Auranghzeb
Your master's voice came through the crystal ball with clear instructions. The maimed lord spoke to you:
"Go to the vile port of Scuttlecove. There you'll find a vessel, the Tigress, ready to take you to the Abyss. The captain will ask no questions and the crew will follow her to death. They are not aware of your mission, nor our loyalty to me. She is merely a mercenary, one of few with a Wakeportal and experience navigating the Abyssian Ocean

She'll take you to Gaping Maw and then to Divided's Ire, Demogorgon's prison in the Abyss. Your mission is simple, you must retrieve a prisoner named Lavinia Vandenboren making sure that no harm comes to her, she is instrumental to me. Her life seems to be tied to what could be favorable events to my goals."


A few days later all of you are gathered on deck of the Tigress sailing out of Scuttleport with good winds.

When the ship finally catches wind and sails at full sail, the captain grins and gives the signal so a crew member inserts the Wakeportal in the ship's prow.
The ship's wake begins sparkling and flashing, a heavy tang of salt and blood fills the air to a sickening degree ad the sky darkens impenetrably. The ship moves engulfed by darkness and despair, while the water around bubles like a cauldron of boiling blood and human flesh. The waters turn foul, as if some great beast disgorged all the filth and rubbish ever thrown into the sea in on great heave. The impenetrably dark sky turns a ghastly shade of red and lighting flashes all around with deafening thunders rolling immediately after each.
The crew, about twenty, remains silent, but the commanding presence of Captain Baelith grinning while handling the ship, inspires them.

Lightning strikes the mast and rigs, harmlessly engulfing everyone in arcane electricity and a gigantic maw opens in the red horizon in front of the ship. The ship maneuvers and enters the portal across torn reality.

A few minutes pass, and as the effects clear, the ship sails through furious waters as black as ink.

Baelith looks at you and cheerfully says:

"Scum, welcome to the Abyssian Ocean. We should reach our destination in a few days. Sit your useless derrieres and let my crew do their jobs."


 
 Spoiler: OoC 
Conditions: The Abys is Chaotic and Evil, it imposes a -4 on charisma-based checks on lawful characters and good aligned characters. This applies to Binding checks too and to any check that substitutes charisma for another ability.

You are sailing towards Maws Teeth, were the Abyssian Ocean meets the waters of the Gaping Maw. Knowledge Check Geography or The Planes DC 35 provides more information on the real of Demogorgon and on Divided's Ire.
What do you do?
 
Lioslaith
The angel remains stoically silent as he takes a seat and watches the crew work.
Darius Vibrtrar
Fear. Fear can be natural. Small animals will fear the wolf. Deer will fear the Hunter. But there is also illogical fears. Like fear of the dark, fear of the unknown, but these can be explained.

Reiger, is terrified of being on a boat. He knows that he can't drown, he doesn't need to breath. He has magic that could unmake reality. But this boat scares him. What if there's a rogue wave? A Kraken? What if it sinks? He has planted himself at the point on the deck equidistant from all sides, and has no interest in moving.

"Captain. Please tell me what can be done to expedite this."
Chimaera
Whisper watches the ship planeshift into abyssal seas and look at the horizon of this malignant world. He is eager and anxious to prove himself for Vecna and this holy quest prove he's worthy his god's attention.


Thenillumian walks the deck and look at the pirate working and their pirate captain.

" If your crew can take care of sailing in these seas then they're well worthy what they been paid. I'll be inside if you need me ".

Looking to Reiger and to the black angel, he waves to them.
" Want to join me in a game of poker inside? These skies look like it might rain crap anytime and the water smell worse than a latrine ".
Lord Foul
 
 Spoiler: dice 

Knowledge geography 1 inspiration point spent  (1d20+23)[ 36 ] 
 


Samson glares at the unnatural geography surrounding the ship.  This world was unnatural, it didn't follow conventional logic or rules.  He liked his worlds orderly, predictable, manipulatable.  He wanted to get this mission over with, but he knew this would take a while yet.
 "poker? For what stakes? " he asks, hoping for a distraction
BelGareth
In the heart of the Vales of Shadow, where darkness reigned and the very air seemed to pulse with malevolent energy, Malach Bloodraven stood in the dimly lit chamber that served as his sanctum. Shadows clung to his form like loyal companions, their tendrils caressing his pale skin as if whispering secrets of the night.

Amidst the shadows, a figure emerged—a woman of ethereal beauty, her eyes gleaming with a knowing glint. Her raven-black hair cascaded over her shoulders, and her crimson lips curved into a mysterious smile that held a hint of danger. She was Lyra, a vampiric concubine chosen by Malach, not just for her allure, but for the wit and poignancy that matched his own.

Malach's lips curled into a toothy grin as he gazed upon Lyra.  "You always appear as if you've stepped out of the shadows themselves, my dear." 

Lyra's laughter was like a melodious echo, a sound that seemed to dance upon the very air.  "And you, Malach, are the master of those shadows." 

With a flourish of his hand, Malach beckoned for Lyra to join him in the heart of the chamber.  "Ah, but even the master seeks his muse, does he not?" 

As Lyra moved closer, the subtle interplay between them was reminiscent of a dance—a dance of shadows, secrets, and unspoken understanding. Malach's gaze held a mixture of intrigue and admiration, a recognition of the kindred spirit that existed within Lyra.

 "Tell me, my enigmatic companion,"  Malach began, his voice like velvet laced with intrigue,  "what thoughts do you harbor in the depths of the night?" 

Lyra's eyes glinted with mischief as she leaned in, her lips brushing against Malach's ear.  "Thoughts as dark and enticing as the abyss we tread, my lord. Secrets whispered by the moonlight, promises made in the shadows." 

Malach's laughter resonated through the chamber, a rich and melodic sound that seemed to fill the space between them.  "Ah, Lyra, you possess a way with words that rivals even the most artful poets of our kind." 

As they stood, enveloped in the darkness and each other's presence, Malach's demeanor shifted. The playful banter gave way to a more contemplative expression, and his gaze held a weight that belied his youthful appearance.

 "Lyra,"  he began, his voice tinged with a hint of solemnity,  "there are paths I must tread, paths that lead to redemption and liberation. It is a journey wrought with dangers and trials, but a journey I must undertake." 

Lyra's gaze softened, her fingers trailing along the contours of Malach's hand.  "And what compels you on this journey, my lord? What secrets stir within your heart?" 

Malach's eyes met hers, a silent communication passing between them.  "A desire to break free from the chains that bind my family to darkness, to redeem the legacy tainted by the ambitions of our ancestors."
 
Lyra's smile held both understanding and compassion.  "A noble quest, my lord. Yet, I sense conflict within you. A master who demands obedience, even as your heart yearns for a different path." 

Malach's expression grew somber, a cloud passing over his features.  "Indeed, Lyra. My master's bidding compels me to tread a treacherous path, one that often clashes with my own aspirations. The servitude weighs heavily upon me."
 
Lyra's fingers gently brushed against Malach's cheek, her touch both soothing and electrifying.  "Remember, my lord, that within the darkest of nights, stars still shine. Your hidden goals, your desire for redemption—they are the stars that illuminate your path." 

Malach's gaze met Lyra's, a mix of gratitude and determination in his eyes.  "And you, Lyra? What path do you tread?" 

Lyra's smile held a mysterious allure, a spark of mischief and wisdom.  "I am but a shadow that dances in your wake, my lord. A companion to your journey, a keeper of your secrets, and a whisperer of truths." 
 ~ 
Malach received the missive from his liege-Lord, and nodded in assent, he was but a servant, and his lord was a  God . He traveled post haste to the port of Scuttlecove and found the  Tigress , it was a good ship, and from what he could gather, it had a good crew, mostly due to their captain.

He smiled as she berated them as one, such as a captain would want to do to people she is neither in charge of, or annoyed to have aboard. Malach kept himself to a corner, happy to observe everything for the moment.

 
 Spoiler 

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
See through all kinds of darkness
Hide in plain site

 Abilities  Law devotion (1/1/day), Trickery Devotion (1/1/day), Unseen Weapon (14/14/day), Leech the Dying (3/3/day), Leech the Void: (4/4/day;immediate), Touch of the Void (-/5/rounds), Rebuke undead (-/5/rounds), Iron wall (-/5/rounds), Secure Shelter (-/5/rounds), Vestige's Protection (+8 ac/insight, swift; -/5/rounds), Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds), Vestige Surge (1/1/day)

Vestiges bound:
 
 Kas 
 Tenenbrous 
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Chimaera
" We can bet on the crew's safety. Whoever wins picks the first to fall in the abyssal sea ", the illumian says and chuckles.

