Thundercracker
OOC Thread:  https://forums.giantitp.com/showthre...-Grand-Admiral 

Opening Crawl:  https://starwarsintrocreator.kassell...4Zzrzp7L9KqWJ_ 
 The galaxy is ablaze in the fire of war.  The conflict between the Separatist Alliance and the Galactic Republic has raged for years.

Led by the Jedi Order, the Droid Armies of the Separatists have been pushed to the brink, but billions of combat droids remain, and it will take months of fighting to reach and assault their remaining industrial planets.

In hopes of training an elite fighting unit outside of the strict code of the Order and bring the war to a swifter conclusion, a newly knighted Jedi leads a hand-picked squad on their first mission... 
 Republic LAAT/i 

You have been assigned to recently Knighted Jedi Sadaki Kirusai, and after some very basic training, shipped off to join Jedi Master Vin Ru's task force, currently assigned to destroy the Separatist industrial capabilities on Niral 3 in the mid-rim.  Only a few pockets of resistance remain, and while Master Ru and the bulk of the task force's ground forces mop up the remaining droid battalions, Kirusai has been tasked with recovering any intelligence from an abandoned command and control bunker nestled in the mountains.

Accompanying you are a half-dozen engineers (to slice into computer systems and access restricted areas), and two squads of clone troopers, fresh from Kamino, and Kirusai himself, a young human, perhaps not even out of his teen years, with short dark hair, dressed in traditional brown Jedi robes.

The whirring of the transport engines vibrate the chassis beneath your seat (or in the case of ax, your charging station). It is about twenty more minutes to the abandoned bunker, and you have the opportunity to speak with anyone aside from the pilots, who are busy flying the ship.

 
 Spoiler 
The exact nature of how you came to work for the Republic is up to you, but Kirusai knows if you are Force sensitive.
 
Harmony
 Ilyene 

Ilyene opened her eyes from the trance she had been in with a shudder. Her eyes were still covered in dark rings from not having slept properly for a while. The nightmares, or visions, she was not entirely sure, had come once again. They were on the same gloomy theme every time, and the ones she had just had envisioned the entire crew dead, herself included, and like in a feverish dream it had repeated, but regardless of what she had done, the outcome resulted in the same. Her hand went to the fractured crystal that with a leather cord hang around her neck. The crystal had been Loira's, and it had not been fractured when she wore it. Still, it offered a sense of comfort, and her hand ceased shaking.

She was mortified. Even though they were flying out to what seemed to be a simple intelligence gathering she had seen - and done - enough to know that even the most simplest of missions could turn awry at any point. Her recent visions did not help. Her stomach felt queasy, both the vibration of the flight and the griping fear. Had it been a year earlier, she would probably have hewed up her lunch, but experience did have some advantage, she reflected.

She had regretted joining up, but it was the only way to get back. With the Republic actually mustering to join the fight, partisan movement against the Separatists was a lot more risky and this was the only way she could get her revenge. Her hand grasp the crystal even harder, as if that moment would not only restore the crystal, but also Loira. It was a foolish thought, but she would not rest until these warmongers were stopped. They were at the very least a decent force. The Republic hade the resources to throw at problems that they had never had.

" So, what was your homeworld like? " She asked no one in particular, hoping that someone would answer. Getting new images through her head would help her focus, to get stable. Loira had always talked about the planets and cultures she had visited before moments like this.
samduke
  Cora  
 The planet where I was raised is very industrial, in most sectors with the production of many ships 
thinking to herself I wonder what awaits us planet side, then subconsciously reaches down to her hip holster and toggles the blaster from stun to kill
Thunder999
 Coralej 

Coralej thinks a moment before deciding it'd probably seem a bit weird not to respond, the closest he has to a homeworld is probably the temple on coruscant, not that he really thinks of it as home anymore. He gives a deliberately vague yet technically true response.

 "Very urbanised, nice near the top, less so as you go down. I prefer travelling."  He then tries to shift the conversation  "Anyone know what awaits us below?" 
Thundercracker
 Niral 3 - Republic LAAT/i 

Before anyone can answer, the Jedi breathes in sharply and snaps his eyes open.
"Hang on!" he shouts just as alarms start blaring and the intercom crackles to life.
"Incoming missile, brace for impact!" the unmistakable voice of a Republic clone says.

The ship banks sharply to the left.  Anything not fastened down is thrown through the air, and a second later, there is a deafening  *bang*  like a crack of thunder, and the rear quarter of the ship is penetrated by hundreds of small pellets and shorn off, letting in bright sunlight and revealing forested mountains below.  Your ears (or aural sensors) ring, it is difficult to make any distinct sound out over the roar of the wind, except the vibrations you feel through the ship.  At first it looks like the seat chassis carrying half the engineering team was sucked out to fall to the mountainous terrain below, but as the pilots try to right the transport, it comes into view, dangling by a single strap.  You can't hear them, but it certainly looks as if the engineers are screaming in terror as they come into view.

Kirusai leaps into action, rushing past you to grab the strap and relieve some of the strain.  Can the Jedi hold all of them by himself?
"2204 is down, we need help up front!" one of the pilots yells through the intercom, though his voice sounds muffled and distant.  The clones look around for orders (protocol states passengers are to stay in their seats during an emergency landing) and the remaining engineers appear paralyzed in fear.

With the ship pitching and rolling, it is not certain you could keep your balance if you loosen your restraints, and falling might mean falling out of the transport.
AvatarVecna
 
 Originally Posted by Thundercracker 
 "2204 is down, we need help up front!" one of the pilots yells through the intercom, though his voice sounds muffled and distant.  The clones look around for orders (protocol states passengers are to stay in their seats during an emergency landing) and the remaining engineers appear paralyzed in fear. 
 

Ax dismounts from his charging station and rolls towards the front to assist the pilots, his magnetized feet and wheels keeping him steady despite the wind whipping about. His appendages aren't great for exerting a good deal of force, so he'll leave that job to the others and their larger bodies while he performs a task he's much more suited for: helping fly and/or fix a ship that's in the process of going down.
Harmony
 Ilyene 

Just as Ilyene had started to relax as she tried to envision the planets described she is roused from the blaring alarms. She closes her eyes and breaths slowly, as the dread and fear roll over her. She cannot do anything but wait. As the explosion leaves her unable to hear, she opens her eyes surprised to even be alive. It takes a moment for her to get her bearings but as she notices the torn aft and Kirusai struggling to keep the ship intact the panic once again takes a grip on her, pressing herself against the seat as hard as possible. But then her deeper instincts takes over. She glances over to the troopers and engineers and with a calm voice that surprises even herself she says " Sit tight, follow protocol and everything will be alright. " Methodically she snaps open the straps, holding onto them with one hand as she traces her belt for the pouch that contains the gun. Without slowing down she pulls it out, aims briefly and fires the hook towards the aft of the ship, hoping to create a second strand to which it could hold on to.

 
 Spoiler: OOC 
Using a liquid cable dispenser with a grappling gun from utility belt. If successful, Ilyene would like to attach it somewhere in the craft.
 
Thundercracker
 
 Originally Posted by AvatarVecna 
 Ax dismounts from his charging station and rolls towards the front to assist the pilots, his magnetized feet and wheels keeping him steady despite the wind whipping about. His appendages aren't great for exerting a good deal of force, so he'll leave that job to the others and their larger bodies while he performs a task he's much more suited for: helping fly and/or fix a ship that's in the process of going down. 
 

Your magnetized locomotion keeps you stuck to the floor as the ship rolls and yaws.  You open the door to the cockpit to find one of the clone pilots is out cold or dead with a head injury, still strapped in but slumped over in his seat.  The other pilot is fighting with the yoke to keep the ship from rolling over or crashing into the mountainside.  The control panel is a sea of red blinking lights, and the view through the forward glass is dangerously low; you can spot individual leaves on the trees.



 
 Originally Posted by Harmony 
  Ilyene 

Just as Ilyene had started to relax as she tried to envision the planets described she is roused from the blaring alarms. She closes her eyes and breaths slowly, as the dread and fear roll over her. She cannot do anything but wait. As the explosion leaves her unable to hear, she opens her eyes surprised to even be alive. It takes a moment for her to get her bearings but as she notices the torn aft and Kirusai struggling to keep the ship intact the panic once again takes a grip on her, pressing herself against the seat as hard as possible. But then her deeper instincts takes over. She glances over to the troopers and engineers and with a calm voice that surprises even herself she says " Sit tight, follow protocol and everything will be alright. " Methodically she snaps open the straps, holding onto them with one hand as she traces her belt for the pouch that contains the gun. Without slowing down she pulls it out, aims briefly and fires the hook towards the aft of the ship, hoping to create a second strand to which it could hold on to.

 
 Spoiler: OOC 
Using a liquid cable dispenser with a grappling gun from utility belt. If successful, Ilyene would like to attach it somewhere in the craft.
 
 
 


The moment you unhook your straps, the ship rolls nearly over on its side, and you instinctively reach out for something to grab on to.
 
 Spoiler 
DC 15 acrobatics check to keep your balance.  If you keep your balance you manage to brace yourself against something and can use both hands for the liquid cable dispenser and grappling hook, otherwise you only have one hand and take a -5 penalty to your attack roll to hook the cable onto the hanging seats (considered a simple weapon).
 
Harmony
 Ilyene 

Trying to aim the gun with both hands, the sudden twirl makes Ilyene loose balance, and she instinctively reaches out to hold herself steady as she fires with an unsteady hand, the shot looking to go wide.

 
 Spoiler: OOC: Rolls 

Acrobatics DC 15, +0 -  (1d20)[ 9 ]  = failed
Attack roll, +1, -5 if above is failed -  (1d20)[ 8 ]  = 4 (looks bad unless there's a really big size modification!)
 
samduke
Cora reaching out to grab and steady Ilyene, looking around for anything to soften the crash landing that is soon to follow, or some sort of grav-chute in case we need to jump out.
Thunder999
 Coralej 
Coralej grabs his own liquid cable dispenser and shouts towards the engineers (actually, he'd also use his earbud commlink if they have one he's connected to in their helmets or the like)  "No grapple here, but one of you can try to tie this on or something."  and try to swing some out in their direction.
Thundercracker
Cora: There does not seem to be much to soften the crash, and you do your best to help stabilize Ilyene.

 
 Spoiler 
athletics to assist
 


Coralej: you swing some cable over to the dangling engineers.
 
 Spoiler 
persuasion to try and get them to notice you and take action.
 
AvatarVecna
 
 Originally Posted by Thundercracker 
 Your magnetized locomotion keeps you stuck to the floor as the ship rolls and yaws.  You open the door to the cockpit to find one of the clone pilots is out cold or dead with a head injury, still strapped in but slumped over in his seat.  The other pilot is fighting with the yoke to keep the ship from rolling over or crashing into the mountainside.  The control panel is a sea of red blinking lights, and the view through the forward glass is dangerously low; you can spot individual leaves on the trees. 
 

Ax rushes to assist, jacking in and manipulating the piloting systems directly to help right the vehicle as best as can be done without sitting in one of the chairs. It was possible he couldn't prevent this crash from happening, but hopefully he could at least help soften the landing a bit.

 
 Spoiler: OoC 
I would like to Aid Another on the pilot's Pilot check. Is there a circumstance penalty I need to factor into my roll?
 
Thundercracker
Ax plugs in and immediately augments the clone pilot's efforts.  The crest of a ridge looms before you but you manage to bank and avoid it.  The gunship is still going down though, and you steer towards a small lake at the bottom of the valley.  If you can clear the trees, you might be able to make a water landing.

Ilyene and Coralej attempt to toss cables to the engineers, and two of them realize what's happening but neither is able to grab one of the lines.
 
 Spoiler 
Althetics check for Ilyene, who is not strapped in.
 


The Jedi braces a foot against what used to be a bulkhead and keeps pulling, and the strap appears to be holding, for now.
Harmony
 Ilyene
 
Screaming her frustration at the top of her lungs, Ilyene sees the futility in her attempts to attach the cable and tries to get herself back to her seat, while watching Kirusai helplessly as she does her best to prepare for the impact.
Thunder999
 Coralej 

Seeing they didn't manage to grab it, but did notice, Coralej will try guiding it to one of them with the Force.

 
 Spoiler: Roll/ooc 
So either Move Light Object or his Move Object Force Power if you think that's needed instead, grab the rope end and push it into one of their hands.
 (1d20+8)[ 9 ]  Use the Force skill check.
 
AvatarVecna
 
 Originally Posted by Thundercracker 
 Ax plugs in and immediately augments the clone pilot's efforts.  The crest of a ridge looms before you but you manage to bank and avoid it.  The gunship is still going down though, and you steer towards a small lake at the bottom of the valley.  If you can clear the trees, you might be able to make a water landing. 
 

Ax continues aiding as best he can, analyzing and correcting the ship's trajectory and pitch at a speed no organic could match.

 
 Spoiler: OoC 
Idk should I make another check?
 
Thundercracker
Ilyene: you pull yourself back into your harness but are unable to strap yourself in before the ship.  You tumble head over heels out of the open rear of the ship.  The world spins in a blur but in a sudden moment of clarity, you see one of the engineers’s outstretched hands.

 
 Spoiler 
 spend a force point to grab the engineer’s hand, or take your chances with a fall onto the mountain.
 


Coralej: maybe because of the stress, or maybe because everything is moving so much, but the grappling hook does not come within arms reach of the dangling seats.

Ax:  
 Spoiler 
rolling for you, success means you land in shallow water:  (1d20+7)[ 23 ] 
 

“Mayday, mayday, we have taken enemy fire and are going down, mayday, Mayday!”

Again you assist the pilot, and together, you manage to keep the transport above the trees and splash down in shallow water.  The engineers land first, and are dragged a short ways before coming to a rest, thankfully with their heads above water.  Icy water floods into the passenger compartment and the cockpit, preventing you from leaving for a moment until the ship settles into the mud, but everyone still aboard appears to be alive and mostly unharmed, except one of the pilots.
samduke
once everything had stopped Cora unfastened her harness, starts aiding others in getting out of the craft.
AvatarVecna
Ax attempts to unbuckle the unconscious pilot, but his claw hand isn't all that dexterous and it's possible the mechanism is having issues. Nonetheless, he tries to help the possibly-still-alive copilot get out of the flooding ship.
Harmony
Ilyene

The realisation of what is about to happen comes to Ilyene as she is suddenly lifted before she can fasten herself. Anguish and fear rolls over her as she tumbles towards the exit, down to certain death. She tries, futility, to claw at anything to hold her in the ship. But before she can plummet out, she feels a pair of strong arms grab onto her. With the momentum she slip, but Ilyene has no intention of dying and with all her strength, she grabs back.
" Thank you. " Ilyene tells Cora sincerely as the ship comes to a halt. Like waking from a dream, she stands up as Cora's grip loosens. This was never in her vision. They were all dead, and the cold water felt so... alive.

Regaining her composure and awareness of the position, she quickly moves towards the pilot. " Let me take care of this. " she tells the droid. " Make sure everyone gets out. " While quickly trying to determine the severity of his injuries as she unbuckles the belt, grabs the pilot and drags him out. They will need to leave the ship, the Separatists are sure to come down on this site soon enough. Even though she would like to have checked if there was anything broken before moving, they did not have the luxury to do so right now.

 
 Spoiler: OOC 
There is no diagnose choice for Treat Injury, so I'll just throw a dice - feel free to disregard if not needed!  (1d20+3)[ 17 ] 

Ilyene has a strength of 15, so can lift 112.5kg and typically drag twice that, depending on the surface.
 
AvatarVecna
 
 Originally Posted by Harmony 
 Ilyene

The realisation of what is about to happen comes to Ilyene as she is suddenly lifted before she can fasten herself. Anguish and fear rolls over her as she tumbles towards the exit, down to certain death. She tries, futility, to claw at anything to hold her in the ship. But before she can plummet out, she feels a pair of strong arms grab onto her. With the momentum she slip, but Ilyene has no intention of dying and with all her strength, she grabs back.
" Thank you. " Ilyene tells Cora sincerely as the ship comes to a halt. Like waking from a dream, she stands up as Cora's grip loosens. This was never in her vision. They were all dead, and the cold water felt so... alive.

Regaining her composure and awareness of the position, she quickly moves towards the pilot. " Let me take care of this. " she tells the droid. " Make sure everyone gets out. " While quickly trying to determine the severity of his injuries as she unbuckles the belt, grabs the pilot and drags him out. They will need to leave the ship, the Separatists are sure to come down on this site soon enough. Even though she would like to have checked if there was anything broken before moving, they did not have the luxury to do so right now.

 
 Spoiler: OOC 
There is no diagnose choice for Treat Injury, so I'll just throw a dice - feel free to disregard if not needed! [roll0]

Ilyene has a strength of 15, so can lift 112.5kg and typically drag twice that, depending on the surface.
 
 
 

Ax trills and backs off, letting the pilot and Ilyene take care of the copilot. He rolls back up through the ship as best he can while it's flooding and helps out if anyone is struggling to unbuckle.
Thunder999
 Coralej 

Coralej unbuckles himself and climbs out  "Not a great start to our first mission, anything I can do to help?" 
Thundercracker
 Niral 3 - Mountain Forest 

You quickly determine one of the pilots is dead, but everyone else only has minor scrapes or bruises.

Sadaki lets go of the strap and steps outside of the downed transport.

“Everyone make for the tree line, double time,” he said, “bring only what you can carry.”

The clones instantly obey and unbuckle themselves and start wading, carrying their rifles above their heads.  Some of them carry tool kits for the engineering team.  The clones and the party help the engineers out of their harnesses and the group gathers itself and follows the Jedi’s lead.

Ax has trouble with the water, until the surviving pilot speaks up.

“We wouldn’t be alive if it wasn’t for this droid, we can’t leave him here,” he said.  Two clones help carry Ax to shore.

The whine of starfighter engines reach your ears just as the last of the group reaches the tree line.
“Stay down,” the Jedi says as two droid tri-fighters appear over the lake.  One of them launches a missile and destroys the partially sunken transport with a blast of flames; you feel the concussive explosion and heat from where you are.  As they depart, they are intercepted by two ARC-170 republic fighters.  The dogfight carries them away from the group, and soon all is quiet again.

One of the clones is fiddling with some communication gear.

“Sir, I can’t raise command, it looks like there’s a jamming field all around this mountain,” he said.

“We’re near the old command bunker,” Sadaki said.  He checked a data pad.

“There’s a damaged and abandoned separatist communications relay station nearby, we’ll stop there to see if we can reestablish contact, and then proceed to the bunker,” he said, “form up.”

The Jedi takes the lead, and everyone else falls in.  The air is cool and crisp, and the forest is beautiful.  Heedless of war and politics, the wildlife around you goes back to its business, with little creatures scurrying through undergrowth in search of food, and bugs munching on leaves.

 
 Spoiler 
you can take the opportunity to chat with each other or anyone in the group while you march.
 
AvatarVecna
Ax beeps out his thanks to the helpful clones, does a quick wheel-spin in place to shake off whatever he can, and follows the group onwards.
samduke
Splash, once things have settled down enough to regain her senses Cora releases Ilyene, unbuckles rapidly, looking around she grabs her pack and a nearby blaster rifle and leaves the ship heading towards anything that looks like cover in the tree line with the others pointing the rifle in the direction she is looking as she looks about. Then falls into line as the group begins to walk towards this command bunker that the jedi mentioned
Thunder999
Coralej takes the chance to ask something he'd been wondering (and start a nice easy conversation that doesn't involve awkward topics like his past)  "It sounds like it's already been useful, but why do have an Astromech anyway?"  he'll look at the Jedi  "Is it yours Commander?" 
Harmony
 Ilyene  

Noticing the pilot is dead, Ilyene still drags him out, grabbing a binocular that drifts past her as she does. Her heart races as she pulls him ashore, they could be attacked at any time and she is in the open. As they hunker down, she ensures she has not been mistaken and offers a small prayer, before letting the other clone troopers take care of their comrade. Her thoughts are abruptly interrupted by the appearance of Separatists ship and she hunkers down just as the wave from the explosion almost tips her over.

" Yes sir! " Ilyene falls in line, but her thoughts remain with the pilot they left behind and she remains in her gloomy head space as she carefully scans their environment to spot any more surprises.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej takes the chance to ask something he'd been wondering (and start a nice easy conversation that doesn't involve awkward topics like his past)  "It sounds like it's already been useful, but why do have an Astromech anyway?"  he'll look at the Jedi  "Is it yours Commander?"  
 

 The Jedi glances to you but does not break stride.

“Technically the droid belongs to the Republic,” Sadaki replied, “as for why it is with us, eventually it is to be part of your unit.  It can round out the skills of the team and there are advantages to having a droid attached, especially one that can masquerade as a Separatist.  As for why this particular droid, well, call it a tremor in the Force.”

He smirks knowingly.
AvatarVecna
Ax eyes each of the others, cataloguing his thoughts on each more as idle amusement than anything else. He rambles in Binary as they travel.    &lt;It's always neat seeing new flora and fauna up close. So many things that seem to pop up everywhere - slight variations, but still arriving at very similar outcomes. Have any of you been to Niral 3 before?&gt;    His manner of speaking almost gives the impression that even if he needed to breath he'd still not be taking very many pauses to do so.
Thunder999
 Coralej 

Coralej isn't the biggest fan of relying on droids, but given that this landing was still better than the last time he was in a cockpit,  "Probably a better pilot than me at least."  He deliberately chooses to ignore the tremor.
Thundercracker
 
 Originally Posted by AvatarVecna 
 Ax eyes each of the others, cataloguing his thoughts on each more as idle amusement than anything else. He rambles in Binary as they travel.    &lt;It's always neat seeing new flora and fauna up close. So many things that seem to pop up everywhere - slight variations, but still arriving at very similar outcomes. Have any of you been to Niral 3 before?&gt;    His manner of speaking almost gives the impression that even if he needed to breath he'd still not be taking very many pauses to do so. 
 

One of the clones starts responding to you in Basic.
"It's only our second mission, and the first one was a simple escort run," the clone says, "we've never seen anything outside of Kamino.  It's definitely different from what I'm used to.  I'm CT-0027 by the way."
You learn that this particular clone has some training as a slicer, and that's where he picked up Binary, though obviously he cannot speak it.
Thundercracker
 
 Spoiler 
Moving forward now, we can continue RP in spoilers if you are interested.
 

 Niral 3 - Abandoned Communications Relay Station 

The ground slopes upwards, though the underbrush thins which actually makes travel easier.  Eventually you arrive at a large clearing at the top of a rise.  While several craggy mountain peaks tower above you to the north, this peak, if it could even be called a peak, is still covered in grass.  At the center of the cleared area, there is a walled compound.  Even from this distance, it is clear the wall has been breached, and as you approach on foot, you notice the residue of combat: spent casings, bacta patch wrappers, damaged weapons or communicators, pockmarks in the ground, destroyed droids.  The walls are covered in carbon scoring.  Wary of Separatist remnants, you follow the Jedi, who has his lightsaber out but not ignited, and creep forward, but it seems that the station truly is abandoned.  A quick sweep of the grounds reveals nothing but damaged walls and some exposed data or power lines, as well as the husks of dozens of battle droids, likely having fallen defending the station to cover the retreat of those that fled.

The large dish above the communication relay appears intact, even if it looks like there was a fire at the actual relay station.
"If we can get this place up and running, it should allow us to burn through any jamming and call for pickup," Sadaki said, "we'll split the engineering team, half of them will continue with me on to the command bunker, and the rest will work on fixing this place up.   You four, stay with them."

"Yes sir," four of the clones, among them CT-0027, say as they step forward and salute.

"Coralej, you're in charge, get this place going, and if you have time, see if you can find any old communication logs," Sadaki says.
With that, he heads back off into the woods, taking the bulk of the unit with him.
Three engineers remain, along with four clones and yourselves.

A quick survey of the grounds indicate the following areas you can explore:

Grounds
Inner Courtyard (current location)
Power Station
Maintenance
Comms Relay Security Zone
Comms Relay
Landing Pads
Security

 
 Spoiler 
 Primary and secondary objectives added on post 1 of the OOC, under Mission Specific
 
Harmony
 Ilyene 

Ilyene looks at the debris, by the looks of it, the fighting had been nasty. She was also holding the hilt of her saber, but has followed the commanders example by not igniting it.

As the Jedi wanted to split them up, Ilyene wanted to object, but she held her tongue. She did not have the greatest understanding of tactics, or the actual mission, and arguing at this point would do no good.

She stared at the blackened walls, picturing the fire fight that had been in her mind, and the she felt it. They were not alone. Something was waiting for them. Unsure if it was her mind playing with her or the force telling her, the carefully glances around.

“ Let’s …” she pauses a bit. “ Let’s make sure this place is as empty as it seems first .” She fought the urge to activate the blade, her left thumb nervously fiddling on the back of the hilt, as she waits for Coralej to decision.
samduke
 Cora 
 Well if were going to try to get a signal out then we should check the dish has power first, then check the comms relay and secure that along with the landing pad .

Cora attempts to use a computer station to access the comms array and determine if the dish has power
Thunder999
 Coralej 

Coralej is about to say something before the jedi walks away, he's really not sure why he's in charge and rather wishes he wasn't, given that he probably knows less about what they're doing than that clone slicer.

 "Cora's plan sounds goood to me." 
AvatarVecna
 
 Originally Posted by samduke 
  Cora 
 Well if were going to try to get a signal out then we should check the dish has power first, then check the comms relay and secure that along with the landing pad .

Cora attempts to use a computer station to access the comms array and determine if the dish has power 
 

Ax follows along and does his best to help out. 🙂
Thundercracker
 
 Originally Posted by samduke 
  Cora 
 Well if were going to try to get a signal out then we should check the dish has power first, then check the comms relay and secure that along with the landing pad .

Cora attempts to use a computer station to access the comms array and determine if the dish has power 
 

You pick your way around the wreckage to a nearby computer station, set against the Power Station wall.  The computer station has a cracked screen, but other than that appears more or less intact.  There is no power, and you cannot see any lights on anywhere or hear any powered mechanics anywhere... it appears the power station is disabled or damaged somehow.

Edit: The power station itself is a grey stand-alone blocky two-story duracrete structure about a hundred feet long by sixty feet wide.  A small fenced in area next to it holds some kind of energy equipment, transformers or capacitors or something.  Whatever they are, they are planted into the ground, and connected with heavy crisscrossing wires.  Danger signs warning individuals to keep out are posted all around the area.  There are only a few windows to the power station, little more than slots placed high up on the duracrete walls, most likely for ventilation.  There is only a single, metal door which hangs off one hinge, and it opens into darkness within.
samduke
 
 Originally Posted by Thundercracker 
 You pick your way around the wreckage to a nearby computer station, set against the Power Station wall.  The computer station has a cracked screen, but other than that appears more or less intact.  There is no power, and you cannot see any lights on anywhere or hear any powered mechanics anywhere... it appears the power station is disabled or damaged somehow.

Edit: The power station itself is a grey stand-alone blocky two-story duracrete structure about a hundred feet long by sixty feet wide.  A small fenced in area next to it holds some kind of energy equipment, transformers or capacitors or something.  Whatever they are, they are planted into the ground, and connected with heavy crisscrossing wires.  Danger signs warning individuals to keep out are posted all around the area.  There are only a few windows to the power station, little more than slots placed high up on the duracrete walls, most likely for ventilation.  There is only a single, metal door which hangs off one hinge, and it opens into darkness within. 
 

in basic and binary

 Well there is definitely a lack of power issue. We have a couple options we can all attempt to reach the power building and figure out the issues it has, or have a couple of us go there and a couple of us head for the comms array and dish to check that area. 

turning to the others

 What do you guys want to do ? 
Thunder999
 Coralej 
 "Power's right here, so we should probably deal with it first, give me a moment to meditate on splitting up."  With that said he'll close his eyes and open himself up to the force for a hint as to whether that's a good idea.

 
 Spoiler: OOC/roll 
So I want to take 10 on a Use the Force check to Search Your Feelings, for an 18, which passes, to know whether splitting up is a good idea.
 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 
 "Power's right here, so we should probably deal with it first, give me a moment to meditate on splitting up."  With that said he'll close his eyes and open himself up to the force for a hint as to whether that's a good idea.

 
 Spoiler: OOC/roll 
So I want to take 10 on a Use the Force check to Search Your Feelings, for an 18, which passes, to know whether splitting up is a good idea.
 
 
 

You open yourself to the ebb and flow of the Force, and you do not sense any immediate danger in splitting up.
Thunder999
 Coralej 

When Coralej opens his eyes he's just a little more relaxed, if the force says it'll work out then who's he to argue, he does his best to take command as ordered,  "We should be safe to split up, at least for now. I expect R4-X1 can handle any repairs on the power station, probably best if CT-0027 goes there too, since he can actually undestand Binary. Cora seems to know a bit about computers and you"  he indicates the as yet unnamed clone mechanic (0476)  "Can probably manage repairs, so you'll be dealing with the Comm Relay. Illyene, you should stay with R4 and CR-0027 in case anything happens. The rest of us will go with Cora to the Relay and security zone. Finally, I'd like to know your names please, noone actually informed me."  he indicates the clones   Anyone got any suggestions or objections?" 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

When Coralej opens his eyes he's just a little more relaxed, if the force says it'll work out then who's he to argue, he does his best to take command as ordered,  "We should be safe to split up, at least for now. I expect R4-X1 can handle any repairs on the power station, probably best if CT-0027 goes there too, since he can actually undestand Binary. Cora seems to know a bit about computers and you"  he indicates the as yet unnamed clone mechanic (0476)  "Can probably manage repairs, so you'll be dealing with the Comm Relay. Illyene, you should stay with R4 and CR-0027 in case anything happens. The rest of us will go with Cora to the Relay and security zone. Finally, I'd like to know your names please, noone actually informed me."  he indicates the clones   Anyone got any suggestions or objections?"  
 

The three engineers speak up: “where should we go?”

476 responds when addressed: “sir, we’re fresh from kamino, we’ve tossed around names but haven’t really settled on anything yet.”

 
 Spoiler 
the way the four clones will work is as you interact with them, give them names and learn about their personality etc, they will gain initiative and take training etc to gain benefits that will help the team.

This will have dual effects of helping you achieve more (ie secondary or hidden objectives resulting in more rewards), and let them keep up and remain useful as you advance.
 
Harmony
 Ilyene 

Ilyene responds " Will do. " at the orders given, still unable to shake the feeling of being observed, as if something was just resting, and biding its time. Loira would have known how to calm her down, but she is not here, nor will she ever be again.

" One of you with me, the other two with Coralej. " She tells the technicians, nodding at one of them to indicate that they should follow her.

As the two teams split up, Ilyene starts speaking with the clone. " CT-RH-0027, that's a bit of a mouthful, isn't it? " It dawned on her as she spoke that the numbers were quite similar to how droids were named. An efficient way to dehumanize them, an easy way to for them forget they were sending living beings out to fight and die for for their cause. Make the war less bloody. She glanced on the numbers again, trying to form a word from them. " Mind if I call you Odi for short? "

She throws a glance to ensure that R4 and the technician is with them.
samduke
slapping her short range comms on, then looking at Illyene, Coralej &amp; Ax,  channel 3 , as she drags out her glow rod and ignites it heading for the door towards the comms relay,  lets hope these work short range 

edited
Thunder999
 Coralej 

Coralej clicks his teeth to activate his earbud comlink, though he's perfecly audible without it,  "I'm reading you, so I guess it does. Sound off every 10 minutes even if nothing else needs reporting, just so we know it is. Lets move out."  He'll then start moving towards the Relay.
AvatarVecna
 
 Originally Posted by Harmony 
  Ilyene 

Ilyene responds " Will do. " at the orders given, still unable to shake the feeling of being observed, as if something was just resting, and biding its time. Loira would have known how to calm her down, but she is not here, nor will she ever be again.

" One of you with me, the other two with Coralej. " She tells the technicians, nodding at one of them to indicate that they should follow her.

As the two teams split up, Ilyene starts speaking with the clone. " CT-RH-0027, that's a bit of a mouthful, isn't it? " It dawned on her as she spoke that the numbers were quite similar to how droids were named. An efficient way to dehumanize them, an easy way to for them forget they were sending living beings out to fight and die for for their cause. Make the war less bloody. She glanced on the numbers again, trying to form a word from them. " Mind if I call you Odi for short? "

She throws a glance to ensure that R4 and the technician is with them. 
 

Ax trills when a glance is thrown his way, eager to help as always.
Thundercracker
The grounds are not very large, and when outside you're almost within shouting distance.  You discover that due to the jamming field, comlinks only function over very short distances, less than 1km as Sadaki and the rest of the recovery force are already out of range.

The party splits up as follows:

 Power Station - Power station: Ax, CT-0027 "Odi", Ilyene, 1 engineer.  

You crack the door open, and let light flood the interior.  It takes a moment for your eyes / sensors to adjust to the change in light levels.  It is not pitch black inside, as there are small windows near the top of the structure, but it is difficult to make out details at first.  There appears to have been a firefight inside the power station as well as blaster marks scorch the control panels and some of them are partially melted.  The remains of the operators, mostly B1 series droids, lie scattered and broken on the floor.  The power reactor, a blocky, duracrete reinforced structure that takes up the entire floor to ceiling, dominates the rear quarter of the building.  Three rows of control panels line the floor between the door and the reactor, along with a few overturned chairs.  A second door to your left leads out into the fenced-in yard you saw previously.  All of the equipment is currently inert.

 Comm Station Security Zone - Cora, Coralej, 3 clones, 2 engineers  

The massive dish, the main feature of the relay station, rises up and blocks out the mountain in front of you.  Before you can reach the dish itself though, there is an area walled off by a duracrete structure, about eight feet high all around.  The secure area itself is about fifty feet across between the inner courtyard and the small building that sits at the bottom of the dish.  The wall looks like it was vigorously defended, as pockmarks and blaster scoring and larger explosives have pitted the once smooth structure.  A sign reading 'authorized personnel only' is attached to a metal door which lies in two pieces on the ground just inside the secure area.  What little you can see through the doorway is a mess of droid parts and cratered ground, with the open entrance to the comm station at the far end.
Harmony
 Ilyene 

Ilyene exhales as she enters, bit twitchy with her grip on her hilt. As her eyes adjust to the darkness and as she takes in the devastation she is not exactly filled with hope. " Let's get this place up and running. " She suggests, hoping that her team knows a lot more about this than she does.

" Team, uhm, Core, this is team, uhm... " She look around, seeing Ax " ... Droid. The station looks pretty banged up. Will give you an update once I know more. Over and out. " She calls over her short-range comlink.
samduke
 Cora 

looking around the area before proceeding to the door at the far end, Attempting to determine the damage inside as she walks along, and then looking inside the next door to see what can bee seen shining her glow rod about.
(area perception  (1d20+5)[ 19 ] )(door perception  (1d20+5)[ 6 ] )
Thunder999
 Coralej 

Coralej clicks his jaw again  "Coralej here, reading you for now, seems about the same here, lots of droid parts and signs of explosions."  He signs off and addresses the clones  "I imagine you'd know more about sweeping a building than me, so head in and I'll follow and keep my eyes open."  after a brief pause he adds  "Might want to keep an eye out for any explosives that didn't go off actually, don't know how common that is." 
He's rather wishing he had a light of his own now, but follows the others in, keeping his eyes peeled.


 
 Spoiler: OOC/roll 
Perception as we head in  (1d20+7)[ 23 ] 
 
Thundercracker
 Security Zone 

Cora / Coralej:  As you pick your way across the cratered security zone, avoiding the deepest craters as best you can, about halfway across, you hear a barely audible click as Cora steps with her right leg.  It appears the security zone is mined.

 Power Station 

Odi, Ax, Ilyene, and the engineer assess the power station.  There appears to be enough fuel in the reactor to get it running for a few days, but some of the power cables from the station to the comm tower have been damaged and need to be replaced.  You’ll also need to manually prime the reactor to get the chain reaction started, until it becomes self sustaining.

 
 Spoiler 
it’s an extended test to get the reactor going, 10 minute intervals.  Rather than successes, you need a total of 100 points to succeed.
 
Harmony
Ilyene

" Core, this is team Droid. Looks like we have quite the job here, can you send over a couple of technicians? "

" Let's get to it ." She tells the others. Not exactly the sharpest tool herself, she at least know she can help with some of the more manual work.

 
 Spoiler: OOC 
Not entirely sure what you mean by 100 points!
Towing cables, manual labor: Athletics  (1d20+7)[ 9 ] 
 
samduke
Hearing the audible click under her foot, Cora instantly stops, Both to Coralej and group as well as over the comms speaking.
 We have a problem here, this area is mined and I have got one under my foot  pointing,  can any of you safely get to me to disarm this thing 
Thunder999
 Coralej 

Coralej replies over the comlink  "Sorry, got a mine field and then whatever's wrong inside to deal with here."  then asks the engineers  "So, does your training cover disarming active landmines?" 
AvatarVecna
Ax goes to get the old power cables safely disconnected, hopefully before the new ones are moved into place.

 
 Spoiler 
Mechanics:  (1d20+8)[ 25 ] 
 
Thundercracker
 Power Station - Ax, CT-0027 "Odi", Ilyene, 1 engineer. 

You get to work fixing up the power station and ensuring the base lines are laid correctly.  Odi has apparently recently studied the operating system and has it calibrated and ready to go in record time.  The only thing that's left is to manually crank the ignition starter.
 
 Spoiler 
some very good rolls by the NPCs, you have 15 points left to get the reactor going, which the engineer can do by himself if you want to do something else with your time.
 

 Security Zone: Cora, Coralej, 3 clones, 2 engineers 

The two engineers do their best to follow your path as they pick their way over to where the landmine has been discovered.  They kneel down and get to work.  One of them nearly blows the thing up in your faces but you're saved by the other, who stops him from making a catastrophic error.  Eventually the mine is disarmed by jamming the pressure plate and not allowing it to explode.
"It should be safe.  Don't step on it again though," one of the engineers says as they slowly back away.
You're about halfway to the door at the far side of the courtyard, with an unknown number of mines between here and there.

 
 Spoiler 
The mine is disarmed, feel free to rp removing your foot from it if you wish.  If anyone has any scanning equipment, you might be able to use it to search for additional mines.  If not, you could scrounge the base and perhaps find something, or figure out an alternative method of crossing the security zone.
 
samduke
Cora slowly removing her foot and examining the ground for a safe spot to stand, then looking at the landmine examining what it looks like, then looking ahead towards the door. Speaking  Anyone have an idea what the blast radius is of one of these mines might be based on its size? 


* waiting for an answer before moving *
Perception to determine the way ahead is mine free (1d20+5)[ 10 ] 
knowledge (Tactics) to determine the most likely mine pattern layout  (1d20+6)[ 11 ] 
Thundercracker
 
 Originally Posted by samduke 
 Cora slowly removing her foot and examining the ground for a safe spot to stand, then looking at the landmine examining what it looks like, then looking ahead towards the door. Speaking  Anyone have an idea what the blast radius is of one of these mines might be based on its size? 


* waiting for an answer before moving *
Perception to determine the way ahead is mine free[roll0]
knowledge (Tactics) to determine the most likely mine pattern layout [roll1] 
 

"This particular model has about a five-foot blast radius," one of the engineers says.  You're not able see where the next mine might be, or if there even are any more.  As such, it's impossible to discern a pattern from the one you did find.

 
 Spoiler 
it's a 1 square burst radius.
 
Thunder999
 Coralej 

Coralej speaks over the comlink again  "Well Cora's not on a mine anymore, but we've still got an entire minefield here."  and turns to the engineers "So, do you think we could just trigger them from a distance? I can probably manage to throw some rubble around, can make a big burst of spark and flames, or we could try shooting them, maybe hose the area down with that big gun CT-1453 has?" 
samduke
 I was kind of thinking the same thing how ever it may cause damage to the communication array and that we do not need  looking about does cora see anything that would be like a pole say around 10 to 15ft in length?
perception  (1d20+5)[ 18 ] 

then speaking  We might be able to clear a safe path if we had a long object to hold out in front that could be used to trigger individual mines without the major risk of injury 
Thunder999
 Coralej 

Coralej shakes his head  "Not sure how much better that is, but if that works, we don't need a long object, just levitate something and bump it on the ground." 
Thundercracker
 Security Zone 

CT-1453 speaks up.
"I don't mind spraying a few blaster bolts and blowing some stuff up, but everything within two miles is gonna hear the ruckus," he said.
It's something to think about.

Among the debris, you're easily able to find a suitable pole in the form of a partially bent durasteel girder, from a section of destroyed, reinforced duracrete wall.  You could stand back and smack it on the ground to try and set off any pressure plates.
If someone were more skilled with the Force, they might be able to levitate it up to a decent height and let it drop on the ground to set off any pressure mines from farther away.
Harmony
Ilyene

” That’s good to hear. Do you need assistance? We are wrapping it up here soon. ” Ilyene replies over the comlink.

“ Looks like the other team found some mines, let’s make sure this isn’t booby trapped. ” she tells her team as they are about to finish up, nodding towards Ax.
AvatarVecna
Ax whistles, and moves to assist whatever engineer is gonna try and check for booby traps.

 
 Spoiler: OOC 
Ax isn't as good with mechanics but he's a great assistant. Aid Another on someone checking the system for traps.

Mechanics:  (1d20+8)[ 19 ]  (+7 to their roll if I succeed)
 
samduke
speaking to her local comrades,  I think we want to have little noise if possible, maybe a judicious use of the force to detect these things and move them out of the way is the best option, Coralej if you can sense the area directly in front of me , and then move them if I fail, I think we can duplicate our efforts at getting a path cleared and all of us to the door for now 
Thunder999
 Coralej 

Coralej turns to Cora,  "I can lift anything the size of a person or less easily enough and from a nice safe 18 meters, I can give sensing the mines with the force a try, but there's a lot of mines and we can't afford to miss one. It might be safer to just blow them up and hope we can handle any trouble the noise brings, there's a battle going on so I'd hope most of our enemies are a little preoccupied." 
 
 Spoiler: OOC 
Coralej can hit the DC 15 for his Move Object force power on a take 10, so medium object up to to 12 squares away, I think 1 square is 1/5 meters. With you at a +5 and me a +8 we'd need to get fairly lucky not to fail a single check if there's a lot of mines, and what sort of minefield doesn't have a lot of mines.
 
samduke
taking the time to use the force to Sense her Surroundings directly in front of her, she waits for coralej to also confirm the presence or not of a mine, before attempting to move the mine off to a safe spot out of the path attempting to not set it off
Thundercracker
 
 Originally Posted by samduke 
 taking the time to use the force to Sense her Surroundings directly in front of her, she waits for coralej to also confirm the presence or not of a mine, before attempting to move the mine off to a safe spot out of the path attempting to not set it off 
 

You stretch out with your feelings, feeling where the Force flows between you, and the dirt, and within the dirt.

There are 25 feet between you and the door (5 squares).  You don't sense any mines directly in front of you, but you do sense one slightly farther out (in square 2), and another one closer to the door (in square 4).  You still can't see the mines, so you cannot lift them with the Force.

"If you tell me where the mines are, I'm fairly certain I can disarm them, with the droid's help," one of the engineers says.  He doesn't make a move to step beyond where the first mine was discovered, though.

Power Station: You do not detect any booby traps on the power station.  It's ready to go, just needs someone to press the 'initiate' button.
samduke
 
 Originally Posted by Thundercracker 
 You stretch out with your feelings, feeling where the Force flows between you, and the dirt, and within the dirt.

There are 25 feet between you and the door (5 squares).  You don't sense any mines directly in front of you, but you do sense one slightly farther out (in square 2), and another one closer to the door (in square 4).  You still can't see the mines, so you cannot lift them with the Force.

"If you tell me where the mines are, I'm fairly certain I can disarm them, with the droid's help," one of the engineers says.  He doesn't make a move to step beyond where the first mine was discovered, though. 
 

to the engineer,  well there is a mine about 10ft from me and another about 10ft from the door, not sure if there are any in between... Coralej, do you sense any ?
Thunder999
 Coralej 

Coralej backs up a ways,  "I only sensed the first one, everyone back up, I'm going to check the space between us and it in a less subtle manner, then you guys can get to work disarming it." 

When everyone else has also backed up he gestures towards that girder, lifts it a fair distance into the air and then sends it speeding into the ground.

 
 Spoiler: OOC 
So getting a few squares back, then using Move Object (take 10 for 18, needs DC 15) to lift the girder up then hurl it down at square 1.
 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej backs up a ways,  "I only sensed the first one, everyone back up, I'm going to check the space between us and it in a less subtle manner, then you guys can get to work disarming it." 

When everyone else has also backed up he gestures towards that girder, lifts it a fair distance into the air and then sends it speeding into the ground.

 
 Spoiler: OOC 
So getting a few squares back, then using Move Object (take 10 for 18, needs DC 15) to lift the girder up then hurl it down at square 1.
 
 
 

The girder smashed into the ground, and there is no resultant explosion.  The durasteel lists for a second, then topples into the dirt.
Harmony
 Ilyene 

" We are ready power up, when you are. " Ilyene calls over the radio just as the explosion goes off. " Is everyone alright? " She adds.
Thunder999
 Coralej 
 "Well that spot is safe to stand on, now please disable the mine." 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 
 "Well that spot is safe to stand on, now please disable the mine."  
 

The engineer almost balks at being asked to be the first one to step up to where the mine has been located, but as he crosses the first five feet, nothing happens.  You direct him to where the first mine is and he carefully digs and then brushes the dirt away from the small explosive contraption, and defuses it with a sigh of relief.
Thunder999
 Coralej 
 "Ok, nicely done, now we all back up again and I'll make sure the route to the second mine Cora sensed is safe."  and Coralej does just that, lifting and dropping the girder onto space 3 once everyone has backed up.
AvatarVecna
Ax can't really help with telekinetically slamming something onto the ground several meters away and it's making him itchy. He sticks close to the engineers, ready to provide tools and assistance if the bombs prove tricky.
Thundercracker
One of the clones at the security zone reponds to Ilyene: "We're all fine, just clearing a path through this minefield."

He turns to Coralej after the girder is dropped on the ground, clearing the path.
"You two didn't say you were Jedi," he said.

With the combination of the team working together, the two Force sensitives finding the mines and checking the ground between them, the engineer assisted by Ax to disable them, you clear a path to the Comms Relay, beneath the dish.  The door has been broken off its hinges, and a dark hallway extends in both to the left and right.
samduke
 Well do any of you have a better light source than this  - pointing to her glow rod carefully walking to the door looking for mines in the immediate areea after the door then walking through the broken door looking for mines within, looking first to the left then to the right before proceeding into the hallway proper
Harmony
Ilyene

" I think we're fine to hit the power. They seem to have some issues with mines, so let's rejoin them as soon as this thing is up and running. " Ilyene tells her team.
Thunder999
 Coralej 

Coralej faces the clone who spoke  "That would be because we're not, the Jedi aren't the ones capable of using The Force, not to disappoint, but if we run into trouble I certainly won't be deflecting blaster bolts with a lightsaber."  To Cora he simply says  "No light here." 
Thundercracker
Comm station:
There are no mines immediately apparent inside the building.   hallway to your left leads to an open door and a dark stairwell up, likely to the roof and the dish itself.  The hallway to the right leads to two more doors, both open.  One is an abandoned communication room, which looks like it is designed to service a team of comms droids all communicating at once.  The other leads to communications calibration and signal boosting equipment.  All of it is currently dark, with no power to the facility.

Power station:
The engineer’s finger hovers over the ignition button.
“So… should we start it up?” he asked.
Harmony
Ilyene

Ilyene did not enjoy the com-silence. She felt alone and vulnerable. “ Let’s do it. Keep your eyes peeled if it starts up some defenses while we regroup with the others.” 
Thunder999
 Coralej 

Coralej will activate his comlink  "Nothing too obviously broken, but I think we'll be needing that power to do much over here." 
samduke
watching where she steps vigilantly, proceeding to the right down the hall with caution.  So far I see no further mines 
Thundercracker
Power Station:
The engineer hesitates for a second, then presses the ignition button.  There is a buzzing sound, and then low hum becomes audible, followed by a few whirs and clicks, the floor vibrates as the reactor core starts up, and then the vibration fades as it starts running under its own power.  Bright white lights flicker on, illuminating the interior of the power control station and the reactor core casing.

"Well, we're not dead yet, so, it looks like it's working," the engineer says.

Comm station:
Lights flicker on, revealing bare walls and ceilings.  The floors are covered with track pads, to allow wheeled droids easier access and prevent damage to the floor.  Carbon scoring on the walls is evidence of a firefight here as well, though there is much less than the exterior of the building.  From the hall, you can see sparks issue from one of the communication consoles; the screen is broken, and clearly it was damaged somehow, probably during the assault on the comm relay station.  Some of the other screens are cracked, but the rest appear functional, and all of them display the same message:  Enter authorization code.  From further down the hall, you can hear the sound of beeps and clicks as the signal boosters and other communications equipment boots up.
Thunder999
 Coralej 

Coralej clicks his commlink on  "That certainly did the trick, at a glance it looks mostly functional, though someone's probably going to have to slice it, we'll make a start, but you should join us, take the direct route to the door that we've cleared, there's probably more mines if you wander." 
After turning it off he'll look to Cora  "You know more about computers than me, reckon you can get it working without that code?" 
AvatarVecna
Ax rolls forward when he hears the topic of conversation and plugs right in. Shouldn't be more than the work of a few moments; even if the computers here had state-of-the-art security, he's    g o    t  a      g    o   o d     b   i  t o f e  x p    e r   i e   n  c e i    n        WELL-PROGRAMMED FOR    gaining access to uncooperative systems.

 
 Spoiler: OoC 
Let's see if we can hack our way into getting a password, or bypass it altogether.

Use Computer:  (1d20+13)[ 33 ] 
 
Thundercracker
Comm Station: Ax plugs in and quickly finds a back door to bypass the main authorization screen.  The little droid now has access to the basic functions of the comm relay station, including broadcasting a tight band message (a focused comms beam), an all channels message (communicates to everyone in range), and receive incoming communications.

The sparking console begins emitting black smoke, which starts as a wisp but quickly increases in volume.  It starts curling up and collecting near the ceiling; it appears a small fire has started inside the console.
samduke
looking immediately for something to extinguish the fire
perception:  (1d20+5)[ 10 ] 
Cora will attempt to put out the fire

On the comm's,  Actually we need someone back at that main console to send out the signal, I suspect that once the dish comes online the amount of power may draw attention, if it has not already done so. If that is the case we will be wanting a very fast extraction. 

Looking over the computer display once Ax has punched through the security layer
perception:  (1d20+5)[ 9 ] 
gather information:  (1d20+5)[ 23 ] 
 Well lets get this thing lined up and pointed the right direction to send out that signal 
Use Computer:  (1d20+6)[ 23 ] 
Harmony
 Ilyene 

" On our way. " Ilyene replies over the voicecom.

" Let's meet up with the main force. " She tells Odi and the technician and starts heading back.
Thundercracker
Comm Station:
The party regroups inside the comm station (past the minefield).
Cora does not find immediately find anything to put out the fire, especially as it resides inside the console though there does appear to be a ceiling mounted fire suppressant system (currently inactive).  The smell of burnt plasteel and rubber wire casings is now very apparent, and the small fire itself can now be seen as a faint orange glow inside the cracked screen.

Console display:
The attempt to send a message results in:  "Dish alignment error, please contact Maintenance."
samduke
 We need to get this fire out, try to find the suppression system and get it activated, Then we can worry about what is causing the dish to not align ... Probably Debris 

edited
 
 Spoiler: rolls in ooc 

Rolls to put out fire / Find the fire suppression system, and get it turned on..

