J-H
 OOC thread 
J-H
At last, you're pretty sure you've found her - Shuraya the Plague.  The old woman has ruled the countryside for hundreds of miles by her whim for two hundred years, chasing off or striking down those who farm too much, those who hunt too much, or those who simply need to pass through in large numbers.

If she has friends that walk on two legs, they're a mystery to the rest of the world.  Her face is known through drawings and tales.
   
You, however, cannot see her face... but you can see a giant cloud of swarming insects, some 60' across, ahead of you.  This is one of her trademarks - she attacks from within a buzzing cloud of flies, wasps, locusts and beetles.  She's probably in the middle of it.

She is 300' away.  Between you and her position atop a hill are scattered trees and boulders.

 =&gt;Lanius, Mery, Hyra, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 102/102   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves)  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1 

Seeing their foe's...insectoid defences, Hyra leaps into action, heading left while dodging between trees and boulders. At her command, her angelic companion rises higher, trying to find a target for its radiant bow.
 
 
  
 
 Spoiler: Actions 

Reiterating pre-battle buffs here:-
For long duration buffs:-
 Death Ward  on Merry.

For pre-battle buffs:-
 Freedom of Movement  on Lanius.
 Summon Celestial (6th) 
 Action: Dash 
 Move:  Diagonally forward+left around the largest, closest cloud of flies, aiming to end turn behind a boulder for cover.

 Celestial:- 
 Move:  Fly up+forwards 40ft.
 Action:  If it can target our druid foe, attack thrice. Otherwise, dash 40ft closer.
Attack 1:  (1d20+9)[ 10 ]  Disadvantage (range/sight?):  (1d20+9)[ 29 ]   Damage:   (2d6+8)[ 13 ]  radiant damage.
Attack 2:  (1d20+9)[ 15 ]  Disadvantage (range/sight?):  (1d20+9)[ 14 ]   Damage:   (2d6+8)[ 16 ]  radiant damage.
Attack 3:   (1d20+9)[ 20 ]  Disadvantage (range/sight?):  (1d20+9)[ 24 ]   Damage:   (2d6+8)[ 13 ]  radiant damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 

[/SPOILER]
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  21  | HP:  103/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  4/4  | 2nd:  2/3  | 3rd:  3/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Bless (d4), Boots of Speed
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Before initiative is rolled, Jessica will activate Watcher's Will.

On her turn she will cast Bless at second level, targeting all four members of the group, and move to remain within 10ft of them to continue providing the benefits of her auras.

Finally she will use her bonus action to activate her Boots of Speed.

 
 Spoiler 
Watcher's Will: For 1 minute, you and your allies have advantage on Intelligence, Wisdom, and Charisma saving throws.

Bless (at 2nd level): For 1 minute, you bless up to four creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius moved behind cover, concentrated, steadied his aim and fired three arrows in quick succession at the distant spot where the plague lady probably stood

 
 Spoiler 


Move behind cover of a tree - preferably to a distance of 350 ft.
Bonus action to give myself advantage with a hide check (18 roll in discord), negating disadvantage from invisible target and distance

Gloomstalker bonus attack in first round

 (1d20+12)[ 13 ] , damage  (1d8+10)[ 17 ] , if crit  (1d8)[ 2 ] 
 (1d20+12)[ 26 ] , damage  (1d8+10)[ 14 ] , if crit  (1d8)[ 6 ] 
 (1d20+12)[ 24 ] , damage  (1d8+10)[ 18 ] , if crit  (1d8)[ 7 ] 

If all three hit, add  (1d8)[ 1 ] 
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  57/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  2/2  | 6th:  1/1
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (8/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:   
 
  

Merry grumpily paces along after Jessica and Hyra.  "We're hoofing it like cattle, I suppose,"  he says.

 
 Spoiler: Dash 
Dashing gets Merry another 60' closer to the Plague witch.
 
J-H
Lanius moves back and away, aiming three shots from behind cover.  It seems his target can still see him, though.

 
 Spoiler 

Didn't make the Stealth check to be hidden and gain advantage, so disadvantage
13, didn't roll
26, 19+12=31
24, 16+12=28
2 hits for 14 &amp; 18
 


Merry moves up, going invisible as she drinks the potion.

Hyra moves forward and to the left.  The cloud of bugs seems to surround your target, so moving to the side doesn't give you a better view.  Her Celestial fires three arrows, but none seem to score a hit.

Jessica moves forward, keeping pace with Hyra.

The air around you is suddenly filled with a harsh buzzing, as insects appear out of nowhere and swarm around you.
 
 Spoiler 

20’ radius sphere spreads around corners,  (4d10)[ 19 ]  pierce damage, Con DC21 half on cast, enter area, or ending turn there; area lightly obscured, becomes difficult terrain.
Merry Con  (1d20)[ 9 ] 
Jessica Con  (1d20)[ 11 ] 
Hyra Con  (1d20)[ 13 ] 
 

The swarm of bugs moves 10' to the left.

 I tried doing a map, but I have to zoom too far out!
Lanius is approximately 350' away
Hyra and Jessica are approximately 240' away, Merry 10' fartehr than that.
The area inside the Insect Plague is difficult terrain.  It's centered just left of Jessica, to the right of Hyra; Merry is at the bottom right corner if the map is oriented with the druid at the top.
If you cannot see the druid (heavily obscured) and there's a cloud of loud buzzing bugs, I'm not sure it's possible to determine what square she's in for attacking.  Open to discussion on this. 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 93/102   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves)  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1 

Hyra finds the insects irritating, but nothing more. She strides ever onwards, pushing her small dwarf legs as hard as they can go. Her Celestial continues its radiant bow assault from on high.
 
 
  
 
 Spoiler: Actions 

9 damage taken from Insect Plague.

 Action: Dash 
 Move:  Exit the plague's area and then direct to the druid.
 Bonus Action:  None.

 Celestial:- 
 Move:  40ft closer.
 Action:  If it can target our druid foe, attack thrice. Otherwise, dash 40ft closer.
Attack 1:  (1d20+9)[ 12 ]  Disadvantage (range/sight?): (1d20+9)[ 21 ]  Damage:   (2d6+8)[ 15 ]  radiant damage.
Attack 2:  (1d20+9)[ 10 ]  Disadvantage (range/sight?):  (1d20+9)[ 25 ]   Damage:   (2d6+8)[ 14 ]  radiant damage.
Attack 3:   (1d20+9)[ 16 ]  Disadvantage (range/sight?):  (1d20+9)[ 22 ]   Damage:   (2d6+8)[ 14 ]  radiant damage.
If I'm right the Celestial should be at ~220ft from the druid at the end of its movement, assuming no dashing.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  38/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  2/3  | 5th:  2/2  | 6th:  1/1
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (7/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  On the Ethereal Plane  
 
  

Merry takes Jessica's arm as the insects buzz around them.  "Time to be going."  With a quick incantation, the two elfin figures appear far up the hillside, right on the edge of the buzzing mass. Merry pauses for a moment after the exertion, and he fades into etherealness.

 
 Spoiler: Dimension Door 
Merry will take Jessica along to a point on the near edge of the main insect swarm, but not yet inside it. On an 11+, he moves to the ethereal plane at the end of his turn:  (1d20)[ 14 ]  due to Blink.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  21  | HP:  94/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Bless (d4), Boots of Speed
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica attempt to dispel the cloud of bugs before her, under the assumption it's a conjuration spell.

 
 Spoiler 
Dispel Magic - Choose any creature, object, or magical effect within 120ft. Any spell of 3rd level or lower on the target ends. For each spell of or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.

Charisma ability check (just in case):  (1d20+5)[ 10 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), pass without trace (concentration)
 Conditions:  None  
 
  

Lanius moved again, further out while he wove a spell that made him harder to discover.

 
 Spoiler 



Move out a bit more behind another tree, casting pass without trace and bonus action hide
 (1d20+23)[ 39 ] / (1d20+23)[ 30 ]  stealth
 
J-H
Lanius retreats, hiding.
Merry teleports forward, bringing Jessica along.

Hyra dashes forward.  Her Celestial also moves forward, outpacing her as its glowing wings beat majestically.

Jessica attempts to disrupt the swarm of insects in front of her.  It works, making their foe, a wizened elven woman, visible.
 
 Spoiler 

It's an effect from an item, not a spell.  RAW and per Jeremy Crawford, Dispel magic only impacts spells, but this is silly.  Reading the text of the effect, it appears to be equivalent to a 2nd or 3rd level spell.
 

The swarm of insects in the distance winks out, now that nobody is inside it.  As she moves back, the elf flings her hands into the air.  The grasses animate and begin to whip back and forth, making it hard to walk.  The trees and bushes start to flail about, slashing at Jessica.  Vines grow around her, and a boulder launches itself towards her.

 
 Spoiler 

Wrath of Nature!  Never gotten to use this before.

Vegetation slash,  (4d6)[ 18 ]  slashing, Dex DC 21 negates
Jessica save  (1d20)[ 20 ] +mods

Roots &amp; vine restraint, Str DC 21 or Restrained
Str (Athletics) DC 21 as an action to break free
Jessica save  (1d20)[ 11 ] +mods

Rock launch, ranged spell attack  (1d20+13)[ 21 ]  or   (1d20+13)[ 27 ]  because she has an effect giving her advantage
 (3d8)[ 15 ]  bludgeoning damage on hit, and STR DC 21 or knock prone
Jessica save  (1d20)[ 11 ] +mods
 

 
 Spoiler: Map 

   
Celestial is 190' away from her
Hyra is 220' away
Lanius is 380' away
 

 =&gt; Lanius, Merry, Hyra, Jessica 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), pass without trace (concentration)
 Conditions:  None  
 
  

Lanius felt a bit bad, leaving his companions to face a spellcaster called The Plague in close combat, but he felt reasonable sure that that was exactly how the many other heroes died who accosted her before. So he instead fired at her from a distance and hid again.

 
 Spoiler 


Advantange and disadvantage cancel each other out.
 (1d20+12)[ 18 ] , damage  (1d8+10)[ 14 ] ,  (1d8)[ 8 ]  if crit
 (1d20+12)[ 16 ] , damage  (1d8+10)[ 15 ] ,  (1d8)[ 7 ]  if crit

Move forward 50 ft and hide again

 (1d20+23)[ 31 ] / (1d20+23)[ 31 ] 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 93/102   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves)  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1 

There was scant else for Hyra to do but keep running as fast as she could. Would that she had been born a goliath or something similarly long-legged, but alas, she made up for it with raw stamina and grit.
 
 
  
 
 Spoiler: Actions 


Action: Dash
Move: 60ft closer, puts her at ~160ft. She'll take a diagonal to go around the difficult terrain, if it matters.
Bonus Action: None.

Celestial:-
Move: 40ft closer.
Action: Attack. She's now at 150ft distance, so no more disadvantage on ranged attacks!
Attack 1:  (1d20+9)[ 20 ]   Disadvantage Roll:   14+9=23 Damage:  (2d6+8)[ 17 ]  radiant damage.
Attack 2:  (1d20+9)[ 22 ]   Disadvantage Roll:   11+9=20 Damage:  (2d6+8)[ 14 ]   radiant damage.
Attack 3:  (1d20+9)[ 23 ]   Disadvantage Roll:   5+9=14  Damage:  (2d6+8)[ 15 ]  radiant damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  38/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (6/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  On the Ethereal Plane  
 
  

Merry appears to solidify again next to Jessica and once again he takes her arm, disdainful of the terrain he finds them in.  "Your carriage awaits, mum,"  he says, and they disappear briefly and reappear next to The Plague herself, now that she is a visible destination.

The Plague gets a curt nod of acknowledgement from Merry, as is customary between elves.  "Apologies for disturbing you. But we need you to stop."  Merry nonchalantly flips to a different page in his giant grimoire as if double-checking the spell he'll cast next, even though he surely has it memorized.

As he reads, he fades back onto the Ethereal Plane.

 
 Spoiler: OOC - Dimension Door again 
Ideally we'd end up in a line like: Plague adjacent to Jessica adjacent to Merry. Blink:  (1d20)[ 12 ] 
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  21  | HP:  94/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Boots of Speed, Blinding Smite
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica leaps to her feet, says "Hi, was that pebble yours?" and unleashes two mighty swings.

 
 Spoiler 
Spend half movement to stand up from prone.
Bonus action cast Blinding Smite.

 The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra  (3d8)[ 12 ]  radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw (DC 16, she rolled a 6+mods in the Discord) or be blinded until the spell ends.

A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded. 
Attack #1 - To hit:  (1d20+10)[ 26 ]  or  (1d20+10)[ 20 ] , to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 13 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 13 ]  or  (1d20+10)[ 22 ] , to damage:  (1d8+8)[ 16 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 21 ]  radiant damage.
 
J-H
Lanius fires an arrow from hiding.  It misses, and the old woman deflects the next one with her shield.  He moves 50' closer.

Merry teleports Jessica next to the druid, then blinks out of existence again.
Hyra dashes forward.  Her celestial flies forward, but the Druid's armor and shield shift and twich, allowing the old elf to deflect the radiant arrows fired by the angelic archer.

Jessica's weapon flares with light, and she swings twice, but one attack is deflected by a shield, and the other is a clean miss.
 
 Spoiler 

Attacking with Disadvantage due to Foresight.
Attack 1 20 + 1 from Bless = miss
Attack 2 13 + 2 from Bless = miss
 

 "Enough of that."   She snaps at Jessica.  The plants cease their motion.  Shuraya the Plague moves 30' north.
 
 Spoiler 

Hold Person, Wisdom DC 21 or paralyzed.
Jessica Wis  (1d20)[ 3 ] + (1d4)[ 1 ] +mods
If it hits, she will move away.
 

 =&gt; Lanius, Merry, Hyra, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 93/102   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves)  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1 
 Seeing her Celestial's arrows miss time after time, Hyra deduces that their foe has forged some magical defences. She slows her approach only momentarily to raise her warhammer to the sky, calling out in a loud voice.  "Master of the Forge, your servant calls for aid! Just as the hammer shapes, so too can it sunder! In your name, I beseech you, tear our foe's defenses from them, that we might forge a battle worthy of your skills!"  

Hyra keeps huffing and puffing, eager to chase her foe down.
 
 
  
 
 Spoiler: Actions 


Action:  Divine Intervention, aiming for a max level Dispel Magic on the druid. Success on 1-11.  (1d100)[ 41 ] . Diceroller, don't fail me now!   Dashing 
Move: 60ft closer.
Bonus Action: None.

Celestial:-
Move: 40ft closer.
Action: Attack. She's now at 140ft distance.
Attack 1:  (1d20+9)[ 29 ]   Disadvantage Roll, if unsuccessful DI:   (1d20+9)[ 20 ]  Damage:  (2d6+8)[ 15 ]  radiant damage.
Attack 2:   (1d20+9)[ 21 ]   Disadvantage Roll, if unsuccessful DI:   (1d20+9)[ 15 ]  Damage:  (2d6+8)[ 20 ]  radiant damage.
Attack 3:  (1d20+9)[ 13 ]   Disadvantage Roll, if unsuccessful DI:   (1d20+9)[ 23 ]  Damage:  (2d6+8)[ 18 ]  radiant damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), pass without trace (concentration)
 Conditions:  None  
 
  

Lanius continued onward, closing the distance, keeping out of sight and firing his arrows

 
 Spoiler 


Advantange and disadvantage cancel each other out.
 (1d20+12)[ 19 ] , damage  (1d8+10)[ 13 ] ,  (1d8)[ 5 ]  if crit
 (1d20+12)[ 19 ] , damage  (1d8+10)[ 14 ] ,  (1d8)[ 5 ]  if crit

Move forward 50 ft and hide again

 (1d20+23)[ 35 ] / (1d20+23)[ 29 ] 
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  38/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  1/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (5/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  On the Ethereal Plane  
 
  
With Jessica shrugging off the effects that would've restrained her, Merry rematerializes and decides it's time this Shuraya was cleansed of her magic defenses.

 
 Spoiler: OOC - Dispel Magic 
Effects of 3rd level or lower automatically end. Rolling vs a DC19:  (1d20+9)[ 19 ]  (ability mod + proficiency)

Rolling for Blink:  (1d20)[ 13 ] 
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  21  | HP:  94/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Boots of Speed, Blinding Smite
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica shrugs off the old witch's magic with a defiant grin and, upon seeing Merry strip away at Shuraya's protective enchantments, the smile upon her face widens. "Enough? We haven't even  begun ."

 
 Spoiler 
- Attack #1 - To hit:  (1d20+10)[ 18 ] , to damage:  (1d8)[ 4 ]  slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 18 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 14 ] , to damage:  (1d8)[ 1 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 18 ]  radiant damage.

The first time an attack lands, Blinding Smite will activate using the same rolls as before (an extra 12 radiant damage and Shuraya rolls a 6+mods on the constitution saving throw to avoid being blinded).
 
J-H
Lanius moves forwards, missing with two arrows.
Merry dispels the druid's Foresight, although another effect remains.
Hyra and the angel move forward, a radiant arrow finding its mark through a gap in her armor (Crit! for 30).
Jessica slashes twice, but the druid's enchanted hide and shield keep her sword from finding its mark.

The druid prepares to cast a spell.
 =&gt; Party 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), pass without trace (concentration)
 Conditions:  None  
 
  

Lanius continued his approach, now only 200ft away from the action and with a companion in close combat, he could try to target more vulnerable portions of his opponent.

 
 Spoiler 


Advantange and disadvantage cancel each other out (Range)
 (1d20+12)[ 25 ] , damage  (1d8+10)[ 11 ] ,  (1d8)[ 6 ]  if crit
 (1d20+12)[ 26 ] , damage  (1d8+10)[ 14 ] ,  (1d8)[ 3 ]  if crit

Edit: Sneak Attack rolled in Discord: 10 damage

Move forward 50 ft and hide again, now at 200ft out

 (1d20+23)[ 29 ] / (1d20+23)[ 38 ] 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 93/102   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Spiritual Weapon  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 1/3 5th: 2/2 6th: 0/1 

After a long distance sprint, Hyra has finally crossed into spellcasting range, and conjures up a hammer of pure force energy, aiming to add her own blows to that of her radiant celestial.
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  60ft closer, puts her at 40ft distance to the druid.
 Bonus Action:  Spiritual Weapon (3rd)
 (1d20+9)[ 14 ]   Damage:   (2d8+3)[ 6 ]  Force

Celestial:-
 Move:  40ft closer.
 Action:  Attack. She's now at 100ft distance.
Attack 1:  (1d20+9)[ 27 ]  Damage:  (2d6+8)[ 16 ]  radiant damage.
Attack 2:  (1d20+9)[ 14 ]  Damage:  (2d6+8)[ 12 ]  radiant damage.
Attack 3:  (1d20+9)[ 10 ]  Damage:  (2d6+8)[ 18 ]  radiant damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Lanius' first arrow hits its mark.  The second one misses, as it's a pretty long ranged shot.

Merry reappears at the start of her turn, and Shuraya lashes out with a spell that rends the fabric of her mind and rendering her incapable of casting a spell.
 
 Spoiler 

 (4d6)[ 18 ]  psychic damage 
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by Greater Restoration, Heal, or Wish. 
Note:  Blink is still active...
 


Hyra's Spiritual Weapon misses, but her archer lands a radiant, glowing bolt on the druid.
Shuraya is bleeding from several wounds and appears to be substantially injured (below half)

 =&gt; Merry can take a turn (see Feeblemind limitations) and potentially blink out; Jessica is up, still right next to the druid. 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  20/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  1/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (4/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  On the Ethereal Plane  
 
  
Merry stands slack-jawed and he stares down at his book in confusion like it’s suddenly all become Goblin scrawl.

He fades out again into etherealness, and stares in awe at the pretty colors as they shimmer.
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  21  | HP:  94/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Boots of Speed, Blinding Smite
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica swings again at Shuraya, driven to righteous fury by the Druid's malignant spell.

 
 Spoiler 
- Attack #1 - To hit:  (1d20+10)[ 30 ] , to damage:  (1d8+8)[ 10 ]  slashing damage, plus  (1d8)[ 7 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 8 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 27 ] , to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 10 ]  radiant damage.

The first time an attack lands, Blinding Smite will activate using the same rolls as before (an extra 12 radiant damage and Shuraya rolls a 6+mods on the constitution saving throw to avoid being blinded).
 
J-H
Jessica's blade flashes with holy magic, and in a single blow, the druid is felled!
 
 Spoiler 

Crit! 25 doubles to 50 + 12 from Blinding smite = 62 damage.
 
J-H
 
 Spoiler: Initiative 

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 21 ] 
Merry  (1d20+7)[ 17 ]  or  (1d20+7)[ 27 ] 
Hyra  (1d20+5)[ 21 ] 
Jessica  (1d20+4)[ 13 ] 

King  (1d20-1)[ 18 ] 
 

You step into the throneroom.  The guards are gone, dispatched by spell and steel, and the army is elsewhere, distracted by your allies.  All that's left is the king himself, an old man who has dressed himself in plate one last time.   "So, you've come.  You will not find me as easy to kill as the callow youth who now pass for guards." 

His shield is strapped to his arm, and a longsword is belted at his waist.  He stands at one end of the purple carpet leading from the door to his throne.  You stand at the other.

 
 Spoiler: Map 

   
 

 =&gt;Initiative 
Merry
Lanius
Hyra
King
Jessica
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 102/102   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves)  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 1/3 5th: 2/2 6th: 0/1 

Hyra approaches, her own weapon as sheathed as their foes. She points a finger directly at the man who would stand in their way, and calls out a single word of power.    HALT!"   while her aerial companion curves around to loose shots against the monarch.
 
 
  
 
 Spoiler: Actions 

 Action:  Command: Halt.  (1d20)[ 7 ] +mods Wissave vs. DC17.
I'll just roll a second one as well, since I'm guessing Fighter with Indomitable, or potentially some other source of advantage.  (1d20)[ 6 ] 

Fail means that on King's next turn they do nothing, and immediately end their turn.
 Move:  N20.
 Bonus Action:  None

Celestial:-
 Move:  Occupy PQ23+24, in the air if there's adequate height to do so.
 Action:  Attack.
Attack 1:  (1d20+9)[ 18 ]  Damage:  (2d6+8)[ 19 ]  radiant damage.
Attack 2:  (1d20+9)[ 16 ]  Damage:  (2d6+8)[ 15 ]  radiant damage.
Attack 3:  (1d20+9)[ 26 ]  Damage:  (2d6+8)[ 19 ]  radiant damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius had his bow at the ready when he entered. Even before the old man had finished his sentence, he had sent 3 arrows on their way and designated him as his favorite foe.

 
 Spoiler 


Bonus action to use Steady Aim for the first attack to gain advantage (elven accuracy)

 (1d20+12)[ 13 ] / (1d20+12)[ 16 ] / (1d20+12)[ 26 ] , damage  (1d8+10)[ 16 ] + (1d6)[ 2 ] + (2d6)[ 6 ] , if crit  (1d8)[ 8 ] + (1d6)[ 4 ] + (2d6)[ 5 ] 
 (1d20+12)[ 15 ] , damage  (1d8+10)[ 15 ] + (1d6)[ 6 ] ,  if crit  (1d8)[ 1 ] + (1d6)[ 4 ] 
 (1d20+12)[ 18 ] , damage  (1d8+10)[ 12 ] + (1d6)[ 4 ] ,  if crit  (1d8)[ 6 ] + (1d6)[ 4 ] 


if all hit  (1d8)[ 4 ] 
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  57/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  1/2  | 6th:  1/1
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (9/10 rounds), Mage Armor
 Concentrating:  Bigby's Hand (10/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  On the Ethereal Plane  
 
  

Merry, having recovered his wits since the battle with The Plague, stands defiant against the King. He slowly pulls on a snakeskin glove and crushes a bit of eggshell in his palm, while chanting in Elvish,  "Hand! Hand! Hand!"  As the third invocation sounds a large shining hand appears next to the King and punches him.

As the hand appears, Merry moves to his left and fades into Etherealness.

 
 Spoiler: OOC - Bigby's Clenched Fist 
Summoning a Large hand with 57hp and AC 20. It's in K-L 20-21, I think, though it doesn't fill the space. It gets an attack:  (1d20+12)[ 26 ]  for  (4d8)[ 10 ]  force damage. It will stick around for a minute if Merry stays concentrating. He's in K24 or so.

Blink:  (1d20)[ 14 ] 
 
J-H
Merry's glowing hand punches the old king (hit for 10).  Lanius fires three arrows, but only one is well-aimed enough to draw blood (hit for 24).  Hyra approaches, ordering the King to halt, even as the summoned angel flaps its four wings and spears him with another arrow (hit for 19).  He sneers at her command (passed save).

He draws his blade, a silvery longsword that looks deadly sharp.  "No!  I shall not be overcome!"  He attacks her with a flurry of sword-blows, his blade shining and blurring faster than the eye can follow, until suddenly it stops, as Hyra's head falls to the ground.  A drop of blood drips off the blade.  He steps 5' forward.
 
 Spoiler 

BA: Fighting Spirit, +15 temp HP, advantage on all attack rolls.  Action Surge.  With both attack actions, give up advantage on one attack to attack twice with Rapid Strike instead.  Total of 7 attacks with advantage and 2 without advantage.
Will attack Hyra until dead, then move to Jessica.  If she also dies, move to Lanius.

Vorpal Longsword +3. Melee Weapon Attack, +13 to hit, 1d8+9 slashing damage.  On a natural 20, the target is beheaded and dies instantly.  Ignores all DR due to an epic boon.
First set
Attack 1  (1d20+13)[ 31 ]  or  (1d20+13)[ 16 ]  for [roll]1d8+9/roll]  hit 
Attack 2  (1d20+13)[ 25 ]  or  (1d20+13)[ 21 ]  for [roll]1d8+9/roll]  hit 
Attack 3  (1d20+13)[ 28 ]  or  (1d20+13)[ 31 ]  for [roll]1d8+9/roll]  hit 
Attack 4  (1d20+13)[ 19 ]  for [roll]1d8+9/roll]  miss 
Attack 5 (1d20+13)[22]   miss 
 Corrected damage results 
(1d8+9)[12]  hit 
(1d8+9)[17]  hit 
(1d8+9)[14]  hit 
(1d8+9)[11]  miss 
(1d8+9)[17]  miss 
 Set 1 total 43 damage to Hyra 

Second set
Attack 1  (1d20+13)[ 20 ]  or  (1d20+13)[ 17 ]  for [roll]1d8+9/roll]  miss 
Attack 2  (1d20+13)[ 23 ]  or  (1d20+13)[ 28 ]  for [roll]1d8+9/roll]  hit 
Attack 3  (1d20+13)[ 18 ]  or  (1d20+13)[ 21 ]  for [roll]1d8+9/roll]  miss 
Attack 3  (1d20+13)[ 33 ]  or  (1d20+13)[ 24 ]  for [roll]1d8+9/roll]  snicker-snack 

(1d8+9)[11]
(1d8+9)[11]
(1d8+9)[12]
(1d8+9)[15]
 hit for 11 then behead 
 

 
 Spoiler: Map 

   
 

 =&gt; Party 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius stared on in terror as the old man overcame the command and instead beheaded his friend.
 "This situation is untenable - I need to reposition." 
Taking a step forward, he unslung a rope from his belt, threw it up and started to climb the suddenly stiff length of hemp, only to vanish at the apex.
 "Come with me if you want to live" , he calls to his companions  "and pull up the rope behind you" 
 
 Spoiler 

Moving 10 ft forward, casting rope trick, climbing in
If the others don't want to come, use the bonus action to pull up the rope.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  57/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  1/2  | 6th:  0/1
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (8/10 rounds), Mage Armor
 Concentrating:  Bigby's Hand (9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry lets out a cry of dismay as Hyra falls, but you can't really hear it or see it since he's on the ethereal plane still. Instead, you get just the tail end  "-aaahh!"  as he rematerializes. He grimly pulls out a lodestone and a pinch of dust, which he sprinkles on it. A ray of reddish light beams at the King, as Merry says simply,  "Goodbye." 

For good measure, the hand moves to position itself between the King and Merry, making sure he gives him some space. Merry stays on the Material Plane this round.

 
 Spoiler: OOC - Disintegrate and Bigby's Interposing Hand 
The Large hand still has 57hp and AC 20. It moves South 10', and it moves to be always between the King and Merry, and the King can't move to be within 10' of Merry if he doesn't have at least Str 26.

Disintegrate: DC17 Dex save ( (1d20)[ 17 ] +mods) or  (10d6+40)[ 78 ]  force damage.

Blink:  (1d20)[ 8 ] 
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  103/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  3/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica sees Hyra fall and straightens up, assuming a pose of respect for their current foe. "It will be an honour to kill you."

 
 Spoiler 
Bonus action cast Shield of Faith (AC is now 23)
Move to M21.
Attack #1 - To hit:  (1d20+10)[ 30 ] , to damage:  (1d8)[ 2 ]  +8 slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack lands, Divine Smite for another  (4d8)[ 18 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 16 ] , to damage:  (1d8)[ 5 ]  +8 slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack lands, Divine Smite for another  (4d8)[ 17 ]  radiant damage.
 
J-H
One of Jessica's blows hits hard (crit for 29x2 = 58), although the other misses.  The king dodges the Disintegrate - barely (+0 mod!).  Lanius climbs, hiding himself in a small pocket plane.

 "At least you're not afraid."   The king unleashes a flurry of blows.
 
 Spoiler 

Fighting Spirit, +15 temp HP, advantage, rapid strike.
 (1d20+13)[ 20 ]  or  (1d20+13)[ 21 ]  for  (1d8+9)[ 16 ]   miss 
Concentration for Shield of Faith  (1d20)[ 20 ] 
 (1d20+13)[ 22 ]  or  (1d20+13)[ 32 ]  for  (1d8+9)[ 17 ]   hit for 17 
Concentration for Shield of Faith  (1d20)[ 6 ] +8=14, pass vs DC 10
 (1d20+13)[ 23 ]  or  (1d20+13)[ 26 ]  for  (1d8+9)[ 10 ]   hit for 10 
Concentration for Shield of Faith  (1d20)[ 15 ]   pass 
 (1d20+13)[ 21 ]  for  (1d8+9)[ 12 ]  miss 
Concentration for Shield of Faith  (1d20)[ 13 ] 
 (1d20+13)[ 23 ]  for  (1d8+9)[ 13 ]   hit for 13 
Concentration for Shield of Faith  (1d20)[ 2 ]   +8 pass vs DC 10 
 Total 40 damage 
 If any of these take Jessica out, he'll switch to his throwing weapon against Merry. 
 

 =&gt; Party 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  63/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"Of course not," Jessica says defiantly, "I am the one they turn to when they are."

 
 Spoiler 
Attack #1 - To hit:  (1d20+10)[ 30 ] , to damage:  (1d8+8)[ 14 ]  slashing damage, plus  (1d8)[ 7 ]  radiant damage. If the attack lands, Divine Smite for another  (4d8)[ 20 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 13 ] , to damage:  (1d8+8)[ 10 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack lands, Divine Smite for another  (4d8)[ 13 ]  radiant damage.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  57/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  2/3  | 5th:  1/2  | 6th:  0/1
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (7/10 rounds), Mage Armor
 Concentrating:  Bigby's Hand (8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions: On the Ethereal Plane    
 
  

Merry lets out an uncharacteristic curse in Elvish as the Disintegrate is dodged. He takes heed of Lanius' warning, though, and fires off a flurry of red-hot rays before he heads over to the rope and climbs up.

He's most of the way to the top when he begins fading out onto the Ethereal Plane again.

 
 Spoiler: OOC - Scorching Ray and Bigby's Clenched Fist 
Well, if one ray doesn't hit, here's five more:
 (1d20+12)[ 13 ]  for  (2d6)[ 6 ]  fire
 (1d20+12)[ 32 ]  for  (2d6)[ 9 ]  fire
 (1d20+12)[ 15 ]  for  (2d6)[ 11 ]  fire
 (1d20+12)[ 32 ]  for  (2d6)[ 12 ]  fire
 (1d20+12)[ 19 ]  for  (2d6)[ 5 ]  fire

And a punch from Bigby's hand for good measure.
 (1d20+12)[ 16 ]  for  (4d8)[ 16 ]  force damage

and Blink:  (1d20)[ 15 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius stuck his head out of the opening, calling to the wizard:
 "Hurry..." 
But he had vanished already.

So instead he leaned out and fired at the old king, steadying himself on his first shot.

 
 Spoiler 


Bonus action for steady aim on first attack, Favored Foe

 (1d20+12)[ 23 ] / (1d20+12)[ 24 ] / (1d20+12)[ 28 ] , damage  (1d8+10)[ 13 ] + (1d6)[ 2 ] , if crit  (1d8)[ 3 ] + (1d6)[ 6 ] 
 (1d20+12)[ 19 ] , damage  (1d8+10)[ 14 ] + (1d6)[ 2 ] , if crit  (1d8)[ 7 ] + (1d6)[ 2 ] 

Sneak attack if either hits:  (2d6)[ 7 ] , if crit  (2d6)[ 10 ] 

Object interaction to pull the rope up.
 
J-H
Jessica's attack scores a deadly blow.  Reacting in an instant, the king unleashes a flurry of attacks against her.  Her armor and her shield of faith deflect most of his attacks, though.
 
 Spoiler 

Reduced to 0, Strength Beyond Death.  He gets a full turn right after Jessica's attack hits him.
BA:  (1d10+20)[ 21 ]  Second Wind
Action surge, 8 attacks.  If Jessica goes down, he'll move on to his next target.
Attack  (1d20+13)[ 16 ]  for  (1d8+9)[ 11 ] 
Attack  (1d20+13)[ 21 ]  for  (1d8+9)[ 15 ] 
Attack  (1d20+13)[ 23 ]  for  (1d8+9)[ 17 ] 
Attack  (1d20+13)[ 24 ]  for  (1d8+9)[ 15 ] 

Attack  (1d20+13)[ 14 ]  for  (1d8+9)[ 10 ] 
Attack  (1d20+13)[ 22 ]  for  (1d8+9)[ 16 ] 
Attack  (1d20+13)[ 22 ]  for  (1d8+9)[ 14 ] 
Attack  (1d20+13)[ 16 ]  for  (1d8+9)[ 12 ] 
 


Merry fires a volley of rays of flame, two of which pierce the visor on his helm.  The king collapses to the ground, dead.
J-H
 Big Red 

Last night, you insulted the honor of the Empress, the ancient red dragon Rendrassoa, at a great feast hosted by her grandson, Crimson.  Today, you face Crimson in the arena, even though he is 80 years old.  Ten thousand people are watching, including the dragon herself.  Acquit yourself well, or be shamed and exiled!

The arena is 50' x 50', with a sandy floor.  The domed roof, a metal grid, arcs to about 30' overhead.  The walls are transparent forcefields, protecting the screaming crowd from even the most potent of evocations.

Crimson stands before you, a slightly hunched Dragonborn.  Although his skin is wrinkled, his shoulders are still broad, and his hide is tough.  He wears bracers, an ornate helm, and carries a greataxe whose blade ripples with flame.

 
 Spoiler: Initiative 

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 14 ] 
Merry  (1d20+7)[ 16 ]  or  (1d20+7)[ 8 ] 
Hyra  (1d20+5)[ 16 ] 
Jessica  (1d20+4)[ 19 ] 

Crimson  (1d20)[ 19 ]  or   (1d20)[ 6 ] 
 

 
 Spoiler: Map 

   
 

 =&gt; Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Shield of Faith, Aid, Boots of Speed, Death Ward
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"Look, I’m sorry I said your mother had bad breath,” Jessica shrugs, “But I swore an oath to be the shield against the endless terrors that lie beyond the stars and that smell… That’s definitely one of them.”

 
 Spoiler 
Before the battle began, Jessica activated Watcher’s Will and cast Aid at 3rd level on herself, Merry and Hyra, increasing their hit point maximums by 10. She then casts Shield of Faith on herself, increasing her AC to 23.

Bonus action activate Boots of Speed.
Move to N13.
Attack #1 - To hit:  (1d20+10)[ 23 ] , to damage:  (1d8+8)[ 14 ]  slashing damage, plus  (1d8)[ 2 ]  radiant damage. If the attack lands, Divine Smite for another  (4d8)[ 15 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 11 ] , to damage:  (1d8+8)[ 15 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack lands, Divine Smite for another  (4d8)[ 23 ]  radiant damage.
 
J-H
Jessica scores a hit (31-&gt;resist to 15).

Crimson circles her cautiously, then opens his mouth and gives an ear-splitting roar that sounds like the roar of a dragon itself made manifest!  He follows this up with an overhand slice with his axe.

 
 Spoiler 

Dragon Fear. Roar.  Enemies within 30’ must make a DC 15 Wisdom save.  On a failed save, they are frightened for 1 minute.  They may re-save only when they take damage, ending the effect on a success.
Jessica: Immune to fear
Hyra   (1d20)[ 1 ] +?
Celestial if summoned?   (1d20)[ 4 ] +?
Lanius  (1d20)[ 12 ] +?
Merry  (1d20)[ 10 ] +?

Greataxe +3  (1d20+15)[ 32 ]  for  (1d12+13)[ 15 ]  slashing +  (1d6)[ 6 ]  fire damage
 


He is now in O14.
 =&gt;Merry, Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 102/102   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Even struck momentarily in place by fear, Hyra nevertheless gathers sufficient mental fortitude to utter a commanding word of   "DROP!"   against the dragonkin. Her celestial feels the same fear, but nevertheless looses three radiant bolts.
 
 
  
 
 Spoiler: Actions 

 Action:  Command: Drop.  (1d20)[ 10 ] +mods Wissave vs. DC17. Failure to save means he drops his weapon at the start of his next turn, and then immediately ends turn, taking no other actions.
 Move:  None.
 Bonus Action:  None.

End of Turn to end Fear:  (1d20+7)[ 20 ]  Adv:  (1d20+7)[ 21 ] 

Celestial:-
 Move:  None, but occupying PQ18+19 at ground level.
 Action:  Attack.
Attack 1:  (1d20+9)[ 27 ]  Frightened Disadv:  (1d20+9)[ 22 ]  Damage:  (2d6+8)[ 14 ]  radiant damage.
Attack 2:   (1d20+9)[ 10 ]  Frightened Disadv:  (1d20+9)[ 19 ]  Damage:  (2d6+8)[ 11 ]  radiant damage.
Attack 3:   (1d20+9)[ 13 ]  Frightened Disadv:  (1d20+9)[ 14 ]  Damage:  (2d6+8)[ 16 ]  radiant damage.

End of Turn to end Fear:  (1d20+2)[ 16 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  57/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (9/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  Frightened  
 
  

Merry is definitely frightened of Crimson, and he cringes at the intimidating roar. He takes a step away but bumps into the force field behind him before getting more than 5'.

He says simply,  "Oscuro!"  and attempts to make Big Red into "Blind Red."

 
 Spoiler: OOC - Blindness 
Crimson makes a DC17 Con save  (1d20)[ 20 ] +mods? or is Blind for a minute (can make more saves at the end of each turn). Unfortunately, Merry has a lot of Con save spells, which may not be as helpful this fight.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius called out:  "Hey Crimson, what's the difference between a joke and a hemipeni? Your lot can't take a joke." 
 
 Spoiler 


Casting Tasha's Hideous Laughter, save in Discord: 12+x vs Save 14
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  92/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  1/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Shield of Faith, Aid, Boots of Speed, Death Ward
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica watches her foe become assailed by magics of all kinds and circles around him before striking again. She isn't the sort to stab someone in the back, even in a fight like this.

 
 Spoiler 
Move to O15.
Attack #1 - To hit:  (1d20+10)[ 28 ] , to damage:  (1d8+8)[ 15 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack lands, Divine Smite for another  (4d8)[ 16 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 21 ] , to damage:  (1d8+8)[ 9 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack lands, Divine Smite for another  (4d8)[ 14 ]  radiant damage or  (3d8)[ 15 ]  radiant damage if attack #1 connects as well.
 
J-H
Merry's spell is easily ignored.
The celestial scores a hit with one radiant arrow (14-&gt;resist to 7).  He easily shrugs off the command of the terrified dwarf, as well as Lanius' comment, which had magic subtly embedded within it.

Jessica gets in front of him, landing two blows (37-&gt;18 and 30-&gt;15) that glow with holy energy.  Crimson is tough, though, and doesn't seem too bothered.

"Heh.  Puny magic, rude people.  Learn your place."
He makes two wide, sweeping swings at Jessica with his greataxe.
 
 Spoiler 

Reckless Attack + GWM
Attack 1  (1d20+10)[ 27 ]  or   (1d20+10)[ 15 ]  for  (1d23+23)[ 32 ]  slashing +  (1d6)[ 6 ]  fire  got the d12 wrong; 11+23+ 6 = 40 
Attack 2  (1d20+10)[ 30 ]  or   (1d20+10)[ 15 ]  for  (1d23+23)[ 43 ]  slashing +  (1d6)[ 1 ]  fire  got the d12 wrong; 10+23+1 = 34 x 2 = 68+20 brutal critical = 88 
 
J-H
Both of his slashes connect.  Jessica's shielding spell vanishes under the assault, and the warding against death flares, as it is consumed.

Encouraged by his two hits, Crimson strikes at her again, but fumbles as his grip grows unsteady for a moment.
 
 Spoiler 

GWM gives you a bonus action attack on a critical hit.
Attack  (1d20+10)[ 11 ]  or  (1d20+10)[ 11 ]  for  (1d12+23)[ 24 ]  slashing +  (1d6)[ 2 ]  fire
 

 =&gt; Party 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 102/102   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Locked in place, there's little Hyra can do other than repeat her attempt a second time.  "I said  DROP!"  
 
 
  
 
 Spoiler: Actions 

 Action:  Command: Drop.  (1d20)[ 10 ]  (1d20)[ 18 ] +mods Wissave vs. DC17. Failure to save means he drops his weapon at the start of his next turn, and then immediately ends turn, taking no other actions.
 Move:  None.
 Bonus Action:  None.

Celestial:-
 Move:  None, but occupying PQ18+19 at ground level.
 Action:  Attack.
Attack 1:  (1d20+9)[ 11 ]  Frightened Disadv:   (1d20+9)[ 14 ]  Damage:  (2d6+8)[ 11 ]  radiant damage.
Attack 2:  (1d20+9)[ 22 ]  Frightened Disadv:   (1d20+9)[ 26 ]  Damage:  (2d6+8)[ 14 ]  radiant damage.
Attack 3:   (1d20+9)[ 24 ]  Frightened Disadv:   (1d20+9)[ 20 ]  Damage:  (2d6+8)[ 16 ]  radiant damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  57/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (8/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  Frightened, but Ethereal  
 
  

Merry winces, still frightened, as Jessica takes what easily should have been a killing blow. But he keeps trying to impede the dragonborn with his magic, summoning a large hand to try to tackle Big Red.

He fades out into Etherealness, thankfully.

 
 Spoiler: OOC - Bigby's Grasping Hand, and Blink 
The hand grapples with  (1d20+8)[ 15 ]  or  (1d20+8)[ 24 ]  (it has Advantage on these checks) vs Big Red's Athletics or Acrobatics  (1d20)[ 17 ] +mods. If it's successful, it crushes for  (2d6+5)[ 12 ]  bludgeoning damage.

Blink:  (1d20)[ 15 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius saw with frustration that nothing stuck against the brute. So he sent a few arrows at him to maybe distract him, after which he shimmied up the walls in the 90° corner.

 
 Spoiler 


Using climb speed to move up the wall in the corner by 30ft.

 (1d20+12)[ 19 ] / (1d20+12)[ 13 ] / (1d20+12)[ 24 ] , damage  (1d8+10)[ 11 ] + (1d6)[ 4 ] Favored Foe, if crit  (1d8)[ 5 ] + (1d6)[ 4 ] 
 (1d20+12)[ 25 ] / (1d20+12)[ 21 ] / (1d20+12)[ 25 ] , damage  (1d8+10)[ 16 ] + (1d6)[ 4 ] Favored Foe, if crit  (1d8)[ 2 ] + (1d6)[ 4 ] 
 (2d6)[ 6 ]  Sneak Attack, if crit  (2d6)[ 9 ] 
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  1/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  0/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"If my place is beside my god then so be it," Jessica says, defiant until the end, "But you'd better believe I'm going down swinging."

 
 Spoiler 
Bonus action recast Shield of Faith.
Attack #1 - To hit:  (1d20+10)[ 30 ]  or  (1d20+10)[ 26 ] , to damage:  (1d8+8)[ 12 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 9 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 27 ]  or  (1d20+10)[ 22 ] , to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 18 ]  radiant damage.
 
J-H
Merry summons a spectral hand, but it's unable to overpower the mighty Dragonborn.  She blinks out.
Hyra's Celestial scores two more hits (30-&gt;15); her Command is ineffective.

Lanius fires two arrows that hit (15-&gt;7, 20-&gt;10), then works his way up into the corner, wedging himself in.
Jessica strikes a pair of mighty blows (crit for 29 doubled, then halved by resistance for 29; hit for 30-&gt;15).

Crimson swings at Jessica, seeing her weakness.  He connects, and she drops to the ground.  He takes two steps over her body and swings twice at Hyra, connecting once.
 
 Spoiler 

Two attacks, not reckless or GWM.
Attack  (1d20+15)[ 29 ]  for  (1d12+13)[ 20 ] + (1d6)[ 5 ]  fire
Attack  (1d20+15)[ 35 ]  for  (1d12+13)[ 19 ] + (1d6)[ 1 ]  fire  crit for 19 x 2 = 38, or possibly 40 if Hyra isn't immune to fire yet. 

If she goes down, BA attack
Attack  (1d20+15)[ 20 ]  for  (1d12+13)[ 22 ] + (1d6)[ 2 ]  fire  miss 
 

 
 Spoiler: Map 

   
 

=&gt;Merry, Hyra, Lanius
 (Hyra took damage and can save against fear again) 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius concentrated and a potion bottle floated of his belt past his mouth - which he used to pull the stopper - and floated the potion to the downed paladin, pouring it directly into het gaping stomach wound.

 
 Spoiler 


Mage hand applies greater healing potion to paladin
 (4d4+4)[ 14 ] 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 73/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Summon Celestial (Avenger)  
 Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 2/2 6th: 0/1 

Though her fear was broken by pain, Hyra finds herself in an inopportune position to strike as her Celestial blinks from existence, and once again she calls upon her god for aid.  "All-Father, I call upon you once more. Let your divine steel clad us in an aegis unbreaking, that we might never fear our foes again." 
 
 
  
 
 Spoiler: Actions 

 Action:  Divine Intervention:  (1d100)[ 44 ] . On 1-11, Jessica gains the effect of the  Invulnerability  spell.
 Move:  None.
 Bonus Action:  Healing Word (3rd) Jessica.  (3d4+3)[ 6 ] 

Celestial:-
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  75/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Returned to consciousness by her allies, Jessica once again steps up to the Dragonborn. "We aren't done yet."

 
 Spoiler 
Move to N16.
Bonus action cast Shield of Faith.
Action - Lay on Hands, restoring 55 hit points to herself.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  57/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  0/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Blink (7/10 rounds), Mage Armor
 Concentrating:  Bigby's Clenched Fist
 Immunities:  Poison, Magical Sleep
 Conditions:  Frightened  
 
  

Merry scoots away from Big Red, heading for the southeast corner. He has the hand try punching the dragonborn, and then he fires off a half-dozen rays of... well, fire.

