Luccan
A week ago, seven of you were hired by Gundren Rockseeker, a dwarven prospector, who has promised you all steady work and good pay if you can bring a wagon load of supplies and his young ward, Maria, safely to the town of Phandalin. Gundren rode out ahead of you with his own bodyguard, Sildar Hallwinter, promising to meet you with his brothers when you arrived. Once preparations for the supplies were made (to be delivered to Barthen's Provisions in town), you went south down the High Road until you reached the Triboar Trail.

You've been on the trail for half a day now, the journey largely monotonous to this point, but you've been warned the Triboar is rife with bandits and worse. As the party makes their way down the trail, what is everyone doing? Whose driving the oxen? Is anyone scouting ahead or is everyone staying near or on the cart?

 OOC Thread 
JNAProductions
Lonnie is sitting on one of the oxen, patting their muscles.  "You keep going strong, big buddy. I'll have some nice tasty berries for you when we break for the day." 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

“I could do with something stronger than berries,” Sigrún laughs, her voice deep like the earth, “but I’m glad to see you’ve made a friend Lonnie.”

Sigrún is walking ahead of the oxen, eyes keenly watching for any potential threats. This was her chance to prove she was worthy of joining the Lord’s Alliance and if she couldn’t protect a caravan along a road like this she’d never be granted a position within the group.
NontheistCleric
Yorrel lounges on the seat of the cart, content with the feel of fresh air in her lungs and all around. The goad stick lies beside her, mostly forgotten. No need to prod these lovely animals when the druid girl seems to have them in hand.

She takes a long, lazy drink from her waterskin.
Lentrax
There is a dark skinned tiefling woman walking alongside the wagon. She doesn't seem to be paying much attention to the world around her, and spends quite a lot of time looking down at the ground, her eyes lowered.

Though a slow grin does spread on her face at the mention of something stronger than berries.

But then she gives a glance around, and lowers her eyes back to the ground, trying to get the smile from her face.
Matt4
An old woman sits on the cart, in front of the girl with the shaved head. She is sewing up a few holes in one of the few dresses she is carrying with her. White hair slightly covering her bright blue eyes, but apparently not obstructing her work.

Della chuckles as the women in front talk. - "  Oh honey, if you ever pass by Kheldell remind me of letting you try my husband's limoncello. I should still have a few bottles left.  " - she says to Sigrùn.
onlie2005
Maria may be part of the 'package' to be delivered to Phandalin but she has no airs about her. She may be the consummate professional and serious about her job but she is willing to pull her weight and is quite friendly to her fellow travelling companions. Blue collar work ethic and attitude with a kind and helpful tone. She was willing to dole out instructions and even orders if need be but it was always in a polite, if not enthusiastically friendly but businesslike tone. She goes out of her way not to be derogatory or dismissive of her guards and treats them with respect.

Maria is the one driving the cart. She maintains a reasonable pace that is not so fast that the others who are walking might get tired out just trying to keep up.
Phyzor
Smelkie walks along the rear, keeping to himself but keeping an eye out on possible ambushes as well
JNAProductions
Lonnie lazes back a bit, her hair flopping down across the ox's hide.  "They're  magic  berries, guys! They taste good and are satisfying!"  She picks herself back up, almost tipping over the other way, but manages to steady herself before any kind of catastrophe occurs.  "I might have some seeds for lemons, if you want to try the recipe yourself. Lemme check..."  she says while scrounging around in one of her many pockets.  "Apple, dandelion, sunflower... No, no lemon, sorry." 
 "Hey Maria-want a flower?"  Lonnie asks.  "I bet a nice rose would look great in your hair!" 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"Keep yer  magic berries  away from the kid," Sigrún called back, gesturing air quotes with her hands, "The last thing we need is for Gundren Rockseeker to ask us why the kid is seeing talking trees and flying cows. Or flying trees and talking cows."
NontheistCleric
"If the young mistress needs a taster now..." Yorrel says dryly. "I'll try anything once. Can't be worse than sewer fish."
JNAProductions
 "Berries, coming up!"  Lonnie says, and holds out her hand. A small sprig of holly in there flourishes and grows, budding into ten good-sized berries. The bush dies down, leaving nothing but the food.  "Keeps you fed, full, and healthy! Anyone who wants one can have one, but I'm saving at least two for these good boys here,"  she pats the flanks of the oxen.

 
 Spoiler: OOC 
Casting  Goodberry , if that needs to be spelled out. :P
 
NontheistCleric
"Thank you, Lonnie," Yorrel says, leaning forward to take a berry.

She pops it into her mouth and bites into the juicy flesh of the fruit.

"Mm. You know, that is some proper magic."

She washes the berry down with a drink of water and leans back again.

"Well," she says, "I suppose you all had better wait an hour or two before you try yours. See if I start growing wings or suchlike."

 
 Spoiler: OOC 
There she goes, hedonistically wasting the healing berry...
 
onlie2005
Maria is just listening and concentrating on driving the cart. She shrugs at Lonnie's suggestion for the rose but declined having berries.
Lentrax
When Yorrel mentioned the possibility of sprouting wings, Netish missed a step.

She catches herself quickly, and steps quickly to where she was in the line before her stumble.
Phyzor
All that berrie talk puts a small smirk on Smelkies face, but he's not here for smalltalk.  "Focus on the job"  he says to himself.
Allthough there is an urge to look at the cargo, he scans for any valueables without going through stuff. Just a glance while walking and keeping en eye out.
Vorpal Glaive
 Myrus Hearthgold 
 

Myrus came out of his mental haze, blinked and sniffed the air while looking around at the others. When Netish tripped says,  "Watch out for rocks, Netish .....  they're deadly ."  He laughed and patted his barbarian ally on her armored shoulder.  "This is a glorious day Tempus has granted us. It feels good getting out of town and back into the wild. Hopefully we'll be blessed with battle and run into some bandits. Netish what are you going to do with your cut of the money once we're done playing escort for the Rockseekers?" 

Hearthgold walked beside the Tiefling warrioress as the two trailed the caravan guarding the rear. Every few seconds, Myrus glanced around the terrain looking for anything out of the ordinary.
Lentrax
 Sorry,  Netish says at the warning about the rocks.

And then at the question, her head comes up slowly.  I? Have money? 
 
 Spoiler: OOC note 
Just for reference, Netish is only wearing some simple clothes, with the only other clothing she has her 'costume' for fighting in the arena.
 
Luccan
 
 Originally Posted by NontheistCleric 
 "Thank you, Lonnie," Yorrel says, leaning forward to take a berry.

She pops it into her mouth and bites into the juicy flesh of the fruit.

"Mm. You know, that is some proper magic."

She washes the berry down with a drink of water and leans back again.

"Well," she says, "I suppose you all had better wait an hour or two before you try yours. See if I start growing wings or suchlike." 
 


 
 Originally Posted by Phyzor 
 All that berrie talk puts a small smirk on Smelkies face, but he's not here for smalltalk.  "Focus on the job"  he says to himself.
Allthough there is an urge to look at the cargo, he scans for any valueables without going through stuff. Just a glance while walking and keeping en eye out. 
 


 
 Originally Posted by Lentrax 
  Sorry,  Netish says at the warning about the rocks.

And then at the question, her head comes up slowly.  I? Have money?  
 

As you all debate the safety of magical berries, wonder at the idea of having your own coin to spend, and scan the mundane sacks and barrels for pocketable valuables, you round the next bend in the trail.

Ahead of you, about fifty feet, you can see two dead horses riddled with black-feathered arrows. They block the path and the close woods and steep embankments on the sides of the road here make taking the wagon around impossible
NontheistCleric
"That looks... bad," Yorrel says, wincing slightly at the sight. "Quick, stop the wagon. Let me just send out a decoy before we trundle over there."

Standing up, though remaining on the wagon, she draws her sword with one hand. The other traces magical patterns on the inside of her fleece-lined cloak, and as she intones a word of power, another Yorrel materializes standing on the path.

This Yorrel looks somewhat different from the first. Her clothes are a shade finer, her features softer, and she sports a scalpful of tousled blonde hair. In short, she is richer and weaker, a riper victim for any bandits that might be lying in wait. Even the blade the image holds looks like a good blow might snap it in two.

With the poise of a practiced sneak, the false Yorrel pads towards the horse carcasses, 'her' attention apparently focused on the carnage. Reaching the bodies, 'she' bends down as if to inspect them.

 
 Spoiler: OOC 
Casting Silent Image and moving it forward within the 60' range. A creature that uses its action to examine the image can determine that it is an illusion with a DC 14 Intelligence (Investigation) check. If a creature discerns the illusion for what it is, the creature can see through the image.
 
JNAProductions
Lonnie's first instinct is to rush forward and check on the (probably dead) horses. But Yorrel's words stop her-  What if whatever hurt them is still here?   she thinks.

So, she stands just in front of the oxen, nervously shifting from foot to foot.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

To say Sigrún didn't entirely  get  magic would be an understatement and it took considerable control for her not to exclaim "This is getting out of hand, now there's two of them!"

So instead Sigrún focused on the trees among the woods and embankment to watch for any movement. Getting the jump on any bandits that may have set this trap would be vital.

 
 Spoiler 
Perception check:  (1d20+3)[ 16 ] 
 
Lentrax
Netish wasn’t addressed so she keeps silent, and instead looks about to see if a potential ambush is coming.

Perception:  (1d20+3)[ 20 ] 
Luccan
As Yorrel's silent clone stalks up to the horses, it would seem that the attackers are long gone. However, Netish notices movement in the trees and with a little focus, makes out 6 goblins. 4 of them begin to run at the illusion, drawing scimitars and shouting war cries. The other 2 goblins are holding short bows and take aim, but do not fire. It seems, with your cart stopped at the edge of the bend, they haven't noticed the main party. As the goblins hack away at the illusory bard in the road, you all see you have a chance to take action before they realize their foe is fake. It's Initiative!

 
 Spoiler: Initiative 

Goblins got a 19 Stealth, so only Netish beat it. For now the rest of you can see just the 4 that charged out

For the sake of speed, I'll roll everyone's initiative this combat. If that works for everyone then I can do that every combat and if anyone objects we can discuss how we'll do it going forward in the OOC.

The goblins will share 1 initiative roll. Given the circumstances, the goblins are treated as surprised this first round and will skip their actions and movement
Goblins  (1d20+2)[ 6 ] 
Lonnie  (1d20-1)[ 18 ] 
Netish  (1d20+2)[ 14 ] 
Maria  (1d20+2)[ 21 ] 
Myrus  (1d20+6)[ 26 ] 
Sigrun  (1d20+2)[ 16 ] 
Della  (1d20+4)[ 5 ] 
Smelkie  (1d20+5)[ 12 ] 
Yorrel  (1d20+2)[ 14 ] 
 
JNAProductions
 "You killed them!"  Lonnie shouts, summoning a biting chill against the nearest goblin.

 
 Spoiler: OOC 
 Frostbite , for  (1d6)[ 3 ]  cold damage on a failed DC 14 Con Save. If they fail their save, they also have disadvantage on their next attack roll made within a round.
 (1d20)[ 8 ]  Save for the goblin, apply modifiers as needed.
 
Lentrax
Netish’s eye catches the movement. Then others. She sees them in the blink of an eye. Sees them ready to attack.

 Ambushing caravans. I have heard of this, but not many would attack a gladiator troupe. Not enough coin. This must be what it means to have money. How different. 

And then, pulling the heavy blade she used in the arena from its place on her back, so was she.

 Battle. Where I am free… 

And then with a wordless cry in her throat, she is running to engage the goblins.

 
 Spoiler: Actions 
Bonus action: Rage.
Move: Netish will run to engage the first goblin she can.
Attack:  (1d20+5)[ 17 ]  damage on hit:  (2d6+5)[ 9 ] 
 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Sigrún charges forward, looking to sink her axe into the first goblin she can reach.

 
 Spoiler 
Sigrún moves to the closest goblin and attacks. To hit:  (1d20+6)[ 11 ] , to damage:  (1d12+4)[ 11 ] 
 
Vorpal Glaive
 Myrus Hearthgold 
 

When he sees the slain horses, Myrus immediately draws his crossbow and loads a bolt while scanning the area for danger! Then as the goblins attack revealing their positioning Myrus shouts,  "GOBLIN RAIDERS! TO ARMS!"  He then takes aim and fires a bolt at one of the goblin archers!

 
 Spoiler: Roll 
 (1d20+3)[ 22 ] 
 
NontheistCleric
"Astute lot, aren't you?" Yorrel calls in goblin-tongue to the goblins. On her voice is borne a spell to cause befuddlement and pain in enemy minds.

Then she jumps down from the wagon and moves behind it for cover.

 
 Spoiler: OOC 
Casting  Vicious Mockery  on a different goblin from the one  Frostbitten  by Lonnie.

The goblin takes  (1d4)[ 3 ]  psychic damage on a failed DC 14 Wis Save. If they fail their save, they also have disadvantage on their next attack roll made before the end of their next turn.

 (1d20)[ 8 ]  Save for the goblin, apply modifiers as needed.
 
onlie2005
If anything Maria is alert. She may be only partly listening to the others talk of berries because she was concentrating on the road which was why she stopped immediately once she saw the dead horses. Then she saw the goblins. She immediately put her palms together, slowly moved them apart and rotated her hands towards each other while muttering an incantation. Soon a small flame appears in between them which she hurls towards the nearest goblin.

 
 Spoiler: Actions 

Fire Bolt Spell Attack:  (1d20+5)[ 8 ] 
Damage if Hit:  (1d10)[ 4 ] 
 
Matt4
*OOC: Della acts after the goblins so I'm assuming she sees the archers*

"  Young lady, you take cover. I'll go take care of those two.  " - she says to Maria, before running toward the archers and attacking one of them, swinging both her staff and her foot at him (or her).

OOC Actions:

Movement to reach the goblins;

Action for Attack with the Quarterstaff (2-handed):
- To hit  (1d20+6)[ 20 ] 
- Dmg:  (1d8+4)[ 12 ] 

Bonus Actions for Unarmed Attack (kick):
- To hit  (1d20+6)[ 8 ] 
- Dmg:  (1d4+4)[ 7 ] 
Phyzor
 "Good looking out Myrus"  Smelkie grabs his and moves forward if needed to take a shot at one of the archers if he sees them, else he will target one he does see. Trying to keep close to the treeline or behind the cart.

 
 Spoiler: OOC 
[roll=Attack]1d20+7[roll=/Attack]
[roll=Damage]1d6+5[roll=Damage]
 
Luccan
Myrus' bolt strikes one of the archers, wounding them badly. Maria's firebolt goes a little wide trying to avoid her companions charging the goblins in melee and bursts on the embankment. Lonnie's ice spell snags the goblin in the shoulder and weighs down her sword arm. Sigrun takes the opening to swing, but the goblin narrowly dodges back. Yorrel's psychic assault does catch the goblin, however, and the combined power of the two cantrips causes her to drop dead. This distraction gives Netish room to move in on the next goblin, easily taking his head from his shoulders. Smelkie takes aim and sends an arrow at one of the archer's, their head snapping back as the shot connects and the crumble. Before the goblins can recover, Della runs down the remaining archer and cracks him over the head with her staff.

Four of the goblins have fallen and their remaining two comrades are too surprised by your sudden assault to respond yet. What do you do?

 
 Spoiler: Initiative Order (You can keep posting in any order) 

Myrus
Maria
Lonnie
Sigrun
Netish/Yorrel
Smelkie
Goblins
Della
 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Noticing the goblins are frozen in shock, Sigrún will take advantage of their confusion and grab onto one and attempt to pin them down. They needed answers and she wasn't going to ask nicely.

 
 Spoiler 
Athletics check to grapple:  (1d20+6)[ 19 ] 
 
JNAProductions
In Goblin, Lonnie shouts out to the remaining foes.  "Drop your weapons and we will spare you!" 
 
 Spoiler: OOC 
If they choose to not respond in the affirmative, I'll be  Frostbiting  one of their butts.
 (1d20)[ 12 ]  Constitution Save DC 14
 (1d6)[ 4 ]  Cold Damage

If they do indicate they'll be surrendering, Lonnie will not attack.
 
NontheistCleric
"Will we? Yorrel asks, emerging from where she was cowering behind the wagon. "Well, alright then."

"And don't try to run!" she adds to Lonnie's shouted declaration, striding towards the battle. "Or Sigrún will have your friend's head right off!"

 
 Spoiler: OOC 
Full 30' movement to come around the wagon and move as close to the melee as possible.

Action to intimidate the remaining goblins.

Intimidate:  (1d20+4)[ 6 ] 
 
Lentrax
Netish hears the call for surrender, but she doesn't much care. The goblins are still an enemy, and her blood is still roused.

