BelGareth
   Bels Fallout RPG   
The dawn broke through the morning mist of the NorthWest Commonwealth, dew clings to everything as the chill misty condensation covers everything. It was winter, but the weather up here has changed drastically from all the pictures and art of this area, and the warm brooding sun could be seen in the East as it made it's slow ascent in the sky.

The small town of Spangle was either a stop on the way, or the end of a road, be it exhaustion, forced, or running out of supplies.

At least you weren't under the cloud of ash in the West.

So there was that.

The locals here eye you suspiciously, mostly Brahmin herders, Tato farmers, and a mix of junkers and other esoteric people who ended up at the edge of the world.

Spangle is just south of Pa'kane, an irradiated skeleton of a city, infested with super mutants and their ken, you've even heard of rumors about a Brother Hood of Steel outpost here abouts, and many locals claim to have seen flying machines coming from west of Pa'kane.

Spangle sits within Raider country, but this small town seems to have been left alone, but that may be just a matter of time, the Crimson Canuck Rangers were far too north to help, and the Great Dark Plume wasn't too far east, perhaps that is why the Raiders have left this little area alone.

The towns Merrif Constance is ill at ease with this many strangers, and gives you the side eye as she walks past, she was a lithe women, obviously capable of defending the town from the usual suspects, and has a laser rifle on her back, ready to tag anything that moves wrong.

 
  
 
 Spoiler 

 Map 
 
Nuptup
Sasha makes her way through the small township, one of her optics following the armed woman as Sasha follows along near Match. She's used to catching glances here and there, her Gutsy plating mismatching with her Miss Nanny Factory coloring, making her an odd mixture of soothing, worn-down white paint with abrasive urban camo painted pieces laid atop it, glistening in the morning dew that hangs onto her metal features. She turns one optic towards Match and notes in her synthesized voice,   "The locals seem to be wary of us."  
 
      
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    Sasha    
   Ms. Gutsy // Frontline 
 Defense:  1|  HP:  12/12 |  Initiative:  8
 DR:   Physical:  4 |  Energy:  3 |  Radiation:  ∞ |  Poison:  ∞
 Buzz-Saw  |  TN:  12 |  Dmg:  5CD |  Effect:  Piercing 1
 Flamer  |  TN:  9 |  Dmg:  4CD |  Effect:  Burst, Persistent, Spread  Qualities:  Debilitating, Inaccurate |  Flamer Fuel:  20  TAG Skills  - Explosives:  3*  | Melee:  3*  | Science:  3* 
 Other Skills  - Barter: 2 | Big Guns: 3 | Sneak: 3 | Speech: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
Natalie is still new to the whole “world aboveground” thing.

It didn’t look anything like it did in the old vids from before the war about post nuclear war. Or the Vault-Tec “Prepare For The Future,” materials that were supposed to be a guide for Vault Dwellers to return to the surface safely.

They were, frankly,  way  off. The vids were far too bleak, and Vault-Tec far too optimistic.

But at least there are some towns around. Like this one, with the armed lady watching them with her laser rifle in easy reach. But that doesn’t bother Natalie. If anyone gets shot, she can take care of them.

Still.

Best to not look too concerned. Or worried. But then, she hasn’t done anything wrong. That she knows of. Some people have strange concepts of right and wrong aboveground.

But she still marks the place on the map in her Pip-Boy 3000, her leather Vault suit creaking as she bends her arms to the task.
Hemnon
Lucky'd been looking around town, without getting too far away from the rest, mostly just seeing if there were any contracts or work-adverts that a functional survivalist-merc like himself would be ideal for.
He also attempted to look up some further info on his note about an active work-contract that had this town's name for reference, and some person's name as well, of course.
His rifle was of course slung, machete sheathed - just a sullen, down-on-his-luck visual and attitude from him was the obvious visual of him.
CardTrick
Match was tired from the group's walk to this place, Spangle or whatever it was called. Say what you want about the cramped confines of a vertibird, but at least you when you got somewhere your dogs wouldn't already be barking. Clearly this wasn't rumored Brotherhood outpost that was supposedly somewhere west of Pa'kane, whereever the heck that was, so he figured he'd be hanging around the place for however long suited his traveling companions. He was low on ammo and didn't have a cap to his name, so it wasn't like he could just push ahead on his own, not without being easy raider bait at least.

Though partially distracted by Natalie once again playing with her glorious little piece of pre-war tech, he still takes note of Sasha's comment, casually cutting glances between the franken-bot and likewise the trader's towering super mutant muscle and shruging,   "Can't imagine why."  
BelGareth
You head on over the towns job board and read the letters, pamphlets, and jobs posted there:

 Rad-Rat Roundup 
 Description:  "We've got a real problem with rad-rats in the old brewery. They're getting into the last of the pre-war hops! Anyone willing to dive into the depths and clear them out will be rewarded with caps and a lifetime supply of our finest post-apocalyptic brew. Hazmat suits recommended but not provided."
 Reward:  100 caps, unlimited beer (of questionable quality).
 Skills Needed:  Combat skills, tolerance to radiation.

 Mysterious Forest Whispers 
 Description:  "Lately, there's been an eerie voice calling out from the depths of the Mutant Woods, promising power and secrets of the old world. We need someone brave or foolish enough to investigate. Warning: Previous explorers have not returned. Payment upon safe return with information."
 Reward:  150 caps, a choice of a rare weapon or information.
 Skills Needed:  Exploration, survival skills, courage.

 Postman for the Post-Apocalypse 
 Description:  "The communication lines are down again, and we need someone to deliver messages between Spangle and the neighboring settlements. Watch out for raiders, mutated creatures, and the occasional radioactive storm. Bonus for deliveries made in under a week."
 Reward:  50 caps per delivery, plus bonuses for speed and extra services (like fetching supplies).
 Skills Needed:  Navigation, stealth, negotiation.

 Ghoul Scouts Leader 
 Description:  "Looking for an adventurous soul to lead a group of young ghouls in their quest to explore the ruins of the Pacific Northwest and learn about pre-war history. Must be patient and immune to radiation. Previous experience with children or ghouls not required but helpful."
 Reward:  Gratitude, rare pre-war artifacts, and a unique pet.
 Skills Needed:  Leadership, education, radiation resistance.

 Brewmaster's Assistant 
 Description:  "Wanted: An assistant for our local brewmaster, who's experimenting with fermenting mutant flora. Results so far have been... explosive. If you have a strong stomach and aren't afraid of a little radiation poisoning (or potential superpowers), this is the job for you."
 Reward:  Shares in the brewery, endless experimental drinks.
 Skills Needed:  Chemistry, bravery, a good sense of taste (optional).
balanthejakal
Zygg busies himself with walking around the merchants area, idly running his enormous green fingers inside his bone bowl; seemingly cleaning it of all traces of whatever food was in it.

