Psyche
Welcome adventurers, to the yawning portal. Whether you came here to mingle, drink, or hear the remarkable tales of adventure told by its patrons, you can't help but love the atmosphere. However, one thing unites all 5 of you, a story from a stranger, named Arkan Talos, who tells you that near a little town called Oakhurst, there lies a dungeon. The man tells you of a powerful evil inside that must be purged, treasure galore to be found, and salvation of the townspeople to be found by destroying that which lies inside. These tales peak your interest, so of course you go to Oakhurst, after forming a party off of your collective desire to explore the dungeon. You are all sure there is information to be found here, but where do you look? (Actual question, where do you, as a party, look?)
Siryuu
Brandewijn, stands at the entrance of Oakhurst with her party. Her silverish blonde hair glimmering with the dawn, her fair skin faintly blushed, she looks at the village with optimism. Brandewijn suggests finding a place to stay (an inn, a pub), convinced that the locals might be more willing to talk at hangout sites.

She takes a moment to listen to the rest of the party, and without straying away from the group, she also checks with a local:

  "As-salāmu ʿalaykum (peace be with you), I’m Brandewijn.
My friends and I are looking for a place to stay, somewhere to rest (e.g., a pub, an inn), could you point us to the right place?"  
Psyche
"Of course madam." Says the man in a thick upper-class accent. He sounds like the waterdavians you have heard in the more noble part of the city, and it surprises you slightly at how sophisticated the man is. "In fact, my mistress owns the local inn. Say, based on your garb, are you adventurers? If so, my mistress may have a job for you. But for now, let's see about that tavern shall we? Follow me."
Kerilstrasz
As the group follows the villager down the road towards the inn, Keristrell hastens her step to walk beside the man.
  "A nice day today, wouldn't you agree?"   Keristrell offers, in an attempt to start a conversation.
She casually rests her hand on her rapiers pomel, a very well practiced habit that aims in three things.
Appear casual and relaxed, draw attention to the fact she is armed and lastly, but certainly not the least, an opportunity to show off her order's signet ring, identifying her as a Knight Paladin of Kelemvor's Eternal Order.
  "What temples or shrines would someone find here?"   
Psyche
The man looks amused when he notices your gesture, giving you a light smile.
" Yes madam, I do know you are a member of that little order, such a gesture wasn't needed.
 There is a temple of Almater near here, and my mistress has a... (hesitation) shrine to Kelvemor and Jergal.  
Kerilstrasz
Keristrell is not amused by the man's comment.
Her order may be small, but far from "little".
The order is respected throughout the realms, with a robust record of service.
If it were any other acolyte, especially one of another faith, his snide remark
would have been received as a challenge.
  "But this one knows better..."   Keristrell thinks, referring to herself &amp; her peace keeping training.
  "A shrine to the Great Guide &amp; his Final Scribe?!"   Keristrell remarks and gestures the traditional greeting, homage to Kelemvor.
  "That mistress of yours must be quite an interesting woman! Consider me intrigued..."   Keristrell comments and
stop mid sentence as she realized she failed to introduce herself.
  "I guess you already know my tittle, but you can call me Lady Val'Aestra..."   keristrell says, leaving her sentence hanging,
prompting the man to introduce himself.

 ((OOC:  Did he actually mispronounce Kelemvor's &amp; Ilmater's names? Or that was a mistyping on your part?  )) 
Siryuu
  "Why, thank you mister; what is your name, and the name of the lodge?"   -says Brandewijn to the innkeeper’s husband. And then she replies to Keristrell.   "Ah yes, the sky is painted free today, do you feel like letting go?"   And then she whispers to her, "  did you want to scare the man? Don’t get too agitated because of his unawareness…  "
onlie2005
Maria is a recently turned 16 year old human girl with long wavy, reddish brown hair and mysterious hazel eyes. She is of average height standing at 5 feet 3 inches and is lean and lanky. She is fairskinned with a tinge of sallowness indicating that she might be of a mixed heritage. Her attire consists of largely regular common clothing which includes a light green shirt, blue pants, a hooded red cloak which partially conceals a backpack and a pair of well used black boots. There is a multipocketed belt pouch and a sheathed dagger on her belt.

