)?:  (1d8+4)[ 8 ] 
Damage:  (4d4+4)[ 14 ] 

If hits:
Disarm attempt: [roll3] (attack roll, +4 for 2-handed weapon, +2 for flail)
 
 
 

Relik rides to meet two others that have appeared at the scene. A loud clang is heard when his swing is blocked by a metal shield.

The screamer on the right-hand side lifts a rusty battleaxe and charges towards the Captain.
 
 Spoiler: Dr1 attacks Captain 
Attack:  (1d20+5)[ 21 ] 
Damage:  (1d8+4)[ 8 ] 
 

The axe cuts her leg and she shouts loud curses at the attacker.

Two other figures run to view from the fog behind the screamer, following its lead.

The Preceptor conjures a small herd of shining bolts of energy and shoots them towards the one that just attacked Avendii.
 
 Spoiler: Magic Missile at Dr1 
4 missiles:  (4d4+4)[ 14 ] 
 

The screamers head is pushed back by the impact, but it just grunts and snaps the neck back to position.

Suddenly two similar missiles fly out from the house next to Aerin, aimed to hit the Preceptor in the back. However, his magical shield blocks this attack and the spell's force scatters.

Sandra rides to Agiloor with Aerin's horse in tow.  "Please, sir, take their reins!"  She jumps off the horse.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

Also, with mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.

 Dr1  is the screamer.  Dr2  and  Dr3  are following it.
 Bg1  is the drummer.
 Bg2  is the one Relik pointed out.
 Cu1  and  Cu2  are hooded humanoids.
The position of  Sw1  and  Sw2  are made obvious when Relik attacked them. Humanoids in armour.
 
 
Table Flipper
Hawke let's out a sharp whistle and shouts  "Hey!"  at the individuals following the one that attacked the Captain, and opens fire as he starts to move away.

 
 Spoiler: Actions 
This will be fun. I believe that my second base attack bonus now affords me two attacks as a standard action, both of which I take against Dr2. Furthermore, Dr2 is within 30 feet of me, so the feat Precise Shot gives me +1 to attack and damage for each attack.

Attack 1:  (1d20+9)[ 10 ] 
Damage 1:  (1d8+5)[ 10 ] 

Attack 2:  (1d20+4)[ 23 ] 
Damage 2:  (1d8+5)[ 8 ] 

Hawke then moves so that he ends up in W15 and Mushroom is in V15.

Also, when Hawke leveled, he increased to 45HP, and his effective Druid level increased to where Mushroom got 2d8 extra hit dice to get to 20HP.
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke let's out a sharp whistle and shouts  "Hey!"  at the individuals following the one that attacked the Captain, and opens fire as he starts to move away.

 
 Spoiler: Actions 
This will be fun. I believe that my second base attack bonus now affords me two attacks as a standard action, both of which I take against Dr2. Furthermore, Dr2 is within 30 feet of me, so the feat Precise Shot gives me +1 to attack and damage for each attack.

Attack 1:  (1d20+9)[ 25 ] 
Damage 1:  (1d8+5)[ 13 ] 

Attack 2:  (1d20+12)[ 19 ] 
Damage 2:  (1d8+6)[ 8 ] 

Hawke then moves so that he ends up in W15 and Mushroom is in V15.

Also, when Hawke leveled, he increased to 45HP, and his effective Druid level increased to where Mushroom got 2d8 extra hit dice to get to 20HP.
 
 
 

The horse makes a sudden movement and Hawke's first arrow flies wide. However, the second arrow hits the target firmly in the shoulder. The undead warrior's head turns towards the ranger, its neck twisting to an unnatural angle. This one is missing most of its facial skin, and the result makes it seem like its wearing a grotesque mask.

 
 Spoiler: General Note 
Creatures more than 30 ft. away have increasing concealment in due to the mist. Not applicable here, just mentioning it for future reference.
 

 "Undead horror! Fall!"  The Captain holds her sword with both hands and takes a swing at the enemy that attacked her.
 
 Spoiler: Captain attacks Dr1 
Attack:  (1d20+9)[ 25 ] 
Damage:  (1d8+5)[ 13 ] 
 

The blow almost cuts off one of the creatures arms and it wobbles a bit.

The heavily armored dead break their shieldwall and step forward to flank Relik. This close he sees how their empty eye-sockets glow with silvery light, as does their longswords as they rise them to strike at him.
 
 Spoiler: Sw1 and Sw2 attack Relik 
 Sw1 
Attack:  (1d20+12)[ 19 ] 
Damage:  (1d8+6)[ 8 ] 
If hits, also 1 point of Str damage.

 Sw1 
Attack:  (1d20+12)[ 27 ] 
Damage:  (1d8+6)[ 9 ] 
If hits, also 1 point of Str damage.
 

The first attempt is blocked by armour, but the second attacker manages to push the blade between the joints and draw blood.

Three hooded figures carrying bastard swords run forward from south-west. Two head towards Relik, one dashes towards Captain Avendii. When they come closer, the party can see that a red 'X' has been painted on their robes.
 
 Spoiler: Visual aid 
Plus the X.
 
 

 
 Spoiler: Hawke ONLY 
Also all the Dr enemies have a red 'X' on their shirts.
 


The drummer in front of Aerin hisses at her, but continues to bash the drum, even more fervently than before. Another creature much like rushes forward from the fog to her left and swings its long claws at Aerin. It shouts something, but it's hard to understand the words (not even sure if its speaking normal Common). Aerin can just make out ' rebel! ' and ' DIE! '.
 
 Spoiler: Bg2 attacks Aerin 
Attack:  (1d20+6)[ 9 ] 
Damage:  (1d4+1)[ 2 ] 
If hits, also 1 point of Dex damage.
 

The strike is too eager, and Aerin dodges it easily.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Dr1  is the screamer.  Dr2  and  Dr3  are following it.
 Bg1  is the drummer.  Bg2  is its pal.
 Cu1 ,  Cu2  and  Cu3  are the hooded figures.
 Sw1  and  Sw2  are undead in armour.
 
 
SirCatBeard
Relik's face tightens into a grimace, but even as his limbs lose grow slightly heavier, the pain intensifies his focus and adrenaline injects new vigor into them.  With three to his left and only one to his right, Relik turns north to deliver a series of strikes to the figure's head; urging his tired but spirited (or at least well-trained) horse to do the same.

 
 Spoiler: Actions 
Okay, lot here, so let me know if something doesn't work.
Firstly, I would like to Rage(should be Free).  Secondly, enter Blood in the Water Stance (Swift).  Thirdly, Full Attack on Sw1, urging horse to do the same(no Check needed with Equestrian Belt).  However, one of those attacks is going to be to Trip him(the flail claims it can make Trip attacks without provoking AoO's and it seems like a Trip is a single melee attack, not a Standard Action).

Attack:  (1d20+11)[ 30 ] 
Crit? (19/20):  (1d20+11)[ 16 ] 
Damage:  (1d10+7)[ 17 ] 

Trip Attack:  (1d20+6)[ 25 ]  Touch Attack with Flail
If hits Touch, Strength check(vs. their dex or strength):  (1d20+4)[ 21 ] 
 Horse attacks 
 Hoof 1 
Attack:  (1d20+4)[ 7 ] 
Crit?:  (1d20+4)[ 9 ] 
Damage:  (1d4+3)[ 6 ] 
 Hoof 2 
Attack:  (1d20+4)[ 21 ] 
Crit?:  (1d20+4)[ 16 ] 
Damage:  (1d4+3)[ 6 ] 
 Bite 
Attack:  (1d20-1)[ 5 ] 
Crit?:  (1d20-1)[ 5 ] 
Damage:  (1d3+1)[ 4 ] 
 
aReallyGreatAxe
Seeing the man keep beating the drum, Rowan utters a word that Eggy would most certainly not approve of.

Then he runs forward to one of the latter screamers. As he gets close enough to see the creature without the pleasant interference of mist, he realizes that he really, really does not want to touch that. He grimaces and tries anyway.

 
 Spoiler: Actions 

1.) Move action to AA20
2.) Touch attack to deliver cure moderate wounds on Dr2. Will save DC 15 for half.
Attack:  (1d20+1)[ 14 ] 
Damage:  (2d8+14)[ 20 ]  (+7 (level, CL one higher from touch of healing feat) +3 (cha) +4 (2/lv) )

Edit: Burning shared healing to cast CMW spontaneously
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik's face tightens into a grimace, but even as his limbs lose grow slightly heavier, the pain intensifies his focus and adrenaline injects new vigor into them.  With three to his left and only one to his right, Relik turns north to deliver a series of strikes to the figure's head; urging his tired but spirited (or at least well-trained) horse to do the same.

 
 Spoiler: Actions 
Okay, lot here, so let me know if something doesn't work.
Firstly, I would like to Rage(should be Free).  Secondly, enter Blood in the Water Stance (Swift).  Thirdly, Full Attack on Sw1, urging horse to do the same(no Check needed with Equestrian Belt).  However, one of those attacks is going to be to Trip him(the flail claims it can make Trip attacks without provoking AoO's and it seems like a Trip is a single melee attack, not a Standard Action).

Attack:  (1d20+3)[ 5 ] 
Crit? (19/20):  (1d20+4)[ 23 ] 
Damage: [roll2]

Trip Attack: [roll3] Touch Attack with Flail
If hits Touch, Strength check(vs. their dex or strength): [roll4]

 Horse attacks 
 Hoof 1 
Attack: [roll5]
Crit?: [roll6]
Damage: [roll7]

 Hoof 2 
Attack: [roll8]
Crit?: [roll9]
Damage: [roll10]

 Bite 
Attack: [roll11]
Crit?: [roll12]
Damage: [roll13]
 
 
 

 
 Spoiler: OOC 
Had to recheck the rules for trip, and you seem to be correct. :)

Opposed trip:  (1d20+3)[ 5 ] 
 


This time Relik delivers an accurate blow to the undead warrior's head and hears a satisfying crunch as the weapon connects. For a brief moment, even the lifeless husk is stunned and Relik quickly takes advantage of this by swinging the flail around the enemy's neck and pulls until they trip and fall to the ground.


 
 Originally Posted by aReallyGreatAxe 
 Seeing the man keep beating the drum, Rowan utters a word that Eggy would most certainly not approve of.

Then he runs forward to one of the latter screamers. As he gets close enough to see the creature without the pleasant interference of mist, he realizes that he really, really does not want to touch that. He grimaces and tries anyway.

 
 Spoiler: Actions 

1.) Move action to AA20
2.) Touch attack to deliver cure moderate wounds on Dr2. Will save DC 15 for half.
Attack:  (1d20+3)[ 5 ] 
Damage:  (1d20+4)[ 23 ]  (+7 (level, CL one higher from touch of healing feat) +3 (cha) +4 (2/lv) )

Edit: Burning shared healing to cast CMW spontaneously
 
 
 

In front of Rowan stands a warrior in old rusty armour, carrying a dirty but sharp axe. The skin on his face is decayed and hangs loose, looking like it could all fall off any minute. Forcing himself past the disgust Rowan gathers the positive energy he usually uses for healing and palms the undead in the face. The divine power burns the flesh clean off and the creature screams in rage.

 
 Spoiler: Visual Aid (and Will Save) 
 (1d20+4)[ 23 ] 
 
 
Kish
Aerin aims down with her sword--not trying to hit the undead drummer, but rather to puncture the drum.

 
 Spoiler 
Not entirely sure what mechanics are applicable here, or if this is even possible, so, attack roll:  (1d20+9)[ 11 ]  Damage:  (2d6+3)[ 9 ]  Let me know if there are more/different rolls I should make.
 
CWater
 
 Originally Posted by Kish 
 Aerin aims down with her sword--not trying to hit the undead drummer, but rather to puncture the drum.

 
 Spoiler 
Not entirely sure what mechanics are applicable here, or if this is even possible, so, attack roll:  (1d20+6)[ 19 ]  Damage:  (1d4+1)[ 3 ]  Let me know if there are more/different rolls I should make.
 
 
 

 
 Spoiler: OOC 
This would be a Sunder attempt.

 
 Originally Posted by SRD 
  Sundering a Carried or Worn Object 

You don’t use an opposed attack roll to damage a carried or worn object. Instead, just make an attack roll against the object’s AC. A carried or worn object’s AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. Attacking a carried or worn object provokes an attack of opportunity just as attacking a held object does. To attempt to snatch away an item worn by a defender rather than damage it, see Disarm. You can’t sunder armor worn by another character. 
 

The carrier of the item gets an AoO (except if the attacker has Improved Sunder feat), however, even unlike with Grapple or Disarm, even if that hits, it doesn't prevent the Sunder attempt.

AoO from Bg1:  (1d20+6)[ 19 ] 
Damage:  (1d4+1)[ 3 ] 
If hits, also 1 point of Dex damage.
 


As Aerin steps closer to reach the drum, its wielder slashes at her with their claws. The wound is not deep, but the undead's touch leaves behind a coldness that stiffens the area that it touched. However, the creature is not prepared for Aerin's move and her sword pierces the drum.
CWater
The badly damaged undead in front of Avendii brings up its axe again, but she dodges this one easily.

 
 Spoiler: Dr1 attacks Captain 
Attack:  (1d20+5)[ 8 ] 
Damage:  (1d8+4)[ 8 ] 
 


The one in front of Rowan screams at him in agony and fury and swing his axe at him. Another warrior that was following the former changes its course from Captain to Rowan and rushes to strike at him as well. This one looks as ragged and ugly as the first one, except that it might be a woman's corpse.

 
 Spoiler: Dr2 and Dr3 attack Rowan 
Dr1's attack:  (1d20+5)[ 12 ] 
Damage:  (1d8+4)[ 7 ] 

Dr2's attack:  (1d20+5)[ 16 ] 
Damage:  (1d8+4)[ 11 ] 
 

Rowan narrowly evades the first swing, but that leaves him open to the second and blood spurts from his shoulder.

 "Enough of you!"  Agiloor sends a new volley of missiles at the enemy harrying his niece, and the magic blasts the undead apart.

 
 Spoiler: Magic MIssile at Dr1 
 (4d4+4)[ 12 ] 
 

His horse looks a little nervous about the circumstances and bucks a bit, the Preceptor manages to stay in the saddle.

Suddenly a grey wolf with glowing eyes materializes in front of Aerin, next to the drummer. It lunges forward, and bites her foot.
 
 Spoiler: W1 attacks Aerin 
Attack:  (1d20+3)[ 19 ] 
Damage:  (1d6+1)[ 6 ] 
 


Sandra runs to back up Relik, swinging her falchion at the other heavily armored undead, but the blade is blocked by its shield.
 
 Spoiler: Sandra attacks Sw2 
Attack:  (1d20+4)[ 5 ] 
Damage:  (2d4+1)[ 7 ] 
 

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Dr1  is the screamer.  Dr2  and  Dr3  attacked Rowan.
 Bg1  is the drummer.  Bg2  is its pal.
 Cu1 ,  Cu2  and  Cu3  are the hooded figures.
 Sw1  and  Sw2  are undead in heavy armour, Sw1 is prone.
 W1  is a wolf with glowy eyes.
 
 
Table Flipper
Seeing Rowan run into melee combat was, oddly enough, one of the more unusual things Hawke had seen today, but it certainly seemed the time for it. Hawke moves besides Rowan and activates his healing belt.  "That looked effective. How many more of those you got?" 
 
 Spoiler: Actions 
Getting a little close with the non-warhorse, but that's alright. Move so that Hawke is at AB19 and Mushroom is at AC19. Use 1 charge of healing belt on Rowan.

 (2d8)[ 13 ] 

2/3 charges remaining.
 
CWater
 "What are you doing, silly boy?!",  the Captain shouts at Rowan while she slashes the hooded fellow next to her.

 
 Spoiler: Captain attacks Cu3 
Attack:  (1d20+9)[ 24 ] 
Damage:  (1d8+5)[ 10 ] 
 

 
 Spoiler: Relik ONLY 
Even when he's distracted by the battle, Relik picks up other noises coming from south-west of him. It's hard to tell what is causing it, like something scraping and turning the earth.
 


The undead warrior Relik tripped stands up again and brings their sword up for another strike.

 
 Spoiler: Sw1 attacks Relik 
Attack:  (1d20+12)[ 15 ] 
Damage:  (1d8+6)[ 7 ] 
If hits, 1 point of Str damage.
 

Relik feels the blow, but his chain shirt prevents it from leaving mark more serious than a bruise.

The other one turns to face Sandra who just joined the fray.

 
 Spoiler: Sw2 attacks Sandra 
Attack:  (1d20+12)[ 26 ] 
Damage:  (1d8+6)[ 11 ] 
If hits, 1 point of Str damage.
 


The sword cuts Sandra's side. Scared for her life, she glances at the approaching hooded undead. But strangely, they don't seem to pay attention to her. Instead, they rush to swing their bastard swords at the one that just struck her, one of them dealing a heavy blow.

 
 Spoiler: Cu1 and Cu2 attacks Sw2 
Cu1's attack:  (1d20+9)[ 28 ] 
Damage:  (1d10+5)[ 15 ] 

Cu2's attack:  (1d20+9)[ 12 ] 
Damage:  (1d10+5)[ 11 ] 
 


On the other side of the herd of horses, the third strikes Avendii while shouting gibberish. Only the word  'imperial'  can be made out.
 
 Spoiler: Cu3 attacks Captain 
Attack:  (1d20+9)[ 28 ] 
Damage:  (1d10+5)[ 10 ] 
 


The drummer drops the broken drum, presubably curses Aerin, and together with the other clawy undead rushes to grab her.
 
 Spoiler: Bg1 and Bg2 try to grapple 
Aerin gets an AoO against one of these. If it hits, that attempt fails.
She is prone, so has -4 penalty to attack rolls and AC.

Bg1 touch attack:  (1d20+6)[ 18 ] 
If hits, opposed grapple check:  (1d20+1)[ 8 ] 
If takes hold, 1 Dex damage.

Bg2 touch attack:  (1d20+6)[ 22 ] 
If hits, opposed grapple check:  (1d20+1)[ 16 ] 
If takes hold, 1 Dex damage.

Please make opposed grapple checks as needed.
 

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Dr2  and  Dr3  are undead in armour with axes.
 Bg1  is the former drummer.  Bg2  is its pal. If they succeed at grappling Aerin, they move to share her space.
 Cu1 ,  Cu2  and  Cu3  are hooded undead with bastard swords.
 Sw1  and  Sw2  are undead in heavy armour with swords.
 W1  is a wolf with glowing eyes.
 
 
Kish
 
 Spoiler 
Attack of opportunity against drummer:  (1d20+9)[ 24 ]  Damage:  (2d6+3)[ 7 ] 
Grapple check, if applicable:  (1d20+8)[ 19 ] 
Waiting to learn if Aerin is grappled before taking further action.
 
CWater
Aerin brings her sword up to cut the drummer and pushes the undead away. The other one grabs a hold of her foot with its claws, but Aerin kicks them and the creature loses hold on her.

 
 Spoiler: OOC 
Aerin is not grappled! (Nor did she take any more Dex damage.)
 
Kish
 
 Spoiler: OOC 
I just realized I neglected to apply the prone penalty to the AoO; it should have been 20, not 24.
 


Looking quickly to see if she sees anyone else who might have summoned the wolf, Aerin slashes at both the undead creatures.

 
 Spoiler 
Steel Wind attack on Bg1:  (1d20+5)[ 23 ]  Damage:  (2d6+3)[ 15 ] 
Steel Wind attack on Bg2:  (1d20+5)[ 25 ]  Damage:  (2d6+3)[ 8 ] 
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: OOC 
I just realized I neglected to apply the prone penalty to the AoO; it should have been 20, not 24.
 


Looking quickly to see if she sees anyone else who might have summoned the wolf, Aerin slashes at both the undead creatures.

 
 Spoiler 
Steel Wind attack on Bg1: [roll0] Damage: [roll1]
Steel Wind attack on Bg2: [roll2] Damage: [roll3]
 
 
 

Aerin strikes at the undeads' feet, cutting both. The drummer is swaying, being a tad off-balance.

 
 Spoiler: OOC 
Make a Spot check, please.

AoO would have hit anyway.
 
Kish
 "There's a spellcaster in the house here,"  she says loudly enough that her companions should be able to hear her.
SirCatBeard
Despite the situation, Relik chuckles as the undead figure falls to the ground, but quickly returns his focus to the odd occurrence just to the south.   "Seems they may not all be on the same side."   He declares to the group, before continuing his assault of the armored undead.

 
 Spoiler 
 AoO on Sw1 
Attack:  (1d20+11)[ 13 ] 
Damage:  (1d10+7)[ 12 ] 
 Turn begin 
 Full Attack Sw1 (move to Sw2, if needed) 
Attack:  (1d20+10)[ 25 ]  (Do a little n=1 Power Attack.)
Damage:  (1d10+9)[ 17 ] 

Attack:  (1d20+5)[ 22 ] 
Damage:  (1d10+9)[ 19 ] 

2/7
 
CWater
 
 Originally Posted by Kish 
  "There's a spellcaster in the house here,"  she says loudly enough that her companions should be able to hear her. 
 

Agiloor looks over his shoulder.  "I wondered where those missiles came from, Captain, did you hear that?" 
 "Yeah, little busy, uncle!" 

 
 Originally Posted by SirCatBeard 
 Despite the situation, Relik chuckles as the undead figure falls to the ground, but quickly returns his focus to the odd occurrence just to the south.   "Seems they may not all be on the same side."   He declares to the group, before continuing his assault of the armored undead.

 
 Spoiler 
 AoO on Sw1 
Attack: [roll0]
Damage: [roll1]

 Turn begin 
 Full Attack Sw1 (move to Sw2, if needed) 
Attack: [roll2] (Do a little n=1 Power Attack.)
Damage: [roll3]

Attack: [roll4]
Damage: [roll5]

2/7
 
 
 

Relik is not fast enough to take advantage of the moment the warrior is clambering up, but that doesn't matter. The undead has barely gotten to its feet and swung its sword once without effect, when Relik brings his flail down on its head with terrible force, leaving a wide dent on the helmet and by the sounds of it, cracking the skull in half. The undead warrior collapses and the silvery shine in its eyes fade.

Not stopping to think, the elf turns his attention to the other one, dealing a heavy blow to its chest. The undead wavers, but remains standing.

 
 Spoiler: OOC 
 Rowan  is up.
 
SirCatBeard
 
 Originally Posted by CWater 
 Agiloor looks over his shoulder.  "I wondered where those missiles came from, Captain, did you hear that?" 
 "Yeah, little busy, uncle!" 



Relik is not fast enough to take advantage of the moment the warrior is clambering up, but that doesn't matter. The undead has barely gotten to its feet and swung its sword once without effect, when Relik brings his flail down on its head with terrible force, leaving a wide dent on the helmet and by the sounds of it, cracking the skull in half. The undead warrior collapses and the silvery shine in its eyes fade.

Not stopping to think, the elf turns his attention to the other one, dealing a heavy blow to its chest. The undead wavers, but remains standing.

 
 Spoiler: OOC 
 Rowan  is up.
 
 
 

 
 Spoiler: Ooh, Cleave Attack? 
Ooh, does this mean I get a Cleave attack, too?  I have never used it before.
Extra Attack for Cleave:  (1d20+10)[ 30 ] 
Damage:  (1d10+9)[ 10 ] 
 
CWater
 
 Originally Posted by SirCatBeard 
  
 Spoiler: OOC and Cleave 
Ooh, does this mean I get a Cleave attack, too?  I have never used it before.
Extra Attack for Cleave: [roll0]
Damage: [roll1]
 
 
 

 
 Spoiler: OOC 
Indeed you do!
 


With one last powerful swing, Relik drops the other undead as well, it's bones clattering to the ground.
aReallyGreatAxe
Rowan does not reply to the Captain’s question, instead attacking again.

 
 Spoiler: Actions 

(Away from book/computer at the moment, I apologize)
1.) five foot step one square to the left: unsure if touch attacks provoke an AoO and would not like to chance it.

2.) keep attacking the same guy. Burning healing lorecall to cast cure moderate.
Touch attack:  (1d20+1)[ 9 ] 

Damage:  (2d8+13)[ 25 ] 
Will save DC 15 for half.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan does not reply to the Captain’s question, instead attacking again.

 
 Spoiler: Actions 

(Away from book/computer at the moment, I apologize)
1.) five foot step one square to the left: unsure if touch attacks provoke an AoO and would not like to chance it.

2.) keep attacking the same guy. Burning healing lorecall to cast cure moderate.
Touch attack:  (1d20+5)[ 17 ] 

Damage:  (1d8+4)[ 10 ] 
Will save DC 15 for half.
 
 
 

 
 Spoiler: OOC 
Yes, touch spells do provoke AoOs. Basically all spells with a casting time of standard action or longer do unless said otherwise. Those that are cast as swift and immediate actions don't.

(Technically Dr2 should have got an AoO last turn when Rowan first attacked it, but I forgot, so let's say that he surprised it.😛)
 

Despite the recent events, Rowan can't yet be called an experienced combatant. The undead warrior steps out of his reach and swings the axe at him.

 
 Spoiler: Dr3 AoO at Rowan 
Attack:  (1d20+5)[ 17 ] 
Damage:  (1d8+4)[ 10 ] 
 


The moving corpse continues to hack at the young healer. The other one chases after him as well and together their blows leave him bleeding heavily.

 
 Spoiler: Dr2 and Dr3 attack Rowan 
Dr2's attack:  (1d20+5)[ 24 ] 
Damage:  (1d8+4)[ 11 ] 

Dr3's attack:  (1d20+5)[ 24 ] 
Damage:  (1d8+4)[ 11 ] 
 


The Preceptor glances around, assessing the situation while he gathers all the horses' reins that were left around him.

Another summon, a large snake this time, pops into existence and slithers towards Relik.

 
 Spoiler: Sn1 attacks Relik 
Attack:  (1d20+4)[ 13 ] 
Damage:  (1d4-1)[ 1 ] 
If hits, roll Fort save against poison.
 


It tries to bite him, but its teeth can't get through the armour.

Also, two pairs of magic missiles fly out from the house north of Aerin. One pair heads straight at her, the other slams into Relik.

 
 Spoiler: Magic Missile at Aerin and Relik 
Damage to Aerin:  (2d4+2)[ 9 ] 

Damage to Relik:  (2d4+2)[ 7 ] 
 


The wolf lunges to bite Aerin.

 
 Spoiler: W1 attacks Aerin 
Attack:  (1d20+5)[ 13 ] 
Damage:  (1d6+1)[ 3 ] 
 

Down on the ground, she's not quite fast enough to dodge.

Sandra stares at the hooded undead next to her and slowly backs away from them. They stare back at her, but don't react to her movement. Se moves to the other side of the new summon.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Dr2  and  Dr3  are undead in armour with axes.
 Bg1  is the former drummer.  Bg2  is its pal. If they succeed at grappling Aerin, they move to share her space.
 Cu1 ,  Cu2  and  Cu3  are hooded undead with bastard swords.
 W1  is a wolf summon.
 Sn1  is a snake summon.
 
 
Table Flipper
 "Right, that's it!"  Hawke throws down his bow and swings around behind the warriors as he draws his flail.  "Hey! Over here!"  he shouts as he swings it down upon the warrior.

 
 Spoiler: Actions 
Dropping bow at 19AB as free action, and drawing flail combined with regular move action that puts Hawke at 22AA and Mushroom at 22Z (although can I do this without provoking an AoO? Horses are weird. If not, put Hawke as 22AB and Mushroom at 22AA). Hawke then attacks Dr2 (or Dr3 if using alternate positioning) with his flail.

Attack:  (1d20+11)[ 28 ]  (+2 due to flanking)
Damage:  (1d8+4)[ 8 ] 

Also, can Mushroom make an attack from off horse (I don't think he ever rolled initiative)? If so, I'll roll a claw attack for him, also at Dr2.

Attack: (1d20+9)[ 15 ]  (Weapon finesse and +2 flanking)
Damage:  (1d2-1)[ 1 ] 
 
CWater
 
 Originally Posted by Table Flipper 
  "Right, that's it!"  Hawke throws down his bow and swings around behind the warriors as he draws his flail.  "Hey! Over here!"  he shouts as he swings it down upon the warrior.

 
 Spoiler: Actions 
Dropping bow at 19AB as free action, and drawing flail combined with regular move action that puts Hawke at 22AA and Mushroom at 22Z (although can I do this without provoking an AoO? Horses are weird. If not, put Hawke as 22AB and Mushroom at 22AA). Hawke then attacks Dr2 (or Dr3 if using alternate positioning) with his flail.

Attack:  (1d20+11)[ 28 ]  (+2 due to flanking)
Damage:  (1d8+5)[ 13 ] 

Also, can Mushroom make an attack from off horse (I don't think he ever rolled initiative)? If so, I'll roll a claw attack for him, also at Dr2.

Attack: (1d20+8)[ 25 ]  (Weapon finesse and +2 flanking)
Damage:  (1d20+4)[ 10 ] 
 
 
 

Hawke rides around to swing his flail at the undead's back. The creature almost trips forward after the impact, but manages, just barely, to stay on his feet.

The Captain curses.  "Oh for %&amp;¤#%¤'s sake! Uncle! Back way!" 
 "Language!" 
 "NOW!",  The Captain shouts at him then spurs her horse forward and swings her sword at the same enemy Hawke struck.

 
 Spoiler: Captain attacks Dr2 
Attack:  (1d20+11)[ 28 ]  (flanking with Hawke)
Damage:  (1d8+5)[ 13 ] 

If the undead is still up, Ride check to have the warhorse attack:  (1d20+8)[ 25 ] 
 
 Spoiler: Horse attacks 
Took only a 5 ft. step, so full attack.

Hoof1:  (1d20+4)[ 10 ] 
Damage:  (1d4+3)[ 6 ] 

Hoof2:  (1d20+4)[ 9 ] 
Damage:  (1d4+3)[ 7 ] 

Bite:  (1d20-1)[ 15 ] 
Damage:  (1d3+1)[ 3 ] 
 

 

Avendii removes the head from the wavering undead and its body falls down.

To the south of the battlefield, the party sees a humanoid shape appear from the fog, clearly not being stealthy at all. It is another skeleton, dressed in ragged robes and holding a staff. Around it several other skeletons crawl on the ground, stretching their bony hands upwards, some clutching pieces of the standing one's robe.
 
 Spoiler: Visual aid 
 
 


The figure raises the staff high and a green light starts to emanate from the top.

The hooded undead that struck the Captain follows her and swings its bastard sword in a wide arc.

 
 Spoiler: Cu3 attacks Captain 
Attack:  (1d20+9)[ 18 ] 
Damage:  (1d10+5)[ 11 ] 
 

Avendii screams in anger when the weapon cuts her flesh.

The other two hooded folks look confused after the heavily armored undead fall down and just stand glancing around for a moment. Then one of them notices the Preceptor and gives him a dirty look. The pair dart off towards him, one can run straight at him with sword at the ready, but the other has to go around the horses, which takes a little longer.

 
 Spoiler: Cu1 attacks Preceptor 
Attack:  (1d20+9)[ 16 ] 
Damage:  (1d10+5)[ 15 ] 
 

The bastard sword cuts through Agiloor and blood spurts out of his mouth. Barely, he manages to stay conscious and in the saddle.

 
 Spoiler: Relik ONLY 
Relik sees as three skeletons with broken armour carrying longbows march into view from the west and line up about 20 ft. from him. The one on the left side points a finger at Relik and two bright orbs of magic shoot at him.

 
 Spoiler: Ba1 uses Magic Missile at Relik 
 (2d4+2)[ 8 ] 
 


The other two nock an arrow and loose them at him.

 
 Spoiler: Ba2 and Ba3 attack Relik 
Ba2's attack:  (1d20+2)[ 21 ] 
Damage:  (1d8)[ 7 ] 

Ba3's attack:  (1d20+2)[ 20 ] 
Damage:  (1d8)[ 1 ] 
 

 


The others see a magic missile and two arrows fly from the left-hand side and hit Relik.

The two undead fighting Aerin hiss and try to claw and bite her.
 
 Spoiler: Bg1 and Bg2 attack Aerin 
 Bg1 
Claw1:  (1d20+6)[ 23 ]  (flanking)
Damage:  (1d4+1)[ 4 ] 
If hits, 1 point of Dex damage.

Claw2:  (1d20+6)[ 15 ] 
Damage:  (1d4+1)[ 2 ] 
If hits, 1 point of Dex damage.

Bite:  (1d20)[ 10 ] 
Damage:  (1d6)[ 2 ] 
 Bg2 
Claw1:  (1d20+6)[ 11 ]  (flanking)
Damage:  (1d4+1)[ 3 ] 
If hits, 1 point of Dex damage.

Claw2:  (1d20+6)[ 13 ] 
Damage:  (1d4+1)[ 2 ] 
If hits, 1 point of Dex damage.

Bite:  (1d20)[ 5 ] 
Damage:  (1d6)[ 5 ] 
 

She manages to hold their teeth off of her, but their glowing claws draw blood and she feels the numbing sensation sink deeper.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Dr2  and  Dr3  are undead in armour with axes.
 Bg1  is the former drummer.  Bg2  is its pal. If they succeed at grappling Aerin, they move to share her space.
 Cu1 ,  Cu2  and  Cu3  are hooded undead with bastard swords.
 W1  is a wolf summon.
 Sn1  is a snake summon.
 
 Spoiler: Relik ONLY 
The skeletal archers are in L23, L24 and L25. The one in L23 sent the magic missiles.
 

 
 
Kish
 
 Spoiler: OOC 
Puzzled--Bg2's second claw hit? My AC should be 14 unless it hits me before it gets reduced to 13.
 


Aerin, feeling quite unpleasantly sluggish, slashes at the drummer and then steps back.

 
 Spoiler 
Stone Bones:  (1d20+9)[ 26 ]  Damage:  (2d6+3)[ 11 ] 
Five-foot step to Q16.
 
SirCatBeard
Relik snarls.   "Three bows west here,"   he shouts to the group, but otherwise ignores the archers, instead moving to assist the not-so-good looking Preceptor.

 
 Spoiler 
Well, that round got lots of new enemies.  Move to S(/R)24 to attack Cu1.  Horse too(no check needed with the Belt).

Swift Action to Recover Maneuvers.
Attack:  (1d20+9)[ 23 ]  n=2 Power Attack
Damage:  (1d10+11)[ 15 ] 
 Hoof 
Attack:  (1d20+4)[ 21 ] 
Damage:  (1d4+3)[ 5 ] 

3/7
 
aReallyGreatAxe
Obviously outmatched by these horrible corpses, Rowan slips away towards the Captain. Maybe she could reach the Preceptor in time- but it wouldn't do to have her die before she could get there! He reaches up to heal her and himself, hopefully buying a few more seconds.  "Go!"
 
 
 Spoiler: Actions 

1.) Rowan will five-foot-step to X20, bringing him adjacent to the Captain.
2.) Dodge on Dr3 (because I've been forgetting that), Ac vs Dr3 is 15, 14 vs everyone else.
2.) Standard action to cast cure moderate wounds on the Captain, using one charge of the Amulet of Retributive Healing so it affects Rowan as well (burning Peaceful Serenity of Io to do so spontaneously).

  (2d8+13)[ 20 ]  healing to the Captain and Rowan.

I'm unsure of how immediate action spells work in PbP, so I'll just declare an intent to use delay death on the Preceptor should he go down. (Hopefully that sentence made sense.) We kinda need him.
 
CWater
 
 Originally Posted by Kish 
  
 Spoiler: OOC 
Puzzled--Bg2's second claw hit? My AC should be 14 unless it hits me before it gets reduced to 13.
 


Aerin, feeling quite unpleasantly sluggish, slashes at the drummer and then steps back.

 
 Spoiler 
Stone Bones:  (1d20+5)[ 10 ]  Damage:  (1d8+4)[ 5 ] 
Five-foot step to Q16.
 
 
 

Aerin's powerful swing knocks the drummer off his feet and when its head is in her reach, she finishes the job by splitting its head in half. The eerie light dims from its dead eyes.


 
 Originally Posted by SirCatBeard 
 Relik snarls.   "Three bows west here,"   he shouts to the group, but otherwise ignores the archers, instead moving to assist the not-so-good looking Preceptor.

 
 Spoiler 
Well, that round got lots of new enemies.  Move to S(/R)24 to attack Cu1.  Horse too(no check needed with the Belt).

Swift Action to Recover Maneuvers.
Attack:  (1d20+5)[ 10 ]  n=2 Power Attack
Damage:  (1d8+4)[ 5 ] 
 Hoof 
Attack:  (1d20+4)[ 11 ] 
Damage:  (1d4-1)[ 2 ] 

3/7
 
 
 

Relik deals a heavy blow to the undead in front of him and the horse follows with a smack from its hoof. With the magical belt on, Relik instinctively knows how to react to the horses movements and is in no danger of falling off even when it rears up.

The hit undead turns to stare at Relik. " Thhraitooor... ", it hisses from between its dry lips.


 
 Originally Posted by aReallyGreatAxe 
 Obviously outmatched by these horrible corpses, Rowan slips away towards the Captain. Maybe she could reach the Preceptor in time- but it wouldn't do to have her die before she could get there! He reaches up to heal her and himself, hopefully buying a few more seconds.  "Go!"
 
 
 Spoiler: Actions 

1.) Rowan will five-foot-step to X20, bringing him adjacent to the Captain.
2.) Dodge on Dr3 (because I've been forgetting that), Ac vs Dr3 is 15, 14 vs everyone else.
2.) Standard action to cast cure moderate wounds on the Captain, using one charge of the Amulet of Retributive Healing so it affects Rowan as well (burning Peaceful Serenity of Io to do so spontaneously).

  (1d20+5)[ 10 ]  healing to the Captain and Rowan.

I'm unsure of how immediate action spells work in PbP, so I'll just declare an intent to use delay death on the Preceptor should he go down. (Hopefully that sentence made sense.) We kinda need him.
 
 
 

 "Get away yourself!",  the Captain retorts while trying to keep an eye on the entire battlefield. Her face goes pale when she sees the state of her uncle, but her wounds bleed much less after Rowan's healing.

 
 Spoiler: Axe 
Immediate actions are indeed tricky in PbP. And while not necessary, declaring intentions beforehand makes things a bit easier.🙂
 


The axe wielding undead behind Rowan steps forward and swings at Avendii, but she quickly pulls the horse away.
 
 Spoiler: Dr3 attacks Captain 
Axe:  (1d20+5)[ 10 ] 
Damage:  (1d8+4)[ 5 ] 
 


Preceptor Agiloor is bleeding badly and his horse is getting extremely nervous about the circumstances. Despite the danger looming around him, he is unable to do anything about it, as he has to concentrate on keeping the mount from panicking. The other horses left in his care pull themselves free, and flee from the fighting. Only the warhorse Aerin rode stays still and calm.

The summoned snake slithers after Relik and tries to sink its teeth into his horse's leg.
 
 Spoiler: Sn1 attacks Relik's horse 
Bite:  (1d20+4)[ 11 ] 
Damage:  (1d4-1)[ 2 ] 
If hits, horse's Fort save against poison:  (1d20+6)[ 23 ] 
 

It's jaws catch only misty air.

With the taste of blood in its mouth, the wolf lunges at Aerin again.
 
 Spoiler: W1 attack Aerin 
Bite:  (1d20+5)[ 21 ] 
Damage:  (1d6+1)[ 2 ] 

All damage negated by Stone Bones.
 

The wolf catches Aerin's arm, but its teeth fail to break her skin.

Suddenly, Aerin feels something cold and dreadful probe her mind, reaching to trigger the instinct to flee.
 
 Spoiler: Aerin 
Make a Will save against being  frightened , DC 13. Even if successful, she's  shaken  for 1 round.
 

 
 Spoiler: Hawke and Rowan ONLY 
You see humanoid shapes approach from the right-hand side. When they move closer, it becomes clear these are also undead, walking corpses in leather armour, carrying morningstars, flails and clubs. Unlike the axe-wielder, these move slowly and without finesse (though they keep a straight line).

Co1 on the map. (Co2 and Co3 not marked, but location in spoiler.)
 


Sandra sees Aerin on the ground, fighting two (well, one now) undead and a mean-looking wolf, and runs toward that scuffle, swinging her falchion at the creepy dead thing.
 
 Spoiler: Sandra attacks Bg2 
Falchion:  (1d20+4)[ 10 ]  forgot flank, but it doesn't help here
Damage:  (2d4+1)[ 6 ] 
 

Her attack goes wide and the undead bares its brown teeth at her.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal.
 Cu1 ,  Cu2  and  Cu3  are hooded undead with bastard swords.
 W1  is a wolf summon.
 Sn1  is a snake summon.
 Co1  is a walking corpse carrying a morningstar.
 
 Spoiler: Relik ONLY 
The skeletal archers are in L23, L24 and L25. The one in L23 sent the magic missiles.
 

 
 Spoiler: Hawke and Rowan ONLY 
Walking corpses (that you can see), are also in AD22 and AF22.
 

 
 
Table Flipper
 "More from the east! South of that stone building!"  Hawke warns the others of the reinforcements before attacking the warrior that attacked the captain.

 
 Spoiler: Actions 
I would like to use a swift action to reveal the locations of the unrevealed foes (or maybe just one if each one would require a separate swift action).

I would then like to use a full attack against Dr3. Attack rolls will get a +2 due to flanking, but I will use Power Attack to subtract 2 from all attacks and add 2 to all damage. If the first attack destroys Dr3 and I can switch targets for the second attack, I would attack Co1, though that would obviously lose flanking.

Attack 1:  (1d20+10)[ 12 ]  (Note: The flail is a +1 flail, which should add a +1 to attack and damage, but in the past I have only been applying it to damage rolls by mistake, hence why this attack modifier is one higher than you might expect)
Damage 1:  (1d8+6)[ 10 ] 

Attack 2:  (1d20+5)[ 22 ] 
Damage 2:  (1d8+6)[ 8 ] 
 
CWater
Aerin tries to stand up, but the wolf pulls her back down. She steels her mind against the magic however.


 
 Originally Posted by Table Flipper 
  "More from the east! South of that stone building!"  Hawke warns the others of the reinforcements before attacking the warrior that attacked the captain.

 
 Spoiler: Actions 
I would like to use a swift action to reveal the locations of the unrevealed foes (or maybe just one if each one would require a separate swift action).

I would then like to use a full attack against Dr3. Attack rolls will get a +2 due to flanking, but I will use Power Attack to subtract 2 from all attacks and add 2 to all damage. If the first attack destroys Dr3 and I can switch targets for the second attack, I would attack Co1, though that would obviously lose flanking.

Attack 1:  (1d20+11)[ 16 ]  (Note: The flail is a +1 flail, which should add a +1 to attack and damage, but in the past I have only been applying it to damage rolls by mistake, hence why this attack modifier is one higher than you might expect)
Damage 1:  (1d8+5)[ 11 ] 

Attack 2:  (1d20+11)[ 25 ] 
Damage 2:  (1d10+5)[ 15 ] 
 
 
 

The first swing goes wide off mark, but Hawke's second blow hits the remaining axeman in the shoulder.

 "Uncle! Back away!"  Avendii turns the horse and swings her sword at the closest undead that is threatening the Preceptor, stabbing it in the back.

 
 Spoiler: Captain attacks Cu2 
Attack:  (1d20+11)[ 16 ]  flanking
Damage:  (1d8+5)[ 11 ] 
 


The undead surrounded by the skeletons lowers the staff and touches one of the skeletons with it. The creature clutches it with its bony fingers and some green light transfers from the staff to the skeleton, and it stops the mindless twitching on the ground, stands up and straightens its back. Surrounded by a malicious aura it turns towards the party.

The enemy Relik attacked spins around and strikes him to the chest with the bastard sword. He's bleeding quite badly, but the battle rage dulls worst of the pain.

 
 Spoiler: Cu1 attacks Relik 
Attack:  (1d20+11)[ 25 ]  flanking
Damage:  (1d10+5)[ 15 ] 
 


The two other hooded undead surround the Captain and aim their swords at her.

 
 Spoiler: Cu2 and Cu3 attack Captain 
Cu2:  (1d20+11)[ 22 ]  flanking
Damage:  (1d10+5)[ 15 ] 

Cu3:  (1d20+11)[ 30 ]  flanking
Damage:  (1d10+5)[ 6 ] 
 

Their blows leave her badly wounded, but her determination to protect her uncle doesn't sway.

The one Sandra failed to hit turns towards her and attacks her with its long sharp claws and teeth.

 
 Spoiler: Bg2 attacks Sandra 
Claw1:  (1d20+4)[ 9 ] 
Damage:  (1d4+1)[ 2 ] 
If hits, 1 point of Dex damage.

Claw2:  (1d20+4)[ 18 ] 
Damage:  (1d4+1)[ 4 ] 
If hits, 1 point of Dex damage.

Bite:  (1d20)[ 1 ] 
Damage:  (1d6)[ 1 ] 
 

One of the claws hit her, leaving a numb feeling behind.

 
 Spoiler: Relik ONLY 
The three archers march forward, stopping 20 ft. from him. Two of them take aim with their bows, while the one in the middle sends a pair of magic missiles at him.

Ba2 fires Magic Missiles:  (2d4+2)[ 5 ] 

Ba1 and Ba3 loose arrows

Ba1:  (1d20+2)[ 15 ] 
Damage:  (1d8)[ 8 ] 

Ba3:  (1d20+2)[ 18 ] 
Damage:  (1d8)[ 7 ] 
 

A force missile hits Relik in the back and two arrows fly by his head.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  is the skeleton the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal.
 Cu1 ,  Cu2  and  Cu3  are hooded undead with bastard swords.
 W1  is a wolf summon.
 Sn1  is a snake summon.
 Co1 ,  Co2  and [B]Co3] are lumbering corpses.
 
 Spoiler: Relik ONLY 
The skeletal archers are in N23, N24 and N25. The one in N24 sent the latest magic missiles.
 

 
 
Kish
Aerin grits her teeth. Trying to shield herself as best she can, she slashes at the wolf.

 
 Spoiler 
Fighting defensively, regaining maneuvers: [roll]1d20+1[roll] Critical threat check:  (1d20+2)[ 13 ]  Damage:  (2d6+3)[ 11 ]  Critical damage:  (2d6+3)[ 10 ] 
 
SirCatBeard
Relik grunts at the sword strike and the magical impacts.   Now even through the rage he realizes the extent on his wounds, but there are more pressing matters.  He strikes out at the swordsman once more.

 
 Spoiler 
Full Attack Cu1.  Horse, too.  If Cu1 falls, move to Snake.  Then 5-foot into U23(or U22, if Cu1 is still up)
Attack:  (1d20+9)[ 13 ]  (n=2 PA)
Damage:  (1d10+11)[ 18 ] 

Attack:  (1d20+4)[ 8 ] 
Damage:  (1d10+11)[ 15 ] 
 Horse 
Attack:  (1d20-1)[ 1 ] 
Damage:  (1d3+1)[ 3 ] 

Attack:  (1d20+4)[ 8 ] 
Damage:  (1d4+3)[ 5 ] 

Attack:  (1d20+4)[ 20 ] 
Damage:  (1d4+3)[ 4 ] 

Round 4 out of 7
 
CWater
 
 Originally Posted by Kish 
 Aerin grits her teeth. Trying to shield herself as best she can, she slashes at the wolf.

 
 Spoiler 
Fighting defensively, regaining maneuvers: [roll]1d20+1[roll] Critical threat check: [roll0] Damage: [roll1] Critical damage: [roll2]
 
 
 

With focus on defense, the swing is not accurate enough and the wolf dodges.


 
 Originally Posted by SirCatBeard 
 Relik grunts at the sword strike and the magical impacts.   Now even through the rage he realizes the extent on his wounds, but there are more pressing matters.  He strikes out at the swordsman once more.

 
 Spoiler 
Full Attack Cu1.  Horse, too.  If Cu1 falls, move to Snake.  Then 5-foot into U23(or U22, if Cu1 is still up)
Attack: [roll0] (n=2 PA)
Damage: [roll1]

Attack: [roll2]
Damage: [roll3]

 Horse 
Attack: [roll4]
Damage: [roll5]

Attack: [roll6]
Damage: [roll7]

Attack: [roll8]
Damage: [roll9]

Round 4 out of 7
 
 
 

The undead blocks Relik's swings and dodge's the horses attacks as well, except for one hoof that smacks it in the shoulder. It grimaces and hisses at the horse and warrior.  "Dhiiie... Imperial scum! Dhieee!",  it rasps.
aReallyGreatAxe
Rowan finally reaches the preceptor’s side and attempts to
keep him standing.

 
 Spoiler: Actions 

1.) Move action to U22
2.) burning peace bond to spontaneously cast cure light wounds on Agiloor.  (1d8+10)[ 15 ] . Using armband of elusive action, no AoO is provoked.
3.) declaring intent to use delay death as an immediate action should Relik go down (assuming this would prevent his instantly dying as leaving rage loses HP. I’m fairly certain that as an immediate action it would make him immune to death fromHP damage before he actually died? If it would not, close wounds instead)

Edit: and declaring dodge on the adjacent enemy might be smart too.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan finally reaches the preceptor’s side and attempts to
keep him standing.

 
 Spoiler: Actions 

1.) Move action to U22
2.) burning peace bond to spontaneously cast cure light wounds on Agiloor.  (1d20+5)[ 17 ] . Using armband of elusive action, no AoO is provoked.
3.) declaring intent to use delay death as an immediate action should Relik go down (assuming this would prevent his instantly dying as leaving rage loses HP. I’m fairly certain that as an immediate action it would make him immune to death fromHP damage before he actually died? If it would not, close wounds instead)

Edit: and declaring dodge on the adjacent enemy might be smart too.
 
 
 

Rowan's healing closes the terrible wound in the Preceptor's chest, though it sadly doesn't clean his robe from the blood.
 "Thank you, young man",  he says, still gasping, but trying to regain his calm. His horse is almost going wild from fear and tries to throw Agiloor off its back, but he manages to stay on. Rowan might feel a bit uneasy to be so close to a large panicking animal. It takes all the Preceptor's concentration to keep the horse from running away in a random direction.

 
 Spoiler: OOC 
Yes, the spell would prevent a raging person from dying as well. The loss of HP just drops them further down to the negatives, but the spell has no HP limit.

Relik 5 ft. stepped to Rowan's way, but he can reach the Preceptor past the horse's front. (Horses are a bit weird, but I've ruled that a rider has reach to and can be reached from all the squares adjacent to the horse. I don't remember if I mentioned it in this game yet, I apologise if I didn't.
 


The axeman Hawke struck spins around and slashes at him with the battleaxe.

 
 Spoiler: Dr3 attacks Hawke 
Attack:  (1d20+5)[ 17 ] 
Damage:  (1d8+4)[ 6 ] 
 


The blade comes very very close to connecting, but the small protection from Hawke's ring flashes and diverts the blow at the last moment.

The two horses that broke free continue to gallop away from the fight, disappearing into the fog. A second later the party hears loud neighing from that direction.

The summoned wolf growls, but fades away from this plane. It has barely disappeared, when a new summon appears next to Aerin, this time an overgrown spider. Not quite the size of the wolf, but as big as a regular dog anyway. It lunges at the warrior.
 
 Spoiler: Sp1 attacks Aerin 
Attack:  (1d20+4)[ 23 ] 
Damage:  (1d4-2)[ 1 ] 
If hits, please make a Fort save against poison.
DC 10, if fails,  (1d3)[ 2 ]  Str damage.
 

The spider gnashes at Aerin, and while the wound is small, the saliva of its mouth stings.

The snake slithers after Relik and bites the foot of his horse, but the stern warhorse doesn't seem much affected.
 
 Spoiler: Sn1 attacks Relik's horse 
Attack:  (1d20+4)[ 20 ] 
Damage:  (1d4-1)[ 1 ] 
If hits, horse's Fort save against poison:  (1d20+6)[ 22 ] 
 


The empowered skeleton rushes forward and tries to smack the horse Aerin rode on the croup, but the horse evades the attack.
 
 Spoiler: Sk1 attacks Aerin's horse 
Attack:  (1d20+6)[ 8 ] 
Damage:  (1d6+6)[ 9 ] 
 


The group of corpses lumber closer to Hawke and swing their weapons towards him. There's four threatening what he can tell, three immediately attacking.

 
 Spoiler: Co1, Co2 and Co3 attack Hawke 
Co1, morningstar:  (1d20+5)[ 13 ] 
Damage:  (1d8+3)[ 4 ] 

Co2, flail:  (1d20+5)[ 10 ] 
Damage:  (1d8+3)[ 7 ] 

Co3, club:  (1d20+5)[ 9 ] 
Damage:  (1d6+4)[ 7 ] 

Oh right, two of them were flanking; but that doesn't help them anyway.
 

With quick reflexes, he manages to dodge and block all three blows.

Despite her earlier misses, Sandra swings at the undead in front of her again.
 
 Spoiler: Sandra attacks Bg2 
Falchion:  (1d20+6)[ 25 ]  (flanking with Aerin)
Damage:  (2d4+1)[ 6 ] 
 

This time she hits, but her face falls when her blade doesn't manage to properly cut the undead's flesh. The creature cackles at her.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  is the skeleton the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal.
 Cu1 ,  Cu2  and  Cu3  are hooded undead with bastard swords.
 Sn1  is a snake summon.
 Sp1  is a spider summon.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 Spoiler: Relik ONLY 
The skeletal archers are in N23, N24 and N25. The one in N24 sent the latest magic missiles.
 

 
 
Table Flipper
Hawke mutters a few expletives under his breath as the corpses surround, but continues his attack against the axeman. He swings once, but before he can bring his flail around for another attack, he's interrupted by the shaking of his frightened horse.  "Easy there, I'm sorry for getting you into this. You're doing great, stay with me a little bit longer,"  he says as he tries to calm the horse.

 
 Spoiler: Actions 
Going to try to use the move action to make a ride check to control the mount, but first the attack on Dr3.

Attack:  (1d20+10)[ 20 ]  (No power attack this time)
Damage:  (1d8+4)[ 7 ] 

Now the ride check to control the mount.

Ride:  (1d20+4)[ 12 ] 

It occurs to me though that I'm not actually moving any distance otherwise (assuming the horse doesn't dart I suppose), so could I also 5-foot step one to the left (so Mushroom at Y22 and Hawke at Z22)? Not sure if horses don't do that or if there are other circumstances that would result in that not being possible here. If it is though I would like to do so.
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke mutters a few expletives under his breath as the corpses surround, but continues his attack against the axeman. He swings once, but before he can bring his flail around for another attack, he's interrupted by the shaking of his frightened horse.  "Easy there, I'm sorry for getting you into this. You're doing great, stay with me a little bit longer,"  he says as he tries to calm the horse.

 
 Spoiler: Actions 
Going to try to use the move action to make a ride check to control the mount, but first the attack on Dr3.

Attack:  (1d20+11)[ 15 ]  (No power attack this time)
Damage:  (1d8+5)[ 9 ] 

Now the ride check to control the mount.

Ride:  (1d20+9)[ 24 ] 

It occurs to me though that I'm not actually moving any distance otherwise (assuming the horse doesn't dart I suppose), so could I also 5-foot step one to the left (so Mushroom at Y22 and Hawke at Z22)? Not sure if horses don't do that or if there are other circumstances that would result in that not being possible here. If it is though I would like to do so.
 
 
 

Hawke's flail takes off a piece of the undead's head, but it remains standing, staring at him with empty eyes.

The horse lets out a desperate neigh, but stays still for the moment.

 
 Spoiler: OOC 
Otherwise yes, but panicky horses can't 5 ft. step. Their movement is a move action.
 

 "Fall! Fall down and crawl back to your graves!"  Avendii slashes at the enemy in front of her and moves closer to Agiloor.

 
 Spoiler: Captain attacks Cu2 
Attack:  (1d20+11)[ 15 ]  flanking before move
Damage:  (1d8+5)[ 9 ] 
 

She scratches the creature, but the swing is not accurate enough to deal noticeable damage.

The skeletal staff wielder starts a chant and lifts his hands high. Dark green energy focuses again on the staff.

The undead Relik is fighting swings the bloody bastard sword again in his direction.
 
 Spoiler: Cu1 attacks Relik 
Attack:  (1d20+9)[ 24 ] 
Damage:  (1d10+5)[ 14 ] 
 

The blade pierces his chest on the right side; a fatal wound in normal circumstances, and the only thing that keeps him awake and moving is the stubborn strength of the battle rage that the tribesmen of the west had taught him.

The two other hooded warriors close in on the Captain once more.
 
 Spoiler: Cu2 and Cu3 attack the Captain 
Cu2:  (1d20+11)[ 13 ]  flanking
Damage:  (1d10+5)[ 9 ] 

Cu3:  (1d20+11)[ 20 ]  flanking
Damage:  (1d10+5)[ 15 ] 
 

She blocks the first swing, but when she's turned away the other one slashes her back open.

The cackling undead Sandra failed to cut takes a step away from Aerin and lunges at the elf, swinging its claws, but she slashes and kicks to keep it away.
 
 Spoiler: Bg2 attacks Sandra 
Claw1:  (1d20+4)[ 7 ] 
Damage:  (1d4+1)[ 2 ] 
If hits, 1 point of Dex damage.

Claw2:  (1d20+4)[ 11 ] 
Damage:  (1d4+1)[ 5 ] 
If hits, 1 point of Dex damage.

Bite:  (1d20)[ 1 ] 
Damage:  (1d6)[ 4 ] 
 


The party sees a trio of skeleton archers step out of the fog on the left side. One of them shoots an arrow at Relik, the one in the middle looses one at the undead he's fighting, and the last stretches its arm and shoots a pair of magic missiles at the same target.
 
 Spoiler: Ba1 attacks Relik 
Attack:  (1d20+2)[ 8 ] 
Damage:  (1d8)[ 3 ] 
If Relik is down, then this attack is also directed at Cu1.
 

Relik hardly notices the arrow that flies past his mount.

 
 Spoiler: Ba2 and Ba3 attack Cu1 
Attack:  (1d20+2)[ 3 ] 
Damage:  (1d8)[ 3 ] 

Magic Missile:  (2d4+2)[ 5 ] 
 

The other arrow flies far away from the battle, but the magic hits its mark with perfect accuracy.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  is the skeleton the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu1 ,  Cu2  and  Cu3  are hooded undead with bastard swords.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba3 shot the magic missile.
 Sn1  is a snake summon.
 Sp1  is a spider summon.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 
aReallyGreatAxe
Rowan  gasps as the blade pierces Relik’s chest, but is shocked to see that Relik remains breathing, let alone upright. Or at least Relik’s fury gives enough time for Rowan to give him a healing prayer before he steps away from the main cluster of fighting.

