Xihirli
Six miles walk out of town, along the coast of the Isle of Kortos, our heroes find their . The last half of the journey was on a beaten dirt path. You lot saw you fair share of wildlife, including a boar that you wisely moved away from.

But now you behold it. Ramshackle, yes. Disrepaired, certainly. Making odd sounds of skittering, sure. But it's big, and with the deed in Adriel's hands signed by Tamily,  yours .
 "Maybe come up with something better to put up on the sign,"  Tamily's words echo in your ears as you spot the sign that reads:  Tanderveil Fish Camp 
And a wooden hammered-in sign that adds:  Closed for the season! 
The sign looks very old.

 
 Spoiler: Let's see if I can't make this into a player handout... 

Fish Camp:
 
 
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  
Gorak tolerates the beginning of the party, not really one for large gatherings. He drinks a little too much though and finally joins in for a dance. He sleeps well, his snoring keeping up any nearby light sleepers.

The next day, when the party gets to the fish camp, he walks around, looking in the windows and any open doors.

  "Let's make sure nothing surprises us and traps us inside."  

He opens the doors to the out buildings first.

 
 Spoiler: OOC 
He'll check out B4, B3, B2, then B1

 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding the deed
  
 
  

Adriel nods, " Good idea -- a lesson learned, we should prepare the escape routes... ". He follows Gorak, casting  detect magic  on anything he checks.
Xihirli
Gorak and Adriel search about the exterior area of the fish camp, checking out a pair of storage sheds first. These simple sheds hold fishing rods, boxes of tackle, and various tools for cleaning and preserving fish, they can open the doors and take out 10 boxes of tackle and 5 fishing rods without fear if they like.
Listening and looking through the windows of the next shed returns an odd churning sound, and the smell... it's not as bad as the stinky lizards from below Tamily's Fishery, but that's the first comparison that comes to mind. The scent of old rotten fish and... worse, is in there, and something is moving, just not within line of sight.

Searching along the beach, Gorak and Adriel first pass by a rowboat and a weathered oar. The boat seems oddly upraised, as if something dug under it, and Gorak looks under with his ancestral darkvision. He immediately makes out the cluster of eggs under the boat and Adriel calls out:
You've found a nest of saltwater crocodile eggs, and Mom's coming out of the water making a low rumbling hiss.
Wisely, the pair beat a hasty retreat and give the nest a wide berth under Momma Crock's watchful eye.

Also along the beach is a pile of old fishing nets that reek of fish and are infested with a family of giant centipedes who, based on Adriel's knowledge of the natural world, will get territorial if they happen to notice your presence.

How much the group really cares about an old boat and a pile of decayed fishing nets being claimed by the local wildlife is up to you all.
davyjones
Tigerpaw moves onto the deck, giving the centipedes a wide berth. He pads quietly and carefully, listening at each door.

The big cat takes time to find a spot to climb onto the roof, to give it a decent inspection.

He says to the others, " If the croc doesn't come up to the house regularly, I'm not of a mind to drive it or its offspring away. The centipedes, however, may prove a problem. "


 
 Spoiler: OOC 
The doors he's checking are the two for B6, and the outside entry to B9.

Checks, if needed:
Tigerpaw Perception +4
 (1d20+4)[ 9 ] 

Tigerpaw Athletics +4
 (1d20+4)[ 11 ] 
 
Valmark
 
 Spoiler: Ooc 
God I wish I was better at geography. I'm so lost on where everything mentioned is.
 

 "I'm of the opposite mind- if the centipedes are content with staying in their spot, who cares, but we may want to avoid the risk of having crocodile-infested waters. Assuming the crocodiles in those eggs would stick around"  Yilverth said  "That said, we could also try keeping them tamed, especially if there other concerns that may require our fighting strenght" 
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  
Gorak joins in the conversation, keeping an eye on the wildlife while he talks to the others.

  "We'll need to deal with both eventually. We can't have dangerous animals right outside our new home. And they can't be good for fishing. But let's deal with the buildings first."  

He walks up onto the porch and proceeds back to check out the smaller, western building.