Perception: (1d20+5)[19]

gather information: (1d20+5)[7]

mechanics: (1d20+1)[2]

use computer: (1d20+6)[24]

Use the Force:: (1d20+5)[25]
Sense Surroundings: DC 15

Use the Force:: (1d20+5)[18]
Move Light Object: DC 10
 
Thundercracker
 
 Originally Posted by samduke 
  We need to get this fire out, try to find the suppression system and get it activated, Then we can worry about what is causing the dish to not align ... Probably Debris 

edited
 
 Spoiler: rolls in ooc 

Rolls to put out fire / Find the fire suppression system, and get it turned on..

Perception: (1d20+5)[19]

gather information: (1d20+5)[7]

mechanics: (1d20+1)[2]

use computer: (1d20+6)[24]

Use the Force:: (1d20+5)[25]
Sense Surroundings: DC 15

Use the Force:: (1d20+5)[18]
Move Light Object: DC 10
 
 
 

Based on what you can observe about the console, you'll need to get to the actual fire to put it out.  You can do that by removing the casing (mechanics) or perhaps smashing the screen entirely.  It also would probably be a good idea to cut the power to the console (mechanics).
Harmony
 Ilyene  frowns at the fire, looking for something else to extinguish it with.

"Get that under control." She instructs the technicians meanwhile.
Thundercracker
 
 Originally Posted by Harmony 
  Ilyene  frowns at the fire, looking for something else to extinguish it with.

"Get that under control." She instructs the technicians meanwhile. 
 

Two of the engineers, who had previously been frozen at the sight of the flames, kick into gear and move forward.  One of them manages to get the console casing open, while the other cuts the power to the console.  With the sparking wires now dead, it's a matter of minutes before the fire is half-smothered, and half burns itself out.  The smell of burnt rubber and plasteel is heavy in the air, and although smoke stings the eyes, it is not enough to impair your vision.
Thunder999
 Coralej 
 "Nicely done, now I suppose we'd better go see what's wrong with the dish, Engineers with me please, hopefully it's just a bit of easily moved rubble or something."  Coralej says as he heads towards the dish, though he'll stop if he sees any more craters and such that might indicate more mines.
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 
 "Nicely done, now I suppose we'd better go see what's wrong with the dish, Engineers with me please, hopefully it's just a bit of easily moved rubble or something."  Coralej says as he heads towards the dish, though he'll stop if he sees any more craters and such that might indicate more mines. 
 

Dish base: aside from the odd broken droid chassis or dropped weapons, there is no sign of additional mines.  You emerge up from the stairwell onto the roof of the building and the issue is immediately apparent.  A large chunk of the supporting structure for the dish has been blown open, and the machinery inside is exposed and visible.  A groaning, grinding sound issues from it and then stops.  The engineers get to work assessing the damage.  A few minutes later, one of them comes to you.
“Looks like the cable shaft capacitors were damaged in the attack, we’ll need to find replacements and install them, otherwise we won’t be able to send a signal,” he says, “there might be some in Maintenance.”

Comms room:
A message pops up on the screens: incoming message (internal).
samduke
Comms room:
Cora
A message pops up on the screens: incoming message (internal)....

use computer:  (1d20+6)[ 8 ] 
Opens the message
Thunder999
 Coralej 

Coralej activates his comlink as he talks  "We seem to need some spare parts, so we should all head over to Maintenance next, this place isn't doing anything useful without the dish." 
Harmony
Ilyene

“Let’s get to maintenance.” Ilyene instructs those who remained and starts moving there.
Thundercracker
Comm Station:
The message opens up.

 Message acknowledged, thank you for your concern.  Primary defense force below 50% effectiveness, initiating secondary defense protocol. 


From the entrance of the comm station, just outside the walls of the Security Zone, you can see three other buildings contained within the Inner Courtyard.  One is the repaired Power Station, directly ahead of you.  To your left about a hundred feet away, near the center of the Inner Courtyard, is a squat, two-story round building with a partially collapsed wall.  Beyond that, you can see a pair of landing pads (directly opposite the power station), and a long flat building near the corner of the Inner Courtyard.  The outer wall has been breached near the long flat building, and you can see a grassy field and the forest beyond.

The sun has started to drift near the side mountain, and soon the entire comm relay station will fall into the shadow, though sunset is still probably several hours away.
samduke
Cora

over Comms,  Keep an eye out seems there have been secondary defensive measures initiated, Headed to maintenance. 

cora begins walking carefully towards the maintenance building looking for mines along the way
AvatarVecna
Ax casts his mechanical gaze around as well, not eager for himself or his companions to fall prey to whatever defenses remained.

 
 Spoiler: OoC 
Perception:  (1d20+8)[ 20 ] 
 
Thundercracker
 Inner Courtyard 

The task force moves out from the Security Zone.  At the call of secondary defense measures, the four clones form a box perimeter with the engineers at the center.

"Clear left, no movement."
"Clear right."

With the group looking for an enemy that may or may not be there, and completely exposed as they cross the courtyard, it seems the possibility of a sneak attack has the clones on edge.
You pass by the squat two story building and approach the low, flat one.  With the reactor restored, sparks issue from several damaged light posts and exposed, formerly buried power cables, but none appear immediately dangerous (unless someone tried to grab one).  As you approach the long flat building, you hear a hissing sound, and then a dark shape darts out from behind it.  One of the clones snaps off a single blaster bolt and misses, the sound of the shot echoing around the mountains around you.   The feline shape ducks through the hole in the outer wall, no doubt making for the forest.
"Bloody wildlife," the clone mutters.
"Easy there, you don't want your first kill to be an oversized kitten," another one says.

The door of the building stands shut, but the button to open it glows green, and a small overhead lamp lights up the area directly in front of the entrance.
Thunder999
 Coralej 

Coralej will approach the door and press the button  "In we go then." 
samduke
once the door is open Cora shines her light into the area and takes a good look around before proceeding in.
Perception  (1d20+5)[ 25 ] 
Thundercracker
 Maintenance 

The door snaps open to reveal a counter that spans the width of the building.  There are no walls visible; it appears the entire building is one large warehouse type structure.  Tracks run the length of the ceiling, and three of them have a kind of mechanical arm attached to them, likely for storing and retrieving items.  Several boxes and pieces of heavy equipment, construction beams and durasteel plating and the like, were probably once stacked neatly, but now lay strewn about the floor in more or less uneven rows, perhaps after being searched by Republic forces for anything useful and transportable.  The roof must have been hit by artillery, because there is a large hole in the ceiling near the rear, where sunlight angles down into the room, lighting up that portion of the warehouse.  Plant roots lit up in the afternoon sun have already extended a third of the way to the floor in the short time since the battle to take the comm relay station.

A terminal lights up in the center of the counter.
 
ID Code:
Requisition #:
 
Harmony
Ilyene

“ Let’s see if we can find what we are looking for. ” Ilyene states as she follows into the building. “ Ehm, what are we looking for? ”
Thunder999
 Coralej 
 "We need cable shaft capacitors, not that I know what those look like, the terminal could probably help find it, though we have no ID nor a relevant requisition number, R4-X1, see if you can get anything useful out of it."  He'll turn to the engineer who identified the problem  "In the mean time, could you please give us your best guess as to what the capacitors will look like, and we'll start searching manually." 
samduke
 
 Originally Posted by Thundercracker 
  Maintenance 

A terminal lights up in the center of the counter.
 
ID Code:
Requisition #:
  
 

Walking up to the terminal,  R4 I may need your help to get through this . Attempt to access the terminal to determine if there are any capacitors in here.

 if we can locate them we may be able to just grab them without a id code or requisition into the computer 
 
 Spoiler: ooc rolls 

knowledge (galatic lore) (1d20+11)[25]
use computer (1d20+6)[23]
gather information (1d20+5)[25]
mechanics (1d20+1)[11]
perception (1d20+5)[21]
 
Thundercracker
One of the engineers speaks up: "A cable shaft capacitor regulates the flow of power, storing excess and releasing it in resonance with the comm signal in order to assist with boosting," he said, "with the local jamming, it is impossible to send a long-range communication without them.  They'll look like one or two meter long poles, with a boxy structure attached to them about halfway, and once we find them, we'll have to cut the old ones out and install and configure the new ones.  There were  (1d5+1)[ 5 ]  damaged cables."

You're able to slice your way into the terminal, but unfortunately, it looks like the inventory list is numerical only.  This wouldn't pose a problem for authorized maintenance droids; no doubt they could carry the key in their memory banks.  It poses a problem for you though, as you have no way of knowing what the Separatist ID code for a cable shaft capacitor might be.
Thunder999
 Coralej 
 "Thanks for the explanation. Everyone spread out across the room and search for objects fitting that description, and keep an eye open for any old maintenance droids, maybe we'll get lucky and be able to pull the ID from their memory banks." 

Coralej then remembers that he probably should be picking the groups if he's in charge  "So, four groups. first group can be R4-X1 and CT-1453, the other three should be one clone trooper, one engineer and one of us force sensitives." 
samduke
 Right then , pointing to a clone trooper &amp; an engineer,  You two with me, we will check this area , indicating the far right path nearest the right wall, Then walking towards the back checking the upper limits as we go until we reach the back or are blocked.


 
 Spoiler: rolls as needed 

Acrobatics:  (1d20+1)[ 12 ] 
Athletics:  (1d20+1)[ 5 ] 
Jump:  (1d20+1)[ 17 ] 
Mechanics:  (1d20+1)[ 16 ] 
Perception:  (1d20+5)[ 12 ] 
Use the force:  (1d20+5)[ 13 ] 
Knowledge (galatic lore):  (1d20+11)[ 12 ]  How capacitors are most likely to be stored
 
Harmony
 Ilyene 

Ilyene nods and motions towards Odi and one of the engineers. She is still not quite certain what they are looking for and small talks with the engineer so they can have three pair of eyes instead of one.

She focuses and let's the Force guide her search.

 
 Spoiler: OOC 

Take 10 on Use the Force to Sense Surroundings (remove penalties for cover and concealment for perception): 6+10=16 vs DC 15
Perception 6+ (1d20)[ 19 ] = 25 (no cover/concealment, bonus for aid another?)
 
AvatarVecna
Ax wheels through the warehouse, staying in the clone trooper's shadow. He peers around, dome twisting and turning as they patrol an aisle, trying to spot either a spare capacitor, or some poor droid left abandoned like everything else in here.

 
 Spoiler: OoC 
Whichever aisle we're searching, I'm doing a visual scan there. I'm not really searching through piles of stuff, exactly, but idk how that would affect the roll. I'll roll normal and accept whatever penalties or DC changes come with it.

Perception:  (1d20+8)[ 28 ] 
 
Thundercracker
Maintenance:

The group starts to sweep the warehouse, starting from the counter.  Some use the Force, while the clones and engineers open boxes large enough to contain the parts you're looking for.  You make it about halfway when Coralej notices a dark spot nestled beneath a shelf against the wall, just out if the shaft of light streaming in through the hole in the roof, about 15'-20' away from your current position.  On closer inspection, it appears to be some kind of sleeping creature, as you see it expand and contract slightly as it breathes.  Whatever it is appears to be rolled up into a ball about the size of a person, and covered in dark fur.
Thunder999
 Coralej 

Coralej activates his comm and speaks quietly  "Not what we're looking for but I've found some sort of sleeping furry creature."  He'll also point at it for those close enough to see.
Harmony
Ilyene

Ilyene raisers her eyebrows at the message. She would not have taken a furry creature as something dangerous, but there was something about the way Coralej whispered. “ Copy. On our way.”  She replied and signals for Odi to follow her and the technician to stay put. Then she slowly moves towards Coralejs line.
samduke
 Cora 
hearing the message looks at the clone trooper and the engineer,  You two keep looking and watch out. 

then acknowledges the transmision “ Copy on my way .” drawing her blaster rifle as she makes her way back around to coralej, thumbing the selector to heavy stun
Thundercracker
 
 Originally Posted by samduke 
  Cora 
hearing the message looks at the clone trooper and the engineer,  You two keep looking and watch out. 

then acknowledges the transmision “ Copy on my way .” drawing her blaster rifle as she makes her way back around to coralej, thumbing the selector to heavy stun 
 

The clone and engineer continue moving down the row, searching for the parts you need.  As several of the group move closer to the wall where Coralej found the furry animal, a shout goes up from where Cora left the clone an engineer, followed by a loud roar that echoes off the walls.  The furry creature near the wall stirs and wakes up, blinking open large black eyes that had previously been hidden, and yawns, revealing large teeth, fit for tearing flesh, a pink mouth and long tongue.  It appears to be similar to a bear, but has at least six legs, each ending in a shaggy paw.

 
 Spoiler 
Everyone give me initiative and perception.  I'll roll for the clones, engineers etc.
I don't have time to work with an excel battle map, so we're going to do this in theater of the mind.  There four alternating rows where you can walk, and rows of junk which gives cover (+5 reflex defense against ranged attacks) when firing through them, and are difficult terrain (half movement, cannot run or charge through them).  The first furry creature was sleeping amidst the 4th junk row about 60' back from the counter, and the cry of alarm and roar came from the 2nd open row, about 70' back.
 
samduke
 
 Originally Posted by Thundercracker 
 Everyone give me initiative and perception.  I'll roll for the clones, engineers etc.
I don't have time to work with an excel battle map, so we're going to do this in theater of the mind.  There four alternating rows where you can walk, and rows of junk which gives cover (+5 reflex defense against ranged attacks) when firing through them, and are difficult terrain (half movement, cannot run or charge through them).  The first furry creature was sleeping amidst the 4th junk row about 60' back from the counter, and the cry of alarm and roar came from the 2nd open row, about 70' back.  [/spoiler] 
 

Initiative:  (1d20+6)[ 9 ] 
Perception:  (1d20+5)[ 16 ] 
Use the force (Sense Surroundings): As a Swift Action, you can make a DC 15 Use the Force check to ignore the effects of Cover and Concealment DC 20 against targets with Total Cover.
rolled:  (1d20+5)[ 21 ] 
Thundercracker
 Maintenance Warehouse 

The clones, bred for combat, act first.

"Get behind me! Get behind me!" one of the clones yells, apparently at an engineer, followed by a fusillade of autofire blaster bolts from the second row.
 
 Spoiler 

attack:  (1d20)[ 4 ] 
damage:  (3d8)[ 11 ] 
 


You hear a pained whimper, as another one of the native carnivores is shot up by the clone over in row 2.

The furry creature along the wall next to row 4 unfurls itself, rolls to its feet, and scampers right up to Cora, extending four-inch claws from each paw and roaring; you can smell its rancid breath as it prepares to bite at you.

Ilyene &amp; Ax:
 
 Spoiler 
You notice two smaller (less than a foot tall) furry figures moving down the second row, towards the back of the warehouse, these are probably the offspring of the animals currently attacking the group.
 
Harmony
Ilyene

With a hishing sound, Ilyene’s blue blade forms. “ Two more, that row .” She nods with her head towards the second row and without further hesitation she comes to Cora’s aid, bringing her blade down with power.

 
 Spoiler: Rolls  

Attack  (1d20+3)[ 4 ] 
Damage  (2d8+4)[ 14 ] 
 
samduke
 Cora 

vs. the beast right in her face
Attack Blaster Rifle   (1d20+1)[ 15 ]  not proficient -5 penalty
(STUN) Damage  (3d8)[ 11 ] 
Thunder999
 Coralej 

Coralej reaches out toward the creature with the force and attempts to lift it into the air.

 
 Spoiler: Roll/ooc 
That's attempting to use his Force Grip force power
 (1d20+8)[ 15 ]  use the force check
if that's at least 15  (2d6)[ 7 ]  damage
 (2d6)[ 4 ]  more if I'm lucky enough to get over DC 20
 
Thundercracker
 
 Spoiler 
apologies for the delay, I got swamped for a bit but should be back to regular posting now.
 


Row 1:
Ilyene's blade impacts on the debris next to the creature, causing the swing to slow and miss badly.  Cora has more luck, tagging it in the flank, but it growls and shakes off the stun bolt.  The growl, however, is cut off as Coralej grips it by the throat, but is unable to maintain the hold.  The creature roars anew and lunges at Cora's neck!

 
 Spoiler 
creature has taken 13 damage.
attack:  (1d20+3)[ 13 ] 
damage:  (1d6+2)[ 7 ] 
 


Teeth miss their mark, scraping across Cora's collarbone instead, and Cora feels a hot trickle oozing from the glancing wound.

More blaster bolts, shouts, and growls issue from Row #3
samduke
 R#2 

Initiative: (1d20+6)[9]

vs. the beast right in her face
Attack Blaster Rifle  (1d20+1)[ 12 ]  not proficient -5 penalty
(STUN) Damage  (3d8)[ 10 ] 
Harmony
 Ilyene
 
Ilyene tries to move into flanking position, as she slices towards the beast again, fearful as the beast tears into Cora, she unleashes her rage in a powerful scream.

 
 Spoiler: OOC 

Dark Rage:  (1d20+6)[ 23 ]  - using FP to extend, gain 1 Dark Side Point
Attack  (1d20+3)[ 22 ]  +4, +flanking?
Damage:  (2d8+4)[ 12 ]  +4 for dark rage
 
Thunder999
 Coralej 

Seeing that trying to hold it up didn't work, Coralej tries to hurl it away instead.

 
 Spoiler: Roll/ooc 
That's Move Object so
 (1d20+8)[ 27 ]  Use the Force, DC 15 for a medium creature, also needs to beat Will Defense, which is hopefully lower than it's Fort was.
Throwing it 6 units away from Cora and into the ground.
so  (2d6)[ 7 ]  damage
 
Thundercracker
Row #1: The combined attacks of the three of you all find their mark, and the creature is finally lifted and thrown some thirty feet down the cleared row, between the debris, where it lays still.

The third row has more shouts and blaster fire, and then you can see a second creature loping its way towards the rear of the warehouse, probably to chase after its young that previously ran away.  The warehouse falls silent again, and the clones make their way back to you, one of them supporting one arm with the other.
Harmony
 Ilyene 

Her blade held in both hands holding the Juyo stance, Ilyene approaches the fallen beast where it landed and plunges the blade through its chest, only then coming to her senses.

" Is everyone alright? " She asks without turning. There is an edge to her voice that was not there before. She looks at the fallen beast, trying to convince herself that she had just eased its suffering.
samduke
 I will survive , then Cora returns to her search area to check on her clone and engineer
Thundercracker
 
 Originally Posted by Harmony 
  Ilyene 

Her blade held in both hands holding the Juyo stance, Ilyene approaches the fallen beast where it landed and plunges the blade through its chest, only then coming to her senses.

" Is everyone alright? " She asks without turning. There is an edge to her voice that was not there before. She looks at the fallen beast, trying to convince herself that she had just eased its suffering. 
 

The creature, which was still breathing raggedly, shudders and dies as you plunge your lightsaber through it.
 
 Spoiler 
earn a dark side point for killing a defenseless creature.
 


"It gnawed on my arm a bit, armor took most of the brunt," CT-0476 says, "Luckily it's not broken and I can still fight.  Three others ran off out the back, looked like a mother and two young; I doubt they'll be back any time soon."
Thunder999
 Coralej 

Coralej turns to CT-0476  "Can you patch yourself and Cora up? I don't think anyone else has the training and most of the medical supplies went down with the ship, kind of wish I'd grabbed some instead of this thing."  Coralej says, indicating the long range com unit on his back.
samduke
Cora opens her backpack and pulls out a medical kit and some medpacs attempting to render medical aid to herself and the clone trooper
Thundercracker
 
 Originally Posted by samduke 
 Cora opens her backpack and pulls out a medical kit and some medpacs attempting to render medical aid to herself and the clone trooper 
 

"Here, let me try," CT-0476 says.  He is able to patch you up fairly well by sterilizing and sealing the wound to keep infection at bay.
 
 Spoiler 
recover 10 hp
 

There isn't much he can do for the bruised tissue under his forearm plate, however, and in the end, he simply straps the plate back on and hefts his rifle.

"What now, should we continue searching?" one of the engineers asks.
Thunder999
 Coralej 

Coralej nods  "Yes, we still need those parts, back to where we left off and hopefully there's no more hostile wildlife." 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej nods  "Yes, we still need those parts, back to where we left off and hopefully there's no more hostile wildlife."  
 

The clones snap to and get back to work helping the engineers search the debris.  About ten more minutes and you find exactly what you're looking for, a cache of a dozen signal shaft capacitors.  Each one is about two meters long, and although the metal box they are contained in is dented, the capacitors themselves appear undamaged.
Harmony
Ilyene

Ilyene watches the troupe search, contemplating her actions. She had protected her own, and she had done her best. She would do it all over again. Finally she flips her saber off, the comforting blue light vanishing as it splutters out and dies.

“ Stay close to me, Odz .” She tells CT-0476. “ We will soon be done and we can have that wound looked too .” She pushed away the image of them all lying dead on the ground.
Thundercracker
CT-0476 nods and stays close while the other clones form a perimeter while the engineers pull together the required five cable capacitors.  The sun slanting through the roof dims and disappears; the sun has passed behind the mountain.  Although it is still a few hours until sunset, the light of day is slowly but surely fading and the temperature has already started to drop.

"Okay, we have what we need to repair the dish," one of the engineers says.
samduke
 We should take one or two of these extra just in case . Cora grabs one ( or one end of one ) then walks back to the dish array
Thunder999
 Coralej 
 "Lets move these over and see about installing them then" 
Thundercracker
 
 Originally Posted by samduke 
  We should take one or two of these extra just in case . Cora grabs one ( or one end of one ) then walks back to the dish array 
 

The engineers follow your lead, and a few minutes later, you successfully cross the cleared minefield and lug the capacitors up to the base of the dish.  The engineers get to work, switching off power to the dish mechanism and starting to cut away the damaged cables.

 
 Spoiler 
what are the rest of you going / doing while the engineers work?  You can check the mission specific box in post 1 of the ooc thread for ideas.
 
Thunder999
 Coralej 
 "So while they fix that, anyone got suggestions for where we might find that mainframe backup so we can have R4 retrieve the communication logs?" 
After asking Coralej is really just keeping his eyes peeled for anything coming to bother them.
samduke
once back Cora accesses the computer in an effort to identify where the mainframe backup might be located physically

rolls in ooc
Thundercracker
 
 Originally Posted by samduke 
 once back Cora accesses the computer in an effort to identify where the mainframe backup might be located physically

rolls in ooc 
 

As you access the computer terminals in the communication room where you extinguished the fire, you see several messages, which have apparently been sent over the past twenty minutes or so:
 
17:04 - Status query_
17:07 - Status query_
17:10 - Status query_
17:14 - No response received, backup unit activated and dispatched.
 
Harmony
 Ilyene 

Ilyene follows and keep vigilant guard as they work. She'll assist if needed, but unless asked will just keep a watch on the perimiter.
samduke
 R4 can you see if you can locate the mainframe backup from here. .. Guys I am not certain what to make of this, the terminal has several inquiries , and one entry that shows, No response received, backup unit activated and dispatched. 
Thunder999
 Coralej 
 "That could be a problem."  Coralej then activates his commlink  "Cora found mentions of a backup unit of some sort being dispatched to us, so everyone keep alert." 
AvatarVecna
 
 Originally Posted by samduke 
  R4 can you see if you can locate the mainframe backup from here. .. Guys I am not certain what to make of this, the terminal has several inquiries , and one entry that shows, No response received, backup unit activated and dispatched.  
 

Ax rolls forward from where he had been hiding while the fighting was going on and plugs in, doing his best to fulfill the request.

 
 Spoiler: OoC 
Use Computer:  (1d20+13)[ 32 ] 
 
Thundercracker
 
 Originally Posted by AvatarVecna 
 Ax rolls forward from where he had been hiding while the fighting was going on and plugs in, doing his best to fulfill the request.

 
 Spoiler: OoC 
Use Computer: [roll0]
 
 
 

It appears the backup mainframe is on the sub-level, beneath the Security building, which is the round building near the center of the inner courtyard, between your current location and Maintenance.
AvatarVecna
 
 Originally Posted by Thundercracker 
 It appears the backup mainframe is on the sub-level, beneath the Security building, which is the round building near the center of the inner courtyard, between your current location and Maintenance. 
 

Ax highlights the unit on the map for the others near the console to see. He disengages from the system, whistling and whirring to himself about how he hopes the next one isn't occupied by beasts.
Thunder999
 Coralej 

Coralej is unsure whether to head down immediately or wait on the engineers in case whatever this backup is arrives, so he closes his eyes and opens himself to the force.

 
 Spoiler: OOC 
That would be a take 10=18 use the force check to Search Your Feelings about heading off to the security building without waiting for repairs to finish.
 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej is unsure whether to head down immediately or wait on the engineers in case whatever this backup is arrives, so he closes his eyes and opens himself to the force.

 
 Spoiler: OOC 
That would be a take 10=18 use the force check to Search Your Feelings about heading off to the security building without waiting for repairs to finish.
 
 
 

You sense small eddies of uneasiness and foreboding.
samduke
slapping the blaster rifle into her arm toggling the selector from stun to kill.  Well we need that backup, we could leave the clones here with the engineers and go get that backup ourselves in hopes of not running into a mess. OR we take everyone with us. your call "Boss" 
Thunder999
 Coralej 

Coralej lets the uncertainty show in his voice as he speaks  "The force is giving me a bad feeling about heading down there, might be better to wait on the engineers."  He'll then ask the engineers themselves  "How much longer do you think that's going to take? Anything we could do to help speed it up? 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej lets the uncertainty show in his voice as he speaks  "The force is giving me a bad feeling about heading down there, might be better to wait on the engineers."  He'll then ask the engineers themselves  "How much longer do you think that's going to take? Anything we could do to help speed it up?  
 

“You can help cut the damaged cables,” one of the engineers says, “they’re already marked.”

The clones split up, each one taking a corner of the 2nd story of the comm station building beneath the dish to try and keep watch.  As the sun continues to drop, however, it is getting harder to see into the forests and soon it will be well into twilight and on the way to dusk.

 
 Spoiler 
anyone who wants to help the engineers, roll mechanics, .  Everyone else, need to know what you’re doing or if you have any instructions for the clones.
 
samduke
walking over to the door looking out in all directions attempting to determine potential risks, choke points for defensive means. then walking back over to the array cables that are closest to the door access point. Attempting to help get them cut.

Mechanics  (1d20+1)[ 7 ] 
Knowledge tactics  (1d20+6)[ 21 ] 
Perception  (1d20+5)[ 17 ] 
Thunder999
 Coralej 

Coralej will try to find somewhere with a good view of as much of the outside area as possible and keep an eye out.
Thundercracker
The most obvious choke points are the two breaches in the outer wall.  Anyone entering the compound would have to pass through those entrances (or scale the wall).  The second best spot is likely the security zone beneath the dish, which consists of a wall with one entrance, and a partially cleared minefield inside of it.  If the security zone is surrounded though, you will have no way to escape (except perhaps by air).

The engineers can work two to a cable, and estimate it will take about 90 minutes to do complete all five (30 minutes per cable). The attempt to assist them doesn’t seem to have sped the effort at all.
Thunder999
 Coralej 
 "If we might need to defend this place, we should see if we can locate more of the mines in that minefield, might be able to use them to our advantage if something comes through there, same trick as before should hopefully detect them."  With that Coralej heads down to the doorway and attempts once more to sense mines and tries not to think about how trapped they'll all be if something overwhelming does show up, they can't relocate while the engineers are working.

 
 Spoiler: OOC 
So Use the Force to sense surrounding  (1d20+8)[ 17 ]  and Perception  (1d20+7)[ 16 ] 
If one roll isn't enough to do the whole area feel free to just roll for me rather than waiting for another post.
 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 
 "If we might need to defend this place, we should see if we can locate more of the mines in that minefield, might be able to use them to our advantage if something comes through there, same trick as before should hopefully detect them."  With that Coralej heads down to the doorway and attempts once more to sense mines and tries not to think about how trapped they'll all be if something overwhelming does show up, they can't relocate while the engineers are working.

 
 Spoiler: OOC 
So Use the Force to sense surrounding [roll0] and Perception [roll1]
If one roll isn't enough to do the whole area feel free to just roll for me rather than waiting for another post.
 
 
 

About 40 minutes later, just after you locate the fifth mine with the Force, a call goes up from the second story, from one of the clones.
“Clankers , about a dozen of them, coming across the field to the north!” he said.

Anyone who looks can see them, simple B-1 droids, in the fading daylight.  Oddly enough, only two of them, in the front and the rear, appear to be armed. They will reach the breach in the northern wall, near Maintenance, in less than a minute.
samduke
Cora takes up an optimal firing position to unleash a hail of fire only to watch as her shots fall short
Thunder999
 Coralej 

The enemies are much too far for Coralej to do much, so he just moves to somewhere he'll have cover from that direction.

He does however whisper into his commlink  "Why aren't most of them armed?" 
Harmony
 Ilyene 

Ilyene finds cover and ignites her saber.
samduke
Turning to the clones closest to her,  Take out the lead droids.  as she takes aim at one of the lead droids herself

Round 1
normal fire blaster rifle targeting the closest enemy droid
attack (1d20+1)[14] -5 penalty not proficient (9 to hit) maybe ???
damage (3d8)[6]
(shots remaining in this clip: 37)
Thundercracker
Your shot impacts the dirt in front of the column of droids.
The four clones immediately line up on the edge of the second story and three of them (all except 1453, who carries a heavy blaster rifle) take aim at the lead droids of the column.

 
 Spoiler 

Clones (medium range, -5):
 (1d20)[ 9 ] 
damage:  (3d8)[ 12 ] 
 (1d20)[ 5 ] 
damage:  (3d8)[ 21 ] 
 (1d20)[ 6 ] 
damage:  (3d8)[ 12 ] 
 


The lead droid goes down in one shot, while the other two blaster bolts impact the ground and throw up chunks of dirt and grass.  The remaining droids panic and start running around the grassy field in chaos, hands in the air, except for the lone remaining droid with a weapon, who moves towards your position.

 
 Spoiler 
Party's turn, post in any order.
 
samduke
round 2
Cora
 Hold Fire until that guy with the weapon gets a bit closer 

Hold Action to shoot the droid with the weapon until it hits Short Range for a blaster rifle
Thunder999
 Coralej 

Coralej speaks in a notably confused tone  "Why are battle droids running around in a panic? Actually, just to double check, those are battle droids right, not some other model?"  He nonetheless gets ready act if they get close enough.

 
 Spoiler: OOC 
That'll be readying an action to use Force Grip if the remaining armed droid gets close enough (12 squares, so about 60ft?)
 
Thundercracker
 Relay Station 

"Not sure sir, maybe they've been reprogrammed," one of them says.
The clones gun down the last remaining armed droid once it gets in range, and it falls in a shower of sparks.

The unarmed droids (definitely B-1 models) eventually stop running around in a panic and retreat back behind the tree line.

"I've got a bad feeling about this," one of the clones says as he checks his power pack.
"Yeah, that was too easy," another one replies, "I don't think we're out of this yet."

Everything falls quiet again as it grows darker.  With the lights on inside the compound, it is impossible to see anything beyond the outer wall.
 
 Spoiler 
out of combat, anything the party wants to do?
 
samduke
 Well lets leave a guard up here to keep an eye out, but we need that backup and we need to get a message off as soon as we can 
Thunder999
 Coralej 

Coralej moves closer to the others and speaks up.  "We just need to hold out another hour for the Engineers to do their work and we'll have communications up. Illyene, take a look where those droids were with those Electrobinoculars you grabbed, they must have been doing something. If you can't see anything, me, you, R4 and Odi are going into the security sub level for the backup and leaving everyone else on guard, I'm beginning to think we won't be able to stay here long, hopefully we can at least talk to someone in orbit first." 
Harmony
 Ilyene 

" Sounds like a plan ." Ilyene replies and sets off to observe the drones last location.
samduke
looking at Illyene with the Electrobinoculars  I could make good use of that while you guys are looking for the backup. , while holding the blaster rifle, she unfastening her pistol hip holster and toggling the selector from stun to kill. Taking the Electrobinoculars (if given)
Thundercracker
 
 Spoiler 
Put your location and character name at the top of each post please, so I know who is where.
 

 Security 

The security building is a round, two story complex with windows and a walkway on the second story, providing a 360-degree view of the Relay Station and the grounds immediately around it.  Some of the windows on the second story have been shot out, and broken glass litters the ground beneath them.  At the ground level, a single durasteel door leads to the interior, and currently it is locked, requiring an ID badge for entry.

 Relay Station 

Through the macrobinoculars, at the farthest edge of the field, just next to a large tree, you spot a single B1 droid, also holding a pair of macrobinoculars.  The droid does not appear to have noticed you.
samduke
 Cora
Relay Station 
atfer a look through the macrobinoculars, Cora decides to take a look through her pistol scope to see if she can determine the range and what the B1 with Binoc's target is doing
Perception (1d20+5)[22] (rolled ooc)
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 
atfer a look through the macrobinoculars, Cora decides to take a look through her pistol scope to see if she can determine the range and what the B1 with Binoc's target is doing
Perception (1d20+5)[22] (rolled ooc) 
 

The droid appears to be observing the compound.  Whether it is trying to count and locate enemy combatants or direct an artillery strike or something similar is unclear.
Thunder999
 Coralej  Security

Coralej turns to Odi  "Can you and R4 slice that, or are we going to need to ask Illyene to try cutting through with that lightsaber? I don't think we have time to search the rest of the complex for a possibly nonexistant ID badge." 
Thundercracker
Security:
Ax warbles and with Odi’s help, the scanner turns green and the door snaps open.  A duracrete wall lit by fluorescent lights greets you.  The hallway extends left and right, following the outer edge of the building and curving away from the door.   Both directions appear deserted.  Following the hallway around, you come to a lift with an up and down button.
samduke
 Cora
Relay Station 
talking quietly to the clone troopers.

 Which one of you is the best long range shot here? 
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 
talking quietly to the clone troopers.

 Which one of you is the best long range shot here?  
 

The three of them look around at one another.
"We've all been through the same training, but none of us are proper snipers," 1453 replies, "I've got the heavy blaster rifle, so probably one of the others."
Thunder999
 Coralej  Security

 "Everyone in, we're headed down."  Coralej waits for all those present to pile in before pressing the down arrow.
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej  Security

 "Everyone in, we're headed down."  Coralej waits for all those present to pile in before pressing the down arrow. 
 

Security

Assuming everyone follows suit, you pile into the  death trap  lift and descend to the sub-level.  The doors open and you see a subterranean passage dimly lit by flickering lights. Puddles sit in a few places on the floor and the walls are slick in with moisture in a few places.  Just outside the lift, off to one side, is a single B-1 battle droid standing in a charging station and carrying a blaster rifle.
“Huh?  Hey, you’re not supposed to be here,” it vocalizes.
Harmony
 Ilyene  - security

Ilyene ignites her saber as she spots the droid, a rush of fear rolling over her. She takes up the Soresu form as she rapidly approaches the droid.
Thundercracker
 
 Originally Posted by Harmony 
  Ilyene  - security

Ilyene ignites her saber as she spots the droid, a rush of fear rolling over her. She takes up the Soresu form as she rapidly approaches the droid. 
 

 Security 
"Ahh!" the droid vocalizes as it brings its rifle to bear.

 
 Spoiler 
initiative:  (1d20)[ 17 ] 
attack:  (1d20+1)[ 6 ] 
damage:  (3d8)[ 17 ] 
 
Harmony
Ilyene’s brings her guard into position and bats the blast away, exploding a nearby canister, before she brings the saber down with vengeance, shifting from her Soresu guard into a Juyo for a powerful slash.

 
 Spoiler 

Attack of opportunity? Disregard if she could not move up  (1d20+3)[ 16 ] 
Damage  (2d8+4)[ 7 ] 
Attack:
 (1d20+3)[ 19 ] 
Damage  (2d8+4)[ 15 ] 
 
Thunder999
 Coralej  Security

Seeing things kick off Coralej reaches out to grasp the droid with the force.

 
 Spoiler: OOC/roll 
 (1d20+8)[ 15 ]  use the force check to use Force Grip on the droid
 (2d6)[ 3 ]  damage at DC 15 or  (4d6)[ 16 ]  at DC 20 if it beat fort defense.
 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej  Security

Seeing things kick off Coralej reaches out to grasp the droid with the force.

 
 Spoiler: OOC/roll 
[roll0] use the force check to use Force Grip on the droid
[roll1] damage at DC 15 or [roll2] at DC 20 if it beat fort defense.
 
 
 

Before the droid or anyone else can attack, Coralej reaches out with the Force and crush a number of circuits in the droid's chassis, throwing it off balance.  As it struggles to maintain its footing, it is unable to get a shot off, but it does yell out " Intruder aler- " but Ilyene's lightsaber slash cuts it cleanly in half before it can finish the warning.  Pieces of the droid clatter to the ground, as echoes of the brief skirmish fade into silence again.

 
 Spoiler 
We are out of combat.
 
Thunder999
 Coralej  Security

 "I wonder if that,"  Coralej indicates the bisected droid,  "Is responsible for the backup that arrived. It didn't seem to expect us, so if it was, there's presumably some other reason it sent for assisstance. That was loud enough that anything else probably will expect us, but that was pretty inevitable." 
Thinking about how uninformed the droid was, he'll try to comm Cora and the Clones up above, just to check whether the signal reaches.  "Do you read me?" 
samduke
Cora -relay station

When the comms come to life

 Read you barely , seem to have interference , those droids in the field may be jamming us

We could sneak over but I don't want to leave the engineers alone 
Thunder999
 Coralej  Security

Over comm  "Just keep an eye on things I suppose, hopefully we'll be done down here before they act. We've encountered a single somewhat surprised B-1 thus far."  He'll make a quick search of the droid's remains, just in case it had an ID badge, pass etc. (logically there wouldn't have been a scanner if nothing used them is what he's thinking).

 "Ilyene take point since you've got a lightsaber and lets get moving down this tunnel." 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej  Security

Over comm  "Just keep an eye on things I suppose, hopefully we'll be done down here before they act. We've encountered a single somewhat surprised B-1 thus far."  He'll make a quick search of the droid's remains, just in case it had an ID badge, pass etc. (logically there wouldn't have been a scanner if nothing used them is what he's thinking).

 "Ilyene take point since you've got a lightsaber and lets get moving down this tunnel."  
 

As you move down the hallway, it's clear there was some fighting down here as blast marks scorch the walls in places.  Unlike above, however, there are no destroyed droids; apparently someone had been by to clean up since the battle.  About thirty feet in, you reach a closed door to your left, and there is a single metal track in the floor which curves out from beneath the door and continues on down the hallway.
Thunder999
 Coralej  Security

When he sees the track he stops and points  "Anyone know what that might be for?" 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej  Security

When he sees the track he stops and points  "Anyone know what that might be for?"  
 

On closer inspection, it appears to be a track for droids with limited mobility / locomotion to move quickly about, within a ship or facility.
Harmony
Ilyene - Security

Ilyene follows, her saber still glowing blue as she has grown more tense. “ Looks like tracks to deploy droids. Perhaps from another base? ”
Thunder999
 Coralej  Security

Coralej will get closer to the door  "Should probably check in here, wouldn't want whatever uses those tracks surprising us on the way out." 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej  Security

Coralej will get closer to the door  "Should probably check in here, wouldn't want whatever uses those tracks surprising us on the way out."  
 

Security:
As you approach the door, half of it snaps open, but jams about three quarters of the way up.  The servos strain as the door shakes a little bit, but it does not rise further.  The room beyond is completely dark.

Relay Station:

Through the macrobinoculars, you spot several figures emerging from the trees near the scout droid.  More and more appear, until ten B-1 droids are marching across the field, side by side, all carrying blaster rifles.
samduke
Over comms -  Hey Boss  (Coralej)  we have movement ten armed B-1's headed this way, better get a move on that back-up because we are going to be shooting here soon. 

then to the clones,  Check your energy packs and get an extra out, wait for the heavy blaster to have range before firing, then target the lead droids. maybe we will get lucky and they will break and fall back. 

then to the engineers  keep your heads down and get that dish online fast 

setting her blaster rifle to kill, and her blaster pistol to kill
Thundercracker
 
 Originally Posted by samduke 
 Over comms -  Hey Boss  (Coralej)  we have movement ten armed B-1's headed this way, better get a move on that back-up because we are going to be shooting here soon. 

then to the clones,  Check your energy packs and get an extra out, wait for the heavy blaster to have range before firing, then target the lead droids. maybe we will get lucky and they will break and fall back. 

then to the engineers  keep your heads down and get that dish online fast 

setting her blaster rifle to kill, and her blaster pistol to kill 
 

Relay station: “copy that,” one of the clones says.

The three of them check their weapons and take prone positions at the edge of the roof to reduce their profile.

Security sub-level:

Able to see in the dark, ax takes a look inside the room and noticed several open crates and some debris on the floor.  The track appears to branch six ways inside the room, and against the far wall, a single small maintenance / loader droid sits in a charging station.
AvatarVecna
 
 Originally Posted by Thundercracker 
 Security sub-level:

Able to see in the dark, ax takes a look inside the room and noticed several open crates and some debris on the floor.  The track appears to branch six ways inside the room, and against the far wall, a single small maintenance / loader droid sits in a charging station. 
 

   "Seems temporarily abandoned, likely due to door malfunction,"    Ax trills.    "One droid visible and charging, ostensibly noncombatant. Tracks lead behind cover. There may be loader droids back there, might not be. Take care."    He stands back, awaiting commands on how to continue or an opportunity to assist.
Thunder999
 Coralej  Security

 "Doesn't sound like anything we need to worry about, lets keep moving."  Says Coralej as he continues down the corridor.
Thundercracker
Sub-level:
The group ignores the first door and follows the track down the corridor.  Your footsteps echo off the duracrete, and the intermittent puddles and damp walls give the cool air a raw, humid quality.  You come to a T-junction.  The droid track on the ground turns to the left and you can see the corridor slopes upwards out of sight about a hundred feet away.   To your right another corridor beckons, and it turns to the right about 50’ away.
samduke
 Cora
Relay Station 

With her head down giving orders to the clones
 You with the Heavy Blaster start firing the moment you have range, target the lead B1 Droids
You guys with blasters wait for them to get into short range then open up on them 

Over comms  Step up it guys these B1 Droids are closing the distance fast 
Thunder999
 Coralej  Security

Coralej has no idea which way is right, tracks might lead somewhere important, but they're also heading closer to the surface.
He stops at the intersection and turns to the force for guidance, trying to feel out whether following the tracks is right.

 
 Spoiler: OOC 
Taking 10 for 18 to Search Feelings, will following the tracks have favourable results?
 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej  Security

Coralej has no idea which way is right, tracks might lead somewhere important, but they're also heading closer to the surface.
He stops at the intersection and turns to the force for guidance, trying to feel out whether following the tracks is right.

 
 Spoiler: OOC 
Taking 10 for 18 to Search Feelings, will following the tracks have favourable results?
 
 
 

You get the sense that the tracks do not lead to the backup servers, though you do not sense danger from following them either.
Thunder999
 Coralej  Security

 "The backup server is that way."  Coralej points towards the right  "Not sensing any danger the other way, but it sounds like there's trouble up above so we don't have time to explore."  He'll start moving right.
Harmony
Ilyene - security

“ Copy .” Ilyene replies. “ We are not heading up? Cora sounded a bit desperate. ” She adds, shifting her blade nervously.
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 

With her head down giving orders to the clones
 You with the Heavy Blaster start firing the moment you have range, target the lead B1 Droids
You guys with blasters wait for them to get into short range then open up on them 

Over comms  Step up it guys these B1 Droids are closing the distance fast  
 

 Security Station:  
The clones wait until the droids reach about a quarter of the way across the field.

"Open fire!" one of them yells once the droids reach short range for their blaster rifles.  Mindful of how much ammunition they carry, the clones use single shot fire.  Blaster fire erupts on both sides as the droids return fire.  None of the clones are hit in the first salvo, but one of the droids drop, leaving nine marching across the field.
 
 Spoiler 
your action.
 

 Sub-Level 

The passage away from the track turns to the right, heading almost back the way you came.  You notice heavy wires on the ceiling here, curving into the wall above a closed durasteel door to your left.  The passage ahead extends further another fifty feet, and ends at a metal ladder attached to the wall.  Your guess is the ladder is beneath the Power Station.  Next to the ladder, a single B1 droid rests in a charging station, and it seems either deactivated or unaware of your presence.

The door sports a card reader and number pad, with a small red light to indicate its locked status.
samduke
 Cora
Relay Station 

short range for blaster rifle, Single shot targeting the closest B1
 (1d20+1)[ 20 ]  -5 for short range -5 for non prof. (=10)
 (1d20+1)[ 12 ]  confirm crit
 (3d8)[ 11 ]  damage
Thunder999
 Coralej  Sublevel

 "Cora and the clones should be able to handle a few B1s, we just need to be quick about this. R4 slice the door open, everyone else get ready for that B1 to wake up." 
Harmony
 Ilyene  - Security

Ilyene stares at the droid as she approaches it, then fiddles the way she holds the blade and suddenly goes from guard to attack, striking towards the neck of the B1 droid to quickly remove the threat.
Thundercracker
 
 Originally Posted by Harmony 
  Ilyene  - Security

Ilyene stares at the droid as she approaches it, then fiddles the way she holds the blade and suddenly goes from guard to attack, striking towards the neck of the B1 droid to quickly remove the threat. 
 

As you approach, the droid shudders and turns towards you.

"Hey, you're not supposed to be here," it says.

 
 Spoiler 
initiative:  (1d20)[ 14 ] 
If you win initiative, make your attack and damage rolls.
 
Harmony
 Ilyene  - security

" Oh, bloody... " Ilyene exclaims as she rushes forward and slices the droid.
Thundercracker
 
 Originally Posted by Harmony 
  Ilyene  - security

" Oh, bloody... " Ilyene exclaims as she rushes forward and slices the droid. 
 

"Huh?" the droid says, but before it can react, your saber neatly bisects it, and the broken pieces fall to the ground with a clatter and a whir of servos powering down.
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 

short range for blaster rifle, Single shot targeting the closest B1
[roll0] -5 for short range -5 for non prof. (=10)
[roll1] confirm crit
[roll2] damage 
 

Security Station:
You damage a droid which is then destroyed by one of the clones, and there are eight droids left.  They return fire as they advance slowly, peppering the building with blaster bolts, but thanks to your low profile, prone on the roof, neither you or the three clones are hit, except for a small shower of duracrete pebbles blasted off the side of the building above you.
samduke
 Cora
Relay Station 

round 2

short range for blaster rifle, Single shot targeting the closest B1
 (1d20+1)[ 3 ]  -5 for short range -5 for non prof. (=swing and a miss)
 (1d20+1)[ 20 ]  confirm crit
 (3d8)[ 16 ]  damage

(36 shots remain)
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 

round 2

short range for blaster rifle, Single shot targeting the closest B1
[roll0] -5 for short range -5 for non prof. (=swing and a miss)
[roll1] confirm crit
[roll2] damage

(36 shots remain) 
 

The clones take out two more droids with precision fire, leaving six, and just as it looks like they’re all going to be wiped out before even getting across the field, a lucky shot finds one of the clones in the face visor.
“Man down!” another one yells as blaster fire continues to pepper the Relay Station.
AvatarVecna
 Security: 

Ax rolls forward and starts slicing the door, leaving the others to handle any other droids that might be coming this way after that ruckus.

 
 Spoiler: OoC 
UC:  (1d20+13)[ 24 ] 
 
Thundercracker
 
 Originally Posted by AvatarVecna 
  Security: 

Ax rolls forward and starts slicing the door, leaving the others to handle any other droids that might be coming this way after that ruckus.

 
 Spoiler: OoC 
UC: [roll0]
 
 
 

Sub-level: You estimate slicing the door will take about a minute, what does everyone else do while the droid attempts to slice the secure scanner?
samduke
 Cora
Relay Station 

round 3
Move under cover to the injured clone and attempt to render first aid


(blaster rifle clip 36 shots remain)
Harmony
Ilyene - security.

Ilyene watches for unpleasant surprises as the slicing is underway and makes herself ready to be first through the breach.
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 

round 3
Move under cover to the injured clone and attempt to render first aid


(blaster rifle clip 36 shots remain) 
 

Relay Station:
The blaster bolt looks like it went straight through the clone's visor into his eye socket.  You don't really know how to get started, but the other two clones help you drag him away from the edge, to a sheltered spot a few feet back from the lip, where you have protection.  Blaster fire from the remaining droids peppers the building as they continue to advance.  One of the clones rips off the injured's helmet and uses a medpac to staunch the bleeding.  You assume this is clone with field medic training, CT-0476.
"I've stabilized him, but he needs proper medical care or he's not going to make it," the medic says as he looks at you.
samduke
 Cora
Relay Station 

round 3
Over Comms:  Hey step it up we have an injured clone up here, and those droids are getting close enough to spit on. 

Single shot targeting the closest B1
 (1d20+1)[ 20 ]  -5 for short range if it applies, -5 for non prof. (10 maybe 15)
 (1d20+1)[ 5 ]  confirm crit
 (3d8)[ 19 ]  damage

(35 shots remain)
Thunder999
 Coralej  sublevel

 "Maybe we should check that room we passed again while R4 slices that door, the mainframe should be down here, not up a ladder."   Coralej then hears the comm and responds  "Not much we can do to speed this up." 
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 

round 3
Over Comms:  Hey step it up we have an injured clone up here, and those droids are getting close enough to spit on. 

Single shot targeting the closest B1
 (1d20-1)[ 18 ]  -5 for short range if it applies, -5 for non prof. (10 maybe 15)
 (2d8)[ 15 ]  confirm crit
[roll2] damage

(35 shots remain) 
 

Relay station: your blaster bolt finds its mark, and the two clones still up follow your lead and return to the lip of the second story.  One of them fires and misses, while the other strikes a droid in the leg, but it keeps marching, albeit with a limp.  Five droids remain and as they return fire, you are again fortunate that none find their mark.

Sub level: the door springs open, and auto fire sprays the hallway from within the room.
 
 Spoiler 
auto fire vs Ilyene and ax:  (1d20-1)[ 18 ] 
Damage:  (2d8)[ 15 ]   half on miss
 

Standing just five feet away from the door, sparks falling from its right shoulder where one arm is missing, a CIS B2 super battle droid takes up almost the entire doorway.  Its lone remaining wrist blaster charges for a second salvo.
Harmony
 Ilyene  - security

Ilyene tries to desperately fend off the hail of bolsters with her saber before she moves in to cut the droid. “ Droid !” She calls out.

 
 Spoiler: OOC 

 (1d20+6)[ 18 ]  deflect for half damage (just matches DC, so takes 7 damage?)
 (1d20+3)[ 9 ]  attack
 (2d8+4)[ 12 ]  damage
 
samduke
 Cora
Relay Station 

round 4

Single shot targeting the closest B1
 (1d20+1)[ 21 ]   -5 for short range if it applies, -5 for non prof. (nat 20 possible crit)
 (1d20+1)[ 10 ]  confirm crit
 (3d8)[ 12 ]  damage (x2 on confirmed crit)

(34 shots remain)
Thunder999
 Coralej  Sublevel

Seeing the dangerous droid Coralej thrusts out a hand and the B2 is briefly surrounded by sparks and fire.

 
 Spoiler: OOC 
That's the Combustion force power, telekinetically burning a 2x2 area.
 (1d20+8)[ 26 ]  to hit as an Area Attack against fort for  (4d6)[ 11 ]  fire damage, on a hit it catches fire and uses my +8 Use the Force modiifier for the attack bonus of the flames on later turns.
 