 
 Spoiler: Actions 

1.) standard action to cast cure serious wounds on Relik (because.... wow.) getting rid of mass resurgence to cast spontaneously.  (3d8+13)[ 35 ]  healing to Relik


2.) dodge vs BA1, movement to U18

3.) declaring intent to use delay death if he or Aerin falls.

 
Kish
Aerin lashes out at the spider, then beckons to Sandra.

 
 Spoiler 
First, using Stone Bones. Again, she'll rise (provoking an attack of opportunity from the spider) if she hits and stay down if she misses. She'll also use White Raven Tactics on Sandra regardless.

Attack:  (1d20+5)[ 6 ]  Critical threat check:  (1d20+6)[ 26 ]  Damage:  (2d6+3)[ 13 ]  Critical damage:  (2d6+3)[ 11 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan  gasps as the blade pierces Relik’s chest, but is shocked to see that Relik remains breathing, let alone upright. Or at least Relik’s fury gives enough time for Rowan to give him a healing prayer before he steps away from the main cluster of fighting.

 
 Spoiler: Actions 

1.) standard action to cast cure serious wounds on Relik (because.... wow.) getting rid of mass resurgence to cast spontaneously.  (1d20+4)[ 11 ]  healing to Relik


2.) dodge vs BA1, movement to U18

3.) declaring intent to use delay death if he or Aerin falls.

 
 
 

Relik looks much better after Rowan's healing, still badly wounded, but not like one about to drop dead.


 
 Originally Posted by Kish 
 Aerin lashes out at the spider, then beckons to Sandra.

 
 Spoiler 
First, using Stone Bones. Again, she'll rise (provoking an attack of opportunity from the spider) if she hits and stay down if she misses. She'll also use White Raven Tactics on Sandra regardless.

Attack:  (1d20+4)[ 11 ]  Critical threat check:  (2d4+1)[ 3 ]  Damage: [roll2] Critical damage: [roll3]
 
 
 

Maneuvering from the ground is difficult and the swing goes wide. But Sandra sees Aerin's gesture and takes a step towards her. Since her blade proved ineffective against the undead, she swings the falchion at the spider.

 
 Spoiler: Actions 
5 ft. step to P18.

Attack:  (1d20+4)[ 11 ] 
Damage:  (2d4+1)[ 3 ] 
 


It's a good try, but the nimble spider evades the attack.
SirCatBeard
Relik gasps reflexively, but it quickly turns into a snarl of determination.  Upon Rowan's touch and the subsequent removal of the worst of the pain and bleeding, his glare towards the hooded figure intensifies.   "Who're you calling 'imperial', ya mindless bastard."   Then, as if to make his words more accurate, he lashes out with his flail, fully intending to remove the figure's head.

 
 Spoiler 
Well now; now it's Cu(I)'s turn.  And then that snake (FOR MUSHROOM!!!) if needed or Cleave (though I guess Cleave would have to be a separate post).
Attack:  (1d20+9)[ 16 ]  n=2 PA
Damage:  (1d10+11)[ 17 ] 

Attack:  (1d20+4)[ 15 ] 
Damage:  (1d10+11)[ 16 ] 
 Horse, too: 
Attack:  (1d20-1)[ 7 ] 
Damage:  (1d3+1)[ 2 ] 

Attack:  (1d20+4)[ 16 ] 
Damage:  (1d4+3)[ 4 ] 

Attack:  (1d20+4)[ 14 ] 
Damage:  (1d4+3)[ 5 ] 

Rage Round: 5/7
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik gasps reflexively, but it quickly turns into a snarl of determination.  Upon Rowan's touch and the subsequent removal of the worst of the pain and bleeding, his glare towards the hooded figure intensifies.   "Who're you calling 'imperial', ya mindless bastard."   Then, as if to make his words more accurate, he lashes out with his flail, fully intending to remove the figure's head.

 
 Spoiler 
Well now; now it's Cu(I)'s turn.  And then that snake (FOR MUSHROOM!!!) if needed or Cleave (though I guess Cleave would have to be a separate post).
Attack:  (1d20+9)[ 18 ]  n=2 PA
Damage:  (1d10+5)[ 12 ] 

Attack: [roll2]
Damage: [roll3]

 Horse, too: 
Attack: [roll4]
Damage: [roll5]

Attack: [roll6]
Damage: [roll7]

Attack: [roll8]
Damage: [roll9]

Rage Round: 5/7
 
 
 

Relik strikes true and gets his revenge for that last hit. The undead's head and hood are ripped off the body, which collapses to the ground.

With another swing, he smacks the snake and it disappears with a puff of smoke.

 
 Spoiler: CatBeard 
Technically, if the Cleave hits, you can drop both with a single attack. If so, you still have a move action to use.
 


With one threatening enemy gone, the Preceptor decides to let his horse run and the frightened animal carries him out of the fray.

 
 Spoiler: Cu2 AoO at Preceptor 
Attack:  (1d20+9)[ 18 ] 
Damage:  (1d10+5)[ 12 ] 
 
CWater
The bastard sword cuts Agiloor's side open, but he gets away from the main fight and manages to stop his horse before it runs too far. Aerin's warhorse follows them obediently. The Preceptor looks quickly around the battlefield and begins casting a spell, conjuring a cloud of glittering mist over three of the undead next to Hawke, barely missing him, Mushroom and their horse.

 
 Spoiler: Will saves 
Finally succeeded on that Ride check to even try doing something else. Clearly the horse was happy when they got away😛

Co1:  (1d20)[ 14 ] 
Co2:  (1d20)[ 9 ] 
Co4:  (1d20)[ 10 ] 
 

The undead scratch their dead eyes and swing wildly, blinded by the dust.

A ghastly badger appears suddenly next to Rowan and immediately starts to claw and bite his feet.

 
 Spoiler: Bd1 attacks Rowan 
Claw1:  (1d20+4)[ 16 ] 
Damage:  (1d2-1)[ 0 ] 

Claw2:  (1d20+4)[ 21 ] 
Damage:  (1d2-1)[ 1 ] 

Bite:  (1d20-1)[ 7 ] 
Damage:  (1d3-1)[ 0 ] 

EDIT: Minimum damage 1, so 2 damage in total.
 

 
 Spoiler: Aerin ONLY 
A skeleton steps out of the building next to Aerin. It's wearing old robes that were colourful once, long ago, and its hand's glow with bluish malicious energy.

It runs towards Aerin and tries to slap her with the bare bone hand, but she blocks the attempt.
Touch attack:  (1d20+1)[ 11 ] 
Damage:  (1d6)[ 4 ] 
If hits, make a Fort save DC 13 or take 1 Str damage.
 


With no closer targets in sight, the empowered skeleton runs towards Relik's mount and tries to smack its side.

 
 Spoiler: Sk1 attacks Relik's horse 
Attack:  (1d20+6)[ 11 ] 
Damage:  (1d6+6)[ 10 ] 
 

But the hardened warhorse steps aside, evading the blow.

To be continued.
CWater
The spider lunges closer to bite Aerin again.
 
 Spoiler: Sp1 attacks Aerin 
Bite:  (1d20+4)[ 22 ] 
Damage:  (1d4-2)[ 0 ]  minimum 1
If hits, please make a Fort save, DC 10, or take  (1d3)[ 2 ]  Str damage.
 


The small undead horde surrounding Hawke strike at him, some of them having to swing wildly as they are blinded by the Preceptor's spell.

 
 Spoiler: Dr3, Co1, Co2, Co3 and Co4 attack Hawke 
Dr3, axe:  (1d20+7)[ 18 ]  flanking
Damage:  (1d8+4)[ 8 ] 

Co1, morningstar:   (1d20+7)[ 17 ]  flanking
Damage:  (1d8+3)[ 9 ] 
Concealment, miss on &lt;5:  (1d100)[ 90 ] 

Co2, flail:   (1d20+7)[ 19 ]  flanking
Damage:  (1d8+3)[ 8 ] 
Concealment, miss on &lt;=50:  (1d100)[ 8 ] 

Co3, club:   (1d20+7)[ 26 ]  flanking
Damage:  (1d6+4)[ 8 ] 

Co4, club:   (1d20+7)[ 25 ]  flanking
Damage:  (1d6+4)[ 6 ] 
Concealment, miss on &lt;=5:  (1d100)[ 81 ] 
 

Hawke is hit by an axe and feels two clubs slam to his back. The morningstar comes very close, but once again his protective ring saves him from a blow.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  is the skeleton the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu2  and  Cu3  are hooded undead with bastard swords.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba3 shot the magic missile.
 Sp1  is a spider summon.
 Bd1  is a badger summon.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 Spoiler: Aerin ONLY 
The skeleton with glowing hands is in O16.
 

 
 
Table Flipper
Grateful though he may be for the Preceptor's assistance, the overall circumstances are still leaving Hawke rather agitated.  "Just die already, would ya!? Again!?"  Hawke shouts at the axeman as he goes in for another attack.

 
 Spoiler: Actions 
Attacking Dr3 again and again trying to keep the horse calm.

Attack:  (1d20+8)[ 21 ]  (Power Attack -2)
Damage  (1d8+6)[ 11 ]  (Power Attack +2)

Ride Check:  (1d20+4)[ 14 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Grateful though he may be for the Preceptor's assistance, the overall circumstances are still leaving Hawke rather agitated.  "Just die already, would ya!? Again!?"  Hawke shouts at the axeman as he goes in for another attack.

 
 Spoiler: Actions 
Attacking Dr3 again and again trying to keep the horse calm.

Attack:  (1d20+9)[ 15 ]  (Power Attack -2)
Damage  (1d8+5)[ 13 ]  (Power Attack +2)

Ride Check:  (1d20+9)[ 16 ] 
 
 
 

Hawke deals a heavy blow to the axeman, and one of its arms hangs almost loose as a result. However, it persist to threaten him.

Avendii turns her horse around and shouting curses takes a swing at one of the hooded undead.
 
 Spoiler: Captain attacks Cu3 
Attack:  (1d20+9)[ 15 ]  oh right, +1 from being on a horse
Damage:  (1d8+5)[ 13 ] 
 

She tears off a chunk of undead flesh, but the creature remains on its feet.

The robed skeleton to the south grabs one of the skeletons crawling around it by the skull and lifts it up. After a touch of the staff, green light transfers to it and wavering it gains its footing. Then the skeleton turns towards the party, and like a newborn begins to walk towards them.

One of the remaining bastard sword wielders steps to strike at Relik, but he blocks the attack.
 
 Spoiler: Cu2 attacks Relik 
Attack:  (1d20+9)[ 16 ] 
Damage:  (1d10+5)[ 6 ] 
 


The other one slashes at Avendii.
 
 Spoiler: Cu3 attacks Captain 
Attack:  (1d20+9)[ 19 ] 
Damage:  (1d10+5)[ 12 ] 
 

The sword cuts through the warrior's chest and she coughs up blood, but miraculously she stays conscious, staring at the enemy with determination and anger.

The undead threatening Sandra keeps trying to claw at her.
 
 Spoiler: Bg2 attacks Sandra 
Claw1:  (1d20+4)[ 10 ] 
Damage:  (1d4+1)[ 4 ] 
If hits, 1 Dex damage.

Claw2:  (1d20+4)[ 5 ] 
Damage:  (1d4+1)[ 5 ] 
If hits, 1 Dex damage.

Bite:  (1d20)[ 15 ] 
Damage:  (1d6)[ 5 ] 
 

The elf dodges the claws, but the yellow sharp teeth tear a gnash on her arm.

The northernmost archer points a finger at Relik and a pair of magic missiles shoot at him.
 
 Spoiler: Ba1 attacks Relik 
[roll]2d4+2/roll]
 


The two other archers aim at the skeleton next to Relik and let loose an arrow each, but both don't even come close to hitting.
 
 Spoiler: Ba2 and Ba3 attack Sk1 
Ba2:  (1d20+2)[ 10 ] 
Damage:  (1d8)[ 3 ] 

Ba3:  (1d20+2)[ 8 ] 
Damage:  (1d8)[ 6 ] 
 

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  and  Sk2  are skeletons that the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu2  and  Cu3  are hooded undead with bastard swords.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba1 shot the latest magic missile.
 Sp1  is a spider summon.
 Bd1  is a badger summon.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 Spoiler: Aerin ONLY 
The skeleton with glowing hands is in O16.
 

 
 
SirCatBeard
As the magic orbs hit, Relik turns and growls in annoyance at the archer trio.   "Oh, knock it off, would you.  Why don't ya shoot those magic things at these bastards some more."   He gestures toward the figures around him. Gestures with his flail.

 
 Spoiler 
Attack Cu(II).  Sk1, if needed.
Attack:  (1d20+10)[ 26 ]  n=2 P.A.
Damage:  (1d10+11)[ 14 ] 

Attack:  (1d20+5)[ 7 ] 
Damage:  (1d10+11)[ 18 ] 
 Horse 

Attack:  (1d20-1)[ 9 ] 
Damage:  (1d3+1)[ 2 ] 

Attack:  (1d20+4)[ 16 ] 
Damage:  (1d4+3)[ 5 ] 

Attack:  (1d20+4)[ 19 ] 
Damage:  (1d4+3)[ 7 ] 


Rage Round 6/7
 
Kish
Aerin slashes at the skeleton no one else can see and the spider. If the skeleton remains intact, she calls out,  "There's a spellcaster to my northwest." 
 
 Spoiler 
Steel Wind on skeleton:  (1d20+5)[ 13 ]  Critical threat in the unlikely event it's applicable:  (1d20+6)[ 13 ]  Damage:  (2d6+3)[ 13 ]  Critical damage:  (2d6+3)[ 9 ] 
Steel Wind on spider:  (1d20+5)[ 25 ]  Critical threat:  (1d20+6)[ 10 ]  Damage:  (2d6+3)[ 7 ]  Critical damage:  (2d6+3)[ 8 ] 
 
aReallyGreatAxe
Rowan's brief relief at seeing Relik alive is tempered by the Captain's predicament. He ignores the snapping teeth of his small enemy, instead choosing to run straight for her. The jarring run makes him very aware of his own injuries, so he activates the amulet as he prays.

 
 Spoiler: Actions 


Move action: Move to U20. This will most likely provoke an AoO from Bd1. Rowan does not care.

Standard Action: Cast Cure Light on the Captain, activating the amulet of retributive healing.
Healing to Captain Avendii and Rowan:  (1d8+10)[ 11 ] 

Declaring intent to use delay death if anyone goes down.  Dodge remains against Ba1.
 
CWater
 
 Originally Posted by SirCatBeard 
 As the magic orbs hit, Relik turns and growls in annoyance at the archer trio.   "Oh, knock it off, would you.  Why don't ya shoot those magic things at these bastards some more."   He gestures toward the figures around him. Gestures with his flail.

 
 Spoiler 
Attack Cu(II).  Sk1, if needed.
Attack:  (1d20+4)[ 11 ]  n=2 P.A.
Damage:  (2d4+1)[ 5 ] 

Attack:  (1d20+7)[ 8 ] 
Damage:  (1d8+4)[ 8 ] 
 Horse 

Attack:  (1d20+7)[ 24 ] 
Damage:  (1d8+3)[ 8 ] 

Attack:  (1d100)[ 11 ] 
Damage:  (1d20+7)[ 9 ] 

Attack:  (1d8+3)[ 6 ] 
Damage:  (1d100)[ 65 ] 


Rage Round 6/7
 
 
 

Relik smacks the undead on the head and it staggers. His horse rears up and its hooves hit the creature, knock it down to the mud and tramples it until it lies motionless.


 
 Originally Posted by Kish 
 Aerin slashes at the skeleton no one else can see and the spider. If the skeleton remains intact, she calls out,  "There's a spellcaster to my northwest." 
 
 Spoiler 
Steel Wind on skeleton:  (1d20+4)[ 11 ]  Critical threat in the unlikely event it's applicable:  (2d4+1)[ 5 ]  Damage:  (1d20+7)[ 8 ]  Critical damage:  (1d8+4)[ 8 ] 
Steel Wind on spider:  (1d20+7)[ 24 ]  Critical threat:  (1d8+3)[ 8 ]  Damage:  (1d100)[ 11 ]  Critical damage:  (1d20+7)[ 9 ] 
 
 
 

Aerin deals a heavy blow to the skeleton, removing part of its ribcage. However, it remains standing.


 
 Originally Posted by aReallyGreatAxe 
 Rowan's brief relief at seeing Relik alive is tempered by the Captain's predicament. He ignores the snapping teeth of his small enemy, instead choosing to run straight for her. The jarring run makes him very aware of his own injuries, so he activates the amulet as he prays.

 
 Spoiler: Actions 


Move action: Move to U20. This will most likely provoke an AoO from Bd1. Rowan does not care.

Standard Action: Cast Cure Light on the Captain, activating the amulet of retributive healing.
Healing to Captain Avendii and Rowan:  (1d20+4)[ 11 ] 

Declaring intent to use delay death if anyone goes down.  Dodge remains against Ba1.
 
 
 

Rowan's wounds make him stumble and he barely reaches the Captain in time for the spell to work. Still, some of the healing passes through both of them.

Sandra takes another swing at the spider, but misses again.
 
 Spoiler: Sandra attacks Sp1 
Falchion:  (1d20+4)[ 11 ] 
Damage:  (2d4+1)[ 5 ] 
 


The five undead around Hawke continue to attack him, some of them still blinded by Agiloor's spell.
 
 Spoiler: Dr3, Co1, Co2, Co3 and Co4 attack Hawke 
Dr3, axe:  (1d20+7)[ 8 ]  flanking
Damage:  (1d8+4)[ 8 ] 

Co1, morningstar:  (1d20+7)[ 24 ]  flanking
Damage:  (1d8+3)[ 8 ] 
Concealment, miss on &lt;50:  (1d100)[ 11 ] 

Co2, flail:  (1d20+7)[ 9 ]  flanking
Damage:  (1d8+3)[ 6 ] 
Concealment, miss on &lt;50:  (1d100)[ 65 ] 

Co3, club:  (1d20+7)[ 8 ]  flanking
Damage:  (1d6+4)[ 6 ] 

Co4, club:  (1d20+7)[ 15 ]  flanking
Damage:  (1d6+4)[ 10 ] 
Concealment, miss on &lt;50:  (1d100)[ 36 ] 
 

The goddess of luck looks favorably at Hawke in this moment, as none of the weapons swinging around touch him.

The skeleton next to Aerin tries to slap her again with the eerily glowing hand, but doesn't even come close to hitting.
 
 Spoiler: D1 attacks Aerin 
Touch attack:  (1d20+1)[ 6 ] 
Damage:  (1d6)[ 1 ] 
 


The empowered skeleton that has been trying to hit Relik's horse, continues its efforts. The other one just lifted up charges forwards as well.
 
 Spoiler: Sk1 and Sk2 attack Relik's horse 
Sk1:  (1d20+6)[ 25 ] 
Damage:  (1d6+6)[ 10 ] 

Sk2:  (1d20+8)[ 23 ]  charging
Damage:  (1d6+6)[ 11 ] 
 


The first skeleton cuts a deep wound into the horse and it neighs in pain. Then the other undead rushes forward and plunges its bare fist deep into the horses flesh and it falls to the ground, dead.
CWater
 The spider lunges at Sandra again. 
 
 Spoiler: Ignore 
 Bite:  (1d20+4)[ 19 ] 
Damage: [roll]1d4-2/roll] min 1
If hits, Sandra's Fort save:  (1d20+5)[ 9 ]  against DC 10 

Ignore, I only just noticed that Aerin slew it.
 


The badger follows Rowan and keeps scratching and biting him.
 
 Spoiler: Bd1 attacks Rowan 
Claw1:  (1d20+4)[ 15 ] 
Damage:  (1d2-1)[ 1 ]  min 1

Claw2:  (1d20+4)[ 15 ] 
Damage:  (1d2-1)[ 1 ]  min 1

Bite:  (1d20-1)[ 8 ] 
Damage:  (1d3-1)[ 0 ]  min 1
 

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  and  Sk2  are skeletons that the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu3  is a hooded undead with bastard swords.
 D1  is a skeleton with glowing hands.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba1 shot the latest magic missile.
 Sp1  is a spider summon.
 Bd1  is a badger summon.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 
Table Flipper
As Hawke manages to duck and dodge all the flailing weapons, he spots an opening their attack pattern that he believes he can exploit.  "You've done great,"  he tells his still panicky horse,  "we can go now." 
 
 Spoiler: Actions 
Move action to keep the horse calm.

Ride:  (1d20+4)[ 24 ] 

As per your OOC post, I will use the standard action to use a Restricted Withdraw action. Even with standard movement speed, the horse's movement gives me 12 tiles to work with here. As we have established previously, horses are weird, so let me know if I'm accidentally doing something wrong with the following movement.

My goal is to get Mushroom to W18 and Hawke to V18. With the withdraw action, I believe I can ultimately get away with only taking one AoO from Co4, though depending on your judgment maybe Dr3 would get one in there as well. Now, due to the positing of Dr3 and Cu3, I don't believe I can go directly north without taking further AoO from at least one of them, so I'll circle around the captain and move, if a horse can, diagonally between Rowan and Anti-Mushroom (not too concerned about those AoO). After that, I should have enough movement left to get to the aforementioned tiles.
 
CWater
 
 Originally Posted by Table Flipper 
 As Hawke manages to duck and dodge all the flailing weapons, he spots an opening their attack pattern that he believes he can exploit.  "You've done great,"  he tells his still panicky horse,  "we can go now." 
 
 Spoiler: Actions 
Move action to keep the horse calm.

Ride:  (1d20+4)[ 21 ] 

As per your OOC post, I will use the standard action to use a Restricted Withdraw action. Even with standard movement speed, the horse's movement gives me 12 tiles to work with here. As we have established previously, horses are weird, so let me know if I'm accidentally doing something wrong with the following movement.

My goal is to get Mushroom to W18 and Hawke to V18. With the withdraw action, I believe I can ultimately get away with only taking one AoO from Co4, though depending on your judgment maybe Dr3 would get one in there as well. Now, due to the positing of Dr3 and Cu3, I don't believe I can go directly north without taking further AoO from at least one of them, so I'll circle around the captain and move, if a horse can, diagonally between Rowan and Anti-Mushroom (not too concerned about those AoO). After that, I should have enough movement left to get to the aforementioned tiles.
 
 
 

The horse is more than happy to follow Hawke's directions to move away from those awful scary people that smell of death. So even as it's scared out of its wits, the mount trusts him to get them to safety. As they gallop past the summoned badger, it hisses and tries to claw the animal's feet. The horse screams when the claws tear a cut and it buckles, but Hawke is a good enough rider to know how to react and is not in danger of falling.

 
 Spoiler: Bd1 attacks Hawke's horse 
Attack:  (1d20+4)[ 21 ] 
Damage:  (1d2-1)[ 1 ]  min 1
 

 
 Spoiler: OOC 
Hawke does technically provoke an AoO from Co4, but because it's still blinded, I'll say it can't make use of that.
 


Avendii barely notices Rowan's healing as she tries to slash the undead remaining by her side and moves her horse a step forward.  "Everyone, gather up! Let's get away from here! Trackers, find us a path forward!" 
 
 Spoiler: Captain attacks Cu3 
Attack:  (1d20+10)[ 13 ] 
Damage:  (1d8+5)[ 10 ] 
 


The leader skeleton lifts it staff high again, continuing to chant.

Tbc
CWater
The hooded undead the Captain missed lifts its bastard sword to strike once more, but it's stopped by her armour.
 
 Spoiler: Cu3 attacks Captain 
Attack:  (1d20+9)[ 14 ] 
Damage:  (1d10+5)[ 12 ] 
 


The one with ugly claws and teeth attacks Sandra again, hitting her with one claw.
 
 Spoiler: Bg2 attacks Sandra 
Claw1:  (1d20+4)[ 10 ] 
Damage:  (1d4+1)[ 4 ] 
If hits, 1 Dex damage.

Claw1:  (1d20+4)[ 18 ] 
Damage:  (1d4+1)[ 4 ] 
If hits, 1 Dex damage.

Bite:  (1d20-1)[ 9 ] 
Damage:  (1d6)[ 1 ] 
 


The trio of archers take aim at the skeleton in front of them. Two of them shoot arrows and the one in the middle, another pair of magic missiles.
 
 Spoiler: Ba1, Ba2 and Ba3 attack Sk1 
Ba1:  (1d20+2)[ 17 ] 
Damage:  (1d8)[ 1 ] 

Ba3:  (1d20+2)[ 19 ] 
Damage:  (1d8)[ 1 ] 

MM:  (2d4+2)[ 5 ] 
 

All three missiles hit the skeleton, and it hisses, but remains unmoved.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  and  Sk2  are skeletons that the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu3  is a hooded undead with bastard swords.
 D1  is a skeleton with glowing hands.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba2 shot the latest magic missile.
 Bd1  is a badger summon.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 
aReallyGreatAxe
Hearing the suggestion to run away from the terrifying creatures, Rowan obeys without regret, taking frequent backward glances to make sure nobody falls too far behind.

 
 Spoiler: Actions 

Rowan will take the Withdraw action, provoking an AoO from Anti-mushroom anyway. He should end up in around Y12, I think.
 
Kish
Aerin stands up, trying to block attacks from the skeleton while she does, and swings at it.

 
 Spoiler 
Fighting defensively, regaining maneuvers:  (1d20+5)[ 21 ]  Damage:  (2d6+3)[ 11 ] 
 
SirCatBeard
Relik manages to extricate himself from the saddle of his noble companion, filled with renewed desire to make more of these things truly mindless.  However, as the Captain's words reach him, as does the exertion, he manages to realize that her idea is probably a good one....but not until one more thing is squished, in honor of his fallen comrade.

 
 Spoiler 
Move and leap onto the Captain's horse.
Jump:  (1d20+14)[ 19 ] 

If succeeds, Stone Vise on Cu3.
Attack:  (1d20+12)[ 32 ] 
Damage:  (1d10+7)[ 13 ]  +  (1d6)[ 5 ] 
If hits, Fort Save DC16 or speed reduced to 0 for the next round.

Rage: 7/7.  Ending now ☹️.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Hearing the suggestion to run away from the terrifying creatures, Rowan obeys without regret, taking frequent backward glances to make sure nobody falls too far behind.

 
 Spoiler: Actions 

Rowan will take the Withdraw action, provoking an AoO from Anti-mushroom anyway. He should end up in around Y12, I think.
 
 
 

 
 Spoiler: OOC 
Since the badger already took an AoO against Hawke's horse, it doesn't get another one. :)
 


 
 Originally Posted by Kish 
 Aerin stands up, trying to block attacks from the skeleton while she does, and swings at it.

 
 Spoiler 
Fighting defensively, regaining maneuvers:  (1d20+1)[ 14 ]  Damage:  (1d6)[ 6 ] 
 
 
 

 
 Spoiler: AoO at Aerin 
Touch attack:  (1d20+1)[ 14 ] 
Damage:  (1d6)[ 6 ] 
If hits, please make a Fort save DC 13 or take 1 Str damage.
 

This time the skeleton punches her with the glowing fist and Aerin feels the chill of death from the touch. Still, she gets her revenge with a powerful accurate swing that tears the skeleton's ribcage to pieces. It collapses.


 
 Originally Posted by SirCatBeard 
 Relik manages to extricate himself from the saddle of his noble companion, filled with renewed desire to make more of these things truly mindless.  However, as the Captain's words reach him, as does the exertion, he manages to realize that her idea is probably a good one....but not until one more thing is squished, in honor of his fallen comrade.

 
 Spoiler 
Move and leap onto the Captain's horse.
Jump:  (1d20+1)[ 14 ] 

If succeeds, Stone Vise on Cu3.
Attack:  (1d6)[ 6 ] 
Damage:  (1d20+9)[ 13 ]  +  (1d20+4)[ 20 ] 
If hits, Fort Save DC16 or speed reduced to 0 for the next round.

Rage: 7/7.  Ending now ☹️.
 
 
 

His will is strong, but the weight of his tired arms is too much, and all of his energy is spent on jumping and cling to the horse (and the Captain), and he can only stare in anger at the undead on the other side of the mount.

Holding her wounded side, Sandra backs away from the threatening undead and runs to Hawke and Mushroom.  "Can I ride with you?! My horse ran." 

Agiloor completes a spell and a fine silver coloured horse with a white mane appears in front of Rowan.  "Get on, young healer",  he says to Rowan,  "She will carry you well. Warrior Thorn! Your mount is still present."  He gestures to the riderless warhorse next to him.

The axeman charges forward and takes a swing at the Captain, but she blocks the blow.
 
 Spoiler: Dr3 attacks Captain 
Axe:  (1d20+9)[ 13 ]  charging
Damage: [roll]1d8+4
 


One of the club-wielding corpses lumbers to Hawke and Mushroom. It's dead eyes glaring at the badger. The three blind ones swing their weapons at empty air, and when they don't find anything, wander in different directions.

The summoned badger finds a new target in Sandra and lunges to claw her.
 
 Spoiler: Bd1 attacks Sandra 
Claw1:  (1d20+4)[ 20 ] 
Damage:  (1d2-1)[ 0 ]  min 1

Claw2:  (1d20+4)[ 19 ] 
Damage:  (1d2-1)[ 0 ]  min 1

Bite:  (1d20-1)[ 7 ] 
Damage:  (1d3-1)[ 0 ] 
 


The two skeletons that killed Relik's horse follow after him and attempt to do the same to Avendii's mount.
 
 Spoiler: Sk1 and Sk2 attack Captain's horse 
Sk1:  (1d20+8)[ 15 ]  charging
Damage:  (1d6+6)[ 11 ] 

Sk2:  (1d20+8)[ 27 ]  charging
Damage:  (1d6+6)[ 8 ] 
 


The horse rears up when two deep wounds are torn to its sides, but thanks to training, and maybe stubborness, it doesn't fall, though it is bleeding heavily.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  and  Sk2  are skeletons that the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu3  is a hooded undead with bastard swords.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba2 shot the latest magic missile.
 Bd1  is a badger summon.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 
Table Flipper
 "Yes, of course! Get on!"  he responds to Sandra before shifting his attention towards the encroaching undead. He raises his hand and starts gesturing it to a point beyond the approaching foes and starts speaking some words in Sylvan.

 
 Spoiler: Actions 
Okay, a lot to unpack this time around.

First things first, I don't know if the horse is panicky in the same way it was before (not unlikely due to the proximity of my old foe Dr3, but at least the horse had a break and isn't fully surrounded), but I suppose I should lay down a ride check just in case:

Ride:  (1d20+4)[ 24 ] 

If the horse is not panicky, I should be able to 5-foot step, correct (I believe the panicking was the reason I couldn't do so before)? If that is the case, I would like to side step so the Hawke and Mushroom are one tile north of where they are now. If not, I'm willing to take an AoO from Dr3 for what comes next.

Now, as my standard action, I would like to use  Entangle  (DC 12 for the reflex save) on the point where AC21, AD21, AC22, and AD22 intersect. Using the 40ft-radius grid in  this image , I believe this point will let me (potentially) entangle Sk1, Cu3, Dr3, and Co1-4 without entangling any allies (obviously the goal is to entangle as many enemies as possible without catching any allies).

Of course, it occurs to me that the vision obscuring fog might make this impossible (or maybe a chance that I cast it in the wrong place and accidentally entangle allies). If this is the case, I would instead not 5-foot step (if applicable), and I would either make a full attack (if the horse is not panicky) or a single attack (if the horse is panicky) against Dr3. Since is the the back up plan, I will put those rolls in a sub-spoiler to help alleviate confusion.

 
 Spoiler: Alternate Plan: Attacks Against Dr3 
Attack:  (1d20+10)[ 13 ] 
Damage:  (1d8+4)[ 5 ] 

If full attack:
Attack 2:  (1d20+5)[ 21 ] 
Damage 2:  (1d8+4)[ 5 ] 
 


I apologize for the long post, but since I knew exactly what I would do under what circumstances, I figured I would expedite things by laying it all out instead of asking, waiting for a response, and then everyone waiting for me to post again.
 
CWater
 
 Originally Posted by Table Flipper 
  "Yes, of course! Get on!"  he responds to Sandra before shifting his attention towards the encroaching undead. He raises his hand and starts gesturing it to a point beyond the approaching foes and starts speaking some words in Sylvan.

 
 Spoiler: Actions 
Okay, a lot to unpack this time around.

First things first, I don't know if the horse is panicky in the same way it was before (not unlikely due to the proximity of my old foe Dr3, but at least the horse had a break and isn't fully surrounded), but I suppose I should lay down a ride check just in case:

Ride:  (1d20+4)[ 10 ] 

If the horse is not panicky, I should be able to 5-foot step, correct (I believe the panicking was the reason I couldn't do so before)? If that is the case, I would like to side step so the Hawke and Mushroom are one tile north of where they are now. If not, I'm willing to take an AoO from Dr3 for what comes next.

Now, as my standard action, I would like to use  Entangle  (DC 12 for the reflex save) on the point where AC21, AD21, AC22, and AD22 intersect. Using the 40ft-radius grid in  this image , I believe this point will let me (potentially) entangle Sk1, Cu3, Dr3, and Co1-4 without entangling any allies (obviously the goal is to entangle as many enemies as possible without catching any allies).

Of course, it occurs to me that the vision obscuring fog might make this impossible (or maybe a chance that I cast it in the wrong place and accidentally entangle allies). If this is the case, I would instead not 5-foot step (if applicable), and I would either make a full attack (if the horse is not panicky) or a single attack (if the horse is panicky) against Dr3. Since is the the back up plan, I will put those rolls in a sub-spoiler to help alleviate confusion.

 
 Spoiler: Alternate Plan: Attacks Against Dr3 
Attack:  (1d20+1)[ 11 ] 
Damage:  (1d20)[ 7 ] 

If full attack:
Attack 2:  (1d20-2)[ 8 ] 
Damage 2:  (1d20-2)[ 16 ] 
 


I apologize for the long post, but since I knew exactly what I would do under what circumstances, I figured I would expedite things by laying it all out instead of asking, waiting for a response, and then everyone waiting for me to post again.
 
 
 

 
 Spoiler: OOC 
You can 5 ft. step, but moving one step north would still leave you open for AoO from Co3 when you cast. To avoid that, you can also move one square left and share space with Sandra. Usually sharing space is restricted, but since she's about to climb the same horse, I'll allow it.

Targeting the spell is more of a distance approximation challenge, so the mist doesn't hinder it at this distance.

 
 Spoiler: Ref saves 
Cu3:  (1d20+4)[ 10 ] 
Dr3:  (1d20+1)[ 11 ] 
Sk1:  (1d20)[ 7 ] 
Co1:  (1d20-2)[ 8 ] 
Co2:  (1d20-2)[ 16 ] 
Co3:  (1d20-2)[ -1 ] 
Co4:  (1d20-2)[ 6 ] 
 

 


Vines grow out from earth all around south-east from Hawke, hampering the movement of the undead in the area and wrapping around most of them.

Avendii is startled for a second when Relik suddenly appears behind her, but she adjusts quickly and nods.  "Good. Hyah!"  She encourages the horse forward.

 
 Spoiler: OOC 
Withdraw, but provokes AoOs from Sk2 and Bd1.
 

 
 Spoiler: Sk2 and Bd1 AoO Avendii's horse 
Sk2:  (1d20+6)[ 20 ] 
Damage:  (1d6+6)[ 7 ] 

Bd1:  (1d20+4)[ 16 ] 
Damage:  (1d2-1)[ 0 ]  min 1
 

Unfortunately they don't get far, when the skeleton slams the horse again. Something green transfers from its hand to the horse and it falls and twitches on the ground in pain.

Tbc
CWater
Avendii lets out a long string of curse words when the horse falls from under her, but she manages to jump off in time and land on her feet.  "RHAAAH!"  She shouts in frustration, but takes off running anyway.

 
 Spoiler: OOC 
Since the Withdraw was interrupted, I'll rule that she still had a move action.
 


The skeleton to the south lifts up another from the crowd crawling at its feet and empowers it like the other two.

The hooded undead tries to break free from the vines, but fails to pull them off.
 
 Spoiler: Str check 
 (1d2+3)[ 5 ] 
 


The one with long claws moves to slash at Aerin.
 
 Spoiler: Bg2 attacks Aerin 
Claw1:  (1d20+4)[ 11 ] 
Damage:  (1d4+1)[ 4 ] 
If hits, also 1 Dex damage.

Claw1:  (1d20+4)[ 8 ] 
Damage:  (1d4+1)[ 4 ] 
If hits, also 1 Dex damage.

Bite:  (1d20-1)[ 16 ] 
Damage:  (1d6)[ 3 ] 
 

She blocks the claws, but the brown teeth sink to her shoulder.

The archer trio pick one of the club carrying corpses as their target, doing their usual round of attacks.
 
 Spoiler: Ba1, Ba2 and Ba3 attack Co4 
Ba1:  (1d20+2)[ 17 ] 
Damage:  (1d8)[ 1 ] 

Ba2:  (1d20+2)[ 10 ] 
Damage:  (1d8)[ 3 ] 

Ba3:  (2d4+2)[ 10 ] 
 

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.
 Turquoise green  squares are  entangle  area.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

Sandra is sharing space with Hawke, about to climb onto the horse.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1  and  Sk2  are skeletons that the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu3  is a hooded undead with bastard swords.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba3 shot the latest magic missile.
 Bd1  is a badger summon.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 
Kish
Aerin moves to follow the captain.

 
 Spoiler 
I'm not sure which way she ran. Aerin is making a Withdrawal action; her first five feet will take her out of Bg2's range even if Avendii ran south, and after that she'll use the remaining 55 feet of movement to go in the same direction as Avendii without getting too close to any enemies.
 
SirCatBeard
With the death of a second horse from under him, Relik stops to implode that horse-killing skeleton's skull before moving to join the others.

 
 Spoiler 
Stone Vise (Take 2) on Sk2.  Then move up to X11(taking the anti-Mushroom route)
Attack:  (1d20+8)[ 15 ] 
Damage:  (1d10+2)[ 4 ]   +   (1d6)[ 6 ] 
If hits, DC13 Fort Save or speed becomes 0 for 1 round.

Tumble for no AoO's, just in case Sk2 is still up(not really concerned about anti-Mushroom's attacks), but going full speed though, so DC is like 25, I think.
Tumble:  (1d20+8)[ 24 ] 
 
aReallyGreatAxe
Rowan takes the Preceptor's advice and climbs aboard the new horse.  "Hello, do you mind taking me out of here?"    he says nervously, not sure how intelligent this creature was.

 
 Spoiler: Actions 

Rowan will use a move action to climb aboard the magic horse. I presume that, being a magic horse, Agiloor has control over where it goes? Unless the horse herself does.
 
CWater
 
 Originally Posted by Kish 
 Aerin moves to follow the captain.

 
 Spoiler 
I'm not sure which way she ran. Aerin is making a Withdrawal action; her first five feet will take her out of Bg2's range even if Avendii ran south, and after that she'll use the remaining 55 feet of movement to go in the same direction as Avendii without getting too close to any enemies.
 
 
 

 
 Spoiler: Kish 
I put Aerin between the Captain and her own horse, in case she wants to climb on it next turn.
 


 
 Originally Posted by SirCatBeard 
 With the death of a second horse from under him, Relik stops to implode that horse-killing skeleton's skull before moving to join the others.

 
 Spoiler 
Stone Vise (Take 2) on Sk2.  Then move up to X11(taking the anti-Mushroom route)
Attack:  (1d20+3)[ 9 ] 
Damage:  (1d20+4)[ 7 ]   +   (1d20+3)[ 4 ] 
If hits, DC13 Fort Save or speed becomes 0 for 1 round.

Tumble for no AoO's, just in case Sk2 is still up(not really concerned about anti-Mushroom's attacks), but going full speed though, so DC is like 25, I think.
Tumble:  (1d20+3)[ 17 ] 
 
 
 

Relik flings his flail at the creature's hip, dislodging the bones, making it hard for it to move until it corrects itself. Then he rushes away, tumbling under Hawke's horse and running past Avendii.

 
 Spoiler: Relik 
Anti-Mushroom also already took its AoO against Avendii's horse, so you make it past without the risk of claw marks.

You can get as far as X12. (Diagonal movement costs 1.5 per square.)
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan takes the Preceptor's advice and climbs aboard the new horse.  "Hello, do you mind taking me out of here?"    he says nervously, not sure how intelligent this creature was.

 
 Spoiler: Actions 

Rowan will use a move action to climb aboard the magic horse. I presume that, being a magic horse, Agiloor has control over where it goes? Unless the horse herself does.
 
 
 

To Rowan's surprise, the friendly horse follows his slightest directions, even eerily obediently and without a single sidestep.

Sandra climbs up to sit behind Hawke.  "Let's go?",  she says, almost pleadingly.

Agiloor drops the reins of Aerin's horse, assuming that the one of the people around will grab them and rides some twenty feet forward.  "Avendii, in this dire situation, I must ask you share this mount with me."  He stops to wait for his niece.

The summoned badger winks out of existence, returning to wherever it came from.

The horse slaying skeleton howls in frustration when its damaged bones prevent it from moving before they are straightened. It looks hungrily at the closest horse and its riders, Hawke, Sandra and Mushroom.

A new empowered skeleton runs forward from the south.

One corpse wanders out the area of Hawke's spell and dragging its flail lumbers to stand right in front of his horse.

The many undead held by the entangling vines try to break free, but none of them make it.
 
 Spoiler: Str checks 
Dr3:  (1d20+3)[ 9 ] 
Ski1:  (1d20+4)[ 7 ] 
Co1:  (1d20+3)[ 4 ] 
Co3:  (1d20+3)[ 17 ] 
Co4:  (1d20+3)[ 18 ] 
 

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.
 Turquoise green  squares are  entangle  area.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

Sandra is sharing space with Hawke on the horse.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1 ,  Sk2  and  Sk3  are skeletons that the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu3  is a hooded undead with bastard swords.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba3 shot the latest magic missile.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 
Table Flipper
As the enemy badger winks out of existence, Mushroom lets out a triumphant sounding howl-like sound. Indeed, it does stand to reason that the badger that survives longer is the superior badger.

After a quick smile and offensive gesture at his nemesis the axeman, Hawke responds to Sandra.  "Aye. Let's go. Hyah!"  As the horse starts retreating, Hawke trusts that distance between them in the undead will allow the horse to settle down, or at least not run back towards the enemy.

 
 Spoiler: Actions 
Withdraw action so that Mushroom is at AA5 and Hawke/Sandra is at AA6.
 
CWater
 
 Originally Posted by Table Flipper 
 As the enemy badger winks out of existence, Mushroom lets out a triumphant sounding howl-like sound. Indeed, it does stand to reason that the badger that survives longer is the superior badger.

After a quick smile and offensive gesture at his nemesis the axeman, Hawke responds to Sandra.  "Aye. Let's go. Hyah!"  As the horse starts retreating, Hawke trusts that distance between them in the undead will allow the horse to settle down, or at least not run back towards the enemy.

 
 Spoiler: Actions 
Withdraw action so that Mushroom is at AA5 and Hawke/Sandra is at AA6.
 
 
 

The trio gallops away, Hawke gloating, Mushroom being pleased and Sandra holding on tight to the former.

Avendii crosses the last few feet to reach her uncle and flings herself up behind the saddle.  "Well go on then!"  Agiloor nods and turns the horse after Rowan and Hawke, trying to follow in their  foot hoofsteps as much as possible, to make sure to tread on solid ground.

It's getting hard to tell through the fog from this distance, but looks like the staff wielder and the horde of skeletons still crawling around it move a few feet forward towards the battlefield.

The bastard sword wielder keeps trying to break loose from the grip of the vines.
 
 Spoiler: Cu3, Str check 
 (1d20+5)[ 11 ] 
 


The undead with the long claws rushes towards the nearest empowered skeleton and slashes at it.
 
 Spoiler: Bg2 attacks Sk3 
Claw:  (1d20+6)[ 13 ] 
Damage:  (1d4+1)[ 4 ] 
If hit, 1 point of Dex damage.
 


The archer trio takes aim at one of the corpses trapped by the vines.
 
 Spoiler: Ba1, Ba2 and Ba3 attack Co4 
Ba1:  (2d4+2)[ 8 ] 

Ba2:  (1d20+2)[ 8 ] 
Damage:  (1d8)[ 4 ] 

Ba3:  (1d20+2)[ 19 ] 
Damage:  (1d8)[ 6 ] 
 

It roars as one arrow and the magic hits it, but can't do anything about the matter.

 
 Spoiler: Map 
 Light grey  squares are houses, roofless and some partially collapsed.
 Darker grey  squares are other stone structures, mostly walls.
 Light green  squares are normal ground, and can mostly be trusted, presumably, as you are in the middle of an old village. However, rushing off in a random direction where the ground has not been explored carries a small risk of being slowed or even getting stuck in a sudden area of quick sand mud.
 Turquoise green  squares are  entangle  area.

With mist in the air, squares more than 20 ft. away that are marked empty might actually have creatures that you haven't spotted.
The party came from south on the map, and was heading to the north.
Also, creatures more than 30 ft. away have concealment (increasing with distance) against ranged attacks.

Sandra is sharing space with Hawke on the horse.

 Hu  is the skeleton with the staff, surrounded by many other skeletons.
 Sk1 ,  Sk2  and  Sk3  are skeletons that the latter empowered.
 Dr3  is an undead in armour wielding an axe.
 Bg2  is its the drummer's pal, unarmed but has long claws.
 Cu3  is a hooded undead with bastard swords.
 Ba1 ,  Ba2  and  Ba3  are skeletal archers. Ba3 shot the latest magic missile.
 Co1 ,  Co2 ,  Co3  and  Co4  are lumbering corpses wielding morningstars, flails and clubs.
 
 
Athedia
 "Hey, customers need to see the merch! You're blocking the view, standing like that", the man replies, not showing any sign off lowering his hammer. He keeps walking closer, being about 10 ft. from Eglantine right now. The dwarf stands and crosses the narrow lane between the stalls to the other side, but is also moving closer.

Spoiler: OOC
Hide
Do you wish to act or wait? 

 "Oh look at the time. Stores closed.  Come back tomorrow."  Eglantine tightened her grip on her axe ready to swing at anyone who approached.
SirCatBeard
Relik looks at the horse with some amount of pity, hoping things will be different this time.   "Sorry about this."  he mutters guiltily before climbing on.

 
 Spoiler 
So, relik's had some bad luck with horses so far. But kind of have to right now. He can mount as a free action with the belt still, but will hold for Aerin before moving.
Survival:  (1d20+3)[ 15 ] 
 
Kish
Aerin climbs up onto the horse as well, gritting her teeth.
aReallyGreatAxe
 ”Please follow Hawke- that’s the horse with the Badger on it,”  Rowan instructs the horse, looking back worriedly at Aerin and Relik.

 
 Spoiler: Actions 

1.) free action (?) Request movement of the horse.
2.) continuing intent to
Use delay death if anything squirrelly happens.
 
CWater
 
 Originally Posted by Athedia 
  "Oh look at the time. Stores closed.  Come back tomorrow."  Eglantine tightened her grip on her axe ready to swing at anyone who approached. 
 

The man smirks.  "If it's so late, you best take a nap, shopkeep. Here, let me help ya",  quickly, he steps closer, swinging the heavy hammer down towards Eglantine.

 
 Spoiler: OOC 
Eggy had readied an action to attack, so she may do so before him. After these two attacks, we'll follow the initiative rolled below.
Will make a map for the actual round.
 
Initiative 
Eglantine:  (1d20+4)[ 23 ] 
Human:  (1d20+1)[ 14 ] 
Dwarf:  (1d20+4)[ 9 ] 
 


---------------------------------------------------
 Gastara Plains 

Relik and Aerin mount the last horse and ride after the others. The warhorse is not happy about this heavy burden of two people in armour, but with determination it carries them away, though at a slower pace. Cries and curses from the undead follow the party's escape. The last they can see through the mist, is that the empowered skeletons are still chasing after them, but can't keep up with the horses' speed; the other undead are either stuck in the vines, or more interested in fighting each other.

Relik tries to judge the nature of the ground the best he can from atop a moving horse and directs the party away from softened earth that stretches to their left after they've past the last of the village's ruins.
Athedia
 
 Originally Posted by CWater 
 The man smirks.  "If it's so late, you best take a nap, shopkeep. Here, let me help ya",  quickly, he steps closer, swinging the heavy hammer down towards Eglantine.

 
 Spoiler: OOC 
Eggy had readied an action to attack, so she may do so before him. After these two attacks, we'll follow the initiative rolled below.
Will make a map for the actual round.
 
Initiative 
Eglantine:  (1d20+5)[ 15 ] 
Human:  (1d20+5)[ 19 ] 
Dwarf:  (1d8+2)[ 10 ] 
 
 
 

Eglantine was prepared for the attack and swung her axe out as he stepped forward.   "GUARDS! THIEVES!" 
 
 Spoiler: Eggy Rolls 
4/4 Inspiration
Attack:  (1d20+5)[ 15 ] 
Crit Confirm:  (1d20+5)[ 19 ] 
Damage:  (1d8+2)[ 10 ] 
 
Table Flipper
As Hawke glances behind him to see if the undead are pursuing, he notices Sandra's wounds.  "You're hurt. Here,"  he says he uses his healing belt to heal her some.

Afterwards, he advances to the head of the column to aid in navigation.

 
 Spoiler: Actions 
Survival check has been made OOC, but here's a roll for the belt of healing.

Healing Belt:  (2d8)[ 11 ] 

1 charge for the day remains.
 
CWater
 
 Originally Posted by Athedia 
 Eglantine was prepared for the attack and swung her axe out as he stepped forward.   "GUARDS! THIEVES!" 
 
 Spoiler: Eggy Rolls 
4/4 Inspiration
Attack:  (1d20+6)[ 18 ] 
Crit Confirm:  (1d8+3)[ 11 ] 
Damage: [roll2]
 
 
 

Eggy cuts a deep wound into the man's side. His grin falls and he glares back at her in anger.  "Oh you're going to regret that, townie."  He swings the warhammer towards Eglantine.

 
 Spoiler: H attacks Eglantine 
Warhammer:  (1d20+6)[ 18 ] 
Damage:  (1d8+3)[ 11 ] 
 

She manages to turn so that the warhammer hits her in the back instead of cracking her skull open, but the blow still  hurts .

Eglantine doesn't see many other people in the immediate vicinity at this time. Most of the customers have left to get away from the fighting on the square. The other shopkeepers are mostly still around, but staying inside their stalls, some are starting to pull down the curtains. A few heads peek out to look what's going on.

 
 Spoiler: Map 
 Orange  squares mark the insides of a tent/stall, they contain various items and furniture you'd expect in a market stall. Generally can't run inside. Curtains/walls are marked with black lines.
 Grey  squares are roads, normal movement.
 Light orange  squares have stuff stored in them. Walking through such a square costs x2 movement and you can't run through them.
 Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but... they often end up being used as storage space.)

 H  is the human man with a warhammer.
 D  is the dwarf, not currently holding a weapon, but carries a short sword on his belt.

The plaza where the riot has started is to the left.
 
 


________________________________________

 Gastara Plains 

 
 Originally Posted by Table Flipper 
 As Hawke glances behind him to see if the undead are pursuing, he notices Sandra's wounds.  "You're hurt. Here,"  he says he uses his healing belt to heal her some.

Afterwards, he advances to the head of the column to aid in navigation.

 
 Spoiler: Actions 
Survival check has been made OOC, but here's a roll for the belt of healing.

Healing Belt:  (1d20+6)[ 18 ] 

1 charge for the day remains.
 
 
 

The worst of Sandra's wounds heal and she breathes easier.  "Thanks, I was a bit careless back there." 

Studying the earth and smelling the air, Hawke finds a safe route and leads the group out of the marshland, avoiding possible dead ends and sudden treacherous pools of mud. When they reach a hillside and ride up, the fog thins out and they can better survey the surroundings. Fortunately they spot the shapes of the Imperial tents past the hills in the distance, and it doesn't look like they've ended up too far off the most direct route they hoped to take. It's maybe half an hour ride left to the tents, less if they come across a road.

The Preceptor gestures the party to stop.  "Thank you. We survived alive through that marsh, even despite the unexpected attack." 
 "Yeah, damn. That was quite a nest of those creepers."  Avendii shakes her head, then grimaces as her wounds remind her of themselves.

 "I will report this forward to the proper officials when we reach the Emperor's party. Even if the creatures do not wander outside those ruins, which I believe to be so since I have not heard of frequent undead attacks in this area, they are too big of a threat to be left there."  Agiloor turns to Rowan,  "Would you happen to have healing magic left? While alive, I am still rather gravely wounded and in significant pain, and would welcome any relief from it." 
Athedia
 
 Originally Posted by CWater 
 Eggy cuts a deep wound into the man's side. His grin falls and he glares back at her in anger.  "Oh you're going to regret that, townie."  He swings the warhammer towards Eglantine.

 
 Spoiler: H attacks Eglantine 
Warhammer:  (1d20+9)[ 23 ] 
Damage:  (1d20+5)[ 7 ] 
 

She manages to turn so that the warhammer hits her in the back instead of cracking her skull open, but the blow still  hurts .

Eglantine doesn't see many other people in the immediate vicinity at this time. Most of the customers have left to get away from the fighting on the square. The other shopkeepers are mostly still around, but staying inside their stalls, some are starting to pull down the curtains. A few heads peek out to look what's going on.

 
 Spoiler: Map 
 Orange  squares mark the insides of a tent/stall, they contain various items and furniture you'd expect in a market stall. Generally can't run inside. Curtains/walls are marked with black lines.
 Grey  squares are roads, normal movement.
 Light orange  squares have stuff stored in them. Walking through such a square costs x2 movement and you can't run through them.
 Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but... they often end up being used as storage space.)

 H  is the human man with a warhammer.
 D  is the dwarf, not currently holding a weapon, but carries a short sword on his belt.

The plaza where the riot has started is to the left.
 
 
 
 

The amulet around Eglantine's neck flashed, temporarily numbing the massive bruise she knew she would feel the next day.  She swung at the man again, judging him carefully for the massive weak spots she knew brash men felt when fighting helpless young merchants.  As she did she stepped back, seeking a little protection from the footprint of Vindal's shop.  Again she shouted.   "BRIGANDS! THIEVES!" 
 
 Spoiler: Eglantine Actions 
Armband Elusive Action, not used
Amulet of Tears (2/3 charges)
Inspiration Points (4/4)

Using 1 charge of Amulet of Tears to gain 12 temp hp -swift action

Knowledge Devotion (humanoid so local):  (1d20+9)[ 23 ] 

Attack:  (1d20+5)[ 7 ] 
Crit Confirm:  (1d20+5)[ 24 ] 
Damage:  (1d8+2)[ 7 ] 

5 foot to 11Q
 
CWater
 
 Originally Posted by Athedia 
 The amulet around Eglantine's neck flashed, temporarily numbing the massive bruise she knew she would feel the next day.  She swung at the man again, judging him carefully for the massive weak spots she knew brash men felt when fighting helpless young merchants.  As she did she stepped back, seeking a little protection from the footprint of Vindal's shop.  Again she shouted.   "BRIGANDS! THIEVES!" 
 
 Spoiler: Eglantine Actions 
Armband Elusive Action, not used
Amulet of Tears (2/3 charges)
Inspiration Points (4/4)

Using 1 charge of Amulet of Tears to gain 12 temp hp -swift action

Knowledge Devotion (humanoid so local):  (1d20+6)[ 24 ] 

Attack:  (1d8+3)[ 7 ] 
Crit Confirm: [roll2]
Damage: [roll3]

5 foot to 11Q
 
 
 

It takes Eglantine a moment to gather herself after the hammer-blow and her swing goes wide. If there are guards close enough to hear her shouting, she doesn't see them. However, she hears a loud clang from the smithy across the narrow street. From her current position, she can't quite see what caused the noise.

The human brigand takes a side step to have a clearer line of attack to Eggy and swings the warhammer again. It hits her in the chest, pushing the air out of her lungs.
 
 Spoiler: H attacks Eglantine 
Attack:  (1d20+6)[ 24 ] 
Damage:  (1d8+3)[ 7 ] 
 


With a quick hand motion, the dwarf pulls a small loaded crossbow from his cloak and aims it inside the smith's tent.  "Stay still or I'll shoot ya!",  he yells.

 
 Spoiler: Map 
 Orange  squares mark the insides of a tent/stall, they contain various items and furniture you'd expect in a market stall. Generally can't run inside. Curtains/walls are marked with black lines.
 Grey  squares are roads, normal movement.
 Light orange  squares have stuff stored in them. Walking through such a square costs x2 movement and you can't run through them.
 Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but... they often end up being used as storage space.)

 H  is the human man with a warhammer.
 D  is the dwarf, not currently holding a weapon, but carries a short sword on his belt.

The plaza where the riot has started is to the left.
 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 ________________________________________

 Gastara Plains 



The worst of Sandra's wounds heal and she breathes easier.  "Thanks, I was a bit careless back there." 

Studying the earth and smelling the air, Hawke finds a safe route and leads the group out of the marshland, avoiding possible dead ends and sudden treacherous pools of mud. When they reach a hillside and ride up, the fog thins out and they can better survey the surroundings. Fortunately they spot the shapes of the Imperial tents past the hills in the distance, and it doesn't look like they've ended up too far off the most direct route they hoped to take. It's maybe half an hour ride left to the tents, less if they come across a road.

The Preceptor gestures the party to stop.  "Thank you. We survived alive through that marsh, even despite the unexpected attack." 
 "Yeah, damn. That was quite a nest of those creepers."  Avendii shakes her head, then grimaces as her wounds remind her of themselves.

 "I will report this forward to the proper officials when we reach the Emperor's party. Even if the creatures do not wander outside those ruins, which I believe to be so since I have not heard of frequent undead attacks in this area, they are too big of a threat to be left there."  Agiloor turns to Rowan,  "Would you happen to have healing magic left? While alive, I am still rather gravely wounded and in significant pain, and would welcome any relief from it."  
 

 "If you think we're far enough that stopping the horses won't call any more monsters, then I'd be happy to heal you. And everyone, for that matter!" 
 
 Spoiler: Actions 

Okay, using Touch of Healing, Rowan will heal everyone and their horses to half HP, 9HP at a time.
This leaves most of the party in the 20-30 range, right?
Then he'll use one charge of his healing belt on both Aerin and Relik, since they seem to tank the most damage.

Healing belt to Aerin:  (2d8)[ 9 ] 

Healing to Relik:  (2d8)[ 15 ] 

EDIT: and that roll was really low, so two cure minor on Aerin for 10 more points of healing. (Burning detect poison and light, math that makes it five can be found on page 3 of OoC.)
 

