lostsole31
  
      SECRETS NONE WILL SURVIVE! 

For ages untold, a gemstone monolith has pierced the heart of the Echo  Wood. Now, as civilization intrudes upon this enigmatic splinter, a  strange life once again stirs in the depths -- one with ties to undying  evils and a might beyond time itself. The promise of wealth and power  calls to glory-seekers from across the Inner Sea  region, tempting them into a labyrinth of monster-haunted vaults,  defiled tombs, arcane laboratories, and worse, as they seek to unveil  the secrets locked below the legendary Emerald Spire. 
     
     DRAMATIS PERSONAE     
     Character
[Player]
  
  Speech Color  
  AL
  
  Faith  
  Race [Ethnicity]
(Gender ID)
  
  Side #1
  
  Side #2
  
 
    Aroden d'Orro
[Kapra]
   
   Dark Green
   
 CN 
 Gorum 
 Human [Taldan]
(m) 
 Mesmerist 1
[Vexing Trickster] 
 Warlord 1 
 
    Bríg Kildare
[qazgir]
   
   Violet
   
 CG 
 Black Butterfly 
 Half-Elf [Kellid]
(f) 
 Cleric 1
[Ecclesitheurge] 
 Stormbound 1 
 
    Grathar Stoneheart
[Ragnarok'n'Roll]
   
   Golden Rod
   
 LG 
 Torag 
 Dwarf
(m) 
 Monk 1 
 Warder 1
[Ordained Defender] 
 
    Mordren
[MasterK]
   
   Dark Orange
   
 CN 
 Sivanah 
 Tiefling [Grimspawn, Osiriani]
(f) 
 Arcanist 1 
 Brawler 1
[Constructed Pugilist] 
 
   NPC Contacts  
  
  
  
  
  
  
 
    Reiko
   
   Indigo
   
 ? 
 ? 
 Human [Minkaian]
(f) 
 ? 
 Ninja? 
 
    Ezren
   
   Blue
   
 ?? 
 Atheist 
 Human [Taldan]
(m) 
 ? 
 Wizard? 
 
  
lostsole31
  
 
   ADVENTURERS &amp; THE LAW  
 While obvious monsters are fair game to all, the Hellknights do not recognize the right of any self-declared adventurer to kill “villains” and seize their belongings. That’s common banditry, and those who ride back to Fort Inevitable after committing such vigilantism can expect to be arrested—unless they’ve first secured a letter of warrant.

A letter of warrant is a license from the lord commander authorizing the bearer and her company to “act in the interest of good order and keep the lady commander’s laws.” That is generally construed as doing most of the things adventuring parties typically do—attacking outlaws, hunting monsters, surveying dangerous ruins, and investigating mysteries.

Adventurers operating from Fort Inevitable purchase a letter of warrant for 50 gp per year, and agree to turn over 30 percent of the coin, goods, and property they confiscate to the Citadel. The lady commander’s agents also require reports of just what actions were taken with a letter of warrant.

 

  THE RED SHIELD TAVERN  

... and it is here that each of you have come and answered a job posting to meet in a specific larger table. The original job posting was interesting, but didn't have contact information, so each of you did what made sense, and that was to ask at the bar. But individually, you would find a parchment under your door after a day or two of inquiring about the offer, telling you to meet here at this time. Mind you, 3/4 of you have the money to purchase a license for your own, but 50 gp is still a hefty fee, and if someone is willing to foot the bill to sponsor you, it might be worth a listen.

You see a Taldan man at the table, hard to define in years, for he seems hale but he is at least in his upper 40s (if not 50s) with white hair and long, straight beard. One thing is for certain, though, whether he is health or not ... he isn't young. He wears good-quality clothing though nothing as ostentatious as one of your number, and he has a fondness for the colors of blue with white or black trim. His eyes are a piercing blue, expressing a mind that is always weighing, measuring, assessing, and analyzing.  Standing behind him in a protective manner is a very short woman dressed head to toe in some type of foreign garb of black, and only a large swath at the top of her face shows exotic eyes not possessed by any human from around here. Even her weapons seem foreign.

He greets each of you, and a good meal and a  conservative  amount of drink is brought forth.
  
"I am Ezren, and I am a scholar of many ancient secrets. Rumors with my colleagues have brought me to here, Fort Inevitable, with an eye for exploration of what is called by folks around simply as the 'Emerald Spire.' Behind me is my partner-of-the-road - Reiko. Each of you have already talked to Reiko, though it is likely you didn't realize it at the time. She was the one who would observe or even engage you in a variety of guises to determine more about you to see if you might have what it takes to be useful enough to survive to bring me the secrets of the Emerald Spire. Absolutely everything to record, however boring that may be, but of course that should only be done once you have er ... pacified ... a given area of the Spire. No need for you to have your nose so close to the writing on the wall that you should have read the writing on the wall, if you get my drift.

"Reiko will go down with you, her expertise being in defeating security systems. She will give you what aid she can, but she is likely not a match for any of you here when it comes to skill in arms or brute magic force. She has some experience, but it is not her bailiwick.

"She and you are free to divvy what treasures you earn, but I ask you NOT to try to smuggle treasure and cheat the tax-man. If you need any reason why, go to the council offices and ask for an assessment of punishments levied on those that tried to do so and failed, many of them having used various mundane or magical legerdemain to try and abscond with more than their share. Much of that money is put back into the town to create a more secure home for its residents. And while we are here doing this, that means you.

"In the meantime, I will collect everyone's individual reports. Whatever drawings, sketches, rubbings, written reports, maps, macaroni-on-parchment ..... whatever you need to do to record, record, record everything you see and deal with down there. Meanwhile, on your end I will have paid for your licenses ... but not as lone individuals, rather as a collective mercenary company overseen by me. Also, anything you come across that you don't understand, I am a sage, and it is possible I know something that among the four - or, well, five of you - you've been able to determine.

"Are these terms acceptable?"  
Qazgir
 Bríg
 
A half-elf woman stands at the opposite end of the table from Ezren. She is tall and slim, with pale skin, freckles, and an abundance of curly red hair tied into a messy ponytail. She is wearing a matching dark blue shirt and dress, the dress is embroidered with a pattern of stars reminiscent of the night sky. Floating near her body, in location roughly corresponding to where armor would go, are stone plates engraved with a similar pattern to her dress. A small smile plays on her face as she says   "those sound like very agreeable terms to me. I'm always interested in a new adventure, and what better than to plumb the depths unknown to retrieve new and exciting knowledge. Ah, pardon me, I'm Bríg, it's a pleasure to meet you all."   
Ragnarok'n'Roll
 Grathar 

The burly dwarf who sat at the middle of the table, bowed his head slightly. "  Greetings Ezren, Reiko, Bríg and ...others. I am called Grathar.  " He pushed off his hood, revealing his cleanly shaved head. A few scars were visible on his forehead.

He raised a meaty hand and pushed his brown braided beard into his chest as he carefully bit into a chunk of bread. A crumb dropped to the table and was quickly scooped up and put on the side of his plate. His clothes were modest, tan brown and almost seemed to match his eyes. Much like Grathar, his clothes were clean and well-kept.

He nodded slowly as Ezren spoke. "  Seems pretty reasonable. Thank you for the food and drink. A gracious host.  " He said at last.

"  Though you seem to have a unique appearance, at least for these parts.  " He nodded towards Reiko and raised his hand over his mouth, emulating a mask. "  Yet, I don't remember seeing you before. An amazing talent, to be sure - to fool me. Are you trying to fool us about anything else? Can we trust you with our lives?  "

Grathar smiled.
Chromascope3D
 Aroden d'Orro 
  "Oh, I am certain she is fine,"   comes a response from across the table,   "In her line of work I am sure she must walk a tight rope lest she fall to wolves, aye, mon cheri?"  

The speaker had his boots up upon the table, brown and cut just below the knee, leading into a puffed-and-slashed pair of green and gold leggings. At his waist was normally a sword belt, but he had set it aside in the corner, along with a considerably larger sword as its mate, safely of off his person but still well within reach. The chest of his doublet is black, embroidered with golden thread into a tight floral pattern, and its sleeves cut in the same manner as his trousers: green and gold and checkered from the arm to the wrist. He finishes off a tankard of ale that he had been nursing for some time, leans forward and drums it upon the table, calling to the innkeep,   "Another Hellcoast Red here!"  

He grins at Reiko, and regards the table with dark eyes, unassuming at first glance but possessing a certain  je ne sais quoi  the longer one stares into them, an affect that is only magnified in the half light of the tavern and seemingly a quality not unlike his fellow Taldan at the table. His gaze moves across the group, regarding each in turn, lingering upon Bríg for half a beat longer as he smiles and tips his broad feathered cap, and turns back to the innkeep,   "Actually, make it a round for my friends here!"  
  "Aroden d'Orro!"   He introduces himself, face dun and rugged yet well kept and not unpleasant to look upon; sharp, with high cheekbones and well-worn by the sun, his chin capped by a black goatee that is oiled to keep it in immaculate order. Sweeping his black curls away from his face, he leans forward and claps Ezren upon the shoulder,   "Aye Coz, quite acceptable! The Order will have its pound of flesh and we'll have ours besides!"  

Picking up a candle, he holds his signet before the sage and winks,   "So, where do you need my seal?"  
Master K
 Mordren

 The final attendee at the table nods along, listening closely as the would be benefactor speaks. With skin of a burnt reddish-orange hue, stunted leathery wings, and a long spaded prehensile tail wrapped around their waist keeping it out of the way of passing patrons, they make no effort to hide their obvious Tiefling heritage. While less immediately noticeable than her more stiking features, the more perceptively inclined will also notice Their blunted teeth and the extra thumb on each hand as well as the fact that her right hand is the color of polished steel rather than that of the rest of her skin, closer attn will reveal that this is due to the fact that it is indeed polished steel as opposed to natural flesh.

  "I suppose that leaves just me left as far as introductions go. My name is Mordren, and I see nothing amiss with your offer Mr. Ezren, and I welcome someone of Miss Reiko's talents as I neither disguise nor the finding and disarming of traps fall within my general skill set. "  

Extending their right hand to shake on the deal with Ezren.   "I look forward to working with the two of you"   before doing the same with Reiko. Their sleeve slipping enough in the process to reveal that the steel of their hand extends beyond her wrist and up their arm as well
lostsole31
For a middle-aged man, Ezren's grip is not as weak as you might think .... he's not a "powerful" man, mind you .... just a healthier one than his white beard and hair would belie.

  "Excellent. Meet here tomorrow after breakfast at nine of the clock. Be prepared for dark work in a dark dungeon, and Reiko will have a copy of the writ and guide you to the Emerald Spire."  

He and Reiko leave.

Do any of you have any business to conduct before the next day?
Chromascope3D
 Aroden d'Orro 

Aroden raises his tankard in a final toast, and downs the rest of his drink. Standing suddenly, he doffs his cap from his head to his heart in farewell, as he declares,   "Well, it was a pleasure to meet all of you! I pray to each god in turn that our confederation proves long and fruitful, ah?"  

He places his hat back on his head, and retrieves his weapons, fastening the smaller sword to his belt, and taking care not to knock anything over with the larger of the pair,   "Now, I shall go to ask around, perform reconnaissance, hmm? See if any former explorers have brought back tales of what awaits within, learn of local rumors, so we will not be walking in blind, ah?"
  
 
 Spoiler: OOC 
Aroden is going to spend the next day  Gathering Information , attempting to learn anything from confirmed facts to idle rumor regarding the tower's defenses and defenders.
 
  
  
Ragnarok'n'Roll
 Grathar 


Grathar raises his tankard to Aroden as he leaves.

  "Oh, speaking of walking in blind, do not forget to bring a light source."   Grathar says to no one in particular. After finishing his drink finally, Grathar rises and tucks in his chair. He brushes crumbs off his clothes and straightens them.

  "I bid you all good morning. I have some shopping to do before tomorrow."   He bows. Grathar glances around the room at the other patrons and leaves.


 
 Spoiler: OOC 

Grathar will go on a shopping trip after the meeting, looking for the following:

Ink, 8gp
10x paper, 4 gp
inkpen, 1 sp
chalk, 1 cp
charcoal, 5 sp
scroll case, 1 gp, 1/2 lb

= 13 gp, 6 sp, 1 cp

If anything is unavailable or more then 10% expensive then is 'usual', he'll skip the purchase. I don't assume its all available or for the 'standard' prices.

Later in the day, Grathar will attempt to confirm a letter of warrant has been procured by Ezran on their behalf.
 
lostsole31
Grathar, your purchases go off without a hitch, and nothing was priced beyond relative expectations. Fort Inevitable's position as a growing waystation on the road in the Echo Wood means that trade does well enough here that prices are good. Also, as the tax on recovered treasures from the various adventures throughout the area sees itself reinfused into local economy, so it doesn't do local merchants to gouge prices on common adventuring gear.

On the other hand, seeing into "someone else's" business, even if your name might be on it, has Grathar ushered out the door. No, there is no "but what if I say..." They won't deal with a grubby rock-runt who looks like a conspicuously clean beggar.

Does anyone else have any personal business?
Qazgir
 Bríg
 
Bríg grabs her bag from the chain in front of her.

  "I think Aroden has the right idea, it always helps to be prepared."   she says as she turns and heads out the door.

 
 Spoiler: Actions to take 
Bríg will also spend the rest of the day Gathering Information, going to any temples in the area and talking to their members.
 
Master K
Mordren will finish her drink and take her leave as well heading for the market seeking a reliable and reusable light source.

 
 Spoiler: Shoping List 
 Looking for an Ioun Torch (75gp)
 
lostsole31
Bríg asks around and finds the Temple of Silence. 
 Spoiler: Temple of Silence 
 19. Temple of Silence 

The Temple of Silence has stood here for almost 200 years, founded after a priestess of Pharasma passing through was struck by a powerful vision on this spot. Her fellow Pharasmins raised a small shrine, and by the time the Hellknights seized control of the town, the Temple of Silence was well established as the second most popular church in town. The presiding priest of the Temple of Silence is an Ustalav named  Dimeru Faldindor .
 

Mordren will not find a lead on an  ioun torch .

 

The party reconvenes the next day, ready to go, with Reiko there. Any parting words?
Chromascope3D
 Aroden d'Orro 

Aroden returns, easy enough to spot as he makes his way through the crowd, given his standing height a full two heads taller than most of those around him. Taking care not to knock his head against the ceiling, he shakes his head as he reaches the table,   "Seems the folks here are rather, ah, tight-lipped, non? I could get nothing from them! Perhaps they are waiting for us to perish inside to loot our corpses, oui? Well, I will have terrible news for them when we return  victorieux ."  

He collapses onto a bench, dark rings more prominent under his eyes than the day before, and asks,   "So, we are ready to depart, non?"  
Ragnarok'n'Roll
 Grathar 

Grathar arrives a full five minutes early. Grathar bows in greeting as he sees each member of the team.

 "  I am ready to go.  Adventure calls!  M    aybe one day we will leave corpses worth looting. Surrounded by an impressive ring of dispatched enemies, enough to inspire songs and fanciful tales. For now though, anyone looting my corpse is going to be disappointed and disheartened.   " 
lostsole31
  "Not a necromancer,"   comes a glib, accented voice from under Reiko's mask.
lostsole31
Reiko leads the group out of town on their six-mile hike. The Emerald Spire stands in a broad, raised clearing in the southwest reaches of the Echo Wood. This open area is known locally as the Spire Glen. The glen is almost perfectly circular and centered on the Emerald Spire, as if some unseen hand had long ago drawn a border around the old tower with a compass more than 500 yards wide. The trees of the Echo Wood crowd up against this unseen border and suddenly halt—nothing larger than a sapling grows in the Glen.
 
  
 

She leads you up to the tower itself (see pic above, sans gobbos and iconics). The stone staircase that led up to the tower’s door is now nothing more than a rubble-strewn cliff. On the tower’s south side, a dirt path winds up the steep embankment.

What do you do, and do you wish to change the marching order? Reiko is in the front (to the east).
Chromascope3D
 Aroden d'Orro 
  "Like a battlefield..."   Aroden muses to himself as he surveys the clearing. Shaking off the feeling, he claps his hands together and turns to the others, looking down and declaring,   "Now, before we begin, I would like to offer you all a blessing, a simple benediction, that might aid in an hour of lament."  

Placing two fingers upon his brow, and his thumb upon his chin, the towering man states,   "Fear naught when all else has abandoned you, for you are and have always been your strongest ally."  

There is a certain subtle yet distinct flow of energy in the air, and his eyes lighten for just a moment as he completes his mantra, but otherwise, Aroden seems entirely unchanged. Reaching his hand out before him, the man offers to do the same in turn to those who would accept it.

 
 Spoiler: OOC 
Aroden will implant Mesmeric Mirror on himself and will do the same to the others if no one declines.

If we are tracking our actions at this point, each implant takes a standard action.
 
lostsole31
Reiko offers out her hand. Not sensing anything other than a tingle, she steps aside for anyone else.

 Grathar, Bríg, Mordren  .... do you take ..... whatever it is Aroden is offering?
Ragnarok'n'Roll
 Grathar 

"  Thanks. What's it do ? Hope it keeps the necromancers away.  "


 
 Spoiler 

Grather accepts the strange blessing.
 
Qazgir
 Bríg
 
Nodding appreciatively, Bríg takes Aroden's hand,   "thank you, and a blessing to all of you as well."
  
She briefly clasps her hand in prayer, and when she releases them the other members of the party immediately feel more comfortable.   "Just a little protection against any inclement weather,"   she says before laughing quietly.

 
 Spoiler: Actions 
Brig accepts the Trick and takes a free action to grant Weatherproofing to the four other parts members.
 
Chromascope3D
 Aroden d'Orro 
  "Ah, the  Bénédiction del Phalange ,"   Aroden replies to Grathar,   "A specialty of Gorum, to ensure you are not alone when under duress."  

He turns to Bríg and beams, tipping his cap,   "Mercí, mademoiselle."  
Master K
Mordren smiles and accepts the blessings as well
lostsole31
With the .... "Finger-Blessings" complete .... 😩 .... the party continues along the thickly rubble-strewn path which takes a sharp turn and a switchback heading briefly NW before straightening out to the north to face the entrance of the tower.

The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black, except to Mordren and Grathar.
Ragnarok'n'Roll
 Grathar 
  "This looks like a good place for an ambush or trap. Better bust out your lanterns or what ever."  


Grathar looks around, taking it all in.   "So, who or what built this place? Anyone know?"  
Chromascope3D
 Aroden d'Orro 

Aroden whistles, leaning against the egress and staring into the inky black,   "Dark in there,  non ?"  

Unslinging his greatblade from his shoulder, he removes it from its scabbard (which he re-slings) and holds it before him, one hand upon the hilt, the other upon the ricasso.

  "Pride, you shall be my guiding light.  Allume. "  

His eyes alight again as a faint glow seems to radiate from within the wavy steel blade.

 
 Spoiler: OOC 
Aroden draws his sword and casts Light on it.
 
Master K
 Mordren 

Mordren focuses her mind and summons an illusory set of armor around her self eyes locked on the path ahead ready for whatever dangers may await the party

 
 Spoiler 
Spend 1 arcane point for armored mask
 
lostsole31
Not thinking to have brought a light source, Reiko falls back to allow Aroden to take the lead.

Aroden in the lead, currently with a soft white glow from his blade ... is stymied. Normally, the glow is as bright as a torch, but his sword's light only chews into 5' of the darkness before it is stopped cold.

For her part, Bríg realizes her elven vision avails her none. She only sees as far as the 5' of light cast from the sword ... and no more.

Only Mordren and Grathar seem to be without penalty.
Qazgir
Bríg

Brig pauses and pulls out of her bag a hooded lantern and oil, saying   "Let's see if a lantern is of more use."   A puzzled look crosses her face as she continues to rummage,   "Ah, I, uh, seem to have forgotten my matches. Ah well, this will have to do, two lights are better than one after all."   She grabs her holy symbol and touching the lantern says,   "Shine bright like the stars that light my path."   The lantern begins to shine with inner light.

 
 Spoiler: Magic! 
Bríg casts Light on her lantern.
 
lostsole31
So as not to have too much glare ... like too many lanterns while standing in a snow squall ... Bríg's light comes through as a midnight blue so deep as to be almost black, with Aroden's light being the more noticeable at this time.  She can always change to silver or white as needed.

Now what?
Master K
 Mordren 

Mordren will look glance at Brig   "I can light that for you if you want"   gesturing at her lantern
lostsole31
As that was likely a jest, given that Bríg's active light seems somehow  "weaker" just because of color spectrum, perhaps there is a little  chuckle from the adventurers present to break the tension. There is a  strange noise, though, the sound of something magical and sparks below  everyone's eye line. Looking down, there is a smallish-sized arrow  jutting from Mordren's right knee ( 4 ).

 Begin Round One ...

R1T22:   Grathar ,  your darkvision easily pierces the unnatural gloom that will most  assuredly hinder your lesser-sighted allies. Past the barrier of the  entrance a bit are two small humanoids astride two strange canines. The  one you see most easily (Red) has a small bow in hand, whereas the one  that is partially obscured by cover (Blue) has a long, strange polearm  that is fashioned out of scrap metal. They laugh maniacally as Red's bow  had found its mark on the largest member of the group. Remember that  ALL SQUARES are difficult terrain. What do you do?
Ragnarok'n'Roll
 Grathar 

Grathar gasps suddenly at seeing an arrow sticking in one of his companions.

He grunts out   "Two riders?"  . Grathar assumes a more defensive stance and moves ahead of everyone else.




 
 Spoiler: OOC 


SwA : activate "Iron Hand Stance" [BB1, SwA, +2 shield bonus to AC if 1 hand free]

Mv:  NW, N (10 ft total, 20 ft of movement)

S: Ready a Standard action

	Condition: If any enemies are in his melee range, use: "Flurry Strike" [BB1-S, SA, Melee, 1 creature, 2 attks. @ full BAB]


Other Effects: Any ally in 10 ft would likely get +1 AC due to "Aegis"
 
lostsole31
 R1T22:  Grathar gasps suddenly at seeing an arrow sticking in one of his companions. He grunts out,   "Two riders?"   before he assumes a more defensive stance and moves ahead of everyone else.

 R1T16:   Aroden , what do you do?
Chromascope3D
 Aroden d'Orro 

Aroden whips his head about at the sound of cackling, and locking eyes upon the arrow, he wastes no time in widening his stance and his grip, lowering his center of mass and holding the sword before him, the blade at an upward angle so as to parry anything that might lunge from beyond the gloaming. Watching Grathar push through to the front, he pursues, awkwardly stepping around rubble and calling after,   "Ah, dwarf! Race to first kill, ah?"

   
 Spoiler: OOC 
Swift: Activate Malignant Punisher Stance (+1 Dodge to AC per 4 character levels, and may make an opposed Bluff check whenever he is missed in melee to deal 1 [1/2 IL] damage to the attacker.

Standard: Activate Total Defense (+4 AC for 1 round)

Move: Move 10 ft due north (N, N)

Conditional: If Mordren, Brig, or Reiko are attacked, he will activate their respective Mesmeric Mirror as a free action (1 image)
 
lostsole31
 R1T16:  Aroden whips his head about at the sound of cackling, and locking eyes  upon the arrow, he wastes no time in widening his stance and his grip,  lowering his center of mass and holding the sword before him, the blade  at an upward angle so as to parry anything that might lunge from beyond  the gloaming. Watching Grathar push through to the front, he pursues,  awkwardly stepping around rubble and calling after,   "Ah, dwarf! Race to first kill, ah?"  

At  the end of his movement, he sees he is just inside a creature's  polearm, the stone entryway having protected Aroden from getting  chopped.

 R1T15:   Mordren , what do you do?
Master K
Snarling, Mordren raises her arms and fires a magic missile at the closest enemy assailant.

 
 Spoiler 
SA; cast Magic missile targeting red.   DMG  - (1d4+1)[ 4 ] 
 
lostsole31
 R1T15:  Snarling, Mordren raises her arms, casts a spell, and fires a  magic missile  at the closest enemy assailant, striking her in the chest for  4 force  ... payback, point for point.

 R1T14:   Bríg , what do you do?
Qazgir
Bríg

Bríg takes a deep breath in, and as she breaths out a thin layer of smoke emerges out of nowhere, coating the ceiling of the room. Small sparks begin to fall from the smoke, appearing almost as tiny stars. Bríg steps forward, straining to see the enemies ahead. Should she see an enemy, she will attack, calling down a burning orb from the smoke to strike at them. Otherwise she will prepare to strike at the first foe she sees.

 
 Spoiler: Action! 

Free Action: Bríg's turn begins and she is granted, and invests 1 essence into The Conflagration.
Move Action: Move 10' (20' of movement) N
Standard Action: If Bríg can see an enemy, she will attack the nearest foe with The Conflagration. Else ready the same kind of attack to trigger if an enemy comes into her field of vision.
Attack Roll:  (1d20+5)[ 11 ]  vs touch AC
Damage:  (1d6)[ 2 ]  Bludgeoning and force a DC 16 Reflex Save or take  (1d6)[ 6 ]  Fire damage and catch fire, making the same Reflex save at the start of my turn, taking the damage again on failure, lasting until they save.
 
lostsole31
 R1T14:  Bríg takes a deep breath in, and as she breaths out a thin layer of  smoke emerges out of nowhere, coating the ceiling of the room. Small  sparks begin to fall from the smoke, appearing almost as tiny stars.  Bríg steps forward, straining to see the enemies ahead. Should she see  an enemy, she will attack, calling down a burning orb from the smoke to  strike at them. Otherwise she will prepare to strike at the first foe  she sees.

 R1T11:  Reiko double moves into the  room while drawing a fancy, exotic type of short sword, acrobatically  getting to her last point once she just spies a goblin at the edge of  Aroden's light. She calls out positions:   "Goblins on strange dog-like mounts. Two riders. One immediately north and immediately west of me!"  
 R1T5-3:   Movement inside as one of the riders tries to get into flanking  position. She slashes with her sword twice but doesn't seem to hit  anything as the riders both reposition. A horsechopper catches her in  the back of her lower left leg, even as another does a hook-back  maneuver to slash her inches from the other point for a total of  15   from both attacks. She shrieks in pain, standing  unsteadily. 
 Spoiler: Aroden 
You triggered her mesmeric mirror, but both  weapons struck true.
 

 End Round One, Begin Round 2 ...

R2T22:   Grathar ,  Reiko paid for her ability to call out positions - which no longer  apply - to the less sighted, and none came near you. What do you do?

Aroden on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar tries to move due north to engage an enemy.   "Target northwest, spear!"   he barks at the others.




 
 Spoiler: OOC 

 Mv : Move N,N (10ft movement through difficult terrain)

 SA : Flurry Strike [BB1-S, SA, Melee, 1 creature, 2 attks. @ full BAB] Against any goblin in his reach.

Using Combat Expertise

Attack 1:   (1d20+5)[ 22 ]   (+0 = -1 Combat Expertise, +1 Hatred(ex) vs (Goblinoids))

Damage 1:  [/roll]1d6+4[/roll]   (+2 damage - Using a BB discipline weapon with a BB strike,  https://www.d20pfsrd.com/alternative...ade-maneuvers/  (5th paragraph, last line "Discipline Restrictions")


Attack 2:   (1d20+5)[ 6 ]  (+0 = -1 Combat Expertise, +1 Hatred(ex) vs (Goblinoids)

Damage 2:   (1d6+4)[ 7 ]   (+2 damage - Using a BB discipline weapon,  https://www.d20pfsrd.com/alternative...ade-maneuvers/  (5th paragraph, last line "Discipline Restrictions")



 Other Conditions: 
+1 AC, -1 Attack ("Combat Expertise" via Elephant in the Room)

- If Grathar provokes an attack of opportunity, his AC increase another 3 points due to "Dodge/Mobility" for 22 AC total)

- If Grathar rolls a '1' on an attack roll, he will re-roll using the "Called" trait (1/day). Spare roll if needed :  (1d20+5)[ 7 ] 

- Allies within 10ft likely get +1 AC/Will saves due to his "Aegis" ability
 
lostsole31
 R2T22:  Grathar moves due north to engage an enemy as the dog-creature snaps at him.   "Target northwest, spear!"   he barks at the others. He slams an elbow into one of the goblin's hands for  7 , but misses with his attempted fist strike extension.

 R2T16:   Aroden , what do you do?

Mordren on deck, Bríg in the hole ...
Chromascope3D
  "Ah, vermin!"   Aroden cries as the creatures slink off into the pitch, twisting his sword and swinging it about so that the heavy weight audibly cuts through the air,   "Why do you hide? Afraid of what my Pride will do to you!?"

   
 Spoiler: OOC 
 SwA:  Aroden will begin a Fearmonger's Gambit, allowing him half his CHA (+2) as a luck bonus to his next intimidate check.

 FRA:  Aroden will attempt a Dazzling Display. Intimidate:  (1d20+11)[ 12 ] 
 
 (Gambit Reward) Any creatures that are successfully intimidated will also take additional damage equal to his CHA (+5) on the next attack made against them before the end of Aroden's next turn. 
 (Gambit Rake) If he fails his Intimidate check he will take -2 on all d20 rolls for 1 round 
 
 Conditionals:  Aroden will activate Mesmeric Mirror on any ally that is attacked this round, including himself.

He will maintain his Malignant Punisher Stance.
 
  
  
lostsole31
 R2T16:    "Ah, vermin!"   Aroden cries as the  creatures slink off into the pitch, twisting his sword and swinging it  about so that the heavy weight audibly cuts through the air,   "Why do you hide? Afraid of what my  Pride  will do to you!?"  
 R2T15:   Mordren , what do you do?

Bríg on deck, Reiko in the hole ...
Master K
Mordren heads deeper into the darkness to having lost sight of her target. taking a place next to Reiko she readies herself to lash out at any foe foolish enough to get within reach

 
 Spoiler 
MA; 2 squares NW (30ft due to Difficult Terrain)
RA; Punch first enemy to get within striking distance   atk  - (1d20+6)[ 20 ]    Dmg  - (1d6+4)[ 5 ] 
 
lostsole31
 R2T15:  Mordren heads deeper into the darkness to having  lost sight of her  target. Taking a place next to Reiko, she lashes out around the corner  at the mounted goblin, but the corner throws off her aim and her fist  impacts without effect against the goblin's studded leather.

 R2T14:   Bríg ,  your readied action did not occur. Your conflagration full of your energy, your  soothing rain now fills to capacity as well. What do you do?