Squinting at the postings he slowly reads, mouthing the words as he does so. Jabbing a finger at the rad-rat listing he speaks in a low, rumbling tone;  "Rat! Chewy, like jerky! HAHA!" 
Wyndeward
Linc led his Brahmin Dammit into town, trying not to let the stare of the local constable worry him.  Where there was life, there was hope and where there were people, even standoffish ones, there was business to be had.  He wandered over to the town's job board, hoping there was some way to make a few extra caps against the possibility that trading was less than profitable.  While playing postman didn't necessarily appeal to him, it   did   offer him the chance and excuse to roam between settlements and, perhaps, trade his wares and get paid for doing so.
Nuptup
Sasha's optics turn to appraise the odd group she has come to rely on and replies,   "Point taken."   before she continues to follow along, scanning the job board as she does before noting rather pointedly,   "I believe that the Ghoul Scouts and the Rad-Rats should be avoided. While myself and  Zygg  are invulnerable to the effects of radiation sickness, you are definitely not. Also, as our current objective is locating a B.o.S. outpost, I believe surveying the area as a surrogate postal service would enable us adequate freedom to do so while being compensated as well."   After putting her thoughts to synthesized speech, Sasha looks around the area for any sort of general goods store and thinks to herself,   "Perhaps this settlement has a supply of Coffee grounds. It might help to calm Match's nerves."  
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
    Sasha    
   Ms. Gutsy // Frontline
  Defense:  1|  HP:  12/12 |  Initiative:  8
 DR:   Physical:  4 |  Energy:  3 |  Radiation:  ∞ |  Poison:  ∞
 Buzz-Saw  |  TN:  12 |  Dmg:  5CD |  Effect:  Piercing 1
 Flamer  |  TN:  9 |  Dmg:  4CD |  Effect:  Burst, Persistent, Spread  Qualities:  Debilitating, Inaccurate |  Flamer Fuel:  20  TAG Skills  - Explosives:  3*  | Melee:  3*  | Science:  3*
  Other Skills  - Barter: 2 | Big Guns: 3 | Sneak: 3 | Speech: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
CardTrick
Match shrugs at Sasha's assessment, not because he disagreed in any particular way but because his legs were just kind of tired and thus he favored anything that didn't involve immediately setting back on the road,   "Zygg seems uh... interested... in the rat-thumping job. Unless this place has somehow has two unrelated brewmeisters, we might be able to have you and Zygg do that while some of us help out fixing their experimental brewing situation. Fixing the towns booze problems would probably go a ways to helping with the wariness you were fretting over."  , casually gesturing in the trader's direction,   "But yeah, you're right, making sure other folks stuff gets where its going seems straightfoward enough. Since we're moreorless doing that right now anyway."  
Hemnon
Lucky mostly listened to the others and their discussion on potential job postings.
Personally, he did like the 'Mysterious Forest Whispers' and 'Postman for the Post-Apocalypse' offers, primarily cuz they put his own skills to good use. And he voiced it out to the rest as well.
" Personally, I can agree with the Postal Service job, it fits well overall for all of us, and dealing with spooky rumors is also a good idea at least for the local area. Bad juju and the stigma that sticks around from such tends to be worse than merely a confirmed radioactive deathzone nearby or a super mutant stronghold - no offense, Zygg. " The survivalist said with a nod in, and upwards at Zygg's direction.
" I do think that the 'Ghoul Scouts Leader' job-offering could be functional, although it'd require our vault dweller friend to help mark out the radiation reach, so only our rad-immune duo would take the ghouls into that area, and the rest of us stays at range - and depending on the hostility in the area, the rest of us could go and explore the nearby buildings in the outskirts. Not ideal, I know, but it's plausible. For the Rad-Rad Roundup job, I feel we really shouldn't try and do it combat-style. I'd recommend something akin to basic hunting format. traps, bait, the works. if it gives results, the barkeep can keep the method as well and ensure new rat-issues doesn't pop up. "
Lucky mused out with surprising amount of talking - he was after all usually very quiet and of few words. So it seemed like he'd been giving those job-contracts a lot of thought.
Lentrax
 I’m fine either way,  Natalie says.  My basic repair courses could maybe let me help with the brewery repair. 

She reads the ad for the tasting job.

 And my medical degree would let me effectively treat anyone who tried  that.  Probably. Still getting used to some of the mutations in the fauna up here. 
balanthejakal
 "Zygg no care what group do; Zygg just need belly full!"  Zygg pats his stomach as he speaks. Continuing with a shake of his head,  "Splitting group no good! How Zygg make enemy go splat if he not there to to use Thumping Stick?"  He hold up his 'Thumping Stick', the massive board that looks like it was ripped out of a pre-war ruin wall.

Zygg takes a second look at the Ghoul Scouts listing,  "What is children? That tiny humies? Zygg might accidentally step on tiny humie! Make taller humies mad!" 
Wyndeward
" I think the postal service is almost tailor made for what we need to do to find the outpost -- It gives a good reason to be mobile, ample opportunity to ingratiate ourselves to the locals and, to be honest, it would let us suss out rumors and opportunities.  That isn't to say that the other jobs don't have merit, although I would worry about the... volatility of the brewing job." 
Lentrax
 You mean for what you need to do,  Natalie says, taking a glance at her Geiger counter.

 Still not sure how I, or any of us, fit into that. 
Nuptup
Sasha turns to address Natalie and states,   "I am not sure what Mr. Ford might need from the postal route, but as you said, Match and myself could benefit from it. And, I Believe you were sent out to locate a suitable location for your G.E.C.K., correct? Would this not be a reasonable means of locating such a place?"  
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
    Sasha    
   Ms. Gutsy // Frontline
  Defense:  1|  HP:  12/12 |  Initiative:  8
 DR:   Physical:  4 |  Energy:  3 |  Radiation:  ∞ |  Poison:  ∞
 Buzz-Saw  |  TN:  12 |  Dmg:  5CD |  Effect:  Piercing 1
 Flamer  |  TN:  9 |  Dmg:  4CD |  Effect:  Burst, Persistent, Spread  Qualities:  Debilitating, Inaccurate |  Flamer Fuel:  20  TAG Skills  - Explosives:  3*  | Melee:  3*  | Science:  3*
  Other Skills  - Barter: 2 | Big Guns: 3 | Sneak: 3 | Speech: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
 And perhaps if he had mentioned our other needs and desires, instead of just his singular focus on returning to his outpost, wherever that is, then I would feel a bit more comfortable with the idea. Instead, all we ever hear about is his outpost. 
CardTrick
Match shakes his head, honestly confused at such intense chatter about a hypothetical outpost,   "Guys, its nobody's outpost... they ain't my... like I've said before... I'm not from... hell, we don't even know for certain there is even an outpost hereabouts. Its all just rumors. There's no need for us to start bickering over what might not even be. And for that matter, far as we know these deliveries might be for places back the way we just came from. We're jumpin' the gun here."  , and turns apologetically towards the vault dweller who is clearly more accustomed to a structured community setting,   "Anyway, what particular other needs or desires are you wanting addressed that you feel the rest of us have been ignoring, Doc?"   
Lentrax
 I would be happy with taking our other needs into account. Not all of us have priorities, but I am currently responsible for finding somewhere suitable for over a thousand people to have to relocate to. That is not an insignificant concern. 
Wyndeward
 
 Originally Posted by Lentrax 
  I would be happy with taking our other needs into account. Not all of us have priorities, but I am currently responsible for finding somewhere suitable for over a thousand people to have to relocate to. That is not an insignificant concern.  
 

