GreenDragonPage
   D U N G E O N ..... C R A W L ..... C L A S S I C S ..... #1 
   Idylls of the Rat King   
  By Jeffrey Quinn  
    

++++++++++++++++++++++++++++++++++++++++++ 
Silverton is a small village located two weeks north of the city of Soulgrave and three weeks south of the capital city of Archbridge. It is a small mining village that grew from the hard work of one merchant family, the Gannu family of Soulgrave. Jasper Gannu, prospector and patriarch of the Gannu family, discovered silver during a prospecting tour of the area over 100 years ago. He immediately spent his entire life’s savings on funding a small mining operation and opening the silver mine on a rich vein of ore. Miners and the poor, looking for work, flocked to the Gannu Silver Mine, creating a small boomtown less than half a day’s travel from the mine. Within a few months, the mining shafts broke through large underground chambers that were littered with bones and huge nuggets of silver ore. The miners found this to be strange and priests were brought in from both Soulgrave and Archbridge to cleanse the area of evil spirits. All the while, Jasper was growing very rich and powerful from the silver that was transported to the Miner’s Guild in Archbridge. Two years after the mine opened, Silverton, as the boomtown was called, began to erect permanent structures for the miners. The silver ore was plentiful and other mines began to open to the west of the town under the banner of Archbridge’s Miner’s Guild.

Our intrepid band of adventurers has just wrapped up a week-long assignment, safeguarding a caravan on its journey to deliver cherished mead to the taverns of Silverton. While en route, they encountered a bit of trouble in the form of a wolf pack, resulting in a few scrapes and bruises among our brave party. Eager to mend their wounds, the adventurers have sought out the locals' guidance, and they've been directed to none other than Renna's Herb Store for the remedy they seek.

Renna the Midwife's Herb Store is a quaint and welcoming establishment, located in the small village of Silverton. Renna's Herb Store occupies a charming wooden cottage nestled amidst the picturesque landscape of Silverton. The cottage is adorned with flowering vines, giving it a rustic and inviting appearance. A wooden sign hangs above the door, bearing the name "Renna's Herb Store" in delicate script, with depictions of various herbs and plants. Upon entering Renna's Herb Store, you are enveloped in the soothing aroma of dried herbs and flowers. The interior is cozy and well-organized, with wooden shelves lining the walls, displaying an array of colorful herbs, roots, and potions in neatly labeled jars and containers. Renna's collection of herbs is extensive and meticulously arranged. She offers a wide variety of healing herbs, each with its own unique properties. Herbs such as lavender, chamomile, and rosemary are neatly dried and bundled, ready for purchase. Rare and exotic herbs are stored in ornate glass jars, catching the soft light streaming in through small windows. From the front window of her shop, one can easily see the tall, snow capped mountain peaks off in the distance. In addition to herbs, Renna creates an assortment of potions and tinctures that line a separate shelf. These remedies are known throughout the village for their effectiveness in treating ailments. Bottles of soothing salves, healing elixirs, and sleep-inducing tonics are prominently displayed. One can also find vials of colorful, mystical liquids, each promising its own magical benefit.

For those of a more mystical bent, Renna's Herb Store is not limited to herbs alone. Shelves near the counter display an assortment of healing crystals, talismans, and amulets, each with its own spiritual significance to both dwarven and human cultures. These mystical items are said to ward off evil spirits and provide protection to those who carry them.

Renna herself is a warm and knowledgeable midwife and herbalist. Currently, she is behind the counter, ready to offer advice and assistance to customers seeking remedies for various ailments. Her gentle demeanor and years of experience have earned her the trust of the villagers, making her a respected figure in Silverton.

She greets the party pleasantly as they enter her serene shop,   "Warm welcome and good tidings travelers. May your day be blessed by both The Shining One &amp; Her Beneficence."    She then pulls out a small cloth for each of you, moistens them with some cool water.   "I offer you this small grace, a cool cloth to whisk away the sweat and grime of the road from upon your brows."
  

