Darius Vibrtrar
This is a continuation thread from

 Cataclysm Part Un 

We are still using this as the Ooc/Dice Roller thread

 OOC Thread 
 
 Spoiler: The Players 

Ted Hundred - Human Martyred Bloodrager weilding an orcish axe, seeks vengeance against royals who killed his ancestors.   Ted has already been killed once by a Ghoul Lord, and through mysterious circumstances came back to life, he now possess the eyes of a wolf when he rages, and Iron burns at his touch 

Rosalina Rivet - Tiefling Divination Wizard, orphaned by her parents, expelled by multiple schools and magical teachers, she seeks arcane secrets and keeps her promises.   Rose has grown wiser as the group has adventured, she now weilds the sword cane of a noble to accent the Nobility in her heart 

Grey Gareth - Human Shadow Oracle, this drug addicted orphan lived in the gutter for far too long, and the shadows of his past still haunt him, while the law seeks him. The light hurts his eyes and the shadows obey him.  still hesitant to trust others, grey has come to trust his companions a bit more than strangers, grey now weilds a magical dagger able to cause great harm to animals 
 Millie - Elan Psychometabolist Psion, this child sized guild member was able to establish herself with her natural talents, but now seeks to enrich herself and overcome challenges outside of guild life.   Rest in Peace, taken by the Mysts 
 Amelie Pentagrast - Human Unchained Rogue, that's Miss Pentagrast mind you, she searches for clues for her brothers who went missing, weeding truth from a tangles mess of dead ends.   Rest in Peace, taken by the Mysts 

Cheyanne Julus - Half Orc monk and follower of Irori, This Tribal looking woman in holy robes seeks self perfection and inner enlightenment through trials and overcoming challenges.  Tired of the constant racism of the ignorant locals, and strong willed enough to push forward, Cheyanne has slowly been stepping into a leadership role within the group, and even has taken up a set of Pure Iron Monk Weapons to aid in their adventure.  

Helen Ancora: Human Cleric/Wizard, shy natured and humble, she has struck out to learn more about the world and perhaps lend a hand in healing it.  The darkness of these lands seems to have caught her off guard as she strives to push forward 
 Akla Goom: Goblin Alchemist, Self sure and confident this goblin was sure to prove themselves above the common goblin monster, and prove they were no Caliban   Rest in Peace, Lost to the Myst 
 



As you gather your group together to investigate the treasures you have found on the kitchen table. You have...

1000 Silver Coins
5 Gems worth approximately 200 gp each
1 Scroll of Dragons Breath
1 Pure Iron Tri Section Staff (Taken by Cheyanne)
1 Pure Silver Morningstar (Taken by Grey)
1 Pure Gold Weapon (unclaimed and unformed.
1 Map of the Kartakass including Harmonia, Skald, and a Trail leading from Harmonia to a skull in the east of the country
1 Crate of 5 Wolf puppies
1 List of names  
 Spoiler: List 

Ludith Pul
Egildag Wiersicxsoen
Uda Allerton
Mergriet Roelofsoon
Eldi Back
Harkon Lucas
Akriel Planck
Meginhild Roskamp
Thiadbold Keymp
Heiltgen Reeds
Othilhildis van Heer
Segecin Toyt
 
Kaworu
Helen did fastly cast a spell that would allow her to see threads of mana around magical items, and then looked at the weapon that hurt her companion.

- Might I see the wound? - she asked, hoping that looking at it would also give her some kind of idea what exactly did happen here.
kinem
Ted shows Helen the strange burn on his hand where he’d picked up the iron staff.

  ”I am starting to not like surprises.”  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 1/1 used today
Lay on Hands 0/7 used today 
 
  
"  These names aren't a coincidence, though I don't understand them yet...  " says Cheyanne as she thinks about it and fails to come up with anything actionable. "  In the meantime, we haven't found the name of the farmer and her family...that might be good, right?  "

On a whim the monk-paladin stares intently at the wolf pups, curious of what she might learn about them with her divine-sight...

 
 Spoiler: Mechanics 
Use  Detect Evil  on the pups...
 
Darius Vibrtrar
Maria gives a gentle cough.

"I could give that list of names a glance, see if any names stand out?"

 
 Spoiler: Helen 

You look Teds hand over and it looks almost like an allergic reaction, how ever violent it was.
 
Kaworu
- Yes, please- Helen gave the woman the list of names, but was still looking intently at the wounded hand.

- Only one way to go... - she said after a moment with resolve in her voice, and then grabbed the weapon herself to look if it would "bite" her too.
Darius Vibrtrar
Maria looks over the list.

"These are common family names for people living around here, nothing stands out.... well... I've heard of Akriel, shes nice enough. Just a local sweet face you know? I wouldnt know anything more than that, sorry I couldn't be of more help."

When Helen reaches up and touches Cheyannes new Pure iron Sansetsukon, there is no unusual effect.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

  "When we arrive in Skald, we may use the remaning time before meeting Akriel to ask around about these names."   Grey says pensively, before growing concerned when Helen hands the list of names to Maria; he says nothing, but he looks quite unhappy and most importantly suspicious of the interest the farmer has taken in what could be a list of targets.

 
 Spoiler 
If allowed, I would roll Sense Motive to understand if Maria just wants to be helpful or something more sinister is at play  (1d20+2)[ 3 ]  (yep, my Sense Motive is downright terrible)
 
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
  
 Spoiler: The Players 

Ted Hundred, Human rager of justice and foe of surprises.
Rosalina Rivet,  cheeky Tiefling.
Grey Gareth, friend of the shadows (but maybe not hedgehogs).
Cheyanne Julus, one-two punch Ork of righteousness.
Helen Ancora, gentle Human healer of our ouchies.
 


1000 Silver Coins
5 Gems worth approximately 200 gp each
1 Scroll of Dragons Breath 
 

Rose will divvy up the money and gems among her companions and herself. She looks at the scroll, and raises an eyebrow at the complexity of the spell. If none of her companions object, she'll hold onto the scroll for now until it's decided if it should be used or traded for some other spell(s).



 
 Originally Posted by Kaworu 
 "Might I see the wound? - she asked, hoping that looking at it would also give her some kind of idea what exactly did happen here." 
 


 
 Originally Posted by kinem 
 Ted shows Helen the strange burn on his hand where he’d picked up the iron staff.
  ”I am starting to not like surprises.”   
 

Rose chimes in, "  I found a reference here in the book, that Wolves of Kartakass do not care for "Goblyn Iron", if that's the same metal as that weapon?  "



 
 Originally Posted by Darius Vibrtrar 
 "These are common family names for people living around here, nothing stands out.... well... I've heard of Akriel, shes nice enough. Just a local sweet face you know? I wouldnt know anything more than that, sorry I couldn't be of more help." 
 

Rose asks Maria, "  Anyone in your family dog-lovers? The pups are of a good age to train for farm duty.  "
Darius Vibrtrar
Maria smiles.

"Wed love some pups, get enough of them, we can start a kennel and add a new income in a few years."
Kaworu
- Wow - Helen blinked rapidly - Suprisingly, this weapon did not "bite" me. Even though I thought it would. Weird - she said.

- I do not know why it has bitten you. But I can care for your wound. Id does not look that serious, so I will not use my magical powers, but I can wrap it up in a bandage if you will allow me - she reached in her backpack for the things she would need to do so.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 1/1 used today
Lay on Hands 0/7 used today 
 
  
With a satisfied nod, Cheyanne looks to the farmwoman and says, "  I am sorry you and your family had to endure this tragedy and violence at the hands of your neighbors. We may not be back this way again, but you will be in my prayers and meditations.  " With that said, she looks to the rest of the party somewhat expectantly, but patiently, to see when they are ready to continue their travels.

 
 Spoiler: OoC 
I agree - we should look into more of the names in town.
 
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 "Wed love some pups, get enough of them, we can start a kennel and add a new income in a few years." 
 

Rose smiles back. she looks over to Grey. " Did you want one...? Thought I heard you comment about the pups? "
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey turns towards Rose and frowns at her question, mulls on it for a few moments then sighs and shrugs   "Guess I am an adventurer now. Can't really bring a pup with me when we have to fight monsters."   he says with a hint of regret, a couple more pets at the friendliest of the bunch before standing up and readying himself to leave the place.
DigoDragon
Rose never had a pet herself, and she knows diddly squat on caring for one. Indeed, there's a reason she doesn't even have a familiar... and Grey makes a good point. They're adventurers.

She bids the pups farewell and goes to follow Grey. Rose is ready to continue.
kinem
Ted too pets the pups as he prepares to leave.
Darius Vibrtrar
As the group leaves the pups with Maria, she expresses her gratitude. Once you leave you get back on the trail to skald.

Everyone give me perception checks
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 1/1 used today
Lay on Hands 0/7 used today 
 
  
"  Farewell, Maria. Take care of your family and know you are in my prayers,  " says Cheyanne as the party leaves, her expression genuine and concerned. "  I do not know what the future holds for us, but should we wander this way again I will come by to visit.  "

Once on the road again Cheyanne comfortably takes a position roving forward and back, trying to ensure she notices if anyone trails the party or lies in ambush. "  Grey, you mind staying opposite me most of the time? I know the sun doesn't help you see, but you or Ted are likely the next best scouts and Ted can stay with the spellcasters to defend them if we miss something...  "

 
 Spoiler: Mechanics 
Perception:  (1d20+9)[ 12 ] 
 
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 Everyone give me perception checks 
 

Feeling an odd tug by the forces that narrate over these lands, Rose perks up her ears a bit and glances around as the party travels.

Perception:  (1d20+7)[ 15 ] 
kinem
Knowing that danger could lurk behind any bush, Ted keeps an eye out as he takes his position as Cheyenne suggested.

OOC: Perception  (1d20+8)[ 17 ] 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey nods to Cheyanne and marches at some distance from her, trying to keep his eyes peeled even though the cursed sun makes the task difficult enough.

 
 Spoiler 
Perception  (1d20+6)[ 15 ] 
 
Kaworu
Helen was sad that she had to leave the pups behind, but she also knew that it was all for the best. Perhaps because she was missing already the little beasts, was why she was thoughtful and did not look too sharp at the things that were happening around her...
Darius Vibrtrar
As the party walked along, there was a moment where everything was eerily quiet as if the world had gone silent in these woods.

 
 Spoiler: Ted 

You can hear the gnashing of teeth and metal as metal is twisted and ripped apart. The hair on your arms stands up. Something is making your heart race in anxiety.
 


The world explodes again into abrupt sound as 5 small squat green creatures explode from the woods. They look as if a medium creature has been squished down into 3 feet, their oblong heads contain mouths with three rows of teeth that glitter in the sunlight. Their eyes are dark and filled with menace. They hold axes with heads that have chips and chunks broken out of their blades. They leap upon your group, attacking each of you.

Vs Flat-footed Cheyanne
 (1d20+10)[ 30 ]  Bite
 (1d20+10)[ 16 ]  confirm roll
[roll]1d6+4+3d6[/roll] [17]
 (1d6+4)[ 10 ]  crit damage [Plus 2 charisma Damage]

Vs Flat-footed Rose
 (1d20+10)[ 23 ]  Bite
 (1d20+10)[ 26 ]  confirm roll
[roll]1d6+4+3d6[/roll] [16]
 (1d6+4)[ 10 ]  crit damage  [Plus 2 charisma Damage]

Vs Flat-footed Grey
 (1d20+10)[ 14 ]  Bite
 (1d20+10)[ 28 ]  confirm roll
[roll]1d6+4+3d6[/roll] [20]
 (1d6+4)[ 9 ]  crit damage  [Plus 2 charisma Damage]

Vs Flat-footed Helen
 (1d20+10)[ 26 ]  Bite
 (1d20+10)[ 25 ]  confirm roll
[roll]1d6+4+3d6[/roll] [21]
 (1d6+4)[ 5 ]  crit damage. [Plus 2 charisma Damage]

Vs  Ted
 (1d20+10)[ 18 ]  Bite
 (1d20+10)[ 30 ]  confirm roll
 (1d6+4)[ 7 ] 
 (1d6+4)[ 9 ]  crit damage

[[Ted you may act on this suprise round, you can use a standard or Move Action]]
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  35/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
"  Ow! We're under attack!  " cries Cheyanne as she's bitten, nearly critically...

 
 Spoiler: Mechanics 
Vs Flat-Footed AC, the bite does not confirm the critical hit.

Initiative:  (1d20+5)[ 14 ] 
 
kinem
Ted was expecting wolves or something, and these were … something.  The infamous Goblyns maybe? 

In any case, he wasn’t bitten yet and it was time to kill or be killed …

OOC: rage
Attack  (1d20+14)[ 23 ] , damage  (3d6+11)[ 25 ] 
Initiative  (1d20+2)[ 8 ] 
DigoDragon
Rose's sixth sense kicks in, pushing her to act quickly. She steps back away from the creature and casts Invisibility on herself.
Darius Vibrtrar
As those of you feel your flesh ripped open, you can see the glitter of metal in your open wounds from the bites of these creatures.

[Initiative Block 1]
Rose
Monsters

[Initiative Block 2]
Cheyanne
Ted
Helen
Grey

((Cheyanne take your standard or move, then rose can go next))
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  37/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
"  Hai!  " yells the monk as she strikes with her new staff, a brief flash of light occurring nearly simultaneously.

 
 Spoiler: Mechanics 
Standard to attack with her new Pure Iron MW Sansetsukon:  (1d20+8)[ 15 ]  to hit,   (1d20+8)[ 17 ]  (19-20/x2) ,  (1d10+4)[ 11 ]  bludgeoning damage,   (1d10+4)[ 6 ]  critical strike damage .

Use Lay on Hands (swift action) on herself: heal  (1d6)[ 2 ]  HPs.
 
DigoDragon
Rose casts Haste, trying to push her allies to move quickly and dispatch these monsters. She then backs up a safe distance to figure out her next move.
Darius Vibrtrar
 
 Spoiler: Everyone 
Well, with Hastr cast on everyone, you all get

+1 attack
+1 Dodge AC
+30 Movement
 


The Ugly squat creatures continue their attacks.

Vs Cheyanne
 (1d20+10)[ 13 ]  Bite
 (1d20+10)[ 16 ]  Confirm
 (1d6+4)[ 6 ]  damage
 (1d6)[ 3 ]  Crit damage, Plus 2 Charisma Damage if Crit Confirms

Vs Grey  Flatfooted
 (1d20+10)[ 16 ]  Bite
 (1d20+10)[ 29 ]  Confirm
[roll]1d6+3d6+4[/roll] damage [16]
 (1d6)[ 5 ]  Crit damage, Plus 2 Charisma Damage if Crit Confirms

The Creature chases after Rose with Chomping teeth.
Vs Rose
  (1d20+10)[ 27 ]  Bite
 (1d20+10)[ 16 ]  Confirm
 (1d6+4)[ 7 ]  damage
 (1d6)[ 1 ]  Crit damage, Plus 2 Charisma Damage if Crit Confirms 
Miss Chance negates this 1 attack

Vs Helen Flatfooted
 (1d20+10)[ 12 ]  Bite
 (1d20+10)[ 21 ]  Confirm
[roll]1d6+3d6+4[/roll] damage  [20]
 (1d6)[ 2 ]  Crit damage, Plus 2 Charisma Damage if Crit Confirms

Vs Ted
 (1d20+10)[ 29 ]  Bite
 (1d20+10)[ 26 ]  Confirm
 (1d6+4)[ 10 ]  damage
 (1d6)[ 2 ]  Crit damage, Plus 2 Charisma Damage if Crit Confirms

 
 Spoiler: Ted 
When this creature bites you, its teeth sinking into your flesh, the glittering bits of metal in its maw seems to ignite a burning sensation upon your hide. Instead of taking 10 damage, you find yourself VULNERABLE to this metal, and thus their bite. taking Double damage [20] instead of 10.
 


Even with the magical benefits from Rose, Helen was just not fast enough to evade the shark like teeth of the creatures. She is felled to the ground, her chest no longer rising and falling with the tell-tale sign of breath.

[Its everyone but Roses Turn]
Bunny Commando
   Grey  - HP: 15\43 - Conditions: Dazzled, Really Hurt - Active Effects: Haste  

---------------

Grey gets shanked twiced by the dagger-like teeth of these damn goblins (or goblyns, or whatever, hurts nonetheless) but even though he's bleeding profusely, he's still standing; but Grey knows all too well that he can't play pincushion with these creatures all day and a quick glance to lifeless body of Helen makes him aware that he could very well die here, so he jumps backwards to put some distance and calls Cheyanne   "Help!"   he yelps before trying to heal some of his wounds, shadows swirling around him even in the sunlight.

 
 Spoiler 
Grey makes a 5-feet step (see Roll20 to where to) and casts Cure Moderate Wounds for  (2d8+5)[ 8 ] 
 
kinem
 Ouch! That hurt even more than I expected. And Helen .. 

Filled with rage more than ever, Ted swings away with his axe.

OOC: If a 5’ step would allow him to attack a second foe in case the first falls, he takes it. Attacks start with the one he wounded before. Using Ancestral Strike this round.

Attack  (1d20+15)[ 28 ] , damage  (4d6+11)[ 23 ] 
Attack  (1d20+15)[ 23 ] , damage  (4d6+11)[ 24 ]  Haste
Darius Vibrtrar
Ted slays the creature before him and greatly wounds his second target.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  39/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 2/7 used today

Flurry of Blows 
 
  
"  Helen! You vile bastards!  " cries Cheyanne as she sees one of their friends fall. With a whirl of her three-section-staff she strikes at the remaining enemies, intent on those threatening Grey as she tries to avoid losing another friend...

 
 Spoiler: Mechanics 
5-ft step to get between attackers and Grey, if possible. (Full disclosure, I haven't looked at the Roll20...not enough time.) Activate Flurry of Blows and use Lay on Hands on herself.

Flurry of Blows with Pure Iron MW Sansetsukon: attack 1 -  (1d20+7)[ 18 ]  to hit,    (1d20+7)[ 21 ]  (19-20/x2) ,  (1d10+4)[ 9 ]  bludgeoning damage,   (1d10+4)[ 7 ]  critical strike damage .
Attack 2 -  (1d20+7)[ 19 ]  to hit,    (1d20+7)[ 8 ]  (19-20/x2) ,  (1d10+4)[ 7 ]  bludgeoning damage,   (1d10+4)[ 7 ]  critical strike damage .

Use Lay on Hands (swift action) on herself: heal  (1d6)[ 2 ]  HPs.
 
DigoDragon
Rose thinks to herself. ' I could have learned some combat spells, but nooo, I thought I could make money as an interpreter. ' Alright, Rose can see these things are chewing through her friends, so she opts to keep this one busy as long as she can.

"  Try and keep up, baby orc  ," Rose insults in the goblin language. She starts running west, her Hasted legs carrying her a good 60 feet in one move. At the end of her brisk jog, she casts Shield on herself and hopes it's angry enough to follow.
Darius Vibrtrar
 
 Spoiler: Goblin 

"We's no Bebe Orks! We's Goblyn! We's kill the flea mutts, We's Chop Chop da Tree! like 'im Say to!"
 

The Creature chasing after Rose shouts in a grunt/snort.

The Two Creatures in front of Cheyanne snort as she has positioned herself to defend against them. They each step forward to flank her.

Vs. Cheyanne
 (1d20+12)[ 29 ]  Bite
 (1d20+12)[ 17 ]  Confirm
 (4d6+4)[ 22 ]  Bite
 (1d6)[ 5 ]  Crit damage plus 2 Charisma Damage if Crit hits.

Vs. Cheyanne
 (1d20+12)[ 20 ]  Bite
 (1d20+12)[ 21 ]  Confirm
 (4d6+4)[ 18 ]  Bite
 (1d6)[ 6 ]  Crit damage plus 2 Charisma Damage if Crit hits.

Vs Ted
 (1d20+10)[ 18 ]  Bite
 (1d20+10)[ 18 ]  Confirm
 (1d6+4)[ 7 ]  Bite
 (1d6)[ 1 ]  Crit damage plus 2 Charisma Damage if Crit hits.

The One that seems to be chasing after Rose gets 30 ft closer to her but then throws its broken axe in her direction.

Vs Rose.
 (1d2)[ 1 ]  Miss Chance. Miss on 1
 (1d20+5)[ 10 ]  To Hit
 (1d20+5)[ 7 ]  Confirm
 (1d4+3)[ 5 ]  Damage
 (1d4+3)[ 4 ]  Crit damage

[EVERYONE UP BUT ROSE and Helen]
Bunny Commando
   Grey  - HP: 15\43 - Conditions: Dazzled, Really Hurt - Active Effects: Haste  

---------------

Grey mumbles a pained   "Thanks."   to Cheyanne shielding him and soon he starts to recite an incantation, his voice full of anger - these goblyns are trying to murder people he cares about (something he would have troubles saying to them, but can not really deny to himself) and so violence and brutality are in order, the shadows cast by the trees literally trying to crush one of the goblyns in a dark embrace.

 
 Spoiler 
Grey casts Boneshaker on the most wounded goblyn attacking Cheyanne, Fortitude vs. DC 16, if failed the goblyn takes  (5d6)[ 18 ]  damage, otherwise halve that.
 
Darius Vibrtrar
One of the creatures screeches in pain as it falls to the ground next to cheyanne.
kinem
Ted keeps swinging away with the oversized axe, intent on slaying as many of the monsters as he can.

OOC: If a 5’ step would allow him to attack a second foe in case the first falls, he takes it. Attacks start with the one he wounded before. Using Ancestral Strike this round.

Attack  (1d20+15)[ 35 ] , damage  (4d6+11)[ 24 ] 
Attack  (1d20+15)[ 22 ] , damage  (4d6+11)[ 25 ]  Haste
kinem
OOC: crit confirm  (1d20+15)[ 33 ] , damage  (4d6+11)[ 20 ] 
Darius Vibrtrar
Ted absolutely destroys the last goblyn near him, splattering them across the scenery. There are only two remaining. One is chasing Rose,  one is staring down Cheyenne.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  19/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 3/7 used today

Flurry of Blows 
 
  
In a veritable rage of her own, Cheyanne strike twice at the goblyn in melee with her. "  To the  mists  with  you !  " she growls through bared teeth as her strikes emphasis her words!

 
 Spoiler: Mechanics 
Activate Flurry of Blows and use Lay on Hands on herself.

Flurry of Blows with Pure Iron MW Sansetsukon: attack 1 -   (1d20+7)[ 9 ]  to hit,   (1d20+7)[ 13 ]  (19-20/x2),  (1d10+4)[ 13 ]  bludgeoning damage,  (1d10+4)[ 10 ]  critical strike damage .
Attack 2 -  (1d20+7)[ 26 ]  to hit,    (1d20+7)[ 11 ]  (19-20/x2) ,  (1d10+4)[ 9 ]  bludgeoning damage,   (1d10+4)[ 9 ]  critical strike damage .

Use Lay on Hands (swift action) on herself: heal  (1d6)[ 2 ]  HPs.
 
DigoDragon
Rose puts her brain to use ( for once on something that isn't sarcasm ) and moves north 35 feet, ensuring she's got about 45 feet between her and the creature. She hopes this keeps it busy moving since it still has teeth and she is rather fond of her untasted skin. In the last few steps of her move, Rose draws her blade. She takes a Total Defense posture at her chosen point to make her stand. Mentally, she focuses on her sixth sense, trying to predict the next moves in the fight.
Darius Vibrtrar
The goblyn nearest Rose sniffs the air and stalks closer and closer, they are unable to get close enough to attack but they begin gnashing thier 3 rows of teeth in a furious manner.

 (1d20+15)[ 33 ]  vs Rose Cmd. If "hits" Rose is struck flat footed in fear until the end of her next turn.

The goblyn nearest cheyanne attempts to bite her.
 (1d20+10)[ 20 ] 
 (1d20+10)[ 12 ]  confirm?
 (1d6+4)[ 5 ]  damage
 (1d6)[ 6 ]  crit damage

Everyone but rose and helen is up
Bunny Commando
   Grey  - HP: 15\43 - Conditions: Dazzled - Active Effects: Haste  

---------------

Grey shows a wicked smile when one of the goblyns die, crushed by his own shadow; still others are still alive and now Grey chooses to employ a more direct approach: he steps forward, grabs the silver weapon he found in the farm and starts swinging it to crack the creature's skull open.

 
 Spoiler 
Grey makes a 5 ft. step (Roll20 to see where to), grabs the silver morningstar and attacks the goblyn.
 (1d20+7)[ 11 ]  (If Critical  (1d20+7)[ 23 ] ) Damage  (1d8+2)[ 8 ] 
 (1d20+7)[ 27 ]  (If Critical  (1d20+7)[ 11 ] ) Damage  (1d8+2)[ 7 ] 
 
kinem
Ted goes after the goblyn chasing Rose.

OOC:
Attack  (1d20+15)[ 24 ] , damage  (4d6+11)[ 29 ] 
Darius Vibrtrar
The goblyn in front of Cheyanne screams in pain and convulsions as Grey bashes them with his new silver morningstar

Ted chases the goblyn down and cuts them deep in their  back, leaving them critically injured.

At some point during the last 30 seconds, a Raven flew down from the trees nearby, landing on Helen. The corvid eyed the fallen woman before beginning to peck at her flesh.

 
 Spoiler: HELEN 

((Be sure to respond in spoiler boxes.))

You remember teeth. Rows and rows of gnashing teeth, and then black nothingness. You can suddenly feel something biting at your fingers and toes, you scream in suprise as you look to your hands to see its not something literally biting you... you can see the tips of your fingers rot... from your medical background its Decomposition... you are decomposing.  Hearing the fluttering of wings nearby you see a large black bird land on a log. Its Black eyes shimmer with a green sheen.

"You died" it caws at you.

"You are going to rot... unless"

The bird hops along the log and taps the wood with his beak.
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  23/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today

 Charge (-2 AC, not included above)  
 
  
Cheyanne doesn't wait to see the doom of the goblyn who attacked her, instead turning and dashing towards the only remaining on its feet. "  AAAAIIII!  " she cries as she swings her staff in a violent overhead blow at its head!

 
 Spoiler: Mechanics 
Charge the remaining goblyn and use Lay on Hands on herself.

Pure Iron MW Sansetsukon: attack  -  (1d20+10)[ 23 ]  to hit,   (1d20+10)[ 16 ]  (19-20/x2) ,  (1d10+4)[ 10 ]  bludgeoning damage,   (1d10+4)[ 9 ]  critical strike damage .

Use Lay on Hands (swift action) on herself: heal  (1d6)[ 4 ]  HPs.
 
Darius Vibrtrar
Cheyannes furious Bonk has the last creatures eyes roll back as they are slain via lethal concussion. They fall to the ground limp.


 
 Spoiler: ooc 
3,000 exp for everyone
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  23/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today

 Charge (-2 AC, not included above)  
 
  
Cheyanne takes a moment to ensure all of the goblyns are well and truly dead, mercilessly clubbing them unless one of her party members stops her. Then she rushes over to Helen's body, kneeling beside it and touching her hands to the woman's face. "  Powers of goodness, Irori,  someone  - please help heal her!  " she cries in anguish as she realizes that she cannot use lay on hands on her ally's corpse. She then breaks down into tears and sobs, not moving from the other woman's side.
Darius Vibrtrar
As Cheyenne kneels beside Helen she finds the black feathered corvid unwilling to share the corpse with her. The raven flaps its wings aggressively and even pecks at cheyannes hand before returning to peck at the Corpse.
DigoDragon
Rose shakes off the moment of dread instilled in her from those rows of gnashing teeth. "  Guess he doesn't get to see my party trick.  "

Upon hearing Cheyenne shout for help, Rose runs over. She nearly collides with Cheyenne  because Rose forgot she was still invisible. Rose backs up and dismisses the invisibility. She then pulls out her spare cloak from her bag and uses it to try and cover Helen to keep the bird off her. "  Shoo! shoo! You'll not have our friend!  "

 
 Spoiler: Animal Handling check? 
Dunno if Animal Handling would help,  if  I can roll decently:  (1d20)[ 19 ] 
 
Kaworu
 
 Spoiler 


Helen looked at the bird. S she was dead and this was Afterlife – the kind they got in Ravenloft – who was he? A God’s messenger? She believed always there were none on this demiplane.

- Who you are? - she asked, looking at the black bird intensely. It seemed important right now, even though she had other, more presssing problems at hand.

She was not willing to struck a dead with a Devil… but also, it seemed she would have no choice in that matter.
 
Darius Vibrtrar
Roses attempts to persuade the corvid were unsuccessful  as it continued to be very territorial over the corpse.

 
 Spoiler: Helen 

The Raven titled its head and hopped up and down on the log again.

"I am an opportunity!" The bird cawed loudly.

"Open! Open the log! Pull the bark!"

The raven pecked again and again at the log.

Helen can feel the pain in her hands as they continue to decompose at an accelerated rate, flesh falling from her hands revealing the bones beneath, her fingers still curl when she commands them, held together inexplicably by nothing but her willpower.
 
Bunny Commando
   Grey  - HP: 15\43 - Conditions: Dazzled - Active Effects: None  

---------------

The enemy finally dead, Grey sighs with relief; tranquillity is short-lived though, the scream of Cheyanne bringing him back. He approaches the lifeless body of Helen, now guarded by a raven (or a crow, he could never tell them apart) and says exhausted and weary   "She was the healer. And even she could no bring people back to life."   then Grey throws a glance to Ted and adds   "Maybe Fate is not done with her yet. Maybe it is our Fate to die in these lands. And come back."  
Kaworu
 
 Spoiler 


- Okay, Okay! - Helen was more than a little bit panickly and did as the crow told her. She moved to the log and started doing what she could with her decomposing body.
 
DigoDragon
 
 Originally Posted by Bunny Commando 
   "Maybe Fate is not done with her yet. Maybe it is our Fate to die in these lands. And come back."   
 

"  Well I don't know about fate, but * I * want Helen back!  " Rose scowls at the bird. "  Geez, this bird is stubborn. I have half a mind to magic-missile you. The other half is running low on patience.  "

Rose continues to protect Helen's body from the morbid corvid as best she can.
Darius Vibrtrar
Rose, the raven fights you with all its might to keep the corpse to itself.

 
 Spoiler: Helen  

As you rip open the log, you find it too, like you, is rapidly  rotting, you find all sorts of bugs, beetles,  and slimey denizen.

"Life is balance. Eat! Eat the living to regain your life!"

  The raven pecks a large slug out of the log and devours it.
 
kinem
Ted says   ”You may be right Grey, but if it’s our fate, it’s one imposed on us by … someone. I always preferred to choose my own path.

As for this bird, it seems unnatural, the way it’s behaving. A wolf guided me back. Perhaps we should watch and wait.”  

Ted looks to be injured a bit worse than you might expect from the one bite he took, with some burn marks and a sort of disfigurement left by the wound.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  23/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
"  Get away from her, foul scavenger!  " cries Cheyanne futilely as she tries to get the crow away from her friend. At the discussion of other powers and Ted's strange reappearance she slows a bit. "  I believe in great powers that can intervene to help mortal, but this? Are we alright with this if this carrion-bird is a...what exactly? Representative of some dark power that has taken an interest in...helping(?) us?  "

 
 Spoiler: Mechanics and OoC 
Cheyanne has some (minor) healing powers, as would our resident Oracle, but I follow the general idea that Helen has been our biggest spellcasting-healer.

This is an awkward scene from both the spoilered and open perspectives...
 
Bunny Commando
   Grey  - HP: 15\43 - Conditions: Dazzled - Active Effects: None  

---------------

  "Fate does not care about our wishes."   Grey shakes his head, a bit fatalistic, then kneels close to Helen's body but without making any attempt to chase off the aggressive avian   "I do not know what powers have brought us here, if they are benign or not. What I know, I can't bring Helen back. So we wait."  
Darius Vibrtrar
The corvid, given a moment of not being harassed, returns to picked at the flesh and eating the Helen corpse.

 
 Spoiler: Ted 

Something feels familiar about this bird, you can feel you know this bird.
 
DigoDragon
 
 Originally Posted by kinem 
 Ted says   As for this bird, it seems unnatural, the way it’s behaving. A wolf guided me back. Perhaps we should watch and wait.”   
 

" The bird seems more intent on eating Helen's body than guiding anything, " Rose grumbles. She reaches into her spell component pouch and considers if magic might help interviene.



 
 Originally Posted by DarkOne-Rob 
  I believe in great powers that can intervene to help mortal, but this? Are we alright with this if this carrion-bird is a...what exactly? Representative of some dark power that has taken an interest in...helping(?) us? [/B]" 
 


 
 Originally Posted by Bunny Commando 
   "Fate does not care about our wishes."   Grey shakes his head, a bit fatalistic, then kneels close to Helen's body but without making any attempt to chase off the aggressive avian   "I do not know what powers have brought us here, if they are benign or not. What I know, I can't bring Helen back. So we wait."   
 


 
 Originally Posted by Darius Vibrtrar 
 The corvid, given a moment of not being harassed, returns to picked at the flesh and eating the Helen corpse. 
 

"  I said QUIT IT!!  " 😡

Rose brings both hands together and casts Color Spray at the bird in an effort to stun the creature. (DC16)

 
 Spoiler: Color Spray 
Color Spray
School illusion (pattern) [mind-affecting]
Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, M (red, yellow, and blue powder or colored sand)
Range 15 ft.
Area cone-shaped burst
Duration instantaneous; see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.


(I am pretty sure this will do nothing, but Rose only knows her friend is slain and she's extremely upset about it)
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  23/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
"  I'm with Rose - if Helen is coming back, this bird needs to stop eating at her!  " exclaims Cheyanne as she expresses her emotional anguish. "  Ted, did this sort of thing happen to you? I can't bear to watch this...  " she says, turning away as she tries to respect the conflicting wishes of her allies.
kinem
Ted says   ”No, nothing like this.

Yet somehow that bird seems familiar. I don’t know why.

It’s a long shot, but what I do know, we don’t have a way to bring her back ourselves.”  
Kaworu
 
 Spoiler 


- Em... whaaaaaa? - was the first thing Helen had to say - This is icky. Very. And even considering I would bite at the, em... rotting insects, I really doubt I could force it down and do not vomit. I mean... - then she realized that she is arguing with a crow, in a spiritual form, with a rotting body. This took all the power to argument out of her.

She sighed, feeling pretty powerless. Suddenly, it all stopped making sense.
 
Darius Vibrtrar
As roses spell makes contact with the Corvid, its form begins to dissipate. The body is not made of flesh, bone, sinew, and feather... but rather some sort of obsidian energy. As the color spray strips away half of the form of the bird, it cries out in an unearthly scream that causes those nearby to cover thier ears. As the remnants of the creature continue to fall apart, they flow and seep into Helen's open wounds. Her flesh begins to decompose quickly, turning black.

 
 Spoiler: Helen 

The raven Caws loudly with authority at Helen.

"EAT! YOU WANT TO LIVE? YOU EAT! Eat that which lives to give you life!"

You can feel the flesh peel off your leg bones as you continue to delay
 
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 As the remnants of the creature continue to fall apart, they flow and seep into Helen's open wounds. Her flesh begins to decompose quickly, turning black. 
 

Rose falls to her knees, defeated. For all her magical skill, she cannot do a damn thing to even save enough of Helen's body for a proper burial.

At this point she just watches and studies the creature's... whatever it is made of. Lamenting at today's events.
Kaworu
 
 Spoiler 


- Okay, okay! - shouted Helen. She got on her knees, in front of the nasty worms, closed her eyes, grapped blindly the insects and put in her mouth, hoping she will not vomit or poison herself.
 
Darius Vibrtrar
 
 Spoiler: Helen 
As you consume the worms, beetles, and slugs, you can feel the lives of the creatures pass from them into your body. The pain in your body fades and you can see your body restoring itself. Your vision fades before you see the party sitting around you as you lay on the ground.
 


The black stops spreading and is absorbed into her body. Her body restores itself, but her hair starts to shift and change. Upon her head becomes a mass of black feathers rather than a mane of hair.

Her eyes blink open
 
 Spoiler: Helen 

You gain an additional specialization in the Necromancy [Undead] School of Wizardry
You gain an additional Domain Death [Undead] for your Cleric Class.
You are now healed by Negative energy and Harmed by Positive Energy. You may choose to change your Channel energy to match this.
 
DigoDragon
Rose gasps and for the moment, looks stunned.

"  Helen?  "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  23/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
Cheyenne turns back to their friend and gasps. "   Oh my...that will stand out...   " she says quietly, waiting for Helen to recover enough to speak before rushing back to embrace the woman...
Bunny Commando
   Grey  - HP: 15\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey quickly stands up when Helen return to the land of the living, even though she's quite changed; his welcome to the recently departed is more subdued, just a   "Good to have you back."   but he was never one to show affection in a more enthusiastic way, like Cheyanne and Rose.

That said, Grey visually inspects the changes Helen went through and then throws another glance at Ted   "Remember what the Constable said, back in Maison d'Tarascon?"   he starts, now looking at his own discoloured skin   "'Calibans', people touched by evil. I wonder if these 'Calibans' exist because of what is happening to us. A fellow dies, comes back to life changed, goes on and maybe has some kids. And then a couple generations later, a child shows the marks of whatever power wants us alive."  
Kaworu
-  I... uh...  - Helen didn't know what to say -  It seems I have been resurrected... though not by a God's magic. In fact...  - she could feel a surge of necromantic magic in her body, but she wasn't so sure if she should talk with her companions about that. Shouldn't it remain a secret?
DigoDragon
 
 Originally Posted by Kaworu 
 -  I... uh...  
 

Rose gives Helen a big hug, trying to hold back tears (mostly of joy and relief). "  I'm so glad you're back! I thought we lost you to those... with the teeth and stuff...  " she takes a moment to collect herself and calm down, now that Helen is back with the group. Rose looks up at Helen's hair(?) and gently touches it.

"  That's an... interesting fashion statement.  " Rose nods to Cheyenne, but she finds it curious more than anything.



 
 Originally Posted by Bunny Commando 
 That said, Grey visually inspects the changes Helen went through and then throws another glance at Ted   "Remember what the Constable said, back in Maison d'Tarascon?"   he starts, now looking at his own discoloured skin   "'Calibans', people touched by evil. I wonder if these 'Calibans' exist because of what is happening to us. A fellow dies, comes back to life changed, goes on and maybe has some kids. And then a couple generations later, a child shows the marks of whatever power wants us alive."   
 

Rose's tail instinctively twitches. This thought did not occur to her before, but now that Grey has put it out in the open, it gives Rose something to think about of her own origins... not for long. It's something from long ago Rose has put behind her, even if technically unresolved.

"  Uh, so earlier I insulted one of those things in the goblin tongue. I called him a 'Baby Orc', and he took offense to that. Said something like,  " Rose deepens her voice and tries to imitate the gruff sound of one, "'  We's no Bebe Orks! We's Goblyn! We's kill the flea mutts, We's Chop Chop da Tree! like 'im Say to!'  "

"  So, sounds like this 'him' is commanding these creatures to attack the wolf people and cut down the forest. Dunno why though.  "
kinem
Ted says   ”Welcome back, Helen. Any clues on who did bring you back? Not that I found out much when it happened to me.

Grey, good thought. I guess that makes me a Caliban too.

So, the goblins fight the wolves. Might be useful to know, but I don’t think I will be very popular with them.”  
Kaworu
Helen touched her hair too, seemingly surprised. She took a hand mirror from her pocket and looked at herself in its reflection.

-  Hm... this is fascinating in biological terms, but I also feel like I have no power to over-analize my feathers just now. Possibly a time will come?  - she said.

-  I just saw a talking crow and he forced me to eat some... bugs  - the woman was uneager to admit so -  I am afraid I have neither data nor cognitive construct to make anything out of it. 
DigoDragon
Rose considers Ted's story, and now Helen's story...

"  So... the new physical aspects you two are getting seem based on what animal... visits you when you die?  " She feels this requires a lot of research. And booze.

Rose gets up and dusts off her clothes. "  Well. Dunno if these Goblyns have much on them, but I guess we can see if they at least have a clue where they came from. Helen, do you still have your healing magic?  "
Kaworu
-  ... Yes, I do...  - Helen seemed very reluctant to admit so.
Bunny Commando
   Grey  - HP: 15\43 - Conditions: Dazzled - Active Effects: None  

---------------

  "Well, while you were taking your dirt nap..."   Grey starts, lending a hand to Helen to help her stand up   "...we were murdering your murderers, even though they were not that cooperative. So if you still have your healing magic, now would be a great time to show us what you can do."   he ends with a friendly yet pained grin, the wounds of the fight still fresh.
Kaworu
-  Oh, of course. Allow me  - Helen was actually happy that she could help someone (and at least for a moment forget the darkness that suddenly entered her life).
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  23/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
"  I think 'caliban' is a slur used by ignorant people who don't know what it means to have mixed blood, but your idea could help explain it here...  " Cheyanne says to Grey with an unhappy expression. "  Perhaps they've had bad things happen to them at the hands of those different from them, but that's still no excuse.  "

At Rose's story of what the goblyn said Cheyanne looks around at the forest suspiciously. "  We should keep an eye out for felled trees, then. Also, look out for more of these goblyns.

I think several of us need healing still, Helen. I know I do...  " Cheyanne finishes, looking at her wounds unhappily.

 
 Spoiler: Mechanics and OoC 
Cheyanne could use as much as 29 HPs healed...
 