Maria was excited to be independent and working on her own. Normally the Harpers were very protective of her and kept her on a leash, never letting her stray too far. But now they had decided to send her on a mission. Many of the Harpers were very outspoken about her going about it alone but her mentor the butler who was a close associate of the Harpers was insistent and felt she was ready. She herself was unsure but did not want to disappoint the butler and now here she was in Oakhurst. At least she had companions who came along with her, she was surprised how accepting they were of her. At least they appeared to be. So she just went with the flow.

  "Anything new or unusual happening in the area that is beyond the ordinary. I heard there was some kind of dungeon nearby."  , she decided to ask, mostly a throwaway question to get a bit of noteworthy info.
Psyche
(No, Kelvemor and Ilmater were not mispronounced, I was going off of memory on how to spell)
(OOC: He isn't the tavern owner's husband, but rather one of her servants)
The man replies:   One at a time please. First of all, it isn't exactly what you might call a shrine, but the rest of the information is confidential. Trust me, neither me nor any of my mistresses household worship the so-called gods, merely revere them for their power. Indeed, my mistress is interesting, though a bit... off-colour. To answer your question, young lady,  he says, turning to  Brandewijn   I am Travistary Monarch Kleph, though Travistary is more of a title really, my mistress is Lady Kerowyn Hucrele, a retired Lord of Waterdeep. Excuse my misspeaking, she co-owns the inn with her brother, Garon. Also young lady(turning again to Brandewijn) I can hear you. One of the very few uses for these points (He taps his elven ears) is that I can hear well. I am terribly sorry to offend you Lady Val'Aestra, but you don't pose any sort of threat to me at the moment. Last but not least, your question young lady(Maria) but yes, there are many interesting things going on, which we will get to when we finally come to... ah.  You approach a massive mansion, the decor reminding you once again of waterdeep arcitecture.
This next part I will just summarize, if you want to go more in depth we can but I kinda want to hurry things along a bit. You meet the Hucrele lady, she gives you a quest. She tells you the following:
She wants you to delve into the dungeon, called the sunless citadel to seek out her children who were lost there last month, along with another adventurer(it is currently June there by our time). She will reward you with 150gp a pie She tells you of various rumors that may be connected to the dungeon, that it in the past it was held by a dragon cult, the road leading to it was ravaged by dragons, that there are monsters who leave needle-like wounds on their prey. Goblins sell a magic apple here once a summer, one that cures all diseases. Many have planted seedlings, hoping they would grow, but they were stolen, probably by goblins seeking to stop others from supplying their costly fruit. The only other time other than now that someone was interested in the citadel was about thirteen years ago, by a strange human named Belak, who stood out as grim, with a very large pet frog. Now assuming you are leaving for the citadel, is there anything you want to do to prepare?
herastor
A very, very, tired woman brought up the rear of this strange procession. It wasn't by her choice mind you; her tardiness was entirely the small hitch in every step she took with her right leg. Fortunately her staff compensated wonderfully for the detriment. Still, Oshana Luer would've been happy beyond belief to find a chair for herself at Lady Hucrele's estate.

Unfortunately, in some ways, she didn't display that burden very well on the outside. Elven blood blood had a way of glossing over such things. And too the power that dwelled within. No, her fair skin was radiant, her midnight blue hair fell perfectly, and the road dust retreated. The only thing her bitter complaining would do was convince anyone within ear-shot that she was a whiner. In lieu of her true feeling, she mustered gratitude for their guide at the gate.

  "Thank you for showing us here Mister Kleph,"   an accent, not unlike Brandewijn's, slipped from Oshana's mouth,   "We'll see to your Lady's task."  

And what a task it was. Golblins, needles, cults, and dragons. Her younger self would've been amazed how much her life was like that of a story. An older, wiser, Oshana was just glad she didn't have to support her own weight as Lady Hucrele talked. Though Oshana's body rested, her mind was still forced to work.

  "The task certainly sounds like one we can attempt. You'll have to forgive me, it's been a long time since I've been back in town, are there any shops that might cater to people like us nearby? After we're supplied, we might have to  employ the services of your inn."  
Siryuu
  Huh! Oh! Nice to make your acquaintance.   Says Brandewijn to Kleph, as she continues with what might sound like a play of words…   I see, you’ve got the sharpest ears then. Good riddance you already know we come in peace, I also thank you for having us.  