After a moment, she continues,   "How may I be of service to you this day?"  
Infernally Clay
      
  Ashley "Ash" Kingsleaf 
 Human Druid 1
HP: 10/10, AC: 17
Conditions: None
Spell Slots: 0th: 3/3, 1st: 2/2

Bark
Wolf (Animal Companion)
HP: 13/13, AC: 14
Conditions: None  
 
  

"  Thank you for this grace  ," Ash says, accepting the cloth with almost ceremonial delicacy and cooling herself and Bark off before, with a wry smile, pointing at the rest of the group and their injuries, "  My friends seem to be allergic to sharp teeth.  "

Ashley Kingsleaf, or Ash as she was known, was a slightly shorter than average human with pale skin and ash black hair. She wore clothes of autumn regardless of the season and her companion, a wolf she named Bark and was very proud of herself for the pun, was deep black with a white chest.

Both of them looked out of place, but that would not deter them. "  How have things been here in Silverton?  "
spectralphoenix
The small mountain of iron and leather next to her shifts, and Alan removes his helmet. The red-haired dwarf accepts the cloth with a grunt of thanks and wipes the day's sweat from his forehead.

 Any word on new employment, perhaps? I wouldn't mind sleeping off some drinks at the inn, but a merc has to keep the jobs lined up! 

The cloth is returned, substantially dirtier.
remetagross
Ember makes a stiff, ceremonial bow, and accepts the cloth. She then proceeds to carefully wipe the sweat off her arms and legs.

  "Many thanks to you, my lady."  

She turns to Alan.

  "I suppose there could be a caravan doing the way back that could use our help."  
NontheistCleric
      
      Tersie     
  Forest Gnome Beguiler  
  AC:  15  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  4  
 
  
Tersie glances around at the alchemical merchandise as the group enters the store.

 "Are the wolves in this area usually so aggressive?"  she asks Renna. Taking the offered cloth, she holds it until warm vapor begins to wisp from it, then runs it over her face, neck and arms.

She hands the clean and dry cloth back with a  "Thank you." 
GreenDragonPage
  "Oh yes, the wolves are quite aggressive. They usually hound the caravans coming from Soulgrave. They rarely attack people, instead stealthily entering the camps at night and stealing wayward guard dogs, chickens, one time - even a horse. If you do not engage the wolves, they will not harm you... Most of the time. Looks like you lot attacked them. Got the better of them too, best I can see."  

She smiles warmly and hands the party a potion of Virtue,   "Here, for your troubles."
  

I have several potions that can temporarily relieve some wounds. She points to a shelf behind the counter with several bottles on it,   "They are expensive to produce, unfortunately..."   
 
 Spoiler: Potions 
She has 3 potions of Cure Light Wounds (30gp each), 3 potions of Cure Minor Wounds (12gp each) and 9 potions of Virtue (10gp each).
 


Her brow furrows at the mention of goblins,   "Besides the wolves, goblins are a growing problem. They have warrens out in the hills and woods. They attack caravans hauling silver north to the capital. Unlike the wolves, the goblins attack - and kill - people. Many have been hurt, injured... Many more, dead. I am sure the town would appreciate it if you could investigate the issue &amp; drive them off.  


Just then the door to the little shop bursts open. Hard. Rocketing the door backwards, straight into the wall.

A man flops into the shop,   "H-h-help. Please."   The man has thick auburn hair and blue eyes. He wears padded leather armor that is mottled with spear-sized holes. He has a longsword in a scabbard and a broken heavy crossbow on his back.

Renna rushes over with bandages and cloth. She starts stripping the man of his armor, so she can assess his wounds.

  "My name is Gery Foxe. My family are the liege lords of a tower to the west of Silverton."   He winces with pain, then continues,   "I was heading north to the capital with the latest silver caravan. We were ambushed. Everyone is dead. I barely escaped... If not for the bravery of my men-at-arms...  

He coughs, hard, spitting up some blood. Renna busies herself putting pressure on the man's wounds, then begins bandaging him up. She tries to calm the man down but Renna flashes several worried looks at the party.

  "I was left for dead... I saw the goblins... Heading east..."
  

Gery passes out.

Renna finishes bandaging the man's head and comments, "  There is an old abandoned mine to the east, perhaps that is where they are hiding out?"  
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  15  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  4  
 
  
Tersie stares wide-eyed at the man's wounds and the damage to his armor. She reaches down to touch a discarded piece of ruined leather.