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 

round 4

Single shot targeting the closest B1
[roll0]  -5 for short range if it applies, -5 for non prof. (nat 20 possible crit)
[roll1] confirm crit
[roll2] damage (x2 on confirmed crit)

(34 shots remain) 
 

Relay station:
Your blaster bolt takes another droid right through the head, and four remain.  Both clones miss, striking the ground and throwing up dirt, but the return fire is deadly accurate hitting both remaining clones.  They both slump down, limp and obviously unconscious, possibly dead, leaving you alone against the quartet of b-1’s as they cross the wall into the courtyard, next to Maintenance.

 
 Spoiler 
no crit confirms in saga edition.
 


Sub level:  
 Spoiler 
anyone else want to take an action, or are we delaying?
 
samduke
 Cora
Relay Station 

round 5
Over Comm's  Guys I have lost the clones and four armed b1's have crossed into the courtyard, next to Maintenance, I think you are out of time 

Blaster rifle Single shot targeting the closest B1
 (1d20+1)[ 8 ]  -5 for non prof. [=3 swing and a miss .. lousy rng)
 (3d8)[ 6 ]  damage (x2 on crit)

(33 shots remain)
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 

round 5
Over Comm's  Guys I have lost the clones and four armed b1's have crossed into the courtyard, next to Maintenance, I think you are out of time 

Blaster rifle Single shot targeting the closest B1
[roll0] -5 for non prof. [=3 swing and a miss .. lousy rng)
[roll1] damage (x2 on crit)

(33 shots remain) 
 

Blaster bolts pepper the building around you, but you're lucky and none of them come anywhere near your prone form.  The droids continue advancing slowly, compelled by their programming and orders.
Thundercracker
Sub level:
Ax protrudes an electroshock probe but the small bolt of electricity is absorbed into the b2’s armor.  Odi the clone levels his blaster and hits the droid dead center.  It wobbles, makes a grunting noise, and then falls over in a shower of sparks.

“Is everyone alright?” the clone asked.

In the room beyond the droid, you can see a charging station and what appear to be banks of computer mainframes lit by a flickering overhead light.  A single green LEDs blinks on one of the servers.
Thunder999
 Coralej  Sub Level

As soon as Coralej sees the computers he points and shouts  "That's our mainframe, R4, get downloading as much as you can. The rest of us need to get back up top and help out, lets try the ladder over there." 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej  Sub Level

As soon as Coralej sees the computers he points and shouts  "That's our mainframe, R4, get downloading as much as you can. The rest of us need to get back up top and help out, lets try the ladder over there."  
 

The ladder leads to a metal hatch, which opens into the small yard of transformers and electrical equipment just outside of the power station.  The relay station is clearly visible, as are the remaining battle droids who have just crossed into the lighted area just next to the far end of the maintenance building, about 150’-200’ away.  The droids are keeping up a steady rate of fire towards the relay station as they slowly advance across the grounds.
samduke
 Cora
Relay Station 

round 6

Blaster rifle Single shot targeting the closest B1
 (1d20+1)[ 19 ]  -5 for non prof. =14
 (3d8)[ 10 ]  damage (x2 on crit)

(32 shots remain)
Thunder999
 Coralej  Power plant above ladder

Quietly  "Anyone got any ideas, they're way too far to do anything, need to get within 60ft for all my tricks." 
Harmony
Ilyene - power plant above ladder

 “Let’s advance through cover ” Ilyene says after taking in the sight. “ Until we are right on top of them and then we take them out. ”
Thundercracker
 
 Originally Posted by samduke 
  Cora
Relay Station 

round 6

Blaster rifle Single shot targeting the closest B1
 (3d20)[ 16 ][ 3 ][ 4 ](23)  -5 for non prof. =14
 (9d8)[ 8 ][ 8 ][ 2 ][ 3 ][ 8 ][ 6 ][ 4 ][ 3 ][ 5 ](47)  damage (x2 on crit)

(32 shots remain) 
 

Relay station:
Another of the droids is struck in the center torso and shudders as it falls to the ground.  Three droids remain and return fire as they slowly advance.

 
 Spoiler 
hit on natural 20:  (3d20)[ 16 ][ 3 ][ 4 ](23) 
Damage:  (9d8)[ 8 ][ 8 ][ 2 ][ 3 ][ 8 ][ 6 ][ 4 ][ 3 ][ 5 ](47) 
 


Outside power generator: the security station is almost exactly between you and the droids.  Once you get past the fence you could run behind the round building for cover.  There’s a decent chance the droids might spot you though, as there is nothing else nearby except for the security building itself.
Thunder999
 Coralej  Power

Coralej will run towards the Security station, trying to end up behind some sort of cover if there's any.
Harmony
Ilyene

Ilyene follows Coralej, motioning for the troops to do the same.
Thundercracker
Ilyene and Coralej make a dash for the security building, putting it between yourselves and the remaining droids.  You don't think they've spotted you, but it's impossible to tell since you can no longer see them.  You estimate they're about 50' away, on the other side of the building.
Harmony
 Ilyene 

Taking a deep breath she nods at the clones and Coralej. The situation was dangerous. " Cover me. " she whispered, holding her hand up and counting down on her fingers until there was nothing left and she she surged forward.

 
 Spoiler: OOC 
Going towards a possible cover unless she can reach them and strike. If there is no cover and no way to reach them, she will Force Grip one.
 
samduke
See OOC for rolls and comments

 Cora
Relay Station 

round 7

Blaster rifle
(1d20+1)[5] -5 for non prof. &lt;-5 for autofire&gt; ( well crap MISS ) but maybe it will distract the droids
(3d8)[18] damage (x2 on crit)

(31 shots remain)
Thunder999
 Coralej 

Coralej will move round the edge of the building (preferably just looking around the corner to keep some cover) to see if he can get sight on the droids.

 
 If he can and there's multiple droids in a 10ft by 10ft square within 60ft, he'll use Telekinetic Savant to get Combustion back and light them up. 
 If he can and there's multiple droids within 60ft, but more spread out, he'll use Move Object to throw one at another. 
 If he can and there's only one droid within 60ft he'll Force Grip it. 
 If he can't he'll move a second time, continuing closer. 
 
 
 Spoiler: OOC 
Use the Force check  (1d20+8)[ 10 ]  to do one of the following.
For Combustion that's an area attack for  (4d6)[ 17 ]  fire damage vs their fortitude defense, setting them on fire on a hit (with his +8 use the force replacing the normal attack bonus for the fire), half damage on a miss because area.
For Move Object that needs to be at least 15 to do anything, and if it does beat a 15, it also needs to beat the will defense of the lifted droid to lift it, and the reflex defense of the second, doing  (2d6)[ 7 ]  damage (or  (4d6)[ 7 ]  if it beat a DC 20, and 6d6, so add the two, if it beat a DC25)
And finally if it's force grip it needs to be at least a 15 and beat fort defense, dealing  (2d6)[ 8 ]  damage
And if he can't get close enough for any of that, then no rolls
 
Thundercracker
Whether it's nerves, seeing the enemy up close for the first time, or the uneven ground, your control of the Force slips, and the droids remain none the worse for wear as another blaster bolt impacts the ground just past them.  With more targets presenting themselves, the droids stop moving forward and take aim.

 
 Spoiler 

attack on Cora (hit on natural 20 only):  (1d20+1)[ 20 ] 
damage:  (3d8)[ 5 ] 
attack on Ilyene:  (1d20+1)[ 4 ] 
damage:  (3d8)[ 17 ] 
attack on Coralej:  (1d20+1)[ 5 ] 
damage:  (3d8)[ 23 ] 

Odi attack on droid:  (1d20+5)[ 25 ] 
damage:  (3d8)[ 12 ] 
 

Odi snaps off a shot from the Power Plant yard and strikes a droid in its processor core, dropping it instantly.  Two droids remain.
samduke
 Cora
Relay Station 

round 8

Blaster rifle single shot targeting the closest B1
 (1d20+1)[ 7 ]  -5 for non prof.  (the rng hates me)
 (3d8)[ 17 ]  damage (x2 on crit)

(30 shots remain)
Harmony
 Ilyene 

Ilyene rushes as the droids open fire, slashing violently at one of them.

Attack:  (1d20+3)[ 14 ] 
Damage:  (2d8+4)[ 16 ] 
Thunder999
 Coralej 

Coralej reaches out with the force, trying to throw a droid at another droid, then moves towards the nearest potential cover.

 
 Spoiler: OOC 
 (1d20+8)[ 25 ]  use the force for Move Object, needs to beat a 15, will of the 1st droid to lift it and ref of the 2nd to hit it.  (2d6)[ 7 ]  damage on a 15,  (4d6)[ 10 ]  on a 20
 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej reaches out with the force, trying to throw a droid at another droid, then moves towards the nearest potential cover.

 
 Spoiler: OOC 
[roll0] use the force for Move Object, needs to beat a 15, will of the 1st droid to lift it and ref of the 2nd to hit it. [roll1] damage on a 15, [roll2] on a 20
 
 
 

The impact of the two droids slamming into one another causes them both to deactivate, sparks flying and limbs breaking off.  With the last of the droids disabled, an eerie quiet falls over the relay station, and you can once again hear the sound of the mountain breeze through forest leaves.
samduke
(presuming out of combat) Immediately attending to the injured clones, attempt to determine if they are all dead.

Treat Injury  (1d20)[ 16 ] 
use medic kit and pac's as needed +4 to the roll

over comm's  Glad you showed up there may be more enemy droids off in the woods, but I have injured and possible dead up here 
Thunder999
 Coralej 

Coralej runs over to the relay station while replying  "If you don't know your way aorund a medkit we might be better off just putting them in Force Trances." 
Thundercracker
 
 Originally Posted by samduke 
 (presuming out of combat) Immediately attending to the injured clones, attempt to determine if they are all dead.

Treat Injury [roll0]
use medic kit and pac's as needed +4 to the roll

over comm's  Glad you showed up there may be more enemy droids off in the woods, but I have injured and possible dead up here  
 

You manage to staunch the bleeding of the second clone with the medkit, and he regains consciousness.  Luckily, it is CT-0476, the clone with medical training.  He sits up, looks around, and notices his comrade bleeding out next to him.
"Give me that," he says as he points to the medkit.
He quickly sets the medkit down and gets to work, and before long the other two troopers are conscious and moving.
 
 Spoiler 
The medic takes 10 on his checks, all three clone troopers are at 2 hp.  If you can make two DC10 aid another treat injury checks, then two of the clones will have 4 hp instead of 2.
 3 medpacs are expended
 

Coralej arrives at the second story just as you are finishing up.
samduke
Cora Aids the clone trooper as best as possible (rolls in ooc)
Harmony
Ilyene

Ilyene drove her saber into the droids, ensuring they were properly decommissioned.

" I could use some bacta too, if you got any spare ." Ilyene stated, while observing the area.
Thundercracker
It takes a minute or two, but eventually all three clones drag themselves to their feet and pick up their weapons.  They're barely standing, but they are soldiers, bred to fight as long as they can still see and shoot.

In that same minute or two, all of the droids in the compound are 'properly decommissioned'.  There are one or two in the darkness of the field past the outer wall though.
Thunder999
 Coralej 
 "Not much I can to help, not in the timeframe we've got, I think we should check the rooms we walked past earlier, they might have something useful in them" 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 
 "Not much I can to help, not in the timeframe we've got, I think we should check the rooms we walked past earlier, they might have something useful in them"  
 

It is at this point the R4 droid rolls out of the security building, and makes a series of trills and warbles as he trundles towards the group.
 
 Spoiler 
anyone who can understand binary knows that Ax is telling the group he sliced the backup mainframe and recovered the encrypted data packages.
 
Harmony
Ilyene

" Yes, sir. " Ilyene replies, finally able to find a moment to relax. " Let's do that. "

 
 Spoiler: OOC 
Second wind used.
 
Thunder999
 Coralej 
 "Lets head to that dark room first, give it another check over, then follow the tracks. Anyone got a decent light source or are we stuck with just R4's sensors again?" 

Once a light has been produced (or confirmed as unavailable) he'll lead the way to that first room.
 
 Spoiler: OOC 
I'm pretty sure noone has actually told us Ax is called Ax by the way, which is why I call him R4 every time.
 
samduke
 anyone who can understand binary knows that Ax is telling the group he sliced the backup mainframe and recovered the encrypted data packages. 

Cora can understand this, but I am not sure if she heard it, if so, then before the others wander off again...

 Hey Guys, The droid has the backup and the engineers are almost done with the dish, do you want me to brodcast for immediate pickup once we are able? 
Thunder999
 Coralej 
 "Yes, definitely, we've got we're here for and the clones are still injured." 
Thundercracker
 Underground 

The first room beneath the security building contains some starship parts, pieces of inertial dampers and power couplings, as well as wires and cables.  The second room is little more than the backup mainframe for the communications relay station.  The B2 droid had apparently been left for destroyed, as there are a few other burnt out husks of droids in that room.  The unexplored passage, the one with the droid track, slopes up and appears above ground in the control room for the landing pad.  It is unfortunate that this was not explored earlier, as it would have provided the perfect location to flank the advancing droids earlier.

 Above ground 

One of the engineers approaches you.
"The repairs are complete, you should be able to patch in with your comlink and use the relay station to contact anyone in the system," he says.
 
 Spoiler 
anyone can respond to this.  Anyone with a long range comlink can now contact either the other team led by the Jedi, or the republic fleet.
 
samduke
 Relay Station
Cora  

Cora connects her long range comm unit to the dish, switching over to the channel that Master Kirusai should be on, then broadcasts

 Ground Team to Expedition, Mission Accomplished, Return to Ground Team location with haste. Ground team Standing by. 

then switching to the republic channel Transmitting :  Master Kirusai Team was successful, Mission Accomplished need immediate pickup.  (giving location)
Thunder999
 Coralej 

Coralej extends the antenna on the long range comm he saved from the wreck and tunes it to the General's channel  "General Ru we have the data and  comms are online." 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej extends the antenna on the long range comm he saved from the wreck and tunes it to the General's channel  "General Ru we have the data and  comms are online."  
 



 
 Originally Posted by samduke 
  Relay Station
Cora  

Cora connects her long range comm unit to the dish, switching over to the channel that Master Kirusai should be on, then broadcasts

 Ground Team to Expedition, Mission Accomplished, Return to Ground Team location with haste. Ground team Standing by. 

then switching to the republic channel Transmitting :  Master Kirusai Team was successful, Mission Accomplished need immediate pickup.  (giving location) 
 

from the Republic Fleet: "Stand by." It is not the General, rather the voice of a clone, "We have your location, dispatching birds for pickup, ETA one hour.  Good job."

from the Jedi: "This is Kirusai, our mission was a success and we are on our way on foot to your location, don't leave without us."


 
 Spoiler 
you now have some time to interact with each other / the clones, etc.  Maybe get some healing done etc.  If you don't place yourself, I'll assume you are waiting on the roof of the relay station.
 
samduke
 Relay Station
Cora 
taking up a defensive position, looking out towards where the enemy b1 droids came from.
Thunder999
 Coralej 
 "I can help with the wounded, since we've got an hour to kill, in fact the rest of you should be able to as well, and it's safest if we only do one person each, not perfect, but an hour should be long enough to get at least some benefit from a Force Trance"  Coralej will then approach the most wounded clone (if it's not obvious he'll just pick the closest of the ones who went down)  "Just close your eyes, should pass in the blink of an eye for you and I can have you awake againt at a second's notice if anything happens."  Assuming the clone he approached is willing, he'll close his eyes, embrace the force and wrap it around the clone with a simple tap on the arm. He will then remain within arms reach of that clone in case they need to be awakened at short notice

 
 Spoiler: OOC 
Coralej hits the DC 15 for Place Other in Force Trance on a take 10
 
Thundercracker
Each of the injured clones is placed in a deep trance, and over the next hour their bodies repair themselves (they’re all now at 6hp) a little bit.

It’s nearly time for your pickup when Cora spots movement coming from the woods, the same direction as the b-1’s came from.  The droids have not yet cleared the tree line, so it is difficult to see how many or what model they are.
samduke
seeing movement near the tree line Cora will use her Scope to look and see if she can Identify the cause of the movement, and then try to decide how best to deal with it.

Perception (1d20+5)[12]
knowledge (Tactics) (1d20+6)[19]
(rolls in ooc)

Speaking quietly,  Hey we have movement in the trees over there where the B1's came from.  
Thunder999
 Coralej 

Coralej quickly wakes the clones  "We've got movement, same direction as the droids from before." 
Thundercracker
The three clones shake off the Force trance, and quickly take up their old positions, prone near the edge of the second story, and Odi follows suit.

You cannot see exactly what the makeup of the enemy force is.  Droids would only halt if ordered to, either for their entire force to join the battle formation or for a second group to get into position.

It is still dark, so anything beyond the illuminated compound grounds is effectively invisible without some kind of enhanced vision.
samduke
speaking to the others:  Do we have any way of putting light out there where they are? 
Thunder999
 Coralej 

Coralej shakes his head  "Don't think so, we weren't really expecting to need much illumination, too far to throw a Glow Rod. Don't suppose those Macrobinoculars have night vision? I think R4 could see in that dark room, can he see anything?" 
Harmony
Ilyene

” Perhaps if we got contact with orbital, we could ask them to illuminate the drones position? ” Ilyene asks with cold determination. She had no intention of seeing their rescue craft being shot down.
Thunder999
 Coralej 

Coralej comms the Jedi again  "Can we get an ETA on your return, we've got movement on the perimeter again." 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej comms the Jedi again  "Can we get an ETA on your return, we've got movement on the perimeter again."  
 

Sadaki’s voice crackles through the comlink.
“We’re in sight of the dish, coming down from the mountain from the west.  Where are the enemy?”

As he responds, you spot movement to your right, from the east, as a trio of droideka destroyer droids roll into the light at the destroyed portion of the wall near the power station.  They halt and stop and unfold to hold position, but do not open fire (yet).

Through macro binoculars:
The droids near the woods to the north start their advance, another 10 b-1’s, and a pair of b-2’s clear the trees and start marching across the field.
Thunder999
 Coralej 

Over the comm to the Jedi  "From the North and East, in particular we've got 3 Droideka unfolded just east of the Power Station." 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Over the comm to the Jedi  "From the North and East, in particular we've got 3 Droideka unfolded just east of the Power Station."  
 

"Hang tight, we're almost there," the Jedi replies.  You cannot spot them yet, but they would be beneath the trees so perhaps they're moving under cover.

The droids on the field continue marching, and none of the enemy are firing yet.  It won't be long before they reach the edge of the compound wall.

"When should we start shooting, sir?" one of the clones asks.

 
 Spoiler 
The droids are double moving, and they have 20 squares field to cover to the compound wall.  After passing through the breach, it's another 24 squares to the near edge of the maintenance building, 10 squares of courtyard between the maintenance building and the breach in the wall around the security zone (where the mines are), and finally, 10 squares of security zone beneath you to the entrance of the relay station.  You can start shooting at any point (or even wait until they're at the front door to start firing), but there is a good chance once you open fire, all the droids will return fire.
 
Thunder999
 Coralej 
 "I think we should wait until they get closer, we'll need to make every shot count and really don't want to start taking fire sooner than we have to, who has the best throwing arm for grenades?"  he draws the Flash Canister from his belt  "This should briefly blind their optics in a good 15ft radius, have a few less shots coming our way, but I intend to light them up with Force Combustion, so someone else needs to throw it." 
samduke
taking full advantage of line of sight and cover

pointing to all of the clones, then responding,  one of them maybe 
Thundercracker
 
 Originally Posted by samduke 
 taking full advantage of line of sight and cover

pointing to all of the clones, then responding,  one of them maybe  
 

"Any of us can throw a grenade, which group should we throw it at?" one of the clones asked.
Thunder999
 Coralej 

Coralej hands it to the nearest clone (Unless that's CT-RH-1453, becuase we're going to need his heavy blaster)  "Once they get close enough you can be confident of your aim, throw it at the biggest group you can, need to get as much use as we can out of it." 
Thundercracker
The squad waits in tense silence as the droids continue marching, and a second line of ten clears the trees, though thankfully this one is all B-1 droids.  The marching droids get closer, past the Maintenace building, into the security zone beneath the dish.

Your comlink crackles to life.
"ETA one minute, what's the situation on the ground over there?"
In the distance, you can see four lights approaching, though it is still too far to see what model of ship they are.

"Situtation is hot, friendlies are in the trees and beneath the dish, droids on approach, request close air support," the hidden Sadaki replies with a whisper.

That's when one of the clones stands up, heaves the flash canister at one of the B-2s and drops back down to the ground.  With a brilliant flash and a loud bang, the night is lit up for an instant, and several of the droids stumble around in confusion.

 
 Spoiler 
party has surprise, there are 18 B-1 droids and a pair of B-2 droids roughly 8-10 squares in front of you, inside the security zone, and three droideka droids 15 squares away, near the power station.  Take your action and roll initiative.
 
Thunder999
 Coralej 

Coralej pokes his head up just long enough to pick out a cluster of droids, then heats the air in a flurry of sparks.

 
 Spoiler: Roll/ooc 
 (1d20)[ 9 ]  Initiative
 Combustion  on a 10x10 square containing as many droids as possible
 (1d20+8)[ 17 ]  Use the Force check for  (4d6)[ 15 ] 

Are they walking through the minefield or is that the other side?
 
Harmony
Ilyene

Not overly eager to engage that sort of odds in close combat, Ilyene instead reaches through the Force to try to neutralize one of the droids.

 
 Spoiler: Ooc 

If possible to move into range 12 of the droidekas and then use force grip on one of them that will be first choice, otherwise a B2

Initiative
 (1d20)[ 16 ] +5  = 21
Use the Force
 (1d20)[ 20 ] +6 = 26, and regain force suite

Damage
Depending on result, using dice pairs from left to right
 (8d6)[ 2 ][ 3 ][ 3 ][ 3 ][ 4 ][ 6 ][ 4 ][ 5 ](30)  = 21 damage if beats fort (otherwise half) and can only take swift action their next action

If Ilyene could reach a droideka, using a force point to increase damage to 30.
 
samduke
as the clone stands up and heaves the flash canister at one of the B 1's, Cora checks the range to the drodika's and B'1 with her rangefinding scope.
Thundercracker
A single b-2 is crushed by the Force, sparks flying, armor plates distorting until the machine deactivates.  The rest of the droids prepare to return fire…

 
 Spoiler 
Ilyene still has initiative.
 
Harmony
Ilyene

Once again desperate Ilyene grabs the force and tries to choke one of the B2 droids before hulking down in cover.

 
 Spoiler: OOC 

 (1d20)[ 3 ] +6 Use the force, fails.
 (6d6)[ 17 ]  damage dice used in pairs depending on result in order, missrolled! But irrelevant due to failure.
 
samduke
 Cora 

targeting the closest enemy droid Cora fires a blast

(rolled ooc)
Blaster Rifle point blank range
(1d20+1)[18] -5 non prof (13)
Damage
(3d8)[17]

(30 shots remain)
Thundercracker
At the far end of the droid advancing line, the second b-2 and one of the b-1 droids are engulfed in flames, and the B1 malfunctions and falls apart.  Cora takes down another with a pinpoint shot.  The four clones open up with their blaster rifles flooding the security zone with blaster fire.  As the droids come under attack they start to open fire, but as they do so, concentrated blaster fire explodes from the woods to the west, from above the relay station, and pours into the courtyard - it is the other group of clones, led by the Jedi.  The entire area becomes a veritable hailstorm of searing energy, exploding mines, and flying debris, but thanks to the party whittling down the advancing droids, the four clones at the relay station are unharmed.

The three droideka to the east, however, are unencumbered by suppressing fire and unleash a devastating fusillade on the group.
 
 Spoiler 

autofire attacks vs reflex defense, half damage on a miss.
Cora:
attack:  (1d20+5)[ 6 ] 
damage:  (3d8)[ 7 ] 
Ilyene:
attack:  (1d20+5)[ 19 ] 
damage:  (3d8)[ 17 ] 
Coralej:
attack:  (1d20+5)[ 14 ] 
damage:  (3d8)[ 22 ] 
Anyone who goes to negative hp can spend a force point to stay alive.
 

Sadaki, the jedi knight, appears with his blue lightsaber glowing like a beacon in the darkness, and stands at the edge of the second story, facing the droideka.

"Get to cover behind the dish!" he shouts as he starts deflecting blaster fire from the droideka to defend the group.

The engineers quickly follow orders and move to the far side of the building as four LAAT/i gunships transports arrive and start firing on the droids on the ground.  Two of them circle around back and hover near the rear of the building so the engineers can start loading up.
samduke
 The engineers are on board, time to leave this rock! 
on coras turn, she will take the double move to board the transport
Thunder999
 Coralej 

Coralej attempts to protect himself with the force, but it's just too much and he's left barely standing.

Assuming there's droids other than Droideka in range, he'll reach out and try to throw one into another before running as far back as he can.

 
 Spoiler: Rolls 
Negate failed in OOC, wanted to see the result before typing this up.
The usual  (1d20+8)[ 24 ]  vs will of the first droid and reflex of second, needing 15 minimum, for  (2d6)[ 5 ]  damage or  (4d6)[ 14 ]  on 20+ or 6d6 (so adding both sets of damage dice) on a 25+
 
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej attempts to protect himself with the force, but it's just too much and he's left barely standing.

Assuming there's droids other than Droideka in range, he'll reach out and try to throw one into another before running as far back as he can.

 
 Spoiler: Rolls 
Negate failed in OOC, wanted to see the result before typing this up.
The usual [roll0] vs will of the first droid and reflex of second, needing 15 minimum, for [roll1] damage or [roll2] on 20+ or 6d6 (so adding both sets of damage dice) on a 25+
 
 
 

With all of the destruction raining down from both the clones hidden in the mountain and the two transports providing overhead fire, the mines going off, and the droids returning fire, it’s difficult to see if your attempt destroyed a droid or not.

“Time to go!” One of the clones says, but as they stay with you and retreat, one of them is struck in the shoulder and goes down.  Two of them stop shooting and sling their rifles to drag their fallen comrade towards the transport. They’re only a few feet in front of you, but behind, you have a clear path to the waiting transport.  You spot two of the droideka split off to the side to get a clear line of sight to the four clones, around Sadaki, who continues to fend off a constant stream of blaster bolts from the third.

Cora sees all of this playing out from her vantage point on the transport.
Harmony
Ilyene

Noticing the flanking droideka's, Ilyene will move towards the transporter,aiming to position herself to draw their fire and protect the clones.
samduke
 Transport
Cora 

Cora seeing the droideka's attempting to flank, opens up with a hail of autofire on the droideka's closest to her clone troopers, in hopes that at the very least it will allow the clones a chance to get out unharmed as the droideka's are taking cover


rolls in ooc
Blaster Rifle point blank range
(1d20+1)[19] -5 non prof -5 Autofire, (9) on the droideka's closest to our Clones

Damage
(3d8)[15]

(20 shots remain)
Thunder999
 Coralej 

Coralej is pretty sure he's got nothing that's going to actually drop a Droideka, to say nothing of the range problem, so just keeps heading for the transports.
Thundercracker
 
 Originally Posted by Thunder999 
  Coralej 

Coralej is pretty sure he's got nothing that's going to actually drop a Droideka, to say nothing of the range problem, so just keeps heading for the transports. 
 

Cora's blaster bolt splashes harmlessly off the droideka's shield.  Coralej makes it to the transport, which starts to take off to provide close air support.  There is a composite beam cannon that can be manned on the transport, as well as a rocket launcher.

One of the droideka targets the transport, while the other targets the clones.

 
 Spoiler 

vs transport:  (1d20+12)[ 22 ] 
damage:  (3d8)[ 16 ] 

vs transport:  (1d20+12)[ 22 ] 
damage:  (3d8)[ 16 ] 
edit: wow, what are the odds of that..
 

The LAAT/i's shields prevent it from taking any damage, but a second clone goes down, and now they are struggling to make it to the transport, with two up dragging the two unconscious clones.
Thunder999
 Coralej 

If either of the injured clones is close enough (60ft) Coralej will attempt to pull him onto the transport with the Force.

If there's only one shot in the Rocket Launcher, he'll leave it alone (better to let someone who can actually aim use it), but if there's ammo to spare he'll aim in the general direction of a Droideka and hope the explosion is big enough to do something.

If he does neither of those he'll try firing the composite beam cannon at a droideka.

 
 Spoiler: Rolls 
Move Object is a  (1d20+7)[ 11 ]  use the force vs DC 15
Coralej is untrained with either weapon, paired with his 10 dex and -1 condition track that's  (1d20-6)[ 10 ]  to hit a droideka, so probably fishing for 20s/the half damage on rocket aoe.
 
Harmony
Ilyene

Ilyene will rush to help drag the wounded back to the ship.
Thundercracker
The transport flies over the droideka and starts opening fire, distracting them and drawing their attacks.

Although Coralej is unable to lift the clone with the Force, with the combined assistance from Ilyene and the other clones, and the distraction by the airborne LAAT/i, you're all able to get on board the second transport.  By now, the four transports have made short work of the CIS forces.  Two transports circle while two load up the clones from the other group, switching off when they're full.  Sadaki is the last to board, and orders them to a location in the woods about 800 meters away.  There, you discover a small, squat structure, which is bombarded from above by all four transports, quickly reducing it to rubble.

"Off-site storage facility with a backup company of droids," he shouts over the sound of the bombardment, "apparently missed on the first pass."
The Republic air units leave nothing but a smoking crater in the side of the mountain, marked only by small guttering fires.

Your mission a success, your unit is transferred back to the Republic Ground Planetary Command Center to rest and recover from your injuries, while the operation to drive the CIS from the planet continues, far away.

 
 Spoiler 
Okay, that's the end of Mission 1.  Everyone advances to level 2.
The clones will each pick up a skill focus.  In addition, you have the opportunity to name any of the three clones that don't yet have one.  If you do so, they also gain a non-heroic level or a feat.

If anyone wants to explore, RP, or learn anything between missions, let me know in the OOC and we will work it out.
 
samduke
In between normal duties Cora heads out and purchases an Advanced Flashlight. then returns and waits for the next briefing
Thundercracker
The group rests and recovers from their first mission.  You’re not told what information was gleaned from the encrypted files you recovered, not even whether any information was gained, as it is deemed classified.

The Jedi mostly keep to themselves, meditating or training or doing whatever they do.  The clones assigned to your squad take advantage of the rate downtime by enrolling in some of the Republic’s training courses, especially Odi, who seems uniquely driven to improve himself and stand out from his brothers.

A few weeks pass and you are recalled to your capital ship,the Liberator, and you awake to a low hum in the deck place: hyperspace.  When you check your data pad, you discover you have been summoned to a briefing by Commander Sadaki Kirusai, the Jedi who recruited you…

The briefing room is standard republic, and all four clones have arrived before you, damaged armor replaced where necessary, though some pieces now sport scratches or scuff marks from your previous engagement.  The Jedi has yet to arrive.
samduke
Cora walking in checking over the clones, then taking a seat waiting for the others and the briefing to begin
Thunder999
 "Morning."  greets Coralej, he's not quite got a sense of ship time yet, but they just woke up, so it's probably morning.
Thundercracker
Sadaki Kirusai, his long dark hair tied back in a braid which hangs down the back of his Jedi robes, enters the briefing room.

"Good morning everyone," he said, "We're on our way to the Outer Rim, to the Bandulu system, where remnants of several Separatist fleets and droid battalions have retreated and are currently undergoing repairs and reorganization."

"For this offensive, will be attached to the 501st Legion under General Skywalker," Kirusai said, "While the fleet engages the orbital defenses, we will shuttle down with Skywalker's troops, to the surface, to attack the vulnerable droid repair factories and damaged units before they can be brought back up to full combat readiness."

As he speaks, a hologram appears showing the orbital defenses and the location of the Separatist base on the surface, with the droid factories inside.

"Skywalker's primary target will be the shield generator to allow air support, and to capture the Techno Union leader Amvarha Russk," Kirusai said as the hologram zoomed in on the main objectives, "our task will be to assist the 501st in the destruction of the Separatist forces, and to locate a VIP, Dr. Doran Kradu, a Republic weapons specialist captured by the Separatists."

The hologram shifted to the far side of the base, to the detention center.

"He may currently be forced to assist the Separatists with their repairs, and upgrades, and our objective is to locate and recover him, preferably unharmed," Kirusai said.

"Any questions?" the Jedi asks.
samduke
 yes sir, considering the size of the facility, do we have an idea of where to look, or even a map detailing the facility layout? 
Thundercracker
 
 Originally Posted by samduke 
  yes sir, considering the size of the facility, do we have an idea of where to look, or even a map detailing the facility layout?  
 

"The detention center is here, and the droid repair factories are here," the Jedi says as the map zooms and moves, "he is likely to be at one of these two locations.  Once we are inside, we will probably need to access the Separatist network to get a better idea."
Thunder999
 "Anything of note about this VIP? Do we know how he might have upgraded their droids? 
Thundercracker
 
 Originally Posted by Thunder999 
  "Anything of note about this VIP? Do we know how he might have upgraded their droids?  
 

"Dr. Kradu is one of the brightest up and coming minds at Sienar Fleet Systems, and already possesses multiple certifications in ship and fighter design," Sadaki replied.
A bio of the VIP came up on the hologram, of a relatively young dark-haired human wearing what looks like some kind of tech enhancing goggles on his forehead.

"Although he is not working on any cutting edge Republic tech, he would be able to speed up their repairs and if so inclined, he could probably create an assembly to enhance the droids' weapons or targeting systems, or maybe even add deflector shields," Sadaki said, "that being said, he probably isn't too happy about being kidnapped and held against his will, so we won't know until we get there."
Thunder999
 "Sounds like there's not much that can be said." 
Thundercracker
The rest of the briefing is spent going over the layout of the base.  It is set on a pair of large plateaus against a mountain, which makes it difficult to assault from one side, and makes for an uphill battle on the other.  The two plateaus are connected by a prefab bridge.  It is likely the bridge will be destroyed during the assault, by the Separatists, to make it more difficult to cross from one side to the other.  The Jedi suspect there are tunnels burrowed beneath the plateaus to allow transport of droids and vehicles back and forth, without the bridge.

The northern plateau houses the droid factories and command center, while the southern plateau hosts the shield generator, non-droid barracks and other living quarters, including the detention center. The Republic’s plan is to attack the command center first and draw Separatist forces away from the shield generator, allowing a second, smaller group to infiltrate and disable it, and allow close air support.

Your squad is part of the  (1d2)[ 2 ]  attack group, and will be attached to a squad cobbled together from seasoned 501st clones whose respective squads were decimated in prior campaigns.

You have enough time to check your gear ahead of joining the 501st at the main hangar assembly area. If there is anything you would like to leave behind on the command ship, now is your chance.
Thunder999
Coralej makes his way to the hangar, the main thing going through his head is that he really hopes they can avoid crashing this time.
Thundercracker
The group heads to the hangar to their designated loading zones, Sadaki Kirusai leading the way.

The clones of the 501st are clearly far more seasoned, with decorative etchings and customized armor specifications, and some obvious weapon enhancements.  Some whispering among  the veteran clones can be heard until their clone lieutenant gives them a glance, then he turns and salutes to Kirusai.

“Lieutenant CT-5597, Jesse,” the lieutenant said, and Kirusai responds with his own.

“Jedi Commander Kirusai Sadaki, at ease lieutenant,” he said.

The clones immediately relax and start checking their weapons, though there are several curious glances to your group.  Jesse and Kirusai start chatting a bit, and they’re not too secretive about it if anyone cares to listen in.  Jesse eyes the party, obviously not clones.

“Last minute addition is a little irregular, sort of like this squad.  The men are used to working with General Skywaker or Commamder Tano,” Jesse said, “the general said something about a special request, is there anything more you can say? It’ll be easier to work together if we know the secondary objective.”

“Only that it was a special request from governor Tarkin, and approved by the Supreme Chancellor.  I’ll brief you on the details when we’re closer to the target,” Kirusai replied.

“Well, I won’t say no to a Jedi on the squad, that’s for sure,” Jessie said with a small grin.

The reception from the clones of the 501st is a bit more frosty.

“Shinies, we don’t need ‘em,” one of the clones whispered.

“Who are you calling shiny?” Odi asked.

“You four, you’re obviously fresh off Kamino,” one of the veterans said, “do you have any idea who we are?  We’ve been fighting together since Geonosis.”

“Everyone knows the 501st, but we’re not shinies.  We’ve competed missions,” Odi said.

“Yeah? How many?” the 501st clone asked.

Odi shuts his mouth, obviously embarrassed to say ‘one’.

“That’s what I thought.  Shiny,” the veteran says as he smacks the power pack into his rifle, “make sure you stay out of our way, maybe you’ll live to learn a thing or two.”

Your four clones look a bit demoralized after the exchange, and Jesse and Sadaki appear engrossed in conversation and haven’t noticed.
Thunder999
 "I did not know the Supreme Chancellor himself is behind our assignment."  Coralej whispers to the other non-clones.
He notices the demoralised clones, but isn't really sure what to do about it, motivational speeches are decidedly not his foray, so he just quietly observes.
samduke
walking over looking at the clones as they talk with each other, then loading into the landing craft.
Thundercracker
The conversation dies down from there and everyone goes back to minding their own business.  Before long the announcement comes to board landing craft, and you feel the ship decelerate from hyperspace.  All business, you load into the cargo hold of what looks like a commercial medium transport. Strapped to the floor is a Corellian hover lorry, the kind used to haul goods overland.  On closer inspection it looks like it has had some modifications, with durasteel welded to the frame for extra protection.  You can strap in with the clones or join the Jedi up in the cockpit.
Thunder999
Coralej gets into the back with the clones.
Thundercracker
Once the ship launches, the clones are all business.  The transport flies through space for a few minutes and shakes slightly on entry into the atmosphere, then you land and the cargo bay doors open, revealing open scrubland beneath a dark, star-filled sky.

The clones start unstrapping, and the 501st clones start loading up into the hover lorry.

"This here is Bertha," one of the veteran clones says as he pats the side of the lorry, "she's been with us for a few months now.  We use her for ground transport where we're not going in guns blazing."

Assuming you load up on the lorry with the rest of the clones, you're soon off, headed towards the south plateau.
"Right," Jessie says, "our job is to disable the shield generator and allow close air support.  General Skywalker is already assaulting the command center, so the Separatists  should  have sent reinforcements to the north plateau already.  There should be minimal resistance except for static defenses like turrets and the like."

He glanced to Sadaki Kirusai.

The Jedi cleared his throat.
"We're going to split up part of the way through the city.  We've been tasked to recover a VIP, Dr. Doran Kradu, who is likely in the detention center.  We'll meet you at the shield generator after we've secured him," he said.

The lorry rumbles to a stop, and you hear a few words exchanged at the edge of the base.  Then there are shouts and the sound of blaster fire.
"Blast, they're on to us," Jessie says, "weapons loud boys!"

By the time you make it out of the lorry, the 501st clones have already disembarked and disposed of four B-2 super battle droids at the checkpoint.
"I would have liked to stay hidden until we were inside the city, but we have no choice," Sadaki says as he disables the gate shield, "we'll keep the lorry for the wounded, and everyone else, we're on foot.  Let's go."
He starts jogging towards the center of the base.  Explosions echo in the distance from the north plateau as the other group assaults the command center.

"You heard him boys, we're hoofing it," Jessie says, "let's move, the general's counting on us."

You make it about two hundred metres, a quarter of the distance to the shield generator building, when the rooftops around you come alive with droids.
"Ambush!" one of the clones yells.  A mortar strikes the road just in front of the lorry, and blaster fire erupts all around you, peppering the ground and buildings.

Chaos erupts as clones dive for cover and immediately start returning blaster fire.
"Cover fire!"
"Watch that rooftop!"

Sadaki leaps onto the hood of the lorry, blue lightsaber ignited like a beacon, and deflects blaster fire away from it.

"Get to the roof, we need to flank the droids up there before we get pinned down!" he says to your group.

There are a pair of two-story buildings with droids firing down at the squad, one in front of you, and one to your right.  You definitely cannot stay in the street, as you will be blasted to smithereens in a matter of seconds.
 
 Spoiler 
no need for initiative, party's actions
 
Thunder999
 OOC:So this relies on two assumptions, one is that google is right about two story building being 20ft high, the second is that it only takes one move to get inside one.

Coralej draws upon the force and waves a hand towards the the rooftop ahead, engulfing a small section in sparks and flames, and flees inside the building to the right. 

EDIT Jildu just double moves into the building.

 
 Spoiler: ROLLS 
 That's a Combustion, 10ftx10ft square, within 60ft, AoE attack
 (1d20+14)[ 33 ]  Use the Force check vs Fortitude Defense
 (4d6)[ 15 ]  fire damage, half on a miss (because AoE), anything hit catches fire and uses my +14 Use the Force for the fire's attack roll in later turns .
 
samduke
shooting up towards the droids for cover, then she follows right behind Coralej.

Hvy Blaster Pistol set to ION (50 shots)

Attack
 (1d20+3)[ 18 ]  -5 non prof. (range 0 to 80)

Damage
 (3d8+2)[ 12 ]  Ion x2 crit

(49 shots remaining)
Thundercracker
 
 Originally Posted by samduke 
 shooting up towards the droids for cover, then she follows right behind Coralej.

Hvy Blaster Pistol set to ION (50 shots)

Attack
 (1d20+1)[ 17 ]  -5 non prof. (range 0 to 80)

Damage
 (3d8)[ 9 ]  Ion x2 crit

(49 shots remaining) 
 

The four clones all immediately rush past you into cover as you pause to snap off a shot


You tag a b-1 droid, and sparks fire out from its joints as the ion blast damages its circuits, but it remains on its feet.
Unfortunately, as one of the only remaining infiltrators not in cover (aside from the Jedi) a B-1 aims its rifle down at you, and a B-2 targets you with both wrist blasters.  Red bolts pepper the ground around you...

 
 Spoiler 

attack:  (1d20+1)[ 17 ] 
damage:  (3d8)[ 9 ] 

attack:  (1d20+2)[ 15 ] 
damage:  (4d8)[ 13 ] 
 


@Thunder999
 
 Spoiler 
need to know which building Coralej ran into, ahead or right.
 


The building appears to be a residence, perhaps for important ranking Separatists.  Two windows face the street, and blaster fire acts like a strobe light, flashing into the room, though you appear to be relatively safe here, for now.  A hallway leads to a rear, which looks like a kitchen.  A narrow staircase ahead of you leads to the second story.  The sound of blaster fire and a lightsaber deflecting them echoes through the night.
samduke
once inside the building Cora will Catch a second wind, healing herself then looking to the clones.  Don't Suppose one of you can render some medical attention here?  pointing to the blaster wounds
Thundercracker
 
 Originally Posted by samduke 
 once inside the building Cora will Catch a second wind, healing herself then looking to the clones.  Don't Suppose one of you can render some medical attention here?  pointing to the blaster wounds 
 

CT-RH-0476 is a medical specialist and hurries over with a medical kit, and one of the other clones assists him.

 
 Spoiler 
 (1d20+16)[ 35 ] 
 
samduke
after being treated -  Thanks CT-RH-0476, I am ready to continue . then hurrying to catch up to the others
Thunder999
Coralej will begin making his way up the stairs.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej will begin making his way up the stairs. 
 

You head up the steps, and they double back to a small hallway at the second story, which open into two bedrooms.  The windows have been knocked out and look out onto a balcony, upon which at least two droids are firing down into the street.  They do not appear to have noticed you.
Thunder999
Coralej calls down the stairs  "Got two droids on a balcony, we need to take them out." 
And with a thrust of his palm, he reaches out to one of the droids to put action to words.

 
 Spoiler: Rolls 
Move Object, throwing one droid at the other.
 (1d20+14)[ 30 ]  Use the force check, vs will of the one being lifted to lift it and reflex of the one it's thrown at to hit it.
DC 15  (2d6)[ 7 ]  damage
another  (2d6)[ 8 ]   for 20
 (2d6)[ 4 ]  on top for 25
a further  (2d6)[ 4 ]  for 30
 
samduke
moving up the steps behind Coralej taking advantage of any cover offered but maintaining a line of sight to the droids, aiming at them as they collide with each other..
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej calls down the stairs  "Got two droids on a balcony, we need to take them out." 
And with a thrust of his palm, he reaches out to one of the droids to put action to words.

 
 Spoiler: Rolls 
Move Object, throwing one droid at the other.
[roll0] Use the force check, vs will of the one being lifted to lift it and reflex of the one it's thrown at to hit it.
DC 15 [roll1] damage
another [roll2]  for 20
[roll3] on top for 25
a further [roll4] for 30
 
 
 

As you call down the steps, the droids stop firing and turn to take notice of you, but you're too quick and send one directly into the other, knocking them both to the left away from the window and out of sight.  You hear some shuffling as droids move away from the edge of the balcony and against the walls of the building, next to the windows.

 
 Spoiler 
there are currently no droids in line of sight.
 
samduke
moving towards the top to the stairs peeking out and looking around for the droids.
Thundercracker
 
 Originally Posted by samduke 
 moving towards the top to the stairs peeking out and looking around for the droids. 
 

From the top of the steps and immediately inside the bedrooms, there are no droids in line of sight.  Blaster fire and shouting continues from outside.

(Still player actions, make your moves)
Thunder999
Coralej extends his senses through the force to see whether there's more droids active on the balcony.

 
 Spoiler: OOC/roll 
DC 15+5=20 use the force to sense surroundings through total cover as a swift
 (1d20+14)[ 21 ]  use the force
If it needs perception  (1d20+8)[ 18 ] 
 


If there's no active droids he'll continue heading upwards, if there are active droids he'll ask the clones with us to correct that.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej extends his senses through the force to see whether there's more droids active on the balcony.

 
 Spoiler: OOC/roll 
DC 15+5=20 use the force to sense surroundings through total cover as a swift
[roll0] use the force
If it needs perception [roll1]
 


If there's no active droids he'll continue heading upwards, if there are active droids he'll ask the clones with us to correct that. 
 

Through the swirls and eddies of the Force, you spot the wreckage of two destroyed droids, and four still standing, one on each side of the window, including one B2 super battle droid.
The clones come up behind you.
"Uhh, anyone got a grenade?" one of them asks.
Thunder999
  "No grenades here, apparently explosives still require some sort of license despite joining the military." 
 
In light of OOC discussion make that:
Coralej pulls out one of his frag grenades and hands it to the trooper who asked.
Thundercracker
 
 Originally Posted by Thunder999 
   "No grenades here, apparently explosives still require some sort of license despite joining the military." 
 
In light of OOC discussion make that:
Coralej pulls out one of his frag grenades and hands it to the trooper who asked. 
 

"Wizard," the clone says and they rush up to the left window, "here comes the popper!"
One tosses the grenade through, and the explosion makes your ears pop.  Two of the clones then jump through the window and onto the balcony.  Through the right window, a B2 droid abandons its cover by the window to turn its wrist blasters on the clones on the balcony.

 
 Spoiler 
You can see a single B2 battle droid through the right window.  There are currently two clones next to the left window, and two on the balcony.  It's a move to get up to the window, and a move to get onto the balcony.
 
samduke
 
 Originally Posted by Thundercracker 
 "Wizard," the clone says and they rush up to the left window, "here comes the popper!"
One tosses the grenade through, and the explosion makes your ears pop.  Two of the clones then jump through the window and onto the balcony.  Through the right window, a B2 droid abandons its cover by the window to turn its wrist blasters on the clones on the balcony.

 
 Spoiler 
You can see a single B2 battle droid through the right window.  There are currently two clones next to the left window, and two on the balcony.  It's a move to get up to the window, and a move to get onto the balcony.
 
 
 

Cora following the lead of the clones moves up next to the clones at the window and then attempts to shoot the b2 that is through the right window

Hvy Blaster Pistol set to ION

Attack
 (1d20+3)[ 15 ]  -5 non prof. (range 0 to 80)

Damage
 (3d8+2)[ 13 ]  Ion x2 crit

(48 shots remaining)
Thunder999
Seeing the B2 still up, Coralej reaches out with the force to lift it up and crush into the scrap it should be.
If it's still up, he'll try to move into some cover if there's any to be found.

 
 Spoiler: ooc 
Force Grip
 (1d20+14)[ 25 ]  Use the Force vs Fortitude
 (2d6)[ 9 ]  damage at DC 15,  (2d6)[ 8 ]  more at 20,  (2d6)[ 8 ]  more at 25,  (2d6)[ 10 ]  more at 30
 
Thundercracker
 
 Originally Posted by Thunder999 
 Seeing the B2 still up, Coralej reaches out with the force to lift it up and crush into the scrap it should be.
If it's still up, he'll try to move into some cover if there's any to be found.

 
 Spoiler: ooc 
Force Grip
[roll0] Use the Force vs Fortitude
[roll1] damage at DC 15, [roll2] more at 20, [roll3] more at 25, [roll4] more at 30
 
 
 

The droid crumples before it can unload on the clones on the balcony, and sparks fly from its shoulder as it deactivates and falls over.  The two clones quickly finish off the other B1 on the balcony.
"Balcony clear!" comes the call, though the firefight continues outside as you can still hear the echoing report of blaster rifles and the thrum of Sadaki's lightsaber.

You are on the second story, and obvious exits are the two bedroom windows to the balcony, or back downstairs to the street.
samduke
Watching the B2 crumple, Cora switches her blaster back to kill, then looks out the window to see if there are any droids left out on the balcony.
Thunder999
Coralej calls over  "That was just a warm up, we've got a roof to clear." 
And starts making his way further up the stairs.
Thundercracker
 
 Originally Posted by samduke 
 Watching the B2 crumple, Cora switches her blaster back to kill, then looks out the window to see if there are any droids left out on the balcony. 
 

One of the clones shoots a downed B2 droid in the processor core of its head, finishing it off.  All of the enemy droids on the balcony appear to have been destroyed, but there is still fighting going on outside.

You're on the second story, where there are two bedrooms overlooking a balcony.  Obvious exits are out a window and onto the balcony, or back downstairs.
Thunder999
Coralej will head out onto the balcony to see what's there to do.

 
 Spoiler: OOC 
oops, missed that the stairs were down somehow.
 
Thundercracker
The balcony is littered with a half-dozen damaged and destroyed droids.  On a similar balcony of the adjacent building, one droideka destroyer is perched near the lip (providing cover from the ground) and blasts away at the hover sled, while Sadaki stands on the hood, defending it as best he can. A second faces the window and is engaged in a firefight with clones of the 501st as they try to make their way up the steps.

The two droideka do not appear to have noticed you yet.
samduke
Seeing the 60ft distance between the two balconies,  Coralej its to far to jump, I can attempt to shoot one from here or we need to get closer 
  (1d20+3)[ 13 ] 
 (4d6)[ 17 ]   
Thunder999
Coralej will begin heading back down on the inside, because the droids are just too far for him to do anything.
samduke
quickly heading back down the stairs behind Coralej to the door that leads out, peeking outlooking for the entrance to the other building
Thundercracker
From your vantage point inside the ground floor of the building, you can see the firefight continuing outside.  There are two buildings to your right.  Flashes of blaster fire can be seen on the ground floor of the second building, where the clones are engaging the droids.  The nearest one, which is currently quiet, is 40' door to door.  You should be able to quickly run from one door to the other, assuming it's open.  If you get stuck on the street though, you might be subject to fire from the droideka currently attacking the hover sled and the Jedi.
Thunder999
Coralej sprints for the door to the next building and tries to get inside.
samduke
waiting a few seconds for coralej to get into the building, then sprinting across right into the building hoping to not be spotted.
Thundercracker
 
 Originally Posted by samduke 
 waiting a few seconds for coralej to get into the building, then sprinting across right into the building hoping to not be spotted. 
 