Unless they drop their weapons and surrender, she moves to attack.

 
 Spoiler: Actions 
Again, if they give up, she does nothing. If they run or continue to fight, Netish will attack.

Attack:  (1d20+5)[ 8 ]  Damage:  (2d6+5)[ 14 ] 
 
Phyzor
Smelkie gets another arrow ready, but doesn't fire it yet. He's waiting how this unfolds.
 "Be aware everyone, there might be more around! " If the goblins halt their attack Smelkie will scan the vicinity for a possible Ambush.
If the coast seems clear he will start walking up to the dead horses, inspecting them to ascertain what happened.
Vorpal Glaive
 Myrus Hearthgold 
 

Noting the position of Netish and the others fighting the goblins, Myrus loads and fires another bolt at an unoccupied goblin with a hiss!

 
 Spoiler: Rolls 
 (1d20+3)[ 6 ] 
 (1d8)[ 2 ] 
 
onlie2005
Maria holds her position waiting for the goblins answer. She readies herself to cast another  Fire Bolt  at the nearest goblin.
Matt4
Della waits to see how the 2 remaining goblins react to whatever her companions are saying, while looking around to make sure that no other enemies are about to attack them.

OOC

Perception check:  (1d20+6)[ 24 ] 
Luccan
Those of you searching for further ambushers don't notice any further signs of attack. The goblins manage to deftly avoid most of the attacks, save for the one Netish grabs. As he struggles to escape, his ally realizes they've lost and runs

 
 Spoiler 

The remaining uncaptured goblin uses Nimble Escape to Disengage as a bonus action, then Dashes back into the woods on the north side of the road
 
Matt4
"  So... What did you want to ask him?  " - Della asks to the people that seemed to talk his language.
JNAProductions
Lonnie approaches the captive, and speaks in their tongue.  "Okay-we outmatch you. You're the rabbit in the wolves' den,"  she tells them.  "But we're NOT going to eat you. First, why did you attack those before us? And why us too? Are there more of you?" 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"What do you mean we're not going to eat him?" Sigrún protests in goblinspeak, squeezing the goblin she's holding onto a little harder, "I was just working up an  appetite ."

She put a lot of emphasis on that last word.

 
 Spoiler 
Intimidation check:  (1d20)[ 13 ] 
 
NontheistCleric
"Don't let that one get away!" Yorrel exclaims. "If there are others, they'll be roused!"

"It's hopeless!" she shouts, running after the fleeing goblin. "Surrender or die!"

 
 Spoiler: OOC 
Yorrel moves 30' in pursuit and casts Vicious Mockery on the fleeing goblin.

The goblin takes  (1d4)[ 3 ]  psychic damage on a failed DC 14 Wis Save. If they fail their save, they also have disadvantage on their next attack roll made before the end of their next turn.

 (1d20)[ 2 ]  Save for the goblin, apply modifiers as needed.
 
onlie2005
  "Don't chase him! Let him go! The important thing is to protect the caravan and the goods=."  , Maria says to Yorrel as she moves to inspect the horses that were used yo block the road.
Vorpal Glaive
 Myrus Hearthgold 
 
 "Yes. Whoever was riding those horses is probably long dead. We should keep going before more goblins return." 
Matt4
"  We can't move along if we don't remove the horses, big guy. Give me a hand and let's clear the road.  " - Della says, as she readies herself to move the corpses as soon as someone helps her.
Vorpal Glaive
 Myrus Hearthgold 
 

Nodding at Della, Myrus re-slings his crossbow and helps with clearing the road.
Luccan
Yorrel's spell seems to land, as the goblin grips the side of his head but keeps moving.

As you examine the horses, you find the saddlebags have been emptied and an empty leather map case lies nearby.
The goblin you have captured struggles for a moment, but mentions of being eaten causes it to quail and it answers quickly

 King Grol sent a messenger to Boss Klarg a few days ago. Said a black spider was paying to watch for and capture a dwarf with a map and a man  he shrugs to your following question about why they attacked you  Good spot for an ambush with the dead horses blocking road. You lot just came by first. Probably no more Cragmaws coming, Klarg likes the cave to have at least 15 of us in there 
JNAProductions
Lonnie translates for anyone who doesn't speak Goblin.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"And where would we find this Klarg?" Sigrún says in goblinspeak, turning the goblin around and lifting it off the ground by its throat as she looks it straight in the eyes, "If you think he'll do worse to you if you talk, I can convince you otherwise."
Lentrax
Netish, at the sound of work needing to be done, starts trying to move the horses off the road so they can keep moving.
NontheistCleric
As the fleeing goblin disappears into the woods, Yorrel curses in Goblin herself before turning back to the party.

"That was protecting the caravan," she grinds out at Maria. "You think we can count on this centipede's"–she points at the pinned goblin with her sword–"word that the other vermin will stay in their hole? Now they'll even know what we look like!

"Also, it sounds like they were watching for your guardian and his man. They left before us on horseback, so unless they took some alternate route, the 'black spider' might have them already. We'd better hurry to Phandalin."

She gives the goblin corpses a quick glance for any useful equipment, tugging off a shield in particular if any of them have one, then makes her way back to the wagon, picking up the goad stick to urge the oxen on at a faster pace.

 
 Spoiler: OOC 
Perception (if necessary) to see if the goblins have any obviously useful equipment, like shields. No time to rummage in dead pockets.

Perception:  (1d20+3)[ 14 ] 
 
JNAProductions
 "Okay-we're going to tie you up so you don't cause trouble,"  Lonnie tells the goblin captive.  "Just behave and it'll be-HEY!"  she shouts at Yorrel, running over to try and snatch the goad away.  "No! We can get them moving  without  hurting them!" 

When the goading stops, she faces the oxen, casting a short spell.  "You two are gonna have to move fast, okay? We'll keep you safe and make sure you get food and water and everything, but right now, we need to book it." 
 
 Spoiler: OOC 
Animal Handling Check:
 (1d20+6)[ 26 ]  plus  (1d4)[ 3 ]  from  Guidance 
If I can get advantage from having tasty berry snacks, then  (1d20+6)[ 9 ]  and take the higher one.
 
NontheistCleric
"Alright!" says Yorrel, holding the goad away. "No need to be all a-clutching at your... um... flowers. I was just going to give them a prod, nothing excessive. If you can make them go faster your way, go ahead."
Vorpal Glaive
 Myrus Hearthgold 
 

After clearing the path with the others Myrus smiles and nods at Netish,  "You were remarkable there grabbing that goblin. Your speed and tactics were impressive. Are you hurt?" 

Myrus looks around while reloading his crossbow and following the caravan.
Lentrax
 That was not me,  Netish says simply.  That was her. I am sorry, and will do better next time. 
onlie2005
Maria's eyes narrow with concern as she starts to suspect that Gundren might be the dwarf the goblin was referring to.  Concerned with her guardian's well being Maria says in a more serious and genuinely  threatening mannertowards the goblin,   "What have you done with Gundrenn? I swear if you have harmed him I will make you pay with your life in the most excruciatingly painful way possible. Where have you taken him?"  
Luccan
 
 Originally Posted by JNAProductions 
  "Okay-we're going to tie you up so you don't cause trouble,"  Lonnie tells the goblin captive.  "Just behave and it'll be-HEY!"  she shouts at Yorrel, running over to try and snatch the goad away.  "No! We can get them moving  without  hurting them!" 

When the goading stops, she faces the oxen, casting a short spell.  "You two are gonna have to move fast, okay? We'll keep you safe and make sure you get food and water and everything, but right now, we need to book it." 
 
 Spoiler: OOC 
Animal Handling Check:
[roll0] plus [roll1] from  Guidance 
If I can get advantage from having tasty berry snacks, then [roll2] and take the higher one.
 
 
 

The calming demeanor of a druid quickly calm the oxen. They will be particularly easy to handle for the next couple hours


 
 Originally Posted by NontheistCleric 
 As the fleeing goblin disappears into the woods, Yorrel curses in Goblin herself before turning back to the party.

"That was protecting the caravan," she grinds out at Maria. "You think we can count on this centipede's"–she points at the pinned goblin with her sword–"word that the other vermin will stay in their hole? Now they'll even know what we look like!

"Also, it sounds like they were watching for your guardian and his man. They left before us on horseback, so unless they took some alternate route, the 'black spider' might have them already. We'd better hurry to Phandalin."

She gives the goblin corpses a quick glance for any useful equipment, tugging off a shield in particular if any of them have one, then makes her way back to the wagon, picking up the goad stick to urge the oxen on at a faster pace.

 
 Spoiler: OOC 
Perception (if necessary) to see if the goblins have any obviously useful equipment, like shields. No time to rummage in dead pockets.

Perception: [roll0]
 
 
 

Yorrel finds that the goblins with scimitars (two dead and the one captured) all had their own simple wooden shields. They'll do, but they're not very well made and could easily break if they take too much abuse


 
 Originally Posted by onlie2005 
 Maria's eyes narrow with concern as she starts to suspect that Gundren might be the dwarf the goblin was referring to.  Concerned with her guardian's well being Maria says in a more serious and genuinely  threatening mannertowards the goblin,   "What have you done with Gundrenn? I swear if you have harmed him I will make you pay with your life in the most excruciatingly painful way possible. Where have you taken him?"   
 

Through the translation, the goblin responds  We captured a dwarf and his companion, that's all, I swear by the lash. Rest of the tribe took them all to the cave. Can't say I know what happened from there.  The goblin wriggles, uncomfortable in his bindings  Klarg doesn't like it when gobs come back from a raid empty-handed and either humies or elves kill me if you leave me here. If I lead you to the cave, you let me go? Never see me again, I'll head east and find a new tribe 
NontheistCleric
Yorrel hears the conversation as she draws up with the wagon to where the goblin lies captured and bound.

"Oh no," she says. "Miss Maria, you're not going to go charging off into the forest now, are you? We were hired to get you safely to Phandalin. I think Master Rockseeker would want you taken care of first."
Phyzor
Smelkie had also rushed towards the fleeing goblin, trying to make sure he couldnt reach any others for help.
Seeing it had fled, he walked back to the archer to grab some arrows of of him. He also searches his body, perhaps some loot from te dead horses owners is on him.

Then he walks to the cart and will move it forward if needed, so thats its closer to the rest.

 "Lets hit the road, before that runner comes back with his friends" 
Luccan
 
 Originally Posted by Phyzor 
 Smelkie had also rushed towards the fleeing goblin, trying to make sure he couldnt reach any others for help.
Seeing it had fled, he walked back to the archer to grab some arrows of of him. He also searches his body, perhaps some loot from te dead horses owners is on him.

Then he walks to the cart and will move it forward if needed, so thats its closer to the rest.

 "Lets hit the road, before that runner comes back with his friends"  
 

Smelkie finds twenty black-feathered arrows between the two archers, though it seems your ambushers weren't allowed to hold onto any of the loot
JNAProductions
 "If we want to get Maria to safety, we should stay with her-safety in numbers,"  Lonnie says.  "And we're NOT leaving Gundren at the hands of the goblins!" 
NontheistCleric
"Yes, fine," Yorrel says. "But numbers or not, somehow I doubt he will thank us for letting his ward into that same goblins' den."

She nudges the oxen off the beaten track. "Come on. If we are going off on this chase, let's at least hide the wagon."

 
 Spoiler: OOC 
Yorrel isn't great at Survival herself, so she'll provide the Help action if applicable to anyone who tries to camouflage the wagon.
 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"Don't worry about the little flame," Sigrún laughs, "We will keep her safe and, besides, she looks like she has bite!"

With the group in agreement to travel to the cave and find Gundren and Sildar, Sigrún turns to the goblin.

"Then lead the way," Sigrún says in goblinspeak, "Once we're done you had best find a nice quiet home. You wouldn't want to run into me again, would you?"
JNAProductions
Lonnie cants her spell again, and sets about camouflaging the wagon.

 
 Spoiler: OOC 
Survival Check, with  Guidance  and advantage from Help

 (1d20+6)[ 9 ] 
 (1d20+6)[ 19 ] 
 (1d4)[ 4 ] 
 
Matt4
"  Don't worry honey, we will save your guardian.  " - Della says, trying to calm Maria. - "  Just promise not to act recklessly once there. It will be easier if we stick together.  "
onlie2005
Maria is not willing to leave Gundrenn in the hands of goblins either. She has already lost family before to evil enemies and she was not willing to do this now now that she had a choice in the matter. Once the wagon is head, there is an air to finality to her judgement and she picks up her backpack and slings it on her back.

  "Well I am coming whether you like it or not. As you probably already guessed I am a wizard so I will take the middle part of the marching order with my front and back covered and provide spell support. But I am coming and that is final!"  
Phyzor
Hearing all the discussion going on to either go towards the original destination versus heading to the cave Smelkie has only one thought.   "Guess we get a higher reward if we free the boss. I don't know what it is, but i trust this group to be capable enough"  

He takes the front of the group while theyre heading towards the cave. Keeping an eye out on anything out of the ordinary or traps the goblin might trick us into.

 
 Spoiler: OOC 
Rolls if needed 4 the DM
 (1d20+4)[ 14 ]  Perception
 (1d20+3)[ 20 ]  Investigation
 
Luccan
Yorrel and Lonnie deftly hide the cart and ensure the oxen won't wander while you're gone. Then, the goblin leads you north-west. While the goblin seems to point out all the traps as you go, Smelkie is confident the group  is  following a secret goblin trail and could probably lead the group to and from the cave himself, if pressed. Finally, after about five miles of forest, you come to a clearing, leading to a cliff. A creek flows south, out of a cave mouth at the bottom of the cliff. On the eastern side of the creek (across from you) is a dense thicket, but also the only solid ground to get into the cave. The creek is less that 10 feet across at its widest.

The goblin looks to Sigrún and Lonnie  I held up my end. Untie me and I go 
Matt4
"  Wait, before you go. What can you say to us about the inside of that cave? Any traps or something that we should know about before we go in?  " - Della asks the goblin.
Phyzor
 Ask if there any outside patrols we should take into consideration if we want to enter. 

Smelkie scans the surroundings for any movement.

 
 Spoiler: OOC 
 (1d20+4)[ 7 ]  Perception
 
JNAProductions
 "Is there anything more we should watch out for?"  Lonnie asks as she begins to untie the goblin.  "And no more trouble-be a nice person from now on." 
Luccan
The goblin shrugs, then points to the thicket  There's a lookout in there. They can't really see much, but they can see if you cross the creek and try to get in. Then one more on the bridge in the cave  He points to the creek  Deeper in the cave is a big pool they can use to flood the creek. Don't be standing in the same part of the cave as the water if they spot you. Washing up down stream is the best you can hope for if they flood it 
JNAProductions
Nodding, Lonnie says  "Thank you,"  and then translates the warnings to the rest of the group.
Matt4
"  Thank you, little guy. Now go and try to be good.  "

"  Well, we should find a way to get across now, possibly while avoiding the lookout.  " - she says to the others, once the goblin is gone.
NontheistCleric
"Those of us who can sneak should just creep around the clearing and kill the first lookout before it can cry out," Yorrel says. "The second one we can worry about once we're inside."
JNAProductions
 "That will not be me-I'm a bit clumsy." 
Lentrax
 I've never had to sneak. Sneaking does no good in the arena. 
onlie2005
Maria, who has been assessing the situation, says,   "Well maybe 6 years ago I might have been able to sneak up on the goblin but not now. Maybe we can create a diversion of some kind?"  
NontheistCleric
"A diversion would only give the goblin more reason to sound the alarm," Yorrel points out. "If the runner made it back first, they'll know we're in the forest and took one of theirs captive. They'll be twitchy.

"You don't have to sneak if you can't, Miss Maria. In fact, you should be staying here with the big girls and Myrus to protect you. Two of us can probably kill one goblin quick enough. Smelkie is obviously one. I could go too, but I'm not as good. Maybe if Lonnie gives me a stealth charm. What about you, Della? Can you sneak worth anything?"
Phyzor
 "Yes sure, but I am not going alone. Don't want this side job to kill me in the proces. I do assume that you will come to aid if **** hits the fan rather than run away"  He says while intently looking over the group.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"I won't be far behind," Sigrún assures Smelkie, "But I am too big to be stealthy so I'll have to remain a short distance away. If you get in trouble I'll be right there beside you before you can say "Oh no I've been spotted!""
Vorpal Glaive
 Myrus Hearthgold 
 

Myrus nods in agreement with the others,  "As much as I would enjoy going to the cave, stealth isn't my best quality. I'll keep look-out with whoever remains here. My crossbow can reach any danger that appears." 

Drawing his crossbow he loads another bolt then keeps it ready while watching the area.
Phyzor
Smelkie stealthily makes his way towards the tower, he puts some small branches with leaves in his armor and stays as much in the greenery around him as possible. He was destined to do this he says to himself while saying a small prayer silently.
While on the move he's trying to ascertain where the tower is and more importantly how many goblins are there.