At Hucrele’s place, Brandewijn keeps the polite tone. She listens to the mistress requests and the others’ remarks. Then she asks:
  
Do you have a picture of these people? What are their names? Can you give us something to identify ourselves as your “
If a children of yours left with said adventurer, the should’ve been quite prepared. It might prove wise visiting the shops the adventurer visited before his trip , so we learn more about  any potential dangers.

It would be really useful if you gave us a map, cartographer tools  

She also listens to the party’s remarks and seats next to the “tired” half elf…
Psyche
She tells you about special signet rings her children wear, and says that if you bring them back, whether dead or alive she will double double your reward. She gives you cartographers tools, and points you toward the local general store, urging you to hurry, as time is of the essence.
Siryuu
  "Fine"   -said Brandewijn as she took the mapping tools.

  "What you ask from us implies risking our lives, and probably striking others down to death, which is obvious considering what you told us about the citadel. Before we go, we would appreciate a paper with your request, so we could work free of vices."  

Brandewijn, producing ink and paper, quickly wrote a simple contract:

   (Today's date), Oakhurst.

I Lady Kerowyn Hucrele of Oakhurst task the party comprised by (name of the adventurers) with the mission of rescuing the children (name of the children), which I claim as my own, who went missing at the Sunless Citadel. These children went missing on (date), in company of the adventurer (name of the adventurer). Rescuing said children (dead or alive) and returning them to me (Lady Kerowyn Hucrele's address), will grant each adventurer 150 gold pieces per children; these children wear special signet rings (charcoal relief of the signet ring or detailed description). Bringing back such signet rings will grant each adventurer 150 gold pieces per ring, should a child be found dead and their body impossible to recover, their signet ring would serve as the proof of having found them dead (thus granting the full reward). Assuming all the responsibilities of this quest, I hereby sign my request by my own volition, free of vices.

(Name, today's date, signature and seal of Lady Kerowyn Hucrele of Oakhurst).   

And (OOC: assuming we got the formal request and there are no other inquiries), Brandewijn &amp; company leave to buy supplies.
Psyche
She refuses your contract, but gives you her signet ring as security instead. She says it will help you indentify thier rings, as well as being a good security. A former Lady of Waterdeep could be trusted by many merchants, and anything paid for with her crest would force her to foot the bill.
Siryuu
 
 Originally Posted by Psyche 
 She refuses your contract, but gives you her signet ring as security instead. She says it will help you indentify thier rings, as well as being a good security. A former Lady of Waterdeep could be trusted by many merchants, and anything paid for with her crest would force her to foot the bill. 
 

  “Alright, this can do”  , Brandewijn takes the ring, and places it in a pouch and then beneath her armor.


 
 OOC: I’ll work on the items I’ll buy,  @Psyche  what is available at the shop? 
Auranghzeb
Graz hated to be late, but he hated even more to refuse the attentions of a lady, and so he had dawdled a few streets away from the yawning portal and only came in when matters had been settled. His flamboyant royal purple hat with a long plume flying of his head with an exaggerated reverence. He didn't say a word, instead looked around with his wide white grin as an apology and sat down.
Psyche
 
 Originally Posted by Siryuu 
   “Alright, this can do”  , Brandewijn takes the ring, and places it in a pouch and then beneath her armor.


 
 OOC: I’ll work on the items I’ll buy,  @Psyche  what is available at the shop?  
 

All the equipment in the players handbook, which can also be found here:
 http://dnd5e.wikidot.com/ 
under equipment
He also sells light and medium armor, and simple and certain martial weapons(Not like tridents or anything too specialized, but most martial weapons)
onlie2005
Maria had noticed Oshana's discomfort on their way to Oakhurst. And she was genuinely concerned. She could tell by the time they reached Oakhurst that the woman was hurting. Naturally, being kind teenager that she was offered to help on occasion but did not do so if Oshana said no or refused.

Maria lets the adults do the talking and does not get involved in the dealings. She is mainly listening and taking mental notes. She does ask,   "Why do they call it the Sunless Citadel?"  
herastor
Oshana did refuse Maria's aid, but she didn't shoo the young mage away either. Oshana didn't often talk about her issues with the others. It wasn't their problem or even all that solvable. This time, however, the talking would certainly take her mind off of it. As they left the Lady's manor for the store, she talked at she walked.

  "I saw your looks Maria. It's and older injury from another life, prior to the first time I came to Waterdeep. Before we ever met. I got to keep my leg, but it never healed right. I'll be just fine once I can take my weight off of it."  
Siryuu
 "Why do they call it the Sunless Citadel?" 