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  We should keep an eye out for felled trees, then. Also, look out for more of these goblyns.  " 
 

"  We definitely should stick together and keep them from surrounding us,  " Rose adds. "  They seem to be able to follow scent, making my illusions less effective than I hoped.  "
Darius Vibrtrar
Helen uses 6 channels to bring 3 members of the group to full health. And upon examination  of Cheyanne, she pulls out her healers kit. With some guidance from Grey, she's able to treat some of cheyannes deadly wounds with needle and thread all in under 60 seconds, which would normally take an hour.

 
 Spoiler: Cheyanne  
You are healed for all but 8 damage.
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: Cloak of Darkness (1 hr.)  

---------------

After the short rest to heal themselves, Grey conjures the shadows around him to forge a protective cawl - after the ambush, he does not seem willing to risk being surprised anymore without it; that done, he points at Helen and says to the rest of the group   "I believe it would be better to change our travelling formation. Helen does not look that used to fight people, she went down too quickly. Might be better to walk in a more defensive formation - Helen at the centre, we on all sides."   then he clears his throat and tries to reassure the cleric   "It is not a criticism, Helen. You came back, which is good, but I would not risk to see what mark these powers might bestow upon you if you bite the dust again."  
DigoDragon
"  That's as fair point,  " Rose says Grey. "  Those creature are deadly and we need to apply what we learned in that fight to better fight off the next group.  

Rose casts Mage Armor on herself to be better prepared for the road ahead. "  When we reach the next town, I would like to take some time to transcribe a couple spells to my own book. Might be some useful ones in the tome we found earlier.  "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  44/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
"  Thank you, Helen,  " says Cheyanne as her wounds are mended. The Iroran then nods at Grey's wisdom and prepares to continue scouting ahead. " Hopefully we don't find any more ambushes...like that... " she says to him with a forced-smirk.

 
 Spoiler: Mechanics and OoC 
More Perception (+9) and Stealth (+10)?
 
Kaworu
-  It's okay  - Helen answered to Gray -  I know that I am no warrior .
Darius Vibrtrar
The party is able to get into a new formation and start down the road again without issue. You've gotten into your stride when you crest over a hill and exit the forest to see in the distance, the town of skald. Skald appears to be a walled town set against the side of a great hill. There are large battlements containing the majority of the town within. Outside the wall to the south, between you and the walls is a sprawling shanty town of poorly constructed buildings. As you draw closer, the sun begins to set, like most walled cities,  it is likely you will not be able to enter the walled portion of the city after the sun sets and will be forced to stay in the shanty town for the evening.
DigoDragon
Rose waves the party onward. "  We better pick up the pace and try to get in before they close up. I'd feel better hiding inside the walls for the night.  "
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: Cloak of Darkness (1 hr.)  

---------------

  "Feels like home."   Grey grins even though he does not look that amused at the sight of the shantytown   "Don't believe we are going to make it, though."   he says to Rose as he gestures at the city outside the city   "Worst case scenario, we give a poor sod a couple golds and stay at their home for the night. Bet someone would try to rob us, though."  
DigoDragon
 
 Originally Posted by Bunny Commando 
   "Don't believe we are going to make it, though."   he says to Rose as he gestures at the city outside the city 
 

"  I'm willing to burn a Haste spell,  " Rose says, eyes twinkling with determination. "  This could be a matter of life and warm bath.  "
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: Cloak of Darkness (1 hr.)  

---------------

Grey smells is armpit and grimaces - yes, he certainly needs a bath as well; but then he sighs and replies to Rose   "I would not do that. We are a rather...colourful bunch, you know? And if they see us arrive at full speed, heavily armed, they might start screaming 'Monsters are attacking Skald!', you know?"   he sighs again, this time a bit more disheartened   "Better if we try to keep a low profile before these people start grabbing torches and pitchforks..."  
DigoDragon
Rose sighs as she accepts defeat. The logic is sound. "  Aww... I was so looking forward to that bath... but you're right, Grey. Guess I'll just have to wait another day.  "
kinem
Ted says   ”It’s not the worst place I’ve had to sleep in. As long as the locals aren’t all goblyns.”  
Kaworu
-  I would not worry about the bath, but rather about our safety. But well, I quess in there, there is not really a save place...  - Helen seemed thoughtful.
DigoDragon
"  I do feel like we'll have to keep watch through the night,  " Rose tells her friends. "  Still better than fighting goblyns though.  "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  44/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
Cheyanne looks a bit more impassive at the thought of sleeping outside the city walls. "  I've slept in my share of strange places - this is nothing like the slums of Sigil, with the cranium rats - but it's not a nice neighborhood. I'll take the middle watch, let you spellcasters sleep through a solid block of time to recover,  " she finally offers as she looks for a relatively safe looking place to settle in for the night.
Darius Vibrtrar
A scattering of buildings lies to the south of the town walls. Most of them are made of scrap lumber and even those that have been built of better materi- als have a look of poverty about them. Despite their initial appearance, however, many of them look quite sturdy and are protected with thick doors and shutters sporting large locks or bars.

The constant drone of insects serves to distract you from the constant scurrying of rodents as the poor and wretched go about their daily labors. Now and then, one of the inhabitants stops to look you over suspiciously. Without exception, there is a look of hunger and menace that cannot be concealed by a feigned smile or polite nod of the head.

There are a variety of lower end businesses visible outside the town walls.

 The Suspected Sheepherder  is a lower scale inn that provides cheap ale, rooms for rent, and cold food.

 The BaAaAaAazzar  is a general store that claims they can get anything you request, with time and the proper coin.

 The Lambs Lyrist  is a bar with a small stage, you can get stronger than ale alcohol here,  and listen to music from locals, even the Song Meister of Skald is said to perform here from time to time.
DigoDragon
"  Huh... Sus Sheep... well, I think we could turn in for sleep early and have an early start going about the town,  " Rose suggests to her friends. "  I mean, we're kind of dangerous in our own right, but I'd rather not chance a foolish drunk trying to start something. What do you all think?  "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  44/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
"  It's not a friendly area with friendly people,  " agrees Cheyanne. "  Let's get somewhere with walls and a door we can guard and make a short night of it. Tomorrow we go inside the city proper...  "

 
 Spoiler: Mechanics and OoC 
Let's go to the inn, get a single room, and basically camp. Cheyanne won't drink tonight.
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: Cloak of Darkness (1 hr.)  

---------------

  "Well, couple of things..."   Grey says after they have taken the tour of the shantytown, he looks quite at ease in such an environment   "...pack of rascals runs this town. I mean, uhm, criminals."   he shares with a shrugs, now looking around   "Rest assured, they know we are here. So keep your pouches close and your blades closer."  
That said, Grey grins and nods in the direction of  The Lambs' Lyrist    "I am quite sick of woods, swamps and marshes. So even if it is rather dangerous, I would grab a drink there and listen to some local music. Don't have to come if you do not want, I know how to survive in a place like this..."  
 
 Spoiler 
Grey would like to go to the Lambs' Lyrist, just to see if there's something interesting. Do not want to slow things down too much, however.
 
Darius Vibrtrar
 
 Spoiler: Those who go with Rose and Cheyanne 

You make your way to the  Suspected Shepard   and arrive before the sun sets. The building seems sturdy enough with thick doors and walls made of wood. Its a one level Inn thats spread out a bit more than being built upward. The low ceilings give a feeling of possibly being underground. Just inside there is a desk with a dark haired man and a scar on his left cheek. He turns a page in his ledger and wets a quill with ink as you enter.

"Number of rooms, Secured or Gambling with Fate, Cold Dinner or Drink desired?"
 

 
 Spoiler: Those who go with Grey 

You make your way to the  Lambs Lyrist  you see a one story building, but as you enter it looks as though they have dug downward and there is a wide pit being used as stage/ampitheater. The pit is lined with wooden and cobbled seats and stairs. The Stage itself is only 10x10 but with a 50x50 pit, the crowd to see the stage is quite large. As you enter you can see a bar serving a small crowd of individuals, as they get their drinks, they head down into the pit to get their seats. From the pit you can hear a stringed instrument being played... a fiddle or violin perhaps.
 


((Let me know if youd rather go to the shop))
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Before going to the  Lyrist , Grey hides his enchanted dagger up his sleeve - he still has the morningstar there in plain view, but there is no reason to have an ace in case things go south. When he finally reaches the venue, Grey smiles and heads to the bar to grab a drink and find a seat to enjoy the evening (not that he understands muich about music, but at least this is some entertainment after woods, monsters, prison and the disquieting thought that if he dies, he might come back  changed ).

 
 Spoiler 
SoH to hide the dagger  (1d20+13)[ 30 ] 
 
kinem
Ted could use a drink, so he goes with Grey.

He does try to clean off his bloody axe a bit first, but it is still huge and bloodstained.

He will order a beer and try to avoid the red kind.
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
  
 Spoiler: Those who go with Rose and Cheyanne 

You make your way to the  Suspected Shepard   and arrive before the sun sets. The building seems sturdy enough with thick doors and walls made of wood. Its a one level Inn thats spread out a bit more than being built upward. The low ceilings give a feeling of possibly being underground. Just inside there is a desk with a dark haired man and a scar on his left cheek. He turns a page in his ledger and wets a quill with ink as you enter.

"Number of rooms, Secured or Gambling with Fate, Cold Dinner or Drink desired?"
 
 
 

Rose keeps her purse and pockets close, as advised by Grey. Glancing around the inn, it seems... sturdy enough? Hmm, the low ceiling might make it easier to partition a room using blankets. In any case, Rose tries to keep a dull tone when she responds to the innkeep, as being cheerful probably gets on this guy's annoyed list.

"  One room, secured, and five meals please.  "
Darius Vibrtrar
 
 Spoiler: The Lambs Lyrist 

The bar offers several alcohols.

Mekellbrau - 5 Copper coins
Boilermaker - 1 Silver coin
Corn Spirits - 5 Silver Coins

You are able to wait approximatly 5 minutes before you are served a drink. The music coming from the pit pulls upon your ear as you wait.
 

 
 Spoiler: The suspitious sheepherder 

The dark haired man scribbles some numbers down.

"15 copper coins"

he slides a numbered key across the counter with an iron ration
 
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
  
 Spoiler: The suspicious sheepherder 

The dark haired man scribbles some numbers down.

"15 copper coins"

he slides a numbered key across the counter with an iron ration
 
 
 

Rose quietly reaches in her bag and pulls out the 15 copper coins. She stacks then on the table and then slides the key into her palm. She then slips the key over to Cheyanne before picking up the iron ration.  ...I don't know what I expected  she thinks to herself. Maybe she can do cook up something with it. " Thank you, " Rose whispers to the inn keep, then turns to Cheyanne with some part expectancy mixed with trepidation to see their room for the night. Rose hopes the boys are doing alright.
kinem
Ted will try the ‘boilermaker’. It doesn’t sound like the kind of drink he’s used to, but surely it must be better than getting red stains on his teeth again …
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Even though Grey has no idea what a "Boilermaker" actually is, he follows Ted in trying one   "Place looks fine."   he says to Ted as he waits for their drinks   "Seems they really take music seriously here. If we were in the less savory parts of Neverwinter, there would be at least a couple corpses on the ground by now..."   he ends such comparison with an amused grin.
Darius Vibrtrar
 
 Spoiler: Grey and Ted 

While they are serving Mekkulbrau,  when you ask for boilermakers, they pour what looks like a pint of common ale before dropping in a half portion of another liquid in a shot glass which causes the pint to fizz over slightly. When you taste it, the entire pint tastes like you've been given a whole pint of RUM. But doesn't seem to be as intoxicating.

There is a moment where the fiddle music stops and is followed by a sudden shout of rage, then a scream and a thud, all from the pit. Shortly after there is a round of applause and the enchanting fiddle music resumes.
 
kinem
Ted replies   ”True, but I have come to believe that in these lands, not much can be taken at face value. Still, it’s best to take what enjoyments we can while we can, and this music is soo ...”  

He stops in mid-sentence as they hear screams and a thud from the pit, then rises to take a look over there.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

  "Hold that thought."   Grey quickly replies to Ted as he gestures the warrior to follow and tries to reach the pit to see what happened (boilermaker in hand, of course. Still no idea what kind of drink is, but tastes good and hopefully it would not make him drunk in a couple sips).
Darius Vibrtrar
 
 Spoiler: Grey and Ted 

As you peer over the edge of the pit you see maybe 50 men and women piled into this stone and wooden pit of an amphitheater. Coming up the stairs is a pair of men carrying a body of a groaning patron with a blossoming bruise across his face. One of two carrying the wounded man is laughing.

"Boom... right across the face, should have known better than to heckle the songmeister. Bam. Boot to the face!"

As they walk past you the sound the fiddle reaches your ears again and lures you further. Down on the the little 10x10 stage, you see a single figure dancing around with a fiddle in hand. The chords strung full you with joy and hope as the bard continues his song.
 
DigoDragon
Rose leads the way to locate their room, trying to find the number that matches the key, and then trying the lock with said key to see if it works.
Darius Vibrtrar
 
 Spoiler: Rose and Cheyanne  


Rose walks down a dimly lit hall, the only light from the occasional candle lighting the corridor. Every so often a candle has been blown out, creating a zone of darkness. Rose and Cheyanne with dark vision are able to see in those areas are able to walk around people "sleeping" on the floor until they find thier room. Along the way they are able to see that the walls and ceiling are made from a dark wood, but occasionally have dark stains upon them.

Rose is able to open the door to find a room with a large straw bed. There is no window, and a single unlit candle available for light for those who can't see in the dark. There is a strong bar for the door, a water basin, and dark stains on the walls and floor.
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Grey throws a confused look at the poor sod being carried away, then shrugs and turns towards the pit and the figure now playing   "Guess the fellow had it coming."   he whispers to Ted, not keen to become familiar with the songmeister's boots.
Kaworu
Helen was quietly going with Rose. In fact, she was very thoughtful and kinda "not in there". She felt new magic energy within herself, one that she never wanted to possess, yet one that was kind of powerful, The power was alluring, but also tempting her to sin against all that she believed in her life. Was she gonna change? She already did. Where would the change stop and where would it lead her? Was she gonna be okay when making the last step into the dark unknown in front of her?

So many troubling questions, so little answers... she was scared to find out.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  44/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
Cheyanne remains silent and vigilant as Rose takes the lead to get them a room. Once inside she bars the door and starts to inspect the floor, walls, and ceiling for weak spots or secret doors. "  No surprise, but I don't think this place is safe at all,  " she says, nodding at the stains in the room. "  Violence has been done here. I just don't want it to be a surprise to us if it happens tonight...  "

 
 Spoiler: Mechanics and OoC 
Cheyanne will use all her efforts to ensure the room is safe and they can sleep undisturbed.  Detect Evil  (unlikely to make a difference), taking 20 on a series of Perception checks (for a  29  result), etc...
 
Darius Vibrtrar
 
 Spoiler: Ted and Grey 

As you go down into the pit and find a seat your eyes are constantly drawn to the fiddler. His red boots that go up to his knees, the grey pants that are a little baggy have several straps and are held up with a silver buckle. He wears a green jacket over a white blouse with a gold vest. He is adorned with several small bits of jewelry and wears a wide brim hat with a large feather in it. He has a rather large mustache and wears a monocle.

The song he plays doesn't come with words but it seems everyone around you is humming along, the vibrations in their chests are slowly growing louder that you too can almost feel it in your chest as well. You are able to break away your gaze from the fiddler to notice that everyone in the pit, aside from you, has dark hair and dark eyes, but everyone seems focused and intent on the fiddler on his song and dance.
 

 
 Spoiler: Rose, Cheyanne, and Helen 

As you light the candle, at the edges of your perception, shadows play tricks on your eyes. The room itself, though suspect of previous nefarious purpose, seems sturdy enough now, no traps or anything to get in other than the sturdy door and proper bar. When you gaze with your special senses, the only thing that catches your attention for a split second is when you look over Helen, for just a moment there was a lingering aura, as if there had been evil there, but when you focus on it, its gone and you can't sense any further evil.
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Grey finds himself humming along as well, the music so enthralling that he has to force himself to look away from the fiddler as he notices that everyone else look focused on this songmeister. He whispers to Ted, now a bit concerrned   "Music feels good, but hey, these people look hypnotized..."   as Grey now tries to discern if there is magic at work here.

 
 Spoiler 
Spellcraft  (1d20+15)[ 33 ] 
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  44/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
"  Well, I can't find any way into the room besides the door. If we're lucky we could all sleep soundly and be fine...or should we wait for the men?  " Cheyanne announces to the other two women. "  They will probably want their own room...we should be fine,  " she says as she thinks out loud.

The half-orc then settles down to rest before reminding whoever takes the first watch to wake her promptly when it's her turn and goes to sleep.
Darius Vibrtrar
 
 Spoiler: grey 

There is definitely a type of bardic spellcraft going on. Its subtle and Sneaky but it doesn't seem to have a detrimental effect yet.
 

 
 Spoiler: grey and ted 

As the first song comes to an end the Fiddler stops to look amongst the crowd and stops to see Ted and Grey.

"Friends! We have visitors to Skald! Welcome to the greatest city in the land! Tell me! Do you have any stories worth sharing, perchancea rumor even?"
 
kinem
Ted says   ”Maybe we could think of a thing or two that might seem interesting. That is, if you have rumors or stories of your own to trade for.”  
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Grey makes a mental note to keep his magical senses peeled but gets distracted by the songmeister and his invitation to share their stories. So he stands up and bows with a flourish - he's not a bard, but he knows how to act with a certain panache - and nods at Ted's words   "As my good friend has said, we might have stories of horror and heroism to share. But where we are from, it is customary to tell stories for stories told."   Grey says with a friendly smile as he tries to hide the little lie he has said with warmth and affability.

 
 Spoiler 
Bluff if needed  (1d20+9)[ 26 ] 
 
Darius Vibrtrar
 
 Spoiler: Grey and Ted 

The mustachioed bard grins.

"You've learned the ways of the land too. You two are certainly quick on your feet. Here, how about this.

  In the lands of Kartakass, wolves run free and proud. But if you want their attention you need only howl strong and loud. They will come and add to your number, even when you fight the goblyns who steal your lumber. 

The man plays a short few notes on his fiddle to emphasize his words, Grey and Ted feel something as their chests inflate. The entire pit of people tilt their head back and howl in response to the bards song.

[Grey and Ted. You may add a 2nd lvl spell to your spells known list.  Wolfsong  when cast it calls nearby wolves to your position within 1d4 minutes. Verbal component only. Must howl loudly, can be heard for up to a mile away]
 
DigoDragon
 
 Originally Posted by Kaworu 
 Helen was quietly going with Rose. In fact, she was very thoughtful and kinda "not in there". 
 

Rose turns and stops as she for a moment didn't notice Helen where she was standing. "  You've been quiet... and stealthy. Feeling alright?  "

She straightens up the area a little, finding a spot to settle her backpack and unroll her blanket. "  I have a spell book if you want something to read. It's a bit dry, but interesting. I don't think I can use most of the spells in it effectively though.  "

 
 Spoiler: Spellbook if Interested 
 Spellbook :
0- all Zero level spells, as wizards do.

1- Hold Portal, Alarm, Shield, Arcane Pocket, Infernal Healing, Unseen Servant, *Detect Undead, Keep Watch, Magic Missile, Vanish, Decompose Corpse, Ray of Enfeeblement, Restore Corpse, Repair Undead, Blood Money, Keyhole.

2- Resist Energy, Bestow Insight, Contact Entity I, Command Undead, Dress Corpse, False Life, Infernal Aspect (lesser)*
     [Stat Identical to Angelic Aspect. But appearance is Devilish]

3- Infernal Challenger, Share Language Communal, Hold Person, Appearance of Life, Gentle Repose, Necrostasis, Vampiric Touch
 


 
 Originally Posted by DarkOne-Rob 
 "  Well, I can't find any way into the room besides the door. If we're lucky we could all sleep soundly and be fine...or should we wait for the men?  " Cheyanne announces to the other two women. "  They will probably want their own room...we should be fine,  " she says as she thinks out loud.

The half-orc then settles down to rest before reminding whoever takes the first watch to wake her promptly when it's her turn and goes to sleep. 
 

Rose will settle in and offers to take the first watch. "  The boys will be fine getting their own room. Who knows when they'll be done partying out there.  " She takes off her boots and cloak, folding the latter and then whispering a spell to clean her attire. Rose stretches her tail a bit and then sits down to brush out her hair.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Grey does feel the tingling of magic now as the words of the songmeister seem to impart him with the knowledge of...something? So he turns towards Ted and whispers   "Damn, did you feel that?"   with a hint of concern in his voice as he starts to wish he had went to bed as Rose and Cheyanne suggested. But Grey knows he has to play the game, so he does what everyone else is doing - tilt his head back and howl.
Kaworu
- Mhm... oh, sorry, i have been spacing out - Helen tried to explain herself- Yup, I might read the spellbook... althought I also suppose I could not use all spell therein.
kinem
Ted, though shocked by this turn of events, also howls in order to try to ‘blend in”.

  ”Ah … thanks. I see you know a bit about goblyns yourself. We fought some on the road here.”  
Darius Vibrtrar
 
 Spoiler: Grey and Ted 
As Ted tilts his head back to howl, his skins grows a coat of black fur, his nose and mouth elongate into a muzzle and his eyes turn yellow and canine.

 
 Spoiler: Ted 

You gain this ability

Change Shape (Su): Ted can change shape to and from a bestial form (Bipedal Wolfen) as a standard action (or Free action when you rage). In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution. While in this form you can access your low-light vision ability
 


A moment later he shifts back, almost as if it never happened.

The Song Meister's eyes go wide and he whistles.

"Yea we know about those little beasties. They love to eat our folk, chew our bones just as soon as they'd chew iron. They are dangerous. Id wager the Duke from next door has been sending them down to take out our forests, and kill our people before he invades."
 

 
 Spoiler: Rose, Helen, and Cheyanne 
In the distance you can hear a large sound.... it sounds like.... howling, but its dozens... many dozens of howls, drifting through the night.
 
DigoDragon
 
 Originally Posted by Kaworu 
 - Mhm... oh, sorry, i have been spacing out - Helen tried to explain herself- Yup, I might read the spellbook... although I also suppose I could not use all spell therein. 
 

"  Well, it's here if you want to look anyway. I might want to spend a day to transcribe the Alarm and Resist Energy spells,  " Rose says. "  Could always use options in case of a-  "



 
 Originally Posted by Darius Vibrtrar 
  
 Spoiler: Rose, Helen, and Cheyanne 
In the distance you can hear a large sound.... it sounds like.... howling, but its dozens... many dozens of howls, drifting through the night.
 
 
 

"  -werewolf rave party. Is that... gah, no, I don't want to know.  " Rose rubs the temple of her head. "  I am too tired for any more nonsense today.  "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  44/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 4/7 used today 
 
  
Cheyanne raises an eyebrow at the sound, curious...but not enough to get up and go look outside their little room. "  Agreed,  " is all she says as she returns to her efforts to meditate and take stock of the day's events in her mind and heart.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

  "What the...?!"   Grey, wide-eyed because of Ted's transformation, almost stumbles as he definitely did not expect the evening to turn like this; then Ted changes back to normal (whatever normal might even mean now, given he has little hope he won't have to pass through the crucible of death and rebirth) and he sighs in relief. Grey scratches his head and then keep his end of the bargain and tell a story   "Well, I would not complain if I'll never meet a goblyn again in my life. But at least when they brutally murder you, you stay dead."   he pauses for a few moments to give people time to wonder where he wants to go with such a start   "Before Kartakass, we had troubles in a place called Marais d'Tarascon. Troubles with the undead. Which were way worse than goblyns because after killing you, you would raise as one of them. We had to carve our way through scores of monsters before we could murder the necromancer responsible for good."  
Kaworu
Helen seemed to be on the edge because of the werewolves' howls - Please, go to sleep, I will take the first turn as a guardian. I don't think I would be able to go to sleep in either case - she sent Rose a weak smile.
DigoDragon
Rose would prefer to take first watch... but she also has no energy to argue for it, so she nods instead to Helen. " Alright then. Wake us up if you get a weird feeling nearby. "

She then curls up in her 'blanket nest', tail curing around her, and drifts off slowly to sleep. Somewhere in the back of her mind, a wolf pup would have been a cute team mascot...
kinem
Ted starts to panic at the transformation, but regains his senses as he realizes that it’s reversible.

  ”Singer, who are you and how did you do that?

Also … you are probably right about the goblyns. I wonder why the forests are being targeted though. Do you know?”  
Darius Vibrtrar
 
 Spoiler: Grey and ted 

The Bard gives a chuckle.

"Well well, lets have a talk then! GENTS and WENCHES, that's it for the night!"

 He begins to walk up the stairs, and motions for Ted and Grey to follow. He arranges for them to have a seat at a table not far from outside the pit. As they sit down, the crowd begins to start shuffling out of the pit, slowly as other bards begin to play, but obviously the star performer has stopped for the evening.

"I am Harkon Lukas,  I am the SongMeister of Skald, and until those meat heads in Harmonia finally pick another SongMeister, I am the sole leader of Kartakass. I can certainly appreciate the skills of undead hunters like yourself. If you wanted to take it up on yourself to off the Vampire, Duke Gundar from our neighboring country, so all these Goblyns stop coming over and chopping down our trees, Id be appreciative. I'm not sure WHY the goblyns are chopping down our woods, but its something they are set on doing"

For a moment Harkon turns his attention to Ted.

"We don't often get skin walkers here in Kartakass. Im sort of a Beast Bard, you know, music soothes the Savage beast, seems my power chords were able to tap into your bestial nature."
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Grey is a bit relieved - not that he believes to be out of troubles, but at least the people here (including the Songmeister himself) are willing to talk. He listens to what this Harkon is saying, thinking over what happened earlier that day and then trying to goad Harkon in revealing more   "So, these goblyns might be on the Duke's payroll?"   he starts and wait for a few moments to give Harkon a chance to answer before adding a little more context   "We have fought goblyns, you know. And they were...peculiar, to say the least. Blades made of pure iron, their teeth covered in flecks of the metal."  
Darius Vibrtrar
 
 Spoiler: Grey and Ted 

"They just might be on his payroll. He's always had a mind to invade Kartakass, but never had a sizable army. He might be using these Goblyns as mercenaries of some sort."

Harkon listens to Grey before answering.

"Yea that's them. They must not have a source of carbon from where they come from to make good steel weapons. And they just chew them up, putting metal in their mouths. Hurts, doesn't it?"

He considers for a moment.

"Would you be interested in hunting them down, maybe for a price? Id pay you 50 golden coins per Goblyn Head you bring me."
 
kinem
Ted says   ”We might end up slaying some more goblyns, and may bring you the heads if you want proof and will pay, but hunting them down is not work that interests us.

On the other hand, I would like to learn more about this Duke you speak of. What more can you tell us about him and his forces? Also, if we do end up tangling with them, is there any aid or advice you would be willing to give us? Or any reward, for that matter. I ask just to understand the situation better.”  
Darius Vibrtrar
 
 Spoiler: Grey and Ted 

He twiddles with his mustache as Ted talks, considering what is being asked.

"Well well... He's a Duke, he's got his own castle where he keeps his horde and tax money. That Duke is harsh with his taxes, he even taxes firewood and labor. He even taxes if you bare a daughter instead of a son, because a son can do more physical labor than a daughter. Can you imagine? His formal troops are armed guards in the day, and I assume he has armored vampire spawn in the evening. I have never been to Gundarak before so I assume he has dozens upon dozens across his entire domain."

He scratches his chin.

" you could always claim all his ill gotten taxes as a reward for freeing his people, should you happen to kill him"
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

  "Well, the main issue about money is that you have to be alive to spend it."   Grey chuckles at his own not-so-brilliant joke   "Going after an undead Duke feels a bit like a suicide mission. But hey, if we are still around these parts we might certainly bring you our collection of goblyns' heads."  
Darius Vibrtrar
 
 Spoiler: Grey and Ted 

Harkon shrugs as Grey answers.

"Well, I still have much to do, do you pups need an escort to bed, or are you confident enough in your sobriety to make it there on your own?"
 
kinem
Ted replies   ”I think we can manage, thanks.

One last question: How should we contact you? In case it becomes appropriate. Goblyn heads may or may not be involved.”  
Darius Vibrtrar
 
 Spoiler: Ted and Grey 

There is a moment of disappointment on his face

"And here i was going to send someone to tuck you in, oh well."

He considers Teds question.

"The guards at the songmeisters mansion here in skald, they'll pay out that Bounty."
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Grey frowns - is the Songmeister suggesting they may have company for the night? However enticing such prospect might be, Grey forces himself to smile and shrug   "Thanks, friend. But we are fine."   that said, he stands up and nods to the Songmeister, seeing no reason to alienate the sole leader of this forsaken place.
Darius Vibrtrar
 
 Spoiler: Grey and Ted 

As you head out, there is a small Hustle and push on the way out as more people try to go through the small doors than will fit.

[Perception checks Ted and Grey]

 
 Spoiler: Grey 

Grey feels a hand get too familiar with his coin purse in the crowd, feeling lighter afterwards. You spot a pair of dark haired patrons take off in the night, in the opposite direction of the inn your party is staying at.
 

 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Grey used to spend whole nights in places like this, doing exactly what someone has done to him; he checks his pockets and pouches and since these people stole just a few golds, he shrugs and says to Ted   "We got robbed. Took ten golds, give or take."   Grey does not sound enraged, not even bothered   "Check your pockets, but unless they stole something of actual value I would let them have this win."   he nods towards the darkness of whatever alley the pickpockets have taken   "Not worth risking being shanked for a few golds and besides, they might need them more than we do."  
kinem
  ”Damn. Well, I suppose you are right. Still not the most expensive night out I’ve had.”  

Ted checks his own pockets and possessions as they head back to the inn.
Darius Vibrtrar
 
 Spoiler: Grey and Ted 

You make your way to the  Suspected Shepard . The building seems sturdy enough with thick doors and walls made of wood. Its a one level Inn thats spread out a bit more than being built upward. The low ceilings give a feeling of possibly being underground. Just inside there is a desk with a dark haired man and a scar on his left cheek. He turns a page in his ledger and wets a quill with ink as you enter.

"Number of rooms, Secured or Gambling with Fate, Cold Dinner...a  late  cold dinner or Drink desired?"
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

  "Hey, uh, I guess one room?"   Grey says to the innkeeper while looking at Ted to have confirmation   "And yes, dinner. And drink, that one...boilerplate. No, wait, boilermaker!"    he then adds with a chuckle.
Darius Vibrtrar
 
 Spoiler: Ted and Grey 

The man's eyes do not waiver but you can almost feel the irritation from having to repeat himself.

"A safe room, or do you want to gamble with fate?"

He coughs but it turns into a small fit of coughing before he returns to speaking.

"And we don't have that high class swill, we've got brau, simple beer, nothing special, just something to help you sleep."
 
kinem
  ”We’ll play it safe, tonight. And beer is fine”   Ted says, ready to get some sleep. He digs into his remaining coins and provides what’s requested.
Darius Vibrtrar
 
 Spoiler: Grey and Ted 


The scarred man nods.

"That will be 30 copper coins."

He sets a numbered key on the counter, then two iron rations, followed by 2 freshly poured beers.

He takes the money from ted and goes back to his ledger. Scribbling numbers down.

Grey and Ted walk down a dimly lit hall, the only light from the occasional candle lighting the corridor. Every so often a candle has been blown out, creating a zone of darkness. Grey, having been raised in the dark, is able to see in those areas are able to walk around people "sleeping" on the floor until they find thier room. Along the way they are able to see that the walls and ceiling are made from a dark wood, but occasionally have dark stains upon them.

Grey is able to open the door to find a room with a large straw bed. There is no window, and a single unlit candle available for light for those who can't see in the dark. There is a strong bar for the door, a water basin, and dark stains on the walls and floor.
 


The night passes as everyone has fevered dreams of packs of wolves running through the night. Some of you dream of being chased, while others dream of running alongside the pack, hunting your prey down.

When you awake in the morning you find yourself in a pool of your own sweat. You are able to freshen yourselves up and meet each other out in front of the low income inn.
DigoDragon
Rose lets out a low whine as she slowly wakes up ands really does not want to. She rubs her eyes and sits up--hear heart is beating pretty fast. Why? She had a disturbing dream... but, it's a fog now... gone from consciousness.  Stupid... stupid... wolves don't swing by their tails through trees...  She was making up an absurd reason to explain it. Irrational? Yes. Dumb enough to get her mind to forget about it? Sometimes!

She prestidigitates herself clean from the sweat, trying to be quiet about it. Rose then goes through her spell book, filling her mind with the arcane writings for the day. As she flips through the pages, her tail shoves some food into her mouth, filling her stomach.  Invisibility was only partially useful, but good enough to help me dodge those attacks... oh, maybe color spray will help--stun them with my charming personality. 

If her companions don't wake up by then, she'll nudge them with her tail while brushing out her hair. "  Rise and shine, ladies! It's a beautiful day and we're going to make it skald's problem,  " she says with renewed energy and a hint of sarcasm.

Rose will get dressed, securing her belongings close to herself and utilizing her dress, but wait for her companions to be ready before leaving to  hopefully  meet the boys out in the lobby.
kinem
Ted is still a bit shaken by his dreams but he is getting used to it.

He washes up a bit and when Grey is ready he’ll head out and look around for the rest of the group.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Waking up in the morning is always an ordeal for Grey, but at least the room has no windows to let the cursed sunlight in; he groggingly stands and mutters a curse for that damned dreams - why wolves would hunt him through the streets of Neverwinter? As he prepares himself, he wonders if he'll ever see his beautiful city again or if his fate is to roam this Plane of Sorrow until his death.
Not in the mood of talking, Grey just nods to Ted to signal he's ready as he leaves the room to wait for the others in the lobby.
Kaworu
Helen dreamt of being a wolf and chasing innocent people alongside other wolves. When she awoke, she felt disgusted with herself, even thought it was only a dream she had no control over.

- Oh, I need a bath. And breakfast – she spoke to her companions, slowly rising from her bed and putting fists to her eyes. She felt as if she had sand under her eyelids, which was silly considering how unpleasant the dream was.

She quessed the plane itself and its magical energies were influencing her sleep. This time this had no possible prophetic message, so she kept her nightmare to herself. She supposed it would not hurt, having a little secret all for her.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne is easily woken by the quiet stirring of her companions. She silently freshens up a bit before stretching and flowing through several forms in the dark stillness of the morning. Once it is clear that the others are ready to go she makes for the door. "  If we have time, I'd like a moment to really move before breaking our fast. Unless the meal is better than dinner I think we should try and find somewhere with more...satisfying options,  " she says before opening the door.

Upon finding the men she looks at Ted with a smirk and asks, "  Did your hunt go well last night? Or were those howls someone else?  "

 
 Spoiler: Mechanics and OoC 
Cheyanne is trying to be funny, especially as she doesn't know about any of the developments from the men's exploits. If it proves awkward IC, that doesn't bother me too much, though. Up to you, @ kinem .
 
DigoDragon
 
 Originally Posted by Kaworu 
 - Oh, I need a bath. And breakfast – she spoke to her companions, slowly rising from her bed and putting fists to her eyes. 
 

" I can help with that, " Rose offers. If Helen is okay with a quickie magical 'bath', Rose will flex her fingers and cast  Prestidigitation  to clean up Helen and her clothing. It's not as satisfying as a real bath, but it cleans up decently well to get started with the day.



 
 Originally Posted by DarkOne-Rob 
 "  If we have time, I'd like a moment to really move before breaking our fast. Unless the meal is better than dinner I think we should try and find somewhere with more...satisfying options,  " she says before opening the door. 
 

Rose nods in agreement. " Yeah, I only had a quick nibble while prepping my spells. I could use something more satisfying. Lead the way! " She follows Cheyanne and will wave quietly to Ted and Grey, happy to see they have all their limbs and wits about them. I mean, not that they wouldn't, but maybe in a scuffle they'd have  extra  from whoever dared mess with them. You know, as our luck would sometimes have it.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: None  

---------------

Grey chuckles when Cheyanne asks Ted if the howls she heard were his but says nothing - one does not snitch, especially on his friends   "Sure, I am quite famished."   so Grey says, if something happened the previous evening he does not look concerned (or he's good at hiding the truth)   "I would feel more comfortable sharing what happened yesterday with a full belly."  
Kaworu
Helen just laid quietly as she was cleaned by Rose. In fact, this was not a "true" bath, but saying so alound could offend her friend, who just wanted to help. Also, being cleaned by somebody else, and gentle care of their touch... it was pretty pleasant and relaxing. She closed her eyes, breathing calmly.

-  Thank you  - she said simply at the end of ablutions.
kinem
Ted sighs.   ”It’s a long story and best told when we have privacy. If you liked the last town … you will love this one. Breakfast sounds good right now.”  
DigoDragon
 
 Originally Posted by Kaworu 
 - Thank you  - she said simply at the end of ablutions. 
 

" You're welcome, " Rose replies, happy to help her companions.


---


 
 Originally Posted by Bunny Commando 
   "I would feel more comfortable sharing what happened yesterday with a full belly."   
 


 
 Originally Posted by kinem 
   ”It’s a long story and best told when we have privacy. If you liked the last town … you will love this one. Breakfast sounds good right now.”   
 

Rose is both scared and intrigued about this development...  Scartrigued , if you will.

" Well, we can go into the main city and see if there's a tavern that rents private rooms? " Rose suggests.
Darius Vibrtrar
The road from the south into Skald passes through the shattered body of a once mighty fortress. It is hexagonal in shape, with walls standing some 20' high. Two towers are set into the north and south corners of the keep, both standing 25' tall. An additional curtain seems to have been removed from between them. The northern walls are still a part of the city's defenses and, as such, are well maintained. The southern half of the building, however, died long ago. As you look upon this deserted building, the shadows themselves seem to take on the form of guards standing at their posts. This place has a presence about it, a long and honorable tradition of duty and service. When the wind blows, one can almost hear the marching of troops and the orders of officers. If ever a place seemed right for ghosts, this is it.

The Road branches to the East and to the West. To the East the city has guarded patrols and cobbled streets, to the West, the road is dirt and unpatroled.

 
 Spoiler: If you go East 

The streets in this section of town are all cobblestone affairs. The buildings here are larger and more artistic than those in the other areas of town. Clearly, this is a place for the well-to-do. Here and there, lawns and gardens accent the neighborhoods, and the scent of flowers dances lightly in the air. As you wander through this part of town, how- ever, you notice that there are many more patrols than there are in other neighborhoods. Although there seems to be no outward sign of suspicion in their eyes, the guards always seem to look at your party for a few seconds longer than they do anyone else. From time to time, a whispered conversation breaks out between members of the watch as you pass them.
 

 
 Spoiler: If you go West 
This section of town ranges from slum areas near the river and walls to a nice park surrounded by clean, well-kept shops in the very center. People are briskly going about their chores and you can hear workers singing off in the distance from several directions. Sheep are being herded along the main street that leads from the Old Fortress to the Kartakan Road. As you move through the crowd, it soon becomes obvious that everyone is avoiding you. The crowd
parts slightly, like the waters of a stream at a priest's command, to allow you to pass without physical con- tact. Although it is a relief, at first, to be able to move through the crowd so easily, you quickly realize that they are treating you as if you carry some vile disease. It is also somewhat curious that you never seem to come across the source of the distant singing.
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey rubs his eyes, sunlight causing the usual discomfort that he has to endure since people insist on living their lives during the day. When the party is at a fork in the road, he mulls over the two choices before pointing east   "Look, we deserve a treat. Let's find a nice place since soon enough we'll find ourselves in one way less pleasant."   Grey shrugs with grim resignation.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
"  And if you found it suspicious and worrisome? I will find this place more so?  " asks Cheyanne a bit gravely as she considers the possibility that this city is possibly worse. She passes into the unusual gate with a somber, appreciative stare that turns into an intense gaze as she concentrates briefly to see if she detects the hint of supernatural evil in the place...or if it is just a bit creepy.

At the suggestion of some niceties Cheyanne nods. "  I'd go for a more secure room where I have no reason to fear and can sleep soundly tonight, but should we first find either work or the lady we come to help?  " she asks. "  Perhaps we will find her in the good part of town...  "
DigoDragon
"  I think first the boys have a story to share over a proper breakfast,  " Rose comments. " If we get caught up in a job or more trouble with the lady, we can't be sure when our next meal is. "
Darius Vibrtrar
While the majority of upper skald is indeed upper scale residences, there are a few upper scale shops found in this section of the city as well. You can easily find a restaurant boutique that will serve you a delightful brunch.

 The Sleeping Sheepdog  offers private rooms with their meals for those who desire a more discerning event.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

  "Well, it's not much of a story. But you should know about a conversation we had last night."   Grey says to the ones who were not with them at the  Lambs' Lyrist    "I mean, if we are worried about our income, we got some sort of job offer. And about Akriel - well, it won't be our breakfast that will change things."   that said, he nods towards the upper part of Skald so that they could find a decent place to relax and eat.

 
 Spoiler 
Grey would like to go to Sleeping Sheepdog.
 
DigoDragon
Rose follows Grey towards the Sheeping Sleepdog, now very curious what he means by the odd statement on Akriel.
kinem
Once they are eating in a private room, Ted tells his story.

  ”Where should I begin?

There was a bard. Very skilled, later we found out he is called Harkon Lucas and is the ruler of the city.

He called out to us for tales and we told him about killing goblyns. He knew about them, that they hunt wood though even he doesn’t know why, and he thinks their leader is the vampire Duke Gundar.

The bard has … wolf-related abilities. Well, more than that, he gives them. He made the audience howl. He gave me a spell to summon wolves. And … well, he made more turn partly wolf-like. I was scared at the time but I think I could control it. I’m not a werewolf, or at least, not yet.

