lostsole31
If you are any of my players in my  Carrion Crown  game, turn away, please. This is a GM-only area.

This is the link to  Carrion Crown: The Haunting of Harrowstone [IC] .
lostsole31
HEROES: +2 morale saves vs. fear for 24 hours.
Zauberei: x.
*  Mage Armor .
Othello: x. Waraxe in hand, shield readied.  Silver crane waltz .
Hargrimm: x.
Abrax: x. Enhanced Senses (scent) for 1 min.
*  Mage armor .
Marius: x.  Aura of misfortune  stance (enemies w/in 30' take -2 on saves).
*   Ant haul  lasts six hours.
lostsole31
Once the party makes their way mostly up the stairs and within 5' of the rats, that's it, the chittering gets really loud and they surge forward to swarm - be it hungry, protective of territory, or pushed by supernatural menace!

 Round One Begins ...

R1T25:   Othello , your  silver crane  has helped get you moving before the rats, but now that battle is on you your stance has dropped. Shield readied, waraxe in hand. What do you do? To step up 5' is actually worth 10' of movement because you're moving upstairs.

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22.
Zauberei: 15.
*  Mage Armor .
Hargrimm: 13.
Abrax: 10. Enhanced Senses (scent) for 1 min, this had gone away.
*  Mage armor .
Marius: 9.  Aura of misfortune  stance (enemies w/in 30' take -2 on saves).
*   Ant haul  lasts six hours.
Paula: 8.
 
lostsole31
 R1T25:  Othello steps forward and lets loose with a battle cry that immediately  boosts everyones confidence and he swings his axe at the nearest rat. He kills several, in fact, doing  6 mod  to the group.

 R1T23:   Razvan , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (21:27).
Zauberei: 15.
*  Mage Armor .
Hargrimm: 13.
Abrax: 10. Enhanced Senses (scent) for 1 min, this had gone away.
*  Mage armor .
Marius: 9.  Aura of misfortune  stance (enemies w/in 30' take -2 on saves).
*   Ant haul  lasts six hours.
Paula: 8.
 
lostsole31
 R1T23:    "Rats are disgusting creatures..."   Razvan says before he utters brief spell components and launches a green glob of acid at the rats further up the stairs, killing a couple for   4 acid   to the group.

 R1T22:  The rats surge foward. Othello swings ineffectually before he and Abrax are swarmed. Othello takes  4 , and Abrax takes  3 . Othello's nerves are steel, but Abrax is freaked out by the rats (distracted).

 R1T15:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (17:27).
Zauberei: 15.
*  Mage Armor .
Hargrimm: 13.
Abrax: 10. Enhanced Senses (scent) for 1 min, this had gone away. NAUSEATED til R2T22!!!
*  Mage armor .
Marius: 9.  Aura of misfortune  stance (enemies w/in 30' take -2 on saves).
*   Ant haul  lasts six hours.
Paula: 8.
 
lostsole31
 R1T15:  Zauberei sees the swarming of the rats and says,   "Multiple opponents calls for an area of effect."  

He wants to move forward, but realizes the only space that is "open" has plenty of rats in it. Seeing as Othello and Abrax were wounded, he protects those two and Hargrimm from his burst, but he has not the focus to protect Razvan (whom he knows should be fine), and the burst still will wash over Marius (and unbeknowns to Zauberei over Paula as well). The swarm takes only   3 negative energy   as they are shadowed by some of the stairs and the two heroes. Marius and Paul likewise see the dark storm coming and resist it so that Marius takes   4 NE  , and Paula takes   3 NE  .

Still, it was a tactical maneuver, as none of those in the party (except Paula, whom Zauberei doesn't notice) have taken damage from rats or dark energy beyond the fortification Hargrimm has given them, where as the rats have no such protection.

 R1T13:   Hargrimm , you feel ... icky. Zauberei protected you, you an tell, but dark energies still washed over the party from him. Still .. the rats. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (12:27).
Zauberei: 15.
*  Mage Armor .
Hargrimm: 13.
Abrax: 10. Enhanced Senses (scent) for 1 min, this had gone away. NAUSEATED til R2T22!!!
*  Mage armor .
Marius: 9.  Aura of misfortune  stance (enemies w/in 30' take -2 on saves).
*   Ant haul  lasts six hours.
Paula: 8.
 
lostsole31
 R1T13:  Hargrimm gives a queasy burp from the sensation of negative energy  surrounding him. He shakes off the feeling and drops his staff, freeing  up his glowing hand to send a vortex of light into the swarm. The light blasts into the rats for  9 , scattering several.

 R1T10:   Abrax , because of time spent investigating and moving, your enhanced senses has gone away. You are having a freakout right now with the rats and can't concentrate on anything really useful. 
 Spoiler: Abrax OOC 
You are unable to attack, cast spells, concentrate on spells, or do anything  else requiring attention. The only action you can take is a  single MA.
 

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (3:27).
Zauberei: 15.
*  Mage Armor .
Hargrimm: 13. Staff on ground.
Abrax: 10. NAUSEATED til R2T22!!!
*  Mage armor .
Marius: 9.  Aura of misfortune  stance (enemies w/in 30' take -2 on saves).
*   Ant haul  lasts six hours.
Paula: 8.
 
lostsole31
 R1T10:  Abrax yells,   "UNNGH!  GET THEM OFF!"   before leaping directly through the swarm and running up the stairs and onto the observation walkway to get away from them.

 R1T9:   Marius , while disturbing, the dark energies Zauberei ripped off didn't do any  actual  harm (courtesy of Hargrimm's strange magicks). What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (3:27).
Zauberei: 15.
*  Mage Armor .
Hargrimm: 13. Staff on ground.
Abrax: 10. NAUSEATED til R2T22!!!
*  Mage armor .
Marius: 9.  Aura of misfortune  stance (enemies w/in 30' take -2 on saves).
*   Ant haul  lasts six hours.
Paula: 8.
 
lostsole31
 R1T9:  Marius swings his hammer down at the swarm with unnatural speed, as the  gloom and doubt within him surge outward toward the rats. The head of the hammer is enough to kill enough rats dramatically, that with everything else natural and unnatural thrown at them thus far, the rats scatter up the stairs, down the stairs, down the side of the stairs, and into nooks and crannies to get away from the pain of the people that came to intrude on their home.

 Combat Ends ... 
 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Othello: 25. Waraxe in hand, shield readied.
Razvan: 23.
Rat Swarm: 22. (3:27).
Zauberei: 15.
*  Mage Armor .
Hargrimm: 13. Staff on ground.
Abrax: 10. NAUSEATED til R2T22!!!
*  Mage armor .
Marius: 9.  Aura of misfortune  stance (enemies w/in 30' take -2 on saves).
*   Ant haul  lasts six hours.
Paula: 8.
 
lostsole31
Just then, a scythe, lifted by ghostly, skeletal hands, rushes forth to attack the group, losing on Abrax!

 Round One ...

R1T23:   Razvan , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours. +2 morale attk/ dmg til R2T25.
Razvan: 23.
Headsman's Scythe: 9. (30:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5.
Zauberei: 4.
*  Mage Armor .
Abrax: 3.
*  Mage armor .
Marius: 1.
*   Ant haul  lasts six hours.
 
lostsole31
 R1T23:    "Begone foul creature!"   Razvan shouts as he draws his pistol quicker than the eye can follow and lets loose with two quick shots. The first shot misses, Razvan used to hitting targets the width of a man, but his second shot hits and he leans his focus into it to maybe be more destructive, and yet all he hears is the sound of ricochet and the scythe seems undamaged.

 R1T9:  The scythe attacks Abrax. Though not yet aware the boar-headed man's sixth sense kicks in as he does a hard block to the haft of the scythe.

 R1T7:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Headsman's Scythe: 9. (30:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5.
Zauberei: 4.
*  Mage Armor .
Abrax: 3.
*  Mage armor .
Marius: 1.
*   Ant haul  lasts six hours.
 
lostsole31
 R1T7:  Forth from Hargrimm's hands are thrown forth a powerful light that hits the scythe squarely, doing   28 light damage  ! The scythe shoes jagged edges and the wood is split, but still the skeletal hands threaten the party.  
 Spoiler: Hargrimm 
When Hargrimm thinks about the effects, he realizes that this is a construct, not undead ... BUT it took damage like undead, which means it is a "haunted" animated object. So, while a floating object, it is animated by negative energy so positive energy effects are particularly effective against it even though they would normally have no effect against animated objects and constructs normally.
 
  "It's not undead, but a haunted object. Takes damage like undead, though."  
 R1T6:   Othello , your waraxe is in hand and shield is readied. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Headsman's Scythe: 9. (2:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5.
Zauberei: 4.
*  Mage Armor .
Abrax: 3.
*  Mage armor .
Marius: 1.
*   Ant haul  lasts six hours.
 
lostsole31
 R1T6:  Othello will try to move east in an attempt to flank and strike out with his axe. On his way, though, the headsman's scythe catches Othello's foot for  4 , not really causing any real wounds. Though he swings and misses, a straight up fight is more Othello's speed as he calls out,   "Ha-haaaaa!! THIS is more like it!"  
 R1T5:  Marius senses that Paula is scared of something she sees.

 R1T4:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Headsman's Scythe: 9. (2:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5. DELAYING!!!
Zauberei: 4.
*  Mage Armor .
Abrax: 3.
*  Mage armor .
Marius: 1.
*   Ant haul  lasts six hours.
 
lostsole31
 R1T4:  Zauberei casts a spell and moves to touch Abrax.

 R1T3:   Abrax . you heard, saw and recognized the  barkskin  spell cast on you, enjoying the feeling of your skin thickening with no reduction in malleability and adroitness. What do you do?

Marius on deck, Razvan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Headsman's Scythe: 9. (2:30).
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5. DELAYING!!!
Zauberei: 4.
*  Mage Armor .
Abrax: 3.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 30 min.
Marius: 1.
*   Ant haul  lasts six hours.
 
lostsole31
Notation for movement ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Razvan: 23.
Hargrimm: 7.
Othello: 6. Waraxe in hand, shield readied.
Paula: 5. Following 20' behind Marius.
Zauberei: 4.
*  Mage Armor .
Abrax: 3.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 15 min.
Marius: 1.
*   Ant haul  lasts six hours.
 
lostsole31
Razvan, from his current position, cannot see the source. It is more north in the room, and the doorway cuts off his vision to that point.

 Othello , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18. Following 20' behind Marius.
Hargrimm: 15.
Razvan: 13.
Abrax: 9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
*  Mage Armor .
Othello: 8. Waraxe in hand, shield readied.  Silver crane waltz .
Cold Spot: 7.
Marius: 6.
*   Ant haul  lasts six hours.
 
lostsole31
Othello moves further into the room so that the others may follow,  maintaining his defensive stance. He then asks Iomedae to guide him in  seeking out evil in this room. 
 Spoiler: Othello 
He does sense evil in the direction he's currently looking.
 

The temperature in the whole area drops to freezing, and Othello breathes out a puff of moist, warm air even as he takes   6 negative energy damage   as something is trying to steal his living warmth and strength!

 Marius , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18. Following 20' behind Marius.
Hargrimm: 15.
Razvan: 13.
Abrax: 9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
*  Mage Armor .
Othello: 8. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 7.
Marius: 6. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R1T6:  Hearing Othello's scream, Marius moves into Othello's room with his  lantern held high to see what is the matter, and he tries to understand  what exactly is going on. He sees that most of this barred off auditorium now has a rime of ice all over (the blue area of effect). The danger seems spiritual in nature, so he keeps his light in hand and scans the room carefully with it, attempting to discern a source or solution to the problem. Such a problem does, in fact, make itself known as Marius takes   1 cold  . The instant the bite of cold occurs, he calls on his inner sense to successfully fight off any strength-sapping or hypothermia that might come with it.

 End Round One, Begin Round 2 ...

R2T18:  Paul moves up some to keep her master in view. Not seeing him and not understanding the danger she moves into the room, and behind him and near the wall, but takes   6 cold     +1 STR  .

 R2T15:   Hargrimm , welp, it sounds like they're in it now. What do you do?

Razvan on deck, Abrax in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18. Following 20' behind Marius.
Hargrimm: 15.
Razvan: 13.
Abrax: 9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
*  Mage Armor .
Othello: 8. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 7.
Marius: 6. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R2T15:  Hargrimm moves up to get a better view of the doorway and calls out   "Let it come to us, not the other way round!"  . He pulls back an arm, preparing to huck a vortex.

 R2T13:   Razvan , what do you do?

Abrax on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18. Following 20' behind Marius.
Hargrimm: 15. READIED attack with  Banelight Vortices  at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
*  Mage Armor .
Othello: 8. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 7.
Marius: 6. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R2T13:  Razvan steps up warily to the door to the east where Othello seems to have found new friends.    "Now, what is all this screaming about...?"  

In moving, Razvan senses undead in the area. With his eyeballs, however, he sees a significant area of frost and Othello with mist coming from his mouth, and a little bit of Marius the same as well. Razvan seems to think he might know what this is, and for good measure sends a  disrupt undead  randomly into the room, but not seeing a "source" nothing happens with that.

 R2T9:   Abrax , what do you do?

Zauberei on deck, Othello in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15. READIED attack with  Banelight Vortices  at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 9.
*  Mage Armor .
Othello: 8. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 7.
Marius: 6. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R2T9:  As the others yell and run into danger, Abrax takes a second to center  himself, again entering into a deeper connection with his senses. He  moves toward the door, allowing those senses to extend into the room  ahead of him. Getting inside, and still sensing nothing unseen compared to his normal senses, beyond a cold area in the space where he finds himself. Now that he is there, he takes   3 cold  , but resists any other effect.

 R2T8:   Zauberei , well, they called for someone that can channel positive energy. Oh, well. What do you do?

Othello on deck ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15. READIED attack with  Banelight Vortices  at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R2T8:  Zauberei moves further into the building. And takes studied look before calling out,   "Get out of the room, it should only affect a small area. We can skip the room."  
 R2T7:  Othello, you were concentrating in the NW cone with the normal version of  detect evil  (having detected evil, but little else). What do you do?

Marius on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15. READIED attack with  Banelight Vortices  at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R2T7:  Othello backs away towards the door, moving down and past Abrax but then closer to the bars on the other side of the podium.   "And l'll...leave th...this for s...so...some other p...p...poor soul to s...stumb...stumble into? I th...thi...think not..."   he says between puffs of icy air.   "W...w... we need t...t...to pu...put an end to... wh...wh...what... whatever is... cau...c...ca...causing this..."  

He takes   3 cold  .

 R2T5:   Marius , what do you do?

Paula on deck, Hargrimm readied in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15. READIED attack with  Banelight Vortices  at the first thing to leave the room that's not part of the group!!!
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R2T5:  Marius, having surveyed the scene, calls out his advice:   "Only heat hurts it! Get torches or fall back!"   At that, Marius looks down at his bright but not very warm lantern and beats a hasty retreat. It just so happens, it is about 68F outside right now. Not an unusually warm day, except that for the season (Calistril, a la February).

 End Round 2, Begin Round 3 ...

R3T18:  Paul scurries after her master, getting hung up in some of the rubble on the facade.

 R3T15:   Hargrimm , you're readied action did not go off. What do you do?

Razvan on deck, Abrax in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R3T15:  Hargrimm nods to himself when Razvan mentions using positive energy.   "Go ahead and fall back, I've got this!"  

He moves into the room trying to stay to the center of it, but finds in that next room the best he can do is just the area behind bars, as the vast majority of the auditorium extends northwards. Moving in just now and having his body moving and his blood pumping must have helped, as he only takes   1 cold  .

 R3T13:   Razvan , what do you do?

Abrax on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R3T13:    "Brave souls..."    Razvan says, while scanning the room again, looking for a source to help the others better target their efforts. He senses unquiet spirits in this room (round one complete).

 R3T9:   Abrax , what do you do?

Zauberei on deck, Othello in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R3T9:  Trusting to his native resistance to cold, Abrax moves deeper into the  room searching for the source of the unnatural chill.  He whispers a  prayer as he goes,   "Lady of Graves, guide your servants."  

He gets to the far eastern side of the room and tries to open a door there, but finds it locked.

 R3T8:   Zauberei , what do you do?

Othello on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R3T8:  Zauberei cautions,   "If this is a haunt, even if we damage it, I  believe it will reform. No need to do anything to it if we don't have  to. It is not a creature to be killed."  
 R3T7:   Othello , what do you do?

Marius on deck, Paula in the hole...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . Concentrating on  detect evil  (NW).
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R3T7:    "Fine! If we can do little to harm it, then let  us retrace our steps, and perhaps we will come across some way to  cleanse the area further on... Everyone out..."   
Othello waits until everyone is out and safe before backing out himself, taking   5 cold   as he begins the well-known "Conga Line of Heroic Doom."

 R3T5:   Marius , you realize you just took Zauberei's light away. Anyway, what do you do? Just wait for everyone to muster outside with you?

Paula on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . READIED action to leave when everyone else is out.
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R3T5:  Having warmed his spirit by the light outside, Marius swivels around to  see nobody has followed him and so heads back into the central room with  his lantern. Noticing an ongoing commotion in the cold room he left,  Marius urges those still in there,   "Weapons won't work: only heat or maybe healing magics. For your sakes, please fall back."   To practice what he preaches, Marius scans the room for cloths he might convert into torch material, but the mold and fungi in this whole opening section long ago ruined any cloth.

 End Round 3, Begin Round 4 ...

R4T18:  Paula squeaks in annoyance as she now skitters back the other way to be with Marius (in the same square).

 R4T15:   Hargrimm , what do you do?

Razvan on deck, Abrax in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . READIED action to leave when everyone else is out.
Cold Spot: 6.
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R4T15:  Hargrimm finds that he cannot walk through iron bars, so from where he is he releases a wave of energy in all directions, and something happens to the energy in the room as   10 positive energy   blasts about, but the cold spot is still there as Hargrimm finds out when he takes   2 cold  .

 R4T13:   Razvan , you performed one round of  detect undead  to the east, detecting the presence of undead energy. Do you continue to concentrate on  detect undead  (a SA)? What do you do?

Abrax on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . READIED action to leave when everyone else is out.
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R4T13:  Razvan calls into the room,   "Well done, Hargrimm.  I believe that action  harmed it, but I sense that it is still there.  I am narrowing down its  location but area of effect seems to be our best bet for this course of  action."  
 
 Spoiler: Razvan 
You sense a single, moderate undead aura in your area of effect.
 

 R4T9:   Abrax , what do you do?

Zauberei on deck, Othello in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . READIED action to leave when everyone else is out.
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R4T9:  Abrax, feeling safe in his current position, waits to see what Hargrimm and Razvan decide to do.    "Be  aware, there is a locked gate here that might give us access to the  room where I can disable the haunt so we can pass through."  
 R4T8:   Zauberei , what do you do?

Othello on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8.
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . READIED action to leave when everyone else is out.
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R4T8:  Zauberei waits to see if another positive energy channel will finish off the haunt.

  R4T7:   Othello , what do you do?

Marius on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . READIED action to leave when everyone else is out.
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R4T7:  As the others have not cleared the room yet, Othello will wait also, to see the results of another burst of positive energy. He takes   5 cold   for his troubles, though, and barely fights off an insidious enervating effect of that cold.

 R4T5:   Marius , what do you do? What do you direct Paula to do?

Paula on deck, Hargrimm in the hole, Zauberei/ Othello delaying....

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 1 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . DELAYING!!!
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R4T5:  Marius helpfully steps five feet to the south in order to better shine  some light into the room where the others continue to get frostbite.  Glancing down at Paula, he says,   "Sorry, girl. Looks like we've got to wait 'til it's safe to go back in there."    He then takes his current frustration at being unable to help the  others more and channels it inward, tightly reining in his emotions.

 End Round 4, Begin Round 5 ....

R5T18:  Paul scurries to be with Marius.

 R5T15:   Hargrimm , what do you do?

Razvan on deck, Abrax in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 2 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . DELAYING!!!
Cold Spot: 6. (14:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R5T15:  Hargrimm shivers as he releases another wave of energy into the room (  2 PE damage  ).   "If this doesn't do it, then get out of here. We can try again later."   he says before heading toward the door to the west. He doesn't get out of the room, though, and the cold spot does more to him than he to it as Hargrimm takes   5 cold  .

 R5T13:   Razvan , do you concentrate on the final round of  detect undead ? What do you do?

Abrax on deck, Marius in the hole, Othello and Zauberei delaying (but Othello will still take cold damage ... that doesn't pause just because of delay) ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 2 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . DELAYING!!!
Cold Spot: 6. (12:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R5T13:  As there are still people in the room, Razvan will concentrate on his task at hand.    "I hope that this information helps,"   Razvan says through gritted teeth.    "If  people want to leave there are other doorways that we can pursue  including one that Abrax believes might give us another avenue to get at  this haunt I believe he said?"  
 
 Spoiler: Razvan 
You cannot "pinpoint" anything, but the stronger part of the source exists to the north of where you are looking.
 

 R5T9:   Abrax , what do you do?

Zauberei (delaying), Othello delaying), but he will take cold damage if he does nothing but stand there; Marius on deck, Paula in the hole...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 2 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . DELAYING!!!
Cold Spot: 6. (12:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R5T9:    "Let's get out of here if no one can open this.  No need in getting someone hurt when we can come back later if we need to."    Abrax moves back across to where most of the group is waiting.

 R5T7:   Othello , who is delaying, takes   3 cold  . Othello, feel free to come out of delay any time ...

 R5T5:   Marius , what do you do?

Paul on deck, Hargrimm in the hole ...

Zauberei/ Othello delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 2 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 7. Waraxe in hand, shield readied.  Silver crane waltz . DELAYING!!!
Cold Spot: 6. (12:24).
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
 
lostsole31
 R5T6:  Othello exits the room in frustration, realizing there are bigger  battles to be fought. When he is out, he prays to his Goddess for   1 healing  .

 R5T5:   Marius , still your turn ...

Paula on deck, Hargrimm in the hole, Zauberei delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 2 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 6. Waraxe in hand, shield readied.  Silver crane waltz . DELAYING!!!
Marius: 5. Polearm in one hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
Cold Spot: 0. (12:24).
 
lostsole31
 R5T5:  Having missed Abrax's first comment on the locked gate during to his  active retreat, Marius pipes up on Abrax's second mention of it, "  I  can try my luck on that gate: sorry for not hearing you sooner, Abrax.  Everyone else should fall back to save your health, since this will take  time and I may still fail."   To his familiar, Marius asks,   "Paula, please wait here."  

Marius then drops his polearm, grabs his thieves tools set from his  belt, and hurries into the middle of the southern end of the auditorium, looking furiously for this "gate," and finding none. Marius then takes   5 cold  , and focuses on his combat luck to keep him from further harm or effect (beyond raw damage). The line of bars going from east to west are just that ... a line of iron bars. There is no gate that was designed to let the "VIPs" on this side of the auditorium go to the north side from within this room, or vice-versa.

 End Round 5, Begin Round 6...

R6T18:  Marius senses no argument for being left out of the cold room, but some sense of concern when Marius transmits the pain of cold.

 R6T15:   Hargrimm , what do you do?

Razvan on deck, Abrax in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 3 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 6. Waraxe in hand, shield readied.  Silver crane waltz . DELAYING!!!
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
Cold Spot: 0. (12:24).
 
lostsole31
 R6T15:  Hargrimm leaves the room and leaves space for those still inside to exit in a hurry, getting out to the facade.   "Don't take too long. I can't perform a resurrection."   he says, mentally appending a "yet" to the end.

 R6T13:   Razvan , what do you do?

Abrax on deck, Othello in the hole, Zauberei delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.  Detect undead , round 3 complete.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 6. Waraxe in hand, shield readied.  Silver crane waltz .
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
Cold Spot: 0. (12:24).
 
lostsole31
 R6T13:   Razvan mentions as he ceases concentration on his spirit sense,     "The haunt itself seems to be past the bars to the north.  I am ready to  cross the room when you are able to get that door open.  Unfortunately I  am not much use until then."  

He readies to cover as much distance as he can as soon as the door to the east is opened.

 R6T9:   Abrax , what do you do?

Othello on deck, Marius in the hole, Zauberei delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. READIED to cover as much distance as he can as soon as the door to the east is opened.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 6. Waraxe in hand, shield readied.  Silver crane waltz .
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
Cold Spot: 0. (12:24).
 
lostsole31
 R6T9:  Abrax continues to wait.    "While I hate to leave enemies behind me, I think we can afford to ignore this one.  It's not like it's going anywhere."  
 R6T6:   Othello , what do you do?

Marius on deck, Paula in the hole, Zauberei delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. READIED to cover as much distance as he can as soon as the door to the east is opened.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 6. Waraxe in hand, shield readied.  Silver crane waltz .
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
Cold Spot: 0. (12:24).
 
lostsole31
 R6T9:  Abrax continues to wait.    "While I hate to leave enemies behind me, I think we can afford to ignore this one.  It's not like it's going anywhere."  
 R6T6:   Othello , what do you do?

Marius on deck, Paula in the hole, Zauberei delaying ...
lostsole31
 R6T6:  Now that Othello is clear of the entity and no longer taking damage, he speaks (and does note delay, because he speaks),   "Grrrr... This is so FRUSTRATING... But let's leave it be and come back when we can be certain we can destroy it..."  
 R6T5:   Marius , there is a door to the east, but there is no gate ... at least not in the connotation that people use that term. That is, not egress through the iron bars. What do you do?

Paula on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. READIED to cover as much distance as he can as soon as the door to the east is opened.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 6. Waraxe in hand, shield readied.  Silver crane waltz .
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
Cold Spot: 0. (12:24).
 
lostsole31
 R6T5:  Marius winces as the cold bites into him, as he shivers out a confession,   "I'm sorry: I can't get past these bars. The door? Maybe. But a mystery door isn't worth frostbite."   At that, he retreats once more back to the central room, away from the chill.

 Combat Ends ... 
 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13. READIED to cover as much distance as he can as soon as the door to the east is opened.
Abrax: 9. Blindsense til R12T9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 13 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 6. Waraxe in hand, shield readied.  Silver crane waltz .
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.
Cold Spot: 0. (12:24).
 
lostsole31
Party Actions Affecting status...

 
 Spoiler: Battle Tracker 
HEROES: +2 morale saves vs. fear for 24 hours.
Paula: 18.
Hargrimm: 15.
Razvan: 13.
Abrax: 9.
*  Mage armor .  Barkskin  (+2 natural armor enhancement) for 4 min.
Zauberei: 8. DELAYING!!!
*  Mage Armor .  Light  on quarterstaff.
Othello: 6. Waraxe in hand, shield readied.  Silver crane waltz .
Marius: 5. Polearm dropped. Thieves' tools in hand, hooded lantern in other (6 hours oil remain), 30'/30' light.
*   Ant haul  lasts six hours.

Cold Spot: 0. (12:24).
 
lostsole31
 Lorrimor Place.... 

Razvan, Marius, and Abrax are  both doing a general read of the materials procured from Harrowstone's  records. Not being a comfortably couched narrative, however, means very  dry clerical things ... which in turn mean Marius and Abrax discuss the  supernatural threats they faced. As knowledge alone isn't enough  (Marius' forte), Abrax is able to give Marius and Razvan some pointers  on certain things to concentrate or meditate on when facing such  horrors, particular in the resistance of necromancy and other phenomena  that attack the spirit.

Wren, reading something else, listens in  on the ability of the mind to overcome or endure in the face of horrors,  but tries not to look interested in the conversation.

There is a  loud, singular knock of the door. It is bad form for guests to open the  door, so after 30 seconds the loud knock occurs again, but this time in  slow triplicate. KNOCK ... KNOCK ... KNOCK.

The maid, in full  night-gown, comes to answer the door, passing by the menfolk in the  sitting room (for some reason, that was a more relaxing place to be than  the study), and opens the door. Almost immediately, there is a scream  of terror!

 Marius  (only), what do you do?


 
 
The Laughing Demon ... 

The  dwarves are drinking their Liquid Ghost when the sibling group from  elsewhere in the Palatinates introduce themselves as the "Penny Pipe  Paupers."

Only seconds after they begin their woodwind ensemble  act, there is a fluttering from above straight down for the two dwarves  below!

A strange hybrid of bat and insect flaps down and lands on Hargrimm's right shoulder, attaching itself with its many little legs. A little proboscis of some sort lances into Hargrimm's neck and sucks out blood, doing  1 CON !

 Othello , what do you do? There is one of these things flying and flapping 10' above the ground, and one of them attached to Hargrimm.

 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18.
Wren: 17.
Zauberei: 15.
Razvan: 13.
Kendra: 8.
Paula: 4.
 

 
 Spoiler: The Laughing Demon 

Stirge: 18. (10:10). ATTACHED to Hargrimm.
Othello: 17.
Hargrimm: 15. Stirge #1 ATTACHED!
Stirge #2: 9. (10:10).
 
lostsole31
 The Laughing Demon ... 

Othello jumps to his feet and he realizes that since he was on a simple errand, he didn't bring his waraxe  with him. Seeing the creature is attacking his compatriot, he  attempts to dislodge said creature with a swipe of his hand, but even attached to Hargrimm its wings are fluttering and it is just large enough and still in a bit of surprise that it jukes out of the way, causing Hargrimm to likewise roll his shoulder away as well.

 Hargrimm , what do you do?

 
 Spoiler: The Laughing Demon 

Stirge: 18. (10:10). ATTACHED to Hargrimm.
Othello: 17. Doesn't recognize the rhythmic nature of the stirges.
Hargrimm: 15. Stirge #1 ATTACHED!
Stirge #2: 9. (10:10).
 
lostsole31
 The Laughing Demon ... 

Hargrimm shouts in surprise and pain as his neck is pierced. His hand lights up as he brings it to bear against the bat-bug. Of course, Let's not call it "fear" of hitting himself (because remember, the party is protected from fear for the remainder of the day, n'est-pas?) ... Let's call it proper caution. So, the banelight goes very wide and hits the floor. Meanwhile, Hargrimm is moving about so frenetically that he ends up getting his belt and gear tangled with the chair he's in, entangling him!

As an aside, while Hargrimm focused on sermon-making, he still had a well-rounded clerical upbringing, which included some musical instruction at least for the purposes of explosure, so he has the most rudimentary understanding of rhythm. Well, in the few seconds that these creatures have been about, it seems that their movements aren't entirely random or frenetic, but are in time with, or at least influenced by, the musicians piping!

The other insect-bat flies in to attack Othello, but he puts his arms up defensively, and low and behold, the thing cuts itself on a joint of Othello's armor (  1 bleed  ).

The musicians stop playing immediately as they see the ruckus and there are screams and shouts about the bar.

The insect-bat attached to Hargrimm continues to suck his blood up (  1 CON  ).

 Othello , what do you do?

 
 Spoiler: The Laughing Demon 

Stirge: 18. (10:10). ATTACHED to Hargrimm (2 CON drained).
Othello: 17.
Hargrimm: 15. Stirge #1 ATTACHED!
*  ENTANGLED!!! It will take a SA and a DC 20 Escape Artist check to free him.
Sheriff Caeller: 14.
Stirge #2: 9. (10:10). 1 BLEED!!!
 
lostsole31
 Lorrimor Place ... 

Marius jumps up from his reading spot and rushes to the door.   "Ma'am, is everything all right?"   he asks as he approaches the terrified maid and attempts to get a view of their nighttime guest himself. The maid has fainted from fright.

It has been some time since Marius has seen Professor Lorrimor in the University of Lepidstadt. When Marius came for a funeral, it was a closed casket. Now Marius sees why. His whole lower jaw was crushed in and ripped away. And at this point, the  gentle repose  that was likely placed on him by Father Grimburrow when the body was first discovered has since expired, leaving about two weeks of decomposition.

The other side of it all is that Professor Lorrimor ... is quite animate!  He steps forward and backhands Marius in the upper left arm with a blow likely more powerful than Lorrimor had in life, as Marius takes  5 .

 Abrax , you hear the sound of someone hitting someone else. What do you do?

 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18.
Wren: 17.
Zauberei: 15.
Razvan: 13.
Kendra: 8.
Paula: 4.
 
lostsole31
 The Laughing Demon ... 
  "Master Zokar, you need to hire exterminators!"   Othello yells. He then rears back with his hand and punches at the second flying creature, connecting powerfully for  7  and getting its attention.

 Hargrimm , insect-bat attached and draining you of your blood. What do you do?

 
 Spoiler: The Laughing Demon 

Stirge: 18. (10:10). ATTACHED to Hargrimm (2 CON drained).
Othello: 17.
Hargrimm: 15. Stirge #1 ATTACHED!
*  ENTANGLED!!! It will take a SA and a DC 20 Escape Artist check to free him.
Sheriff Caeller: 14.
Stirge #2: 9. (3:10). 1 BLEED!!!
 
lostsole31
 The Laughing Demon ... 

Hargrimm steps back from the table so he doesn't spill his drink, and throws another vortex at the bat thing, hitting the thing hard and causing it to drop off onto the ground.

  "Hey 'thello, tha music mighta set em off."   he slurs from the blood loss.

The other bat-bug takes   1 bleed   and closes on Othello, landing on the top of his head and putting a proboscis right into his nugget while attaching with its legs. It sucks up some of Othello's blood (  1 CON  ).

The bat-bug that Hargrimm hit, flaps weakly on the ground.

 Othello , what do you do?

 
 Spoiler: The Laughing Demon 

  Stirge: 18. (-3:10). PRONE. DYING!!! 
Othello: 17.
Hargrimm: 15.
*  ENTANGLED!!! It will take a SA and a DC 20 Escape Artist check to free him.
Stirge #2: 9. (2:10). 1 BLEED!!!
 
lostsole31
 Lorrimor Place ... 

Abrax, hearing the sound of flesh on flesh, runs out to see what has  happened.  Upon seeing the Professor's animate corpse, he skids to a  stop, calling up his mystical armor around himself.    "Why have you come here, foul creature.  there is nothing in this place for the dead!"  

In the sitting room, Wren - without casting a spell or any warning - disappears from Zauberei's view!

 Zauberei , what do you do? You heard Abrax' bit. "There is a foul creature ... the dead" that is there.

 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18.  Mage armor .
Wren: 17.  Invisible .
Zauberei: 15.
Razvan: 13.
Kendra: 8.
Paula: 4.
 
lostsole31
 Lorrimor Place ... 

Zauberei stands up from a writing desk and moves toward the commotion, where he sees the partially face-ripped, animated corpse of Professor Lorrimor!

 Razvan , what do you do?

 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18.  Mage armor .
Wren: 17.  Invisible .
Zauberei: 15.
Razvan: 13.
Kendra: 8.
Paula: 4.
 
lostsole31
 Lorrimor Place ... 

Upon hearing the commotion, Razvan stands upright and prepares for battle against the foul creatures of undeath.    "Lady of the Grave, please grant your servant guidance in this time of conflict against such abominations."  

He then casts a spell upon himself, for that very guidance.

Kendra comes down the stairs to see what the commotion, and screams in dread when she sees her dead, disfigured, decaying dear old dad.

Paula, sitting on a pillow, looks up and squeaks in concern at the goings-on in the other room.

 Marius , what do you do?

 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22.
Professor Lorrimor: 20. (22:22).
Abrax: 18.  Mage armor .
Wren: 17.  Invisible .
Zauberei: 15.
Razvan: 13.  Divine favor .
Kendra: 8.
Paula: 4.
 
lostsole31
Shock and anguish fill Marius' face as he sees the rotting visage of his old patron as he cries out,    "Please stop, professor! I don't want to fight you."   

Stepping back, the young man glances about for any  weapons checked at the entryway or any nearby objects he could use as  improvised weapons, in hopes of wielding something in his defense  against the dead thing at the doorway. He picks up a candlestick whose attendant candle is currently unlit.

The dead Professor Lorrimor lurches forward and swings wildly at Marius.

 Abrax , what do you do?

Zauberei in the hole ...

 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22. Candlestick in hand.
Professor Lorrimor: 20. (22:22).
Abrax: 18.  Mage armor .
Wren: 17.  Invisible .
Zauberei: 15.
Razvan: 13.  Divine favor .
Kendra: 8.
Paula: 4.
 
lostsole31
Zauberei asseses the situation. Calling on Nethys he gestures dramatically, and a translucent quarterstaff appears in front of the professor in a direct line from it and Zauberei, and smacks against the professor. The dead man's skin is too thick to feel the strike.

Razvan silently stares at the former Professor for what seems a long sad moment.    "My  dear friend, I am sorry that your place in line to await the Lady of  the Graves judgement has been put on hold.  Please allow us to put you  back to rest so that you may rest comfortably once again. If you try to run or return to those that did this to you, know that I  will be able to track you down and place judgement upon those that have  done this to you."  

Razvan calls forth positive energy with which to strike the professor, but the energy misses. Kendra recovers from her shock and casts a spell that is not dissimilar from the effect Razvan created, but her shot goes even wider.

 Marius , you have a candlestick in hand as a one-handed improvised weapon (like a club). You are adjacent to the undead. What do you do?

Professor Lorrimor on deck, Abrax in the hole ...

 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22. Candlestick in hand.
Professor Lorrimor: 20. (19:22).
Abrax: 18.  Mage armor .
Wren: 17.  Invisible .
Zauberei: 15.
Razvan: 13.  Divine favor .
Kendra: 8.
Paula: 4.
 
lostsole31
Zauberei yells,   "A slashing weapon!"  

Marius calls back at Zauberei,   "I know, but no time now!"     At that, the young doctor shifts into an offensive stance, sidesteps around the creature so that he is now offset, but no flanking can yet be set up at this time. Marius swings his makeshift weapon,   channeling into the blow his desire to return the undead to its   destined rest.

   "I'm sorry, professor,"   he says quietly to himself as he attacks his old mentor, the candlestick hitting deep into its stomach and tearing at intestines for  14 .

The professor lets out a groan of pain ... but it is unknown if it is physical or existential ... but its bowels are slowly unspooling onto the floor, releasing a truly fetid reek. The professor raises a hand up and slams into Marius' left lower arm for a crushing  10 !

 Abrax , you can get to a spot in front of the professor that could allow Marius to flank on his next turn. What do you do?

 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22. Candlestick in hand.
Professor Lorrimor: 20. (5:22).
Abrax: 18.  Mage armor .
Wren: 17.  Invisible .
Zauberei: 15.
Razvan: 13.  Divine favor .
Kendra: 8.
Paula: 4.
 
lostsole31
Abrax gets into place for help Marius. He gives a straight right jab to the central mass of the professor's remaining face for  3 mod . His follow up spinning hook kick misses.

The professor seems to jerk oddly and falls down before disappearing into a wad of dust. Behind him ... where Marius would have gone to ... is Wren, holding a kitchen knife.

 Combat Ends ... 
 
 Spoiler: Battle Tracker, Lorrimor Place 

Marius: 22. Candlestick in hand.
Professor Lorrimor: 20. (2:22).
Abrax: 18.  Mage armor .
Wren: 17.  Invisible .
Zauberei: 15.
Razvan: 13.  Divine favor .
Kendra: 8.
Paula: 4.
 
lostsole31
 Surprise Round ... 
 S19:  Something darts in from the west to strike Wren in the chest for  4 !

 S8:  Just a hair's breadth later, the same thing happens as Abrax gets bit in the right shoulder for  3 . Immediately after that strike, Abrax begins to feel sluggish and with dulled reactions. 
 Spoiler: Sluggish 
 Sluggish : A character rendered sluggish by  Dexterity   poison  has dulled reactions. He takes a –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC. (Sheet updated.)
 

 Round One ...

R1T21:  Wren calls out, slurring his words a little,   "I am poisoned! Giant centipede! Paralytic!"  

He is visibly more sluggish and stiff, but manages to get up on the steps away from the centipede, behind Hargrimm. He immediately attempts anti-venom field medicine on himself.

 R1T19:  The giant centipede that attacked gives chase to its poisoned prey, biting Wren in his lower left arm for  1 NL .

 R1T13:   Abrax , you continue to suffer as your joints and limbs are now stiff. 
 Spoiler: Stiffened 
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
 
There is a giant centipede looking right at you that hasn't recovered from its charge. What do you do?

 
 Spoiler: Battle Tracker 

Wren: 21.
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
Giant Centipede (W): 19. (9:9).
Abrax: 13. Must save vs. poison til R6T8!!!
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
Othello: 9.
Giant Centipede (E): 8. (9:9). Charged!
Hargrimm: 5.
 
lostsole31
 R1T13:  Abrax strikes out hard and (not very) fast at the creature that poisoned him, hoping to occupy it before it can get anyone else. He tries to smash the thing with an elbow but misses and pulls his elbow up short in fear of smashing his humerus. The problem is that his head kept going and slams into the dais he stands next to. His ears are now ringing. Abrax doesn't take the time to worry and lifts up and smashes down with his foot - what you should do with a bug in the first place - as his foot hits for 5 and he turns his foot at impact to rip open the chitin more.

 R1T9:   Othello , what do you do?

 
 Spoiler: Battle Tracker 

Wren: 21.
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
Giant Centipede (W): 19. (9:9).
Abrax: 13. Must save vs. poison til R6T8!!!
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
**  DEAFENED until Healed (Heal DC 20 required)!!!
Othello: 9.
Giant Centipede (E): 8. (4:9). Charged! BLEED 1d4!!!
Hargrimm: 5.
 
lostsole31
 R1T9:  Othello draws his waraxe, goes to step away from the creature closest to him before realizing Abrax is right there,  and lets forth with a battle cry so inspiring that the others feel a  boost in their confidence and focus.

 R1T8:  The centipede Abrax stomped takes   3 bleed  , but is no longer overextended from its charge. It bites Abrax in his right shoulder again for  4  and the compounding of the poison continues to overwhelm Abrax as he is now staggered 
 Spoiler: Staggered (Poison definition) 
 Staggered : A character  staggered  by  Dexterity   poison  is so slowed and stiffened that he gains all the effects of the  staggered  condition (except that he can take a  full-round action  if it is purely mental).
 

 R1T5:   Hargrimm , what do you do?

Wren on deck, Giant Centipede to west in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (til Othello's next turn):  Encouraging Roar  [GL1, B, SwA, Allies w/in 30' +2 morale attk/ dmg]
Wren: 21.
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
Giant Centipede (W): 19. (9:9).
Abrax: 13. Must save vs. poison til R6T8 w/ DC +2, and til R7T8 at normal DC.
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
 Staggered : A character  staggered  by  Dexterity   poison  is so slowed and stiffened that he gains all the effects of the  staggered  condition (except that he can take a  full-round action  if it is purely mental).
**  DEAFENED until Healed (Heal DC 20 required)!!!
Othello: 9. Waraxe in hand.
Giant Centipede (E): 8. (4:9). BLEED 1d4!!!
Hargrimm: 5.
 
lostsole31
 R1T5:  Light travels up Hargrimm's and forms a spiral horn on his forehead. He  quickly uses it to add more oomph to a headbutt aimed at the centipede  to the west, but misses.

The acolyte screams in terror, too paralyzed to move.

 End Round One, Begin Round 2 ...

R2T21:  Wren nods stiffly and sluggishly, but with a sheepish smile.   "I'm good now. Still poisoned, but I stopped the progress."  

With his dagger he stabs at his enemy from high ground, slicing a surgical line up the creature's underside for  10  and dropping it.

 R2T13:   Abrax , roll a Fort save vs. poison. What do you do this round as you are currently sluggish, stiffened &amp; staggered (see above)?

Othello on deck, centipede in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (til Othello's next turn):  Encouraging Roar  [GL1, B, SwA, Allies w/in 30' +2 morale attk/ dmg]
Wren: 21.
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
  Giant Centipede (W): 19. (-1:9).  DYING!!! 
Abrax: 13. Must save vs. poison til R6T8 w/ DC +2, and til R7T8 at normal DC.
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
 * Staggered : A character  staggered  by  Dexterity   poison  is so slowed and stiffened that he gains all the effects of the  staggered  condition (except that he can take a  full-round action  if it is purely mental).
**  DEAFENED until Healed (Heal DC 20 required)!!!
Othello: 9. Waraxe in hand.
Giant Centipede (E): 8. (4:9). BLEED 1d4!!!
Hargrimm: 5.
 
lostsole31
 R2T13:  Abrax, feeling the poison from the centipede take deeper hold, musters his monastic training and holds any further progression. He then puts all  his strength into a single blow.  Forming his hands into a double fist,  he raises them above his head and brings them both down like a hammer  onto the giant bug's head to splat it!.

He manages to squawk out,   "If I fall, I am poisoned."  
 Combat Ends .... (and the party makes sure the centipedes are Good'n'Deady) 
 
 Spoiler: Battle Tracker 
HEROES (til Othello's next turn):  Encouraging Roar  [GL1, B, SwA, Allies w/in 30' +2 morale attk/ dmg]
Wren: 21.
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
Abrax: 13. Must save vs. poison til R6T8 w/ DC +2, and til R7T8 at normal DC.
 * Sluggish : –2 penalty on  Reflex  saves and all  Dexterity -based  attack rolls , ability checks, and skill checks, as well as to AC.
 * Stiffened : A character stiffened by  Dexterity   poison  feels numb and stiff. He is considered  flat-footed  and is denied his  Dexterity  bonus to AC, even if he has uncanny dodge. He can’t make  attacks of opportunity .
 * Staggered : A character  staggered  by  Dexterity   poison  is so slowed and stiffened that he gains all the effects of the  staggered  condition (except that he can take a  full-round action  if it is purely mental).
**  DEAFENED until Healed (Heal DC 20 required)!!!
Othello: 9. Waraxe in hand.
Hargrimm: 5.
 
lostsole31
The numerous lanterns that light the hall suddenly explode into bursts of burning oil that douses the surrounding walls, lighting the room on fire and causing the townsfolk to truly panic. Othello sensed something off and managed to not get burned by the lantern in the corner right by him! Razvan, over in the other corner, wasn't so lucky and took   6 fire  !

At the far end of the hall, the lantern that exploded right behind Councilors Hearthmount and Muricar are dropped instantly. They are likely in critical condition! Elsewhere in the packed Town Hall, another two townies have dropped!

 Begin Round One ...

R1T21:   Marius , what do you do?

 
 Spoiler: Battle Tracker 

Marius: 21.
Othello: 20.
Paula: 17.
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14.
Kendra: 13.
Razvan: 11.
 
lostsole31
 R1T21:  Turning to the nearby party members, Marius says,   "We've got to heal the fallen and evacuate."    At that, the young medical student drinks an extract of ant haul and  rushes north toward the injured council members, doing his best to jump  through or over the fire to reach them more quickly. Unfortunately, his jump made him stop shorter than he had hoped, but at least his jump impressively cleared the flames.

 R1T20:   Othello , what do you do?

 
 Spoiler: Battle Tracker 

Marius: 21.  Ant haul  in effect.
Othello: 20.
Paula: 17.
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14.
Kendra: 13.
Razvan: 11.
Townsfolk: 10.
 
lostsole31
 R1T20:  In a loud, diplomatically authoritative voice, Othello shouts,   "Ladies and Gentlemen, please calmly make your way to the exit! Razvan, extinguish that fire!"  

Unfortunately, he had to focus and get good breaths in to be heard, so it took him all of his focus to do that. That said, Othello's voice was clear as a bell, and hopefully it will help.

 R1T17:  Marius feels Paula's nervousness, but she stays out of the way.

 R1T16:  Sheriff Caeller opens the doors of the Town Hall.

 R1T15:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 

Marius: 21.  Ant haul  in effect.
Othello: 20. Diplomacy to get passengers moving was 18 (success).
Paula: 17.
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14.
Kendra: 13.
Razvan: 11.
Townsfolk: 10.
 
lostsole31
 R1T15:  Zauberei moves to the center aisle and doubles north as far as he can go.

 R1T14:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 

Marius: 21.  Ant haul  in effect.
Othello: 20. Diplomacy to get passengers moving was 18 (success).
Paula: 17.
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14.
Kendra: 13.
Razvan: 11.
Townsfolk: 10.
 
lostsole31
 R1T14:  Hargrimm's eyes widen in suprise at the sudden fire. Seeing townsfolk  wounded, he runs around the pew to the north and stands on it.   "Sheriff, please find some buckets!"   he shouts.

 R1T13:  Kendra moves north along the east wall, clambering over a pew to get to a fallen Ravengrian.

 R1T11:   Razvan , what do you do?

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. Diplomacy to get passengers moving was 18 (success).
Paula: 17.
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14.
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R1T11:  Razvan calmly eyes the fire next to him,   "Pharasma, grant me the power to quench these flames and see your devoted to safety  ."

Grasping his holy symbol, Razvan casts a spell to pour water into the open air and onto the fire. Nothing happens! The spell goes through and is completed, but no water surges forth.

 End of Round One:  The townsfolk, inspired to orderly safety by Othello, begin moving out of the Town Hall via the center.

 Begin Round Two:  The fires begin to grow! Screams are heard as the fire begins to grow, and Othello's impact on the crowd might not hold this round! A man to the center-east catches fire as his area begins to burn!

 R2T21:   Marius , what do you do?

Othello on deck, Sheriff Caeller on deck, Paula delaying ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. Diplomacy to get passengers moving was 18 (success).
Paula: 17. DELAYING!!!
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14.
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R2T21:  Marius moves toward the two fallen councilmembers and states to those nearby,   "I'm a doctor: let me stabilize them so you can evacuate them."    At that, he pulls out an extract of cure light wounds and administers it to Councilman Hearthmount, who is alive and conscious, but prone.

 R2T20:  Seeing that Kendra has crossed to the downed citizen, Othello moves west  and speaks again, using the same authoritative voice as before...   "Well done, Ladies and Gentleman! Please calmly continue towards the exit in an orderly manner!"  
 R2T16:  Sheriff Caeller hops up onto the pew, and then onto the next one north of that. He doesn't try to over yell Othello's brilliant directions, but speaks soothing words and uses guiding hands to assist Othello.

 R2T15:   Zauberei , what do you do?

Hargrimm on deck, Kendra in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. Diplomacy to get passengers moving was 24 (success).
Paula: 17. DELAYING!!!
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14.
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R2T15:  Zauberei calls on Nethys to grant healing.   "Nethys, let all around me feel your healing magic!"  

A wash of healing energy covers the entire Town Hall, bringing those unconscious to wakefulness, though not affecting Razvan at all.

 R2T14:   Hargrimm , what do you do?