  Mhh…   Brandewijn scratched her chin and came up with a hypothesis:   Maria, it might be the ruins of an underground fortress… SO, do we have any history or arcana experts?   The young woman entered the shop and started checking on the items available, whilst making a few inquiries… upon placing her order, she talked to Graz,   You've got a fancy hat, where did you get it?  

 It's and older injury from another life, prior to the first time I came to Waterdeep 

Brandewijn glanced at Oshana when she said "another life", but she kept focused on buying, her face briefly hinted of nostalgia.
SCARY WIZARD
Arulia steps in behind Graz, taking a seat near to him if not next to.  She is clad in orange-and-yellow leather armor indicative of either excess funds, or, as the holy symbol around her neck finishes the story, dedication to Amaunator, the Keeper of the Eternal Sun.  Her blonde hair is worn in a bun and out of her green eyes, and her skin is tanned.

 In contrast to her more personable companion, she regards everyone remaining with some degree of familiarity... a simple, polite nod.
Psyche
Legend has it that it was once a fortress, but that it fell into the ground. No sun has touched it since.
Kerilstrasz
Keristrell remains silent while the rest take care of business.
This is the beginning of her adventures after all, only a couple of months since she left the temple's training grounds;
so it is best to watch at how someone more experienced in these types of situations handle things.
Nevertheless, when the conversation is done, she approaches their employer.
  "Lady Hucrele.."   Keristrell begins and gestures the greeting to Kelemvor.
  "I am Lady Vall'Aestra, Knight Paladin of Kelemvor's Eternal Order."   she says and offers a slight head bow.
  "First of all I'd like to reasure you that my team and I will take this mission seriously and if your kids are still with us,
we will return them to you safe and sound. If they are not, take solace in the fact that The Judge offers children
his outmost grace in the afterlife."   Keristrell says in a loving but steady voice, her expression one of true compassion.
  "I hear you have a shrine to Kelemvor; it would be my honor to pray with you while my companions prepare for
our departure. Let us request of Him to watch over them..."   Keristrell offers.

 ((OOC:  Character sheet corrected per your request.
I don't expect to actually play a praying scene, i'm just RPing here.
Would be nice to see the legitimacy of the shrine though.  )) 
Auranghzeb
Graz takes his hat and brandishes it around in an elaborated arc.

 Do you mean this cheap trinket, Brandewijn? I don't even remember. The feather though, that has a story, I took it from the tail of a particularly magnificent Cockatrice. Not easy I assure you!
 


As he is informed of the mission, he volunteers his remaining 15gp for a pool of potions.

 I'm well served in items and gear, and 150gp are generous reward, I can offer 15gp right now for potions or a beast of burden. 
Siryuu
 
 Originally Posted by Auranghzeb 
  Do you mean this cheap trinket, Brandewijn? I don't even remember. The feather though, that has a story, I took it from the tail of a particularly magnificent Cockatrice. Not easy I assure you!  
 

  Ah yes, I imagined there was something most unusual about it, would be nice listening to that story sometime.  

And so Brandewijn places her order, which includes: mule w/saddle, cart, 20 days of (horse) food, 1 healing potion, s. coating and a shield (light w/spike); the shield is flavored like a "garde" or a vambrace.
Psyche
 
 Originally Posted by hxolhpths 
 Keristrell remains silent while the rest take care of business.
This is the beginning of her adventures after all, only a couple of months since she left the temple's training grounds;
so it is best to watch at how someone more experienced in these types of situations handle things.
Nevertheless, when the conversation is done, she approaches their employer.
  "Lady Hucrele.."   Keristrell begins and gestures the greeting to Kelemvor.
  "I am Lady Vall'Aestra, Knight Paladin of Kelemvor's Eternal Order."   she says and offers a slight head bow.
  "First of all I'd like to reasure you that my team and I will take this mission seriously and if your kids are still with us,
we will return them to you safe and sound. If they are not, take solace in the fact that The Judge offers children
his outmost grace in the afterlife."   Keristrell says in a loving but steady voice, her expression one of true compassion.
  "I hear you have a shrine to Kelemvor; it would be my honor to pray with you while my companions prepare for
our departure. Let us request of Him to watch over them..."   Keristrell offers.