 
"I do have a question, if we're going to be seeing a lot of very important people, maybe the Preceptor should be on the best horse? Keep up appearances and all that?"  He pats the shining animal he was mounted on.  "If the Captain doesn't mind, I could ride with her... that might make our story  bit more presentable." 
Table Flipper
 
 Originally Posted by CWater 
 The worst of Sandra's wounds heal and she breathes easier.  "Thanks, I was a bit careless back there."  
 

 "Hey, I'm in no position to lecture anyone about that right now."  Hawke sort of winces to himself as remembers his own carelessness that resulted in him getting surrounded and leaving his bow behind. He shrugs.  "We survived, that's what's important." 

 
 Originally Posted by aReallyGreatAxe 
  "I do have a question, if we're going to be seeing a lot of very important people, maybe the Preceptor should be on the best horse? Keep up appearances and all that?"  He pats the shining animal he was mounted on.  "If the Captain doesn't mind, I could ride with her... that might make our story  bit more presentable."  
 

Hawke sighs as he remembers that he will have to suffer the presence of the Emperor and his high and mighty court.  "Right! Proper appearances and manners, and all that!"  Hawke pulls out his Guard Uniform Amulet and puts it on.

 
 Spoiler: OOC, anyone 
For Rowan's spell-keeping purposes, I was already at half health at 23hp, and I still have a charge left in my healing belt, so all good on that front.
 
SirCatBeard
 
 Originally Posted by CWater 
  Gastara Plains 

The worst of Sandra's wounds heal and she breathes easier.  "Thanks, I was a bit careless back there." 

Studying the earth and smelling the air, Hawke finds a safe route and leads the group out of the marshland, avoiding possible dead ends and sudden treacherous pools of mud. When they reach a hillside and ride up, the fog thins out and they can better survey the surroundings. Fortunately they spot the shapes of the Imperial tents past the hills in the distance, and it doesn't look like they've ended up too far off the most direct route they hoped to take. It's maybe half an hour ride left to the tents, less if they come across a road.

The Preceptor gestures the party to stop.  "Thank you. We survived alive through that marsh, even despite the unexpected attack." 
 "Yeah, damn. That was quite a nest of those creepers."  Avendii shakes her head, then grimaces as her wounds remind her of themselves.

 "I will report this forward to the proper officials when we reach the Emperor's party. Even if the creatures do not wander outside those ruins, which I believe to be so since I have not heard of frequent undead attacks in this area, they are too big of a threat to be left there."  Agiloor turns to Rowan,  "Would you happen to have healing magic left? While alive, I am still rather gravely wounded and in significant pain, and would welcome any relief from it."  
 

 "One of them 'spoke' of imperials and traitors.  Seems to me they were recent and maybe related to this plot; unless of course you imperials just betrayed the folk of this village long ago and they remember."   Relik adds that last bit quickly, in a matter-of-fact tone, before continuing  "the ones that staff one made only went after the horses, maybe to slow us. 

 
 Originally Posted by Table Flipper 
  "Hey remember.o position to lecture anyone about that right now."  Hawke sort of winces to himself as remembers his own carelessness that resulted in him getting surrounded and leaving his bow behind. He shrugs.  "We survived, that's what's important." 

Hawke sighs as he remembers that he will have to suffer the presence of the Emperor and his high and mighty court.  "Right! Proper appearances and manners, and all that!"  Hawke pulls out his Guard Uniform Amulet and puts it on.

 
 Spoiler: OOC, anyone 
For Rowan's spell-keeping purposes, I was already at half health at 23hp, and I still have a charge left in my healing belt, so all good on that front.
 
 
 

Relik sighs louder at Hawke's mention of 'proper appearances'.  Begrudgingly, he follows suit, donning his own crystal.    Appearances, no more than that.  
Athedia
 
 Originally Posted by CWater 
 It takes Eglantine a moment to gather herself after the hammer-blow and her swing goes wide. If there are guards close enough to hear her shouting, she doesn't see them. However, she hears a loud clang from the smithy across the narrow street. From her current position, she can't quite see what caused the noise.

The human brigand takes a side step to have a clearer line of attack to Eggy and swings the warhammer again. It hits her in the chest, pushing the air out of her lungs.
 
 Spoiler: H attacks Eglantine 
Attack:  (1d20+5)[ 24 ] 
Damage:  (1d20+5)[ 18 ] 
 


With a quick hand motion, the dwarf pulls a small loaded crossbow from his cloak and aims it inside the smith's tent.  "Stay still or I'll shoot ya!",  he yells.

 
 Spoiler: Map 
 Orange  squares mark the insides of a tent/stall, they contain various items and furniture you'd expect in a market stall. Generally can't run inside. Curtains/walls are marked with black lines.
 Grey  squares are roads, normal movement.
 Light orange  squares have stuff stored in them. Walking through such a square costs x2 movement and you can't run through them.
 Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but... they often end up being used as storage space.)

 H  is the human man with a warhammer.
 D  is the dwarf, not currently holding a weapon, but carries a short sword on his belt.

The plaza where the riot has started is to the left.
 
 
 
 

Eglantine considered her options, she could summon an ally to help her against this man but could she hold on that long?  And she would have to allow him further into the shop to get clear enough to cast it.  She cursed and swung again, wanting to knock him out.

 
 Spoiler: Eglantine Actions 
Armband Elusive Action, not used
Amulet of Tears (2/3 charges)
Inspiration Points (4/4)

Attack:  (1d20+5)[ 24 ] 
Crit Confirm:  (1d20+5)[ 18 ] 
Damage:  (1d8+2)[ 3 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "If you think we're far enough that stopping the horses won't call any more monsters, then I'd be happy to heal you. And everyone, for that matter!" 
 
 Spoiler: Actions 

Okay, using Touch of Healing, Rowan will heal everyone and their horses to half HP, 9HP at a time.
This leaves most of the party in the 20-30 range, right?
Then he'll use one charge of his healing belt on both Aerin and Relik, since they seem to tank the most damage.

Healing belt to Aerin:  (1d20+3)[ 21 ] 

Healing to Relik:  (1d4+1)[ 3 ] 

EDIT: and that roll was really low, so two cure minor on Aerin for 10 more points of healing. (Burning detect poison and light, math that makes it five can be found on page 3 of OoC.)
 
 
 

 "We'll stay on guard while we gather our strength, be ready to mount again at a moments notice if anyone notices danger."  The Captain stays on her horse, looking alert, while the pale Preceptor dismounts. Rowan receives a nod from both as he heals them.

Meanwhile the party members take a moment to take a brief rest and bind their wounds. Despite their concern, nothing jumps at them from the fog below.


 
 Originally Posted by Table Flipper 
  "Hey, I'm in no position to lecture anyone about that right now."  Hawke sort of winces to himself as remembers his own carelessness that resulted in him getting surrounded and leaving his bow behind. He shrugs.  "We survived, that's what's important."  
 

 "Yeah, surviving is what matters",  Sandra replies with a small smile,  "I hope the rest of the journey passes without anything like this." 

 
 Originally Posted by SirCatBeard 
  "One of them 'spoke' of imperials and traitors.  Seems to me they were recent and maybe related to this plot; unless of course you imperials just betrayed the folk of this village long ago and they remember."   Relik adds that last bit quickly, in a matter-of-fact tone, before continuing  "the ones that staff one made only went after the horses, maybe to slow us.  
 

 "I do not think they were recent creations, the village had clearly been in ruins for quite some time, unless of course the undead were not local residents",  Agiloor ponders,  "However, their armour and clothes were old and ragged, so I would guess they have been there for some time. I do not remember reading about this place, but the Empire fought many battles here during the War of Enlightened Expansion, some 250 years ago. I will see what I can find out about when I get a chance to study the records of that period, once this urgent matter is taken care of". 

He looks at Relik curiously and adds,  "I hope I do not offend when I say that I have not seen an elf fight so... ferociously before. Quite unusual." 

 
 Originally Posted by aReallyGreatAxe 
  
"I do have a question, if we're going to be seeing a lot of very important people, maybe the Preceptor should be on the best horse? Keep up appearances and all that?"  He pats the shining animal he was mounted on.  "If the Captain doesn't mind, I could ride with her... that might make our story  bit more presentable."  
 


 
 Originally Posted by Table Flipper 
 Hawke sighs as he remembers that he will have to suffer the presence of the Emperor and his high and mighty court.  "Right! Proper appearances and manners, and all that!"  Hawke pulls out his Guard Uniform Amulet and puts it on.

 
 Spoiler: OOC, anyone 
For Rowan's spell-keeping purposes, I was already at half health at 23hp, and I still have a charge left in my healing belt, so all good on that front.
 
 
 


 
 Originally Posted by SirCatBeard 
 Relik sighs louder at Hawke's mention of 'proper appearances'.  Begrudgingly, he follows suit, donning his own crystal.    Appearances, no more than that.   
 

 "Excellent notion",  the Preceptor nods approvingly. He also invokes a small cantrip to clean the blood off his robes and he does the same for everyone else's clothes, save for Hawke and Relik, whose armour illusions hide all dirt and splatter.  "Regarding the distribution of the horses, what do you think?"  He turns to his niece.

 "We have four horses for seven people, but it shouldn't be a long ride left, so I'm sure they'll manage. I agree with the healer boy that you should ride alone, but I think your summoned horse should carry a heavier load."  She takes a few minutes to estimate the party members' weight and how much gear they are carrying.  "Ok, the healer and half-orc should ride the magic horse, elf warrior, you're with me."  She gestures to Relik.

_______________________________________

 Springhaven, Market Area 

 
 Originally Posted by Athedia 
 Eglantine considered her options, she could summon an ally to help her against this man but could she hold on that long?  And she would have to allow him further into the shop to get clear enough to cast it.  She cursed and swung again, wanting to knock him out.

 
 Spoiler: Eglantine Actions 
Armband Elusive Action, not used
Amulet of Tears (2/3 charges)
Inspiration Points (4/4)

Attack:  (1d20+3)[ 21 ] 
Crit Confirm:  (1d4+1)[ 3 ] 
Damage:  (1d20+6)[ 10 ] 
 
 
 

The axe scrapes the man's shoulder, and he grimaces, but doesn't look much hurt by it.

Suddenly Eggy sees movement on her left; the tent curtain is almost in the way of her vision, but she catches a glimpse of a woman who runs out from the smith's tent with a lance in hand. She recalls the smith also ran out during the cockatrice attack yesterday.

The dwarf presses the crossbow's trigger and a bolt hits her in the shoulder.
 
 Spoiler: D readied attack at S 
Attack:  (1d20+3)[ 21 ] 
Damage:  (1d4+1)[ 3 ] 
 


Unfazed, the smith runs to the edge of her tent and swings the lance in the air, however, she misses the dwarf.
 
 Spoiler: S attacks D 
Lance:  (1d20+6)[ 10 ] 
Damage:  (1d8+4)[ 11 ] 
 


The human keeps attacking Eglantine.
 
 Spoiler: H attacks Eglantine 
Warhammer:  (1d20+6)[ 13 ] 
Damage:  (1d8+3)[ 10 ] 
 

It comes close, but just in time she ducks to the side and evades the swing.

 
 Spoiler: Map 
 Orange  squares mark the insides of a tent/stall, they contain various items and furniture you'd expect in a market stall. Generally can't run inside. Curtains/walls are marked with black lines.
 Grey  squares are roads, normal movement.
 Light orange  squares have stuff stored in them. Walking through such a square costs x2 movement and you can't run through them.
 Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but... they often end up being used as storage space.)

 H  is the human with a warhammer.
 D  is the dwarf, who is holding a small crossbow.
 S  is the smith, carrying a lance.

The plaza where the riot has started is to the left.
 
 
Athedia
 
 Originally Posted by CWater 
 [COLOR="#0040FF"] Springhaven, Market Area 



The axe scrapes the man's shoulder, and he grimaces, but doesn't look much hurt by it.

Suddenly Eggy sees movement on her left; the tent curtain is almost in the way of her vision, but she catches a glimpse of a woman who runs out from the smith's tent with a lance in hand. She recalls the smith also ran out during the cockatrice attack yesterday.

The dwarf presses the crossbow's trigger and a bolt hits her in the shoulder.
 
 Spoiler: D readied attack at S 
Attack:  (1d20+7)[ 11 ] 
Damage:  (1d20+7)[ 14 ] 
 


Unfazed, the smith runs to the edge of her tent and swings the lance in the air, however, she misses the dwarf.
 
 Spoiler: S attacks D 
Lance:  (1d8+4)[ 8 ] 
Damage: [roll3]
 


The human keeps attacking Eglantine.
 
 Spoiler: H attacks Eglantine 
Warhammer: [roll4]
Damage: [roll5]
 

It comes close, but just in time she ducks to the side and evades the swing.

 
 Spoiler: Map 
 Orange  squares mark the insides of a tent/stall, they contain various items and furniture you'd expect in a market stall. Generally can't run inside. Curtains/walls are marked with black lines.
 Grey  squares are roads, normal movement.
 Light orange  squares have stuff stored in them. Walking through such a square costs x2 movement and you can't run through them.
 Brown  squares are so full they are practically blocked. A Climb check is required to get through. (The paths behind and between the stalls are supposed to be kept open, but... they often end up being used as storage space.)

 H  is the human with a warhammer.
 D  is the dwarf, who is holding a small crossbow.
 S  is the smith, carrying a lance.

The plaza where the riot has started is to the left.
 
 
 
 

He had been hit twice, so that meant... yes there he was favoring one side a little more.  If she took him down, took him down fast.  Then she could help that brave smith.

 
 Spoiler: Eglantine Actions 
Armband Elusive Action, not used
Amulet of Tears (2/3 charges)
Inspiration Points (4/4) 1 spent on Cunning Insight IF Attack = Success
+2 Attack and Damage vs Humanoids from Knowledge Devotion (Factored in)

Attack:  (1d20+7)[ 11 ] 
Crit Confirm:  (1d20+7)[ 14 ] 
Damage:  (1d8+4)[ 8 ]  +4 from Cunning Insight IF Attack = Success
 
CWater
 
 Originally Posted by Athedia 
 He had been hit twice, so that meant... yes there he was favoring one side a little more.  If she took him down, took him down fast.  Then she could help that brave smith.

 
 Spoiler: Eglantine Actions 
Armband Elusive Action, not used
Amulet of Tears (2/3 charges)
Inspiration Points (4/4) 1 spent on Cunning Insight IF Attack = Success
+2 Attack and Damage vs Humanoids from Knowledge Devotion (Factored in)

Attack:  (1d20+4)[ 23 ] 
Crit Confirm:  (1d20+6)[ 9 ] 
Damage:  (1d8+4)[ 7 ]  +4 from Cunning Insight IF Attack = Success
 
 
 

Unfortunately the man is wearing sturdy studded armour, and the axe is blocked by the leather.

The dwarf lowers his head and runs away from the smith's reach. She swings her lance after him, but isn't fast enough.
 
 Spoiler: Tumble and Smith's AoO 
Dwarf's Tumble:  (1d20+4)[ 23 ] 

If fails, smith's AoO:  (1d20+6)[ 9 ] 
Damage:  (1d8+4)[ 7 ] 
 

 "Getting a bit tight here, Edgar",  Eglantine hears the dwarf say as he shoves the crossbow back to his pocket and draws the short sword instead.

The smith runs forward and swings the lance, this time at the human who is now closer.  "Get away from our market, thieves!" 
 
 Spoiler: S attacks H 
Lance:  (1d20+6)[ 19 ] 
Damage:  (1d8+4)[ 11 ] 
 

This time she manages to draw blood, cutting a deep wound across his back.

To be continued.
CWater
 "Graah!!",  the human screams and curses with vitriol in his tone.  "We're running away from a pair of merchants?!"  He takes a step to Eggy's right and makes another attack at her.
 
 Spoiler: H attacks Eglantine 
Warhammer:  (1d20+6)[ 21 ] 
Damage:  (1d8+3)[ 7 ] 
 

Eglantine feels the blow, but the amulet's blessing protects her from most damage, though she senses that it's now expended.

 
 Spoiler: Map 
Unfortunately I can't update a new map at the moment. Changes to the last map:
Dwarf is now in R9.
Human is in R10.
Smith is in O9.
 
Athedia
 
 Originally Posted by CWater 
  "Graah!!",  the human screams and curses with vitriol in his tone.  "We're running away from a pair of merchants?!"  He takes a step to Eggy's right and makes another attack at her.
 
 Spoiler: H attacks Eglantine 
Warhammer:  (1d20+11)[ 28 ] 
Damage:  (1d20+7)[ 14 ] 
 

Eglantine feels the blow, but the amulet's blessing protects her from most damage, though she senses that it's now expended.

 
 Spoiler: Map 
Unfortunately I can't update a new map at the moment. Changes to the last map
Dwarf is now in R9.
Human is in R10.
Smith is in O9.
 
 
 

Eglantine stepped to the other side of the flap, swinging at the mans legs as she did so.   "You are running away,  from an apprentice. "   The calm rational part of her shouted that antagonizing the thieves was not a smart move.  The part of her that was angry at them for  daring  to try to rob the stall  she  had been entrusted with was a lot louder and much more persuasive.

 
 Spoiler: Eglantine Actions 
Armband Elusive Action, not used
Amulet of Tears (2/3 charges)
Inspiration Points (2-3/4)
1 spent on Cunning Insight for Attack
1 spent on Cunning Insight for Damage IF Attack = Success
+2 Attack and Damage vs Humanoids from Knowledge Devotion (Factored in)

Attack:  (1d20+11)[ 28 ] 
Crit Confirm:  (1d20+7)[ 14 ] 
Damage:  (1d8+4)[ 12 ]  +4 from Cunning Insight IF Attack = Success

 
 Spoiler: Cunning Insight 
Cunning Insight (Ex): Before making an attack roll, damage roll, or saving throw, you can spend 1 inspiration point to gain a competence bonus on the roll equal to your Intelligence modiﬁer. Cunning insight does not require an action, and you can use it as often as you wish during your turn or others’ turns—provided that you have the inspiration points to spend. Because this ability provides a competence bonus, it does not stack with itself.
 

 
CWater
 
 Originally Posted by Athedia 
 Eglantine stepped to the other side of the flap, swinging at the mans legs as she did so.   "You are running away,  from an apprentice. "   The calm rational part of her shouted that antagonizing the thieves was not a smart move.  The part of her that was angry at them for  daring  to try to rob the stall  she  had been entrusted with was a lot louder and much more persuasive.

 
 Spoiler: Eglantine Actions 
Armband Elusive Action, not used
Amulet of Tears (2/3 charges)
Inspiration Points (2-3/4)
1 spent on Cunning Insight for Attack
1 spent on Cunning Insight for Damage IF Attack = Success
+2 Attack and Damage vs Humanoids from Knowledge Devotion (Factored in)

Attack: [roll0]
Crit Confirm: [roll1]
Damage: [roll2] +4 from Cunning Insight IF Attack = Success

 
 Spoiler: Cunning Insight 
Cunning Insight (Ex): Before making an attack roll, damage roll, or saving throw, you can spend 1 inspiration point to gain a competence bonus on the roll equal to your Intelligence modiﬁer. Cunning insight does not require an action, and you can use it as often as you wish during your turn or others’ turns—provided that you have the inspiration points to spend. Because this ability provides a competence bonus, it does not stack with itself.
 

 
 
 

Eglantine buries her axe in the man's chest. He stares at her in disbelief before slumping to the ground.

The dwarf's eyes widen.  "Oh ****!"  He spins around and runs away as fast as he can, taking a turn to the right at the next major crossroads.

 "And don't come back!",  the smith shouts after him. She then crouches by the human thief's side and throws the warhammer out of his reach. It's a heavy weapon, but she has the muscles of a blacksmith. Looking back at the brigand at their feet, she says,  "You didn't  kill  him, did you?"  A touch of worry has found itself to her voice.

 
 Spoiler: OOC 
The dwarf thief took a Run action and moved as far as he could, turning right at AE10 and is currently out of sight.

It's Eggy's turn, though unless she wants to pursue, combat is over.

Quick work!
 
Athedia
 
 Originally Posted by CWater 
 Eglantine buries her axe in the man's chest. He stares at her in disbelief before slumping to the ground.

The dwarf's eyes widen.  "Oh ****!"  He spins around and runs away as fast as he can, taking a turn to the right at the next major crossroads.

 "And don't come back!",  the smith shouts after him. She then crouches by the human thief's side and throws the warhammer out of his reach. It's a heavy weapon, but she has the muscles of a blacksmith. Looking back at the brigand at their feet, she says,  "You didn't  kill  him, did you?"  A touch of worry has found itself to her voice.

 
 Spoiler: OOC 
The dwarf thief took a Run action and moved as far as he could, turning right at AE10 and is currently out of sight.

It's Eggy's turn, though unless she wants to pursue, combat is over.

Quick work!
 
 
 

Eglantine stared at the man, panting from exertion.  At the smith's words her eyes widened in fear.   "Oh no, oh no, oh no."   Quickly she knelt down by the man and used a spark of energy she had found within her the day before to try to heal the man. She spoke as she worked.  "If this works, hold him down."  
 
 Spoiler: Eglantine Action 
Inspiration points (1/4) 1 used for opportunistic piety (2/3 daily uses remain)
Heals factotum lvl*2+int mod = 14 
 
SirCatBeard
 
 Originally Posted by CWater 
  "I do not think they were recent creations, the village had clearly been in ruins for quite some time, unless of course the undead were not local residents",  Agiloor ponders,  "However, their armour and clothes were old and ragged, so I would guess they have been there for some time. I do not remember reading about this place, but the Empire fought many battles here during the War of Enlightened Expansion, some 250 years ago. I will see what I can find out about when I get a chance to study the records of that period, once this urgent matter is taken care of".  
 

 "They weren't all together, probably some were old, but maybe not all."  Relik says, skeptical that it was just a coincidence.
His face twists at the name.   "Yeah, something like that to make them hate the Empire even beyond death." 

 
 Originally Posted by CWater 
 He looks at Relik curiously and adds,  "I hope I do not offend when I say that I have not seen an elf fight so... ferociously before. Quite unusual."  
 

Relik smiles and lets out a short, scoffing chuckle.   "Maybe here in 'Enlightened' lands.  Could stand to learn a few things from the 'Unenlightened' people." 

 
 Originally Posted by CWater 
  "Excellent notion",  the Preceptor nods approvingly. He also invokes a small cantrip to clean the blood off his robes and he does the same for everyone else's clothes, save for Hawke and Relik, whose armour illusions hide all dirt and splatter.  "Regarding the distribution of the horses, what do you think?"  He turns to his niece.

 "We have four horses for seven people, but it shouldn't be a long ride left, so I'm sure they'll manage. I agree with the healer boy that you should ride alone, but I think your summoned horse should carry a heavier load."  She takes a few minutes to estimate the party members' weight and how much gear they are carrying.  "Ok, the healer and half-orc should ride the magic horse, elf warrior, you're with me."  She gestures to Relik. 
 

 "Fair enough; bet I could keep up myself, though, if we, uh, need to spare one of the horses the double load." 
Table Flipper
 
 Originally Posted by SirCatBeard 
 Relik smiles and lets out a short, scoffing chuckle.   "Maybe here in 'Enlightened' lands.  Could stand to learn a few things from the 'Unenlightened' people."  
 

 "Heh. His words and strikes are true alike."  Hawke says out loud, though to no one in particular really.

As the others make their various preparations, Hawke pets his horse.  "I haven't gotten a chance to commend you for your bravery back there, for standing firm despite sheer terror. Thank you..."  Hawke pauses for a moment, as if considering something, and then,  "...Maple. You like that name? We were around a lot of trees earlier today." 

Mushroom's bored by the lack of attention and takes a nap.

 
 Spoiler: OOC, anyone 
Horse definitely earned a name after that battle, and now I have names from the Kingdoms Animalia, Fungi, and Plantae. Next up will be Protista. 😏
 
CWater
 
 Originally Posted by Athedia 
 Eglantine stared at the man, panting from exertion.  At the smith's words her eyes widened in fear.   "Oh no, oh no, oh no."   Quickly she knelt down by the man and used a spark of energy she had found within her the day before to try to heal the man. She spoke as she worked.  "If this works, hold him down."  
 
 Spoiler: Eglantine Action 
Inspiration points (1/4) 1 used for opportunistic piety (2/3 daily uses remain)
Heals factotum lvl*2+int mod = 14 
 
 
 

To Eglantine's relief, the healing magic takes effect and the man stops bleeding. His eyes fly open and he immediately reaches for his warhammer, put it's not next to him anymore. The smith lowers her lance point to his throat.  " Don't  move!" 

The man freezes, then slowly takes a looks around before returning his gaze back to Eglantine and the smith.


 
 Originally Posted by SirCatBeard 
  "They weren't all together, probably some were old, but maybe not all."  Relik says, skeptical that it was just a coincidence.
His face twists at the name.   "Yeah, something like that to make them hate the Empire even beyond death."  
 

The illumians make no comment to this statement.


 Relik smiles and lets out a short, scoffing chuckle.   "Maybe here in 'Enlightened' lands.  Could stand to learn a few things from the 'Unenlightened' people."  


 
 Originally Posted by Table Flipper 
  "Heh. His words and strikes are true alike."  Hawke says out loud, though to no one in particular really. 
 

The Captain snorts, but the Preceptor raises his hand to hush her.  "Sometimes, in gaining more information, some old knowledge is lost. One should never presume to know everything",  he says stoically.


 As the others make their various preparations, Hawke pets his horse.  "I haven't gotten a chance to commend you for your bravery back there, for standing firm despite sheer terror. Thank you..."  Hawke pauses for a moment, as if considering something, and then,  "...Maple. You like that name? We were around a lot of trees earlier today." 

Mushroom's bored by the lack of attention and takes a nap.

 
 Spoiler: OOC, anyone 
Horse definitely earned a name after that battle, and now I have names from the Kingdoms Animalia, Fungi, and Plantae. Next up will be Protista. 😏
 
 

The horse named Maple nuzzles Hawke's shoulder, being much more comfortable now.

Sandra smirks at Mushrooms grouchiness. Carefully, she tries to pet him.


 
 Originally Posted by SirCatBeard 
  "Fair enough; bet I could keep up myself, though, if we, uh, need to spare one of the horses the double load."  
 

 "I doubt you could keep up with a galloping horse",  Avendii replies, a bit coolly,  "It's not far, the horses will be fine." 
 
 Spoiler: OOC 
Anything else you want to do or say at this point, or are you ready to move forward?
 
Athedia
 
 Originally Posted by CWater 
 To Eglantine's relief, the healing magic takes effect and the man stops bleeding. His eyes fly open and he immediately reaches for his warhammer, put it's not next to him anymore. The smith lowers her lance point to his throat.  " Don't  move!" 

The man freezes, then slowly takes a looks around before returning his gaze back to Eglantine and the smith. 
 

 "Oh thank the gods."   Eglantine let out a deep breath and sat back, nursing her wounds a little.   "Your friend ran off. Left you here."   She looked around for any nearby guards.
Table Flipper
 
 Originally Posted by CWater 
 The horse named Maple nuzzles Hawke's shoulder, being much more comfortable now.

Sandra smirks at Mushrooms grouchiness. Carefully, she tries to pet him. 
 

When he feels Sandra's fingers touch his head, Mushroom opens his eyes and eagerly pushes his head into her hand in order to facilitate easier petting.

After a little more petting of Maple, Hawke looks back and smiles.  "Aww. He's certainly warmed up to you quite nicely, eh?" 

 
 Originally Posted by CWater 
  
 Spoiler: OOC 
Anything else you want to do or say at this point, or are you ready to move forward?
 
 
 

 
 Spoiler: OOC, Anyone 
Indeed, I'm ready to move forward when others are.
 
SirCatBeard
 
 Originally Posted by Table Flipper 
 When he feels Sandra's fingers touch his head, Mushroom opens his eyes and eagerly pushes his head into her hand in order to facilitate easier petting.

After a little more petting of Maple, Hawke looks back and smiles.  "Aww. He's certainly warmed up to you quite nicely, eh?" 
 
 Spoiler: OOC, Anyone 
Indeed, I'm ready to move forward when others are.
 
 
 

Relik watches Mushroom's sudden mood change at the slightest attention and can't help but smile.


 
 Originally Posted by CWater 
  "I doubt you could keep up with a galloping horse",  Avendii replies, a bit coolly,  "It's not far, the horses will be fine." 
 
 Spoiler: OOC 
Anything else you want to do or say at this point, or are you ready to move forward?
 
 
 

Relik flashes the Captain a slightly offended, confident grin.   "Watch me." 
 
 Spoiler 
Oh, he most certainly does want to prove the Captain wrong 😎.  He is also very wary of having another horse die while he is on it.
  But yes, ready to move forward.
 
CWater
 Springhaven, Market Area 

 
 Originally Posted by Athedia 
  "Oh thank the gods."   Eglantine let out a deep breath and sat back, nursing her wounds a little.   "Your friend ran off. Left you here."   She looked around for any nearby guards. 
 

There aren't any free guards around that Eglantine can see, everyone that are able are heading towards the riot happening at the plaza.  "Hmh, so what should we do with him?",  ponders the smith.
 
 "Hey, lasses... how about you just let me go?",   the man says,   "Suure, we had a bit of a disagreement here. I'm sorry, just trying to feed my hungry family. Breaks the heart to see the kids starving."  

The smith snorts.  "You sell magic stuff, right",  she asks Eggy,  "Would you have something that could, like, shackle him or something." 
 
 Spoiler: OOC 
Alas, there are no bindings on sale, magic or otherwise. However, there's some plain rope in storage in the back of the tent, if they would wish to restrain the thief.
 


_________________________________

 Gastara Plains 

 
 Originally Posted by Table Flipper 
 When he feels Sandra's fingers touch his head, Mushroom opens his eyes and eagerly pushes his head into her hand in order to facilitate easier petting.

After a little more petting of Maple, Hawke looks back and smiles.  "Aww. He's certainly warmed up to you quite nicely, eh?"  
 

Sandra laughs.  "He's kinda like a... cat, don't you think?" 

 
 Originally Posted by SirCatBeard 
 Relik watches Mushroom's sudden mood change at the slightest attention and can't help but smile.

Relik flashes the Captain a slightly offended, confident grin.   "Watch me."  
 

Avendii throws him a disbelieving look, but just shrugs and shakes her head. Soon after, the rest of the party get back on their horses and start the last leg of their journey. This time it's easy to stay in the right direction and the party even comes across a clear road on which to travel the rest of the way. Surprisingly to some, Relik is able to keep up with the tired horses, jogging by their side. It's not comfortable, but he manages it. The Captain gives him a grumpy look.

As they get closer to the tent camp, its enormity becomes ever clearer. It's like a small town had suddenly popped up in the middle of the empty plains. Hundreds of flags fly over the tents, with the Ljonarian Empire's symbol painted on each; a golden sun flanked by white wings on a deep blue base. The dominant colours of the tents are likewise blue, yellow and white, though some ordinary brown and grey are also in the mix. Surrounding them all stands a spear topped steel fence, with bars so smooth and evenly placed that it must have been conjured by magic. Soldiers clad in blue armour are placed on guard on both inside and outside the fence for its whole length.

On a grass patch on the right side from the party's perspective, a group of tall figures catch their attention. Five giants, men and women, sit in a circle playing a game of dice, with five huge spears thrust on the ground behind them to form a fan like shape. The flaming red colour of the giants' hair (and beards) argues with the bright blue of their uniforms.

The camp itself is bustling with people, it's impossible to estimate how many from this angle, but the number of humanoids alone is surely in hundreds. And then there's also the dogs, horses, and other beasts of burden.

Near the road there is a gap in the fence, an obvious entrance, heavily guarded by a dozen soldiers. As the party gets closer, two of them step forward and each raise a hand.  "Halt!",  commands the one on the left, a lithe man with hairy hands and a cat's head,  "You approach the camp of His Imperial Majesty, Ruler of all Ljonaria, the Radiant Emperor himself, and his entourage. State your purpose!"  The second guard who stepped forward stays silent, but eyes the party intently. She resembles her fellow soldier in build, but her head is that of a fox. Her eyes start to emit a blue glow as she studies the visitors.

 
 Spoiler: Visual aid 
 
 
 


The rest of the guards hang back a little, but all are alert. They look more "traditionally" humanoid.

Captain Avendii rides to meet the guards at the front.  "This is Agiloor of the Dusken Circle",  she declares, gesturing towards her uncle,  "Esteemed Mage of the Arcanic Academy, Master of Words and the Imperial Preceptor stationed in Springhaven! He has an urgent message to His Radiant Majesty himself and demands passage!" 

The cat guard eyes the party.  "Your retinue is very small",  he comments,  "Do you have proof of your identity." 
 "I have my signet ring",  Agiloor answers himself,  "You may inspect it." 

The fox guard walks up to the Preceptor and he lowers his hand so that she can study the ring with her glowing eyes. After a moment she turns back to the cat and nods.

 "Alright, you are allowed to enter. Respect the Empire's Peace",  the cat-headed guard replies, the last sentence is a common saying in the Imperial heartlands, meaning basically 'behave yourself'. All guards step aside to let the group move into the camp.

 
 Spoiler: OOC 
Giving you guys a chance to respond or describe your reactions/thoughts if you wish.
 
Kish
Aerin stays quiet, letting the others do the talking, at least for now; she's good at using words when she needs to, but it's not something she enjoys, nor could anyone mistake her for an Imperial guard.
Table Flipper
 
 Originally Posted by CWater 
 Sandra laughs.  "He's kinda like a... cat, don't you think?"  
 

Hawke smiles.  "Hehehe. He's got a lot of personality, alright." 

Indeed, Mushroom often served as a beacon of happiness and good feelings, but those faded for Hawke as the party approached the Imperial Camp and it started to sink in that he was going to be in the presence of the Emperor. Admittedly, he didn't know the guy personally, but he was the embodiment of the iron-fist control that Hawke had spent so long trying to leave behind, and the Emperor was clearly content to let those in Havet exploit the populace as much as they want. Hawke sighed. What was he even doing here?

Whatever. He had played his role in helping the party navigate the wilderness, and now was his time to just keep quiet and let the Preceptor and Captain do the talking. He only hoped that the mighty Amulet of Guard Uniform made him look soldiery enough for this crowd.


 
 Originally Posted by CWater 
  "Alright, you are allowed to enter. Respect the Empire's Peace",  the cat-headed guard replies, the last sentence is a common saying in the Imperial heartlands, meaning basically 'behave yourself'. All guards step aside to let the group move into the camp. 
 

Hawke reflexively but subtly rolled his eyes.   If the Empire's Peace respects me, there won't be any problems,   he thought to himself.
SirCatBeard
As Relik catches his breath, he gives the Captain a sidelong glance and smiles.  The sight of cat-folk guards elicits a slight feeling of home, and he relaxes ever so slightly, despite the situation.  Other than a quite sigh, though, he says nothing.    Hmph, the wild is probably all but gone from them.  
aReallyGreatAxe
Rowan is relieved by the sight of walls that aren’t crumbling, even if they were just steel and canvas. He’d had enough of marshlands and forests to last a lifetime. Here would be safe.

The beginnings of a smile die as he notes the giant’s spears. Hopefully the day could pass without them having to be used on their own countrymen.
CWater
 Gastara Plains, Imperial Camp 

The Preceptor nods when the party is allowed to enter.  "Now, I have news that must reach the Emperor immediately",  he says to the cat-folk guard,  "Who is responsible for His Majesty's audiences?" 
 "That would be Councillor Xastra Mountainhall, you best start by speaking to her secretary. I'll send one of my men to show you the way to her tent." 
 "I am much obliged. If I may inquire, has her grace Duchess Shalesse, ruler of Springhaven arrived?" 

The guard looks perplexed.  "No, sir. Are we to expect her grace?" 
 "...Most likely, yes."  The Preceptor's face reveals no emotion upon hearing the news.

 "Thank you, sir. We shall prepare everything for a proper welcome for her royal person." 
 "Oh please, do so",  Agiloor replies with a wan smile,  "make sure protocol is followed to the letter." 
 "Of course, sir!"  The guard salutes and the party rides into the camp, led by one of the elven guards, a redheaded man.

 " Good, that should slow her down ",  the Captain mutters under her breath.

 "Yes, let us hope so." 
 
 Spoiler: OOC 
Congratulations! You made it into the Emperor's camp before the Duchess's arrival!
500 XP for Relik, Aerin, Hawke and Rowan (each).
 


 
 Originally Posted by Kish 
 Aerin stays quiet, letting the others do the talking, at least for now; she's good at using words when she needs to, but it's not something she enjoys, nor could anyone mistake her for an Imperial guard. 
 

As Aerin and Rowan ride past the entrance guards, they hear some of the soldiers mutter to each other.
 "Why's that one not in the right armour?" 
  "Maybe they don't have it in that size, natural Springers* are all pip-squeaks. Like their country."   The pair laughs.

* Short for citizen of Springhaven. 

The camp itself is organized, with the tents placed at regular intervals and different tasks assigned to separate areas. Still, with this many people, there's a lot of hustle and bustle. The soldiers and servants the party sees come from varied origins; there are humans, dwarves, elves, gnomes, more catfolk, ratfolk and the odd representative of other races as well.

A collection of people and animals naturally generate a lot of work by simply existing. The party sees smiths at work, making new horseshoes and sharpening weapons. In one corner a bunch of unlucky soldiers are digging huge pits, their purpose likely related to the pungent smell of manure emanating from the same direction. On the other side of the makeshift street the group is traversing, a large number of servants are washing clothes and sheets in big barrels. A few are tasked to magicking more water for the process and warming it up. Next to them a large group of soldiers are being entertained by two jesters that are performing tricks both with and without magic.

Their guide guard leads the party to a blue tent of fine fabric and calls for a servant. A young dwarf man appears, also clad in blue and his brown chin beard carefully trimmed.  "These people have just arrived-",  the guard begins, but Avendii cuts him off.

 "Imperial Preceptor Agiloor needs to see Councillor Mountainhall immediately!",  she announces,  "Is she here?" 
 "Not at the moment, sera, nor her secretary",  the servant bows,  "But I shall send for her at once. You may wait inside, if it pleases you."  He opens the tent flap.

 "Yes, that will do",  Agiloor replies and prepares to dismount; Avendii immediately follows suit.  "I must stress the urgency of the matter. The fate of the Empire is at stake." 
 "Of course, sir. I will go at once!"  He gestures to someone inside the tent and a moment later another servant appears, this one a human, but with familiar floating letters circling around her head.  "Endi will ensure your comfort while you wait",  the dwarf servant says, and bows again, before scurrying away with haste.

 "Alright",  the Preceptor begins addressing the party,  "I trust things will be settled now. Rowan, you may wait in the tent with us, if you wish. The rest of you can do as you please for now."  He implies it would not be proper for regular guards to wait inside a fancy tent.  "I will make sure that accommodations are arranged for you. In the mean time, wander around as you wish, though do not get in the way of those at work. And  respect the Empire's peace. "  He emphasizes the last point.
Table Flipper
 
 Originally Posted by CWater 
  "Alright",  the Preceptor begins addressing the party,  "I trust things will be settled now. Rowan, you may wait in the tent with us, if you wish. The rest of you can do as you please for now."  He implies it would not be proper for regular guards to wait inside a fancy tent.  "I will make sure that accommodations are arranged for you. In the mean time, wander around as you wish, though do not get in the way of those at work. And  respect the Empire's peace. "  He emphasizes the last point. 
 

 "Yes yes, of course,"  Hawke assures the Preceptor on that last point before leaning close to Mushroom and quietly muttering  "I'm so glad you're not a parrot right now."  Mushroom chatters in happiness at being praised.

Hawke dismounts and secures Maple somewhere where he hoped wouldn't be disrespectful to someone's rigid definition of the Empire's peace and sighs. He absentmindedly scratches Maple behind the ear for a moment as he ponders something, and then turns to those who would not be waiting in the tent.

 "Well, looks like this could take a bit. I'm going to take a look around and see if I can find a bow somewhere. Anyone care to tag along?" 

---

Regardless of whether anyone takes him up on his offer or not, Hawke sets out and approaches someone who does not look too busy.  "Excuse me. Sorry to interrupt. Do you happen to know of anyone who's looking to sell or trade a bow?" 
 
 Spoiler: Gather Information Roll 
 (1d20+1)[ 12 ] 
 
SirCatBeard
Relik is about to be offended, but on further thought decides that wandering the camp is better than waiting in some fancy tent for the servant of the secretary of the councillor of the emperor.


 
 Originally Posted by Table Flipper 
  "Yes yes, of course,"  Hawke assures the Preceptor on that last point before leaning close to Mushroom and quietly muttering  "I'm so glad you're not a parrot right now."  Mushroom chatters in happiness at being praised.

Hawke dismounts and secures Maple somewhere where he hoped wouldn't be disrespectful to someone's rigid definition of the Empire's peace and sighs. He absentmindedly scratches Maple behind the ear for a moment as he ponders something, and then turns to those who would not be waiting in the tent.

 "Well, looks like this could take a bit. I'm going to take a look around and see if I can find a bow somewhere. Anyone care to tag along?"  
 

 "Why not.  As good an idea as anything to do here."   Before leaving with Hawke, he turns back to Rowan.   "Oh, boy.  Maybe next time you get the urge to run and grab some undead by the face, maybe take this instead."   After double checking that he grabbed the right bottle, he hands Rowan the potion of invisibility from his belt.
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik is about to be offended, but on further thought decides that wandering the camp is better than waiting in some fancy tent for the servant of the secretary of the councillor of the emperor.



 "Why not.  As good an idea as anything to do here."   Before leaving with Hawke, he turns back to Rowan.   "Oh, boy.  Maybe next time you get the urge to run and grab some undead by the face, maybe take this instead."   After double checking that he grabbed the right bottle, he hands Rowan the potion of invisibility from his belt. 
 

Rowan hesitates for a moment and then takes it.  "Thank you. Is it to stop me from having any more  bright ideas , or just make them easier to pull off?"  He smiles and tucks it away.  "Thank you."  

 
 Originally Posted by CWater 
  "Alright",  the Preceptor begins addressing the party,  "I trust things will be settled now. Rowan, you may wait in the tent with us, if you wish. The rest of you can do as you please for now."  He implies it would not be proper for regular guards to wait inside a fancy tent.  "I will make sure that accommodations are arranged for you. In the mean time, wander around as you wish, though do not get in the way of those at work. And  respect the Empire's peace. "  He emphasizes the last point. 
 

Rowan follows the Preceptor and his Captain into the tent, marveling a bit at the quality of the structure.

 
 Spoiler: Cwater 

I'll withold any further actions until I learn if there's anything of interest in the tent.
 
Kish
 "All right,"  Aerin says. She glances away from the preceptor uncomfortably and follows Hawke and Relik.

Outside the tent, she shifts uncomfortably, scanning the horizon before visibly forcing herself to relax.
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan follows the Preceptor and his Captain into the tent, marveling a bit at the quality of the structure. 
 

The tent is surprisingly large inside and finely decorated, with embroidered drapes covering the plain base fabric. Three other 'doorways' lead out from the first 'room', closed silk curtains acting as doors. In the middle of the room is a small table made of metal strands, partially covered by a neat embroidered tablecloth. The illumian servant asks them to wait and leaves through the left 'door'. She returns shortly levitating a big cushioned armchair in front of her and places it next to the table. She respectfully gestures for the Preceptor to sit on it, which he gladly does. Rowan and Avendii are directed towards two simpler chairs she brings in, though they too are softer and more comfortable than any Rowan has ever rested his behind on before. Avendii hesitates, but eventually gives in to fatigue and sits down, but removes her sheathed sword from her belt and fits it to stand in front of her so she can also lean to it, thus still giving a more alert expression. Agiloor seems to care less about keeping up appearances at the moment, as he sits deep in his chair, looking obviously exhausted.

The servant also carries over a jug of water and cups, all of them nice painted porcelain.  "Would you like something stronger to drink, sir?",  she asks the Preceptor.

 "Yes, indeed. If you happen to have any decent wine, I would be most happy to have a cup",  he replies tiredly.

 "Of course, sir." 

Agiloor makes a barely visible gesture with his head and the servant turns to Avendii and Rowan.  "How about you?" 
 "Bring me a shot of the strongest you have! And if I %¤#&amp;$&amp;@ didn't need to keep a clear head, I'd ask for two!" 

The Preceptor frowns at the Captain's use of foul language, but doesn't have the energy to voice this objection. The servant looks at Rowan expectantly.


 
 Originally Posted by Table Flipper 
  "Yes yes, of course,"  Hawke assures the Preceptor on that last point before leaning close to Mushroom and quietly muttering  "I'm so glad you're not a parrot right now."  Mushroom chatters in happiness at being praised.

Hawke dismounts and secures Maple somewhere where he hoped wouldn't be disrespectful to someone's rigid definition of the Empire's peace and sighs. He absentmindedly scratches Maple behind the ear for a moment as he ponders something, and then turns to those who would not be waiting in the tent.

 "Well, looks like this could take a bit. I'm going to take a look around and see if I can find a bow somewhere. Anyone care to tag along?"  
 


 
 Originally Posted by SirCatBeard 
 Relik is about to be offended, but on further thought decides that wandering the camp is better than waiting in some fancy tent for the servant of the secretary of the councillor of the emperor.

 "Why not.  As good an idea as anything to do here."  
 


 
 Originally Posted by Kish 
  "All right,"  Aerin says. She glances away from the preceptor uncomfortably and follows Hawke and Relik.

Outside the tent, she shifts uncomfortably, scanning the horizon before visibly forcing herself to relax. 
 

Before the remaining party members really have time to wonder what to do with the horses, a pair of stablehands appear and lead Maple and the other tired mounts to the other side of the tent, where they remove their gear and start to brush and wash them.

Not caring to stay here alone, Sandra tags along with the others as they search for a bow for Hawke. The soldiers watching the jesters' fooling  looked pretty relaxed, so the group heads back in the direction from which they came. The scene there has not changed since they walked past; people are watching the fools or sitting around small campfires, chatting or playing cards, dice or other games. Some are also cooking food on the fires, but the most delicious smell is coming from the tent cluster a little behind the soldiers, where a small army of cooks is preparing soup in huge cauldrons and grilling whole boars over large fires. Looks like dinner time is approaching.


 
 Originally Posted by Table Flipper 
 Regardless of whether anyone takes him up on his offer or not, Hawke sets out and approaches someone who does not look too busy.  "Excuse me. Sorry to interrupt. Do you happen to know of anyone who's looking to sell or trade a bow?"  
 

Hawke approaches the closest soldiers and asks around. He doesn't hear that any of the regular guards would have what he needs, but they recommend he ask the smiths or quartermasters who are responsible for the weapon storage. Both are located further back towards the entrance. Mushroom gathers quite a few stares from the soldiers.  "Is that trained?",  one asks, pointing at the badger.

Not far from them, a hand wrestling match is just concluded with loud cheers.  "Haha! Looks like Mir the Catclaw bested Arndir the Elfeye!",  declares a male half-elf standing next to them and lifts up a catfolk's hand.  "Go on, be honest with your bets people! Now, which two want to try next?!"  He looks around the crowd, and Aerin catches his eye.  "Hey, she-orc! You look strong, care to prove it?!" 
 
 Spoiler: OOC 
 Background music. 
 
Table Flipper
 
 Originally Posted by CWater 
 Hawke approaches the closest soldiers and asks around. He doesn't hear that any of the regular guards would have what he needs, but they recommend he ask the smiths or quartermasters who are responsible for the weapon storage. Both are located further back towards the entrance. Mushroom gathers quite a few stares from the soldiers.  "Is that trained?",  one asks, pointing at the badger. 
 

 "Aye, he'll behave himself."  As if to prove Hawke's point, Mushroom assumes a dignified (as far as badgers go) posture. Granted, a piece of bread does catch his eye, but he lets it pass when Hawke issues a heel command.

Hawke thanks the soldiers for their guidance and turns to head off in the direction of the smiths. However, when he hears the half-elf call upon Aerin to arm wrestle, he turns back and decides to see how this plays out.

 
 Spoiler: OOC, anyone 
Just in case things move quickly, I'll go ahead now and declare intent to bet 20gp on Aerin if she accepts the challenge, or on Relik if Aerin decides not to but Relik does.
 
Kish
Aerin considers briefly before saying,  "Sure."  She approaches the group.  Can't hurt to blend in, for now. 
Table Flipper
Hawke smiles when Aerin accepts the challenge and heads over to the person taking bets.  "Put me down for 25 gold on Aerin please. Uh, she's the half-orc,"  he adds for clarification.

 
 Spoiler: OOC, anyone 
Revised to 25gp, 'cause why not?
 
SirCatBeard
As this seems a welcome diversion after the events of the last few days, Relik walks over to join the betting crowd.   "I've got 30 gold on the challenger here." 
CWater
 
 Originally Posted by Kish 
 Aerin considers briefly before saying,  "Sure."  She approaches the group.  Can't hurt to blend in, for now.  
 

 "Hah, come on then!",  the half-elf gestures for Aerin to come closer, and sit in front of a worn stool they're using as a table.


 
 Originally Posted by Table Flipper 
 Hawke smiles when Aerin accepts the challenge and heads over to the person taking bets.  "Put me down for 25 gold on Aerin please. Uh, she's the half-orc,"  he adds for clarification.

 
 Spoiler: OOC, anyone 
Revised to 25gp, 'cause why not?
 
 
 


 
 Originally Posted by SirCatBeard 
 As this seems a welcome diversion after the events of the last few days, Relik walks over to join the betting crowd.   "I've got 30 gold on the challenger here."  
 

 "A challenger sure, but who will be the other? We've not been on the road long enough to gain a champion here",  the half-elf shrugs.

  "What?! Am I not your champion, Alfdel?",   exclaims the catfolk that just won, looking theatrically offended.

 "Haha, sure, Mir, if you want to",  the half-elf Alfdel laughs,  "If you feel up for another round right after?" 
  "Oh I'm fine",   Mir says, stretching his fingers,   "Not afraid of orcs, half or otherwise."   He throws Aerin a friendly smirk.

Alfden nods and looks around.  "Alright, alright. Ok, bets, right? Good, keep the money where I can see 'em, ok. Who wants to take the bet? Who would trust in our 'champion' when he faces Aerin the Orchand?!" 
 
 Spoiler: OOC 
Bets for Mir: 50 gp +  (1d20)[ 18 ]  * 10 gp
Additional bets for Aerin: 10 gp +  (1d10)[ 7 ]  * 10 gp

 
 Spoiler: Rules for Arm wrestling 
I've used the following rules for arm wrestling matches in my games before, I hope you will find them acceptable. I dislike using single opposed Strength checks, because that gives a low Str contender too big of a chance to easily beat one with a high Str score, which makes little sense.

So, the match is made up of rounds in which both contestants make one Str check. If one wins, the situation changes to their advantage.
There are three different hand positions:
    -  Even , matches begin from here. Both contestants make normal Str checks.
    -  Tilted , hands a little tilted to either side. The contestant that has advantage adds their Str modifier doubled (or normal+1 whichever is higher) to the check. The other makes a normal Str check.
    -  Winning , hands near the table on either side. The contestant that has advantage adds their Str modifier tripled (or normal+2 whichever is higher) to the check. The other makes a normal Str check.

So a match lasts at least 3 rounds, minimum. To win a round and for the hands to move, one has to beat the opponent's check  by 5 . After every 3rd round this number decreases by 1 (to a minimum of 1, obviously).

(These 'rounds' are not comparable to combat rounds, they last much less than 6 seconds each.)

I hope that was clear enough? If you have questions, please ask!
 


Kish, could you make 3 Str checks for Aerin to start with. With the normal modifier, please. I'll take the extra bonuses into account if applicable.

Mir's 3 first checks:
 (1d20+3)[ 14 ] 
 (1d20+3)[ 4 ] 
 (1d20+3)[ 22 ] 

Might speed things up a bit if this drags on, but let's go with 3 checks at a time for now.
 
Kish
Aerin grins at Mir and clasps his hand, not speaking.

 
 Spoiler: Strength checks 
 (1d20+3)[ 20 ] 
 (1d20+3)[ 6 ] 
 (1d20+3)[ 22 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin grins at Mir and clasps his hand, not speaking.

 
 Spoiler: Strength checks 
[roll0]
[roll1]
[roll2]
 
 
 

Aerin gets a good start and bends Mir's hand backwards close to the table. The catfolk is strong and puts up a fight for the last few inches, but in the end Aerin slams the back of his hand to the table.

 "And short was the rein of our champion!",  Alfdel exclaims looking amused, and grabs Aerin's wrist lifting it up.  "Aerin the Orchand has clearly bested Mir the Catclaw!"  The soldiers around them cheer, except for those that had bet money for Mir.  "Alright losers, pay up, be honest!"  Alfdel collects the coins from the unfortunate ones, quickly counts them and divides them to the winners, in accordance to how much they had bet.

 
 Spoiler: Relik and Hawke 
Relik wins 51 gp.
Hawke wins 42 gp.

And you also don't have to pay what you bet, of course, so don't reduce that from your wealth.
 

 "I'll keep the change for my trouble managing all this",  the half-elf says, pocketing the silver and copper that are left over from the division.

  "And if you find him cheating, let us all know. None has yet caught Alfdel Brainpain of doing it wrong"  , Mir adds, rubbing his wrist.   "Hah, you've got some strength in your arms",   he says to Aerin, looking slightly bemoaned after his quick loss, but is still generally in good mood.

 "Indeed! Now, who wants to prove their strength next?! Give those poor soldiers a chance to earn their money back?" 
 
 Spoiler: OOC 
You can join the wrestling/betting again, or wander off to do something else. Up to you!
 
Table Flipper
Hawke cheers along with the soldiers at Aerin's crushing victory, and then collects his winnings.

 "This was fun, but I think I'll continue my own errand now,"  he tells the others. He then continues with Mushroom to the quartermasters, with or without the others depending on what they decided to do.
Kish
 "So do you. I see why you're the champion,"  Aerin returns with a smile. She excuses herself and follows Hawke to the quartermaster, as the place most likely to have anything of interest to her here.
SirCatBeard
Relik lets out a loud, short laugh at Aerin's quick victory.   "Hah. Nice."   He follows Hawke to collect his winnings before joining the others to the quartermasters, in far better spirits after the diversion.
CWater
 
 Originally Posted by Table Flipper 
 Hawke cheers along with the soldiers at Aerin's crushing victory, and then collects his winnings.

 "This was fun, but I think I'll continue my own errand now,"  he tells the others. He then continues with Mushroom to the quartermasters, with or without the others depending on what they decided to do. 
 


 
 Originally Posted by Kish 
  "So do you. I see why you're the champion,"  Aerin returns with a smile. She excuses herself and follows Hawke to the quartermaster, as the place most likely to have anything of interest to her here. 
 

  "Bah! My honour is now forever tarnished! Better to end my days than live with this shame!",   the catfolk shows a pained expression.

 "Haul your sorry arse somewhere else to vent your self-pity",  Alfdel snaps back and gives Mir a friendly shove,  "Give space to other contenders!" 

 
 Originally Posted by SirCatBeard 
 Relik lets out a loud, short laugh at Aerin's quick victory.   "Hah. Nice."   He follows Hawke to collect his winnings before joining the others to the quartermasters, in far better spirits after the diversion. 
 

Sandra follows Hawke and the others as they continue towards the quartermasters' tents. They pass through the area where the smiths are at work, a place full of clanging, clicking and picking, as metal is bent, battered and sharpened. The storage tents are set up behind them, near the fence. They are large square shelters, filled to the brim with boxes and shelves by the looks of it, with only thin corridors between the piles. Some chests are being rummaged right now on the side by a dozen of servants, with two more finely clad people giving orders. One is a tall human woman with broad shoulders, the other a red bearded dwarf with long braids. Asking the workers nearby, they confirm that these two are indeed quartermasters.

The pair exchange a few words, after which the dwarf approaches the group while the human continues to supervise the work.  "Looking for a bow, eh? Think we can get you one of those",  the dwarf says and opens a large book he's carrying.  "Let's see here... A regular longbow would cost you, let's say... 85 gold. Half that for a shortbow. And if you'd like a finer composite bow, those start at, hmm... 200 gold. Anything else, you're looking for?" 
 
 Spoiler: OOC 
Haggling with NPCs is most certainly allowed. A Diplomacy check can help your case, as does good conversation and reasons/excuses you can give.

If you suspect you're not asked a reasonable price, you can make an Appraise or Sense Motive check.
 
Kish
 "Do you have healing belts, by chance?"  Aerin asks.
aReallyGreatAxe
 
 Originally Posted by CWater 
 The tent is surprisingly large inside and finely decorated, with embroidered drapes covering the plain base fabric. Three other 'doorways' lead out from the first 'room', closed silk curtains acting as doors. In the middle of the room is a small table made of metal strands, partially covered by a neat embroidered tablecloth. The illumian servant asks them to wait and leaves through the left 'door'. She returns shortly levitating a big cushioned armchair in front of her and places it next to the table. She respectfully gestures for the Preceptor to sit on it, which he gladly does. Rowan and Avendii are directed towards two simpler chairs she brings in, though they too are softer and more comfortable than any Rowan has ever rested his behind on before. Avendii hesitates, but eventually gives in to fatigue and sits down, but removes her sheathed sword from her belt and fits it to stand in front of her so she can also lean to it, thus still giving a more alert expression. Agiloor seems to care less about keeping up appearances at the moment, as he sits deep in his chair, looking obviously exhausted.

The servant also carries over a jug of water and cups, all of them nice painted porcelain.  "Would you like something stronger to drink, sir?",  she asks the Preceptor.

 "Yes, indeed. If you happen to have any decent wine, I would be most happy to have a cup",  he replies tiredly.

 "Of course, sir." 

Agiloor makes a barely visible gesture with his head and the servant turns to Avendii and Rowan.  "How about you?" 
 "Bring me a shot of the strongest you have! And if I %¤#&amp;$&amp;@ didn't need to keep a clear head, I'd ask for two!" 

The Preceptor frowns at the Captain's use of foul language, but doesn't have the energy to voice this objection. The servant looks at Rowan expectantly.

[/SPOILER] 
 

Rowan shifts uncomfortably in the plush chair. It seems wrong, somehow, that just a few hours ago they were fighting for their lives. Almost like it wasn't real.

Then he remembers the dead man's shriek of rage after Rowan burned him. That was definitely real. He'd melted someone's face clean off.

 
"I'll have what she's having,"  he answers quietly. That's what people did after trying to murder other people, right? Drink?
Table Flipper
Hawke looks over the various bows, considering his options.  "A nice selection,"  he says, making idle chatter.  "Do you also have a spare healing potion or two to sell?" 
 
 Spoiler: OOC 
I would like to make an appraise check (I think I can do so untrained), particularly on the composite bow to try to determine if it's got a strength rating greater than 0.

Appraise:  (1d20+1)[ 17 ] 
 
SirCatBeard
 
 Originally Posted by Kish 
  "Do you have healing belts, by chance?"  Aerin asks. 
 