" What would you like to bet? Gold and silver? Secrets? "
Lioslaith
Kristiel huffs with impatience and stands up, walking to the bow of the ship.  He stares out at the abyssal sea and watches them make time across it.  His wings rustling with unrest, his moves graceful as he avoids the crew going about their tasks.    "You will be fine Reiger, I will let nothing happen to you."  
Darius Vibrtrar
Rieger listens intently to the going ons and huffs to himself, hiding a bit inside the hood of his cloak.

"Poker? Id not mind a game to distract my mind, but I'll not go beneath deck unless absolutely necessary."

He crossed his arms and slaps his arms around his body, as one who is cold, might do to keep thier body warm, but Reiger was just keeping his senses sharp.

"I know you will Kris."

Reiger usually only used a shortening of Kristiels name when he is distressed over something, and this situation seemed to fit that qualification.

"By the Hand n Eye, I could weave magic to transverse the hells, and sunder the abyss, but this is almost a genetic condition that I struggle with. Dwarves hate Boats."
Lioslaith
Reiger feels a slight tug on his hood. When he turns to look there is a large raven sitting on the rail looking at him with a tilted head. It sqwaks and gurgles a few odd sounds and Kristiel says, “  She is concerned for you.”    Then to the raven he says something back in a language they seem to share. She looks at Kristiel and then hops to Reigers shoulder settling down for what looks to be a long sit.
Auranghzeb
Samson, while many would dismiss you for a brute warrior, your years spent in the libraries and your keen intellect and memory allow you to remember many facts about the Abyssian Ocean and Gaping Maw.

For one, yo know that while the Ocean is full of perils, it is also a thriving hub of interplanar commerce, the Sapphire Griffon, an interplanar ship is known to be found skimming above the foul waters ready to o business with the denizens of the Abyss.

You also know a thing or two about Gaping Maw, a wicked mockery of the tropical seas of the the material plane, the Maw waters mirror the beauty of the seas of the Amedo Coast, but only in appearance, the waters are foul and deadly and filled with terrors that would make mortals quack in their pantaloons.

It is one of the realms of Demogorgon: exemplified by Divided Ire, a double island mimicking the dual nature of the Demon Prince whom Vecna, your lord, despises for their chaotic and ruthless approach. The lands are savage jungles and the deep warm seas are home to horrors beyond time.

------


The first two days of sailing go by with little fanfare, the winds are favorable and Baelith and her navigator, Yañes (a somber looking dwarf of silver white hair) are really competent in guiding the ship.
On the "morrow", if any one could call the mockery of the abyssal sun "morrow" of the third day, Baelith announces that the Tigress will be sailing in the warmer waters of the Gaping Maw by noon.

 Aye, keep yer eyes open and yer swords ready.  She yells at you from the afore castle.

 This is the realm of Demogorgon. But before we even venture there, we'd need to cross the Maw's Teeth! 

Then she yells at her crew:
 Scum! Prepare the rigs and secure the deck! Ya'll know the ride ahead is as wild as the wildest gal in Scuttlecove! And I know a couple gals there that will make you spin like a druid's Storm of Vengeance! 
They cheerfully laugh and go back to their tasks, preparing the rig and masts and half rising the sails.

Baelith looks at you with a wide grin:
 Hold on to yer hats, this is going to be wild. 
Darius Vibrtrar
Reiger gives a comforted nod and brings up his rough hands to gently pet the friendly Raven.

"She is always welcome."

The mass of stolen souls rises out from beneath Reigers clothes, faces contort in torment as they silently scream to Reiger. He leans away in slight discomfort.

"Yes Yes, I heard you. No you can't stay here, you are mine."

Out of the corner of his eye he spots a crewman that is about to lose his footing, just outside Reigers reach. Reiger leans to help steady the crewman to keep the ships progress in order. [16 to aid another profession sailor]
Chimaera
Whispers stand up from his seat and listen to the captain's warning of wild waters ahead and motion for his crew to move closer for him to cast a spell on them.

" If thinks get too wild, it would be good to be able to communicate mentally to help coordinate the efforts of the ship ".

The illumian words around his head flashes as he finishes casting a spell to let them speak without words.

 
 Spoiler: Speak with Allies 
Casting Speak with Allies on all party members and in the captain and whoever she finds useful to add to rhe mental channel, to help the crew better coordinate their efforts.
 


" We are counting on you to sail this sea ", Whisper tells Baelith and then looks to Reigier, " Amd counting on you not to sink to the bottom of the sea ".

Casting another spell, he touch Reigier's shoulder and grant him the ability to move freely, even if underwater.

 
 Spoiler: Freedom of Movement 
Casting it on self and Reigier
 


Lastly he picks his club and turn it into a weapon of massive smacking in case it isnt only the foul water that they'll need to worry about.

 
 Spoiler: Greater Mighty Wallop 
On his greatclub, currently sized to be carried in one hand only.
 
Darius Vibrtrar
"Thank you whisper, funny enough..."

Reiger looks to the mass of souls floating around him.

"Yes they know we are on a boat, stop screaming, you are dead, you can't get seasick."

He shakes his head and looks back to whisper.

"Funny enough,  I'd feel more comfortable walking along the bottom of the ocean. But I don't trust these waters, swimming in them, we'd end up chum."
Chimaera
" And of course I dont plan on taking a swim there. But I'd rather be able to swim in this full plate of mine in case of a shipwreck ", Whisper's whispers add to the multitude of voices talking to Reigier, " Not that I want a shipwrack as well, but these are wild waters afterall and I can almost foresee it. If any of you fall overboard i can pick you up back to the ship, but if you sink too far it will make it harder to ".

From now on Whisper's messages are mental-only, his face turned serious and his eyes began to scan the abyssal skies.

He makes sure to be close to something to grab on if needed, but stays abovedeck, making sure to keep as much of the faithful of Vecna and the captain in sight.

" How dangerous are these Maw's Teeth? ", his voices reaches the captain's mind, whispering in her ear from half ship away.
Lioslaith
Kristiel opens his wings just slightly like a sail and lets the wind carry him backwards to the helm where he starts muttering a prayer for the captain and helmsman and whomever else is within the 40' radius.
Auranghzeb
To Whisper's question, Baelith smiles with glee as she holds the Tigress' helm with safe hands.

 Like riding blindfolded on a wild's boar back going down a cliff of sharp rocks. Nothing that Shax cannot help us overcome.
Just hold on tight. The Gaping Maw's a giant Gulf, and it forces it's warmer waters out with a vengeance, the line is marked by a deadly reef, so we can only cross when the tide is just right. On top of that, there's bottom feeders just waiting for ships to make a mistake 

As advertised, as the Tigress approaches the border between the Abyssian Ocean and the Gaping Maw, the sea turns rough and the sky turns ink black. Only those of you with eyes that can pierce the darkness can discern the shape of clouds in that blackness. And there, in stark contrast with the gloomy darkness, a clear line of white foam where thousands of waterspouts dance an writhe marks the dangerous transition point.

As the ship approaches, the deck is swayed side to side, and balance is difficult. Reiger, for all his fears, is actually helping some sailors keep sound footing.

The spotters and the crew are in tension, waiting for Baelith's orders as she helms the ship, the spotters help her navigate the dangerous peaks of the reef and the ship breaks through the first white foam.
Lord Foul
 
 Originally Posted by Chimaera 
 " We can bet on the crew's safety. Whoever wins picks the first to fall in the abyssal sea ", the illumian says and chuckles.

" What would you like to bet? Gold and silver? Secrets? " 
 

Samson snorts at the first proposal, assuming it to be a joke  "Gold, a mild stake.  Just enough to keep things interesting.  But it seems that will have to wait for another time.  there is work to be done" 

 
 Originally Posted by Chimaera 
 " And of course I dont plan on taking a swim there. But I'd rather be able to swim in this full plate of mine in case of a shipwreck ", Whisper's whispers add to the multitude of voices talking to Reigier, " Not that I want a shipwrack as well, but these are wild waters afterall and I can almost foresee it. If any of you fall overboard i can pick you up back to the ship, but if you sink too far it will make it harder to ".

From now on Whisper's messages are mental-only, his face turned serious and his eyes began to scan the abyssal skies.

He makes sure to be close to something to grab on if needed, but stays abovedeck, making sure to keep as much of the faithful of Vecna and the captain in sight.

