dantiesilva
It was an easy march form the village of Vanau Haver over the flat plains leading north of the village. Thankfully the rain seemed not to come, though the skies were clearly overcast, and a storm was soon to come. With luck the party could be in and out before the weather turned. From what you had been told by the mayor the chapel had been abandoned for over a century, possibly even two. Most travelers avoided the place, though for no particular reason besides it having once been a temple to some deity and wishing not to anger them without knowing why. However, with the missing orphans, and the merchants having seen some kind of light coming from the chapel as they passed it, the mayor decided the risk was worth it, at least that is for adventures, not for the good townsfolk, far too dangerous for them.

And so the party after having walked around the perimeter of the chapel's stone wall they were left with four choices. Walking through the main entrance that seemed wide enough for a carriage which was lined with a cobblestone path. Take the side entrance that would only allow one person in at a time, and no doubt in the past was possibly a place where a locked door once stood. The party could also test their luck moving among the debris of the broken section of the stone wall that left a large enough opening for two people to enter at a time. Lastly, though less practical, they could climb the wall at any of the sections the wall seemed sturdy enough, as with the deterioration of age there were plenty of hand holds and foot holes for one to climb with relative ease.
Yas392
Dunes look up at the walls and shivers.

 "I'm OK with anything except climbing unless one of you assist me." 
Starbuck_II
Ruby was glad to finally out the village, didn't want her skills to get rusty.
She was glad to have this team, except for roguish skills, they had everything they needed between the four of them.

She was hoping no actual deity is angry for this trespass.

 "I say we climb, I'll give you a hand Dunes  *she laughed*  or walk through broken wall, Bifff and me can likely handle ourselves if a creature jumps out. Then you and Dilemma walk behind us? But guess we should vote on it"  

Ruby said looking at the chapel.
SCARY WIZARD
Her bounty hunting prospects drier than her familiar, Charley's preferred kibble, Dilemma looked up at the  one  employment prospect in town.    "I'm no climber, either, at least, not without rope and a grappling hook..."   She scratches her side.    "I say we walk through, and, yeah, I'll come up behind and throw a sleeping charm on anything that should jump out at you.  Provided it can be put to sleep.  If not, I've still tools aplenty."   Half-poking out of his mage's backpack, Charley lets out a contemplative murmur but says nothing -- that anyone can understand, anyway.
Biffoniacus_Furiou
Biff is looking around at their possible entrances. He scraches his head, his gaze lingering on the broken doorway, then the crumbling hole, as if waiting for some invisible sign to point the way. He shrugs, and blurts out a bit too loudly, " Plenty ways in if you don't want to climb. Which way do we pick? "
dantiesilva
As the group decides to enter the chapel through the broken-down wall Biff and Ruby enter first as they do they have enough time to make out a figure some twenty-five feet away hanging close to the wall moving in their general direction. The figure is dressed in rags and seems to be clutching a broken chair leg in two hands, as it makes its way towards the broken hole in the fence. The figure's long straw-colored hair is dirty and covering much of their face, and dried blood can be seen upon their head mixed in with the dirt and grime.

The interior courtyard thus far seems in rather poor conditions. From what you can tell there was some kind of raised bed for growing something to the left of the fence filled with various types of weeds. Beyond that a small shack in shambles, with remanent of what used to be a thatch roof still clinging to the top of the building. Cracks and large holes line the building however the interior remains dark and unilluminated.

The last building on the left you can see looks in slightly better shape, though tile shingles seem to litter the ground near it, the roof does seem to be intact however from what you can see. The walls are dirty, and have vegetation slowly growing up them, though no windows present themselves to you to see inside, nor large enough holes, though cracks are apparent int his building as well.

To your right however looks to be what used to be the temple to this unknown god, unlike everything else you have seen here thus far, the building seems well maintained and clean. While some tiles have fallen from the roof, it is far less than the other large building you can see in the distance, and the white walls of the building show no signs of cracks from the exterior. A small door appears to be in the same back alley as the figure moving towards you.

 
 Spoiler: OOC 
Listen checks for you moving through the rubble  (1d20+2)[ 13 ]  vs DC 11

 (1d20)[ 15 ]  Secret roll
 
Biffoniacus_Furiou
Biff does a startled jump levels his polearm at this unknown person. " Who are you?! Aaand... whaaat... are-you-gonna-do-with-that? Is that blood, yours? "

(If they get to within 15 ft.) " Don't get any closer, or I'm gonna hurt ya! " He leans back and does a louder-than-normal-talking whisper over his shoulder, " Do the sleep thing, do the sleep thing! "
SCARY WIZARD
  "But after this,  you're   getting a nap !  ...you're too excitable."   Shaking her head as she reaches for sand from a half-open compartment at her belt, Dilemma casts the sand in the direction of the table leg-wielding half-strawbery blonde and intones an arcane word very briefly.   Charley hisses a warning at the figure, and Dilemma sighs.    "Keep it up..."    The cat grumbles.