Thinking back to the last fight,  "Yeah, not a bad idea.  This belt seems to be unlucky."   At Hawke's words he pauses, frowning, and begins rummaging through his coin pouch,  "Or maybe just some potions, yeah." 
CWater
 Counsillor Mountainhall's secretary's tent 

 
 Originally Posted by aReallyGreatAxe 
 Rowan shifts uncomfortably in the plush chair. It seems wrong, somehow, that just a few hours ago they were fighting for their lives. Almost like it wasn't real.

Then he remembers the dead man's shriek of rage after Rowan burned him. That was definitely real. He'd melted someone's face clean off.

 
"I'll have what she's having,"  he answers quietly. That's what people did after trying to murder other people, right? Drink? 
 

The servant nods and leaves.

 "So. What's the plan, uncle? Do we really have to go through this stupid procedure of talking to all those people?" 
 "Yes. Due to the identity of the people involved in this... matter, I hope to resolve it as tactfully as possible, and minimizing the risk for possible unrest. Though I hope we do not have to disclose too much details to every single one before reaching the Emperor. Any rumours could cause irrevocable harm to the peace. So please, bare with the  tedious  wait, at least it is not trying to kill you." 
 "Fine."  Avendii replies, but her grumpy frown shows her youth.

Endi returns with the drinks. The Preceptor sips his wine thankfully from a metal goblet, that could by the looks of it be pure gold. For Rowan and the Captain she brings small cone shaped glasses, filled to the brim with translucent liquid that has a slightly reddish tinge. It has a strong tangy taste and even a drop burns the mouth. Avendii downs hers in one quick swig.

_________________________________

 Quartermasters' tents 

 
 Originally Posted by Kish 
  "Do you have healing belts, by chance?"  Aerin asks. 
 

 "I think we do. Let's see here...",  the dwarf flips the pages of his book,  "Yes, indeed we have a few extra in stock. Could sell you one for... 400 gold." 

 
 Originally Posted by Table Flipper 
 Hawke looks over the various bows, considering his options.  "A nice selection,"  he says, making idle chatter.  "Do you also have a spare healing potion or two to sell?" 
 
 Spoiler: OOC 
I would like to make an appraise check (I think I can do so untrained), particularly on the composite bow to try to determine if it's got a strength rating greater than 0.

Appraise: [roll0]
 
 
 

 
 Spoiler: OOC 
The cheapest he's showing has +1 Str rating. A +2 Str costs 310 gp and a +3 Str costs 450 gp.
 


 
 Originally Posted by SirCatBeard 
 Thinking back to the last fight,  "Yeah, not a bad idea.  This belt seems to be unlucky."   At Hawke's words he pauses, frowning, and begins rummaging through his coin pouch,  "Or maybe just some potions, yeah."  
 

 "Healing potions we have plenty! We've run into so little trouble on the way, that there chests are full of them. I could sell the cheapest by 20 gp a piece. 120 gold for the more potent ones and the strongest we have would be 350 gold per bottle." 
 
 Spoiler: OOC 
To summarize the potions
CLW - 20 gp
CMW - 120 gp
CSW - 350 gp
 
Table Flipper
As Hawke examines the various composite bows, he gets the sense that the higher end bows are a  little  marked up, but he's too tired from the day's events to be bothered by that really.

After pondering a bit longer, he says  "Hmm, I think I'll go for one of your stronger composites as well as a bottle of the cheap stuff." 
 
 Spoiler: OOC, anyone 
In more clear terms, that would be 1 +3 Str Composite Bow at 450gp and a CLW potion at 20gp.

At 470gp, that will leave Hawke at 138gp. I don't know how other party members are on money, but I'll happily use some of that remaining wealth to help someone get a Belt of Healing if need be, because I think getting another Belt of Healing into the party would be quite valuable indeed.
 
Kish
 "That sounds fair. Let me check something here."  Aerin pulls out the coin pouch she found in the forest, which since then she's been too distracted to inspect.
CWater
 
 Originally Posted by Table Flipper 
 As Hawke examines the various composite bows, he gets the sense that the higher end bows are a  little  marked up, but he's too tired from the day's events to be bothered by that really.

After pondering a bit longer, he says  "Hmm, I think I'll go for one of your stronger composites as well as a bottle of the cheap stuff." 
 
 Spoiler: OOC, anyone 
In more clear terms, that would be 1 +3 Str Composite Bow at 450gp and a CLW potion at 20gp.

At 470gp, that will leave Hawke at 138gp. I don't know how other party members are on money, but I'll happily use some of that remaining wealth to help someone get a Belt of Healing if need be, because I think getting another Belt of Healing into the party would be quite valuable indeed.
 
 
 

 "Excellent, there you go, soldier",  the quartermaster hands Hawke the bow and potion.


 
 Originally Posted by Kish 
  "That sounds fair. Let me check something here."  Aerin pulls out the coin pouch she found in the forest, which since then she's been too distracted to inspect. 
 

 
 Spoiler: Kish 
See edited OOC post.
 
SirCatBeard
 "Guess I'll just take one cheap and one less-cheap."   Relik says to the dwarf.
Table Flipper
Soldier. It was good to see the Amulet was working well, but he'd never get used to being called that.

Hawke hands over the money and puts away his new equipment.  "Thank you. You've been most helpful." 
Kish
 "Yes, I can afford that."  She pays for the belt, making a mental note to divide the contents of the pouch later.
CWater
 
 Originally Posted by SirCatBeard 
  "Guess I'll just take one cheap and one less-cheap."   Relik says to the dwarf. 
 


 
 Originally Posted by Kish 
  "Yes, I can afford that."  She pays for the belt, making a mental note to divide the contents of the pouch later. 
 

 "Alrighty then!",  the quartermaster hands the potions to Relik and a healing belt to Aerin in exchange for the gold.


 
 Originally Posted by Table Flipper 
 Soldier. It was good to see the Amulet was working well, but he'd never get used to being called that.

Hawke hands over the money and puts away his new equipment.  "Thank you. You've been most helpful."  
 

 "Just doing my bit for the Empire!",  the dwarf says jovially and turns to continue his previous tasks.

 
 Spoiler: OOC 
Do you have an idea of what you'd like to do next, or just find a spot where to wait?
 
Table Flipper
After all the shopping is done, Hawke hears some grumbling, both from his stomach and from a seemingly hungry badger.

 "Alright you, your patience is admirable,"  he says to Mushroom before turning to the rest of the group.  "It appears to be dinnertime for the badger, and myself I suppose. Anyone care to tag along? Maybe see if they have any extra of what they were cooking up earlier?" 
Kish
Aerin frowns in the direction of the command tent before saying,  "Food sounds like a good idea." 
CWater
 
 Originally Posted by Table Flipper 
 After all the shopping is done, Hawke hears some grumbling, both from his stomach and from a seemingly hungry badger.

 "Alright you, your patience is admirable,"  he says to Mushroom before turning to the rest of the group.  "It appears to be dinnertime for the badger, and myself I suppose. Anyone care to tag along? Maybe see if they have any extra of what they were cooking up earlier?"  
 


 
 Originally Posted by Kish 
 Aerin frowns in the direction of the command tent before saying,  "Food sounds like a good idea."  
 

As no one objects, Mushroom, Hawke, Aerin, Relik and Sandra head towards the cooking area. They arrive at an opportune time, as the cooks have just started to divide the food out. Soldiers and servants stand in lines waiting for being handed a slice of grilled pork, a loaf of bread and a bowl of soup from a huge pot. Before they get to take their share, a scribe demands everyone to answer two questions:  "What's your job and who is your lord or superior?"  Then writes them down to a long scroll.

There are some tables and benches nearby, mostly for officers and high ranked servants; most of the regular soldiers sit somewhere on the grass to eat, using random stools and boxes as tables when possible.
aReallyGreatAxe
 
 Originally Posted by CWater 
  Counsillor Mountainhall's secretary's tent 



The servant nods and leaves.

 "So. What's the plan, uncle? Do we really have to go through this stupid procedure of talking to all those people?" 
 "Yes. Due to the identity of the people involved in this... matter, I hope to resolve it as tactfully as possible, and minimizing the risk for possible unrest. Though I hope we do not have to disclose too much details to every single one before reaching the Emperor. Any rumours could cause irrevocable harm to the peace. So please, bare with the  tedious  wait, at least it is not trying to kill you." 
 "Fine."  Avendii replies, but her grumpy frown shows her youth.

Endi returns with the drinks. The Preceptor sips his wine thankfully from a metal goblet, that could by the looks of it be pure gold. For Rowan and the Captain she brings small cone shaped glasses, filled to the brim with translucent liquid that has a slightly reddish tinge. It has a strong tangy taste and even a drop burns the mouth. Avendii downs hers in one quick swig.

____________________________
] 
 

Rowan tries to imitate the Captain, and barely succeeds at keeping the drink in his mouth rather than across the table. After a moment to convince himself that he had not been poisoned (and people really drink that?),he addresses the Preceptor.

 ”I understand not wanting to cause a panic, but couldn’t we at least drop a hint that this is important? Time isn’t really on our side, and what if... certain people arrive before we talk to anyone important?” 
CWater
 Counsillor Mountainhall's secretary's tent 

 
 Originally Posted by aReallyGreatAxe 
 Rowan tries to imitate the Captain, and barely succeeds at keeping the drink in his mouth rather than across the table. After a moment to convince himself that he had not been poisoned (and people really drink that?),he addresses the Preceptor.

 ”I understand not wanting to cause a panic, but couldn’t we at least drop a hint that this is important? Time isn’t really on our side, and what if... certain people arrive before we talk to anyone important?”  
 

 
 Spoiler: Axe 
Make a Fort save for Rowan, please.
 

 "That is a concern, true. However, running around screaming our news out loud is out of the question. It might prevent the plot we wish to stop, but it would spread harmful rumours, whose damage we can only guess. The Emperor would certainly not be pleased if we acted so. No, I hope to resolve this subtly, so that only those who are directly involved will ever know of it. I have stressed that that our message is urgent and requires His Majesty's immediate attention." 

Avendii rolls her eyes and throws Rowan a glance that implies she doesn't quite agree with her uncle's discreet approach.

_______________________

 Cooking tents 

 
 Originally Posted by CWater 
 As no one objects, Mushroom, Hawke, Aerin, Relik and Sandra head towards the cooking area. They arrive at an opportune time, as the cooks have just started to divide the food out. Soldiers and servants stand in lines waiting for being handed a slice of grilled pork, a loaf of bread and a bowl of soup from a huge pot. Before they get to take their share, a scribe demands everyone to answer two questions:  "What's your job and who is your lord or superior?"  Then writes them down to a long scroll.

There are some tables and benches nearby, mostly for officers and high ranked servants; most of the regular soldiers sit somewhere on the grass to eat, using random stools and boxes as tables when possible. 
 

 "We escorted Preceptor Agiloor, he just arrived at the camp",  Sandra explains.

 "Very well",  the clerk nods and seems to accept this statement without further questioning, making a note in his scroll.

The temporary bodyguards get themselves some food and find a free patch of grass where they sit down to eat. They've been there about a half and hour, when a soldier approaches their group and seeks Hawke's attention by clapping a hand on his shoulder.

  "Horatio? Horatio! Is that really you?!"  
 
 Spoiler: Table ONLY 
So. At this time, I'm going give you a chance to choose some details regarding this person. The default idea is that they are Hawke's sibling, but you can decide their name, age (minimum 16), sex, general looks, plus any other details you would like to give me. If you want, I can come up all this by myself, but I'd like to give you the opportunity.🙂

If you are really against to them being a sibling, I can make them some other acquaintance instead.
 
Table Flipper
 
 Spoiler: CWater ONLY 
Oh my, quite a development.

Well, I never explicitly said that Hawke was an only child, so the sibling approach is quite alright by me. Let's say they're Hawke's slightly younger (19 to Hawke's 21) sister named Udara Mitabu. She probably has black hair and brown eyes like Hawke, and maybe is about the same height, give or take a few inches. We'll say she keeps her hair shorter because she finds it more convenient that way (and the army may require that anyway, I don't know).

Off the top of my head, I can't think of further details at this moment. I would say that the siblings got along really well growing up, with nothing more than the usual sibling bickering from time to time. Obviously she would also be well trained in fishing, and she quite enjoyed being on the water. The fact that she's apparently in the Imperial Army could mean that she isn't as upset with Imperial authority as Hawke is, though she may also have been conscripted or felt it was the only way to make ends meet.

I think the interesting dynamic to think about at the moment is that the last time Hawke saw or talked to anyone in his family was before he tried to sneak aboard the ship to steal medicine, and he hadn't exactly told anyone where he was going, so he effectively just disappeared that day (which was already a terrible day for the family to begin with). Whether the family ever somehow figured out what happened I wouldn't know.

So basically, to run down what's going to be guiding Hawke's response, he's suddenly being forced to confront the fact that he essentially abandoned his family (even if unintentionally) from out of nowhere in the middle of what he considers unfriendly territory, on top of everything else that has happened in the past two days.

This is the LAST time Hawke ever takes a temporary guard job. 😛
 


Despite his discomfort with being in an Imperial camp, Hawke lets himself relax as he and the others sit down to eat. He doesn't say much, but he enjoys listening to the dinner chatter as he relaxes and eats his own meal.

He was taking a drink of water when he heard his name. His real name. With a slight delay, he whips his head around to see who it was. His realization of who it was caused him to reflexively inhale a mixture of air and water.

He stands up as the ensuing coughing fit passes.  "Udara! What are you... I mean... I... I'm so sorry... I..."  Hawke's voice gets quieter and eventually trails off completely as words escape him for the moment.

Hawke's reaction to this new person is enough to pull Mushroom's attention away from his food. Taking cues from his best friend's perceived emotions, the badger gets up and assumes a guarded but not hostile posture as he focuses on this new person, trying to figure them out.
CWater
  "It really is you! I can't believe it...,"    the soldier, a young woman, replies. She is human, with short dark hair and brown eyes, in fact she quite resembles Hawke. She reaches for his face and grabs a hold of his cheek, not too gently.   "You're alive too! I thought I was seeing a ghost. We had hoped of course..."  

Her attention is entirely on Hawke at the moment, and she doesn't pay any attention to Mushroom at this point.
CWater
 Councillor Mountainhall's secretary's tent 

Rowan manages to keep the drink inside him and not embarrassing himself by spitting it on the expensive carpet. He feels a bit light-headed, but is alright.

 
 Spoiler: Axe 
Do you want to continue talking, and/or do something at this point? If Rowan wishes to simply wait for now, please let me know.
 
Table Flipper
 
 Originally Posted by CWater 
   "It really is you! I can't believe it...,"    the soldier, a young woman, replies. She is human, with short dark hair and brown eyes, in fact she quite resembles Hawke. She reaches for his face and grabs a hold of his cheek, not too gently.   "You're alive too! I thought I was seeing a ghost. We had hoped of course..."  

Her attention is entirely on Hawke at the moment, and she doesn't pay any attention to Mushroom at this point. 
 

Hawke nods.  "Aye, I'm alive. Turns out I don't go down so easily,"  he said, recalling in particular the past two days. After a brief moment, he gently brushes her hand away from his face and takes a deep breath.  "You must have so many questions for me, and you certainly deserve answers..."  Hawke sort of cuts himself off, and then hugs the young woman named Udara.  "I missed you, sis." 

At this point, Mushroom drops his guarded posture. He moves closer to Udara, sits down, and continues to stare up at her, but now with the anticipation of possibly making a new friend as opposed to the assessment of someone completely unknown.
Athedia
 
 Originally Posted by CWater 
  Springhaven, Market Area 



There aren't any free guards around that Eglantine can see, everyone that are able are heading towards the riot happening at the plaza.  "Hmh, so what should we do with him?",  ponders the smith.
 
 "Hey, lasses... how about you just let me go?",   the man says,   "Suure, we had a bit of a disagreement here. I'm sorry, just trying to feed my hungry family. Breaks the heart to see the kids starving."  

The smith snorts.  "You sell magic stuff, right",  she asks Eggy,  "Would you have something that could, like, shackle him or something." 
 
 Spoiler: OOC 
Alas, there are no bindings on sale, magic or otherwise. However, there's some plain rope in storage in the back of the tent, if they would wish to restrain the thief.
 


_________________________________ 
 

 "Just rope. Hold him there?"  Eglantine ran to the back of the tent to grab the rope, returning to tie him up.  She tugged the ropes a little roughly as she did. "Sir, if your children are starving, I suggest stealing food, not items marked with my masters symbol.  It is a lot harder to pass those off as fallen off a cart." 
CWater
 
 Spoiler: OOC 
Sorry for the long delay, last week was really busy for me and then I was tired. -_-'
 

 Imperial encampment, Councillor Mountainhall's secretary's tent 


Agiloor closes his eyes and leans back in his chair. Avendii fiddles with her glass, until the servant Endi comes to politely collect it. The Captain sighs and her gaze wanders impatiently around the tent. The small party waits in silence.

Then another illumian enters the tent. She's dressed in scribe's clothes, though they are more decorated than what Rowan has seen her profession wear in Springhaven. The letters around her head are lilac colour and she's almost bald, save for a small silver coloured braid on the left side of her head.

 "Please be welcome to the Imperial encampment, wise Preceptor",  she says and bows,  "Allow me to introduce myself, I am Ami'eer, I assist Councillor Mountainhall. I apologise that no one was here to receive you, sir." 
 "That is quite alright",  Agiloor replies, sitting up straight,  "We are pleased to meet you. This is Captain Avendii, head of my personal guard, and Rowan Mata, a representative of Illyrie's clergy."  He makes a small gesture towards the others, and the secretary bows to them as well. Avendii gives her a nod.

 "Now, I hope the servant informed you of our urgent business. How soon might we see the Emperor? I press that our message concerns his personal safety." 
 "His Radiant Majesty is resting at the moment, and cannot be disturbed. But I assure you-" 
 "I beg your pardon, secretary Ami'eer, but this really is an urgent matter that cannot wait." 
 "I understand, but I do not have the authority to disturb His Majesty, under any circumstances. I have sent word to Councillor Mountainhall, she should arrive soon." 
 "I am afraid you do not understand the gravity of the situation..." 

The Preceptor and the secretary continue to debate the issue. Avendii rolls her eyes behind them, and looks at Rowan gesturing at the exit with her head. Then she gets up.  "Going to get some fresh air."  Her uncle gives a quick wave, without looking away from Ami'eer.


________________________________


 Imperial encampment, cooking tents 

 
 Originally Posted by Table Flipper 
 Hawke nods.  "Aye, I'm alive. Turns out I don't go down so easily,"  he said, recalling in particular the past two days. After a brief moment, he gently brushes her hand away from his face and takes a deep breath.  "You must have so many questions for me, and you certainly deserve answers..."  Hawke sort of cuts himself off, and then hugs the young woman named Udara.  "I missed you, sis." 

At this point, Mushroom drops his guarded posture. He moves closer to Udara, sits down, and continues to stare up at her, but now with the anticipation of possibly making a new friend as opposed to the assessment of someone completely unknown. 
 

Udara returns the hug, still a bit disbelieving look on her face.   "Will take a while 'fore I really get it. Need to write Ma, though I must be careful. There's still a price on your head back home."   She shakes her head and notices the badger.   "Uh... gettin' a bit close there, little fella. Whose are you?"   She looks around the other people sitting nearby.   "Hi",   she greets them, accompanied with a small hand motion.

________________________________


 Springhaven, Market area 

 
 Originally Posted by Athedia 
  "Just rope. Hold him there?"  Eglantine ran to the back of the tent to grab the rope, returning to tie him up.  She tugged the ropes a little roughly as she did. "Sir, if your children are starving, I suggest stealing food, not items marked with my masters symbol.  It is a lot harder to pass those off as fallen off a cart."  
 

The thief shuts his mouth and says no more. The smith keeps her lance pointed at his throat until he's properly tied up, which encourages him not to try to flee.

 "Right",  the smith turns to Eglantine once the man is secured,  "Doesn't look like it's going to be calming down around here..",  she looks back towards the plaza where a riot is in full swing,  "but I can't leave my merchandise and equipment, so I'll barricade my stall as good as I can. What will you do?" 
 
 Spoiler: OOC 
The item's Eggy's stall is selling are quite light, even together, so unlike the smith she could collect them all and leave if she wants to.
 
Athedia
 
 Originally Posted by CWater 
  Springhaven, Market area 




The thief shuts his mouth and says no more. The smith keeps her lance pointed at his throat until he's properly tied up, which encourages him not to try to flee.

 "Right",  the smith turns to Eglantine once the man is secured,  "Doesn't look like it's going to be calming down around here..",  she looks back towards the plaza where a riot is in full swing,  "but I can't leave my merchandise and equipment, so I'll barricade my stall as good as I can. What will you do?" 
 
 Spoiler: OOC 
The item's Eggy's stall is selling are quite light, even together, so unlike the smith she could collect them all and leave if she wants to.
 
 
 

 "I have to keep an eye out to see if the apprentice who was with me is foolish enough to return.  But my things are easy to carry, do you want aid in protecting your stall?" 
Table Flipper
 
 Originally Posted by CWater 
  Imperial encampment, cooking tents 

Udara returns the hug, still a bit disbelieving look on her face.   "Will take a while 'fore I really get it. Need to write Ma, though I must be careful. There's still a price on your head back home."   She shakes her head and notices the badger.   "Uh... gettin' a bit close there, little fella. Whose are you?"   She looks around the other people sitting nearby.   "Hi",   she greets them, accompanied with a small hand motion. 
 

Hawke nods at the first point, then shrugs.  "Just, uh, tell her you met someone named 'Hawke'." 

Hawke decides to leave the rest of that particular conversation for later in perhaps a more private setting. He instead allows himself to follow Udara's next train of thought and takes a moment to assess the badger's demeanor.  "Heh. Sorry, my friend has little use for things like "personal space," but he's quite friendly I promise. His name's Mushroom."  Mushroom chatters a little greeting of his own.

He then gestures towards the others.  "And this is Aerin, Relik, and Sandra. Everyone, this is my sister, Udara." 
Kish
 "Pleased to meet you, Udara,"  Aerin says politely, though still seeming distracted.
aReallyGreatAxe
 
 Originally Posted by CWater 
  
 Spoiler: OOC 
Sorry for the long delay, last week was really busy for me and then I was tired. -_-'
 

 Imperial encampment, Councillor Mountainhall's secretary's tent 


Agiloor closes his eyes and leans back in his chair. Avendii fiddles with her glass, until the servant Endi comes to politely collect it. The Captain sighs and her gaze wanders impatiently around the tent. The small party waits in silence.

Then another illumian enters the tent. She's dressed in scribe's clothes, though they are more decorated than what Rowan has seen her profession wear in Springhaven. The letters around her head are lilac colour and she's almost bald, save for a small silver coloured braid on the left side of her head.

 "Please be welcome to the Imperial encampment, wise Preceptor",  she says and bows,  "Allow me to introduce myself, I am Ami'eer, I assist Councillor Mountainhall. I apologise that no one was here to receive you, sir." 
 "That is quite alright",  Agiloor replies, sitting up straight,  "We are pleased to meet you. This is Captain Avendii, head of my personal guard, and Rowan Mata, a representative of Illyrie's clergy."  He makes a small gesture towards the others, and the secretary bows to them as well. Avendii gives her a nod.

 "Now, I hope the servant informed you of our urgent business. How soon might we see the Emperor? I press that our message concerns his personal safety." 
 "His Radiant Majesty is resting at the moment, and cannot be disturbed. But I assure you-" 
 "I beg your pardon, secretary Ami'eer, but this really is an urgent matter that cannot wait." 
 "I understand, but I do not have the authority to disturb His Majesty, under any circumstances. I have sent word to Councillor Mountainhall, she should arrive soon." 
 "I am afraid you do not understand the gravity of the situation..." 

The Preceptor and the secretary continue to debate the issue. Avendii rolls her eyes behind them, and looks at Rowan gesturing at the exit with her head. Then she gets up.  "Going to get some fresh air."  Her uncle gives a quick wave, without looking away from Ami'eer.


________________________________ 
 

Rowan gets up and follows the Captain, careful not to make too much noise and disturb the debate. He pats his pockets as he leaves, making sure that the invisibility potion Relik had given him was still in easy reach. Not that he was sure Avendii wanted to cause trouble but... still, best to be prepared.

 "You look like you have an idea?"  He asks her, once outside the tent.
CWater
 Springhaven, Market area 

 
 Originally Posted by Athedia 
  "I have to keep an eye out to see if the apprentice who was with me is foolish enough to return.  But my things are easy to carry, do you want aid in protecting your stall?"  
 

 "Wouldn't mind it, if you must stay. Though I also have another proposition. I must stay, so I could keep an eye out for that apprentice of yours, in case she comes back, if in return you could take something of mine out of here, and keep it safe from robbers." 

______________________


 Imperial encampment, cooking tents 

 
 Originally Posted by Table Flipper 
 Hawke nods at the first point, then shrugs.  "Just, uh, tell her you met someone named 'Hawke'." 

Hawke decides to leave the rest of that particular conversation for later in perhaps a more private setting. He instead allows himself to follow Udara's next train of thought and takes a moment to assess the badger's demeanor.  "Heh. Sorry, my friend has little use for things like "personal space," but he's quite friendly I promise. His name's Mushroom."  Mushroom chatters a little greeting of his own. 
 

  "Huh, always thought you'd find yourself a bird, if anything. But I guess a badger's fine too."  

 He then gestures towards the others.  "And this is Aerin, Relik, and Sandra. Everyone, this is my sister, Udara."  


 
 Originally Posted by Kish 
  "Pleased to meet you, Udara,"  Aerin says politely, though still seeming distracted. 
 

Greetings are exchanged, then Udara looks back to Hawke, paying special attention to what his armour looks like.   "Real funny we met again like this. So you ended up in the ranks as well after all then? Hmm, one of the lowlands... not Bestren... Springhaven? Sorry, still don't know all the colours and symbols by heart."  

______________________


 Imperial encampment, outside Councillor Mountainhall's secretary's tent 

 
 Originally Posted by aReallyGreatAxe 
 Rowan gets up and follows the Captain, careful not to make too much noise and disturb the debate. He pats his pockets as he leaves, making sure that the invisibility potion Relik had given him was still in easy reach. Not that he was sure Avendii wanted to cause trouble but... still, best to be prepared.

 "You look like you have an idea?"  He asks her, once outside the tent. 
 

 "Well, not  yet , but I say we should make a backup plan, just in case",  Avendii says in a low voice after they've stepped outside. All the smells and noises of the camp greet them, as well as the refreshing wind from the plains.  "Uncle wants to do things by the book, and that's fine and all, but I know sometimes that ain't enough. And I don't want to have fought all the way to get here, just to be stopped by some damn court etiquette, and I reckon you don't either? Like, I know running screaming into the Emperor's bedchamber is probably a bad idea, but we should at least... I dunno, keep an eye out? Be ready to do something if the Duchess shows up before uncle gets audience. But...",  she looks torn,  "I don't really want to let uncle out of my sight for long either.  His  safety is  my  concern too, and while it should be safe here, well... we thought it was safe in Springhaven just yesterday." 
Table Flipper
 "Eh, it's a temporary thing,"  he says, absentmindedly fiddling with the Guard Uniform Amulet as he speaks.  "I happened to be passing through Springhaven when they were having some tournament or another, and the Guard was hiring a bunch of temporary help for the occasion. I felt like resting in town a few days, and figured why not? I was under the impression that I would make a bit of money to just stand around and look tough." 

He lets out a bit of an irritated sigh before continuing.  "Instead, the rest of these fine people and I ended up in a castle being attacked by dragonkin brought in by some government officials as part of some convoluted plot against the Empire or something, as if attacking one's own people was an effective way of fighting any external force."  During his mini-rant, Hawke unscrews his flask, takes one small swig, and then puts it away.  "So you know, I'm just in over my head again. The usual. That's alright though. We just escorted someone here who should be handling the situation even as we speak. Probably. Anyway, that's why I'm here now. What about you? Never imagined you being in the army either." 
 
 Spoiler: OOC, Anyone 
Since we're on the topic, what is Udara's uniform like. Is it of Ljonarian Empire colors? Havet? Some other localized heraldry that Hawke may or may not recognize?
 
CWater
 
 Originally Posted by Table Flipper 
  "Eh, it's a temporary thing,"  he says, absentmindedly fiddling with the Guard Uniform Amulet as he speaks.  "I happened to be passing through Springhaven when they were having some tournament or another, and the Guard was hiring a bunch of temporary help for the occasion. I felt like resting in town a few days, and figured why not? I was under the impression that I would make a bit of money to just stand around and look tough." 

He lets out a bit of an irritated sigh before continuing.  "Instead, the rest of these fine people and I ended up in a castle being attacked by dragonkin brought in by some government officials as part of some convoluted plot against the Empire or something, as if attacking one's own people was an effective way of fighting any external force."  During his mini-rant, Hawke unscrews his flask, takes one small swig, and then puts it away.  "So you know, I'm just in over my head again. The usual. That's alright though. We just escorted someone here who should be handling the situation even as we speak. Probably. Anyway, that's why I'm here now. What about you? Never imagined you being in the army either." 
 
 Spoiler: OOC, Anyone 
Since we're on the topic, what is Udara's uniform like. Is it of Ljonarian Empire colors? Havet? Some other localized heraldry that Hawke may or may not recognize?
 
 
 

Udara groans.   "Ugh, Horatio! You just don't know how to keep your head down, do you?"   she sighs,   "Well, where else have you been? What else have you been up to, other than throwing priests to the sea?"  
 
 Spoiler: Hawke ONLY 
'Throwing priest to the sea' is a Havetian saying for inviting trouble. Comparable to 'tickling dragons'.
 

 "Mitabu! Get over here, they need us for something!",  someone calls. Turning to look, they see it's Mir, the same catfolk soldier Aerin defeated earlier. Behind him other soldiers in similar uniform are gathering up.

  "Coming! Just a sec!",   Udara replies, then glances back at Hawke, biting her lip,   "Damn, I gotta go. But I'll find you again. Promise me you won't leave the camp before we get a chance to talk more."  
 
 Spoiler: OOC 
Small note: The item granting the guard uniform image is an armour crystal.

Udara's uniform has the Imperial colours of blue, white and gold. Notable is that the gold stripes actually have a metallic look, instead of the simpler dark yellow Hawke has also seen on some soldiers of the camp.

For more information, make a K. Local or Nobility and Royalty check.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  Imperial encampment, outside Councillor Mountainhall's secretary's tent 
 "Well, not  yet , but I say we should make a backup plan, just in case",  Avendii says in a low voice after they've stepped outside. All the smells and noises of the camp greet them, as well as the refreshing wind from the plains.  "Uncle wants to do things by the book, and that's fine and all, but I know sometimes that ain't enough. And I don't want to have fought all the way to get here, just to be stopped by some damn court etiquette, and I reckon you don't either? Like, I know running screaming into the Emperor's bedchamber is probably a bad idea, but we should at least... I dunno, keep an eye out? Be ready to do something if the Duchess shows up before uncle gets audience. But...",  she looks torn,  "I don't really want to let uncle out of my sight for long either.  His  safety is  my  concern too, and while it should be safe here, well... we thought it was safe in Springhaven just yesterday."  
 

Rowan nods slowly.  ”That makes sense. What do you think if I went to find Aerin and the guards? Maybe we can work out a way to stall the duchess when she arrives. Before I go, where are important people like her received? Do they just walk in like your Uncle did, or is there a certain tent they should visit first?   
 
 Spoiler: cwater 
 how are these tents constructed: Is there a single weak point or rope that would damage the structural integrity?
 
Table Flipper
Hawke looks his sister square in the eyes.  "I promise. It's so good to see you again sis."  He gives her a pat on the shoulder before she heads off.

Mushroom had lost interest in the conversation and has been enjoying the remaining food Hawke left unattended for a bit of time now.
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan nods slowly.  ”That makes sense. What do you think if I went to find Aerin and the guards? Maybe we can work out a way to stall the duchess when she arrives. Before I go, where are important people like her received? Do they just walk in like your Uncle did, or is there a certain tent they should visit first?   
 
 Spoiler: cwater 
 how are these tents constructed: Is there a single weak point or rope that would damage the structural integrity?
 
 
 

 "Yeah, go do that. With everything that's happened, you lot I think we can actually trust. And receiving bigwigs, well that depends on  how  one arrives, I guess. I bet the  her grace  was plannin' on coming  incognito , telling only the ones that she must who she is",  Avendii smirks,  "But uncle told them to expect her, and greet her  properly . So that means she needs to ride through the camp in a procession and then be received my 'someone of equal status', don't know who that would be, depends on whose around. So she shouldn't be able to sneak in at least, it'll be loud and showy. Where they'll put her after that, afraid I can't say, but it won't be a secret then." 

____________________________________


 
 Originally Posted by Table Flipper 
 Hawke looks his sister square in the eyes.  "I promise. It's so good to see you again sis."  He gives her a pat on the shoulder before she heads off.

Mushroom had lost interest in the conversation and has been enjoying the remaining food Hawke left unattended for a bit of time now. 
 

Udara returns the pat.   "You too, brother. See you soon, and don't get in any more trouble!"   She gives the others a quick wave and runs over to Mir.

 "I'm sorry to tell you Mushroom's gotten to your food",  Sandra notes after she's left, and gestures at the badger,  "I know I probably should have shooed him off, but he was just too adorable."  She looks slightly apologetic, but also a bit amused.
Athedia
 
 Originally Posted by CWater 
  Springhaven, Market area 
 "Wouldn't mind it, if you must stay. Though I also have another proposition. I must stay, so I could keep an eye out for that apprentice of yours, in case she comes back, if in return you could take something of mine out of here, and keep it safe from robbers."  
 

 "Of course, I would appreciate it.  She is the vapid looking one who tries to flirt with any boy who is passably attractive.  Would you like me to hold the item at Vidals or on my person?" 
CWater
 
 Originally Posted by aReallyGreatAxe 
  
 Spoiler: cwater 
 how are these tents constructed: Is there a single weak point or rope that would damage the structural integrity?
 
 
 

 
 Spoiler: Axe 
Sorry, forgot to answer this in the previous post.

Many of the tents are large and have a complex structure. Taking out some of the supporting stakes or cutting their ropes could easily collapse the fabric of one section, but not a whole thing, and you'd need to remove more than one support. Many of the tents look to have a main support pole inside, in the middle of every larger section.
 


 
 Originally Posted by Athedia 
  "Of course, I would appreciate it.  She is the vapid looking one who tries to flirt with any boy who is passably attractive.  Would you like me to hold the item at Vidals or on my person?"  
 

 "Either is fine, as long as it's safe",  she extends a hand,  "Violetta Flameanvil. You might know the name of my family's forge, from the time my father worked on it. I came back to take over just some time ago. Just to witness this madness."  She sighs.  "Oh well, what can you do."  She grabs the tied up thief and heaves him up, then heads back towards her stall, gesturing Eggy to follow.

Inside the tent, she leaves the scowling thief in a corner, then goes over to the desk and takes out a coin pouch. She also grabs a blue ribbon, a candle and wax. With a quick move she ties the ribbon around the pouches mouth to a firm knot, seals it with the wax and for the final touch takes a small signet from her pocket and stamps her seal to it. Then she hands the pouch to Eglantine.  "I'm trusting you with my earnings of the morning and the change. But I trust Vindal's name, he wouldn't keep dishonest apprentices." 
Table Flipper
 
 Originally Posted by CWater 
 Udara returns the pat.   "You too, brother. See you soon, and don't get in any more trouble!"   She gives the others a quick wave and runs over to Mir.

 "I'm sorry to tell you Mushroom's gotten to your food",  Sandra notes after she's left, and gestures at the badger,  "I know I probably should have shooed him off, but he was just too adorable."  She looks slightly apologetic, but also a bit amused. 
 

Hawke looks over at Mushroom for a moment and just kind of nods before looking back at Sandra.  "He is that. It's how he's so easily able to make friends. And accomplices."  He adds that last jest with a warm smile.  "It's quite alright anyway. I'm not terribly hungry at this moment. I'll supplement what I did eat later from my own rations if need be." 

Hawke sits back down to wait for the others to finish eating. Unless anyone's speaking to him, he remains silent as he proceeds to ponder a number of things.
aReallyGreatAxe
 
 Originally Posted by CWater 
  "Yeah, go do that. With everything that's happened, you lot I think we can actually trust. And receiving bigwigs, well that depends on  how  one arrives, I guess. I bet the  her grace  was plannin' on coming  incognito , telling only the ones that she must who she is",  Avendii smirks, [COLOR="#0040FF"]"But uncle told them to expect her, and greet her  properly . So that means she needs to ride through the camp in a procession and then be received my 'someone of equal status', don't know who that would be, depends on whose around. So she shouldn't be able to sneak in at least, it'll be loud and showy. Where they'll put her after that, afraid I can't say, but it won't be a secret then 
 

Rowan nods  ”Thanks. I’ll be back as soon as I can.” 
Then it’s off into the camp’s crowds. Once he’s a bit away from the tent, he tries to find someone who doesn’t look terribly busy, and asks them where he could find bows for sale.

[SPOILER]
Seems like the most Expedient way to find the party, yes?
[\SPOILER]
Athedia
 
 Originally Posted by CWater 
  
 Spoiler: Axe 
Sorry, forgot to answer this in the previous post.

Many of the tents are large and have a complex structure. Taking out some of the supporting stakes or cutting their ropes could easily collapse the fabric of one section, but not a whole thing, and you'd need to remove more than one support. Many of the tents look to have a main support pole inside, in the middle of every larger section.
 

 "Either is fine, as long as it's safe",  she extends a hand,  "Violetta Flameanvil. You might know the name of my family's forge, from the time my father worked on it. I came back to take over just some time ago. Just to witness this madness."  She sighs.  "Oh well, what can you do."  She grabs the tied up thief and heaves him up, then heads back towards her stall, gesturing Eggy to follow.

Inside the tent, she leaves the scowling thief in a corner, then goes over to the desk and takes out a coin pouch. She also grabs a blue ribbon, a candle and wax. With a quick move she ties the ribbon around the pouches mouth to a firm knot, seals it with the wax and for the final touch takes a small signet from her pocket and stamps her seal to it. Then she hands the pouch to Eglantine.  "I'm trusting you with my earnings of the morning and the change. But I trust Vindal's name, he wouldn't keep dishonest apprentices."  
 

Eglantine accepted the pouch and stored it safely inside her coat.   "Eglantine Rola.  I hope my name one day gains as much respect."   Taking the pouch and her own boxes she set out to Vindal's, keeping an eye out to avoid more trouble.

 
 Spoiler: Flameanvil 
Would she know anything?
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan nods  ”Thanks. I’ll be back as soon as I can.” 
Then it’s off into the camp’s crowds. Once he’s a bit away from the tent, he tries to find someone who doesn’t look terribly busy, and asks them where he could find bows for sale.

[SPOILER]
Seems like the most Expedient way to find the party, yes?
[\SPOILER] 
 

Rowan is directed towards the quartermaster's tents, but as he's traversing through the camp, he spot his four travelling companions sitting on a patch of grass near a collection of tents that are emitting delicious smells. He notices that a great number of soldiers are moving about, forming two long lines about 15 ft. apart that snake around the tents at the widest gaps of the camp. At the moment they are just standing in place, informally, chatting with each other, but it does look like something might be happening soon.

Aerin, Relik and Hawke can see the soldiers move about as well, Udara included.

__________________________________


 
 Originally Posted by Athedia 
 Eglantine accepted the pouch and stored it safely inside her coat.   "Eglantine Rola.  I hope my name one day gains as much respect."   Taking the pouch and her own boxes she set out to Vindal's, keeping an eye out to avoid more trouble.

 
 Spoiler: Flameanvil 
Would she know anything?
 
 
 

 "Thank you, if I can trust you with this, I'll keep your name in mind."  Violetta briefly claps Eglantine's shoulder, then starts to move the tables and heavier equipment in her tent towards the entrance to make a barricade.

 
 Spoiler: Athedia 
You mean Mata? Or does Eggy intend on not giving her real name?

Eglantine has seen the Flameanvil smithy several times on her way to work and while running errands on the Trader's Track. It has a good reputation, and Vindal has given them commissions occasionally when he's needed serious metalwork done. It was ran by an older human man called Aldric until some months ago when he the forge closed due to illness.

For additional knowledge, please make a K. Local check.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Rowan is directed towards the quartermaster's tents, but as he's traversing through the camp, he spot his four travelling companions sitting on a patch of grass near a collection of tents that are emitting delicious smells. He notices that a great number of soldiers are moving about, forming two long lines about 15 ft. apart that snake around the tents at the widest gaps of the camp. At the moment they are just standing in place, informally, chatting with each other, but it does look like something might be happening soon.

Aerin, Relik and Hawke can see the soldiers move about as well, Udara included.

__________________________________ 
 

Rowan hurries over to the others.  "Sorry to interrupt, but it looks like it's going to be a while yet before the Preceptor has his meeting. If these people are all lining up to greet the Duchess, we don't have that kind of time. Can you help me slow her down?" 
Table Flipper
 
 Originally Posted by aReallyGreatAxe 
 Rowan hurries over to the others.  "Sorry to interrupt, but it looks like it's going to be a while yet before the Preceptor has his meeting. If these people are all lining up to greet the Duchess, we don't have that kind of time. Can you help me slow her down?"  
 

Hawke let out a bit of a pained sigh. So much for staying out of trouble...  "So the Imperial bureaucracy has decided that an assassination plot against the Emperor isn't urgent business then? I'm starting to wonder why we should care if they don't... Whatever, that's fine. What did you have in mind?" 

Hawke pauses a moment and then winces when he remembers what colors he's wearing. At least he wasn't the only one.   "Well, three of us are part of the Springhaven military... technically. Should we pretend we have something to report? Or something?" 
Kish
 "Whether the Emperor is any better than the Duchess or not, thousands of innocents will die if she starts a civil war,"  Aerin says.  "We're not going to get this far and be stopped by bureaucracy. Is he in the tent back there, or did I get confused?" 
CWater
 
 Originally Posted by Table Flipper 
 Hawke let out a bit of a pained sigh. So much for staying out of trouble...  "So the Imperial bureaucracy has decided that an assassination plot against the Emperor isn't urgent business then? I'm starting to wonder why we should care if they don't... Whatever, that's fine. What did you have in mind?" 

Hawke pauses a moment and then winces when he remembers what colors he's wearing. At least he wasn't the only one.   "Well, three of us are part of the Springhaven military... technically. Should we pretend we have something to report? Or something?"  
 

 "To the Duchess? But we are Castle Guard, well, look like it. How would we explain our presence here?",  Sandra asks.


 
 Originally Posted by Kish 
  "Whether the Emperor is any better than the Duchess or not, thousands of innocents will die if she starts a civil war,"  Aerin says.  "We're not going to get this far and be stopped by bureaucracy. Is he in the tent back there, or did I get confused?"  
 

 "I guess... Rowan, is the Preceptor still in the secretary's tent?" 
Kish
 "Not the Preceptor. He knows what's going on already. Do you know where the Emperor is?" 
SirCatBeard
 
 Originally Posted by aReallyGreatAxe 
 Rowan hurries over to the others.  "Sorry to interrupt, but it looks like it's going to be a while yet before the Preceptor has his meeting. If these people are all lining up to greet the Duchess, we don't have that kind of time. Can you help me slow her down?"  
 

Relik looks up, taking in the collective movement.   "Is that where they're all going." 

 
 Originally Posted by Kish 
  "Whether the Emperor is any better than the Duchess or not, thousands of innocents will die if she starts a civil war,"  Aerin says.  "We're not going to get this far and be stopped by bureaucracy. Is he in the tent back there, or did I get confused?"  
 

 "Yeah, seems likely.  But do we really need to go back and find him again; he chose the slow approach.  Seems it would be much easier, not to mention exciting, to slow her down some more without his chaperoning." 

 
 Originally Posted by Table Flipper 
 Hawke let out a bit of a pained sigh. So much for staying out of trouble...  "So the Imperial bureaucracy has decided that an assassination plot against the Emperor isn't urgent business then? I'm starting to wonder why we should care if they don't... Whatever, that's fine. What did you have in mind?" 

Hawke pauses a moment and then winces when he remembers what colors he's wearing. At least he wasn't the only one.   "Well, three of us are part of the Springhaven military... technically. Should we pretend we have something to report? Or something?"  
 

 "Report something? Like what, that she's really the one in danger and should be kept under watch?" 
Table Flipper
 
 Originally Posted by CWater 
  "To the Duchess? But we are Castle Guard, well, look like it. How would we explain our presence here?",  Sandra asks. 
 


 
 Originally Posted by SirCatBeard 
  "Report something? Like what, that she's really the one in danger and should be kept under watch?"  
 

 "Alright, not exactly a well-developed idea, but in a pinch might slow her a little without the speaker getting immediately arrested. And hey, maybe convincing people that she needs to be guarded could work for us. But yeah, not sure about the Castle Guard thing."  He shrugs.  "Just an idea, certainly open to others." 

 
 Originally Posted by Kish 
  "Not the Preceptor. He knows what's going on already. Do you know where the Emperor is?"  
 

 "That's a good question."  Hawke takes a look around at the surrounding area of the camp.

 
 Spoiler: OOC, anyone 
Basically trying to see if any of the tents within eyesight look particularly impressive or luxurious in a way that would suggest they belong to someone of high status. Obviously not much to go on, but it's what I can look for at the moment. I'll use a Spot check I suppose, unless you would want something else.

 (1d20+6)[ 15 ] 
 
CWater
 
 Originally Posted by Table Flipper 
  "Alright, not exactly a well-developed idea, but in a pinch might slow her a little without the speaker getting immediately arrested. And hey, maybe convincing people that she needs to be guarded could work for us. But yeah, not sure about the Castle Guard thing."  He shrugs.  "Just an idea, certainly open to others."  
 

 "Well... I'm not saying that it couldn't work at all. She might at least be confused?" 

 
 Originally Posted by Kish 
  "Not the Preceptor. He knows what's going on already. Do you know where the Emperor is?"  
 


 
 Originally Posted by Table Flipper 
  "That's a good question."  Hawke takes a look around at the surrounding area of the camp.

 
 Spoiler: OOC, anyone 
Basically trying to see if any of the tents within eyesight look particularly impressive or luxurious in a way that would suggest they belong to someone of high status. Obviously not much to go on, but it's what I can look for at the moment. I'll use a Spot check I suppose, unless you would want something else.

[roll0]
 
 
 

 "The Emperor?!"  Sandra's eyes double in size.  "There's no way we could get to meet His Majesty, especially if the Preceptor can't." 
 
 Spoiler: Spot DC 8 
There's quite a few more expensive/fancy looking tents around the camp, adorned with different emblems and colourful pennons in addition to the Empire's symbols and flags. The tallest tents are in the centre of camp.

 
 Spoiler: Spot DC 13 
Even from here, you can see the tops from the tallest tents in the centre of camp. There is one cluster that stands out in that it does not have any other noble emblems on obvious display, even though the tents itself seem to be high and fancy. A particularly large Imperial symbol, the golden winged sun, is perched on top of a tall pole over the tents in the middle, towering over the encampment.

There are many other decorative symbols around the camp too, but to know who each belongs to would require knowledge of heraldry.
 

 
Kish
Aerin turns without saying anything further and heads toward the center of camp.

 
 Spoiler 
She'll keep going toward the biggest tent with the Imperial symbol until someone challenges her.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 [COLOR="#AA82EE"]

 "I guess... Rowan, is the Preceptor still in the secretary's tent?"  
 

 ”As far as I know, yes, and it looks like Councilor Mountainhall will keep him there a while.”  

 
 Originally Posted by Kish 
 Aerin turns without saying anything further and heads toward the center of camp.

 
 Spoiler 
She'll keep going toward the biggest tent with the Imperial symbol until someone challenges her.
 
 
 

Rowan speaks quickly so that anyone who wants to catch up with Aerin can.
 “Maybe we should split up- some of us go with Aerin, and some of us try to slow the Duchess down. That way if one group fails, there’s still another plan.”  
Table Flipper
 
 Originally Posted by CWater 
  "The Emperor?!"  Sandra's eyes double in size.  "There's no way we could get to meet His Majesty, especially if the Preceptor can't."  
 

As Aerin heads off, Hawke glances at Sandra and shrugs.  "Well, not with that attitude anyway. You comin' with or staying to slow the Duchess?"  Hawke then starts after Aerin without necessarily waiting for a response.
CWater
 
 Originally Posted by aReallyGreatAxe 
  ”As far as I know, yes, and it looks like Councilor Mountainhall will keep him there a while.”  

Rowan speaks quickly so that anyone who wants to catch up with Aerin can.
 “Maybe we should split up- some of us go with Aerin, and some of us try to slow the Duchess down. That way if one group fails, there’s still another plan.”   
 


 
 Originally Posted by Table Flipper 
 As Aerin heads off, Hawke glances at Sandra and shrugs.  "Well, not with that attitude anyway. You comin' with or staying to slow the Duchess?"  Hawke then starts after Aerin without necessarily waiting for a response. 
 

A bit of red colours Sandra's cheeks.  "I- I don't... Should we all go, or split like Rowan suggested?",  she glances at Relik, but takes a few steps after Hawke, looking undecided.
SirCatBeard
 
 Originally Posted by aReallyGreatAxe 
 Rowan speaks quickly so that anyone who wants to catch up with Aerin can.
 “Maybe we should split up- some of us go with Aerin, and some of us try to slow the Duchess down. That way if one group fails, there’s still another plan.”   
 


 
 Originally Posted by CWater 
 A bit of red colours Sandra's cheeks.  "I- I don't... Should we all go, or split like Rowan suggested?",  she glances at Relik, but takes a few steps after Hawke, looking undecided. 
 

 "Well alright then, you all go find the big guy.  Messing with the stuck-up noble who caused all this mess sounds like a lovely idea." 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
  "Well alright then, you all go find the big guy.  Messing with the stuck-up noble who caused all this mess sounds like a lovely idea."  
 

As the others leave, Rowan turns to Relik.  "Speaking of ideas...do you want this back?"  He holds up the invisibility potion with a smile, then follows it up with a swift and quiet discussion of exactly what items he has.

 
 Spoiler: Catbeard 

Clear to begin plan? &gt;:) Also, does Relik have any rage or soup left?
 

 
 Spoiler: Cwater 

The first thing we need is a quiet, out of the way place in which to perform setup. Preferably near the cooking tents.
 
SirCatBeard
 
 Originally Posted by aReallyGreatAxe 
 As the others leave, Rowan turns to Relik.  "Speaking of ideas...do you want this back?"  He holds up the invisibility potion with a smile, then follows it up with a swift and quiet discussion of exactly what items he has.

 
 Spoiler: Catbeard 

Clear to begin plan? &gt;:) Also, does Relik have any rage or soup left?
 

 
 Spoiler: Cwater 

The first thing we need is a quiet, out of the way place in which to perform setup. Preferably near the cooking tents.
 
 
 

Relik smiles mischievously.  "I do believe that could be quite useful here."   He continues in a hushed tone,  "She'll come along where all the uniforms are lining, should be easy to prepare an ambush of sorts." 
 
 Spoiler: aReallyGreatAxe 
Let's!  Though not certain which version of the plan was most recent.  Rage, yes. Soup, no.  Also, though mutually exclusive with Rage, the Gauntlets of True Strike. So, if we need a perfect throw....
 
CWater
  Gastaraa Plains, Imperial Encampment 

Fancy tents at the centre 

Hawke and Sandra follow Aerin as she makes a beeline towards the centre of camp. As they get closer to the cluster of fancy tents, they notice that the two lines of soldiers end here, by a rectangular tent where a group of finely dressed people are gathering while decorations are hastily put up by servants.

They also notice a circle of guards that form a perimeter around the tent cluster, and the guards also notice them. The nearest, a tall muscular human man, steps towards Aerin and raises his hand.  "Halt! No closer!" 
 
 Spoiler: Helpful? Map 
Please excuse the ugliness of it, just made it to give you some idea of the surroundings.
'X' is where you currently are.
Orange shapes are fancy tents in the centre you are heading towards (there are many other tents around the guard perimeter, but I didn't care to draw all those :P ).
Blue dots are guards. The two lines of guards that snake around the camp end on the left side.
There is  NOT  actually a fence (grey line), I just used that to place the guards.
Black colour marks the area you currently don't know the layout of.

 
 


_______________________________________

 Near cooking tents 

Relik and Rowan find a spot where they have clear view of the lines of soldiers (and to anyone who presumably will traverse past them). The soldiers are still fairly relaxed, but they see how a couple of nicely dressed servant scurry along the lines, telling everyone to stop loitering and look sharp, and that the crowd should also look attentive and not ogle.

 
 Spoiler: Axe and SirCat 
Any preparations you wish to do at this point, or do you wish to wait until you see your target?
 
Kish
Aerin stops when the man tells her to.  "I am here to warn the Emperor that the Duchess of Springhaven is planning to assassinate him,"  she says in a clear voice.  "I have personally heard her speak of her plan and have witnessed her preparations to execute it, as have others here." 
 
 Spoiler 
Diplomacy check, if appropriate:  (1d20+8)[ 22 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin stops when the man tells her to.  "I am here to warn the Emperor that the Duchess of Springhaven is planning to assassinate him,"  she says in a clear voice.  "I have personally heard her speak of her plan and have witnessed her preparations to execute it, as have others here." 
 
 Spoiler 
Diplomacy check, if appropriate: [roll0]
 
 
 

The guard's eyes widen.  "What in the blazes are you talking about?!"  He looks confused, uncertain how to deal with this situation, but Aerin's stern gaze and serious tone keep him from trying to dismiss the news as nonsense.  "Do you mean His Majesty is in danger at this moment?!" 

The nearest other guards, a catfolk and another human, look in their direction. The words have caught their attention as well.
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik smiles mischievously.  "I do believe that could be quite useful here."   He continues in a hushed tone,  "She'll come along where all the uniforms are lining, should be easy to prepare an ambush of sorts." 
 
 Spoiler: aReallyGreatAxe 
Let's!  Though not certain which version of the plan was most recent.  Rage, yes. Soup, no.  Also, though mutually exclusive with Rage, the Gauntlets of True Strike. So, if we need a perfect throw....
 
 
 


 
 Originally Posted by CWater 
 [B] Gastaraa Plains, Imperial Encampment 

_______________________________________

 Near cooking tents 

Relik and Rowan find a spot where they have clear view of the lines of soldiers (and to anyone who presumably will traverse past them). The soldiers are still fairly relaxed, but they see how a couple of nicely dressed servant scurry along the lines, telling everyone to stop loitering and look sharp, and that the crowd should also look attentive and not ogle.

 
 Spoiler: Axe and SirCat 
Any preparations you wish to do at this point, or do you wish to wait until you see your target?
 
 
 


Rowan empties out his pouch, pulling more things than should be strictly possible from it’s depths. Then he quickly casts several spells, the pouch filling with water and gaining a faint but unmistakeable odor of rotting milk.

Finally, he picks up a small cup that fills to the brim with cheap red wine, and adds that to the foul concoction.

Finally, he whispers “padlock” and hands the thing delicately over to Relik.  “Yell ‘keys’ when you’re ready.”  
 
 Spoiler: mechanics 

1.) the pathfinder pouch can hold 10lbs, or 2 cubic feet, while remaining the size of a human fist.

2.) create water+ prestidigitation = very foul water.

3.) empty out the ever full mug: can be filled 3/day with bad wine, probably very staining. The size of the mug is never specified, but I assume it is normal cup sized.

4.) the pouch has been magically closed and currently appears to be normal, but empty. It will be opened with the command word “keys”. Rowan is not creative with the command words.
 

 
 Spoiler: catbeard 


Ooh, the gauntlets are even better, go for it!
Also, leaving it up to you if you want to open it in the middle of its arc or before throwing.
 
SirCatBeard
 
 Originally Posted by aReallyGreatAxe 
 Rowan empties out his pouch, pulling more things than should be strictly possible from it’s depths. Then he quickly casts several spells, the pouch filling with water and gaining a faint but unmistakeable odor of rotting milk.

Finally, he picks up a small cup that fills to the brim with cheap red wine, and adds that to the foul concoction.

Finally, he whispers “padlock” and hands the thing delicately over to Relik.  “Yell ‘keys’ when you’re ready.”  
 
 Spoiler: mechanics 

1.) the pathfinder pouch can hold 10lbs, or 2 cubic feet, while remaining the size of a human fist.

2.) create water+ prestidigitation = very foul water.

3.) empty out the ever full mug: can be filled 3/day with bad wine, probably very staining. The size of the mug is never specified, but I assume it is normal cup sized.

4.) the pouch has been magically closed and currently appears to be normal, but empty. It will be opened with the command word “keys”. Rowan is not creative with the command words.
 

 
 Spoiler: catbeard 


Ooh, the gauntlets are even better, go for it!
Also, leaving it up to you if you want to open it in the middle of its arc or before throwing.
 
 
 

Relik stares, perplexed, at young cleric's activities for a moment before the realization dawns on him.   "I like the way you think; get the fancy noble dirty."  he whispers, grinning broadly.  He accepts the pouch and the potion.  "'Keys, eh?' Simple enough."   Barring further discussion, Relik scans the procession route for a suitable ambush spot.

 
 Spoiler: CWater 
Relik will look for a place along the route where he can be out of sight while still relatively close and have a view of the duchess when she comes.

Two questions:
1. For the purpose of Invisibility, what constitutes an attack(and so would break the effect)?  Intent to harm? Intent to strike, with or without harm?  Throwing an object at someone?  Dropping an object from above someone via Mage Hand?  I would guess that, if True Strike can be applied, such as could be to a throw, then it would drop invisibility.

2. Command word activation of the pathfinder pouch: Must one be in contact with it for the command to work?  If not, does the command have to be "heard" by the object, or can it be whispered from a short distance?
 
Table Flipper
 
 Originally Posted by CWater 
 The guard's eyes widen.  "What in the blazes are you talking about?!"  He looks confused, uncertain how to deal with this situation, but Aerin's stern gaze and serious tone keep him from trying to dismiss the news as nonsense.  "Do you mean His Majesty is in danger at this moment?!" 

The nearest other guards, a catfolk and another human, look in their direction. The words have caught their attention as well. 
 

Hawke nods.  "Aye sir, I'm afraid it's true. After the Duchess set her plans into motion, we and some others escaped with an agent of His Majesty and escorted him here so that he could send a warning through more official channels, but we're afraid there isn't enough time for that,"  Hawke glances in the direction he thinks the Duchess would approach from.  "That's why three of us are here now." 
 
 Spoiler 
If Hawke needs to make his own Diplomacy check.