" How dangerous are these Maw's Teeth? ", his voices reaches the captain's mind, whispering in her ear from half ship away. 
 

 "Dangerous."  Samson answers before the captain could.  "Though the greatest dangers are perhaps the inhabitants, they're hardly the only such issues we face here."   

He turns his eye to the raven on his shoulder  "which means it's time for us to get to work"  the raven squawked in annoyance before flying over to the ropes, transforming into a and helping where Samson directed.  Samson himself mostly tried to keep an eye out for the more hostile geography atop one of the masts.

 
 Spoiler: dice 

 (1d20+5)[ 12 ]  imp use rope aid
 (1d20+13)[ 25 ]  Samson know: geography aid
 
Chimaera
Whispers look as the scenery turn a lot more wild and bleak, his sigils glowing like a candle in the growing darkness.

With a short chant and a brief increase in the light intensity, he casts a divination and a couple transmutations to help him use his ears for the incoming darkness and any threats.

 
 Spoiler: Some more buffs 
Casting Listening Lorecall and Heroics for Blind-Fight. Both last for almost 3h.

He'll also cast Greater Magic Weapon in his club for a +4 enhancement bonus.
 


" Keep doing the good work! ", he praises Baelith mentally while keeping his eyes and ears focused on any possible threat from above or any man down in the water, since he was no sailor at all. He was something else.
Auranghzeb
Samson moves next to the helm, confident with an almost preternatural understanding of the Teeth's geography, as if his mind could dwell into tomes of forgotten lore that charted the depths of the Abyss. He timely gives Baelith the heads up as the ship sped up towards a deceiving patch of open sea, the captain steers and yells on time so the crew manages the sails and the rigs to swerve the ship slightly.
Samson may have never sailed, but the magnificent underlying geometry of the craft was intuitive to him.

The steering takes the Tigress over a wave and the hull barely scratches the deadly basalt reef. Barely, and yet the sound is horrific.

 Talos' thunder! That was a close one! Safe for now, but far from finished. 

Baelith's brow grows darker.
Darius Vibrtrar
  "I will certainly bet that we make it, otherwise, I wont be able to collect if I win." 
 

Reiger keeps his eyes on the crew as best he can, not just for their safety, but should they slip and die. No point in souls going to waste.

  "We could bet on if anyone gets... wet before we arrive. Id certainly bet someone is going to get sprayed at the least..... I just hope i dont get any..... chunks from this cursed sea in my mouth.... I dont think I packed enough soap to remove that taste from my tongue."  

He does his dwarven best to stay steady on the deck.
Lioslaith
  "Reiger, as long as I have known you I have never imagined you knew what soap actually was."    Kristiel chuckles as he uses his his wings and strength to hold himself steady on the helm.
Darius Vibrtrar
  "Never needed it! Sand baths are a wonder! Removes all the nasties while you just walk through solid stone, but I brought some for this mission just in case we go to Dwarven Hell, nothing but wood and glass... well... glass is just sand, and sand is just stone. So I'm fine with glass, but wood. Just.... why?"  

Reiger still looks about nervously, trying to stay stable on this rocking ship.
BelGareth
At the comment from the Captain, the shadows in the corner pulsed suddenly, before Malach could realize he was instinctively lowering the darkness around himself, he stopped, and allowed those nearby to  see , he was having a hard time being...helpless, and granting his survival to another was...not something he liked.

Moving to where the captain was steering the ship, he raised an eyebrow at the mention of Shax, and regretted not shunting out a vestige for another more familiar with....water.

 "What can we do to help captain?" 
 
 Spoiler 

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
See through all kinds of darkness
Hide in plain site

 Abilities  Law devotion (1/1/day), Trickery Devotion (1/1/day), Unseen Weapon (14/14/day), Leech the Dying (3/3/day), Leech the Void: (4/4/day;immediate), Touch of the Void (-/5/rounds), Rebuke undead (-/5/rounds), Iron wall (-/5/rounds), Secure Shelter (-/5/rounds), Vestige's Protection (+8 ac/insight, swift; -/5/rounds), Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds), Vestige Surge (1/1/day)

Vestiges bound:
 
 Kas 
 Tenenbrous 
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Chimaera
Whispers hold to a rope and does his best to keep balance as the ship enter very turbulent waters.

He keep record of the sailors and cultists and is surprised not has fallen in the abyssal sea.

" Keep doing your best! If you believe the ship migjt hit some reef, point me and I'll disintegrate it ", he whispers to Baelith.
Lord Foul
Samson grimaces as they have close calls.  He wasn't particularly skilled at the workings of a ship.  He'd overseen some of the work for his family before he distanced himself from them, supposedly to be a scholar.  He looked back on those days and sees what a joke that was.  He had no business 'overseeing' a ship.  He only knew enough about the running of such to avoid making himself look the fool, and that was on the comparably placid waters of the material plane.  Here he was mostly only useful as a scholar once more.  Still, a scholar was handy to have around, and in these waters, so was a swordhand.  He looked at the others casting their magic and considers doing likewise... but no, his magic was limited.  He best conserve it for when he knows it will be needed.


 
 Originally Posted by Darius Vibrtrar 
   "Never needed it! Sand baths are a wonder! Removes all the nasties while you just walk through solid stone, but I brought some for this mission just in case we go to Dwarven Hell, nothing but wood and glass... well... glass is just sand, and sand is just stone. So I'm fine with glass, but wood. Just.... why?"  

Reiger still looks about nervously, trying to stay stable on this rocking ship. 
 

 "Wood is light, springy, and abundant.  it's easy to work on scales such as this.  A ship of neither stone nor steel would be able to traverse these waters, at least not any sort of craft I've ever heard of.  How would your people make a boat?"   He asks, trying to make conversation to keep his nerves relaxed while he stays on watch, his familiar returns to the form of a raven on his shoulder when she's not needed to assist with the ropes, and Samson pats her head distracted by his surroundings.
Darius Vibrtrar
Reiger looks to Samson with a tilted hood, confusion apparently.

  "A boat? Why would we need a boat? What good is a boat?  Cept to take us away from our home. Dwarves don't travel much because everything we need is in our mountain home. Even the dwarves of the hills are not apt to move around much. Though.... now that you mention it.... a metal shield will float upon the water if laid flat, you would only need to expand upon that,  a very wide metal boat indeed, would only be suitable for large lakes. More of a floating village I suppose."  

Having been excellently distracted by Samson,  reiger continues to muse and mumble.
Auranghzeb
Just when the ship seems to be safe, The Tigress bounces as the waves crash against the deadly basalt reef, lifting the ship over the water and laying it sideways to a terrible wave that washes the deck! Two of Baelith men fall over board. And some of you get shoved around dangerously.

 The ship has crossed the Teeth!  Baelith yells almost elated.

 Get those Sweetwater trout out the water if they still breathe before they bait some fish from the darkness below! 


As anyone come near the railing of the ship, they see something is trailing the ship, something big.
Darius Vibrtrar
Reiger feels the ships horizon suddenly swing up at an angle as he instinctively shifts his center of gravity even lower. Some how he is able to keep himself from falling overboard.


  "This. This is the worst. I'd like to lodge a complaintwith the navigator."  
Chimaera
Seeing two sailors salling overboard, Whispers walk to the edge of the ship and begin chanting some magical formulae, but the deck shift and he find himself falling overboard as well.

He fell into the toxic and hot waters from the abyssal sea and dont even notice the big thing trailing the ship, his attention focused on not drowning here.

He look out for those in the water and swim to pick one of the cultists or one of the sailors (ome that wasnt doomed after the poker game with Reiger), trying to hold on his arm before teleporting back into the deck of the ship, soaked in abyssal water.

 
 Spoiler: Dimension Door 
He'll try to swim and pick one of the fallen cultists and Dimension Door back to the deck).
 
Auranghzeb
Malach and Samson manage to sustain the wave and the subsequent whipping of the ship. And as the crew works frantically to right the prow towards the coming current and set the rig to bring the wind in, you see what’s trailing you as it rests its head over the water and lashes out a huge tentacle grabbing one of the sailors and crushing the life out.

Those in the dark foul waters can barely see as you plunge in. Whispers reacts quickly and reaches out to graze the other sailor’s arm and teleport back to deck.
BelGareth
Malach growls and bears his teeth as the ship is basically submerged by the brackish abyssian waters of the  teeth , he manages to keep up and stay on board, not so for a few lost souls. As he was working to stay on board, he noticed a dark shadow watching them, and then suddenly it breeches the waves, cresting like a leviathan of old, he narrowed his eyes, and moved to the closest railing, he drew a magical dagger from his bracer, held it up and regarded the creature, and then let it dissipate, that wasn't going to help here.