Occasionally he looks behind him to see if the other keep their promise.
 
 Spoiler: OOC 

 (1d20+7)[ 19 ]  Stealth
 (1d20+4)[ 6 ]  Perception
 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Sigrún will remain sixty feet behind Smelkie, remaining as quiet as she can but close enough that if trouble happens she can dash in and defend the halfling.

 
 Spoiler 
Stealth check:  (1d20+2)[ 14 ] 
 
JNAProductions
Lonnie stays with the main group, but keeps her eyes peeled for trouble.
Matt4
Della is galvanized by the fact she's been chosen to carry such an important part of the plan by the younguns. - "  Of course, dear. Nobody ever notice us old ladies, I'll tell you that.  " - she says, before following Smelkie. As she advances, she tries to gather as much informations as she can about the goblin lookout.

OOC

Stealth:  (1d20+6)[ 25 ] 

Perception:  (1d20+6)[ 18 ] 
Luccan
Gradually, Smelkie and Della their way down and around the creek, on the lookout for goblins. You don't see a real structure. In fact, Smelkie almost doesn't see the goblins and it's only Della that stops him just short of tripping over where the goblins sit in a spot clear of brush. It's clear from here that if you had simply crossed the creek they would have been alerted to you by sound if not sight. The creek doesn't move terribly fast, but it's easily audible and 8 people jumping or wading through it would produce a great deal of noise.

The rest of you simply see the halfling and the older woman fade into the woods.

Smelkie and Della are the only ones close enough to see the goblins in the blind and currently can't communicate with the more distant party without ruining Stealth or attempting to sneak away. What do you do?
Phyzor
Smelkie turns to Della and in a hushed voice says   "What are we doing? Go back or do you have a plan to take them out silently?"  
Matt4
"  There's just 2 of them. Let's kick some goblin buttocks.  " - she says, before launching herself at the goblins.

OOC

Action for Attack with the Quarterstaff (2-handed):
- To hit:  (1d20+6)[ 25 ] 
- Dmg:  (1d8+4)[ 6 ] 

Bonus Actions for Martial Arts: Unarmed Attack (kick):
- To hit:  (1d20+6)[ 22 ] 
- Dmg:  (1d4+4)[ 7 ] 
Phyzor
 I guess we're hitting them ... Without hesitation Smelkie shoots at the other goblin, trying to take them out before they get a chance to alarm their friends... He takes one of the black feathered arrows he picked up earlier.

 
 Spoiler: OOC 
 (1d20+7)[ 10 ] 
 (1d6+5)[ 9 ]  +  (1d6)[ 3 ]  sneak attack if applicable
 
Luccan
Della and Smelkie fall upon the goblins quickly. Before they're even aware you're here, Della has cracked one over the head and kicked him into the thicket. Before his companion can react, an arrow catches him in the neck and he slumps to the floor.

All the rest of you here is a few dull thumps and some crunching leaves, but quickly you surmise your companions succeeded
JNAProductions
Lonnie, once she's certain that the watchers are handled, moves ahead to rejoin her companions.  "I've got berries if anyone was hurt,"  she says.
NontheistCleric
"That went well," says Yorrel, jumping over the creek to the eastern side. Sheathing her sword, she slips on what looks like a signet ring, then takes a small mossy rock out of her spell component pouch and murmurs a brief incantation. The ring begins to glow green.

"Some light for us," she says, looking into the cave. "Everyone ready?"

 
 Spoiler: OOC 
Casting  Light .

Until the spell ends (1 hour duration), the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like (green). Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Sigrún quickly appears beside Smelkie and Della before patting them both on the back with a firm and heavy hand. "Ha! You two are very impressive! Good job!"

She then turns to the others. "Tread lightly now. There's no telling what traps await us inside." She then laughs, "But we shall use our heads and succeed!"

You get the distinct feeling she isn't talking about your brains.
Vorpal Glaive
 Myrus Hearthgold 
 

Myrus walked with the others slinging his crossbow to draw his shield and deadly flail. He walked next to Yorrel but watched the illuminated path ahead.
Matt4
Della chuckles hearty at the compliments: "  Thank you dears, it wasn't too shabby..  " - she says, as she prepares to enter the cave. - "  Just to be sure, when you say 'heads' you mean...?  " - she asks Sigrun.
Lentrax
Netish stands at the front of the group, waiting for everyone to be ready to enter the cave.

Her sword is still drawn and she is currently resting it with its point on the ground and both hands on the pommel.

She does look approving toward the goliath at her comment of using heads. After all, Netish was often fond of cracking skulls in the arena. It was often quite flashy and a display of strength that got quite a reaction from the crowd.
JNAProductions
 "Right-let's go be heroes!"  Lonnie says. She pauses a moment.  "I've got nine berries left-I'll hold onto two, but each of you take one. Just in case, you know?"  And with that, she pulls her berries back out and distributes them amongst the party.
Phyzor
 I'll look for traps, good one pointing that out Sigrún. I have dealt with those before. Just be as quiet as you can be, we dont want to draw them out obviously. 

The adrenaline start pumping through his veins, if you look close enough you might see his heartbeat on his eyebrow.

 
 Spoiler: OOC 
Ill just make some roll the DM might need.
 (1d20+7)[ 19 ]  Stealth
 (1d20+3)[ 6 ]  Investigation
 (1d20+4)[ 22 ]  Perception
 
Luccan
 
 Originally Posted by Phyzor 
  I'll look for traps, good one pointing that out Sigrún. I have dealt with those before. Just be as quiet as you can be, we dont want to draw them out obviously. 

The adrenaline start pumping through his veins, if you look close enough you might see his heartbeat on his eyebrow.

 
 Spoiler: OOC 
Ill just make some roll the DM might need.
[roll0] Stealth
[roll1] Investigation
[roll2] Perception
 
 
 

Smelkie notices three things entering the cave: It is dark enough he'll need a torch once you get far enough in, the creek is loud enough in here that creatures talking normally would be hard to pick up by anyone without keen ears, and that it smells like a bunch of humanoids living in close proximity and not bathing. The next thing you notice is there's a cavern along the wall to your east side (the stream comes down the west side of the tunnel you're in) and you can make out the sounds of some kind of beasts from within
Vorpal Glaive
 Myrus Hearthgold 
 

Remembering something, Myrus walks to Netish while securing his flail then taps his Tiefling ally on the shoulder,  "If we mean to avoid getting slain and eaten by the forces of darkness today a little insurance can't hurt."  He digs   THE BOOK OF WAR   from his under his armor and reads while waving a hand in the air,  "The great and honorable Foehammer of Faerûn Lord Tempus acknowledges your selfless valor in his honor! He would not see his flock scattered by reckless evil and thus grants us his great and mighty war-shield to break the foul weaponry of evil! With Tempus as our ally we crush all who oppose us!" 

Suddenly a warm shimmering field of energy surrounds Netish! Putting   THE BOOK OF WAR   away Myrus nods at Netish,  "You now have the power of Tempus himself defending you. Even from rocks."  He smiles and draws his weapons once more and scans the cave for danger while walking.
NontheistCleric
"Just in case," Yorrel says, taking the berry from Lonnie. "Anyway, let's focus on quiet feet before strong heads. At least until we're out of the creek-path."

She lines up to go in after Netish.

 
 Spoiler: OOC 
Granting a Bardic Inspiration die (d6) to Netish. Once within the next 10 minutes, Netish can roll the die and add the number rolled to one ability check, attack roll, or saving throw she makes.

Stealth:  (1d20+4)[ 19 ] 
 
Matt4
Della takes one of the berries, then follows the others inside the cave.

OOC

Stealth: [roll]1d20+6[/roll]
Lentrax
Netish nods at the words of Myrus.

 Yes. Rocks can be formidable weapons. Should my sword break I will find one. We go now? 

As they begin to enter the cave, Netish looks at the opening, and then over to Sigrun.

 Watch your head. Though I am sure the scars would be wonderful, no one would see them under your hair. 
JNAProductions
Lonnie pulls up the rear, doing her best to not make lots of noise. She's not particularly good at that, though, and might cause issues if no one manages to stop her from doing so.
onlie2005
Maria is relieved that they are able to enter the cave unnoticed once the lookouts were dispatched. For a young teen she is very alert and attentive. Well as attentive as a young inexperienced adventurer could be. But she seems an old hand at the very least trying to be as alert as possible. Again being from Thay and having to have looked over her shoulder more often than not has made her develop such habits.

  "Guys there is something you should know. I get the feeling that the details of the map the goblin gave us is pretty much the same as a map Gundrenn has been obsessing about and that it would make a fortune for him and me. I don't know all the details but I am very worried about him. It is clear that they were specifically targetting Gundrenn."  , Maria says in a very genuinely concerned but low so only the party can hear tone.
Phyzor
 Is there anything you can recall from the map? Like is it i single cavern or are there multiple 'chambres', any points of interest marked on Gundrenn map? This could perhaps help us find him quicker." 

Smelkie points out the cavern and tells eveyons he hears voices coming from it.  "Lets get closer and check if Gundrenn's located there"  he urges. He will move ahead to take a sneak peak is enough light.
Luccan
With aid from the Light spell on Yorrel's ring, Smelkie peers into the cavern near the tunnel entrance. The sounds you heard are now accompanied by the smell of animals, as you see two wolves chained to the wall. They're currently fighting over some scraps of food, but you can't tell what
JNAProductions
Lonnie gives herself a prayer, draws some dried jerky from her pack, and moves for the wolves.  "Hey-hey, we're friends! Here-have some food. It's not much, sorry, but it's meat!" 
 
 Spoiler: OOC 
Animal Handling:  (1d20+6)[ 16 ] 
Advantage, if applicable, from the jerky or something else:  (1d20+6)[ 21 ] 
 Guidance  is hecking useful:  (1d4)[ 1 ] 
 
NontheistCleric
"Hey," whispers Yorrel, "I have an idea."

While Lonnie offers the wolves food, she inches closer as well, holding the shield she wrenched from a goblin's corpse in front of her.

"This is how it works, right?" she asks Lonnie in Goblin. "The shield smells like a goblin?"

 
 Spoiler: OOC 
I don't know what this actually does in mechanical terms, but... maybe it will help?
 
Luccan
The wolves seem more interested in the jerky than anything, but are soothed enough to let you in close. They seem underfed and not very well cared for, their fur matted and dirty. The chains are attached by collars on their necks and pitons driven into the stalagmites behind them. Overall this is a small cavern and with the light from Yorrel's ring, you can now see a small pile of refuse on the eastern side. A small fissure, just big enough for a person, is right behind it. Otherwise the cavern is empty
NontheistCleric
"Just like home," Yorrel comments, taking the pitiful state of the wolves and their chamber. "Well, except that that"—she points at the fissure—"would actively be leaking sewage, back home."

Moving over to the fissure, she shunts the refuse aside with her foot and shines her light into it.
Vorpal Glaive
 Myrus Hearthgold 
 

Myrus follows the others out of the narrow passageway and into the cavern where he looks around the area. Seeing Yorrel investigating the fissure and thinking the group was safe from the wolves Myrus walked up to Yorrel,  "What do you see inside?" 
onlie2005
Maria stays back knowing that she is no use against those wolves. She stays alert for anymore goblins.
Luccan
The fissure leads to a natural chimney that rises up about 30 feet. Though a tight squeeze, one could reasonably brace themselves against both walls to climb it.
JNAProductions
 "We're gonna get you out of here, okay guys?"  Lonnie whispers to the wolves.  "Just go out and be free."  She starts to unknot the collars, still giving soothing words and gentle reassurances to the wolves.

 
 Spoiler: OOC 
I'm assuming the collars aren't that hard to undo. If they are, I'll ask a teammate for assistance, considering Lonnie's less than stellar physical statline.

Be free, wolves!
 
NontheistCleric
"Looks like it goes up," Yorrel says to Myrus. "Probably not useful. I suppose we could try climbing up and finding a different chimney elsewhere in this lair to climb down and surprise the goblins through... but there's no guarantee any other openings would be large enough for us, and if they heard us trying, they could just jab spears up the chimneys or bottleneck us as we came out."
Luccan
 
 Originally Posted by JNAProductions 
  "We're gonna get you out of here, okay guys?"  Lonnie whispers to the wolves.  "Just go out and be free."  She starts to unknot the collars, still giving soothing words and gentle reassurances to the wolves.

 
 Spoiler: OOC 
I'm assuming the collars aren't that hard to undo. If they are, I'll ask a teammate for assistance, considering Lonnie's less than stellar physical statline.

Be free, wolves!
 
 
 

The collars are metal. They'll need either a lock pick or a strong arm to open
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

If Lonnie is having trouble unlocking the collars, Sigrún will attempt to break them for her and tell the wolves there's fresh meat outside (not that they'll understand her but the gesture is nice).

 
 Spoiler 
Strength check:  (1d20+4)[ 23 ] 
 
JNAProductions
 "Be free, friends,"  Lonnie waves goodbye to the wolves after Sigrún breaks the collars.  "And thank you, Sigrún. Your muscles are appreciated!" 
Lentrax
Netish’s hand instinctively goes to her neck, and she fingers a very old scar there.

 I  am  free,  she says quietly, while wondering if she may have run free like the wolves if she hadn’t been with people at the time who could take her in.
Vorpal Glaive
 Myrus Hearthgold 
 

Myrus looks inside the small space and grunts. Then he looks around the cavern again,  "I'm not liking climbing as the only option but maybe someone more agile can scamper up there and scout for danger?" 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"Hey Netish, you coming?" Sigrún says, giving her a nudge and walking towards the chimney-like structure before turning back and giving her a wink, "Nobody I'd rather have watching my back than a fellow person with anger issues."

Sigrún then addressed the others. "If it's safe to come up, we'll drop a rope down for the rest of you. If it isn't safe, you'll... probably just hear a lot of goblins dying to be honest."

She then begins to climb.

 
 Spoiler 
Athletics check:  (1d20+6)[ 18 ] 
 
NontheistCleric
"Careful," Yorrel calls after her. "If there is danger up there, it might be worse than goblins. Or maybe just worse goblins."

 
 Spoiler: OOC 
Giving Sigrún a Bardic Inspiration die.
 
Lentrax
Netish gives a start at the nudge, but quickly brings herself under control. Not keeping yourself in the moment gets you hurt. Either in the arena or by your owner. And Netish had scars from both to prove it.  Yes. I will watch you. 

And she starts climbing after Sigrun.

 
 Spoiler: Athletics 
 (1d20+3)[ 10 ] 
 
Matt4
"  Be careful girls, and don't hesitate to come back down if you smell trouble!  " - Della says to the two women climbing up.
onlie2005
Maria just waits and keeps alert. She herself might be able to climb the chimney but she doubts the others will let her without someone on top. So she just waits.
Vorpal Glaive
 Myrus Hearthgold 
 

Walking around the cave looking for anything that stands out Myrus notices the passageway continues further. He walks back to the others saying,  "The route we took in continues on giving us another way in rather than climbing. I'll check it out." 

Myrus girds himself for trouble mumbling a prayer to Tempus and stalks carefully down the narrow passageway.

 
 Spoiler: Prayer 

Casting Resistance to get a +1d4 to a save for the next minute.
 
Matt4
Della nods: "  It's a good idea. But I'll come with you, it's best not to be alone down here.  " - she says, following Myrus.
Phyzor
Smelkie scurries up the stairs.  Let me go first. I have a keen eye for any foul play these goblins might have in store for us.  Dagger between his teeth he starts the ascend.
Luccan
 Sigrún and Netish 

Sigrún and Netish easily begin scaling the chimney. Without the light directly nearby it's a little hard to see for the goliath, but soon you find yourselves at the top. The cavern in front of you is larger than the one you just climbed out of. You are on the Western side of the room and some stalagmites nearby could provide cover for sneaking a little further into the room.

The floor slopes up from here and you can see the goblins have piled supplies from those they have ambushed in the south eastern corner. In the center of the room a large fire smolders, the only reason Sigrún can even see in here. A bugbear sits by the fire on a makeshift chair of old crates. He holds a chain with another collared wolf at the end, a mangy beast slightly larger than the two you freed. He barks a command and you see a number of goblins, five or six at most, rushing back and forth. They seem to be serving him food.