We met with him privately. He offered fifty gold per goblyn head.

If he runs the town, well, I have no doubt that the upper class are werewolves here too.

Grey, did I leave out anything important?

Oh yeah, and we were robbed. Pickpockets got ten of my gold.”  
Darius Vibrtrar
You are able to get a private room for a Golden coin, and are served various fruits, breads, and eggs. The drinks are a form of sparkling wine with orange juice mixed in. Which costs you each 2 gold coins to eat, you are then left your privacy by your blonde headed waitress.
DigoDragon
 Rose 

"  Wait, so... the ruler of this city sneaks out as a bard to just... enjoy himself?  " Rose asks. She quickly follows up with, "  Actually, that's pretty smart. If you're a ruler, the common folk would treat you differently.  " She takes a big gulp of drink from the mug, then adds--

"  Assuming he's truthful about being the town ruler.  "

Rose leans back in her chair a moment to ponder the more interesting part of the story ( to her mind anyway ) about the magical tricks that occurred. " Now, with his tricks, those I can find believable. From a certain point of view at least--Making a crowd howl... enchantment magic. Turning you into a wolf... transmutation I bet. Teaching you a summoning spell however? I don't know an easy way to do that, otherwise we'd all be summoning wolves already. Gotta say, I'm jealous. Takes me longer than ' an evening drinking with strangers ' amount of time to learn a spell. Hopefully you and Greys' newfound powers serve you both well. "
Kaworu
Helen was pretty quiet. She still feld... sacrilegious about her not-too-old transformation, and the news about werewolves only made her humor darker.

-  We have silver weapons, don't we?  - was all she wanted to know, said in a gloomy tone of voice.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey is quite pleased with the accomodations at the Sleeping Sheepdog and as customary, he tips the waitress a couple gold coins - being kind and generous to the serving staff is usually worth the added cost. During breakfast, he nods and mumbles in agreement with what Ted is saying before he chimes in   "Well, fellow certainly has the respect of the locals. And about the job offer, fewllo is willing to pay for goblyns' head like Ted said, but he also kind-of-asked us if we would be willing to murder - wait, is it still murder if the target is an undead? - well, anyway, he would really appreciate if he could turn this Duke to ashes."   that said, Grey shrugs and looks unsure   "We did not give him a straight answer. Lukas, well, he reminds me of the kind of people I used to know in Neverwinter, the ones that would send expendable chumps to their miserable death."  

He then turns towards Helen and grins while patting his vicious-looking morningstar that looks made of silver   "Always been partial to daggers, but this beauty is starting to grow on me."  
DigoDragon
 
 Originally Posted by Kaworu 
  We have silver weapons, don't we?  - was all she wanted to know, said in a gloomy tone of voice. 
 

"  I do not. I might need to find or brew some alchemical silver,  " Rose answers, then taking another bite out of her breakfast. After chewing, "  Doubt a wolf town is gonna readily sell such a thing though.  "



 
 Originally Posted by Bunny Commando 
   "Well, fellow certainly has the respect of the locals. And about the job offer, fewllo is willing to pay for goblyns' head like Ted said, but he also kind-of-asked us if we would be willing to murder - wait, is it still murder if the target is an undead? - well, anyway, he would really appreciate if he could turn this Duke to ashes."   that said, Grey shrugs and looks unsure   "We did not give him a straight answer. Lukas, well, he reminds me of the kind of people I used to know in Neverwinter, the ones that would send expendable chumps to their miserable death."   
 

The idea of fighting goblyns again gets a groan out of Rose, even though she is completely aware that they'll likely encounter more in the future.

On the subject of slaying the duke, Rose is even less sure. "  Hmm, a duke who is also a vampire? That definitely sounds like a suicide mission.  "
kinem
Ted finishes off a pear then adds   ”Yeah it was clear that he would be pleased to see his enemy the Duke gone, and wouldn’t much care if we die trying, but he wants nothing to do with the attempt, nor would he reward us if we did somehow succeed. He said we could reward ourselves by looting, as if we didn’t know that already. So basically, he’s not involved.”  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne listens to the men's story with an expression of doubt and concern. For her part she is enjoying the hearty meal but not partaking of anything alcoholic or too sweet. "  You two have proven your bravery many times over, but last night seems more likely a bit of foolhardy bravado,  " she begins, before backtracking a moment. "  Of course, we trust you and you've returned perhaps stronger than before...I just worry at what cost.  "

The Iroran takes a deep breath and stares into the middle distance as she tries to remember something. "  I've never met one, but I seem to remember stories of arcanists  binding  their souls to otherworldly beings, becoming  warlocks  or  witches  with dark, mysterious patrons who could pull their strings and influence them at times. Irori teaches self-perfection, so I have chosen to avoid such temptations, but the path to such power seems to be easy and fraught with unexpected pitfalls. Please be careful you do not give yourself over to some dark power of this world inadvertently,  " she says, with an earnest and caring expression on her face.

 
 Spoiler: Mechanics and OoC 
I think I've sufficiently shared the concerns that Cheyanne would express with the links above. In Ravenloft such actions strike me as dangerous, at best.
 
DigoDragon
 
 Originally Posted by kinem 
   ”Yeah it was clear that he would be pleased to see his enemy the Duke gone, and wouldn’t much care if we die trying, but he wants nothing to do with the attempt, nor would he reward us if we did somehow succeed. He said we could reward ourselves by looting, as if we didn’t know that already. So basically, he’s not involved.”   
 

Rose gets where the mayoric bard comes from--it would be a political pickle if other towns got word that he was sending parties to take out rivals. "  Yeah... but you did also say this Duke is organizing toe gobs, right? Might have to cross paths with him anyway since he is causing a lot of trouble with them.  "



 
 Originally Posted by DarkOne-Rob 
 "  I've never met one, but I seem to remember stories of arcanists  binding  their souls to otherworldly beings, becoming  warlocks  or  witches  with dark, mysterious patrons who could pull their strings and influence them at times. Irori teaches self-perfection, so I have chosen to avoid such temptations, but the path to such power seems to be easy and fraught with unexpected pitfalls. Please be careful you do not give yourself over to some dark power of this world inadvertently,  " she says, with an earnest and caring expression on her face. 
 

Rose remembers being accused of a warlock a time or two in the past. Something about tieflings being an easy mark for such an accusation. If she's gonna be accused of anything, at least make it something factual-- being a wizard, a witch, or just darn good looking.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey groans at being scolded by Cheyanne and he replies with an annoyed voice   "Look, Cheyanne, I respect your life choices but I want to have some fun at times. I mean, we are stuck in another Plane to fulfill some prophecy and we have no idea if there's even a chance for us to go back - I needed to blow off some steam."   he toys with the food in his plate, looking quite frustrated   "I was not born yesterday. Had to deal with dangerous people almost all my life. I know how to spot a con."  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne bows her head unhappily. "  I'm sorry, Grey - I'm not trying to attack you and Ted. I'm just worried, I guess. This place is wearing on me, I suppose, and I don't know if we can trust anyone here. I do trust you both - you all! - though,  " she says with an emphatic gesture of her hand at the rest of the party. She then keeps her peace, accepting Grey's response and trying to be sure she doesn't alienate her friends and companions any more...
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey groans again even more annoyed, but now it looks at himself more than Cheyanne. He raises both his hand as a gesture of surrender to cool down the argument   "No, wait. I know you are worried, Cheyanne. I am just not used having people worrying about me, though..."   Grey chuckles, for someone reason he finds that amusing    "But thanks, all right? Thanks for being a friend. Still going out to have some fun at times, but maybe you could come and keep me safe."  
Kaworu
Helen really had nothing to add to the current discussion, but hoped in her heart of hearts it will not end in an argument. That would be quite nasty and, being honest, completely unnecessary.
kinem
 
 Originally Posted by DigoDragon 
 "  Yeah... but you did also say this Duke is organizing toe gobs, right?   "  
 



Ted adds   ”Well, I didn’t exactly say that. I said that Harkon Lucas told us that. Or more precisely that he thinks so.”  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
With a smile Cheyanne replies, "  You're welcome, Grey. I will do my best not to rain on your parade! I don't mean to be a Debbie-downer...I guess it comes with the territory?  " The paladin-monk shrugs and continues, "  Strength comes in many different forms, and I think you all are on your way to great personal power and doing much good for this shadowy realm. Who knows, maybe we can make a good impact on these people and their lives?  "
DigoDragon
 
 Originally Posted by kinem 
 Ted adds   ”Well, I didn’t exactly say that. I said that Harkon Lucas told us that. Or more precisely that he thinks so.”   
 

Rose bites her lip a moment. " Ah, thanks for clarifying. Well, I suspect someone is calling the shots based on what that one gob said. Maybe if we could corroborate that suspicion... or meet the Baron? " She finishes breakfast and is ready for the day.

" So... another thing to add to our list for later I guess... What shall we do first? 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
"  We find Akriel? Maybe see about starting her job early?  " answers Cheyanne with a questioning tone of voice.
Kaworu
-  This is a proposal I can support  - said simply Helen.
DigoDragon
Rose is perfectly content to join in that quest.
kinem
Ted says   ”Sounds good. Please remind me how we are supposed to do that.”  
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

  "Agree with Cheyanne. We are here for Akriel, after all. And besides..."   Grey pauses to lower his voice a bit   "...it looks like following this path - I mean, help Akriel - might still bring us on a collision route with the Duke regardless."  
DigoDragon
 
 Originally Posted by kinem 
 Ted says   ”Sounds good. Please remind me how we are supposed to do that.”   
 

Rose opens her mouth to speak... then closes her mouth... she thinks... then opens to her mouth to say, "  I am not sure. She said to meet her in seven days, but not precisely how to meet her. Has it been a week yet?  "



 
 Originally Posted by Bunny Commando 
   "Agree with Cheyanne. We are here for Akriel, after all. And besides..."   Grey pauses to lower his voice a bit   "...it looks like following this path - I mean, help Akriel - might still bring us on a collision route with the Duke regardless."   
 

"  Likely will cross paths with the Duke since Akriel wants that... Crown of Soldiers artifact to raise an army against him.  "
Kaworu
-  I think...  - Helen said slowly -  If we will make our presence in the town known, she will find us. At least I would like to believe so. 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
"  I've heard of worse ideas,  " Cheyanne agrees with Helen. "  It's not quite a week yet, we've already made contact with the leader of the city, and we're not exactly hiding. Maybe we can find a bounty-board or some other central place to find work in the meantime?  "
kinem
Ted says   ”Maybe so. We should explore the city, anyway. But I don’t want to end up in jail again, so let’s be a bit careful about taking bounty jobs. I guess we would have to go to the other side of town to find that sort of thing.”  
DigoDragon
"We can stop by the shops on the way, if they sell anything interesting," Rose adds.
Darius Vibrtrar
With 3 days remaining until the fated meeting with Akriel, the group decided to gather information and look to restock their supplies. ((You may post any supplies you purchase during these three days.))

 
 Spoiler: Take 10 Diplomacy 

Cheyenne: 20
Ted: 11
Grey: 22
Rose: 11
Helen: 20
 

 
 Spoiler: Grey 

Grey, you are able to make contact with the Rogue's Guild. You are able to purchase stolen goods at lower prices as people are looking for a fence to buy these hot goods. You can buy any stock items at 50%, magic or mundane. You may also buy them for other players.

You learn that not only is this country very wolf centric, but you suspect much of the people are actually wolves, walking on two legs, wolf-weres.

You have an encounter where you help a merchant control a horse trying to run away. He hands you a potion of Cure Light Wounds (CL3) as a thank you for your help.
 

 
 Spoiler: Cheyanne 

You learn that Akriel will likely be waiting at a location called the Old Kartakass Inn, a rather Large establishment that sits in the mists of the waterfall on the northern side of the city of skald. This place has some rather dubious rumors surrounding it, where its a great, and rather expensive place to go during the day, but once night falls, it becomes very dangerous, especially on the full moon.

You have an encounter where you help a mother find her children who stayed out too late at night. She hands you a potion of Cure Light Wounds (CL3) as a thank you for your help.
 

 
 Spoiler: Ted 

The more time you spend in this land, the longer you seem to feel at home some how. The smells of cooking lamb, the spices, the scent on the evening wind, they all call to you as a place you could call home. You find several locals who are openly friendly towards you and offer you free snacks and minor goods. [you can pick up to 30gp of mundane equipment to add to your inventory from friendly people]

You have an encounter where you help a shepherd keep the herd from rushing in the wrong direction. He hands you a Potion of Cure Light Wounds (CL3) as a thank you.
 

 
 Spoiler: Rose 

You have time to transcribe spells into your spell book to increase your spell books magical girth. You are able to spend the three days and spend money to gain magical ink to copy any spells you wish from Helen or from the Necromancers Spell book, into your own.

You have an encounter were you help a shopkeep by thwarting a shoplifter. He thanks you by giving you a potion of Cure Light Wounds (CL3)
 

 
 Spoiler: Helen 

You find in the Northern Hills that over look the city there are fields of berry bushes, Mekkel Berries. They apparently use these berries to make a local brew called Mekkelbrau. But while you are walking among the fields you feel a tugging from within. You take a moment to investigate the pulling and find that under many of the bushes... are bodies that have been buried underneath. In bushes that don't have bodies... you find the soil has been drenched with blood. The dead have been used as fertilizer for these bushes.

You have an encounter where you help a guard find a runaway theif, you get rewarded a Potion of Cure Light Wounds (CL3).
 



It is now the morning of the day you are scheduled to meet Akriel.
Kaworu
Helen was very saddened by the bushes. She had no proof that people were, like, actually killed in order to fertilize the soil, but still, it was her very first thought.

Of course, she shared what she found with other folks.

- Isn't it just, you know, *gross*? - she was whispering to them frantically.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
 [Edit]  - Cheyanne looks very sad and maybe a little angry at the conclusion of Helen's story. "  I sure won't be drinking the stuff ever again...makes me sick to my stomach to imagine...  "

"  ...and after I returned the little girls to their mom she pointed out the Old Kartakass Inn. I'm going to go back and check it out in the daytime tomorrow and then see what happens as the afternoon wanes. If things creep me out - any more than this whole place does, anyway - I'll leave immediately. But I'd like to get a better feel for where we might meet Akriel. What do you think?  " Cheyanne asks the others as she finishes her story.

 
 Spoiler: Mechanics and OoC 
Not sure how much longer we have, but Cheyanne would definitely look into the Old Kartakass Inn and see what's up with the rumors, if she can do so without being caught unprepared and alone...
 
kinem
Ted grimaces.

He says   ”By now, I think there can be little doubt that Akriel, as an upper class person from around here, is probably a werewolf too. Just something to keep in mind. Doesn’t mean that a vampire isn’t worse.”  
DigoDragon
 
 Originally Posted by Kaworu 
 Helen shared what she found with other folks.
- Isn't it just, you know, *gross*? - she was whispering to them frantically. 
 

" That is certainly concerning, " Rose replies to Helen's story in a hushed tone. " I would hope they prepared the bodies to prevent a necromancer from taking advantage of free fodder. "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  

 
 Originally Posted by kinem 
 Ted grimaces.

He says   ”By now, I think there can be little doubt that Akriel, as an upper class person from around here, is probably a werewolf too. Just something to keep in mind. Doesn’t mean that a vampire isn’t worse.”   
 

"  We met her fighting someone we thought was a werewolf, along with two big wolves...I suppose she could be one too, but that doesn't track really well to me,  " replies Cheyanne with a furrowed brow as she thought through the situation. "  Does anyone know if wolf-weres and werewolves are enemies?  "
kinem
Ted says   ”I can’t explain how I know but I am sure that they do hate each other. Competition I guess.

But she wasn’t exactly fighting him so much as cowering. That much seems like she could be human. However, he wanted to marry her. I don’t know if wolves marry humans. But she said he never leaves wounds, just pain. That would be easy to do on a wolf if he’s not using a silver weapon. So in conclusion, I think so.”  
DigoDragon
" So the two sides...  were  on each other's nerves? " Rose jokes. " But seriously, I guess we just just have to be aware of the two sides having territorial disputes. "
Kaworu
-  Hm...  - Helen was considering what her friends have said -  Arakiel's... a werewolf?  - she seemed dubious -  It could be a possibility, buuut... she did not strike me as such? I think... we could entertain this idea, but I am very sceptical. And I do not really think that we have a proof, it's just... pure speculation?  - she asked when making a crooked face that probably was meant to be an awkward smile.
kinem
Ted nods.   ”Fair enough, but I don’t think we should be quick to trust her. There’s no way to know what she is at this point. Coming across as charming is something the wolf-weres seem good at.

I mean, back home, such creatures are rare so it makes sense to assume a person is human. Here, they are quite common.”  
Kaworu
-  A little bit of being cautious never hurts... -  Helen admitted in a congenial sort of way.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey groans at Rose's pun, rolling his eyes   "Gods, if I die don't count on me coming back. These jokes are worse than being stabbed."   but then he chuckles, somewhat amused   "Look, Akriel seemed really distressed back in Harmonia. But the best conmen, they make you believe things. The only way you can avoid being conned is by staying honest - first rule of a con, you can't cheat a honest person."  
kinem
Ted says   ”I’m not so sure about that, Grey.

I don’t doubt that she  was  distressed by the situation. That doesn’t mean that she’s human though or that even if she’s human that she’s good. Many bad people justify their actions as compensation for the wrong done to them, real or imagined.

Anyway, enough of such talk. Maybe I am just in a bad mood and seeing wolves all over. Let’s head to the neighborhood of that Inn.”  
DigoDragon
 
 Originally Posted by Bunny Commando 
   "you can't cheat a honest person."   
 

" Yeah... I remember that time with the sword under my dress. "



 
 Originally Posted by kinem 
   ”Let’s head to the neighborhood of that Inn.”   
 

Rose nods in agreement. "  Lead the way.  "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  

As her friends volunteer to look into the inn Cheyanne had briefly explored she smiles broadly. "  Really? Thank you, everyone! I was expecting to go alone but feel safer, in every way, with all of you,  " she says as she gathers her things to lead the party to the Old Kartakass Inn.

 
 Spoiler: Mechanics and OoC 
Thank you for taking up the cues from Discord, all!
 
Darius Vibrtrar
You stand before a breath- taking sight. From atop a high, stone cliff, twin waterfalls plunge downward to shatter what might otherwise be a peaceful pond. The roar is incredible, muting all other sounds, and a cloud of mist fills the air at all times. In the center of the bubbling, churning lake (known locally as The Cauldron) stands a natural stone island. Long
ago polished to a smooth, rounded form by the raging water it now supports a proud and stately structure: The Old Kartakan Inn. The perpetual fog of The Cauldron's waters hangs heavy about the inn, giving the place an almost super- natural look. Here and there, moving bodies can be seen in the mists. The obscuring properties of this shroud, however, make it difficult to tell if they are human or some form of ghostly apparition.

The Old Kartakan Inn goes by many names: The Inn of Kartakass, The Great Inn, The Inn, Bard's Home, The Old Inn, and
The Lord's House. The Inn has a reputation of being a safe place by day, a bit rowdy in the late after- noon and evening, and strangely deadly by night. Every- one blames it on the spirits of the Cauldron, which supposedly haunt the inn by night. During the daytime, the Old Inn is "the place to dine" in Skald, especially for lunch. The view is exceptional, the food excellent, and the prices reasonable (all things considered). Towards evening, the atmosphere changes. The tavern opens up for business shortly before sunset and the atmosphere of the place becomes gradually rougher. Many of Skald's more upstanding citizens, those who frequent the Old Kartakan Inn for lunch, avoid the place at night for the crowd continues to get more "deadly" as the evening wears on.

(Room 1) Pushing aside the heavy oak doors of the inn releases a shuddering creaking noise and reveals an entrance chamber. Set back on either side is a hat rack next to a bench. Alcoves jut off on both sides of the benches where various coats and outer garments hang unwatched. The room is unusually dark and the odor of wet leather hangs in the air. At the far end of the room is another set of heavy looking doors.

(Room 2) The thick, oaken doors leading into this room from the cloak room open with almost no sound to reveal a long hallway. The odor of cooking is sweet in the air, sparking memories of fine meals and relaxing evenings with friends. The basic decor of the area is elegant, but in a modest and unassuming way. Light is provided by a series of fine lamps secured high on walls. Beside the hall's entrance on the south wall is a small alcove in which several shawls and other deli- cate garments hang. To the east is an arched hallway leading down some steps and ending in a thick, heavy curtain of some dark brown fabric. You can hear several low voices coming from beyond it and the inviting smell of fine spirits is strong. To the north, a clerk works behind a desk, obviously handling the affairs of the inn. Behind him, a hallway runs into the heart of the building. To the west, is a busy dining section with a number of tables set out for the guests. The smell of cooking clearly comes from this area.

(Room 3) To the west: Although this large room is kept fairly dark to promote a sense of intimacy, it is obviously a dining
hall. Well constructed tables are scattered about this room in an orderly manner. Despite the fact that they are modestly set, a short, thick candle burns inside a sphere of red glass at the center of each table. At first glance, it is easy to mistake these pinpoints of light for the burning eyes of feral creatures. The smell of good food, while present throughout the inn, is overwhelming here. It is easy to see why the Old Kartakan Inn has acquired its reputation for fine dining.

(Room 12) To the North: The hall opens up here as a small booth is built into the wall. You see several wooden boxes built onto the back wall and a gleaming silver bell rests upon the counter. A quill pen and a bottle of red ink stand ready beside a guests' registry book. The dark ink looks unusually thick and past signatures in the book seem to have all faded to a dark brown. A clerk with greying hair stands behind the counter, waiting to serve and answer questions.

(Room 9) To the East: This bar is kept dimly lit, even during the bright- est of days. The majority of the eastern half of the
room is taken up with a sunken area that contains the bar and several tables. A wide variety of bottles and glasses stand on a heavy shelf behind the party, read- ily available to the barkeep. The western wall of the room is composed of a
long row of dark brown curtains screening off three alcoves. The curtains covering the center alcove hang open, revealing a round table and several stout chairsaround it. Whispers can be heard from behind theother two, but curtains are so thick that they make itimpossible to overhear the discussions beyond. Currently the Tavern does not look open for business.

 
 Spoiler: OOC 
The Group can choose to stay together and move as a group, or can split up, you are standing in room 2 as it splits in three directions, and can choose to go north, west, or East.
 
DigoDragon
 
 Originally Posted by DarkOne-Rob 
  
 Spoiler: Mechanics and OoC 
Thank you for taking up the cues from Discord, all!
 
 
 

 
 Spoiler: OOC 
There were cues? Rose was going cause it look like interesting trouble, but glad it worked out! 😁
But hey, as a group we can have eachother's backs!
 


 
 Originally Posted by Darius Vibrtrar 
 You stand before a breath- taking sight. 
 

Rose is nervous if anyone pay attention to her body language, but she sticks to the group and wants to see this place for herself.

"  Lovely place. Reminds me of my home orphanage... if it were run by Szass Tam,  " she says, more to humor herself as a method to keep calm. She considers casting a spell to detect if the mist apparitions are indead ghosts, but decides she doesn't want to truly know that answer.  yes, the pun was  indeed  intentional .

As Rose walks into the entrance chamber, she decides on a whim to hang her hat up. She undoes her ponytail and lets her hair out down her back.
Kaworu
Helen was looking at the Inn. It was truly a pretty, majestic sight... yet she suddenly got afraid of werewolves in the area, attacking her in the middle of the night... or day!

She shiveled with fear.

-  I'm starting to get paranoid...  - she said to no one in particular.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  

For her part, Cheyanne is excited about the inn and obviously eager to explore it with her companions. "  I've read that some holy warriors become immune to fear - which honestly, I could see going very, very wrong - but I still feel it. However, true bravery isn't  not  being afraid...it's being afraid and doing it anyway...whatever 'it' is. The point here is that such a place is surely significant, and I am too curious to ignore that,  " the half-orc paladin-monk rambles as she leads the others to the entrance. "  It's creepy, it's spooky, it's altogether ooky...  " she snaps twice, "  but I think we're likely to meet Akriel here and I'd rather not be surprised by the lay of the land.  "

When she reaches the door Cheyanne goes inside and leads the party towards the bar, intent on showing them the curtained areas and pointing out how easily secretive things could be in this place.

 
 Spoiler: Mechanics and OoC 
I think there is a case of a fallen paladin (in the Wrath of the Righteous) who loses his immunity to fear and it causes some really bad things to happen as he fails to cope with it. I am planning on Cheyanne getting to level 3 and earning her Aura of Courage ability, but there is a whole lot of RP that most people ignore with paladins surrounding that topic, especially in Ravenloft. Fear is sort of an important survival instinct, really...

Also, because I couldn't help it... Addams Family theme .
 
kinem
Ted says   ”Interesting tourist spot, but I wonder why this was chosen as the place to meet.

I say we explore there next.”  

He points to the west … and the food.
DigoDragon
"  As long as we leave by nightfall, we should be alright,  " Rose assures Helen.

And whatever jingle it was Cheyanne just did, it seems catchy.


Rose starts to follow Ted. "  Since we're here, food sounds like an idea. I wonder if Akriel chose this spot because it's public enough that folks won't cause a scene during the day? We have to consider that the jerk we chased off before might have rounded up friends to find her again.  "
Kaworu
Helen swallowed loudly her salivia. Maybe she could get some herbal tea inside for her nerves? She would like a herbal tea, sweetened with fluid honey...
Darius Vibrtrar
Cheyanne gives a small tour of the Tavern/Bar section, pointing out the tables hidden behind curtains that are intended for private conversations, Suggesting perhaps they should meet Akriel here. But the group doesnt stay long, shifting back towards the resteraunt section. This is usually the busiest place in the inn because its prices do not place it outside of the reach of most of Skald's residents. A seat in this dining area costs 1 sp. However, the food served here (although very good) is not quite the same quality as is served beyond. In addition, the service tends to be slower and the crowd a little rowdier. The view from the window on the north wall, however, is a magnificent one. From here, the patrons can watch the endless dance of the Cauldron's waters without becoming drenched by the mist they toss up. The two benches in this room (on the east and south walls) are used to seat patrons waiting for a place at one of the tables during busy periods.

Further West (Area 5): Although the only thing that sets this area off from the Commoners' Seating is a plainly designed
pillar some 4' in diameter, the atmosphere here is quite different. This table is set with fine china and ornate utensils. Crystal goblets stand ready to be filled and cheerful lanterns provide a warm, comforting light. To the north and south, two other dining areas are sunken beneath the floor level here so as not to ob- scure the view of the Cauldron. Thus, the dazzlingly beautiful display of light that constantly plays among the mist and tips of the Cauldron's choppy waters shines in to highlight the whole area. A large fireplace is set on the western wall, and a roaring fire is kept burning here at all times to ward off the chill associated with the mist engulfing the inn. Flanking the fireplace are two arches, each fashioned to look like waterfalls. The aroma of cooking foods clearly comes from beyond these portals. This section of the dining area is far more expensive than that reserved for the commoners. Reserving a table here costs 1 pp plus an additional 1 gp for every individual seated at the table. As a rule, tables are reserved days or even weeks in advance.  The food, service, and general atmosphere in this section are always of the utmost quality. Those who can afford to dine here will find it the highlight of their visit to Skald.

Looking down into 2 bays to the North and South of Area 5 (Area 6): This area is sunken several feet below the floor of
the main dining areas. Several small tables, all lavishly decorated, are nestled here beside glass windows that look out onto the waters of the Cauldron. The fog that surrounds the inn seems to wash against the windows like waves on a beach, giving you the impression of something sinister trying to get in. The seating charge here is a gold coin per person
(there is no table fee). This area is a favorite of the local ladies, especially for breakfast. On nice days, the windows are opened and you can feel the misty moisture from the falls spray upon your cheeks when the breeze blows just right. Again the food, service, and atmosphere here are of the highest quality.
DigoDragon
Rose looks at the plethora of seating arrangements. She turns to her companions. " Well, where to sit and wait for Akriel? I'd be fine with one of the commoner tables here, since it's close to the main hall and we can see her come in. "
kinem
Ted points to the lower dining area (6).

  ”This land has been nothing but a nightmare since the mists brought us. We should take the rare opportunity to enjoy a good experience.”  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  

Cheyanne shrugs, not entirely comfortable with the place but willing to be openminded and try to enjoy the dining experience. " Do we all agree that we don't want the blood-red beer? Especially after Helen's report? " she asks as she leans towards Ted's suggestion of the middle-grade Bay Tables.
Darius Vibrtrar
As your group approaches the border between the common tables and the upper class tables, a lithe woman approaches you wearing an apron over an orange dress with black gloves covering her hands.

"Well hello there, names Coraline."

After learning you want one of the bay tables she nods and leads you over to the Northern Bay down the steps and sits you at a table.

"Today's special is roasted rack of lamb still on the ribs for some delightful lollipops with a light sear and Au jeus. They are served with asparagus, but other veggies are available ala carte, you also get hot butter rolls and a drink of your choice from the specials menu, to include water, ale, Mekkelbrau and wine."

She smiles for a moment.

"That's a one golden coin special, but if you would like something made to order we can accommodate your appitites as well."
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey sits on the table, feeling refreshed to have the chance to experience some of the luxuries this land has to offer; sure, he is still trapped in a place called "Plane of Sorrow", chasing a prophecy that will probably lead him to his death so he sees little reason not to enjoy himself while he's still alive. He flashes a friendly smile to Coraline, keeping up with his own custom to be kind to the serving staff (never a good idea to antagonize the people that serve you food)   "What's your favourite food here, Coraline?"   Grey asks in a chipper voice   "I'll take that and some wine."   he places his order and pays whatever is required without hesitation.
Darius Vibrtrar
Coraline raises an eyebrow as greys question.

"Dont have many people in the bay ask me for my favorites. I love the cooks stuffed chicken breast, he gets cheese and veggies inside a chicken breast, then fries it. Its served with a rice pilaf and a drink. 1 gold coin."
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

  "Coraline, this is my first time in Skald. I have no idea how your food tastes like, so any dish I could order would be a coin toss."   Grey explains patiently his method to the waitress, unfazed by her reaction   "But you work here. You, of all people, know what tastes good here. Hence my question about your favourite food."   that said, he hands over a couple gold coins, twice the amount asked, without saying anything more.
Kaworu
Helen was kinda quiet. Still, some small part of her was afraif of "suddenly! Werewolves!". Plus, let's be honest, choosing food was unlike choosing books to buy and read - as long as the food was gonna be tasty and warm, was there any sense in being picklish?

Or maybe she simply did not heard of a food that would interest her greatly. In her home plane, she used to like rice with grilled veggies and a chicken's meat. But that was one specific request.

Seriously, she could have anything, so she just stayed quiet.
kinem
Ted says   ”The lamb sounds good to me, along with wine, please.”  

He produces the required coins. Unsure if tipping is expected here - it is considered an insult in his homeland but he is aware that is not the case in most places - he throws in a couple of silver.
Darius Vibrtrar
Coraline takes the money with a smile from Grey and Ted, scribbling down their orders. Her eyes glance to Rose and Cheyanne for their orders, but she seems to be lingering over Helen.

"Something for you... Chickie?"

She looks over Helens black feathers, clearly more curious than malicious or judgemental.
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 " Do we all agree that we don't want the blood-red beer? Especially after Helen's report? " 
 

" Agreed, " Rose whispers with the authority of someone who would rather stub both toes in the dark. She didn't feel comfortable about that particular drink, and well... this is why you never ask how laws and sausages are made.


At the table, Rose sits down with her back to the wall, so as to have a decent view of the rest of the room. She listens as others order food, pondering what to eat. Seems Grey has expensive tastes. Well, ass they say,  When in Neverwinter...  When there's a lull in the conversation, Rose will put down her two gold coins for the seat and the food. "  I'll have the stuffed chicken and a sweet-flavored mead.  "
Darius Vibrtrar
The woman looks up from Helen's feathers to Rose and nods as she takes her order but pauses when it comes to her drink order.

"Mead? I'm sorry, we don't have that. I can bring you a white wine, its sweet rather than dry, would that accommodate your tastes?"
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  

Likely misreading Helen's hesitation, Cheyanne leans over and gently places a hand on her friend's shoulder. "  It's alright - we can share something if you're not that hungry,  " she says with concern. Then, after waiting for Rose to answer about her drink order, Cheyanne turns to the waitress and continues, "  Let's have a special for me and an ale, please.  "

 
 Spoiler: Mechanics and OoC 
Cheyanne imagines that the orders of chicken, combined with "Chickie" and her feathers, has Helen uncomfortable. If that's wrong, that's fine - Cheyanne is trying, but not that talented with reading people...
 
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 "Mead? I'm sorry, we don't have that. I can bring you a white wine, its sweet rather than dry, would that accommodate your tastes?" 
 

Rose now has to figure out which towns around here, if any, harvest honey. New side quest unlocked for later.

"  The white wine will suffice,  " Rose answers.
Darius Vibrtrar
Coraline takes notes of the orders, and visually takes note of Cheyannes protective actions. She collects everyone's money and heads toward the kitchen at the far end of theAs Coraline turns, an auburn strand of hair falls loose from her head covering before she tucks it back in.

"Food will be ready shortly."

As you wait you begin to hear singing coming from the kitchen.

Coraline returns with a plate of 5 reddish vegetables.

"Stuffed Beets, they come with the Bay table."

She returns to the kitchen as the singing grows louder. The Beets are well seasoned and deliscious, and contain spiced mutton inside. Your meals do not take long, perhaps 15 minutes before Coraline returns with 4 Food filled plates, and a 5th empty plate for Cheyanne to share with Helen. She refills drinks, and gives you privacy, but remains in sight at a distance should you wish to call upon her.
kinem
Ted enjoys his meal for a while then thinks of something and waves the waitress over.

He says   ”This is our first time here. What can be found in the rest of this building? And, what really goes on at night? If you have only heard stories, we would still like to know what you heard.”  
Darius Vibrtrar
Coraline seems taken aback for a moment, flush in the face when Ted asks her about nightly activities.

"Well, if you are seeking vigorous activities,  there is some of that."

She takes a moment to think and clear her palette.

"While food is served in the restaurant until midnight, we have bards come from all over the land to perform. We have a tavern across the hall, after sundown my duties are over there. If you are looking for private talks, they have curtained booths. If you are looking for.... well we have rooms for rent, and if you just want a place to lay your head, we have a flop floor for those who don't need amenities."
kinem
Ted says   ”That is not … what I had in mind.

I’ve heard rumors that the place can be dangerous at night. Have you heard anything like that?”  
Darius Vibrtrar
Coraline furrows her brow.

"You don't look the sort to need protecting, could probably keep your snout out of trouble if you wanted to. But if you are looking for trouble, the fates have a way of letting you find it. But if you are trying to avoid a loud evening.... I guess I'd ask for an upstairs single room."

By the way she speaks it appears she is receiving mixed signals and doing her best to answer your questions.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  

After paying for her meal, including a small tip of four silver coins, Cheyanne does her best to relax and enjoy the meal until Ted begins asking questions. At that point she listens to Coraline's first answer and quietly snorts a laugh, thinking that she recognizes what the woman means. "   Ted might bite off more than he can chew if he keeps this up...   " she whispers to the other ladies with a smirk.

"  Perhaps we should make it a point to stay and see for ourselves - the scuttlebutt hasn't been very clear and now you're just confusing our lovely waitress,  " Cheyanne says, piping up when she notes Coraline's discomfort. "  Let's enjoy the meal and then we can see what other entertainments this lovely establishment holds...  "

 
 Spoiler: Mechanics and OoC 
If Coraline were to be attracted to Ted, and the evening's "dangerous" activities included a bunch of wolfweres getting it on...well, it could be interesting...
 
kinem
Ted nods at Cheyenne’s suggestion.   ”Agreed.

Thanks for the information. That will be all for now”   he tells the waitress.
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  Perhaps we should make it a point to stay and see for ourselves  " 
 

Rose coughs up her sip of wine, clearing her throat hoarsely.

She doesn't look up from her plate. "  Pardon me. Wrong pipe.  " Rose goes back to her meal.
Darius Vibrtrar
Though the inn seems peaceful and stately in its ancient grandeur, you can't help feeling that some of the eye shaped knot-holes in the old pine paneling contain some semblance of consciousness. This strange feeling is instantly snapped from your mind as a twisted old man hobbles up to you, leans low out over your table and whispers.

"You'll find your pretty in the Confrence Room."

He the breaks into a coughing fit and the stench of his breath is remark- able. During this interruption, a small leather wrap falls from his vest onto the table's center. Wrapped within is a wolfshead skeleton key.

"Head North past the registration desk... Take the Left Door. Follow the hall all the way around until you pass through the door at the very end, check the wolves knot for the key hole. "

He jerks his head to the left and right before walking away from the table, refusing to answer any more questions.
Kaworu
-  Hm.. . - Helen hummed in response to Cheyanne.

-  Do you...  - she stared blankly at the floor -  Think there's any point in enjoying our meal? What if, I dunno, werewolves will kill us today? Or tomorrow? Theorically I should enjoy the last piece we would have, but...  - she made an impowerful gesture with one hand, and then stopped.
kinem
Ted frowns then replies to Helen

  ”For whatever reason, death as such doesn’t seem to be the risk we have faced in this land.

But aside from that, the memories of our lives may soon be no more, that is true. I grew up knowing that. I was taught that it’s honorable to go down fighting. Not just in battle, but in life too. We should live as good of a life as we can because that’s the way to keep up the fight.”  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne takes a bit longer to respond to Helen, as she pauses after Ted's comment and seem to think for the space of several breaths. "  Most monks are wiser than me, and you could make the argument that I'm not as devoted as most holy warriors,  " she begins before rushing forward. "  But there's not a good reason to punish yourself for things beyond your control - own what you must, influence what you can, and be your best 'you.' Even when that changes,  " the half-orc gestures to Helen's feathers, "  There is still  good  that can shine through...and already has! You're a good person, we're in a dark, frightening place, but it's what we do with our choices that determines who we are, not what happens to us.  "

 

When the strange old man drops his hint - literally - Cheyanne picks up the wrapped key and looks at it curiously. "  Maybe we don't need to rent a room...  " she muses. "  Let's finish eating and then go see if this is Akriel...or someone else...  "
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 "Head North past the registration desk... Take the Left Door. Follow the hall all the way around until you pass through the door at the very end, check the wolves knot for the key hole. " 
 

" Seems legit, " Rose whispers.



 
 Originally Posted by Kaworu 
  Do you...  - she stared blankly at the floor -  Think there's any point in enjoying our meal? What if, I dunno, werewolves will kill us today? Or tomorrow? Theorically I should enjoy the last piece we would have, but...  - she made an impowerful gesture with one hand, and then stopped. 
 


 
 Originally Posted by kinem 
   ”I was taught that it’s honorable to go down fighting. Not just in battle, but in life too. We should live as good of a life as we can because that’s the way to keep up the fight.”   
 

" As an orphan, a scoundrel, and a pretty cruddy diviner, the one thing I've learned is that there is no fate but what we make for ourselves, " Rose says quietly, " So I'm with Ted--if we're going to go, then go out swinging like a boss. Tomorrow is future-Helen's problem. Just live for present-Helen. "



 
 Originally Posted by DarkOne-Rob 
 "  Maybe we don't need to rent a room...  " she muses. "  Let's finish eating and then go see if this is Akriel...or someone else...  " 
 

Rose finishes her meal, wipes her plate clean with a roll, and finally gulps down her drink. She wipes the edges of her lips with a napkin and neatly folds it on her plate.
kinem
Ted finishes eating as well. He doesn’t rush it, but he is eager to see what else this evening has in store for the group.

  ”Right. I’m ready to go.”  
Kaworu
Helen graced her friends with a little smile. It was kind-of weakly, but still, she tried.

-  Shall we go?  - she asked, looking for the lady they went here to met.
Darius Vibrtrar
Your group moves together to room 12, the Registration desk, with Key in hand the man at the desk waves you onward through the left door into a dark hallway. The hall is covered with dark wood and filled with a musty smell. You pass 1 room on the left before the hallway turns right with another room in the corner. As you turn the corner there is a third door on your left, with the door set ajar. As you pass you are able to peer in.

[Room14] - The only items in this room are the sleeping furs thrown upon the hard wood floor. The room itself is musty and dark with no windows opening into it. As might be expected, the room smells like too many people have been living here for too long.

On the right of the hall you see two doors that lead to a privy and a jantorial closet, based on the symbols on the door. As the Hallway once again turns right, there is a 6th door set in the corner. As you go along the hallway, there is a 7th door on the left and a final door at the end of the hallway. You are able to open the door at the very end and enter into a damp and musky dark hallway that curves to the right instead of turning at a sharp angle. As you follow the hallway it stops at a dead end.

 
 Spoiler: OOC: 
You may roll  perception checks in the dark hallway dead end.
 
DigoDragon
At the dead end, Rose looks at the wall for knots--probably of the wood persuasion that one finds in planks? She isn't a carpenter, but remembers hearing about knots that one time she got solicited by Stan, that used coffin salesman outside Waterdeep.

Perception:  (1d20+7)[ 8 ] 
kinem
Ted says   ”This is odd, but I don’t know why that should surprise me anymore.”  

He looks around carefully.

Perception  (1d20+8)[ 25 ] 
Darius Vibrtrar
 
 Spoiler: Ted 

On the wall at the end of the hall, you spot a pattern in the grain of the wood paneling. The pattern could be easily seen as a wolf head, looking ever closer, the eye of the wolf head is a knot in the wood, and even could be a key hole. The darkness of the hall and darkness of the wood has hidden this Keyhole quite well, if you weren't looking for it, you might have never seen it.
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Obviously feeling pretty good after dinner, Cheyanne allows the others to take the lead and stays at the back of the group. "  I can help deal with traps and such, but I sort of doubt we will find any in an inn,  " she explains to anyone asking why she isn't scouting like usual.