When you get there, you find the front door is broken and easily push your way inside.  The clones follow your lead.  With six of you on the ground floor, it’s a bit tight.  One of the clones stumbles over something, eliciting a grunt from someone who had been crouched between a couch and a coffee table.

The group quickly uncovers a man and a woman hiding in the darkness.  The clones aim their blasters and start shouting commands at them, and the two (likely) Separatists rise to their knees and put their hands up.  They both appear to be human.

“Don’t shoot!  We’re not soldiers!” the man says.

The firefight continues to rage outside.
samduke
Ignoring the couple as the clones have them, looking around for the stairs up, once found heading up blaster pistol at the ready
Thunder999
Coralej calls over to the clones  "Odi, keep an eye on those two, everyone else, keep moving up."  and also heads up the nearest stairs, there's droids to scrap after all.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej calls over to the clones  "Odi, keep an eye on those two, everyone else, keep moving up."  and also heads up the nearest stairs, there's droids to scrap after all. 
 

Odi trains his rifle on the two Separatists.
“Down on the ground, don’t move,” he says.

The rest of the party climbs the steps and finds the two bedroom doors at the top shut.  You’ll have to pass through at least one of them to get to the balcony.
Thunder999
Before picking a door Coralej reaches out with the force to sense what lies behind the doors.

 
 Spoiler: OOC 
That's DC 20 to Sense Surrounding to ignore total cover, just like last time
 (1d20+14)[ 25 ]  Use the Force
and  (1d20+8)[ 12 ]  perception
 
samduke
Cora Readies a Frag grenade, waiting at the door with coralej
Thundercracker
On the other side of the door, the Force swirls and eddies.  You can sense a bedroom, lingering feelings of routine, drudgery, and dreams, but there don’t sense any danger.
Thunder999
Corlaj opens the door and leads the way forward.
Thundercracker
 
 Originally Posted by Thunder999 
 Corlaj opens the door and leads the way forward. 
 

The door opens into a vacant bedroom.  Though the decor is slightly different, the layout is the same, with a window at the far side which leads out to a balcony above the front door.  The firefight continues to rage outside.
samduke
peeking out towards the balcony trying to get a good view of where the enemy are at

Perception:  (1d20+6)[ 9 ] 
Thundercracker
 
 Originally Posted by samduke 
 peeking out towards the balcony trying to get a good view of where the enemy are at

Perception:  (1d20+13)[ 29 ]  
 

You don't really need to look very hard, they're on the adjacent building, two droideka destroyer droids, one standing on the lip of the balcony and firing down into the street, and the other firing towards the staircase.

 
 Spoiler 
perception:  (1d20+13)[ 29 ] 
 

The one firing into the street looks up and spots you peeking out of the doorway.
Thunder999
Coralej moves up until he can see the closer Droideka, then reaches out and pulls, trying to throw it to the ground below.

 
 Spoiler: OOC 
Move Object, throwing it at the ground.
 (1d20+14)[ 17 ]  Use the Force
They're Large IIRC so minimum of DC 20 to possibly affect it.
 (4d6)[ 14 ]  at DC20
an extra  (2d6)[ 3 ]  at DC 25, and a further  (2d6)[ 6 ]  for a 30
 
samduke
Cora with her readied grenade... as she runs past coralej  Cover Me , Flying out across the balcony jumping across to the balcony with the destroyers, tumbling past through the opposing window and finding as much cover as possible.
Thundercracker
The droideka on the ledge slides towards the lip but keeps its footing.  Cora manages to clear the gap between the buildings, then leaps to her feet and dives through the window before the droid can react.

Once inside she realizes that perhaps this was not the best idea.  The cover she expected to find doesn't help very much as the wall has been hit with so many blaster bolts it's about to collapse.

She is also now caught in the crossfire between the 501st coming up the steps and the droideka on the balcony.  Luckily for her, the three clones in your squad who made it up to the balcony fall prone and open fire on the droideka by the window.

 
 Spoiler 

 (1d20+5)[ 25 ] 
 (3d8)[ 16 ] 
 (1d20+5)[ 22 ] 
 (3d8)[ 21 ] 
 (1d20+5)[ 17 ] 
 (3d8)[ 9 ] 

Droideka attack on clones:
attempts to return fire on two of the clones (autofire)  (1d20+7)[ 17 ] 
damage:  (3d8)[ 15 ] 
 

The clones lay into the droideka, damaging its shields and peppering its armor.  It returns fire, but because they are prone, most of the blaster bolts go over their head, though they do take some superficial impacts on their armor.

 
 Spoiler 
 2 clones are hit for 8 each.  The droideka's shields are down to 10SR, and it has taken 18 damage
 


Two clones from the 501st pop up from the stairwell to shoot at the droideka, but check their fire upon seeing Cora.
"Hold fire! Friendly in the bedroom!" one of them yells.

The droideka on the edge of the balcony continues firing at the sled, and the Jedi continues to defend it; it's a standoff.
Thunder999
Annoyed that the Droideka seemed unbothered by his last attack, must be heavier than he thought, Coralej once more fills the air with spark and flame, the obscure trick a definite favourite of his, hopefully it'll have a harder time ignoring that.

 
 Spoiler: OOC 
That's Combustion, aiming to just get the droideka, it's taller than anyone else so he'll have his attack appear 5ft above the balcony if necessary.
 (1d20+14)[ 33 ]  Use the Force as an Area attack vs Fortitude.
 (4d6)[ 11 ]  fire damage on a success, half on failure.
A success also sets the droid on fire, using Coralej's +14 Use the Force instead of the usual +5 for the Fire's attack each round.
 
samduke
 Cora (broken wall) 

Seeing the 501st coming up the stairs she flashes the grenade, waving for them to take cover, then pulls the pin and rolls it out between the 2 destroyers, then diving down the stairs for better cover.

Attack
 (1d20+2)[ 19 ] 

damage 2-Square Burst radius
target with the Evasion Talent takes half damage from a successful attack, and no damage if the attack misses.
 (4d6)[ 9 ]  slashing

Acrobatics to jump down the stairs
 (1d20+2)[ 7 ] 
Thundercracker
 
 Originally Posted by samduke 
  Cora (broken wall) 

Seeing the 501st coming up the stairs she flashes the grenade, waving for them to take cover, then pulls the pin and rolls it out between the 2 destroyers, then diving down the stairs for better cover.

Attack
[roll0]

damage 2-Square Burst radius
target with the Evasion Talent takes half damage from a successful attack, and no damage if the attack misses.
[roll1] slashing

Acrobatics to jump down the stairs
[roll2] 
 

The droideka by the window shudders as its circuits ignite, and flames shoot out from beneath its armor.  Then the grenade goes off, well placed enough to damage both droids, and the one by the window loses power and shuts down.  The other droideka, upon being flanked on two sides, drops its shield and turns into a giant rolling metal wheel, and rolls off the building to take off down the street.
samduke
the blast from the grenade exploding so close by, it deadened the sound of the droid rolling off the building. When looking all Cora sees is the smoldering remains and then proceeds to descend the stairs back to the ground and walks back to the vehicle with members of the 501st.
Thunder999
Coralej also heads for the stairs down, time to regroup with the Jedi and remaining clones.
Thundercracker
You regroup down at the sled.

"Won't be long before more clankers show up, we'd better get a move on," Jessie says, "anyone unable to walk?  No?  Good, this way."

The 501st moves with precision, two squads leapfrogging each other as they stick to the shadows next to buildings, covering the sled as it hovers along.  You come to a T-junction.

"Shield generator is this way," Jessie says.

"The detention center is that way," Sadaki replies, pointing to a nearly perpendicular street, "this is where we part ways."

"Right.  Glad to have you with us as long as you were, hope you find what you're looking for," Jessie says.
"May the Force be with you," Sadaki replies, and he leads you off to the right while Jessie and the 501st continue on.

"Our best play right now is stealth," Sadaki says, "we're better off getting to the detention center undetected.  If they go on high alert, it'll be harder to get in and find Dr. Kradu."

He takes point towards the detention center, staying about 40-50' ahead of you, but as you pass a side street, you spot a Separatist probe droid headed the opposite direction.  If it continues on its path, it will likely intercept the 501st clones on their way to the shield generator.

You only have moments to make a decision on what to do...
Thunder999
Coralej lashes out with the force, trying to crush the probe before it acts.
 "Scrap that thing!" 
 
 Spoiler: OOC/Rolls 
Force Grip against it.
 (1d20+14)[ 31 ]  Use the Force vs Fortitude
 (2d6)[ 6 ]  at DC15,  (2d6)[ 6 ]  extra at 20,  (2d6)[ 4 ]  more at 25.
 
samduke
reaching for her commlink and adjusting the frequency to that of the 501st that just parted ways.
 Watch your six, probe droid inbound 
Holstering her blaster rifle for the walk to the shield generator, so as to be as stealthy as possible
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej lashes out with the force, trying to crush the probe before it acts.
 "Scrap that thing!" 
 
 Spoiler: OOC/Rolls 
Force Grip against it.
[roll0] Use the Force vs Fortitude
[roll1] at DC15, [roll2] extra at 20, [roll3] more at 25.
 
 
 

The droid’s chassis dents and crumples, but it is still functional.
 
 Spoiler 
 it’s another utf if you’d like to maintain.
 


Jessie responds, though there must be heavy jamming because his voice is barely discernible.

“Copy that, thanks for the heads up”
Thunder999
Coralej maintains his focus on the droid, can't let it go now.
 "Don't know how long I'll hold it, someone shoot it already." 
 
 Spoiler: Roll 
Maintaining
 (1d20+14)[ 16 ]  use the force
 (2d6)[ 6 ]  at DC 15,  (2d6)[ 12 ]  more at DC 20,  (2d6)[ 10 ]  more at DC 25
 
samduke
Aiming at the probe droid Cora fires a shot from her blaster pistol

Attack
 (1d20+3)[ 9 ]  -5 non proficient

damage
 (3d8+2)[ 20 ] 

(47 shots remaining)

edited

nope not with the rng rolling that
Thundercracker
The droid strains against the unseen force crushing it, but it is unable to escape.  As soon as the blaster bolt fires though, even though it is nowhere near the droid, it explodes in a fireball and falls to the ground.  Sadaki sprints back to the alley entrance.

"What was that?" the Jedi whispers, "we're trying to avoid alerting the Separatists where we are."
Thunder999
 "That was a Probe Droid, heading for the other group, someone had to stop it." 
Thundercracker
 
 Originally Posted by Thunder999 
  "That was a Probe Droid, heading for the other group, someone had to stop it."  
 

“Did it spot you?” Sadaki asked.

It's not clear whether it spotted you or not.

 
 Spoiler 
You could try to make a roll / check (your choice) to see if you can recall or deduce whether it did or not, or you could always wing it, or tell the truth (that you're not sure).
 
samduke
 Cora 
No idea if it did or not, but we should get moving just in case.
Thunder999
 "It was turning, but I'm pretty sure it exploded before any cameras faced our way." 
Thundercracker
Your conversation is cut short by the sound of metal grinding against duracrete.
"Clankers incoming!" one of the clones shouts, and they all turn and raise their blaster rifles.

A lone droideka destroyer rolls around a corner and unfolds about 150' away, between you and the detention center.
A shield bubble pops into place, protecting it as it prepares to fire.

 
 Spoiler 
It is 30 squares away, point blank range for its laser cannons.  The clones are about 10' away from you, between you and it.

droideka initiative:  (1d20+8)[ 25 ] 
clones initiative:  (1d20+9)[ 10 ] 
Sadaki initiative:  (1d20+7)[ 24 ] 
Roll initiative to see if you go before the droideka.
 
Thundercracker
The Droideka opens fire on the three of you before anyone can react.  Blaster bolts pepper the ground and blow chunks out of nearby walls.

 
 Spoiler 

autofire:  (1d20+6)[ 13 ] 
damage:  (3d8)[ 17 ] 
 


The Jedi ignites his blue lightsaber and charges down the road towards the enemy droid, closing to within thirty feet of it.

 
 Spoiler 
Sadaki used the run action to move 4x his speed.  Players move, and then all the NPCs will go.
 
samduke
*presuming I can draw the blaster rifle as I run

 Cora 
Runs right after Sadaki drawing her blaster rifle in the process
Thunder999
Coralej wraps himself in the force to ward of the hail of autofire.

Coralej sprints towards any cover he can see closer to the Droideka.

 
 Spoiler: OOC 
That's a Negate Energy as a Reaction to the autofire
 (1d20+14)[ 27 ]  against DC17 to negate the damage.
Then 4x sprint to get some cover, assuming there's some.
 
Thundercracker
 
 Spoiler 
sorry i was sick the last few days
 


There is an alley right next to you, where you targeted the probe droid through, and there is a cross street about halfway to the droideka.

 
 Spoiler 
pick where you want to take cover
 


The droideka decides to unload on the two maniacs charging at it.

 
 Spoiler 
attack on sadaki:  (1d20+10)[ 19 ]  (hit)
damage:  (3d8)[ 8 ] 
attack on Cora:  (1d20+10)[ 12 ]  (miss)
damage:  (3d8)[ 21 ] 
 


Sadaki centers himself in the Force and lunges forward with a single diagonal stroke, then takes on a mostly defensive angle with the blade.
 
 Spoiler 

battle strike UTF (1d20+14)[ 25 ] 
 (3d6)[ 3 ][ 1 ][ 5 ](9) 
attack:  (1d20+12)[ 19 ] 
damage:  (2d8+5)[ 12 ] 
 


The clones close distance and advance up the street, firing on the droideka as they go, all except for the one with the heavy blaster, who runs and takes cover in the cross street.
 
 Spoiler 

attack:  (1d20+5)[ 10 ] 
damage:  (3d8)[ 11 ] 
attack:  (1d20+5)[ 11 ] 
damage:  (3d8)[ 12 ] 
attack:  (1d20+5)[ 21 ] 
damage:  (3d8)[ 13 ] 
 


The droideka's shield disperses all of the blaster fire and lightsaber energy directed at it, and prepares to fire again...
Thunder999
Coralej ran to the crossroads.

He spares a moment to refocus himself, then attempts to lift the droideka, remembering how difficult it was last time, he draws deeply upon the force.

 
 Spoiler: OOC 
So yes, he'd have gone to the crossroads.
That's Telekinetic Savant as a swift action to get back his Force Grip, then Force Grip on the droideka, spending a force point on the roll.
 (1d20+14)[ 16 ]  +  (1d6)[ 2 ]  UTF vs a DC of Fort+5 (+5 because it's Large)
 
samduke
Cora

Attempting to shoot the closest droideka

Blaster rifle
Attack:  (1d20+2)[ 10 ]  -5 nonprof.
Damage:  (3d8)[ 5 ] 
Thundercracker
The droid scrabbles at the ground for a second, but your hold on it falters, and then Cora's blaster bolt is absorbed by its shield bubble.  It returns fire and strikes her heavily in the shoulder
 
 Spoiler 
take 12 damage from an attack of 20, unless you have a trick to pull.
 


Sadaki, who is toe-to-toe with it, blocks a blaster bolt from the droideka and counterattacks, but both of his lightsaber strikes are blocked by the droid's shield system, it looks like they're in a standoff.

The clones open fire, all four of them aiming for the droid.  One laser blast makes it through, barely, and singes a piece of its armor plating.

 
 Spoiler 
droideka shield is down to SR15, and it has taken 1 point of damage
 
Thunder999
 "I hate Droidekas." 

Coralej tries to affect the droid once more with his force telekinesis.

 
 Spoiler: OOC 
Move Object on the droid, throwing it at the ground to try and do some damage.
 (1d20+14)[ 21 ]  UTF vs Will, also needs to beat a 20 to move a large creature.
 (4d6)[ 18 ]  at DC20, +  (2d6)[ 8 ]  at DC 25, +  (2d6)[ 6 ]  at DC 30
 
samduke
Cora
Shooting at the closest droideka - again
attack
 (1d20+2)[ 13 ]  -5 non prof.

damage
 (3d8)[ 18 ] 
Thundercracker
Cora's blaster bolt misses as the droid is tossed aside by the Force.  It slams into the ground, and sparks fly from its joints, but it remains functional.

 
 Spoiler 
SR15, Droideka has taken 20 damage.
 



Sadaki, having had no luck with his lightsaber so far, and seeing one of his team members take a blaster bolt, backs up to provide defensive cover while the clones pepper the droid with blaster fire again.
 
 Spoiler 

Droideka attack on Sadaki:  (1d20+10)[ 30 ] 
damage:  (3d8)[ 9 ] 
Droideka attack on Cora (-5 for cover):  (1d20+5)[ 7 ] 
damage:  (3d8)[ 13 ] 
CLones attack on Droideka:
attack:  (1d20)[ 7 ] 
damage:  (3d12)[ 15 ] 
attack:  (1d20+5)[ 9 ] 
damage:  (3d8)[ 8 ] 
attack:  (1d20+5)[ 8 ] 
damage:  (3d8)[ 10 ] 
attack:  (1d20+5)[ 11 ] 
damage:  (3d8)[ 20 ] 
 

The jedi is tagged in the thigh, leaving a blackened mark on his trousers, but keeps on his feet as his lightsaber deflects blaster bolts away from Cora.  All of the clones either fire wide or see their blaster bolts absorbed by the droid's shields.
samduke
Cora
Appreciative of the additional cover, takes aim at the closest droideka, while looking around for actual cover

Attack:  (1d20+2)[ 21 ]  -5 non prof.
Damage:  (3d8)[ 12 ] 

perception:  (1d20+6)[ 7 ] 
Thunder999
Not much for it but to keep pounding this thing.

 
 Spoiler: OOC 
Move Object on the droid, throwing it at the ground to try and do some damage, again.
 (1d20+14)[ 20 ]  UTF vs Will, also needs to beat a 20 to move a large creature.
 (4d6)[ 11 ]  at DC20, +  (2d6)[ 8 ]  at DC 25, +  (2d6)[ 3 ]  at DC 30
 
Thundercracker
The Droideka is lifted into the air and slammed to the ground again, and this time one of its legs bends at an awkward angle.

 
 Spoiler 
droideka SR 15, has taken 31 damage
 


Its threat assessment algorithm must have made an re-evaluation, because it adjusts its aim slightly and fires a salvo at Coralej.

 
 Spoiler 

attack (-5 partial cover from alley):  (1d20+5)[ 22 ] 
damage:  (3d8)[ 17 ] 
attack (-5 partial cover from alley):  (1d20+5)[ 12 ] 
damage:  (3d8)[ 6 ] 
 


The clones continue peppering the droid with blaster fire, blowing chunks out of the road and buildings, and it finally goes down and deactivates under a hail of energy bolts.

 
 Spoiler 

attack:  (1d20)[ 19 ] 
damage:  (3d8)[ 14 ] 
attack:  (1d20+5)[ 19 ] 
damage:  (3d8)[ 7 ] 
attack:  (1d20+5)[ 23 ] 
damage:  (3d8)[ 13 ] 
attack:  (1d20+5)[ 23 ] 
damage:  (3d8)[ 14 ] 
+1/+1 point blank shot reduces its shield enough to allow laser damage to destroy it.
 

An eerie calm washes over the group after the chaos of battle.  The only sound you hear is the clinking of cooling metal, and the sparking of what remains of the droid's power core.
samduke
 We should get going before more of those guys show up. 
Thundercracker
 
 Originally Posted by samduke 
  We should get going before more of those guys show up.  
 

Sadaki waves the group forward, and the clones hustle to catch up.
"This way, double time," he says, then turns and jogs off.  He takes you through a few small alleys and back streets, eventually coming to a stop in a random back street behind a dumpster.  The group congregates to catch their breath.
"We won't get very far if we call attention to ourselves," Sadaki says, "keep it quiet.  Is anyone else injured?"

As he speaks, he sits on a plasteel crate and props his leg up, then motions to the injury he sustained.  The medic clone starts applying a medkit to seal up the wound.
Thunder999
 "I could use patching up, blasted thing managed to catch me at the end there." 
Thundercracker
 
 Originally Posted by Thunder999 
  "I could use patching up, blasted thing managed to catch me at the end there."  
 

The medic moves over to treat your injuries.
 
 Spoiler 

treat injury:  (1d20+13)[ 22 ] 
Edit: Heal 11 hps.
 
Thunder999
 "That'll have to do for now I suppose, I really hope there's not more of those at the detention facility if just one gives us that much trouble." 
samduke
 I agree lets try to get this done without attracting to much attention 
Thundercracker
The group continues moving toward the detention center.  Booms and flashes echo from the other plateau as Republic forces storm the command center.

The detention center is a prison like structure, with barbed wire fences on the outside.  It looks as if most of the droids have been pulled away for the fighting, as only a single B-1 sentry stands at the booth by the entrance.

"Options? We could cut our way through the fence, draw off the B-1, or try to bluff our way through... or we could walk up to it and blast it to pieces and hope we can find Kradu before reinforcements arrive," Sadaki says.
samduke
 
 Originally Posted by Thundercracker 
 The group continues moving toward the detention center.  Booms and flashes echo from the other plateau as Republic forces storm the command center.

The detention center is a prison like structure, with barbed wire fences on the outside.  It looks as if most of the droids have been pulled away for the fighting, as only a single B-1 sentry stands at the booth by the entrance.

"Options? We could cut our way through the fence, draw off the B-1, or try to bluff our way through... or we could walk up to it and blast it to pieces and hope we can find Kradu before reinforcements arrive," Sadaki says. 
 

 Blasting does not sound like an option at the moment, cutting the fence takes time, that frankly I do not think we have, Which leaves Bluffing our way in. 
Thunder999
 "What exactly is the bluff you think is going to get us inside though? And I really don't think cutting would be that slow, the commander's lightsaber could make short work of that fence." 
samduke
 
 Originally Posted by Thunder999 
  "What exactly is the bluff you think is going to get us inside though? And I really don't think cutting would be that slow, the commander's lightsaber could make short work of that fence."  
 

True it could, but what if the wire has a signal through it that once cut it sounds an alarm ? as for a bluff I am not very eloquent perhaps master Sadaki has a method, either way we have a risk.
Thundercracker
 
 Originally Posted by samduke 
 True it could, but what if the wire has a signal through it that once cut it sounds an alarm ? as for a bluff I am not very eloquent perhaps master Sadaki has a method, either way we have a risk. 
 

"Either path presents risks," Sadaki says, "I can easily cut through the fence, but it is possible it has sensors.  The hole could also be discovered after we are inside.  The sentry is only a B-1, and I have some experience duping droids on another mission.  We can try telling it we're separatists and we need to get into the detention center.  That would mean the clones would have to stay outside though.  We could try to draw it off and sneak through.  Or draw it off and finish it quietly.  If it alerts the guard tower we'll have to contend with that."

 
 Spoiler 
you guys get to decide what to do here.  Let me know if you have any ideas or if you want more information.
FYI Sadaki's deception modifier is +9
 
Thunder999
Coralej draws on the force and considers his preferred path of cutting the fence (while he's a pretty good liar, he does not want to leave the clones behind).

 
 Spoiler: OOC 
That's Search Your Feelings Use the Force, taking 10 for a 24 vs DC 15, specifically on what will happen if we cut the fence, which should hopefully tell us whether it'll set off an alarm
Coralej also has a +9 deception.
 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej draws on the force and considers his preferred path of cutting the fence (while he's a pretty good liar, he does not want to leave the clones behind).

 
 Spoiler: OOC 
That's Search Your Feelings Use the Force, taking 10 for a 24 vs DC 15, specifically on what will happen if we cut the fence, which should hopefully tell us whether it'll set off an alarm
Coralej also has a +9 deception.
 
 
 

The Force whips and pulls and pushes at the same time, stretched and unbalanced by the fighting in and around the base.  You don't sense anything immediately dire about cutting the fence.
samduke
 well the idea that a hole in the fence could be discovered once we are inside has me thinking to try to bluff our way in and rely on Master Sadaki's silver tongue to win the day with that B-1, even if it means the clones stay out here to cover our escape 
Thunder999
 "We should cut the fence, it won't be discovered in the immediate future, of that I'm certain, and this way we don't have to leave the clones behind." 
samduke
 
 Originally Posted by Thunder999 
  "We should cut the fence, it won't be discovered in the immediate future, of that I'm certain, and this way we don't have to leave the clones behind."  
 

 Very well cut the fence and we will just hope no one finds it before we leave 
Thundercracker
You back up and cut down a side street to approach the fence by a few rows of buildings, beyond the courtyard.  With a quick snap-hiss, a portion of the chain link falls away, and the glowing tips of the sliced metal rapidly cools into darkness.

The rear of a three one-story prefab buildings are directly in front of you.  The courtyard is beyond the far left building, and a large, three level structure stands to the right.
Sadaki concentrates for a moment, then uses his lightsaber and cuts a hole into the rear of the building to the right, into what looks like an administrative office.  A pair of filing cabinets stand against the wall to your left, and a desk desk sits in front of you, with a computer resting on it.

"If someone can slice into that terminal, it'll make finding Kradu easier," Sadaki says, "otherwise we'll have to convince one of the guards to do it for us."
samduke
 
 Originally Posted by Thundercracker 
  A pair of filing cabinets stand against the wall to your left, and a desk desk sits in front of you, with a computer resting on it.

"If someone can slice into that terminal, it'll make finding Kradu easier," Sadaki says, "otherwise we'll have to convince one of the guards to do it for us." 
 

Cora
Walking up to the machine looking it over and searching nearby for any possible clues to any security measures, or written down passwords. then attempts to slice the computer.

Search, Perception:  (1d20+6)[ 22 ] 
security, knowledge (Tactics):  (1d20+7)[ 19 ] 
use computer + use a force point (4/6)  (1d20+7)[ 15 ]  +  (1d6)[ 5 ] 
Thundercracker
 
 Originally Posted by samduke 
 Cora
Walking up to the machine looking it over and searching nearby for any possible clues to any security measures, or written down passwords. then attempts to slice the computer.

Search, Perception: [roll0]
security, knowledge (Tactics): [roll1]
use computer + use a force point (4/6) [roll2] + [roll3] 
 

You just barely manage to stay one step ahead of the Separatist computer security programs and slice your way into the system.  Dr. Doran Kradu is currently being held in the detention block, level 1, cell 138.  He's been scheduled for emergency transfer though.  You could log out now or try to find out more about the transfer.

While Cora is busy slicing the Separatist network, Coralej catches a hint of movement beneath one of the end tables next to the filing cabinets.  None of the clones appear to have noticed anything.
samduke
 Cora 
 Dr. Doran Kradu is currently being held in the detention block, level 1, cell 138 .. do you see a map or anything that might indicate a  path to that location Dr. Kradu is scheduled for emergency transfer, and I fear that time is of the upmost importance. otherwise I can attempt to see where the good doctor is being transferred to. 
Thunder999
Coralej calls out to the others and points  "I see movement over there! Whoever you are, you'd better show yourself." 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej calls out to the others and points  "I see movement over there! Whoever you are, you'd better show yourself."  
 

There is no response, but the clones aim their rifles at the corner of the filing cabinet beneath the table.

"What was it?" one of them asks.
samduke
while that is taking place Cora will see if she can get the transfer information
Thundercracker
 
 Originally Posted by samduke 
 while that is taking place Cora will see if she can get the transfer information 
 

Access denied.

 
 Spoiler 
it’s likely you’ve triggered some kind of security algorithm, make a use computer check to take your next terminal action.
 
samduke
Cora

Terminal Action
use computer + use a force point (3/6)  (1d20+7)[ 14 ]  + use a force point  (1d6)[ 3 ] 
Thundercracker
 
 Originally Posted by samduke 
 Cora

Terminal Action
use computer + use a force point (3/6) [roll0] + use a force point [roll1] 
 

Access denied.  You can try again if you want.
Thunder999
Coralej gestures towards the table, lifting it into the air.

 
 Spoiler: OOC 
 (1d20+14)[ 19 ]  Use the Force to Move Object
 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej gestures towards the table, lifting it into the air.

 
 Spoiler: OOC 
[roll0] Use the Force to Move Object
 
 
 

As the table rises, a small, wheeled droid zips out from where it had been hiding.  A small hatch in the front door opens to admit it, and then snaps shut behind it.
samduke
 That is a problem, After it quick... 
one last attempt at the computer terminal

Terminal Action
use computer + use a force point (2/6)  (1d20+7)[ 18 ]  + use a force point  (1d6)[ 5 ] 
Thunder999
 "Well, that thing certainly saw us, we need to move, do you have a location for the VIP?" 
Thundercracker
 
 Originally Posted by Thunder999 
  "Well, that thing certainly saw us, we need to move, do you have a location for the VIP?"  
 

It appears the Separatists are attempting to evacuate Dr. Kradu along with the VIPs.  He's scheduled to be picked up by a transfer unit in roughly twenty minutes.  They will move him from his cell to the roof where they will board a starship and then attempt to escape via hyperspace.  Currently he is in his cell, on level 1.
samduke
 VIP cell is on level 1, cell 138 but the VIP is being moved in 20, we need to hustle , looking to see which way that cell is located, terminates the computer connection, then begins to run down level 1 the direction towards cell 138
Thundercracker
 
 Originally Posted by samduke 
  VIP cell is on level 1, cell 138 but the VIP is being moved in 20, we need to hustle , looking to see which way that cell is located, terminates the computer connection, then begins to run down level 1 the direction towards cell 138 
 

You head out the back of the small administrative building and run to the detention center proper.  There is a checkpoint here, but it is deserted.  You reach the cell blocks where the prisoners are housed without encountering any droids at all, but your path is blocked by a mechanical gate.  A small number pad and droid jack sits on the wall next to it.

 
 Spoiler 
You can cut your way through with a lightsaber, use mechanics to jimmy the gate, or try to override the ID scanner with use computer
 
samduke
 Master Sadaki , can you handle this door and lock so we can get in.  pointing to his lightsaber
Thundercracker
 
 Originally Posted by samduke 
  Master Sadaki , can you handle this door and lock so we can get in.  pointing to his lightsaber 
 

The Jedi makes short work of the gate, the metal rods of the gate clanging to the ground as he slices through each one.  The group hustles through, only simple metal doors stand between you and each cell block.

"We have clankers incoming, I don't think they've spotted us yet but they'll know something's up when they see that gate," one of the clones says as he catches up to the group.

There are two cell blocks in front of you, one to the left, and one to the right, and infuriatingly, both of them state 'block 101-150'.
samduke
 Cora 

Looking at the first cells left and right, to see if they happen to be numbered as Dr. Doran Kradu is in level 1 cell 138

Perception:  (1d20+6)[ 12 ] 
knowledge (Tactics):  (1d20+7)[ 12 ] 
 you half take that side, the rest of us will take this side . then she begins to go down the cell block attempting to see if there is any numbering and as she goes along talking into each cell asking  Dr. Doran Kradu ? 
Thundercracker
 
 Originally Posted by samduke 
  Cora 

Looking at the first cells left and right, to see if they happen to be numbered as Dr. Doran Kradu is in level 1 cell 138

Perception: [roll0]
knowledge (Tactics): [roll1]

 you half take that side, the rest of us will take this side . then she begins to go down the cell block attempting to see if there is any numbering and as she goes along talking into each cell asking  Dr. Doran Kradu ?  
 

Sadaki takes the left block while the party takes the right.  Any clones you ask to come with you will also follow.

"Hello?" a voice says, "Yes, I'm Dr. Kradu."
You find a slim, bespectacled man with slicked back hair wearing what looks like Separatist issued civilian clothes, standing behind bars.  A security pad is mounted on the wall next to the cell (enter the security code to open the cell).

"Who are you?" Kradu asks.
Just as he speaks, you hear the echoing sounds of blaster fire and fighting coming from outside.

 
 Spoiler 
Need to know which clones you take with you.
 
samduke
 
 Originally Posted by Thundercracker 
 Need to know which clones you take with you. 
 

(presuming that we know that we need to go out the way we came in, probably smart to leave 3 of them at or near the entry area, like the heavy weapons, and only take like the medic clone.

 Cora 
Hearing the blaster fire, double checking the identity with what we know for who the doctor is.. presuming they match

 No time for chatter doc, were busting you out of here , then over comms to Sadaki,  it looks like we have the good doctor, time to call for that extraction, heading out now. 

edited
Thundercracker
 
 Originally Posted by samduke 
 (presuming that we know that we need to go out the way we came in, probably smart to leave 3 of them at or near the entry area, like the heavy weapons, and only take like the medic clone.

 Cora 
Hearing the blaster fire, double checking the identity with what we know for who the doctor is.. presuming they match

 No time for chatter doc, were busting you out of here , then over comms to Sadaki,  it looks like we have the good doctor, time to call for that extraction, heading out now. 

double move action towards the exit , dragging the doctor if needs be 
 

Dr. Kradu pulls at the bars.
"You may not be a genius like me, but don't you think I would have left my cell already if I could?  There's a security pad on that wall there.  You'll have to slice in to open the cell door.  Or cut the bars if you have a cutter," he says.
samduke
 
 Originally Posted by Thundercracker 
 Dr. Kradu pulls at the bars.
"You may not be a genius like me, but don't you think I would have left my cell already if I could?  There's a security pad on that wall there.  You'll have to slice in to open the cell door.  Or cut the bars if you have a cutter," he says. 
 

 well crap, no time to force that pad , looking at the others,  Master Sadaki we need that can opener of yours over here to get the good doctor free 
Thunder999
Coralej calls over to Odi (the clone slicer)  "Odi, get over here and slice this door open." 
Thundercracker
 
 Originally Posted by samduke 
  well crap, no time to force that pad , looking at the others,  Master Sadaki we need that can opener of yours over here to get the good doctor free  
 

"A bit tied up at the moment," Sadaki replies over the sound of blaster fire.  The clones retreat into your cell block and slam the durasteel door closed as blaster fire peppers the other side.

"Can't get out that way," one of them says.

Odi rushes over to the cell and starts slicing his way in.
"It's a TX-22 model, with dual binary encryption," Kradu says.
 
 Spoiler 
Dr. Kradu uses the coordinate Talent, anyone assisting odi grants +3 instead of +2
Odi use computer:  (1d20+10)[ 29 ] 
 


At Odi's expertise with computers, the cell door springs open.

"Excellent," Dr. Kradu says as he dusts himself off.  He hurries to the far side of the cell block and picks up a large satchel, then looks around at the party apparently trapped in the cell block, "this is some rescue.  You came in here, but didn't you have a plan for getting out?"
Thunder999
 "Well the plan was for the other assaults to distract the droids, but they spotted us, now take this and keep your head down."  Coralej hands the scientist his Sporting Blaster pistol.

Then he turns to Odi  "See if you can spot a good time to use this."  and hands Odi one of his Frag Grenades,
samduke
 Cora 

looking down the hall in the opposite direction for anything that looks like to could work as an escape route.
Perception:  (1d20+6)[ 12 ] 
 I have a bad feeling about this 
Thundercracker
There is nothing at the far end of the block, but Kradu inspects the duracrete wall.

“I have something I think can get us through this, give me some time,” he says.  He pulls out explosive charges and starts setting them on the wall.  The clones hold the entrance door as separatists start ramming it.  A lightsaber pierced the wall from the other block, and Sadaki rejoins the group.

“Fire in the hole!”  Kradu shouts.  With a deafening crack and a plume of dust and debris, the way out of the cell block is laid bare.  The clones brace the door shut with a rifle, and the party hustles out the back.

A transport flows overhead, looking to dock at the roof of a nearby building.
That’ll be our ride, let’s go,” Sadaki says.  You follow him through the deserted detention center up the steps, but as you near the roof, several droids round the corner and he skids to a stop.

There are two deadly looking droid guards with electro staffs, flanking a richly dressed human male.  Behind them are a half dozen other droids, a mix of b-1 and b-2’s.

“There he is, stop them!” the human says, “remember, we need him alive!”
Sadaki leaps forward to engage the two advanced droids.
“Get Kradu to the roof!” he says as he fends off a flurry of attacks from the electrostaves.  The hallway is wide, and the lesser droids march past the dueling Jedi towards the party.

Dr. Kradu hides behind one of you.
“That one!  Get that one!”
 
 Spoiler 
roll initiative against  (1d20+2)[ 4 ] 
Kradu has the trust talent.  Whichever player wins imitative can take an extra standard action on your turn.
 
samduke
 Cora 

Seeing the half dozen other droids, a mix of b-1 and b-2’s, grabbing a frag grenade arming then throwing it into their midst as they and Dr  Kradu make a run for the transport.

Initiative:  (1d20+7)[ 11 ] 

Thrown Grenade attack:  (1d20+2)[ 19 ] 
Area Attack vs. Reflex Defense of every target in 2-Square Burst radius
Damage:  (4d6)[ 11 ] 


Ammo inventory: Rifle (47 shots remaining) Pistol (46 shots remaining) (5 ion &amp; 3 frag grenades)
Thundercracker
 
 Originally Posted by samduke 
  Cora 

Seeing the half dozen other droids, a mix of b-1 and b-2’s, grabbing a frag grenade arming then throwing it into their midst as they and Dr  Kradu make a run for the transport.

Initiative: [roll0]

Thrown Grenade attack: [roll1]
Area Attack vs. Reflex Defense of every target in 2-Square Burst radius
Damage: [roll2]


Ammo inventory: Rifle (47 shots remaining) Pistol (46 shots remaining) (5 ion &amp; 3 frag grenades) 
 

The grenade explodes with a deafening boom, wiping out a pair of b-1 droids, and damaging a b-2.  They prepare to return fire…

 
 Spoiler 
Cora has another standard action, courtesy of Dr. Kradu.
 


The way to the roof is ahead of you, through the security detail coming around the corner.  There is a 4-way intersection behind you, you could backtrack and try to find another route.
samduke
 
 Originally Posted by Thundercracker 
 ]Cora has another standard action, courtesy of Dr. Kradu.

The way to the roof is ahead of you, through the security detail coming around the corner.  There is a 4-way intersection behind you, you could backtrack and try to find another route. 
 

well the extra action I guess is to backtrack and try to find another route extra move actions as appropriate
at the 4 way not sure where we originally came from or wen towards in order to backtrack, but I am going to we came from south and went north so back track then take the west route.
Thundercracker
You hustle back to the intersection and see a sign for a stairwell to the right, looks like there’s an alternate path to the roof, but that would mean leaving Sadaki behind…

 
 Spoiler 
im on the road right now so we’ll have to pause this combat until I get back on the 27th, or maybe the next day.
 
Thundercracker
The tense standoff explodes into a heavy firefight.  You quickly realize the droids are using stunbolts; they must be under orders to capture Kradu alive.  That's small consolation though as Sadaki takes a heavy blow to the shoulder from one of the two purple electrostaff wielding attack droids.  The clones form a firing line and unload towards the droids, but most of their shots go wide or hit the ceiling or floor.  A stun grenade lands in your midst and explodes, temporarily deafening and blinding everyone in range while one of the B-1 droids lands a lucky shot on both Coralej and Kradu.

 
 Spoiler 
Player action.  Kradu uses his trust ability to give Coralej an extra standard action.
 


Cora races to the intersection but with all of the chaos around, both in the hallway and the Separatist stronghold, it is impossible to get a feel on the Force.

"Are we staying and fighting or falling back?" Odi shouts over the echoing of blaster fire.
Thunder999
Coralej takes a nasty hit in the barrage of stun fire, but raises a hand when the stun grenade comes in, absorbing the energy with the force.

Spurred on by Kradu Coralej sinks into the force, first he makes a sweeping gesture as sparks and flame dance amidst the enemy, then he grasps at the officer who threw that grenade before trying to get behind something, perhaps a corner.

 "I for one cannot outrun blaster bolts, so keep fighting, and throw that grenade." 
 
 Spoiler: OOC/Rolls 
Combustion, trying to get as many droids as possible while also tagging the seperatist commander, though if he(?) is too far to get him and a droid then just droids.
 (1d20+12)[ 24 ]  Use the Force as an area attack (10x10) vs fort for  (4d6)[ 11 ]  damage and a hit sets them on fire,
Then it's a Force Grip on the commander,  (1d20+12)[ 22 ]  vs fort for  (2d6)[ 11 ]  damage at DC 15, a further  (2d6)[ 8 ]  at DC20 and a further  (2d6)[ 7 ]  at DC 25
 
samduke
 Cora 
seeing the sign for a stairwell to the right,  We need to get out of here , and I have no idea if this is a better choice than trying to shoot through them or not. But it beats getting shot at here. 

Cora drags Dr. Kradu towards the stairs hoping for little resistance. drawing her blaster pistol as they move.
Thundercracker
The party splits up.
 Cora 

Cora urges Dr. Kradu to follow her, which he does with gusto.
"Good idea, they can hold them off while we evacuate," he says.

As you arrive at another intersection, the hallway to the left leads to the stairwell and "Roof Access".  To the right, you spy another security detail of droids, headed towards the battle.   (1d3)[ 2 ] 

You spot: a pair of B-2 Super Battle Droids before you duck back around the corner to avoid being seen.

You can head for the stairwell or come up from behind the advancing droid security detail.

"What are you waiting for?  The Jedi ordered you to take me to the roof!" Kradu whispers.


 Coralej 

Sadaki appears to shrug off the injury and continues to duel the two advanced Magnaguards, inflicting serious blows on both of them, though the battle continues.  You call upon the Force to destroy the remaining B-1's, and then again to choke the life from the Separatist leader.  The Force calls to you, the strength and power to end someone's existence, and you urge it to squeeze off his windpipe.  He (human male wearing rich looking robes), clutches at his throat, then falls to his knees and points at you.
 
 Spoiler 
take a dark side point for escalating and using the Force to inflict lethal damage directly against a living creature using stun damage against you.
 


"Stop, don't kill him!" Sadaki shouts, but then his attention returns to the two electrostaff wielding droids he is fighting.

The two remaining B-2 droids switch to kill and turn their wrist blasters to fire on the threat to their master, but the clones waste them with a fullisade of red and blue blaster bolts.

From around the corner, you can hear the sound of marching droids, hustling to your position.
samduke
 Cora 
"What are you waiting for? The Jedi ordered you to take me to the roof!" Kradu whispers.
 While it is against my better judgment doctor, we will head for the roof.  Stick close! 
Cora heads down the hallway to the left that leads to the stairwell and "Roof Access" once she is sure they will  not be spotted, and then double times it up the stairs dragging Dr. Kradu if needed.
Thunder999
Coralej rather enjoyed seeing the man who'd been fighting them squirm in the air as his droids fell around him, seperatist scum. Still, he let the man fall at the Commander's order, they need to MOVE anyway.
 "Very well commander."  Then calls to the clones  "Quickly, we need to catch up to Cora and the VIP, if they run into another patrol like this it'll be trouble." 
 
 Spoiler: OOC 
Sorry about the delay, didn't realise it was my turn. Coralej is double moving in the direction of Cora and the VIP, leaving no action to sustain his force power.
I was happy to see that first dark side point.
 
Thundercracker
 Cora 

You and Dr. Kradu sprint upstairs and onto the roof, to find the a Separatist transport sitting in the center.  To your left, the burning wreckage of a Republic transport hangs off the edge, and bits of burning debris litter the ground.  The shield over the plateau is still active, but beyond it you can see Republic fighters circling the battle, waiting for their chance to get inside and assist the assault.

Two B-1 droids stand guard in front of the boarding ramp of the Separatist transport.
"Uh, you're not supposed to be here," one of them says to you.

Dr. Kradu pulls what looks like a small blaster turret out of his bag and starts setting it up on the roof, between the transport and the door to the stairwell.

 Coralej 

The Separatist Leader ducks around the corner, and both the staff wielding droids and Sadaki break from combat to fall back.  The clones hold the corner and continue suppressive fire, covering the both of you as you race after Cora.
"Damn, that was Baron Lantel, if we could capture him, he could provide valuable intelligence," Sadaki said, "but depending on the makeup of that second squad, we might not be able to."

 
 Spoiler 
Bonus objective:  Capture Separatist VIP Baron Lantel.
 


You hear Lantel's voice from around the corner.
"They're headed for the roof, cut them off, don't let them escape!" he shouts.

You're currently at the bottom of the steps with both Sadaki and the four clones as droids approach from ahead of you, and it looks like Sadaki intends to head up to the roof.
samduke
Taking aim with the blaster rifle targeting the nearest  B-1 Droid
Attack:  (1d20+3)[ 19 ]  -5 non prof.
Damage:  (3d8+2)[ 18 ] 

Shots remaining 46
Thunder999
Coralej sprints in the direction of the roof, pausing only briefly to prepare.

 
 Spoiler: OOC 
double move to roof, also using Telekinetic Savant as a swift action to get back Combustion in case another big group of droids shows up.
 
Thundercracker
 
 Originally Posted by samduke 
 Taking aim with the blaster rifle targeting the nearest  B-1 Droid
Attack:  (1d20+2)[ 19 ]  -5 non prof.
Damage:  (3d8)[ 18 ] 

Shots remaining 46 
 

You hit the first B-1 in the center of the chest, and it blows into pieces.
"That's not good," the remaining B-1 says, then it returns fire.
 
 Spoiler 
attack (1d20+2)[ 19 ] 
damage:  (3d8)[ 18 ] 
 


Coralej and Sadaki arrive on the roof, followed closely by the clones.  You can hear the clanking sound of numerous droid legs chasing up the steps after you.  Dr. Kradu moves a few feet and sets up a second blaster turret near the first, then pulls out a pair of small remotes and test fires both of them at the droid, destroying it.

 
 Spoiler 
attack:  (1d20+12)[ 20 ] 
damage:  (3d6)[ 11 ] 
attack:  (1d20+12)[ 25 ] 
damage:  (3d6)[ 16 ] 
 


He holds up the remotes.
"Anyone want to use these to help cover our getaway?" he asks.
 
 Spoiler 
The turrets are a free action to use, but you need to stay within 12 squares of them
 


"Anyone know how to fly that thing?" one of the clones asks as he points at the Separatist transport.
"I can, but it probably takes two," another one replies.
samduke
 Cora  Running towards the Transport  Yes me , get in we have no time to waste , rushing to the pilots seat, beginning the flip the switches needed to get the transport started as she sits down, inputting all the necessary information into the computer, Once the engines are ready she will wait till she hears the group is onboard before blasting off at full throttle.
Thundercracker
 
 Originally Posted by samduke 
  Cora  Running towards the Transport  Yes me , get in we have no time to waste , rushing to the pilots seat, beginning the flip the switches needed to get the transport started as she sits down, inputting all the necessary information into the computer, Once the engines are ready she will wait till she hears the group is onboard before blasting off at full throttle. 
 

As you sit down, the ship's computer requests an authorization code... it appears the Separatists didn't want anyone running off with their transports.  You'll need to slice your way in or hotwire the ship.
 
 Spoiler 
This is a use computer or a mechanics check
 
Thunder999
Coralej pulls out a flash canister and hands it to the nearest clone (though not the one helping pilot of course)  "Lets use that chokepoint, let them bunch up then toss it." 
 
 Spoiler: OOC 
Handing it off to a clone as usual because they're much more likely to hit (not that I'm entirely sure how that works in character for a grenade, but it does)
That's probably all his actions, since he has to draw the grenade, then hand it off.
 
Thundercracker
 Transport 

One of the clones slides into the co-pilot's chair, and together you manage to slice your way into the system and start the accelerated pre-flight routine.  It's going to take about thirty seconds (5 rounds) before you can activate the shields, weapons, repulsors, or the main engines.   You could try to bypass pre-flight, but that might cause a burnout.

 
 Spoiler 
pilot DC 20 to get all systems up and running now, but if you miss by 5 or more, you cause a burnout and have to fall back on a full pre-flight check of one minute.
 


Four magnaguards, two that Sadaki had previously injured, and two fresh ones, come pouring out of the stairwell.  Several B-2's follow along behind them.
At seeing the four advanced electrostaff wielding droids, even Sadaki hesitates.  The clone with the flash canister, however, does not, and he lobs it at them.

 
 Spoiler 
clone flash canister:  (1d20+4)[ 19 ] 
 

Miraculously, the flash canister flies true, temporarily blinding the four advanced droids.  The party has a window to act before they recover.

 
 Spoiler 
 The clones will follow your lead.  The transport has a gunner position in addition to the pilot and copilot, if anyone is interested in taking that.  Don't forget the remote from Kradu is up for grabs.  It is a free action to use it, but you need to stay near the turrets, which are off to the side, away from the transport.
 
Thunder999
Coralej takes advantage of the bunched up droids himself, once more calling on the force to fill the air with fire, then retreats onto the transport, seeking some cover from their retaliation.

 
 Spoiler: OOC 
Combustion, targeting the biggest clump of droids, preferably including at least one of those Magnaguards.
 (1d20+14)[ 33 ]  area attack vs fortitude, half damage miss, on fire as well on hit.
 (4d6)[ 17 ]  fire damage.
 
Thundercracker
One of the magnaguards breaks down into a heap of armor and sparking wires, and one is extremely damaged and looks like it might go down with another hit.

Sadaki moves up to intercept them and keep them from moving ahead.
"Get back to the ship!" he shouts as he assumes a defensive stance.

The clones open fire on the magnaguards and then back up to the boarding ramp.
 
 Spoiler 
attack:  (1d20)[ 15 ] 
damage:  (3d8)[ 14 ] 
attack:  (1d20)[ 1 ] 
damage:  (3d8)[ 19 ] 
attack:  (1d20)[ 18 ] 
damage:  (3d8)[ 14 ] 
attack:  (1d20)[ 12 ] 
damage:  (3d12)[ 29 ] 
 

A second advanced droid goes down, and the remaining two have suffered superficial damage.
The B-2's in the back use their wrist blasters and unload at the clones.
 
 Spoiler 

attack:  (1d20-1)[ 7 ] 
damage:  (3d8)[ 10 ] 
attack:  (1d20-1)[ 9 ] 
damage:  (3d8)[ 10 ] 
 


Dr. Kradu fiddles with his remote and the turrets fire two blaster bolts towards the enemy, striking one of the B-2's and severely damaging it.

 
 Spoiler 

attack:  (1d20+12)[ 28 ] 
damage:  (3d6)[ 8 ] 
attack:  (1d20+12)[ 29 ] 
damage:  (3d6)[ 11 ] 
 


At Sadaki's command, he trots towards the boarding ramp, but not before shouting at Coralej "Don't just stand there, blast them or something!"
 
 Spoiler 
Kradu uses the trust ability to give you an extra standard action this round.
 


The two magnaguards look like they're about to recover from the flash canister.
Thunder999
Coralej sinks into the force once more, first he attempts to hurl one Magnaguard at the other, then he lets the endless river of power refresh him and calls upon more fire, finally he draws another flash canister and lets it slip out of his hand without being armed.   "Someone toss that at them, keep them disoriented and we stand a chance!" 
 
 Spoiler: OOC 
So that's standard action to Move Object, swift action+force point to get Combustion back, extra standard action from Kradu to immediately use it, move action to draw a flash canister, free action to drop it.
Move Object vs Will of the first then reflex of the second  (1d20+14)[ 18 ] 
 (2d6)[ 7 ]  base at DC15,  (2d6)[ 8 ]  more at DC20,  (2d6)[ 11 ]  more at 25,  (2d6)[ 6 ]  more at 30.
Then another combustion,  (1d20+14)[ 19 ]  vs fort as aoe for  (4d6)[ 20 ]  with catching on fire (that uses his +14 UTF for attack rolls) on a hit
 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej sinks into the force once more, first he attempts to hurl one Magnaguard at the other, then he lets the endless river of power refresh him and calls upon more fire, finally he draws another flash canister and lets it slip out of his hand without being armed.   "Someone toss that at them, keep them disoriented and we stand a chance!" 
 