 Della and Myrus 

Though indeed you can see the tunnel leads on, without a light source you would be navigating in complete darkness. You can tell, though, that the tunnel gradually turns to the east
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"Should we go introduce ourselves?" Sigrún whispers to Netish, a mischievous grin stretching across her lips.
Lentrax
 We could. But I do not think they are looking for more company, and I do not want what they are eating. 
JNAProductions
Lonnie looks at the two without night sight going forward.  "Need a hand? Or some eyes?"  she asks, walking up with them.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Giving Netish a wink, Sigrún steps towards the fire. "What do you think you're doing? What idiot left horses on the road?" she says in goblinspeak, feigning anger and disappointment, "King Grol sent us here to pick up the prisoners and not only are you inviting unwanted attention, you're just sitting around stuffing your face???"

 
 Spoiler 
Intimidation check:  (1d20)[ 17 ] 
 
Lentrax
Netish, may not understand the words, but she gauges from the tone that it is angry.

So she uses the power of her blood to cause the fire to bloom up as she steps up beside Sigrun.

 
 Spoiler: OOC 
Attempting to help Sigrun with intimidation by casting Thaumaturgy to make the flames suddenly brighten.
 
Vorpal Glaive
 Myrus Hearthgold 
 

Myrus grunted again and looked back at his teammate,  "Just stay back there. I don't need you in my way." 

Looking back into the darkness Myrus began humming an ancient hymn of Tempus. Then he yelled,  "FOEHAMMER!"  and a brilliant blast of fiery divine energy erupted roughly sixty feet ahead of him illuminating the passage before dwindling to nothing in seconds!

 
 Spoiler: Illumination 

Myrus is using  Sacred Flame  to give him sight of anything ahead for 60 feet.
 
Matt4
Della calmly lits up one of her torches: "  Honey, there is no need to yell. We risk either alerting every single goblin in the cave, or the cave itself collapsing on our head.  " - she says to Myrus, before proceeding forward.
NontheistCleric
Yorrel is waiting by the fissure with Maria when she hears Myrus shouting.

 A fight already? 

"Stay behind me," she tells Maria, then rushes out of the room.

"Get back!" she cries, running out into the main passage. "The flood trap, remember?!"

Then she notices there isn't actually a fight happening.

"Wait... why were you shouting?"
Phyzor
With the 2 barbarians engaging with the golbins Smelkie find a hiding spot and readies his bow, aiming for anything that comes up charging their team. He looks around


 
 Spoiler: OOC 
  stealth  - (1d20+7)[ 21 ] 
 
Vorpal Glaive
 Myrus Hearthgold 
 
 "Eh...."  Myrus looks back at his teammates,  "A simple lantern or torch would probably be best. Tempus would appreciate our ingenuity and valor. I shout to let the enemy know their destruction is nigh. They must know war is upon them. Don't be afraid my friends. I will protect you." 
NontheistCleric
"Announcing our presence in the middle of an enemy's trap is the opposite of protecting us," Yorrel says. "And this is a rescue, not a war. I'm going to wait for the others—we shouldn't let ourselves be split too far."

She walks back into the side cavern.
Luccan
The bugbear is confused, staring between the two Barbarians with little understanding. The goblins are cowed, hiding behind serving trays. Finally, the bugbear stands  King Grol got his dwarf and we kept the human. So who the hell are you? 

Smelkie finds a deep shadow and doesn't seem to be noticed.

Della lights her torch and you see that the tunnel continues, curving eastwards. Further down and across the stream you can see another cavern opening. Even further down stream, you can see a bridge spanning 20 feet above the tunnel
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"So the dwarf has already been picked up? Good, at least someone around here is competent."

Sigrún then steps up to the bugbear, her full eight feet of height possibly towering over him, "We're here for the human, idiot. Who is he? Why was he travelling with the dwarf? What does he know? A certain black spider would very much like to find out and you're too stupid to do it so we're here to take him."

 
 Spoiler 
Deception check:  (1d20)[ 12 ] 
Bardic Inspiration:  (1d6)[ 5 ] 
 
Matt4
"  Look! The bridge. That's where the other lookout is.  " - Della whispers to Myrus. - "  We better not continue down this path, we'd definitely alert them. Let's go back to the others.  "
onlie2005
Maria follows Yorrel, Della and Myrus but cringes when she heard the light spell being cast and seeing that they was no need to get all worked up about nothing. She is quiet and alert and sees the bridge. The girl nods in agreement with Della whispers,   "I agree. Let's see how Sigrun and Netish are doing."  
Phyzor
With the nasties being distracted by the barbarians, Smelkie scuttles up to a big stalagmite and puts his rope around it. He tosses it down the fissure and tries to get in touch with the others quietly.
If needed he will climb a bit down, just so he can relay what is happening above with the bugbear and the goblins
Vorpal Glaive
 Myrus Hearthgold 
 

Frowning at his teammates apprehension, Myrus takes a long look at the creek and the best way to cross other than the bridge then he turns to follow the others,  "Hopefully they've found the captives." 
NontheistCleric
"Doesn't sound like it," says Yorrel, listening to Smelkie's report. "But there are goblins up there, so there must be some connection to the rest of the cave. Better to climb here than risk getting washed away.

"Myrus, you want to go up first? You're strong enough to pull up those of us who can't climb so well."
Luccan
The bugbear glares at Sigrún   If  you work for King Grol, you can go tell him that wasn't part of the deal,  but if he wants the humie, he can come back for some soup when the cooks are done with him.  he reaches next to his makeshift chair and lifts up a morningstar  Now get. Out.  The goblins are looking back and forth between you and the bugbear, unsure how the posturing will resolve.

The rope is secured and Smelkie, more familiar with the climb now, easily makes his way down to alert the rest of the party to the developments and back up using the rope to brace. With the rope and the chimney to brace against, the entire party can climb up with relative ease. It is now a question of what order you will take your climb
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"Bring me the human now or the next thing on the menu won't be soup," Sigrún threatens, not backing down, "You would do well to remember King Grol doesn't like to be told to wait and he didn't send me here because I'm the patient type."

 
 Spoiler 
Intimidation check:  (1d20)[ 5 ]   (1d20)[ 7 ] 

I'll roll advantage since I assume Netish is helping. If she isn't just ignore the second roll.
 
Lentrax
As the Bugbear lifts the Morningstar, Netish has an idea of where the conversation is going. She pulls her sword off of her back, and rests her hands on top of the pommel.

 Does this mean it’s playtime? 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"Yeah, screw it." Sigrún says, "We'll find the human after we kill this idiot. Can't say I didn't try to do this clean."

She then pulls out her greataxe, which is quite a bit larger than the bugbear's morningstar, and addresses the goblins in the room with a snarl, in their own language. "If any of you move, you'll join him."
Phyzor
Smelkie doesnt want to blow his cover, but he surely hopes the others heard Sigrun and Netish and are in a hurry to get up... this is going to get nasty very quick.

He takes an arrow and loads it, ready to fire at the big wolf once he runs towards them.

 
 Spoiler: OOC 
Guess its time to preroll some hits for initiative here. I believe we agreed Luccan is rolling initiative like last time
 (1d20+7)[ 20 ] 
 (1d6+5)[ 9 ] 
 
Infernally Clay
 
 Spoiler 
Okay! If nothing else it'll get the first turn underway more quickly.

Sigrún will rage, then attack the bugbear with her greataxe. She should be right next to him already but if she has to chase after him because he's running away or something she will.

To hit:  (1d20+6)[ 24 ] 
To damage:  (1d12+6)[ 10 ] 
 
onlie2005
When the rest of the party decides to climb up she will be the second person to start climbing. She always wanrs her back and front covered from attack. No offense to the others.
Matt4
Della, with the help of Myrkus and the rope, also quickly climbs up.
JNAProductions
Lonnie ascends with all the grace of a drunken carrot, but the rope is enough to let her get there without TOO much trouble. Or at least, without injuries.
Luccan
Seeing the two Barbarians ready themselves to strike, the bugbear roars out an order to the goblins  Kill 'em both!  and goes to engage Sigrún with his spiked club. The goblins drop their serving dishes. Some pull out scimitars, but two start to rush to the far end of the room where you see they have shortbows

 
 Spoiler: initiative! 

Heroes:
Netish  (1d20+2)[ 12 ] 
Maria  (1d20+2)[ 22 ] 
Sigrún  (1d20+2)[ 16 ] 
Yorrel  (1d20+2)[ 20 ] 
Della  (1d20+4)[ 15 ] 
Smelkie  (1d20+5)[ 22 ] 
Myrus  (1d20+6)[ 19 ] 
Lonnie  (1d20-1)[ 6 ] 
Foes:
Klarg the Bugbear  (1d20+2)[ 14 ] 
Archer Goblin x2  (1d20+2)[ 14 ] 
Sword goblin x4  (1d20+2)[ 11 ] 
Ripper the Wolf  (1d20+2)[ 19 ] 
 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

I'll just quote this again.


 
 Originally Posted by Infernally Clay 
  
 Spoiler 
Okay! If nothing else it'll get the first turn underway more quickly.

Sigrún will rage, then attack the bugbear with her greataxe. She should be right next to him already but if she has to chase after him because he's running away or something she will.

To hit: [roll0] (it was 24)
To damage: [roll1] (it was 10)
 
 
 
Luccan
Smelkie's arrow flies suddenly from the dark and strikes the wolf, causing it to stumble

 
 Spoiler 

Phyzor, since they don't know you're there you should be getting advantage and Sneak Attack if you'd like them

Maria Myrus and Yorrel are on deck


I'll use that roll for Sigrún's turn, no worries
 
NontheistCleric
"Well, here we go," says Yorrel, hearing the shout. She's last up the rope behind Lonnie. "Now we'll have the whole warren of them on us."

 
 Spoiler: OOC 
Movement: Climb 15' up (half of walking speed)

Action: Ready action to Dash up to the top if Lonnie makes it there this turn.
 
onlie2005
Maria assesses the situation once she is up and immediately conjures up her small fireball and hurls it at the bugbear.

 
 Spoiler: Actions 

Fire Bolt Attack at Bugbear:  (1d20+5)[ 20 ] 
Damage if Hit:  (1d10)[ 10 ] 
 
Lentrax
Netish will lift her sword up from where she was resting on it, and let out a wordless war cry as she rushes to whichever enemy is nearest.

 
 Spoiler: OOC 
Bonus action: Rage

Attack:  (1d20+5)[ 15 ] 
Damage:  (2d6+5)[ 15 ] 
 
Vorpal Glaive
 Myrus Hearthgold 
 

Charging the menacing bubear Myrus swung his warhammer in fury attempting to crush his foe!
Luccan
The wolf attempts to recover, but Smelkie's bolt did more damage than it seemed and it collapses to the floor. Maria's firebolt hits it's mark and the bugbear lets out a pained roar. Myrus lands a heavy blow on Klarg and calls on the Foehammer for the strength and speed for a second strike, but he pulls up a shield at the last moment and deflects the second blow.

With the wolf out of commission Sigrún doesn't need to worry about taking a heavy swing at Klarg as well. It strikes true, the bugbear overwhelmed by the sheer number of foes suddenly springing forth. He's on his feet but badly hurt

 
 Spoiler 

Della is up, then the gobbos finally get to do something
 
Vorpal Glaive
 Myrus Hearthgold 
 

Myrus raises his warhammer to strike again glaring at the bugbear,  "WHERE ARE THE CAPTIVES?!?! Tell us and perhaps we'll spare your wretched life!" 
Matt4
Della follows the archers and tries to put them out of commission.

OOC

Action: Attack with Quarterstaff (2-handed)
- to hit:  (1d20+6)[ 23 ] 
- dmg:  (1d8+4)[ 8 ] 

Bonus Action: Martial Arts Attack
- to hit  (1d20+6)[ 11 ] 
- dmg:  (1d4+4)[ 7 ] 

Attacks on the first archer, if he died with the first attack then the second will go on the other one.
Luccan
Della's quarterstaff cracks down on the shoulder of the goblin archer and he hits the floor. The other archer barely ducks Della's next strike and scampers across the floor before opening fire on the monk.

Klarg swings his morningstar in a wide arc at Sigrún, attempting to crush the goliath before turning his fury to the rest of you

Netish beheads a goblin warrior in one clean stroke and his sword and shield clatter to the cave floor

The remaining goblins charge and attack the rest of the frontline
 
 Spoiler 

Archer Goblin disengages as a bonus action and fires on Della
 (1d20+4)[ 10 ] 
 (1d6+2)[ 8 ] 

Klarg attacks Sigrún
 (1d20+4)[ 19 ] 
 (2d8+2)[ 5 ] 

One goblin for Myrus
 (1d20+4)[ 10 ] 
 (1d6+2)[ 6 ] 

One goblin for Netish
 (1d20+4)[ 24 ] 
 (1d6+2)[ 4 ] 

One goblin disengages as a bonus action and moves to strike Smelkie
 (1d20+4)[ 24 ] 
 (1d6+2)[ 8 ] 

Lonnie is on deck, you can move up the rope to enter the room with your movement this round. Then we'll be back at the top of initiative
 
JNAProductions
Finally making it to the top, Lonnie enters the fray! From the back, she launches a gust of frozen wind against the bugbear.

Unfortunately, the bugbear's battle fury stops them from really feeling the chill.

 
 Spoiler: OOC 
 Forstbite , for  (1d6)[ 5 ]  cold damage and disadvantage on the next attack, if they fail a DC 14 Con Save, with  (1d20)[ 18 ]  on die.
 
Phyzor
With a massive cut in his neck Smelkie falls down on the floor and is bleeding out.
Luccan
Lonnie's spell doesn't seem to phase the bugbear chieftain, coating only his hide armor in frost


 
 Originally Posted by Phyzor 
 With a massive cut in his neck Smelkie falls down on the floor and is bleeding out. 
 

As Yorrel reaches the top of the rope, they see the halfling fall to a goblin blade, alive but badly wounded

 
 Spoiler 

We're back with Maria, Yorrel, Myrus, Sigrún and Della on deck

I also need a death save for Smelkie
 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

Undaunted by the attack from Klarg, Sigrún slashes once more at the bugbear.

 
 Spoiler 
Sigrún will use another melee attack against Klarg.
To attack:  (1d20+6)[ 26 ] , to damage:  (1d12+6)[ 10 ] 
 
Luccan
 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

Undaunted by the attack from Klarg, Sigrún slashes once more at the bugbear.

 
 Spoiler 
Sigrún will use another melee attack against Klarg.
To attack: [roll0], to damage: [roll1]
 
 
 

Sigrún's axe breaks through Klarg's shield, severs his forearm, and buries itself deep in the bugbear's chest. He dies staring confusedly at where his shield and arm use to be, not fully comprehending his fate until he reaches the next life. The goblins shriek in terror, their attacks becoming frenzied and desperate
Matt4
Della focuses her attacks on the last goblin archer.

OOC

Action: Attack with Quarterstaff (2-handed)
- to hit:  (1d20+6)[ 21 ] 
- dmg:  (1d8+4)[ 11 ] 

Bonus Action: Martial Arts Attack
- to hit:  (1d20+6)[ 8 ] 
- dmg:  (1d4+4)[ 6 ] 
NontheistCleric
Yorrel pulls out the berry Lonnie gave her and shoves it into Smelkie's mouth, clamping his jaw shut with one hand to crush it between his teeth. Good thing his head is so small. She lingers over him for a moment trying to see if the magic worked, but she's not a healer. He'll live if he lives.

"If you're alive, play dead," she murmurs to him.

Straightening up, she moves into the fray, trying to trace around the perimeter of the cavern so she can see if more goblins have been attracted by the sounds of battle.

"Shut up!" she snarls at the shrieking ones.

 
 Spoiler: OOC 
Bonus action: Feed Goodberry to Smelkie.

Movement: As described above, using full 30' to the extent possible. Stop if it would provoke an attack.

Action: Cast Vicious Mockery on a goblin.

The goblin takes  (1d4)[ 1 ]  psychic damage on a failed DC 14 Wis Save. If they fail their save, they also have disadvantage on their next attack roll made before the end of their next turn.

 (1d20)[ 11 ]  Save for the goblin, apply modifiers as needed.
 
onlie2005
Maria again launches a small fireball at the nearest goblin. She does not want to use her more powerful spells yet until they face a more substantial foe.

 
 Spoiler: Actions 

Fire Bolt Attack on Nearest Goblin:  (1d20+5)[ 16 ] 
Damage if Hit:  (1d10)[ 10 ] 
 
Lentrax
The fire of fury still burns in Netish’s deep red eyes. As she watches her enemy fall before her, she grins in triumph and steps over the body. And with wordless snarls she lunges for the next opponent.

 
 Spoiler: OOC 
Netish will move to the next goblin she can.

Attack:  (1d20+5)[ 13 ] 
Damage:  (2d6+5)[ 9 ] 
 
Luccan
Della cracks another goblin on the head and her follow-up kick only misses because the goblin drops dead. Yorrel quickly revives Smelkie and curses the nearest goblin. Maria's firebolt immolates a goblin. Netish rushes another goblin, but it sucks away just in time

Myrus moves in to fight as the three remaining goblins attack

 
 Spoiler 

To clarify, when JNA asked how many goblins were remaining, I was accounting for the goblins I just said we're killed as those turns had already been taken.