 (1d20+2)[ 9 ] 
 
CWater
  Gastaraa Plains, Imperial Encampment  
 Fancy tents at the centre 

 
 Originally Posted by Table Flipper 
 Hawke nods.  "Aye sir, I'm afraid it's true. After the Duchess set her plans into motion, we and some others escaped with an agent of His Majesty and escorted him here so that he could send a warning through more official channels, but we're afraid there isn't enough time for that,"  Hawke glances in the direction he thinks the Duchess would approach from.  "That's why three of us are here now." 
 
 Spoiler 
If Hawke needs to make his own Diplomacy check.

[roll0]
 
 
 

 "What in the... How do you know this?",  the guard looks alarmed, and a bit confused, not immediately sure what to do with this information, but then he decides to focus on the most alarming bit.  "Right, His Majesty is in danger, no time for chit chat. Karlie!",  he shouts to the other human guard nearby,  "Get two others and come with me! Order a perimeter shift to cover our departure! Yuranthis!",  he turns to the catfolk,  "Come keep an eye on these three, they're witnesses to whatever's going on! Syanadh! Get over here!" 

The guards around start to move, five head directly towards the big human guard, others in the circle start to motion to each other and change their places so that no big gap is left behind.

The human guard talks quickly to one of the others, an elf,  "Syanadh! Go report this to Commodor Fyrhamn immediately!"  The elf guard nods an rushes off towards the fancy people that stand where the guard lines end.  "Alright, you three!",  he points at Hawke, Aerin and Sandra,  "Stay with Yuranthis, you will be questioned later!" 

Then the big human guard and three others run towards the tents in the middle. The catfolk guard stays with the party of three.   "Follow me",   she says and also heads towards the tents, but in a slightly different direction.

 
 Spoiler: Helpful map? 
Please excuse the ugliness of it, just made it to give you some idea of the surroundings.
'X' is where you currently are.
Orange shapes are fancy tents in the centre you are heading towards (there are many other tents around the guard perimeter, but I didn't care to draw all those :P ).
Blue dots are guards. The two lines of guards that snake around the camp end on the left side.
Light blue dot is the catfolk guard.
There is  NOT  actually a fence (grey line), I just used that to place the guards.
Black colour marks the area you currently don't know the layout of.
 
 


____________________________________
 
Near cooking tents 

Rowan mixes his hideous concoction and hands it to Relik. A few people frown in disgust when they catch the foul smell, but once the pouch is closed it doesn't get out anymore.

Not much later they hear the sound of a loud ceremonial horn from a distance. The soldiers in line look all in the same direction and stand in attention, puffing their chests and straightening their backs. Rowan and Relik hear the horn again, closer this time, and in the distance they see a group of people riding inbetween the lines, lead by a short man on foot, who is blowing the horn.

 
 Spoiler: OOC 
Ohkay, how do you two want to position yourselves? Among the crowd of soldiers and servants? Peek from behind a tent? And are you staying together or separate?
 
Kish
Aerin follows the catfolk, remaining alert for any surprises.
Table Flipper
Hawke likewise follows the guard.
SirCatBeard
 
 Originally Posted by CWater 
  
Near cooking tents 

Rowan mixes his hideous concoction and hands it to Relik. A few people frown in disgust when they catch the foul smell, but once the pouch is closed it doesn't get out anymore.

Not much later they hear the sound of a loud ceremonial horn from a distance. The soldiers in line look all in the same direction and stand in attention, puffing their chests and straightening their backs. Rowan and Relik hear the horn again, closer this time, and in the distance they see a group of people riding inbetween the lines, lead by a short man on foot, who is blowing the horn.

 
 Spoiler: OOC 
Ohkay, how do you two want to position yourselves? Among the crowd of soldiers and servants? Peek from behind a tent? And are you staying together or separate?
 
 
 

When the horn signals an approach, Relik hurries off to find a spot along the route out of immediate sight of the parade participants and onlookers, grinning with anticipation.  As he waits for the procession, he ties the opening of the pouch loosely shut.

 
 Spoiler 
Relik will head off, not caring whether Rowan follows or not.  He will find a spot behind a tent or around the corner of one or such no more than about 50 ft from those in the procession where he can have a clear view of the route, but can easily duck behind or inside and wait for the Duchess to approach.

Hide?:  (1d20+4)[ 23 ] 
 
CWater
  Gastaraa Plains, Imperial Encampment  
 Tents of the Emperor and his Court 

 
 Originally Posted by Kish 
 Aerin follows the catfolk, remaining alert for any surprises. 
 


 
 Originally Posted by Table Flipper 
 Hawke likewise follows the guard. 
 

The catfolk guard leads you to a space between the main central tent and a smaller one. As they get closer, Aerin and Hawke can tell the big tent is made of very fine and expensive fabric, the like you don't often see even as noble's clothing, let alone as something as mundane and large as tent material. There's no entry to the really fancy tent nearby, while two entrances to the smaller tent are visible, though cloth hanging in front of them prevents them from seeing inside.

The catfolk doesn't say much, just stands still keeping and eye on the three of them. No one else is close by at this time. There's no place to sit and when Sandra tries to sit down on the grass, the guard shakes her head, after which the elf quickly gets up, muttering,  " Sorry. " 

The wait is boring, but after a while the human guard they spoke with earlier returns, accompanied by two other guards. He approaches and stands in attention, facing the three of them.  "His Radiant Majesty Emperor Latides wishes to know details of how this assassination is supposed to be executed, and about the circumstances in which you learned of it. Also, His Majesty wishes to know who is the agent of His that was mentioned and where is he?",  the guard says all this quickly in one breath, trying to sound as imposing and formal as possible, though one can tell that he has not often had to relay important messages like this.

____________________________________

 Near cooking tents 

 
 Originally Posted by SirCatBeard 
 When the horn signals an approach, Relik hurries off to find a spot along the route out of immediate sight of the parade participants and onlookers, grinning with anticipation.  As he waits for the procession, he ties the opening of the pouch loosely shut.

 
 Spoiler 
Relik will head off, not caring whether Rowan follows or not.  He will find a spot behind a tent or around the corner of one or such no more than about 50 ft from those in the procession where he can have a clear view of the route, but can easily duck behind or inside and wait for the Duchess to approach.

Hide?: [roll0]
 
 
 

The formal retinue approaches. First comes the walking hornblower, then a single knight on a large grey horse, then two warriors riding side by side, wearing Springhaven's guard armour. The figure that comes behind them clearly stands out from the others in the party, she is the only one who is obviously a woman (the armour and uniform the others wear makes it hard to determine their gender), wearing a bright red long dress that glitters in the last sunlight of the day and she's sitting gracefully with both legs on the same side of her mount, which is a beautiful true white horse. She is small, not short, but extremely slender, like a fresh willow branch, and her auburn hair is arranged into a complicated style that forms a crown around and on top of her head. She is followed by about a dozen more guards, also in Springhaven uniform. The retinue moves in the normal walking speed of a horse, which is only somewhat faster than that of a regular humanoid.

Relik has found nice spot behind a crate next to a tent, where he could easily get out of sight again either by ducking or rolling behind the tent. The shortest distance between him and the riders is roughly 30 feet. It doesn't seem like anyone is paying any attention to him at this points, all eyes are on the approaching horses and their riders, especially the regal looking woman.
Kish
 "You're probably going to want to take notes, if you want to know about where we learned it,"  Aerin says.

She waits to see how the guard responds to this before continuing,  "I was in Springhaven, preparing for a tournament, when someone tried to assassinate another tournament contestant, a nobleman's son. We went to his house and discovered that it was under attack as well, so we went to the castle to tell the ministers about what was going on. There, we overheard the Duchess telling the Minister of Defense that they were going to kill the emperor and that it is time to 'set a new course for our nation.' Hawke can likely tell the rest of the story better."

"The Emperor's servant would be Preceptor Agiloor. He's in a tent over there,"  she gestures.  "He's trying to get an audience with the Emperor to warn him about this, but since the Duchess is arriving, we seem to be out of time to wait. She didn't mention her planned method, but she's killed a lot of her own subjects for her plan already." 
Table Flipper
 
 Originally Posted by Kish 
  "You're probably going to want to take notes, if you want to know about where we learned it,"  Aerin says.

She waits to see how the guard responds to this before continuing,  "I was in Springhaven, preparing for a tournament, when someone tried to assassinate another tournament contestant, a nobleman's son. We went to his house and discovered that it was under attack as well, so we went to the castle to tell the ministers about what was going on. There, we overheard the Duchess telling the Minister of Defense that they were going to kill the emperor and that it is time to 'set a new course for our nation.' Hawke can likely tell the rest of the story better."

"The Emperor's servant would be Preceptor Agiloor. He's in a tent over there,"  she gestures.  "He's trying to get an audience with the Emperor to warn him about this, but since the Duchess is arriving, we seem to be out of time to wait. She didn't mention her planned method, but she's killed a lot of her own subjects for her plan already."  
 

Hawke picks up where Aerin leaves off.  "I was there for when she killed those subjects. I had recently joined the Springhaven Guard around when the tournament started, and yesterday I was assigned to castle guard duty. It looked like it would be a boring day, but those hopes were dashed when a bunch of Dragonkin mercenaries infiltrated the castle and started killing all the guards. The casualties were devastating." 
 "Eventually, my partner and I met up with them,"  gesturing at Aerin and Sandra,  "and some others, and we all found the Minister of Defense leading the mercs, as well as the Preceptor. After some hard fighting, we eventually escaped the castle with the Preceptor safe and the Defense Minister as prisoner."  Resurrection may have been involved in some cases.  "The others interrogated the Minister at a temple, where I'm told he confessed that it was all part of the Duchess's plan." 
 "I admit I was not there for the interrogation, because Sandra and I went to report what happened to the Commander of the Castle Guard... who promptly had us wait in his office while he sent some soldiers to attack us."  Hawke shakes his head.  "I can only assume that that means that he was also in on the plan, which I guess explains how the mercs could infiltrate the castle in the first place. Anyway, we escaped there too. Obviously we couldn't trust anyone in Springhaven, so we all departed early this morning so that the Preceptor could arrive here ahead of the Duchess and warn His Majesty of the plan." 
SirCatBeard
As the entourage approaches, Relik examines the duchess who has caused him so much trouble this past day.    A gussied up noble, alright.    As she nears the portion of the route perpendicular to him, he mutters a quick  "Keys.  Clarity." , along with a brief apology to the duchess' horse, before lobbing the pouch of...stuff towards the duchess, ducking behind the tent just after impact.

 
 Spoiler 
Activating the pouch, along with the Gauntlets of True Strike.
Not certain on the numbers for throwing this but as long as it's not a 1 it should be pretty good.
Throw:  (1d20+22)[ 37 ] 
 
CWater
  Gastaraa Plains, Imperial Encampment  
 Tents of the Emperor and his Court 

 
 Originally Posted by Kish 
  "You're probably going to want to take notes, if you want to know about where we learned it,"  Aerin says.

She waits to see how the guard responds to this before continuing,  "I was in Springhaven, preparing for a tournament, when someone tried to assassinate another tournament contestant, a nobleman's son. We went to his house and discovered that it was under attack as well, so we went to the castle to tell the ministers about what was going on. There, we overheard the Duchess telling the Minister of Defense that they were going to kill the emperor and that it is time to 'set a new course for our nation.' Hawke can likely tell the rest of the story better."

"The Emperor's servant would be Preceptor Agiloor. He's in a tent over there,"  she gestures.  "He's trying to get an audience with the Emperor to warn him about this, but since the Duchess is arriving, we seem to be out of time to wait. She didn't mention her planned method, but she's killed a lot of her own subjects for her plan already."  
 


 
 Originally Posted by Table Flipper 
 Hawke picks up where Aerin leaves off.  "I was there for when she killed those subjects. I had recently joined the Springhaven Guard around when the tournament started, and yesterday I was assigned to castle guard duty. It looked like it would be a boring day, but those hopes were dashed when a bunch of Dragonkin mercenaries infiltrated the castle and started killing all the guards. The casualties were devastating." 
 "Eventually, my partner and I met up with them,"  gesturing at Aerin and Sandra,  "and some others, and we all found the Minister of Defense leading the mercs, as well as the Preceptor. After some hard fighting, we eventually escaped the castle with the Preceptor safe and the Defense Minister as prisoner."  Resurrection may have been involved in some cases.  "The others interrogated the Minister at a temple, where I'm told he confessed that it was all part of the Duchess's plan." 
 "I admit I was not there for the interrogation, because Sandra and I went to report what happened to the Commander of the Castle Guard... who promptly had us wait in his office while he sent some soldiers to attack us."  Hawke shakes his head.  "I can only assume that that means that he was also in on the plan, which I guess explains how the mercs could infiltrate the castle in the first place. Anyway, we escaped there too. Obviously we couldn't trust anyone in Springhaven, so we all departed early this morning so that the Preceptor could arrive here ahead of the Duchess and warn His Majesty of the plan."  
 

Sandra nods, shaking a little.  "Yes, it was a nightmare inside the castle, a complete massacre. And for what purpose, I don't understand. I've been a castle guard for some years, and never before... As far as I know, the dragonfolk are still in there." 
 "...tournament... nobles.... plot... massacre...",  the poor guard looks to be quite at a loss with all the information. The party has to repeat their story a couple of times when he, together with one other guard, tries to memorize all the key points. Then the two guards depart, only to return some time later to hear the facts one more time. Then they leave again.

The third guard, a half-elf presumably, stays with the party. He goes to stand next to the catfolk, neither speaking much anything. Again, the party must wait.

 
 Spoiler: OOC 
Are you waiting patiently, exploring the surroundins, or anything else?
 

____________________________________

 Near cooking tents 

 
 Originally Posted by SirCatBeard 
 As the entourage approaches, Relik examines the duchess who has caused him so much trouble this past day.    A gussied up noble, alright.    As she nears the portion of the route perpendicular to him, he mutters a quick  "Keys.  Clarity." , along with a brief apology to the duchess' horse, before lobbing the pouch of...stuff towards the duchess, ducking behind the tent just after impact.

 
 Spoiler 
Activating the pouch, along with the Gauntlets of True Strike.
Not certain on the numbers for throwing this but as long as it's not a 1 it should be pretty good.
Throw: [roll0]
 
 
 

The pouch hits the woman squarely in the face and the foul concoction splashes all over her. She's completely caught off guard and loses her balance in the saddle. The crowd catches a glimpse of white ankles as the duchess of Springhaven falls screaming off her white horse. The animal neighs and decides that the best option in this scary situation is to flee. It charges past the two riders in front, and one of the warriors was apparently almost asleep, as they also fall of  their  horse. The white one continues forward. The crowd gasps. For two seconds there is silent horror (save for the wailing duchess), and then the Spinghaven guards rush toward their mistress. There is shouting and shoving and confused horses and even more confused imperial soldiers staring at it all.

 
 Spoiler: OOC 
Relik: Please make another Hide to check.
Rowan: Where are you in respect to all this?
 
SirCatBeard
Relik's grin grows wider and he barely suppresses a laugh as the sounds of chaos ensue. Then he downs the potion he retrieved from Rowan and begins to inch away.

 
 Spoiler 
He's going to chug the potion of Invisibility and then distance himself from the origin of the throw.

Hide:  (1d20+4)[ 7 ]  while invisible
 
Kish
Aerin watches what's going on in the camp intently.
Table Flipper
Hawke just waits in silence, scanning his surroundings often between his thinking about the past 2 days' events.

Mushroom's pretty much been sleeping the entire time the party's been retelling their story. It's been a long day for a little badger.
CWater
 
 Spoiler: OOC 
Hi, terribly sorry for the delay again, RL you know...
 


 
 Originally Posted by SirCatBeard 
 Relik's grin grows wider and he barely suppresses a laugh as the sounds of chaos ensue. Then he downs the potion he retrieved from Rowan and begins to inch away.

 
 Spoiler 
He's going to chug the potion of Invisibility and then distance himself from the origin of the throw.

Hide: [roll0] while invisible
 
 
 

While Relik downs the potion, he sees two soldiers from "the audience" looking straight at him before he disappears.

 "There! I think he threw the thing!",  one of them shouts and points at the spot they last saw Relik,  "He's turned invisible!" 
  "WHO DARES??!!",   bellows the knight that had been riding just behind the hornblower. He has dismounted and while the others fuss around their duchess, he barges towards the spot the soldiers are pointing, pushing away people that happen to stand in his way,   "WHERE IS THIS CREATURE THAT DARES TO RISE THEIR HAND AGAINST DUCHESS SHALESSE???!!!"  

Relik has since moved, and it doesn't look that either the loud knight or the soldiers or anyone else around can see where he is under the potion's effect. He spots Rowan standing where he left him, looking at the chaos that has ensued.

  "WHERE HAVE YOU GONE, YOU COWARDLY SWINE???!!!",   the knight continues to shout, one must commend the strength of his lungs and vocal cords, and draws his longsword. He points it forward and scans the crowd.   "STOP HIDING LIKE A MOUSE AND COME TO FIGHT LIKE A MAN!!! I CHALLENGE YOU FOR SOILING THE DUCHESSES HONOUR!!!"  

The Imperials just stare at the knight. Some make discreet gestures that imply they think he's kind of a loon.

 
 Spoiler: Relik 
If you start to move, please make a Move Silently check to move through the crowd without being noticed.
 


 
 Originally Posted by Kish 
 Aerin watches what's going on in the camp intently. 
 


 
 Originally Posted by Table Flipper 
 Hawke just waits in silence, scanning his surroundings often between his thinking about the past 2 days' events.

Mushroom's pretty much been sleeping the entire time the party's been retelling their story. It's been a long day for a little badger. 
 

Sandra kneels down next to Mushroom, not  quite  sitting down, and pets the badger's fur.

The guards are yet to return, but Aerin and Hawke hear some shouting and general murmur coming from one direction of the camp. Same direction where they parted ways with Relik and Rowan, in fact.
Table Flipper
Mushroom stirs at being pet and starts to playfully, if somewhat sluggishly, bat at Sandra's hand. Hawke smiles as he watches the growing friendship between the two, but then notices the sounds coming from elsewhere in camp.

 "Ya hear that?"  he asks Aerin and Sandra.   Wonder if that was their handiwork.  
SirCatBeard
 
 Originally Posted by CWater 
 While Relik downs the potion, he sees two soldiers from "the audience" looking straight at him before he disappears.

 "There! I think he threw the thing!",  one of them shouts and points at the spot they last saw Relik,  "He's turned invisible!" 
  "WHO DARES??!!",   bellows the knight that had been riding just behind the hornblower. He has dismounted and while the others fuss around their duchess, he barges towards the spot the soldiers are pointing, pushing away people that happen to stand in his way,   "WHERE IS THIS CREATURE THAT DARES TO RISE THEIR HAND AGAINST DUCHESS SHALESSE???!!!"  

Relik has since moved, and it doesn't look that either the loud knight or the soldiers or anyone else around can see where he is under the potion's effect. He spots Rowan standing where he left him, looking at the chaos that has ensued.

  "WHERE HAVE YOU GONE, YOU COWARDLY SWINE???!!!",   the knight continues to shout, one must commend the strength of his lungs and vocal cords, and draws his longsword. He points it forward and scans the crowd.   "STOP HIDING LIKE A MOUSE AND COME TO FIGHT LIKE A MAN!!! I CHALLENGE YOU FOR SOILING THE DUCHESSES HONOUR!!!"  

The Imperials just stare at the knight. Some make discreet gestures that imply they think he's kind of a loon.

 
 Spoiler: Relik 
If you start to move, please make a Move Silently check to move through the crowd without being noticed.
 
 
 

   Her honor's not all that's soiled.    Relik chuckles inwardly.  With a herculean effort of will, he turns away from the loud-mouthed knight and moves away from the crowd. While crushing this obnoxious man's vocal chords would be wonderful, fighting several hundred soldiers afterward would be less so.

 
 Spoiler 
Move Silently:  (1d20+4)[ 16 ]   Moving away from the parade path, into the next rows of tents.  Not directly toward Rowan, but closer to him.
 
CWater
 
 Originally Posted by SirCatBeard 
    Her honor's not all that's soiled.    Relik chuckles inwardly.  With a herculean effort of will, he turns away from the loud-mouthed knight and moves away from the crowd. While crushing this obnoxious man's vocal chords would be wonderful, fighting several hundred soldiers afterward would be less so.

 
 Spoiler 
Move Silently: [roll0]  Moving away from the parade path, into the next rows of tents.  Not directly toward Rowan, but closer to him.
 
 
 

Relik moves carefully past the people, taking care not to bump into anyone. He gets closer to Rowan without anyone seeming to notice his presence.

Meanwhile the knight continues to shout and orders people to look for the culprit, while the other attendants lead the duchess to the side, away from scene and parade, doing their best to shield her from being seen by the crowd in her dirty dress.

 
 Spoiler: Relik, Rowan 
What is your next move? Do you stand still and wait to see what happens next or do you go somewhere? The soldiers are still standing in lines at this point, looking a bit unsure of what to do. The rest of the people are still gathered, though the crowd is spreading out a bit.

CatBeard, remember that the invisibility potion lasts for a limited time.
 


 
 Originally Posted by Table Flipper 
 Mushroom stirs at being pet and starts to playfully, if somewhat sluggishly, bat at Sandra's hand. Hawke smiles as he watches the growing friendship between the two, but then notices the sounds coming from elsewhere in camp.

 "Ya hear that?"  he asks Aerin and Sandra.   Wonder if that was their handiwork.   
 

Sandra looks up.  "Maybe",  she replies in a low voice,  "I hope they don't get into trouble." 

A moment passes without change or more news, until they see a small group of people approaching the tent cluster. The guards move to stop them, but let them pass almost immediately. As the three are getting closer Aerin and Hawke see that it is Preceptor Agiloor and Captain Avendii, led by a well-dressed page.

They head for the same entrance that the guards used to enter the fancy tent. The Preceptor only gives Aerin, Hawke and Sandra a side glance, but on Avendii's face they see a smirk and she nods. They quickly disappear inside.

Again the three outside have to wait, but after less than ten minutes a finely clothed clean shaven dwarven man steps out from the same exit and approaches them.  "His Majesty the Emperor is pleased",  he says in a smooth voice,  "I am Clauvio Tulio, a valet in His Majesty's service. I have been instructed to guide you inside to wait in a more suitable, not to mention comfortable, place. Please, follow me."  He gestures towards the same entrance where he came out from.
Kish
Aerin attempts to discern what she can from the man's demeanor as she rises to follow him.

 
 Spoiler: Sense Motive 
 (1d20+2)[ 20 ] 
 
Table Flipper
Hawke nods.  "Very well, thank you. Mushroom, heel!"  Mushroom obeys and moves to Hawke's side while Hawke tries to read the dwarf. Wouldn't be the first time in recent days he'd been led astray.

 
 Spoiler: Sense Motive 
Hawke'll join that sense motive check. Is he lying about his intentions?

Sense Motive:  (1d20+1)[ 9 ] 
 
SirCatBeard
 
 Originally Posted by CWater 
 Relik moves carefully past the people, taking care not to bump into anyone. He gets closer to Rowan without anyone seeming to notice his presence.

Meanwhile the knight continues to shout and orders people to look for the culprit, while the other attendants lead the duchess to the side, away from scene and parade, doing their best to shield her from being seen by the crowd in her dirty dress.

 
 Spoiler: Relik, Rowan 
What is your next move? Do you stand still and wait to see what happens next or do you go somewhere? The soldiers are still standing in lines at this point, looking a bit unsure of what to do. The rest of the people are still gathered, though the crowd is spreading out a bit.

CatBeard, remember that the invisibility potion lasts for a limited time.
 
 
 

When no one seems to notice him, Relik approaches Rowan and speaks in a low voice.   "Well, that was fun.  I probably should get out of sight, though."   He continues past Rowan, looking for a spot outside the main area being searched to be out of sight whenever the potion wears off.

 
 Spoiler 
Is there a tent that seems unoccupied he could slip into?  Or are we still near the mess tents, I think, and is there any crowd there, or is everyone at the parade route?
 
CWater
 
 Originally Posted by Kish 
 Aerin attempts to discern what she can from the man's demeanor as she rises to follow him.

 
 Spoiler: Sense Motive 
[roll0]
 
 
 

 
 Spoiler: Aerin ONLY 
The dwarf Clauvio speaks in a friendly tone, but Aerin notices a bit of tightness in his smile. He acts polite, but she can tell he is actually a bit irritated. However, it doesn't feel like he's trying to deceive anyone or wish them harm per se, the look in his eyes implies more that he considers this task to be beneath his status and that he looks down on Aerin, Hawke and Sandra. Still, he acts as polite as he considers necessary.
 


 
 Originally Posted by Table Flipper 
 Hawke nods.  "Very well, thank you. Mushroom, heel!"  Mushroom obeys and moves to Hawke's side while Hawke tries to read the dwarf. Wouldn't be the first time in recent days he'd been led astray.

 
 Spoiler: Sense Motive 
Hawke'll join that sense motive check. Is he lying about his intentions?

Sense Motive: [roll0]
 
 
 

Clauvio seems like perfectly friendly person to Hawke. Sandra nods after Hawke's words and stands up straight to follow the others.

 "Most excellent, please follow me",  the dwarf says and re-enters the tent. The lighting inside the tent is a warm orange, lit by brightly burning torches that emit no heat. First they come to a narrow corridor and Clauvio leads Aerin, Hawke, Mushroom and Sandra forward, passing three canvas 'doors', before stopping to open one. He holds the curtain aside and gestures for them to enter a small room. Inside they see three fluffy and comfortable looking armchairs that surround a small table, an expensive carpet, and a pair of decorative chests and three exotic plants placed as decoration on the sides next to the canvas walls.

 "Wait here for the time being, if you please",  Clauvio says,  "You will be given more instructions soon. Ah Mr",  he seeks for Hawke's attention,  "Please restrain your animal so it doesn't damage the furniture, every piece is worth more than the earnings of your whole life." 

 
 Originally Posted by SirCatBeard 
 When no one seems to notice him, Relik approaches Rowan and speaks in a low voice.   "Well, that was fun.  I probably should get out of sight, though."   He continues past Rowan, looking for a spot outside the main area being searched to be out of sight whenever the potion wears off.

 
 Spoiler 
Is there a tent that seems unoccupied he could slip into?  Or are we still near the mess tents, I think, and is there any crowd there, or is everyone at the parade route?
 
 
 

Relik finds a spot behind a small shed where the people have brought their bowls after dinner. The wooden and metal bowls and cups form quite a pile, that still smells fairly nice of food. There's no one in the immediate vicinity and the crockery piles offer some cover as well.

 
 Spoiler: Relik 
You are still near the mess tents, yes. Most people gathered to see the parade, though not every soul, and the crowd is starting to spread out a bit at this point.

Please make a Spot check to make sure nobody could see you fade to view here. Listen too, if you wish to.
 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 When no one seems to notice him, Relik approaches Rowan and speaks in a low voice.   "Well, that was fun.  I probably should get out of sight, though."   He continues past Rowan, looking for a spot outside the main area being searched to be out of sight whenever the potion wears off.

 
 Spoiler 
Is there a tent that seems unoccupied he could slip into?  Or are we still near the mess tents, I think, and is there any crowd there, or is everyone at the parade route?
 
 
 

Rowan jumps at the sound of Relik’s voice, surprisingly close. He nods, not wanting to look like the madman talking to himself.

Seeing the duchess being lead away, Rowan endeavors to see to which tent she is heading without drawing undue attention to himself. With that information tucked away, he tries to rejoin Relik, hoping the elf would be visible by now.

 
 Spoiler:  CWater 
 Specifically, he would like details on the tent’s construction and the sort of guards gathering around it, as well as its relation to other tents.
I presume this requires a spot check.
 (1d20+3)[ 19 ] 

As we’re near the mess tents, the first place he likely checks is where they met to fill the bag, no clue where relik is in relation to this.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan jumps at the sound of Relik’s voice, surprisingly close. He nods, not wanting to look like the madman talking to himself.

Seeing the duchess being lead away, Rowan endeavors to see to which tent she is heading without drawing undue attention to himself. With that information tucked away, he tries to rejoin Relik, hoping the elf would be visible by now.

 
 Spoiler:  CWater 
 Specifically, he would like details on the tent’s construction and the sort of guards gathering around it, as well as its relation to other tents.
I presume this requires a spot check.
[roll0]

As we’re near the mess tents, the first place he likely checks is where they met to fill the bag, no clue where relik is in relation to this.
 
 
 

Rowan keeps an eye on the duchess's party, following them at an inconspicuous distance. He sees how her warriors brusquely push people away and commandeer an low-ranked officer's tent. They chase out a dwarf servant that had remained inside, but as he's about to leave shaking his head, one of the duchess's men runs after him and starts giving him orders.

The tent they overtook looks pretty simple, rectangular in shape and it has five support pillars (one in the centre and every corner) and the fabric is stretched over them and fastened with ropes tied to stakes on the ground. It's surrounded by other tents of similar but cheaper fabric and what Rowan can see there are several bedrolls laid out inside them. These likely house the regular soldiers of the Empire. They are located roughly 100 ft. away from the mess tents.
CWater
After a minute or two of hiding, Relik fades back into view. He doesn't think anyone saw this and when he comes out no one seems to pay any particular attention to him.
Table Flipper
Hawke gives Clauvio an amused look after that last statement.  "But of course. We  certainly  wouldn't want any harm to come to the furniture."  While the tone of voice might suggest to someone that Hawke is indeed not terribly concerned about the furniture or the associated frivolous expense, he nonetheless complies and picks up Mushroom who, still tired, is content to let him do so.
aReallyGreatAxe
 
 Originally Posted by CWater 
 After a minute or two of hiding, Relik fades back into view. He doesn't think anyone saw this and when he comes out no one seems to pay any particular attention to him. 
 

 ”That was amazing! Your aim was so perfect, I bet that dress will never be the same! They took her into a tent and it’s right over there and do you think we need to keep going or is making a mess enough?”  Rowan takes a deep breath at the end of his speech, having forgotten to do so in the middle.
CWater
 
 Originally Posted by Table Flipper 
 Hawke gives Clauvio an amused look after that last statement.  "But of course. We  certainly  wouldn't want any harm to come to the furniture."  While the tone of voice might suggest to someone that Hawke is indeed not terribly concerned about the furniture or the associated frivolous expense, he nonetheless complies and picks up Mushroom who, still tired, is content to let him do so. 
 

 "Most excellent",  Clauvio says and smiles unctuously,  "Now you will be here only a moment, I am sure, and will not have the need to... ah wander around further, but I shall nonetheless go over some important points of etiquette you  must  be aware of. Should it happen that you come across anyone of noble status and part of the Imperial Court, you must bow your head and avert your gaze. And most certainly not speak unless spoken to or disturb them in any way. Now, if anyone  should  address you, which I seriously doubt, but who can ever be sure, a deeper bow is appropriate. Then, answer promptly, but politely, and do not stare! Now, in the  most  unlikely scenario that you would catch a glance of His Radiant Majesty himself, even quickly in passing, you must immediately fall on one knee and lift up one arm in front of your eyes",  the dwarf demonstrates,  "And remember to either close your eyes or look down. In the very  very    very   unlikely case that He should have reason to give you His attention and have questions asked of you, then the first words out of your mouth  must  be 'I am blinded'. Did you memorize that?  'I am blinded.'  If you receive positive encouragement, you may lower your hand, but you still must not lift your eyes, unless specifically told otherwise."  He sighs,  "That should do, there is much more detail of course, but only so much finesse can be expected from common folk. Well well, someone will soon come around to give you further directions. You may rest as you wait." 

Clauvio nods towards the room, waits until all three of them have entered, then closes the curtain door behind them and from the sound of his footsteps you can tell he has left.

 "I'm sooo tired",  Sandra whines quietly, drags herself to one armchair and slumps down to it,  "Such a long day it's been, we've rode across the country, fought forest creatures and undead and... bureocracy! I hope we'll be done here soon. I don't want anything more to do with noble plots." 
 
 Spoiler: OOC 
Hawke, Aerin: Just checking, do you enter the room and wait there? Also, if there is anything you'd have liked to say/ask Clauvio, you can do that before he leaves.
 
Kish
Aerin goes into the room and sits down, not saying anything for now, though an eyebrow quirks at the dwarf's words.
Table Flipper
Mushroom falls asleep in Hawke's arms and starts snoring loudly in the middle of Clauvio's monologue.

 "Got it, thanks,"  Hawke says to Clauvio in a rather non-committed tone. He enters the room and rolls his eyes after Clauvio closes the curtain.

He sits down in the final chair and responds to Sandra.  "Yeah, agreed. Well, the cross-country part I liked. I'm more cut out for that really."  Hawke shrugs and pulls out his flask of rum. He holds it out to offer a drink to Aerin and Sandra.
SirCatBeard
 
 Originally Posted by aReallyGreatAxe 
  ”That was amazing! Your aim was so perfect, I bet that dress will never be the same! They took her into a tent and it’s right over there and do you think we need to keep going or is making a mess enough?”  Rowan takes a deep breath at the end of his speech, having forgotten to do so in the middle. 
 

Relik glances around nervously.   "You want to announce it to everyone, kid?  Shush."   Some of the intended earnestness is lost by the notes of childish glee in his tone.   "Oh it's probably enough,"  he continues, a poorly contained smile widening,  "but I think we should probably make sure." 

Pulling out a cloak Relik draws the hood down over his face, doing his awkward best to conceal his weapons under it as well.   "Right, lead the way." 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik glances around nervously.   "You want to announce it to everyone, kid?  Shush."   Some of the intended earnestness is lost by the notes of childish glee in his tone.   "Oh it's probably enough,"  he continues, a poorly contained smile widening,  "but I think we should probably make sure." 

Pulling out a cloak Relik draws the hood down over his face, doing his awkward best to conceal his weapons under it as well.   "Right, lead the way."  
 

Rowan nods and leads Relik near the tent the duchess is hidden in.  "Good luck. Just give me a moment to find a torch.... you'll know when it's time to go."  He looks around for the nearest torch in the ground, hoping to be able to take it down and bring it with.
CWater
 
 Originally Posted by Kish 
 Aerin goes into the room and sits down, not saying anything for now, though an eyebrow quirks at the dwarf's words. 
 


 
 Originally Posted by Table Flipper 
 Mushroom falls asleep in Hawke's arms and starts snoring loudly in the middle of Clauvio's monologue.

 "Got it, thanks,"  Hawke says to Clauvio in a rather non-committed tone. He enters the room and rolls his eyes after Clauvio closes the curtain.

He sits down in the final chair and responds to Sandra.  "Yeah, agreed. Well, the cross-country part I liked. I'm more cut out for that really."  Hawke shrugs and pulls out his flask of rum. He holds it out to offer a drink to Aerin and Sandra. 
 

 "I wouldn't mind, thanks",  Sandra accepts the flask and takes a sip of the rum. After handing it back, she sinks deeper into the armchair and closes her eyes.  "This is really comfy, I don't ever want to get up, at least not today." 

Not for the first time today, they continue to wait, and wait. Finally, the curtain door is pulled aside and Preceptor Agiloor steps into the room, Captain Avendii behind him. Before the curtain closes behind the two, a glimpse of Clauvio can be seen in the corridor. Sandra jumps up from the chair like a string.

 "A most unlikely place to meet again",  the Preceptor greets them,  "It appears you acted without my directions, and against protocol. However, it did allow me to see the His Majesty before Duchess Shalesse, and as I understand, this would not have been so without your intervention, so I must admit that this unorthodox method was necessary, in this case." 
 "In his roundabout way, uncle tries to say 'thank you' ",  Avendii adds.

Agiloor ignores her.  "There will undoubtedly be rumours now though, and every actions must be taken to limit them. Hopefully the Duchess can be taken to custody with minimal scandal. She will be brought here, while still in the belief that the Emperor will grant her an audience, but naturally that will not happen." 

Avendii sniggers.  "Word is, she met some accident on the way here. Whole camp was talking about it when we walked over here, apparently someone threw mud at her face, or possibly soured milk, and she fell off her horse!"  The stern captain almost giggles.

_____________________________________


 
 Originally Posted by SirCatBeard 
 Relik glances around nervously.   "You want to announce it to everyone, kid?  Shush."   Some of the intended earnestness is lost by the notes of childish glee in his tone.   "Oh it's probably enough,"  he continues, a poorly contained smile widening,  "but I think we should probably make sure." 

Pulling out a cloak Relik draws the hood down over his face, doing his awkward best to conceal his weapons under it as well.   "Right, lead the way."  
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan nods and leads Relik near the tent the duchess is hidden in.  "Good luck. Just give me a moment to find a torch.... you'll know when it's time to go."  He looks around for the nearest torch in the ground, hoping to be able to take it down and bring it with. 
 

As they pass through the camp, Rowan and Relik see that the soldiers that stood in lines are dispersing. A few attendants walk around, hollering the following message:  "All elves and half-elves are to report to their commanding officer or supervisor immediately! All elves and half-elves are to report! All elves and half-elves..." 

They reach a point where they have visual of the tent where Rowan saw the Duchess enter. Four of her guards are standing in attention outside the entrance.

 
 Spoiler: Rowan 
Rowan can get a torch loose, they are not terribly heavy. Walking around carrying it gets him some strange looks, but no one stops him.

Dare I ask what you plan to do with it?😏
 
Kish
 "I wonder who would have done that,"  Aerin murmurs dryly. She nods in acknowledgement at Avendii.
Table Flipper
Hawke smiles at the reported rumor.  "Heh heh heh. Classic." 

Out of politeness, Hawke stands up so that either the Preceptor of the Captain may sit, but with none of the urgency that Sandra displayed.  "Anyway, glad we were able to assist. So what now? We just wait some more?" 
CWater
 
 Originally Posted by Kish 
  "I wonder who would have done that,"  Aerin murmurs dryly. She nods in acknowledgement at Avendii. 
 


 
 Originally Posted by Table Flipper 
 Hawke smiles at the reported rumor.  "Heh heh heh. Classic." 

Out of politeness, Hawke stands up so that either the Preceptor of the Captain may sit, but with none of the urgency that Sandra displayed.  "Anyway, glad we were able to assist. So what now? We just wait some more?"  
 

The Preceptor and Captain seem happy to stand for the moment.

Agiloor replies to the questions,  "That is our current mission, yes. I am not sure whether you will still be needed, but it is possible that you might need to answer some questions regarding the Duchess's schemes or act as witnesses, depending on what His Majesty decides to do with her. So I must ask for your patience to persevere a little longer. However, it would be good if all of you would be available. Do you know where Initiate Rowan or Relik might be, so I can send a servant to fetch them?" 

Avendii smothers a snicker behind him.
Table Flipper
 
 Originally Posted by CWater 
 The Preceptor and Captain seem happy to stand for the moment.

Agiloor replies to the questions,  "That is our current mission, yes. I am not sure whether you will still be needed, but it is possible that you might need to answer some questions regarding the Duchess's schemes or act as witnesses, depending on what His Majesty decides to do with her. So I must ask for your patience to persevere a little longer. However, it would be good if all of you would be available. Do you know where Initiate Rowan or Relik might be, so I can send a servant to fetch them?" 

Avendii smothers a snicker behind him. 
 

 "They stayed behind, near the cooking tents, though I doubt they'd still be there. They were going to be... keeping an eye on the Duchess, so they'd probably be near her location." 

Hawke ponders the circumstances for a moment and then continues.  "If you want, I could go see if I could fine them, assuming I'd be allowed back in here afterwards." 
Kish
Aerin shakes her head.  "I have no idea." 
CWater
 
 Originally Posted by Kish 
 Aerin shakes her head.  "I have no idea."  
 


 
 Originally Posted by Table Flipper 
  "They stayed behind, near the cooking tents, though I doubt they'd still be there. They were going to be... keeping an eye on the Duchess, so they'd probably be near her location." 

Hawke ponders the circumstances for a moment and then continues.  "If you want, I could go see if I could fine them, assuming I'd be allowed back in here afterwards."  
 

 "That is not a bad idea",  the Preceptor agrees,  "Certainly better than to just send a servant with a vague description to search among hundreds of people. Someone should accompany you though. Captain, could you find a servant?" 

Avendii nods and leaves the room. They hear muffled conversation from the corridor and only a few minutes have passed when she returns.   "Clauvio Tulio will follow you",  she states, then lowers her voice,  "That little %¤#&amp; was listening in on us!" 
 "Language!",  Agiloor snaps,  "And it is impolite to refer to a dwarf's height. Anyway, how do you know that?" 
 "I  meant  to be impolite",  Avendii replies icily,  "And he was skulking in the corridor next to this room. Do we need to be worried?" 
 "Considering the matters that have happened in the past few days we should constantly be worried. But no, I do not think the valet is of any threat. Spying on others is an integral part of the Imperial Court. It is best to assume one is always being watched." 
 "Ugh. Whatever, he's waiting for you by the exit",  she says to Hawke.
Table Flipper
 
 Originally Posted by CWater 
  "That is not a bad idea",  the Preceptor agrees,  "Certainly better than to just send a servant with a vague description to search among hundreds of people. Someone should accompany you though. Captain, could you find a servant?" 

Avendii nods and leaves the room. They hear muffled conversation from the corridor and only a few minutes have passed when she returns.   "Clauvio Tulio will follow you",  she states, then lowers her voice,  "That little %¤#&amp; was listening in on us!" 
 "Language!",  Agiloor snaps,  "And it is impolite to refer to a dwarf's height. Anyway, how do you know that?" 
 "I  meant  to be impolite",  Avendii replies icily,  "And he was skulking in the corridor next to this room. Do we need to be worried?" 
 "Considering the matters that have happened in the past few days we should constantly be worried. But no, I do not think the valet is of any threat. Spying on others is an integral part of the Imperial Court. It is best to assume one is always being watched." 
 "Ugh. Whatever, he's waiting for you by the exit",  she says to Hawke. 
 

  NOT what I meant...   Hawke thinks to himself, but simply replies,  "Fine. Come on Mushroom."  Mushroom rises from his nap and follows as Hawke leaves.

When they see Clauvio, Hawke says,  "I imagine you heard what we're doing?" 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Not for the first time today, they continue to wait, and wait. Finally, the curtain door is pulled aside and Preceptor Agiloor steps into the room, Captain Avendii behind him. Before the curtain closes behind the two, a glimpse of Clau
As they pass through the camp, Rowan and Relik see that the soldiers that stood in lines are dispersing. A few attendants walk around, hollering the following message:  "All elves and half-elves are to report to their commanding officer or supervisor immediately! All elves and half-elves are to report! All elves and half-elves..." 

They reach a point where they have visual of the tent where Rowan saw the Duchess enter. Four of her guards are standing in attention outside the entrance.

 
 Spoiler: Rowan 
Rowan can get a torch loose, they are not terribly heavy. Walking around carrying it gets him some strange looks, but no one stops him.

Dare I ask what you plan to do with it?😏
 
 
 

Rowan lights the torch and carries it in one hand, then approaches the guards as nonthreateningly as possible. He stops at a distance he will need to raise his voice to speak to them, and hopefully get the attention of those inside the tent as well.   ”Excuse me, sirs? I understand you’re busy right now, but I have important information on the... mess the Duchess seems to have gotten into.” 
 
 Spoiler: catbeard and cwater 

Have fun! (And honestly not 100% certain why he needed the torch, but if I remember I’m sure I’ll be glad he has it.)
Also, 99% sure this... drastic of an action requires a diplomacy check.
 (1d20+12)[ 31 ] 
 
SirCatBeard
 
 Originally Posted by aReallyGreatAxe 
 Rowan nods and leads Relik near the tent the duchess is hidden in.  "Good luck. Just give me a moment to find a torch.... you'll know when it's time to go."  He looks around for the nearest torch in the ground, hoping to be able to take it down and bring it with. 
 

Relik nods, watching him depart.  After another glance around to make sure nobody has noticed him, he turns back hurriedly  "Time to do wha...."  he sighs to the empty air where Rowan had been.   Guess we're winging it, then.    He circles around to a back corner of the tent.

 
 Spoiler: cwater, axe 
So there are four guards out front, are there any around the back or side?  How is the tent secured?
 
CWater
 
 Originally Posted by Table Flipper 
   NOT what I meant...   Hawke thinks to himself, but simply replies,  "Fine. Come on Mushroom."  Mushroom rises from his nap and follows as Hawke leaves.

When they see Clauvio, Hawke says,  "I imagine you heard what we're doing?"  
 

Clauvio smiles and gives Hawke a nod.  "I cannot understand what you mean, Mr",  he says,  "But I was told you were to search for your comrades and need an escort. So as a humble servant that I am, I will accompany you. Please lead the way, I shall follow you." 

_______________________________


 
 Originally Posted by SirCatBeard 
 Relik nods, watching him depart.  After another glance around to make sure nobody has noticed him, he turns back hurriedly  "Time to do wha...."  he sighs to the empty air where Rowan had been.   Guess we're winging it, then.    He circles around to a back corner of the tent.

 
 Spoiler: cwater, axe 
So there are four guards out front, are there any around the back or side?  How is the tent secured?
 
 
 

 
 Spoiler: OOC 
The tent belonged to a low-ranked officer or some such.


 
 Originally Posted by Decription 
 The tent [the duchess's party] overtook looks pretty simple, rectangular in shape and it has five support pillars (one in the centre and every corner) and the fabric is stretched over them and fastened with ropes tied to stakes on the ground. It's surrounded by other tents of similar but cheaper fabric and what Rowan can see there are several bedrolls laid out inside them. These likely house the regular soldiers of the Empire. They are located roughly 100 ft. away from the mess tents. 
 

There are four guards at the entrance, yes, and circling around Relik can see that four stand guard on the other side. There are none on the sides and there is only about 5 ft. of space between this tent and the ones surrounding it.
 
 Spoiler: Helpful pic? 
Officer tents are in darker blue, others are regular soldier tents. I've only marked the Duchess's guards, but there is other people in the area as well.
 
 

 Important question:  Does Relik still have the armour crystal active? That is, does it still look like he's wearing Springhaven castle guard armour?
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan lights the torch and carries it in one hand, then approaches the guards as nonthreateningly as possible. He stops at a distance he will need to raise his voice to speak to them, and hopefully get the attention of those inside the tent as well.   ”Excuse me, sirs? I understand you’re busy right now, but I have important information on the... mess the Duchess seems to have gotten into.” 
 
 Spoiler: catbeard and cwater 

Have fun! (And honestly not 100% certain why he needed the torch, but if I remember I’m sure I’ll be glad he has it.)
Also, 99% sure this... drastic of an action requires a diplomacy check.
[roll0]
 
 
 

The entrance to the tent is closed, but one of the four guards, a half-elven man, steps forward.  "Information? Do you know who did this foul deed? Speak, boy!"  While his tone is not polite, he doesn't sound angry, but more keen on getting a response quickly. He is clearly interested in Rowan's news, the other three guards are listening as well.
Table Flipper
 "Very well, let's go."  Hawke then sets out to find the others.

 
 Spoiler: OOC 
Perhaps a spot check to see if Hawke can either find them or an area they would likely be.

Spot:  (1d20+6)[ 17 ] 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Clauvio smiles and gives Hawke a nod.  "I cannot understand what you mean, Mr",  he says,  "But I was told you were to search for your comrades and need an escort. So as a humble servant that I am, I will accompany you. Please lead the way, I shall follow you." 

_______________________________



 
 Spoiler: OOC 
The tent belonged to a low-ranked officer or some such.



There are four guards at the entrance, yes, and circling around Relik can see that four stand guard on the other side. There are none on the sides and there is only about 5 ft. of space between this tent and the ones surrounding it.
 
 Spoiler: Helpful pic? 
Officer tents are in darker blue, others are regular soldier tents. I've only marked the Duchess's guards, but there is other people in the area as well.
 
 

 Important question:  Does Relik still have the armour crystal active? That is, does it still look like he's wearing Springhaven castle guard armour?
 




The entrance to the tent is closed, but one of the four guards, a half-elven man, steps forward.  "Information? Do you know who did this foul deed? Speak, boy!"  While his tone is not polite, he doesn't sound angry, but more keen on getting a response quickly. He is clearly interested in Rowan's news, the other three guards are listening as well. 
 

Rowan clears his throat, hoping Relik would hurry because this wouldn’t work for long.  ”Well, it’s a bit of a funny story actually- I’m from Springhaven too, you see, so I was there too earlier with the Duchess- well not with the Duchess obviously, but at the same time as the Duchess, and I have this friend Kai who’s always getting into trouble, and this time he got me into trouble although I’m sure it was all just an honest mistake...” 
SirCatBeard
After a loop of the area, Relik ducks into the tent to the left of the Duchess and quitely makes his way to the to the middle of the righthand wall.  He squeezes underneath the wall to come out between the two tents.  Hoping he is out of sight of those guarding the entrances to the duchess' tent, he moves a little closer to the front corner support, where Rowan has their attention.

 
 Spoiler 
Okay, so I'm guessing this bad plan will require a
Move Silently:  (1d20+4)[ 19 ] 
How could he go about taking out that tent support?  I imagine hitting it hard enough would work.  Is it exposed enough he could tie a rope around it, or is it under the tent fabric?  How tall is the tent/the middle support(is the middle taller than the others so the tent peaks or just a flat rectangle)?
 
CWater
 
 Spoiler: OOC 
So sorry it has taken too long again for me to post. I really want to update more frequently, I need to try to work on that.
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan clears his throat, hoping Relik would hurry because this wouldn’t work for long.  ”Well, it’s a bit of a funny story actually- I’m from Springhaven too, you see, so I was there too earlier with the Duchess- well not with the Duchess obviously, but at the same time as the Duchess, and I have this friend Kai who’s always getting into trouble, and this time he got me into trouble although I’m sure it was all just an honest mistake...”  
 

 "What? What are you blabbering about, boy?! Get to the point! Who attacked Duchess Shalesse?!",  the guard demands.


 
 Originally Posted by SirCatBeard 
 After a loop of the area, Relik ducks into the tent to the left of the Duchess and quitely makes his way to the to the middle of the righthand wall.  He squeezes underneath the wall to come out between the two tents.  Hoping he is out of sight of those guarding the entrances to the duchess' tent, he moves a little closer to the front corner support, where Rowan has their attention.

 
 Spoiler 
Okay, so I'm guessing this bad plan will require a
Move Silently: [roll0]
How could he go about taking out that tent support?  I imagine hitting it hard enough would work.  Is it exposed enough he could tie a rope around it, or is it under the tent fabric?  How tall is the tent/the middle support(is the middle taller than the others so the tent peaks or just a flat rectangle)?
 
 
 

Relik moves quietly, and as far as he knows, no one has noticed him sneaking around. From the space between the tents, he sees the guards and Rowan, who has their full attention for the moment. The one closest to the young acolyte is starting to look annoyed at Rowan's wandering explanation.

The tent supports are sturdy round wooden poles, about the thickness of a man's arm. They are covered by the fabric, except for a few inches near the ground. If he wanted, he could possibly tie a rope around it there. He would need to be very careful though, as while Rowan has the guards distracted, they would only need to turn around to see Relik.

(The middle support of the tent is taller than the others, yes.)


 
 Originally Posted by Table Flipper 
  "Very well, let's go."  Hawke then sets out to find the others.

 
 Spoiler: OOC 
Perhaps a spot check to see if Hawke can either find them or an area they would likely be.

Spot: [roll0]
 
 
 

Mushroom lumbers tiredly at Hawke's side and Clauvio follows quietly behind, his silent way of moving being a tad unnerving. The camp itself seems relaxed and the soldiers that stood in line have dispersed. As they walk through the tents, they are passed by a couple of servants that are spreading the following orders:  "All elves and half-elves are to report to their commanding officer or supervisor immediately! All elves and half-elves are to report! All elves and half-elves..." 

Hawke doesn't find his comrades at the cooking tents where he had left them, but after wandering around the area he spots Rowan talking with a handful of guards wearing Springhaven uniform.

___________________________

  Inside the Central tents  

Agiloor sits in the chair vacated by Hawke and closes his eyes while lifitng his fingertips to touch his forehead. He says nothing more.

Sandra slumps back into her chair after the Preceptor has sat down. It's clear she has trouble keeping her eyes open. Avendii stays by the door; keeping watch, judging by her posture.

 
 Spoiler: Kish 
Does Aerin wait here with them, and if so, does she make any conversation or stay silent?
 
Kish
Aerin remains perfectly still, except for her eyes scanning the camp for potential threats.
Table Flipper
  Okay, he appears to be in the middle of something.   Hawke makes a note of Rowan's position and continues to search the immediate area for Relik.

 
 Spoiler: OOC 
Spot check to see if Hawke can find Relik.

 (1d20+6)[ 14 ] 
 
aReallyGreatAxe
 
 Originally Posted by CWater 
  "What? What are you blabbering about, boy?! Get to the point! Who attacked Duchess Shalesse?!",  the guard demands. 
 

 ”I’m getting there, don’t worry. If I don’t tell you a little background nothing is going to make sense.   Rowan explains patiently to the irate guard.  “Now where was I... I already said I’m from springhaven, right? Well every year we have this tournament, where people come from all over to fight- very exciting, lots of summonings and performers. And of course plenty of guards and such. Well, I met one of these guards-   Rowan falls into a very accurate but pronoun-free description -of Sandra.  She’s an elf and in the guard and all.

 
 Spoiler:  cwater 

I actually can’t find a description of Sandra. I know you gave one, but just assume Rowan knows what she looks like :P
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  ”I’m getting there, don’t worry. If I don’t tell you a little background nothing is going to make sense.   Rowan explains patiently to the irate guard.  “Now where was I... I already said I’m from springhaven, right? Well every year we have this tournament, where people come from all over to fight- very exciting, lots of summonings and performers. And of course plenty of guards and such. Well, I met one of these guards-   Rowan falls into a very accurate but pronoun-free description -of Sandra.  She’s an elf and in the guard and all.

 
 Spoiler:  cwater 

I actually can’t find a description of Sandra. I know you gave one, but just assume Rowan knows what she looks like :P
 
 
 

 "You don't need- We know about the tournament, we are from Springhaven too! Can't you see the armour?! Stop blabbering and wasting our time, boy, and get to the point!"  The half-elf guard rises his hand and backhands Rowan.

 
 Spoiler: Roll 
Attack roll,  in case he tries to dodge :  (1d20+6)[ 7 ]  Forget that😁
Damage:  (1d3+2)[ 5 ] 
 

Unfortunately, the guard next to him chooses this exactly same moment to turn, and their sheathed sword is placed just in front of the first guard's foot at the crucial moment, which causes him to lose his balance. The swing aimed at Rowan goes wide off mark and the guard takes a few clumsy steps to the side, trying not to fall over. A few chuckles can be heard from the other guard's direction. The embarrassed half-elf glares at Rowan, daring him to laugh.


 
 Originally Posted by Table Flipper 
   Okay, he appears to be in the middle of something.   Hawke makes a note of Rowan's position and continues to search the immediate area for Relik.

 
 Spoiler: OOC 
Spot check to see if Hawke can find Relik.

 (1d20+6)[ 7 ] 
 
 
 

Hawke doesn't spot Relik in the area, he must not be here. He sees the guard closest to Rowan try to smack the boy, but trips himself instead himself.

Behind Hawke, Clauvio coughs politely.  "Mr, do you see your companions?" 

 
 Originally Posted by Kish 
 Aerin remains perfectly still, except for her eyes scanning the camp for potential threats. 
 

Aerin is currently inside the tent, in a room without windows. There are only Sandra, Agiloor and Avendii in the room. They too seem content to wait in silence.
SirCatBeard
With the distraction heightened, Relik crouches down and quietly ties the end of the rope around the bottom of support post before rolling back into the neighboring tent.
CWater
 
 Originally Posted by SirCatBeard 
 With the distraction heightened, Relik crouches down and quietly ties the end of the rope around the bottom of support post before rolling back into the neighboring tent. 
 

As far as Relik knows, no one saw what he did. The elf in the corner of the tent is still snoring calmly.
SirCatBeard
 
 Originally Posted by CWater 
 As far as Relik knows, no one saw what he did. The elf in the corner of the tent is still snoring calmly. 
 

Amazed that this 'plan' hasn't gone to hell yet, Relik gives the rope a sharp yank from inside the tent.  If the post gives way, he immediately rushes out under the opposite wall.
Table Flipper
Hawke begins to reply, but is interrupted by a moment of intense laughter at the guard's little field trip.

 "Hahaha! Well, I see one of them! He just defeated that guard over yonder! Come on, let's go."  Hawke then starts to approach Rowan and the guards.

 
 Spoiler: OOC 
Depending on how far I am from them, OOC knowledge tells me that the tent may collapse before he can actually initiate conversation, which would influence said conversation, so I'll end the post here for the moment.
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke begins to reply, but is interrupted by a moment of intense laughter at the guard's little field trip.

 "Hahaha! Well, I see one of them! He just defeated that guard over yonder! Come on, let's go."  Hawke then starts to approach Rowan and the guards.

 
 Spoiler: OOC 
Depending on how far I am from them, OOC knowledge tells me that the tent may collapse before he can actually initiate conversation, which would influence said conversation, so I'll end the post here for the moment.
 
 
 

 "As you say",  Clauvio replies in his usual overly polite tone.


 
 Originally Posted by SirCatBeard 
 Amazed that this 'plan' hasn't gone to hell yet, Relik gives the rope a sharp yank from inside the tent.  If the post gives way, he immediately rushes out under the opposite wall. 
 

Diligent training of his muscles pays off and Relik feels the resistance at the end of the rope give way as he pulls. He lets go off the rope and rushes towards the other side of the tent.

 
 Spoiler: Catbeard 
Make Hide and Move Silently checks please.
 


Those outside witness how one of the support pillar's of the Duchess's tent suddenly flips over, and falls towards the tent next to it dragging the canvas with it, until there is a joyful ripping sound. The tent does not fully collapse, but one side is much deformed as the canvas falls in. A high-pitched scream can be heard from the tent. All of the eight Springhaven guards suddenly rush to motion, most towards the tent, expressing concern over their lady's apparent distress.

The one that failed to both interrogate and hit Rowan directs his shock towards the target of his initial frustration.  "What did you do boy?!",  he shouts and tries to grab Rowan by the collar.

 
 Spoiler: Grapple attempt 
Touch attack to grab Rowan:  (1d20+6)[ 24 ] 
If hits, Rowan needs to make an opposed grapple check against this:  (1d20+6)[ 17 ] 
(assuming he resists)
 
Table Flipper
As Hawke gets close enough to the guard attempting to grapple Rowan, he says,  "Oi, hands off, you! It's not his fault the tent collapsed, nor indeed is it his fault that you collapsed! Heh heh..."  Hawke reflexively chuckles to himself briefly before continuing without awaiting a response.