 
 Spoiler: OOC 
Blink allows me to reappear 10' from where I vanished from - so between that and a little extra move I'll end up in the lower-right corner.

I assume the hand also has disadvantage since it uses my spell attack stats. So it's the worse of  (1d20+12)[ 21 ]  or  (1d20+12)[ 13 ]  for  (4d8)[ 18 ]  force damage.

Scorching Ray at 5th level:
 (1d20+12)[ 17 ]  or  (1d20+12)[ 24 ]  for  (2d6)[ 8 ]  fire
 (1d20+12)[ 26 ]  or  (1d20+12)[ 17 ]  for  (2d6)[ 4 ]  fire
 (1d20+12)[ 28 ]  or  (1d20+12)[ 25 ]  for  (2d6)[ 6 ]  fire
 (1d20+12)[ 30 ]  or  (1d20+12)[ 26 ]  for  (2d6)[ 7 ]  fire
 (1d20+12)[ 31 ]  or  (1d20+12)[ 18 ]  for  (2d6)[ 3 ]  fire
 (1d20+12)[ 17 ]  or  (1d20+12)[ 18 ]  for  (2d6)[ 7 ]  fire

Blink roll  (1d20)[ 7 ] 
 
J-H
Merry reappears; the Hand misses, but three Scorching Rays connect with the big scary dragonborn (6, 7, 3 resist to 3, 3, 1).  Merry does not blink out.
Hyra calls for aid, but none comes.  She heals Jessica, as does Lanius.  The Paladin lays a healing hand on her injuries, which close substantially.

Jessica swings at Crimson as he crouches, but misses, as his leap takes him over Hyra (may roll OA if wielding a melee weapon) to land next to Merry.  Mid-jump, he gives a mighty roar and the bleeding nearly stops.  He lands next to Merry and swings his greataxe twice.
 
 Spoiler 

Jessica OAs, misses; doesn't impact his movement.
Jump/fly to next to Merry.
Uses Epic Boon of Recovery to heal 122hp as a bonus action.
Two attacks, Reckless, with GWM.
Attack  (1d20+10)[ 26 ]  or   (1d20+10)[ 25 ]  for  (1d12+23)[ 24 ]  slashing +  (1d6)[ 5 ]  fire
Attack  (1d20+10)[ 23 ]  or   (1d20+10)[ 25 ]  for  (1d12+23)[ 32 ]  slashing +  (1d6)[ 5 ]  fire
Merry may need to make a Concentration save.
Merry can also save against Dragon Fear each time damage is inflicted.
 

 
 Spoiler: Map 

   
 

 =&gt;Merry, Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 73/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Heat Metal  
 Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1 

Though Moradin did not respond to her pleas, she still held faith, and the magic he had granted her regardless. She raises her shield, imbuing it with flames that leap from the hammer upon it, cutting through air to their foes axe, and causing it to glow white hot.
 
 
  
 
 Spoiler: Actions 

OA: Missed (2+9=11)

 Action:  Heat Metal (3rd) on his axe.  (3d8)[ 10 ]  Fire.
Must succeed on DC17 consave or drop the axe.  (1d20)[ 15 ]  (1d20)[ 19 ] 

While holding the axe, he has disdavantage on all attacks.

 Move:  K12.
 Bonus Action: 

Celestial:-
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  75/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"Well someone's sprightly," Jessica says as she gives chase.

 
 Spoiler 
Move to Q18.
Attack #1 - To hit:  (1d20+10)[ 26 ]  or  (1d20+10)[ 21 ] , to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 4 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 11 ]  or  (1d20+10)[ 25 ] , to damage:  (1d8+8)[ 15 ]  slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack lands, Divine Smite for another  (3d8)[ 13 ]  radiant damage.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  29/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  0/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Blink (6/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Ironically, finally taking an axe to the face wakes Merry up from his frightened state.  "You were mad to take us all on,"  he says. He calls forth one big blast of force as he moves 10' to the left, out of the corner. As he moves past the hulking dragonborn, Merry fades into the ether again.

 
 Spoiler: OOC - Disintegrate and Blink 
He makes a DC20 Dex save or takes  (10d6+40)[ 70 ]  force damage

Blink:  (1d20)[ 18 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  2/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius sighted, seeing the brute regain his strength. Once again, he send him some arrows.
 
 Spoiler 

 (1d20+12)[ 32 ] / (1d20+12)[ 32 ] / (1d20+12)[ 14 ] , damage  (1d8+10)[ 14 ] + (1d6)[ 4 ] , if crit  (1d8)[ 6 ] + (1d6)[ 1 ] 
 (1d20+12)[ 29 ] / (1d20+12)[ 16 ] / (1d20+12)[ 30 ] , damage  (1d8+10)[ 11 ] + (1d6)[ 5 ] , if crit  (1d8)[ 5 ] + (1d6)[ 2 ] 

Sneak attack  (2d6)[ 6 ] , if crit  (2d6)[ 6 ] 
 
J-H
Merry fades from sight after attempting to disentangle certain thaumaturgically significant quantum pathways impacting covalent bonds.  Crimson dodges.
 
 Spoiler 

Save against Disintegrate
 (1d20+1)[ 21 ] 
 (1d20+1)[ 18 ] 
Take 70 damage on a failed save, resist to 35.
 Pass! 
 


Hyra retreats, heating Crimson's axe (resisted to 5 damage).  Lanius fires two arrows, scoring solid hits with both (crit 36 &amp; 16 -&gt; 18 &amp; 8).

Jessica strikes twice (25-&gt;12, 29-&gt;14).

Crimson reaches a hand up and taps his helm, grinning.  A small gem shatters, and multicolored rays flash out in a blinding cone, causing the crowd to roar with appreciation.
 
 Spoiler 

Hyra
effect  (1d8)[ 8 ]   struck by 2 rays. 
save  (1d20)[ 19 ]   looks like a pass 
Damage  (10d6)[ 36 ]   first ray: 4, this is poison damage; saved for half 
 second ray rolled in Discord: Indigo, restrained on a failed save &amp; petrification; passed 

Jessica
effect  (1d8)[ 7 ]   Blinding, then save again or be banished 
save  (1d20)[ 15 ]   DC is 18, with a Paladin bonus this is a save; no effect 
Damage  (10d6)[ 35 ] 

Extra d8s  (1d8)[ 4 ]   (1d8)[ 8 ]  if needed
 

 =&gt; Party 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  29/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  2/3  | 5th:  0/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Blink (5/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry racks his brains to try to find something that'd help make a dent in Crimson's fortitude. He makes sure he's a safe distance from the dragonborn as he fades back into the Material Plane.

He settles on... more damage. Fiery rays again streak out towards Crimson.

 
 Spoiler: OOC - Scorching Ray 4th level 
Merry rematerializes in O20 (Blink lets you come back 10' from where you left) and scoots back to K18 or so.
 (1d20+12)[ 17 ]  for  (2d6)[ 11 ]  fire
 (1d20+12)[ 26 ]  for  (2d6)[ 9 ]  fire
 (1d20+12)[ 22 ]  for  (2d6)[ 10 ]  fire
 (1d20+12)[ 25 ]  for  (2d6)[ 10 ]  fire
 (1d20+12)[ 23 ]  for  (2d6)[ 6 ]  fire

and Blink:  (1d20)[ 13 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  2/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius continued firing
 
 Spoiler 

Bonus action steady aim

 (1d20+12)[ 17 ] / (1d20+12)[ 30 ] / (1d20+12)[ 27 ] , damage  (1d8+10)[ 14 ] + (3d6)[ 16 ] , if crit
  (1d8)[ 2 ] + (3d6)[ 5 ] 
 (1d20+12)[ 13 ] , damage  (1d8+10)[ 11 ] + (1d6)[ 1 ] , if crit
  (1d8)[ 2 ] + (1d6)[ 4 ] 
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  75/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  0/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica continues to attack the Dragonborn, even though her magical reserves have almost run dry.

 
 Spoiler 
Attack #1 - To hit:  (1d20+10)[ 25 ] , to damage:  (1d8+8)[ 12 ]  slashing damage, plus  (1d8)[ 7 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 17 ] , to damage:  (1d8+8)[ 16 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 64/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Heat Metal  
 Spell Slots: 1st: 1/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1 

The blast of poison magic means little to a dwarf of Hyra's stature and body.  "Cheer for failure all you want!"  Hyra yells at the crowd, before pointing at their foe once more.  "You should  CALM  down!" 
 
 
  
 
 Spoiler: Actions 

 Action:  Command: Calm  (1d20)[ 9 ]  (1d20)[ 5 ]  DC17 Wis save, failure means that on his turn he ends his rage and then immediately ends turn.

 Move:  None
 Bonus Action:  Heat Metal repeat.  (3d8)[ 18 ]  fire.
Must succeed on DC17 consave or drop the axe.  (1d20)[ 10 ]  (1d20)[ 13 ] 

While holding the axe, he has disdavantage on all attacks.

Celestial:-
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Merry shows up just long enough to spear Crimson with a lot of rays of fire, then vanishes.  (4 hits, 9, 10, 10, 6-&gt; 4, 5, 5, 3).
Crimson passes his save (9+10=19 vs DC 17) against Command.  His axe burns his hands (18-&gt;9), but he holds on to it.
Lanius has one arrow fly true and hit (30-&gt;15).  Likewise, Jessica attacks twice, scoring one hit (19-&gt;9).

Crimson starts to leap for Hyra, but Jessica's attack pins him in place (hit for 15-&gt;7).  He turns his fury on her instead, swinging with wide strokes.
 
 Spoiler 

Reckless to counter disadvantage
Attack  (1d20+15)[ 19 ]  for  (1d12+13)[ 20 ]  plus  (1d6)[ 1 ]  fire
Attack  (1d20+15)[ 30 ]  for  (1d12+13)[ 17 ]  plus  (1d6)[ 5 ]  fire
 

 =&gt; Party 
Infernally Clay
[      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  53/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  0/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"You'll need to hit harder than that old man," Jessica laughs.

 
 Spoiler 
Concentration save (DC 11) to maintain Shield of Faith:  (1d20+8)[ 22 ] 

Attack #1 - To hit:  (1d20+10)[ 19 ]  or  (1d20+10)[ 17 ] , to damage:  (1d8+8)[ 15 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 23 ]  or  (1d20+10)[ 18 ] , to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 64/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Heat Metal  
 Spell Slots: 1st: 1/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1 

Seeing the repeated failure of her commanding spells, Hyra closes to melee, seeking hammer in hand.
 
 
  
 
 Spoiler: Actions 

 Move:  Close to melee.
 Action:  Attack  (1d20+8)[ 26 ]  (1d20+8)[ 14 ] 
 Damage:   (1d8+4)[ 6 ]  bludgeoning +  (1d8)[ 3 ]  fire

 Bonus Action:  Heat Metal repeat.  (3d8)[ 13 ]  fire.
Must succeed on DC17 consave or drop the axe.  (1d20)[ 20 ]  (1d20)[ 7 ] 

While holding the axe, he has disadvantage on all attacks.

Celestial:-
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius continued firing

 
 Spoiler 

 (1d20+12)[ 17 ] , (1d20+12)[ 15 ] ,  (1d20+12)[ 25 ]  damage  (1d8+10)[ 13 ] + (1d6)[ 4 ] , if crit  (1d8)[ 5 ] + (1d6)[ 3 ] 
 (1d20+12)[ 15 ] , (1d20+12)[ 26 ] ,  (1d20+12)[ 23 ]  damage  (1d8+10)[ 11 ] + (1d6)[ 3 ] , if crit  (1d8)[ 5 ] + (1d6)[ 2 ] 

Sneak attack  (2d6)[ 10 ] , if crit  (2d6)[ 10 ] 
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  29/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  0/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Blink (4/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry continues firing fire as well.

 
 Spoiler: OOC - Scorching Ray 4th level 
He used reckless attack so I think we have advantage:  (1d20+12)[ 26 ]  or  (1d20+12)[ 19 ]  for  (2d6)[ 12 ]  fire
 (1d20+12)[ 25 ]  or  (1d20+12)[ 15 ]  for  (2d6)[ 4 ]  fire
 (1d20+12)[ 29 ]  or  (1d20+12)[ 23 ]  for  (2d6)[ 9 ]  fire
 (1d20+12)[ 19 ]  or  (1d20+12)[ 16 ]  for  (2d6)[ 7 ]  fire
 (1d20+12)[ 16 ]  or  (1d20+12)[ 25 ]  for  (2d6)[ 6 ]  fire

and Blink:  (1d20)[ 2 ] 
 
J-H
Red flames play over the body of the dragonborn (5 hits; 12, 4, 9, 7, 6-&gt; 6,2,4,3,3 = 18).
Hyra charges in with her hammer and fire (hit for 9-&gt;4, 13-&gt;6 = 10).
Lanius contributes two more arrows (27-&gt;13, 14-&gt;7 = 20), then Jessica hits him twice as well (23-&gt;11, 19-&gt;9=20).  He's looking pretty beat up and tired.

Crimson yanks a paper bag out of a pouch under his cloak and throws it on the ground, where it explodes in a puff of white smoke.
 
 Spoiler: Dust of Sneezing &amp; Choking 

Self, 30’ radius, DC 15 Con save or unable to breathe, becoming incapacitated and suffocating. Save at end of turn or Lesser Restoration to end effect.
Initial con saves
Crimson  (1d20+12)[ 21 ] 
Merry  (1d20)[ 7 ] +??
Hyra  (1d20)[ 18 ] +??
Jessica  (1d20)[ 12 ] +??
Don't forget Jessica's +4 aura.
Lanius is just out of range since this is a sphere rather than straight line movement.
 

 =&gt; Merry, Hyra, Lanius, Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  53/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  0/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

The smoke bomb does nothing to slow Jessica down as she assails the Dragonborn some more.

 
 Spoiler 
Attack #1 - To hit:  (1d20+10)[ 16 ] , to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 30 ] , to damage:  (1d8+8)[ 10 ]  slashing damage, plus  (1d8)[ 5 ]  radiant damage.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius saw that they were finally making a dent in the barbarians health. He concentrated and continued to shoot

 
 Spoiler 


Steady Aim bonus action

 (1d20+12)[ 18 ] ,  (1d20+12)[ 13 ] ,  (1d20+12)[ 25 ] , damage  (1d8+10)[ 17 ] + (3d6)[ 13 ] , if crit  (1d8+10)[ 17 ] + (3d6)[ 13 ] 
 (1d20+12)[ 27 ] , damage  (1d8+10)[ 18 ] + (1d6)[ 3 ] , if crit  (1d8)[ 5 ] + (1d6)[ 6 ] 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 64/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Heat Metal  
 Spell Slots: 1st: 1/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1 

Again he attempted to poison her, and again Hyra shrugs it off as if it were nothing - because it was, to her at least. She sears his palms again for his troubles, and momentarily ponders her hammer or a curative spell for Merry.
 
 
  
 
 Spoiler: Actions 

 Bonus Action:  Heat Metal repeat.  (3d8)[ 11 ]  fire.
Must succeed on DC17 consave or drop the axe.  (1d20)[ 14 ]  (1d20)[ 16 ] 

While holding the axe, he has disadvantage on all attacks.

If Merry makes their end of turn save to end their poison, then
 Action:  Attack  (1d20+8)[ 17 ] 
 Damage:   (1d8+4)[ 6 ]  bludgeoning +  (1d8)[ 5 ]  fire
 Move:  None.

 If Merry fails their end of turn save to end their poison, then
 Move:  To Merry
 Action:  Cast Lesser Restoration to cure them.
 
Scratch the above, Merry blinked out, so no chance to LR.

Celestial:-
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  29/57  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  0/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Blink (3/10 rounds), Mage Armor
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  Incapacitated, but Ethereal!  
 
  

Merry erupts in a fit of coughing.

He fades into etherealness again, and the coughing noise fades out with him.

 
 Spoiler: OOC - No Scorching Ray After All 
  (1d20+12)[ 19 ]  for  (2d6)[ 4 ]  fire
 (1d20+12)[ 17 ]  for  (2d6)[ 7 ]  fire
 (1d20+12)[ 31 ]  for  (2d6)[ 10 ]  fire
 (1d20+12)[ 22 ]  for  (2d6)[ 7 ]  fire 

Blink:  (1d20)[ 11 ] 
 
J-H
Merry coughs and sputters and blinks out.
Hyra attacks and misses, but sears his palms (11-&gt;5).  Lanius scores two hits (30 &amp; 21 -&gt; 15 &amp; 10).  Jessica scores a telling blow that should kill him....
 (1d20+12)[ 21 ]  vs DC 10 to stay alive.

Crimson shoves Hyra prone, then attacks.
 
 Spoiler 

Athletics  (1d20+12)[ 26 ]  or   (1d20+12)[ 16 ] , minimum 22 vs
Hyra  (1d20)[ 4 ] +Athletics
Attack, probably without disadvantage due to prone
 (1d20+15)[ 24 ]  for  (1d12+13)[ 20 ]  plus  (1d6)[ 4 ] 
 

 =&gt;Merry, Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 42/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Heat Metal  
 Spell Slots: 1st: 1/4 2nd: 3/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1 

Hyra's will is unbroken as she rises once more, scorching the man with his own axe, and swinging her hammer in turn.
 
 
  
 
 Spoiler: Actions 

Concentration save: 10+7=17 vs. DC11

 Bonus Action:  Heat Metal repeat.  (3d8)[ 12 ]  fire.
Must succeed on DC17 consave or drop the axe.  (1d20)[ 12 ]  (1d20)[ 5 ] 

While holding the axe, he has disadvantage on all attacks.

Should provoke another consave to die, so I'll roll that:
 (1d20)[ 17 ]  DC15

 Action:  Attack  (1d20+8)[ 26 ]   (1d20+8)[ 12 ] 
 Damage:   (1d8+4)[ 7 ]  bludgeoning +  (1d8)[ 2 ]  fire
And another potential Consave:-
 (1d20)[ 4 ]  DC15 or 20
 Move:  None.

Celestial:-
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:  None  
 
  

Lanius with grim determination continued to shoot

 
 Spoiler 


Steady Aim bonus action

 (1d20+12)[ 30 ] ,  (1d20+12)[ 14 ] ,  (1d20+12)[ 31 ] , damage  (1d8+10)[ 12 ] + (3d6)[ 11 ] , if crit  (1d8)[ 8 ] + (3d6)[ 12 ] 
 (1d20+12)[ 14 ] , damage  (1d8+10)[ 12 ] + (1d6)[ 2 ] , if crit  (1d8)[ 6 ] + (1d6)[ 4 ] 
 
J-H
Crimson goes down to Hyra's hammerblow.

A loud horn blows, followed by an angry growl that shakes the stadium.

Attendants come to remove him, no doubt for immediate resurrection.  You have proven victorious... but it might not be wise to leave the city soon.
J-H
Allard, the guardian of the Tomb of the Emperors of Shazzaran, has guarded the Tomb for the last three centuries.  You wish to defeat him, and thus gain access to the untold wealth of the fallen empire.  Having made your way through a long and confusing mage full of illusions, you find yourself in an open room, approximately 120’ square, with a 40’ high ceiling.  Phosphorescent moss on the ceiling and walls glows with a dim purple color, leaving the room dimly lit.  The entry you came in by closes behind you with the sound of grinding stone.

Across the room from you is a dark silhouette, featureless and seemingly made of shadow.  It is 120' away from you.
A Blink  (1d20)[ 1 ]  cast before initiative starts

Initiative
Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 24 ] 
Merry  (1d20+7)[ 16 ]  or  (1d20+7)[ 17 ] 
Hyra  (1d20+5)[ 12 ] 
Jessica  (1d20+4)[ 20 ] 
A  (1d20+7)[ 23 ] 
 
 Spoiler: Map 

   
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries
 Conditions:  None  
 
  

Lanius was delighted to finally find the tomb. He moved forward and sent 3 arrows downrange in quick succession, before moving away towards a corner again.

 
 Spoiler 


Move forward to  F28 

Attack (Favored Foe)

 (1d20+12)[ 13 ] , damage  (1d8+10)[ 11 ] + (1d6)[ 5 ] , if crit  (1d8)[ 7 ] + (1d6)[ 5 ] 
 (1d20+12)[ 29 ] , damage  (1d8+10)[ 11 ] + (1d6)[ 1 ] , if crit  (1d8)[ 6 ] + (1d6)[ 5 ] 
 (1d20+12)[ 30 ] , damage  (1d8+10)[ 15 ] + (1d6)[ 4 ] , if crit  (1d8)[ 4 ] + (1d6)[ 2 ] 

If all 3 hit  (1d8)[ 4 ] , if crit  (1d8)[ 6 ] 

Sneak Attack:  (2d6)[ 7 ] , if crit  (2d6)[ 6 ] 

Move towards wall to  B32 
 
J-H
Lanius runs forward, loosing three arrows.  One hits for 12 damage.  Allard lifts his hand, and an immensely bright ball of light momentarily washes out the shadows.
In its wake, you see a dark, shadowy hound charging towards Hyra.
 
 Spoiler 

Sunburst, 60' radius.
 (12d6)[ 47 ]  radiant damage and blind, Constitution DC 23 for half damage and to negate blindness.
If you're blinded, Con save at end of turn to negate the effect.
Lanius  (1d20)[ 14 ] 
Jessica  (1d20)[ 12 ] 
Hyra  (1d20)[ 11 ] 
Celestial  (1d20)[ 6 ] 
(everyone but Lanius is in Jessica's aura)

Hound initiative  (1d20+2)[ 9 ] 
 

 =&gt; Jessica, Merry, Hyra 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 65/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward  
 Concentrating: Summon Celestial  
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 2/2 6th: 0/1 

Hyra is well versed in fighting blind, and now is no different. A silent prayer to Moradin has her tear the target's magical defences from them, while her celestial follows close to Jessica, pelting their spellcasting foe with radiant arrows.
 
 
  
 
 Spoiler: Actions 

Concentration Save: 16+7+4=27 vs. DC23 (Success)

 Action:  Dispel Magic on Allard. It does not require a target you can see, so it works even when blinded. Any spell of 3rd level or lower is immediately ended. Ability check to remove any higher spells:  (1d20+3)[ 7 ] . DC=10+Spell level.
 Bonus Action:  None.
 Move: F28, skirting around the angry wolf if needs be. 

End of turn to end blindness:  (1d20+7)[ 25 ]  (1d20+7)[ 22 ] 

Possibly +11 if Jessica's nearby, but probably not.

Celestial:-
Damage taken: Failed save, but resistant to radiant damage, so 23 taken. 27/50 remaining.
 Move:  Staying within 10ft of Jessica for the save bonus.
 Action:  Attack Allard.
Attack 1:  (1d20+9)[ 15 ]  Disadv:  (1d20+9)[ 15 ]   Damage:   (2d6+8)[ 19 ]  Radiant
Attack 2:  (1d20+9)[ 15 ]  Disadv:  (1d20+9)[ 15 ]   Damage:   (2d6+8)[ 13 ]  Radiant
Attack 3:  (1d20+9)[ 27 ]  Disadv:  (1d20+9)[ 22 ]   Damage:   (2d6+8)[ 14 ]  Radiant

End of turn blindness save:  (1d20+6)[ 7 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  66/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith, Death Ward
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  Blinded  
 
  
 
 Spoiler 
Concentration check to maintain Shield of Faith (DC 23):  (1d20+8)[ 22 ] 

Bonus action activate Boots of Speed.
Move and dash to M12.

Constitution saving throw to end blind (DC 23):  (1d20+8)[ 20 ] 
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  15  | HP:  62/57+5  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  2/3  | 5th:  2/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Blink (8/10 rounds)
 Concentrating:  Phantasmal Killer, 4th level (9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry fades into view for folks who aren't blinded. He calls forth a bright purple haze over Allard. Merry stays on the Prime Material plane.

 
 Spoiler: OOC 
Merry is going to move up as originally planned, to K28.

Phantasmal Killer, 4th-level:   (9d6)[ 35 ] ,  Frightens the target on a failed Wis  Dex  save DC20. ( Hound:  (1d20)[ 4 ] +mods;  Allard:  (1d20)[ 3 ] +mods)

Rolled damage on the forum, but he actually doesn't take that unless Allard fails another Wis save DC 20 at the end of his turn.

Blink:  (1d20)[ 5 ] 
 
J-H
Jessica dashes forward in a burst of speed, trying to close with the shadowy spellcaster.
Merry's spell surrounds Allard.  Hyra moves up.  The hound tries to bite her as she passes, but misses, and she strips off Allard's blink spell.  Her summoned Celestial fires three arrows, one of which is deflected at the last moment by a hasty conjuration (Shield).

The Hound pursues Hyra, trying in vain to bite her.
 
 Spoiler 

Attack  (1d20+5)[ 9 ]  for  (2d6+3)[ 7 ] 
 

 =&gt; Lanius 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  40/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries
 Conditions:  None  
 
  

Lanius cried out as he was blinded by the light and suffered radiation damage.
He knew it was time to go in close, so he used his ancient elven skill to vanish from sight, despite not having it himself.

 
 Spoiler 

Action: pass without trace
Bonus action hide
 (1d20+23)[ 40 ] / (1d20+23)[ 39 ] 

Move 50 ft to K22

Con save  (1d20+2)[ 17 ] 
 
J-H
The dim light before Jessica grows dimmer for a moment.  He is gone, appearing elsewhere in the room.  She turns to look, but just as she spots him, a piercing shriek begins to ring throughout the heads of every member of your group except Lanius before being stopped by a hasty discharge of magical energy from Merry.

 
 Spoiler 

BA:  Shadow Walk.  In dim light or darkness, teleport up to 120’ to a visible unoccupied space that is also dimly lit or in darkness.

 Psychic Scream 
 (90’, up to 10 targets with INT 3+, 14d6 psychic damage &amp; stunned; Int save for half/no stun.  Heads explode if reduces targets to 0.  Save at end of turn to end stun)
 (14d6)[ 48 ]  psychic damage.  Save DC 23.
Most of you have advantage thanks to Watcher's Will, which he wouldn't know about.  Hyra does not, since the Hound of Ill Omen being next to her causes disadvantage.
Jessica  (1d20)[ 7 ]  or
Merry  (1d20)[ 10 ]  or   (1d20)[ 14 ] 
Hyra  (1d20)[ 17 ] 
Celestial  (1d20)[ 8 ]  or   (1d20)[ 10 ]  
  COUNTERSPELLED  
 

 
 Spoiler: map 

   
 

 =&gt;Jessica, Merry, Hyra, then Hound, then Lanius 
Lanius can go before I get the hound post up unless he's interacting with it.
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 54/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward 
 Concentrating: Summon Celestial   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Mercifully saved from imminent demise by Merry's countered spell, Hyra rushes over to imbue Jessica's weapon with light, ensuring that the shadow foe can't get away from her so easily, then calls upon Moradin's hammer to (attempt) to smite her enemy.
 
 
  
 
 Spoiler: Actions 

 Move:  L25
 Action:  Cast Light on Jessica's weapon. It now gives out bright light in 20ft, dim light in 20ft. Lasts for 1 hour.
 Bonus Action:  Spiritual Weapon in R27
Attack:  20  or  15  (probable miss. Disadv comes only from cloak of displacement, so if they take damage sooner, probable hit.)  Damage:   9  force, if Hit.

Celestial:-
 27/50, still blind.
 Move:  They should be in NO26-27 from following Jessica. They'll now move to WX24-25
 Action:  Attack A.
Attack 1:  24  or  20  (possible hit?) Damage:  15  radiant if so.
Attack 2:  18  or  15  (miss) Damage:
Attack 3:  14  or  13  (miss) Damage:  
Concentration broken
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  66/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Shield of Faith, Death Ward
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:   
 
  

Saved from what surely would have been a terrible spell by Merry but still unable to see, Jessica opts to return to the others back the way she came and focus on her defence… for now.

 
 Spoiler 
Move to M24. Take Dodge action. Bonus action recast Shield of Faith.

Con save to end blindness (DC 23):  (1d20+8)[ 23 ]  Pass!
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  40/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
 Conditions:  Blinded  
 
  

Lanius heard the sorcerer call out and instinctively sent an arrow at the sound, before fading from view again.

 
 Spoiler 

Cloak of displacement is canceled out by hiding and blindness

 (1d20+12)[ 26 ]  damage  (1d8+10)[ 12 ] , if crit  (1d8)[ 4 ] 
Disadvantage  (1d20+12)[ 22 ] / (1d20+12)[ 15 ]  damage  (1d8+10)[ 12 ] , if crit  (1d8)[ 8 ] 

Bonus action hide:

 (1d20+23)[ 38 ] / (1d20+23)[ 36 ] 

Move to U15

Save vs. Blind
 (1d20+2)[ 7 ] 
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  15  | HP:  62/57+5  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  1/3  | 4th:  3/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Blink (7/10 rounds)
 Concentrating:  Phantasmal Killer (9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry takes aim with his Scorching Ray spell and blasts at the shadowy figure. Then he blinks out onto the Ethereal Plane.

 
 Spoiler: OOC - Scorching Ray 5th level 
6 rays:
 (1d20+12)[ 17 ]  for  (2d6)[ 9 ]  fire
 (1d20+12)[ 29 ]  for  (2d6)[ 9 ]  fire
 (1d20+12)[ 16 ]  for  (2d6)[ 3 ]  fire
 (1d20+12)[ 31 ]  for  (2d6)[ 3 ]  fire
 (1d20+12)[ 24 ]  for  (2d6)[ 4 ]  fire
 (1d20+12)[ 17 ]  for  (2d6)[ 5 ]  fire

Blink:  (1d20)[ 11 ] 
 
J-H
Jessica retreats.
Merry fires rays of flame at the blurry sorcerer, three of which hit (9, 3, 4-&gt; 4, 2, 2), dropping the Displacement effect.  This allows Hyra to hit with her Spiritual Weapon (9, not resisted).  The summoned Celestial also gets one hit (15, not resisted).
The Hound makes an opportunity attack against Hyra, then follows and bites her successfully.  The Celestial winks out as she loses Concentration.
 
 Spoiler 

I'm assuming the OA will miss.
Attack  (1d20+5)[ 20 ]  for  (2d6+3)[ 9 ]  and Str DC 13 or prone
Save  (1d20)[ 17 ] 

Attack  (1d20+5)[ 25 ]  for  (2d6+3)[ 11 ]  and Str DC 13 or prone
Save  (1d20)[ 12 ] 
 

Lanius scores 1 hit (12-&gt;Resist to 6) as he moves away from the unwelcome pool of light.
J-H
Allard backs up, even as shadows form into another Hound next to Jessica.  He points at the two armored divine casters.   A thin green ray shoots from his fingers towards them, dividing into two rays at the midpoint.
 
 Spoiler 

What's better than Disintegrate?  Twinned Disintegrate!
 (10d6+40)[ 73 ]  necrotic damage on a failed DC 23 Dex save
Hyra  (1d20)[ 8 ]  or   (1d20)[ 15 ] 
Jessica  (1d20)[ 12 ]  or   (1d20)[ 2 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Jessica, Merry, Hyra, the Hounds, Lanius 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 18/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

She suffers severe burns, but is still standing thanks to her spell, and spends a moment to heal herself back as much as she can spare.

 
 
  
 
 Spoiler: Actions 

 Action:  Cure Wounds (5th) on self.
 (5d8+3)[ 17 ] 
 Bonus Action:   Spiritual Weapon
Attack:  (1d20+9)[ 20 ]   Damage:   (1d8+3)[ 11 ]  

Scrap that, it just moves to V31

Celestial:-
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 17
Hit Points: 50
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + 6 radiant damage.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  1/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Light
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:   
 
  
 
 Spoiler 
Bonus action Blinding Smite. Next successful attack deals an additional  (3d8)[ 14 ]  radiant damage and must suxceed on a DC 16 con save ( (1d20)[ 17 ]  plus mods) or be blinded.

Ready action: Attack after being teleported by Merry. To hit:  (1d20+10)[ 15 ] , to damage:  (1d8+8)[ 16 ]  slashing damage,  (1d8)[ 7 ]  radiant damage. If the attack lands, smite for an additional  (4d8)[ 14 ]  radiant damage.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  15  | HP:  62/57+5  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  1/3  | 4th:  2/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Blink (6/10 rounds)
 Concentrating:  Phantasmal Killer (8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal  
 
  

Merry reappears near Jessica, grabs her arm, and then blinks out and reappears with her right next to Allard. He tries his darnedest to stay material... but fades out again.

 
 Spoiler: OOC - Dimension Door and Blink 
Blink:  (1d20)[ 12 ] 
 
J-H
Merry brings Jessica over to Allard, then blinks out.  Jessica swings, her blade glowing, and misses.  Her hound follows, snapping at her heels, while the other attacks Hyra.
 
 Spoiler 

H1 vs Hyra
Attack  (1d20+5)[ 22 ]  for  (2d6+3)[ 11 ] 
H2 vs Jessica
Attack  (1d20+5)[ 24 ]  for  (2d6+3)[ 10 ] 
 

 =&gt; Lanius 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  40/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
 Conditions:  Blinded  
 
  

Lanius, still blind, couldn't help his companions - but at least the sorcerer was loud and he was able to track him by sound.
He shot and vanished
 
 Spoiler 

Cloak of displacement is canceled out by hiding and blindness

 (1d20+12)[ 20 ] , damage (1d8+10)[18] if crit  (1d8)[ 5 ] 
Disadvantage  (1d20+12)[ 20 ] / (1d20+12)[ 13 ] damage (1d8+10)[ 12 ]  if crit  (1d8)[ 4 ] 

Bonus action hide:

 (1d20+23)[ 35 ] / (1d20+23)[ 26 ] 

Move to Y21

Save vs. Blind
 (1d20+2)[ 9 ] 

Fumbled formating for first damage roll - new roll in ooc
 
J-H
 
 Spoiler: Disadvantage 
From the Recruiting Thread
20) To gain advantage from being an unseen attacker, you must be able to see (blindsight, etc. count) your target.
Disadvantage roll
 (1d20+12)[ 14 ] 
 
J-H
The Hound that had been following Jessica disappears when she reaches 0 hp.
Allard steps back slightly, waiting for Merry to reappear before unleashing a cone of cold air that catches the wizard, Jessica, and Hyra in it, as well as the Hound near Hyra, which is almost killed by it.
 
 Spoiler 

BA: Nothing you can see.
Move to W32
Readied Cone of Cold for  (8d8)[ 46 ]  cold damage, Con DC  23 half.
Jessica - doesn't matter, it's a failed death save
Merry  (1d20)[ 16 ] 
Hyra, disadvantage from Hound  (1d20)[ 7 ]  or   (1d20)[ 12 ] 
Hound   (1d20+2)[ 6 ] 
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  1/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Light
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica wakes up, her god calling her to action once more. She can't die here. She must not.

 
 Spoiler 
Rolled a natural 20 on the death saving throw on Discord so here goes!

Move to stand from prone and whatever movement is left to close the gap to Allard, moving to W31. Boots of Speed are still active.

Bonus action Blinding Smite. Next successful attack deals an additional  (3d8)[ 13 ]  radiant damage and must succeed on a DC 16 con save ( (1d20)[ 7 ]  plus mods) or be blinded.

Attack #1 - To hit:  (1d20+10)[ 23 ]  to damage:  (1d8+8)[ 15 ]  slashing damage,  (1d8)[ 8 ]  radiant damage. If the attack lands, smite for an additional  (4d8)[ 20 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 13 ]  or  (1d20+10)[ 21 ]  (advantage only if the first attack lands and Allard is blinded) to damage:  (1d8+8)[ 16 ]  slashing damage,  (1d8)[ 3 ]  radiant damage. If the attack lands, smite for an additional  (4d8)[ 23 ]  radiant damage (or  (3d8)[ 9 ]  radiant damage if the first attack lands).
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 18/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 0/2 6th: 0/1 

Desperately thrilled that she's somehow still awake and alive and avoided yet another spell, Hyra conjures up another Celestial - this one wielding a mace and shield, glowing with radiant light above Allard. Together, Hyra's spiritual hammer and the Celesital's mace swing to bring them to an end.
 
 
  
 
 Spoiler: Actions 

 Action:  Summon Celestial (Defender, 5th), in melee with target.
 Bonus Action:  Spiritual Weapon - Should now be in range to close to Allard.
Attack:  (1d20+9)[ 14 ]   Damage:   (1d8+3)[ 7 ] 

Celestial:-
Attack 1:  (1d20+9)[ 10 ]   Damage:    (1d10+8)[ 9 ]  radiant. On hit, Jessica gains  (1d10)[ 3 ]  temp HP
Attack 2:  (1d20+9)[ 16 ]   Damage:    (1d10+8)[ 16 ]  radiant. On hit, Jessica (if attack 1 missed), Merry (if attack 1 hit) or the Celestial (if attack 1 hit and Merry isn't within range) gains  (1d10)[ 10 ]  temp HP
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  15  | HP:  62/57+5  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  1/3  | 4th:  1/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Blink (5/10 rounds)
 Concentrating:  Phantasmal Killer (7/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry comes out of etherealness very confused. From the Ethereal Plane, it looked like Jessica was down, and then she wasn't. And then there was almost a blizzard, and Merry was all set to cast his warming shield to stave off the effects of the magical cold... but then it wasn't needed.

Merry casts his rays of scorching fire as before, hoping to finally end this. He sticks around on the Material Plane this turn.

 
 Spoiler: OOC - Scorching Ray 4th Level 
 (1d20+12)[ 14 ]  for  (2d6)[ 10 ]  fire.
 (1d20+12)[ 24 ]  for  (2d6)[ 6 ]  fire.
 (1d20+12)[ 25 ]  for  (2d6)[ 8 ]  fire.
 (1d20+12)[ 29 ]  for  (2d6)[ 9 ]  fire.
 (1d20+12)[ 23 ]  for  (2d6)[ 9 ]  fire.
 
J-H
Jessica stands, and gives one might last swing, which shatters Allard's concentration on the held spell.  (15 slashing-&gt;7; radiant totals 41; total damage 48).  Merry blinks in nearby, unleashing a volley of rays (4 hits for 6, 8, 9, 9-&gt;3,4,4,4 = 15).

Allard collapses to the ground as the shadows about him fade.
J-H
The party has entered an enemy stronghold, killing all who stand in their way, as they seek out an old foe who is temporarily crippled and vulnerable due to a backlash from a ritual they interrupted last week.  Their foe’s ancient grandfather bars your path.  He’s just an old man with a long beard, not even carrying any weapons.

   

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 20 ] 
Merry  (1d20+7)[ 18 ]  or  (1d20+7)[ 14 ] 
Hyra  (1d20+5)[ 25 ] 
Jessica  (1d20+4)[ 17 ] 

Old Man  (1d20+5)[ 20 ] 
 
 Spoiler: Map 

   
 

 =&gt; Hyra, Lanius 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Bless 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Despite her stocky build Hyra steals the initiative, darting forward and calling down radiant flames and hammers upon the old man without narry an apology, while her celestial fires off aerial arrows.
 
 
  
 
 Spoiler: Actions 

 Move:  P30, cast, then P32.
 Action:  Sacred Flame  (1d20)[ 16 ] +mods. Adv roll just in case:  (1d20)[ 19 ]  DC17 Dex
 (3d8)[ 13 ]  radiant.
 Bonus Action:  Spiritual Weapon - Should now be in range to close to Allard.
Attack:  (1d20+9)[ 19 ] + 4  (bless, from Discord)  Damage:   (1d8+3)[ 10 ] 

Celestial:-
AC 17
50 HP
 Move:  Flying up 20ft, attack, then east+up 20ft, ending 40ft above the ground, in WX32-33
Attack 1:  (1d20+9)[ 27 ]  Disadv Roll just in case:  (1d20+9)[ 10 ]   Damage:    (2d6+8)[ 15 ] 
Attack 2:  (1d20+9)[ 24 ]  Disadv Roll just in case:  (1d20+9)[ 11 ]   Damage:    (2d6+8)[ 15 ] 
Attack 3:  (1d20+9)[ 18 ]  Disadv Roll just in case:  (1d20+9)[ 13 ]   Damage:    (2d6+8)[ 17 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
 Conditions:  Blinded  
 
  

Lanius did what he usually did - send a bunch of arrows out and vanish from sight.

 
 Spoiler 


I expect the monk to catch the first arrow, so sneak attack is for the second or third attack

 (1d20+12)[ 25 ] , damage  (1d8+10)[ 18 ] , if crit  (1d8)[ 3 ] 
 (1d20+12)[ 29 ] , damage  (1d8+10)[ 15 ] , if crit  (1d8)[ 8 ] 
 (1d20+12)[ 13 ] , damage  (1d8+10)[ 11 ] , if crit  (1d8)[ 3 ] 

Sneak Attack  (2d6)[ 4 ] , if crit  (2d6)[ 6 ] 

If all three succeed  (1d8)[ 7 ] , if crit  (1d8)[ 3 ] 

Move to G32 and hide with bonus action

 (1d20+23)[ 29 ] / (1d20+23)[ 29 ] 
 
J-H
Hyra's holy flame is dodged, and her spiritual weapon is blocked by the old man.  The Celestial does score a hit with a single glowing arrow.  Two of Lanius' arrows miss, and the old man catches the third one (Deflect Arrows).

He fades from sight, and something misses Hyra.  You hear him moving behind one of the pillars nearby as his bare feet smack on the stone.
 
 Spoiler 

Empty Body.  Invisible, resist all damage types except force.
BA Ki fueled attack.
Monk speed + Epic Boon of speed for ridiculous speed.
Advantage due to being invisible.
Attack  (1d20+14)[ 19 ]  or   (1d20+14)[ 17 ]  for  (1d10+7)[ 16 ]  force damage, DC 22 Con save or be stunned until the end of the monk's next turn.
Hyra Con save  (1d20)[ 6 ] +??
 

 
 Spoiler: Map 

   
 

 =&gt;Merry, Jessica, Hyra, Lanius 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Bless
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"An invisible enemy, eh?" Jessica smiles, "My speciality."

She then casts a spell upon herself that allows her to see the old man, and she closes in.

 
 Spoiler 
Pre-battle stuff: cast Bless at 1st level, Aid at 3rd level and activate Watcher's Will.

Bonus action activate Boots of Speed.
Cast See Invisibility (duration one hour).
Move to N28.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (9/10 rounds)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry also casts a spell on himself so as to be able to see invisible attackers. He looks around, but can't see the old man from where he is, though. He decides to follow Jessica, moving up to the intersection. As he does so, he fades out into etherealness.

 
 Spoiler: OOC - See Invisibility 
The effect lasts for 1hr. He moves north to R29.

Blink:  (1d20)[ 17 ] 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Bless 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

With the enemy invisible, all she can do is follow and swing her hammer for now.
 
 
  
 
 Spoiler: Actions 

 Move:  O28
 Action:  Attack  (1d20+8)[ 22 ]  (1d20+8)[ 15 ]  +  (1d4)[ 1 ]  (Bless) Damage:  (1d8+4)[ 6 ]  bludgeoning + (1d8)[ 1 ]  fire
 Bonus Action:  Move SW to P24

Celestial:-
AC 17
50 HP
 Move:  WX26-27
Attack 1:  (1d20+9)[ 22 ]  Disadv Roll:  28  Damage:    (2d6+8)[ 10 ] 
Attack 2:  26  Disadv Roll:  25   Damage:    (2d6+8)[ 14 ] 
Attack 3:  15  Disadv Roll:  14    Damage:    (2d6+8)[ 10 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
 Conditions:  Blinded  
 
  

Lanius could hear where the old man was, so he ran there up to 10ft, fired his arrows and fled back into cover.


 
 Spoiler 

Move to K30 (Blindsight distance)

 (1d20+12)[ 27 ] , damage  (1d8+10)[ 12 ] , if crit  (1d8)[ 1 ] 
 (1d20+12)[ 31 ] , damage  (1d8+10)[ 18 ] , if crit  (1d8)[ 4 ] 

If there are hits and he arrow catches, I retreat to E32 and use the hide action  (1d20+23)[ 33 ] / (1d20+23)[ 43 ] 
Otherwise I disengage to avoid an opportunity attack
 
J-H
Merry's eyes glow blue before he blinks out.  Hyra moves up, swinging her hammer, but misses.  Her Celestial fires three arrows, but all miss the invisible old man.  Jessica moves up, her eyes glowing as well.  Lanius fires two arrows.  One is grabbed and thrown back, but the other hits (18-&gt;9).
 
 Spoiler: return to sender 

Attack  (1d20+12)[ 30 ]  for  (1d10+5)[ 15 ]  piercing damage
 
J-H
The old man unleashes a flurry of blows, his arms covered in faintly glowing energy.  Jessica is stunned by a blow to her face, while Hyra seems to shake it off.  He leaps backwards and runs up one of the stone pillars.
 
 Spoiler 

3+2 = 5 attacks.
Vs Jessica
Attack  (1d20+14)[ 19 ]  for  (1d10+7)[ 11 ]  force damage  If hit, DC 22 Con save or stunned
Jessica Con  (1d20)[ 9 ] + (1d4)[ 3 ] 
Attack  (1d20+14)[ 34 ]  for  (1d10+7)[ 15 ]  force damage If hit, DC 22 Con save or stunned
Possible advantage (1d20+14)[ 30 ] 
Jessica Con  (1d20)[ 11 ] + (1d4)[ 2 ] 
Attack  (1d20+14)[ 24 ]  for  (2d10+7)[ 23 ]  force damage
Possible advantage (1d20+14)[ 26 ] 

Vs Hyra
Attack  (1d20+14)[ 28 ]  for  (1d10+7)[ 16 ]  force damage If hit, DC 22 Con save or stunned
Hyra Con  (1d20)[ 17 ] + (1d4)[ 3 ] 
Attack  (1d20+14)[ 26 ]  for  (1d10+7)[ 8 ]  force damage
Possible advantage (1d20+14)[ 21 ] 
 

 
 Spoiler 

OM is now on a 30' pillar.  You won't be able to get line of sight to him from the south or east sides of the pillar.
   
 

 =&gt;Merry, Jessica, Hyra, Lanius 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  60/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward
 Concentrating: 
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica is stunned until the end of the monk's next turn. Bless is cancelled.
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 88/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Hyra stays close to Jessica, taking a moment to restore her ally's wounds.
 
 
  
 
 Spoiler: Actions 

 Move:  None
 Action:  Cure Wounds (2nd)  (2d8+3)[ 14 ]  on Jessica.
 Bonus Action:  Move SW to M26

Celestial:-
AC 17
50 HP
 Move:  North to WX19-20, same height.
Attack 1:  (1d20+9)[ 15 ]  Disadv Roll:  (1d20+9)[ 12 ]  Damage:    (2d6+8)[ 16 ] 
Attack 2:  (1d20+9)[ 27 ]  Disadv Roll:  (1d20+9)[ 29 ]   Damage:    (2d6+8)[ 13 ] 
Attack 3:  (1d20+9)[ 25 ]  Disadv Roll:  (1d20+9)[ 23 ]   Damage:    (2d6+8)[ 13 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  2/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (8/10 rounds)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry takes stock of the situation and decides these pillars are just too darn high. He pulls a chip of mica out of his pocket and snaps it, and a large resounding boom sounds from the top of the pillar he saw the old man climb up. Merry stays material this round.

 
 Spoiler: OOC - Shatter - 4th level 
Merry moves to O26. Shatter is a 10' radius within 60', so I think from there he can airburst it over the center of the pillar. It's Con DC 20 for half:  (1d20)[ 7 ] +mods.