  "If these planks can support me, the rest of you should be fine."  
 
 Spoiler: OOC 
Moves over B5 to get to the first door to B6.

Perception:  (1d20+4)[ 17 ] 
 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
davyjones
 
 Originally Posted by Bobthewizard 
   "If these planks can support me, the rest of you should be fine."   
 

Tigerpaw looks at Gorak, looks down where he's standing on the deck, then looks back up and flashes the champion a catty grin.
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  
 If nothing happens , Adriel follows Gorak and helps checking that building.

 
 Spoiler: OOC 

... but, there's a mark on the map, something's going to happen, right? :P
 
Xihirli
Tigerpaw listens outside of the two sheds on the East side of the fish camp. The bruxxing and squeaking sounds he now recognizes as belonging to giant rats.
Outside and above the hall running throughout the building, he hears nothing, which is a relief as it seems that at least moving between the rooms of the Fish Camp should be harmless.

Gorak and Adriel also listen by the shed with the rats and make out from the sounds that the rats are playing in there, likely wrestling. There are four separate pitter-patters of excited rat feet in the room on the left while the other had two slightly larger thumping bodies. Trivially easy to conclude that the kids are playing and the parents are...  ahem  wrestling.

 
 Spoiler 
Yeah, directions are confusing cuz I couldn't get the full picture and compass rose. The coastline is south.
 
davyjones
" The roof seems sturdy, " he calls down as he makes his way back to the others on the deck. " I've no experience with keeping and training animals, unfortunately; I couldn't tell you what it would take to tame one of the young crocs - if such a thing could be possible. I don't suppose any of you have that knowledge? "

He hops down as he continues, " As for the centipedes, I find insects to be unrelenting; driven solely by their hive-minded pursuits. I expect no control or peaceful coexistence with them is achievable - though I remember as a kit when a druid stayed near us awhile. I'd catch him conversing with spiders or dragonflies or whatnot, or near face down in the dirt, following a trail of ants for reasons I couldn't fathom - then or now, really. He was an odd bird, that one, but he taught me much about the natural world; made me interested in it. "
Xihirli
Further exploration enables the following discoveries and challenges:

 
 Spoiler: OOC 
Remember, I will give you two choices for each skill challenge, but if you have any other skills you think apply, give me your justification. If you have a lore skill specific to one of the challenges, it will even be a lower DC.
All of you can make one roll per location.
Oh, I never mentioned this but you all got  1  hero point for defeating the dragon.
 

 B1 
The crocodile nest and protective mother.
Heroes may attempt Thievery to harmlessly (and unnoticed) move the eggs to a new location, inevitably drawing the mother to the new nest, or Nature to get the crocodile to respect your boundaries but stick around in case you want to tame a baby later.

 B2 
The centipedes in the net.
Heroes may attempt Nature to get the animals to leave of their own accord, or Survival to eliminate the animals safely.

 B3 
The smell in the smoke house comes from a pair of stirring, moving, sentient collections of fish guts and melted fish flesh given form. You don't know how but it is  gross. 
Heroes may attempt Stealth to destroy these foul creatures unnoticed, or intimidation to frighten them off.

 B4 
These storage sheds are clear and safe.

 B5 
The porch's wood has seen better days, is partially rotted and splintered, but most importantly it has traces of thick spiderwebs.

 B6 
These storage rooms are the stomping ground for a family of 6 giant rats.
Heroes may attempt Nature to get the animals to leave of their own accord, or Survival to eliminate the animals safely.

 B7 
The foyer is coated in thick cobwebs but otherwise contains nothing of note.

 B8 
A battered oak desk stands almost in the center of this dusty, damp room. Behind it, a row of cabinets lines the far wall. The sole window is shuttered, but one of the shutters hangs askew, letting in a stream of light. Several stools stand scattered around the room.
This place has a small chest and various locked drawers in the desk, it likely has a few valuables left over from its days as Tamily's office.
Heroes may attempt Thievery to gain access to the spoils without a key, or Perception to find the key.

 B9 
The halls, as Tigerpaw observed already, are empty, though still strewn with cobwebs.

