Inspectre
 Link to the OOC Thread
 
 Music! 

It began with the arrival of the letter.  Over the years you had received occasional letters from your old friend Petros Lorrimor, and so its arrival was not particularly alarming.  Likewise, its contents seemed innocuous enough at first glance, banal even.

 
 Spoiler: The Letter 

Hello Old Friend,

I realized the other day that it has been some time since last we spoke.  You need not worry, for I am in good health.  The quiet air of Ravengro has been a great help to my nerves after a life of adventure.  Danger may be a flavorful spice to add to one’s life, but an exhausting one as well.  I imagine tis strange to hear such a sentiment come from me, given the circumstances in which we met.  Nonetheless, these old bones of mine have found that peace quite appeals to them.

The people of Ravengro are an insular lot, it must be said.  But though they are slow to trust, I have gradually earned their respect.  No doubt my time as a professor in Lepidstadt winning over recalcitrant students has been of aid there.  One other thing that I have found helpful is an attentive ear, as everyone carries their share of problems, even if they are too proud to ask for aid.

If you should decide to come pay your old professor a visit, I would caution you to beware the rainy season.  Ravengro has quite the stirge population in the surrounding moors, and paradoxically the little blighters are most active then.  I would hate for your first experience in town to be hearing the whispering from the townsfolk over your pockmarked face!  Nonetheless, I am sure you will find a way to impress them even if such should come to pass.

I hope you will forgive the ramblings of an old man, but I will not keep your eyes glued to their letter any further.

May Pharasma’s waters guide thee,

Professor Petros Lorrimor
7th of Rova (September), 4722 AR
 


There it was, at the very end of the letter in the farewell – “May Pharasma’s waters guide thee”.  Petros had always told you that was an old catchphrase, a challenge and response system set up centuries ago during the darkest moments of Ustalav’s history.  “May Pharasma’s waters guide thee” was the challenge, and then the response was some phrase agreed upon ahead of time that could be changed as necessary – “May Pharasma’s waters guide thee, and protect thee from harm”, “May Pharasma’s waters guide thee, and lead thee to Her Throne”, and so on.  Its relevance here was that Professor Lorrimor had always told you that when he used that challenge phrase in one of his letters, it would mean that a secret was encoded within.  Sure enough, holding the letter up to a candleflame close enough to singe, but not burn, the paper was enough to activate the invisible ink, underlining several words to reveal the true message.

 
 Spoiler: The True Letter 

Hello Old Friend,

 I  realized the other day that it has been some time since last we spoke.  You  need  not worry, for I am in good health.  The quiet air of Ravengro has been a great  help  to my nerves after a life of adventure .  Danger  may be a flavorful spice to add to one’s life, but an exhausting one as well .   I imagine tis strange to hear such a sentiment  come  from me, given the circumstances in which we met.  Nonetheless, these old bones of mine have found that peace quite appeals  to  them.

The people of  Ravengro  are an insular lot, it must be said .   But though they are slow to  trust , I have gradually earned their respect.   No  doubt my time as a professor in Lepidstadt winning over recalcitrant students has been of aid there.   One  other thing that I have found helpful is an attentive ear, as everyone carries their share of problems, even if they are too proud to ask for aid . 

If you should decide to come pay your old professor a visit, I would caution you to  beware  the rainy season.  Ravengro has quite  the  stirge population in the surrounding moors, and paradoxically the little blighters are most active then.  I would hate for your first experience in town to be hearing the  whispering  from the townsfolk over your pockmarked face!  Nonetheless, I am sure you will find a  way  to impress them even if such should come to pass . 

I hope you will forgive the ramblings of an old man, but I will not keep your eyes glued to their letter any further.

May Pharasma’s waters guide thee,

Professor Petros Lorrimor
20th of Arodus (August), 4722 AR

Which could be transcribed to:

I NEED HELP. DANGER. COME TO RAVENGRO. TRUST NO ONE. BEWARE THE WHISPERING WAY.
 


For those of you more learned in the history of Ustalav’s various towns and factions, you consult your own resources of knowledge before setting out to answer the professor’s disguised plea for aid.

 
 Spoiler: Ravengro, Knowledge Local or History DC 15 

The town of Ravengro, originally known as Raven’s Grotto, was founded in 4594 to support and supply the newly established Harrowstone Prison nearby.  After the prison was closed down in 4661, the town lingered on but largely went ignored by the County of Tamrivena.  A few attempts were made to revitalize the town by transforming it into a lumber or farming community, but all such efforts failed in rather short order.  Today the town of Ravengro is an isolated, sleepy hamlet of no importance whatsoever.
 

 
 Spoiler: The Whispering Way, Knowledge Religion or Arcana DC 15 

A secret cabal of sinister necromancers and undead sympathizers, the Whispering Way are best known in Ustalav as servants of Tar-Baphon, the Whispering Tyrant, so-named in part because of his own association with this order.  While there are any number of secretive fellowships with varying legal standing within Ustalav, the Whispering Way is the only one whose membership has been officially declared illegal by the government in Caliphas, with punishments ranging from life imprisonment to execution by slow torture.  Despite the official government stance that this has led to the organization being virtually stamped out within civilized areas of Ustalav, rumors of the Way’s continued existence abound, alongside rumors that the most notorious members of the organization continue to operate unimpeded in the regions of Ustalav outside the government’s firm control - which it must be said, is the larger portion of the country.
 


It has taken the professor’s letter several weeks to reach you from the date it was written, and several more for you to conclude your own business and set out to the town of Ravengro.  The roads, as always in Ustalav but especially for an isolated town like Ravengro, are dangerous for an armed group but nigh suicidal for a lone traveler.  As such you have had to arrange passage with a small caravan of merchants and fellow travelers leaving the county seat of Tamrivena to reach Ravengro at all, let alone in time to come to the Professor’s aid.  Today is the first of Lamashan (October), and with any luck at all this will be your final day on the road before arriving in Ravengro at mid-morning.  A little over a month since the professor sent out his desperate letter to you – it would have to be soon enough.

This is shortly after the start of your fifth day on the road from Tamrivena.  While the weather has thankfully remained dry for the duration of your trip, the chill after the sun goes down certainly heralds the approach of winter.  Furthermore, the dark clouds starting to gather overhead suggest that if you do not arrive in Ravengro soon, you may have a cold autumn rain to endure as well.

Fortunately, that defaced signpost you had passed a few minutes ago reported that Ravengro was only half a mile ahead, and so you should only be minutes away from arriving, even at the slow pace the caravan has been traveling to accommodate the slower draft animals.  Aside from the guards and travelers tromping along on foot, the caravan currently consists of, from front to the back of it stretched out along the narrow, uneven hardpacked dirt road:

 
 A traveler’s carriage bearing a Ravengro-local merchant, Luramin Taigh, returning from Tamrivena on business.  He has offered anyone traveling a seat within the carriage . . . for the extortionist fee of 2 gold pieces. 
 A wagon bearing the proceeds of Luramin’s business within Tamrivena, largely various odds and ends of gear and tools.  With the two hired guards riding up front and a third hanging off the back of the wagon, there is no room for a comfortable seat but the guards have grudgingly offered a spot in the wagon amidst the piles of supplies, in exchange for a promise not to steal anything and not to tell Luramin that they allowed you to ride in “his” wagon. 
 A magical carriage drawn by phantom steeds summoned by a middle-aged professor who apparently has traveled all the way from Lepidstadt.  The professor has largely kept to himself (and been largely shunned by the others in the caravan for his flagrant display of magic), but has introduced himself as Professor Adivon Adrissant in one of the few conversations you’ve had with him.  To anyone who has made an effort to speak with him over the course of the journey (requiring a DC 10 Diplomacy check), he has offered a seat within his magical carriage, free of charge. 
 A Varisian traveler’s wagon, complete with sketches of butterflies flying over streams twisting around into spiral patterns (symbols of Desna and Pharasma both, to be sure) painted along the side of it.  The covered wagon is driven by a middle-aged Varisian woman named Zellara, and you have caught glimpses of a passenger riding inside the wagon, a strange pale-skinned fellow covered in heavy robes, a face-concealing scarf, and a cowl with a monkey pet (or familiar).  Like the professor, the strange duo have been largely shunned by Luramin and his hired guards, and thus kept to themselves, which perhaps only increases their aura of mystery.  Zellara has made passing remarks to those walking that someone could ride up front with her, or hang off the back of the wagon if they so wished to rest their feet, although she has asked that no one go inside the wagon as her traveling companion wishes for privacy. 
 

(OOC:  And so we begin!  Everyone can introduce their character and where they are within the caravan, whether that is on one of the vehicles making up said caravan or tromping along on foot at some point near one of the vehicles – please make note of where you are walking in relation to the vehicles so I can get some idea of whether you’re brining up the front or rear of the single-file formation.  And once we’ve got some introductory descriptions and banter settled, we’ll begin in earnest with your arrival in Ravengro!)
Rilem
Fatima regards the spectral horses pulling the cart she rides in. This  would  have been an easier way to to travel from Lepidstadt, but she hadn't met this Professor Adrissant until she'd already arrived in Tamrivena, via a much less comfortable journey. She pulls her scarf tighter around her head, both to ward off the chill and to cover her white hair.

With the professor distracted, she pulls out the letter from Petros and reads it for the umpteenth time. She had heard of the Whispering Way; it served as an all-purpose bogeyman for Ustalav, which had enough of those already. She'd known a fellow academic at University who'd been rumored to have dealings with them, though he'd disappeared before any formal charges could be levied.

She glanced around at the caravan making its way to Ravengro, and Petros, and hopefully answers. Who was he threatened by? "Trust no one," the letter said. That didn't narrow it down much.
DarkNetwerk
Valerija sat at the back of the Varisian's wagon at the end of the caravan, the mystery of the occupants conveniently causing the others to stay away from it and, by extension, her. She kept an eye on the road behind the caravan, the guards foolishly shunning the rearmost wagon and would have left it's rear flanks open if she weren't there. The hood of her cloak was pulled low to mask the scars on her cheek and demonic brand on her forehead, doing what she could to delay the inevitable confrontation about it and her subsequent explanation. She was a victim, not a cultist.

She sighed and hopped off the wagon to walk behind it, frustrated at the slow pace. If it weren't for the potential dangers of such a long passage for lone travelers, she would have arrived long ago. A plea for help from the Professor, some danger he needed help to face where no one could be trusted... and here she was lazily rolling in after several weeks. She grit her teeth and stomped onward remaining at the back of the caravan.
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15  | FF:  14  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  1/1
 Active Effects:   None.
 Conditions:   None.  
 
 "May Pharasma's waters guide you,"  the timeless farewell that echoed from Professor Lorrimor's letters held a significance that transcended mere tradition for Alexanna. To her, it was more than a challenge and response system from a bygone era; it was a lesson, a bridge between mentor and apprentice. Petros had imparted the wisdom that encoded within those words lay a hidden language—a secret ready to be unveiled.

The phrase was a pact, a bond between them, a signal that within the ink and parchment resided more than met the eye. It symbolized the subtle art of communication, the delicate dance of trust and shared knowledge. Lorrimor's use of the challenge phrase signified not just a farewell but an invitation to delve deeper, to unravel the concealed truths hidden within the mundane.  Tucking the letter away with a reverent touch, Alexanna returned her focus to the journey. The caravan's slow progression towards Ravengro became a canvas for reflection, each mile a step closer to the town that held not only the promise of Professor Lorrimor's legacy but also the looming shadows of ancestral lands lost to the Whispering Tyrant.

As the caravan meandered forward, Alexanna declined the merchant's extortionate offer for a seat, choosing to maintain considerable distance from the opportunistic exchange. Instead, she found herself drawn to the magical carriage conjured by Professor Adivon Adrissant, where the echoes of academia and arcane mastery reminded her of Lorrimor's teachings. However, Adrissant was engaged in conversation with a scarved, white haired traveler, so, in the end she journeyed towards the end of the caravan, where, ultimately, her path led her to Zellara's Varisian wagon, adorned with sketches of butterflies—a welcomed haven from judgmental gazes. Riding alongside Zellara, Alexanna found a momentary sanctuary. Varisian customs, learned through her mentor's teachings, guided her interactions, she respected the woman's privacy, and the privacy of her companion. So she rode the way in silence, tentatively patting the satchel in which was stored Lorrimor's letter.  Observing from a distance, Alexanna noted Valerija's vigilance. The hood of her cloak concealed scars on her cheek and a some sort of brand on her forehead. Intrigued, Alexanna sensed the whispers among those who caught glimpses of the mysterious traveler.

She dismounted, walking close to the stranger,   "I note that you are not in the employ of the Master Taigh, but keep as wary an eye on the horizon as his men.  It seems we may share a destination, and if we do, it is my sincere hope that Pharasma's waters guide you,"   she turned, a sincerity in her dark, almond shaped eyes,   "as they do me."   
 
  
The_Snark
Irina had thought, when Professor Lorrimor had first given her a code for passing along clandestine messages, that the man was paranoid. She hadn't complained at the time; for one thing, she'd felt herself too deeply in his debt to object to anything short of murder. For another, if he hadn't been possessed of a suspicious mind, he wouldn't have followed her on that fateful night, and... well. She isn't sure what would have happened then, but for all that the Professor's intercession on her behalf worries and confuses her, she's fairly sure she would have liked the alternative even less.

So she does, undeniably, owe him a debt. Enough that she can't in good conscience ignore a plea for help, even if it turns out to be no more than an old man losing his wits. Maybe especially then. It would be better if he had family to take care of him - but quite possibly he doesn't, and anyway, Irina knows better than most that family doesn't always work out the way it ought. Leaving Lepistadt hurts - a singer gets by on her reputation, and every week she's away is a week for the audience to forget and her employers to find new favorites - but she feels obliged to at least hear the professor out.

If nothing else, the old man has more than enough to blackmail her. Not that he's ever so much as hinted in that direction but... well, he's not the only one with a paranoid mind.

And so Irina finds herself on the road. The journey is a long one, more than twice as far as she's ever been before - Bitterbrook was just under a week from Lepistadt - and sorely taxing to an inexperienced traveler. Every evening sees her tired and sore from the day's journey, nervous at spending the night among strangers, worrying about what she'll find when (if) she finally reaches Ravengro. More than once, she's tempted to turn back. But the farther she goes, the less sensible that temptation becomes; the time and coin she invested in this trip is already spent. May as well see it through to the end.

The last few miles to Ravengro see her resting in Luramin Taigh's spare wagon. Her stamina is much better than it was a month ago - the journey's been good for her in that sense, she supposes - but she still prefers not to walk for more than a couple hours at a stretch. After five days she's come to be more or less at ease around the guards... or rather, she's worked out how friendly she can be without implying more than friendliness, and applied herself to charming them as best she can within that limit.
Narbaculus
  Is that half a mile straight there, or half a mile following the road?    Ekard  wonders, not for the first time, at how much roads  wind  aboveground. It certainly makes it harder to keep track of where you're going when the path turns about itself so.

Speaking of turning about, he glances behind him for the umpteenth time. Unsettling spirits, those horses are, and no mistake. They seem tranquil enough now, plodding along the hard dirt road with the same steady pace as their corporeal counterparts. Ekard knows, though, that such tranquility can turn to disquiet at a moment's notice—or no notice at all.   What would Professor Lorrimor think of them?   Ekard has never fought a spirit before, but he has no doubt he could describe the creatures in a letter to the Professor. Lorrimor has always had a knack for naming precisely whatever weirdness Ekard has last encountered below Kraggodan.

A shifting sound ahead of him brings his attention back to Luramin's wagon, and to the woman ensconced among the supplies.   She  can't  be comfortable there,   Ekard reasons.

Shrugging, he resumes his conversation with the guard hanging off the back of the wagon.  "On the one hand, it's easier: I know the tunnels like the back of my hand, and I can expect danger from certain, discrete directions. On the other hand, it's harder: I'm never going anywhere, really, or doing anything other than waiting for disaster to strike. If something is out there, it doesn't have to sneak around and follow me. It just has to wait."  Ekard smiles wryly, adjusts the weapon on his shoulder, and keeps walking.
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,    Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
From his position near the front of the caravan Sir Kristoph Harrisson, self-announced Paladin of Pharasma, walks with a smile and a light step in spite of his heavy breastplate and weapons. Regardless of the cold and damp he seems in a jovial mood as he makes innocuous small talk with the greedy merchant Luramin Taigh. Over the course of their trip it seems he's deliberately poked fun at the man's "offer" of a seat, instead walking and talking instead of spending two gold crowns on a bench.

" Nearly there, now - I'm sure you're happy to be home, Luramin. Probably time to get back to the shop, start up a nice fire, and dry off from this mist. Do you do much business with Professor Lorrimor? Can you direct me to his home once we get there? " Kristoph asks, smiling at the pending end of their trip. " Once I've visited my friend, is there an inn or tavern in town? I'd like to meet some of the good people and join in their nightly feast! "

The striking man, with elven ears, distinctly otherworldly demeanor, size, bright red hair, and intense green eyes knows he is unlikely to receive a warm welcome in the insular town, but that doesn't seem to bother him. Despite his well polished, matte black armor and the bright blue spiral of Pharasma on the black overcoat, the unlikely knight seems to carry none of the seriousness or dour mood of Pharasmins. Instead he has opted for a joie de vivre that seems at stark contrast to the gloomy, dark country of Ustalav and the suspicious town they approach.
Farmerbink
"... and that's how I convinced the duchess to pardon my cousin ," Elian finishes with a smirk.  No doubt another simple fable, he dismounts from the cart to give the now-vacant space to Irina.  His first few steps are spritely and loose, like a squirrel just landed out of a tree before he settles into a dull rhythm of light-footed steps a few paces behind Luramin's goods.  Quickly noting his rising heart rate, he frowns slightly.  He's never been especially athletic, and this journey has proven difficult for him in many ways.

However, he hides it well- or at least deeply- behind a quick, easy smile, and friendly banter that each and every patron, passenger, guard, and traveler has been on the receiving end of at least once in the last 5 days.  It's probably no surprise that he finds himself talking with the tall, lovely woman now riding in the cart once again.

" I know you won't, but I'd love to hear more about your eyes, and I'd settle for another story of the opera house. "  Smiling easily, he manages to  just  dance the line of flirtatious without ever crossing it into anything the young woman might take too seriously.  " At any rate, I'm walking now, so you get to fill the silence.  If that sign's any indication, it'll only be 3 more days to Ravengro! " he jokes, with a twinkling eye that makes one wonder if he's serious.
Gyrfalcon
Aaron pulls his cloak tighter around himself, shifting his weight with practiced ease as an exotic   rhamphorhynchus  swoops in and lands on his shoulder, wrapping a leathery wing around the back of his head for a moment before perching, its tail curled around his neck loosely as it peers around with bright interest.

The young man sighs as he adjusts his glasses and runs a gloved hand through his messy black hair, grimacing at the perpetual mist of water – not even properly rain – that kept everything damp and clammy.

It was an odd collection that was making its way to the sleepy town of Ravengro, he thought to himself. A Paladin of Pharasma, something that didn’t properly exist but indicated a fanatical devotion to the Gray Lady. A professor openly displaying his magical talent, something off-putting to most Ustalavans in general. Aaron had a somewhat different viewpoint and had tried to strike up a friendly conversation with the Professor, but had inadvertently let slip that he had been expelled from the University of Lepidstadt, resulting in the professor coldly dismissing him. Another of the travelers had managed to ingratiate herself enough to receive a seat in his carriage, something that Aaron’s sore legs made him slightly envious about.

As for the young man himself, he had hung off the back of the traveling Varisian’s wagon in turns with some of the other travelers, but had largely kept to himself, for the professor’s warning was clear. Aaron suspected that many of the unusual and colorful characters in this caravan might be other acquaintances of the Professor’s, but could just as easily be spies sent to keep an eye on the old man, for his wisdom was well known, and his enemies many.

Trudging forward, he drew closer to the rumbling wagon containing the merchant’s wares. It was only a few more hours of walking, at least.
DarkNetwerk
Valerija glanced over at Alexanna's words. When she realized the woman was speaking to her, the scarred red-head winced, trying to hide further within the folds of her hood. She turned to look away with a shrug.   Thank the Norns we're mere minutes away from Ravengro before conversation started, at least,   she thought.  When she realized the woman's greetings echoed the Professor's challenge phrase, she blinked and turned her head sharply towards the noblewoman to get a better look at her, unconsciously clutching her belt pouch which held his last letter containing that phrase.   "Uh... yeah... waters,"   she replied.   Was that just a coincidence? In any case, the letter said I should trust no one... Is this some trick? Someone got to him and learned the phrase?  . Valerija shook her head, clearing it of any paranoia that was beginning to encroach on her thoughts.   "Guards are up front so can't get a good view of what might have come behind...,"   she said with a shrug.   "They'll be on their own after Ravengro,"   she finished with a tilt of her head towards the town they approached.
Inspectre
 Alexanna &amp; Valerija 

The guards – along with the rest of the caravan more or less – have shunned Valerija much as they had done to the magical carriage.  She didn’t think it is because of anyone seeing her brands, because she knew from experience those tended to be MUCH more alarming to people.  Instead while she can’t confirm it without calling the guards out, she suspects it has to do with the same reason a lot of other people in Ustalav tended to be terse or downright rude to her – they thought she was a Kellid.

Valerija didn’t know many of the details, but apparently there used to be a wild, fierce people who lived in this land before the Varisian settlers came.  Tensions rose, wars broke out, and eventually the Kellid were all driven out or killed.  The survivors either eked out a living in isolated villages far from the rest of “civilized” Ustalav, or moved north to settle in Sarkoris.  And even Valerija knows of what happened in Sarkoris after the Worldwound opened, disgorging thousands upon thousands of demons and wiping that country off the map.

So even though Valerija is from the opposite end of the continent, the people of Ustalav just saw her and assumed she was part of the local “barbarian” population that were viewed about only one step above orcs, who frequently raided into Ustalav and every couple hundred years made a pretty good run at burning the entire country to the ground.  By this point in her life, though, Valerija was pretty used to that sort of treatment from the world at large – at least she’s not being constantly ogled by the guards the way the soft-soled floozy currently riding in the back of the supply cart (Irina – The_Snark’s character) was.

The one person who has been kind to Valerija throughout the journey has been Zellara, who seemed to have made it a point to ask her if she wanted to ride on her wagon at the back of the caravan, or share a campfire with her at night to ward off the autumn chill.  Unfortunately, the guards shunning the varisian fortune teller’s wagon left the back of the caravan vulnerable to attack from behind, which is why Valerija took it upon herself to do their job for them.

Alexanna has also been somewhat shunned by the assembled group, although her isolation seems to have been more by choice or process of elimination than Valerija’s journey had been.  As such, the disposed noble (I’m assuming Alexanna’s been traveling incognito rather than stomping around announcing herself as the “last” Vidivicci, here to lead everyone to the golden age of man – but do feel free to correct me. 😁 But yes, revealing herself to be from a noble family, even a basically disgraced house like Vidivicci will cause people to react to her differently.) has also drifted to the back of the caravan.

The two of you share an awkward conversation, dancing around the idea that perhaps you had a mutual friend waiting in Ravengro who had reached out for aid with a secret message, as the front of the caravan rounds the next bend in the road.  Already alert for trouble at the back of the caravan, both of you pick up the subtle shift in the air – something was about to happen.  And carried faintly on the wind from out of the depths of the forest . . . what is that sound.  Is that . . . is that . . .  flute music ?

 Fatima 
Additional knowledge results for exceeding given DCs
 
 Spoiler: The Whispering Way, DC 20 

One of the main reasons why the Whispering Way has succeeded in largely keeping its secrets is that its adherents are fanatically dedicated to maintaining that secrecy. Neophyte members are told only what they need to know, leaving only the upper echelons of the organization cognizant of the Way's actual philosophies and goals. Very little is ever written down in physical form, orders are instead communicated in-person or via magic, and conversation between members is again often held either magically or at no louder than a whisper (hence the name "The Whispering Way"). Further frustrating efforts to learn more about the organization, those members which are initially captured alive often commit suicide via cyanide capsule or magic. Such methods also tend to leave the corpse too damaged to be useful for spells such as Speak with Dead, and those who run afoul of the Whispering Way also often have their corpses mutilated in the same fashion. It is little wonder then that the chief symbol of the organization is a gagged skull, often decorated in such a way to not be immediately apparent at first glance.
 

 
 Spoiler: Ravengro, History DC 20 

The county of Canterwall in which Ravengro resides has long been considered a cesspool of corruption, inefficiency, and malfeasance from its rotating cast of noble families serving as its ruler, ever since the fall of the previous ruling noble house, House Adachi some six centuries ago.  Which is why it is a little curious that the ruling house of Canterwall at the time of Ravengro’s founding – House Rask – paid for the construction of Harrowstone prison and the nearby town of Raven’s Grotto, and didn’t use it as some sort of private dungeon in which to dump dissenters and political rivals.  Instead the prison seems to have been operated as a proper prison for actual criminals brought in from across Ustalav.  Indeed, House Rask even appointed a minor war hero – Lyvar Hawkran – to serve as the prison’s warden.  A half-elf, Lyvar served as Harrowstone’s first and only warden until his death during the fire that consumed Harrowstone Prison in AR 4661.
 


(Int check succeeded!)
While the university of Lepidstadt is a fairly large place, it is not so large that you have not heard of one of its more (in)famous faculty.  Professor Adivion Adrissant primarily taught history, philosophy, or various magical theory courses (more general theory of magic than actual spellcasting) - when he is ever actually present at the university and not out on “sabbatical” touring Ustalav for various field studies.  It is whispered that he could trace his lineage back to the very same Adrissant who defeated the Whispering Tyrant atop Gallowspire over six hundred years ago, and that is why he receives such special dispensation from the university.

Due to traveling in slightly different circles at the university, you had only briefly met Professor Adivion a few times briefly at large functions held by the university, but you got the impression that he was a brilliant man much like Petros Lorrimor, but lacked Lorrimor’s warmth and ability to easily converse with anyone about anything (and have something to contribute to the conversation).  Still, there was one other thing you knew about Adivion Adrissant – Petros Lorrimor had confided to you that he was old friends with the professor, and that if you ever got into trouble while at the University, you should turn to Professor Adivion for help.  Surely that should qualify him as an ally you could trust, and yet Lorrimor’s secret message had plainly said to “trust no one”.

You are still wrestling with that final secret message as you read over the letter one last time before arriving in Ravengro when you hear Adivion loudly slam shut the book he is currently reading –  Heroes and Villains of Ustalav, Volume III  and slip it back into the satchel sitting on the seat beside him.  He politely clears his throat, waiting until he is sure you are looking up from the letter at him before continuing.  He steeples his fingers in front of his face as he begins to speak.

“Miss Eisen – I believe we’ve met before, at the University of Lepidstadt?  I’ve been hoping that you would be willing to humor my curiosity, but wasn’t sure how to bring the subject up before now.  But since we seem to be nearing our joint destination, I have two questions that I would like to ask you.”

The professor spreads his fingers out, parting his hands to gesture to you, clearly giving you the opportunity to deny him out-of-hand if you so chose before launching into the actual questions.

(Going to assume you don’t just say “No, shut up” out of hand here.  😉 )

Twirling his hand, Adivion gestures at your scarf and the hair underneath it.

“I have caught glimpses of your hair before now, and I’ve been curious as to why you choose to hide it.  Admittedly, there are three possible causes that I am aware of that could result in silvery-white hair such as yours – age, genealogy, and some sort of magical calamity.  You appear to be a fairly young woman, so unless you are some sort of “foul creature of the night” riding around in my carriage by day I have to presume that you are the age you appear to be.”

Adivion gives a faint smile as he folds his hands back into his lap, although its as the rumors say – his lack of charisma makes it look more like a condescending smirk than a quiet laugh at his own joke.  He begins to descend into lecture mode as he rattles off his other two theories.

“I seem to recall that you are conducting various alchemical studies at the university, so perhaps a side effect of your work could qualify as a hair-changing magical calamity, but I also recall seeing you during your first year at the university as well – same hair.  So unless said calamity happened when you were but a child, I believe that we can rule that potential out as well!  Which leaves genealogy open as our sole remaining avenue.  The study of genealogy is something of a private hobby of mine, and I would guess that you, Miss Eisen, are a half-elf, likely able to trace your heritage back to some elven ancestor from Kyonin.  I understand that the elves of Kyonin consider a child born with silvery-white hair to be something of a bad omen, which is a bit of shocking superstition from such a civilized realm, but I suppose old prejudices die hard.  If that is indeed why you feel compelled to hide your hair, Miss Eisen, then I would recommend that you . . . shouldn’t.  I . . . know something about the weight of expectations placed through mere happenstance of birth, and have found it quite liberating to defy those expectations.  Only you should dictate the terms by which you live your own life, Miss Eisen.”

The professor is silent for a very long moments, and then riffles through his satchel again to produce a folded sheet of paper which he offers over to you.

“My second question is this – I’ve been watching you pour over that same letter over and over again since we left Tamrivena.  That letter wouldn’t happen to resemble this one, would it?”

Flipping open the folded paper reveals a letter from Petros Lorrimor that is almost an exact match for the one you’ve been pondering over since starting this journey.

“It would seem that our mutual friend, Old Petros, has found himself in a spot of bother, hasn’t he?”

(See below at the “All” section for a further update)


 Irina, Aaron, Elian, Ekard 

Despite their voiced concerns about the safety of the supplies at the start of your journey, the guards certainly no longer seem to mind all of you alternatively taking turns resting for a few miles in the back of the supply wagon they’re guarding.  While the interior is rather cramped with all the crates and sacks inside, you’ve managed to hollow out a small space where you can sit down on a sack of some sort of seed, making a lumpy but supportive cushion.  It certainly beats walking, in any event.

The guard riding off the back of the wagon, a swarthy man named Lars, chuckles at Ekard’s comment about lurking dangers waiting for his approach beneath the mountains, barely glancing over as Elian clambers out of the cart to switch places with Irina.

“That sounds a lot like cavaran work.”

Lars says to Ekard, pressing onward with his comparison.

“You never know when you’re going to follow the road straight into an ambush of bandits.  Have to keep a careful watch at all times.”

Lars explains, decidedly not keeping his eyes scanning the treeline for lurking bandits as he continues his conversation with Ekard.  One of the guards riding up at the front of the supply wagon calls back.

“Hey Lars!  Ask him if it gets cold in those tunnels!  Ustalavian winters are dark as death and twice as cold!”

The two guards up front on the wagon share a chuckle, although unlike Lars they do seem to be keeping a careful watch out for danger, two heavy crossbows propped up against their seats.

(See below at the “All” section for a further update)
 Aaron Only 
Additional knowledge results for exceeding given DCs
 
 Spoiler: The Whispering Way, DC 20 

One of the main reasons why the Whispering Way has succeeded in largely keeping its secrets is that its adherents are fanatically dedicated to maintaining that secrecy. Neophyte members are told only what they need to know, leaving only the upper echelons of the organization cognizant of the Way's actual philosophies and goals. Very little is ever written down in physical form, orders are instead communicated in-person or via magic, and conversation between members is again often held either magically or at no louder than a whisper (hence the name "The Whispering Way"). Further frustrating efforts to learn more about the organization, those members which are initially captured alive often commit suicide via cyanide capsule or magic. Such methods also tend to leave the corpse too damaged to be useful for spells such as Speak with Dead, and those who run afoul of the Whispering Way also often have their corpses mutilated in the same fashion. It is little wonder then that the chief symbol of the organization is a gagged skull, often decorated in such a way to not be immediately apparent at first glance.
 

 
 Spoiler: The Whispering Way, DC 25 

While the Whispering Way has become strongly associated with the Whispering Tyrant and thus considered synonymous as his servants, technically the organization existed for centuries prior to Tar-Baphon taking over the organization for his own purposes.  The Way’s original goal was simply to develop ways to extend mortal life through arcane and alchemical means.  This research often involved undeath of some sort such as vampirism or lichdom, hence the ease with which Tar-Baphon took over the organization once he returned from death as a lich.  One of the most enduring mottos of the Way, at times used as a secret pass phrase by its agents, are the words “Transform, Transmute, Transcend”, tracing the progress of an aspiring member of the Way transforming themselves using the alchemical transmutation techniques the Way has developed to transcend their mortal body.
 