Reiko on deck, Gobbos on deck and in the hole ...
Qazgir
Bríg

Bríg cautiously steps forward into the darkness, ready to strike should any of the unseen enemies be revealed to her.

 
 Spoiler: Action! 

Move Action: Move 10' (20' of movement) N
Standard Action: If she can see an enemy, she will attack the nearest foe with The Conflagration, else she will ready the same attack to trigger if she sees an enemy.
Attack Roll:  (1d20+5)[ 8 ]  vs touch AC
Damage Roll:  (1d6)[ 2 ]  Bludgeoning damage and force a DC 16 Ref Save vs  (1d6)[ 4 ]  Fire damage and catching fire - making the same save at the start of my turn, taking the same damage again on a failure, ending on a success.
 
lostsole31
 R2T14:  Bríg cautiously steps forward into the darkness,  ready to strike should any of the unseen enemies be revealed to her. As  she gets to her mark, she sees a goblin to her northeast on the strange  dog-creature, and shoots down a ball of ash at the dog-mount, but  misses.

 R2T11:   With the goblins focused on others, Reiko falls back behind Bríg.   "Cleric, I am badly wounded. Help me, please."  
 R2T4-3:   Red's mount stares into Grathar's face. This mangy canine’s face has  the same flat nose, beady eyes, and protruding teeth as a rat grown  grotesquely large. It bites the dwarf in the left shin and calf for  4 ,  despite a mesmeric mirror appearing. Meanwhile, Blue moves forward and  attacks the dwarf, who deflects the polearm, even as its own mount snaps  at Mordren, but in the tiefling's case, the mesmeric mirror appears and  then winks out when it is bitten by the weird dog.

 End Round 2, Begin Round 3 ...

R3T22:   Grathar , what do you do? You are being flanked right now (because the horsechopper is a polearm with reach).

Aroden on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 
  "OWW! Die you filthy wretch."   Grathar winces.



He holds his ground, launching a series of attacks and feints.


 
 Spoiler: OOC 


Grathar will attack the goblin closest to him. If his first attack happens to kill the goblin, he'll switch targets to the dog-thing it is riding.


 SwA : Iron Hand Stance [BB1, SwA, +2 shield bonus to AC if 1 hand free]
(Not sure if I have to declare I'm still in this stance or not)


 FFA : Flurry of Blows [(Ex): FAA]
Attack 1:      (1d20+5)[ 7 ] 
Damage 1:   (1d6+4)[ 10 ] 

Attack 2:      (1d20+5)[ 20 ] 
Damage 2:   (1d6+4)[ 10 ] 



Other effects:

Allies in 10 ft gain +1 AC and will saves.
 
lostsole31
 R3T22:    "OWW! Die, you filthy wretch,"   Grathar  winces. He holds his ground, launching a series of attacks and feints  that ends with a kick to Red's neck that she blocks. It turns out that  while her mount was attacking, she was dedicated to her own defense.

 R3T16:   Aroden , what do you do? You are currently suffering a rake for not scaring these very gritty goblins.

Mordren on deck, Bríg in the hole ...
Chromascope3D
 Aroden d'Orro 
  "Tough little rat, ah? Perhaps you need a demonstration, ah?"   Aroden jeers at the speargoblin. He arcs his blade in a windmill fashion, once around his right shoulder, once around his left, and again a few more times before he finally lashes out, purposefully undershooting as he pivots on his heel and spins around, bringing the blade to bear on the creature from the same angle.

 
 Spoiler: OOC 
SwA: Aroden will attempt a Rascals's Gambit, allowing him half his CHA (+2) as a luck bonus to his next bluff check to feint.

MA: Aroden will attempt to feint Blue.
Bluff (incl. bonus and Rake):  (1d20+12)[ 18 ] 
 (Gambit Reward) The creature the warlord successfully feinted at becomes flat-footed until the start of its next turn.  (Gambit Rake) If he fails his bluff check he will again take -2 on all d20 rolls for 1 round 
StA: He attacks Blue with his greatsword.
Attack (incl. Rake):  (1d20+4)[ 11 ] 
Damage:  (2d6+6)[ 15 ] 


Conditionals: If the Gambit succeeds, then Aroden will use his Frightening Ambush feat to attempt another intimidation check as a free action as he attacks Blue.
Intimidate (incl. Rake):  (1d20+7)[ 12 ] 

 He will activate any mirrors he has remaining as he needs to.
 
lostsole31
 R3T16:    "Tough little rat, ah? Perhaps you need a demonstration, ah?"    Aroden jeers at the spear-goblin. He arcs his blade in a windmill  fashion, once around his right shoulder, once around his left, and again  a few more times before he finally lashes out, purposefully  undershooting as he pivots on his heel and spins around, bringing the  blade to bear on the creature from the same angle. As fine as the  fake-out was, sadly his swordsmanship was in error and his sword misses. Still, he sees where he erred, and is ready to correct next time (no longer suffering rake).

 R3T15:   Mordren , what do you do?

Bríg on deck, Reiko in the hole ...
Master K
Mordren lashes out at the Goblin in front of her putting as much force into the strike as she can while channeling more of power into her protection.

 
 Spoiler: Risky Rocks 
IA; spend 1 arcane point to gain effects of shield of faith, via Armored Mask.
SA; Risky strike on Blue   Atk  - (1d20+5)[ 20 ]    Dmg  - (1d6+6)[ 8 ] 
 
lostsole31
 R3T15:  Mordren channels more power into her  protection, which shows as a shimmering field around her. She then  lashes out at the goblin with as much force as she can muster, striking  the goblin in the elbow for a bone-breaking  8 .

 R3T14:   Bríg , do you respond to Reiko's entreaty? What do you do?

Reiko on deck, Red in the hole ...
Qazgir
Bríg

Bríg turns towards Reiko and with a gesture summons a gentle rain down to her. She then advances again, still looking for the unseen enemies.

 
 Spoiler: Action! 

Standard Action: Bríg activates Soothing Rain, provoking an AOO and healing Reiko for  (4d8)[ 29 ]  HP.
Move Action: Brig moves 5' East and 5' North (20' Movement)
 
lostsole31
 R3T14:  Bríg turns towards Reiko and with a gesture  summons a gentle rain down  to her to fully heal the critically injured ninja. She then advances  again, still looking for the unseen enemies, and in so doing, a polearm  slashes at her from the northwest. A double of her appears and moves in  and out and around her. Still, she finds herself face-to-face with a  goblin on its ugly doggo to her northwest.

 R3T11:   While taking out her wakizashi she quickly follows behind Bríg before  breaking the opposite direction and coming around the Blue from the  other side to stab that goblin in the foot for 7. The gobbo cries out in  pain and falls out of the saddle, leaving only its hideous dog-mount.

 R3T4-3:   Red hacks at Aroden. In doing so, the last of Aroden's tricks are  revealed, and then just as quickly stripped from him by the horsechopper  blade. Red's dog bites at the dwarf, dispelling the double. Dog Blue  spins to bite at its master's doom, but Reiko deflects the bite with her  blade, though her double is still dispelled.

 End Round 3, Begin Round 4 ... 
 R4T22:   Grathar , what do you do?

Aroden on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar continues his flailing assault on the goblin.   "Sit still!"   He commands.

 
 Spoiler: OOC 


Grathar will attack the goblin closest to him. If his first attack happens to kill the goblin, he'll switch targets to the dog-thing it is riding.


 FFA : Flurry of Blows [(Ex): FAA]


 Attack 1  :  (1d20+5)[ 6 ] 
 Damage 1   :  (1d6+4)[ 9 ] 
 Attack 2  :  (1d20+5)[ 21 ] 
 Damage 2   :  (1d6+4)[ 9 ] 
 Other effects:  
Allies in 10 ft gain +1 AC and will saves.
 
lostsole31
 R4T22:    "Sit still!"    Grathar commands as he continues his flailing assault on the goblin.  Practically throwing himself at the goblin, Grathar impales himself on  the very tip of the horsechopper to his abdomen to take  1 CON . This only incenses him, though, as he does a spinning back heel kick into the goblin's shoulder for  9 , knocking her clear off of her mount to the ground, unmoving.

 R4T16:   Aroden , only the doggo mounts are active now. What do you do?

Mordren on deck, Bríg in the hole ...
Chromascope3D
 Aroden d'Orro 
  "Bah,"   Aroden mutters as the dwarf drops his first foe,   "Just not my luck today..."  

Turning his ire on the dog before him, the swordsman attempts another feint, and cleaves at the mongrel.

 
 Spoiler: OOC 
SwA: Aroden activates Hypnotic Stare on the Goblin Dog to the NW of him.

Move: He attempts to Feint the dog (likely taking a penalty due to its animal intelligence).
Bluff:  (1d20+12)[ 29 ] 

StA: He attacks the dog.
Attack:  (1d20+6)[ 16 ] 
Damage:  (2d6+6)[ 11 ] 

Conditional: If his attack is successful, then he will activate Painful Stare to do an additional  {1}  damage. If he misses then he will use it on the next successful allied attack against the dog.
 
lostsole31
 R4T16:    "Bah,"   Aroden mutters as the dwarf drops his first foe,   "Just not my luck today..."  

Turning his ire on the dog before him, the swordsman attempts another  feint, and cleaves at the mongrel to strike it in the head for  12 . The animal is too thick-headed to fall.

 R4T15:   Mordren , what do you do? Only doggos remain.

Bríg on deck, Reiko in the hole ...
Master K
Mordren smirks and lashes out at the now rider less dog, prioritizing power again in hopes of ending the fight quickly

 
 Spoiler 
SA; risky strike on Blue   atk  - (1d20+5)[ 25 ]    dmg  - (1d6+6)[ 12 ] 
 
lostsole31
 R4T15:  Mordren smirks and lashes out at the now  rider-less dog, prioritizing power again in hopes of ending the fight  quickly. With a mighty punch from her prosthetic arm, she shatters  Blue-dog's nose for  12 + 1 CHA ( +1 bleed ) , dropping it!

 R4T14:  Bríg, what do you do?

Reiko on deck, Red-dog in the hole ...
Qazgir
Bríg

With the enemies finally in sight, Bríg gestures, once again calling down a fiery orb to strike at the dog.

 
 Spoiler: Action! 

Standard Action: Bríg attacks the dog with the Conflagration.
Attack Roll:  (1d20+5)[ 19 ]  vs touch AC.
Damage Roll:  (1d6)[ 6 ]  Bludgeoning damage and force a DC 16 Ref Save vs  (1d6)[ 2 ]  Fire damage and catching fire - making the same save at the start of my turn, taking the same damage again on a failure, ending on a success.
 
lostsole31
 R4T14:  With the enemies finally in sight, Bríg gestures, once again calling down a fiery orb to strike at the dog for  6 +  2 fire  .

 R4T11:  Reiko performs a coup de grace on Blue (goblin).

 R4T4:  Red (dog) snaps at Bríg in the upper arm for a bone-crunching  8 +  allergic reaction  ! In addition to a critical injury, Bríg finds herself itching uncontrollably.

 End Round 4, Begin Round 5 ...

R5T22:   Grathar , what do you do?

Aroden on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 


Grathar narrows his eyes and focuses on the dog-thing in front of him and lashes out.



 
 Spoiler: OOC 

 SA:  Enduring Crane Strike [SC1-S. Melee, Target creature(s)]

 Attack:   (1d20+5)[ 22 ] 
 Damage:   (1d6+4)[ 7 ] 

(If this attack hits, Grathar will heal:  (1d6+3)[ 6 ]  )




Side Note:

I think there maybe a typo on the sheet, "Enduring Crane Strike" should probably heal 1d6+4
(  https://libraryofmetzofitz.fandom.co...g_Crane_Strike  )
 
lostsole31
 R5T22:  Grathar narrows his eyes and focuses on the dog-thing in front of him and lashes out to strike the doggo for  14 ,  dropping it, while his own wounds fully close over. However, in  striking the dog again, he suffers an allergic reaction of an itching  rash!

 R5T16:   Aroden , all enemies seem to be down. What do you do?

Mordren on deck, Bríg in the hole ...
Chromascope3D
 Aroden d'Orro
 
Aroden smirks as Grathar finishes the job. Adopting his same low stance as before as he asks,   "So, is that it then?"  

He points the lighted tip this way and that as he moves further north, scanning the darkness, and continuing,   "Maudites ténèbres..."

   
 Spoiler: OOC 
Standard Action: Total Defense

Move Action: Moves 10 feet northward (N, N)

Other(?): Aroden will attempt to listen for any hostile activity

Conditional: Will cast Burst of Adrenaline if required to make a reflex or fortitude save.
 
lostsole31
 R5T16:  Aroden smirks as Grathar finishes the job. Adopting his same low stance as before as he asks,   "So, is that it then?"  He points the lighted tip this way and that as he moves further north, scanning the darkness, and continuing,   "Muddy, uh, tan-breeze."  
 R5T15:   Mordren , what do you do?

Bríg on deck, Reiko in the hole ...
Master K
Mordren cautiously advances farther into the room keeping a wary eye open for possible threats, ready to resume fighting at a moments notice.

 
 Spoiler 
MA; N 5ft NW 5 ft N 5ft
RA; ready action to fire a magic missile at any first hostile creature spotted.  (1d4+1)[ 5 ] 
 
lostsole31
 R5T15:  Mordren cautiously advances farther into the  room keeping a wary eye  open for possible threats, ready to resume fighting at a moments notice.  She's surprised when she just steps past the fallen goblin and mount  when she sees a clump of goblins to the north of her. She gets hit in  the chest with an arrow in the chest for  2 , another in the left shoulder for  2 ,  and her armored mask deflects the last one. Mordren returns fire with a  magic missile, hitting the middle one in center of mass for   5 force  .

 R5T14:   Bríg ,  you don't see Mordren, but you hear gobbos laughing now, Mordren grunt  in pain as magical sparks shine from weapons penetrating or bouncing off  her armor, and then you hear Mordren cast a spell where for a flash of a  split-second you saw an arcane bolt. What do you do?

Reiko on deck, Grathar in the hole ...
Qazgir
Bríg

  "Light of the stars, heal our wounds!"   Bríg cries out, stepping forward and lifting her holy symbol. As she does so, a soft light surrounds everyone she can see, and she feels her own wounds begin to close.

 
 Spoiler: Action! 

Free Action: Speak

Move Action: Move 5' NW

Standard Action: Channel Positive Energy to heal every living thing w/i 30' for  (1d6)[ 4 ]  h
 
lostsole31
 R5T14:  "Light of the stars, heal our wounds!"   Bríg cries out, stepping forward  and lifting her holy symbol. As she does so, a soft light surrounds  everyone she can see, and she feels her own wounds begin to close (  4 healing   to all).

 R5T11:  Reiko darts to the south and dispatches the fallen Blue goblin mount.

 End Round 5, Begin Round 6 ....

R6T22:   Grathar , what do you do?

Aroden on deck, enemies to north of Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 
  "Fall back?"   Grathar asks. He kicks at the clump of bodies at his feet.

 
 Spoiler: OOC 


Grathar will attack the downed goblin and dog-thing, once each via a flurry of blows. The ones to the east of him.



 FRA:  Flurry of Blows (Ex): FAA

Attack 1 :   (1d20+5)[ 6 ]    (+4 vs prone, +1 racial hatred goblin)
Damage 1:  (1d6+4)[ 7 ] 

Attack 2 :   (1d20+5)[ 7 ]    (+4 vs prone)
Damage 2:   (1d6+4)[ 8 ] 
 
lostsole31
 R6T22:    "Fall back?"    Grathar asks. He kicks at the clump of bodies at his feet. He actually  does ridiculously badly on the first attempt, kicking up dust, but then  does kick the dog-thing.

 R6T16:   Aroden , you were in total defense. What do you do?

Unseen (by most) enemies on deck and in the hole ...
Chromascope3D
 Aroden d'Orro 

Grunting in surprise, Aroden follows the sound and sparks of renewed combat, until Mordren returns to view. He holds two fingers two his forehead, traces a sigil in the air, and places his hand on the Tiefling's shoulder, before shouting back to Grathar,   "Aye, fall back! Let them come to us!"

   
 Spoiler: OOC 
Aroden will move westward until he reaches Mordren, and then use his remaining Mesmeric Mirror on her as a standard action.

Conditional: He will activate the trick if she is attacked again.
 
lostsole31
 R6T16:  Grunting in surprise, Aroden follows the sound and sparks of renewed  combat, until Mordren returns to view. He holds two fingers two his  forehead, traces a sigil in the air, and places his hand on the tiefling's shoulder, before shouting back to Grathar,   "Aye, fall back! Let them come to us!"  
 R6T15.8-.2:   An arrow zips past Mordren, to quickly for Aroden to respond to. Since  Mordren was attacked, but because Aroden realizes that an attack will  land before he can react in her favor, he triggers the mesmeric mirror  then. Good thing, because another arrow looks like it might've landed  ... and the image is removed as quickly as it was applied. A third arrow  misses.

 R6T15:   Mordren , what do you do?

Bríg on deck, Reiko in the hole ...
Master K
Mordren scowls but nods and withdraws to regroup with the rest of the team.   "I saw at least 3 more of them up ahead, maybe 15-20 feet or so past the wall"  
 
 Spoiler 
FRA; Withdraw moving 10 ft E
FA; speak
 
lostsole31
 R6T15:  Mordren scowls, but nods and withdraws to regroup with the rest of the team.   "I saw at least 3 more of them up ahead, maybe 15-20 feet or so past the wall."  
 R6T14:   Bríg , what do you do?

Reiko on deck, Grathar in the hole ...
Qazgir
Bríg

  "Withdrawing sounds prudent"   she says, before retreating back towards the entrance.

 
 Spoiler: Action! 

Free Action: Speak

Move Action: Move 15' S

 Standard: Ready an action to strike any enemy that comes into her sight with her Conflagration. 
   
Attack Roll: [roll](1d20+5)[/roll] vs touch AC   
   
Damage: [roll](1d6)[/roll] Bludgeoning and force a DC 16 Reflex Save or take [roll](1d6)[/roll] Fire damage and catch fire, making the same Reflex save at the start of my turn, taking the damage again on failure, lasting until they save.   
 
lostsole31
 R6T14:    "Withdrawing sounds prudent,"   Bríg says as she scratches herself, before retreating back towards the entrance.

 R6T11:  Reiko fumbles around the corner to follow Bríg and whispers,    "Not so fast. I can't see."   
 End Round 6, Begin Round 7 ...

R7T22:   Grathar , what do you do as you scratch yourself all over?

Aroden on deck, goblins in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar kicks at the downed goblin again.   "Just making sure..."   He moves back towards the exit, keeping an eye out. Grathar scratches his hands vigorously.

He glances at the goblin's bow.


 
 Spoiler: OOC 



SA: Attack the downed goblin

Attack:   (1d20+5)[ 7 ]   (+1 hatred, +4 vs prone)
Damage: [/roll]1d6+4[/roll]

MV:  S, S  (10 ft movement - difficult terrain)
 
lostsole31
 R7T22:  Grathar kicks at the downed goblin again, but again gets his feet tangled in the debris of the ground.   "Just making sure..."   He moves back towards the exit, keeping an eye out. Grathar scratches his hands vigorously. He glances at the goblin's bow.

 R7T16:   Aroden , what do you do?  
 Spoiler: Aroden: OOC 
You're SwA is burned for the round.
 

Goblins on deck and in the hole ...
Chromascope3D
  "...better part of valor..."   Aroden mumbles to himself as he employs a cautious retreat, stepping across rubble to the southern wall, attempting to guard his own flank as best he can from any attacks from beyond the glow of his blade. Tucking himself into a corner, he turns to face the unknown assailants, ready to weather further assault.

 
 Spoiler: OOC 
Move action: 10 ft due south (S,S)

Standard- Total Defense again

Conditional: if Aroden is subject to a physical saving throw, he will cast Burst of Adrenaline as an immediate action prior to the roll
 
lostsole31
 R7T16:     "...better part of valor..."    Aroden  mumbles to himself as he employs a cautious retreat, stepping across  rubble to the southern wall, attempting to guard his own flank as best  he can from any attacks from beyond the glow of his blade. Tucking  himself into a corner, he turns to face the unknown assailants, ready to  weather further assault.

 R7T15.8-.2:  For all of his trouble, a small arrow hits Aroden in the chest for  3 . Another arrow then soft crits him in his right shoulder for  4 . A third arrow clatters off the wall by his hip.

 R7T15:   Mordren , what do you do?

Bríg on deck, Reiko in the hole ...
Master K
Mordren Follows the rest of the party while keeping her guard up against further attacks.


 
 Spoiler 
MA; 10 ft S
SA; total defense
 
lostsole31
 R7T15:  Mordren follows the rest of the party while keeping her guard up against further attacks.

 R7T14:   Bríg , your readied action did not occur. What do you do?

Reiko on deck, Grathar in the hole ...
Qazgir
Bríg stays vigilant while she continues to retreat towards the exit.

 
 Spoiler: Action! 

Move: Move 5' South and 10' East.

Standard: Ready an action to attack any enemy who comes into her sight with her Conflagration.
 
    Attack Roll: [roll](1d20+5)[/roll] vs touch AC   
   Damage: [roll](1d6)[/roll] Bludgeoning and force a DC 16 Reflex Save or take [roll](1d6)[/roll] Fire damage and catch fire, making the same Reflex save at the start of my turn, taking the damage again on failure, lasting until they save.   
 
lostsole31
 R7T14:  Bríg stays vigilant while she continues to retreat towards the exit and scratches herself vigorously.

 R7T11:  Reiko follows along, and moves past Bríg to clear the lane of fire.

 End Round 7, Begin Round 8 ...

R8T22:   Grathar , what do you do?

Aroden on deck, Goblins in the hole ...
Ragnarok'n'Roll
 Grathar 
  "Keep moving SouthEast."   Grathar says. Grathar scratches at his hands.


 
 Spoiler 

 MA:    S,S  (10 ft South)

 SA:   Full Defense
 
lostsole31
 R8T22:    "Keep moving southeast,"   Grathar says as he scratches at his hands.

 R8T16:   Aroden , what do you do?

Goblins on deck and in the hole ...
Chromascope3D
Aroden yelps as two arrows find their way between the plates of his armor.

  "Yep, time to go..."   the man declares as he abandons caution and hustles through the doorway to rejoin the others.

 
 Spoiler: OOC 
Two movement actions: E, SE, SE (20 ft), or however close I can get to that.
 
lostsole31
 R8T16:  Aroden yelps as two arrows find their way between the plates of his armor.   "Yep, time to go,"   the man declares as he abandons caution and hustles through the doorway to rejoin the others.

 R8T15.8-.2:   Mordren sees two goblins advancing and shooting their bows at her. A  third actually fully closes to her while getting out a short sword and  making a weak stab.

 R8T15:   Mordren , what do you do?

Bríg on deck, Reiko in the hole ...
Master K
Mordren Snarls and lashes out with her metal fist before continuing her retreat not wanting to get separated from the others.

 
 Spoiler 
SA; Risky strike Green? (the goblin imediately N of her)   Atk  - (1d20+5)[ 16 ]    Dmg  - (1d6+6)[ 10 ] 
MA; move 5ft SE if possible then rest of movement S, otherwise move as far E as needed to be able to Move S to escape dungeon. then use any remaining movement to move S towards the Exit
 
lostsole31
 R8T15:  Mordren snarls and lashes out with her metal fist, just managing to catch the goblin in the chest for  10 .  Not wanting to get separated from the others, she continues her  retreat. As she begin, the goblin she pegged stabs at her, sword and  armored mask creating sparks as Mordren continues out of reach.

 R8T14:   Bríg ,  your readied action never occurred. You are standing outside the front  entrance, a wall of darkness concealing what is within but for the little bubble of Aroden's light, but otherwise  able to see the path to exit relatively clearly again with the party  light sources. What do you do?

Reiko on deck, Grathar in the hole ...
Qazgir
Bríg

Bríg pauses her retreat after a few steps, waiting for the other party members to emerge from the darkness, and ready to heal those who went ahead of her should they appear grievously injured.

 
 Spoiler: Action! 

Move Action: Move 10' away from the entrance.

Standard Action: Ready an action to heal a party member other than Reiko who emerges from the darkness looking particularly injured with Soothing Rain, for  (4d8)[ 24 ]  HP.
 
lostsole31
 R8T14:  Bríg pauses her retreat after a few steps,  waiting for the other party  members to emerge from the darkness. Getting ready to triage her  companions, she takes a quick look over Reiko - who was in dire straits  several seconds ago, only to see that Reiko is now completely unharmed.

 R8T11:  Reiko goes around the corner and well on her way.

 End Round 8, Begin Round 9 ...

R9T22:   Grathar , what do you do?

Aroden on deck, Goblins in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar looks down the narrow exit and then back towards the goblins. He assumes a defensive stance.

  "I'll bring up the rear."   Grathar says.

Grathar scratches the back of his hand vigorously.


 
 Spoiler: OOC 

 SA:  Total Defense   (+4 AC)


Relevant Effects:


 Aegis:    Allies within 10 ft gain +1 AC and Will save

 Deflect Arrows:   Grathar will attempt to deflect the first arrow fired at him (if any)
 
lostsole31
 R9T22:  Grathar looks down the narrow exit and then back towards the goblins. He assumes a defensive stance.    "I'll bring up the rear."   Grathar says as he scratches the back of his hand vigorously.

 R9T16:   Aroden , what do you do?

Enemies on deck/ in the hole ...
Chromascope3D
Tipping his hat to the dwarf as he passes, Aroden hustles towards the exit, gingerly avoiding brushing the arrows still protruding from his armor against the walls as he does so.

 
 Spoiler: OOC 
Aroden will make two move actions (SE, E, SE)
 
lostsole31
 R9T16:  Tipping his hat to the dwarf as he passes, Aroden hustles towards the  exit, gingerly avoiding brushing the arrows still protruding from his  armor against the walls as he does so.

 R9T15.8-15.2:   Gold shoots at Mordren. Only Mordren gets to see the comic failure of  Blue repositioning about to shoot, only to gore its spleen from nearby  debris. Green drops their sword to reposition and shoots, its arrow  smashing hard against Mordren's magical force field.

 R9T15:   Mordren , what do you do?

Bríg on deck, Reiko in the hole ...
Master K
Mordren snarls and sends a Magic Missile back at green before continuing her retreat along with the others.

 
 Spoiler 
SA; Magic Missile at green  (1d4+1)[ 4 ] 
MA; move as needed to stay as close to the rest of the group as possible
 
lostsole31
 R9T15:  Mordren snarls and sends a  magic missile  back at Green (  4 force  ), dropping them, before continuing her retreat along with the others.

 R9T14:   Bríg ,  your readied action didn't occur. Now you'll have no chance of seeing  an enemy unless they cross the darkened portal to the above ground  ruins. What do you do?

Reiko on deck, Grathar in the hole ...
Qazgir
Bríg

Bríg continues to wait by the door, ready to heal the next party member to emerge. As she waits, she says to Reiko   "next time, we're going to need something to pierce that darkness. Perhaps Ezren could supply such a spell?"  
 
 Spoiler: Action! 

Standard Action: Ready an action to heal then next party member who emerges from the darkness with Soothing Rain, for  (4d8)[ 29 ]  HP
 
lostsole31
 R9T14:  Bríg drops healing rain directly onto Mordren  standing next to her to fully heal Mordren. Reiko is gone, so she then  hurries after the shinobi and shouting, calling after her,    "Next time, we're going to need something to pierce that darkness. Perhaps Ezren could supply such a spell?"   
 R9T11:   But if Reiko heard, she doesn't respond as she continues to open the  distance, gets out of the fissure, and into the open air (and off map/  out of initiative).

 End Round 9, Begin Round 10 ...

R10T2:   Grathar , what do you do?

Aroden on deck, Goblins in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar shouts back at the goblins as he follows his companions out.

 
 Spoiler: Goblin Language 

  "UGH, These goblins smell like wet horses!"  
 

 
 Spoiler: OOC 

 MV:  Move 5ft East  (E)





Relevant Effects:

Defensive Stance : +1 dodge bonus

Aegis: Allies within 10 ft gain +1 AC and Will save

Deflect Arrows: Grathar will attempt to deflect the first arrow fired at him (if any)
 
lostsole31
 R10T22:  Grathar shouts back at the goblins as he follows his companions out.  
 Spoiler: Goblin (Language) 
  "UGH, These goblins smell like wet horses!"  
 

 R10T16:   Aroden , what do you do?

Goblins on deck and in the hole ...
Chromascope3D
Aroden peers back over his shoulder towards the shouting, but doesn't break his stride as he hustles towards the exit, calling back,   "You're gonna smell like a corpse if we don't move, ah?!  Exeunt! "

   
 Spoiler: OOC 
Aroden will again spend two move actions heading westward towards the exit
 
lostsole31
 R10T16:  Aroden peers back over his shoulder towards the shouting, but doesn't  break his stride as he hustles towards the exit, calling back,   "You're gonna smell like a corpse if we don't move, ah?!  Exeunt! "   
 Spoiler: Aroden 
Aroden is now off-map and out of initiative.
 

 R10T15.8-.5:  Grathar deflects an arrow as another whizzes past him.

 R10T15:   Mordren , what do you do?

Bríg on deck, Grathar in the hole ...
Master K
Mordren continues to follow the rest of the party

 
 Spoiler 
MA+SA: double move to follow path/party out of dungeon/danger
 
lostsole31
 R10T15:  Mordren continues to follow the rest of the party.

 R10T14:   Bríg , what do you do? Reiko and Aroden are long gone. Mordren is just past you, but you don't see Grathar yet.

Grathar on deck, Goblins in the hole ...
Qazgir
Bríg

Trusting Grathar to get himself out, Bríg will follow on Mordren's heels, and get out of the dungeon.

 
 Spoiler: Action! 

Move Action: Follow Mordren out of the dungeon.
Standard Action: Follow Mordren out of the dungeon.
 
lostsole31
 R10T14:  Trusting Grathar to get himself out, Bríg will  follow on Mordren's heels and get out of the dungeon. [She is now  off-map and out of initiative.]

 End Round 10, Begin Round 11 ...

R11T22:   Grathar , what do you do?

Goblins on deck and in the hole ...
Ragnarok'n'Roll
 Granthar 


Grathar continues his slow plodding retreat away from the goblins. He follows the direction Mordren went, towards the exit.

  "Blasted short legs!"  
 
 Spoiler: OOC 

 MV:  E, E

 MV:  S, W


Note: Not sure based on the map if he needs to move SE rather then S, which might mean diagonal movement.