 B10 
This door doesn't even fully open, you can only budge it a few inches before the webbing on the other side stops it, but you can clearly hear skittering and the odd hiss or chirp. This room is not part of the skill challenge.

 B11 
Ditto to room B10. This room isn't part of the skill challenge.

 B12 
Ditto to rooms B10 and B11. Also isn't part of the skill challenge.

 B13 
A stone oven in the northwest corner marks this spacious room as a kitchen. Cabinets and tables line the walls, and a wide washbasin stands next to the western door. Several of the cabinet doors stand open, and pots and long-handled spoons lie scattered across the floor. Two doors stand in the east wall—one to the south, and a heavier door in the west wall. The shutters over the north window hang askew. There is nothing dangerous in this location, and not much worth taking or securing either.

 B14 
This is only accessible through B15.

 B15 
This one is technically possible to enter immediately but it's not part of the skill challenge.

 B16 
This bedroom rattles from outside. Not part of the skill challenge.

 B17 
This bedroom is starkly appointed. A wooden bedframe has slats but no mattress, with a battered trunk at its foot. On the other side of the room is a small, simple table holding a ceramic pitcher and a matching, empty bowl. Tightly latched shutters over the windows block out the light. These empty beds are a good place to rest as you clear out the remaining difficulties.
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  
Gorak does what he can to help clear the accumulated wildlife. He looks at the others and rolls up his sleeves.

  "There's work to be done. Let's get started."  

He's better at smashing things and protecting his friends, but he will try with whatever grace he can.

 
 Spoiler: OOC 
B1  Thievery  or Nature.  (1d20+1)[ 16 ] 
B2 Nature or Survival.  (1d20)[ 5 ] 
B3 Stealth or  Intimidate .  (1d20+6)[ 8 ] 
B6 Nature or Survival.  (1d20)[ 3 ] 
B8 Thievery or  Perception .  (1d20+4)[ 18 ] 
 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

" Admittedly, things are in better shape than I thought. Just a few problems to tackle... "

 
 Spoiler: OOC 

Ah, learning Light means I wasn't learning Guidance. Another lesson.
B1. Let Gorak take care of it :)
B2.  Nature  or Survival.  (1d20+5)[ 17 ] 
B3. Stealth or  Intimidate .  (1d20+8)[ 17 ] 
B6.  Nature  or Survival.  (1d20+5)[ 18 ] 
B8. Thievery or  Perception .  (1d20+5)[ 25 ] 
 
davyjones
 
 Spoiler: Skill Tests 

B1 Thievery:  (1d20+4)[ 10 ] 
B2 Nature:  (1d20+4)[ 12 ] 
B3 Stealth:  (1d20+8)[ 26 ] 
B6 Nature:  (1d20+4)[ 19 ] 
B8 Perception:  (1d20+4)[ 12 ] 
 
Valmark
 "Let's... Keep in mind the spiderwebs, given our last encounter with spiders" 
 
 Spoiler: Ooc 

B1: Let's help Gorak with some Thievery of my own  (1d20+8)[ 13 ] 
B2: I can't think of a good way to tackle this
B3: I saw a 26, I think we are covered there.
B6: see B2. I don't count on Stealth due to the chance of getting caught because they got Scent or something.
B8: I saw a nat 20, I'll leave that be.
 
Xihirli
What begins as an operation to wait for the mother crocodile to go off hunting and gently move the eggs to a safer location instead becomes a chase as what you thought was a log rears up and runs after you all with surprising speed. Scattering, each thief brings the eggs to a pre-planned location and runs away, the mother crocodile hissing after you and snapping at your heels.
But when you all leave her, she begins digging a new hole for her eggs rather than returning to the boat.

The party decides to make a trail of old fish bones and mostly-empty trail rations to get the centipedes out of the nets. They move faster than Gorak assumes, and he takes a nasty bite on the arm. In revenge, Adriel arranges things so that the centipedes are led to the crocodiles' new nest. They go for the eggs and do not last particularly long against the mother crocodile.