It does  (5d8)[ 13 ]  thunder damage

Blink:  (1d20)[ 7 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  72/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
 Conditions:  Blinded  
 
  

Lanius was fast, but he wasn't going to run up the column like that. Shooting at someone, who likely would just return his arrows, wasn't a good idea either. So he stepped into cover and instead munched down on a handful of good berries.


 
 Spoiler 

Stay hidden, stepping to F32 and eating my 10 goodberries to restore 10 HP
 
J-H
Merry's spell lands with full force, causing the top of the pillar to erupt in dust, but not breaking it (13-&gt;6).
Jessica is stunned.
Hyra's celestial would have hit, but it's deflected (just noticed that it's a ranged weapon attack, not a spell attack).  Lanius hides.

Jessica and Merry see the ghostly figure approach.  He launches several punches and kicks, seeming to connect despite not being close enough to hit.
 
 Spoiler 

Attacks vs Jessica have advantage because she's stunned.
Attack  (1d20+14)[ 32 ]  or   (1d20+14)[ 26 ]  for  (1d10+7)[ 16 ] 
Attack  (1d20+14)[ 31 ]  or   (1d20+14)[ 24 ]  for  (1d10+7)[ 12 ] 
Attack  (1d20+14)[ 32 ]  or   (1d20+14)[ 32 ]  for  (2d10+7)[ 17 ] 

BA
Attack  (1d20+14)[ 25 ]  or   (1d20+14)[ 22 ]  for  (1d10+7)[ 14 ] 
Maybe Flurry
Attack  (1d20+14)[ 17 ]  or   (1d20+14)[ 20 ]  for  (1d10+7)[ 15 ]   miss 
May or may not stun, depending on if she's still up.
If so, DC 22
Con save  (1d20)[ 16 ]   looks like saved 
 

Jessica is left battered, but still (barely) standing.
 
 Spoiler: Map 

   
 

 =&gt;Merry, Jessica, Hyra, Lanius 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 88/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Knowing that the foe is strong despite their age, Hyra again beseeches Moradin for aid.  "Great Lord of the Forge, I ask that you bring your hammer to bear on your humble servant. Lay me upon the anvil of creation, and reform me into a creature that might strike down my foe!" 

At long last Hyra's god answers her please, and her form immediately morphs into that of a resplendent golden scaled dragon, one that immediately flaps to close the distance with the monk.
 
 
  
 
 Spoiler: Actions 

 Move:  Depends on DI Success. If fail, stay put. If successful, move to JK30-31
 Action:  Divine Intervention: Shapechange into Young Gold Dragon.  (1d100)[ 7 ] . Success on 1-11.
 Bonus Action:  Move SW to L30. Attack  (1d20+9)[ 10 ]  (1d20+9)[ 22 ]   Damage:   (1d8+3)[ 11 ] 

Celestial:-
AC 17
50 HP
 Move:  To OP27-28
 Action:  If Jessica is still there, Healing Touch her:  (2d6+6)[ 11 ] 
If not,
Ready attack.  (1d20+9)[ 21 ]  (1d20+9)[ 14 ]   Damage:   (2d6+8)[ 16 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 

 
 Spoiler: Young Gold Dragon Stats 

Large Dragon, Lawful Good

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)DEX14 (+2)CON21 (+5)
INT 9  (-1)WIS 16  (+3)CHA 10  (+0)

Saving Throws DEX +6, CON +9, WIS +7, CHA +4
Skills Insight +7, Perception +11, Persuasion +4, Stealth +6
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4

 Amphibious.  The dragon can breathe air and water.

 Actions 
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  2/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (7/10 rounds)
 Concentrating:  Bigby's Hand (10/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry moves into the intersection to maintain a view of the monk. He summons a giant hand behind the monk, which punches the old man.  "Now everyone is kung-fu fighting,"  Merry says.

 
 Spoiler: OOC - Bigby's Clenched Fist 
Move to K26. Summon a Large hand in K-L 32-33. Bigby's punch:  (1d20+12)[ 23 ]  for  (4d8)[ 8 ]   force  damage.

Blink:  (1d20)[ 6 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  82/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
 Conditions:  Blinded  
 
  

Lanius swallowed, pulled out his rapier, while he kept the bow in his left hand, ran up to the monk, hit him as best as he could with a spell and ran away, dodging his retaliation


 
 Spoiler 

Move to K30
Bonus action Disengage

Booming Blade attack

 (1d20+9)[ 11 ] , damage  (3d8+5)[ 20 ] , if crit  (3d8+10)[ 29 ] 

If he moves, takes  (4d8)[ 20 ] 

Move to F28
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  15/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward
 Concentrating: 
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica regains her composure and charges forward, determined to end this quickly.

 
 Spoiler 
Move to K31.

Bonus action Blinding Smite. Next successful attack deals an additional  (3d8)[ 18 ]  radiant damage and target must succeed on a DC 16 con save ( (1d20)[ 13 ]  plus mods) or be blinded.

Attack #1 - To hit:  (1d20+10)[ 30 ] , to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (1d8)[ 2 ]  radiant damage. If the attack lands, smite for an additional  (4d8)[ 16 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 22 ]  or  (1d20+10)[ 18 ]  (if the first attack lands and the monk is blinded), to damage:  (1d8+8)[ 9 ]  slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack lands, smite for an additional  (4d8)[ 12 ]  radiant damage (or  (3d8)[ 9 ]  if the first attack lands).
 
J-H
Merry's summoned hand misses, as does Lanius's sword-stroke.   Jessica strikes a telling blow, and Hyra's god honors her wishes by turning her into a dragon for one minute.

Nearly surrounded, he lashes out at Jessica repeatedly, finally stunning her before moving away.
 
 Spoiler 

5 attacks, any that hit get a stun attempt, DC 22.
Attack until stunned, Jessica, then Hyra, then Merry, then Lanius.  Movement will depend on stuns.

Attack  (1d20+14)[ 16 ]  for  (1d10+7)[ 8 ] 
Con save  (1d20)[ 7 ] 

Attack  (1d20+14)[ 22 ]  for  (1d10+7)[ 11 ] 
Con save  (1d20)[ 16 ] 

Attack  (1d20+14)[ 21 ]  for  (2d10+7)[ 16 ] 
Con save  (1d20)[ 4 ] 

Attack  (1d20+14)[ 20 ]  for  (1d10+7)[ 16 ] 
Con save  (1d20)[ 8 ] 

Attack  (1d20+14)[ 27 ]  for  (1d10+7)[ 15 ] 
Con save  (1d20)[ 5 ] 
 5 attacks, only 2 hits, second hit stuns 
 

 
 Spoiler: Map 

   
 

 =&gt;Party 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 88/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 2/3 4th: 0/3 5th: 2/2 6th: 0/1 

The draconically blessed Hyra murmurs a short healing word in...well, draconic, before giving chase to the monk, tooth and claw ripping and tearing (or trying to).

 
 
  
 
 Spoiler: Actions 

Opportunity Attack roll: 19 (miss)
 Bonus Action:  Healing Word (3rd) Jessica  (3d4+3)[ 14 ] 
 Move:  To FG19-20
 Action:  Attack
Bite:  (1d20+10)[ 18 ]   Damage:   (2d10+6)[ 25 ]  Slashing
Claw 1:   (1d20+10)[ 25 ]   Damage:   (2d6+6)[ 16 ]  Slashing
Claw 2:    (1d20+10)[ 26 ]   Damage:   (2d6+6)[ 11 ]  Slashing

The first successful hit also activates Divine Strike, dealing an additional  (1d8)[ 5 ]  fire damage.

Celestial:-
AC 17
50 HP
 Move:  To PQ20-21
 Action:  Attack
Attack 1:  (1d20+9)[ 16 ]  (1d20+9)[ 14 ]   Damage:   (2d6+8)[ 12 ] 
Attack 2: (1d20+9)[ 26 ]  (1d20+9)[ 20 ]   Damage:   (2d6+8)[ 18 ] 
Attack 3:  (1d20+9)[ 17 ]  (1d20+9)[ 25 ]   Damage:   (2d6+8)[ 17 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 

 
 Spoiler: Young Gold Dragon Stats 

Large Dragon, Lawful Good

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)DEX14 (+2)CON21 (+5)
INT 9  (-1)WIS 16  (+3)CHA 10  (+0)

Saving Throws DEX +6, CON +9, WIS +7, CHA +4
Skills Insight +7, Perception +11, Persuasion +4, Stealth +6
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4

 Amphibious.  The dragon can breathe air and water.

 Actions 
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  12/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (6/10 rounds)
 Concentrating:  Bigby's Hand (9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry runs after the old man, waving his hand to direct the giant hand to follow and strike at the monk.  "Hi-ya!" 

Then Merry takes another chip of mica out of his pocket and focuses a blast of thunder situated so as to envelop just the old man. After a lot of noise and not much damage, Merry fades into etherealness again.

 
 Spoiler: OOC - Shatter and Bonus Action Bigby's Clenched Fist 
Merry moves to L20 to maintain LOS.

He casts Shatter, Con DC20 for half, near the already-damaged column. The spell does  (5d8)[ 24 ]  thunder damage.

He moves Bigby's Hand to H-I-20-21 and punches:  (1d20+12)[ 25 ]  for  (4d8)[ 21 ]  force damage.

Blink:  (1d20)[ 13 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  82/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), 10 Goodberries, pass without trace
 Conditions:  Blinded  
 
  

Lanius decided that getting pelted by arrows was a small price to end this old man.
So he moved in, shot and disengaged again.


 
 Spoiler 

Move within 10 ft to OM
Bonus action Disengage or hide, depending on if he throws arrows back

 (1d20+12)[ 13 ] , damage  (1d8+10)[ 17 ] 
 (1d20+12)[ 24 ] , damage  (1d8+10)[ 18 ] 

Sneak attack  (2d6)[ 11 ] 

Hide  (1d20+23)[ 36 ] / (1d20+23)[ 32 ] 

Move to E24
 
J-H
Merry's Hand misses, but the Shatter spell still sends out damaging reverberations.
Jessica is stunned.
Hyra scores one hit as a dragon (16-&gt;8).  The Celestial flies in, but shooting blind, can't score a hit.
Lanius fires a pair of arrows, but the old man seems to move between them (misses).

 
 Spoiler 

24 thunder damage, Con DC 20 half
 (1d20+7)[ 20 ] 
 (1d20+7)[ 20 ] 
 


The old man moves away from the dragon, looking for the annoying person who keeps shooting arrows at him.  Turning the corner, Lanius is immediately visible to him despite being quite silent, and he strikes a number of times, leaving the ranger badly battered before running up to the top of one of the pillars.
 -&gt;Hyra OA 
 
 Spoiler 

Attempting up to 2 stunning fists on the first hits
SF save 1  (1d20)[ 7 ]   fail 
SF save 2  (1d20)[ 16 ] 

Attack  (1d20+14)[ 27 ]  for  (1d10+7)[ 12 ]  force damage  hit, stunned 

Attack  (1d20+14)[ 31 ]  for  (1d10+7)[ 16 ]  force damage
If advantage,   (1d20+14)[ 27 ] 

Attack  (1d20+14)[ 22 ]  for  (2d10+7)[ 23 ]  force damage
If advantage,   (1d20+14)[ 25 ] 

Attack  (1d20+14)[ 34 ]  for  (1d10+7)[ 12 ]  force damage  crit for 24 
If advantage,   (1d20+14)[ 21 ] 
 Looks like 75 total damage to Lanius 
 

 
 Spoiler: Map 
   
 

 =&gt;Party 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24  18 (Dragon)  HP: 88/102 (+10 Aid)  Dragon: 178/178   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 1/3 4th: 0/3 5th: 2/2 6th: 0/1 

A wave of healing magic washes down on Lanius as Hyra flies past, giving chase to the evasive monk on her powerful and quite speedy wings.
 
 
  
 
 Spoiler: Actions 

Opportunity Attack roll: 24 (miss)
 Bonus Action:  Healing Word (3rd) Lanius  (3d4+3)[ 14 ] 
 Move:  To GH28-29
 Action:  Attack
Bite:  (1d20+10)[ 14 ]   Damage:   (2d10+6)[ 18 ]  Piercing
Claw 1:   (1d20+10)[ 13 ]   Damage:   (2d6+6)[ 14 ]  Slashing
Claw 2:   (1d20+10)[ 28 ]   Damage:   (2d6+6)[ 13 ]  Slashing

The first successful hit also activates Divine Strike, dealing an additional  (1d8)[ 3 ]  fire damage.

Celestial:-
AC 17
50 HP
 Move:  To NO23-24, atop the pillar
 Action:  Attack
Attack 1:  (1d20+9)[ 16 ]  (1d20+9)[ 24 ]   Damage:   (2d6+8)[ 18 ] 
Attack 2: (1d20+9)[ 14 ]  (1d20+9)[ 28 ]   Damage:   (2d6+8)[ 16 ] 
Attack 3:  (1d20+9)[ 17 ]  (1d20+9)[ 23 ]   Damage:   (2d6+8)[ 14 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 

 
 Spoiler: Young Gold Dragon Stats 

Large Dragon, Lawful Good

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)DEX14 (+2)CON21 (+5)
INT 9  (-1)WIS 16  (+3)CHA 10  (+0)

Saving Throws DEX +6, CON +9, WIS +7, CHA +4
Skills Insight +7, Perception +11, Persuasion +4, Stealth +6
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4

 Amphibious.  The dragon can breathe air and water.

 Actions 
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Knowing she can't get close to the monk without leaving herself open to attack, Jessica decides to retreat to the others and bolster herself for the next assault.

 
 Spoiler 
Move to K19.
Use Lay on Hands to restore 55 hit points to herself.
Bonus action cast Shield of Faith (AC &gt; 24).
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/3  | 4th:  1/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  12/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (5/10 rounds)
 Concentrating:  Bigby's Hand (8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!   
 
  

Merry reappears a little to the south and with a flick of his wrist he swipes left on the old man. The large summoned hand flies up, forms a fist above the pillar, and then smashes down on the monk.

Merry then continues with the mica-chip shattering approach, since that seems to be making at least a little headway. Then he fades away as usual.

 
 Spoiler: Shatter 3rd level 
Merry moves to L23 and casts shatter: Con DC 20 for half, does  (4d8)[ 27 ]  thunder damage.

The hand attacks  (1d20+12)[ 24 ]  for  (4d8)[ 11 ]  force damage.

Blink:  (1d20)[ 20 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  7/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim),
 Conditions:  Blinded  
 
  

Lanius stood there, stunned
J-H
Merry's summoned hand misses, but the concussion does rattle the old monk (27-&gt;13).
Jessica moves up, restoring her health and bolstering her defenses.
Hyra claws the monk once (16-&gt;8).

He counter-attacks, striking her once and attempting to stun her, before moving away and attacking the stunned Lanius, knocking him unconscious and then finishing him off empting to finish off Lanius.
 =&gt; Hyra OA, and make a Concentration check for Celestial 
 
 Spoiler 

Attack  (1d20+14)[ 23 ]  for  (1d10+7)[ 10 ]  &amp; DC 22 Con save or stun
Hyra Con save  (1d20+9)[ 28 ] 
Attacks on Lanius, advantage from stun.
Attack  (1d20+14)[ 18 ]  or  (1d20+14)[ 32 ]  for  (1d10+7)[ 17 ] 
Attack  (1d20+14)[ 32 ]  or  (1d20+14)[ 16 ]  for  (2d10+7)[ 20 ] 
Attack  (1d20+14)[ 33 ]  or  (1d20+14)[ 30 ]  for  (1d10+7)[ 8 ] 
 knocks to 0, 2 crits to kill? 
 

 
 Spoiler: Map 

   
 

 =&gt;Party 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24  18 (Dragon)  HP: 88/102 (+10 Aid)  Dragon: 168/178   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves), Death Ward 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 0/3 4th: 0/3 5th: 2/2 6th: 0/1 

Seeing Lanius fall, Hyra immediately moves to intercept, the death and reverse it, Moradin's hammer slamming the fallen ranger's soul back into his body before it can go anywhere. She turns away the moment the spell is cast, closing to block the monk from easy access to Lanius again.
 
 
  
 
 Spoiler: Actions 

Opportunity Attack roll: 16 (miss)
Concentration is auto-pass (+9 vs. DC10)
 Bonus Action:  Move spiritual weapon to H27
 Move:  To DE25-26, cast, then to DE32-33
 Action:  Cast  Revivify  on Lanius, returning him to life at 1HP.


Celestial:-
AC 17
50 HP
 Move:  Was in NO23-24, so 40ft flight is enough to get her to FG30-31, right overhead.
 Action:  Attack
Attack 1:  (1d20+9)[ 29 ]  (1d20+9)[ 13 ]   Damage:   (2d6+8)[ 15 ] 
Attack 2: (1d20+9)[ 18 ]  (1d20+9)[ 25 ]   Damage:   (2d6+8)[ 16 ] 
Attack 3: (1d20+9)[ 16 ]  (1d20+9)[ 21 ]   Damage:   (2d6+8)[ 14 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 

 
 Spoiler: Young Gold Dragon Stats 

Large Dragon, Lawful Good

Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)DEX14 (+2)CON21 (+5)
INT 9  (-1)WIS 16  (+3)CHA 10  (+0)

Saving Throws DEX +6, CON +9, WIS +7, CHA +4
Skills Insight +7, Perception +11, Persuasion +4, Stealth +6
Damage Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4

 Amphibious.  The dragon can breathe air and water.

 Actions 
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/3  | 4th:  0/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  12/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (4/10 rounds)
 Concentrating:  Bigby's Hand (7/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry reappears near Jessica and places a hand on her shoulder.  "Let's go kick some old man butt,"  he says, and they disappear and reappear next to the monk.

 
 Spoiler: OOC - Dimension Door locations 
Merry can rematerialize in L20 and reappear in B33. Jessica can end up within a couple steps of the old man.
 


Merry air-punches the monk, imitating his movements, and the large spectral hand moves down to punch at the monk again. Merry stays material for the moment.

 
 Spoiler: OOC - Bigby's Clenched Fist and Blink 
Bonus action hand:  (1d20+12)[ 27 ]  for  (4d8)[ 14 ]  force damage. I think it's roughly behind the monk in D-E-32-33.

Blink:  (1d20)[ 5 ] 
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

With an affirmative nod to Merry, Jessica charges forward once more.

 
 Spoiler 
Move to E30.

Attack #1 - To hit:  (1d20+10)[ 29 ] , to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack lands, smite for an additional  (3d8)[ 12 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 28 ] , to damage:  (1d8+8)[ 10 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack lands, smite for an additional  (3d8)[ 15 ]  radiant damage.
 
J-H
Merry moves Jessica over, and hits with a big hand (14 damage, not resisted).  Jessica slashes twice (hits for 26, 33 -&gt; 13, 16 = 29), bringing the old monk down.  He fades into visibility and collapses.

The way to your true foe is now clear.
J-H
Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 14 ] 
Merry  (1d20+7)[ 10 ]  or  (1d20+7)[ 8 ] 
Hyra  (1d20+5)[ 25 ] 
Jessica  (1d20+4)[ 24 ] 

Paladin  (1d20-1)[ 1 ] 

A single paladin awaits you in the foyer of the High Temple.  His longsword glows with a pure white light that shines on his plate and shield, but the paladin himself has a golden glow about him.
The room is 40'x40', with a 15' high ceiling.
 =&gt; Party wins initiative 
 Take 10 radiant damage at the start of your turn from Holy Nimbus 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 102/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

It was a race against time, and Hyra intended to win it. She closes to melee range, aiming to distract him, and open him up to a distraction that Jessica can take advantage of.
 
 
  
 
 Spoiler: Actions 

Concentration: Passed
 Move:  Into Melee
 Action:  Help Jessica, giving her advantage on her next attack.
 Bonus Action:  Spiritual Weapon (2nd)  (1d20+9)[ 21 ]   (1d8+3)[ 6 ] 

Celestial:-
AC 17
40/50 HP
 Move:  Up out of melee range.
Attack 1:  (1d20+9)[ 27 ]  Disadv Roll: (1d20+9)[ 23 ]  Damage:    (2d6+8)[ 16 ] 
Attack 2:  (1d20+9)[ 20 ]  Disadv Roll:  (1d20+9)[ 10 ]   Damage:    (2d6+8)[ 15 ] 
Attack 3:  (1d20+9)[ 17 ]  Disadv Roll:  (1d20+9)[ 21 ]   Damage:    (2d6+8)[ 17 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  103/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

“I do not wish to strike down a fellow holy warrior,” Jessica says, saluting the paladin with her sword, “But we are each called to duty in our own way.”

 
 Spoiler 
Activated Boots of Speed and Watcher’s Will before combat, as well as cast Shield of Faith and Aid at 3rd level.
Move adjacent to Paladin.

Concentration check (DC 10):  (1d20+8)[ 15 ] 

Attack #1 - To hit:  (1d20+10)[ 25 ]  to damage:  (1d8)[ 3 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack lands, smite for an additional  (4d8)[ 22 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 14 ]  to damage:  (1d8)[ 1 ]  slashing damage, plus  (1d8)[ 5 ]  radiant damage. If the attack lands, smite for an additional  (4d8)[ 21 ]  radiant damage.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  77/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim),
 Conditions:  Blinded  
 
  

Lanius opened up with a volley against the searing light. He hated the fact that he couldn't hide in here.

 
 Spoiler 

 (1d20+12)[ 17 ] , damage  (1d8+10)[ 12 ] + (1d6)[ 1 ] 
 (1d20+12)[ 20 ] , damage  (1d8+10)[ 18 ] + (1d6)[ 5 ] 
 (1d20+12)[ 22 ] , damage  (1d8+10)[ 15 ] + (1d6)[ 5 ] 

Sneak attack:  (2d6)[ 8 ] 

If all attacks hit:  (1d8)[ 8 ] 
 
Archemist
     Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  2/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  17/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, Blink (9/10 rounds)
 Concentrating:  Greater Invisibility (Lanius) (10/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry's ward soaks the initial damage from the paladin's aura. He casts Greater Invisibility on Lanius in the hopes of giving him a chance to strike the paladin's weak spots.

 
 Spoiler: OOC - Blink 
 (1d20)[ 9 ] 
 
J-H
Hyra moves close, summoning a spiritual hammer that misses; one Celestial arrow does score a hit (hit for 16).  Jessica smites him with a glowing blade.  Lanius fires three arrows, but all miss.  Merry tuns Lanius invisible, but the paladin seems to not care (he has true sight).

The paladin  mutters a quick prayer to empower his weapon further, but Merry Counterspells it (Counterspell: 3rd level).  He then swings his sword twice at Hyra.
 
 Spoiler 

Sacred Weapon Holy Avenger +3
Attack  (1d20+20)[ 27 ]  for  (1d8+7)[ 11 ]  slashing +  (1d8)[ 2 ]  radiant damage plus 4th level smite  (5d8)[ 14 ]  radiant.

Attack  (1d20+20)[ 28 ]  for  (1d8+7)[ 11 ]  slashing +  (1d8)[ 1 ]  radiant damage plus 2nd level smite  (3d8)[ 12 ]  radiant.
 


Everyone takes 10 radiant damage at the start of their turns.
 
 Spoiler: Map 

   
 

 =&gt;Party 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 41/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Though she regrets dismissing her angelic companion so quickly, it's clear that they will be less help. She channels scorching flame through her shield once more, wrapping it around the paladin's holy blade.
 
 
  
 
 Spoiler: Actions 

Concentration: Passed

 Action:  Heat Metal (5th).  (5d8)[ 26 ]  Fire damage.
Consave or drops his weapon. If he drops it, Hyra will pick it up, and then immediately run away with it. If he succeeds, still got disadvantage on his attacks next turn.
 (1d20)[ 15 ]  (1d20)[ 4 ] +mods vs DC17
 Move:  None, unless she's got his sword.
 Bonus Action:  Spiritual Weapon (2nd)  (1d20+9)[ 23 ]  Damage:  (1d8+3)[ 8 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  67/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim),
 Conditions:    
 
  

Lanius decided that he wouldn't last in this environment. He grabbed the rope on his belt and cast his one spell, he could use to escape the searing light.

 "Follow me up - he can't keep this power going for long." 
Lanius said, while climbing up into safety.

 
 Spoiler 


Casting rope trick and moving inside.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  93/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  0/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Spirit Shroud
 Concentrating:  Spirit Shroud
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Switching tactics, Jessica summons holy spirits to impede her foe.

 
 Spoiler 
Bonus action cast Spirit Shroud.

  Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage can’t regain hit points until the start of your next turn.

In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.  
Attack #1 - To hit:  (1d20+10)[ 19 ] , to damage:  (1d8+8)[ 14 ]  slashing damage, plus  (2d8)[ 9 ]  radiant damage. If the attack lands, smite for an additional  (3d8)[ 14 ]  radiant damage.

Attack #2 - hit:  (1d20+10)[ 22 ] , to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (2d8)[ 11 ]  radiant damage. If the attack lands, smite for an additional  (3d8)[ 16 ]  radiant damage.
 
Archemist
     Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  57/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  1/3  | 4th:  2/3  | 5th:  2/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  12/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, Blink (8/10 rounds)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry takes some more radiant damage and forgets about concentrating on keeping Lanius invisible.  "Darn true sight,"  he mutters. He decides to go for the big guns, and a ray of force energy streams out at the paladin from Merry's fingertip.

But then he retreats up into Lanius' rope thingamabob.

 
 Spoiler: OOC - Disintegrate 
Might as well try. It's a Dex DC 20 save vs  (10d6+40)[ 73 ]  force damage.

Blink:  (1d20)[ 2 ] 
 
J-H
Hyra's spell causes the paladin's sword to heat in his hands, while Moradin's hammer hits him in the shoulder (26, 8).  Jessica's spirits surround her, but her weapon fails to get past the old warrior's defenses.
Lanius summons a Rope Trick and climbs inside to get away.
Merry fires a spell at the paladin, then retreats inside the Rope Trick.  A cloud of dust floats off the old man as some of his flesh vanishes.
 
 Spoiler 

DC 20 to avoid 73 damage
Dex save with advantage on saves vs magic
 (1d20+7)[ 8 ] 
or
 (1d20+7)[ 17 ] 
 
J-H
The paladin's hands glow and he heals his injuries substantially (heal 100).  He casts a spell to empower his weapon as a bonus action.

 =&gt;Everyone's up 
You take 10 points of radiant damage at the start of your turn unless you're inside Rope Trick
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 31/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Brief though it had been, they'd seen light at the end of the tunnel, and that meant they could win. Probably! Hyra scorches him a second time, again trying to force the weapon from his grip, and doing what she can to aid herself and her allies.
 
 
  
 
 Spoiler: Actions 

Concentration: Passed
 Bonus Action:   Heat Metal (5th).  (5d8)[ 27 ]  Fire damage.
Consave or drops his weapon. If he drops it, Hyra will pick it up, and then immediately run away with it. If he succeeds, still got disadvantage on his attacks next turn.
 (1d20)[ 12 ]  (1d20)[ 5 ] +mods vs DC17
 Action:  If he fails his save and drops his sword, she'll Cure Wounds herself (3rd) - I'll roll dice in discord if it looks like he's failing.
If he passes his save and holds his sword, she'll instead Help Jessica for another Advantage roll. Damage race lets go!
 Move:  None, unless she's got his sword.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  93/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  0/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Spirit Shroud
 Concentrating:  Spirit Shroud
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Seeing the old paladin falter and bolstered by Hyra's aid, Jessica continues her assault.

 
 Spoiler 
Attack #1 - To hit:  (1d20+10)[ 28 ]  or  (1d20+10)[ 18 ] , to damage:  (1d8+8)[ 12 ]  slashing damage, plus  (2d8)[ 3 ]  radiant damage. If the attack lands, smite for an additional  (3d8)[ 10 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 13 ] , to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (2d8)[ 6 ]  radiant damage. If the attack lands, smite for an additional  (3d8)[ 11 ]  radiant damage.
 
Archemist
     Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  1/3  | 4th:  2/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  12/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, Blink (7/10 rounds)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry mutters about needing to rest before being able to cast another spell like that, in begrudging amazement that their foe is still breathing.

He slides down the rope and casts another spell towards the paladin, this time trying out his loud mica-shattering trick. He tries to center it left of the paladin so as to only damage the one foe.

 
 Spoiler: OOC - Shatter 5th-level and Blink 
Shatter is a DC 20 Con save for half of  (6d8)[ 29 ]  thunder damage.

Blink:  (1d20)[ 7 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  57/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim),
 Conditions:    
 
  

Lanius used the short distraction - and cover - to drop out of hiding and fire a quick volley of arrows at the paladin, before scurrying back into cover.

 
 Spoiler 

Take 10 damage
Bonus action hide

 (1d20+13)[ 18 ] / (1d20+13)[ 23 ] 

Favored Foe
 (1d20+12)[ 32 ] / (1d20+12)[ 22 ] / (1d20+12)[ 29 ] , damage  (1d8+10)[ 11 ] + (1d6)[ 1 ] , sneak attack  (2d6)[ 3 ] 
 (1d20+12)[ 32 ] , damage  (1d8+10)[ 15 ] 


move back into rope trick
 
J-H
Hyra - Heat metal, 27 damage
Jessica - 1 hit for 25
Lanius - 2 crits for 30 &amp; 30

And he's down before Merry even needs to cast Shatter!

That was fast.
J-H
Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 30 ] 
Merry  (1d20+7)[ 22 ]  or  (1d20+7)[ 25 ] 
Hyra  (1d20+5)[ 25 ] 
Jessica  (1d20+4)[ 16 ] 

Wizard  (1d20+2)[ 19 ] 
J-H
A week ago, the wizard appeared, blasted half the army out of existence, and demanded that the nation submit.  You have been chosen to answer his challenge.

He awaits atop a small mountain near the city as you approach.  There are no trees, and no cover for any except perhaps Lanius to hide within.  He is 700' away, there appear to be several of him (mirror image), and something glowing floats about his brow, while a shield of flames circles his position.  The wizard is also sitting atop a broom, some 30' above ground level.

Initiative:
Lanius
Merry
Hyra
Wizard
Jessica
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), greater invisibility
 Conditions:    
 
  

Lanius enjoyed the brief moment where he was still safe and alive, before closing to 600ft and firing at the wizard.
 
 Spoiler 

Bonus action dash to 600ft range
 (1d20+12)[ 25 ] , damage  (1d8+10)[ 15 ]  mirror image  (1d20)[ 12 ] ,
 (1d20+12)[ 21 ] , damage  (1d8+10)[ 11 ]  mirror image  (1d20)[ 16 ] ,
 (1d20+12)[ 15 ] , damage  (1d8+10)[ 11 ]  mirror image  (1d20)[ 6 ] ,

Sneak attack  (2d6)[ 10 ] ,
Favored Foe  (1d6)[ 1 ] ,
If all hit  (1d8)[ 4 ] 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 102/102 (+10 Aid)   
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating:   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Seeing how far off the target was, and worrying for her sprinting, she utters a prayer to Moradin once more.  "Moradin, you blessed me once, now I call on you again! Rend the land apart, that I might bring my hammer to bear against our foe!" 

Unfortunately, her prayer goes unanswered, and so she sets off running. Her celestial takes to the skies, ready to begin its own ranged bombardment.
 
 
  
 
 Spoiler: Actions 

 Action:  Divine Intervention. Discord roll:  67 . Fail.
 Move:  30ft closer, diagonal to get away from Lanius and avoid being caught in AoE. Final distance from target: 670ft.

 Celestial: 
 Action:  Dash.
 Move:  Up and forward. Final distance from target: 620ft.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  62/57+5  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  2/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Bless, Death Ward, Aid, Mage Armor, Blink (9/10 rounds)
 Concentrating:  Greater Invisibility (Lanius, 9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry exchanges a glance with Jessica as if to say "Ready? Let's go." and blinks forwards. He walks a bit further towards the wizard, but still remains out of range. He's mid-stride as he blinks onto the Ethereal plane.

 
 Spoiler: Dimension Door and Blink 
Blink:  (1d20)[ 14 ] . So he's Ethereal and approximately 170' from the wizard.
 
J-H
700' away
Merry and Jessica Dimension Door 500' closer.
Hyra moves to 670'
The Celestial moves to 620'
Lanius moves closer, to a range of 600'.  His arrows destroy two of the three mirror images.

Flaming rocks fall from the sky upon everyone, except Merry who's not here.
 
 Spoiler: Meteor Swarm 

4x 40' radius blast areas, so everyone gets hit.  Lanius is invisible, but the arrows still have a visible point of origin and an 80' diameter circle is a nice margin of error.
Dex save DC 23 for half
Lanius  (1d20)[ 9 ] +?
Hyra  (1d20)[ 4 ] +?
Jessica  (1d20)[ 16 ] +?
Celestial  (1d20)[ 8 ] +?
 (20d6)[ 64 ]  bludgeoning damage
 (20d6)[ 5 ][ 2 ][ 6 ][ 3 ][ 3 ][ 3 ][ 6 ][ 6 ][ 4 ][ 5 ][ 2 ][ 3 ][ 1 ][ 6 ][ 3 ][ 3 ][ 4 ][ 4 ][ 5 ][ 3 ](77)  fire damage, treat all 1s as 2s  78 .  Fire resistance is ignored.
+7 damage to Jessica since she's closest.
 

 =&gt; Party 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  0/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), greater invisibility
 Conditions:    
 
  

Lanius lay unconscious in a small crater, slowly stabilizing

 
 Spoiler 

Death saves in Discord - 14, 16, 20
Up in three rounds again with 1 hp
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 1/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (5th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Losing her Celestial was secondary to her pain, but she nevertheless conjured a second one to fill its gap. It descends from on high, touching the invisible Lanius with its healing grace, before flying away, its bow at the ready.
 
 
  
 
 Spoiler: Actions 

Concentration: Unsaveable.
  Action:  Dash
 Move:  60ft closer, passing within 60ft of Lanius
 Bonus Action:  Healing Word Lanius (2nd):  (2d4+3)[ 8 ]  HP 
Scratch the above - she can't see him!

 Move:  30ft closer
 Action:  Summon Celestial (5th) adjacent to Lanius (spell has 90ft range)
 Bonus Action:  None.

 Celestial: 
 Action:  Healing Touch  16  hit points on Lanius.
 Move:  40ft up and forwards.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  39/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward
 Concentrating:  None
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

The wizard got the drop on her but even falling stars aren't enough to slow her down.

 
 Spoiler 
Ready a Grapple. Athletics check:  (1d20+8)[ 18 ] 
Wizard's contested Athletics or Acrobatics (whichever is higher):  (1d20)[ 15 ]  plus mods.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  19/27hp
 Active Effects:  Death Ward, Aid, Blink (7/10 rounds)
 Concentrating:  Greater Invisibility (Lanius, 8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry materializes, takes hold of Jessica's shoulder again, and they reappear up in the air next to the wizard. Merry falls, but his Arcane Ward soaks the impact.

 
 Spoiler: Blink 
 (1d20)[ 1 ] 

Merry takes 3d6 ( 8 , rolled in Discord) bludgeoning damage but the Ward takes it.
 
J-H
Merry teleports Jessica above the wizard, and falls to the ground.  Jessica grabs onto him as he rides the broom.
Hyra runs closer and summons a new celestial, healing Lanius.

He effortlessly slips out of Jessica's grasp (Freedom of Movement), causing her to fall to the ground  (2d6)[ 10 ]  falling damage.  He then casts a spell at her, which Merry Counterspells (Counterspelled: Mind Whip).  He flies 25' further up and away, firing a mote of radiant energy at Merry.
 
 Spoiler: Crown of Stars mote 

Attack  (1d20+15)[ 35 ]  for  (4d12+7)[ 36 ]  radiant damage
This would be the only time he gets +7 on his damage roll with CoS.
 

 =&gt; Party 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 1/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (5th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Hyra takes a breath to heal herself, and sets off rushing in, keenly aware that the sooner she got close the better. Her Celestial is finally able to bring their bow to bear against the enemy, albeit only at a mere two shots instead of three.
 
 
  
 
 Spoiler: Actions 

[S] Action:  Dash
 Move:  60ft closer.
 Bonus Action:  Healing Word Herself:  (2d4+3)[ 5 ] 
 Celestial: 
Health: 40/40
AC: 16
 Move:  40ft up and forwards. After wizard movement they're at 545ft from wizard if I'm not mistaken.
 Action:  Double bowshots.
Attack 1:  (1d20+9)[ 23 ]  Disadv due to range:  (1d20+9)[ 28 ]   Damage:   (2d6+5)[ 13 ]   +2  (it's +7, not +5, I mistyped)
Attack 2:  (1d20+9)[ 29 ]  Disadv due to range:  (1d20+9)[ 18 ]   Damage:   (2d6+5)[ 10 ]   +2  (it's +7, not +5, I mistyped)
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  14/57+5  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  10/27hp
 Active Effects:  Death Ward, Aid, Blink (6/10 rounds)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry staggers under the critical radiant hit. He unfortunately loses concentration on keeping Lanius invisible.

But then Merry attempts a Dispel of his own on the flying Wizard.

 
 Spoiler: OOC - Blink 
Blink:  (1d20)[ 2 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), greater invisibility
 Conditions:    
 
  

Lanius felt the healing power of the celestial wash over him. He opened his eyes and couldn't prevent a pained moan. To his surprise he was still invisible.
So he got up, and snuck away as quietly as possible, to get into a better position.

 
 Spoiler 

Bonus action hide

 (1d20+13)[ 16 ] / (1d20+13)[ 19 ] 

getting up, move 25 ft towards wizard,
dash for another 50ft - now at 525ft distance
 
J-H
Jessica attempts to Dispel the wizard's protections, but he nullifies her spell with a Counterspell.
Lanius gets up and sneaks closer.
Merry casts dispel, and is able to detect the lashings of magic as several spells are broken, but others persist.
 
 Spoiler 

Rolling a 1d3 to see which of the 6th+ level spells goes away.
 (1d3)[ 3 ] 
 
J-H
Hyra's Celestial fires two arrows which hit the wizard.  He appears quite shocked to have actually been injured.  One of the spells Merry broke must have been protecting him...

He retaliates with an unusually powerful fireball at Merry and Jessica, which Merry Counterspells, followed by a radiant mote, and floats 30' higher into the air.
 
 Spoiler 

 5th level overchannelled fireball for max damage
60 fire damage, +7 to Merry
Dex DC 23 half.
Jessica  (1d20)[ 5 ] 
Merry  (1d20)[ 19 ] 
I don't think Bless is still up. 

Radiant mote against Merry  anyone who's up, or against  (1d2)[ 1 ]  Merry or Jessica if they're both down.
Attack  (1d20+15)[ 30 ] 
Damage  (4d12)[ 33 ]  radiant
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 16/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (5th)   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Seeing Merry and Jessica engulfed by flames, Hyra opts to stop running straight at the wizard, and instead begins a steady retreat, aiming to keep them at a range that her celestial can continue to pick them off.
 
 
  
 
 Spoiler: Actions 

 Action:  Cure Wounds (3rd) self:  (3d8+3)[ 10 ] 
 Move:  30ft AWAY.
 Bonus Action:  None

 Celestial: 
Health: 40/40
AC: 16
 Move:  40ft up and back. After wizard movement they're at 585ft from wizard if I'm not mistaken.
 Action:  Double bowshots.
Attack 1:  (1d20+9)[ 20 ]  Disadv due to range:  (1d20+9)[ 19 ]   Damage:   (2d6+7)[ 19 ] 
Attack 2:  (1d20+9)[ 18 ]  Disadv due to range:  (1d20+9)[ 29 ]   Damage:   (2d6+7)[ 10 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:    
 
  

Lanius stopped as soon as he turned visible again. Instead he carefully aimed and fired at the flying wizard while he was still far enough away to not be in immediate danger

 
 Spoiler 

Bonus action Careful Aim - no movement this round

 (1d20)[ 18 ] +12 damage (1d8+10)[ 12 ] + (1d6)[ 2 ]  favored foe

Disadvantage
 (1d20)[ 1 ] / (1d20)[ 12 ] +12 damage (1d8+10)[ 17 ] 
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  39/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  1/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica focuses her divine energy on her blade and readies to cut the wizard down.

 
 Spoiler 
Bonus action cast Blinding Smite. Jessica's next successful attack deals an extra [roll]3d8[/roll} radiant damage to the target. Additionally, the target must succeed on a Constitution saving throw (DC 16) ( (1d20)[ 9 ]  plus mods) or be blinded until the spell ends.

Ready weapon attack. To hit:  (1d20+10)[ 24 ] , to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 7 ]  radiant damage.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  1/57+5  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  0/3  | 5th:  0/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Mage Armor, Aid, Blink (5/10 rounds)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

With his last bit of strength, Merry sighs and touches Jessica's arm. They appear just above the wizard, and as they start falling, Merry casts another spell to slow their descent.

 
 Spoiler: OOC - Dimension Door and Blink 
 (1d20)[ 4 ] . Merry is Material, 60' below the wizard, 25' off the ground still if my math is right.
 
J-H
Jessica readies an attack.  Lanius fires an arrow which hits.  Merry Dimension Doors Jessica up (from outside Counterspell range), swinging her blade and scoring a hit, blinding the wizard as she falls to the ground (fall damage? or Feather Fall?)
 
 Spoiler 

Smite and Blinding smite for 33 damage.
He is blinded.
 

The Celestial would score two hits against the blinded wizard, but he casts  Shield , turning them away at the last moment.

The wizard fires a mote of radiant energy at Merry, then ascends and vanishes from view (Greater Invisibility).

 
 Spoiler 

Disadvantage due to blinding.  Crown of Stars doesn't specify seeing the target.
 (1d20+15)[ 33 ]  or  (1d20+15)[ 31 ]  for  (4d12)[ 39 ]  radiant vs Merry.

Con save end of turn  (1d20+2)[ 15 ]  to end blinding
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  39/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica sees Merry to down and immediately rushes to their side. "No napping now."

 
 Spoiler 
Use Lay on Hands on Merry, restoring 55 hit points.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  55/57+10  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  0/3  | 5th:  0/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Mage Armor, Aid, See Invisibility, Blink (4/10 rounds)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry blacks out for a second, but thanks Jessica for the healing.  "Stars above, my thanks."  He looks around for where the wizard might be, but can't see him, so he reaches for his little baggie of talc and powdered silver.  "Ortano Fordijimon,"  he invokes, and his eyes glow faintly. If he can see the wizard, he'll point him out to the others.

Finally, almost blissfully, Merry fades into etherealness.  "About frackin' ti-"  is all you hear.

 
 Spoiler: OOC - See Invisibility and Blink 
Blink:  (1d20)[ 16 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:    
 
  

Lanius surged forward at an angle, peppering the mage with arrows while he ran, only to go silent again.

 
 Spoiler 

 (1d20+12)[ 23 ] , damage  (1d8+10)[ 18 ] 
 (1d20+12)[ 15 ] , damage  (1d8+10)[ 14 ] 
+ (1d6)[ 2 ]  favored Foe

Bonus action hide  (1d20+13)[ 15 ] / (1d20+13)[ 26 ] 

Move 50 ft closer to 475ft.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 25/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (5th)   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

With the distance so great, Hyra is reliant entirely on her Celestial to continue picking up the slack, even against an invisible (but still exceedingly glowy) enemy.
 
 
  
 
 Spoiler: Actions 

 Action:  Cure Wounds (1st) self:  (1d8+3)[ 9 ] 
 Move:  30ft Closer.  Back and forth!
 Bonus Action:  None

 Celestial: 
Health: 40/40
AC: 16
 Move:  Staying within 600ft of the Wizard, which I think just means "continuing to fly up"?
 Action:  Double bowshots.
Attack 1:  (1d20+9)[ 11 ]  Disadv due to range:  (1d20+9)[ 13 ]   Damage:   (2d6+7)[ 13 ] 
Attack 2:  (1d20+9)[ 15 ]  Disadv due to range:  (1d20+9)[ 28 ]   Damage:   (2d6+7)[ 16 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Jessica heals Merry.  Lanius manages to score a hit with one arrow (20).  Merry casts See Invisibility, then blinks out.  Hyra's Celestial misses twice.

The wizard flies up, firing another mote at Jessica.
 
 Spoiler 

Advantage due to being invisible.
Attack  (1d20+15)[ 32 ]  or  (1d20+15)[ 21 ]  for  (4d12)[ 21 ]  radiant
 
J-H
He follows up with three Scorching Rays.
 
 Spoiler 

 (1d20+15)[ 29 ]  or  (1d20+15)[ 32 ]  for  (2d6)[ 6 ]  fire damage
 (1d20+15)[ 21 ]  or  (1d20+15)[ 31 ]  for  (2d6)[ 5 ]  fire damage
 (1d20+15)[ 24 ]  or  (1d20+15)[ 27 ]  for  (2d6)[ 2 ]  fire damage
+7 damage on the first hit.
 

 =&gt; Party 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  3/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Pelted by a barrage of spells that almost brought her to her knees, Jessica retreats to safety for now.

 
 Spoiler 
Jessica will dash 120ft in whatever direction gets her as far from the wizard as possible.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 35/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (5th)   
 Spell Slots: 1st: 2/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Nothing for it but...more healing to herself. The distance to the 'melee' in the sky is simply too great.
 
 
  
 
 Spoiler: Actions 

 Action:  Cure Wounds (1st) self:  (1d8+3)[ 10 ]  Slowly getting those hit points back
 Move:  30ft Closer.  Back and forth!
 Bonus Action:  None

 Celestial: 
Health: 40/40
AC: 16
 Move:  Staying within 600ft of the Wizard, which I think just means "continuing to fly up"?
 Action:  Double bowshots.
Attack 1:  (1d20+9)[ 16 ]  Disadv due to range:  (1d20+9)[ 12 ]   Damage:   (2d6+7)[ 13 ] 
Attack 2:  (1d20+9)[ 20 ]  Disadv due to range:  (1d20+9)[ 18 ]   Damage:   (2d6+7)[ 18 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  55/57+10  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  1/3  | 4th:  0/3  | 5th:  0/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Mage Armor, Aid, See Invisibility, Blink (4/10 rounds)
 Concentrating:  Readied Dispel Magic
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry fades back into reality and strolls back towards Hyra, following Jessica at a much slower pace. He readies an anti-magic spell just in case the other wizard descends, but then he fades out again into etherealness.  "Oh, come on, now? You b-"  is all you hear.

 
 Spoiler: OOC - Blink 
 (1d20)[ 18 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:    
 
  

Lanius concentrated and fired at the invisible mage - luckily he didn't actually try to hide his position with that light show
 
 Spoiler 

Bonus action to gain Advantage

 (1d20+12)[ 20 ] , damage  (1d8+10)[ 15 ] + (1d6)[ 1 ] 
 (1d20+12)[ 17 ] / (1d20+12)[ 15 ] , damage  (1d8+10)[ 17 ] 

stay at 475
 
J-H
Jessica moves away.  Lanius fires one arrow, which is Shielded.  Merry tries to ready a spell, but blinks out.  The Shield also blocks a Celestial's arrow.

A pop and flash of magic indicates that the wizard has relocated, and a bright mote shoots down at Jessica, but misses.  The wizard then ascends from 120' to 150', still invisible.
 
 Spoiler 

 (1d20+15)[ 34 ]  or  (1d20+15)[ 16 ]  for  (4d12)[ 26 ] 
Jessica Concentration save  (1d20+8)[ 15 ] 
Con save vs blindness  (1d20)[ 19 ] +2
 

 =&gt; Party 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  3/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, Blinding Smite
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"Will someone please shoot that guy out of the air?!" Jessica calls out to the others as she laughs and runs for her life as she barely evades the wizard's barrage of magic.

