Greenflame133
You connect through pathfinders' guild, gathering a group of strangers to find safety in numbers as you dive deep in the unknown.

The journey to the rumoured tomb is not long, as you find it in the woods, just as expected. It is a large stone building with heavy brass doors. Entirety of the structure adorned with many spirals of decorative patterns. Pushing the door, you feel a light force pushing the other direction. It is a self-closing mechanism powered by gravity and small tilt in the joins. Inside the walls are one block of clear stone, sculpted to resemble stone rock. In the centre, a stairwell leading down to the dungeon. The stir case divided into three sections, each with differently sized steps. One build for large creature, like orcs or trolls. One for medium, humans or elves. One for small, like gnomes or halflings.

The journey down is long, as the stairs keep on going. Along the way there as signed preciouses traverses: patterns carved into bricks, various marks in chalk, at one point, even a spill of purple glow in. These signs are enough to confirm that you are progressing deeper and deeper. About 8 hours in, you encounter a much-needed rest spot. Hole carved into the wall with crude tools. Investigating it, find a small dent full of ash, a particularly smooth 20ft x 20ft section surrounded by a groove and a crude depiction of Tankard carved into one of the wall stone with a dry basin beneath it.

 
 Spoiler: Threat Linking 

 Recruitmeant 
OOC is offsite

 
 Spoiler: Copy of Recruitment thread 

 This game will be inspired, but not based on Dungeon Meshi. The setting is a homebrew world, more specifically mega dungeon with rooms.

A mysterious build has been found in somewhere off in the woods. It’s a small stone building, somewhat resembling a tomb. It wasn’t there before. Some researcher investigated it, and rumors quickly spread. It’s said to be built by an ancient mage called Wilkomag and rumored to hold great treasures, from an old era when magic was more plentiful.

Be it wealth, rescue, curiosity or running from consequences. You meet in adventuring guild and formed a party to set down.

 
  Submissions deadline: June 18th evening (GMT).  
 Main teams have been established. Currently recruting late join to expand thier numbers.  See  
 IC Team A 
 IC Team 1 
 
 Spoiler: Big 16 
 1. What game system are you running (D&amp;D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? 
Pathfinder 1e

 2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? 
Homebrew camping, using Spheres.

 3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 
4~5, possiably with a secound in there is a lot intrast

 4. What's the gaming medium (OOTS, chat, e-mail etc.)? 
OOTS for IC, Discort OOC, and Google Sheets for battle maps.

 5. What is the characters' starting status (i.e. experience level)? 
lv 3
With 1 bonus feat at lv 1
2 traits, or 3 with a drawback.

 6. How much gold or other starting funds will the characters begin with? 
3000gp (wbl) with up to 1000gp available for pregame crafting

Note: I will not be keeping track of food, water and touches.

 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? 
No class restriction

Note: if your race/classes combinesion has no FCB, I will homebrew it.

 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? 
All races from allowed sources are aviable, inclouding Sphere Origins but exluding Noble Drow, Munavri, Green Martian

note: d20pfsrd has homebrew races, namely Centaur, Drider and Gargoyle, they aren’t playable.

 9. By what method should Players generate their attributes/ability scores and Hit Points? 
20 pb
Max HP at every level

 10. Does your game use alignment? What are your restrictions, if so? 
 Loyalties  are used in place of alignment. Be ready for gray area morality.

 11. Do you allow multi-classing, or have any particular rules in regards to it? 
No restrcion of multi-classing,  Fractional Base Bonuses
  is in play.

 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? 
Most rolls will on the form, but there also will be a dice bot in the discord

 13. Are there any home-brewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. 
 Important systems 
Background Skills
Skill Unlocks
Chases
Major Wild Magic Events
Emerging Guns

 Optional systems 
Stamina and Combat Tricks (Feat access)
Fractional Base Bonuses
Retraining
Variant Multiclassing
Trophies

 14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? 
Some background is required. Induce where your character comes from, who they are, and why are they going into the dungeon.

 15. Does your game involve a lot of hack &amp; slash, puzzle solving, roleplaying, or a combination of the above? 
This will be a sandbox style game.

Hack &amp; slash will be the main focus.

There will be plenty roleplaying, many times more in form of difficult questions then debate club with NPCs. I do adore long discussion amongst PCs, but running multiple characters gets taxing, so NPC might be more passive on that front.

There will be a few outright Puzzles. Rather most puzzles will come in form of open ended

 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? 
 Pizo  (For casters SoP are preferred)
Spheres [including wiki material, Bear sphere and Veilweaving]
 Akashic Mysteries 
 Kineticists of Porphyra I-IV, Legendary Kineticists I-II 
 Psionics Unleashed 
 My homebrew doc 
 Path of war  (SoM is preferred)(Seize the Opportunity (PoW), cannot be used with SoM attack acion. Nor can one attack be augmented by bouth SoM talents and PoW Maneuvers.)
other 3pp or 3.x material may be approved on a case by case basis

 Eating Monsters 
When stopping for a long rest, you can choose to cook some monsters slain that day. Consuming such meal will grant you a buff not the following day. Similar to Iron Chef's Recipes class feather.

 Ancient languages 
There will be some Ancient languages, each will have associated language and linguistics DC to decipher the message. Knowing associated language will give you +5 bonuses on decipher rolls. One's failed, new rolls to decipher the same message cannot be attempted until characters gains a new permanent rank in linguistics.

 Planar travel 
Planar travels will be present, more or less, as normal. However, the destinations might will differ.

 Custom sphere traditions 
Feel free to pitch any custom sphere tradition, as long as it doesn’t have more than two sphere-specific, each for a diffrent sphere.
 

 
 Spoiler: Camping Traits 
 Rescue Party 
Somebody important to you went down before you. They did not return, and so you send down to recover them. The thought of finding them again keeps you motivated

Benefit: Gain +1 bonus to will saving throws and ones per day you may reroll a failed saving throw against mind-affecting effect

 Explorer 
You know your way around the underground. Exploring unknown dungeons does not intimidate you

Benefit: Gain +1 bonus on knowledge (Dungeoneering) and it’s always a class skill for you. Additionally, gain Artifice Sphere

 Researcher 
You are a cruise individual, the miseries of the stranger dungeon are irresistible to you.