The disgusting creatures of old flesh and guts barely held together, in the face of Gorak's roar, stir and then rush right for him. Adriel leaps in between the monsters and his ally, and they pause for a moment, but make ready to attack until from the rafters, the catfolk that not even the other party members knew was there drops down with a whisper and lands feet-first on the creatures' "heads." They pop. Disgustingly. Tigerpaw has to wash his coat.

The "path of bait to the crocodile nest" worked so well with the centipedes that the party decides to do it again with the giant rats. It goes very similarly, right down to Gorak getting another nasty bite!
However, in the room where the rats  were , the heroes manage to get a repair kit.

Gorak organizes a gridlike search of the room, certain that the key would turn up eventually, to which Adriel replies "you mean this key?" And picks one out of a pile of junk.
Unlocking the desk drawers, which contain a larger key to the chest which you also open, reveals a collection of healing tools in the desk in a red box. Inside of the chest is a shiny dagger that seems unaffected by its time concealed. In another of the drawers is a writing set, protected from the elements by a wax-sealed box.

 
 Spoiler: Camp's First Aid Kit 

This red box holds four antivenom potions, two healing potions I, two healing potions II, and a set of expanded healer’s tools. These healer’s tools can be used just like a normal set, but they also give the hero using them a +1 item bonus
 


After a long day of clearing out the dangers of the more accessible rooms, the heroes gather in one of the safer areas.
 
 Spoiler 
How shall you spend the night? Do any of you have anything to say about your trials, or what you think lies ahead?
 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

Adriel casts  detect magic  on the shiny dagger, and if it's indeed magical, he studies it.

"  it's getting late, and the remaining rooms are... suspecious. Shall we take turns keeping watch tonight?  " Adriel suggests, slightly reluctantly as he's tired, but there's the duty.

 
 Spoiler: OOC 

Detect Magic then Identify Magic if needed.
 
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  
Gorak isn't able to put his smashing things abilities to much use, but he does manage to protect his allies. He gets bitten by the centipedes, bitten by the giant rats, and would have gotten bitten by the disgusting creatures of old flesh and guts if it hadn't been for Tigerpaw's heroic acrobatics. But he can heal. Nothing was destroyed and we seem to have obtained a secure base for ourselves.

  "Nice job today everyone. Yes. Let's set up a watch. I can take the darkest part of the night."  
 
 Spoiler: OOC 

 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
Xihirli
 
 Originally Posted by ahyangyi 
         Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

Adriel casts  detect magic  on the shiny dagger, and if it's indeed magical, he studies it.

"  it's getting late, and the remaining rooms are... suspecious. Shall we take turns keeping watch tonight?  " Adriel suggests, slightly reluctantly as he's tired, but there's the duty.

 
 Spoiler: OOC 

Detect Magic then Identify Magic if needed.
 
 
 


After not much examination, Adriel recognizes a rune carved into the blade as the same that is embedded into Gorak’s ball and chain.
It is a +1 potency rune.
Xihirli
In the darkest part of the night in the secured room with bedding, Gorak hears weeping clearly coming from one room over across the hall. The others are sharply awoken by the loud screams of
"A failure! A failure! I'm so SORRY!"
Getting back to sleep through the racket swiftly becomes obviously impossible in these circumstances.

 
 Spoiler 
Putting you all in B17 for the night, continual weeping in B16 is keeping you awake.
 
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  
Gorak opens one eye and barely wakes up from the wailing next door. He turns a couple times, hoping the sound stops and he can get back to sleep. He tries closing his eyes again, but the sound continues. Finally, he gives up. He sits up, grunts and shakes his head to more fully wake up, puts his armor back on and grabs his ball and chain. He looks at the others, who are equally awake from the noise.

  "Let's go see what this is. Maybe we can help. And if this place is haunted, it's better to deal with it now than wait until we've fixed it up."  

At the entrance to the other room, he peeks in.   "Hello? Do you need any help?"  
 
 Spoiler: OOC 
Make an Impression  (1d20+6)[ 10 ] 
 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

Adriel gets up. He has no armor to worry about, but there's no reason to rush out either. He waits his teammates to get ready, then follows Gorak to check the situation.
Valmark
 "Ah!"  Yilverth wakes up suddenly, scared by the scream. Jumping to his feet, he followed Gorak- he started reaching for his spear, then hesitated, then didn't wield it in case there was something that could get scared.