 Spoiler: OOC 
So that's standard action to Move Object, swift action+force point to get Combustion back, extra standard action from Kradu to immediately use it, move action to draw a flash canister, free action to drop it.
Move Object vs Will of the first then reflex of the second  (1d20+12)[ 22 ] 
 (3d8)[ 6 ]  base at DC15,  (1d20+12)[ 20 ]  more at DC20,  (3d8)[ 16 ]  more at 25, [roll4] more at 30.
Then another combustion, [roll5] vs fort as aoe for [roll6] with catching on fire (that uses his +14 UTF for attack rolls) on a hit
 
 
 

Unfortunately, the clones are covering the entrance to the transport and are too far away for you to hand off the flash canister (it's still in your inventory).

The advanced droid wavers for a second, and then the Force tosses one into the other with a jarring impact.  Both remain on their feet though, even as fire coats their armor plating.  The voice of the Separatist Leader from inside the stairwell sounds.
"Take out the clones, don't let Kradu escape!"

The B-2's unload on the clones hitting two of them in the torso.

Sadaki mirrors the movements with one of the magnaguards as it moves to attack the clones.  He lands a minor tap with the lightsaber, and the droid stops to engage the Jedi.  The other flips and twists towards the clones, slamming its electro staff into one and dropping the already injured soldier to the boarding ramp.
"Man down!" one of the clones yells.  Dr. Kradu emits a high-pitched shriek like a little girl and fiddles with his remote.
 
 Spoiler 

turret attack vs B-2:  (1d20+12)[ 22 ] 
damage:  (3d8)[ 6 ] 
turret attack vs B-2:  (1d20+12)[ 20 ] 
damage:  (3d8)[ 16 ] 
 

Both B-2's are destroyed in the stairwell, but over the sound of screaming and blaster fire, you can hear more droids coming behind them.

It is apparent that in close quarters, the clones are about to be decimated by the MagnaGuard.  You can order them to stand their ground and fire on the advanced droid, retreat into the transport, or scatter to try and draw it away from Kradu (or something else).

 
 Spoiler 
Let's resolve that first before getting to your turn.
 
Thunder999
 "Keep firing, our only hope is to bring it down before more arrive!" 
Thundercracker
 
 Originally Posted by Thunder999 
  "Keep firing, our only hope is to bring it down before more arrive!"  
 

the clones kneel down and take careful aim at the magnaguard while Sadaki sends a measured strike against the magnaguard in front of him.

 
 Spoiler 

Utilizing careful shot to aim:
attack:  (1d20+7)[ 12 ] 
damage:  (3d8+1)[ 12 ] 
attack:  (1d20+7)[ 22 ] 
damage:  (3d8+1)[ 18 ] 
attack:  (1d20+7)[ 19 ] 
damage:  (3d12+1)[ 11 ] 

Sadaki attack  (1d20+10)[ 22 ] 
damage:  (2d8+5)[ 12 ] 
 


The with carefully placed blaster bolts, the clones just barely do enough damage to cause the advanced droid's systems to shut down, while the one facing off against the Jedi still looks like it could take some punishment.
"Fall back, cover the stairwell entrance," the Separatist leader says, and it appears the magnaguard will attempt with withdraw on its next turn.

 
 Spoiler 
Okay, your move.  There are an unknown number of droids coming up the stairwell, and a single damaged IG-100 magnaguard currently engaged with Sadaki.
 
Thunder999
Coralej is a little tired by now, but not quite spent, if they can just handle that last magnaguard maybe they can hold until this ship is ready, it's one of the only droids that can match a jedi like the commander in melee after all. He reaches out to grasp it once more.

 
 Spoiler: OOC/Roll 
Final Move Object, this time he's just hurling it as far as he can to inflict some damage and buy some space.
 (1d20+14)[ 29 ]  Use the Force
 (2d6)[ 7 ]  DC15,  (2d6)[ 6 ]  DC 20,  (2d6)[ 4 ]  DC 25,  (2d6)[ 8 ]  DC 30
 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej is a little tired by now, but not quite spent, if they can just handle that last magnaguard maybe they can hold until this ship is ready, it's one of the only droids that can match a jedi like the commander in melee after all. He reaches out to grasp it once more.

 
 Spoiler: OOC/Roll 
Final Move Object, this time he's just hurling it as far as he can to inflict some damage and buy some space.
[roll0] Use the Force
[roll1] DC15, [roll2] DC 20, [roll3] DC 25, [roll4] DC 30
 
 
 

You rip the Magnaguard away from Sadaki and send it back towards the stairwell, where it flips its electrostaff a few times and stands guard, as ordered.  There is a lull in the fighting as you hear more droid footsteps echoing up the stairs.
"Fall back to the transport, we'll make them come to us," Sadaki says.  As the Jedi moves to defend the boarding ramp, Kradu runs inside the ship, and one of the clones checks their fallen comrade.

"Medic!  He's not breathing!" one of the clones says, and another slings his rifle to drag the fallen clone up the ramp and into the transport, while the other two aim their rifle and blaster cannon at the choke point at the top of the stairwell.
Thunder999
There's not much Coralej can do, so he'll grab that last frag grenade from his belt and wait to see if more droids come.
 "How long until this thing is functional?" 
Thundercracker
 
 Originally Posted by Thunder999 
 There's not much Coralej can do, so he'll grab that last frag grenade from his belt and wait to see if more droids come.
 "How long until this thing is functional?"  
 

“Forty-five seconds!” Comes the reply.  Sadaki retreats to the base of the boarding ramp.

“What are you doing?” He mouths as you, in no-man’s-land between the transport and the stairwell, pull out a frag grenade.

“Give up Dr. Kradu, or I’ll destroy the transport,”  Baron Lantel says from somewhere inside the stairwell.

“Give us a minute to talk it over!” Sadaki yells back, but the sound of marching droids continues.  A pair of B-2’s clear the top step and continue heading for the roof.

 
 Spoiler 
 (1d20)[ 14 ] 
 
Thunder999
Coralej considers throwing his grenade, but he's not sure it'll accomplish much, better to save it for the next rush of B1s, he'd like to help the clone but the only healing he can provide is a Force Trance, which is far too slow, still, maybe he can figure out what that Seperatist scum was up to (he's really wishing he hadn't let go, this would be going so much smoother with that man dead).
He reaches out to the force, seeing with something far harder to obstruct that his eyes, then retreats as far as he can.

 
 Spoiler: OOC 
Trying to Sense Surroundings to see what's going on below. DC 20 to ignore total cover  (1d20+14)[ 33 ] 
Perception if needed  (1d20+6)[ 24 ] 
Sorry for the slow response, not much Coralej can do that's useful, very much miss having an actual party even the grenade isn't going to hit anything tougher than a B1
 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej considers throwing his grenade, but he's not sure it'll accomplish much, better to save it for the next rush of B1s, he'd like to help the clone but the only healing he can provide is a Force Trance, which is far too slow, still, maybe he can figure out what that Seperatist scum was up to (he's really wishing he hadn't let go, this would be going so much smoother with that man dead).
He reaches out to the force, seeing with something far harder to obstruct that his eyes, then retreats as far as he can.

 
 Spoiler: OOC 
Trying to Sense Surroundings to see what's going on below. DC 20 to ignore total cover [roll0]
Perception if needed [roll1]
Sorry for the slow response, not much Coralej can do that's useful, very much miss having an actual party even the grenade isn't going to hit anything tougher than a B1
 
 
 

Reaching out with the Force, you sense the swirls and eddies of the energy force.  He can sense the Separatist leader crouched on the steps, and at least a dozen droids moving up as well.  The first two super battle droids clear the steps onto the roof and split up march to the left and right, followed by four more.  It looks like they're assembling into a firing squad-like formation.

 
 Spoiler 
apologies for the delay, the board was giving me issues.
 
Thunder999
 "There at least another dozen droids below, any ideas Commander?" 
 
 Spoiler: OOC 
No worries there, I've been having a hard time getting any thread to load, got errors just trying to post this.
 
Thundercracker
 
 Originally Posted by Thunder999 
  "There at least another dozen droids below, any ideas Commander?" 
 
 Spoiler: OOC 
No worries there, I've been having a hard time getting any thread to load, got errors just trying to post this.
 
 
 

Sadaki looks to you, says something quietly towards the cockpit of the transport, then motions you over towards him.
"Lantel, it looks like we're locked out of this transport," he said loudly, "we  can , however, disable it.  Perhaps we can resolve this situation through negotiations."

There is a long pause from the stairwell.

"What did you have in mind, Jedi?" Lantel replies.

It's your move.  As long as you don't attack, the conversation will continue.
Thunder999
Playing for time, Coralej remembers being taught this classic trick, just got to keep this guy talking until the ship's ready.
But what to say, the enemy is clearly at the advantage, but maybe he can use that.

 "If we're going to do this peacefully then why not do it face to face, you've more than enough droids to keep you safe, much easier to negotiate when you look someone in the eye." 
Thundercracker
 
 Originally Posted by Thunder999 
 Playing for time, Coralej remembers being taught this classic trick, just got to keep this guy talking until the ship's ready.
But what to say, the enemy is clearly at the advantage, but maybe he can use that.

 "If we're going to do this peacefully then why not do it face to face, you've more than enough droids to keep you safe, much easier to negotiate when you look someone in the eye."  
 

“I bet you’d like that… whoever you are, so you can try to choke me out again.  Do not take me for a fool,” Baron Lantel replies.

“Very well, we’ll continue this the old fashioned way,” Sadaki yells, “we want safe passage off world, medical treatment for our wounded, and one hundred thousand separatist credits, or fifty thousand republic credits….”

The list of demands continues to grow, while Sadaki motions uou over to the boarding ramp again.
Thunder999
Coralej heads up the ramp as indicated, he didn't have high hopes for that ploy anyway.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej heads up the ramp as indicated, he didn't have high hopes for that ploy anyway. 
 

As the two go back and forth, the shield over the plateau flickers and goes out; looks like the 501st completed their mission.  Far above, you can see republic fighters descend on the Separatist stronghold.

"Well well, looks like the situation has changed," Sadaki says, "we'll now be accepting your offer to surrender."
The Separatist leader starts to laugh, but then the transport engines come to life, along with the shields.  The B-2's open fire, but their wrist lasers are no match for the transport's shields, and you blast off the roof, and climb rapidly, attempting to break atmosphere as quickly as possible.

The clone which was hit was Odi, and he appears to be unconscious but in stable condition after taking a serious wound to the top of his chest.

 
 Spoiler 
ok, there would have been one more encounter, to help the 501st get the shield down, but I'm going to call it there so we can get the new players in, and you can advance to level 3.  Do me a favor and tally up the value of all your equipment?  Thx.
 
Thundercracker
  Coralej 

After a tense few moments, the transport convinces the Republic that it is not, in fact, a Separatist ship, and you are allowed to board one of the Venator class Republic Attack Cruisers.  Odi is rushed off the transport in a gurney, while any party members with wounds are allowed to recover in the medical bay.  The battle is a decisive victory for the Republic, and another notch in the belt for General Skywalker.

Once you are recovered, you receive a communication from Sadaki.
"Hi Coralej, all is well, I trust, and you're fully recovered?"

He goes on to commend you for your actions during the past mission.

"The Republic feels the same way, and you're receiving a promotion.  Congratulations, corporal," he says, "the promotion comes with a new credit line for requisition of equipment, so be sure to take advantage of that before the next mission.  The others have been transferred, and we have some new members coming in to fill out the squad, so you should read up on their bio before they arrive."

 Everyone Else 

Whether by your own choice or not, you have found yourself under the leadership of Commander Sadaki Kirusai, newly annointed Jedi Knight, in the Grand Army of the Republic.  Sadaki is an unconventional Jedi and has somehow secured permission to form a squad partially of clones and partially of normal sentients, outside the regular chain of command.  The Separatists have been driven to the Outer Rim, and as the Republic gathers their forces for a final push to end the war, the spoils and glory of participating in a successful military campaign beckon.

You are in your quarters on the Iron Fist, a Republic Venator Class Attack Cruiser, as it refuels and rearms.   The list of others in your immediate squad arrives on your holo feed, and you have access to the unrestricted areas of the ship, including the shooting range, the mess hall, the rec hall, etc.   You can explore the ship or meet the other individuals in your squad.
Harmony
 Irizi'stal'nafis 

Zistalna sat in her quarters. The ship was warm, almost uncomfortably so for her. Still, she had managed to join the ranks of special operations. It had been surprising how easy it was, like the war effort was fueled out of desperation more than anything. Still, she would take it.

She would have to try to fit in, of course. And not only that, to absorb everything, for her house and for her herself. The experience of a hot war against a strong opponent was not a common thing, and she would do well to absorb most of it.
Feathersnow
 T'tchiirt  is comfortable in metal vessels.  Claustrophobia was a foreign concept to her.  Even if it weren't, this giant ship wouldn't bring it out in her.  It was amazing how cold it was though, especially in her skimpy, human-style clothes instead of a heavy cloak.

She decided to head to the mess and get a decadent treat:  the "citros" juice that allegedly helped clones stay disease resistant and a bowl of the deliciously slimy paste that they had most mornings.   "Groatmeal."
Thunder999
Coralej thanks the commander for the very unexpected promotion (though he leaves that detail unsaid).

Thinking back to previous missions he takes the time to look through the requisition forms he now has access to, placing orders for a basic flightsuit in his size, he can't imagine wearing actual armour, but this seems a compromise worth making, a little insurance against hostile enviroments, seeing the credits available he also requests a Sonar Mapper, remembering well the times where they simply didn't know where corridors lead within seperatist bases.

With that sorted he sits down at a terminal to check out the bios of his new squadmates, it's certainly an unusual group, two unusual species he knows nothing of and what seems to be a near-human he also doesn't recognise, an unusual coincidence, he wonders why the force arranged it.
More importantly, no force sensitives, perhaps that has something to do with the reassignments, who knows.
RandomLunatic
Skira was awakened by an incoming alert on his terminal.  He grunted as he read through it.    Finally, some action.  And a chance to get off this damn ship.    He could've sworn that his enlisted barracks was even more cramped than his cell had been.

Now that he was awake, Skira decided to roll out of bed and get some breakfast.  He ended up in line behind some small fuzzy alien.   "Morning.  Nice to see face here that  not  Fett clone,"  Skira joked to T'tchiirt.   ""I Skira Vol." 
Feathersnow
 
 Originally Posted by RandomLunatic 
 Skira was awakened by an incoming alert on his terminal.  He grunted as he read through it.    Finally, some action.  And a chance to get off this damn ship.    He could've sworn that his enlisted barracks was even more cramped than his cell had been.

Now that he was awake, Skira decided to roll out of bed and get some breakfast.  He ended up in line behind some small fuzzy alien.   "Morning.  Nice to see face here that  not  Fett clone,"  Skira joked to T'tchiirt.   ""I Skira Vol."  
 

A voice box produces a stock response   I AM T'TCHIIRT.   NICE TO MEET YOU    The Jawa gesticulates in a vaguely friendly manner.
RandomLunatic
Skira's brows knitted in concentration.  The name seemed familiar.  Then it hit him.  The list from the terminal!

But he'd been to Tattooine, and he'd seen Jawas.  Well, their robes at least.  Skira sniffed the air experimentally a few times.  The nose could always tell if a Jawa was in the room.  Or had passed upwind of the room within the past standard hour.  But the alien before him lacked the distinctive aroma.

Confused, Skira craned his head to examine the T'tchiirt's feet.  He'd seen Jawas before, and of course he had observed the marks they left in the sand as they went about their business.  And sure enough, the alien's feet matched Jawa tracks.

Nodding at a mystery well solved, he said  "Crazy.  I think they assign us same squad.  Master Sadaki get you too?" 
Harmony
 Irizi'stal'nafis 

The loud noise, no, voices, brought Zistalna back to the present. Among her people, the barracks and quarters were a place for contemplation and silence, but it seemed these aliens saw it differently. The names were familiar though, she had seen them as she was assigned to her squad, beyond the easily comprehensible numbers of the clone troopers were a few names of different origin, and now she was putting faces to those names. She rose from her bunk and quietly approached. She was culturally flexible.

She stopped before them, coming to an at-ease position. "Hey." She said in a low tone, avoiding any eye-contact. So much for cultural flexibility. "Sorry for interrupting, I could not avoid to hear you talking. I'm Zistalna, and I think we're all part of... Master Sadaki's unit." That would only leave Coralej, who did not seem to be here, at least not yet.
Feathersnow
 T'tchiirt  nods at Skiro, then waves as the blue-skinned human introduced themselves.   She didn't know humans came in that color, or any had any eyes that were a calming lambent red instead of the creepy dull colors of water or mud.  Not being able to easily verbalize Basic, she did not give away her surprise or misapprehension.
Thunder999
Coralej leaves his quarters, initially planning to head over to the quartermaster, even if his request hadn't been processed yet he'd need a corporal's insignia, but he passes near the others and recognises them from the file, not that he could really miss newcomers among a ship of identical faces. Reaching out he confirms what the files said, not a hint of force potential.

He approaches to introduce himself,  "You must be the new transfers Commander Sadaki mentioned, Corporal Coralej, it seems we'll be working together." 
Harmony
 Irizi'stal'nafis 

Zistalna offers a quick salute to the recently arrival. She's still a bit uncertain about the ranks, but it would seem important as their last member introduces himself by it. "Zistalna." She introduces herself, avoiding any eye-contact. "Looking forward to it, Corporal Coralej." She mimicked the way he had introduced himself, maintaining the positive attitude she had been drilled to have.
RandomLunatic
Skira looked up to the new arrivals, eying the blue-skinned, red-eyed alien.  Simple process of elimination told him that was the Chiss.  And she seemed to be a shy one.  For the newcomers' benefit, he repeated,  "I Skira Vol.  Scout and tracker.  Helpful with Separatists on the run, yes?"  he asked with a toothy grin.

Then he stepped aside and gestured to the Jawa, speaking on her behalf.   "This T'tchiirt." 
Thundercracker
A slight shudder ripples through the deck plates as the ship jumps to hyperspace.   Shortly thereafter, you all receive a summons to briefing room #87, on Deck 21.

Upon arriving, you find four clones there already, waiting for the briefing to start.  Three of them are wearing clone armor with their helmets set on the table in front of them, but one wears a standard issue uniform, likely owing to the bacta sling supporting one arm.  The clones have started to decorate their armor with notches and small customizations common among long-serving members of the Grand Army of the Republic, though based on the small number of customizations, they appear to be relatively recent additions.

 
 Spoiler 
you can interact with the clones here, we'll handle that simultaneously with the briefing
 


Jedi Knight Sadaki Kirusai enters shortly thereafter, and the lights dim while the holo of the briefing fills the center of the room.

"I'm sure you're all eager to get underway," he says without preamble, "the Republic has driven the Separatists to the Outer Rim, where a siege of the planet Murkhana is currently underway."

The holo zooms in on the relevant section of the galaxy.
"Murkhana is among the most heavily defended worlds in the Confederacy, and is the source of the CIS Shadowfeed, from where they broadcast their propaganda," the Jedi says, "our fleet is currently en route to join with Jedi Master General Roan Shyne's task force for their final assault on Murkhana itself."

The feed zooms into the planet, and lists some characteristics about it:  Former tourist world with scenic black beaches, coral reefs, fresh air, pristine jungles and forests.  Currently the heavily fortified headquarters of the Corporate Alliance.

The feed zooms back out again, to a nearby section of the galaxy highlighted in red.
"Murkhana is near the Foundry of the Confederacy, where much of their industrial output originates, so we can expect heavy reinforcements," he said, "Our primary mission is to shut down the Shadowfeed, and secondary objectives are to secure the planet and capture any high-ranking members of the Corporate Alliance or Separatist high command we encounter.  We'll receive additional briefings once we arrive in system.  Are there any questions?"
Feathersnow
The mouse-like alien considers typing a response into her voice box, just to prove she was paying attention, then decides she has nothing much to add.
Harmony
 Irizi'stal'nafis 

Zistalna offers a salute to the gathered clones, observing them without making eye contact. She seats and listens to the briefing. It looked warm. She wondered if that would be a problem or not. An assault on a heavy fortification did not sound like they were being eased into something. She hoped her training would be sufficient. "Just one question, Sir." she waited for permission to speak. "Will the high ranking targets be wearing easily spotable identifications?"
RandomLunatic
When Skira entered the room, his eyes focused on the clones, taking in every notch and deviation from the standard issue Clone armor.   "Hi.  Which of you which?" 

At the end of the briefing, Skira snorted.   "Who take this poodoo serious enough to be worth hunting?"   He shook his head, and then followed up with,  "How we silence?  We go after people, or equipment?" 
Feathersnow
To a Jawa, this was an obvious question.  To Skira, it was an obvious question.   A pity they disagreed on the answer...

T'tchiirt thinks of how to convey this in simple enough basic the computer can say it.    The clothes make the man.  
Thundercracker
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

Zistalna offers a salute to the gathered clones, observing them without making eye contact. She seats and listens to the briefing. It looked warm. She wondered if that would be a problem or not. An assault on a heavy fortification did not sound like they were being eased into something. She hoped her training would be sufficient. "Just one question, Sir." she waited for permission to speak. "Will the high ranking targets be wearing easily spotable identifications?" 
 

"No.  They're civilians so they could be wearing anything, but they will probably have bodyguards," Sadaki replied.



 
 Originally Posted by RandomLunatic 
 When Skira entered the room, his eyes focused on the clones, taking in every notch and deviation from the standard issue Clone armor.   "Hi.  Which of you which?" 

At the end of the briefing, Skira snorted.   "Who take this poodoo serious enough to be worth hunting?"   He shook his head, and then followed up with,  "How we silence?  We go after people, or equipment?"  
 

The clone without armor introduces himself as Odi, and identifies himself as a slicing specialist.
The others rattle off their assigned numbers and list their certified specialties.

Clones:
 
 Spoiler 

CT-RH-0509 - Mechanic - Kamino - Clone - Galactic Republic - skill spec mechanics, +1 non-Heroic.
CT-RH-0027 "Odi" - Slicer - Kamino - Clone - Galactic Republic - skill spec use computers, +1 non-Heroic, Level 1 Scout + Evasion Talent.
CT-RH-0476 - Medic - Kamino - Clone - Galactic Republic - skill spec treat injury, +1 non-Heroic.
CT-RH-1453 - Heavy Weapons - Kamino - Clone - Galactic Republic - skill spec pilot., +1 non-Heroic.
 


Sadaki responds to your question: "The easiest method would probably to knock out the mainframes which upload the feeds, along with the backups.  Either that or destroy Murkhana's links to the holonet.  Whether we take down the Shadowfeed by taking control of the mainframes and slicing them, or convincing the Separatists in charge of the feed to do it for us, or destroying them, we'll have to see when we get there."
Harmony
 Irizi'stal'nafis 

"That makes things complicated." Zistalna stated slowly. "Do we have any images of likely suspects?" Hurting civilians could give them a bad reputation, but capturing VIPs could give them a good one. She rather be safer than sorry. Not that she would not shoot if the order was given, she knew better than that, but she liked to do things cleanly.

"Improvisation then?" No prepared obstacle course to train on? Low intel. No wonder the Republic needed clones. "I can do improvisation." She added. "No further questions, Sir."
Thundercracker
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

"That makes things complicated." Zistalna stated slowly. "Do we have any images of likely suspects?" Hurting civilians could give them a bad reputation, but capturing VIPs could give them a good one. She rather be safer than sorry. Not that she would not shoot if the order was given, she knew better than that, but she liked to do things cleanly.

"Improvisation then?" No prepared obstacle course to train on? Low intel. No wonder the Republic needed clones. "I can do improvisation." She added. "No further questions, Sir." 
 

“There is a list of likely high level Corporate Alliance individuals who are suspected of being on-world,” Sadaki replied, “I’ll see that it’s routed to your datapads.”

 
 Spoiler 
ok, rather than TC coming up with a list of 30 npc’s, y’all get “the list” and can use it to search and ID individuals.
 
RandomLunatic
Skira nodded in agreement as Zistalna beat him to the punch of asking for a list.  No self-respecting Shistaven relied on their prey to identify themselves.

 "Do they know where servers are?" 
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira nodded in agreement as Zistalna beat him to the punch of asking for a list.  No self-respecting Shistaven relied on their prey to identify themselves.

 "Do they know where servers are?"  
 

"The servers are located in the sub-basement of the Corporate Alliance Headquarters," Sadaki replied as the holo zoomed in on a blockish skyscraper that looked more like a fortress than an office tower, "the building will be our primary target, but it is heavily defended.  Backup servers have yet to be located, but are likely somewhere in the city."
Thunder999
"So assualt the sub-basement, locate the backups, disable the server and grab any VIPs we see on the way. Understood commander."
RandomLunatic
Skira whistled as he looked at the holographic images.   "That's no office, that's a fortification.  How are we supposed to get in?" 
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira whistled as he looked at the holographic images.   "That's no office, that's a fortification.  How are we supposed to get in?"  
 

“Hopefully by the time we arrive, General Shyne will have local air superiority and have secured the grounds around the headquarters.  Once the power is cut they’ll be on backup generators, and it will be close in, floor by floor clearing.  There’s no real way around it,” Sadaki replied, “luckily it won’t be just us.  The Republic has committed a significant task force to the mission. “
RandomLunatic
 "If we go room to room, can we get issued extra grenades?  Especially ion?  If we run into VIP and guards, ion grenades fry droids, leave VIPs.  And where else do we find Alliance leaders than headquarters?"  Skira asked.   "And some binder cuffs so they not escape afterwards." 
Feathersnow
  I like how you think.    T'tchiirt struggled to get the vox box to explain the horror of her flamer.

She grabbed a pad and wrote down  I have a flamethrower.  Anyone who gets close would be crazy not to surrende in close quarters.   She passed it the Blue Human woman, not assuming Skira could read.  Humans were all rich and from the core, where such an old fashioned an esoteric skill was commonplace.
 
 Spoiler:  OoC 

A little fun here. T'tchiirt doesn't know Chiss aren't human and believes in the IRL fan theory that literacy isn't necessarily universal in the Star Wars galaxy. Most officers and Clobe Troopers are presumably literate, but a common person can buy a Droid to do most things needing such abilities, and vocal interfaces are the default. If this fan theory is nixed by TC, it is probably still true of Jawas, and wouldn't be directly contradicted by anything T'tchiirt has personally experienced.
 
Harmony
 Irizi'stal'nafis 

"I have a flamethrower. Anyone who gets close would be crazy not to surrende... r... in close quarters." Zistalna read loudly from the pad. "I think our primary issue to resolve would be to find a way to quicken communication. No time to pass notes in the field, and complex information may need to passed along. In particular if we're in tight quarters and there's fire and grenades involved." Communication and logistics won both battles and wars.
Thundercracker
 
 Originally Posted by RandomLunatic 
  "If we go room to room, can we get issued extra grenades?  Especially ion?  If we run into VIP and guards, ion grenades fry droids, leave VIPs.  And where else do we find Alliance leaders than headquarters?"  Skira asked.   "And some binder cuffs so they not escape afterwards."  
 

"Unfortunately, as you're not officially part of the grand army of the republic.  The binders aren't a problem, but ion grenades... you're limited in what you can requisition beyond the allotment you've already been provided," Sadaki replied, "the clones might be able to requestion additional ordinance-"

He stops suddenly as his comlink chirps.  He glances at it for a moment then looks up at you.

"Something has come up.  If you'll excuse me," he said.

The Jedi leaves the room.  Odi, the injured clone, speaks up.

"The ordinance quartermaster on this ship almost makes it a habit to deny requests from enlisted... uhh... folks like us.  Think one of you could go with them to the requisition?" he says, "I need to get back to medbay, or I'd go myself..."
Thunder999
Coralej smiles a little at the mention of grenades  "Don't worry about it Odi. I've sorted licenses for standard frag grenades and flash canisters, if you've got the funds I can get some, no ion though, but frag grenades hit harder anyway. If not then I do have a few spares from last mission, we can settle the books later." 
Not like he ever uses them himself, a little flex of the force lights the air up better than anything they can afford.
 "Oh and Zistalna, droids don't surrender." 
Harmony
 Irizi'stal'nafis 

Zistalna shrugs. "Never said they did." She nods towards T'tchiirt and hands over the pad she had received to Coralej to illustrate the problem of communication.
RandomLunatic
 "Is ordnance quartermaster different from arms quartermaster?  He deny me sidearm, and, well, I no think he want to see me again,"  said Skira.   "But importantly, we do need to do something about... that,"  he continued, waving a hand at the pad.   "Zistalna right-lightfight no time for passing notes." 
Thundercracker
 
 Originally Posted by RandomLunatic 
  "Is ordnance quartermaster different from arms quartermaster?  He deny me sidearm, and, well, I no think he want to see me again,"  said Skira.   "But importantly, we do need to do something about... that,"  he continued, waving a hand at the pad.   "Zistalna right-lightfight no time for passing notes."  
 

"Arms is for weapons like blasters and pistols-" one of the clones replies.
"And Blaster Cannons!" another clone says as he sets his enormous weapon on the table.

The first clone continues speaking:
"...ordinance is for explosives," he said.

He turns to Coralej, you recognize him as CT-0509, the mechanic.

"I appreciate the generosity, sir, but if we can acquire additional grenades before arriving at Murkhana, don't you think we should?" he asked.
Thunder999
 "I'm certainly never against more explosives, we should go ask while the Commander is handling whatever that is." 
RandomLunatic
Skira smirked as he got up to go.   "Indeed." 
Feathersnow
T'tchiirt has her box say.   I will get my droid to help carry.  Meet you there.    T'tchiirt gets IG-GY and heads to the Quartermaster.
Harmony
 Irizi'stal'nafis 

Zistalna doesn’t say much about getting more firepower, but instead sits down with the troopers and anyone else staying. While it might be interesting to see how the war machine in the Republic operates, she is far more interested in getting to know soldiers, in particular with such a short notice.

“Want to make practice clearing rooms? If there isn’t such a training course on the ship, perhaps we can do with some improvisation?”
Thundercracker
 Heading to Quartermaster 

"Let's stick together," CT-0509 says.

You pick up the droid without an issue, as you walk the clone starts some idle conversation.

"So, we've pushed the Seppies out of the mid-rim, and we're on the doorstep of the Confederacy's Foundry," he said, "we take that, and they won't be able to replenish their droids.  War could be over soon.  Not sure how I feel about it, to be honest.  What do you think?"

 Briefing Room 

"I am CT-0476, medical specialist," one of the clones says, "and this is-"

"CT-1453, heavy weapons," the other one cuts in, "of course we have training grounds on the ship, how do you think we stay sharp?"

The medic rolls his eyes.
"He's always ready to blow something up, but who gets the work when something goes bad?  Me," he said, "still, if you're interested in some target practice, I will accompany you."
CT-1453 looks at you hopefully.
RandomLunatic
 "Sooner war over, sooner things back to normal,"  said Skira.  A couple steps later, a look of horror crossed his face as he realized who he was talking to.   "Ohhh..."   He looked away, tugging awkwardly on the right leg of his pants as he wracked his brains for a way to extract the foot from his mouth.

 "Do they say what the plan is for you guys when war over?  I hear there always work for good mechanic." 
Feathersnow
T'tchiirt inwardly cringes at the faux pas, glad, fir once, that her inability to articulate Basic protects her from stepping in that sandpit.

Frankly, she had had misgivings about the Grand Army from multiple perspectives since its existence became public knowledge.  The human cost to the clones themselves, was, frankly, the least of it. But, actually meeting them, she was not without pity for them.
Harmony
 Irizi'stal'nafis 

"Good to hear. Shooting we can do whenever, but if we can recreate what we believe the building will look like and practice breaching it, and working as a team, that would go along way. Perhaps the others will join us when they are ready?" She did not mind target practice, quite the contrary, but unlike targets, when it came to a sharp situation, whoever was in the sights would do what they could to survive.

"Zistalna. Why do you have such strange names? Where I come from, you'd be Ten'olch'yre, and Teo'dinc'het're." She hummed for a bit. "Or Enolchyre and Eodinche. Or Chy're and Din'che to your friends. Much more personal." She did not quite understand the whole clone and numbering. Detachment perhaps because the Republic was not used to war. It was easier to send numbers out to die than people. What an awful way of commanding. When her Head of House came into power, that would change, surely.
Thunder999
Coralej's first though is that it's not going to be that easy,  "Not so sure about the war being over that fast, if they're too stubborn to surrender with us this close then they might keep resisting until we've wiped out every droid in the entire rim. Never given much thought to what comes after." 
RandomLunatic
Skira interjected with a laugh.   "Stubborness mean nothing if no droids left.  Unless they try to fight themselves, but I have experience with rich beings-they not like to get hands dirty." 
Thundercracker
 
 Originally Posted by RandomLunatic 
  "Sooner war over, sooner things back to normal,"  said Skira.  A couple steps later, a look of horror crossed his face as he realized who he was talking to.   "Ohhh..."   He looked away, tugging awkwardly on the right leg of his pants as he wracked his brains for a way to extract the foot from his mouth.

 "Do they say what the plan is for you guys when war over?  I hear there always work for good mechanic."  
 

"Haven't heard a thing," the mechanic replied, "I assume the Republic will need to occupy the separatist worlds, decommission the remaining battle droids, but after that, your guess is as good as mine.  It's an odd thing, we've been talking about it amongst ourselves for a while now.  We know the war is bad, seen what it's done to the people and the planets, but at the same time, if not for the Separatists fighting the Republic, we clones wouldn't exist."


 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

"Good to hear. Shooting we can do whenever, but if we can recreate what we believe the building will look like and practice breaching it, and working as a team, that would go along way. Perhaps the others will join us when they are ready?" She did not mind target practice, quite the contrary, but unlike targets, when it came to a sharp situation, whoever was in the sights would do what they could to survive.

"Zistalna. Why do you have such strange names? Where I come from, you'd be Ten'olch'yre, and Teo'dinc'het're." She hummed for a bit. "Or Enolchyre and Eodinche. Or Chy're and Din'che to your friends. Much more personal." She did not quite understand the whole clone and numbering. Detachment perhaps because the Republic was not used to war. It was easier to send numbers out to die than people. What an awful way of commanding. When her Head of House came into power, that would change, surely. 
 

"We can certainly take a look. I'm sure others are getting some practice in already," the medic replies.  "We're assigned numbers at birth because there are too many of us to come up with unique names, I guess.  Most of the clones who have been around for a while have taken on unique names, like Odi.  We're relatively new, so he's the only one of our squad who has settled on one."

 
 Spoiler 
if you give a clone a name and use it, they will gain a heroic level, which will make it easier for you to complete more difficult secondary or bonus objectives.
 
RandomLunatic
Skira was quiet for a good moment, mulling it over.  He'd never been much for politics.  His homeworld was small and remote enough for the entire Separatist Crisis to play out mostly in soundbites in the newscasts.  Even after changing jobs and leaving home, he'd been content to work around the war, unless he was getting paid-and paid good-to get involved.  On the other hand, CT-0509 had quite literally been bred for war.  And considering the clone loyalty conditioning, it was probably a war he didn't understand any better than Skira did.

It was quite sobering.

Finally, he spoke.   "When I little, grandma once tell me, 'Skira, you can only control you.  Others's actions not your responsibility.'" 
Harmony
 Irizi'stal'nafis 

"I'm sure they do Chy're, but I've been taught that practice as a team if what matters. Anyone can shoot a target in a calm environment. Not everyone can avoid being the way when quarters are close and tight." She considered them for a while and their naming. "I see." She leaves her judgement out of it.
Thundercracker
 Quartermaster 

You arrive at the Ordnance quartermaster's office.  Two staffers work desks near the entrance, while a Siniteen, easily identifiable by his bulbous head, sits at a larger desk in the rear of the office, tapping away at his terminal.  There is an armory guarded by two clone troopers on the far side.

One of the staffers looks up as you enter.
"Can I help you?" he asks.


 Proving Arena 

There is a large training arena on-board, and it can be set up with various scenarios and obstacles to overcome.  There is an observation deck, where you can look through transparisteel see what is going on in the arena.
Currently, a squad of five is engaged in a mock firefight with training droids, some of which man towers or take cover behind obstacles, making it tricky to avoid getting shot.
CT-1453 explains that you can schedule time in the proving grounds to take a run through the obstacle course, and it can be set up as something similar to what you might find at the Corporate Alliance HQ.

There is a lounge nearby, where some small snacks are available from auto-dispensers.  A few dozen clone troopers mill about the area, relaxing and chatting.  The non-clones of your group draw some curious stares, but nobody mentions anything (yet).

 
 Spoiler 
we won't actually RP through the proving arena scenario, rather, we can make a few rolls to see how the squad does.
 
Harmony
 Irizi'stal'nafis 

"Let's get something booked and try to get everyone used to cooperate."

 
 Spoiler: OOC 
Unless protested, Zistalna will begin to refer the medic as Chy're and the heavy weapons specialist as Din'che.
Let me know what sort of rolls would be needed!
 
Thunder999
 "We're here to request some explosives for the clones on Commander Sadaki's next mission." 
RandomLunatic
 "And the non-clones too,"  Skira added quickly.
Thundercracker
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

"Let's get something booked and try to get everyone used to cooperate."

 
 Spoiler: OOC 
Unless protested, Zistalna will begin to refer the medic as Chy're and the heavy weapons specialist as Din'che.
Let me know what sort of rolls would be needed!
 
 
 

"Never heard that before, what's it mean?" the medic asks.

"Dinche?  Sounds like the noise a clanker makes when it walks," the heavy weapons clone says.
"Setting up the training session is easy, c'mon, I'll show ya," he adds.

There are a few options, one of which is a floor clearing exercise.  There is an option for difficulty, 1-5.


 
 Originally Posted by Thunder999 
  "We're here to request some explosives for the clones on Commander Sadaki's next mission."  
 

The staffer nods.

"Non-clones have been assigned credit allowance allocation.  If there is any left, they can use that to requisition arms and ordnance," the staffer replied as he looks through a computer terminal, "Hmmm... Commander Sadaki has four troopers, I'll need to know what kind of explosives, and a justification for the additional ordnance."

He hands a datapad over to you with a blank requisition form.

 
 Spoiler 
Players have their starting credits, if you have anything left over, you can buy more and skip licensing cost.  For the clones, we can RP this out or solve it with a roll:  deception, persuasion, knowledge bureaucracy, or something else if you can make it make sense.
 
Feathersnow
T'tchiirt waves for the pad and looks it over.   I can help.  
 
 Spoiler: Bureaucracy 

 (1d20+8)[ 15 ] 
 
Thunder999
 "Go ahead, I've never liked bureaucracy." 
Harmony
 Irizi'stal'nafis 

"Chy're is the shortening of Enolchyre, which is the short hand for Ten'olch'yre. Chy're means, hmm, Chy is cold wind that seeps through the body and you can't quite get rid off, and re by itself means little, but together with a verb, it means strong, powerful?"

"Din'che." Zistalna repeats. "There's a tongue flick between Din and che, perhaps Dintche would be how you'd express it? Din is a reflection of light that's almost blinding, che is a form of ice, the kind you can see through, but can't punch through" There were a lot of variants of ice and snow, but the language spoken here did not take that into account. They had a single word, where ice could be so different. "It does not play very well in your language, but it would mean something along the lines of strong ice that reflects the light in a blinding way."

"What does these step means? What do you practice normally? We go one step below that, because you are used to work with one another, and the rest of us are newcomers. Don't expect us to keep even steps with you. Yet."
RandomLunatic
 "We take fortress, with potential high-value beings for capture onsite.  Frag and ion grenades to clear rooms, and breaching charges for doors,"  Skira explained.  Then he leaned to give T'tchiirt a hand the forms, having had experience with Republic bureaucracy in claiming bounties.

 
 Spoiler 
Aiding T'tchiirt
  Bureacracy  - (1d20+2)[ 8 ] 
 
Thundercracker
You fill out the forms and receive approval for four additional fragmentation grenades, one for each clone.

At the proving grounds, the request is made at a difficulty of 2, and group's turn comes soon enough.   The arena is set up to look like the floor of an office building, with mock desks set up for cover, as well as thin walls to represent hallways.  You are issued training rifles so as not to cause too much damage.  Your goal is for as many team members to reach the other side of the room, as quickly as possible.  As you enter the first section, you see that there are three ways you could go, straight ahead, to the right, or to the left.

You can divide your forces here or stick together.

 
 Spoiler 
ok, you can decide who to send where.  If you stick together, you have a better chance of punching through any defense, but if you split up, it might be possible to flank the enemy, which would make it easier to defeat them and move on.
 


"Let's stay together and shoot all the droids.  The fastest way through is a straight line down the middle, and more guns means we should outnumber them at every chokepoint," the heavy weapons specialist clone says.

"I recommend splitting our forces at least two ways," the medic says, "flanking the enemy is why we work in teams."
Thunder999
Coralej had been a little disappointed to find out the new guy couldn't actually speak Basic, but having someone who can handle the bureaucracy seems like an excellent additon.
He leads the group over to the proving grounds, having been notified over his commlink that they're doing some training.
RandomLunatic
 "Too crowded for everyone on same path.  Four up middle, two per side.  I take right side,"  Skira said, hefting his rifle.

((I'm assuming Odi's missing training on account of his arm.))
Harmony
 Irizi'stal'nafis 

“I will agree with the plan of three parties, a stronger vanguard and two mobile parties. One moving up the sides, and one held in reserves to be able to flank or reinforce where it is needed. Committing all troops at once means there are no options if or rather when the situation changes, and deploying to many in one group makes them vulnerable to grenades. No one should go alone, it is better to loosen the strength of the vanguard to ensure everyone has someone with them.” She paused for a bit.

“The obstacle course may have problems of its own so we also best have slicers divided by teams as well as ability to… open… doors or disarm armaments.” She draws with her fingers, quickly formulating plans within plans. She was no officer material, but she knew how to make a complex plan that once broken down was simple enough that everyone knew their job, and their comrades job.
Feathersnow
  I can Slice, IG-GY stays with me.    T'tchiirt indicates her bodyguard Droid, a Droid trooper with an IG model head.
RandomLunatic
 "I not good with locks.  Do they lock doors on training course?"  Skira asked the nearest Clone trooper.
Thundercracker
 
 Originally Posted by RandomLunatic 
  "I not good with locks.  Do they lock doors on training course?"  Skira asked the nearest Clone trooper. 
 

"Nah, not usually, but I've never been on this proving ground before," one of the clones, you think it's the heavy weapons specialist, replied.
RandomLunatic
Skira nodded, then turned to Coralej.   "How we play?"   This seemed like a low-risk to get a handle on the squad leader.
Thunder999
Coralej shrugs  "I am unfamiliar with these practice scenarios, seems simply enough, stick to cover and blast our way through whatever opposition is arrayed against us." 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej shrugs  "I am unfamiliar with these practice scenarios, seems simply enough, stick to cover and blast our way through whatever opposition is arrayed against us."  
 

“It usually is that simple,” one of the clones replied, “but some rooms have a kill switch which, if you reach it, will deactivate all droids in the room.  We should keep an eye open for those.”
Harmony
 Irizi'stal'nafis 

“Does our target also have the same switches? Would our target have locked doors? If we want to shoot things for fun, throwing ourselves at it seems reasonable, but if we want to practice, perhaps we should not see it just as a practice to beat, but to train before the mission? We are all here because we can shoot. What we lack is cohesion and understanding of our target. To see that we have thought of all troubles that can arise, not that we can gun down practice drones or set some sort of score.” Zistalna sounded slightly annoyed as she spoke, but avoided eye contact.
Thunder999
 "Oh I don't shoot things, the force is my weapon." 
RandomLunatic
 "No switches, but other objectives,"  Skira pointed out.   "Plant bomb.  Extract ally."   He grinned.   "Capture target." 

At Coralej's revelation, Skira turned to face him.   "You Jedi?  Nice.  Where lightsaber?" 
Thundercracker
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

“Does our target also have the same switches? Would our target have locked doors? If we want to shoot things for fun, throwing ourselves at it seems reasonable, but if we want to practice, perhaps we should not see it just as a practice to beat, but to train before the mission? We are all here because we can shoot. What we lack is cohesion and understanding of our target. To see that we have thought of all troubles that can arise, not that we can gun down practice drones or set some sort of score.” Zistalna sounded slightly annoyed as she spoke, but avoided eye contact. 
 

The clone shrugged in response.
"I've never done the course on this ship before, so your guess is as good as mine," he replied, "Seeing as others are planning the same assault though, it probably will match up with what we know about Corp Alliance HQ.  Probably."

The heavy weapons clone pipes up.
"We won't know until we get in there.  Let's blast something!"
Thunder999
Coralej turns to Skria  "I never said I was a Jedi, no glowing swords here." 
Thundercracker
A buzzer sounds, notifying that your session has started and you should start advancing.

 
 Spoiler 
In an effort to move this along, and since the party has determined to split, the first post will pick a path, left, right, center, and can include whichever NPCs they want (all players and three of the clones are with you, everyone except Odi).  Second player can choose to go with the first group or a different path (and take clone(s) that remain).  If nobody picks a clone then i will assign them.

The proving ground will essentially be decision based, we're not going to bog down into a full combat here.  You'll have to make a few quick choices and then we'll move on to the next part of the adventure; hope everyone is OK with this approach.
 
Thunder999
 "CT-RH-1453, CT-RH-0509 with me, down the middle, shoot anything that gets in our way!" 
Coralej heads straight for the middle, simple and effective.

 
 Spoiler: OOC 
Coralej would ask another player, but I don't want to force anyone.
 
RandomLunatic
Skira cocked his head, not comprehending the difference between "Force-user" and "Jedi", but before he could question Coralej further, the buzzer sounded and he sprang into action.   "C'mon!"  he snarled at the medic, tugging his arm and dashing off to the right flank.
Harmony
 Irizi'stal'nafis 

"Looks like it's you, me and that clinker of yours." Zistalna tells the Jawa. "We'll take the left flank, but be more standoffish to reinforce if there's a need."
Feathersnow
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

"Looks like it's you, me and that clinker of yours." Zistalna tells the Jawa. "We'll take the left flank, but be more standoffish to reinforce if there's a need." 
 

The Jawa nods, then gives instructions to IG-GY.  The idea that deactivating IG-GY's ability to speak Basic would solve several problems occurs to T'tchiirt, but this isn't the time.
Thundercracker
The teams split up and go three ways.  Droids pop up behind cover and as you're all reasonably experienced, along with the clones, you blast your way through, only slowing down slightly as you leap-frog your way through the obstacle course.

Coralej, with the middle team, runs into a makeshift bunker, with at least three droids firing from two covered position.  Beyond them, you spot a red button which will deactivate them attached to the far wall.  Trying to sprint to get to it would allow you to bypass the room faster, but whoever runs the gauntlet might get hit.

Skira and the medic charge to the right and encounter a room with pillars that rise up and down.  Target droids periodically appear as some of them rise up, meaning you need to keep your guard up.  You can stop and try to figure out the pattern, or try to charge your way through.

Zistalna, T'tchiirt, and the droid take the left path and fight their way to a crossroads.  Blaster fire echoes from the right; it sounds like another team is there, so you could go that way to back them up, or you could charge ahead towards the team objective.
Feathersnow
T'tchiirt sees the objective!  She chitters a command for IG-GY to lay down suppressing fire and charges forward!
Thunder999
 "No need to get hit, stick to cover." 
Coralej will do as he says until he can get within 60ft, at which point he'll try and hit the button with The Force

 
 Spoiler: OOC 
As in, once he's to that close he'll either use Move Object on the button, or if that's not possible (no idea what other power it would be), he'll just use it on whatever's nearby and hit the button with that.
 (1d20+14)[ 33 ]  Use the Force.
 
RandomLunatic
Skira looked over the collection of pillars with a scowl.  They could be here all day, trying to suss out a pattern, if there was even one to be had.  Or he could let his hunter's keen senses and hair-trigger reflexes carry the day.

 "Next target appear, we blast, then run,"  he said to -0476.
Harmony
 Irizi'stal'nafis 

“Wai…” Zistalna tries to call out as the strange creature makes a run for it. This was to coordinate teamwork, and it was already failing. There would be no magical buttons that won the fight in reality. Or it would be strange if it was. It was like the Republic was trying to keep up morale by not playing loosing scenarios, like their troopers did not mind.

“Stay cool, left team has has a member entering the objective, watch friendly fire.” She calls out on the comms. While reinforcing the other teams would have been the move here, she can’t abandon her teammate, instead advancing carefully between cover to provide support if needed.
Thundercracker
 
 Originally Posted by Feathersnow 
 T'tchiirt sees the objective!  She chitters a command for IG-GY to lay down suppressing fire and charges forward! 
 


 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

“Wai…” Zistalna tries to call out as the strange creature makes a run for it. This was to coordinate teamwork, and it was already failing. There would be no magical buttons that won the fight in reality. Or it would be strange if it was. It was like the Republic was trying to keep up morale by not playing loosing scenarios, like their troopers did not mind.

“Stay cool, left team has has a member entering the objective, watch friendly fire.” She calls out on the comms. While reinforcing the other teams would have been the move here, she can’t abandon her teammate, instead advancing carefully between cover to provide support if needed. 
 

You charge forward but your progress is stalled as you arrive at a hardened position.  At least two bunkers lie ahead of you with potentially more out of sight, and several droids fire at you from view-slots in the defensive structures.   They focus their fire on you and you're forced to huddle behind a mock-desk or risk getting tagged, possibly more than once.  The droid follows your lead and hunkers down against an adjacent desk.

You can try to pick off the droids through their shooting slots, or perhaps one of you could create a distraction while the others get closer.


 
 Originally Posted by Thunder999 
  "No need to get hit, stick to cover." 
Coralej will do as he says until he can get within 60ft, at which point he'll try and hit the button with The Force

 
 Spoiler: OOC 
As in, once he's to that close he'll either use Move Object on the button, or if that's not possible (no idea what other power it would be), he'll just use it on whatever's nearby and hit the button with that.
[roll0] Use the Force.
 
 
 

 
 Spoiler 
move object works
 

You make you way methodically through the room, clearing out the first bunker and then hustling up against the second, which gets you in range to reach out with the Force and deactivate the droids.  Your team managed to avoid taking any hits, but you're now almost certainly behind the others.


 
 Originally Posted by RandomLunatic 
 Skira looked over the collection of pillars with a scowl.  They could be here all day, trying to suss out a pattern, if there was even one to be had.  Or he could let his hunter's keen senses and hair-trigger reflexes carry the day.

 "Next target appear, we blast, then run,"  he said to -0476. 
 