Benefit: Gain +1 bonus on Linguistics, and it’s always a class skill for you. Additionally, gain Study Sphere.

 On the run 
You made some enemies, and hope to lie low while you hide underground. Surely, they will not follow you inside.

Benefit: You have some people after you. Gain +1 bonus on Disguise, and it’s always a class skill for you. Additionally, gain +1 on reflex saving throws.
 
 
 

 
Aegis013
As the team of strangers descends into the depths, Hunter quietly activates the hood of his cloak (Cap of Light) providing additional consistent illumination for the group. At the start of the trek he is carefully looking about, though his vigilance wanes as the trek down the stairs stretches from minutes into hours.

Upon reaching the rest site Hunter lets his backpack crash onto the ground by one of the walls. Taking a drink from his waterskin, he views the dry basin with a   "Tsk."   expressing his disappointment not to be able to refresh his supply of water.

He then sits on his backpack and messages his legs. He was accustomed to walking for many hours on end, but not to walking down stairs for such a length of time.   "Shall we make camp or press on after a brief rest?"   he inquires to nobody in particular.
Red_Stain23
The Elf named Lunette has been illuminating the path as as they go deeper into the dungeon using a simple cantrip to create a couple of floating light balls that followed them, darkness is no good even with her low-light vision.
When they finally reach the rest spot she quickly sits down.

 "Our journey so far has been quite uneventful, I say we should continue, it has been hours and not a single treasure or beast, maybe we're on the wrong hole"  Wonders the Elven woman as she examines the area, specially the carved Tankard, perhaps it has a hidden meaning or maybe whoever carved it was very thirsty at that moment.
namo
As they enter the dungeon, Yarafel is focused on the solemnity of this moment, bidding goodbye to sunlight... until she notices the 3 stairs. She stares in disbelief.
"  That...
How...
I don't think many cities even have one building with that.  "

As they head down, she tries to piece together more information about her companions, at the cost of some noise.
They've drilled very briefly together before heading down, just enough to take one another's measure, but she doesn't feel like she knows well yet.
"  Remind me, has one of you been dungeon-delving before?
I confess it's my first time.  "


As they reach the room, Yarafel settles down on her heels. She picks up pebbles and throws them absent-mindedly.
"  I say we get some rest. Who knows what we'll find when we continue. I imagine we have to pace ourselves rather than rush deeper in.  "

 
 Spoiler: Stats 
   Yarafel   
F LN Tiefling (Oni-Spawn) Prodigy (Exploitant, Gutter Rat),  Level  3,  Init  0,  HP  36/36,  Speed  30ft
 AC  18,  Touch  14,  Flat-footed  14,  CMD  20,  Fort  3,  Ref  3,  Will  7,  CMB  +6,  Base Attack Bonus  2
   Elven Curved Blade   +7 (1d10+7 or 2d8+7, 18-20/x2)
   Mithral Chain shirt  (+4 Armor, +4 Dex)
 Abilities  Str 18, Dex 10, Con 14, Int 12, Wis 16, Cha 6
 Condition 

Resist cold 5, electricity 5, fire 5

9/9 SP + 2/2 only for Destruction

Steady skill: X (take 10, or 3/day expend MF to take 15)

Moldable Talent = Rogue Talent: Expanded Spherecasting (= Extra Magic Talent)
 
Aegis013
  "I've heard some tales, though even if I had been in another dungeon, each one is supposed to be unique with its own share of perils and riches."   Hunter responds casually to Yarafel's inquiry, still focused on rubbing down his aching legs.
Red_Stain23
 "This would be my fourth dungeon I guess, or maybe third since one turned out to be just a big cave, but I'm still very green at this, I was just helping around back them and didn't found anything truly interesting or valuable there."  Comments Lunette as she jot down some notes on a small notebook, a diary or travel log likely.

 "Thinking again... Maybe we should rest, I sat and now can't muster the willpower to get up"  Admits the tired elf.
Merilan
The unusual character named 'Yorshka' is amicable, but her game face goes on when they arrive at the dungeon; she walks with a certain cautious cadence, proceeding apace with her eyes peeled for danger.  Though she doesn't appear to be armed, and the white silk suit with black highlights not usual dungeon fare, an aura of nebulous menace seems to exude from her.

" Ha, " Yorshka smirks to herself.   "If only this mark meant a tavern was around. "

She turns her head to Yarafel, her cat-ears perking up for a moment.  " Dungeon delving was not my... usual fare, but I'm not a first-timer.  That said, I agree.  We'd best not push ourselves even if we haven't encountered danger yet. "

The white-haired woman's head whips from side to side.  " You never know when it may come to greet you, after all.  I'll take the first watch. "

There's a softer smile as she says, " We've barely gotten to know each other.  It's as good a time as any, don't you think? "
Aegis013
Hunter sits quietly for a moment before giving the simplest of affirmations to Yorshka:   "Sure."  

Then he takes the opportunity to inquire   "Lunette, how familiar are you with the other Elves around here? I'm looking for an Elf named Pnévma. She delved into this dungeon awhile back if the information from the Pathfinders' Guild is to believed. Have you happened to meet her? She would've had a spear similar to mine."  

Hunter sits up and studies Lunette's response, finally satisfied he has soothed his legs as much as he can manage by simply massaging them.
Red_Stain23
 "To be honest I'm not from this area so I can't tell, sorry for not being helpful in this one, I arrived a week ago and the plan was going here as soon as possible but... No party has a free spot for me, until I meet you guys!"  Answer and wonders aloud Lunette recalling how she was unable to form a party before meeting them.
Merilan
" You're looking for someone, too?  I, too, ventured here to find someone -- my daughter, in fact, " Yorshka shares with Hunter.  Her expression turns a bit rueful.  " A few contacts of mine said some ne'er-do-wells I'd hoped I'd never see again plucked her away from me, and retreated in here.  She's not even ten... "

There's a nod to Lunette in turn.  " I had the same difficulty.  It's a stroke of luck we were able to aid each other. "
namo
When it becomes clear they'll stop to rest, Yarafel gets into some stretching exercises. She moves quite gracefully when she wants to.

"  I myself follow the Path of Light. I'll probably proselytize along the way because, well, I can't help myself but rest assured I won't be offended if you turn me down. It's customary for us to want to spread the joy of it! Not that it spares you from pain, mind you, I'm not making empty promises.