" Don't think of it so much as a postal route... think of it as "getting the lay of the land. "
Lentrax
 Don’t think… it…? Did you even hear a word I said? Or are you too busy looking for your little clubhouse to think of anyone else? 
CardTrick
While mindful that the Doc has in fact been living under a rock, Match is just too spent to argue with her, rolling both his eyes and shoulders,   "Clubhouse? Sweet merciful..."   as he turns away and exasperatedly starts to head off to look around Spangle a bit more and maybe figure out where the local brewer actually resided.
balanthejakal
 "Too much talkyness! Too much not agreeing! Zygg go with soldier man! Maybe when come back, people not act like brahmin with half-head!" Zygg shakes his head and follows Match.
Wyndeward
 
 Originally Posted by Lentrax 
  Don’t think… it…? Did you even hear a word I said? Or are you too busy looking for your little clubhouse to think of anyone else?  
 

" I have heard every word you said.  You're looking for a place to resettle over a thousand people.  Now, if you want to do that right, you're going to need to find a good location, GECK or no GECK.  It is going to have to have a certain set of physical parameters, such as access to water, the potential to be defensible, ample resources beyond the basics, et al and ad nauseum.  Now, while delivering the mail won't immediately locate such a space for you, it will give you the opportunity to do some scouting, learn about more than the immediate region that you can see with your eyes, learn about the local threats and, hopefully, find out about a place that could fit your needs... and, as a side benefit, you will have the opportunity to make some local contacts, build up some goodwill with your future neighbors and hopefully smooth the path, because if you think that the locals are giving    us    the stink-eye, just imagine what they're going to do when over a thousand seeming refugees show up in their territory.  And lose the chip on your shoulder, because it isn't going to help you do any of the things you need to do to get your folks resettled.  The fact that someone else is actually willing to pay us to do what we need to do is a rare gift in this world... don't look a gift Brahmin in the mouths "

With that, Lincoln headed off in Zygg's wake, wondering what the local beer tasted like, leading Dammit.
Lentrax
 All I’m asking, you arrogant a**hole, is to recognize that other people have needs too! Because if you fixate on just yourself instead of asking about the others you’re with, soon enough you won’t have  anyone  traveling with you. 

After a moment she speaks up again.

 And what the f*ck is a Brahmin? 
Nuptup
As Sasha watches Match, Zygg and Lincoln all wander off, she hovers over towards Natalie and states simply, as per her routines,   "Brahmin or brahma are mutated cattle with two heads and giant udders. They are found all over the post-War United States. They are raised throughout the wasteland for their labor, milk, fertilizer, hair, leather and meat."   She then seems to snap back to her normal personality as the inquiry sub-routine ends and adds,   "That's what my data suggests anyway, but..."   She turns to look at Natalie directly with all 3 of her optics and she asks,   "Girl to Girl, is there anything  YOU  would like to do that hasn't been addressed already?"  
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Sasha    
   Ms. Gutsy // Frontline 
 Defense:  1|  HP:  12/12 |  Initiative:  8
 DR:   Physical:  4 |  Energy:  3 |  Radiation:  ∞ |  Poison:  ∞
 Buzz-Saw  |  TN:  12 |  Dmg:  5CD |  Effect:  Piercing 1
 Flamer  |  TN:  9 |  Dmg:  4CD |  Effect:  Burst, Persistent, Spread  Qualities:  Debilitating, Inaccurate |  Flamer Fuel:  20  TAG Skills  - Explosives:  3*  | Melee:  3*  | Science:  3* 
 Other Skills  - Barter: 2 | Big Guns: 3 | Sneak: 3 | Speech: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
 No. I'm honestly fine. Just tired of everyone talking about outposts. Outpost this, outpost that.... Add on top of that I miss my girlfriend... 

Natalie sighs.

 It isn't their fault. Not really. I can't blame them. After all, they probably really have no concept of as many people as I am talking about. And on top of that, I am one of the medical staff. I am literally responsible for their health and well-being. That is why finding somewhere to deploy the GECK is so important. I just have to keep in mind how many concepts I take for granted are almost complete unknowns out here. 

She sighs again, pinching the bridge of her nose. She then takes another deep breath and turns back to Sasha.

 So I'm fine. Thanks. What about you? I have some basic Vault repair knowledge. I could try and help you with any issues you have. 
Nuptup
Sasha "Shrugs", raising her pincer and buzz saw arms and then weakens her thruster slightly as she lets them fall back down before commenting,   "I'm doing fine I guess. I don't think I have any damage to report. Though, I'd like to see if this settlement has a general store. I'm looking for something in particular that I've yet to find anywhere else in the wasteland. You're welcome to join me if you'd like, otherwise let me know when we have established a plan of action."  
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Sasha    
   Ms. Gutsy // Frontline 
 Defense:  1|  HP:  12/12 |  Initiative:  8
 DR:   Physical:  4 |  Energy:  3 |  Radiation:  ∞ |  Poison:  ∞
 Buzz-Saw  |  TN:  12 |  Dmg:  5CD |  Effect:  Piercing 1
 Flamer  |  TN:  9 |  Dmg:  4CD |  Effect:  Burst, Persistent, Spread  Qualities:  Debilitating, Inaccurate |  Flamer Fuel:  20  TAG Skills  - Explosives:  3*  | Melee:  3*  | Science:  3* 
 Other Skills  - Barter: 2 | Big Guns: 3 | Sneak: 3 | Speech: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
 Sure. We can go look. What are you looking for? Maybe I can help find it. 
Wyndeward
 
 Originally Posted by Lentrax 
  All IÂ’m asking, you arrogant a**hole, is to recognize that other people have needs too! Because if you fixate on just yourself instead of asking about the others youÂ’re with, soon enough you wonÂ’t have  anyone  traveling with you. 

After a moment she speaks up again.

 And what the f*ck is a Brahmin?  
 

Linc stops dead in his tracks for a moment, then turns around and stalks back, hissing in a low tone so the locals can't eavesdrop.

" In no particular order, I am trying help you address your needs by pointing out that what you're proposing isn't as f*cking simple as you seem to think it is.  You're wanting to move more people than just about anyone out here has laid eyes upon   in their lives   through the wastes, set up shop on some land, press the big red button on your miracle machine and think that it is all going to be happy ever after?

I don't know much about living in a Vault, but, up here?  Life is little more complicated than that.

Let's pretend for a minute we do it your way, wander out into the wastes without a clue and by some miracle of chance find the perfect location for you to set up shop.  It ain't gonna happen, but let's pretend that its perfect -- defensible, plenty of water and resources -- everything you could ask and more, with no pre-existing tenants.  There is still going to be wildlife to clear out.  Once you turn on your miracle machine and make this place even better, you think raiders and like aren't going to take an interest?  You think no one is going to notice the legion of non-combatants you want to move through the wastes?  You think Super-Mutants and the like are just gonna give y'all a pass?  You think your people can carry everything they want or need to move on their backs?  You think the Deathclaws are just gonna ignore the mile long buffet table you're setting up for them?

You may be educated, but you obviously ain't that smart, since you're reacting and not thinking!"   

Lincoln pauses for a moment, a surprised look on his face, then takes a deep breath.

" I want to help, if only because I don't reckon I like the idea of y'all getting et by something while trying to do the right thing.  "I need to relocate a thousand people" isn't plan, its is a goal and if you want to reach that goal, you're going to have to do a lot of other things, like find out where the raiders are so your folks can avoid 'em or at least be ready for 'em.  You're gonna want to know who you can trade with, where to find the things you're folks can't make, hire about a lot of caravan guards to help escort your folks across the wastes, hire a herd of Brahmin to carry their goods and sundries and about a jillion other "small details" if you want to actually accomplish your goal.  I am willing to help.  I am even willing to take direction on how you would like to do this monumental undertaking. But, until we know who the local players are and how they play their little power games, your people are safer where they are right now than they would be topside.