Kendra on deck, Razvan in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. Diplomacy to get passengers moving was 24 (success).
Paula: 17. DELAYING!!!
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14.
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R2T14:  Hargrimm looks around from his new vantage point for anything that could  hold water: a bucket, a collection plate, a large-headed person's hat.  Not seeing anything useful, Hargrimm  removes his backpack and empties it at his feet.

 R2T13:  Kendra tears off a large strip of her dress and starts beating at the fire on a burning Ravengrian.

 R2T11:   Razvan , what do you do?

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. Diplomacy to get passengers moving was 24 (success).
Paula: 17. DELAYING!!!
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14. Backpack emptied at his feet!
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R2T11:  Razvan chants once more,   "Lady of the Graves, please grant the moisture necessary to save a fellow parishioner."   

He then intones a spell and makes the necessary gestures, but again  create water  doesn't work, so he calls out, say    "Move that person away from the flames and put them out!"   

He then moves to a better position to help others escape, but in doing so he has to hop over/on the pew in front of him like the Sheriff did. He now stands on the back pew.

 End Round 2:  The townsfolk, again given great calm by way of Othello's direction, continue to file out in an orderly fashion as best as possible. The one that Kendra was helping is able to put out the flames on themselves and step out of the burning area, though in their pain and panic they do cause a bit of disruption in the line. Councilors help each other from being prone and move away from flames.

As if dealing with a burning building wasn't enough, the windows along the north wall shater as a pair of flying, flaming human skulls shriek into the chamber!

 Begin Round 3:  The fires continue to spread. Now, smoke is beginning to form lightly.

 R3T21:   Marius , you are now partially surrounded by fire, the councilors aren't right next to the fire, the people on the northern end are still waiting to even move, and now there are two flaming, shrieking skulls! What do you do?

Othello on deck, Sheriff Caeller on deck ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. Diplomacy to get passengers moving was 24 (success).
Paula: 17. DELAYING!!!
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14. Backpack emptied at his feet!
Kendra: 13.
Razvan: 11.
Flaming Skull (Red): 5. (9:9).
Flaming Skull (Blue): 3. (9:9).
End: Townsfolk.
 
lostsole31
 R3T21:  Marius smiles as Zauberei's healing magic hopefully revives the others  far faster than he could on his own. That smile immediately fades when  the burning skulls burst in, however, and he calls out,   "Paula, get out and go alert Mr. Evans!" 
 Finding himself relatively unarmed once again, Marius sizes up  these new threats and plays for time by shifting five feet toward the  one nearest him and taking a defensive posture, hoping to hinder it from  moving further in and harming the evacuees.

 R3T20.5:  Paula leaps from Marius' jacket on the now blasted open window, and scuttles down and out of sight.

 R3T20:  Othello moves in towards the central aisle away from the flames and  continues speaking calmly and encouraging people to exit the building. Unfortunately, his focus on his own movement is not enough to keep people from a more panicked exit at this time. 
 Spoiler: Crunch 
It takes a FRA to use Diplomacy to get people in this situation to be more guided and efficient, and you were focused on movement.
 

 R3T16:  Sheriff Caeller, no longer hearing Othello's voice calls out,   "Somebody cajole or threaten these folk outta' here!"  

He then hops to the next pew northwards while pulling out his strange contraption. There is a terrific roar and a belch of fire and smoke from his sidearm, and the flaming skull due north of him at the end of the Town Hall gets struck for  6  (the same one Marius is next to). The sheriff speed loads his pistol.

 R3T15:   Zauberei , what do you do?

Hargrimm on deck (but not nearly as much as all of his gear), Kendra in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. TD.
*  Possible IAs:  If Marius is forced to make a saving throw, he uses  Inner Sense  to give himself bonus to his save.
** If Marius is attacked or sees Kendra or a councilmember attacked, he uses  Spilled Salt   to give a penalty to the attack roll.
Othello: 20. Diplomacy to get passengers moving was 24 (success).
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14. Backpack emptied at his feet!
Kendra: 13.
Razvan: 11.
Flaming Skull (Red): 5. (3:9).
Flaming Skull (Blue): 3. (9:9).
End: Townsfolk.
 
lostsole31
 R3T15:  Zauberei quickly looks at the flaming skulls to see what they are.   "Friends, citizens, we need to proceed as  quickly as possibly out the doors. The fire will spread rapidly and we  need to get out so we can bring the proper tools to put out the fire.  Shovels of dirt and buckets of water are what we need.  Make sure the  fire doesn't spread to other buildings, so please hurry, in the safest  possible way!

"Lady Kendra, this way!"  

While not as vivacious a speaker as Othello, still Zauberei's years training as an associate professor and learning to keep a classroom of intellectually egotistical students under control have yet served him well, as the people respond to him.

 R3T14:   Hargrimm , your backpack ... and its contents ... are spilled at your feet. What do you do?

Kendra on deck, Razvan in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. TD.
*  Possible IAs:  If Marius is forced to make a saving throw, he uses  Inner Sense  to give himself bonus to his save.
** If Marius is attacked or sees Kendra or a councilmember attacked, he uses  Spilled Salt   to give a penalty to the attack roll.
Othello: 20.
Sheriff Caeller: 16.
Zauberei: 15. Diplomacy to get passengers moving was 21 (success).
Hargrimm:  14. Backpack emptied at his feet!
Kendra: 13.
Razvan: 11.
Flaming Skull (Red): 5. (3:9).
Flaming Skull (Blue): 3. (9:9).
End: Townsfolk.
 
lostsole31
 R3T14:  Having heard aloud the same words he was preparing himself to say, Hargrimm calls out,    "Razvan! A container! You'll need a container!"    

He demonstrates by casting  Create Water  into his now empty backpack, stepping along the pew, and gets ready to fling the water. 
 Spoiler: Fighting Fires 
It takes a CM check, and a big gulp of water like that gets a bonus .... but a CM check comes by way of spending a SA, not just a MA.
 

 R3T13:  Kendra makes her way up the far northeastern corner, casts a spell, and the same effect erupts forth from her as did from an ally, but her  disrupt undead  misses.

 R3T11:  Razvan, what do you do?

Skulls on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. TD.
*  Possible IAs:  If Marius is forced to make a saving throw, he uses  Inner Sense  to give himself bonus to his save.
** If Marius is attacked or sees Kendra or a councilmember attacked, he uses  Spilled Salt   to give a penalty to the attack roll.
Othello: 20.
Sheriff Caeller: 16.
Zauberei: 15. Diplomacy to get passengers moving was 21 (success).
Hargrimm:  14. Backpack emptied at his feet!
Kendra: 13.
Razvan: 11.
Flaming Skull (Red): 5. (3:9).
Flaming Skull (Blue): 3. (9:9).
End: Townsfolk.
 
lostsole31
 R3T11:  Razvan calmly steps forward near the sheriff and with a flick of the wrist his pistol appears in his hand. Then he let's off two a shot at the same flaming skull the sheriff shot at, and it disappears in a puff of smoke and flame. He says a quick command word, and powder and shot flies from his bandolier into his gun, and then he shoots at the other flaming skull. Despite the distance, standing on the pew helps him as he is cleared of any cover from the townsfolk, and the second shot reports and the other flaming skull bursts into nothingness.

 End Round 3:  The townsfolk, calmly transferred to Zauberei's leadership, continue to exit Town Hall in surprisingly orderly fashion.

 Begin Round 4:   The fire continues to grow. In doing so, Marius takes   4 fire   and Razvan takes   1 fire   for the fires growing into their areas. Though burned, they both are able to keep from catching fire, but need to move!

 R4T21  :   Marius , you expended your  inner sense  to keep from catching fire (nothing could stop you from getting burned). Roll a Fort save to not suffer smoke inhalation. What do you do?

Othello on deck, Sheriff Caeller in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. TD.
Othello: 20.
Sheriff Caeller: 16.
Zauberei: 15. Diplomacy to get passengers moving was 21 (success).
Hargrimm:  14. Backpack emptied at his feet!
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R4T21  :  Surrounded by flames and hearing gunshots go off, though unsure of their  success, Marius coughs as the smoke attempts to swirl into his lungs.  With nowhere else to go and little to offer in this fight, the young  doctor hurls himself out the broken window.

If he is able, once Marius is outside, he turns back toward the window  and offers a hand to help anybody else inside in that corner that is  increasingly trapped by flames. Calling out to them, he says,   "If the flames are too high to get past, grab hold of me here!"  
 R4T20:   Othello , what do you do? You heard Marius' words, but you don't see him. The only ally you see is Hargrimm, and an aisle full of townsfolk coughing, hoping to get out, and Zauberei's control over them possibly breaking down.

Sheriff Caeller on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. READIED to aid someone that wants to launch out the window.
Othello: 20.
Sheriff Caeller: 16.
Zauberei: 15. Diplomacy to get passengers moving was 21 (success).
Hargrimm:  14. Backpack emptied at his feet!
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R4T20:  Seeing that all the injured seem to have been cared for, Othello once  again resumes his encouraging of people to calmly evacuate.    "Well done, friends! Let's keep quickly moving  in an orderly fashion! Once outside, organize water to be brought so we  can try to save the hall!"   
 R4T16:  Hearing Othello not do as well as he could, coughing some, he adds to Othello's exhortations. The Sheriff is not much of a people person at all, but the little bit he does is enough to help Othello possibly achieve a measure of success.

 R4T15:   Zauberei , roll a Fort save. What do you do?

Hargrimm on deck, Kendra in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. READIED to aid someone that wants to launch out the window.
Othello: 20. His +7 Diplomacy only got him a 14 (missed success by 1), but helped by Sheriff for success.
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14. Backpack emptied at his feet!
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R4T15:  Zauberei moves 15, to the south, squeezing and jostling along with townsfolk when he suddenly stops. He has an idea he thinks which may or may not help ....

 R4T14:  Hargrimm takes a deep breath in preparation for the smoke he expects to  create, but he breaths from the air pocket at the top of his bag so he has a good breath despite the smoke.. Then he dumps his half filled pack onto the fire due east of  himself. Unfortunately, he isn't trained on how to apply water to a fire for maximum effect, so he simply upturns the backpack. There's a lot of hissing steam and guttering smoke, but it fails as a fire-fighting effort.

 R4T13:  Kendra just pushes through the crowd as best she can, heading south.

 R4T11:   Razvan , what do you do? Roll a Fort save (smoke inhalation).

Townies on deck, fire in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. READIED to aid someone that wants to launch out the window.
Othello: 20. His +7 Diplomacy only got him a 14 (missed success by 1), but helped by Sheriff for success.
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R4T11:  Razvan tries to ask about others, but he knows to move out of the fire first. He steps a few feet out of the fire while still standing on the pew to see several townsfolk facing south in a line.   "How are we doing? Is the building clear?"   Razvan asks.   *cough* cough*  

He then aids Othello and the Sheriff in trying to get people out in an orderly fashion.

 End Round 4:  The mass exodus continues, townsfolk in a mental panic and coughing, but being guided to more efficiency through the combined efforts of Othello, Zauberei, and Razvan.

 Begin Round 5:  The fire ... continues to grow. And this time, it is so hot, and this time ... Othello (  5 fire  ), Hargrimm (  5 fire  ), Marius (  8 fire  ), and Razvan (  2 fire  ) get caught by the fire!

 Othello, Hargrimm, Marius, and Razvan , roll Ref saves to not catch fire!

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. READIED to aid someone that wants to launch out the window.
Othello: 20. His +7 Diplomacy only got him a 14 (missed success by 1), but helped by Sheriff for success.
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
Of the three standing in fire, Marius almost catches, but quickly eyes a pitcher of water and tosses it on himself. Othello, however, isn't so lucky as he catches fire!  
 R5T21:   Marius , your readied action to aid someone that wanted to get launched out of the window didn't happen. You are completely surrounded and in the fire, and the only safe way is for you to jump out the window at this point. What do you do?

Othello on deck, Sheriff Caeller in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect. READIED to aid someone that wants to launch out the window.
Othello: 20. BURNING!!!
Sheriff Caeller: 16.
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R5T21:  With no one taking up his offer of assistance out the window, Marius  ceases dawdling and  jumps out the window himself. Once he is back on  his feet outside, he backs away  from the burning building to both  better consider next steps in the relief effort and to breathe in some  cleaner air.

 R5T20:  Othello's heavy equipment helps him, as he only takes   1 fire   from burning. Othello, doing the best he can to resist the urge to panic, tumbles awkwardly over the pew in front of him - the only spot nearby that isn't occupied by people or fire - and recalling his time in dwarven  elementary school, stops, drops, and rolls hoping to extinguish the  flames.

  "Ooh! Hot! Hot! Hot! Oh way oh way!"  

He is successful, but now he is prone. This is NOT the best place to be with this much fire. That said, the air quality down low is marginally better than at dwarven head-height.

 R5T16:  Sheriff Caeller isn't a great people person, so instead of doing Othello's tactice of nice-and-orderly, he shouts at the remaining councilors and townsfolk to get the hell out of the building. He doesn't do a good job. Not only is he feeling the effects of smoke inhalation, but fire of this magnitude is LOUD!

 R5T15:   Zauberei , what do you do?

Hargrimm on deck, Kendra in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R5T15:  Zauberei casts  endure elements  on himself. Once out and away some, he calls out,   "Everyone who is hurt gather     around me."   
 R5T14:   Hargrimm , you take   4 fire   from standing in a burning area. Please roll a Fort save vs. smoke inhalation. Roll a Ref save or begin burning. THEN let me know what you do for your action.

Kendra on deck, Razvan in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R5T14:  Hargrimm proves his dwarvenliness by ignoring the smoke, but also keeps from getting lit on fire. Hargrimm empowers his ability to heal and lets loose a wave of energy (  6 PE  , and +2 Fort saves). Then he hurries out of the fire and as far south as he can. He can't go diagonally because of the pew, and with the mix of bodies, he is squeezing in with the younger of the female councillors.

 R5T13:  Kendra does a good job of ignoring the smoke and regaining order as the sheriff's scare tactics weren't working, before trying to move herself a little bit.

 R5T11:  Razvan, you take 5 fire damage as you are standing in a square with fire. Please roll a Fort save vs. smoke inhalation, and a Ref save to keep from catching fire. Then, let me know your actions.

Townsfolk on deck, Fire in the hole!

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R5T11:    "Time to get out of here people."   Razvan painfully says. He steps out of the fire, using his speed to pat down any fires tempted to begin on him, but that effort cost him too much time so he can't spend it talking ... so he simply removes his own body as an obstacle by getting just outside and free of the fire, most of the pressing throng, and the smoke.

 End Round 5:  Thanks to Kendra taking over, the townsfolk - despite mounting smoke and panic - continue out of Town Hall in an orderly fashion. Sheriff Caeller, from somwhere in the middle of the structure calls out,   "Looks clear center!"  
 Begin Round 6:  Sounds of Kendra and Othello screaming in pain as the fire grows into their areas!

 Othello , roll a Ref save to keep from initially catching fire! You took 12 fire damage as the fire is now far hotter all concentrated. (Note, not your turn yet, just a saving throw.)

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
Othello, since he's on the ground, does a quick roll around to keep from catching fire, but he's still prone and in a fiery space, so ...

 R6T21:   Marius , you are on the back end of the Town Hall, about 15' from the wall. Smoke and flame billows out of the building via the open window. What do you do?

Othello on deck and prone in a fiery spot, Sheriff Caeller in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R6T21:  Marius stands up, and then jogs around the outside of the building toward the front where  the evacuees are gathering, keeping at least five feet away from the  building to avoid suffering any further fire damage.

 R6T20:   Othello , before you do anything else, you take   6 fire  . Roll a Ref save to not catch fire!

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R6T20:  Othello stands up, and attempts to move to the nearest space that isn't on fire. He moves through a flaming area quickly, only taking   2 fire  . Seeing the Sheriff, he gets closer to him.

 R6T16:  The Sheriff reaches for something Othello doesn't see. Outside, the Sheriff appears with Kendra in a fireman's carry.

 R6T15:  Zauberei, what do you do? You are safely outside.

Hargrimm on deck, Kendra in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15.
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R6T15:  Zauberei delays ...

 R6T14:  Hargrimm, roll a Fort save and a Ref save. You take   10 fire   damage. What do you do?

Kendra on deck, Razvan in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15. DELAYING!!!
Hargrimm:  14. Backpack in hand (empty).
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R6T14:  Hargrimm has caught fire! He lets loose with a burst of healing that affects Othello and everyone else, and then his burning form comes tearing out of the building and south, but not before taking   5 fire   from the fire he goes through, which in turn burns away and destroys the depressingly empty backpack he was holding.

 R6T13:  Kendra asks the Sheriff to let go of her. She slides off his shoulder and steps over to give Aid to Hargrimm should he try to get the flames on him out.

 R6T11:  Hargrimm is burning. You don't see Othello or Marius.  Razvan , what do you do?

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15. DELAYING!!!
Hargrimm:  14. Backpack in hand (empty). BURNING!!!
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R6T11:  Razvan will try to put out the fires on Hargrimm, but as with Kendra, the best he can do is Aid Hargrimm's own actions at this time.  "  That is enough fire for you today my friend."  
 End Round 6:  The townsfolk mill about, looking on at their obviously lost Town Hall with a mixture of fear and sadness. Meanwhile, the councilors are starting to organize bucket brigades.

 Begin Round 7:  The fires inside continue to grow, and now encompass part of the outer portion and the roof.

 R7T21:   Marius , townsfolk started off to begin a bucket brigade, but looking at the roaring building, you realize that now the brigade's job is to create a fire line. The Town Hall is definitely lost. What do you do, if anything?

Othello on deck, Sheriff Caeller in the hole ...

 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Othello: 20. PRONE!!! DYING!!!
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15. DELAYING!!!
Hargrimm:  14. Backpack in hand (empty). BURNING!!!
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
 R7T21:  Seeing the bucket brigades already forming from afar, Marius continues  jogging around the town hall until he can see the front entrance,  worried over his friends' welfare and wondering what their next steps  are. When he finishes jogging over, Marius stops to catch his breath,  having been struggling against smoke and physical exertion without pause  for some time.

 Round Count Ends.... 
 
 Spoiler: Battle Tracker 

Beginning: Fire Grows.
Marius: 21.  Ant haul  in effect.
Sheriff Caeller: 16. Smoke inhalation (1).
Zauberei: 15. DELAYING!!!
Hargrimm:  14. Backpack in hand (empty). BURNING!!!
Kendra: 13.
Razvan: 11.
End: Townsfolk.
 
lostsole31
Hargrimm and Zauberei go into the next room. Sure enough, they notice a temperature drop, but don't do anything until there is an active freezing effect.

 Round One ...

R1T11:  At the point that there is frost forming over the bars, that is good enough for Hargrimm. He gives Zauberei a nod and channels energy for   6 PE  .

 R1T7:  Unfortunately, getting Zauberei's attention also made him unwittingly delay as it affects the heroes, with Zauberei barely keeping from suffering worse effect: Hargrimm (  5 cold  ), Zauberei (  4 cold  ).

 R1T4:  Zauberei quickly recovers his focus and lets loose with his own channel to do   2 PE  .

 End Round One, Begin Round 2 ...

R2T11:  Hargrimm does another   6 PE  .

 R2T7:   Hargrimm takes   4 cold  , and Zauberei takes   5 cold  .

 R2T4:  Zauberei fires off a full-power channel that does   6 PE  !

 End Round 2, Begin Round 3 ...

R3T11:  Hargrimm falters a little this time, ony doing   4 PE  , and the energies in the room quickly return to normal.

 Combat Ends ... 
 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Marius: 20.
Wren: 15.
Hargrimm: 11.
Paula: 9.
Cold Spot: 7. (4:24).
Abrax: 5.
Zauberei: 4.
 
lostsole31
 Surprise Round ...

S15-8:  Abrax barely even steps into the room when three completely motionless, small creatures that blended into the rubble close on his position. One of them had charged right down the middle of the room to strike Abrax' right calf with a soft crit for  4 . Another just popped up and bites him on the chest for  2 . From the two bites, Abrax finds that he is muscles are weakened from what must be some type of poison! 
 Spoiler: Weakened! 
 Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Carrying capacity  is divided by 3. He is always considered to be carrying at least a  medium load.
 

 Begin Round One ...

R1T22:  The first one to react as Abrax is completely jacklighted is  Marius ! What does he do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Marius: 22.
Wren: 15.
Red:  15. (18:18). Charged.
Zauberei: 10.
Green: 9. (18:18).
Abrax: 9. Must make a DC 14 Fort save vs. poison each round til R4T8 ( STR Track )!!!
*  Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
Blue: 8. (18:18).
Hargrimm: 7.
 
lostsole31
 R1T22:  Marius winces sympathetically as Abrax takes the bites. Hefting his   polearm into a combat position, the doctor attempts to skewer a creature   with his weapon, but with Abrax in the way his strike goes wide.

 R1T16:  Wren disappears from view without so much as a word. However, he lets the party know where he is through some whistling so they aren't too thrown.

 R1T15:  Red (spider) recovers from its charge with a soft crit in the chest for  4 , likely cracking a rib, but a poor place to inject more poison.

 R1T10:  Zauberei, what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Marius: 22.  Aura of misfortune .
Wren: 16.  Invisible . Dagger in hand.
Red:  15. (18:18).
Zauberei: 10.
Green: 9. (18:18).
Abrax: 8. Must make a DC 14 Fort save vs. poison each round til R4T8 ( STR Track )!!!
*  Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
Blue: 7. (18:18).
Hargrimm: 7.
 
lostsole31
 R1T10:  Zauberei moves 15 feet NE, definitely bumping up against Wren. Zauberei concentrates for a brief moment, and all of the heroes feel a sort of infrasonic thrumming around their bodies.

 R1T9:  Green bites Abrax again. Abrax sees the attack coming from a mile away, but realizes as leaden as his limbs feel, it is much harder to react and the bite hits Abrax' left elbow for  3 .

 R1T8:   Abrax , you just got hit with another bite that begins to put more poison into your already poisoned system. Roll a Fort save vs. poison!

Then, tell me what you do with your round, using if/then statements if necessary for whether you are poisoned worse or not.

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
Wren: 16.  Invisible . Dagger in hand.
Red:  15. (18:18).
Zauberei: 10.
Green: 9. (18:18).
Abrax: 8. Must make a DC 14 (16 w/ waiting for initial save from Green's newest bite) Fort save vs. poison each round til R4T8 ( STR Track )!!!
*  Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
Blue: 7. (18:18).
Hargrimm: 7.
 
lostsole31
 R1T8:  Abrax tries to steel himself against the poison, but it is as if these creatures have a poison designed to lay you low as you feel helpless against it. Now he feels significantly impaired. He strikes out at his assailant in a hail of strikes. He manages to adapt to speed striking instead of raw power in hopes of ending this fight quickly before he is overwhelmed. He's not used to his and his swing is wild, but a short snap kick finds some success that does  6 ( +1d4 bleed )  to Green.
 
 Spoiler: Impaired 
 Impaired : A character impaired by  Strength   poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
 

 R1T7:  Blue bites Abrax for  2 .

 Abrax  roll a Fort save vs. the incoming poison!

 R1T6:   Hargrimm , within the span of just under 10 seconds, Abrax was bit multiple times by spider-like creatures, and he  definitely  appears to be affected by poison. What do you do?

Marius on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
Wren: 16.  Invisible . Dagger in hand.
Red:  15. (18:18).
Zauberei: 10.
Green: 9. (12:18). BLEED 1d4!!!
Abrax: 8. Must make a DC 14 (16 w/ waiting for initial save from Green's newest bite) Fort save vs. poison each round til R4T8 ( STR Track )!!!
*  Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength   poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
Blue: 7. (18:18).
Hargrimm: 7.6
 
lostsole31
 R1T6:  Hargrimm reaches out to Abrax as he casts a spell and touches Abrax to fully heal him.   "I'll take this off your hands,"    he says with a grimace as he draws his essence and the poison into  himself. Then he steps aside to let the experts handle the creatures.

 End Round One, Begin Round 2 ...

R2T22:  Marius, what do you do?

Wren on deck, Red in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
Wren: 16.  Invisible . Dagger in hand.
Red:  15. (18:18).
Zauberei: 10.
Green: 9. (12:18). BLEED 1d4!!!
Abrax: 8. Must make a DC 14 (16 w/ waiting for initial save from Green's newest bite) Fort save vs. poison each round til R4T8 ( STR Track )!!!
*  Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength   poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
Blue: 7. (18:18).
Hargrimm: 7.6. Must make a DC 14 (16 w/ waiting for initial save from Green's newest bite) Fort save vs. poison each round til R4T8 ( STR Track )!!!
 
lostsole31
 R2T22:  Seeing Abrax take a repeated beating from the spiders, Marius draws his   shield in anticipation of the melee spreading. The young man then closes the distance so he may attack. Having done all he can for the moment, Marius worriedly calls out to Abrax,   "If it's too much, fall back. Mere pest control isn't worth your life."  
 R2T16:     "Excuse me, pardon me, coming through..."    whispers Wren as he touches Marius then Abrax so they don't feel him without knowing its their invisible friend and then have a freakout moment. A second or two later, Green is wracked with pain ( 10 ) and Wren appears inside, spider ichor on the tip of his dagger.

 R2T15:  Red attacks Abrax, but doesn't penetrate his tough hide.

 R2T10:   Zauberei , what do you do?

Green on deck, Abrax in the hole (roll a Fort save vs. poison) ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
&gt;&gt;&gt;  Immediate:  if bitten by spider at any point between now and next turn, uses  Inner Sense  counter to gain +2 to one saving throw.
Wren: 16. Dagger in hand.
Red:  15. (18:18).
Zauberei: 10.
Green: 9. (2:18). BLEED 1d4!!!
Abrax: 8. Must make a DC 14 (16 w/ waiting for initial save from Green's newest bite) Fort save vs. poison each round til R4T8 ( STR Track )!!!
*  Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength   poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
Blue: 7. (18:18).
Hargrimm: 7.6. Must make a DC 14 (16 w/ waiting for initial save from Green's newest bite) Fort save vs. poison each round til R4T8 ( STR Track )!!!
 
lostsole31
 R2T10:  Zauberei steps down behind Marius, screened by the two warriors and with the critters focused on the battle. He looks at them, seeing if he recognizes what they might be.

 R2T9:  Green suffers   1 bleed  . It is too focused on the prey that has been so poisoned, but the bite can't get through the boar-headed man's hide.

 R2T8:   Abrax , what do you do? You are in a bad way. The poison is no longer furthering to threaten to do more to you, but you are weakened and impaired.

Blue on deck, Hargrimm in the hole (NOW you may roll a Fort save vs. poison) ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
&gt;&gt;&gt;  Immediate:  if bitten by spider at any point between now and next turn, uses  Inner Sense  counter to gain +2 to one saving throw.
Wren: 16. Dagger in hand.
Red:  15. (18:18).
Zauberei: 10.
Green: 9. (1:18). BLEED 1d4!!!
Abrax: 8.
*  Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength   poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
Blue: 7. (18:18).
Hargrimm: 7.6.
 
lostsole31
 R2T8:  Abrax grimaces as he feels the poison leave his system.    "Thanks"  ,  he says grimly.  Dropping into a defensive stance, he again enters an  attack routine, striking out at the two insects to his north. He manages to solidly tag Red with a quick jab for  5 ( +1d4 bleed ) .

 R2T7:  Blue attacks Abrax, and even with his defensive fistwork, the creature bites him in his intercostal muscles for  2 . Now, without the bond to Hargrimm that gave you some protection no longer in place, you fall prey to the poison of this spider as well. 
 Spoiler: Staggered 
 Staggered : A character  staggered  by  Strength   poison  is so weakened that she suffers the effects of the  staggered  condition (except she can take a  full-round action  if it is purely mental).
 
It is obvious to everyone that Abrax is now doing even worse than before.

 R2T6:   Hargrimm , what do you do?

Marius on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
&gt;&gt;&gt;  Immediate:  if bitten by spider at any point between now and next turn, uses  Inner Sense  counter to gain +2 to one saving throw.
Wren: 16. Dagger in hand.
Red:  15. (13:18). BLEED 1d4!!!
Zauberei: 10.
Green: 9. (1:18). BLEED 1d4!!!
Abrax: 8. POISONED til R6T7 (DC 14), STR track!!!
*  Weakened : A character weakened by  Strength poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
*  Staggered : A character  staggered  by  Strength   poison  is so weakened that she suffers the effects of the  staggered  condition (except she can take a  full-round action  if it is purely mental).
Blue: 7. (18:18).
Hargrimm: 6.
 
lostsole31
 R2T6:  Hargrimm returns the now purified essence to Abrax and sends a blast of light toward the red spider-thing, which hits the wall of the corridor the group is in, instead.   "You've been very helpful Abrax, but I can't cure death."  
  "Ha!"   Wren's voice is heard from inside.   "Amateur!"  
 End Round 2, Begin Round 3 ...

R3T22:  Marius, what do you do?

Wren on deck, Red in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
&gt;&gt;&gt;  Immediate:  if bitten by spider at any point between now and next turn, uses  Inner Sense  counter to gain +2 to one saving throw.
Wren: 16. Dagger in hand.
Red:  15. (13:18). BLEED 1d4!!!
Zauberei: 10.
Green: 9. (1:18). BLEED 1d4!!!
Abrax: 8. POISONED til R6T7 (DC 14), STR track!!!
*  Weakened : A character weakened by  Strength poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
*  Staggered : A character  staggered  by  Strength   poison  is so weakened that she suffers the effects of the  staggered  condition (except she can take a  full-round action  if it is purely mental).
Blue: 7. (18:18).
Hargrimm: 6.
 
lostsole31
 R3T22:  Marius, now properly shielded, completely flattens one of the spiders   with his lucerne hammer. Then he backs up slightly to give Abrax greater  room  to maneuver or fall back, pleading,   "An organized retreat beats dragging a poisoned husk, and these spiders aren't even the necromancers we want."  
 R3T16:  With one of the spiders down, Wren goes more into a defensive stance and does a fast jab with his dagger for a crit on Blue for  13 (+ 1d6 bleed ) , having nicked whatever passes as a major fluid transfer in such a creature as its life fluid begins to gush out ... a creature that has yet to fall, but will die most assuredly nonetheless.

 R3T15:  Meanwhile, similarly vexed by Abrax, Red takes   5 bleed  . It must be vengeful on some part of its mindlessness, though, for it crits Abrax, biting him in a nerve cluster in his chest for  4 + stunned  as the shooting pain from the nerve cluster totally unsettles the aasimar. Luckily, the spider's poison is not a neurotoxin, and doesn't transmit well in that spot.

Wren sees Abrax' distress and yells,   "Pull him out!"  
 R3T10:  Zauberei, what do you do?

Abrax on deck, Blue in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
&gt;&gt;&gt;  Immediate:  if bitten by spider at any point between now and next turn, uses  Inner Sense  counter to gain +2 to one saving throw.
Wren: 16. Dagger in hand. DS.
Red:  15. (8:18). BLEED 1d4!!!
Zauberei: 10.
Abrax: 8. POISONED til R6T7 (DC 14), STR track!!! STUNNED til R5T15!!!
*  Weakened : A character weakened by  Strength poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
*  Staggered : A character  staggered  by  Strength   poison  is so weakened that she suffers the effects of the  staggered  condition (except she can take a  full-round action  if it is purely mental).
Blue: 7. (5:18). BLEED 1D6!!!
Hargrimm: 6.
 
lostsole31
 R3T10:  Zauberei casts a spell and steps forward to touch Abrax to fully heal his current wounds (but not any of his current level of impairment or to affect the poison coursing through his bloodstream).

 R3T8:   Abrax , you are stunned, so you cannot act. However, the poison is still trying to do its work, and your fit body is likewise trying to fight it off. Roll a Fort save vs. poison!

Blue on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
&gt;&gt;&gt;  Immediate:  if bitten by spider at any point between now and next turn, uses  Inner Sense  counter to gain +2 to one saving throw.
Wren: 16. Dagger in hand. DS.
Red:  15. (8:18). BLEED 1d4!!!
Zauberei: 10.
Abrax: 8. POISONED til R6T7 (DC 14), STR track!!! STUNNED til R5T15!!!
*  Weakened : A character weakened by  Strength poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
*  Staggered : A character  staggered  by  Strength   poison  is so weakened that she suffers the effects of the  staggered  condition (except she can take a  full-round action  if it is purely mental).
Blue: 7. (5:18). BLEED 1D6!!!
Hargrimm: 6.
 
lostsole31
 R3T8:  It is a strange thing ... a mind-monk's training. So many strange meditative practices. Though he cannot think straight from the pain, yet Abrax' autonomic system is working wonderfully at doing what he trained it to do, namely increase efficiency in fighting off foreign matter in his body even without his awareness, and he manages to shut down the poison currently in his system.

 R3T7:  Blue takes   6 bleed   ... and drops!

 R3T6:   Hargrimm , Abrax is stunned, but appears not to have suffered more deleterious effects of poison from that last bite. What do you do?

Marius on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
&gt;&gt;&gt;  Immediate:  if bitten by spider at any point between now and next turn, uses  Inner Sense  counter to gain +2 to one saving throw.
Wren: 16. Dagger in hand. DS.
Red:  15. (8:18). BLEED 1d4!!!
Zauberei: 10.
Abrax: 8. STUNNED til R5T15!!!
*  Weakened : A character weakened by  Strength poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
*  Staggered : A character  staggered  by  Strength   poison  is so weakened that she suffers the effects of the  staggered  condition (except she can take a  full-round action  if it is purely mental).
  Blue: 7. (-1:18). DYING!!! 
Hargrimm: 6.
 
lostsole31
 R3T6:  Hargrimm moves to the other side of Zauberei and reaches past Zauberei to pull Abrax out, but doesn't get ahold of him.

 End Round 3, Begin Round 4 ...

R4T22:  Marius, what do you do?

Wren on deck, Red in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune .
&gt;&gt;&gt;  Immediate:  if bitten by spider at any point between now and next turn, uses  Inner Sense  counter to gain +2 to one saving throw.
Wren: 16. Dagger in hand. DS.
Red:  15. (8:18). BLEED 1d4!!!
Zauberei: 10.
Abrax: 8. STUNNED til R5T15!!!
*  Weakened : A character weakened by  Strength poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.
*  Impaired : A character impaired by  Strength poison  experiences rapid muscle atrophy. She takes an additional –2 penalty on the affected  Strength -based rolls, and is always considered to be carrying at least a heavy load.
*  Staggered : A character  staggered  by  Strength   poison  is so weakened that she suffers the effects of the  staggered  condition (except she can take a  full-round action  if it is purely mental).
  Blue: 7. (-1:18). DYING!!! 
Hargrimm: 6.
 
lostsole31
 Administrative ... 
 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
HEROES: +2 deflection bonus to AC til R4T10 (Z's deflection aura domain power).
Marius: 22.  Aura of misfortune . Dagger in hand. TD.
Wren: 16. Dagger in hand. DS.
Zauberei: 10.
Abrax: 8.
Hargrimm: 6.
 
lostsole31
 Administrative ... 
 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Marius: 22.
*  Ant haul  (4 hours).
Wren: 16. Dagger in hand. DS.
Zauberei: 10.  Mage armor  (1 hour).
Abrax: 8.
Hargrimm: 6.
 
lostsole31
 Surprise Round! 
 S12:  Leaping from its place, a set of manacles takes on an unnatural life  of its own, moving as though it were a wild animal provoked into  attacking. It flies forth at Marius, bouncing off of his studded leather armor.

 S7:   Marius , what do you do? This is a surprise round, with normal surprise-round limitations.

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.
Wren: 13. Dagger in hand.
Animated Manacles: 12. Charged.
Marius: 7.
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 S7:  Marius finds himself unable to swipe back at the manacles with his  polearm at such close range. So instead the young man takes a total  defense action, attempting to protect himself while the others prepare  to take out this new threat. He calls out,   "Back up!"  
 End Surprise Round, Begin Round One ...

R1T14:   Abrax , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.
Wren: 13. Dagger in hand.
Animated Manacles: 10. Charged.
Marius: 7. TD!
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 R1T14:  Abrax takes a step south, clearing the way for Marius to back out of the  door.  Once he is clear, he recasts his armor of shimmering force in  preparation for battle.

 R1T13:  Wren disappears from view,    "Pardon me, coming through,"    he mutters as a way to both warn and tell his fellows where he is. He calls out from opposite of Marius,   "Okay, we have animated manacles.  All metal, so hard to batter. Anyone have any cold?"  
 R1T10:  The manacles seem to resettle themselves after having lurched at Marius like they did. They then move very close to Marius (size Tiny), but he is focused on defense and deflects them.

 R1T7:   Marius , you are in total defense. You know from verbal cues that Wren is on the other side of the manacles from you. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours).
Wren: 13. Dagger in hand.  Invisible .
Animated Manacles: 10. Charged.
Marius: 7. TD!
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 R1T7:    "Now's our chance to surround it,"     Marius calls out to his teammates. Backing up five feet through the   doorway, the man swipes at the floating manacles with his hammer. He hits them, but being an object of metal the manacles seem undamaged.

 R1T6:   Hargrimm , what do you do?

Zauberei on deck, Abrax in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours).
Wren: 13. Dagger in hand.  Invisible .
Animated Manacles: 10. Charged.
Marius: 7.  Aura of misfortune  (30').
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 R1T6:  Hargrimm throws a vortex of light at the manacles as he calls out   "No such luck on the cold front Wren."   Then he smirks to himself over his accidental weather joke.

 R1T3:   Zauberei , what do you do?

Abrax on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours).
Wren: 13. Dagger in hand.  Invisible .
Animated Manacles: 10. Charged.
Marius: 7.  Aura of misfortune  (30').
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 R1T3:    "My suggestion would be to pin it to the ground and bind it. Someone get some rope handy,"    recommends Zauberei.  He looks at Hargrimm. He then gestures and points at the manacle as a glob of acid is produced. Marius in front of him fouls his shot as the gob just misses and sizzles on the stone before winking out of existence.

 End Round One, Begin Round 2 ...

R2T14:   Abrax , what do you do?

Wren on deck, animated manacles in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours).
Wren: 13. Dagger in hand.  Invisible .
Animated Manacles: 10. Charged.
Marius: 7.  Aura of misfortune  (30').
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 R2T14:    "Someone get rope and ready to rope the cuffs to each other when I tell you to. I'm going to try to pin it,"   says Abrax as he moves into the room and easily grabs hold of the shackles (grappled, not pinned).

 R2T13:  Wren appears, dagger in hand if someone wants to wail on it, but otherwise shrugging.   "Sorry, I don't have much .... of anything."  
 R2T10:  The animated manacles while not possessing much power, are still squirrelly and biff Abrax in the face for  1 NL .

 R2T7:   Marius , what do you do? Do you try to bash it while flanked, hoping to hurt metal manacles? or, do you trust in Abrax (and Zauberei) and ready some rope?

Hargrimm on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours). GRAPPLING shackles.
Wren: 13. Dagger in hand.  Invisible .
Animated Manacles: 10. GRAPPLED by Abrax.
Marius: 7.  Aura of misfortune  (30').
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 R2T7:  Nodding at Zauberei's suggestion, Marius fishes out a length of silk  rope from his backpack. He then silently readies an action to loop the  rope through the manacles' cuffs on Abrax's command.

 R2T6:   Hargrimm , what do you do?

Zauberei on deck, Abrax in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours). GRAPPLING shackles.
Wren: 13. Dagger in hand.  Invisible .
Animated Manacles: 10. GRAPPLED by Abrax.
Marius: 7.  Aura of misfortune  (30'). Rope in shield hand.
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 R2T6:  Hargrimm readies the rope about his shoulder and moves up to be near the manacles.

 R2T3:   Zauberei , what do you do? Seems like the team is taking your good counsel.

Abrax' on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours). GRAPPLING shackles.
Wren: 13. Dagger in hand.
Animated Manacles: 10. GRAPPLED by Abrax.
Marius: 7.  Aura of misfortune  (30'). Rope in shield hand.
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour).
 
lostsole31
 R2T3:  Zauberei holds off on any action until necessary.

 End Round 2, Begin Round 3 ...

R3T14:   Abrax , you are currently grappling the animated shackles, and everyone is expecting you to pin it. What do you do?

Wren on deck, Shackles in the hole, Zauberei delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours). GRAPPLING shackles.
Wren: 13. Dagger in hand.
Animated Manacles: 10. GRAPPLED by Abrax.
Marius: 7.  Aura of misfortune  (30'). Rope in shield hand.
*  Ant haul  (4 hours).
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour). DELAYING!!!
 
lostsole31
 R3T14:  Abrax grunts as he wrestles with the shackles, finding them a more  difficult opponent than he imagined when he grabbed them.  He struggles  to fully control them, but finally senses the moment is nigh.    "Get ready .....Now!!"  
 R3T13.5:  Marius steps in, drops his lucerne hammer and is about to tie up the manacles when he stalls .... he is carrying his shield as well, and didn't think about the fact he needs two hands to manipulate (not just one hand to manipulate, one hand to hold) the rope. He hangs his head, and somewhere, a ghostly trombone gives four descending notes with a muter flapped in the bell.

 R3T13:  Wren delays ...

 R3T10:  The manacles try to get out of the pin.

 R3T6:   Hargrimm , what do you do?

Abrax on deck, Marius in the hole, Zauberei delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours). PINNING shackles.
Marius: 13.5.  Aura of misfortune  (30'). Rope in shield hand. Lucerne hammer dropped.
*  Ant haul  (4 hours).
Wren: 13. Dagger in hand. DELAYING!!!
Animated Manacles: 10. PINNED by Abrax.
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour). DELAYING!!!
 
lostsole31
 R3T6:  Hargrimm ties his rope to one of the cuffs of the manacles and holds on tight.

 R3T13:  Wren then steps over to guide the rope out of Hargrimm's hands, and then ties the manacles and bitter end to one of the many sturdy pieces of furniture in this room.

 Combat Ends ... 
 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 Ref &amp; AC vs. traps when FF'd.
Abrax: 14.  Mage armor  (3 hours). PINNING shackles.
Marius: 13.5.  Aura of misfortune  (30'). Rope in shield hand. Lucerne hammer dropped.
*  Ant haul  (4 hours).
Wren: 13. Dagger in hand. DELAYING!!!
Animated Manacles: 10. PINNED by Abrax.
Hargrimm: 6.
Zauberei: 3.  Mage armor  (1 hour). DELAYING!!!
 
lostsole31
 Administrative ... 
 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed.
Abrax: 14.  Mage armor  (2 hours).
Marius: 13.5.
*  Ant haul  (3 hours).
Wren: 13.
Hargrimm: 6.
Zauberei: 3.
 
lostsole31
Abrax, you don't notice anything. Marius, you smell the rising scent of flesh burning, but before you can do anything ...

 S13:  Wren asks,   "You smell that?"  

And with that he heads out into the hall while taking out his dagger.

 S11:   Marius , it is a surprise round. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Abrax: 16.  Mage armor  (2 hours).
Wren: 13.
Zauberei: 12.
Marius: 11.
*  Ant haul  (3 hours).
Ghostly Brands: 10.
Hargrimm: 5.
 
lostsole31
 S11:  Marius sighs,   "Just my luck..."   before turning back to pick up the polearm he just set against the wall.

 Begin Round One ...

R1T16:   Abrax , you didn't/don't sense anything odd. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Abrax: 16.  Mage armor  (2 hours).
Wren: 13.
Zauberei: 12.
Marius: 11. Ranseur in hand.
*  Ant haul  (3 hours).
Ghostly Brands: 10.
Hargrimm: 5.
 
lostsole31
 R1T16:  Hearing Wren's question, Abrax immediately calls upon his bestial nature  and begins sniffing the air, allowing his scent ability to take over  his other senses.  Smelling the rising scent of burning flesh, he follows Wren into the corridor expecting a  fight.

 R1T13:  Wren speaks up,   "We're about to get a haunt in that room, and Marius needs light."   He takes out a vial of holy water and steps back into the room, going to the NW corner.

 R1T12:   Zauberei , you know what's coming, but you also know you can't drop a channel bomb on a haunt until it fully manifests. Also, Marius and Wren don't have a lot of light in there. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Abrax: 16.  Mage armor  (2 hours).
Wren: 13.
Zauberei: 12.
Marius: 11. Ranseur in hand.
*  Ant haul  (3 hours).
Ghostly Brands: 10.
Hargrimm: 5.
 
lostsole31
 R1T12:  Zauberei casts  light  on his hand (though it does not yet glow), which has the effect of instantly removing the light he had put on his own staff. He moves into the room, and discharges the  light  spell onto Marius' weapon, giving them both light in here. 
 Spoiler: Tippnick 
This map is 10' per square, not 5' per square.
 

 R1T11:   Marius , you now have Zauberei's light on your ranseur. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Abrax: 16.  Mage armor  (2 hours).
Wren: 13.
Zauberei: 12.
Marius: 11. Ranseur in hand (Z's  light  spell for 30 min.).
*  Ant haul  (3 hours).
Ghostly Brands: 10.
Hargrimm: 5.
 
lostsole31
 R1T11:  Marius nods in gratitude at Zauberei for the light and then reequips his  shield in preparation for the new haunt. The man then nervously looks  about, ready to defend himself from any approaching spirits.   "I'll stall it while you wear it down,"   he offers grimly.

 R1T10:   Four branding irons rise up into the air as their tips grow red hot, and then they lance out at the three occupants. Marius' shield and defense protects him, but a red-hot branding iron strikes Wren on the side of the neck for  9 , and Zauberei on his hip for  9 . The four branding irons drop back to the ground, cool to the touch.

 Combat Ends ... 
 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Abrax: 16.  Mage armor  (2 hours).
Wren: 13.
Zauberei: 12.
Marius: 11. Ranseur in hand (Z's  light  spell for 30 min.), shield equipped. TD.
*  Immediate Action (if triggered):   Inner Sense  counter if forced to make saving throw, grants +2 insight bonus to saving throw.
*  Ant haul  (3 hours).
Ghostly Brands: 10.
Hargrimm: 5.
 
lostsole31
 Administrative Tracker ... 
 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Abrax: 16.  Mage armor  (2 hours).
Wren: 13.
Zauberei: 12.
Marius: 11. Ranseur in hand (Z's  light  spell for 27 min.), shield equipped.
*  Ant haul  (3 hours).
Hargrimm: 5.
 
lostsole31
Suddenly, something flies to unholy life and moves to flap around Marius!

 Begin Round One ...

R1T21:   Marius , you are standing right next to what seems to be a flying, animated clothing! What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur in hand (Z's  light  spell for 30 min.), shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours).
Hargrimm: 18.
Wren: 11.
Zauberei: 3.
Animated Straitjacket: 1. (50:50).
 
lostsole31
 R1T21:    "Trouble!"   Marius  yelps as he falls  into a fighting posture against the animated  straitjacket. Glancing  about the room for anything to useful, his eyes  settle on the shelves  behind the 'living' clothing.

With a   "Watch out! Sorry!"    of  apologetic warning to his friends, the young man attempts to hook  the  hammer portion of his lucerne hammer over the top of the shelving  unit  and then to yank down on the fixture to hopefully leverage it down  onto  the flying clothes, but this is a shelving unit with a big gap with basins inset into it. It doesn't move.. He then shifts away from the door next and to Wren.

 R1T19:   Abrax , the warning has been given, and strange sounds inside. You don't see the source of the disturbance yet. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur in hand (Z's  light  spell for 30 min.), shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours).
Hargrimm: 18.
Wren: 11.
Zauberei: 3.
Animated Straitjacket: 1. (50:50).
 
lostsole31
 R1T19:  Abrax steps into the room, next to the threat, and takes a quick measure. He draws his deer horn knife and throws his power into a slash that does  7 . He calls out,   "Not undead. Construct, animated object."  
 R1T18:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur in hand (Z's  light  spell for 30 min.), shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours). RS.
Hargrimm: 18.
Wren: 11.
Zauberei: 3.
Animated Straitjacket: 1. (43:50).
 
lostsole31
 R1T18:  Not entirely sure what's engaged with Abrax, Hargrimm steps forward to  get a better look. When he gets next to Abrax, he reaches out and says   "This will help center you."  
 R1T11:  Wren goes to stab and tear as deeply as he can into the straitjacket, but he temporarily gets entangled in the thing, and gets winded for his effort ( exhausted ). He steps 5' away.

 R1T3:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur in hand (Z's  light  spell for 30 min.), shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours). RS. Touch of Law in effect til R2T18.
Hargrimm: 18.
Wren: 11. Must take a FRA to remove exhausted effect.
Zauberei: 3.
Animated Straitjacket: 1. (43:50).
 
lostsole31
 R1T3:  Zauberei throws his staff at the object it goes in thee direction of the opponent, smacking it for  2 ,before his staff immediately returns to his hand just as he moves to step offline, only to bonk into the wall he forgets was there.

 R1T1:  The animated straitjacket slaps down at Abrax. The aasimar tries to ward the blow, but his arm gets hit for  8  (though no wounds show), finding the straitjacket to be way stronger than expected. It smacks down at Marius with another limb to strike the man in the neck for  8  as well (causing some swelling); there is quite a tussle as the straitjacket almost has hold of him, with Marius managing to break free.

 End of Round One, Begin Round 2 ...

R2T21:   Marius , what do you do?

Abrax on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur in hand (Z's  light  spell for 30 min.), shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours). RS. Touch of Law in effect til R2T18.
Hargrimm: 18.
Wren: 11. Must take a FRA to remove exhausted effect.
Zauberei: 3.
Animated Straitjacket: 1. (41:50).
 
lostsole31
 R2T21:  Marius winces from his near miss with the animated clothing. He drops his ranseur with a clatter, and draws   his dagger. The young man then slashes at  the living straitjacket with an unusual speed, grazing it or  9 .

 R2T19:   Abrax , you currently have a comfortable, balancing force affecting your right now, as offered by Hargrimm, though it also diminishes the fire of passion as well. What do you do? 
 Spoiler: Touch of Law 
This means that you treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11.

An interesting side note, you don't get to choose to use it or not. You would have to choose to be "unwilling" when it is bestowed upon you, and Abrax wouldn't had any reason to do that with Hargrimm any more than if he resisted a healing spell.
 