Anyway, I've been happy to stay within my community of Lighters, until I had to go looking for Edan. Edan's my friend, and he's been missing. He had gone looking for a thingamajjig, an Artefact supposedly tied to the Light... but he's been gone way too long, it's not normal. I'm fairly sure he's down there somewhere, still.

All of this to explain why I'm here and why it's my first time.  "

She lapses into silence, reminiscing good times with Edan.

Before she settles down, she examines the engraved tankard.
"  Do you think it's supposed to do something? Through magic? Or it's just a joke?  "
She puts a partially empty waterskin in the basin and starts poking at the wall around the tankard.
Greenflame133
The rough make of the indent makes is not the greatest spot for resting, particularly when it comes to laying down and sleeping. That is, of course, except for this 20x20ft area

 
 Spoiler: Loonette 
The craftsmanship is sloppy, but you are able to recognize this Tanker as a holy symbol of Cayden, god of ale and ap strong deity of many adventures
 

 
 Spoiler: Yarafel 
The wall is hard and a bit cold, seems like it was carved direcetly into the bedrock
 
Red_Stain23
 "Oh religión, there are quite a few of them, I don't follow a specific one yet, I'm not ready for such commitment, I'm most familiar with Nethys but is more admiration than worshipping back at the Academy, I'd like to follow a god of goodness that isn't too rigid with rules and stuffs."  Adds Lunette with a smile on her face.

 "As I told you I just want to explore this dungeon and study it's magic, all dungeons are full of magical novelties..!"  Says the elf with a gleeful expression on her face as she fantasizes with rediscovering all sorts of lost magic.
Aegis013
Hunter's face betrays a twinge of disappointment at Lunette's answer, though it seems it's a disappointment he has grown accustomed to.   "I also recently arrived in the area, though if we find your daughter, Yorshka, I will help you in ensuring her safety. While I'm looking for someone, there's no indication that she's in any immediate danger beyond whatever this dungeon poses."  

To Yarafel, Hunter simply nods but provides no clear indication of whether he is actually interested in the message as he shifts and retrieves his bedroll and prepares to rest.
Merilan
" Much appreciated, " Yorshka answers Hunter gratefully.  " I, too, will keep an eye out for this Pnévma, wherever I go; who knows?  Perhaps there are communities down here, and I'm no stranger to loosening a few lips. "

There's a chuckle at Lunette's exuberance.  " That's the most excited I've seen someone go into a dungeon.  It's refreshing, I have to say. "

When Yarafel starts examining the wall, Yorshka shrugs quietly to admit, " I wasn't much for detecting magic, unfortunately.  All I could guess is that kindred souls marked this place as a good place to make camp. "
namo
 
 Originally Posted by Red_Stain23 
  "I'd like to follow a god of goodness that isn't too rigid with rules and stuffs."  
 

Terrible mistake by "naive" Lunette in the presence of a (kindly) zealot! Yarafel steps over to her, passes one arm around her shoulder (withdrawing it promptly if it seems to make Lunette uncomfortable) and proceeds to extol the virtues of the Path of Light out loud.
"  Think all the good stuff about Desna, Iomedae, Sarenrae... but indeed no stuffy church enforcing some rules made-up hundreds of years ago!  "

She'll keep at it until Lunette finds a way to deflect her or just tells her to shove it.
Red_Stain23
Lunette don't quite react to Yarafel approach and seems more focused on her words rather than her actions.

 "Is that so? I'll keep it in mind, I hope it's still there in a decade or so."  Answer the elf as she raises her hand to her chin striking a pose very similar to the thinker which means she's deep in thoughs.
Aegis013
Since Yorshka volunteered for first watch, Hunter wraps himself in his blanket and holds his spear with both hands while sitting back against his backpack as if it were a pillow.   "Wake me for my shift on watch."   he says to nobody in particular and closes his eyes to rest.

 
 Spoiler: Perception if relevant 
 (1d20+5)[ 9 ] 
 
Greenflame133
The conversion slowly dies down, and it comes time to rest. First up is Yorshka, then Hunter and by the time he is about to call it a night, Lunette wakes up, at some point Yarafel joins her and just like that, first night in the dungeon passed.

Back on the road, or rather stairs. With three more hours of descending, you arrive in a room about 50x50ft and about 30ft tall. In each corner, large but low basin of full of clear water. Above each, a flame burning without fuel or smoke. The flames are about twice as big as the torch, illuminating the whole room. Each wall has a doorway large enough to comfortably accommodate a large creature.

The path directly in front of the end of the staircase is a set of mossy, straight stairs leading down. The steps come in only one size, and it is the largest of the three you traversed before. You can still traverse them, but not as quickly.

The path to the right, is blocked by a wooden walk with plans going into the walls, floor and ceiling. Before it, a chain all the way from the top to bottom of the hallway, coming out and in of a copper pipe poking out the brick.

The path behind the stairs is a shaft straight down, some charred remains of a wooden structure, with only small bits of wood nailed to the wall remaining.

The path to the left widen immediately after the doorway. Walls roughly 12ft tall stand to each side. These walls have decorative patter near the top and bottom, with another set of doorways splitting further from them.
Aegis013
Hunter walks casually around the room taking in the sights and stops by one of the basins of water. Not being in any dire need of hydration, he takes some time to inhale deeply, seeing if he can detect any aberrant odors and dipping a finger in and touching it to his tongue. Once he deems it safe, Hunter begins refilling his waterskin.

  "Only the left path appears to stay at this level, the others go down. Maybe we should clear this floor of any dangers before going deeper to prevent anything from flanking us."   he offers over the bubbling of his waterskin.
Merilan
Yorshka, too, begins her inspection of the room.  " Passing strange, these flames... smokeless, and without wood to feed them.  And these ones... "  Yorshka points to the path behind, the charred one, investigating it.  Was it done by some kind of creature?  Was it recent, or had it been charred for a long time?  Were there any footprints or signs of passage?
Red_Stain23
 "Look at this, which way should we take? I wonder if others adventurers have already been here... And this room, mmm?"  Comments the elf as she eyes the place and the doors with notorious interest.