She smiles at the man at the desk and notes the various rooms they pass with curiosity and an upturned nose at some of the more pungent smells. "   Based on the food this is a very high-brow place, but it's not as obvious to me here in the back rooms,   " she comments quietly to anyone walking close to her as they step into the last hallway. At the dead end she turns back to look the direction they came, concerned for an ambush or other unpleasant surprise now that they're apparently trapped.

 
 Spoiler: Mechanics and OoC 
I doubt there is anything to see behind us, but just in case... (1d20+9)[ 14 ]  Perception.
 
kinem
Ted says   ”It’s hard to see, but there’s a pattern in the grain that resembles a wolf head. Here. The eye is a small knot in the wood. Let’s try that key.”  

He points to a spot on the wall ahead.
DigoDragon
Rose quietly gets up and stands back, mentally preparing spells in case this turns out to be an ambush.
Darius Vibrtrar
As Ted points out the key hole, you are able to insert the key. As you turn it there is a click as the wall slides with minimal effort. Beyond is a 10 long hallway, another dead end.

 
 Spoiler: DC 15 perception check  

On the right side of the hallway there is a pattern in the wooden paneling that looks like a wolf, there is a handle disguised in the wolves mouth so you would have to put your hand in the mouth in order to open the door.
 

 
 Spoiler: DC 25 Knowledge Dungeoneering or Knowledge Engineering  

Based on your spacial reasoning,  at the end of this hallway, there ought to be a concealed door to lead you back to the registration desk. And you can tell by the scratches on the floor that there is a door there.
 
Kaworu
-  Uh...  - said Helen -  There is a doorknob like a wolf's head? And I need to put my hand in it's maw? It's kinda... icky  - she commented.
DigoDragon
" Here, let me try something to get around the icky, " Rose whispers.

She gets up close to the pattern on the right wall and casts  Mage Hand . Rose attempts to turn the handle with her spell.
Darius Vibrtrar
The wall opens with a hidden door based on the handle being moved by Roses  Mage Hand .

[Room 10] This room has benches all around it with a large circular table in the exact center. The furniture shows signs of brawling with scrapes, cuts, and gouges marring their surfaces. Brown stains cover the walls, furniture, and floor. A thick odor, perhaps that of sweat and exertion, lingers in the air.

 
 Spoiler: Ted 
There is blood in the air... but its not fresh.
 


Sitting at the table you see a hooded figure sitting, as you enter, she pulls down the hood to reveal it is Akriel. She rises and rushes your group into the conference room. She looks down the small hall to see if you were followed, and takes your key to lock the door once closed to ensure your privacy.

"I am so glad you made it"

She breathes a sigh of releif as she sits with you.

"This past week or so has been stressful, but I have information for you. The Crown of Soldiers, I know where it rests. It has been placed in some sort of underground temple at the edge of our country. It lies within a canyon east of Harmonia in a place that is known as  Where the Bones Lie . If you could venture there.... and bring it back... we could make a stand against Duke Gundar."
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne has grown less and less comfortable with the halls and rooms as it become clear that they have been the sites of some violence. When the last secret door is opened and they find Akriel she smiles, but not broadly and not enough that the joy really reaches her eyes. "  Whoa, let's take a moment, miss! Greetings first and making sure we are all safe and well, perhaps? Immediately suggesting a dangerous quest to a haunted graveyard should at least wait until we have a better idea what is happening here. Let's sit down and start at the beginning again...  " she says to encourage the woman to (hopefully) answer some of the many questions the party has...

 
 Spoiler: Mechanics and OoC 
Diplomacy  (1d20+10)[ 30 ] 
 
Darius Vibrtrar
There is a momentary panic in her eyes, as there is an avoidence to the quest she mentioned, but when she listens to the rest of what you request, she visibly calms, the muscles in her face and hands relaxing.

"Yes.... please. You have questions, let me do what I can to answer them."

She pours a glass of water and takes a drink before starting

"The Duke of Gundarak is attacking our country, sending in Goblyns to chop down our forests and our people.... my Love, Dr. Dominaini is being held by the Duke. And I would petition your group to seek out an artifact my family once possessed, The Crown of Soldiers. The Artifact can turn peasants into soldiers, able to fend off these Goblyns, and perhaps even mount an attack on the Vampyre Duke. Once my Love is free.... we can be Wed... and I will have no fear of violent suitors any longer."
kinem
Ted seems glum as he sniffs the musty air.

  ”Good to see you, yes. And you seem to have chosen a place that an enemy would not think to look for us in.

How did you come by the new information?

I am also curious as to why the trees are being chopped.

And if this artifact is as powerful as you say, how can we be sure that it won’t somehow fall into the wrong hands?”  
Darius Vibrtrar
"The old kartakass Inn is known for discretion"

She nods to Ted.

"I spoke with an old Bard who had heard of the crown when he was young, he told me about where it lay. I fear it may be guarded."

She furrows her brow in thought

"I actually don't know why they are destroying our forests, if....they were planning a large invasion force, clearing a forest in their way... sounds like it would be prudent planning."

She pauses as she looks upwards in thought, a far away look of hope and admiration in her eyes.

"My Love, is a kind and generous man, you can trust him to use such a tool to save those around him, and give it up when he no longer needs it."
kinem
Ted replies   ”No doubt. But he is a prisoner. Are we to use the Crown ourselves to rescue him?”  
Darius Vibrtrar
"He is not kept in chains, bound in a dungeon, rather he is under the watchful eye of the Duke, forbidden to leave the manor in which he is imprisoned whilst he does the work and research that the Duke commands. If you were to take the crown to him, even under the guise of visiting peasants seeking his medical professional help, you would likely be given admittance to see him."
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 "My Love, is a kind and generous man, you can trust him to use such a tool to save those around him, and give it up when he no longer needs it." 
 

Rose sits down, agreeing with Cheyanne on chatting a bit before agreeing to a dangerous mission. As the group talks, Rose watches Akriel to see how honest she is with her idea of giving this crown artifact to her love.
Sense Motive  (1d20+4)[ 9 ] 


"  So... say we manage to get the crown to your love and in the ensuing battle, the Duke is defeated/crippled/slain, what happens to the lands under his control? Who gets the seat in the power vacuum?  "
Darius Vibrtrar
 
 Spoiler: Rose 

She is earnest and believes everything she has told you, she is truly in love.
 


"In gundarak, the people are ruled by noble families who elect a high noble as the ruler of the entire country. The Duke has held that position for years through fear and violence,  killing families of nobles who would dare rise or even vote against him. If he were to be removed from power, they could elect a new High Noble,  there could be a new Duke."
Kaworu
Helen was just staring at the lady. Personally, she believed her and would do anything to help... but she also could not stop a nasty thought in her head, that the Crown was very powerful and at some time, it could be used for very, very evil purposes.

Still, it would be unkind to voice her corcerns, especially to a lady deep in love, so she just stayed quiet.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey listens intently to what she has to say, somewhat concerned about the idea of having to infiltrate an enemy castle under the guise of peasant - he gives a long look at his more colourful companions, somewhat doubting that would work. He then clears his voice and speaks in a professional tone   "So, just to be sure I have understood: we have to retrieve a powerful artifact from a dangerous dungeon, travel to Gundarak and sneak inside a castle controlled by a vampire, give the artifact to your contact there and then presumably help him escape."   he looks expectantly at Akriel, waiting for a correction of his recap of what she expects from them   "I am going to ask what my fellow friends would never ask you: is there any chance of a reward? What you ask of us is quite dangerous."   Grey ends up with a polite smile, interested to know what Akriel is going to say about his request.
Darius Vibrtrar
Akriel looks to Grey and gives a nod.

"If you bring it back here first,  I can give a more up to date plan of entry for you by then."

She pulls out a leather pouch setting it on the table.

"I have procured some for you already,  just for coming this far to help me, I can get more for when you return."

 
 Spoiler: In the Pouch 

2000 Platinum coins
5 gems worth 300gp each
5 bejeweled rings worth 500gp each [diamond, sapphire,  ruby, emerald, opal]
5 necklaces worth 2000gp each [Platinum, Gold, Electrum,  mithral, Adamantine]
 
kinem
Ted is surprised when he looks in the pouch.

  ”That is … quite a bit of pocket change. How did you get it? I take it that putting food on the table is not a pressing concern for you.”  
Darius Vibrtrar
"My family, while were once plentiful, are involved in many of the trades between Harmonia and Skald. While we lack the numbers we used to have, we still get a percentage of every trade. Much of this was paid as a way to clear debts of merchants. I suspect this wealth is another reason my violent suitor would wish for my hand."
Kaworu
-  I think it's enough, personally  - Helen did a polite smile, glad that at least now she could speak something truthful and nice.
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 "If he were to be removed from power, they could elect a new High Noble,  there could be a new Duke." 
 

" I suppose that could better the people there, " Rose says, accepting the answer with grace.



 
 Originally Posted by Darius Vibrtrar 
 She pulls out a leather pouch setting it on the table. 
 


 
 Originally Posted by Kaworu 
 -  I think it's enough, personally  - Helen did a polite smile 
 

" High reward for high risk. I do like the idea of bringing the crown here first for an update, but, " Rose punctuates her pause, " I wonder when the Duke will find out that we have the crown? I imagine he keeps a tab on it considering how powerful it could be. "



 
 Originally Posted by Darius Vibrtrar 
 "I suspect this wealth is another reason my violent suitor would wish for my hand." 
 

" Well, since I don't have a line of suitors coming for me, I'd guess good looks and a full purse have a lot to do with your problem. " Rose didn't need a suitor, but being wealthy sure would solve like... all her problems. " If we cross paths with him, you want us to rough him up? "
Darius Vibrtrar
Akriel looks to Rose.

"The place where the Crown lies... is older than the Duke, I would like to think it is old enough to be under his attention. My Love has not indicated that the Duke has made any notions aloud that he was preparing to defend against the powers of the crown, so I would think... he doesnt know. "

She smiles at Roses words.

"Thank you. I would not feel bad if that violent man would find violence visited upon him, but I would not ask you to seek him out, not when we have better uses of our time."
kinem
Ted says   ”How will we know the Crown? I mean, suppose we find an old crown, and it’s magical. But it makes the wearer a little more charming or something like that. Nice, but not going to help fight a war.”  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
As explanations, questions, and rewards are bandied about, Cheyanne lets the others do most of the talking, pleased that they are getting a more thorough - if still not entirely realistic - explanation of things. "  Very little good comes from powerful artifacts in any of the stories I've ever heard told. Not to argue, but is there no other way we can free your fiancée and protect you? I ask because it seems that  power  has costs, especially in these realms, and several of us have paid some costs already. If we have any other choices, perhaps we should consider them?  " she asks, doing her best not to eye the copious coins collected on the table.

 
 Spoiler: Mechanics and OoC 
That is a serious question - artifacts, even if that word is used too lightly, are no minor thing and Ravenloft is not a place that is going to let changes like this go without a significant price...
 
Darius Vibrtrar
Akriel turns back to ted.

"I have a description of it.... here..."

She pulls out a small bit of paper and ink and scribbles a description for Ted.

 
The Crown of Soldiers is made of the purest
gold, laced with platinum highlights, and set
with three bloodstones which ride high on its
crest. In addition, many other gems adorn its surface.
 

"If you can seek out magic with a spell, it will have an overwhelming aura, that should be enough to identify it."
kinem
Ted takes the paper and nods as he waits for the woman to answer Cheyenne’s question.

 I trust this rich woman as much as I trust a hungry werewolf. She could have easily hired bodyguards to fend off that suitor. 
Darius Vibrtrar
She turns her attention back to Cheyanne after giving Ted the description of the Crown.

"With the difficulty of not only having to fight a vampire, but his army of trained mercenaries... Im afraid this artifact is our best hope for a good future for myself and my love. I know there are risks, I would even face them myself If I felt I could do anything to aid you... but in the end, its hero's like yourself that can change the future for the better, no?"
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 "Thank you. I would not feel bad if that violent man would find violence visited upon him, but I would not ask you to seek him out, not when we have better uses of our time." 
 

"  Right, right. I ain't looking for 'em. Just on the off chance we cross paths.  "



 
 Originally Posted by DarkOne-Rob 
 "  Very little good comes from powerful artifacts in any of the stories I've ever heard told. Not to argue, but is there no other way we can free your fiancée and protect you? I ask because it seems that  power  has costs, especially in these realms, and several of us have paid some costs already. If we have any other choices, perhaps we should consider them?  " 
 

"  If there were another option, wouldn't someone would have taken it by now?  " Rose asks. "  Not to argue against you're point. You are absolutely correct-- this crown is going to have a terrible cost of the wear's life, their sanity, or ruinous fortune for those they care about. If we're lucky, in that order. But see, the goblyns are definitely a known problem and I doubt there's enough wolfy snacks to convince the two were factions to a truce and form an army to fight them.  "

Rose leans forward on the table. she puts her hands together, resting her chin on them. "  At the very least, could we look into this just to know if the crown does exist? Maybe the temple it's kept in has some more info about what it does. And even if not that, at the very minimum... if we don't do this job, the next group Akriel hires will, and they might not be asking the important questions we are about the safety of this artifact.  "



 
 Originally Posted by Darius Vibrtrar 
 "If you can seek out magic with a spell, it will have an overwhelming aura, that should be enough to identify it." 
 

Rose grins her teeth a moment. Sorta sarcastic, but she's showing that it may fall to her to identify the crown when reached.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne doesn't look particularly appeased by the answers, but nods nevertheless and says, "  I'm committed to trying to do what good we can here, and the reality of the situation is that you also pay very well, so...  " She shrugs and looks at the others for confirmation before she reaches forward to start splitting the coins and jewelry into five equal piles.
DigoDragon
 Cheyanne  gets Rose's approving nod.

Rose turns to Akriel, " Anything you can tell us about this location, the 'Where Bones Lie'? Dangers? Creatures? Tourist traps? 
Darius Vibrtrar
"If I had a map handy, I could probably point where you should go."



 
 Spoiler: ooc: you should remember you found this 

 
 Originally Posted by Darius Vibrtrar 
 1 Map of the Kartakass including Harmonia, Skald, and a Trail leading from Harmonia to a skull in the east of the country 
 
 
DigoDragon
"  I am confident we can find the place,  " Rose assures her, "  But I was hoping you could tell us about what creatures lurk there. What have you seen?  "
Darius Vibrtrar
"I have suspicions there may be undead. But I've never wandered into the valley. And what ever lay there hasn't come out to assault the people of kartakass."
DigoDragon
"  The undead, eh?  " Rose looks to her companions. "  Well, we've had some experience with that. Should be doable.  "
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey whistles at the sight of the lucre Akriel is willing to give them, but a part of him knows that makes the job even more dangerous - no one would pay that much if the mission wasn't deadly. Then he turns towards the others, sharing his thoughts   "This place is full of bards. Bet we could find someone who has some information on the place, so before we leave we could ask around. But I guess that undead might be a safe bet on what to expect there."  
Kaworu
Helen was still quiet. She wasn't fully convinced that the Crown was a solution to all the problems - in longer term, it is - but since she decided not to voice her corcerns in the presence of the lady, she was just smiling politely.
Darius Vibrtrar
With your questions answers she nods to each of you, allowing you to divide the treasure amongst yourself.

[400 platinum coins each]
[1 Gem worth 300 gold coins]
[1 Bejeweled ring worth 500 gold coins, Diamond, Sapphire, Ruby, Emerald, Opal (pick one)]
[1 necklace worth 2000 gold coins, Platinum, Gold, Electrum, mithral, Adamantine (pick one)]

She moves to the door and turns back to you.

"Thank you, and safe travels. Once you have the Crown, you can seek me out here at the Kartakass Inn."

She opens the door and heads out.
kinem
Ted speaks up before she leaves, which he did not do before now since he had been waiting for her to respond to Grey's remark about bards.

  "So, miss ... what family did you say you are from? We should do some shopping to prepare. Maybe even pick up a magical trinket. Perhaps you could recommend some of the merchants who work with your family."  
Darius Vibrtrar
Akriel pauses in the doorway turning back to Ted.

"You can use  Lady Akriel  whenever you want to use my name to help you, but my family name is Planck. Any of the merchants would know me as Lady Akriel."

She hurries off, in a rush.
kinem
Ted closes the door so the group can have privacy.

  "I don't trust miss Planck. But if we don't do this, she will find someone else to.

I was asking questions about the crown because I wanted to see if she would say we could test it out for ourselves. If we find it, that is certainly something we should do. We should also meet this fiancé of hers before handing it over to him, if we decide to go along with that.

We should also seek out bards as Grey said, but also ask around about the Planks and her in particular. Every merchant will know of them."  
DigoDragon
 
 Originally Posted by Bunny Commando 
   "This place is full of bards. Bet we could find someone who has some information on the place, so before we leave we could ask around. But I guess that undead might be a safe bet on what to expect there."   
 

Rose nods in agreement. "  These funds will definitely help prepare-- holy water, detection spells, protection from evil...  "



 
 Originally Posted by Kaworu 
 Helen was still quiet. She wasn't fully convinced that the Crown was a solution to all the problems - in longer term, it is - but since she decided not to voice her corcerns in the presence of the lady, she was just smiling politely. 
 

Rose nudges Helen. "  How are your skill versus the undead? Anything you need from us to help you prepare?  "



 
 Originally Posted by Darius Vibrtrar 
 [1 Bejeweled ring worth 500 gold coins, Diamond, Sapphire, Ruby, Emerald, Opal (pick one)]
[1 necklace worth 2000 gold coins, Platinum, Gold, Electrum, mithral, Adamantine (pick one)] 
 

Rose's rank choice would be Ruby, emerald, Sapphire for rings,
mithril, electrum, gold for necklaces.



 
 Originally Posted by kinem 
 Ted closes the door so the group can have privacy.
  "I don't trust miss Planck.   
 

"  She's on Jackques' list,  " Rose reminds the team. "  Seventh name, Akriel Planck. Though we still haven't figured out what the common denominator is with the list. Could be harmless, could be wolfweres.  "

"  In any case, I think we all can agree with Ted here--we should be cautious about trusting Akriel. She seems very eager to get the crown for her beloved to use, but didn't so much as flinch when Cheyanne mentioned the dangers of using an artifact. Maybe she's just desperate to depose the baron, but she seems to truly love the doctor. Should she have some worry about the danger?  "
kinem
Ted shakes his head.   "No, it's not just a possibility that she is a wolfwere. She is rich and influential in this town. That automatically means wolfwere. It doesn't prove that she's evil though, but I mean, look at the room she chose to meet in. If I can smell old blood here, then a wolfwere can too.

And look at how eager she was to get down to business. How disinterested she was in, well, one of our number having transformed. This is not the behavior of a person I want to give great power to."  
Kaworu
Helen just picked things at random, it was not important that much what would she get.

-  You see...  - she began, after Akriel left -  I do not like any of that. I believe in that lady and her love... but, in some time there may appear their descendant who would be a tyrant and this Crown... it would make them invincible. And I am not really sure if I wanna help in fulfilling that possibility. 

-  Maybe we should instead went directly into the castle, kill the wampire, liberate the doctor and bring him back? I don't know how plausible that is, but then potentially deadly artifact in hand of wrong person will not become a reality. 

-  Actually, I wanted to voice my concerns long before, but I did not want to be unpleasant to that lady. She seems honest enough and I did not want to offend her. 
DigoDragon
 
 Originally Posted by kinem 
   "And look at how eager she was to get down to business. How disinterested she was in, well, one of our number having transformed. This is not the behavior of a person I want to give great power to."   
 

"  No disagreement from me,  " Rose replies.



 
 Originally Posted by Kaworu 
 -  Maybe we should instead went directly into the castle, kill the wampire, liberate the doctor and bring him back? I don't know how plausible that is, but then potentially deadly artifact in hand of wrong person will not become a reality.  
 

"  Well, Akriel presumably knows where it is and could hire someone else to procure it. At the very least, if we have it, that means no one else does,  " Rose says. "  Hmm, I don't like the business of destroying an artifact. That tends to be either really tricky, or really lethal. Might have to consider it though.  "
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

  "Look, the problem of murdering someone in high places is that they're surrounded by mooks, so you might have to murder also more than a few scores of their armed goons. Unless of course you can take them out when they're alone - but let's be honest, you lot are not exactly the cloak-and-dagger type."   Grey chimes in, not entirely convinced they could kill the Duke by themselves   "But before planning anything, I believe we need more information. Right now we have the word of a single person - Akriel. I mean, she might very well be just a lovestruck lady intent of freeing her betrothed, but it could not hurt to hear from other people. And one names comes to my mind - Lukas, the Songmeister of this cursed place. He asked Ted and I to murder the Duke, so he might know more about this whole story. And he is a bard, so he might also know about the Crown."  
kinem
Ted says   ”Grey, in my opinion, giving information about the artifact to the head wolfwere would be a very bad idea.”  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  5,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  18,  Flat-footed  17,  CMD  25,  Fort  16,  Ref  13,  Will  14,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2) or  Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +2 DEX, +6 CHA +3 Natural AC)
 Abilities  Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
"  I see that I'm rubbing off on some of you,  " says Cheyanne quietly. Then, louder she speaks up, "  We should gather information, from whatever sources we can, without giving too much away. Then, if we can do  good  in this place, we can. For now, we've got coin and direction - let's do what we can and must!  "

Cheyanne then collects her portion of the down payment (taking the last of each ring and necklace) and considers the time. "  Maybe we should get a  safe  room tonight, learn what we can in the inn, and then see what more we can discover tomorrow? We can head out the following morning, hopefully better prepared and wiser...  " she suggests, looking to the others for confirmation.

 
 Spoiler: Mechanics and OoC 
I'm curious if there is such a "safe" room at this inn, but if there is a desire to stay the night Cheyanne will stick with her companions. The following day I think it best if she tries to gather information, taking 20 if allowed (for a  30 ). If this isn't an option: Diplomacy  (1d20+10)[ 25 ] .
 
DigoDragon
 
 Originally Posted by Bunny Commando 
   "Lukas, the Songmeister of this cursed place. He asked Ted and I to murder the Duke"   
 

" I'm comforted that the opinion of the Duke is so low, offing him might actually raise our social standing around here, " Rose quietly comments.



 
 Originally Posted by kinem 
 Ted says   ”Grey, in my opinion, giving information about the artifact to the head wolfwere would be a very bad idea.”   
 

"  We did find a map earlier,  " Rose tries to helpfully add. "  We could ask around for info about the skull location without giving away that we already know what the prize is.  "



 
 Originally Posted by DarkOne-Rob 
 "  We should gather information, from whatever sources we can  " 
 

"  Sounds like a consensus--we gather info, we buy preparations, then we tackle this quest on our terms.  " Rose looks eager to buy some new toys for the adventure ahead.
Kaworu
Helen sighed deeply. She still has her objections, but with her friends with her, she felt at least a little bit more cheerfur. Maybe bringing the Crown back into the world was a terrible mistake, but at least she would not be alone when making it.
DigoDragon
If the party's discussion is complete, Rose will want to start preparations to this place by purchasing some items, and hopefully acquiring a spell or two.

Anyone in the party is, of course, welcome, to accompany her. In fact, probably good not to leave Rose unsupervised.


 
 Spoiler: Shopping list 
Rose's primary goal is to see if she can purchase a  Headband of Vast Intelligence +2  ($4k). Diplomacy would be an ideal accompanying skill, but if that skill isn't available, she would be okay with a useful skill she doesn't have ranks in, like Escape Artist or Handle Animal. Heck, with all the bards around these lands, Perform (Singing) might not be a crazy idea.

Assuming Rose finds a headband, this is a short list of other things to look for (she can only afford one, so it'll depend on what is available):
 
 Metamagic Rod, Extend ($3k) 
 Handy Haversack ($2k) 
 Ring of Protection ($2k) 
 Eyes of the Eagle ($2.5k) 
 

Useful spells Rose would also be looking for to add to her collection (These appear on the Bard list, per agreed prerequisite):
 
 Dispel Magic 
 Expeditious Retreat 
 See Invisibility 
 
 
Darius Vibrtrar
Entering the merchant section of Skald it is apparent that your group is given a berth, almost as if you were contagious. You need not fear pickpockets brushing past you, as no one gets close enough to you to attempt such a scandel. You find a shop that looks to have magic items for sale and find a blonde looking woman behind the counter. She piques up as you enter. As you begin explaining what you are looking for she begins pulling out a few things for you.

"Lets see.... Weve got the headband you are looking for.... The Haversack.... The Ring, and Goggles.... and oh yes, we have those three scrolls you are looking for, would you like to buy them all?"
DigoDragon
Rose is definitely not rich enough to buy everything. Actually, if she were that rich, why would she be out adventuring in goblyn-infested lands instead of relaxing on a couch in a villa somewhere up in the Neverwinter area?

Anyway, meandering thoughts aside, Rose went for some practical choices. "  I'll purchase the headband, haversack, and the three scrolls.  "
Darius Vibrtrar
The woman takes your money.

"Will there be anything else? Maybe for your friends?"
kinem
Ted looks around the shop, trying to figure out what kind of security is in place - not that he would rob the place, but if it's full of magic items, it would be a rich target for someone who would.

OOC: Perception  (1d20+8)[ 17 ] 

He tells the merchant   "Hi. Do you have a belt that could make me more agile? Also, perhaps something that would let me ... inspect a crate without opening it. And something to help resist magic."  

OOC: Belt of Dexterity +2 (4000), Gloves of Reconnaissance (2000), Cloak of Resistance +1 (1000).

  "Also ... I have heard that the Planck family controls much of the trade around here. What do you know of them?"  
Darius Vibrtrar
 
 Spoiler: Ted 

This place has a smell that makes your nose burn. As you investigate the crates where most of the product is stored, rather than on shelves out in the open, you notice there is a polish that has been laquered onto every crate. The smell grows strong and ubearable as you grow close, making you desire to stay out of arms reach of every crate.
 


"Lets see young man.... Belt.... got it..... Gloves.... got em.... and Cloak.... yup!"

She moves around the room going through different crates pulling out your items, she sets them on the counter.

"That will be all? or you want something else?"

she looks up, a little confused.

"The Plancks? They havent been in direct control in a long while.... More like a remnant now adays. They figured out how to keep the wolves from attacking the caravans between the cities, it was a big problem long ago. Once the secret of how they did it got out, their power went away."
kinem
Ted asks   ”What is the secret? It sounds like it could come in handy to know.

Is it true that the Plancks still get a cut of every trade between the cities?”  
Darius Vibrtrar
"They found a way to turn a plant called belladonna into a polish that keeps wolves away from the caravan, wolves hate the stink, but I think it's a fairly pleasant smell, it fills the shop if you haven't noticed it yet. They sold the recipe to all the major merchant groups for royalties on their merchant runs. Smart in the long run I guess but its not getting them rich like the old days."
DigoDragon
As Rose is trying on her new headband, she makes a mental note about the Belladonna and its scent.
kinem
  ”Hmm. How rich are we talking?

By the way, do you know Lady Akriel?”  
Darius Vibrtrar
"Oh, rich enough to maintain a noble status, not rich enough to be a royal, could probably afford some expensive purchases every once and a while, but thats all without looking at thier expenses.... they have become a small family."

She perks up at the name of Akriel.

"Lady Akriel, she's a lovely young girl, always kind"
Kaworu
Helen had a lot of savings in form of platinium pieces -a LOT.

When she went into the magical store, she had in her hands her purse, somehow heavy. When she was done with buying stuff, her purse was much lighter, but also, she was holding a lot of magical items in her hands,

- All of these, please. I suppose I won't be granted a small discount? - she asked without a true hope.

 
 Spoiler 

Im Buying:

Necklace of Wisdom +2 (4 000)
Handband of Intelligence +2 (4 000)
Belt of Constitution +2 (4 000)
Bracers of Armor +2 (4 000)

I should be left with 2 000 gp (or 200 pp)
 
Darius Vibrtrar
The woman goes.to different crates and pulls out the items requested by Helen.

"Here you go deary, sorry, boss doesn't authorize discounts on new items"

Helen pays 16000 for her 4 items.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey peruses throught the store's wares until he finds something he is interested to, pay the requested amount and than waits to head outside to look for information on the cursed place they have to explore.

 
 Spoiler 
Grey buys a Headband of Charisma +2.
 
Darius Vibrtrar
Grey is able to buy his headband without incident.

As Grey goes around, asking about this far off place, where the bones lie, he finds he has to use the map to show where he means to the locals. Most have not been to that area, but most claim that area of the land is warmer than others. A.couple of people say they don't go there, that it has a weird smell, and others have said that its so far off the beaten path that no one would ever go there. But what most people have said is that this valley borders another country that is filled with mist and sorrow, another land is filled with constant storm, and a third land that is filled with deadly swamps and druids that will curse any who intrude.
DigoDragon
Since Rose gets the same info when she asks around, she is starting to see why the crown is really well hidden from anyone in that spot. Of course how our little wolfy girl got the information might now be a little iffy. If the crown ain't there...

Well, guess Rose will stock up on alchemy supplies and pen her new spells in preparation because this place is going to be a 'Make-or-Break' dungeon delve for the party.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  6,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne watches the others buy their new gear, listening with some discomfort to the discussions that suggest the storekeeper isn't what she seems. With a gulp and an effort to keep her thoughts to herself she goes and tries to help the others look for gear that matches their respective appearances (if there are options), slowly collecting a small selection of items for herself. "  If you can exchange these gems and jewelry for coin, I'd like to purchase these three items,  " she says to the woman at the desk, placing a belt, a cloak, and a ring on the counter. "  I'd buy that ioun stone too - the cracked prism over there - but I'm short a bit...  " she says sadly.

 
 Spoiler: Mechanics and OoC 
Buying a Belt of Dexterity +2, Cloak of Resistance +1, and Ring of Protection +1. This spends all the new PP, all her gems, and her necklace.

If possible, she would like to make an exchange with someone for 36 more GP to get a Cracked Dusty Rose Prism Ioun Stone, but it's not critical.
 
Darius Vibrtrar
The woman smiles as she looks over Cheyenne gems and looks over their values with a eyeglass and checks a chart.

"Yes the belt, Cloak and Ring are yours, and if you can make up the difference with your friends, you can have the stone"
kinem
Ted goes to the counter and says   "I'll take care of the difference."  
Darius Vibrtrar
The woman smiled and accepted the 36 gold from Ted.

"Very good, the stone is yours"

With that your group is able to meet up with Grey who has been inquiring about your destination. You may decide to head out now, around 4 in the afternoon, to get a jump start. Or possibly wait til the morning.
DigoDragon
 
 Originally Posted by The Great and Omnipotent Darius  
 Or possibly wait til the morning. 
 

Rose asks the group, "  You want to spend one more night in town? We could rent some decent beds so we get a good night's sleep before we head off to Boneville.  "
Kaworu
-  It's might get dangerous to travel - or fight - at night. One day will not save us either way, I believe  - Helen commented.
kinem
  ”Agreed.”  

Ted doesn’t look too happy about any of this, but says little else as the group walks back to an inn.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
"  Thank you, Ted,  " says Cheyanne as she pays for the ioun stone and places it in orbit around her head, along with her torch. "  And I agree - no need to rush into the unknown. Let's rest and go tomorrow.  "

 
 Spoiler: Mechanics and OoC 
Cheyanne will need some help paying for lodging tonight, now...down to 3 CP to my name...lol!
 
Darius Vibrtrar
The Group has a few Inns to choose from now that they are inside the city walls.

There is a nice upper class Inn called  The Sheeps Clothing , you can get a suite for 10 gold coins with 4 beds and a living room with a couch. Comes with a locked door and two meals for those who stay.

There is a Moderate Class Inn called  The Woodsman , You can get single rooms for 5 silver coins each, with locked doors and 1 meal each.
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 There is a nice upper class Inn called  The Sheeps Clothing  
 

Rose will pay for the nice inn for her companions. She even throws an extra 2 gold to buy a little discreteness.
Darius Vibrtrar
As your group enters the two story Inn,  "The Sheeps Clothing"  you find something rather odd and even alarming. There are no less than Three Bi-pedal Sheep in waitress aprons walking around the inn and serving patrons drinks in the lounge of the Inn, while there is no outright tavern, there is a tableless lounge with couches and low end tables where people are drinking and eating small snacks on small plates. One of the Bi-pedal sheep comes up with a serving plate drapped with a clothe.

"Yessum Ma'aaaaaaaam." She bleets a greeting to Rose and the others in the group.

"One suite with privacy. Dinner will be brought up in a few hours, and breakfast will be ready in your room in the morning."
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
 There are no less than Three Bi-pedal Sheep in waitress aprons

"Yessum Ma'aaaaaaaam." She bleets a greeting to Rose and the others in the group. 
 

This catches Rose off guard. She could have recovered quickly if it were just someone in a costume, but... this? Are there weresheep now, or did a local wizard have some really odd... business ideas?

"  Thank you, miss..?  " Rose manages to say, not sure what else to add to that. At the same time she is trying not to stare even though she is a little curious if this is a person-turned-sheep or a sheep-turned-person?
(something to roll for this answer, or...?)
Darius Vibrtrar
She holds out the platter for you to put the coins on. Afterwards she returns with a key on the platter for you.

 
 Spoiler: dc 12 will save 

As you stare harder at the waitress, you peer through an illusion to see that the bipedal sheep are just normal humans beneath weak illusions that you can push aside with moderate willpower.
 


"Yes ma'aaaaaaam. I'm, Baaaaaabaaaaaara, just call if you need anything" she bleeted in response.
DigoDragon
Rose takes the key off the platter, thanking the obviously real sheep-person created of some dark magic by a wizard with opulent amounts of free time.

"  Thank you, uh, Baaabaaara,  " Rose tries to say the name correct. It's pretty certain she isn't trying to make fun of the woman, it is that rose is believing the immersion here. Perhaps polymorph magic is a route towards curing these creatures?

But that's a task for future Rose to consider. Present Rose shows the key to her companions and then heads up to the room.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey is a bit taken aback by the bipedal sheeps, he squints and examines Barbara for a few seconds before starting to laugh loudly   "By the gods, this I did not expect."   and he keeps laughing, thoroughly amused by the effort   "I mean, are you an illusionist or you have a local mage doing it for you?"   he then asks Barbara, his own interest piqued.
Darius Vibrtrar
Barbara smiles to Grey

"Part of the uniform, put on the apron, you put on the wool, owner had a few bards make trinkets to fit the name of the inn."
kinem
Ted facepalms.

  ”Of course. No doubt there are those who get a kick out of it. You might know what I mean.”  
Darius Vibrtrar
The bipedal puts a hoof/hand on their hip.

"Yea... the wool isn't enough to stop everyone from getting handsy,  trust me, I don't feel like I'm wearing wool, so sometimes they feel like testing that. "
DigoDragon
Rose stops, turns around with a scrunched look of momentary indignity, and then decides maybe she should go scream into a pillow for all the world that'll do.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne hugs Rose when she offers to pay for a nice room and follows the others with a decided spring in her step...never mind the way the party is clearly being treated as outsiders in the town by the locals.

At the inn Cheyanne snorts at the sudden appearance of the sheep-staff and watches her companions and hosts banter a bit. "   This is just too much and a little too weird...and I've lived in Sigil!   " she mutters to herself as she squints at the figures curiously.

 
 Spoiler: Mechanics and OoC 
Will Save:  (1d20+15)[ 31 ] 
 

After easily seeing through the illusion, and seeing Rose's embarrassment, Cheyanne hustles up to her friend and grabs her gently - but firmly - by the shoulders, leans into her ear, and quietly says, "   Come on - you can buy us a drink or two and maybe some snacks in the lounge! I'm sure you aren't the first to be taken in by the ruse...laugh at it and have fun! I think they must enjoy the silliness of it all...   "
DigoDragon
Rose dithers a bit at Cheyenne's suggestion, and the warrior's suggestion of alcohol does hold enough merit to win the wizard over after a few seconds.

"  I guess a couple beers wouldn't hurt.  " She turns to go with Cheyenne to the lounge for drinks.
kinem
Later, when the group has some privacy, Ted tells the others   ”The waitress didn’t catch my drift. The sheep thing? It’s not for the benefit of men, but of wolves.”  
DigoDragon
 
 Originally Posted by kinem 
   ”The waitress didn’t catch my drift. The sheep thing? It’s not for the benefit of men, but of wolves.”   
 

Rose looks up from her mug. " Oh, so that's what you mea... no, wait. That's not any better. "
Darius Vibrtrar
The evening passes without any danger exposing itself to you, you are able to wake up and prepare yourselves for your journey to the valley where the bones lie. Breakfast is provided by bipedal sheep.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne is awake when the breakfast arrives, having already woken and prepared for the day with stretches and some quiet martial stances and slow-motion drills in the dark. She's quiet and did her best to avoid waking anyone else, but when the food arrives she digs into it without much hesitation.

After cleaning up and packing her gear she waits patiently for the rest of the party to be ready, waiting expectantly for someone with the map to decide on the route so she can scout it.
DigoDragon
Rose lets out a big yawn as she awakens to the smell of food. She eats and gets ready, preparing her spells and transcribing her new ones.

She unrolls the map and goes over it with her companions. "  Alright, let's figure out how to get to this place.  "
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey wakes up with a slight headache, the sun as always is not his friends; he groans, cleans and dresses himself wondering if in this cursed Plane there is a place where is always night - at least there he could face the horrors that roam Ravenloft without being half-blind most of the times. He then joins the others for breakfast and to decide what route they should take   "Well, the locals were not that helpful about this valley. They say that basically no one goes there, but stories say the place is warmer than the rest of this land and has a weird smell - don't ask me which, they did not tell me."   he points on the lands surrounding the valley   "People say that the valley borders with rather peculiar lands - one where there's mist and sorrow, another one where there's a constant storm and the last one apparently has druids that curse everyone stepping inside their turf. All these places do not sound nice, but I would not want to mess with druids, so whatever route we choose, I believe we should stay as far as possible from that border."  
kinem
Ted says   ”People around here are probably suspicious and reluctant to say much.

Two can play that game. I have a good sense of smell and can follow my nose if the place has a specific smell. Hopefully that will bear fruit, and not send us in loops.”  
DigoDragon
"Considering how many folks around here are some combination of wolf and were, maybe its smell is why no one goes there?" Rose suggests.
DigoDragon
Just to keep the conversation focused, Rose adds,   "Do we want to see if someone with a boat lives in town? We could charter them to take the south route around the mountain and then we'd just need to travel north a third of the way on foot.  "
kinem
  "Good idea. Let's head to the river. "  

Ted finishes breakfast and wipes his mouth.
Darius Vibrtrar
Your group is able to come to find the river at the town wharves.

Several river-boats and other lesser craft are docked at the wharves. The current here is fairly strong, and even the most securely anchored of boats rock and sway with the water. The smell of fish and ale is strong in the air, blending to form a distinct and penetrating odor. The buildings along the edge of the Sing Song river are stained a dirty rust color up to about 8' above the level of the river.

There are a multitude of sailors fishing on the edge of the river as they wait for their next tasks to be issued, it is obvious there are ships for hire, and the cost will depend on the quality of ship you seek out.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne looks around, having taken the lead and arriving at the docks first. She focuses on identifying a boat with just enough room for the party and the driver, but one that is in good repair and clean.
Darius Vibrtrar
Cheyenne approaches a man with dark hair sitting on a well maintained ship, only slightly larger than a boat. He looks from his fishing rod to the monk and raises an eyebrow.

"Can I help you?"
DigoDragon
Rose lets Cheyanne do the talking. She just hangs back and keeps an eye out for any potential trouble staring at them. Trouble that might be... hungry... like the wolf.

Perception  (1d20+7)[ 19 ] 
Darius Vibrtrar
 
 Spoiler: Rose 

The closest thing you see that could count is Wolfy trouble, are the names of the ships.

Howler

NightFur

PawPaddle

etc
 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: Dazzled - Active Effects: None  

---------------

Grey stands besides Cheyanne, a friendly smile to put the sailor at ease   "Maybe. We are looking for a passage. We are headed south-east and of course, we can pay."   he explains succintly, avoiding to mention where exactly they are headed because he does not want to raise suspicions   "Provided the fare is reasonable."   he then adds, ready to haggle if the necessity arises.

 
 Spoiler 
@Darius
Grey has +13 in Diplomacy, if Cheyanne has more I am going to provide assistance (so a +2 to the roll). Otherwise, tell me if a roll is needed and I'll roll in the OOC thread.
 
Darius Vibrtrar
"If you wish to travel far or neer,
5 cooper coins a head, is my faire"

He recites the poorly rhymed song in metered tones, practiced, and most likely unwilling to bargain that price.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
 
 Spoiler: OoC 
Cheyanne has a +10 in Diplomacy, but it may not matter much. In addition, 5 cp per head is super cheap in the grand scheme of things...
 

Cheyanne looks at the others with a shrug as she turns away from the man to inspect his boat. "  Is everyone in this city musically inclined?  " she asks the fisher with a distracted tone of voice. "  We aren't from around here, but we've done some traveling. How do you manage the same price for trips of different distances?  "
Darius Vibrtrar
The man looks up from his rod again.

"When your ships paid for, and you have a line.
Your bed is free, your food comes from fishing time.
Iffn I wanna drink,
Got to have a price you'll pay without a think."