Hargrimm on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur dropped (Z's  light  spell for 30 min.), dagger in hand, shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours). RS. Touch of Law in effect til R2T18.
Hargrimm: 18.
Wren: 11. Must take a FRA to remove exhausted effect.
Zauberei: 3.
Animated Straitjacket: 1. (32:50).
 
lostsole31
 R2T19:  Abrax goes full power on ridge-hand strikes, guided by Hargrimm's axiomatic touch, and both blows easily land for a total of  21 .

 R2T18:  Hargrimm, the touch of law ends. What do you do?

Wren on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur dropped (Z's  light  spell for 30 min.), dagger in hand, shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours). RS.
Hargrimm: 18.
Wren: 11. Must take a FRA to remove exhausted effect.
Zauberei: 3.
Animated Straitjacket: 1. (1:50).
 
lostsole31
 R2T18:  Hargrimm tries to mitigate the punishment doled out by the strangely  powerful jacket. He grabs hold of the tangle of holy symbols and  releases a wave of energy which fully heals all members of the party!

 R2T11:  Wren stands to the side, catching his breath, but then seems successful in having done so.

 R2T3:   Zauberei , what do you do?

Animated straitjacket on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur dropped (Z's  light  spell for 30 min.), dagger in hand, shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours). RS.
Hargrimm: 18.
Wren: 11.
Zauberei: 3.
Animated Straitjacket: 1. (11:50).
 
lostsole31
 R2T3:  Zauberei speaks an arcane phrase and makes  a gesture that brings forth a flaming ray from his hand, completely torching it for 11 fire! There is barely anything remaining when the several, light, wispy, floating pieces of carbon settle on the ground.

 Combat Ends ... 
 
 Spoiler: Battle Tracker 
HEROES:  +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; AC vs. traps and when they FF'd.
Marius: 21. Ranseur dropped (Z's  light  spell for 30 min.), dagger in hand, shield equipped.
*  Ant haul  (3 hours).
Abrax: 19.  Mage armor  (2 hours). RS.
Hargrimm: 18.
Wren: 11.
Zauberei: 3.
Animated Straitjacket: 1. (11:50).
 
lostsole31
 Administrative tracking ... 
 
 Spoiler: Battle Tracker 

Marius: 21. Ranseur dropped (Z's  light  spell for 30 min.), dagger in hand, shield equipped.
*  Ant haul  (1 hours).
Abrax: 19.  Mage armor  (1 hours). RS.
Hargrimm: 18.
Wren: 11.
Zauberei: 3.
 
lostsole31
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: x.  Light  on labcoat.
Angelo: x.  Light  on something worn.
lostsole31
 
 Spoiler: Battle Tracker 

HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: x.  Light  on labcoat.
Angelo: x.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: x.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: x.  Light  on quarterstaff.
 
lostsole31
 Surprise Round! 

When Marius enters the room, something rises up in the center of the  room, appearing as a twisted, nearly skeletal ghost of a broken prisoner  ... and it is terrifying!

Alexandrei, Marius, and Angelo (who is not in the room, but sees the display) ... roll  two  Will saves vs. this horrific sight ... one against the terror itself, the second against the jarring nature of what is seen.

EDIT: Angelo and Wren made both saves. Marius and Paula both made the save vs. fear, but failed the SAN check (1 SAN loss).

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat.
Angelo: 21.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Light  on quarterstaff.
Alexandrei: 17.
* Collective w/ Angelo.
Poltergeist: 16. (27:27).
Paula: 10.
 
lostsole31
Angelo and Wren are completely fine. Alex, Marius and Paula aren't afraid either, but it does grate at their sanity a little ( 1 SAN ).

No sooner does this appartion appear than it disappears again.

 Begin Round One ...

R1T23:    "What was that?!"   exclaims Wren as he takes out a flask of holy water, readying to chuck it if the thing reappears.

 R1T21:   Angelo , what do you do? It appeared too quickly for you to get a good sense of what it might be.

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand. READIED to throw holy water if creepy appears again.
Angelo: 21.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Light  on quarterstaff.
Alexandrei: 17.
* Collective w/ Angelo.
Poltergeist: 16. (27:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10.
 
lostsole31
 R1T21:  Angelo gulps down that disturbing image.  "  Be ready should it come back,"   he adds. He keeps a wary eye out ready to cast should it reappear.

 R1T20:   Hargrimm , what do you do? You didn't see whatever the others seemed to have seen.

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand. READIED to throw holy water if creepy appears again.
Angelo: 21.  Light  on something worn. READIED to cast  disrupt undead  should the thing appear (miss).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Light  on quarterstaff.
Alexandrei: 17.
* Collective w/ Angelo.
Poltergeist: 16. (27:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10.
 
lostsole31
 R1T20:  Hargrimm tries to slip into the hall with the others.   "Should what come back? Call out if you need healing."   he says bravely from the back line.

 R1T18:  Zauberei, what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand. READIED to throw holy water if creepy appears again.
Angelo: 21.  Light  on something worn. READIED to cast  disrupt undead  should the thing appear (miss).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Light  on quarterstaff.
Alexandrei: 17.
* Collective w/ Angelo.
Poltergeist: 16. (27:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10.
 
lostsole31
 R1T18:  Zauberei casts a spell and a magical shimmering - almost like armor - appears to cover his body before winking out of view.   "Describe to me what you saw!"   Zauberei commands.

  "Ghostly ... skeletal .... weird,"   says Wren.

 R1T17:   Alexandru , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand. READIED to throw holy water if creepy appears again.
Angelo: 21.  Light  on something worn. READIED to cast  disrupt undead  should the thing appear (miss).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 17.
* Collective w/ Angelo.
Poltergeist: 16. (27:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10.
 
lostsole31
 R1T17:  Alexandru grips his hammer with white knuckles and gritted teeth,  resisting the urge to inch nearer his brother... He keeps a wary and  watchful eye, prepared to strike out at anything that presents a danger.

 R1T16:  Nothing is visible, but of the plentiful rubble and detritus in this room, something is launched at Marius. He ducks out of the way as a chair splinters against the wall near him!

 R1T10:  THAT woke Paula up in Marius' pocket (delays).

 End Round One, Begin Round 2 ...

R2T23:  Realizing there is nothing to appear, Wren gets into a defensive stance and calls out,   "Hargrimm! Zauberei! Get in here. You're the only ones can fight one of these strange area-invisible scary things. I'm pretty sure this might be a poltergeist - undead. Channel away boys."  
 R2T21:   Angelo , what do you do?

Hargrimm on deck, Zauberei in the hole, Alexandru delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand. TD.
Angelo: 21.  Light  on something worn. READIED to cast  disrupt undead  should the thing appear (miss).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (27:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R2T21:  "  Brother, it sounds like they have developed a way to defeat such beings,"   Angelo says.  "  Lexi, perhaps come out-of the room or go full defensive if staying in there."  
 R2T20:   Hargrimm , what do you do?

Zauberei on deck, Lexi delaying, poltergeist in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand. TD.
Angelo: 21.  Light  on something worn. READIED to cast  disrupt undead  should the poltergeist become corporeal.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (27:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R2T20:  Hargrimm hurries deeper into the room before sending out a pulse of light (damage unknown).

 R2T18:   Zauberei , what do you do?

Lexi delaying, Poltergeist on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand. TD.
Angelo: 21.  Light  on something worn. READIED to cast  disrupt undead  should the poltergeist become corporeal.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (19:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R2T18:  Zauberei enters the room to stand close to Hargrimm and channels positive energy, but there is no immediate way to determine level of success. And without anything to see right now, he has nothing to assess.

 R2T16:  A piece of room detritus is thrown towards Hargrimm, but misses.

 End Round 2, Begin Round 3 ...

  R3T23:  Wren turns invisible.

 R3T21:   Angelo , your readied action didn't happen. What do you do?

Hargimm on deck, Zauberei in the hole, Lexi delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand.  Invisible .
Angelo: 21.  Light  on something worn. READIED to cast  disrupt undead  should the poltergeist become corporeal.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (15:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R3T21:    "When you fellows have dealt with these sort of  things in the past, have they shown up to a detect magic in order to  find the source or a target?"   Angelo asks. He then utters arcane words and upon casting begins staring intently into the room. He detects that there is magic along that line of bearing.

 R3T20:   Hargrimm , what do you do?

Zauberei on deck, Lexi delaying, Poltergeist in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand.  Invisible .
Angelo: 21.  Light  on something worn. CONCENTRATING on  detect magic  (1 round complete).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (15:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R3T20:  Hargrimm gives a slight shrug as he moves between the cots.   "Don't know. This always did the trick."   he says before releasing another pulse of light.

 R3T18:   Zauberei , what do you do?

Lexi delaying, Poltergeist on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand.  Invisible .
Angelo: 21.  Light  on something worn. CONCENTRATING on  detect magic  (1 round complete).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (4:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R3T18:  Zauberei moves to the east of Hargrimm and channels positive energy to harm undead.

 R3T17:  Marius, what do you do?

Lexi delaying, Poltergeist on deck, Wren in the hole ..

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand.  Invisible .
Angelo: 21.  Light  on something worn. CONCENTRATING on  detect magic  (1 round complete).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 18.  Mage armor  (3 hours).  Light  on quarterstaff.
Marius: 17.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (1:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R3T18:  Marius had frozen as the apparition's appearance caused a dread chill to  creep into his soul, making him unable to fully react during the first several seconds of the exchange. Now that he finally has his wits about him, Marius steps to the side,  equips his shield, and looks around for the next attack - polearm at the  ready to repay any nearby foes.

 R3T16:  Part of an old desk spins forward from the ground to catch Hargrimm in the head for  3 .

 End Round 3, Begin Round 4 ...

  R4T21:   Angelo , do you continue concentrating on  detect magic ? Anything else?

Hargrimm on deck, Zauberei in the hole, Lexi delaying...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand.  Invisible .
Angelo: 21.  Light  on something worn. CONCENTRATING on  detect magic  (1 round complete).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 19.  Mage armor  (3 hours).  Light  on quarterstaff.
Marius: 18. Polearm/shield in hand.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (1:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R4T21:    "This might be working  ." Angelo says as he continues to concentrate on detect magic.  
 Spoiler: Detect Magic 
Three auras, the most powerful is strong .... and you have likely never seen a strong aura, except from a mentor figure, and then only rarely.
 

 R4T20:   Hargrimm , what do you do?

Zauberei on deck, Marius in the hole, Lexi delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand.  Invisible .
Angelo: 21.  Light  on something worn. CONCENTRATING on  detect magic  (2 round complete).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 19.  Mage armor  (3 hours).  Light  on quarterstaff.
Marius: 18. Polearm/shield in hand.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (1:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 R4T20:  Hargrimm grips his head where the debris struck. Through clenched teeth he calls out   "Angelo's got the right idea. Check the room."   He lets out another pulse of light and keeps his head on a swivel.

But after several seconds of looking around, and no attacks, it is determined that the poltergeist has been blasted away.

 Combat Ended! 
 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Wren: 23.  Light  on labcoat. Flask of holy water in hand.  Invisible .
Angelo: 21.  Light  on something worn. CONCENTRATING on  detect magic  (2 round complete).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 20.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 19.  Mage armor  (3 hours).  Light  on quarterstaff.
Marius: 18. Polearm/shield in hand.
Alexandru: 17. DELAYING ...
* Collective w/ Angelo.
Poltergeist: 16. (1:27). Saved vs. fear (Angelo, Wren, Alex, Marius, Paula).
Paula: 10. DELAYING ...
 
lostsole31
 Begin Round One ...

R1T25-24:  Angelo and Marius delay ...

 R1T15:  Zauberei, you are readied (as above)...

 R1T8:   Alexandru delays ...

 R1T7:  Hargrimm, what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 25.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (6 hours).
Marius: 24. Polearm/shield in hand.
Zauberei: 15.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 8.  Light  on something worn.
* Collective w/ Angelo.
Hargrimm: 7.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Wren: 6.  Light  on labcoat.
Old Embermaw: 5. (24:24).
Paula: 3.
 
lostsole31
 R1T7:  Hargrimm keeps his eyes locked to the furnace.   "I saw a face in the furnace. I'm going to investigate."   he calls out as he approaches.

A soot-caked copper plaque over the furnace entrance reads “Ember Maw.” Hargrimm opens the furnace door, seeing a large heap of ashes within.

Wren delays ...

 R1T5:  As Hargrimm is looking into the furnace, the face of Old Ember Maw seems to animate into a leering, skull-like visage made of metal and bars. It roars, and a fiery tongue lashes out to strike Hargrimm right in the face for   15 fire  ! Hargrimm roars in pain from the burn.

 R1T4:  Wren comes out of delay, takes out a flask of holy water, and goes into the room.   "You don't need to be so close to channel!"   he yells to Zauberei and Hargrimm.   "Back off so I can target it with some holy sky-juice!"  

Paula in Marius' pocket in the other room chirps in fear!

 End Round One, Begin Round 2 ...

R2T15:   Zauberei , what do you do?

Hargrimm on deck, Wren in the hole, Angelo/ Marius/ Lexi/ Paula delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 25.  Light  on something worn. DELAYING...
* Tippy is a tattoo.  Mage armor  (6 hours).
Marius: 24. Polearm/shield in hand. DELAYING...
Zauberei: 15.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 8.  Light  on something worn. DELAYING...
* Collective w/ Angelo.
Hargrimm: 7.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Old Embermaw: 5. (24:24).
Wren: 4.  Light  on labcoat. Holy water in hand.
Paula: 3.
 
lostsole31
 R2T15:  Zauberei takes a step back then channels, doing only   1 PE  .   "It's a haunt, surprise. It's flame tongue can only get 30', but that's also our channel range. The furnace would only be like this if it burned people. Wren, since Hargrimm needs to channel, if you go in and reach in there you should find bones. Take a handful out and throw them in the water over there to douse the haunt."  
 R2T7:  Hargrimm, what do you do?

Old Embermaw on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 25.  Light  on something worn. DELAYING...
* Tippy is a tattoo.  Mage armor  (6 hours).
Marius: 24. Polearm/shield in hand. DELAYING...
Zauberei: 15.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 8.  Light  on something worn. DELAYING...
* Collective w/ Angelo.
Hargrimm: 7.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Old Embermaw: 5. (23:24).
Wren: 4.  Light  on labcoat. Holy water in hand.
Paula: 3.
 
lostsole31
 R2T7:  Hargrimm pats at the flames still in his beard as he reaches for his holy symbol again.   "Be gone spirit! The Hearthmother quenches your flames!"   he shouts as another pulse of light rolls out of him (  11 PE  ). He scrambles back as he tries to catch his breath.

 R2T5:  A tongue of flame lashes out from Old Embermaw to strike Zauberei in his left shoulder for   11 fire  , completely burning through Hargrimm's protection.

 R2T4:  Wren goes right up to the furnace and tosses his holy water into the furnace, doing   3 holy  .

 End Round 2, Begin Round 3 ...

R3T15:  Zauberei, what do you do?

Hargrimm on deck, Old Embermaw in the hole, Angelo/ Marius/ Alexandru delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 25.  Light  on something worn. DELAYING...
* Tippy is a tattoo.  Mage armor  (6 hours).
Marius: 24. Polearm/shield in hand. DELAYING...
Zauberei: 15.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 8.  Light  on something worn. DELAYING...
* Collective w/ Angelo.
Hargrimm: 7.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Old Embermaw: 5. (9:24).
Wren: 4.  Light  on labcoat.
Paula: 3.
 
lostsole31
 R3T15:  Zauberei will stand his ground and channel again for   3 PE  .

 R3T7:   Hargrimm , what do you do?

Old Embermaw on deck, Wren in the hole, Angelo/ Marius/ Lexi delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 25.  Light  on something worn. DELAYING...
* Tippy is a tattoo.  Mage armor  (6 hours).
Marius: 24. Polearm/shield in hand. DELAYING...
Zauberei: 15.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 8.  Light  on something worn. DELAYING...
* Collective w/ Angelo.
Hargrimm: 7.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Old Embermaw: 5. (6:24).
Wren: 4.  Light  on labcoat.
Paula: 3.
 
lostsole31
 R3T7:  Hargrimm draws a flask and throws it at the furnace mouth, and there is a warping and disruption of the face of Old Embermaw for   5 holy  .

 R3T6:  Marius sets down his polearm and retrieves a flask of holy water from  his backpack. He then moves out through the door, taking a cover behind  the entryway corner.

 R3T5:  Licks of flame whip at Wren, but he saw them forming and dodged out of the way easily. Marius didn't really get a feel for what was happening when it happened, and didn't get his counter off.

 R3T4:  Wren starts rooting around through the ashes.   "Found human bone remains, including a skull!"  
 End Round 3, Begin Round 4 ...

R4T15:  Zauberei, what do you do?

Hargrimm on deck, Marius in the hole, Angelo/ Lexi delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 25.  Light  on something worn. DELAYING...
* Tippy is a tattoo.  Mage armor  (6 hours).
Zauberei: 15.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 8.  Light  on something worn. DELAYING...
* Collective w/ Angelo.
Hargrimm: 7.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Marius: 24. Shield in hand. Polearm dropped, holy water in hand.
Old Embermaw: 5. (1:24).
Wren: 4.  Light  on labcoat.
Paula: 3. DELAYING ....
 
lostsole31
 R4T15:  Zauberei channels again, and this time the energy of Old Embermaw dissipates.

 Combat Ends! 

Just to be sure, Wren gathers up the remaining bones and then goes over to the water, says a prayer to something called "Pulura," and tosses the skull and bones into the water.

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 25.  Light  on something worn. DELAYING...
* Tippy is a tattoo.  Mage armor  (6 hours).
Zauberei: 15.  Mage armor  (3 hours).  Light  on quarterstaff.
Alexandru: 8.  Light  on something worn. DELAYING...
* Collective w/ Angelo.
Hargrimm: 7.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Marius: 24. Shield in hand. Polearm dropped, holy water in hand.
Old Embermaw: 5. (1:24).
Wren: 4.  Light  on labcoat.
Paula: 3. DELAYING ....
 
lostsole31
The rest of the party makes their way into the room, and Marius collects his polearm.

Angelo's spell finds nothing else (except ashes) in the furnace.

A cursory search of the area is made that takes no more than four minutes. Nothing else is found here.

Wren  points to the doors to the southeast, barely standing for want of a  wall to the east.  He checks them safe and Lexi comes down to basically  wreck both doors at once as the side-by-side doors and wall subside and  tumble into the water.

Knowing his job as meat-shield, Lexi  begins to carefully head south into the room, with Wren following to  give him light. The others begin to form up behind.

The northeast  wall of this room has partially fallen, revealing the dark, murky  waters of the pond outside. Moldering training dummies and other similar  equipment hint that this room may have once been a training area for  the guards. In the northeast part of the room, the floor around a dark,  jagged hole is surrounded by black scorch marks.

Just then, three  licks of flame appear, seemingly surrounding flying skulls ... and just  when Marius was about to voice optimism about not having tripped any  haunts!

 Begin Round One ....

R1T23:  Lexi, enjoying the advice about awareness Harrowstone that Wren gave earlier, is first to react.   "Beheaded!"   he advises while moving forward and preparing his shield.   "Undead. So positive energy is a safe bet."   He then draws his longsword dramatically once he chooses his position.

 R1T22:  Paula chirps in excitement! (delays)

 R1T21:   Marius , shield readied and polearm in hand. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Alexandru: 23.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Paula: 22. DELAYING ...
Marius: 21. Pole-shield.
Zauberei: 17.  Mage armor  (3 hours).  Light  on quarterstaff.
Angelo: 14.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 11.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Blue: 7. (9:9).
Green: 6. (9:9).
Wren: 5.  Light  on labcoat.
Red: 4. (9:9).
 
lostsole31
 R1T21:  Marius whispers urgently to Paula,   "Run to the last room and keep watch. Stay alive, little friend!"  

He then slips south, taking up a defensive position behind Alexandru  with both his polearm and his customary glum expression at the ready. There are no enemies to attack here, but Marius goes through his mental options of what to do if trouble should find them.

 R1T20:  Paula scurries north, under Hargrimm's feet, and just out where the door used to be.

 R1T17:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Alexandru: 23.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Marius: 21. Pole-shield.
 * Readied:   Temporal Burn  against the first Beheaded or any other undead creature that comes in range of Marius' polearm
 * Immediate (if triggered):   Spilled Salt  versus the first attack against himself or an ally   OR    Inner Sense  if he is forced to make a saving throw, whichever condition is triggered first.
Paula: 20.
Zauberei: 17.  Mage armor  (3 hours).  Light  on quarterstaff.
Angelo: 14.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 11.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Blue: 7. (9:9).
Green: 6. (9:9).
Wren: 5.  Light  on labcoat.
Red: 4. (9:9).
 
lostsole31
 R1T17:    "As they are on fire, don't try fire attacks! They are undead so choose your attacks wisely!"   Zauberei advises.

Zauberei then moves to the side and flings his staff at one of the Flaming Beheaded, missing, before his staff flies back to his hand. As his staff is what is lit, it throws lighting all over the place momentarily.

 R1T14:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Alexandru: 23.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Marius: 21. Pole-shield.
 * Readied:   Temporal Burn  against the first Beheaded or any other undead creature that comes in range of Marius' polearm
 * Immediate (if triggered):   Spilled Salt  versus the first attack against himself or an ally   OR    Inner Sense  if he is forced to make a saving throw, whichever condition is triggered first.
Paula: 20.
Zauberei: 17.  Mage armor  (3 hours).  Light  on quarterstaff.
Angelo: 14.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 11.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Blue: 7. (9:9).
Green: 6. (9:9).
Wren: 5.  Light  on labcoat.
Red: 4. (9:9).
 
lostsole31
 R1T14:  Angelo moves south to be next to his brother, unlimbering his whip as he moves.  "  Finally something physical eh brother?"   Angelo says with a grin.

He starts humming to himself and strikes at Red, which is behind Blue, but it is just out of range of the whip.

 R1T11:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Alexandru: 23.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Marius: 21. Pole-shield.
 * Readied:   Temporal Burn  against the first Beheaded or any other undead creature that comes in range of Marius' polearm
 * Immediate (if triggered):   Spilled Salt  versus the first attack vs. himself or an ally   OR    Inner Sense  if he is forced to make a saving throw, whichever condition is triggered first.
Paula: 20.
Zauberei: 17.  Mage armor  (3 hours).  Light  on quarterstaff.
Angelo: 14.  Light  on something worn. Archaeologist's luck active (+1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 11.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Blue: 7. (9:9).
Green: 6. (9:9).
Wren: 5.  Light  on labcoat.
Red: 4. (9:9).
 
lostsole31
 R1T11:  Hargrimm flings out his hand and throws a ball of light at one of the heads, destroying Red.

 R1T7-6:  The remaining flameskulls attack. Blue charges Lexi, but Marius' lucerne hammer destroys it! Green comes from around a mild corner to attack Angelo, but between Marius' polearm and Angelo's whip, the last flameskull is destroyed!

 Combat Ends! 
 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Alexandru: 23.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Marius: 21. Pole-shield.
 * Readied:   Temporal Burn  against the first Beheaded or any other undead creature that comes in range of Marius' polearm
 * Immediate (if triggered):   Spilled Salt  versus the first attack vs. himself or an ally   OR    Inner Sense  if he is forced to make a saving throw, whichever condition is triggered first.
Paula: 20.
Zauberei: 17.  Mage armor  (3 hours).  Light  on quarterstaff.
Angelo: 14.  Light  on something worn. Archaeologist's luck active (+1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
* Tippy is a tattoo.  Mage armor  (6 hours).
Hargrimm: 11.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Green: 6. (9:9).
Wren: 5.  Light  on labcoat.

 DEAD/ OOC 
Flameskull (1).
 
lostsole31
 Surprise Round ...

S21-13:  Two tiny figures dart down from the rafters. Lexi slashes his sword at one out of reflex, but it attaches to him. Another zips down to attach itself to Marius. Both Lexi and Marius take   1 CON   from   blood drain  . Then another zips down and also attaches itself to Lexi (  1 CON   again).

 S6:  Wren was aware enough to react, but not to stop.   "Stirges!"   he warns before he casts a spell on himself, and his movement becomes more wary and predatorial and he sidesteps northeast.

 S5:   Hargrimm , as with Wren you were hyper-alert, but not hyperfast. You fought these things in the bar with the late Othello Marewarden. There is one in reach of you now, attached to Marius. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Stirge #2: 21. (10:10). Lexi, inner. Charged.
Stirge #3: 20. (10:10). Marius. Charged.
Alexandru: 16.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Angelo: 14.  Light  on something worn. Archaeologist's luck active (+1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
* Tippy is a tattoo.  Mage armor  (5 hours).
Stirge #1: 13. (10:10). Lexi, outer.
Marius: 11. Pole-shield.
Wren: 6.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 5.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 3.  Mage armor  (2 hours).  Light  on quarterstaff.

 DEAD/ OOC 
x
 
lostsole31
 S5:  Seeing Marius's predicament, Hargrimm concentrates for the briefest of  moments before the light of his vortex dims and a glowing horn and  harness appear on Hargrimm. He attempts an odd headbutt with the now  visible horn against the stirge plaguing Marius, striking it for  3 .

 End Surprise Round, Begin Round One ...

R1T21-20:  Two of the stirges - one on each of the men - does more blood drain (  1 CON   each to Lexi and Marius).

 R1T16:   Lexi , you have two stirges attached to you. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Stirge #2: 21. (10:10). Lexi, inner. 1 CON.
Stirge #3: 20. (7:10). Marius. 1 CON.
Alexandru: 16.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Angelo: 14.  Light  on something worn. Archaeologist's luck active (+1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
* Tippy is a tattoo.  Mage armor  (5 hours).
Stirge #1: 13. (10:10). Lexi, outer. 1 CON.
Marius: 11. Pole-shield.
Wren: 6.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 5.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 3.  Mage armor  (2 hours).  Light  on quarterstaff.

 DEAD/ OOC 
x
 
lostsole31
 R1T16:  In an outburst heretofore uncharacteristic of Alexandru he yells,   "Get them off!!"   Snakes seem to hiss from all around, until the sound condenses to right around Lexi as he very decidedly touches one of the stirges sucking his blood, and as his freakout verifies, he expends his focus in doing so. If it is affected by the strange touch, Lexi can't tell.

 R1T14:   Angelo , two skeeter-creatures on your brother, one on Marius, and your brother is calling for help. You recognize what he attempted to use, and even if it worked it matters little as the skeeters are attached to him. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Stirge #2: 21. (10:10). Lexi, inner. 1 CON.
Stirge #3: 20. (7:10). Marius. 1 CON.
Alexandru: 16.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Angelo: 14.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (5 hours).
Stirge #1: 13. (10:10). Lexi, outer. 1 CON.
Marius: 11. Pole-shield.
Wren: 6.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 5.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 3.  Mage armor  (2 hours).  Light  on quarterstaff.

 DEAD/ OOC 
x
 
lostsole31
 R1T14:  Angelo begins humming the song "It's Going To Be Alright" to help his  brother.  He moves into position to line up a shot on one of the  stirges on Lexi.   "Hold still brother..."    Angelo says as he aims, then lets loose a risky strike with his whip on one attached to Lexi, lashing it for  10  and disabling it. 
 Spoiler: Angelo &gt;&gt;&gt; Lexi 
   "You got this brother, we will crush these things."   
 

 R1T13:  The other stirge on Lexi drains his blood (  1 CON  ).

 R1T11:   Marius , you currently have pole-and-shield readied. There is a disable stirge on an unwounded stirge on Lexi, and another stirge on yourself. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Stirge #2: 21. (0:10). Lexi, inner. 1 CON. DISABLED!!!
Stirge #3: 20. (7:10). Marius. 1 CON.
Alexandru: 16.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Angelo: 14.  Light  on something worn. Archaeologist's Luck (+1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls)!!!
* Tippy is a tattoo.  Mage armor  (5 hours).
Stirge #1: 13. (10:10). Lexi, outer. 2 CON.
Marius: 11. Pole-shield.
Wren: 6.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 5.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 3.  Mage armor  (2 hours).  Light  on quarterstaff.

 DEAD/ OOC 
x
 
lostsole31
 R1T11:  Marius utters a low, pained groan as he's skewered by the stirge. In  retaliation, he drops his polearm, draws a dagger, and slashes viciously  at the little monster, cutting it off of him and it drops limply to the ground. After fighting back at the creature, Marius droops his anemic head about for fear of further beasts on the prowl.

 R1T6:  Wren slashes at the unwounded stirge, hitting it for  10 + disabled !

 R1T5:   Hargrimm , what do you do? There are two disabled stirges on Lexi.

Zauberei on deck ....

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Stirge #2: 21. (0:10). Lexi, inner. 1 CON. DISABLED!!!
  Stirge #3: 20. (-6:10). Marius. 1 CON. DYING!!! 
Alexandru: 16.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Angelo: 14.  Light  on something worn. Archaeologist's Luck (+1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls)!!!
* Tippy is a tattoo.  Mage armor  (5 hours).
Stirge #1: 13. (0:10). Lexi, outer. 2 CON. DISABLED!!!
Marius: 11. Polearm dropped. Shield and dagger.
*  Immediate Action (if triggered):   Spilled Salt  counter on first enemy in range that Marius notices making an attack roll or skill check
Wren: 6.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 5.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 3.  Mage armor  (2 hours).  Light  on quarterstaff.

 DEAD/ OOC 
 
lostsole31
 R1T5:  Hargrimm moves up to Lexi and stabs at a stirge with his glowing horn, doing  6  and causing it to fall to the ground, unmoving.   "We'll have you solid as stone once these pests are taken care of."  
 R1T3:    Zauberei , what do you do? One stirge left on Lexi.

Lexi on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
  Stirge #2: 21. (-6:10). Lexi, inner. 1 CON. DYING!!! 
  Stirge #3: 20. (-6:10). Marius. 1 CON. DYING!!! 
Alexandru: 16.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Angelo: 14.  Light  on something worn. Archaeologist's Luck (+1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls)!!!
* Tippy is a tattoo.  Mage armor  (5 hours).
Stirge #1: 13. (0:10). Lexi, outer. 2 CON. DISABLED!!!
Marius: 11. Polearm dropped. Shield and dagger.
*  Immediate Action (if triggered):   Spilled Salt  counter on first enemy in range that Marius notices making an attack roll or skill check
Wren: 6.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 5.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 3.  Mage armor  (2 hours).  Light  on quarterstaff.

 DEAD/ OOC 
 
lostsole31
 R1T3:   Zauberei delays ...

 End Round One, Begin Round 2 ...

R2T16:  Using his sword, Alexandru attempts to slash the last remaining stirge off of himself, cutting it for 7 and making it drop off of him.

The party is sure to kill the things with great prejudice.

 Combat Ends! 
 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Alexandru: 16.  Light  on shield. Longsword and shield readied.
* Collective w/ Angelo.
Angelo: 14.  Light  on something worn. Archaeologist's Luck (+1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls)!!!
* Tippy is a tattoo.  Mage armor  (5 hours).
Marius: 11. Polearm dropped. Shield and dagger.
*  Immediate Action (if triggered):   Spilled Salt  counter on first enemy in range that Marius notices making an attack roll or skill check
Wren: 6.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 5.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Zauberei: 3.  Mage armor  (2 hours).  Light  on quarterstaff. DELAYING!!!

 DEAD/ OOC 
 
lostsole31
 Begin Round One ...

R1T29:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20.
Marius: 18. Polearm dropped and shield.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeleton: 7.
Paula: 4.

 DEAD/ OOC 
 
lostsole31
 R1T29:  "  Looks like we might have quite a few new friends down this way."   Angelo makes clear everyone is aware.

  "Might need your assistance brother.  Though I wonder if this one here might be friendly..."  

He is about to utter a spell and say something smarmy, but at this angle, he can't see the skeleton through the small window in the doors. No matter, he is now facing into a NEW cell to the west with another, equally-anorexic inhabitant. He shrugs at switching targets, utters a few arcane words and then says to the fellow in the cell, "  Greetings, my name is Angelo. What is your name?"  

The skeleton in this second cell goes completely slack .... no longer as bouncy animated as the others. Its jaw opens slack, and just lidlessly stares at Angelo with its disturbing, red-pinpoint eyes.

 R1T24:   Alexandru , your shield is readied, but your other hand is free as you were wrecking another door. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20.
Marius: 18. Polearm dropped and shield.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeleton: 7.
Paula: 4.

 DEAD/ OOC 
 
lostsole31
 R1T24:  Alexandru moves to his brother's side but holds any other action for now.

 R1T22:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20.
Marius: 18. Polearm dropped and shield.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeleton: 7.
Paula: 4.

 DEAD/ OOC 
 
lostsole31
 R1T22:  Zauberei takes a five foot step to the west and attempts to assess the creatures, but finds he doesn't have a good enough view to any of them because of the cell doors and the small size of the barred windows on those doors.
 
 Spoiler: ALL ... EXCEPT Zauberei 
 R1T20:  There is a faint sound of mournful flute music and the eerie flapping of tiny, leathery wings.
 

 R1T18:   Marius , you are back to polearm-and-shield. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20.
Marius: 18. Polearm-and-shield.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeleton: 7.
Paula: 4.

 DEAD/ OOC 
 
lostsole31
 R1T18:  Marius tenses up at the sound before frantically whispering to his compatriots,   "It must be that Piper and his stirges! Do we use the flute now?!"  

The young man then glances about, especially upward, and readies himself  to fend off any flying creatures that make to attack the party.

 R1T14:  Wren nods to Marius, takes out the tarnished silver flute, and begins playing ... and play he does. It is as if he is gripped by inspiration as he plays an impressive dolorous dirge on the flute.

 R1T9:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (30:32).
Marius: 18. Polearm-and-shield. READIED to use Temporal Burn to attack the first stirge that comes in range!!!
*  Immediate Action (if triggered):   Spilled Salt  against the first enemy creature to make an attack roll against an ally.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). PLAYING FLUTE &amp; affected by the enraptured play.
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeleton: 7.
Paula: 4.

 DEAD/ OOC 
 
lostsole31
 R1T9:  Hargrimm's horn and bridle melt away as his hand starts to glow once  again with a vortex of light. He keeps his jaw clenched as he scans the  area for movement, ready to fling a vortex at any stirges that appear.

 R1T7:  And at that moment, there is havoc in the cell block as the skeletons all try to open their doors. The two skellies in the northernmost cells - which include Angelo's charmed ones - are moving slowly and strangely, in time with the music. Neither open their doors. Most aren't successful, as these were prisoners in locked cells. However, it seems that time has ruined some of the locks on the cells as some doors swing open and several skeletons move towards the party. Brown closes on Angelo, and Pink closes on Hargrimm from the other side. Several others are walking in jerky fashion north up the passage.

 R1T4:  Paula squeaks in terror (delaying).

 End Round One, Begin Round 2 ...

R2T29:   Angelo , your charmed skellie can't get out of its locked cell. Meanwhile, you have a skellie right on you. What do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (32:32).
Marius: 18. Polearm-and-shield. READIED to use  Temporal Burn  to attack the first stirge that comes in range!!!
*  Immediate Action (if triggered):   Spilled Salt  against the first enemy creature to make an attack roll against an ally.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). PLAYING FLUTE &amp; affected by the enraptured play.
Hargrimm: 9. READIED to attack a stirge w/  banelight vortices !!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeleton: 7.
Paula: 4. DELAYING!

 DEAD/ OOC 
 
lostsole31
 R2T29:  Angelo looks at his new friend,   "You do seem to dance wonderfully but we shall have to continue this conversation in a bit."   Then he rolls away from the one advancing on him and readies the flute.    "I wonder if this flute is able to do more than play a melody?"   
 R2T24:   Lexi , what do you do? Your shield is readied, but your other hand is empty.

Zauberei on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (32:32).
Marius: 18. Polearm-and-shield. READIED to use  Temporal Burn  to attack the first stirge that comes in range!!!
*  Immediate Action (if triggered):   Spilled Salt  against the first enemy creature to make an attack roll against an ally.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. READIED to attack a stirge w/  banelight vortices !!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeleton: 7.
Paula: 4. DELAYING!

 DEAD/ OOC 
 
lostsole31
 R2T24:  Reasoning that his warhammer would be more effective against fleshless  skeletons, Alexandru draws it and steps forward to wield it 'gainst the  foe. Sure enough, Lexi's blow smashes through the arm and out the chest cavity. As the bones fall inanimate, those very bones also seem to glow a little, turn to ash, and fall apart.

 R2T22:   Zauberei , what do you do?

Marius on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (32:32).
Marius: 18. Polearm-and-shield. READIED to use  Temporal Burn  to attack the first stirge that comes in range!!!
*  Immediate Action (if triggered):   Spilled Salt  against the first enemy creature to make an attack roll against an ally.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. READIED to attack a stirge w/  banelight vortices !!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.
Paula: 4. DELAYING!

 DEAD/ OOC 
Skeleton (1).
 
lostsole31
 R2T22:  Zauberei moves towards the red skeleton and casts a spell and ray of flames targets the red skeleton, but the creature ducks out of the way as the ray hits against the wall, causing a small part of the wall to crack.

 R2T20:  At this point, it is louder and all can easily hear a mournful dirge played upon a flute that is different from what Angelo is playing.

 R2T18:   Marius , the tune played on the unseen flute is very sad and haunts you. Roll a Will save.  Meanwhile, what is it that Marius does as his readied action never went off?

Wren on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff. MUST SAVE vs. Piper of Illmarsh's  hold person  effect!
Piper of Illmarsh: 20. (32:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
Marius: 18. Polearm-and-shield.
*  Immediate Action (if triggered):   Spilled Salt  against the first enemy creature to make an attack roll against an ally.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. READIED to attack a stirge w/  banelight vortices !!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.
Paula: 4. DELAYING!

 DEAD/ OOC 
Skeleton (1).
 
lostsole31
 R2T18:  Marius, having wasted his time looking skyward instead of at the  skeletons, hurriedly tries to adjust toward dealing with the oncoming  undead. He attempts to slam the blunt portion of his lucerne hammer down onto  the skeleton attacking Hargrimm, cracking its right shoulder for  7 . He calls out in a loud and  worried voice,   "Paula, hide behind us!"  
 R2T17:  Paula scampers down Marius and takes cover in the far NW corner of the hallway.

 R2T14:  Wren had been lost in thought, as if a pervasive influence was telling him how he could have acted had he had the flute. The detective shakes his head, and that strange reverie likewise seemed to have muted the effects of the unknown flautist's music as well. He concentrates, turning invisible before speaking just under his breath that he is coming through and touching his allies softly as he heads south down the hall, unseen ... which is really bizarre, considering you can see a disembodied glow from his  light -ensorcelled dirty lab coat.

 R2T9:   Hargrimm , roll a Will save. You never saw any sirges. What do you do?

Skeletons on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff. MUST SAVE vs. Piper of Illmarsh's  hold person  effect!
Piper of Illmarsh: 20. (32:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
Marius: 18. Polearm-and-shield.
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).  Invisible .
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (1).
 
lostsole31
 R2T9:  Hargrimm steps back, startled by the skeleton that rushed him. With some  distance between him and the skeleton, he launches a vortex toward the  boney foe, missing Pink, but blasting into bony splinters Red (which was 10' south of Lexi at the time of its destruction).

 R2T7:  The skeletons surge forth to attack. Pink claws at Angelo. Green charges north along the hallway towards Lexi. Wren suddenly appears as his dagger catches a small piece of bony hand with his dagger for  2 mod , throwing off its momentum enough that when it gets to Lexi its charging claw is wild. From the central corridor another skeleton (Blue) closes on Angelo, and another comes from the same central corridor but from the other way to close on Wren.

 End Round 2, Begin Round 3 ...

R3T29:   Angelo , roll a Will save (from the unknown flautist); another Will save (from the flute), and a Fort save from playing the flute from last round. What do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff. MUST SAVE vs. Piper of Illmarsh's  hold person  effect!
Piper of Illmarsh: 20. (32:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
Marius: 18. Polearm-and-shield.
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).  Invisible .
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (2).
 
lostsole31
 R3T29:  Angelo hears that mournful dirge that is not his own and fights so hard to be unaffected by it, feeling spooked but still himself. Just as difficult is resisting some power of the flute that tries to take over him. Angelo gives a sly grin as he tumbles away and begins playing the flute to hopefully counteract the other player. He moved away from the skeletons nearby him, but he senses a few wrong notes coming from the unseen flautist, as if Angelo distracted it somewhow. It still plays, but less surely than before.

 R3T24:   Lexi , shield and warhammer in hand. You face a skeleton, but that damned creepy background music. Roll a Will save. What do you do?

Zauberei on deck, Unknown Piper ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff. MUST SAVE vs. Piper of Illmarsh's  hold person  effect!
Piper of Illmarsh: 20. (26:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
Marius: 18. Polearm-and-shield.
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).  Invisible .
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (2).
 
lostsole31
 R3T24:  Lexi starts compartmenting his mental space with a visualization of nesting boxes, but outwardly he dusts a skeleton with his warhammer.

 R3T22:   Zauberei , likewise observing various internal mantra, completely ignores the dread of the unseen flautist's music while likewise easily fighting against his muscles from locking up. What do you do?

Marius on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (26:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
Marius: 18. Polearm-and-shield.
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).  Invisible .
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (3).
 
lostsole31
 R3T22:  Zauberei steps to the soith and southwest and casts a spell that sends a ray at the purple skeleton (missing).   "We need to find out where this music is coming from!"   Zauberei exclaims.

 R3T20:  The creepy music continues to suffuse the cellblock.....

 R3T18:   Marius , what do you do?

Paula on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round. Must save in this coming round vs. the  hold person .
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (26:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei.
Marius: 18. Polearm-and-shield.
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (3).
 
lostsole31
 R3T18:  Marius continues to thwack the northern skeletons who remain within  range of his lucerne hammer, destroying it. He otherwise holds his position alongside  Hargrimm.

 R3T17:  Paula is displeased with Angelo tromping around in her space, so she moves south and goes into total defense.

 R3T14:  Wren concentrates, casts a spell, and touches his skeleton on the shoulder with positive energy for   6 PE   before then backing up.

 R3T9:   Hargrimm , roll a Will save vs. fear. What do you do?

Skeletons on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round. Must save in this coming round vs. the  hold person .
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (26:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei.
Marius: 18. Polearm-and-shield.
*  Immediate Action (if triggered):   Spilled Salt  counter on the first stirge attack on party member
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (4).
 
lostsole31
 R3T9:  Hargrimm tries to block out the piping and focuses on the skeletons. He  throws out another two vortices of light, one for each of the enemies he  can see. Blue gets completely destroyed, but in his wrenching his body to aim around the friendlies in his way, he gives himself   1 DEX bleed   (with 1 starting now).

 R3T7:  The last skeleton attack moves up and claws at Wren.

 End Round 3, Begin Round 4 ...

R4T29:   Angelo , roll a Will save vs. the enemy flute music. Roll a second Will save for an unknown effect. Roll a third Will save vs. the curse of the flute. Roll a Fort save from playing the flute. What do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round. Must save in this coming round vs. the  hold person .
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (26:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei.
Marius: 18. Polearm-and-shield.
*  Immediate Action (if triggered):   Spilled Salt  counter on the first stirge attack on party member
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. 1 DEX BLEED!!!
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (5).
 
lostsole31
 R4T29:  Angelo doesn't even register the dangers assaulting his mind and body. He notices the unknown player falter a bit and uses that opportunity to challenge them to a flute off!   "I hope this is helping..."   Angelo says as he answers the challenge, and again there seems to be some type of discordant note from the unseen flautist as if a musician were punched while playing, before continuing back to playing.

 R4T24:  Lexi moves past Zauberei, braving the AOO, and attacks with his warhammer, but the skeleton pushes the hammer head out of the way as it comes at it. It seems that the music has finally gotten under Lexi's skin as he seems distracted.

 R4T22:   Zauberei , roll a Will save. What do you do?

Unseen Flautist on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (22:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo.
Marius: 18. Polearm-and-shield.
*  Immediate Action (if triggered):   Spilled Salt  counter on the first stirge attack on party member
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. 1 DEX BLEED!!!
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (5).
 
lostsole31
 R4T22:  Zauberei shuffles away from the skeleton, points to it while intoning a spell, and two darts of force come forth from his fingertip to slam into the skeleton, obliterating it.

 R4T20:  Still, the soulful dirge plays, already grating on Lexi with fear of the grave.

 R4T18:   Marius , what do you do? Hargrimm seems to be suffering some type of muscular distress. There are no more skeletons visible, but the creepy music still sounds.

Paula on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!! Must save vs.  hold person  effect.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (22:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo.
Marius: 18. Polearm-and-shield.
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. 1 DEX BLEED!!!
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).
Skeletons: 7.

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R4T18-17:    "We survived!"   Marius cheers in glad surprise,   "Now let's find that flautist!"  

He then focuses on the music itself, attempting to suss out and cautiously move toward its origin, but ends up right back where he was in confusion as he is unable to pin down where the sound might be. In a strange stance, he prepares his polearm and shield to defend him against dangers yet to be revealed. An action of mind to defense that is mirrored by Paula.

 R4T14:  Wren heads up to Hargrimm and tries to give him first aid to stop whatever distress the dwarf is in. It is a feeble effort. Hargrimm can see that while Wren has the most basic battle medicine training, he has little more than that, and is unsuccessful.

 R4T9:   Hargrimn , you take  1 DEX bleed . Roll a Will save. What do you do?

Angelo on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!! Must save vs.  hold person  effect.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (22:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo.
Marius: 18. Polearm-and-shield. TD.
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. 1 DEX BLEED!!!
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R4T9:    "Thank you Mr. Elbourne, but I think I have just the trick."   Hargrimm says as he tries to smile through a grimace, leaving an odd rictus. He pulls out the wand and directs it at himself. It gives him   1 DEX healing  , but  doesn't stop the bleed ! Hargrimm's chagrin is noted by the party.

 End Round 4, Begin Round 5 ...

R5T29:   Angelo , roll two Will saves, followed by a Fort save. What do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!! Must save vs.  hold person  effect.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (22:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo.
Marius: 18. Polearm-and-shield. TD.
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. 1 DEX BLEED!!!  Wand of lesser restoration  in hand.
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R5T29:  Angelo pauses playing for a moment to say,   "I  don't know if playing this flute is worth it...I get the feeling that it  is fighting back at me somehow.  Brother...friends...is it worth it to  continue playing?"  

While keeping an ear out for answers Angelo will continue playing in the  hopes of disrupting whomever or whatever is playing against him, and now that nobody else is fighting, they notice that every now and then the unseen flautist hits a wrong note or something almost in counter-note to Angelo's natural, untrained flute-playing.

 R5T24:   Lexi , roll a Will save! What do you do?

Zauberei on deck, Unknown flautist in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!! Must save vs.  hold person  effect.
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo.
Marius: 18. Polearm-and-shield. TD.
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. 1 DEX BLEED!!!  Wand of lesser restoration  in hand.
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R5T24:  Alexandru moves closer to his brother, holding his hammer at the ready, but stops before he trods upon Marius' pet rat.

 R5T22:   Zauberei , roll a Will save. What do you do?

Unseen flautist, Marius on deck ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff.
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi.
Marius: 18. Polearm-and-shield. TD.
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9. 1 DEX BLEED!!!  Wand of lesser restoration  in hand.
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R5T22:  Zauberei moves closer to Hargrimm to examine his wound. He has to drop his staff to work on Hargrimm with both hands, but he is successful in stopping the bleed.

  "Everyone spreadout and find the source of the music. Stay within eyesight"  , Zauberei orders everyone.   "You can stop playing until we confront spirit of this piper!"  
 R5T20:  The haunting, unseen music continues to play.

 R5T18:   Marius , roll  two  Will saves. What do you do?

Paula on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi.
Marius: 18. Polearm-and-shield. TD.
Paula: 17. TD.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.  Wand of lesser restoration  in hand.
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R5T18:  Marius is about to speak ... but is instead finds himself transfixed by the music! 
 Spoiler: Marius 
See Discord DM.
 

 R5T17:  Marius, though unmoving, feels Paula's fear as she runs and climbs up him to his shoulder to squeak in his face.

 R5T14:  Wren now turns to Marius, attempting to render whatever medical aid he can,   "Marius is paralyzed!"  
 R5T9:   Hargrimm , you have the restorative wand in hand. Marius is paralyzed. Creepy ghost-music playing in counterpoint to Angelo playing the cursed flute. What do you do?

Angelo on deck, Lex in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi.
Marius: 18. Polearm-and-shield. Affected by  hold person !
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.  Wand of lesser restoration  in hand.
*  Heal:  A DC 20 Heal check ends the bleed effect.  Rest or restorative magic is needed to heal ability damage.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R5T9:  Hargrimm does a good job of tuning out the flutes and crouches beside  Marius. As he presents his holy symbol of Folgrit, he calls out a spell  and touches Marius, holy power washing over the paralyzed man to protect him from the forces of darkness.

 End Round 5, Begin Round 6 ...

R6T29:   Angelo , roll two Will saves and a Fort save. What do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi.
Marius: 18. Polearm-and-shield. Affected by  hold person !  Protection from evil !
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.  Wand of lesser restoration  in hand.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R6T29:  Angelo eyes the others before stopping his playing of the flute.    "I wonder if my playing was helping or prompting the other 'player'"   he says.   "Now where could this player, or possibly a haunt be?"  

Then he proceeds to move to the east and look down the next aisle of cells to help look for the competing player.  
 Spoiler: Angelo 
He is unable to pin anything down, as if the flute music suffuses the entire area western cellblock and into the central dining area.
 

 R6T24:   Lexi , you are still filled with dread by the unknown flautist. What do you do?

Zauberei on deck, Piper in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi.
Marius: 18. Polearm-and-shield. Affected by  hold person !  Protection from evil !
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.  Wand of lesser restoration  in hand.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R6T24:  Alexandru shuffles closer to his brother.

 R6T22:   Zauberei , what do you do?

Piper on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi.
Marius: 18. Polearm-and-shield. Affected by  hold person !  Protection from evil !
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.  Wand of lesser restoration  in hand.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R6T22:  Zauberei will take a few seconds to try to figure out what the effects  of the music are, listening for the source of the music  by moving to the door north of him, but he can't seem to localize the sound. He is, however, able to note that Lexi seems spooked, and Marius is paralyzed.

 R6T20:  The music continues to play ...

 R6T18:  Marius, you are paralyzed. Roll a Will save. If you succeed, what do you do?