Other Effects:

 Deflect Arrow  : Grathar will deflect the first arrow that 'hits' him, if any come his way.
 
lostsole31
It's not difficult terrain outside the keep, so it is assumed that everyone rendezvouses well outside of the keep together.

 Combat Ended. 
Ragnarok'n'Roll
 Grathar 

Grathar takes up a position flanking the entrance.


  "We all here? Who's hurt? Do we want to re-group and go back in or retreat and camp? I'm feeling a little ...slugish but I'm don't think I'm bleeding."   Grathar looks at himself up and down.

Grathar takes a few deep breaths and his breathing slows.

 
 Spoiler: OOC 


Grathar will recover his maneuvers via 'Defensive Focus'.
 
lostsole31
With the cleric's triage, Brig determines that Aroden is seriously wounded, and that she is also is moderately wounded ..... but everyone else is fine.
Chromascope3D
  "I'll get back to you on that... uh, mon amie..."   Aroden replies dryly, collapsed against the side of the tower a short ways away and sounding quite drained. Scanning the distant treeline, he winces as he touches the arrows still sprouting from his person, making movements to yank them out but stopping just short of actually doing so.
Qazgir
Bríg

  "First things first, let me heal you"   Bríg says to Aroden. She closes her eyes focuses, and before long saves her hands, and a light shower of rain falls on Aroden, and then on herself. She lets out a sigh,   "lets head back to town, we need a better plan." 
 
 
 Spoiler: Action! 

Full Round Action: Bríg meditates and generates 1 storm essence, which she invests into Soothing Rain.

Bríg uses Soothing Rain on Aroden, healing  (4d8)[ 18 ]  then on herself, healing  (4d8)[ 21 ] .
 
 
 
lostsole31
And with that power, everyone is healed. Meanwhile, a wide, dark cloud of hot ash is above Bríg's head. Does she suppress her storm veil?
Qazgir
Bríg

As Bríg begins walking back towards town, the cloud of ash above her head shrinks rapidly, before totally dissipating.

 
 Spoiler: Action! 

Bríg suppresses The Conflagration.
 
lostsole31
The party heads back the couple miles to the Mosswater Gate. Fort Inevitable’s impressive defenses begin with two main gatehouses; the western gatehouse is known as the Mosswater Gate. This gate consists of a large timber door sheathed in iron plate, plus a portcullis on the inner side. Numerous arrow slits overlook both the approach to the gates and the interior passage, which is also covered by murder holes set in its ceiling. The upper floor of the gatehouse serves as extra barracks space and storage for the Hellknight garrison.

The Mosswater gate is under the command of  Maralictor Kiera Wirt  (female human). She leads a detail of five Hellknights who question everyone entering or leaving town. She had been too busy inspecting a merchant cart when you left to notice you, but now you are stopped on your return.   "Name and business, please."  
Chromascope3D
Aroden bows, stating,   "Aroden d'Orro, with Sage Ezren's  Companie d'Mercenarie ! Returning to home base from an unfruitful      voyage."  
 He turns to Reiko,   "You have our papers,  oui, mademoiselle ?"  
Ragnarok'n'Roll
 Grathar 

Grathar smiles but otherwise, keeps his mouth shut.
lostsole31
Reiko hands over the portable charter, counts the heads and plays an internal match-the-name-with-the-faces-you-see game and then hands the charter back to Reiko.

  "You're alive,"   says the Maralictor.   "Quality of life in a job means coming home alive."  

And with that the party gains entrance back into Fort Inevitable.

Where does the party go from here?
Ragnarok'n'Roll
 Grathar 
  "I think we need to see about grabbing a quiet room at an inn. Maybe someone can look at my hands and check me out. I have a heal kit in my pack. Then I can jot down my notes for Ezren and we can see if he has any suggestions about the darkness. Oh yes, and food. Lots of food. I'll buy. Maybe go back to the spire tomorrow ? Any one have a better idea? Boy, we sure pasted those goblins. The world is better off for sure. Shame I wasn't able to grab a bow though."       Grathar rambles.

He scratches his hands.
lostsole31
  "Why would you want a little goblin bow?"   asks Reiko.
Ragnarok'n'Roll
 Grathar 
  "To shoot little goblins ?"   Grathar responds.    "Hmm, I guess I need a big Dwarf bow..."    Grathar mumbles something about large hands.
Chromascope3D
Aroden watches Grathar ramble with a wry smile, noting,   "Well mon amie, if their slipshod spears were anything to go by, their bows wouldn't be worth the scavenging. Well, then again..."  

He rubs his shoulder where there had once been a goblin arrow, and shrugs,   "Well, then again, maybe I need a drink, ah?"

   
 Spoiler: OOC 
Aroden's gonna head to the tavern
 
Qazgir
Bríg

  "Food sounds wonderful right now, so I'll take you up on that offer Grathar"   Bríg says with a weak smile.   "I'd also like to see if Ezren can supply us with something to help us overcome that darkness. I'd rather not return until I'll be able to see past the bridge of my nose."  
lostsole31
It was only a couple miles there and back, and honestly the encounter(s) happened very quickly.  It's only midday when you return to the tavern where you met, and Ezren is not around.
Chromascope3D
  "Suppose he wasn't expecting us to come calling so early..."   Aroden mutters to himself as he takes a seat at a table. Glancing over at Reiko he asks,   "Mademoiselle Reiko, I don't suppose you know where our employer might be at this hour, non?"  
Ragnarok'n'Roll
 Grathar 

Grathar orders a round of drinks and some lunch. While he waits for his food, he begins jotting down his notes about the goblin ambush and what little of entrance of the spire he saw.


 
 Spoiler: Grathar's Written Ramblings (in Dwarven)  


Day 1

  " The ruined spire towered over an empty glen, which was devoid of trees. Sort of creepy. The stairs were rubble, so entry was made via a dirt path up the side of the spire. The first sign we got of the goblins were the arrows fired at us. The second was their smell. Some of them rode putrid dog-things. Punching the wolf-things, while very enjoyable, has led to me developing a rash and an itch of some sort. fleas or worse!

We're hoping to get further in tomorrow and kill more goblins."  

~

Grathar draws an incredibly rough sketch of the spire at the bottom of the page with charcoal. He adds in a  few goblin bodies strewn about for good measure.

 
lostsole31
Reiko shrugs in response to Aroden's query.
Chromascope3D
  "Hmm..."   Aroden hums, and flags down the tavernkeep, asking,   "Excuse moi, sirrah, but would you happen to know where the good sage Ezren ran off to? Long white beard, ah, blue garments, was in here earlier?"  
Ragnarok'n'Roll
 Grathar 
  "I bet he'll be by in the morning. He likely has some 'saging' to do or whatever."  
lostsole31
The publican ignores Aroden, sending over a serving wench instead, but she doesn't know the answer to Aroden's question.
Chromascope3D
  "Alright, well, say la vie..."   Aroden punctuates, ordering a tall lager and finding the same chair he had occupied that very morning, keeping an eye for any cardhands to schmooze in on.

 
 Spoiler: ooc 
Aroden has nothing else to pursue today. He will pass the time gambling.
 
Ragnarok'n'Roll
 Grathar 
  "Bríg, you mind looking at my hands after I finish this drink? Maybe there is some magic that can help"   Grathar asks doubtfully. He pulls out his heal kit and looks around the tavern.

  "Hmm maybe this isn't the best place for this. Its pretty early in the day, not sure if my room is ready yet. Maybe later this afternoon is better."  
Qazgir
Bríg

  "Of course, I'd be happy to take a look at your hands in a little while. But in the meantime,"   Bríg rises from her chair,   "I'm going to take a walk. Come find me when you're ready."   Bríg walks out the door, going for a walk to nowhere in particular.
lostsole31
That evening, Ezren comes around, looking for information, drawings, rubbings, reports, etc.
Chromascope3D
  "Two goblins and their horrid mounts were felled today,"   Aroden announces as Ezren approaches,   "Making use of a fell dark that obscured our vision and our lights. We were repélled by their  companions who were able to shoot at us unhindered by said dark, hm?"  

He looks to the others.
lostsole31
  "Tell me more about this darkness?"   asks the older man.   "Where did it begin? Who was limited by it? What was its affect on light sources? What light sources were you using?"  
Master K
  "The Darkness began at he entrance to the spire, and while I can not speak for the others, I found that my own eyes were unaffected as I was able to see clearly despite the darkness"  
Ragnarok'n'Roll
 Grathar 
  "Aye, I could see fine as well."   Grathar hands over his notes he made earlier in the day.
lostsole31
Ezren nods, looking at the partly constructed tiefling and the dwarf.   "So, it is still dark within, but ... as expected with goblins ... darkvision is fine. So the real hindrance would be those without.  Aroden ... Brig .... tell me exactly what you can about your visual acuity, and any light sources you attempted, please."  
Qazgir
Bríg

  "I can see no better than any other human woman. As for light sources, I cast a simple Light spell, as it is all I am capable of. I'm sorry I don't have anything more useful to tell"   Bríg says.
Chromascope3D
  "Oh, oui, and I the same. But our lights seemed far dimmer than normal, and the curtain of dark stopped right at the door!"   Aroden confirms.
lostsole31
Ezren listens to Bríg, but then is visibly unimpressed by her account. He seems much more focused when Aroden gives his account. His eyebrow raises and he asks,   "Dimmer? How so?"  
Ragnarok'n'Roll
 Grathar 

Grathar strokes his beard and glances over at Aroden.
Chromascope3D
  "Hmm, they reached maybe about... this far?"   Aroden answers, stretching his arm out,   "And then utter black beyond, oui."  
lostsole31
Ezren is writing notes now.   "So, a magical  light  - a cantrip - isn't completely subsumed by the darkness, as might happen with a normal  darkness  spell. This tells me that the effect of darkness is a special effect endemic to the site, not a spell simply placed upon it. Okay. And just that specific type of light only illuminated a roughly 5' radius around the bearer. That is detrimental. What about natural light? Like a torch or lantern?"  
Chromascope3D
Aroden frowns at the suggestion, shaking his head,   "Ahhh, non, we did not try such a thing, I have not had to carry a torch or lantern since awakening je illume."  
  "But,"   he continues,   "Perhaps we shall try such, it is bien to know that my power was not overcome by the ugly works of mere goblin sorcery, non?”  
lostsole31
  "Meanwhile, I feel like it is expected, or someone said it, or I hear it in your voices,"   says Ezren to the table as a whole,   "but no, I have nothing that could overcome such a darkness. You need Grathar and Mordren as your point and safety sweep. If neither of them are the stealthy type, I further recommend that a light be placed on them so that you can follow closely behind and see those that engage those two."  
Chromascope3D
Aroden nods, sits back in his seat, rubs his goatee, and begins muttering something to himself, but otherwise adds nothing more.
Ragnarok'n'Roll
 Grathar 
  "If you guys buy a lantern or torch, I can try carrying it. Who knows, maybe the darkness only effects magic."    Grathar scrunches up his face and shakes his head slowly.
lostsole31
  "Mind you,"   says Ezren,   "I am not hopeful that this is going to happen. I don't even think it's going to work. But lacking evidence to the contrary, it might be a back door to the darkening effect."  
Master K
Shrugging Mordren holds out her metalic arm   "If one of you wants to light up my arm I don't mind taking the lead since I can see just fine down there"  
lostsole31
Does anyone have any other questions for Ezren?
Ragnarok'n'Roll
 Grathar 
  "Alternatively, we could just light the humans on fire.... If you can cast your light spell on me or my clothes that would be fine to. I don't really know how your magic works. Might draw the focus of our enemies to me. Which is a good thing?"  


Grathar looks down at his short legs.   "I'm sure I'll live to regret that. Or worse yet, not."  
Chromascope3D
Aroden grins,   "Well, anything is 'worth a shot,' non?"  
lostsole31
The next day ... does anyone make any changes to their morning lineup?
Chromascope3D
  "It may just be your turn to claim some necks, ah, Joy?"   Aroden asks the smaller of his swords as he practices swinging its heft about in the yard.

 
 Spoiler: OOC 
Aroden will ready Oaken Shield, Incite Betrayal, Encouraging Roar, Hunting Party. No other changes
 
Qazgir
Bríg

After waking, Bríg prays to the Black Butterfly before meditating on the nature of the shooting stars.

 
 Spoiler: Action! 

Bríg prepares Bless, Protection From Evil, and Murderous Command, as well as Remove Fear as a domain spell. She shapes Shaitan's Earthen Armor and The Conflagration into her Chest and Storm chakras respectively, and invests 1 essence into the Shaitan's Earthen Armor. No other changes.
 
lostsole31
Alrighty! Everyone has done their morning routines, and you have breakfast.

Do you do any shopping, or head right back to the tower ruins?
Ragnarok'n'Roll
 Grathar 




Grathar will take out his heal kit at some point and try to figure out what is going on with him and if he need some sort of special healing.
lostsole31
The allergic reaction he and Brig were having has abated. There is faint redness now, but no real irritation, and it will likely clear up fully in a day.
Chromascope3D
Taking a quick trip to the market, Aroden is wowed by a sunrod demonstration, spending half his remaining wealth on two and sheepishly shelling out some coppers for a bundle of ordinary torches.

 
 Spoiler: OOC 
Aroden will buy two sunrods and six torches
 
Ragnarok'n'Roll
 Grathar 

Grathar hunts up some breakfast and joins the others.   "I'm fit and ready to go back to the tower when you guys are. I don't have any other business in town. "   
Qazgir
Bríg

  "I'm ready as well"   Bríg says,   "and with our new plan, we should actually make some progress this time."  
lostsole31
The party takes the two-mile trek to get to the tower ruins, moving down the rubble-strewn path, but not yet turning the bend that turns northwest to face the portal to the tower.

What do you do to prepare?
Chromascope3D
  "So!"   Aroden declares, drawing three torches from his bag,   "Who wants one?"  
Ragnarok'n'Roll
 Grathar 
  "I can take one to light the way."   Grathar offers.   "Do we think the goblins did any of their own preparations? maybe a trap or ambush or reinforcements ?"   
lostsole31
Reiko does not take a torch.
Master K
Mordren will set up her Armored Mask in preparation for the coming conflict
Ragnarok'n'Roll
 Grathar 

Grathar scrunches his nose.   "Sounds like I'm the only paranoid one here. I'll lead the way. Should be easy to see over my shoulders. Reiko can you keep an eye out for any traps?"  

Grathar makes his way towards the entrance, pausing only to confirm the others were following.
Chromascope3D
  "Ah, before we go, another blessing from yours truly, mon amie..."   Aroden declares, mirroring the movements and repeating the mantra he had made use of the day before.

He chuckles,   "I doubt these lowly wretches have the mental, hmmm, fortacity to rig up any true trappings, ah? We will be bien deluxe, oui!"  
 
 Spoiler: OOC 
Almost forgot! Aroden offers to implant Mesmeric Mirror in any who accept it.
 
lostsole31
 Grathar , you are standing several feet from the yawning black opening to  the Tower Ruins, and your incredibly keen dwarven darkvision detects a  goblin hiding right at the limits of your darkvision.  What do you do?
Ragnarok'n'Roll
 Grathar 

Grathar sighs.   "It is like my grandfather always said..."  
 
 Spoiler: Dwarven Language 

  "At least 1 goblin, to the north west"  
 

  "Which of course means, "Keep your axe sharp and your wits sharper." "  
 
 Spoiler 


Grathar will try to pretend he doesn't see the goblin.

He will prepare to deflect the any arrow he can see coming his way with his free hand.
 
Chromascope3D
Aroden gives a puzzled look at Grathar's native tongue, but shrugs, striking up his torch and attempting to ward away the dark as they move further in,   "Smart dwarf, your grandfather, I like the cutting of his jib, oui. But, ah, do you see anything?"

  He draws his longsword all the same.

 
 Spoiler 
As stated, Aroden will light his torch if he didn't already and draw his sword, and will attempt to stay behind Grathar as best he can as they move in.
 
  
  
Ragnarok'n'Roll
 Grathar 

Grathar continues moving into the ruins and takes a good look around. He tries to pretend not to notice the goblin.

  "I see many things. "  
 
 Spoiler 

Grathar will use deflect arrows on any arrows coming his way that he is aware of.
 
lostsole31
Grathar crosses the portal into the tower ruins proper. Meanwhile, at the same time, Mordren - who understood Grathar's warning - can just barely see the goblin way to the northwest.
Chromascope3D
  "Uh huh..."   Aroden mutters, shaking his head slightly,   "Am I, ah, clear to cross the hallway?"  

He nods northward.
Master K
Mordren shrugs   "We need to cross regardless, but to answer your question there is at least one hostile hiding over there."   procedes to point at the goblin
Chromascope3D
Aroden follows her finger, squinting and gazing off into the darkness, nodding curiously and muttering,   "Ahhh, clever they think they are, but no match for our powers of perception!"

  He casts his gaze around again, though able to see nothing, he inhales and hustles across the open hall.

 
 Spoiler: OOC 
Aroden is going to move due north until he makes contact with the wall, and will activate his mirror trick if need be
 
lostsole31
 Surprise Round ... 
 S12:  Aroden winces in pain as something strikes him in the right upper arm for  10 !    "Bree-Yark!"   comes a battle cry to the west.

 Begin Round One ... 
 R1T24:  Grathar feels the fire of an arrow slicing past his cheek for  4  from the newly-appeared Green.

 R1T22:   Mordren , what do you do?
Master K
Mordren sends a Magic missile at Green.

 
 Spoiler 
SA; Cast Magic Missile targeting Green  (1d4+1)[ 4 ] 
 
lostsole31
 R1T22:  Mordren sends a  magic missile  at Green to strike it for   4 force  .

 R1T21:   Aroden ,  you were too surprised to protect yourself from that unseen arrow that  struck. It tore through bicep, tricep, and must've struck the artery,  because already you are feeling woozy. What do you do? You are holding a  lit torch in one hand, and nothing in the other.
Chromascope3D
  "DAMMIT ALL TO HELL!"   Aroden screams as he collapses against the north wall, following with a few more colorful invectives that he shouts both rapidly and unintelligibly, before, already visibly exhausted, he glances over to Bríg and back away, muttering only,   "A little help..."  

Gripping his sword and torch, he readies himself for whatever may leap from the shadows.

 
 Spoiler: OOC 
Aroden will enter Malignant Punisher Stance (+1 dodge to AC, other thing) as a SwA, and enter total defence as a Standard Action. No other actions.

Conditionals:
- Will use Oaken Shield as an immediate action if he is attacked
- If he is attacked and the attacker misses, he well attempt a sense motive check to retaliate per malignant punisher
- He will use his mirror tricks as needed
 
lostsole31
 R1T21:    "DAMMIT ALL TO HELL!"   Aroden screams  as he collapses against the north wall, following with a few more  colorful invectives that he shouts both rapidly and unintelligibly,  before - already visibly exhausted - he glances over to Bríg and back  away, muttering only,   "A little help..."  

Gripping his sword and torch, he readies himself for whatever may leap from the shadows.

 R1T20:   Grathar , you are holding a very precious torch right now. What do you do?
Ragnarok'n'Roll
 Grathar 
  "Another goblin north of me. Get up and fight Aroden - You got this!"    Grathar approaches the nearest goblin and launches a series of kicks at his head.




 
 Spoiler 


SwA : Switch into Iron Hand Stance (+2 shield bonus)

MV: 10 ft,  NW, W

SA:  use "Enduring Crane Strike" on red goblin

 Attack:   (1d20+5)[ 8 ] 
 Damage:   (1d6+4)[ 5 ] 

If the attack hits, Grathar will heal  Aroden  for :  (1d6+4)[ 5 ] 
 Deflect arrows  - Grathar will deflect the first incoming arrow he sees targeting him.

 Called Trait  - If Grathar rolls a 1 on an attack roll, he will re-roll.
 
lostsole31
 R1T20:    "Another goblin north of me. Get up and fight Aroden. You got this!"    Grathar approaches the nearest goblin and launches a kick at her head, missing wildly.

 R1T17:  Goblin Blue - the one originally spotted - comes out of the corner and shoots and misses Grathar.

 R1T16:   Bríg , what do you do?
Qazgir
Bríg

Muttering to herself,   "damn ambush tactics"  , Bríg breaths in, and breathes out, smoke billowing out behind her, rising to the ceiling. Waving her hand, a light shower of rain falls on Aroden, the blood washes away and his wound begins to close. She then cautiously moves deeper in.

 
 Spoiler: Action! 

Free Action: Speak

Standard Action: Use Soothing Rain on Aroden, healing him for  (2d8)[ 8 ] .

Move Action: Move 10' North and 10' East.
 
lostsole31
 R1T16:  Muttering to herself,    "damn ambush tactics"  ,   Bríg breaths in, and breathes out, smoke billowing out behind her,  rising to the ceiling. Waving her hand, a light shower of rain falls on  Aroden, the blood washes away and his wound begins to close (  8 healing  ).  She then  cautiously moves deeper in, but doesn't get quite as far as she had  hoped, considering she is reacquainted with the difficult terrain of the  rubble of the tower ruins.

 R1T15:  Goblin Gold adjusts and shoots at Grathar, missing.

 R1T14:   Reiko takes a dangerous gamble. Moving among the pools of lights she  gets up to Grathar - now dangerously exposed to the goblin archers she  cannot see - and slashes the right shin of the goblin commando with her  wakizashi for  7 .

 R1T12:  The goblin commando withdraws farther into the turret.

 End Round One, Begin Round 2 ...

R2T24:   It's not much armor, but it seems Reiko's haramaki is enough to stop an  arrow she didn't see today. Goblin Green curses its failed shot and  pulls back a little.

 R2T22:   Mordren , what do you do?

Aroden on deck, Grathar in the hole ...
Master K
Mordren steps into the chamber and fires a Magic missile at the first goblin she lays eyes on. if no goblins in sight/range cast Shield.

 
 Spoiler 
MA; 2 squares NE
SA; Fire magic missile at first valid hostile seen. otherwise cast Shield on self.
IA; if attacked spend 1 arcane point to activate shield of faith.
 
lostsole31
 R2T22:  Mordren moves to the portal to the tower and casts  shield  on herself.

 R2T21:   Aroden ,  ohhhhh, soo much better. Bríg's storm soaked you, but it was warm and  misty and you feel grand now minus some cramping and soreness. It did  get the torch wet, but as little light as the torch throws out right  now, it's not like it made it any worse. What do you do?

Grathar on deck, Blue in the hole ....
Chromascope3D
  "Alright!"   Aroden yells, revitalized, as one of the goblins retreat northward out of Grathar's torchlight,   "Keep that coming and we'll push them back!"
  
Taking a deep breath, he ducks out from around the corner and plunges forward.

 
 Spoiler: OOC 
Probably going to regret this but Aroden is going to double move 10'W and 10'N, though he will stop earlier if/when he enters a creature's melee range.

Same conditionals: Will first use mesmeric mirror if attacked, and will use Oaken Shield as an IA if an attack makes it through the miss chance. If he is missed in melee, he will attempt a sense motive check to reflect (1) point of damage.

Current Boons: +1 dodge AC (src: Malignant Punisher)
 
lostsole31
 R2T21:     "Alright!"    Aroden yells, revitalized, as one of the goblins retreat northward out of Grathar's torchlight,    "Keep that coming and we'll push them back!" 
  
Taking a deep breath, he ducks out from around the corner and plunges forward, practically bumping into a goblin!

 R2T20:   Grathar , what do you do?

Blue on deck, Bríg in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar moves up towards the goblins and unloads two quick snap kicks.   "Stand still and Fight! "  
 
 Spoiler: OOC 


MV: 10ft  NW, N

SA: "Flurry Strike" maneuver on Red Goblin

Attack 1:  (1d20+5)[ 12 ] 
Damage 1:  (1d6+4)[ 6 ] 

Attack 1:  (1d20+5)[ 14 ] 
Damage 1:  (1d6+4)[ 9 ] 



"Called" trait - if one of the attacks is a natural '1', reroll

"Deflect arrows" - The first ranged attack directed at Grathar, will attempt to be deflected.

"Aegis" - Allies in 10 ft gain +1 morale bonus to AC/Will saves


-Just a heads up, "Enduring Crane Strike" is still showing as ready on the sheet (missed with it last round)
 
lostsole31
 R2T20:  Grathar moves up towards the goblins and unloads a missing snap kick.   "Stand still and fight! "  
 R2T17:  Goblin blue drops his bow, readies his shield, and steps forward while taking out his short sword.

 R2T16:   Bríg , your storm energy is full, and now so is your main weather power. What do you do?

Goblin Gold on deck, Reiko in the hole ...
Qazgir
Bríg

Moving to follow her colleagues and the sounds of fighting, Bríg continues her cautious advance, coming to a stop behind Reiko. Upon sighting the enemy, she gestures, summoning a burning ball of ashes to strike the goblin.

 
 Spoiler: Action! 

Move Action: Move 5' North and 10' West.

Standard Action: Attack the closest visible goblin with the Conflagration.

 Attack Roll: [roll](1d20+5)[/roll] vs touch AC
Damage: [roll](1d6)[/roll] Bludgeoning and force a DC 16 Reflex Save or take [roll](1d6)[/roll] Fire damage and catch fire, making the same Reflex save at the start of my turn, taking the damage again on failure, lasting until they save.
 
lostsole31
 R2T16:  Moving to follow her colleagues and the sounds  of fighting, Bríg  continues her cautious advance, coming to a stop behind Reiko, but no  farther as there is a wall due north of herself. She doesn't sight an  enemy at this point.

 R2T15:  Goblin Gold drops his bow, readies his shield, and likewise takes out his short sword.

 R2T14:   Reiko points her hand over Aroden's shoulder and lets loose with a thin  black beam that misses Goblin Gold and goes off into the darkness to  the north.

 End Round 2, Begin Round 3 ...

R3T24:  An arrow comes out of the darkness from the northeast to surprise Aroden, nicking his upper left leg for  1 .

 R3T22:   Mordren , what do you do?

Aroden on deck, Grathar in the hole ...
Master K
Mordren Advances deeper into the entry hall  eyes peeled for enemies. making her way towards the closet one she can find fists raised ready for combat.

 
 Spoiler 
MA; move 5ft N. if enemy spotted advance towards closest hostile. else advance NW till enemy is spotted then pursue closest said enemy spotted.
MA; if above is insufficent to reach target then repeat above
SA; if First move is enough to reach a hostile then Punch said hostile as hard as i can   RiskyAtk  - (1d20+5)[ 10 ]  [roll=RiskyDmg]1d6+6[roll]
*atk crits on 19-20
 
lostsole31
 R3T22:  Eyes peeled for enemies, Mordren advances deeper into the entry hall with her fists raised, ready  for combat.

 R3T21:   Aroden , what do you do?

Grathar on deck, Goblin Blue in the hole ...
Chromascope3D
  "Need help?"   Aroden calls back,   "You lot just follow my lead! With me, dwarf!"  
  "Hragh!"   He cries, bringing his sword around, lightly tapping the new goblin's shield, before whipping the blade around to stab through an exposed flank.

 
 Spoiler: OOC 
 Swift Action:  Encouraging Roar* (All allies gain +2 to Attack and Damage for one round)
 Move Action:  Will feint Blue (Bluff  (1d20+12)[ 28 ] )
 Standard Action:  Will activate Hunting Party against Blue, granting Grathar a free AoO against Blue if the strike hits  Attack*:  (1d20+8)[ 15 ] 
Damage*:  (1d8+6)[ 12 ]  
 Same conditionals:  Will first use mesmeric mirror if attacked, and will use Oaken Shield as an IA if an attack makes it through the miss chance. If he is missed in melee, he will attempt a sense motive check to reflect (1) point of damage.


 Current Boons:  +1 dodge AC (src: Malignant Punisher), +2 Attack and Damage (src: Encouraging Roar*)
 
lostsole31
 R3T21:    "Need help?"   Aroden calls back,   "You lot just follow my lead! With me, dwarf!"  
  "Hragh!"   He cries, bringing his  sword around, lightly tapping the new goblin's shield, before whipping  the blade around to slash the now-exposed right shoulder for  12 , dropping Goblin Gold. Grathar, sensing an opening, curb stomps Gold in the head for  8 .

 R3T20:   Grathar , what do you do?

Goblin Blue on deck, Bríg in the hole ...
Ragnarok'n'Roll
 Grathar 


Grathar re-centers himself and attacks with two strong front kicks at the goblin in front of him, trying to drive through it's defenses.

  "It is much easier to hit them when they lie down and don't move..."   Grathar observes.




 
 Spoiler 



FAA : "Flurry of Blows"  vs Goblin to his N ( blue ??)

Attack 1 :  (1d20+5)[ 7 ]   (+2 morale from "Encouraging Roar", +1 Hatred of goblinoids)
Damage 2 :  (1d6+4)[ 5 ] 


Attack 1 :  (1d20+5)[ 13 ]   (+2 morale from "Encouraging Roar", +1 Hatred of goblinoids)
Damage 2 :  (1d6+4)[ 5 ] 


"Called" trait - if one of the attacks is a natural '1', reroll

"Deflect arrows" - The first ranged attack directed at Grathar, that he sees,  will attempt to be deflected.

"Aegis" - Allies in 10 ft gain +1 morale bonus to AC/Will saves
 
lostsole31
 R3T20:  Grathar re-centers himself and attacks with two  strong front kicks at  the goblin in front of him, trying to drive through it's defenses.  Aroden's call and his own hatred finally allows him to kick the goblin  in the head on the second attack for  7 .    "It is much easier to hit them when they lie down and don't move..."   Grathar observes.

 R3T17:  Blue counters with its short sword, but Grathar easily spins offline.

 R3T16:   Bríg , what do you do? A wall to your north stopped your movement previously.

Reiko on deck, Goblins in the hole ...
Qazgir
Bríg

Repositioning to behind Reiko, Bríg readies herself to attack the next enemy she sees.

 
 Spoiler: Action! 

Move Action: Move 5' South and 5' West, to end South of Reiko.

Standard Action: If Reiko can see an enemy, attack with The Conflagration, else ready an action to attack the first enemy that comes into view with the Conflagration.

Attack Roll:  (1d20+5)[ 19 ]  vs Touch AC.
Damage: [roll]1d6][/roll] Bludgeoning and force a DC 16 Reflex Save or take  (1d6)[ 2 ]  Fire damage and catch fire, making the same Ref save at the start of my turn or take the same fire damage on failure, repeat every turn until they save.
 
lostsole31
 R3T16:  Repositioning to behind Reiko, Bríg lets loose  with her storm powers, with smoke wafting through the air and sparks  flying about. She directs one to plummet to strike Goblin Blue in the  upper right arm for  5 +  2 fire + burning  ! Goblin Blue drops, now on fire and unmoving.