 "These must be the goblins I am searching for,"  she breathes.  "But the ones in our wood could not do this. Not to soldiers of the large folk. The elders were right. There is a power to fear here indeed..." 

She turns to Renna.

 "The mine–how is it reached from here?"  she asks.  "Need we only follow the road?" 
remetagross
Ember looks with alarm at the grave wounds of the soldier, feeling powerless to help him.
  "This threat is much more serious than mere wolves. I suggest we set out at once to find these goblins!"  

She waits for Renna to confirm the question from Tersie.
AscarothD
[QUOTE=AscarothD;25859251]      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
The half-orc had accepted the cloth and wiped away the dust and the crust that seemed to have built up in his eyes, after freshening up, he folds the cloth and returns it to Renna, "  Thank you for your kindness.  "

As he listened to the situation, Coron began to feel the need to focus on the goblins first, the sudden burst through the door and the severely injured man calling for help, snapped Coron to attention.

"  It appears we need a plan if they also have wyverns at their disposal." he says, "I am ready to leave at any time to put an end to their thieving and murderous ways.  " says Coron. "  Will this Gery Foxe be ok?  " he asks Renna.
GreenDragonPage
Renna looks down at her patient and sighs,   "I am not sure if he will survive but I will do my best to help him. There is an old footpath leading to the mine, it snakes its way through the woods. It has been abandoned for years but I am sure you will be able to spot it. If not, you can ask one of the locals to guide you. They are just as eager to eliminate this threat as anyone else."  

She stands up and grabs several potions from behind the counter,   "Here, for your journey. Be safe."   
 
 Spoiler: OOC 
She hands the party 1 Potion of Cure Light Wounds, 1 Potion of Cure Minor Wounds and 2 Potions of Virtue.

If you go searching for the path yourselves, it will require a DC10 Survival Check or you can ask a local to lead you there (no survival check required).
 
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  15  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  4  
 
  
 "We should find it ourselves,"  Tersie says. She looks at the unconscious Foxe and winces.  "If that's what they do to a lord with armed men, no villager would survive." 

Going over to the shop's door, she reaches up to the handle and tugs it open with some effort, slipping back out into the street.
Infernally Clay
[QUOTE=Infernally Clay;25861753]      
  Ashley "Ash" Kingsleaf 
 Human Druid 1
HP: 10/10, AC: 17
Conditions: None
Spell Slots: 0th: 3/3, 1st: 2/2

Bark
Wolf (Animal Companion)
HP: 13/13, AC: 14
Conditions: None  
 
  

Ash listens intently and then says "  Don't worry, I’ll find the path. You should warn others that there may be goblins nearby,  ," she then turns to the others and says, "  Let’s go. Don’t fall behind and expect trouble.  "

 
 Spoiler 
Survival check:  (1d20+8)[ 11 ] 
 
SCARY WIZARD
Manari accepted the cloth and wiped the sweat and dreck away from her face, clicking her tongue at the leavings.  She stands inscrutably among her companions, but then visibly grimaces at the scene after Gery arrives, especially at the condition that he is in.

 At Coron's mention of  wyverns , she merely mouthed the word, looking at the orc-man in shock.

 Once everyone resolved to venture forth, Manari gave Gery a comforting touch on his shoulder before leaving, but did not look into his eyes.
 
  In response to Ash's urgings, Manari nods in agreement.   "Yes, let us..." 
GreenDragonPage
Renna stands at the doorway and calls out to the party,   I will pray to the gods you are successful."   as they venture off into the unknown...

Ash forges the path out into the woods. After a quick bit of forestry-detective work, the trail is found. It is overgrown and not easy to spot to the untrained or rushed eye. The party of adventurers makes haste, traveling east, then north-east.

Through the dense underbrush and tangled trees you have followed the beaten trail of the goblins that have been plaguing the town of Silverton. Before you is the open mouth of the abandoned Gannu family silver mine. The time has come to be heroes...

 
 Spoiler: OOC 
From the outside, the mine shaft appears to be a long, dark tunnel. Goblin footprints clearly lead inside... What will you do?
 