Now, as my pappy always said, if you have to eat a Brahmin, you gotta do it one bite atta time.  The first bite, to my mind, is learning who the local players are and the easiest way to do that would be to wander around and makes friends with the locals.  Usually, that costs you caps, buying drinks and tipping folks for information.  This town is actually    offering    to pay    us    to hang around and get the lay of the land, learn the countryside, figure out who we can deal with and who needs to be dealt with and a lot of the "small details" you need to do. "

Linc pauses again before patting Dammit on the shoulder.

" And Dammit here is a Brahmin... just so you knows. "
Nuptup
Sasha sees that they are still getting into it and decides to wander off on her own looking for a general store, leaving those two to fight it out or kiss and make up as she wonders to herself,  "Now then, if I were a general store, where would I be?"

 [OOC: I mentioned something in the  OOC  thread that should probably be discussed/clarified before continuing much further.]
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Sasha    
   Ms. Gutsy // Frontline 
 Defense:  1|  HP:  12/12 |  Initiative:  8
 DR:   Physical:  4 |  Energy:  3 |  Radiation:  ∞ |  Poison:  ∞
 Buzz-Saw  |  TN:  12 |  Dmg:  5CD |  Effect:  Piercing 1
 Flamer  |  TN:  9 |  Dmg:  4CD |  Effect:  Burst, Persistent, Spread  Qualities:  Debilitating, Inaccurate |  Flamer Fuel:  20  TAG Skills  - Explosives:  3*  | Melee:  3*  | Science:  3* 
 Other Skills  - Barter: 2 | Big Guns: 3 | Sneak: 3 | Speech: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
 Oh. So stating your goal over and over is not conducive for partnerships? Is that what you’re saying? 

Natalie gets a gleam in her eye, as she goes on.

 Then perhaps you and he should do the same damn thing and stop talking about an outpost that may or may not exist, with a group of people that may or may not exist, and by the way,  ask  your companions what their needs are. Or are you all so used to being alone in this wasteland that you don’t have any compassion at all anymore? 

She doesn’t wait for another word, just turns to follow Sasha.
Wyndeward
Lincoln Ford was, for once, left speechless.

" Some folks just can't see the forest for the trees... " he muttered to himself after a moment, then shrugged and led Dammit towards the brewery.

Trying to reason with crazy folk always worked up a powerful thirst.
CardTrick
While trying to move away as swiftly as his weary legs will allow, Match's shoulders still invuluntarily shudder as he hears Lincoln and Natalie going at it with each other about her people's situation... ironically putting them in graver danger just by doing so. It was obvious this town was smack dab in the middle of raider country. If even one wrong local ear caught word of a juicy, as yet untouched barrel of monkeys in the wastes, just begging to be plundered... the Doc's home would fall prey to murderers, slavers and cannibals in no time at all. That Match knew all too well.

Match is  however prevented from mentally drifting off too much into those more distant memories by the sound of Zygg's monstrous feet pounding the ground and the accompanying realization that the mutant was either following after him or possibly just looking for the brewery too,   "So, this mean you're still uh... set on getting some of that... umm... chewy rat jerky?"   
Hemnon
Lucky had no interest in the current argument that was going on and had sat down on whatever was available. a stump, a chair, a rock. Whatever was present - and wishing he was back at his little tree-hut home he'd left some time ago because the idea of 'returning to civilization' had seemed like a good idea.
Now tho, he remembers why, among other reasons, he'd decided to seclude himself in the wilds. So all he could do was sigh and tune out the overly angry-argument that was going on and just wait it out. He'd said his piece already about what jobs to potentially take, what he thought would make sense in terms of abilities, and value of the jobs.
balanthejakal
Zygg shrugs,  "Zygg no care. Rat things give extra. Make humie's happy when dead, make Zygg belly full too! Zygg tired of group no agreeing, Should just do things supermutant way. Hit each other till last one standing. Standing means right, others fall in line."  Zygg frowns, looking at his hands.  "Zygg can no can do that with group. Zygg win too easy."  Walking along next to Match in silence for a few seconds, Zygg looks down at Match.  "Where Match going?" 
Wyndeward
 
 Originally Posted by balanthejakal 
 Zygg shrugs,  "Zygg no care. Rat things give extra. Make humie's happy when dead, make Zygg belly full too! Zygg tired of group no agreeing, Should just do things supermutant way. Hit each other till last one standing. Standing means right, others fall in line."  Zygg frowns, looking at his hands.  "Zygg can no can do that with group. Zygg win too easy."  Walking along next to Match in silence for a few seconds, Zygg looks down at Match.  "Where Match going?"  
 

Lincoln tied Dammit to the hitching post and pulled up a chair.

Shaking his head in disbelief, he looks at Zygg.

" How in the heck is it that Zygg can grok that you c'n do two things at the same time for the benefit of more than one person and the good doctor just can't seem to wrap her head around it? "

Lincoln slumped in his chair, the straighten up and looked for the list of the brewery's offerings.
Spartanmoon
 
 Originally Posted by Hemnon 
 Lucky had no interest in the current argument that was going on and had sat down on whatever was available. a stump, a chair, a rock. Whatever was present - and wishing he was back at his little tree-hut home he'd left some time ago because the idea of 'returning to civilization' had seemed like a good idea.
Now tho, he remembers why, among other reasons, he'd decided to seclude himself in the wilds. So all he could do was sigh and tune out the overly angry-argument that was going on and just wait it out. He'd said his piece already about what jobs to potentially take, what he thought would make sense in terms of abilities, and value of the jobs. 
 

  "Looks like you're down on your luck, stranger. Mind if I take a seat?   Voyde asks, looking over the man as he sits on the remains of an old bench that's sunken into the soft ground a bit. She's a young adult woman wearing a comfortable looking trench coat with a longbow slung across her back and a quiver with some arrows on her hip.
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper   
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
Walking off in the direction that Sasha had gone, Natalie fumes another thought about men and how they don't realize they are making the same argument they are trying to tell her off for.

But when she realizes she had lost sight of the robot, she instead finds herself spotting the woman with the laser rifle. She holds a hand up in greeting.

 Hi, there. My name is Natalie, and in case you didn't hear a few moments earlier, I am a doctor. Is there anyone here who has urgent need of medical care? Care that you can't see to yourselves? 
Hemnon
 
 Originally Posted by Spartanmoon 
   "Looks like you're down on your luck, stranger. Mind if I take a seat?   Voyde asks, looking over the man as he sits on the remains of an old bench that's sunken into the soft ground a bit. She's a young adult woman wearing a comfortable looking trench coat with a longbow slung across her back and a quiver with some arrows on her hip. 
 