 ((OOC:  Character sheet corrected per your request.
I don't expect to actually play a praying scene, i'm just RPing here.
Would be nice to see the legitimacy of the shrine though.  ))  
 

She refuses your generosity, saying that her shrine is nothing more than a relic.

(ooc: Tell me your response and then let's leave the dialouge behind, tell me what you buy and then let's head into the adventure proper)
herastor
  "You'll have to tell all of us the story Graz,"  Oshana chimed in, far less convinced about the feather's fantastic nature.

Her trip around the shop was relatively uneventful. All she really needed was some soap and a potion for emergencies. After she made her purchases, it seemed a shame to have the spare gold wasting away in her pouch. Maybe she should think about getting...

  "A cart. Brandewijn, Selune bless you, you're getting a cart,"   Oshana couldn't have been more thrilled,   "Here's four dragons. We should get a barrel of water and a tent to cover the top of the cart."  

The coins barely had time to settle on the counter before another thought crossed her mind,   "You know, I have enough. We could get a wagon and an extra mule to pull it."  
Siryuu
  I like the way you think Oshana! Make sure you get a saddle, just in case. The upgrade will be great~  

Brandewijn looked at the others and asked them:   Do you have shovels, picks, axes, a crowbar…? If we are going to rescue people we may need these tools as well. “In the start is the end”.  
onlie2005
Maria said nothing in response to Oshana. She really did care but was canny enough to understand that the woman would rather not have the help unless she really needed it. So while she did not keep her distance from Oshana, she did her best to mind her own business and concentrate on the task at hand. The girl was if anything polite and usually kept to herself. Not really antisocial or shy, just a private person.

She approached the shopkeeper and asked in a polite, businesslike voice,   "How much for a light crossbow and crossbow bolts?"  
Psyche
20 gp for the crossbow, 1 gp for 5 bolts
(SOrry about what I said earlier, you can buy 2 mules and a wagon)
It is a days journey to the citadel, and you set out prepared, a map in hand, a cart to bring your supplies along, and a good attitude. However, as the day goes on and progress is slow, eventually the sun sets and you are faced with a choice, keep going or camp in the mysterious territory you find yourself in?
Auranghzeb
Graz wasn't interested in the business of buying and selling trinkets and carts, Instead he waited outside catching the sunrays in his furry skin and checking his rapier for sharpness and stability.

He didn't mind the cart, but he was also a springy walker with solid boots. So, as long as he was unburdened, he was ready to go soon.
Siryuu
OOC: Maybe we could move to the quest, Grazz contributed with 15gp, since we already bought most of what we need, we could use these 15gp for:

2gp. Shovel.
2gp. Sledgehammer.
2gp. Miner's Pick.
2gp, Crowbar.
6gp, Tent x3.
1gp, Whetstones and soap.
Siryuu
 
 Originally Posted by Psyche 
 It is a days journey to the citadel, and you set out prepared, a map in hand, a cart to bring your supplies along, and a good attitude. However, as the day goes on and progress is slow, eventually the sun sets and you are faced with a choice, keep going or camp in the mysterious territory you find yourself in? 
 

  Well, look at the time!   Said Brandewijn as she slowed down the wagon. She looked at Oshana, and gestured for a break. Then added:   I suggest we set camp, we don’t know much about this land. But we can deploy ourselves at a vantage point and prepare to face danger accordingly. What do you say?  
Kerilstrasz
Lady Val'Aestra, who was walking beside the leading mule along the way,
mostly to watch out for the adventurous snake or pot hole that might threaten
the mules' advance, pats the nearest mule on the neck...
  "The fellows here need the rest."   She says as she turn around to face Brandewijn &amp; the rest.
  "Setting camp by the road might invite the attention of bandits in the area, but unless we
go without a campfire, same is true for a field spot; plus we'll have to be extra careful for
sneaky wildlife."   Keristrell suggest, assuming wildlife would avoid a road by instinct.
  "I'll get first watch."   She adds, while she looks towards those amongst them with obvious elvish heritage.
Siryuu
Brandewijn agreed with Keristrell,   fine, I’ll stay up with you. I want to stretch a bit, you know, dance in the moonlit woods if needed be.   She was talking about the savage beauty of combat.

She carefully parked the wagon with Oshana, and silently prayed (guidance) to seek (PER) an advantaged site to camp and make watch. She hopped off the wagon and checked the area.