Rolling for Myrus as Vorpal Glaive has not posted and it has been a few days. Reminder that if you need to you can request we proceed with your turn. My current policy is to not risk such PCs on dangerous moves, but I will always try to make your turn have value to the party.

Myrus Warhammer
 (1d20+5)[ 9 ] 
 (1d8+3)[ 6 ] 

Viciously Mocked Goblin (attacking Sigrún)
 (1d20+4)[ 21 ] 
 (1d20+4)[ 24 ] 
 (1d6+2)[ 5 ] 

Goblin 2, attacking Netish
 (1d20+4)[ 17 ] 
 (1d6+2)[ 7 ] 

Goblin 3, Attacking Sigrún
 (1d20+4)[ 21 ] 
 (1d6+2)[ 5 ] 

Lonnie ends the round and then everyone else is up
 
Matt4
Della joins the others in attacking the sword armed goblins.

OOC

Action: Attack with Quarterstaff (2-handed)
- to hit:  (1d20+6)[ 16 ] 
- dmg:  (1d8+4)[ 8 ] 

Bonus Action: Martial Arts Attack
- to hit:  (1d20+6)[ 26 ] 
- dmg: [roll3]1d4+4[/roll]
JNAProductions
If there are any goblins left, Lonnie will once again summon her biting winds.

 
 Spoiler: OOC 
 (1d6)[ 4 ]  on a failed DC 14 Con save, number on die of  (1d20)[ 2 ] 
 
onlie2005
Maria continues to fire small fireballs at the nearest goblin to her. She does not want to use her area effect spells yet since all of her allies are engaged with the goblins and she does not want to harm them in the process.

 
 Spoiler: Actions 


Fire Bolt Attack:  (1d20+5)[ 18 ] 
Damage if Hit:  (1d10)[ 6 ] 
 
NontheistCleric
Seeing that the current group of goblins is as good as dead, Yorrel moves further into the cave, trying to listen and keep a lookout for any more that might be on the way.

 
 Spoiler: OOC 
Moving as far in as possible without provoking an opportunity attack.

Perception if necessary:  (1d20+3)[ 19 ] 
 
Lentrax
Netish continues her assault on the goblins, moving to and attacking the nearest available target.

 
 Spoiler 
 (1d20+5)[ 11 ] 
 (2d6+5)[ 15 ] 
 
Phyzor
With a gasp Smelkie wakes up, eyes wide open instantly sitting upright. A bit puzzled he looks around as to what the *beep* happened.
Seeing Yorrel dart of, he tastes the berry flavour in his mouth.  "wh-... what happened? "

Getting his bearings back he looks around and realises the battle is still on. He grasps his bow and looks for a target as the adrenaline kicks in immediately.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

Wrenching her greataxe from Klarg, Sigrún lets out a disappointed sigh. She then moves over to Smelkie, offers a hand up and says "Can't say we didn't try to be diplomatic."
Lentrax
With the goblins dead, Netish sighs as the focus and adrenaline of combat leaves her. Using the clothes of one of the goblins to wipe her sword clean, she replaces the blade on her back, then lifts one of the goblins up by an arm.

 Scrawny. Not strong. 

She looks over to where the bugbear lies after being killed by Sigrun. She looks at the wounds.

 Excellent work, though not flashy enough for the arena. But then again, they would perhaps be too busy watching the one who did the work. I would. 
Luccan
The goblins dead, you all move about the cavern. There is an exit to the north, leading into another cavern with a louder sound of flowing water. Yorrel sees no goblins on their way up, though it is dark if you try to peer too far from the fire. You can tell there is a small slope back down, though nowhere near as steep as the chimney.

As the rest of you look about the room and the various goods the goblins seem to have stolen for this hoard, you realize a significant amount of the boxes and barrels in the room bear the same marking, a shield with a lion's head on it. There is also a chest in the far corner of the room.
NontheistCleric
"Nothing on the way," Yorrel reports, peering as far into the cavern as she can. "Did they say anything about where Rockseeker was before the fight broke out?"
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

"Check the crates, see if there's anything we can learn," Sigrún says as she checks the chest.

Answering Yorrel she says "Gundren was already collected by Grol, so we'll need to plan our next steps, but Sildar is still here somewhere. We should find him first and see what he has learned."
NontheistCleric
"I don't think we should stop to inspect goods in the middle of the enemy's lair," Yorrel says. "Let's find Sildar first, then we can come back here if there's time."
Luccan
 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

"Check the crates, see if there's anything we can learn," Sigrún says as she checks the chest.

Answering Yorrel she says "Gundren was already collected by Grol, so we'll need to plan our next steps, but Sildar is still here somewhere. We should find him first and see what he has learned." 
 

The chest lock opens with a  *click*  and... there's no issue. The chest contains a decent pile of copper and silver, two potions, and a jade statuette of a frog with golden orb eyes
JNAProductions
Lonnie admires the jade frog.  "That's a nice little statue,"  she says.  "Smelkie, the berry do you good? Do you need another?" 
Phyzor
Smelkie turns to Lonnie once he sees everybody relaxing, especially with Yorrel telling thats there are no more goblins incomming.

 " Yes, I must have passed out. But this berry makes me feel much better somehow, thank you. I believe I still have one myself actually."  He starts looking through his stuff and pulls out the berry.  "See, there we go"  as he chomps it down, straight into his small belly.  "Now I have another berry in my belly" 

He gets up and walks to the boxes and crates and takes a good look at them. He scans a few to see if he can open them safely and continues to open them. Just to get a feel on what inside of them and, well perhaps its lucrative to take some of its contents.

 "What's in the chest Sigrún? 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

"Well they're not going to need this stuff any more," Sigrún laughs, passing the frog statue to Lonnie, "So you can have it."

She then pockets the silver and copper and hands one of the potions to Smelkie and says "We can figure out who gets the rest of stuff after we've found Sildar, unless anyone else is hurt?"
onlie2005
Maria is anxious to get going and is more worried then ever about her guardian. She asks,   "Who is this Grol and where exactly are he and Gundrenn? Do you mean they are not in this dungeon?"  
Luccan
The crates with the lion shield emblem contain finished goods: farm and mining tools, work clothes, one or two have a handful of weapons (perhaps unsurprisingly, it seems to be scimitars, short bows, and arrows). The other crates and barrels seem to be half-looted and contain various goods from sugar, salt, and flour to dried meat, coffee and tea, and even a few casks of ale.

In addition to the slight healing, Smelkie won't need to eat for the next day.
JNAProductions
 "Yay!"  Lonnie says, and lifts the jade frog to her face.  "I'll name you Arthur." 

When Maria brings up that someone is still in danger, she quickly pockets Arthur.  "She makes a good point-Gundrenn still needs us." 
Lentrax
Netish looks over the weapons. Nothing of terribly great value, at least not to her. Though she does go through the weapons long enough to see if there is a pair of scimitars that are close enough to identical for her to wield. And unless anyone stops her, she also goes through the clothing to find something better than the old worn down tunic she is wearing.
Luccan
 
 Originally Posted by Lentrax 
 Netish looks over the weapons. Nothing of terribly great value, at least not to her. Though she does go through the weapons long enough to see if there is a pair of scimitars that are close enough to identical for her to wield. And unless anyone stops her, she also goes through the clothing to find something better than the old worn down tunic she is wearing. 
 

Netish finds a workable pair of scimitars and some traveller's clothes in her size
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

Sigrún will look for another way out of the room so she can begin searching for Sildar.
NontheistCleric
"This way," Yorrel says, standing at the northern exit she was looking down for enemies. "We need to be quiet again–I can hear water, so it might be part of the floodable area."
Phyzor
 "Thanks for this potion, anybody got a clue to what it is? Also I take we will be splitting that coin later"  he says with a moan at Sigrún.

 "I am not feeling to well, I won't be taking the lead this time venturing forward." 
He positions himself in the middle of the group when they move deeper in the cave.
JNAProductions
Lonnie asks to examine the potions, and when allowed to, she gives them a good sniff. Nodding knowingly, she then pours a single drop from each onto her palm.  "Healing potions-not the same recipe as my parent uses, but they'll heal you up right." 
Lentrax
Netish, seeing the others preparing to move on, hurriedly stuffs the clothing into the sack she carries with a rope, and ties the scimitars to the rope and gets ready to follow along. She, as usual, follows beside Myrus.
Matt4
Della leaves the investigation to the younger members of the party, taking the occasion to take a breather. Wow, that was much more intense than she expected.

She takes a last look at the crests on the boxes, before following the others toward the rest of the cave.
Phyzor
 "A healing potion you say.... Well I have never used one before. Im feeling rather sh!tty and I sure do not want to die in this cave. Here goes" 
Without hesitation he uncorcks the bottle and gulps it.

 "There, thats much better" 
onlie2005
Maria has been worried about Gundrenn. So she is concentrating on what to do next. What she does do is keep alert. She follows along with the party but does not go ahead of them and scout. That is not her strength and if she got into melee she would be in a rather bad spot. So she waits for the others to go whereever need be.
Luccan
As you make your way into the next room, the sounds of running water reaches its peak volume. Ahead of you are two pools made of piled stones. A narrow waterfall flows into the pools from high above. The water flows out of the pools to the north west, creating the stream you saw flowing out the front of the cave. Five goblins stand around arguing, seemingly unaware of the fight you just had due to the roar of water. One holds a sturdy staff and stands ready near the pool. The rest are armed similarly to those you've fought before, bows and scimitars

There are two exits to this cavern, both to the west. One is the tunnel with the creek, sloping down ground level. The other is level with this room and appears to cross over the creek, but you can't tell without getting closer to the exit... and the goblins
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

Seeing the goblins nearby and currently unaware of her group, Sigrún decides to get the drop on them before they have a chance to react. "Get ready to attack." she says to the others before throwing a javelin at the one she assumes is the leader of the group.

 
 Spoiler 
Sigrún will throw a javelin at the goblin with the sturdy staff. To hit:  (1d20+4)[ 24 ] , to damage:  (1d6+4)[ 6 ]  +3 damage from the roll in the OOC thread.
 
Phyzor
Feeling rejuvenated Smelkie finds a good hiding spot to duck behind , potentionally out of reach of the goblins.
With Sigrún throwing her javelin he fires an arrow at the closest one.

 
 Spoiler: OOC 
  AR  - (1d20+7)[ 18 ] 
[roll=DR incl sneak]1d6+5+1d6[/roll]
 
JNAProductions
Lonnie summons her arctic wind again, targeting the nearest surviving goblin.

 
 Spoiler: OOC 
 (1d6)[ 4 ]  cold damage on a failed DC 14 Con Save, number on die of  (1d20)[ 5 ] 
 
NontheistCleric
"You're in pain," Yorrel calls to the goblins. "Terrible pain!"

 
 Spoiler: OOC 
Casting  Vicious Mockery  on the furthest goblin from Yorrel with a bow.

The goblin takes  (1d4)[ 2 ]  psychic damage on a failed DC 14 Wis Save. If they fail their save, they also have disadvantage on their next attack roll made before the end of their next turn.

 (1d20)[ 4 ]  Save for the goblin. Apply modifiers as needed.
 
Luccan
Sigrún's javelin takes the staff-goblin down in a moment. The goblins shriek and turn towards you, large black eyes glittering with hatred. But you have surprised them and it takes them a moment to gather themselves. Before they can react, Smelkie's arrow has slain another, Lonnie has partially frozen one over (though he lives), and Yorrel's curse causes another to cry out in pain.

What do the rest of you do?

 
 Spoiler: initiative 

Netish  (1d20+2)[ 18 ] 
Maria  (1d20+2)[ 21 ] 
Sigrún  (1d20+2)[ 13 ] 
Yorrel  (1d20+2)[ 7 ] 
Myrus  (1d20+6)[ 9 ] 
Della  (1d20+4)[ 11 ] 
Smelkie (1d20+5)[ 14 ] 
Lonnie  (1d20-1)[ 0 ] 

Goblins x3   (1d20+2)[ 16 ] 
 
Lentrax
Netish takes her greatsword in hand and charges toward the nearest goblin.

 
 Spoiler 
Attack:  (1d20+5)[ 22 ] 
Damage:  (2d6+3)[ 13 ] 
 
onlie2005
  "More goblins? Oh well time to have some more roast goblin for lunch."  

Maria again conjures up another small fireball and flings it at the nearest goblin.

 
 Spoiler: Actions 

Cast Fire Bolt: (1d20+5)[ 7 ] 
Cast Fire Bolt: (1d10)[ 6 ] 
 
Matt4
Della follows the others in attacking the new group of goblins.

OOC

Quarterstaff Attack:
- to hit:  (1d20+6)[ 24 ] 
- dmg:  (1d8+4)[ 6 ] 

Bonus action Unarmed Attack:
-to hit:  (1d20+6)[ 10 ] 
-dmg:  (1d4+4)[ 7 ] 
Luccan
Netish cuts the last healthy goblin down. Della's swing crushes another. Maria's firebolt glances off the ground near the remaining goblin, showering the cave in sparks, but missing her. As her comrades fall within moments of your arrival, the remaining goblin throws down her weapon and holds up her arms in surrender  Mercy, humans! Don't wanna die! 
JNAProductions
Lonnie nods, letting her casting focus settle in by her side.  "Smartest goblin we've met all day,"  she comments.  "If you want to keep living, you should answer our questions thoroughly and truthfully." 
Matt4
Seeing the girl surrender, Della immediately stops her attack: "  Of course dear, don't worry. Just don't pull off any nasty trick! Tell us, what's your name?  " - she asks the goblin.
Luccan
The goblin nods vigorously at Lonnie's demand, then looks to Della  Kresha. No tricks. You came from boss Klarg's den, so humans and friends must have killed him. Not that stupid  She attempts what you think is a reassuring smile, ruined somewhat by the light glinting off her sharp teeth
Lentrax
 Also stronger,  Netish says. She then point a to Sigrun, and goes on.  She cut off his arm through his shield, in one blow. Didn’t even seem to be that hard for her. 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

Sigrún goes to pick up her javelin and nods in agreement with Netish. “As easy as pulling the arms off a goblin.”
JNAProductions
Not being really prepared for an interrogation, Lonnie asks  "So, uh... Do you have a map or something you could point out where they took him? The dwarf you guys have." 
Luccan
Kresha cowers somewhat as the barbarians speak and averts her eyes from all of you  King Grol's boys took the dwarf and his map. 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

"And the human that was with him?" Sigrún says, squatting next to the goblin and still looking down upon her, "Where is Sildar Hallwinter?"
onlie2005
  "What did King Grol want with Gundrenn and the map? What was Gundrenn after and why is King Grol interested as well?"  , Maria asks concernedly, very worried about her guardian and friend.
Phyzor
Smelkies just starts looking for treasure on the dead goblins and in the area, seeing that interogation is handled pretty well.
Luccan
 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

"And the human that was with him?" Sigrún says, squatting next to the goblin and still looking down upon her, "Where is Sildar Hallwinter?" 
 

 Human is in the eating cave, the western cavern. Cross the bridge or take the side tunnel  she shrugs  Probably should go soon, Klarg wanted to eat him so they've been building a big cooking fire 

 
 Originally Posted by onlie2005 
   "What did King Grol want with Gundrenn and the map? What was Gundrenn after and why is King Grol interested as well?"  , Maria asks concernedly, very worried about her guardian and friend. 
 

 Don't know. Someone called the Black Spider paid King Grol a lot of money for the dwarf and what he was carrying to be taken back to King Grol's keep 
Phyzor
By hearing the words a lot of money Smelkie turns his head and makes his way up to the goblin.
 "Soooo where is this King Grol's keep that you're speaking of..." 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

Now she knows where Sildar is, Sigrún wastes no time heading off to rescue him. "I'm going to get Sildar. Anyone want to tag along?" She then heads towards the western cavern and this "eating cave" the goblin mentioned.
Lentrax
Netish looks to follow, but looks back to the others.

Then she thinks back over the past few days. No one has yelled at her. No one has beaten her for making mistakes.

Maybe things really are different.

She steps up beside the goliath and smiles up at her.

 Let's go. And if they have hurt your friend, then they can eat our steel in the eating cave. 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

"Ha!" Sigrún laughs, patting Netish on the shoulder, "I like your spirit, little flame."
Luccan
 
 Originally Posted by Phyzor 
 By hearing the words a lot of money Smelkie turns his head and makes his way up to the goblin.
 "Soooo where is this King Grol's keep that you're speaking of..."  
 