Paula on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi.
Marius: 18. Polearm-and-shield. Affected by  hold person !  Protection from evil !
Paula: 17.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.  Wand of lesser restoration  in hand.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R6T18-17:  While he is transfixed on the strangeness of his vision, at the back of his mind and now nearing to the front, Marius begins to know the meaning of terror. The thing is, even though that fear throws off his focus, the fear itself enlivens his nervous system and he manages to break free of the paralysis! (Yay, fear!) Marius shakes his head with a groan as he regains his faculties. The  young doctor then pauses with his eyes closed, mentally searing that  sense of lost control into his mind. He then says to Hargrimm, though unsteadily,   "I-I'm okay .... thanks."  

He then hurries down the hallway to catch up and pass the others, taking  up a defensive position behind the nearby table as he continues to  search for this unearthly piper. Still, the piping seems to suffuse the entire area, such that in his distracted fear Marius is unable to pinpoint the origin. Paula, hanging on for dear life, delays ...

 R6T14:  Wren looks to Hargrimm and Zauberei.   "The Piper is a haunt, right? Bomb the area with positive, if you can!"   He then moves over to Angelo, holding out his hand.   "Angelo, hand me the flute. i will take on this burden."  
 R6T9:   Hargrimm , what do you do?

Angelo on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (21:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round.
Marius: 18. Polearm-and-shield.
Paula: 17. On Marius now.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.  Wand of lesser restoration  in hand.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R6T9:  Hargrimm - feeling the fear, but not particularly affected by it - watches as Marius runs past and gives a nod of approval at his own efforts. When Wren calls out, Hargrimm replies   "Right you are, Mr. Elbourne."  . He holds his holy symbol up and fills his immediate surroundings with another wave of light, and just as with Angelo's playing of the flute previously, there sounds like several bad notes played by the one you assume to the haunt of the Piper of Illmarsh.

 End Round 6, Begin Round 7 ...

R7T29:   Angelo , roll a Will save. What do you do? Do you do as Wren prompted you?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn. PLAYING tarnished flute, and is not overcome. Must save vs. flute each round.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (16:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round.
Marius: 18. Polearm-and-shield.
Paula: 17. On Marius now.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min).
Hargrimm: 9.  Wand of lesser restoration  in hand.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R7T29:  Angelo still manages to ignore the ever-creeping dread of the song before saying,   "Thank you Wren,"   as he passes over the flute. Then after uttering an arcane phrase, begins to look in depth to the south of his position.  
 Spoiler: Angelo 
You detect magic!
 

 R7T24:   Alexandru , what do you do?

Zauberei on deck, Piper of Illmarsh in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (16:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round.
Marius: 18. Polearm-and-shield.
Paula: 17. On Marius now.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand.
Hargrimm: 9.  Wand of lesser restoration  in hand.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R7T24:  Alexandru continues to act in a defensive manner, hovering about his  brother, watching the dark corners preparing for anything to attack.

 R7T22:   Zauberei , roll a Will save. What do you do?

Piper of Illmarsh on deck, Marius in the hole ...


 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (16:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round.
Marius: 18. Polearm-and-shield.
Paula: 17. On Marius now.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand.
Hargrimm: 9.  Wand of lesser restoration  in hand.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R7T22:  Zauberei channels and positive energy rolls out, seeming to have a similar discordant effect on the music as it was with Hargrimm and Angelo's flute-playing.   "Well, I should be in range if I have to fight off the effect of the haunt."  
 R7T20:  Despite that most recent hit, the Piper's music continues, and this time some of that focus falls upon Hargrimm!

 R7T18:   Marius , you looking specifically for the Piper didn't work, almost as if you ran away from him and his pets. But you see him again and his pets descend upon you. Roll a Will save! What do you do?

Paula on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (11:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round.
Marius: 18. Polearm-and-shield.
Paula: 17. On Marius now.
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand.
Hargrimm: 9.  Wand of lesser restoration  in hand. Save vs. Piper's  hold person  effect.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R7T18:  Marius closes his eyes as he feels pinpricks at his neck. Calling upon his inner reserve of calm as taught him by his fight masters, Marius is able - at least for the time being - to ignore the phantom stirges. Marius points directly at the ghostly vision, groaning aloud with fear,   "I see  him !"  

Grudgingly, tentatively, he shuffles toward the sight filling him with fear and anxiously calls out to the party,   "The Piper is here! We must hurry!"   Marius then drops his polearm and reaches into his backpack to pull out a  haunt siphon .

 R7T17:  Marius feels Paula filled with terror.

 R7T14:  Wren begins trying to play the flute. You can tell he's had general music theory training as he does fair in making simple notes with the flute ... enough that it seems to have a discordant effect on the Piper's own music. But the flute as its own effect on Wren now, as well, for little bits of blood start to come forth from Wren's eyes and fingertips as he takes   3 damage  .

 R7T9:   Hargrimm , roll  two  Will saves. what do you do?

Angelo on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (6:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round.
Marius: 18. Shield readied,  haunt siphon  in hand. Polearm dropped.
Paula: 17. On Marius now. SHAKEN!!!
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand.
Hargrimm: 9.  Wand of lesser restoration  in hand. Save vs. Piper's  hold person  effect.
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R7T9:  Though still not feeling the fear like others had, still Hargrimm's mind is filled with the pitched tunes and he stands transfixed, listening intently while otherwise unmoving to external observers.

 End Round 7, Begin Round 8 ...

R8T29:   Angelo , roll a Will save. You are currently concentrating on  detect magic  to the south (1 round complete). What do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (6:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round. Hargrimm affected currently.
Marius: 18. Shield readied,  haunt siphon  in hand. Polearm dropped.
Paula: 17. On Marius now. SHAKEN!!!
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand.
Hargrimm: 9.  Wand of lesser restoration  in hand. PARALYZED by  hold person  (DC 13)!!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R8T29:  Angelo is fighting against his fear desperately, only winning for now as he continues to stare intently to the south.  
 Spoiler: Angelo 
He still can't pinpoint anything, but he CAN sense that there are five magical auras, the most powerful of which is a moderate aura.
 

 R8T24:   Alexandru , what do you do?

Zauberei on deck, Piper of Illmarsh in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (6:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round. Hargrimm affected currently.
Marius: 18. Shield readied,  haunt siphon  in hand. Polearm dropped.
Paula: 17. On Marius now. SHAKEN!!!
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand.
Hargrimm: 9.  Wand of lesser restoration  in hand. PARALYZED by  hold person  (DC 13)!!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R8T24:  Alexandru continues to stay close to his bro from the same mo and holds his action pending seeing something to attack.

 R8T22:  Zauberei, roll a Will save. What do you do?

Piper of Illmarsh on deck, Marius in the hole, Lexi delaying ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!! DELAYING!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped).
Piper of Illmarsh: 20. (6:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round. Hargrimm affected currently.
Marius: 18. Shield readied,  haunt siphon  in hand. Polearm dropped.
Paula: 17. On Marius now. SHAKEN!!!
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand.
Hargrimm: 9.  Wand of lesser restoration  in hand. PARALYZED by  hold person  (DC 13)!!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R8T22:    "I think this is the last of my channels as well!"  , Zauberei notes as he channels divine energy. But it seems at the instant of channeling, he has finally succumbed to the terror of the music. That, and his channeling exhaustion is evident as there is very little energy that is expended.

 R8T20:  The presumed Piper of Illmarsh's fell spirit continues its musical assault against the heroes.

 R8T18:   Marius , roll two Will saves. What do you do?

Paula on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!! DELAYING!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped). SHAKEN!!!
Piper of Illmarsh: 20. (5:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round. Hargrimm affected currently.
Marius: 18. Shield readied,  haunt siphon  in hand. Polearm dropped.
Paula: 17. On Marius now. SHAKEN!!!
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand. He must save vs. the piper's  hold person  effect!
Hargrimm: 9.  Wand of lesser restoration  in hand. PARALYZED by  hold person  (DC 13)!!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R8T18:  Marius fights off the base fear, but not the vision of the piper and his stirges. Everyone else sees blood momentarily flowing from a dozen puncture wounds that spontaneously open along Marius' arms and neck (  2 damage  ).

Despite this, for Marius barely feels it himself, and such small amount of blood could easily feel like warm perspiration in the heat of nearly a minute of battle, Marius grips his  haunt siphon  and is about to open it, when his allies' words sink in. He then says, trying to mask the feel he definitely feels,   "We're low on reserves. Let's head home for the night. Needless risks get people killed."  

At that, he stows his shield to free up a hand and then picks up his polearm with that same hand.

 R8T14:  Wren stumbles as he is almost afraid and transfixed, but resists both before continuing. He is not making music so much as making basic flautist warmup exercises, but even that is enough, for he makes a wrong note. It is particularly piercing of a wrong note, and when he does so, the ghostly flautist's music becomes discordant and disappears in a shrill cacophony of noises.

There is only quiet now. Marius no longer feels beleaguered. The dread leaves Marius and Alexandru. There is a very faint sound, and all eye the tarnished flute in Wren's hands. The tarnish quickly consumes the whole flute until it darkens to a deeper charcoal gray. A second later, the entire flute turns to ash ... the manifold, tiny specks of carbon floating to the floor from Wren's hands.

 Combat Ended! 
 
 Spoiler: Battle Tracker 
HEROES: +1 bonus on Initiative checks, Perception, and Disable Device checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when FF'd.
Angelo: 29.  Light  on something worn.  Detect magic  Round 1 complete.
* Tippy is a tattoo.  Mage armor  (5 hours).
Alexandru: 24.  Light  on shield, readied; warhammer. SHAKEN!!! DELAYING!!!
* Collective w/ Angelo.
Zauberei: 22.  Mage armor  (2 hours).  Light  on quarterstaff (dropped). SHAKEN!!!
Piper of Illmarsh: 20. (5:32).
 *** EVERY ROUND:  All heroes must make a Will save vs. DC 14 or be shaken.
* Saved vs. hold person effect: Zauberei, Angelo, Lexi. Marius was affected, and now will take the after-effect each round. Hargrimm affected currently.
Marius: 18. Polearm &amp;  haunt siphon  in hand.
Paula: 17. On Marius now. SHAKEN!!!
Wren: 14.  Light  on labcoat.  Cat's grace  (7 min). Tarnished flute in hand. He must save vs. the piper's  hold person  effect!
Hargrimm: 9.  Wand of lesser restoration  in hand. PARALYZED by  hold person  (DC 13)!!!
* Akashic Bond w/ Marius, Zauberei, Wren, Angelo, and Alexandru: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets).

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 Admin Tracking ...
 
 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours. Everyone is enjoying  communal endure elements .
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: xx.  Light  on sash. Mage armor (3 hours).
Tippy: xx.  Mage armor  (5 hours).
Alexandru: xx.
* Collective w/ Angelo, Hargrimm, Zauberei.
Zauberei: xx.  Mage armor  (2 hours). Quarterstaff in hand.
Marius: xx. Polearm-and-shield.
Paula: xx.
Wren: xx.  Light  on labcoat.
Hargrimm: xx.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets). Durable vivification.

 DEAD/ OOC 
x
 
lostsole31
 Admin Tracking ...
 
 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours. Everyone is enjoying  communal endure elements .
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: xx.  Light  on sash. Mage armor (1.5 hours).
Tippy: xx.  Mage armor  (3.5 hours).
Alexandru: xx.
* Collective w/ Angelo, Hargrimm, Zauberei.
Zauberei: xx.  Mage armor  (1.5 hours). Quarterstaff in hand.
Marius: xx. Polearm-and-shield.
Paula: xx.
Wren: xx.  Light  on labcoat.
Hargrimm: xx.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets). Durable vivification.

 DEAD/ OOC 
x
 
lostsole31
 Admin Tracking ...
 
 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours. Everyone is enjoying  communal endure elements .
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: xx.  Light  on sash. Mage armor (55 min.).
Tippy: xx.  Mage armor  (175 min.).
Alexandru: xx.
* Collective w/ Angelo, Hargrimm, Zauberei.
Zauberei: xx.  Mage armor  (55 min.). Quarterstaff in hand.
Marius: xx. Polearm-and-shield.
Paula: xx.
Wren: xx.  Light  on labcoat.
Hargrimm: xx.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1 insight bonus on saves, +1 DEX (noted on sheets). Durable vivification.

 DEAD/ OOC 
x
 
lostsole31
 Admin Tracking ...
 
 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: xx.  Light  on sash. Mage armor (6 hours).
Alexandru: xx.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: xx.  Mage armor  (3 hours). Quarterstaff in hand.
Marius: xx. Polearm-and-shield.
Paula: xx.
Wren: xx.  Light  on labcoat.
Hargrimm: xx.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1 insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has 2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
Because of the nature of the folding ladder, nobody will want to be on the ladder at the same time as anyone else.

As long as Lexi is carefuly, he can carefully climb down the ladder  which is "free-dangling" since the walls aren't hearby.  Then, it is a  10' drop to the floor below, but Lexi doesn't see it.

Wren, for his part, steps to the very edge, turns into a vaporous form  of himself - and with his lit lab coat floats down to the bottom, and then over to the side to avoid the large pool of water.

As Lexi is hanging 10' above the water he looks around with the light provided by Wren. This cavernous chamber may have once been an underground cellblock, but it has long since collapsed. The crumbled walls are thick with mold and stained with soot, and heaps of fallen stones and charred wooden beams line the area. Water drips and seeps along the walls, collecting in a dark, murky pool in the middle of the room. To the north, the twisted remains of a wood and iron lift lie in a heap in a shallow portion of the pool. A jagged hole in the roof yawns ten feet above this ruin to your friends above, before the 10' drop to the water. To the west, a partially blocked opening seems to open up after several feet into a dark but stable tunnel.

Wren-mist settles to the side and becomes corporeal again. As soon as this happens, and Wren's midnight-blue illumination shows the room, the room fills with a cacophonous roar of screams and howls, echoes of the cries of those who burned to death in this room. This unsettling manifestation causes no harm, but an instant later, the surface of the dark pool of water begins rippling around the ruined lift as two ectoplasmic spirits rise up, dripping and horrible, to attack.

 Begin Round One ... 
 R1T20:   Alexandru , you are suspended 10' in the air, at the bottom of the folding ladder's length, above a pool of water of an unknown depth, and now some spookies have come to play. What do you do?
 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Alexandru: 20.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 17.  Light  on sash. Mage armor (6 hours).
Zauberei: 14.  Mage armor  (3 hours). Quarterstaff in hand.
Hargrimm: 12.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1  insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has  2E, not 1.
Paula: 12.
Ecto-Blue: 11. (14:14).
Wren: 9.  Light  on labcoat.
Marius: 6. Polearm-and-shield.
Ecto-Red: 2. (14:14).

 DEAD/ OOC 
x
 
lostsole31
 R1T20:  Alexandru lowers himself to the bottom rung on the ladder to hopefully  minimize the effects of the drop. He twists around as he dangles, realizing that his weight actually works against a swing, and then just lets go, shouting   "Excelsior!"   as he drops onto his back for  4 NL . He stands on his feet as there's enough water to put him under if he stays on his back, and for now has only his armor and gauntlets to protect him. 
 Spoiler: Alexandru 
Just barely made the Climb check to "drop" to the final rung (barely), and swinging would actually be more dangerous, as it would create a longer fall and onto a harder surface. The shallower drop and partial water means you took damage as normal (failed Acrobatics to lessen the blow), but it was nonlethal instead. "Dropping" is not moving. It is a FA, but it also means you don't get to draw weapon/shield "on the fall."  Water is waist height, meaning you are submerged, so it would be silly to try and do anything other than getting on your feet ... which is why I had you get on your feet rather than draw sword or shield.
 

 R1T17:   Angelo , at this time there is no danger to which you are aware as your brother didn't send any kind of report. Your brother did what could be expected, which was to minize the drop. His fall showed that the water is waist deep, and he safely stood on his feet. However, it seems he is particularly guarded and staring to the relative south. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Alexandru: 20.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 17.  Light  on sash. Mage armor (6 hours).
Zauberei: 14.  Mage armor  (3 hours). Quarterstaff in hand.
Hargrimm: 12.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1  insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has  2E, not 1.
Paula: 12.
Ecto-Blue: 11. (14:14).
Wren: 9.  Light  on labcoat.
Marius: 6. Polearm-and-shield.
Ecto-Red: 2. (14:14).

 DEAD/ OOC 
x
 
lostsole31
 R1T17:  Angelo climbs down the ladder, his feet now at the bottom rung.

 R1T14:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Alexandru: 20.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 17.  Light  on sash. Mage armor (6 hours).
Zauberei: 14.  Mage armor  (3 hours). Quarterstaff in hand.
Hargrimm: 12.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1  insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has  2E, not 1.
Paula: 12.
Ecto-Blue: 11. (14:14).
Wren: 9.  Light  on labcoat.
Marius: 6. Polearm-and-shield.
Ecto-Red: 2. (14:14).

 DEAD/ OOC 
x
 
lostsole31
 R1T14:  Zauberei moves closer to the ladder. He will be just north of it and waits his turn to go down.   "What is the commotion?"   Zauberei asks.

 R1T12:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Alexandru: 20.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 17.  Light  on sash. Mage armor (6 hours).
Zauberei: 14.  Mage armor  (3 hours). Quarterstaff in hand. READIED to climb down the ladder once the ladder is clear.
Hargrimm: 12.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1  insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has  2E, not 1.
Paula: 12.
Ecto-Blue: 11. (14:14).
Wren: 9.  Light  on labcoat.
Marius: 6. Polearm-and-shield.
Ecto-Red: 2. (14:14).

 DEAD/ OOC 
x
 
lostsole31
 R1T12:  Unsure of the reason for concern and not wanting to fall on to Alexandru and Angelo, Hargrimm delays.

 R1T11:  Paula squeaks nervously, sensing the tension, and delays.

 R1T10:  Down below, something seems to climb onto the empty air out of the water and close on Lexi. This slimy, shifting mass has the shape of a humanoid, but is made out  of what appears to be some form of sticky rope or cloth. Its body  lurches jerkily, struggling to maintain its horrid form. It stands only a few inches off the water and it is now right next to Lexi. Zauberei and Angelo, both looking down, can see this thing as it is under the "hole" from above, and outlined by Wren's midnight blue  light  on his labcoat.

 R1T9:  Wren calls out,   "Ectoplasmic human - undead! Corporeal, but can phase lurch through obstacles briefly, and hard to kill."  

He then disappears from view, even though the midnight blue light still emanates from his position. He then carefully makes his way south and west, but makes a bunch of random catcalls at the undead, so while invisible, they know there is something where he is.

 R1T6:   Marius , your shield is stowed in preparation for your climb, though your polearm is in hand. Zauberei is at the top of the ladder but not climbed down ... but you can't ally-free-move through him and down the ladder, and Angelo is on the ladder anyway. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Alexandru: 20.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 17.  Light  on sash. Mage armor (6 hours).
Zauberei: 14.  Mage armor  (3 hours). Quarterstaff in hand. READIED to climb down the ladder once the ladder is clear.
Hargrimm: 12.  Light  on quarterstaff. DELAYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1  insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has  2E, not 1.
Paula: 11. DELAYING!!!
Ecto-Blue: 10. (14:14).
Wren: 9.  Light  on labcoat.  Invisible .
Marius: 6.  Ant haul  for 6 hours. Polearm.
Ecto-Red: 2. (14:14).

 DEAD/ OOC 
x
 
lostsole31
 R1T6:  Marius shifts into a defensive posture, holding his polearm in two hands  again. He shifts closer to the hole in order to gingerly peer down,  before pulling back and attempting to cover the pit's entrance with his  polearm. He sees something disturbing, recognizing for sure what he sees, and another one comes into view ...

 R1T2:  .... as Red walks up out of but on top of the water like the other one and closes on Lexi.

 End Round One, Begin Round 2 ...

R2T20:   Lexi , what do you do? Your are waist deep in water, and nothing in hand - neither weapon nor shield.

Angie on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Alexandru: 20.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 17.  Light  on sash. Mage armor (6 hours).
Zauberei: 14.  Mage armor  (3 hours). Quarterstaff in hand. READIED to climb down the ladder once the ladder is clear.
Hargrimm: 12.  Light  on quarterstaff. DELAYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1  insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru has  2E, not 1.
Ecto-Blue: 10. (14:14).
Wren: 9.  Light  on labcoat.  Invisible .
Marius: 6.  Ant haul  for 6 hours. Polearm.  Aura of misfortune .
Ecto-Red: 2. (14:14).

 DEAD/ OOC 
x
 
lostsole31
 R2T21:  Hargrimm moves as far as he can to the north and east, trying to keep Alexandru and Wren's blue  light  in view. He keeps one hand raised and ready to throw a vortex.   "Keep communicating and make way for the others to come down!"  

He gets an opening, and completely obliterates an ectoplasmic human.

 R2T20:  Lexi, now it is just one of these undead. What do you do?

Angie on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Hargrimm: 12.  Light  on quarterstaff. DELAYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.
Alexandru: 20.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 17.  Light  on sash. Mage armor (6 hours).
Zauberei: 14.  Mage armor  (3 hours). Quarterstaff in hand. READIED to climb down the ladder once the ladder is clear.
Ecto-Blue: 10. (14:14).
Wren: 9.  Light  on labcoat.  Invisible .
Marius: 6.  Ant haul  for 6 hours. Polearm.  Aura of misfortune .

 DEAD/ OOC 
Ectoplasmic human (1).
 
lostsole31
 R2T20:  Alexandru draws his sword and, using a two handed grip, slashes out at the entity in front of him, cleaving through its upper arm and into its chest. Lexi roughly pulls his sword out even as the creature combusts to ash from the inside, the ash falling into a carboniferous slurry on the water.

 Combat Ends! 
 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Hargrimm: 12.  Light  on quarterstaff. DELAYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.
Alexandru: 20.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 17.  Light  on sash. Mage armor (6 hours).
Zauberei: 14.  Mage armor  (3 hours). Quarterstaff in hand. READIED to climb down the ladder once the ladder is clear.
Wren: 9.  Light  on labcoat.  Invisible .
Marius: 6.  Ant haul  for 6 hours. Polearm.  Aura of misfortune .

 DEAD/ OOC 
x
 
lostsole31
 Surprise Round! 
 S24:   Marius , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm.
Alexandru: 23.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand.
Skeletons (all):  6.
Paula: 16.
Wren: 12.  Light  on labcoat.
Angelo: 11.  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 S24:  Marius quietly gasps in alarm before frantically thwacking at Red-Blue with his hammer, but missing with allies in the way. Marius adjusts to the southeast.

 S23:   Alexandru , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand.
Skeletons (all):  6.
Paula: 16.
Wren: 12.  Light  on labcoat.
Angelo: 11.  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

 DEAD/ OOC 
Skeleton (0).
 
lostsole31
 S23:  Alexandru drops his sword and draws his hammer. 
 Spoiler: Alexandru 
Had to move you 5' to engage. Also, a surprise round means you get an MA or an SA, not both (which also means no FRA or FAA).
 

 S22:   Zauberei , quarterstaff in hand. This is a surprise round. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand.
Skeletons (all):  6.
Paula: 16.
Wren: 12.  Light  on labcoat.
Angelo: 11.  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

 DEAD/ OOC 
Skeleton (0).
 
lostsole31
 S22:  Zauberie moves about 5 feet to the southwest and then concentrates for a moment. Everyone feels a subtle energy about them.

 S17:  All of the skeletons are getting to their feet now. As they do, Alexandru is able to dust Purple with a powerful thonk of his warhammer, but now they are all on their feet.

 S16:  Paula squeaks in alarm (delaying)!

 S12:    "I hate skeletons,"   Wren says flatfly with his almost useless choppy-stabby dagger in his hand. He acrobatically darts to the east into the ruined corridor.

 S11:   Angelo , this is a surprise round. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
Paula: 16. DELAYING!!!
Wren: 12.  Light  on labcoat.
Angelo: 11.  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

 DEAD/ OOC 
Skeleton (1).
 
lostsole31
 S11:    "Too many fans,  " Angelo admits grudgingly. He then begins to hum a tune to himself and goes to lash out with his whip when he realizes he never took his whip back out after the whole climbfest. He sighs and draws his whip, now being as good a time as any.

 S10:  Hargrimm, what do you do?

Marius on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
Paula: 16. DELAYING!!!
Wren: 12.  Light  on labcoat.
Angelo: 11. Whip in hand. Archaeologist's Luck: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

 DEAD/ OOC 
Skeleton (1).
 
lostsole31
 S10:  Hargrimm steps away from the skeleton bearing down on him and throws two vortices at the two nearest him, missing one but destroying another.   "You may use this if you'd like Mr. Elbourne!"   Hargrimm calls out, holding his quarterstaff aloft.

 End Surprise Round, Begin Round One ...

R1T24:   Marius , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
Paula: 16. DELAYING!!!
Wren: 12.  Light  on labcoat.
Angelo: 11. Whip in hand. Archaeologist's Luck: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

 DEAD/ OOC 
Skeleton (2).
 
lostsole31
 R1T24:  Marius hurriedly straps his shield back onto his arm, and then with  unnatural speed he darts between Zauberei and Angelo. Skidding to a  halt, he swings his lucerne hammer down at the skeleton in front of him, smashing through shoulder and torso to destroy it.

  "At least no stirges this time..."   he says with faint optimism.

 R1T23:   Alexandru . What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
Paula: 16. DELAYING!!!
Wren: 12.  Light  on labcoat.
Angelo: 11. Whip in hand. Archaeologist's Luck: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

 DEAD/ OOC 
Skeleton (3).
 
lostsole31
 R1T23:  Alexandru moves forward and brings his hammer down on Blue, destroying it!

 R1T22:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
Paula: 16. DELAYING!!!
Wren: 12.  Light  on labcoat.
Angelo: 11. Whip in hand. Archaeologist's Luck: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

 DEAD/ OOC 
Skeleton (4).
 
lostsole31
 R1T22:    "Great job friends, there is still a couple north of me",   Zauberei  points out. He then directs a beam of positive energy at a skeleton that hits it in the bony knee for   3 PE  .

 R1T17:  The skeletons go .... Yellow charges Zauberei, but Marius dusts it with his lucerne hammer! Pink also charges Zauberei, and this time Marius can't stop it, but the retraction of his hafted weapon is enough of an obstacle to throw off that rush as its claw misses the mage. Green makes a hard charge that Lexi barely resists. Brown double-moves to close on Lexi.

 R1T12:  Wren rushes past Hargrimm, drops his own dagger, and grabs the proffered staff.

 R1T11:   Angelo , what do you do?

Hargrimm on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff.
Angelo: 11. Whip in hand. Archaeologist's Luck: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
Skeleton (5 ).
 
lostsole31
 R1T11:    "I can't let you have all the fun, brother  ," Angelo says as he tumbles closer to Lexi and strikes out with his whip, missing with his one and only attempt with his brother in the way and from the exertions of the acrobatics.

 R1T10:   Hargrimm , what do you do?

Marius on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff.
Angelo: 11. Whip in hand. LINGERING PERFORMANCE til R3T11: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
Skeleton (5).
 
lostsole31
 R1T10:  Hargrimm hurls more vortices of light at the skeletons to the south (hitting and dusting one), before moving to flank the northern skeleton with Marius, even as the balls of light at his shoulder diminish and a unicorn horn made of sparkling light appears on the dwarf's head!

 End Round One, Begin Round 2 ...

R2T24:   Marius , what do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm; shield stowed. RS.
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff.
Angelo: 11. Whip in hand. LINGERING PERFORMANCE til R3T11: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
Skeleton (6).
 
lostsole31
 R2T24:  Marius takes out his shield ..... and then desperately swings it down onto the skeleton's right foot for  6 .   "We have different definitions of fun,"   he protests to Angelo.

 R2T23:  Alexandru, what do you do?

Zauberei on deck, Skeletons in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm and shield stowed. RS.
*  Immediate (if triggered):   Spilled Salt  on first undead to attack an ally or Marius
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff.
Angelo: 11. Whip in hand. LINGERING PERFORMANCE til R3T11: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
Skeleton (6).
 
lostsole31
 R2T23:  Since it's right there, Alexandru decides to go ahead and relieve the  green skeleton of its undeath and tries to bash it with his hammer, but the skeleton proves faster than expected as it ducks away.

 R2T22:  Zauberei stepsforward to the east of Marius and attacks the skeleton with his staff. It is a beautiful strike that hits the skeleton square in the sternum and along the side of the rids ... and was so weakly swing that it just clacks against its bone, doing nothing.

 R2T17:  Pink sidesteps away from the mass of attackers and claws at Hargrimm's armor, just as Green performs the same futility against Alexandru.

 R2T12:  Wren practically leapfrogs over Zauberei to stand in front of him protectively, threatening the skeleton with the staff.

 R2T11:   Angelo , you're still feeling frisky from your previous insights. What do you do?

Hargrimm on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm and shield stowed. RS.
*  Immediate (if triggered):   Spilled Salt  on first undead to attack an ally or Marius
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff.
Angelo: 11. Whip in hand. LINGERING PERFORMANCE til R3T11: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.  Light  on quarterstaff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
Skeleton (6).
 
lostsole31
 R2T11:  Angelo shuffles a bit to the side and goes to whip at the feet of green, but he ends up just making a loud snap sound as he misses.

 R2T10:  Hargrimm, what do you do?

Marius on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm and shield stowed. RS.
*  Immediate (if triggered):   Spilled Salt  on first undead to attack an ally or Marius
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff ( light )
Angelo: 11. Whip in hand. LINGERING PERFORMANCE til R3T11: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
Skeleton (6).
 
lostsole31
 R2T10:  Hargrimm shifts a bit to place the skeleton between Wren ( 🙂 ) and himself, before stabbing out with his glowing horn, putting that soul to rest.

Hargrimm shifts a bit to place the skeleton between Wren (for real this  time) and himself, before stabbing out with his glowing horn.

 End Round 2, Begin Round 3 ...

R3T24:   Marius , what do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm and shield stowed. RS.
*  Immediate (if triggered):   Spilled Salt  on first undead to attack an ally or Marius
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff ( light )
Angelo: 11. Whip in hand. LINGERING PERFORMANCE til R3T11: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 R3T24:  Marius jogs south and slightly west to take up a defensive position in   front of Angelo, before striking at the undead with his lucerne hammer, but it glances off of unnaturally hardened bone.

 R3T23:   Lexi , what do you do?

Zauberei on deck, Skeleton in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm and shield stowed. RS.
*  Immediate (if triggered):   Spilled Salt  on first undead to attack an ally or Marius
Alexandru: 23. Sword dropped, hammer in hand. Shield readied. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff ( light )
Angelo: 11. Whip in hand. LINGERING PERFORMANCE til R3T11: +1 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 10.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
Skeleton (7).
 
lostsole31
 Administrative Tracking 
 
 Spoiler: Battle Tracker 
HEROES:  +2 morale saves vs. fear (once) next 24 hours.
* Next hour: +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24.  Ant haul  for 6 hours. Polearm carried; shield stowed.
Alexandru: 23. Hammer and Shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (3 hours). Quarterstaff in hand. Deflection aura (20', +2 defl for allies) lasts til R3T22.
Skeletons (all): 17.
* Charged: Pink, Green.
Wren: 12.  Light  on labcoat. Dagger dropped. Hargrimm's quarterstaff ( light )
Angelo: 11. Whip in hand.
*  Light  on sash.
Hargrimm: 10.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 Alex , sword and shield? Collective with Angelo, Hargrimm, Marius, &amp; Zauberei?

 Angelo ,  light  on sash? Whip in hand?

 Hargrimm ,  light  on quarterstaff? Akashic bond with all five others, with an extra E on Alex?

 Marius , you are definitely feeling the weight. Do you take an  ant haul  extract? Polearm and shield readied?

 Zauberei , do you leave some gear in the "wet room" or do you go with a medium load for encumbrance with unlit quarterstaff in hand?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Marius: 24. Polearm and shield.
Alexandru: 23. Sword and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 22.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 12.  Light  on labcoat. Dagger dropped.
Angelo: 11. Whip in hand.
*  Light  on sash. Mage armor (6 hours).
Hargrimm: 10.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1   insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru  has  2E, not 1.

Paula: 16. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
Wren is right there with Marius, but it doesn't matter, the voices from  discussion carried, and it looks like in a room to the north and west  there is some type of torchlight that shows. But out comes ... not a  ghost with a ghostly torch or the like ... but something much more  horrible. It is a headless skeleton carrying an axe, but the entire  skeleton is on fire!

 Begin Round One!

R1T28:   Angelo , what do you do. You do not have anything in hand right now.


 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (58:58).
Hargrimm: 19.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Paula: 18.
Wren: 16.  Light  on labcoat. Dagger.
Alexandru: 7. Sword and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield.
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.

 DEAD/ OOC 
x
 
lostsole31
 R1T28:    "Hmm, this one lacks a head,  " Angelo observes.    "That does make it difficult to chat with.  Hopefully this helps slow it down and any other friends that it may have."  

Angelo steps up and utters arcane words.  Soon after an area of shimmering grease appears on the ground up ahead in the hallway underneath the flaming monster. It is quite agile and manages to keep its footing .... at first.

 R1T23:  Then, as it tries to actually move, it slips and falls. Instead of trying to stand, it crawls southwards in the grease for a few feet, but is still considered prone.

 R1T19:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (58:58). PRONE!!!
Hargrimm: 19.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Paula: 18.
Wren: 16.  Light  on labcoat. Dagger.
Alexandru: 7. Sword and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield.
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.

 DEAD/ OOC 
x
 
lostsole31
 R1T19:  Hargrimm moves to the east of Wren. Should that give him good enough line of sight to see the creature he calls out   "A flaming headless skeleton on the ground!"  , while he flashes back to the flaming skulls that had appeared in town. He scowls and throws a vortex of light at the thing. He misses, and it hits the grease slick, which is somewhat reflective. In addition, there are a lot of exposed quartzite and mica and other reflective chips in the rock walls down here, so his banelight shoots and ricochets all around, just missing his allies on several passes before finally dissipating.

 R1T18:  Paula squeaks and runs down Marius' leg to the ground so as to note interfere with his movement, doing so out of LOS/LOE of the enemy.

 R1T16:  Wren looks at the creature, then at the party.   "Come on! What the Nine Hells is  that !?"  

He concentrates on his hand, and a light hammer forms in it! He moves up to the grease slick, ready to pong the monster if it tries to get up.

 R1T7:   Alexandru , what do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (58:58). PRONE!!!
Hargrimm: 19. Til r4T19, he takes an additional -2 penalty on ranged attacks for each ally in melee combat w/ his target. Take SA w/ Perception DC 20 to remove.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Paula: 18.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Sword and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield.
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.

 DEAD/ OOC 
x
 
lostsole31
 R1T7:  Alexandru begins moving up - dropping his sword and drawing his warhammer - and stands next to Wren, having gone just a little too far to be able to enjoy attacking the monster as well.

 R1T6:   Marius , you have polearm and shield readied. What do you do?

Zauberei on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (58:58). PRONE!!!
Hargrimm: 19. Til r4T19, he takes an additional -2 penalty on ranged attacks for each ally in melee combat w/ his target. Take SA w/ Perception DC 20 to remove.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Paula: 18.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Hammer and shield. Sword dropped.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield.
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.

 DEAD/ OOC 
x
 
lostsole31
 R1T6:  Marius shifts into an offensive stance and zig-zags toward the fiery  undead to swing his hammer at it. He bonks into the wall foolishly as a wall is directly northwest of him, but then he continues north. His strange movement means he is unable to attack from his position, and he mournfully calls  out,   "For Razvan and Othello!"  
 R1T4:   Zauberei , what do you do?

Angelo on deck, Flaming headless skeleton in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (58:58). PRONE!!!
Hargrimm: 19. Til r4T19, he takes an additional -2 penalty on ranged attacks for each ally in melee combat w/ his target. Take SA w/ Perception DC 20 to remove.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Paula: 18.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Hammer and shield. Sword dropped.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield. Aura of misfortune 30' (foes take -2 on saves).
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.

 DEAD/ OOC 
x
 
lostsole31
 R1T4:  Looking from 40' away and past several allies at a burning blob on the ground, Zauberei says, rather unnecessarily,   "Not sure what it is but don't use fire to harm it."  

He casts a spell, and two arcane bolts slam into the thing for   8 force   total.

Alexandru begins shouting,   "May explode on ..."  
 End Round One, Begin Round 2 ...

R2T28:  Angelo, what do you do?

Enemy on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (50:58). PRONE!!!
Hargrimm: 19. Til R4T19, he takes an additional -2 penalty on ranged attacks for each ally in melee combat w/ his target. Take SA w/ Perception DC 20 to remove.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Paula: 18.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Hammer and shield. Sword dropped.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield. Aura of misfortune 30' (foes take -2 on saves).
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.
&gt;&gt;&gt; He got a base 15 on Knowledge, but at range it's reduced to 11.

 DEAD/ OOC 
x
 
lostsole31
 R2T28:  Angelo steps up and says,   "  What's that, brother  ?"  

Then after uttering an arcane phrase and shoots a beam at the skeleton, but completely misses.

  "...impact! Burning Skeleton!”   Lexi finishes.

 R2T23:  The headless flaming skeleton stands. Wren brings his light hammer right down on what would have been the head, but now the top of the spinal column for  6 . Marius follows up with the same exact target with his lucerne hammer, also doing  6 . The creature steps out of the grease slick. It grazes Wren in the chest with its handaxe for  mod 7  and misses with its claw.

 R2T19:   Hargrimm , you are really having troubles with vision right now, being confused by the multiple attackers against your foe. If you use a ranged attack, you'll suffer additional penalties, or you can attempt a Perception check by using a SA to hopefully clear this issue.

Paula on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (38:58). RS.
Hargrimm: 19. Til R4T19, he takes an additional -2 penalty on ranged attacks for each ally in melee combat w/ his target. Take SA w/ Perception DC 20 to remove.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Paula: 18.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Hammer and shield. Sword dropped.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield. Aura of misfortune 30' (foes take -2 on saves).
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.
&gt;&gt;&gt; He got a base 15 on Knowledge, but at range it's reduced to 11.

 DEAD/ OOC 
x
 
lostsole31
 R2T19:  Hargrimm backs around the corner blinking furiously. He tries to get his  eyes to focus again, straining to hold back the curses he wants to say. He is not yet able to get his vision to focus properly.

 R2T18:  Paula delays ...

 R2T16:   Wren purposely steps into the  greased  area, having taken   3 fire   from his proximity to the skeleton. He quickly lashes out again with the light hammer to hit the creature in the lower arm bones for  10 .

 R2T7:   Lexi , what do you do?

Marius on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (28:58). RS.
Hargrimm: 19. Til R4T19, he takes an additional -2 penalty on ranged attacks for each ally in melee combat w/ his target. Take SA w/ Perception DC 20 to remove.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield. Aura of misfortune 30' (foes take -2 on saves).
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.
&gt;&gt;&gt; He got a base 15 on Knowledge, but at range it's reduced to 11.

Paula: 18. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R2T7:  Not hesitating, his closed and shy demeanor seems to evaporate when  dealing with creatures he knows, Alexandru swings his hammer in a  crushing blow to the being, delivering  12 damage  to the hip.

 R2T6:   Marius , what do you do?

Zauberei on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Gurtis Vortch: 23. (16:58). RS.
Hargrimm: 19. Til R4T19, he takes an additional -2 penalty on ranged attacks for each ally in melee combat w/ his target. Take SA w/ Perception DC 20 to remove.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield.  Aura of misfortune  30' (foes take -2 on saves).
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.
&gt;&gt;&gt; He got a base 15 on Knowledge, but at range it's reduced to 11.

Paula: 18. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
 R2T6:    "Paula, get behind us: watch our backs!"    Marius calls out to his lab rat familiar. He then scrutinizes the  flaming undead further before hefting his polearm and swinging it again  at the burning monster smashing it and destroying it in a gout of flame before he could back away. Wren and Lexi both knew what to expect, courtesy of Lexi's warning. While they each get burned a little (1 fire), it is better than it might have been.

 Combat Over! 
 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.  Grease  til R31T28.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 19. Til R4T19, he takes an additional -2 penalty on ranged attacks for each ally in melee combat w/ his target. Take SA w/ Perception DC 20 to remove.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield.  Aura of misfortune  30' (foes take -2 on saves). Studied combat vs. Gurtis til R7T6 (+2 insight melee attk/damage).
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.
&gt;&gt;&gt; He got a base 15 on Knowledge, but at range it's reduced to 11.

Paula: 18. DELAYING!!!

 DEAD/ OOC 
Gurtis Vortch.
 
lostsole31
 Elapsed Time:  45 min.

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF'd.
Angelo: 28.
*  Light  on sash.  Mage armor  (6 hours).
Hargrimm: 19.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1    insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru   has  2E, not 1.
Wren: 16.  Light  on labcoat. Dagger. Light hammer in hand (will last four hours).
Alexandru: 7. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 6. Polearm and shield.  Aura of misfortune  30' (foes take -2 on saves). Studied combat vs. Gurtis til R7T6 (+2 insight melee attk/damage).
Zauberei: 4.  Mage armor  (4 hours). Quarterstaff in hand.
&gt;&gt;&gt; He got a base 15 on Knowledge, but at range it's reduced to 11.

Paula: 18. DELAYING!!!

 DEAD/ OOC 
x
 
lostsole31
Marius edges in, the two lights from the party backlighting him as he stares at a grate and yawning blackness below.

 Surprise Round ...

S22:  He is completely unready when there is a hideous, bloodcurdling scream  as something launches at him through the grate from below. As if the grating wasn't even there it pops up to his height with a ridiculously oversized axe and then cuts low to strike clean through Marius' left knee for  4 NE ( +1d6 bleed ) ! Even though the classic wounding appears at the strike zone, Marius' knee opens up with a free flowing laceration.

 End Surprise Round, Begin Round One!

R1T23:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Angelo: 23.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22.
Paula: 19.
Marius: 16. Polearm and shield. BLEED 1d6!!!
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Dagger. Light hammer in hand (will last four hours).
Hargrimm: 5.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R1T23:    "That fellow doesn't look very friendly,"   Angelo wryly observes. He then utters an arcane phrase.  Upon completion two magical darts erupt from his hand and strike the creature for a total of   6 force  .

 R1T22:  The spectral monstrosity just flies right through Marius and gains a little bit of altitude before dropping its axe to strike through Lexi's left lower arm to create a gash that does   3 NE (+1d6 bleed)  .

 R1T19:  Paula squeaks in alarm before retreating several feet and cowering against the corner of the entrance.

 R1T16:   Marius , you take   3 bleed  . To everyone, that doesn't just drop on the floor, but the blood instead flows from Marius into the enemy, seemingly healing it of a like amount! Marius, what do you do? It looks like Paula took your advice.

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Angelo: 23.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (75:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. BLEED 1d6!!!
Alexandru: 12. Hammer and shield. BLEED 1d6!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Dagger. Light hammer in hand (will last four hours).
Hargrimm: 5.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R1T16:    "An axe!"   Marius calls out, wincing from his injury as he does so,   "Is this the Lopper?"  

The  young man then tries to tumble around the axe-wielding entity,  hoping  to avoid its attacks while on the move, but he is not so lucky as the monster's axe slices across Marius' neck for   3 NE  . Once in position, he  swings the  spiked head of his polearm at the monster as he enters into a  defensive posture, missing wildly. He also realizes now that he's here that its elevated position means he isn't really flanking, either.

 R1T12:   Alexandru , you take   4 bleed  , and your blood likewise seems to turn into red mist that is absorbed by the specter. What do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Angelo: 23.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (75:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. BLEED 1d6!!! DS (+1 AC).
Alexandru: 12. Hammer and shield. BLEED 1d6!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Dagger. Light hammer in hand (will last four hours).
Hargrimm: 5.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R1T12:  Alexandru quickly looks over his foe to assess its capabilities and then swings his hammer so violently that he is overcome by the fog of war ( dazed ).

 R1T6:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Angelo: 23.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (75:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. BLEED 1d6!!! DS (+1 AC).
Alexandru: 12. Hammer and shield. BLEED 1d6!!! DAZED til end of R2T12!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Dagger. Light hammer in hand (will last four hours).
Hargrimm: 5.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R1T6:  Zauberei calls out,   "It's a special type of wraith endemic only to this soul and this place. If it kills you, you become like him, but under his control."   He then holds his symbol of Nethys and casts a spell and advises,   "You might be able to hit it with normal weapons now."  
 R1T5:    "Lady of the Northern Lights,"   begins Wren as he takes out the Lopper's blood-stained handaxe and steps north,   "I beseech you guide me to victory and away from curses."  

He drops his dagger before the draw, and now has axe and hammer in hand. With a speed fast and true Wren strikes the spirit as hard as he can for  14 ! It definitely bit in deep as if made of flesh, and the creature screams in pain.   "Ladies and gentlemen, we have a winner, and his name is The Lopper!"  
 R1T4:   Hargrimm , what do you do?

Angelo on deck, Lopper in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Angelo: 23.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (75:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. BLEED 1d6!!! DS (+1 AC).
Alexandru: 12. Hammer and shield. BLEED 1d6!!! DAZED til end of R2T12!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R1T4:  Hargrimm moves in a bit closer to the front lines and lets loose a wave of light that washes over the allies with healing and protective energies, fully healing Marius and stopping bleeding from he and Lexi.

 End Round One, Begin Round 2 ...

R2T23:   Angelo , what do you do?

The Lopper on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
* All HEROES gain +2 bonus to AC til R2T4!
Angelo: 23.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (75:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
Alexandru: 12. Hammer and shield. DAZED til end of R2T12!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R2T23:    "Normal weapons affect him now eh?"   Angelo asks.     "Then let's see if his axe can be separated from him."
  
Angelo slides his whip into hand and with a crack of the weapon aims to disarm the Lopper. His whip passes through the Lopper's wrist beautifully .... with no effect.

  " This  axe ..."   Wren begins, gesturing to the blood-stained handaxe for emphasis....

 R2T22:  The Lopper does a 5' aerial step, now directly over top Alexandru and swings at Hargrimm, but the dwarf knew what was coming and ducks out of the way.

  "...once belonged to..."  
 R2T19:  Paula stays in total defense to the south ...

  "...The Lopper. He's ..."  
 R2T16:   Marius , what do you do?

Zauberei on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
* All HEROES gain +2 bonus to AC til R2T4!
Angelo: 23. Whip in hand.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (61:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
Alexandru: 12. Hammer and shield. DAZED til end of R2T12!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R2T16:    "If you have the magic, genuine sunlight might help!"   he calls out hopefully to the party. Marius then heeds Zauberei's advice and only zigs after the spectre as otherwise he would be too close to strike. His polearm turns into a blur as he swings at the spirit.  The lucerne hammer, much like Angelo's whip, passes cleanly through the Lopper with no effect.

Marius makes an important martial science discovery today (well, for himself): the etherealness of spirits is not affected by the speed of a weapon, as that maneuver was designed to overcome specialized corporeal, physical defenses of creatures and objects! It doesn't move so quickly as to phase out of reality to strike a ghost.

  "... fully affected by ..."  
 R2T12:  Alexandru is dazed, but recovers at the end of what would have been his round.

  " ... it as if..."  
 R2T6:   Zauberei , what do you do?

Wren on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
* All HEROES gain +2 bonus to AC til R2T4!
Angelo: 23. Whip in hand.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (61:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
*  IF/THEN:  Bad Karma counter on Lopper if it targets Marius.
*  Ant haul  &amp;  heightened awareness .
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R2T6:  Zauberei takes a step back and casts a spell and calls out,   "It heals from the blood it absorbs. Keep healing if you notice that type of wound."  
 R2T5:    "... it were a weapon designed to slay spirits. Specifically,  him ,"   finishes Wren. Instead of attacking with the Lopper's axe like he said was the best thing to do, however, Wren backs away and casts a spell upon himself. He then spins the axe in his hands with greater adroitness than before - an almost unrecognizable speed.

 R2T4:   Hargrimm , what do you do?

Angelo on deck, The Lopper in the hole ....

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
* All HEROES gain +2 bonus to AC til R2T4!
* All HEROES gain +1 morale bonus to attack rolls and rolls vs. fear (bless) for 4 min.
Angelo: 23. Whip in hand.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (61:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
*  IF/THEN:  Bad Karma counter on Lopper if it targets Marius.
*  Ant haul  &amp;  heightened awareness .
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
*  Cat's grace  til R42T5.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R2T4:  Hargrimm steps to the south, reestablishes the glow around his hand, and lets loose a vortex of light at the Lopper that just barely strikes it in the lower arm (courtesy of that  bless  spell) for   22 Light   damage! It screeches in rage and turns his murderous gaze upon the dwarven cleric.

 End Round 2, Begin Round 3 ...

R3T23:   Angelo , what do you do?

The Lopper on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
* All HEROES gain +1 morale bonus to attack rolls and rolls vs. fear (bless) for 4 min.
Angelo: 23. Whip in hand.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (39:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
*  IF/THEN:  Bad Karma counter on Lopper if it targets Marius.
*  Ant haul  &amp;  heightened awareness .
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
*  Cat's grace  til R42T5.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R3T23:  Angelo steps back a bit and let's loose two more magical darts at the Lopper that strike for   8 force  .

 R3T22:  The Lopper moves acrobatically enough to be too fast for Marius, but not Alexandru (who misses with his hammer) and ends up directly above Hargrimm. He swings his axe down to slice Hargrimm in the wrist for   6 NE  ( +1d6 bleed ) .

 R3T19:  Paula maintains her defensive cower.

 R3T16:   Marius , what do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
* All HEROES gain +1 morale bonus to attack rolls and rolls vs. fear (bless) for 4 min.
Angelo: 23. Whip in hand.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (39:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. DS (+1 AC).
*  IF/THEN:  Bad Karma counter on Lopper if it targets Marius.
*  Ant haul  &amp;  heightened awareness .
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe.
*  Cat's grace  til R42T5.
Hargrimm: 4. BLEED 1d6!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R3T16:  Marius chases after the Lopper, but this time he whispers something to his polearm before he stabs again at the spirit. There is a strange, unreal sound of tearing as the back spike of the hammer crosses the dimensional energies to strike true against the Lopper's back for  4 .

 R3T12:  Alexandru moves to his brother protectively.