 Kristoph 
Leaning out through the open window of his carriage’s door, Luramin gives a wistful sigh at Kristoph’s comments.

“Aye, it will be nice to be back home – I miss seeing my girls. But someone has to go buy whatever supplies are needed from Tamrivena to keep our shop running! Ah . . . I should have known you’d be looking for the Professor, you look like the sort he’d make friends with on one of his foolish adventures.”

Luramin shakes his head, a faint tone of disapproval in his voice.

“Suppose at least now, Kendra is old enough to take care of herself while he’s off doing . . . whatever. Anyway, it’s the old two-story manor house with the dark grey roof, just south of the town square – can’t miss it. Give my regards to Kendra when you see her. If you’re looking for drink, only place in town for that is the Laughing Demon – that’s at the end of the western road out from the town square, right along the banks of the river. It’s the same for lodging – only one place in town for that, the Outward Inn, right along the main thoroughfare in the town square, can’t miss it. Although with so many people heading into Ravengro today, they might run out of room quick. I suppose I could offer you a spot in one of the backrooms of my store . . . but I imagine you won’t be interested in that.”

Luramind concludes, with just the faintest hint of bitterness in his voice at Kristoph’s imagined refusal of that offer (no doubt at a price) as well.  Kristoph doesn’t fully hear his last comment, however, as he is distracted by the sudden onset of a powerful smell that assaults his nose.  The smell comes on without warning, wafted to him by the passing breeze – an acerbic mixture of earth, mildew, and a faint undercurrent of copper, like a muddy farm field that has been watered in blood.  The scent fades back out to nothing as suddenly as it came, like a single puff of perfume that blows across his face and then disperses to nothing.  Unfortunately, a few moments later he and Luramin have other concerns.

(See below at the “All” section for a further update)


 All 

As the caravan rounds the latest bend in the road, it is clear that the dense forest is beginning to thin out – you must be getting close to Ravengro indeed.  And yet trouble appears to block the way, as suddenly from the edge of the treeline, an old vine-covered tree descends to crash down across the road some forty feet in front of the caravan.  Reacting quickly, Luramin’s driver pulls the horses’ reins back, slowing them to a rapid stop about twenty-five feet back from the sudden obstruction.  The guard on board Luramin’s carriage immediately leaps off as soon as it has stopped, snatching up his heavy crossbow and scanning the treeline.

“We got trouble up here!  Road’s blocked by a tree!”

The guard loudly reports back to his fellows, who likewise begin clambering down from the supply wagon as the entire caravan slops to a stop.  Yet despite this appearing to be the perfect precursor to an attack by bandits, no threats emerge from the treeline as yet.

“We’ve got to get that tree cleared out of the way!  Where’s that woodchopper’s axe at!?”

The lead guard calls back, beckoning his fellows forward towards the front of the caravan, all of them now nervously scanning the treeline as they advance.

(OOC:  I have placed everyone onto the map below for the upcoming battle, although no threats are plainly visible as yet.  You all have a round or two to reposition yourselves to a new starting point either closer to the front or back of the caravan, depending on your preferences.  You may also each give me your choice of either a Perception, Survival, or Knowledge (Nature) check to see if you do manage to spot any approaching threats from the dense treeline on either side of the caravan.  Normally it would just be a Perception check, but there are extenuating circumstances that make Survival and Knowledge Nature also relevant here.)

 Battle Map 
 
 Spoiler: Status &amp; Position 

Kristoph (M11) - 0 damage
Irina (J18) - 0 damage
Aaron (M21) - 0 damage
Elian (K20) - 0 daamge
Ekard (I20) - 0 damage
Valerija (L35) - 0 damage
Alexanna (J35) - 0 damage
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15  | FF:  14  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  1/1
 Active Effects:   None.
 Conditions:   None.  
 
As the caravan neared Ravengro, Alexanna found solace in the company of Zellara's Varisian wagon. The colorful sketches of butterflies adorned its sides, offering a whimsical contrast to the dark mysteries that surrounded them. Valerija's presence added another layer of enigma, and the subtle harmony between the three women created a haven within the moving caravan.

Zellara's kindness stood out amid the wary glances from others, and Alexanna respected the fortune teller's preference for privacy. Varisian customs guided her interactions, urging her to honor the boundaries set by Zellara and her mysterious companion. The caravan's rhythm became a shared experience, each mile a step closer to Ravengro's secrets.

As the notes of the flute drifted through the air, the atmosphere within the wagon shifted. Alexanna exchanged glances with Valerija, recognizing the subtle cues of heightened tension. The crash of the tree ahead intensified the unease, prompting Alexanna to take charge. Her hand rested on her family sword, the embodiment of Vidivicci resilience. The dark-wrought blade rasped as it cleared it's scabbard, it'sbarbed hilt concealed a singular lidded eye that remained closed, a symbolic representation of the family's enduring strength.

When the ancient tree crashed down, blocking the road, Alexanna's eyes narrowed with suspicion. The guard's urgent cry broke the uneasy stillness, and the noblewoman sensed the subtle dance of an ambush. Valerija's presence at the back of the caravan became a vital asset, her vigilance not lost on Alexanna. In response to the lead guard's call for an axe, Alexanna moved decisively, approaching the rear of the caravan with measured steps. She acknowledged the potential threat and prepared for the possibility of an ambush.

  "Valerija, stay vigilant. There's more to this than a fallen tree. Bandits may seize the opportunity to strike. Keep close, and be prepared for anything,"   Alexanna urged, her voice steady. The Varisian wagon, with its fluttering butterfly symbols, became a symbolic refuge, Alexanna, comfortable that Zellara was concealed within faced the impending challenge with singular determination. 
 
  
 
 Spoiler: Out of Character Actions 
Neither Nature, nor Survival being her thing Alexanna will, instead, roll Perception.  Obviously distracted by the haunting flute melody, she get's a    10  .
 
Rilem
Fatima smiles at the recognition and the unexpectedly tender advice.  “I do remember, sir, and thank you, it’s good of you to say so.” 

She plucks a lock of ivory hair from beneath her scarf and waggles it in the air, as if it’s a worm on a hook.

 “It’s a congenital condition yes,”  she says.  “My mother had many … unconventional men in her life, in her youth at least. She had no trouble dictating  her  terms, I think, though not always the consequences. I was one of them. 
 “And you’re correct, the color has negative connotations. Superstition is a powerful force, but I must say the hue has proved unfortunate in my case.”
 

She leaves the hair dangling.  “Still, If I were really serious about hiding the color, there are a half-dozen compounds that would do the trick; they've been used in Osirion for centuries. Using a half-measure like the scarf says something about my motives, I suppose.” 

Fatima’s eyes widen a bit as Adrissant produces the duplicate letter, and nods.  “It does seem that way, yes. The letter was worrisome even on the face of it, such an odd request, there must have been something unsaid.”  She drops her voice to a whisper, just for a moment.   “And then, there it was.”  

She nods toward her own letter.  “I should not be surprised that Professor Lorrimor would reach out to you — he spoke of you as someone who could be relied upon. But it’s worrisome that he’d feel the need of one so accomplished. It makes it more real, somehow.” 

And, unspoken, she thinks,  And odd; there’s an obvious power imbalance here. Any trouble that a third-year chemistry scholar could help with would be trivial for someone with the resources and abilities of Adrissant. So why contact both? 

Perhaps Petros was uncertain his message would get through, so he wrote to anyone he could trust.  And two wind up in the same wagon?  That would suggest many letters; there could be other letter-bearers in this very caravan. She looks around at the other travelers just as the guard calls out.

 
 Spoiler: rolls 

Know (nature]  (1d20+8)[ 25 ] 
 
Inspectre
 
 Spoiler: Information Fatima may wish to immediately share with the group 

You are quite some distance away from the front of the caravan and the fallen tree blockading the road, but those striations of color on the vines wrapped around the tree's trunk are unmistakable - that is a Greater Northern Hangman's Vine, otherwise known more commonly as an Assassin Vine.  Assassin Vines are carnivorous plants that, as their proper name implies, wait for prey animals to approach the tree they are currently wrapped around and then strike, crushing and strangling the careless creature - be it animal or humanoid - and then deriving sustenance from the rotting corpse.  They are quite dangerous to an individual traveler, as they will sometimes take up residence along a treeline near well-traveled paths waiting for meals to attempt a cross-over into forest cover.  You've never heard of one toppling its tree over to blockade a path before, because that's rather counterproductive - most animals will simply go around, rather than through, any such obstruction.

More curious, however, are the two prickly bushes that rolled down the embarkment along with the tree, and now have effectively set up flanking positions on either side of the road just in front of the fallen log.  Those by your estimation are Mire Nettles, another carnivorous plant renowned for its extremely painful toxin-coated needles.  Less adapted for hunting big game than an assassin vine, the mire nettle has developed a curious method for hunting smaller prey - it can periodically fire a barrage of its nettles up to an impressive 60 feet!  The toxin in the nettles stun smaller animals for long enough for the nettle to uproot itself, waddle over to the injured prey, and finish it off with repeat bashing from more nettle-covered branches.  Mire nettles are more of a swamp than temperate forest plant, however, although both it and the Assassin Vine are Ustalav natives.  You've never heard of multiple species of predatory flora working together in symbiosis, however, so either this is a  really  strange coincidence, or a very troubling local mutation!
 
Rilem
Fatima tilts her head in confusion for just a moment before everything clicks into place, then stands bolt upright on the wagon and adopts her best lecturer's voice.

  "Stay AWAY from the tree!"   she cries at the caravan guards and anyone else moving toward it.   "It's covered in hangman's vines. And those bushes are dangerous, too; they fling their thorns, can fill you with toxin from … oh, no, from where they are now."  

She hops off the left side of the wagon, grabbing at her pack. If they  were  in range, no sense in being the tallest target around.
Gyrfalcon
Aaron's eyes widened at the white-haired woman's warning, quickly waving his hands in a complex pattern and chanting quietly. A glowing outline of armor fades into existence around him as he racks his memory for any useful information about the hangman's vine or the rolling thorn bushes... while looking for any further hostile plantlife in the trees. Unfortunately, the stress makes his mind go completely blank, and nothing useful comes to mind as he looks around wildly, his memories bringing to mind horrific details of a massive plant monster called a Tarantula Tree. Though if such a thing was present, they were all dead anyway.

 
 Spoiler: OOC 

Aaron casts  [Mage Armor]  on himself.

 [roll=Knowledge (Nature)]1d20+4[/roll] 
Knowledge (nature) - (1d20+4)[5]
 

   Aaron Eldaval   
M NG Human Necromancer (Wizard) 1,  Level  1,  Init  5,  HP  8/8,  Speed  20'
 AC  15,  Touch  11,  Flat-footed  14,  CMD  10,  Fort  1,  Ref  1,  Will  2,  CMB  -1,  Base Attack Bonus  0,    Action Points  3
   Light Crossbow (20)   +1 (1d8, 19-20/x2)
   Dagger   -1 (1d4-1, 19-20/x2)
 touch Acid Splash   +1 (1d3,  )
   Mage Armor  (+4 Armor, +1 Dex)
 Abilities  Str 8, Dex 12, Con null, Int 19, Wis 10, Cha 14
 Condition  Active Effects: Mage Armor (1h)
DarkNetwerk
Valerija didn't mind being shunned, being mistaken for some tribal group late of this area. It was an oddity but her own fierce people received similar treatment at times, even in Taldor where her people are used as honor guards for the nobility. She recalled that sense of being looked at as the 'other' despite her parent's calling. She shook her head to clear it of those thoughts. At least their remaining away from her kept them from noticing her foul brand. Then a different reaction could arise, one she was used to, but always dreaded when it came to pass. It helped that Zellara offered her some succor to her in the nights and long travel and while, for the most part, conversation was brief and to the point, the other woman, Alexanna, also appeared friendly enough.

Valerija tensed on hearing the faint sounds of a flute carrying through the woods, the sounds, while faint, standing out to her over that of the rolling carriage and other, more expected noises of their travel.   The town is too far and the wrong direction for the music to be coming from...  . She glanced over at Alexanna who appeared to be having similar apprehensiveness to the situation. The crash of the tree was enough for Valerija to shift her position, putting her back to the wagon and shugged her bow from her shoulder, tugging an arrow out of her quiver and nocking it in a swift motion. Her eyes scanned the brush on the rear flanks of the caravan, waiting for an inevitable ambush, nodding at her fellow traveller's words. The call from further up the caravan about some kind of plant that could   throw their thorns? Will an arrow do anything to a plant?   she wondered, pausing in her preparation. She sighed and shrugged, deciding to keep her eyes out for movement coming out of the woods that differed from the direction the wind might naturally take it.


 
 Spoiler: Actions (OOC) 

Valerija will reposition to K34 and draw her bow, prepared to fire should a target present itself.
Perception or Survival roll:  14 
 
The_Snark
 "Three days, you say! Almost enough time to finish one of the songs from the opera,"  Irina says lightly to Elian. The elf's attention had unnerved her a little at first: strange men are not to be trusted, no matter how handsome - indeed, the handsome ones are often worse at handling rejection, being less accustomed to it. She'd given him her best polite brush-off at first, projecting disinterest without puncturing his ego... hopefully. Luckily, he'd taken it gracefully. After a couple days, she'd come to the conclusion that he had no special interest in her; he was just as happy to pass the time bantering with Lars or Ekard as her or the swordswoman with the fancy accent, and his flirtations had the feel of a game rather than anything serious. In fact, she had the sense he was keeping his distance as much as she was; most of what he shared about himself took the form of tall tales. Once she was in on the game, well... Irina found she rather enjoyed teasing back.

She wishes he'd stop complimenting her eyes, though. There's no story to tell, just an old sore spot he keeps accidentally leaning on.

Irina is about to offer to sing something - a proper traveling song with a beat you can walk to, not fancy opera nonsense that wants a dozen musicians for accompaniment - when a crashing sound from up ahead interrupts. The hair on the back of her neck prickles with unease. A fallen tree blocking the road seems innocuous enough, Irina being ignorant of ambush tactics or how bandits like to work, but falling  just  as they happen along? That's an unlikely coincidence. When the scholar shouts her warning she crouches, searching in her pack for the sling she carries for just such an occasion... sort of. Wolves and brigands were what she'd expected. Would vines and bushes even notice a thrown stone?

She follows Fatima's lead in hopping over the side of her wagon, ready to take cover from... wherever those bushes are. Presumably the other woman is jumping out of the line of fire.

 
 Spoiler 
Let's move on over to I18 and draw a weapon.

Perception  (1d20+5)[ 8 ] 
 
Narbaculus
 "Dark and cold, eh? I'm used to that, though I've never been this far north. Maybe I'll stick around and see what an Ustalavian winter is really like!"   Ekard  smiles at the guards' laughter, but he does not join in. Of course, there's nothing  wrong  with keeping a light air, especially at a boring post or on a long journey. The tall, pale man walking on the other side of the wagon certainly seems to have mastered the trick.   Three days? Honestly!   Ekard shakes his head.

Suddenly, a tremendous crash echoes through the forest. A tree has fallen  in Lego City ! Shaken out of his reverie, Ekard starts forward in response to the lead guard's report and request for an axe. With practiced ease, Ekard unhooks the blade covers from the polearm on his shoulder. Longer than the dwarf is tall, the urgrosh is serious enough for two business ends: opposite the axe-head at his right hand, a spear-head adorns the end near his left.

Eager to put some more distance between himself and the creatures behind him, Ekard approaches the tree carefully. With the guards' words about ambush fresh in his mind, Ekard wonders what could have brought the ancient tree down.   Is it just old, unable to sustain its own weight any longer? Maybe some disease has rot the trunk from within, or...  Ekard glances toward what used to be the base of the tree...  was it cut?  
 
 Spoiler: Perception check 
 (1d20+1)[ 17 ] 
 

A second shout, from the middle of the caravan, gives Ekard pause about 50 feet from the fallen tree (H13).  "Stay AWAY from the tree! It's covered in hangman's vines. And those bushes are dangerous, too; they fling their thorns, can fill you with toxin from … oh, no, from where they are now." 
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
" Huh... " says Kristoph, suddenly serious in the face of mortal threats to the caravan. " Those plants, along this road, and the tree...not a coincidence...

 Everyone who can't fight, get inside your wagon and close the blinds, tight! The rest, guards and armed travelers, look for the ambush! Where's that music coming from?!?  " the half-elf bellows as he draws an exotic curved blade and readies his heavy shield for battle...

 
 Spoiler: Mechanics 
Draw falcata and ready shield. Perception  (1d20-1)[ 10 ] .
 
Inspectre
 Round 0 

Reacting to the threat of the sudden ambush and the road being blocked, the caravan slows to a halt as everyone rallies to its defense - your very survival depending upon it.

Up front, the lead guard hops down from his seat beside the driver and starts venturing towards the fallen tree until Fatima calls out her warning, bringing the man up well short of the vine's reach. ( Bad guy surprise round averted thanks to Fatima! )

Dismounting from the supply wagon, the two guards up front brandish their heavy crossbows and cautiously scan the treelines as they advance, one hustling up towards the front while the other turns and starts making his way to the back to protect the caravan's vulnerable rear.  Lars hops off the back of the wagon to allow Irina to clamber out after him, although while the opera singer takes cover alongside the wagon the guard walks forward a few steps behind Ekard, his own heavy crossbow unslung and ready to be brought to bear and fire as soon as a target presents itself.  While hardly an experienced woodsman, even Ekard could see that the tree served as the caravan's blockade was old and rotten - one with a big, thick trunk though! - and seems to have been crushed and cracked apart at the base to snap off from its base further up the embarkment alongside the road (Ekard estimates it will take about 30 points of slashing or fire damage to break the tree as an obstacle to the caravan getting out of here).

After delivering her crucial warning, Fatima hops out of the carriage to see if she can do more to help while keeping out of the line of fire from those mire nettles.  She hears Adivion call out behind her from within the carriage a moment after she hops down.

 "A moment, Miss Eisen - I would like to give you a hand without losing one of my own." 

The professor quips before he intones a brief succession of arcane words and there is a flash of magic from within the carriage.  Adivion opens the carriage window next to Fatima, sticking his arm out towards her as his scarf slithers off of his own shoulders, climbs down his arm, and then hops over onto Fatima's own shoulders, curling around her shawl protectively.

 "My scarf will do its best to protect and aid you, you merely need speak what you require of it at any given moment.  If things become too dangerous, retreat back inside the carriage here with me - I daresay it will take more than a few angry plants to break into it!" 
 Adivion casts Allied Cloak, and then transfers command of the scarf over to Fatima for the duration of this battle.  She gains a +2 shield bonus to AC, and once per round may command Adivion's scarf to use aid another on her, boosting a skill check by +2, grant a +2 dodge bonus to AC on top of the +2 shield bonus against an enemy in melee with her, or grant a +2 to-hit bonus against an enemy in melee with her (sadly it has to threaten an enemy in order to grant the AC/to-hit bonuses, so that's melee only. 😩  
 Then the flute music that was only audible to those with particularly acute hearing crescendos , and then everyone can hear it.  As well as its disturbing accompaniment - the flapping of dozens upon dozens of leathery wings from the depths of the forest on both sides of the road!  The leathery wings become clearly attached to stirges as the tiny bloodsucking nuisances begin to become visible through the treeline, flocking towards the caravan for a meal.  The ambushing plants likewise seem to take the flute music as their own cue to become ambulatory, the vine beginning to stretch and unwind itself from the old, rotted tree it had crushed while the mire nettles bristle and wave their toxin-coated thorns menacingly!

 Valerija may take a free bow attack against one of the targets visible on this Battle Map, prior to Round 1 beginning in earnest.  The most logical targets would be Stirge 5 or Stirge 10, both of which currently have Cover (+4 AC) against her attack due to all of the trees and underbrush blocking a clear shot at them as they approach through the trees prior to Round 1 and become visible targets. 
 Battle Map 
 
 Spoiler: Initiative! 

-Our Heroes-
Kristoph -  (1d20+3)[ 6 ] 
Elian -  (1d20+3)[ 16 ] 
Aaron -  (1d20+5)[ 14 ] 
Fatima -  (1d20+3)[ 8 ] 
Alexanna -  (1d20+5)[ 21 ] 
Valerija -  (1d20+2)[ 5 ] 
Ekard -  (1d20+2)[ 5 ] 
Irina -  (1d20+4)[ 8 ] 

-Allies-
Adivion -  (1d20+7)[ 18 ] 
Guards -  (1d20+2)[ 16 ] 
Zellara/Trader -  (1d20+3)[ 11 ] 
Luramin/Driver -  (1d20+1)[ 8 ] 

-Bad Guys-
Assassin Vine -  (1d20+0)[ 16 ] 
Mire Nettles -  (1d20+1)[ 17 ] 
Stirges, Lots of Stirges -  (1d20+4)[ 15 ] 
 

 
 Spoiler: Initiative Set 

 Alexanna - (1d20+5)[21]
Adivion - (1d20+7)[18] 
 Elian - (1d20+3)[16]
Guards - (1d20+2)[16] 
 Assassin Vine - (1d20+0)[16]
 Mire Nettles - (1d20+1)[17]  -  Delaying 
Stirges, Lots of Stirges - (1d20+4)[15] 
 
Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5] 
 

 
 Spoiler: Status 

-Good Guys-
Kristoph (M11) - 0 Damage
Elian (K20) - 0 Damage
Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC)
Fatima (L23) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
Alexanna (J35) - 0 Damage
Valerija (K34) - 0 Damage, 1 Free Shot on Bad Guys prior to Round 1
Ekard (I20) - 0 Damage
Irina (I18) - 0 Damage

-Allies-
Adivion (K25) - 0 Damage
Driver (J9) - 0 Damage
Luramin (K11) - 0 Damage
Guard 1 (M7) - 0 Damage
Guard 2 (H10) - 0 Damage
Guard 3 (M19) - 0 Damage
Lars (G15) - 0 Damage
Zellara (J31) - 0 Damage
Trader (J33) - 0 Damage


-Bad Guys-
Assassin Vine (J1/K2) - 0 Damage
Mire Nettle 1 (H2) - 0 Damage
Mire Nettle 2 (M1) - 0 Damage
Stirge 1 (A10) - 0 Damage
Stirge 2 (C17) - 0 Damage
Stirge 3 (A20) - 0 Damage
Stirge 4 (A23) - 0 Damage
Stirge 5 (C31) - 0 Damage
Stirge 6 (S9) - 0 Damage
Stirge 7 (Q15) - 0 Damage
Stirge 8 (R18) - 0 Damage
Stirge 9 (Q23) - 0 Damage
Stirge 10 (T31) - 0 Damage
 
Farmerbink
Elian smiles widely and genuinely as he and Irina dance with words down the otherwise dreadfully dull road.  He gazes to the sides once more, endlessly disappointed by the never-ending expanse of trees in the gloomy woods.  For a moment, his eyes betray his surprise by the distant flute music, as he peers around suddenly with keen intent.  With fluid motion, he grabs the back end of the cart and rises to his feet on the rear edge to see better his surroundings.  From there, the sudden thud of a falling log has an obvious cause, and he immediately scowls in suspicion.  " Well, the trip just got more interesting, " he murmurs to both Irina and Aaron, and possibly to no one.  His tone leaves no room for doubt or confusion over his distaste, or perhaps unease.  Still, from his perch he peers into the woods, obviously expecting something unpleasant.

With a deep breath, he makes a visible effort to set his will.

" Aaron, goodman, be warned the trees appearing in front of you are merely figments.  I'm hopeful the insects will be fooled and go around. "

 
 Spoiler: Elian, Round 1 
   Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None

Cast silent image, causing an opaque illusion of a wall of tight-knit trees and vines to appear from roughly N/15 to O/24.
DC 15 will to disbelieve
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
In the face of the impending threat, Alexanna quickly assesses the situation and issues a stern warning to her fellow travelers.   "Take cover! Get inside the wagons and barricade yourselves!"   Her authoritative voice carries urgency, urging them to seek refuge within the protective confines of the carriages.

As she issues the warning, Alexanna doesn't waste a moment. With a fluid motion, she draws an intricate sigil in the air using her free hand. The arcane energies respond to her practiced command, the lines of the sigil shimmer. forming a protective magical barrier around herself. An ethereal shield materializes, hovering before her like a guardian ward.

Her eyes narrow in focus as she invokes the arcane energies within, a subtle glow envelops her weapon—a connection between the wielder and the arcane forces she commands. Simultaneously, the eye-shaped sigil engraved on her blade glows with an otherworldly light, causing the eye to open wide, radiating a pulsating aura, like an otherworldly presence inhabiting the blade.

Prepared and vigilant, Alexanna stands as the guardian of the caravan, her warning echoing through the air as the magical sigil and the eye on her blade serve as visible manifestations of her readiness for the imminent confrontation with the stirges. 
 
  
 
 Spoiler: Out of Character Actions 
 Swift Action:   Activate my Arcane Pool, giving my Sword a +1 Enhancement Bonus for 1 minute.
 Standard Action:   Cast  Shield 
 Move:  North &amp; West, ending in H30
 
Inspectre
Alexanna circles around to the north side of Zellara's wagon, channeling her magic into her blade and weaving it into the air around her with practiced ease as she moves.

Elian erects an illusionary wall of vines and trees along the edge of the forest along the caravan's southern flank, and watches through the barrier that is currently transparent only to him (although everyone will get a +4 bonus to disbelieve it once something passes through it, for now it is an opaque wall to everyone's eyes save Elian) as the stirges begin to adjust course in their inboard flights to go around his illusion.

There is more casting within the depths of the summoned carriage as Adivion switches sides, and then a quartet of magical projectiles streak out of the window and unerring fly towards two of the stirges approaching from the north, battering them both at two missiles apiece.  Barely visible through the dense tree cover, twin explosions of blood and gore rain down as both stirges pop like punctured balloons.

 
 Spoiler: Adivion 

Move: Moves over to the north side of his carriage at J25
Standard: Magic missile, 2 missiles at Stirge #3 &amp; #4 each.
Stirge #3:  (2d4+2)[ 8 ] 
Stirge #4:  (2d4+2)[ 9 ] 
 


"Take out those bush bastards!"

The lead guard commands as his hefts his heavy crossbow up to his shoulder and fires at the southern mire nettle.  He then falls back, taking cover just behind the horses as he prepares to reload his crossbow.

The guard moving up from the supply wagon follows suit, targeting the bush on his own side, before likewise ducking beside the front of Luramin's carriage for cover while Lars moves up and swings out to the side to ensure his field of fire is clear before snapping his own shot off.

The last guard, who had been heading to the back of the caravan, blinks in surprise and jumps to one side with a muttered curse as Elian's illusionary wall seems to burst out of the ground right next to him.  He gives a glare of suspicion at Elian as the caster sets his will to maintaining the illusion, and then the guard doubles back along the wall.  He stops and takes up position at the edge of it to hold his crossbow, aiming down the sights at the treeline and waiting to snap a shot off at one of the stirges closing in on Kristoph once its out of the woods.

 
 Spoiler: Guards 

Guard #1
Standard: Shoot at Nettle #2
To-Hit:  (1d20+6)[ 10 ] 
Damage:  (1d10)[ 8 ] 
Move: Move to L9

Guard #2
Standard: Shoot at Nettle #1
To-Hit:  (1d20+6)[ 23 ] 
Damage:  (1d10)[ 7 ] 
Move: Move to I9

Lars
Move: Move up to G11
Standard: Shoot at Nettle #2
To-Hit:  (1d20+6)[ 23 ] 
Damage:  (1d10)[ 2 ] 

Guard #4
Move: Move to M15
Standard: Readied action to Shoot at Stirge #6 when it clears the treeline
To-Hit:  (1d20+6)[ 20 ] 
Damage:  (1d10)[ 7 ] 
 


The lead guard's shot goes wide, shooting over the top of the thorn-coated bush, while on the other side of the caravan both the other guard and Lars's shot slam directly on target . . . and even the heavy crossbow quarrels barely manage to snap off a single thorn  (The mire nettles have DR 5 versus Piercing attacks (presumably Slashing or Bludgeoning weapons will be more effective). 

"No good, no good!  There's nothing there to hit!"

The second guard shouts out from the north side of the caravan, prompting their leader to curse under his breath and then shout out in repliy, "Fine, then shoot the big viney bastard!  He looks like he's got some meat on 'im!"

Waiting patiently, the fourth guard takes careful aim, and then looses a crossbow quarrel that sends the stirge swooping towards Kirstoph to fly backward into a nearby tree, the heavy bolt pinning it against the bark as it writhes and slowly dies.
Inspectre
With another tortured creaking of wood from the rotten tree trunk, the massive vine manages to finish unwinding itself and slithers forward, a dense carpet of thick vines, some of which are easily as thick as a grown man's arms - there is little doubt this thing could easily crush a humanoid victim to death . . . if it could catch them.  Thankfully, an ambush predator, the assassin vine is not very fast, and so only manages to make it about halfway towards the front of Luramin's carriage as the guards hold their position and slowly start reloading their crossbows.

 
 Spoiler: Assassin Vine 

Double moves a fearsome 10' to J3/K4!  It's not going to be a good day for anyone it catches up to, however.
 


The mire nettles, meanwhile, having a very rough humanoid shape to them - which is to say they have arm-like branches, and leg-like root structures - pull themselves up and shamble forward, quickly moving past the assassin vine as they wave their branches, and then with a rapid motion, release a spray of thorns into the air!  With the guards taking cover behind the carriage and its horses, the nettles target those more out in the open - namely, Lars and Luramin's driver who is still cowering up in the carriage's front seat, trying to keep the horses calm.

 
 Spoiler: Mire Nettles 

Nettle #1
Move: Move to H5
Standard: Release spray of thorns at Lars
To-Hit:  (1d20+5)[ 15 ] 
Damage:  (2d6)[ 6 ] 
Recharge:  (1d4)[ 3 ] 

Lars Fort save (if needed):  (1d20+5)[ 18 ]  vs. DC 13

Nettle #2
Move: Move to L5
Standard: Release spray of thorns at Luramin's driver
To-Hit:  (1d20+5)[ 24 ] 
Damage:  (2d6)[ 3 ] 
Recharge:  (1d4)[ 3 ] 

Driver Fort save (if needed):  (1d20+1)[ 21 ]  vs. DC 13
 


The thorns ring loudly off Lars's chainmail armor, but it manages to hold.  "Armored" with nothing but a cloth tunic and pants, Luramin's driver is not so lucky, although thankfully the mire nettle's aim is bad and most of the thorns embed themselves into the wooden frame of the carriage, although the few thorns that do strike flesh cause the driver to howl out in agony.

"Pharasma preserve us, that HURTS!"

From the treeline, the remaining stirges come swooping into view, each of them picking out their own target to descend upon.  One settles on Lars, Ekard, and Alexanna to the north, while to the south Kristoph, Fatima both have stirges attempt to land on their shoulders like greasy, bat-winged, mosquito-beaked parrots.  Forced to go around Elian's illusionary wall, one stirge can only flap around confused around the guard hiding behind said wall (double moves to Guard #4's square), and likewise a stirge flaps around Valerija's head but doesn't quite come in for a landing just yet.

 
 Spoiler: Stirges 

Stirge #1 - Move into Lars' space and attempts to attach to him (Lars can't AoO due to having a ranged weapon out)
To-Hit:  (1d20+7)[ 25 ]  vs. Touch
Success: Stirge is attached, effectively grappling its prey, although the stirge is small enough not to apply the Grappled condition - you may move freely and use both hands as you wish.  Next round if still attached it drains blood.

Stirge #2 - Move into Ekard's space and attempts to attach to him (provokes AoO from Ekard)
To-Hit:  (1d20+7)[ 9 ]  vs. Touch
Success: Stirge is attached, effectively grappling its prey, although the stirge is small enough not to apply the Grappled condition - you may move freely and use both hands as you wish.  Next round if still attached it drains blood.

Stirge #5 - Move into Alexanna's space and attempts to attach to her (provokes AoO from Alexanna)
To-Hit:  (1d20+7)[ 20 ]  vs. Touch
Success: Stirge is attached, effectively grappling its prey, although the stirge is small enough not to apply the Grappled condition - you may move freely and use both hands as you wish.  Next round if still attached it drains blood.