You blast your way through the moving pillars, and take a stinging hit in the side, not enough to knock you out of the exercise, but it feels like an extra strong stun bolt because half your body goes almost numb.  Still, you clear the pillars at a quick pace and close in on a bunker in the distance, though no fire is coming out if it for the moment.  You can pause here to receive treatment from the medical clone or press forward.
RandomLunatic
Skira ducked behind a pillar and slumped against it, breathing hard in attempt to restore some feeling.   "Sithspit, what they using?  Got anything that'll give me feeling in my arm?"  he asked the medic.
Harmony
 Irizi'stal'nafis 

“Left team exposed and taking heavy fire. Making sure we hold their attention.” Zistalna calls out, firing inaccurately from behind cover to keep the droids attention.
Feathersnow
T'tchiirt hides from the droids, and readies her flamethrower, but it is unlikely to do much unless the droids are foolish enough to break cover.    What was I thinking.  
RandomLunatic
 "We through first room on right, bunkers ahead, no enemy,"  Skira commed back.
Thundercracker
 Coralej 

You arrive at a deserted fortified position, a series of barriers set up to make it easy to shoot out but which provide cover against the enemy.  Beyond that is a 4-way intersection with a blast door leading directly away from you, and hallways both to the left and right.  Blaster fire and the sound of droid movement comes from the left and you can see the reflections of flashes of blaster bolts against the wall.  You could try to sneak your way past the droids or perhaps approach them from behind.


 
 Originally Posted by RandomLunatic 
 Skira ducked behind a pillar and slumped against it, breathing hard in attempt to restore some feeling.   "Sithspit, what they using?  Got anything that'll give me feeling in my arm?"  he asked the medic. 
 

The medic kneels down, pulls out a small case, and slaps a patch of some kind against your side where you were hit, and the numbness begins to fade.  You advance farther and reach a deserted fortified position.  Past the barrier, the hallway turns to the left, and the sound of intense blaster fire echoes from down the corridor.

"Seems too easy," the medic says, "think it's a trap?"



 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

“Left team exposed and taking heavy fire. Making sure we hold their attention.” Zistalna calls out, firing inaccurately from behind cover to keep the droids attention. 
 

As you shoot, the droids return fire, and if anything, the intensity seems to increase, making it almost suicide to leave cover; you're pinned down.
Thunder999
 "Keep moving, lets see if we can get behind the droids to the left, give the others a little help." 
RandomLunatic
 "Aaaah!  Thanks, Patches,"  said Skira as the whatever was in the patch did its job.  The most useful piece of advice he'd ever received was "always make friends with the medic".

At the corner, Skira replied,  "Yeah.  Damn popups can be anywhere.  Circle wide that way, I go this way.  We flank it." 
Harmony
 Irizi'stal'nafis 

“Is this what they teach you in basic training?” Zistalna asked, surpassingly calm. “This is why war is won by communication. I like your aggression…” she break a bit as a blast comes uncomfortably close. “But without any communication, you’d be dead, and your team with you. Learn from this, rely on your training and talk before acting, and it’ll be fine. This is a bad spot to be in, but we undeniably have their attention, so one of our other teams can hopefully bail us out.”
Thundercracker
Coralej comes up upon the rear of the droids firing from behind, and half of them split their attention.  A fierce firefight breaks out, and the team that was pinned down suddenly finds the blaster bolts zinging around them drop in intensity.

Either team can now either hold position or press the attack.

Skira comes to an intersection with a blast door, behind which probably lies the team objective, to the right, and an abandoned fortification to the left.  A firefight is ongoing ahead of you.  You can press on to assist in the skirmish or try to get the blast door open.
Harmony
 Irizi'stal'nafis 

"Timely. Now is the time for aggression. Have your droid lay down covering fire and then we push from from both sides. Be careful not to get overenthusiastic and fry our friends though. Go!"

Zistalna will start firing as soon as the droid and rat go.
Thunder999
 "Lets keep the pressure up and crush them between us!" 
RandomLunatic
  Score!   Skira's face lit up as he laid eyes on the door to the objective.  Having a clear shot to the target with the rest of the team engaged in a light fight was what every bounty hunter dreamed of.  The lack of an actual acquisition didn't dampen Skira' spirits any as he went up to the door and opened it.
Feathersnow
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

"Timely. Now is the time for aggression. Have your droid lay down covering fire and then we push from from both sides. Be careful not to get overenthusiastic and fry our friends though. Go!"

Zistalna will start firing as soon as the droid and rat go. 
 

T'tchiirt explains the plan quickly to IG-GY, and readies herself to do her part!
Thundercracker
 
 Originally Posted by RandomLunatic 
   Score!   Skira's face lit up as he laid eyes on the door to the objective.  Having a clear shot to the target with the rest of the team engaged in a light fight was what every bounty hunter dreamed of.  The lack of an actual acquisition didn't dampen Skira' spirits any as he went up to the door and opened it. 
 

Inside the blast door is a simple green flag, about six feet tall.


 Other two teams 
The eight droids are flanked from both sides, and quickly go down in a fullisade of blue training blaster bolts.  Coralej takes a stun bolt in the leg, but it doesn't affect the outcome at all, and you meet in the middle, by the barrier the droids had been using to shelter behind.
RandomLunatic
 "We see target,"  Skira commed.  Then, off the comm, he added to Patches,  "Anticlimatic."   Not quite believing his fortune to have not one but two deserted rooms, he kept his blaster at the ready as he darted forward to claim the prize.
Thundercracker
 
 Originally Posted by RandomLunatic 
  "We see target,"  Skira commed.  Then, off the comm, he added to Patches,  "Anticlimatic."   Not quite believing his fortune to have not one but two deserted rooms, he kept his blaster at the ready as he darted forward to claim the prize. 
 

As fortune would have it, you happen to spot a small proximity mine near the door, and deftly avoid getting within range as you sidle around it and pick up the flag.

Bright lights come on and an automated voice echoes over speakers: "Training simulation terminated, congratulations.  Please exit via the completion route within the next five minutes, and review your progress."
A door opens up beyond the flag.

You arrive in a small debriefing room where statistics are displayed on several monitors.  It's less than thirty seconds before one of the doors opens up and Odi, now wearing his standard issue clone armor, walks into the room, followed by Jedi Knight Sadaki.

"...good to get some practice in before a mission," Odi says.
"Indeed," Sadaki adds, then turns to the rest of you, "congratulations on your success, I happened to be able to observe on the monitors.  Tell me, what have you learned?"
Thunder999
Coralej really isn't sure what they were meant to gain from that, it was certainly easier than any of their actual missions, no convenient stop buttons there, and rather more shielded droidekas.  "Going faster gets you shot more? This is much easier when we're not fighting Droideka?" 
Harmony
 Irizi'stal'nafis 

“Basic training less than optimal. That we prefer to push buttons that would not exist rather than trying unconventional force. That we have little cohesion, and our communication is low. That not being able to speak will provide a problem until we have are all at the same practice level. That we can show aggression, and that we can find effective ways of taking out our targets. That is all without reviewing it, but we are no where a unit, but more individuals. It will lead to casualties until we learn.” Not that there wouldn’t be casualties anyway, who constructed training courses with switches that eliminated the opposition? It was like they were trained under an illusion that it would be easy for the sake of morale or some nonsense like that.
Thundercracker
 Debriefing Room 

"All good observations, and yet, training does have its place.  I'd suggest another run through, at a higher difficulty, but there won't be time.  We arrive in a little more than nine hours.  Review your teamwork, and get some rest before gearing up," Sadaki says, "we meet at Briefing Room 12 at 0800."

The Jedi will stay to speak more with you if anyone wishes, otherwise he departs, but Odi stays behind.

You can take time to review your run through the proving grounds, or explore the rest of the ship, etc.
(we'll run these scenes concurrently).

The following morning, you meet up with Sadaki, Odi, and the others in a briefing room just as the hum of hyperspace vanishes as you arrive at the Murkhana system.  Sadaki presses a button on the console, and it takes a good thirty seconds before the secure communication opens up.  The holo of a fair skinned middle aged goateed human appears, Jedi General Roan Shryne.
"Master Shryne, Sadaki Kirusai and Psi Squad reporting in," your commander says.
"Good, we could use the reinforcements," Shryne replies, "I know your earlier briefing indicated the landing platform was to be secured before your arrived, but we've encountered stiffer resistance than expected, and the shield generator is still active.  We're currently planning a two-pronged assault, with your team as one side, and myself leading the other along with Bol Chatak and Ion Squad.  We'll form up on assault gunships, head down to the surface, breach the shield by rappelling down to the platform, then take the shields down from inside.  That will allow the rest of the clones to land and secure the platform and allow us to bring heavy weapons into the city."

"Understood," Sadaki said, "what's the makeup of the enemy?"
"The platform is protected by an entire droid battalion, including two tanks usually stationed on the central platform itself, with potentially more inside," Shryne replied.  He must have seen Sadaki's incredulous expression, because he quickly adds, "on the plus side, there are numerous towers and structures behind which to take cover, and the reason for the heavy droid defense is because the platform's anti-aircraft guns have been destroyed."

"Wonderful," Sadaki said, "do we need to take out the tanks out before going inside?"
"It would certainly make life easier," Shryne replied.

"Understood," Sadaki said.

If the group has any questions, now is the time to ask.
Thunder999
Coralej certainly has a question  "So how do we plan to take out a pair of tanks on foot?" 
RandomLunatic
 Hyperspace 
Skira went to watch the replay to see if how long it;d have taken to figure out the pattern of the pop-up turrets from the first room he'd been in.



 Murkhana System 
Skira was also on the skepticism train.   "What kind of tanks?" 
Thundercracker
"They are Separatist AAT-1 main battle tanks," Shryne replied.
Odi cleared his throat and spoke up.

"We don't necessarily have to destroy them.  A well-placed grenade could take out the droid crews before they close the hatch, or if we're able to get close and blast or slice the hatch open and toss one inside, they'll just be dead weight," he says, "we might even be able to commandeer one or both."
RandomLunatic
  Or be cut to ribbons trying to get that close.

Let's do this.    Skira leaned forward with a predatory grin.   "I can drive speeder." 
Harmony
 Irizi'stal'nafis 

"Bold tactic." It was very aggressive. It suited her. Still, it was risky. Droid did not have weaknesses like sleep, so there was nothing like that... The Chiss liked nightly raids and use the darkness against their opponents. Technology trumped all that, but technology could be fooled or disabled. She was not sure if the droids were equipped to fight in the darkness, the Trade Federation seemed to cut down on a lot of things when they made their soldiers, just like with the Republic.

"Perhaps there is a button to disable them all?" It was her attempt at humor, perhaps a bit cruel as the practice range taught things that simply were not true to life. "If we have the element of surprise, we can neutralize them quickly. If we don't, we're going to need some heavy weaponry to take them out." Or a lot of dead soldiers. Maybe both. Likely both.
Thunder999
 "So get Skira and CT-RH-1453 to the tanks and turn them on the droids, or hope the B1s are stupid enough to leave the door open?" 
Thundercracker
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

"Bold tactic." It was very aggressive. It suited her. Still, it was risky. Droid did not have weaknesses like sleep, so there was nothing like that... The Chiss liked nightly raids and use the darkness against their opponents. Technology trumped all that, but technology could be fooled or disabled. She was not sure if the droids were equipped to fight in the darkness, the Trade Federation seemed to cut down on a lot of things when they made their soldiers, just like with the Republic.

"Perhaps there is a button to disable them all?" It was her attempt at humor, perhaps a bit cruel as the practice range taught things that simply were not true to life. "If we have the element of surprise, we can neutralize them quickly. If we don't, we're going to need some heavy weaponry to take them out." Or a lot of dead soldiers. Maybe both. Likely both. 
 

The Jedi Master replies.
“It is a two-pronged attack.  We will draw the enemy to one side of the platform, which will give your Squad an opening to attack the other.   There is no ‘button’, per se, but deactivation of the shield generator will allow reinforcements and close air support.  I anticipate the droids will all be deactivated shortly afterwards,” he says.
RandomLunatic
Skira went for the obvious follow-up.   "Where shield generator?" 
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira went for the obvious follow-up.   "Where shield generator?"  
 

The holo switches from Master Shryne to a graphic of the landing platform.  It is actually eight landing platforms around a central pillar, which houses the machinery and cargo lifts.  The graphic zooms in on the pillar.

"The shield generator controls are located in the central pillar.  You would need to acquire Separatist access or slice your way in," Shryne's voice says, "obviously we would prefer to keep the shield generator intact to aid in defending the platform against any possible Separatist reinforcements, but as a last resort, the generator itself can be disabled or destroyed."

The graphic zoomed in on a quartet of shield bulbs near the top of the central pillar.
Feathersnow
T'tchiirt uses the time to restore IG-GY's ability to comprehend Basic, but has little to add to the briefings...
Thundercracker
 
 Spoiler 
Apologies for the delay, been working a lot.  Any additional questions can be answered in spoilers.
 


After a few more questions, the briefing ends, and the party loads up on a pair of LAAT/i gunships and zooms out of the main hold.  The cold silence of travel through space gives way to the shuddering turbulence of breaking atmosphere, and as you descend, the doors open up, allowing the wind to enter as you zoom along the surface.  What was once a beautiful tourist destination now lies scarred and damaged by the fighting.  Fires burn in several places in the city, releasing huge plumes of dark smoke into the sky.  Sporadic ground fire arcs up towards your craft, but you're too fast for them to be any real threat.  About three klicks out, the four gunships ahead of you, Master Shryne and his team of clones, along with the rest of the Jedi except for Sadaki, accelerate ahead, and then veer off to the right, while your two head to the left.  As you approach, you can see the fighting has already started on the platform on the north side of the structure.  The three Jedi lightsabers are visible even from this far out, deflecting the incoming fire from the droids moving towards their position.  Clearly visible near the central platform are the two tanks, also moving towards the assault force.

Your two gunships hover over the platform's shields, and release rappelling cables which slowly slip through the barrier.  Beneath you, only a pair of B-1 droids stand at the southernmost platform.  Sadaki goes first, leading the way, and slices through them easily.  It is an odd sensation, pushing your way through the shields from above, but before long, the entire team is assembled, and the gunships fly off to circle the platform and wait for the shields to drop.
"C'mon, we've got to take out those tanks before they reach the other group," Sadaki says as he leads the charge towards the central platform.

Broken down speeders and charging blocks provide ample opportunities for cover as you approach the vanguard of the droid battalion.  The path splits, and you can follow Sadaki to the left, where one of the tanks has just vanished around the far side of the central pillar, or take the path to the right, where the second tank sits near the pillar, about 150 meters away (100 squares).  With the fighting focused around the northern platform, your arrival appears to be unnoticed so far.
RandomLunatic
When he alighted on the landing platform, after making sure there were no other droids in the area Skira took a moment to asses the two wrecked B-1s to see if their weapons had outlived them.  If they had, he took one, set it to stun, and stuffed it into his bandolier strap in case one of the VIPs showed up.  Then he took off after the rest.

Not seeing any strong arguments either way, Skira just followed Master Sadaki to the left, eyes open and longblaster at the ready.
Thunder999
Coralej heads towards the other tank.  "If Skira's going that way then we need to get CT-RH-1453 to the other tank" 
RandomLunatic
 "Hold it.  It take 2 to run tank, and nobody else volunteer,"  said Skira, stopping and turning around to join on the right side.
Thundercracker
 Left Side 

Sadaki charges straight in, and you come across a squad of battle droids, six B-1's led by a B-2 super battle droid.  He ignites his lightsaber and charges towards the enemy...
 
 Spoiler 
Anyone staying with the Jedi, roll initiative.
Sadaki:  (1d20+12)[ 25 ] 
Enemy:  (1d20+3)[ 5 ] 
 

 Right Side 

As fighting breaks out on the Left side, you make your way past ruined speeders and other debris.  You don't encounter any droids, and then you spot them farther up ahead, near the tank.  At the top of the tank, you can see a B-1 pilot with its head out, watching the fight currently taking place on the route from the Left platform.

There is ample cover for you to try and sneak closer, though that will take precious time and there's no telling when they might decide to join the fight against Sadaki and the others.  You could also charge straight in, or take pot-shots from where you are at either the group on the Left platform or the tank crew, though shooting would certainly give your position away.
Harmony
 Irizi'stal'nafis 

The indecisiveness and lack of structure, frustrates Zistalna, but it seemed that they were taking aggressive action. At least that she could get behind. With no clear teams, it would seem all of them attack one tank, which would cause a trouble if the other flanked them. She makes handsignals for the the troopers to follow her to the  right  side.

As she spots the head of the pilot, she drops prone to aim her carbine, motioning for whoever is with her to advance, ready to take the shot when they are in position or if they are spotted.
Thundercracker
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

The indecisiveness and lack of structure, frustrates Zistalna, but it seemed that they were taking aggressive action. At least that she could get behind. With no clear teams, it would seem all of them attack one tank, which would cause a trouble if the other flanked them. She makes handsignals for the the troopers to follow her to the  right  side.

As she spots the head of the pilot, she drops prone to aim her carbine, motioning for whoever is with her to advance, ready to take the shot when they are in position or if they are spotted. 
 

The clones follow you down the right side.  They keep low and out of sight of the droids in the distance.
RandomLunatic
Skira peered at the tank for moment.  Then he extended his hand towards the nearest Clone trooper.   "Give me grenade.  I go steal tank, drive back here.  You hold and give cover if I spotted." 

Assuming there agreement with his plan, Skira slung his blaster over his back, got down on all fours, and set off across the landing pad, scurrying from cover to cover.

((Stealthing closer while double moving, so -5 to Stealth.  Going to try to close to about 12 squares of the tank or until spotted, whichever comes first.

  Stealth  - (1d20+9)[ 25 ] ))
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira peered at the tank for moment.  Then he extended his hand towards the nearest Clone trooper.   "Give me grenade.  I go steal tank, drive back here.  You hold and give cover if I spotted." 

Assuming there agreement with his plan, Skira slung his blaster over his back, got down on all fours, and set off across the landing pad, scurrying from cover to cover.

((Stealthing closer while double moving, so -5 to Stealth.  Going to try to close to about 12 squares of the tank or until spotted, whichever comes first.

 (1d20+9)[ 29 ] )) 
 

As you get closer, you spot four B-1's arrayed around the tank, plus a single B-1 inside the tank, for a total of five within sight.

 
 Spoiler 

to get to 26:  (1d20+9)[ 29 ] 
to get to 14:  (1d20+9)[ 29 ] 
to get to 12-8:  (1d20+14)[ 27 ] 
extra roll:  (1d20+9)[ 12 ] 
extra roll:  (1d20+9)[ 17 ] 
 


Dodging around wrecked speeders, cargo cranes, and refueling pumps, you manage to get within 40' of the tank without being seen.  All of the droids' attention appears to be focused on the Left bridge, where the Jedi is nearly finished slicing his way through the droid opposition.

 Irizi'stal'nafis 

From your position, you are able to draw a good bead at the tank pilot.
 
 Spoiler 
you can ignore its partial cover, but if you can move to within 30 squares, you'll be in point blank range with a rifle
 
Feathersnow
T'tchiirt directs IG-GY to provide covering fire for Skira.   She considers running after him, but she is too slow!  Rather than a repeat of last time, she simply wants with her flamethrower.
Harmony
 Irizi'stal'nafis 

She'll stay there, ready to take the shot. when the rest of the team either starts being noisy or do their advance.
"I have the pilot in my sights." She whispers over radio.
RandomLunatic
Skira paused for moment to catch his breath, grinning with anticipation.  By weight, the AAT would be his biggest kill.  And he'd made it to striking distance with his prey none the wiser.  Speaking just loud enough for his throat mic to pick up, Skira commed,  "In position.  Open fire on my mark. Three, two, one, MARK!" 

Even as he said the word, Skira dashed forward, bounding towards the tank.  In the last final steps, he pushed up with his arms, pushing himself upright and giving his underhanded grenade lob a little extra arc.

((  Init  - (1d20+14)[ 26 ] 
If under 22,   Reroll  - (1d20+14)[ 18 ] 

Move:  Move 6 squares towards AAT.
Standard:  Ready an action to toss a grenade down the pilot's hatch after Zistalna takes her shot and (hopefully) destroys the pilot droid.
  Attack  - (1d20+6)[ 23 ] 
  Damage  - (4d6+2)[ 19 ] ))
Thundercracker
The blaster bolt sails over Skira's head, and he dodges towards the tank before the droids are able to respond.  The grenade sails through the air even as the pilot droid shudders and drops down into the open hatch, and the grenade clatters in behind it.  With a muffled *whump*, a plume of black smoke shoots out of the top of the vehicle.

The clones, who had all taken up positions behind cover and aimed at the droids around the edge of the tank, open fire.

 
 Spoiler 
attack:  (1d20+4)[ 19 ] 
damage:  (3d8)[ 13 ] 
attack:  (1d20+4)[ 8 ] 
damage:  (3d8)[ 16 ] 
attack:  (1d20+4)[ 10 ] 
damage:  (3d8)[ 18 ] 
attack:  (1d20+4)[ 15 ] 
damage:  (3d12)[ 27 ] 
 


Three of the droids are struck from the hail of blaster bolts from the clones and either break into pieces or deactivate, but one is narrowly missed, and runs around to the far side of the vehicle, out of sight.

The clones all break cover and start hustling towards the tank.
 
 Spoiler 
Player turn.  Skira, you have an extra move action you can take, because your first move was during the surprise round.
 
RandomLunatic
Skira ran the the last few steps to the AAT and quickly mounted the steps up the the hatch.  Unceremoniously shoving the remains of the pilot aside, he dropped down, closing the hatch behind him, and settled in at the pilot's station.  Then he brought up power to the repulsors, rounding the tank's horseshoe-crab nose on the fleeing droid and bringing the repeaters to bear.  Skira depressed the trigger as the sight lit up with a target lock.

((Bonus move:  Move up to the AAT

Move:  Get in tank
Standard:  Make an attack run on the B-1.  Slide 4 squares sideways (so the tank doesn't block LOS to the rest of the party) and make a normal attack
  Attack  - (1d20+9)[ 26 ] 
  Damage  - (3d10*2)[ 18 ] +4))
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira ran the the last few steps to the AAT and quickly mounted the steps up the the hatch.  Unceremoniously shoving the remains of the pilot aside, he dropped down, closing the hatch behind him, and settled in at the pilot's station.  Then he brought up power to the repulsors, rounding the tank's horseshoe-crab nose on the fleeing droid and bringing the repeaters to bear.  Skira depressed the trigger as the sight lit up with a target lock.

((Bonus move:  Move up to the AAT

Move:  Get in tank
Standard:  Make an attack run on the B-1.  Slide 4 squares sideways (so the tank doesn't block LOS to the rest of the party) and make a normal attack
[roll0]
[roll1]+4)) 
 

You shove the broken droid aside and take the pilot’s seat.  The screens inside the tank have all been destroyed from the frag grenade blast, but you know roughly where the lone remaining B-1 is standing.  You steer the tank in roughly the correct direction, and hear a satisfying clink bzzt as you run the hapless droid over.

The immediate vicinity falls quiet with the end of active combat, for the moment.

Anyone not inside the tank can see Sadaki has dispatched the droids on the southwest bridge and has continued moving towards the central pillar.
RandomLunatic
Skira quickly unbuttoned and stuck his head out so he could see well enough to steer the tank back towards the rest of the squad without accidentally reducing anyone to red smears on the duracrete.  As he drove, he got on the comm.   "Psi squad here.  We capture tank on south platform, but all displays inside 86'd.  Can't see when hatches closed." 
Thunder999
Coralej responds over commlink, while catching up  "Can you steer with your head poking out? Can it be fixed? Either way lets meet up with the commander." 
RandomLunatic
 "I can drive, but going into combat with sunroof open defeat point of tank,"  Skira pointed out.   "As for fix, I not good with computer.  That question for 509.  Or maybe T'tchrrt." 
Thundercracker
 
 Originally Posted by RandomLunatic 
  "I can drive, but going into combat with sunroof open defeat point of tank,"  Skira pointed out.   "As for fix, I not good with computer.  That question for 509.  Or maybe T'tchrrt."  
 

It is a moment before your comms crackle to life.  A clone shouts a reply over the sound of heavy and continuous blaster fire and the shouting of combat.
"Great, get over here and take out their other tank before it wastes us all," he shouts.

When you mention 509, the clone stands up a bit straighter.

"Let me take a look at it, sir," he says, "as long as the external scopes are still working, I'm sure I can rig something up."

He clambers up and into the tank.  It is quiet for a few seconds, except for the sound of combat from the far side of the main pillar, to the north.

"Look alive, clankers at twelve o'clock!" one of the clones says as the first blaster bolts start zipping over your heads.
By the central pillar, a large door, most likely meant for shipping, has opened and disgorged an entire platoon of roughly fifty battle droids.  Arrayed in neat rows, a mix of B-1's and B-2's march towards your position.

"FOR THE REPUBLIC!" one of the clones yells, and the call is answered by the others as the three not in the tank take cover, two behind the tank and one behind a destroyed speeder, and start laying down fire.

 
 Spoiler 
Player action.  The droids are 50 squares away from you and firing as they advance towards your position.
 
Harmony
 Irizi'stal'nafis 

Those were some bad odds, but her reflexes struck and she immediately dove down to take cover as the droids burst forth. "Company of droids, central pillar." as she took aim towards one of the B2, squeezing the trigger.

Free action to drop.
Aim
Shoot:  (1d20+7)[ 15 ]  (ignore dex bonus, ignore cover)
Damage:  (3d10+1)[ 21 ]  (-1 condition from Dastardly Strike, and -5 to DT to be lowered one more)
Thunder999
Coralej will get behind the nearest cover and try to get closer, he can't do anything from this distance.
Feathersnow
T'tchiirt tells IG-GY to fire on the other droids, while she ducks behind cover and readies her flamethrower.
RandomLunatic
As the droids advanced, Skira dropped back down into the tank, selecting the explosive shells from the tank's weapons rack.   "I aim for middle, tell me how I do!"  he barked into the comm as he depressed the trigger.

((Move:  Drive tank
Standard:  Fire missile launcher into the densest cluster of droids in sight.
  Attack  - (1d20+5)[ 10 ] 
  Damage  - (6d6+2)[ 23 ]  2-square splash))
Thundercracker
The missile streaks out from the tank and obliterates a B-2 droid, and about a half-dozen B-1's go flying.  Irizi'stal'nafis takes out another B-2, and the clones destroy a few more droids between them, but there are still at least forty battle droids blasting away at you.  Blaster bolts pockmark the front of the tank and the front side of whatever cover the group is hiding behind shudders with the impact of dozens rounds of superheated plasma.  Chunks of durasteel and plasteel are shorn away and start landing among the group; if this keeps up, the droids might end up blasting their way through the speeders and control panels you're hiding behind!

 
 Spoiler 
Anyone not inside the tank or specifically taking cover behind the tank takes  (1d6)[ 1 ]  damage
 


Inside the tank:
"I got it!" CT-0509 says, and his datapad flickers to life.  He's patched it into what remains of the tank's sensor system, and you now have a decent view of what's in front of you.

 
 Spoiler 
Tank stats, it takes a crew of 4 to operate, a pilot (Currently Skira), a copilot (currently CT-0509), and two gunners:
 https://swse.fandom.com/wiki/AAT-1 
 
RandomLunatic
 "Alright!  Now I can see!"  Skira said, giving 509 a congratulatory punch on the pauldron.   "If you can shoot these guns, jump in!  Then I move to cover others!"   While waiting for the others to get in, Skira selected another dense cluster of droids on the datapad and launched a second missile.

((Standard:  Missile attack tightest group of droids visible.
  Attack  - (1d20+7)[ 10 ] 
  Damage  - (6d6+2)[ 24 ] , 2-square burst
Move:  Move tank to provide cover to anyone not already benefiting from being behind the AAT.))
Thundercracker
 Inside Tank 

"I-I need to hold this together or the screen is going to go blank," the clone replied.
Despite your aim being off, the missile catches the right flank of the droid formation, scattering pieces onto the ground and over the side, and blowing a crater in the walkway and severely bending the guardrail.

The tank is peppered by blaster bolts from the advancing regiment for a total of  (3d8)[ 8 ] .

 Outside Tank 

The party groups together behind the tank for cover to stay out of the spray of blaster bolts coming from the advancing droid legion.

"C'mon boys, in we go," Odi says, and he and one of the other clones jumps into the tank and move toward the gunner seats.

The one clone remaining outside is armed with a heavy blaster rifle and he keeps pace behind the tank, using it for cover as he blasts away at the enemy.  The party continues peppering the advancing droids, but the return fire is incessant as the droids follow their programmed combat subroutines.

Despite over two dozen droids remaining, it looks like the firefight might devolve into mere cleanup, until from the corner of the main pillar, the second tank clears the edge of the building and levels its main cannon in your direction...

 
 Spoiler 
player action.
 
Feathersnow
T'tchiirt groans in terrified resignation as IG-GY continues to pepper the Confederation droids with blaster fire.  She realizes asking what to do is impossible without the lips to form Basic consonants..
Harmony
 Irizi'stal'nafis 

"Enemy tank, at the pillar." Zistalna calls out on the radio. She did not have the firepower to take out such a machine, so she continued picking off B-2 droids with her lethal aim.

 (1d20+7)[ 13 ]  no dex bonus, no cover
 (3d10+1)[ 17 ]  -1 condition step, -5 on threshold for another one.
RandomLunatic
 "Sith!"  Skira spat as the second tank appeared, jamming the throttles to the stops.   "Sorry got to move!"  he quickly said into the comms, pushign the tank forward to keep the others clear of the incoming crossfire.  Skira quickly lobbed another shell into the droid collection in front and then turned his eyes to the other tank visible on the datapad, ready to preempt their shot.

((Move:  Move 6 squares forward.
Standard:  Missile the droids.
  Attack  - (1d20+7)[ 21 ] 
  Damage  - (6d6+2)[ 18 ] ))
Thundercracker
 Inside the Tank 
Another missile lands in the formation of droids and blows a sizable crater into the bridge, while the clones follow your lead and continue to blast them to smithereens.  The remaining droids reorganize themselves into two squads, a cluster of B-1's and a squad of B-2's.

 
 Spoiler 
we're using the squad rules for the B-1's and B-2's, which means their HP are doubled, all of their attacks gain 1 square splash, they get a Damage Threshold of 10, and +4 attack, and area attacks do double damage against them.
 


The enemy tank stays where it is and trains its weapons on your vehicle...

 
 Spoiler 

Tank Attack

Heavy Laser Cannon:
Attack Bonus: +4, Damage:
 (1d20+4)[ 9 ]  (miss)
6d10x2 (6d10)[ 41 ] 

Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
 (1d20+4)[ 14 ]   (miss)
 (2d10)[ 10 ] 

Blaster Cannon
Attack Bonus: +4 , Damage:
 (1d20+4)[ 16 ]  (hit)
3d10x2  (3d10)[ 19 ]   x2 - 38 - DR15 = 23 - negated by vehicular combat

Missile Launcher:

Attack Bonus: +4, Damage: 6d6
 (1d20+4)[ 15 ]  (miss)
 (6d6)[ 12 ] 

Tank Hp = 152/160
 


Luckily droids are poor shots, but one blaster cannon does make contact, slagging a portion of the front armor of your tank.  The temperature inside immediately rises, but not unbearably so.

 Outside the tank 

The combined attacks of the tank, the clones, and the rest of the party destroy the formation of droids, and only a few stragglers remain.  The enemy tank, however, looks to be targeting your vehicle.

"Uh oh," the heavy weapon clone says, and he takes three lumbering steps then dives for cover behind a burnt out speeder, well away from the tank.
Thunder999
Seeing the clone dive for cover that's not the tank, Coralej sprints towards the best cover he can see, choosing to be further from the tank if possible.
RandomLunatic
Seeing the other tank's weapon come to bear, Skira yelled  "Hang on!"  and cut the power to the left side repuslors.  The AAT's left corner dropped down to drag on the tarmac, and Skira used the point of contact as pivot to swing the vehicle around sharply just shy of the deadly barrage of blaster fire.  And as the enemy vehicle passed in front of his,he returned the favor and stitched up the enemy's glacis plate with a burst from the repeaters.  Then he brought the repulsors back up to full power and had the vehicle off and moving again, weaving amongst the debris to throw off the droid gunner's aim.

((Reaction:  Use Vehicular Combat to negate the repeater hit.
  Pilot  - (1d20+10)[ 25 ] 

Swift:  Use Trick Step on the other AAT.
  Init  - (1d20+15)[ 20 ] 
 [roll=Reroll if below 23]]1d20+15[/roll]  Rolled 31 in OOC
Standard:  Rapid Shot AAT with repeaters
  Attack  - (1d20+5)[ 21 ] 
  Damage  - (4d10*2)[ 60 ]  +4
Move:  Move 6 squares towards enemy tank.))
Feathersnow
T'tchiirt rushes in a random direction at the Clone's dismaying groan...  " IG-GY, run! " She shouts in Jawa
Thundercracker
 Outside the tank 

The party, including the droid, dives for whatever cover they can find as the tank swerves sharply, causing the enemy blaster cannons and lasers to miss and blow chunks out of the walkway and the debris scattered around.  The droids have reformed ranks into two groups and they continue to advance and open fire at the group, but everyone is well hunkered down and nobody is struck.  The hijacked tank advances towards the enemy, but if you want to move with it, you will likely open yourself up to enemy blaster fire.

"Are we shooting or waiting until they get closer??" the lone clone holed up with you on the walkway asks as he hefts his heavy blaster rifle.

 
 Spoiler 

B-1 Squad - full health. - 32 squares
B-2 Squad - full health. - 32 squares
Enemy Tank - 50 squares
Hijacked tank - 6 squares
 

 Inside the Tank 

The clones follow your lead and open up on the enemy tank as best they can despite not having trained on vehicle weapons:
 
 Spoiler 

Heavy laser cannon:
 (1d20)[ 12 ]  (miss)
6d10x2(6d10)  (6d10)[ 50 ] 

light blaster cannon:
 (1d20)[ 6 ]  (miss)
2d10x2  (2d10)[ 14 ] 
 


And the enemy tank continues to sit by the corner of the central pillar and fire on you:
 
 Spoiler 

Heavy Laser Cannon:
Attack Bonus: +4, Damage: 6d10x2
 (1d20+4)[ 10 ] (miss)
 (6d10)[ 30 ] 

Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
 (1d20+4)[ 9 ]  (miss)
 (2d10)[ 13 ] 

Blaster Cannon
Attack Bonus: +4, Damage: 3d10x2
[roll]1d20+r[/roll] (hit, 20 roll in OOC, will be net 17 damage if not negated by vehicular combat)
 (3d10)[ 16 ] 
 
Thunder999
 "Stick to cover, but see if you can get some autofire down on those droids." 

Coralej himself reaches out towards the droids, and causes a chunk of rubble to strike one of the squads.

 
 Spoiler: OOC/Rolls 
Staying in cover, attacking with Move Light Object now that the lack of range limit has been pointed out to me. That's  (1d20+14)[ 31 ]  to hit for a basic  (1d6)[ 1 ]  damage
 
RandomLunatic
Skira steered left to get around the pillar for a better shot.  Seeing the lackluster results, he yelled at the clone manning the light blasters,  "Kriff tank.  Next time, go for droids." 

((Reaction:
  Vehicular Combat  - (1d20+10)[ 28 ] 

Swift:  Trick Step enemy tank
  Init  - (1d20+15)[ 34 ] 
  Re-roll if under 22  - (1d20+15)[ 19 ] 
  Enemy check  - (1d20+6)[ 23 ] 

Move:  Slide 6 squares due west.

Standard:  Rapid Shot tank with repeaters
  Attack  - (1d20+5)[ 8 ] 
  Damage  - (4d10*2)[ 38 ] +4))
Harmony
 Irizi'stal'nafis 

Zistalna continues firing at the B-2s.

Attack (1d20+7)[ 15 ] 
Damage  (3d10+1)[ 6 ]  -1 on condition track, -5 on threshold.

 
 Spoiler: OOC 

Zistalna should have has done 40 damage (17+17+6) to the B2 Squads and reduced them 5 steps on condition track (when including the +10 squads gets to their threshold as she has Devastating Attack talent.)
 
Thundercracker
 Republic Clones 

The two clones inside the tank bark out a quick "Yes sir!" and turn their weapons on the squads of droids.

 
 Spoiler 

Heavy laser cannon (target B-2's):
 (1d20)[ 4 ] 
6d10x2(6d10) splash  (8d10)[ 44 ]  (inc +2 damage for splash weapon vs squad)

light blaster cannon:
 (1d20)[ 3 ] 
2d10x2  (2d10)[ 9 ] 

Those are some poor attack rolls.
 


The clone outside the tank breaks cover and moves forward to get into point blank range, then unloads a long burst of red blaster fire at the enemy.
 
 Spoiler 

attack:  (1d20+2)[ 15 ] 
damage:  (5d10)[ 17 ] 
B-1 Squad: Full Health
B-2 Squad: 25/42
 
Thundercracker
 Tank Battle (Enemy Tank) 

The enemy tank's turrets track your movement to the side, right up to the edge of the walkway.  For a second, the thought crosses your mind that they might target the supports of the bridge, but droid programming is not known creative decision making in battle.  The enemy vehicle opens fire on you again.

 
 Spoiler 

Heavy Laser Cannon (splash):
Attack Bonus: +4, Damage:
 (1d20+4)[ 16 ] 
6d10x2  (6d10)[ 32 ] 

Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
 (1d20+4)[ 10 ] 
 (2d10)[ 12 ] 

Blaster Cannon
Attack Bonus: +4 , Damage 3d10x2
 (1d20+4)[ 10 ] 
 (3d10)[ 24 ] 

Friendly Tank HP: 152/160 (pending vehicular combat roll).
 

 Droid Squads 
Both droid squads continue to advance and target the clone trooper, who, having slid to a stop behind a burnt out speeder, has cover but is not fully hidden from the enemy.

 
 Spoiler 

b-1 attack:  (1d20+5)[ 21 ] 
b-1 damage:  (3d8)[ 13 ] 

b-2 attack:  (1d20+8)[ 24 ] 
b-2 damage:  (3d8)[ 16 ] 
 

The clone is hit multiple times, his armor a pockmarked and smoldering ruin, but he stays on his feet, barely.
Harmony
 Irizi'stal'nafis 

Her last shot was a poor hit, and the tank was a problem, but there was nothing she could do about it now than continue to harass the B2-droids.

 (1d20+8)[ 11 ]  Point Blank Attack, ignore dexterity, ignore cover
 (3d10+2)[ 16 ]  -1 automatically on condition track, -5 on threshold (so +5 effectively?)
RandomLunatic
[color=slategray]”Damnit, blasters on droids.  Keep big gun on tank!"[\color]  Skira yelled at the clone as he slalomed through the incoming fire, and trying to return the favor as best he could.

((The enemy tank is still at -1 CT and misses cleanly, no need for VC.

Move:  6 squares towards enemy tank.

Swift:  Trick step tank.
[Roll=Init]1d20+15[\roll]
[Roll=Init reroll of under 23]1d20+15[\roll]
[Roll=Enemy]1d20+6[\roll]

Standard:  Rapid shot tank
[Roll=Attack]1d20+5[\roll]
[Roll=Damage]4d10*2[\roll]+4))
Feathersnow
 T'tchiirt chitters something that might have been impressive if anyone understood it and rushes out to put flames to the droids about to converge on the heroic clone! 

T'tchiirt orders IG-GY to lay down suppressing fire to help the surrounded Clone!


 
 Spoiler: OoC 
 (1d20+5)[ 15 ]  hit
 (3d6)[ 9 ]  damage

Best Defense option from Protector tree talent
 
Thundercracker
 Republic Clones 

The two clones inside the tank continue to fire their weapons at the tank and droids, blasting away.

 
 Spoiler 


Heavy laser cannon (target enemy tank):
 (1d20)[ 7 ] 
6d10x2  (6d10)[ 23 ]  splash
enemy vehicular combat (if necessary):  (1d20+5)[ 14 ] 

light blaster cannon (b-2 droids):
 (1d20)[ 12 ] 
2d10x2  (2d10)[ 10 ] 
 



The clone outside the tank fires another long burst of red blaster bolts at the enemy then drops prone behind cover, then pats out a small fire smoldering in the crater of his chest armor.

 
 Spoiler 

attack:  (1d20+1)[ 17 ] 
 (5d10)[ 26 ] 
B-1 Squad: Full Health
B-2 Squad: destroyed.
 


The squad of B-2's is peppered with blaster fire from both the tank and the injured republic clone.  When the smoke clears, nothing remains standing.
Thundercracker
 Enemy 

The tank once again trains its fire on your tank, attempting to take it down. The squad of B-1's continues to mindlessly advance and turns its fire on the approaching tank:

 
 Spoiler 

Heavy Laser Cannon (splash):
Attack Bonus: +4, Damage:
 (1d20+3)[ 14 ] 
6d10x2  (6d10)[ 24 ] 

Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
 (1d20+3)[ 7 ] 
 (2d10)[ 2 ] 

Blaster Cannon
Attack Bonus: +4 , Damage 3d10x2
 (1d20+3)[ 6 ] 
 (3d10)[ 15 ] 

Droid attack:
 (1d20+5)[ 25 ] 
 (3d8)[ 15 ] 
That's a nat 20 for double damage and good thing they were attacking the tank and not one of the characters on the ground.
Friendly Tank HP: 152/160 (pending vehicular combat roll if necessary).
 
RandomLunatic
Skira growled in annoyance as his shots bounced off the enemt vehicle.   "C'mon,"  he said, squinting at the tiny field of view in the datapad as he lined up another shot.

((Swift:  Trick step the tank
  Init  - (1d20+15)[ 16 ] 
  Re-roll under 23  - (1d20+15)[ 31 ] 
  Enemy  - (1d20+6)[ 25 ] 

Move:  Drive closer  I want to hit them with my sword 

Standard:  Rapid Shot tank
  Attack  - (1d20+5)[ 11 ] 
  Damage  - (4d10*2)[ 54 ]  +4))
Harmony
 Irizi'stal'nafis 

With the bigger droids down, the B-1's remained. Not the highest threat, but never the less there were enough of them that they might cause havoc. She took aim for the leader and shot.

Swift: aim
Swift: aim
Standard: Shoot B1s
 (1d20+8)[ 18 ]  No reflex, no cover
 (3d10+1)[ 12 ]  automatically -1 step, +10 on threshold (+10 for squad, +5 for size, -5 for penetrating)
Feathersnow
T'tchiirt continues to urge IG-GY to provide covering fire!
Thunder999
Coralej continues to remain in cover and throw rocks at droids.

 
 Spoiler: Rolls 
 (1d20+14)[ 28 ]  vs reflex for  (1d6)[ 2 ]  damage, move light object
 
Thundercracker
A hail of blaster fire tears through the squad of B-1s leaving blasted bits of metal and twitching limbs.  Only a single B-1 remains, but as it turns around in confusion, perhaps to look for its squad mates, a chunk of duracrete debris flies through the air and knocks its head clean off.   Only the enemy tank remains, and Skira's shot just misses high and the potent beam of energy strikes a building, far in the distance.

The clones unload on the tank as best they can, even the injured one outside on the ground.

 
 Spoiler 


Heavy laser cannon (target enemy tank):
 (1d20)[ 19 ] 
6d10x2 splash  (6d10)[ 33 ]  66 - 15 = 51
enemy vehicular combat (if necessary):  (1d20+5)[ 13 ] 

light blaster cannon (target enemy tank):
 (1d20)[ 14 ]  {miss)
2d10x2  (2d10)[ 5 ] 

CT-1453
attack:  (1d20+6)[ 22 ] 
damage:  (3d10)[ 24 ]  - 15 = 9
 


With Skira barreling towards them, the droids in the enemy tank continue to target the one you have commandeered with all weapons.

 
 Spoiler 

Heavy Laser Cannon (splash):
Attack Bonus: +4, Damage:
 (1d20+3)[ 8 ]  (miss)
6d10x2  (6d10)[ 42 ] 

Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
 (1d20+3)[ 14 ] 
 (2d10)[ 8 ]  1 damage if this hits.

Blaster Cannon
Attack Bonus: +4 , Damage 3d10x2
 (1d20+3)[ 19 ] 
 (3d10)[ 23 ]  46 if not negated by vehicular combat

Enemy Tank: 55-60, 85/160 -2 CT
Friendly Tank: 18
CT-1453: 6
Feathersnow: 4
Rest of Party: 0
 

The tank's heavy main gun hits the enemy right on the nose, denting the armor and leaving a smoking, carbon scored crater just below the barrel of its main weapon.
RandomLunatic
 "Yeah!  Like that!"  Skira cheered as the laser cannon hit home.  He swerved again to throw off the droids in the other tank, and again triggered a burst from the forward blasters.

((Reaction:    VC  - (1d20+10)[ 20 ]  DC 20

Swift:  Trick Step enemy tank.
  Init  - (1d20+15)[ 32 ] 
  Re-roll under 23  - (1d20+15)[ 16 ] 
  Opposed  - (1d20+5)[ 25 ] 

Standard:  Rapid shot tank
  Attack  - (1d20+5)[ 21 ] 
  Damage  - (4d10*2)[ 50 ] +4))
Harmony
 Irizi'stal'nafis 

Not much she could do against a tank. Still, she lined up her shot, keeping her profile low. With any luck, something might just slip through.

 (1d20+7)[ 23 ]  no dex to reflex, no cover
 (3d10+1)[ 15 ]  Dastardly strike doesn't work on vehicles, but -5 to threshold, might be relevant if it's a crit!
Thunder999
The fight will probably be over before it matters, but the armour is far too thick to do anything from here, so Coralej looks for cover closer to the tank, and assuming he finds some, advances.

 
 Spoiler: OOC 
Double moving closer, assuming there's some good cover so the tank doesn't just shoot him. I figure the enemy tank has the same 15 DR ours does, so no more pot shots.
 
Thundercracker
 Clone Attack 

The enemy tank shifts slightly to the side and Skira's shot goes whizzing by, and the rest of the laser and blaster bolts either impact the ground in front of it or are absorbed by its thick durasteel armor plating.
The clones continue to blast away at the lone remaining visible enemy.
 
 Spoiler 

Heavy laser cannon (target enemy tank):
 (1d20)[ 18 ] 
6d10x2 splash  (6d10)[ 47 ] 

light blaster cannon (target enemy tank):
 (1d20)[ 1 ] 
2d10x2  (2d10)[ 14 ] 

CT-1453
attack:  (1d20+6)[ 18 ] 
damage:  (3d10)[ 16 ] 
 


As Coralej dodges ahead, he tries to stick to cover while the tanks blast away at each other.
 A plume of dark smoke starts rising from the Separatist tank, though it is still quite operational.

Enemy Tank Attack against Friendly Tank:  
 
 Spoiler 

Heavy Laser Cannon (splash):
Attack Bonus: +4, Damage:
 (1d20+2)[ 13 ] 
6d10x2  (6d10)[ 20 ] 

Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
 (1d20+2)[ 14 ] 
 (2d10)[ 9 ] 

Blaster Cannon
Attack Bonus: +4 , Damage 3d10x2
 (1d20+2)[ 12 ] 
 (3d10)[ 12 ] 
 


The clone firing the main gun seems to have figured out how to aim it properly, as a second heavy blaster bolt slams into the already weakened durasteel armor and penetrates to the interior.  The entire tank explodes in a brilliant flash of orange and yellow flames.  The battle is won, but above you, additional Republic transports circle just outside the bubble of the shields protecting the landing platform.  You could probably destroy the shield generators at the top of the central pillar with the tank's main gun, or you could try to storm the pillar and shut it down from the inside.
RandomLunatic
 "Woohoo!  Scratch one tank!"  Skira yelled as the enemy vehicle detonated.  Then he turned the stolen AAT around to head towards the rest of the squad he left behind.   "Psi squad reporting.  South side clear of enemies." 

He glanced up at the shield generator that the generals wanted intact.  Skira would've preferred keeping his hide intact, and not storming two buildings in one day.  He he tugged his pants leg, trying to figure out how to square that circle, when he suddenly turned to look at the clones beside him.   "Odi.  Can you go through comm logs, see who in command?  I want line to whoever in charge in there,"  jabbing a finger at the central spire.   "Sadaki, this Skira.  I have Odi checking comms.  If Separatists have organic leader in there, maybe he give up if we threaten to destroy whole building?" 
Harmony
 Irizi'stal'nafis 

Moving up and putting a blaster shot in a droid who's upper body was still slightly limbering around, Zistalna then calls on the radio. "Site clear. Do you need any work on the tank to get up to speed?" She could do mechanical work. She nods in approval at the ruthlessness of Skira. It was a good plan, one that could keep them out of trouble. That the Republic had flawed tactics did not mean they would have to adopt them. Preserving the infrastructure and keeping the shield whole for future operations or a fallback point was a solid plan, but dangerous.
Thundercracker
 
 Originally Posted by RandomLunatic 
  "Woohoo!  Scratch one tank!"  Skira yelled as the enemy vehicle detonated.  Then he turned the stolen AAT around to head towards the rest of the squad he left behind.   "Psi squad reporting.  South side clear of enemies." 

He glanced up at the shield generator that the generals wanted intact.  Skira would've preferred keeping his hide intact, and not storming two buildings in one day.  He he tugged his pants leg, trying to figure out how to square that circle, when he suddenly turned to look at the clones beside him.   "Odi.  Can you go through comm logs, see who in command?  I want line to whoever in charge in there,"  jabbing a finger at the central spire.   "Sadaki, this Skira.  I have Odi checking comms.  If Separatists have organic leader in there, maybe he give up if we threaten to destroy whole building?"  
 

Odi begins to respond in the affirmative, but then sparks fizzle out of the console, and his datapad freezes, then goes blank.  Whatever electronics inside the tank that weren't completely destroyed by the grenade continue to spark and fizzle.

"Sorry sir, it was on its last legs, we're lucky we got as much out of it as we did," he replied.

Your comms crackle with static, and it's Sadaki Kirusai, your Jedi commander.
"If you have control of a tank, advance and help clean up the droid battalion on the platform and bridge on the north side of the pillar.  If not, see if you can infiltrate the pillar and deactivate the shield generators from inside," he replies.

The clone who was hit during the battle limps over to the tank.  He does not complain, but from the loose way he holds his weapon and his damaged armor, it is clear he is in a bad way.
Thunder999
Coralej walks back towards the group. That fight had not been satisfying, oh the droids were scrapped, but a tank battle just isn't the same as crushing and burning them personally, still, they have orders and it sounds like the tank is done.

 "CT-RH-0476, start patching 1453 up, we'll need you all in fighting condition to assault that tower." 

While they do that he gets out his recently requisitioned Sonar Mapper to start checking the layout.
RandomLunatic
 "Blast!  Electronics out.  We blind again,"  Skira reported.  Then he turned to Odi,   "Can you fix?" 
Thundercracker
 
 Originally Posted by RandomLunatic 
  "Blast!  Electronics out.  We blind again,"  Skira reported.  Then he turned to Odi,   "Can you fix?"  
 

The clone produces a medkit to tend to the wounded, while Odi pokes around the inside of the tank for a minute.
“Sorry sir, the electronics need a complete overhaul; it’s a miracle we got as much out of it as we did,” he replied.

Ahead on the central pillar, there are two obvious entrances you can see from here: the cargo bay where the droids existed from, and a smaller door meant for passengers.  Signs for ‘immigration’ point the way to the smaller door but the cargo bag might have easier access to the inner workings of the building.
Thunder999
Coralej

 "Then leave the tank and we'll head in through the cargo bay, immigration probably has more security." 
He starts walking towards the Cargo Doors.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej

 "Then leave the tank and we'll head in through the cargo bay, immigration probably has more security." 
He starts walking towards the Cargo Doors. 
 

The cargo doors are currently closed.  There is a control panel on either side of the large portals which you could slice or Hotwire to get them to open.  Or you could try blasting them open with the tank or cutting them open with a lightsaber.
Thunder999
Coralej

Blow them open, or let the slicers take a less explosive approach, blowing up seperatist property is always ?appealing, but is it wise. The answer is out there, Coralej simply needs to ask. He closes his eyes for a few moments, immersing himself in the infinite flow of the force.