 Out of Character: Mechanics 
 
 Spoiler: Out of Character: Mechanics 
 Casting  sleep .  Saving Throw DC 15; 1 Spell Point.
 
Yas392
Dunes says nothing but position himself behind a cover if possible and braces himself for battle if his companion's intimidation fails.

 
 Spoiler: OOC 
 Initiative:   (1d20+2)[ 6 ] 
 
Starbuck_II
"  Identify yourself! We mean you...little...uh, no harm? We come to investigate."  Ruby was unsure if she meant no harm if they were monsters.

She keeps her shield up to her head keeping her guard up.

 
 Spoiler 

Rolled in OCC
Init 9
Listen 18

Readying an fight defensive attack (-4 hit, +2 Dodge) if it attacks.
 
dantiesilva
Biff as you level your polearm and call out to the figure they do not respond as they continue to move forward, the chair leg still clutched in their hands.

 
 Spoiler: OOC 
 20ft away
 


Dune the figure never had a chance to see you with Biff and Ruby having taken the lead making their way through the wall and almost immediately stopping and thus you find it all to easy to cling to the broken wall, hidden from immediate view of the figure they are talking to.

Ruby as you raise your shield and call out to the figure, they once again seem to ignore any kind of response and instead continue their movement forward.

 
 Spoiler: OOC 
 15ft away now
 


Biff as you call out once again and Dilemma throws the sand into the air, intoning the magic that should put most creatures, especially people to sleep the figure continues to move forward, the musk of decay that had been apparent all around the complex, now growing stronger as the figure comes closer and begins lifting its weapon to attack you as its head slowly rises as it continues forward.

 
 Spoiler: OOC 
 The figure is now 10ft. away and thus within range of Biff's AoO before they finish their turn.
 

 
 Spoiler: Ruby 
Listening to all the sounds around you in case something may have heard the commotion going on, you are decently sure you hear something making its way towards you from on top of the temple roof, as well as the crunch of a single set of feet somewhere in the distance upon cobblestone.
 
Biffoniacus_Furiou
Biff's eyes widen with the realization that the creature before him is undead, " Get back in your grave, back, back, back! " He grunts as he takes a heavy swing on it as it moves within his reach.

 
 Spoiler 
Initiative:  (1d20+2)[ 8 ] 
 (1d20+5)[ 17 ]  to hit,  (1d10+6)[ 11 ]  slashing damage.
 
dantiesilva
Biff as the realization hits you that the creature is undead you are thankful for your weapons long reach as you slash into the undead's abdomen leaving a deep wound that would be fatal and bleeding to any living foe. Instead this one simply continues its momentum forward as it swings the chair leg at you as it finally closes the distance.

 
 Spoiler: Attack 
  (1d20+2)[ 6 ]  Damage  (1d6+1)[ 2 ] 
 


As the first undead attacks Biff, a second begins making its way up the dirt path and stops just 10ft. short of the party.

 
 Spoiler: Initative 

Undead
 Party 
 
Starbuck_II
 "Keep your guard up, I hear a few more creatures coming but first let's put this thing down. I hear something up top too, good thing we didn't climb up there." 
Ruby inches forward and attacks the creature with a flurry of blows with her shield and hammer. It was time to show her mettle, do or die time for glory!
 
 Spoiler 

AC: 19, Saves: 4/2/0, Init +2


5 ft step forward (or to the right, unsure exact distances) to new enemy
TWF so -2 penalty lowers Hit from +4 to +2:
Shield  (1d20+2)[ 4 ]  Dam  (1d6+3)[ 7 ] 
Warhammer  (1d20+2)[ 14 ]  Dam:  (1d8+1)[ 3 ] 
 
Yas392
When Dunes sees that the sleep spell has no hold on the creature, a ball of positive energy manifest above his palms.

 "By the Nine Hells, it's an undead." 

He draws back his hand, ready to hurl it at the creature Biff is fighting. However, he stays his hand when a second undead tries to flank the party.

 "This unholy ground needs to be purged and consecrated. Time to do some undead cleaning." 

The warmage adds some distance from the second undead and flings the ball of positive energy at it.

 
 Spoiler: OOC 
Moves back so that he is 30 ft from Second Undead.

0 Spell Point to use Disrupt Undead vs Second Undead.

 Ranged Touch:   (1d20+3)[ 12 ] 
 Positive Energy Damage:   (1d6+5)[ 6 ] 
 
Biffoniacus_Furiou
On his turn, Biff will step back from it diagonally, taking another swing. " Dead things should stay dead! "

 
 Spoiler 
 (1d20+5)[ 16 ]  to hit,  (1d10+6)[ 11 ]  slashing damage.
 