Stirge #7 - Move into Kristoph's space and attempts to attach to him (provokes AoO from Kristoph)
To-Hit:  (1d20+7)[ 14 ]  vs. Touch
Success: Stirge is attached, effectively grappling its prey, although the stirge is small enough not to apply the Grappled condition - you may move freely and use both hands as you wish.  Next round if still attached it drains blood.

Stirge #8 - Double moves into Guard #4's space (doesn't provoke as Guard #4 doesn't have a melee weapon out)

Stirge #9 - Move into Fatima's space and attempts to attach to her (provokes AoO from Fatima)
To-Hit:  (1d20+7)[ 16 ]  vs. Touch
Success: Stirge is attached, effectively grappling its prey, although the stirge is small enough not to apply the Grappled condition - you may move freely and use both hands as you wish.  Next round if still attached it drains blood.

Stirge #10 - Double moves into Valerija's space (provokes an AoO from Valerija)
 


Only Ekard manages to duck aside, the dwarf's quick reflexes and plenty of practice ducking to keep his head down serve him well as he manages to avoid the stirge getting its hooked feet into his armor for a landing spot.  Everyone else (assuming your AoOs don't splatter it) gets a new fleshy parrot "pet", intent on burying its thin syringe-like beak into the side of their neck!

AoOs
 
    
  Fatima has an AoO against Stirge #9 (if she has a melee weapon out)  
  Alexanna has an AoO against Stirge #5  
  Ekard has an AoO against Stirge #2  
  Kristoph has an AoO against Stirge #7  
  Valerija has an AoO against Stirge #10
  
 
 
 Spoiler: Initiative 

Alexanna - (1d20+5)[21]
Adivion - (1d20+7)[18]
Elian - (1d20+3)[16]
Guards - (1d20+2)[16]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

 WE ARE HERE 

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 


-Good Guys-
Kristoph (M11) - 0 Damage
Elian (K20) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC)
Fatima (L23) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
Alexanna (H30) - 0 Damage, Arcane Pool (+1 Enchant 1/10), Shield (1/10)
Valerija (K34) - 0 Damage
Ekard (I20) - 0 Damage
Irina (I18) - 0 Damage

-Allies-
Adivion (K25) - 0 Damage
Driver (J9) - 0 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 0 Damage
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage
Lars (G11) - 0 Damage
Zellara (J31) - 0 Damage
Trader (J33) - 0 Damage


-Bad Guys-
Assassin Vine (J3/K4) - 0 Damage
Mire Nettle 1 (H5) - 2 Damage, DR5/Slashing or Bludgeoning
Mire Nettle 2 (L5) - 0 Damage, DR5/Slashing or Bludgeoning
Stirge 1 (G11) - 0 Damage, Attached to Lars
Stirge 2 (H14) - 0 Damage
Stirge 3 (A20) - DEAD
Stirge 4 (A23) - DEAD
Stirge 5 (H30) - 0 Damage, Attached to Alexanna
Stirge 6 (S9) - DEAD
Stirge 7 (M11) - 0 Damage, Attached to Kristoph
Stirge 8 (M15) - 0 Damage
Stirge 9 (L24) - 0 Damage, Attached to Fatima
Stirge 10 (K34) - 0 Damage
 
Inspectre
Luramin's driver, grumbling that he wasn't "getting paid enough for this ****", scrambles down from the seat atop the carriage, favoring his one leg that still has several finger-long wooden spines sticking out of it, and limps around to behind the carriage to take cover.  Luramin seems to busy himself this round taking cover within the carriage.

 
 Spoiler: Luramin's Driver 

Double moves to cover behind Luramin's carriage
 

 
 Spoiler: Luramin 

Hides and wishes this am-bush was over already.
 


At the back of the caravan, Zellara is somewhat more helpful, as she begins to loudly hum a  haunting yet beautiful melody of her own .  The humming seems to confuse the stirges at the back of the caravan, causing them to flap about awkwardly and seem to depart from their victims rather than their previous intent of staying to suck their blood.  ( For 30' around Zellara, there is now a zone of "no stirges allowed", marked by a purple circle on the battle map.  Any stirges in that area - or brought into it - will seek to immediately move out of it on their turn, even if still attached to someone (i.e. Fatima/Alexanna). 

From within the Varisian's wagon, there is a loud clanking and clattering, as her traveling companion seems to be shuffling things around looking for something.  "Aha!  Hehehehe, there it is!"  Comes a loud cry from within the wagon a few moments later.

 
 Spoiler: Zellara 

Effectively countersongs the haunting flute that seems to be inciting the stirges to attack, creating a zone of safety from stirge attack within 30' of her.
 

 
 Spoiler: Trader 

Finds something useful within Zellara's wagon.
 
Gyrfalcon
Aaron relaxes as the stirges hover uncertainly for a moment before taking the illusionary thicket at face value and swining to the left and right, attacking one of the unfortunate guards and Fatima.

 ”My thanks, Elian. That was quick thinking.”  he says gratefully as instead of being attacked by an overgrown mosquito, he can now work his own magic safely. That said, safely is a relative term – all of the stirges in sight are flapping wildly while trying to attach themselves to various people. Between the two people in sight, he judges the lady who had shouted the prescient warning about the hostile foilage – Fatima? as most in need of help.

 
 Spoiler: Actions 

Aaron will attack Stirge #9 (attacking Fatima) first. If it dies to AoO, he moves 20’ W and attacks Stirge #8 (attacking Guard #3)

In both cases, he casts Acid Splash.

Attack –  (1d20-3)[ 15 ]  (suffering penalty firing into melee) vs Touch AC
Damage –  (1d3)[ 2 ]  Acid damage
 
DarkNetwerk
The arrow Valerija launched towards the stirge went wide resulting in nothing more than drawing it's attention. Thankfully, the creature was far enough away that it was unable to attach itself, once it approached, as it had for the others. Cursing at herself under her breath, she drops her bow and pulls out a longsword, wielding it with both hands. She may have been a bit hasty in her actions, however, as the swing goes wide. Vajerija was able to catch her breath as the stirge begins to flap about and seek to depart thanks to the Varisian woman's music.

  "Those with the bugs come to the back!"   she called out as she realized the source of the creatures unusual actions.   "Zellara's music confuses them!"   she finished as she prepared to strike the creature when it tried to flee the area of the music's influence.

 
 Spoiler: Actions (OOC) 
Rolls  here .

Free action: drop bow
Move action: draw longsword to wield in both hands
Standard action: attack stirge #10 ( an  attack roll of  9   misses )

As Valerija did not have a melee weapon when the stirge arrived, so no AoO there, but will have an AoO when it tries to leave ( an  attack roll of  23   is likely a hit and also a possible crit with the base roll being 19. I'm not bothering to make a second post to roll since the initial  damage is  10   but  @Inspectre , go ahead if it's relevant/required )
 
Narbaculus
Ducking the stirge's...  talons?    Ekard  counters with a stab of the urgrosh, aiming upward at the beast's underside.
 
 Spoiler: Attack of Opportunity at Stirge #2 
To hit:  (1d20+4)[ 17 ] 
Damage:  (1d6+3)[ 8 ]  piercing
 

With one foe dead, Ekard turns to the stirge attached to Lars, hoping to dispose of a second.
 
 Spoiler: Charge at Stirge #1 
Move (10 ft) to H12; take a -2 penalty to AC until the start of Ekard's next turn.
To hit:  (1d20+4)[ 22 ] 
Damage:  (1d6+3)[ 8 ]  piercing
 

Ekard pins the stirge to the ground, using a boot to shove the corpse off the spear-head. Wiping his brow, he places a steadying hand on Lars's shoulder.  "Stay behind me,"  Ekard looks toward the mire nettles,  "and let's get these vile things!" 
Rilem
Fatima raises her hands awkwardly, trying to slap away the winged assailant — but the enchanted scarf is faster, throwing loops around the stirge's wings and neck and prying it away from her shoulder.

Given the opening, she draws her dagger and thrusts at the struggling thing while pulling the scarf — and the stirge — in the direction of Zellara.

 
 Spoiler: Actions 

Move: Draw dagger

Standard: Attack roll of 11 (not enough, I think, unless the scarf also flanks for me) for 3 damage.

Five-foot step into the no-stirge zone
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
As the stirge descends upon her, Alexanna reacts with a swift and practiced movement. Drawing upon her combat instincts, she anticipates the creature's approach. However, in a moment of unforeseen misfortune, her calculated maneuver goes awry. Perhaps the creature's erratic flight pattern or a sudden gust of wind throws off her aim.

With a swift, though inaccurate, motion, she brings her blade up, intending to strike the stirge out of the air. Unfortunately, the timing is off, and the stirge manages to evade her swing. The arcane pool's activation and the drawn sigil in the air appear to have been for naught as the blade swishes through the empty space where the creature was a moment ago.

The stirge, taking advantage of Alexanna's mistimed attack, continues its descent unhindered. The failed strike leaves her momentarily exposed, forcing her to quickly reassess her position and prepare to disentangle the foul creature now grasping her cowl with bat-like claws and a needle sharp feeding tube. 
 
  
 
 Spoiler: Out of Character Actions 
 Reaction:  Attack of Opportunity:   (1d20+5)[ 6 ]  vs Stirge's AC;  (1d8+5)[ 7 ]  slashing damage.
 Swift Action:   N-A
 

 Standard Action:   N-A
 Move:  N-A
 
The_Snark
To her surprise and relief, Irina finds herself more or less unbothered by the flying pests. Between Ekard's quick axe-work and the magician in the carriage, there's hardly anything left to hit by the time she has a stone fitted to her sling and whirling. She lets fly at the only one of the little beasts she can see, and falls back between the two wagons in case there's anything else lurking in the trees.

 
 Spoiler 
Aiming a ranged attack at Stirge 5; -4 penalty thanks to Precise Shot, but it's denied Dex to AC while attached... which also means sneak attack!
 (1d20)[ 6 ] 
 (1d4)[ 2 ]  bludgeoning plus  (1d6)[ 4 ]  sneak attack

Then falling back to L21
 
Farmerbink
Elian nods in satisfaction.  " Just a delaying tactic, unfortunately, " he responds to Aaron, pleasantly surprised by the other man's total non-reaction to overt sorcerery.  He flashes a bit a of a smile, before glancing at the surroundings.

At Valerija's call, he turns towards the front of the caravan, towards those still likely to be struggling with the massive insects.  With visible effort he rouses himself into a light jog, and brings out a crossbow to help with the vines.

 
 Spoiler: Elian, Round 2 
   Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None

Move to M/16
draw crossbow
 
Inspectre
(OOC: Botting Kristoph for this round as requested by Rob)

Kristoph hacks at the stirge as it descends towards him, striking the creature but unused to fighting tiny flying creatures the stirge sort of bobs and bounces off his sword, suffering only a minor laceration instead of being cut in half.  Of course, once it lands on his shoulder, the stirge is more firmly rooted in place, and Kristoph's backswing cleanly slices it in half.  He then moves over to assist the guard by Elian's illusionary wall with the stirge on his shoulder.

 
 Spoiler: Kristoph 

AoO vs. Stirge -  (1d20+3)[ 20 ] 
Damage:  (1d8+2)[ 3 ] 

If Stirge is not dead, attack it.
To-Hit:  (1d20+3)[ 18 ] 
Damage:  (1d8+2)[ 5 ] 

Move: Move to M14
 
Inspectre
 End of Round 1 

While the plants blocking the caravan's advance are still largely untouched, all but two of the stirges lie dead on the road, splattered into bloody pieces by spell and blade.  At least, that is, until more of them emerge from the depths of the forest, closing in on the caravan.

Stirge Reinforcements:  (2d6)[ 5 ] 
 Round 2 

Appearing in the window on her side of the conjured carriage, Adivion finishes off the stirge perched on Fatima's shoulder with another pair of magical missiles, which has already been burned by Aaron's glob of summoned acid and is struggling to free itself from the folds of Adivion's scarf wrapped around it.  The rest of the missiles go streaking off into the depths of the forest, seeking more incoming stirges.

"Young man - I would appreciate it if you did not burn holes in my scarf!"

 
 Spoiler: Adivion 

Magic Missiles again
Fatima -  (1d4+1)[ 2 ] 
Fatima's Stirge again (since it didn't die from one) -  (1d4+1)[ 2 ] 

Stirge #15 -  (2d4+2)[ 10 ] 
 


The professor admonishes Aaron, before ducking back inside his carriage.

Meanwhile up near the front of the caravan, Lars drops his empty heavy crossbow, switching up to a shield and draw the longsword sheathed on his hip.

"I'm with you, Master Ekard!"

The young guardsman grunts, steeling himself for a charge on the thorn-coated shrubbery still slowly shuffling towards Luramin's carriage.

Still using the horses for cover, the two guards there desperately work to reload their heavy crossbows, a laborious process.

The last guardsman simply grabs the stirge attached to his shoulder and attempts to rip it free with brute force.  Unfortunately the mosquito bird scuttles further back along his shoulder, evading the guard's grasp.

 
 Spoiler: Guards 

Guard #1 &amp; #2 reload their heavy crossbows.

Lars drops his heavy crossbow and uses two move actions to draw his longsword &amp; shield, and equip the shield to his arm.

Guard #4 attempts to grapple the Stirge on him (failure),
Grapple attempt:  (1d20+7)[ 12 ] 

If he succeeds, he'll damage the stirge
Damage:  (1d6+3)[ 9 ] 
 

 
 Spoiler: Initiative 

Alexanna - (1d20+5)[21]
Adivion - (1d20+7)[18]
Elian - (1d20+3)[16]
Guards - (1d20+2)[16]

WE ARE HERE - ALEXANNA STILL NEEDS TO GO

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 

-Good Guys-
Kristoph (M14) - 0 Damage
Elian (M16) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC)
Fatima (L25) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
Alexanna (H30) - 0 Damage, Arcane Pool (+1 Enchant 2/10), Shield (2/10)
Valerija (K34) - 0 Damage
Ekard (H12) - 0 Damage
Irina (L21) - 0 Damage

-Allies-
Adivion (K25) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 0 Damage
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage
Lars (G11) - 0 Damage
Zellara (J31) - 0 Damage
Trader (J33) - 0 Damage


-Bad Guys-
Assassin Vine (J3/K4) - 0 Damage
Mire Nettle 1 (H5) - 2 Damage, DR5/Slashing or Bludgeoning
Mire Nettle 2 (L5) - 0 Damage, DR5/Slashing or Bludgeoning
Stirge 1 (G11) - DEAD
Stirge 2 (H14) - DEAD
Stirge 3 (A20) - DEAD
Stirge 4 (A23) - DEAD
Stirge 5 (H30) - 0 Damage, Attached to Alexanna
Stirge 6 (S9) - DEAD
Stirge 7 (M11) - DEAD
Stirge 8 (M15) - 0 Damage
Stirge 9 (L24) - DEAD
Stirge 10 (K34) - DEAD
Stirge 11 (C8) - 0 Damage
Stirge 12 (B15) - 0 Damage
Stirge 13 (B25) - 0 Damage
Stirge 14 (S11) - 0 Damage
Stirge 15 (R30) - DEAD
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 

Feeling the weight of the stirge on her shoulder, Alexanna shifts her focus from her drawn blade to the creature attached to her. With a swift and precise motion, she angles her broadsword towards the stirge, attempting to dislodge the bloodsucking menace. Keeping her movements controlled to avoid harming herself, she aims for the stirge's body, seeking to sever its connection to her shoulder.    "Release your grip, vermin!"   
 
  
 
 Spoiler: Out of Character Actions 
 Reaction:  N-A
 Swift Action:  N-A

 Standard Action:  Attack Stirge  (1d20+5)[ 6 ]  vs AC;  (1d8+4)[ 6 ]  slashing damage.
 Move:  N-A
 
Inspectre
Advancing forward, the mire nettles circle around the front of the carriage, going after the guards as they crouch beneath the horses.
Coming within reach, they raise a thorn-coated branch and slam it down on the guards, pummeling them in the same way they hunt small animals.
The lead guard fails to duck away in time, taking a minor scratch across the cheek from a poisoned nettle.

 
 Spoiler: Mire Nettles 

Nettle #1
Move: Move to H8
Standard: Branch at Guard #1
To-Hit:  (1d20+4)[ 19 ] 
Damage:  (1d4)[ 3 ] 

Guard #1 Fort (if needed):  (1d20+6)[ 18 ] 

Nettle #2
Move: Move to M8
Standard: Branch at Guard #2
To-Hit:  (1d20+4)[ 12 ] 
Damage:  (1d4)[ 2 ] 

Guard #2 Fort (if needed):  (1d20+6)[ 18 ] 
 


Slithering forward, the mass of vines suddenly rears up, and then lunges forward, wrapping tendrils around one of the two horses harnessed to Luramin's carriage!

 
 Spoiler: Assassin Vine 

Move: Move 5' to J4/K5
Standard: Slam on the southern horse pulling Luramin's carriage
To-Hit:  (1d20+7)[ 12 ] 
Damage:  (1d8+7)[ 14 ] 
Hit: Grab attempt -  (1d20+13)[ 17 ] 
 


Giving a keening wail, the stirge perched on Alexanna's shoulder hops off and flutters away, leaving itself open for one last attempt by her to cut it out of the air.  (Assuming it survives) It then flies further up the line of stopped wagons and carriages, zeroing in on Irina and circling around her head like a signal.  It is joined shortly thereafter by another stirge from the forest, the two crackling and flapping at each other as if intending to fight over who gets to suck the singer's veins dry first.

 (Stirge #5 provokes an AoO from Alexanna.  If that survives, it then double moves to L21, provoking from Irina as well.  Stirge #13 provokes from Irina.) 

Three more stirges fly out of the forest from different directions, attempting to settle on Kristoph, Lars, and Ekard!

 (Stirge #11 provokes an AoO from Lars, Stirge #12 provokes an AoO from Ekard, and Stirge #14 provokes from Kristoph.) 

Meanwhile, the stirge still firmly on the guard scuttles around to the back of his neck, buries its probiscious through a gap in his chainmail around his neck, and begins to drink.

 
 Spoiler: Stirge 

Stirge #8
Grapple:  (1d20+16)[ 33 ]  (+5 Maintain Grapple)
Success: (Guard #4 loses 1 point of Con).
 

 
 Spoiler: Initiative 

Alexanna - (1d20+5)[21]
Adivion - (1d20+7)[18]
Elian - (1d20+3)[16]
Guards - (1d20+2)[16]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

WE ARE HERE

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 

-Good Guys-
Kristoph (M14) - 0 Damage
Elian (M16) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC)
Fatima (L25) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
Alexanna (H30) - 0 Damage, Arcane Pool (+1 Enchant 2/10), Shield (2/10)
Valerija (K34) - 0 Damage
Ekard (H12) - 0 Damage
Irina (L21) - 0 Damage

-Allies-
Adivion (K25) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 3 Damage
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage, -1 Con
Lars (G11) - 0 Damage
Zellara (J31) - 0 Damage
Trader (J33) - 0 Damage
Luramin's Horse #2 - 14 Damage

-Bad Guys-
Assassin Vine (J3/K4) - 0 Damage
Mire Nettle 1 (H5) - 2 Damage, DR5/Slashing or Bludgeoning
Mire Nettle 2 (L5) - 0 Damage, DR5/Slashing or Bludgeoning
Stirge 1 (G11) - DEAD
Stirge 2 (H14) - DEAD
Stirge 3 (A20) - DEAD
Stirge 4 (A23) - DEAD
Stirge 5 (H30) - 0 Damage, Attached to Alexanna
Stirge 6 (S9) - DEAD
Stirge 7 (M11) - DEAD
Stirge 8 (M15) - 0 Damage
Stirge 9 (L24) - DEAD
Stirge 10 (K34) - DEAD
Stirge 11 (C8) - 0 Damage
Stirge 12 (B15) - 0 Damage
Stirge 13 (B25) - 0 Damage
Stirge 14 (S11) - 0 Damage
Stirge 15 (R30) - DEAD
 
Rilem
Hearing the horses cry out near the hangman's vine, Fatima tries to get a glimpse of what's going on, but her side of the the caravan is clogged by the swooping stirges and — hopefully — enough defenders to deal with them. Dropping her pack, she scrambles on all fours underneath her carriage and hustles toward the front, plucking a small vial of acid from a pouch slung across her shoulder she goes.

 
 Spoiler: actions 

Double move — I'm figuring scrambling beneath the carriage counts as difficult terrain — which should get her to H-18. Drawing flask of Acid if possible with the move.
 
Inspectre
Oh yes, NPC actions in the main player group -

Luramin and his driver continue to cower inside/behind his carriage, respectively.

Zellara maintains her countersong of disrupting the flute music, making the stirges stay away from her.

And on his turn the small door at the back of Zellara's wagon will boom open as her traveling companion boots it open - nearly striking Valerija in the process - and hops out, carrying a large open crate in his arms.  Perched on the strange man(?)'s shoulder is a bulbous-headed monkey that is jugging a large flask in its forepaws while balancing and clinging to the trader's shoulder with its back feet.

"Heehee strangers, got some good things for use here!  On the house!"

The masked and cowled man declares, waving the crate around - Alexanna and Valerija are close enough to see inside and discover that five flasks of alchemist fire are cradled there-in.  (Trader is currently in J34, so Valerija is adjacent.  Assuming you have a free hand and are adjacent to the Trader, you may spend a move action to draw a flask from the crate.  Alternatively one person each round can wave at the Trader as a free action while within 30' of him and he will send his little goblin monkey buddy to carry a flask over to you).
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
Frustration tightened its grip on Alexanna as her attempts to dislodge the stirge proved futile. Yet, her strikes were marked by a series of unfortunate misses, the blade cutting through empty air rather than the loathsome creature. The stirge, nimble and evasive, seemed to mock her efforts as it deftly avoided each swing.

Her frustration simmered beneath the surface, betrayed only by the gritting of her teeth and a furious glint in her eyes. Despite her skill with the blade, the elusive stirge continued to evade her strikes, leaving her trapped in a disheartening dance of missed opportunities. The surrounding chaos of the ambush pressed on, but in that moment, it was the relentless string of misfortune that proved to be her most infuriating adversary. 
 
  
 
 Spoiler: Out of Character Actions 
 Reaction:  Attack of Opportunity vs Stirge #5.  (1d20+5)[ 14 ]  vs AC, for  (1d8+5)[ 10 ]  slashing damage.
 Swift Action:  N-A

 Standard Action:  N-A
 Move:  N-A
 
DarkNetwerk
Valerija breathed a sigh of relief after her blade sliced the foul bug in twain as it tried to escape Zelarra's music. Her relief was short-lived, however, as she had to flinch away from the door when it slammed open. She grit her teeth and glared momentarily at the large man exiting the wagon but shook herself out of her anger as she realized that he was only there to try and help. Seeing the bottles of what appear to be alchemist's fire, she shifted her longsword to one hand and reached down with the other to grab one. The scarred redhead then moved around the wagon to get to a more forward position.   Perhaps these will be useful against the plants...,   she thought.   The only problem is getting close enough to them to make it count.  
 
 Spoiler: OOC Actions 

Move action: Pick up bottle.
Standard action: Move 40' to M27
 
The_Snark
Irina curses as not one but two of the little flying devils make a beeline for her. She ducks as the first one dives at her, trying to slap it away... no, not quite. Not with her fingers outstretched like that. If she had a clearer head, perhaps she'd draw her knife and use that instead. That's why she carries it at all: not because she needs one to defend herself, but because a dagger raises fewer questions than carving flesh open with her fingernails. But in the moment, with two dog-sized mosquitos descending on her, she can't spare any thought to worry about what this looks like. She just lashes out.

 
 Spoiler 
AoO misses.

Full attack with claws! One attack misses with a 9, the other rolls a 17 and deals 6 slashing damage.

Irina will then take a 5-foot step into L20.
 
Gyrfalcon
Aaron hears the cursing and sees Irina beset by two of the little monsters. He blinks as she lashes out with her bare hands and a shower of gore bursts from one of the overgrown mosquitoes, but he hardly has cause to comment on bare-handed attacks as he mutters a word of power and steps forward, reaching out with a glowing hand to try to grasp the other stirge.

 
 Spoiler: OOC 

Aaron casts  [Chill Touch] , takes a 5’ step and attacks the unwounded stirge

 Touch Attack -   (1d20-1)[ 15 ] 
 Damage -   (1d6)[ 2 ] 
DC 16 Fort save to avoid 1 Str damage
 
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used)
Charge (-2 AC not included above) 
 
  
Apparently pleased with the performance of the guards against the enemies so far, Kristoph brushes off the remains of the stirge and looks for the biggest threats - the plants! "  Well done, all! If you can hurt the plants, do it! If not, work on the stirges!  " he calls as he barrels towards the nearest mire nettle bush.

 
 Spoiler: Mechanics, Round 2 
Charge the mire nettle bush by moving to  M8  - Falcata:  (1d20+5)[ 8 ]  to hit,  (1d20+5)[ 12 ]  (19-20/x3),  (1d8+2)[ 9 ]  slashing damage,  (2d8+4)[ 17 ]  critical strike damage.
 
Narbaculus
 
 Spoiler: Attack of Opportunity at Stirge #12 
To hit:  (1d20+4)[ 22 ] 
Damage:  (1d6+4)[ 7 ]  piercing
 

Spearing another stirge out of the air,  Ekard  spins his blade to cut at the new stirge on Lars , which is the name of my Metallica cover band .

 
 Spoiler: Full Attack at Stirge #11 
To hit:  (1d20+3)[ 11 ] 
Damage:  (1d6+3)[ 5 ]  slashing
To hit:  (1d20+3)[ 18 ] 
Damage:  (1d6+3)[ 5 ]  piercing
 

A chop and a thrust leave the stirge first wingless, then lifeless. On the other side of the wagon, the self-professed Paladin of Pharasma calls out,  "Well done, all! If you can hurt the plants, do it! If not, work on the stirges!"  Ekard smiles, turning toward the nearest mire nettle, and steps up to stand shoulder-to-shoulder with Lars.

 
 Spoiler: 5-foot Step 
Move 5 ft to H11.
 
Inspectre
More stirges fall from the air, cut down by spells, blades, and in Irina's case, claws.  And yet as the caravan's defenders begin to rally to the front to hack through the angry plants blocking the road, still more stirges pour out of the depths of the forest, seeking blood!

Stirge Reinforcements:  (3d6)[ 11 ] 
 End Round 2 
 Round 3 

Muttering something under his breath, Adivion throws open the door to his carriage and steps out, looking down along the line of wagons and carriages to the front.  With another gesture, he summons a third barrage of magic missiles, pummeling the stirges attached to Kristoph and the guard.

 
 Spoiler: Adivion 

Move action - Open door to carriage, 5' step out, Magic Missiles at Stirge #8 &amp; #14
#8:  (2d4+2)[ 7 ] 
#14:  (2d4+2)[ 5 ] 
 


The guards by Luramin's carriage meanwhile, curse as they drop their reloaded crossbows and draw longswords to defend themselves against the encroaching bushes.  The one beside Kristoph lashes out immediately while the guard on the other side is more patient, waiting for Lars to circle around to catch the bush in a flanking maneuver before they both strike out.  Unlike their crossbows, the longswords of Lars and his fellow guard are most effective at hacking in past the thorns and biting deeply into the core of the ambulatory bush, leaving it sagging but still mobile for now!  ( DR neutralized by slashing - guards deal 21 damage to the Mire Nettle #1 this turn ).  The final guard works to reload his crossbow.

 
 Spoiler: Guards 

Guard #1
Free: Drop crossbow
Move: Draw longsword
Standard: Hack away at the Mire Nettle #2
To-Hit:  (1d20+7)[ 10 ] 
Damage:  (1d8+3)[ 9 ] 

Guard #2
Free: Drop crossbow
Move: Draw longsword
Standard: Ready to attack Mire Nettle #1, triggering when Lars provides him flanking
To-Hit (+2 Flanking):  (1d20+9)[ 16 ] 
Damage:  (1d8+3)[ 10 ] 

Lars
Move: Move around to G8 by way of F9 &amp; F10, thereby avoiding AoOs from the Mire Nettle
Standard: Attack with flanking
To-Hit (+2 Flanking):  (1d20+9)[ 16 ] 
Damage:  (1d8+3)[ 11 ] 

Guard #3
If stirge #8 is dead, reload heavy crossbow.  Otherwise, grapple it again.
Grapple:  (1d20+7)[ 8 ] 
 

 Alexanna and Elian are up! 
 
 Spoiler: Initiative 


WE ARE HERE

Alexanna - (1d20+5)[21]
Adivion - (1d20+7)[18]
Elian - (1d20+3)[16]
Guards - (1d20+2)[16]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]


Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 

-Good Guys-
Kristoph (M9) - 0 Damage
Elian (M16) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
Fatima (H18) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
Alexanna (H30) - 0 Damage, Arcane Pool (+1 Enchant 3/10), Shield (3/10)
Valerija (M27) - 0 Damage
Ekard (H11) - 0 Damage
Irina (L20) - 0 Damage

-Allies-
Adivion (L25) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 3 Damage
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage, -1 Con
Lars (G11) - 0 Damage
Zellara (J31) - 0 Damage
Trader (J34) - 0 Damage
Luramin's Horse #2 - 14 Damage

-Bad Guys-
Assassin Vine (J4/K5) - 0 Damage
Mire Nettle 1 (H8) - 23 Damage, DR5/Slashing or Bludgeoning
Mire Nettle 2 (M8) - 0 Damage, DR5/Slashing or Bludgeoning
Stirge 1-7 - DEAD
Stirge 8 (M15) - 0 Damage
Stirge 9-12 - DEAD
Stirge 13 (L21) - 0 Damage
Stirge 14 (M9) - 0 Damage
Stirge 15 (R30) - DEAD
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
With a quick and decisive movement, Alexanna adjusts her stance, holding her broadsword with unwavering determination. Her eyes, focused and vigilant, scan the surroundings as she prepares to strike. The haunting melody of the flute fills the air, keeping the stirges at bay on one side of the Varisian wagon.

As the stirges dart and flutter, searching for an opening, Alexanna takes a defensive position, readying her blade for any of the bloodthirsty pests that dare to come within her reach. The rhythmic flow of her breathing matches the tense anticipation of the impending skirmish, her senses attuned to the subtle sounds of the forest and the unsettling flutter of leathery wings.

  "Valerija! More incoming from the north! Be ready!"   Alexanna's urgent call pierces through the chaotic symphony of flute music and the flapping of wings. The warning, delivered with a sense of shared purpose, aims to ensure that the mysterious traveler is prepared for the impending threat. 
 
  
 
 Spoiler: Out of Character Actions 
 Reaction:  N-A
 Swift Action:  N-A

 Standard Action:  Ready an Attack to hit the 1st Stirge who moves adjacent.
 Move:  Step to G29
 
Farmerbink
Elian gazes through the transparent (to him) vegetation.  " Several more from the south, " he comments in monotone- obviously focusing most of his efforts on maintaining the illusion.  " I'll keep them funneled as best I can. "

He strides forward, almost in a daze, carrying his crossbow closer to the lead wagon and the bizarre plantlife assaulting it.

 
 Spoiler: Elian, Round 3 
   Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None

Move to M/11
concentrate on the illusion.  (I probably should have not been able to draw the crossbow last round- I'm a magic newbie big time).
 
Inspectre
With a terrified whiney, the horse wrapped up by the assassin vine somehow manages to stamp its feet and pull itself free of the plant's grasp (natural 20 on its grapple check to escape).
Unfortunately, harnessed to the carriage as it is, the draft beast has nowhere to go and can only give a final panicked whiney as the mass of vines gathers itself up like a verdant tidal wave before surging forward again!
Somehow, through a freak accident, the vines crash into the harness around the horse, hereby saving its life, as all of the force is transferred into the frame of the harness rather than the horse's softer flesh!