 R3T6:  Zauberei moves away and calls forth positive energy in a bright wash of light that fully heals Hargrimm (and stops his bleeding), but has no effect on anyone else. Lexi nods to him for the effort.

 R3T5:  Wren closes and swings the Lopper's axe quickly and forcefully high up to cut through the apparition's head for  12 .

 R3T4:   Hargrimm , what do you do? The Lopper is directly above you.

Angelo on deck, The Lopper in the hole.

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
* All HEROES gain +1 morale bonus to attack rolls and rolls vs. fear (bless) for 4 min.
Angelo: 23. Whip in hand.
*  Light  on sash.  Mage armor  (6 hours).
The Lopper: 22. (23:76). 5' off ground.
Paula: 19. TD!
Marius: 16. Polearm and shield. RS.
*  Ant haul  &amp;  heightened awareness .
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe. RS.
*  Cat's grace  til R42T5.
Hargrimm: 4.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x
 
lostsole31
 R3T4:  Hargrimm doesn't like the position he's in, but grits his teeth and throws another vortex straight up towards the Lopper just as the Lopper drops the axe upon him. The axe bites Hargrimm for   2 NE  ( +1d6 bleed ) , but Hargrimm's vortex blasts the Lopper screaming out of existence with a hideous screech!

 End Round 3, Begin Round 4 ...

  R4T23:   Angelo , the Lopper is gone, but the dwarf is bleeding. What do you do?

Paula on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
* All HEROES gain +1 morale bonus to attack rolls and rolls vs. fear (bless) for 4 min.
Angelo: 23. Whip in hand.
*  Light  on sash.  Mage armor  (6 hours).
Paula: 19. TD!
Marius: 16. Polearm and shield. RS.
*  Ant haul  &amp;  heightened awareness .
Alexandru: 12. Hammer and shield.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6.  Mage armor  (4 hours). Quarterstaff in hand.
Wren: 5.  Light  on lab coat. Light hammer in hand (will last four hours). Lopper's handaxe. RS.
*  Cat's grace  til R42T5.
Hargrimm: 4. BLEED 1d6!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
The Lopper.
 
lostsole31
 Administrative Tracking ... 
 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Angelo: x.
*  Light  on sash.  Mage armor  (2.5 hours).
Paula: x.
Marius: x.
*  Ant haul  (4.5 hours).
Alexandru: x.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: x.  Mage armor  (30 minutes). Quarterstaff in hand.
Wren: x.  Light  on lab coat. Light hammer worn (30 min before it disappears).
Hargrimm: x.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x.
 
lostsole31
[QUOTE=lostsole31;25730669] Administrative Tracking ... 

4-1/2 hours in Harrowstone so far.

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Angelo: x.
*  Light  on sash.  Mage armor  (1.5 hours).
Paula: x.
Marius: x.
*  Ant haul  (3.0 hours).
Alexandru: x.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: x. Quarterstaff in hand.
Wren: x.  Light  on lab coat.
Hargrimm: x.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1     insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru    has  2E, not 1.

 DEAD/ OOC 
x.
 
lostsole31
Both clerics move in and channel as noted, though by the time their initial volley is complete and then take stock of their surroundings, nothing is animated.

Now it is their turn what their fellows had previously espied ... This guardroom contains a single large table with two chairs astride it and a single sagging cot pushed up against the eastern wall. Several battered cabinets line the northern wall, with a few arrows and bits of chainmail lying scattered on the floor nearby, yet the most eerie sight are the three fractured skulls sitting on the table next to a heavy hammer. It looks as if someone has arranged the fragments of the skulls in some sort of pattern, as if an attempt had been made to construct a fourth skull from the broken fragments of the trio on the table. The leathery body of a long-dead dwarf, his wiry red hair and beard still strangely vibrant in death, lies slumped on the ground behind the table.

 Begin Round One ...

R1T24:  Only then, after that false lull of safety, do the beings of the Underworld begin their assault. A skull right next to Hargrimm has its eyes go from complete darkness to a baleful red as it rises from the table, its head now covered in blue flames. The skull lets out a piercing scream.

 R1T21:   Alexandru , a hideous keening is heard from within the room, and there is a faint blue light in the room now as well. What do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Blue Screaming Skull: 24. (8:8). Can't scream again until R5T24.
Alexandru: 21.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 19. SHAKEN til R2T24!!!
Marius: 18.
*  Ant haul  (3.0 hours).
Wren: 17.  Light  on lab coat.
Green Screaming Skull: 13. (8:8).
Angelo: 12.
*  Light  on sash.  Mage armor  (1.5 hours).
Mosswater Marauder: 10.
Red Screaming Skull: 7. (8:8).
Hargrimm: 6.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: 3. Quarterstaff in hand.

 DEAD/ OOC 
x.
 
lostsole31
 R1T21:  Alexandru, with hammer and shield, steps into the room past Zauberei and says,   "Marius, to me!"   as he makes an assessment of the foes. Or rather, foe, singular .... A haunting cry of despair and pain echoes off the walls, preceding a  soft blue glow emanating from a flaming, azure skull that floats just above the table, its jaws masticating the air.

 R1T19:  Paula is terrified, but delays ...

 R1T18:   Marius , you have the Mosswater Marauder's hammer in hand, and shield readied. What do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Blue Screaming Skull: 24. (8:8). Can't scream again until R5T24.
Alexandru: 21.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 19. SHAKEN til R2T24!!! DELAYING ...
Marius: 18. MM's hammer.
*  Ant haul  (3.0 hours).
Wren: 17.  Light  on lab coat.
Green Screaming Skull: 13. (8:8).
Angelo: 12.
*  Light  on sash.  Mage armor  (1.5 hours).
Mosswater Marauder: 10.
Red Screaming Skull: 7. (8:8).
Hargrimm: 6.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: 3. Quarterstaff in hand.

 DEAD/ OOC 
x.
 
lostsole31
 R1T18:    "Paula, stay here out of danger,"     Marius cautions his familiar before chasing after Alexandru. Wincing at   the shrieks, he nevertheless tries to attack the monster with his   newfound hammer. The little bugger is damn fast, and Marius just barely misses it.

 R1T17:  Paula comes out of delay, scrambles down Marius' clothing and out into the relative safety of the hallway.

 R1T16:  Wren comes in while taking out the Lopper's axe.   "Any weapon works, gentlemen, despite it being skeletal,"   he says and to prove his point, he shatters the lone screaming skull with his axe.

 R1T13:  As if to mock Wren, another skull fragment develops itself into a full skull, floats off the table, and screams. Marius calls on his reserves to protect him. While creepy, nobody is particularly effected by the screech.

 R1T12:  Angelo, what do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Alexandru: 21.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 18. MM's hammer.
*  Ant haul  (3.0 hours).
Paula: 17. SHAKEN til R2T24!!! DELAYING ...
Wren: 16.  Light  on lab coat. Lopper's hammer.
Green Screaming Skull: 13. (8:8). Can't scream again til R2T13.
Angelo: 12.
*  Light  on sash.  Mage armor  (1.5 hours).
Mosswater Marauder: 10.
Red Screaming Skull: 7. (8:8).
Hargrimm: 6.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: 3. Quarterstaff in hand.

 DEAD/ OOC
 SSS (1).
 
lostsole31
 R1T12:    "Well those targets seem obvious  " Angelo observes.    "Perhaps a little too obvious?"  Angelo then shrugs and after speaking an arcane phrase launches a ray at a skull, hitting it for   2 PE  .

 R1T10:  The spirit you might rightly assume as being the Mosswater Marauder’s spirit seems to rise up from his bones,  appearing as a sobbing dwarf wielding a ghostly hammer. A ghostly skull  floats in the air nearby, its cranium laced with cracks and missing a  knife-shaped shard of bone along the side. He flies towards Wren and swings at his skull, but Wren ducks out of the way.  The Mosswater Marauder floats several feet of the floor. "He's all yours!" Wren says to Marius.

 R1T7:  Then, the third and last skull assembles and floats just off the table, giving a hideous scream.

 R1T6:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Alexandru: 21.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 18. MM's hammer.
*  Ant haul  (3.0 hours).
Paula: 17. SHAKEN til R2T24!!! DELAYING ...
Wren: 16.  Light  on lab coat. Lopper's hammer.
Green Screaming Skull: 13. (6:8). Can't scream again til R2T13.
Angelo: 12.
*  Light  on sash.  Mage armor  (1.5 hours).
Mosswater Marauder: 10. (20:24).
Red Screaming Skull: 7. (8:8). Can't scream again til R2T7.
Hargrimm: 6.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: 3. Quarterstaff in hand.

 DEAD/ OOC
 SSS (1).
 
lostsole31
 R1T6:  Hargrimm scowls a bit at the skulls seeming to ignore his efforts, but  he looses another wave of energy that hits all enemies for   5 PE  . Then he steps to the east to allow the  others more room to enter.

 R1T3:   Zauberei , what do you do?

Alexandru on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Alexandru: 21.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 18. MM's hammer.
*  Ant haul  (3.0 hours).
Paula: 17. SHAKEN til R2T24!!! DELAYING ...
Wren: 16.  Light  on lab coat. Lopper's hammer.
Green Screaming Skull: 13. (1:8). Can't scream again til R2T13.
Angelo: 12.
*  Light  on sash.  Mage armor  (1.5 hours).
Mosswater Marauder: 10. (15:24).
Red Screaming Skull: 7. (3:8). Can't scream again til R2T7.
Hargrimm: 6.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: 3. Quarterstaff in hand.

 DEAD/ OOC
 SSS (1).
 
lostsole31
 R1T3:  Zauberei studies the skulls and then unleashes a wave of positive energy. Green shatters and its blue glow dissipates. On the other hand, Red and the Mosswater Marauder prove a little more resistant as they only take   1 PE  . And yet, for some reason, when Green was destroyed, it seemed to do  2  to the ghostly dwarf.

 End Round One, Begin Round 2 ...

R2T21:   Alexandru , what do you do?

Marius on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Alexandru: 21.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 18. MM's hammer.
*  Ant haul  (3.0 hours).
Wren: 16.  Light  on lab coat. Lopper's axe.
Angelo: 12.
*  Light  on sash.  Mage armor  (1.5 hours).
Mosswater Marauder: 10. (12:24).
Red Screaming Skull: 7. (2:8). Can't scream again til R2T7.
Hargrimm: 6.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: 3. Quarterstaff in hand.

Paula: 17. DELAYING ...


 DEAD/ OOC
 SSS (1).
 
lostsole31
 R2T21:  Alexandru moves NE to get to that last skull and gives a mighty swing with his hammer, destroying the last skull and causing  1  to the Mosswater Marauder.   "Screaming Severed Skulls! Must be close to attack you!"  
 R2T18:   Marius , what do you do?

Wren on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Alexandru: 21.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 18. MM's hammer.
*  Ant haul  (3.0 hours).
Wren: 16.  Light  on lab coat. Lopper's axe.
Angelo: 12.
*  Light  on sash.  Mage armor  (1.5 hours).
Mosswater Marauder: 10. (11:24).
Hargrimm: 6.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: 3. Quarterstaff in hand.

Paula: 17. DELAYING ...

 DEAD/ OOC
 SSS (3).
 
lostsole31
 R2T18:  Marius frowns in anticipation as he sizes up the ghost Wren is telling   him to fight. The Mosswater Marauder's hammer is wreathed with a blue   sheen as the young man swings the weapon at the specter.

  "Please stay dead!"   he murmurs quietly as he attacks, and hits through the area inclusive of the Mosswater Marauder for only  4 . It didn't seem to do a lot of damage, but it does appear that guilt is distracting the spectral dwarf as he recognizes the hammer.

 R2T16:  Wren sees what Marius did, steps back, and drops the Lopper's axe. He takes out a small vial with cold iron caps on each end and runes, and opens it. The  haunt siphon  destroys the remainder of the Mosswater Marauder, but filling the  haunt siphon  with undifferentiated negative energy, causing the siphon to now glow green.

 Combat Ends! 
 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Alexandru: 21.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: 18. MM's hammer. Studied Combat (+2 insight attack rolls) on MM til R7T18.
*  Ant haul  (3.0 hours).
Wren: 16.  Light  on lab coat. Lopper's axe.
Angelo: 12.
*  Light  on sash.  Mage armor  (1.5 hours).
Mosswater Marauder: 10. (7:24).
Hargrimm: 6.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: 3. Quarterstaff in hand.

Paula: 17. DELAYING ...

 DEAD/ OOC
 SSS (3).
 
lostsole31
Currently on 5-1/4 hours on adventuring day.

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Alexandru: xx.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Marius: xx. MM's hammer.
*  Ant haul  (2.25 hours).
Wren: xx.  Light  on lab coat. Lopper's axe.
Angelo: xx.
*  Light  on sash.  Mage armor  (45 min.).
Hargrimm: x.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1      insight bonus on saves, DR/ 1(noted on sheets). Note that Alexandru     has  2E, not 1.
Zauberei: x. Quarterstaff in hand.

Paula: xx.

 DEAD/ OOC
 x
 
lostsole31
Note that it will take 7.2 hours to search the entire Western Cellblock, meaning the entire adventuring day will be a little be about 12-1/2 hours.
lostsole31
 Surprise ... 
 S17:  Zauberei looks over his shoulder as a blind reaction. He then channels positive energy to disrupt undead. Zauberei resists the feedback coming into himself as he takes   1 NE  .

 S12:  Angelo,   "You, uh, you ..."   says Angelo to Zauberei, but not seeing a ghostly creature himself, and thus unable to target anything.

 Begin Round One ... 
 R1T22:   Hargrimm , you are still concentrating on detect undead, and it looks like the positive energy Zauberei blasted Father Charlatan with fed back into himself, though it still looks like the faintest aspect of the faux priest-ghost may have been disrupted slightly for a similar amount. What do you do?

 
 Spoiler: Battle Tracker 
HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF.
Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Polearm-and-shield.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.
*  Being ridden by Father Charlatan: (47:48).
Alexandru: 14.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.
Paula: 3.

 DEAD/ OOC
 x
 
lostsole31
 R1T22:  Hargrimm reaches out for Zauberei and tries to gift him Folgrit's  protection. The vortex of light around his hand dims to nothing as his essence is  redirected. To the others he calls out,    "The positive energy seemed to hurt the spirit!"    
 R1T18:   Marius , you've been out in the hallway this entire time, with polearm-and-shield at the ready. What do you do?

 
 Spoiler: Battle Tracker 
 HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF. 
Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Polearm-and-shield.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (45:48).
Alexandru: 14.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.
Paula: 3.

 DEAD/ OOC
 x
 
lostsole31
 R1T18:  Marius drops his polearm to retrieve a small vial from his pack. With  unearthly speed he then races to Zauberei's side, opens the vial, and  wafts it under Zauberei's nose before attempting to stopper it once  more.

  "Wake up, Zauberei! Stay with us!"   he quietly pleads to the seemingly unconscious man. But the man isn't "unconscious," per se. Rather, he seems to be in some type of "unconscious fit" as he writhes spasmodically against the ghostly chains holding him.

 R1T17:  Zauberei ......[see Discord DM].

 
 Spoiler: Battle Tracker 
 HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF. 
Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. Smelling salts in hand.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (45:48).
Alexandru: 14.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.
Paula: 3.

 DEAD/ OOC
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lostsole31
 R1T17:  As the seemingly unconscious Zauberei writhes around, one of the holy-symbol etched locks seems to pull a little, as if vaguely weakened by something.

 R1T14:   Alexandru , what do you do?

 
 Spoiler: Battle Tracker 
 HEROES (Next hour): +1 bonus on Initiative checks, Perception, and Disable Device  checks. +1 insight bonus on Ref saves &amp; to AC vs. traps and when  FF. 
Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. Smelling salts in hand.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (45:48).
Alexandru: 14.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.
Paula: 3.

 DEAD/ OOC
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lostsole31
 R1T14:  Alexandru - already standing over Zauberei - reaches down, placing a hand on him. Lexi closes his eyes to concentrate, and fully heals Zauberei of the faint bit of damage he appears to have taken, even as it tires Lexi a little ( 2 NL ).

 R1T12:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. Smelling salts in hand.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (47:48).
Alexandru: 14.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.
Paula: 3.

 DEAD/ OOC
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lostsole31
 R2T22:  Hargrimm holds up his holy symbol of Folgrit, and lets out another wave of light that pounds the ghostly chains for   3 PE  , and in turn tightens on Zauberei to do  2 mod .

 R2T18:  Marius, what do you do?

Zauberei on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. Smelling salts in hand.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (39:48).
Alexandru: 14.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.

Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R2T18:  Marius stands up from his patient, shifting into a readied stance for  fear of the spirits about. He then stores the salts back in his pack and  attempts to retrieve an extract from his backpack in their place.

 R2T17:   Zauberei , roll a Will save ... 
 Spoiler: OOC 
See Discord RP channel.
 

Alexandru on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. CLW extract in hand.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (39:48).
Alexandru: 14.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.

Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R2T17:  Zauberei continues to thrash around, and it seems like his unconscious thrashing is having an effect - however limited - on the locks and chains ( 5 ).

 R2T14:   Lexi , what do you do?

Angelo on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. CLW extract in hand.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (34:48).
Alexandru: 14.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.

Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R2T14:  Alexandru holds off on taking any action until there is something for him to hit or heal.

 R2T12:   Angelo , what do you do?

Wren on deck, Hargrimm in the hole, Lexi delaying ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. CLW extract in hand.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (34:48).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.

Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R2T12:   " Hope this helps more than it hurts,   " Angelo says as he casts another spell that strikes Zauberei in the head. It seems to harm the chains and the like this time (whereas before it seemed to do nothing for some reason), but in turn those chains tighten and harm Zauberei just about as much.

 R2T8:  Wren calls out,   "Stop! hitting him with positive energy. It hurts both the haunt and Zauberei, and Zauberei isn't the sturdiest of men to begin with, so I don't think that favors him. I've noted that Zauberei's wrestling seems to damage the chains - not physically, mind you - but it seems he is going through some type of trial. So instead of damaging the haunt, just like Father Hargrimm did ... find ways to help Zauberei fight against whatever psychic duel he is in."  
 End Round 2, Begin Round 3 ...

R3T22:   Hargrimm , what do you do?

Marius on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. CLW extract in hand.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (28:48).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.

Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R3T22:  Hargrimm kneels beside Zauberei and begins saying a stream of affirmations of belief in his ability to overcome this situation.

 R3T18:   Marius , what do you do? You have the extract in hand, but now you're told that might not be the best thing.

Zauberei on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Shield readied. Polearm dropped. CLW extract in hand.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22. +2 morale bonus on next save (inspiring word).
*  Being ridden by Father Charlatan: (28:48).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.

Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R3T18:  Heeding Wren's warning, Marius puts the extract back into storage and says,   "Noted. I'll back up."   Marius then walks back to his abandoned polearm, asking Paula in the crook of his hood,   "You still safe?"  

He wracks his brain trying to recall what he knows about psychic duels  and, in particular, how people in the material world can affect the  combatants, but there are too many possibilities, and this seems to be a unique situation (as so many are).

 R3T17:  Zauberei continues to feverishly thrash against the ghostly chains. A power from Hargrimm is dissipated, and there is more damage to the ghostly chains ( 2 ).

 R3T12:   Angelo , what do you do? Do you listen to Wren and hold off on bombarding Zauberei?

Wren on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Polearm-and-Shield readied.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22. +2 morale bonus on next save (inspiring word).
*  Being ridden by Father Charlatan: (26:48).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe.

Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R3T12:    "Good observation Wren,"   Angelo says.    "I do have another idea.  Zauberei is a known hero in our circle and maybe he just needs a reminder."  

He utters an arcane phrase and touches Zauberei's forehead.

Wren delays ...

 End Round 3, Begin Round 4 ...

R4T22:  Hargrimm places his hand on Zauberei again.   "Receive the reliability of Folgrit."  
 R4T18:   Marius , what do you do?

Zauberei on deck, Angelo in the hole, Lexi delaying ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Polearm-and-Shield readied.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22. Touch of Law for next save!
*  Being ridden by Father Charlatan: (26:48).
*  Heroism  (40 min.).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).

Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Wren: 8.  Light  on lab coat. Lopper's axe. DELAYING!!!
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R4T18:  Marius picks up his polearm and then walks back south nearer to Zauberei.   "Good thinking,"   he says to the two spellcasters.

 R4T17:  Zauberei continues to thrash against his restraints, and Hargrimm feels his most recent be used again even as the chains continue to deteriorate ( 2 ).

 R4T12:   Angelo , what do you do?

Hargrimm on deck, Marius in the hole, Lexi delaying ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Polearm-and-Shield readied.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (24:48).
*  Heroism  (40 min.).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).

Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Wren: 8.  Light  on lab coat. Lopper's axe. DELAYING!!!
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R4T12:    "Wiggle free!  This should help you get free,"   Angelo says. Then he utters another arcane phrase and the chains shimmer as a coating begins to appear ... doing nothing to the spectral chains.

 End Round 4, Begin Round 5 ...

R5T22:   Hargrimm , you can tell that your last gift was used AND seemed successful! What now?

Marius on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Polearm-and-Shield readied.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (24:48).
*  Heroism  (40 min.).  Grease  (4 min.).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).

Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Wren: 8.  Light  on lab coat. Lopper's axe. DELAYING!!!
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R5T22:  Hargrimm nods as he sees his efforts paying off.   "Right, more of that then."  
 R5T18:   Marius , do you do anything, or delay?

Zauberei on deck, Angelo in the hole, Lexi delaying ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Marius: 18. Polearm-and-Shield readied.  Aura of misfortune  stance.
*  Ant haul  (8 hours).
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22. Touch of law!
*  Being ridden by Father Charlatan: (24:48).
*  Heroism  (40 min.).  Grease  (4 min.).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).

Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Wren: 8.  Light  on lab coat. Lopper's axe. DELAYING!!!
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R5T18:  Marius delays ...

 R5T17:  Zauberei continues to slowly, very slowly win out ( 2  to the chains).

 R5T12:  Angelo, do you do anything or delay?

Hargrimm on deck, Zauberei in the hole, the others delaying ...

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.

Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (22:48).
*  Heroism  (40 min.).  Grease  (4 min.).
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).

Marius: 18. Polearm-and-Shield readied.  Aura of misfortune  stance. DELAYING!!!
*  Ant haul  (8 hours).
Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Wren: 8.  Light  on lab coat. Lopper's axe. DELAYING!!!
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R5T12:  Angelo delays and keeps an eye out for any other possible dangers around them.

 End Round 5, Begin Round 6 ...

R6T22:  It's now really down to Hargrimm helping Zauberei and everyone else looking on helplessly (though Angelo did hopefully buoy Zauberei by infusing him with the power of ancient heroes). Hargrimm keeps going with his plan as it seems to be working.
 R6T17:  A powerful aid this round as Zauberei's struggles do  5 .

 Round 7 ... 
The struggle only does  2  this time, but it is still steady damage.

 Round 8 ... 
Another  2  ...

 Round 9 ... 
 5  this time!

 Round 10 ... 
 3  damage ...

 Round 11 ... 
 6  damage, and the bonds are barely there, but it was also Hargrimm's last of that boon. Still, all of the padlocks are damaged and the links are weak, like it's about to break.

 Round 12 ... 
 
R12T22:  Hargrimm, what do you do, now that you are out of Touch of Law?

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (7:48).
*  Heroism  (40 min.).  Grease  (4 min.).

Marius: 18. Polearm-and-Shield readied.  Aura of misfortune  stance. DELAYING!!!
*  Ant haul  (8 hours).
Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12. DELAYING!!!
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe. DELAYING!!!
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R12T22:  Sensing the end of the ghastly chains approaching, Hargrimm sends out a  wave of healing to patch up the damage that had already been done to  Zauberei ... which, as the ghostly chains are attached to Zauberei's life force,  likewise  seem to do as much healing to the chains as it does to Zauberei (  7 healing  )!

 R12T17:  Zauberei's struggles continue, as he does another  5  to the ghostly chains.

 End Round 12, Begin Round 13 ...

R13T22:   Hargrimm , what do you do?

Zauberei on deck....

 
 Spoiler: Battle Tracker 

Hargrimm: 22.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Zauberei: 17. Quarterstaff in hand.  Protection from evil  til R41T22.
*  Being ridden by Father Charlatan: (9:48).
*  Heroism  (40 min.).  Grease  (4 min.).

Marius: 18. Polearm-and-Shield readied.  Aura of misfortune  stance. DELAYING!!!
*  Ant haul  (8 hours).
Alexandru: 14. DELAYING!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12. DELAYING!!!
*  Light  on sash.  Mage armor  (4 hours).
Wren: 8.  Light  on lab coat. Lopper's axe. DELAYING!!!
Paula: 3. DELAYING!!!

 DEAD/ OOC
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lostsole31
 Admin Tracking ... 
 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
Hargrimm: xx.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1       insight bonus on saves, DR/ 1(noted on sheets). Note that  Alexandru     has  2E, not 1.
Zauberei: xx. Quarterstaff in hand.
*  Heroism  (30 min.).

Marius: xx. Polearm and hooded lantern (oil has 5:30 hrs remaining).
*  Ant haul  (7:50 hours).
Alexandru: xx.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Angelo: 12.
*  Light  on sash.  Mage armor  (4 hours).
Wren: xx.  Light  on lab coat. Lopper's axe.
Paula: x.

 DEAD/ OOC
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lostsole31
 Surprise Round ... 
 S17:  Marius yells back over his shoulder,   "We've got trouble!"   H e then backs up closer to Zauberei in a defensive position.
 S15:  Alexandru dashes to the Iron Maiden (   ) and puts his body against it, closing the lid.

 S12:  A great wave of emotion overcomes Alexandru - that of fear, desperation, and anguish - but he is able to resist whatever mental intrusion was intended.

 Begin Round One ...

R1T23:  Paula squeaks and hides under Marius' lapel.

 R1T21:   Hargrimm , the iron maiden is unsettled, and only Lexi's powerful arms are keeping it shut as it keeps trying to open. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1        insight bonus on saves, DR/ 1(noted on sheets). Note that   Alexandru     has  2E, not 1.
Marius: 17. Polearm and hooded lantern (oil has 5:30 hrs remaining).
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (32:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

Paula: 23. DELAYING!!!
 
DEAD/ OOC
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lostsole31
 R1T21:  Hargrimm moves into the room as far as he can while calling out   "If you're not a spirit, now's the time to say so!"  
 R1T17:   Marius , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1        insight bonus on saves, DR/ 1(noted on sheets). Note that   Alexandru     has  2E, not 1.
Marius: 17. Polearm and hooded lantern (oil has 5:30 hrs remaining).
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (32:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

Paula: 23. DELAYING!!!
 
DEAD/ OOC
 x
 
lostsole31
 R1T17:  Before delaying, Marius whispers to Paula,   "Wait here, girl."  

Paula comes out of delay to clamber down Marius to the ground. Before Marius then (coming back out of delay) begrudgingly moves closer to Alexandru and says,   "Ready yourselves for whatever comes out of there."   He then readies an action to attack any hostile creature that comes within polearm range.

 R1T15:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1        insight bonus on saves, DR/ 1(noted on sheets). Note that   Alexandru     has  2E, not 1.
Paula: 18.
Marius: 17. Polearm and hooded lantern (oil has 5:30 hrs remaining).
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (32:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

 DEAD/ OOC
 x
 
lostsole31
 R1T15:  Angelo moves into the room a bit.    "Well done Lexi, good to see those muscles showing their worth,"   he says with a sly grin.    "Do you see a lock on that thing?  Perhaps I could jam it shut."  

Then he utters a magic phrase and ray of energy shoots at the iron maiden for no visible effect.

 R1T13:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1        insight bonus on saves, DR/ 1(noted on sheets). Note that   Alexandru     has  2E, not 1.
Paula: 18.
Marius: 17. Polearm and hooded lantern (oil has 5:30 hrs remaining).
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (32:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

 DEAD/ OOC
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lostsole31
 R1T13:  Zauberei says,   "I am ready when you are!"  
 R1T12:  Marius, roll a Will save (here, not Discord) ...

Wren on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1        insight bonus on saves, DR/ 1(noted on sheets). Note that   Alexandru     has  2E, not 1.
Paula: 18.
Marius: 17. Polearm and hooded lantern (oil has 5:30 hrs remaining).
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand. READIED to cast  necrostasis  if an undead appears!!!
*  Heroism  (30 min.).
Mourning Maiden: 12. (32:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

 DEAD/ OOC
 x
 
lostsole31
 R1T12:  Marius has an internal struggle, but mainly  because of his special training, he overcomes that struggle. It is still  obvious to everyone that Marius was just going through  something .

 R1T8:  Wren hustles into the room and to the southern wall by the iron maiden.   "If anyone senses, feels, or experiences anything,"   he says,   "be  sure to tell us as much as you can about what you feel. I'm sure this  is a thought, so let's get behind the psychology of it."  
 End Round One, Begin Round 2 ...

R2T21:   Hargrimm , what do you do?

Paula on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Paula: 18.
Marius: 17. Polearm and hooded lantern (oil has 5:30 hrs remaining).
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand. READIED to cast  necrostasis  if an undead appears!!!
*  Heroism  (30 min.).
Mourning Maiden: 12. (32:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

 DEAD/ OOC
 x
 
lostsole31
 R2T21:  Guessing the nature of the threat, Hargrimm moves to stand in front of the iron maiden and calls upon Folgrit to give rest to whatever spirit inhabits this place, and he lets loose with a burst of positive energy that seems to interact with negative energy in the area, doing  4 PE .

 R2T18:  Paula delays ...

 R2T17:   Marius , what do you do?

Angelo on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Paula: 18.
Marius: 17. Polearm and hooded lantern (oil has 5:30 hrs remaining).
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand. READIED to cast  necrostasis  if an undead appears!!!
*  Heroism  (30 min.).
Mourning Maiden: 12. (28:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

 DEAD/ OOC
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lostsole31
 R2T17:  Marius calls out,   "It tried something on me! Maybe we can barricade this thing in?"   He then moves to get behind the iron maiden on the north side of the room. He drops his polearm and the hooded lantern he is carrying. The glass of the hooded lantern shatters, and the lit oil burns Marius for   3 fire   and is now   on fire  , though with Hargrimm's protection, he only feels the heat, not yet the pain. He is on the leading edge of this item, and doesn't budge it, even digging into some mental reserves.

 R2T16:   Angelo , it is just possible that Marius is possessed by an unknown force ... he acted erratically, dropped the lantern at his feet so he is now burning, and ignored that to budge not-at-all a large torture device. Marius is burning. What do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Paula: 18.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand. READIED to cast  necrostasis  if an undead appears!!!
*  Heroism  (30 min.).
Mourning Maiden: 12. (28:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

 DEAD/ OOC
 x
 
lostsole31
 R2T16:  Angelo will move over to Marius and help put out the fire by patting it out.    "Anyone see a lock on that maiden?"   Angelo asks as he attempts to help put out the fire without hurting himself.

 R2T15:  Alexandru, what do you do?

Zauberei on deck, Bogey in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Paula: 18.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand. READIED to cast  necrostasis  if an undead appears!!!
*  Heroism  (30 min.).
Mourning Maiden: 12. (28:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

 DEAD/ OOC
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lostsole31
 R2T15:  While he does not know if brute force is the key in this situation,  Alexandru will continue to try to hold the Iron Maiden shut, while  keeping a close eye on his brother.

 R2T13:   Zauberei , no undead "appeared." Evidence of a haunt was noticed when Hargrimm's positive energy reacted with the negative energy of the area, but there is nothing to target like a creaure. What do you do?

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Paula: 18.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (28:32).
Wren: 8.  Light  on lab coat. Lopper's axe.

 DEAD/ OOC
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lostsole31
 R2T13:  Zauberei moves south and visibly channels positive energy (  2 PE  ), advising the group,   "If you have anything effective against haunts use it other wise stay back."  
 R2T8:    "Alexandru, Hargrimm ... Zauberei is right. Back off,"   says Wren.   "I have an idea. Back away. Maybe help Marius, who lit himself on fire."  
 End Round 2, Begin Round 3 ...

R3T21:   Hargrimm , what do you do?

Marius on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius.
Hargrimm: 21.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (26:32).
Wren: 8.  Light  on lab coat. Lopper's axe. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R3T21:  Hargrimm pulls out his waterskin and moves closer to Marius.

 R3T17:   Marius , you take   4 fire  , which removes the last of Hargrimm's protection and you can now feel it. What do you do? Angelo is there to try to help put out the fire on you.

Angelo on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (26:32).
Wren: 8.  Light  on lab coat. Lopper's axe. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R3T17:    "Blast it!"   Marius yells as the fire singes him. He steps backwards away from his current spot, being sure to not end up next to an ally who can also be burned, drops to the ground, and then tries to put the fire out himself (but spent too much time moving to put out the fire yet).

 R3T16:   Angelo , you were there to help him, but in his panic Marius moved away from you, so you couldn't aid him when he finally focused on the fire. Ironically, the oil fire on the ground already burned itself out, and only Marius is on fire. What do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!! PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (26:32).
Wren: 8.  Light  on lab coat. Lopper's axe. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R3T16:    "A-hah!"   Angelo exclaims in delight.  He grabs the guards uniform and uses it to help pat out the fire.

 R3T15:   Alexandru , what do you do?

Zauberei on deck, haunt in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!! PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (26:32).
Wren: 8.  Light  on lab coat. Lopper's axe. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R3T15:  Following Wren's advice, Alexandru backs off and stands ready with his weapon.

 R3T13:   Zauberei , what do you do?

Haunt on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!! PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (26:32).
Wren: 8.  Light  on lab coat. Lopper's axe. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
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lostsole31
 R3T13:  Zauberei channels positive energy to harm the unquiet spirit, but his energies fizzle so badly, that it only takes   1 PE  .

 R3T12-8:     "Timeon! No!"    shouts Wren in abject horror as he drops his axe to move around to the front of the iron maiden. The iron maiden then slams shut - trapping Wren inside. Wren cries in pain.

 End Round 3, Begin Round 4 ...

R4T21:   Hargrimm , what do you do?

Marius on deck, Angelo in the hole ....

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!! PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (25:32).
Wren: 8.  Light  on lab coat. Lopper's axe dropped. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R4T21:  Hargrimm steps closer to Marius and douses him with his waterskin. He calls out   "I'll be there soon, Mr. Elbourne!"  
 R4T17:   Marius , with Angelo assisting and Hargrimm pouring water on you ... do you drop prone and roll around and try to put the fire out? or, like last round, do you completely torpedo allied attempts to aid you and keeping moving away from them? 
 Spoiler: OOC 
Assuming the former, roll a Ref save to put out the fire.... which is a FRA action, by the way, including dropping prone.
 

Angelo on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. BURNING!!! PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (25:32).
Wren: 8.  Light  on lab coat. Lopper's axe dropped. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R4T17:  With Angelo trying to pat him down and Hargrimm pouring water, Marius takes   2 fire  , but then the fire is finally put out and he is no longer burning.

 R4T16:   Angelo , the old rag of a uniform you have is destroyed but served its purpose. What now?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (25:32).
Wren: 8.  Light  on lab coat. Lopper's axe dropped. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R4T16:  Angelo moves his position to get closer and looks at the iron maiden closer.   "Brother and friends, perhaps pry open that internal device to free Wren?"   
 Spoiler: Angelo 
Angelo sees the latching mechanism that closes the iron maiden after he looks for it. It is closed and latched.
 

 R4T15:   Alexandru , what do you do?

Zauberei on deck, haunt in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (25:32).
Wren: 8.  Light  on lab coat. Lopper's axe dropped. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R4T15:  Feeling a bit like an ancient Tekritanin weapon he likely knows nothing about, Alexandru dashes south and tries to pry open the Iron Maiden, but finds that it will not open for him.

 R4T13:   Zauberei , what do you do?

Wren on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (25:32).
Wren: 8.  Light  on lab coat. Lopper's axe dropped. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R4T13:  Zauberei says, "  Those that can't battle a haunt try to find a clue about it in the room."   As he looks around, he channels positive energy. Perhaps it his lack of focus, but it seems the haunt fights against the energy (  2 PE  ).

 R4T8:   Wren screams in agonizing pain from within the haunt.

 Initiative Ends! 

The sort of unsettled energy about the haunt seems to have ended.

Angelo is able to undo the latch and Wren is there, sporting dozens of deep, bloodless puncture wounds. He walks out, and appears to be much weakened, even if not physically harmed beyond the evidence of the puncture wounds.

There is no haunt to fight now. All is quiet. Now what?

 
 Spoiler: Battle Tracker 
HEROES: +1 initiative checks, Perception, &amp; Disable Device.
SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. PRONE!!!
*  Ant haul  (7:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (4 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
*  Heroism  (30 min.).
Mourning Maiden: 12. (23:32).
Wren: 8.  Light  on lab coat. Lopper's axe dropped. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
Post-Battle...

 
 Spoiler: Battle Tracker 

SAVED VS. HAUNT: Alexandru, Marius, Zauberei.
Hargrimm: 21. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: 17. Polearm dropped. Destroyed hooded lantern dropped. PRONE!!!
*  Ant haul  (6:50 hours).
Angelo: 16.
*  Light  on sash.  Mage armor  (3 hours).
Alexandru: 15.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13. Quarterstaff in hand.
Mourning Maiden: 12. (23:32).
Wren: 8.  Light  on lab coat. Lopper's axe dropped. AFFECTED BY HAUNT!

Paula: 18. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 Admin Tracking ... 
 
 Spoiler: Battle Tracker 

Hargrimm: xx. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Marius: xx.
*  Ant haul  (3:38 hours).
Angelo: 16.
*  Light  on sash.
Alexandru: xx.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: xx. Quarterstaff in hand.
Wren: xx.  Light  on lab coat. AFFECTED BY HAUNT!
Paula: xx.

 DEAD/ OOC
 x
 
lostsole31
Actually, Lexi, you see what seems at first to be a glistening puddle, suddenly start to wriggle and rise up with several pseudopods!

 Begin Round One ... 
 R1T18:   Lexi , what do you do?

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 18.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff in hand.
Wren: 17.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Paula: 13.
Marius: 12.
*  Ant haul  (3:38 hours).
Gray Ooze: 2. (64:64).

 DEAD/ OOC
 x
 
lostsole31
 R1T18:    "Some kind of silvery puddle creature!"    yells Alexandru as he brings his shield up and defensively steps to the  right around the corner so that others may enter. The puddle actually extends very close to the rock so he has to jump by carefully, leaping over the thing itself! But it hasn't yet glorped up to full height to react. He holds further  action pending an assessment and to see what the creature does.

 R1T2:  The whatsit roils east slightly and a powerful pseudopod lashes out to slam into Lexi's armor.

 End Round One, Begin Round 2 ...

R2T23:   Hargrimm , you heard something about a silver-puddle creature, and then heard something big and wet strike metal. What do you do?

Lexi on deck ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 18.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff in hand.
Wren: 17.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Paula: 13.
Marius: 12.
*  Ant haul  (3:38 hours).
Gray Ooze: 2. (64:64).

 DEAD/ OOC
 x
 
lostsole31
 R2T23:    "Even puddles are out for blood now?"   Hargrimm mutters as he scoots past Marius, but finding he can't get past Angelo where the passage is choked, he is forced back to his original position.

 R2T18:   Lexi , what do you do?

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 18.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff in hand.
Wren: 17.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Paula: 13.
Marius: 12.
*  Ant haul  (3:38 hours).
Gray Ooze: 2. (64:64).

 DEAD/ OOC
 x
 
lostsole31
 R2T19:  Lexi moves further into the cave hoping to draw the creature after him whilst shouting,   "Gray Ooze! May dissolve metal! Use stone! Or maybe fire!"  

 A pseudopod slams against Lexi's armor as he moves east. He notes that the cavern runs out of room, as he sees not a turn but a dead end.

 R2T18:   Zauberei , what do you do?

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.
Wren: 17.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Paula: 13.
Marius: 12.
*  Ant haul  (3:38 hours).
Gray Ooze: 2. (64:64). AOO used.

 DEAD/ OOC
 x
 
lostsole31
 R2T18:  Zauberei - knowing he can't move forward until the way is cleared - will cast a spell just in case he can use it in this instance. He casts his spell, putting  3 hp  of vitality into it, and a spectral hand that looks similar to a ghostly version of Zauberei's own appears next to him. 
 Spoiler: THP 
He discovers that it comes from his real vitality, not from a flush of temporary hit points.
 

 R2T17:  Wren turns  invisible .

 R2T16:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Paula: 13.
Marius: 12.
*  Ant haul  (3:38 hours).
Gray Ooze: 2. (64:64). AOO used.

 DEAD/ OOC
 x
 
lostsole31
 R2T16:  Angelo tumbles into the room.  Then while carefully watching for threats, he casts an arcane spell. Three arcane bolts rip into the protoplasm for   11 force  .

 R2T13:  Paula squeaks nervously, sensing danger (delaying).

 R2T12:   Marius , you just saw the tight portion of the passage where Angelo was standing open up. What do you do?

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff. Waterskin.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.
*  Ant haul  (3:38 hours).
Gray Ooze: 2. (64:64). AOO used.

Paula: 13. DELAYING!!!

 DEAD/ OOC
 x
 
lostsole31
 R2T12:  Marius drops into his usual fighting stance and tells Paula,   "Wait here, girl."  

He then attempts to move into the cave past Angelo, nimbly skirting  along the cave way in an attempt to avoid the ooze until he can reach a  flanking position on it with Lexi from the ooze's direct north.

 R2T11:  Paula squeaks, because she didn't have time to get off of Marius' shoulder (or partly out of his pocket, or whatever). She withdraws to the north behind Marius, instead.

 R2T2:  The gray ooze pulls back from its extension towards Lexi from his mobile shenanigans previously into a proper blog, but only briefly. Unfortunately for it, the ooze is too stupid to realize to know what the crunchy metal exterior is on Lexi, and goes towards him, but Lexi's chainmail does its job of keeping him safe.

 End Round 2, Begin Round 3 ...

R3T23:   Hargrimm , what do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves).
*  Ant haul  (3:38 hours).
Paula: 11.
Gray Ooze: 2. (64:64).

 DEAD/ OOC
 x
 
lostsole31
 R3T23:  Hargrimm heads toward the sounds of fighting as far as he can. He actually reaches the monster in just a short spurt, but ends up taking the time to go around it some for others to have a more direct line of attack to the ooze. In doing so, a pseudopod lashes out at him to strike the dwarf in his left shin for  3 +  3 acid  + grabbed !

 R3T19:   Lexi , the healer just got grabbed and sizzled some by the ooze. What do you do?

Zauberei on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves).
*  Ant haul  (3:38 hours).
Paula: 11.
Gray Ooze: 2. (64:64).

 DEAD/ OOC
 x
 
lostsole31
 R3T19:  Alexandru drops his sword to the ground, reaches into his pouch, pulls out a torch, and says   "Can someone light this quickly for me?!?"  
 R3T18:   Zauberei , what do you (and  spectral hand ) do?

Wren on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Sword dropped. Torch in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves).
*  Ant haul  (3:38 hours).
Paula: 11.
Gray Ooze: 2. (64:64).

 DEAD/ OOC
 x
 
lostsole31
 R3T18:  Zauberei moves Southeast and then moves Northeast into room with the  oozes hugging the wall and tries to reach a spot just west of Marius, the  spectral hand  just keeping pace ahead of him.

 R3T17:  The disembodied glow of Wren's light that he had cast on his lab coat comes into view - despite Wren himself being invisible. The indigo glow moves around to the northeast of the chamber.

 R3T16:   Angelo , what do you do?

Marius on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Sword dropped. Torch in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves).
*  Ant haul  (3:38 hours).
Paula: 11.
Gray Ooze: 2. (64:64).

 DEAD/ OOC
 x
 
lostsole31
 R3T16:  Angelo will move over to his brother.   "I think that I left my means of starting a fire at the house.  But I can help use your flint/steel."  

While waiting for a response will cast another spell and three missiles launch toward the ooze, impacting for   14 force  .

 R3T12:   Marius , what do you do?

Paula on deck, gray ooze in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Sword dropped. Torch in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves).
*  Ant haul  (3:38 hours).
Paula: 11.
Gray Ooze: 2. (39:64).

 DEAD/ OOC
 x
 
lostsole31
 R3T12:  Marius drops his polearm and shield at his feet. He then pulls out his shortbow. 
 Spoiler: OOC 
You're against the wall, so no "north" to go to. Also, it takes a MA to unready a shield.
 

 R3T11:  Paula goes into total defense.

 R3T2:  The gray ooze squeezes Hargrimm for  11 +  2 acid  .

 End Round 3, Begin Round 4 ...

R4T23:   Hargrimm , you currently have buckler-and-staff and are being squeezed and lightly sizzled by the gray ooze. What do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Sword dropped. Torch in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves). Polearm and shield dropped. Bow in hand.
*  Ant haul  (3:38 hours).
Paula: 11. TD!
Gray Ooze: 2. (39:64).

 DEAD/ OOC
 x
 
lostsole31
 R4T23:  Hargrimm struggles to free himself, but vastly underestimates the power of the gray side of the ooze.

 R4T19:   Alexandru , what do you do? Non-lit torch in hand.

Zauberei on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Sword dropped. Torch in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
* He rolled '15' on an unsighted assessment of a gray ooze.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves). Polearm and shield dropped. Bow in hand.
*  Ant haul  (3:38 hours).
Paula: 11. TD!
Gray Ooze: 2. (39:64).

 DEAD/ OOC
 x
 
lostsole31
 R4T19:  Alexandru moves a few feet away, takes out the flint and steel, and begins the process of lighting the torch.

 R4T18:   Zauberei , what do you do?

Wren on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Torch and flint &amp; steel in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18.
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves). Polearm and shield dropped. Bow in hand.
*  Ant haul  (3:38 hours).
Paula: 11. TD!
Gray Ooze: 2. (39:64).

 DEAD/ OOC
 x
 
lostsole31
 R4T18:  Zauberei invests a spell into the spectral hand beside him and sends it to touch the ooze.   "Not sure how this works outside of the classroom, but here goes."  

This is the first time doing this in a non-controlled classroom situation, and Zauberei has trouble controlling the hand under the stress as it waves around wildly.

 R4T17:    "Easy come, easy go,"   is heard Wren's voice as it and his indigo life travel south of the ooze.   "At least this axe - once used for unspeakable evil - has been put to good use since the Lopper's demise."  

As Wren appears, the  Lopper's Axe  tears into the ooze for  11 , and his strike is so fast that no corrosive had time to catch on the blade.

 R4T16:   Angelo , what do you do?

Marius on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Torch and flint &amp; steel in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18 (charged w/  inflict moderate wounds). 
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves). Polearm and shield dropped. Bow in hand.
*  Ant haul  (3:38 hours).
Paula: 11. TD!
Gray Ooze: 2. (28:64).

 DEAD/ OOC
 x
 
lostsole31
 R4T16:  Seeing that his brother has the lighting of the torch in hand, he will do what he can to harm this ooze harming Hargrimm.

Uttering the same arcane phrases once again, three missiles launch from his hand to rip through the ooze for 15 force ... and yet that seemingly indestructible beast still has Hargrimm wrapped.

 R4T12:   Marius , your bow is in hand. What do you do?

Paula on deck, gray ooze in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Torch and flint &amp; steel in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18 (charged w/  inflict moderate wounds). 
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves). Polearm and shield dropped. Bow in hand.
*  Ant haul  (3:38 hours).
Paula: 11. TD!
Gray Ooze: 2. (13:64).

 DEAD/ OOC
 x
 
lostsole31
 R4T12:  Marius studies the ooze, draws an arrow, and fires his shortbow at the ooze with unnatural speed. The arrow tears through the ooze for  9 .

 R4T11:  Paula maintains her defense.

 R4T2:  The gray ooze - unbelievably tough as it is - continues to crush and sizzle Hargrimm for  7 +  2 acid  .

 End Round 4, Begin Round 5 ...

R5T23:   Hargrimm , what do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Torch and flint &amp; steel in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18 (charged w/  inflict moderate wounds). 
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves). Polearm and shield dropped. Bow in hand.
*  Ant haul  (3:38 hours).
Paula: 11. TD!
Gray Ooze: 2. (4:64).

 DEAD/ OOC
 x
 
lostsole31
 R5T23:  Hargrimm attempts his previous plan with hopefully better results. He  tries to rip himself free from the goo and gain some distance, but the goo is not to be so easily ripped.

 R5T19:   Lexi , you have lit torch in one hand, flint and steel kit in the other. What do you do?

Zauberei on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied. Torch and flint &amp; steel in hand.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18 (charged w/  inflict moderate wounds). 
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt (U8, Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves). Polearm and shield dropped. Bow in hand.
*  Ant haul  (3:38 hours).
Paula: 11. TD!
Gray Ooze: 2. (4:64).

 DEAD/ OOC
 x
 
lostsole31
 R5T19:  Lexi drops the flint &amp; steel and closes on the gray ooze. He swings it at the creature with all of his might though only partially catches it, while still doing  9 + 1 fire  . The gray ooze slides off of and releases Hargrimm ...

... and over the next several seconds Lexi makes sure it is destroyed, though destroys his torch in the process as well.  He then drops the blackened stump, goes over to pick up his flint &amp; steel, puts it away, and nods with an overconfident smile and says,   " That's  how it's done."  
 Combat Over! 
 
 Spoiler: Battle Tracker 

Hargrimm: 23. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 19. Shield readied.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 18. Quarterstaff in hand.  Spectral hand  til R42T18 (charged w/  inflict moderate wounds). 
Wren: 17.  Light  on lab coat.  Invisible  (4 min.).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12.  Aura of misfortune  (foes w/in 30' take -2 saves). Polearm and shield dropped. Bow in hand.
*  Ant haul  (3:38 hours).
Paula: 11. TD!
Gray Ooze: 2. (4:64).

 DEAD/ OOC
 x
 
lostsole31
 Administrative Tracking ... 
 
 Spoiler: Battle Tracker 

Hargrimm: xx. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: xx. Shield readied.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: xx. Quarterstaff in hand.
Wren: xx.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 16.
*  Light  on sash.
Marius: 12. Polearm and shield dropped.
*  Ant haul  (2:48 hours).
Paula: xx.

 DEAD/ OOC
 x
 
lostsole31
 Begin Round One ...

R1T17:   Marius , upon receiving the baleful news from Zauberei, what do you do?