He hums a tune that seems to meter with the poorly rhymed phrases he utters, more improvised than his first response. When you look at his ship, there does seem to be some sort of pillow on one end. The ship looks well maintained, if small in the terms of a ship.
DigoDragon
" That seems fair to me, " Rose whispers to Cheyanne.

She looks around and gets an amused smile on her face. "  Okay, the boat names around here are clever, I give them that.  "
Kaworu
Helen rolled her eyes. Was the guy a sprinx or something to speak in riddles? Still, she reached for her purse and grabbed enough coins to pay for the whole group.

- 5 coins a head, here you go
But maybe don't rhyme, though?

She could not stop herself. It was pretty silly.
Darius Vibrtrar
The dark haired man takes the 25 copper coins from Helen with a smile.

"5 coins a head,
Will pay for my liquid bread"

He reels in his line and hops up onto her ship,

"All aboard whos goin,
My song and ryhme ill be showin!"
kinem
Ted nods to Helen, getting drawn into the spirit of things in spite of himself.

  ”The price is nice, no need to think twice. Prose or rhyme will suffice.”  
DigoDragon
Rose climbs into the boat, shaking her head at the silly rhyming battle here companions joined.

"  Are we going to do this, like, the entire way out to land? 'Cause talking solely in rhymes is more than I can stan- oh ponyfeathers!  " Rose sits down and shuts up, having fallen into the trap.
Kaworu
Helen did laugh under her breath.
Darius Vibrtrar
With some Rhymes that grate the nerves when they don't hit right. The river runs fast for your small boat and the distance that took you 3 days, going down river takes less than half a day. You watch harmonia pass by. Your boatman gives a salute to a familiar blonde captain of the guard. After telling the fisherman where to take you,, he pushes past the city. The river slows after harmonia and by the time the sky grows dark the fisherman pulls the boat off the river to the shore.

"Go north to find the valley,
Don't venture off or dilly-dally,
The smell will guide you,
Until the valley is in view"
DigoDragon
Rose steps off the boat, her land-loving legs wobbly at first. She gets her bearings and sighs with a mix of emotions. Kissing the ground might be one of those emotions, but she manages to hold herself back.

"  Thank you, boatman, for the trip here,  " she says. After a beat, Rose gives in to the game and adds, "  Now sail yourself to Harmonia and have that well-earned beer.  "
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Now that the night has fallen, Grey feels much more at ease and even the terrible rhymes he had to endure now do not sound so bad. He steps out of the boat and takes a deep breath   "I just hope the valley does not smell like cheese."   he mutters mostly to himself, ready to start the last leg of the journey to reach this forsaken valley. And as soon as the boatman is out of view, he summons the shadows to protect him from harm - better safe than sorry.
kinem
  ”Thank you”   Ted tells the boatman.

He sniffs the air, trying to see if he can make out a smell that could be the one from the valley.
DigoDragon
Rose also waits until the boatman is out of sight before casting her own protections. She looks northward, pondering the terrain.

"  So... we doing this now or wait until dawn?  " Rose asks her companions. "  I feel like there's advantages to either, like stealth in the shadows versus seeing the danger coming.  "
Darius Vibrtrar
 
 Spoiler: Ted 
there is a foul stench on the wind from the north, it hurts your nose and burns your eyes
 
Kaworu
-  Maybe...  - said Helen -  Waiting for the morning would be better...?  - she was not convinced herself.
kinem
Ted says   ”Ugh, much worse than cheese. Still, it seems to be coming from … that way.

I think it would be prudent to travel during daylight.”  

He points towards North.

OOC: He tries to identify the smell if he can.
Int check?  (1d20+1)[ 4 ] 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  52/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
"  Grey doesn't like the daylight as much,  " says Cheyanne with a glance to her companion, now wrapped in shadows. "  He has been very patient - why don't we head in that direction, and if things get too hairy we stop and rest?  "
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey gives Cheyanne a truly grateful look, welcoming the chance to travel during the night   "I would appreciate it for sure."   he says with a playful smirk   "And trust me - if there is danger, I am going to see it. My sight during the night is as good as yours during the day."   Grey chuckles amused by something he just said and then explains to the others   "Except for colours. I see mostly in, well...greys during the night."  
DigoDragon
Rose adjusts the straps on her backpack for the hike. Her tail curls into the main pouch and retrieves one of her books, dropping it into her arms; the title reads  Of Flora and Fauna .

"  I guess we could at least travel a little closer to get a glimpse of the area,"   Rose thumbs through the pages. "  If it smells really bad for Ted, then there is probably something growing there that wards off the canine kind? Maybe?  "

Knowledge (Nature):  (1d20+14)[ 23 ]  (looking up what plants might ward off weres of the wolf variety.
Darius Vibrtrar
 
 Spoiler: Rose 

As you travel, it would not be unheard of to find "Belladonna" a poisonous flower, also known as wolfsbane, while you could make this flower into a tasty and possibly deadly tea. It's aroma is disruptive and irritating to canines.
 

 
 Spoiler: ted 
your roll reveals no results
 
DigoDragon
"  Ah, this might be our worse-than-cheese culprit--Belladonna, or more commonly, 'wolfsbane'. A poisonous plant that is particularly repugnant to canines.  " Rose puts away the book and focuses more on her surroundings now.

"  I'd consider procuring a sample, but I don't want to irritate Ted's sinuses well after we get through this valley.  "
Kaworu
-  Hmmm...  - Helen thought deeply -  Yes, yes, we need some wolfsbane. Belladonna is very important in case we would be bitten by a werewolf. Which, let's be honest, is a real possibility in here. 
kinem
  ”Just great. Well, let’s get on with it then.”  

Ted tries to keep an eye out as he walks, though his night vision isn’t anything special … unless he were to get angry.

OOC: perception  (1d20+8)[ 15 ] 
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey stays in the front of the formation, his darkvision good enough to penetrate the shadows. He turns towards Helen and shrugs   "Well, when you see these plants just point them out. But I am starting to think that werewolves are not that common around these parts - which is good, last thing we need is more change."   Grey shares his thoughts with the others, trying to keep his voice low.

 
 Spoiler 
Grey has Darkvision 120 ft. If needed, here's a Perception roll  (1d20+7)[ 24 ] 
 
Darius Vibrtrar
Traveling for several hours, through hills with scattered areas of light trees, you begins to hear howling at a great distance. Without prompting you pick up your pace, spurred by a primal fear of incoming predators.

After midnight you come across a wide field at the entrance of a valley, descending down. The field is filled with flowers, belladonna. Ted is woozy at the smell, but is able to power forward. In the distance you can see a pack of dozens of large wolves. Your group is able to move into the flowers, but the wolves do not follow, stopping at the edge of the feild. Beyond the feild the valley opens, but is devoid of life. The ground is made of sand, and the walls of the valley look dry as a desert. You have time to rest safely before moving in.
Kaworu
Helen picked her bag and gathered as many balledonnas as she thought would be necessary (afterwards, the bag was very heavy).

-  Shall we make a stop here ? - she asked her friends.
DigoDragon
 
 Originally Posted by Kaworu 
  Yes, yes, we need some wolfsbane. Belladonna is very important in case we would be bitten by a werewolf. Which, let's be honest, is a real possibility in here.  
 


 
 Originally Posted by Bunny Commando 
   "which is good, last thing we need is more change."   
 

" Did you just...? "

Rose points out the Belladonna when encountered and she checks her bag for a container. Not finding one, she asks Helen, "  Remind me to pick up a couple jars when we get to town. That way you can store those without attracting attention if someone gets a whiff of your bag.  "



 
 Originally Posted by kinem 
   ”Just great. Well, let’s get on with it then.”   
 

Rose offers Ted her filter scarf. "  This might help dull a bit of the smell.  "

To Helen's question, Rose shrugs a little, "Y eah I guess we could get some rest in the field here. The wolves don't seem willing to bother us. Dunno about anything else lurking out there. Let's keep a watch. "
kinem
  “Thanks, Rose.

I suppose we should stop here, but I don’t expect to sleep well. I might as well take the first watch.”  

Ted wraps the scarf around his head and over his nose, though it doesn’t help much.

OOC: Perception  (1d20+8)[ 24 ] 
Darius Vibrtrar
Your party ventures forth toward the valley, in the distance, coming from the valley, you can hear gentle thunder, but as you draw nearer, you recognize that it has a pattern, a steady beat, its drums.  As you head nearer to the source of the
drumming sounds, you see a truly forsaken land. The trees and grass give way to low shrubs that soon die out to leave a barren, cracked land that looks like a dried sea bed with canyons sunk into it. Round, red rocks dot the lifeless areas between the canyons.

Travel through this region is fairly easy, for the land is not cluttered up with living things. The ground can be treacherous, but the general impression is one of rapid travel. After the party has travelled another quarter of a mile, they will be deep into the lifeless region of the crevace. Now that you have entered this forsaken region, you notice that the large rocks you saw from afar are nothing more than especially hard nodes of rust red dirt. In fact, not a rock can be seen in this area. Everything is made of sun baked, wind swept, brick-like mud. The canyons are quite square with sheer vertical walls of hardened adobe. Most are between 15' and 40' deep. The ridges between the canyons are only slightly rounded while the canyon floors are very square. At the bottom of the canyons are small, dried up streams that trace white patterns in the baked earth.

The very feeling of death seems to seep from the ground in this place. Even the hottest desert would seem more alive than these desolate canyons. High up in the sky you can see a great crow riding the wind currents in lazy, graceful circles. It
seems to be the only other living thing in sight. Out on the ends of several of the beauts, a single small wooden post can be seen. These posts all have a set of manacles hanging from chains that are attached to their tops. Many of the manacles are clamped around human bodies in some state of decay. While some are nothing more than barely intact collections of withered flesh and bleached bones, others are still in the early stages of decay. Most of the latter bodies show signs of
having been partially eaten, pecked apart.

Before you the Canyon splits in three directions, the drumming coming from the Left branch towards the North.
Kaworu
-  I dunno if I like it...  - it was all Helen had to tell about the change in environment -  But i suppose there is no helping it  - she shrugged.
Bunny Commando
   Grey  - HP: 43\43 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

  "Well, at least they're telling us we are not welcome here."   Grey comments at the sight of the corpses chained to the posts and shares his thoughts with the others   "But before we stop, it would be better to know who's playing the drums. Just so we don't get surprised while we sleep."  
kinem
  ”I don’t know what I expected, but it’s worse.”  

Ted considers drawing his axe as the group heads left, but decides to hold off on that for now.
DigoDragon
Rose is both fascinated and bothered by this valley.  Fascinothered ? She keeps close to her companions.

"  Yeah, I guess we should see who is drumming. Might be too much to ask that they're friendly, though.  " She points to the manacled corpses strewn about.
Darius Vibrtrar
As Rose points out the corpses again, the moonlight and star light hits just right for her to see a shadow streak across her. Grey looks up, quickly able to spot the situation. 4 giant Crows have dive bombed the group!

 (1d20+5)[ 17 ]   (1d6+1)[ 7 ]  vs Cheyanne

 (1d20+5)[ 19 ]   (1d6+1)[ 2 ]  vs Grey

 (1d20+5)[ 6 ]   (1d6+1)[ 3 ]  vs Ted

 (1d20+5)[ 25 ]   (1d6+1)[ 2 ]  vs Rose. 20 to confirm, add 7 damage

Initiatives
Cheyanne   (1d20+7)[ 14 ] 
Ted  (1d20+3)[ 17 ] 
Grey  (1d20+2)[ 19 ] 
Rose  (1d20+9)[ 18 ] 
Helen  (1d20)[ 15 ] 
Giant Crows  (1d20+5)[ 11 ] 

[Oh.... everyone goes before the Crows... lol.

The 4 giant Crows currently hover adjacent to the targets they attacked. Everyone can go when you are able.
kinem
  ”Even the birds want to kill us! This is truly a cursed land.”  

Ted draws his huge axe and takes a swing at the crow that dived at him.

OOC: Attack  (1d20+12)[ 25 ] , damage  (3d6+8)[ 19 ] 
Darius Vibrtrar
Teds mighty axe cleaves a wing and leg from the great bird as it flops on the ground in its final gasps for air before it moves no more.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  45/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 0/7 used today 
 
  
Cheyanne, at the rear of the party, encourages them to run and keep ahead of the hunting wolves. As they encounter first the unusual plants and then the desiccated deserts dust she frowns to herself but remains silent. At the appearance of the warning-corpses she scowls angrily but continues to hold her tongue.

"  Ack! We're not dead yet!  " cries Cheyanne as the bird swoops down to attack her. As it flies off she tries to bat at it with an unarmed strike, hoping to strike it before it is out of reach. A moment later she follows this up with a quick draw of her new three-piece-staff and swings it at the bird!

 
 Spoiler: Mechanics 
Cheyanne always gets to act in a surprise round as a result of her Forewarned ability. It will be a partial round, so all she can do is strike at the bird with a fist.

Unarmed Strike:  (1d20+7)[ 26 ]  to hit,   (1d20+7)[ 12 ]  (20/x2) ,  (1d6+3)[ 4 ]  damage,   (1d6+3)[ 9 ]  critical strike damage .

During round 1 she will draw her Iron MW Sansetsukon and then strike at the same bird with it:  (1d20+8)[ 18 ]  to hit,   (1d20+8)[ 14 ]  (19-20/x2) ,  (1d10+4)[ 11 ]  damage,   (1d10+4)[ 12 ]  critical strike damage .
 
Darius Vibrtrar
Cheyanne reflexes are  true as she strikes the corvid she Critically wounds the attacking bird.
DigoDragon
 Rose 

"  Ack, attempted murder!  " Rose quickly gets up her defensive shield spell, but still takes some damage from the bird's uncanny aim in her defenses. She takes a step away, drawing her sword and attempting to reduce the number of opponents by swinging at the wounded bird attacking Cheyanne.

Attack  (1d20+2)[ 19 ] 
Damage  (1d6)[ 4 ]  piercing +  (1d6)[ 5 ]  fire +  (1d6)[ 4 ]  electric
Darius Vibrtrar
With a quick jab of her magical cane sword, the Crow in front of Rose is slain.
Bunny Commando
   Grey  - HP: 41\43 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey gets scratched by the talons of one of these cursed birds and raises his arm to protect his eyes, the other hand goes to the dagger at his side; he draws the blade and stabs whatever crow is closer   "Yeah, but good chance those fellows chained at the posts where alive before these crows had their fill with them."   he yelps as he tries to defend himself from the hungry beasts.

 
 Spoiler 
I assume these are animals, so Animal Bane should work. Attack  (1d20+8)[ 19 ]  (Confirmation Roll  (1d20+8)[ 19 ] ) Damage  (1d4+5)[ 8 ]  +  (2d6)[ 6 ] 
 
Darius Vibrtrar
Grey stabs the corvids jugular as it falls over dead, bleeding out into the sand at greys feet.
Kaworu
Helen just casts Magic Missile at the crow. Actually, she was feeling awful - she could have cast Mage's Armor on herself! Oh, no helping that now...
Darius Vibrtrar
A trio of bolts from Helen blasts the injured dire crow into a bloody mess on the ground.

 
 Spoiler: ooc 
150 xp for everyone
 


All is silent in the air, save for the drumming to the North.
DigoDragon
" Oww... " Rose whispers. She looks at her wound and then cleans her blade to sheath it.

Rose tabs one of the dead birds with the toe of her boot. " Okay, something must of forced them to fight us. I don't think they would just attack us, right? "
Bunny Commando
   Grey  - HP: 41\43 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey catches his breath after the short but intense fight. He looks at the others to check if they're wounded, standard procedure after every combat - but he also chimes in to what Rose has said with a hesitant shrug   "Not sure. I mean, you remember when we found ourselves in this cursed Plane? We had to fight those frogs. Sometimes I feel like nature itself is...well, somewhat wicked here."  
DigoDragon
" Fair point. Guess this plane doesn't need evil druids to assault us with the fauna, " Rose says. " I hope we're attacked by a burrow of bunnies next. I'd like to be assaulted something soft and cute. "
kinem
Ted says   ”Who knows in this place, there might be a dangerous bunny with super-sharp teeth, so let’s be careful what we wish for.”  

He wipes his axe off on the grand resumes heading towards the drumming sounds.
DigoDragon
" Were-hares I bet, " Rose adds.

She follows along behind Ted. " Should we plan in case the drummer attacks us? If we stick close together, I can try to pop off a Haste spell quickly. "
Darius Vibrtrar
The stake and skull marked path you have been following leads ahead and opens up to surround a large dark oak tree. You have a distinct feeling that something dark and sinister is watching you. Looking up, you can see the dark forms of giant
Crows circling high above you. Their haunting cries echo through the canyon like the spiteful laughter of a ghost. The Drumming almost seems to be coming from the tree itself.

 
 Spoiler: Farragut 

You feel as if you have been fighting for days. You have been pillaging weaklings, unguarded and unmotivated to defend themselves against you, but this has not stopped you from taking what you want. But now the tides have turned. These spineless cowards have paid warriors to come and kill you and your brethren. In your final moments you look up to see a black crow descend upon you as you feel your chest rise and fall for the last time.

 And then everything hurts. 

you open your eyes to the dark night sky filled with stars that look foreign and strange. You can hear the gentle drumming of war drums, a call to battle.... have you been called ... called in the afterlife to Valhalla? You rise and look around... the night is dark and you cannot see much farther than the dusty ground at you feet... a large dark oak tree.... and between you and the tree.... is a group of individuals lit up with a lanturn perhaps. As you stare at the group you can hear the shuffling of feet behind you... the familiar sound of people in motion. You turn to look to see the outlines of what appear to be warriors... responding to the call to battle, moving toward the drums.... you see them carrying spears... but then... in the glistening starlight.... you can make out what they are as your eyes adjust.... skeletal warrior.... the dead are marching.... you've not made it to Valhalla... but have been far thrown to Helheim, the land of the dead.
 


There is a scratching of feet against sand, as you turn back south, you see a small army of Skeletal warrior with spears marching towards you... but between you and the army... you see what looks to be a wild man rising, with axe in hand.... he has yet to act, but as he looks around, there is a wild look in his eyes.

 
 Spoiler: OOC: Map incoming 
 https://app.roll20.net/campaigns/det...lysm-ravenloft 
 

 
 Spoiler: OOC: 
Everyone may take 1 full turn before I roll initiative and start combat, Map will be up soon
 
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
  
 Spoiler: OOC: 
Everyone may take 1 full turn before I roll initiative and start combat, Map will be up soon
 
 
 

Rose initiates her plan! She casts  Haste  on her companions and herself, instilling speed into her allies. She then shouts to the wild man, "  If you are an enemy of those skeletons, we'll gladly assist thee!  "


 
 Spoiler: Haste 
Haste
School transmutation; sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.
 
kinem
Ted sighs.   ”Another day, another horde of undead.”  

He casts  shield  and walks forward to intercept some of the skeletons when they inevitably charge.
BelGareth
Farragut had been humming; it was similar to the nursery rhymes that most younglings suckle as they grew up in the peaceful bosom of their parents. Not so for this one; this was a battle hymn he had learned from the witches, though no one but him knew that; they were more focused on trying to stop his axe with their hands or even their bodies. He shook his head, sweat dripping off his hair as it thudded into the ground sending up a dry impact of dirt.

He continued to hum, which then faltered for a moment as he saw the thugs coming towards him; there was one, then two, and then...well Gods damned sisters, there were too many; he smiled a bloody grin and gripped the handle of his axe, it would be a glorious death!!

The blackness was not what he expected. The skalds all told stories of mead, warriors, valkyries, and fields of.....well, not this. Awakening, he groaned, his body aching. He looked around, and at the sudden realization this was not  Valhalla , he frowned. Where in the... what was that???

He scrambled up backwards, axe in hand...a skeleton? He must be in....no, that could not be, suddenly he hears some words and a group of people are offering their aid, with but a small hesitation, he falls back to them   "My thanks, I will gladly accept your aid!"  
 
 Spoiler 

Init 9 (rolled in roll20)

 Farragut  M CN Human Fighter
 Level  5,  Init  6,  HP  47/47,  Speed  30
 AC  21,  Touch  16,  Flat-footed  15,  CMD  24
 Fort  7,  Ref  8,  Will  2
 Abilities  Str 16, Dex 23, Con 14, Int 10, Wis 10, Cha 10
 Condition  None
 
Bunny Commando
   Grey  - HP: 41\43 - Conditions: None - Active Effects: Bless (50 rnds.), Cloak of Darkness (1 Hr.)  

---------------

Grey replaces the dagger with the golden morningstar, more useful against those skeletons. But before the battle starts he calls for the shadows to help him and the others fight this new enemy - even though Grey is a bit unsure he should consider the warrior they just met an ally, he includes him as well in the spell he is casting. There will be time later to ascertain if the warrior is actually an ally or another tricks of these cursed lands.

 
 Spoiler 
Grey casts Bless.
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  25,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
 Bracers of Armor (+2) or  Mage Armor  ,  Amulet of Natural Armor +2  (+2 or  +4 Armor , +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 1/7 used today

 Charge (-2 AC,  not  included above)
Haste (+30 ft to move speed, +1 to hit, AC, and Reflex saves,  not  included above) 1/5 rounds  
 
  
Cheyanne looks at one of the downed corvids, using the light from her Ioun torch to inspect the large bird. She nods at the discussions around her but doesn't add much to the conversation right now. When everyone is ready to continue she keeps to the back, trying to avoid ruining Grey's night vision and guarding the rear from ambush.

 

"  Predictable, though not welcome,  " mutters Cheyanne when she sees the undead. "  He's a surprise, though...  " With her three-section staff already drawn, the holy monk takes a deep breath and begins running,  fast , before leaping into the air to strike at the edge of the skeleton front-line with an overhead slam!

 
 Spoiler: Mechanics 
I think we get one round for...preparation but not combat? Cheyanne doesn't really have anything to do, though she  would  accept a Mage Armor from Rose or Helen (from the wand Cheyanne provided them).

Charge-attack w/ Iron MW Sansetsukon:  (1d20+11)[ 18 ]  to hit,   (1d20+11)[ 23 ]  (19-20/x2) ,  (1d10+4)[ 9 ]  bludgeoning damage,   (1d10+4)[ 13 ]  critical strike damage .
 
BelGareth
Seeing the large group of skeletal warriors arrayed before him, Far hefts his axe moves closer to the crazy individual who just slammed into the ranks, he was going to like them, and threw his axe at the front rank.

 
 Spoiler 

Using Startoss style to bounce the axe twice. Moved 10ft to trigger Strong Arm, Supple Wrist trait (range increment changes to 20ft, not that it matters.)
PBS is on, if one fails then the subsequent attacks fail. (also assuming haste)
  Attack 1  - (1d20+15)[ 18 ] 
  Damage  - (1d6+11)[ 17 ] 
  Attack 2  - (1d20+15)[ 32 ] 
  Damage  - (1d6+11)[ 16 ] 
  Attack 3  - (1d20+15)[ 33 ] 
  Damage  - (1d6+11)[ 12 ] 
 Farragut  M CN Human Fighter
 Level  5,  Init  6,  HP  47/47,  Speed  30
 AC  21,  Touch  16,  Flat-footed  15,  CMD  24
 Fort  7,  Ref  8,  Will  2
 Abilities  Str 16, Dex 23, Con 14, Int 10, Wis 10, Cha 10
 Condition  None
 
Bunny Commando
   Grey  - HP: 41\43 - Conditions: None - Active Effects: Bless (49 rnds.), Cloak of Darkness (1 Hr.)  

---------------

Grey steps forth but does not charge the skeletons, leaving the melee to Cheyanne and Ted - he was never that good of a fighter, even less so against creatures he can't stab with his dagger; and there's also the warrior they just met, Grey not really keen to show his back to him. So he agains conjures the shadows of this place to do his bidding and force one of the flail-armed skeletons to smash the skull of the archer behind it.

 
 Spoiler 
Grey casts Boneshaker on the leftmost skeleton armed with a flail and forces it to attack the archer behind it. If the skeletons are mindless they don't get a save, otherwise it's Fortitude vs. DC17.
 
DigoDragon
 Rose 
 That's a lot of skellies , Rose thinks to herself. How to stop them though... stop them? She gets an idea and reaches into a pocket of her haversack. Rose pulls out a bony-looking wand. " This might work. "

She points it at the three archers closest to Cheyanne, and recites the arcane word for them to stop. "  Dar!  "

 
 Spoiler: Halt Undead 
 Halt Undead 
Sorcerer/wizard 3
School: Necromancy
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: Up to three undead creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Will negates (see text)
Spell Resistance: Yes

This spell renders as many as three Undead creatures immobile. A nonintelligent Undead Creature gets no saving throw; an intelligent Undead Creature does. If the spell is successful, it renders the Undead Creature immobile for the Duration of the spell (paralyzed and frozen in place, it is aware but cannot take any actions, even speech). The effect is broken if the halted creatures are attacked or take Damage.
 


Assuming a minimum Caster Level of 5 with the wand,
 Range is 150 ft., Duration is 5 rounds, and (if they're intelligent) the save DC is 14.
Kaworu
Helen just casts Mage's Armor on Cheyanne,, using the wand that was in her possession (although it was not her possession, of course). She was ready for the incoming attack, and could feel a rush of blood in her ears. She took a few camlimg breadth, trying to focus on the rhythm of air floowing through her lungs. Then, she did cast Acin Splash - not the more powerful of her spells, but maybe nothing else was needed?
Darius Vibrtrar
Greys Boneshaker spell causes one of the skeletons to swing on one of the archers, but it fails to connect

The undead army moves forward, they move towards Cheyanne and Farragut to attack.

Armored Skeleton #1 vs Cheyanne  (Flail)
 (1d20)[ 9 ]       to confirm  (1d20)[ 5 ] 
 (1d8)[ 1 ]         if crit   (1d8)[ 6 ] 

Armored Skeleton #2 vs Cheyanne  (Flail)
 (1d20)[ 16 ]       to confirm  (1d20)[ 14 ] 
 (1d8)[ 4 ]         if crit   (1d8)[ 2 ] 

Armored Skeleton #3 vs Cheyanne   (Flail)
 (1d20)[ 5 ]       to confirm  (1d20)[ 8 ] 
 (1d8)[ 8 ]         if crit   (1d8)[ 7 ] 

Armored Skeleton #4 vs Farragut  (Flail)
 (1d20)[ 19 ]       to confirm  (1d20)[ 13 ] 
 (1d8)[ 3 ]         if crit   (1d8)[ 6 ] 

Skeletal warrior #5 vs Farragut (Long Spear /Pike)
 (1d20)[ 12 ]       to confirm  (1d20)[ 17 ] 
 (1d8)[ 6 ]         if crit   (1d8)[ 5 ] 

Skeletal warrior #6 vs Farragut  (Long Spear / Pike)
 (1d20)[ 1 ]       to confirm  (1d20)[ 14 ] 
 (1d8)[ 3 ]         if crit   (1d8)[ 5 ] 

Helens Acid Splash flies wide and misses the targeted skeleton

{Ted is up}
kinem
Ted rushes in to join the fight, trying to smash bones with his oversized axe.

OOC: Move to 2 squares south of Grey; attack the top skeleton

Attack  (1d20+13)[ 29 ] , damage  (3d6+8)[ 24 ] 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour)

 Haste (+30 ft to move speed, +1 to hit, AC, and Reflex saves,  not  included above) 2/5 rounds  
 
  
"  Lot of them! Don't let them swarm you!  " calls out Cheyanne as she tries to follow her own advice, while striking at the undead nearest her with a flurry of blows!

 
 Spoiler: Mechanics 
Full attack action, using Flurry of Blows and the additional attack from  Haste . She will hit the same skeleton (the one farthest on the outside left) until it is dead or she is out of attacks. Then she will take a 5-ft step to make the skeletons follow her...

Iron MW Sansetsukon (Flurry of Blows, first attack):  (1d20+8)[ 20 ]  to hit,   (1d20+8)[ 15 ]  (19-20/x2) ,  (1d10+4)[ 8 ]  bludgeoning damage,   (1d10+4)[ 13 ]  critical strike damage .
Iron MW Sansetsukon (Flurry of Blows, second attack):   (1d20+8)[ 9 ]  to hit,  (1d20+8)[ 26 ]  (19-20/x2),  (1d10+4)[ 11 ]  bludgeoning damage,  (1d10+4)[ 9 ]  critical strike damage .
Iron MW Sansetsukon ( Haste ):  (1d20+8)[ 10 ]  to hit,   (1d20+8)[ 21 ]  (19-20/x2) ,  (1d10+4)[ 13 ]  bludgeoning damage,   (1d10+4)[ 14 ]  critical strike damage .
 
Darius Vibrtrar
Ted smashes through a skeleton.

The Skeletal Archers take aim, half of their number are unable to raise their arms and bows to level at you, but arrows are loosed from the other half

 (1d20+2)[ 14 ]  Skeleton Archer #4 vs Cheyanne     (1d20+2)[ 15 ]  if Crit
 (1d6)[ 5 ]         if crit [/roll]

 (1d20+2)[ 17 ]  Skeleton Archer #5 vs Farragut     (1d20+2)[ 7 ]  if Crit
 (1d6)[ 1 ]         if crit [/roll]

 (1d20+2)[ 13 ]  Skeleton Archer #6 vs Ted     (1d20+2)[ 18 ]  if Crit
 (1d6)[ 4 ]         if crit [/roll]


All seems quiet in the back for rose until she can almost feel someone wrap a hand around her throat from behind her.

 
 Spoiler: Rose: DC 20 Will Save 

If you fail, for one round take effect Panicked.
 
 Spoiler: Panicked 

Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.
 

The Soure of the Fear affect is behind you somewhere.
 


Cheyanne smashes through a skeleton before stepping away.

Initiative Group A is up
Rose [once you make your saving throw]
Grey
Farragut
DigoDragon
Rose drops her wand and takes off in her best impression of Florence Griffith Joyner.
Bunny Commando
   Grey  - HP: 41\43 - Conditions: None - Active Effects: Bless (48 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (100 rnds.)  

---------------

Grey watches Rose runs past scared out of her mind, muttering a surprised   "Where the Hells is she going...?"   but presuming that she had not lost her mind without a good reason, past battles more than enough evidence that she is steady during a fight. So Grey invokes his shadowy powers to reinforce his own mind against fear and terror, including in his incantation the new fellow they just met - Grey does not know him, so assuming he's not that brave might be the safest choice.

 
 Spoiler 
Grey casts Remove Fear on Farragut and himself.
 
BelGareth
Far dodges and weaves the pitiful attacks, though, he knew more than most that they could build up. Better to deal with them now.

He takes a step back, drawing another axe of the half dozen he has on his person, and hucks it at the closest skeleton.

 
 Spoiler 

Using Startoss style to bounce the axe twice again. (targeting the closest 3)
PBS is on, if one fails then the subsequent attacks fail. (also assuming haste)
  Attack 1  - (1d20+15)[ 20 ] 
  Damage  - (1d6+11)[ 13 ] 
  Attack 2  - (1d20+15)[ 22 ] 
  Damage  - (1d6+11)[ 14 ] 
  Attack 3  - (1d20+15)[ 25 ] 
  Damage  - (1d6+11)[ 15 ] 
 Farragut  M CN Human Fighter
 Level  5,  Init  6,  HP  47/47,  Speed  30
 AC  22,  Touch  17,  Flat-footed  15,  CMD  24
 Fort  7,  Ref  9,  Will  2
 Abilities  Str 16, Dex 23, Con 14, Int 10, Wis 10, Cha 10
 Condition  None
 
Darius Vibrtrar
As Rose rushes through and South, in fear of something, Farragut smashes through three more skeletons.

 (1d20)[ 12 ]  Armored Skeleton #2 vs Cheyanne    (1d20)[ 6 ]  If Crit
 (1d8)[ 1 ]  Flail            (1d8)[ 4 ]  If Crit

 (1d20)[ 8 ]  Armored Skeleton #3 vs Farragut    (1d20)[ 18 ]  If Crit
 (1d8)[ 3 ]  Flail            (1d8)[ 3 ]  If Crit

 (1d20)[ 6 ]  Armored Skeleton #6 vs Ted    (1d20)[ 11 ]  If Crit
 (1d8)[ 6 ]  Flail            (1d8)[ 5 ]  If Crit


{Ted and Helen are up}
kinem
The axe-throwing stranger is making quick work of these bothersome bones, so Ted tries to finish off the skeleton that remains next to him. If he does, he'll head south to get next to the archers. He's not worried about getting swarmed by these relatively weak undead, and he feels well armored compared to what he's seen from them, while some of the others would not be.

OOC: Attack  (1d20+13)[ 32 ] , damage  (3d6+8)[ 20 ] 

If the skeleton is down, he'll move 20' south.
Kaworu
Helen took a deep breath, It seemed that they had kinda greater problem here than she anticipated at first - so many skeletons. She did cast Magic Missile at the one that was closest to her - just because it appeared as first in her field of vision.
Darius Vibrtrar
Ted smashed the skeleton in front of them and headed south while Helen Blasted the Skeleton in front of Farragut as the magic flew from her fingertips.

The Skeleton Archers took aim.

 (1d20+2)[ 18 ]  vs Ted  (1d20+2)[ 3 ]  if crit
 (1d6)[ 3 ]  damage,  (1d6)[ 1 ]  if crit

 (1d20+2)[ 12 ]  vs Farrgut  (1d20+2)[ 5 ]  if crit
 (1d6)[ 2 ]  damage,  (1d6)[ 1 ]  if crit

 (1d20+2)[ 4 ]  vs Grey  (1d20+2)[ 17 ]  if crit
 (1d6)[ 4 ]  damage,  (1d6)[ 3 ]  if crit


Behind your group you hear what sounds much like a drum beating again, it is certainly a signal of some sort.

Group 1: you are up
Cheyanne
Farragut
Grey
Rose
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
  Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2) 
 Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour)

 Haste (+30 ft to move speed, +1 to hit, AC, and Reflex saves,  not  included above) 3/5 rounds  
 
  
"  What is going on back there?  " Cheyanne asks as she hears the drums. Then, without waiting for an answer she lays into the adjacent melee skeleton and moves towards the nearest archer.

 
 Spoiler: Mechanics 
Full attack action, using Flurry of Blows and the additional attack from  Haste . She will hit the adjacent skeleton until it is dead or she is out of attacks. If it is dead she will move to a point adjacent to one of the archer-skeletons. Otherwise shee will take a 5-ft step as I've noted on the Roll20 map.

Iron MW Sansetsukon (Flurry of Blows, first attack):  (1d20+8)[ 20 ]  to hit,   (1d20+8)[ 26 ]  (19-20/x2) ,  (1d10+4)[ 7 ]  bludgeoning damage,   (1d10+4)[ 11 ]  critical strike damage .
Iron MW Sansetsukon (Flurry of Blows, second attack):  (1d20+8)[ 10 ]  to hit,   (1d20+8)[ 10 ]  (19-20/x2) ,  (1d10+4)[ 14 ]  bludgeoning damage,   (1d10+4)[ 5 ]  critical strike damage .
Iron MW Sansetsukon ( Haste ):  (1d20+8)[ 16 ]  to hit,   (1d20+8)[ 25 ]  (19-20/x2) ,  (1d10+4)[ 7 ]  bludgeoning damage,   (1d10+4)[ 12 ]  critical strike damage .
 
Bunny Commando
   Grey  - HP: 41\43 - Conditions: None - Active Effects: Bless (47 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (99 rnds.)  

---------------

  "Someone is assembling a welcome committee by the sound of it."   Grey replies to Cheyanne before chanting another quick incantation to protect Ted and Helen as well from supernatural fear, assuming Cheyanne won't need it - she's the bravest person he has ever met and he would really hate to be proven wrong.

 
 Spoiler 
Grey casts Remove Fear on Ted and Helen, it lasts ten minutes.
 
DigoDragon
Rose stopped running as the fear dissipated in her mind. She huffed and turned around looking back at where she ran from. The party seems to have the skellies under control, but she needs that wand back. Rose jogs back 60 feet from where she started getting half way back in a single move. She draws her crossbow and readies it to shoot in case the unseen attacker makes themselves known.
BelGareth
Moving closer, Far could see they were thinning out the horde, he pulled yet another axe and hucked it at the nearest archer.

 
 Spoiler 

Using Startoss style to bounce the axe twice again. (targeting the closest 3)
PBS is on, if one fails then the subsequent attacks fail. (also assuming haste)
  Attack 1  - (1d20+15)[ 32 ] 
  Damage  - (1d6+11)[ 16 ] 
  Attack 2  - (1d20+15)[ 31 ] 
  Damage  - (1d6+11)[ 13 ] 
  Attack 3  - (1d20+15)[ 23 ] 
  Damage  - (1d6+11)[ 17 ] 
 Farragut  M CN Human Fighter
 Level  5,  Init  6,  HP  47/47,  Speed  30
 AC  22,  Touch  17,  Flat-footed  15,  CMD  24
 Fort  7,  Ref  9,  Will  2
 Abilities  Str 16, Dex 23, Con 14, Int 10, Wis 10, Cha 10
 Condition  None, throwing axes [2/5]
 
Darius Vibrtrar
Farraguts axe smashes through three Skeleton Archers, the ones unable to defend themselves fall to the ground with a clatter of bones.

The Last Armored Skeleton falls to a pile of bones as cheyanne smashes through it and moves towards the last skeletons.

[TED AND HELEN ARE UP]
kinem
Ted keeps moving to and hacking away at the remaining skeletons, while trying to see if there is another hidden threat.

OOC: Attack  (1d20+13)[ 17 ] , damage  (3d6+8)[ 23 ] 

Perception  (1d20+8)[ 18 ] 
Darius Vibrtrar
Ted moves up and smashes through a Skeleton. As he turns around and begins to peer through the area for more threats beyond the skeleton, something catches his eye.

 
 Spoiler: Ted 
That Tree.... that tree has moved... and... its watching you.
 
Kaworu
Helen decided to cast another Acid Splash at the closest enemy. She hoped her aim would be better this time around.
Darius Vibrtrar
The Acid Sizzles against the bone.

The archers take aim to shoot at the targets nearby.

 (1d20+2)[ 9 ]  Vs Cheyanne  (1d20+2)[ 3 ]  if Crit!
 (1d6)[ 2 ]      if crit  (1d6)[ 5 ] 
 (1d20+2)[ 20 ]  Vs Ted  (1d20+2)[ 3 ]  if Crit!
 (1d6)[ 5 ]      if crit  (1d6)[ 1 ] 

As Grey looks behind him he sees something has stepped into his vision.

 
 Spoiler: Grey 
The Tree has moved.... and has a face....
 


TEAM 1 is up!
Cheyanne
Rose
Grey
Farragut
Bunny Commando
   Grey  - HP: 41\43 - Conditions: None - Active Effects: Bless (48 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (98 rnds.)  

---------------

  "The tree! It's moving!"   Grey yells as he points at the leafed monster approaching the party from behind; he then grabs his dagger and charges the monstrosity (or maybe the hallucination he's having at the moment, he could not really say) to hopefully give enough time to his much more brawny companions to intervene and take care of it. He swings wildly, trying to aim at branches and anything that sticks (and he groans as the thought forms in his head, wondering if Rose has not infected him with her terrible sense of humour) out.

 
 Spoiler 
Grey drops the morningstar, draws the dagger as he charges the tree.
Attack  (1d20+9)[ 11 ]  Damage (Slashing)  (1d4+3)[ 7 ] 
Critical  (1d20+9)[ 24 ]  Damage (Slashing)  (1d4+3)[ 5 ] 
 
DigoDragon
 Rose 

"  The tree is trying to kill us now?!  " Rose whines that she is not a combat mage. ' Specialize in evocation they said, but noooo, I wanted to to be a diviner. ' She casts her magic missile spell and flings the three darts towards the big scary-looking tree. Rose wants to get closer to hit it with fire, but her legs wouldn't cooperate.

Magic missile damage:  (3d4+3)[ 9 ] 
Darius Vibrtrar
The Trees roots fling up as Grey races across the feild to stab the tree. One of the roots moves to backhand Grey.

Attack of Opportunity
 (1d20+12)[ 29 ]  vs Grey  (1d20+12)[ 23 ]  if crit
 (1d6+4)[ 9 ]  root,  (1d6+4)[ 10 ]  if crit

If root hits. Pull. Cmb  (1d20+18)[ 33 ]  vs Grey CMD
If successful. Pull Grey to base of tree.

Tree gets free bite attack if Grey is pulled in.
 (1d20+14)[ 34 ]  bite  (1d20+14)[ 28 ]  if crit
 (2d6+9)[ 13 ]  bite  (2d6+9)[ 19 ]  if crit

Greys dagger is unable to pierce the bark and he can hear giggling nearby.

 
 Spoiler: Grey  
 when you look up you can see 6 pairs of black eyes staring at you as thier giant maws with rows of metal bespeckled teeth show.
 


Rose, as your spell impacts the tree, its mouth opens and it devours your magic.
Bunny Commando
   Grey  - HP: 0\43 - Conditions: None - Active Effects: Bless (48 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (98 rnds.)  

---------------

When the cursed tree tries to literally eat him, Grey starts screaming in pain as the teeth of creature sink into his flesh   "Help, please!"   he begs the others, the last hope to avoid a quite terrible fate.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed   7 0 ft
 AC  2 6 ,  Touch   19 ,  Flat-footed  16,  CMD  2 6 ,  Fort  17,  Ref  1 6 ,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  + 9  (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour)

 Haste (+30 ft to move speed, +1 to hit, AC, and Reflex saves, included above) 4/5 rounds
Charge (-2 AC)  
 
  
As the last skeleton in melee falls, Cheyanne looks back and sees the...tree(?)...attacking Grey. "  Uh - Ted, you got these archers?  " she asks. Without waiting for an answer she turns and dashes, unnaturally fast, and charges the tree, ending her sprint with a leaping, overhead attack. "  Grey, how have you gone and upset the plant life around here?  "

 
 Spoiler: Mechanics 
Charge the attacking tree: Iron MW Sansetsukon -  (1d20+11)[ 26 ]  to hit,   (1d20+11)[ 14 ]  (19-20/x2) ,  (1d10+4)[ 7 ]  bludgeoning damage,   (1d10+4)[ 13 ]  critical strike damage .
 