 
 Spoiler: OOC 
That's two rounds spent using Search Your Feeling, once for blowing the doors open with a tank, once for having someone slice in, to see whether it makes a difference. Coralej has a +14 and it's DC 15, so he can't fail.
 
RandomLunatic
Patting the tank's console, Skira commed in,  "We have Separatist access code right here.  Drive through door, jump out inside.  Who want to come?" 
Harmony
Irizi'stal'nafis

The tank was an excellent idea, would bring in cover, and possibly firepower. “If it’s not fried. I can try to hotwire it as a backup.”
RandomLunatic
 "Repulsors still work.  509 say electronics 86d, but second opinion no hurt." 
Thundercracker
Working together, you line the tank up with the cargo lift doors and gun the throttle to full.  The doors bend significantly with the first ram, and one of them breaks off the runners on the second, allow you to scrape your way into the cargo lift.  Various moving equipment like tows and cranes and forklifts lay scattered about the cavernous room.  There are also a pair of large lifts that descend into the interior of the main pillar, but both of them are currently raised and empty.  A management office sits on the second level of the far side, overlooking the bay, and it looks like a few B-1 droids in the office have noticed your entry, though they do not appear to be in any hurry to exit the office or start shooting.  A small door at the rear of the cargo bay probably leads to the management office and other areas of the pillar.
Thunder999
 Coralej 

Coralej starts moving towards the management office.  "Scrap those B1s and lets see if there's any information in there." 
RandomLunatic
Skira glowered at the office and the droids hiding inside for moment.  Then he turned to the heavy weapon clone.   "Take cannon, start blowing up office.  Destroy or flush droids.  You two, cover lift and door, make sure no surpsies,"  pointing at Odi and CT-0509.  Then he readied his blaster and covered the office door in case the droids decided to make a run for it.
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira glowered at the office and the droids hiding inside for moment.  Then he turned to the heavy weapon clone.   "Take cannon, start blowing up office.  Destroy or flush droids.  You two, cover lift and door, make sure no surpsies,"  pointing at Odi and CT-0509.  Then he readied his blaster and covered the office door in case the droids decided to make a run for it. 
 

"Yes sir!" the clones say and they immediately follow orders.

After a little bit of maneuvering, the main gun of the tank takes aim at the office, and, with one clone acting as a spotter, fires.

 
 Spoiler 

miss chances:

 (3d2)[ 2 ][ 1 ][ 2 ](5) 
 

The second supercharged plasma burst strikes home, and blasts through the transparisteel barrier.  Pieces of droids and bits of burning office equipment explode out of the small office.  One of the lifts in the floor starts descending into the main pillar structure, taking the tank with it.  Luckily, it is not on the edge of the lift, which would cause it to overturn, but the vehicle and two clones are about to be separated from the rest of the party.

"Sir, we could have a problem here," Odi says as he aims his weapon down into the darkness of the growing gap between the lift and the floor.
Thunder999
 Coralej 

They are no about to lose two clones to a lift, Coralej dashes to the edge of the lift and draws deeply on the force, immersing himself in its power, he waves a hand towards the descending tank with the clones inside and it rises into the air, then he deposits it on solid ground before the influx of strength leaves him.

 
 Spoiler: OOC 
Rolled a 21 in the OOC thread, so spending a force point to increase the size category.
 
RandomLunatic
Skira blinked in surprise as Coralej moved the tank through the air.   "Good catch." 

Then he looked over the side and the sinking elevator platform.   "They have reception waiting for tank, I think.  Shame to waste it.  Can we rig tank to blow and push down shaft?"   Clearly, his thirst for large-scale mayhem had yet to be quenched.
Thundercracker
"I'll never get tired of seeing that," one of the clones says as the tank settles neatly on the floor of the cargo hold.

Unless you have explosives, time to rig the tank may be short.  In in the darkness below, dozens of red lights appear in formation.  It appears another platoon of battle droids is preparing to ascend the lift and join the battle.
Thunder999
Coralej

 "Get your grenades ready, they'll be nicely grouped up!" 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej

 "Get your grenades ready, they'll be nicely grouped up!"  
 

With a cacophony of metal legs, the neat lines of droids march onto the lift platform, line by line.  It looks like a platoon, seven squads of eight battle droids each, fifty-six in total.  They either do not notice you, or their current orders are not to engage until fired upon.
Thundercracker
The clone gets to work removing the missiles from the launch loader, and then planting them wherever they will fit.  With Zistalna assisting, the work goes twice as fast.  They shove missiles wherever they will fit, mostly into turrets, then use some mesh tape to stick two of them on the front of the tank.
"When that one goes, the rest of them will too... hopefully," he says.

With the lift rising and carrying over four dozen battle droids with it, he jams the tank's accelerator and the two of you jumps off the back.  The booby-trapped vehicle coasts beautifully towards the half-raised lift...

While the droids may have ignored you for now, booby trapping a tank and blowing a hole in their formation may very well activate their combat subroutines.

 
 Spoiler 
if you stick around to watch the aftermath, roll initiative.
 
RandomLunatic
While Z and 509 wired up the tank, Skira roped the other Clones into arranging the loading equipment to provide cover to fall back to if they couldn't eliminate the droids in the lift.  He tried to set up two positions 90 set 90 degrees to each other relative to the lift to get a proper crossfire going.

When the tank was ready, Skira hurried back to watch the fireworks.

((  Init  - (1d20+14)[ 25 ] 
  Re-roll if under 22  - (1d20+14)[ 23 ] ))
Thunder999
Coralej has no intention of leaving these droids functional, so gets into cover and waits for them to get into burning range.
Thundercracker
 (2d8)[ 5 ][ 1 ](6) 

The tank rolls forward and tips over the edge, falling into the lift.  With a series of deafening explosions that reverberate around the cargo bay, the missiles explode.  Flaming debris, droid limbs and weapons, are blasted out of the pit and clatter to the ground.  The heads of the remaining droid squads clear the lip and they prepare to fire...

 
 Spoiler 
1 Squad of B-2's and 1 Squad of B-1's is destroyed.  5 squads remain, 1 of B-2's and four of B-1's.  Anyone with initiative 17 or higher can act.
 
RandomLunatic
With an abundance of targets before him, Skira wasted no time in blasting away as the battle droids presented themselves.

((Standard:  Rapid shot a B1 squad.
  Attack  - (1d20+4)[ 17 ] 
  Damage  - (4d10+2)[ 17 ] ))
Harmony
 Irizi'stal'nafis 

Having wired the tank, Zistalna runs for cover as it blows up. Unsurprisingly, the droids turn hostile, and she takes a few quick aims at the B-2 squads, bringing down a few of them with quick blasts.
Thunder999
Coralej calls out to the clones  "Take out the B2s first!" 
Thundercracker
"Roger that, take cover and prioritize the supers!" Odi shouts.

The party lays into the remaining droid squads, including all four clones (they all kneel or stand behind various equipment first).  The mass of darker colored B-2's is completely decimated, followed by two squads of B1's before the droids can even fire a shot.

The remaining squads of B-1's open fire and start advancing, per their combat programming

 
 Spoiler 

Don't forget these are squads, so splash attacks and half damage on a miss (unless you have Evasion).
vs Skira:
 (1d20+5)[ 18 ] 
damage:  (3d8)[ 6 ] 

vs Irizi'stal'nafis:
 (1d20+5)[ 16 ] 
damage:  (3d8)[ 12 ] 
 


The leading line of droids are now only forty feet (8 squares) away, but ominously, the second elevator starts descending into the floor.  At the same time, the appearance of your Jedi Commander Sadaki Kirusai at the hole you tore with the tank is heralded by a series of blaster bolts from outside.  His robe is burnt in places, but he appears more or less unscathed as he deflects a few with his lightsaber and steps backwards into the cargo bay.
Harmony
 Irizi'stal'nafis 
 New HP: 32/39 

The blasts whirl around her where's positioned, forcing Zistalna to take cover her head. She feels the fear inside whelm up as she's being pinned by the hail of blaster fire, but emerge into adrenaline. It was her or them. She takes another few shots, blasting away several of the B-1 droids, their bodies exploding in satisfying sparkles and collapsing as her blast bolts find their marks. She felt a certainity that her team would wrap up the remaining ones.
Thunder999
With the droids in range, Coralej grins and sweeps a hand towards the nearest squad, filling the air around with sparks and flames.

 
 Spoiler: OOC/Rolls 
That's Combustion
 (1d20+14)[ 34 ]  use the force vs fort
This is an area attack vs a squad, so 2 extra dice compared to normal:  (6d6)[ 17 ]  fire damage
Half on a miss, and on a hit the squad is set on fire, with my Use the Force (+14) as the fire's attack bonus.
 
RandomLunatic
Skira muttered a curse under his breath and ducked under cover as the blaster bolts came his way.  For moment that seemed to stretch into enternity the air around him turned red, and then suddenly the fire abated as the others thinned the battle droid ranks.  Skira poked his head up and lent a snap shot to the war effort.

((Standard:  Shoot a B-1 squad.
  Attack  - (1d20+6)[ 15 ] 
  Damage  - (3d10+2)[ 14 ] ))
Thundercracker
One of the remaining B-1 squads' circuits fry as they are engulfed in flames, and whatever is left of the standing droids are obliterated by the combined fire of the party and clones.
Sadaki keeps his eyes on the exterior hole as he backs up towards the party, lightsaber held defensively in front of him.

"Fall back into the building and deactivate the shield generators," he says as he references the lone door leading out of the cargo bay.

The sound of dozens, perhaps scores, of marching metal feet can be heard from outside.
Thunder999
Coralej heads to the indicated door,
 "You heard the commander, we need to move." 
RandomLunatic
 "Roger,"  said Skira, who didn't need much coaxing to vacate the premises ahead of the incoming droids.  As he ran, he folded up the stock of his blaster to make it more manageable for fighting in the stairwell, or the rooms beyond it.
Thundercracker
 
 Originally Posted by RandomLunatic 
  "Roger,"  said Skira, who didn't need much coaxing to vacate the premises ahead of the incoming droids.  As he ran, he folded up the stock of his blaster to make it more manageable for fighting in the stairwell, or the rooms beyond it. 
 

You open the rear door to find a hallway, rather than a stairwell, leading into the interior of the interior of the central pillar.  The controls for the shield generator should be near the center.  About fifty feet back, there is an intersection, with a closed door beyond it.

In the cargo bay, two droideka destroyers roll around the corner of the hole in the wall and unfurl.  A nearly transparent shield bubble pops up around them as they prepare to fire.

“Get behind me, everyone into the door, now!” Sadaki shouts as he backs up.  He deflects several blaster bolts from the destroyers to provide cover as everyone hustles into the corridor.  One of the clones closes the door, and sparks fly as Sadaki starts using the tip of his lightsaber as a makeshift welding torch to seal it.

“There are too many of them, we need to get our reinforcements past the shield,” he says, “go, straight back.  I’ll buy us some time.”
Thunder999
Coralej heads straight for the closed door.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej heads straight for the closed door. 
 

When you reach the intersection you realize the door across the hall sits in a small alcove that could provide cover for two people at most.  The hallway extends some distance jn both directions before curving away with the pillar.  A column of b-1 droids stand on both sides of the hallway (8 droids total), about 30-40 feet away in either direction.  They appear to be on their way to reinforce the cargo bay…

 
 Spoiler 
you can take cover in the alcove, the near side of the corridor, or attack the droids.
 
Thunder999
Coralej will repeat his previous gesture against these new droids as he makes his way to cover.

 
 Spoiler: OOC 
Combustion vs as many droids as he can fit in the small 10ftx10ft square
 (1d20+14)[ 27 ]  vs for for  (4d6)[ 10 ] , on fire with his +14 to hit on hit, half damage on miss.
Then use his move action to approach the alcove.
 
RandomLunatic
Clicking over to auto, Skira sprayed the advancing droids while darting to the alcove for cover.

((Swift:  Set to atuo
Move:  To alcove
Standard:  Autofire two droids.
  Attack  - (1d20+1)[ 12 ] 
  Damage  - (3d10+2)[ 21 ] ))
Thundercracker
The droids on the left are decimated by a combination of the Force causing their internal circuits to overheat and catch on fire, and multiple shots from Skira.  The clones wipe out three on the right side, but a lone droid survives to return fire.  It gets off a single shot before it is hit multiple times and destroyed by the group.

 
 Spoiler 

Attack on Coralej:  (1d20+1)[ 9 ] 
damage:  (3d8)[ 15 ] 
 


Sadaki is nearly done welding the door closed, sealing off the route you entered the building by, and in the lull that follows the destruction of the last B-1, the sound of clanking metal appendages on durasteel floors echoes, seemingly from all around you.
Thunder999
Coralej tries the door, though it's locked.  "Locked, think you can handle that Zistalna ?" 
Harmony
 Irizi'stal'nafis 

"Understood. Jimmying the lock." Zistalna replied as she pulled out her tool kit and got to work on the door.
Thundercracker
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

"Understood. Jimmying the lock." Zistalna replied as she pulled out her tool kit and got to work on the door. 
 

“Let me help,” one of the clones says.  Together, the two of you manage to hot wire the access card reader.  The door springs open to reveal a security command room.  Screens showing various parts of the central pillar dominate the front portion of the room.  A half-dozen b-1’s sit at consoles with hundreds of switches and dials.  When the door opens, a human standing in the far corner of the room and wearing some kind of blue-green uniform points at you.

“Shoot them!” he says, but the b-1’s are quickly overwhelmed and blasted to pieces.  The Separatist puts his hands up in surrender.

Sadaki joins the group and presses the button to close the door.  He starts using his lightsaber to weld this one shut too.
RandomLunatic
 "Get on there.  Shut down shields, or droids, or both,"  Skira growled at Odi, before turning his attention to the officer.   "You, against wall."   Then he gave the man a full frisking before slapping cuffs on.

((Take 10 perception, 31))
Harmony
 Irizi'stal'nafis 

Zistalna was a bit surprised that the officer had just given up with a fight. That was the perils of working with drones. No attachment, no loyalty, no fight. "Interrogation?" She looked towards the Jedi and Coralej. They knew what they were looking for, no need to alert him and give him time to prepare a story. They seemed like people who had the determination to ask the tough questions. As Skira cuffed him, she quickly went through his pockets, looking for access cards, codes, weapons or anything he deemed important enough to carry on him to perform his job.
Thundercracker
 
 Originally Posted by Harmony 
  Irizi'stal'nafis 

Zistalna was a bit surprised that the officer had just given up with a fight. That was the perils of working with drones. No attachment, no loyalty, no fight. "Interrogation?" She looked towards the Jedi and Coralej. They knew what they were looking for, no need to alert him and give him time to prepare a story. They seemed like people who had the determination to ask the tough questions. As Skira cuffed him, she quickly went through his pockets, looking for access cards, codes, weapons or anything he deemed important enough to carry on him to perform his job. 
 

As Odi shoves what remains of a droid out of a seat and sits down at a console, he removes his helmet to better see the screen and control panel.

You find an access card on the officer, identifying him as lieutenant Jor Horvus, and relieve him of his sidearm.

“You can’t win,” he says, “it won’t be long before they figure out where you went, and then over a thousand battle droids will converge on this room.”
RandomLunatic
Skira scoffed.   "From where, your  shebs ?  We clear cargo bay, and there nowhere else in here for thousand droids,"  he said, trying to goad Jor into talking some more, and give up the location of the enemy forces.

((  Persuasion  - (1d20)[ 3 ] ))
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira scoffed.   "From where, your  shebs ?  We clear cargo bay, and there nowhere else in here for thousand droids,"  he said, trying to goad Jor into talking some more, and give up the location of the enemy forces.

(([roll0])) 
 

“There are seven other cargo bays and all of them are deploying  battle droids as quickly as they can,” Sadaki says.

The Separatist lieutenant smirks at you.

“I need an access card and a thumbprint,” Odi says.
RandomLunatic
 "Here card,"  said Skira, tossing the access card to Odi.  Then he again addressed the Separatist.   "Now be good man and place thumb on reader for us." 
Thundercracker
 
 Originally Posted by RandomLunatic 
  "Here card,"  said Skira, tossing the access card to Odi.  Then he again addressed the Separatist.   "Now be good man and place thumb on reader for us."  
 

The separatist shakes his head and balls his fists behind his back.
RandomLunatic
Skira went for his knife, but the low hum of Sadaki's lightsaber made him reconsider.  Leave it to a Jedi to forbid him to start cutting off body parts, not even to stop a wave of droids and by the way end a galaxy-wide war!

Rather than risk a confrontation with his boss, Skira instead pulled the blaster carbine out from where he had tucked it into his bandolier and leveled the barrel at Jor.   "You can place your thumb on reader, or  I  can place your thumb on reader.  And as you point out, time is essence, so you have until mark to decide.  Three.  Two." 
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira went for his knife, but the low hum of Sadaki's lightsaber made him reconsider.  Leave it to a Jedi to forbid him to start cutting off body parts, not even to stop a wave of droids and by the way end a galaxy-wide war!

Rather than risk a confrontation with his boss, Skira instead pulled the blaster carbine out from where he had tucked it into his bandolier and leveled the barrel at Jor.   "You can place your thumb on reader, or  I  can place your thumb on reader.  And as you point out, time is essence, so you have until mark to decide.  Three.  Two."  
 

You get to one when the Separatist officer realizes his thumbprint will work just as well whether or not he is alive.

"Okay okay!" he says, then practically sits on the console in order to get his thumb onto the scanner.  At gunpoint, he returns to stand against the wall.

Sadaki finishes with the door and then stands behind the console.
"And that's... got it, shields are down," Odi says.  The Jedi nods.  He pulls out a comlink.
"Shields down, but we're currently trapped inside the main pillar," he says.

"Copy that commander, sit tight and wait for the cavalry," the response, though garbled from heavy jamming, comes through.

It's about five minutes later the power goes out.  Sadaki ignites his lightsaber again to shed a little light.  Another ten or fifteen minutes later, the first bang sounds at the door; the droids are outside and are attempting to break it down.  Then the bangs and thumps are replaced by the whir of maintenance tools; they're dismantling the wall.

"Get behind me," Sadai says as he moves to the section of wall where the droids are breaking through.
The clones immediately take cover behind several consoles and aim at the wall.
Thunder999
Coralej watches as his allies threaten the seperatist scum into compliance, then moves into cover behind a console.
RandomLunatic
While waiting, Skira loaded a fresh pack into his blaster and then paced the control room like a caged animal.

When the droids broke out the tools, Skira silently ushered Jor someplace he'd be out of the way and then took up position.

((  Init  - (1d20+14)[ 30 ] 
  Re-roll under 21  - (1d20+14)[ 26 ] ))
Thundercracker
"This could be it, boys," one of the clones says.
"Not as long as we've got ammo remaining," another one says as he checks his power pack, "careful not to hit the commander."

"Shh, they're almost through," Commander Sadaki says.

The instant the wall cracks open, revealing the light in the hallway, Sadaki, his movement almost too fast to see, makes a single downward slash and takes off a droid's arm.  The wall falls away, knocking over a pair of B-1's to reveal the hallway beyond, clogged with B-2's, so many you can't see the opposite side of the hallway.  Sadaki takes a step back and assumes a defensive stance, ready to parry as many blaster bolts as possible.

"For the Republic!" the clones shout in unison as they open fire, along with the party.  The line of B-2s is completely decimated, but more immediately march forward to take their place, firing as they advance.

 
 Spoiler 

Sadaki provides +5 defense to you, and since you have taken cover, that's another +5.

B-2 Attack on Sadaki:  (1d20+1)[ 13 ] 
 (3d8)[ 16 ] 

B-2 Attack on Skira
 (1d20-4)[ 10 ] 
 (3d8)[ 17 ] 

B-2 Attack on Coralej:
 (1d20-4)[ 10 ] 
 (3d8)[ 17 ] 

B-2 Attack on CT-0509:
 (1d20-4)[ 14 ] 
 (3d8)[ 21 ] 

B-2 Attack on Odi:
 (1d20-4)[ 11 ] 
 (3d8)[ 17 ] 

B-2 Attack on Patches:
 (1d20-4)[ 15 ] 
 (3d8)[ 13 ] 

B-2 Attack on CT-1453:
 (1d20-4)[ 10 ] 
 (3d8)[ 15 ] 

Droids destroyed: 6
 
Thunder999
Coralej looks up from his cover just long enough to fill the air around a group of B2s with sparks

 
 Spoiler: OOC 
Combustion against as many droids as he can fit in the 10ftx10ft square
 (1d20+14)[ 26 ]  use the force vs fortitude
 (4d6)[ 9 ]  damage, half on a miss, catch fire and use his +14 UTF for the fire's attack bonus on a hit.
 
RandomLunatic
With the mass of targets before him, Skira didn't waste much time aiming, just pointing in the general direction of the little red dots on the droids' torso and letting fly.

((2x Swift:  Aim
Standard:  Rapid shot untouched B-2.
  Attack  - (1d20+4)[ 24 ] 
  Damage  - (4d10+2)[ 21 ] ))
Thundercracker
Sadaki's blue lightsaber whirls, deflecting blaster bolts to the side and up towards the ceiling, and the group opens fire.  Circuits ignite on four droids and while they don't go down, the clones finish them off, while Skira's pinpoint accuracy takes out another.  More droids move in to take their place, but just as it looks like you will be able to hold out indefinitely (or at least until you run out of ammunition), another section of wall, on your left, is lifted clear, revealing a dark room with only dozens of dull red lights visible in the gloom, dozens of combat droids; you will not be able to take cover from both directions.

"Contact left!" the clone yells, and two of them shift to aim in that direction.  Sadaki glances over his shoulder, sees the danger, and steps into the hallway both to close to lightsaber range and draw their fire to himself.  Although he is a Jedi, there is no way anyone could stand against so many droids for long.

 
 Spoiler 
You can take cover against the front droids, or the left, but not both.
Droids destroyed 14
 
Thunder999
Coralej adjusts his position to take cover from the new threat.

 "Trow your grenades, we need to thin those numbers fast!" 

He'll then call up more sparks and heat on the new droids.

 
 Spoiler: OOC 
Combustion on the new threat, since they seem even more numerous.
 (1d20+14)[ 22 ]  vs fort for  (4d6)[ 14 ]  half on a miss, catch fire with the +14 on a hit.
 
RandomLunatic
 "Sith!"  Skira spat as he dove behind the console, away from the new droids.  He hastily clicked over to auto and started spraying the new threats.    Should've blown that damn generator when I had the chance!  

((Swift:  Set to auto.
Standard:  Shoot the droids Coralej just crispied.
  Attack  - (1d20+1)[ 12 ] 
  Damage  - (3d10+2)[ 24 ] 
Swift:  Go prone.))
Thundercracker
Coralej causes the circuits of a dozen droids to ignite, and smoke pours from their torsos, followed by Skira's blaster bolts taking out four of them, leaving eight damaged.
"Come on you bloody clankers!" the heavy weapons clone says as he stands up and unloads on the new attackers.
 
 Spoiler 

attack (left):  (1d20)[ 20 ] 
damage:  (3d10)[ 21 ] 

attack (left):  (1d20)[ 5 ] 
damage:  (3d8)[ 16 ] 

attack (front): attack (1d20+5)[ 12 ] 
damage:  (3d8)[ 15 ] 

attack (front): attack (1d20+5)[ 11 ] 
damage:  (3d8)[ 14 ] 

Droids destroyed: 20
 


The droids keep coming though, returning fire and pouring blaster bolts into the room:
 
 Spoiler 

attack on Coralej:  (1d20+1)[ 9 ] 
damage:  (3d8)[ 6 ] 
attack on Skira:  (1d20+1)[ 19 ] 
damage:  (3d8)[ 11 ] 
attack on Clone1
attack:  (1d20+1)[ 12 ] 
damage:  (3d8)[ 13 ] 

attack on Clone2
attack:  (1d20+1)[ 7 ] 
damage:  (3d8)[ 15 ] 

attack on Clone3
attack:  (1d20+1)[ 16 ] 
damage:  (3d8)[ 22 ] 

attack on Clone4
attack:  (1d20+1)[ 18 ] 
damage:  (3d8)[ 9 ] 
 


One of the clones is hit in the shoulder, but it doesn't look fatal.  A cry of pain issues from the hallway, and Sadaki reappears in the doorway, a smoking wound in his hip.  He dispatches another droid as he limps back into the room.
RandomLunatic
Suddenly an idea struck Skira.   "Coralej!  Can you use Force to lift cut-out part of wall and put back in place?  Make them cut again!" 

((Depending on his response, Skira will autofire somebody.  If we can plug the left hole, he'll shoot forward, if not, he'll shoot left.

Standard:  Autofire
  Attack  - (1d20+1)[ 7 ] +5 FP=12
  Damage  - (3d10+2)[ 14 ] 
Swift:  Set to regular.
))
Thunder999
Coralej nods at Skira  "It'll probably fall down as soon as I let go, but yeah, I can buy us a little time." 

It's not as satisfying as seeing droids go up in flames, but Coralej reaches out and the slab of wall floats back into position, blocking off that direction.
With that side temporarily handled, Coralej adjusts his position to take cover agaisnt the droids who don't have a wall in the way.

 
 Spoiler: OOC 
Rolled in the OOC and passed.
That's Move Object and I'm sustaining it for a change instead of just throwing things.
I figure it'll just fall out against if I put it back, but holding it in place should work.
Great idea RandomLunatic.
 
Thundercracker
Coralej picks the dislodged wall up off the ground, knocking down a pair of droids in the process, and holds it up to plug the entrance.  There is silence from that direction, and then he struggles to keep the wall in place as the droids attempt to shove it out of the way, but the barrier holds... for now.

The droids at the front concentrate their fire on the Jedi, with several of them shooting supporting shots, and despite deflecting several blaster bolts, he is struck again, this time on the shoulder and wrist.  One arm now hanging, he continues to limp backwards towards the consoles as the droids advance, his lightsaber held defensively.

A muffled whump reaches your ears, and further down the hallway, beyond the droids, the most welcome sound in the galaxy reaches your ears:  lightsabers slicing through droids, and clones yelling over the din of combat.
RandomLunatic
 "Then don't let go!" 

With the weight of the droid's fire lifted off him, Skira again took the time to aim his shots properly.

((2x swift:  Aim
Standard:  Rapid shot an undamaged droid
  Attack  - (1d20+5)[ 22 ] 
  Damage  - (4d10+2)[ 24 ] ))
Thundercracker
Skira takes out another droid, while the clones continue to fire at the hallway.  Sadaki falls back to defend the group against any return fire, while Coralej maintains the dislodged panel of wall in place, preventing the second entrance to the room from being used.  Although the droids to your left start shooting at the wall panel, it holds against the blaster fire.

Before long, the sound of lightsabers approaches from the hallway, and the droids break off the attack.  The blaster fire from the other room also ceases.  In the quiet that follows, a single lightsaber wielding jedi in brown robes, the blue blade held casually by his side, rounds the corner.
"General Shryne, are we glad to see you," Sadaki says.

"Commander," the general replies as he enters the room, "good job deactivating the shields.  Do you have any casualties?  Wounded?"

"A few wounded.  And a prisoner," Sadaki replies.

Shryne nods.
"Salvo," he says, and a clone commander wearing green armor rounds the corner and salutes, "see that they're escorted back to the top level for treatment, and that the prisoner is detained."

"Yes sir," Salvo replies.  He assigns a squad to escort you back to the top level.  General Shryne and two other Jedi, a commander and a padawan, by the look of them, prepare to continue to lead the main contingent of clones to sweep through the central pillar.  The hallway is littered with piles of droids and droid parts, stacked two thirds of the way to the ceiling in places, and the clones of Ion Squad give your team a wide berth as you pass between them.

 
 Spoiler 
Let me know if you want to stop and RP here a little bit, or head back to the top to get healed up etc and move on.
 
RandomLunatic
Skira reloaded his blaster, noting with displeasure that he was already down to a single fresh pack beyond that.  He'd have to see about getting more ammo.

Out in the hall, he whistled at the piles of droid parts.   "Why Separatists sit on so many droids?  Could have thrown us clear off platform!" 
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira reloaded his blaster, noting with displeasure that he was already down to a single fresh pack beyond that.  He'd have to see about getting more ammo.

Out in the hall, he whistled at the piles of droid parts.   "Why Separatists sit on so many droids?  Could have thrown us clear off platform!"  
 

"They can't keep all droids deployed all the time.  These reinforcements were charging during the initial assault and it took the Seppies some time to get them unplugged and into the battle," Salvo replied.

He then rejoins General Shryne and the other two Jedi.

 
 Spoiler 
Let me know if you want to do anything else, or move on to Recovery and the 2nd half of the mission
 
Thundercracker
On the walk back to the platform level of the central pillar, Odi pipes up as he speaks to Coralej.

"That move with the tank was something else, and I'm pretty sure you saved all our lives in the control room by blocking off the droid reinforcements from the second breach," he said, "you and the commander, of course."

"You all fought bravely, exactly what I was hoping for when I put this squad together," Sadaki said, "I'm going to be putting all of you in for commendation."

The clones stand up a little bit straighter at this.
"Helps to have a second Jedi in the squad," Odi said.

"Oh, Coralej is not a Padawan; I'm the only official member of the Order on the squad," Sadaki replied.

"Understood sir," Odi said.

The group arrives at the lift, and clones and maintenance droids are already at work removing the pile of destroyed and deactivated droids.  Emerging into the sunlight, three pre-fab medical tents have already been set up on various platforms, with a fourth in process of going up.  The group is given priority access to medkits, 2-1B droids, enough to get them patched up and fully healed.  The clones in your squad busy themselves etching new symbols onto their armor.

While in recovery, some news seems to be going around the clones in the tent, with the clones talking excitedly in hushed whispers.  Odi and the rest of the clones in your squad break off and spend some time chatting with the regulars of Ion Squad, then return to the group.
"Sir, seems there's been a development.  Anakin Skywalker has killed Count Dooku during a foiled attack on Coruscant, and there are rumors General Grevious has been killed as well," Odi says, "if that's true, the war could be over soon."
"Hmm," Sadaki says, "it is interesting, but it has little bearing on our current mission.  Until the Separatist armies are defeated or surrender, we have a job to do.  Everyone fit?  Ammo replaced?"
"Yes Sir," Odi says, and the rest of the clones follow suit.
"Right, we're being deployed to Corporate Alliance headquarters, and our mission is to shut down the CIS Shadowfeed," Sadaki says, "follow me."

The Jedi leads you to a pair of Republic gunships, and you take to the sky above the city.  They leave the doors open, and from this vantage point, the damage to the once glittering tourist spot is apparent.  Fires burn out of control in places, sending plumes of dark smoke into the sky as you bank and turn towards one of the largest buildings.

"Not sure how I feel about the end of the war," Odi says, "Of course war is bad, but without it, we clones wouldn't exist; we were bred for combat."

 
 Spoiler 
We can RP here a little bit if you like.
 
RandomLunatic
Skira, who was keenly watching the skyline for threats like the heat distortion of the engines of incoming fighters, or the backblast of launching SAMs, turned to regard Odi.  He cast his mind back a day, trying to remember who had been in the corridor on the  Iron Fist  when the exact same topic had come up.  He shrugged.   "Best of both worlds when it ends.  Everyone live happily ever after." 
Thunder999
Coralej smiles at the thanks,  "Just doing my part with the skills I have." 

He's pleased to see Sadeki shoot down the notion of him being a Jedi for him, much harder to be caught lieing if someone who truly believes you does the talking.
As for the news, while it's always nice to hear about any CIS failures, the Commander's right, it doesn't really affect them.

 "Can't say I've thought much about the end of the war myself, even as we fought to help make it happen. Perhaps the Republic will learn from their mistakes, keep a proper standing army on hand?"  Coralej looks a little unsure even as he suggests it. No doubt the clones have it worse, but he never planned further than enlist (properly, not thrust into a command role with no experience), kill some droids and make the CIS pay for their many crimes.
Thundercracker
The two LAAT/i gunships circle around the large building with the Corporate Alliance logo emblazoned on the side.  You land amidst the rubble of defensive turrets that have been destroyed by previous air strikes, but the sensor array, a series of antennae and dishes in the center of the building, appears intact.  You disembark, while another squad of clones similarly disembarks from the second gunship.

"Right," Sadaki says, "intelligence indicates there are several high value targets inside, C-level and senior executives, that may still have personal defense droids or Corporate security details with them.  Our primary objective is to shut down the Shadowfeed, but if the opportunity arises, we're to arrest these high-level officers and ensure they are returned safely to Republic space where they can stand trial or be used in prisoner exchange.  The gunships will remain on standby to secure and transport any prisoners if need be."

There are two main stairwells, and both of the doors have been barred.  The Jedi uses his lightsaber to cut his way through both of them, then leads your squad into the building, while the second clone squad starts takes the other stairwell.  The stairwell leads down into a deserted kitchen, which opens into a fancy two-story restaurant with floor to ceiling windows.  While they power is out, cutlery remains on several tables, and the windows provide ample natural light.  It takes about fifteen or twenty minutes to sweep the entire floor, but you do not find any booby traps or people.  When you return to the stairwell and descend to the next level, the door opens into long rows of what looks like computers and servers, and a low hum permeates the air.  A large pillar sits in the center of the room, which you realize probably leads to the sensor array on the roof.  The air is climate controlled, cool, and far less humid than the exterior or the stairwell.

Sadaki closes his eyes and reaches out a hand, then a perplexed expression crosses his face.
"Strange, everything is clouded.  I can't sense any creatures on this level," he said.  "Still, we have our orders.  Spread out and sweep the rows, make sure nobody is hiding."
There are about dozen rows of servers.  Sadaki starts with one near the center.
RandomLunatic
 "Sense any droids?"  Skira asked.  It was an obvious distinction, and the most likely threat when dealing with Separatists anyway.

At the sweep order, Skira nodded.   "Right.  Break by pairs.  71 with 509.  Odi, with Coralej.  Patches, with me."   And then he started to check the rows, one by one.

((  Perception  - (1d20+11)[ 30 ] 
  Stealth  - (1d20+14)[ 25 ] ))
Thunder999
At the commanders comment about things feeling crowded, Coralej opens himself up to the force, to see whther something is clouding this place.  "One moment." 
 
 Spoiler: OOC 
Full round action:Using Sense Force  (1d20+14)[ 16 ]  against DC 15 to sense every force user within 100 kilometers, any trying to hide may make an opposed check to conceal themselves. I get total number, rough distance and direction to each and whether Coralej has met them.
Which should at minimum detect Commander Sadaki, and if it doesn't, then it'll indicate something is going on.
If all is normal, Coralej will just join the search, so [roll]1d20+8[/roll perception paired with  (1d20+14)[ 21 ]  Sense Surrounding (DC15 ignores normal cover and concealment, DC20 ignores total)
 
Thundercracker
 
 Originally Posted by Thunder999 
 At the commanders comment about things feeling crowded, Coralej opens himself up to the force, to see whther something is clouding this place.  "One moment." 
 
 Spoiler: OOC 
Full round action:Using Sense Force  (1d20+9)[ 17 ]  against DC 15 to sense every force user within 100 kilometers, any trying to hide may make an opposed check to conceal themselves. I get total number, rough distance and direction to each and whether Coralej has met them.
Which should at minimum detect Commander Sadaki, and if it doesn't, then it'll indicate something is going on.
If all is normal, Coralej will just join the search, so [roll]1d20+8[/roll perception paired with  (1d20+12)[ 28 ]  Sense Surrounding (DC15 ignores normal cover and concealment, DC20 ignores total)
 
 
 

"I don't sense anything, but we still need to sweep the room," Sadaki replies.

Coralej does sense the commander, but as you open yourself to the ebb and flow of the Force, it feels odd, choppy, unlike the even, steady river you are familiar with.  It's possible it's due to the distress the residents of Murkhana City are currently experiencing, as their city has been and is currently subjected to a Republic siege.  You can't sense any of the other Jedi on the planet with you.

The air is intermittently warm and cold as the whir of fans pushes heat out of the mainframes, while air ducts in the ceiling and floor blow cooled air to keep the ambient temperature chilly.  You reach the first intersection between the rows and wait there as each of the groups catches up, then start moving through the second row.  Blaster fire erupts from somewhere ahead, followed by the ignition of a lightsaber.

Roll Initiative:
 
 Spoiler 

 (1d20+9)[ 17 ] 
 (1d20+12)[ 28 ] 
 
RandomLunatic
Skira quickly glanced around to locate Sadaki and the only lightsaber he knew to be in the room.  Once he had Sadaki located, he moved towards the fighting, blaster at the ready.

((Move:  Move 6 squares towards the fighting.  If he finds an enemy, he'll Trick Step it and shoot.  If not, he'll duck into one of the hallways for cover and ready an action to blast the first enemy that reveals itself.

Swift:    Trick Step  - (1d20+14)[ 21 ] 
  Re-roll under 21  - (1d20+14)[ 17 ] 

Standard:  Rapid Shot
  Attack  - (1d20+4)[ 9 ] 
  Damage  - (4d10+2)[ 33 ] ))
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira quickly glanced around to locate Sadaki and the only lightsaber he knew to be in the room.  Once he had Sadaki located, he moved towards the fighting, blaster at the ready.

((Move:  Move 6 squares towards the fighting.  If he finds an enemy, he'll Trick Step it and shoot.  If not, he'll duck into one of the hallways for cover and ready an action to blast the first enemy that reveals itself.

Swift:  [roll0]
[roll1]

Standard:  Rapid Shot
[roll2]
[roll3])) 
 

 
 Spoiler 
it’s a double move.
 

Patches stays with you as you round the corner on two clones from the other squad firing down one of the rows of servers.  As you reach them, at the end of the row, you see Sadaki, a pair of black blaster singe marks on his back, standing next to two others.  One of them backs up while firing, and the Jedi moves with him out of sight, but you clearly hear the impact of lightsaber and the clone’s cry of pain.

The clones look at you and one of them says: “Initiate Protocol 66, take out the Jedi.  Don’t let him get away.”

 
 Spoiler 
its coralej’s turn
 
RandomLunatic
 "What that?"  Skira asked in confusion, trying to figure out what in blazes was going on.
Thundercracker
 
 Originally Posted by RandomLunatic 
  "What that?"  Skira asked in confusion, trying to figure out what in blazes was going on. 
 

"Emergency order 66," the clone replies, "the Jedi have tried to initiate a coup against the Republic.  Our orders are to terminate all Jedi commanders."
Thunder999
Well kriff, this is bad, Coralej really doesn't think the commander has had chance to betray them, indeed if the commanded wanted them dead he had ample opportunity to simply let the droids do it.
The clone mentioned a coup, and there's something wrong in the force, some kind of conflict on Coruscant, and the entire order is getting blamed? Still, for all that Coralej doubts their competency, it's hard to imagine any of the Jedi Council, and surely it must be one of them to have such wide consequences, actually turning on the republic.
Also, 66, how many contingencies do these clones have, and so quick to follow them, not a moment of doubt.
Could he help the commander? Should he?
Coralej stands there for a moment, just thinking about all of that, and quickly realises there's no easy options, trying to help would be risky and unlikely to succceed, maybe if one of the others says something.
He moves forward to catch up.

 "What about our mission? We're so close to the shadowfeed." 
Thundercracker
 
 Originally Posted by Thunder999 
 Well kriff, this is bad, Coralej really doesn't think the commander has had chance to betray them, indeed if the commanded wanted them dead he had ample opportunity to simply let the droids do it.
The clone mentioned a coup, and there's something wrong in the force, some kind of conflict on Coruscant, and the entire order is getting blamed? Still, for all that Coralej doubts their competency, it's hard to imagine any of the Jedi Council, and surely it must be one of them to have such wide consequences, actually turning on the republic.
Also, 66, how many contingencies do these clones have, and so quick to follow them, not a moment of doubt.
Could he help the commander? Should he?
Coralej stands there for a moment, just thinking about all of that, and quickly realises there's no easy options, trying to help would be risky and unlikely to succceed, maybe if one of the others says something.
He moves forward to catch up.

 "What about our mission? We're so close to the shadowfeed."  
 

"Emergency Protocols take precedence," the clone replies, and Odi and Patches nod their agreement.

 
 Spoiler 
Skira's turn
 
RandomLunatic
Skira was torn.  One part of his brain-the smart part-was telling him to sit this one out.  On the other hand, if it hadn't been for Sadaki, he'd still be in that damn cell.  And he'd heard the sounds-blasters first, then lightsaber.  And the sight of the twin holes in Sadaki's back had made his artifical knee twinge in sympathy.

As Odi and Patches chimed in with thier support, Skira grtted his teeth.  8 to 3 was long odds, and that was assuming Coralej the emphatically not-Jedi was willing to take blaster bolts meant for a Jedi.

Maybe there was a way to even the odds...

 "Who give order?  We no get Order 66." 

Skira turned to look at Patches, knowing full well the comms had been silent the whole time.   "Did we?" 

((Delaying until after the Clones.))
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira was torn.  One part of his brain-the smart part-was telling him to sit this one out.  On the other hand, if it hadn't been for Sadaki, he'd still be in that damn cell.  And he'd heard the sounds-blasters first, then lightsaber.  And the sight of the twin holes in Sadaki's back had made his artifical knee twinge in sympathy.

As Odi and Patches chimed in with thier support, Skira grtted his teeth.  8 to 3 was long odds, and that was assuming Coralej the emphatically not-Jedi was willing to take blaster bolts meant for a Jedi.

Maybe there was a way to even the odds...

 "Who give order?  We no get Order 66." 

Skira turned to look at Patches, knowing full well the comms had been silent the whole time.   "Did we?" 

((Delaying until after the Clones.)) 
 

"We haven't," Odi replied as he looked at the other clone. "Have the orders been verified?"

"Yes, Salvo verified them, aren't your comms open?" the clone replied.

All the clones with you, Odi, Patches, and two from the other squad, are now on high alert, fingers inching close to triggers.



 
 Spoiler 

 (1d20+15)[ 23 ] 
 (1d20+12)[ 27 ] 
 (3d6)[ 1 ][ 4 ][ 1 ](6) 
 (2d8+5)[ 14 ] 
 (1d20+5)[ 9 ] 
 (3d8)[ 13 ] 
 

Ahead of you, at the end of the row, the Jedi flashes by from left to right, followed by the sounds of more fighting... blaster fire, followed by a clone's voice "I need backup!  I need-"
The clone's voice is cut off by the sound of lightsaber impact.


"We can't afford this, I'm reaching for my comlink," one of the clones says.

 
 Spoiler 
Since you have delayed, you can interrupt the clone at any time.
 

He slowly pulls it out and switches it on.  An audio message starts to play.  It starts with a clone's voice.

"This is Commander Salvo.  We have received encoded and verified communication from the Office of the Supreme Chancellor.  The Jedi have attempted a coup against the Republic.  All clones are to initiate Emergency Protocol 66 immediately."

The audio then switches to a different voice, which sounds vaguely like Chancellor Palpatine: "Execute Order 66.  Execute Order 66...." and continues to repeat.

 
 Spoiler 
Player action, can post in any order.
 
RandomLunatic
 "Order is legit."   Skira didn't even try hiding the surprise in his voice.  So much for branding Ion rogue actors.  Sadaki was about to have a very bad day.  As was anybody standing too close to ground zero...

He still might still be able to leverage the personal angle, but that would require removing the unknown variable of the Ion squad Clones.  He gestured towards the opening the Jedi had just run past.   "Your squad pursue down that hall.  My squad flank along this corridor.  We pin Sadaki in corner.  Go!"   He quickly ushered both sets of clones in their respective directions, and took off after his own squad.

After covering a dozen steps or so, which he hoped took them out of earshot of Ion squad, he made his appeal.   "Some of you say you regret hurting innocents in this war.  Does that go for all of you?  Sadaki with us whole time.  He take bolts for us.  You think he traitor?  You think he deserve this?" 

((2x Move:  Double move to flank the pursuit.
Free:  Abuse the heck out of "speaking is a free action"))
Thundercracker
 
 Originally Posted by RandomLunatic 
  "Order is legit."   Skira didn't even try hiding the surprise in his voice.  So much for branding Ion rogue actors.  Sadaki was about to have a very bad day.  As was anybody standing too close to ground zero...

He still might still be able to leverage the personal angle, but that would require removing the unknown variable of the Ion squad Clones.  He gestured towards the opening the Jedi had just run past.   "Your squad pursue down that hall.  My squad flank along this corridor.  We pin Sadaki in corner.  Go!"   He quickly ushered both sets of clones in their respective directions, and took off after his own squad.

After covering a dozen steps or so, which he hoped took them out of earshot of Ion squad, he made his appeal.   "Some of you say you regret hurting innocents in this war.  Does that go for all of you?  Sadaki with us whole time.  He take bolts for us.  You think he traitor?  You think he deserve this?" 

((2x Move:  Double move to flank the pursuit.
Free:  Abuse the heck out of "speaking is a free action")) 
 

Coralej and Odi follow Skira and Patches around the corner, ostensibly to head off Sadaki.

 
 Spoiler 

 (1d20+8)[ 17 ] 
 (1d20+11)[ 19 ] 
 


It's barely noticeable, but you notice Odi hesitates a split second before responding.

"It doesn't matter what we think.  The orders were clear, and verified, and good soldiers follow orders," Odi replies.
Thunder999
Coralej just trails behind, a little out of it, the clones had always been obedient, but there's a difference between the chain of command in a fight and thoughtlessly turning on your own commander.
It's take him a bit to respond, it's just so unexpected, but when it does his words are rather scathing.
 "And here I thought it was just droids that unthinkingly obey. Good soldiers think for themselves. Blind obedience never leads to anything good."  He looks rather angry as he mutters the last statement, in his head he's wondering if perhaps this is why none of the clones spoke against Shayec Treis even as they sprinted towards defeat.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej just trails behind, a little out of it, the clones had always been obedient, but there's a difference between the chain of command in a fight and thoughtlessly turning on your own commander.
It's take him a bit to respond, it's just so unexpected, but when it does his words are rather scathing.
 "And here I thought it was just droids that unthinkingly obey. Good soldiers think for themselves. Blind obedience never leads to anything good."  He looks rather angry as he mutters the last statement, in his head he's wondering if perhaps this is why none of the clones spoke against Shayec Treis even as they sprinted towards defeat. 
 

"It was part of our training.  Emergency protocol 66 states that any and all Jedi leadership must be executed for treason against the Republic.  Any soldier that does not comply with the order will also be executed for treason," Odi replies.

 
 Spoiler 

 (1d20+5)[ 9 ] 
 (3d8)[ 10 ] 
 (1d20+5)[ 22 ] 
 (3d8)[ 13 ] 
 


There is some more blaster fire from up ahead of you, but it's out of sight.  You then hear some quiet conversations among clones, but they're too far away to make out the exact words.
RandomLunatic
Coralej was on board, which was good.  And the clones seemed wavering.  He just needed to tip them over...

More blaster fire ahead.  Time was running short.  May as well just take the plunge.   "What if there another way?" 

((2x Move:  Keep flanking))
Thunder999
Coralej continues following along, about ready to dismiss it as a lost cause and just do his best to feign compliance without actually helping, because apparently the republic does summary executions now. Then Skira speaks up, and he has a momentary hope,  "If you have a suggestions, then now would be the time, we can't be far from catching up, and I doubt we'll have time for discussion." 
RandomLunatic
 "Fake Sdaki's death.  No body hunts the dead." 
Thundercracker
 
 Originally Posted by RandomLunatic 
  "Fake Sdaki's death.  No body hunts the dead."  
 

"I know you didn't just suggest that," Odi says as his finger moves to the trigger of his weapon.

 
 Spoiler 

 (1d20+12)[ 16 ] 
 (2d8+5)[ 20 ] 
 


There is the sound of more fighting from up ahead, followed by the impact of a lightsaber and a yelp of pain.
Thunder999
Coralej sags slightly, that was not a useful suggestion, not that he'd been feeling optimistic, one last try, he does his best to sound cold and commanding,  "Given the complete absence of suggestions we shall follow my plan. You are to attempt to stun our former commander, if the Jedi have truly betrayed us then I wish to interrogate him, he no doubt has information useful to our cause." 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej sags slightly, that was not a useful suggestion, not that he'd been feeling optimistic, one last try, he does his best to sound cold and commanding,  "Given the complete absence of suggestions we shall follow my plan. You are to attempt to stun our former commander, if the Jedi have truly betrayed us then I wish to interrogate him, he no doubt has information useful to our cause."  
 

Both clones look at you for a second, then Patches speaks up, "You are in vi-"
"Hang on," Odi says as he puts a hand up in front of Patches.  He then turns to you.  "The orders are specific.  All Jedi commanders are to be executed for treason.  Will you comply with Emergency Protocol 66, yes or no?"
Thunder999
 "Yes."  Coralej replies, he's not willing to die for this, it seems the clones are beyond reason, barely more than droids.
Thundercracker
 
 Originally Posted by Thunder999 
  "Yes."  Coralej replies, he's not willing to die for this, it seems the clones are beyond reason, barely more than droids. 
 

The clones turn to Skira and pause.
RandomLunatic
Skira felt a shiver go down his spine as the T-visors turned on him.  The clones had been, if not friends, then at least friendly, and now here there were ready to burn him down if he said the wrong word.  With Pessht, at least there'd been several years of mutual bad blood.  With the clones, it was like somebody had flipped a switch.

He wracked his brain for options, and came up empty.  Thirty seconds just wasn't long enough to undo literal brainwashing, it seemed.  And getting himself shot wouldn't do anybody any good.   "Yes,"  he said flatly.
Thundercracker
Odi nods, then taps Patches on the shoulder.
"Come on, our brothers are in trouble," he said.  The two of them jog off towards the sound of blaster fire and the glow of Sadaki's lightsaber.

 
 Spoiler 
Player action, you can follow them or try to take an adjacent route to the fighting.  Or do something else.
 
RandomLunatic
Skira paused a moment to toss an aside,  "That go well,"  to Coralej.
Thunder999
Coralej just nods toward Skia and walks onwards, better to stay quiet than voice his current opinions, wouldn't want to get branded a traitor.
RandomLunatic
Coralej seemed resigned to fate.  Skira darted after the Clones to get the lay of the land.
Thundercracker
You head down the aisle after the two clones, to a cross-aisle, and the two of them are peering around the corner (one kneeling, and one standing).  The sounds of combat continue from your right.

 
 Spoiler 

 (1d20+12)[ 28 ] 
 (2d8+5)[ 12 ] 
 (1d20)[ 8 ] 
 (1d20)[ 9 ] 
 (3d8)[ 19 ] 
 (3d8)[ 11 ] 
 


There is a lightsaber impact and a final, gurgling scream, then both Odi and Patches open up with fully automatic attacks from their blaster rifles as they aim down the cross-aisle, to the right.  You can see some blaster bolts deflect above the servers and impact the ceiling high above, but surely some of them must have gotten through.
Thunder999
Coralej moves forward, passing the clones to reach the other side of the aisle they're looking down and peer around the corner himself.
RandomLunatic
Skira swung into the left aisle, since he didn't need cover, just distance from the glowstick of doom.    Sorry,   he thought as he switched to auto and added his own contribution to the fusillade.

((If possible, set to auto and hose Sadaki.