 "The fire, the water... No smoke and no apparent fuel or combustible, there's magic here guys! I knew it! Three paths, doors, this should've a meaning!"  Theorizes Lunette as she apparently is making up things out of... What little they can see in the room.
 "If we've fire, whoever made or arranged this lacks darkvision, that's a clue, maybe."  wonders Lunette aloud before turning to the party waiting for their input.
Greenflame133
 
 Spoiler: Lunette 

The flame indeed is magical, it is much like the well known Continual Flame used to make Everburning Torches. However, effects like this. The flames don't appear to be attached to anything, on top of that it is producing heat.

Closely inspecting the flame itself and wondering out its strange behaviour. Lunette is able to identity at as a variant of Create Fire ability from Nature Sphere. As far as Lunette knows, a parament, or even long-lasting variant of, Create Fire.

The fire has a few other smaller quirks, suggesting that it was discovered in a process of spellcrafting. Unfortunately, she doesn't know of anyone who made such a discovery. Perhaps It's somebody from inside the dungeon, maybe even Wilkomag.
 
namo
"  I like the left passage too. Nice decoration, and easy path.  "
Yarafel has her blade resting on her shoulder. She's in very good shape, but for all that is not used to just be going down stairs for hours at a time; her knees are protesting.

"  Though I should point out that, if the inhabitants are clever enough to flank us on a given floor, they should certainly be able to do that across floors...  "
Aegis013
  "Perhaps, but there won't be a trail to come up and flank us but we might leave a trail for critters to follow us down."   Hunter shrugs in response to Yarafel before moving to the left path, readying his spear and beginning to cautiously make his way down the left-ward path.
Red_Stain23
 "If possible I'd like to explore all of these paths but that is most likely a waste of our time, so... What about the right path? It certainly isn't as appealing as the left one."  Adds the Elf who is still trying to figure out which path is the... Safest? Faster? Hard to tell but she is really into it.

 "We should take a peek into each path before picking one, these may have clues that can grant us greater insight, or not, failure is always a possibility."  Says Lunette as she ponders their options.
Aegis013
  "If we go down the that shaft, how would we get back up?"   Hunter inquires flatly at the suggestion of dropping straight down the shaft in the right-ward path.   "Even if there's another way around, we wouldn't be able to retreat if something goes wrong."  
Merilan
" I'm unable to discern any particular tracks, " Yorshka admits, after her investigation.  " In lieu of that, we should go with the left path - I agree that we should start with the least committed path before proceeding on. "
Greenflame133
Heading to the left, you find doorways leading to a small room. About as king as typical bedroom or kitchen. However, they are mostly, with only a few having some furniture in them. Some of it stone and holding up well, but others are wooden and mostly rotten.

After passing three rooms at each side, you come to a T-junction where the path splits left and right. With either direction showing more of the same. Right in the centre, there is a pool of blood dry blood and a headless man clad in studded leather. Towering over him, you see a large black creature with green spots over its body. It doesn’t acknowledge your presence, rather it is focused on the blood, slowly absorbing it.
 
Merilan
Yorshka assists the others in the investigations of the room, though upon spotting the creature and the gruesome sight, she readies herself into a low battle stance.  " We'd best see if we can get the drop on it.  Any knowledge of such a creature? "
Greenflame133
 
 Spoiler: Lunette 
This creature is called moss gobbler. Despite the name, it can feed on almost anything organic. Their typical diet is mostly vegetable matter, making farmland their main food source. They are passive most of the time, but the taste of Ghoran’s is irresistible to them. However, then sufficiently starved, they will chase after anything organic.

When attacked, threatened, or otherwise disturbed, they manifest confusion causing psionic powers.

As far as Lunette knows, it’s not capable of beheading.
 
Red_Stain23
 "Slow now, A Moss Gobbler here? They're mostly peaceful creatures and lacks the means to... Behead, so... There may be a trap or something, also the Gobbler can pull out some psionics if disturbed but above all of this... It's kinda cute"  Informs Lunette to the party fully focused on the creature.

 "So... We should do something with the body, right?"  Adds the elf pointing out what is already obvious.
Aegis013
Hunter readies his spear.   "I'm sure the body's next of kin would appreciate confirmation of death, though I'm not about to haul an entire body around while exploring so lets hope there a distinguishing object or something we can retrieve."  

Hunter's eyes scan the area as he shifts slowly forward, looking for whatever danger beheaded the corpse in front of them while still being cautious of the moss gobbler.

 
 Spoiler: Perception and Initiative, if needed 
Perception  (1d20+5)[ 16 ] 
Initiative  (1d20)[ 12 ] 
 
Merilan
Yorshka takes position next to Hunter, herself keeping an eye out for the details of the corpse and if it were done by way of trap -- blood splatters on the wall, an irregular manner of wounding... is the head even there?

 
 Spoiler: Rolls 

 (1d20+6)[ 21 ]  Perception
 (1d20+4)[ 10 ]  Init
 
namo
Yarafel joins the others in looking for danger.

 OOC: not much to add! 
Greenflame133
There is no trap or head insight. The shape of a blood splatter, those indicate that it rolled on the floor, and if it's still here it's inside or underneath the Moss Gobbler

OOC: Moving into tetical time. Link to battle map on discord
Aegis013
  "Moss Gobbler, I'm afraid your color palette clashes with the dungeon's interior design and we just can't have that."   Hunter mocks the big creature as his feet shift and he launches forward like a snapping turtle's head biting onto its target.   "You're mine!"   bringing the spear down from overhead into the Gobbler's flesh.

 
 Spoiler: Actions 
Active Stance: Phalanx Lancer
 Swift: Activate Bronze Lancer's Edge Boost for +1d6 damage on next charge
Full: Bronze Lancet's Charge - Perform a charge attack without provoking AoO that deals +1d6 damage. 

Standard Action Surprise: Partial Charge to F9.

 (1d20+9)[ 28 ]  (3 BAB, 3 Str, 1 Masterwork, 2 charging) to hit.

On a hit, it deals  [roll]1d8+4+3d6[/roll]  [Discord Bot roll]:  [9]  Piercing Damage.

 On a 29,  (1d20+9)[ 16 ]  to confirm critical hit.
On a critical hit it deals  (2d8+8)[ 17 ]  additional damage. 
 

 
 Spoiler: Hunter's Status 
39/39 HP remaining
-2 AC (18 AC) this round due to charging.
 