Darius Vibrtrar
Cheyannes staff strikes the tree as the bark cracks under the force of her blow. The trees eyes dart from Grey, focusing on cheyanne.

 
 Spoiler: Cheyenne  
looking up into the tree you see six familiar green creatures with big metal speckled mouths and rows of teeth.
 


[FARRAGUT IS UP BUT HELEN AND TED CAN GO TOO]
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed   7 0 ft
 AC  2 6 ,  Touch   19 ,  Flat-footed  16,  CMD  2 6 ,  Fort  17,  Ref  1 6 ,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  + 9  (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour)

 Haste (+30 ft to move speed, +1 to hit, AC, and Reflex saves, included above) 4/5 rounds
Charge (-2 AC)  
 
  
"  Goblyns? In the...tree...?  " exclaims Cheyanne as she sees the figures in the branches. "  Watch out for them!  "

 
 Spoiler: Mechanics 
Free action to speak.
 
BelGareth
Hearing a  tree , wait, was that correct? he turns to look at the....yes, that was correct and literal  Tree  was attacking one of the groups that moved to help him; his warrior instinct kicked in, reinforced with his instinctual need for honor, he became like a comet, joining the fray after the monk. HE charged the tree and pulled out his good axe, just for a foe like this.  hopefully 
 
 Spoiler 

Charge tree (maybe Aoo?), (PA -2, +4)

  Attack 1  - (1d20+15)[ 23 ] 
  Damage  - (1d6+9)[ 12 ] 
 Farragut  M CN Human Fighter
 Level  5,  Init  6,  HP  47/47,  Speed  30
 AC  20 (-2),  Touch  15 (-2),  Flat-footed  13 (-2),  CMD  24
 Fort  7,  Ref  9,  Will  2
 Abilities  Str 16, Dex 23, Con 14, Int 10, Wis 10, Cha 10
 Condition  None, throwing axes [2/5]
 
Darius Vibrtrar
As Farragut races across the valley and strikes the tree, the roots are unable to react fast enough to strike him. His axe sinks into the tree bark, wounding the tree.

 
 Spoiler: Farragut 
Standing at the base of the tree you can hear giggling laughter. As you look up you see 6 green squat creatures staring down at you from the tree branches. Their mouths are filled with rows of teeth that sparkle with metal bits. In their hands they hold broken axes with bite marks in the heads of the axes.
 
Kaworu
Helen had quite enough. There was this crazy tree, and possibly goblins on its branches. Quite an ordeal, to be honest.

She did cast a Glittering Dust in the area the tree was, trying to also cover its branches, so the goblins would get blinded too.

She did not quite understood fully what was happening, the angry tree all to surreal for her logical mind. She felt like she needed a moment to sit down and gather her thoughts... alas, not now.
kinem
 Why do I have to mop up the weak skeletons?  Ted considers his options.  The tree is obviously the greater threat, but arrows in the back are dangerous too, especially if they should target the wounded like Grey, and if they had to be dealt with, might as well reduce the number of enemies now.

OOC: 5' step and attack the archer. FA if needed. He can't attack both archers this round 🫤
 (1d20+13)[ 17 ] , damage  (3d6+8)[ 24 ]  If missed,
 (1d20+13)[ 23 ] , damage  (3d6+8)[ 22 ]  If missed,
 (1d20+8)[ 21 ] , damage  (3d6+8)[ 17 ] 
Darius Vibrtrar
Ted Bashes through another Skelton, leaving only one on the field.

 (1d20+6)[ 20 ]   archer Skelton vs Ted  (1d20+6)[ 19 ]  if crit
 (1d6)[ 5 ]  damage  (1d6)[ 2 ]  if crit

Helen turns to see the tree and hear the word "goblyns"  the name of the razor mouthed creatures that had slain her, with a flick of her wrists she unleashes her most powerful arcane woven spell!  Golden dust bursts upon the tree and all within its branches, revealing the 6 hidden creatures to everyone.

 
 Spoiler: if you speak goblin 

"ITS IN MY EYES!!!"

"ITS IN MY NOSE!!!"

"ITS IN MY MOUTH!!!"

"ITS IN MY EARS!!!"

"ITS IN MY ---"

"ASK ME AGAIN WHY HIDING IN TREES IS A BAD IDEA!!! WE CHOP EM, NOT HUG EM!!!"
 


The tree had opened its mouth like when rose cast her spell, but Helen's magic could not be devoured as it exploded across the trees face, blinding the Tree.

The tree unleashes a fear aura targeting Cheyanne. Dc 20 will save vs panicked. [Cheyanne is immune?]

From the tree 6 Golden glittered goblyns jump to join in the fray. 3 land on thier feet. 3 land on thier heads, blind.
 (1d6)[ 4 ]  fall damage.

 
 Spoiler: Ted 
As you see the goblyns and the iron in thier teeth you can feel your skin crawl and the hairs on your back and spine raise up. Your blood boils as if a mortal foe has entered the fray.
 

 
 Spoiler: Helen  

You hear a voice call out to you, its as clear as day but sounds distant, your knowledge of spells and magic clues you in that someone is using magic to speak to you.

"Quill Sister.... do not let them kill my tree... he is but a sentry doing his duty... a loyal soldier.... have your friends spare him, and I will continue to spare you... and I will even have my tree stand dormant as you pass. But if you kill my tree, I shall  RAISE  an army of undead to enact my vengeance!"
 


[All PCs are up! I will have the map updated this evening]
BelGareth
Raising his eyebrow even further as the strange little green iron-toothed things dropped from the tree, Far took his axe and decided to begin the conversation with the newcomers in earnest.

 
 Spoiler 

Full attack the Gobl y n to his left

  Attack 1  - (1d20+15)[ 18 ] 
  Damage  - (1d6+5)[ 6 ] 
  Attack 2  - (1d20+15)[ 24 ] 
  Damage  - (1d6+5)[ 11 ] 
  Attack 3  - (1d20+10)[ 30 ] 
  Damage  - (1d6+5)[ 11 ] 

Crit confirm in ooc:
 Crit confirm Attack 3  - (1d20+10)[ 28 ]
 Damage  - (1d6+5)[ 10 ]

If the little green thing dies, any extra attacks go to the tree.

 Farragut  M CN Human Fighter
 Level  5,  Init  6,  HP  47/47,  Speed  30
 AC  22,  Touch  17,  Flat-footed  15,  CMD  24
 Fort  7,  Ref  9,  Will  2
 Abilities  Str 16, Dex 23, Con 14, Int 10, Wis 10, Cha 10
 Condition  None, throwing axes [2/5], haste [?/5]
 
Darius Vibrtrar
Farragut flurries with his axe cutting into the Green creature, finishing it up with an Axe into its forehead. It falls over dead, unable to move any further.
DigoDragon
 Rose 

Rose's blood runs cold upon seeing the gobs. "  Forget the tree! Hit the goblyns! Hit the goblyns!"  

Her attention turns to Grey who is  still  down. She focuses on a dumb idea to help him out.  Goddess of luck please be kind,  she thinks to herself. Her fingers makes a circular gesture and Rose vanishes from view. Invisible, she sprints easterly with the idea to sneak up and deliver a healing item to Grey.

 
 Spoiler: Actions 

Rose casts Invisibility on herself.

 
 Spoiler: Invisibility 
Invisibility
School illusion (glamer); Level wizard 2
Casting Time 1 standard action
Components V, S, M/DF (an eyelash encased in gum arabic)
Range personal or touch
Target you or a creature or object weighing no more than 100 lbs./level
Duration 1 min./level (D)
Saving Throw Will negates (harmless) or Will negates (harmless, object)
Spell Resistance yes (harmless) or yes (harmless, object)

Description
The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

Invisibility can be made permanent (on objects only) with a permanency spell.
 


Rose moves easterly, keeping her distance from the goblyns because she knows that Invisibility is only a partial defense against those monsters.
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed   7 0 ft
 AC  2 8 ,  Touch   21 ,  Flat-footed  16,  CMD  2 8 ,  Fort  17,  Ref  1 6 ,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  + 8  (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Flurry of Blows
Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour)

 Haste (+30 ft to move speed, +1 to hit, AC, and Reflex saves, included above) 5/5 rounds  
 
  
"  But...I just got here and hit the tree...?  " asks Cheyanne as she dutifully pivots and attacks the adjacent goblyn. The graceful, violent warrior-woman doesn't hold back, the speed of her three-section staff a blur as she strikes!

 
 Spoiler: Mechanics 
Full attack action with Flurry of Blows. If Cheyanne kills the adjacent goblyn, she will 5-ft step (a free action that can be taken during a full attack action - I don't have there reference saved, but can find it) to confront the one up and to the right on the map.

Iron MW Sansetsukon Flurry of Blows Attack 1:  (1d20+8)[ 20 ]  to hit,   (1d20+8)[ 15 ]  (19-20/x2) ,  (1d10+4)[ 11 ]  bludgeoning damage,   (1d10+4)[ 14 ]  critical strike damage .
Iron MW Sansetsukon Flurry of Blows Attack 2:  (1d20+8)[ 27 ]  to hit,  (1d20+8)[ 21 ]  (19-20/x2),  (1d10+4)[ 12 ]  bludgeoning damage,  (1d10+4)[ 7 ]  critical strike damage  (confirmed critical, I think!) .
Iron MW Sansetsukon ( Haste ) Attack:  (1d20+8)[ 12 ]  to hit,   (1d20+8)[ 25 ]  (19-20/x2) ,  (1d10+4)[ 9 ]  bludgeoning damage,   (1d10+4)[ 6 ]  critical strike damage .
 
Bunny Commando
   Grey  - HP: 0\43 - Conditions: None - Active Effects: Bless (47 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (97 rnds.)  

---------------

Grey knows he is on his last legs, but before he passes out he tries to conjure his powers to heal his wounds - something that is not easy to do given his current predicament, but it's not the first time he has to use his powers in a dire spot.

 
 Spoiler 
Grey casts Cure Moderate Wounds  (2d8+5)[ 14 ]  defensively. No roll needed, the DC would be 19 and Grey has +19 Concentration when casting defensively.
 
Darius Vibrtrar
As cheyanne unleashes a flurry, the last critical strike bursts the green goblyns head open like an over ripe watermelon.

Grey is able to regain his feet, rising up gently once his shadows begin to bind his wounds.
kinem
Ted attempts to eliminate the last archer.

OOC:
Attack  (1d20+13)[ 31 ] , damage  (3d6+8)[ 14 ] 
Darius Vibrtrar
After moving Ted eliminates the last skeleton and is able to turn towards the Tree and goblyns, soon he can have the violence his blood craves.
Kaworu
Helen just shook her head. She wanted to have nothing to do with the… necromancer, apparently? She wanted to save her friend from getting killed by the tree, she wanted the goblins out of its bramnches and she wanted everyone save.

She certainly did not want a chit-chat with some evil being to begin with.

She did cast another Acid Splash, seeing how badly wounded was Ted.
Darius Vibrtrar
Helen's acid splashes into the tree from a distance,  burning its branch. Ted appears nearly untouched and un injured.

 
 Spoiler: Helen 

"Come now Quill Sister... no need to be shy. You are certainly pretty, but your martial friend is of much more interest to me... the one with the staff...  you will be safe, you can walk out of here. Just spare my beautiful tree. You stand upon a field of dead, and cannot stand against the scores of undead I have. At least tell your friends they can live.... Ted and Grey... I will spare them."
 


The Tree blindly lashes out with its roots towards Cheyanne, Farragut,  and Grey.

BLIND MISS CHANCE  (1d2)[ 2 ]  miss on a 1
 (1d20+12)[ 22 ]  vs Cheyanne   (1d20+12)[ 17 ]  if crit
 (1d6+4)[ 8 ]  root damage  (1d6+4)[ 6 ]  if crit
If root hits, attempt to pull up to mouth  (1d20+18)[ 25 ]  CMB
If CMB hits, free Bite attack. Miss chance  (1d2)[ 2 ]  miss on a 1
 (1d20+14)[ 34 ]  bite.    (1d20+14)[ 25 ]  if crit
 (2d6+9)[ 15 ]  damage   (2d6+9)[ 15 ]  if crit


 BLIND MISS CHANCE  (1d2)[ 1 ]  miss on a 1
 (1d20+12)[ 24 ]  vs Grey   (1d20+12)[ 21 ]  if crit
 (1d6+4)[ 7 ]  root damage  (1d6+4)[ 7 ]  if crit
If root hits, attempt to pull up to mouth  (1d20+18)[ 27 ]  CMB
If CMB hits, free Bite attack. Miss chance  (1d2)[ 2 ]  miss on a 1
 (1d20+14)[ 17 ]  bite.    (1d20+14)[ 22 ]  if crit
 (2d6+9)[ 16 ]  damage   (2d6+9)[ 14 ]  if crit 
 
BLIND MISS CHANCE  (1d2)[ 1 ]  miss on a 1
 (1d20+12)[ 24 ]  vs Farragut  (1d20+12)[ 32 ]  if crit
 (1d6+4)[ 5 ]  root damage  (1d6+4)[ 8 ]  if crit
If root hits, attempt to pull up to mouth  (1d20+18)[ 33 ]  CMB
If CMB hits, free Bite attack. Miss chance  (1d2)[ 2 ]  miss on a 1
 (1d20+14)[ 31 ]  bite.    (1d20+14)[ 22 ]  if crit
 (2d6+9)[ 15 ]  damage   (2d6+9)[ 15 ]  if crit 

The two blind goblyns are rubbing their eyes attempting to fix their eyes.  The other two toss their broken axes.

 (1d20+5)[ 19 ]  at cheyanne  (1d20+5)[ 8 ]  if crit
 (1d4+3)[ 5 ]  broken axe  (1d4+3)[ 7 ]  if crit

 (1d20+5)[ 20 ]  at Farragut  (1d20+5)[ 19 ]  if crit
 (1d4+3)[ 6 ]  broken axe  (1d4+3)[ 4 ]  if crit

 
 Spoiler: Npc saving throws 

 (1d20+1)[ 3 ]  to remove blind
 (1d20+1)[ 20 ]  to remove blind
 (1d20+5)[ 16 ]  to remove blind
 


[Everyone is up again!]
Kaworu
- Shut up! - Helen did raise her hands and took her head in them, shaking violently. She did not want to hear this necromancer and his "gracious offers", whatever they were. She just wanted for all of her friend to be alive after the fight.
BelGareth
Far yells out to the others, confused as the great tree in the sunlight   "WHAT IN THE THREE SISTERS IS GOING ON??"  
 
 Spoiler 

5ft step to get closer to the goblyn.
Full attack the Gobl y n.

  Attack 1  - (1d20+15)[ 23 ] 
  Damage  - (1d6+5)[ 6 ] 
  Attack 2  - (1d20+15)[ 32 ] 
  Damage  - (1d6+5)[ 9 ] 
  Attack 3  - (1d20+10)[ 20 ] 
  Damage  - (1d6+5)[ 11 ] 

If the little green thing dies, any extra attacks go to the tree.

 Farragut  M CN Human Fighter
 Level  5,  Init  6,  HP  47/47,  Speed  30
 AC  22,  Touch  17,  Flat-footed  15,  CMD  24
 Fort  7,  Ref  9,  Will  2
 Abilities  Str 16, Dex 23, Con 14, Int 10, Wis 10, Cha 10
 Condition  None, throwing axes [2/5], haste [?/5]
 
Darius Vibrtrar
As Farragut chops into the Squat 3 ft tall Green Creature, it holds on to life, its teeth running with blood as it barely remains standing. Everyone is able to see Helen has starting grabbing her head and yelling "shut up" as if she were hearing someone talk to her, which none of you hear anything beyond the normal.


 
 Spoiler: Helen 


"Is that what you want Quill Sister? Silence... I could have everyone killed and it would be very quiet.... or.... Save my tree, and Ill stop talking to you."
 
Kaworu
It stopped being funny.

First, from the mouth of Helen escaped a bunch of vulgarisms and profanities, and then, she proceeded to explain - Damned you! Leave alone me and my friends! And yes, we will kill the tree, the goblins, and your army of undead! Just you wait!

- And I am NOT your goddamned sister! - she added at the very end.

Actually, it was the first time in a long peried since she behaved like that. On second hand, she was not used to having delusional necromancers in her head. Some leeway should be given to her.
Bunny Commando
   Grey  - HP: 14\43 - Conditions: None - Active Effects: Bless (46 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (96 rnds.)  

---------------

Now that his wounds have been partially healed, Grey still finds himself in a dire spot: he has lots of blood and another strike from the tree would probably be enough to send him to meet whoever (or whatever) transformed Helen and Ted. So Grey tries to slip away, put some distance between himself and this cursed tree so that its roots and branches won't be able to attack him again and stops just besides Helen, trying to ascertain what is going on with her feathered companion   "Talk to me, what's going on?"   Grey asks her, concerned she might be under some sort of mental attack.

 
 Spoiler 
Grey withdraws.
 
DigoDragon
 Rose 

"  On your left, big guy!  " the unseen Rose warns to Farragut. In her mind, she can see success against the enemies, if they take a future path in her vision. Her hands make several motions together like a dove and she casts a Grease spell on the ground next to the warrior and the goblyn, making it tricky for the other goblyn to gang up on the potential ally.

Rose takes a five-foot step back, and something on the ground catches her eye-- the wand she dropped! Her tail snatches it up quickly.

 
 Spoiler: Actions 
Standard action: Rose casts Grease on the 10-ft. ground next to Farragut and the goblyn he's facing. This will force the second goblyn to have to double move to reach Farragut or risk walking through the grease and falling. Reflex DC is 17.

 
 Spoiler: Grease 
Grease
School conjuration (creation)
Level wizard 1
Casting Time 1 standard action
Components V, S, M (butter)
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text;
Spell Resistance no

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.
 


"No action": Rose takes a 5-foot step away from the tree.

Move action: pick up her wand.

Rose remains invisible.
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  +7 (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Flurry of Blows
Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour) 
 
  
As the magic wears off, the monk's movements slow a bit. "  I don't know - is something wrong back there?  " Cheyanne answers the newcomer's question, following one of her own. Though slower, she continues with the sweeping blows from her three-sectioned-staff as she steps to the nearest goblyn with lethal intent. "  Attack the tree or not?  "

 
 Spoiler: Mechanics 
5-ft step and full attack action with Flurry of Blows.

Iron MW Sansetsukon Flurry of Blows Attack 1:  (1d20+7)[ 20 ]  to hit,   (1d20+7)[ 8 ]  (19-20/x2) ,  (1d10+4)[ 9 ]  bludgeoning damage,   (1d10+4)[ 8 ]  critical strike damage .
Iron MW Sansetsukon Flurry of Blows Attack 2:  (1d20+7)[ 13 ]  to hit,   (1d20+7)[ 22 ]  (19-20/x2) ,  (1d10+4)[ 10 ]  bludgeoning damage,   (1d10+4)[ 13 ]  critical strike damage .
 
kinem
With the skeletons finally gone, Ted rushes at a goblyn with his axe.

OOC: rage
Attack  (1d20+15)[ 29 ] , damage  (3d6+11)[ 22 ] 
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  Attack the tree or not?  " 
 

As a free action, Rose says, " If the tree can't follow us, we could just finish the goblyns off and then back away from its reach. "
Darius Vibrtrar
Cheyanne bashes a Goblyn as Ted Charges across the field to bury his axe into Cheyannes Goblyn.

[Helen is up, 3 Goblyns and a Tree Remain]
Kaworu
-  Necromancer, I think. In my head. Offering "salvation", daaaaaaamn  - there was the purest contempt in voice odf Helen as she explained what was happening to her. She did quickly cast another acid splash at the tree -  I think my transformation opened me to him  - she added spitefully after a moment.
Darius Vibrtrar
 
 Spoiler: Helen 
"HE?, Ill have you know I am a beautiful Priestess. If you want my ire, you may have it."
 


The glob of acid Sizzles as it hits the bark of the tree. The Goblyns to the Left of the tree have cleared most of the glitter from their eyes as they move around Farragut carefully to place him between themselves and the Tree. The Goblyn to the Right, still mostly blinded tries to get closer to Ted as he sniffs the air, picking up Teds Scent he takes a 5 ft step.

 (1d20+12)[ 27 ]  Bite vs Farragut  (1d20+12)[ 30 ]  If Crit
 (4d6+4)[ 19 ]  Damage  (1d6+4)[ 10 ]  if crit, and 2 Charisma Damage if crit

 (1d20+12)[ 31 ]  Bite vs Farragut  (1d20+12)[ 20 ]  If Crit
 (4d6+4)[ 19 ]  Damage  (1d6+4)[ 5 ]  if crit, and 2 Charisma Damage if crit

Miss Chance from Blind  (1d2)[ 1 ]  Miss on a 2
 (1d20+10)[ 25 ]  Bite vs Ted  (1d20+10)[ 24 ]  If Crit
 (1d6+4)[ 5 ]  Damage  (1d6+4)[ 6 ]  if crit, and 2 Charisma Damage if crit
((Ted is Vulnerable to Goblyn Bite Damage, taking 1.5 damage))

The Tree, Still Blind Reaches out with its three Roots! Rose Unseen, is not Targetted.

  (1d2)[ 2 ]  Miss Chance vs Ted, Miss on a 2
 (1d20+12)[ 13 ]  Root Attack,  (1d20+12)[ 13 ]  If Crit
 (1d6+4)[ 8 ]  Damage,  (1d6+4)[ 10 ]  if Crit
If Hit, Attempt to Pull to Mouth  (1d20+18)[ 35 ]  CMB vs Teds CMD
If Pull Successful, Free Action BITE vs Ted
 (1d20+14)[ 27 ]  Bite Ted,  (1d20+14)[ 26 ]  If Crit
 (2d6+9)[ 18 ]  Bite Damage  (2d6+9)[ 14 ]  If Crit Damage 
 (1d2)[ 1 ]  Miss Chance vs Cheyanne, Miss on a 2
 (1d20+12)[ 15 ]  Root Attack,  (1d20+12)[ 31 ]  If Crit
 (1d6+4)[ 8 ]  Damage,  (1d6+4)[ 10 ]  if Crit
If Hit, Attempt to Pull to Mouth  (1d20+18)[ 37 ]  CMB vs Cheyannes CMD
If Pull Successful, Free Action BITE vs Cheyanne
 (1d20+14)[ 23 ]  Bite Cheyanne,  (1d20+14)[ 31 ]  If Crit
 (2d6+9)[ 14 ]  Bite Damage  (2d6+9)[ 15 ]  If Crit Damage

  (1d2)[ 2 ]  Miss Chance vs Farragut, Miss on a 2
 (1d20+12)[ 15 ]  Root Attack,  (1d20+12)[ 16 ]  If Crit
 (1d6+4)[ 7 ]  Damage,  (1d6+4)[ 9 ]  if Crit
If Hit, Attempt to Pull to Mouth  (1d20+18)[ 23 ]  CMB vs Farraguts CMD
If Pull Successful, Free Action BITE vs Farragut
 (1d20+14)[ 31 ]  Bite Farragut,  (1d20+14)[ 31 ]  If Crit
 (2d6+9)[ 17 ]  Bite Damage  (2d6+9)[ 13 ]  If Crit Damage 

The two Goblyns take Massive Bites out of Farragut, but the Blind Tree and Blind Goblyn are unable to hit anything

[Everyone is up!]
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour) 
 
  
"  Ted - finish this one!  " directs Cheyanne as she turns. "  New guy - I'm coming! Hold on and don't die!  " calls the monk as she moves around the tree and rushes up to the other side, attacking the most-injured goblin when she arrives.

 
 Spoiler: Mechanics 
Iron MW Sansetsukon:  (1d20+8)[ 14 ]  to hit,  (1d20+8)[ 28 ]  (19-20/x2),  (1d10+4)[ 13 ]  bludgeoning damage,  (1d10+4)[ 6 ]  critical strike damage.
 
Darius Vibrtrar
As Cheyanne runs across the front of the no longer blinded tree, A root flings itself out to strike Cheyanne.

 (1d20+12)[ 26 ]  Root AoO attack  (1d20+12)[ 26 ]  if crit
 (1d6+4)[ 8 ]  Damage  (1d6+4)[ 8 ]  if Crit
if Root hits, attempt to pull Cheyanne up to mouth.  (1d20+18)[ 33 ]  CMB vs CMD
If Pull successfully, Free Bite Attack
 (1d20+14)[ 17 ]  Bite Attack  (1d20+14)[ 20 ]  If crit
 (2d6+9)[ 16 ]  Damage  (2d6+9)[ 14 ]  Crit Damage

Cheyanne barely ducks under the Root as she runs across, and successfully Bonks a Goblyn to Death.
DigoDragon
 Rose 

Feeling frustrated that her spells are just not cutting mustard, Rose backs away from the tree and takes crossbow aim at the Goblyn engaged with Ted. ' That tree just needs to leaf us alone. ' She mentally pictures her future hitting this creature, trying to feel for the right moment.

She fires!

...and now she's visible again.

 
 Spoiler: Actions 
Prescience roll is 13, using that.

To hit gob:  15  (13 +6 to hit -4 shooting into melee)
Damage:  (1d8+1)[ 2 ] 
 
Bunny Commando
   Grey  - HP: 14\43 - Conditions: None - Active Effects: Bless (45 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (95 rnds.)  

---------------

Has Helen gone mad or does she truly hear the voice of a necromancer? Not that Grey can do much about either, so he just pats her shoulder   "Not our first dance with a horrible monster - we survived in the past, we are going to survive now."   he says before turning towards the goblyn that is trying to murder Farragut: shadows spring from the ground to grab the horrible little creature and crush him to death.

 
 Spoiler 
Grey casts Boneshaker on the goblyn that attacked Farragut, DC 17 vs. Fortitude. If failed, the goblyn suffers  (5d6)[ 16 ]  damage, otherwise half that.
 
Darius Vibrtrar
The Goblyn cries out in pain as its bones crack and squeek under the magical pressure from grey.

 
 Spoiler: Goblin Language 
"AHHHH! That hurts!!! Those Bones don't go there!!!
 
kinem
Ted continues to attack the goblin.

If a 5’ step could put him into position to attack another enemy if the goblyn falls, he takes it.

OOC:
Attack  (1d20+15)[ 35 ] , damage  (3d6+11)[ 23 ] 
Attack  (1d20+10)[ 19 ] , damage  (3d6+11)[ 19 ] 
Darius Vibrtrar
Ted moves next to the tree, splits the goblyn in HALF, and attacks the tree.

 (1d20+10)[ 29 ] 
[roll]3d6+11] [19 damage]

Ted cuts into the tree. Drawing its main attention.

[Helen is up, there is one goblyn and the tree remaining.]
Kaworu
Helen shook her head violently. The fact that the Necromancer was a lady was not in any way uplifting - ladies should be to smart to play with Dark Arts and leave it to men. That one of her own gender decided to do something this stupid... Helen was disgusted.

Still, she did cast a acid spell at the goblin, believing it would be much easier (and in her powers) to kill a goblinoid instead of a demon giant of a tree.
Darius Vibrtrar
The glob of Acid flies wide and misses the Goblyn. Farragut begins swinging his axe wildly as his own life is put in danger.

Attack 1 -  (1d20+15)[ 21 ]  Vs Goblyn
Damage -  (1d6+5)[ 10 ] 

Attack 2 -  (1d20+15)[ 27 ]  Vs Goblyn
Damage -  (1d6+5)[ 10 ] 

Attack 3 -  (1d20+10)[ 18 ]  Vs Tree
Damage -  (1d6+5)[ 6 ] 


The Tree has Turned its attention to Ted as it lashes out with its three Roots.

 (1d20+12)[ 25 ]   to Hit    (1d20+12)[ 18 ]  If Crit
 (1d6+4)[ 5 ]  Damage    (1d6+4)[ 8 ]  if crit
If Root hits, CMB to Pull Ted to Mouth  (1d20+18)[ 20 ]  CMB vs CMD
If Pull is Successful, Free Bite Attack
 (1d20+14)[ 15 ]  Bite Ted   (1d20+14)[ 32 ]  If crit
 (2d6+9)[ 13 ]  Bite Damage  (2d6+9)[ 14 ]  If crit

 (1d20+12)[ 28 ]   to Hit    (1d20+12)[ 13 ]  If Crit
 (1d6+4)[ 7 ]  Damage    (1d6+4)[ 9 ]  if crit
If Root hits, CMB to Pull Ted to Mouth  (1d20+18)[ 36 ]  CMB vs CMD
If Pull is Successful, Free Bite Attack
 (1d20+14)[ 22 ]  Bite Ted   (1d20+14)[ 20 ]  If crit
 (2d6+9)[ 17 ]  Bite Damage  (2d6+9)[ 13 ]  If crit

 (1d20+12)[ 24 ]   to Hit    (1d20+12)[ 25 ]  If Crit
 (1d6+4)[ 10 ]  Damage    (1d6+4)[ 10 ]  if crit
If Root hits, CMB to Pull Ted to Mouth  (1d20+18)[ 27 ]  CMB vs CMD
If Pull is Successful, Free Bite Attack
 (1d20+14)[ 25 ]  Bite Ted   (1d20+14)[ 25 ]  If crit
 (2d6+9)[ 18 ]  Bite Damage  (2d6+9)[ 11 ]  If crit

The Goblyns are slain! but the Tree still lives, once is all the tree can manage to strike Ted, pulling him up to its mouth, but is unable to bite him.

[EVERYONE IS UP]
DigoDragon
 Rose 

With the goblyns gone, Rose wonders if the party could just disengage from the tree. It doesn't seem ambulatory (currently) and so far its only ranged danger is striking fear into targets to make them run away. Well, Rose needs to see if she can help with the first part of that-- disengaging from this whomping willow. She puts her wand away.

Rose taps into her ring's magic, plucking a tiny shard from her component pouch. " Time to sparkle. " Dazzling glitter burst into the tree's view from Rose's Glutterdust spell.

 
 Spoiler: Actions 
Rose casts Glitterdust, centered on the tree so that her allies aren't hit.Will save DC is 18.

 
 Spoiler: Glitterdust 
Glitterdust
School conjuration (creation)
Level wizard 2
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Saving Throw Will negates (blinding only)
Spell Resistance no

Description
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a –40 penalty on Stealth checks.
 

 
Darius Vibrtrar
Almost as if by reflex, the tree closes its eyes and mouth and is able to resist the Glitter from getting in its eyes .
Bunny Commando
   Grey  - HP: 14\43 - Conditions: None - Active Effects: Bless (44 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (94 rnds.)  

---------------

Grey does not seem that willing to run away, given how he has almost died because the cursed tree tried to transform him in mulch he looks eager to return the favour. Again Grey summons the might of the shadows around, the night a huge help to him, and tries to break the bark and branches of the enemy.

 
 Spoiler 
Grey casts Boneshaker, DC 17 vs. Fortitude. If failed, the tree takes  (5d6)[ 19 ]  damage, otherwise half that.
 
Darius Vibrtrar
As the Magic from Grey flings towards the Tree, the Tree opens its mouth and attempts to eat the magic. There is a moment of confusion and panic as the tree Is unable to digest the magic as the sound of ripping wood can be heard from within, its eyes wide in panic.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Flurry of Blows  (-1 to hit, not listed above) 

Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour) 
 
  
As it becomes clear her allies intend to destroy the violently animated tree, Cheyanne looks at it and steadies herself for a brief moment. "  Hey, push that way!  " she directs the newcomer, hoping he will 5-ft step to the north so she can also flank with Ted as she begins a flurry of strikes with her staff against its trunk.

 
 Spoiler: Mechanics 
If Faragut will move so she can flank, Cheyanne will take a 5-ft step to the north and use Flurry of Blows against the tree.  My attack rolls below assume this happened. 

Iron MW Sansetsukon attack #1:  (1d20+11)[ 17 ]  to hit,   (1d20+11)[ 25 ]  (19-20/x20) ,  (1d10+4)[ 14 ]  bludgeoning damage,   (1d10+4)[ 13 ]  critical hit damage .
Iron MW Sansetsukon attack #2:  (1d20+11)[ 18 ]  to hit,   (1d20+11)[ 30 ]  (19-20/x20) ,  (1d10+4)[ 12 ]  bludgeoning damage,   (1d10+4)[ 10 ]  critical hit damage .

Iron MW Sansetsukon AoO (if incurred):  (1d20+11)[ 18 ]  to hit,   (1d20+11)[ 19 ]  (19-20/x20) ,  (1d10+4)[ 12 ]  bludgeoning damage,   (1d10+4)[ 5 ]  critical hit damage .
 
Darius Vibrtrar
Cheyannes attacks go wide, unable to injure the tree
Kaworu
Helen casts another Acid Splash. She used most of her spells (though she had the opportunity to heal some people afterwards) and wondered whether they should escape or not, but maybe they had a better position than she believed?
Darius Vibrtrar
The Acid flies wide, unable to hit the tree again.

[Ted and Farragut are up]
kinem
 Time to chop down this tree  Ted thinks.

OOC:
Attack  (1d20+15)[ 28 ] , damage  (3d6+11)[ 21 ] 
Attack  (1d20+10)[ 15 ] , damage  (3d6+11)[ 19 ] 
Attack  (1d20+15)[ 23 ] , damage  (3d6+11)[ 21 ]  haste
Darius Vibrtrar
As Ted spins around with nearly two easy swings of his butchering axe he is able to fell the evil tree. The Tree Cries out in pain that echos across the valley. As the echo travels out, it returns to you in a different voice that screams to you in the voice of a woman.

 "I WARNED YOU NOT TO KILL MY PRECIOUS TREE! I OFFERED YOU MERCY! NOW I WONT HOLD BACK! FACE ALL THOSE WHO CAME BEFORE YOU INTO MY VALLEY!" 

The ground rumbles and shakes as the valley-branch to the north seems to move. No... its not moving... but the ground is... from beneath an army rises... an army of the undead, more corpses that you have ever seen before begin pulling themselves from the dust, fitting arms into shoulder sockets, attaching legs to hip sockets, adjusting skulls onto spinal columns as they form into rank and file.

 
 Spoiler: OOC: 
They seem more concerned about getting into formation at the moment and are not focusing on you. You may choose to retreat for the moment to try one of the other 2 valley branches available for inspection/investigation.
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  Flurry of Blows  (-1 to hit, not listed above) 

Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour) 
 
  
"  Um...what?  " asks Cheyanne as she turns about, listening to the disembodied voice and trying to see what is happening. When it becomes clear that the party is about to be badly outnumbered she says, "  Time to go, everyone...Run!  " For her part, the monk places herself between the oncoming horde and her companions, moving as fast as the slowest party member but staying between them and the oncoming undead.
Bunny Commando
   Grey  - HP: 14\43 - Conditions: None - Active Effects: Bless (43 rnds.), Cloak of Darkness (1 Hr.), Remove Fear (93 rnds.)  

---------------

Grey does not need to be told twice to just run and leave the place - he is no condition to keep fighting so many undead, not at the moment. So he start running and runs until the horde of undeas is well behind him and the rest of the party, thrilled to have survived after being brought to death's door. He's not that concerned of what the disembodied voice has screamed at them, doubtful that whatever cursed power holds sway in this forsaken is willing to show them mercy.
kinem
  ”Head this way!”   Ted says, pointing towards the southern route.

He takes his own advice if the others are going along.
DigoDragon
Rose follows along. "South is as good as any direction!" She runs along
Kaworu
-  Any direction, just away from THEM!  - Helen gestured somehow dramatically at the direction of the undead.
Darius Vibrtrar
 

As you head south the structure becomes more visible.

A four story ziggurat of adobe topped with a large raven statue rises some 50' upwards. The raven's head is even with the tops of the canyon walls. It is currently facing in your direction. Upon each of the landings below the raven are skeletal guards standing at motionless, silent attention. You can hear the wind moan as it blows through their bleached bones. Each
is holding a spear tipped with a slender bone blade. Black raven feathers fluttering in the breeze adorn the spear shafts and head bands of these deadly guards. With a scratching, grinding sound the raven begins to rotate until its gemstone eyes come to face the party. At the heart of each eye is a glimmer of light that fills your soul with dread. In your last few steps, the ravens eyes light up as a spot light shines across the valley, lighting up the ground at your feet, you have been revealed in the darkness, but the skeletal guardians have yet to act.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition 

Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour) 
 
  
With a hand in front of her eyes to try and protect her night vision, Cheyanne asks the others, "  How about the other way? We've got to get less exposed!  "
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 Cheyanne asks the others, "  How about the other way? We've got to get less exposed!  " 
 

Rose shakes her head. " I think I saw movement down the other path. Could be more skeletons. At least these are just... standing there. Menacingly. "

She protects her eyes from the glare, looking at the motifs that are on the weapons and the statue atop the structure. Rose turns to Helen. " Hey, this ziggurat seems to have a raven motif. Maybe they'll leave us alone if you tell them so? "
Bunny Commando
   Grey  - HP: 14\43 - Conditions: None - Active Effects: None  

---------------

Grey stops immediately when he sees other skeletons guarding that ominous structure, not that keen to keep exploring this path. He shakes his head and points in the direction they came from with a pained grimace - the fight has taken its toll on him   "Look, I don't believe there is a safe place here in these cursed valleys. We should go back, where we saw that field of flowers."   before nodding towards the skeletal guards, seemingly unconvinced that they would listen to Helen as Rose suggested   "And even if those undead might apparently listen to Helen, do you truly believe we should trust them not to attack us when we are asleep and vulnerable?"  
Kaworu
Helen was too exhausted and scared to argue with Rose. Also, she was pretty desperate, which helped her.

- O, raven of Ziggurat! - she shouted at the top of her lungs - By my magical power and pedigree, I command thee to let us pass!

She felt like an idiot and her cheeks blushed, but she tried not to beat herself over it.
Darius Vibrtrar
The spot light extends from the ravens eyes as Helen gives her command. A path of light illuminates between you and the ziggarat to the base, you can see a set of stairs that arise along its side.
DigoDragon
Rose watches the ziggarat stairs rise and she can't help but feel impressed that Helen actually made it listen to her.

" You know Grey, you still aren't wrong with your argument. But you gotta admit what Helen did was at least a little cool. Good job, Helen. " She looks at the reaction from the others. " Well, Grey's idea of returning to the flower bed might be our safest bet,  if  we can sneak around the skelly army back there. Option B, this place. "
Kaworu
- It... worked?- Helen was very surprised herself - So... the stairs? - she asked her companions.
Bunny Commando
   Grey  - HP: 14\43 - Conditions: None - Active Effects: None  

---------------

  "I am not sure I truly trust these powers, Rose. But I guess whoever - or whatever - imbued Helen with them, at least wants us to succeed."   Grey says with concern, the sight of Helen holding power in this forsaken valley reinforcing his commitment to not die, unsure what price he would've have to pay to be granted such "gifts"   "If we want to try to hunker down in this place and hope for the best, I have no objections. Well, maybe just a couple - still better than going back and potentially having to deal with those undead."  
DigoDragon
 Rose 

" Well, Chey, wanna have a sleepover in a creepy dungeon-temple? " Rose asks. " If nothing else we could potentially hide out from the army. "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition 

Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour) 
 
  
Cheyanne purses her lips in obvious dislike of something. "  I have never, and cannot imagine I will ever, want to have a sleepover in a creepy dungeon-temple. That said, I like being ripped apart by the undead even less...  " she says glumly. The holy monk remains at the back of the party, between them and the army of undead, but follows if the others lead up the stairs.
kinem
  “I mean, a sleepover doesn’t sound so bad when you put it that way”   Ted says, as he heads up the stairs.
DigoDragon
Rose follows Ted. " Admittedly, options are currently limited. Let's lose the army first, and then see what we can do for a rest break. "
Darius Vibrtrar
As your group travels up the 4 tiers of the Ziggerat you notice all of the skeletal guards standing at each Tier must be the skeletons of Giants, for they stand at nearly 14 feet tall each. Each one of them is putting off heat... like a like campfire, but you cant seem to see any fires coming from them. At the lowest level there are 4 Skeletons standing on each of the 4 sides of the Ziggerat. At the second level, there are 3 skeletons stands on each of the 4 sides of the Ziggerat. At the 3rd level there are 2 skeletons standing on each side of the ziggerat. At the highest level there is 1 skeleton standing on each side of the ziggerat. Each holds a spear large enough to skewer a large boar, adorned with black feathers that remind you of the feathers that adorn   Helen.   At the very top of the Ziggarat there is a giant Crow's head that is now turning back and forth. You can almost hear a grinding sound nearby, making the Crows movement sound more mechanical than magical. But as you look around, you notice your... newest axe throwing companion is no where to be found.... was he caught by the army... did he sneak off to test his luck on his own. You don't know, but you do know that on the top level of this Ziggarat you see an entrance. Inside there is a feint light illuminating the contents.

Once you enter you see that the room has two levels, an upper level with no visible way to assend beyond a simple rope ladder in the corner. You are able to look up from the lower level through to the upper level via a large 15 ft wide circular opening between the two. Through the opening you can see a pair of Giant Skeletons, with fires burning in their rib cages. They each push a wooden handle that spins an axel that looks to go up into the ceiling, it is the movement of these two Giant Skeletons that generates the movement of the Giant Crow's head up above, should they move this contraption clockwise, the Crows head would move clockwise, etc.