  Some of you might do better than the rest at setting up camps. So I’m ready to assist you my friends. I can’t wait to sit with you around the fire, and listen to Graz’ hat story.  
 
 
 PER [roll]1d20+4[/roll] + Guidance [roll]1d4[/roll] 
Siryuu
PER  (1d20+4)[ 8 ]  + Guidance  (1d4)[ 4 ] 
Psyche
As you sit around the fire, listening to stories, you are surprised by six twig blights!
Each one is 3 feet away from the respective person, and it attacks each of you with surprise.
It hits each of you except Satz, Keri, and Oshana, dealing 3 damage to each one hit, and 6 to maria, with a critical hit(Maria is able to take 1 action before falling unconcious).
Thier initiative is 18 and yours is
Arulia: 9
Satz: 13
Keri: 10
Oshana: 16
Maria: 11
Brand: 16
(OOC: Four things, first, does anyone here know a battle map system that could be viewed by all of us and is free?
Second, if you take more than 24-48 hours responding, your turn will be skipped,
Third, I just realized that since I won't be allowed to do electronics on weekdays, I can't DM on weekdays during the school year
and finally, I am going on vacation through july 5th, so I will be gone during that time, srry!)
Kerilstrasz
 
 Originally Posted by Psyche 
 Third, I just realized that since I won't be allowed to do electronics on weekdays, I can't DM on weekdays during the school year 
 

Is that set in stone?
Cause if that is true, I'm sorry but i'll bow out.
It has nothing to do with your age or anything of that sort.
pbp is already a slow way of playing dnd, but this is expected and i welcome pbp even with this knowledge.
But having the world update once a week would halt the game down to a slugpace.
I'm sorry mate; see if you can change this, or tell us now, so we can focus our energy somewhere else.

EDIT: I'm sorry i posted in IC thread.
That was by mistake.
herastor
 
 Spoiler: The extra stuff 
20 gp for the difference between a cart and wagon
8 gp for an extra mule
10 gp for a saddle
5 sp for 10 days of feed.
 


Oshana nodded her affirmation as Brandewijin looked her way. She'd wisely decided to join her in the cart and was the one to take the reigns every time the other woman needed a break. One thing about using a tent to make a covered wagon, there wasn't much to the task of setting up a tent. Really, it was looking like it'd be a decent night. Then the blights were upon them.

Oshana raised her staff to the sky and shouted in nameless words. Light descended on her. As the phosphorescence faded, she backed up to the closest companion near her.

 
 Spoiler: OOC 
Oshana casts mage armor with her action and moves next to a nearby companion.
 
onlie2005
Maria politely declines buying the crossbow and bolts stating that she might come back at a later time. On the jouney to the dungeon she stays in the middle of party taking the fourth position from the front and making sure that her front and back were covered. She did not offer to help Oshana, believing that the woman did not want it and would rather be independent. It was not that she stopped caring or being concerned, simply respecting and honoring the woman as a person and not intentionally making her feel and look weak and helpless.

It is clear that Maria is not used to travel herself but if anything puts a brave face. She soldiers on despite aching feet and constant tiredness. If anything she is very eager and willing to do whatever it takes. She makes small talk with the others if they are willing but is very closemouthed about her past. She does not argue when they decide to make camp.

  "I should take first watch because I need the uninterrupted sleep in the morning to prepare my spells for the day."  

Perception Skill Check:  (1d20+5)[ 7 ] 
onlie2005
Maria is surprised by the twig blights and very weakly manages to point her finger and fire a magical bolt of fire upon the  nearest blight.

Fire Bolt Spell Attack:  (1d20+5)[ 10 ] 
Damage if Hit:  (1d10)[ 4 ] 
Psyche
 
 Originally Posted by hxolhpths 
 Is that set in stone?
Cause if that is true, I'm sorry but i'll bow out.
It has nothing to do with your age or anything of that sort.
pbp is already a slow way of playing dnd, but this is expected and i welcome pbp even with this knowledge.
But having the world update once a week would halt the game down to a slugpace.
I'm sorry mate; see if you can change this, or tell us now, so we can focus our energy somewhere else.

EDIT: I'm sorry i posted in IC thread.
That was by mistake. 
 

Not set in stone, but likely, at least finish out the summer though plz, and I will see what I can do
SCARY WIZARD
Arulia pitched in five gold pieces of her own, or in some cases equivalencies to gold pieces... to the party's fund.  She agreed, as well, to take the last watch when it came time to arrange for those things -- better to see the Sunlight, and make her prayers to Amaunator for the day.