Red_Stain23
 "Alright I get it, I get it..."  Says the Elf to herself as she enters tactical mode ready to support the party, she forgoes drawing her rapier to have a free hand as the other is somewhat occupied by her cestus striking a stance that looks... Rather improvised.

That being said upon seeing her partners move into the action she quickly deploys a Totem of war to take control of the whole area.

 
 Spoiler: Actions 
Action: Place Totem of War (Spend 1 spell point So I don't need to concentrate, totem affects a 55ft radius)
 
namo
Yarafel does not talk, just acts. She weaves the tip of her curved blade through the air, leaving behind a rune that blossoms into light. The rune collapses into a ball of light that accelerates towards the creature before bursting next to it.

 
 Spoiler: OOC 
Rolled on Discord:
Init 19

Destruction/Blinding Blast in Explosive Orb shape (0 SP): Ref DC 14; if failed, take   (2d8)[ 9 ]    5  (rolled on Discord) damage and make a Fort DC 14 or be blinded for 1 round.
 
Merilan
Yorshka snorts at Hunter's witty remark, and slips a white porcelain oni mask onto her face.  As she does so, the red flare in her eyes light up within the darkness.  " Now now, you've eaten far more than your fill, haven't you, Moss Gobbler?  You've been a naughty child... "

 
 Spoiler: Action 

Standard: Strike Fear as a standard.
Taking 10 on Intimidate due to Fiery Gaze, result is  23 .
 
Greenflame133
Moss gobbler stand there. The attacks cut is squishy body, but it's slow to react.

 
 Spoiler: OOC 
The first proper round begins. Anyone with inactive roll 10 or higher can act before the moss Gobbler.
 
namo
Yedra started glowing brightly as soon as her globe splashed over their opponent.
Now she begins her battle-dance in earnest, her elvish blade an extension of her body as she whirls closer to the temporarily blinded creature... until, in a flash of light, she vanishes, only to reappear at its flank.

She swings her blade, attempting to bite deeply into the flesh. It doesn't quite find its mark, but she alters the backswing to hit with the flat of her blade and cause a slight imbalance in her foe.

 
 Spoiler: OOC 
she started a sequence successfully last round (1 link), imbuing it with the Light sphere
Free: she activated Glory with Encompassing Light to glow brightly. She has +5ft reach and her weapons increase 1 size.

 Move:  start a Dance (spend 1 SP, triggering the Sojourner/Dimensional Dance feat) by moving her speed - teleporting as part of it. +1 link
 Standard:  Brutal Strike w/ Heavy Swing, expending MF
Atk:  (1d20+8)[ 12 ]  +4 from rally =  18 
Dmg:  (2d8+12)[ 19 ]  +2 from totem =  21 
if it hits, it is battered &amp; must make a Fort save DC 14 or be staggered for 1r
+1 link if it hits (even if it's blinded, hence no Dex to AC, I fear it won't. Perhaps with a rally.)
 Swift:  Marked Target, touch atk =&gt; 24 (rolled on Discord) which hits, making it  battered  for 1r. +1 link.

Active Performance/Dances:
Belligerent Choreography: enemies that start or enter threatened area must Ref ?  (1d6)[ 6 ]  dmg &amp; battered
Entwining Prance: whenever an enemy enters the threatened area of a dancer, can spend AoO for Ref ? become entangled until they leave all the dancers' threatened areas

Hmm, now that I look at Entwining Prance again, I may retrain it to simplify gameplay. 😳
 

  OOC for the party: 
Whenever a creature would move as part of beginning, maintaining, or joining a dimensional dance (which requires you to be within 10ft of Yarafel; any move qualifies, even a 5ft step), they can instead teleport to any square they can see, with the distance teleported counting against their total movement.
You can easily flank this way (or escape!). 
Red_Stain23
Seeing Hunter and Yarafel jump to the action Lunette takes advantage of her Totem to give some tactical advise to her teammates as her own reactions are a little slow, no matter, her mind is still as sharp as ever.

 "Strike it there! Go for the kill and be swift, focus on that spot!"  Spats Lunette hopefully offering useful advice.

 
 Spoiler: Actions 
Immediate action: Rally: Commanding Aid, +4 Attack to Yarafel next attack roll
 
Aegis013
  "Let's see if your innards are as revoltingly colored as your hide."   Hunter announces as he aims his spear and strikes out at the Moss Gobbler.

 
 Spoiler: Actions 
Use Armor Piercing Strike maneuver, making the attack target Touch AC:
 (1d20+7)[ 10 ]  to hit

On a hit it deals  (1d8+4)[ 12 ]  plus  (1d6)[ 5 ]  (stance) Piercing Damage.

On a 27,  (1d20+7)[ 16 ]  to confirm
Upon confirmation it deals  (2d8+8)[ 14 ]  more damage.
 

 
 Spoiler: Hunter's Status 
Hunter is unharmed and has 39 HP remaining.

Armor Piercing Thrust is expended.
All other readied maneuvers are available.
 
Merilan
Yorshka proceeds into the fray alongside Yarafel and Hunter; as she does so, her form begins to dissipate into what appears to be reddish-black flames, blending into the very shadows of the dungeon itself.

 
 Spoiler: Action 

Move: Move there
Swift: Vanishing Trick - turn invisible
Standard: Ready a Counterpunch
Triggers:
 - Makes a non-maneuver melee attack roll against Yorshka
 - A hostile creature making an attack roll, other than as part of a combat maneuver

Attack if it triggers:  (1d20+9)[ 24 ] 
Damage:  (1d6+11)[ 12 ] 
 
Greenflame133
Yedra delivers a powerful to blow, and overwhelms is senses, making is an easy target for Hunter. However, the creature's size translates to greater endurance as damaged tissues shift into. It staggers away from the attackers and blindly unleashes a cone-shaped torrent of darkness and shadows. Lunette and Hunter find themselves in it's path

 
 Spoiler: OOC 
5ft step away,
The darkness deals 7 untyped damage, with reflex save to half.
Play turn, everyone is up
 
Aegis013
As the wave of dark energy engulfs Hunter he grits his teeth through the pain.   "Want some more, do ya?"   he says as he performs a combination attack, stabbing with the spear as he steps further in to bash the creature with the reinforced haft.