 
 Spoiler 
Consume Greater Healing Potion to recover  (4d4+4)[ 14 ]  hit points.
Move 60ft further away from the wizard.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:    
 
  

Undeterred, Lanius continued to fire

 
 Spoiler 

Bonus action to gain Advantage

 (1d20+12)[ 24 ] , damage  (1d8+10)[ 16 ] + (1d6)[ 6 ] 
 (1d20+12)[ 25 ] / (1d20+12)[ 26 ] , damage  (1d8+10)[ 14 ] 

stay at 475
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  55/57+10  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  1/3  | 4th:  0/3  | 5th:  0/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  6/27hp
 Active Effects:  Mage Armor, Aid, See Invisibility, Blink (2/10 rounds)
 Concentrating:  Bigby's Interposing Hand (10/10)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry reappears and keeps on walking.  "-re we go,"  he says, pressing onwards. Given the distance to the wizard and Jessica, he summons his (well, Bigby's) Hand and has it go airborne. It makes a rude gesture at the wizard, since he can see again.

 
 Spoiler: Blink 
 (1d20)[ 4 ] . Bigby's Hand at about 120' up. I've kinda lost track of distances but I figure at 30' move/round I'll be left behind so this is mostly for flavor unless the wizard turns back around.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 42/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (5th)   
 Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Even if he blocked her Celestial's arrow, Hyra reckons that the wizard will run out of Shields long before they run out of radiant bolts, and that meant that it was just a matter of time.
 
 
  
 
 Spoiler: Actions 

 Action:  Cure Wounds (1st) self:  (1d8+3)[ 7 ] 
 Move:  30ft Closer.  Back and forth!
 Bonus Action:  None

 Celestial: 
Health: 40/40
AC: 16
 Move:  Staying within 600ft of the Wizard.
 Action:  Double bowshots.
Attack 1:  (1d20+9)[ 24 ]  Disadv due to range:  (1d20+9)[ 16 ]   Damage:   (2d6+7)[ 11 ] 
Attack 2:  (1d20+9)[ 14 ]  Disadv due to range:  (1d20+9)[ 14 ]   Damage:   (2d6+7)[ 11 ] 

Well, double miss ain't good, oh well \o/
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Jessica runs farther.  Lanius fires two arrows, both of which manage to connect (36 damage).  Merry summons a protective hand, and Hyra's Celestial's shots are Shielded.  The wizard fires another mote at Merry, then attempts to conceal his position as he moves.
 
 Spoiler 

mote  (1d20+15)[ 31 ]  or   (1d20+15)[ 30 ]  for  (4d12)[ 22 ] 

Stealth vs your passive perception  (1d20+2)[ 21 ] 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 42/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (5th)   
 Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Having lost the glowing enemy, Hyra orders her Celestial to ready a bowshot, while she focuses on evasion, as there's little else for her to do.
 
 
  
 
 Spoiler: Actions 

 Action:  Dodges
 Move:  30ft Closer.
 Bonus Action:  None

 Celestial: 
Health: 40/40
AC: 16
 Move:  40ft forwards
 Action:  Ready a bowshot for him breaking his hide next turn.
 (1d20+9)[ 20 ]  (1d20+9)[ 10 ]   Damage:   (2d6+7)[ 15 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:    
 
  

Lanius took a moment to listen, so he could reacquire his target

 
 Spoiler 

Perception

 (1d20+10)[ 11 ] 


Move to 375
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  17/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  None
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica casts a spell to help her see the wizard.

 
 Spoiler 
Cast See Invisibility.
 
Archemist
Merry falls, in a flash of radiant damage from the wizard, and when the smoke clears, he doesn't appear to be there at all.

 
 Spoiler: Blink - last round 
Merry's unconscious form blinks out of the material plane for the moment. (Rolled in discord)
 
J-H
Jessica casts See Invisibility.
Lanius tries to perceive the invisible wizard, but can't find him, at least not yet.
Merry is unconscious and ethereal.
Hyra moves up, and readies a bow-shot.
Pyrophilios
       
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:    
 
  

Lanius moved back a 100 feet to gain some perspective, scanning the sky and the ground for signs of the mage.
 
 Spoiler 

Perception

 (1d20+10)[ 29 ] 

Move to 475
 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 42/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (5th)   
 Spell Slots: 1st: 1/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Merry is far too far away for Hyra to help any time soon - she'd have to hope that they could get up on their own.
 
 
  
 
 Spoiler: Actions 

 Action:  Perception -  9 
 Move:  None.
 Bonus Action:  None

 Celestial: 
Health: 40/40
AC: 16
 Move:  None
 Action:  Ready a bowshot for either the target being pointed out or the wizard breaking invisibility.
 (1d20+9)[ 29 ]  (1d20+9)[ 23 ]   Damage:  (2d6+7)[ 13 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
The wizard flies after Jessica, firing a radiant mote at her, and then teleporting farther away with a pop.
 
 Spoiler 

Crown of Stars
 (1d20+15)[ 22 ]  for  (4d12)[ 22 ]  radiant damage.

Dimension door to farther away (&gt;700'), still invisible.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  3/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim)
 Conditions:    
 
  

Lanius reacquired the mage and sprinted towards him, getting just within bow shot range - relying on his luck, he fired at where he suspected the mage to be.

 
 Spoiler 



Move to 600ft distance to wizard
Disadvantage
 (1d20+12)[ 24 ] / (1d20+12)[ 28 ] , damage  (1d8+10)[ 16 ] 
 (1d20+12)[ 31 ] / (1d20+12)[ 13 ] , damage  (1d8+10)[ 15 ] 

Favored Foe  (1d6)[ 5 ] 
 
J-H
The arrow hits, and the wizard falls off his broom, hitting the ground with a thump.
J-H
You've been pursuing the notorious guerilla warrior known only as "Grey Robin" for days.  Finally, you've run him to ground - or he has chosen to show himself to you.  You're in the Grey Marshes, an area with dense, winding streams, stands of cat-tails, and brush and briars...but no trees.

Sight lines are clear, but there are large patches of thick underbrush (green) that are difficult terrain.  The brush offers partial cover (+2 AC &amp; Dex saves), but only offers total cover if someone is prone behind/in it.
He starts 550’ from the party.

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 13 ] 
Merry  (1d20+7)[ 27 ]  or  (1d20+7)[ 12 ] 
Hyra  (1d20+5)[ 24 ] 
Jessica  (1d20+4)[ 6 ] 

Robin  (1d20+5)[ 6 ] 
 
 Spoiler: Map 

   
 

Initiative:
Merry
Hyra
Lanius
Jessica
Robin
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  15  | HP:  67/57+10  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, See Invisibility, Blink (8/10 rounds)
 Concentrating:  Greater Invisibility (Lanius, 9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry Mann calls out to the shadowy figure,  "We may have been friends once, but it's over now, Robin!" 

He teams up with Jessica for their advance strike force (and distraction) teleportation. They end up with a stream still between them and the ranger, but with most of the distance closed. Merry goes ethereal before he gets a chance to say more.

 
 Spoiler: Blink and Dimension Door 
Move up 500' with Jessica, to about the space V-30(or 40? Hard to read the numbers). Blink:  (1d20)[ 20 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
 Conditions:    
 
  

Lanius muttered: So it has come to this - the Grey Robin against the Red-Backed Shrike. Let's see how this plays out.

Immediately, he fired three arrows, moved and hid.

 
 Spoiler 

 (1d20+12)[ 28 ] , damage  (1d8+10)[ 18 ] 
 (1d20+12)[ 22 ] , damage  (1d8+10)[ 18 ] 
 (1d20+12)[ 31 ] , damage  (1d8+10)[ 13 ] 

if all hit  (1d8)[ 8 ] 
Sneak attack  (2d6)[ 5 ] 

Hide  (1d20+23)[ 29 ] / (1d20+23)[ 27 ] 
Move to M113
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Hyra immediately breaks into a run. While there's significant terrain to cross, she does at least see her boots coming in handy this time around.
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  60ft forwards to stop just in the cover, standing up.
 Bonus Action:  None

 Celestial: 
Health: 50/50
AC: 17
 Move:  40ft up and forwards
 Action:  Attack, disadvantage range.
Attack 1: (1d20+9)[ 21 ]  (1d20+9)[ 25 ]   Damage:   (2d6+8)[ 16 ] 
Attack 2: (1d20+9)[ 10 ]  (1d20+9)[ 26 ]   Damage:   (2d6+8)[ 15 ] 
Attack 3:  (1d20+9)[ 18 ]  (1d20+9)[ 26 ]   Damage:   (2d6+8)[ 14 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  4/4  | 2nd:  1/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Thankful for the lift, Jessica leaps towards their current foe.

 
 Spoiler 
Pre-Batttle Prep: Activate Watcher's Will and Boots of Speed, cast Aid at 3rd level on Jessica, Merry and Hyra and See Invisibility.

Move adjacent to the ranger, using a long jump (16ft) as required. With 60ft movement speed this  should  be okay since we're only 50ft away.

Bonus action Blinding Smite.  (3d8)[ 12 ]  radiant damage on next melee attack, DC 16 or blinded ( (1d20)[ 16 ]  plus mods).

Attack #1 - To hit:  (1d20+10)[ 12 ] , to damage:  (1d8+8)[ 10 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (2d8)[ 13 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 12 ] , to damage:  (1d8+8)[ 9 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (2d8)[ 11 ]  radiant damage.
 
J-H
Merry teleports Jessica forward to just across one of the streams from Robin.  Hyra's Celestial scores a hit, although it seems to be resisted (8; all 8 temp hp removed).  Lanius fires three arrows, all of which hit (18+18+13), and moves up to stand close to Hyra (I only see 50 movement).  Jessica dashes forward, but misses with both sword-swings.

The half orc in front of her flashes a toothy grin and raises his bow, a moment later, he is 10' away and firing at her, then another 10' and shooting at Hyra, and then he runs farther while firing two arrows more at Jessica.
 
 Spoiler 

Distant Strike Extra Attack.  The Ranger attacks twice, teleporting up to 10’ before each attack to a visible unoccupied space.  If at least two creatures are attacked during the attack action, the Ranger may make an additional attack against a 3rd creature.
Followed by his normal movement and BA Swift Quiver, two more attacks.
Favored Enemy: Humans, elves, dwarves; +5 to damage ("fixed" favored enemy)
Sharpshooter Longbow Favored Enemy...
Jessica
Attack  (1d20+11)[ 28 ]  for  (1d8+23)[ 31 ]  damage
Hyra
Attack  (1d20+11)[ 29 ]  for  (1d8+23)[ 26 ]  damage
Jessica
Attack  (1d20+11)[ 30 ]  for  (1d8+23)[ 27 ]  damage
Jessica
Attack  (1d20+11)[ 13 ]  for  (1d8+23)[ 29 ]  damage
 

 
 Spoiler: Map 

   
 

 =&gt;Merry, Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 90/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Hyra keeps running, breaking from the brush, leaping across the water in a single heavily armoured bound, and heading for more cover, ducking down into it while her Celestial continues its assault.
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  As follows:-
 
And then prone.
 Bonus Action:  Healing Word (1st) Self  (1d4+3)[ 4 ] 
 Celestial: 
Health: 50/50
AC: 17
 Move:  40ft up and forwards
 Action:  Attack, disadvantage range.
Attack 1:  (1d20+9)[ 20 ]  (1d20+9)[ 16 ]   Damage:    (2d6+8)[ 14 ] 
Attack 2: (1d20+9)[ 14 ]  (1d20+9)[ 23 ]   Damage:    (2d6+8)[ 14 ] 
Attack 3: (1d20+9)[ 28 ]  (1d20+9)[ 27 ]   Damage:    (2d6+8)[ 15 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  55/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  4/4  | 2nd:  1/3  | 3rd:  1/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Blinding Smite
 Concentrating:  Blinding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica tries to close in on the slippery ranger and dispel the magics that protect him, but she fails.

 
 Spoiler 
Move to V9.
Cast Dispel Magic (got a 7 with the discord bot)
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
 Conditions:    
 
  

Lanius moved forward, continuing to shoot and hide

 
 Spoiler 

 (1d20+12)[ 25 ] , damage  (1d8+10)[ 13 ] 
 (1d20+12)[ 14 ] , damage  (1d8+10)[ 18 ] 

Hide roll in discord:32
Move to M103
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  15  | HP:  67/57+10  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, See Invisibility, Blink (7/10 rounds)
 Concentrating:  Greater Invisibility (Lanius, 8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry reappears midway over the stream and promptly falls in. Undignified and looking like an unhappy wet cat, he moves forwards to the opposite bank from where he started. He casts a simple spell, but one which he hopes will have a good chance of catching Robin. A tiny skeletal hand appears near the ranger and tries to grab him.

Then Merry fades out again into etherealness.

 
 Spoiler: OOC - Chill Touch 
 (1d20+12)[ 19 ]  spell attack for  (3d8)[ 10 ]  necrotic damage and he can't regain hp for a round.

Rolled Blink: 18 in discord.
 
J-H
Merry's Chill Touch fails to connect.  Hyra runs forwards, flopping into the briars, while her Celestial fires a volley of arrows (one hits, 15-&gt;resist to 7).
Lanius swims across the stream and hides in another set of bushes after firing two arrows (one hits for 13).

Robin blinks to the west twice, firing a pair of arrows at Jessica, before seeming to melt into the vegetation as he moves off to the west.
 
 Spoiler 

Non-sharpshooter attacks
 (1d20+16)[ 29 ]  for  (1d8+13)[ 14 ] 
 (1d20+16)[ 35 ]  for  (1d8+13)[ 15 ] 
2x 10' teleports, plus his move, and Hiding as a BA.

Stealth  (1d20+21)[ 23 ]  or  (1d20+21)[ 35 ] 
Perception checks to spot him have disadvantage.
 

 
 Spoiler: Map 

   
 

 =&gt;Merry, Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 90/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

With no enemy in sight, and little chance to spot him at so distant a range, Hyra and her Celestial run and fly as fast as their legs and wings will carry them.
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  Stand up, move forwards+left between cover. Should put her in the top right square of the larger square to her northwest, then drop prone again
 Bonus Action:  None

 Celestial: 
Health: 50/50
AC: 17
 Action:  Dash
 Move:  Forward 80ft.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
 Conditions:    
 
  

Lanius knew the game - after all, he was playing it himself all the time. He moved forward, closing the distance, while readying an attack for whenever the Grey Robin appeared again.

 
 Spoiler 


move with bonus action dash 100ft forward - unhindered by natural difficult terrain and with a swim speed (place me somewhere with half cover)

Use action to ready attack
 (1d20+12)[ 14 ] , damage  (1d8+10)[ 13 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  81/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica heals herself, moves towards the edge of the underbrush and drops to the ground until she can figure something out.

 
 Spoiler 
Lay on Hands to recover 55 hit points.
Cast Shield of Faith (AC &gt; 24)
Move to T9 and drop prone (providing total cover, boosting her AC to 29).
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  15  | HP:  67/57+10  | Initiative:  +3(A)
 STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, See Invisibility, Blink (6/10 rounds)
 Concentrating:  Greater Invisibility (Lanius, 7/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry fades back in, casts a warding spell on himself, moves a little ways towards Jessica, making his way just into the deeper underbrush. Then he drops prone, just in case. But he fades into etherealness once more.

 
 Spoiler: OOC - Blade Ward and Blink 
Resistance to physical damage for a round. Merry ends up in the green area to the north of the M on the map. Blink:  (1d20)[ 18 ] 
 
J-H
Merry moves to cover, then blinks out.  Hyra and the Celestial move forward.  Lanius dashes and splashes forwards, readying an attack (he can't quite end up in the brush, it's 5' too far; bare patch around this part of the stream unfortunately).  Jessica heals herself, going prone.

The half-orc stands out of the grass, his cloak still making him hard to see, and fires an arrow at Lanius.  Lanius looses an arrow, but misses, and the ranger fires another, moving from spot to spot southwards as he shoots before hiding again.
 
 Spoiler 

Lanius is invisible but not stealthed.  No advantage from unseen attacker, so both rolls are at disadvantage.
Attack  (1d20+16)[ 30 ]  or  (1d20+16)[ 24 ]  for  (1d8+13)[ 15 ] 
Attack  (1d20+16)[ 22 ]  or  (1d20+16)[ 25 ]  for  (1d8+13)[ 15 ] 

Hide with advantage  (1d20+21)[ 26 ]  or   (1d20+21)[ 39 ] , Perception checks to locate him by sight have disadvantage.
 

 
 Spoiler: Map 

   
 

 =&gt;Merry,  Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 90/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

With only some 400ft left to go, Hyra and the Celestial...keep moving.
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  Stand up, move forwards. Should end up in R96, since she wants a slight leadup for jumping the river next turn.
 Bonus Action:  None

 Celestial: 
Health: 50/50
AC: 17
 Action:  Dash
 Move:  Forward 80ft.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  81/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  1/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Detect Magic
 Concentrating:  Detect Magic (30ft)
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"I am getting very annoyed!" Jessica shouts out, "At least die with dignity, facing us in the open!"

Since she can't see him, maybe she can sense some latent magic on him... If she does, she will call out his position to the others.

 
 Spoiler 
Jessica gets up from prone, moves to S9 and then uses the remaining 25ft of movement to move to S14.
Cast Detect Magic.
 
Archemist
Merry doesn't have a great way to keep up with a hiding individual. He stands up, hoping for a better glimpse of the ranger, and drinks a potion to make himself Invisible. This will be a game of cat-and-mouse for sure.

 
 Spoiler: OOC - Blink and Potion of Invisibility 
 (1d20)[ 4 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
 Conditions:    
 
  

Lanius saw the arrows and managed just in time to raise a simple shield. It told him well enough to tread lightly once more.
He moved forward more carefully, hiding in the brush and readied another arrow when his quarry appeared
 
 Spoiler 


move up to 50ft forward to cover and hide  (1d20+23)[ 29 ] / (1d20+23)[ 34 ]  (edit: considering I stayed in cover last round, I think I could be at Y86)

Use action to ready attack
 (1d20+12)[ 16 ] , damage  (1d8+10)[ 12 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
J-H
Merry stands, invisible.
Hyra moves forward, as does her Celestial.
Lanius moves up and hides, readying an attack.
Jessica gets up and moves closer.  She can sense the presence of magic ahead... next round, if the quarry stays still, she can focus her senses to see the auras.

Three arrows fly as the half-orc reveals himself, plus one more from Lanius that doesn't hit.  Robin teleports westwards with each hit, disappearing somewhere in the patch of underbrush to the west.
 
 Spoiler 

Distant Strike Extra Attack.  The Ranger attacks twice, teleporting up to 10’ before each attack to a visible unoccupied space.  If at least two creatures are attacked during the attack action, the Ranger may make an additional attack against a 3rd creature.
Jessica
Unseen attacker - advantage on his attack vs. Jessica.  No sharpshooter.
Attack  (1d20+16)[ 18 ]  or   (1d20+16)[ 36 ]  for  (1d8+13)[ 17 ] 

He has blindsight and no disadvantage on attacking invisible creatures he can sense... Attack vs Merry
Sharpshooter attack  (1d20+11)[ 12 ]  for  (1d8+23)[ 24 ] 

Third attack vs the Celestial
Sharpshooter attack  (1d20+11)[ 27 ]  for  (1d8+18)[ 20 ]  (no favored enemy bonus vs Celestials)

Stealth  (1d20+21)[ 23 ]  and   (1d20+21)[ 26 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Merry, Hyra, Lanius, Jessica 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
 Conditions:    
 
  

Lanius moved forward carefully, hiding again and readying his next attack
 
 Spoiler 


move up to 50ft forward to cover and hide  (1d20+23)[ 38 ] / (1d20+23)[ 28 ]  to AA76

Use action to ready attack
 (1d20+12)[ 26 ] , damage  (1d8+10)[ 15 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Greater Invisibility (Lanius) (5/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Invisible, Prone   
 
  

Merry ducks as an arrow hits the tree behind him. Well, behind and 10' to the right of him, but he flinches anyways.

He moves a little bit eastwards and dismisses his Blink spell, and goes prone again just in case.
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 90/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Running and running and running and running. And briefly healing her Celestial.
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  Run+Jump+run+run. T84 I think.
 Bonus Action:  Healing Word Celestial  (1d4+3)[ 4 ] 
 Celestial: 
Health: 34/50
AC: 17
 Action:  Dash
 Move:  Forward 80ft. Think they end up at Q64?
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  47/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  1/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Detect Magic
 Concentrating:  Detect Magic (30ft)
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica moves westward, focusing her magic to sense the ranger before calling out his position to everyone else. Then she drops prone in the underbrush.

 
 Spoiler 
Move to I19.
Detect Magic as an action.
Drop prone.
 
J-H
Merry moves east and drops prone, still invisible.  Hyra and the Celestial move forward.
Lanius moves forwards and prepares to shoot when the half-orc reveals his presence again (shot will hit for 15, probably resisted down to 7).
Jessica scans the area from I9, but there are no magical auras within 30' of her.

Robin fires an arrow at Hyra (unseen attacker advantage), Lanius fires at him (resisted to 7), then the half-orc moves through the water almost as fast as walking, then blinks to the south side of the stream, returns with an arrow back at Lanius, and then blinks out of sight again to shoot another at the Celestial before disappearing into the large patch of underbrush just south of the water.
 
 Spoiler 

Unseen vs Hyra Attack  (1d20+16)[ 22 ]  or  (1d20+16)[ 28 ]  for  (1d8+13)[ 17 ] 
Sharpshooter vs Celestial  (1d20+16)[ 22 ]  for  (1d8+18)[ 24 ] 
Regular vs Lanius  (1d20+16)[ 29 ]  for  (1d8+13)[ 21 ] 
Stealth  (1d20+21)[ 38 ]  or   (1d20+21)[ 22 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Merry, Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 73/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Running and running and running and running. And her Celestial readying a bowshot from above
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  Run+Jump+run+run. R74 think.
 Bonus Action: 
 Celestial: 
Health: 10/50
AC: 17
 Action:  Ready attack, no longer range disadvantage.  (1d20+9)[ 23 ]  (2d6+8)[ 15 ] 
 Move:  Forward 40ft. Q55.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Greater Invisibility (Lanius) (4/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Prone  
 
  

Merry crawls back westwards a few feet, staying low / prone in the underbrush. He retrieves his trusty mica chips and readies a loud snap to center on Robin wherever he might poke his head up again.

 
 Spoiler: OOC - Shatter 5th level 
If Robin shows himself within 70' of Merry, Con DC 20  (1d20)[ 3 ] +mods for half of  (6d8)[ 29 ]  thunder damage.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  66/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
 Conditions:    
 
  

Lanius reeled from the arrow in his side. Cursing under his breath, he moved forward, forgoing the chance to fire and instead gobbled down a bunch of berries
 
 Spoiler 

Concentration save  (1d20+2)[ 20 ] ,
move up to 50ft forward to cover and hide in cover
 (1d20+23)[ 38 ] / (1d20+23)[ 25 ] 
Use action to cast good berries and consume them


 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  47/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  0/4  | 2nd:  1/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Aware she can't do anything against this foe, Jessica stays where she is.

 
 Spoiler 
Cast Shield of Faith.
 
J-H
Merry crawls west, preparing a Shatter spell, which will also break invisibility when cast.
 
 Spoiler: Shatter 

Advantage on Con saves  (1d20+1)[ 13 ] 
Need to hit a DC 20 to halve 29 thunder damage.
 

Hyra dashes forwards.
Her Celestial readies an attack (will hit for 15 radiant).
Lanius moves forward into cover, conjuring some healing berries while hiding.
Jessica stays flat, calling up a magical shield.

The half-orc draws his bow back, revealing his presence and firing an arrow at the summoned Celestial.  Arrows pass in flight, and he is hit (resist to 7 as a reaction).    Merry creates a thunderous explosion (save above in spoiler).  He turns and fires an arrow at the prone Merry, then another at Hyra, blinking between positions and re-crossing the water before concealing himself again, this time in the vegetation northeast of the river (the U22-AD25 block).

 
 Spoiler 

Sharpshooter Attack vs Celestial  (1d20+11)[ 22 ]  or   (1d20+11)[ 28 ]  for  (1d8+18)[ 23 ] 
Sharpshooter attack vs Merry with disadvantage (prone target)  (1d20+11)[ 30 ]  or   (1d20+11)[ 26 ]  for  (1d8+23)[ 26 ] 
Regular attack vs Hyra  (1d20+16)[ 30 ]  for  (1d8+13)[ 18 ] 
 

The Celestial vanishes in a burst of light, and arrows strike both Hyra and Merry.

 =&gt; Party 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  0/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  1/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Greater Invisibility (Lanius) (3/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Prone  
 
  

Merry's arcane ward slows the arrow and exactly counters its forward momentum, leaving the arrow to drop on the ground in front of Merry. It leaves Merry untouched, though barely.

Merry takes a chance that the same strategy will work twice. He readies another mica chip and keeps a sharp elvish eye out for any reappearance of the archer. He crawls another 10' or so eastwards just to increase the likelihood of being in range.

 
 Spoiler: OOC - Shatter 5th Level 
 (1d20+1)[ 4 ]  or  (1d20+1)[ 4 ]  vs DC 20 Con save and  (6d8)[ 21 ]  thunder damage (or half).
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  66/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Greater Invsibility, Pass without Trace
 Conditions:    
 
  

Lanius moved steadily closer, readying his bow to attack when the opportunity presented itself
 
 Spoiler 


move up to 50ft forward to cover and hide in cover

Prepare action to attack when he reveals himself

 (1d20+12)[ 22 ]  damage  (1d8+10)[ 18 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 55/102  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Her Celestial had done enough of its job, this time. She conjures another one in its place, doing her best to ignore the pain in the arrow. Even if they could only loose a single arrow at a time, it was enough while Hyra was still desperately running to catch up.
 
 
  
 
 Spoiler: Actions 

 Move:  Jump (20ft standing longjump) and then soddenly-slop out the other side of the river. Believe this ends in R69 (nice).
 Action:  Summon Celestial 90ft ahead. Should be R51 for the initial summoning.
 Bonus Action:  None

 Celestial: 
Health: 40/40
AC: 16
 Move:  Forward 40ft. R43 I believe.
 Action:  Ready attack, no longer range disadvantage.
 (1d20+9)[ 25 ]  Damage:  (2d6+7)[ 14 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level ( 3 )
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  47/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  0/4  | 2nd:  1/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica crawls eastward and throws a rock, if she can find one.

 
 Spoiler 
Crawl to N10
Use action to throw a rock as far east as possible.
 
J-H
Robin fires an arrow at Merry, missing.  A thunderous explosion goes off, leaving Robin reeling.  Hyra's summoned Celestial fires an arrow, striking the half-orc and killing him
 
 Spoiler 

Sharpshooter longbow  (1d20+11)[ 25 ]  for  (1d8+23)[ 30 ]   disadvantage, 14 total - miss 
Concentration  (1d20)[ 11 ]  plus modifiers to not lose Shatter if hit.
 Shatter reduces to 0, Relentless Endurance makes it 1, Celestial finishes him off 
 
J-H
You're exploring the ruined dwarven city of Dwimmerdwell,  It fell three hundred years ago, the defenders dying to the last.  Yet supposedly, the attackers died.  Everyone who has come to explore or loot it has failed to report back.  Rumors say that a last dwarven guardian still lives... yet even dwarves don't live that long, do they?

You proceed down the streets in a cluster... they are broad, and the buildings around you are ruined, with gaping holes marking doors, holes, or battle damage.  Most don't even have roofs any more.  The cavern ceiling arches high above, up to 200' in places.

You hear a rapid squeaking noise, and see an elderly dwarven woman in armor appear, moving rather quickly (Haste) - or rather, you see four of her, wreathed in flames, in a wheelchair, far ahead of you.  She touches her armor, and suddenly abandons the wheelchair for flight as the armor glows.
 
 Spoiler: Init 

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 27 ] 
Merry  (1d20+7)[ 14 ]  or  (1d20+7)[ 23 ] 
Hyra  (1d20+5)[ 16 ] 
Jessica  (1d20+4)[ 21 ] 

Armorer (advantage)   (1d20-1)[ 10 ]  or  (1d20-1)[ 6 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Lanius, Merry, Jessica, Hyra 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius moved into cover to hide - and then popped up again to fire a bunch of arrows at the old dwarf
 
 Spoiler 


move up to T31
Hide  (1d20+23)[ 25 ] / (1d20+23)[ 43 ]  move one field to the right, fire, move back into cover

 (1d20+12)[ 28 ] , (1d20+12)[ 16 ] , (1d20+12)[ 14 ] , damage  (1d8+10)[ 12 ] 
 (1d20+12)[ 28 ] , (1d20+12)[ 18 ] , (1d20+12)[ 13 ]  damage  (1d8+10)[ 11 ] 
 (1d20+12)[ 25 ] , (1d20+12)[ 17 ] , (1d20+12)[ 29 ]  damage  (1d8+10)[ 12 ] 

Sneak attack  (2d6)[ 2 ] 
If all hit  (1d8)[ 8 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Silently, Hyra offers a quiet word of thanks to Moradin that this one doesn't seem to be such an instense sprint. Nevertheless she moves forward, uttering a word of unmaking on the magic wrapped around their foe, after which her celestial unleashes a barrage from above.
 
 
  
 
 Spoiler: Actions 

 Move:  30ft forward, V32
 Action:  Dispel Magic (5th). Any spells of 5th level or lower are dispelled.
 Bonus Action:  None.

 Celestial: 
Health: 50/50
AC: 17
 Move:  Up+Forward 40ft, XY30-31
 Action:  Attack times 3.
Attack 1:  (1d20+9)[ 22 ]   Damage:   (2d6+8)[ 16 ] 
Attack 2:  (1d20+9)[ 18 ]   Damage:   (2d6+8)[ 16 ] 
Attack 3:  (1d20+9)[ 23 ]   Damage:   (2d6+8)[ 17 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"A mechanical suit of armour?" Jessica says in amazement before turning to Hyra, "Why don't you have something that cool?"

 
 Spoiler 
Before the battle begins Jessica activates her Watcher's Will and Boots of Speed, casts See Invisibility and Shield of Faith on herself and casts Aid at third level on herself, Hyra and Merry.

She then moves to V26 and uses her action to dodge.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Greater Invisibility (Lanius) (9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry takes stock of the situation and decides Hyra's Dispel was probably sufficient. Rather than get too far ahead of the others, he sidles over to the building on the right and uses one of his more defensive spells.

 
 Spoiler: OOC -  
Merry moves to Y33 and casts Blade Ward.
 
J-H
Lanius fires a volley of arrows, one of which pops a mirror image, and two more which hit (25 damage).  Merry casts a defensive spell.  Jessica moves up and dodges.  Hyra's celestial fires three arrows, all of which miss.  The dwarf's Haste spell is dispelled, as are Freedom of Movement, Fire Shield, and Mirror Image.

Dazed, the dwarf is unable to move.
 =&gt; Party is up again 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Greater Invisibility (Lanius) (8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry moves further up and blasts the dwarf once he's in range.  "Dwimmerdwell dwarf, dwie!"  he says, channeling his arcane negativity towards her.

 
 Spoiler: OOC - Chill Touch 
Merry moves up another 30' to Y27. He casts Chill Touch:  (1d20+12)[ 18 ]  for  (3d8)[ 15 ]  necrotic damage and being unable to heal this round.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Hyra keeps pushing forwards, calling forth a hammer of divine power the closer she gets.
 
 
  
 
 Spoiler: Actions 

 Move:  60ft forward, V20
 Action:  Dash
 Bonus Action:  Spiritual Weapon (3rd)  (1d20+9)[ 10 ]   Damage:   (2d8+3)[ 12 ] 
 Celestial: 
Health: 50/50
AC: 17
 Move:  Up+Forward 40ft, XY22-23
 Action:  Attack times 3.
Attack 1:  (1d20+9)[ 10 ]   Damage:   (2d6+8)[ 15 ] 
Attack 2:   (1d20+9)[ 23 ]   Damage:   (2d6+8)[ 12 ] 
Attack 3:   (1d20+9)[ 28 ]   Damage:   (2d6+8)[ 17 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius moved closer, hammering at the dwarf with his arrows and going to cover again.
 
 Spoiler 


move up to T23, Shoot on the way and hide ( (1d20+23)[ 32 ] / (1d20)[ 17 ] )

 (1d20+12)[ 32 ] / (1d20+12)[ 17 ] / (1d20+12)[ 22 ] , damage  (1d8+10)[ 16 ] 
 (1d20+12)[ 25 ] / (1d20+12)[ 23 ] / (1d20+12)[ 30 ] , damage  (1d8+10)[ 11 ] 


Sneak attack  (2d6)[ 6 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica continues to close in on the dwarf.

 
 Spoiler 
Jessica moves to V14 and uses her action to dodge.
 
J-H
Lanius fires two arrows, one of which finds a gap and lodges deep in the dwarf's armor (crit! 32, + 11, + 6 sneak = 49).  Merry moves closer, but is unable to land a spell.  Hyra's Celestial lands two arrows (12 &amp; 17) as the group moves closer.

A mechanical bird clinging to the dwarf's back is briefly visible as it activates a ring.
 
 Spoiler 

Cure Wounds spell-storing item  (2d8+7)[ 18 ]  I am pretty sure this is legit, if it's not let me know.
 

A lightning bolt shoots out from an outstretched hand towards Hyra.
 
 Spoiler 

LL  (1d20+15)[ 22 ]  for  (1d6+7)[ 10 ]  lightning damage.
If hits, + (1d6)[ 2 ]  damage, if not, save it for the next attack.
 
J-H
The next bolt seems more powerful, if less well-aimed.  The dwarf drifts behind some walls, putting her out of view for now.
 
 Spoiler 

Sharpshooter Lightning Launcher  (1d20+10)[ 24 ]  for  (2d6+17)[ 23 ]  including bonus damage, and if it hits, Hyra has disadvantage on attack rolls against the dwarf.
 

 
 Spoiler: Map 

   
 

 =&gt; Party 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 3/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

The bite of a little lightning isn't enough to stop her. She keeps pushing forward, uttering a word of Command while her spirits continue their assault.   "Kneel!"  
 
 
  
 
 Spoiler: Actions 

 Move:  30ft forward, V14
 Action:  Command: Grovel. Must drop prone (which will also make them fall to the ground, unless their flight is Hover) on their turn, then immediately end turn.  (1d20)[ 9 ] +mods wis save vs DC17
 Bonus Action:   (1d20+9)[ 13 ]  (1d20+9)[ 20 ]   Damage:   (2d8+3)[ 11 ] 
 Celestial: 
Health: 50/50
AC: 17
 Move:  Up+Forward 40ft, XY14-15
 Action:  Attack times 3.
Attack 1:  (1d20+9)[ 17 ]   Damage:   (2d6+8)[ 17 ] 
Attack 2:  (1d20+9)[ 14 ]   Damage:   (2d6+8)[ 14 ] 
Attack 3:   (1d20+9)[ 17 ]   Damage:   (2d6+8)[ 16 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius used the momentary lull in the fight to close in on the dwarf, shoot and move into cover

 
 Spoiler 

move up to T5 (bonus action dash)

 (1d20+12)[ 19 ] / (1d20+12)[ 27 ] / (1d20+12)[ 18 ] , damage  (1d8+10)[ 13 ] 
 (1d20+12)[ 19 ] / (1d20+12)[ 22 ] / (1d20+12)[ 29 ] , damage  (1d8+10)[ 12 ] 

Sneak attack  (2d6)[ 7 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica is now right underneath the dwarf.

 
 Spoiler 
Jessica moves to S8 and uses her action to dodge.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Greater Invisibility (Lanius) (7/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry continues walking forwards but hasn't got a good line of sight to the dwarf. If he can, before Jessica rounds the corner, Merry will try to damage the building and dwarf with one of his loud shattering spells.

There's a wall between the spell and the dwarf, but Merry figures that knocking down an adjacent wall on top of her may still do some damage even if she's not exactly in its most effective blast zone.

 
 Spoiler: OOC - Shatter 
Merry moves to Y21. He uses Shatter in an aerial-explosion fashion centered on S9, at about the same altitude as the dwarf was when she went out of view.  (6d8)[ 24 ]  thunder damage, Con DC 20 for half.
 
J-H
Lanius
Merry
Jessica
Hyra

Lanius runs forward, firing two arrows while invisible (hit for 32).  Ferrin casts a warding spell, absorbing some of the thunder damage (saved, Absorb Elements; reduce to 6).  Jessica moves close, waiting for her to fall.  Hyra's spell is resisted (saved), and the Celestial's arrows go wide.

The mechanical bird triggers a spell again, and the armored figure drifts up, firing two bolts of lightning at Merry.

 
 Spoiler 

Ascend to 35'
BA: Homun Activate SSI  (2d8+7)[ 18 ] 

Sharpshooter Lighning Launcher.  (1d20+10)[ 17 ]  to hit for  (1d6+17)[ 20 ]  if hit, advantage on next attack roll

Sharpshooter Lighning Launcher.  (1d20+10)[ 25 ]  to hit for  (1d6+17)[ 22 ]  lightning damage
If first one hit  (1d20+10)[ 23 ]  advantage and  (1d6)[ 5 ]  bonus damage

 (1d6)[ 6 ]  on whichever one hit
 

 =&gt;Lanius	
Merry	
Jessica	
Hyra	
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 2/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

If at first you don't succeed, try again!   "Kneel!"  
 
 
  
 
 Spoiler: Actions 

 Move:  Alas I've lost track of angles. Forward? Around? Ideally any direction which gets sight of the artificer.
 Action:  Command: Grovel. Must drop prone (which will also make them fall to the ground, unless their flight is Hover) on their turn, then immediately end turn.  (1d20)[ 5 ] +mods wis save vs DC17


 Celestial: 
Health: 50/50
AC: 17
 Move:  Up+Forward 40ft, XY8-9
 Action:  Attack times 3.
Attack 1:  (1d20+9)[ 15 ]   Damage:   (2d6+8)[ 12 ] 
Attack 2:  (1d20+9)[ 24 ]   Damage:   (2d6+8)[ 18 ] 
Attack 3:   (1d20+9)[ 21 ]   Damage:   (2d6+8)[ 18 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius moved around the corner, shot and hid again

 
 Spoiler 

move out of cover, shoot and hide back at T5

 (1d20+12)[ 14 ] ,  (1d20+12)[ 29 ] ,  (1d20+12)[ 28 ] , damage  (1d8+10)[ 12 ] 
 (1d20+12)[ 26 ] ,  (1d20+12)[ 18 ] ,  (1d20+12)[ 13 ] , damage  (1d8+10)[ 14 ] 
Sneak attack   (2d6)[ 7 ] 

Hide  (1d20+23)[ 28 ] ,  (1d20+23)[ 29 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  13/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Greater Invisibility (Lanius) (6/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry wards himself doubly against the lightning bolt coming from the dwarf, and his arcane shield even seems to still have some strength left when all is said and done.

He moves up to within range, draws out his lodestone, and fires back with a reddish bolt of pure energy.  "You're going down, Sparky!" 
 
 Spoiler: OOC - Disintegrate 
Move up another 10' or so to be within 60' of the dwarf. Dex DC 20 ( (1d20)[ 8 ] +mods) or take  (10d6+40)[ 77 ]  force damage.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Moonbeam
 Concentrating:  Moonbeam
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica summons a beam of holy light to surround the Artificer.

 
 Spoiler 
Cast Moonbeam.  (2d10)[ 7 ]  radiant damage, or half as much on a successful constitution saving throw (DC 16):  (1d20)[ 13 ]  plus mods.
 
J-H
Lanius fires two shots, both hitting for 19 &amp; 14.  The first arrow drops her to 0, and she uses her reaction to un-attune to an item, so she goes to hp instead.  Then the second arrow hits and kills her.
Had that not worked...
Merry's Disintegrate hits for 77 damage.
Jessica's Moonbeam burns for 3 damage.
Hyra's Celestial hits once for 18 damage, and her Command takes effect.
J-H
It took two days of pursuit into the trackless Stone Wastes, but you think you've come close to bringing Goethe to bay.  An agent of some fiendish power, he's responsible for several mass killings and assassinations, but always seems to get away.

The wastes are a harsh and barren place, and this area in particular is made up of great stone pillars that reach up out of the ground like a hundred blunt-tipped fingers.  Step off a pillar, and you fall sixty feet to the stone below.

 probably inspired by the Avatar vs Fire Lord Ozai fight area 

Suddenly, he's there, about 130' in front of you.  Maybe he was invisible, or perhaps you've come close enough that his trickery is no longer enough.  He holds a wand in one hand and a staff in another.  Seven glowing red lights circle his head like a crown of malignant stars, shining on the bat-like wings folded at his back.

 
 Spoiler: Initiative 

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 28 ] 
Merry  (1d20+7)[ 11 ]  or  (1d20+7)[ 19 ] 
Hyra  (1d20+5)[ 20 ] 
Jessica  (1d20+4)[ 22 ] 

Warlock  (1d20+1)[ 6 ]  or  (1d20+1)[ 17 ]  plus  (1d10)[ 9 ] 
 

 
 Spoiler: Map 

   
 

 =&gt; Lanius 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius opened up with a salvo and went to hide by hanging of the side of his pillar.

 
 Spoiler 

 (1d20+12)[ 19 ] ,  (1d20+12)[ 26 ] ,  (1d20+12)[ 30 ] , damage  (1d8+10)[ 14 ] 
 (1d20+12)[ 28 ] ,  (1d20+12)[ 19 ] ,  (1d20+12)[ 26 ] , damage  (1d8+10)[ 15 ] 
 (1d20+12)[ 24 ] ,  (1d20+12)[ 30 ] ,  (1d20+12)[ 13 ] , damage  (1d8+10)[ 16 ] 


if all hit  (1d8)[ 3 ] 
Sneak attack  (2d6)[ 7 ] 

Hide as bonus action  (1d20+23)[ 29 ] ,  (1d20+23)[ 25 ]  in P35 by hanging from the side with climb speed


 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
J-H
Lanius fires three arrows.  Despite his invisibility, the foe tries to move out of their way (no advantage;  Foresight ), but two still hit (15, 16, 7 = 39).  The warlock points his staff at the group and speaks a ----.  You can't understand it, but you soon have other concerns.  Everything goes dark, but it's not a quiet dark, or a lonely dark.  Things brush up against you.... things that shouldn't be.
 
 Spoiler: Maddening Darkness 

60' radius sphere, spreads around corners.  Dark even to Darkvision.  Creature starting their turns within the area take 8d8 psychic damage, Wis DC 26 half.
 

 
 Spoiler: Map 

   
 

 =&gt;Jessica, Hyra, Merry, Lanius 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Moonbeam
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

The darkness envelopes Jessica before she can even react, yet she holds firm. She is the light against the darkness.

 
 Spoiler 
Before the battle began, Jessica cast Aid at third level on herself, Hyra and Merry and both See Invisibility and Shield of Faith on herself. She also activates her Watcher's Will and Boots of Speed.

Wisdom saving throw vs Maddening Darkness (DC 26, adv):  (1d20+9)[ 28 ]  or  (1d20+9)[ 25 ] .
Maddening Darkness damage (half on successful save):  (8d8)[ 45 ] 

Cast Dispel Magic vs Maddening Darkness (DC 18):  (1d20+4)[ 24 ] 
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Darkness had engulfed her and vanished just as quickly thanks to Jessica's quick intervention. Hyra jumps forwards, crossing to the next nearest tower, and launches a spell of unmaking at her own, while her celestial begins its barrage.
 
 
  
 
 Spoiler: Actions 

 Move:  Run+Jump to S27, drop prone.
 Action:  Dispel Magic (5th) on the Warlock.
Any spell of 5th level or lower is dispelled.
Rolling for the two I know of:
Crown of Stars (DC17):  (1d20+3)[ 10 ] 
Foresight (DC19):  (1d20+3)[ 10 ] 
And extras just to sprinkle it in:  (1d20+3)[ 12 ]  (1d20+3)[ 13 ]  (1d20+3)[ 8 ] 
 Celestial: 
Health: 50/50
AC: 17
 Move:  East 40ft, AB-AC30/31 I think.
 Action:  Attack times 3.
Attack 1:  (1d20+9)[ 14 ]  Probable Disadvantage:  (1d20+9)[ 18 ]   Damage:   (2d6+8)[ 13 ] 
Attack 2:  (1d20+9)[ 29 ]  Probable Disadvantage:  (1d20+9)[ 16 ]   Damage:   (2d6+8)[ 17 ] 
Attack 3:  (1d20+9)[ 23 ]  Probable Disadvantage:  (1d20+9)[ 28 ]   Damage:   (2d6+8)[ 11 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius moved out of sight among the pillars, jumping from one side to the other like a mad frog, popped up to shoot and vanished over the edge of the other side, once more hiding from the warlock.

 
 Spoiler 

 (1d20+12)[ 32 ] , damage  (1d8+10)[ 17 ] 
 (1d20+12)[ 26 ] , damage  (1d8+10)[ 14 ] 

Move and hide  (1d20+23)[ 27 ] / (1d20+23)[ 24 ] 

Move to O34 - jump over to N33, get up to M33 to shoot and repeat the pattern to get to F33


 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry finds himself in a dark and frightening cloud... and then suddenly not. He blinks to clear his vision, then congratulates Jessica on the dispelling.  "Well executed, if an unpracticed effort,"  he says, and you can tell it pains him to admit someone else did magic well. He speaks again, but the word is somewhat drowned out in the whoooooosh - pop! of him transporting over to the pillar the warlock is on.

 
 Spoiler: OOC - Dimension Door 
Brings Jessica and Merry to an arrangement like Merry - Jessica - Warlock in row 5 on the map. Merry will use his reaction to try to counterspell (or cast Feather Fall if someone gets knocked off a pillar within 60').
 
J-H
Jessica dispels the darkness around them.  Hyra seeks to strip the warlock's defensive spells, but fails, and her Celestial lands a shot (13 damage).
Merry Dimension Doors himself and Jessica next to Goethe, and Lanius lands two more arrows from a distance.

The warlock spreads his wings and flies away from Jessica.  She strikes at him but misses.

 
 Spoiler: OA 

OA  (1d20)[ 5 ] +??
Damage ??
Forgot the disadvantage, but a 15 doesn't hit.
 
J-H
He flies north and east, and fires a glowing mote at Merry, who vanishes in a puff of sulphurous smoke. Four red-purple rays strike Jessica at the same time, blowing her off the platform.  She falls to the ground below, and the bat-winged warlock dips down behind one of the stone pillars, hovering out of sight.
 
 Spoiler 

Crown of Stars mote vs Merry
 (1d20+18)[ 31 ]  or  (1d20+18)[ 25 ]  or  (1d20+18)[ 22 ] 
for  (4d12+7)[ 33 ] 
On hit,
 Hurl Through Hell.  When hitting a creature with an attack once per long rest, the creature vanishes, hurtling through a nightmare landscape.  It returns at the end of your next turn to the same space or the nearest unoccupied space, and takes  (10d10)[ 52 ]  psychic damage, no save.