 R3T14:  Reiko delays ...

 R3T12:  A small, clunky polearm thrusts out from the door to completely sink into Bríg's side for  12 mod ( +2d6 bleed ) !  She never saw it coming, and only her special magic kept her from being  dropped in one shot, but it looks like the main aortic line was struck.

 End Round 3, Begin Round 4 ...

R4T24:  An arrow from the northwest strikes Aroden in his right oblique for  2 .

 R4T22:   Mordren , what do you do?

Aroden on deck, Grathar in the hole ...
Master K
Mordren will move forward to engage with Green putting her as much strength as she can muster in her strike

 
 Spoiler: rolls 
MA; 5ft NE, 5ft N, 5ft NE
SA; Risky Strike on green   RiskyAtk  - (1d20+5)[ 25 ]    RiskyDmg  - (1d6+6)[ 11 ] 
 
lostsole31
 R4T22:  Mordren moves forward to engage with Goblin  Green, but the effort of moving across all the rubble keeps her from  having the time yet to strike.

 R4T21:   Aroden , what do you do?

Grathar on deck, Bríg in the hole ...
Chromascope3D
  "Not your damn pincushion..."   Aroden mutters. Watching Mordren hustle by, the swordsman follows quickly after, seeking a new quarry.

 
 Spoiler: OOC 
 Standard and Move:  Double move NW (NW, NW, NW, which I think is his limit, unless he would pass through the goblin's threatened range, in which case he will stop at the first available square).

 Swift:  If he can see green then he will activate his Stare as a swift action (-2 to will saves, may activate painful stare).

 Conditionals: 
 - Will activate ally's mesmeric mirror as a free action in response to that ally being attacked
 - If staring at Goblin Green, will activate Painful Stare as a free action in response to the first successful attack made against them (+1 damage)
 - Will use Oaken Shield as an immediate action if attacked
 
lostsole31
 R4T21:    "Not your damn pincushion..."    Aroden mutters. Watching Mordren hustle by, the swordsman follows  quickly after, but in the other direction. He fails to avoid the burning  goblin (  1 fire  ), adjusts some at a broken wall, then continues  northwest into another wall, and still sees neither Mordren nor goblin.

 R4T20:   Grathar , what do you do?

Bríg on deck, Goblin Commando in the hole ...
Ragnarok'n'Roll
 Grathar 
  "Watch the door!"   Grathar calls out.

He picks his way over the uneven floor, trying to cut off one of the goblins.



 
 Spoiler 


FRA: Withdraw Action
	Movement: 5' E, 10' N, 5' NE



"Deflect arrows" - The first ranged attack directed at Grathar, that he sees, will attempt to be deflected.

"Aegis" - Allies in 10 ft gain +1 morale bonus to AC/Will saves
 
lostsole31
 R4T20:    "Watch the door!"   Grathar calls out. He picks his way over the uneven floor, trying to cut off one of the goblins.

 R4T19:  Reiko comes out of delay, concern in her eyes. She tries to administer first aid, despite having no training.   "I, I don't know what to do..."  

To her credit, she does the absolute best she can ... which helps, but  not enough as she only halves the bleed effect, but doesn't stop it.

 R4T16:   Bríg , you still take   4 bleed  ,  enough to put you unconscious. One one hand, everyone else abandoned  you to continue fighting; on the other hand, the least qualified person  did the very best they could. As darkness takes you and you fall into  Reiko's arms, you can say no more than a handful of words if you desire,  not a full allotment of speech, and you may perform   no actions    (as this is a dramatic allowance, as technically you are KO'd before  you can take any actions). You don't have the power for more than a   whisper  . Do you say anything?

Enemies on deck and in the hole ...
Qazgir
Bríg

Bríg sputters   "Black Butterfly... take me... to the stars"   before slumping to the floor.
lostsole31
 R4T16:  Bríg sputters   "Black Butterfly... take me... to the stars"   before slumping to the floor.

 R4T12:  From the room to the southwest, the horsechopper strikes again, this time slashing Reiko in the upper left shoulder for  9 .

  "Goblin in there!"   points Reiko to the door southwest of her.

 End Round 4, Begin Round 5 ...

R5T24:  Goblin green drops their bow, readies their shield, and goes on the defense with that shield.

  "A healer here!"   Reiko now points to the fallen, bloody Bríg.

 R5T22:   Mordren , what do you do?

Aroden on deck, Grathar in the hole ...
Master K
Mordren snarls and puts her bodyweight into a heavy punch at her foe.

 
 Spoiler: Atk 
SA; Risky Strike Green,   RiskyAtk  - (1d20+5)[ 23 ]    RiskyDmg  - (1d6+6)[ 9 ] 
 
lostsole31
 R5T22:  Mordren snarls and puts her body's weight into a  heavy punch at her foe. Her fist slams into the shield, but so much  power is behind it that the goblin is sent back against the wall behind  it to strike its head for  9  as blood spatters from the back of its head and it falls, incapacitated.

 R5T21:   Aroden , what do you do?

Grathar on deck, Reiko in the hole ...
Chromascope3D
Turning back south in response to Reiko's call, Aroden's eyes dart between Brig's limp form and the rusted polearm thrusting through the door timbers. Taking care to avoid the burning goblin this time, he stumbles back over the rubble

  "Get her out of here! We'll handle that monster!"   he bellows.

 
 Spoiler: OOC 
Aroden will double move ( SE , SE , S ).
 Conditionals: 
- Will activate any ally's mesmeric mirror as a free action in response to that ally being attacked

- Will use Oaken Shield as an immediate action if attacked
 
lostsole31
 R5T21:  Turning back south in response to Reiko's call, Aroden's eyes dart  between Brig's limp form and the rusted polearm thrusting through the  door timbers. Taking care to avoid the burning goblin this time, he  stumbles back over the rubble

  "Get her out of here! We'll handle that monster!"   he bellows.

 R5T20:   Grathar , what do you do?

Reiko on deck ...
Ragnarok'n'Roll
 Grathar 

Grathar watches in satisfaction as the goblin's blood coats the wall. He turns back to see Bríg on the ground.

  "Hang on!"   Grathar calls out.


 
 Spoiler 


Mv: Retrieve his heal kit from his pack

Mv: Move 10' S
 
lostsole31
 R5T20:  Grathar watches in satisfaction as the goblin's blood coats the wall. He turns back to see Bríg on the ground. He calls out,    "Hang on!"   

He retrieves his healer's kit from his backpack, and then moves closer.

 R5T19:   Reiko acrobatically moves to the eastern side of  Bríg , and then drags her away a few feet.

 R5T17:  The remains of the surely-dead Goblin Blue are burning brightly now.

 R5T16:  Even slowed down as it was, blood is still gushing from  Bríg.

 End Round 5, Begin Round 6 ...

R6T22:   Mordren , what do you do?

Aroden on deck, Grathar in the hole ... 
Master K
Mordren will retreat with the party her eyes peeled and guard raised wary of more assailants.

 
 Spoiler 
MA; 10ft S
SA; Total Defense
 
lostsole31
  R6T22:   With her eyes peeled and guard raised, Mordren retreats with the party, wary of more assailants. She g ets right up to the internal wall to her south.

 R6T21:   Aroden , what do you do?

Grathar on deck, Reiko in the hole ... 
Chromascope3D
Gritting his teeth and bracing for the worst, Aroden cautiously makes his way further south, tossing his torch through the yawning portal to get a better view.

  "Grathar,"   he calls,   "Can you tend to Bríg?"
  
 
 Spoiler: OOC 
Aroden will move 10 feet south and throw his torch, targeting the square 10 feet west of him. If acquires line of sight to the goblin's position he will activate his hypnotic stare as a swift action.

Ranged Attack  (1d20+4)[ 11 ] 

If he is attacked during this movement or as a result of the ranged attack then he will activate his mesmeric mirror trick as a free action, as I do not believe it has been used yet. Likewise, if Grathar or Mordren are attacked due to their movements he will also activate their mesmeric mirrors.

If he is attacked after his turn he will counter with Oaken Shield.
 
lostsole31
  R6T21:   Gritting his teeth  and bracing for the worst, Aroden cautiously makes  his way further south. No sooner does he hit his intended mark, then  something to the west had waited for something or someone to get to that  very mark before launching an attack. Again, by not seeing the launched  attack, Aroden is caug ht completely by surprise when a goblin horsechopper lances out to hamstring Aroden in upper right leg with a soft crit for  13 .  Aroden gives a cry of pain and falls to the ground, bleeding next to  Bríg's bleeding form. Aroden's sword and torch fall from his hands.

 R6T20:   Grathar , what do you do?

Reiko on deck, Mordren in the hole ... 
Ragnarok'n'Roll
 Grathar 



Grathar continues on towards his fallen teammate.

  "Someone deal with that blasted goblin.."   Grathar barks.



 
 Spoiler 

 Move Action:  5' S,  5' SW

 Move Action:  Grathar will use his healer's kit on Bríg if she is in reach of his new position. If not, then he'll use it on Aroden if they are in reach.

If needed :  Heal check :  (1d20+5)[ 13 ]   (+2 healer's kit)
 
lostsole31
  R6T20:   Grathar continues  on towards his fallen teammate, and finds he can't walk through walls  and has to go around, and that ends up making him have to double move,  so he ends up continuing to Bríg. Frustrated, he barks,   "Someone deal with that blasted goblin!"  
 R6T19:  Reiko stands astride Bríg but being sure Grathar has room to work, and picks up Aroden's dropped torch.

 End Round 6, Begin Round 7 ...

R7T22:   Mordren , what do you do?

Goblin Commando on deck, Aroden in the hole ...
Master K
Mordren continues her retreat eyes peeled for the troublesome goblin, and lashing out at any hostile she comes across

 
 Spoiler 
MA; 5ft W, 5ft SW 5ft S.
SA; Risky Strike on first hostile she finds.   RiskAtk  - (1d20+5)[ 19 ]    RiskDmg  - (1d6+6)[ 11 ] 
 
lostsole31
 R7T22:  Mordren continues her retreat with her eyes  peeled for the troublesome goblin. As soon as she stops by the door into  the turret, she sees the little bugger and lashes out at her with a  fist to the head for  11 . It is a powerful blow, but  this commando is a little tougher than the warriors that the PCs just  chewed through, and she keeps her feet.

 R7T21.5:   She takes a risk by stepping back in the difficult terrain, but that  risk doesn't pay off as Mordren punches her in the stomach for  7 , dropping her.

 R7T  20:   Grathar , you have a lit torch in one hand, and a healer's kit in the other. Reiko is standing ov er Bríg to protect her, but this does not interfere with any lifesaving efforts you might give. What do you do?

Reiko on deck,   Bríg   in the hole ... 
Ragnarok'n'Roll
 Grathar 
  "Torag's Great Forge! I've never seen that much blood before."   Grathar blurts out.

Grathar drops the torch out of the way and rips open his healer's kit.


 
 Spoiler 

 Mv:  5' E, 5' W

 Free action:  Drop the torch mid-way through his movement

(Effectively putting the torch on the ground in the square beside him as he works on Bríg)


 SA:  Use his healer's kit on Bríg to provide first aid.


Heal check if needed:

 (1d20+5)[ 13 ]    (+2 Healer's kit)
 
lostsole31
 R7T  20:    "Torag's Great Forge! I've never seen that much blood before."    Grathar blurts out as he paces back and forth, dropping the torch out  of the way and ripping open his healer's kit.  He kneels down by  Bríg and gets to work. He has not stopped the bleeding.

 R7T19:  Reiko gets to the other side of Grathar and   Bríg. Grabbing some bandages from Grathar's healer's kit, she likewise tries to stop Aroden's bleeding, but fails.

 R7T16:  Before Grathar and Reiko's eyes,   Bríg  takes another 4 bleed + 1 bleed from dying. The blood loses pressure  and force, and finally stops. And since Grathar is still mid-attendance  to her, he realizes he has lost her.  
 Bríg is dead, though her dark indigo  light  is still on her clothing.

 End Round 7, Begin Round 8 ...

R8T22:   Mordren , what do you do? 
 
Aroden on deck, Grathar in the hole ... 
Master K
Mordren steps further into the room eyes peeled for more hostiles or anything else of interest

 
 Spoiler 
MA; 5ft SE
 
lostsole31
  R8T22:   Mordren steps further into the room eyes peeled for more hostiles or anything else of interest. She can't go SE like she' d  like as there is a wall right there, so she instead she steps over the  fallen fellows to go south across from Grathar to look at   Bríg and keep watch.

 R8T21:  Aroden, roll a stabilization check ...

Grathar on deck, Reiko in the hole ... 
Ragnarok'n'Roll
 Grathar 

Grathar grimaces and wipes a tear away with the back of his arm. He manages to accidentally smear a streak of blood on his forehead.

  "I'm sorry. I'm ...sorry."   Grathar says quietly. He shifts his attention to Aroden.


 
 Spoiler 


Mv: Render 'First Aid' to Aroden.

Heal check if needed:   (1d20+5)[ 22 ]   (+2 healer's kit).
 
lostsole31
  R8T20:   Grathar grimaces and wipes a tear away with the back of his arm. He  manages to accidentally smear a streak of blood on his forehead.

  "I'm sorry. I'm ...sorry."   Grathar says quietly. He shifts his attention to Aroden. He  uses more of the healer's kit, but it is worth it, for Aroden is stabilized!

 Initiative Ends!  
Ragnarok'n'Roll
 Grathar 


Grathar catches his breath.

  "I think I've stopped the worst of the bleeding. We should make sure the goblins are finished off. Then check them for items and take anything of value. We need to decide if we are holing up here or dragging Aroden back to town."   Grathar suggests.

Grathar glances over at the body of Bríg and sighs deeply. He pans his head, looking around the room from where he was crouched.


 
 Spoiler 


Are the dog-wolf-thing bodies from the previous day still on the ground or were they moved/cleaned up? Or the other goblin(s) for that matter.
 
lostsole31
The prior day's kills are NOT present. Reiko goes around and dispatches the goblins, but lets the burning goblin continue to burn and smolder.
Master K
Mordren follows behind Reiko, searching each goblin's corpse for anything worth taking for the party.
lostsole31
Everything taken off the goblins is both unusable (because size) or completely unsaleable (goblins shields, horseshoppers, dogslicers, etc. having no value in any market).

Still, all goblins are verified dead.
Ragnarok'n'Roll
 Grathar 
  "With only three of us up and moving, might not be a good idea to camp here after all. I think we need to fall back to town again. Unless you all feel differently. If there any more goblins milling about, it could be trouble. Can the two of you maybe grab or....umm.. drag Bríg ?"   Grathar says.

Grathar grabs Aroden and attempts to hoist them over his shoulder, trying his best to not re-injure him.
lostsole31
Grathar, the best you do is you lift Aroden off the ground with herculean effort. You could probably move a short way .... to clear him from this tower, but NOT all the way back to town.

Reiko picks up his eight pound sword and takes the scabbard off of Aroden's belt as Grathar is grunting and straining.   "I can carry this,"   she says,   "but not much more, no."  
Master K
Seeing Grathar struggle Mordren will offer to carry Aroden if he can carry her backpack.
Ragnarok'n'Roll
 Grathar 

Grathar gently lowers Aroden and grabs the pack.

  "Uhhhhhhhhhhhh okay. He's heavier then he looks. It might take the both of us to move him safely. Perhaps we need to back out to the clearing and make camp there. Likely not a safe spot but hopefully safer then in here."   Grathar says uncertainly.


Grathar grabs Bríg's arm and carefully tries to lift her, wary of getting blood all over himself.
Master K
Mordren will gently pick up Aroden careful not to further aggravate his injuries
lostsole31
With Aroden's pack removed, Mordren has a difficult but capable time lifting Aroden (in armor, with all weapons but his greatsword) ... and it is a heavy load.

Grathar tries to carry Brig and her gear and Aroden's pack, and while very difficult ... it is also a heavy load.

Now what? Where are you going to go?
Ragnarok'n'Roll
 Grathar 
  "Well lets head out to the clearing at least first and then figure out if we are camping or moving on. We'll see if our backs hold out.  Reiko can you grab one of the torches if you have a free hand? "   Grathar says.

Grathar will lead the way back out of the spire and into the clearing outside.

  "Do you think we can make it back to town like this ?" "  Grathar grunts out.
lostsole31
Reiko does as asked, lighting the way out.    "It is two miles to town,"   she says.
Ragnarok'n'Roll
 Grathar 

Grathar catches his breath for a moment and checks on Aroden.
  "That wasn't so bad, was it?"   Grathar says.

  "Okay, lets press on back to town. When we get to the gate, its probably best if you do the talking. I don't think they like me."   Grathar says to Mordren.

Grathar checks on Aroden every few minutes to make sure his condition doesn't worsen.
lostsole31
They get to the gate of Fort Inevitable where stand a Hellknight and several guards and armigers. The one in charge asks,   "Where do you think you're going with those bodies?"  
Master K
  "He's not dead yet, but he needs Healing"   Indicating the limp Aroden in her arms
lostsole31
  "What happened to that man?"   asks the guard captain.
Ragnarok'n'Roll
 Grathar 
  "Goblins happened. We were able to defeat them but at a cost. One gravely injured, one dead."   Grathar offers.

Grathar sighs sadly.
lostsole31
They check to see if they think that the male still lives. Satisfied you are telling the truth, the guard says,   "You'll have to send someone inside to contact Dimeru Faldinor of the Temple of Silence. He'll have the right papers for bringing in dead bodies into the fort that you can go through, but you can't bring her in otherwise. Abandoning her here at the gate or anywhere in sight of the watches of the Fort is a capital crime and will be met with harshly. Also, you may not abandon your wounded friend here. We do not watch over your trash."  
Ragnarok'n'Roll
 Grathar 
  "I guess I'll stay out here. Take Aroden inside. Get him to an inn or a healer. Maybe Reiko can stay with them. Then, you can arrange the pass so we can get Brig taken care of and arrange a proper burial or what ever is appropriate for her faith."   Grathar suggests.


Grathar hands a few gold coins to Reiko along with his healer kit.   "For the room or a healer or .. "service fees" or whatever."   Grathar says quietly.

Grathar carries Bríg back and away from the gate to be out of the way and looks for a comfortable spot to lay her down.


 
 Spoiler 

- 2 gp
- healer kit (7 charges) (if she takes these, I'll remove from my sheet)
 
lostsole31
Reiko takes the gold and healer's kit and waits for Mordren.
Master K
Mordren nods and follows Reiko letting her lead the way
lostsole31
Mordren and Reiko enter with Aroden, don't go far before taking a left at Red Shield Tavern, and then continue NNE until they get to the North Gate Cemetery, with its attached Temple of Silence.

Once Father Faldinor has been told what happens, he has them lay Aroden carefully under the watchful eye of an acolyte. He then follows Mordren back out to the front of the gate and shows the Hellknight papers.

The Hellknight says,   "Very well. The Temple of Silence now has custody of your fallen member, and as your charter's intermediary has already set up a  ... erm, tab ... at the temple, her gear will serve as cost vs. funeral and the remaining funds - less taxes - will be sent to her nearest living relatives. Thank you for honoring your fallen more than most have."  

Now what?
Master K
Mordren furrows her brow in confusion,   "I believe there's been a misunderstanding, the companion we brought to you  is still alive and is only in need of healing, we were told that we needed forms from you in order to bring our fallen companion into the city. another of our party is watching over him now awaiting our return with the needed documents."  
lostsole31
  "No, confusion,"   says the priest. (And if there were, here is where it's demystified.)

You were absolutely NOT allowed to bring a dead body into town "on good faith" that you would see the priest. The priest would have to come out to see the body outside of the gates, and then custody would be remanded.  Meanwhile, Grathar told you to take Aroden inside, which you did. In fact, you will find out from the priest that per the terms of a prepaid contract by one "Ezren" the Temple of Silence is giving a single healing spell to your unconscious friend Aroden as you speak.

And Reiko is with Aroden as well right now.
Ragnarok'n'Roll
 Grathar 

Grathar smiles at Morden's return. He bows to the hellknight at the gate.


  "Thank you for your help, Father."   Grathar says.




  "We should check on Aroden and Reiko. Make sure he is alright. If he is fit for travel, we should retire to the inn and rest up. Maybe get word to Ezren in the morning. I can throw together some updated notes. We almost lost half the team, I think maybe we should ask for a replacement for Bríg. Not sure if that is possible on short notice. How does that sound?"    Grathar rambles nervously.
Master K
Mordren nods and smiles "  ​He     should be fine, he should have received a healing spell by now, and Reiko is with him."  
Ragnarok'n'Roll
 Grathar 
  "Okay, let's go pick up Aroden and Reiko. Make sure they are alright and the go rest up for tomorrow."  

Grathar enters the town and heads towards the temple.
lostsole31
The duo get to the Temple, where they find Reiko and a still-unconscious Aroden. The acolyte explains that only one cure spell was contracted, regardless of efficacy, and while it was cast upon him - your friend Aroden was so badly wounded that he is still comatose. And before you ask, that part has been contracted and completed. The Temple is NOT a hospital, so you may not leave him here to convalesce.
Ragnarok'n'Roll
 Grathar 
  "I hope our next companion is lighter."   Grathar says.

  "Umm, is there a hospital in town ?"   He asks the acolyte.
lostsole31
  "A what--?"   he asks.
Ragnarok'n'Roll
 Grathar 
  "Ahh, nevermind. I think what I mean to say is, 'Thank you for your help' "   
  "I guess its back to the inn. Morden can you do the honours please?"   Grathar motions to Aroden. He grabs any of their gear that needs gathering, weapons, packs etc.
lostsole31
Aaaaand back at the inn!

Ezren is there, and he receives the full report of what happened.

Nodding he says,   "It is a pity that death should stare you so in the face, and nearly for two of your number. But you are at the beginning of your adventuring careers, and death is a constant companion in our line of work. Aroden is a lucky man. Unfortunately, I do not have endless resources, so he will need Grathar looking over him for several days while he convalesces. Meanwhile, I have a line on someone who might be a good addition to your group. Unfortunately, he is not a healer, but healers are like gold in this game; you always want for them, but don't always have access to them."  

He lets what he says sink in and then asks,   "So, will you be continuing your explorations, should I find a fourth member?"  
Ragnarok'n'Roll
 Grathar 
  "I'm still in. It was a harrowing experience. At least a number of those wretched goblins have been defeated. Almost worth the cost. Almost.  I want to know more - the spire still has secrets. I can't speak for the others. We may need to wait a while to find out Aroden's answer. The monastery taught me the basics of tending to injuries but I may be slightly out of my depth. So it might be a day or two. I think arranging a fourth is a good idea. Not sure I would want to venture in there with out someone else"   Grathar says.

  "Reiko, could I get that healer's kit back from you? I fear I may need it again soon."   Grathar asks.
lostsole31
Reiko hands back the healer's kit.

Ezren looks to the machine-woman.   "Mordren, what about you? Are you going to continue as a subcontractor for the Pathfinder Society?"  
Master K
Mordren smiles and nods.   "We were told this would be Dangerous work, im not backing down just cause the claims of danger are true. Besides, I enjoy a good Challenge"  
lostsole31
  "It will probably take a few days for your friend to properly convalesce,"   says Ezren.   "Grathar, I expect you to watch over him in the meantime, and use what healing balms you may have to try to help him recover faster.  Again, meanwhile, I will look for someone else to fill the gap."  

&lt;Break&gt;
lostsole31
After the required time for convalescence, it is time for the new roster to return to the tower ruins?

Does anyone make any changes to their setup? and, is there any special plan?
Ragnarok'n'Roll
 Grathar 

Grathar prepares himself for the next journey into the spire. He organizes his gear and does some aggressive stretching.

  "You all ready? Need anything before we go?"   He asks the team when they are assembled.

 
 Spoiler: OOC 

Grathar makes no changes and offers no special plans.
 
Chromascope3D
  "Oui, as ready as my wallet will allow,"   Aroden affirms, half in jest as he gives his sword a few practice swings.

 
 Spoiler: ooc 
Ready. Will ready Savaging Steel in place of Incite Betrayal, otherwise no changes.
 
Master K
Mordren nods,   "I am ready to depart as well"  
lostsole31
Walter and Reiko wordlessly join in.  It is a two-hour trip as before from Fort Inevitable to the tower. The stone staircase that led up to the tower’s door is now nothing more than a rubble-strewn cliff. On the tower’s south side, a dirt path winds up the steep embankment to a pitch-black doorway. It was obliterated in an ancient time so as to now leave a 30-foot-tall escarpment in its place.

The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it’s pitch black.

Now what?
meemaas
Walter will draw out one of his Crystals and imbue it with Light to provide a small light source for himself, before confirming that he is ready to go, preferably in the back of the group.

 
 Spoiler 
Take out one of the crystals and use Crystal Light on it. As this power only lasts a minute, he will reactivate it every time it wears off until combat inevitably happens.
 
Ragnarok'n'Roll
 Grathar 
  "I can carry a torch if someone has one."   Grathar shrugs.
lostsole31
Reiko doesn't have any torches or other light sources.
meemaas
  "Unfortunately, I can only light these crystals up for a short time. As much as I'd love to give everyone one, I'd slow us down keeping them lit and wouldn't be able to maintain them if we got into a fight.  
Ragnarok'n'Roll
 Grathar 
  "Uh, that's fine. I have no trouble seeing. I was more worried about the rest of you."   Grathar says. Grathar waits to see if Aroden  is ready before heading in and leading the way.
Chromascope3D
  "Ah, no worries, mon amie, we, ah, make do here, ah?"   Aroden nods, striking a sunrod against the wall, but before drawing his sword, touches his fingers to his forehead and whispers a brief prayer. He smiles back to Walter and asks,   "Would you care for a blessing, it may save your life, non?"  
 
 Spoiler: ooc 
He's gonna light up a sunrod and offer a mesmeric mirror trick to anyone who wants it.

He'll draw his longsword when they enter.
 
Ragnarok'n'Roll
 Grathar 


Grathar offers up his arm to Aroden to be blessed.   "Okay, follow me and keep your eyes sharp."   Grathar says.

Grathar takes point and leads the group in.
lostsole31
Reiko looks to Aroden.   "I would be happy to take one of those blessings. And if you want, I will be your torchbearer so you can have your larger weapon."  
Chromascope3D
  "Ah, oui oui, mon cheri, that would be much appreciated!"   Aroden grins, handing over the blazing sunrod and swapping his Joy for his Pride.
 
 Spoiler: ooc 
He will use his greatsword in place of his longsword :p
 
Master K
Mordren offers up an arm to accept a blessing as well.
meemaas
Walter smiles, offering up his own arm also.   "If it means coming back alive, I'll happily take one."  
lostsole31
And we're ready to move forward.

What do you do?
Ragnarok'n'Roll
 Grathar 

Grathar leads the way up the path and into the dark of the tower.   "Follow me and stay close."   Grathar says.
lostsole31
The group passes into the darkened portal.

Sure enough, as Walter was warned, once past the portal the light from his crystals or from Reiko's sunrod only extends 5' before abruptly stopping instead of dimming out. This doesn't mean that you can't see the other light if you separated ... it just means that the overall pool of light is extremely small.

Half-melted blocks o f green glass lie thick on the floor. A crumbling archway to the north leads into another chamber, while a door to the west leads into the round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage leading into the tower.

This is actually the first time the returnees have had enough of a breath to be able to get a sense of their surroundings.

What now?
Master K
Scanning her surroundings Mordren reports her findings for those of the party who cant see in through the darkness.   "It looks like we have 3 options to go forward. There's a chamber to the North, a tower of some kind to our West and another path to the East behind a barricade of sorts."   Pointing out each path as she mentions it.
Ragnarok'n'Roll
 Grathar 

Grathar scratches his chin thoughtfully.   "We fought some goblins in this room and in the chamber to the northwest. The door to the west was dangerous. Some sort of slot or hole in the door we were attacked through. I'd like to dismantle the barricade but we should probably make sure nothing is at our backs first. I say we explore the chamber first, bypass the door for now. Thoughts?"  


Grathar pauses a moment to look for any sign of goblin bodies left behind.
lostsole31
There are no bodies, but there are signs of violence from blood loss ... of friends and enemies.

Reiko says,   "We are working for Pathfinders to explore, so I say we do a deep search of this initial room before moving east, west, or northwest."  
Chromascope3D
Aroden frowned at the news that the bodies of their former aggressors had again been removed, muttering,   "I suppose it would be, ah, too much to have hoped that we had finished off the last of them. Unless maybe carrion eater had their way with them. A good thought, I think..."  
  "Illume,"   he commands as his sword alights in a pale blue halo. The man nods,   "Just, ah, lead us about and we will follow close behind. We'll do the rooting about while you darkeyes keep those eyes peeled for the little green monsters, oui?"

   
 Spoiler: OOC 
He'll cast Light on his sword and try to keep Grathar within reach as they move
 
  
  
Ragnarok'n'Roll
 Grathar 

Grathar nods at Reiko.   "Sounds like a plan, Aroden. I'll keep a watchful eye out."   Grathar says.


Grathar keeps watch and guides the group around so they could investigate.
lostsole31
The group spends 24 minutes searching the entryway carefully, but find nothing of value. Everyone with light sources have to restart their lights twice (and Walter significantly more than that).
Ragnarok'n'Roll
 Grathar 

Grathar grunts after a time.   "We ready to move on to the door? Or was there anything else you guys wanted to check first ? Not sure why the goblins have barricaded the other direction, but it could be something worse then goblins. We should probably leave that to last."   Grathar says quietly.


Grathar looks in the direction of the door.
lostsole31
Reiko nods her agreement, but waits for others ....
meemaas
Walter nods too.   "No harm in going forward now."  
lostsole31
The party readies itself behind Grathar and moves forward as the dwarf looks past the doorway. Piles of rags and bones are piled up into nest-like beds around this circular room. A door to the northeast (the one you are at) leads to other rooms.
Chromascope3D
  "Huh, grotesque..."   Aroden mutters as he hovers his lighted sword over one of the bone piles...

 
 Spoiler: OOC 
I guess we'll search in the same configuration as we did the last room, unless anyone has any objections.
 