 
 Spoiler: Actions 
Full Attack (Mighty Shield feat):
Spear:
 (1d20+5)[ 25 ]  to hit
On a hit it deals  (1d8+4)[ 10 ]  plus  (1d6)[ 1 ]  +2 Piercing Damage

5ft step to F10 in between the Spear stab and the Shield Bash

Shield:
 (1d20+5)[ 22 ]  to hit with the shield
On a hit it deals  (1d3+3)[ 5 ]  plus  (1d6)[ 3 ]  +2 Bludgeoning Damage

On a 25:
 (1d20+5)[ 13 ]  to confirm spear
  (1d20+5)[ 13 ]  to confirm shield 
If confirmed they deal
 (2d8+8)[ 17 ]  more
  (1d3+3)[ 4 ]  more 
 

 
 Spoiler: Hunter's Status 
Hunter has sustained minor injuries and has 32 HP remaining.

Armor Piercing Thrust is expended.
All other readied maneuvers are available.
 
Merilan
Yorshka uses the cover of her invisibility to get on the other side of the Moss Gobbler, rearing back to strike, returning to visibility with a wreath of flames.

 
 Spoiler: Actions 

Tension: 1/3
Move: Move there (1 tension for moving more than 10 ft)
Standard: Axe Kick
Attack:  (1d20+7)[ 18 ] 
Damage:  (1d6+11)[ 16 ]  (with Totem of War bonus)
 
Red_Stain23
The darkness strikes Lunette but she somehow manages to dodge the worst of the attack but still, she takes some Damage and she now looks really annoyed.

 "Ah! The nerve to hurt me..! Now it's time to put you through some pain"  Declares the angry elf before moving into the action approaching the beast to get a clearer line and then conjures a caustic yet sticky... Energy? Substance? Whatever it is, is certainly not a good idea to touch it but there's little time to ponder in such details as it soon is blasted at the monsters.
 
 Spoiler: Actions 
Move: 10ft to the south and 5ft to the east.
Action: Cast Adhesive Blast Aiming at the moss Gobbler, if hit it must pass a Reflex Save or be entangled and unable to move for 1 round.
 

 
 Spoiler: Status 
Takes 3 Damage from the darkness, HP: 27/30
 
Greenflame133
Hunter delivers a powerful blow to the creature to the gobbler, and kicks from Yorshka finishes it off. No longer able to hold its shape, gobble flops to the ground and a spilling its liquid gut. Thick gel covers the surround area. Its inserts are thick gel, it's somewhat acidic, not imminently harmful, but it's a good idea to wash your hand after handling it.
Aegis013
Taking a moment to catch his breath and look around for any other dangers, Hunter investigates the headless body. He looks for some kind of identifying object, perhaps a signet ring or similar but doesn't concern himself with its equipment or valuables.   "Can anyone tell me more about the Moss Gobbler? Its colors are hideous, but I'm curious if its pelt would valuable or have special qualities."  

Once satisfied with his investigation of the body, he begins to investigate the Gobbler, quickly realizing there's no hide to even skin from the oozy thing, Hunter stands and says   "Nevermind, I don't think I can work with this thing, anyway."  
 
 Spoiler: Skills 
Perception  (1d20+5)[ 18 ] 

Profession (Tanner):  (1d20+3)[ 12 ] 
If the hide seems potentially useful or valuable, he'll attempt to harvest it.
 
Merilan
Yorshka kneels with Hunter, leaving him to inspect the body for the investigation in favour of inspecting the Moss Gobbler.   "I have some experience in extracting usable materials even from creatures without flesh, given how I lived... let's see what I can do here. "  She withdraws her survival kit, and begins a careful dissection to see what might be usable.

 
 Spoiler: Action 
Survivalism Sphere!  Spending 15 minutes to extract components with Survival.  Can I take 10?  Otherwise  (1d20+6)[ 18 ] 
 
Red_Stain23
 "Besides it's psionics I can't recall anything else that could be useful for us right now, what about the headless body?"   Comments Lunette as she points to the body.
Greenflame133
Hunter inspects the body. It looks many variables were already taken. It has no weapon, and it's the right hand shows a pale tan line where a ring ones was. What hunter is able to find is a chest tattoo, one Yorshka will recognize as a mark of the gang who took her daughter.

Lunette inspects the body of defeated ooze. Inserts aren't worth much, but the outer layer is mostly gelatin and could be eaten, with green spots being psionically charged. When extracted, they could be used in crafting of mind sphere magic items, but without an alchemist to preserve them, they won't last long.
Aegis013
Hunter stretches and says   "Let's press on. It would be best to choose either left or right and follow that wall to avoid getting lost down here. Anyone have any preferences or superstitions about which direction we should go? If not, I say Left."   seemingly satisfied that there's nothing more to do with the corpse or the gobbler.
namo
Right after the strange creature is vanquished, Yarafel sends the energy she accumulated in a wave of magical light that fills her companion with good feelings - but more than that, they can see their wounds rapidly closing.

She keeps her blade in hand and stays vigilant, playing sentry as the others investigate the bodies.

When they're ready to go again, she shrugs an indifferent acceptance of Hunter's proposition.

"  The battle went very well, but I get the feeling we'll need to refine our tactics and teamwork as we encounter stronger opponents.  "

 
 Spoiler: OOC 
Sequence finisher (Life): heal everybody 12 HP
 
Merilan
It takes a while, but Yorshka carefully wipes her gloves clean as she finishes dissecting the moss gobbler, wrapping it in a dry cloth and tying it up into a water-resistant sack.  " This may come in handy for dinner tonight, I suppose, " she remarks, before pausing as she looks to what Hunter has found.   "This tattoo... this is the mark of the Cursebite Gang.  They're the ones who took Samkha, my daughter.  That means I must be on the right trail. "

Yarafel's healing is appreciated, but her comment makes her thoughtful.  " It will take a time until we are used to each other's strengths, but do you have any particular thoughts? "

Left and right... " There is no particular indication where this corpse may have come from, so left is as good as any. "
Greenflame133
Turing left, you find your self passing more small room, with paths to the right between them. Seems this place is some kind of metropolis. The deeper you go, the morse destroys it is. A path of rubble as a giant older rolled across, an area scored by a fire, some petrified roots that raised walls around it and a crater with a big bolder inside.
Red_Stain23
 "Much better, now then... We should press on? I feel pretty good now, still got plenty of magic on me"  Comments Lunette as there is nothing else to inspect at the moment.
Aegis013
Hunter takes point, assuming that if there's some trap ahead, judging by the scorched floor, his metallic shell should provide some protection. He carefully moves about the damaged space toward the crater with the bolder, keeping his wits about him in case anything unexpected occurs.   "Anybody see anything of interest? Perhaps a path forward?"  
Merilan
An enormous metropolis!  Yorshka has not seen anything of its like, as she gazes upon the destruction imposed upon the ancient city.  " What kind of civilisation dwelled here, I wonder? "  They proceed, and again...