 Cragmaw Castle. It's 20 miles northeast, in Neverwinter Wood  Kresha thinks for a moment  Can't draw a map, usually have to search around a bit to find it. 
__________________________________________________  _____________________________

The goblin watches you leave and slowly fades into the darkness behind you. There are two routes to the western cave, as you understand. You can take the bridge most of the party spotted earlier or you can cross under the bridge and over the stream to go through another tunnel. Which way would you like to go?
onlie2005
Maria is following along, again staying at the center of group. She certainly hopes this 'eating room' does not mean any form of cannabalism. She is very worried about Sildar.
Phyzor
 "Are we going towards this eating cave? What if there are 20 goblins with a tissue around their necks with knives and forks in their hands waiting to eat... Well scratch that, just 20 goblins waiting to eat. ...  ... Us?" 

Almost died already once, why risk your life again for a low reward he thinks to himself. The treasure and Gundrenn is clearly at the castle.

If everyone start walking he won't stay behind alone though and will follow the group.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

Sigrún shows no signs of concern at Smelkie's words. "If there are only twenty of them they'll wish they had brought back up."
Luccan
Crossing the bridge over the creek you realize the lookout you were warned of must have run or been killed already, as you meet no resistance. The tunnel turns and you find yourselves facing a larger cavern with a big fire in the middle. Six goblins tend the fire, though each is actively armed unlike those in Klarg's den. At the far side of the cave, a set of roughly hewn steps leads up to a ledge where two more goblins can be seen relaxing. One is notably larger than the other goblins and seems to be wearing a few spoils of their raids, namely a tattered but clearly once expensive silk coat that has been torn and resewn repeatedly to fit a goblin, and a necklace with a handful of golden teeth tied to it
Lentrax
Netish followed close behind Sigrun. And as she sees the next group of goblins, she looks up to her companion.

 Same as before? We charge and let the others come behind? 
JNAProductions
 "Maybe we can get them to surrender?"  Lonnie asks.  "I can't imagine they're interested in dying." 
Phyzor
Overhearing the discussion Smelkie starts to duck into a safe hidingspot. He looks around to see if he can spot Sildar
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

"Music to my ears," Sigrún replies to Netish.

She then unsheathes her greataxe and shouts at the goblins before her. "Klarg is dead, as are all the goblins that stood beside him in battle and all those who stood guard outside. Surrender now or join them."

 
 Spoiler 
Intimidation check:  (1d20)[ 6 ] 

(you can't say Sigrún isn't  trying  to be diplomatic, she's just not very good at it I s'pose... 😛)
 
onlie2005
  "More goblins? What is this a goblin tourney or something? Oh well here we go again."  , Maria states as she readies herself for battle,   "Give me some room to cast Sleep if they don't surrender. Maybe I can take out a few of them so that this may be an easier battle."  
Lentrax
 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 1/2
Stone's Endurance: 1/1  
 
  

"Music to my ears," Sigrún replies to Netish.

She then unsheathes her greataxe and shouts at the goblins before her. "Klarg is dead, as are all the goblins that stood beside him in battle and all those who stood guard outside. Surrender now or join them."

 
 Spoiler 
Intimidation check: [roll0]

(you can't say Sigrún isn't  trying  to be diplomatic, she's just not very good at it I s'pose... 😛)
 
 
 

Still next to Sigrun, Netish holds her sword, still running with goblin blood she has yet to clean off.

 I won’t be upset if you don’t want to surrender. Your boss was fun to kill, and I’m sure you will be too. 
 
 Spoiler: Ooc 
trying to help Sigrun.
 
Luccan
The goblins scramble for a moment, but the larger one with the golden tooth necklace barks out in Goblin  Stop!  and they all freeze, looking at you. The leader peers down from the ledge and speaks in flawless Common  Impressive. Klarg was quite strong, if a bit thick. But now you're in a goblin den and you're tired. So why don't you make  me  an offer and if I like it, I won't have you gutted like fish 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"A goblin den? Are we meant to be impressed? I've seen more meat on little girls!" Sigrún laughs, pointing a thumb at Maria, but then the mirth is gone. The smile isn't one of amusement any more, but like that of a predator closing in on its prey. She then says, in flawless goblin, "I  offer  you only this... A swift death."

She then charges forward.

 
 Spoiler 
Move: Sigrún will get as close as she can to the large goblin.
Bonus: Activate rage.
Standard: Ready to hit the first thing that's stupid enough to enter her reach. To hit:  (1d20+6)[ 10 ] , to damage:  (1d12+6)[ 12 ] 
 
Luccan
 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 13/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"A goblin den? Are we meant to be impressed? I've seen more meat on little girls!" Sigrún laughs, pointing a thumb at Maria, but then the mirth is gone. The smile isn't one of amusement any more, but like that of a predator closing in on its prey. She then says, in flawless goblin, "I  offer  you only this... A swift death."

She then charges forward.

 
 Spoiler 
Move: Sigrún will get as close as she can to the large goblin.
Bonus: Activate rage.
Standard: Ready to hit the first thing that's stupid enough to enter her reach. To hit:  (1d20+2)[ 11 ] , to damage:  (1d20+2)[ 9 ] 
 
 
 

These goblins are more ready and begin to form a line as you approach. Your swing misses as your steps back and draws a scimitar and slings a shield off his back

 
 Spoiler: That's initiative folks! 


Netish  (1d20+2)[ 11 ] 
Maria  (1d20+2)[ 9 ] 
Sigrún  (1d20+2)[ 13 ] 
Yorrel  (1d20+2)[ 8 ] 
Myrus  (1d20+6)[ 16 ] 
Della  (1d20+4)[ 15 ] 
Smelkie (1d20+5)[ 25 ] 
Lonnie  (1d20-1)[ 14 ] 

Goblins x7   (1d20+2)[ 22 ] 

Yeemik (the leader)   (1d20+2)[ 8 ] 
 
Lentrax
Netish smiles as Sigrun charges forward.

 I like her... 

Netish doesn't wait, raises her own sword, and charges forward at the large goblin who dared tell her to surrender herself, bringing the blade around in a massive swinging arc.

 
 Spoiler: OOC 
A:  (1d20+5)[ 24 ] 
D: (2d6+3)[ 9 ] 
 
onlie2005
Maria tosses some fine sand from her component pouch in the direction of the goblins and mutters an incantation.

 
 Spoiler: Actions 

Cast Sleep spell in an area behind the goblins in such a way that as many of tnem can be caught in the spell without affecting any nearby allies. Affects 5d8 total hit points of creatures starting with the lowest hit points at that moment.

Total hit points of creatures affected:  (5d8)[ 22 ] 
 
Luccan
The goblins let out a battle cry and swarm the barbarians on the front line. Those unable to get to the front pick up heavy stones and chuck them towards those further back. As their blows rain down, Myrus calls out to Tempus for a battle blessing on Netish, Sigrún, and Smelkie

 
 Spoiler 

Attacks on Sigrún
 (1d20+4)[ 9 ] 
 (1d6+2)[ 5 ] 
 (1d20+4)[ 22 ] 
 (1d6+2)[ 6 ] 

Attacks on Netish
 (1d20+4)[ 17 ] 
 (1d6+2)[ 4 ] 
 (1d20+4)[ 8 ] 
 (1d6+2)[ 7 ] 

Attack on Maria

 (1d20+4)[ 17 ] 
 (1d6+2)[ 8 ] 

Attack on Della
 (1d20+4)[ 17 ] 
 (1d6+2)[ 6 ] 

Attack on Myrus
 (1d20+4)[ 13 ] 
 (1d6+2)[ 6 ] 

Netish, Sigrún, and Smelkie are all Blessed
 
Phyzor
Smelkie will fire an arrow at the one in combat with Sigrùn.

 
 Spoiler: OOC 
  AR  - (1d20+7)[ 25 ] 
  DR  - (1d6+5)[ 8 ] 
  sneak  - (1d6)[ 4 ] 
 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

Giving a thumbs up to Smelkie for the assist, Sigrún continues her relentless advance towards the leader of the goblins and unleashes a mighty swing.

 
 Spoiler 
If Sigrún can reach the leader of the goblins, she will hit them. Otherwise, hit the nearest goblin. To hit:  (1d20+6)[ 24 ]  plus  (1d4)[ 4 ]  from Bless,  (1d12+6)[ 9 ]  damage.
 
Luccan
Three goblins drop in quick succession as the two barbarians and the halfling land decisive blows. Another three succumb to Maria's spell and fall to the ground asleep. The remaining goblins are the leader and the one with him on the ridge. Della throws a dart at the leader, followed by Lonnie's cantrip.

 
 Spoiler 

Della
Attack  (1d20+6)[ 10 ] 
Damage  (1d4+4)[ 5 ] 

Yeemik Frostbite Save
 (1d20)[ 20 ] 
Damage  (1d6)[ 4 ] 
 
JNAProductions
 
 Spoiler: OOC 
I apologize, I thought I had posted an action in this fight.
My bad!
 


Lonnie looks at the two standing goblins.  "Change your minds?"  she asks.
Luccan
 
 Originally Posted by JNAProductions 
  
 Spoiler: OOC 
I apologize, I thought I had posted an action in this fight.
My bad!
 


Lonnie looks at the two standing goblins.  "Change your minds?"  she asks. 
 

Having avoided the dart and shaken off your spell, the large goblin spits, and then reaches behind him. He hauls a heavily injured human man in chain armor forward  You seek his death? If not, you will leave Yeemik tribute and flee!  He gives you all a cruel smile  Yeemik will even let him go in a few days, to drag himself back to the human town and spread word of Yeemik. Or...  The goblin pushes the man towards the ledge, keeping a boot on him to kick him off if you fight. The ridge is only about 10 feet high, but the man is half-conscious and already wounded.
JNAProductions
 "..."

"Look, I'm not the most experienced about this, but I really don't think you're in position to barter. Like... Your kill him. Then you die. Or you stand down, and we don't kill you,"  she says.  "I promise we'll spare you if you just surrender peacefully-and I think my word is better than yours." 
Lentrax
 You want the name Yeemik to mean something? Let the human go. Leave. Earn some scars. Win real fights. 

Netish shrugged.

 Or die here. Your choice. But me? I often prefer the path with willing women down it. 
Phyzor
 "Can't we jus kill him?"  Smelkie says while loading an arrow and aiming for Yeemik.  "Nobody will know who, whats your name again?... he was and we will be awarded for rescueing a man from foul and stinky goblins." 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"You know the second you start bartering you've already admitted defeat, right? A true warrior never entreats for their life," Sigrún says, her tone clearly of disappointment, "Simple fact is, if you hurt him you'll never get out of here alive. There's nobody left in this place to come to your rescue and if he dies, you die."

She waits a moment to let it sink in. "Your only chance to see the sun rise tomorrow is to hand over the human, curl up into a fetal position and pray to whatever god you believe in that we leave before night falls and all the predators of the woods are attracted here by the smell of carrion. They'll use your bones to pick the meat from their fangs."
Luccan
The goblin leader hesitates. Your words all ring true and it takes no great insight to see the reality of the situation makes him furious. His one conscious ally has lowered her bow and whispers in Goblin

 
 Spoiler: Perception check/passive: 12 + Goblin 
 Enough of us will live... we can go east and be done with King Grol and the Cragmaws. 
 


Yeemik's head drops and he takes his foot off of the human man  Take him and be gone. We have better things to do than squabble over a worthless prisoner 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

Sigrún picks the human up and hoists him upon her shoulder and begins to leave the cave. Before she does, though, she turns to the goblins and says "Now you bring it up, since we're all good friends now and we should never cross paths again, why don't you tell us where we can find King Grol and we won't need to tell him you headed east?"
Luccan
Yeemik snarls at you and spits out  It's northeast of here in Neverwinter Wood. Should be easy to find if you don't lose your way in the forest.  The goblins put to sleep by Maria's spell begin to stir as the magic starts to wear off.
JNAProductions
Lonnie feeds one of her berries to the unconscious man.  "Thanks little guys,"  she says to the goblins.  "Stay out of trouble, okay?" 
Luccan
The goblins glare as you exit the cave. The man comes to after being fed the goodberry, standing on his own and glancing around at all of you  Who are you? Where is Gundren? . The man is on the taller side and though middle-age has greyed his hair, he has the build of warrior. Now alert, he seems tense but ready to hear you out
JNAProductions
 "We were hired by Gundren to escort some stuff to the mines. But then stuff went bad, and now we're here to save the day!"  Lonnie tells him.  "We found out that Gundren is being held captive by King Grol, and we've got a vague idea of where he is. We're probably gonna go there next to save him too. Also I'm Lonnie-what's your name?" 
Phyzor
 "More importantly.... Aparantly there was a prize on your heads. What is it that you guys are involved in that someone would pay good cash to kidnap and murder?" 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"We should probably go to Phandalin first," Sigrún suggests, "Then Sildar here can get some rest while we update Gundren's brothers on the situation - assuming they're still waiting for us in Phandalin, as Gundren was meant to."
onlie2005
  "Sildar its me Maria."  , Maria says walking over to him and making sure he was all right,   "We came here to rescue you and Gundrenn after we heard you and him were kidnapped by raiders. What happened?"  
Luccan
 
 Originally Posted by JNAProductions 
  "We were hired by Gundren to escort some stuff to the mines. But then stuff went bad, and now we're here to save the day!"  Lonnie tells him.  "We found out that Gundren is being held captive by King Grol, and we've got a vague idea of where he is. We're probably gonna go there next to save him too. Also I'm Lonnie-what's your name?"  
 

 Damn, that means they have the map.  He gives Lonnie a nod  Sildar Hallwinter 

 
 Originally Posted by Phyzor 
  "More importantly.... Aparantly there was a prize on your heads. What is it that you guys are involved in that someone would pay good cash to kidnap and murder?"  
 

 Gundren and his brothers found Wave Echo Cave. It's where the map leads  He looks between all of you and explains for those unfamiliar with the name the significance:  Over half a millennia ago, dwarves and gnomes who lived in this part of the world made the Phandelver Pact, an agreement to share the rich mines of Wave Echo Cave. Supposed to have not only contained countless previous metals, but also great magical power. Spellcasters came and allied with the Phandelver Pact to create The Spell Forge. So potent was the magic in the cave a regular craftsman using the Spell Forge could create magic items. In the hands of real mage who understood it, it could create wonders.  Sildar sighs  But you know how such stories end. A hoard of orcs and evil wizards came and the two groups, the dwarves and gnomes and their allies and the orcs and their dark magic patrons, slaughtered each other. Wave Echo Cave, as well as the mines, were lost. People have been searching the hills around here for it since. And now an unknown force behind these goblins, someone I heard them call The Black Spider, has the map to it in the goblin fortress. 

 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"We should probably go to Phandalin first," Sigrún suggests, "Then Sildar here can get some rest while we update Gundren's brothers on the situation - assuming they're still waiting for us in Phandalin, as Gundren was meant to." 
 

Sildar nods  I was only Gundren's escort to town anyway. I wanted to make sure he got there safe, lot of good that did, but I need to find my contact.  He again looks between all of you, this time sizing you up  I don't want to delay you, but I could use your help once we're in town. You'd have the gratitude of the Lords' Alliance. And someone else in town might have an idea of where the Cragmaws are keeping Gundren and the map. 

 
 Originally Posted by onlie2005 
   "Sildar its me Maria."  , Maria says walking over to him and making sure he was all right,   "We came here to rescue you and Gundrenn after we heard you and him were kidnapped by raiders. What happened?"   
 

 Maria? Gundren's ward? I'm sorry, lass. I pray he can be found before the worst happens. I at least know they took us both alive, so it must be important they can talk to him. 
Lentrax
At the mention of lords. And alliances, which means nothing to the tiefling woman, Netish goes back to looking down and trying to not draw attention to herself. She willingly follows along beside the group, keeping her head down and watching the ground beneath her feet so she doesn’t trip and fall.
Phyzor
 Soooooo, there is a long forgotten place that you had a map off. Which is now lost and in hands of the spider king. It sounds like we need to get that map back guys, it must be worth quite a lot. Let's make our way to Phandalin, get rationed up and get that map back.  Smelkie looks around the group to get a sense if everybody agrees.
JNAProductions
Lonnie nods.  "Do we get paid extra for this?" 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"The favour of the Lord's Alliance is worth more than some extra coin," Sigrún says to Lonnie, "but I'm sure Gundren and his brothers will show their appreciation in another way."

She then turns to Smelkie, "That does sound like a good idea. Sildar can fill us in on what he knows about this Black Spider on the way. Netish and I will take point, if you're up for that," she finishes, looking to Netish, "Don't want to get ambushed by goblins again."
Lentrax
Netish looks up at her name, and smiles weakly.