Ragnarok'n'Roll
 Grathar 

Grathar posts up at the door and keeps an eye out.   "Go carefully."   Grathar advises.
lostsole31
  "That ... doesn't work,"   says Reiko to Grathar.   "Unless Mordren joins us in the search. It will take a lot longer if it is just us with the limited lights searching. It will help with someone who can see in the dark."  
Ragnarok'n'Roll
 Grathar 
  "Oh, uh, right. I'll help with search."   Grathar says.
lostsole31
It takes 26 minutes of deep search to realize that nothing valuable is here, and it was once used as the goblin dog kennel. Total elapsed time &gt; 50 min.
Ragnarok'n'Roll
 Grathar 
  "Okay, let's keep moving."   Grathar suggests. Grathar moves about 15 feet north of door.   "Next room is over here."   Grathar looks around for any dangers.
lostsole31
Adjacent and to the north, this large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the north and south.
Master K
Keeps her eyes peeled, actively scanning the room for potential threats
lostsole31
.... but she sees none.
Ragnarok'n'Roll
 Grathar 

Grathar moves towards the centre of the new room.   "This room is slightly larger and probably the main foyer for the intended entrance."   Grathar says.  Grathar prepares to assist anyone with searching.


 
 Spoiler: OOC 


If it matters, he'll move:  E, N, N
 
Chromascope3D
  "Hunh, I don't like how quiet it's been. Where are the goblins?"   Aroden asks quietly.
Ragnarok'n'Roll
 Grathar 
  "Setting up another ambush? "   Grathar suggests.   "Let's keep searching for now, trouble will find us in it's own time."   
Master K
Mordren nods and advances further into the room.

 
 Spoiler: move notation 
15 ft N, 5 ft NW
 
lostsole31
As Mordren moves up, Reiko follows.

What type of search do you intend in this room?
lostsole31
The party does a deep search of the ruined hall - the center section as delineated on the map - which takes 48 minutes.
Total elapsed time &gt; 98 minutes.

What now?
Ragnarok'n'Roll
 Grathar 

Grathar grunts.   "Guess we are done here. Let's keep searching."   Grathar continues to move up.


 
 Spoiler 


Move: 10' N, 5' E
 
Chromascope3D
  "Oui..."   Aroden mutters, following close behind, glancing about more erratically into the gloom.
meemaas
Walter keeps quiet, following along as the others start to move forward again.
lostsole31
The party carefully searches in here for 42 minutes ... and in that time, they realize that Grathar could have hurt himself if he just kept rolling forward instead of looking carefully. the party finds a very crude falling boulders trap in the northeast corner of the room. Lights have to be reset four or five times, and Mordren's defenses long ended.

The trap doesn't have to be "disarmed" .... simply struck from a distance to cause noise but then be done.
Ragnarok'n'Roll
 Grathar 
  "Oh that was close!"   Grathar says quietly. He looks around at the ground with concern.

  "Maybe let's hold off on tripping up that trap for now. I bet its going to make a ton of noise."   Grathar looks to the east at the doors and examines them from afar.
lostsole31
Ancient set of double doors, that is what Grathar sees.
Chromascope3D
Aroden nods slowly, and mutters somberly,   "Oui, oui... Wherever you lead, I will follow..."  
Ragnarok'n'Roll
 Grathar 
  "We should check this small room to the East with the doors. Keep an eye out for traps."   Grathar says.
Master K
Mordren nods her agreement and starts making her way slowly towards the doors, but not opening them yet, waiting for the rest of her team to join her
lostsole31
Everyone else falls in line behind Grathar and Mordren at the double doors.
Ragnarok'n'Roll
 Grathar 

Grathar pauses to listen at the door for any clues. After a brief moment, he speaks up.


  "Reiko, can you check for traps on this door before I try to open it up?"   Grathar asks.
lostsole31
  "How about Mordren step back and I come up and help you?"   Reiko asks.   "I have some insights on how insights are placed, but in our last two forays I'm constantly impressed on the things you seem to pick up on before anyone else."  

Assuming that's not a problem, Mordren steps back and she comes up. She's right, she does have some insights to share about security systems, but Grather soon realizes that his eyes are much sharper than her own, with or without darkvision.
Ragnarok'n'Roll
 Grathar 

Grathar waits for Reiko to return to the rear and Mordren steps up again.   "Ready?"   Grathar whispers.



He pauses for a few moments then attempts to open the door.
Chromascope3D
  "Oui..."   Aroden nods, before turning his attention on his sword, refreshing its illumination before they progressed further.

 
 Spoiler: OOC 
Going to recast Light to maximize duration. :p
 
lostsole31
 Mordren , you are standing next to Grathar in the front rank at a set of double doors. Do you open your door at the same time as Grathar? or, do you just have Grathar open his door while you are behind your unopened one?
Master K
Mordren nods and opens her door along side Grathar, eyes sweeping the room for hostiles
lostsole31
From this curving room, doors lead east and west, and a passage leads south. A small table with four rickety chairs sits in the middle of the room. A pair of dice lies on the table amid cups and plates.

There is one goblin against the north wall in a chair at the table, snoring away. Another one with their back to the party seems engrossed in something at the table, but squeaks and turns around quickly once the doors are open.

 Begin Round One ...

R1T25:  Reiko, hearing the  alarmed chirp of the goblin but otherwise not seeing anything, moves  past her teammates at the front. She gets right up to the goblin with  torch in hand and points her hand at it. A dark beam lances out at the  goblin's lower leg for   6 disruption  .

 R1T24:   Mordren , what do you do?
Master K
Mordren snarls and moves to engage the goblin throwing her weight into the metal punch

 
 Spoiler: crunchy crunchy 
MA; 5ft E 5ft NE
SA; Risky Strike on Red   Atk  - (1d20+5)[ 19 ]    Dmg  - (1d6+6)[ 10 ] 
 
lostsole31
 R1T24:  Mordren snarls and moves to engage the goblin  before throwing her weight into the metal punch that cracks the goblin's  skull for  10 .

 R1T23:   Aroden , what do you do?
Chromascope3D
  "Ah ha!"   Aroden declares excitedly, brandishing his greatsword and hustling forward, although, stumbling over rubble and unable to reach his foe, he instead snaps his fingers and claps Mordren on the back, causing her vanish in a puff of smoke.

He smiles,   "You have a few seconds to give them hell, ah?"

   
 Spoiler: OOC 
SwA: Start Malignant Punisher Stance
Move: 10' East
Standard: Cast Vanish on Mordren

Reaction: Will activate Mesmeric Mirror on whoever needs it upon them being attacked (FrA)
 
lostsole31
 R1T23:    "Ah ha!"   Aroden declares excitedly,  brandishing his greatsword and hustling forward, although, stumbling  over rubble and unable to reach his foe, he instead snaps his fingers  and claps Mordren on the back, causing her vanish in a puff of smoke. He smiles,   "You have a few seconds to give them hell, ah?"  
 R1T18:   Gold Goblin wakes up with a start, getting out of his chair and  readying shield and short sword. Red Goblin draws their short sword and  stabs Reiko in the left hand for  2 . Her mesmeric mirror came forth, but it still struck her.

 R1T16:   Walter , you are holding your crystal light. What do you do?
meemaas
With minimal visibility, Walter moves into the doorway and waits for an opportune moment to strike.

 
 Spoiler 
Move action: Move five foot to the relative southeast
If he has visibility on the red goblin that isn't visible on his map then he will try a Surge Blast as a standard action

Standard action, if applicable: Surge Blast targetting Red.

Attack roll  (1d20+3)[ 21 ] 
Damage  (1d6)[ 6 ] 
 
lostsole31
 R1T16:  With minimal visibility, Walter moves into the  doorway and waits for an opportune moment to strike. Seeing one of the  enemy, he shoots it with a bolt of pure mental force that strikes it in  the left shoulder for   6 force  , dropping it!

 R1T8:   Grathar , now that you finally have a sense of what is going on, you begin giving defensive advice (aegis). What do you do?

Reiko on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar moves towards the center of the room.




 
 Spoiler 


SwA: Move into "Iron Hand Stance"

Mv: 20' E  (He'll halt movement if he sees he is in melee range of an enemy)

SA: Readying an Action, attack any enemy in melee range


"Deflect arrows" - The first ranged attack directed at Grathar, that he sees, will attempt to deflect.
 
lostsole31
 R1T8:  Grathar moves towards the center of the room and  gets into a fighting stance, but all of the careful movement through  rubble keeps him from preparing an attack right away.

 End Round One, Begin Round 2 ...

R2T25:  Reiko moves over the fallen goblin while drawing her wakizashi and slashes Gold's lower leg for  6 . The goblin screams out piteously in pain.

 R2T24:   Mordren , what do you do? Your currently don't see your .. hands, or even body!

Aroden on deck, Gobbo in the hole ...
Master K
Mordren circles around Reiko and launches her metal fist at Gold, putting as much force into the blow as she can.

 
 Spoiler: crunchy bits 
MA; 5ft NW, 5ft NE
SA; Risky Strike on Gold   Atk  - (1d20+5)[ 11 ]    Dmg  - (1d6+6)[ 9 ] 
 
lostsole31
 R2T24:  Mordren circles around Reiko and launches her  metal fist at Gold, putting as much force into the blow as she can, but  ends up hitting its armor and not penetrating before Mordren appears  again.

 R2T23:   Aroden , what do you do?

Gobbo on deck, Walter in the hole ...
Chromascope3D
  "All right, come here beastie!"   Aroden calls out as he hustles forward, eyes fixated on the goblin, bracing against the table as he maneuvers around it and towards his quarry.

 
 Spoiler: OOC 
 SwA:  Begin Hypnotic Stare against Gold (-2 to Will saves, enables Painful Stare)
 MA (x2):  Will move E, NE, NE, which I believe should be 40 ft total movement
 IA:  Oaken Shield if he is attacked
 FA:  Painful Stare (+1 damage to the next ally's successful attack against Gold), Mesmeric Mirror as needed
 
meemaas
Walter backs off a few steps, and then focuses his energy on his Psionic power.

 
 Spoiler 
Nonaction: Five foot step Relative West
FRA: Regain Psionic Focus (Retain Air energy type)
 
lostsole31
 R2T23:     "All right, come here, beastie!"     Aroden calls out as he hustles forward, eyes fixated on the goblin,  bracing against the table as he maneuvers around it and towards his  quarry.

 R2T18:  Gold stabs at Mordren with its short sword but the woman just slaps the blade away.

 R2T16:   Walter backs off a few steps, and then focuses his energy on his  psionic power, but his backing off in difficult terrain keeps him from  giving himself the time needed to recover his focus.

 R2T8:   Grathar , what do you do?

Reiko on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 


Grathar moves up towards the goblin.   "Keep up the pressure!"  
 
 Spoiler 

 MA : move 10' N


 SA : Execute 'Flurry Strike' maneuver using defensive stance against Gold.

Attack 1:  (1d20+4)[ 9 ]  (+2 flanking, +1 racial hatred)
Damage 1:  (1d6+4)[ 8 ] 

Attack 2:  (1d20+4)[ 13 ]   (+2 flanking, +1 racial hatred)
Damage 2:  (1d6+4)[ 8 ] 



- AC: 25 vs AoO due to dodge and defensive stance.

- If he rolls a '1' on an attack roll, he'll use 'Called' to reroll the attack.

- He'll defect the first ranged attack directed at him he sees with 'Deflect Arrows'.
 
lostsole31
 R2T8:  Grathar moves up towards the goblin.   "Keep up the pressure!"  

To its credit, the goblin shield blocks Grathar's attacks.

 End Round 2, Begin Round 3 ...

R3T25:  Reiko hops up onto the table and light crits the goblin in the chest with her wakizashi for  6 , dropping the goblin.

 R3T24:   Mordren , both goblins down. What do you do?

Aroden on deck, Walter in the hole ..
Master K
Mordren circles around Rieko to get a better look at the rest of the room Ready to Cast spells at any hostile she can find

 
 Spoiler: Crunchy crunch 
MA; 5ft S, 5ft SE
SA; if enemy spotted, cast Magic Missile
 
lostsole31
 R3T24:  Mordren circles around Reiko to get a better look at the rest of the room, ready to cast spells at any hostile she can find.

 R3T23:   Aroden , what do you do? Do you act, or come out of initiative?

Walter on deck, Grathar in the hole ...
meemaas
Walter takes this chance to focus his energy, after having ruined his focus by stepping into the difficult terrain a moment earlier.

 
 Spoiler 
FRA: Regain Psionic Focus (Energy Type Air)
 
Chromascope3D
Aroden smirks as he looks over the fallen goblin, and opens his mouth to gloat, but his expression changes as his eyes narrow and turns about, sword forward.

  "Is that it then? Are we alone?"   He asks to no one in particular.

 
 Spoiler: OOC 
Aroden doesn't know how big the room is so he'll stay in initiative. He'll ready a standard action to attack in the circumstance that an enemy attacks in melee and will use an immediate action for Oaken Shield just in case. Otherwise he'll take no other actions and end his turn.
 
lostsole31
 R3T23:  Aroden smirks as he looks over the fallen goblin, and opens his mouth to  gloat, but his expression changes as his eyes narrow and turns about,  sword forward.   "Is that it then? Are we alone?"   he asks to no one in particular.

 R3T16:   Walter , what do you do ... out there in the hall by your lonesome?

Grathar on deck, Reiko in the hole ...
lostsole31
Walter regains his psionic composure, and Reiko slashes the throat of Gold to put it out of its misery.

Initiative ends.
Chromascope3D
Aroden nods at the silent response, his shoulders relaxing as he turns back to the bodies. Closing his eyes, he touched two fingers to his forehead, before extending them forward.

 
 Spoiler: OOC 
Aroden is going to cast Detect Psychic Significance
 
Ragnarok'n'Roll
 Grathar 
  "Well, that went better then before."   Grathar says quietly.   "Two doors, one north, one east and some sort of gap or hallway south. We came from the door to the west. No obvious enemies right now."   He informs the near-blind.

Grathar maneuvers to get a better view down the southern gap and takes  a look around.


 
 Spoiler 

Grathar will move roughly 10' S, 5' W and look to the south to try and figure out if its a hallway or deadend or if there are enemies there. He won't go into that space at this time.
 
meemaas
Walter makes sure to join up with the group now that he's aware they aren't under attack anymore.
Ragnarok'n'Roll
 Grathar 

Grathar pauses to think for a moment and rubs his beard thoughtfully.

  "Definitely a hallway to the south. We should probably look around this room and then clear the north door. Watch where you step for now. Unless anyone else has a better idea?"   Grathar says.

Grathar starts a search of the bodies and then the room, keeping an eye out for traps.
lostsole31
From this curving room,  doors lead east and west, and a passage leads south. A small table with  four rickety chairs sits in the middle of the room. A pair of dice lies  on the table amid cups and plates. It takes 40 minutes (2:20 hours total  elapsed time) to do a deep search of this area with all the rubble and  debris. Other than their unsaleable equipment, the dead male and female  goblins have nothing of value. Reiko's mesmeric copy has extinguished.

Also,  during that time, the torch Reiko has guttered out, and then she needs  to discard that and get another torch from Aroden, and it is 20 min.  into burn by the end of the search.  Aroden and Walter update their  lights as needed.
Chromascope3D
  "Nothing again..."   Aroden mutters. He gives the dice a roll before turning back to the matter at hand.

  "So, north door,"   he affirms.
Ragnarok'n'Roll
 Grathar 

Grathar opens the north door.   "Here we go.  " Grathar whispers.
lostsole31
Grathar opens the northern door to find a roughly five-foot-wide, rough-hewn passage beyond that turns sharply west.
Ragnarok'n'Roll
 Grathar 


Grathar leads the way north, trying to walk as quietly as possible to a spot just before the passage turns. He pauses to listen and peeks west looking for danger before fully committing to the turn.

  "Stay a few feet back just in case there are traps."   He whispers back to the group.
lostsole31
After only a little more than 5' the passage turns to the WSW for more than 30' before no longer being visible.
Ragnarok'n'Roll
 Grathar 

Grathar continues down the hallway and then pauses. He makes sure the others are following behind.
  "Follow me. Another 20 or so feet of hallway that I can see."  
 
 Spoiler 


Move about 15 feet down the hallway and wait for some of the others.
 
lostsole31
The passageway starts to get just a little bit narrower as it bends north and west.
Master K
Mordren guards the rear making sure no hostiles come from behind
lostsole31
Grathar continues around and gets to a dead end at the tunnel, but easily sees that the "end" is just a dusty screen hanging to look like the end. There is also a pull rope by Grathar at the false dead end.

Now what?
Ragnarok'n'Roll
 Grathar 
  "Fake dead end and a rope to pull. Going to check for traps."   Grathar whispers back to the group.

Grathar searches the immediate area for any traps.
lostsole31
It actually seems like ... not that the screen is trapped ... or that he is in a danger area, but that the pull ropes might be a means of tripping off a trap elsewhere. He's not sure.
Ragnarok'n'Roll
 Grathar 

Grathar tries to pull back a small section of the screen so he can look beyond.

  "Don't pull rope, probably sets off a trap elsewhere. Maybe, maybe not."   Grathar says.
lostsole31
There's a chamber beyond, but he won't know more unless he removes the screen fully.
Ragnarok'n'Roll
 Grathar  


Grathar removes the screen fully.
lostsole31
Beyond, this round tower is badly damaged, its floor strewn with rubble. Grathar actually sees there area where the rubble trap is still set on this western side.
Ragnarok'n'Roll
 Grathar 
  "Looks like we're at the northwest corner beyond the trap we found earlier. Don't go too far south east just in case."   Grathar says.

Grathar starts of search of this area, taking care to be well away from the previously found trap.
lostsole31
As people filter in and the "line of demarcation" is noted for the trap...

1) Do you ask that the trap be neutralized so as not to be a problem later?
2) Do you do a deep search in here?
Chromascope3D
  "Ah, a clever little rat hole for clever little rats, hmm?"   Aroden notes, hand running over the length of rope. As his eyes glance between the rope and the open screen, he grins cruelly,   "Ah, but I have had a thought most devilish, no?"  
Ragnarok'n'Roll
 Grathar 

Grathar shrugs and stares at Aroden.   "No?"   he asks doubtfully.
Chromascope3D
Aroden chuckles, his fingers drumming lightly against the rope,   "Suppose a pack of errant goblins were to run in here, chasing down their quarry, only for their quarry to get the, ahh, drop on them, hmm? We could provide the quarry..."  

He snaps his fingers, and gestures to the trap, concluding,   "... And the drop."  
Ragnarok'n'Roll
 Grathar 

Grathar pauses a moment and rubs his beard and stares at the ceiling a minute.   "Goblins are dumb... but I'm not sure we can trick them into a trap they likely built. This is their backyard. We can try if you really want but I'm not sure I want to be bait for that. Anyone else have an opinion or idea?"   
lostsole31
As Aroden lightly thrums the rope, he accidentally knocks it off of its holding peg ... and the trap trips .... and lots and lots of rocks fall down (quite noisily, at that) ... into the dashed area shown (for that that saw it. There is now thick dust in the air that everyone tastes and breathes in.
Ragnarok'n'Roll
 Grathar 


Grathar holds his head sideways and sighs mightily.   "That will attract some unwanted attention I'm sure. We probably don't want to be caught in the open with those glowing lights."   He looks down at the dust covering his clothes and sighs again and utters a calming prayer under his breath.

Grathar heads back down the passage they just came from.   "Follow me. Hopefully we can get back to the main room before company shows up."  
 
 Spoiler 


Grathar will move into 'Iron Hand stance' as he believes combat is immanent.
 
lostsole31
Led by Grathar, the party goes back to the room of their last combat.

Now what?
Chromascope3D
Aroden had cursed loudly as the rope and block flew out of his grasp, and muttered about shoddy goblin construction on their way back through the passage. Face red and looking ready to burst, he grips his sword tightly and holds it close, nodding to the eastern door and whispering,   "Think they'll come charging through here?"  
Ragnarok'n'Roll
 Grathar 
  "Maybe...lets give it a minute."   Grathar whispers. He moves to flank the southern enterence.


 
 Spoiler 


Move 10' south from his current position
 
lostsole31
Nothing has happened ...
Ragnarok'n'Roll
 Grathar 

Grathar waits a full minute in silence with his hand up to the others.   "Do we want to go back to that last chamber and search it?"   he whispers.   "Or do we want to check the door or hallway here first?"  
lostsole31
  "I know it's the unpopular opinion,"   offers Reiko,   "especially with all of the rubble making it take longer, but since this is a deep exploration for us Pathfinders, I say we return to the last chamber where Aroden ... eh, safed .... the trap."  
Master K
Mordren nods in agreement,   "One path seems as good as any other at this juncture, we're going to have to go back there eventually no matter what we do, so we might as well do so now while we are still in good shape."  
lostsole31
A half-hour later, after having given the turret room a good check and finding nothing of interest, not even archaeologically ...

... the group reconvenes right back at this door.
Ragnarok'n'Roll
 Grathar 

Grathar checks the door to the east.   "Well, we should push on before we run out of torches. If we get into to trouble, flee west and slightly south."   Grathar says quietly.

Grathar waits till everyone is ready before he opens the door.


 
 Spoiler 


We already searched this room, not sure if that includes checking this door for any traps. He'll look for traps now if he has not before. If he is confident there are no traps, he'll open the door.
 
lostsole31
Grathar opens the door. It is a room which goes well to the north out of sight, and 20' across from him there is another door. 
 Spoiler: OOC 
Fluff won't be read until you move in and see the room more.
 
Ragnarok'n'Roll
 Grathar 

Grathar moves into the new room.   "Door on the other side - possibly more."  
 
 Spoiler 


Moves about 10 feet East
 
lostsole31
As soon as Grathar heads to the east and mentions the door, he sees company on the north side of this room.

 Surprise Round ... 
 S22:  A small arrow strikes Grathar in the neck for  2 .

 S18:   Grathar , this is a surprise round. What do you do?
Ragnarok'n'Roll
 Grathar 


Grathar moves further into the room.

  "Two goblins  north."  
 
 Spoiler 


MV: 5' E,  5' NE


- Use deflect arrow on next ranged attack against him
 
lostsole31
 S18:  Grathar moves further into the room and calls out,   "Two goblins  north!"  
 S17:  Red goblin shoots at Grathar but the dwarf dodges.

 End Surprise Round, Begin Round One ...

R1T22:  Gold drops his bow and takes out and readies short sword and shield.

 R1T21:   Walter , what do you do?
meemaas
With no form of vision on any of the hostiles, Walter holds his place to allow others to move in first.

 
 Spoiler 
Walter delays
 
lostsole31
 R1T21:  With no form of vision on any of the hostiles, Walter holds his place to allow others to move in first.

 R1T20:  Reiko rushes in with torch and wakizashi, immediately heading north and hustling through the difficult terrain.

 R1T18:   Grathar , what do you do?

Walter delaying ...
Ragnarok'n'Roll
 Grathar 
  "Closed door south east corner."   Grathar calls out.

He closes with the two goblins he sees.





 
 Spoiler 


SwA: Move into the "Iron Hand Stance"  (+2 shield bonus to AC if 1 hand free)


Double Move action:  Move 20' North
 
lostsole31
 R1T18:     "Closed door, south east corner."    Grathar calls out as he closes with the two goblins he sees.

 R1T17:  Red drops their bow and readies short sword and shield.

 R1T15:   Aroden , what do you do?

Mordren on deck, Gold in the hole, Walter delaying ...
Chromascope3D
  "Hah, I was beginning to think they were all hiding!"   Aroden laughs as he rounds the corner and follows the wall northward.

 
 Spoiler: OOC 
Aroden will adopt Malignant Punisher Stance as a swift action and spend a double move to move through the door and as far north into the room as he can.
 
lostsole31
 R1T15:    "Hah, I was beginning to think they were all hiding!"   Aroden laughs as he rounds the corner and follows the wall northward.

 R1T14:   Mordren , what do you do?

Gold on deck, Reiko in the hole, Walter delaying ...
Master K
Mordren grins and follows Aroden into the room and towards the goblins.

 
 Spoiler 

MA: 10 ft E, 5ft N
MA: 15ft N or as far as possible
 
meemaas
Now that everyone else has moved in, Walter follows suit, moving in close to one of his allies and prepares to fire a shot at one of the enemies once he has sight on them.

 
 Spoiler 
Walter will come out of delay.

Move action: Move East into the room, trying to get within 10 feet of the nearest ally to the door, whoever that may be.

Standard action: Fire a Surge Blast at the nearest enemy in his Line of Sight if possible, otherwise Ready an action to fire such once an enemy is visible to him.

Attack roll  (1d20+3)[ 7 ] 
Damage  (1d6)[ 6 ] 
 
lostsole31
 R1T14:  Mordren grins and follows Aroden into the room  and towards the goblins. Seeing where there's a split in the tables  there she passes Reiko and begins cutting east to help Grathar's column.

 R1T13:   Now that everyone else has moved in, Walter follows suit, moving in and  still a bit behind Reiko. Despite the limited pools of light, he  readies an attack in case a goblin comes into view.

 End Round One, Begin Round 2 ...

R2T22:  Gold steps forward and gets in a quick slip-stab to Grathar's left upper arm with its short sword for  4 .

 R2T20-19:   Reiko ascends stool and table to give more light to those that need it  and steps down to the far side of a stool to stab deeper than expected  for such a high line, hitting gold in the calf with a crit for  14 , dropping Gold. At the same time, a surge blast from Walter kills Gold for sure.

 R2T18:   Grathar , what do you do?

Red on deck, Aroden in the hole ...
Ragnarok'n'Roll
 Grathar 
  "AAH! Oww! Damn it!"   Grathar exclaims.

Grathar moves up to the remaining goblin and attacks.



 
 Spoiler 


Mv: 5' North

SA: Use 'Enduring Crane Strike' on Red goblin

	Attack:  (1d20+5)[ 24 ]   (+1 bonus on attack rolls vs. goblinoid subtypes.)
	Damage:  (1d6+4)[ 9 ] 

	If he hits, Grathar will heal himself :  (1d6+4)[ 9 ] 

	If he rolls a '1' on the attack roll, he'll use his 'Called' trait to re-roll.
 
lostsole31
 R2T18:    "AAH! Oww! Damn it!"    Grathar exclaims. He moves up to the remaining goblin and attacks with a  crushing gorilla thump to its head, dropping the goblin while pouring  healing back into Grathar until not a scratch remains.

The goblins are put to the sword to be sure.

 Combat Ends! 
Chromascope3D
Aroden's grin turns to a frown as he finally reaches the melee. He curses as he kicks a goblin's limp form, grumbling about them needing to put up a better fight as he kneels down and begins rummaging through their things.
Ragnarok'n'Roll
 Grathar 

Grathar assists with the search.   "I'm okay with them going down easy. Someone watch those doors."   Grathar says. He wipes some blood from his sleeve.
lostsole31
Goblins have nothing but unsaleable garbage equipment.

The party begins the deep search of the room. During this time, Aroden will have to re-up his light. In the meantime, Reiko's torch begins guttering out. Does anyone offer up a replacement?
Chromascope3D
Aroden throws up a hand dismissively as he wraps up his search,   "Ach, why do I even bother. These goblins are almost as poor as those irascible Galts. Hah, about as well organized too!"  

He stands up and stretches his back, pulling a fresh torch out of his bag to replace Reiko's now sputtering one. He continues, "  I am thinking we are spending too much time on these empty rooms, non? I am thinking if there is anything worth finding we will know when we walk in the room, like, ahh, a big shrine to Lamashtu with a fair maiden tied to it, stood over by a dark warlock, knife in hand, moments away from the stabbing. Then, aha! In charge the gallant heroes, cutting down the warlock and the shrine and making off with the maiden and the warlock's treasure both. Like the plays, non?"

   
 Spoiler: OOC 
Aroden is proposing switching from deep searches to quick searches, unless we have reason to do a deep search.
 
Ragnarok'n'Roll
 Grathar 
  "Well, we can take a vote if you like. Our patron, who is footing most of our expenses, would like a detailed report. Also, I didn't want to miss any clues about this damnable darkness. From our side its just torches, which are cheap and our time, which is... cheaper. I vote to continue doing indepth searches. Anyone else have an opinion?"   

Grathar glances around at everyone and waits a full minute as he slowly positions himself at the southeast door.

  "I think this door should be next."   He whispers.
lostsole31
  "You provided the reason, Master Dwarf,"   says Reiko, nodding to Aroden when he hands her another torch,   "and that reason - we are being paid to do it in a certain way - keeps it from a vote. Learn to use the time you spend to be mindful, Mr. Doro."  
Master K
Mordren Nods her agreement   "I'm with Grathar, and Reiko, we are being payed to do an in depth search of this place."   she then proceeds to take up a position next to the door Grathar suggested and nods her readyness.
Ragnarok'n'Roll
 Grathar 
  "Well, that's three votes 'for', even if we aren't voting."   Grathar shrugs. Grathar gives a quiet signal and then opens the next door.
meemaas
Walter nods.   "Besides, thorough searching helps to make sure we can't get caught off guard by a secret passageway or some trap that we overlook by rushing. I half expect us to turn around and find a dozen goblins come around the corner as is."  
Chromascope3D
Aroden makes a face,   "I  am  being mindful! If you want to burn through all my torches rummaging through obviously empty rooms before we get to the good stuff, carry on! I'm sure the old man loves those short reports, non?"  

He shuffles through a stack of imaginary papers and adjusts a pair of imaginary glasses, and continues on in a gruffer voice,   "Let's see: you entered five empty rooms, but on further review those rooms were indeed empty. Ah well, such is life! Keep at it, you're doing great work!"  

The soldier mimics throwing away the glasses and papers before resuming his normal posture, turning his back to the group and walking towards the door they entered. Once he reaches it, however, rather than walking through it, he sets his sword against the wall and begins digging through the debris, pushing what he can up against the wall and throwing everything else northward.

 
 Spoiler: OOC 
Aroden is going to clear the rubble in a straight line between the two doorways, in an attempt to make a pathway of normal terrain between them. If he finishes before the search is complete then he will rejoin the searchthrough. Otherwise, he'll stop when we're ready to move on.
 
lostsole31
Grathar opens the door, and a strange beast and a goblin are within!

 Begin Round One ...

R1T21:   Walter , what do you do?
meemaas
  "Better to be able to say we checked the empty rooms and confirmed there was no hidden passages, than none of us to return at all."   Walter responds, before hearing the movement of creatures he can't see.   "Is there something in there?"   He asks, despite being sure he knows the answer while preparing himself for the fight.

 
 Spoiler 
Walter spends his turn talking. I know he can't delay with how much talking he's done.
 
lostsole31
 Begin Round One ...