" Just like before -- fire destroyed this area ," Yorshka points out.  " Was it a triggered trap, or are we following a fire-breathing quarry? "

She kneels before the scorched mark to see if there's a common pattern with before.

Perception -  (1d20+6)[ 23 ] 
namo
For some reason she can't explain, Yarafel finds the atmosphere oppressive.
  Perhaps it's just claustrophobia.  

She soldiers on, keeping her eyes peeled.

 OOC: Perception 19 (taking 10) 
Greenflame133
Looking over the marks, Yorshka find they differ quite a bit. This one looks like flash from an incendiary weapon, while the one near vertical shaft was more similar to a house fire.

As you press onward, the area is more and more destroyed. The walls and room give way to rubble. Eventually you encounter a light From a distance, you see a campfire and what looks to be 8 small creatures gather around it. Some kind of humanoid, maybe goblin or other. They seem to be cooking something in a large pot. Whatever conversion they had, quiets down, as they see your light.
Aegis013
  "We're outnumbered, but given their stature, we may have an advantage should the situation devolve into combat. I'd prefer to try a diplomatic approach rather than find out. I can speak Undercommon and a few other languages if it comes to it, but I'm no negotiator. What are your thoughts?"   Hunter inquires to the group in a coarse whisper, easily heard among the group while hoping the sound doesn't carry as far as the small camping group.

  "Should we hail them?"  
Merilan
"Hmm.  This burn mark was made by an incendiary weapon," Yorshka explains.  " Keep an eye for any explosives or similar such substances, and we may yet glean an advantage. "

They proceed through, and eventually, come onto the campsite of another group.  " I'm quite comfortable leading the conversation, " Yorshka answers Hunter, " And they've spotted us anyhow.  If language becomes a problem, I may need your assistance. "  She procures a plain bottle with a spritzer, and applies a perfume the fragrance of sandalwood.

The white-garbed woman with the cat ears steps forward, arms spread with nothing on them -- she's unarmed, of course.  " Hail, friends!  My name is Yorshka, a fellow traveler of the dungeon, and these are my compatriots.  We come in peace -- would you mind if we shared the fire, if only for some company? "

 (1d20+12)[ 24 ]   Diplomacy!
namo
At the mention of an incendiary device, Yarafel signals for the group to spread out.

She herself has her weapon in hand at all times, but it is currently lowered in a non-threatening position.

She waits to see how the creatures will answer.
Greenflame133
Yorshka greeting seems friendly, or at lest friendly enought for the tallest of the craters to lay down it spear and approach her. Moving about 10ft forward. It answers with in kind. "Greetings. I suppose we can share the fire, we have more than bought bat to share it too, but tell me. What are you doing in the Thi-ra city? And what dungeon do you speak of?" When they finish, their companion yell something in a foreign tongue.

 
 Spoiler: Yarafel 
These creatures are known as Kipza, they are something like a changeling, but rather than human and a hag, they are born of a goblin and a hag. Common folk have many tales about their wickedness
 

 
 Spoiler: Sylvan 
"Who are they? What are they saying? Boss?"
 
Merilan
" I see, so this area is known to you as Thi-ra City?  I myself am in pursuit of my daughter, who has unfortunately been kidnapped by ruffians.  I imagine they have some kind of dungeon to lock her up in, " Yorshka explains.  " I'm certain that we can share some of our supplies as well and have a hearty meal. "
namo
As a show of goodwill, Yarafel translates the conversation in slightly halting Sylvan - hers is a bit rusty.
Then:
" Thank you for your generous offer. We'd be delighted to hear more about this place from knowledgeable people like you. "

She gestures quite urgently to her companions to come closer to listen to her:
" These are Kipza. Let's not trust them too much. It's possible the folk lore is unjust to them, but let's err on the side of caution.

You can take me as pretext, saying that my culture forbids 'stealing' light and heat from a fire... which is only somewhat true. And I'm the worst liar you've ever met, so I can't be the one telling this. "
She whispers to avoid getting overheard.
Aegis013
Hunter grimaces, hiding the disappointment that his linguistic knowledge was of no help here and nods, indicating he is agreeable to sharing the fire and a meal with creatures.

  "It's prudent to be wary around new faces, but let's assess them by their actions, not their reputation. They laid down arms, so I doubt they wish for hostility."   Hunter whispers back to Yorshka.
Greenflame133
" Ruffians, huh? Strange that they could bring her here, of all places. There is sure to be a dungeon in the fortress, but I thought they broke in there. " The leader speaks more freely as they lead the group to the fire. The other Kipza are a bit whispering better themselves in Sylvan. " Toll man... sylvan... why. " However, then the group approaches they pull their spears between their legs. laid on the ground. " We have been here for a while, so we might be able to tell you bit, but where did you come from? "
Merilan
Yorshka takes Hunter and Yarafel's advice to mind, though she seems to be of a similar mind of wanting to judge by their actions.  The information she divulges regardless she doesn't treat as particularly sensitive, given her mission - but she chooses to " The Cursebite have a gang patch, it looks something like this, " Yorshka explains, rendering a simple sketch of the gang tattoo for them.  " I'm unsure myself if they have an operation in here, or if they're just using this place as a hideout, but they're a bunch of no-gooders. "

Yorshka seats herself at the fire, looking to the rest of the group with a nod.  " I was born in nearby Brightshard City, though I've chosen to live away from civilisation for quite a while.  To be quite honest, if my daughter hadn't been spirited away, I would've just enjoyed my retirement in the woods. "
Aegis013
Hunter sits down and places his own spear between his legs in mimicry of the Kipza.   "We came down from somewhere far above, all with personal motivations for coming here. Have you happened upon an Elf with a spear like mine during your time here?"  