 
 Spoiler: Assassin Vine 

Move: Slithers 5' again, moving into K5/L6
Smash on the same horse again.
To-Hit:  (1d20+7)[ 9 ] 
Damage:  (1d8+7)[ 15 ] 
 


Meanwhile, despite being surrounded the walking bushes don't seem to care at all.  Extending all of their branches, they lash out in all directions at once, battering nearby foes with several nettle-coated branches apiece!
Lars and his fellow guardsman manage to raise their arms (and shield in Lars' case) up to cause the branches to harmlessly batter against armor.
The guard on Kristoph's side is not so lucky, getting caught full in the face with two branches! (one crit, one nat 20 hit).
Blood dripping down his face from several deep scratches, the man grimly fights on, barking out orders and hacking back at the mass of nettles.

 
 Spoiler: Mire Nettle #1 

Full Attacks, sending 2 attacks at Lars &amp; Guard #2
vs. Lars
To-Hit:  (1d20+4)[ 8 ] 
Damage:  (1d4)[ 4 ] 
Hit: Pain touch, Lars Fort  (1d20+7)[ 21 ]  vs. DC 13

To-Hit:  (1d20+4)[ 15 ] 
Damage:  (1d4)[ 2 ] 
Hit: Pain touch, Lars Fort  (1d20+7)[ 14 ]  vs. DC 13

vs. Guard #2
To-Hit:  (1d20+4)[ 23 ] 
Damage:  (1d4)[ 4 ] 
Hit: Pain touch, Guard #2 Fort  (1d20+7)[ 25 ]  vs. DC 13

To-Hit:  (1d20+4)[ 6 ] 
Damage:  (1d4)[ 2 ] 
Hit: Pain touch, Guard #2 Fort  (1d20+7)[ 26 ]  vs. DC 13
 

 
 Spoiler: Mire Nettle #2 

Full Attacks, sending 2 attacks at Kristoph &amp; Guard #1
vs. Kristoph
To-Hit:  (1d20+4)[ 14 ] 
Damage:  (1d4)[ 2 ] 
Hit: Pain touch, DC 13 Fort save or Staggered for 1 round (stacks)

To-Hit:  (1d20+4)[ 7 ] 
Damage:  (1d4)[ 2 ] 
Hit: Pain touch, DC 13 Fort save or Staggered for 1 round (stacks)

vs. Guard #1
To-Hit:  (1d20+4)[ 24 ] 
Damage:  (1d4)[ 1 ] 
Hit: Pain touch, Guard #1 Fort  (1d20+7)[ 24 ]  vs. DC 13

To-Hit:  (1d20+4)[ 24 ] 
Damage:  (1d4)[ 2 ] 
Hit: Pain touch, Guard #1 Fort  (1d20+7)[ 19 ]  vs. DC 13
 


And then the stirges come swarming in.  The one that Irina failed to swat out of the sky buzzes over to Aaron and settles down on his head, claws scrambling against his scalp to seek purchase long enough to bring the proboscis to bear.  It is joined by a second one that squeezes through the narrow gap between Zellara's zone of protection and Elian's conjured wall to buzz about his head, circling in preparation for a landing spot.

 Irina and Aaron both get an AoO vs. Stirge #13 as it moves into Aaron's square.  Aaron also gets an AoO against Stirge #26 as it double move flaps into his square in preparation for attachment next turn (assuming he sits still). 

Two more swoop down from the treeline to land on Lars, while a third fails to learn anything from seeing what happened to the last three stirges that got next to Ekard THE STIRGE DESTROYER, and zeroes in right at him and his shish-kabob URGOSH OF DEATH.

 Lars gets an AoO against either #16 or #17, and Ekard gets an AOO against #18 

Further back along the caravan, Fatima also gets another pest buzzing in for a landing on her shoulder, Adivion's scarf already rising up to meet it.

 Fatima gets an AoO vs. #19 if she's learned her lesson yet and has drawn a melee weapon. 

Taking the bait as Alexanna strides to the edge of Zellara's song before planting her feet and adopting a high guard stance, two stirges skirt along the edges of the range of the Varisian fortune teller's magic and dive down at her.

 Alexanna gets her readied strike *and* an AoO against #20 &amp; #21 (for 2 swings total, not 2 at each 😉) 

On the south side of the caravan, another stirge comes in to try and settle on Kristoph's shoulder, while two more fly in to menace Elian, one actually managing to snag hold of his cloak and hang off of his back, apparently not caring that he was already pale enough.  A fourth moves in and flaps directly into the face of the guard who has just finished his crossbow, prompting an angry curse and flailing of arms.

 Kristoph gets an AoO against #22, and Elian would get an AoO against either #23 or #25 if he had a melee weapon out but alas, crossbow (much like Guard #3).  #25 double moves into Elian's square but doesn't attach this round. 
 
 Spoiler: Stirges 

Stirge #13
Move into Aaron's square (M21)
Attach:  (1d20+8)[ 9 ]  vs. Touch AC

Stirge #16
Move into Lars's square (G8)
Attach:  (1d20+8)[ 14 ]  vs. Touch AC

Stirge #17
Move into Lars's square (G8)
Attach:  (1d20+8)[ 26 ]  vs. Touch AC

Stirge #18
Move into Ekard's square (H11)
Attach:  (1d20+8)[ 20 ]  vs. Touch AC

Stirge #19
Move into Fatima's square (H18)
Attach:  (1d20+8)[ 20 ]  vs. Touch AC

Stirge #20
Move into Alexanna's square (G24)
Attach:  (1d20+8)[ 24 ]  vs. Touch AC

Stirge #21
Move into Alexanna's square (G24)
Attach:  (1d20+8)[ 23 ]  vs. Touch AC

Stirge #22
Move into Kristoph's square (M9)
Attach:  (1d20+8)[ 22 ]  vs. Touch AC

Stirge #23
Move into Elian's square (M11)
Attach:  (1d20+8)[ 23 ]  vs. Touch AC

Stirge #24
Move into Guard #3's square (M15)
Attach:  (1d20+8)[ 26 ]  vs. Touch AC

Stirge #25
Double Move into Elian's square (M11)

Stirge #26
Double move into Aaron's square (M21)
 


Freaked out by the vine now snaking its way under its own hooves, the other horse harnessed to Luramin's carriage panicks and rears up, bringing both hooves down at its assailant.  The one currently under attack by the green manace likewise rears up, scouring a thin gash in the surface of one vine with its hoof!  (3 damage to the Assassin Vine from the wounded horse!)

 
 Spoiler: Luramin Carriage Horse 

Full Attacks the assassin vine
Hoof 1
To-Hit:  (1d20-2)[ 8 ] 
Damage:  (1d4+1)[ 3 ] 

Hoof 2
To-Hit:  (1d20-2)[ 6 ] 
Damage:  (1d4+1)[ 5 ] 
 


Meanwhile at the back, the trader is just behind Valerija, holding the crate up over his head as he lopes at an ungainly pace in the scarred woman's wake.

 
 Spoiler: Initiative 


Alexanna - (1d20+5)[21]
Adivion - (1d20+7)[18]
Elian - (1d20+3)[16]
Guards - (1d20+2)[16]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

WE ARE HERE

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 

-Good Guys-
Kristoph (M9) - 0 Damage
Elian (M11) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
Aaron (M21) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
Fatima (H18) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
Alexanna (G24) - 0 Damage, Arcane Pool (+1 Enchant 3/10), Shield (3/10)
Valerija (M27) - 0 Damage
Ekard (H11) - 0 Damage
Irina (L20) - 0 Damage

-Allies-
Adivion (L25) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 3 Damage
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage, -1 Con
Lars (G11) - 0 Damage
Zellara (J31) - 0 Damage
Trader (M28) - 0 Damage
Luramin's Horse #2 - 14 Damage

-Bad Guys-
Assassin Vine (K5/J6) - 3 Damage
Mire Nettle 1 (H8) - 23 Damage, DR5/Slashing or Bludgeoning
Mire Nettle 2 (M8) - 0 Damage, DR5/Slashing or Bludgeoning
Stirge 1-12 - DEAD
Stirge 13 (M21) - 0 Damage
Stirge 14 (M9) - DEAD
Stirge 15 (R30) - DEAD
Stirge 16 (G8) - 0 Damage, Attached (Lars)
Stirge 17 (G8) - 0 Damage, Attached (Lars)
Stirge 18 (H11) - 0 Damage, Attached (Ekard)
Stirge 19 (H18) - 0 Damage, Attached (Fatima)
Stirge 20 (G24) - 0 Damage, Attached (Alexanna)
Stirge 21 (G24) - 0 Damage, Attached (Alexanna)
Stirge 22 (M9) - 0 Damage, Attached (Kristoph)
Stirge 23 (M11) - 0 Damage, Attached (Elian)
Stirge 24 (M15) - 0 Damage, Attached (Guard #3)
Stirge 25 (M11) - 0 Damage
Stirge 26 (M21) - 0 Damage
 
Rilem
The scarf still reacts faster than she, but Fatima stabs at the stirge as it swoops toward her shoulder — uselessly, as it turns out — then swats furiously at the air, trying to bat it away.

 
 Spoiler: actions 

AOO attack (11 in die roller thread)
Scarf grapple (16 in die roller thread)

Escape artist  (1d20+3)[ 5 ] 

I'm  this  close to just pouring a flask of acid on both of us, but not quite that desperate yet.
 
Gyrfalcon
Aaron curses as his familiar flaps its wings and screams in the air above him, circling the growing brawl as stirges mob the caravan from all sides and hostile plantlife assault the horses at the front of the caravan. His unfamiliarity in combat shows as he misses the fast-moving little monsters again and again with the magic in his hand.  "I hope you have more luck, miss!'  he shouts to Irina as he tries to ward off the enthusiastic bloodsuckers.

 
 Spoiler: OOC 

Aaron uses his AoO to attack Stirge #26

 Attack of Opportunity with Chill Touch -    (1d20-1)[ 1 ]  vs Touch AC
 Damage -   (1d6)[ 1 ] 
DC 16 Fort save to avoid 1 Str damage

Having missed, he makes another, regular attack on Stirge #26 and then 5' step to the  W  E to try to avoid being flanked by the stirges.

 Dice Rolls 
Attack with Chill Touch - (1d20-1)[11] vs Touch AC
Damage - (1d6)[4]
DC 16 Fort save to avoid 1 Str damage
 
DarkNetwerk
Valerija ground her teeth when she saw even more stirges flying in and accosting the caravan,   as if the damnable plants weren't troublesome enough.  
  "Where is that bloody flautist?"   asked to no-one, briefly looking around but not really having the time to try and pierce the foliage for a potential quarry. Instead, upon seeing two of the foul bugs latching on to two other travelers, Elian and Fatima, nearby, she moved to stand between them in hopes of helping to free them of their draining burden by taking a swing at one with her blade. Unfortunately, the subtleties of attacking the monster without harming the person were too difficult to overcome.

  "Get over towards the back!"   the scarred Ulfen woman commanded them, more angry with her lack of coordination than with the two travelers.   "Zelarra's music will cause the bugs to release you."  
 
 Spoiler: OOC Actions 

 Move action:  Move 30' to L21
 Standard action:  Attack stirge and  miss  
 
Narbaculus
As Lars steps past him to engage the mire nettle,  Ekard  turns to see  yet another blasted stirge  diving at him from the north.  "Where do they keep coming from?!"  he yells as the urgrosh cuts upward.

 
 Spoiler: Attack of Opportunity at Stirge #18 
To hit:  (1d20+4)[ 24 ] 
Damage:  (1d8+3)[ 11 ]  slashing
 

Without even checking to see if the stirge is dead, Ekard continues forward, hacking at the beasts that crowd Lars's head. All is a whirl of blade, blood, and wing.

 
 Spoiler: Charge at Stirge #17 
Move 10' to H9; take a -2 penalty to AC until the start of Ekard's next turn.
To hit:  (1d20+6)[ 19 ] 
Damage:  (1d8+3)[ 9 ]  slashing
 
Rilem
Unnerved, but not yet hurt, Fatima tries to hold back the Stirge with a forearm while stabbing at its bulbous, fleshy body between the wings. But again the thrust goes wide. The only good news is that the scarf seems much more effective than fighting the things than she, tightening coils around the monster.

Infuriated, she notices Ekard having considerably more success, and stumbles toward the dwarf.

 
 Spoiler: actions 

Attack (in die roller post 20) misses, but scarf had a 16 grapple in post 16.

Move to H-12
 
The_Snark
For whatever reason, the stirges seem to have decided that Irina's traveling companion looks tastier than she does. She's not complaining; not only does it spare her the grotesque little bloodsuckers' attentions, it gives her a chance to hit them from behind while they're focused on someone else. Unfortunately, the beasts prove elusive; like a fly eluding the swatter, they always seem to sense when she's about to hit them. At least she's keeping them too busy dodging to land.

 "They'll just swarm the guards at the front if we fall back,"  she objects as the scarred woman joins the fray. Under other circumstances Irina would be perfectly happy to sit back and let other people do the fighting. It would be more prudent, especially if people start wondering why she can tear stirges apart with her bare hands. But she's too annoyed at the slippery little bastards to want to meekly fall back now.

 
 Spoiler 
Full attack against the stirges. Both hit 15, which I believe means two misses, but on the off chance their AC is lower than I think, the attacks deal 10 and 7 damage respectively.
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
As the stirges swarm in, Alexanna springs into action with practiced precision. She stands at the edge of Zellara's protective melody, ready for the impending assault. The first stirge, drawn by the allure of blood, darts towards her, and she seizes the opportunity. Swiftly bringing her broadsword to bear, the blade arcs through the air with a deadly grace.  ANother movement catches her attention, she spins, aiming to fend off the winged menace before it can latch onto her. In a calculated strike, Alexanna delivers her strike, a defensive dance against the encroaching threat. 
 
  
 
 Spoiler: Out of Character Actions 
 Reaction:   Readied Strike (vs # 20):   (1d20+5)[ 23 ]  vs AC, for  (1d10+5)[ 14 ]  slashing damage.   AoO (vs # 21):   (1d20+5)[ 16 ]  vs AC, for  (1d10+5)[ 10 ]  slashing damage.
 Swift Action:  N-A

 Standard Action:  N-A.
 Move:  N-A
 
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
"  They're all over - anyone see their controller?  " calls out Kristoph as he contemptuously bats at a stirge and sidesteps a plant, bringing his blade down at the mire nettle with lethal intent.

 
 Spoiler: Mechanics, Round 3 
AoO vs Stirge #22 (last round): Falcata  (1d20+3)[ 4 ]  to hit,  (1d20+3)[ 10 ]  (19-20/x3),  (1d8+2)[ 10 ]  slashing damage,  (2d8+4)[ 7 ]  critical strike damage.  (Critical failure) 

5-ft step to  N8  (for flanking bonus with the horse?) and attack the mire nettle in  N7 : Falcata  (1d20+5)[ 15 ]  to hit,   (1d20+5)[ 16 ]  (19-20/x3) ,  (1d8+2)[ 6 ]  slashing damage,   (2d8+4)[ 10 ]  critical strike damage .
 
Inspectre
Ekard continues his massacre of the tiny winged leeches, splattering the one coming in at him and then twirling the axe head of his urgosh around again to cleave off the stirge as it alights on Lars' back.
The rest of the caravan's defenders have much less luck against the stirges swarming around them, although Alexanna finally manages to align her blade with the vector of an approaching stirge, cleaving it solidly in half - only for another to land on her arm a moment later.

Up at the front of the caravan, Kristoph manages to cleave off one of the branches that the mire nettle has been waving menacingly at him, although the angry bush has many more such branches it can bring to bear just yet.

And despite the caravan starting to struggle against the sheer number of stirges pouring in, the flute continues to play on and more of the little blighters come buzzing in from the treeline.

Stirge Reinforcements:  (3d6)[ 16 ] 
 End of Round 3 
Inspectre
Looking around at the stirges swarming out of the trees seemingly without cease, Adivion shakes his head and changes tactics.
Flickers of fire crackle between his fingers as he chants out a new spell, and then he flings out his hand, index and middle finger extended.

 
 Spoiler: Adivion 

Standard: Casting Scorching Ray at Mire Nettle #2, firing 2 rays (-4 Cover, -4 Firing into Melee Penalty) vs. Touch
To-Hit:  (1d20+1)[ 11 ] 
Damage:  (4d6)[ 22 ]  Fire

To-Hit:  (1d20+1)[ 2 ] 
Damage:  (4d6)[ 18 ]  Fire

Move Action: Retrieve his Staff from within his carriage.
 


Twin rays of solid fire lance out, searing through the air over Aaron's shoulder, over the guard's head as he ducks to deal with the stirge clinging to him, just past Elian's ear, and under Kristoph's arm to just narrowly miss the mass of nettles, scorching the earth just beyond it!

 "We need the road clear NOW!  If we stay here we all die!" 

The professor barks out with authority, before turning back to his carriage and reaching in through the window to pull his quarterstaff out and into his hands.
Inspectre
The guards, hearing Adivion's barked orders(?)  suggestion(?), throw themselves at the mire nettles with renewed gusto.  The leader of the guards manages to get his footing, and despite the blood streaming down his face delivers a hard chop to the mire nettle he and Kristoph are surrounding, breaking off a central limb of the aggressive plant, although it remains ambulatory and combative.  On the far side of the carriage, Lars charges in shield first, pinning it against the side of the carriage while he and the other guard hack wildly at anything flailing around beyond the edge of the shield, swiftly chopping the angry thorn bush into immobile firewood (Mire Nettle gets chopped by Guard #2 &amp; Lars, killing it).

"Come on Ekard, with me!"

Lars shouts, and immediately moves around to the front of the carriage, giving the assassin vine a wide berth as he continues to push towards the fallen tree, one stirge still stubbornly clinging onto his back.

 
 Spoiler: Guards 

Guard #1 (Flanking with Kristoph)
To-Hit:  (1d20+9)[ 24 ] 
Damage:  (1d8+3)[ 11 ] 

Guard #2 (Flanking with Lars)
To-Hit:  (1d20+9)[ 24 ] 
Damage:  (1d8+3)[ 10 ] 

Guard #3 - Wrestling with Stirge
To-Hit:  (1d20+7)[ 14 ] 
Damage:  (1d6+3)[ 7 ] 

Lars (Flanking with Guard #2)
To-Hit:  (1d20+9)[ 25 ] 
Damage:  (1d8+3)[ 11 ] 
Move (After killing Mire Nettle #1) - Move 20' to H4
 

 
 Spoiler: Initiative 


Adivion - (1d20+7)[18]
Guards - (1d20+2)[16]

WE ARE HERE

Elian - (1d20+3)[16]
Alexanna - (1d20+5)[21]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 

-Good Guys-
Kristoph (N8) - 0 Damage
Elian (M11) - 0 Damage, Silent Image Wall (N15-O24, Conc.)
Aaron (M22) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
Fatima (H12) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round)
Alexanna (G24) - 0 Damage, Arcane Pool (+1 Enchant 4/10), Shield (4/10)
Valerija (L21) - 0 Damage
Ekard (H11) - 0 Damage
Irina (L20) - 0 Damage

-Allies-
Adivion (L25) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 3 Damage
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage, -1 Con
Lars (H4) - 0 Damage
Zellara (J31) - 0 Damage
Trader (M28) - 0 Damage
Luramin's Horse #2 - 14 Damage

-Bad Guys-
Assassin Vine (K5/J6) - 3 Damage
Mire Nettle 1 (H8) - DEAD
Mire Nettle 2 (M8) - 17 Damage, DR5/Slashing or Bludgeoning
Stirge 1-12 - DEAD
Stirge 13 (M21) - 0 Damage
Stirge 14 (M9) - DEAD
Stirge 15 (R30) - DEAD
Stirge 16 (G8) - 0 Damage, Attached (Lars)
Stirge 17 (G8) - DEAD
Stirge 18 (H11) - DEAD
Stirge 19 (H18) - 0 Damage, Attached (Fatima)
Stirge 20 (G24) - DEAD
Stirge 21 (G24) - 0 Damage, Attached (Alexanna)
Stirge 22 (M9) - 0 Damage, Attached (Kristoph)
Stirge 23 (M11) - 0 Damage, Attached (Elian)
Stirge 24 (M15) - 0 Damage, Attached (Guard #3)
Stirge 25 (M11) - 0 Damage
Stirge 26 (M21) - 0 Damage
Stirge 27 (B4) - 0 Damage
Stirge 28 (C7) - 0 Damage
Stirge 29 (B8) - 0 Damage
Stirge 30 (C13) - 0 Damage
Stirge 31 (B19) - 0 Damage
Stirge 32 (C23) - 0 Damage
Stirge 33 (B25) - 0 Damage
Stirge 34 (B27) - 0 Damage
Stirge 35 (S6) - 0 Damage
Stirge 36 (R9) - 0 Damage
Stirge 37 (T11) - 0 Damage
Stirge 38 (S16) - 0 Damage
Stirge 39 (R19) - 0 Damage
Stirge 40 (R21) - 0 Damage
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
In her attempt to dislodge the stubborn stirge, Alexanna's usually precise movements falter, and the creature clings tenaciously to her arm despite her efforts. Frustration flickers in her eyes as the bloodsucker remains firmly attached, continuing to pose a threat.

Turning her attention to the source of the haunting flute melody proves equally challenging amidst the chaotic scene. The cacophony of buzzing wings and the desperate clashes with stirges create a disorienting environment, making it difficult for Alexanna to pinpoint the elusive musician behind the enchanting tunes. The melody echoes through the air, weaving a perplexing trail that eludes her grasp, leaving her momentarily perplexed in the midst of the skirmish. 
 
  
 
 Spoiler: Out of Character Actions 
 Reaction:  None.
 Swift Action:  5 ft Step back into the Stirge Free Zone

 Standard Action:  Strike vs. Attached Stirge.   (1d20+5)[ 9 ]  vs AC, for  (1d10+4)[ 5 ]  damage.
 Move:  Seek (Perception) source of the Stirge Song.   14 .
 
Farmerbink
Quickly feeling overwhelmed by the sheer number of stirges, Elian frantically peers into the woods on both sides of the caravan.  As he does, his illusory wall dissipates.

 
 Spoiler: Elian, Round 4 
   Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None

Double move to perception the source of the stirges.  Rolled in the dice thread:  21  on the second attempt.
 
Inspectre
Alexanna continues to swing wildly, unable to shake or hit the stirge off as it doggedly clings to her side, settling down to feed before she steps back into Zellara's repellent song, causing it to rouse back up into flight.
She tilts her head, trying to track down the source of that damn flute music that seems to be drawing them in, to minimal success.

 
 Spoiler: Perception DC 14 

Alexanna can identify that the flutist, wherever they may be, is not lurking close in the bushes to watch this surprise ambush.  Rather they are somewhere much further back into the treeline, almost certainly all but impossible to see or locate while standing on the road itself trying to peer into the dense, dark, and perpetually mist-shrouded Ustlavian forest.
 


Ignoring the stirge settling on his shoulder to feed and the other one buzzing around his head, Elian likewise concentrates on pinpointing the location of the seeming mastermind behind this plague of beasts on the caravan, and makes a startling and disturbing discovery.

 
 Spoiler: Perception DC 21 

Like Alexanna, Elian determines that the flutist is not in the forest nearby.  What is baffling, however, is the fact that as he concentrates on narrowing down where the soft melody of the flute is coming from, he determines that it is literally coming from  everywhere  around the caravan.  Or more specifically, it comes from a discrete direction - say, in the woods to the north one moment, and then the next moment it dramatically shifts sides to come from the south.  Or back the way you come, or around the bend in the forest ahead of you beyond the fallen tree.  This sudden and seemingly random shifting in the direction of the flute's melody is simply physically impossible - either there are multiple flutists surrounding the caravan on all sides that are capable of matching each other perfectly so that a second begins the split-second that the first stops, or the one flutist is circling around the caravan through the woods at simply ludicrous speeds, faster than even a dragon could move through the sky.  The only plausible explanation, then, is some sort of magic at work . . . right?
 


Up at the very front of the caravan, the battle continues to rage as the other mire nettle continues waving its branches menacingly at the head guardsman and Kristoph.  Again its branches are deflected off Kristoph's shield with ease, while the lead guardsman has no such protection.  With unerring accuracy, the animated bush against rakes its bramble-coated limbs across the man's unprotected face, and this time leaves behind a handful of nettles embedded in his right cheek.  The lead guardsman, a gruff and no-nonsense person from everything you've seen on this journey, squeals like a child receiving their first painful injury in life, crumbling back against the side of the carriage and blindly pawing at his face with his free hand, trying to dislodge the embedded and evidently   extremely   painful thorns.

 
 Spoiler: Mire Nettle #2 

2 swings at Kristoph and Guard #1 each
Kristoph
To-Hit:  (1d20+4)[ 11 ] 
Damage:  (1d4)[ 4 ] 
Hit: Fort Save DC 13 or Staggered for 1 Round (can stack)

To-Hit:  (1d20+4)[ 10 ] 
Damage:  (1d4)[ 4 ] 
Hit: Fort Save DC 13 or Staggered for 1 Round (can stack)

Guard #1
To-Hit:  (1d20+4)[ 22 ] 
Damage:  (1d4)[ 3 ] 
Hit: Fort Save DC 13 or Staggered for 1 Round (can stack)

To-Hit:  (1d20+4)[ 22 ] 
Damage:  (1d4)[ 2 ] 
Hit: Fort Save DC 13 or Staggered for 1 Round (can stack)
 


Undaunted by the pair of horses desperately flailing their hooves at the monstrosity, the assassin vine rears up and again throws itself forward in a lunge at the wounded horse.  And again, as if protected by the Goddess of Fate and Death Herself, the vines slam into the harness around the horse rather than it's actual flesh.

 
 Spoiler: Assassin Vine 

Attacking the wounded horse again.
To-Hit:  (1d20+7)[ 8 ] 
Damage:  (1d8+7)[ 13 ] 
 


Some of the stirges, finally allowed to settle onto their selected victims for long enough, insert their proboscis-like beak, burrowing around armor and through cloth into the flesh, and they all take a deep drink of blood.  Even Fatima, despite the best efforts of Adivion's scarf, feels the telltale painful stabbing sensation of a stirge beak inserting itself into the side of her neck.  Worse still, even as she feels a bit light-headed from the sudden rush of blood out of her neck, she feels a slimy wad of something being inserted  into  her veins, lasting only a brief disconcerting moment before it dissipates and filters into her bloodstream ( Rather than leave it a complete mystery, I've already rolled your Fort save in the dice roller thread.  Time will tell if it was good enough    ).  Still, a few people flail around enough that the stirges can only cling on for dear life rather than actually take a drink, those being Lars and Elian (both stirges nat 1'd their grapple checks, so they're still attached but fail to drink this turn after all!)

The stirge that had been clinging to Alexanna flaps backward into the air and turns to flee out of the region of Zellara's song, given the noblewoman yet another chance to cut it in twain. ( Alexanna gets another AoO against the stirge as it attempts to leave her square on its turn ).  Assuming it survives to make good on its escape, it then risks death against as it flaps over to buzz around Irina's head, now risking the gauntlet of her claws, as well as Valerija's sword. ( If it survives Alexanna's AoO, it moves in and provokes another AoO from Irina, as well as Valerija as it double moves into L20 - Irina's square. )  Continuing to chase after Aaron, the two stirges that have been buzzing about him continue to close and attempt to settle on him to feed - drawing the ire of Irina, Valerija, and Aaron all.  ( Irina, Valerija, and Aaron all get AoOs against Stirge #13 &amp; #21 as they move into Aaron's square and again try to attach. )

Finally, the last current "veteran" stirge lands on Elian's other shoulder and attempts to sink its own claws and beak into his pale flesh ( no AoOs here unfortunately .)

And then the last wave of stirges come swarming onto the road and amongst the caravan's beleaguered defenders.  One stirge goes after Lars ( provoking an AoO ), two more stirges, intelligent enough to apparently appreciate the flutist's melody but too stupid to realize that they fly onward to their deaths before the axe and spear combo of EKARD THE STIRGE ANNIHILATOR fly into his reach ( Ekard gets an AoO against one of them ), a second moves to join the one feasting on Fatima ( provoking an AoO from her dagger ).  Another flies past her to menace the driver of Luramin's carriage, buzzing around his head as it looks for a vulnerable spot to land ( Fatima can have an AoO against this one instead if she wants to play hero ).

A second stirge join its brethren in circling Irina's head, and two others move in to begin buzzing around Valerija's in a similar pattern ( if they still somehow have AoOs, Irina and Valerija gets another 3 here. )

From the south, another wave of stirges come flying in to buzz around Kristoph and Elian, attempting to land on them.  ( AoO for Kristoph - Elian sadly doesn't get one due to no melee. ).  No longer blocked by Elian's illusionary wall, another one lands on the cursing guard already struggling with the one feeding on him, and two more descend to join the feeding frenzy on Aaron ( provoking an AoO from Aaron if he has one left ).

 
 Spoiler: Lars AoO 

To-Hit:  (1d20+7)[ 12 ] 
Damage:  (1d8+3)[ 11 ] 
 

 
 Spoiler: Stirges 

Stirge #13
Move into M22, attach to Aaron
To-Hit:  (1d20+7)[ 16 ]  vs. Touch

Stirge #16
Grapple:  (1d20+16)[ 17 ]  (+5 to Maintain)
Success: Suck 1 Con out of Lars

Stirge #19
Grapple:  (1d20+16)[ 30 ]  (+5 to Maintain)
Success: Suck 1 Con out of Fatima

Stirge #22
Grapple:  (1d20+16)[ 29 ]  (+5 to Maintain)
Success: Suck 1 Con out of Kristoph

Stirge #23
Grapple:  (1d20+16)[ 17 ]  (+5 to Maintain)
Success: Suck 1 Con out of Elian

Stirge #24
Grapple:  (1d20+16)[ 34 ]  (+5 to Maintain)
Success: Suck 1 Con out of Guard #3

Stirge #25
Attempt to attach to Elian
To-Hit:  (1d20+7)[ 14 ]  vs. Touch

Stirge #26
Move into M22, attach to Aaron
To-Hit:  (1d20+7)[ 15 ]  vs. Touch

Stirge #27
Move into H4, attach to Lars
To-Hit:  (1d20+7)[ 8 ]  vs. Touch

Stirge #28
Move into H9, attach to Ekard
To-Hit:  (1d20+7)[ 13 ]  vs. Touch

Stirge #29
Move into H9, attach to Ekard
To-Hit:  (1d20+7)[ 13 ]  vs. Touch

Stirge #30
Move into H12, attach to Fatima
To-Hit:  (1d20+7)[ 23 ]  vs. Touch

Stirge #31
Double move into J13

Stirge #32
Double move into L20

Stirge #33
Double move into L21

Stirge #34
Double move into L21

Stirge #35
Move to N8, Attach to Kristoph
To-Hit:  (1d20+7)[ 21 ] 

Stirge #36
Move to N8, Attach to Kristoph
To-Hit:  (1d20+7)[ 22 ] 

Stirge #37
Move to M11, Attach to Elian
To-Hit:  (1d20+7)[ 23 ] 

Stirge #38
Move to M15, Attach to Guard #3
To-Hit:  (1d20+7)[ 12 ] 

Stirge #39
Move to M22, Attach to Aaron
To-Hit:  (1d20+7)[ 25 ] 

Stirge #40
Move to M22, Attach to Aaron
To-Hit:  (1d20+7)[ 25 ] 
 
Inspectre
Terrified out of their equine minds but unable to do very much at all about it sandwiched between the carriage and the writhing mass of vines attempting to smash them, the horses continue to rear and kick with wild abandon - like everything in Ustalav, even the horses will fight to the bitter death in order to survive against the monstrosities that come lunging out of the shadows!

 
 Spoiler: Luramin's Horses 

Riding Horse #1
To-Hit:  (1d20-2)[ 16 ] 
Damage:  (1d4+1)[ 2 ] 

To-Hit:  (1d20-2)[ 14 ] 
Damage:  (1d4+1)[ 5 ] 

Riding Horse #2
To-Hit:  (1d20-2)[ 15 ] 
Damage:  (1d4+1)[ 4 ] 

To-Hit:  (1d20-2)[ 12 ] 
Damage:  (1d4+1)[ 5 ] 
 


At the back of the carriage, the driver has his own fight for survival, drawing a knife from his belt and stabbing at the stirge buzzing around his head.