AscarothD
      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
As they approach the mine, it seems that the goblins may be inside due to the time of day and have no reason to stand guard, or if they are, they haven't made their presence known.

"  Will we lure them out, or go in after them?  " asks Coron. "  I have no objection to either, I can summon a swarm of bats that could cause a distraction once we are within thirty paces  ."
spectralphoenix
 No telling how many goblins could be in there . Alan remarks.  Trying to lure them out could bring the whole mess of them, or just give them time to fortify. I say we go in and try to catch them unaware. 
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  3  
 
  
 "Most of us cannot see in total darkness,"  Tersie points out.  "If we tried to sneak in there with a light, it would hardly be sneaking at all–and then they'd all be on us anyway. Not to mention that we are hardly competent sneaks, as a whole." 

She touches a finger to her leather armor and murmurs a spell of warding.

 "I think there may be a way to lure only some of them out."  she says.  "I can disguise myself as a goblin and pretend to be menaced by one of you in sight of the mine entrance, while the rest hide. They probably won't send a large force to deal with one enemy, then we can capture one and interrogate it about their defenses." 
 
 Spoiler: OOC 
Tersie casts Mage Armor on herself. Armor bonus to AC increases to +4.
 
remetagross
Ember does not allow herself to enjoy trailing through the forest, even if it is a great pleasure to her. Danger is too immediate for that.
  "I like your plan, Tersie."   
Infernally Clay
      
  Ashley "Ash" Kingsleaf 
 Human Druid 1
HP: 10/10, AC: 17
Conditions: None
Spell Slots: 0th: 3/3, 1st: 2/2

Bark
Wolf (Animal Companion)
HP: 13/13, AC: 14
Conditions: None  
 
  

"  Then we should hide and prepare to ambush them,  ," Ash suggests.
spectralphoenix
 Fair enough I suppose. As the least quiet and most heavily armored of us, I nominate myself for the menacing. 

A hint of humor enters Alan's eyes.

 But if we meet any dwarves, keep your mouth shut about this tricky stuff. Anyone asks, you had to hold me back from charging in singlehanded! 
AscarothD
      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
"  I will stay within sight, I can use my eldritch magic to strike from a distance, it's not much, but enough sting a little bit  ." says Coron.
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
Tersie clears her throat and mumbles a few words, half casting and half rehearsing her speech in Goblin. She ties her hair back, exposing her ears, which begin to lengthen slightly and become pointed. Her nose recedes until it is an almost-flat pair of nostrils in her face, and small fangs jut from her lower jaw. Her almost-white hair and green-gray skin turn jet black and mottled yellow respectively, and finally, her eyes sink into their sockets and bubble up into gory messes, as though some weapon had poked them out.

Her clothes remain unchanged.

 "Still a little small for a goblin,"  she notes, " but it's best not to risk any large physical changes with this spell, or they start wondering why their hand passes through yours. Everyone ready?" 

Then she runs out in front of the mine entrance, stumbling and clutching her side as she goes.

 "Help me!"  she cries in Goblin as she goes.  "A dwarf! Oh, spirits, save me!" 

Just before reaching the threshold, she trips and collapses, choking on dust. She tries to raise herself up on her arms, crawling away from Alan like the blind woman she is pretending to be.

 "No, please!"  she screams, putting a desperate scratch in her voice as she appears to feel her way forward.  "Someone, help!" 
 
 Spoiler: OOC 
Tersie casts Disguise Self to make herself look like a goblin.

Anyone who interacts with the glamer gets a DC 14 Will save to recognize it as an illusion, though note she has only changed the appearance of her head and skin, so apart from her exposed head and neck, her equipment is covering the glamered areas on her body.
 
spectralphoenix
Alan poses like a hero from a copper-piece adventure novel and bellows (in Dwarvish) like a drill sergeant.