Hunter isn't entirely comfortable around the Kipza strangers. He takes the waterskin off his belt and lifts it to his mouth, drinking just enough to slake his thirst, without taking his eyes off of the others.
Greenflame133
" Far above? I don't know where that might be. The slimes control the woods, but it's a bit below us. " The leader walks around, gathering as they talked. " An elf? I don't think I ever seen one, the rumor has it this used to be an elven city, but it's been ages "
Merilan
" The slimes?  Could you tell us more about them? " Yorshka asks, rather curious.  " An elven city... curious.  It doesn't look like it's been one for ages. "
Aegis013
Hunter looks somewhat dejected at the mention of yet more slimes. Ooze-type creatures lack hides and pelts, so Hunter never knows what to do with their remains other than leave them where they died. However, he got the answer to his question, so elects to listen rather than speak.
Greenflame133
" In deed, a long time. Yet this place reeks of death. Quite a big area, but nobody claiming it. they say it's cursed. " They finally sit down, looking into a pot a deciding to let boil for a bit longer. " The slimes are quite a cheerful bunch. Few of them even said they would trade if us, but we don't have much to offer "
namo
Yarafel has stayed stiff throughout the conversation, having a hard time relaxing.
But the last sentence gets to her, cracks the wall she has erected. She smiles in disbelief.
" They are... cheerful? How can you tell? How do you communicate with them? "
Merilan
" Cheerful slimes! " Yorshka, on the other hand, looks quite interested.  " Do tell as well, that'd be quite the new experience for me. "
Greenflame133
" We don't always share language, but we usually do, be traders (common), lower folk (undercommon) and fey (sylvan) " The terms they use are a bit unusual, but you are able to think to understand.

Lunette will be able to recognize that their Kipza are likely talking about Slimefolf, a sentient slime race able to take on humanoid forms. They are known for settling and thriving in extra environments.
Merilan
" That's good to hear, " Yorshka remarks, thinking of Yarafel's proficiency in Sylvan... at least, she assumes that's what Fey language meant.  " What were they interested in trading, and so that we don't offend, what should we also keep in mind? "
Aegis013
Hunter listens on silently. The Kipza don't appear to have information of personal relevance to him, but they have piqued his intellectual curiosity.
Greenflame133
" Monster parts are all we ever had to offer. They are a cheerful folk, so I would not worry about other stuff." 

" So... tell me. there is some place height above here? What is like? "

While she trikes to be sneaking, everyone expet Yorshka, will notice one of the Kipza trying to steal from hunters bag.
Aegis013
Hunter turns towards the would-be Kipza thief, kicking his spear off the ground into his hands but not pointing it at anyone in particular and growls   "What do you think you're doing?"   to the Kipza messing with his bag.
namo
Yarafel still has her weapon in hand (though lowered), due to her locked gauntlet, so she makes no move for now.

" Amongst the people of the surface, sharing a fire precludes stealing from one another " she states matter-of-factly, waiting to see if the scoundrels will apologize or double-down.
Greenflame133
The Kipza leader scolds the would be thief in sylvan before turning to the rest of you and speaking in common. " My apologies. Not used to friendly chatter. Let's eat an the we will be on our way. " Wit hthat the leader turns to the pod, and start giving out bowls of soup. Trating the party first and then the other Kipza
Aegis013
Hunter adjusts his bag, ensuring nothing is obviously missing. This time, though, he places his spear against his shoulder rather than between his feet, not quite ready to give up his defenses so readily.

Though when the soup is offered, Hunter had to consider it. They'd only encountered an ooze which seemed unsafe to ingest, and he didn't have any rations. His stomach growled, hopefully not loudly enough to be noticed. After a deep breath Hunter speaks, no longer with the quite the same edge to his voice as before.

  "Do you have use for coin?"   Hunter carefully uses his cloak to conceal the movement of his hand before producing a single golden coin.   "As thanks for feeding us."   he says in a bit more of a reserved tone as he presses it into the hand of the Kipza leader as he takes the bowl.

Hunter takes a few moments to really sort through the odors from the soup, unsure if this will even be safe to eat. He waits to see if others eat before partaking.

 
 Spoiler: Sense Motive 
 (1d20+6)[ 12 ]  - trying to determine if the Kipza have ill intention giving us food
 
Merilan
Yorshka doesn't visibly react to the thief, as the leader already has the situation in motion.  She noticed Hunter's hunger, and looked to the soup herself; with a nod to him, she procures a small bottle from her pack, then tries a bit of the soup.  Now, what kind of flavours will she experience?   "Thank you for the meal. "

 
 Spoiler: Action 
Yorshka is setting aside one of her wismuth salix in case!
 
Greenflame133
Hunter movements are perhaps a little ledd graceful then he would like, partly on account of his heavy armour. Kpiza leader of the coin.  "Thank you. You shouldn't have, but we are in possession to refuse coming freely given." 

When it comes to edibility of the soup. It doesn't look good, it's mostly lean meat. that said, it looks save and Kpiza are quick to chow down on it.
Aegis013
Hunter, knowing it's not poisoned, but might still be unsafe, picks whatever constitutes the "best parts" of the soup. Once he starts though, before he knows it the bowl is empty, his hunger having caused him to imbibe it all.

  "Thank you for the hospitality. I think we should move along, some of our matters are urgent."   Hunter says, passing the bowl back to the Kipza leader, now devoid of its contents. He looks around to the others to see if they too are ready to move on or if they wish to further interrogate these creatures.
Merilan
Yorshka seems content enough with how this has passed along.  They received a meal for it, as well, which was certainly gracious of them.   "Yes, I do agree.  We still have people who are potentially in danger. "
namo
Yarafel is not especially a gourmet, so she does not mind the bland, chewy soup. She eats it one handed, just drinking from the bowl, since she hasn't bothered removing her locked gauntlet. She just hopes the meat is indeed what they were told it is - but then she did not catch them in a lie.
So perhaps the stories about the Kipza are overblown, she admits reluctantly.

" May our paths cross again in the Light, that we may share stories once more! " she intones, signalling that she is also ready to continue.