 But fate... and flora... had other plans in store for the adventurers!  Twig blights!   Pfaugh! 
  " Hrast! "   Arulia curses and interposes herself between Maria and the little abominations, and begins to cast a spell to equal the mage's.  A thin fan of flames shoots out from her outstretched hands... Once her display is finished, she reassures Maria thus:   "I will keep you safe, child."  
 Out of Character - Actions 
 Casting  burning hands  at as many of the twig blights as possible, but without injuring any of the rest of the group!

 Burning Hands:   (3d6)[ 14 ] 
Dexterity Saving Throw required; half damage on successful Saving Throw, full damage on a failed one. 
Siryuu
Brandewijn unsheathed her rapier and moved toward Maria. She jumped delivering an attack with her rapier, (as long as it avoids attacks of opportunity) to defend her ally.    Let us break them!  

 

Rapier  (1d20+5)[ 12 ] 
Potential Injury  (1d8+3)[ 7 ] 
Kerilstrasz
At first sight of the blight attacking, Keristrell's training kicked in.
A fluent motion to dodge while drawing arms, the blights claws going wide.
Aiming for a quick kill, Keristrell advances with a well weighted thrust towards
the blight's center of mass.

  Rapier  - (1d20+6)[ 18 ] 
  Piercing  - (1d8+4)[ 10 ] 
Psyche
Just checking, map layout is Herastor, arulia, and maria vs three twig blights (two of whom have died, one is left alive and is about to take its turn) with 2 others alive fighting Keri, Brand, and Grazz
Current intiative order:
Brand &amp; Oshana (Oshana moved, brand missed the blight)
Blights (Knocked out onlie, did 3 damage to brand and aurulia, who have 10 and six HP respectively)
Satz (Turn skipped, IC was telling story and got so wrapped up that he didn't realize about the attack)
Maria( Knocked unconcious, now rolling death saves secretly)
Keri(Killed Blight with rapier)
Aurulia(Cast burning hands, killing two twig blights and hitting maria in the crossfire)
Okay, turns will go in this  order as for the remainder of the encounter
Kerilstrasz
Keristrell, dispatching the blight that attacked her, takes a look around her and assesses the situation.

 IF  she can reach her fallen companion in time  (( single move action without provoking AoO )) ,
she approaches and touches her body, offering a few words of worship to Kelemvor.
 ((OOC:  1Hp from Lay on Hands, enough to get her up on her feet )) 
 IF  she can't reach her, she'll just move to the closest blight on her way to Maria and attack it.
 
 Spoiler: Attack Rolls 

  Rapier  - (1d20+6)[ 22 ] 
  Piercing  - (1d88+4)[ 87 ] 

EDIT:
rerolling in ooc thread for botched roll
 
Auranghzeb
Graz is slow to react due to his mind wandering off.


But as soon as he is able, he draws his rapier and lunges towards the twight blight

 
 Spoiler: OoC 
Attack
 (1d20+6)[ 18 ] 
damage
 (1d6+4)[ 7 ] 
 

 
 Spoiler: NOTE OoC 
Please, don't post OoC stuff here, it really takes out the immersion
 
Siryuu
Brandewijn takes a deep breath and delivers another strike!   You call that an attack? Eat this!  
Rapier  (1d20+5)[ 8 ]  Potential injury  (1d4+3)[ 5 ] 

 
 Originally Posted by Psyche 
 Just checking, map layout is Herastor, arulia, and maria vs three twig blights (two of whom have died, one is left alive and is about to take its turn) with 2 others alive fighting Keri, Brand, and Graz (...) 
 

Alright, let's go!
SCARY WIZARD
Arulia gasps as Maria hits the ground.  This was  very  bad... But, she had the tools to make it better.  For now, she would work on quickly dispatching the blights.   Then , she would work on bringing the child back to health.

 With  her spear in one hand and glory in her other, the priestess hurls the  latter at the weakest-looking of the blights in an attempt to finish  them off.     "Lawless wretch!"   
 Out of Character 
 
 Spoiler: Out of Character 
  Sacred flame  on the weakest-looking twig blight.
 Sacred Flame (Attack - Twig Blight):   (1d20+6)[ 7 ] 
 Sacred Flame (Damage    Twig Blight  ):   (1d8)[ 5 ] 
Creature failing Dexterity Saving Throw takes damage.
 
herastor
With some distance, Oshana produced an ember from her palm. As her chant finished, she tossed the budding ball of fire at one of the twig blights.