Looking closer at the contents of the lower room, it is 25 feet on a side, and 20 foot up to the upper level with the Giant Skeletons. In the center of the room you see what looks to be an offering pile. At the center is an Onyx Raven Statuette on a pedastil, surrounded by 12 egg shaped bloodstones. Placed at the Raven statuettes feat are a pair of clear crystals. Placed around the edges of the pedastil are various coins: 250 Copper Canticles, 130 Silver Dirges, 50 Electrum Corvid, 430 Golden Ballads, 50 Platinum Insigne. This Treasure pile has been obviously placed with care and purpose around the Onyx Raven Statuette.

Against the wall, farthest from the entrance, there is a low table covered with a red cloth. Of all the places in the room, this area has the most dust, the rest of the room seems very well attended and kept free of dust and cobwebs, while this table seems neglected. Upon inspection, there is a paper on the clothe, but it is beneath a pane of glass for protection. The written is foreign to most of you.

 
 Spoiler: Cheyanne Or Linguistics 20 

 
 Spoiler: Cheyanne 
That Language you were looking to grab. You can have one called   Daglan  
 

The Paper Reads:
 "I Wanted beauty. I Wanted men. I Wanted power. I whispered into the mists, just a young priestess of a Weak god. And the mists whispered back. O they promised me the beauty of any lady in the land. They promised me the utter devotion of many men. O they spoke of the power to create Wonders. I listened, I pondered . . . but I refused, knowing never to bargain With the mists.

O then, out of the mists flapped a great raven. Upon its head Was a three-gemmed crown. As it lit, its Wings stirred the mists, and they whispered once again, "Take the crown and become queen, never to be touched by death. Immortality, along With utter beauty, men to adore me, power to Wield, ! . . . and I accepted." 
 

 
DigoDragon
Rose peaks outside, but scratches her head. " Well damn, looks like that new guy ran down another path. Hope he does alright... "

She glances at the paper, but Rose hasn't quite finished her studies to really pick up what it says. Instead, she looks around and ponders out loud.  "I think we can we hide in here. The two dudes upstairs seem focused on moving the statue... hmm, is there not another door farther into this place? " Rose checks around and under the table. Maybe the table is hiding a hatch?

Perception  (1d20+7)[ 14 ] 
Darius Vibrtrar
 
 Spoiler: rose 

You don't find a hidden door, but you find a way to close the entrance behind you to secure your rest for the evening. There is a sliding stone door that can cover the entryway
 
DigoDragon
" Anyone want to help the noodle-arm wizard here? " Rose starts sliding the stone door she found closed, but stone is notorious for its weight and Rose invested more time into sarcasm than strength.
Bunny Commando
   Grey  - HP: 14\43 - Conditions: None - Active Effects: None  

---------------

Grey whistles at the sight of the treasure waiting for them, at least something good came out of their first attempt to discover the secrets of this cursed valley   "Believe there is somewhere we could spend all this lucre?"   he asks rather sarcastically, given the desolate nature of the place they find themselves in. But before Grey could start gathering the shiny coins, Rose asks for help and so he goes to help the tiefling close the stone door - wealth means little if one is too dead to enjoy it.
Darius Vibrtrar
Between the two of you, you seal yourselves in for the night behind the stone door.
DigoDragon
 Rose 

" Thank you, Grey, " Rose says, giving her friend a little hug.

She looks from the now sealed door to the big raven statue, to the 'treasure' Grey mentioned. " If no one minds, I'd like to check the lucre for magical auras before we touch it. "

If no one objects, Rose casts  Detect Magic . First she checks the treasure. If that's clean, she'll look at the big raven statue next. After that, she'll share any results she might of seen with her spell.
Darius Vibrtrar
 
 Spoiler: Rose 
You see there is a magical aura coming from the pair of crystals, they seem to be a single magical item together.
 


The statuette is only 8 inches tall, made of pure onyx.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition 

Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour) 
 
  
With a glance up to the massive skeletons manning the wheel, Cheyanne grimaces in obvious dislike of the place. "  I don't know that I will be able to sleep in here, what with those two monstrous sets of bones up there,  " she says as she observes Rose and Grey closing the stone doorway. Glancing nervously upward, the holy-monk looks around the chamber, noting the treasures with only passing interest before he gaze lands on the words underneath the glass. "  Hmmm...it says...


 "I Wanted beauty. I Wanted men. I Wanted power. I whispered into the mists, just a young priestess of a Weak god. And the mists whispered back. O they promised me the beauty of any lady in the land. They promised me the utter devotion of many men. O they spoke of the power to create Wonders. I listened, I pondered . . . but I refused, knowing never to bargain With the mists.

O then, out of the mists flapped a great raven. Upon its head Was a three-gemmed crown. As it lit, its Wings stirred the mists, and they whispered once again, "Take the crown and become queen, never to be touched by death. Immortality, along With utter beauty, men to adore me, power to Wield, ! . . . and I accepted." 

...or roughly that, anyway.  " When the others look at her in surprise she explains, "  I've been studying languages as we adventure...I wasn't expecting to find anything in Daglan, though. Maybe I should have...  "
kinem
Ted whistles.

  ”So … the necromancer serves the … raven god? The, uh, same one …

Grey, I’m sure I don’t have to tell you this, but it might be a good idea if you could check for traps before we, uh, begin to confiscate just compensation for the damages inflicted on us.

I don’t see a crown. I think I can guess who might be wearing it.”  
DigoDragon
Rose listens to Cheyanne's translation. " Hmm. So no bargains with the mists. Well seeing is we got here by way of the mists... I think they're pulling our leash ."

" If it comforts the team ," Rose adds after studying the items, " The only magic I'm getting is from the pair of crystals. The rest of the loot seems mundane. "

She finds a spot to put down her backpack and rest. " The crown is probably below us somewhere. We just haven't found a way farther inside this place... yet. However, we should rest up. Might be our only chance before we start poking the crown's owner. "
Bunny Commando
   Grey  - HP: 14\43 - Conditions: None - Active Effects: None  

---------------

  "It's a bit how smart criminals operate. When you deal with them, they usually start with the carrot - telling you about the benefits of working with them. If that does not work, they put you in the position of being forced to accept their deal - they torch your shop, threaten your business partners, stuff like that."   Grey shares his thoughts with the others with a pensive look, what Cheyanne has read reinforcing his determination not to accept pacts with weird entities   "The end result is the same: you become their puppet."   he then ends with a grim tone.

That said, he approaches the riches they have found and checks for traps before collecting it.

 
 Spoiler 
Perception to spot traps  (1d20+7)[ 11 ] 
 
Darius Vibrtrar
Grey is able to gather up the riches and treasure without incident
DigoDragon
Rose gets comfortable for a rest. Grey makes a good point about forced pacts with entities; so far the team has two members who died and came back slightly changed. Are they now puppets to the higher powers of this plane? But... death is real and Rose is, like many mortals, afraid to die at the hands of things like the undead. Or these goblyns. Desperation can lead to risky choices.

In any case, Rose doesn't blame her friends. So far the changes don't seem bad, though Helen seems to be resisting her pact now? Maybe a talk to have later. She seems pretty stressed out right now.

" Hey Grey, mind if I look at the pair of crystals before we pocket them? They don't seem obviously trapped, but they could be subtly... cursed or something ." If Grey lets Rose study the crystals, she'll cast Detect magic and then attempt to figure out what they are.
Darius Vibrtrar
 
 Spoiler: rose 

As you examine the pair of crystals you realize they are lens, they are meant to be worn over the eyes. The give a +5 to perception checks, and 1/day allow you to read any one written language you choose for 24 hours. They are called  Eyes of the Raven 
 
DigoDragon
 
 Originally Posted by Darius Vibrtrar 
  
 Spoiler: rose 

As you examine the pair of crystals you realize they are lens, they are meant to be worn over the eyes. The give a +5 to perception checks, and 1/day allow you to read any one written language you choose for 24 hours. They are called  Eyes of the Raven 
 
 
 

Assuming Grey agreed to let Rose inspect the crystals, she shares her findings with the group. " So yeah, seems the opposite of a curse. Unless you're allergic to languages. "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/0,  Init  7,  HP  51/52,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  16,  CMD  27,  Fort  17,  Ref  15,  Will  15,  CMB  +8,  Base Attack Bonus  4
 Iron MW Sansetsukon  +8 (1d10+4, 19-20/x2)
  Double-Chained Kama  +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham  +7 (1d6+3, 20/x2) 
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  ( +2  or +4 Armor, +3 DEX, +6 CHA +3 Natural AC, +1 Deflection)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition 

Smite Evil 0/1 used today
Lay on Hands 1/7 used today

Mage Armor (1 hour) 
 
  
"  Whoever wrote this tried to fight it...perhaps that is the moral of the story,  " Cheyanne says unconfidently. She suddenly yawns, stretching her arms and look at the stone door and the skeletons above again. "  I'm going to try to sleep now while the fatigue is hitting me. Wake me for the middle-watch?  "
DigoDragon
" You got it Chey, " Rose says, settling in. " Who is doing first watch? I can stay up a little bit--got a sudden epiphany on a spell I been working on. Just have to *yawn* finish writing the incantation. " She works on her spell research, keeping an eye and ear out for something weird.

...

Weirder than the two skeletons above that is.
kinem
 ”I’ll take first watch. It’ll take some time before I can relax anyway”  Ted says.
Darius Vibrtrar
The rest of the evening passes without incident. Before she goes to bed, we assume Helen gets a small medical triage going to use treat deadly wounds on everyone.

 (1d20+10)[ 13 ]   (1d20+10)[ 27 ]  take the higher.

 Everyone can take 10 hp in healing from the surgery 

When she finishes that she'll use her remaining channels to heal everyone for  (7d6)[ 25 ] 
 Everyone can take 12 HP in healing from resting over night with Helen's expert care. 

The next morning you are able to open the door again without incident. The heat outside is oppressive and the sun is blazingly bright. As you look out, you are nearly at the same height as the top of the high walls of the canyon. You are able to see Giant Skeletons riding Huge Skeletal Iguanas, patrolling the tops of the wall, stabbing at anything that may come to close to the edge with their spears. Your group can see that there is more to this southern fork, a path continues south east, marked easily by the dozens upon dozens of skeletal footprints that have recently walked in that direction, and back past you again. In the distance you can see a dust cloud north of you, the skeletal army is still on the move, but they are not nearby.

 
 Spoiler: Ted 

On the wind you can smell goblyns,  they are far away, but you can smell them... their smell is mixed with the smell of earth. They may be near the skeletal Army.
 

 
 Spoiler: Helen 

You can sense a source of great power to the south east of you.
 
DigoDragon
 Rose 

" Those skellies are doggedly persistent, aren't they? " Rose whispers to her companions. She finishes her preparations for the morning and casts her arcane protections on herself (extended mage armor).

Once prepared, she gathers her things. " Alright, do we want to poke around here some more, or do we want to look around the valley? "
Darius Vibrtrar
 

[[The area you can sort of see]]
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: None  

---------------

The night has not been kind to Grey, even though his wounds are healed the brush with death has left him morose; he had known for years that there was a reason why he was imbued with his shadowy powers, but now he wonders if his destiny is to become a puppet for some terrible and unknown entity. He gathers his possession in silence and when ready, he nods to the others and looks outside, his gaze roaming south. After a few moments, Grey shares his thoughts   "This building is close to the entrance of this forsaken valley, so I doubt the source of the curse afflicting this place is here. I would say we should go deeper inside the valley, maybe following those track there. Maybe they will lead to wherever we have to go to find that damned artefact we're after."  
kinem
Ted says  ”Agreed. That path south is the best bet around here. That’s not saying much though.” 
Kaworu
-  We should go..  - Helen extended her hand towards the south-east -  There, I think? I feel a powerful presence in there... 
DarkOne-Rob
      
 [URL=http://www.myth-weavers.com/sheet.html#id=2740169]   Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
Cheyanne spends her watch unhappily watching the undead giants above the party, deeply uncomfortable with their proximity but trying to be patient and calm in spite of her misgivings. Several times she considers their threat and her divine gifts, but rather than acting rashly she goes through several forms and stances carefully.

It is during one of these impromptu drills - and the prayers accompanying her motions - that Cheyanne considers how her patron god, Irori, could smite chaotic threats as well as evil ones. As she ponders this she comes to realize that she might understand  how  he would do it and resolves to test her theory when it might next be an options...

 

In the morning she wakes and considers the options presented by her companions. "  I don't like how exposed we are out there - the valley floor leaves nowhere to hide from the eyes of the undead. With them on the clifftops we will be seen for sure. No one found any hidden doorways or tunnels here, did they? It would be entirely too easy if there were paths underground where we could do this without being spied out...  "
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  No one found any hidden doorways or tunnels here, did they?  " 
 

Rose points to the table. "I didn't notice anything under the table. We could all do a quick sweep around the room?"
kinem
Ted says   ”I wouldn’t expect a secret tunnel here, but stranger things keep happening.

Let me borrow those eyes, please.”  

OOC: Assuming an assist from the Eyes of the Raven
Perception  (1d20+14)[ 17 ] 

If he finds nothing, he’ll pass the Eyes to whoever else wants to try.
Darius Vibrtrar
 
 Spoiler: Ted 
You do not see anything further significant about this room with the use of the Eyes of the Raven
 
DigoDragon
Rose will give the area a look with the eyes, and then be ready to move on if nothing comes up.
Perception  (1d20+13)[ 23 ] 
Darius Vibrtrar
 
 Spoiler: Rose 

You do not see anything further significant about this room with the use of the Eyes of the Raven
 
DarkOne-Rob
      
 [URL=http://www.myth-weavers.com/sheet.html#id=2740169]   Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
As it becomes clear that no secret path exists, Cheyanne nods unhappily. "  Grey, you are the most likely to suffer in the bright light outside. Do you have a preference?  "
Bunny Commando
   Grey  - HP: 50\50 - Conditions: Dazzled - Active Effects: None  

---------------

Grey is somewhat moved that Cheyanne has showed concern about his curse (that was that more manageable when he lived in a city like Neverwinter) but he knows that waiting for nightfall might be dangerous, so he sighs with grim resignation   "The quicker we find the crown and murder that daft tosser whsipering in Helen's ear, the better."   he then flashes a weak smile to avoid being too much of a sourpuss   "But as soon as we're back in Skald, I am going to spend an entire night getting so wasted."  
DigoDragon
"Sounds like a plan to me," Rose comments. "Let's go find this accursed crown."
Darius Vibrtrar
 
 
 Spoiler: Grey 
The Sun is bright and the air is dry, its the worst. yuck.
 


As you travel south east you encounter a canyon that has numerous bones embedded in its walls. These bones will range in size from those of a mouse to some which appear to have belonged to a massive humanoid some 100' tall. These bones are spread throughout the entire canyon and are embedded in all the adobe walls surrounding the canyon, as it comes to a dead end.

Two dry cracks open up on either side of this dead end canyon. The two cracks are high but narrow, entryways to something hidden within. Although you see nothing to alarm you, a terrible anguish seems to hang heavy over this cut de sac. The parched canyon walls here look even more dried and hardened than they do elsewhere in the canyon complex. In the very center of the canyon is a human skeleton drawn taught by leather thongs fastened at the wrists and ankles. Each of the leather straps is fastened to a wooden stake that is driven deeply into the ground. With your goal drawing closer, you have but to pick a direction, left.... or right?
DigoDragon
 Rose 

" If I were a werewolf, I daresay I might enjoy this place, " Rose comments as she gently nudges one of the small bones in her path. " Well, minus the heat... and the Belladonna at the entrance... and the wolf-eating tr-- you know what? Forget I said anything. "

" Helen, are your divine senses pointing you to any direction in particular? " Rose asks her. " Hopefully not to that drawn taught skeleton. Feels a bit like a warning or a trap to me. "
DarkOne-Rob
      
 [URL=http://www.myth-weavers.com/sheet.html#id=2740169]   Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
Cheyanne walks cautiously up to the dead figure splayed out in the sand, carefully looking for signs of traps or otherworldly evil or chaos. "  Just a moment, everyone. Don't get too close...  " she warns as she circles the skeleton bleached white in the heat and sunlight.

 
 Spoiler: Mechanics 
Cheyanne is using both  Detect Evil  and  Detect Chaos  (which can be used at will). She is also searching for traps with a +10 to perception - she's starting by taking 10 for a  20 , then looking more intently as she gets closer to the figure (assuming nothing is discovered already):  (1d20+10)[ 21 ] .
 
Darius Vibrtrar
 
 Spoiler: Helen 

You feel a divide... to the left you sense power that is familiar to you, dark power. To the right you sense power but its more seductive power than familiar, its calling to you to come ever closer.
 

 
 Spoiler: Cheyanne. 

No evil
No Chaos
No Traps
 
DarkOne-Rob
      
 [URL=http://www.myth-weavers.com/sheet.html#id=2740169]   Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  It's safe - at least for us, I suppose,  " Cheyanne reports after inspecting the dead skeleton. "  No idea why it is like this, though. Maybe this is how whoever it was died - execution by exposure. Awful way to go...  "

Turning to the two paths Cheyanne repeats her previous efforts at the skeleton, trying to get a feel for both paths. She smells the air, looks for tracks and traps, and tries to use her divine-sight to help, just in case she can learn  anything  from her efforts.

 
 Spoiler: Mechanics 
Same thing -  Detect Evil  and  Chaos  plus taking 10 on Perception for a  20  and then using it actively.  (1d20+10)[ 11 ]  to the left and  (1d20+10)[ 22 ]  to the right.
 
Darius Vibrtrar
 
 Spoiler: Cheyanne  

You see no active auras, evil or chaos, nor any obvious traps to your perception
 
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  Maybe this is how whoever it was died - execution by exposure.  " 
 

" Death by exposure? Guess they were an artist, " Rose casually jokes. She still thinks it's a warning, perhaps on the level of ' this is what happens to trespassers '.

Rose looks up to the top of the cliffs, watching for any spies that might be tracking them.
Perception  (1d20+8)[ 15 ] 
Darius Vibrtrar
 
 Spoiler: Rose 
You don't spot any spies watching you.
 
Kaworu
Helen did close her eyes, silent for a moment. She tried to analise both of the feelings she had right now - she for sure did not expect two different sources of power!

-  Hm...  - she finally said -  I sense two sources of power. One of them is familiar to me... could be the necromancess, I think? But the second... it's very tempting to let go and follow in its direction. 

-  I am sorry, I do not think I am making any sense? 
DigoDragon
 
 Originally Posted by Kaworu 
  I am sorry, I do not think I am making any sense?  
 

"  Take the crown and become queen, never to be touched by death,  " Rose recites. " That was a line I remember from Chey's translation of a poem we found up in the ziggurat. The writer became tempted by a raven...  wearing a crown . Do you think that feeling of temptation you have is the same thing? "
Bunny Commando
   Grey  - HP: 50\50 - Conditions: Dazzled - Active Effects: None  

---------------

If a dark power would promise Grey actual, literal darkness, he could be very well tempted to accept - the cursed sun today bites painfully and Grey just wants it to be over   "I know we are here to retrieve that crown, but maybe we should deal with the mage first. I mean, she out of the picture would make finding the crown easier."  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  We shouldn't entertain any temptation - the price is likely too high,  " says Cheyanne in a tone that she hopes sounds sagely and confident. "  There are many paths to power, but self-perfection isn't a process with shortcuts. I know you all don't worship Irori as I do, but that is what he teaches. I will scout either way, but prefer the most direct path to our goal. What do all of you think?  "
DigoDragon
 Rose 

"Well, I was thinking that if the crown is still tempting people who wander into this valley, that might be the direction to follow," Rose answers. "Assuming we want to get the crown first. If we want to slay the competition like Grey suggests... well we only have two directions here so it would be the other one that isn't tempting Helen."
kinem
Ted says   ”I agree with Grey. Best to do first what we do best.”  
Bunny Commando
   Grey  - HP: 50\50 - Conditions: Dazzled - Active Effects: None  

---------------

  "Yes, please. That witch almost killed me with that tree, I am in the mood for some sweet revenge."   Grey chimes in to reinforce his previous words, being in such barren, hot dry land really turning him sour and aggrieved.
DigoDragon
 Rose 

"Well it sounds like three votes for fighting the witch. I'm leaning towards the crown, but I will go with the majority since we probably have to deal with her eventually."
Darius Vibrtrar
As you push through a slender crack in the sunburnt walls of the canyon you discover that it widens into a dangerous looking passage. The air is dark and dry, with dust drifting up from your every footstep to scratch at your eyes and lungs.

The passage is jagged, with two long stalactites near the entrance that give you the impression of a cruel, fanged mouth opening wide to bite you. The ground seems to have been stained here by some dark fluid. Long ago this must have been part of an underground aquafer, with its water source cut off it is now emptied out.

As you pass through the entrance you come into a chamber filled with runes the runes glow with light. Many evil symbols of power and pain are deeply marked into the walls here. Their terrible appearance causes a shudder to run through your body for a brief moment. The darkness in the passages ahead seems unnaturally deep, having an almost liquid appearance.

 
 Spoiler: Everyone Please Roll a DC 15 Will Save in the OOC 

 
 Spoiler: If you Pass 

You Feel a pressure of magical power pass through you from all the magical runes. There is a power of Suppression here, but you were able to resist its Influence.
 

 
 Spoiler: If you Fail 
You suddenly feel an overwhelming presence, overpowering your will demanding you stand down and cause no harm while you are in these series caverns. It will require a DC 15 Strength Check to draw your weapons. And it will take a Spell Caster Check of DC 15 to cast any spell while you remain in this series of caverns.
 

 


Beyond This cavern there is an opening to the left, and an opening to the right. Both tunnels are dark and unlit.

 
 Spoiler: Helen 
You cannot tell where the feeling of familiarity is coming from, so you do not know which direction to take
 
DigoDragon
 Rose 

The tiefling shudders a moment, but shakes off the feeling. She tugs her cloak closer to herself. " Burning brightness to dreary darkness. There's just no in-between today ."

Rose looks to the left, then to the right. Finally, she looks up at the ceiling (she'd look at the floor, but she's a terrible tracker). Rose is trying to see if she can see anything to the limits of her 60-ft darkvision.
Perception:  (1d20+8)[ 14 ] 
Darius Vibrtrar
 
 Spoiler: Rose 


Your Darkvision is not hampered by the darkness, it is a natural lack of light.

When you look to the left, portions of the floor are covered in a mist or fog that seems to move as it there is something moving beneath it. Further beyond the mist you can see the tunnel splits again, another left and right.

When you look to the right, portions of the floor are covered in a mist or fog that seems to move as it there is something moving beneath it. Further beyond the mist you can see the tunnel splits again, another left and right. Further down the 2nd Right, you can see the tunnel stops in a T intersection.
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
As she scouts ahead, Cheyanne relies on her Ioun Torch and dusk-sight to see, but manages well enough. At the sight of the runes she warns the others briefly before pushing into the room. "  Can any of you understand these? What are they threatening to do to us?  " she asked as she easily brushed off the impact of the evil magic. "  I can't exactly smite the rock or anything, but they're not good, that's for sure...  "

Glancing around, Cheyanne notes the uneven floor and thick darkness further in. "  This isn't a good place - push forward? Or do I need someone looking for magic beside me?  " she asks, indicating her confidence with mundane traps but concern with hidden spellcraft.

 
 Spoiler: Mechanics 
Passed in OOC.
 
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

  "Felt that? Like something was trying to, uhm, block my connection to the shadows."   Grey asks the others when he feels that otherwordly pressure on his soul. Yes, Cheyanne is right: this place is definitely not good. He steps forth, now besides Cheyanne, his sight used to the darkness and shadows, to look forward   "Let me see if there are supernatural powers at work here. Otherwise we have to rely on Helen providing us a bearing."  
 
 Spoiler 
Grey casts Detect Magic. And for good measure, a Perception check (Grey has 120 ft. Darkvision)  (1d20+8)[ 27 ] 
 
Darius Vibrtrar
 
 Spoiler: grey 

Your Darkvision is not hampered by the darkness, it is a natural lack of light.

When you look to the left, portions of the floor are covered in a mist or fog that seems to move as it there is something moving beneath it. Further beyond the mist you can see the tunnel splits again, another left and right.

When you look to the right, portions of the floor are covered in a mist or fog that seems to move as it there is something moving beneath it. Further beyond the mist you can see the tunnel splits again, another left and right. Further down the 2nd Right, you can see the tunnel stops in a T intersection.

The mists detect as magic from the conjugation school of magic, and the runes are from aberration and necromancy
 
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

  "...uhm."   Grey mutters as he studies the surroundings for a few moments, he then speaks in a soft voice   "Mist has been conjured. Runes smell of Abjuration and Necromancy. Other than that, these tunnels split twice - I see an intersection after the second turn right. And uhm, I have no idea what it might be, but I see stuff moving beneath this cursed mist. And I truly hope it is my imagination."   there is evident concern in Grey's voice, he then draws his dagger and draws an arrow on the wall in an attempt to not get lost in this maze.
kinem
Ted draws his axe.

  ”It looks like we are on the right track to … something.

Speaking of right track, my suggestion to explore the place, is to take right turns. That could help us not get lost. Unless we start going in circles, in which case, let’s not.”  
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  Can any of you understand these? What are they threatening to do to us?  " she asked as she easily brushed off the impact of the evil magic. "  I can't exactly smite the rock or anything, but they're not good, that's for sure...  " 
 

" They're definitely wards of some old make, " Rose answers. " Their most likely function is to suppress the magical abilities of intruders; prevent casters from taking hostile actions against whatever resides here. In a way, it's like this cave is subject to a Sanctuary spell. "



 
 Originally Posted by kinem 
   Speaking of right track, my suggestion to explore the place, is to take right turns. That could help us not get lost. Unless we start going in circles, in which case, let’s not.”   
 

Rose take out paper and quill. she leans against the cave wall and quickly sketches out a map of what the party has seen so far of the caves. " This might help us if we do go in circles. " She puts the quill away and tucks the map in a belt loop to update later as the party explores.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  So...explain the magic like you are talking to someone who has never opened a tome on magic in her life...cause I might be that person,  " requests Cheyanne sardonically. "  I'm trying to be a bit lighthearted, but I'm serious - I don't understand anything you just said, Grey.  "

She nods at Rose's explanation, still not completely convinced or better informed. "  So...we're in a temple? That kind of sanctuary? Or is it more like a peaceful place...?  " she asks before starting to creep towards the right, slowly and steadily entering the dark fog as she tries to bravely lead the others in this foul place.

 
 Spoiler: OoC 
Not sure if stealth matters with the party so close and not expecting more from Perception. Does the fog cause anything bad to happen?
 
Darius Vibrtrar
The floor ahead is covered by an eerie moving
mist. It is jet black in color, perhaps knee high on a
human, and looks almost like some vaporous ink. There seem to be things moving about in the mist, for
it has ripples and eddies like those caused by fish in a
river, but you see no sign of any living thing in this
seething black smoke.

 
 Spoiler: Those behind Cheyanne  

You watch as a ghostly hand reaches up through the mist and grips Cheyannes wand, as if to steal it.
 
DigoDragon
" Possibly a kind of sanctuary, " Rose says, " One where--  Chey, something's grabbing at your wand!  "
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

Grey is about to explain to Cheyanne further, but before he could do it something tries to grab the wand Cheyanne carries with her; acting on pure instinct, Grey steps forth to save the monk's possession from the incorporeal pickpocket by being the pickpocket himself - he might not have many chance to practice the art lately, but hopefully he has not forgotten much.

 
 Spoiler 
Grey moves until he's behind Cheyanne and tries to use Selight of Hand to pick the wand before the hand.  (1d20+14)[ 26 ] 
 
Darius Vibrtrar
 
 Spoiler: everyone but grey 

As Grey moves into the mist to save cheyannes wand, a spectral hand reaches up from the mist, grasping around the hilt of the bone hilted magical dagger at their hip.
 


Grey, as you grasp the wand to snatch it away, you watch as the hand takes a grasp of the other end of the wand. As you stand there, in a tug of war, you watch as the tip of cheyannes wand... begins to become see through... transparent.
DigoDragon
 Rose 

" Grey, your dagger's getting pickpocketed by Casper! "

Rose steps back so she's not a victim too, then she casts  Mage Hand  to try and snatch the dagger first.
Darius Vibrtrar
Rose as your spell grasps the dagger, you can see its strength is no match for the spectral hand grabbing the dagger as it is becoming pulled into mist, and slowly becoming transparent with the hand.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  What? Can we dispel the darkness? We need light!

 ...Sorry, Grey...   " says Cheyanne as she turns and see what is happening and the strange, thieving shadows around her and Grey. She plucks her Ioun Torch from its orbit around her head and holds it close to her disappearing wand, urgently hoping something about the increased light will help...

 
 Spoiler: Mechanics 
Actions as described in the narrative above...
 
Darius Vibrtrar
While the light does illuminate the fog, making things easier to see, it does not appear to be the solution to the situation. The cheyannes wand becomes harder to see as its transparency extends along its length while in this fog. As Grey grapples with the hand, he does not feel any tangible resistance from the hand, although while in the mist, the hand maintains a grip upon the wand,  and now his dagger as well.
kinem
Ted says   “This is a new one.

Maybe we should head back for a bit, stash our stuff and return with minimal gear. I don’t think these ghosts can do that to us directly. Maybe not to the stuff we already have in hand, either.”
  
DigoDragon
" A tactical retreat sounds fine. Everyone double-time back to the first chamber! " Rose moves quickly to get far away from the mists back to the relative safety of the initial chamber.
Bunny Commando
   Grey  - HP: 50\50 - Conditions: Blinded - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

Grey is temporarily blinded by Cheyanne's ioun stone, screaming in pain and surprise. Still, he can hear his companions just fine and so when they call for a tactical retreat he yells   "Hells, I can't see!"   in a somewhat panicked voice, hand over his eyes to protect them from the sudden shine of light; he however knows he can't just stay there but at the same time he does not really know where to go, so he sprints in a random direction - which happens to be the one opposite where his companions are going.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  I'm sorry, Grey!  " repeats Cheyanne as she dashes forward out of the fog, grasping her wand in the other hand and holding it high above the shadow-fog and its grasping hands. "  Oh wait...um...now we're all split up...  " she mutters looking back. Then louder calls and says, "  Is everyone alright? How about the thieving shadows? Do they follow?  " As she asks she looks at her wand, hopefully...
Darius Vibrtrar
Rose, Helen and Ted watch as Cheyanne and Grey charge forward into the waist high mist, down two different tunnels.

As Cheyanne moves to the right and forward, the mist ends, only about 15-20 ft across. Once out of the mist, the spectral hand is unable to follow and lets go of your wand, it returns to normal. You come to a T Intersection.

Grey flees forward and to the left, as your vision returns you find yourself in a new room. The floor in this room is covered with fine sand that makes it somewhat slippery. In the center of the chamber is wide hole in the floor that seems to be natural. The air is still and the only sound you can hear is the grating of the sand under your boots, other than Cheyannes yelling of course. You find your knife safe in its sheath.

 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  The mist let go of my wand! If you go through fast, it doesn't seem to be able to hold you there or take your stuff,  " calls Cheyanne to the others. "  Shall I wait for you, come back, or go to Grey?  "
kinem
  ”Gods damn it.”  

Ted follows Grey, hoping that things don’t get even more complicated.
Darius Vibrtrar
Ted, you are able.to chase after grey. The spectral hands reach for your murder axe, but cannot keep a grip as you exit the.mist to catch up with Grey. The floor in this room is covered with fine sand that makes it somewhat slippery. In the center of the chamber is wide hole in the floor that seems to be natural. The air is still and the only sound you can hear is the grating of the sand under your boots.
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

Grey rubs his eyes, the darkness soothing so that he can finally see again - at least now Cheyanne and her damned stone are somewhere else. He looks around before turning when he hears Ted following him   "Watch out!"   he warns the warrior, raising his hand to stop him   "There's a hole there and this sand, well, does not feel that solid. Fear we might lose balance and fall."  
kinem
  ”Thanks for the warning. We should probably rejoin the others but first let’s see if there’s anything down there.”  

Ted carefully peers down the hole and looks for other exits from the room.

OOC: Perception  (1d20+9)[ 16 ] 
Darius Vibrtrar
As Ted approached the hole, the sandy floor collapses as he is pulled towards the hole.

 
 Spoiler: Ted 

Please roll me a Reflex Save, DC 15
 


Ted slides into the sand feet first, arms flailing. Ted can feel there is something in the depths of the sand, but doesn't have the current time to grasp anything as he works to not be pulled further into the sand
kinem
  “Well that was one way to tell, there’s something down there.”  

Ted attempts to climb out of the pit.

OOC: Climb  (1d20+10)[ 21 ] 
Darius Vibrtrar
The sand in the pit comes up to your waist, and feels to be rising... or are you sinking?

You attempt to pull yourself out, but the sand pours in more as you try and fail to climb out, you will likely need help, sooner than later as the sand level is rising on the measure of your body.
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

  "Gods be damned, Ted! I told you to be cautious!"   Grey groans as he watches the warrior sink into the quicksand, mind racing to find a solution that would not end with him being stuck as well; he then tries to use his own morningstar to give Ted something to hold onto but avoid stepping too close to the hole   "Quick, grab it!"   he says with a urgent note in his voice.
kinem
Ted doesn’t feel that Grey’s critique of his actions is fair, but under the circumstances, is more worried that the rescue attempt could backfire. Nonetheless he attempts to climb while holding on to the proffered weapon.

OOC: Climb  (1d20+10)[ 18 ] 

Would it make sense to roll anything else?
DigoDragon
Rose, listening from the first chamber, is pretty worried that half her companions found some kind of trap. " What is going on over there? " she asks out loud.

Not wishing to hesitate longer than she would, say, order a drink, Rose takes a breath and runs down the mists to catch up with Grey and Ted. " Whoa... that's... a beach in here. Ted! "


Rose sees what Grey is trying to do, but the morningstar might not be the best tool for this. Rose quickly pulls out the blanket from her haversack and tosses one end to Ted. She holds the other end and offers Grey to help as two bodies and a blanket will hopefully be enough strength to pull Ted out of the sand pit.
Darius Vibrtrar
Rose as you run through the mist, a spectral hand reaches to grasp your sword and, but is unable to keep up as you flee from the mist into the room with Grey and Ted, but no cheyanne.

Between a morning star with 5ft reach and a security blanket, Rose and Grey are able to pull ted from the sand pit trap.
kinem
  ”Thanks! There is something down there, maybe a previous victim. Let’s rejoin the others but be careful; we have to move fast to stop the grabbing ghosts but that’s when traps like this can get us.”  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
With no answer from her companions, but lots of noise and concerning shouting, Cheyanne opts to stay where she is and keep things from getting too much more out of hand. She turns her back to the shadowy-thief-fog and tries to peer into the darkness before her, relying on her low-light vision and Ioun Torch to help her see what lays ahead. "   Deep, calming breaths...center yourself and see the world for what it is...   " she whispers to herself as she tries to take her own advice and lean into her monastic training.

 
 Spoiler: Mechanics 
Perception +10.
 
Darius Vibrtrar
 
 Spoiler: Cheyanne 

On this side of the Mist, your light and low light Vision no longer seem to have a problem peircing the darkness.

To the right the passage becomes very narrow for a bit, but the air smells of death.

To the left the passage opens up wider, and there can be seen light reflecting on the far distant walls.
 
DigoDragon
Rose shouts out, " Chey, you alright? Which way did you go? "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  Over here, guarding this approach,  " replied Cheyanne, raising her voice enough to be heard but hoping not to give away their position any more than they already have... "  I'm fine, take care of Ted and Grey then let me know if I need to come to you.  "
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

Grey mulls over what to do for a few moments, then waves his hand in the direction Cheyanne's voice has come   "I mean, unless we have a better idea on how to explore this cursed place, I would just join Cheyanne and keep going in that direction."   that said, Grey moves at a brisk pace to get where Cheyanne currently is and see what they may find.
Darius Vibrtrar
 
 Spoiler: grey 
As you pass through the mist again a spectralhand reaches up again, grasping for your dagger, but with your swift pace you out run it and find Cheyanne on the other side of the mist, the darkness dispelled by her light, there are two ways to go, a narrow tunnel to the right, and a wide tunnel with light to the left.
 

 
 Spoiler: Ted 
If you pass through the mist again a spectralhand reaches up again, grasping for your butcher axe, but with your swift pace you out run it and find Cheyanne on the other side of the mist, the darkness dispelled by her light, there are two ways to go, a narrow tunnel to the right, and a wide tunnel with light to the left.
 

 
 Spoiler: Rose 
If you pass through the mist again a spectralhand reaches up again, grasping for your swordcane, but with your swift pace you out run it and find Cheyanne on the other side of the mist, the darkness dispelled by her light, there are two ways to go, a narrow tunnel to the right, and a wide tunnel with light to the left.
 
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  Over here, guarding this approach,  " replied Cheyanne, raising her voice enough to be heard but hoping not to give away their position any more than they already have... "  I'm fine, take care of Ted and Grey then let me know if I need to come to you.  " 
 

Rose glances at Ted and Grey. "  Don't worry, the boys aren't physically harmed! Also, this place definitely has lethal traps.  "




 
 Originally Posted by Bunny Commando 
   "I mean, unless we have a better idea on how to explore this cursed place, I would just join Cheyanne and keep going in that direction."   that said, Grey moves at a brisk pace to get where Cheyanne currently is and see what they may find. 
 


 
 Originally Posted by Darius Vibrtrar 
  
 Spoiler: Rose 
If you pass through the mist again a spectralhand reaches up again, grasping for your swordcane, but with your swift pace you out run it and find Cheyanne on the other side of the mist, the darkness dispelled by her light, there are two ways to go, a narrow tunnel to the right, and a wide tunnel with light to the left.
 
 
 

Rose nods to Grey and follows along at a brisk pace. Noting what the spectral hands have been grasping for, Rose forms a hypothesis in her mind.

" I think those spectral hands are interested in our  magic  items, " she informs the party once they're safe from the mists. " That makes sense from a defensive standpoint-- disarm the party's magical gear, then send a big, tough monster that is resistant to mundane weapons. "

Now that the party has a moment together, Rose takes out her parchment and updates her map sketch, noting the sand pit.
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

Grey groans when he finds himself in the presence of that cursed stone that shines, his eyes hurting a bit but at least now he's prepared for it. Luckily, this forsaken villains they are forced to fight seem to hate light as much as he does, so Grey can at least hope that they won't try to fight in broad daylight.

  "Might also mean we are on the right path. Defensive measures to protect this damned crown."   Grey chimes in as he steps forth, trying to take a peek at the intersection and see where the two paths lead.

 
 Spoiler 
Perception (if needed)  (1d20+8)[ 23 ] 
 
kinem
 ”Agreed. Now, I think we should take the lit tunnel first. It could be a trap though”  Ted says.
DigoDragon
Rose puts away her map sketch. "Well, assuming traps are everywhere is just prudent thinking." She considers the options before the party.

"I could try a Clairvoyance spell to 'see' ahead if you want. Might tell us what that light is. Might not."
kinem
Ted says   ”Nice! I actually have a handy item that does something similar but only through a wall or the like and once a day.”  
DigoDragon
 Rose 

"Alright, mind you this might be limited in results." Rose takes the time to cast the Clairvoyance spell, putting her magical 'sensor' over in the area where the light is coming from.

Shell rotate the sensor to get a good look of the area.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  What do you see?  " asks Cheyanne as she watches her companion cast her divination spell.
Darius Vibrtrar
 
 Spoiler: Rose 

 
 

The first image is a more thematic image that your sensor sees, the second is more... mechanical.
 
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  What do you see?  " asks Cheyanne as she watches her companion cast her divination spell. 
 

Rose gasps, and seems to stiffen up for a moment... after a couple seconds granted to process what she saw (she was not ready for it) Rose describes the room to the party.

" That is one giant skeleton... looks like a couple big skellies with spears guard it, sort of like what we saw at the ziggy. So, uh, we should approach carefully if we go that way. It definitely looks important though. "
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

  "And dangerous."   Grey adds with a tired groan, wondering what kind of horror they will find in that cursed chamber   "I mean, from Rose's description, I agree it looks important. Maybe we will find more about that cursed witch."   the shadowy Oracle ends with a nod, grim but determined to find the necromancer and put an end to her - it seems his recent brush with death has left him with a desire for revenge.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  Grey - do you want to scout in perfect darkness? Or shall I go in first with my light?  " asks Cheyanne, still a bit embarrassed at her earlier mistake.
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Detect Magic (6 min.\Concentration)  

---------------

  "From a selfish viewpoint, I would definitely tell you to go first."   Grey replies with a half-smile before turning more serious   "Maybe we should go together. I mean, you're good but whoever built this place has used magic extensively and you can't see arcane energies."   he waves a bit where the light is coming from, sharing his thoughts with the same grim determination he has shown earlier   "So, well, let's go together. Yuo on the look for mundane dangers and I for more esoteric ones."  
Darius Vibrtrar
You can see an eerie light up ahead. As you approach this room you behold an amazing sight. Two giant skeletons (12ft tall) stand like sentinels near a bridge composed wholly of bone. On platforms in their chest cavities, two huge bonfires burn. The flames from these fires reach high into the air, dancing against the collar bones of the giants. Each holds a wicked looking polearm at the ready.