EB vs Jessica
 (1d20+18)[ 22 ]  or  (1d20+18)[ 38 ]  or  (1d20+18)[ 37 ]  for  (1d10+7)[ 16 ]  force &amp; 10' pushback  crit for 32 
 (1d20+18)[ 38 ]  or  (1d20+18)[ 29 ]  or  (1d20+18)[ 26 ]  for  (1d10+7)[ 13 ]  force &amp; 10' pushback  crit for 26 
 (1d20+18)[ 20 ]  or  (1d20+18)[ 32 ]  or  (1d20+18)[ 29 ]  for  (1d10+7)[ 16 ]  force &amp; 10' pushback  16 
 (1d20+18)[ 31 ]  or  (1d20+18)[ 21 ]  or  (1d20+18)[ 28 ]  for  (1d10+7)[ 17 ]  force &amp; 10' pushback  17 
 91 force damage 
Falling damage to the ground  (6d6)[ 20 ] 
 +20 force damage = 111 
 

 
 Spoiler: Map 

   
 

 =&gt;Jessica
Hyra
Merry (busy flying through hell)
Lanius 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  2/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, None
 Concentrating:  None
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica begins to climb back up.

 
 Spoiler 
 Concentration checks:
DC 16:  (1d20+8)[ 26 ] 
DC 13:  (1d20+8)[ 21 ] 
DC 10:  (1d20+8)[ 13 ] 
DC 10:  (1d20+8)[ 24 ] 
DC 10:  (1d20+8)[ 9 ] 

Concentration lost on Shield of Faith.

Boots of Speed don't count for climbing speed so with a dash at half movement speed it's 30ft.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Hyra was too far away to do anything valuable while still protecting herself from being shot at. She stands, jumps, jumps, runs, and then drops flat again.
 
 
  
 
 Spoiler: Actions 

 Move:  Stand, Dash, move by jumping to W20, drop prone again.
 Action:  Dashing

 Celestial: 
Health: 50/50
AC: 17
 Move:  North-East 40ft, AG-AH23-24 I think.
 Action:  Attack times 3.
Attack 1:  (1d20+9)[ 13 ]  Probable Disadvantage:  (1d20+9)[ 11 ]   Damage:   (2d6+8)[ 11 ] 
Attack 2:  (1d20+9)[ 14 ]  Probable Disadvantage:  (1d20+9)[ 14 ]   Damage:   (2d6+8)[ 16 ] 
Attack 3:  (1d20+9)[ 25 ]  Probable Disadvantage:  (1d20+9)[ 21 ]   Damage:   (2d6+8)[ 14 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius changed position again, hiding behind another pillar, waiting to pop up and fire after the warlock had fired his energy lances.

 
 Spoiler 


Currently still hidden, so can afford to dash to G18 and ready action:


 (1d20+12)[ 16 ]  damage  (1d8+10)[ 11 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
J-H
Jessica doggedly climbs up the wall.  Hyra leaps forwards, her boots helping her jump far more than most dwarfs can.  The Celestial fires three arrows.  Two go wide, and the last barely misses (I got a straight edge, looked at the map and definitions, and decided the warlock had 3/4ths cover from that angle).
Lanius hops between pillars and readies an arrow for when the warlock reappears.  He's still invisible, although his footsteps echo off the rocks as he runs and jumps repeatedly.

The warlock stays low and gives an evil cackle as he flies a bit west and south, then points at an area a bit lower than one of the pillars.   "Death and madness await!"   He then flies low, sheltering from the abominable angel that is still hunting him.
 
 Spoiler: Epic boon: Spell Recall: Re-cast Maddening Darkness 

Magical darkness spreads from a point you choose within range to fill a 60-foot-radius sphere until the spell ends. The darkness spreads around corners. A creature with darkvision can’t see through this darkness. Nonmagical light, as well as light created by spells of 8th level or lower, can't illuminate the area. Shrieks, gibbering, and mad laughter can be heard within the sphere. Whenever a creature starts its turn in the sphere, it must make a Wisdom saving throw, taking 8d8 psychic damage on a failed save, or half as much damage on a successful one.
Note: Everyone has advantage on their save from Watcher's Will.
 

Merry returns from the hells, taking 52 psychic damage (rolled previously).

 
 Spoiler: Map 

   
 

 =&gt;
Jessica
Hyra
Merry
Lanius 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Hyra stands, freed of the darkness once more, and jumps closer again, barking out a quick word of Healing to Merry.
 
 
  
 
 Spoiler: Actions 

  Move:  Crawl to Y22
 Action:  Dispel Magic (3rd) Maddening Darkness
 (1d20+3)[ 16 ]  vs DC18
 
 Move:  Stand, move back 5ft to get a headstart, run and jump with a Dash to S15
 Action:  Dash
 Bonus Action:  Healing Word (2nd) Merry for  7  (discord rolled)

 Celestial: 
Health: 50/50
AC: 17
 Move:   AE17-18
 Action:  Ready attack for target being in line of attack
 (1d20+9)[ 26 ]  (1d20+9)[ 10 ]   Damage:   (2d6+8)[ 13 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  2/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, None
 Concentrating:  None
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica continues to climb back up and attempts to dispel the magic darkness once more.

 
 Spoiler 
Climb another 15ft.
Dispel Magic (DC 18):  (1d20+4)[ 20 ] 
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  9/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  6/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry has just not had a great fight thus far. Darkness (dispelled by Jessica), then a trip through hell he's going to have nightmares about for years, then darkness again (again dispelled by Jessica). It's all very confusing. But this time he thanks Jessica more sincerely than before.

He moves over to the edge of the pillar, goes prone, and fires a Dispel of his own down at the warlock directly, hoping to get rid of the Crown of Stars at least, even if the wings look to be untouchable.

 
 Spoiler: OOC - Dispel level 3 
 (1d20+9)[ 24 ]  vs the stars, and effects of 3rd level or lower end automatically. Merry's ward regains 6hp for having cast an abjuration spell. And I'd figured on him being in Q3, prone.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius decided this was enough jumping in great hights. Instead he moved directly downward and made his way towards the warlocks position, keeping himself invisible in the gloom of the pilars.

 
 Spoiler 


move down 60ft and on the ground to G11, followed by hide check  (1d20+23)[ 25 ] / (1d20+23)[ 39 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
J-H
Jessica sheathes her sword and dispels the spell, although not before it shatters the  Death Ward  protecting her. (Jessica is at 1hp).  Hyra moves up, while the Celestial waits with drawn bow.
After an exchange of counter-neutralizing abjurations, Merry successfully destroys the Crown of Stars and Foresight on the warlock.

Lanius goes down to ground level and sneaks along.

The warlock flies back up and fires four beams at Merry, knocking the wizard back and off the pillar.  The Celestial's readied arrow misses.  Goethe flies back down, cackling madly.
 
 Spoiler 

 I believe the ward stands at 16, and Merry has 9hp, unless that doesn't factor in Hyra's Healing Word; if that doesn't include the healing word, then at the end of this Merry only has 1 failed death save instead of 2. 
Disadvantage due to prone
 (1d20+18)[ 36 ]  or  (1d20+18)[ 24 ]  for  (1d10+7)[ 11 ] 
 (1d20+18)[ 24 ]  or  (1d20+18)[ 34 ]  for  (1d10+7)[ 14 ]   pops Death Ward, at 1hp 
 (1d20+18)[ 32 ]  or  (1d20+18)[ 36 ]  for  (1d10+7)[ 10 ]   knocks to 0 
 (1d20+18)[ 22 ]  or  (1d20+18)[ 23 ]  for  (1d10+7)[ 11 ]   failed death save 
And a 10' push for each, so
 (6d6)[ 19 ]  falling damage.  failed death save 

Reducing a target to 0hp grants the warlock 27 temporary hit points.
 

 
 Spoiler: Map 

   
 

 =&gt;Jessica, Hyra, Merry?, Lanius 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  56/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica finally reaches the top and tends to her wounds. “Now where were we?”

 
 Spoiler 
Move to K8.
Use Lay on Hands to recover 55 hit points.
Bonus action cast Shield of Faith.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

With Merry down, Hyra moves to get in closer, throwing a brief heal to the downed Merry in the process.
 
 
  
 
 Spoiler: Actions 

 Move:  Move+Jump to P4, drop prone.
 Action:  Dash
 Bonus Action:  Healing Word (2nd) Merry for  (2d4+3)[ 10 ] 
 Celestial: 
Health: 50/50
AC: 17
 Move:   AC-AD9-10
 Action:  Ready attack for target being in line of attack
 (1d20+9)[ 24 ]  (1d20+9)[ 24 ]   Damage:   (2d6+8)[ 16 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius moved silently through the gloom at the bottom of the canyon, wondering, why he bothered to climb up there in the first place. Sunlight was overrated anyway.

Seeing the warlock hover there, no longer prescient, he fired and vanished back into the gloom.

 
 Spoiler 


move to J1, fire,

 (1d20+12)[ 27 ] ,  (1d20+12)[ 23 ] ,  (1d20+12)[ 25 ]  damage  (1d8+10)[ 18 ] 
 (1d20+12)[ 27 ]  damage  (1d8+10)[ 14 ] 

Sneak Attack  3 damage in Discord

hide  (1d20+23)[ 41 ] / (1d20+23)[ 33 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  10/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  12/27hp
 Active Effects:  Aid, Mage Armor, See Invisibility
 Concentrating:  Globe of Invulnerability, 10' radius from space W-10 (10/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry once again finds himself in a position of being prone on the ground, though this time at the bottom of the pillar instead of the top. He looks around to try to locate the warlock Goethe, but can't really see him. He decides that's okay for the moment.

Merry stands, clutching at his pockets and pulling out a small crystal. He casts a globe of invulnerability on himself and calls over to the others,  "I'm fine, just kill him if you see him, and come to me if you need a break." 
 
 Spoiler: OOC - Globe of Invulnerability 
Merry moves to W-10. The globe blocks spells of 5th level or lower, in a 10' radius around his current location. His Arcane Ward regains 12hp. (He'll use his reaction to cast Feather Fall if someone gets knocked off a pillar within 60', since he can see both Hyra and Jessica from this spot).
 
J-H
Jessica finishes climbing up, healing herself.  Hyra hops her way closer, healing Merry, who stays prone and erects a warding globe.  Lanius fire two arrows from below (hits for 35) and hides himself among the gloom.

The warlock rises, and is struck by a glowing arrow from the celestial (hit for 16).  He fires a glowing black ball that explodes in a tide of psychic energy that runs over Jessica and Hyra, then flies east.

 
 Spoiler 

Synaptic Static (120’, 20’ radius, 8d6 psychic damage, Int half; on failed save, 1 minute of -1d6 on attacks, ability, and Concentration checks, Int save to end; does not affect creatures with INT 2 or less)
Damage  (8d6)[ 37 ]  DC 26
Advantage due to Watcher's Will
Hyra int save  (1d20)[ 18 ]  or  (1d20)[ 10 ]   Hyra has a -1, looks like a fail 
Jessica int save  (1d20)[ 10 ]  or  (1d20)[ 15 ]   Fail unless +11 on int saves 
Hyra concentration check  (1d20)[ 4 ]  or  (1d20)[ 14 ]   for celestial vs DC 18;  14+7-1=20, pass 
possible - (1d6)[ 1 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Jessica
Hyra
Merry
Lanius 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  19/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica reels from the damage, barely able to think straight, but she can’t do much more than try to close the gap and stay light on her toes.

 
 Spoiler 
Concentration check for Shield of Faith (DC 18):  (1d20+8)[ 15 ]  minus  (1d6)[ 6 ]  (fail)
Move to K6, running jump from K8 to M11, then move to N14 and use the dodge action.
Bonus action cast Shield of Faith.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 75/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 1/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Hyra falls victim to the mental attack, but by training alone holds fast the threads of concentration. She shuffles to the side and points at the warlock, ordering it to   "Drop!"  
 
 
  
 
 Spoiler: Actions 

 Move:  Q5, stay prone
 Action:   Command  Warlock: Drop.
 (2d20)[ 20 ][ 18 ](38)  + mods vs. DC17 or must fall prone, which would cause them to take falling damage in the process.

End of turn int save impossible.

 Celestial: 
Health: 50/50
AC: 17
 Move:   AC-AD5-6, 40ft above the pillar.
 Action:  Tri-attack.
 Attack 1:   (1d20+9)[ 15 ]  (1d20+9)[ 18 ]   Damage:   (2d6+8)[ 16 ] 
 Attack 2:   (1d20+9)[ 16 ]  (1d20+9)[ 17 ]   Damage:   (2d6+8)[ 14 ] 
 Attack 3:   (1d20+9)[ 15 ]  (1d20+9)[ 15 ]   Damage:   (2d6+8)[ 12 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius followed as silently as he could, shooting when he could make out just a sliver of the man's wings, before fading back into the gloom


 
 Spoiler 


move to T4, fire,

 (1d20+12)[ 26 ] ,  (1d20+12)[ 26 ] ,  (1d20+12)[ 30 ]  damage  (1d8+10)[ 17 ] 
 (1d20+12)[ 19 ]  damage  (1d8+10)[ 15 ] 

Sneak Attack  (2d6)[ 12 ] 

hide  (1d23)[ 4 ] / (1d20+23)[ 32 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
J-H
Jessica relocates and re-casts her Shield of Faith.  Hyra's spell is resisted, and the celestial misses with all 3 arrows.  Merry
Merry's Shatter spell hits Goeth, but only for 10 damage.
Lanius moves closer, managing a single hit, which is just enough to knock Goethe unconscious.  The warlock doesn't survive the fall.
J-H
She's hard to catch, but you're pretty sure you've tracked down Lucy, the halfling sneak-thief, assassin, and allegedly favored of Cyric.  She's flittled away to an old ruin attached to the local thieves' guild.  Whatever it was built for before, it's now a confined hunting ground....

 
 Spoiler: init 

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 28 ] 
Merry  (1d20+7)[ 12 ]  or  (1d20+7)[ 10 ] 
Hyra  (1d20+5)[ 12 ] 
Jessica  (1d20+4)[ 7 ] 

Lucy  (1d20+5)[ 7 ] 
 


The battle area is a grid of 9 rooms, each 25’x25’ x 15’ high, connected by 15’ wide archways.  Central rooms sit above and below, connected by 5’ wide shafts that lead up and down from the inner corners of all but the middle room.  Going up is a 25' ascent from the floor below, and it's a 25' descent to the floor below.

 
 Spoiler: Map 

   
 

 =&gt;Lanius, Merry, Hyra 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius moved into the room, sending his opening salvo at the thief and hiding behind a pillar
 
 Spoiler 


move to K10, fire,

 (1d20+12)[ 20 ] ,  (1d20+12)[ 31 ] ,  (1d20+12)[ 26 ] , damage  (1d8+10)[ 13 ] 
 (1d20+12)[ 16 ] ,  (1d20+12)[ 32 ] ,  (1d20+12)[ 19 ] , damage  (1d8+10)[ 17 ] 
 (1d20+12)[ 17 ] ,  (1d20+12)[ 16 ] ,  (1d20+12)[ 30 ] , damage  (1d8+10)[ 18 ] 

Sneak Attack  (2d6)[ 12 ] 

move to O7 hide  (1d20+23)[ 26 ] / (1d20+23)[ 31 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
J-H
Lanius moves forwards, firing three arrows.  They fall to the ground behind the target, but he's sure they didn't miss.  He's now pretty sure that he was shooting at an illusion of their target.
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 2/2 6th: 0/1 

Hyra frowns at the deception and moves up, expending a spell to unravel it and cease it as a distraction, while her Celestial flanks around the side, searching for a target.
 
 
  
 
 Spoiler: Actions 

 Move:  L12. If the illusion is holding a ranged weapon, drop prone. If it's holding a melee or hasn't drawn a weapon, stay standing.
 Action:  Dispel Magic (3rd) on the Illusion.

 Celestial: 
Health: 50/50
AC: 17
 Move:  PQ12-13
 Action:  If it can see a target, attack. If not, ready attack for one coming into sight (using attack 1's rolls)
 Attack 1:   (1d20+9)[ 26 ]  Possible Disadv:  (1d20+9)[ 21 ]   Damage:   (2d6+8)[ 12 ] 
 Attack 2:   (1d20+9)[ 22 ]  Possible Disadv:  (1d20+9)[ 13 ]   Damage:   (2d6+8)[ 17 ] 
 Attack 3:   (1d20+9)[ 24 ]  Possible Disadv:  (1d20+9)[ 23 ]   Damage:   (2d6+8)[ 12 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blade Ward
 Concentrating:  Greater Invisibility (Lanius, 9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry knows all about sneaky  hobbitses  halflings and their tricks. He moves forwards and casts a ward against physical damage, and keeps a sharp ear out for any spellcasting or footfalls.

 
 Spoiler: Blade Ward 
Resistance to physical damage and moving to I12.
 
J-H
Lanius moves forwards and hides behind a pillar after shooting the illusion.  Merry casts a warding spell and and moves forward.  Hyra drops prone and dispels the illusion, which was holding a shortbow.

An arrow flies at Merry from the ceiling around K5, and Merry and Jessica see someone translucent (invisible) run across the ceiling from right to left and around the corner in perfect silence.  The celestial fires at the invisible halfling as they point it out, and scores a hit.
 
 Spoiler 

Readied attack hits! For 12, halved to 6.

Shortbow vs. Merry, has advantage because she was hidden.
Attack  (1d20+14)[ 16 ]  or   (1d20+14)[ 32 ]  for  (11d6+5)[ 37 ]  piercing damage inclusive of sneak attack, then halved by Blade Ward.
Plus Con DC 14 or take  (2d8)[ 8 ]  poison damage and be Poisoned until the end of Lucy's next turn.
Con save  (1d20)[ 3 ] +??

BA Hide  (1d20+27)[ 43 ] 
 

 
 Spoiler: map 

   
 

 =&gt; Jessica, Lanius, Merry, Hyra	 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  9/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Readied Dispel (4th level)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry steps cautiously forward, cringing as his arcane ward takes a hit that brings it within a hair of failing. He casts an anti-magic spell and waits for the halfling to show herself again. Even if she's invisible, that's no concern to Merry Mann.

 
 Spoiler: Dispel Magic 
Moving to M11, Readying a dispel on the halfling if I see her.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 2/2 6th: 0/1 

Without anyone to shoot at, Hyra continues playing the worm, crawling more centrally to try to get the attention of their foe.

Her Celestial readies another shot.
 
 
  
 
 Spoiler: Actions 

 Move:  Crawl to J10
 Action:  Dodge.

 Celestial: 
Health: 50/50
AC: 17
 Move:  KL16-17
 Action:  Same as last time: Attack if target revealed by her turn (unlikely, just covering my bases), if not, ready with Attack 1.
 Attack 1:   (1d20+9)[ 11 ]  Possible Disadv:  (1d20+9)[ 28 ]   Damage:   (2d6+8)[ 20 ] 
 Attack 2:   (1d20+9)[ 19 ]  Possible Disadv:  (1d20+9)[ 13 ]   Damage:   (2d6+8)[ 12 ] 
 Attack 3:   (1d20+9)[ 11 ]  Possible Disadv:  (1d20+9)[ 18 ]   Damage:   (2d6+8)[ 11 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius realized that this would be once again a question of sniping and counter-striking. Silently he climbed up the pillar and took half cover in the opening, while he readied himself to attack once Lucy appeared in the higher level.
 
 Spoiler 


move to K6/N23, taking half cover in the opening, so I can still hide

Ready action to fire on the rogue

 (1d20+12)[ 25 ] , damage  (1d8+10)[ 11 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica gives chase after the rogue and tries to corner them.

 
 Spoiler 
Before the battle began, Jessica cast Aid at third level on herself, Hyra and Merry and both See Invisibility and Shield of Faith on herself. She also activates her Watcher's Will and Boots of Speed.

Move to D7 (takes 50ft of movement out of 60ft). If Jessica sees the rogue and can reach them, she will cast Branding Smite and attempt to hit them. If she cannot, she will maintain concentration on Shield of Faith and use the Dodge action.

Branding Smite deals  (2d6)[ 3 ]  radiant damage on the first successful hit and the target, who becomes visible if they are invisible, and the target sheds dim light in a 5-foot radius and can’t become invisible until the spell ends.

Attack #1 - To hit:  (1d20+10)[ 26 ]  or  (1d20+10)[ 19 ]  (disadvantage), to damage:  (1d8+8)[ 15 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack lands, smite for an additional  (3d8)[ 14 ]  radiant damage.
Attack #2 - To hit:  (1d20+10)[ 21 ]  or  (1d20+10)[ 30 ]  (disadvantage), to damage:  (1d8+8)[ 14 ]  slashing damage, plus  (1d8)[ 5 ]  radiant damage. If the attack lands, smite for an additional  (3d8)[ 17 ]  radiant damage.
 
J-H
Jessica runs forward, but does not see anyone, even with her ability to see the invisible.
Lanius climbs up one of the shafts to cover the top floor, an arrow at the ready.
Merry readies a dispel.
Hyra crawls forwards, ready to evade any attack.  Her celestial is at the ready.

Lucy pops down out of the northwestern shaft (apparently having been hidden within it) silently and moves across the ceiling, firing an arrow at Merry that punches through the wizard's neck.  Only Hyra's warding keeps the wizard alive, and the prepared Dispel magic disperses to the winds in a burst of white light.  The Celestial shoots back, but misses.  The halfling then moves back out of view, dropping down the shaft to the bottom room and out of sight so quietly that you're not sure where she went.
 
 Spoiler 

Attacking from hiding, so still advantage.  She's on the ceiling.
Attack  (1d20+14)[ 34 ]  or   (1d20+14)[ 34 ]  for  (11d6+5)[ 51 ]  piercing damage.
Merry casts Dispel.
Spellthief:  Merry must make a DC 22 Intelligence save.  On a failed save, the Dispel doesn't go off, Lucy can cast it from her spell slots, and Merry can't cast Dispel for the next 8 hours.
Merry Int save  (1d20)[ 11 ]  or   (1d20)[ 20 ]  + ??  that's a pass 

Hide  (1d20+27)[ 45 ] 
 

 
 Spoiler: Map 
   
 

 =&gt;Jessica
Lanius
Merry
Hyra 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Hyra's alarmed when her spell so swiftly drops from Merry, but she quickly reapplies it.
 
 
  
 
 Spoiler: Actions 

 Move:  Stand, L11, cast, J12.
 Action:  Death Ward Merry.

 Celestial: 
Health: 50/50
AC: 17
 Move:  Move+Squeze down to ST30-31
 Action:  Same deal as the last time. Attacking or readying.
Attack 1:  (1d20+9)[ 10 ]  Probable Disadvantage:  (1d20+9)[ 20 ]   Damage:   (2d6+8)[ 19 ] 
Attack 2:  (1d20+9)[ 19 ]  Probable Disadvantage:  (1d20+9)[ 24 ]   Damage:   (2d6+8)[ 18 ] 
Attack 3:  (1d20+9)[ 22 ]  Probable Disadvantage:  (1d20+9)[ 22 ]   Damage:   (2d6+8)[ 13 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  
 Lanius hated this situation - it could take forever to find the rogue like that. On a whim he checked out the lower level, now that the invisibility should be gone, before pulling back and hiding again.

 
 Spoiler 


move to Z23/K6, taking half cover in the opening, so I can still hide, move up again 25ft

Fire on the rogue if she is down there, pull back up to
 (1d20+12)[ 17 ] , damage  (1d8+10)[ 12 ] 
 (1d20+12)[ 17 ] , damage  (1d8+10)[ 14 ] 

Hide:  (1d20+23)[ 42 ] / (1d20+23)[ 36 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  1/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry, like his ward a few seconds earlier, finds himself within a hair of death. He hears the suggestion from Lanius and retrieves the flask from his belt with the eversmoking bottle, and uncorks it. Very quickly a 60' cloud of smoke fills the entire area and begins flowing into the upper and lower rooms as well as it continues. Merry crawls towards Hyra so as to stay close in case the rogue reappears next to them, but stands again when he gets to her.

 
 Spoiler: OOC - edited to add 
He moves to K11 and stands.  Eversmoking Bottle  entry.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, greater invisibility
 Conditions:    
 
  

Lanius cursed inwardly. The rogue was acting with impunity and there was nothing he could do to stop her. So he went for a little trick: He set up a minor illusion to look like his crouched form, while he hid at the opposite end, waiting for the rogue to take the bait.

 
 Spoiler 


Casting minor illusion at R8, hiding at N14

 (1d20+23)[ 41 ] / (1d20+23)[ 28 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica moves next to Merry and pats him on the head. “You’re doing  very  well.”

 
 Spoiler 
Move to M10.
Use Lay on Hands, restoring 55 hit points to Merry.
Move to O7.
 
J-H
Jessica crosses the main room, healing Merry as she goes.  Lanius sets up an illusion while hiding on the wall of the southeast vertical shaft.  Merry moves towards the middle of the room and fills the entire area with smoke.  Now nobody can see without Blindsense.  Hyra casts, the Celestial descends, and all is a dark fog.

Suddenly, someone stabs Merry from the north with an explosion of thunder, then moves away with silent footsteps.
 
 Spoiler 

Lucy has blindsense. Do you?
 Unseen attacker grants advantage.   blindsense is not blindsight 
Booming blade + Wounding shortsword
Attack  (1d20+11)[ 29 ]   or   (1d20+11)[ 28 ]  
for   (11d6+5)[ 48 ]     8 piercing damage  with sneak attack 
and  (3d8)[ 22 ]  thunder damage
and Merry is wounded, taking 1d4 necrotic damage at the start of each turn, with a DC 15 medicine check (action) or DC 15 Con save at end of turn to end the effect.
and
if Merry willingly moves before Lucy's next turn,  (4d8)[ 6 ]  thunder damage

BA Hide  (1d20+27)[ 37 ]  or  (1d20+27)[ 42 ] 
 


Everything's really foggy.  Due to not hiding, everyone knows the positions of Jessica, Merry, and Hyra.

 =&gt;Jessica, Lanius, Merry, Hyra 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:    
 
  

Having set his trap, Lanius moved inside the fog, next to his companions, readying his bow for the next time the rogue came into range of his blindsight.
But that didn't appear to be necessary, as he could make her out in the corner, trying to hide. At once he shot two arrows at her, hearing the satisfying double hit, then he hid again, pressing his advantage.

 
 Spoiler 



move to J10 - that way I can sense the whole room with my 10ft Blindsight,  readying an attack 
 (1d20+12)[ 31 ] / (1d20+12)[ 18 ] / (1d20+12)[ 23 ] , damage  (1d8+10)[ 16 ] + (2d6)[ 7 ] 
Another hit with 27 in the discord for 11 damage

Total of 27 damage - 19 if the rogue uses her reaction to half the damage from the first attack

Bonus action Hide  (1d20+23)[ 35 ] / (1d20+23)[ 28 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Amnestic
]      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Swamped by smoke, Hyra's spells are limited - but she has enough to help keep them up and alive, hopefully. Blindly she taps Merry on the shoulder with another healing spell, before shifting around to get closer to Lanius - hopefully the rogue didn't know that he, at least, could 'see' in the smoke.
 
 
  
 
 Spoiler: Actions 

 Action:  Cure Wounds (2nd) Merry  (2d8+3)[ 13 ] 
 Move:  K10

 Celestial: 
Health: 50/50
AC: 17
 Move:  Fly back up, 20ft off the ground, FG10-11
 Action:  Same deal as the last time. Attacking or readying.
Attack 1:  (1d20+9)[ 20 ]  Disadv: 19+9=28  Damage:   (2d6+8)[ 14 ] 
Attack 2:  (1d20+9)[ 21 ]  Disadv: 17+9=26  Damage:   (2d6+8)[ 10 ] 
Attack 3:  (1d20+9)[ 29 ]  Disadv: 14+9=23  Damage:   (2d6+8)[ 19 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  50/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Bigby's Hand (10/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry is glad when the others move close enough to see, even in the smoke. He leaves the bottle open for the moment, and concentrates on summoning a large magical hand nearby. If that halfling comes into view again, he wants to be ready to grab it.

He thanks Hyra for the healing and is looking practically good-as-new despite being near death just seconds earlier.

 
 Spoiler: OOC - Bigby's Grasping Hand 5th level 
Large hand just to the north of the group, I-J 8-9, I think..
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Branding Smite
 Concentrating:  Branding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica is already within the fog, next to Merry, so she prepares the smite their foe as soon as she comes within range.

 
 Spoiler 
Bonus action Branding Smite. The next successful melee attack from Jessica deals an additional  (2d6)[ 7 ]  radiant damage, if the target is invisible they become visible and they shed dim light in a 5-foot radius.

Ready an attack as soon as the rogue is within reach. To hit:  (1d20+10)[ 24 ] , to damage:  (1d8+8)[ 15 ]  slashing damage, plus  (1d8)[ 7 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 10 ]  radiant damage.
 
J-H
Jessica moves next to Merry and casts Branding Smite, readying an attack.
When Lanius moves to J10, he becomes aware of Lucy's presence in H8.
 
 Spoiler: Map 

   
 
J-H
Lanius fires two arrows, both of which hit (Uncanny dodge used on first one).  Merry summons a hand that tries to grab Lucy, but she dodges agilely.  Hyra's Celestial fires three arrows at short range, all of which hit (14+10+19 = 43!).

Lucy curses and steps forward to Lanius, whose location she can sense.  She stabs at him, then moves away silently among the fog.
 
 Spoiler 

She is not an unseen attacker, and can't see Lanius.
Disadvantage  (1d20+11)[ 30 ]  or   (1d20+11)[ 29 ]  for  (1d6+5)[ 11 ] .  Lanius is Wounded, taking 1d4 necrotic damage at the start of his turn per wound.  A DC 15 Con save at end of turn or a DC 15 Medicine check as an action ends the effect.
She has the Mobile feat, so she can move away from Lanius.  The Celestial has a bow so it can't OA, and the Hand can't OA.
BA Stealth  (1d20+27)[ 35 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Jessica, Lanius, Merry, Hyra 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  72/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:    
 
  

Lanius gritted his teeth as the strike hit him. Still, he managed to not make any noise. Instead he silently moved after the rogue, deciding on a circuit move that led him back to the central room with three right turns.
 
 Spoiler 

Rolled save and damage in Discord: 4 necrotic damage, 21 on Con save.

My stealth is still unbroken, so I move/bonus action to dash into the room the rogue moved towards. if she is not there, I'll turn right to the next room's center and then back to the central room, ending up 2 squares away from my starting position

If I happen across her, I'll attack, otherwise I'll ready one

 (1d20+12)[ 19 ] , damage  (1d8+10)[ 16 ] 

Second attack - ignore if I have to ready my attack
 (1d20+12)[ 16 ] , damage  (1d8+10)[ 15 ] 


If I keep my bonus action, because she is in the next room, I'll stealth again
 (1d20+23)[ 25 ] / (1d20+23)[ 30 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Branding Smite
 Concentrating:  Branding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica can't see a bloody thing so she just focuses on avoiding incoming attacks.

 
 Spoiler 
Dodge action since I can't really do anything else.
 
J-H
Jessica dodges.
Lanius stops bleeding, and quietly dashes about the northwestern corner of the area and back towards the group.  He doesn't sense anything.
 =&gt;Merry, Hyra 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 1/3 4th: 0/3 5th: 1/2 6th: 0/1 

With most of them hail and hearty-ish, Hyra goes searching for the rogue, while endeavouring not to distance herself from the group, hopefully able to locate them for Merry, at least.
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  South four, right one, west five, and then diagonally back towards the centre, ending in K12.
 Bonus Action:  If she finds the rogue, Spiritual Weapon (3rd)
 (1d20+9)[ 20 ]  (1d20+9)[ 18 ]   Damage:   (2d8+3)[ 15 ] 
If she doesn't find them...don't do that.


 Celestial: 
Health: 50/50
AC: 17
 Move:  Descend to the ground, move round to the south side, ending in IJ16-17.
 Action:  Same deal as the last time. Attacking or readying depending on if they're found or not.
Attack 1:  (1d20+9)[ 21 ]  Disadv:  (1d20+9)[ 29 ]   Damage:   (2d6+8)[ 15 ] 
Attack 2:  (1d20+9)[ 11 ]  Disadv:  (1d20+9)[ 21 ]   Damage:   (2d6+8)[ 14 ] 
Attack 3:  (1d20+9)[ 28 ]  Disadv:  (1d20+9)[ 14 ]   Damage:   (2d6+8)[ 16 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  50/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Bigby's Hand (9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry stays in place, hoping the sneaky rogue will show themselves to attack, and leave themselves open to a grab in return.
J-H
Hyra hears the halfling's voice croaking out a spell nearby, then a blade stabs at her in the fog before disappearing to the south in silence.
 
 Spoiler 

Move some, cast Haste, stab Hyra, move/hide.
Wounding shortsword, with disadvantage from not being able to see her target, and not being really hidden so no advantage.
Attack  (1d20+11)[ 25 ]  or   (1d20+11)[ 28 ]  for  (1d6+5)[ 9 ]  piercing, wound, causing 1d4 necrotic at start of turn, DC 15 Con save end of turn to end, or DC 15 Medicine check as an action.
Stealth  (1d20+27)[ 40 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Jessica, Lanius, Hyra, Merry 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  72/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:    
 
  

Lanius moved back into the middle of the room, taking the rope from his belt.
 "Time for a little tea break while she burns herself out."  He whispered to his companions.  "Climb up the rope after me. She will have no choice but to attack Jessica - and Jessica in turn can strike her down then." 
 
 Spoiler 


move to J10, cast Rope Trick and climb up 10ft into the hole.

 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 

 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 101/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th)   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 1/3 4th: 0/3 5th: 1/2 6th: 0/1 

She's loathe to let Jessica take the brunt of the enemy's assault, but lacking any clear other options she follows Lanius up.
 
 
  
 
 Spoiler: Actions 

 Move:  Sheathe weapon, climb rope.
 Bonus Action+Action:  Spiritual Weapon (3rd) beside Jessica, using Action to Ready on an attack for the rogue getting into melee with her.
 (1d20+9)[ 23 ]  (1d20+9)[ 17 ]   Damage:   (2d8+3)[ 13 ] 
 Celestial: 
Health: 50/50
AC: 17
 Move:  Move to cover KL14-18, JK13-14, then fly up to above Jessica's heady.
 Action:  Same deal as the last time. Attacking or readying depending on if they're found or not.
Attack 1:  (1d20+9)[ 25 ]  Disadv:  (1d20+9)[ 12 ]   Damage:   (2d6+8)[ 13 ] 
Attack 2:  (1d20+9)[ 10 ]  Disadv:  (1d20+9)[ 28 ]   Damage:   (2d6+8)[ 18 ] 
Attack 3:  (1d20+9)[ 14 ]  Disadv:  (1d20+9)[ 22 ]   Damage:   (2d6+8)[ 12 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  50/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility
 Concentrating:  Bigby's Hand (8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry climbs up after Hyra but keeps the large summoned Hand down below next to Jessica, hoping that if the halfling shows herself he might still be able to grab her.
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Watcher's Will, Aid, Boots of Speed, Death Ward, See Invisibility, Branding Smite
 Concentrating:  Branding Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica closes her eyes and raises her sword before her, waiting for the moment to strike. If it weren't for all the fog she'd look quite intimidating.

 
 Spoiler 
Ready an attack as soon as her foe is within reach. To hit:  (1d20+10)[ 18 ]  or  (1d20+10)[ 11 ]  (if at disadvantage), to damage: [roll]1d8+8)[/roll] slashing damage, plus  (1d8)[ 2 ]  eadiant damage. If the attack is successful, smite for an additional  (3d8)[ 12 ]  radiant damage and Branding Smite triggers, dealing an additional  (2d6)[ 5 ]  radiant damage and the target, which becomes visible if it is invisible, sheds dim light in a 5-foot radius and can’t become invisible until the spell ends.
 
J-H
Jessica readies an attack.
Lanius climbs into a Rope Trick.  The other two follow him.

There's silence for a moment, then the rope twitches, and she's there, stabbing Merry with a flaming sword; fire jumps from the wizard to Hyra.  She slashes at Lanius as he becomes visible, but he leans out of the way.  With a defensive whirl, she drops out of the room, and you hear her footsteps move away, followed by the noise of a rushed landing and footsteps heading up a wall.
 
 Spoiler 

With stealth, nobody hears her cross the ceiling, drop onto the rope, the flip up into the room until she's there - similar to how a stealth character can step around a corner to shoot.
She doesn't come within 5' of Jessica, so the SW doesn't go off.  The Celestial can shoot an arrow at her on the way out, but with disadvantage, it misses.

Green Flame Blade vs Merry, with advantage for attacking from stealth.
Short sword +2,  (1d20+13)[ 14 ]  or   (1d20+13)[ 31 ]  for  (1d6+7)[ 13 ]  and  (10d6)[ 23 ]  sneak attack and  (3d8)[ 12 ]  fire damage.  looks like 48 
Someone adjacent takes  (3d8+6)[ 22 ]  fire damage, probably Hyra?

Merry Concentration  (1d20)[ 12 ] +?
Advantage?   (1d20)[ 13 ] 
 Pretty sure GI is gone 

Hasted attack vs Lanius if he becomes visible due to loss of concentration, otherwise against Merry..
  (1d20+13)[ 15 ]  for  (1d6+7)[ 10 ]  and  (10d6)[ 26 ]   sneak attack if the first attack somehow missed.  miss 

Then disengage, use the rest of her 120' of movement to drop through the portal, hit the floor, and move away  with  (1d20+27)[ 33 ]  stealth as a BA. decided disengage to avoid OAs was better 
 


Everyone is in the RT at J10 except Jessica, who is 10' east.
Lucy is in C31, the shaft going up to the upper room, in the shaft about 5' below the upper floor and 25' above the main floor.
J-H
Having retreated to the rope trick, Lucy has time to escape.  This battle is over.

Days pass, or weeks.  You are elsewhere....
J-H
It's been a few months since Pelor revealed himself as the lord of Burning Hate.  You've made it to the city of Geoff, in the Duchy of Geoff, and you are here to end the terror the High Priest Teopixki has brought on his foes.  You step inside the temple.  It's daylight-bright inside, a consequence of the Hallow spell which prevents Hyra's Celestial from entering.

The spell doesn't keep out all extraplanar entitites, though.  The door closes behind you as you enter, and you see a circular tear in reality close next to the priest.   "Right on time as always.  Gothmog, these are why I called you here."   The balor who had just stepped through the gate smiles at you as it closes.  The elderly priest behind him smiles benevolently.

 
 
 Spoiler: Initiative 

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 17 ] 
Merry  (1d20+7)[ 25 ]  or  (1d20+7)[ 15 ] 
Hyra  (1d20+5)[ 18 ] 
Jessica  (1d20+4)[ 8 ] 

Gothmog  (1d20+2)[ 19 ] 

Teopixki the cleric  (1d20-1)[ 7 ]  or   (1d20-1)[ 2 ] 
 

 
 Spoiler: Map 
   
 

 =&gt;Merry 
Gothmog
Hyra
Lanius
Jessica
Teopixki
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (9/10 rounds)
 Concentrating:  Greater Invisibility (Lanius, 10/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry heads over to take some cover behind the pillar on the right. He quickly calls back,  "We're like the 'k' in your name - no one expects... us!"  He casts a Dispelling spell, targeted at the High Priest.

Merry then blinks out into the Ethereal Plane.

 
 Spoiler: OOC - Blink roll and casting Dispel Magic 4th level 
Move to M25, cast Dispel Magic so that effects of level 4 or lower end automatically. Merry adds his Proficiency to any roll against higher-level spells: +9 mod total.

Blink roll:  (1d20)[ 15 ] 
 
J-H
Merry dispels  Death Ward  and  Freedom of Movement , then blinks out.  Gothmog flares his fiery wings, leaping forwards and landing just a bit in front of most of the group.  He slashes down at Lanius with a longsword crackling with lightning, while the tendrils of his whip try to wrap themselves around Hyra, but both attacks are dodged.
 
 Spoiler 

Balors have Truesight.

Longsword vs Lanius.  Attack  (1d20+14)[ 15 ] ,  (3d8+8)[ 24 ]  slashing +  (3d8)[ 9 ]  lightning damage.  Triples on a crit instead of doubles.

Whip vs Hyra.  Attack  (1d20+14)[ 15 ] ,  (2d6+8)[ 16 ]  slashing +  (3d6)[ 11 ]  fire damage.  DC 20 Str save or pull up to 25' towards the Balor.
Hyra Str save  (1d20)[ 16 ] +??
 

 
 Spoiler: Map 

   
 

 =&gt;Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Ready action: Wall of Fire   
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 1/1 

Ducking the demon's strikes, Hyra ignores the massive creature and moves in, readying a spell of flame.
 
 
  
 
 Spoiler: Actions 

 Move:  To L23.
 Action:  Ready Action: Wall of Fire (5th)
Trigger: The end of Jessica's Turn, so Lanius+Jessica can act freely.
Location: D-O6 (covers the full width, including T's square).
This faces  South , so its fire damage crosses into D-O7-8, rather than north of the wall.
Dex save:  (1d20)[ 1 ]  Possible Adv:  (1d20)[ 1 ]  + mods vs. DC17
 Damage:   (6d8)[ 24 ]  fire, half on successful save.

 
 Spoiler: Wall of Fire 

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
 

 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  113/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility, Bless
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica is outraged by the demon standing before her. "What profane fool would summon such a monster from the depths of hell? I reject you, demon, and all whom you serve!"

 
 Spoiler 
Before battle, Jessica casts Aid and Bless on herself, Hyra and Merry and activated her Boots of Speed.

Use Channel Divinity: Abjure the Extraplanar.

  As an action, you present your holy symbol and each aberration, celestial, elemental, fey, or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can take the Dodge action.  
Balor wisdom saving throw (DC 16):  (1d20)[ 4 ]  plus mods (got a 15 with advantage in the Discord)
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  72/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:    
 
  

Lanius disengaged and fired three arrows as a welcoming gift at the foul priest, before taking cover behind a column.
 
 Spoiler 


Disengage bonus action move to N20 fire on priest

 (1d20+12)[ 25 ]  / (1d20+12)[ 18 ]  / (1d20+12)[ 13 ]  damage  (1d8+10)[ 12 ] 
 (1d20+12)[ 14 ]  / (1d20+12)[ 13 ]  / (1d20+12)[ 24 ]  damage  (1d8+10)[ 16 ] 
 (1d20+12)[ 24 ]  / (1d20+12)[ 31 ]  / (1d20+12)[ 25 ]  damage  (1d8+10)[ 15 ] 

if all hit  (1d8)[ 8 ] 
Sneak attack  (2d6)[ 9 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

 (1d20+12)[ 17 ] 
 

 

 
J-H
Hyra's spell catches the cleric unawares, and he doesn't dodge out of the way (24 damage).  Lanius moves up, firing 3 arrows; two hit, and the other clangs off the priest's armor (2 hits for 12+15+9 = 36).  Jessica rebukes the Balor, and Gothmog flinches before the holy power channeled through her (failed!).

The priest of Pelor flings a great ball of light at the group, then withdraws to the far side of the flames.   "My apologies, great Gothmog!" 
 
 Spoiler 

8 Sunburst (150’, 60’ radius,  (12d6)[ 47 ]  radiant damage &amp; blind for 1 minute; Con save half damage &amp; no blind. Save at end of turn to end blindness.)
Jessica  (1d20)[ 4 ]  + bless  (1d4)[ 2 ]  + ??
Hyra  (1d20)[ 3 ]  + bless  (1d4)[ 1 ]  + ??
Lanius  (1d20)[ 3 ]  + ??
Gothmog  (1d20+12)[ 21 ]  or   (1d20+12)[ 32 ] 
Merry is blinked out, and thus doesn't suffer from the spell.
 


The Balor snarls at the burning light, but also seems to regain its courage (taking damage ends the Turn effect).

 
 Spoiler: Map 

   
 

 =&gt; Merry 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (8/10 rounds)
 Concentrating:  Greater Invisibility (Lanius, 9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry blinks back in as the light level returns to normal. He realized the Balor can see his movement even in the Ethereal plane, and so he casts a spell to try to blind the monster, to level the battlefield for his companions.

 
 Spoiler: OOC - Blink roll and casting Blindness 
Move to O18. Balor CON save DC 20:  (1d20)[ 13 ]  plus mods.

Blink roll:  (1d20)[ 9 ] 
 
J-H
The Balor easily shrugs off Merry's spell, lashing out at the wizard with his whip.  The fiery thongs wrap around Merry and pull him closer.  With his other hand, the demon slashes down at Jessica, his sword-strike landing with a crackling sound.   "You dare to seek mastery over ME?" 
 
 Spoiler 

Whip. Melee Weapon Attack:  (1d20+14)[ 30 ]  to hit, reach 30 ft., one target. Hit:  (2d6+8)[ 15 ]  slashing damage plus  (3d6)[ 14 ]  fire damage. The target must succeed on a dc 20 strength saving throw or be pulled up to 25 feet toward the Balor.
Merry save  (1d20)[ 15 ] + (1d4)[ 1 ] 

Longsword. Melee Weapon Attack:   (1d20+14)[ 24 ]  to hit, reach 10 ft., one target. Hit:  (3d8+8)[ 28 ]  slashing damage plus  (3d8)[ 15 ]  lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice
 

 
 Spoiler: Map 

   
 

 =&gt;Hyra
Lanius
Jessica 

Also note for Hyra, Jessica, and Merry:  Fire Aura. At the start of each of the balor's turns, each creature within 5 feet of it takes 3d6 fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 3d6 fire damage.
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  40/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius moved forward, keeping the pews as cover, while moving quietly. He fired another two arrows at the priest, before hiding again.
 
 Spoiler 


Got lesser restoration - so no blindness - advantage rolls from discord added

Move to N12

Fire at priest

 (1d20+12)[ 31 ] , damage  (1d8+10)[ 17 ]  Extra rolls 16+12 and 3+12 - hit
 (1d20+12)[ 13 ] , damage  (1d8+10)[ 17 ]  Extra rolls 19+12 and 4+12 hit

Sneak attack dmg 11

Hide  (1d20+23)[ 28 ] / (1d20+23)[ 40 ] 

Save vs. Blind  (1d20+2)[ 6 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

 (1d20+2)[ 17 ] 
 

 

 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 65/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: -   
 Spell Slots: 1st: 4/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 1/1 

Knowing that her own blindness is less important than others, she moves to Lanius, hopping pew to pew, and taps him on the shoulder before he goes, curing his affliction.
 
 
  
 
 Spoiler: Actions 

Dropping WoF, so not gonna make a conc save on it either way.
 Move:  To M21
 Action:  Lesser Restoration Lanius, ending Blind on him.

End of turn Blind save:  (1d20+7)[ 22 ] , possible Bless if it's still up+ (1d4)[ 4 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility, Bless
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica takes a step back and smiles, "Well I guess we're doing this the old fashioned way then."

 
 Spoiler 
Move to J26.
Use action to dodge.

Con save Vs blindness:  (1d20+8)[ 22 ] , plus  (1d4)[ 1 ] .
 
J-H
Hyra ends her wall spell, then touches Lanius, curing his blindness.   The elf runs forward, firing his bow at the priest, who seems to be able to see him (no advantage/no sneak attack), scoring one hit (17.  He ducks behind a pillar (moved back 1 space to put pillar fully between him and priest).

Jessica dodges, and blinks away the blindness.

The priest casts a spell and heals himself (Heal, 70hp).  His wounds close almost entirely.


 =&gt;Merry 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  65/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (7/10 rounds)
 Concentrating:  Greater Invisibility (Lanius, 8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!  
 