 I can. But I will need a rest soon. 
Luccan
Smelkie's earlier attention when the group was lead to the cave allows him to easily guide you back to the road and your cart. Sildar tells you all he can, but unfortunately it isn't much  I never saw them myself. I can guess the Black Spider isn't any sort of goblinoid else they probably would have challenged the Cragmaw's so-called king, not paid him off.  Once you're on the road, he tells you more about his own mission he requested help with  A wizard named Iarno Albrek was sent to Phandalin by the Alliance two months ago. We haven't heard word of or from him since, which with Gundren's kidnapping suggests a larger force working in the area. Once I've rested a bit, I'll talk to some of the locals. If I can find anything and you're still in town, I'll meet with you back at the inn. And don't worry, there's gold in it for you too, if that's what motivates you.  The rest of the trip is fairly short and uneventful. Those of you in need of rest have time for a Short one, as the horses are capable of pulling a few people with the goods. Before long, you're turning south off the Triboar to an even less frequented trail that at last emerges from between the trees.

The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins-crumbling stone walls covered in ivy and briars-surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town. As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go by.

Sildar nods to a few people from the seat of cart, where he sits alongside whoever is driving the horses  Shall we secure lodgings? I'm in need of a hard drink and a soft bed 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"Go on ahead, but don't drink them dry without us!" Sigrún says to Sildar with a laugh, "We should drop this stuff off to Barthen's Provisions as asked and see if we can't find Gundren's brothers. After that we'll join you."
onlie2005
  "Our first priority should be to find Gundrenn. He must come first!"  , Maria says firmly.
Lentrax
 
 Originally Posted by Luccan 
 Smelkie's earlier attention when the group was lead to the cave allows him to easily guide you back to the road and your cart. Sildar tells you all he can, but unfortunately it isn't much  I never saw them myself. I can guess the Black Spider isn't any sort of goblinoid else they probably would have challenged the Cragmaw's so-called king, not paid him off.  Once you're on the road, he tells you more about his own mission he requested help with  A wizard named Iarno Albrek was sent to Phandalin by the Alliance two months ago. We haven't heard word of or from him since, which with Gundren's kidnapping suggests a larger force working in the area. Once I've rested a bit, I'll talk to some of the locals. If I can find anything and you're still in town, I'll meet with you back at the inn. And don't worry, there's gold in it for you too, if that's what motivates you.  The rest of the trip is fairly short and uneventful. Those of you in need of rest have time for a Short one, as the horses are capable of pulling a few people with the goods. Before long, you're turning south off the Triboar to an even less frequented trail that at last emerges from between the trees.

The rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins-crumbling stone walls covered in ivy and briars-surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town. As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go by.

Sildar nods to a few people from the seat of cart, where he sits alongside whoever is driving the horses  Shall we secure lodgings? I'm in need of a hard drink and a soft bed  
 

Netish gets in the cart. As she rests in the back of the cart, she removes the ruins of her ragged clothes, tears it into strips and uses it to bind the worst of her new wounds. She fingers one, and smiles, knowing it will become a new scar to prove her worth in a fight.

Once she has her wounds bound, she takes the clothes she scavenged from the cave and begins putting them on. It turns out to be a simple, light blue dress. She fastens the waist with the belt she found, but then picks up the boots and looks at them. With a curious look, she tosses them down on the cart beside her, not bothering to put them on.

 
 Spoiler: Short rest 
 (1d12)[ 5 ] 
 
Phyzor
In the back of the cart Smelkie is sharpening his set of tableknives thinking they might come in handy at some point as a weapon or a trap.
He looks for Yorrel  "Hey Yorrel, thanks for bringing me back up back there. This goblin came at me with red fury in its eyes and I blacked out." 
 "Why was Iarno sent to Phandalin?"  he asks after Sildar tells them about him. If there's a larger force at hand this wizard must play a role as well since he seemingly vanished.

Arriving in Phandalin Smelkie says  "I need a drink too, but I agree with Sigrùn, we need to head to Barthen's Provisions first. There's a payment awaiting, then we drink and discuss the Lord's alliance." 
JNAProductions
Lonnie nods along. She doesn't really know who this Alliance is or why they're so important, but they sound nice at least.
Luccan
 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"Go on ahead, but don't drink them dry without us!" Sigrún says to Sildar with a laugh, "We should drop this stuff off to Barthen's Provisions as asked and see if we can't find Gundren's brothers. After that we'll join you." 
 

It takes little time to find the largest trading post in Phandalin, stocked with whatever a prospector or adventurer could need on the road. In addition to the two young store clerks who begin unloading the wagon once you arrive, Barthen himself is sitting at the counter, a balding man with a kindly smile.  I appreciate you bringing the shipment in. Linene at the Lionshield Coster and I have both been losing wagons lately.  He hands out 10 gold apiece to each of you, then seems to reconsider from your battered looks and give you each another 5 gold  Hazard pay.  After a moment he seems to recognize Maria  Ah, last time he was in town Gundren mentioned he'd be sending his charge out here soon. I'm sad to say he hasn't stopped by, must've gone straight to his brothers' camp 

 
 Originally Posted by Phyzor 
 In the back of the cart Smelkie is sharpening his set of tableknives thinking they might come in handy at some point as a weapon or a trap.
He looks for Yorrel  "Hey Yorrel, thanks for bringing me back up back there. This goblin came at me with red fury in its eyes and I blacked out."  
 

Yorrel smiles  Any time. Glad we all made it out mostly intact. 

 
 Originally Posted by Phyzor 
  "Why was Iarno sent to Phandalin?"  he asks after Sildar tells them about him. If there's a larger force at hand this wizard must play a role as well since he seemingly vanished.

Arriving in Phandalin Smelkie says  "I need a drink too, but I agree with Sigrùn, we need to head to Barthen's Provisions first. There's a payment awaiting, then we drink and discuss the Lord's alliance."  
 

Sildar answers  He was supposed to be establishing some rule of law in the area. With the merchant caravans and travelers being attacked,   he gestures to you all and himself,  we knew banditry had become a problem, but Iarno wasn't supposed to trouble any rough looking locals, just push the townmaster into forming a guard or militia. 

 
 Originally Posted by onlie2005 
   "Our first priority should be to find Gundrenn. He must come first!"  , Maria says firmly. 
 

Sildar nods  I pray you find him quickly, lass.  He points just past Barthen's provisions, to the town green which among other buildings has a small stone shrine  There's a shrine to Tymora if you're looking to ask for luck of your own.  As he departs he tells you  I'll be at the Stonehill Inn. Can't miss it. Even if you're going straight after Gundren, you should get some rest there first. 

 
 Originally Posted by Lentrax 
 Netish gets in the cart. As she rests in the back of the cart, she removes the ruins of her ragged clothes, tears it into strips and uses it to bind the worst of her new wounds. She fingers one, and smiles, knowing it will become a new scar to prove her worth in a fight.

Once she has her wounds bound, she takes the clothes she scavenged from the cave and begins putting them on. It turns out to be a simple, light blue dress. She fastens the waist with the belt she found, but then picks up the boots and looks at them. With a curious look, she tosses them down on the cart beside her, not bothering to put them on.

 
 Spoiler: Short rest 
[roll0]
 
 
 

The boots are well made, but not particularly impressive. The dress is comfortable and surprisingly clean.


 
 Originally Posted by JNAProductions 
 Lonnie nods along. She doesn't really know who this Alliance is or why they're so important, but they sound nice at least. 
 

Myrus speaks up at the mention of the Lord's Alliance  Defenders of the free cities of the Sword Coast and some of their allies. A worthy company, though they don't march to war as a group often. Tempus knows their battles and desire for victory over their foes. 
JNAProductions
 "They sound like city folk,"  Lonnie says.  "Which, I guess is okay. Some of the city folk are nice." 

She makes her way to the shrine of Tymora, and looks it over.  "Um... Hello?"  she says to the shrine.  "Ms. Tymora? I don't think we've ever talked before. But, um, there's this dwarven guy who's in trouble. He's Maria's parental figure, and if you're there, can you make sure he's doing okay? Maria's a pretty nice girl, and she deserves to have a good family. And, if you're willing, could you check on my parent too? I know that they're doing fine-but maybe let them know I'm okay? I know Velguardr's gonna worry about me." 
 
 Spoiler: OOC 
Lonnie does not know how shrines or prayers work. :P
 
Lentrax
Netish finishes the ride in the back of the cart.

When they arrive at the trading post, she picks up her weapons (having figured out how to strap the two scimitars to her waist). Her greatswird, she slings over her shoulder, letting its weight hang comfortably on her back. She doesn’t have much else in the way of belongings, so she has little else to burden herself with as she steps down, leaving the boots behind.

Then it becomes quickly apparent to almost everyone that she is undure of what to do with herself now. Especially with more people about.
onlie2005
Maria is upset that they did not go rescue Gundrenn first. But now that she has had time to think about it she realized that the party is tired and needed rest and healing. including her. So she heads to the inn.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"The roads are growing ever more dangerous," Sigrún ponders, "Goblins and bandits spring up like weeds. Once our duty is concluded here, making the roads safer is something I intend to do."

After a moment she continues, "Can you point us in the direction of this camp?" she says to Barthen, "We need to talk to Gundren's brothers."

Afterwards, while the group does its own thing, Sigrún heads to the Smithy to enquire about their weapons. She is looking for a maul, in particular.
Luccan
 
 Originally Posted by JNAProductions 
  "They sound like city folk,"  Lonnie says.  "Which, I guess is okay. Some of the city folk are nice." 

She makes her way to the shrine of Tymora, and looks it over.  "Um... Hello?"  she says to the shrine.  "Ms. Tymora? I don't think we've ever talked before. But, um, there's this dwarven guy who's in trouble. He's Maria's parental figure, and if you're there, can you make sure he's doing okay? Maria's a pretty nice girl, and she deserves to have a good family. And, if you're willing, could you check on my parent too? I know that they're doing fine-but maybe let them know I'm okay? I know Velguardr's gonna worry about me." 
 
 Spoiler: OOC 
Lonnie does not know how shrines or prayers work. :P
 
 
 

The shrine is a small stone structure open to the elements. An altar, on which a small donation bowl is placed, is flanked by standing stones.

As you finish your improvised prayer, a woman's voice responds with a chuckle  Tymora hears your prayer, sister, as she does all those who ask for her blessing.  An elven woman steps from behind one of the shrine's standing stones, holding a clay jug in one hand. Her other arm is in a sling and a number of small cuts and bruises are visible on her hands and face. Despite this she smiles and motions to the table. She sits and pours you both some water into the cups at the table  Apologies for the interruption but my lady and I don't get many visitors from out of town. Except the miners but they always ask to become wealthy. Gets a bit old. But you're not like most visitors we get. What brings you to Phandalin?  She sips her water then speaks again  Ah, I am quite rude today. I am Sister Garaele. I care for the shrine in the name of Lady Tymora 

 
 Originally Posted by Lentrax 
 Netish finishes the ride in the back of the cart.

When they arrive at the trading post, she picks up her weapons (having figured out how to strap the two scimitars to her waist). Her greatswird, she slings over her shoulder, letting its weight hang comfortably on her back. She doesn’t have much else in the way of belongings, so she has little else to burden herself with as she steps down, leaving the boots behind.

Then it becomes quickly apparent to almost everyone that she is undure of what to do with herself now. Especially with more people about. 
 

Most folk are headed home as the evening encroaches and you get a few odd looks, but for the most part folks just give you a nod and continue on. You get the sense the oddity here is mostly that they do not know you, not that you are a tiefling. They give your companions much the same look. As you try to decide what to do next, Myrus joins you  We haven't had a chance to talk since the cave. You fought well, Tempus was honored by the battle. 

 
 Originally Posted by onlie2005 
 Maria is upset that they did not go rescue Gundrenn first. But now that she has had time to think about it she realized that the party is tired and needed rest and healing. including her. So she heads to the inn. 
 

The Stonehill Inn is a newer building, built from rough-hewn timber and fieldstones. As you enter the common room you see that number of locals have already filled most of the tables, but a busy looking barmaid calls out  Be with you in a moment, dear!  You see Sildar deep in conversation with an older patron and what seems to be the matron of the inn.


 
 Originally Posted by Infernally Clay 
 "The roads are growing ever more dangerous," Sigrún ponders, "Goblins and bandits spring up like weeds. Once our duty is concluded here, making the roads safer is something I intend to do."

After a moment she continues, "Can you point us in the direction of this camp?" she says to Barthen, "We need to talk to Gundren's brothers."

Afterwards, while the group does its own thing, Sigrún heads to the Smithy to enquire about their weapons. She is looking for a maul, in particular. 
 

Barthen ponders for a moment and says  You know, I don't think they've ever told me where they were camping. Most of the miners around these parts are secretive, paranoid about claim jumping. It took the three of them being drunk all night at the Stonehill Inn before they told anyone they found Wave Echo Cave. Probably the most exciting mining news the town has had in years.  If you mention the Smithy, Barthen will point you elsewhere  Smiths in town only work on mining tools and farm equipment. Lionshield Coster is where you want to go for a weapon, Linene always keeps a few things in stock for the odd mercenary or adventurer that wanders through. 
JNAProductions
 
 Originally Posted by Luccan 
 The shrine is a small stone structure open to the elements. An altar, on which a small donation bowl is placed, is flanked by standing stones.

As you finish your improvised prayer, a woman's voice responds with a chuckle  Tymora hears your prayer, sister, as she does all those who ask for her blessing.  An elven woman steps from behind one of the shrine's standing stones, holding a clay jug in one hand. Her other arm is in a sling and a number of small cuts and bruises are visible on her hands and face. Despite this she smiles and motions to the table. She sits and pours you both some water into the cups at the table  Apologies for the interruption but my lady and I don't get many visitors from out of town. Except the miners but they always ask to become wealthy. Gets a bit old. But you're not like most visitors we get. What brings you to Phandalin?  She sips her water then speaks again  Ah, I am quite rude today. I am Sister Garaele. I care for the shrine in the name of Lady Tymora  
 

Lonnie looks over to the woman, and shakes her head.  "You're not being rude! I'm Lonnie. And I'm here because my parent wanted me to have a chance to get acquainted with people. They're a druid, see, and kinda a hermit too. But, you know, not everyone likes the quiet life, and it's really all I've known, so they wanted me to get a little more experience before I really chart my life's path. And... Do they know Gundren? I don't actually know-I think Velguardr just keeps tabs on things and when they heard that Gundren was being a parental stand-in, they figured that'd be a good way to get used to people."

"But, it looks like you're doing a good job with the shrine! Nice and neat and tidy,"  she continues.  "The bowl is for money, right? I should probably hold onto some of mine, but I'm sure Ms. Tymora would appreciate a bit." 

She fishes a gold piece from her pockets and drops it in the bowl. It makes a pleasant ringing as it spins and settles in, eliciting a little laugh from Lonnie.
Lentrax
 
 Originally Posted by Luccan 
 Most folk are headed home as the evening encroaches and you get a few odd looks, but for the most part folks just give you a nod and continue on. You get the sense the oddity here is mostly that they do not know you, not that you are a tiefling. They give your companions much the same look. As you try to decide what to do next, Myrus joins you  We haven't had a chance to talk since the cave. You fought well, Tempus was honored by the battle.  
 

 I don’t know what that means. All I know how to do is fight. 
Phyzor
With a nod of appreciation Smelkie takes the gold.  "Looks like we're heading off to the Stonehill Inn as well, there's information to gather over there"  he says to Sigrùn.

He turns to Barthen  "Where can we find general traveling provisions, is that Lionshield Coster as well? Lets go over before ending up in the Inn, I'm sure that once we're there we wont be leaving that place till he had a nights sleep" 
onlie2005
Maria needs to cool down and collect herself. So she heads to the nearest table and sits down. She looks around and observes her surroundings, listening to any gossip or tales that might be interesting or of relevant value. She also orders some tea and a beef stew.
Lentrax
Completely unsure of herself, Netish walks into the inn, having been led there, more or less, by Myrus.

But now that she is standing in the doorway, she seems at a complete loss as to what to do.
JNAProductions
 "I should probably check on the others-you have yourself a wonderful day, miss!"  Lonnie says, and moves off.


 
 Originally Posted by Lentrax 
 Completely unsure of herself, Netish walks into the inn, having been led there, more or less, by Myrus.

But now that she is standing in the doorway, she seems at a complete loss as to what to do. 
 

Lonnie is looking at the sky as she approaches the inn, and turns her head down in time to avoid walking into a wall. She does not, however, do it in time to avoid bumping into Netish.  "Sorry! Sorry-oh hi Netish! I sent a prayer for good fortune at a little shrine. Maybe it'll help us!" 
Lentrax
She feels the bump, and turns to see Lonnie as the one who did it. The gladiator seems very different from the one who very confidently taunted goblins before charging recklessly into battle. If anything, the tiefling seems absolutely terrified at something.