 
 Spoiler: OOC 
Casting fire bolt with a standard action.

 (1d20+5)[ 23 ] 
 (1d10)[ 5 ] 
 
Psyche
All but one blight is dead, and it stands there among it's fallen allies.
It reminds you of someone casting a spell.
Maria, the hand motions remind you of that of a summon beast spell.
Siryuu
Brandewijn glances at her comrade, and seeing Maria is being assisted, she goes after the last blight and attacks:
Rapier  (1d20+5)[ 25 ] , potential injury  (1d4+3)[ 7 ] 
Siryuu
  OOC: Natural 20!  
Psyche
The thing speaks in a male human voice while it looks down at its wound
"Death throws, doesn't it" It then explodes into a burst of necrotic energy. Make a DC 13 constitution save, if you fail you fall unconcious for 1 hour and are poisoned for 24 hours afterward.
OOC: Do you like the pun? Throes, Throws? It was bad, wasn't it.
herastor
Oshana didn't expect the burst of necrotic energy from the dying twig blight. To be fair, she didn't expect the twig blights in the first place. As the energy washed over her, she felt sickened, like something was trying to force her eyes shut. She steadied herself with her staff and pushed past the feeling, but only barely.

  "Is everyone alright? Just what was that?"  
 
 Spoiler: OOC 
DC 13 CON Save  (1d20+5)[ 15 ] 
 
Siryuu
 
 Originally Posted by Psyche 
 The thing speaks in a male human voice while it looks down at its wound
"Death throws, doesn't it" It then explodes into a burst of necrotic energy. Make a DC 13 constitution save, if you fail you fall unconcious for 1 hour and are poisoned for 24 hours afterward.
OOC: Do you like the pun? Throes, Throws? It was bad, wasn't it. 
 

CON  (1d20+3)[ 12 ] 

OOC: At least we got Lay on Hands.
Kerilstrasz
Con Save vs Dc13
 (1d20+2)[ 19 ] 
Kerilstrasz
Keristrell flinches as the Shockwave pushes her backwards, but she manages to keep her balance.
With about half her team down, she goes from one to the next, looking for life threatening injuries.
Her first stop is Maria, on which she bestows the blessing of Kelemvor.

((ooc: 1 HP from Lay on Hands to anyone that is on death saving throws))
Psyche
 The Old Road passes to the east of a narrow ravine. At the road's closest approach to the cleft, several broken pillars jut from the earth where the ravine widens. Two of the pillars stand straight, but most lean atop sloped earth. Others are broken, and several have apparently fallen into the dark depths. A few similar pillars are visible on the opposite side of the ravine.
A sturdy, knotted rope is tied to one of the leaning pillars on this side of the ravine. 
How do you approach?
onlie2005
Maria was shaken and somewhat hesitant as she recovered from her wounds. She was grateful for the help and the healing. And seemed to pull through though much less enthusiastic than before. She had been dealt a rather nasty low blow. But she was very brave and found the strength to move on in spite of her lack of confidence. In the morning she was memorizing her spells for the day and was silent, again staying in the middle of party as they moved on.

When they come across the ravine, Maria lets the adults decide what to do. But she stays alert, eyes roving even more than she used to thanks to her close call last night.

OOC: Perception Check:  (1d20+5)[ 24 ] 
herastor
While they made camp that night, just as everyone settled in, Oshana found a place next to the young mage. She put her arm around the girl's shoulder and gave her a gentle hug.

  "Hey. Being caught unaware happens to all of us eventually. You came out the other side of that fight alive and in one piece. That's more than a lot of people can say. We're not going to let you die on us."  

 


Oshana shuffled over to the rope and gave it a tug. If it was secure, she had to wonder why someone would got to the trouble of  setting it up without making something more stable or permanent.
Psyche
It is stable, do you want to climb up?
herastor
Oshana held up the knotted rope to the rest.

  "I can't sweet talk anybody else into being the first to clime this, can I?  
onlie2005
  "I am a terrible climber. I might fall so I need someone to catch me."  , Maria says with a slightly embarrassed smile.
Psyche
Campaign was a failure, I'm sorry, Thank You for trying to play with me