 FOUL GOBLIN! Now that I have cornered you away from your comrades, the vengeance of my ancestors shall visit you this day! Though I may be alone myself, and burdened by the valuable treasure I carry, I will prevail in a fair, one-on-one fight! Make peace with dying alone and forgotten, for,  um, verily?  Yes, verily I will smite you this day, for the honor of my Dwarven clan! 
SCARY WIZARD
Manari seems to supportive of all in this task, and makes a mental note of the spellcaster's abilities.   "I have sleeping charms that I can work to keep us from being overrun, and from being divided.  As well, and I hope that it doesn't come to it, a spell that can create jets of flame." 
 
 Of course, once things came into their motions, Manari ducked away with the other of her companions...
remetagross
Ember observes the most dramatic scene from a sideway viewpoint on the cave entry. She cannot help but find the situation quite preposterous, but she keeps that to herself. Silently, she watches whether anything comes out of that cave.

 
 Spoiler: OOC 
If needed: taking 10 on a Spot check for a result of 17.
 
GreenDragonPage
The clever trick works, as two goblins can be heard charging up the tunnel. You can hear the two talking to one another in hushed, but quickly growing to loud, tones.

 
 Spoiler: For those that speak goblin  


&lt;  Did the humans follow us?  &gt; asks one goblin in their strange language.

&lt;  No. We killed all of them.  &gt; retorts the other.

&lt;  But then who is attacking our kin up at the end of the tunnel? The goblin said Dwarves but I haven't seen any dwarves recently. Maybe wolves are up there?  &gt; asks the first goblin.

&lt;  WOLVES!?  &gt;  The second goblin bursts out laughing. &lt;  The goblin up top said DWARVES dumb dumb! You know short humans with thick beards! They like digging and drinking...  &gt;

&lt;  I know what a Dwarf is! Don't laugh at me!  &gt; yells the first goblin. .

&lt;  Don't tell me not to laugh at you, dumb dumb!  &gt;
 


The goblins sound like they are 40-ish feet down the tunnel but they seemed to have stopped. It almost sounds like they are pushing and shoving one another. Maybe even wrestling...? Alan  then recites his lines about being a mighty dwarven hero.

 
 Spoiler: For those that can speak goblin 


&lt;  You hear that, DUMB DUMB! There is a dwarf up there. Wolves can't speak, dumb dumb!  &gt;

&lt;  Stop calling me a dumb dumb, dumb dumb! And wolves CAN speak! We met that one who can talk!  &gt;

&lt;  That doesn't count. She was special.  &gt;

&lt;  Shut up dumb dumb! You know I am right! Stop being so mean!  &gt;

The two goblins' conversation then devolves into petty squabbling and name calling.
 


The goblins aren't moving. They just seem to be sitting down there, jostling... Perhaps readying themselves for a potent ambush...?
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
 "Help me!"  Tersie begs, trying to shout loud enough to cut over the goblins' altercation. She feigns losing strength, falling completely on the ground, only able to reach a despairing arm in their general direction.

 "I don't... want to die..." 
remetagross
Ember tenses as she hears the goblins approaching. Realizing her whole body is stiffened by the stress of an incoming fight, she forces herself to breath down in a slow, steady manner.   Breath like a sloth.  
AscarothD
      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
Coron moves closer to the entrance, hoping he can still remain hidden within 25 feet from the entrance. Ensuring that if the goblins do make an appearance, he can then summon a swarm behind them just inside the entrance of the cave.
spectralphoenix
 ...and your putrid soul will be dragged before its odious creator, there to testify for an eternity on the fabled might of Alan Stonefist - that legendary dwarf whose hatred for goblinkind is matched only by his vast collection of SHINY TRINKETS!  Goblins like trinkets, right?  

Seeing Coran move, Alan stalks towards Tersie and the cave entrance, maintaining his increasingly grandiose stream of threats and taking a few practice swings with his sword.

 
 Spoiler 

If Alan can catch sight of a goblin (he has Darkvision) he drops the act and charges, otherwise he readies an action to partial charge an enemy who comes in range.

Atttack:  (1d20+8)[ 18 ] 
Damage:  (2d6+6)[ 14 ] 
Bonuses for charging and dwarf vs goblinoid are included.
 
SCARY WIZARD
Manari remains still, slowly retrieving a dart from her bandolier... and keeping a hand at the pouch in her belt that keeps her sand for her sleeping spells inside.
GreenDragonPage
The goblins, as if suddenly realizing what was going on, lunge into action, charging the valiant dwarven warrior!