 "I'm not sure what I can do here!"  he yelled into the storm, for anyone nearby, or no one in particular.

 
 Spoiler 

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
See through all kinds of darkness
Hide in plain site

 Abilities  Law devotion (1/1/day), Trickery Devotion (1/1/day), Unseen Weapon (14/14/day), Leech the Dying (3/3/day), Leech the Void: (4/4/day;immediate), Touch of the Void (-/5/rounds), Rebuke undead (-/5/rounds), Iron wall (-/5/rounds), Secure Shelter (-/5/rounds), Vestige's Protection (+8 ac/insight, swift; -/5/rounds), Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds), Vestige Surge (1/1/day)

Vestiges bound:
 
 Kas 
 Tenenbrous 
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Lioslaith
Kristiel smiles at the creature as he activates his Boots of Teleportation, disappearing with a slight pop while leaving a temporary hole in the water.  Reappearing moments later just past the edge of the ship.

 
 Spoiler: Stuff 
Boots of Teleportation used to teleport to W10 40' in the air above the boat.
 
Chimaera
Back to the ship, Whispers realize there is a massive sea monster threatening the ship.  Not good , he thinks.

 
 Spoiler: Dodge 
He's dodging the kraken.
He's immune to bonus damage from Power Attack while dodging it.
 


Clenching his gloved right hand, Whispers begin focusing in the sea monster and utters a magical syllabe, making his sigils flash pinkish for a moment. He looks pleasant and friendly, wave at it, all smiles and flirt.

" Hey, friend! Check out those reefs over there for me, please! ", he greets the beast in Abyssal.

 
 Spoiler: Quick Cast - Mass Charm Monster 
Will save DC 21 or be charmed.

I believe we have start threatening, but if he's already considered threatened he gets a +5 on the save.

If it has Spell Resistance, here's a penetration check:  (1d20+17)[ 23 ] 
 


His next actions depend on the result of his enchantment. Should it works, he'll alert the crew mentally to not harm it and let it go away. One dead sailor would be a cheap cost to travel these waters safely and not worthy engaging it.

Should his attempt for friendship fails, he frowns and keep waving at it, but now iis sigils burn black and he sends forth a wailing cone of dread.

 
 Spoiler: Wave of Fatigue 
Causing fatigue to it, no save.

If Spell Resistance, here's another penetration check:  (1d20+17)[ 36 ] 
 
Lord Foul
 
 Originally Posted by Darius Vibrtrar 
 Reiger looks to Samson with a tilted hood, confusion apparently.

  "A boat? Why would we need a boat? What good is a boat?  Cept to take us away from our home. Dwarves don't travel much because everything we need is in our mountain home. Even the dwarves of the hills are not apt to move around much. Though.... now that you mention it.... a metal shield will float upon the water if laid flat, you would only need to expand upon that,  a very wide metal boat indeed, would only be suitable for large lakes. More of a floating village I suppose."  

Having been excellently distracted by Samson,  reiger continues to muse and mumble. 
 

 "If we get out of this I'll be happy to help you try that plan out"   he says with a chuckle, but he grimaces as he sees the kraken appear.
he considers opening with what limited evocation he had prepared today, but seeing his teammate attempt to charm it he decided on a different tactic, he mutters arcane words to transform his body, growing large black wings and a poison dripping tail, scales all along his body taking the form of a Black Abishai.  He then beats his newfound wings to liftoff ready to engange the glorified squid with his sword.

 
 Spoiler: mechanics 

spending one inspiration point to cast Extended Fiendform to take the form of a Black Abishai, also designating the kracken as the target of Dodge, rendering Samson immune to power attack bonus damage
 
Darius Vibrtrar
Reiger steadies himself upon the deck looking at the great creature. He slips a fingerbone from his pocket as he flips it up before catching it.

  "Water above, water surrounds, Water within be gone, drain drain away, make me a tasty jerky snack!"
  
He holds the bone out towards the Kraken as a dry wind blows from behind him towards the Kraken, Dehydrating its flesh. The Finger bone, etched in runes dissintegrates in his palm

 
 Spoiler: OOC 
Dessicate Mass with Black Lore of Moil, DC 25 Fort save for half damage and negate Dehydration effect
 

 (10d8)[ 51 ]  Dessication Damage
 (4d6)[ 8 ]  Negative Energy Damage

  "We gotta get out of here, Captain?!"  
Auranghzeb
The Kraken shrugs Whispers mental order with a slipery mind and a cackle.

   I love rebellious food! I relish it!     It utters in a deep articulated common before flailing its tentacles and arms in a flurry of attacks.

The inhumane claw misses Samson, and captain Baelith manages to dodge a sweeping tentacle, that grazes her hair. Even Kristel, feeling safe up above has to dodge a surging tentacle attack that lunges at him.

But Reiger, Malach, and Whispers are not quick enough, the tentacles hit them in full force and immediately wrap around them in a deadly embrace. Then the ship hull is hit from below, shaking it.


The Kraken emits a deep sound, you wouldn't be blamed if you took it for a manic laughter. It saps the courage of those frail of heart, and some of the crew members are swept by panick.


Captain Baelith knows the effect very well.


 Oh! not my crew you glorified fish! not my Ship!
 

She yells her own orders and flying insults!

 Move, you wet rats! Still the ship and right the course! Or I swear by Shax I will feed your bones to the abysal shrimps! Move! Fight!  

The crew reacts with a collective  Ay! Captain!  and rushes to grab the rigs and untangle the ship.



But the ship does not move!
Chimaera
Whisper is surprised as both of his spells fails to affect the monstrous kraken.

The beast's tentacle come to get him, managing to slap him and but fail to take hold as Whisper's previous spell make him impossible to grasp and allow him he effortlessly slip away. But not before he retaliate the tentacle with a flurry of baton strikes.

With another spark from his floating sigils, his baton turn pitchblack and hum with arcane surge, as he beatdown the tentacle with incredible strength.

 
 Spoiler: Wraith Arcane Power Attack 
Power Attack of 17, swift action to cast Wraithstrike and burning a 5th level spellthief spell slot to fuel arcane strike.

1st [roll1d20+21[/roll] dmg  (6d8+48)[ 75 ]  plus  (5d4)[ 11 ]    (23 to hit)
2nd [roll1d20+21[/roll] dmg  (6d8+48)[ 77 ]  plus  (5d4)[ 14 ]   (20 to hit)
3rd [roll1d20+21[/roll] dmg  (6d8+48)[ 72 ]  plus  (5d4)[ 13 ]   (26 to hit)
4th [roll1d20+21[/roll] dmg  (6d8+48)[ 67 ]  plus  (5d4)[ 11 ]   (12 to hit)


Messed the attack rolls so posted in the discord channel for: 23, 20, 26 and 12 to hit touch AC.
 


" Get your tentacle away from me, beast! You should have take the cue and left with your life but too late now: guess we'll have squid for lunch ".
Darius Vibrtrar
Able to slip out of the tentacles of the Abyssal Foe due to the magical protections granted to him, Reiger adjusts as his Normal Skull face shifts to that of a purple skinned wrinkled old man. A roughly circular tangle of arcane runes appears where the visage’s mouth should be. His Arcane might now enhanced, he creates a circle with his pointer fingers and thumbs and defensively casts as he blows arctic wind through the circle as a Ray of pure Frost blasts out towards the Tentacled Foe.

 
 Spoiler: Mechanics 
 (1d20+23)[ 33 ]  Concentration DC 23 for Defensive Casting

 (1d20+7)[ 17 ]  vs Ranged Touch AC

 (19d6)[ 77 ]  Cold Damage, No Save
 
BelGareth
Malach growled as he was taken over by the strong grasping tentacle that threatened to draw him into the resulting maw on the other end, not withstanding the abyssal sea below  that , knowing he couldn't compete with such brute strength, he summoned the darkness of a vestige that shared his soul, he felt it's gaze shift, like a huge lidless eye focusing upon him as he did. Like a shadow, he flickered from the grasp of the tentacle, and appeared some place away, where his vulture like batwings took him further into the sea air.