  Attack  - (1d20+1)[ 7 ] 
  Damage  - (3d10+2)[ 20 ] ))
Thundercracker
Coralej and Skira move to the far side of the cross-aisle, and Skira fires a long burst at the Jedi, but he's too quick; the blaster bolts impact servers and the floor and the wall at the far side of the room, even his robe, everything but the Jedi himself.  He zig-zags his way towards Odi and Patches as they spray blaster bolts at him.  Patches shifts the angle of his rifle and as he does so, he is struck on the arm with a glancing blow from the blue lightsaber.   Odi tries to back up down the cross-aisle, away from the Jedi, but Sadaki matches pace with him, striking him in the chest as he moves.  Both clones are obviously wounded, but still on their feet.

"Traitor!" a clone yells from farther down the cross-aisle, behind Odi, and you see the other two clones from your squad, CT-0509 the mechanic, and CT-1453 with the heavy blaster rifle, at the next intersection, preparing to fire.
Thunder999
It seems Coralej has put off contribution as long as he can, he reaches out with the force, grasping at Sadaki and throwing the jedi as far from them as he can.

 
 Spoiler: Roll 
 (1d20+14)[ 21 ]  use the force for Move Object, against his Will defence
 (2d6)[ 10 ]  base, with a further  (2d6)[ 3 ]  at 20,  (2d6)[ 6 ]  at 25 and  (2d6)[ 2 ]  at 30
 
RandomLunatic
Skira backpedaled away from Sadaki, keeping the fire on.

((Move:  Move backwards down the aisle.
Standard:  Autofire
  Attack  - (1d20+1)[ 15 ] 
  Damage  - (3d10+2)[ 19 ] ))
Thundercracker
 
 Spoiler 
Coralej take a dark side point for using the Force to directly attack another living creature that hasn't attacked you.
 

Coralej makes eye contact with the Jedi a split-second before his attack.  Time seems to slow down, and you get the sense he is about to block the attack with the Force, but instead, Sadaki is thrown away from Odi, to the other two clones.  He deflects one blaster bolt from Skira (in mid-air) and is winged by another, then rolls to his feet takes a measured swipe at the clone with the heavy blaster rifle, more to keep him off balance than anything else, before diving around the corner, out of sight.

 
 Spoiler 
attack:  (1d20+9)[ 14 ] 
 (2d8+5)[ 8 ] 
 


The two clones open fire on the unseen Jedi, while Odi hustles to get around the corner and fires a shot of his own.  Patches moves up to the corner and holds there.  (The clones are currently 12 squares away from Coralej, and 18 squares away from Skira).

 
 Spoiler 

 (1d20+5)[ 23 ] 
 (3d10)[ 24 ] 
 (1d20+5)[ 16 ] 
 (3d10)[ 20 ] 
 (1d20+9)[ 17 ] 
 (2d8+5)[ 14 ] 
 (1d20+5)[ 13 ] 
 (3d8)[ 17 ] 
 (1d20+9)[ 24 ] 
 (2d8+5)[ 8 ] 
 


You can hear cries of pain from the clones, it's unclear whether any of their shots landed.
Thunder999
Coralej really hadn't expected that to work, yet it seems people, even Jedi are as easily moved by his will as droids, the momentary rush of  power  he feels through the force as he turns it against Sadaki, intoxicating as it is, does nothing to improve his mood, indeed his emotions slip further out of control.
He follows after Sadaki and the clones, then, inspired, a plan forms in his mind, he lets the nervousness he now feels towards the clones blossom into a moment of fear, then thrusts it towards Sadaki, trying to overwhelm him with the urge to Flee from this surely unwinnable battle.

 
 Spoiler: OOC 
That's Mind Trick  (1d20+14)[ 19 ]  vs will and choosing the flee effect.
I'd also like to delay this until just before Sadaki's turn so that if it does work, it's not immediately broken by people attacking him.
 
RandomLunatic
 No throw away!"  Skira growled at Coralej.   "Hold him still so he no run or close!" 

He hustled down the corridr, turning down the same one he had originally been traveling in a bid to re-establish his flanking position.

((I assume it's going to be a double move to reestablish contact, but if he does get a shot, he'll autofire.
  Attack  - (1d20+1)[ 7 ] 
  Damage  - (3d10+2)[ 23 ] ))
Thundercracker
 
 Spoiler 
Sadaki is out of line of sight during your turn, so you cannot target him with Mind Trick.  Random, where did you run to?  Are you staying in the same row that Patches and Odi are in or trying to go around?  Going around will take two turns (or more, depending on where he moves), but if you stay in the row with the clones, you'll be able to shoot on your turn.
 


There is a cry of pain, and a clone, CT-0509, the mechanic, backs up into the intersection, firing as he goes, drawing the Jedi with him.  Sadaki slices him diagonally across the chest, and he goes down right in front of Odi.
"Stay back, don't get close to him!" Odi yells.  Patches skids to a halt, and both clones hold their triggers down.

 
 Spoiler 

 (1d20)[ 3 ] 
 (3d8)[ 16 ] 
 (1d20)[ 15 ] 
 (3d8)[ 11 ] 
 


Patches seems to score a hit, but as Odi shoots, the Jedi spins and swipes at his legs.

 
 Spoiler 

 (1d20+9)[ 21 ] 
 (2d8+5)[ 16 ] 
 


Odi goes down as well, and Patches continues to shoot as he backs up past Coralej.  Sadaki Kirusai, your Jedi commander, obviously seriously wounded but still standing, turns his gaze to you...
RandomLunatic
((I was going to try and move to the next cross-aisle over, on the theory Sadaki was again trying to run, although at this point I'm thoroughly confused where anyone is is in relation to anything.))

Cursing as the lightsaber noises reversed course, Skira doubled back in time to see Odi go down.   "Where Ion?"  he asked Patches urgently.

((Move:  Get back into fight, away from Jedi
Rest:  Undecided...))
Thundercracker
 
 Originally Posted by RandomLunatic 
 ((I was going to try and move to the next cross-aisle over, on the theory Sadaki was again trying to run, although at this point I'm thoroughly confused where anyone is is in relation to anything.))

Cursing as the lightsaber noises reversed course, Skira doubled back in time to see Odi go down.   "Where Ion?"  he asked Patches urgently.

((Move:  Get back into fight, away from Jedi
Rest:  Undecided...)) 
 

"Reinforcements are on their way," Patches replied.

 
 Spoiler 
Coralej's turn.  Skira has a standard still.
 
RandomLunatic
Blast.  Skira could blast the clones now, but he needed time to set up a convincing death, time the reinforcements wouldn't allow.

 "Better hurry,"  he commented, turning his blaster on Sadaki.

((Standard:  Autofire Sadaki
  Attack  - (1d20+1)[ 18 ] 
  Damage  - (3d10+2)[ 21 ] ))
Thunder999
Coralej finally gets close enough to see Sadaki and attempts to manipulate his mind, throwing fear and the desire to flee at the commander, but he realises as soon as he makes the attempt that Sadaki is apparently too strong and curses under his breath.
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej finally gets close enough to see Sadaki and attempts to manipulate his mind, throwing fear and the desire to flee at the commander, but he realises as soon as he makes the attempt that Sadaki is apparently too strong and curses under his breath. 
 

Sadaki deflects one of Skira's blaster bolts but is clipped by another, shakes off the mind control moves up the aisle, then charges straight... past Coralej, at Patches.

 
 Spoiler 
Coralej can take attack of opportunity as Sadaki runs past, if you have a weapon wielded that can i.e. a melee weapon, a pistol, or weapon with folded retractable stock.
 

 
 Spoiler 

Sadaki attack:
 (1d20+14)[ 34 ] 
 (2d8+5)[ 12 ] 
 
Thundercracker
Sadaki's attack strikes home, and though Patches raises an arm to defend himself, the lightsaber slices through it cleanly and into his shoulder and chest.  The clone (along with his separated hand) goes down without even a cry of pain; if he is still alive, the wound will almost certainly be fatal without immediate medical assistance.  Sadaki stumbles as he lands and almost follows Patches onto the ground.  The Jedi's robe is tattered and burnt, and he favors his right leg and arm.

 
 Spoiler 
Sadaki has a -2 reflex penalty until the start of his next turn.
 
RandomLunatic
 "Sithsithsith,"  Skira muttered as his blaster picked a bad time to run dry.  While Sadaki reeled, Skira quickly ejected his empty power pack and slammed a fresh one in, and then opened fire again.

((Move:  Reload
Standard:  Autofire
  Attack  - (1d20+1)[ 19 ]  + 2 from Force Point
  Damage  - (3d10+2)[ 19 ] ))
Thundercracker
Sadaki looks up at Skira and holds up a hand.
"Wait-" he says, but then he is clipped by a blaster bolt in the side of the head and goes down.  The lightsaber deactivates and goes dark.

The two of you are the only ones left standing; all of the clones are down, the four in your squad which you can see, and one member of Ion Squad who came down with you.  The other three members of Ion Squad who were with you are unaccounted for.
RandomLunatic
Skira's eyes lit up as he saw the deactivated lightsaber rolling on the floor.  Now  that  would be a trophy to show off at the guild!  Setting his blaster back to single shot, he advanced a put two more bolt into Sadaki's chest to make sure the Jedi stayed down.  Then he dove to collect his prize, stugging the weapon into his pack.

Then he stood up and surveyed the damage, finally settling on Patches.   "I no that good at first aid.  And the way he act, I think he plan on reporting us for treason anyway." 
Thunder999
Well if Sadaki wasn't dead before, he certainly is after being shot by Skira, Coralej really wasn't expecting that from the man who seemed to share his reservations about killing her.
Oh and the clones will probably be joining her without medical treatment, but after seeing how they behaved about Order 66, Coralej can't say that bothers him, far too eager to turn on their own commanders.
He spends a moment focusing on his one real objective, to see the seperatists crushed, now is not the time to dwell on unreliable allies. Their original objective might still be possible.

Coralej speaks, clearly and with a flat tone,  "I have no medical training either, but we have an important mission, one that cannot afford further delays. VIPs are a long shot with the delay this has caused and lack of manpower, but perhaps they will be smart enough to surrender if we destroy their bodyguards and while our slicer is currently unconscious, we've got grenades, so the server is still a target. Oh and grab that lightsaber, might be useful if we need to cut through a door, or a server." 

He strides onwards into the complex.
RandomLunatic
With the reminder, Skira quickly grabbed Patches' grenades and power packs, since he wouldn't be needing them much longer.  As he worked, Skira took a moment to reflect on the irony of the medic needing a medic.

 "Mission is bust,"  he said, rising to his feet and shaking his head.   "Two-thirds casualties without even seeing Separatist.  Including slicer we need to access server.  I think shooting own men in middle of enemy territory was bad idea." 

He knelt over Odi and started applying bacta and stimulants to try bringing him around.  It always rankled to let quarry go, but if Odi could at least determine the Shadowfeed's whereabouts, then he could rest knowing someone else finished the job.

((  Treat Injury  - (1d20+1)[ 5 ] ))
Thundercracker
 
 Originally Posted by RandomLunatic 
 With the reminder, Skira quickly grabbed Patches' grenades and power packs, since he wouldn't be needing them much longer.  As he worked, Skira took a moment to reflect on the irony of the medic needing a medic.

 "Mission is bust,"  he said, rising to his feet and shaking his head.   "Two-thirds casualties without even seeing Separatist.  Including slicer we need to access server.  I think shooting own men in middle of enemy territory was bad idea." 

He knelt over Odi and started applying bacta and stimulants to try bringing him around.  It always rankled to let quarry go, but if Odi could at least determine the Shadowfeed's whereabouts, then he could rest knowing someone else finished the job.

(( (1d20)[ 2 ] )) 
 

As you collect the grenades (1) and power packs (2) from Patches, he gurgles and stops breathing.  You don't seem to make much headway with Odi, though he at least is still alive his breath is labored and he's in a bad way.

 
 Spoiler 

Thunder you can try to revivify Patches, otherwise he's going to die; it's a DC 25 treat injury check.
Ion 1:  (1d20)[ 2 ]  - dead
Ion 2:  (1d20)[ 20 ] 
Ion 3:  (1d20)[ 5 ]  - unconscious
Ion 4:  (1d20)[ 9 ] 
Odi:  (1d20)[ 3 ]  - about to die in less than a minute if one of you or the other don't succeed on a treat injury check.
CT-RH-0509 (mechanic):  (1d20)[ 13 ] 
CT-RH-1453 (heavy weapons):  (1d20)[ 9 ] 
 
RandomLunatic
 "Blast!"  Skira said when Odi failed to respond to his ministrations.  He assumed as a Commander, Sadaki's commlink would have access to some command-level channel, so he scurried over to grab it.   "Psi squad reporting.  Commander Sadaki dead.  So is our medic, and all our Clones are down, plus one casualty from Ion squad.  We need medic down in server room, NOW!" 
Thunder999
Coralej turns back, it seems Skira is less confident that they can finish this and is attempting some first aid.
He grabs a medkit from the clone medic and attempts to stabilise him according to the isntructions on the gear, but it's a futile effort.

 "He's beyond my ability to help." 
 
 Spoiler: OOC 
Rolled it OOC to see how it would go, and it seems the dice want Patches to die.
 
Thundercracker
"Roger that, we're on our way.  C'mon boys, double time!" the response comes.

You struggle to get the medkit hooked up properly, and by the time you figure it out, there are only flatlines; Patches has died right in front of you.

 
 Spoiler 
You can still try to save Odi.  The success for that is a DC15 treat injury check, and the medkit gives you +2
 
Thunder999
Coralej drags the medical equipment over to the still breathing Odi, who seems a little less injured.

 
 Spoiler: OOC 
I'd like to take 10 on this one, which is exactly a 15.
 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej drags the medical equipment over to the still breathing Odi, who seems a little less injured.

 
 Spoiler: OOC 
I'd like to take 10 on this one, which is exactly a 15.
 
 
 

Now that you know what to do (at least for severe lightsaber wounds), you're able remove Odi's helmet, hook up the medkit, and follow the on-screen instructions.  After applying a bacta patch, you inject a shot of adrenaline, and after about two seconds, his eyes snap open and he inhales, then groans in pain.  He tries to sit up and eventually manages.

"Did we get him?" he asked.  "Any casualties?"
Thunder999
Coralej points towards the other bodies as he answers  "Sadaki and CT-RH-0509 are definitely dead, probably more from Ion. We are awaiting reinforcements." 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej points towards the other bodies as he answers  "Sadaki and CT-RH-0509 are definitely dead, probably more from Ion. We are awaiting reinforcements."  
 

Odi winces.
“Help me up,” he says.  He limps over to Patches’ supine form.
“He was a good soldier,” Odi says.

The other clones start coming to, and party regroups near Sadaki’s body.  Within a minute or two, you hear the approach of a dozen clones, members of Ion Squad arriving as reinforcements.  Two medics start applying first aid to the wounded.

“Good job,” the clone commander says, “were you able to shut down the Shadowfeed before the order came through?”

“Negative,” Odi replied.

“That’s all right, the servers are right there.  The backups are going to have to wait until we regroup though.  Head back upstairs and get some treatment, then stand by for your next orders,” the commander says.

Odi salutes.

“Oh, there’s just one more thing.  I’ll need his lightsaber,” the clone commander says as he turns to Coralej.
Thunder999
Coralej turns to Skira  "Looks like you won't be keeping that lightsaber after all, not like you'd have been able to use it properly anyway." 
RandomLunatic
Skira was glad in that moment to be wearing a helmet that covered the venomous expression on his face as he wordlessly fished the lightsaber out of his pack and handed it over.  Then he loaded a fresh pack into his blaster and turned back the way they came to head upstairs.
Thundercracker
The weary and injured group returns to the tower where you landed, are given first aid then sent to recovery at a commandeered hospital both to receive longer term treatment, and to write your mission summaries.

 
 Spoiler 
give me bullet points of what you want to say in the official record.
 


In the hospital, the holo displays show recordings from Coruscant, where news of a foiled Jedi assassination attempt of the Republic Head of State, Chancellor Palpatine is everywhere.

"...The remaining Jedi will be hunted down and defeated! Any collaborators will suffer the same fate. These have been trying times, but we have passed the test. The attempt on my life has left me scarred and deformed, but I assure you my resolve has never been stronger. We stand on the threshold of a new beginning. In order to ensure our security and continuing stability, the Republic will be reorganized into the first Galactic Empire, for a safe and secure society, which I assure you will last for ten thousand years. "
Thunder999
Well, that certainly qualifies as something on Coruscant, Coralej is somewhat curious why the Jedi attempted to kill the Chancellor, or should that be Emperor, and how they managed to fail actually, Sadaki nearly won despite being neither the aggressor nor the a Master. Still, hardly something he can investigate himself.
He's no historian, but he also doubts this is the first Empire, still, that's politicians for you, same man in charge certainly sounds like business as usual, so that's as far as his thoughts go there.

He continues working on the report.
 
 Spoiler: Bullet points for report 
Mission started as expected, nothing of note prior to landing.
As expected, hostile tanks immediately present. Skira used a grenade to hijack one.
Tank battle faced minor difficulties, fighting tanks with infantry really wasn't ideal.
We then entered the base itself, initial engagement went well, but it quickly became apparent that there were a lot more droids coming.
Prioritising the mission, we headed further in, sealing the doors as best as possible to delay droids.
The only person we ever found was a seperatist commander who was convinced to deactivate the shields and surrender.
We reached the level containing shadowfeed, expecting to locate VIPs or at least droids, but found it oddly empty.
We split up to search more thoroughly, both for the appropriate computer and any sign of VIPs.
While seperated Order 66 came through, by the time Skira, Coralej and the clones with them reached the others, Sadaki and the other clones were engaged in combat.
Sadaki proved to be a very dangerous foe, taking down most of the squad despite the best efforts of all involved, but was eventually incapacitated and executed by Skira.
End of mission due to severe casualties.

Notably left out, any mention of actually discussing the orders, or hesitation to comply.
 
RandomLunatic
Meanwhile, Skira was a bit more loudly skeptical.   "If so stable, why 'First' Empire?  That like titling your movie episode 1-with name like that, everyone expect sequel."   Then he turned back to his reports.

Still, it explained a lot.  If rumors about Grievous and Dooku were true, which was looking likely, somebody had used the end of the Confederacy to make a power play.  Whatever went down, the Jedi came out on the short end of it, and now Palpatine was cleaning house.  He felt silly now for laughing at the conspiracy theorists saying Palpatine was trying to usurp total power.

Hopefully, his arrangement with the late Sadaki wouldn't be enough to get him lined up against the wall as a collaborator.  Suddenly nervous, Skira checked his blaster, then got up and took a tour of the floor to plan an escape route.  Then he refreshed in case somebody asked about his trip.  Feeling better, he again sat down to do the stupid report.  Not being a fan of paperwork, Skira's was model of efficiency.

 
 Spoiler 
-Deployed from gunship uneventfully.
-With cover fire from rest of the squad, captured first AAT.
-Engaged droid battalion deploying from central tower, and then other tank when it showed up.
-Decided to capture tower, forced entry with tank.
-Expended tank to destroy another droid battalion inside.
-Forced in deeper by droidekas, captured control room and an enemy officer.  Lowered shields.
-Held position against very large force until relieved.
-Arrived at Corporate HQ unopposed, went down to server room.
-Split up to sweep on Sadaki's orders.
-Before sweep completed, received Order 66 secondhand from Ion squad, because we never received it.
-Cornered Sadaki and brought him down, at the cost of five Clone troopers, one dead.  Sadaki finished by two shots to chest.
-Ordered to rear due to casualties.
 
Thundercracker
You are called in for separate debriefings where you go through your report, and then are cleared for active duty.  While recovering, you're reunited with the clones from your squad.  In the mess hall, the two of you are fairly out of place as the only non-clones.  As you're eating, some news apparently starts spreading amongst the soldiers, and Odi goes to investigate.

He returns and sits down at the table.

"Word is, the droid armies have shut down.  All of them, everywhere," he said.  "Seems the war's over."

The chatter in the hall increases in volume, and clones are clapping each other on the back.  Some of them look like they might break out into spontaneous cheers, but Odi looks pensive, and the other two clones follow his lead.
RandomLunatic
Puzzled by the clones' response, Skira asked,  "What wrong?  It over.  We won!" 
Thunder999
Coralej lets it sink in for a moment, the Seperatists defeated just like that, must have been some override code that got captured, or perhaps the right person was flipped to hand it over in exchange for their own survival, that seems more likely, quite the vulnerability, but perhaps even the seperatists weren't crazy enough to trust a droid army without one.
With the way they obeyed those orders Coralej wonders if the clones have some sort of stand down code too, probably best not to bring that one up.

He answers Skira before the clones can, he'd been thinking about this,  "Well that's simple enough, a clone army was raised for this war, but what happens when the Republic, or I suppose it's the Empire now, doesn't need them. Perhaps it's different for you, but I never had much in the way of future plans beyond stopping the Seperatists, not sure what comes next. I imagine most of us who signed up didn't have much to tie us down before the war, but for the clones, they had no lives before the war because they didn't exist." 
He pauses a moment  "Odi's brought the question up a few times, didn't have a good answer then, don't have one now." 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej lets it sink in for a moment, the Seperatists defeated just like that, must have been some override code that got captured, or perhaps the right person was flipped to hand it over in exchange for their own survival, that seems more likely, quite the vulnerability, but perhaps even the seperatists weren't crazy enough to trust a droid army without one.
With the way they obeyed those orders Coralej wonders if the clones have some sort of stand down code too, probably best not to bring that one up.

He answers Skira before the clones can, he'd been thinking about this,  "Well that's simple enough, a clone army was raised for this war, but what happens when the Republic, or I suppose it's the Empire now, doesn't need them. Perhaps it's different for you, but I never had much in the way of future plans beyond stopping the Seperatists, not sure what comes next. I imagine most of us who signed up didn't have much to tie us down before the war, but for the clones, they had no lives before the war because they didn't exist." 
He pauses a moment  "Odi's brought the question up a few times, didn't have a good answer then, don't have one now."  
 

Odi looks over his shoulder before speaking in a low voice.

"That's not it.  Not all of it anyway," he says.  "I'm sure there's going to be mop up and occupation of some worlds, at least for a few months, but... and don't take this the wrong way, but don't you think it's odd that the Jedi attempt a coup, and then suddenly all the droids are deactivated and... actually you know what, forget I said anything."

"Everyone's thinkin' it," CT-0509 says as he looks around the room.  "Maybe not everyone, but a lot of 'em.  What's the point though?  We're soldiers.  We follow orders."
Odi and the heavy weapons specialist both nod.

Your comm crackles.  " Psi Squad, please report to briefing room 6. "

On the way, the clones continue speaking in hushed tones.
Thunder999
Seems his little leap from past discussions was wrong, Coralej brushes it off with a shrug. He still doesn't think the Jedi could have been with the seperatists the whole time, they lost too many people fighting droids to have been controlling them, noone would be crazy enough to fight their own army.  "They also defeated Dooku and Grievous at the same time, wouldn't be surprised if the Count kept the codes on him, just in case someone tried to turn his droids against their master. I think it's more likely the Jedi saw the attack on Coruscant as a convenient distraction than they were in with the seperatists from the start." 
RandomLunatic
  NOW you all skeptics?   Skira wanted to scream at the clones, but he held his tongue.  Instead, he said,  "That make sense."

"Did any of you catch the big speech?  I see it in hospital.  I know bacta great, but Palpatine no look hurt.  He look...  old .  He age 40 years in day.  Is that something Jedi can do?"  he asked Coralej.
Thunder999
Coralej thinks for a moment, but that really doesn't sound like anything he's heard of,  "I really don't think so, a particularly skilled Jedi might be able to make someone look older with an illusion, but not actually age them." 
Thundercracker
You enter the briefing room.  A pair of clone commander are there, along with a holo of what you assume is a nearby building.  Both of them have extra decorations on their uniforms, to indicate their rank.

“Welcome.  I’m commander Salvo, and this is Commander Climber,” one of the clones says.  “First order of business, good job taking down Sadaki Kirusai, he was classified as the most dangerous Jedi on the planet, aside from Master Shyne.  You’ve all been put up for commendation, including your fallen brother.”

Climber steps up to the holo.
“The shadowfeed is still up and running, and the Corporate Alliance VIPs are holed up here, at their backup broadcasting station.  Preparations are underway to storm the building, but we need to take the structure intact, and capture as many of the board of directors as possible.  Your squad has been called out for a specific secondary task.  There’s a vault, located here.”
The holo zooms in on a basement sub-vault.

“There are a few artifacts inside, artwork, most likely.  After review of your performance during Protocol 66, one of the higher ups in the rebranded imperial navy has tasked Psi squad with the secondary objective of bringing anything of value back, as intact as possible.”
RandomLunatic
  So our trophies get snatched from us while the navy can order the army to get a head start on the looting.  Good to know,   thought Skira bitterly.

Still, this wasn't his first art heist, so he knew where to start.   "What opposition we expect?  Rumor is, all droids shut down.  Is it true?  And if so, what left?

"Second, how much do know about vault, and building?  We have plans?  This big building.  I wonder if we can access vault by utility tunnel, come from sides or below.

"Third, what kind of artwork?"   Figuring museum curation wasn't in the Kaminoan brainwashing program, Skira explained.   "It matter in case there fight in vault.  Some art more fragile than others, which limit how much firepower we can deploy.  Paintings are worst.  Some paintings, you look at them wrong way and it kill resale value.  I recommend we have smoke, gas, and stun grenades for full range of options." 
Thundercracker
 
 Originally Posted by RandomLunatic 
   So our trophies get snatched from us while the navy can order the army to get a head start on the looting.  Good to know,   thought Skira bitterly.

Still, this wasn't his first art heist, so he knew where to start.   "What opposition we expect?  Rumor is, all droids shut down.  Is it true?  And if so, what left?

"Second, how much do know about vault, and building?  We have plans?  This big building.  I wonder if we can access vault by utility tunnel, come from sides or below.

"Third, what kind of artwork?"   Figuring museum curation wasn't in the Kaminoan brainwashing program, Skira explained.   "It matter in case there fight in vault.  Some art more fragile than others, which limit how much firepower we can deploy.  Paintings are worst.  Some paintings, you look at them wrong way and it kill resale value.  I recommend we have smoke, gas, and stun grenades for full range of options."  
 

"Yes, the droids have been shut down, for the most part.  The Corporate Alliance leadership had a small group of bodyguards, and may also have a few custom droids that were not part of the main droid army.  You might be able to convince the bodyguards to surrender the VIPs; obviously the clankers are going to be another story.  The vault is located at the center of the building, so direct access by tunnel is impossible.  We are currently working on two entry points above the mass transit lines located below the building.  From there you should be able to come at them from behind.   There is a surplus of goods available.  Once you have registered for your chain code, you'll receive a three thousand credit allowance to make requisitions," Climber says.  "As for the art itself, it could be anything from paintings to busts, or even a mural engraved on a wall.  We don't have any intelligence on what it might be.  Obviously, it would be better to have it intact, but it's not a requirement, as long as we can secure a recording of it."
RandomLunatic
 "We... can?"  Skira asked incredulously, completely thrown for a loop at this point.   "They know museums exist to look at art, right?  Note to self:  Holo recorders.

"One last thing:  Will we get new medic?" 
Thunder999
Coralej chimes in at that last comment  "I'd second that request for a new medic." 
Thundercracker
 
 Originally Posted by Thunder999 
 Coralej chimes in at that last comment  "I'd second that request for a new medic."  
 

"Yes, one of the Medics from Ion Squad will be seconded to your squad," Salvo replies.  Climber makes a note in a datapad.
RandomLunatic
Skira nodded, and returned his attention to the holodisplay.   "Where do we enter?" 
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira nodded, and returned his attention to the holodisplay.   "Where do we enter?"  
 

"The engineers are putting the finishing touches on the infiltration points beneath the building.  The mag-train line runs from the front of the building to the rear so two squads will enter at once while the main assault works their way down from the roof.  Since the vault is below street level, you can have your pick of front or rear.  We think there will probably be more resistance in the front, because that's the direction the vault door faces, and the VIPs will be near the back," Salvo replies.
Thunder999
 "I suggest we take the rear then, it's got our VIP targets." 
RandomLunatic
 "Yeah,"  Skira agreed with a grin.
Thundercracker
"Alright, if there are no more questions, head down to requisitions to exchange your credits and receive your chain codes, and request your gear," Salvo says.

 
 Spoiler 
advance to level 4 and let me know what gear you're going to pick up.  To make it easier, you can skip the license fees.
 
RandomLunatic
Skira again studied the map keenly, trying to intuit where the bigwigs would hide, and where they'd run, to see if any possible choke points presented themselves from their point of entry.

 "Has anyone on list been captured or killed yet?*" 

((*-I only care as far as having an "updated list" is concerned.))
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira again studied the map keenly, trying to intuit where the bigwigs would hide, and where they'd run, to see if any possible choke points presented themselves from their point of entry.

 "Has anyone on list been captured or killed yet?*" 

((*-I only care as far as having an "updated list" is concerned.)) 
 

You receive an updated list, which consists of most of the board of directors.  There are a couple of places the targets might be holed up, but in all likelihood they will be somewhere near the cafeteria on B1, as food and water will be a priority for them by now.
Thundercracker
After receiving the gear you requisitioned, you receive a request to join a pre-mission brief at the 'Imperial' field headquarters on Murkhana, along with a notification that you will be combined with another squad, and the designation for the combined squad will be Psi Squad.

Headquarters is located in a large, former Corporate Alliance building.  When you arrive, there are four clones already seated, waiting for the briefing to begin.  If you are observant, you may notice the subtle details of their posture or their hair that will allow you to tell them apart.  All of them carry a few of the distinct markings that clones often etch or decorate their armor with, though not nearly as much as the veteran Ion Squad, the main force on Murkhana.

 
 Spoiler 
Post in any order to interact with each other or the clones ahead of the brief.
 
RandomLunatic
Skira walked in early, eager to get this mission started.  For now, his helmet was clipped to his belt, leaving his grey-furred, lupine head exposed to the world.  The muzzle of a longblaster protruded over his shoulder.  Skira's red eyes stopped on the Clone Trooper he didn't recognize out of the bunch.   "You the medic they promise us?"  he asked.
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira walked in early, eager to get this mission started.  For now, his helmet was clipped to his belt, leaving his grey-furred, lupine head exposed to the world.  The muzzle of a longblaster protruded over his shoulder.  Skira's red eyes stopped on the Clone Trooper he didn't recognize out of the bunch.   "You the medic they promise us?"  he asked. 
 

The new clone stands up.
“Yes sir, CT-RT-0995,” he says.

Odi glances at him, then goes back to reading a data pad .  It appears the new clone was part of the same RT batch as the ones you have been fighting alongside.
RandomLunatic
 "At ease,"  said Skira.   "Good to have you."   At least until Palpatine decides to liquidate the non-clones, anyway.    He took a seat.
Thundercracker
 
 Originally Posted by RandomLunatic 
  "At ease,"  said Skira.   "Good to have you."   At least until Palpatine decides to liquidate the non-clones, anyway.    He took a seat. 
 

"Yes sir, thank you," the clone says.  "Seen any action on Murkhana yet?"
Janwin
As the two others are conversing, a blue-skinned Chiss enters the room with little notice.

He wears black garments with an Imperial insignia on the arm, a pair of scabbards at his hip containing a sword and a stun baton, and slung over his shoulder and hanging at his side is a blaster carbine.

He takes one brief look around the room, and then returns his attention to the front of the room and awaits the briefing.
Ilerien
A human who entered the room right after the Chiss was pretty unremarkable - of medium stature, with short dark hair and wearing a practical cloak designed to provide siruptive coloration. The detail that stood out - or, considering the time and place, probably reinforced the image - was a blaster rifle on his back.

Much like the Chiss, he surveyed the room briefly and nodded, acknowledging the others' presence.
Thunder999
Coralej walks into the room not long after, seems there's new faces and one of them's even human this time.
 "So, who're the new guys?" 
RandomLunatic
 "We secure landing pad for main force.  Then we kill Master Sadaki for Order 66.  That how we lose Patches,"  said Skira.   "What about you?"  he asked the newcomers, a human and... another of the blue-skinned, red-eyed humanoids.  Was their homeworld somewhere near here?

Then Coralej came in behind them.   "Quiet,"  Skira joked in response to his question.
Ilerien
  - We were assigned to hit an auxiliary communication center and a couple of other tactically important locations and take out all the Separatist droids there to facilitate Murkhana's liberation,   - Darro replied in a neutral tone.
Dusk Raven
Aleph is the last to enter, and seemingly the quietest, yet when one of the existing squad members asks about the new arrivals, she's the one to answer - at least, in any detail.   "Aleph Illistan. I used to be something of a freelancer. I am not sure exactly what legal or logistical process put me in a more  regular  military unit, but..."   She shurgs, only slightly.   "A mission's a mission. This isn't even all that different from the bounty hunting I've done, it's just less improvised and more forceful."   Her tone is reserved, precise. She does not sound particularly cheerful, though it might be difficult to tell why that is the case - or to determine that it is not a result of the mission or her reassignment.
RandomLunatic
Skira perked up and made a mental note to get the woman alone later and talk shop.  For now, he just nodded and said,  "Skira Vol.  Scout and tracker.  Not that there much of that in city." 
Ilerien
  - Darro Kordes, at your service,   - the man introduced himself in the same neutral tone.   - A reconnaisance specialist, so, scout and tracker, essentially,   - he let out a chuckle.   - You said you'd killed a Jedi Master?  
Thunder999
Coralej replies evenly, entirely leaving out his own role,  "Coralej, and it was a knight actually, probably not quite so impressive but it was certainly hard enough, we did blow up a few tanks in the last mission though. Two trackers is certainly an unusual decision for this mission." 
Janwin
The Chiss, in turn, proffers his own name.   "Aurik."   He offers little more about his own role in the unit, thought the sword at his side probably says enough.

 "If the Empire has allocated both to our mission, I am certain it is for a reason." 
Thundercracker
 Briefing Room 

An older clone, as evidenced by the decorations on his armor, enters the room.  You recognize him as Salvo, one of the clone commanders on Murkhana.

"Alright, this is the final briefing before the mission.  Welcome to the reconstituted Psi Squad.  I've been given sole command of Ion squad, and your team will be attached to ours.  The main force will assault Corporate Alliance headquarters here."
A holo starts playing, and shows the target skyscraper.
"The main force will work its way down from the roof, clearing floor by floor.  Our squads are going to infiltrate from the bottom to box them in and secure the VIPs.  Psi Squad, led by  Coralej , will infiltrate from the rear, while I lead the second infiltration team from the front of the building.  Your secondary objective is to secure whatever artwork is in the vault, located here."

The holo zooms in on the mag-train which runs beneath the building, and shows two access points to the sub-basement level, then zooms in to a spot near the center of the building.

"The vault is located within a bank, and the bank is inside a shopping mall basement.  The Board of Directors have a team of mercenary bodyguards and an unknown number of clankers they may have reactivated.  Those threats are to be neutralized one way or the other, but remember, our goal is to take the VIPs alive, so be careful with the explosives and collateral damage," Salvo says.  "Any questions?"
RandomLunatic
Skira raised a hand.   "Do we know what unit the mercs are from?" 
Thundercracker
 
 Originally Posted by RandomLunatic 
 Skira raised a hand.   "Do we know what unit the mercs are from?"  
 

"Difficult to say," Salvo replied.  "We don't know exactly who they are, only that they're mostly non-human.  I only mention it because we've gotten so used to fighting against droids that we might forget they aren't going to march at us in nice neat rows.  On the plus side, they might actually surrender.  They've got jamming all over the building though, and we haven't been able to raise them on any comms."
Thundercracker
If there are no further questions, the briefing ends, and the party follows Salvo to the assembly point, where they are joined by several other clone troopers.  You head down below the surface, to a subterranean mag lev tunnel.  With power cut, it's a five hundred meter march to Corporate Alliance Headquarters.  You arrive at the station, which is lit up with portable generators and floodlights.  The blast doors have shuttered over the escalators leading up into the mall beneath the office building, but the  Republic  Imperial forces have been busy, drilling through the ground to create a pair of access points into the B2 level.  You split up into two groups, with Salvo taking the group which will infiltrate near the front of the mall, while Psi Squad infiltrates near the rear.  You climb up the ladder to the B2 level of the mall.  There is only red emergency lighting here, and there are some signs of looting... smashed glass, overturned plants, and plenty of food wrappers and disposable cups.  Sfter a short sweep, you conclude that the infiltration zone in B2 is clear, and make your way up the escalator to B1...
RandomLunatic
Seeing nothing challenge their arrival, Skira gestured to the nearest clone.   "Go up to corner there, and stop at debris.  I go into last store on left,  see if it lead into cross hall." 
Thundercracker
 
 Originally Posted by RandomLunatic 
 Seeing nothing challenge their arrival, Skira gestured to the nearest clone.   "Go up to corner there, and stop at debris.  I go into last store on left,  see if it lead into cross hall."  
 

In the eerie red lighting, you make your way past the vendor stall (it looks like it used to be a party shop), and get up to the first barricade, which is fashioned out of several racks and carts lashed together with wires and binding ropes, when Odi stops and holds up a fist and aims his rifle at small clothing boutique.
"Movement to the east," he whispers.
In a clothing store, you can spot some dresses on a hanger, barely perceptibly swaying.  Behind the clothing racks you spot a counter and cash register, and beyond that a pair of changing rooms.

 
 Spoiler 

Anyone else want to move / explore anywhere?
 
Thunder999
Coralej sticks close to the others, on alert, at Skira's shout he extends his senses through the force.

 
 Spoiler: OOC 
Sense Surroundings to ignore total cover and see through that clothes rack, take 10 for a 25 which succeeds if that's OK.  Take 10 on perception too for a 20.
 
Janwin
Aurik draws his Sith sword, to be prepared for anything, and then goes over to peer into the room to their immediate left to see what he can see past the barricade.
RandomLunatic
 "Cover me,"  Skira said to the clones, moving over to the hastily built barricade to his left.  Unsure if he was dealing with lurking sentient or just air currents, and unwilling to give away the game with blaster fire yet, he examined the and broke off a piece that was light enough to throw but with enough heft to get some attention when it.  With that, he hopped onto the barricade where it met the store wall and carefully peered around the corner.  When he saw the movement again, he hurled the improvised missile to see what happened.

((  Stealth  - (1d20+16)[ 24 ] 
  Perception  - (1d20+12)[ 15 ] 
  Attack  - (1d20+3)[ 9 ]  Includes -5 improvised weapon penalty))
Ilerien
Darro stepped behind the stall in the middle of the corridor and took out his rifle, aiming in the direction of the restaurant to cover Aurik.

 
 Spoiler: OOC 
Ready an action to  Move Light Object  in case something is thrown at us, e.g. a grenade.
 
Thundercracker
Two of the clones move up to the destroyed vendor stall, their heads on a swivel, looking for hostiles.


 
 Originally Posted by Ilerien 
 Darro stepped behind the stall in the middle of the corridor and took out his rifle, aiming in the direction of the restaurant to cover Aurik.

 
 Spoiler: OOC 
Ready an action to  Move Light Object  in case something is thrown at us, e.g. a grenade.
 
 
 

You don't see anything moving inside the restaurant.


 
 Originally Posted by Janwin 
 Aurik draws his Sith sword, to be prepared for anything, and then goes over to peer into the room to their immediate left to see what he can see past the barricade. 
 

As you look over the stacked chairs and tables, you can spot some debris lying around the inside of the restaurant, broken dishes and cups, overturned chairs, etc, when things were discarded in a hasty evacuation.  An island for storing drinks and cutlery stands between you and the kitchen at the rear of the restaurant.  There are more tables and chairs to the north, currently out of view.  On the southern wall, there is a register counter and more cutlery, toppings etc.  Pamphlets advertising various deal meals are scattered on the floor in front of it.




 
 Originally Posted by RandomLunatic 
  "Cover me,"  Skira said to the clones, moving over to the hastily built barricade to his left.  Unsure if he was dealing with lurking sentient or just air currents, and unwilling to give away the game with blaster fire yet, he examined the and broke off a piece that was light enough to throw but with enough heft to get some attention when it.  With that, he hopped onto the barricade where it met the store wall and carefully peered around the corner.  When he saw the movement again, he hurled the improvised missile to see what happened.

(([roll0]
[roll1]
[roll2] Includes -5 improvised weapon penalty)) 
 

Standing on top of the makeshift barricade, you really don't have anywhere to hide from view.  You do manage to wrangle the seat cushion off of a chair and toss it into the clothing shop.  It lands with a whuff, but there isn't any additional movement beyond what the cushion causes.



 
 Originally Posted by Thunder999 
 Coralej sticks close to the others, on alert, at Skira's shout he extends his senses through the force.

 
 Spoiler: OOC 
Sense Surroundings to ignore total cover and see through that clothes rack, take 10 for a 25 which succeeds if that's OK.  Take 10 on perception too for a 20.
 
 
 

You sense two individuals concealed within the clothing rack, their aura radiating steely resolve.  They completely ignore the cushion tossed into clothing store, and wait, hidden within the clothes.
Thunder999
Coralej activates the comlink in his ear and quietly warns the others of Psi Squad's frequency  "Two individuals in the coat rack by Skira, probably hostile, very resolved, be ready to engage."  and closes the distance.
RandomLunatic
Skira quickly scurried back to find more stable footing and leveled his blaster back the way he came.   "Confederacy dead!"  he yelled into the store.   "You no have to, but only if you come out with hands up!  Last chance!" 
Janwin
Aurik makes a mental note of the disconnect between where Coralej was standing and the room he called out as having presences and tucks it away into his mental file of "people to talk to later".

Seeing nothing of note in the restaurant, he makes his way over toward the clothing shop in order to provide support if needed.
Dusk Raven
Aleph doesn't say anything - words were never her strong suit. Still, she hurries to get into position next to Aurik and Coralej. Her finger rests above the switch for the stun setting for her rifle. The only thing telling her to even attempt it is her own instincts - she preferred to kill only when neccessary. Better to just stun them and if someone else to determined that they deserved to die, so be it. War wasn't going to give her many options to stun someone - but at least, this moment, she was at the proper range to attempt it.
Ilerien
Darro maneuvered around the stall to have cover from potential hostiles in the restaurant they hadn't yet confirmed as clear and shifted his attention to the clothing shop entrance, nevertheless ready to alter the course of any object thrown at them - from either direction.   Very resolved, huh.   He switched his rifle to stun setting.

 
 Spoiler: OOC 
Darro continues to ready an action to  move light object  to try and throw away any grenade launched at them.
 
Thundercracker
There is no response from the clothing shop, but neither are there any grenades or anything else.  The distinctive echo of blaster fire reaches your ears from somewhere far away; the other team appears to have made contact with the enemy.

 
 Spoiler 
RandomLunatic want to make a persuasion check?  Other characters can continue to take actions or move about etc.
 
RandomLunatic
Not getting any response, Skira muttered softly,  "Go auto, open fire on mark.  And for love of Xendor, spread out."   While the Clones moved, Skira took a quick look around to make sure nobody else was using the distraction to move in behind him, then set his blaster on automatic and counted down.   "3, 2, 1, mark!" 

((  Persuasion  - (1d20)[ 11 ] 
If that doesn't draw them out, then.
  Perception  - (1d20+12)[ 22 ] 
  Autofire  - (1d20+3)[ 4 ] 
  Damage  - (3d10+2)[ 14 ] ))
Thundercracker
 
 Originally Posted by RandomLunatic 
 Not getting any response, Skira muttered softly,  "Go auto, open fire on mark.  And for love of Xendor, spread out."   While the Clones moved, Skira took a quick look around to make sure nobody else was using the distraction to move in behind him, then set his blaster on automatic and counted down.   "3, 2, 1, mark!" 

(([roll0]
If that doesn't draw them out, then.
[roll1]
[roll2]
[roll3])) 
 

There is no response, and you open fire into the clothing shop, though your blaster bolts seem to impact the wall, the floor, the ceiling... everywhere except the clothing rack.

"Return fire!" someone shouts.

 
 Spoiler 
Skira, Aurik, and Aleph to move.  Then the enemy &amp; clones will go, then all players.
 
Janwin
Aurik knows better than to charge into a firefight, so he waits to see how this plays out.

 
 Spoiler: OOC 
Going to Delay until after the clones and hostiles have acted (and possibly until after the other players).
 
RandomLunatic
Skira shifted his aim and fired two quick rounds where the voice had come from.

((Swift:  Set to standard fire.
Swift:  Trick step whoever shouted.
  Init  - (1d20+16)[ 28 ] 
  Re-roll under 24  - (1d20+16)[ 22 ] 
Standard:  Rapid shot the same
  Attack  - (1d20+6)[ 12 ] 
  Damage  - (4d10+3)[ 19 ] ))
Dusk Raven
Aleph makes her decision. After shifting position slightly She switches her blaster to the "stun" setting, and takes a shot into the clothes rack, at the source of the sound. She's not even sure yet  who  she's firing at, and would rather be safe than sorry. Never make more enemies than necessary. Never kill more than necessary.

 
 Spoiler: Actions 
Swift action: switch blaster to "stun."
Five-foot step W.
Standard Action: Shoot once.
Attack roll:  (1d20+6)[ 26 ]  assuming I'm within 6 squares. If I'm not, the roll won't matter.
Damage:  (4d6+3)[ 12 ] 
 
Thundercracker
Aurik waits to see how things play out.  Skira and Aleph fire into the clothing shop, and this time at least some of the shots hit home as cries of pain echo across the hallway.

Several things happen at once.  There is commotion inside the clothing shop; it looks like some individuals may be falling back.  Two of the clones hustle around the makeshift barrier, one kneeling in front of the other, and they both unload their blaster rifles into the shop, blasting holes into the walls and generally hosing down the entire area.

There are some shouts in Huttese.
 
 Spoiler 
Do it now!
 


After which red lights appear on the ten "deactivated" droids' heads, and they straighten up.   The two clones nearest to them shout in surprise, then immediately start sending long streams of blaster fire into the cluster.  One of them takes the corner closest to the group while the other retreats towards the escalator.

"Heads up, those clankers are still active," one of the clones yells.

 
 Spoiler 

attack:  (1d20+1)[ 21 ] 
damage:  (3d10+1)[ 21 ] 
attack:  (1d20+1)[ 15 ] 
damage:  (3d8+1)[ 18 ] 
 


Two of the droids are scrapped before they are even able to take a step, while the IG-100 has taken serious damage.

At the same time, a few mercenaries (a pair of Rodians and a Trandoshan) emerge from the hardware store and cut across the hallway.  They look to be making for the barricade at the far side of the hall to take cover behind.
Thunder999
These aren't the VIPs and this area is not the target, so time to clear out the crowd.
Coralej dashes into a better position near Darro then hurls a concussion grenade at the large cluster of droids.

 
 Spoiler: OOC 
That's a 2 square burst centered on the grid intersection where the corners of (13,D) and (14,E) touch, so including all those droids other than the (15, F) B2.
 (1d20+4)[ 20 ]  vs reflex, as an area attack it still does half on a miss, for  (8d6)[ 22 ]  Bludgeonign damage.
 
Janwin
Aurik rushes over to the cover the mercenaries were running toward and takes cover behind it.  Even if he couldn't attack with his sword yet, it might cause them to think twice about rushing toward the sword-wielding guy occupying their destination.

 
 Spoiler: OOC 
Just a double move.
 
Ilerien
Darro switched his rifle's stun setting off and fired, aimed at one B2 droid untouched by the blast from Coralej's grenade and fired a single shot. Then he retreated towars the clothing shop to take cover from the mercenaries down the hallway.

 
 Spoiler: OOC 
Swift action: switch off stun.
Standard action: rifle attack on the droid in F15. Attack:  (1d20+5)[ 17 ] . Damage:  (3d8+2)[ 16 ] .
Move action: move to J20.
 
RandomLunatic
Spotting a flash of scales out of the corner of his eye, Skira whirled and fired, just on the off-chance it might be Brussk.  Then he scurried to place the barrier between himself and the new enemies.


 

Swift:  Trick step Trandoshan merc   Init  - (1d20+16)[ 23 ] 
  Re-roll under 24  - (1d20+16)[ 20 ] 
Standard:  Rapid shot the same
  Attack  - (1d20+6)[ 15 ] 
  Damage  - (4d10+3)[ 29 ]  extra -1 CT from dastardly strike if trick worked
Move:  Move to M19
Dusk Raven
It was, in retrospect, a somewhat obvious ambush. But Aleph would have time later to curse herself for failing to anticipate it. Fortunately, in the time it took for the B2s to fully activate, her allies had plenty of time to inflict some damage on the droids.

Aleph flicked the switch on her rifle, setting it back to lethal bolts. She considered a couple options, before opting to simply take a shot at some B2 that was still standing. She wasted no more time in vaulting over the cover and heading into the clothing store. If the enemy could seek concealment there, so could she. She was not at all interested in being caught in the open between mercenaries and B2s.

 
 Spoiler: Actions 
Swift: Set blaster to lethal.
Standard: Attack one of the B2s, whatever's still standing, but likely the one at F15 if it's still up.
Attack Roll:  (1d20+5)[ 10 ]  Damage:  (3d8+2)[ 22 ] 
Move: 2 squares SE over the low cover. Not sure how much extra movement that'll take, but after that I'll head East, as far into the store as I can. Assuming the low cover isn't difficult terrain, that will put me in the concealment inside the store.
 
Thundercracker
The grenade sails into the group of B2s and the resulting concussive blast nearly blows out your eardrums it is so loud.  Shattered glass from overhead light fixtures rain down the entire area and now crunches under your feet.  With the combination of the grenade and rifle fire, only a single B2 remains standing, barely.  The Magnaguard, however, spins its electrified staff as it puts the vendor stall between it and most of the hostiles, and advances to one of the clones, its staff spinning rapidly as it attempts to overwhelm the trooper.  The remaining B2 follows the larger droid and unleashes a wrist blaster at the nearest clone.

 
 Spoiler 

 (1d20+3)[ 10 ] 
 (2d6+6)[ 18 ] 
 (1d20+3)[ 12 ] 
 (2d6+6)[ 15 ] 
 (1d20+4)[ 14 ] 
 (3d8)[ 18 ] 
All miss.
 


Aleph hops over the barricade (made athletics check) and into the clothing shop and takes cover by one of the clothing racks.  She looks over and realizes she's right next to the body of a Rodian.  There is movement deeper in the clothing shop, but you cannot see any other enemies from where you are.

Skira fires a great shot from the hip, catching the Trandoshan in the upper torso, it hisses in pain but it does not appear to be Brussk.  The three mercenaries take cover behind a makeshift barricade and open fire with their blaster rifles.

 
 Spoiler 

autofire vs Noge and Odi:  (1d20)[ 4 ] 
 (3d8)[ 16 ] 
autofire vs Noge and Odi:  (1d20)[ 18 ] 
 (3d8)[ 12 ] 
attack against Aurik:  (1d20+3)[ 11 ] 
damage:  (3d8)[ 10 ] 
 
Janwin
Aurik steps around the cover he was hiding behind and engages the first one he can get to.  A quick breath and almost a moment of meditation precedes his strike with his sword.

 
 Spoiler: OOC 
Attack:  (1d20+8)[ 19 ]  (+1 included from Battle Strike)
Damage:  (1d8+9)[ 15 ]  +  (1d6)[ 2 ]  from Battle Strike
 
Thunder999
Coralej looks over the cover to the MagnaGuard and clenches a fist in its direction, reaching out with the force.

 
 Spoiler: OOC 
That's a  (1d20+15)[ 33 ]  vs Fort for Force Grip.
 (2d6)[ 12 ]  at 15,  (2d6)[ 6 ]  more at 20,  (2d6)[ 10 ]  at 25
 