 
 Spoiler: Driver 

Move: Pull out dagger
To-Hit:  (1d20+2)[ 13 ] 
Damage:  (1d4+2)[ 6 ] 
 


And to Elian's surprise, he hears the door to Luramin's carriage creak open.  Turning his head, he sees the merchant still lying on the floor of the carriage, one arm outstretched through the now open doorway - and pointing some sort of strange metal tube-like contraption at him . . . Elian think it might be called a pistol?

"I'm no godsdamn g-good with this t-thing."

The merchant stammers, working a hammer at the rear of the tube back and into place with his thumb after fumbling the first few times.  He raises the weapon to point solidly at Elian, hand shaking and causing the open end of the tube to quiver and jitter all over the place.

"D-don't move, my friend."

And then he pulls a metal prong on the bottom of the tube, and there is a thunderous roar as something whizzes through the air past Elian's head!

 
 Spoiler: Luramin 

Move: Open the carriage door
Standard: Fire pistol at Stirge #23 (vs. Touch, Misfire 1)
To-Hit:  (1d20)[ 11 ]  (-4 Non-Proficiency) vs. Touch
Damage:  (1d8)[ 4 ] 
 


At the back of the caravan, Zellara clammers down from the carriage and begins carefully striding towards the front of the caravan, still singing and agitating the stirges around Valerija and Aaron into flight (Irina is jjjjust out of the area of effect this round).  Her strange traveling companion runs right up to Aaron, offering him his pick of the vials of alchemist fire packed into the open crate he is carrying.

"Hehehe, got some good things for yah here, stranger!"

 We're now around to Fatima, Ekard, Kristoph, Aaron, Valerija, and Irina! 
 
 Spoiler: Initiative 

Alexanna - (1d20+5)[21]
Adivion - (1d20+7)[18]
Elian - (1d20+3)[16]
Guards - (1d20+2)[16]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

WE ARE HERE

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 

-Good Guys-
Kristoph (N8) - 0 Damage, -1 Con
Elian (M11) - 0 Damage
Aaron (M22) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
Fatima (H12) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round), -1 Con
Alexanna (G24) - 0 Damage, Arcane Pool (+1 Enchant 4/10), Shield (4/10)
Valerija (L21) - 0 Damage
Ekard (H11) - 0 Damage
Irina (L20) - 0 Damage

-Allies-
Adivion (L25) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 8 Damage, Staggered 1 round (Pain)
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage, -2 Con
Lars (H4) - 0 Damage
Zellara (J31) - 0 Damage
Trader (M28) - 0 Damage
Luramin's Horse #2 - 14 Damage

-Bad Guys-
Assassin Vine (K5/J6) - 9 Damage
Mire Nettle 1 (H8) - DEAD
Mire Nettle 2 (M8) - 17 Damage, DR5/Slashing or Bludgeoning
Stirge 1-12 - DEAD
Stirge 13 (M22) - 0 Damage, Attached (Aaron)
Stirge 14 (M9) - DEAD
Stirge 15 (R30) - DEAD
Stirge 16 (H4) - 0 Damage, Attached (Lars)
Stirge 17 (G8) - DEAD
Stirge 18 (H11) - DEAD
Stirge 19 (H12) - 0 Damage, Attached (Fatima), +1 Blood
Stirge 20 (G24) - DEAD
Stirge 21 (L20) - 0 Damage
Stirge 22 (M9) - 0 Damage, Attached (Kristoph), +1 Blood
Stirge 23 (M11) - 0 Damage, Attached (Elian)
Stirge 24 (M15) - 0 Damage, Attached (Guard #3), +1 Blood
Stirge 25 (M11) - 0 Damage, Attached (Elian)
Stirge 26 (M22) - 0 Damage, Attached (Aaron)
Stirge 27 (H4) - 0 Damage
Stirge 28 (H9) - 0 Damage, Attached (Ekard)
Stirge 29 (H9) - 0 Damage, Attached (Ekard)
Stirge 30 (H12) - 0 Damage, Attached (Fatima)
Stirge 31 (J13) - 0 Damage
Stirge 32 (L20) - 0 Damage
Stirge 33 (L21) - 0 Damage
Stirge 34 (L21) - 0 Damage
Stirge 35 (N8) - 0 Damage, Attached (Kristoph)
Stirge 36 (N8) - 0 Damage, Attached (Kristoph)
Stirge 37 (M11) - 0 Damage, Attached (Elian)
Stirge 38 (M15) - 0 Damage, Attached (Guard #3)
Stirge 39 (M22) - 0 Damage, Attached (Aaron)
Stirge 40 (M22) - 0 Damage, Attached (Aaron)
 
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
"   To the front! We must move the log!   " calls Kristoph as he swats at the stirges and strikes at the mire nettle plant again. "   We cannot face so many! Clear the road!   "

 
 Spoiler: Mechanics, Round 4 
AoO vs the stirge:  (1d20+3)[ 8 ]  to hit,  (1d20+3)[ 18 ]  (19-20/x3),  (1d8+2)[ 3 ]  slashing damage,  (1d8+2)[ 6 ]  critical strike damage.

5-ft step to  N7  and attack the mire nettle:  (1d20+5)[ 9 ]  to hit,  (1d20+5)[ 6 ]  (19-20/x3),  (1d8+2)[ 10 ]  slashing damage,  (1d8+2)[ 3 ]  critical strike damage.
 
Rilem
"Get it!" Fatima fairly yells at the scarf as the second Stirge alights upon her, trying to keep the nerves out of her voice. She's not sure if the scarf even hears her, but maybe it helps; this thrust feels like it hit something. She stabs at the beast again, then continues moving toward the front.

  "If they're afraid of her music, get her forward!"   she calls.

 
 Spoiler: actions 

AOO roll in dice thread, 14 Attack vs. attached Stirge 30 for 3 dmg.

Standard action: Attack Stirge 30
 (1d20)[ 3 ]  for  (1d4)[ 4 ]  damage
Critical Confirm  (1d20)[ 19 ] 

Move to G-8, next to Ekard. I can get all of our Stirges off of us next round if we're willing to east some splash damage.
 
The_Snark
Irina is already beginning to regret her bravado as more stirges surround them; the safety of Zellara's song looks awfully appealing right now. But she finally manages to get hold of one as it descends on her, sinking sharp fingernails deep into its abdomen and flinging it away to bleed out on the ground. Emboldened by her success, she steps towards Aaron - the poor fellow looks seconds from being drained dry, with no fewer than four nestled on him - and lays into the parasites, plucking then off one by one while they're unable to flit away and eviscerating them.

 
 Spoiler 
AoO against Stirge 21 (if still alive; if not, same against 32):  (1d20+5)[ 23 ] , damage  (1d4+2)[ 6 ] 

Then, taking a 5-foot step into M21 and making a full attack against the stirges attached to Aaron; targeting 13 first, if it's still alive, then moving on to 26, 39, or 40 as needed.
Attack 1:  (1d20+6)[ 20 ] 
Damage:  (1d4+2)[ 6 ]  plus  (1d6)[ 4 ]  sneak attack

Attack 2:  (1d20+6)[ 13 ] 
Damage:  (1d4+2)[ 6 ]  plus  (1d6)[ 2 ]  sneak attack
 
Gyrfalcon
Aaron is on the verge of full-blown panic as a wave of dog-sized mutant mosquito monsters descend on him, easily evading his magical armor to cling voraciously to his head and neck, probicii finding tender flesh and sinking deep. His glowing hand finally manages to catch one of the horrid monsters and jolts it with cold energy. Then Miss Irina is there, clawed hands crunching into their bodies as she rips them free (which stings, but is appreciated) and crushes and tears them as she flings their bodies to the ground.

The gypsy and her companion arrive, the strange song she sings causing the last stirges to release their grip as they struggle to stay away from the singer.

Freed from their grasp, Aaron takes one of the offered alchemist's fire and takes a deep breath to calm his racing heart.

 
 Spoiler: OOC 

 Attack of Opportunity vs Stirge #39 (Touch)  -  (1d20-1)[ 12 ] 
if it misses, Attack vs Stirge #39 (Touch + flanking) -  (1d20+1)[ 13 ] 
 Damage -   (1d6)[ 2 ] 
 1 Str Damage (DC 16 Fort to avoid) 
 If he's discharged his Chill Touch, Aaron casts Acid Splash on one of the stirges as it attempts to flee.

 Acid Splash (Ranged Touch, shooting into Melee, with Flanking)-   (1d20-1)[ 7 ] 
 Damage -   (1d3)[ 2 ]  
 
Narbaculus
 "Stirge kebab,"   Ekard  remarks to himself, stabbing at the beast flying down toward him with now-well-rehearsed exercise.
 
 Spoiler: Attack of Opportunity at Stirge #28 
To hit:  (1d20+5)[ 20 ] 
	Damage:  (1d6+3)[ 5 ]  piercing
 

 "Get it! If they're afraid of her music, get her forward!"  Ekard hears the half-drow cry out behind him.
Grimacing, he barks,  "Duck!"  and turns on the spot as Fatima runs past him. The axe-head of the urgrosh narrowly misses her head before it slams into the stirge drinking from her neck. The spear-head skewers upward again, aimed at the other stirge on Ekard's shoulder.
 
 Spoiler: Full Attack at Stirge #19 and Stirge #29 
To hit Stirge #19:  (1d20+3)[ 14 ] 
		Damage:  (1d8+3)[ 9 ]  slashing
		To hit Stirge #29:  (1d20+3)[ 7 ] 
		Damage:  (1d6+3)[ 8 ]  piercing
 

He steps over the body of the mire nettle, muddying his boots with aloe and pith. Keeping his back to Luramin's cart, Ekard recalls Prof. Lorrimor's hidden message.  Trust no one. 
 
 Spoiler: 5-foot Step 
Move 5' to H8.
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
Despite the chaos surrounding her, Alexanna remains focused on the immediate threat as the stirge attempts to flee. With a swift and determined motion, she swings her broadsword, slicing cleanly through the air and intercepting the retreating creature. The blade connects with a satisfying thud, cutting the stirge in half mid-flight. As Alexanna's blade cuts through the stirge, her gaze briefly flickers to Zellara, the Varisian woman who has been their gracious hostess. Yet, even as she dispatches one foe, her senses remain alert to the ongoing turmoil engulfing the caravan. 
 
  
 
 Spoiler: Out of Character Actions 
 Reaction:  AoO vs Strige:   (1d20+5)[ 23 ]  vs AC, for  (1d10+5)[ 6 ]  damage.
 Swift Action:  N-A

 Standard Action:  N-A
 Move:  N-A.
 
Inspectre
Valerija hacks at one of the stirges swooping towards her, and then shifts her aim to one of them still perched on poor Aaron.

 
 Spoiler: Valerija 

AoO vs. Stirge #33
To-Hit:  (1d20+4)[ 15 ] 
Damage:  (1d8+5)[ 9 ] 

Attack vs. Stirge #40
To-Hit:  (1d20+4)[ 18 ] 
Damage:  (1d8+5)[ 8 ] 
 


Despite Adivion's fears that you were all going to die here beneath a relentless tide of tiny flying bloodsuckers, the forest beyond the road remains still, no more stirges making their appearance despite the flute continuing to play on and on.

 End of Round 4 

"You heard the man!  To the fallen tree!  We must clear the road!"

Adivion shouts as encouragement - of a sort - as he sends out another wave of magical missiles at one of the stirges clinging to Kristoph and Elian each, before he begins to move forward, pushing past Aaron towards the front.

 
 Spoiler: Adivion 

Magic Missile vs. Stirge #22 &amp; #23
22 -  (2d4+2)[ 8 ] 
23 -  (2d4+2)[ 8 ] 
Move: Move to M19
 


The lead guard continues chopping at the mire nettle along with Kristoph, while the second guard hacks at the last stirge on Ekard that was clinging stubbornly to his back at an awkward angle for him to reach with the spiked butt of his urgosh.  Lars also pauses to slash at a stirge on his back after arriving at the fallen tree, and the final guard, giving up on wrestling the tiny terrors off of him, resorts to trying to bludgeon one of them with the butt of his crossbow.  His brutality seems to pay off for once as he smashes the stirge off into a bloody heap in the dust, which he then stomps on several times for good measure.

 
 Spoiler: Guards 

Guard #1 - vs. Mire Nettle (+2 Flanking with Kristoph)
To-Hit:  (1d20+9)[ 10 ] 
Damage:  (1d8+3)[ 8 ] 

Guard #2 - vs. Stirge #29
To-Hit:  (1d20+7)[ 10 ] 
Damage:  (1d8+3)[ 4 ] 

Guard #3 - vs. Stirge #38
To-Hit:  (1d20+3)[ 13 ]  (-4 improvised club)
Damage:  (1d6+3)[ 7 ] 

Lars - vs. Stirge #16
To-Hit:  (1d20+7)[ 8 ] 
Damage:  (1d8+3)[ 9 ] 
Move - Move to H2
 

 
 Spoiler: Initiative 

Adivion - (1d20+7)[18]
Guards - (1d20+2)[16]

WE ARE HERE

Alexanna - (1d20+5)[21]
Elian - (1d20+3)[16]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

WE ARE HERE

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map
 
 Elian, Lars, and Kristoph have 2 stirges still attached to them.  Ekard, Fatima, Guard #3, Aaron have 1 stirge attached now. 
 
 Spoiler: Status 

-Good Guys-
Kristoph (N7) - 0 Damage, -1 Con
Elian (M11) - 0 Damage
Aaron (M22) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
Fatima (G8) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round), -1 Con
Alexanna (G24) - 0 Damage, Arcane Pool (+1 Enchant 4/10), Shield (4/10)
Valerija (L21) - 0 Damage
Ekard (H8) - 0 Damage
Irina (L20) - 0 Damage

-Allies-
Adivion (M19) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 8 Damage, Staggered 1 round (Pain)
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage, -2 Con
Lars (H2) - 0 Damage
Zellara (J31) - 0 Damage
Trader (M28) - 0 Damage
Luramin's Horse #2 - 14 Damage

-Bad Guys-
Assassin Vine (K5/J6) - 9 Damage
Mire Nettle 1 (H8) - DEAD
Mire Nettle 2 (M8) - 17 Damage, DR5/Slashing or Bludgeoning
Stirge 1-15 - DEAD
Stirge 16 (H2) - 0 Damage, Attached (Lars)
Stirge 17-23 - DEAD
Stirge 24 (M15) - 0 Damage, Attached (Guard #3), +1 Blood
Stirge 25 (M11) - 0 Damage, Attached (Elian)
Stirge 26 (M22) - DEAD
Stirge 27 (H4) - 0 Damage
Stirge 28 (H9) - DEAD
Stirge 29 (H9) - 0 Damage, Attached (Ekard)
Stirge 30 (H12) - 0 Damage, Attached (Fatima)
Stirge 31 (J13) - 0 Damage
Stirge 32 (L20) - DEAD
Stirge 33 (L21) - 0 Damage
Stirge 34 (L21) - 0 Damage
Stirge 35 (N8) - 0 Damage, Attached (Kristoph)
Stirge 36 (N8) - 0 Damage, Attached (Kristoph)
Stirge 37 (M11) - 0 Damage, Attached (Elian)
Stirge 38 (M15) - DEAD
Stirge 39 (M22) - 2 Damage, Attached (Aaron)
Stirge 40 (M22) - DEAD
 
Farmerbink
Elian looks around in near-blind terror.  " The flautist is moving!  We need Zellara! "  He glances longingly at the bizarre emptiness surrounding the singer before visibly willing himself away.  He dashes over to Kristoph's side, murmuring.  " I sincerely hope this doesn't kill us! "

 
 Spoiler: Elian, Round 4 
   Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None

move to O/8
cast  sleep  centered at N-O/8-9.  Should put the guard out of range, but catch all the stirges on both Kristoph and Elian. DC 15 else nap time.

God help us if they're higher HD than we. 😦
In case 4 HD gets to me:  (1d20+4)[ 8 ]  😦😦😦
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
As Alexanna's eyes dart around the chaotic scene, she spots Elias calling out for Zellara's assistance. With quick thinking, she directs Zellara to where her presence is needed most urgently, urging her to maintain the counter song to keep the stirges at bay while also aiding in clearing the path ahead.

Without hesitation, Alexanna dashes towards the front of the caravan, her feet pounding against the ground as she sprints with purpose. Along the way, she, breathlessly, directs anyone besieged by the swarm of stirges to seek refuge,   "Retreat to the safety of Zellara's song!"    Offering them a chance to escape the relentless assault.

Arriving at the forefront of the caravan, Alexanna surveys the tangled mass of assassin vines and nettles blocking the path. As she prepares to engage the menacing flora in combat, the urgency of the situation demands she call for aid. With a frustrated growl,   "Axes!  We'll need axes to clear the tree when the threat is dealt with!"   
 
  
 
 Spoiler: Out of Character Actions 
 Reaction: 
 Swift Action:  N-A

 Standard Action:  FUllround action:  Run (North edge of forest, ending in F5.
  Move:   N-A.
 
Inspectre
Three stirges slip and fall off of Kristoph and Elian, splatting to the ground in a mass of snoozing feathers and leathery wings, while the fourth one scuttles down Elian's back out of sight, hunting the perfect spot to feed.  It seems to find it, as a moment later Elian feels a sharp stabbing pain under his right arm.  Meanwhile, Alexanna dashes to the front of the caravan, hoping that there were no more surprises waiting for the group in this ambush.  The front of the caravan could certainly use the help as the remaining plants continue to threaten man and beast.

 
 Spoiler: Mire Nettle 

#2 continues to full-attack, splitting its attacks between Kristoph and the guard.
vs Kristoph:
#1
To-Hit:  (1d20+4)[ 5 ] 
Damage:  (1d4)[ 2 ] 
Hit: Fort Save DC 13 or Staggered for 1 round (stacks)

#2
To-Hit:  (1d20+4)[ 11 ] 
Damage:  (1d4)[ 2 ] 
Hit: Fort Save DC 13 or Staggered for 1 round (stacks)

vs Guard #1:
#1
To-Hit:  (1d20+4)[ 17 ] 
Damage:  (1d4)[ 4 ] 
Hit: Fort Save DC 13 or Staggered for 1 round (stacks)

#2
To-Hit:  (1d20+4)[ 22 ] 
Damage:  (1d4)[ 4 ] 
Hit: Fort Save DC 13 or Staggered for 1 round (stacks)
 

 
 Spoiler: Assassin Vine 

Smashing that stupid horse, this time for sure!
To-Hit:  (1d20+7)[ 9 ] 
Damage:  (1d8+7)[ 11 ] 
Grab:  (1d20+13)[ 32 ] 
 


The lead guard manages to get a gauntleted arm up in front of his face to block the mire nettle's relentless assault on his face this time, but that only leaves his armpit vulnerable as a flailing branch catches him there, penetrating the chainmail and drawing forth a fresh round of screams from the normally taciturn man.  The assassin vine, for all of its fearsome reputation, seems almost to be playing with its food at this point as it continues splintering the wood all around the horse.

The stirges on Ekard, Fatima, Elian, Lars, and the other caravan guard all begin to feed, while near the back of the caravan the last stirge still clinging to Aaron is stirred back into flight by the approach of Zellera and her strange countersong.  As if Fate is determined to harm her, again Fatima feels a glob of something ooze out of the stirge's beak into her bloodstream as this new stirge impales its beak on the other side of her neck, leaving her with a pair of marks that look like she's been attacked by a gap-toothed vampire.  Elian gets a bloody mark on his side just below his right armpit, and the stirges finally get their revenge upon Ekard THE STIRGE ANNIHILATOR as one bites a bloody wound into his left shoulder.

The stirge behind Luramin's carriage attempts to land on his driver, while the remaining three at the back of the caravan take flight, provoking a flurry of blows chasing after them as they retreat, one heading towards Adivion's back, only for the professor to whirl and strike at it with his staff, smashing it out of the air while the other two continue on to pester the poor guard who has been attracting the bulk of their attention (assuming the three live that long, anyway).

 Irina, Valerija get AoOs vs. the Stirges.  rolling Valerija's below.  
 
 Spoiler: Stirges 

Stirges on Lars, Ekard, Fatima, Elian, and Guard #3 all feed.

Stirge #31 - Attach to driver
To-Hit:  (1d20+7)[ 15 ]  vs. Touch AC

Stirge #33 - Move to M15, attach to Guard #3
To-Hit:  (1d20+7)[ 13 ]  vs. Touch AC

Stirge #34 - Move to M15, attach to Guard #3
To-Hit:  (1d20+7)[ 15 ]  vs. Touch AC

Stirge #39 - Move to M19, attach to Adivion
To-Hit:  (1d20+7)[ 19 ]  vs. Touch AC
 

 
 Spoiler: AoOs 

Valerija
To-Hit:  (1d20+4)[ 13 ] 
Damage:  (1d8+4)[ 8 ] 

Adivion
To-Hit:  (1d20+10)[ 28 ] 
Damage:  (1d6+4)[ 6 ] 
 
Inspectre
His moment of bravery over, Luramin closes the door to his carriage again while his driver flails at the bird-bat-mosquito hybrid now clinging to his neck, pulling a dagger off of his belt to stab at it.

 
 Spoiler: Driver 

To-Hit:  (1d20+1)[ 8 ] 
Damage:  (1d4+1)[ 3 ] 
 


Meanwhile, the horses continue to fight for their lives instead of play, continuing to kick the **** out of the assassin vine.

 
 Spoiler: Horses 

To-Hit:  (1d20-2)[ 4 ] 
Damage:  (1d4+1)[ 5 ] 

To-Hit:  (1d20-2)[ -1 ] 
Damage:  (1d4+1)[ 3 ] 

To-Hit:  (1d20-2)[ 12 ] 
Damage:  (1d4+1)[ 3 ] 

To-Hit:  (1d20-2)[ 5 ] 
Damage:  (1d4+1)[ 4 ] 
 


Zellara continues to slowly advance towards the front of the caravan, driving the stirges before her, while her companion runs ahead towards the front of the caravan, waving his box of alchemist fire at Elian and Kristoph as he approaches (and seeming to ignore the poor guard now drowning in another three stirges just outside of Zellara's bubble of safety.

 Fatima, Ekard, Valerija, Irina, Aaron, and Kristoph are up!  2 Stirges are attached to Lars, 3 to Guard #3, 1 to Luramin's driver, and 1 to Fatima, Ekard, and Elian.  The assassin vine has Reach and is not currently grappling anything - moving closer than 10' to it without using a 5' step is ill-advised.   (Seriously, with the crazy luck this thing has had, it would probably crit on the AoO and make you explode).

 
 Spoiler: Initiative 

Adivion - (1d20+7)[18]
Guards - (1d20+2)[16]
Alexanna - (1d20+5)[21]
Elian - (1d20+3)[16]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

WE ARE HERE

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 

-Good Guys-
Kristoph (N7) - 0 Damage, -1 Con
Elian (M11) - 0 Damage, -1 Con
Aaron (M22) - 0 Damage, Mage Armor (+4 Force Armor AC), Chill Touch (1 Use)
Fatima (G8) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round), -2 Con
Alexanna (G24) - 0 Damage, Arcane Pool (+1 Enchant 4/10), Shield (4/10)
Valerija (L21) - 0 Damage
Ekard (H8) - 0 Damage, -1 Con
Irina (L20) - 0 Damage

-Allies-
Adivion (M19) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 12 Damage, Staggered 2 round (Pain)
Guard 2 (I9) - 0 Damage
Guard 3 (M15) - 0 Damage, -3 Con
Lars (H2) - 0 Damage, -2 Con
Zellara (J31) - 0 Damage
Trader (M28) - 0 Damage
Luramin's Horse #2 - 14 Damage

-Bad Guys-
Assassin Vine (K5/J6) - 9 Damage
Mire Nettle 1 (H8) - DEAD
Mire Nettle 2 (M8) - 17 Damage, DR5/Slashing or Bludgeoning
Stirge 1-15 - DEAD
Stirge 16 (H2) - 0 Damage, Attached (Lars), +1 Blood
Stirge 17-23 - DEAD
Stirge 24 (M15) - 0 Damage, Attached (Guard #3), +2 Blood
Stirge 25 (M11) - 0 Damage, Attached (Elian), +1 Blood
Stirge 26 (M22) - DEAD
Stirge 27 (H4) - 0 Damage, Attached (Lars), +1 Blood
Stirge 28 (H9) - DEAD
Stirge 29 (H9) - 0 Damage, Attached (Ekard), +1 Blood
Stirge 30 (H12) - 0 Damage, Attached (Fatima), +1 Blood
Stirge 31 (J13) - 0 Damage, Attached (Driver)
Stirge 32 (L20) - DEAD
Stirge 33 (M15) - 0 Damage, Attached (Guard #3)
Stirge 34 (M15) - 0 Damage, Attached (Guard #3)
Stirge 35-37 - ASLEEP
Stirge 38-40 - DEAD
 
Narbaculus
 "Ah!"   Ekard  gasps. The bite of the stirge causes little pain but is all the more disturbing for it. Ekard, sickened by the sensation of his blood being drained, cuts hastily at the beast on his shoulder before stabbing at the one on Fatima's neck.
 
 Spoiler: Full Attack at Stirge #29 and Stirge #30 
To hit Stirge #29:  (1d20+3)[ 11 ] 
		Damage:  (1d8+3)[ 10 ]  slashing
		To hit Stirge #30:  (1d20+3)[ 19 ] 
		Damage:  (1d6+3)[ 6 ]  piercing
 

Steadying himself beside Luramin's horse as it kicks at the hangman's vine, Ekard continues forward.
 
 Spoiler: 5-foot Step 
Move 5' to H7.
 
Rilem
  "Pull it off, pull it off,"   Fatima says, as the scarf attempts once more to entangle the flapping creature before it's smacked away by Ekard. She was disgusted by the thing, but not too woozy … not yet

Instead, she focuses on the assassin vine threatening the horse. Taking a few steps to ensure a clear shot, she plucks a small bottle from inside her coat and gives it a good shake before loosing it at the attacking plant, and grinning as it blossoms into flame.


 
 Spoiler: Actions 

 (1d20)[ 13 ] : Scarf grapple attempt vs. Stirge


Move to G6

Standard: Bomb attack vs. Assassin Vine (In square K5, so the horse should be safe from splash damage)

 (1d20+4)[ 24 ]  bomb for  (1d6+5)[ 7 ]  damage
 (1d20+4)[ 9 ]  Crit confirm if needed  (1d6+5)[ 10 ]  Crit damage
 
Gyrfalcon
Aaron raises an eyebrow at the professor's startling efficiency in melee combat, a rarity among casters... as Aaron's own ill-fated attempts have shown. He spends a moment studying the older wizard's form, before rushing to the front of the caravan with his borrowed flask of alchemist's fire.

 
 Spoiler: OOC 

 Knowledge (arcana) -   (1d20+8)[ 10 ] 

Aaron takes a double move to the west this turn, ending up somewhere behind Guard #1.
 
The_Snark
Irina swats at one of the stirges as they retreat from Zellara's music - fruitlessly, the tiny beasts once again proving elusive when not locked in place by their own grotesque feeding habits. She follows them, waiting until they descend on one of the guards (she can't recall his name at the moment) before plucking one of them off him and squeezing.

 
 Spoiler 
AoO misses.

Irina will then move to M16 and attack Stirge 34.
Attack:  (1d20+5)[ 16 ] 
Damage:  (1d4+2)[ 6 ]  plus  (1d6)[ 1 ] 
 
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
"   Fall back if the blood-suckers leave you weak!   " directs Kristoph as he continues to attack the deadly mire nettle plant.
 
 Spoiler: Mechanics, Round 4 
Will save vs  Sleep , if needed:  (1d20+1)[ 18 ] .

Attack with flanking: Falcata  (1d20+5)[ 20 ]  to hit,  (1d20+5)[ 10 ]  (19-20/x3),  (1d8+2)[ 4 ]  slashing damage,  (2d8+4)[ 14 ]  critical strike damage.
 
DarkNetwerk
Cursing at this seeming never-ending stream of stirges, she nodded in agreement at Adivion's assertion, also hearing subsequent calls from the front. Swiftly, ignoring the bugs, she moves forward, out of the protection of Zelarra's music, sweeping out along the brush line before returning inward to stand next to Kristoph and the remaining mire nettle.

 
 Spoiler: OOC Actions 

Double Move: 75' (incl 4 diagonals - 3 out to the brush &amp; 1 back inward) to N8.
 
Inspectre
Out in the dark forest, the flute music slows fades out into silence, leaving the stirges apparently to their own devices.  Following their own nature, the ones still alive and attached continue to feed off of those they are still attached to.

 End of Round 5 

The lead guard continues hacking at the brush, although they are not the precise strikes from before but rather a wild, desperate flailing at this point.  That desperation brings strength, however, and grasping his sword in both hands the lead guardsman takes a wild horizontal swing  through  the middle of the bush, literally chopping it in half as his sword splinters all the way through the main trunk ( Mire Nettle #2 gets longsword crit and dies )!  On the other side of the carriage, the other guard moves up behind Ekard and attempts to lend him a hand by cutting off the stirge on his shoulder.  At the fallen tree, Lars finally turns and attempts to deal with the stirges still stubbornly clinging to him, but can't quite reach, while the last guard after seeing some success with his using his crossbow as a club continues battering away with it at another stirge, nodding a grateful thanks to Irina as she rips one off of him.

 
 Spoiler: Guards 

Guard #1 at Mire Nettle (+2 Flanking)
To-Hit:  (1d20+9)[ 28 ] 
Damage:  (1d8+3)[ 7 ] 

Guard #2
Move to H8, swing at stirge on Ekard
To-Hit:  (1d20+7)[ 13 ] 
Damage:  (1d8+3)[ 4 ] 

Guard #3
Batter at attached stirge with crossbow (-4 improvised weapon)
To-Hit:  (1d20+3)[ 19 ] 
Damage:  (1d6+3)[ 7 ] 

Lars
Attack stirge on him
To-Hit:  (1d20+7)[ 10 ] 
Damage:  (1d8+3)[ 10 ] 
 


Adivion unleashes another wave of magic missiles, blowing apart the last of the stirges on the caravan guard and Elian that are awake and feeding.

 
 Spoiler: Adivion 

Standard: Magic Missile on Stirge #24 &amp; #25
#24:  (2d4+2)[ 6 ] 
#25:  (2d4+2)[ 10 ] 
 

 
 Spoiler: Initiative 

Adivion - (1d20+7)[18]
Guards - (1d20+2)[16]

WE ARE HERE

Alexanna - (1d20+5)[21]
Elian - (1d20+3)[16]

Assassin Vine - (1d20+0)[16]
Mire Nettles - (1d20+1)[17] - Delaying
Stirges, Lots of Stirges - (1d20+4)[15]

Aaron - (1d20+5)[14]
Zellara/Trader - (1d20+3)[11]
Luramin/Driver - (1d20+1)[8]
Irina - (1d20+4)[8]
Fatima - (1d20+3)[8]
Kristoph - (1d20+3)[6]
Valerija - (1d20+2)[5]
Ekard - (1d20+2)[5]
 

 Battle Map 
 
 Spoiler: Status 

-Good Guys-
Kristoph (N7) - 0 Damage, -1 Con
Elian (O8) - 0 Damage, -1 Con
Aaron (M10) - 0 Damage, Mage Armor (+4 Force Armor AC)
Fatima (G6) - 0 Damage, Allied Cloak (+2 Shield AC, Free Aid Another 1/round), -2 Con
Alexanna (F5) - 0 Damage, Arcane Pool (+1 Enchant 6/10), Shield (6/10)
Valerija (N8) - 0 Damage
Ekard (H7) - 0 Damage, -1 Con
Irina (M16) - 0 Damage

-Allies-
Adivion (M19) - 0 Damage
Driver (J13) - 3 Damage
Luramin (K11) - 0 Damage
Guard 1 (L9) - 12 Damage, Staggered 2 round (Pain)
Guard 2 (H8) - 0 Damage
Guard 3 (M15) - 0 Damage, -3 Con
Lars (H2) - 0 Damage, -2 Con
Zellara (J31) - 0 Damage
Trader (M28) - 0 Damage
Luramin's Horse #2 - 14 Damage

-Bad Guys-
Assassin Vine (K5/J6) - 26 Damage
Mire Nettle 1 &amp; 2 - DEAD
Stirge 1-15 - DEAD
Stirge 16 (H2) - 0 Damage, Attached (Lars), +1 Blood
Stirge 17-26 - DEAD
Stirge 27 (H4) - 0 Damage, Attached (Lars), +1 Blood
Stirge 28 (H9) - DEAD
Stirge 29 (H9) - 4 Damage, Attached (Ekard), +1 Blood
Stirge 30 (H12) - DEAD
Stirge 31 (J13) - 0 Damage, Attached (Driver)
Stirge 32-34 - DEAD
Stirge 35-37 - ASLEEP
Stirge 38-40 - DEAD
 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   Arcane Pool (+1 Enhancement); Shield (+4 Shield Bonus to AC)
 Conditions:   None.  
 