SCARY WIZARD
  "Gods above!"   Dilemma spits.  She rips a dart from her bandolier, and casts it at the path-treading dead.    "CATCH!  Gonna wait until these little [REDACTED] cluster-up, then I'll burn as many of them as I can."  
 Out of Character: Actions 
 
 Spoiler 
 Throwing dart; Listen check to assess where the group of undead are approaching from.

 Dart Attack:   (1d20+1)[ 8 ] 
 Dart Damage:   (1d4)[ 1 ] 
 Listen:   (1d20-1)[ 19 ] 
 
dantiesilva
As Ruby inches forward and tries to slam her shield into the new undead foe the shield miss entirely as the creature doesn't seem to move as fast as Ruby was expecting. Adjusting the arc of her hammer it finds its mark however as it slams into the undead foes chest as the sound of cracking bones can be heard underneath the flesh.

Dune as you realize what you are facing are not living creatures, but in fact undead you switch your battle strategy and fall back slightly to keep some distance between you and the undead before firing a ray of positive energy into the undead foe, and you smile with satisfaction as the negative energy that powers such creatures seems to dwindle as your ray strikes it square in the chest right behind Ruby's Warhammer, putting a hole into the creatures body that goes all the way through.

Biff as you step back and state the obvious your glaive slashes clean through the foe before you, slicing them in two as the top half slides forward as the undead creature's brain tried to move forward before dying by your weapon.

Dilemma as you toss your dart at the remaining visible undead foe it passes just by the creatures ear as you wait for more foes to come and bunch up together before using your magic. Listening for sounds of more enemies you can clearly something upon the roof, however it appears to be only one. No other sounds seem to be coming besides from the creature on the roof, and the one in combat with Ruby at the moment.

 
 Spoiler: OOC 
Undead with Ruby 9 damage so far
Other foe 0 damage so far
 


Ruby the undead creature before you lashes out with its fists trying to claw at you and tear away at your armor to get to the flesh beneath.

 
 Spoiler: Undead 1 attack 
  (1d20+2)[ 5 ]  Damage  (1d6+1)[ 5 ] 
 


Biff from above you watch as an undead leaps from the top of the temple down at you as it tries to use gravity to bring you down.

 
 Spoiler: Leaping Foe 
 Damage  (1d20+4)[ 15 ]  Damage  (1d6+1)[ 4 ]  Fort Save DC 12 or be paralyzed for  (1d4+1)[ 2 ]  Rounds
 


 As the creature lands the smell of decay becomes overwhelming, as the emaciated body of what once used to be perhaps a human or orc looks up at you, its sunken eyes filled with a burning hunger as its sharp needle like teeth seem to gnash inches from you.

 
 Spoiler: Stench 
 Biff and Ruby must make a DC 11 or be sickened for  (1d6+2)[ 7 ]  minutes If Dilemma gets any closer they will also have to make this save.
 
Biffoniacus_Furiou
Not one to be caught off guard, Biff takes a swing at the newest enemy to reveal itself as it attempts to leap upon him, " Can't be sneaky if I can smell you coming! "

Its claws scrape across his armor harmlessly, and he steps back from it, moving further into the ruin, and takes another swing.

 
 Spoiler 
Attack of opportunity:  (1d20+5)[ 18 ]  to hit,  (1d10+6)[ 14 ]  slashing damage.
Save vs stench Fort  (1d20+4)[ 5 ] .
5-ft. step away and attack on his turn (at -2 if the above save failed):  (1d20+5)[ 21 ]  to hit,  (1d10+6)[ 7 ]  slashing damage.
 
Yas392
Dunes continues his assault on the second undead by lobbing another holy ball at it.

 
 Spoiler: OOC 
 Disrupt Undead Ranged Touch Attack:   (1d20+3)[ 5 ]  (+1 if he has high ground)

 Damage:   (1d6+5)[ 11 ] 
 
Starbuck_II
Ruby,  "Egags, that's nasty fumes from that one!" 
As she moves toward the stinky one and attacks it

 
 Spoiler 

I'll move whether 5 ft or more to attack closest undead
 (1d20+4)[ 17 ] 
Dam  (1d8+3)[ 9 ] 

if 5 Foot, I'll attk with both so -2 penalty also attack with shield  (1d20+2)[ 12 ]   , Dam:  (1d6+1)[ 3 ] 
 
dantiesilva
As the party holds its breath against the stench of the new undead creature, Biff finishes off the new foe as Ruby and Dune finish off the previous one. As the dust settles no new sounds of foes approaching can be heard in the distance. Looking at the undead bodies it is clear they have nothing of value upon them, no doubt due to them being undead and having no need for wealth. However it begs the question, where is the person who made them, and what are they doing here?

 
 Spoiler: OOC 
150 exp for each of you
 
Yas392
Dunes materializes a light ball while approaching the remains to search for loot. When his search turns out empty, he sighs, dismissing the orb.

 "We're clear. Someone lead?" 