R1T21:    "Better to be able to say we checked the empty  rooms and confirmed there was no hidden passages, than none of us to  return at all."   Walter responds, before hearing the movement of creatures he can't see.   "Is there something in there?"   He asks, despite being sure he knows the answer while preparing himself for the fight.

 R1T15:    "Clanky, Bree-Yark!"   cries a voice from within, followed by the same voice seemingly casting a spell that covers the mechanical.

 R1T15:  Some type of one-armed mechanical man clanks forward to engage Grathar. It hits Grathar right in the center of the chest for  6 .

 R1T11:  Reiko tries to stab from the side of the doorway, missing the mechanical horror.

 R1T8:   Mordren , what do you do?
Master K
Mordren curses under her breath at the lack of a clear path to engage the metal monster, before firing a magic missile at the goblin in the rear instead.

 
 Spoiler 
SA; Cast magic Missile targeting the goblin   Dmg  - (1d4+1)[ 5 ] 

side note: just in case it matters Mordren does speak Goblin
 
lostsole31
 R1T8:  Mordren curses under her breath at the lack of a clear path to engage  the metal monster, before firing a magic missile at the goblin in the  rear instead, plinking him for   5 force  .

 R1T7:   Grathar , what do you do?

Aroden on deck, Walter in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar attacks the thing in front of him.   "Ooph, watch the beard dummy!"  
 
 Spoiler 

 SwA:  Move into the "Iron Hand Stance" (+2 shield bonus to AC if 1 hand free)


 SA:  Use 'Enduring Crane Strike' on the mechanical man.

Attack:   (1d20+5)[ 21 ] 
Damage:   (1d6+4)[ 7 ] 	
	If he hits, Grathar will heal himself :  (1d6+4)[ 8 ]  hps

*If he rolls a '1' on the attack roll, he'll use his 'Called' trait to re-roll.


 Mv:   He'll spend a moment to look over the mechanical man as that seems odd and strange to him.
 
lostsole31
 R1T7:  Grathar attacks the thing in front of him, foot-stomping the thing for  13 mod  - a strike that fully heals himself while he growls,   "Ooph! Watch the beard, dummy!"  
 R1T6:   Aroden , what do you do?

Walter on deck, Goblin caster in the hole ...
Chromascope3D
Aroden clicked his tongue as his eyes narrowed, shaking his head and stepping backwards, beckoning to Grathar,   "Hey, dwarf, step back, ah? Let him come to us!"

   
 Spoiler: OOC 
Aroden adopts Malignant Punisher Stance and moves 5' NW.

If he needs to roll a fortitude or reflex save, he'll cast Burst of Adrenaline as an immediate action.
 
lostsole31
 R1T6:  Aroden clicked his tongue as his eyes narrowed, shaking his head and stepping backwards, beckoning to Grathar,   "Hey, dwarf, step back, ah? Let him come to us!"  
 End Round One, Begin Round 2 ...

R2T21:   Walter , what do you do?

Enemies on deck and in the hole ...
meemaas
Walter moves a bit so he can see through the door, as best as possible considering the lighting, and prepares himself to fire another blast into the first enemy he sees.

 
 Spoiler 
Nonaction: 5-foot step directly south
Standard action: Ready an action (or fire, if able) to fire a Surge Blast at the first standing Goblin that he can see.

Surge Blast  (1d20+3)[ 21 ] 
Damage  (1d6)[ 2 ] 
 
lostsole31
 R2T21:  Walter moves a bit so he can see through the door, as best as possible  considering the lighting, and prepares himself to fire another blast  into the first enemy he sees.

 R2T15:  Casting is heard from the room beyond, and the goblin is in the middle of casting a spell.

 R2T14:  The metal-man - who only has one arm - swings at Grathar, but the dwarf ducks out of the way.

 R2T11:  Reiko backs up onto the table nearby and tosses her torch at the foot of the metal-man, illuminating it for the others.

 R2T8:   Mordren , what do you do?

Grathar on deck, Aroden in the hole ...
Master K
Mordren fires another Magic Missile at the caster.

 
 Spoiler 

SA; magic missile at the goblin caster.   Dmg  - (1d4+1)[ 2 ] 
 
lostsole31
 R2T8:  Mordren fires another  magic missile  at the caster, hitting for   2 force  .

 R2T7:   Grathar , what do you do? You are currently in  iron hand stance .

Aroden on deck, Walter in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar frowns but moves to comply. He tries to get off two quick kicks before falling back.


  "Okay, if you think that is wise."  
 
 Spoiler 

 Standard Action:   Use the 'Flurry Strike' maneuver using 'Defensive Stance'.

Attack 1:  (1d20+4)[ 9 ] 
Damage 1:  (1d6+4)[ 8 ] 

Attack 2:   (1d20+4)[ 20 ] 
Damage 2:   (1d6+4)[ 7 ] 


If an attack roll is a '1' he will use his 'Called' trait to re-roll it.



 Move action:  Move 10' North



 Note:  Grathar has the Dodge feat, so he has +4 dodge vs AoO.
 
lostsole31
 R2T7:  Grathar frowns but moves to comply. He tries to get off two quick kicks - one of which strikes the metal monster for  5 mod  - before falling back, the thing swinging at him clumsily as he goes.   "Okay, if you think that is wise."  
 R2T6:   Aroden , what do you do?

Walter on deck, Goblin caster in the hole ...
Chromascope3D
  "Let's show these monsters what makes us their betters, ah!?  " Aroden calls out as he steps around Reiko to hug the wall, grinning as he raises his sword above his head, readying himself to deliver a downward chop to the next thing to walk through the open door.

 
 Spoiler: OOC 
Aroden moves 10' E, and uses Encouraging Roar as a Swift action, grating all allies within 30' a +2 to attack and damage for 1 round. He then readies a standard action to make a Hunting Party strike as a standard action against the metal man, to be taken when his target attempts to make its own melee attack against any target in reach, and granting Reiko an Attack of Opportunity if it hits (since I assume she'll be the only one who'll be able to make an AoO against the metal man at that point).

As usual he will activate any mesmeric mirror he needs to in response to any attack he is aware of.
 
lostsole31
 R2T6:    "Let's show these monsters what makes us their betters, ah!?  "  Aroden calls out as he steps around Reiko to hug the wall, grinning as  he raises his sword above his head, readying himself to deliver a  downward chop to the next thing to walk through the open door.

 End Round 2, Begin Round 3 ...

R3T21:   Walter ,  your readied action did not go off and the enemy caster's voice is  heard continuing an incantation in the darkness beyond. What do you do?

Enemies on deck and in the hole ...
meemaas
Walter will prepare himself to fire a blast at the first enemy to approach the team again, unwilling to be the first to charge into the room with the terrible visibility.

 
 Spoiler 
Standard action: Ready an action to fire a Surge Blast at the first foe to come within Line of Sight

Surge Blast  (1d20+3)[ 7 ] 
Damage  (1d6)[ 2 ] 
 
lostsole31
 R3T21:  Walter prepares himself to fire a blast at the  first enemy to  approach the team again, unwilling to be the first to  charge into the  room with the terrible visibility.

 R3T15:  The caster's spell comes to completion, allowing  him to grow to a height of a 6-1/2-foot-tall goblin. The caster says  something. 
 Spoiler: Goblin 
  "Clanky, stay where you are, and stamp out that torch."  
 
Mordren then sees the caster steps out of sight.

 R3T14:  The one-armed metal humanoid stamps onto the torch, destroying it and taking away that light.

 R3T11:   Reiko , now unable to see even the automaton, delays...

 R3T8:   Mordren , what do you do?

Grathar on deck, Aroden in the hole ...
Master K
Scowling at having lost sight of the caster, Mordren takes a deep breath and readies herself for what may come next conjuring up her armor.

 
 Spoiler 
SA; Spend 1 AP to use her Armored Mask (Arcane Exploit)
 
Ragnarok'n'Roll
 Grathar 

Grathar pauses briefly to collect himself.


 
 Spoiler 


Delay till R3T5
 
lostsole31
 R3T8:  Scowling at having lost sight of the caster, Mordren takes a deep breath  and readies herself for what may come next conjuring up her armor.

 R3T7:  Grathar pauses briefly to collect himself.

 R3T6:  Aroden's shout wears off.  Aroden , your readied action didn't go off. What do you do?

Grathar on deck (to come out of delay), Walter on deck ...
Chromascope3D
  "Hells,"   Aroden mutters as the room beyond goes dark. He exhales, shrugs, and steps out, bringing his lighted sword down and into the portal.

 
 Spoiler: OOC 
Aroden will move 5' south, use his swift action to cast  Burst of Adrenaline , and make a power attack against the enemy if it's still there.
Power Attack:  (1d20+5)[ 6 ] 
Damage:  (2d6+9)[ 13 ] 

And will use his mesmeric mirror trick as needed.
 
lostsole31
 R3T6:    "Hells,"   Aroden  mutters as the room  beyond goes dark. He exhales, shrugs, and steps out, bringing his  lighted sword down and into the portal. As he does so, a surge blast  shoots past his head to miss. The wild "magical" effect from Walter  behind Aroden spooks the  sellsword  noble and a slight bit of that  blast hits the lit source, blinding Aroden.

 R3T5:   Grathar , what do you do?

Enemies on deck and in the hole ...
Ragnarok'n'Roll
 Grathar 
  "Guess it isn't going to move."   Grathar says.

Grathar lashes out with his meaty fist.

 
 Spoiler 

 Mv:  Move 5' South

 SA:  Use the 'Silver Strike' maneuver vs Clanky as a 'Risky Strike'.


Attack Roll 1:  (1d20+4)[ 24 ] 
 Or 
Attack Roll 2:  (1d20+4)[ 17 ] 

Damage Roll:  (1d6+6)[ 9 ] 



If he rolls a '1' on his attack roll, he will use his 'Called' trait to re-roll.
 
lostsole31
 R3T5:    "Guess it isn't going to move,"   Grathar says before lashing out with his meaty fist with a special maneuver that strikes the automaton with a crit for  7 mod ,  but in doing so makes a surprise opening for another attack, but misses  that bonus. Still, that strikes did something odd, as electricity rocks  all over the automaton.

 End Round 3, Begin Round 4 ...

R4T15:   The caster gets into Mordren's line of sight and casts a spell at her.  She is immediately terrified as the knowledge of the forces that the  caster serves washes over her!

 R4T14:  The automaton punches Aroden in the elbow for  6  as electricity continues to spark and arc about the automaton.

 R4T8:   Mordren , the evil goblin caster terrified you with his mighty power. She runs away to the west, out of sight of the others.

 R4T7:   Walter , what do you do?

Aroden on deck, Grathar in the hole ..
meemaas
Now that Walter can see an enemy, he takes a moment to attempt to analyze it, hoping to determine a weakness. Then he taps into his innate power and the emotions generated by his combat high to launch a stream of electricity into it. (Or other element if he thinks electricity won't work)

 
 Spoiler 
Nonaction: Attempt a knowledge check if not already rolled to see if he knows anything about this. If he can't do it without spending a standard action, he will forgo this step
Standard action: Wild Surge Energy Blast (Air) for 1PP (Or Fire, if the aforementioned knowledge check implies it might be resistant to electricity)

Attack roll  (1d20+3)[ 16 ]  (+4 if the target is or is wearing metal)
Damage  (2d6+4)[ 12 ]  (This effect deals +2 damage per die because of the dual bloodline, which is already in the roll)

Psychic Enervation chance  (1d100)[ 2 ] , if 15 or below, take 1 damage and staggered for 1 round. Also, through Vent Agony, force the target of the power to make a DC 16 Will Save, if possible, or suffer the same penalties.
 
lostsole31
 R4T7:  Now that Walter can see an enemy, he takes a  moment to attempt to  analyze it, hoping to determine a weakness, but this thing is just too  strange for him to understand. Then he taps into his innate  power and the emotions generated by his combat high to will launching a  stream of electricity into it. Nothing happens, however. His mind is  too unfocused to "aim" his emotions.

 R4T6:   Aroden , you shake your head and your vision clears. What do you do?

Grathar on deck, Enemies in the hole ...
Chromascope3D
Reeling from his attackers blows and rubbing his eyes frantically, Aroden shakes his head and focuses his gaze on the sparking man. Springing back, he shouts,   "Dwarf! With me!"  

...And launches forward in a desperate counterattack.

 
 Spoiler: OOC 
I already know it's not going to work, but Aroden doesn't so he's gonna use Hypnotic Gaze on the robot as a swift action, then attack with a Hunting Party strike, granting Grathar an AoO if it hits.

 (1d20+6)[ 19 ]  Attack
 (2d6+6)[ 15 ]  Damage

He'll use Oaken Shield as an immediate action and mesmeric mirror as a free action as necessary.
 
lostsole31
 R4T6:  Reeling from his attacker's blows and rubbing his eyes frantically,  Aroden shakes his head and focuses his gaze on the sparking man.  Springing back, he shouts,    "Dwarf! With me!"    ...and  launches forward in a desperate counterattack, but before his sword  contacts, the metal-man explodes in a burst of electricity that affects  the heroes for Aroden &amp; Reiko (  1 electricity   each), Grathar (  5 electricity  ), &amp; Walter (  2 electricity  ).

 R4T5:   Grathar , what do you do? The majority of the rubble from the exploded metal-man is in the doorway.

Goblin-caster on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 
  "AHH! dammit!  Human... with me!"   Grathar shouts back.
He brings a hand up instinctually to his face to confirm his eyebrows are still eyebrows.


Grathar tries to enter the room to chase down the goblin.



 
 Spoiler 

 2 Move actions: 
If he can get into the room, past the metal corpse, he'll head straight for the goblin caster if he sees him. He wants to get close to the caster if possible.

If he doesn't see the caster, he'll make for the centre of the room.
 
lostsole31
 R4T5:    "AHH! dammit!  Human... with me!"    Grathar shouts back. He brings a hand up instinctively to his face to  confirm his eyebrows are still eyebrows. Grathar enters the room and  seeing his prey, chases down the goblin.

 R4T4:  Reiko comes out of delay, steps in past Aroden, and then goes into a defensive pose.

 End Round 4, Begin Round 5 ...

R5T15:   Grathar sees the caster hold a symbol around his neck - that of a  three-eyed monster that the dwarf thinks might be that of Lamashtu, but  isn't sure - and a dark miasma erupts forth to cover Grathar (  3 NE  ), Reiko, Walter, &amp; Aroden (  1 NE  ).

 R5T8:   Mordren , you are still instilled with the deep fear of monsters, continuing to make your way towards the exit.

 R5T7:   Walter , what do you do?

Aroden on deck, Grathar in the hole ...
meemaas
Walter starts into the room finally, now that the others have gone in and the metal thing has fallen, and looks to see if he can find the other hostiles in this dark mess. If he can, he prepares himself to launch another attack, otherwise, he readies himself to be attacked.

 
 Spoiler 
Move action: Move into the room. Once inside the door, he heads to a square south of the entryway, if possible.
Standard action: If he can see an enemy, he will Manifest an Energy Ray at it, otherwise he will do nothing.

Wild Surge Energy Ray (Air) for 1 PP
Attack Roll  (1d20+3)[ 17 ]  (+4 bonus if the target is wearing metal armor)
Damage  (2d6+4)[ 7 ]  (+2 bonus per die from Bloodlines accounted into roll)

Psychic Enervation:  (1d100)[ 22 ]  If 15 or below, take 1 damage and become Staggered for 1 round.
Vent Agony: If suffering Psychic Enervation, may force the target to make a Will Save DC 16, or suffer the same penalties that Walter did.
 
lostsole31
 R5T7:  Walter starts into the room finally, now that the  others have gone in  and the metal thing has fallen, and looks to see if he can find the  other hostiles in this dark mess. He finds that there is a table or  something due south of Reiko, so feels along in the darkness to go  southeast a few feet instead.

 R5T6:   Aroden , what do you do?

Grathar on deck, Reiko in the hole ...
Chromascope3D
  "Damned to the Pit!"   Aroden curses as his quarry erupts in front of him. He shakes himself off, and stumbles forward over the wreckage and into the room, already bloodied and battered from the combined assault.

   "I count that one,"    he mutters to himself as he marches with his sword before him and leveled, ready to strike at whatever monster he might find in the dark.

 
 Spoiler: OOC 
Aroden with move E, NE. If he encounters the goblin he will activate his hypnotic stare as a swift action, and attack with a Savaging Steel strike. Otherwise he will move N,N, stopping if he moves into an enemy's melee threat range.

For his immediate action he will either use Oaken Shield if subjected to a melee attack, or Burst of Adrenaline if he needs to make a Fort or Reflex save.
 
lostsole31
 R5T6:    "Damned to the Pit!"   Aroden curses  as his quarry erupts in front of him. He shakes himself off, and  stumbles forward over the wreckage and into the room, already bloodied  and battered from the combined assault.

   "I count that one,"     he mutters to himself as he marches with his sword before him and  leveled, ready to strike at whatever monster he might find in the dark.  He does move north on a second burst as he sees Grathar but reaches the  limit of the room and then doubles back and gets to where he sees the  goblin.

 R5T5:  Grathar, you are in  iron hand stance . What do you do?

Reiko on deck, Goblin in the hole ...
Ragnarok'n'Roll
 Grathar 
  "Enemy to the east."   Grathar says over his shoulder.

Grathar cracks his knuckles. He repositions and swings at the goblin.

 
 Spoiler: OOC 

 MA:  move 5' SE

 SA:  Attack the goblin with a 'Stunning Fist' attack (DC 15).

	 Attack:   (1d20+5)[ 17 ]    +1 racial hatred
	 Damage:   (1d6+4)[ 7 ] 


If he rolls a '1' on the attack roll, he will use his 'Called' trait to re-roll.

 
lostsole31
 R5T5:    "Enemy to the east,"    Grathar says over his shoulder, cracking his knuckles. He repositions  and swings at the goblin, nailing him right in a nerve plexus on his  tricep for 7 + stunned, the pain from the nerve strike having him drop  the wand that was in his hand.

 R5T4:  Reiko charges the stunned goblin, slashing along his left wrist's vein for  9 .

 End Round 5, Begin Round 6 ...

R6T15:  The caster reels from the pain in his arms.

 R6T8:   Mordren , you recover yourself from the caster's awesome and terrifying power. What do you do?

Walter on deck, Aroden in the hole ...
Master K
Mordren shakes her head to clear it, quickly taking stock of her surroundings before snarling, turning around, and starting to make her way back the way she thinks she came, fists balled in anger, ready to beat the living daylights out of the goblin that dared mess with her head.


 
 Spoiler 
Double MA; 5'N, 20'NE, 5'N
 
lostsole31
 R6T8:  Mordren shakes her head to clear it, quickly  taking stock of her  surroundings before snarling, turning around, and starting to make her  way back the way she thinks she came, fists balled in anger, ready to  beat the living daylights out of the goblin that dared mess with her  head. She does have to adjust her intended movement to not end in a  corner, but to head towards a pair of open double doors to the east.

 R6T7:   Walter , what do you do?

Aroden on deck, Grathar in the hole ...
meemaas
Walter refocuses his energy and emotions, readying himself for the next dangerous enemy that might become visible.

 
 Spoiler 
Full Round Action: Regain Psionic Focus
 
lostsole31
 R6T7:  Walter refocuses his energy and emotions, readying himself for the next dangerous enemy that might become visible.

 R6T6:   Aroden , what do you do?

Grathar on deck, Reiko in the hole ....
Chromascope3D
  "Found you!"   Aroden laughed as his sword illuminated the giant goblin, and wasted no time in drawing back to deliver a mighty blow.

  "Look alive now!"   he jeered as he swung, intentionally bringing his sword far too close to hit before bringing it back around for a proper chop.

 
 Spoiler: OOC 
Aroden will initiate a Rascal's Gambit as a swift action and will attempt to feint as a move action, gaining a +2 luck bonus to the roll and leaving the goblin flat-footed until the start of its next turn if it succeeds.
Bluff check to feint:  (1d20+12)[ 22 ] 

He will then expend Savaging Steel as a Risky Strike.
Attack:  (1d20+5)[ 22 ] 
Damage:  (2d6+9)[ 17 ] 

If both the bluff check and attack succeed (and the goblin is not dead afterward), he will attempt an intimidate check as a free action via Frightening Ambush.
 
lostsole31
 R6T6:    "Found you!"   Aroden laughs as his sword illuminates the giant goblin, and he wastes no time in drawing back to deliver a mighty blow.   "Look alive now!"    he as he swings, intentionally bringing his sword far too close to hit  before bringing it back around in a moulinet for a proper downward chop  that does  17 ( +1d6 bleed ) .  The stunned goblin, on the other hand, was far too insensate to either  be faked out or intimidated. Oh, and far too unconscious as it falls  from the blow as well!

 R6T5:   Grathar , the goblin is down and bleeding. What do you do?

Reiko on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 

Grathar stomps at the fallen goblin.   "Need to find Mordren. I'm a bit hurt."   Grathar looks at the door they just came through.


 
 Spoiler: OOC 


FRA: Flurry of blows

Attack 1:  (1d20+5)[ 10 ]    +1 Hatred
Damage 1:  (1d6+4)[ 7 ] 


Attack 2:   (1d20+5)[ 10 ]    +1 Hatred
damage 2:   (1d6+4)[ 7 ] 
 
lostsole31
Grathar head stomps the goblin.  Mordren gets back two rounds later.

 **Combat Ends!** 

What now?
Ragnarok'n'Roll
 Grathar 
  "We should do a quick search. Grab anything we think might be valuable and probably head back to town to rest, recover and report. Anyone disagree or have a better plan?"   Grathar asks.


Grathar starts the process of milling around and searching the bodies and tables.
lostsole31
The group does a full search for a little over 8 min. The automaton's pieces are collected, as you might find an interested buyer in the curiosity aspect.

Looking over the now-returned-to-normal-height goblin cleric, there the goblin's symbol of dark power that you identify as belonging to Lamashtu ... not something you are likely to be able to resale. He had a pouch with 95 gold. There is a (small) masterwork falchion, far better than normal goblin make that might be worth something. Finally, there is a wand that Grathar saw the goblin use to heal itself, but is not exactly identified yet for power level, charges, or command word.

What now? Do you agree with Grathar and head back to town?
Chromascope3D
  "Fooooo, non, mon amie, back to town we go I say!"   Aroden grins, holding up the automaton's head and examining it with some curiosity, his bag stuffed to the brim with many of its other parts,   "This thing that moves without blood or meat, I think the old man will be plenty interested to see it!"  

As he says this, his brow furrows, and he seems to look almost pensive for a moment, before he quietly repeats,   "...To See't?"  
meemaas
  "I'm game to bring these pieces back and taking a rest. Slow and steady will keep us alive."   Walter proceeds to offer to carry as much as he can actually carry, so as to help others keep their hands free.

 
 Spoiler 
If it was not already attempted, Walter will also see if he can identify the Wand, and if successful, will share the information with the party.
 
lostsole31
Mordren and Walter look over the wand, and other than a faint aura, they can't be sure of the school of magic.

The party heads back to town, and soon enough, they are back at the tavern giving Ezren the report.
Ragnarok'n'Roll
 Grathar 

Grathar orders an ale. He sits down and begins writing out his 'report'. He sketches a rough updated map on the back of the document.

  "We found a couple interesting things in our travels. A wand that we can't seem to figure it out. Maybe you can take a look. Aroden and Walter gathered up parts of a metal man that attacked us and nearly blew my eye brows off. I think it was taking orders from a goblin. It even had a name, 'Clanky'."   Grathar says.
lostsole31
Ezren looks at the wand, concentrating mentally.   "Ah, a wand of cure light wounds with 19 charges remaining."   He provides the command. He is most entertained by the Clanky anecdote.   "I am sure you could get about 75 gold from a collector I know in town for his parts."  
Ragnarok'n'Roll
 Grathar 
  "So I guess we have some options. I think we should sell the scimitar if we can, likely because no one can use effectively. Sell the 'Clanky' parts. Probably keep the wand. Maybe we could convince the local clerics to use it on us as we need to cut down our resting time. Once we have sold everything, then there is the small matter of the tithe.. or is it a tri-tithe."   Grathar shrugs.


  "From there we can split the remaining proceeds. I can go buy another heal kit and maybe you guys go buy some torches and any other supplies we need. Then maybe take a week or so to rest up. "   Grathar trails off.

  "Any objections to this plan ? or better plans ? "    Grathar asks everyone.

He finishes his 'homework' and hands it in to Ezren.
Chromascope3D
  "Sounds, ahhh, grand bien to me!"   Aroden replies,   "I will take the small sword to le markét in the morning; I will get a good deal for this thing. Then we will haul Monsieur Clank to meet this collector, non?"  

He nods at the metal head laid upon the table.
meemaas
Walter speaks up.   "I am pretty good at using magic tools like that Wand. I may be able to make it work for us."  
Master K
Mordren nods her agreement   "Its probably better to keep the wand with us, especially if were looking to cut own recovery time, returning back to town to have someone else use the wand for us, doesn't really save us that much time."  
lostsole31
Ezren shakes his hand.   "Take the time to make use of and sell what you need, but as the Pathfinder Society is footing your room and board, be ready to move again day after tomorrow."  
Ragnarok'n'Roll
 Grathar 

Grathar frowned deeply at Ezren.   " We'll go when we are ready and not before."  


Grathar turns to Walter.   "In order to be respectful of our gracious employer's time and coin, I believe that means you are 'up' so to speak. I'm pretty banged up. So perhaps you could 'wand' me to help speed things along."     
meemaas
Walter takes the Wand, and after giving a moment to focus, attempts to activate it once on Grathar.

 
 Spoiler 

Use Magic Device:  (1d20+9)[ 29 ] 
Healing  (1d8+1)[ 9 ] 

If Grathar asks for a second charge...

Use Magic Device:  (1d20+9)[ 15 ] 
Healing  (1d8+1)[ 9 ] 

In case of failures, here's a few more rolls to be used in sequential order
UMD:  (1d20+9)[ 29 ] 
UMD:  (1d20+9)[ 25 ] 
UMD:  (1d20+9)[ 29 ] 

If it takes Walter more than five tries to use the wand even once, he will stop trying for now and attempt again later.
 
lostsole31
Grathar is fully healed with a single application. Even terribly wounded, likewise for Aroden. Then, Reiko is topped off. Finally, Walter tops himself off. Four charges used.
Ragnarok'n'Roll
 Grathar 
  "Wow, I feel amazing. Thanks Walter."   Grathar rubs his chest and smiles.

  "Let's liquidate the rest, pay our taxes and split up the proceeds. Then do some shopping if we need and get back out there."   Grathar says.



 
 Spoiler: Shopping List 


Not sure if I'm jumping the gun or not but here is Grathar's shopping list:

- Healer's kit (50 gp)
- Potion of cure light -(if available 50gp)
- Belt pouch, (1gp)


He can afford these items even with out any of the split treasure. (10 pp 1 gp)
 
Chromascope3D
  "Ah, that, how you say, hits the spot, oui!"   Aroden nods as he is revitalized, looking over the blank patches of skin that had once been bruised and burned. Shouldering his bag, he asks Ezren,   "So, where is this collector you know?"

   
 Spoiler: OOC 
Aroden's gonna find a merchant to sell the falchion to and sell Clanky to the collector Ezren mentioned.
 
lostsole31
  "My contact,"   says Ezren,   "I'll take the parts and sell them and return your proceeds."  
Chromascope3D
Aroden shrugs, muttering,   "Fair enough,"   before dumping the parts out of his bag and onto the table.

Turning to the door, he calls back,   "On the morrow then!"
  
lostsole31
The next day .... you know Ezren is out hocking the Clanky parts.

Do the rest of you have any plans, or wait until evening when he returns?
Ragnarok'n'Roll
 Grathar 

Grathar tries to go shopping during the day.

 
 Spoiler 

Grathar's shopping list:

- Healer's kit (50 gp)
- Potion of cure light -(if available 50gp)
- Belt pouch, (1gp)


He can afford these items even with out any of the split treasure. (10 pp 1 gp)
 
lostsole31
Grathar purchases gear as above, getting the potion from the temple (they won't always be in stock).

Ezren sells the goblin falchion and Clanky parts.

Since the only item is the wand, do you want to hold off on a treasure divvy, or do you want to do the divvy for the cash-poor among you?
Ragnarok'n'Roll
 Grathar 
  "We should probably split the proceeds now evenly and just consider the wand party property with Walter holding it for now since only he can use it. Anyone disagree?"  
lostsole31
Reiko makes a gesture of agreement with Grathar.
Chromascope3D
Aroden throws up his hands and shrugs,   "Aye, sounds bien to me!"  
lostsole31
  "Actually, before we begin,"   says Reiko.   "I recommend an additional share as a 'party share' for shared expenses. Does that make sense?"  
Ragnarok'n'Roll
 Grathar 

Grathar nods.   "Seems reasonable."  
 
 Spoiler 

Grathar will move his potion of cure light wounds to his belt pouch (if it will fit) for easier access.
 
lostsole31
Everyone gets 64 gp, with the share and leftover (4 gp) to the party share.

Which is enough for Walter to now carry a medium load.
Chromascope3D
Aroden grins as he's handed his share, quickly slipping it into his bag. Tipping his cap, he declares,   "Well, I'll see you at the gates, then!"  
 
 Spoiler: OOC 
He's going to buy a Bec de Corbin if he can find one, or a Bardiche if he can't. :p
 
Ragnarok'n'Roll
 Grathar 

Grathar takes his share of the coins.   "I'll be there at the appointed time. I'm ready to go back when you guys are."   Grathar says.
lostsole31
One the day of the next foray, does anyone do anything different, or leave anything behind in their rooms?
lostsole31
The party gathers their things the next day and get back to the towering ruins of the Emerald Spire. Do you pick up where you left off, or go a different way?
Ragnarok'n'Roll
 Grathar 
  "I was thinking we should return to that room in the north with the trap that we sprung.  We never finished searching there and doubt anything worthwhile is there. Then, maybe we can swing back to that room with the mage and 'Clanky' and continue our search."   Grathar says.

Grathar keeps an eye out until they are ready to head in, waiting for the others to light their lights.
Chromascope3D
Aroden shrugs,   "Fine by me, mouisser!"  
lostsole31
The party enters, this time with Reiko burning a torch of her own.

From this area, now what?
Ragnarok'n'Roll
 Grathar 

Grathar leads a quick search of the area to the Northwest.

  "Keep your eyes peeled."   Grathar says.