 
 Spoiler: OOC 
The heroes won initiative. They go first. The goblins only have enough movement to get into melee with Alan. Any readied actions proc. Feel free to include those in your post, as well as your actions for the turn. :)
 
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
Seemingly invigorated by the approach of her defenders, Tersie manages to struggle to her feet and hobble a little way into the mine entrance.

 
 Spoiler: OOC 
Move action to stand. Move action in place of standard to move 20' into the entrance, but not into total darkness, depending on where that begins.
 
spectralphoenix
 Finally, was running out of fancy ways to say "I will stab you and it will hurt!" 

Alan snaps into a proper fighting stance and rushes the goblins, trying to take one down quickly and trusting his allies to handle the other.

 
 Spoiler 

Alan charges as stated in the previous post. (18 to hit, 14 damage)

If you want a fresh roll:
Attack  (1d20+8)[ 25 ] 
Damage  (2d6+6)[ 13 ] 
Bonuses for charging and dwarf vs goblinoid are included.
 
GreenDragonPage
Alan charges forward, lunging at the first goblin, smiting him with ease. Wheeling around, Alan slams into the second goblin, knocking the foul creature off without breaking a sweat.

 
 Spoiler: OOC 
One goblin is dead and the other is in negatives. If you search their bodies they each have:

Handaxe, dagger, light wooden shield, studded leather armor, and  (1d10)[ 5 ]  copper coins
 
AscarothD
      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
Coron was about to summon a swarm of bats, but seeing as the others rushed into action and took down the goblins, he had no need to do so.
"  The bats I were to summon would not have discriminated against friend or foe, by you running into the entrance, if my swarm had worked, they would have chosen to attack you instead.  " he says to Tersie.

"  I assume there are more, if they haven't heard the commotion, then we might still have the element of surprise.  " says Coron.
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
Tersie barely has time to react before Alan rushes past her and becomes a whirlwind of slaughter.

 "Argh!"  she exclaims, rushing to the still-living goblin.  "We want to interrogate one, remember? Quick, someone heal it!" 
remetagross
Ember rushes to the dying goblin. She quickly scans his wounds and sets out to rip off a portion of fabric from his cloth to try and stop the abundant bleeding.
"Can I have some help? Tersie, Manari? He's bleeding from everywhere.

 
 Spoiler: OOC 

Heal check:  (1d20+3)[ 11 ] . I wouldn't say no to an Aid Another check here.
 
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
 "I don't know medicine!"  Tersie says frantically.  "What do I do?" 

She tries her best to follow Ember's directions.

 
 Spoiler: OOC 
Heal check, DC 10 to Aid Another for +2:
 (1d20+2)[ 19 ] 
 
remetagross
  "Just rip off long bands of clothes and ready them next to me"   instructs Ember while bandaging yet another gaping wound.
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
 "Oh, lichsticks,"  Tersie mutters, cringing at dirtying her gloves with goblin-stuff.  "It's so... verminous." 

Still, she does as Ember says.
GreenDragonPage
Ember quickly bandages the wound and stabilizes the goblin.

 
 Spoiler: OOC 
For this fight, I messed up. So I will stabilize the goblin at 1 HP but sleeping. No need to use a potion. So you can wake him at any point).
 
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
 "Thank the spirits that's over,"  Tersie says, slumping back as Ember pulls the last bandage tight. She wipes her brow with her forearm.  "Anyone have some good rope to tie it up with?" 
 
 Spoiler: OOC 
Ember has the highest Use Rope modifier, so Tersie will Aid Another to help her in the tying (if that's even applicable). We should probably use Alan's silk rope if he's okay with that, since it gives a +2 circumstance bonus.

Aid Another (Use Rope, DC 10 to confer +2 to Ember's check):  (1d10+2)[ 8 ] 
 
AscarothD
      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
Coron pulls out hemp rope and offers it to Tersie. "  How long do you intend to sit here waiting for the goblin to awaken, meanwhile there could be a dozen more inside who could appear at anytime once they realize these two had gone missing.  "
  
"In this situation, we need to move on.  " he adds.