 "More to the point, an agent of His Imperial Majesty has need of him, so I would imagine it might be in your best interest not to harm him, really."  Hawke crosses arm, now awaiting a response.
aReallyGreatAxe
 
 Originally Posted by CWater 
 Those outside witness how one of the support pillar's of the Duchess's tent suddenly flips over, and falls towards the tent next to it dragging the canvas with it, until there is a joyful ripping sound. The tent does not fully collapse, but one side is much deformed as the canvas falls in. A high-pitched scream can be heard from the tent. All of the eight Springhaven guards suddenly rush to motion, most towards the tent, expressing concern over their lady's apparent distress.

The one that failed to both interrogate and hit Rowan directs his shock towards the target of his initial frustration.  "What did you do boy?!",  he shouts and tries to grab Rowan by the collar.

 
 Spoiler: Grapple attempt 
Touch attack to grab Rowan:  (1d20-2)[ 16 ] 
If hits, Rowan needs to make an opposed grapple check against this: [roll1]
(assuming he resists)
 
 
 


 
 Originally Posted by Table Flipper 
 As Hawke gets close enough to the guard attempting to grapple Rowan, he says,  "Oi, hands off, you! It's not his fault the tent collapsed, nor indeed is it his fault that you collapsed! Heh heh..."  Hawke reflexively chuckles to himself briefly before continuing without awaiting a response.

 "More to the point, an agent of His Imperial Majesty has need of him, so I would imagine it might be in your best interest not to harm him, really."  Hawke crosses arm, now awaiting a response. 
 

Rowan struggles a little against the guard and sputters incoherently both in denial of destroying the tent and agreement with Hawke.

 
 Spoiler: Cwater 

 (1d20-2)[ 16 ]  Opposed grapple.... it's technically still possible to have a success, so I'll roll.

Also, sorry for the delay, things have been.... not the greatest.
 
Athedia
 
 Originally Posted by CWater 
  
 Spoiler: Athedia 
You mean Mata? Or does Eggy intend on not giving her real name?

Eglantine has seen the Flameanvil smithy several times on her way to work and while running errands on the Trader's Track. It has a good reputation, and Vindal has given them commissions occasionally when he's needed serious metalwork done. It was ran by an older human man called Aldric until some months ago when he the forge closed due to illness.

For additional knowledge, please make a K. Local check.
 
 
 

 
 Spoiler: CWater 
I meant Mata...I mixed up character last names.  Rola was Mithril's last name

K Local:  (1d20+9)[ 14 ] 
 


Eglantine hurried off to Vindal's, making sure to keep the items safe.
CWater
 
 Originally Posted by Table Flipper 
 As Hawke gets close enough to the guard attempting to grapple Rowan, he says,  "Oi, hands off, you! It's not his fault the tent collapsed, nor indeed is it his fault that you collapsed! Heh heh..."  Hawke reflexively chuckles to himself briefly before continuing without awaiting a response.

 "More to the point, an agent of His Imperial Majesty has need of him, so I would imagine it might be in your best interest not to harm him, really."  Hawke crosses arm, now awaiting a response. 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan struggles a little against the guard and sputters incoherently both in denial of destroying the tent and agreement with Hawke.

 
 Spoiler: Cwater 

[roll0] Opposed grapple.... it's technically still possible to have a success, so I'll roll.

Also, sorry for the delay, things have been.... not the greatest.
 
 
 

Rowan almost gets loose, but in the end the guard manages to hold on to him, wrapping his arm around his neck.  "You little... What-",  the guard turns to glare at Hawke.  "What would the Emperor got to do with someone like him?! Cheeky brat!"  He tightens his hold on Rowan's throat for a moment.

Clauvio stands to a few steps behind Hawke, observing the surroundings, but not doing anything else for the moment.

 "There! Look at that pole, a rope leads to the tent!",  shouts another of the Duchess's guards, a tall human man, and points towards the evidence.  "Come!"  He and a couple of other guards spin around and head towards the entrance of that tent, passing right past Hawke.

 
 Spoiler 
Does Hawke attempt anything or does he let them pass?

 
 Spoiler: Map 
Blue marks the regular tents, I've noted the walls and entrances with lines for the most relevant ones.
Mid blue squares are officer tents.
Dark blue marks the area of the collapsed tent.
Orange is a training area used by the soldiers.

Re = Relik
Ro = Rowan
H = Hawke
C = Clauvio
G = Duchess's guards
E = the snoring elf

 
 

 


 
 Originally Posted by Athedia 
  
 Spoiler: CWater 
I meant Mata...I mixed up character last names.  Rola was Mithril's last name

K Local: [roll0]
 


Eglantine hurried off to Vindal's, making sure to keep the items safe. 
 

The streets are restless, but Eglantine makes it to the Trader's Track without problems. As she approaches Vindal's workshop, she spots a City Guard that is standing right next the front door of the shop, his back to the wall and eyes on the street.
Athedia
 
 Originally Posted by CWater 
 The streets are restless, but Eglantine makes it to the Trader's Track without problems. As she approaches Vindal's workshop, she spots a City Guard that is standing right next the front door of the shop, his back to the wall and eyes on the street. 
 

Eglantine wasn't feeling too...trusting of any guards at the moment so she carefully nipped down a back alley, hoping to avoid him.  If there was someone back there?  Well ... roof entry was unorthodox but it wouldn't be the first time she had climbed a building that week.
Table Flipper
 
 Spoiler: OOC 
Now I do see the map in the post. And the link works as well. Thank you.
 

  Oh Relik.   Hawke thinks as he puts two and two together. He determines that he can't stop the three guards heading for the tent and that his attention is still needed towards Rowan, but he bends down momentarily and pets Mushroom.  "You're a good badger.  Hug. " . He adds that last word as a whisper and then starts moving toward Rowan and the guard.

 "Brat? Show some respect. This one just recently went toe-to-toe with undead warriors, and not once did he flop miserably on the ground. Now seriously, stop wasting mine and His Majesty's time."  Hawke puts one hand on the guard's shoulder, preparing to attempt to help break the grapple should the guard refuse.

Mushroom, at Hawke's command, approaches one of the guards heading for the tent and attempts to give a genuinely friendly hug to one of their lower legs.

 
 Spoiler: Rolls 
I imagine some rolls need to be made here.

Animal Handling for the Command, since it's a bit more involved:  (1d20+5)[ 7 ] 

Diplomacy for talking to the guard  (1d20+2)[ 7 ]  (-1 if you determine Intimidate is more appropriate)

It's not really an attack or a grapple, but maybe a dexterity check to see if Mushroom makes contact with a guard?  (1d20+4)[ 13 ] 

EDIT: Oops, I also get +4 to the animal handling due to animal companion, unless that's just for druids.
 
CWater
 
 Originally Posted by Athedia 
 Eglantine wasn't feeling too...trusting of any guards at the moment so she carefully nipped down a back alley, hoping to avoid him.  If there was someone back there?  Well ... roof entry was unorthodox but it wouldn't be the first time she had climbed a building that week. 
 

Fortunately, the back alley is deserted, save for a middle aged woman hanging large sheets out to dry. She pays no attention to Eglantine.

Vindal's shop has a back door that first leads to a storage room where less valuable things like firewood and canvas is kept, and from there one can get to the workshop proper. The door is locked at all times however, and the key is kept inside the house.


 
 Originally Posted by Table Flipper 
  
 Spoiler: OOC 
Now I do see the map in the post. And the link works as well. Thank you.
 

  Oh Relik.   Hawke thinks as he puts two and two together. He determines that he can't stop the three guards heading for the tent and that his attention is still needed towards Rowan, but he bends down momentarily and pets Mushroom.  "You're a good badger.  Hug. " . He adds that last word as a whisper and then starts moving toward Rowan and the guard.

 "Brat? Show some respect. This one just recently went toe-to-toe with undead warriors, and not once did he flop miserably on the ground. Now seriously, stop wasting mine and His Majesty's time."  Hawke puts one hand on the guard's shoulder, preparing to attempt to help break the grapple should the guard refuse.

Mushroom, at Hawke's command, approaches one of the guards heading for the tent and attempts to give a genuinely friendly hug to one of their lower legs.

 
 Spoiler: Rolls 
I imagine some rolls need to be made here.

Animal Handling for the Command, since it's a bit more involved: [roll0]

Diplomacy for talking to the guard [roll1] (-1 if you determine Intimidate is more appropriate)

It's not really an attack or a grapple, but maybe a dexterity check to see if Mushroom makes contact with a guard? [roll2]

EDIT: Oops, I also get +4 to the animal handling due to animal companion, unless that's just for druids.
 
 
 

 "What? This brat?",  the guard holding Rowan says, sounding unconvinced.  "And I don't know what he knows, but something he does, and he'll spill it before he gets to leave. If that makes him late from an 'appointment with the Emperor', then too bad. Now piss off, before we question you too."  He snorts.

Mushroom was a little confused aboutHawke's quick orders, but he did sometimes command him to attack stupid people, so that is what he proceeded to do. The badger skittered towards the guard and slashes at his foot with his claws. Fortunately for the human, his metal plated boots were sturdy enough to protect him. He jumps backwards staring at Mushroom with bewilderment.  "Whoa whoa!"  He grabs the hilt of his sword.

  "Hey, it's a badger, don't provoke it",   his fellow guard says, clapping a hand on his shoulder.   "This your pet?" ,  he asks Hawke,   "Tell it to back down!"   Their way blocked by this wild animal, he turns towards the other guards and points at the small passage between the tents.   "Go that way, circle around! Don't let the culprit escape!"  
 
 Spoiler: Hawke 
I'm going to say you get the bonuses from class, like druids. I'm actually of the opinion that Ranger's should gain bonuses to companions like druids do.

However, as the roll was not high enough, I'll say Mushroom didn't quite understand what Hawke meant and chose the most similar trick that he knows, which is Attack.
 
SirCatBeard
As the commotion ensues Relik forces himself to take a slow, deep breath before casually walking out from between the tents and turning back toward the duchess' tent, doing his best to look like another gawking soldier as he passes.

 
 Spoiler 
Heading out the north side and turning east.
 
Table Flipper
Before Hawke can commence trying to forcefully break the grapple between the guard and Rowan, he's distracted by the commotion that he caused with Mushroom.  "Mushroom! I didn't tell you to slash at anyone!"  Hawke carefully avoids a certain command word much like a dog owner talking about an ambulatory experience.  " Heel! Now! " 
 
 Spoiler: OOC 
 These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal.  I just realized that I don't know if this lack of Handle Animal checks applies to teaching the trick, using it, or both, so here's a handle animal check (with the +4 circumstance bonus as per animal companion).

 (1d20+9)[ 13 ] 
 
Athedia
 
 Originally Posted by CWater 
 Fortunately, the back alley is deserted, save for a middle aged woman hanging large sheets out to dry. She pays no attention to Eglantine.

Vindal's shop has a back door that first leads to a storage room where less valuable things like firewood and canvas is kept, and from there one can get to the workshop proper. The door is locked at all times however, and the key is kept inside the house.
[/SPOILER] 
 

Eglantine closed the door behind her and knelt down.  Hopefully Vindal wouldn't mind her...unorthodox entry.

 
 Spoiler: CWater 
Cunning Knowledge +5
Open Lock:  (1d20+6)[ 19 ] 
 
CWater
 
 Originally Posted by SirCatBeard 
 As the commotion ensues Relik forces himself to take a slow, deep breath before casually walking out from between the tents and turning back toward the duchess' tent, doing his best to look like another gawking soldier as he passes.

 
 Spoiler 
Heading out the north side and turning east.
 
 
 

A moment later a group of Springhaven guards appear from between the tents, coming towards Relik. The first looks at him quickly, and then seems to completely ignore him. Relik steps to the side to let the agitated guards run past in the narrow passage.


 
 Originally Posted by Table Flipper 
 Before Hawke can commence trying to forcefully break the grapple between the guard and Rowan, he's distracted by the commotion that he caused with Mushroom.  "Mushroom! I didn't tell you to slash at anyone!"  Hawke carefully avoids a certain command word much like a dog owner talking about an ambulatory experience.  " Heel! Now! " 
 
 Spoiler: OOC 
 These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal.  I just realized that I don't know if this lack of Handle Animal checks applies to teaching the trick, using it, or both, so here's a handle animal check (with the +4 circumstance bonus as per animal companion).

[roll0]
 
 
 

 
 Spoiler: Hawke 
The lack of check and time apply to teaching the bonus tricks. The DC to have the animal perform a check that it knows is 10 and one that it doesn't is 20. I would say that for a 'modified' trick, the DC is something in between.
 


The guards relax when Mushroom returns to Hawke's side, but only momentarily, as soon their thoughts return to the task of apprehending the one who collapsed the Duchess's tent. They run into the tent next to it, while other guards who have circled around cover the area on the other side. A surprised yell and the sounds of a scuffle can be heard from the tent the guards entered. Soon after the guards step back out, two of them holding an elven man.  "We got him!",  declares one of the human guards.  "Royal guards, return to the Duchess!" 

As the guards get closer, Rowan and Hawke notice that the elf they have caught is not Relik, but a total stranger to them. He has short blond hair and is wearing Imperial soldier's attire, though without armour. He also seems very unhappy about the situation.   "What the hell is going on?! Who are you?! What-"  
 "Silence!",  one of the guards commands, and smacks the elf on the head. He struggles, but the guards holding him have a tight grasp.

 
 Spoiler: OOC 
Do you wish to do anything at this moment? Rowan is still grappled by the half-elf guard.

 
 Spoiler: Map 
Blue marks the regular tents, I've noted the walls and entrances with lines for the most relevant ones.
Mid blue squares are officer tents.
Dark blue marks the area of the collapsed tent.
Orange is a training area used by the soldiers.

Re = Relik
Ro = Rowan
H = Hawke
M = Mushroom
C = Clauvio
G = Duchess's guards
E = the captured elf
 
 

 


 
 Originally Posted by Athedia 
 Eglantine closed the door behind her and knelt down.  Hopefully Vindal wouldn't mind her...unorthodox entry.

 
 Spoiler: CWater 
Cunning Knowledge +5
Open Lock: [roll0]
 
 
 

Eglantine hears the lock rattle, but it refuses to open on her first attempt.

 
 Spoiler: Eglantine 
Do you want to spend time on it to take 20?
 
Athedia
 
 Originally Posted by CWater 
 Eglantine hears the lock rattle, but it refuses to open on her first attempt.

 
 Spoiler: Eglantine 
Do you want to spend time on it to take 20?
 
 
 

 
 Spoiler: CWater 
Can't really get much better.  Can't use Cunning Knowledge again and so max would be 21
 
CWater
 
 Originally Posted by Athedia 
  
 Spoiler: CWater 
Can't really get much better.  Can't use Cunning Knowledge again and so max would be 21
 
 
 

 
 Spoiler 
Still, do you wish to try?
 
Table Flipper
 "Good Mushroom, that's better,"  Hawke says to Mushroom as he returns. He'd have to ponder teaching Mushroom a proper hug command in the future.

When the guards return with the elven soldier, Hawke says,  "Huh. Well,"  turning back towards Rowan's guard,  "I guess your investigation is settled then?"  He gestures to Rowan.  "May he go now?" 
Athedia
 
 Originally Posted by CWater 
  
 Spoiler 
Still, do you wish to try?
 
 
 

 
 Spoiler: CWater 
Sure why not
 
CWater
 
 Originally Posted by Table Flipper 
  "Good Mushroom, that's better,"  Hawke says to Mushroom as he returns. He'd have to ponder teaching Mushroom a proper hug command in the future.

When the guards return with the elven soldier, Hawke says,  "Huh. Well,"  turning back towards Rowan's guard,  "I guess your investigation is settled then?"  He gestures to Rowan.  "May he go now?"  
 

 "No",  the grumpy half-elf guard replies brusquely,  "He may not be the culprit to this offense, but he clearly knows something and he'll be questioned before he goes anywhere. Go tell that to your 'emperor'."  He snorts.

The guards holding the elven soldier drag him in front of the tent.  "Your Highness!",  shouts another guard, an elven man also,  "We have caught the culprit!" 
  "Told you I've done nothing!",   the captured elf protests,   "I was sleeping-"  
 "I said quiet!",  another guard, the human man who already smacked him once, hisses and hits the elf on the head again.

The loud scene is starting to gather a crowd of Imperial soldiers and servants from nearby. They whisper amongst themselves and generally don't look happy about the situation.

 
 Spoiler: Hawke, Relik, Rowan 
Anything you wish to do at this point, or do you just observe for now?
 


 
 Originally Posted by Athedia 
  
 Spoiler: CWater 
Sure why not
 
 
 

Patiently, Eglantine continues to work on the lock. It takes her several minutes, but finally she hears the satisfying click, and the door is opened. She steps inside and immediately notices quick movement to her left and something swings towards her, only to stop inches from her head.  "Eggy! By the elders, that was close."  She sees a wide-eyed Vindal, who must sneaked over to the door and stood ready right next to it. The craftsman lowers his dagger, which blunt end had swung close to his pupil's temple.

 
 Spoiler: Athedia 
Lock DC was 20. :P
 
SirCatBeard
Relik continues down a few rows of tents before circling back to where he can see Rowan, though still keeping his distance.  Seeing the no-longer-sleeping elf's troubles elicits a bit of regret. He had not really intened to frame anybody; hopefully things would work out for them.
CWater
  Gastaraa Plains, Imperial Encampment  

Two soldiers step out from the tent. Both are women, a half and a full elf. They hold the canvas and a third person comes out of the tent. She is very thin and has long pointy ears, auburn hair and delicate features. She is clearly trying to look majestic, but her messy hair and stained dress, which otherwise looks very expensive, quite ruin the whole thing. The putrid smell of spoiled milk that follows her doesn't help.

The Springhaven guards try very hard not to show they notice the scent, but the elven man makes a face of disgust.   "Ugh..."   He turns his face away.

 "Show respect in front of the Duchess of Springhaven!"  The same guard smacks him again and they force the elf on his knees.

  " Just saying 'e could use a bath ",   the soldier mutters and receives more beating for his trouble.

Duchess Shalesse stares at him, her beautiful face twisted with fury. She sounds almost hysterical when she speaks.  "You shall pay for disgracing our royal person!" 

The elf is busy spitting out blood, so he cannot respond. Looks like the last hit broke a tooth.

 "Your Highness, we believe that this boy might also be involved",  one of the guards says and gestures towards Rowan,  "What shall we do?" 
 "I do not care! This despicable creature",  she points at the captured elf,  "Deserves to die for his insolence!" 
  "Hey! You can't! I did nothing!",   he protests. There's angry murmurs from the crowd of Imperials. The Duchess's guards exchange glances.

Shalesse's expression trembles, it looks like she's about to burst into tears.  "Deal with it! Whip them or behead them I do not care!"  She spins around and rushes back into the tent.  "Stay out, I wish to be alone!",  she screams when the female guards attempt to follow her.

The scene is over. For a few moments the guards just look at each other, uncertain how to proceed.
aReallyGreatAxe
 "Come on,"  Rowan protests once the Duchess is away.  "You were there! Didn't you see the thrower was wearing Springhaven guard colors?" 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "Come on,"  Rowan protests once the Duchess is away.  "You were there! Didn't you see the thrower was wearing Springhaven guard colors?"  
 

 "None of us saw who did it",  replies the half-elf guard that is holding Rowan,  "But you  do  know something, I knew it!"  He turns to his companions.  "We need to commandeer another tent so we can question him. Sergeant Alven?" 

An elf guard nods,   "Yes, let's see... That big one is empty."   He gestures at the tent where they had found the captured elf.
Table Flipper
 "Oh you dolt!"  Hawke says to the guard grappling Rowan as he takes off his Springhaven armor crystal.  "That doesn't prove he knows anything!  Everyone's  been gossiping about it being an elf in 'havenite armor or whatever!"  As Hawke speaks to the guard, he also projects his words to the angry imperial soldiers nearby.  "Is it true? I don't know, but you just pick on whoever you feel like beating down to make yourself feel superior and make a complete mockery of Imperial justice in the process!"  He gestures towards the captured guard and to Rowan.

 "You've wasted enough of the Imperial Preceptor's time!"  With that, Hawke tries to wrench Rowan from the guard's grasp.

 
 Spoiler: OOC 
This is probably one of the stupidest things I've ever attempted, but in essence I'm trying to get the Imperial soldiers riled up into a bit of a riot, as well as breaking the grapple between Rowan and the guard.

Diplomacy:  (1d20+2)[ 5 ] 
Strength:  (1d20+3)[ 20 ] 
 
CWater
  Imperial Encampment, Soldiers' Accommodation Tents  

 
 Originally Posted by Table Flipper 
  "Oh you dolt!"  Hawke says to the guard grappling Rowan as he takes off his Springhaven armor crystal.  "That doesn't prove he knows anything!  Everyone's  been gossiping about it being an elf in 'havenite armor or whatever!"  As Hawke speaks to the guard, he also projects his words to the angry imperial soldiers nearby.  "Is it true? I don't know, but you just pick on whoever you feel like beating down to make yourself feel superior and make a complete mockery of Imperial justice in the process!"  He gestures towards the captured guard and to Rowan.

 "You've wasted enough of the Imperial Preceptor's time!"  With that, Hawke tries to wrench Rowan from the guard's grasp.

 
 Spoiler: OOC 
This is probably one of the stupidest things I've ever attempted, but in essence I'm trying to get the Imperial soldiers riled up into a bit of a riot, as well as breaking the grapple between Rowan and the guard.

Diplomacy: [roll0]
Strength: [roll1]
 
 
 

 "H-hey!",  the half-elf guard resist, but Hawke is quicker and stronger, and wrenches Rowan free from the man's grasp.

  "Yeah! You show him!",   one of the Imperials shouts. They don't seem convinced to interfere, but they're cheering Hawke on.

 "What do you think you're doing?! And hey-, wasn't that- did you just-",  the half-elf furrows his brow,  "Who are you, exactly?"  He glares at Hawke and Rowan, and two other guards step towards them.

 
 Spoiler: Rowan ONLY 
Make a Spellcraft check please.
 


_____________________________________


  Imperial Encampment, The Emperor's Tents  

The room where Aerin and the others have been waiting is quiet. Preceptor Agiloor sits deep in his chair, eyes closed, the letters around his head glowing dimly and floating lazily, until suddenly they flash brightly, his eyes fly open and he jumps up. Captain Avendii, who is standing by the door, straightens immediately and brings her hand to the hilt of her sword.  "What's wrong?" 

Agiloor frowns.  "I am not sure... But something is..."  He closes his eyes again and his letters dance around wildly.  "Something very unnerving has happened. I do not yet know what it means." 
 "Details, uncle! Is it danger?" 
 "Likely. I must try to concentrate, find out what it is." 

Sandra opens her eyes groggily, she had fallen asleep in her chair.  "What's going on?",  she mumbles.
Kish
 "Indeed, what?"  If no further details are quickly forthcoming from Agiloor, Aerin rises and hurries to the door of the tent. She peers out, looking to see if anything visible has changed since she was brought to the tent.
Table Flipper
Hawke gestures to Rowan to go join Clauvio before addressing the guard.  "I told you. I'm a man carrying out an order from the Imperial Preceptor. And you decided to interfere with that process, not to mention accusing His Majesty's own soldier with no evidence, in front of all these imperial soldiers and any observing agents His Majesty may have out and about. Considering you're in the middle of His Majesty's imperial encampment, you may want to think through your actions more carefully in the future." 
 
 Spoiler: OOC 
Hawke could actually follow that advice himself, really. 😛

Anyway, if Rowan follow's Hawke's suggestion and joins Clauvio, Hawke will attempt to walk away as well. If Rowan wanted to stay for whatever reason, Hawke would simply remain and await a response as well.
 
CWater
 
 Originally Posted by Kish 
  "Indeed, what?"  If no further details are quickly forthcoming from Agiloor, Aerin rises and hurries to the door of the tent. She peers out, looking to see if anything visible has changed since she was brought to the tent. 
 

 "Very powerful magic is being used",  Agiloor says as Aerin looks out of the room,  "Not quite in our immediate vicinity, but not too far either, I would say. I can sense the ripples of the spell." 
 "Well, what's it doing?!" 
 "Creating, piercing, cutting or opening... or perhaps them all... it is a matter of how you look at it..." 
 "This is not the moment for riddles, uncle!",  Avendii snaps in exasperation.

 "I am telling you what I know. I am only sensing it from afar, not directly observing the casting",  Agiloor replies calmly, with perhaps a hint of annoyed pride in his voice.

Aerin sees nothing alarming in the corridor. It is empty and silent, save for two servant woman chatting in low voice to her left, in the direction away from the door from which she had entered the tent. One is carrying a pile of neatly folded linen, the other an empty food tray. They don't look to be in any hurry.

She heads down the corridor in the opposite direction and moves the canvas to peer outside. Nothing seems to have changed. The guard perimeter stands undisturbed around the tent, what she can see from her point of view anyway, and the only other people nearby are a few servants doing their chores. Noises of life are still coming from the camp, somewhat calmer than earlier, probably since the sun has descended almost fully below the horizon. It's the moment of dusk and the sky is colored light pink and orange.


 
 Originally Posted by Table Flipper 
 Hawke gestures to Rowan to go join Clauvio before addressing the guard.  "I told you. I'm a man carrying out an order from the Imperial Preceptor. And you decided to interfere with that process, not to mention accusing His Majesty's own soldier with no evidence, in front of all these imperial soldiers and any observing agents His Majesty may have out and about. Considering you're in the middle of His Majesty's imperial encampment, you may want to think through your actions more carefully in the future." 
 
 Spoiler: OOC 
Hawke could actually follow that advice himself, really. 😛

Anyway, if Rowan follow's Hawke's suggestion and joins Clauvio, Hawke will attempt to walk away as well. If Rowan wanted to stay for whatever reason, Hawke would simply remain and await a response as well.
 
 
 

 "Y-you!",  the guard grinds his teeth and looks very much like he'd like to come after Hawke, but another guards steps to stop him. This is the same one that calmed another of his comrades when they were facing Mushroom. The other guards glare at Hawke and Rowan, and exchange glances, but don't move to stop them.

Clauvio studies Hawke thoughtfully.

 
 Spoiler: OOC 
Hawke, Relik and Rowan, please make a Listen check.
 


 
 Originally Posted by aReallyGreatAxe 
  
 Spoiler: CWater 

Okay, does it matter that Rowan is untrained?
Spellcraft: [roll0]
 
 
 

 
 Spoiler: Rowan ONLY 
 
 Spoiler: OOC 
Being untrained doesn't prevent Rowan from making a check in this case. However, it does affect a bit what kind of information he gains.
 

Rowan experiences a strange feeling. It's like he hears a canvas being cut and torn with a sharp knife. Except that he doesn't think he actually  heard  anything such. With his physical ears anyway. He's never practised sensing magic or auras, though the priests in Illyrie's temple have sometimes told him that he should hone his senses.

He can tell this effect does feel like magic though, and it's too strong not to notice. In fact, it's power is of a scale Rowan has never felt before, not even the High Cleric casting her mightiest spells during the Winter Solstice celebration can compare. The "sound" of tearing fabric has stopped and now he senses just a steady rumbling hum.
 
Kish
 "Where? This is nearly certain to be a matter of concern to us, considering the timing. Show me." 
CWater
 
 Originally Posted by Kish 
  "Where? This is nearly certain to be a matter of concern to us, considering the timing. Show me."  
 

Avendii and Agiloor follow Aerin to the entrance, Sandra as well, once she has gotten herself up.

 "Indeed. Such coincidence seems unlikely."  Agiloor points in a direction away from the central tents.  "The source is in that direction, definitely outside the circle of guards, but likely inside the camp's walls, though I cannot say exactly how far from us. Evidently the spell has a long duration or created something permanent. I am not sure whether that is more worrying or not."  He looks to the Captain.  "Also, we have waited long enough. We should find out where the Duchess is, she should have arrived here already. I hope so, for that would imply she is not the source of this magic. Should she turn out to be a sorceress of this power, the danger is far greater than I anticipated. However, if that were the case, why would she bother to travel here by riding though the countryside? Surely a mighty mage could transport herself and a small entourage much faster. So against probability, I hope this recent phenomenon is untrelated to her."  He turns to return inside the tent.

 
 Spoiler: Kish 
Does Aerin stay with the Preceptor &amp; co. or does she head out?
 

_________________________________________

 
 Spoiler: Listen: Relik, Hawke and Rowan 
 
 Spoiler: DC 8 
You notice harp and flute music has started to play. Nothing too strange about that, the Imperial soldiers are entertaining themselves in various ways around the camp.

 
 Spoiler: DC 15 
There's one curious thing about the music though, it's like it didn't begin properly, like someone just started playing from the middle of a tune. Also, it's coming from the Duchess's tent.

 
 Spoiler: DC 20 
A female voice is speaking inside the same tent. But isn't the Duchess there alone? Is she talking to herself?

 
 Spoiler: Relik ONLY 
Apparently the Duchess is not alone, because the voice is not the same that shouted at the guards a moment ago. Relik shuts all the other noises from his mind and concentrates just on the speaker to make out what she's saying.

  "...so come! Friend Shalesse has invited us to a new exciting place. Come, come, this way, many wonders await! Oh fine, bring the drinks if you must. Yes, it will be very much fun!"  

The music grows louder and is joined by the sound of footsteps and the kind of nonsensical buzz any larger group of cheerful people make. The latter is still faint, but it's becoming louder as well. And all of it is coming from the Duchess's tent. Has she conjured a party inside there?
 

 

 

 

 
Kish
Aerin heads in the direction the Preceptor pointed.
SirCatBeard
Relik's face goes blank as he listens.  WIth a quick shake of his head he refocuses, pausing to try to think of what to make of this.  By some chance, an idea strikes him and he runs up to the front of the tent, out of breath and panicky.  "SHE'S NOT ALONE!  That attacker is still around, I think inside the tent.  That music, don't you hear it: they're summoning DEMONS, a lot of them.  She may already be POSSESSED!!!  We can't trust a word she says until we know for sure!" 
 
 Spoiler: OOC 
My turn for a really stupid idea--hey, the last two worked out okay, so....
I imagine Bluff, definitely Relik's strong suit(!):  (1d20-1)[ 6 ]  (Yep, strong suit.)
Note: He is still in the Springhaven guard armor.
 
Table Flipper
Hawke nods towards the guard that calmed the others.  "Thank you." 

And with that, there was an abrupt start of music, and Relik running through with an "explanation". Hawke supposed the music sounded odd, but... oh well, best to just roll with it.

 "Demons!? The Preceptor must be warned! Let's go!"  Hawke give Rowan a tug indicating that he should follow and heads to regroup with Clauvio.
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
 Hawke gestures to Rowan to go join Clauvio before addressing the guard.  "I told you. I'm a man carrying out an order from the Imperial Preceptor. And you decided to interfere with that process, not to mention accusing His Majesty's own soldier with no evidence, in front of all these imperial soldiers and any observing agents His Majesty may have out and about. Considering you're in the middle of His Majesty's imperial encampment, you may want to think through your actions more carefully in the future." 
 
 Spoiler: OOC 
Hawke could actually follow that advice himself, really. 😛

Anyway, if Rowan follow's Hawke's suggestion and joins Clauvio, Hawke will attempt to walk away as well. If Rowan wanted to stay for whatever reason, Hawke would simply remain and await a response as well.
 
 
 

Rowan slinks over to join Clauvio at Hawke's request, staying far away from the guards' grasp.
CWater
 
 Originally Posted by Kish 
 Aerin heads in the direction the Preceptor pointed. 
 

Aerin hurries back to the basic camp, trying to keep her direction while traversing the small alleys between the tents. Unfortunately, the Preceptor was not exactly able to give a precise location for the disturbance so she's not entirely sure where to go.

 
 Spoiler: OOC 
Please make any skill checks that you would like to use in trying to find your way. (Spot, Listen, etc.)
 


 
 Originally Posted by SirCatBeard 
 Relik's face goes blank as he listens.  WIth a quick shake of his head he refocuses, pausing to try to think of what to make of this.  By some chance, an idea strikes him and he runs up to the front of the tent, out of breath and panicky.  "SHE'S NOT ALONE!  That attacker is still around, I think inside the tent.  That music, don't you hear it: they're summoning DEMONS, a lot of them.  She may already be POSSESSED!!!  We can't trust a word she says until we know for sure!" 
 
 Spoiler: OOC 
My turn for a really stupid idea--hey, the last two worked out okay, so....
I imagine Bluff, definitely Relik's strong suit(!): [roll0] (Yep, strong suit.)
Note: He is still in the Springhaven guard armor.
 
 
 

 "What?! Who the devil are you?!!",  demands the guard closest to Relik.

  "Yes, how dare you!",   shouts another.

The half-elf guard that Hawke released Rowan from spins arounf and glares now at Relik in turn.  "Wait a minute... You fit the description of the perpetrator too. Does your insolence know no bounds? You return to insult Her Highness! What are you waiting for?! Get him!"  The last words were directed to his fellow guards.

  "Wait now just a moment",   says the guard who has been acting as the voice of patience for at least three times today,   "We've made many quick judgements lately. Her Highness is clearly distressed, we should wait for Sir Madrais to return. Though I would like to know",   he turns to Relik,   "Who are you? And why are you wearing the armour of our Castle Guard? I don't remember your face. ...And what  is  that music?"  

Now the harp and pipe music is too loud for anyone to miss, and it is clearly coming from the direction of the Duchess's tent.


 
 Originally Posted by Table Flipper 
 Hawke nods towards the guard that calmed the others.  "Thank you." 

And with that, there was an abrupt start of music, and Relik running through with an "explanation". Hawke supposed the music sounded odd, but... oh well, best to just roll with it.

 "Demons!? The Preceptor must be warned! Let's go!"  Hawke give Rowan a tug indicating that he should follow and heads to regroup with Clauvio. 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan slinks over to join Clauvio at Hawke's request, staying far away from the guards' grasp. 
 

Clauvio looks at them questioningly, but chooses to follow. When they are some tens of feet away, he takes a look over his shoulder and stops,  "Mr agent, you might wish to take a look at that",  he says.

Being closer Relik has a great view, when the tent flap is suddenly thrown aside and people begin to pour out from the Duchess's tent. They don't appear to be demons or their kin, though some of them do have horns, instead most have elf-like features with pointy ears, high cheekbones and thin limbs. They are dressed in long loose clothing, that could be called togas or stolas. Everyone are in jolly mood, chatting and peering around curiously. Some are carrying wine goblets, and others look like they've already had a fair share of drink. A few pixies fly around the main bulk of the group, occasionally making low swoops for the amusement of the others. Among the pixies floats the source of the music; harps, flutes and pipes that don't seem to be in much need of players to produce music.

Both the Springhaven guards and Imperial soldiers stare at the arrivals in a daze, as if not believing their eyes.

 
 Spoiler: Relik 
Please make Listen and Spot checks.
 
Kish
Aerin looks and listens for anything that stands out as unusual in the camp.

 
 Spoiler 
Spot:  (1d20+1)[ 5 ] 
Listen:  (1d20+3)[ 14 ] 
 
Table Flipper
Hawke looks back at Clauvio's suggestion and just stares for a bit, just to be sure he's seeing things correctly.  "Well then. I guess the culprit is fey rather than fiend,"  he says, echoing the words of the Preceptor from earlier that day.

Hawke heads back, trying not to get too close to the source of the music, and addresses the nearest guest.

 
 Spoiler: Sylvan 
 "Hello there. Welcome to, uh, the Imperial Encampment. To what do we owe this unexpected visit?" 
 
CWater
 
 Originally Posted by Kish 
 Aerin looks and listens for anything that stands out as unusual in the camp.

 
 Spoiler 
Spot: [roll0]
Listen: [roll1]
 
 
 

The labyrinthing tents get in the way, so its difficult to see very far in the camp. The regular camp noises have gone down a little with the coming evening, and Aerin notices nothing that would indicate distress or conflict. She hears music coming from a couple of directions, in one of them it also sounds like there's a crowd gathered and some shouting.


 
 Originally Posted by Table Flipper 
 Hawke looks back at Clauvio's suggestion and just stares for a bit, just to be sure he's seeing things correctly.  "Well then. I guess the culprit is fey rather than fiend,"  he says, echoing the words of the Preceptor from earlier that day.

Hawke heads back, trying not to get too close to the source of the music, and addresses the nearest guest.

 
 Spoiler: Sylvan 
 "Hello there. Welcome to, uh, the Imperial Encampment. To what do we owe this unexpected visit?" 
 
 
 

The closest fey Hawke gets to is a tall and golden haired, with an androgynous figure and long pointy ears that spiral at the tips. They are currently viewing the Imperial emblem on the side of a tent with genuine curiosity, but when Hawke comes to talk they spin around and respond in a singsongy voice.

 
 Spoiler: Sylvan 
  "Oh! How marvellous! Darmal'llin! There's a civiliced local!"  
 


The fey shouts something over their shoulder and another of their kind that had stopped to make use of the steadying help of a tent pole looks up and saunters over. The lower voice, stubble of a beard and flat chest generously exposed by a loose toga mark this one more clearly as a man. Unlike the other, his ears are almost human-like, but instead thick ram horns potrude from both sides of his head. He responds to his companion while balancing a half full cup of wine in his hand, almost trips over his own feet, and flings his arm around the other fey's shoulder to steady himself.

 
 Spoiler: Sylvan 
 "Whaa... You serious Ma-marillion? That's es... ecsh... excellennt! Mosth of these are just grrowh-ling like -like wildcatsh. Can't undersshand a word." 
  "Indeed, he is! I just heard him speak, hey, talk some more!"  
 


The two fey look at Hawke expectantly.

In the nearby area, chaos is quickly growing. The fae have no interest in sticking together, but are scattering in every direction in groups of two to five. They look generally interested in everything and go everywhere they please, giving little, if any, attention to the soldiers around them. The Imperials have started to get over their first astonishment, but are clearly uncertain what to do about these strange people that arrived suddenly and unannounced to their camp, but don't seem to be an invading enemy. When some fey start to climb the tents, the soldiers try to stop them by shouting, and some try to keep the fey from walking off, but their efforts are not orderly enough to succeed. There's shouting about fetching the officers, or even a general, to give orders how to proceed.

The Springhaven guards are also coming to their senses and their concern immediately focuses on protecting their lady. Unfortunately, when they manage to push past the fey pouring out of the tent to check, they find that Duchess Shalesse is nowhere to be found. This greatly upsets the whole guard and they scatter about, calling for their mistress and arguing with themselves. Relik is quite forgotten for the moment, and only one of the guards stays put to guard the elf they had captured.
Kish
Aerin heads toward the sound of the crowd and the shouting.
SirCatBeard
Relik tries to catch Rowan's attention and gestures to his nose, then makes a face of disgust before heading away from the tent, ignoring the chaos and sniffing at the air.

 
 Spoiler: CWater Only 
So, basically trying to follow my nose to the duchess.  Relik and I went from thinking demons to attack camp to that this just a crazy distraction so she can slip away to the palace(i guess not a palace but, you know, emperor-place{sorry, weird mental state now but thought I should try to post as it has been a while}) so starting in that direction.

Edit: We also think there is a good chance she is invisible.
 
Table Flipper
  Well, my life certainly isn't boring.   Hawke makes that mental note and also notes the absence of the Duchess before continuing.

 
 Spoiler: Sylvan 
 "Aye, I've picked up the language during my travels. I'm happy that I can accommodate you in this way. I'm a bit curious though... if you don't mind my asking, to what do we owe your arrival in this Imperial Army Encampment? And do you happen to know what happened to the woman who was in that tent?" 
 
CWater
 
 Originally Posted by Kish 
 Aerin heads toward the sound of the crowd and the shouting. 
 

Aerin notes that other people are heading towards this direction as well, with a few running away from it. It seems like the people going in the same direction as her are all soldiers, and most that are moving away look to be servants or other non-military personnel.

The first odd thing Aerin sees is a pair of small creatures flying around a flagpole over a tent, doing something with the Imperial flag. On her right a group of soldiers are yelling and trying to order someone out from another tent.

Some fifty feet ahead, three elves (?) dressed in white togas are arguing with an Imperial guard, a human or half-elf. It appears that one of the three is trying to take something from the soldier, who clearly does not agree with the attempt.

 
 Spoiler: OOC 
Aerin doesn't see the rest of the party, or the Springhaven guards yet.
 


 
 Originally Posted by SirCatBeard 
 Relik tries to catch Rowan's attention and gestures to his nose, then makes a face of disgust before heading away from the tent, ignoring the chaos and sniffing at the air.

 
 Spoiler: CWater Only 
So, basically trying to follow my nose to the duchess.  Relik and I went from thinking demons to attack camp to that this just a crazy distraction so she can slip away to the palace(i guess not a palace but, you know, emperor-place{sorry, weird mental state now but thought I should try to post as it has been a while}) so starting in that direction.

Edit: We also think there is a good chance she is invisible.
 
 
 

 
 Spoiler: Relik 
Hmm, I'm trying to figure out what check literally sniffing someone out should be. XD I'm going to say make a Survival check.
 


 
 Originally Posted by Table Flipper 
   Well, my life certainly isn't boring.   Hawke makes that mental note and also notes the absence of the Duchess before continuing.

 
 Spoiler: Sylvan 
 "Aye, I've picked up the language during my travels. I'm happy that I can accommodate you in this way. I'm a bit curious though... if you don't mind my asking, to what do we owe your arrival in this Imperial Army Encampment? And do you happen to know what happened to the woman who was in that tent?" 
 
 
 

 
 Spoiler: Sylvan 
  " 'Imperial Army Camp'? Is that the name of this place? How funny",   says the blonde fey,   "I just knew that this is in Magterra. Oh yes, I can taste the magic."  
 

The blonde fey replies to Hawke, then sticks his tongue out, tasting the air like a snake.
 
 Spoiler: Sylvan 
  "Sweet, very nice. I need to try some spells."  
 "Whe're frrrom Faešei",  says the horned fey,  "Were invih- invited." 
  "Oh yes! Archprincess Mayirg'nialla had a friend here or something. I don't know the details, just saw the gate and went through. This is all very exciting!"  
 "I wash close-er. She first apheared in the mirror. Wash all weepy and shuch.. Made a deal with the Archprinchess, I think." 
  "Oh indeed",   the blonde fey waves their hand, looking disinterested,   "Well, anyway, what fun is there to do here, in the Imperial Army Camp? Show us, local?"  
 
aReallyGreatAxe
Rowan backs away from all these strange creatures babbling in odd languages and, catching Relik's eye, inhales deeply through his nose.

 
 Spoiler: Cwater 

Maybe the duchess is trying to slip away from the fey, and might be invisible?
I have no idea what kind of check it is for a character without the scent quality to attempt to look for someone via smell.
Search, maybe?
Search check:  (1d20-1)[ 13 ] 
 
Kish
Aerin moves toward the elves arguing with the guard, until she can hear what's going on.
Table Flipper
  Oh no. She must have really been desperate to do something like that...   Such were Hawke's inner thoughts before responding to the fey.

 
 Spoiler: Sylvan 
 "I appreciate that information, it was kind of you to share it. Right, fun! Uh, I know there was some arm wrestling happening earlier in that direction. You might be able to get that going again." 
 


Hawke points in the direction where he recalled the arm wrestling had been taking place earlier.

 
 Spoiler: Sylvan 
 "If you wanted to sample some of the local cuisine, there are some cooking tents in that direction." 
 


Hawke points to where he recalls the cooking tents being, and then points in the direction where he had purchased a new bow.

 
 Spoiler: Sylvan 
 "And if shopping is your thing, there were some people selling stuff in that direction. That's what I can recall off the top of my head. I've only recently arrived here myself, you see, but I hope that information was of some assistance to you. Anyway, it's been a pleasure conversing with you, but I'm afraid there were some tasks I must attend to. 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan backs away from all these strange creatures babbling in odd languages and, catching Relik's eye, inhales deeply through his nose.  
 

Rowan and Relik both catch the Duchess's scent and soon notice that they are going in the same direction, back towards the Emperor's tent cluster. Following one's nose is not the most common way for either of them to follow someone, but fortunately, the Duchess has quite a... original smell after the prank.

 
 Spoiler: Relik ONLY 
Not too long after they've started to follow the trail, Relik catches a glimpse of Aerin between the tents. She is coming from the opposite direction, heading towards the fey commotion and doesn't appear to have noticed him or Rowan.
 


 
 Originally Posted by Kish 
 Aerin moves toward the elves arguing with the guard, until she can hear what's going on. 
 

One of the elves(?), a man(?) with long curly hair and very long pointy ears seems to be trying to take something from the Imperial guard, who Aerin can now see is a human man. He is squirming, keeping his hand at an arms length, away from the shorter creatures reach. The other two pointy eared humanoids are giggling and watching the scene. The soldier shouts angrily for the other to stop pestering him and 'trying to dishonour the Empire'. His words don't seem to have any effect.

Frustrated, the pointy-eared fellow sticks out his tongue and kicks the soldier in the knee. The human swears and partially draws his blade. The trio immediately freeze in place and the laughter stops. For a second they are entirely still and the human starts to say something, when the fey suddenly lunges at him and with one precise swing rips his throat open. The soldier falls to the ground, gurgling and his hands reaching for the wound.

 
 Spoiler: Aerin 
Aerin is at 30 ft. distance from the group. Whether they have noticed her or not, no one is paying interest in her atm.
 


 
 Originally Posted by Table Flipper 
   Oh no. She must have really been desperate to do something like that...   Such were Hawke's inner thoughts before responding to the fey.

 
 Spoiler: Sylvan 
 "I appreciate that information, it was kind of you to share it. Right, fun! Uh, I know there was some arm wrestling happening earlier in that direction. You might be able to get that going again." 
 


Hawke points in the direction where he recalled the arm wrestling had been taking place earlier.

 
 Spoiler: Sylvan 
 "If you wanted to sample some of the local cuisine, there are some cooking tents in that direction." 
 


Hawke points to where he recalls the cooking tents being, and then points in the direction where he had purchased a new bow.

 
 Spoiler: Sylvan 
 "And if shopping is your thing, there were some people selling stuff in that direction. That's what I can recall off the top of my head. I've only recently arrived here myself, you see, but I hope that information was of some assistance to you. Anyway, it's been a pleasure conversing with you, but I'm afraid there were some tasks I must attend to. 
 
 
 

 
 Spoiler: Sylvan 
  "Hmm, alright, very well. Thank  you, local, join us for a drink later! Now, I must really try out a spell or two!"  
 

The long-haired fey replies grinning and shakes their companion's arm off, causing him to fall down on his arse. Then they start to wave their hands in quick motions and bright lights appear around them. The drunk fey on the ground whines, but neither try to stop Hawke from leaving.

 
 Spoiler: OOC 
Lucky you, 12 was just the roll you needed.😛
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Rowan and Relik both catch the Duchess's scent and soon notice that they are going in the same direction, back towards the Emperor's tent cluster. Following one's nose is not the most common way for either of them to follow someone, but fortunately, the Duchess has quite a... original smell after the prank. 
 

Should he catch Relik's eye again, Rowan puts a finger to his lips, then mimes exaggerated tiptoeing.

 
 Spoiler: Cwater 

Ah, the fun of trying to convey charades via text...
Anyway, would like to not be super loud if the smell gets stronger, maybe escape notice for a minute.
Move silently check included should you determine it is necessary.
 (1d20+2)[ 10 ]  move silently.
 
Kish
Aerin runs forward. When she's ten feet from the fey, she puts her hand on her sword, holding it tensely, but not drawing it yet.  "What happened here?"  she demands.

 
 Spoiler 
Wonder if the fey will care that her sword is silver. She has a readied action to draw it immediately, and use total defense, if she can do both, if they make any hostile moves toward her.
 
Table Flipper
Hawke nods.

 
 Spoiler: Sylvan 
 "My pleasure. Have fun!" 
 


With that, Hawke takes his leave and returns to Clauvio and speaks in a low voice,  "The Duchess of Springhaven apparently made a deal with a fey Archprincess. The Preceptor should be informed." 
 
 Spoiler: OOC 
Question: are Relik and Rowan visible to Hawke at this point, or have they left the area by now.

Spot check if it matters:  (1d20+6)[ 24 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin runs forward. When she's ten feet from the fey, she puts her hand on her sword, holding it tensely, but not drawing it yet.  "What happened here?"  she demands.

 
 Spoiler 
Wonder if the fey will care that her sword is silver. She has a readied action to draw it immediately, and use total defense, if she can do both, if they make any hostile moves toward her.
 
 
 

The closest fey with long curly hair and blood on his hands turns to Aerin, a somewhat perplexed look on his delicate elvish features.  "That local was going to draw a blade on me",  he points to the soldier on the ground, then his gaze moves to the hand Aerin has on her sword.  "Are you going to draw a blade on me?",  his tone is completely neutral, though the circumstances sure make it sound like a threat.

Blood continues to pour out from the soldier and he's rasping for air. One of the other fey, a woman with bright orange hair and very long ears, kneels down and dips her finger in his blood. She stands up and turns to their third companion, a black-haired man with a small goatee and hairy chest, who is carrying a harp. With a few quick motions, she draws a mustache on his face with the blood, then lets out a hearty giggle.

 
 Spoiler: Aerin 
You can only ready a single standard (or shorter) action, so only drawing the blade is readied. However, I will assume that Total Defense is the turn following that, until told otherwise, should it come to combat.

The Imperial soldier is still alive, though in the negatives.
 


 
 Originally Posted by Table Flipper 
 Hawke nods.

 
 Spoiler: Sylvan 
 "My pleasure. Have fun!" 
 


With that, Hawke takes his leave and returns to Clauvio and speaks in a low voice,  "The Duchess of Springhaven apparently made a deal with a fey Archprincess. The Preceptor should be informed." 
 
 Spoiler: OOC 
Question: are Relik and Rowan visible to Hawke at this point, or have they left the area by now.

Spot check if it matters: [roll0]
 
 
 

Clauvio stares at Hawke, bewildered by the recent turn of events.  "These people... are here unsactioned... preposterous...",  he mumbles, and Hawke has to repeat himself a couple of times until his words get through to the dwarf.  "Informed... yes. Yes. The hell with your Preceptor, the Emperor must know what has happened!"  He turns to head directly back the way they came.

 
 Spoiler: Hawke 
Relik and Rowan are not currently in Hawke's line of sight, but he did see where they went. Clauvio seems to be going in the same direction, if not exactly the same route.
 


 
 Originally Posted by aReallyGreatAxe 
 Should he catch Relik's eye again, Rowan puts a finger to his lips, then mimes exaggerated tiptoeing.

 
 Spoiler: Cwater 

Ah, the fun of trying to convey charades via text...
Anyway, would like to not be super loud if the smell gets stronger, maybe escape notice for a minute.
Move silently check included should you determine it is necessary.
[roll0] move silently.
 
 
 

Rowan and Relik follow the smell, trying to be subtle and quiet, which is challenging as they can't tell how fast the Duchess is moving and don't want to fall too much behind and risk losing the trail. Fortunately, they are in a large camp, which is getting noisier by the minute.

Still following the scent, they are getting closer to a large cluster of tall fancy tents, surrounded by a circle of serious looking Imperial guards, in what is probably at the centre of the camp. When their distance to the guards is around 60 feet they suddenly see a ragged looking elven woman in a dress that was surely once beautiful, fade into view some 30 feet ahead. The Duchess is peering at the guards from between the tents outside their circle, clearly trying not to be seen by them, and it looks like she's concentrating hard on something. She doesn't appear to have noticed Rowan or Relik, or simply doesn't care about their existence.

 
 Spoiler: Rowan and Relik 
I believe neither one of you has visited the Emperor's tents yet? :J
Please let me know if you require a more detailed description of the immediate surroundings.
 
Kish
 "That depends on what you're doing here.  Someone help this man! "  she shouts. If the fey don't clarify very quickly, she rephrases it as an explicit question, " Why are you here?" 
Table Flipper
Hawke just sighs and takes a moment to bend down and pet Mushroom before setting off in the same direction.
CWater
 
 Originally Posted by Kish 
  "That depends on what you're doing here.  Someone help this man! "  she shouts. If the fey don't clarify very quickly, she rephrases it as an explicit question, " Why are you here?"  
 

 "A riddle? I like riddles",  the fey with the curly hair replies with a grin and is pondering an answer when Aerin specifies her question.  "Oh, I don't know really. This is the afterparty of the Archprincess, they're always  fun . Ah, that reminds me!"  He bends down and removes a shiny bronze badge from the human man's hand, who is now too weak to resist.  "I like this, I'm going to keep it",  he says to no one in particular.

  "Haha, I wonder!",   the redhead fey giggles,   "You were  rude!  You are  so  in trouble!"  

The curly haired one looks to her and then back to Aerin with a slightly nervous expression.  "Was I? Oh. ...But they're just some beastly locals, do you think she will mind?" 

At this point, a middle-aged human man wearing a simple blue tunic walks around the corner, looking concerned.  "Did someone need help- Gods!"  He rushes to the side of the bleeding soldier, ignoring the other people present.  "Help! We need a healer here!",  he shouts while trying to cover the bleeding wound with a piece of cloth. The fey watch his actions curiously.


 
 Originally Posted by Table Flipper 
 Hawke just sighs and takes a moment to bend down and pet Mushroom before setting off in the same direction. 
 

Hawke follows Clauvio and can catch up with the dwarf if he wants.

 
 Spoiler: Hawke ONLY 
Not too much farther from the place where the fey emerged, Hawke spots Aerin through a gap between the tents, some 30 ft. away from him. She is talking with a couple of fey with a hand on her sword, and an Imperial soldier is lying on the ground.

Does Hawke keep following Clauvio or go to Aerin? Or something else? Clauvio's route does not take him directly past her.
 
Kish
 "This does not seem a likely coincidence. Does your presence here have anything to do with the Duchess of Springhaven?"  Aerin asks the fey. She remains ready to draw her sword and attack the curly-haired male fey if he makes any further hostile moves.
Table Flipper
 
 Spoiler: CWater 
Hawke will break away from Clauvio without saying anything and head towards Aerin.
 
CWater
 
 Originally Posted by Kish 
  "This does not seem a likely coincidence. Does your presence here have anything to do with the Duchess of Springhaven?"  Aerin asks the fey. She remains ready to draw her sword and attack the curly-haired male fey if he makes any further hostile moves. 
 

 "What is Springhaven?",  the curly-haired fey asks, and glances at his companions, then his gaze shifts back to the Aerin's hand that she holds on her sword.  "That's really starting to annoy me, you should know. Do you  always  stand like that?" 

The redhead shrugs, still grinning.   "Maybe the Archprincess knows, she's back at the gate. I think."   She giggles at some private joke of hers. The third fey is completely ignoring the conversation and has started playing a slow melody from his harp.

On the ground level, the servant is still trying to stop the soldier from bleeding out and repeats his cry for help.

Hawke arrives at the scene from behind Aerin.
Table Flipper
Hawke quickly assesses the situation and then kneels down next to the servant and soldier.  "Go, bring reinforcements,"  he whispers to the servant while using his healing belt on the soldier.

 
 Spoiler: Actions 
Final charge of healing belt on the soldier.

Healing Belt:  (2d8)[ 9 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke quickly assesses the situation and then kneels down next to the servant and soldier.  "Go, bring reinforcements,"  he whispers to the servant while using his healing belt on the soldier.

 
 Spoiler: Actions 
Final charge of healing belt on the soldier.

Healing Belt: [roll0]
 
 
 

 "Thank the Gods",  the servant mumbles as Hawke starts to heal the soldier. He nods in response and throws a nervous glance at the fey as he stands up, but none of them seem to pay him any mind. Quickly, the man turns and runs off, disappearing among the tents.

The curly-haired fey has still eyes locked with Aerin, flexing the fingers of his bloody hand, while the redhead peers curiously at Hawke, then lets out a squeal when she spots Mushroom.   "Oh! How cute you are!",   she exclaims, stepping towards the badger with a bright glint in her eyes.

On the ground, the soldier's eyes fly open and he gasps for air, the magic having saved his life.

 
 Spoiler: OOC 
Mushrooms needs to make a Will save.
 
Kish
 "Not always, but you already nearly killed someone. If you don't have a reason to be inside this mortal encampment, you should probably leave. Further violence will likely result in everyone here trying very hard to kill you, and if you were threatened by him drawing a blade, no matter what casualties you can inflict before dying yourself, you wouldn't likely survive that,"  Aerin says. If the fey's callous confidence shakes her, it doesn't show.

 
 Spoiler 
If there's a better word for "humanoids who aren't fey" then "mortals," Aerin would use it.
 
CWater
 
 Originally Posted by Kish 
  "Not always, but you already nearly killed someone. If you don't have a reason to be inside this mortal encampment, you should probably leave. Further violence will likely result in everyone here trying very hard to kill you, and if you were threatened by him drawing a blade, no matter what casualties you can inflict before dying yourself, you wouldn't likely survive that,"  Aerin says. If the fey's callous confidence shakes her, it doesn't show.

 
 Spoiler 
If there's a better word for "humanoids who aren't fey" then "mortals," Aerin would use it.
 
 
 

The curly-haired fey yawns,  "Blah blah blah, geez you locals are boring."  He turns his head and says something to the fey playing his harp, eyes closed. The other gives a short reply without opening his eyes.
 
 Spoiler: Sylvan 
 "I bet you this shiny trinket against your harp that I can take this brute down in two strikes. You on?",  the curly asks.

  "Ok",   replies the harp player.
 


The redhead fey grabs Mushroom in her arms, giving a big hug to the badger, who doesn't seem to mind.   "So adorable you are!",   she exclaims and pats Mushroom,   "You'll come with me!"  
 
 Spoiler: OOC 
Damn, I really need to get back in the game. So sorry for the recurring absence, I hope you're all still interested in playing.
 
Table Flipper
In response to the curly-haired fey, Hawke puts one hand on this flail and uses his other hand to point at him.  "That one just said he's going to attack you,"  he says to Aerin, not trying to hide this communication from the fey.

At this moment his gaze shifts to the redhead holding Mushroom.

 
 Spoiler: Sylvan 
 "I'm sorry, but he's with me, so you might want to change your plans. Badger-napping is a very  dangerous  endeavor." 
 

 
 Spoiler: OOC 
Welcome back. Still quite interested in the game, yes.

Also, I guess intimidate roll makes sense here?

Intimidate:  (1d20+1)[ 19 ] 
 
SirCatBeard
Relik glances around, running out of ways to mess with the Duchess.  Spotting the newly lit torches, however, a grin crosses his face.  Concentrating, he 'grabs' one of the torches and moves it to the Duchess' feet.

 
 Spoiler 
So, casting Mage Hand and want to pick up one of the torches, and place it at her feet behind her, so it could set her presumably long dress on fire.

 Because Fire is always a good plan.
 
CWater
 
 Originally Posted by Table Flipper 
 In response to the curly-haired fey, Hawke puts one hand on this flail and uses his other hand to point at him.  "That one just said he's going to attack you,"  he says to Aerin, not trying to hide this communication from the fey. 
 