As the chaos of battle rages around her, Alexanna's focus narrows to the immediate threat before her—the carnivorous assassin vine blocking the path of the caravan. With determined steps, she moves swiftly but cautiously, mindful of the vine's deadly reach.

Closing in on the creature, she positions herself to flank it, using the bulk of the horse it's entangled with to shield her approach. Gripping her bastard sword tightly with both hands, she mutters a solemn oath under her breath, repeating it as it becomes a mantra.    "By blood and blade, I stand. For kith and kin, I fight."  

With a swift and decisive motion, Alexanna swings her blade in a powerful arc aimed at the vine's thick, fibrous stem. The weight of the weapon behind the blow adds momentum, seeking to cleave through the plant's resilient flesh and sever its connection to the trapped horse.

Despite the danger looming before her, Alexanna remains focused and determined, channeling her resolve into each measured movement as she seeks to turn the tide of battle in their favor. 
 
  
 
 Spoiler: Out of Character Actions 
 Reaction: 
 Swift Action:  Change Grip [Bastard sword; 2H]
 
 Move:  Move to K4; Flanking with Heroic Horse (likely drawing an AoO)
 Standard Action:  Strike Assassin Vine, including Flanking Bonus.   (1d20+7)[ 25 ]  vs AC, for  (1d10+7)[ 17 ]  Slashing damage.
 
Farmerbink
Elian offers a quick nod of thanks to Adivion, imminently grateful for the magical help.  Finally unbothered by massive insectoid things, he takes aim with his crossbow on the huge plant.

 
 Spoiler: Elian, Round 4 
   Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP   5/5  (4/4),  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con  8   7 , Int 12, Wis 14, Cha 18
 Condition  None

 (1d20+3)[ 11 ]  crossbow vs the assassin vine
 (1d8)[ 6 ]  damage
 
Inspectre
Sensing Alexanna's approach somehow - likely through the vibrations in the ground as she advances forward - the assassin vine rears up at her approach.  Firmly grasping her weapon in both hands in a high guard position, the noble mage-warrior is ready when the thing lunges forward at her, sending one of its thickest and central vines outstretched to wrap around her.  Alexanna does not flinch or hesitate despite the danger, bringing her blade down with perfect timing to slash down through the onrushing vine, literally splitting it in half.  Battered and oozing ichor from where the horses' hooves have scoured off its skin and blackened and charred most everywhere else, the severed mass of vine unfurls and slumps to the ground, seemingly lifeless.  But not quite dead, for as Alexanna pulls her sword back from the blow, off-balance for only a moment, the vine surges into desperate motion one last time, flinging its tattered remains at her!  Without her even having to react to the sudden renewed attack, the magical shield Alexanna had conjured at the start of this battle flares to life, a shimmering wall of force that the assassin vine crashes full-bore into, knocking her back a step but inflicting no harm as the magical barrier stops the plant's lunge a full foot short of its flesh-and-blood target.

 
 Spoiler: Assassin Vine 

Attacking Alexanna
To-Hit:  (1d20+7)[ 16 ] 
Damage:  (1d8+7)[ 8 ] 
Hit: Grab -  (1d20+13)[ 20 ] 
 


And then Luramin's horses attempt to finish the job, but between the flames and the terror of the past half minute, they are wild and uncontrollable, whiney and frothing at the mouth, eyes rolling in mindless terror.

 
 Spoiler: Hoof Barrage 

To-Hit:  (1d20-2)[ 11 ] 
Damage:  (1d4+1)[ 3 ] 

To-Hit:  (1d20-2)[ 10 ] 
Damage:  (1d4+1)[ 3 ] 

To-Hit:  (1d20-2)[ 4 ] 
Damage:  (1d4+1)[ 3 ] 

To-Hit:  (1d20-2)[ 8 ] 
Damage:  (1d4+1)[ 5 ] 
 
Rilem
 Fatima 

She sees the hangman vine thrashing in desperation and moves to press the advantage — though she can't help feeling a little guilty for scaring the horses. Darting around Alexanna to get a clear look, she plucks another vial from a pouch, she hurls it against the ground, letting the volatile substance spray against the leg-like roots of the creature.

 
 Spoiler: actions 

Move to J-2

Throw bomb at intersection of L-M/4-5
(Attack vs. AC5, all creatures in adjacent squares take minimum damage - in this case 5 pts. Alexanna and horse should be safe.)

 (1d20+4)[ 22 ] 
 
DarkNetwerk
With the plant creatures downed, Valerija looks around and sees two stirges attached to Lars. She moves to him, skirting around the burnt assassin vine while dropping the unused alchemist's fire onto it as she passes, the plant itself offering a soft landing to the flask. With her left hand free, she draws her shortsword as she approaches. Her growl turns to a cry of rage as the blood courses through her veins before she smites one of the bugs from Lars.

 
 Spoiler: OOC Actions 

Move Action: 40' Move to I3
Free Action: drop alchemists fire on assassin vine (shouldn't break since not throwing it, and vine can soften/deflect to reduce break odds)
Free Action: rage
Standard Action: Attack with longsword against one of the Stirge's on Lars.

 Dice Rolls 
 Longsword attack:  (1d20+4)[17]
 Longsword damage:  (1d8+6)[8]
 
Gyrfalcon
With Alexanna's heroic efforts and Fatima's explosive concoction finishing the assassin vine, the battle is all but won as the music that was driving the stirges to a frenzy had disappeared. A few stirges were still attached to people, but it looked like the caravan's more martially inclined members were already moving to deal with that. Aaron took a more practical course for his talents - drawing his dagger, he knelt over one of the sleeping stirges and firmly pressed it to the ground with one gloved hand before driving his blade through its neck to finish it quickly and cleanly.

 
 Spoiler: OOC 
I figure this is an out of combat action. Aaron will coup de grace the sleeping stirges.
 
Inspectre
Fatima burns away the last few vestiges of the assassin vine with her second vial of incendiaries, leaving only a pile of ashes and charred bits of vine left behind to serve as a soft bed for Valerija to deposit her vial of alchemist fire atop before running over and cutting apart one of the stirges on Lars.  Aaron moves over to finish off the sleeping stirges to ensure they do not bother any traveler ever again, while Irina moves up and squishes the stirge bothering Luramin's carriage driver ( attack rolled for Irina and it was a hit ).  The last stirge on Ekard and Lars respectively attempt to flee with their ill-gotten meals, but Valerija strikes down the one near Lars as it attempts to flee, and while Ekard misses his parting swing at the stirge that had bit into him, the nearby guard redeems himself by cutting it in twain, sending droplets of Ekard's purloined blood splattering across the road as the stirge splits open  ( various AoOs rolled, with the result of TOTAL ANNIHILATION, no survivors! )

Zellara stops her song entirely and silence reigns over the road-turned-battlefield for several long moments, save for the quiet scuffle of armor and grunts of pain from the lead guardsman as he dabs at his face and recovers his composure from the numerous scratches which are still leaking blood down his cheeks.

 "Is everyone alright!?" 

Adivion calls out, and while there are some minor injuries amongst the group everyone in the caravan is largely unharmed, a minor miracle given an entire swarm of 40 stirges, 2 mire nettles, and an assassin vine lie scattered along the road around the caravan.  Perhaps unsurprisingly of mere beasts, there is nothing that could be considered "loot" of value on the bodies.  Of the flutist who summoned the stirges to the ambush, there is no further sign, nor do any other ambushers reveal themselves as handaxes are fetched from the supply wagon and the gnarled old tree is cut apart into firewood and removed from the road.  Luramin emerges from his carriage to consult with his driver and to help calm the horses, one of which is quite badly injured despite the assassin vine's clumsiness.  The decision is made to unharness the beast from the carriage and walk it back into Ravengro.  As a result the caravan is moving even slower now with only one horse available to pull Luramin's carriage up front, but everyone - even the injured horse - will live to make it into Ravengro.


-Lingering Status-
Kristoph -1 Con
Elian  -1 Con
Fatima -2 Con (Disease?)
Ekard  -1 Con


 Kristoph &amp; Elian 

As Luramin's driver begins to get his carriage moving again, the merchant leans out the window.

 "Hold a moment there!" 

He then looks to the two of you -  "Thank you both very, very much for your aid in keeping me - er, my carriage and driver safe!  Without the two of you around, something terrible might have happened indeed!  I'd like to reward you for your bravery, but um . . . I'm a little short on coin at the moment, at least until I start selling some of these goods I'm bringing back to town. Hrm . . . oh, I know! You'll need lodgings during your stay in Ravengro, right? Well you just tell Sarianna when you get to the inn that Luramin owes you a favor, and that I'll be covering the cost for the duration of your stay . . . you aren't planning on staying in Ravengro more than a week, right?" 

The merchant thinks a moment more, and then shoves the carriage door open, waving you both inside.

 "Least I can do is give you both a rest from walking the last little bit into Ravengro as well!  Er . . . no charge, no charge." 

Luramin adds sheepishly a moment later, perhaps re-considering his prior extortionate offer earlier in the journey for a seat.


 Ekard &amp; Irina 

"You are quite something with that weapon of yours, aren't you Master Ekard!?"

Lars says, looking a little winded and pale as he clambers back up onto the driver seat of the supply wagon, his leader still delicately pressing a scrap of cloth into the scratches on his face to stem the bleeding.

"When we get into Ravengro, come to the Laughing Demon tonight - your drinks are on me!"

Irina goes around to her customary spot at the back of the supply wagon to find that it is already occupied by one of the other guardsman, whose shoulder is pockmarked by several stirge bites.  Seeing you approach, however, he hurriedly scrambles up and hops out of the wagon, gesturing weakly for you to take the seat instead, despite his pale complexion and sluggish movements.  Probably the guard who had been undressing you the most with his eyes during this entire trip, his expression was now one of utmost respect . . . and perhaps even a bit of fear now.  He had gotten a good up-close look at how you removed that stirge from him, and it was clear that he was reassessing your standing in the caravan.  Hopefully that newborn fear didn't exceed his gratitude for your aid, or perhaps you'd be getting a different sort of whisper between the guards about you.


 Fatima 

As you clamber back into his carriage to collapse back into the seat across from him, Adivion's scarf slithers across the gap into his own lap.  He gives a minor "tsk" of disappointment as he notices several droplets of rust soaked into the fabric of the scarf - leftovers from the stirges' meal of you.

 "I hope that my scarf was at least somewhat helpful, although I can see that it was not entirely effective.  You may want to see a healer or apothecary when we get into Ravengro - some stirges carry disease."
 

The professor clucks, murmuring the words to a simple cantrip several times to scour away all of your bloodstains from the scarf.  And then after a moment's consideration, Adivion reaches forward again to loosely drape the scarf around your neck.

 "Here, why don't you continue to wear my scarf for another day or two, until these bites on your neck are healed.  We don't want to give the ignorant yokels in Ravengro any ideas, do we?"
 
 Alexanna, Valerija, &amp; Aaron 

Walking towards the back of the caravan with you, the trader almost seems a little disappointed that his alchemist flasks were not put to immediate use.

"Ah, why don't you keep 'em for a rainy day."

Zellara's strange traveling companion remarks, his pet monkey magnanimously handing the flask of alchemist's fire back to Valerija as the trader himself waves off Aaron's own offer to return his unused vial.  Zellara is in considerably brighter spirits, smiling slightly at each of you as she walks back at the rear of your little group.

 "Well, that was certainly exciting, wasn't it?  I'm glad that no one was seriously hurt, but I had forgotten how a little excitement gets the blood singing!"
 
The fortune teller's expression turns more serious after a moment's thought.

 "I would like to offer you something for your aid today, although I'm afraid neither of us has much to give. Ah, but perhaps you would be interested in a Harrow reading? I have some talent in reading the cards, although doing so on top of a moving wagon is less than ideal! My friend and I are intending on setting up camp just outside town, as we're more used to sleeping in our wagon than at an inn at this point. Perhaps you and any of the others traveling with us would be interested in having a reading if you stop by our camp later? We should be here for a few days, at least." 

Zellara turns her attention to Aaron after climbing back aboard her wagon and urging the horses forward as the caravan begins moving again.

 "Young man - you've been trotting along for this entire trip.  Perhaps you would like to join me up here for the last leg of our journey, and rest your feet for a moment?"
 

( Moving the group on to Ravengro this weekend!  Feel free to post any battle aftermath reactions/actions you would like to take as the caravan continues on! )
Gyrfalcon
With the threat to the caravan ended, Aaron cleans his knife and sheaths it again before running his hands through his hair to bring it back into a rough sort of order after a stirge tried to land on his head to stab him earlier. All around him, the caravan members are looking around, almost dazed as the sudden violence comes to a halt leaving only the sounds of the pained screams of the horse and labored breathing, and the smell of blood and charred vegetation.

Aaron breaks the silence to demand to the world in general  ”What - pardon my Infernal – in the Nine Hells was  that ? Has Ravengro offended a local druid that they decided to turn bandit and unleash every stirge near town on travelers alongside plant monsters? But that wouldn’t explain the flute music – so a druid and bard working together?” 

With the threat of combat ended, his familiar descends from the skies and takes the Very Important Duty of ensuring all the stirges are dead, hopping from body to body and poking them with its claws for reactions. When it comes near Luramin’s brave horse, it hops up on the horses’s shoulder and croons to it, claws combing through its mane gently.

To his fellow travelers, he singles out Elian and Irina for praise.

 To Elian 
 ”My thanks once again for your aid with that illusion. I shudder to think how many stirges would have come for me if they hadn’t thought they needed to pass around a thicket. And that sleep spell was finely timed as well. I had a spell of [Grease] ready, but against flying menaces, well, it wouldn’t have been useful.” 
 To Irina 
 ”My thanks to you as well, Miss Irina.”  he says with a respectful nod. He eyes her hands curiously, remembering how she shaped them into claws.  ”That was an interesting ability you displayed there. Was that a magical effect? I’ve heard that some magical bloodlines allows for such claws.”  he says with interest, no indication of disgust or fear evident.

 Later, to Zellaria 
The young apprentice accepts the flask of Alchemist’s Fire with a word of thanks to Zellara’s companion, since in Ustlav a rainy day is guaranteed. To the fortune teller’s offer of a Harrow reading, he looks surprised and pleased.  ”One thing I’ve missed in Absalom is having my fortune told. I would love such a reading, Miss Zellara, and I’ll be sure to seek you out.” 

As she offers a lift, he smiles wanly. The long days of walking (a level of exercise he wasn’t yet used to) combined with the rigors of combat leaving the muscles in his legs screaming for relief.  ”I’d be delighted to sit with you, thank you.”  he says with gratitude as he pulls himself up onto the driver’s bench with no small effort.
The_Snark
Everything seems strangely quiet after the battle. Without people crying out in pain or warning, the thrumming of stirge-wings, and the eerie interplay of Zellara's song and the unseen flutist, all Irina can hear is the sound of her own heartbeat, still hammering with adrenaline. Harrowing though this was, she can't help but feel, well, victorious - she must have killed half a dozen of the little things, and come out unscathed. The only injury she's suffered is having her hands coated in a gory mix of blood and ichor...

... which is admittedly disgusting, now that she's no longer distracted by the rush of battle. There must be something around here she can use to wash her hands. A stream would be best, a well would suffice; since she won't find either of those on the road, a spare waterskin or a kerchief someone won't miss too much will have to do. The guards must have something to clean blood off their weapons after using them, right?

 "Oh, no -"  Irina holds up her hands to demur as the guard offers to give up his seat, realizing only too late that that's not the most reassuring gesture at the moment.  "I was just looking for something to clean up with. People might get the wrong idea if I walk into Ravengro with my hands dripping red, you know?"  She flashes him a smile as she backs off. Obnoxious as the man's leering is, she'd rather that than spreading rumors about her uncanny knack for violence... even if part of her  does  feel vindictively satisfied at the hint of fear in his eyes.


 
 Originally Posted by Gyrfalcon 
  To Irina  ”My thanks to you as well, Miss Irina.”  he says with a respectful nod. He eyes her hands curiously, remembering how she shaped them into claws.  ”That was an interesting ability you displayed there. Was that a magical effect? I’ve heard that some magical bloodlines allows for such claws.”  he says with interest, no indication of disgust or fear evident. 
 

 
"I've little knowledge of magic,"  she says to Aaron guardedly. There's no accusation in his voice, but she can't help but be uneasy talking about this - especially not out in the open, where any of a dozen people might overhear. ( Not that privacy would help, if past experience with Professor Lorrimor is any indication.)  "A scholar I know thought it might be a sign of something inhuman in my ancestry, but neither of my parents ever said anything about that, and I would think they'd know." 

She holds up one hand, fingers splayed. The nails come to a point rather than an oval shape, and they're perhaps a little longer and thicker than usual, but otherwise they look normal. If she hadn't just torn apart a beast with her bare hands, it would be easy to overlook.  "They're just... sharp. It's not  that  strange, is it?" 
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   None.
 Conditions:   None.  
 
After the intense battle, Alexanna takes a moment to catch her breath, her adrenaline still coursing through her veins. She feels a mix of relief and pride in her companions, knowing that they fought bravely and effectively against the ambush. Despite the injuries and chaos, they emerged victorious, and she feels a surge of camaraderie and gratitude towards them.

  Lars, Ekard, and Valerija  
  "Quite the fight,"   she exclaimed, her chest still heaving from the exertion of battle,   "Were it not for your courage and bravery, I fear the outcome may have been far less favorable. Let us ensure we arrive in Ravengro unscathed, for our journey together is not yet over."    She looked nervously towards the woods,   "The one who directed those vermin remains at large, let us remain vigilant even as our destination draws near."  
  Zellara &amp; Companion  

When Zellara offers her a Harrow reading as a token of gratitude, Alexanna's curiosity is piqued. She's always been intrigued by divination and the mystic arts, and the chance to gain insight from Zellara's talents is appealing. Plus, after such a harrowing experience, a bit of spiritual guidance might be just what she needs to center herself and reflect on the events of the day.

  "Thank you, Zellara,"   Alexanna says with a nod, her voice still tinged with the remnants of battle.   "I would be honored to receive a Harrow reading from you. And I'm sure my companions would appreciate the opportunity as well. We'll definitely stop by your camp later to take you up on your offer."  
  Fatima  
  "Fatima,"   the lady inclined her head,   "your alchemical intervention was nothing short of miraculous. Without your swift action, I fear I would have succumbed to the lashes of thorn and vine. Your bravery and quick thinking saved not only me but all of us. You have my deepest gratitude."    She looked towards the horse that pulled the merchant's coach,   "I think I shall see how our equestrian friend fairs."  

As the caravan begins to move again, Alexanna's thoughts turn to the injured horse and the slower pace they'll now have to maintain. She resolves to do what she can to assist with the wounded animal and ensure its comfort during the journey back to Ravengro. 
 
  
 
 Spoiler: Out of Character Actions 
 Reaction: 
 Swift Action: 
 Standard Action: 
 Move: 
 
Farmerbink
Elian smiles easily at Aaron's praise.  " It seemed to help  us,  but I can't help but wonder where so many of the flying vermin came from in the first place!  Such a terribly swarm to be flocking nearby. "  He pauses for a moment, gazing thoughtfully into the natural branches hanging near the roadway.  " Of course, they were likely  brought  by whoever was playing that music.... "  Frowning, he is stirred from his musing by Luramin's sudden call.

Elian looks up at the merchant with a brief expression of surprise.  " Of course, friend, " he smiles, inclining his head slightly.  " Truth be told, I'm unsure how long I plan to stay, but I'm pleased to be able to help keep you safe. "  He smiles with a bit of a wry, knowing gaze, which rapidly succumbs to fatigue.

 
 Spoiler: OOC for Inspectre 
If you'd like, a bluff check.  Elian does not, and did not care in the slightest about Luramin's safety in particular. XD  He was very much invested in helping keep  Kristoph  safe, and of course had nothing against Luramin.  (1d20+8)[ 20 ]  to keep that very much to himself.
 


" I'll gladly take you up on the offer of a ride, however.  Only give me a moment, first? "  Without waiting for a response, he hustles to the back of the caravan, making no effort to hide his concern for Irina, Zellara, and the rest of the ladies he had previously been traveling alongside.  His relief is genuine as he spies them all well, and apparently still unhurt.  " Ah good, good, " he murmurs.  Inclining his head respectfully, he adds " I only wanted to ensure you're all still in good health, " he explains.  " Do stay that way, yes?  I'll see you again in Ravengro. "  With a brilliant smile, he departs, to let himself rest in Luramin's carriage.

Passing by Adivion's carriage, he pauses long enough to peer inside and offer a word of gratitude of his own.  " I much appreciate the assistance, master wizard. "  Bowing in thanks, he continues forward.

" Gods, you've been holding out on us, goodman! " Elian chides good-naturedly to the merchant as he steps into the man's wagon.  " Had I known how comfortable this carriage was, I'd still have lacked the coin to ride earlier. "  Laughing easily, Elian does his best to hide his bone-deep fatigue.
Rilem
 "Here, why don't you continue to wear my scarf for another day or two, until these bites on your neck are healed. We don't want to give the ignorant yokels in Ravengro any ideas, do we? 

Fatima can’t help but give a weak laugh as she wraps the scarf around the still-oozing wounds.   “Yes, that is all I need,”   she remarks, adjusting the scarf below her existing hair wrap.   “At this rate I’ll be all scarf within a day or two.”  

She lowers her eyes in thanks at Alexanna’s praise.   “It was you brave enough to step up to the thing,”   she replies.   “I only wish I was swifter; the poor horse might have suffered less.”  
DarkNetwerk
Valerija glances at Alexanna at her exclamation.   "I'd prefer to fight a foe that is present and not a sound in the wind and flies to swat, but yes, we were able to work together to repel the attack and will need to keep a lookout for more,"   she says, sheathing her shortsword and wiping down her longsword before also putting it away as they moved to the back of the caravan.   "At least Ravengro is close."  

Valerija accepts the flask from the odd trader with a nod and turns to Zelarra.   "I believe it was your music that may have given us the means to win the day, so I offer my thanks to you,"   she replies. When Aaron and Alexanna replied to the Varisian woman's offer, Valerija has a realization.   "Ah! So this 'Harrow reading' is some way to foretell the future? Sort of a way to emulate the prophetic power of the Norns? That might be interesting to witness."  
DarkOne-Rob
 
 Originally Posted by Inspectre 
  
 Spoiler: Kristoph &amp; Elian 
As Luramin's driver begins to get his carriage moving again, the merchant leans out the window.

 "Hold a moment there!" 

He then looks to the two of you -  "Thank you both very, very much for your aid in keeping me - er, my carriage and driver safe!  Without the two of you around, something terrible might have happened indeed!  I'd like to reward you for your bravery, but um . . . I'm a little short on coin at the moment, at least until I start selling some of these goods I'm bringing back to town. Hrm . . . oh, I know! You'll need lodgings during your stay in Ravengro, right? Well you just tell Sarianna when you get to the inn that Luramin owes you a favor, and that I'll be covering the cost for the duration of your stay . . . you aren't planning on staying in Ravengro more than a week, right?" 

The merchant thinks a moment more, and then shoves the carriage door open, waving you both inside.

 "Least I can do is give you both a rest from walking the last little bit into Ravengro as well!  Er . . . no charge, no charge." 

Luramin adds sheepishly a moment later, perhaps re-considering his prior extortionate offer earlier in the journey for a seat.
 
 
 

      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
Kristoph takes several long moments to catch his breath and confirm that all are (mostly) alright after the battle. "  What a horrible, strange ambush that was,  " he says as he helps the frontmost guards clear the fallen log out of the way. Once back at the front wagon he smiles as he accepts Luramin's invitation. "  One moment - let me clean off my boots and sword - wouldn't do to get your merchandise dirty,  " he says as he takes a moment to wipe down both and then climbs inside behind Elian.

"  Mr. Elian, right? We haven't spoken much, but I think I caught your name earlier. Well done with that illusion magic, though it's too bad you weren't able to spy out the flutist. I hate to leave violent brigands free to harass future caravans...  "
Narbaculus
After the massive tree trunk has been cut up and cleared from the road,  Ekard  takes a few minutes to clean the stirge blood from his urgrosh, then to re-attach the leather sheaths that cover the blades. Settling the weapon back on his shoulder, he acknowledges Lars's compliment.  "Thank you; I've worked hard to become so. As for drinking, I'll have to take you up on that offer. I daresay we've all earned a pleasant night!" 

Ekard looks to the rest of the caravan, on the move once more. Surprising, how many extraordinary folks are to be found in so small a company! He is loath to distrust them; all of them shared the hazards of combat equally. Certainly, none of them seemed to see the ambush coming, except for...  Hm.   Ekard glances at the plant remains on the side of the road as he walks by what is left of the ambush. Apart from some narrow striations and a few thorns, the carnivorous plants appear utterly commonplace. Before they moved, he would've counted them harmless.   How did Fatima identify them so quickly, and from so far away?  
 "...let us remain vigilant even as our destination draws near."  Alexanna's words of caution remind Ekard that they are not, so to speak, out of the woods yet. Nodding seriously as she and the scarred woman move back to the end of the caravan, he resolves to keep an eye out—and in. Resuming his march behind the supply wagon, Ekard hands Irina a cleaning cloth—still stained with gore.
Farmerbink
Reclining on the bench in Luramin's carriage, Elian inclines his head to Kristoph.  " Indeed, and well met, Sir Kristoph.  Don't be too concerned, I make it a point to know as much as I can about the people I spend time with.  And you in particular don't keep your cards too close to the chest- it seems, everyone in the caravan has a tidbit or two about 'that odd warrior fellow'! "  He laughs good-naturedly at the obvious (and deliberately poor) impression of Lars.

Thinking for a longer moment about his companion's words, Elian frowns a bit.  " Yes, he was... or she- probably  it , if we're being totally honest- was... odd.  The sound seemed to come from all sides at once.  Like the flautist was bouncing around like an imp in a vat of holy water.  I will admit some concern, but hopefully the relative safety in the numbers of Ravengro proper will be enough to dissuade any further issues...  well, for us. "  It seems clear the lithe sorcerer doesn't much share his companion's concerns for the road safety in general.  " I'd be overstepping to say that I was confident we could have been victorious in an outright fight.  I'm not familiar with many things that can do that, and not eager in the slightest to find out what it was. "
Inspectre
A bit slower now, the caravan continues on its journey to Ravengro.  Fortunately, as it turns out you really didn't have far to go at all.  After rounding the next bend in the road, the forest thins out a bit to reveal a few scattered farms that the road winds past, and then beyond them, the compact cluster of buildings that is the town of Ravengro.

 Music Theme 

The road that you are presently on approaches Ravengro from the north, roughly parallel to the wide but slow-flowing river that cuts the modest town of several dozen buildings in half.  Most of these are one or two story wooden homes although on your current side of the river, the west bank, there sits a sizable church made of stone. Beyond the back of the church is a sizable graveyard, fenced off from the rest of the area by chest-high stone walls although these seem more to mark the boundaries of the graveyard than for security.

Situated around the church at a respectful distance are several houses that could be deemed the “affluent” section of Ravengro, as they are larger than the others clustered across the river and one is even three stories high.  That being said, they are still constructed out of the same drab wood as the other buildings and have the same weathered air as the rest of the town – which one could describe the town as not  sleepy , but  tired .

Passage over the river is provided by two rickety covered wooden bridges at the north and south end of town, and it is on the east bank of the river that the majority of buildings squat in a rough circle.  Ravengro does indeed have a town square of sorts, in the form of a muddy circle of roads surrounding an old gazebo perched on a grassy bump (rather than hill) in the middle.  Lining this circle like spokes from a wheel are the vast majority of buildings in the town, most of which have faded signs hanging above the front that indicate the local blacksmith, apothecary, inn and the like.

The road continues south out from this circle of buildings past a dozen or so more homes, and then winds its way back into the woods beyond Ravengro.  Most likely, this road eventually terminates in the foreboding black stone building that squats on a hilltop several miles further south outside of town, and which is just visible over the tops of the trees.

As your caravan nears the town proper and starts to pass the graveyard, Zellara guides her horses off of the road and turns to Aaron, Alexanna, and Valerija.

 “I think this is where we will set up for the evening, just outside of town and at a respectful distance away from this place of eternal rest.  I imagine that you will be much more comfortable at the local inn than on the ground out of here, and I’m afraid our wagon only has enough room for myself and my traveling companion.  So I guess this is where we shall part ways for now.  Pharasma guide your path.” 

Her mysterious traveling companion does not even bother to poke his head out the door to speak his own farewells.

The caravan continues on its way across the northern bridge, passing by a large log driven upright into the ground beside the road just beyond the bridge.  A teenaged boy balances precariously on top of a stool next to the log, attaching a finger-long slip of paper to the side of the log by hammering a tack into place.

Before reaching the town square, the caravan is forced to briefly come to a halt in front of a modest building with a faded sign depicting a scroll unfurling itself hanging above the door.  The reason for the halt is the gaggle of half a dozen children bursting out of the front door of the building as the caravan approaches, running out into the street with a chorus of merry giggles.  An older man with more salt than pepper in his beard follows them out, yelling at them to clear out of the way and to stop playing in the street, which at least manages to get them out of the caravan’s way even if the children continue to merrily run along on their way.

 
 Spoiler: Perception DC 10 

As the man storms out of the building after the children, one final child, a very pale waif-like little girl of perhaps seven or eight, quietly slips out the door behind him.  Unlike the other children running off, she very solemnly and quietly walks off along the side of the street, head bowed as if deep in thought.  It’s probably a good thing that she is off to one side of the road and away from the caravan, as it does not look as if she has even noticed its existence at this point.
 


As the caravan makes its way into the muddy circle that marks the town square, Luramin’s carriage and wagon pull up in front of one of the first buildings on the eastern side of the circle, with the words “Taigh’s General Store” painted on the front in peeling black paint.  As Luramin is stepping down out of the carriage, the front door to the store bangs open and the merchant is immediately swarmed by three young girls.  It’s hard to tell if they’re shrieking “Daddy!” or “Candy!” – possibly both – but Luramin certainly seems to understand as he laughs and digs into the pocket of his vest to pull out a handful of small hard sweets, which he distributes one to each of the girls, as well as the two slightly older girls who came running from the gaggle of children still running down the road.

Luramin’s joyous return sours, however, when a moment later two women also step out of the shop.  The one is clearly the girls’ mother as she laughs and lightly scolds the five girls, telling them to give their father some space.  The other woman – whose features are certainly exotic in Ustalav, a blend of Tian and Elven - has a coldness in her eyes as she snaps shut her pocketwatch and slips it into the pocket of her silk blouse.

 “I was expecting you yesterday Luramin – you’re late.” 

She said by way of greeting, and Luramin’s frown deepens.

 “It couldn’t be helped.  The caravan left a day late, and given that we ran into some trouble on the way back, I’d say that waiting was probably the right decision, all in all.  Sorry about one of your carriage horses, by the way – it nearly got eaten by a plant that attacked our caravan.” 
 “Godsdamnit!  Well, I suppose I’ll just have to find another use for it, then.  As for you Luramin, as I was telling Marta here, now you’ve got twenty-nine days, and not a second more.”
 
 “What!?  I literally just got back with my stock!  We agreed thirty days from my return back in Ravengro!” 
 “And if you had read the contract, you’ll know it had an expected return date listed on it – yesterday.  Money doesn’t sleep Luramin – twenty-nine days from now, and not a second more.”
 