 
 Spoiler 

Search the area marked 'A5' on the map
 
Chromascope3D
  "Oui, oui..."   Aroden nods as he absentmindedly turns some rubble over with his foot.

 
 Spoiler: OOC 
Ditto Grathar's action
 
lostsole31
The party does a two-minute search of the rubble, but doesn't find anything.
Chromascope3D
Aroden scratches his head,   "Well, there was another door back in Mouisser Clank's room, no? As good a place as any to continue, I think. Might be more little buggers scurrying about there."  
Ragnarok'n'Roll
 Grathar 


Grathar nods at Aroden.   "Just be mindful of the hallway to the south we pass on the way there, its not cleared yet. Did any one need to cast any spells before we get into trouble?"   Grathar asks.


Grathar leads the way back to large room they found with the mage. He keeps an eye out for any trouble or ambushes.


 
 Spoiler 


Move back to the room labeled A10 taking the route through A4, through the double doors, through A6.
 
Chromascope3D
  "No spells here, my friend!"   Aroden assures as he follows after Grathar.
lostsole31
Grathar leads the party back to the room where the goblin caster fell ... his body is still there. You had never actually taken a good look at the room itself. This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers.
Chromascope3D
  "Huh, very quaint,"   Aroden mutters as he looks around the rotted kitchen. Gripping the haft of his polearm, he turns his attention to the door, and asks,   "So, who wants to be first this time?"  
 
 Spoiler: OOC 
Aroden will go first if no one else wants to, otherwise he'll position himself to go second, wielding his bec de corbin.
 
Ragnarok'n'Roll
 Grathar 
  "The kitchen is now closed."   Grathar announces quietly.


  "I'll take point. Just don't bash me with that crazy thing."   Grathar says.


Grathar gives the door to the south another search, looking for any traps.


 
 Spoiler 

If he doesn't find any traps he'll open the door.
 
lostsole31
Grathar opens the door to what is more of a hallway than room (more details once you move in) ...
Ragnarok'n'Roll
 Grathar 

Grathar moves into the 'room' to make room for others.
lostsole31
This curving hall has been badly damaged, but there are intact doors to the north, east, and south, as well as a large double-door leading west to the core of the tower. The southeast corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.
Chromascope3D
  "Another dark room, surprises of all surprises..."   Aroden mutters as he runs his hand along the wall eastward, and asks the darksighted,   "Anything of  interessant? "

   
 Spoiler: OOC 
Aroden will move 5'S and 5'E
 
Ragnarok'n'Roll
 Grathar 
  "Nothing is jumping out, yet. We have a door to the East, double doors to the west and some sort of small tunnel to the south. I bet its full of goblins. Though maybe not, if the body was left behind in the other room. I was thinking we should open the east door. Maybe for now we just search this room."   Grathar says.

Grathar starts a search of the room, giving the tunnel a wide berth.
lostsole31
It takes 26 minutes to carefully sift through the rubble, but finding nothing other than an old screen that used to be hung over the tunnel entrance to hide it.

Now what?
Ragnarok'n'Roll
 Grathar 
  "Nothing...I guess I shouldn't be surprised. Let's hit this far east door and open it up.  " Grathar says.


 
 Spoiler 

Grathar will take point and wait for everyone to gather near the door and open the East door.
 
Chromascope3D
Aroden shrugs, the faintest hint of a bemused smirk crossing his lips, as he readies his long hammer to thrust at whatever might jump at them from the door.

 
 Spoiler: OOC 
Aroden will follow the same marching order as from the last door
 
lostsole31
The door is checked and opened. A plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around.
meemaas
Noticing the pieces of the automaton, Walter speaks up.   "Do you think they have more than one of those metal guys?"   He then proceeds to enter the room, hoping to check out the bed. As he moves, he makes sure to pull out one of his crystals and light it up.

 
 Spoiler 
Manifest Crystal Light, and continue to reactivate it every minute when it expires, excluding during combat, of course.
 
lostsole31
It takes 40 minutes to do a deep search in here.

The scroll tube on the table contains a sheet of parchment on which is drawn a complicated magical sigil in iridescent green ink. With Walter's help, Mordren recognizes the sigil as an identifying mark similar to an  arcane mark . The sigil is labeled “Six” in Azlanti.

There's nothing of value or interest but what that strange sigil.
Chromascope3D
Aroden sits down on the bed after the search, turning over a piece of machinery in his hand as he muses,   "You know, I am hoping we do run into more of these metal men; the first one proved quite profitable, no?"  

He tosses the piece aside with a clatter and leans back, asking,   "So, where next? The room across the way?"  
Ragnarok'n'Roll
 Grathar 
  "Sure, it is as good as any."  


Grathar leads the way to doors across the way. He waits for everyone to assemble before opening it.
lostsole31
The doors are opened. Stairs wind upward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire.
Ragnarok'n'Roll
 Grathar 
  "Interesting."   Grathar stares at the inner core for a moment. He strokes his beard a few times.   "We should finish exploring this level before pushing upwards. "   Grathar says.

 
 Spoiler 


Grathar will move towards the door to the south west and wait for everyone to assemble before opening the door.
 
Chromascope3D
  "Sounds good to me, wouldn't want someone to block off the stairs behind us in case we need to make a valorous d'retreat, no?"   Aroden affirmed.
lostsole31
Grathar goes to the southern door, with the rest of the party forming up behind him.  He checks and opens the door. There is no time to get a feel of the large room beyond, as a goblin is there several feet away looking right back at Grathar.

 Begin Round One .... 
 R1T22:  Mordren doesn't recognize that there is danger yet. Delaying ...

 R1T21:  Same with Reiko ...

 R1T19:   Grathar , what do you do?
Ragnarok'n'Roll
 Grathar 
  "At least two goblins. Due south."  

Grathar moves closer to the first goblin he sees and launches a series of punches.



 
 Spoiler 

 5 foot step south 
 SwA :  Move into 'Iron Hand Stance'  +2 shield bonus if one hand free. (20 AC)

 FRA : Flurry of Blows

	Attack 1:  (1d20+5)[ 14 ]  +1 Racial Hatred
	Damage 1:  (1d6+4)[ 5 ] 


	Attack 2:   (1d20+5)[ 20 ]  +1 Racial Hatred
	Damage 2:   (1d6+4)[ 10 ] 


If he rolls a '1' he will use his  'Called'  trait to re-roll the attack.


He'll use  'Deflect Arrows'  on the first ranged attack made against him.
 
lostsole31
 R1T19:    "At least two goblins. Due south,"   Grathar  warns as he moves closer to the first goblin he sees and launches a  single punch, forgetting that the difficult terrain keeps him from  micro-adjusting for multiple attacks. His fist goes over the goblin's  shield but is stopped by his leather armor.

 R1T18:  Mordren re-ups her armored mask and moves forward next to Aroden, the farthest she can make in the rubble of the tower floor.

 R1T17:  Reiko darts inside the room while drawing her wakizashi, and gets stabbed in her upper arm for  4  for her trouble.

 R1T16-14:  Green spins around to stab at Reiko. Blue closes and stabs Reiko in her shoulder for  3 . Gold closes to flank Reiko, stabbing her in the upper arm for  2 .

 R1T7:   Aroden , what do you do?
Chromascope3D
Aroden follows after Reiko, grinning.

  "Pardonne, pardonne,"   He mutters, stepping around Grathar and shuffling forward through the rubble, bec-de-corbin pointed forward.

 
 Spoiler: OOC 
Aroden will activate Malignant Hyena Stance and spend two move actions to move 20' S.

Will activate Mesmeric Mirror trick on anyone who has it implanted if they are attacked (which should be all five of us at the moment).
 
lostsole31
 R1T7:  Aroden follows after Reiko, grinning and muttering,   "Pardonne, pardonne,"    stepping around Grathar and shuffling forward through the rubble,  bec-de-corbin pointed forward. Green stabs hard against his armor as he  passes, but fails to penetrate and Aroden uses his armor to clip Green  on the chin for  1 .

 R1T5:   Walter , what do you do?

Grathar on deck, Mordren in the hole ...
meemaas
  "I'd kill to be able to see past my hands in this bloody place."   Walter groans, and moves into the room after the others, on his guard for the first goblin he sees, launching a blast of mental energy at it as if by impulse.

 
 Spoiler 
Move action: Move south into the room, stopping one square north of the first ally he closes in on, or else as far south as he can manage considering the difficult terrain.

Standard action: If Walter sees a Goblin while moving, he will launch a Surge Blast into it. If he does not, he will instead ready the Surge Blast for the first goblin that comes within line of sight of him.

Attack Roll  (1d20+3)[ 8 ] 
Damage  (1d6)[ 3 ] 
 
lostsole31
 R1T5:    "I'd kill to be able to see past my hands in this bloody place."    Walter groans, and moves behind Grathar (not quite into the room), and  sending off an errant surge blast at a goblin lit up by Reiko and  Aroden.

 End Round One, Begin Round 2 ...

R2T19:   Grathar , what do you do?

Mordren on deck, Reiko in the hole ...
Ragnarok'n'Roll
 Grathar 
  "Three goblins, south west of me."   Grathar says.

Grathar steadies his footing and tries to attack twice more.



 
 Spoiler 

 FRA:  Flurry of Blows  against 'Green'

Attack 1:  (1d20+5)[ 8 ]  +1 Racial Hatred
Damage 1:  (1d6+4)[ 8 ] 


Attack 2:   (1d20+5)[ 11 ]  +1 Racial Hatred
Damage 2:   (1d6+4)[ 8 ] 


If he rolls a '1' he will use his 'Called' trait to re-roll the attack.


He'll use 'Deflect Arrows' on the first ranged attack made against him.
 
lostsole31
 R2T19:    "Three goblins, south west of me."    Grathar says. He steadies his footing and tries to attack twice more,  but missing wildly twice against the smaller, fast goblins.

 R2T18:  Mordren hustles into the room to the south, getting stabbed in the upper right arm for  4  as she goes by.

 R2T17:  Reiko slashes at Green and then backs off against the eastern wall.

 R2T16-14:   Green stabs at Mordren. Blue steps up and stabs at her as well. Gold  does a slight off-movement to come in to flank Mordren, its sword being  stopped by her armored mask.

 R2T7:   Aroden , what do you do?

Walter on deck, Grathar in the hole ...
Chromascope3D
Pressed by the sudden influx of bodies, Aroden curses and drops his polearm, reaching instead for his greatsword. Grinning cruelly, he stares down the goblin on his right, and barks,   "Alright you lot, let's show them how bad they're outnumbered!"
  
He swings downward, drawing back the blade as he does so.

 
 Spoiler: OOC 
Free action to drop his weapon, move action to draw greatsword, swift action to use Encouraging Roar (+2 att/damage for all allies in 30ft), standard to use Savaging Steel on the northernmost goblin.

Attack:  (1d20+6)[ 8 ] 
Damage:  (2d6+6)[ 10 ] 
Bleed Damage:  (1d6)[ 3 ] 

Will activate Mesmeric Mirror trick on anyone who has it implanted if they are attacked.
 
lostsole31
 R2T7:  Pressed by the sudden influx of bodies, Aroden curses and drops his  polearm, reaching instead for his greatsword. Grinning cruelly, he  stares down the goblin on his right, and barks,   "Alright you lot, let's show them how bad they're outnumbered!"
  
He swings downward, drawing back the blade as he does so, but misses.

 R2T5:   Walter , what do you do?

Grathar on deck, Mordren in the hole ...
meemaas
Walter draws upon his psionic power to launch a proper blast toward one of the goblins, hoping to take one out this time.

 
 Spoiler 
Standard action: Manifest Energy Ray (Air), using Wild Surge for 1 PP, targeting the goblin one square south of Mordren

Attack roll  (1d20+3)[ 10 ]  (Extra +3 if target is wearing metal armor)
Damage  (2d6+4)[ 12 ] 

Psychic Enervation (15% chance)  (1d100)[ 19 ] 
On Failure, take 1 damage and become Staggered for one round.
Also on Failure, will attempt to Vent Agony targeting the goblin attacked, forcing it to make a Will Save DC 16 or suffer the same backlash as Walter
 
lostsole31
 R2T5:  Walter draws upon his psionic power to launch a  proper blast toward one of the goblins, hoping to take one out this  time, but misses.

 End Round 2, Begin Round 3 ...

R3T19:   Grathar , what do you do?

Mordren on deck, Reiko in the hole ...
Ragnarok'n'Roll
 Grathar 
  "Keep up the pressure!"   Grathar says.




 
 Spoiler 

FRA: Flurry of Blows against 'Green'

Attack 1: [roll]120+5[/roll] +1 Racial Hatred
Damage 1:  (1d6+4)[ 10 ] 


Attack 2: [roll]120+5[/roll] +1 Racial Hatred
Damage 2:  (1d6+4)[ 10 ] 


If he rolls a '1' he will use his  'Called'  trait to re-roll the attack.


He'll use  'Deflect Arrows'  on the first ranged attack made against him.
 
lostsole31
 R3T19:    "Keep up the pressure!"   Grathar says. He gives a crashing high knee into the Green's shield arm for  12 + dying . His second attack is blocked its shield.

 R3T18:   Mordren scrambles to the southwest, but has stumbles a little on the  rubble. Still, her training in moving through a hostile field manages to  help her enough to wriggle away. She winds up and pounds Gold in the  back of the chest for  13 + dying .

 R3T17:   Reiko CDGs Gold.

 R3T15:  Blue attacks Mordren, but is deflected.

 R3T7:   Aroden , what do you do?

Walter on deck, Grathar in the hole ...
Chromascope3D
Aroden looks about for the next target, then clicks his tongue in annoyance when he fails to find one.

  "Hey goblins!"   He calls out as he swings his sword about, hefting the piece of steel around his head a few times before pointing it forward into the gloom, and intoning   "Come out, come out, we'll make this quick!"  
 
 Spoiler: OOC 
Aroden spends a swift action to start a Fearmonger's Gambit (+2 to next intimidate check; if successful, recover 5 maneuvers and creatures demoralized take 5 additional damage from the next attack made against them before the end of his next turn, or suffer rake on failure). He'll then perform a Dazzling Display as a FRA.

Intimidate  (1d20+9)[ 20 ] 

Will activate Mesmeric Mirror trick on anyone who has it implanted if they are attacked.
 
meemaas
Knowing that Aroden can't seem to find any enemies left, Walter decides to take a moment to refocus his energies, waiting for his allies to identify and provide illumination to another enemy.

 
 Spoiler 
Full-Round Action: Regain Psionic Focus
 
lostsole31
 R3T7:  Aroden looks about for the next target, then clicks his tongue in annoyance when he fails to find one.

  "Hey goblins!"   he calls out as he  swings his sword about, hefting the piece of steel around his head a few  times before pointing it forward into the gloom, and intoning,   "Come out, come out, we'll make this quick!"  
 R3T5:  Knowing that Aroden can't seem to find any enemies left, Walter decides  to take a moment to refocus his energies, waiting for his allies to  identify and provide illumination to another enemy.

 End Round 3, Begin Round 4 ...

R4T19:   Grathar , what do you do?

Mordren on deck, Reiko in the hole ...
Ragnarok'n'Roll
 Grathar 
  "Aroden, five feet West. Walter SouthWest."   Grathar says.


Grathar moves towards the next goblin he sees.



 
 Spoiler 

 Move Action:  5' South, 5' SouthWest


 Standard Action:  Flurry Strike maneuver against 'Blue' goblin  [BB1-S, SA, Melee, 1 creature, 2 attks. @ full BAB]

Attack 1:  (1d20+5)[ 13 ]   +1 racial hatred
Damage 1:  (1d6+4)[ 5 ] 

Attack 2:  (1d20+5)[ 11 ]   +1 racial hatred
Damage 2:  (1d6+4)[ 8 ] 


Note: Iron Hand Stance should be active right now (If it is not, he will use a swift action to activate it).


If he rolls a '1' on an attack roll, he will use his  'Called'  trait to re-roll the attack.


He'll use  'Deflect Arrows'  on the first ranged attack made against him.
 
lostsole31
 R4T19:    "Aroden, five feet west. Walter, southwest."   Grathar says as he moves towards the next goblin he sees. He does a double jab against Blue's shield.

 R4T18:  With Blue's attention taken already and steps to the northwest, casts a spell, and a bolt of force slams into Blue's back for   3 force  .

 R4T17:   Reiko moves around a fallen goblin and closes on Blue, her wakizashi being blocked by its shield.

 R4T15:  Blue crosses metal with Reiko.

 R4T7:   Aroden , what do you do?

Walter on deck, Grathar in the hole ...
Chromascope3D
  "Well, that doesn't help me much,"   Aroden quips as Grathar moves between him and the goblin,   "But I've got just the thing!"  

Dropping his Pride, he kneels down to scoop back up his polearm, which he starts craning over Grathar's head. Eyes locked on his foe, he stabs downward at the goblin as he commands,   "Strike with me!"  
 
 Spoiler: OOC 
Aroden will drop his sword and pick up the bec-de-corbin as a move action, activate Hypnotic Stare as a swift action, then initiate a Hunting Party Strike against Blue, granting Grathar an AoO if it hits.

Attack:  (1d20+6)[ 14 ] 
Damage:  (1d10+6)[ 8 ] 

If his attack hits, he will activate Painful Stare to add an additional point of damage, otherwise he will add that point to the damage of the next successful attack made against Blue. And, of course, will activate Mesmeric Mirror trick on anyone who has it implanted if they are attacked. 😛
 
lostsole31
 R4T7:    "Well, that doesn't help me much,"   Aroden quips as Grathar moves between him and the goblin,   "But I've got just the thing!"  

Dropping his Pride, he kneels down to scoop back up his polearm, which  he starts craning over Grathar's head. Eyes locked on his foe, he stabs  downward at the goblin as he commands,   "Strike with me!"  

Unfortunately, the polearm strikes against the goblin's shield.

 R4T5:   Walter , what do you do?

Grathar on deck, Mordren in the hole ...
meemaas
Walter steps into the room and looks towards the Southwest. Once he sets his sight on another goblin, he draws upon his Psionic power to launch another surge blast at it

 
 Spoiler 
Move action: Move 5 foot south, past the door and into the room.

Standard action: Surge Blast targeting the goblin to the Southwest (One square north of Reiko)

Attack Roll  (1d20+3)[ 18 ] 
Damage  (1d6)[ 1 ] 
 
lostsole31
 R4T5:  Walter steps into the room and looks towards the Southwest. Once he sets  his sight on another goblin, he draws upon his Psionic power to launch  another surge blast at it, striking it for   1 force  .

 End Round 4, Begin Round 5 ...

R5T19:   Grathar , what do you do?

Mordren on deck, Reiko in the hole ...
Ragnarok'n'Roll
 Grathar 


Grathar moves his hands in a circular pattern and then lashes out with two quick kicks.

  "Arrgh-ha! Stand still!"   Grathar says with a grunt.

 
 Spoiler 

 FRA:  Flurry of Blows against 'Blue'

Attack 1:  (1d20+5)[ 14 ]  +1 racial hatred, +2 flank
Damage 1:  (1d6+4)[ 10 ] 


Attack 2:  (1d20+5)[ 20 ]   +1 racial hatred, +2 flank
Damage 2:  (1d6+4)[ 6 ] 


If he rolls a '1' on an attack roll, he will use his  'Called'  trait to re-roll the attack.



He'll use  'Deflect Arrows'  on the first ranged attack made against him.
 
lostsole31
 R5T19:  Grathar moves his hands in a circular pattern  and then lashes out with two quick kicks.  The first is sent directly to  the side of the shield, and when the goblin predictably blocks, Grathar  cycle kicks with the other into the goblin's throat for  6 .  A powerful blow, but still doesn't yet bring it down.

  "Arrgh-ha! Stand still!"   Grathar says with a grunt.

 R5T18:  Modren winds up and power drives a fist into the goblin's chest for  12 , dropping it.

Reiko goes around with her wakizashi to CDG the fallen goblins.

 Combat Ends ... 
Chromascope3D
  "Well, all's well that ends, ah, worse, for some!"   Aroden japes, chuckling at his own humor as he picks up his sword and slides it back into its sheath,   "You'd think they would give up after a while, non?"
  
He glances around, tapping the butt of his bec-de-corbin on the rubble-strewn floor,   "So, what's going on in here then? More nothing?"  
Ragnarok'n'Roll
 Grathar 
  "This might be some sort of living space. Its a fairly big room. Door on the west side might lead back to that unexplored hallway we past. Either way, things seem calm now. We should search this room."    Grathar says.



 
 Spoiler 

Grathar will lead a deep search of this room.
 
lostsole31
The time for the group to do a deep search of this room is 84 minutes. The torch Reiko carries burns out and she needs another from Aroden.

This room is full to bursting with a motley collection of cots and other furniture cobbled from scraps of wood and cloth. The stench of rotting food is overpowering. Doors lead to the west and the north. This is obviously a barracks for the goblins.

Under one of the beds, wrapped in a dirty and tattered cloth, is an automaton's arm ... that looks a lot like it could have been the missing arm for Clanky. This might fetch up to 20 gp, but only in a larger city market and not like at Fort Inevitable.  Do you take it with you, or leave it as it is pretty much worthless for now?
Ragnarok'n'Roll
 Grathar 
  "Ewww. Goblins are nasty."   Grathar wrinkles his nose.

  "We should do the West door next."   Grathar says.

He waits at the door for everyone to get closer before opening it.


 
 Spoiler: Arm 


If no one else has plans for the arm and if the arm fits in his pack, Grathar will take it for now. If not, he'll leave it.


He intends to see if Ezren's contact, who bought the parts, would like it as a gift/bonus.
 
lostsole31
The door to the west is checked clear and then opened. It appears to be a north-to-south hallway on the other side.
Ragnarok'n'Roll
 Grathar 

Grathar moves into the hallway and looks North and South.


  "We've come pretty far south. I do admit to being a bit turned around.....we probably want to head back North if we can."   Grathar says slowly.


EDIT: Grathar will move north around 30 feet and place himself in front of the door he sees. He will then wait for the others. He'll search the door for any traps.
Chromascope3D
Aroden looks pensive for a moment as he follows after Grathar, and asks,   "This is that same hallway we passed earlier, no?"  
lostsole31
Before Grathar makes it fully to the door, it should be noted a very wide section opens up to the west, as well as an area to the south being revealed. In addition, that door is merely one of a couple in a hallway heading to the north.
Ragnarok'n'Roll
 Grathar 
  
"Yes, I think the hallway to our north, connects back up to one of the previous rooms we were in. We should search this small little room first, before moving back north and opening one of those doors. I wonder if the doors on the East of the hallway open up to the inner spire as well."  

Grathar pauses to scratch his beard again.

 
 Spoiler: Search 


Grathar will lead a quick search of this room - both west and south of the door he just opened. If he finds nothing, he'll move north to where the doors are in the hallway.
 
lostsole31
Rubble and sharpened sticks barricade the western entrance to this curved room, and a thin wall runs down the room’s middle. To the north, a short passageway leads to a similar room. Doors are set in the eastern wall of the room and both walls of the passageway.

A quick search of the wide hallway you just came from and this apparent guardroom (albeit unguarded) reveals nothing of interest.
meemaas
  "We're lucky the enemy isn't circling around and ambushing us in these maze-like hallways."   Walter says, while carefully following the group, burdened as he is with limited visibility. He makes an effort to check out the rubble, to determine if it was a result of an accident, or if it was humanoid-made.
Ragnarok'n'Roll
 Grathar 
  "Aye. That would have been terrible. Though the first time we came in they did ambush us and gave us a bloody nose for sure. Avoiding the trap in the north hallway was the first thing that went right. Since you joined up, its been smooth sailing. Yer a good luck charm."   Grathar says.
meemaas
  "Is that so? I was worried I was more of a hindrance than anything. Anyways, we were going to check the north?"  
Ragnarok'n'Roll
 Grathar 
  "Yar, North."   Grathar nods.   "Let's quit standing around wagging our beards."   Grathar says.

Grathar leads the group north through the hallway and stops outside the single door to the west.

Grathar checks the doors for any traps.
lostsole31
Grathar doesn't find anything dangerous, and checking the door ... it is locked.
meemaas
  'Based on what we've seen so far, I'm sure that that door isn't the only way into that room. We can probably circle around it and see if another one is unlocked."   Walter mentions, then points at the other doors to the east.   "Why don't we check those next?"  
Ragnarok'n'Roll
 Grathar 
  "As you say, let's check the other doors."   Grathar says quietly.  Grathar nods.

  "Actually, I doubt there is another door for the west room. If that barrier we passed is the same as the one we found near the entrance, then we've been on all sides already...."   Grathar trails off.


 
 Spoiler: OOC 


- Grathar checks the double doors to his East for any traps.
- If he finds a trap he'll stop, otherwise he'll try to open the doors.
 
lostsole31
Grathar opens the double doors, revealing two goblins that surprise him!

 Surprise Round ... 
 S23-17:  Blue stabs Grathar in the let knee for  4  as Green stabs him in the left shoulder for  3 .

 Begin Round One ... 
 R1T24:  Reiko moves forward acrobatically, but misses Blue with her sword.

 R1T23:  Blue stabs Grathar in the upper left arm for  4 .

 R1T22:  With nowhere to go, Mordren delays.

 R1T17:  Green stabs Grathar in the stomach for  4 .

 R1T14:   Grathar , your aegis activates. What do you do?
Ragnarok'n'Roll
 Grathar 
  "AAAgh! AAAAgh! Eeeegh! Gah!"   Grathar says.


Grathar assumes a conservative fighting stance and launches a quick punch at one of the goblins before attempting to retreat.


 
 Spoiler: OOC 

 SwA:  Move into 'Iron Hand Stance' +2 shield bonus if one hand free. (20 AC)


 SA:  'Enduring Crane Strike' against Blue using 'Defensive Stance'.

Attack:   (1d20+4)[ 12 ]  +1 Racial Hatred
Damage:   (1d6+4)[ 5 ] 

If he hits, he'll heal himself  (1d6+4)[ 8 ] 
 MV:  Grathar will attempt to move 10' North. (AC 25 vs AoO due to dodge)


- If he rolls a '1' he will use his 'Called' trait to re-roll the attack.

- He'll use 'Deflect Arrows' on the first ranged attack made against him that he is aware of.

- Looks like a maneuver is still showing as expended from the last fight (Flurry strike - E4)
 
lostsole31
 R1T14:    "AAAgh! AAAAgh! Eeeegh! Gah!"    Grathar screams in pain. He assumes a conservative fighting stance and  launches a quick punch at one of the goblins before attempting to  retreat, each attempting poorly to stab after him.

 R1T13:   Aroden , your polearm is in hand. What do you do?
Chromascope3D
Aroden grimaces as he sizes up the opponent he can see and the wall in between them, but soon resumes his ever-present smirk.

  "Hey goblin, en garde, ah?"   the man calls as he begins to make exploratory thrusts with his weapon, knocking aside the goblin's blade and attempting to land the point home.

 
 Spoiler: OOC 
Aroden will begin a Rascal's Gambit as a swift action, and attempt to feint the northernmost goblin (blue?) as a move action. He'll then attack the same goblin. He can make an intimidate check as a free action if he successfully hits a flat-footed opponent.

Bluff:  (1d20+12)[ 27 ]  (+2 luck from gambit)
Attack:  (1d20+5)[ 15 ] 
Damage:  (1d10+6)[ 12 ] 
Intimidate:  (1d20+9)[ 20 ] 

Aroden will activate Mesmeric Mirror trick on Reiko, Grathar, or himself if they are attacked this round.
 
lostsole31
 R1T13:  Aroden grimaces as he sizes up the opponent he can see and the wall in between them, but soon resumes his ever-present smirk.

  "Hey goblin, en garde, ah?"    the man  calls as he begins to make exploratory thrusts with his  weapon, knocking  aside the goblin's blade and attempting to land the  point home, getting past the shield but not the leather armor ... the  aim thrown off by the wall corner he attacked past.

 R1T10:   Walter , what do you do?
meemaas
Walter hangs back, leaving room for the others to go first.

 
 Spoiler 
Walter will delay.
 
lostsole31
 R1T10:   Walter hangs back, leaving room for the others to go first.

 R1T9:  Mordren chooses now to move forward, and does so rather well for not being an acrobat.

 End Round One, Begin Round 2 ... 
 R2T24:  Reiko fakes out Blue, but her stab fails to get past its shield.

 R2T23-17:  Blue stabs at Reiko, but she elbows it in the lungs. Mordren deflects Green's attack.

 R2T14:   Grathar , what do you do?

Aroden on deck, Mordren in the hole, Walter delaying ...
Ragnarok'n'Roll
 Grathar 
  "Reiko, If you need to fall back, you can get behind me."   Grathar says.

Grathar moves into an even more defensive stance.


 
 Spoiler: OOC 

 Full Round Action:  Total Defense (AC 25)


He'll use  'Deflect Arrows'  on the first ranged attack made against him.
 
Chromascope3D
  "Let's press em, lads and ladies!"   Aroden laughs as he again attempts to distract his quarry with a series of pokes and one serious lunge.

 
 Spoiler: OOC 
Will use Encouraging Roar as a swift action to grant all allies a +2 to attack and damage for the round. He'll then feint Blue again as a move action and follow it with a Hunting Party strike, granting Mordren an AoO against Blue if it hits.

Bluff:  (1d20+12)[ 18 ] 
Attack:  (1d20+5)[ 22 ]  (+2 Morale)
Damage:  (1d10+6)[ 15 ]  (+2 Morale)

Aroden will activate Mesmeric Mirror on Reiko, Mordren, or himself if they are attacked this round.
 
lostsole31
 R2T14:    "Reiko, If you need to fall back, you can get behind me."   Grathar says as he moves into an even more defensive stance.

 R2T13:    "Let's press em, lads and ladies!"    Aroden laughs as he again attempts to distract his quarry with a series  of pokes and one serious lunge that finally lands against Blue's left  knee for  17 , dropping it.

 R2T9:  Mordren latches onto and grapples Green!

 End Round 2, Begin Round 3 ...

R3T24:    "No need,"   says Reiko to Grathar as she moves into the area to the east. She stabs Green in the head for  9 .

 R3T17:  Green stabs Mordren in her chest for  1 .

 R3T14:   Grathar , what do you do?

Aroden on deck, Mordren in the hole, Walter delaying ...
Ragnarok'n'Roll
 Grathar 

Grathar holds his position and continues to focus on his defense.