 "Oh, did I?",  the curly-haired fey's head snaps back in the direction of Hawke and Aerin. Quickly, he licks his lips and starts to move towards them, his demeanour now obviously threatening. Aerin immediately draws her blade.

 
 Spoiler: Initiative! 
Aerin:  (1d20+4)[ 19 ] 
Hawke:  (1d20+2)[ 10 ] 
Curly:  (1d20+2)[ 10 ] 
Redhead:  (1d20+1)[ 2 ] 
Harp player:  (1d20)[ 15 ] 
Soldier:  (1d20+1)[ 12 ] 

Aerin had readied an action to draw her sword, so she has that out now.
 


 At this moment his gaze shifts to the redhead holding Mushroom.

 
 Spoiler: Sylvan 
 "I'm sorry, but he's with me, so you might want to change your plans. Badger-napping is a very  dangerous  endeavor." 
 

 
 Spoiler: OOC 
Welcome back. Still quite interested in the game, yes.

Also, I guess intimidate roll makes sense here?

Intimidate:  (1d20+4)[ 19 ] 
 
 

The redhead fey is startled by Hawke's angry gaze. She winces and takes a step back, dropping Mushroom.

 
 Spoiler: OOC 
She's shaken for 1 round.

 
 Spoiler: Map 
C is the curly-haired fey.
R is the redhead, she is sharing space with Mushroom.
P is the harp player.
S is the wounded soldier, prone on the ground.
 
 

 


________________________________________________


 
 Originally Posted by SirCatBeard 
 Relik glances around, running out of ways to mess with the Duchess.  Spotting the newly lit torches, however, a grin crosses his face.  Concentrating, he 'grabs' one of the torches and moves it to the Duchess' feet.

 
 Spoiler 
So, casting Mage Hand and want to pick up one of the torches, and place it at her feet behind her, so it could set her presumably long dress on fire.

 Because Fire is always a good plan.
 
 
 

The Duchess's dress is long and frilly, and indeed easily flammable. For a moment she doesn't notice anything, but then she lets out a loud shriek and spins around a couple of times, putting out the flames. The guards look alert at the sound of the screaming and one of them starts to approach.

Once the she has quenched the flames, Shalesse looks around frantically; the torchlight showing how her pretty face is twisted to an angry glare.

 
 Spoiler: OOC 
Oh poor Shalesse, she just can't catch a break! Ever since she came to the camp these two pranksters have been on her tail, ruining her plans, not to mention the dress!😛

It is dark, so Relik and Rowan can try to hide before she spots them, flee, or choose to confront her. Whatever you choose.
 
 Spoiler: Map 
S is Duchess Shalesse.
G1 the guard that is moving closer.
Gs are the other guards, currently standing still.
The fancier tents are in orange.
 
 

 
Kish
Aerin steps toward the murderous fey, slashing with her sword.

 
 Spoiler 
Stone Bones:  (1d20+9)[ 27 ]  Critical threat check (on 19 or 20):  (1d20+9)[ 13 ]  Damage:  (2d6+3)[ 11 ]  Critical damage:  (2d6+3)[ 12 ]  If it hits, she has DR 5/adamantine until her next turn.

Also note that she's in Island of Blades stance, so anyone else adjacent to either fey counts as flanking them with her.

Finally, if the fey (either fey, or any other enemy, just in case) wounds her, she'll use Fire Riposte as an immediate action. Melee touch attack:  (1d20+8)[ 15 ]  Critical threat check:  (1d20+8)[ 16 ]  Fire damage:  (4d8)[ 27 ]  Critical damage:  (4d8)[ 12 ] 
 
CWater
 
 Originally Posted by Kish 
 Aerin steps toward the murderous fey, slashing with her sword.

 
 Spoiler 
Stone Bones: [roll0] Critical threat check (on 19 or 20): [roll1] Damage: [roll2] Critical damage: [roll3] If it hits, she has DR 5/adamantine until her next turn.

Also note that she's in Island of Blades stance, so anyone else adjacent to either fey counts as flanking them with her.

Finally, if the fey (either fey, or any other enemy, just in case) wounds her, she'll use Fire Riposte as an immediate action. Melee touch attack: [roll4] Critical threat check: [roll5] Fire damage: [roll6] Critical damage: [roll7]
 
 
 

Aerin is faster than the fey and her sword leaves an ugly gash on his chest.

The harp player's eyes fly open and the music ends with a ear-jarring twinge. He backs away to the intersection and his hands make a few quick motions common in spellcasting. A burst of glittering dust appears around Aerin, Hawke and the soldier on the ground, covering them in glitter.

The soldier was about to get up, but suddenly he makes grasping motions before throwing his hands on his face.  "I can't see!"  Shakily, he crawls away from the fey.

 
 Spoiler: Map 
C is the curly-haired fey.
R is the redhead, she is sharing space with Mushroom.
P is the harp player.
S is the wounded soldier, prone on the ground. Currently sharing space with Hawke, which could have a penalty to combat actions.
 
 
Table Flipper
Hawke shakes off the glitter with minimal effort and gives a menacing grin to the assembled fey.

 
 Spoiler: Sylvan 
 "Pathetic." 
 


He then advances and attacks the same fey that Aerin did.

 
 Spoiler: Actions 
Movement combined with weapon draw to X16 and attacking C with flail.

Attack:  (1d20+12)[ 17 ]  (includes Island of Blades flanking)
Damage:  (1d8+4)[ 8 ] 
 
CWater
 
 Originally Posted by Table Flipper 
 Hawke shakes off the glitter with minimal effort and gives a menacing grin to the assembled fey.

 
 Spoiler: Sylvan 
 "Pathetic." 
 


He then advances and attacks the same fey that Aerin did.

 
 Spoiler: Actions 
Movement combined with weapon draw to X16 and attacking C with flail.

Attack:  (1d20+7)[ 16 ]  (includes Island of Blades flanking)
Damage:  (1d8+5)[ 12 ] 
 
 
 

The flail hits the fey in the head and a trails of blood run down his face. However he remains standing, his face contorted with rage so much that its starting to look inhuman. A crimson glint flashes in his eyes and he comes at Aerin, kicking, clawing and headbutting.

 
 Spoiler: Curly full attacks Aerin 
Kick:  (1d20+7)[ 16 ] 
Damage:  (1d8+5)[ 12 ] 

Headbutt:  (1d20+7)[ 16 ] 
Damage:  (1d8+5)[ 6 ] 

Claw1:  (1d20+2)[ 4 ] 
Damage:  (1d4+5)[ 9 ] 

Claw2:  (1d20+2)[ 10 ] 
Damage:  (1d4+5)[ 7 ] 
 

The fey's kick hits and unprotected part of Aerin's leg, leaving behind a throbbing pain. He also headbutts the warrior in the face, but she barely bats an eye, her previous successful strike giving her confidence and steeling her mind. The claw attacks scratch her chain shirt harmlessly.

The redhead fey glares back at Hawke.   "You big meanie! Defend me, cute badger! Attack him!"   Little Mushroom looks up, being very confused. This very nice lady has a really nice voice, but he also knows that Hawke is also very very nice and his friend and gives him food.

The fey takes a step away from Hawke and retrieves a small shining stone from her robes.   "Look at this, meanie!"   The rock has quite a fascinating glow.

 
 Spoiler: OOC 
Mushroom must make a Charisma check against  (1d20+3)[ 18 ]  or attack Hawke! :o

Hawke may need to make a Will save, depending on this roll:  (2d4)[ 5 ] 

Will update the map once I get home, redhead moved to X14.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 The Duchess's dress is long and frilly, and indeed easily flammable. For a moment she doesn't notice anything, but then she lets out a loud shriek and spins around a couple of times, putting out the flames. The guards look alert at the sound of the screaming and one of them starts to approach.

Once the she has quenched the flames, Shalesse looks around frantically; the torchlight showing how her pretty face is twisted to an angry glare.

 
 Spoiler: OOC 
Oh poor Shalesse, she just can't catch a break! Ever since she came to the camp these two pranksters have been on her tail, ruining her plans, not to mention the dress!😛

It is dark, so Relik and Rowan can try to hide before she spots them, flee, or choose to confront her. Whatever you choose.
 
 Spoiler: Map 
S is Duchess Shalesse.
G1 the guard that is moving closer.
Gs are the other guards, currently standing still.
The fancier tents are in orange.
 
 

 
 
 

 "Clever,"  Rowan whispers, quickly casting a cantrip of his own before trying to duck out of line of sight between the tents.

 
 Spoiler: OoC 

Oh dear, she's getting angry. I have a feeling that we won't like her when she's angry.

1.) Rowan will cast open/close on any tent flaps/doors on the tent whose center is T23. Maybe herd her towards the guard/witnesses if she's in a flighty mood, (where she's at least less likely to continue whatever sneaky thing she was doing), maybe make her look in the wrong place for us if she's in a fighty mood.

2.) Move action to AC26 (the map location, not armor class :P )
 
CWater
Entranced by the fey's pretty voice, Mushroom turns towards Hawke and attacks!

 
 Spoiler: Mushroom full attacks Hawke 
Claw1:  (1d20+4)[ 21 ] 
1 damage

Claw2:  (1d20+4)[ 20 ] 
1 damage

Bite:  (1d20-1)[ 10 ] 
Damage:  (1d3-1)[ 1 ]  min 1
 
Kish
 "You have no idea what you face,"  Aerin tells the fey, pointing her sword in the general direction of the harp player. A wave of flame appears at its tip and rapidly expands, bursting over all three of them.

 
 Spoiler 

Fire damage:  (2d6)[ 4 ]  Reflex DC...the book says the formula to determine it should be listed in the maneuver description, but it's not. Looking online it appears that it's (15+Aerin's Wisdom modifier) 16. Half damage if someone makes the saving throw.
 
SirCatBeard
Grinning a tad manically, Relik slips between the tents as well, moving to the far side.

 
 Spoiler: OOC 
Move to AF25.  Sneakily if possible.
 
CWater
 
 Originally Posted by Kish 
  "You have no idea what you face,"  Aerin tells the fey, pointing her sword in the general direction of the harp player. A wave of flame appears at its tip and rapidly expands, bursting over all three of them.

 
 Spoiler 

Fire damage: [roll0] Reflex DC...the book says the formula to determine it should be listed in the maneuver description, but it's not. Looking online it appears that it's (15+Aerin's Wisdom modifier) 16. Half damage if someone makes the saving throw.
 
 
 

The redhead jumps back screaming and suffers only minor burns, while the other two fey are slower. Fortunately, none of the nearby tents catch fire.

The harp player yelps and starts casting a new spell, which causes the ground under Aerin, Hawke and the Imperial soldier to become slippery and smelling of oil.

 
 Spoiler: Grease 
Targets area in squares W-X 16-17. Aerin and Hawke must make Ref save DC 15 or fall prone.

 Further details. 
 

 
 Spoiler: Rowan and Relik 
Please make Hide and Move Silently checks.
 
Table Flipper
Hawke's fury at the fey's domination of Mushroom causes him to keep lashing out in silent rage despite his new-found prone status.

 
 Spoiler: Actions 
So I couldn't find anything against full attacking (courtesy of BAB) while prone, so I'm going to go for that against C.

Attack:  (1d20+6)[ 25 ]  (Note: This includes -4 from prone but not +2 from flanking because I'm sort of guessing Island of Blades is no longer in effect?)
Damage:  (1d8+4)[ 12 ] 

Attack:  (1d20+1)[ 17 ] 
Damage:  (1d8+4)[ 12 ] 
 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "Clever,"  Rowan whispers, quickly casting a cantrip of his own before trying to duck out of line of sight between the tents.

 
 Spoiler: OoC 

Oh dear, she's getting angry. I have a feeling that we won't like her when she's angry.

1.) Rowan will cast open/close on any tent flaps/doors on the tent whose center is T23. Maybe herd her towards the guard/witnesses if she's in a flighty mood, (where she's at least less likely to continue whatever sneaky thing she was doing), maybe make her look in the wrong place for us if she's in a fighty mood.

2.) Move action to AC26 (the map location, not armor class :P )
 
 
 


 
 Originally Posted by SirCatBeard 
 Grinning a tad manically, Relik slips between the tents as well, moving to the far side.

 
 Spoiler: OOC 
Move to AF25.  Sneakily if possible.
 
 
 

Rowan and Relik slip into the cover of the nearby tent, Relik moving quiet like a shadow. From their current position they can't see the Duchess or the approaching guard, but they hear a male voice speak, which could well be the latter.

 "What is going on here? Who are you, Miss?" 
 "It is none of your business!",  the Duchess hisses,  "Nothing happened, I am not here. You did not see me." 
 "... If you say so, Miss." 
 "Someone set me on fire! I saw movement over there. Find them and kill them!" 
 "Alright, Miss. As you command." 

Relik and Rowan hear the heavy footsteps of plated boots.

 
 Spoiler: OOC 
But is the sound coming closer or going away?

 
 Spoiler: Listen DC 10 
The footsteps are going away.

 
 Spoiler: DC 16 
They are moving west on the map, from the Duchess's position.

The Duchess hasn't moved.
 

 

 


 
 Originally Posted by Table Flipper 
 Hawke's fury at the fey's domination of Mushroom causes him to keep lashing out in silent rage despite his new-found prone status.

 
 Spoiler: Actions 
So I couldn't find anything against full attacking (courtesy of BAB) while prone, so I'm going to go for that against C.

Attack: [roll0] (Note: This includes both -4 from prone but not +2 from flanking because I'm sort of guessing Island of Blades is no longer in effect?)
Damage: [roll1]

Attack: [roll2]
Damage: [roll3]
 
 
 

Hawke's flail smashes the fey's knee and he stumbles, crying out in pain. Powered by rage, Hawke swings his weapon again and it smashes to the fey's head, bashing it to a bloody pulp.

The redhead screams and runs away, disappearing between the tents. Mushroom sits down, looking a bit confused still.

 
 Spoiler: OOC 
She runs to X6 and turns right, moving out of sight.

Map:  https://imgur.com/1MxbFdt 
 
 
Kish
 "You are an annoyance,"  Aerin tells the harp player. She rises to her feet, blinks out of existence and reappears next to him.  "Surrender or die." 
 
 Spoiler 
I'm not entirely sure how Shadow Jaunt interacts with Grease here; I posted according to my best guess, but this is what Aerin's doing.

If she can rise as a move action and, as long as she doesn't try to move nonmagically, not risk immediately falling again, she rises as a move action and then Shadow Jaunts to W12 with her standard action.

If she can't rise without a risk of immediately falling again, she'll Shadow Jaunt to W12 without first rising from prone.

If she doesn't land on her feet if she does that, she'll rise to her feet while next to him (risking an attack of opportunity).
 
CWater
 
 Originally Posted by Kish 
  "You are an annoyance,"  Aerin tells the harp player. She rises to her feet, blinks out of existence and reappears next to him.  "Surrender or die." 
 
 Spoiler 
I'm not entirely sure how Shadow Jaunt interacts with Grease here; I posted according to my best guess, but this is what Aerin's doing.

If she can rise as a move action and, as long as she doesn't try to move nonmagically, not risk immediately falling again, she rises as a move action and then Shadow Jaunts to W12 with her standard action.

If she can't rise without a risk of immediately falling again, she'll Shadow Jaunt to W12 without first rising from prone.

If she doesn't land on her feet if she does that, she'll rise to her feet while next to him (risking an attack of opportunity).
 
 
 

Aerin appears next to the last fey remaining on the scene. He looks surprised at this, and just stares as she stands up and issues her threat. The fey looks around, scratches his beard and shrugs.  "What's the point of fighting anyway. I would really like some wine right now."  He makes no threatening movements.

 
 Spoiler: OOC 
Going to rule that the grease also risks standing up, so Aerin teleports first.

Combat is over, unless you wish to continue it.
 


________________________________

 
 Spoiler: Relik ONLY 
You hear the Duchess is speaking arcane words, likely casting a spell.
 
Kish
Aerin doesn't attack, but does immediately refocus to regain her maneuvers.

 
 Spoiler 
Probably a good time to ask for a ruling.  Adaptive Style  includes being able to "reset" maneuvers in one round, substantially faster than the swordsage recovery method. My question is: Does "resetting" maneuvers in that way cover both her warblade and swordsage maneuvers, or does it take her two rounds to ready all of them?
 
Table Flipper
With the curly-haired fey thoroughly defeated, Hawke quickly looks to for his next target, but his rage subsides as he sees the red-headed fey rout and the harp player... surrender? Well, not attacking Aerin, at any rate.

Hawke rises to a kneeling position and looks at Mushroom.  "Hey, buddy. You there? I'm not mad at you. It wasn't your fault." 
SirCatBeard
Relik looks at Rowan and motions, lowering an open-palmed hand.  After a moment more, he points in the direction where the duchess was and waves his hands around, wiggling his fingers, silently moving his lips as well.

 
 Spoiler: OOC 
Woo, charades!
 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik looks at Rowan and motions, lowering an open-palmed hand.  After a moment more, he points in the direction where the duchess was and waves his hands around, wiggling his fingers, silently moving his lips as well.

 
 Spoiler: OOC 
Woo, charades!
 
 
 

Rowan makes a fist and mimes smacking it into an open palm. He then wiggles his fingers around in imitation of Relik,  then pulls them back to his chest with an exaggerated startled expression.

 
 Spoiler: OoC 

Charades indeed! Really hope we’re thinking of the same thing.
 
CWater
 
 Originally Posted by Kish 
 Aerin doesn't attack, but does immediately refocus to regain her maneuvers.

 
 Spoiler 
Probably a good time to ask for a ruling.  Adaptive Style  includes being able to "reset" maneuvers in one round, substantially faster than the swordsage recovery method. My question is: Does "resetting" maneuvers in that way cover both her warblade and swordsage maneuvers, or does it take her two rounds to ready all of them?
 
 
 

 
 Spoiler: OOC 
You can reset both of them in one round, yeah.
 


The fey scratches his head and absentmindedly takes up his harp again, starting to play a simple melody.


 
 Originally Posted by Table Flipper 
 With the curly-haired fey thoroughly defeated, Hawke quickly looks to for his next target, but his rage subsides as he sees the red-headed fey rout and the harp player... surrender? Well, not attacking Aerin, at any rate.

Hawke rises to a kneeling position and looks at Mushroom.  "Hey, buddy. You there? I'm not mad at you. It wasn't your fault."  
 

Mushroom looks still a bit confused and carefully sniffs Hawke.

 
 Spoiler: OOC 
Mushroom is still charmed, but he doesn't act hostile anymore.
 


 
 Originally Posted by SirCatBeard 
 Relik looks at Rowan and motions, lowering an open-palmed hand.  After a moment more, he points in the direction where the duchess was and waves his hands around, wiggling his fingers, silently moving his lips as well.

 
 Spoiler: OOC 
Woo, charades!
 
 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowan makes a fist and mimes smacking it into an open palm. He then wiggles his fingers around in imitation of Relik,  then pulls them back to his chest with an exaggerated startled expression.

 
 Spoiler: OoC 

Charades indeed! Really hope we’re thinking of the same thing.
 
 
 

 
 Spoiler: OOC 
Loving the charade! XD

 
 Spoiler: Relik ONLY 
You hear the sound of light footsteps, moving towards fancy tent cluster. The Duchess is on the move.
 

 
Table Flipper
  Blast. She should hope that I don't see her again.   For the moment, Hawke just puts some mushrooms in front of Mushroom and looks over his shoulder toward the guard.  "Hey! You alright?" 
Kish
 "You should leave this camp,"  Aerin tells the fey in what can't be mistaken for a friendly tone.

If the fey complies, she'll go over to Hawke and say,  "No useful information from any of them, but it would be a remarkable coincidence if the arrival of randomly murderous fey had nothing to do with the Duchess' plot." 
SirCatBeard
Relik begins to return a mildly confused look, but then coc_ks his head to one side.  He gestures toward roughly where the duchess was, then with two fingers mimes placing one finger in front of the other repeatedly, hand moving slowly forward with the process, before gesturing to the large fancy tent cluster.
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik begins to return a mildly confused look, but then coc_ks his head to one side.  He gestures toward roughly where the duchess was, then with two fingers mimes placing one finger in front of the other repeatedly, hand moving slowly forward with the process, before gesturing to the large fancy tent cluster. 
 

Rowans eyes widen at what he interprets this new information to be. He puts a finger to his lips, and begins to creep around the far edge of the tent, beckoning to Relik as he does so.

 
 Spoiler: OoC 

Oh no!
Rowan will begin sneakily going around the tent in a northeasternly fashion.
Would you like a new check for this, or is it still covered by the old?
 
CWater
 
 Spoiler: OOC 
Sorry for the delay, had a really busy week. -_-
 


 
 Originally Posted by Table Flipper 
   Blast. She should hope that I don't see her again.   For the moment, Hawke just puts some mushrooms in front of Mushroom and looks over his shoulder toward the guard.  "Hey! You alright?"  
 

 "Yes! No! I can't see!",  the soldier shouts back.  "Are they gone?!"  He's crawled close to the nearest tent and has his back against the canvas.


 
 Originally Posted by Kish 
  "You should leave this camp,"  Aerin tells the fey in what can't be mistaken for a friendly tone.

If the fey complies, she'll go over to Hawke and say,  "No useful information from any of them, but it would be a remarkable coincidence if the arrival of randomly murderous fey had nothing to do with the Duchess' plot."  
 

The fey plays a few notes and then shrugs.  "Well, I'd really like to find that wine. Guess I must rise a toast to Crimdil's memory too."  He starts to wander away, lazily glancing around.


 
 Originally Posted by SirCatBeard 
 Relik begins to return a mildly confused look, but then coc_ks his head to one side.  He gestures toward roughly where the duchess was, then with two fingers mimes placing one finger in front of the other repeatedly, hand moving slowly forward with the process, before gesturing to the large fancy tent cluster. 
 


 
 Originally Posted by aReallyGreatAxe 
 Rowans eyes widen at what he interprets this new information to be. He puts a finger to his lips, and begins to creep around the far edge of the tent, beckoning to Relik as he does so.

 
 Spoiler: OoC 

Oh no!
Rowan will begin sneakily going around the tent in a northeasternly fashion.
Would you like a new check for this, or is it still covered by the old?
 
 
 

Rowan sneaks forward and peeks around the corner. The duchess is no longer where she last stood and currently he doesn't see her. From this angle he doesn't see the guards either, but he and Relik hear how someone shouts in the distance:  "Hey! Did you hear that? Who goes there?" 
 
 Spoiler: OOC 
The check was covered by the old.

Shout came from the north.

 
 Spoiler: Map 
Link:  https://imgur.com/aUpvz78 

The guards' positions are an assumption at this point, as you don't have visual on most of them at the moment.
 
 

 
Table Flipper
 "Don't worry, they're gone!"  Hawke shouts back to the soldier.  "And your condition should pass with time! I think!" 

He then replies to Aerin,  "Well, it's certainly not a coincidence, though still rather remarkable. One of the not-so-murderous fey informed me that the Duchess made a deal with a fey Archprincess, which at least involved inviting the fey here. She must be going all in, to make a deal like that." 
 "Anyway, one of the Emperor's agents is already carrying back news, but we might want to head back that way too. Though we should probably take him to someone first,"  he says, gesturing to the soldier.
CWater
 
 Originally Posted by Table Flipper 
  "Don't worry, they're gone!"  Hawke shouts back to the soldier.  "And your condition should pass with time! I think!" 

He then replies to Aerin,  "Well, it's certainly not a coincidence, though still rather remarkable. One of the not-so-murderous fey informed me that the Duchess made a deal with a fey Archprincess, which at least involved inviting the fey here. She must be going all in, to make a deal like that." 
 "Anyway, one of the Emperor's agents is already carrying back news, but we might want to head back that way too. Though we should probably take him to someone first,"  he says, gesturing to the soldier. 
 

 "Great. I sure hope you're right!",  the soldier whines and slowly stands up, holding on to the tent canvas.  "What's all this about princesses and duchesses?",  he asks nervously.  "Did I just almost get killed because of some stupid court plot? Someone trying a coup?" 
Kish
 "Apparently, yes,"  Aerin replies to the soldier's question, then to Hawke,  "If we're going to have to fight more fey , I could use some healing first,"    Aerin says.  "I wanted to buy one of those belts, but then the coup started and I didn't get the chance.   ...do you have any idea where Rowan is, by chance?" 
aReallyGreatAxe
 
 Originally Posted by CWater 
 Rowan sneaks forward and peeks around the corner. The duchess is no longer where she last stood and currently he doesn't see her. From this angle he doesn't see the guards either, but he and Relik hear how someone shouts in the distance:  "Hey! Did you hear that? Who goes there?" 
 
 Spoiler: OOC 
The check was covered by the old.

Shout came from the north.

 
 Spoiler: Map 
Link:  https://imgur.com/aUpvz78 

The guards' positions are an assumption at this point, as you don't have visual on most of them at the moment.
 
 

 
 
 

 "She's gone!"  Rowan whispers when Relik catches up, assuming the pressing need for silence had passed. Then he pushes through the tent flap before him.

 
 Spoiler: OoC 
If the tent's empty and/or uninteresting, Rowan will peek out the other side, trying to see where the duchess is going, or if the guard has her.
 
CWater
 
 Originally Posted by Kish 
  "Apparently, yes,"  Aerin replies to the soldier's question, then to Hawke,  "If we're going to have to fight more fey , I could use some healing first,"    Aerin says.  "I wanted to buy one of those belts, but then the coup started and I didn't get the chance.   ...do you have any idea where Rowan is, by chance?"  
 

The soldier curses.  "Damn! Always the same thing! This isn't what I signed up for, I enlisted to fight the enemies of the Empire not mess about with court plots. And I thought it would be good to get out of the capital..."  He grits his teeth and rubs his eyes.  "I think my sight's coming back at least, praise to Heller. Name's Corporal Nilsin."  He looks to Hawke and Aerin.  "Who are you btw? Don't recognise the armour..." 
 
 Spoiler: Hawke 
Now that you have chance to talk without being in immediate danger, Hawke notices that the soldier has the accent of the northern sea area. Not necessarily Havet, but close at the very least.
 


 
 Originally Posted by aReallyGreatAxe 
  "She's gone!"  Rowan whispers when Relik catches up, assuming the pressing need for silence had passed. Then he pushes through the tent flap before him.

 
 Spoiler: OoC 
If the tent's empty and/or uninteresting, Rowan will peek out the other side, trying to see where the duchess is going, or if the guard has her.
 
 
 

The tent is not empty, but its decor is hardly interesting. On Rowan's left side is a large stack of heavy boxes and some rollep up carpets, that take up all of the space up to the left wall. There's boxes also by the right wall, but between it and Rowan is some open space where roughly a dozen bedrolls have been crammed. Three men, an elf, a dwarf and a catfolk, are currently inside, sleeping, by all appearances. The tent has a thin canvas covering the floor, and Rowan can feel the grass through it.

 
 Spoiler: OOC 
If you still wish to cross the tent, NOW make a new Move Silently check. The floor is going to rustle, but sleeping people have a penalty to Listen.
 


From the north Rowan and Relik hear the same voice speak that shouted earlier.  "Look around, I heard something over there!" 
  "Right!"  
  "On it! What's that... smell?!"  

From the south, they hear footsteps that are approaching  quickly, someone running.
Table Flipper
 
 Originally Posted by Kish 
  "Apparently, yes,"  Aerin replies to the soldier's question, then to Hawke,  "If we're going to have to fight more fey , I could use some healing first,"    Aerin says.  "I wanted to buy one of those belts, but then the coup started and I didn't get the chance.   ...do you have any idea where Rowan is, by chance?"  
 

 "Uh, he  was  actually outside the Duchess's tent, but I rather quickly lost track of him, and Relik, after the fey arrived." 

 
 Originally Posted by CWater 
 The soldier curses.  "Damn! Always the same thing! This isn't what I signed up for, I enlisted to fight the enemies of the Empire not mess about with court plots. And I thought it would be good to get out of the capital..."  He grits his teeth and rubs his eyes.  "I think my sight's coming back at least, praise to Heller. Name's Corporal Nilsin."  He looks to Hawke and Aerin.  "Who are you btw? Don't recognise the armour..."  
 

 "Name's Hawke. Don't worry about rank. I was doing guard duty for Springhaven, got caught up and court plots, and now I'm here, I guess as a bit of a freelancer."  Hawke shrugs and pauses to let Aerin introduce herself as she sees fit.
Kish
 "Aerin. I was in Springhaven for a tournament when the Duchess killed off a lot of her own people as part of a scheme to kill the Emperor,"  Aerin says, using her healing belt.

 
 Spoiler 
 (2d8)[ 11 ]  healing.
 
aReallyGreatAxe
 
 Originally Posted by CWater 
 The tent is not empty, but its decor is hardly interesting. On Rowan's left side is a large stack of heavy boxes and some rollep up carpets, that take up all of the space up to the left wall. There's boxes also by the right wall, but between it and Rowan is some open space where roughly a dozen bedrolls have been crammed. Three men, an elf, a dwarf and a catfolk, are currently inside, sleeping, by all appearances. The tent has a thin canvas covering the floor, and Rowan can feel the grass through it.

 
 Spoiler: OOC 
If you still wish to cross the tent, NOW make a new Move Silently check. The floor is going to rustle, but sleeping people have a penalty to Listen.
 


From the north Rowan and Relik hear the same voice speak that shouted earlier.  "Look around, I heard something over there!" 
  "Right!"  
  "On it! What's that... smell?!"  

From the south, they hear footsteps that are approaching  quickly, someone running. 
 

Rowan freezes at the entrance of the tent, then hears the running footsteps. Not a good time to get caught! He gestures to Relik with a finger to his lips and ducks inside, trying to cross as gingerly as possible so as to not wake the sleepers.

 
 Spoiler: OoC 

Let's see how this one goes!
Move silently:  (1d20+2)[ 18 ] 
 
SirCatBeard
 
 Originally Posted by aReallyGreatAxe 
 Rowan freezes at the entrance of the tent, then hears the running footsteps. Not a good time to get caught! He gestures to Relik with a finger to his lips and ducks inside, trying to cross as gingerly as possible so as to not wake the sleepers.

 
 Spoiler: OoC 

Let's see how this one goes!
Move silently:  (1d20+4)[ 8 ] 
 
 
 

Relik quietly follows the young healer through the tent, though nervously fidgiting at the thought that the duchess could bew getting further away while they have to hide to avoid having to explain to the stupid guards.

 
 Spoiler 
Move Silently:  (1d20+4)[ 8 ] 
And so ends the string of 20's.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan freezes at the entrance of the tent, then hears the running footsteps. Not a good time to get caught! He gestures to Relik with a finger to his lips and ducks inside, trying to cross as gingerly as possible so as to not wake the sleepers.

 
 Spoiler: OoC 

Let's see how this one goes!
Move silently: [roll0]
 
 
 

Rowan quietly sneaks across the tent and lifts the canvas to peek out from under it. He sees the guards gathering and waving their arms around, clearly searching the area. Suddenly one of them, a catfolk, catches a hold of something.  "Hey! Got something!",  the guard shouts,  "Here's the source of the smell!" 
 "How dare you?! Let go of me!",  screams Duchess Shalesse's voice.


 
 Originally Posted by SirCatBeard 
 Relik quietly follows the young healer through the tent, though nervously fidgiting at the thought that the duchess could bew getting further away while they have to hide to avoid having to explain to the stupid guards.

 
 Spoiler 
Move Silently: [roll0]
And so ends the string of 20's.
 
 
 

Relik's fear may be alleviated by hearing that the duchess was still nearby. However, on his way across the tent he accidentally kick's the sleeping elf's foot and he quickly clambers up to a sitting position.  "Oi, who the hell are you?!",  he demands Relik, and tries to shake awake his dwarf friend, who grumbles loudly.

Through the gap Rowan sees how the guards begin to move towards the catfolk who caught a hold of the invisible person, but the arrival of a running dwarf stops them momentarily in their tracks.  "Halt!" , the closest guard to him orders automatically and raises his hand.
  "Halt? Halt?! Don't you know who I am, blind man?",   the dwarf snaps. He's bald and beardless, which is unusual for dwarves, as far as Rowan knows, and he recalls he saw this same man follow Hawke to the latest scene they had sort of caused.

 "Oh, Chamberlain Tulio, excuse me-" 
  "Imbecile! There are unauthorized people inside the camp! His Radiant Majesty must know at once!"  
 "Quite so, it appears we just caught one",  the human guard looks back at the catfolk who is wrestling with air.

 "Let go of me, I command you!",  the duchess screams again.

 "Can't do that ma'am, we need to have a talk",  the catfolk replies curtly.

Shalesse howls in rage,  "Aaaargh!!! Fine!! Mayirg'nialla!! I COMPLETE OUR PACT!!!!" 

Both Rowan and Relik suddenly hear the laugh of many high-pitched voices echo all around. Rowan sees the catfolk suddenly lose his grip and fall on the ground, and then pbeing pushed away by an invisible force.  "What the..." 
 
 Spoiler: Audial aid and Map 
 Something   like this. 

Map:
 https://imgur.com/LgMizo0 

Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
E is the elf that woke up.
D is the dwarf who doesn't want to wake up.
There's two Cs (sorry), one is a sleeping catfolk, the other is Clavio.
CG is the catfolk guard that had a hold on Shalesse.
HG is the human guard who's been speaking.
Other Gs are also guards.
 


 
 Originally Posted by Table Flipper 
  "Uh, he  was  actually outside the Duchess's tent, but I rather quickly lost track of him, and Relik, after the fey arrived." 
 "Name's Hawke. Don't worry about rank. I was doing guard duty for Springhaven, got caught up and court plots, and now I'm here, I guess as a bit of a freelancer."  Hawke shrugs and pauses to let Aerin introduce herself as she sees fit. 
 


 
 Originally Posted by Kish 
  "Aerin. I was in Springhaven for a tournament when the Duchess killed off a lot of her own people as part of a scheme to kill the Emperor,"  Aerin says, using her healing belt.

 
 Spoiler 
[roll0] healing.
 
 
 

 "Oh yeah, that's where we were escorting the His Majesty to. Was hoping this was a pleasure trip, but I guess not..."  Nilsen shakes his head, then grimaces as his wounded throat complains.

They hear the sound of running footsteps and the servant that ran off a moment ago returns, and it looks like he managed to round up a few more soldiers.   "Thank the gods, you're on your feet!",   he exclaims upon seeing the corporal.

 "Where are these weird strangers you spoke off?",  asks one of the soldiers.

Suddenly, they all hear a high-pitched whirring sound, like from a whistle. They don't even have the time to wonder what it is, before they hear a shout. Then a scream. Then another from another direction. Then another, and another, and the loud tearing of tent fabric.
SirCatBeard
Relik looks down at the elf,  "Uh, wake up.  There's some crazy stuff going on in the camp." 
aReallyGreatAxe
 
 Originally Posted by SirCatBeard 
 Relik looks down at the elf,  "Uh, wake up.  There's some crazy stuff going on in the camp."  
 

A most excellent idea- and not quite a lie either!

And then the laughs echo around. Looks like this one could not be solved without violence after all. But the Duchess had to be stopped, otherwise was war!  Rowan was weak and hurt... but these people were fresh- and they'd just woken up, shouldn't question things too hard!  "Right, right! Magic invisible madwoman and some fey, grab your weapons, we have to protect His Majesty!"  As if to bolster his claim, he taps slightly into his reserves of healing energy and closes some of his scrapes.

 
 Spoiler: OoC 

Using touch of healing to heal 9 HP, although several are wasted as it can only bring him to half.
19/45 -&gt; 22/45HP.
 
Kish
If the tearing cloth seems to be coming from a particular direction, Aerin turns to run toward it.

If it doesn't, she'll run toward the Emperor's tent.

Either way, she uses her healing belt again.

 
 Spoiler 
 (2d8)[ 5 ]  healing
 
Table Flipper
 "Well, no time for introductions, then!"  Hawke says to the newly arrived soldiers, and then drinks the cure light wounds potion on his person.

Hawke then attempts to give a command, using his usual command tone of voice.  "Mushroom! Heel!" 
 
 Spoiler: Actions 
First, CLW potion:  (1d8+1)[ 6 ] 

Next, handle animal. I do not know if this could possibly work with a charmed Mushroom, but I'll try. Under the circumstances, I will not include the usual Animal Companion +4 bonus.

Handle Animal:  (1d20+5)[ 10 ] 

And, if all goes well with that, Hawke would follow Aerin.
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik looks down at the elf,  "Uh, wake up.  There's some crazy stuff going on in the camp."  
 


 
 Originally Posted by aReallyGreatAxe 
 A most excellent idea- and not quite a lie either!

And then the laughs echo around. Looks like this one could not be solved without violence after all. But the Duchess had to be stopped, otherwise was war!  Rowan was weak and hurt... but these people were fresh- and they'd just woken up, shouldn't question things too hard!  "Right, right! Magic invisible madwoman and some fey, grab your weapons, we have to protect His Majesty!"  As if to bolster his claim, he taps slightly into his reserves of healing energy and closes some of his scrapes.

 
 Spoiler: OoC 

Using touch of healing to heal 9 HP, although several are wasted as it can only bring him to half.
19/45 -&gt; 22/45HP.
 
 
 

  "What?!",   the elf is instantly awake,   "Holy hell... Drak! Chennis! Up this instant!"   He gets up and gives both the dwarf and catfolk a sturdy kick in the back. The latter's eyes snap open and he jumps up in one swift motion looking alert but confused. The elf repeats what he was just told. The dwarf just clutches his blanket tighter and mutters that they should leave him be.

 
 Spoiler: Rowan 
Not sure if Rowan is still peeking outside from under the canvas, but if so then:

 
 Spoiler: Outside 
The prone catfolk cries out in pain and looks to sink a little into the ground. The reason becomes apparent when a huge tree creature fades into view, holding one large foot on the guard. Her skin is made of bark and she has leaves for hair, but the treant's features bear some vague resemblance to Duchess Shalesse. Also, her torn and tattered dress is hanging from one of the branches.

All guards immediate go for their weapons. The human that was talking to Claudio starts barking orders.

 
 Spoiler: Visual aid 

 
Link if image not showing:  https://i.pinimg.com/originals/d6/07...34616a0494.jpg 
 

 

 

 "Attack! Attack on the camp!!,"  shouts someone outside,  "Everyone to arms!! Call... Call the giants!!" 
 
 Spoiler: Initiative! 
Damn, a lot of guards here.. I'll group them as needed.

Aerin:  (1d20+6)[ 12 ] 
Rowan:  (1d20+2)[ 19 ] 
Hawke:  (1d20+2)[ 21 ] 
Relik:  (1d20+4)[ 8 ] 

Duchess Shalesse:  (1d20-1)[ 12 ] 

Clauvio:  (1d20+2)[ 18 ] 
Macrul:  (1d20+1)[ 3 ] 
Zharru:   (1d20+2)[ 16 ] 
Yuranthis:  (1d20+3)[ 13 ] 
Syanadh:  (1d20+2)[ 20 ] 
Karlie:  (1d20+2)[ 14 ] 
Drak:   (1d20)[ 13 ] 
Ezdath:  (1d20+2)[ 16 ] 
Chennis:  (1d20+4)[ 8 ] 
Tennet:   (1d20+1)[ 13 ] 
Nameless guards, x5:  (1d20+1)[ 16 ] 
 


 
 Originally Posted by Kish 
 If the tearing cloth seems to be coming from a particular direction, Aerin turns to run toward it.

If it doesn't, she'll run toward the Emperor's tent.

Either way, she uses her healing belt again.

 
 Spoiler 
 (1d20+6)[ 12 ]  healing
 
 
 


 
 Originally Posted by Table Flipper 
  "Well, no time for introductions, then!"  Hawke says to the newly arrived soldiers, and then drinks the cure light wounds potion on his person.

Hawke then attempts to give a command, using his usual command tone of voice.  "Mushroom! Heel!" 
 
 Spoiler: Actions 
First, CLW potion:  (1d20+6)[ 12 ] 

Next, handle animal. I do not know if this could possibly work with a charmed Mushroom, but I'll try. Under the circumstances, I will not include the usual Animal Companion +4 bonus.

Handle Animal:  (1d20+2)[ 19 ] 

And, if all goes well with that, Hawke would follow Aerin.
 
 
 

With chaos ensuing around them, Aerin starts to run towards the centre of camp. Mushroom is still feeling funny, but chooses to follow Hawke for the time being, as he runs after Aerin.
aReallyGreatAxe
 "Scratch that, she's a tree!"  Rowan informs those still inside the tent before ducking out. Remembering the castle and how hard it was to tell the living from the dead, he casts a spell to do... well, exactly that.



 
 Spoiler: OoC 

So, I don't know what kind of action it is to get out the wrong side of the tent.... does it just cost movement, or is it a move action all on its own?

 
 Spoiler: If a move action 

1.) Move action: exit tent
2.)Standard action: Cast deathwatch (knowing who is dead and not dead is useful)
3.) Stating intent to use delay death as an immediate action. Because these interact weirdly... can you cast delay death as an immediate action when someone takes damage that would have otherwise killed them, like close wounds?
 If yes, Rowan will cast Delay Death if anyone would die. If no, Rowan will cast if anyone falls unconscious. Shalesse is unfortunately included.
 

 
 Spoiler: If just part of a move action 

As above, but move to AE15
 

 
CWater
 
 Originally Posted by aReallyGreatAxe 
  "Scratch that, she's a tree!"  Rowan informs those still inside the tent before ducking out. Remembering the castle and how hard it was to tell the living from the dead, he casts a spell to do... well, exactly that.



 
 Spoiler: OoC 

So, I don't know what kind of action it is to get out the wrong side of the tent.... does it just cost movement, or is it a move action all on its own?

 
 Spoiler: If a move action 

1.) Move action: exit tent
2.)Standard action: Cast deathwatch (knowing who is dead and not dead is useful)
3.) Stating intent to use delay death as an immediate action. Because these interact weirdly... can you cast delay death as an immediate action when someone takes damage that would have otherwise killed them, like close wounds?
 If yes, Rowan will cast Delay Death if anyone would die. If no, Rowan will cast if anyone falls unconscious. Shalesse is unfortunately included.
 

 
 Spoiler: If just part of a move action 

As above, but move to AE15
 

 
 
 

Rowan steps out and casts the spell, which confirms to him that the catfolk guard the tree Shalesse trampled on is badly wounded, but not at death's door yet.

 
 Spoiler: Axe 
I'm being loose with Deathwatch here, since it looks that the description is aimed at the lower levels. You know that Z is below half his HP, but has over a quarter.

I'm going to rule that Delay Death can immediately prevent someone from dying, the spell seems more useful that way.

Rowan already had the tent flap open, so he can duck out from under it. It would slow him down a little, but he's not going far so it doesn't matter here.
 


The catfolk on the ground crawls away from the huge treant, drawing his sword.  "Run, boy!",  he shouts to Rowan when he sees him.

Another catfolk guard charges forward and swings her halberd at the intruder tree. Before she gets close enough for the weapon to connect however, the tall enemy takes a swipe at her, dealing a heavy blow, though she manages to get her head out of the way at least.

 
 Spoiler: Shalesse's AoO at Yuranthis 
Slam:  (1d20+14)[ 34 ] 
Damage:  (2d6+9)[ 18 ] 
 

 
 Spoiler: Yuranthis attacks Shalesse 
Halberd:  (1d20+10)[ 28 ]  (charge)
Damage:  (1d10+4)[ 11 ] 
 


The halberd teares into the tree, but the thick bark prevents it from sinking very deep.

A human woman on the other side takes a step forward and attacks with a flail held in both hands, but it bounces of harmlessly.

 
 Spoiler: Karlie attacks Shalesse 
Flail:  (1d20+10)[ 14 ]  (flank)
Damage:  (1d8+4)[ 5 ] 
 


Other guards also rush towards the fight, two of them getting close enough to strike.
 
 Spoiler: G3 and G4 attack Shalesse 
G3
Scimitar:  (1d20+8)[ 11 ]  (flank)
Damage:  (1d6+2)[ 5 ] 

G4
Greatsword:  (1d20+13)[ 21 ]  (charge, flank)
Damage:  (2d6+5)[ 17 ] 
 

The second manages to deal a heavy blow, and the tree-Shalesse roars in anger.

Clauvio is frozen in place, and stares at this sudden battle wide-eyed.

 
 Spoiler: Visual for anyone who enters the battlefield 
In the middle of the camp stands a huge tree creature, towering over the tallest tents. Her skin is made of bark and she has leaves for hair, but the treant's features bear some vague resemblance to Duchess Shalesse. Also, her torn and tattered dress is hanging from one of the branches.

 
 Spoiler: Image 
 
Link if image not showing:  https://i.pinimg.com/originals/d6/07...34616a0494.jpg 
 

 


Inside the tent Relik is still in, the elf guard violently shakes the sleepy dwarf.  "Drak!! Get up, now!!"  The dwarf groans and groggily clambers up, looking extremely grumpy.
CWater
The Duchess treant turns towards the largest cluster of guards and runs forward, leaving them trampled under her huge feet.

 
 Spoiler: Guards and Clauvio Ref saves 
Yuranthis:  (1d20+4)[ 19 ] 
Syanadh:  (1d20+5)[ 14 ] 
G2:  (1d20+1)[ 7 ] 
Macrul:  (1d20+2)[ 16 ] 
Clauvio:  (1d20+6)[ 25 ] 
 


The guards take heavy damage from the impact, but Clauvio manages to dive out of the way entirely. The two guards closest to him also fall prone to the ground.

Rowan sees how the guard that spoke to the Duchess before she turned invisible the second time appears from behind the tent to the south-west. The halberd he's holding in his hands is bloody.

 
 Spoiler: Map 
Changed hosting site, let me know if it still doesn't show.

Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
E is the elf that woke up.
D is the dwarf who doesn't want to wake up.
There's two Cs (sorry), one is a catfolk guard, the other is Clauvio.
Y, Sy, K and Gs are Imperial guards.
Z, M and G2 are prone guards.
T is the guard Shalesse spoke to earlier.
 
 
SirCatBeard
  "Oh, she's a tree now?  Great, more plants(!)"  
 "Come on!"  He growls to the occupants of the tent as he throws the flap aside.    He begins reaching for a javeling out of habbit, but taking in the rather...unusual...form of the duchess, he pauses, instead murmring once more   "Clarity."  
 
 Spoiler: OOC 
Move to AB18 and drawing flail.  Using the second charge of the Gauntlets of True Strike.  Also will take the Blood in the Water Stance, I suppose.
 
CWater
 
 Originally Posted by SirCatBeard 
   "Oh, she's a tree now?  Great, more plants(!)"  
 "Come on!"  He growls to the occupants of the tent as he throws the flap aside.    He begins reaching for a javeling out of habbit, but taking in the rather...unusual...form of the duchess, he pauses, instead murmring once more   "Clarity."  
 
 Spoiler: OOC 
Move to AB18 and drawing flail.  Using the second charge of the Gauntlets of True Strike.  Also will take the Blood in the Water Stance, I suppose.
 
 
 

The catfolk nods and runs after Relik, drawing a scimitar. Seeing how large the enemy is, he slows down and approaches carefully. On his left Relik spots the guard that presumably spoke with the Duchess earlier. He carriers a bloody halberd and looks surprisingly calm about the whole situation.

An elven guard hit by the Duchess's rampage spins around and rushes at her with a short sword in hand, though before they reach her she swings a large branch at them. The blow is heavy and the elf wavers, but still staggers forward and manages to slash with the sword to do some damage, though not as much as they would have hoped.

 
 Spoiler: Shalesse AoO and Syanadh's attack 
Shalesse
Slam:  (1d20+14)[ 33 ] 
Damage:  (2d6+9)[ 15 ] 

Syanadh
Short sword:  (1d20+11)[ 23 ]  (flank)
Damage:  (1d6+4)[ 8 ] 
 


While the treant is distracted, the fallen human guard stands up and draws a longsword for a surprise strike that carves off a piece of bark, but the thick material prevents the blade from sinking deep.

 
 Spoiler: Macrul attacks Shalesse 
Longsword:  (1d20+12)[ 32 ]  (flank)
Damage:  (1d8+5)[ 6 ] 
 

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Large S is treant-Shalesse, she takes up this whole space.
Cl is Clauvio.
E, D, Ch, M, Y, Sy, K and Gs are Imperial guards.
Z, and G2 are prone guards.
T is the guard Shalesse spoke to earlier.

 
 
aReallyGreatAxe
Great, the duchess seemed to hit very hard now she had become a tree! Rowan ignores the order to fall back, and instead runs forward to an injured guard and shares some healing energy so the catfolk could remain on their feet.

  
 Spoiler: Mechanics 

1.)Move action to AD12
2.) Touch of healing on guard Y. He heals 9HP.
3.) Stating continued intent to use delay death should anyone die.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Great, the duchess seemed to hit very hard now she had become a tree! Rowan ignores the order to fall back, and instead runs forward to an injured guard and shares some healing energy so the catfolk could remain on their feet.

  
 Spoiler: Mechanics 

1.)Move action to AD12
2.) Touch of healing on guard Y. He heals 9HP.
3.) Stating continued intent to use delay death should anyone die.
 
 
 

The catfolk glances at Rowan as his healing takes effect and some of her cracked ribs set back into place.  "Thank you",  she says, then charges at the Duchess-tree once more. She hits one of her legs and deals some damage, but not as much as a hit like that would have hurt a human.

 
 Spoiler: Yuranthis attacks Shalesse 
Halberd:  (1d20+12)[ 29 ]  (charge, flank)
Damage:  (1d10+4)[ 8 ] 
 


The other catfolk stands up and moves closer to her as well. As does a human guard, who runs past Rowan, flail ready to strike.

Clauvio turns and bolts in the direction of the fancy tents, running right past Rowan and around the closest tent.

Two other guards raise their weapons and attack the treant, however, their blows are deflected harmlessly by her thick bark skin. Others close in as well, completely surrounding the Duchess from two sides.

 
 Spoiler: G1 and G2 attack Shalesse 
G1
Longsword:  (1d20+9)[ 13 ]  (flank)
Damage:  (1d8+3)[ 4 ] 

G2
Halberd:  (1d20+9)[ 19 ]  (flank)
Damage:  (1d10+4)[ 5 ] 
 


Shalesse roars and goes on a rampage, stepping on guards left and right and ending with a huge trunk foot swinging at Rowan!

 
 Spoiler: Shalesse Tramples! 
Rolling damage separately for these, just for the lolz.
Rowan takes  (2d6+13)[ 19 ] , Reflex save DC 22 for half. Also, if you take full damage, please roll a Balance check, DC 11 to stay standing.

Yuranthis:  (2d6+13)[ 18 ] , Ref  (1d20+4)[ 11 ] 
Syanadh:  (2d6+13)[ 21 ] , Ref  (1d20+5)[ 16 ] 
Macrul:  (2d6+13)[ 20 ] , Ref  (1d20+5)[ 23 ] 
Karlie:  (2d6+13)[ 22 ] , Ref  (1d20+2)[ 9 ] 
G1:  (2d6+13)[ 25 ] , Ref  (1d20+1)[ 3 ] 
G2:  (2d6+13)[ 20 ] , Ref  (1d20+1)[ 17 ] 
G3:  (2d6+13)[ 15 ] , Ref  (1d20+2)[ 14 ] 
G4:  (2d6+13)[ 19 ] , Ref  (1d20+1)[ 9 ] 
 


The catfolk Rowan just healed is hit hard and she staggers, but just barely manages to stay standing. The elf next to her is knocked over and their upper body is brutally stepped on. Sensing their life fading Rowan activates his spell just a moment before he is himself hit by the Duchess.

The other guards are badly battered, and only the one who had been giving orders manages to stay on his feet. No one is knocked out, but they are all badly battered.

Relik sees how the human guard with the bloody halberd steps forward and stabs the unaware catfolk guard in the back; the one that had just ran with him from the tent, Chennis the elf had called him. He cries out in pain and surprise as he spins around.  "Tennet! You.. What are you doing?!" 
 
 Spoiler: Tennet attacks Chennis 
Halberd:  (1d20+9)[ 21 ]  (against flat-footed AC, as the target is unaware to hostility)
Damage:  (1d10+5)[ 13 ] 
 

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Large S is treant-Shalesse, she takes up this whole space.
Cl is Clauvio.
E, D, Ch, M, Y, Z and G5 are Imperial guards.
K and G1-4 are prone guards.
Sy is down and not moving.
T is an obviously hostile guard.
Rowan and Karlie are currently sharing space with Shalesse.
 
 
SirCatBeard
 
 Originally Posted by CWater 
 Relik sees how the human guard with the bloody halberd steps forward and stabs the unaware catfolk guard in the back; the one that had just ran with him from the tent, Chennis the elf had called him. He cries out in pain and surprise as he spins around.  "Tennet! You.. What are you doing?!"  
 

 "Fightin' with the stinky tree lady, obviously!  Deal with him!"   Relik snarls to the bewildered catfolk before bolting towards the tree and swinging a heavy strike towards it's roots? legs?

 
 Spoiler: Actions 
Would like to Rage.  And then use Stone Vise attack on Shaltreesse.  Coupled with the True Strike from last turn.
Move to AD15.
Tumble to avoid AOO:  (1d20+9)[ 19 ]  DC 15 at half speed.
Attack:  (1d20+25)[ 29 ]  n=6 Power Attack.  (+2 if flanking, not that it should matter 🙂)
Damage:  (1d10+19)[ 23 ]  +  (1d6)[ 1 ]  (stone vise)
If hits, Shaltreesse must make a DC 16 Fort. Save or have speed=0 for next round.
 
CWater
 
 Originally Posted by SirCatBeard 
  "Fightin' with the stinky tree lady, obviously!  Deal with him!"   Relik snarls to the bewildered catfolk before bolting towards the tree and swinging a heavy strike towards it's roots? legs?

 
 Spoiler: Actions 
Would like to Rage.  And then use Stone Vise attack on Shaltreesse.  Coupled with the True Strike from last turn.
Move to AD15.
Tumble to avoid AOO:  (1d20+10)[ 18 ]  DC 15 at half speed.
Attack:  (1d8+5)[ 9 ]  n=6 Power Attack.  (+2 if flanking, not that it should matter 🙂)
Damage: [roll2] + [roll3] (stone vise)
If hits, Shaltreesse must make a DC 16 Fort. Save or have speed=0 for next round.
 
 
 

Relik closes the distance, making evasive movements on the way to avoid the swinging branch-hands of the treant. He strikes one of the trunk-feet with his flail, dealing a heavy blow, though he can tell from the impact that the bark absorbs some of the damage.

 
 Spoiler: Relik 
That is to say, she has damage reduction against the damage type of your weapon.
 


The human guard that was shouting orders spins around to face the Duchess and swings his longsword at her.  "Stand up soldiers! Make this insurgent taste the might of the Empire!"  Unfortunately, he's not too great of an example, as his attack is completely deflected by the thick bark.

 
 Spoiler: Macrul attacks Shalesse 
Longsword:  (1d20+10)[ 18 ]  +maneuver
Damage:  (1d8+5)[ 9 ] 

Another guard, Karlie, is very close to where he attacks, but since she is prone, this does not pose a problem.
 


The catfolk Chennis stares at the guard that attacked him in disbelief and raises his scimitar, while also drawing a short sword.  "Tennet! Drop the weapon! Now!!" 
  "I can't do that, Chennis. I'm sorry",   he replies in a calm monotone voice.

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Large S is treant-Shalesse, she takes up this whole space.
Cl is Clauvio.
E, D, Ch, M, Y, Z and G5 are Imperial guards.
K and G1-4 are prone guards.
Sy is down and not moving.
T is an obviously hostile guard.
Rowan and Karlie are currently sharing space with Shalesse.
 
 


Aerin and Hawke see the top branches of a huge tree appear in the direction they're going. It seems to be moving and they start to hear the sounds of battle.

 
 Spoiler: Kish &amp; Table 
Please let me know if you change direction or stop to use your actions for anything else than running. I'll let you know once you appear on the map.
 
aReallyGreatAxe
Rowan is barely left standing thanks to the Duchess’ tantrum. One prayer later and he’s, while not healthy, at least able to stand steadily.

 
 Spoiler: Mechanixs 

1.) while disabled, touch of healing =9HP. Declare dodge on the Duchess as a part of this action.
2.) I’m in a different state than the majority of my books. Can one 5’ step in a round in which they are disabled? Can they 5’ step while sharing a space with a large creature? If so, step to AC11.
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 Rowan is barely left standing thanks to the Duchess’ tantrum. One prayer later and he’s, while not healthy, at least able to stand steadily.

 
 Spoiler: Mechanixs 

1.) while disabled, touch of healing =9HP. Declare dodge on the Duchess as a part of this action.
2.) I’m in a different state than the majority of my books. Can one 5’ step in a round in which they are disabled? Can they 5’ step while sharing a space with a large creature? If so, step to AC11.
 
 
 

Rowan steps back and the healing eases the pain a little.

Clauvio runs into the tent.

 "Fall!! Enemy of the Empire!!",  shouts the catfolk that was the first to be stepped on by Shalesse and draws a large flachion from his back and takes a swing at her. The other catfolk and one of the human guards repeat the cry and also aim their weapons to strike, as well as a third guard who is the only one not yet hit by the rampaging noblewoman.

 
 Spoiler: Zharru, Yuranthis, Karlie and G5 attack Shalesse 
Zharru
Falchion:  (1d20+10)[ 19 ]  (flank)
Damage:  (2d4+4)[ 11 ] 

Yuranthis
Halberd:  (1d20+10)[ 21 ]  (flank)
Damage:  (1d10+4)[ 7 ] 

Karlie
Flail:  (1d20+10)[ 21 ]  (flank)
Damage:  (1d8+4)[ 7 ] 

G5
Longsword:  (1d20+10)[ 29 ]  (flank)
Damage:  (1d8+5)[ 8 ] 
 

Yuranthis manages to cut off a small piece of bark, as well as another guard. Karlie hits the leg as well, but fails to leave any lasting damage.

Learning from the previous assaults three guards not within striking range scatter, hoping she won't be able to run over them all. One guard with heavy wounds withdraws from combat, moving north.

An elf and the dwarf called Drak run out of the tent with weapons in hand, but no armour.

  "Out of my way!!",   the Duchess bellows,   "Die, you worthless maggots!"   And for the third time she stomps around the battlefield. Realising that they have little chance of dodging the huge feet, most of the guards decide to take the opportunity for a counter-attack.

 
 Spoiler: Shalesse Tramples #3 
Damage to Relik:  (2d6+13)[ 22 ] , Ref save DC 22 for half. OR instead you can take the full damage and instead of trying the Ref save you can make an AoO against her (with a -4 penalty, though flank applies).
Also, if you take full damage (either way), please roll a Balance check, DC 11 to stay standing.