  

Merry decides the priest needs to feel a little heat, too. He moves away from the Balor down the center aisle, trying not to provoke its wrath in his direction. He fires off a ray of pure force towards the priest, hoping to undo all his healing efforts.

Merry fades out into the ethereal plane, visible only to the balor.

 
 Spoiler: OOC - Blink roll and Disintegrate 
Move to J16, staying within 30' of Balor and getting to within 60' of the priest. Disintegrate save DEX DC 20:  (1d20)[ 11 ]  plus mods or else take  (10d6+40)[ 75 ]  force damage.

Blink roll:  (1d20)[ 20 ] 
 
J-H
Teopixki holds up a rod in his hand.  The ray of the Disintegrate spell is sucked into it and absorbed.

Gothmog attacks Hyra with whip and blade, slashing her once.
 
 Spoiler 

Longsword. Melee Weapon Attack:  (1d20+14)[ 33 ]  to hit, reach 10 ft., one target. Hit:  (3d8+8)[ 19 ]  slashing damage plus [/roll]3d8[/roll]  13  lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice
Whip. Melee Weapon Attack:  (1d20+14)[ 22 ]  to hit, reach 30 ft., one target. Hit:  (2d6+8)[ 12 ]  slashing damage plus  (3d6)[ 12 ]  fire damage. The target must succeed on a dc 20 strength saving throw or be pulled up to 25 feet toward the balor
Str save  (1d20)[ 12 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Hyra
Lanius
Jessica
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Wrathful Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

“You shouldn’t turn your back on me,” Jessica says as she charges forth and attacks the Balor.

 
 Spoiler 
Move to J23.
Bonus action Wrathful Smite. Next successful attack deals an additional  (1d6)[ 3 ]  psychic damage and the target is frightened if it fails a wisdom saving throw (DC 16).
Balor saving throw:  (1d20)[ 16 ]  plus mods.

Attack #1 vs Balor. To hit:  (1d20+10)[ 17 ] , to damage:  (1d8+8)[ 14 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 19 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 16 ] , to damage:  (1d8+8)[ 10 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 13 ]  radiant damage.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 33/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: -   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 1/1 

Grimacing, Hyra commands the Balor to  " Flee " 
 
 
  
 
 Spoiler: Actions 

 Action:  Command the Balor to Flee. On its next turn it must use all of its movement away from Hyra as its fastest possible means (which should probably include its teleport), and then end turn.
 (1d20)[ 13 ]  (1d20)[ 4 ]  vs DC17
 Move:  Jump to O19, move to O16.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  40/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius noticed that the priest somehow had noticed him - so the invisibility wasn't working - time to rely on his innate stealth.
He appeared from hiding, fired on the priest and quickly hid again.

 
 Spoiler 





Fire at priest
 (1d20+12)[ 29 ] ,  (1d20+12)[ 13 ] ,  (1d20+12)[ 13 ]  damage  (1d8+10)[ 11 ]  Sneak attack  (2d6)[ 8 ] 

Rolled 23 in discord damage  (1d8+10)[ 13 ] 
Move to N8 and
Hide  (1d20+23)[ 32 ] / (1d20+23)[ 26 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
J-H
Hyra moves farther from the Balor, but her spell fails as it sneers at her.   "No."   Lanius strikes with an arrow.   Jessica charges forwards, but the Balor parries both of her blades.   "A holy warrior.  How quaint." 

Teopixki casts a spell, and a ball of flame surrounded by swords appears in front of him.
 
 Spoiler: Guardian of Faith 

create 10x10 guardian with 10’ reach; deals 20 damage to enemies who move within it, Dex DC 21 half; lasts 8 hours or until it deals 60 damage
 

 
 Spoiler: Map 

   
 

 =&gt;Merry 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  65/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/3  | 4th:  1/3  | 5th:  2/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (6/10 rounds)
 Concentrating:  Greater Invisibility (7/10 on Lanius)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!   
 
  

Merry reappears a tiny bit closer to the priest and uncorks the Eversmoking Bottle again. He uses its cover to move a little further, but slowly. Dark smoke fills the area of the chapel quickly.

For good measure, Merry blinks out of existence again anyhow.

 
 Spoiler: OOC - Blink roll 
Reappear in J14, move to J10. 60' radius on the bottle of Heavily Obscured Battlefield.

Blink roll:  (1d20)[ 19 ] 
 
J-H
Dense fog fills most of the temple...but not the area around Jessica.  The Balor looms over her, half in and half out of the fog.  Fire comes from it, and its shadowy wings, limned with flame, spread as it leaps over her head while striking down.
 
 Spoiler 

Jessica starts her turn next to it, taking  (3d6)[ 6 ]  fire damage
Sword  (1d20+14)[ 18 ]  for  (3d8+8)[ 23 ]  slashing and  (3d8)[ 19 ]  lightning  miss 
Whip  (1d20+14)[ 23 ]  for [roll]2d6+8[/roll  14  slashing and  (3d6)[ 11 ]  fire
 


The Balor moves to just behind Jessica.

 =&gt;Hyra, Lanius, Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  39/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Wrathful Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"Good," Jessica says, "Let's see how scary you really are."

 
 Spoiler 
Wrathful Smite concentration save (DC 12):  (1d20+8)[ 22 ] 

Next successful attack deals an additional  (1d6)[ 6 ]  psychic damage and the target is frightened if it fails a wisdom saving throw (DC 16).
Balor saving throw:   (1d20)[ 2 ]  plus mods  got a 25 in Discord.

Attack #1 vs Balor. To hit:  (1d20+10)[ 15 ]  to damage:  (1d8+8)[ 12 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 23 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 19 ]  to damage:  (1d8+8)[ 10 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 13 ]  radiant damage.

If either of these attacks land, bonus action cast Shield of Faith (AC becomes 24).
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  20/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius saw the fog fill the room and used his chance. Avoiding the area of the sword-fireball, he closed in on the priest, fired and retreated again behind the altar.

 
 Spoiler 


Move to I6

Fire at priest
 (1d20+12)[ 28 ] ,  (1d20+12)[ 16 ] ,  (1d20+12)[ 18 ]  damage  (1d8+10)[ 17 ] 
 (1d20+12)[ 27 ] ,  (1d20+12)[ 21 ] ,  (1d20+12)[ 14 ]  damage  (1d8+10)[ 15 ] 

Sneak attack  (2d6)[ 9 ] 

Hide and move to E8  (1d20+23)[ 35 ] / (1d20+23)[ 34 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 33/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Sunbeam   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 0/1 

Swaddled in the protective shield of smoke, Hyra leaps back into the centre. In her grip she conjures a mote of sunlight, before unleashing the blast down the centre of the chapel, engulfing the enemy cleric.
 
 
  
 
 Spoiler: Actions 

 Move:  M15, jump (20ft) to J12
 Action:  Sunbeam the Cleric
 (6d8)[ 25 ]  Radiant
Consave:  (1d20)[ 19 ]  Possible Adv:  (1d20)[ 12 ]  vs DC17
Failure=Blinded for 1 turn
Success=Not blinded, half damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Hyra's beam is partly dodged.  Lanius gets scorched by the guardian, even though it can't see him.  He moves closer, his blindsight allowing him to fire two arrows into Teopixki at close range.  Jessica slashes at the Balor, her weapon flashing with light as she smites it (33 damage total).

The cleric calls upon Pelor, and a bright light cuts through the smoke momentarily.  You're not sure what happened, as it wasn't the sound of a spell being cast.  A spectral mace appears next to Hyra, attacking her.
 
 Spoiler 

Spiritual Weapon.  I'm assuming vision disadvantage applies?
Attack  (1d20+13)[ 16 ]  or   (1d20+13)[ 20 ]  for  (1d8+7)[ 15 ]  force damage
 

 =&gt;Merry 
(no enemies have moved since the last map)
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  65/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/3  | 4th:  0/3  | 5th:  2/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (5/10 rounds)
 Concentrating:  Greater Invisibility (6/10 on Lanius)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!    
 
  

Merry reappears and, remembering that he's right on the edge of a spell effect, attempts to dispel the Guardian of Faith that stands between the group and the priest. If it succeeds, he moves up through the fog (which is still spreading) until Merry reaches the altar and stands face to face with the priest, calling out  "over here!"  to the party.

For good measure, Merry blinks out of existence again.

 
 Spoiler: OOC - Blink roll and Dispel Magic at 4th Level 
Merry starts in J10, and if the dispel seems to have worked, he moves up to K5.
Blink roll:  (1d20)[ 13 ] 
 
J-H
Merry dispels the guardian, then blinks out.  The fog expands, rolling over Jessica and the Balor.  Flames wash over her ( (3d6)[ 12 ]  fire damage).  Taking advantage of her blindness, the demon flies through the fog, landing near the altar.

(No OA thanks to being unable to see it.)

 
 Spoiler: Map 

   
 

 =&gt;Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 33/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Sunbeam   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Hyra dodges away from the cleric's gleaming mace, and summons a forge hammer of her own while unleashing another burst of radiant light that pierces through demon and cleric alight.
 
 
  
 
 Spoiler: Actions 

 Move:  Move+Jump to E11. DC10 Acro to stay standing, otherwise fall prone:  (1d20+1)[ 2 ] 
 Bonus Action:  Spiritual Weapon L4, attacking Cleric.
 (1d20+9)[ 24 ]  (1d20+9)[ 19 ]   Damage:   (2d8+3)[ 16 ] 
 Action:  Sunbeam the Cleric+Balor
 (6d8)[ 28 ]  Radiant
Cle Consave:  (1d20)[ 12 ]  Possible Adv:  (1d20)[ 17 ]  vs DC17
Bal Consave:  (1d20)[ 7 ]  Adv:  (1d20)[ 8 ]  vs DC17
Failure=Blinded for 1 turn
Success=Not blinded, half damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  20/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Avoiding the Balor's fire aura, Lanius moved around it and up on the altar, before firing on the priest and retreating behind his column

 
 Spoiler 


Move to I4

Fire at priest
 (1d20+12)[ 28 ] ,  (1d20+12)[ 25 ] ,  (1d20+12)[ 17 ]  damage  (1d8+10)[ 12 ] 
 (1d20+12)[ 27 ] ,  (1d20+12)[ 15 ] ,  (1d20+12)[ 16 ]  damage  (1d8+10)[ 14 ] 
Sneak attack  (2d6)[ 8 ] 

Hide and move to E8  (1d20+23)[ 26 ] / (1d20+23)[ 32 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  39/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Wrathful Smite
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

No longer able to see anything Jessica just moves up.

 
 Spoiler 
Move to I12 and dodge.
 
J-H
Hyra moves to the side, firing a Sunbeam, but stumbles as she lands and falls with a clatter.  Both enemies resist the worst of her sunbeam.

As Lanius fires his arrows at the priest, Gothmog's fiery whip snakes out to attack him.
 
 Spoiler 

Disadvantage - can't see his target.
Attack  (1d20+14)[ 26 ]  or   (1d20+14)[ 20 ]  for  (2d6+8)[ 15 ]  slashing and  (3d8)[ 13 ]  fire, plus DC 20 Str save or pull closer
 (1d20)[ 3 ] 
It doesn't keep Lanius from moving, so he still ends up where he is going I think.
 
J-H
You hear Teopixki move.
 
 Spoiler: Map 

   
 

 =&gt; Merry 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  20/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Sensing the attack coming, Lanius released some of the energy he held to form a shield around himself, making him able to escape the clumsy attack unharmed.

 
 Spoiler 

 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  65/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  2/3  | 4th:  0/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (4/10 rounds)
 Concentrating:  Bigby's Hand (5th) (10/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!   
 
  

Merry reappears away from the Balor, on the other side of Teopixki.  "He's still over here, everybody! I think I grabbed him!"  Merry blinks out again, hopefully before the balor or priest even quite know what happened.

 
 Spoiler: OOC - Blink roll and Hand 
Merry reappears in M6 to avoid the Balor aura. He casts Bigby's Hand at 5th level and grabs at the priest with it. It's large, in spaces M-N-4-5. (Priest gets an opposed Athletics/Acrobatics vs Hand's roll:  (1d20+8)[ 18 ]  or  (1d20+8)[ 24 ]  (Hand has Advantage on Medium or smaller targets.)

If the grab succeeds, Merry uses his Bonus Action to crush the priest for  (2d6+5)[ 11 ]  bludgeoning damage.

Blink:  (1d20)[ 16 ] 
 
J-H
As Merry appears, the priest swings his rod, trying to impact the wizard and channel the energy of a spell into him, but misses.
 
 Spoiler 

Readied casting of  Contagion: Slimy Doom 
Disadvantage on the melee spell attack roll because he can't see.
Attack  (1d20+13)[ 30 ]  or  (1d20+13)[ 16 ] 

If it hits, Merry is Poisoned and can make the first Con save at end of turn.
 

Merry grabs the priest with his Bigby's Hand, and it squeezes, although the feedback from the hand is a bit odd.
J-H
Gothmog lashes out at Hyra with his whip and sword, scoring a hit and yanking her closer.
 
 Spoiler 

Whip, will move to attack with sword if needed, then move back.
Whip  (1d20+14)[ 32 ]  or  (1d20+14)[ 33 ] 
 (2d6+8)[ 20 ]  slashing +  (3d6)[ 15 ]  fire and Str DC 20 pull
Str save  (1d20)[ 15 ] 

Sword  (1d20+14)[ 17 ]  or  (1d20+14)[ 29 ] 
 (3d8+8)[ 18 ]  slashing +  (3d8)[ 8 ]  lightning
 

 
 Spoiler: Map 

   
 

Hyra takes [roll]3d6[/roll] fire damage from the Balor's aura.
 =&gt;Hyra, Lanius, Jessica 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  20/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius heard the Balor attack and deemed it safe to go in for another attack. Running up the wall behind the priest, he fired and noiselessly climbed up and away again.

 
 Spoiler 

Move to J4, avoiding the Balor's aura, fire at priest, hide and move vertically up 4+height of the altar


Fire at priest
 (1d20+12)[ 14 ] ,  (1d20+12)[ 13 ] ,  (1d20+12)[ 25 ]  damage  (1d8+10)[ 11 ] 
 (1d20+12)[ 13 ] ,  (1d20+12)[ 27 ] ,  (1d20+12)[ 18 ]  damage  (1d8+10)[ 16 ] 

+ (2d6)[ 6 ]  Sneak attack

Hide  (1d20+23)[ 43 ] / (1d20+23)[ 40 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 6/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Sunbeam   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 0/1 

Safeguarded from the worst of the flames by her god's blessings, Hyra steps back and unleashes another blast of radiant energy against their demonic foe and its slightly less demonic summoner.
 
 
  
 
 Spoiler: Actions 

Fire res drops the whip damage down to 7, DC13 concentration passed on discord.
Fire aura activates at the start of the Balor's turn, not Hyra's, so she dodges that too. WotC really should've changed that to end of turn instead, or as a bonus action 'flare up' sorta thing. With a 10ft reach on the longsword there's no real downside to attacking the balor and then stepping back to avoid its fire aura.

Anyway...

 Move:  I10
 Bonus Action:  Spiritual Weapon on T.
 (1d20+9)[ 25 ]  (1d20+9)[ 11 ]   Damage:   (2d8+3)[ 7 ] 
 Action:  Sunbeam the Cleric+Balor
 (6d8)[ 30 ]  Radiant
Cle Consave:  (1d20)[ 17 ]  Possible Adv:  (1d20)[ 14 ]  vs DC17
Bal Consave:  (1d20)[ 7 ]  Adv:  (1d20)[ 2 ]  vs DC17
Failure=Blinded for 1 turn
Success=Not blinded, half damage.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  39/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica closes the gap on the Balor and attacks, slipping back into the fog afterwards.

 
 Spoiler 
Move to I9.

Attack #1 vs Balor. To hit:  (1d20+10)[ 18 ]  or  (1d20+10)[ 23 ]  (disadvantage), to damage:  (1d8+8)[ 14 ]  slashing damage, plus  (1d8)[ 2 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 12 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 22 ]  or  (1d20+10)[ 18 ]  (disadvantage), to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 6 ]  radiant damage.

Move to J10.
 
J-H
Hyra's sunbeam burns the Balor slightly.  She doesn't hear any reaction from Teopixki, though.  Her Spiritual Weapon misses.  Lanius fires two arrows.  He's sure they hit, but he also hears them clatter to the floor.  Jessica rushes in, the Balor barely managing to parry both sword strikes.

Teopixki casts a spell, although none of you can see it through the fog.

 =&gt; Merry 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  65/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  1/3  | 4th:  0/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  6/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (3/10 rounds)
 Concentrating:  Bigby's Hand (5th) (9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry reappears and tries to undo whatever magic the priest was casting. He casts his own dispel, while also causing the hand to crush the priest again. Merry's arcane ward recharges a little due to the abjuration of the dispel, but he stays on the material plane for the time being.

 
 Spoiler: OOC - Dispel, Blink roll, and Hand 
Merry reappears in M6 again since I think the map hasn't changed. He casts Dispel Magic at 3rd level.

If the grapple is still going, Merry uses his Bonus Action to crush the priest for  (2d6+5)[ 14 ]  bludgeoning damage.

Blink:  (1d20)[ 9 ] 
 
J-H
Spectral figures assail Merry when the wizard reappears.  They vanish when he casts his Dispel, but the hand's squeeze still has no effect.
 
 Spoiler 

Spirit Guardians  (3d8)[ 12 ] 
Wis save  (1d20+4)[ 7 ] 

Dispel check  (1d20+9)[ 13 ] 
Dispel: Spirit Guardians: Auto-success
Dispel: Invulnerability:  Fail
 
J-H
The balor immediately turns its attention to the wizard, whose movements it can hear, striking twice and yanking the wizard closer.
 
 Spoiler 

Longsword  (1d20+14)[ 34 ]  or  (1d20+14)[ 18 ]  for  (3d8+8)[ 17 ]  slashing &amp;  (3d8)[ 13 ]  lightning
Whip  (1d20+14)[ 21 ]  or  (1d20+14)[ 24 ]  for  (2d6+8)[ 12 ]  slashing &amp;  (3d6)[ 13 ]  fire, Str DC 20 or yank closer
Str save  (1d20+1)[ 12 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Hyra, Lanius, Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  39/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica once again dances around the Balor, hoping to strike true in the dense fog.

 
 Spoiler 
Move to J9.

Attack #1 vs Balor. To hit:  (1d20+10)[ 11 ]  or  (1d20+10)[ 25 ]  (disadvantage), to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 19 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 11 ]  or  (1d20+10)[ 18 ]  (disadvantage), to damage:  (1d8+8)[ 15 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 19 ]  radiant damage.

Move to J10.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 6/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Sunbeam   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 1/3 4th: 0/3 5th: 1/2 6th: 0/1 
 "Though we may walk through hellish flames, the aegis of Moradin shall not falter. Lord of the anvil, bless our righteous path!"  Hyra beseeches Moradin once more, hoping to meet intervention with intervention.
 
 
  
 
 Spoiler: Actions 

 Move:  None
 Bonus Action:  Spiritual Weapon on B.
 (1d20+9)[ 10 ]  (1d20+9)[ 11 ]   Damage:   (2d8+3)[ 7 ]  force
 Action:  Divine Intervention: Invulnerability on Jessica. Sucess on 1-11.  (1d100)[ 56 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
[/QUOTE]
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  20/87  | Initiative:  +7
 Spell Slots:   1st:  2/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius heard the frustrated sighs of his friends and realized that whatever protection the priest had, was still in place.

He decided to play with the Balor instead, firing at it based on what he heard, instead of closing in, he hid again and moving along the side to get away from the beast.

 
 Spoiler 



Fire at Balor w/ out moving for a straight attack
 (1d20+12)[ 23 ]  damage  (1d8+10)[ 15 ] 
 (1d20+12)[ 26 ]  damage  (1d8+10)[ 14 ] 

Advantage rolls in Discord + 8 damage Sneak attack

Hide  (1d20+23)[ 30 ] / (1d20+23)[ 37 ] 

Move to O5 (20 up)

 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
J-H
Hyra's attacks go wide, Lanius fires two arrows into the Balor's back; Jessica, unable to sense its exact location in the dark, struggles to hit the demon effectively.

Teopixki casts a spell, and flames fill the room.
 
 Spoiler: Fire storm 

10 10' cubes easily hit everyone.
 (7d10)[ 49 ]  fire damage, Dex DC 21 half.
Merry  (1d20)[ 18 ] +??
Hyra  (1d20)[ 12 ] +??
Jessica  (1d20)[ 6 ] +??
Lanius  (1d20)[ 15 ] +??
 

 =&gt; Merry 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  8/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  0/3  | 4th:  0/3  | 5th:  1/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  6/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Blink (2/10 rounds)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:  Ethereal!   
 
  

Merry is somehow still standing under the onslaught of various fire and lightning, though he loses his concentration on the giant Hand, which releases the priest and blinks out of existence.

He lets out a bitter cough amid all the fire and smoke.  "You'll have to do better than that,"  he tells Teopixki. Merry takes a step away from the balor again and attempts once more to dispel whatever is making the priest so resilient. Then he himself blinks out of existence once more.

 
 Spoiler: OOC - Dispel Magic at 3rd level 
Merry takes 5 from the balor's fire aura, casting Absorb Elements in response. Then he takes 17 and 13, 12 and 6, from the sword and whip. At the end of the balor's turn he still has 20 hp and Death Ward is still up. And he passed his save (barely!) vs the Firestorm! So then he's at 8 hp. And he moves back to M6 fwiw.

Blink roll:  (1d20)[ 11 ] 
 
J-H
Gothmog attacks Merry, scenting blood, but fails to connect in the fog.
 
 Spoiler 



Longsword. Melee Weapon Attack:  (1d20+14)[ 15 ]  or  (1d20+14)[ 20 ]  to hit, reach 10 ft., one target. Hit:  (3d8+8)[ 25 ]  slashing damage plus (3d8)lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice
Whip. Melee Weapon Attack:  (1d20+14)[ 16 ]  or  (1d20+14)[ 15 ]   to hit, reach 30 ft., one target. Hit:  (2d6+8)[ 14 ]  slashing damage plus  (3d6)[ 11 ]  fire damage. The target must succeed on a dc 20 strength saving throw or be pulled up to 25 feet toward the balor.
Str save  (1d20)[ 9 ] 
 

 =&gt;Hyra
Lanius
Jessica
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 6/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Sunbeam   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 1/3 4th: 0/3 5th: 1/2 6th: 0/1 

Though her prayer had gone unanswered, her faith was unshaken, and she attempts to unmake whatever magical aegis the heretic cleric had wrapped around themself.
 
 
  
 
 Spoiler: Actions 

 Action:  Dispel Magic  (1d20+3)[ 6 ]  on T.

 Move:  None
 Bonus Action:  Spiritual Weapon on T, or B if dispel fails.
 (1d20+9)[ 27 ]  (1d20+9)[ 26 ]   Damage:   (2d8+3)[ 15 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius felt the heat wash over him - he barely managed to use a cloak to cover his exposed flesh and use some magic to dampen the onslaught. Quickly he shot at the Balor some more and vanished along the wall and the ceiling.

 
 Spoiler 


Move up and along the ceiling, firing at balor and ending at 25 ft up behind the pillar at N12, 25ft up


 (1d20+12)[ 13 ] ,  (1d20+12)[ 14 ] ,  (1d20+12)[ 23 ]  damage  (1d8+10)[ 12 ] 
 (1d20+12)[ 29 ] ,  (1d20+12)[ 21 ] ,  (1d20+12)[ 18 ]  damage  (1d8+10)[ 13 ] 
 (2d6)[ 9 ]  Sneak attack

 (1d20+23)[ 40 ] / (1d20+23)[ 34 ]  Hide immediately after firing from M6, 25ft up
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

The searing flames burned, but not enough. Still, Jessica needed a moment to recover.

 
 Spoiler 
Use reaction to cast Absorb Elements, reducing the damage to 24.
Use action to activate Lay on Hands, restoring 55 hit points to herself.
 
J-H
Hyra's dispel fails, but her spiritual weapon elicits a grunt from the Balor.  Lanius feathers the demon with two more arrows.  Jessica heals herself.

Teopixki readies a spell.
 =&gt; Merry 
J-H
When Merry blinks back in and starts casting a spell, a column of glowing flame crashes down around him.
 
 Spoiler: Flame Strike 

 (4d6)[ 13 ]  fire plus  (4d6)[ 12 ]  radiant, Dex DC 21 half.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  1/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  1/3  | 3rd:  0/3  | 4th:  0/3  | 5th:  0/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  10/27hp
 Active Effects:  Aid, Mage Armor, See Invisibility, Blink (last round)
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry reappears nearby, somehow still standing under the onslaught of various fire and radiant damage. He gives one last attempt to dispel whatever is making the priest so resilient.

 
 Spoiler: OOC - Dispel Magic at 3rd level 
Merry blinks back in at N5, dunno if that affects Flame Strike positioning. Gonna try to dispel invul:  (1d20+9)[ 13 ] .

Blink roll:  (1d20)[ 5 ] 
 
J-H
"Get the wizard!"  Gothmog steps towards the wizard, swiping his blade and whip through Merry's space.

 
 Spoiler 

Sword  (1d20+14)[ 19 ]  or  (1d20+14)[ 28 ]   hit, knocked to 0 
 (3d8+8)[ 17 ]  slashing  (3d8)[ 11 ]  lightning  hit 

Whip  (1d20+14)[ 18 ]  or  (1d20+14)[ 15 ]   no disadvantage as Merry is prone/unconscious, so this hits, 2 failed death saves 
 (2d6+8)[ 15 ]  slashing  (3d6)[ 7 ]  fire and yank closer
 

 
 Spoiler: Map 

   
 

 =&gt;Hyra
Lanius
Jessica
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 6/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Sunbeam   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 0/3 4th: 0/3 5th: 1/2 6th: 0/1 

Their only hope was destroying the cleric's defenses, and so she tried again.
 
 
  
 
 Spoiler: Actions 

 Action:  Dispel Magic  (1d20+3)[ 5 ]  on T.

 Move:  None
 Bonus Action:  Spiritual Weapon on T, or B if dispel fails.
 (1d20+9)[ 13 ]  (1d20+9)[ 23 ]   Damage:   (2d8+3)[ 11 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Feeling her allies doing all they can to drain the magic protecting the Cleric, Jessica tries to do the same.

 
 Spoiler 
Cast Dispel Magic at the Cleric:  (1d20+4)[ 24 ] 
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius knew they were losing. He had heard Merry fall before and this time it had sounded much worse. So he snuck down and gave the wizard his healing potion, before moving away again - hopefully not revealing to the priest and the demon, that the wizard was functioning again.

 
 Spoiler 


Move down to O6, use action to feed potion to Merry  (4d4+4)[ 15 ] , sneak away again to O10 20ft up

 (1d20+23)[ 30 ] / (1d20+23)[ 27 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
[/QUOTE]
J-H
Hyra attempts a Dispel, but it's absorbed by the cleric's rod.  Her spiritual weapon misses.  Lanius pours a healing potion on Merry, then hides.  Jessica casts Dispel, and the rod is not available to absorb it... the cleric's Invulnerability ends.  He casts a spell of healing.
 (mass cure wounds, 31 healing to Balor, 38 healing to cleric) 
 =&gt; Merry 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  15/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  2/4  | 2nd:  0/3  | 3rd:  0/3  | 4th:  0/3  | 5th:  0/2  | 6th:  0/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  0/27hp
 Active Effects:  Aid, Mage Armor, See Invisibility
 Concentrating: 
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry gets up and brushes himself off, no stranger by now to being brought back from death in an instant by his skilled team. He casts a shattering spell, which rings out loudly around the priest and balor.

 
 Spoiler: Shatter 
It's  (3d8)[ 11 ]  thunder damage, DC20 Con saves for half. Merry takes a step towards the wall as he casts, trying to reorient himself in the room. (to N4)
 
J-H
Both take the full brunt of the spell.  Gothmog lashes out at Merry with his whip, and at Hyra with his blade.
 
 Spoiler 

Whip
 (1d20+14)[ 29 ]  or  (1d20+14)[ 28 ]   for  (2d6+8)[ 15 ]  slashing and  (3d6)[ 13 ]  fire damage, DC 20 str or pulled closer.
Str save  (1d20)[ 6 ] 

Sword
 (1d20+14)[ 20 ]  or  (1d20+14)[ 25 ]   for  (3d8+8)[ 17 ]  slashing and  (3d8)[ 8 ]  lightning damage
 

 =&gt;Hyra, Lanius, Jessica 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius sighed - he had hoped that the wizard would not immediately draw attention to himself again. But according to Jessica's jubilant scream, the annoying immunity to damage finally was gone. So he moved back, fired on the priest and retreated immediately.

 
 Spoiler 


Move down to N7 fire at priest

 (1d20+12)[ 32 ] , (1d20+12)[ 23 ] , (1d20+12)[ 15 ]  damage  (1d8+10)[ 15 ] 
 (1d20+12)[ 20 ] , (1d20+12)[ 27 ] , (1d20+12)[ 26 ]  damage  (1d8+10)[ 13 ] 

Sneak Attack  (2d6)[ 8 ] 

Hide  (1d20+23)[ 43 ] / (1d20+23)[ 26 ] 

Move to O11 25up

 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Embolded by her deity's faith in her, Jessica lunges at the Balor. When all hope is lost, she shines brightest, and her god with her.

 
 Spoiler 
Move to J9.

Attack #1 vs Balor. To hit:  (1d20+10)[ 12 ]  or  (1d20+10)[ 12 ]  (disadvantage), to damage:  (1d8+8)[ 10 ]  slashing damage, plus  (1d8)[ 2 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 12 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 17 ]  or  (1d20+10)[ 13 ]  (disadvantage), to damage:  (1d8+8)[ 15 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 11 ]  radiant damage.

Move to J10.
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 6/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Sunbeam   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 0/3 4th: 0/3 5th: 1/2 6th: 0/1 

With the incredibly potent unmaking of a deity's spell from Jessica (who Hyra respects greatly for her abilities and power) Hyra unleashes another burst of sun at both enemies.
 
 
  
 
 Spoiler: Actions 

 Action:  Sunbeam
 (6d8)[ 18 ]  Radiant ConMod DC17
T:  (1d20)[ 12 ] 
B:  (1d20)[ 12 ]  (1d20)[ 11 ] 
 Move:  None
 Bonus Action:  Spiritual Weapon on T
 (1d20+9)[ 26 ]  (1d20+9)[ 28 ]   Damage:   (2d8+3)[ 12 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Hyra's spell strikes both targets, although Gothmog doesn't seem too bothered by it (saved).  The light is blinding to the priest, but so is the fog.  Her spiritual weapon also strikes.  Lanius fires two arrows with lethal effect.  Jessica swings at the Balor, but without vision, it's hard to strike a blow.

The priest invokes the name of Pelor, the Burning Hate, calling upon Pelor to staunch his wounds (CD: Preserve Life).  he then summons a glowing mace to strike Merry.
 
 Spoiler 

4th level SW
Advantage vs prone, disadvantage due to fog, straight roll
Attack  (1d20+13)[ 23 ]  for  (2d8+7)[ 19 ]  force damage
Priest moves to K4
 
J-H
Merry dies.  The Balor attacks Hyra next, its whip yanking her closer.
 
 Spoiler 

Whip
 (1d20+14)[ 25 ]  or  (1d20+14)[ 28 ]   for  (2d6+8)[ 15 ]  slashing and  (3d6)[ 10 ]  fire damage, DC 20 str or pulled closer.
Str save  (1d20)[ 4 ] 

Sword
 (1d20+14)[ 22 ]  or  (1d20+14)[ 22 ]   for  (3d8+8)[ 26 ]  slashing and  (3d8)[ 14 ]  lightning damage
 

 
 Spoiler: Map 

   
 

 =&gt;Hyra, Lanius, Jessica 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 1/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Sunbeam   
 Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 0/3 4th: 0/3 5th: 1/2 6th: 0/1 

There was nothing she could do but keep blasting, even in the face of certain failure.
 
 
  
 
 Spoiler: Actions 

 Action:  Sunbeam
 (6d8)[ 27 ]  Radiant ConMod DC17
T:  (1d20)[ 14 ] 
B:   (1d20)[ 8 ] 
 Move:  5ft south
 Bonus Action:  Spiritual Weapon on T
 (1d20+9)[ 16 ]  (1d20+9)[ 16 ]   Damage:   (2d8+3)[ 14 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius wasn't particularly religious - but he knew some key facts about the miracle the priest had just performed and about the Balor - consequently, he switched targets closed silently with the demon, fired and vanished again.

 
 Spoiler 


Move along the ceiling to M10, fire at Balor and pray for two more crits

 (1d20+12)[ 30 ] ,  (1d20+12)[ 24 ] ,  (1d20+12)[ 15 ] , damage  (1d8+10)[ 14 ] 
 (1d20+12)[ 16 ] ,  (1d20+12)[ 24 ] ,  (1d20+12)[ 25 ] , damage  (1d8+10)[ 14 ] 

Sneak attack  (2d6)[ 6 ] 
Hide  (1d20+23)[ 43 ] / (1d20+23)[ 41 ] ,

Move to O14 25up

 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
[/QUOTE]
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

This'll work eventually.

 
 Spoiler 
Move to J9.

Attack #1 vs Balor. To hit:  (1d20+10)[ 25 ]  or  (1d20+10)[ 19 ]  (disadvantage), to damage:  (1d8+8)[ 9 ]  slashing damage, plus  (1d8)[ 5 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 10 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 14 ]  or  (1d20+10)[ 15 ]  (disadvantage), to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 12 ]  radiant damage.

Move to J10.
 
J-H
Hyra's Sunbeam tags both targets, but not for much damage (saved).  Her Spiritual Weapon misses.  Lanius fires two more arrows at the Balor, it's truesight not helping it see through the dense fog.  Jessica darts in, smiting Gothmog once with a flash of light.

Teopixki casts a spell , and a glowing light appears to the right of Hyra and Jessica.  (I don't think you can identify something without seeing it?)  healing himself and the Balor.

Gothmog then lashes out at Hyra, bringing her down with a stroke of the whip and pulling her body closer to him.  He swings his sword at Jessica, but she deflects the blow.
 
 Spoiler 

Whip
 (1d20+14)[ 29 ]  or  (1d20+14)[ 33 ]   for  (2d6+8)[ 12 ]  slashing and  (3d6)[ 9 ]  fire damage, DC 20 str or pulled closer.
Str save  (1d20)[ 9 ] 
 Hit, reduced to 0, Death Ward already expended 

If Hyra goes down, he'll target Jessica with his sword.
Sword
 (1d20+14)[ 19 ]  or  (1d20+14)[ 31 ]   for  (3d8+8)[ 25 ]  slashing and  (3d8)[ 19 ]  lightning damage
 Miss 
 

 =&gt; Hyra (death save), Lanius, Jessica 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius estimated that he could risk one more close attack on the Balor. Climbing along the ornate ceiling and firing on the demon, he quickly retreated in silence again.

 
 Spoiler 


Move along the ceiling to M10, fire at Balor and pray for two more crits

 (1d20+12)[ 16 ] ,  (1d20+12)[ 14 ] ,  (1d20+12)[ 24 ] , damage  (1d8+10)[ 11 ] 
 (1d20+12)[ 13 ] ,  (1d20+12)[ 18 ] ,  (1d20+12)[ 21 ] , damage  (1d8+10)[ 17 ] 

Sneak attack   (2d6)[ 3 ] 


Hide  (1d20+23)[ 40 ] /  (1d20+23)[ 28 ] 

Move to O16 25up

 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  70/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  1/3  | 3rd:  2/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Well it worked once, so who knows?

 
 Spoiler 
Move to J9.

Attack #1 vs Balor. To hit:  (1d20+10)[ 29 ]  or  (1d20+10)[ 14 ]  (disadvantage), to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 4 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 18 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 26 ]  or  (1d20+10)[ 22 ]  (disadvantage), to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 17 ]  radiant damage.

Move to J10.
 
J-H
Lanius puts two more arrows into the Balor, completely negating the healing that was just done.  Jessica smites the Balor with a flash of golden light.

Teopixki sends his spiritual weapon up to attack, and fills the area in front of Gothmog with flame.
 
 Spoiler 

Fire Storm  (7d10)[ 56 ]  DC 21 Dex save half.
Jessica Dex  (1d20)[ 6 ] +??
Spiritual weapon to finish Hyra off  (1d20+13)[ 32 ]  straight roll for  (2d8+7)[ 13 ]  force damage
 
J-H
The balor steps up next to Jessica, determined to finish her off.
 
 Spoiler 

Whip
 (1d20+14)[ 27 ]  or  (1d20+14)[ 32 ]   for  (2d6+8)[ 19 ]  slashing and  (3d6)[ 17 ]  fire damage, DC 20 str or pulled closer.
Str save  (1d20)[ 15 ] 

Sword
 (1d20+14)[ 16 ]  or  (1d20+14)[ 21 ]   for  (3d8+8)[ 23 ]  slashing and  (3d8)[ 14 ]  lightning damage
 

 
 Spoiler: Map 

   
 


=&gt; Lanius, Jessica
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius moved a bit away and fired by ear at the Balor, hiding afterwards again and gaining distance from the priest

 
 Spoiler 


Move 10 ft south
Rolling w/disadvantage
 (1d20+12)[ 13 ] /  (1d20+12)[ 22 ]  damage  (1d8+10)[ 13 ] 
 (1d20+12)[ 28 ] /  (1d20+12)[ 27 ]  damage  (1d8+10)[ 15 ] 

Hide  (1d20+23)[ 40 ] ,  (1d20+23)[ 24 ] 

Move to M17 25ft up

 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  6/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  1/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Barely standing with her allies having fallen around her, Jessica readies for her final push.

 
 Spoiler 
Attack #1 vs Balor. To hit:  (1d20+10)[ 12 ]  or  (1d20+10)[ 15 ]  (disadvantage), to damage:  (1d8+8)[ 16 ]  slashing damage, plus  (1d8)[ 2 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 18 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 16 ]  or  (1d20+10)[ 24 ]  (disadvantage), to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (1d8)[ 5 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 12 ]  radiant damage.

If both attacks miss, move to J22.
 
J-H
The Balrog's flame aura damages Hyra.
Teopixki casts another spell of healing upon himself and Gothmog.  The Balor advances down the central aisle with heavy tread, his whip at the ready.

 
 Spoiler: Map 

   
 

 =&gt;Lanius, Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  6/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  1/3  | 3rd:  1/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  
 
 Spoiler 
Move to J20.

Attack #1 vs Balor. To hit:  (1d20+10)[ 22 ]  or  (1d20+10)[ 24 ]  (disadvantage), to damage:  (1d8+8)[ 9 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 18 ]  radiant damage.

Attack #2 vs Balor. To hit:  (1d20+10)[ 29 ]  or  (1d20+10)[ 22 ]  (disadvantage), to damage:  (1d8+8)[ 14 ]  slashing damage, plus  (1d8)[ 7 ]  radiant damage. If the attack is successful, smite for an additional   (3d8)[ 15 ]    18  radiant damage.

Move to N24.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:  Blind   
 
  

Lanius felt the Balor entirely too close and hurried away, stopping just a moment to fire at the priest, before hiding and changing position.
 
 Spoiler 


Move to N8 25 Up on the way there fire at priest and hide immediately
Rolling w/disadvantage
 (1d20+12)[ 30 ] /  (1d20+12)[ 32 ]  damage  (1d8+10)[ 16 ] 
 (1d20+12)[ 22 ] /  (1d20+12)[ 15 ]  damage  (1d8+10)[ 18 ] 
Hide  (1d20+23)[ 39 ] / (1d20+23)[ 28 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
J-H
As Lanius fires, the Balor twists towards the sound, sending out his flaming whip.  It misses.
 
 Spoiler 

Readied attack.
Whip; Lanius has +5 AC from 3/4ths cover
 (1d20+14)[ 21 ]  or  (1d20+14)[ 30 ]   for  (2d6+8)[ 17 ]  slashing and  (3d6)[ 10 ]  fire damage, DC 20 str or pulled closer.
Str save  (1d20)[ 1 ] 
 


Lanius lands one hit on Teopixki, then hides.  Jessica smites Gothmog twice.
J-H
The balor explodes.
 
 Spoiler 

 (20d6)[ 71 ]  fire
Dex DC 20 half
 (1d20)[ 10 ] +??
 
J-H
The priest casts a spell.  That end of the room seems a bit brighter.

 "You shouldn't have done that.  Gothmog will be mad at your families now.  He'll hunt the 
 
 Spoiler: Map 

   
 

 =&gt;Lanius, Jessica 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:    
 
  

Lanius didn't fall for the taunt. Expecting a readied attack from the priest once he revealed his position, he cast a simple auditory illusion, making it appear as if he was right next to the priest:  "You should worry more about who you angered today." 
 
 Spoiler 


Minor Illusion at H13

Hopefully, he wastes a spell slot.


 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  6/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  1/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, Death Ward, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  
 
 Spoiler 
Cast Dispel Magic on the bright light.  (1d20+4)[ 13 ] 

Then move to O23 and drop prone.
 
J-H
Jessica dispels the priest's Spirit Guardians.
The priest moves 10' to H13, but meets nobody there except a pew.  He intones a spell.  You hear something move through the air to N15.
The spiritual weapon moves closer to Jessica.
 =&gt; Lanius, Jessica 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:    
 
  

Lanius stepped around the column and fired at the priest, before silently changing position
 
 Spoiler 


Move to M7

Disadvantage
 (1d20+12)[ 16 ] / (1d20+12)[ 26 ]  damage  (1d8+10)[ 17 ] 
 (1d20+12)[ 31 ] / (1d20+12)[ 27 ]  damage  (1d8+10)[ 15 ] 

Hide  (1d20+23)[ 32 ] /[/roll]1d20+23[/roll]

Move to E8


 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  1/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  1/4  | 2nd:  0/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  
 
 Spoiler 
Crawl to O17.
Cast Cure Wounds at second level, restoring  (2d8+4)[ 8 ]  hit points.
 
J-H
As Lanius releases his arrow, a shining arrow flies at him from the darkness.  He strikes the priest, but doesn't disrupt concentration.
 
 Spoiler 

Lanius hits for 15.
A single readied arrow is fired from M15, a bolt of golden light.
Disadvantage
Attack  (1d20+13)[ 17 ]  or   (1d20+13)[ 33 ]  for  (2d6+8)[ 11 ]  radiant damage
 
J-H
Teopixki's spiritual weapon attacks Jessica.
 
 Spoiler 

Disadvantage  (1d20+13)[ 19 ]  or   (1d20+13)[ 18 ]  for  (2d8+7)[ 16 ]  force damage.
 
J-H
Teopixki targets Jessica with a radiant bolt.
 
 Spoiler 

Guiding bolt, disadvantage  (1d20+13)[ 14 ]  or   (1d20+13)[ 24 ] 
for  (4d6)[ 11 ] 
 
J-H
The Celestial hovers over Teopixki, firing three arrows at Jessica.
 
 Spoiler 

 (1d20+13)[ 22 ]  or  (1d20+13)[ 30 ]  for  (2d6+8)[ 14 ]  radiant

 (1d20+13)[ 14 ]  or  (1d20+13)[ 18 ]  for  (2d6+8)[ 16 ]  radiant

 (1d20+13)[ 21 ]  or  (1d20+13)[ 20 ]  for  (2d6+8)[ 12 ]  radiant
 

 
 Spoiler: Map 

   
 

 =&gt;Lanius Jessica 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  1/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace
 Conditions:    
 
  

Lanius moved across the isle, firing at the priest and hiding again.
 
 Spoiler 


Move to I8, fire and hide again at F7

Disadvantage
 (1d20+12)[ 31 ] / (1d20+12)[ 24 ]  damage  (1d8+10)[ 16 ] 
 (1d20+12)[ 16 ] / (1d20+12)[ 15 ]  damage  (1d8+10)[ 14 ] 

hide  (1d20+23)[ 28 ] ,  (1d20+23)[ 31 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

 (1d20+12)[ 22 ] / (1d20+12)[ 14 ] 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  19/113  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  0/4  | 2nd:  0/3  | 3rd:  0/3
 Lay on Hands:  0/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Aid, Boots of Speed, See Invisibility
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

"I've certainly felt better," Jessica laughs to herself.

 
 Spoiler 
Crawl to O11.
Cast Cure Wounds on self, restoring  (1d8+4)[ 10 ]  hit points.
 
J-H
Lanius scores another hit, and Jessica speed-crawls north.  Teopixki's spiritual weapon chases her.

The priest backs towards the door.   "The light of the sun overcomes all."   He blasts them with an explosion of light that cuts through the fog.
 
 Spoiler 

As with most Epic spellcasters, he has the Boon of High Magic, giving him a second 9th level slot.  He used the first one for Gate pre-battle, and hasn't used the second one.
9th level Sunburst.  It hits 2/3 of the temple.
Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.

A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
 (12d6)[ 44 ] 
Lanius  (1d20)[ 8 ] 
Jessica  (1d20)[ 3 ] 
DC 21
Although I think both of you are at sub-30hp.
 
J-H
It took some doing, but among the streets of the warehouse district of the Titanopolis, you've found Felix the Fat.  Known to be short, wide, jolly, and immensely persuasive, no fewer than five different kingdoms have issued bounties for his death.  Yet somehow, he always finds allies and escapes.

He's 200' away, and you're in a 30' wide street.  Tall warehouse stretch on both sides, sized for giants.
You can see three mirror images moving around him, all slightly blurry from some other effect.

 
 Spoiler: Initiative 

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 17 ] 
Merry  (1d20+7)[ 27 ]  or  (1d20+7)[ 8 ] 
Hyra  (1d20+5)[ 23 ] 
Jessica  (1d20+4)[ 14 ] 

Felix  (1d20+4)[ 21 ]  or  (1d20+4)[ 10 ] 
 

 =&gt; Merry, Hyra 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Longstrider
 Concentrating:  Greater Invis, Lanius (9/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

With as little fanfare as possible, Merry offers his hand to Jessica and they teleport forwards so that she is adjacent to Felix (on the other side of the alley from Hyra and Lanius) and Merry is behind her armored figure.

 
 Spoiler 
L H     -  -  Felix J M
 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 112/102 (+10 Aid)  
 PP: 17 PIv: 9 PIs: 17  
 Conditions: Longstrider, Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th) 
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 2/2 6th: 0/1 

Hyra takes off at a sprint while her celestial plinks away at a far distance.
 
 
  
 
 Spoiler: Actions 

 Action:  Dash
 Move:  Dash Forward (80ft closer, 120ft distance remaining)
 Bonus Action:  None

 Celestial Actions:- 
 Move:  40ft up+closer (160ft range)
 Action:  Attack.
1:  (1d20+9)[ 14 ]  Ranged Disadv:  (1d20+9)[ 28 ]   Damage:   (2d6+8)[ 13 ]  radiant. Mirror Image:  (1d20)[ 13 ] 
2:  (1d20+9)[ 24 ]  Ranged Disadv:  (1d20+9)[ 22 ]   Damage:   (2d6+8)[ 16 ]  radiant. Mirror Image:  (1d20)[ 9 ] 
3:  (1d20+9)[ 22 ]  Ranged Disadv:  (1d20+9)[ 28 ]   Damage:   (2d6+8)[ 18 ]  radiant. Mirror Image:  (1d20)[ 5 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Merry teleports Jessica and himself near the halfling bard.  He can see the bard tapping some sort of quick rhythm on a drum at his waist.  The halfling looks...majestic.  Almost god-like.  Why would someone even fight him?  Felix is wearing armor, but draped over it is a robe.  The eyes on the robe blink, some of them swiveling to look at the two - or at least, he thinks so.  It's all a bit blurry, and there are four halflings there anyway.