If Luramin was going to make any more arguments, they are interrupted by a loud bang from the supply wagon, as Lars who had been unloading the crates and sacks from the wagon onto the muddy street, slips and drops the crate he had been carrying onto the pile.  He sheepishly waves an apology to Luramina, while the other guards scoff and jeer at their fellow’s clumsiness.

 “Hey, careful with that!  Wait, are you seriously just going to unload the crates here, in the middle of the street!?  You can’t even carry them inside!?”
 
 “And if you had read the contract, you would know that *my* wagon would deliver your goods to your shop.  Here is your shop – if you had wanted them to stock your shelves for you as well, you should have asked it to be included.”
 
The woman says smugly, nodding at  her  guards as they unload the last of the cargo and both carriage and supply wagon pull out further down the street, pulling into an alleyway between two buildings, one of which has a sign depicting a half-open bag of coins above its door.  The woman nods her head with a final self-satisfied smile at Luramin.

 “I will see you in twenty-nine days with your return on the principal of your loan, along with the promised interest.  Or I won’t, in which case I believe our contract stipulates the penalty.”
 
Luramin swears under his breath and angrily waves the woman off, his good mood from the childrens’ greeting gone.  As the half-elven woman struts off, the merchant sighs and walks over to the pile of boxes and sacks left in the mud, hefting the top one on the pile onto his shoulder.

 “Come on girls, help your old man out.  Marta, just need you to hold the front door open there.  Ah, Sir Kristoph and Mister . . . Elian, wasn’t it?  Building next door here is the inn, just go talk to Sarianna and she’ll take good care of you.  Once you leave the square, keeping going south down the road, Lorrimor’s house is the second on your right.” 

While Luramin is having his drama out in front of his shop, Adivon has exited his carriage, and once Fatima has also disembarked, dismisses the entire construct with a wave of his hand.

 “Well . . . isn’t this a . . . quaint . . .little hamlet.” 

Adivon observes, looking down at his fine boots in the churned mud of Ravengro’s town square with some obvious distaste.  He forces a faint smile back onto his face as he turns to nod at his traveling companion.

 “I believe this will be where we part ways, my young friend.  I’m going to go see what sort of rooms they have available at this inn next door, and then I suppose I shall see how old Petros is getting along here.”
 

(The party is currently standing just in front of the location marked “F” on the map, in the town circle on the east side of the river.  Right next to it is location "K", the Outward Inn where you can find lodging.  And as indicated to Kristoph by Luramin, Lorrimor's house is location "N".)
 
 Spoiler: Ravengro Map 

 
 


(I have also added to the first post of the OOC thread some character portraits for some of the major NPCs you've met thus far - Luramin, Quess Yearburn (the female moneylender who had just greeted Luramin home), and of course, everybody's  favorite  second-favorite professor, Professor Adivion).

-Lingering Status-
Kristoph -1 Con
Elian -1 Con
Fatima -2 Con (Disease?)
Ekard -1 Con
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
As the caravan enters the town and stops, Kristoph raises his voice and addresses the travelers. "   If anyone else wishes to thank the Mother of Souls for our safe battle this day and the end of our travels together I will be glad to lead. Gather around, please!   " he calls out, inviting everyone to a spot just to the front of the middle of the wagon train. Once everyone interested has come and made an arc he begins by drawing a ceremonial dagger and using it to trace the spiral of Pharasma over the assembled group. "  Lady of Graves, mysteries, and keeper of the Boneyard, we thank you this day that we can say, ' Not this year, not yet .' When it is time we will see your face, as all must. For now we take joy in another opportunity to enjoy the cycles of this season and drink of the waters of life. Bless us and those around us,  " he ends silently making the sign of Pharasma's spiral on his breast, tracing the bright blue spiral on his overcoat and raising his head to look at the caravan. As he ends his prayer Kristoph demonstrates a happy, zealous joy - it's clear to anyone paying attention that he's passionate about his deity, though unusually pleasant and life-oriented for a worshipper of the Lady of Graves.

After watching the spat between the two business-people the Paladin doesn't just walk off, instead helping with the crates as best he is allowed. "  I cannot help with your contract, but if you need anything I can provide, please let me know," he offers as he puts down the last one. "You have a lovely family. I'll be back after I visit the Professor,  " he says to Luramin, seriously.
Gyrfalcon
 Before they return to the wagons 

Aaron notices Irina's distaste for the mess (quite literally) on her hands and casts a minor cantrip that causes the blood bug-monster guts to fade from her hands and clothes.  "[Prestidigitation], probably the most cast spell in the world. You know, once I learned this cantrip I used it to put myself through school in Absalom? The nobility and wealthy would pay for students from the magic schools to come in neat uniforms and clean their houses from top to bottom with this spell. I wouldn't say it's hard work - cleaning by hand when I was a boy was far more intensive - but one does develop a concentration headache if you cast the same cantrip over and over for hours on end." 
 Reaching Ravengro 
Once they reach down, Aaron jumps down somewhat stiffly from the wagon seat and whistles his familiar over, back to his shoulder as he hoists his pack for more walking.  "My thanks for the lift, Miss Zellara. I need to see the Professor first, and then find lodging in town. I wish you a good night, and the Gray Lady's blessing upon you for your aid this day." 

He joins other interested devotees, a gloved finger tracing the spiral of Pharasma in the air alongside the paladin as he murmurs his prayers of thanks.

As they walk into the town, his eye is caught not by the rowdy gaggle of laughing and playing children, but by the quiet waif standing alone. The image catches his heartstrings, and he makes a note to himself to ask after the child's story later.

Standing with the others, Aaron frowns at the cold-eyed half-elf's antics. Despite his sore muscles, he lets his little familiar find a perch nearby as he joins the self-proclaimed Paladin in helping the merchant get his stock indoors, focusing on lighter bags and smaller crates as he simply didn't have the muscles to lift one of the heavy crates on his own. Despite the merchant's initial sour disposition, he had risked his life (attempting) to help defend the caravan, and that gave a measure of good will towards the man from Aaron's part.

Once the lighter items are transferred inside, he instead helps provide magical aid, using his cantrips to clean the merchandise and floor of the mud they were tracking in, saving the merchant's family no small amount of labor later.


 
 Spoiler: OOC 

 Perception -   (1d20+1)[ 13 ] 
 
Rilem
 “I believe this will be where we part ways, my young friend. I’m going to go see what sort of rooms they have available at this inn next door, and then I suppose I shall see how old Petros is getting along here.” 

  "Once again, my deepest thanks, professor, for the aid and the advice … both sorely needed and most welcome."   She holds up one end of his scarf.   "I'll seek you out to return it, after it's been cleaned, of course. There are some compounds that could get the job done, though if I can't find them I overheard one of our other companions going on about his laundering prowess."   

Fatima gathers with Kristoph and the other Pharasmin and intones the prayer along with him, though a careful watcher might notice there's no gusto in her recitation. She might as well be reading a chemical formula. (Which, if she were to be blasphemously honest, isn't far off.)

In the back of her mind, she's counting the newcomers to town and wondering if the inn will have room for them all. But perhaps best to seek out Petros?
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   None.
 Conditions:   None.  
 
As the caravan comes to a stop outside of Ravengro, Alexanna takes a moment to gather her thoughts amidst the bustling activity. She observes the interactions between Luramin and the half-elven woman with a mixture of sympathy and concern, recognizing the challenges of business dealings in such uncertain times. Approaching Luramin with a gentle smile, she offers a respectful nod in greeting before addressing him with a tone of genuine empathy.

  "Luramin, I couldn't help but notice the difficulties you faced just now. It seems you've had quite the ordeal, and my heart goes out to you. Business matters can be unforgiving, especially when unexpected obstacles arise."  

Pausing for a moment, Alexanna's expression softens as she shifts the conversation to a more heartfelt topic.

  "However, I couldn't help but admire the bravery of your horse during the ambush. It fought valiantly, despite the dangers lurking in the shadows. I couldn't bear the thought of such a noble creature being subjected to further hardship. If it's not too presumptuous of me, I would like to inquire about its condition and hope you would consider allowing the Vidivicci the opportunity to make an offer of purchase."  

She casts a glance towards the injured horse, her gaze reflecting a genuine concern for its well-being.

  "I believe it deserves a peaceful retirement, a chance to roam freely in the fields rather than laboring under the weight of a wagon. I assure you, I would spare no effort in ensuring its comfort and care. It would be an honor to give it the life it truly deserves."  

Turning her attention to Adivion, Alexanna approaches him with a courteous demeanor, acknowledging their shared journey with a respectful nod.

  "Adivion, I wish to express my gratitude for your assistance during our travels. Your presence was greatly appreciated, especially during the recent ambush. Your efforts undoubtedly played a crucial role in our defense."  

Her tone remains polite but guarded, a subtle indication of her reservations about his character.

  "Though our paths may diverge here, I trust you will continue to navigate the challenges ahead with the same determination and resilience you've shown thus far. Farewell, and may our paths cross again under more auspicious circumstances."  

With her diplomatic finesse and genuine compassion, Alexanna navigates the complexities of the situation, seeking to ensure the well-being of her companions and achieve her goal of securing a peaceful future for the injured horse. As she prepares to depart, she turns her attention to her primary objective: visiting Petros Lorrimor.

  "Excuse me, everyone. I must bid you farewell for now as I have an urgent matter to attend to. Petros Lorrimor, an old friend, awaits my arrival. If any of you are in need of assistance or wish to accompany me, please do not hesitate to reach out. Until we meet again, may fortune favor your endeavors."   
 
  
 
 Spoiler: Out of Character Actions 
 Reaction: 
 Swift Action: 
 Standard Action: 
 Move: 
 
DarkNetwerk
On finally catching sight of their destination, Valerija breathes a sigh, a mixture of both relief and trepadition. When the caravan stops so that Zelarra and her companion may take their leave of the group, Valerija looks wistfully at their departing wagon.   Camping outside the town would probably be better than having to deal with the town's residents, but I'm too close to the destination to pause now.   She pulls her hood further forward, trying to keep her scarred face in the shadows as the caravan continued into the town of Ravengro.

The Ulfen woman shifts impatiently from one foot to the other as one of the travellers leads some interested in some Pharasmin prayer. Her impatience and worry grows during the uncomfortable scene between the caravan master and the money-lender traded barbs. She waits for the scene to play out so that she can take the man aside to ask where the Professor lived, so she could get to them. Hopefully she wouldn't be too late to help him.

Her eyes go wide, however, when Luramin points out the Professor's residence to two of those who had travelled in the same caravan with her. Even the rich man in the carriage who was planning to settle at the inn appeared to know of him.  "By the Norns!"  she exclaims under her breath as she slowly starts to take steps away from the group towards the indicated location of the Professor's residence, her steps picking up speed as even Alexanna, the woman she had travelled with at the rear of the caravan, mentions going there.   Too many... all at once... all here for the danger, and equally delayed? Or part of the danger?   she thought as she began to run to Professor Lorrimor's house.
Narbaculus
At last.

  Ravengro.  

After covering almost 600 miles over more than a month of travel,  Ekard 's destination is...underwhelming. The tired, sprawling hamlet seems simple and safe: children are playing in the street, no one is overly armed, and the structures are even less fortified than might be wise. Still, there remains an atmosphere of oppression from the surrounding countryside. If the caravan's last encounter is typical of the local flora and fauna, Ravengro's denizens are no doubt well-worn by their environment.

 
 Spoiler: Perception check 
 (1d20+1)[ 12 ] 
 

In response to the call for prayer, Ekard bows his head respectfully. Not knowing the words to say, he silently acknowledges the Lady's assistance. True, the road was long—and winding—but it was certainly safer than it could have been. If Pharasma does have dominion over the purlieu of Lake Lias, Ekard will be glad for Her protection.

Hearing Madame Yearburn's harsh words to Luramin, Ekard winces in sympathy. The woman's tone irks him in a way that Luramin's exorbitant fee for sharing his carriage didn't. It is one thing to make a ridiculous offer that another is free to decline, quite another to twist the arm of someone who has no hope of escape. What's more, the whole convoy might not have left in the first place without Luramin to lead it. Then, Ekard would have been left in Tamrivena, with little hope of finding Prof. Lorrimor's home on a map, let alone reaching it.

Speaking of the Professor, half the caravan has now mentioned him in some form.   Have they all come to visit him, like me, or is the Professor just so notorious that anyone passing through Ravengro must have heard of him?   Ekard decides not to wait to call upon Prof. Lorrimor. Following the direction Luramin indicated, Ekard walks away from the general store, glancing alternately at the others on the street and at the rain clouds darkening the mid-morning sky.
Farmerbink
At Zellara's departure, Elian excuses himself from the wagon.  " Easier to acquaint myself on foot, " he offers, by way of explanation.  Without waiting for the wagon to stop in earnest, he alights on the dirty road, glancing backwards briefly to note the odd bard's camping spot.

Trotting across the bridge with a surprising resurgence of pep, Elian almost skips along as the caravan passes the youngster posting some sort of notice.  " Excuse me, young man.  What does all this mean? " he gestures to the grand log and its apparent notices.

He inclines his head in a nod of thanks before picking up the caravan near the rear again.  As the wagons halt, and the children pour forth from the...   magic shop?  Seems unlikely here...    Elian's eyebrows furrow briefly at the thought before he masters his expression, and strolls forward with an easy smile- almost as if he anticipated the children had come out to greet  him .  He tosses out half a dozen small, glittering trinkets- shiny rocks, fake gemstone pins, and the like that he'd pocketed almost subconsciously in passing.

The small girl sneaking away garners a grander response, however.  Making a point to be surreptitious himself, he discreetly turns to separate himself from the crowd and approaches her.  " Dear girl, " he purrs, stirring her from a dazed walk.  " How are you this fine day? " he asks with a smile, flipping a silver piece end over end before gently placing it into her hands.  He locks eyes with her for a few moments before turning to once more pick up the caravan at its rear.  This time, he deftly skips up to hold on to the rear wagon, watching the girl intently as it carries him onward.

As Kristoph then beckons the group for some sort of divine ritual, he joins perhaps half-heartedly.  Clearly, the lithe sorcerer doesn't share his companion's religious fervor, though he deliberately stands respectfully and humors him, nonetheless.  After watching a few of the others trace the spiral in the air in front of themselves, he quickly follows suit.  If anyone was blasphemous enough to watch closely, they might notice a slight tick of amusement as he notices a few of the other companion's responding even more lackluster-edly than he.

Keen eyes deliberately held flat and unassuming, he dismounts again as the caravan stops before Luramin's shop.  He watches impassively as the man is not-so-gently chastised by his apparent patron, and frowns thoughtfully as she and 'her' guards stroll away.  " Candidly, I'd expected better of Lars, " he murmurs well after the group departs.  " Shared trauma and all that... "  With a shrug, he visibly puts the matter from his mind.
 
 Originally Posted by Inspectre 
  “Ah, Sir Kristoph and Mister . . . Elian, wasn’t it?  Building next door here is the inn, just go talk to Sarianna and she’ll take good care of you.  Once you leave the square, keeping going south down the road, Lorrimor’s house is the second on your right.”  
 

Elian starts, surprised by Luramin's response.  " Nonsense, I'll help bring these in before we move on.  Friends, neighbors, hell  anyone  deserves better than  that.    Shame the beauty inside is a poor reflection of the features outside..." As he speaks, his voice lowers to little more than a grunt in the vague direction of the departed Elf woman.

His forced humor turns genuine as other hands volunteer to help lighten the load, and Elian wipes his hands together with quite a grin when the job finishes faster than expected.  " Much better, that!  See, people aren't  all  bad! " he extols.  He rests briefly as Alexanna offers to buy the old, beat-up horse, frowning in appreciation at the obvious altruism.  When she then mentions Lorrimor by name, he can't help but show a bit of surprise.

" Interesting.  It seems more of us share an errand than one might have thought... probable. "  He lapses into silence briefly before adding, " If you don't mind, I'll join you. "

With an expression of obvious interest, and perhaps curiosity, Elian joins a larger crowd than he expected in seeking out the good Professor.
Rilem
 Fatima 

Her neck throbbing where the striges had sunk their vile beaks, Fatima considers putting off the visit to the professor in favor of seeking out rest and healing, until it becomes clear how many others in the caravan were also headed to the professor's home.

Her suspicions had been right; it wasn't just Adivion, Lorrimor had truly sent out many, many calls for help. Were there even more people already here who had responded, or more on the way?

She falls into step alongside Elian and Alexanna.   "It is strange chance, but I promised to visit Professor Lorrimor as soon as I arrived. And perhaps he can recommend a poultice for these bites."  
Inspectre
(OOC:  Trying to organize the NPC chatter into chronological order here, although it may be a bit messy!)

As you cross over the wooden bridge stretching across the stream cutting the center of Ravengro – such as it is – off from the outskirt of the village, you pass the large upright log on which the teenaged youth is tacking sheafs of paper up.  At Elian’s question, the boy turns and nearly loses his balance on the step ladder he is using to reach a relatively clear spot on the log to tack his latest notice.  He manages to recover after a moment of flailing, and calls out with a friendly smile and wave, “It’s one of Ravengro’s posting poles, sir!  I’m Pevrin Zolkar, and it’s my job to make sure each pole around town has the same notices posted to it for the day, so everyone knows what’s happening in Ravengro!  A copper and I’ll post up a notice for you at each post in town!”

Just a little further on – a little more than 100’ in fact – the caravan passes through the shop turned apparent schoolhouse . . . or perhaps a schoolhouse turned shop?  In any event, Elian gets a glance at the sign above the building’s door as he is briefly mobbed by the children before they snatch up their chosen trinket and run on with only a chorus of hurried thank-yous.  The Unfurled Scroll is the shop’s name, and through the doorway Elian can catch a glimpse of several musty bookshelves and stands holding scrolls, along with several desks.  The older man at the door pauses in yelling at the children to stare at Elian with open suspicion at such generosity.  But when it becomes clear that Elian is not about to snatch one of the less-wary children up and eat them in the middle of the street, the old man sort of gives a quiet “harumph” and steps back into his shop, slamming the door closed.

Elian’s generosity crescendos, however, with the solemn girl quietly walking down the street away from the other children.  So intent on her own thoughts is the girl that she doesn’t even react to him until she nearly runs into him.  When she does finally notice his presence, however, she shrinks back with a start, staring at him with wide, soulful eyes.

  “Ah . . . umm . . .”  

The girl stammers uncertainly at first, clearly hesitant to answer Elian’s simple inquiry, and her distress clearly grows when he offers up the silver coin as further incentive.  The girl does not take the silver coin from him, although she doesn’t drop it either once Elian places it into the palm of her hand.  Instead she turns it over in her fingers, fidgeting with it as tears brim in her eyes.  Looking back down at the ground, the girl does finally mumble an awkward reply, just barely audible even to Elian.

  “L-Lireia . . . s’m m-my name . . . and I’m sad . . . cuz my friend is dead.”  

The girl states simply, and then ducks around Elian and runs away from him down the road as fast as her little legs can carry her, shoulders wracked with sobs as she goes.  She ducks down a side road leading off just before the main path reaches the town square, and lets herself into a small shack that turns out to be almost directly behind Luramin’s shop (unmarked on the map but effectively the grey building just NW of Luramin’s shop at Location F on the map).

Kristoph is doubtlessly pleased to see that nearly everyone left in the caravan once it reaches Luramin’s shop step forward to join Kristoph in his prayer of thanks – even Adivon begrudgingly stops to linger at the edge of the group for a few moments until Kristoph’s prayer is complete before pressing on to the inn.  He doesn’t get very far, however, before he is stopped by Fatima, thanking him for his aid and scarf with promises to clean it more thoroughly.

 “Yes, I imagine that is the young Mister Eldaval – Prestidigitation is a simple, but a very versatile arcane cantrip.  If your own efforts are unsuccessful worry not – I am also capable of casting the spell however many times it takes to fully clean it.”
 
Alexanna meanwhile, has approached Luramin with offers to purchase the horse, who gives her a sad smile and a shrug as he waves a dismissive hand at Quess Yearburn’s fleeing backside.

 “I’m afraid that you will need to take that up with Quess, my friend!  It is her horse, after all.  Just . . . don’t let her know how badly you want to care for it, eh?  She is good at giving people what they want, but once she has her hooks in you, well . . .” 

Luramin gestures at his shop, and then down at the crates sitting in the mud and shrugs.

 “I suppose that is my fault, though.” 

Luramin is surprised, but clearly grateful to get the help from Kristoph, Elian, and Aaron as they all pitch in to moving the crates of supplies out of the muddy road and into the cramped but well-stocked interior of the shop, piling the crates and sacks up just inside the front door. A quick glance at the shelves set up inside reveals most of the stock are farming tools and building materials, although one dusty back corner holds adventuring supplies (such as torches, rope, arrows). The centerpiece of that corner is a beautiful suit of full plate mail set up on a mannequin that unlike the rest of the supplies is free of any layer of dust. The merchant smiles and nods at the suit of armor.

 "Marta's father was an officer in the army. Unfortunately, that armor was all that got left to her as her inheritance. Least she has something to remember him."
 
He explains with a nod towards his wife, who is still trying to shepherd all five children back into the shop.  With everyone’s help, all of the supplies are quickly moved into the shop, and the merchant nods his thanks, frowning slightly at the mention of his business contract.

 "Wish I had never gotten involved with Quess Yearburn, but she and her partner are the only money-lenders in town. They'll probably end up owning the whole damn town in a couple years, but there's nothing I can do about that now."
 
The merchant sighs and shrugs.

 "As you said, it's my burden to bear. Don't worry about me, you should hurry over to the inn and talk to Sarianna before everyone buys up all the rooms!"
 
While the crates are being loaded into the shop, Alexanna next turns her attention to Adivion, who is just excusing himself from Fatima to return to walking back to the inn.  He gives a brief grimace of frustration at the repeated delays, but quickly smooths his face back to neutral as he sees who is requesting his attention now.  He gives the noblewoman a respectful, although only slight, bow.

 “It was a pleasure to be of service to one of the last scions of the Vidivicci – such a noble bloodline hardly deserves to fill some magical vermin’s belly.  Although I note that you seem quite capable of keeping your own blood where it belongs with both sword and spell!  An intriguing combination of oft-disparate disciplines – if you are planning on staying in Ravengro for a few days, I would be honored if you would deign to have a conversation with me on the finer points of your training.  And perhaps I can offer you a few pointers of my own.” 

The professor gives the young noblewoman a slow smile – he seems genuine in his appreciation, but there’s just something off-putting about the man that leaves him lacking the easy-going warmth and cheer of Professor Petros Lorrimor.

 
 Spoiler: Sense Motive DC 15 

It’s the eyes – the smile doesn’t reach his eyes.  In all of his interactions with members of the caravan on the journey here, Adivion might make genuine attempts at being friendly, but there’s always an aloofness in his eyes, like he’s simply studying the other person like a particularly interesting bug or fossil.  It’s that cold detachment that leaves the professor feeling distant and awkward to most people he converses with in a way that Petros never did.
 


As the Lady Alexanna bids farewell and mentions that she is in town to visit Petros Lorrimor, Adivion stops and stares at her for a moment, glancing over with a knowing look at Fatima over some shared understanding.

 “Oh . . . that’s . . . quite fascinating.  Has he entreated you for aid, perchance, in secret code?”
 
Then louder, to the rest of the group who are still standing nearby –  “Has Professor Petros Lorrimor entreated all of you for aid in a letter?” 

Now everyone is sort of sharing the same knowing look, and nearly everyone present as one unit – Adivion included, all thoughts of going to the inn gone – start marching quickly towards the Lorrimor residence as indicated by Luramin (location N on the map of Ravengro).  Everyone except Valerija, who breaks out into a full charging run down the road and thus arrives first by perhaps a minute or two, although certainly still far too late.

As described by Luramin, Petros Lorrimor’s residence is certainly not hard to find. A modest two-story manor house sitting along the road running south out of town, the building matches the drab tired wooden buildings of the rest of Ravengro. Although judging by the tattered condition of its roof and front porch, the house is perhaps a bit more heavily worn than even the decrepit buildings surrounding it. Even so, a warm glow comes from within the house, although even the warm lights cannot dispel the chill that passes through the group as you get closer. Something is definitely wrong here, as three horses stamp their hooves out in the street in front of the Lorrimor residence, two burly men in leather armor seated on two of them, one holding the reins of the third horse. Before you can make any inquiries to the two men outside, the front door of the residence swings open, revealing a third weather-beaten man in a long leather duster over studded leather armor and a lovely young woman dabbing at her eyes with a handkerchief. Catching sight of you, the weather-beaten man says a quiet good-bye to the woman, puts his equally-weathered hat back onto his head, and then walks out to confront all of you.


 “Pardon me, I’m Sheriff Benjan Caeller. Afraid I haven’t seen any of you folks around here before now. Are you here to see Petros Lorrimor? Unfortunately, that makes me the bearer of the bad news for you. Allow me to be the first to express my condolences, then, but Petros Lorrimor is dead.” 

(OOC: Sheriff Benjamin Caller and Kendra Lorrimor – Petros’s daughter (which is probably news to most of your characters as Petros certainly never volunteered that he had a daughter, let alone one who is now twenty-some years old!) added to the NPC portrait section in the OOC thread!)

-Lingering Status-
Kristoph -1 Con
Elian -1 Con
Fatima -2 Con (Disease?)
Ekard -1 Con
Zero Prime
      
     Lady Alexanna Vidivicci, dispossessed Countess    
   AC:  15 (19)  | FF:  14 (18)  | TOUCH:  11  | HP:  10  | Current:  10
 Fortitude:  +4  | Reflex:  +1  | Will:  +2  | Perception:  +5
 Magus Spell Slots:  1st:  0/1
 Active Effects:   None.
 Conditions:   None.  
 
Approaching Luramin once more, Alexanna listens intently to his response regarding the horse, a sympathetic expression gracing her features as he shares his cautionary words about Quess Yearburn.

  "I understand, Luramin. Thank you for your honesty. I will approach the matter with discretion."  

She offers him a respectful nod before turning her attention to helping with the crates, her actions driven by a desire to alleviate some of the burden he carries.

As Adivion addresses her, Alexanna returns his respectful bow with a polite nod, though she can't shake a faint sense of unease in his presence. She maintains her composure, however, responding graciously to his offer of conversation.

  "I appreciate your kind words, Adivion. I would be honored to discuss our respective disciplines with you during my stay in Ravengro. Your insights would undoubtedly be invaluable."  

As the conversation shifts to Professor Petros Lorrimor, Alexanna's attention sharpens, her curiosity piqued by Adivion's inquiry. She exchanges a knowing glance with Fatima, recognizing the significance of their shared mission.

  "Yes, Professor Lorrimor did indeed request my aid,"   she confirms, her tone solemn yet determined.   "It appears we are all here for the same purpose. Let us waste no time in seeking answers."  

With a sense of urgency propelling her forward, Alexanna joins the group as they make their way to Petros Lorrimor's residence, her thoughts consumed by the mystery surrounding his untimely demise. As Sheriff Benjan Caeller delivers the news of the professor's death, Alexanna's heart sinks, but her resolve remains steadfast.

  "Thank you for informing us, Sheriff Caeller,"   she responds, her voice steady despite the weight of grief.   "We are indeed here to pay our respects to Professor Lorrimor. May we have a moment to speak with his family or any others who may be able to shed light on the circumstances of his passing?"   
 
  
 
 Spoiler: Out of Character Actions 
 Reaction:  Sense Motive (Adivion)[roll]1d20+0[/roll]
 Swift Action: 
 Standard Action: 
 Move: 
 
DarkNetwerk
Valerija had reached the Professor's home before the others but the sight of three horses and the two men gave her pause. She slowed her approach warily, hands over her weapons, in case she needed to draw quickly for a battle. She sidestepped towards the house, keeping an eye on the two until the door suddenly opens and the man that turned out to be the Sheriff stepped outside. Spinning she takes a step forward before the man's words sink in. Instead her forward momentum was arrested as she falls to her knees.   I was too late!   Shock, despair, and even anger battle across her scarred face. With a wordless cry, she slams her fists on the ground and then remains still, her hair falling forward, covering her scars as well as her tears.
Rilem
Fatima leans against the wall and closes her eyes at the news of Lorrimor's death — but only for a moment; then she's scanning the other faces in the group for signs of surprise.

 Trust no one,  the professor had said. But if he met his death at the hands of enemies, they were already in Ravengro before the caravan had arrived. That would suggest her fellow travelers, strangers thought they might be, might be the only ones in town who  could  be trusted.

 
 Spoiler: ooc 

Sense Motive roll on Adivion
 (1d20)[ 8 ] 
 
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
Kristoph seems pleased by the simple, honest work of helping Luramin and smiles as others join him. He admires the armor for several breaths before thanking the merchant and stepping outside to hear the bad news.

"  All who live must face her judgment...  " intones the Pharasman sadly, as he takes a knee and bows his head, tracing the spiral on his chest and praying silently. After several moments he rises and begins walking towards the door of house of sorrow purposefully. Upon arriving he bows to the young woman and introduces himself. "  I am Kristoph Harrisson, Paladin of the Lady of Graves. Professor Lorrimor sent for me by letter. May I come in?  " he asks simply.
Gyrfalcon
Aaron sags against the wall of a nearby house as shock steals the strength from his limbs. The old professor has ( had ) helped shape the course of the young man's life and his vitality had made him seem immune to the ills of the world.

 "What happened? I received a letter from the Professor some weeks ago, and he was in good health at the time."  he asks as his familiar glides in to land on his shoulder, chirping comfortingly.
Inspectre
The sheriff purses his lips for a moment as he regards the group, clearly evaluating how much he should trust to this group of strangers.  He seems to come down on the side of being forthcoming, as he nods at the puffy-eyed young woman still standing in the doorway of Petros's surprisingly run-down house.

 "There's just his daughter, Kendra.  She reported him missing yesterday, said he had gone off to the Prison a few days ago and not been back since." 

The sheriff notes the mostly blank stares from the group over mention of "the Prison", gives a quiet sigh and explains with a shake of his head at the "ignorant out-of-towners".

 "Used to be a big prison outside Ravengro, called Harrowstone.  Place burned down during a riot decades ago, but the ruins are still there.  We keep those ruins locked up and off-limits to anyone without permission of the town council because they're unstable and dangerous.  But apparently that wasn't good enough for ol' Petros, because my deputies and I rode up there to investigate and found him lying outside the wall.  Damn fool had been trying to climb up the walls with a rope and grapple, and part of the statuary broke off the top and fell down on his head.  Just seemed to be bad luck on top of a bad idea, trying to get in there in the first place.  We brought his body back, and left it with Father Grimburrow to prepare for burial.  Body was in pretty bad shape between the statue smashing into it and lying out there for a couple days, so the Father wants the burial done quick as possible.  Funeral will be held tonight, just before sundown.  Just delivered the bad news to Kendra, and now I'm on my way to talk with the town council to see if there's anything else we can do to keep people away from the damned place - it's just not safe." 
 
 Spoiler: Spellcraft DC 16 

Now that is just damned odd.  You don't have any particular reason to disbelieve what the sheriff said for finding Petros's body, but the old professor trying to climb up the walls with a rope certainly didn't make sense.  While the professor may have been reserving his higher-level spells for other purposes, you know from experience that he had access to spider-climb, a fairly low-level spell that would have been trivial for him to prepare prior to venturing up to the prison.  That would have rendered the wall an easily surmounted obstacle, and without the risks of attached a rope to apparently unstable pieces of masonry . . . so why did he?
 

 
 Spoiler: Sense Motive DC 15 

While the sheriff is trying to provide a fairly casual explanation of events, there is a nervous edge to his words, particularly when describing the Harrowstone prison.  He clearly thinks of the prison as dangerous, but more than just an unstable pile of rubble that can shift and fall on people's heads.  That's just a hazardous place, but the emphasis on "dangerous" suggests the sheriff sees the prison more as a threat than just a danger for the curious and clumsy.  And judging from his guarded stance around all of you newcomers to town, he will probably be less forthright about explaining why he thinks that than he was on the Professor's fate.
 