Zharru:  (2d6+13)[ 24 ] , AoO:  (1d20+6)[ 11 ]  Damage:  (2d4+4)[ 8 ] 
Yuranthis:  (2d6+13)[ 16 ] , AoO:  (1d20+6)[ 19 ]  Damage:  (1d10+4)[ 7 ] 
Macrul:  (2d6+13)[ 19 ] , Ref  (1d20+5)[ 15 ] 
Karlie:  (2d6+13)[ 20 ] , AoO:  (1d20+6)[ 20 ]  Damage:  (1d8+4)[ 5 ] 
Syanadh:  (2d6+13)[ 19 ]  (autohit since they're unconscious)
G4:  (2d6+13)[ 22 ] , AoO:  (1d20+7)[ 10 ]  Damage:  (2d6+5)[ 12 ] 
G5:  (2d6+13)[ 22 ] , AoO:  (1d20+6)[ 25 ]  Damage:  (1d8+5)[ 12 ] 
Dashing aroung, she steps on the fallen elf guard a second time, breaking more bones, though she doesn't even notice. Rowan's spell is keeping the guard from dying, but there will be a lot to fix if their eventual death is to be prevented.

Rowan is lucky that he looks fairly harmless, as Shalesse is prioritizing to hit as many warriors as possible.😏
 

Only one of the guards' counters finds its mark, and tears a gash to the Duchess's skin, which leaks amber-coloured sap-like liquid. Both catfolk are knocked down by the treant and left motionless on the ground. Also, at the end of her movement the last guard Shalesse steps on doesn't get up or move either. In general, it looks very bad for the Imperial guard, most of the proud soldiers lie battered on the ground or stand on their last legs.

The traitor guard Tennet swings his halberd at Chennis the catfolk, who reacts to the hostile motion and attempts to stab him first.
 
 Spoiler: Tennet and Chennis attack each other 
Chennis, readied attack
Scimitar:  (1d20+10)[ 24 ] 
Damage:  (1d6+2)[ 4 ] 

Tennet
Halberd:  (1d20+9)[ 20 ] 
Damage:  (1d10+5)[ 7 ] 
 

Both strike true.

Aerin and Hawke are starting to get close to the Emperor's fancy tents, and as they turn the last corner they have a clear visual on the large tree creature that towers over the tallest tents. Her skin is made of bark and she has leaves for hair, but the treant's features bear some vague resemblance to Duchess Shalesse. Also, her torn and tattered dress is hanging from one of the upper branches.

 
 Spoiler: Image reference 
 
 

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Large S is treant-Shalesse, she takes up this whole space.
E, D, Ch, M, G1-3 and G5 are Imperial guards.
K is a prone guard.
Sy, Y, Z and G4 are down and not moving.
T is an obviously hostile guard.
 
 
Kish
Aerin runs up to the scene, holding her sword ready.

 
 Spoiler 
Run action to move adjacent to T.
 
SirCatBeard
Relik stumbles from the tree-lady's grumpy steps but turns the motion into a dash past Rowan and around the Duchess, before coming to a sharp stop, kicking up a small cloud of dirt, as he turns into a leap to strike at the upper branches.

 
 Spoiler 
Move to Z10. Tumble attempt at full speed(DC25) to avoid AoO's:  (1d20+9)[ 28 ] 
Claw at the Moon attack:  (1d20+10)[ 22 ]  (+2 if flanking), n=1 PA
Jump:  (1d20+14)[ 23 ]  DC=AC
Damage:  (1d10+9)[ 12 ]  +  (2d6)[ 4 ]  if Jump is successful
 
CWater
 
 Originally Posted by SirCatBeard 
 Relik stumbles from the tree-lady's grumpy steps but turns the motion into a dash past Rowan and around the Duchess, before coming to a sharp stop, kicking up a small cloud of dirt, as he turns into a leap to strike at the upper branches.

 
 Spoiler 
Move to Z10. Tumble attempt at full speed(DC25) to avoid AoO's:  (1d20+12)[ 20 ] 
Claw at the Moon attack:  (1d8+5)[ 13 ]  (+2 if flanking), n=1 PA
Jump:  (2d6)[ 9 ]  DC=AC
Damage: [roll3] + [roll4] if Jump is successful
 
 
 

Relik jumps high and smashes his flail to the Duchess's shoulder. The tree seems to resist most of the damage from bludgeoning of this kind, however, the blow is strong and he hears a crunch and sees a dent left in the bark. He lands on the other side, ready to take whatever comes next.

The leading guard takes a step to his left and swings is sword down for a powerful strike.

 
 Spoiler: Macrul attacks Shalesse 
Longsword:  (1d20+12)[ 20 ]  (flank) + maneuver
Damage:  (1d8+5)[ 13 ]  +  (2d6)[ 9 ] 
 

The bark resist, but this time the blade cuts deep and Shalesse screams in pain and rage. Despite her empowered form with its heavy defenses, the many blows she's taking is finally starting to show a little.

Inspired by the successful strike, the guard next to Relik takes a step to his right.

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Large S is treant-Shalesse, she takes up this whole space.
There are two with letter M, sorry, the one in combat is the guard leader and the one behind Hawke is Mushroom.
E, D, Ch, G1-3 and G5 are Imperial guards.
K is a prone guard.
Sy, Y, Z and G4 are down and not moving.
T is an obviously hostile guard.
 
 
aReallyGreatAxe
The poor woman’s life is only being kept by magical means- but someone else is dying faster. Rowan steps forward and tries to save one of the guards lying crushed before him.

 
 Spoiler: Mechanics 

1.) 5’ step to AB12, declaring dodge on Shalesse.
2.) touch of healing: 9hp to Yurranis. I actually have no idea if this provokes an AoO or not. Rowan will still proceed if it does.
4 rounds until Synadh dies.
 
Table Flipper
Hawke cuts a piece of tent with his handaxe and advances.

 
 Spoiler: Actions 
Cutting piece of tent cloth and then advancing to Y27 (or wherever near there a torch exists).

Edit: Also, if there is time this round, maybe as a swift action, Hawke will apply some of his rum to the cloth. (Thanks Catbeard for reminding me about it).
 
CWater
 
 Originally Posted by aReallyGreatAxe 
 The poor woman’s life is only being kept by magical means- but someone else is dying faster. Rowan steps forward and tries to save one of the guards lying crushed before him.

 
 Spoiler: Mechanics 

1.) 5’ step to AB12, declaring dodge on Shalesse.
2.) touch of healing: 9hp to Yurranis. I actually have no idea if this provokes an AoO or not. Rowan will still proceed if it does.
4 rounds until Synadh dies.
 
 
 

Rowan healing brings Yuranthis back to consciousness and she instinctively reaches for her weapon lying next to her. However, with the Duchess looming overhead, she doesn't dare to make sudden movements and waits for an opening.

A badly wounded human guard runs past Rowan to stand by the smaller tent.

 "FOR THE EMPIRE!!",  screams one of the guards and charges forward, creating a distraction which allows the other guards to close in, among them an elf wielding a battleaxe, but wearing no armour and looks like he just got out of bed. A similarly half-dressed dwarf runs forward holding a bow and sends an arrow flying at the treant. The Duchess takes a swing at the first guard to approach and at this time Yuranthis jumps to her feet.

 
 Spoiler: Shalesse AoO at G1 
Slam:  (1d20+14)[ 23 ] 
Damage:  (2d6+9)[ 12 ] 
 

 
 Spoiler: G1, G3, G5, Ezdath and Drak attack Shalesse 
G1 (if not knocked out)
Longsword:  (1d20+11)[ 22 ]  (flank, charge)
Damage:  (1d8+3)[ 6 ] 

G3
Scimitar:  (1d20+8)[ 20 ]  (flank)
Damage:  (1d6+2)[ 6 ] 

G5
Longsword:  (1d20+10)[ 25 ]  (flank)
Damage:  (1d8+5)[ 13 ] 

Ezdath
Battleaxe:  (1d20+11)[ 16 ]  (flank)
Damage:  (1d8+5)[ 12 ] 

Drak
Composite Longbow:  (1d20+5)[ 10 ]  (melee penalty)
Damage:  (1d8+4)[ 8 ] 
 


The tired guards fight valiantly, hacking at the tree bark, the newcomers are not as lucky.
CWater
More sap is spilling from the Duchess's wounds and she screams her rage in a low inhuman voice.   "I WILL NOT BE THWARTED!!!"   Earth trembles as she rumbles towards the tents, knocking over a corner support upon impact. As she approaches the guard standing there takes a swing at her before being crushed under her feet and Rowan feels the battle claim its first life. The guard next to Relik takes a heavy hit, but manages to stay on his feet.

 
 Spoiler: Trample! And G2's attack. 
Not as many targets this time, unfortunately, her path goes over Relik. 😦 Same deal as before Ref save DC 22 for half damage, or you can make an AoO at -4 penalty.
Trample to Relik:  (2d6+13)[ 18 ] 
Trample to G3:  (2d6+13)[ 17 ] , AoO, Longsword:  (1d20+4)[ 19 ]  (flank), Damage:  (1d6+2)[ 3 ] 

G2: Readied attack at Shalesse before hit, Halberd:  (1d20+9)[ 22 ] , Damage:  (1d10+4)[ 10 ] 
Trample to G2:  (2d6+13)[ 19 ] , Ref [roll]120+1[/roll]
 


On the other side of the battlefield Chennis and Tennet continue to fight.
 
 Spoiler: Chennis and Tennet attack each other 
Chennis
Scimitar:  (1d20+10)[ 21 ]  (flank)
Damage:  (1d6+2)[ 8 ] 

Short sword:  (1d20+10)[ 28 ]  (flank)
Damage:  (1d6+1)[ 7 ] 


Tennet
Halberd:  (1d20+9)[ 11 ] 
Damage:  (1d10+5)[ 14 ] 
 

The catfolk wounds the human, who misses but shows no sign of surrendering.

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Pink squares mark tent flap doors.
Large S is treant-Shalesse, she takes up this whole indicated space.
E, D, Ma, Y, Ch, G1, G3 and G5 are Imperial guards.
K is a prone guard.
Sy, Z, G2 and G4 are down and not moving.
T is an obviously hostile guard.
 
 
Kish
 "Too stupid to watch your back,"  Aerin taunts the hostile guard. Then she disappears and appears next to the imperious tree.

 
 Spoiler 
Shadow Jaunt to Y9, avoiding AoOs by teleporting through Shalesse's threatened area. Hopefully, the guard will be looking toward Aerin's voice and will think she just went invisible next to him, or at least will be momentarily distracted.

And since Shadow Jaunt takes a standard action, Aerin won't be attacking yet.
 
SirCatBeard
  "Ow.  That is getting really annoying."    Noticing Aerin's arrival, Relik slides back out of reach and manages to note enough of his own wounds to think to down a quick potion.

 
 Spoiler 
I forget how 3.5 prone movement/standing up works, but will move to AA11(avoiding AOO's? Is there a prone 5-foot step or Tumble? {Or Withdraw if needed, and then would have to skip potion I guess.}), drink a CMW potion, and, if I can, stand up.

CMW:  (2d8+3)[ 5 ]  Wow, I cannot roll well today.
 
Athedia
 
 Originally Posted by CWater 
 Patiently, Eglantine continues to work on the lock. It takes her several minutes, but finally she hears the satisfying click, and the door is opened. She steps inside and immediately notices quick movement to her left and something swings towards her, only to stop inches from her head.  "Eggy! By the elders, that was close."  She sees a wide-eyed Vindal, who must sneaked over to the door and stood ready right next to it. The craftsman lowers his dagger, which blunt end had swung close to his pupil's temple.

 
 Spoiler: Athedia 
Lock DC was 20. :P
 
 
 

Eglantine froze then carefully put her lockpicking tools into a pocket.   "Vindal! The uh..you aren't going to buy that the lock was stuck are you?"   She smiled sheepishly and looked around.   "I just...am a little nervous about guards right now." 

Looking around Eglantine quirked her mouth in thought.
 "There was an issue at the market.  Two fellows tried to rob the stall.  The smith, Flameanvil, she is guarding our stalls.
 I came to drop off the goods I could carry.  And protect her profits.  Is...is Ynna here?"   Eglantine started moving boxes inside hoping that Vindal didn't get  to  mad at her.
CWater
 Gastaraa Plains 
 "STOP HER!!",  shouts the guard commander and charges at the Duchess, nearly stumbling on Relik as he runs over him. As he approaches, Shalesse takes a swing at his head, and the man is himself stopped and he falls to the ground unconscious.

 
 Spoiler: Shalesse's AoO and Macrul's attack 
Shalesse

Slam:  (1d20+14)[ 22 ] 
Damage:  (2d6+9)[ 19 ] 


Macrul, if he's still up. EDIT: He is not.

 Longsword:  (1d20+12)[ 30 ]  (charge)
Damage:  (1d8+5)[ 8 ]  
 

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Pink squares mark tent flap doors.
Large S is treant-Shalesse, she takes up this whole indicated space.
K, E, D, Y, Ch, G1, G3 and G5 are Imperial guards.
Sy, Z, Ma, G2 and G4 are down and not moving.
T is an obviously hostile guard.
 
 

___________________

 Springhaven 

 
 Originally Posted by Athedia 
 Eglantine froze then carefully put her lockpicking tools into a pocket.   "Vindal! The uh..you aren't going to buy that the lock was stuck are you?"   She smiled sheepishly and looked around.   "I just...am a little nervous about guards right now." 

Looking around Eglantine quirked her mouth in thought.
 "There was an issue at the market.  Two fellows tried to rob the stall.  The smith, Flameanvil, she is guarding our stalls.
 I came to drop off the goods I could carry.  And protect her profits.  Is...is Ynna here?"   Eglantine started moving boxes inside hoping that Vindal didn't get  to  mad at her. 
 

 "Wait",  Vindal holds up a hand to stop Eggy from stepping further in,  "No, I'm not angry. Something's clearly amiss. Ynna burst in a moment ago, she's in the shop. But there's also guards, with a Captain nonetheless. I thought they were maybe sent by Marquess Wendrau, to remind us to get on that order of his."  The craftmaster makes a face.  "But no, they're here looking for  you . And the Captain refused to tell me why."  He looks to Eggy with a worried expression.
Athedia
 
 Originally Posted by CWater 
  Springhaven 
 "Wait",  Vindal holds up a hand to stop Eggy from stepping further in,  "No, I'm not angry. Something's clearly amiss. Ynna burst in a moment ago, she's in the shop. But there's also guards, with a Captain nonetheless. I thought they were maybe sent by Marquess Wendrau, to remind us to get on that order of his."  The craftmaster makes a face.  "But no, they're here looking for  you . And the Captain refused to tell me why."  He looks to Eggy with a worried expression. 
 

 "Either the Duchess sent them.  Or it could be... But no I healed that man.  He survived.  You can't get any more information?" 
aReallyGreatAxe
 "Help your friend!"  Rowan orders the now-awake guard, and points to the one dying on the ground out of reach. Even if the Guard had no healing skill, it would at least stop her from running into the thick of it and dying for no purpose.
Rowan turns to the considerably more broken person on the ground next to him.  "Sorry,"  he tells the should-be-corpse, somewhat regretting extending their life if it would only bring pain. Still... can't give up on them now.

 
 Spoiler: OoC 

Rowan has no sense of triage for important persons, sorry Macrul.

Burn close wounds for CMW
Healing to Shynadh:  (2d8+14)[ 19 ] 
3 rounds remaining if they are still past -10.

Declaring intent to use delay death should Relik pass -9. Rowan wants to save everyone, but friends come first.
 
Table Flipper
Hawke wraps the cloth around an arrow, lights it, aims, and lets fly.

 
 Spoiler: Actions 
As discussed OOC, Hawke affixes the cloth as a swift action, lights it as part of the move action (moving towards a torch if need be, preferably forward), and fires at Duchess Tree.

Attack:  (1d20+6)[ 11 ]  (includes -2)
Damage:  (1d8+3)[ 4 ] 
Fire Die Chance:  (1d100)[ 27 ] 
 
CWater
 Gastaraa Plains 

 
 Originally Posted by Table Flipper 
 Hawke wraps the cloth around an arrow, lights it, aims, and lets fly.

 
 Spoiler: Actions 
As discussed OOC, Hawke affixes the cloth as a swift action, lights it as part of the move action (moving towards a torch if need be, preferably forward), and fires at Duchess Tree.

Attack:  (1d20+8)[ 22 ]  (includes -2)
Damage:  (1d10+4)[ 7 ] 
Fire Die Chance:  (1d20+9)[ 10 ] 
 
 
 

Unfortunately, with all the chaos that is going on Hawke struggles to aim and the arrow flies wide, hitting the nearby tent instead. Fortunately though, it doesn't set it on fire.


 
 Originally Posted by aReallyGreatAxe 
  "Help your friend!"  Rowan orders the now-awake guard, and points to the one dying on the ground out of reach. Even if the Guard had no healing skill, it would at least stop her from running into the thick of it and dying for no purpose.
Rowan turns to the considerably more broken person on the ground next to him.  "Sorry,"  he tells the should-be-corpse, somewhat regretting extending their life if it would only bring pain. Still... can't give up on them now.

 
 Spoiler: OoC 

Rowan has no sense of triage for important persons, sorry Macrul.

Burn close wounds for CMW
Healing to Shynadh:  (1d20+8)[ 22 ] 
3 rounds remaining if they are still past -10.

Declaring intent to use delay death should Relik pass -9. Rowan wants to save everyone, but friends come first.
 
 
 

Rowan pours curative energy to the mangled elf and watches how cracked ribs knit together and return back into the chest and the bloody mess that is their head reassembles back into something a living person could have. The guard would still instantly die without the magic, but they look much better.

 
 Spoiler: OOC 
Oh, I love Rowan. He just wants people to not die. 😏😛
 

  "I must stop the threat!",   the catfolk guard replies to Rowan, before charging to take yet another swing at the treant. The elf guard, Ezdath, also runs forward, jumping over the crushed Syanadh, and attacks Shalesse with his axe. Two other guards rush to strike her as well. Drak the dwarf moves next to Rowan and shoots another arrow. This time he hits, but the duchess doesn't even seem to notice the arrow. Most of the other attacks deal only superficial or no damage, only one of the guard's manages to jam his blade into an open wound and deal a little more damage.

 
 Spoiler: Yuranthis, Ezdath, Drak, G3 and G5 attacks Shalesse 
Yuranthis
Halberd:  (1d20+8)[ 22 ] 
Damage:  (1d10+4)[ 7 ] 

Ezdath
Battleaxe:  (1d20+9)[ 10 ] 
Damage:  (1d8+5)[ 13 ] 

Drak
Composite longbow:  (1d20+5)[ 20 ]  (melee penalty)
Damage:  (1d8+4)[ 9 ] 

G3
Scimitar:  (1d20+8)[ 24 ]  (flank)
Damage:  (1d6+2)[ 8 ] 

G5
Longsword:  (1d20+10)[ 22 ]  (flank)
Damage:  (1d8+5)[ 12 ] 
 


However a badly wounded human guard steps forward and drags the guard leader away from the Duchess. Another kneels next to an other fallen soldier and tries to give first aid, but it has obviously not been a big part of her training.

_________________________

 Springhaven 

 
 Originally Posted by Athedia 
  "Either the Duchess sent them.  Or it could be... But no I healed that man.  He survived.  You can't get any more information?"  
 

 "Afraid not, they refuse to explain their purpose",  Vindal shakes his head,  "But considering the recent events... I don't think it's a good idea for them to see you. I've told them you're at the stalls and some of them went looking after Ynna burst in with news of the riot. I put her to make some tea, poor girl is all shaken up. Anyway, I believe it would be best if you laid low for a while, not at home, if they searched it because of Rowan yesterday they're sure to have the address. Try somewhere else, perhaps that temple your brother works in. Where is he by the way? He should be careful too, considering we technically broke him out of the dungeon." 
CWater
 "No! NO!  NO!  You will  not  stop me!!",  Shalesse screams takes a step back to kick the closest warriors, but her aim is now fixed on the tents ahead. She collapses the side of the smaller tent as she trudges forward, her bark broken in many places, but refusing to stop.  "I... I will get you! Your pathetic guard is  nothing  to me!" 
 
 Spoiler: Shalesse tramples guards and Aerin 
Damage to Aerin:  (2d6+13)[ 21 ] , Ref save DC 22 for half. OR instead you can take the full damage and instead of trying the Ref save you can make an AoO against her (with a -4 penalty, though flank applies).
Also, if you take full damage (either way), please roll a Balance check, DC 11 to stay standing.

G3:  (2d6+13)[ 20 ] , Ref:  (1d20+4)[ 12 ]  (flank)
G5:  (2d6+13)[ 21 ] , AoO:  (1d20+6)[ 25 ]  Damage:  (1d8+5)[ 7 ]  (flank)
Yuranthis:  (2d6+13)[ 19 ] , AoO:  (1d20+4)[ 14 ]  Damage:  (1d10+4)[ 13 ] 
Ezdath:  (2d6+13)[ 22 ] , AoO:  (1d20+5)[ 7 ]  Damage:  (1d8+5)[ 7 ] 
 

Once again, the huge feet of the treant wreak terrible havoc. One guard has his rib cage completely crushed and he falls down, as well as the man next to him. "I must stop the threat" become the last words the catfolk Rowan just got up on her feet, as she has her head torn from her shoulders.

Three scared servants scramble out from under the canvas at the back of the tent, two of them are wearing cooking aprons.

Chennis attacks Tennet again, while still shouting at him to stop. However, this time Tennet doesn't retaliate, but instead charges forward towards the fight with Shalesse, not caring that Chennis takes one more swing at him when he rushes past the catfolk.

 
 Spoiler: Chennis attacks Tennet 
Scimitar:  (1d20+8)[ 14 ] 
Damage:  (1d6+2)[ 6 ] 

Short sword:  (1d20+8)[ 19 ] 
Damage:  (1d6+1)[ 7 ] 

AoO
Scimitar:  (1d20+10)[ 15 ] 
Damage:  (1d6+2)[ 3 ] 
 


He tries to take a swing at Aerin, but the grass is slippery from blood and the halberd hits the ground behind him.
 
 Spoiler: Tennet attacks Aerin 
The target of this attack depends on who is up after Shalesse's latest trample. He will attack the first who is up from this order: G5, G3,  Aerin , Yuranthis, Relik.

Halberd:  (1d20+11)[ 12 ] 
Damage:  (1d10+5)[ 12 ] 
 

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Pink squares mark tent flap doors.
Yellow squares are collapsed tent. They block movement, but climbing over them is possible.
Large S is treant-Shalesse, she takes up this whole indicated space.
K, E, D, Ch and G1 are Imperial guards.
Sy, Z, Ma, Y and G2-5 are down and not moving.
T is an obviously hostile guard.
S1-3 are scared servants.
 
 
Kish
As Shalesse stomps on Aerin, Aerin strikes back with fire and silver.
 
 Spoiler 
Balance check:  (1d20+8)[ 10 ]  (This is only failable because of the ^$%# Dexterity damage, which also makes that Reflex save near-impossible for her, so attack of opportunity it is.)
Fire Riposte, if appropriate: Touch attack:  (1d20+11)[ 24 ]  (-4 if she counts as prone at the time of making the attack; Fire Riposte is a counter that allows her to make a touch attack to deal 4d6 fire damage when damaged by a melee or natural weapon attack) Critical threat check:  (1d20+12)[ 20 ]  (again, -4 if she counts as prone at the time of making the attack) Damage:  (4d6)[ 18 ]  fire Critical damage:  (4d6)[ 8 ] 
Attack of opportunity:  (1d20+11)[ 19 ]  (-4 if she's prone when taking it) Critical threat check  (1d20+12)[ 22 ]  (again, -4 if prone) Damage:  (2d6+4)[ 7 ]  Critical damage (on 19 or 20):  (2d6+4)[ 14 ] 
Remember, anyone adjacent to Shalesse and allied with Aerin counts as flanking her.
 
CWater
 
 Originally Posted by Kish 
 As Shalesse stomps on Aerin, Aerin strikes back with fire and silver.
 
 Spoiler 
Balance check: [roll0] (This is only failable because of the ^$%# Dexterity damage, which also makes that Reflex save near-impossible for her, so attack of opportunity it is.)
Fire Riposte, if appropriate: Touch attack: [roll1] (-4 if she counts as prone at the time of making the attack; Fire Riposte is a counter that allows her to make a touch attack to deal 4d6 fire damage when damaged by a melee or natural weapon attack) Critical threat check: [roll2] (again, -4 if she counts as prone at the time of making the attack) Damage: [roll3] fire Critical damage: [roll4]
Attack of opportunity: [roll5] (-4 if she's prone when taking it) Critical threat check [roll6] (again, -4 if prone) Damage: [roll7] Critical damage (on 19 or 20): [roll8]
Remember, anyone adjacent to Shalesse and allied with Aerin counts as flanking her.
 
 
 

The Duchess lets out a horrible scream when she is burned by the fire. Her bark skin is charred in many places and she looks ready to collapse. Yet she continues forward, and Aerin's second swing just misses her before the warrior is knocked off her feet.
Kish
 "Oh, you don't like fire?"  Aerin asks in a sweeter voice than anyone here has yet heard from her, closely followed by a cone of fire from her sword sweeping over the tree-duchess.  "I'm the reason everyone here knows about your plan, you know." 
 
 Spoiler 
Hatchling's Flame:  (2d6)[ 7 ]  fire damage to Shalesse, Reflex DC 16 for half.
 
SirCatBeard
Relik strikes out instincutally as foes rush by.

 
 Spoiler: AOOs 
I get one on each!  I like that feat.
 Shaltreese: 
Attack:  (1d20+11)[ 18 ]   +2 if flanking
Damage:  (1d10+7)[ 14 ] 
 Tennet: 
Attack:  (1d20+11)[ 21 ]  +2 if flanking
Damage:  (1d10+7)[ 16 ] 
 
CWater
Relik hits Shalesse in the back and while her thick skin resists most of the damage, she is looking really bad. Then Aerin blasts her with fire and the Duchess howls as her bark burns and blackens and she begins to... shrink.  "NO!  NOOO!!  How dare you! I will kill you all!! I will have you all beheaded!!"  Shalesse continues to wail as her form diminishes further until she is the same size as an elf again, however she doesn't regain her original features, the bark skin and leaf hair remain, both badly damaged and she stumbles down on her knees.

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Pink squares mark tent flap doors.
Yellow squares are collapsed tent. They block movement, but climbing over them is possible.
S is Shalesse, back to Medium size now.
K, E, D, Ch and G1 are Imperial guards.
Sy, Z, Ma, Y and G2-5 are down and not moving.
T is an obviously hostile guard.
S1-3 are scared servants.
 
 
Athedia
 
 Originally Posted by CWater 
  Springhaven 
 "Afraid not, they refuse to explain their purpose",  Vindal shakes his head,  "But considering the recent events... I don't think it's a good idea for them to see you. I've told them you're at the stalls and some of them went looking after Ynna burst in with news of the riot. I put her to make some tea, poor girl is all shaken up. Anyway, I believe it would be best if you laid low for a while, not at home, if they searched it because of Rowan yesterday they're sure to have the address. Try somewhere else, perhaps that temple your brother works in. Where is he by the way? He should be careful too, considering we technically broke him out of the dungeon."  
 

 "I told you, he is going to warn the emperor. Here, take these and get them to Flameanvil.  And send someone to get the rest of the boxes. And ... thank you.  Be careful, please.  Set the chest in the window when you think it is safe.  If you are in danger put the necklace stand."    She handed over Flameanvils profits and the days gains and carefully disappered into the alley to make her way to the temple.
aReallyGreatAxe
Good, the downed Guard was starting to resemble a person again. Maybe the effects wouldn't be so bad after all....

And then the woman he'd saved is cut down. Messily. With beheadings involved, he didn't need the spell to know that he'd gotten her killed. Why couldn't she have just listened to him?!

But no time to worry about those killed or the shrunken Duchess, people were still dying!  "Bring him over!"  He shouts to the Guard ineffectually trying to save their fellow and casts another of his dwindling stock of spells on Syanadh.
 
 Spoiler: OoC 

burn Sanctuary for Cure light.
 (1d8+10)[ 15 ]  healing to Syanadh, who hopefully will set a new record for "farthest in the negatives and surviving"

IF they are stabilized, Rowan will move to be adjacent to Macrul. Hopefully he has one more round left. 😦
 
SirCatBeard
With the duchess diminished, Relik turns to face the gurad named Tennet, and contemptuously swings at his grip on his halberd.

 
 Spoiler 
Disarming Strike, because I haven't gotten a chance to use that one yet.
Attack:  (1d20+10)[ 13 ]  n=1 Power Attack, +2 if Flanking
Damage:  (1d10+9)[ 17 ] 
Opposed attack roll to disarm(if hits and does damage):  (1d20+16)[ 30 ]  (includes the +4 bonus for 2-handed weapon and flail's +2)
 
CWater
 Springhaven 

 
 Originally Posted by Athedia 
  "I told you, he is going to warn the emperor. Here, take these and get them to Flameanvil.  And send someone to get the rest of the boxes. And ... thank you.  Be careful, please.  Set the chest in the window when you think it is safe.  If you are in danger put the necklace stand."    She handed over Flameanvils profits and the days gains and carefully disappered into the alley to make her way to the temple. 
 

 "I'll do so. And wait, take this, it might be useful",  Vindal reaches for his pocket and produces a ring decorated with small wings,  "Remember this? We took it from that frightening blue dragonspawn inside the castle that tried to get to the Preceptor and had slaughtered most of his guard, and so many others as well. That young guard boy, and the half-orc warrior, Geff and Aerin I think they were called."  He shakes his head.  "Anyway, we didn't have time to figure out what the ring was, but I examined it this morning. It's an item called Ring of Four Winds. It can quickly create a strong wind that can divert a blow aimed at you, or soften a fall from a height." 
 
 Spoiler: OOC 
Just realised that I don't think Eggy and Vindal know that Aerin returned to life. ^^'

Ring of Four Winds: Activated as an immediate action that grants either a +2 to AC against a single attack or the feather fall effect, wearer only. Functions 4 times per day. I will say that you can activate the ring after you have seen the result of the attack roll (doesn't make much sense otherwise, especially in PbP).

Also, can I have a Spot and Listen check from Eglantine, please.
 


___________________


 Gastaraa Plains 

 
 Originally Posted by aReallyGreatAxe 
 Good, the downed Guard was starting to resemble a person again. Maybe the effects wouldn't be so bad after all....

And then the woman he'd saved is cut down. Messily. With beheadings involved, he didn't need the spell to know that he'd gotten her killed. Why couldn't she have just listened to him?!

But no time to worry about those killed or the shrunken Duchess, people were still dying!  "Bring him over!"  He shouts to the Guard ineffectually trying to save their fellow and casts another of his dwindling stock of spells on Syanadh.
 
 Spoiler: OoC 

burn Sanctuary for Cure light.
[roll0] healing to Syanadh, who hopefully will set a new record for "farthest in the negatives and surviving"

IF they are stabilized, Rowan will move to be adjacent to Macrul. Hopefully he has one more round left. 😦
 
 
 

The healing magic flows into the elf and finally the guard draws breath again, though doesn't regain consciousness. They are still severely wounded and going to be terribly scarred even when all this is over, but Rowan's spell tells him that their condition is stable for now.

The healer gets up and runs over to the guard leader, and realises the man's life is hanging on by a thread, he may be too late.


 
 Originally Posted by SirCatBeard 
 With the duchess diminished, Relik turns to face the gurad named Tennet, and contemptuously swings at his grip on his halberd.

 
 Spoiler 
Disarming Strike, because I haven't gotten a chance to use that one yet.
Attack: [roll0] n=1 Power Attack, +2 if Flanking
Damage: [roll1]
Opposed attack roll to disarm(if hits and does damage): [roll2] (includes the +4 bonus for 2-handed weapon and flail's +2)
 
 
 

The guard spins around, turning his impassive face to Relik and blocks the incoming blow.

 
 Spoiler: OOC 
Hawke is still up. Just thought to post this update already.
 
Athedia
 
 Originally Posted by CWater 
  Springhaven 
 "I'll do so. And wait, take this, it might be useful",  Vindal reaches for his pocket and produces a ring decorated with small wings,  "Remember this? We took it from that frightening blue dragonspawn inside the castle that tried to get to the Preceptor and had slaughtered most of his guard, and so many others as well. That young guard boy, and the half-orc warrior, Geff and Aerin I think they were called."  He shakes his head.  "Anyway, we didn't have time to figure out what the ring was, but I examined it this morning. It's an item called Ring of Four Winds. It can quickly create a strong wind that can divert a blow aimed at you, or soften a fall from a height." 
 
 Spoiler: OOC 
Just realised that I don't think Eggy and Vindal know that Aerin returned to life. ^^'

Ring of Four Winds: Activated as an immediate action that grants either a +2 to AC against a single attack or the feather fall effect, wearer only. Functions 4 times per day. I will say that you can activate the ring after you have seen the result of the attack roll (doesn't make much sense otherwise, especially in PbP).

Also, can I have a Spot and Listen check from Eglantine, please.
 
 
 

 
 Spoiler: CWater 
Spot:  (1d20+1)[ 15 ] 
Listen:  (1d20+1)[ 20 ] 

I can't boost sadly :( Used those already "today"
 



Eglantine nodded sadly.   "It was a lot of people.  Thank you.  We will survive this.  We have too." 

She smiled, attempting to look confident and very much failing.
Table Flipper
Hawke curses as the fire arrow goes wide, but is relieved to see the treant shrink anyway. He advances quickly so as to better assess the situation.

 
 Spoiler: Actions 
Just a double move to Y15.
 
CWater
 Springhaven 

 
 Originally Posted by Athedia 
  
 Spoiler: CWater 
Spot:  (1d20+10)[ 17 ] 
Listen:  (1d6+2)[ 3 ] 

I can't boost sadly :( Used those already "today"
 



Eglantine nodded sadly.   "It was a lot of people.  Thank you.  We will survive this.  We have too." 

She smiled, attempting to look confident and very much failing. 
 

Vindal nods and closes the door behind Eglantine. The atmosphere on the streets is restless as she makes her way towards Illyrie's temple. After everything that happened today she's keeping her eyes open and when she nears the temple she spots the figures of three guardsmen from far away. They're not standing right in front of the temple, but from their less than subtle glances it's clear that they're keeping an eye on the entrance. There's only a couple of other people in sight, the calming aura of the temple keeps the celebratory sort away and there were no busy shops right next to it either.

___________

 Gastaraa Plains 

 
 Originally Posted by Table Flipper 
 Hawke curses as the fire arrow goes wide, but is relieved to see the treant shrink anyway. He advances quickly so as to better assess the situation.

 
 Spoiler: Actions 
Just a double move to Y15.
 
 
 

The grass near the Emperor's tents is trampled and full of large footprints. Over half a dozen Imperial guards lie sprawled around, dead or alive, it's hard to tell which, except for the one that is missing a head. Another half a dozen are still standing, though most look badly beaten. Rowan is rushing over to a fallen guard, and Relik is fighting another. Aerin is prone on the ground, though appears to be quite conscious and her sword is pointing past the partly collapsed tent to her right. Hawke doesn't currently have visual on the Duchess, though he saw the treant shrink and heard her scream. A cluster of scared servants stand on the side.

Ezdath takes a step towards Shalesse and lowers his axe to her head.  "Don't move! You are under arrest for hostile actions against the Emperor. And for killing my friends!" 
  "Is it down?!",   shouts Drak and moves a little closer, then stares at the guard who is fighting Relik.   "What the in the hells is with Tennet?!"  

The human guard next to Rowan tries to help Macrul, but the healer can tell she has no idea what she's doing. Another guard grabs a hold under her fallen comrade's arms and starts dragging him towards Rowan.

Relik and Aerin see how Shalesse turns to Ezdath and glares at him, despite being exhausted her rage doesn't seem to have quelled.  "Insolence! Do you know who I am?!"  The guard does not reply.

A catfolk guard runs past Hawke and takes another swing at Tennet.  "Yield! You've lost!",  Chennis shouts, sounding almost pleading. The attack hits, but made by a reluctant hand and leaves only a small cut.

 
 Spoiler: Chennis attacks Tennet 
Scimitar:  (1d20+10)[ 17 ] 
Damage:  (1d6+2)[ 3 ] 
 
Kish
 "You're a traitor who plotted to assassinate the Emperor,"  Aerin shouts.  "If she doesn't take the spell off him, it will fade when she's dead! Don't hesitate!" 
 
 Spoiler 
Hopefully, since talking is a free action, there's no problem with shouting advice out of turn.
 
CWater
Tennet barely looks at Chennis and suddenly turns away from Relik, running around Aerin and aiming at Ezdath.

 
 Spoiler: Tennet attacks Ezdath (if he gets that far) 
Halberd:  (1d20+9)[ 25 ] 
Damage:  (1d10+5)[ 14 ] 
 
SirCatBeard
Before any of the words register, Relik strikes as the hostile one turns their back.

 
 Spoiler: AOO 

Attack:  (1d20+10)[ 22 ]  (I believe the power attack is fixed for the entire round)
Damage:  (1d10+9)[ 11 ] 
 
Athedia
 
 Originally Posted by CWater 
  Springhaven 



Vindal nods and closes the door behind Eglantine. The atmosphere on the streets is restless as she makes her way towards Illyrie's temple. After everything that happened today she's keeping her eyes open and when she nears the temple she spots the figures of three guardsmen from far away. They're not standing right in front of the temple, but from their less than subtle glances it's clear that they're keeping an eye on the entrance. There's only a couple of other people in sight, the calming aura of the temple keeps the celebratory sort away and there were no busy shops right next to it either. 
 

Eglantine carefully turned back into the alley ways and tried to remember if first, there was a back entrance to the temple and second if the clerics inside sheltered or turned people over to the guards.
CWater
 Gastaraa Plains 

 
 Originally Posted by SirCatBeard 
 Before any of the words register, Relik strikes as the hostile one turns their back.

 
 Spoiler: AOO 

Attack: [roll0] (I believe the power attack is fixed for the entire round)
Damage: [roll1]
 
 
 

Relik smacks Tennet in the back with his flail and the guard falls down.

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Pink squares mark tent flap doors.
Yellow squares are collapsed tent. They block movement, but climbing over them is possible.
S is Shalesse, back to Medium size now.
K, E, D, Ch and G1 are Imperial guards.
Sy, Z, Ma, Y and G2-5 are down and not moving.
T is the hostile guard, now down and unmoving.
S1-3 are scared servants.
 
 


___________________

 Springhaven 

 
 Originally Posted by Athedia 
 Eglantine carefully turned back into the alley ways and tried to remember if first, there was a back entrance to the temple and second if the clerics inside sheltered or turned people over to the guards. 
 

 
 Spoiler: Athedia 
Eglantine knows that as followers of the goddess of peace, Illyrie's clerics dislike all kind of violence. Handing someone over to the guard is probably not the first thing they would like to do. A Knowledge(religion) could tell you more.

Also, please make a Knowledge(local) check to try to remember about backdoors.
 
Athedia
 
 Originally Posted by CWater 
  Springhaven 
 
 Spoiler: Athedia 
Eglantine knows that as followers of the goddess of peace, Illyrie's clerics dislike all kind of violence. Handing someone over to the guard is probably not the first thing they would like to do. A Knowledge(religion) could tell you more.

Also, please make a Knowledge(local) check to try to remember about backdoors.
 
 
 

 
 Spoiler: CWater 
Knowledge (Local):  (1d20+9)[ 25 ] 
Knowledge (Religion):  (1d20+5)[ 13 ] 
 
aReallyGreatAxe
Not about to let someone else die on his watch so soon, Rowan casts again. The Guard Captain was less mangled than the elf woman, perhaps it would work better.
 
 Spoiler: Immediate action, can be posted out of turn 

Delay death on Macrul. He's got 6 rounds to 'enjoy' being unable to bleed to death.
 
Kish
 "Take the spell off him, or you won't live to stand trial."  Aerin lunges forward to hit Shalesse with the flat of her sword.

 
 Spoiler 
Move to Y8, X7, Y6, then using Stone Bones, -4 penalty for nonlethal:  (1d20+6)[ 8 ]  Critical threat check (on 19 or 20):  (1d20+7)[ 16 ]  Damage:  (2d6+4)[ 11 ]  Critical damage:  (2d6+4)[ 14 ] 
 
CWater
 Springhaven 

 
 Originally Posted by Athedia 
  
 Spoiler: CWater 
Knowledge (Local):  (1d20+9)[ 13 ] 
Knowledge (Religion):  (1d8+5)[ 12 ] 
 
 
 

In addition to being peaceful and non-violent, there's nothing else important that Eglantine remembers about Illyrie. Well, she was also the Goddess of Frost, but that didn't seem relevant to the current situation.

However, she did recall that there were at least four other doors into the temple. Two were in the garden at the front and thus also in the view of the guards keeping watch there. One door leading to the cellar was on the side of the building and appeared unguarded, however the sturdy wooden door turned out to be locked. There was one more door at the back, that, if she remembered correctly, lead to a smaller side chapel. Peering at the door from a distance she spots a single watchman on the street, some forty feet from the entrance, just casually leaning against the wall of the opposite building.

____________________________

 Gastaraa Plains 

 
 Originally Posted by aReallyGreatAxe 
 Not about to let someone else die on his watch so soon, Rowan casts again. The Guard Captain was less mangled than the elf woman, perhaps it would work better.
 
 Spoiler: Immediate action, can be posted out of turn 

Delay death on Macrul. He's got 6 rounds to 'enjoy' being unable to bleed to death.
 
 
 

To be on the safe side Rowan quickly casts the spell, and a good thing too, as only a moment later he senses it take effect and support the man's life when it would otherwise have ended.


 
 Originally Posted by Kish 
  "Take the spell off him, or you won't live to stand trial."  Aerin lunges forward to hit Shalesse with the flat of her sword.

 
 Spoiler 
Move to Y8, X7, Y6, then using Stone Bones, -4 penalty for nonlethal:  (1d20+9)[ 13 ]  Critical threat check (on 19 or 20):  (1d8+5)[ 12 ]  Damage: [roll2] Critical damage: [roll3]
 
 
 

Shalesse shrieks and rolls to the side. Then she lifts up her hands and starts to make quick motions that look very much like spellcasting.

 "Oh no, you don't!",  Ezdath shouts and takes a swing at her.

 
 Spoiler: Readied action, Ezdath attacks Shalesse 
Battleaxe:  (1d20+9)[ 13 ] 
Damage:  (1d8+5)[ 12 ] 
 


The blow comes very close, even tearing a little to the duchess's shoulder. However, the bark seems to offer her some protection even in this smaller form and her casting is not disturbed. A wicked grin spreads to her lips as she winks out of sight.

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Pink squares mark tent flap doors.
Yellow squares are collapsed tent. They block movement, but climbing over them is possible.
S is where you last saw Shalesse. She was still prone while casting the spell.
K, E, D, Ch and G1 are Imperial guards.
Sy, Z, Ma, Y and G2-5 are down and not moving.
T is the hostile guard, now down and unmoving.
S1-3 are scared servants.
 
 
Table Flipper
As he survey's the battleground, Hawke mentally kicks himself for using the healing potion earlier, but fretting over it now wasn't going to save anyone. Not seeing any immediate threats, Hawke moves to the nearest down guard, seeing what, if anything, he could do.

 
 Spoiler: Actions 
Move to and attempt to stabilize Z. If Z is already dead, I guess Hawke will figure that out during the attempt.

Heal:  (1d20+8)[ 12 ] 
 
aReallyGreatAxe
Content that the guard captain would survive for a moment, Rowan hurries to the hostile guard and tries to keep him alive-without waking him up. And that meant no magic. He'd learned his lesson with the catfolk.

 
 Spoiler: OoC 

1.) Move action to X8
2.) Heal skill to stabilize Tennet. DC for first aid is 15.  (1d20+15)[ 29 ] 
 
SirCatBeard
Relik turns his heightened emotions from the battle toward where the duchess was and the fancy tents where it seemed she was trying to go.

 
 Spoiler: See, Hear, Smell 

Spot:  (1d20+3)[ 6 ] 
Survival:  (1d20+3)[ 23 ] 
Listen:  (1d20+9)[ 23 ] 

The rest of his turn is probably dependent on the results of these.
Well, he can't see the invisible person.
 
Athedia
 
 Originally Posted by CWater 
  Springhaven 



In addition to being peaceful and non-violent, there's nothing else important that Eglantine remembers about Illyrie. Well, she was also the Goddess of Frost, but that didn't seem relevant to the current situation.

However, she did recall that there were at least four other doors into the temple. Two were in the garden at the front and thus also in the view of the guards keeping watch there. One door leading to the cellar was on the side of the building and appeared unguarded, however the sturdy wooden door turned out to be locked. There was one more door at the back, that, if she remembered correctly, lead to a smaller side chapel. Peering at the door from a distance she spots a single watchman on the street, some forty feet from the entrance, just casually leaning against the wall of the opposite building. 
 

Eglantine groaned to herself.  Of course they covered the back.  She looked up at the side of the Temple and hoped there was a window that looked accessible.
CWater
 
 Originally Posted by Table Flipper 
 As he survey's the battleground, Hawke mentally kicks himself for using the healing potion earlier, but fretting over it now wasn't going to save anyone. Not seeing any immediate threats, Hawke moves to the nearest down guard, seeing what, if anything, he could do.

 
 Spoiler: Actions 
Move to and attempt to stabilize Z. If Z is already dead, I guess Hawke will figure that out during the attempt.

Heal: [roll0]
 
 
 

Hawke goes to check on the catfolk man and to his relief finds that he's still breathing and looks to be stable for the moment, even if gravely wounded.


 
 Originally Posted by aReallyGreatAxe 
 Content that the guard captain would survive for a moment, Rowan hurries to the hostile guard and tries to keep him alive-without waking him up. And that meant no magic. He'd learned his lesson with the catfolk.

 
 Spoiler: OoC 

1.) Move action to X8
2.) Heal skill to stabilize Tennet. DC for first aid is 15. [roll0]
 
 
 

Quickly, Rowan binds the man's worst wounds and secures his airways so he doesn't choke or accidentally swallow his own tongue.


 
 Originally Posted by SirCatBeard 
 Relik turns his heightened emotions from the battle toward where the duchess was and the fancy tents where it seemed she was trying to go.

 
 Spoiler: See, Hear, Smell 

Spot: [roll0]
Survival: [roll1]
Listen: [roll2]

The rest of his turn is probably dependent on the results of these.
Well, he can't see the invisible person.
 
 
 

With sight being of no help, Relik goes to hunter mode and uses his ears and nose to locate the Duchess. The smell of the ruined dress is gone, and in fact he sees the burned remains of the once so beautiful garment lie discarded on the side, but the smell of burnt wood is also strong. Together with the sound of rustling grass Relik determines that Shalesse has not yet moved far from where he last saw her.

 
 Spoiler: Relik ONLY 
You think Shalesse is in AA5.
 
SirCatBeard
Relik grins manically, realizing where the signs of his quarry point.  He brushes heedlessly past Aerin and another before sliding to a stop, flail sweeping out in a wide arc over the ground.  "HERE!" 
 
 Spoiler: Actions 
Move to AB4, not caring about any AoOs.  Attack AA5.
Attack:  (1d20+11)[ 28 ] 
Damage: [rol]1d10+7[/roll]
 
CWater
 Springhaven 

 
 Originally Posted by Athedia 
 Eglantine groaned to herself.  Of course they covered the back.  She looked up at the side of the Temple and hoped there was a window that looked accessible. 
 

All of the windows are closed, except one one the second floor, but it's also in the back so in view of the guard standing there. The other windows she tests are closed with a latch from the inside, though she could try to break one open.

________________________

 Gastaraa Plains 

 
 Originally Posted by SirCatBeard 
 Relik grins manically, realizing where the signs of his quarry point.  He brushes heedlessly past Aerin and another before sliding to a stop, flail sweeping out in a wide arc over the ground.  "HERE!" 
 
 Spoiler: Actions 
Move to AB4, not caring about any AoOs.  Attack AA5.
Attack:  (1d20+3)[ 6 ] 
Damage: [rol]1d10+7[/roll]
 
 
 

The Duchess lets out a piercing scream which is suddenly cut off when Relik brings the flail down on something invisible on the ground in front of him.

Drak circles around the tent, holding her bow ready.  "Good job! There any others?" 

Chennis rushes to the closest fallen guard and tries to figure out if he's still alive, and to bind his wounds. Karlie turns to the shocked servants.   "Get bandages!"   She then turns to Macrul, who despite Rowan's life saving spell, still looks really bad.

Another guard drags a fallen comrade to Rowan.  "Healer!",  she calls out.

 
 Spoiler: Chennis Heal check 
For G5:  (1d20+3)[ 6 ] 
 

 
 Spoiler: Map 
Blue squares are tents.
Orange squares are the fancy tents.
Dark brown squares are piled with boxes.
Pink squares mark tent flap doors.
Yellow squares are collapsed tent. They block movement, but climbing over them is possible.
S is where Relik attacked.
K, E, D, Ch and G1 are Imperial guards.
Sy, Z, Ma, Y and G2-5 are down and not moving.
T is the hostile guard, now down and unmoving.
S1-3 are scared servants.
 
 
Athedia
 
 Originally Posted by CWater 
  Springhaven 

All of the windows are closed, except one one the second floor, but it's also in the back so in view of the guard standing there. The other windows she tests are closed with a latch from the inside, though she could try to break one open. 
 

Eglantine was well aware standing in an alley for so long was a suspicious action already.  She should have grabbed a disguise item or at least different clothes.

Finally she shook her head.  No other way about it right now. She just had to pray the back was unlocked.

She put her head down, made sure her items were put away and attached and started for the door.  If the guard started to move she would pick up her pace, but hopefully she wouldn't draw to much attention.
Table Flipper
  Good.   Hawke makes a mental note about the catfolk's stable condition before moving on to the next guard.

 
 Spoiler: Actions 
Hawke will now go check on Sy, whom I think I recall (OOC) Rowan stabilizing already, but of course Hawke wouldn't know that, and I might be misremembering anyway, so I'll drop a stabilization check just in case.

Heal:  (1d20+8)[ 22 ] 
 
aReallyGreatAxe
 ”Yes, set him down,”  Rowan instructs the Guard carrying her comrade, and endeavors to bring the one on the ground back around.

 
 Spoiler: OoC 

Doesn’t even have to move, touch of healing on G5 for 9 HP.
Macrul has four rounds remaining of not dying at -10.
 
Kish
Aerin runs over to the place Relik pointed out and...

 
 Spoiler 
...and there, I realize I need to ask the DM for clarification on the revelation crystal's function. Aerin would prefer not to actually kill the Duchess today because of the geas on her. If Shalesse stays undetectable, she'll prioritize no one else getting trampled above not breaking the geas, but is there a way to apply the revelation crystal to a helpless target without actually stabbing her?
 
CWater
 
 Originally Posted by Table Flipper 
   Good.   Hawke makes a mental note about the catfolk's stable condition before moving on to the next guard.

 
 Spoiler: Actions 
Hawke will now go check on Sy, whom I think I recall (OOC) Rowan stabilizing already, but of course Hawke wouldn't know that, and I might be misremembering anyway, so I'll drop a stabilization check just in case.

Heal: [roll0]
 
 
 

Hawke confirms that the elf guard is alive and stable for now.


 
 Originally Posted by aReallyGreatAxe 
  ”Yes, set him down,”  Rowan instructs the Guard carrying her comrade, and endeavors to bring the one on the ground back around.

 
 Spoiler: OoC 

Doesn’t even have to move, touch of healing on G5 for 9 HP.
Macrul has four rounds remaining of not dying at -10.
 
 
 

The healed guard gasps and his eyes fly open.  "Lie still",  the other commands,  "You're still badly injured." 

 
 Originally Posted by Kish 
 Aerin runs over to the place Relik pointed out and...

 
 Spoiler 
...and there, I realize I need to ask the DM for clarification on the revelation crystal's function. Aerin would prefer not to actually kill the Duchess today because of the geas on her. If Shalesse stays undetectable, she'll prioritize no one else getting trampled above not breaking the geas, but is there a way to apply the revelation crystal to a helpless target without actually stabbing her?
 
 
 

 
 Spoiler: Kish 
Good question! I'm going to say that considering the circumstances, Aerin can spend a full-round action where she searches for the invisible individual and carefully cuts say their arm for a little non-lethal damage.
 


Aerin searches the spot where she saw Relik's flail strike and finds the Duchess, who lies still on the ground. She finds her arms, and makes a small cut to it with her sword. The crystal on her sword flashes bright and the light spreads to outline Shalesse's frame.

 
 Spoiler: Rowan 
When Aerin's blade reveals Shalesse's position, Rowan's Deathwatch also registers her. He learns that she is unconscious and like so many already today, just about to breath her last.
 
aReallyGreatAxe
Well, Rowan's not about to  let anyone else die today, even if they were horrible tree traitors. He pushes past Aerin and takes a quick assessment- he'd try to keep her alive and unconscious through mundane means, but isn't really sure how to stop a tree from bleeding. If they even had blood. Instead, he delivers some lifesaving magic- but  not enough to wake her up. Who knows what she'd do if awake.  "Good find. Tie her up or something, she won't bleed out."  He informs Aerin.

Then he's hurrying off again to the seemingly never-ending parade of crisis.

 
 Spoiler: OoC 

Rowan will do the following, unless interrupted

1.) burn create water for a cure minor wounds on Shalesse. This gives 5HP, hopefully not enough to put her in the positives. :P (macrul 3 rounds remaining)

2.) Touch of healing: 9HP to guard 4, that was being carried. (Macrul 2 rounds remaining)

3.)Touch of healing twice on Macrul, get him stable then wake him up. (+18HP)

4.) Check on the guard that really should be dead, make sure she hasn't destabilized or something.
 
SirCatBeard
With Hawke and the boy making sure no one else dies from their wounds, Relik kneels next to the duchess, watching Aerin's actions curioulsy.  He goes to reach for his rope before recalling that it is currently tied to the post of a collapsed tent that was once to be used for changing out of a mysteriously soiled dress.  As it is he settles for just keeping a close eye on the duchess.

 
 Spoiler 
He used to have rope 🙂.  Also Rage ends, so recovering from that and now at the normal 9hp.
 
Table Flipper
Hawke moves to check on another guard, but now that other people are closer by, simultaneously asks,  "Who still needs assistance?" 
 
 Spoiler: Actions 
Checking on and, if applicable, stabilize G3, as well as asking the aforementioned question to Rowan/Chennis/whoever else may answer.

Heal:  (1d20+8)[ 20 ] 
 
aReallyGreatAxe
 
 Originally Posted by Table Flipper 
 Hawke moves to check on another guard, but now that other people are closer by, simultaneously asks,  "Who still needs assistance?" 
 
 Spoiler: Actions 
Checking on and, if applicable, stabilize G3, as well as asking the aforementioned question to Rowan/Chennis/whoever else may answer.

Heal: [roll0]
 
 
 

 ”Her with the scars- check she’s breathing!  Rowan calls to Hawke as he runs to yet another downed guard, the last one in view bleeding to death. The man and his badger likely couldn’t do anything to keep the guard Captain alive, and who knows what was happening to the woman he’d saved?
CWater
 Gastaraa Plains 

Rowan makes sure the Duchess stays alive, but doesn't cure her enough to risk her regaining consciousness. A few guards rush over and secure her by pointing blades at her and some even take hold of her arms. They are momentarily alarmed when the effect of Aerin's weapon crystal fades and she disappears from sight, but it seems this is only because of the continuing spell effect; Shalesse has not stirred. It takes a little time before her spell fades, but eventually she turns visible again. Her transformation does not disappear however, and the Duchess stays in this new half-tree form.

While some keep an eye on the would-be royal assassin, others spend their next moments looking after the wounded guards. One of the guards orders the servants around, sending one of them to fetch healers and the others to take care of the wounded. It doesn't look like these servants are very often called to take care of injuries, but they have at least some basic idea of what to do, and Rowan is there to advice them.

Horns call out in the distance and they hear the occasional scream and shout, as well as other noises. More guards show up, and soon after healers and more servants as well. The ground trembles when the giants the party saw outside the camp run over, only to hear that the main threat has been neutralized. However, they help in dealing with the fey that still run rampant around the camp.

Things are a bit chaotic for a while. Eventually Preceptor Agiloor arrives at the scene, along with some other important looking people, who take charge of the situation. The party is lead to another tent, where they meet Sandra again, and they all are asked to go through the events of the day and what had brought them here over and over again to different people. Finally, Agiloor agrees that the day has been very long and that the inquiry can continue tomorrow. The party is led to yet another tent, where bedrolls have been set out and food is brought in. The camp is restless and on high alert all night, but when one is tired enough sleep will always find them.

_________________________


 Springhaven 

As Eglantine walks briskly down the alley, the guard looks up, and something about her picks up his attention as he pushes himself off the wall and starts moving towards her.  ”Hey, miss! A moment!” 

Eggy hastens her steps and reaches the door before the guard gets to her. Fortunately the door is unlocked, and opens quickly though with a creak. She hurries inside, through a small hallway and into a huge room that is mostly empty except for benches circling it on the sides. The floor is covered by an enormous painting of an old tree, and the ceiling is decorated with thousands of snowflakes. From her earlier visits Eglantine knows that this is the temple's main place of worship, where Illyrie's followers gather for divine service and ceremonies.

Only two clerics who were cleaning the floor are in there now, and they look at Eggy with surprise on their faces.   ”My, what is it, child? What has made you rush in so?”,   asks one of them, an elderly woman, and she walks up to Eggy.

Before she has a chance to answer, the guard from the street burst in.  ”Miss! I need you to come with me now!” 

The old priestess glares at the guard and especially at the sword on his belt. She points an accusing finger at him.   ”How dare you enter the Lady's Hall carrying instruments of violence! Out!”  
 ”Sorry, but the Guard has questions for this woman, she needs to come with me-”  The guard tries to reach for Eglantine, but the cleric slaps his hand away surprisingly swiftly.  [I]”Out! Take your filthy blades out from polluting this place! Out! Brother Henric! Get this man out!” 

The younger cleric steps up and says in a calm but stern voice,  ”Guardsman, you need to leave.”  He escorts the guard back the way he came; he protests some, but seems to realise this is not a situation where he can win.

The priestess turns back to Eglantine.   ”Come now, dear, you must tell us why you've come...”  
 
 Spoiler: OOC, all 
Good thing Eggy especially put her items away, so I'll say the old cleric doesn't notice she's carrying an axe. 😛

And as we are on page 50, this is a convenient place to start the  next chapter of this journey! 
 
flat_footed
  The Fullmetal Mod   : Raise Thread 