 
 Spoiler: OOC 

 Full Round Action:  Total Defense (AC 25)


He'll use  'Deflect Arrows'  on the first ranged attack made against him.
 
lostsole31
 R3T14:  Grathar holds his position and continues to focus on his defense.

 R3T13:   Aroden , you no longer are dealing with the rake from your last failed gambit. What do you do?

Mordren on deck, Reiko in the hole, Walter delaying ...
Chromascope3D
Dropping his polearm and stepping around Mordren, Aroden draws Joy and, locking eyes on Green, swings around to slam the sword down onto the remaining goblin.

 
 Spoiler: OOC 
Aroden will drop his polearm as a free action, move north 20' while drawing his longsword as a move action (two-handing), activate Hypnotic Gaze on Green as a swift action, and initiate Savaging Steel as a Risky Strike against Green.

Attack:  (1d20+5)[ 17 ] 
Damage:  (1d8+9)[ 14 ]  (+1 from Painful Stare)
Bleed:  (1d6)[ 2 ] 

Aroden will activate Mesmeric Mirror on Reiko, Mordren, or himself if they are attacked this round.
 
lostsole31
 R3T13:  Dropping his polearm and stepping around Mordren, Aroden draws Joy and,  locking eyes on Green, moves past where he should have stopped.

 R3T9:   Mordren chokes out the goblin ....

.... and the goblins are put to the sword.

 Combat Ends! 
Chromascope3D
  "Ahh, good work, aye?"   Aroden says as he resheathes Joy and picks up his bec-de-corbin. Feeling around on his back, he mutters,   "I'll, uhh, be right back..."  
 
 Spoiler 
Aroden will pick up his polearm and go back and collect his greatsword.
 
meemaas
  "Sorry I wasn't much help there. The conditions weren't a good fit for me to run in and start blasting."   Walter apologizes, before joining the others in the room properly.   "Shall we check this room out then?"  
 
 Spoiler 
Provided there's no rejection, Walter is suggesting a deep search, just in case.
 
Ragnarok'n'Roll
 Grathar 
  "Before we go much farther. Would you maybe mind trying to heal me again? I seem to be bleeding from 4 more spots then usual."   Grathar grunts.
lostsole31
The deep search only takes 8 minutes, and this is less a room and more a landing. Stairs wind downward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire. Just above the landing, the green crystal Spire is marked with a complex sigil the size of a human hand. It’s noticeably different from the sigil recorded on the scroll in Skizzertz’s chambers, although they are stylistically similar. With Walter's assistance, Mordren recognizes the sigil as an identifying mark similar to an  arcane mark .

This deep search is a little nerve-wracking, however, because as they work, every now and then they hear either a shuffling or scraping noise, or a faint moan.

Neither Mordren nor Reiko have the ability to heal Grathar.
Chromascope3D
Aroden frowns as he cranes his neck to see down the stairs, brow furrowing at the sounds below. Shaking himself off, he turns back to the other door in the hallway, asking aloud,   "So, anyone know how to pick a lock, or should we try the more, ahh, how you say, direct approach?"  

He drums his fingers against the bill of his polearm.
Ragnarok'n'Roll
 Grathar 

Grathar moves closer to Walter and gives him a gentle poke.   "You still got that wand right ?"   
 
 Spoiler: OOC 

Grathar moves north of Walter

Mv:  5 N, 10 W, 5 N
 
lostsole31
Meanwhile, Reiko takes a position south of Mordren and the door but she says quietly,   "I was given training, but I do not have any tools to use. Sorry."  
meemaas
Walter pulls out the wand and attempts to use it on Grathar

 
 Spoiler 
Attempt to use the Wand of Cure Light Wounds on Grathar.

UMD check  (1d20+9)[ 27 ] 
Healing  (1d8+1)[ 6 ] 

If other roll are needed...
UMD  (1d20+9)[ 10 ] 
UMD  (1d20+9)[ 29 ] 
 
Ragnarok'n'Roll
 Grathar 
  "Uh ya, that is great. Can I get another one ? I got really banged up in a hurry opening them doors."   Grathar asks.
meemaas
Walter gives the wand a second blast before putting it away this time.   "I vote we break the door, but I don't think mine counts for much since I'm not going to be much help at that."  
 
 Spoiler 
Second verse same as the first

UMD  (1d20+9)[ 14 ] 
Healing  (1d8+1)[ 3 ] 

Extra rolls in case of failure
UMD  (1d20+9)[ 25 ] 
UMD  (1d20+9)[ 18 ] 
 
Chromascope3D
Aroden grins,   "Alright then, let's see how tough this door is!"  

He indicates to his fellows to give him a wider berth, before he swings the side-spike into the timber around the lock.

 
 Spoiler: OOC 
Aroden will request that everyone move out of his extended reach and then attempt to break down the door using his bec-de-corbin. I'm hoping that its bonus to sunder maneuvers might carry over to door-smashing. :p
 
Ragnarok'n'Roll
 Grathar 
  "Have at it."   Grathar says.


Grathar stands back.
lostsole31
With the position of the door in the hallway, Aroden finds that he doesn't have the room to swing his polearm
Chromascope3D
Aroden clicks his tongue,   "Ahh, no good, no good..."  

He shrugs his shoulders, and asks,   "So, where next?"  
lostsole31
Mordren holds up her metal fist.   "Do you think this might work?"  
Ragnarok'n'Roll
 Grathar 
  "They have been working fine so far. Give it a shot!"   Grathar says.
lostsole31
Before beating it with her fists, Mordren tries to simply force the door open. It takes several tries, but she finally manages to wrench the door open - breaking the poor lock - with brute strength. Rows of wooden racks on the walls of this room hold a ramshackle collection of rusty blades, scraps of armor, and warped arrows.
Chromascope3D
  "Ah ha! Bien! Bien!"   Aroden claps Mordren on the shoulder as he moves into the room, muttering,   "So, what have we here?"

   
 Spoiler: OOC 
I guess we will initiate a deep search unless anyone has any objections :p
 
meemaas
  "Wonder if the people who locked this knew what was in there."   Walter quips after taking his first look inside.   "For completions sake, we should probably check this thoroughly anyways. Make sure there's nothing special hidden among the trash."  
 
 Spoiler 
Walter is suggesting a deep search. I'm willing to bet there's at least one item in here that hasn't rusted away.
 
Ragnarok'n'Roll
 Grathar 
  "A search sounds good to me. Maybe we should check out that tunnel thing in the other room afterwards."   Grathar says.

 
 Spoiler 

Grathar leads or assists with a deep search.
 
lostsole31
The party does a deep search in the room, lasting 24 minutes. This chamber is the goblin armory, because every great kingdom needs an armory. Unfortunately, goblins aren’t very good weaponsmiths. Six Small dogslicers and six Small horsechoppers are piled haphazardly around the room. The other items are unusable and worthless.
Ragnarok'n'Roll
 Grathar  
  "Rats, nothing useful ... to us. There was a tunnel we skipped over. We should likely check that out next. It was back in the room with those other double doors."    Grathar says.

Grathar motions a knife-hand in the direction of the hallway back south, then rotates it southeast. He pauses for a moment, deep in thought and consults his notes. He then points his hand due east.

   "Vaguely that way."   Grathar says.


  "A strangely inefficient layout not having the stairs going up and down in the same room."   Grathar mutters.


 
 Spoiler 


Grathar waits to see if anyone had any comments or wanted to do anything else. Otherwise he'll offer to lead the group back to the room with the tunnel.
 
Chromascope3D
  "Bah, don't know what else I was expecting,"   Aroden muttered, and shrugged,   "Lead the way!"  
Chromascope3D
Aroden thinks for a moment, and then shoves his way to the front before anyone can say otherwise, exclaiming,   "Actually, I want to take point!"  
 
 Spoiler: OOC 
Aroden is going to push toward that tunnel to the southeast that Grathar mentioned.
 
meemaas
  "Well, I'm sure the designers had some reason for building it like this. Or the goblins made it and they're idiots."   Walter quips, before following up behind Aroden.
Ragnarok'n'Roll
 Grathar 

Grathar falls into line.

  "Well, goblins are idiots at the best of times. Plus they smell bad."   Grathar says.
Chromascope3D
Aroden guffaws aloud at this as he leads the group southward down the hallway, but stops in the middle of the larger room. Looking around a few times, he turns back to Grathar and asks,   "Where was that passage you mentioned again?"

   
 Spoiler: OOC 
I actually don't remember where this doorway is so I'm just gonna lead everyone back into the room with the beds and the three dead goblins (A8) and then stop and ask Grathar for clarification :p
 
Ragnarok'n'Roll
 Grathar 
  "I think it was in the room just to the north east of here. Then in the south east corner."   Grathar says.


Grathar leads the group through the door in the north east corner of this room.
lostsole31
Grathar leads them into a hallway with plenty of doors and even a partial stairway...
Ragnarok'n'Roll
 Grathar 
  "Yes, here it is."   Grathar says. He points to the south east.

  "I don't think we checked that out yet. Just be careful of traps."  

Grathar will lead a quick search around the stairs.


 
 Spoiler: Question 


Is there enough clearance to walk upright unimpeded to the south east or was the 'tunnel' smaller then 'man'-sized?
 
lostsole31
While a little claustrophobic for the party, it seems that the party could move no less impeded here than the rest of the tower ruins.
Ragnarok'n'Roll
 Grathar 

Grathar continues down the steps.   "Everyone on your toes!"   Grathar says.
lostsole31
Grathar leads the way down. It is only 15' downwards to the south beore turning sharply to east and down another 8-10' feet or so and stopping at a wall. Grathar's keen dwarven senses recognize incongruities in the stone, and what is before you appears to be a concealed screen made to look like the end of the passageway - a secret door.
Ragnarok'n'Roll
 Grathar 

Grathar checks the screen for any traps.    "Hidden door screen thing here."   he whispers.
lostsole31
Grathar doesn't sense any danger.
Ragnarok'n'Roll
 Grathar 

Grathar pulls aside the screen and looks beyond.
lostsole31
It is a sturdy, wood-framed screen, but he moves it aside and is now staring at the great outdoors ... a secret entrance to the Tower Ruins.
meemaas
Walter looks out the door from behind Grathar.   "Does anyone recognize this area? I think we should figure out where this door is before we go any further."  
Ragnarok'n'Roll
 Grathar 
  
"Not yet. But you are right. We should see if this connects up to the clearing or goes elsewhere."   Grathar says.


Grathar leads the way out the door and outside. He looks around and tries to get his bearings.
lostsole31
The party steps outside, and finds that they have a new way in ... and likely the way that the goblins were sneaking in and out of the tower ruins.  This entrance is on the far southern edge of the eastern wall.
Ragnarok'n'Roll
 Grathar 
  "Huh. Interesting."    Grathar says flatly. He looks to his right and his left.   "I'll have to add this to my notes and the map."   He says.


  "I guess we have a choice now. Firstly, we could go back to town and rest. Return tomorrow. Not sure how tired you all are. Secondly, we could go up the spire another level. Or, thirdly, we could go down a level. I wonder what the point of those mark things were. I think there was one in the room with the stairs down...."   Grathar trailed off.
Chromascope3D
Aroden stretches as they emerge into daylight, dusting off his clothes and stowing his weapons. He claps his hands and declares,   "Ah, the sun is so welcoming, non, I cannot stand to go back into that dreary tunnel. Come, I say we have done enough for one day!"  
lostsole31
  "I'm good to finish more of the tower ruins first floor,"   says Reiko,   "provided there is more to explore. I am not sure. Have we got it all?"  
meemaas
  "I've got power enough to keep going. You've been keeping a map Grathar?"   Walter asks, a little surprised.   "Do you know if we've missed anything then?"  
Ragnarok'n'Roll
 Grathar 
  "Okay, back to it then. Ummm - I have been keeping rough track. Far as I know we are finished the whole first floor. I'm happy to double check my notes though or if you can think of any spot we missed or skipped over. "   Grathar pulls out several pages covered in crude drawings of the layouts of some rooms and begins flipping through them. He turns one page 90 degrees to read an upside down note and puts it back into the pile.

  "What fool wrote that ? "   Grathar asked absently.
Chromascope3D
  "Hmm,"   Aroden thinks aloud,   "If we have finished the first floor, perhaps we take a look around the second before heading back, then?"  
Ragnarok'n'Roll
 Grathar 

Grathar stuffs the pages back into his pack.   "Maybe I'll sort it out back in town when we return next. Be easy with Ezren's help, proper light and beer. And food. "   Grathar says. "   I was thinking checking the 'upstairs' would be better as well. I'll lead the way."
  

Grathar leads the group back into the Spire through the 'goblin' exit.   "I believe the stairs 'up' are in this first room, through the double doors to the west."   He says. He pauses in the first room to get his bearings. He listens at the double doors for any clues on what might be ahead.
lostsole31
Nobody hears anything interesting at the opened double doors leading upwards.
meemaas
  "Shall we?"   Walter asks, after enough listening with nothing to show for it.
Ragnarok'n'Roll
 Grathar 

Grathar leads everyone up the stairs.   "We shall."  
lostsole31
Stairs wind upward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material—a spire within a spire. These stairs circle around the Spire. They circle around the Spire two and a half times, climbing through ruined and impassible levels. The curving stairs end in a sturdy wooden door with a shuttered arrow slit in its middle.
Ragnarok'n'Roll
 Grathar 

Grathar straightened his clothes after the spooky climb.   "I'd be curious what that stone is...Any guesses?"   Grathar asked.

Grathar checks the door for any dangers.    "Keep an eye on that arrow slit."   Grathar says.
lostsole31
The only two that see the arrow slit - due to the curvature of the spire - are Grathar at the door and Aroden directly behind him.  Behind them, Walter, Mordren, and Reiko continue down the stairs around the curve.

The arrow slit opens. The golden light on Aroden's bec de corbin reveals equally yellow, feral eyes. Those eyes look at Grathar, then Aroden.    "I smell the other three," says a grumbling voice from beyond. A human man, a human woman, and something I can't identify with machine oil.  I am Grulk. I take it your band is responsible for killing Skizzertz and the rest of the goblins?"  
Chromascope3D
  "Ah, good morning Monsieur Grulk!"   Aroden greets the creature, tipping the brim of his cap as he does so,   "Oui, that was we. I apologize if they were friends of yours, they did not give us a chance to explain our intentions before attacking, I'm afraid!"  
lostsole31
 Surprise Round ...

S6:  With a surprisingly deft  hand, the yellow eyes back up and a bow is in its place, firing past  Grathar at Aroden, striking the sellsword for  11 . In the narrow stairwell, the whiz-thunk of the arrow traveling and hitting Aroden and his cry of pain are quiet clear.

 Begin Round One .. 
 R1T24:  Mordren delays ...

 R1T20:   Grathar , you set up your aegis, giving tactical defensive advice to Aroden. What do you do?
Ragnarok'n'Roll
Grathar

  "Dirty snake! Get clear Aroden "  


Grathar kicks at the door.


 
 Spoiler 


SwA: Switch into 'Iron Hand Stance'

FRA:  'Flurry of Blows' with Risky Strike vs door

Attack 1:  (1d20+4)[ 9 ] 
Damage 1:   (1d6+6)[ 9 ] 


Attack 2:  (1d20+4)[ 18 ] 
Damage 2:  (1d6+6)[ 10 ] 


- If Grathar rolls a '1' on his attack roll he'll use his 'Called' trait to re-roll.

- If attacked with an ranged attack, he'll attempt to deflect an arrow.
 
lostsole31
 R1T20:    "Dirty snake! Get clear, Aroden,"   Grathar says as he kicks at the door. His first kick is clumsy, but his second connects nicely for  5 mod .

 R1T18:  Reiko delays...

 R1T12:   Aroden , what do you do?
Chromascope3D
  "Shelyn's teats!"   Aroden bellows as the wooden shaft blooms from his shoulder. Stumbling back, he makes his way towards the stairs and calls back,   "Grathar! Retreat!"   
  
 Spoiler: OOC 
Aroden will activate Malignant Hyena Stance at a swift action and double move as many squares as he can northward while drawing his weapon. If that would put him in an occupied square, then he will end his movement in an adjacent empty square if possible.
 
 
 
lostsole31
 R1T12:     "Shelyn's teats!"    Aroden bellows as  the wooden shaft blooms from his shoulder. Stumbling back, he makes his  way down the stairs, stumbling past his other stair-bound allies, calling back,    "Grathar! Retreat!"    
 
He ends up just outside the double-doors leading to the stairwell.

 R1T11:   With Aroden going down, Mordren heads up and gets behind Grathar where  Aroden had just vacated. She casts a spell, and a bolt of magic slams  Grulk in the face for   5 force  .

 R1T10:   Walter ,  what do you do? You are sure that there is no room to file above, and  you only see Mordren ahead of you as Grulk is around the curve of the  stairs and above.
meemaas
Walter backs away into the room they entered from and calls out.   "Draw them down the stairs so we aren't fighting in unfavorable conditions"  
 
 Spoiler 
Move action: Move back to the room before and around 10 feet away from the double doors leading to the stairs.

Walter will not use any other actions at this time.
 
lostsole31
 R1T10:  Walter backs away down the stairs and out the double doors next to Aroden and calls out,    "Draw them down the stairs so we aren't fighting in unfavorable conditions."   
 R1T6:  Grathar deflects an arrow as another misses.

 End Round One, Begin Round 2 ...

R2T20:   Grathar , what do you do?

Aroden on deck, Mordren in the hole ...
Ragnarok'n'Roll
 Grathar 


Grathar frowns and looks at the door.   "Bah! Fall back Mordren."   Grathar says.


Grathar moves back down the stairs carefully.


 
 Spoiler 

 Full Round Action :  Withdraw away from the door / move back down the stairs.

He'll stop in the first open square.
 
lostsole31
 R2T20:  Grathar frowns and looks at the door.   "Bah! Fall back, Mordren,"   Grathar says, moving back down the stairs carefully, moving just past Mordren before stopping.

 R2T12:   Aroden , what do you do?

Mordren on deck, Walter in the hole ...
Chromascope3D
  "Bah,"   Aroden gasps as he gingerly touches his arrow wound, waiting for the others to catch up.

 
 Spoiler: OOC 
No actions this turn.
 
lostsole31
 R2T12:    "Bah,"   Aroden gasps as he gingerly touches his arrow wound, waiting for the others to catch up.

 R2T11:  Upstairs, Mordren says to Grathar, "I will not mirror the archer's cowardice with my own."

She  then moves around the curve out of view, and there is the sound of her  pounding her prosthetic fist against the door with lots of sounds to  support she made a lot of headway in one punch.

 R2T10:   Walter  hears tremendous pounding and creaking of wood upstairs. What does he do?

Grulk on deck, Grathar in the hole ...
meemaas
Walter pulls out the Wand he carries, and uses it to heal Aroden of the wound clearly causing him pain.

 
 Spoiler 
Move action: Draw out Wand of Cure Light Wounds
Standard action: Activate Wand of Cure Light Wounds

UMD check  (1d20+9)[ 20 ] 
Healing  (1d8+1)[ 5 ] 
 
lostsole31
 R2T10:  Walter pulls out the Wand he carries, and uses it to heal Aroden of the wound clearly causing him pain (  5 healing  ).

 R2T6:   Grulk shoots twice as Grathar clearly hits Mordren twice. She rolls  down the stairs, stopping at Grathar's feet, an arrow in her chest and  her shoulder. She is not moving, and some bruising and abrasions from  her 10' tumble to this point.

 End Round 2, Begin Round 3 ..

R3T20:   Grathar , what do you do?

Aroden on deck, Walter in the hole ...
Ragnarok'n'Roll
 Grathar  


Grathar grabs Mordren and drags her away from the stairs.   "Get clear and move back. Morden is down. "   Grathar says.


 
 Spoiler 


Drag Morden as far to safety as he can, even past the doors if he has the movement or to the nearest open spot if he doesn't.
 
lostsole31
 R3T20:  Grathar grabs Mordren and drags her partway down the stairs, past Reiko.   "Get clear and move back. Morden is down, "   Grathar calls out.

 R3T18:  Reiko makes her way all the way down the stairs and past the double doors.

 R3T12:   Aroden , what do you do?

Walter on deck, Grulk in the hole ...
Chromascope3D
Aroden shakes himself off as he is reinvigorated; he tips his feathered cap to Walter in thanks as he readies himself for whatever comes down the stairs next.

 
 Spoiler: OOC 
Still no action this turn.
 
lostsole31
 R3T12:  Aroden shakes himself off as he is reinvigorated; he tips his feathered  cap to Walter in thanks as he readies himself for whatever comes down  the stairs next.

 R3T10:   Walter , what do you do?

Grathar on deck, Aroden in the hole, Reiko delaying ...
meemaas
Walter moves in after hearing Grathar call it out, trying to get close enough to Mordren to help with his wand.

 
 Spoiler 
Move action: Move inside and up the stairs to his full movement until he gets to Grathar and Mordren.

If Walter can get close enough with this move action to touch Mordren, he will activate the wand as his Standard action.

If Walter cannot, he will use another Move action to get closer without putting himself in the front of everyone.

If Grathar is blocking his path to Mordren, he will instead stop short and wait for Grathar to make a space.

Standard action: Use the Wand of Cure Light Wounds

UMD  (1d20+9)[ 23 ] 
Damage  (1d8+1)[ 8 ] 
 
lostsole31
 R3T10:  Walter moves in after hearing Grathar call it  out, trying to get close enough to Mordren to help with his wand. He has  to hustle up the stairs and past Grathar and Mordren to the stairs  above Mordren.

 R3T6:  It is as if someone stabs  Walter in the back. He cries out in pain, and then drops down, Mordren's  own body keeping him from falling farther down. Grathar sees an arrow  sitting in Walter's back ... his healing wand out of his grasp next to  him.

 End Round 3, Begin Round 4 ...

R4T20:   Grathar , what do you do?

Reiko on deck, Aroden in the hole ...
Ragnarok'n'Roll
 Grathar 
  "By Torag's anvil, that isn't back."   Grathar says. Grathar shakes his head.


Grathar continues to pull Morden along down the stairs and out the double doors.

  "Braxton, get up here with your shield!"   Grathar calls out.

 
 Spoiler 



Drag Morden as far as he can away from the stairs.
 
Chromascope3D
Aroden moves to grab Mordren's legs as Grathar drags her past, asking,   "What happened? Where's Walter?"  

He looks around expectantly as they hustle along,   "...Who's Braxton?"

   
 Spoiler: OOC 
Aroden is going to attempt to aid Grathar in moving Mordren.
 
lostsole31
 R4T20:    "By Torag's anvil, that isn't back,"    Grathar says. Grathar shakes his head. He continues to pull Morden  along down the stairs and out the double doors, calling out,   "Braxton, get up here with your shield!"   
 R4T18:  Reiko comes out of delay to step to the south  out of the line of fire from the stairwell but still carrying the lit  torch (and her wakizashi)

 R4T12:  Aroden moves to grab Mordren's legs as Grathar drags her past, dropping his polearm, asking,   "What happened? Where's Walter?"  

He looks around expectantly as they hustle along,   "...Who's Braxton?"  
 R4T10:   Walter , roll a stabilization check!
meemaas
 
 Spoiler: Stabilization check 
Rolling to stabilize (not adjusted for current health)
 (1d20+4)[ 10 ] 
 
lostsole31
 R4T10:  .....

 R4T6:   An arrow comes from upstairs to strike Aroden in the back for  8 , dropping him!

 End Round 4, Begin Round 5 ...

R5T20:   Grathar , what do you do?
Ragnarok'n'Roll
 Grathar 
  "That, isn't moving back either."   Grathar says quietly seeing Aroden fall.


Grathar continues to drag Mordren away from the double doors.

  "Braxton, up the stairs!"   Grathar shouts.

 
 Spoiler 


Full 'drag' Mordren to the South/South East, towards the stairs/passageway out.
 
lostsole31
 R5T20:     "That, isn't moving back either,"    Grathar says quietly seeing Aroden fall. He continues to drag Mordren away from the double doors, shouting,   "Braxton, up the stairs!"   
 R5T18:  Reiko passes Grathar with her torch, heading to the exit.

 R5T12-10:   Aroden  and  Walter , each of you roll a stabilization check. Just roll the basic CON roll, and I will apply adjustments.

 R5T6:   Something appears in Grathar's field of view, his first look at the  enemy. A muscular monster standing 7' tall and probably weighing in at  some 400 pounds with brown fur and feral yellow eyes. a composite  longbow in hand and a morningstar at its side. This must be Grulk.  Grathar has no idea what manner of monster this creature is!

 End Round 5, Begin Round 6 ...

R6T20:   Grathar , what do you do?

Reiko on deck, Grulk in the hole ....
Chromascope3D
 
 Spoiler: OOC 
CON check:  (1d20)[ 17 ] 
 
meemaas
 
 Spoiler: Stabilization 
Rollin' to not die.  (1d20+4)[ 6 ] 
 
Ragnarok'n'Roll
 Grathar 


Grathar sighed deeply. He continued to try dragging Mordren towards the exit and out. Grathar shifts his grip so he is only pulling with one arm and leaving his other hand free.


 
 Spoiler 


Grathar will try and pull with just one hand/arm and try to leave the other free to deflect an arrow if it comes.
 
lostsole31
 R6T20:  Grathar sighed deeply. He continued to try dragging Mordren towards the  exit and out. Grathar shifts his grip so he is only pulling with one arm  and leaving his other hand free, but finds the he cannot drag that weight with one arm in this difficult terrain.

 R6T18:  Reiko delays, waiting ...

 R6T10:   Walter , roll a stabilization check ....

 R6T6:  Grulk moves towards the dwarf, taking out its morningstar and dropping its bow. It swings at the dwarf, but Grathar ducks.

 End Round 6, Begin Round 7 ...

R7T20:   Grathar , what do you do?
Ragnarok'n'Roll
 Grathar 


Grathar lets go of Mordren and falls back.


 
 Spoiler 


let go of Mordren.

Full Round action : Use the withdraw action to move south and keep moving south, then out. He is trying to put as much distance between himself and the creature as possible.
 
meemaas
 
 Spoiler: Stabilize 
Rolling to not die yet  (1d20+4)[ 22 ] 
 
lostsole31
 R7T20:  Grathar lets go of Mordren and falls back, just passing Reiko and now in the doorway.

 R7T18:  Reiko comes out of delay, seeing Grathar in a retreat, and then passes him to double move beyond, not waiting for the dwarf.

 R7T6:  Grulk gets right up to Grathar, its fetid breath and sour musk rolling into the dwarf like a wall.   "Your short legs cannot outrun me, and I shall eat your heart this night, surrounded by the entrails of those already fallen."  
 End Round 7, Begin Round 8 ...

R8T20:   Grathar ,  you see Reiko well past what you can catch up to, making you the slower  of the two. And he's right ... you can't outrun this monster. Pretty  soon, you'll be in open field where he can run you down with a charge.  What do you do?
Ragnarok'n'Roll
 Grathar 


Grathar squares up and adopts a defensive stance. He takes a measured swing at the creature.

  "Maybe that will help your breath problem, beast."   Grathar says.


 
 Spoiler 


SwA: Move back into 'Iron Hand Stance'


SA: use 'Enduring Crane Strike'

	 Attack:   (1d20+5)[ 19 ] 
 Damage:   (1d6+4)[ 8 ] 

	If the attack lands, Grathar will heal :  (1d6+4)[ 10 ]  hps


Mv:  Assessment (?) Look over the creature. What other weapons does he seem to have, what armor is he wearing, any obvious injuries etc



If Grathar rolls a '1' on his attack roll, he'll use his 'Called' trait to re-roll it.
 
lostsole31
 R8T20:  Grathar squares up and adopts a defensive  stance. He takes a measured swing at the creature, punching the  monstrous creature in the chest for  8  while his own wounds fully knit shut.

  "Maybe that will help your breath problem, beast."    Grathar says, studying his foe. It finally hits him - from his dwarven  training and racial hatred - that this must be a bugbear, the toughest  of the goblinoids. Grulk wears leather armor and no other weapons are  apparently visible.

 R8T6:  Grulk swings wildly with his morningstar, but Grathar ducks out of the way.

 End Round 8, Begin Round 9 ...

R9T20:   Grathar , what do you do?
Ragnarok'n'Roll
 Grathar 

Grathar continues his focus on defense. He tries to launch two quick punches at a possible opening.

 
 Spoiler 


FRA :   Defensive Stance   - 'Flurry of Blows'

	 Attack 1:   (1d20+4)[ 7 ]   +1 Racial Hatred
	 Damage 1:   (1d6+4)[ 10 ] 
 Attack 2:   (1d20+4)[ 11 ]   +1 Racial Hatred
	 Damage 2:   (1d6+4)[ 8 ] 


If Grathar rolls a '1' on his attack roll, he'll use his 'Called' trait to re-roll it.
 
lostsole31
 R9T20:  Grathar continues his focus on defense. He tries  to launch two quick punches at a possible opening, but Grulk's  sharply-pointed morningstar wards away the dwarf's fists.

 R9T6:  Grulk uses his height to slam his morningstar into Grathar's right upper arm as he punches at him for  15 .

 End Round 9, Begin Round 10 ...

R10T20:   Grathar , you are in  iron hand stance , using defensive stance to try to protect you, and your hatred of Grulk's people focused on the enemy. What do you do?
Ragnarok'n'Roll
 Grathar 

Grathar moves into an even deeper defensive stance. He grimaces and shakes his injured arm. A cry of pain and surprise rings out.


 
 Spoiler 


FRA:  Total Defense  (+4 dodge bonus to AC)
 
lostsole31
 R10T20:  Grathar moves into an even deeper defensive stance. He grimaces and  shakes his injured arm. A cry of pain and surprise rings out.

 R10T6:  Grulk misses the dodging dwarf.

 End Round 10, Begin Round 11 ...

R11T20:   Grathar , what do you do?
Ragnarok'n'Roll
 Grathar 


Grathar tries to shift from completely defensive mindset to a more open and flowing attack pattern.


 
 Spoiler 

 FRA:  Use 'Defensive Focus' to recover the 'Enduring Crane Strike'  maneuver that was expended on E8
 
lostsole31
 R11T20:  Grathar tries to shift from completely defensive mindset to a more open and flowing attack pattern.

 R11T6:  Grulk crumples Grathar's left shoulder with his morningstar for 15, dropping the dwarf and puncturing his lung.

And sure enough, none of the PCs ever woke again.

 

That's it, folks! Y'all are dead now. This officially closes out  Emerald Spire Superdungeon . At least you all made it to the Big Boss of the level before having your life insurance policies activated.

This IC thread is officially closed out.