 
 Spoiler 

Use Vessel of Emptiness: Flicker (Su) ability to teleport 40ft out of the tentacle grappling him, and then flying away even further than that.
Move action: fly 30ft up (60ft at double movement)

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
See through all kinds of darkness
Hide in plain site

 Abilities  Law devotion (1/1/day), Trickery Devotion (1/1/day), Unseen Weapon (14/14/day), Leech the Dying (3/3/day), Leech the Void: (4/4/day;immediate), Touch of the Void (-/5/rounds), Rebuke undead (-/5/rounds), Iron wall (-/5/rounds), Secure Shelter (-/5/rounds), Vestige's Protection (+8 ac/insight, swift; -/5/rounds), Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds), Vestige Surge (1/1/day), flicker (1/2/day)

Vestiges bound:
 
 Kas 
 Tenenbrous 
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Lord Foul
Samson growls at the squid he makes false openings in his stance to entice the creature to hit him.  He nods to Lorna, who pulls out a pair of wands before turning invisible.
Samson beats his massive demonic wings to bring himself aloft before diving towards the monster.  Given his flight over to the monster he can only hit it once just this second, but the blade helps guide his strike and he's in position to do more soon

 "Dont worry captain, when I slice this beast into calimari the whole crew will have plenty to eat"   he shouts cockily
 
 Spoiler: mechanics 

Free action activating Robiliar's gambit (-4 to AC, get a free AOO when someone tries to attack me)
sword independently activates Bless, hitting Samson, Lorna the imp and Malach
move action to move up to the main body of the cracken and
standard action, swing
[dice]1d20+34[/dice] to hit
[dice]2d6+19+1d6[/dice] damage, last 1d6 is fire
 
Lioslaith
Kristiel looks down at the Kraken and sighs a bit,   "STOP!"  
 
 Spoiler: Spell 
Casting Hold Monster DC 19
 
Auranghzeb
Reiger and Whisper prove too slippery for the Kraken. Whisper retaliating with a flurry of attacks, full of rage! The Spellthief sunders one of the creature's tentacles blundering it down to pulp as the enraged beast hits back at him screaming in anger, hitting Whispers twice.

Reiger's cold attack hits the creature squarely, but the depths of the Abysal Ocean where the Kraken dwells are colder than anything Reiger can throw at it and there's no success in that approach.

  Samson  valiantly flies towards the creature's maw, slashing it's face and opening himself to attacks. The Kraken swings a clawed arm at him that strikes Samson gashing through the left side of his armor and then takes the cursed knight's hit full force.


The beast shrugs off Kristiel's mental order as it sinks further into the water for a second, before lifting the ship 20 feet off the water, it's tentacles wrapping around the rig and the hull of the ship as easily as an orc grabs a mug of ale. Three men fall from deck as the ship tips violently, Baelith unable to resist the pull with her sailing prowess and barely keeping hold of the ships steer as the tentacles raise and flail around the ship aiming at the mast and the sails!

The kraken shrieks maniacally
 
  Come swim with me you little fish, come swim with me!   




Baelith manages to incorporate on the edge of the ship and pulling ot her cuttlass she dives into the dark waters with a deep scream!

  I'll gut you, beast!  
 
Darius Vibrtrar
  "Gah!"  

Reiger folds and rolls off the edge of the deck, unable to stop himself, just as he would have hit the waves, he falls into a dimensional fold, depositing him back on deck, wedged with the railing to prevent further falling.

  "Accursed seafood!"  

Weaving magic from his mask, 5 bolts of arcane might blast from the arcane sigils from his face covering.

 
 Spoiler: ooc 

Dimensional slide back up to the deck and then!

Magic Missile!
 (5d4+5)[ 13 ] 
 
Chimaera
As the kraken took hold of the ship and began playing with it like a toddler with a toy, Whspers loses balance and go straight for the edge of the ship, his heavy armor breaking the railing and droping into a blind fall into the dark dangerous waters.

" At least, close to the beast ", the illumian whispers in everyones' mind, " Will try to kill it now, be sure to hold onto something and try not fall on me ".

Despite his sigils giving poor illumination and his mithral heavy armor, Whisper's sense were heightened to supernatural finesse and he freely swims closer to the kraken's body and to beat him in his own environment. Not being able to speak magical chants underwater, he decides not to cast any spell: his club will do the talking now.

 
 Spoiler: Arcane Power Beatdown 
Will spend a 4th level duskblade spell to for Arcane Strike. Power attack of 7.

No Wraithstrike since he cant speak under water, even though he can whisper mentally.

He's activating his club bloodstone's ability in the first strike: it holds a vampiric touch and makes it empowered. Free action to trigger.

1st attack  (1d20+30)[ 39 ]  dmg  (6d8+28)[ 57 ]  plus  (4d4)[ 8 ] 
Empowered Vampiric Touch  (8d6)[ 33 ]  x1,5 for:  49  damage.

2nd attack  (1d20+25)[ 34 ]  dmg  (6d8+28)[ 60 ]  plus  (4d4)[ 10 ] 
3rd attack  (1d20+20)[ 33 ]  dmg  (6d8+28)[ 48 ]  plus  (4d4)[ 11 ] 
4th attack  (1d20+15)[ 32 ]  dmg  (6d8+28)[ 57 ]  plus  (4d4)[ 10 ] 
 
BelGareth
Flying above the roiling abyssal ocean, Malach tilted his head to the side, this was definitely not what he was expecting to deal with today.

Pulling out a shiny dagger from his bracers, he toyed with the idea of watching his companions try to deal with this abomination, perhaps he could help? He doubted it would work, but who knew? He then vanished in a silent puff of midnight, as a deep, dark shadow surrounded him and billowed outwards like a nightmarish fog.

 
 Spoiler 

Stay flying, so hover.
Use Deeper darkness out to 60ft, this impedes even darkvision. 20% miss chance for anyone inside.

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
See through all kinds of darkness
Hide in plain site

 Abilities 
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (14/14/day)
Leech the Dying (3/3/day)
Leech the Void: (4/4/day;immediate)
Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds)
Iron wall (-/5/rounds)
Secure Shelter (-/5/rounds)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
flicker (1/2/day)

Vestiges bound:
 
 Kas 
 Tenenbrous 
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Lioslaith
Kristiel looks down at the Kraken and smiles a mournful smile, then teleports to the body of the beast and attacks.

  ”Protect the ship, if she goes the rest of us go as well!”  
 
 Spoiler: Attacks 

 (1d20+37)[ 39 ]  Attack
 (2d6+23)[ 31 ]  damage
 
Lord Foul
Samson growls as he flies in and amongst the flailing tentacles.  He grunts as one tentacle manages to successfully strike him and slices it back for the effort. He is annoyed at both it and the other villains
 "funny, I don't see you taking your own advice"
 But then he turns his attention fully to his actual opponent, carving into it with his sword and stabbing it with his new tail and teeth.  He roars a demonic screech at the kracken, howling in abyssal an ascertain of dominance and of the kracken's doom, all the while his blade does not stop 
 Spoiler: mechanics 


aoo from it attacking me  (1d20+34)[ 36 ]   (3d6+19)[ 29 ] 

full attack this round
Blade attack 1  (1d20+34)[ 53 ]   (3d6+19)[ 28 ] 
Blade attack 2  (1d20+29)[ 42 ]   (3d6+19)[ 35 ] 
blade attack 3  (1d20+24)[ 37 ]   (3d6+19)[ 27 ] 
blade attack 4  (1d20+19)[ 28 ]   (3d6+19)[ 28 ] 
the last d6 on each blade attack is fire
bite  (1d20+27)[ 36 ]   (1d6+11)[ 17 ] 
Tail  (1d20+27)[ 29 ]  [roll]1d6+2d4+11[/roll] (the 2d4 is acid

swift action intimidate to demoralize  (1d20+30)[ 41 ] 
 
Auranghzeb
Kristiel and Samson attack the creature with terrifying strength, cutting directly at its face and dodging the flailing tentacles and arms. But the real damage happens below water, where Whispers and Baelith combine to sunder and smash the tentacles grappling the ship, Whispers can see the captain working her kukris with the same supernatural freedom he enjoys under water. The spellthief first attack senses the presence of spell like abilities, he also senses the creature's pain. This time the Kraken has bit more than it can chew.
The arrogant beast wails in pain and anger as many of its tentacles are rendered useless, mangled, crushed, cleft... it releases its hold over the ship and this falls back into the foul waters with force, sending a dangerous shock through the hull and the rig that loosens the rafts on deck and the cargo below. The hull roars, as the strained materials breach and the tentacles relent their grasp.