Lucky merely waved his hand in a 'do as you wish' gesture. " Feel free, and I guess so... Crazy robot from the pre-war times being crazy, one of those vault people as well being angry since the world isn't all nice and 'ready for resettlement' or some such.... I miss my quaint-if-wildlife-dangerous little tree home... *sigh* " Lucky replied, eyes closed with a bare peek at Voyde's direction from a nearly-closed eyelid before fully closing his eyes.
Spartanmoon
She takes a seat next to the man, pulling out a knife and a small chunk of wood as she starts carving grooves into it's surface, working it into the shape she sees in her mind's eye.   "Well, what brought all of you here? I saw you come in with a pretty decent sized group."  
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Hemnon
 
 Originally Posted by Spartanmoon 
 She takes a seat next to the man, pulling out a knife and a small chunk of wood as she starts carving grooves into it's surface, working it into the shape she sees in her mind's eye.   "Well, what brought all of you here? I saw you come in with a pretty decent sized group."   
 

Lucky gave the lady beside her another sideways glance. " Honestly, that answer seems to be as diverse as the mutations found on the average molerat... I happened along with the fella with the Brahmin, as for the story of the rest or howcome they had joined up on the way here as well... I have no idea. Had no mind nor interest in asking. "
Spartanmoon
  "What about the high-strung blue-suit and the two she's been shouting at? And, I figure you're all looking for work since they were shouting at the job board?"   She asks, watching as the 3 all go their separate ways thinking to herself,  They might just need a hired hand to help out. 
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
BelGareth
As your players approach Merrif Constance, she halts with a weariness that suggests she's had her fill of surprises for the day. Her gaze lingers on Natalie, assessing, before she responds with a tone that's as sharp as the laser rifle she bears.

 "Merrif Constance, at your service,"  she starts, her voice dripping with a sarcasm that doesn't quite mask her underlying tension.  "A doctor, you say? Well, ain't that a rare sight in these parts. But if you're looking to ply your trade, I suggest you take a number. We're all a bit 'occupied' here, keeping the town from becoming a radscorpion's dinner plate." 

She shifts the weight of her laser rifle, her eyes narrowing slightly.  "Urgent care, hmm? Let's put it this way, doctor. Unless you've got a cure for chronic raider attacks or a way to make our crops immune to this blasted radiation, I'm afraid you'll find our medical emergencies rather... mundane. But, by all means, feel free to set up shop. Just don't expect me to roll out the welcome mat. We're a cautious bunch, and strangers looking to 'help' without asking for anything in return just sets off my alarm bells." 

Constance pauses, as if considering her own words, then adds with a begrudging tone of professionalism,  "That said, if you're genuine in your offer, there are a few folks who've seen better days. Old Man Jenkins twisted his ankle running from ghouls last week, and the Henderson twins have been down with the flu. Help them, and maybe, just maybe, you'll start to fit in around here. Just keep your intentions clear, doctor. In Spangle, trust is earned, not given." 

 

  Rad-Rat Roundup at the Old Brewery  

As the group approaches the old brewery, the pungent aroma of stale beer mixed with a radioactive tang fills the air. The building, a ramshackle structure of corrugated metal and scavenged wood, seems to groan under its own weight. A large, hand-painted sign reads  "Brewery,"  with smaller text underneath:  "Enter at your own risk." 

Standing guard at the entrance is a wiry individual with a patchwork of leather and metal for clothing. Her hair is a tangle of braids and beads, and her eyes gleam with a mix of madness and mirth. She cradles a homemade flamethrower, lovingly named  "The Brewer's Fury,"  with a care that borders on affectionate.

 
 "Name's Brew-Hilda,"  she declares with a grin that reveals more than a few missing teeth.  "Welcome to what's left of paradise. You here for the rat roundup? Hope you've got your fighting trousers on. Those rad-rats have been brewing up more trouble than a double-fermented IPA." 

She leads the players through a maze of vats and piping, all the while regaling them with tales of her most explosive brews gone awry.  "Nearly blew the roof off last Tuesday,"  she chuckles, pointing to a suspiciously new-looking patch overhead.  "But that's the spirit of innovation, right?" 

Arriving at the heart of the infestation, Brew-Hilda hands out makeshift weapons—anything from a battered shovel to a rusted pitchfork.  "Alright, team. Let's make these rats regret they ever developed a taste for hops. Remember, it's not just about clearing them out; it's about reclaiming the soul of this place. Plus, unlimited beer. Ready? Let's brew up a storm!" 

 

  Brewmaster's Assistant in the Experimental Lab  

Further into the brewery, past the chaos of the rad-rat roundup, is a door adorned with a dizzying array of warning signs:  "Caution: Explosive,"   "Radiation Hazard,"  and " Seriously, Don't Lick the Concoctions."  The door creaks open to reveal a laboratory that looks part mad scientist's dream, part post-apocalyptic kitchen.

The person inside is a stark contrast to Brew-Hilda. This man is clad in a hazmat suit that's seen better days, his face obscured by a visor streaked with soot. Around him, strange plants glow with an eerie light, their vines entangled with lab equipment.

 
 "Ah, potential assistants,"  he says, his voice muffled but unmistakably enthusiastic.  "I'm Brewmeister Byron, the alchemical genius behind Spangle's most... unique beverages. You're here to dive into the art of mutant flora fermentation, I take it?" 

Byron guides the players through a series of experiments that range from fascinating to downright bizarre.  "The key,"  he explains,  "is to embrace the unpredictable nature of our ingredients. Who knows? That glowing mushroom could give our next batch the kick it's been missing. Or it might explode. That's what makes it exciting!" 

The session is a whirlwind of measuring, mixing, and the occasional controlled explosion, with Byron providing commentary that's equal parts enlightening and unhinged.  "Remember,"  he concludes,  "in a world gone mad, it's the crazy ideas that are truly sane. Welcome to the team. Let's change the face of post-apocalyptic cuisine together." 
 "Now, what I need is some new ingredients!"  he takes out a list and offers it to anyone willing to take it  "Take this, and see if you can gather them up for me! I've got a few things lying about the place that are yours if you can get them for me"  the Power Armor helmet on his head emphasizes the point quite plainly.


 
 
 Glowing Mushroom Caps: Found in the depths of radioactive caves, these mushrooms emit a soft, eerie light. Their unique properties could add an illuminating twist to the brew. [Random clothing item] 
 Radscorpion Venom: A dangerous but thrilling ingredient, believed to add a "sting" to any beverage. Collecting it will require careful handling of radscorpions, which are not known for their hospitality. [Random clothing item] 
 Mutfruit Juice: A staple of post-apocalyptic cuisine, mutfruit juice adds a sweet and slightly radioactive flavor profile that could complement the other ingredients. [Random drink item] 
 Fire Ant Nectar: This rare and spicy nectar, harvested from the glands of fire ants, is said to provide a fiery kick to any concoction. [Random food item] 
 Nuka-Cola Quantum: The legendary pre-war soda known for its bright blue glow and high radiation levels. A bottle or two could introduce an effervescent quality and a nostalgic nod to the old world. [Random armor item] 
 Purified Water: In a world where clean water is a luxury, a few gallons of purified water will be essential for brewing, ensuring that the final product is as safe as it is innovative. [Random weapon item] 
 Brahmin Milk: Known for its rich, creamy texture and slight radioactivity, brahmin milk could serve as a base for a more experimental type of beer or spirit. [Random weapon item] 
 Deathclaw Egg: For the truly adventurous brewer, a deathclaw egg could introduce unparalleled richness and texture. Obtaining one, however, is a quest in its own right. [Random armor item] 
 Wild Yeast Sample: In the ruins of an old bakery or perhaps a forgotten brewery, a sample of wild yeast could be found, offering a unique fermentation profile impossible to replicate with standard strains. [Random odditie item] 
 Hubflower Honey: This sweet, floral honey made from the nectar of the hubflower could add a delicate aroma and a touch of sweetness to balance the more potent ingredients. [Random chem item] 
 
 

 
 Spoiler 

We have about 3 things happening at once, which isn't a problem, however, if players want to split the group....that is your option, i would advise against it, but if it's what you want, we'll split the thread up let me know which place you are going to please.
 