 Theme Music   (Figured it was time for something that wasn't from the Darkest Dungeon OST 😉 )

While the sheriff explains the Professor's fate, Kendra catches sight of the group and steps out of the doorway and into the light, wincing immediately and blinking her eyes furiously as she digs in the pocket of her dress.  She produces a pair of dark glasses which she settles over her eyes, and then descends the stairs of the porch rapidly, skipping over the third step as she runs a hand down the stairs' rusted railing.  Lifting the hem of her dress up out of the mud with one hand, she hustles over to join the group after reaching the bottom of the stairs, her other hand held out in front of her, narrowly avoiding running straight on into the flank of one of the deputies' horses before he maneuvers the animal out of the way at the last second.  Upon reaching the group, Petros's daughter greets you all with a wave of her outstretched hand, followed by a more formal curtsey.

 "Hello!  I am Kendra Lorrimor, daughter of Petros Lorrimor.  Have all of you come here seeking my father?  He had mentioned writing to many of his old friends and inviting them here to our humble home.  I am sorry that none of you will get the chance . . . to see him again." 

The young woman's voice finally breaks at that last admission of the truth to Petros's passing from this world.  At the back of your large group, Adivion talks quietly to himself, as if chiding his passed friend one last time, before clearing his throat and addressing the orphaned young lady.

 "He never told me he had a daughter . . . *ahem*  It is a pleasure to meet you, Miss Lorrimor.  We are indeed old friends of your father - I am Professor Adivion Adrissant.  I believe that I speak for everyone present that you have our deepest condolences for your loss - indeed, a terrible loss for the world at large." 

Keeping a stiff upper lip, the young woman nods and manages a faint smile.

 "Thank you for the kind words.  My father has told me a lot of stories about you, Professor Adrissant. He thought very highly of you.  And how did all of you meet my father?” 

Kendra glances around at all of you, brow furrowed in curiosity, but then she quietly gasps and covers her mouth with her hand.

 "Oh, I'm terribly sorry!  How rude of me to ask questions of you all in the middle of the street, after you are all no doubt tired from the journey here!  Please, come inside! We . . . I . . . don’t have much in the way of refreshments, but there is some water, and maybe an old bottle of wine . . ." 
 “Ah, finally some proper hospitality in this town! You need not worry about refreshment, my dear, as I did bring a bottle of Petros’s favorite vintage with me from Lepidstadt. It was meant to be a gift, but well . . . perhaps it will serve well for a final toast to his memory instead?” 
The_Snark
Though she's never been here before, Ravengo is eerily familiar, an echo of the little village where Irina grew up. It's not a comfortable feeling. In her head, she knows the people looking at her are only gawking at a newcomer; her gut is harder to convince. Imagination and memory conspire to turn harmless curiosity into a sour mixture of sympathy, pity and disapproval. She can almost hear her mother's voice snapping at her.

Her mood does not improve upon discovering that several of her traveling companions are on the same errand she is. In theory it's good to have more help, but did they forget the part of the Professor's letter that said  trust no one ? Perhaps their letters didn't include that part. (Perhaps they didn't receive a letter at all, and are pretending to lure out the people the Professor wrote to...) But no, more likely they're just bad at keeping secrets. She'll have to work on that, once they're in private - it'd be a touch hypocritical to lecture them on it out here.

Then they reach the house, and it's too late. Irina has the sudden lurching realization that with Professor Lorrimor gone, none of them can prove they're trustworthy. Some of them seem to know each other - some of them must know his daughter - she didn't even know he  had  a daughter. Not that that's surprising, she supposes, they weren't exactly friends. Kendra Lorrimor looks to be around her own age, maybe that's why the Professor was so quick to leap to her assistance...

 "You're very kind, Miss Lorrimor,"  she says aloud, doing her best to stop any of this calculation from reaching her face.  "I hate to impose on you at a time like this, but... well, maybe it's better if you're not alone right now?"  In Kendra's place, the last thing she'd want is to play hostess to a company of strangers, however well-intentioned - but she needs to hurry her traveling companions inside before someone voices their suspicions of foul play in the middle of the street.
Farmerbink
Elian frowns thoughtfully as the girl runs away, making a mental note of the building she enters.   Lireia.  Something not right about that girl...   he wonders, turning back to his companions.

He follows along near the rear of the group as it becomes apparent that everyone is here to visit his long lost friend.  Unwilling to voice his thoughts in public, and unsure if any of his companions are trustworthy, he simply keeps to himself as they trudge through the muddy streets.

At the sheriff's announcement, Elian blinks in surprise.  The only sign of his unease, it passes almost instantly as he listens to the man's elaboration.    Strange and stranger,   he ponders as the unexpected daughter invites them in.  " Of course, thank you Miss.  That sounds apt, professor. "  He makes no further comment as he eyes the steps intensely, intent on following Kendra into her home.
Gyrfalcon
Aaron joins the slow tide of travelers making their way into the Professor's home, pausing to speak an awkward word of condolence to the young woman. Professor Lorrimor had never mentioned her in their letters, but they often spoke of arcane matters rather than personal ones - understandable given Aaron's rift with his own parents. Thinking of those letters puts him in mind of the Professor's coded advice. Trust no one, the Professor had warned, and the manner of his death underscored that warning. That the Professor would be trapsing around a ruin was no great surprise, but the old man climbing a rope? That drew Aaron's suspicion. And then so many strange companions arriving all at the same time - another unlikely event. None of the people in this room could be involved directly with the Professor's untimely demise, but that did not rule them out of suspicion.

Once everyone who wishes to partake has a glass of Petros' favorite vintage in hand, Aaron offers the first toast to the man's memory.  "I can say that my first meeting with Professor Lorrimor truly served to  transform  my life. I was an unhappy student at the seminary, and the Professor encourged my arcane gift. It was his recommendation to the university in Absalom that allowed me to  transmute  my path in life to one that far better fits me. We kept in contact through letters and his sage advice through the years has allowed me to  transcend  my humble origins. To Professor Petros Lorrimor! You will be well missed, my friend." 
 
 Spoiler: Knowledge (Arcane) DC 25 

Aaron has emphasized three words - Transform, Transmute, Transcend. These words formed a passphrase used by the Whispering Way, and he is intently watching for signs of recognition.

Like the one you're displaying right now.
 

 
 Spoiler: OOC 

 Spellcraft -   (1d20+8)[ 14 ] 
 Sense Motive -   (1d20)[ 11 ] 
 
DarkNetwerk
Valerija takes a few deep breaths as she listens to the sheriff's words. She looks up at the man's claim that the Professor died in a simple accident doing something he should not have been doing. While the latter, knowing the Professor, could easily be something he would do, since he did enjoy a good mystery, the idea of this being a mere accident... She stands up, brushes the grass and dirt off her knees to be more presentable but before following the others into the house, she turns and moves to the Sheriff taking him aside so as not to interrupt the flow of condolences to the professor's daughter.   "You really believe it was an accident?"   she asks with some level of incredulity in her voice.   "You may not know this, but the Professor sent a letter to me,  and perhaps to the other visitors,"  she adds more quietly, glancing back to the others as they file into the house before continuing.   "A letter that mentioned danger and asking for help. Could there be something more to this?"  
Rilem
Fatima raises her eyebrows at Aaron's words.   What an odd speech.   "Transmute" was a term oft-used in her business, of course, but the three words together, especially "transcend," stood out and seemed familiar somehow.

It took a moment before she remembered: The phrase had been a favorite of Grove Ulster, whom she'd studied with at University of Lepidstadt. Not strictly a "mortal scientist," he nonetheless had lectured there because he'd developed a technique for harvesting ectoplasm from haunted places that proved useful to alchemists.

She had hoped to study more with him, but he'd been sacked at the start of her final year. Rumors were he'd been involved with …

  Oh dear,   she thinks.

 
 Spoiler: ooc 

I was toying with Fatima using the Ectoplasm Master archetype but couldn't finish that draft in time before the game started.
 
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
"   Hmmm, 'not safe,' huh?   " mutters Kristoph as he hears the sheriff's words. Shaking his head unhappily at the other man's lack of trust and honesty, the paladin makes his way inside with the other travelers. As they talk he raises one eyebrow in confused curiosity, but does not engage, instead waiting to see what comes of their discussions.

Once inside Kristoph helps provide goblets for everyone, ensuring that Kendra Lorrimor gets one first. Then, raising his glass he loudly toasts Petros Lorrimor, saying, "   To the Professor - may his soul be guided to a well-deserved rest.  And to all of us - as we mourn the sudden, unexpected loss of our dear friend...  "
Rilem
   "To the professor,"    Fatima echoes Kristoph's toast, raising her own glass.   "No one, I trust, deserves peace more than he."   
 
 Spoiler: ooc 
If the sheriff is still around, she'll inquire about why the professor was so worried about the prison. Doesn't seem right to grill the daughter.
 
Narbaculus
 "Dead?"  No, it cannot be.  

Images flash through  Ekard 's mind of the Professor's adventures: As far north as the Worldwound, and as far south as the Inner Sea. Countless lives touched, changed, and even saved. In his correspondence, written and sent from many different climes, Prof. Lorrimor had told of a life well lived, in travel and adventure, in study and good company. To think that he could be simply  gone , no more to learn or to teach...

Ekard's hands tighten around the haft of the urgrosh, wood and leather creaking in his clenched fists. With a start, he realizes that he has been standing dumbly, alone in the street, for several  weeks  minutes. He follows the group inside the house, catching the tail ends of the others' toasts.

 "You really believe it was an accident?" 

Valerija's question crystalizes the doubts in Ekard's mind. It simply would not make sense for Prof. Lorrimor to contemplate that he was in danger, to call a friend (or many friends, as it appears) from halfway across the world for help, and then coincidentally to die in an unfortunate accident. There  has  to be more to it.

As Kristoph continues with his speech, Ekard accepts a wine glass from Adivion and turns it in his hand for a while. Holding it up to the light, Ekard stares into the wine as if searching for answers in the blood-red liquid. He hesitates to drink it: he is in an unfamiliar place, surrounded by strangers, brought together in more than troubling circumstances. Again, Prof. Lorrimor's warning echoes forth through Ekard's mind. Adivion has used—flaunted—magic with astounding boldness. Was that the brazen attitude of one resigned not to be trusted, or an offering of confidence to the others in the convoy?

 
 Spoiler: Sense Motive check 
 (1d20)[ 17 ] 
 

 "To the professor. No one, I trust, deserves peace more than he." 

Of all his strange road-fellows, Fatima may be the one whom Ekard would most hesitate to trust. She had hardly shown her face, and when she did...she alone was unsurprised by the trap laid for them in the outskirts of Ravengro. If Adivion has invited distrust by his boldness, Fatima has invited it by her reticence.   No one...I trust.   Even so, her toast seems sincere; in fact, every speech Ekard hears indicates that he is not the only one who knew the Professor well.   What is more foolish: to throw in my lot with a group of people I met five days ago, or to strike out alone in a dangerous place I have never been before?  

Steeling himself, Ekard throws back his glass. Charging it once more, he finally takes his turn to speak.  "Aye, peace is precious these days. You are right, Fatima: Prof. Lorrimor is—was—a man of rare conviction. I never knew him to do but what he thought was right. That he should be taken from his friends and family now, before his time has come, is a grave injustice. To answer your question, Valerija, no: I do not believe this was an accident. I have scarcely heard the details of the Professor's death, and I am loath to darken an already-dark day with talk of foul play, but I will not be content to lay my friend's memory to rest until I am sure of how he passed. Aye, and I daresay we could offer Petros no greater peace than to tell the truth of his fate." 
Farmerbink
      
    Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None 
 
  
Elian raises his glass lazily, eyes still flitting almost frantically as his companions of the last few weeks give voice to their thoughts.  " Hear hear, " he murmurs without understanding, as Aaron mourns his friend's passing.  Valerija's perhaps foolishly voiced concern garners only a wary glance from the pale man as he enters the Lorrimor home.

" To the professor, " Elian follows suit with Fatima, equal measures condolence and even in the moment trite platitude.  A faint scowl forms between his eyes, though he listens dutifully as Ekard shares his own perspective.  " Indeed, " Elian responds.

Finally, he smirks.  A wry thing, nakedly dripping with falsehood at his own disbelief.  " To the  smartest  man I even knew, slain doing the  stupidest  thing ever heard.  May his soul rest in peace. "

Through firmly pursed lips, Elian takes a long, slow draught from his glass.  Lowering his hand, he inclines his head respectfully to Adivion.  " An apt homage indeed, good professor. "

Turning to the matron of the house, the lithe sorcerer clears his throat gently.  " If it's not too much, Miss Kendra, would you share a favored story of your father?  I'm sure we all have our own memories, and I daresay he would want us to think fondly in remembrance of him. "
Inspectre
 “I think . . . I would very much like to not be alone right now.  I’ve spent quite a bit of time alone with Father always away on his . . . adventures . . . so some company would be nice!”
 
Kendra says in response to Irina’s question, a note of bitterness creeping into her voice although she quickly buries it beneath a veneer of pleasantness as she ends her comment with as bright of a smile as she can manage.  As the group all begins to move towards the Lorrimor residence to take advantage of Kendra’s offer of hospitality, the sheriff sighs and adjusts his hat one final time.

 “Pardon me, but I need to go inform the rest of those who I think will be interested in attending Petros’s funeral this evening.  Pharasma watch over thee.” 

And with that perfunctory farewell, the sheriff moves to rejoin his two deputies up the road, leaving Kendra to play hostess for all of you.  The professor's daughter leads the way up onto the front porch, gesturing at a spot just to the right of the stairs.

 "Oh, watch your step right there!  The boards are a little rotten there - you might break all the way through if you put your full weight on it!" 

As she steps inside, Kendra removes the dark glasses from over her eyes, breathing a faint sight of relief.

 "My apologies, but I've found the afternoon sun to be very irritating to my eyes as of late.  Our – my – kitchen is right this way.  It will probably be a little cramped with so many people, but it is probably the best place to sit and talk for a while.  Many of the other rooms are a bit of a mess I’m afraid, full of odds and ends from Father’s various adventures." 

Kendra says as she leads the group deeper inside the Lorrimor home.  The interior of the house does seem to be as old and rundown as the exterior, as there are spots here and there where the paint is beginning to peel and the old wooden floor groans and creaks in protest.  Despite its age, however, the home certainly appears cozy and well lived-in, if perhaps a little overcrowded with artifacts and knick-knacks taken from an eclectic variety of places from across Golarion – some examples include a wooden ritual mask from the Mwangi Expanse hanging on the wall there, a decorative scroll displaying calligraphy from Minkai across from it, and a clay urn decorated with designs from Osirion tucked in the corner beyond them.

While it is indeed a little cramped, all of you manage to squeeze together into the small kitchen at the back of the house, gathered around the table.  After a bit of searching, Kendra finds a corkscrew for Adivon to make use of, and then sets to work producing an equally eclectic mix of goblets and cups for the toast.  Once everyone has been served their own small portion from the bottle, several people offer up their own toast in memorial of their mentor and friend.

At Aaron’s toast, Adivion’s mouth quirks, but he simply nods his head in agreement as he does with each other toast.

 
 Spoiler: Aaron only 

Yup, Adivion definitely catches your hidden meaning there, and is now eyeing you with suspicion as well.
 


Once various toasts have been offered, Adivon raises his own goblet.

 “To a dear mentor and friend.  Rest well, Petros, you have more than earned your rest.” 

Kendra raises her cup in response to each toast, but does not drink and eventually sets it aside as a fresh wave of grief washes across her face.  She turns away from the group, moving over to the small fireplace in the corner and stoking the fire back up.

 “W-would anyone l-like some tea?” 

Kendra asks, a faint quaver creeping into her voice as she reaches over to manipulate a lever on the side of the fireplace.  She recoils with a loud cough as smoke from the growing fire starts billowing out into the kitchen.

 “Oh no!  It’s those sparrows again – they must have rebuilt their nest up in the flue!  I told Father I had suspected as much, but he said he would take care of it when he . . . he . . . “ 

This memory seems to break the dam completely, as Kendra racks back onto her heels, covers her mouth with a handkerchief from the pocket of her dress to stifle the sobs, and begins a fresh round of crying.  Adivon seems particularly perturbed by this fresh outpouring of emotion from Petros’ daughter, as he fiddles with his goblet, takes a step toward Kendra, stops, opens his mouth as if to say something, but then remains silent.  After another few moments Adivon seems to arrive at a course of action, as he steps over to the fireplace, fiddling with the flue lever and coughing from the smoke before he grunts in frustration and whispers a spell, summoning a thin blue ray to lance down into the fire and partially extinguish it, roughly returning it to its previous low ebb and cutting down on the smoke dramatically.

 
 Spoiler: Spellcraft DC 10 

Adivon casts Ray of Frost on the fire, extinguishing most of it.
 


With the remembrance of Petros now over, talk turns to the manner of his death, as Valerja openly questions if his passing could possibly be an accident.  Wiping away tears, Kendra shakes her head.

 “What else could have happened?  Father has had a few disagreements with various townsfolk, but nothing that would warrant a murder!  And while I know there is darkness lurking in Ustalav, outside of the prison and the occasional orc raid Ravengro is relatively safe.  And I can’t imagine a ghost would push a statue over onto Father’s head, either.”
 
Kendra argues, listing off potential suspects and discounting each of them in turn.  Adivion gives a knowing glance at Aaron, and then clears his throat.

 “And what of those from outside of Ravengro, my dear?  I’m afraid that your Father made a great deal of enemies during his adventures, both inside of Ustalav and beyond its borders.  Tell me, do you recall any other travelers passing through the town recently?” 

Kendra’s brow furrows at Adivion’s question, and although after a moment she nods.

 “There are caravans and travelers that pass through town now and again, of course.  I do recall Zokar – that’s the proprietor of our local tavern, the Laughing Demon . . . yes, he has an . . . odd sense of humor – mentioning that a group of travelers spent a night or two drinking in his tavern before moving on a couple of weeks ago.  I only remember it because he described them all as creeping him out – and as you might surmise, it takes rather a lot to disturb Zokar.”
 
 “Hmmm . . . perhaps we will need to discuss these “guests” further with Mr. Zolkar, then.” 
 “Oh, no, sorry!  Zokar is his first name – Zokar Elkarid.  He’s a great bear of a man, but very kind and generous, even if his humor can be a bit dark at times.  I’m sure if you stop by The Laughing Demon, it won’t be very long before he comes over to introduce himself.” 

Perhaps seeking to change the somber mood by changing the topic of conversation to better past days, Elian brings up the question of favorite memories of everyone’s time with the Professor.  Kendra thinks for a long moment, chewing thoughtfully on her lower lip before she gives a sad smile.

 “One of my clearest memories as a child – oh, I could not have been more than eight or nine at the time – was convincing Father to teach me magic.  I had been watching Father pour over his spellbooks for hours at a time when he was home from his trips, and I was so curious.  He never took me along on any of those trips, of course, and talked only vaguely about what he had been doing – I suppose in an effort not to frighten me.  Childish me thought that if I knew how to cast magic too, he would let me come along.  So while he was away one time, I broke into his study and tried to read one of the spellbooks he left behind.  I was a precocious and clever child, so I was quite the capable reader by then but as you might guess an arcane spellbook was far beyond my ability to really comprehend.  Still I was determined, and I had plenty of time to practice, because I wanted to surprise Father when he came home by using magic in front of him.  Well, to make a long story short, I did manage to give him quite a surprise when he finally did come home.  I only barely understood the gestures I was making, but when he opened the front door, I summoned up the magic with everything I had . . . and nearly burned his head off with the ray of fire I conjured up!  Father was a bit younger and still spry then, so he managed to drop to the floor in time, but I scorched a good burn mark into the wall next to the door – you can still probably see the mark it left if you lift that Mwangi mask off the wall out in the foyer!  All I was expecting to do was turn his hair blue or something, like he did to tease me now and again!” 
 “Wait, Kendra . . . you . . . summoned a ray of fire as a child?  After studying Petros’s spellbook on your own, without any tutelage?  Exactly how big was this ray of fire?”
 
 “It’s difficult to remember now, but I would say it was perhaps the width of my index finger now or so – it certainly made quite the scorch mark in the wall.”
 
 “My dear . . . that sounds a lot like a Scorching Ray spell, a 2nd circle magic!  Mages can study their entire lives without being able to conjure that magic, and you just . . . did it, by accident,  as a child !?”
 
Kendra gives a non-committal shrug, returning to her seat and now finally sipping at her cup of wine now that the memory begins to sour.

 “I never was able to manage to cast it again, so I suppose you should chalk that up to a strange fluke.  Not that I got many more chances to try, as Father was much more careful in locking up his spellbooks after that.”
 
 “After that . . . he didn’t teach you?” 

Adivion presses, his tone growing even more incredulous even as Kendra’s frown deepens.

 “No, he didn’t.  I have managed to master a few simple spells on my own, but it’s been entirely self-taught from what snippets I’ve been able to get Alendru – he’s a local teacher and proprietor of the Unfurling Scroll, I’m sure you passed his little magic shop on your way into town – to show me from his own spellbook.  Although I suppose Father had a right to be cautious after I nearly burned his head off.” 

An awkward silence curdles in the room for several long moments, until Adivion awkwardly clears his throat.

 “Well, I’ve never known Old Petros to be hesitant to teach anyone before.  Even a certain brash young student who raised a rather loud and foolish objection in the middle of one of his lectures at the university.  And, although he was made to regret his bravado a few moments later after Professor Lorrimor dismantled his entire argument, the student earned a new mentor and friend – eventually.  How did the rest of you happen to meet the Professor?” 
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
Kristoph observes the conversation, a smirk and a smile on his face most of the time, though he is sympathetic to the mourning young lady and shows that in a more somber expression when appropriate. "  If someone will help me out of my armor and spot me on the ladder, I'm sure I can clear the birds out,  " offers Kristoph with a hopeful look to Kendra Lorrimor. "  We cannot ease your pain completely, but while we share stories we can help you with those tasks your father didn't before passing...  " he continues, looking to the others to gauge their willingness.

"  As for me, I met Professor Lorrimor between cities on the way to Virlych. We traveled out of convenience and for safety, which paid off. That evening, after setting camp, we were beset by a few undead. Had we been asleep in separate camps they might have killed us both. Instead, we were able to fight them off. I found him a brave and courageous man, especially for such a bookish, scholarly type,  " shared the Pharasman paladin as he began to unbuckle his armor carefully, taking great pain to do it properly and not make a mess of things. "  I doubt you have a rack for armor, but is there a good place I can set this aside?  " he asks Kendra from the emptier living room.
Rilem
Fatima nods in recognition at Adivion's tale of the brash student.   "I'm not sure if that story was from my time at University, but it sounds familiar. Perhaps Petros made it a habit every term, a way of keeping us all in check,"     she says.

  "But I knew him even before school, through my stepfather. He'd traveled with Petros when he was younger, seeking fortune and whatnot. He retired after marrying my mother, but stayed in touch. It was Petros who recommended me for Lepidstadt."     

She smiles at the memory, but inwardly feels a sense of unease. Kendra seemed in denial of the clear suggestions of … well, if not  malice , then certainly  mystery , regarding Petros' death. Small wonder, she'd just lost her father, but it might be best to seek out others for their reactions.
Farmerbink
      
    Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None 
 
  
Elian watches around the crowded kitchen, taking in everything as his newfound colleagues and hostess share details, sometimes humorous, sometimes painful.  " The Professor was a rare breed, to be sure, " he intones, raising his glass once more in salute to the departed.  " One of few men I'd confidently call 'good' ," he adds, by way of introduction.

An easy, comfortable smile settles over the lithe man's face, as he considers his words for a moment.  " He certainly had no obligation to help me when he did.  I had lost something deeply important to me, and indeed greatly feared with it my reason for being.  We only met in earnest a few times, but still he went well out of his way to ensure I found it.  I shudder to imagine what might have happened, were it not for the aid of a kind, retired teacher. "  Looking around the room, he nods respectfully to Kendra and anyone else who meets his gaze.

" He will surely be missed- the world is a darker place for his passing. "
DarkNetwerk
Valerija listens to the conversation and the reminiscing over their lost friend before softly commenting herself. "  Petros helped me return to my homeland after I had escaped cultists bent on sacrificing me to their vampire god,"   she said, briefly touching the brand on her forehead and claw marks on her face.   "My own parents died at the hands of what I learned was a vampire while helping me escape."   The Ulfen redhead takes a breath before continuing.   "Petros would keep in touch, sometimes surprising me with a visit, helping me recover and also get a better understanding of these creatures and their ilk."  
Gyrfalcon
Aaron keeps his attention on two people closely as the others make their toasts. The Lady Vidivicci and Professor Adivon. Of the two, he was less surprised that the Professor might have caught his subtle inflections - his family's history meant that he was no doubt sensitive to that sort of thing. But Professor Petros' warning was clear in Aaron's mind - Trust No One.

Of the other, the Lady had shown some magical skill. It wasn't out of the realms of possibility that she might have come across the information in her studies. But the Whispering Way was always active to greater or lesser extents in Ustalav.

They moved their toasts to the kitchen, and when Kendra breaks out in tears, he passes her a fresh handkerchief, using a minor cantrip to clean hers - with the wounds so raw, he figured she'd need it soon enough.

Aaron concurs with the idea that they need to ask Zokar about his guests, and ferret out if they had any connection to the Professor or the prison he was investigating. When the discussion switches to Kendra's childhood memories, Aaron likewise raises his eyebrows in astonishment.  "Miss Kendra, I agree - you're a rare talent as a wizard or sorceress." 

When the group turns to Aaron for his own history with the professor, he smiles a little in rememberence.  "As I alluded to, I was a seminary student at the University, where I was a profoundly unhappy student. The church was my parent's insistance rather than my own calling. the Professor tutored me in the magical arts, where I found my calling. However leaving the seminary also put me on the outs with my parents and faculty there, so Professor Petros sponsered me to the University in Absalom. I finished my studies there, and I've been getting by writing Uslavian folk tales - would you believe that they're considered horror stories? When I wrote a proper horror story, the publishers refused to print it!" 
Farmerbink
      
    Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None 
 
  
Elian smirks at Valerija's brief tale, and smiles openly at Aaron's final remark.  " Well, when you're fortunate enough to view folklore as fiction, it's hard to precisely blame them, " he chuckles.  " I suppose for better or worse, those of us who grew up in Ustalav know there's enough truth to the tales to hold their value. "

He peers wistfully at the middle distance before stepping forward to help Kristoph.  " Still,  some  things are more easily managed than others.  Let's drive away the sparrows, so we can enjoy some measure of warmth against the greater darkness. "

He ponders the issue briefly, frowning.  " Seems far beyond impolite to simply kill the poor things, especially in light of our previous topic.  So...  How  does  one humanely relocate the flighty things? "  He laughs quietly at his own ineptitude.  " It's the simple things, is it not? "
DarkOne-Rob
      
    Kristoph Harrisson   
Male Lawful Good Half-Elf Paladin 1,  Level  1,  Init  3,  HP  13/13,  Speed  20 ft (30 ft. Base)
 AC  19,  Touch  11,  Flat-footed  18,  CMD  14,  Fort  4,  Ref  1,  Will  1,  CMB  +3,  Base Attack Bonus  1,    Action Points  3
 Falcata  +3 (1d8+2, 19-20/x3)
 Breastplate ,  Heavy Steel Shield  (+6 Armor, +2 Shield, +1 Dex)
 Abilities  Str 14, Dex 12, Con 14, Int 12, Wis 9, Cha 17
 Condition  Smite Evil (0/1 Used) 
 
  
"   I don't mean to be cruel, but I worship Pharasma - all things die. If there are chicks or eggs in the nest, it will be a bit sad, but that's about it,   " Kristoph says quietly to Elian. "   Maybe we don't make a big deal about it to Miss Lorrimor...?   " he asks as he continues to remove his armor carefully.
The_Snark
Irina stays silent as the others share their stories, only half-listening as her mind races. Stupid, stupid, she should've expected this question and prepared an answer ahead of time... then again, she hadn't expected to find Professor Lorrimor dead. Hadn't expected there would be any other visitors to explain herself to, for that matter, though perhaps she should have - why would a tavern singer from Lepistadt be his first and only recourse when sending for help?

 "I didn't know Professor Lorrimor well,"  she says when her turn comes around. Thankfully, she's not the last to speak up, only near to it.  "I only met him twice - no, make that three times. I had encountered some difficulties with an unwanted admirer, who felt that his family's name and money entitled him to more than I wanted to give. We had a... disagreement. The Professor noticed what was happening, and stepped in on my behalf."  All perfectly true. Just incomplete.  "He never asked for anything in return, until I got the letter that brought me here." 

She offers Kendra a smile.  "I admit, it made me a touch nervous to be indebted so to a stranger I hardly knew. I didn't realize he had a daughter around my age; I think I would have worried much less if I did. It comforts me to think he was simply... being kind." 

It  is  comforting, strangely, but Irina can't help but wonder if the similarities run deeper than that. Unless she misses her guess, none of the assembled guests - from family friends and former students to past comrades and fellow rescuees - have met the Professor's daughter before, or even knew she existed. An uncanny talent for magic, suppressed rather than indulged and nurtured... She hardly needs Adivion's reaction to guess that's uncharacteristic of the man. And there's not so much of a hint of a wife or mother in evidence. Irina doesn't know what this is pointing to, exactly, but she can't help but think back to that night in the alley, when he seemed so unflappably calm about the fact she'd just pulled a man's guts out with her bare hands. Soothing, even. Like he'd dealt with something of this ilk before? Or prepared to have to do it someday?

It could all have an innocuous explanation, of course. Maybe Petros Lorrimor was simply a longtime widower who kept his family life and his career firmly separate. Maybe he refused to teach his daughter because he didn't want her taking up his risky lifestyle. And maybe his death really was a tragic accident, and the letters he sent calling for help the result of baseless paranoia. But Irina wouldn't care to stake money on it, much less her life.
Narbaculus
 "My work and the Professor's were bound to intersect,"   Ekard  begins.  "The Mindspin Mountains are inhabited by many a foul beast, and those with an interest in such horrors often travel there to study them. I had a...particular...encounter with an aberration below Kraggodan. What I saw of it was mostly mouth, but its stench was strong enough to make a lasting impression. I'm sorry to say the smell did not improve once the thing was dead!

"Prof. Lorrimor had only just arrived in the mountain-hold when I returned from my detail, covered in lacerations and..."  Ekard pauses, searching for a word fit for polite company,  "...sewage. My captain told me to retire for treatment; he was clearly annoyed and embarrassed to have to interrupt his greetings to such an esteemed visitor, but Petros seemed delighted at my appearance! He followed me back to the infirmary, switching adroitly between giving the medics advice for my treatment and asking me about my experiences. He told me that the aberration I had faced was called an 'otyugh', and that, if such things were commonplace below the hold, he and I had a lot of studying to do." 

Ekard looks around, realizing he has gotten carried away telling his story. Clearing his throat, he concludes,  "Anyway, that was almost twenty years ago. Despite our consistent correspondence, meetings between the Professor and myself have been regrettably seldom, so I was looking forward to seeing him here. Whatever sort of spot I found myself in, he always had a kind and helpful word to offer."
 
Glancing at Elian and Kristoph at the fireplace, Ekard thinks,   I could probably fit up there.  "Is there a broom? Once the nest is gone, the birds should leave." 
Farmerbink
      
    Elian Evenstarr   
M Neutral Dhampir Sorcerer,  Level  1,  Init  3,  HP  5/5,  Speed  30
 AC  13,  Touch  13,  Flat-footed  10,  CMD  12,  Fort  0,  Ref  3,  Will  4,  CMB  -1,  Base Attack Bonus  0
 (+3 Dex)
 Abilities  Str 8, Dex 16, Con 8, Int 12, Wis 14, Cha 18
 Condition  None 
 
  
For only a moment, Elian peers at Kristoph with a difficult expression.  " I suppose that's right.  Quite the pragmatist, eh? "

He listens half-heartedly to Irina's story, recognizing the noteworthy lack of details of course present in his own half-shared memories.  He glances over as she finishes her comments on the professor, narrowing his eyes thoughtfully.  "  Kind,  he certainly was.  In fact, for a time I struggled to believe someone so kind could simultaneously be so brilliant. "

He smirks briefly, before turning to Kendra and echoing Ekard's question.  " Yes, a broom would do nicely for this- and another one of those spells in case things get exciting, Master Adivion? "