 
 Spoiler: Battle Tracker 

Marius: 17. Polearm and shield dropped.
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Shield readied.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff in hand.  Mage armor .
HAUNTED WORDS: 7.
Paula: 3.

 DEAD/ OOC
 x
 
lostsole31
 R1T17:  Since he seems to have not done so yet, Marius enters the chamber now  illuminated by magic, taking up a position immediately south of  Zauberei. Marius winces at the "Z" when he sees it and calls out while pointing,   "The Splatter Man is writing Zauberei's name!"  

Marius then adopts a defensive stance and prepares for a fight, polearm and shield at the ready.

 R1T16:  Wren rushes in and looks where Marius is pointing, then looks around.

 R1T13:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 

Marius: 17. Polearm and shield readied.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Shield readied.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff in hand.  Mage armor .
HAUNTED WORDS: 7.
Paula: 3.

 DEAD/ OOC
 x
 
lostsole31
 R1T13:    "Another incorperal foe!?"    Angelo complains.   "I wonder if this will help."    He stares intently at the bloody Z and casts a spell. His cantrip appears to have no effect.

 R1T9:   Hargrimm , you are now alone in the little cell. What do you do?

 
 Spoiler: Battle Tracker 

Marius: 17. Polearm and shield readied.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Shield readied.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff in hand.  Mage armor .
HAUNTED WORDS: 7.
Paula: 3.

 DEAD/ OOC
 x
 
lostsole31
 R1T9:  Hargrimm hurries after the others. At Angelo's mention of an incorporeal  foe, he releases another wave of light, hoping to flush out the target, and the letter "Z" seems to sizzle and pop for   3 PE damage  , resisting some of the effect.

 R1T7:   Lexi , the wall next to the door right by you smells of blood and a letter "A" forms! 
 Spoiler: OOC 
You take 2 WIS damage.
 
Your shield is readied, but nothing else in hand. What do you do?

 
 Spoiler: Battle Tracker 
Blood-Writ Names: (44:48).
Marius: 17. Polearm and shield readied.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Shield readied. 2 WIS damage (A-)
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff in hand.  Mage armor . 2 WIS damage (Z-)
Paula: 3.

 DEAD/ OOC
 x
 
lostsole31
 R1T7:    "Ahhh! My head..."   Alexandru shouts  holding his head with his one hand momentarily staggering backward and  bumping into... someone... then he draws his hammer.

 R1T6:   Zauberei , your head hurts, and you realize there is a spiritual battle being fought. When your spirit lagged, some unholy force ripped a bit of your soul and used that to write the first letter of your name, but not so this time. What do you do?

Paula on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
Blood-Writ Names: (44:48).
Marius: 17. Polearm and shield readied.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Warhammer and Shield readied. 2 WIS damage (A-)
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff in hand.  Mage armor . 2 WIS damage (Z-)
Paula: 3.

 DEAD/ OOC
 x
 
lostsole31
 R1T6:  Dropping his staff, Zauberei retrieves &amp; holds up the Splatter Man's spellbook.   "YOU RECOGNIZE THIS? IT WAS LOST TO YOU. NOW I WILL TEAR UP ALL YOUR SPELLS."  , Zauberei yells. He quickly finds the  mage armor  spell and will tear out that page from the cursed spellbook. Other then destroying that page, nothing dramatic appears to happen.

 R1T3:  A letter     P     appears on the wall by Marius, and Marius senses that Paula is going through some type of mental distress. Paula cowers in Marius' cowl, delaying.

 End Round One, Begin Round 2 ...
 
 R2T17:   Marius , not but a second later, you understand the source of Paula's distress, as just above the letter     P     is now etched the letter     M    , right at your eye line. Looking at this letter being written out hurts something in your mind and spirit, and you suffer  2 WIS . What do you do?

Wren on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
Blood-Writ Names: (44:48).
Marius: 17. Polearm and shield readied.  Aura of misfortune . 2 WIS damage (M-).
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Warhammer and Shield readied. 2 WIS damage (A-)
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-)

Paula: 3. 2 WIS damage (P-). DELAYING ...

 DEAD/ OOC
 x
 
lostsole31
 R2T17:    "Of course my parents gave me a short name,"   Marius laments as he sees the bloody     M     form. Marius drops his weapon, reaches into his pack for his haunt siphon, and tries to activate the item. It actually seems to do damage to not just his letter, but everyone else's as twisting open the cap of the haunt siphon does a solid   14 PE   to the manifestation. He then screws on the cap to at least contain that energy.

 R2T16:  Wren sees a     W     form by him, and his eyes go wide. He attacks the     W     with his axe. With a solid stroke ( 9 ), the     W     is destroyed and he seems refreshed.   "Attack the letters directly. Broad strokes of positive help, but destroying your letter destroys the psychic stain it causes, whereas area positive effects don't!"  
 R2T13:   Angelo , you still don't suffer any issues. What do you do?

Hargrimm on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
Blood-Writ Names: (21:48).
Marius: 17. Polearm dropped, readied.  Aura of misfortune . 2 WIS damage (M-).
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Warhammer and Shield readied. 2 WIS damage (A-)
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-)

Paula: 3. 2 WIS damage (P-). DELAYING ...

 DEAD/ OOC
 x
 
lostsole31
 R2T13:    "Would using normal weapons against the letters help?"   Angelo asks. Then he utters an arcane phrase and directs a ray against the     P    , sizzling it for   4 PE  , though it is still there.

 R2T9:   Hargrimm , what do you do?

Lexi on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
Blood-Writ Names: (17:48).
Marius: 17. Polearm dropped, readied.  Aura of misfortune . 2 WIS damage (M-).
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Warhammer and Shield readied. 2 WIS damage (A-)
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-)

Paula: 3. 2 WIS damage (P-). DELAYING ...

 DEAD/ OOC
 x
 
lostsole31
 R2T9:  Trusting in Folgrit's power over his own martial ability, Hargrimm lets loose another wave of light, though the letters on the wall (M-/ A-/ Z-/ P-) only sizzle for   3 PE  . The priest breathes hard, as he has maybe one more of those remaining in the tank.

 R2T7:   Lexi , your spirit fights off whatever continuance seeks to write your name in blood on the walls ... for now. What do you do?

Zauberei on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
Blood-Writ Names: (14:48).
Marius: 17. Polearm dropped, readied.  Aura of misfortune . 2 WIS damage (M-).
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Warhammer and Shield readied. 2 WIS damage (A-)
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-)

Paula: 3. 2 WIS damage (P-). DELAYING ...

 DEAD/ OOC
 x
 
lostsole31
 R2T7:  Hearing the others, Alexandru swings mightily with his hammer at the scarlet letter     A     (ha!) on the wall. He does an impressive 8 mod to the stone, with some of it crumbling away, and yet the scarlet letter     A     is still there, unblemished by the strike.

 R2T6:   Zauberei , you actually sense the spiritual battle within you, and it is a herculean effort on your part, but for now no more letters of your name are blood-writ upon the wall. What do you do?

Paula on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
Blood-Writ Names: (14:48).
Marius: 17. Polearm dropped, readied.  Aura of misfortune . 2 WIS damage (M-).
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Warhammer and Shield readied. 2 WIS damage (A-)
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-)
Paula: 3. 2 WIS damage (P-).

 DEAD/ OOC
 x
 
lostsole31
 R2T6:  Zauberei seems puzzled as his plan to bring out the Splatterman failed.  He calls upon Nethys to help destroy this effect causing the group's  distress, doing   2 PE   to the negative emanation. Like Hargrimm, he has to take a good breath, as he may not have too much more of that energy he can push through his body.

 R2T3:  At eye-level on Marius' shoulder, the     P     is now joined by an     A     (and Paula suffers another  2 WIS  damage.)

 End Round 2, Begin Round 3 ...
 
 R3T17:  At the same time, a few inches above that, a similar     A     follows the M that Marius stares at ( 2 WIS  damage).  Marius , what do you do?

Wren on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
Blood-Writ Names: (12:48).
Marius: 17. Polearm dropped, readied.  Aura of misfortune . 4 WIS damage (M-A).
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Warhammer and Shield readied. 2 WIS damage (A-)
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-)
Paula: 3. 4 WIS damage (P-A).

 DEAD/ OOC
 x
 
lostsole31
 R3T17:    "Paula, run back to the torture room!"   Marius pleads,   "I'll find you again once it's safe!" 
 
He then stows his haunt siphon and retrieves his weapon, readying himself for another assault.

 R3T16:  Wren hacks past Marius at Marius' letters, doing enough damage that there is a sudden shift in the room .... and all of the blood-writ names slowly disappear from view, though Marius doesn't get any benefit of his letters having been blasted by Lopper's axe.

 Combat Ends! 

Paula, not realizing what happened, scrambles out of there.

 
 Spoiler: Battle Tracker 

Marius: 17. Polearm in hand.  Aura of misfortune . 4 WIS.
*  Ant haul  (2:48 hours).
Wren: 16.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Angelo: 13.  Mage armor .
*  Light  on sash.
Hargrimm: 9. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1         insight bonus on saves, DR/ 1(noted on sheets). Note that    Alexandru     has  2E, not 1.
Alexandru: 7. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 6. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
Paula: 3. 4 WIS damage (P-A).

 DEAD/ OOC
 x
 
lostsole31
Just as Marius praises the gods above, it must be that the gods below feel left out, for there is an inhuman shrieking coming from below in the oubliette as coming out of the depths comes a tortured, form, a see-through skeletal figure with glowing green eyes!
  
 
Hovering over the oubliette it cackles in glee.

 Begin Round One ... 
 R1T15:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13.
Marius: 12. Polearm in hand.  Aura of misfortune . 4 WIS.
*  Ant haul  (2:48 hours).
Hargrimm: 11. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
Paula: 8. 4 WIS damage (P-A).

 DEAD/ OOC
 x
 
lostsole31
 R1T15:    "Well, hello there, good sir,"   Angelo says.    "I wonder if he is a friendly chap..."  

He utters an arcane phrase and puts on a big smile.   "If you would be so kind my new friend, please head into that open cell."    Angelo points at the open cell to the southwest. Between gritted teeth he adds before moving a few steps away,   "If this doesn't work, tearing the pages should work on this fellow now that he has manifested physically."  
 R1T13:  The spirit of the Splatter Man, for that is surely who this must be, floats back a few feet while beginning to intone a spell that he keeps casting during this time.

 R1T12:   Marius , what do you do?

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13. CASTING  summon monster II  to summon 1d3+1 dire rats.
Marius: 12. Polearm in hand. 4 WIS.
*  Ant haul  (2:48 hours).
Hargrimm: 11. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
Paula: 8. 4 WIS damage (P-A).

 DEAD/ OOC
 x
 
lostsole31
 R1T12:  Marius glumly curses at himself,   "Of course it gets worse: that's what you get for hoping. Why did you even speak, Marius?"   when the spectral skeleton emerges.

He walks south and then east to work his way around the pit toward the  specter. His polearm then takes on an unearthly sheen, almost becoming  ghost-like itself, and he swings the lucerne hammer at the monster with  unnatural speed with a slight, inspired adjustment at the end as he sees the enemy start to dodge. That inspiration helped, though, as the lucerne hammer connects solidly in the chest for  11 , causing the monster to lose its spell.

 R1T11:   Hargrimm , what do you do?

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13.
Marius: 12. Polearm in hand. 4 WIS.
*  Ant haul  (2:48 hours).
Hargrimm: 11. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
Paula: 8. 4 WIS damage (P-A).

 DEAD/ OOC
 x
 
lostsole31
 R1T11:  Seeing that the spirit is disinclined to acquiesce to Angelo, Hargrimm says as he chucks a spell at the creature,   "I've been waiting to try this one out."  

It seems The Splatter Man knew what was being cast and looked away in time and shielded his essence to only take   3 mod light  , though it does seem to be vaguely off-put by the bright light.

Hargrimm then moves to the north to give the others room to maneuver.

 R1T10:  Wren seems to be right behind Hargrimm before the dwarf splits north and Wren splits east and south around the oubliette to come from the other direction. He swings the Lopper's axe as hard as he can through the spirit's chest for  6 mod .

 R1T9:   Alexandru , what do you do? Reminder that you have your collective with Angelo, Hargrimm, Marius, &amp; Zauberei.

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13. DAZZLED til R2T11!!!
Marius: 12. Polearm in hand. 4 WIS.
*  Ant haul  (2:48 hours).
Hargrimm: 11. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
Paula: 8. 4 WIS damage (P-A).

 DEAD/ OOC
 x
 
lostsole31
 R1T9:  Alexandru moves south and verifies that his already-readied shield is secured solidly before he is ready to march off into battle.

 R1T8:   Zauberei , what do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13. DAZZLED til R2T11!!!
Marius: 12. Polearm in hand. 4 WIS.
*  Ant haul  (2:48 hours).
Hargrimm: 11. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
Paula: 8. 4 WIS damage (P-A).

 DEAD/ OOC
 x
 
lostsole31
 R1T8:  Zauberei studies the spirit and then casts a spell, not quite confident of what he sees. His spell doesn't appear to have had any effect.

 End Round One, Begin Round 2 ...

R2T15:   Angelo , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13. DAZZLED til R2T11!!!
Marius: 12. Polearm in hand. 4 WIS.
*  Ant haul  (2:48 hours).
Hargrimm: 11. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 8. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R2T15:    "You should have tried to be friends,"   Angelo chided.

Then he utters another arcane phrase and launches missiles of force at it, splattering about wispy bits of ectoplasmic as it does   7 force  .

 R2T13:  Still a little dazzled by Hargrimm's spell, The Splatter Man doesn't try to cast a spell while seeing stars, but swings his hand through Wren's right shoulder. As it passes through, Wren tries to fight off what is happening, but his curse from the torture room means his body fails him as he suffers   23 aging   damage. The Splatter Man then begins to float away as Wren swings  Lopper's handaxe  through The Splatter Man's head for  4 mod . The Splatter Man disappears into the upper part of the cell wall east of Wren.

 R2T12:   Marius , what do you do?

Hargrimm on deck, Wren in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13. DAZZLED til R2T11!!!
Marius: 12. Polearm in hand; shield readied. 4 WIS.
*  Ant haul  (2:48 hours).
Hargrimm: 11. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 8. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R2T12:  Marius shifts closer to Wren and adopts a defense posture near him, ready to attack any hostile thing that comes nearby.

 R2T11:   Hargrimm , what do you do?

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13. DAZZLED til R2T11!!!
Marius: 12. Polearm in hand; shield readied. 4 WIS.
*  Ant haul  (2:48 hours).

 
  Risky Strike Attack (if triggered):  (1d20+8)[ 11 ], Damage: (1d12+3)[ 5 ]  (I don't think I've risky strike'd with him before, so apologies if I used the wrong formula.)  
 
  Immediate (if triggered):   Inner Sense  on next saving throw
 AoO (if triggered):  Risky Strike Attack: (1d20+8)[ 22 ], Damage: (1d12+3)[ 10 ]  Hargrimm: 11. Buckler-and-staff.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 8. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R2T11:    "Zauberei, you know his spells. Can you counterspell?"   Hargrimm calls out as he scans the walls with his hand held back, ready to throw light.

 R2T10:  Wren is not doing well, and uses his bardic magic to give himself   11 healing  . He then moves around to the north and west to cover Zauberei.

 R2T9:   Lexi , what do you do?

Zauberei on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13. DAZZLED til R2T11!!!
Marius: 12. Polearm in hand; shield readied. 4 WIS.
*  Ant haul  (2:48 hours).

 
  Risky Strike Attack (if triggered):  (1d20+8)[ 11 ], Damage: (1d12+3)[ 5 ]  (I don't think I've risky strike'd with him before, so apologies if I used the wrong formula.)   
 
  Immediate (if triggered):   Inner Sense  on next saving throw
 AoO (if triggered):  Risky Strike Attack: (1d20+8)[ 22 ], Damage: (1d12+3)[ 10 ]  Hargrimm: 11. Buckler-and-staff.
*  Ready  an attack with Banelight Vortices if the Splatter Man comes into view.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 8. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R2T9:  Alexandru, sensing Wrens predicament, turns around and heads back north to him and reaches out and touches him. Wren is fully healed, looking young as ever, while Lexi takes   7 aging   damage himself. Since it was a direct transfer of wounds already inflicted, Lexi learns that Hargrimm's fortifications avail him not.  
 Spoiler: Transfer Wounds 
You don't take this as damage suffered externally, meaning that the wounds you transfer to yourself can't be ablated by temporary hit points, nor diminished by any type of DR, resistances, or immunities.
 

 R2T8:   Zauberei , what do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13.
Marius: 12. Polearm in hand; shield readied. 4 WIS.
*  Ant haul  (2:48 hours).

 
  Risky Strike Attack (if triggered):  (1d20+8)[ 11 ], Damage: (1d12+3)[ 5 ]  (I don't think I've risky strike'd with him before, so apologies if I used the wrong formula.)   
 
  Immediate (if triggered):   Inner Sense  on next saving throw
 AoO (if triggered):  Risky Strike Attack: (1d20+8)[ 22 ], Damage: (1d12+3)[ 10 ]  Hargrimm: 11. Buckler-and-staff.
*  Ready  an attack with Banelight Vortices if the Splatter Man comes into view.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 8. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R2T8:    "I would have to know the spell and have it prepared to counter it. I think what we learned about spellbook will have to do."  , Zauberei responds. He opens the moldy cursed spellbook of the deceased mage and finds the page with  magic missile  and rips it out. Without the Splatter Man in front of you, it is unknown if something has happened or not.

 R2T7:  Paula ...

 End Round 2, Begin Round 3 ...

R3T15:   Angelo , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
The Splatter Man: 13.
Marius: 12. Polearm in hand; shield readied. 4 WIS.
*  Ant haul  (2:48 hours).

 
  Risky Strike Attack (if triggered):  (1d20+8)[ 11 ], Damage: (1d12+3)[ 5 ]  (I don't think I've risky strike'd with him before, so apologies if I used the wrong formula.)   
 
  Immediate (if triggered):   Inner Sense  on next saving throw
 AoO (if triggered):  Risky Strike Attack: (1d20+8)[ 22 ], Damage: (1d12+3)[ 10 ]  Hargrimm: 11. Buckler-and-staff.
*  Ready  an attack with Banelight Vortices if the Splatter Man comes into view.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1          insight bonus on saves, DR/ 1(noted on sheets). Note that     Alexandru     has  2E, not 1.
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R3T15:  Angelo's eyes go wide as he tries to look around everywhere at once.  He preps his hands in anticipation of casting a spell.

 R3T13:  The Splatter Man appears out of the eastern wall at the chokepoint, right next to Hargrimm and Angelo. It was more of a transiting exit than an attempt to surprise, though his sudden appearance is still shocking. Angelo is immediately ready and begins casting his spell and points right at the spirit's face to let loose with a beam of positive energy that scrapes along the Splatter Man's cheek for   1 PE  . At the same time, Hargrimm attacks with his  banelight vortices , but it is now apparent that the Splatter Man felt Angelo was completely beneath him - having had two opportunities to strike the bard and not doing so.

When Hargrimm's aim finalizes, however, the Splatter Man passes his hand through the dwarven cleric's throat. Hargrimm saw the effect on Wren and is ready for it, resisting much of the power. Yet for that meager success, he still takes   15 aging  + ( 1 DEX bleed from torn neck tendon )  and his shot is ruined.

The Splatter Man then concentrates and feeds Hargrimm with a blast of four magic missiles that all strike him with as much power as a volley like that can possibly have, doing   20 force  .

 R3T12:   Marius , your readied action did not occur, but at least the Splatter Man is back in the open. What do you do?

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
Marius: 12. Polearm in hand; shield readied. 4 WIS.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R3T12:  Marius winds around the pit's opening to chase down the Splatter Man. He   then adopts a dour fighting posture and strikes at the monster with  his polearm, missing wildly.

 R3T10:  Wren adjusts a few feet, takes out the single vial of holy water entrusted to him (party treasure) and throws it at the Splatter Man. It goes right through the spirit, with the holy water super heating and shattering the vial it is in to do   5 PE   to the enemy.

 R3T9:   Lexi , what do you do?

Zauberei on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
Marius: 12. Polearm in hand; shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R3T9:  Seeing as he cannot really seem to close on Splatterdude at the moment,  Alexandru will hold off doing anything but prepare to strike if he  should have a target.

 R3T8:   Zauberei , what do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
Marius: 12. Polearm in hand; shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage. READIED to strike with longsword if he should have a target.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R3T8:  Zauberei quickly steps to the SE to better see the ghost and finds a  page in the spellbook. He then rips out hoping to see a reaction from  it, and the Splatter Man shrieks as he takes   5 spirit   damage! The downside is that the Splatter Man is giving Zauberei quite the anguished look.

 R3T8:  ...

 End Round 3, Begin Round 4 ...

R4T15:   Angelo , what do you do?

Hargrimm on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm in hand; shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage. READIED to strike with longsword if he should have a target.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R4T15:  Angelo looks on in horror as Hargrimm ages. He backs up a step and utters an arcane spell to unleash three missiles of force for one last time that strike the Splatter Man centrally for   8 force  .

 R4T14:   Hargrimm , your neck tendon deteriorates for   1 DEX bleed  . What do you do?

Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm in hand; shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage. READIED to strike with longsword if he should have a target.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R4T14:  Not wanting to take another hit like that, and not having a lot of  options, the newly wizened Hargrimm retreats from the Splatter Man in a  southeasterly direction. The intuitive part of the defensive posturing Hargrimm takes as he goes is used to fighting corporeal opponents; he moves erratically, but also uses his weapon in a parrying/warding fashion. The Splatter Man passes his hand through the staff and into Hargrimm's hand as he goes. The dwarf's great hardiness helps him resist much of the aging, yet he still takes   11 aging   even then.  He still gets away, though, and nobody is next to the accursed creature.

 R4T13:  The Splatter Man then flies down and through the western wall into the ruined chamber to the north, standing next to Angelo. He casts a spell, laughing cautiously as he does so and four missiles shoot out, but instead of focus fire, he enjoys prolonging the pain and suffering of the group as one missile apiece hits Angelo, Hargrimm, Zauberei, and Lexi for   5 force   each. It's not a lot of damage, but does at least tear away the akashic fortification that Hargrimm had offered to those people.

 R4T12:   Marius , what do you do?

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!! Total Defense!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm in hand; shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage. READIED to strike with longsword if he should have a target.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R4T12:  Marius drops his polearm, reaches into his pack to retrieve a flask of  holy water, and waits until the undead is back in sight to throw it.

 R4T10:  Wren casts a spell upon himself and then moves to the northern alcove by the portcullis.

 R4T9:   Lexi , your readied action never happened. What do you do?

Zauberei on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!! Total Defense!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. Flask of holy water in hand. 4 WIS.  Aura of misfortune . READIED to throw flask of holy water at Splatter Man once seen.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R4T9:  Alexandru reaches out to touch Zauberei while communicating mentally. 
 Spoiler: Lexi &gt;&gt;&gt; Collective 
   "Zauberei, are you badly hurt? I can heal some..."   
 

  "I'm fine now,"   Zauberei says, not bothering with the collective.

 R4T8:   Zauberei , what do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!! Total Defense!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. Flask of holy water in hand. 4 WIS.  Aura of misfortune . READIED to throw flask of holy water at Splatter Man once seen.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R4T8:  Zauberei takes a step to the southwest. Then he finds yet another page with a spell on it and rips it out, doing   1 spirit damage   to the Splatter Man, who in spiritual turn grits his teeth at the annoyance.

 R4T7:  Paula sends waves of terror and fear to Marius.

 End Round 4, Begin Round 5 ...

R5T15:   Angelo , what do you do?

Hargrimm on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!! Total Defense!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. Flask of holy water in hand. 4 WIS.  Aura of misfortune . READIED to throw flask of holy water at Splatter Man once seen.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R5T15:  Angelo moves away as smoothly as able, successfully avoiding a counter. He then utters a familiar spell that creates a ray that hits the Splatter Man in the center of the chest for   3 PE  .

 R5T14:   Hargrimm , you suffer another   1 DEX bleed  . What do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff. 1 DEX BLEED (torn tendon in neck, DC 20 Heal needed)!!! Total Defense!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. Flask of holy water in hand. 4 WIS.  Aura of misfortune . READIED to throw flask of holy water at Splatter Man once seen.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R5T14:  Hargrimm draws out the wand from his pack and uses it on himself, which completely stops progression and fully heals his neck tendon and surrounding tissues and lymphatic system.

 R5T13:  The Splatter Man casts a spell, and again looking to cause more pain among many than for a tactical focus fire, arcane bolts fly out to strike one each at Hargrimm and Angelo for   3 force  , Zauberei for   4 force  , and Lexi for   7 force  . The Splatter man cackles and moves west. In doing so, Marius sees a hint of the Splatter man and chucks the flask at him, but it shatters against the wall. Then, the Splatter Man is out of sight.

 R5T10:  Wren turns invisible.   "Open all closed cell doors, if you can!"   comes his voice, giving away his position.

 R5T9:   Lexi , what do you do?

Zauberei on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff.  Wand of lesser restoration  in buckler hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. Flask of holy water in hand. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer and Shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R5T9:  Alexandru dashes south west to the cell door, drops his warhammer, and tries to open the door as per instruction, but it's locked!

 R5T8:   Zauberei , you no longer see the Splatter Man. What do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff.  Wand of lesser restoration  in buckler hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. Flask of holy water in hand. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Mage armor . 2 WIS damage (Z-).
*  He got a total 19 on assessment, dropped to 17 due to distance.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R5T8:  Zauberei will be ready to tear out a spell page as soon as he sees the Splatter Man.

 R5T7:  While still generally terrified, Marius does sense a little quieting of Paula's fear.

 End Round 5, Begin Round 6 ...

R6T15:   Angelo , what do you do?

Hargrimm on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor .
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff.  Wand of lesser restoration  in buckler hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R6T15:  Angelo moves to join his brother and then takes out his tools, but Lexi is in the way.

 R6T14:   Hargrimm , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Buckler-and-staff.  Wand of lesser restoration  in buckler hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R6T14:  Knowing it to be completely useless against his energy, Hargrimm simply drops his quarterstaff. He takes a out a curative potion and downs it before tossing the vial aside, enjoying   6 healing  , but still in a bad way.

 R6T13:  The Splatter Man's voice is heard casting to the southwest somewhere!

 R6T12:   Marius , what do you do?

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler.  Wand of lesser restoration  in buckler hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13. CASTING EMPOWERED SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm dropped; shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC
 x
 
lostsole31
 R6T12:  Marius retrieves his weapon and heeds Wren's advice, moving just south of Hargrimm to open a cell door. He determines that his door - like the one Lexi tried - aren't actually locked, but are stuck fast tighter than the other portals in this complex, and he is unsuccessful in forcing the door open.

 R6T10:  Wren's voice is heard from the northeast corner.   "If they were just locked I could've opened it, but years of rust have made these doors incredibly hard to open, sorry."  
 R6T9:   Lexi , well, it turns out it didn't open not because it was locked, but stuck. To a bruiser like you, that could be a bit of a relief, depending on how difficult it would be to open with brute force. What do you do, as you hear the chanting from not only through the door but echoing from around the southwest?

Zauberei on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler.  Wand of lesser restoration  in buckler hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13. CASTING EMPOWERED SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R6T9:  Alexandru gently moves his brother to the side and then attempts to force open the door leaning into it with his brute strength, but it doesn't budge.

 R6T8:  Zauberei continues to look for the Splatter Man before he tears out a page from the cursed spellbook.

 End Round 6, Begin Round 7 ...

R7T15:   Angelo , what do you do?

Hargrimm on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler.  Wand of lesser restoration  in buckler hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13. CASTING EMPOWERED SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R7T15:  Angelo moves around his brother and looks for the Splatter Man. He preps his hands to cast.   "I don't see him,"   he says,   "but he is right around this ruined corner of wall."  
 R7T14:   Hargrimm , you dropped your quarterstaff. The  wand of lesser restoration  is in hand. What do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler.  Wand of lesser restoration  in buckler hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
The Splatter Man: 13. CASTING EMPOWERED SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R7T14:    "I don't fancy my chances with this door if anyone else wants to budge it."    Hargrimm says as he steps aside from the door next to him. He stows the  wand and prepares to throw another vortex at the Splatter Man.

 R7T13.3-.0:  The Splatter Man finishes his several-seconds long, very audible casting.   "Go, kill. Kill everything!"   his voice is heard cackling. There is a bunch of furtive squeaking heard.

Around the southwestern corner where only Angelo can see, a stream of oversized, hideous, red-tinged rats with strange bony projections appears. Two come up to Angelo, one of which nips him on the left forearm for  1 mod . A third comes around the south to also engage.

More casting is heard again, and as before, it is not a short bit as a normal spell, but continuous ...

 R7T12:   Marius , what do you do?

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.  Readied  to cast  disrupt undead  at the Splatter Man if seen (24 attack, 6 damage).
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Readied  to strike Splatter Man with  banelight vortices  if he becomes visible.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rats 1-3: 13.3-.1.
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R7T12:    "That's not my strength either,"   Marius calls out with frustration,   "but I have another healing potion, if you need, Hargrimm."  

In the meantime, Marius scuttles southward to help Angelo with the rats.  He redirects all the irritation he feels at himself outward at the  rats, and he releases this feeling by giving a haymaker stab at one of  the rats with his polearm, but missing.

 R7T10:  Wren's voice is heard in the NE corner of the room intoning a spell. Then, from a different part of the room, Wren calls out,   "The western run of rooms all appear to have their internal walls destroyed."  
 R7T9:   Lexi , your brother is getting attacked by several rodents of unlikely dimensions (R.O.U.D.s). Meanwhile, you were trying to open the stuck cell door to get at the Splatter Man, whose voice is loudly intoning a spell right behind it. What do you do?

Zauberei on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.  Readied  to cast  disrupt undead  at the Splatter Man if seen (24 attack, 6 damage).
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Readied  to strike Splatter Man with  banelight vortices  if he becomes visible.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rats 1-3: 13.3-.1.
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R7T9:  Alexandru begins attempting to distract the beasts away from his brother, but since he isn't in their [the rats'] grille, they pay him no mind.

 R7T8:  Zauberei moves to East and the North for a better vantage point, but he seems to be getting farther away from the Splatter Man's voice and from where the rats appeared.

 End Round 7, Begin Round 8 ...

R8T15:   Angelo , your readied action didn't happen, and now you are being mobbed by R.O.U.S.' (Rats of Unholy Sireship). What do you do?

Hargrimm on deck, Enemies in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.  Readied  to cast  disrupt undead  at the Splatter Man if seen (24 attack, 6 damage).
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Readied  to strike Splatter Man with  banelight vortices  if he becomes visible.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rats 1-3: 13.3-.1.
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R8T15:  Angelo rolls away from the rats and launches a ball of green goo at the rats, splattering Rat 1 for   2 acid  .

 R8T14:   Hargrimm , what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rat 1: 13.3. (7:9).
Dire Rat 2: 13.2. (9:9).
Dire Rat 3:  13.1. (9:9).
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 8. Quarterstaff dropped; Splatter Man's spellbook in hand.  Readied  to tear out  summon monster IV  when he sees Splatter Man! 
* Mage armor . 2 WIS damage (Z-).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R8T14:  Hargrimm steps to the east to get a better view on two of the rats. Then he throws another two vortices to both rats, missing both.

 R8T13.4-13.0:  Rat 1 steps up to Marius, a faint, sickly red glow forming around its mouth but missing him. Rat 2 likewise steps up to Lexi, with a similar fell glow along its little rodent jaws, also missing. Rat 3 begins cutting across to the east to find a way, with Marius missing it with his hammer. Rat 3 finishes around a rocky column to also attack Marius with a glowing red bite (and missing).

The Splatter Man's voice builds to a crescendo and ends, the sound of magic ending, and a bright flash indirectly to the southwest, and a large spider the size of a companion dog with red and dark and smelling not unlike the heavy, dark, ugly odors of the rats appears. The Splatter Man hisses something an unknown language and the spider skittters along the same relative path as Rat 3 took to then Marius from the NE. Dark red energies form around its mandibles - just like the rats - and misses.

The Splatter Man then comes out of the western walls out of anyone's immediate reach. Zauberei reacts by tearing out the  summon monster IV  spell, doing  3 damage  to the evil spirit. The Splatter Man is right up on Hargrimm and concentrates, casting a powerful magic missile which moves out to strike Hargrimm, Zauberei, Angelo and Marius each with one maximized bolt for   5 force   each. He floats 5' above the ground.

 R8T12:   Marius , what do you do? You sense Rats 1 &amp; 3.

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rat 1: 13.4. (7:9). SMITE vs. Marius! Lasts til R15T13.
Dire Rat 2: 13.3. (9:9). SMITE vs. Lexi! Lasts til R15T13.
Dire Rat 3:  13.2. (9:9). SMITE vs. Marius! Lasts til R15T13.
Fiendish Spider: 13.1. Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).  Invisible .
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R8T12:  Marius not-so-nimbly ducks and dodges his way past the summoned vermin to  assault the Splatter Man again with his polearm, getting bitten by the spider as he begins his movement. The spider nips into his right thigh for  3 mod +  2 poison  ! When he reaches the  spirit, his polearm takes on an otherworldly sheen as it rapidly lashes  out at the monster. Had the Splatter Man been at ground level, perhaps it could have been a flank that succeeded, but up in the air as he is, the lucerne hammer just barely misses the vengeful ghost.

 R8T10:  Rat-2 gets struck for  10  (and is dropped) as Wren appears south of it.

 R8T9:   Lexi , what do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rat 1: 13.4. (7:9). SMITE vs. Marius! Lasts til R15T13.
Dire Rat 2: 13.3. (-1:9). SMITE vs. Lexi! Lasts til R15T13. DYING!!!
Dire Rat 3:  13.2. (9:9). SMITE vs. Marius! Lasts til R15T13.
Fiendish Spider: 13.1. Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R8T9:  Realizing he finally has something he can hit, Alexandru lashes out at Rat-1 with his sword, crying out   "I'll get you, you dirty rat!"  

Upon striking it, the rat disappears from view a sort of popping sound and an eruption of magical dust.

 R8T7:  Hidden to the north, Paula lets out an angry squeak at Lexi's unfeeling, racist comment.

 End Round 8, Begin Round 9 ...

R9T15:  Angelo's dancing light winks out of existence, its one-minute duration ended.   Angelo , what do you do?

Hargrimm on deck, Enemies in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rat 2: 13.3. (-1:9). SMITE vs. Lexi! Lasts til R15T13. DYING!!!
Dire Rat 3:  13.2. (9:9). SMITE vs. Marius! Lasts til R15T13.
Fiendish Spider: 13.1. Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R9T15:  Angelo utters an arcane incantation and moves closer to the Splatter Man  with his hand aglow.  He hopes that his slapping skills are not too out  of practice. Though he fails to "slap" anything, as his hand goes through the edge of the Splatter Man's obliques, but the ghost resists it enough to only take   3 PE  .

 R9T14:   Hargrimm , what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rat 2: 13.3. (-1:9). SMITE vs. Lexi! Lasts til R15T13. DYING!!!
Dire Rat 3:  13.2. (9:9). SMITE vs. Marius! Lasts til R15T13.
Fiendish Spider: 13.1. Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R9T14:  Hargrimm steps a bit to the east to get a better angle on the spider and  throws more vortices at the Splatter Man and the spider. The Splatter Man lifts his legs and tilts over end just getting missed by a vortex even as his hand reaches way down and barely graces Hargrimm's foot ... but barely is enough. Meanwhile, the other vortex misses the spider.

 Hargrimm , roll a Fort save vs. the corrupting touch of the Splatter Man ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
Dire Rat 2: 13.3. (-1:9). SMITE vs. Lexi! Lasts til R15T13. DYING!!!
Dire Rat 3:  13.2. (9:9). SMITE vs. Marius! Lasts til R15T13.
Fiendish Spider: 13.1. Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R9T14 (Cont'd):  Despite his incredible dwarven vigor and willpower, the pain of arthritis shoots up Hargrimm's fast aging legs and body as he takes   14 aging  . He barely stands, his beard gray, his eyes rheumy, and with greater crags and wrinkles in his face than before.

 R9T13.3-.1:  Rat-3 pursues Marius w/ a short step, but Marius pushes it off with his hammer. The spider also does a 5' "step but by climbing onto the edge of the oubliette's wall. It snaps its mandibles at him but misses.

 R9T13.05:   Zauberei , what do you do?

The Splatter Man on deck, Marius in the hole ....

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
  Dire Rat 2: 13.3. (-2:9). SMITE vs. Lexi! Lasts til R15T13. DYING!!! 
Dire Rat 3:  13.2. (9:9). SMITE vs. Marius! Lasts til R15T13.
Fiendish Spider: 13.1. Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
* CLAIMED til R9T12 - Rats #1 and #3.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 
lostsole31
 R9T13.05:  Zauberei shouts out to the group,   "Someone come and get this spellbook I am holding, then rip out all the spells. It will damage the Splatterman."  

He then casts a spell and hits the spirit with two force missiles that strike the Splatter Man in the chest for   7 force  .

 R9T13:  The Splatter Man concentrates and sends out another set of juiced up magic missiles: one strikes Hargrimm for   6 force  , dropping him; one strikes Zauberei for   3 force  ; Angelo for   7 force  ; and finally Marius for   4 force  . He flies across the room - getting missed by Marius' hammer - to then glower over Zauberei from his height of 5' off the ground, pronouncing,    "You are no true wizard that would destroy magic so."   
 R9T12:   Marius , your claim on the dying Rat-2 ends. Roll a Fort save vs. poison. What do you do?

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1           insight bonus on saves, DR/ 1(noted on sheets). Note that      Alexandru     has  2E, not 1.
  Dire Rat 2: 13.3. (-2:9). SMITE vs. Lexi! Lasts til R15T13. DYING!!! 
Dire Rat 3:  13.2. (9:9). SMITE vs. Marius! Lasts til R15T13.
Fiendish Spider: 13.1. Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x.
 
lostsole31
 R9T12:  Marius quickly calls on his training to help his burn out the reminder of the venom. He shuffles backward and stabs at the rat with his polearm, dropping it for  12 .   "I'll get Hargrimm! Someone help Zauberei!"   Marius calls out worriedly as he surveys the situation.

 R9T10:  Wren drop his axe on Rat-2, and it disappears with a slight popping sound. He then moves east and north around the oubliette.

 R9T9:   Lexi , what do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1            insight bonus on saves, DR/ 1(noted on sheets). Note that       Alexandru     has  2E, not 1.
 Dire Rat 3:  13.2. (-3:9). SMITE vs. Marius! Lasts til R15T13. DYING!!! 
Fiendish Spider: 13.1. (16:16). Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x.
 
lostsole31
 R9T9:    "Wren! To Zauberei! Sorry, Paula! Some of my best friends are rats!"    shouts Lexi as he steps NE to address the spider in the room. He brings his sword down upon the arachnid's body, doing  15 .

Marius senses total disbelief regarding Lexi's claim about some of his best friends.

 End Round 9, Begin Round 10 ...

R10T15:   Angelo , you have  mage armor  active,  light  on your sash, and masterwork thieves' tools held in your off-hand. What do you do?

Hargrimm on deck, enemies in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1            insight bonus on saves, DR/ 1(noted on sheets). Note that       Alexandru     has  2E, not 1.
  Dire Rat 3:  13.2. (-3:9). SMITE vs. Marius! Lasts til R15T13. DYING!!! 
Fiendish Spider: 13.1. (1:16). Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x.
 
lostsole31
 R10T15:    "Trusting you to save Hargrimm,"   Angelo says to Marius before moving next to Zauberei. Angelo tears a page out of the moldy book he is holding. It has a very meager effect on the Splatter Man ( 1 damage ).

The last dire rat disappears from existence.

 R10T13.1:  The red-tinged spider on the side walls of the oubliette snaps its mandibles at Lexi.

 R10T13.05:   Zauberei , you are still holding the spellbook. Marius simply ripped a page out, not actually taking the spellbook from you. What do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1            insight bonus on saves, DR/ 1(noted on sheets). Note that       Alexandru     has  2E, not 1.
 Fiendish Spider: 13.1. (1:16). Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x.
 
lostsole31
 R10T13.05:  Zauberei channels a bright light of healing power that provides   3 healing   and stops Hargrimm's bleeding. Zauberei pants some from the effort, as it seems that is the maximum strength his body has to push such planar power through his body. He begins moving over to Hargrimm. Nethys is with him this time, though, for the Splatter-Man's corrupting, ghostly hand is stopped by Zauberei's magic field of armor.

 R10T13:  The Splatter Man floats into the corner, maintaining his 5' height, and begins casting a spell ....

 R10T12:   Marius , roll a Fort save vs. poison! What do you do?

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1            insight bonus on saves, DR/ 1(noted on sheets). Note that       Alexandru     has  2E, not 1.
 Fiendish Spider: 13.1. (1:16). Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . SAVE vs. POISON til R12T12!!! RS.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x.
 
lostsole31
 R10T12:  Marius full-heartedly resists the poison while he gives a half-hearted stab at the spider which is under the lip and he misses wildly. That done, he shuffles farther away from it, before dropping his weapon and pulling out a potion.

  "It's another long spell! Try to disrupt it!"   Marius calls out.

 R10T10:  Wren casts a spell on his hand and moves up to the Splatter Man. Wren's hand goes through the spirit's elbow and discharges and is resisted for only   5 PE  , and the ghost doesn't lose its spell.

 R10T9:   Alexandru , your warhammer is dropped while you fight with longsword and shield and some minor mental impairment. You are mentally connected to Angelo, Hargrimm, Marius, &amp; Zauberei. Your spider quarry is not at your level, but below you under the lip of the oubliette (which is why Marius's attack was doomed to fail). The Splatter-Man is casting a spell. What do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DYING!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1            insight bonus on saves, DR/ 1(noted on sheets). Note that       Alexandru     has  2E, not 1.
 Fiendish Spider: 13.1. (1:16). Lasts til R16T13. SMITE vs. Marius!
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . Potion of CMW in hand.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x.
 
lostsole31
 R10T9:   
 Spoiler: Alexandru &gt;&gt;&gt; Collective (Hargrimm, Marius, Zauberei) 
   "I'll try to keep the spiders' attention...  Incorporeals are not my strongest suit. I'm sorry. Hargrimm, how are you  holding out?"   
 
 Alexandru doesn't need to really move closer to the spider; any closer and he is taking the express elevator to the lower oubliette floor, but he does tap the side with his longsword to annoy it. He gives a mighty strike, and the spider disappears on contact!

 R10T7:  Paula continues as before ...

 End Round 10, Begin Round 11 ...

R11T15:   Angelo , you have your masterwork thieves' tools in hand. What do you do?

Zauberei on deck, The Splatter-Man (casting) in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . Potion of CMW in hand.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. STABLE!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1             insight bonus on saves, DR/ 1(noted on sheets). Note that        Alexandru     has  2E, not 1.
 
 
lostsole31
 R11T15:    "I wonder if this fellow truly appreciates all that we are trying to do in order to help him,"   Angelo says with a smirk as he begins to cast a spell. But that smirk quickly fades to horror as in his casting and confidence - Angelo forgot to do so cautiously as well. A ghostly hand reaches from above him to pass through his abdomen for   24 aging  . Liver spots form on his casting hands, his lustrous hair grows dull and limp and begins to gray, and the effort is too much as the older-Angelo loses his spell.

 R11T13.05:   Zauberei , what do you do? You still have The Splatter Man's spellbook in hand.

The Splatter Man (casting) on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
Zauberei: 13.05. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune . Potion of CMW in hand.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. STABLE!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1             insight bonus on saves, DR/ 1(noted on sheets). Note that        Alexandru     has  2E, not 1.
 
 
lostsole31
 R11T14:  Seeing the danger the ghosts presents he changes his plan of action and aims a spells at the spirit, striking it with 2 bolts of arcane energy for a total   7 force  .   "I can damage the spirit with spells, someone get the book and tear out all the spells at once."  
 R11T13:  The Splatter Man almost faltered when struck by Zauberei's spell. Almost. But proving himself a superior wizard to Zauberei, even in death, he manages to find the supernatural fortitude to continue casting and his spell ignites. Energy coalesces and forms just north of the fallen dwarf into a small creature that none of you are likely to have ever seen before. The body of this red-tinged creature is kind of blob-like, with many tentacles forming from it. The Splatter Man points to Hargrimm's body and hisses, "Smite!"

The mini-monster forms faint, baleful energy on its beak on the underside of its blobby-body and the tips of its tentacles, and bites Hargrimm in his arm for  4 +  1 poison  , even as its tentacles attempt to find purchase.

As for the Splatter Man himself, he concentrates on a spell, and sends bolts of energy of his own at Hargrimm (  5 force  ), Zauberei (  3 force  ), Angelo (  4 force  ), and Wren (  3 force  ) before disappearing into the wall to the north, cackling wildly for the pain he causes.

 R11T12:   Marius , you have a potion of CMW in hand. What do you do?

Wren on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DYING!!! POISONED (DC 13) from fiendish octopus til R17T13.1!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
Fiendish Octopus: 13.1. (13:13). SMITE vs. Hargrimm. Will disappear R19T13.1.
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .  Potion of CMW  in hand.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R11T12:  Marius administers his  potion of cure moderate wounds  to Hargrimm for   13 healing  , and then resumes his defensive posture. Hargrimm's eyes open, but very weakly.

 R11T10:  Wren uses the axe on the side of the wall to pop him up and around the corner so the monster there doesn't get an attack on him as he passes Zauberei. He slams his axe into the freaky creature for  12 .   "It's an octopus! Sea creature with a poison bite."  
 R11T9:   Lexi , what do you do?

Paula on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DISABLED!!! POISONED (DC 13) from fiendish octopus til R17T13.1!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
Fiendish Octopus: 13.1. (1:13). SMITE vs. Hargrimm. Will disappear R19T13.1.
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R11T9:  Alexandru moves north to be near the downed Hargrimm and takes a  protective posture over him. If any creature attempts to strike him, he  will lash out with his sword.

 R11T7:  Squeak!

 End Round 11, Begin Round 12 ...

R12T15:   Angelo , what do you do?

Hargrimm on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DISABLED!!! POISONED (DC 13) from fiendish octopus til R17T13.1!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
Fiendish Octopus: 13.1. (1:13). SMITE vs. Hargrimm. Will disappear R19T13.1.
The Splatter Man: 13. CASTING SM2!!!
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage. READIED to attack first thing to attack Hargrimm (Attack +9).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R12T15:    "Where did that strange hand come from?"   Angelo asks with an aged voice. He then reaches over and tears out another spell from the moldy book.

 R12T14:  Hargrimm's dwarven constitution defies and defeats the poison in his system. Hargrimm smacks his lips at the aftertaste of the potion, but stops in  wide eyed terror when he sees the sea octopus(?) so close to him. Not wanting to  risk the spider's bite by running, Hargrimm channels energy to heal, providing up to   10 healing   to everyone. He is no longer disabled, but he is prone ... and now he is too tired to push planar energies through his body anymore.

 R12T13.5:   Zauberei , what do you? Though Angelo ripped a spell out ( magic missile ), you have no idea what effect it might have had, if any, and you are the one still holding the book.

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. DISABLED!!!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
Fiendish Octopus: 13.1. (1:13). SMITE vs. Hargrimm. Will disappear R19T13.1.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Alexandru: 9. Warhammer dropped; longsword &amp; shield readied. 2 WIS damage. READIED to attack first thing to attack Hargrimm (Attack +9).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R12T13.5:     "Do not rip out the spells until the Splatterman is visible!"    Zauberei yells. He moves away from the octopus and casts a spell on Hargrimm to give him   11 healing  .

 R12T13.1:   The octopus bites Hargrimm in his left calf for  3 + poison  while at the same time its tentacles grab him! Lexi fails his readied action.

 R12T13:  Five feet above the ground as usual, the Splatter Man appears out of a cell wall farther to the southeast. He casts a spell, and four arcane bolts rip outward to strike Hargrimm (  2 force  ), Zauberei (  5 force  ), Angelo (  4 force  ), &amp; Lexi (  2 force  ).

 R12T12:   Marius , what do you do?

Wren on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. GRAPPLED by fiendish octopus! POISONED (Fort DC 13)!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped; longsword &amp; shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Fiendish Octopus: 13.1. (1:13). SMITE vs. Hargrimm. Will disappear R19T13.1. GRAPPLING Hargrimm!
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R12T12:  Marius stoops down to pick up his polearm, glowing with dark frustration.    " Vexations! Marius, be better than this. Finish this already!"     he quietly chides himself. He then lashes out with his polearm at the tentacled monster attacking Hargrimm, but his hammer bounces off of its rubbery skin.

 R12T10:  While the octopus defends itself against Marius, Wren dismisses it with the  Lopper's Axe ! He then moves to the edge of the oubliette.

 End Round 12, Begin Round 13 ...

R13T15:   Angelo , what do you do?

Hargrimm on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. GRAPPLED by fiendish octopus! POISONED (Fort DC 13)!
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped; longsword &amp; shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R13T15:    "Brother, this guy is not being cordial,   " Angelo quips. He then utters an arcane phrase and shoots a beam at the Splatter Man, hitting the ghost in the face for   6 PE  .

 R13T14:   Hargrimm , roll a Fort save. You are prone. What do you do?

Zauberei on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
* Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped; longsword &amp; shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R13T13.5:  Zauberei incants a spell a points at the Splatterman, but misses.

 R13T13.2:    "Rip spells out!"   yells Wren to Lexi, pointing at the spellbook still in Zauberei's hand.

 Lexi , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!Must save vs. the late octopus' poison til R18T14!!!   *   Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped; Splatter Man's spellbook in hand.  
* Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped; longsword &amp; shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R13T13.2:  Lexi drops his longsword to the ground, reaches over, and pulls out all the remaining pages of the Splatter Man's spellbook, doing  11  damage to the Splatter Man, even as the rest of the moldering spelbook falls apart to pieces out of Zauberei's now empty hands.

 R13T13:  The Splatter Man screams in pain and darts south and west to avoid Marius' lucerne hammer, and through the wall of the southern cell on the western side. Spellcasting is heard briefly.

 R13T12:  Marius, what do you do?