Wyndeward
 
 Originally Posted by BelGareth 
  "Ah, potential assistants,"  he says, his voice muffled but unmistakably enthusiastic.  "I'm Brewmeister Byron, the alchemical genius behind Spangle's most... unique beverages. You're here to dive into the art of mutant flora fermentation, I take it?" 

Byron guides the players through a series of experiments that range from fascinating to downright bizarre.  "The key,"  he explains,  "is to embrace the unpredictable nature of our ingredients. Who knows? That glowing mushroom could give our next batch the kick it's been missing. Or it might explode. That's what makes it exciting!" 

The session is a whirlwind of measuring, mixing, and the occasional controlled explosion, with Byron providing commentary that's equal parts enlightening and unhinged.  "Remember,"  he concludes,  "in a world gone mad, it's the crazy ideas that are truly sane. Welcome to the team. Let's change the face of post-apocalyptic cuisine together." 
 "Now, what I need is some new ingredients!"  he takes out a list and offers it to anyone willing to take it  "Take this, and see if you can gather them up for me! I've got a few things lying about the place that are yours if you can get them for me"  the Power Armor helmet on his head emphasizes the point quite plainly.  
 

Lincoln forced a sincere-looking smile on his face and shook Byron's hand with all the enthusiasm he could muster after accepting the list of ingredients.

" Might I trouble you for the loan of a bucket or similar container?  I'd like to get right down to work! "
Spartanmoon
Voyde stands up from the bench, rising next to the man as she puts away her project and folds away her knife. She extends a hand out to Lucky and says,   "We should probably go see what your group is up to. Come on, they'll need you I bet. The name's Voyde by the way."
 
 Spoiler: OOC 
Check the OOC thread when you get a chance, we should try and bring our characters together smoothly, but to do that we need to agree on what we're trying to do as players.
 
  
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
Natalie seems to be startled by the tone the… Merriff?

 Is that a title? Or a name? 
 Im just a medical doctor, and I’m afraid that my expertise does not really extend to agriculture. 
 Old man… hmm. Actually elderly? Or old for around here… and what was that? 
 Ghouls? What’s a ghoul? 
BelGareth
  Brewmaster's Assistant in the Experimental Lab  

Byron, with a grin spreading across his grizzled face, clapped Lincoln on the back with a force that suggested more camaraderie than Lincoln might have been prepared for.  "Ah, Lincoln, I like your spirit! Not everyone's eager to dive into the wilds with such gusto,"  he chuckled, wiping his hands on his stained apron.

He turned, rummaging through a cluttered pile of brewing paraphernalia that seemed to occupy every corner of his makeshift laboratory. Bottles clinked, metal clattered, and finally, Byron emerged triumphant, holding aloft a sturdy-looking bucket. It had seen better days, to be sure, but it looked capable of holding whatever strange ingredients Lincoln might come across.

 "Here you go, my intrepid gatherer,"  Byron said, handing over the bucket with a flourish.  "It's seen its share of adventures, that one. Even survived the Great Fermentation Fiasco of '77. Treat it well, and it'll do the same for you." 

He leaned in closer, lowering his voice to a conspiratorial whisper,  "And Lincoln, keep an eye out for anything... unusual, won't you? The Wasteland's full of secrets, and who knows? You might just stumble upon a new recipe to bring back. Safe travels, and remember, the stranger the ingredient, the better the brew!"  With a final slap on Lincoln's shoulder, Byron turned back to his work, already lost in thoughts of potential concoctions.

You gained 1 Action Point!


 

  Town Square  

The Merriff, Constance, peered down at Natalie through narrowed eyes, her patience clearly worn thin from the day's earlier tribulations.

She sighed, pinching the bridge of her nose as if warding off an impending headache.  "Look, Doc, I don't have the luxury of worrying about crops or the finer points of farming. My job's keeping the peace, such as it is, and making sure the town's not overrun by raiders, mutants, or worse."
 
At Natalie's confusion about ghouls, Constance's expression softened just a fraction, recognizing the genuine lack of knowledge.  "Ghouls, huh? Well, you're in for a treat,"  she said, her voice tinged with a sarcasm that suggested 'treat' was the last word she’d actually mean.  "They're what happens to folks who get a heavy dose of radiation but don't quite die. Some of 'em keep their wits, turn into decent enough sorts. Others..."  She trailed off, leaving the more horrifying possibilities to Natalie's imagination.

 "Old man Harris,"  she continued, shifting the topic with a dismissive wave of her hand,  "is just old. Not a ghoul, but old enough to remember when the world didn't glow in the dark. He's been around, might know a thing or two about surviving out here, even if he's more cantankerous than a radscorpion with a toothache." 

Constance took a step back, her gaze scanning the area with practiced paranoia.  "Now, unless you've got medicine that can cure a case of 'the world's gone to hell', I suggest you make yourself useful or stay out of the way. We've got enough problems without playing twenty questions."  Her gaze lingered on Natalie for a moment longer, as if reassessing her, before she turned on her heel and walked away, her posture rigid with the burdens of her office.


 

  Player AP:  4/6 
  DM AP:  3 
Lentrax
 Oh. I see. 

When she turns to leave, Natalie calls after her,  Oh, and thank you for your time, ma’am. 

She then wonders where to head and tries to find someone from the group she’d been with.

After a moment of walking she sees Lucky talking with someone else.

She is speaking a note into her Pip-Boy as she walks up to them.

 Old Man Jenkins. Twisted ankle. Should examine for proper treatment plan. Henderson twins, age unknown, flu symptoms, possible complications due to radiation. Should examine for proper treatment… 

She stops recording and looks over at the two.  Made a new friend, Lucky? I have a little work I can do, if you don’t mind watching over me as I do it. 
Wyndeward
 
 Originally Posted by BelGareth 
   Brewmaster's Assistant in the Experimental Lab  

Byron, with a grin spreading across his grizzled face, clapped Lincoln on the back with a force that suggested more camaraderie than Lincoln might have been prepared for.  "Ah, Lincoln, I like your spirit! Not everyone's eager to dive into the wilds with such gusto,"  he chuckled, wiping his hands on his stained apron.

He turned, rummaging through a cluttered pile of brewing paraphernalia that seemed to occupy every corner of his makeshift laboratory. Bottles clinked, metal clattered, and finally, Byron emerged triumphant, holding aloft a sturdy-looking bucket. It had seen better days, to be sure, but it looked capable of holding whatever strange ingredients Lincoln might come across.

 "Here you go, my intrepid gatherer,"  Byron said, handing over the bucket with a flourish.  "It's seen its share of adventures, that one. Even survived the Great Fermentation Fiasco of '77. Treat it well, and it'll do the same for you." 