 "Wouldn't be able to sleep anyway" 
Xihirli
The light in this sparse bedroom seems to have a faint blue cast, and the air within is chilly. Wind rattles the shutters over the window. The wooden bedframe holds a moldering straw mattress and sheets, with a moth-eaten wool blanket folded at the foot of the bed.
And as you focus on where the wind meets the blue light, you manage to slowly make out the floating shape of a man, with water continually coming out of his mouth as he weeps and sobs.
You have seen a ghost. It is too busy crying to notice you.
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  
 A ghost... someone died here? Tamily didn't tell us about this...  Adriel thinks, deciding to observe the ghost for the moment.
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  

Since his last attempt didn't seem to get the ghost's attention, Gorak tries again.   "Hello? Do you need any help?"  

If there is no response, he starts to tell the ghost who we are and why we are here, introducing the others, and explaining that we are trying to clean up the place to turn it into a home. If the ghost ever responds, he will ask about the ghost's life, why it is here, and if there is anything it needs.


 
 Spoiler: OOC 
Make an Impression  (1d20+6)[ 9 ] 
 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
Xihirli
The ghost catches onto Gorak's second introduction and blubbers for a few moments.

"Help me? I don't think you can help a dead man." The ghost heaves a deep, mournful sigh that rattles the shutters over the window, then sits on the edge of the bed, their translucent form passing partway through the musty straw mattress. "I told her I’d put it to good use, you know? My grandmother. She had so many stories of adventure, and so when she left me her sword, I just wanted to make her proud. But I never got to become an adventurer! I went and drowned instead, and I know I’ve let her down."
Valmark
 "...did you?"  Yilverth frowned a little  "I... Don't think she'd be disappointed because you didn't wield her sword. If she loved you... She'd just be sad for your fate... And that you clearly keep beating yourself up for it"  he said, trying to offer a little comfort.

 "When was this? Do you remember your name, or where exactly you drowned?" 
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  

Gorak agrees with Yilverth's response. He lowers his ball and chain and sits down next to the ghost.   "I think your grandmother would want you to find peace. You deserve to find peace. No sword is worth this. Is there anything we can do to help you? What's your name?"  
 
 Spoiler: OOC 

 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

" Perhaps we can help with the adventure you had in mind, if that helps " Adriel adds.
Xihirli
"So many questions," the ghost sobs. "My name is Finley," they say. "Help me? I don't know if you can help me. I'm dead!
...Right?" They glance at you all for confirmation.
"I promised to put her sword to good use, to make a name for the sword to match up to the deeds my Grandmother Eudora performed – she was the best of the best. Part of the Pathfinder Society, don't you know, a whole organization of adventurers who go exploring all over the world. Every time I saw her upon her return, she had stories about fighting off monsters or dodging traps in ancient ruins so she could get to the most amazing treasures! But, well...”
Finley gets bluer.
"One day she left to go on an adventure... and didn't come back. Only her sword did. I can't just let it go, don't you see?"
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  

Gorak tries to be s friendly and understanding as possible with the poor ghost. He feels bad that the boy feels so guilty for something that wasn't his fault.

  "It wasn't your fault, but if you can't let it go, perhaps we could help. If we took the sword and made it famous, would you be able to rest? We plan on staying here if that's ok with you. So we could visit you and tell you our stories when we come back to regroup."  
 