Wren on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!Must save vs. the late octopus' poison til R18T14!!!   *   Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. 
* Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword dropped. Shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R13T12:  Marius moves southward to the southernmost door on the western wall and swings the hammerhead of his polearm with supernatural speed in a miss, nearly toppling over himself. He calls out,   "He's here!"   sensing the Splatter Man in the room beyond.

 R13T10:  Wren hustles ... moving south along the eastern side of the oubliette, then west, dipping south of Marius to the far southeastern corner and then upwards through a hole in the cell wall.   "Right here! In this cell outside Marius' door!"  
 End Round 13, Begin Round 14 ...

R14T15:   Angelo , what do you do?

Hargrimm on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools.
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!Must save vs. the late octopus' poison til R18T14!!!   *   Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. 
* Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword dropped. Shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R14T15:  Angelo does his best to hurry over to where Wren went to and gets out a wand(erer).

 R14T14:   Hargrimm , roll a Fort save vs. the poison. You are overwhelmed by the weight you carry, and therefore practically paralyzed. What do you do?

Zauberei on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!Must save vs. the late octopus' poison til R18T14!!!   *   Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. 
* Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword dropped. Shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R14T14:  Zauberei says to Hargrimm,   "Get your wand..."
   
    "You make it sound so easy."   Hargrimm grumbles from the ground, his dwarven constitution burning out the last of the poison in his system. His fingers twitch and fumble around, but he cannot move his arm, let alone stand.

 R14T13.5:   Zauberei , what do you do?

Lexi on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!   *   Weakened : A character weakened by  Strength   poison  suffers a –2 penalty on  Strength -based  attack rolls ,  damage rolls, skill checks, and ability checks. Her carrying capacity  is divided by 3. She is always considered to be carrying at least a  medium load.   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. 
* Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword dropped. Shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R14T13.5:    "Let me have it for a moment, please,"   Zauberei says to Hargrimm. Hargrimm offers no resistance, so Zauberei takes the wand and taps it to Hargrimm, removing the weakness that the poison had inflicted.

 R14T13.2:   Lexi , what do you do?  Warhammer and longsword had been dropped, but your shield is readied.

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
* Mage armor. 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword dropped. Shield readied. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R14T13.2:  Alexandru stays by Hargrimm and holding his shield to protect them both,  reaches down and touches him with his other hand; Hargrimm heals   11  , but Lexi takes  11 . Then he picks up  longsword.

 R14T13:  The Splatter Man moves through the wall back into the main room and carefully concentrates as it casts another  magic missile  where two missiles strike Marius for   5 force   and two missiles strike Angelo for   7 force  .

 R14T12:   Marius , what do you do?

Wren on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
* Mage armor. 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
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lostsole31
 R14T12:  Marius attacks the Splatter Man with his polearm, the weapon's point  taking on a white sheen matching Marius' haggard face as he  stabs at  the ghost even as his old claim on the ghost ends. Unfortunately, his hammer comes so close before it is deflected by supernatural power.

 R14T10:  Wren comes around the corner and closes on the Splatter Man and gives a wide upwards slash to the ghost's head for  6 mod .

 End Round 14, Begin Round 15 ...

R15T15:   Angelo , what do you do?

Hargrimm on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
* Mage armor. 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R15T15:  Angelo stumbles back a bit from those last impacts and utters a phrase  that ignites his hand with a glow.  Then with a wink touches his chest  and wounds knit up for   10 healing  , effectively doubling his health, but also causing a flash of fleeting warmth as his most powerful bardic spells are depleted.

 R15T14:   Hargrimm , you are currently prone, but no longer weakened. What do you do?

Zauberei on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 

Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
* Mage armor. 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R15T14:  Hargrimm forces himself to stand on wobbly legs as he asks Folgrit to bless his friends with her power.

 R15T13.5:   Zauberei , what do you do? Your quarterstaff is many feet from you. You have Hargrimm's  wand of lesser restoration  in hand. You are suffering WIS damage from just before the battle, and your  mage armor  is working strong.

Alexandru on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R15T13.5:  Zauberei will target Splatter Man again with a scorching ray that goes through his feet for   9 fire  .   "Hargrimm, you can have your wand back if you still need to recover your strength."  
 R15T13.2:   Alexandru , your collective is with Hargrimm, Marius, &amp; Zauberei. Your warhammer dropped, you are fighting with sword and shield. You suffer from WIS damage. What do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
* Suffers –2 penalty on all attack rolls and a –2 penalty to the save DCs of any spells he casts against Zauberei.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R15T13.2:  Alexandru moves south after deciding to see what he can do with this  guy... He brings his sword to bear and swings at the Splatter-Man, sword going right through the chest for a relatively mighty  7 mod .

 R15T13:  The Splatter-Man takes a quick jaunt west through the wall, quickly enough to keep anyone from being able to hit him, and through the cell door casting is briefly heard.

 R15T12:   Marius , what do you do now that the Splatter Man again evades your immediate reach by being on the other side of a wall? You are in  aura of misfortune  stance, have strong WIS damage,  ant haul  is still working, and you have polearm and shield readied in hand.

Wren on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand. PRONE!!!
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R15T12:  Marius weaves southwest to be directly south of the southernmost western   cell, looking for the hole by which Wren earlier saw the Splatter Man. He has to feel around to find. Then, in complete darkness he steps through, feeling against the western wall, only to bump into a wall to the north a few feet in. He doesn't sense the Splatter Man, as his dark claim on the fell creature lapsed prior to this point.

 R15T10:  Realizing Marius just went strolling into the darkness, Wren moves after him. He enters the cell - which is now lit up with the  light  on his lab coat - and says to Marius,   "You have to be aware of where your light is, man, or the Splatter Man will get you. Darkness is his ally."  

There is no Splatter Man in this cell.

 End Round 15, Begin Round 16 ...

R16T15:   Angelo , what do you do?

Hargrimm on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R16T15:  Angelo follows Wren, looking for any opening to to see into the northern area where The Splatter Man went. The fact that he can't see through the northern wall of this southern cell gives him a good idea that the Splatter Man is in the next cell to the north.

 R16T14:   Hargrimm , what do you do?

Zauberei on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R16T14:    "I'll collect it from you shortly."   Hargrimm says to Zauberei. He moves over to Alexandru and says a quick prayer while laying hands on him for   10 healing  .

 R16T13.5:   Zauberei , what do you do?

Lexi on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R16T13.5:  Zauberei moves just south of Hargrimm then casts a healing spell on Alexander to bring him back to full health.

 R16T13.2:   Lexi , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R16T13.2:    "Worry not for me, friend. I am in good health... For now..."   says Lexi. He then pauses and decides to wait and see when the foe reappears to strike.

 R16T13:   ....

 R16T12:   Marius , ...  
 Spoiler: OOC 
you just sensed a severe flash of terror and panic from Paula. What do you do?
 

Wren on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm and shield readied. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R16T12:  Marius sends a feeling of reassuring determination silently back to Paula, then charges out of the cell.   "He-- or something else --is in the torture room. That's our only exit!"   Marius hisses to the party. Marius then stows his shield away safely to free up a hand.

 R16T10:  Wren hustles past everyone and into the northern cell, his light moving off slowly when he calls out.   "He's in here! Floating over Marius' rat!"  
 R16T7:  Paula's terror continues, but she wasn't told to move away so she continues her total defense.

 End Round 16, Begin Round 17 ...

R17T15:   Angelo , what do you do?

Hargrimm on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R17T15:  Angelo follows Wren to get a better look at their foe. He moves out into the main room, up behind his brother, and casts a spell on himself for   11 healing  .

 R17T14:   Hargrimm , what do you do?

Zauberei on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.
   * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped. Hargrimm's  wand of lesser restoration  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R17T14:  Hargrimm collects the wand from Zauberei and sprouts a glowing horn that he touches to Alexandru to fortify him with   12 THP  .

 R17T13.5:   Zauberei , what do you do?

Lexi on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei. 12 THP til R27T14.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R17T13.5:  Zauberei pulls out a potion from his bandolier and downs it for   8 healing  .   "I have a couple healing potions on me if anyone needs one."  
 R17T13:  The Splatter Man is heard casting from the tunnel to the north.

Wren calls out,   "He's healing himself!"  
 R17T12:   Marius , what do you do?

Wren on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei. 12 THP til R27T14.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R17T12:    "Paula, run over here!"   Marius calls out to his familiar. He then nervously stares into the darkness, flexing his grip on his polearm and readying his shield to vent his tension.

 R17T10:  Wren is heard swinging his axe.

 R17T7:  There's a sense of terrified determination from Paula, followed by a flash of intense and wracking pain.

  "She's hit badly!"   calls Wren.

 End Round 17, Begin Round 18 ...

R18T15:   Angelo , what do you do?

Hargrimm on deck, Zauberei in the hole....

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei. 12 THP til R27T14.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; shield. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R18T15:    "Follow Wren, he has sight of the Splatterman  ," Angelo says. Then he heads to the north with a wand in hand, into the tunnel, and around Wren to trigger the wand and miss the Splatter Man.

 R18T14:   Hargrimm , what do you do?

Zauberei on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei. 12 THP til R27T14.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; shield. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R18T14:  Hargrimm moves north to the corner, then east to the doorway, north past the doorway, and then up behind Wren.

 R18T13.5:   Zauberei , what do you do? All sources of light are now in the tunnel to the north.

Lexi on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei. 12 THP til R27T14.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; shield. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R18T13.5:  Zauberei touches his bandolier as he casts  light . He then pulls out a potion from said bandolier.    "Give us an update! Is there room for more of us to come in there?"    
  "Yes, a little!"   comes Wren's reply.

 R18T13.2:   Alexandru , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei. 12 THP til R27T14.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; shield. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
Paula: 7. 4 WIS damage (P-A). TOTAL DEFENSE!

 DEAD/ OOC 
x
 
lostsole31
 R18T13.2:  Brandishing his weapon, Alexandru travels north to the doorway to take a quick look in, but doesn't see the Splatter Man so continues in. He has to move past his brother to get to an open spot, and the ghost sweeps low to catch Lexi's left foot. Lexi fights off the aging to only take   12 corruption  . It doesn't actually hurt him and doesn't show, but he does lose all of the extra protection he had been given.

 R18T13:  Now with the northern cell cramped with heroes, The Splatter Man smiles, bowing his head slightly. At first, those in there think it might be some strange for of salute. But then it becomes terrifyingly apparent that is not the case. For even in his ghostly form, there is a rune carved into The Splatter Man's forehead that he presents, and a cold wave of ripping darkness breathes forth to wash over everyone and everything there.

Lexi immediately is ready, sensing something and takes   7 NE  . Angelo likewise is barely ready for it and takes   6 NE  . Hargrimm was not ready to face energy that is the antithesis of his powers and takes   11 NE  . Wren is also not ready, and yet he only takes   6 NE  . Paul, like Wren, is blessed .... for while she fails to mitigate the blast, all the big folk protect her and she only takes   3 NE  . Yet, she was so badly wounded by the Splatter Man previously that she just falls over. Marius senses the emotional release that signifies she is unconscious, but the connection is not severed.

The Splatter Man smiles and steps south through the wall and into the northern most of the western bank of cells.

 R18T12:   Marius , what do you do?

Wren on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. One his next turn: Can't take 5' step/ loses 5' of movement.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; shield. 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
  Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x
 
lostsole31
 R18T12:  Marius' eyes go wide in alarm, but upon seeing the crowd in the room, he hesitates. He frantically puts away his shield again, pulls out a sunrod, and shifts five feet closer to the door.

 R18T10:  Wren repositions and reaches down to attend to Paula, but not being a veterinarian, has trouble helping the rat.

 End Round 18, Begin Round 19 ...

R19T15:  Angelo, what do you do?

Hargrimm on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. One his next turn: Can't take 5' step/ loses 5' of movement.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . AOO is rolled and failed.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
  Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x
 
lostsole31
 R19T15:  Angelo grumbles as he leaves the room to follow the Splatter Man again, but pausing when he doesn't see his target.   "I wonder if all this dancing is being done to see if we give up in frustration. "  
 R19T14:   Hargrimm , what do you do?

Zauberei on deck, Lexi in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. One his next turn: Can't take 5' step/ loses 5' of movement.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . AOO is rolled and failed.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
  Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x
 
lostsole31
 R19T14:  Hargrimm touches his horn to Paula ( 12 THP ), and calls out to the others,   "Double up in the nearest rooms so he has to deal with some of us anywhere he goes!"  

His unicorn horn disappears, but the little lights around his shoulder reform.

 R19T13.5:   Zauberei , what do you do?

Lexi on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. One his next turn: Can't take 5' step/ loses 5' of movement.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . AOO is rolled and failed.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
   Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x
 
lostsole31
 R19T13.5:  Zauberei stays where he is, readying a  disrupt undead  if the Splatter Man appears in range.

 R19T13.2:   Lexi , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Zauberei: 13.5. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. One his next turn: Can't take 5' step/ loses 5' of movement.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . AOO is rolled and failed.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
   Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x
 
lostsole31
 R19T13.2:  Feeling at his acme and hearing Hargrimm's recommendation, Alexandru  stays where he is, coiled like a coyote and ready to strike should their  wily foe make the slightest meep.   "Genius..."  , he mutters.

 R19T13:  The Splatter-Man appears 5' off the ground, coming out of the western call walls, right next to Zauberei and Hargrimm!

  "Contact!"   shouts Zauberei as he begins casting a spell, but The Splatter Man touches the Nethysian's casting wrist. Zauberei knows what to expect and is readied for it, but still takes   10 corruption  . He still gets his spell off but misses.

The Splatter Man puts his hand through Hargrimm's head. The dwarf tries desperately to resist the ghost's power, only taking   15 corruption  , and barely on his feet.

 R19T12:   Marius , what do you do?

Wren on deck, Paula in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. READIED to strike (rolled 17 attack, 15 damage).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. AOO used.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune .
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).
   Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x
 
lostsole31
 R19T12:  Marius shifts westward, glares hatefully at the ghostly prisoner, and  lunges at the Splatter Man yet again with his lucerne hammer, the top spike going through the ghost's head for 5 mod, learning that his studied combat is less about the creature and more about Marius' ability to adapt to his opponents.

 R19T10:   Wren gives first aid to Paula, then moves to the doorway but not beyond, else Lexi would be plunged into darkness.

 End Round 19, Begin Round 20 ...

R20T15:   Angelo , you have  mage armor  active, and a  light  on your sash. With one hand, you hold you masterwork thieves' tools, and with the other you hold an  wand of CLW  with a charge held on the tip. What do you do?

Hargrimm on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor . Masterwork thieves' tools;  wand of CLW  (activated).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. READIED to strike (rolled 17 attack, 15 damage).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. Dark Claim til R21T12!!!
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
    Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R20T15:  Angelo focuses one-hand tying his tools back to his belt, but as he does so he leaves himself vulnerable as The Splatterman reaches down to put his cold, ghostly hand through Angelo's shoulder. Angelo noticed enough at the last minute to resist the effect, but still takes   14 corruption   ... aging significantly. Hiissing in pain, Angelo swings the glowing wand and puts it through the ghost's face for 1 PE as the Splatter Man resists some of the radiant energy.

 R20T14:   Hargrimm  ... your quarterstaff is on the ground to your northeast. You are "armed" with  wand of lesser restoration  &amp; buckler. You have an akashic bond with every bipedal member of the party, with twice as much akasha given to Alexandru. What do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. READIED to strike (rolled 17 attack, 15 damage).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. Dark Claim til R21T12!!! AOO used.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
    Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R20T14:  Hargrimm steps to the northwest to flank the Splatter Man (dwarves have trouble understanding 3D concepts with the ghost 5' in the air), ignites his horn, and stabs the Splatter Man in the chest for  5 +  4 PE  .

 R20T13.2:   Alexandru , you are armed with longsword and shield, suffering from 2 WIS damage, and your readied action did not go off. Your collective is still with Angelo, Hargrimm, Marius, &amp; Zauberei. What do you do?

Zauberei on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. READIED to strike (rolled 17 attack, 15 damage).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. Dark Claim til R21T12!!! AOO used.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
    Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R20T13.2:  Alexandru hustles into the room and seeing an open spot, though he doesn't close on the ghost. 
 Spoiler: Alexandru &gt;&gt;&gt; Collective 
   "Angelo? You okay?"   
 

 R20T13.1:   Zauberei , a  light  is on your bandolier, you have a  potion of CMW  in hand, and you are not carrying your quarterstaff. What do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.   Wand of lesser restoration  in hand.
  * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. READIED to strike (rolled 17 attack, 15 damage).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Potion of CMW  in hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. Dark Claim til R21T12!!! AOO used.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
    Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R20T13.1:  Zauberei takes step back from the ghost and drinks his potion for   10 healing  .

 R20T13:  The ghost snarls at Hargrimm's strike and Zauberei healing. He lowers his forehead to show all the fell symbol etched upon his ghostly head, and darkness erupts out of it again: Wren is overwhelmed for   13 NE  ; Marius and Zauberei are both overwhelmed for   10 NE  ; Angelo resists for   5 NE  ; Lexi and Hargrimm both resist for  4 NE , but it is enough to make Hargrimm fall, and the wand he was holding falls out of his grasp.

The Splatter Man ducks back through the wall immediately due east and out of sight.

 R20T12:   Marius , you have polearm in one hand and a sunrod in the other (not activated). You are suffering from 4 WIS damage. You currently are in the  aura of misfortune  stance and have studied combat (but not claim) on the Splatter Man (who is no longer in sight). What do you do?

Wren on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Wand of lesser restoration  dropped in current square. DYING!!!
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. READIED to strike (rolled 17 attack, 15 damage).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. Dark Claim til R21T12!!!
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp; sunrod (not activated). 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
    Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R20T12:  Marius shuffles to the east slightly, activates his sunrod, and drops it  to the ground. He then retrieves a  potion of cure light wounds , holding  it in one hand as he continues to menace the air with the polearm held  in his other hand. He tiredly pants to his comrades,   "He must be running low on resources soon, right?"  
 R20T10:  Wren retreats further west into the northern cell.

 End Round 20, Begin Round 21 ...

R21T15:   Angelo , what do you do?

Hargrimm on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Wand of lesser restoration  dropped in current square. DYING!!!
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5), +1              insight bonus on saves, DR/ 1(noted on sheets). Note that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage. READIED to strike (rolled 17 attack, 15 damage).
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. Dark Claim til R21T12!!!
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp;  potion of CLW . 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
    Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R21T15:    "I sure hope he is running low,"   Angelo comments.    "He sure is having a merry time leading this dance it seems."   Then Angelo reaches over and uses the wand on Hargrimm for   2 healing  , stopping the bleeding and stabilizing the comatose dwarf.

 R21T13.2:   Alexandru , your readied action never occurred. What do you do?

Zauberei on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Warhammer dropped. Longsword &amp; shield. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. Dark Claim til R21T12!!!
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp;  potion of CLW . 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Wand of lesser restoration  dropped in current square. STABLE!!!
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),  +1              insight bonus on saves, DR/ 1(noted on sheets). Note  that         Alexandru     has  2E, not 1.
  Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R21T13.2:  Alexandru moves over to the prone dwarf. So as to keep his weapon ready he looses his shield and drops it to free a hand, and then reaches down and touches Hargrimm, willing some of the cleric's wounds to  transfer to himself, grimacing with pain as he does so. The chittering of insects is heard as hundreds of bugs from the adjacent oubliette seem to crawl all over Alexandru's lower half of his body. He takes  11  as Hargrimm gets   11 healing  , and the insects slowly retreat back into the hole.

Hargrimm's eyes flutter and open as he is now conscious (and prone).

 R21T13.1:   Zauberei , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Wand of lesser restoration  dropped in current square. PRONE!!!
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Shield dropped. Longsword held. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. Dark Claim til R21T12!!!
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp;  potion of CLW . 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R21T13.1:  Zauberei moves south and seems to ready a spell. He looks grim and hurt.

 R21T13:  The Splatter Man's voice is heard briefly casting from within the cell.

 R21T12:   Marius , your claim on the Splatter Man ends, but he was last 15' to your southwest. What do you do?

Wren on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Wand of lesser restoration  dropped in current square. PRONE!!!
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Shield dropped. Longsword held. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to cast  disrupt undead !!!
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp;  potion of CLW . 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R21T12:    "Whoever needs healing, please, drink this,"   Marius says to the party as he gives the potion of cure light wounds in his hands a wiggle.   "This isn't over yet."  

Marius' face then grows even gloomier than normal, as the young man focuses inward with frustration.

 End Round 21, Begin Round 22 ...

R22T15:   Angelo , what do you do?

Hargrimm on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Wand of lesser restoration  dropped in current square. PRONE!!!
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Shield dropped. Longsword held. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to cast  disrupt undead !!!
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp;  potion of CLW . 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R22T15:  Angelo pauses and draws up his hands while keeping watch.

 R22T14:   Hargrimm , you are awaken and prone again. What do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW . READIED to shoot Splatter Man with  disrupt undead  if he comes into view (will hit, but only do 1 PE damage).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand.  Wand of lesser restoration  dropped in current square. PRONE!!!
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Shield dropped. Longsword held. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to cast  disrupt undead !!!
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm &amp;  potion of CLW . 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R22T14:  Hargrimm stands up and says,   "Thank you, Marius. This floor isn't very comfortable for the record."  . He takes the potion from Marius' hand.

 R22T13.2:   Alexandru , what do you do?

Zauberei on deck, The Splatter Man ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW . READIED to shoot Splatter Man with  disrupt undead  if he comes into view (will hit, but only do 1 PE damage).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand w/  potion of CLW .  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Warhammer dropped. Shield dropped. Longsword held. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to cast  disrupt undead !!!
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . RS. STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R22T13.2:  Alexandru picks up his shield, readies it, and stays near Hargrimm.

 R22T13.1:  Zauberei pulls a potion from his bandolier and drinks it for   7 healing  .   "Be ready!"  
 R22T13:  The Splatter Man's wretched voice is heard casting in the northern access room where Wren and Paula are. There is a flash and a cry of pain from Wren.

 R22T12:   Marius , The Splatter Man is in the room you are just south of. What do you do?

Wren on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW . READIED to shoot Splatter Man with  disrupt undead  if he comes into view (will hit, but only do 1 PE damage).
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand w/  potion of CLW .  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to cast  disrupt undead !!!
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).
Wren: 10.  Light  on lab coat.
*  Cat's grace  (4 min).  Remove fear  (10 min).
*  CURSED by Mourning Maiden Haunt ( U8 , Harrowstone).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R22T12:  At the sound of the cry, Marius scoops up his sunrod and darts north  into the room. Almost immediately stepping past the portal he sees the Splatter Man, so drops the sunrod and swings at the ghost once more, cutting through the left hand of the undead mage that does no damage.

 R22T10:  Wren, barely standing, calls out,   "My liege, Sheikh Aamir Imram Samara, I beg thee take me home."  

And with that, Wren disappears in a cloud of mist and lightning.

 End Round 22, Begin Round 23 ...

R23T15:   Angelo , your readied action did not happen. What do you do?

Hargrimm on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand w/  potion of CLW .  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to cast  disrupt undead !!!
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R23T15:  Angelo quietly curses and follows Marius, but Marius only moved a few feet in and Angelo would have to pass Marius to see the Splatter Man, so has no target now.

 R23T14:   Hargrimm , what do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler in hand w/  potion of CLW .  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to cast  disrupt undead !!!
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R23T14:  Hargrimm downs his potion for   5 healing  . In a shaky voice he calls out,   "Mr. Elbourne? Mr. Elbourne? Wren?!"   as he stoops down to retrieve his quarterstaff.

 R23T13.2:   Alexandru , what do you do?

Zauberei on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to cast  disrupt undead !!!
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R23T13.2:  Alexandru moves NE but stays near Hargrimm in case he needs further aid and concentrates on his own wounds. The chittering of thousands of insects are heard as they climb up out of the oubliette to cover Lexi, and then retract back into the oubliette, having eaten away ruined flesh to clean it for   3 healing  .

 R23T13.1:   Zauberei , your readied action didn't go off. What do you do?

The Splatter Man is on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R23T13.1:  Zauberei moves and prepares to cast once the spirit appears.

 R23T13:  The Splatter Man does a 5' float to the west and casts a spell, calling on the symbol on its forehead. He shoots a dark beam at Marius, striking his upper left arm. Even though it hits his arm, Marius' head swims and he begins to stumble aboutalmost as if drunk ( sickened ).

 R23T12:   Marius , what do you do?

Angelo on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (22 attack roll).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R23T12:  Marius gulps down a near-vomit, steadies himself, and glares at the  Splatter Man. He then side-steps over rubble toward the ghostly mage and gives a  thrust with his polearm, lancing the Splatter Man with the top spike of his lucerne hammer against the side of his temple for  12 . Marius calls back to the others,   "The ghost is in here, but Wren is gone!"  
 End Round 23, Begin Round 24 ...

R24T15:   Angelo , what do you do?

Hargrimm on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (22 attack roll).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R24T15:  Angelo moves into the room and fires off a ray at the Splatter Man, but misses.

 R24T14:   Hargrimm , what do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (22 attack roll).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R24T14:    "Wait, 'gone'? As in dead?"   Hargrimm  calls out with growing concern. He steps back from the doorway and  prepares an attack should the Splatter Man flee towards Hargrimm.

 R24T13.2:  Alexandru, what do you do?

Zauberei on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (22 attack roll).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R24T13.2:  Alexandru stays by Hargrimm waiting for the foe to appear, ready to strike.

 R24T13.1:   Zauberei , your readied action did not occur. What do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. READIED to strike (missing)!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (22 attack roll).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R24T13.1:  Zauberei will ready a spell from where he is.

 R24T13:  The Splatter Man doesn't move at first, staring at Marius. Tapping the symbol on his ghostly forehead, it casts a spell upon itself. Marius doesn't recognize what the spell is, but he does recognize the negative energy the ghost infuses with itself for   10 NE healing  . It floats a few feet closer to Marius, looming above him.

 R24T12:  Marius, what do you do?

Angelo on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. READIED to strike (missing)!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (21 attack roll, 4 PE).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . STUDIED COMBAT on Splatter Man til R24T12.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R24T12:  Marius calls back to Hargrimm,   "I don't know! This ghost can somehow heal himself! Press the attack!"  

He then backs away from the ghost carefully over the rubble, but not carefully enough as the ghost passes its hand through Marius' right thigh for   10 corruption  . Once he gets away from the ghost, he rummages in his backpack for some holy water.

 End Round 24, Begin Round 25 ...

R25T15:   Angelo , what do you do?

Hargrimm on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. READIED to strike (missing)!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (21 attack roll, 4 PE).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R25T15:  Angelo quickly casts and three glowing projectiles launch out to strike the Splatter Man for a total of   10 force  . 
 Spoiler: Angelo &gt;&gt; Collective (Alexandru, Hargrimm, Marius, Zauberei) 
  " This guy's is rather close and could use your help here."   
 

 R25T14:   Hargrimm , what do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.  Wand of lesser restoration  dropped in current square.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. READIED to strike (missing)!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (21 attack roll, 4 PE).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R25T14:  Hargrimm reaches over and picks up the dropped  wand of lesser restoration  with his buckler hand, and puts that in his belt. He then cautiously moves his position to try and get a better view.

 R25T13.1:   Zauberei , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei, Wren: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. READIED to strike (missing)!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. READIED to hit Splatter-Man w/  disrupt undead  if he appears (21 attack roll, 4 PE).
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
 
lostsole31
 R25T13.2:   
 Spoiler: Alexandru &gt;&gt;&gt; Collective 
   "He keeps drawing us into small spaces. Not safe..."   
 
 Ignoring his own last statement, Alexandru moves to the door and beyond to help his brother, closing on the Splatter Man. It is a mighty blow that would have stoved in a man's head, but to this monster he still does a relatively respectable  7 mod .

 R25T13.1:  Zauberei pulls out a scroll from his bandolier and reads it. Then moves to Hargrimm's warhammer, the scroll's spell charged on his hand.

 R25T13:  The Splatter Man carefully casts a spell, and sends forth several arcane bolts to strike Marius and Paula each for  3 force , and the brothers each for  2 force . Then - as expected - he floats south through the wall and out of reach.

 R25T12:   Marius , what do you do?

Angelo on deck, Hargrimm in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).
 Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x.
 
lostsole31
  "Where is he?"   Zauberei asks.

  "He went south,"   Angelo says back in frustration.

 R25T12:  Marius gives a frustrated sigh as the ghost slips through yet another  wall, but his sickened stomach takes over and turns the sigh into a  vomit, but it doesn't seem to help. After retching, Marius drops his polearm away from the vomit pile while  still holding onto his holy water, and he draws the Mosswater Marauder's  hammer.

 End Round 25, Begin Round 26 ...

R26T15:   Angelo , what do you do?

Hargrimm on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).
 Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x.
 
lostsole31
 R26T15:  "  Where is that specter hiding now.. ."   Angelo says as he stomps in frustration to look for him. He walks to the most likely "culprit" cell door .... and as with the other doors here, they are solid rusted iron doors. There is an iron viewing section that is closed and rusted.  He undoes the securing mechanism, but didn't have enough actions to follow-up with opening the viewing plate/ window/ door (whatever your want to call it).

 R26T14:   Hargrimm , what do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).
 Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x.
 
lostsole31
 R26T14:  Hargrimm steps to the south, applies some healing to himself (  9 healing  ), and calls out,   "Who needs healing?"  
 R26T13.2:   Alexandru , what do you do?

Zauberei on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
 Hargrimm: 14. Quarterstaff dropped. Buckler &amp; quarterstaff in hand.
 * Akashic Bond w/ Alexandru, Angelo, Marius, Zauberei: THP (5),   +1              insight bonus on saves, DR/ 1(noted on sheets). Note   that         Alexandru     has  2E, not 1.
 Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).
 Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
x.
 
lostsole31
 R26T13.2:  Zauberei tries to open the door next to him - finding it locked, instead - and prepares a spell in readiness.   "I am in need of healing like all of us I am sure."  
 R26T13:  The Splatter Man appears out of the western wall from the cell beyond, 5' off the ground as before. He ignores Angelo and flies at Hargrimm even as Zauberei's spell passes under him. The Splatter Man passes his hand through Hargrimm's left elbow. The pain spreads from the arm throughout Hargrimm's hand. He tries to fight off the effects, but it has been such a difficult battle and Hargrimm can no longer keep up the fight. His body ages before everyone's eyes ... his thick black hair turning gray, then a weak white even as much of the hair on his hair falls out. Liver spots cover him over, nearly changing his overall skin tone, while becoming nearly translucent.

Finally, age catches up to Hargrimm as he sighs a death-rattle sigh ... and falls backwards into the darkness of the oubliette below ... his body heard slamming a few seconds later.

Instantly, everyone feels Hargrimm's "presence" that is with them through his powerful protections, leave them.

Hargrimm Saresun, holy servant of the dwarven god Folgrit, is dead.

 R26T12:   Marius , you saw The Splatter Man pass west-to-east near the doorway. You didn't see Hargrimm die, but you heard the creaking of old bones, the sound of his body hit the oubliette below, and felt the loss of his presence. What do you do?

Angelo on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).
 Paula: 7. 4 WIS damage (P-A). DYING!!! 
 DEAD/ OOC 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R26T12:  Marius steps into the main central room to face the Splattered Man, claims him again, and he swings the marauder's hammer at unbelievable speed but misses.

 End Round 26, Begin Round 27 ...

R27T15:   Angelo , what do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CLAIMED by Marius til R28T12.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R27T15:    "    Did you see what that thing did to Hargrimm!?"    Angelo says with horror to no one in particular. Then he utters an arcane phrase that results in three more missiles that strike the Splatter Man for   11 force  .

 R27T13.2:   Alexandru , what do you do?

Zauberei on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CLAIMED by Marius til R28T12.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R27T13.2:     "HARGRIMM! NO!!!"    yells Alexandru and not seeing a foe to strike out at  holds his action pending Splatter Man's appearance.

 R27T13.1:   Zauberei , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. READIED to strike if Splatterman appears
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CLAIMED by Marius til R28T12.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R27T13.1:  Zauberei almost steps forward to follow Hargrimm in a vain attempt to  reach for him, but saw the horrible damage done to Hargrimm and stops  himself. He then casts a spell to damage the spirit, missing.

 R27T13:  The Splatter Man reaches down to put his hand through Marius' groin despite Marius' attempt to bring forth a supernatural defense, but Marius resists the pain of aging and only takes   16 corruption  . The Splatter Man floats to the east a few feet.

 R27T12:  Marius studies The Splatter Man but backs up to Angelo, weakly looking at him,   "I could use a touch of that wand."  
 End Round 27, Begin Round 28 ...

R28T15:   Angelo , what do you do? Do you aid Marius as asked?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. READIED to strike if Splatterman appears
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CLAIMED by Marius til R28T12.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R28T15:    "  I'll do you one better,"   Angelo says as he casts a spell and lays his hand upon Marius.  His wounds knit back together for   10 healing  , even as Angelo shows a nose bleed and his ears are ringing and his head is pounding.  "  That was my last one of those."  
 R28T13.2:   Alexandru , your readied action did not go off, as it seems the Splatter Man is still out in the main room. What do you do?

Zauberei on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CLAIMED by Marius til R28T12.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R28T13.2:  Alexandru moves out of the room and seeing the Splatter Man, moves to him and attacks, his longsword passes cleanly through the ghost's chest for  9 mod .

 R28T13.1:   Zauberei , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13. CLAIMED by Marius til R28T12.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R28T13.1:  Zauberei says,   "Keep at the creature, we need to finish him."  

He then steps back to where he was the round before and fires a spell at the ghost, missing it.

 R28T13:  The Splatter Man tilts his head down to reveal the rune on his forehead and top-of-head and black energy bursts out to cover over Angelo (  11 NE  ), Alexandru &amp; Marius (  7 NE  ), &amp; Zauberei (  5 NE  ) before it drifts NE through the wall and into the NE cell.

 R28T12:   Marius , what do you do?

Angelo on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune . Flask of holy water in hand.
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R28T12:  Still wincing from the Splatter Man's last attack, Marius frantically turns to his compatriots and says with wide eyes,   "Two have died, I'm not far behind, and we're out of resources. We have to retreat  now !"  

With that, Marius puts the holy water away again and moves up into the northern room, stopping over Paula's body.

 End Round 28, Begin Round 29 ...

R29T15:   Angelo , what do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. RS.
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune .
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R29T15:  Angelo taps himself with the wand for   7 healing  . Then says as he follows Marius, "  We either need a new plan now or do as Marius says."  
 
 Spoiler: Angelo &gt;&gt;&gt; Collective (Alexandru, Zauberei) 
   "I'm hurt really bad as well brother and friends. Ideas for new plan or just run?"   
 

 R29T13.2:   Alexandru , you take 4 PP and are sickened from what you realize is the definitive loss of Hargrimm. What do you do?

Zauberei on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. RS. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune .
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R29T13.2:  Alexandru moves to his brothers side. 
 Spoiler: Alexandru &gt;&gt;&gt; Collective (Angelo, Zauberei) 
   "Let us retreat then and come back to face him another day..."   
 

 R29T13.1:   Zauberei , what do you do?

The Splatter Man on deck, Marius in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. RS. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.  Hide from undead  charged on his hand.
*  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune .
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R29T13.1:  Zauberei picks up the warhammer and casts a spell and moves five feet to the north.   "The ghost will pick us off one at a time as we  flee. Nothing is stopping him from following us through the prison and  he can go   through..."  
 R29T13:  The sounds of the Splatter Man casting a spell can be faintly heard through the metal prison door of the northeastern cell.

 R29T12:   Marius , what do you do?

Angelo on deck, Alexandru in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. RS. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune .
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours).

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R29T12:  Marius picks up Paula's body, tucks her into a coat pocket for safekeeping, and shifts eastward toward his dropped weapon. He hisses over at Zauberei,   "You're right! But these cells favor the ghost: retreat changes the terrain, even if we can't escape."  
 End Round 29, Begin Round 30 ...

R30T15:   Angelo ,  mage armor  is active on you, as is  light  on your sash. You have a  wand of CLW  in hand, and  bless  as well. What do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. RS. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Hargrimm, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune .
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours). Paula placed in a pocket.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R30T15:  "  Let's stick together  ," Angelo says to his brother.

 R30T13.2:   Alexandru , you are equipped with longsword and shield. You had dropped your warhammer.  You are sickened with 2 WIS damage. Your collective includes Angelo, Marius, &amp; Zauberei. What do you do?

Zauberei on deck, The Splatter Man in the hole, Angelo delaying ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Angelo: 15.  Mage armor .  Wand of CLW .
&gt;&gt;&gt; Delaying until Lexi goes then will move with him.  Then if not double move will do another cure light on himself, (1d8+1)[ 7 ]
*  Light  on sash.
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune .
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours). Paula placed in a pocket.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R30T13.2:    "Agreed, Brother."   says Lexi as he takes a step south to see if he can spot the fiend. (He cannot as there is now very little light in the main oubliette room.

 R30T13.1:  Moving faster now, Zauberei moves North to join the others before casting a spell on himself.   "Well that should help me carry more. I could use some healing,"   he says weakly.

 R30T13.05:    "Perhaps we should head out brother?"    Angelo asks as he applies a use of the wand to Zauberei for   4 healing  .

 R30T13:   Something flits past Alexandru's vision to the north, and the Splatter Man appears partly in the wall to the east of the party in the cell!  He lets loose with a blast of negative energy: Angelo takes   11 NE  ; Alex and Paula (the latter resisting) take   7 NE   each; Marius resists to only take  6 NE ; Zauberei also resists to only take  3 NE .

 R30T12:   Marius , you had dropped your polearm and how have the Mosswater Marauder's smithing hammer in hand. Your  aura of misfortune  is active, and you have suffered 4 WIS and are sickened.  Ant haul  is active on you, and Paula is in your pocket. After that burst of negative energy, you are barely standing. What do you do?

Alexandru on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.
Marius: 12. Polearm dropped. Mosswater Marauder's Hammer. 4 WIS.  Aura of misfortune .
* SICKENED til R103T13 (sheet updated)!!!
*  Ant haul  (2:48 hours). Paula placed in a pocket.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R30T12:  Marius' eyes go wide at the latest attack, and he glares at the Splatter  Man once again before abandoning his polearm to instead flee toward the  exit.

  "I'm sorry!"   he cries out forlornly as he turns to run,   "But I won't die down here!"  

As he tries to juke away, the Splatter Man's hand passes through the upper right shoulder (and lung) of the once-medical student. Marius tries to rally with the insight he just recovered, but his Will is already too sapped and his body ailing and he takes   27 corruption   ... enough or him to age fully and turn to dust in front of everyone's eyes. The Splatter Man has claimed his second victim!

 End Round 30, Begin Round 31 ...

R31T13.2:   Alexandru , what do you do?

Zauberei on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Light  on sash.
The Splatter Man: 13. CLAIMED by Marius til R32T12!!! AOO used.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R31T13.2:  Alexandru moves north and goes full defensive mode. 
 Spoiler: Alexandru &gt;&gt;&gt; Collective 
   "Brother, it is time to go. I will guard your movements... Let us flee."   
 

 R31T13.1:   Zauberei , what do you do?

Angelo on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW . Note the successful Aid Another to Angelo's +4 to AC from Alex.
*  Light  on sash.
The Splatter Man: 13. CLAIMED by Marius til R32T12!!! AOO used.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R31T13.1:    "Come as quick as you can, do not help anyone. You will only die along with them."   Zauberei moves as quick as his little magically enhanced feet will move  him into the torture chamber heading for the Northern exit of the  torture chamber.

 R31T13.05:  Angelo looks to his brother weakly and nods. He begins to hum a dirge to the fallen and tumbles away to use the wand for   3 healing  . 
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "I'm too weak to argue but you better be close behind."   
 

 R31T13:  Cackling, the Splatter Man reaches out towards Alexandru, but Lexi counters with brilliant footwork and pushing against the light spectral form of the maniac with his magic so as to reposition and send him towards the south, 10' away.

 End Round 31, Begin Round 32 ...

R13.2:   Alexandru , what do you do?

Zauberei on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW . ARCHAEOLOGIST'S LUCK (+2 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13. CLAIMED by Marius til R32T12!!! AOO used.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R31213.2:  Alexandru, remaining in a defensive pose will follow his brother, keeping himself between his brother and the Splatter Man.

 R32T13.1:   Zauberei , what do you do?

Angelo on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW . ARCHAEOLOGIST'S LUCK (+2 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13. CLAIMED by Marius til R32T12!!! AOO used.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R32T13.1:  Zauberei heads directly into the torture chamber and out the  Northern door of that room into the hallway. He will turn East at the  next hallway.

 R32T13.05:   Angelo , what do you do?

The Splatter Man on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW . ARCHAEOLOGIST'S LUCK (+2 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette).
 
lostsole31
 R32T13.05:  Glad of his brothers presence, Angelo keeps moving away from the Splatter Man. Then he uses the wand on himself again for   9 healing  . 
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "I think we are going in a good direction.  If you think of a better way or need some healing let me know brother."   
 

 R32T13:  The Splatter Man shocks Lexi as he pops partly out of the wall above the undead slayer. The ghost's fell hand passes through the surprised man's neck for   25 corruption  . So powerful was this particular strike that the metal on Lexi's shield corrodes, doing   4 mod corruption   to it as well, though it still holds strong.

 End Round 32, Begin Round 33 ...

R33T13.2:   Alexandru , what do you do?

Zauberei on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Alexandru: 13.2. Longsword &amp; shield. Warhammer dropped. 2 WIS  damage. SICKENED til R33T13.2!!!
* Collective w/ Angelo, Marius, Zauberei.
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW . ARCHAEOLOGIST'S LUCK (+2 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R33T13.2:  
 Spoiler: Alexandru &gt;&gt;&gt; Collective 
   "Ango? Be strong for us..."   
 
Alexandru focuses on himself briefly, but that leaves him vulnerable. The Splatter Man passes his discorporate hand through the man's muscular upper right arm. Alexandru resists valiantly, but even with that great effort still takes   19 corruption  . Wounded as he was before, Alexandru looks to his brother as he drops to his knees - hair rapidly greying and wrinkles on his skin - and falls over stone dead.

 R33T13.1:   Zauberei , you "heard" Alexandru's entreaty to his brother, immediately followed by feeling that you are no longer connected to Alexandru (or Angelo). What do you do?

Angelo on deck, the Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW . ARCHAEOLOGIST'S LUCK (+2 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R33T13.1:  Zauberei tears up at another companion down. This hits home harder when he goes to tepe a message across the collective, but then silently curses the party's misfortune, for it was the now-fallen Alexandru who was the "generator" for the collective. No more collective. He keeps moving trying to get out getting as far as the end of the last hallway before the central room with the escape rope.

 R33T13.05:   Angelo , what do you do? You feel it as a twin more than you do the collective. Your bother isn't just unconscious, but his soul is gone from his shell.

The Splatter Man on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW . ARCHAEOLOGIST'S LUCK (+2 luck bonus on attack rolls, saves, skill checks, &amp; weapon damage rolls).
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R33T13.05:  Angelo lets out a heart-wrenching bellow as his one remaining family member falls in front of him. Seeing the ghost, Angelo seethes and lets out his rage in his magic, peppering the Splatter Man with arcane force for   11 force   before turning and moving west through the poorly dug tunnel until he sees the open secret door.

 R33T13:  The triumphant cackling of the sadistic spirit is heard throughout the halls, subsiding into the sounds of more magic being cast.

 End Round 33, Begin Round 34 ...

R34T13.1:   Zauberei , what do you do? The rope is roughly 40' from you, and there is difficult terrain from the fallen platform.

Angelo on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R34T13.1:  Zauberei skirts the rough and difficult terrain but still making sure he  takes the quickest route and will attempt to climb the rope. Even though it had been knotted, in the time that the group has been down here, enough water has collected to make the rope slippery, and Zauberei fails to find good purchase.

 R34T13.05:   Angelo , what do you do?

The Splatter Man on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R34T13.05:  Angelo spares another glance back along the tunnel before moving on with tears in his eyes.

 R34T13:  Zauberei hears the Splatter Man casting a spell. This is not a quick spell, but long and continuous.

 End Round 34, Begin Round 35 ...

R35T13.1:   Zauberei , you dropped your quarterstaff some time back, and are holding Alexandru's warhammer with one hand.  Light  is on your bandolier. You currently have  expeditious retreat, mage armor, &amp; ant haul  cast upon yourself. You have suffered 2 WIS damage. You realize that you need to drop Alexandru's warhammer to properly climb the rope ... you can't do it one-handed. The Splatter Man is still intoning a spell. What do you do?

Angelo on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier. Alexandru's warhammer in hand.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R35T13.1:  Zauberei drops the warhammer and attempts the climb again, but just can't manage on the slick rope.

 R35T13.05:   Angelo , what do you do?

The Splatter Man on deck, Zauberei in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R35T13.05:  Angelo moves quickly, realizing he needs to escape this accursed place.

 R35T13:  The Splatter Man's casting ends, and as he does, two red-tinged gold eagles appear in the room with Zauberei. The Splatter Man says something in an unknown language. One of the eagles charges Zauberei, its beak biting into the Nethysian's chest for  1 . The other eagle, on the other hand, doesn't attack Zauberei, but flies to the north and west and gains some altitude (25').

 End Round 35, Begin Round 36 ...

R36T13.1:   Zauberei , you have nothing in hand. What do you do?

Angelo on deck, The Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. CHARGED!!!
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R36T13.1:  Zauberei steps away from the the bird to the NW and draws his dagger at the same time. He fumbles through his mind for how to help him in this situation, and hits upon a spell he will begin casting when he has the chance.

 R36T13.05:   Angelo , what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. CHARGED!!!
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R36T13.05:  Angelo continues hustling....hoping to see someone familiar but also hoping to not find anything. He ends up at the far western part of the main passage leading to the great center room with the ruined platform and rope. He only knows this, seeing Zauberei and his light there. Next to the rope is a bird.

 R36T13.02-01:  Red (eagle) flies in at an altitude of 25', and tries to bite the rope and misses! Meanwhile Blue (eagle) flies south, wings around deftly while getting a little altitude and closes on the rope, severing it with its beak.  The bottom part of rope falls away, with the bitter end hanging 20' off the ground.

 R36T13:  The Splatter Man is heard cackling to the south, sensing the fleeing interlopers' doom.

 End Round 36, Begin Round 37 ...

R37T13.1:   Zauberei , it looks like even if you get away from the Splatter Man, you are doomed down here in the depths of Harrowstone. What do you do?

Angelo on deck, Enemies in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Knotted rope hangs down to a height of 15'.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R37T13.1:  Zauberei casts barkskin and yells,   "Angelo, do you have more rope? His summoned monsters bit the rope at the top of the hole."  ,

 Zauberei then moves back to the eastern hallway, and yet away from Angelo whom he had thought to meet up with, and yet felt the compulsion to continue eastwards to where the rope really is (completely going past my past mistake).

 R37T13.05:   Angelo , you saw Zauberei in his pool of light go south, likely to go to the far eastern room where the rope (really) is, in the room with the water. Angelo has a sense, almost as if whispered from his dead brother Alexandru, that the eagles were sent to cut off your escape. What do you do?

Enemies on deck and in the hole ..

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW .
*  Note the successful Aid Another to Angelo's +4 to AC from Alex until Alex's next turn.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R37T13.05:  Angelo yells back,    "I have a better way to get back up. Come back here and we can get out."   

He then utters a spell that heals back some of his wounds (  10 healing  ) even as he moves forward, unhitching his whip.

 R37T13.02-13:  Over the Splatter Man's mid-distance cackling that somehow reaches the entire lower level, the eagles - having been confused by some trick (perhaps Nethys sent a brief favor to his servant?) break off from their current position and fly eastwards, staggered in position. Red flies to a height of 20' and snaps hard, severing the rope at the 25' height altitude. Blue gets to the rope, climbing to a height of 35' from the water line to its current position in the 10' x 10' chimney.

 End Round 37, Begin Round 38 ...

R38T13.1:   Zauberei , as a refresh for this room, this cavernous chamber may have once been an underground cellblock, but it has long since collapsed. The crumbled walls are thick with mold and stained with soot, and heaps of fallen stones and charred wooden beams line the area. Water drips and seeps along the walls, collecting in a dark, murky pool in the middle of the room. To the north, the twisted remains of a wood and iron lift lie in a heap in a shallow portion of the pool. A jagged hole in the roof yawns twenty feet above this ruin. To the west, a partially blocked opening seems to  open up after several feet into a dark but stable tunnel.

Note that you can't actually see the upper eagle that is in the chimney, and the other one isn't really visible at this angle, either ... as it is at the height of the ceiling just inside the chimney.  What do you do?

Angelo on deck, Enemies in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope severed @ 25' mark.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW  &amp; whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R38T13.1:  Hearing his comrade's call, he heads back to the west and zooms right up to Angelo and says,     "They did cut the rope. Just now... Ugh."  
   
 R38T13.05:   Angelo , what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope severed @ 25' mark.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor .  Wand of CLW  &amp; whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R38T13.05:    "Good to see another friendly face, this has been terrible  ," Angelo says with a quiet voice.   "I do have a magical means of getting us out of this place despite the rope being gone.  Are you injured?  "

Angelo then puts his wand away, and then heals himself with a spell for   11 healing  .

 R38T13.02-.0:  Distant laughter.

 End Round 38, Begin Round 39 ...

R39T13.1:   Zauberei , what do you do?

Angelo on deck, enemies in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R39T13.1:  Zauberei says,   "I am on the edge of collapse, I believe I would fall if I take anymore wounds."  
 R39T13.05:   Angelo ?

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R39T13.05:  "  Let's do what we can to get us ready for the ascent  ," Angelo says. He casts a spell and heals some of Zauberei's wounds (  7 healing  ). "  Can do that one more time or save it for emergency."  

Looking around, Angelo doesn't notice anything out of place or of note.

 End Round 39, Begin Round 40 ...

R40T13.1:   Zauberei , what do you do?

Angelo on deck ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R40T13.1:    "Do what you need to do, unless you want to enlarged?"   Zauberei asks.

 R40T13.05:   Angelo , what do you do?

Enemies on deck/ in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R40T13.05:    "No enlarge thanks  .   Here is one more bit of healing,"   Angelo says as he casts a spell on Zauberei for   9 healing  . He starts forward again towards the rope.  "  Perhaps staying together will allow me to fulfill my brothers last wish."  