"  Move him elsewhere.  " says Coron, he then grabs the other goblin, still bleeding out and makes a trail by dragging the body in a different direction to the party, purposefully leaving drag marks and a blood trail.
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
Tersie gives Coron an exasperated look.  "Is your sole function poking fault at others' actions? We are handling this delicate task with all available speed, and it's barely been a minute!" 
 "Yes, please, go do something productive,"  she grumbles as he drags the corpse away.
AscarothD
      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
Coron shakes his head as he is still dragging the body away, " You might at least move the goblin your tending to away from the cave entrance, in case he wakes and starts screaming for help ." in a quiet voice.

After a few moments he drags the body through some bushes.
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
 "Obviously we're worried about him waking, that's why we're tying him up before moving him!"  Tersie hisses in frustration.
AscarothD
      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
Coron pipes up from behind the bushes, " At least I had a rope! "

Fortunately for him the bushes hides his facial expression of amusement.
spectralphoenix
 Right, I'll just stay out of the way then. Let me know when it's time for a little more of the old 'fabled might'. 

Alan moves to keep watch on the cave, taking cover behind a rock if he can and relying on his darkvision to keep watch for any new threats.

 
 Spoiler 

He also takes a look around the entrance with his stonecunning, for whatever that's worth.
Search:  (1d20+2)[ 11 ] 
Includes +2 racial bonus to find unusual stonework or traps, no active search required.
 
Infernally Clay
      
  Ashley "Ash" Kingsleaf 
 Human Druid 1
HP: 10/10, AC: 17
Conditions: None
Spell Slots: 0th: 3/3, 1st: 2/2

Bark
Wolf (Animal Companion)
HP: 13/13, AC: 14
Conditions: None  
 
  

As the others drag the unconscious goblin away, Leif has Bark sniff it so that it'll be easier to track the other goblins in the mines, "  Bark will be able to lead us to the other goblins,  ," Ash says, "  Perhaps interrogating this one isn't necessary.  "
remetagross
This one will make it, says Ember as she sees all bleeding has been stopped. Borrowing Coron's rope, she then proceeds to carefully tie the goblin with his wrists behind his back and his ankles tied together, with the help of Tersie.
 
 Spoiler: OOC 

Use rope, taking 10 since there's no rush now: 10+3=13
 
NontheistCleric
      
       Tersie      
  Forest Gnome Beguiler  
  AC:  17  | HP:  9/9 
  Conditions:  - 
  L0 Spells:  5  | L1 Spells:  2  
 
  
 "Alright, " says Tersie,  "now we can get him a bit more out of the way..." 

Once they've moved the goblin into the cover of the forest, she kicks his head with her booted foot, not quite as softly as possible.

 "Hey. Goblin. Wake up! And don't shout, or we'll just knock you out again." 
AscarothD
      
  Coron Blackbood 
 Half-Orc Warlock 1
HP: 7/7, AC: 16
Conditions: None
Invocations: Summon Swarm
  
 
  
After disposing of the body in the opposite direction of the group, Coron takes the long way around to meet up with his companions. Hopefully the interrogation will actually prove useful and confirm the number of goblins within, and if there are other enemies that need to be taken into consideration.
remetagross
This part of the business is quite foreign to Ember's abitilites and natural inclinations.  
"I will leave you to it. In the meantime, I will watch out for movement at the entrance of the cave."  

She then tries to find a suitable tree around, where she can climb and have a good view of the grotto.

 
 Spoiler: OOC 

Taking 10 on Climb: 12
And on Listen/Spot: 17
 
SCARY WIZARD
Taking a cue from Alan, Manari hides as well, keeping an eye on anything that might be coming out of the cave.  But, also, she uses her  ears  to  listen  for any unseemly noises... Her hiding place is behind a tree, or within some growth high enough to conceal an elf barely over five feet in height...    "I'll keep out of sight, too... In case anyone in need of a nap comes by."  
 Out of Character - Actions 
 
 Spoiler: Out of Character 
 Listening for any naughty critters about!
 Spot:   (1d20+1)[ 6 ] 
 Well, she  tries , and that's what matters.  Right?
 