Hyra dashes forward.  Her Celestial raises its bow, but can't shoot.

 "Come on folks, let's have a good time.  None of that summoning angels and healing and whatnot." 
(next post pending determining who's counter-spelling what)
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, Bless, Greater Invisiblity
 Conditions:    
 
  

Lanius sighed and began running after his colleagues - silently.
 
 Spoiler 

Moving 100ft closer, while hidden
 (1d20+23)[ 24 ] / (1d20+23)[ 27 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  103/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  4/4  | 2nd:  2/3  | 3rd:  2/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Boots of Speed, See Invisibility, Watcher's Will, Bless
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  
 
 Spoiler 
Before combat begins, Jessica activates her Watcher's Will and casts Bless at second level to target herself, Hyra, Merry and Lanius.

Use reaction to cast Counterspell (got  21  in the Discord).

Charisma save against Unbreakable Majesty:  (1d20+13)[ 16 ]  plus  (1d4)[ 2 ]  or  (1d20+13)[ 24 ]  plus  (1d4)[ 2 ]  (advantage)

Attack #1 - To hit:  (1d20+10)[ 23 ]  plus  2  (bless roll in Discord, to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 16 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 13 ]  plus  3  (bless roll in Discord), to damage:  (1d8+8)[ 9 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 17 ]  radiant damage.
 
Amnestic
 Edit: Updated Quicksheet Below 
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 213/203 (+10 Aid)  
 PP: 21 PIv: 9 PIs: 21  
 Conditions: Fire Immunity, Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th) 
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 1/2 7th: 2/2 8th: 1/1 9th: 1/1 
 
 
  
 
 Spoiler: Actions 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +13, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  1/3  | 4th:  1/3  | 5th:  2/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  27/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Longstrider
 Concentrating:  Greater Invis, Lanius (8/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry, Felix, and Jessica counter-counter-counter-spell each other, and then Merry moves out from behind Jessica and casts his dispelling magic on Felix just to punctuate the matter.

 
 Spoiler: OOC - Dispel 3rd level 
Spells of 3rd level or lower end; can roll with a +9 vs higher.
 
J-H
Lanius moves up.
One of Jessica's attacks pops a mirror image, while the other one misses the bard himself.
Merry then dispels the mirror images and another spell, but fails to break the spell of Foresight.
Hyra and her celestial move closer.

The bard steps 5' back and begins to cast a spell...
J-H
Merry attempts to counter-spell the spell, but Felix counters with a burst of energy that Jessica tries to intercept.  In the end, the halfling's spell goes through, and everyone except Lanius and the Celestial hears a rising shriek in their heads.
 
 Spoiler: Psychic Scream 

9 Psychic Scream (90’, up to 10 targets with INT 3+, 14d6 psychic damage &amp; stunned; Int save for half/no stun.  Heads explode if reduces targets to 0.  Save at end of turn to end stun)
DC 24
 (14d6)[ 53 ] 
Jessica  (1d20)[ 18 ]  or  (1d20)[ 7 ]  + ??
Hyra  (1d20)[ 5 ]  or  (1d20)[ 2 ]  + ??
Merry  (1d20)[ 18 ]  or  (1d20)[ 1 ]  + ??
 


The halfling ducks backwards (Jessica has used her reaction), moving 20' down the alley.

 =&gt;Lanius, Jessica, Merry, Hyra 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  24  | HP:  77/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  4/4  | 2nd:  2/3  | 3rd:  1/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Boots of Speed, See Invisibility, Death Ward, Watcher's Will, Bless
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica reels from the damage of the psychic assault but does not let it slow her momentum as she approaches the bard once more to strike him down.

 
 Spoiler 
Concentration (DC 13):  (1d20+8)[ 22 ]  plus  (1d4)[ 1 ] 

Move adjacent to Bard.

Charisma save against Unbreakable Majesty:  (1d20+13)[ 25 ]  plus  (1d4)[ 1 ]  or  (1d20+13)[ 28 ]  plus  (1d4)[ 1 ]  (advantage)

Attack #1 - To hit:  (1d20+10)[ 16 ]  plus  (1d4)[ 3 ]  or  (1d20+10)[ 27 ]  plus  (1d4)[ 1 ]  (disadvantage), to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 17 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 17 ]  plus  (1d4)[ 2 ]  or  (1d20+10)[ 29 ]  plus  (1d4)[ 4 ]  (disadvantage), to damage:  (1d8+8)[ 13 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack is successful, smite for an additional  (3d8)[ 20 ]  radiant damage.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  8/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, Bless, Greater Invisiblity
 Conditions:    
 
  

Lanius moved closer, raising his bow, but ultimately wasn't able to fire at the small bard.
 
 Spoiler 

Moving 50ft closer, Majesty prevents me from attacking - stay hidden, dash closer to 10ft away from Jessica.


 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 11 
 AC:  18  | HP:  67/57+10  | Initiative:  +3(A)
 Saves: STR:  +1  | DEX:  +3  | CON:  +1  | INT:  +9  | WIS:  +4  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  0/3  | 4th:  1/3  | 5th:  1/2  | 6th:  1/1
 Spell DC:  20  Spell Atk:  +12
 Arcane Ward:  1/27hp
 Active Effects:  Death Ward, Aid, Mage Armor, See Invisibility, Longstrider
 Concentrating:  Greater Invis, Lanius (7/10 rounds)
 Immunities:  Poison, Magical Sleep
 Conditions:    
 
  

Merry knows a quick end to this fight may be the best hope. He summons all his magical prowess and shoots a lightning bolt down the alley at Felix.

 
 Spoiler: OOC - Lightning Bolt 5th level 
Felix makes a Dex save of  (1d20)[ 18 ] +mod vs DC 20 for half or elsewise takes  (10d6)[ 34 ]  lightning damage.
 
J-H
Invisible, Lanius silently moves closer, unable to bring himself to shoot such a wonderous being as Felix.  Jessica has no such compunction, moving away from Lanius and Merry and smiting him twice (2 hits for 72 damage).  Merry contributes a lightning bolt; Felix dodges, but only partly, and is left with his hair standing on end.
Hyra stands stunned, her eyes unfocused.

Felix begins casting a spell...
J-H
Felix begins to cast a spell; Merry counterspells, but Felix overwhelms the counterspell with a burst of energy, which Jessica cannot disrupt.  The halfling appears 300' north of the party - back the way you came.
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 3 
 AC:  19  | HP:  87/87  | Initiative:  +7
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  2/2
 Passive Perception  20 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim), Pass without Trace, Bless, Greater Invisibility
 Conditions:    
 
  

Lanius tried shooting again.
 
 Spoiler 


Now, within Jessica's aura, I've got a slim chance to actually make this save

 (1d20+3)[ 11 ] / (1d20+3)[ 8 ] + (1d4)[ 3 ] 
 (1d20+12)[ 14 ]  damage  (1d8+10)[ 13 ] 
 (1d20+12)[ 26 ]  damage  (1d8+10)[ 17 ] 

When that doesn't work, I'll dash 100ft closer - still hidden - otherwise only 50ft and hide action  (1d20+23)[ 29 ] / (1d20+23)[ 35 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Archemist
Walking up to Jessica, Merry casts the same transit spell that Felix just used, and heads to the same place. This time, they’re out of range of counterspell shenanigans, at least.
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  22  | HP:  77/103  | Initiative:  +5
 STR:  +8  | DEX:  +6  | CON:  +8  | INT:  +4  | WIS:  +9  | CHA:  +13
 Spell Slots:   1st:  4/4  | 2nd:  0/3  | 3rd:  0/3
 Lay on Hands:  55/55
 Channel Divinity:  0/1
 Harness Divine Power:  2/2
 Active Effects:  Sentinel, Boots of Speed, See Invisibility, Death Ward, Watcher's Will, Bless
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica waits for Merry to bring her next to the Bard again, then brings her sword down upon him.

 
 Spoiler 
Charisma save against Unbreakable Majesty:  (1d20+13)[ 19 ]  plus  (1d4)[ 1 ]  or  (1d20+13)[ 32 ]  plus  (1d4)[ 2 ]  (advantage)

Attack #1 - To hit:  (1d20+10)[ 19 ]  plus  (1d4)[ 1 ]  or  (1d20+10)[ 26 ]  plus  (1d4)[ 4 ]  (disadvantage), to damage:  (1d8+8)[ 14 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (2d8)[ 8 ]  radiant damage.

Attack #2 - To hit:  (1d20+10)[ 18 ]  plus  (1d4)[ 2 ]  or  (1d20+10)[ 13 ]  plus  (1d4)[ 4 ]  (disadvantage), to damage:  (1d8+8)[ 11 ]  slashing damage, plus  (1d8)[ 3 ]  radiant damage. If the attack is successful, smite for an additional  (2d8)[ 7 ]  radiant damage.
 
J-H
Jessica's sword stroke is enough to fell Felix.
J-H
Party starts on N (1) or S (2) side  (1d2)[ 1 ] 

Added +4 to everyone's init from being within 10' of Jessica
Lanius  (1d20+11)[ 18 ] 
Merry  (1d20+7)[ 15 ]  or  (1d20+7)[ 22 ] 
Hyra  (1d20+5)[ 8 ] 
Jessica  (1d20+4)[ 8 ] 
Planetar

Fighter  (1d20-1)[ 11 ] 
Ranger  (1d20+5)[ 22 ]  will add  (1d10)[ 8 ]  from Luck unless init is already over 20
Warlock  (1d20+1)[ 13 ]  or  (1d20+1)[ 9 ] 
Druid  (1d20+2)[ 9 ]  or  (1d20+2)[ 21 ] 
J-H
You see a giant swarm of insects on the far side of the arena from you.  It obscures all sight.

However, both sides were granted vision/information beforehand.
The enemy ranger (R) is a half-orc with light armor, a longbow, and an ioun stone floating about his head.
The elven druid (D) carries a staff, and wears hide armor, a shield, and spectacles.  A shield of flames encircles her.
The enemy fighter (F), the human Sir Stan, wears full plate and a shield, and carries a silver longsword.
The half-elven warlock (W) is dual wielding a rod and a staff, and has bat wings on his back.  Shining orbs spin about his head.

 
 Spoiler: Map 

   
 

 =&gt; Lanius, Merry 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace, Bless, Greater Invisibility, Aid
 Conditions:    
 
  

Lanius sah his chance - the druid had to be at the center of the swarm, so he targeted that and hoped for the best.

 
 Spoiler 


Attack w/ disadvantage
 (1d20+15)[ 24 ] / (1d20+15)[ 34 ] , damage  (1d8+11)[ 14 ] + (3d6)[ 9 ]  fire
 (1d20+15)[ 25 ] / (1d20+15)[ 19 ] , damage  (1d8+11)[ 14 ] + (3d6)[ 16 ]  fire
 (1d20+15)[ 30 ] / (1d20+15)[ 25 ] , damage  (1d8+11)[ 16 ] + (3d6)[ 8 ]  fire

If all hit   (1d8)[ 3 ] 

Hide  (1d20+28)[ 29 ] ,   (1d20+28)[ 38 ] 

Move into cover to G18

Precious strike if necessary    (1d8)[ 3 ] 

+3 from Archery and bless to all rolls
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  138/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  2/2  | 6th:  0/1  | 7th:  1/1  | 8th:  0/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15
 Arcane Ward:  40/40hp
 Active Effects:  Death Ward, Aid, Longstrider, True Seeing, Bless
 Concentrating:  Greater Invisibility, Lanius (9/10 rounds)
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:    
 
  

Merry has come a long ways. His animated shield floats before him, and his eyes glow faintly with a sight that sees all as it truly is. He still holds his Grimoire Arcana, a massive tome of magical knowledge and power, and in his right hand a dagger that twitches with eagerness for battle. His arcane ward surrounds him in a hazy transparent-purple egg of force.

He knows speed is of the essence here. Hit fast, hit hard. He moves to the cover of the closer column and quickly fires off one spell, then another. The first causes a searing flash of light right among the foes; then two massive meteors land at the closest visible points near the enemies, exploding in fire and rock shards. Two small mushroom-clouds of smoke rises above the area but disperse quickly.

Merry continues his travel vertically, climbing seemingly impossibly up the side of the stone column.

 
 Spoiler: OOC - Meteor Swarm, Sunburst 
Merry uses his slippers to end his turn 15' up in square P29.

Sunburst 8th level: Con saves DC 23 for half, otherwise foes are Blinded for 1 minute (can repeat saves at end of their turns) and take  (12d6)[ 47 ]  radiant damage.

Then Action Surge and Boon of Spell Recall to remember/prepare/cast Meteor Swarm 9th Level (they don't take damage from more than one meteor, the spell just requires sight to choose impact points and I didn't want to miss any of the insect area). 40' radius spheres centered on R7 and Y6: Dex saves DC 23 for half of  (20d6)[ 67 ]  bludgeoning and  (20d6)[ 55 ]  fire damage. The columns take this, too, potentially, if we have a destructible environment. 😉
 
J-H
Lanius hears three arrows thunk home despite the sound of buzzing insects.  He knows that the fire shield around the druid is going to protect her from some of the flame of his shots.

 
 Spoiler: Saves 

Sunburst, 47 radiant damage &amp; blind 1 minute, Con DC 23 half / negate blind
Druid  (1d20+3)[ 8 ]  or   (1d20+3)[ 11 ] 
Robin  (1d20+1)[ 14 ]  or   (1d20+1)[ 19 ]  will use Luck  (1d10)[ 5 ]  if within 5 of the DC.
Warlock  (1d20+8)[ 16 ]  or   (1d20+8)[ 11 ]  add  (1d4)[ 4 ]  if within 4 of the DC
Fighter  (1d20+10)[ 14 ]  or   (1d20+10)[ 15 ] 

Meteor Swarm, 67B+55 fire, Dex DC 23 half
Druid  (1d20+3)[ 20 ]  or   (1d20+3)[ 13 ] 
Robin  (1d20+12)[ 22 ] 
Warlock  (1d20+2)[ 8 ]  or   (1d20+2)[ 18 ]  add  (1d4)[ 2 ]  if within 4 of the DC
Fighter  (1d20+0)[ 13 ]  or   (1d20+0)[ 6 ] 

Concentration saves
Robin  (1d20+1)[ 18 ]  or   (1d20+1)[ 4 ] 
 

The insects fall out of the air and a single old man in plate armor stands, staggered and burnt.
Amnestic
The planetar floats into the air, crossing between the gap, and then calls down radiant flame upon the fighter.

 
 Spoiler: Actions 

 Move:  Close to within 60ft (120ft flight speed), 40ft in the air.
 Action:  Cast Flame Strike on the fighter (and I guess the others for good measure).  (4d6)[ 14 ]  fire and  (4d6)[ 13 ]  radiant.
 (1d20)[ 6 ]  Possible Adv:  (1d20)[ 7 ]  DC20 Dex save, damage halved on success
 
J-H
Having annihilated the first group, you now face the second after having rested.
You know you're up against a dwarf in a suit of flying armor who seems to be invisible, a monk who is invisible, a wizard who has mirror images, a ring of fire, and a crown of stars obviously visible, a paladin whose sword glows with holy light, and a halfling bard playing a drum, who seems almost too handsome to attack - all four of him (mirror images).

 
 Spoiler: Init 

Added +6 to everyone's init from being within 10' of Jessica
Lanius  (1d20+15)[ 28 ]  +  (2d8)[ 4 ] 
Merry  (1d20+9)[ 12 ]  or  (1d20+9)[ 20 ]  +  (1d8)[ 2 ] 
Hyra  (1d20+7)[ 21 ] 
Jessica  (1d20+8)[ 12 ] 

Artificer  (1d20-1)[ 4 ]  or  (1d20-1)[ 9 ] 
Bard  (1d20+4)[ 12 ]  or  (1d20+4)[ 10 ] 
Wizard  (1d20+2)[ 22 ] 
Paladin  (1d20-1)[ 0 ] 
Monk  (1d20+5)[ 7 ] 
 

 
 Spoiler: Map 
   
 

 =&gt;Lanius, Merry 
Amnestic
The planetar crosses half the distance between the parties, and readies a spellcast, letting Merry take the lead with their spells first.

 
 Spoiler: Actions 

 Move:  Move to WX18-19, 30ft up.
 Action:  Ready action: Cast Blade Barrier (Ring). This covers WAB immediately, contains Q-AB in width, 2-13 in height.
At the start of WAB's turns, they take 6d10 slashing damage or half as much on a successful dex save. Crossing through the blades incurs the same save. The blades otherwise provide 3/4 cover.
Action Trigger:- Merry's spells finish casting, so before the wizard's turn starts.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace, Bless, Greater Invisibility, Aid
 Conditions:    
 
  

Lanius saw the wizard - protected by illusions. With a smile, he closed his eyes to get rid of the distractions, and let fly a barrage of arrows. When the sound indicated that the arrows didn't penetrate, he switched to the invisible artificer, before vanishing among the pillars

 
 Spoiler 


Attack w/ disadvantage

 (1d20+17)[ 20 ] / (1d20+17)[ 19 ] + (1d4)[ 2 ] , damage  (1d8+11)[ 14 ] + (3d6)[ 13 ]  fire
 (1d20+17)[ 29 ] / (1d20+17)[ 34 ] + (1d4)[ 2 ] , damage  (1d8+11)[ 19 ] + (3d6)[ 11 ]  fire
 (1d20+17)[ 23 ] / (1d20+17)[ 23 ] + (1d4)[ 1 ] , damage  (1d8+11)[ 12 ] + (3d6)[ 10 ]  fire
Action Surge
 (1d20+17)[ 34 ] / (1d20+17)[ 21 ] + (1d4)[ 3 ] , damage  (1d8+11)[ 15 ] + (3d6)[ 6 ]  fire
 (1d20+17)[ 36 ] / (1d20+17)[ 37 ] + (1d4)[ 1 ] , damage  (1d8+11)[ 12 ] + (3d6)[ 8 ]  fire
 (1d20+17)[ 32 ] / (1d20+17)[ 25 ] + (1d4)[ 4 ] , damage  (1d8+11)[ 14 ] + (3d6)[ 5 ]  fire


If all hit   (1d8)[ 1 ] 

Hide  (1d20+28)[ 42 ] ,  (1d20+28)[ 35 ] 

Move into cover to G18

Precious strike if necessary   (1d8)[ 3 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  138/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  1/2  | 6th:  0/1  | 7th:  1/1  | 8th:  1/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15  Superiority Dice:  3/4d8
 Arcane Ward:  40/40hp
 Active Effects:  Death Ward, Aid, Longstrider, True Seeing, Bless
 Concentrating:  Greater Invisibility, Lanius (9/10 rounds)
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:    
 
  

Merry moves forwards and casts two spells quickly - stunning his counterpart and attempting to dispel their protective magic.  "APPLESAUCE!"  The enemy wizard is probably going to be pondering Merry's point in yelling that word, for a while.  "Control Z!"  Merry adds, waving his book ominously in the wizard's direction. Then Merry runs back to the corner of the closer pillar.

 
 Spoiler: OOC - Dispel 5th level, Power Word Stun 
Merry moves to U26, casts, moves back to Q29. Power Word Stun has no immediate save but if the Wizard has more than 150hp it has no effect. The Wizard can make a DC 23 Wis save at the end of what would have been their turn. Otherwise it lasts until they do make a save.

Dispel Magic auto-removes 5th-level spells or lower and Merry has a +12 modifier for anything higher.
 
J-H
Lanius hears his second arrow bounce off the wizard, and sends the rest of his shots at the artificer (fire shield reduces the fire damage by half; hit for 12+5, 15+3, 12+4, 14+2 = 67).
Merry dispels the wizard's Mirror Image, Freedom of Movement, and Invulnerability, then stuns the wizard with a word before retreating.
Hyra's planetar summons a wall of blades.

 
 Spoiler: Wizard saves 

 (6d10)[ 38 ]  slashing damage
Dex save auto failed
Wis save  (1d20+8)[ 21 ]  or   (1d20+8)[ 14 ]  to end stun at end of turn.
 

 =&gt; Hyra 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 213/203 (+10 Aid)  
 PP: 21 PIv: 9 PIs: 21  
 Conditions: Fire Immunity, Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th) 
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 1/2 7th: 2/2 8th: 0/1 9th: 1/1 

With her celestial companions already taking to the field, Hyra unleashes a radiant burst upon the enemies, hoping to limit their effectiveness further. Her celestial floats forward, triple-shotting at the wizard to add yet more pain to that already inflicted upon it.
 
 
  
 
 Spoiler: Actions 

 Action:  Sunburst on the enemy for  (12d6)[ 39 ]  Radiant damage, or half as much on a successful DC21 Consave. Failure also blinds them.
I'll just roll all of them with advantage, because I've definitely not kept track of who has it and who doesn't.
W:  (1d20)[ 11 ]   (1d20)[ 1 ] 
A:   (1d20)[ 18 ]   (1d20)[ 15 ] 
B:   (1d20)[ 11 ]   (1d20)[ 16 ] 
M:   (1d20)[ 9 ]   (1d20)[ 9 ] 
P:   (1d20)[ 16 ]   (1d20)[ 17 ] 
 Move:  AA29

 Celestial:- 
 Move:  QR22-23, 30ft in the air.
 Action:  Attack the wizard thrice.
Attack 1:  (1d20+13)[ 23 ]  Possible advantage from stun: 16+13=29  Damage:   (2d6+8)[ 13 ]  radiant.  Mirror Image:  (1d20)[ 3 ]   Mirror image got dispelled.
Attack 2:  (1d20+13)[ 26 ]  Possible advantage from stun: 15+13=28  Damage:   (2d6+8)[ 18 ]  radiant.  Mirror Image:  (1d20)[ 1 ]   Mirror image got dispelled.
Attack 3:  (1d20+13)[ 25 ]  Possible advantage from stun: 6+13=19  Damage:   (2d6+8)[ 18 ]  radiant.  Mirror Image:  (1d20)[ 17 ]   Mirror image got dispelled.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +13, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Hyra's sunburst hits and blinds the Wizard, but the others all manage to avert their eyes.  The Celestial rains arrows upon the wizard.

 
 Spoiler: Bard Blade Barrier 

 (10d6)[ 31 ]  slashing, Dex save half
Dex save  (1d20+17)[ 18 ]   halfling reroll, new d20 result 17 
 


The haflling hops out of the shimmering blades, then shouts at his allies "We can take them, let's move!"  Jolted into action, all of them except the wizard move, the Paladin in particular covering a lot of ground thanks to his winged boots.  The halfling drums out a quick tempo and whistles a rainbow wall into being.  It shines and shimmers with a bright light, dazzling the eyes of Hyra, Jessica, and Merry.

 
 Spoiler 

BA: Mantle of Inspiration.  Up to 7 allies within 60’ who can see the bard gain 14 temporary hit points and can immediately use their reaction to move up to their speed without provoking OAs.
The paladin flies over the wall of blades using his winged boots, while the monk twists through it.
 (10d6)[ 41 ] 
Dex save w/ advantage &amp; evasion &amp; he resists the damage from Empty Body if he fails.
 (1d20+12)[ 28 ]  or  (1d20+12)[ 23 ]   pass, no damage 

The Bard casts Prismatic Wall, DC 24
A shimmering, multicolored plane of light forms a vertical opaque wall – up to 90 feet long, 30 feet high, and 1 inch thick – centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.

The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become blinded for 1 minute.

If you move through the wall bad things happen.
The text doesn't say anything about objects (the pillars) being in the way being a problem.
 

 
 Spoiler: Map 

   
 

 =&gt; Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  198+10/198+10  | Initiative:  +8
 STR:  +13  | DEX:  +7  | CON:  +10  | INT:  +5  | WIS:  +12  | CHA:  +17
 Paladin Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  3/3  | 5th:  1/1
 Sorcerer Spell Slots:   1st:  4/4  | 2nd:  1/2
 Lay on Hands:  85/85
 Channel Divinity:  2/2
 Harness Divine Power:  2/2
 Favoured By The Gods:  1/1
 Active Effects:  Holy Avenger, Sentinel, Boots of Speed, See Invisibility, Death Ward, Aid, Bless
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  
 
 Spoiler 
Before the battle, cast Bless at second level on Jessica, Hyra, Lanius and Merry.

Con save vs Prismatic Wall:  (1d20+10)[ 17 ]  or  (1d20+20)[ 28 ]  (advantage), plus  (1d4)[ 4 ]  (bless) and  (2d4)[ 4 ]  (favoured by the gods, only if failed)

Bonus action cast Misty Step to teleport to V24, then move to V20.

Attack #1 vs Monk. To hit:  (1d20+16)[ 35 ]  plus  (1d4)[ 2 ] , to damage:  (1d8+12)[ 17 ]  slashing damage, plus  (1d8)[ 2 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 16 ]  radiant damage.
Attack #2 vs Monk. To hit:  (1d20+16)[ 21 ]  plus  (1d4)[ 3 ] , to damage:  (1d8+12)[ 15 ]  slashing damage, plus  (1d8)[ 4 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 16 ]  radiant damage.
 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace, Bless, Greater Invisibility
 Conditions:    
 
  

Lanius moved until he had line of sight to the wizard and fired, before vanishing once more
 
 Spoiler 


Attack w/advantage and sharpshooter

  (1d20+12)[ 19 ] ,  (1d20+12)[ 14 ] ,  (1d20+12)[ 31 ] + (1d4)[ 2 ] , damage   (1d8+21)[ 28 ] +  (3d6)[ 16 ] 
 (1d20+12)[ 31 ] ,  (1d20+12)[ 25 ] ,  (1d20+12)[ 14 ] + (1d4)[ 2 ] , damage   (1d8+21)[ 26 ] +  (3d6)[ 4 ] 

Sneak attack  (2d6)[ 10 ] ,

Hide   (1d20+28)[ 38 ] , (1d20+28)[ 42 ] ,
Move into cover to D16

Precision strike if necessary    (1d8)[ 7 ] ,



 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
J-H
Jessica hurries around the wall, shielding her eyes, then teleports next to the half-ethereal monk.  She swings twice, but only 1 blow hits (35 damage, resisted to 17).

The dwarven artificer casts a ball of anti-magic at Jessica, but Jessica intercepts it with a Counterspell, and rises into the air further.  Her construct heals her.
 
 Spoiler: Dispel 

3rd level Dispel.
Rolls for anything higher than 3rd level
 (1d20+7)[ 18 ] 
 (1d20+7)[ 19 ] 
 (1d20+7)[ 11 ] 
 (1d20+7)[ 21 ] 
 (1d20+7)[ 25 ] 

BA, construct uses SSI for cure wounds  (2d8+7)[ 18 ] 
 
J-H
The invisible monk attacks Jessica.  She can see him, and she can see the force constructs overlaying his entire form.  He strikes only one successful blow, and then settles into a defensive stance (Dodging until start of his next turn).
 
 Spoiler 

Unarmed Strike  (1d20+14)[ 23 ]  for  (1d10+7)[ 17 ]  force damage
Unarmed Strike  (1d20+14)[ 18 ]  for  (1d10+7)[ 14 ]  force damage
Unarmed Strike  (1d20+14)[ 21 ]  for  (2d10+7)[ 9 ]  force damage
Stunning fist attempt, DC 22 or stun  (1d20)[ 15 ] +??
Stunning fist attempt, DC 22 or stun  (1d20)[ 19 ] +??

Possible advantage rolls
 (1d20+14)[ 20 ] 
 (1d20+14)[ 23 ] 
 
J-H
The Paladin spins mid-air, and dives back towards the wizard.  With a touch, he cleanses the stunning spell, and casts a spell of  Sanctuary  (Wis DC 21) to protect the wizard.

 
 Spoiler: map 

   
 

 =&gt;Lanius, Planetar, Merry 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace, Bless, Greater Invisibility
 Conditions:    
 
  
 
 Spoiler 


Wis save
 (1d20+9)[ 25 ] + (1d4)[ 1 ] ,
 (1d20+9)[ 21 ] + (1d4)[ 3 ] ,
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
Amnestic
With the wizard downed, the Planetar swoops in to finish the job, soaring over its own blade barrier to get in close to the fallen spellcaster.

 
 Spoiler 

 Move:  Flying over the blade barrier to VW3-4 (ground height)
 Attack 1:   (1d20+12)[ 15 ]  Adv from prone/unconscious:  (1d20+12)[ 19 ] 
 Damage:   (4d6+7)[ 26 ]  magical slashing +  (5d8)[ 33 ]  radiant.
 Sanctuary Save:   (1d20+11)[ 30 ]  Magic Resistance advantage:  (1d20+11)[ 31 ] 
 Attack 2:   (1d20+12)[ 26 ]  Adv from prone/unconscious:  (1d20+12)[ 25 ] 
 Damage:   (4d6+7)[ 22 ]  magical slashing +  (5d8)[ 16 ]  radiant.
 Sanctuary Save:   (1d20+11)[ 13 ]  Magic Resistance advantage:  (1d20+11)[ 13 ] 

Attacks will retarget to the Paladin if sanctuary saves are failed, the planetar will also only attack the Wizard once if he hits with the first attack; blade barrier will finish him off on death saves - so if he hits the first time on the wizard, attack 2 is on the Paladin, but if he misses with attack 1, he'll still make attack 2 at the wizard. Hope that makes sense!
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  138/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  1/2  | 6th:  0/1  | 7th:  1/1  | 8th:  1/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15  Superiority Dice:  3/4d8
 Arcane Ward:  40/40hp
 Active Effects:  Death Ward, Aid, Longstrider, True Seeing, Bless
 Concentrating:  Greater Invisibility, Lanius (8/10 rounds)
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:  Blinded  
 
  

Merry blinks, his eyes readjusting to the bright prismatic wall and failing.

 
 Spoiler: OOC - Con saves vs Blindness 
 (1d20+8)[ 13 ]  plus  (1d4)[ 3 ]  or  (1d20+8)[ 9 ]  plus  (1d4)[ 2 ]  (advantage vs magic, plus Bless).
 


He calls over to Hyra,  "Hmm, my Truesight is seeing a little too much! But let's give the other team a taste of that, too."  He casts a spell and a blinding flash erupts in a giant hemisphere over the enemies. Then he runs generally away from the blinding wall as fast as possible.

 
 Spoiler: OOC - Sunburst 
Merry ends his turn in I28. The Sunburst is centered in about U9 so as to catch the Monk but not Jessica, and include the artificer despite his height. Should catch every enemy and just the planetar from our team. I'll roll elsewhere for the damage but it's DC 23 Con saves from all.
 
Archemist
Merry's spell flashes over the enemies... 
 Spoiler: OOC Sunburst 
Sunburst Con saves and damage:

 (12d6)[ 41 ]  radiant damage or half.

Planetar:  (1d20+12)[ 16 ]  or advantage:  (1d20+12)[ 17 ]  (and has resistance to Radiant)
Wizard:  (1d20)[ 12 ] +mods
Artificer:  (1d20)[ 4 ] +mods
Bard:  (1d20)[ 3 ] +mods
Monk:  (1d20)[ 9 ] +mods
Paladin:  (1d20)[ 11 ] +mods
 
J-H
Lanius' first arrow downs the wizard.  His second one strikes the artificer.

The planetar strikes the wizard a deep blow, then turns to the paladin, injuring him.

Merry's spell detonates.
The planetar is blinded, although not burned as badly as it might be thanks to its innate resistances.
The wizard is killed.  The artificer, monk, paladin, and bard are blinded, although the monk is also resistant to the damage.

Hyra is up.
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 213/203 (+10 Aid)  
 PP: 21 PIv: 9 PIs: 21  
 Conditions: Fire Immunity, Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th) 
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 1/2 6th: 1/2 7th: 2/2 8th: 0/1 9th: 1/1 

Hyra blinks at the wall and decides to get around it, back into the fight as quickly as possible, she takes off at a run, while her celestial retargets from the wizard to the next arcane caster that it can hit.
 
 
  
 
 Spoiler: Actions 

Save vs. DC24Blind:  (1d20+10)[ 26 ]  Adv:  (1d20+10)[ 23 ]   Passed 
 Action:  Dash
 Move:  O29

 Celestial:-  Autofails vs. Blind since DC too high.
 Move:  None
 Action:  Attack the artificer thrice.
Attack 1:  (1d20+13)[ 19 ]  Disad:  (1d20+13)[ 17 ]   Damage:   (2d6+8)[ 15 ] 
Attack 2:  (1d20+13)[ 27 ]  Disad:  (1d20+13)[ 29 ]   Damage:   (2d6+8)[ 12 ] 
Attack 3:  (1d20+13)[ 19 ]  Disad:  (1d20+13)[ 15 ]   Damage:   (2d6+8)[ 10 ] 

Planetar HP: 180/200 (Blinded)
Save on Blade Barrier concentration auto-passed due to +12 vs. DC10.
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +13, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
One arrow strikes the artificer.
Felix the bard casts  Heal  upon himself, ending the blindness and restoring his health to full, and grants inspiration to the artificer.

 =&gt; Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  191/198+10  | Initiative:  +8
 STR:  +13  | DEX:  +7  | CON:  +10  | INT:  +5  | WIS:  +12  | CHA:  +17
 Paladin Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  2/3  | 4th:  3/3  | 5th:  1/1
 Sorcerer Spell Slots:   1st:  4/4  | 2nd:  1/2
 Lay on Hands:  85/85
 Channel Divinity:  2/2
 Harness Divine Power:  2/2
 Favoured By The Gods:  1/1
 Active Effects:  Holy Avenger, Sentinel, Boots of Speed, See Invisibility, Death Ward, Aid, Bless
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

The monk may be trying to avoid her blows but Jessica does not yield in the face of her foes.

 
 Spoiler 
Attack #1 - To hit:  (1d20+16)[ 24 ]  or  (1d20+16)[ 24 ]  (disadvantage) plus  (1d4)[ 4 ] , to damage:  (1d8+12)[ 14 ]  slashing damage, plus  (1d8)[ 7 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 23 ]  radiant damage.

Attack #2 - To hit:  (1d20+16)[ 29 ]  or  (1d20+16)[ 26 ]  (disadvantage) plus  (1d4)[ 3 ] , to damage:  (1d8+12)[ 18 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 17 ]  radiant damage.
 
J-H
Both of Jessica's blows strike.

The artificer descends slightly, placing her within range of the Planetar.  She flings a glowing disc at it, which strikes and expands into a translucent white sphere, then flies back up.
 
 Spoiler 

Resilient Sphere, Dex DC 24 or englobed for 1 minute/Concentration.  failed 
BA command homunculus to heal with SSI,  (2d8+7)[ 14 ] 
Con save to end Blindness
 (1d20+14)[ 30 ] ,  plus Flash of Genius +7 if needed plus BI  (1d12)[ 8 ]  if needed 
 
J-H
The elderly monk trips Jessica, sending her to the ground.  He strikes her once and seeks to move away, but she chops at his legs, forcing him to stop his movement.  He strikes blindly twice more, missing.
 
 Spoiler 

The monk gets 3 attacks, then a bonus action, and an end-of-turn Con save. Will try to shove Jessica prone 2-3 times, then once she's prone, will hit once to try to stun, then move to Merry if possible.  Jessica's OA will stop him due to Sentinel, but would be a straight roll if she's prone.  If he's stopped, he'll unload on Jessica.  Otherwise, he'll be attacking Merry.
 Action 
 Attack 1 
Shove  (1d20+14)[ 27 ]  vs Jessica  (1d20+13)[ 29 ]   fail 
 Attack 2 
Shove  (1d20+14)[ 26 ]  vs Jessica  (1d20+13)[ 20 ]   shove prone 
 or Attack  (1d20+14)[ 22 ]  for  (1d20+7)[ 15 ]  force damage and Con DC 22 or stun
Jessica Con save  (1d20+10)[ 16 ]  
 Attack 3 
 Shove  (1d20+14)[ 21 ]  vs Jessica  (1d20+13)[ 17 ]  
or Attack  (1d20+14)[ 23 ]  for   (1d20+7)[ 25 ]  force damage  and Con DC 22 or stun  hit, 9 force damage but no stun 
Jessica Con save  (1d20+10)[ 29 ] 

Jessica OA rolled in Discord: 33+ Bless to hit, hits!  His speed is 0 and he can't move away.  he takes 47 damage, resist to 23 
 BA Attacks  -  as far as I know Merry does not have See Invisibility so blindness countered by being invisible.   made against prone Jessica 
Attack  (1d20+14)[ 21 ]  for  (1d20+7)[ 8 ]  force damage and Con DC 22 or stun  miss 
 Merry Con save?  (1d20)[ 18 ]  
Attack  (1d20+14)[ 16 ]  for  (1d20+7)[ 12 ]  force damage and Con DC 22 or stun  miss 
 Merry Con save?  (1d20)[ 3 ]  
Con save vs blindness  (1d20+7)[ 20 ] , possible +7 from Flash of Genius  save 
 
J-H
The wings on the Paladin's boots flutter rapidly as he flies forwards, above the Planetar's summoned ring of blades and then back down.  A spell streaks out from him at Jessica, breaking some of the buffs on her.
 
 Spoiler: Dispel 

3rd level Dispel - ends Bless, Longstrider, Aid
Roll for Death Ward  (1d20+7)[ 9 ]  vs DC 14
Too far away for Merry to Counterspell, Jessica just used OA.

End of turn save vs blindness  (1d20+8)[ 12 ]  or   (1d20+8)[ 23 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Lanius, Planetar, Merry 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace, Bless, Greater Invisibility
 Conditions:    
 
  

Lanius moved once more, shooting while flying and vanishing again even while the arrows homed in on the artificer.
 
 Spoiler 


Attack w/advantage and sharpshooter

 (1d20+13)[ 17 ] ,  (1d20+13)[ 24 ] ,  (1d20+13)[ 33 ] + (1d4)[ 3 ] , damage  (1d8+21)[ 23 ] +  (3d6)[ 11 ] ,
 (1d20+13)[ 27 ] ,  (1d20+13)[ 20 ] ,  (1d20+13)[ 16 ] + (1d4)[ 3 ] , damage  (1d8+21)[ 26 ] +  (3d6)[ 13 ] ,

Sneak attack   (2d6)[ 8 ] 

Hide  (1d20+28)[ 43 ] ,  (1d20+28)[ 34 ] ,
Move into cover to D6

Precision strike if necessary    (1d8)[ 3 ] ,



 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 
 

 

 
J-H
Lanius' first shot is foiled by the artificer's double (no advantage due to displacement), popping a mirror image.  His second shot, now that she knows where he is, targets the real artificer, barely hitting (hit for 32 after fire is resisted).  He moves to cover.
Amnestic
The Planetar, unable to swing its sword from inside the sphere, rolls it over to the bard and holds its sword at the ready, in preparation for the sphere falling.


 
 Spoiler 

 Move:  UV6-7

 Ready Action:  Slash the Bard.  Trigger:  Sphere going down.
 Save vs:  Glamour Thingy  (1d20+12)[ 23 ]  (1d20+12)[ 28 ] 
 Attack Roll:   (1d20+12)[ 24 ]  Disadv?  (1d20+12)[ 25 ] 
 Damage:   (4d6+7)[ 20 ] + (5d8)[ 23 ]  radiant.
 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  138/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  1/2  | 6th:  0/1  | 7th:  1/1  | 8th:  1/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15  Superiority Dice:  3/4d8
 Arcane Ward:  40/40hp
 Active Effects:  Death Ward, Aid, Longstrider, True Seeing, Bless
 Concentrating:  Greater Invisibility, Lanius (7/10 rounds)
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:  Blinded  
 
  

Merry still can't see and thus is having a little more trouble keeping track of what's happening. He tries to head towards Jessica and the monk but also steer well-clear of the prismatic wall.

Merry hears the planetar hamster-ball rolling around and attempts a dispel on that. Then he encourages Jessica in his own fashion.  "Get up and fight!"  he says.

 
 Spoiler: OOC - Chill Touch (Dispel) and Rally 
Merry gets to about P22.  He has disadvantage vs the artificer due to blindness.  (1d20+15)[ 16 ]  or  (1d20+15)[ 19 ]  for  (4d8)[ 15 ]  and no healing until Merry's next turn.  He casts Dispel Magic at 4th level on the planetar-ball.

He spends a Superiority die as a bonus action to grant Jessica  (1d8-1)[ 5 ]  temporary hp.
 
J-H
Merry dispels the globe around the Planetar, which immediately takes a powerful swing at the bard, striking him a grievous blow.

 =&gt;Hyra 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 213/203 (+10 Aid)  
 PP: 21 PIv: 9 PIs: 21  
 Conditions: Fire Immunity, Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th) 
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 0/2 6th: 1/2 7th: 2/2 8th: 0/1 9th: 1/1 

Hyra keeps running, tossing out a dispel magic of her own as she streams past, trying to get away from the wall.
 
 
  
 
 Spoiler: Actions 

Save vs. DC24Blind:  (1d20+10)[ 19 ]  Adv:  (1d20+10)[ 29 ]   Passed 
 Move:  J24
 Action:  Casting Dispel Magic (5th) on the Artificer as she goes past
If any dice rolls are needed, here's some (+5 modifier)
 (1d20)[ 12 ] 
 (1d20)[ 5 ] 
 (1d20)[ 16 ] 
 (1d20)[ 17 ] 
 Celestial:-  Autofails vs. Blind since DC too high.
 Move:  None
 Action:  Attack the artificer thrice.
Attack 1:  (1d20+13)[ 29 ]  Disad:  (1d20+13)[ 14 ]   Damage:   (2d6+8)[ 15 ] 
Attack 2:  (1d20+13)[ 18 ]  Disad:  (1d20+13)[ 27 ]   Damage:   (2d6+8)[ 19 ] 
Attack 3:  (1d20+13)[ 17 ]  Disad:  (1d20+13)[ 23 ]   Damage:   (2d6+8)[ 11 ] 

Planetar HP: 180/200 (Blinded)
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +13, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Hyra strips away the artificer's mirror images, fire shield, and freedom of movement.

The bard moves slightly south, preparing a spell, and grants Bardic Inspiration to the monk.

 
 Spoiler: Map 

   
 

 =&gt;Jessica  (Prone, takes 10 radiant damage from Holy Nimbus from being within 30' of the paladin).
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  182/198+10  | Initiative:  +8
 STR:  +13  | DEX:  +7  | CON:  +10  | INT:  +5  | WIS:  +12  | CHA:  +17
 Paladin Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  0/3  | 4th:  3/3  | 5th:  1/1
 Sorcerer Spell Slots:   1st:  4/4  | 2nd:  1/2
 Lay on Hands:  85/85
 Channel Divinity:  2/2
 Harness Divine Power:  2/2
 Favoured By The Gods:  1/1
 Active Effects:  Holy Avenger, Sentinel, Boots of Speed
 Concentrating:  Bless
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica quickly gets back on her feet and continues to attack the monk, sheathing her sword in thunderous energy to keep her quarry from fleeing.

 
 Spoiler 
Stand up from prone.

Cast Booming Blade - To hit:  (1d20+16)[ 27 ] , to damage:  (1d8+12)[ 14 ]  slashing damage, plus  (1d8)[ 6 ]  radiant damage, plus  (3d8)[ 15 ]  thunder damage. If the attack is successful, smite for an additional  (5d8)[ 24 ]  radiant damage and if the willingly target moves before Jessica’s next turn they take an additional  (4d8)[ 20 ]  thunder damage.
 
J-H
Jessica's strike hits!

The artificer flies a bit closer, firing two bolts of lightning at Merry.
 
 Spoiler 

Merry is blinded.
 Bardic inspiration  (1d12)[ 6 ]  if an attack misses.   not used 
Attack  (1d20+10)[ 27 ]  or  (1d20+10)[ 14 ]  for  (1d6+17)[ 19 ]  lightning damage
Attack  (1d20+10)[ 29 ]  or  (1d20+10)[ 16 ]  for  (1d6+17)[ 21 ]  lightning damage
One hit deals  (1d6)[ 2 ]  and Merry has disadvantage on attack rolls against the Artificer
If the first one gets that effect, then the second hit deals  (1d6)[ 1 ]  extra damage.
BA Homunculus  (2d8+7)[ 16 ]  healing.

Concentration checks   passed 
 (1d20)[ 18 ]  or   (1d20)[ 6 ] 
 (1d20)[ 15 ]  or   (1d20)[ 9 ] 
 


The old bearded monk tries to knock Jessica away twice, then punches her, knocking her senseless for a moment, before going after Merry, landing two punches that stun him, and then retreating to be near the Paladin.
 
 Spoiler 

5' shove to prevent Sentinel attack, then go for Merry.
Athletics  (1d20+14)[ 19 ]  vs Jessica  (1d20+13)[ 28 ]   fail 
Potential 2nd
Athletics  (1d20+14)[ 15 ]  vs Jessica  (1d20+13)[ 20 ]   fail 
 Or 2nd attack
 (1d20+14)[ 34 ]  for  (1d10+7)[ 8 ]  force damage
Possible advantage  (1d20+14)[ 24 ] 
 
3rd attack
 (1d20+14)[ 34 ]  for  (1d10+7)[ 8 ]  force damage  crit! for minimum damage (16 when doubled); but Stun, nat 1 
Possible advantage  (1d20+14)[ 17 ] 
 Move to merry, take 20 (10) thunder damage) 

FoB 1
 (1d20+14)[ 33 ]  for  (1d10+7)[ 11 ]  force damage  hit, stunned 
Possible advantage  (1d20+14)[ 15 ] 

FoB 2
 (1d20+14)[ 25 ]  for  (1d10+7)[ 15 ]  force damage
Possible advantage  (1d20+14)[ 15 ] 

Stun DC 22
Stun save 1  (1d20)[ 1 ] +?  Jessica, fail 
Stun save 2  (1d20)[ 13 ] +?  +8, Merry fail 
 

 =&gt; Paladin 
J-H
The paladin dives towards Merry on his winged boots, his longsword glowing white.  In passing he wards the monk.
 
 Spoiler 

BA Sanctuary on the monk. It doesn't require seeing the target for some reason.

Advantage due to stun.
Attack  (1d20+20)[ 39 ]  or   (1d20+20)[ 21 ]  for  (1d8+7)[ 10 ]  slashing +  (1d8)[ 6 ]  radiant plus 4th level smite  (5d8)[ 21 ]  radiant damage
Attack  (1d20+20)[ 35 ]  or   (1d20+20)[ 31 ]  for  (1d8+7)[ 15 ]  slashing +  (1d8)[ 2 ]  radiant plus 4th level smite  (5d8)[ 25 ]  radiant damage
 

 
 Spoiler: Map 

   
 

 =&gt;Lanius, Planetar, Merry is stunned 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace
 Conditions:    
 
  

Lanius saw himself getting visible again, undeterred he, popped out of his cover, fired at the relatively defenseless Artificer, before vanishing again, this time flying up behind the column, to avoid any AoE spells.
 
 Spoiler 


Attack w/advantage and sharpshooter

 (1d20+12)[ 31 ] ,  (1d20+12)[ 13 ] ,  (1d20+12)[ 25 ]  damage  (1d8+21)[ 24 ] +fire (3d6)[ 11 ] +sneak attack (2d6)[ 6 ] 
 (1d20+12)[ 24 ]  damage  (1d8+21)[ 25 ] +fire (3d6)[ 12 ] 

Hide  (1d20+27)[ 31 ] / (1d20+27)[ 34 ] 
Move into cover to D5 up 30ft.