 Spoiler: OOC 

 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

" Finley, we'll put the sword to good use, and we'll tell people the stories about it -- including your grandmother's stories, if you wish to share them.  Adriel says, with a slight emphasis in the sharing story part, since he doesn't really look like the sword user in the team.
Valmark
 "Maybe we could even discover what actually happened to her"  Yilverth added  "We're... Kind of adventurers, so we'll have the chance to wield it for a good cause" 

Nevermind that none of them used swords.
Xihirli
"You... you will?" The ghost asks, and starts to... continue crying.
"Oh, would you? Okay, sit down, I'm going to tell you everything I know about her adventures..."
For the rest of thee night, Finley tells you tales of adventures, of his grandmother and her crew fighting off pirates, sea monsters, a very scary gerbil at one point.
"Though I guess her greatest enemy would be Hargrit Leadbuster... man, if her blade had ever managed to hit that Leadbuster Lad... that would have been something."
Finley points out the corner of the room where there's a loose floorboard. Hidden under it is a sword that, when you experimentally swing it, leaves a trail of lightning in the air it slices through .
"That's her sword... now you're going to..." He looks down at his form as it begins to get lighter and wispier.
"You're going to... make her proud..." Over the next few moments, their wispy form blurs and then drifts away on the breeze, leaving a sense of satisfaction and contentment in their wake. They leave behind one last teardrop as the room becomes pleasantly warm.

 
 Spoiler: Sparkblade 

Faint, delicate etchings of lightning trace across the
blade of this +1 cold iron shortsword. Cold iron is made from particularly pure sources of iron and shaped with little to no heat, resulting in weapons deadly to demons and fey alike. Once per day, you can spend 1 action to point the sparkblade at a foe within 30 feet of you and shoot an arc of lightning from the blade. This lightning can leap from your chosen foe to another creature you choose within 30 feet, dealing 2d4+4 electricity damage to each creature (DC 19 basic Reflex save).

You might want to finally go to sleep for real.
 
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  

Gorak is relieved to see the ghost disappear. He pulls up the sword and offers it to Yilverth.

  "I think you'll be able to put this to better use than I can. I am more used to swinging this iron ball than the intricacies of wielding a sword."  
 
 Spoiler: OOC 

 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

Though trusting Finley, Adriel checks the sword to make sure it's not affected by unexpected effects. That proves to be the final thing he could do before he drowsily walks back and falls asleep.
Xihirli
After finishing a proper nights' sleep where everyone was wondering how they would properly use the (admittedly impressive) sword, the party was left with only one room left to explore that was not literally sealed shut with spiderwebs.

This bedroom is starkly appointed. A wooden bedframe has slats but no mattress, with a battered trunk at its foot. On the other side of the room is a small, simple table holding a ceramic pitcher and a matching bowl full of leaves. Light streams in past one of the shutters that hangs slightly ajar.

After some inspection, our heroes locate a hole dug into the wood of one corner that leads into the pantry of an adjoining room. Empty cans litter the ground near this hole, though they all look to have been empty for some time.
Just as you're about to conclude that the place is empty, you hear an odd pushing sound through another hole bored into the wood, this one leading outside. Two small fish are being pushed in head-first by a feathered serpent who glances up at all of you heavily armed, much larger than it creatures.
"Oh, ****!" It shouts.

 
 Spoiler: Feathered Serpent 
 
 
Bobthewizard
      
      Gorak     
 Orc Champion 2
AC: 19 HP: 38/38
Fort: +9 Ref: +5 Will: +6 Perc: +4
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  

Gorak jumps back a little at the sight of the winged snake. Then he jumps back more when it talks. He holds the ball in as non-threatening a way as he can, and smiles as kindly as possible for an orc. Moving slowly, he holds his other hand up in greeting.

  "Hello. We are friends of Tamily Tanderveil. We were hoping to move into this fishing hut. That doesn't mean you'd have to leave though. I'm Gorak. What's your name?"  
 
 Spoiler: OOC 
Make an Impression  (1d20+6)[ 12 ] 
 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
 

 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

" ...and, the ghost Finley asked us to continue their adventure."  Adriel says, hoping that the winged serpent knows something about Finley as well. After all the house isn't large and if this room belonged to the winged serpent, it would have been neighbors with the ghost for quite a while.
Xihirli
The feathered serpent, initially ready to dart away in fear, relaxes as you talk to her.
"My name is Olli. I know what you're all thinking: 'she's beautiful.' I can explain that: It's because I'm a Couatl."

 
 Spoiler: Adriel 
Couatls are bigger than her.
 