The Kraken ejects a jet of dark ink in an impenetrable cloud that even rivals Malach's pure darkness, this is solid, almost choking, filling the water and the air around the kraken as the wounded and humbled creature jets back into the depths with stunning speed: a moment and it is gone!

An then, it all ends as swiftly as it started. Despite your poor coordination as a team and internal bickering, you dispatch the threat handily. The crew throw ropes to Whispers and Baelith. With the exception of three crew members, lost forever into the darkness of the Maw, everyone is fine. But the Tigress has sustained damage! It perilously leans starboard and the captain and her first officer look concerned.

Baelith is incensed, she curses and spits at the sea, hexing the kraken and all its kin!

 "We need to drain water and repair the hull. Scum!" she speaks to her crew and to you. "Get the tools and start working fast! Or you'll never coming back to bury your pathetic faces in the bosoms of Scuttlecove lasses! Move!"" 
 
 Spoiler: OoC 

Roll profesion (sailor) dc 25 to help out, or any Craft  check or if Untrained a Dex check DC 25. 3 successes from the group mean you help and the ship is not sinking. Less than 3 successes means the tigress is damaged and loses speed and maneuverability (this matters against other ships) and must reach the shore before two days.
 
Darius Vibrtrar
Working with the nails from the wrecked areas, and Runic magic to seal the holes in the hull, Reiger is constantly cursing as he wades beard deep in the water rushing into the lower hull.

  "Goblin spit! Ogre Smeed!!! Hydra Curnals! Elf Tongues!!!!!"  

He scribes runes of sealing, runes of barriers, runes of repulsion vs water, and runes of resistance against wear as new wood is used to seal the holes as he plucks the old nails from the old wood to be used on the new wood to repair the ship underneath.
Chimaera
Swimming back from the sea of ink to the surface, Whispers watch for a rope and climb back to the ship.

He rake a few seconds to see how painted his armor  and face was but Baelith's commands are clear: he never met those Scuttlecove's lasses, but the idea to bury his face in them seemed better than sinking.

" Aye, Captain! I'm not a sailor, but I can improvise ".

With a chant and glowing runes, he taps into a pool of luck to make the best sailor out of him.

 
 Spoiler: Improvistation 
Casting Improvisation to create a pool of 34 luck bonus.

Using the maxkmjm be can for roll to raise his Profession Sailor check to 28.
 
Lioslaith
Kristiel will take a bit and fish out the ones still in the water around the ship.
BelGareth
Malach see's the kraken back off and he sighed as he saw the extent of the damage to the ship, wracking his brain, he couldn't see a way to assist...but...maybe? he could bind another vestige...but who? oh yes, well.

He flies down to the deck, and tries to find an area where he can bind. Using an ability, a tiny hut appears on deck.

Once inside the hut, he focuses for a moment and expels one of the alien like entities that inhabited his soul, time for another to come take a look.

Sitting down, and bracing himself from the rocking, he began to bind a new vestige...

 
 Spoiler 

Not sure if this will work, but im trying it.

 Tiny Hut , should protect me from the elements for this: The hut also provides protection against the elements, such as rain, dust, and sandstorms. The hut withstands any wind of less than hurricane force

He then expels Tenenbrous, which will take 1 minute, and a binder check of 21   Binder check  - (1d20+25)[ 35 ] , a success means i expel but suffer a -10 to the next check, and binding tenenbrous next time.
Then, bind/summon Zceryl DC 25   Binder check  - (1d20+15)[ 32 ] 
Once bound, he will summon a Greater Water Elemental, and command it to keep the ship afloat. (wash rinse repeat for more summons as needed)
  Concentration  - (1d20+4)[ 21 ]  if needed

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
See through all kinds of darkness
Hide in plain site

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (14/14/day)
Leech the Dying (3/3/day)
Leech the Void: (4/4/day;immediate)
Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds)
Iron wall (-/5/rounds)
Secure Shelter (-/5/rounds)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
flicker (1/2/day)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Auranghzeb
The Tigress has sustained terrible damage, not all is lost as Baelith's crew and our villains work together with might and magic to repair the damaged hull and rig and manage to patch the ship. Reiger's runes of protection, Malach's spamming elementals are of great help. The crew diligently replaces a part of the main mast rig, ruptured by the kraken's attack. But the sea is also relentless, and huge waves, as high as 50 or 60 feet rise and lower the ship, pushing it against the Maw's Teeth. Baelith's first mate's, YaÃ±es, eyes turn white as he conjures the storms and tries to calm the weather. There's no break, no rest. For close to five hours you rush around and below deck, working magic and working mundane tools; for a carpenter's mace can sometime be more powerful than Mordenkainen's dreaded disjunction.
The worst part of those hours, the most dangerous moment, comes when a the Baelith barely manages to ride a 60' wave that almost tilts the ship backwards, but even with her uncanny sailing, the dark foul waters fall in heavy columns like a barrage of stones thrown by stone giants. The rig almost breaks in two!
Two men fall into the dark waters, one never to be seen again.

On deck, a few men have broken bones, crushed ribs, bleeding gashes and open wounds, but the ship finally moves through the Teeth into calmer waters.

 
 Spoiler: Ooc 
You can try to save one of the sailors, swimming is almost impossible, but with Freedom of Movement the DC is Swim 40. Flying is also an option, but the gale winds mean any creature smaller than huge gets blown away 60' per round and checked against the wind on a failed Fort save DC 30 and then DC 40 to bring the sailor back on board. Baelith likes when you help her crew.
 


The ship is in dire conditions, Baelith wants to reach Divided's Ire to make real repairs, and the water elemental and YaÃ±es' spells help the ship move faster. But as the seas grew calmer, the ship moves more slowly. The foul almost becomes placid, the inverted wicked picture of a tropical paradise.

 
 Spoiler: OoC 
What do you do?
 
BelGareth
Seeing the wind pick up, and mentally exhausted from commanding elementals Malach frowned, he was forced to stay on the deck but saw the crew members dropped over board and he instantly summoned a fiendish Giant squid in the hopes of saving those few people who could actually man this ship!

 
 Spoiler 

  Ref  - (1d20+16)[ 20 ]  DC 20 vs 35 damage with Evasion for half (or none)

Command squid to grab crew and put them back
 https://www.d20srd.org/srd/monsters/squidGiant.htm 
   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
See through all kinds of darkness
Hide in plain site

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (14/14/day)
Leech the Dying (3/3/day)
Leech the Void: (4/4/day;immediate)
 Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds) 
Iron wall (-/5/rounds)
Secure Shelter (-/5/rounds)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
flicker (1/2/day)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Chimaera
The Tigress goes up and down, as the abyssal waves rise all around it, making any attempt to fix the ship even more dangerous. Specially when you  dont know how to fix a ship. Despise that Whispers does his best to aid the sailors fix the ship, improvising whenever possible and coordinating efforts via mass mental whispering.

He was busy helping some sailors in the deck fix the hull when a wave crashed and made the whole crew to do their best not to lose balance: Whispers did manage to get his footing, but two sailors fall overboard.

Moving as fast as he could to the edge of the ship, he holds to the railing and try to reach the sailors with a teleportation spell.

" Come back to the deck, sailors: there's an abyssal sea to sail and work to be done ", he whsiper to their minds, his sigils burning violet.

 
 Spoiler: Regroup 
Range is 65ft, and affect up to 17 willing creatures.

They teleport to be adjacent to me. If they're in range, of course.
 
Auranghzeb
After hours of fighting the storm and weathering the many dangers of the Maw, the tigress sails a calm sea. However, in the midst of the calm waters, you spot a strange vessel moving in the distance about five miles away. From this distance it looks like a flat disc with a mast and no sail, a light shines on top of the mast.
Lioslaith
Kristiel flaps up to the height of the crows nest to try and get a better angle on the vessel.  After a brief moment he drops back down to Baelith and makes mention of it more for conversation than anything.    "There is a strange ... vessel? on the horizon."  
Darius Vibrtrar
 "Look at its shape..... could be dwarven.... or a lighthouse on a reef" 

Reiger looks intently at the silhouette, judging it with a lack of any nautical knowledge.
Lioslaith
  "It is moving, or it appears that it is moving.  It could be us."    Again Kristiel takes to the air and hovers for a few moments to take his movement out of the equation.
Auranghzeb
Both vessels are moving toward each other, the Tigress thanks to the expert sailing of Baelith and Yanes, who manage to gather whatever little wind there is, and Malach's water elemental push. As for the other vessel's source of locomotion, that remains a mystery.
Lioslaith
Landing back on the deck,   "It is most certainly moving towards us."  
Darius Vibrtrar
 "Are Mirage a concern? Can we be looking at a reflection of ourselves. Or do we need to send an angelic scout to intercede and protect the boat? 
Lioslaith
  "So many questions at once."   Kristiel says chuckling.  Answering each in turn.    "Probably.  No.  Would you like to ride along?"  
Darius Vibrtrar
 "Me? Over the water?.... ugh. Sure. We can see if its easier to sink a ship, than to keep one afloat. Captain. Does your spyglass have any idea if we should be aggressive or not?" 
Auranghzeb
Baelith realizes then that there's none manning the craven's nest since the storm. She barks an order to a frightened crooked pirate.