He leaned in closer, lowering his voice to a conspiratorial whisper,  "And Lincoln, keep an eye out for anything... unusual, won't you? The Wasteland's full of secrets, and who knows? You might just stumble upon a new recipe to bring back. Safe travels, and remember, the stranger the ingredient, the better the brew!"  With a final slap on Lincoln's shoulder, Byron turned back to his work, already lost in thoughts of potential concoctions.

You gained 1 Action Point! 
 

Lincoln led Dammit a safe distance away from the brewery, just in case and milked his Brahmin.  Soon the bucket was full and he returned to Byron with a full bucket of Brahmin milk.

" Afternoon, Byron -- here you go -- one bucket of Brahmin milk! "
BelGareth
  Brewmaster's Assistant in the Experimental Lab  

Byron looked up from his cluttered workbench, eyes widening in surprise as he saw Lincoln approaching with the full bucket. A broad grin broke out across his weathered face, pushing aside the layers of concern and exhaustion for a moment.  "Well, I'll be,"  he exclaimed, setting aside a tangle of hoses and glassware to inspect the bounty Lincoln brought.

He took the bucket, hefting it slightly to gauge its weight, and nodded appreciatively.  "That's some fine work, Lincoln. Dammit must've been in a generous mood today!"  He chuckled, the sound echoing off the brewery walls, filled with genuine amusement.

Byron carefully set the bucket down, making sure it was secure before turning back to Lincoln.  "You've done a great thing here, my friend. Brahmin milk is tricky to come by, and it's essential for a special brew I've been concocting. You've just saved me a heap of trouble." 

He reached into a nearby drawer, rummaging around before pulling out a pair of objects wrapped in old, oily rags.  "Here, take these,"  Byron said, unveiling them to reveal two baseball grenades.  "These are from my personal stash – relics from before everything went to hell. Consider them a token of my gratitude. And don't worry,"  he winked,  "they're in prime condition, no duds or faulty pins, just good old-fashioned explosive power."
 
Byron's expression turned thoughtful, then he added,  "And you know what? I'm feeling inspired. With this milk, I reckon we can start on that new batch right away. You ever wanted to learn a bit about the art of brewing, Lincoln? Stick around, and I'll show you a thing or two. Who knows, you might just have a knack for it." 

The brewmaster's enthusiasm was infectious, and it was clear he was already mentally flipping through recipes and brewing processes, excited by the possibilities this simple bucket of milk had unlocked.

 Everyone receives 25 xp 

 

  Player AP:  5/6 
  DM AP:  3 
Wyndeward
 
 Originally Posted by BelGareth 
   Brewmaster's Assistant in the Experimental Lab  

Byron looked up from his cluttered workbench, eyes widening in surprise as he saw Lincoln approaching with the full bucket. A broad grin broke out across his weathered face, pushing aside the layers of concern and exhaustion for a moment.  "Well, I'll be,"  he exclaimed, setting aside a tangle of hoses and glassware to inspect the bounty Lincoln brought.

He took the bucket, hefting it slightly to gauge its weight, and nodded appreciatively.  "That's some fine work, Lincoln. Dammit must've been in a generous mood today!"  He chuckled, the sound echoing off the brewery walls, filled with genuine amusement.

Byron carefully set the bucket down, making sure it was secure before turning back to Lincoln.  "You've done a great thing here, my friend. Brahmin milk is tricky to come by, and it's essential for a special brew I've been concocting. You've just saved me a heap of trouble." 

He reached into a nearby drawer, rummaging around before pulling out a pair of objects wrapped in old, oily rags.  "Here, take these,"  Byron said, unveiling them to reveal two baseball grenades.  "These are from my personal stash – relics from before everything went to hell. Consider them a token of my gratitude. And don't worry,"  he winked,  "they're in prime condition, no duds or faulty pins, just good old-fashioned explosive power."
 
Byron's expression turned thoughtful, then he added,  "And you know what? I'm feeling inspired. With this milk, I reckon we can start on that new batch right away. You ever wanted to learn a bit about the art of brewing, Lincoln? Stick around, and I'll show you a thing or two. Who knows, you might just have a knack for it." 

The brewmaster's enthusiasm was infectious, and it was clear he was already mentally flipping through recipes and brewing processes, excited by the possibilities this simple bucket of milk had unlocked.

 Everyone receives 25 xp 

 

  Player AP:  5/6 
  DM AP:  3  
 

Strangely enough, Lincoln saw the possibilities and opportunities in learning to brew and the like, although he was considerably less enthused about that whole "exploding" business.

" Actually, that sounds like something I would be interested in, Byron.  It always pays to keep learning new things, if only to keep your mind sharp!  Where do we start? "
Spartanmoon
 
 Originally Posted by Lentrax 
 She stops recording and looks over at the two.  Made a new friend, Lucky? I have a little work I can do, if you don’t mind watching over me as I do it.  
 

Voyde looks at her companion and shrugs as the man wanders off without accepting her assistance.  "Yeah, I don't mind keeping watch. Where'r we headin'?"   She asks as she runs her hand through her hair and gets ready to follow Natalie.
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
 We’re on our way to find an,  she pushes as she looks down at her Pip-Boy again,  Old Man Jenkins? He seems to have twisted his ankle after running from some, uh, ghouls? 
Spartanmoon
  "Yeah, that'll do it. At least he only twisted his ankle. Could've been much,  much  worse..."   Voyde retorts as she gets ready to set out, waiting for Natalie to take the lead assuming she knows where he is.
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
 What do you mean?  Natalie asks, her curiosity genuine on her face. And at the same time revealing just how much of the world outside a Vault she has no clue about.

Natalie looks around, trying to see if there is anyone she can ask about where her possible patient is.
Spartanmoon
  "Ghouls are what become of people after they've had wayyyyyy too much radiation in their life. Usually it takes a long exposure time, but at the end, some ghouls keep their personality and can continue being people, like you and me. But, others turn into ferals, and they end up hunting like animals and eating anyone they come across."   She replies as she follows around her companion.
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
Lentrax
 That’s… not possible,  Natalie says slowly, considering.

 There is no way radiation could just target a part of your anatomy, effectively destroy it, and leave everything else intact enough to do…  that….  
BelGareth
  Brewmaster's Assistant in the Experimental Lab  
Byron paused for a moment, his brow furrowed in thought as he regarded Lincoln. There was a brief silence, one filled with the distant clinks and bubbling from the brewing concoctions surrounding them. Then he let out a sigh, the sort that seemed to carry a heavier decision than most.
 
"Lincoln, I appreciate the gumption, truly I do,"  Byron began, his voice carrying a rare note of seriousness.  "But, you know, I've been thinking... It might not be the right time for you to dive into this brewing vocation. Not just yet." 

He leaned against a sturdy, albeit rusty, brewing stand, folding his arms as he continued,  "The thing is, brewing... it's more than a science or an art. It's a calling. And it's not one that suits everyone, especially amidst the chaos we live in." 

Byron looked around the cluttered space, his gaze lingering on the various apparatuses and ingredients, each with its own story and set of challenges.  "This environment,"  he gestured broadly,  "it's not for the faint-hearted. And while I've no doubt about your courage or your eagerness to learn, I believe your talents might be better suited elsewhere, at least for now."
 