Precision strike if necessary    (1d8)[ 4 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

  (1d20+12)[ 17 ] ,  (1d20+12)[ 19 ] ,  (1d20+12)[ 21 ]  
 

 

 
J-H
As Lanius fires, the Bard releases his spell.  Lanius is out of sight, though.  Merry is even more stunned.
 
 Spoiler: readied action 

Power word Stun on Lanius or if he's not targetable, Merry or Jessica in that order.
Really kind of a waste.  Also I don't think it would have even done anything to Lanius.
 


Both of Lanius arrows hit, and the artificer falters.  The runes painted onto the dwarf's helm flicker and vanish into a puff of smoke.
(Soul of artifice: End attunement to drop to 1hp instead of 0hp as a reaction)
Amnestic
Seeing the artificer weakened, the planetar swoops away from the bard to intercept them, aiming to put them down for good.

 
 Spoiler 

 Move:  TU17-18. In the air if the artificer dodges both attacks, at ground level if at least one hits.

 Action  Attack the Artificer. If the first attack drops to 0, he'll attack it again, since fall damage +second hit will kill outright.
 Attack 1:   (1d20+12)[ 23 ]   Damage:  Kind of irrelevant!  (4d6+7)[ 26 ]  slashing damage plus  (5d8)[ 24 ]  radiant.
 Attack 2:   (1d20+12)[ 19 ]  Possible advantage from dropping to the ground:  (1d20+12)[ 29 ]   Damage:   (4d6+7)[ 21 ]  slashing damage plus  (5d8)[ 26 ]  radiant.
 
J-H
The artificer falls to the ground, and the planetar follows it down to finish it off.
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 213/203 (+10 Aid)  
 PP: 21 PIv: 9 PIs: 21  
 Conditions: Fire Immunity, Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th) 
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 2/3 4th: 0/3 5th: 0/2 6th: 1/2 7th: 2/2 8th: 0/1 9th: 0/1 

Hyra sees Merry drop, and knows exactly what to do. She darts in, closing the gap on stubby dwarven legs, reaches down, and utters a word so potent it seems to rejuvenate the very land beneath the fallen wizard, along with removing every injury he had.
 
 
  
 
 Spoiler: Actions 

Save vs. DC24Blind:  (1d20+10)[ 25 ]  Adv:  (1d20+10)[ 20 ]   Passed .
 Move:  N21
 Action:  Power Word Heal on Merry with my 9th level slot. This restores him to full HP, removes all charm/frighten/stun/paralyze, and lets you use your reaction to stand prone (though you might want to save it for a Shield?)

 Celestial:-  Autofails vs. Blind since DC too high.
 Move:  None
 Action:  Attack the paladin thrice.
Attack 1:  (1d20+13)[ 28 ]  Disad: (1d20+13)[ 17 ]   Damage:   (2d6+8)[ 11 ] 
Attack 2:  (1d20+13)[ 24 ]  Disad: (1d20+13)[ 26 ]   Damage:   (2d6+8)[ 11 ] 
Attack 3:  (1d20+13)[ 32 ]  Disad: (1d20+13)[ 20 ]   Damage:   (2d6+8)[ 10 ] 

Planetar HP: 180/200
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +13, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
The Celestial scores a hit on the paladin with one arrow.
The bard moves to one edge of the Blade Barrier, then, drumming his drum, ululates with a pitch that rises to a high shriek in a matter of seconds, one that resounds in your ears.
 
 Spoiler: Psychic Scream 

Everyone except Lanius, who's out of range.
90’, up to 10 targets with INT 3+, 14d6 psychic damage &amp; stunned; Int save for half/no stun.  Heads explode if reduces targets to 0.  Save at end of turn to end stun
 (14d6)[ 43 ]  damage, DC 24
Assuming everyone has advantage from Watcher's Will.
Planetar  (1d20)[ 15 ]  or  (1d20)[ 11 ] 
Hyra  (1d20)[ 12 ]  or  (1d20)[ 6 ] 
Jessica  (1d20)[ 17 ]  or  (1d20)[ 19 ] 
Merry  (1d20)[ 20 ]  or  (1d20)[ 16 ] 
Celestial  (1d20)[ 13 ]  or  (1d20)[ 17 ] 
BA, Bardic Inspiration Monk
 
J-H
The monk grabs Jessica with his psionic arms and runs towards the Prismatic Wall, dragging her along.  He spins as he reaches it, thrusting her through it.
 
 Spoiler: Monk athletics checks 

(sanctuary expires when he starts)
Grapple  (1d20+14)[ 34 ]  vs Jessica  (1d20+13)[ 21 ]   success 
 2nd check if needed
Grapple  (1d20+14)[ 23 ]  vs Jessica  (1d20+13)[ 32 ]  
 
J-H
 
 Spoiler: Prismatic wall 

All DCs are 24
Jessica moves to within 20' of it.  Con save or blind.
 (1d20+10)[ 12 ] 

Red 	The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical ranged attacks can’t pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.
 (10d6)[ 40 ]  fire, Dex save half   (1d20+7)[ 23 ] 

Orange 	The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical ranged attacks can’t pass through the wall. The layer is destroyed by a strong wind.
 (10d6)[ 38 ]  acid, Dex save half   (1d20+7)[ 23 ] 

Yellow 	The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.
 (10d6)[ 44 ]  lightning, Dex save half  (1d20+7)[ 15 ] 

Green 	The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
 (10d6)[ 44 ]  poison, Dex save half  (1d20+7)[ 9 ] 

Blue 	The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.

 (10d6)[ 41 ]  cold, Dex save half  (1d20+7)[ 19 ] 

Indigo 	On a failed save, the creature is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the creature collects three of a kind. While this layer is in place, spells can’t be cast through the wall. The layer is destroyed by bright light shed by a Daylight spell or a similar spell of equal or higher level.
Dex save or Restrained   (1d20+7)[ 21 ] 

Violet 	On a failed save, the creature is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM’s choosing and is no longer blinded. (Typically, a creature that is on a plane that isn’t its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a Dispel Magic spell or similar spell of equal or higher level that can end spells and magical effects.
Dex save or blind again  (1d20+7)[ 15 ] 
 

 
 Spoiler: Rest of monk's turn 

His movement and Dragging her at half speed uses 75' of movement.  He has a speed of 85', so he can move 10', which puts him 10' away from Merry, in range for his arms.
He still has two attacks left plus flurry of blows.
Attack  (1d20+14)[ 33 ]  for  (1d10+7)[ 10 ]  force damage
Attack  (1d20+14)[ 34 ]  for  (2d10+7)[ 15 ]  force damage  crit, 30 

Attack  (1d20+14)[ 25 ]  for  (1d10+7)[ 8 ]  force damage
Attack  (1d20+14)[ 25 ]  for  (1d10+7)[ 11 ]  force damage

One Stunning blow, DC 22 Con save or stunned.
Merry Con save  (1d20)[ 14 ] +??
 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  1/198+10  | Initiative:  +8
 STR:  +13  | DEX:  +7  | CON:  +10  | INT:  +5  | WIS:  +12  | CHA:  +17
 Paladin Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  0/3  | 4th:  3/3  | 5th:  0/1
 Sorcerer Spell Slots:   1st:  4/4  | 2nd:  1/2
 Lay on Hands:  85/85
 Channel Divinity:  2/2
 Harness Divine Power:  2/2
 Favoured By The Gods:  1/1
 Active Effects:  Holy Avenger, Sentinel, Boots of Speed
 Concentrating:  None
 Immunities:  Disease, Frightened
 Conditions:  Blinded, Restrained  
 
  

It all happens so fast that Jessica isn't able to even process it until it's too late, so all she can do is curse the monk for such a cowardly attack. "Too weak to kill me yourself so you get a magic wall to do it for you?!"

She knows the monk can't see her through the wall but she gives him an unsavoury gesture nonetheless.

Then an angelic figure clad in divine armour appears, pulling Jessica safely away from the wall. "Our god has commanded you will not die here, so I have been sent for you."

 
 Spoiler 
Wisdom save to end the blindness:  (1d20+12)[ 15 ]  or  (1d20+12)[ 31 ]  (advantage)
Constitution save vs Indigo wall effect:  (1d20+10)[ 16 ]  or  (1d20+10)[ 18 ] 

Cast Summon Celestial at U28 (or adjacent to Jessica from the south if that isn't), Defender form.
Celestial's saving throw vs blindness:  (1d20+3)[ 6 ]  or  (1d20+3)[ 22 ]  (advantage)

The Celestial will pick Jessica up and carry her 30ft to AA30. If the Celestial is blinded but Jessica is not, she will direct it in the language of the Celestials.
 
J-H
The elderly Paladin swings his glowing longsword at Merry twice, striking both times with explosions of light.  Merry fades out of existence with the second strike, banished to another realm.
 
 Spoiler 

Sacred Weapon Holy Avenger +3  (1d20+20)[ 38 ]  to hit for  (1d8+7)[ 8 ]  slashing +  (1d8)[ 4 ]  radiant +  (4d8)[ 11 ]  radiant 3rd level smite
BA cast Banishing Smite:  (Concentration, hit for  (5d10)[ 30 ]  force damage; if target is below 50hp, banish; if native to this plane, banishment lasts until spell ends; If the target is native to the plane you’re on, the creature vanishes into a harmless demiplane. While there, the target is incapacitated. It remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
Sacred Weapon Holy Avenger +3  (1d20+20)[ 32 ]  to hit for  (1d8+7)[ 15 ]  slashing +  (1d8)[ 6 ]  radiant +  (2d8)[ 9 ]  radiant 1st level smite
 

 
 Spoiler: Map 

   
 

 =&gt; Lanius
Planetar is stunned
Merry is banished &amp; incapacitated
Hyra 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace
 Conditions:    
 
  

Lanius sighed just a little bit to himself. This could go a lot better. Refocusing on the paladin, he moved a bit south until he could make out the armored man and fired two arrows, before hiding again.

 
 Spoiler 

Move to D7 0ft up
Attack w/advantage and sharpshooter

 (1d20+12)[ 15 ] , (1d20+12)[ 17 ] , (1d20+12)[ 31 ] , damage  (1d8+21)[ 25 ] + (3d6)[ 5 ] fire+   (2d8)[ 4 ]   [2d6] Discord Roll: [6, 4] Result: 10 Sneak attack
 (1d20+12)[ 28 ] , damage  (1d8+21)[ 24 ] + (3d6)[ 12 ] fire

Hide  (1d20+28)[ 40 ] , (1d20+28)[ 40 ] 
Move into cover to D5 up 30ft.

Precision strike if necessary    (1d8)[ 1 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

  (1d20+12)[ 13 ] , (1d20+12)[ 20 ] , (1d20+12)[ 15 ]  
 

 

 
J-H
Lanius strikes the paladin with two arrows, dealing substantial damage.  He's able to power through it and maintain concentration through using up his Bardic Inspiration.
The planetar stands on the ground, stunned.
Merry is still banished.
Hyra is stunned.

The halfling bard moves south, his short legs not carrying him far; he casts Mass Cure Wounds ( (3d8+7)[ 18 ]  and again encourages the paladin.   "Great job!  Keep it up, we can do it!" 
 =&gt; Jessica 
J-H
The monk, still a ghostly invisible figure, pummels the stunned Hyra, then moves towards Lanius' position.  The Paladin does the same.
 
 Spoiler 

Monk
Attack  (1d20+14)[ 18 ]  or  (1d20+14)[ 22 ]  for  (1d10+7)[ 10 ]  force damage  miss 
Attack  (1d20+14)[ 33 ]  or  (1d20+14)[ 16 ]  for  (1d10+7)[ 13 ]  force damage  hit 
Attack  (1d20+14)[ 18 ]  or  (1d20+14)[ 23 ]  for  (2d10+7)[ 23 ]  force damage  miss 
Attack  (1d20+14)[ 18 ]  or  (1d20+14)[ 34 ]  for  (1d10+7)[ 8 ]  force damage  crit! 16 
Attack  (1d20+14)[ 28 ]  or  (1d20+14)[ 17 ]  for  (1d10+7)[ 9 ]  force damage  hit 

Paladin
 note, also Hyra took 10 points of damage from Holy Nimbus from starting her turn within 30' of the paladin 
Sacred Weapon Holy Avenger
 (1d20+20)[ 27 ]  or  (1d20+20)[ 25 ]  for  (1d8+7)[ 8 ]  and  (1d8)[ 1 ]  radiant, 1st level smite  (2d8)[ 13 ]  radiant  hit 
 (1d20+20)[ 22 ]  or  (1d20+20)[ 23 ]  for  (1d8+7)[ 15 ]  and  (1d8)[ 7 ]  radiant, 1st level smite  (2d8)[ 11 ]  radiant  miss, no smite 
 

 
 Spoiler: Map 

   
 

 =&gt;Lanius, Planetar (has failed stun saves), Hyra (can't pass stun saves) 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace
 Conditions:    
 
  

Lanius continued his attack on the paladin and then moved quickly through the air to a more secure position.

 
 Spoiler 

Move to D7 30ft up
Attack w/advantage and sharpshooter

 (1d20+12)[ 20 ] ,  (1d20+12)[ 14 ] ,  (1d20+12)[ 32 ] , damage  (1d8+21)[ 28 ] ,  (3d6)[ 14 ]  fire+  (2d6)[ 5 ] , sneak attack
 (1d20+12)[ 25 ] , damage  (1d8+21)[ 28 ] ,  (3d6)[ 13 ]  fire

Move into cover to P4 up 30ft.
Hide  (1d20+28)[ 43 ] ,  (1d20+28)[ 30 ] 


Precision strike if necessary  (1d8)[ 5 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

  (1d20+12)[ 26 ] ,  (1d20+12)[ 17 ] ,  (1d20+12)[ 23 ]  
 

 

 
J-H
Merry flickers back into existence, un-banished but very badly injured.
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  1/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  1/2  | 6th:  0/1  | 7th:  0/1  | 8th:  0/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15  Superiority Dice:  2/4d8
 Arcane Ward:  0/40hp
 Active Effects:  Death Ward, Aid, Longstrider, True Seeing
 Concentrating: 
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:  Blinded  
 
  

Merry, still blinded but at least able to act, shifts a little towards Hyra and casts a spell out towards the Paladin and Bard. Hyra murmurs something like "little to... your right" and Merry adjusts his aim at the last minute so as to not catch her in the spray of color that erupts from the grimoire Merry holds open.

Merry takes a couple deep breaths, hoping he stays able to move for just a little longer this time.

 
 Spoiler: OOC - Prismatic Spray and Second Wind 
I think the Monk is too far away to catch in the 60' cone, but ah well.
The Paladin makes a Dex save vs DC 23:  (1d20)[ 9 ] +mods for half-damage vs Ray # (1d8)[ 7 ] , which likely does  (10d6)[ 27 ]  of some damage type I'll edit in later. It's a Violet Ray so no damage but Blinded.
The Bard makes a Dex save vs DC 23:  (1d20)[ 7 ] +mods for half-damage vs Ray # (1d8)[ 1 ] , which likely does  (10d6)[ 38 ]  of Fire damage from a Red ray.

Merry uses his bonus action for Second Wind:  (1d10+3)[ 10 ]  hp gain.
 

 
 Spoiler: OOC - Merry's book (picture) 
 
 
J-H
Felix counterspells Merry's  Prismatic Spray  with a few chanted words.

Hyra is still stunned.

The bard calls out:   "Lanius!"   A crackling grey bolt flies after the ranger's head.
 
 Spoiler: Psychic Lance 

 (7d6)[ 27 ]  psychic damage, incapacitated until start of caster's next turn.  Int save/negate incapacitation.
Int save  (1d20)[ 1 ]  or  (1d20)[ 4 ] 
 


The halfling then moves closer to the Paladin and his protective aura.

 =&gt; Jessica 
J-H
Jessica finishes curing herself and runs west along the wall.

The monk runs around the pillar; Lanius was silent, but it's easy enough to spot a swaying elf on a flying carpet when there's nothing in the way.  The old man crouches and leaps, gliding up the side of the pillar.  He stops himself, hanging by a hand while he unleashes a flurry of force-empowered kicks and punches at Lanius before settling in atop the pillar in a defensive stance.  Only one of his strikes hits.
 
 Spoiler 

No advantage; incapacitation doesn't grant it, and Lanius has blindsight.
Attack  (1d20+14)[ 15 ]  for  (1d10+7)[ 9 ]  force damage  miss 
Attack  (1d20+14)[ 23 ]  for  (1d10+7)[ 16 ]  force damage  hit 
Attack  (1d20+14)[ 19 ]  for  (2d10+7)[ 17 ]  force damage  miss 
On first hit, DC 22 Con save or stunned until end of monk's next turn.
Lanius Con  (1d20)[ 15 ]   +8, saved 
 Possible stun advantage  (1d20+14)[ 18 ] ,   (1d20+14)[ 28 ]  

BA: Dodge
 


The Paladin spins, slicing at Merry twice in an attempt to finish off the abjurer.  He succeeds in shattering Merry's Death Ward.
 
 Spoiler 

I believe Merry is blind, so advantage.
Attack  (1d20+20)[ 39 ]  for  (1d8+7)[ 8 ]  slashing &amp;  (1d8)[ 2 ]  radiant
Advantage  (1d20+20)[ 28 ] 
Attack  (1d20+20)[ 33 ]  for  (1d8+7)[ 9 ]  slashing &amp;  (1d8)[ 6 ]  radiant
Advantage  (1d20+20)[ 31 ] 
 

 
 Spoiler: Map 

   
 

 =&gt;Lanius is incapacitated until the start of the Bard's next turn (no actions/reactions) but can still move
Planetar is stunned
Merry is blind
Hyra is stunned 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  136/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace
 Conditions:    
 
  

Lanius was unable to do anything useful as the psychic attack ravaged his mind. So he endured and moved the carpet up as high as he could.

 
 Spoiler 


Move straight up 80ft.


 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

 , 
 

 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  1/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  3/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  1/3  | 5th:  1/2  | 6th:  0/1  | 7th:  0/1  | 8th:  0/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15  Superiority Dice:  1/4d8
 Arcane Ward:  0/40hp
 Active Effects:  Aid, Longstrider, True Seeing
 Concentrating: 
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:  Blinded  
 
  

Merry quickly draws and downs his Potion of Invisibility, and then runs past Hyra, moving along the pillar to the north when he reaches it.

 
 Spoiler: OOC - movement 
I figure he's in space N15 or so.
 
J-H
Lanius ascends, provoking an opportunity attack as he flies out of range of the monk.
 
 Spoiler 

Attack  (1d20+14)[ 34 ]  for  (1d10+7)[ 12 ]  force damage.
 

Merry starts to run from the Paladin, but the old man's eyes track him, and his blade lashes out.
 
 Spoiler 

True sight, sentinel.
Attack  (1d20+20)[ 38 ]  for  (1d8+7)[ 10 ]  slashing and  (1d8)[ 4 ]  radiant damage
 
J-H
The halfling bard's short legs propel him over to the fallen artificer.  He bends over, casting a spell, then steps back towards the protective aura of the paladin.  The Artificer begins to twitch and move.
 
 Spoiler 

BA Bardic Inspiration to the paladin.
Revivify on the Artificer.
 

 
 Spoiler: Map 

   
 

 =&gt; Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  86/198+10  | Initiative:  +8
 STR:  +13  | DEX:  +7  | CON:  +10  | INT:  +5  | WIS:  +12  | CHA:  +17
 Paladin Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  0/3  | 4th:  2/3  | 5th:  0/1
 Sorcerer Spell Slots:   1st:  4/4  | 2nd:  1/2
 Lay on Hands:  85/85  | Channel Divinity:  2/2
 Harness Divine Power:  2/2  | Cleansing Touch:  4/5
 Sorcery Points:  0/3  | Favoured By The Gods:  1/1

 Active Effects:  Holy Avenger, Sentinel, Boots of Speed
 Concentrating:  None
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica does what she can to take the Paladin out of the equation for a little while at least and closes the gap, hoping to provide Hyra with help.

 
 Spoiler 
Burn a sorcery point to apply Distant Spell to Counterspell as a reaction, negating the Bard's spell.

Bonus action convert a second level Sorcerer spell into two sorcery points.

Cast Hold Monster at the Paladin, burning three sorcery points to apply Heightened Spell and giving the Paladin disadvantage on the first saving throw it makes against the spell. I'll roll twice but I assume they also have a Holy Avenger so the advantage and disadvantage should just cancel each other out, meaning only the first roll really matters.

Paladin's wisdom save:  (1d20)[ 19 ]  or  (1d20)[ 2 ] 

Move to O22.
 
J-H
Jessica negates the revivify spell, but the Paladin shrugs off her Hold Person.
The old barefoot man, cloaked in astral armor, leaps off the pillar (Slow Fall as a reaction) and runs over to Merry, bringing down a pair of glowing spectral fists to finish the wizard off before turning on Jessica.
 
 Spoiler 

Attack  (1d20+14)[ 34 ]  for  (1d10+7)[ 8 ]  force  hit, 2 failed death saves 
Advantage  (1d20+14)[ 31 ] 
Attack  (1d20+14)[ 27 ]  for  (1d10+7)[ 12 ]  force  hit, 2 failed death saves - dead 
Advantage  (1d20+14)[ 26 ] 
Attack  (1d20+14)[ 26 ]  for  (2d10+7)[ 17 ]  force  hit 
Advantage  (1d20+14)[ 30 ] 

Attack  (1d20+14)[ 25 ]  for  (1d10+7)[ 12 ]  force  hit 
Advantage  (1d20+14)[ 30 ] 
Attack  (1d20+14)[ 27 ]  for  (1d10+7)[ 10 ]  force  hit 
 25 

Stunning Fist DC 22
Con save  (1d20)[ 11 ] +?
 


The elderly Paladin takes a glowing hand off his sword for a moment, touching his chest:  Lay on Hands, 100hp.
 
=&gt; Lanius way up high
Planetar (stunned)
Merry (dead)
Hyra (10 damage from Holy Nimbus, stunned) 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  112/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace
 Conditions:    
 
  

Lanius had enough. He went higher and took position in the middle of the arena. Then he threw up a rope until it stuck in the air and vanished from sight.
 
 Spoiler 


Move straight up 70ft. to P16

Ropetrick with 5ft rope - move into ropetrick and hide at 185ft height.

 (1d20+28)[ 38 ] ,  (1d20+28)[ 33 ] 
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

 , 
 

 

 
J-H
Lanius ascends, hiding himself away in an extradimensional space.

The Planetar and Hyra remain stunned.

The bard casts Mass Cure Wounds again  (3d8+7)[ 16 ] .

Jessica is stunned.

The monk pummels Jessica.
 
 Spoiler 

Advantage from stun.
Attack  (1d20+14)[ 17 ]  or  (1d20+14)[ 18 ] 
Damage  (1d10+7)[ 11 ]  force

Attack  (1d20+14)[ 25 ]  or  (1d20+14)[ 28 ] 
Damage  (1d10+7)[ 15 ]  force

Attack  (1d20+14)[ 28 ]  or  (1d20+14)[ 29 ] 
Damage  (2d10+7)[ 18 ]  force

Attack  (1d20+14)[ 33 ]  or  (1d20+14)[ 30 ] 
Damage  (1d10+7)[ 10 ]  force

Stun attempts on first 2 hits
DC 22 or stun  (1d20+10)[ 20 ] 
DC 22 or stun  (1d20+10)[ 18 ] 
 

 =&gt;Paladin 
J-H
The Paladin swings his sword, sending Jessica to the ground, and then stabs Hyra.  With both down for the count, he ascends on winged boots, flying 60' into the air towards Lanius' last known position after casting Sanctuary on himself.
 
 Spoiler 

Attack vs Jessica  (1d20+20)[ 25 ]  for  (1d8+7)[ 13 ]  plus  (1d8)[ 1 ]  radiant

Attack vs Hyra  (1d20+20)[ 35 ]  for  (1d8+7)[ 10 ]  plus  (1d8)[ 8 ]  radiant
Advantage  (1d20+20)[ 37 ] 
 

 =&gt;Lanius 
J-H
Lanius fires one arrow at the old Paladin, stymied by Sanctuary.
The bard casts Heal upon the Paladin.

The monk finishes off Hyra and Jessica.

The paladin dashes upwards, coming close to Lanius as he reaches an altitude of 180'.
J-H
 Initiative 
Added +6 to everyone's init from being within 10' of Jessica
Lanius  (1d20+15)[ 27 ]  +  (2d8)[ 9 ] 
Merry  (1d20+9)[ 18 ]  or  (1d20+9)[ 20 ]  +  (1d8)[ 6 ] 
Hyra  (1d20+7)[ 15 ] 
Jessica  (1d20+8)[ 24 ] 

Barb  (1d20)[ 7 ]  or   (1d20)[ 19 ] 
Rogue  (1d20+5)[ 25 ] 
Cleric  (1d20-1)[ 1 ]  or  (1d20-1)[ 16 ] 
Sorc  (1d20+5)[ 6 ] 
J-H
 
 Spoiler: Map 

   
 

Initiative order
=&gt;Lanius
Merry
Lucy (rogue), arcane trickster you faced before
Crimson (barbarian), red dragonborn with flaming greataxe
Jessica
Teopixki (cleric), plate-armored life cleric with mace and rod
Allard (sorcerer), already in a shadowy form
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  112/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  1/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace, greater invisibility, bless
 Conditions:    
 
  

Lanius opened the hostilities with a long salvo of arrows, targeting the priest.
 
 Spoiler 


Bless:  (1d4)[ 2 ] 
 (1d20+12)[ 30 ] ,  (1d20+12)[ 25 ] ,  (1d20+12)[ 25 ] , damage  (1d8+21)[ 26 ] + (3d6)[ 16 ] 
Bless:  (1d4)[ 1 ] 
 (1d20+12)[ 27 ] ,  (1d20+12)[ 18 ] ,  (1d20+12)[ 26 ] , damage  (1d8+21)[ 25 ] + (3d6)[ 11 ] 
Bless:  (1d4)[ 4 ] 
 (1d20+12)[ 27 ] ,  (1d20+12)[ 30 ] ,  (1d20+12)[ 32 ] , damage  (1d8+21)[ 25 ] + (3d6)[ 14 ] 

Sneak attack  (2d6)[ 8 ]  + if all 3 attacks hit  (1d8)[ 3 ] 

Potential save's vs. Sanctuary: Bless:  (1d4)[ 3 ] + (1d20+9)[ 13 ] 
Bless:  (1d4)[ 3 ] + (1d20+9)[ 11 ] 
Bless:  (1d4)[ 3 ] + (1d20+9)[ 18 ] 

Action Surge
Bless:  (1d4)[ 3 ] 
 (1d20+12)[ 16 ] ,  (1d20+12)[ 32 ] ,  (1d20+12)[ 24 ] , damage  (1d8+21)[ 29 ] + (3d6)[ 14 ] 
Bless:  (1d4)[ 1 ] 
 (1d20+12)[ 20 ] ,  (1d20+12)[ 14 ] ,  (1d20+12)[ 30 ] , damage  (1d8+21)[ 28 ] + (3d6)[ 12 ] 
Bless:  (1d4)[ 2 ] 
 (1d20+12)[ 26 ] ,  (1d20+12)[ 13 ] ,  (1d20+12)[ 16 ] , damage  (1d8+21)[ 24 ] + (3d6)[ 11 ] 

Sneak attack  (2d6)[ 6 ]  + if all 3 attacks hit  (1d8)[ 7 ] 
Potential save's vs. Sanctuary: Bless:  (1d4)[ 3 ] + (1d20+9)[ 25 ] 
Bless:  (1d4)[ 2 ] + (1d20+9)[ 11 ] 
Bless:  (1d4)[ 2 ] + (1d20+9)[ 19 ] 

Hide and move:  (1d20+28)[ 30 ] , (1d20+28)[ 29 ] 

Move to F29
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

 Potential save's vs. Sanctuary: Bless:  (1d4)[ 2 ] + (1d20+9)[ 27 ] 
Bless:  (1d4)[ 3 ] + (1d20+9)[ 11 ] 
Bless:  (1d4)[ 4 ] + (1d20+9)[ 12 ]  
 

 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  138/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  2/2  | 6th:  0/1  | 7th:  1/1  | 8th:  1/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15  Superiority Dice:  3/4d8
 Arcane Ward:  40/40hp
 Active Effects:  Aid, Longstrider, True Seeing, Death Ward
 Concentrating:  Whirlwind 10/10 rounds
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:    
 
  

Merry acts quickly to get rid of the enemies' offensive capability. One quick spell summons a large tornado over the enemies. A second surge of action on Merry's part aims to crush the mind of the Sorcerer.

Merry then heads for the cover of the corner pillar.

 
 Spoiler: OOC - Whirlwind 7th and Feeblemind 8th 
Whirlwind first, 10' radius centered on the enemy group, DC23 Dex saves for half of  (10d6)[ 38 ]  bludgeoning damage. If they fail the save, it's also a Str save DC23 or else be sucked up by the whirlwind (Restrained and lifted).

 
 Spoiler: Whirlwind spell text 
A whirlwind howls down to a point that you can see on the ground within range. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone.

A creature must make a Dexterity saving throw the first time on a turn that it enters the whirlwind or that the whirlwind enters its space, including when the whirlwind first appears. A creature takes 10d6 bludgeoning damage on a failed save, or half as much damage on a successful one. In addition, a Large or smaller creature that fails the save must succeed on a Strength saving throw or become restrained in the whirlwind until the spell ends. When a creature starts its turn restrained by the whirlwind, the creature is pulled 5 feet higher inside it, unless the creature is at the top. A restrained creature moves with the whirlwind and falls when the spell ends, unless the creature has some means to stay aloft.

A restrained creature can use an action to make a Strength or Dexterity check against your spell save DC. If successful, the creature is no longer restrained by the whirlwind and is hurled 3d6 × 10 feet away from it in a random direction.
 


Then Feeblemind,  (4d6)[ 10 ]  psychic damage and an Int save DC23 for the Sorcerer. Failure means Int and Cha are reduced to 1.

Merry then sidles over to space AC28.
 
J-H
Lanius' volley of flaming arrows kills Teopixki outright.

Merry summons a whirlwind, and blasts Allard's brains.  The shadowy figure is caught in the whirlwind, although the other two avoid the worst of the effects.
 
 Spoiler: Saves 

Lucy Dex save  (1d20+12)[ 26 ]   save, Evasion, no damage 
 Lucy Str save  (1d20-1)[ 13 ]  

Crimson Dex save  (1d20+1)[ 19 ]  or   (1d20+1)[ 15 ]   fail, resist for half damage (19) 
Crimson Str save  (1d20+13)[ 26 ]  or   (1d20+13)[ 14 ]   pass 

Allard Dex save  (1d20+3)[ 19 ]  or  (1d20+3)[ 7 ]   fail, resist for half damage (19) 
Allard Str save  (1d20)[ 6 ]  or   (1d20)[ 16 ]   fail, restrained* &amp; lifted 

Allard Int save  (1d20+2)[ 13 ]  or   (1d20+2)[ 20 ]   fail, feebleminded; resist for half damage (5) 

*Umbral form lets him move through objects and creatures; I imagine wind counts for this as well, so he can move out on his turn.
 
J-H
The image of the rogue in the whirlwind fades, but where is she?  An arrow flies from the far side of the arena, in front of Merry.
 
 Spoiler 

Advantage from being greater invisible.  Not within 60' of Merry.
First arrow is poisoned, but Merry has poison immunity.

Attack  (1d20+14)[ 23 ]  or  (1d20+14)[ 30 ]  for  (1d6+8)[ 13 ]  plus  (10d6)[ 29 ]  piercing damage.
BA Stealth check  (1d20+27)[ 44 ]  minimum 37.
 

 =&gt; Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  198+10/198+10  | Initiative:  +8
 STR:  +13  | DEX:  +7  | CON:  +10  | INT:  +5  | WIS:  +12  | CHA:  +17
 Paladin Spell Slots:   1st:  4/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  3/3  | 5th:  0/1
 Sorcerer Spell Slots:   1st:  4/4  | 2nd:  2/2
 Lay on Hands:  85/85  | Channel Divinity:  2/2
 Harness Divine Power:  2/2  | Cleansing Touch:  5/5
 Sorcery Points:  3/3  | Favoured By The Gods:  1/1

 Active Effects:  Holy Avenger, Sentinel, Death Ward, Boots of Speed, Foresight, Aid, Bless
 Concentrating:  None
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

Jessica moves forward and attempts to take the sorcerer out of the fight.

 
 Spoiler 
Before battle, cast Bless at second level targeting all allies.

Move to T18.
Cast Hold Monster on the sorcerer. DC21 wisdom saving throw  (1d20)[ 5 ]  plus mods or paralysed.
 
J-H
Jessica's spell causes the shadowy sorcerer to freeze in place.

Crimson, the dragonborn, runs towards Jessica.  He taps his helmet and a cone of brightly colored magic washes over her.
 
 Spoiler: Prismatic spray 

DC 18
Effects
 (1d8)[ 6 ] : Indigo On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.
  (1d8)[ 8 ] 
 (1d8)[ 3 ]  
 
Damage  (10d6)[ 40 ]  
 possible 2nd   (10d6)[ 23 ]  

Dex save  (1d20)[ 13 ]  or   (1d20)[ 16 ]   pass. Effect negated 
 possible 2nd Dex save  (1d20)[ 18 ]  or   (1d20)[ 7 ]  
 
Concentration: Hold Monster   (1d20)[ 11 ]  or   (1d20)[ 10 ] 
Possible 2nd Concentration: Hold Monster   (1d20)[ 8 ]  or   (1d20)[ 1 ]  
 

 
 Spoiler: map 

   
 

 =&gt;Hyra 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 213/203 (+10 Aid)  
 PP: 21 PIv: 9 PIs: 21  
 Conditions: Fire Immunity, Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th) 
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 1/2 7th: 2/2 8th: 0/1 9th: 1/1 

Not blocked by a prismatic wall, Hyra sees no need to retreat. She strides forwards, calling down a radiant bolt from the heavens that detonates upon all she can see - and hopefully one that she can't.
 
 
  
 
 Spoiler: Actions 

 Action:  Sunburst centred on U5, this should hit the barb but narrowly avoid Jessica.
 (12d6)[ 40 ]  Radiant Damage, DC21 consave to half damage and avoid blindness.

Rogue (if they're in the area):  (1d20)[ 4 ]  (1d20)[ 16 ] 
Sorc: (1d20)[ 10 ]  (1d20)[ 8 ] 
Barb:  (1d20)[ 9 ]  (1d20)[ 8 ] 
 Celestial:- 
 Move:  40ft forwards, 20ft in the air
 Action:  Attack the rogue if they appear, otherwise barbarian.
Attack 1:  (1d20+13)[ 28 ]  Possible Disadv:  (1d20+13)[ 24 ]   Damage:   (2d6+8)[ 15 ] 
Attack 2:   (1d20+13)[ 21 ]  Possible Disadv:  (1d20+13)[ 30 ]   Damage:   (2d6+8)[ 13 ] 
Attack 3:   (1d20+13)[ 30 ]  Possible Disadv:  (1d20+13)[ 27 ]   Damage:   (2d6+8)[ 12 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +13, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
The sorcerer is blinded and damaged by the sunburst.  Crimson manages to squint his way through it, although three arrows of light strike him.
 
 Spoiler: Allard saves 

Hold  (1d20+2)[ 19 ]  or   (1d20+2)[ 7 ] 
No save to end Feeblemind
Blind  (1d20+10)[ 24 ]  or   (1d20+10)[ 16 ] 
 

 =&gt;Lanius, Merry 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace
 Conditions:    
 
  

Lanius moved around the column until he could see the sorcerer, shot and moved back into cover

 
 Spoiler 

Move to G25

 (1d20+12)[ 27 ] ,  (1d20+12)[ 30 ] ,  (1d20+12)[ 15 ] , damage  (1d8+21)[ 24 ] + (3d6)[ 9 ] 
 (1d20+12)[ 24 ] ,  (1d20+12)[ 30 ] ,  (1d20+12)[ 26 ] , damage  (1d8+21)[ 27 ] + (3d6)[ 12 ] 

Sneak attack  (2d6)[ 8 ] 

Hide  (1d20+28)[ 30 ] ,  (1d20+28)[ 36 ] 

hide and move  back to F29 25 ft up
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

 P 
 

 

 
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  136/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  2/2  | 6th:  0/1  | 7th:  0/1  | 8th:  0/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15  Superiority Dice:  3/4d8
 Arcane Ward:  0/40hp
 Active Effects:  Aid, Longstrider, True Seeing, Death Ward
 Concentrating:  Whirlwind 9/10 rounds
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:    
 
  

Merry sprints straight up the side of the column, and directs the whirlwind to follow the Barbarian.

 
 Spoiler: Move and spell 
Merry spider-climbs up to AB26, on top of the column. Dex DC23 for the Barbarian again:  (1d20)[ 18 ] +mods, for all or half of  (10d6)[ 36 ]  bludgeoning.
 
J-H
Lanius fires two arrows that strike, although not for full damage.  Merry moves the whirlwind, and it batters the barbarian some.
The halfling rogue fires an arrow at Hyra but misses and moves somewhere.

 
 Spoiler 

Advantage from invis.
Attack  (1d20+14)[ 17 ]  or   (1d20+14)[ 20 ]  for  (11d6+8)[ 42 ]  with sneak attack
Stealth  (1d20+27)[ 38 ] 
 

 =&gt; Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  23  | HP:  198+10/198+10  | Initiative:  +8
 STR:  +13  | DEX:  +7  | CON:  +10  | INT:  +5  | WIS:  +12  | CHA:  +17
 Paladin Spell Slots:   1st:  4/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  3/3  | 5th:  0/1
 Sorcerer Spell Slots:   1st:  4/4  | 2nd:  2/2
 Lay on Hands:  85/85  | Channel Divinity:  2/2
 Harness Divine Power:  2/2  | Cleansing Touch:  5/5
 Sorcery Points:  3/3  | Favoured By The Gods:  1/1

 Active Effects:  Holy Avenger, Sentinel, Death Ward, Boots of Speed, Foresight, Aid
 Concentrating:  Hold Monster
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

If the Barbarian wants a fight, Jessica will gladly give him one. She closes the gap, unleashes devastating blows and then teleports backwards, goading the dragonborn to give chase.

 
 Spoiler 
Move to U10.
Attack #1 - To hit:  (1d20+16)[ 19 ]  or  (1d20+16)[ 21 ]  (advantage), to damage:  (1d8+12)[ 14 ]  slashing damage, plus  (1d8)[ 5 ]  radiant damage. If the attack is successful, smite for an additional  (5d8)[ 24 ]  radiant damage.

Attack #2 - To hit:  (1d20+16)[ 24 ]  or  (1d20+16)[ 30 ]  (advantage), to damage:  (1d8+12)[ 17 ]  slashing damage, plus  (1d8)[ 1 ]  radiant damage. If the attack is successful, smite for an additional  (5d8)[ 20 ]  radiant damage.

Bonus action cast Misty Step, teleporting to U15.
 
J-H
Both of Jessica's blows hit.  The dragonborn shakes them off (resists) and charges forward to follow her.  He strikes with one blow, but the other is too slow and is deflected.
 
 Spoiler 

Reckless GWM Greataxe +3
Attack  (1d20+10)[ 29 ]  or   (1d20+10)[ 11 ]  for  (1d12+23)[ 34 ]  slashing and  (1d6)[ 3 ]  fire
Attack  (1d20+10)[ 17 ]  or   (1d20+10)[ 16 ]  for  (1d12+23)[ 34 ]  slashing and  (1d6)[ 5 ]  fire
 

 =&gt; Hyra 
Amnestic
      
      Hyra Forgeborn     
 Hill Dwarf Forge Cleric 
 AC: 24 HP: 213/203 (+10 Aid)  
 PP: 21 PIv: 9 PIs: 21  
 Conditions: Fire Immunity, Death Ward, Watcher's Will (Adv Int/Wis/Cha saves) 
 Concentrating: Summon Celestial (6th) 
 Spell Slots: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 1/2 7th: 2/2 8th: 0/1 9th: 1/1 

Hyra realised she had forgotten to move forward after her last spell, and began her approach, tossing a Command to   "DROP!"   at the barbarian as she searched for the rogue.
 
 
  
 
 Spoiler: Actions 

 Move:  Q24
 Action:  Command: Drop on the barbarian. If successful, on their turn they must immediately drop their weapon and then end their turn, taking no other actions.
Saves (DC21 Wis)
 (1d20)[ 12 ]  (1d20)[ 8 ] +mods

 Celestial:- 
 Move:  40ft west, 20ft in the air (NO22-23)
 Action:  Attack the rogue if they appear, otherwise barbarian.
Attack 1:  (1d20+13)[ 31 ]  Possible Adv?:   (1d20+13)[ 14 ]   Damage:   (2d6+8)[ 16 ] 
Attack 2:   (1d20+13)[ 23 ]  Possible Adv?:   (1d20+13)[ 26 ]   Damage:   (2d6+8)[ 16 ] 
Attack 3:    (1d20+13)[ 18 ]  Possible Adv?:   (1d20+13)[ 16 ]   Damage:   (2d6+8)[ 16 ] 
 

 
 Spoiler: Celestial Stats 

Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
16 (+3) 	14 (+2) 	16 (+3) 	10 (+0) 	14 (+2) 	16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +13, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
 
J-H
Crimson shakes off Hyra's Command.  Her Celestial does hit him with 3 glowing arrows, though.

Allard remains in the whirlwind, paralyzed, drooling, and twisting in the air.
 =&gt;Lanius, Merry 
Pyrophilios
      
  Lanius Collurio 
  Would Elf Gloomstalker 8 / Arcane Trickster 4/ Battle Master 8 
 AC:  19  | HP:  179/179  | Initiative:  +9+2d8
 Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  1/2
 Passive Perception  23 |  Passive Insight  16 |  Passive Investigation  11
 Favored Foe:  4/4
 Active Effects:  Blindsight 10ft, Long Strider (50ft walk/climb/swim fly 80ft (carpet of flying)), Pass without Trace
 Conditions:    
 
  

Lanius moved again, firing on the barbarian this time around, as the sorcerer didn't look like he was going anywhere anytime soon.

 
 Spoiler 

Move to M29 25ft up

 (1d20+12)[ 30 ] , (1d20+12)[ 24 ] ,  (1d20+12)[ 31 ] , damage  (1d8+21)[ 25 ] + (3d6)[ 8 ] 
 (1d20+12)[ 15 ] , (1d20+12)[ 17 ] ,  (1d20+12)[ 30 ] , damage  (1d8+21)[ 26 ] + (3d6)[ 10 ] 


Sneak attack  (2d6)[ 8 ] 

Hide  (1d20+28)[ 37 ] , (1d20+28)[ 40 ] 

hide and move  P29 15 ft up
 
 Spoiler: Roll templates 

Roll templates for a smoother repost on smartphone
[roll]1d20+12[ /roll], damage [roll]1d8+10[ /roll]

if all hit [roll]1d8[ /roll]
Sneak attack [roll]2d6[ /roll]
 
 Spoiler 

  (1d20+12)[ 29 ] , (1d20+12)[ 19 ] ,  (1d20+12)[ 21 ] , 
 

 

 
[/QUOTE]
Archemist
      
  Merry Mann 
  High Elf Abjuration Wizard 17 Battle Master Fighter 3 
 AC:  19  | HP:  136/128+10  | Initiative:  +3(A)  | Speed:  40'
 Saves: STR:  +1  | DEX:  +3  | CON:  +8  | INT:  +12  | WIS:  +6  | CHA:  -1
 Spell Slots:   1st:  4/4  | 2nd:  3/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  2/2  | 6th:  0/1  | 7th:  0/1  | 8th:  0/1  | 9th:  0/1
 Spell DC:  23  Spell Atk:  +15  Superiority Dice:  3/4d8
 Arcane Ward:  0/40hp
 Active Effects:  Death Ward, Aid, Longstrider, True Seeing 120'
 Concentrating:  Whirlwind 8/10 rounds
 Immunities:  Poison, Magical Sleep, Critical Hits
 Conditions:    
 
  

Merry figures the others may have Crimson under control, and focuses on perhaps figuring out where the rogue Lucy is. He scans the room from atop the pillar and moves the whirlwind over towards where the shots were coming from, hoping to at least block off an area if not catch Lucy in it.

Then Merry moves down to stand at ground level again, closer to the others.

 
 Spoiler: moving and Whirlwind 
Whirlwind heads to Z9 or so, with its 10' radius. Area denial for the short term, Dex save DC 23 if she's in it. Merry moves to Y26 at the base of the pillar.
 
J-H
Lanius fires two more arrows into the barbarian.  Merry moves the whirlwind, then shifts position, briefly spotting Lucy in X6.  The halfling fires an arrow at Hyra and moves off to the west behind a pillar.
 
 Spoiler 

AFAIK, Hyra does not have true sight, so Lucy has advantage.
Attack  (1d20+14)[ 16 ]  or   (1d20+14)[ 30 ] 
for  (11d6+8)[ 47 ]  sneak attack.
Concentration Celestial?  (1d20)[ 7 ] +??

Stealth  (1d20+27)[ 39 ]  minimum 37
 

 =&gt; Jessica 
Infernally Clay
      
  Jessica Aegnor 
  Half Elf Oath of the Watchers Paladin 11 
 AC:  25  | HP:  171/198+10  | Initiative:  +8
 STR:  +13  | DEX:  +7  | CON:  +10  | INT:  +5  | WIS:  +12  | CHA:  +17
 Paladin Spell Slots:   1st:  3/4  | 2nd:  2/3  | 3rd:  3/3  | 4th:  2/3  | 5th:  0/1
 Sorcerer Spell Slots:   1st:  4/4  | 2nd:  2/2
 Lay on Hands:  85/85  | Channel Divinity:  2/2
 Harness Divine Power:  2/2  | Cleansing Touch:  5/5
 Sorcery Points:  3/3  | Favoured By The Gods:  1/1

 Active Effects:  Holy Avenger, Sentinel, Death Ward, Boots of Speed, Foresight, Aid, Shield of Faith
 Concentrating:  Shield of Faith
 Immunities:  Disease, Frightened
 Conditions:  None  
 
  

No longer concerned about the sorcerer, Jessica focuses her attention onto the Barbarian.

 
 Spoiler 
Bonus action cast Shield of Faith, granting a +2 bonus to AC.

Attack #1 - To hit:  (1d20+16)[ 30 ]  or  (1d20+16)[ 29 ]  (advantage), to damage:  (1d8+12)[ 13 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 21 ]  radiant damage.

Attack #2 - To hit:  (1d20+16)[ 28 ]  or  (1d20+16)[ 22 ]  (advantage), to damage:  (1d8+12)[ 19 ]  slashing damage, plus  (1d8)[ 8 ]  radiant damage. If the attack is successful, smite for an additional  (4d8)[ 15 ]  radiant damage.
 
J-H
Jessica strikes twice, and the Barbarian counters with swings from his own axe.  He gives a shout, and endures.
 
 Spoiler 

No GWM.
Reckless, counteracted by Foresight.
Attack  (1d20+15)[ 18 ]  for  (1d12+13)[ 16 ]  +  (1d6)[ 6 ]  fire
Attack  (1d20+15)[ 28 ]  for  (1d12+13)[ 16 ]  +  (1d6)[ 6 ]  fire

BA: Recovery:  Regain 122hp.
 