Some blood trickles down Angelo's nose from the spellcasting effort.

 R40T13.02-.0:  Two eagles soar past Angelo's head to attack Zauberei, but neither one of them get past the mage's protections. Cackling heard again from the south.

 End Round 40, Begin Round 41 ...

R41T13.1:   Zauberei , there are two eagles that have landed on the ground in front of you, between yourself and Angelo. What do you do?

Angelo on deck, Enemies in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R41T13.1:  Zauberei growls in frustration and reacts angrily casting a spell heedless of the danger birds. One eagle misses, but another nips him in the shoulder for 4, but Zauberei's mind holds fast as he casts his spell, a dark pall forming on his off-hand. But just like Angelo, the spellcasting efforts give him a nosebleed as well. He tries to swing at an eagle but his weariness makes his swing wide.

 R4T13.05:  Angelo, what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.  Inflict moderate wounds  on hand.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. Can't use bite until end of next turn.
Blue Fiendish Eagle: 13.01. (5:5). Will last til R43T13.
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R4T13.05:  "  Nasty little birdies  ," Angelo says.  Then steps a little closer to the birds and whips one of the feathered friends, and it disappears from view when the whip nearly cuts it in half.

 R4T13.02-.0:  Cackling continues south of Angelo, filling the halls. As Red hops to the side and attacks Zauberei, he kicks dust from the floor into its eyes, blinding it, causing it to attack wildly.

 End Round 41, Begin Round 42 ...

R42T13.1:   Zauberei , what do you do?

Angelo on deck, Enemies in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.  Inflict moderate wounds  on hand.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. BLINDED til R42T13.02!!!
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R42T13.1:  Zauberei reaches out to touch the bird with his off hand - albeit missing - and then moves his towards the room with opening to the first floor.

 R42T13.05:   Angelo , what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.  Inflict moderate wounds  on hand.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13. BLINDED til R42T13.02!!!
The Splatter Man: 13.
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R42T13.05:  Angelo catches up to Zauberei and keeps an eye out for enemies.

 R42T13.02:  The eagle must have cleared its vision as it comes zooming into Angelo's whip-range. He snaps and misses. The eagle snaps its beak at Zauberei as it alights on the ground.

 R42T13:  Casting is heard from the south, and a whip made of force appears next to the heroes. It snaps and strikes Zauberei in the chest for   3 force  .

 End Round 42, Begin Round 43 ...

R43T13.1:   Zauberei , what do you do?

Angelo on deck, Enemies on deck and in the hole ....

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.  Inflict moderate wounds  on hand.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13.
The Splatter Man: 13.  Spiritual weapon  til R49T13 (BAB +9, 1d8+2 force).
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R43T13.1:  Zauberei reaches out with necrotic energy on his had to touch the bird but misses.

   "We have to hurry. If we can get out of range of the spell it can't  attack us,"   Zauberei says as he point at the  spiritual weapon . He then  moves into the room with open to the first floor, the spectral whip following close behind.

 R43T13.05:   Angelo , what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger. Quarterstaff dropped.  Light  on bandolier.  Inflict moderate wounds  on hand.
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.
*  Light  on sash.
Red Fiendish Eagle: 13.02. (5:5). Will last til R43T13.
The Splatter Man: 13.  Spiritual weapon  til R49T13 (BAB +9, 1d8+2 force).
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R43T13.05:  Angelo nods and begins whistling a quiet dirge of death. Then he snaps the whip at the bird - dispelling it - before moving on.

 R43T13:  The spectral whip crits Zauberei, cracking him in the back of his right hamstring for  19 + knocked 2 squares east  into the water, face down.

 End Round 43, Begin Round 44 ... 
 R44T13.1:   Zauberei , roll a stabilization check ...

Angelo on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger dropped. Quarterstaff dropped.  Light  on bandolier.
*  Face down in water ...
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip. ARCHAEOLOGIST'S LUCK active.
*  Light  on sash.
The Splatter Man: 13.  Spiritual weapon  til R49T13 (BAB +9, 1d8+2 force).
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R44T13.05:  Angelo moves in quickly to Zauberei, annoyed by a pile of rubble that slows him down.

 R44T13:  The spectral whip flays Zauberei for   4 force  .

 End Round 44, Begin Round 45 ...

R45T13.05:   Angelo , due to the rocks and water, you had to hustle to get to the spot where you are and didn't have a chance to turn Zauberei over. What do you do?

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger dropped. Quarterstaff dropped.  Light  on bandolier.
*  Face down in water ...
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip. ARCHAEOLOGIST'S LUCK active.
*  Light  on sash.
The Splatter Man: 13.  Spiritual weapon  til R49T13 (BAB +9, 1d8+2 force).
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R45T13.05:  Angelo turns Zauberei over and takes put the  wand of cure light wounds  again, saying,   Hope this helps to save at least one person."  
 R45T13:  The whip of force slashes down and tears open Zauberei's shoulder to mid-chest for  10 .

 End Round 45, Begin Round 46 ...

R46T13.05:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Zauberei: 13.1. Dagger dropped. Quarterstaff dropped.  Light  on bandolier.
*  Face down in water ...
*   Expeditious Retreat  til R69T12.  Barkskin  til R77T13.1. 
*  Mage armor . 2 WIS damage (Z-).  Ant haul  (8 hours).
Angelo: 13.05.  Mage armor . Whip.  Wand of CLW  in off-hand.
*  Light  on sash.
The Splatter Man: 13.  Spiritual weapon  til R49T13 (BAB +9, 1d8+2 force).
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
 
lostsole31
 R46T13.05:   Angelo cringes as another wound appears.  He uses the wand and touches Zauberei - but the spell doesn't discharge, and nothing on Zauberei heals. The spectral whip, was animate before, now just hangs limply in the air as if it has no target. He instead touches the wand to himself for   8 healing  . Since both hands are full, he puts the wand away again, holding only his whip, and looking down at Zauberei's lifeless eyes.

 End Initiative ... 
 Angelo , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R55T14 (+1 morale attack rolls &amp; saves vs. fear).
&gt;&gt;&gt; Rope completely severed in pieces at bottom of chimney.
Angelo: 13.05.  Mage armor . Whip.  Wand of CLW  in off-hand.
*  Light  on sash.
The Splatter Man: 13.  Spiritual weapon  til R49T13 (BAB +9, 1d8+2 force).
*  Eagle's splendor  til R75T13.

 DEAD/ OOC 
 Paula: 7. 4 WIS damage (P-A). STABLE!!! 
Alexandru. Hargrimm (body at bottom of oubliette). Marius.
Zauberei: 13.1. Dagger dropped. Quarterstaff dropped.  Light  on bandolier.
 
lostsole31
 Admin Tracking ... 
 
 Spoiler: Battle Tracker 

Angelo: x. Axe. *  Immediate Action, if attacked by the ghost:   Warning Roar  
*  Mage Armor  (8 hours).  Niann: x. Gloom Shield (4 min).
 * IA: if attacked activate shadow barrier.
*  Heroism  (40 min).  Ivan: x.

 DEAD/ OOC 
x.
 
lostsole31
 Begin Round One ...

R1T24:   Niann , what do you do?

 
 Spoiler: Battle Tracker 

Niann: 24. Gloom Shield (3 min). * IA: if attacked activate shadow barrier.
*  Heroism  (39 min). Ivan: 19. Axe. *  Immediate Action, if attacked by the ghost:   Warning Roar  
*  Mage Armor  (7:59 hours). Angelo: 16.
Blood-Writ Names: 10.

 DEAD/ OOC 
x.
 
lostsole31
 R1T24:   
 Spoiler: Niann &gt;&gt;&gt; Collective 
In the collective:    "Angelo you said it wrote  the letters of the names of the group on the wall as it attacked the  minds? Is this the ghost or something else?"

"You attacked the letters and and hurt it with positive energy?"   
 

Niann looks around for a spellbook that might have been the ghost's, but then seeing the moldy spellbook in Angelo's hands, takes it out of his hands and into her own.

 R1T19:   Ivan , what do you do? You have your axe in hand.

 
 Spoiler: Battle Tracker 

Niann: 24. Splatter Man's spellbook.
 * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated). Ivan: 19. Axe. *  Immediate Action, if attacked by the ghost:   Warning Roar  
*  Mage Armor  (7:59 hours). Angelo: 16.
Blood-Writ Names: 10.

 DEAD/ OOC 
x.
 
lostsole31
 R1T19:   
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "Nothing here yet, but bloody walls. I guess the fight is coming."   
 
Ivan walks back into the main room, spies the bloody walls there too,  and frowns in contemplation at the droplets. He then claps a hand on his  allies' shoulders as he weaves a spell over the party, filling them with a sense of hope.

 R1T16:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 

Niann: 24. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated). Ivan: 19. Axe.  Communal protection from evil  til R11T19. *  Immediate Action, if attacked by the ghost:   Warning Roar
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19.
Blood-Writ Names: 10.

 DEAD/ OOC 
x.
 
lostsole31
 R1T16:  Angelo looks around uncertainly, but prepares to cast a spell once the Splatter Man makes himself known.

 R1T11:  Viridian delays ...

 R1T10:  As the blood drips down the wall, Ivan sees a bloody letter "I" form on the wall just west of him. Unbidden from desire, the terror that it means - that he has been marked by the Splatter Man for death, is too terrifying (  2 WIS damage  ), he lets out a long, loud, terrible scream.

 End Round One, Begin Round 2 ...

R2T24:   Niann , what do you do?

Ivan on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 

Niann: 24. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated). Silver:  21.
Ivan: 19. Axe.  Communal protection from evil  til R11T19. *  Immediate Action, if attacked by the ghost:   Warning Roar
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19. READIED to cast  magic missile  once Splatter Man appears.
Blood-Writ Names: 10.

Viridian: 11.

 DEAD/ OOC 
x.
 
lostsole31
 R2T24:   
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "Ivan, what is doing this? Angelo, take this book. I need my hands. Sorry!"   
 
Niann throws her javelin at the red letter and destroys the letter "  I  " even as she summons another shadowy javelin while holding out the book for Angelo to take.

 R2T19:   Ivan , what do you do?

Angelo on deck, Danger in the hole ...

 
 Spoiler: Battle Tracker 

Niann: 24. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated). Silver:  21.
Ivan: 19. Axe.  Communal protection from evil  til R11T19. *  Immediate Action, if attacked by the ghost:   Warning Roar
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19. READIED to cast  magic missile  once Splatter Man appears.
Blood-Writ Names: 10.

Viridian: 11.

 DEAD/ OOC 
x.
 
lostsole31
 R2T19:  
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "I guess just keep smashing letters and looking until we find it?"   
 
 Ivan casts another spell over the party and shifts over to peer into yet another cell. Unfortunately, Angelo's light doesn't reach enough into that cell to illuminate more than a sliver.

 R2T16:   Angelo , your readied action didn't occur. What do you do?

Danger on deck, Niann in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated). Silver:  21.
Ivan: 19. Axe.  Communal protection from evil  til R11T19. *  Immediate Action, if attacked by the ghost:   Warning Roar
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19. READIED to cast  magic missile  once Splatter Man appears.
Blood-Writ Names: 10.

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R2T16:  Angelo looses his grip and the flask (they come in flasks, not vials) of holy water shatters on the ground at his feet. Considering Niann's javelin destroyed the letter in the first place, the effect is about the same.

 R2T10:  Everyone feels a foreboding sense of doom, but nothing else dramatic happens.

 End Round 2, Begin Round 3 ...

R3T24:   Niann , what do you do? There is no letter or enemy to attack, just that oppressive feeling ... a feeling that you've been somehow marked.

Ivan on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated). Silver:  21.
Ivan: 19. Axe.  Communal protection from evil  til R11T19. *  Immediate Action, if attacked by the ghost:   Warning Roar
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19.
Blood-Writ Names: 10.

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R3T24:  Niann steps to the SW and flips through the book to find a spell. Then sits it down in the square to the west. 
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "Tear out these pages if the ghost appears. If that is how it works."   
 

 R3T19:   Ivan , what do you do?

Angelo on deck, Niann in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated). Silver:  21.
Ivan: 19. Axe.  Communal protection from evil  til R11T19. *  Immediate Action, if attacked by the ghost:   Warning Roar
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19.
Blood-Writ Names: 10.

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R3T19:  Ivan reaches into his belt pouch and pulls out a small stone, which  proceeds to hover around his head while lighting up his area.

 R3T16:  Angelo picks up the Splatter Man's spellbook, and readies to tear out a spell.

 R3T10:  Everyone feels that same foreboding, and Ivan barely fights it off, but Angelo suffers as a red    A    appears on the wall near him, and he wails from the psychic pain even as he takes  2 WIS .

 End Round 3, Begin Round 4 ...

R4T24:   Niann , what do you do?

Ivan on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated). Silver:  21.
Ivan: 19. Axe.  Communal protection from evil  til R11T19. 2 WIS damage.
 *  Immediate Action, if attacked by the ghost:   Warning Roar
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19. READIED to tear out a spell if Splatter Man appears. 2 WIS damage.
Blood-Writ Names: 10.

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R4T24:  Niann throws her javelin and the red letter     A     on the wall - destroying it - and then resummons another javelin.

 R4T19:  Ivan, what do you do? The letter     I     that you're looking at is 10' to your west on the cell's wall.

Angelo on deck, Danger in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19.
 * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Silver:  21.
Ivan: 19. Axe.  Communal protection from evil  til R11T19. 2 WIS damage. *  Immediate Action, if attacked by the ghost:   Warning Roar
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19. READIED to tear out a spell if Splatter Man appears. 2 WIS damage.
Blood-Writ Names: 10. (31:54).

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R4T19:  Ivan shifts into a defensive posture and advances toward the "I" letter.  He draws his dagger with his off-hand as he goes, shoulders his  greataxe, and hacks at the letter with the knife, destroying it!. 
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "My name's showing up in here!"   
 

 R4T16:  Angelo, the A is going, but you still feel that onerous pressure and terror working at your mind. What do you do?

Danger imminent, Niann in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Silver:  21.
Ivan: 19. 2 WIS damage. Axe &amp; dagger.  Communal protection from evil  til R11T19.  Vigilant keeper's stance .
 *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16.  Communal protection from evil  til R11T19. READIED to tear out a spell if Splatter Man appears. 2 WIS damage.
Blood-Writ Names: 10. (21:54).

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R4T16:  Angelo nods thanks to Niann, "  Please continue to erase the letters."  

Angelo keeps an eye out and prepares the spellbook again.  
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "My name seems to be starting out here too. Niann is being kind enough to destroy them."   
 

 R4T10:  The oppressive mental terror continues to lap in waves against the heroes.

This time, on the wall next to Niann, appears an     N     even as within the cell there appears - not an 'I' - but this time a     V    ! 
 Spoiler: Mental Anguish 
And another  2 WIS  damage each.
 
Even Angelo felt at his limit resisting the anguish as Niann and Ivan scream and howl in pain for several seconds.

 End Round 4, Begin Round 5 ...

R5T24:   Niann , what do you do? Your grip on sanity has never been great - what with treading in a darkened world as you do.

Ivan on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. 2 WIS. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Silver:  21.
Ivan: 19. 6 WIS damage. Axe &amp; dagger.  Communal protection from evil  til R11T19.  Vigilant keeper's stance . *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16. 2 WIS damage.  Communal protection from evil  til R11T19. READIED to tear out a spell if Splatter Man appears.
Blood-Writ Names: 10. (21:54).

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R5T24:  
 Spoiler: Niann &gt;&gt;&gt; Collective 
Niann tepes in the collective,    "Ivan, is this the effects of the ghost's or something else like a haunt? My mind is being attacked as well now."   
 
Once she recovers a bit Niann throws the javelin at the 'N,' destroying it. Then another javelin appears in her hand.

 R5T19:   Ivan , what do you do?

Angelo on deck, Danger close ....

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. 2 WIS. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Silver:  21.
Ivan: 19. 6 WIS damage. Axe &amp; dagger.  Communal protection from evil  til R11T19.  Vigilant keeper's stance . *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16. 2 WIS damage.  Communal protection from evil  til R11T19. READIED to tear out a spell if Splatter Man appears.
Blood-Writ Names: 10. (11:54).

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R5T19:  Ivan slashes at the     V     on the wall, destroying it. He then sheathes his dagger and grasps his  axe with both hands once more, shifting backwards a little.

 R5T16:   Angelo , your readied action did not go off. What do you do?

Danger Imminent, Niann in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. 2 WIS. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Silver:  21.
Ivan: 19. 6 WIS damage. Axe.  Communal protection from evil  til R11T19.  Vigilant keeper's stance . *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16. 2 WIS damage.  Communal protection from evil  til R11T19. READIED to tear out a spell if Splatter Man appears.
Blood-Writ Names: 10. (2:54).

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R5T16:  Angelo steps up next to Niann.  Then after casting an arcane spell,  some  bobbing lights appear and they descend into the watery depths.  
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "It is possible the ghost is simply hiding in one of the cells or in this watery hole."   
 
Since he only had the four lights descend and didn't limit distance, the lights continue down until there is a general dim glow from the water, but enough to note two bodies down there - one thick and full like that of a dwarf, the other skeletal and longer like a human that has long been dead. Angelo knows not to trust his eyes from the effects of refraction, but given the steady time they lights descended until they no longer could continue, he estimates the oubliette to be about 30' deep.

 R5T10:  The dark oppression continues. Even with the protective spell against darkness, it is a difficult mental battle that Angel loses as he cries out in anguish ( 2 WIS ) as an     N     appears on the wall north of him. Ivan is only barely more successful and it is his protective spell that barely carries him over the line, just as Niann likewise depends on the spell to be barely keep from losing a bit of her sanity this time around.

 End Round 5, Begin Round 6 ...

R6T24:   Niann , there is an     N     on the wall just east of the doorway to the north of you, affecting Angelo. What do you do?

Ivan on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. 2 WIS. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Silver:  21.
Ivan: 19. 6 WIS damage. Axe.  Communal protection from evil  til R11T19.  Vigilant keeper's stance . *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16. 4 WIS damage.  Communal protection from evil  til R11T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R15T16.
Blood-Writ Names: 10. (2:54).

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R6T24:  
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "Angelo, get out of the room, try to recover. I might have to as well."   
 
Niann again throws a javelin at the letter destroying it, and reforms a new javelin.

And yet, the sense of doom abates. The mental anguish each has suffered is still extant, but otherwise it feels like the threat of the blood-writ names has passed.

 Combat Ends! 
 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R42T19 (+1 morale attack rolls &amp; saves vs. fear).
Niann: 24. 2 WIS. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R11T19. * Gloom Shield til R31T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Silver:  21.
Ivan: 19. 6 WIS damage. Axe.  Communal protection from evil  til R11T19.  Vigilant keeper's stance . *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Angelo: 16. 4 WIS damage.  Communal protection from evil  til R11T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R15T16.
Blood-Writ Names: 10. (2:54).

Viridian: 11. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
There is a new, strange, more ominous feeling and Angelo, looking into the pool, sees  him  ... sees the one that killed his brother ... The Splatter Man, late Professor Hean Feramin. Niann hadn't yet adjusted her vision, but she does she .... something ephemeral ...with Angelo's ghostly lights deep in the water.

 Begin Round One ... 
 R1T17:  Angelo sees the Splatter Man looking up, and Angelo doesn't feel that it is a general glance, but directed at him. The Splatter Man's mouth opens and gesticulates, and four bolts of pure magical force splash out of the water to strike Angelo in the torso for   14 force  . Even Niann finally sees and notices a ghostly figure rising upwards, but neither can quite judge immediately how far down he is.

 R1T15:   Angelo , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Splatter Man: 17.
Angelo: 15. 4 WIS damage. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R9T19. * Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance . *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Viridian: 6.

 DEAD/ OOC 
x.
 
lostsole31
 R1T15:  Angelo cries out in physical and emotional pain as he tears out a page ( levitate ) of the spellbook violently, doing   7 spiritual   to Splatter Man before taking a step away. 
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "The ghost is in the water filled hole in here the main room and he hurts bad. Hopefully one of you is able to heal?"   
 

 R1T14:   Niann , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Splatter Man: 17.
Angelo: 15. 4 WIS damage. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow javelin in hand. Splatter Man's spellbook.  Communal protection from evil  til R9T19. * Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance . *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Viridian: 6.

 DEAD/ OOC 
x.
 
lostsole31
 R1T14:  Niann forms sphere of darkness around herself and Angelo.  
 Spoiler: Niann &gt;&gt;&gt; Collective (Ivan) 
   "Ivan get in my Shroud if you can, you have to steel your will to move into it."   
 

 R1T8:   Ivan , what do you do?

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Splatter Man: 17.
Angelo: 15. 4 WIS damage. Splatter Man's spellbook. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow javelin in hand.   Communal protection from evil  til R9T19.
 * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance . *  Free Reaction:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). Viridian: 6.

 DEAD/ OOC 
x.
 
lostsole31
 R1T8:  Ivan resumes his defensive stance at the sounds of violence outside. 
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "I can heal, but not this mental damage. If you need me to sanctify your weapon, now's the time."   
 
 He then runs back into the room and takes up a position near Niann, axe  at the ready. A burst of wan, blue-wight light bursts forth from him, reacting very weakly with something in the water for only   1 PE  . Ivan looks into the water to see the ghostly-green figure an indeterminate distance in its submergence, with a strange symbol in its ghostly forehead.

 R1T6:  Viridian is now "online" and delays.

 End Round One, Begin Round 2 ...

R2T23:  The strange patter of footsteps moving quickly is heard north of the gate! 😦
 R2T17:  Under the water, the Splatter Man appears to begin casting a spell, and is in the midst of it even as the heroes go...

 R2T15:  Angelo, what do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Splatter Man: 17. CASTING SM2 to summon 1d3+1 dire rats to act as distractions!
Angelo: 15. 4 WIS damage. Splatter Man's spellbook. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow javelin in hand.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10').
  * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R2T15:  Angelo moves a bit to get a better view of the Splatter Man, and has to change where he expected to stand because of the depth of the Splatter Man, standing at the oubliette's edge. He defiantly tears another page out of the spellbook, and the Splatter Man recoils as he takes   5 psychic damage  . The jolt isn't enough to stop the Splatter Man from stopping the spell he is casting. 
 Spoiler: Angelo &gt;&gt;&gt; Collective 
"   Besides mental i have also sustained decent  physical damage.  As for sanctify, I won't use my weapon most likely  until spell book done for. If it lasts a while though...."   
 
Only one spell remains in the spellbook.

 R2T14:   Niann , what do you do?

Ivan on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Splatter Man: 17. CASTING SM2 to summon 1d3+1 dire rats to act as distractions!
Angelo: 15. 4 WIS damage. Splatter Man's spellbook. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow javelin in hand.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R2T14:  Niann drops her shadowy javelin and calls forth a great sword made of  the same shadowy stuff. As she grips it she brings down in the direction  of the ghost that is still out of reach of her weapon but a bit of that  shadowy stuff comes from the weapon in the direction of the ghost, making a big, darkened splash, but not hitting the Splatter Man.  
 Spoiler: Niann &gt;&gt;&gt; Collective (Ivan) 
   "You can sanctify this weapon Ivan."   
 

 R2T8:   Ivan , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Splatter Man: 17. CASTING SM2 to summon 1d3+1 dire rats to act as distractions!
Angelo: 15. 4 WIS damage. Splatter Man's spellbook. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R2T8:   
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "Angelo, let me heal you, then back away from the door. Niann, I'll help you next."   
 
Ivan casts a healing spell on Angelo for   10 healing  , and then hefts his axe defiantly.

 End Round 2, Begin Round 3 ...

R3T17.2-.0:  The Splatter Man finishes his spell, and a couple R.O.U.S.s with red-tinged, black fur and malevolent red eyes appear around the edges of the oubliette. The Splatter Man shouts something, and points to Angelo and Ivan, and they attack, but recoil on their attacks against both targets. The ghost then casts another spell, and four arcane bolts blast into Angelo for what would have been   30 force  , but Ivan's power ablates that to  15 force , and then takes all of that onto himself, minimizing that with his psionic prowess to only take  3  himself. Seeing the lack of effect his rats have ... and that his target is unharmed while another takes a pittance, the Splatter Man rages with a scream.

 R3T15:   Angelo , one page remains in the spellbook! What do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Red Fiendish Dire Rat: 17.2. (5:5). SMITE GOOD vs. Angelo.
Splatter Man: 17. (5:5). Smite Good was wasted on Ivan.
Angelo: 15. 4 WIS damage. Splatter Man's spellbook. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). * IA: If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R3T15:  Angelo musters all his anger into tearing out the last page of the spellbook while staring at the Splatterman, which does   4 psychic   to the ghost, even as the moldy spellbook turns to dust in Angelo's hands.  
 Spoiler: Angelo &gt;&gt;&gt; Collective 
"   Thank you for your efforts, they seem to be helping tremendously. "   
 

 R3T14:  Niann, what do you do?

Ivan on deck, Enemies in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Red Fiendish Dire Rat: 17.2. (5:5). SMITE GOOD vs. Angelo. Will disappear at beginning of R11T17.2.
Splatter Man: 17. (5:5). Smite Good was wasted on Ivan. Will disappear at beginning of R11T17.1.
Angelo: 15. 4 WIS damage. Splatter Man's spellbook. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). * IA: If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R3T14:  Niann again slashes her great sword in the direction of the ghost. A dark force rips through the space in the ghost's direction, and is as useful as a Frenchman's fart in an English knight's general direction.  
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "Keep an eye on those rats they still might get through."   
 

 R3T8:   Ivan , what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Red Fiendish Dire Rat: 17.2. (5:5). SMITE GOOD vs. Angelo. Will disappear at beginning of R11T17.2.
Splatter Man: 17. (5:5). Smite Good was wasted on Ivan. Will disappear at beginning of R11T17.1.
Angelo: 15. 4 WIS damage. Splatter Man's spellbook. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). * IA: If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R3T8:  Ivan shifts over and lays a hand on Niann, as warmth pours from him into  his friend's weapon. He then sends reassuring feelings towards Angelo  through their mental link before resuming his defensive stance. 
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "Here, this should help, friends."   
 

 End Round 3, Begin Round 4 ...

R4T17.2:  Rat-Blue closes, though it has a little trouble doing that, and Ivan uses his reach to strike the rat to make it disappear with a *POP!*.

 R4T17:  The Splatter Man casts a spell underwater and arcane bolts lance out of the water to strike Angelo and still takes 5 force, even as Ivan burns mental energy and takes  3  (and 4 PP).

 R4T15:   Angelo , you receive a flash of mental energy given you insight on more precise attacking against the rat, if you so desire. With the spellbook gone, you have nothing your hand now. What do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Red Fiendish Dire Rat: 17.2. (5:5). SMITE GOOD vs. Angelo. Will disappear at beginning of R11T17.2.
Splatter Man: 17. (5:5).
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8.
 *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R4T15:  Angelo casts an arcane spell aiming at the Splatter Man, three arcane bolts splashing into the water to rip into the ghost for   9 force   before stepping away from the edge.

 R4T14:  Niann, what do you do?

 Ivan  on deck, Enemies in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Red Fiendish Dire Rat: 17.2. (5:5). SMITE GOOD vs. Angelo. Will disappear at beginning of R11T17.2.
Splatter Man: 17. (5:5).
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R4T14:   
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "I will step back as well, so he has to come out of the well to attack."   
 
Niann unleashes another blast of shadowy force from her weapon and then steps back from the well.

 R4T8:   Ivan , what do you do?

Enemies on deck and in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Red Fiendish Dire Rat: 17.2. (5:5). SMITE GOOD vs. Angelo. Will disappear at beginning of R11T17.2.
Splatter Man: 17. (5:5).
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). Ivan: 8. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,    paying up to 4 pp to reduce the damage he takes. He rounds down on  the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only  spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block  6).
*  Mage Armor  (7:59 hours). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R4T8:  Ivan readies holy energy to direct at the Splatter Man.

 End Round 4, Begin Round 5 ...

  R5T17.2-.0:  The rat "chases" Angelo, but otherwise can't seem to attack him. The Splatter Man rises out of the oubliette and Ivan channels holy energy that does  7 PE  to the ghost. The ghost pulls back, moving all the way to the southeast and casts a spell at Angelo, ripping away the bard's magical armor and leaving him vulnerable.

 R5T15:   Angelo , what do you do?

Niann on deck, Rat in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R5T15:  Angelo's casting creates floating lanterns and shedding light in the corner that the Splatter Man just retreated to.

 R5T14:   Niann , what do you do?

Ivan on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R5T14:   
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "I am going to get closer. Watch the rat. This shield will not last much longer. I can call it again."   
 
Niann casts a spell and then moves to the east side of well.

 End Round 5, Begin Round 6 ...

R6T17.1:   Ivan , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19.  Vigilant keeper's stance  (Living Bastion makes reach 5'-10'). *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19.  Shield  til R45T14.
 * Guardian Shroud til R5T14 (10'): Concealment 20% to all w/in. SR-able spells have 20% no effect.
* Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated).
* If/ Then: If attacked, she will activate shadow barrier (IA). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R6T17.1:  Ivan shuffles gingerly southward around the opposite side of the pool   from Niann. He then blesses his own weapon, giving it faint white sheen. 
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "Rat's dead, no?"    Ivan thinks to the party,    "This guy really hates you, Angelo. I can halve his damage again if you stay within ten feet of me."   
 

 R6T17:  The Splatter Man disappears to the east before reappearing from the east out of a cell to threaten Niann, only seconds after her guardian shroud had failed. From an altitude of 5', the Splatter Man reaches towards Niann, but she puts up a shadow barrier just in time to protect her.

 R6T15:   Angelo , what do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16. Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19.  Shield  til R45T14. * Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R6T15:  Angelo nods toward Ivan; then casts an arcane spell before following Ivan to the south. 
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "The feeling is mutual.  If there was a way  to punish these things more than simply destroying him i would for what  he did to my brother and companions."   
 

 R6T14:   Niann , what do you do?

Ivan on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19.  Shield  til R45T14. * Gloom Shield til R29T24.  *  Heroism  (39 min, sheet not updated). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R6T14:  Niann summons a distortion around her and the ghost. Then swings her shadowy sword at the ghost, missing wildly.  
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "This might prevent him casting. Prepare for him to flee."   
 

 End Round 6, Begin Round 7 ...

R7T17.1:   Ivan , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19.  Void active (1 Q/ turn).
 * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R7T17.1:  Ivan circles back around the north of the pool toward the ghost and channels more positive energy at it, though the ghost easily resists to only take   4 PE  .

 R7T17:  The ghost floats a few feet south and reaches a hand out at Niann, and Ivan gives a cry of warning, causing just enough hesitation that the Splatter Man misses the fetchling.

 R7T15:   Angelo , what do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19.  Void active (1 Q/ turn). * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R7T15:  Angelo will keep close to Ivan and then launch three missiles of force at the Splatter Man that strike for a total of   15 force  .

 R7T14:   Niann , what do you do?

Ivan on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Silver:  23.
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19.  Void active (1 Q/ turn). * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R7T14:  Niann fails to maintain her void and it shuts. 
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "Thanks for the warning. Any other words of advice on how to hit this creature?"    Niann asks with obvious frustration.
 
 Niann slides to North and swings with the shadowy greatsword, Ivan's blessing giving her the last needed push past the ghost's deflection field as she manages to tag the Splatter Man's left foot for  10 mod .

 End Round 7, Begin Round 8 ...

R8T17.1:   Ivan , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19.  Void active (1 Q/ turn). * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R8T17.1:  
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "Pharasma's weapon-blessings help but fade  fast, and I can grant only so many. I'll renew yours as best I can while  keeping on the pressure."   
 
Ivan zigs and zags toward the ghost, delivering a great swing of his axe as he reaches the spirit that goes through the ghost's right knee for  24 ! The ghost looks in shock and that split second opens up an attack from Niann. She didn't expect the opening, and went all or nothing with a big miss, however, throwing off her focus.

 R8T17:  The Splatter Man withdraws into the wall to the southwest and out of sight.

 R8T15:   Angelo , what do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
* Zeal: +1 morale bonus on attack rolls til R9T17.1!
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. +2 Aid Another on attacks til R4T8. *  Communal protection from evil  til R9T19.  Dancing lights  (4) all the way at bottom of oubliette, last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. AOO used.
 * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates,
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R8T15:  Angelo directs the lights to follow the ghost and as he moves he pulls out a wand and uses it on himself to gain   4 healing  . 
 Spoiler: Angelo &gt;&gt;&gt; Collective 
"   This is where it gets tricky. He runs and hides in areas difficult to get to.  Hopefully having doors open eases that burden."   
 

 R8T14:   Niann , roll a Will save to overcome the mental over-commitment you made to your last AOO. What do you do?

Ivan on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
* Zeal: +1 morale bonus on attack rolls til R9T17.1!
Ivan: 17.1. 6 WIS damage. Axe.  Communal protection from evil  til R9T19. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').  *  IA:  If ally attacked, use  Warning Roar .   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. *  Communal protection from evil  til R9T19.  Dancing lights  (4) last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.   Communal protection from evil  til R9T19. AOO used. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates,
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R8T14:  
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "We need to find him. You guys are doing great."   
 
Niann moves south then around the well in search of the ghost. Not seeing it, she casts a spell on her shadow greatsword, but nothing happens ... the magic still on Niann's hand but not on her sword.

 End Round 8, Begin Round 9 ...

R9T17.1:  Ivan's zeal ended. In addition, the  communal protection from evil  drops from everyone.  Ivan , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Ivan: 17.1. 6 WIS damage. Axe. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 4 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. *  Dancing lights  (4) last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.  Energy weapon [fire]  til R12T14 (on hand).
 * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R9T17.1:  Ivan steps slightly south and then closes his eyes in meditation. 
 Spoiler: Collective 
   "My protection against evil has faded, and I  must simultaneously touch you two to renew it. Next time the ghost  vanishes, come to me."   
 

 R9T15:   Angelo , what do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Ivan: 17.1. 6 WIS damage. Axe. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. *  Dancing lights  (4) last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.  Energy weapon [fire]  til R12T14 (on hand). * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R9T15:  Angelo moves to the south a bit a raises his hands in preparation.

 R9T14:   Niann , your energy weapon [fire] spell is still active on your hand, awaiting a target, and yet you had tried to put it on your greatsword and it didn't take. What do you do?

Ivan on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Ivan: 17.1. 6 WIS damage. Axe. Touch of the Spirit World on Axe til R10T17.1 (Affect incorporeal).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. READIED to cast  magic missile  if SM appears (10 force damage)! *  Dancing lights  (4) last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.  Energy weapon [fire]  til R12T14 (on hand). * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R9T14:  Niann moves towards the others and reaches out to touch Ivan's axe to imbue it with the flaming property. This time, it works ... it didn't for her own sword, but now Ivan's axe is lit up with flame!  
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "That should last several minutes."    says Niann in the collective.
 

 End Round 9, Begin Round 10 ...

R10T17.1:   Ivan , your Touch of the Spirit World ends on your axe. What do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).
  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. READIED to cast  magic missile  if SM appears (10 force damage)! *  Dancing lights  (4) last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.
 * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R10T17.1:  Ivan claps a hand on his teammates' shoulders, warmth flowing outward from him toward them. He then lopes south and west. 
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "Thank you! My protections on you are also renewed. What now?"   
 

 R10T15:   Angelo , your readied action didn't happen. What do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).   * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. READIED to cast  magic missile  if SM appears (10 force damage)! *  Dancing lights  (4) last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword.  * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R10T15:  Angelo will keep his eyes open and hands ready. 
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "Lets stay together and keep going around this section,  poking our heads into each cell until we find him?"   
 

 R10T14:   Niann , what do you do?

Ivan on deck, Splatter Man in the hole?

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. READIED to cast  magic missile  if SM appears (12 force damage)! *  Dancing lights  (4) last til R13T16.
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R10T14:  
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "The ghost is trying to wait out our resources. Have you heard casting? I will go into a room to find him."   
 
She pauses a moment, shadows gathering around her momentarily. She moves into the room to the south, but she is stepping in slippery water within a few feet and a crumbling floor enough that when she gets to the southern wall, she has gone as far as she can go, having no time to return to the north before others take action.

 End Round 10, Begin Round 11 ...

R11T7.1:   Ivan , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').   * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. READIED to cast  magic missile  if SM appears (12 force damage)! *  Dancing lights  (4) last til   R13T16  .
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R11T17.1:  Ivan closes his eyes momentarily and takes a deep breath to recenter  himself. He then follows Niann's example, stepping into the nearby cell  on the search for the Splatter Man, but in doing so he steps right into freezing cold water (and difficult terrain). 
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "Good point. I suppose we can spread out a little bit."   
 

 R11T17:  Spellcasting is heard to the north of Ivan - visible to him and partly visible to Niann, but unseen by Angelo - and four bolts of arcane force streak forth to strike Ivan in the chest for   19 force  .

 R11T15:   Angelo , your readied action did not occur because you don't see the Splatter Man from your position, but his voice is in the cell to the east of you and around the corner to the north. What do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').
*  Immediate (if triggered):   Warning Roar , in response to any attack roll against an ally that Ivan can see.    * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. READIED to cast  magic missile  if SM appears (12 force damage)! *  Dancing lights  (4) last til   R13T16  .
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R11T15:  Angelo steps to the side and raises his hands to cast, sending three missiles to counterattack with a volley that does a total of   13 force  .

 R11T14:   Niann , what do you do?  Water squares - not counting the oubliette - are difficult terrain (you had entered two such squares).

Ivan on deck, the Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').
*  Immediate (if triggered):   Warning Roar , in response to any attack roll against an ally that Ivan can see.    * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. READIED to cast  magic missile  if SM appears (12 force damage)! *  Dancing lights  (4) last til   R13T16  .
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R11T14:  Niann blasts off a spell that sends missiles into the Splatter Man for   6 force  . She then moves closer Ivan and Angelo, though her movement is stopped early as she finds Ivan right where she had intended to go.

 End Round 11, Begin Round 12 ...

R12T17.1:   Ivan , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).  * Vigilant keeper's stance  (Living Bastion makes reach 5'-10').
*  Immediate (if triggered):   Warning Roar , in response to any attack roll against an ally that Ivan can see.    * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 20 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. READIED to cast  magic missile  if SM appears (12 force damage)! *  Dancing lights  (4) last til   R13T16  .
*  Mage Armor  (4 hours). Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R12T17.1:    "Oof!"   Ivan grunts aloud as the missiles slam into him. 
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "Is anyone else hurt? I can group heal instead if others need it.  " 
 
Ivan then draws out and drinks a potion for   7 healing  . He drops his defensive stance for a more agile one and backs up slightly.

 R12T17:  The Splatter Man casts a spell, and again Angelo's magical armor is torn away. The ghost disappears northeast into the wall.

 R12T15:   Angelo , what do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).  * Unbroken Stride .
 * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 15 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage.  *  Dancing lights  (4) last til   R13T16  . Niann: 14. 2 WIS. Shadow greatsword.
 * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R12T15:  Angelo steps to close with Ivan and uses a charge from his wand (  5 healing  ). 
 Spoiler: Angelo &gt;&gt;&gt; Collective 
   "Currently I'm only slightly hurt but find it odd he keeps tearing away my    mage armor   .

"Hopefully, this healing helps, Ivan.  I saw him disappear through the northern wall."   
 

 R12T14:   Niann , what do you do?

Ivan on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).  * Unbroken Stride .
 * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 15 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. *  Dancing lights  (4) last til   R13T16  . Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated). 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R12T14:  Niann moves north to find the ghost. 
 Spoiler: Niann &gt;&gt;&gt; Collective 
   "Heading north."   
 

 End Round 12, Begin Round 13 ...

R13T17.1:   Ivan , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14).  * Unbroken Stride .
 * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 15 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. *  Dancing lights  (4) last til   R13T16  . Niann: 14. 2 WIS. Shadow greatsword. READIED to cast magic missile at Splatter Man should he appear (7 force damage)!!! * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barier. 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R13T17.1:  Ivan positions himself in the doorway between the two cells and then blesses his own weapon again. 
 Spoiler: Ivan &gt;&gt;&gt; Collective 
   "I'm not 100%, but feel a lot better now. Since it keeps targeting you, Angelo, I'll follow you to give some cover."   
 

 R13T17:  Angelo feels a cold energy pass through the back of his shoulder. He didn't see the attack coming and his body wasn't steeled for it, as he takes   31 corruption  . Ivan wasn't ready for it and didn't see it either, so by the time Angelo felt it, it was already done as Angelo gives out a feeble wail. When both men turn to see the source of the attack, they see the Splatter Man partly in the wall at the very SW corner of the cell they are in, 5' above the ground, hovering over Angelo.

 R13T16:  Just then, several small floating lights wink out of existence, but at least Ivan's light flaming axe provides light.

 R13T15:   Angelo , the Splatter Man is right above your head in the corner of the cell, partly in the wall. You feel feeble and old and weak, and looking at your hands they have wrinkles and liver spots. What do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14). Touch the Spirit World on his axe til R17T17.1.
  * Unbroken Stride .
*  Immediate (Triggered):   Warning Roar , in response to any attack he can see.
 * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 15 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage.
Niann: 14. 2 WIS. Shadow greatsword. READIED to cast magic missile at Splatter Man should he appear (7 force damage)!!! * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R13T15:  Angelo starts humming a dirge to himself and tumbles away, getting him out of the waterlogged room. He then utters an arcane phrase. Upon completion some of his spell on himself, some of the aging is reversed as he gains   11 healing  . The effort of using the last of his most powerful bard spells leaves him a little woozy for a second, a faint trickle of blood dribbling down his nose from the effort.

 R13T14:   Niann , your readied action did not occur. What do you do?

Ivan on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14). Touch the Spirit World on his axe til R17T17.1.  * Unbroken Stride .
*  Immediate (Triggered):   Warning Roar , in response to any attack he can see.
 * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 15 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. ARCHAEOLOGIST'S LUCK (+2 luck attack/ weapon damage rolls, saves, &amp; skill checks)!!!
Niann: 14. 2 WIS. Shadow greatsword.
 * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R13T14:  Niann takes a quick step closer to Angelo, touching his shoulder. It doesn't heal him, de-age him, or the like, but there is a faint darkness about the young man now.

 End Round 13, Begin Round 14 ...

R14T17.1:  Ivan, what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14). Touch the Spirit World on his axe til R17T17.1.  * Unbroken Stride .
*  Immediate (Triggered):   Warning Roar , in response to any attack he can see.
 * Free Reaction 1:  If any ally within Ivan's 10' reach takes more 15 or more damage, expend psicrystal's psionic focus to use his  Protection Mission's Living Bastion feature , then move onto Reaction #2.
*  Free Reaction 2:  Redirect up to 15 hit point damage done to the collective via  martyrdom ,     paying up to 3 pp to reduce the damage he takes. He rounds down on   the   pp spent to avoid over-reducing (i.e. 11 damage --&gt; he only   spends 3   pp to block 9, 8 damage --&gt; he only spends 2 pp to block   6). Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. ARCHAEOLOGIST'S LUCK (+2 luck attack/ weapon damage rolls, saves, &amp; skill checks)!!!
* Gloom Shield (8 THP) til R53T14!!!
Niann: 14. 2 WIS. Shadow greatsword.  * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
Silver:  23. DELAYING ...
Viridian: 6. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R14T17.1:  Ivan shift across the water, its liquid moving under him to support his   weight, toward the ghost. He swings his greataxe at the undead and   twirls it again to interfere with any attacks directed at Angelo. The attack failed, but it was more of a warding action anyway as the main goal was protecting Angelo while having time to think about what options to bear.

 R14T17:  The Splatter Man reaches out to touch Ivan, Ivan barely gives a stuttering shout even as the Splatter Man plunges his ghostly hand into Ivan's left ear and brain. Ivan fails to jerk away in time, and fails to resist the critical strike as he takes   48 corruption + 1 INT (+1 bleed)  . Ivan falls to the ground and the collective immediately shuts down as well, and his axe falls out of his hand. The Splatter Man disappears into the wall.

 R14T16:  A hand-sized chunk of crystal emerges from Ivan's clothing and sits on his chest. A resonating, nervous voice is heard,   "Quickly, please ... Ivan is a hair's breadth from death!"  
 R14T15:   Angelo , do you maintain archaeologist's luck? What do you do?

Niann on deck, Ivan in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 1 INT &amp; 6 WIS damage. Axe ( Energy weapon [fire]  til R48T14). Touch the Spirit World on his axe til R17T17.1. SwA used! 1 BLEED (DC 20)!
Splatter Man: 17. 5' Altitude.
Viridian: 16.
Angelo: 15. 4 WIS damage. ARCHAEOLOGIST'S LUCK (+2 luck attack/ weapon damage rolls, saves, &amp; skill checks)!!!
* Gloom Shield (8 THP) til R53T14!!!
Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
Silver:  23. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R14T15:  One unfortunate effect of Ivan's axe falling from his hands into the water is that the flame slowly is doused until there is nothing left, but still giving enough after image to help guide Angelo. 

" Niann, we need you in here!  Ivan went down, "  he shouts out as he splashes back into the cell, feeling for Ivan. Finding him, he casts a spell and provides   8 healing  !

 R14T14:   Niann , what do you do?

Ivan on deck, Splatter Man in the hole ....

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Ivan: 17.1. 1 INT &amp; 6 WIS damage. Touch the Spirit World on his axe til R17T17.1. SwA used! 1 BLEED (DC 20)!
Splatter Man: 17. 5' Altitude.
Viridian: 16.
Angelo: 15. 4 WIS damage. ARCHAEOLOGIST'S LUCK (+2 luck attack/ weapon damage rolls, saves, &amp; skill checks) lingers til R16T15!!!
* Gloom Shield (8 THP) til R53T14!!!
Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
Silver:  23. DELAYING ...

 DEAD/ OOC 
x.
 
lostsole31
 R14T14:  Niann pulls a potion from her bandolier and steps closer to Ivan, but doesn't have time to administer the potion yet. Quietly, she says to Angelo,    "You are going to need a light."   
 R14T17.1:  Niann sees blood trickling out of the head wound, despite the previous healing Angelo gave (  1 bleed  ), which is enough for him to destabilize as well (  1 bleed   from dying condition).

 End Round 14, Begin Round 15 ... 
 R15T17:  Niann sees the Splatter Man flying into the view, a dark crackling energy blasts forth, rolling over the interlopers into his domain. Angelo doesn't see it coming, and is surprised when darkness chills his soul for   12 NE  ; Niann sees her gloom shield get torn away from her charge, but only after she ducks behind some of the stones, only taking   6 NE  .  
 Spoiler: Niann 
As far as Ivan, very possibly it is to Angelo's benefit that he doesn't see what Niann does - Ivan's body contorting and cracking, his back breaking in two. The blood from his head no longer has any arterial push behind it, but just pools out into the water surrounding his now deceased body. Just as his body break, the crystal on his chest is pulverized by the dark energy, blasting away and disintegrated.
 

 R15T15:   Angelo , you are in darkness, dealing with lingering mental pain and trauma but with a touch of your luck remaining. What do you do?

Niann on deck, Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage. ARCHAEOLOGIST'S LUCK (+2 luck attack/ weapon damage rolls, saves, &amp; skill checks) lingers til R16T15!!!
Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
Silver:  23. DELAYING ...

 DEAD/ OOC 
Ivan.
 
lostsole31
 R15T15:    "Ivan's dead, [redacted]!"   Niann cries out.

"  Not again,"   Angelo says.   "  Should we run?"    he asks quietly as he carefully casts  light  on his belt, where he then sees the ghost several feet away to his west.

 R15T14:   Niann , what do you do?

Splatter Man in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage.  Light  on belt. ARCHAEOLOGIST'S LUCK (+2 luck attack/ weapon damage rolls, saves, &amp; skill checks) lingers til R16T15!!!
Niann: 14. 2 WIS. Shadow greatsword. * Fumble [All or Nothing]: -1 penalty on attack rolls until she scores a critical hit.    Save:  Will DC 20 negates.
 Recover:  You must succeed at a Will save or score a critical hit to end this affect.  You may reroll the save each round.
 Special:  Each attack you miss your target increases your penalty by another point.  * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
Silver:  23. DELAYING ...

 DEAD/ OOC 
Ivan.
 
lostsole31
 R15T14:    "Yes, we run! I will grab Ivan. Grab the potion. Heal yourself!"    Niann says emphatically. She drops the potion beside the body as she  drops her sword and lifts her friend's body, but she finds she can barely lift him off the ground, even using all of her prodigious might, and she definitely won't be able to move with him. She summons a protective  shadow around her and Angelo. All of this focus helps her overcome the mental fumbling she was dealing with from earlier.   "Move with me, stay in the shroud."  
 End Round 15, Begin Round 16 ...

R16T17:  The Splatter Man stands there, triumphant though obviously heavily wounded from the heroes' efforts. He casts a spell from where he is and four bolts of arcane energy pierce the gloomy area to rip into Angelo for   21 force  , before backing west a little more.     "You will not escape me a second time, little morsel."    
 R16T15:   Angelo , what do you do?

Niann on deck ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Silver: 18.
Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage.  Light  on belt. ARCHAEOLOGIST'S LUCK (+2 luck attack/ weapon damage rolls, saves, &amp; skill checks) lingers til R16T15!!!
Niann: 14. 2 WIS. Guardian Shroud (q.v.) til R19T14.
 * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
 DEAD/ OOC 
Ivan.
 
lostsole31
 R16T15:  Angelo grabs the potion and drinks it, but it cracked when it landed and diluted, and he only gains   2 healing  .    "I hope we can make it, I'm very hurt."  

He adds as a whisper,    "I'm trying to be strong for you brother...   "

 R16T14:   Niann , what do you do?

Splatter Man on deck, Angelo in the hole ...

 
 Spoiler: Battle Tracker 
HEROES:  Bless  til R40T19 (+1 morale attack rolls &amp; saves vs. fear).
*  Communal protection from evil  til R20T17.1.
Silver: 18.
Splatter Man: 17. 5' Altitude.
Angelo: 15. 4 WIS damage.  Light  on belt.
Niann: 14. 2 WIS. Guardian Shroud (q.v.) til R19T14. * Gloom Shield til R29T24.  Shield  til R45T14.   *  Heroism  (39 min, sheet not updated).
*  If attacked , bring up shadow barrier. 
 DEAD/ OOC 
Ivan.
 