He walked over to Lincoln, placing a firm hand on his shoulder.  "The community, they need folks like you out there, especially now. People who can make a difference, who can help, who can protect. My world,"  he glanced back at the chaotic charm of his brewery,  "it's one of patience and solitude, not exactly the best fit for someone of your capabilities." 

Byron's expression softened, a mix of regret and understanding in his eyes.  "I'm not turning you away out of distrust or disapproval, far from it. It's just that, in these trying times, we each must play to our strengths. And Lincoln, your strength lies out there, with your friends, with the community." 

He released his grip, stepping back.  "Go, be with your group, tackle the challenges that await. Old Man Jenkins, the town, they'll need you more than my brews do at the moment. And who knows?"  Byron offered a small, encouraging smile.  "The road ahead might just circle back here, when the time is right. Until then, keep your wits about you and your spirit unbroken." 

 

  Jenkins Farmstead  

You all meetup, and head over to old man Jenkins farmstead. Each of you stand now just outside the small Jenkins Farm, a kind old ghoul couple. Before you, the front door of the one-story adobe farmhouse is shattered into a pile of wooden splinters that lie just beyond the dark interior of the home. The general hubub of the town is audible even from here, however, from within the farmhouse there is only silence.

  Player AP:  6/6 
  DM AP:  3 
Spartanmoon
  "Well, this doesn't look right."   Voyde says as she draws her bow and cautiously looks around the perimeter, searching for anything else amiss as she allows Lincoln to take point.
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
 
 Spoiler: Dice Rolls 
Perception Survival Attempt - TN: 9 |  (3d20)[ 6 ][ 7 ][ 14 ](27) 
Bought 1d20 for 1 Party AP
 
Wyndeward
Lincoln quickly tied Dammit to a fencepost and withdrew his pipe pistol from its holster.  Once he had secured his Brahmin, he used his left hand to signal his companions to be silent by lifting an upraised finger to his lips.

He moved slowly toward the door in a half-crouch, scanning ahead for any evidence of raiders or other dangers.
BelGareth
  Jenkins Farmstead  

The interior of the house is dark, it seems no power is running through it's lines, flicking on a flashlight allows to take a look inside.

the small adobe farmhouse is a wreck. int he living room, furniture has been overturned, and the floor is scattered with broken picture frames, simple jewelry, and blood-soaked farm tools. A slow, quiet dripping sound draws a light  to an archway leading to a quaint kitchen. On the wall, beside the archway, is an old ghoul woman wearing a bloody nightgown, her rotted skin falling away from her face in folds that flap about in the wind. a Garden hoe is thrust through her sternum, impaling her to the wall. Her eyes are frozen in shock, head is slumped down against her chest, she is not breathing.

  Player AP:  6/6 
  DM AP:  3 
 
 Spoiler 

3 rooms in the house: Kitchen, Living Room and Bedroom.

You may take a PER+Medicine/Science/Survival vs DC 0 for information in each room. Each piece of info costs 1 AP.
 
Wyndeward
Lincoln suddenly froze in the doorway, aghast at the sight of the dead ghoul.  Quickly scanning the room for evidence of whoever killed her, he took a step back and to the left, so as to partially shelter behind the door, then waved for the others to approach.

As they did, he whispered in a low voice " We got a problem... "

 
 Spoiler: Die Roll 
 0 Success on an INT+SCI roll to look for evidence.
 
Spartanmoon
  "OH, you don't say?"  Voyde replies quietly with a sarcastic smirk, unsurprised by the wasteland brutality at this point as she takes up an overlook position, trying to make sure they aren't being snuck up on from the edges as Lincoln surveys the area.
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
 
 Spoiler: Dice Rolls 
PER+Survival to look for any other creatures in the area - TN: 9 |  (2d20)[ 14 ][ 11 ](25) 
 
Lentrax
Still outside, and oblivious to what is inside only looks confused by what the others are saying.

 Why? Is he worse off than I was led to believe? I can probably take care of something a bit more serious, but if it will take more than a simple setting or cast, I don't have the right supplies... 
Wyndeward
 
 Originally Posted by Lentrax 
 Still outside, and oblivious to what is inside only looks confused by what the others are saying.

 Why? Is he worse off than I was led to believe? I can probably take care of something a bit more serious, but if it will take more than a simple setting or cast, I don't have the right supplies...  
 

Lincoln waves again for his companions to keep their voices low and motions for the doctor to come forward.

" I don't think this is the patient you were sent to help... and I don't think you can help the patient who is here.  She's been murdered. "

He pauses for a moment and turns to Voyde.  " You got any skills at tracking?  Maybe we can find out who did this? "
Spartanmoon
  "Already on it."   Voyde replies quietly as she is scanning the area already, hoping to find something worthwhile to lead to whoever did this.
 
      
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
    Voyde     
  Civilian // Sniper  | Luck Points: 9
 Defense:  2|  HP:  13/13 |  Initiative:  17 |  Poison:  0
 Head DR -   Physical:  0 |  Energy:  0 |  Radiation:  0
 Rest DR -   Physical:  2 |  Energy:  1 |  Radiation:  0
 Longbow -   TN:  13 |  Dmg:  5CD |  Effects:  Piercing 1  Qualities:  Suppressed |  Arrows:  13  Switchblade -   TN:  4 |  Dmg:  2CD
 TAG Skills -  Lockpick:  3*  | Sneak:  3*  | Throwing:  3* 
 Other Skills -  Athletics: 2 | Pilot: 3 | Survival: 2
 Active Effects:  None
 Conditions:  None
 Injuries:  None   
 
  
 
 Spoiler: OOC 
See my above post for searching rolls.
 
BelGareth
  Jenkins Farmstead  
  Player AP:  6/6 
  DM AP:  3 
 
 Spoiler 

Same information, only one player rolled checks, and no one has used AP's!!!

3 rooms in the house: Kitchen, Living Room and Bedroom.

You may take a PER+Medicine/Science/Survival vs DC 0 for information in each room. Each piece of info costs 1 AP.
 
Spartanmoon
 
 Spoiler 
I guess I'm a bit confused. I didn't use any AP because I failed my attempts, but then I re-read it and it seems like the difficulty was a 0. So, any attempt at all would pass, which normally means no roll is needed. But, we have to spend an AP per piece of info we want? I guess I don't quite understand the interaction here is all. Sorry if I'm just forgetting a rule, but sure, I'll burn an AP on my search attempt above so we can move the plot along. I just don't understand why is all.
 
Wyndeward
 
 Originally Posted by Spartanmoon 
  
 Spoiler 
I guess I'm a bit confused. I didn't use any AP because I failed my attempts, but then I re-read it and it seems like the difficulty was a 0. So, any attempt at all would pass, which normally means no roll is needed. But, we have to spend an AP per piece of info we want? I guess I don't quite understand the interaction here is all. Sorry if I'm just forgetting a rule, but sure, I'll burn an AP on my search attempt above so we can move the plot along. I just don't understand why is all.
 
 
 

 
 Spoiler 
The short answer is that we have a full pool of 6 AP that can be spent.
 


Lincoln took a minute to calm his nerves and then gave the crime scene another look, this time with an eye to look for what happened here.

 
 Spoiler: OOC 
Lincoln will spend 2 AP to try and figure out what happened here.
 
Spartanmoon
Bel Mentioned in the OOC that this campaign is not continuing. It was fun while it lasted though! Thanks for sticking it out together!