 Sando, you dog! Climb up there! 

But without waiting for the sailor to go climb up there, she summons a white dove that appears on her wrist, the dove flies away towards the other ship.

 I have no idea what that is, but it is certainly coming toward us. Yanes, set course so we keep it starboard! Morlo! Ikha! Man the scorpions, and be prepared! We let the squid catch us unaware, but I'll be damned to Hell  -and she chuckles with the irony- if we let a ship that size approach us by surprise 
Lioslaith
Kristiel leans towards the captain slightly,   ”If they turn out to be hostile would you like another ship or should we just sink it?”  
Auranghzeb
The Dove flies through the dark sky towards the approaching vessel which is closer and closer as Yanes and Baelith maneuver slowly in the calm waters, whatever is coming, sails faster than it should. The Dove flies towards it and Baelith coses her eyes, peering through the bird's eyes... The the dove flies back it takes several minutes during which the vessel is closer and closer.

  Blood... it is floating blood... and an angel... Baelith says, cryptically.
 

Those of you on deck notice the strange vessel clearly now! A very low waterline floating toward them. At its center flickers a bright light, like that of a bonfire. As the object draws nearer, it is revealed to be an enormous floating clot of blood and metal stretched over a bony frame. A cage of dark iron rocks about at the clot's center, inside of which howls what appears to be a twisted angel shrouded in tongues of fire. The Angel reaches a thin hand out from between the bars of the cage and shouts for help.
Lioslaith
Kristiel watches somberly from the deck of the Tigress as the angle moves closer. Unmoved by the angels plight.   ”If we change direction does it follow us?”  
Chimaera
Whispers enjoy a bit of calm from the frenzied repairs but it is just a moment to catch breath before the strange vessel begin to approach them. And what a strange vessel it is!

"" An angel? ", Whispers ask and look at the bloody vessel in the distance, " That seems strange. Like a trap ".

 
 Spoiler: Arcane Sight 
Activating Arcane Sight.
Its range is 120ft, lasts 17 minutes.
 


The cultist focus his gaze to the ship and his irises turn white, revealing everything magic to him. He watches the dove and compliment Baelith.

" Very impressive trick ", he lies and cast a subtle spell to twist his words.

 
 Spoiler: Glibness 
Casting Glibness for this.
 
Darius Vibrtrar
 "Oh. That is certainly a trap. Kill it with fire from a great distance is my suggestion." 

Reiger frowns.

 "But thats definitely how to make a Dwarven boat." 
Auranghzeb
As the villians sit passively on the Tigress' deck, the floating blood cloth moves toward the ship propelled by an invisible force.

Baelith barks more orders in response to Kristiel's question:

  Yanes, set course for avoidance, turn starboard 15 degrees to avoid collision! Morlo! Ikah! Load the scorpions! Dogs! Get the oars ready, there's no wind in this damned sea and this weak elemental is not pushing hard enough!  

The strange vessel is now 400' away!

 
 Spoiler: OoC 
What do you do?
 
Chimaera
" Give me back up, angel: I'll get a closer look on that ship ", Whispers asks Kristiel before shapechanging into a will-o'-wisp. His sigils remain flaring around his new round and glowing body, even polymorphed.

He then take to the abyssal skies with with perfect flight, aiming to intercept the vessel before it reaches the ship and put the vessel under his magical gaze.

 
 Spoiler: Polymorph 
Standart action to turn into a will-o'-wisp. Move to fly towards it while also gaining some height.
 

 
 Spoiler: Active Spells 
Polymorph (Will-o'-Wisp)
Gr Mighty Wallop (on club)
Gr Magic Weapon (on club)
Glibness
Listening Lorecall
Speak with Allies
Arcane Sight SLA
 
Darius Vibrtrar
Reiger moves to be carried by his winged ally, preparing spells in his mind to blast his foe.
Lioslaith
Kristiel hops off the ship and flies towards the caged thing with his friend in tow.
Auranghzeb
Polymorphed into a Will'o Wisp, Whispers flies towards the incoming vessel.

Kristiel grabs Reiger unelegantly to follow Whispers. The dwarven necromancer hanging perilously over the foul waters that exude a mysterious gleam.

The vessel continues it's course, so the Icarian contingent meets it when is about 300' from the Tigress.

As you approach, the "Angel's" face becomes clearer. It is the size of a tall thin human with reddish skin and vestigial bony wings that hang to its sides, the emaciated face is pathetic and lights up when it finally sees you approaching. It raises one hand and yells something, but its voice is muted, completely muted.

 
 Spoiler: OoC 
Roll knowledge:
 


Whispers senses an overwhelming necromantic magic coming from the raft itself and the presence of an abjuration spell in effect.
BelGareth
Malach turns to regard the strange craft with the others, but has remained silent for the time being, they were talking, and he was happy to peek in with his new  telepathy .

As they decided to fly over, he too jumped off, and decided to plumb the depths of knowledge with his own strange powers, summoning a Vrock as they went, leaving the ship behind them to deal with their ship as best as they can for the time being. He mentally conversed with the vrock as they flew together &lt; What is this ship, have you ever seen anything like? and what about that, is it an angel of some sort? &gt;

As Malach continued to observe the enigmatic craft and the celestial entity, the tormented vestiges within his mind bickered with each other, their disjointed and interrupted thoughts adding to the cacophony of his own inner turmoil.

&lt; Lost... betrayed... secrets... &gt;
&lt; Infernal... celestial... forbidden... &gt;
&lt; Prophecies... destiny... abyss... endless... &gt;

Their voices overlapped and collided, each vestige struggling to assert its presence within Malach's consciousness. Their arguments were disjointed and incoherent, their eternal torment evident in their inability to hold a cohesive conversation. It was like background noise to Malach, a constant humming, his eternal companion where he sought solace in their presence.

 
 Spoiler 

summon vrock
if you need a roll from the vrock, they have a +15 to a single k, so safe to assume planes?   knowledge  - (1d20+15)[ 35 ] 
   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
 See through all kinds of darkness 
Hide in plain site
Telepathy
Alien Mind (immune to confusion, insanity, and weird spells; and +4 vs mind-affecting effects)
Alien form (pseudonatural template)

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (14/14/day)
Leech the Dying (3/3/day)
Leech the Void: (4/4/day;immediate)
 Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds) 
Iron wall (-/5/rounds)
Secure Shelter (-/5/rounds)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
 flicker (1/2/day) 
Summon Alien (-/5/rounds)
Bolts of Madness (-/5/rounds; 270ft will or be dazed for 1d3 rounds)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Chimaera
Will-o'-Whispers fly in circles around the strange vessel, like a vulture around its prey, his glowing eyes scrutinizing the magical auras surrounding it.

His focus eventually shift to the strange prisoner in the cage and he begins to analyze him.

" Who put you there, pal? ", he shouted (something he hated!) to the trapped angel, " And why? "

He pauses for a moment and adds, " And why should we free you? What you have to offer for our kindness? "

 
 Spoiler: Arcane Sight 
Move action to keep flying around the vessel and standart to find out if the angel is capable of spellcasting or SLAs, if they're arcane or divine and the highest level he can cast.
 
Auranghzeb
This is no Angel; this is a Palrethee; his emaciated face is tainted with red, and his eyes look at you in despair.



Whispers tries to speak, but no sound seems to go through. He detects the radius of a silent spell around the Palrethee, whose mouth moves but emits no sound.

The raft emits an overwhelming necromantic aura. From close, you can see it is made of the flesh of a thousand bodies wrapped around bones and steel. But it doesn't float naturally, and it is an artifact of pure evil magic. A toy that Vecna himself would have ideated. Undoubtedly, the magic that powers it is on par with Vecna's.