The bridge, which reaches out across a sea of swirling greenish mists, is an intricate creation of many various types of bones. Skulls adorn the femur railings while the floor is a mesh of many different bones. This bridge leads to a ghastly looking skeleton of huge proportions(50+ ft). Its backbone disappears into the swirling mists of the chasm below. A landing of bone is suspended in the huge skeleton's rib cage and you can barely make out a spiral staircase within.

 
 
kinem
  ”I see some potential dangers, but I’m not sure they count as mundane.”  

Ted casts a Shield spell and readies his axe.
Kaworu
Helen was very worried. So many things could go wrong! She was taking calming breaths as she was walking closer to the giantish skeletons.

-  Do you think...  - she asked her companions -  We have any chance of survival? 
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.), Detect Magic (6 min.\Concentration)  

---------------

Grey looks at those skeletons with controlled fear - he is certainly not comfortable at the idea of disturbing them, but if that's what he needs to do to end the threat of that necromancer (and get a little revenge as well) he is not going to back down. But first he looks around, using his magically attuned sense to spot any arcane residual around before engaging.

  "You died and survived."   Grey replies to Helen, a hint of worry in his voice   "Not that worried we might die. More worried about how we might come back."   that said, he conjures his shadows to form a protective armour around his body. Hopefully he won't need them, but better safe than sorry.

 
 Spoiler 
Grey uses Cloak of Darkness and looks around, does he spot any magic here?
 
kinem
Ted says   ”They are big-boned, but maybe we have the advantage in brains.

They don’t seems to be leaving their posts just yet.

Maybe we could lure one away from the other. Hit it with a few ranged attacks. Surround it when out of sight of the other.

Any more ideas?”  
Darius Vibrtrar
 
 Spoiler: grey 


There is a permeable necromantic aura just saturating this cave and it seems to be coming from the 50+ ft skeleton. There is a more localized necromancy aura from the two giant skeletons, with conjuration/evocation from thier chests.
 
DigoDragon
 
 Originally Posted by Kaworu 
  Do you think...  - she asked her companions -  We have any chance of survival?  
 

"Might be low, but it ain't zero," Rose says. "And... well I wonder if these skellies will listen to you the way the ones at the ziggaraut did?



 
 Originally Posted by kinem 
 Ted says   Maybe we could lure one away from the other. Hit it with a few ranged attacks. Surround it when out of sight of the other. Any more ideas?”   
 

"I could throw a rock with a Mage Hand spell on the ground near one to see if it gets it's attention?" Rose suggests.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
Cheyanne nearly whistles in awe of the fearsome sight, but thinks better of it before giving the party away (any more than they already have). "  I don't like this, but the skeletons in the ziggurat ignored us. I don't know if that is because of Hellen or their programming or both, but I'd like to avoid a fight we don't have to start...  " she suggests, looking expectantly at her raven-feathered companion. "  Will you try to get them out of the way?  "

 
 Spoiler: OoC 
Cheyanne has no buffs to prepare at this time, but if combat is begun she will rush to the front.
 
Kaworu
Helen was quiet. She was thinking on a lot of stufff - the Ziggurat, gigantic skeletons, powerful necromancess with the Crown, her own resurrection that made the magical energies within her soul twisted... She did not like all of these things one bit, but was actually too sad to find any words to express her feelings. She just bite her lisp and looked in front of her, with throbbing heart.
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

  "Just so you know. That huge skeleton at the centre, well, it reeks of Necromancy."   Grey shares what his magically-enhanced senses see, his voice barely above a whisper   "It's the magic of life and death. It's what you use when you want to animate the dead."   he then adds to Cheyanne, trying not to assume the righteous warrior has much knowledge about the schools of magic; he then waves at the two giant skeletons, a bit more confused now   "These guards - assuming they are guards - there is something inside their chests. It is both Conjuration and Evocation."   and then Grey adds a short explanation for those who are not schooled in magic   "Conjuration creates and summons stuff. Evocation, you use magic to produce some effects - like shooting an arrow of fire or healing wounds."  

That said, Grey looks at Helen and then at the skeletons and chimes in about Cheyanne's idea   "Well, not saying that I am enthusiastic at the idea of fighting these skeletons. But I am not sure that using the powers Helen and Ted have received when they died would be wise."  
DigoDragon
" Alright then, do we want to look elsewhere and come back to this later? " Rose asks. She picks up a small stone from the ground. " Otherwise I'm chucking this to get the attention of one skeleton. Might accidentally get both. "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
Cheyanne nods and whispers, "    Thank you for explaining,    " to Grey as she waits for a sign of action from Hellen. Unsure of what that really looks like, and noticing the others getting impatient, the holy monk says, "  We are all mostly uninjured and prepared - I will start the fight. Distract them, if you can, Rose. Grey, if you can toss one out, do that. I will charge them once you have both acted and we've seen how they handle the magical assaults...  "

 
 Spoiler: OoC 
Initiative:  (1d20+7)[ 18 ] 
 
Kaworu
Helen took a calming breath. Looking at the skeletons was scary... but actually rushing to the action was not. There was something very liberating in facing your enemies instead of just thinking about facing them.

-  I will try what I can, but I cannot promise anything. Necromancy... before my death, I had no particular affinity to any school of magic. And still, this is a topic I do not feel really familiar with. I am... afraid of a misstep, you could say. 
DigoDragon
 
 Originally Posted by DarkOne-Rob 
 "  Distract them, if you can, Rose.  " 
 

Rose takes out her wand of Halt Undead and has a couple other spells in mind to flavor this fight for the party's benefit.



 
 Originally Posted by Kaworu 
  I will try what I can, but I cannot promise anything. Necromancy... before my death, I had no particular affinity to any school of magic. And still, this is a topic I do not feel really familiar with. I am... afraid of a misstep, you could say.  
 

" If it makes you feel any better, I am bad at Necromancy too, " Rose admits. " But, you do the best with the cards you are dealt. There's no shame at not being great at something. Look at me, I am a terrible diviner and have zero shame.... that sounded more helpful in my head. Well, anyway.... "


Rose is going to cast  Mage Hand  on the stone she has and have it tossed at the feet of the closer skeleton to see if it reacts.
Darius Vibrtrar
The pair of giant skeletons,  standing guard over the rope bridge do not react to the clattering rock that rolls up to thier feet.
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

  "Rose, you should've said that at least you have not hit rock-bottom."   Grey whispers softly when Rose throws the pebbles at the skeletons, before following with an annoyed groan   "Gods, look at what you have done - now I am even suggesting you puns to say."   and that said, the shadowy Oracle tries to focus on the job at hand and prepares himself for the upcoming fight. First, he conjures his shadows to strengthen the will of Rose and Ted, given how in the previous fight the former had fled the battlefield because of the arcane powers of their enemies.

Then he looks at his companions and growls a grim   "Ready yourself."   before using his shadows to push one of the skeletons down the misty pit, hopefully deep enough that the enemy might not be able to climb back and fight them.

 
 Spoiler 
Grey casts Remove Fear on Rose and Ted, duration is 10 minutes.
Then casts Boneshaker on one of the skeletons, if mindless they don't get a save otherwise it's Fortitude vs. DC 17. If failed, the skeleton just falls in the pit.
 
Darius Vibrtrar
As grey brandishes a bone fetish like a marionette and thrusts it towards the Large Skeleton on the right, it flies backwards and falls into the mists surrounding the Rope Bridge. Disappearing.

 
 Spoiler: Matthew 

You've been drinking again. Drowning out the memories of battles lost... and people who you wont see again. You are rustled awake by a barmaid who tells you its closing time, and this isn't a inn. You are helped out of the bar, out the door and into the twilight. You stumble along towards what you think is your last Inn. As you walk you suddenly hear a sound that resonates with your core training.... the sound of bones crunching... being eaten. You turn to look down a dark alley. You cannot see, you call upon your power within as Light shines from your own eyes in a 40 foot cone. Down this dark alley is a mist that obfuscates your vision, but you can make out a bi-pedal form on the ground, its flesh tight against is skeleton. It looks up at the light being shown as you can see the source of the sounds. This is a ghoul in the middle of feasting, some fellow drunkard on the way home must have gotten caught and dragged here. In your current mind, still swimming in ale, you pull your weapon and charge, set to protect this town and anyone else from dying from this creature. As you charge in the mists envelope you and you can feel yourself falling, tumbling downward. When the mists clear but a little you can see a light.... a burning light, 5 or 10 feet away, as you turn your eyes of light toward it, it illuminates a Large Skeleton with a bonfire in its chest cavity. It is falling with you.... along with... a radiant looking human. He is short and slim, but with Bushy eyebrows and a goatee. You three are falling through the mists.
 

 
 Spoiler: Niji 

You've been working with a wizard for some time as his guard. You repel local ignorants seeking a way to prove themselves, and help assist when people actually want his help. One night when you are guarding the keep you look out into a fog bank rolling across the fields surrounding the wizard tower, they wash over the tower and you hear a pecking sound. You look out to see a Raven in the mists. You step forward, perhaps this raven is a messenger bird with a message with for the wizard. You approach to find the raven is pecking at a body... one that wasn't there before. The raven looks up to you, its eyes look over you as it tilts its head to the left and then to the right. A dark necromatic energy swirls from its beak before it pecks the body again. As the raven pecks, the flesh is stripped completely from the bones. You step back, away from this horrible deed, but as you do, you lose your footing as the ground behind you has completely disappeared. You fall... and fall through the mists. A light begins to shine about 5 or 10 feet away from you. There is a Large Skeleton with a bonfire in its chest cavity. It is falling with you.... along with... a human with long hair and a short beard. He is falling along side you... along with this undead monstrosity.
 

 Roll20 for Map 


[[Grey and Ted are up in Initiative]]
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey can scarcely believe it was that easy, he half-expected some kind of trap or at least that cursed witch screaming in his head not to touch her precious undead. But given the effectiveness of the spell he has just used, the Oracle sees little need to change tactics and so he does the same thing to the other skeleton: he conjures his shadows to have him fall in the pit - at worst, he would have gained a little time and made the fight for his companions a little easier.

 
 Spoiler 
Grey casts Boneshaker again on the other skeleton.
 
Darius Vibrtrar
As grey brandishes a bone fetish like a marionette and thrusts it towards the Large Skeleton on the left, it flies backwards and falls into the mists surrounding the Rope Bridge. Disappearing.  The room falls silent only the distant sound of fire crackling can be heard.

[[Ted is up]]
kinem
  ”Well done, Grey! It appears that our way forward is clear now”   Ted says.

His axe at the ready, he heads towards the bridge that the skeletons had been guarding.
Darius Vibrtrar
The skeletons are shoved into oblivion within the mists  around the bridge. The bridge, which reaches out across a sea of swirling greenish mists, is an intricate creation of many various types of bones. Skulls adorn the femur railings while the floor is a mesh of many different bones. This bridge leads to a ghastly looking skeleton of huge proportions. Its backbone disappears into the swirling mists of the chasm below. A Landing of bone is suspended in the huge skeleton's rib cage and you can barely make out a spiral staircase within.

 
 Spoiler: Matthew 
You are still falling, not having landed, the three of you seem to be falling at the same rate.
 


[Matthew, Cheyanne, and Rose are up]
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  Yes, well done!  " exclaims Cheyanne enthusiastically. "  I suspect it is too much to hope they won't be coming back, though - we should watch for them to climb up out of whatever is down there...  " she continues as she goes with Ted and shuffles to the edge to look over and see where the giant undead fell...

 
 Spoiler: OoC 
Move to the edge and see...
 
Darius Vibrtrar
As Cheyanne approaches the edge, the green mists rise ever so slightly to meet her, but stop as she has. The mist swirl from some sort of movement within its unseen depths. The mists appear opaque and you cannot see more than 20ft in through them as the mist grants full cover after 20 ft.

[[Rose and Matthew are up]]
Yas392
 Matthew  HP: 53/53

Matthew's eyes are wide open at the enormous ribcage.

 "UNDEAD! You will not claim me!" 

He breathes in and sends a bolt of black energy at the large skeleton's skull.

 
 Spoiler: OOC 
 Move:  Gain Psionic Focus and select Undead as Active Type.

 Standard:  Disrupt Pattern on Large Skeleton. Apply Smoke Bomb discovery and Bleed Pattern on Disrupt Pattern. If attack hit and damages, fog cloud on head area to blind it while leaving the rest of its body unobscure and take 3 bleed damage if applicable.

 Ranged Touch Attack vs Large Skeleton:   (1d20+7)[ 22 ] 
 Damage:   (1d6+5)[ 7 ] 
 Enhanced Disrupt Damage:   (2d6)[ 5 ] 
 
Darius Vibrtrar
The Blast of Psionic Energy flies from matthew and hits the skeleton in the head. Smoke fills around its head, disrupting its "sight" As it lacks blood, it takes no bleed damage. You continue to fall, you can feel the sensation of falling a greater and greater distance.

 
 Spoiler: Matthew  

From the corner of your eye you spot the vaguest movement, you turn your head slightly and at the furthest distance you can make out... about 20 ft... you see the outline of a second skeleton, identical to the first, with a bonfire in its chest.
 

 
 Spoiler: Cheyanne 
You heard a Shout from Down in the Green Mist.... Something about "Undead", and "Not Claim me" and it was in Common....
 

 
 Spoiler: DC 15 Perception for anyone not in the Green Mist 
You heard a Shout from within the Green Mists. "Undead you will not claim me!"
 


[Rose you are up]
DigoDragon
 Rose 

Rose walks forwards to keep up with the group. She looks up, out of habit of danger sometimes dropping in from above without an invite.

" I hope the big guy there is just for decoration. "
Darius Vibrtrar
 
 Spoiler: Matthew and Niji  

You think you heard talking from above you. Something about decoration.

DC 15 perception to heard what Rose said
 


The 50ft+ Skeleton looms over your group.

[HELEN is up]

 
Yas392
 
 Spoiler: OOC 
 Perception:   (1d20+10)[ 16 ] 
 
Yas392
Matthew swivels his head to the undead further than the first skeleton he is battling.

 "ANOTHER UNDEAD NEAR HERE? WHAT WORLD HAVE I AWOKEN TO?" 
Darius Vibrtrar
As you continue to fall through the mist, the voices from above sound as if they are getting further and further away. The
 Giant skeletons before you, take the pole arms in their hand and shove them into the bonfire within their own chest, lighting the weapons on fire as they alight with fire. The Skeleton swings once at Matthew with the now flaming polearm.

 (1d20+15)[ 17 ]  If Crit  (1d20+15)[ 22 ] 
[roll]2d6+1d6+12[/roll] if crit [roll]2d6+1d6+12[/roll]

Cheyanne and Ted, as you stand at the edge and glance down you can hear yelling that is falling further and further away, and a faint light deeper within the Mist that grows smaller each moment.

[Niji is up]
Kaworu
Helen decided to use her Acid Splash at the biggest of the enemies. She was not sure whether she wanted to save bigger spell for later, but maybe she should have saved them for an emergency?

She moved forward, since she needed to get a good view of the enemy.

 
 Spoiler 


Acid Splash I quess? ;-)

ATTACK:  (1d20+3)[ 11 ] 

DMG  (1d3)[ 3 ] 
 
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  Whoever is down there spoke in our tongue - not sure how we can help them, though. The mist is strange and might do weird things, but leaping blindly into it to fall for who knows how long...that's just suicide...  " Cheyanne says to the others seriously.

 
 Spoiler: OoC 
Move to the edge and see...
 
namo
     Niji     
  AC  21 / Touch 14 / Ff 17  |   HP  50/50  |   Saves  Fort +3 / Ref +10 / Will +14
 Init  +4  |   Senses  Perception +10 
      
 From a spooky raven to an unexplained fall through the mist, Niji is not having a good day. Flaming skeletons will  not  contribute to improving it. The nearest one is obviously hostile so, realizing his fall is strangely slow and he can still maneuver somewhat, Niji determines to hamper first, and figure out the rest later. He draws his rapier and incants his signature spell: rainbow colours erupt from the tip of his blade and wash over his unexpected foe. 
 
  
 
 Spoiler: OOC 
 Swift:  Hypnotic Stare on skeleton (-2 Will and attack)

 Move:  draw rapier

 Standard:  Color Spray on skeleton.
25% chance to miss due to it being undead:  (1d4)[ 4 ]  (fails on a 1)
Will DC 17 or be subject to:
8 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
9-10 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
11 HD: The creature is stunned for 1 round.
(Note: this is the general case, but undead can't be stunned, so only blinded sticks.)

 Potential reactions :
- "Free": if attacked, he triggers the Mesmeric Mirror trick to make 1 mirror image appear (so the foe must roll 1d2 to figure if he hits the image or Niji)
- Immediate: if a foe within 30ft lands a crit on an ally, Niji uses Misfortune to force the foe to reroll the attack. (He'll sometimes use it to force a reroll on a successful save.)
 
Darius Vibrtrar
Niji unleashes a rainbow spray of colors on The Large skeleton. While it is unable to resist the magic of the spell, it doesn't seem to be affected (Immune to Stun).

 
 Spoiler: Cheyanne and Ted 
You notice a burst of rainbow colors somewhere in the Mist, but cant see it directly.
 


INITIATIVE GROUP A IS UP.
Ted and Grey, its your go.
kinem
Ted says   "Maybe the falling skeletons knocked loose some prisoners who were tied to something. This is a long shot, but all I got ..."  

Ted takes out the rope he got with his "fighter's kit" and looks for something to tie one end to, in a location over the area where the light is below, in the hope that lowering the other end will allow a potential ally - and hopefully not a skeleton - to climb up.
Darius Vibrtrar
 
 Spoiler: Matthew and Niji 

In an unexpected turn of events a rope comes flying down through the mists and lands in Niji's arms. You take a moment staring at the rope as your brains try to reconcile conflicting information. It is then that the magic of the illusion is dispelled. Focusing on the rope you can see that you are floating, not falling. That the mists have you held up, and have been tricking you into thinking you are falling. Some one above you has thrown you a life line, figuratively and literally.
 


Ted as you throw the rope out, it seems to be caught on something and does not fall down to the edge of the hole you are standing next to.
Yas392
The appearance of the rope causes Matthew to rub his eyes. He turns to Niji.

 "Stranger who fell with me, it seems we are given a lifeline to break this illusion. Let's work together to escape. If you help me escape this nightmare, I will impede it from killing us." 
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey advances towards the huge skeletons, but when the others claim to have heard someone down the misty pit, he frowns and wonders if they are having some kind of hallucination - he doubts anyone alive is down there. So when Ted throws a rope to whoever has found themselves trapped in the mist, he recites a quick incantation but keeps the spell on hold and shares his thoughts with his companions   "Maybe they are prisoners. Maybe they were stuck there for a good reason. Be prepared if they are hostile."  
 
 Spoiler 
Grey readies Boneshaker if anything that comes out of the pit do something hostile.
 
Yas392
 Matthew:  53/53

Matthew hurls a black energy bolt at the large undead again.

 
 Spoiler: OOC 
 Disrupt pattern ranged touch attack:   (1d20+6)[ 8 ] 
 Damage:   (1d6+5)[ 9 ] 
 Enhanced damage:   (2d6)[ 10 ] 

Apply tanglefoot bomb discovery to disrupt pattern. If hit and damaged, undead must make reflex save or be entangled/glued to the floor if able for  (2d4)[ 5 ]  rounds (DC 18).
 
Darius Vibrtrar
Matthews attack flies wide, missing its mark.

[Cheyanne and Rose are up]
DigoDragon
Rose is looking between Chey and Ted, a bit confused as she didn't hear anything. Well, she's here for magical support, not scouting. Well, she has divination spells that can scout, but she's not the... ranger... you know what, Rose shuts up that part of her brain for a second.

" You uh, you all wanna go down there to help whoever it is? If the drop is less than 360 feet, I can take us all down there safely with Feather Fall, " Rose suggests in a strangely specific calculation.
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
"  Um...no. Let's get them out and stay clear ourselves,  " answers Cheyanne. As the men inside the fog-hole speak, Cheyanne notes a word - "illusion." She squints intently at the fog, willing her mind to clear it away while she also retrieves a rope from her pack...

 
 Spoiler: OoC 
Full action to get the rope from her pack, I think. Will save vs. the spell:  (1d20+16)[ 28 ] 
 
Darius Vibrtrar
As Cheyanne stares at the mist, what comes to her mind is a realization that while this mist is very real, there must be something in it that is perceieved once you enter it, rather than the mist being an illusion.

Helen, there are no foes to target Acid Splash with. Ted has thrown a rope into the mist, lowering it down to voices that can be heard. There is a mist that prevents you from seeing the skeletons, Matthew, and Niji.

 
Helen is up.
Kaworu
Helen moved forward, hoping that once she will be closer, she would be able to cast some kinda offensive spell. She wasn't really sure if that's the best idea - after all, she went closer to goddamn big skeletons... - but is was hard to come up with a better plan, especially in the heat of action.
Darius Vibrtrar
The smoke from Matthews earlier attack was actually still around, despite the earlier illusion. Having felt the magic from Niji's attack, its attention is turned toward Niji.

Flaming Spear attack vs Niji
 (1d2)[ 1 ]  Miss on a 1
 (1d20+15)[ 22 ]  If Crit  (1d20+15)[ 16 ] 
 (3d6+12)[ 23 ]  if Crit  (3d6+12)[ 30 ] 

Still Blinded by the smoke the attack completely misses

[Niji Is up, you have a Rope in your hands, you could jump rope a portion over to Matthew, maybe tug, or even start climbing up. ]
namo
     Niji     
  AC  21 / Touch 14 / Ff 17  |   HP  50/50  |   Saves  Fort +3 / Ref +10 / Will +14
 Init  +4  |   Senses  Perception +10 
      
 Usually Niji is the one inflicting disorientation upon this foe, and he is finding out he does not like this turnabout one bit. But a miracle rope falls out of the sky and interrupts his internal recriminations.
" Thanks for the rope, whoever you are! "

" Let's get out of there " he replies to the stranger battling the skeleton, seemingly with more success than he has had. Niji offers the end of the rope then starts climbing, very nimbly, the hilt of his rapier caught between his teeth.
 
 
  
 
 Spoiler: OOC 
I assume grabbing the rope, ensuring that Matthew can use it and starting to climb use up all his actions for the round.
 Climb :  (1d20+4)[ 22 ]  +   (1d6)[ 2 ]  (I'm pre-rolling a bonus die from the Derring-Do deed, spending 1 panache, but he'll only use it if the DC is 10 and he rolls just below). I figure the DC is 5 if he can use the wall, or more likely 10.  edit: the very good d20 roll makes it moot.
 
Darius Vibrtrar
With Niji using a double move he is able to climb 20 ft up the rope, Following him, Matthew is able to climb 10 ft. As Niji and Matthew climb, the mist above them clears a bit and they are able to see a human in breastplate armor holding the other end of the rope. Next to him you can see a tall female teifling with tanned skin, red curly hair and emerald eyes. On the other side of the armored man is another woman, with short black hair and lavender eyes, she looks human to matthew but niji sees that she is much like himself, born of humans, but not completely human. The two people being pulled out appear human, but Cheyanne, the one that comes out first is not quite human, much like yourself.

Blinded, the skeletons are unable to make AoO as you escape. We are now out of initiative as Matthew and Niji are pulled out of the mist and into a room with a massive skeleton standing over 50ft tall, it must have belonged to a collosal titan. There is a bridge made of bone that spans across the mist to the base of the humungous skeleton and to the bottom of a spiral set of stairs that rise up into the ribcage of the skeleton.

Among you are a human with grey skin, who is standing towards the back, and.... a bird person? you are not quite sure, they have an almost human face, but they are covered in pitch black feathers, much like a kenku.

 
namo
     Niji     
  AC  21 / Touch 14 / Ff 17  |   HP  50/50  |   Saves  Fort +3 / Ref +10 / Will +14
 Init  +4  |   Senses  Perception +10 
      
 As Niji climbs over the edge, he drops his rapier back in his hand and, with a flourish, puts it back in its sheath.
" Greetings, people! Are you the ones who summoned me here, masters of a strange skeletonesque demesne?

I am Niji, and would very much like to, er, go back. My employer is going to wonder where I wandered off to and, well, he has a temper. "

Niji has bright red hair and a matching goatee, and is dressed superbly and flamboyantly. He is rather shorter than most of the party. 
 
  
Yas392
Matthew gives Niji a grateful look, taking the rope and climbing it. As the mists clear, he sees a motley crew who threw down the rope. He points to himself, his facing addresses Niji and the group.

 "Matthew. Thanks for the save. Can you tell me how I woke up in a nightmarish realm after being in a drunken stupor?" 
DigoDragon
 Rose 

Rose gives the two friendly newcomers a look over, but to their questions, she seems a little flummoxed that answers will be sparse.

" No, I don't think we summoned you. Frankly, we felt we were summoned to this realm ourselves. The mists seems to do that of their own volition, " the tiefling answers. She takes a deep breath and tries to be upbeat. "I'm Rose, practitioner of the arcane and sarcasmancy. These are my companions, Ted and Cheyanne." She gestures to the armored man and the other woman.

" Behind me there are Helen and Grey. "
Yas392
Matthew nods.

 "Pleasure to meet you. I take it your group is finding a way to get out this realm?" 
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey, still with his offensive spell primed, watches the two figures emerge from the mists - they don't seem to be a threat, but he is still a bit guarded. And when one of them asks about where they are, he lets a dry chuckle out   "Oh, boy. This is going to be an awkward conversation."   before trying to give them the best explanation he can (so, short and light on details)   "As Rose has said, we have not summoned you. No, we do not know how to leave whatever Plane we find ourselves on - good chance you are stuck here as much as we are. This I swear by the clocks of Neverwinter."   he clears his throat, looks around with a little concern and keeps going   "Have to admit that you decided to spawn in a rather unpleasant place. Yes, we are in danger. Try your best  not  to die. If you do, I can't bring you back. What could bring you back, better you do not meet it - and I can't,  literally  can't tell you what it is."  

Grey throws a look at Matthew and shrugs   "Right now, we have a mission - but not the kind that could get us out of this Plane in the short term. We have to retrieve something from this godsforsaken place."  
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
Cheyanne nods along with the others' explanations and introductions. "  I'm Cheyanne, student of Irori, the Master of Masters. As Grey explained - we have little to give in the way of answers. For now, we're in a dangerous spot and welcome the help,  " she said hopefully.

Then turning to the massive skeletal structure she says, "  I'll keep scouting. Grey, do you want to come beside to look for magic as we go?  "

 
 Spoiler: OoC 
More scouting, as before. Perception +10 with low-light vision and Ioun Torch. Stealth +12.
 
Yas392
Matthew shrugs.

 "Fair enough. I am a bit of a survivor myself. Have the scars to prove it. No need to go overprotective on my account. Given what you told me, I will stick with your group until we can leave this realm. Better rate of survival and you know the lay of the land better than I do." 

He begins walking to the bridge, exchanging his cestus for a silver cestus and equipping it.

 "I'll join you, Cheyanne. Help get rid of the traps we across. I will not be in the front lines in battle, however. I work best at range, debilitating our opponents. That was how Niji and I climbed out unharmed." 

Matthew scrutinizes the bridge as he reaches the threshold.

 "This realm got a name?" 
 
 Spoiler: OOC 
 Perception for traps:   (1d20+13)[ 18 ] 
 Perception (general):   (1d20+10)[ 21 ] 
 Knowledge (History) for realm he is dropped in:   (1d20+9)[ 23 ] 
 Knowledge (Planes) for realm he is dropped in:   (1d20+12)[ 29 ] 

Refreshes and expend Psionic Focus to manifest  My Light  Power. (40 ft Cone of Light; 20 ft normal light, 20 ft beyond that increase light level by one)
 
Darius Vibrtrar
The bridge does not appear trapped. The bridge is made of bone and sinew, but could easily be taken down with a single weapon strike.

 
 Spoiler: matthew 

This sounds like a few stories you've heard where people are whisked away to a realm of horror. Its a demi plane on the deep ethereal, the realm of dread. There there are many countries separated by borders of mists that seperate people and function as a form of transportation. The gods eyes do no reach there but... there are malevolent forces that control and torture the inhabitants.
 
kinem
Ted says   ”Good to meet you.

I should mention that we may run into an evil necromancer and we have a score to settle with her.”  

He coils the rope back up and puts it back into his pack.

He will take a position just behind the trap finders.
DigoDragon
Rose will travel along, taking position somewhere in the middle of the party.

" Onthe subject of the something we're retrieving, it is an artifact--a crown that we've been told can raise an army, " Rose explains. " A woman named Akriel wants us to get it so she and her fiance, a man named Dr. Dominaini whom we haven't yet met, can use it to overthrow a vampire lord of a neighboring country. We... trust this woman about as far as my noodle-arms can throw her, but we figured if we don't get the crown, she might hire someone else to do it. So here we are. As far as artifact dangers go, I have a feeling this thing might kill the wearer, but we'll figure that out after we find it. "
Darius Vibrtrar
The party stands upon a platform crafted from bone in the heart of an immense skeleton. A great spiral staircase, built from huge shoulder blades, leads upward. A railing, formed from interlocking hands and arms, runs along the side of the stairs. It is worn fairly smooth and is warm to the touch. There is a layer of something slick along the railing the entire way up.
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Well, these two do not seem a threat for the moment so Grey decides he does not need to keep a spell ready to strike at a moment's notice. And when Cheyanne asks him to resume the exploration and Matthew intervenes, he shrugs and replies with another chuckle   "If the fellow wants to risk his own life to check for traps and ambushes..."   so he just takes place in the back of the formation, where hopefully the newcomers might not be able to shank him.

When Grey looks at the quite impressive and ominous staircase, he frowns and shares his thoughts with the other in a grim tone   "Well, this looks a lot like the kind of place an evil necromancer might build as entrance to their lair. If not, given the presence of those two guards we have thrown in the pit, there's a very good chance it leads to somewhere quite important."  
namo
     Niji     
  AC  21 / Touch 14 / Ff 17  |   HP  50/50  |   Saves  Fort +3 / Ref +10 / Will +14
 Init  +4  |   Senses  Perception +10 
      
 Niji absorbs the information with a bemused expression. " It all makes about as much sense as a skeleton's sense of fashion right now, but no matter! My blade will pierce the evil necromancer's heart and set it all aright. " People gifted in deciphering others will notice that Niji feels less confidence than he expresses.

Then, thinking on it some more: " Assuming he still has a heart to pierce. Oh, rapiers are rather dreadful against skeletons, aren't they? And not much better against zombies. Ah, Desna, if you are to set me this trial, at least give me something I can actually pierce or blind.

But let us ascend this dramatic stairwell! " 
 
  
Yas392
Matthew takes the group's silence as not knowing the answer and brushes the bridges with his boot.

 "No traps. Be careful not to apply to much force on the bridge or it will break like swinging a weapon at it." 

He puts a hand on his head.

 "Realm of dread and horror, countries and people in their own hells, mist that separates and transports people, forces that rival gods playing with our lives. Ugh, I need more ale after this." 

When the flamboyant man exaggerates his gestures, Matthew chuckles.

 "Clear. Let's go up the stair way and make a big hole in the necromancer's heart, shall we? And claim the crown if we come across it." 

He crosses the bridge, gestures the party to follow and ascends the stairs while his eyes glow.

 
 Spoiler: OOC 
 Perception:   (1d20+10)[ 27 ]  (+3 to spot traps)
 
Darius Vibrtrar
As you rise to the top of the stairs you find no traps along the way. You find yourselves in a room at the top of the stairs. A black curtain hangs along one wall of this room. It is unusually deep and rich in color, making it difficult to tell exactly where the surface of the cloth is. An image is formed on the fabric by white lines, but they seem to stand above the surface of the curtain. The picture shows a young woman manacled to an upright slab of stone. A ring of skeletons, armed with flails and whips, stands around her as if ready to strike. An occasional ripple in the surface of the material makes it seem as if the skeletons are moving ever so slightly. In addition to the macabre curtain, a large black table strewn with bone fragments and bits of meat stands to your left. The bones are yellow with age and the flesh is beginning to rot, filling the air with a sickly sweet odor of corruption.
Yas392
Matthew studies the image and room.

 
 Spoiler: OOC 
 Perception (Take 20)  - 30 (33 for spotting traps)

 Knowledge (Local):   (1d20+12)[ 15 ] 
 
Darius Vibrtrar
 
 Spoiler: Matthew 

The room does not appear trapped. As the curtain moves, you glance at the floor and walls to notice that there may be more to this room beyond the curtain.

The scene on the curtain is unfamiliar to you, and the woman is not recognizable, nor is her style of clothing. She is from some foreign land based on her appearance.
 
Yas392
Matthew turns to the group.

 "You want to have a look around anything before I lead us through the curtains? Identifying magic and scent is not my expertise." 
DigoDragon
"Hmm? Ah, yes. Identifying magic. I can do that." Rose casts Detect magic and then does a slow sweep of the room, looking to see what auras might be in the room, and schools if she can.

Spellcraft  (1d20+15)[ 31 ] 
Darius Vibrtrar
 
 Spoiler: Rose 

The curtain has some low level illusion and divination magic. you think it is showing you another room perhaps?  and the black slab has a minor Abjuration aura... It seems to prevent numbing? it prevents anyone touching the slab from losing any sensation in their body. keeping all senses fresh.
 
Kaworu
- Uh oh - was all Helen has to say abot the "setup" she had seen - Remind me again, why necromancers are usually so weird? Focusing on one school of arcane studies is one thing, I get that, but the whole easthetics... why they have so flamingly weird things going in their heads?
kinem
Ted replies to Helen   ”Simply put, she needs to get a life.”  
Darius Vibrtrar
 
 Spoiler: Helen 

The feminine voice once again enters your mind

"There you are sister, I'd lost track of you. Atop the stairs now. Are you hungry? You've traveled long through the valley. I have milk, honey, or if you'd rather I have some tastey oats and seeds. Come back down stairs. Head back towards the first room, you took a wrong turn towards the right, go left instead, ill be waiting for you."
 
Kaworu
- Is that a joke? - asked Helen.

- Also... uh... the necromancess, she's... giving me directions? Towards her, I suppose? Do we wanna... try it? - she made a face - I'm not sure how honest she is with me, it could be a complete trap...
DigoDragon
 Rose 

" Hmm, how interesting, " Rose bemuses as she scans the curtain and then the slab. She explains what she sees to the party. " There is an arcane matrix of illusion and divination on the curtain. What we're seeing here might be a representation of another room somewhere. As for the black slab there... "

Rose scrunches her nose. " There's an abjuration upon it that prevents your body from going numb. So you could sit on it awkwardly and your foot won't fall asleep for example... or you can tie someone down and they'll feel the torture even with adrenaline. Pretty diabolical. "




 
 Originally Posted by Kaworu 
 "Also... uh... the necromancess, she's... giving me directions? Towards her, I suppose? Do we wanna... try it? - she made a face - I'm not sure how honest she is with me, it could be a complete trap..." 
 

" Has she been honest with you before? " Rose asks. " Since you're the only one hearing it, we can't really know the answer to that. "
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
Cheyanne wrinkles her nose at the smells, shakes her head at the decor and discussion, and says, "  I'm really not any good at these sorts of things, but give me something to fight and I will be much better...  " At Helen's announcement the monastic paladin looks even more unhappy, but stays silent as she waits for someone to make a decision.

As the party discusses things, she does allow herself to drift to a spot between her companions and the curtain, protectively trying to place herself in harms way  first , should anything emerge from behind the unholy scene displayed by the enchanted cloth.

 
 Spoiler: OoC 
More scouting, as before. Perception +10 with low-light vision and Ioun Torch. Stealth +12.
 
Darius Vibrtrar
 
 Spoiler: Perception DC 15 

You can hear a muffled sound from behind the curtain.
 
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey frowns a bit when between the words his companions are speaking, he hears something behind the curtain. He steps forward and rests a hand onto Cheyanne's shoulder to stop her, the index finger of his other hand on his lips to gesture to the others to be silent. The aptly named Grey then nods towards the curtain and then taps on his ear, to signal to the others that he has heard something behind the barrier.
DigoDragon
 Rose 

Rose see's Grey's gesture and immediately quiets herself. She has a hand on the hilt of her sword and another by her spell component pouch.
Yas392
Matthew observes Grey's reaction to the curtains and takes a silent breath. He tenses up and immediately moves to the rear of the group, bracing himself for what lurks ahead of the veils.

 
 Spoiler: OOC 
 Perception:   (1d20+10)[ 28 ] 
 
Kaworu
Helen wanted to answer about the necromancess, but then aparently everyone should be silent, so she saved her thought for another moment. Instead, she prepared an Acid Splash in order to cast it at any moment at the curtain, just in case a monster (or other enemy) would emerge.

[Since it could be just a skeleton, she preferred not to waste a Magical Missile].
DarkOne-Rob
      
    Cheyanne Julus   
Female Lawful Good Half-Orc Monk/Paladin/Champion of Irori,  Level  3/2/1,  Init  7,  HP  62/62,  Speed  40 ft
 AC  27,  Touch  20,  Flat-footed  18,  CMD  28,  Fort  18,  Ref  16,  Will  16,  CMB  +9,  Base Attack Bonus  5
 Pure Iron MW Sansetsukon (8 GP)   +8 (1d10+4, 19-20/x2)
 Double-Chained Kama (8 GP)   +7 (1d6+3/1d6+3 or 1d6+4, 20/x2)
 Siangham (3 GP)   +7 (1d6+3, 20/x2)
  Bracers of Armor (+2)  or Mage Armor ,  Amulet of Natural Armor +2  (+4 Armor, +9 Dex, +3 Natural, +1 Deflect)
 Abilities  Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 23
 Condition  0/1 Smite Evil used today
0/7 Lay on Hands used today

Mage Armor (1 hour)

 
 Spoiler: Code of Conduct 
As a champion of Irori, Cheyanne embraces law and goodness as other paladins do, conducting herself with honor and protecting the innocent; she loses all class features if she ever willingly commits an evil act. Cheyanne must also avoid entanglements that would distract her from the pursuit of perfection, and may not incur debts nor give loans to others—though she is encouraged to give freely to those in need. She likewise turns away potential followers of any sort, and may not recruit any cohort, follower, animal companion, familiar, special mount, or similar creature.
 
 
 
  
With a nod Cheyanne draws her three-section staff and tilts her head to listen again. She then looks to the rest of the party to be sure they are ready before moving to throw open the curtain decisively!

 
 Spoiler: Mechanics 
 (1d20+10)[ 30 ]  vs DC 15
 
Darius Vibrtrar
As you pull back the curtain you see a gagged beautiful young woman sit strapped into a skeletal chair that resembles a squatting giant. She seems startled to see you, but then a look of relief washes over her features. She quickly attempts to struggle free when you step past the curtain. She has a look of concern in her eyes, as if she fears that whoever strapped her into this nightmarish chair may return at any moment. As your eyes dart around the room for any other dangers you spot a pile of bones at the woman's feet.
kinem
Convinced that the woman is a victim of the necromancer, Ted steps forward and attempts to free and ungag her.

  ”Hello. You will be safe now, if we can arrange it. I’m Ted. Can you tell us what happened?”  
Kaworu
Helen, in the meantime, just cast Detect Magic. Something told her the bones might me of a skeleton and it was better to be safe than sorry. Also, maybe she was extra anxious, but was very afraid of a trap.
Darius Vibrtrar
As Ted unties the comely woman she reaches up to her own jaw, massaging it once the gag is removed.

"Thank the songmeisters you dropped in. My name is Merry. I was captured by Radaga, she had Goblyns take me from my home. I think shes going to kill me, there have been others!"

She massages her wrists where the bindings had held her.

"Who are you all?"

 
 Spoiler: Helen 
The Bones have a faint necromancy aura, as if they have had a spell cast on them in the past, but there is not an active spell on them currently.
 
DigoDragon
 Rose 

" Well, for one thing we're a band of adventurers against maiden-napping necromancers, " Rose says. The very thought of it is repulsive to the tiefling. " I'm Rose. "
Darius Vibrtrar
 
 Spoiler: Sense Motive DC 20 For Cheyanne, Rose, and Helen 

She does not pull back from your Caliban members of your group, she seems to be treating you all equally
 


"adventurers? oh... adventure seekers.... Wanderers. Homeless."

She stands up from the necromantic looking chair and steps over the pile of bones at her feet.

"Yes... The priestess, she called herself Radaga. She does hold sway over death. She is dangerous. I've seen a lot of bones here, probably her victims. Can you help me get out of here?"
Bunny Commando
   Grey  - HP: 50\50 - Conditions: None - Active Effects: Cloak of Darkness (1 Hr.)  

---------------

Grey looks at this "Merry" with a little suspicion - he likes his friends, but if he ever has to con them, he would give them someone to save and watch them risk their lives. And besides, the name of the woman is somewhat familiar so he flashes his most charming and friendly smile and asks the woman   "Wait, Merry you said? Perchance the diminutive of Mergriet?"   as he has just remembered of one of the names they found on that list a few days earlier.
Darius Vibrtrar
The woman looks to greys smile for a moment before returning her own.

"While that's a wonderful name, but its not mine."

 
 Spoiler: DC 16 Sense Motive 
She doesn't appear to be lying.
 
Yas392
Matthew's ears perk up at Radaga's name.

 
 Spoiler: OOC 
 Knowledge (History) on Radaga:   (1d20+9)[ 23 ] 
 
Darius Vibrtrar
 
 Spoiler: Matthew 

Radaga Daegon, A Priestess to a goddess of beauty and love. She is known to you because of her fall from grace when it was discovered that due to her obsession with men obeying her, and her own beauty, she had begun killing beautiful women in order to steal their good looks for herself. The stories you've heard of her highlight her ego as she desired the attention and fawning of men at her feet. And her longing to be young and beautiful forever.
 