"Hmmm... you're moving in, you say? Let's thiiiiink...." Olli slithers about.
"Yes, I will accept you as new housemates if you can convince my current housemates to leave. They are frankly terrible to live with. Keep trying to trap me in webs and eat me, they do. If you move them out, you can move in with me, but I shall need you to sing songs of me each morning?"

It is made clear to Olli that this will not be happening.

"...One song? Right now? About anything?" Olli barters.

 
 Spoiler 
Performance if you wish to endear yourselves to Olli with a song!
 
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer 2
AC: 17 HP: 22/22
Perc: +5 Fort: +6 Ref: +7 Will: +7
Focus: 1/1, Spells: 4/4, Conditions: none
Holding nothing
  
 
  

" Olli, you do look like a couatl ", Adriel measures at the winged serpent with his eyes, " but... the stories I have heard all said couatls are big! " Adriel does not go on disbelieving Olli though. Size differences isn’t impossible. Perhaps it's just a very young couatl, or there are actually different types of couatls.

Adriel then sings a Qadiran folk song in Kelish. The song contains many small intervals not typical in music elsewhere, and may sound out of tune for other people. It is a heartbreaking love song. Adriel chose this song because he learned it when he was a kid, and he doesn't remember many other songs.

 
 Spoiler: OOC 

Perform:  (1d20+4)[ 15 ] 
 
Xihirli
Olli does an aerial snake dance that doesn't seem to match the tune at all, and at the end happily curls up by her fish and unhinges her jaw to swallow it whole over a period of several minutes. It's unsettling to watch, and the fish shape still clearly inside of the snake's body is bizarre to look at.

"Thanks! Now go knock 'em dead, roomies!"

 
 Spoiler 
You have completed every aspect of claiming this home excepting the final fight against its more violent residents, so how about you cash in your XP for one more level before we move onto that.
 
Bobthewizard
      
      Gorak     
 Orc Champion 3
AC: 20 HP: 54/54
Fort: +10 Ref: +6 Will: +9 Perc: +7
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  

Gorak claps at the end of Adriel's song. When the flying snake seems happy, Gorak is relieved and leaves it be.

  "Nice song, Adriel. Ollie, after we clear out the spiders, can we get you anything when we go out on our next adventure?"  
 
 Spoiler: OOC 
+2 Wis, Toughness, Divine Ally (Blade) for ghost touch and critical weapon effect.

 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
Ollie - flying snake, couatl
 

 
Xihirli
"Cake!" The self-titled Couatl announces happily.
ahyangyi
        Adriel    
 Human(Sylph) Sorcerer  3 
AC: 19 HP: 32/32
Perc: +6 Fort: +7 Ref: +9 Will: +8
Focus: 1/1, Spells: 4/4; 3/3, Conditions: none
Holding nothing
  
 
  

" We'll get you a  fluffy  cake ", Adriel says. After watching the flying snake eating the fish, Adriel prefers to think about giving it softer food. " And,  ", Adriel turns to think about the upcoming fight, " what should we keep in mind against the spiders? "

 
 Spoiler: OOC 

+2 Dex, Ancestral Paragon into Cloud Gazer, Intimidate, and updated the spell list
 
Bobthewizard
      
      Gorak     
 Orc Champion 3
AC: 20 HP: 54/54
Fort: +10 Ref: +6 Will: +9 Perc: +7
Focus: 1/1, Prayer 1/1, Conditions: none
  
 
  

Gorak laughs when the snake asks for cake.

  "Tamily makes a nice lemon cake. We'll ask her for one next time we are heading back here."  

Other than that, he is ready to address the spider problem.

 
 Spoiler: OOC 
I was waiting for Valmark to post. I think we might have lost them.

 
 Spoiler: Notes 
Tamily Tanderveil, fishery stores
Elemental lanterns in room
Two other tunnels in stinky lizard room
Macku, translator kobold
Iruini, green dragon - DEAD
Leona Henson, crafter in Absalom
Tanderveil Fish Camp - Our home
Ollie - flying snake, couatl
 

 
Xihirli
"Well, they're spiders. They like eating attractive couatls. They're rude," Olli answers.

 
 Spoiler 
Do we have more than two people?
 