  Maybe.   Netish says in a hoarse whisper in response.
JNAProductions
 "You okay?"  she asks, concern in her voice.  "Do you need a hug? I give really good hugs!"  she adds, smiling.
Lentrax
  I don't...    she starts.

  What do I do?  

Yup.

Terrified.
JNAProductions
Lonnie looks at Netish.  "Hey-it's gonna be okay! The people here are nice, and if any of them are mean, we'll make sure they know you don't deserve that!"  She takes the tiefling's hand and walks into the inn, pulling her along with without too much force.  "Come on! I bet they've got some tasty stuff to chow on." 
Lentrax
Netish lets herself get pulled along. That, at least, is something familiar to her.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

After Sigrún has visited the Smithy about that weapon she would like she wanders to the inn just in time to see Netish get dragged around by Lonnie.

"Bit of an odd sight, that," she quietly chuckles to herself, and follows them inside.
Lentrax
  But… I’ve never done anything like this before…  
JNAProductions
 
 Originally Posted by Lentrax 
   But… I’ve never done anything like this before…   
 

 "You'll do fine! Just say hi to people,"  Lonnie encourages Netish.
Lentrax
Netish looks and waves at the first person she sees looking in her direction.

 H-hi? 
Phyzor
At that moment Smelkie walks in. He waves back to Netish and walks up.  "Thanks for the wave, but I would have spotted you regardless"  he says while his head tilts up every step he takes.

 "Wow, that was some nasty smelling cave back there. I wonder who this so-called king is."  He quite obviously didnt mention the word Spider-King to not raise any suspicion.  "What did you find in that chest Sigrùn?  
Lentrax
 Is that how it works? I just wave to people I know? Just keep to myself otherwise? 
JNAProductions
 "Well, it depends... If you want to make new friends, you gotta talk to people you don't already know!"  Lonnie tells Netish.  "But if you're happy with the people in your life already, you don't need to meet new people. It's not bad to practice being social, though-that's what I'm doing!" 
Lentrax
Netish wrinkles her nose in confusion.  Social? 
JNAProductions
Lonnie nods.  "Exactly!" 

After a moment or two, she realizes that Netish doesn't actually understand.  "Er... Like, people talking. Meeting others. Having friends." 
Lentrax
 Oh. How do you? 
onlie2005
Maria will order some beef stew and mint tea. She looks around the room discreetly and asks the serving wench,   "So are there any interesting rumors or gossip around heres of late?"  
Luccan
 
 Originally Posted by JNAProductions 
  "I should probably check on the others-you have yourself a wonderful day, miss!"  Lonnie says, and moves off. 
 

The priestess waves you goodbye  Come by if you're in town again, sister. I could use an adventurous sort for a job.  She motions to her wounds, but gives you a pleasant smile as you leave


 
 Originally Posted by onlie2005 
 Maria will order some beef stew and mint tea. She looks around the room discreetly and asks the serving wench,   "So are there any interesting rumors or gossip around heres of late?"   
 

The bar maid looks over her shoulder, towards the innkeeper and his wife now in conversation with Sildar, before looking back to Maria  Trilena says it ain't proper talk for dinner time, but rumor has it our local woodcarver Thel Dendrar was murdered by the Redbrands. He up and disappeared after a fight with one who leered at his wife and some say they saw his wife and kids being taken by the ruffians. No one knows where they stay, but they almost always drink at The Sleeping Giant. Mr. Toblin won't let them in here 

She takes your orders back and soon fresh, hot food is in front of you
onlie2005
Ever curious about what is going on regarding anything related to murder being a concerned citizen and all Maria had to ask,   "Who or what are the Redbrands?"  
Luccan
 
 Originally Posted by onlie2005 
 Ever curious about what is going on regarding anything related to murder being a concerned citizen and all Maria had to ask,   "Who or what are the Redbrands?"   
 

An older man at the bar starts up at the name and turns towards you. Based on the layer of dirt covering him and the pickaxe leaning by his seat, you'd guess he's one of the local miners who has come into town to spend whatever gold he's found  The Redbrands? They're thugs and ruffians they are! Townmaster won't do a thing about 'em! 
JNAProductions
  "See, you can offer help here!"   Lonnie tells Nettish.   "Helping other people is a great way to make friends!"  
Lentrax
  But all I know how to do is kill people. Is that how I make friends?  

Not a trace of irony or sarcasm in her voice.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"Sometimes cleaning up a town can create opportunities for allies and friendships," Sigrún says, "So why don't we sort out these Redbrands for these good people and see what happens?"
Luccan
 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"Sometimes cleaning up a town can create opportunities for allies and friendships," Sigrún says, "So why don't we sort out these Redbrands for these good people and see what happens?" 
 

As you say this, Sildar steps over to you  I hope I heard correctly, because from what I can gather my missing wizard is also likely the fault of the Redbrands  he sighs and pulls up a chair  If he's still alive, he's somewhere in town, but no one seems to know where they've established themselves 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"Then why don’t we visit The Sleeping Giant tomorrow and find out?” Sigrún suggests to the group as much as Sildar, “Maybe we can ask them politely about your wizard friend and the woodcarver’s family.”
Luccan
 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 10/15, AC: 15
Conditions: None
Rages: 0/2
Stone's Endurance: 1/1  
 
  

"Then why don’t we visit The Sleeping Giant tomorrow and find out?” Sigrún suggests to the group as much as Sildar, “Maybe we can ask them politely about your wizard friend and the woodcarver’s family.” 
 

Sildar nods in agreement   I'll pick up new arms tomorrow morning from the coster and meet anyone coming on the town green. We can walk to the taphouse together.  Sildar looks to Maria  I know you want to go after Gundren, lass, so I won't blame you if you take what companions will go after him, but I promise to do what I can to help once I've run this thing down. And I know I'd feel a lot better if we had a wizard at our back  he bids you all a good evening and heads off early to sleep off his bruises. Your food arrives shortly and you're all left to discuss amongst yourselves your next steps or head in for the night
onlie2005
Maria would be interested in the missing mage but for her worried about her mentor and friend Gundrenn. But since she could not do it alone she had to follow along with the party. So instead she finishes dinner and heads up to her room to sleep so she can get up early and get to the botton of things with her new friends.
Phyzor
To Sildar  "Is there a link between your wizards disappearance and Gundrenn's as far as you know. I'd like to know what Im getting myself involved in, since that cave was a near dead experience for me. Would rather not have that happen again. I do feel like the search for your guy is less hazardous though. Count me in" 

Smelkie drops coin on the table to pay for his food and makes his way to the barkeep to secure a room of his own.
Luccan
The next morning you join Sildar on the village green. He's obtained a sword, ring mail, and a shield.  Good morning  he says, smiling in spite of still being covered in bruises  Let's go have a chat with these Redbrands, shall we?  It's a short walk to the east side of town. You can see the abandoned manor house on the hill, as well as several rundown and empty buildings from Phandalin's past. The only one you see currently in operation is a dingy, squat taphouse whose sign bears the image of a giant napping in the middle of a forest road and a distressed traveler trying to find a way around  Looks like the place 
JNAProductions
 "So, do we just knock?"  Lonnie asks.  "Or is this one of those chats where swords get involved?" 
Luccan
 
 Originally Posted by JNAProductions 
  "So, do we just knock?"  Lonnie asks.  "Or is this one of those chats where swords get involved?"  
 

 We start with talking, but swords might get involved if they don't like our questions  Sildar taps the top of his longsword  If we're all ready, we can proceed inside. Don't group up all at once, take a moment to order a drink or something. We don't want these brigands suspecting why we're here and running 
Lentrax
Netish doesn’t seem to understand much of why they are talking about how to talk to people. From what she learned last night, you just talk to them.

But then she understands that this time, the talking is going to be lying. And then she has an idea.

 Then one of you should own me. 
Phyzor
 "Thats not going to be me"  Smelkie says in reply to Netish.  "I am going in, like Sildar said dont group up to much."  Without hesitation Smelkie steps inside and walks up to preferably a corner space at or near the bar, so he can order a drink and have a good overview of the inside of the place.
JNAProductions
 "Err... What?"  Lonnie asks.  "I'm just gonna go in! Maybe they're gonna be nice!" 

She walks in with a cheery (if somewhat ditzy) smile and finds a stool at the bar.  "Got any apple juice?"  she asks whoever's behind the bar.
Lentrax
 I am a gladiator, a slave. You own me, and want me to fight. You talk, they talk. Put me in the ring. You heard the talk last night. These people want blood and money. I offer both.  
onlie2005
After preparing her spells for the day, Maria decides to follow the party. She is very interested in these Redbrands and was looking forward to magically zonk them. She does not complain and simply follows Lonnie inside.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

"You do not need to be more than you are and you are a slave no longer," Sigrún says to Netish, "No one will own you ever again."

She then walks into the bar, finds the biggest and scariest guy in the room and sits down next to him to show him what a real big and scary person looks like. "Hey, been up to much?"

 
 Spoiler 
Intimidation check:  (1d20)[ 18 ] 
 
Luccan
Sildar nods in agreement to Sigrun's words  If you're looking to use your time as a gladiator to help you blend in, play bodyguard for Maria. If anyone gets near her, give them the same look you give an opponent in the arena. Otherwise you don't have to say much, just growl.  He steps inside after giving the rest of you a minute to settle and goes to an empty table near the back.

The Sleeping Giant is far from the nicest bar any of you have been to. The ceilings are low and the smell of stale beer hangs in the air. Perhaps its nicest accommodation is the low light from the fire, which you suspect hides the true filth of the place from its clientele. There are only seven other people in the room: A surly looking dwarf woman tending the bar, a large, scarred half-orc man hunched over a meal, and five humans in red cloaks seated at one of the tables. The dwarven woman eyes each of you as you come in, but pays no heed otherwise until you get to the bar. The humans don't pay any attention to Smelkie, grumble amongst themselves when Lonnie and Maria enter, and seem to tense somewhat when the barbarians and Sildar arrive.

At the bar, the dwarvish woman serves Smelkie an exceptionally bitter ale and regards Lonnie with an incredulous look, glancing over her shoulder to Maria  For the pup? Don't serve anything like that here. Unless you want some of Edermath's cider. I've got a few bottles of that left, I think  She reaches under the bar and produces a bottle that looks much nicer than its surroundings, labelled simply  Edermath Orchard, Phandalin, Est. 1441 .

The half-orc doesn't look up until Sigrun sits down, his face settled in a scowl  Eating breakfast. What do you want, goliath?  
onlie2005
Maria gets the point and stays near her friends, making sure she does not accidentally wander off. She is not interested in drinking or eating since she already did that while she prepared her spells. She is alert and ready for trouble and lets the others talk to the half orc while she listens and observes him closely.

OOC: Insight Check on Half Orc:  (1d20+4)[ 10 ] 
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Sigrún sits with her back against the table, allowing her to face the room. She then turns her head and answers the half-orc, "C'mon don't be like that. My name is Sigrún, not goliath. We get enough of that from  twigs  like those guys huddled together over there, don't you think?" She nods to the men in the red cloaks.

After a moment she continues "How is the breakfast here anyway? Got any recommendations?"
Luccan
 
 Originally Posted by onlie2005 
 Maria gets the point and stays near her friends, making sure she does not accidentally wander off. She is not interested in drinking or eating since she already did that while she prepared her spells. She is alert and ready for trouble and lets the others talk to the half orc while she listens and observes him closely.

OOC: Insight Check on Half Orc: [roll0] 
 

The half-orc is annoyed at having his breakfast interrupted, that much is clear. Beyond that you're unsure of his general feelings or if he's more likely to ignore Sigrún or attack.


 
 Originally Posted by Phyzor 
 Can I see anything peculiar on those 5 humans while im casually drinking my Ale, like what kind of weapons/armor do they have on them. Anything going on under the table, what they try to hide.
If these guys are the redbrands, i mean they have red cloaks, then Smelkie has a very high interest in their actions.

[roll0]  for perception 
 

The red cloaked humans don't appear to be really hiding their weapons and armor, so you easily get a glance at their gear. Each is armed with a shortsword and studded leather armor, dyed a deep red to match their cloaks.


 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Sigrún sits with her back against the table, allowing her to face the room. She then turns her head and answers the half-orc, "C'mon don't be like that. My name is Sigrún, not goliath. We get enough of that from  twigs  like those guys huddled together over there, don't you think?" She nods to the men in the red cloaks.

After a moment she continues "How is the breakfast here anyway? Got any recommendations?" 
 

The half-orc appraises you for a moment before responding  You haven't spent much time as an outsider in a small village, have you?  he gestures to his plate, which has some form of shapeless grain meal and the remains of a sausage on it  Grista only serves one type of breakfast. Eat at your own risk.  At that, you see the dwarven woman behind the counter roll her eyes, reach behind her, and toss a hard looking biscuit at the half-orc's head, which he easily catches  No one is asking you to eat here, Kresh 

At this point, Sigrún's chat has grabbed the attention of everyone in the bar. Sildar frowns and stands, beginning to walk towards the red cloaked humans.
Phyzor
Smelkie keeps his position but slowly moves his hand closer to his bow ready to grab it if things go poorly. He is not the kind thats prefers a fistfight, his tableknives are sharpened for these kind of encounters.
He casually takes a gulp and puts the glass on the counter and chuckles at the biscuit throw.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Sigrún suddenly stops being mirthful.

"Is someone giving you trouble just because of who you are?" she says, clearly processing something she doesn't like to think about, "Point them out to me and we can bash their skulls in together. Nobody should be treated differently just because they're different."

When Grista speaks up, Sigrún returns to being friendly and loud. "I'll have a bowl, too!" she laughs heartily, "When you've survived on the meat of a hippogriff for five days you stop complaining about unusual food."
onlie2005
Maria just keeps her eyes wandering and alert. She does not say anything because what is she to say. If there is one thing she has learned is that observing and listening discreetly more or less brings more information than talking and asking. At least that was what her father used to say.

OOC: Insight Check on Everyone on Room especially the Red Cloaks: (1d20+4)[ 20 ] 
Perception Check on Anything Unusual or Strange Behaviours in Room: (1d20+4)[ 7 ] 
Luccan
 
 Originally Posted by Phyzor 
 Smelkie keeps his position but slowly moves his hand closer to his bow ready to grab it if things go poorly. He is not the kind thats prefers a fistfight, his tableknives are sharpened for these kind of encounters.
He casually takes a gulp and puts the glass on the counter and chuckles at the biscuit throw. 
 

You watch as Sildar begins to make his way to the table, seemingly ready to confront the scarlet-clad figures now that you've confirmed the bar is otherwise mostly empty. All the figures tense as he does, though no one draws a weapon  Gentlemen, I had some questions for you. 

 
 Originally Posted by Infernally Clay 
       
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Sigrún suddenly stops being mirthful.

"Is someone giving you trouble just because of who you are?" she says, clearly processing something she doesn't like to think about, "Point them out to me and we can bash their skulls in together. Nobody should be treated differently just because they're different."

When Grista speaks up, Sigrún returns to being friendly and loud. "I'll have a bowl, too!" she laughs heartily, "When you've survived on the meat of a hippogriff for five days you stop complaining about unusual food." 
 

 No more trouble than usual. You learn to keep your head down when you move around a lot.  He eyes the red cloaked figures and his voice drops to a whisper  Those fellas mean trouble of one kind or another. I heard bits of what they were talking about a few times and it sounds like nasty business, but I'm not about to rat on a bunch of armed thugs without friends in town 

 
 Originally Posted by onlie2005 
 Maria just keeps her eyes wandering and alert. She does not say anything because what is she to say. If there is one thing she has learned is that observing and listening discreetly more or less brings more information than talking and asking. At least that was what her father used to say.

OOC: Insight Check on Everyone on Room especially the Red Cloaks:[roll0]
Perception Check on Anything Unusual or Strange Behaviours in Room:[roll1] 
 

The red cloaks haven't read you all as allies, but they definitely picked up Sildar isn't the type to hang around this sort of establishment. They could be on him all at once if things play out poorly
onlie2005
Maria keeps alert and says nothing. She does not want any trouble and not really having anything to say, seems like the quiet approach was better. Quiet and listening. She discreetly keeps an eye on the red cloaks and mentally prepares to cast a spell if need be.
Infernally Clay
      
  Sigrún Bonegrinder 
 Goliath Barbarian 1
HP: 15/15, AC: 15
Conditions: None
Rages: 2/2
Stone's Endurance: 1/1  
 
  

Sigrún waits for Grista to bring over some food and she pours it all in her mouth in a single go. "We have shared a meal, have we not? So what are we if not friends?"

She then nods towards the door to Netish, silently asking her to stand by it so that the red cloaks cannot escape.