***

The Raft is closer to the ship now, about 300'. As you get closer, two immense purple horrors break through the flesh on the raft's surface, using that as mundane hiding spots. They have lupine faces and four arms that end in deadly claws, they emerge brutally and enraged, and they blink out of momentarily.

One appears immediately on the Tigress' deck, where it emits a blasphemous shriek that kills four of Baelith's sailors on the spot, but has no effect on Samson.

The other materializes 30' above Whispers, Kristiel and Malach, unleashing a chaotic explosion of leaping energy that bounces and crackles !
 
 Spoiler: OoC 
the deck is washed by a Blasphemy effect. Only those sailors who are not evil are affected.

The other group is hit by a Chaos Hammer. Only lawful and neutral aligned take damage. Will DC 35 or Slowed
 
Darius Vibrtrar
Reiger cries out in pain, the Skull underneath his hood opens wide at the jaw.

"GAH! That is no dwarven boat! Wed never allow them!"

 He takes note of the silence and calculates what he must do to be effective.
Lioslaith
Kristiel hovers a bit and casts Freedom of Movement on himself.
BelGareth
Malach mentally commands his slave to engage the strange abomination, while he tried his best to blast it with madness.

 
 Spoiler 

Free action to command Vrock to attack the opponent
Vrock casts Mirror image and moves next to the opponent

Standard action: Bolt of Madness
  Ranged Touch Attack  - (1d20+19)[ 23 ] 
Will save DC 26 or be  dazed  for  (1d3)[ 3 ] 
   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
 See through all kinds of darkness 
Hide in plain site
Telepathy
Alien Mind (immune to confusion, insanity, and weird spells; and +4 vs mind-affecting effects)
Alien form (pseudonatural template)

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (14/14/day)
Leech the Dying (3/3/day)
Leech the Void: (4/4/day;immediate)
 Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds) 
Iron wall (-/5/rounds)
Secure Shelter (-/5/rounds)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
 flicker (1/2/day) 
Summon Alien (-/5/rounds)
Bolts of Madness (1/5/rounds; 270ft will or be dazed for 1d3 rounds)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Auranghzeb
The bloodfiends attacked in concert, enhanced by the chaotic energy of the abyss.

The one on board the Tigress lashes out against the crew and Samson, impaling two sailors with the claws of both its left arms and hitting Samson twice with stunning force with its right claw before barely missing its bite. Samson sees the massive baboon-like maw snapping millimetres away from his face.

 
 Spoiler: OoC damage and effects 
34 from one claw and 38 from the other claw. Make a Fort Save DC 25 or take energy drain damage 1 negative level
 


Then the beast teleports to the forecastle next to Baelith and YaÃ±es

The one above the Kristiel and the others seems annoyed the chaos hammer had so little effect! It charges down with rage towards the dark angel!

Two of the creature claws sink through Kristiel armor and deep wounds start bleeding. But even worse, the claws mangle kristiel armor making it weaker

 
 Spoiler: OoC 
38 damage and 40 damage Fort DC 25 or energy drain 1 level Destruction Domain. your AC is reduces -1 per hit for one minute.
 
Chimaera
Seeing the slaughter being done to the crew in the boat and seeing that the angel was taking a brutal beatdown from the demonic assailant close-by, Will-o'-Whispers reach the angel with a lightning tendril and have both of them vanish and reappear close by Baelith.

 
 Spoiler: Dimension Door 
Taking Kristiel along ith me, if he is willing.
 


" We need to stop these demons before they kill everyone of the crew ", he states the obvious to the everyone's mind.

He also takes a defensive posture against the demon in the ship.

 
 Spoiler: Elusive Target 
Dodging the demon fighting Baelith. He cant benefit from Power Attack against me.

Whisper's AC is 28 (29 vs. the one he's dodging).
 
Darius Vibrtrar
Slowed by the chaotic hammer, Reigers mask changes to a mask of rose porphyry that has a wide mouth open in song, but instead of eyes it has slits twisted into runes. The mask glows with power as reigers wounds closed.

  
 Spoiler: ooc 

Swift action change mask

Standard action, spell like ability cure serious wounds.

 (3d8+9)[ 30 ]  healing to self
 
Lioslaith
Kristiel lays into the demon on the forecastle of the ship, protecting Baelith and whomever else is there,   "Here demon, focus on me!"  
 
 Spoiler: Attack and dam 
 (1d20+37)[ 43 ] 
 (2d6+23)[ 32 ] 
 (1d20+32)[ 44 ] 
 (2d6+23)[ 34 ] 
 (1d20+27)[ 31 ] 
 (2d6+23)[ 33 ] 
 (1d20+22)[ 28 ] 
 (2d6+23)[ 34 ] 
Greater healing aspect of the sword  (3d8+15)[ 29 ] 
 
BelGareth
Commanding his slave to get closer, he too tries so that he can caress the thing with the soft touch of Halphax's grace.

 
 Spoiler 

Free action to command  Vrock  to attack the opponent
Full attack action:
  Claw 1  - (1d20+15)[ 25 ] 
  damage  - (2d6+6)[ 13 ] 
  Claw 2  - (1d20+15)[ 22 ] 
  damage  - (2d6+6)[ 15 ] 
  Bite 1  - (1d20+13)[ 20 ] 
  damage 1  - (1d8+3)[ 11 ] 
  Talon 1  - (1d20+13)[ 27 ] 
  damage 1  - (1d6+3)[ 8 ] 
  Talon 2  - (1d20+13)[ 15 ] 
  damage 1  - (1d6+3)[ 6 ] 

Malach will fly down, and try to touch the thing with Halphax's Prison ability
  Melee Touch  - (1d20+19)[ 37 ]  DC fort 26 or be  imprisoned  like the spell for 17 rounds
  cooldown  - (1d4)[ 3 ]  rounds

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10,  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
 See through all kinds of darkness 
Hide in plain site
Telepathy
Alien Mind (immune to confusion, insanity, and weird spells; and +4 vs mind-affecting effects)
Alien form (pseudonatural template)

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (14/14/day)
Leech the Dying (3/3/day)
Leech the Void: (4/4/day;immediate)
 Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds) 
Iron wall (-/5/rounds)
Secure Shelter (-/5/rounds)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
 flicker (1/2/day) 
Summon Alien (-/5/rounds)
Bolts of Madness (1/5/rounds; 270ft will or be dazed for 1d3 rounds)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Auranghzeb
Kristiel valiantly charges the creature engaged with Baelith and Yanez. Slashing with his sword and landing two solid swins that rattle the beast. It looks at Kristiel, infuriated with the angel and unleashes a deadly flurry. The first two claws and the last miss kristiel, but the third claw sinks into the fallen angel's armor as the huge creature bites the angels's head crushing the helmet in for carnage damage, the shock debilitating the fallen angel closer to death.

 
 Spoiler: OoC 
90 Hp damage total and Blood drain 2 con
 


Baelith jumps in and slashes the monster with her shortsword in a flurry, hitting twice, the second one slashing tendons on the beast's leg, but the undead abomination ignores it, but her strikes leave traces of crackling energy.

Yanes' eyes turn black as his hands clap together and searing fire engulfs the creature who hisses as it releases Krisitel from it's maw!


Over the dark waters, Malach and the Vrock take on the other creature.

The Vrock flutters around the Bloodfiend to little effect. The beast retaliates with its claws destroying the miserable Vrock into dust. Malach touches it, trying to imprision it and it barely escapes the terrible spell, snapping its maw at Malach with fury but missing by an inch.
Lioslaith
Kristiel attacks the thing once more hoping to end it.

 
 Spoiler: Attacks and Damage 

He's immune to ability drain so not messing with the CON drain.

 (1d20+37)[ 57 ] 
 (2d6+23)[ 30 ] 
 (1d20+32)[ 47 ] 
 (2d6+23)[ 29 ] 
 (1d20+27)[ 46 ] 
 (2d6+23)[ 32 ] 
 (1d20+22)[ 42 ] 
 (2d6+23)[ 31 ] 

Greater Healing from the sword again  (3d8+15)[ 33 ] 
 

 
 Spoiler: Crits 
That's 3 crits that time, do I need to roll again?
 
BelGareth
Malach sighs as the behemoth of a fiend before him resists Halphax's call, well, he can take a break then, he wasn't doing a whole lot anyway, he channeled the vestige out, and focused on the beast, causing it to stutter step for a moment, which was enough for Malach to take advantage with his blade

 
 Spoiler 

Immediate/swift action to suppress Halphax for 1 round with Leech the Void, to make the thing he's hitting flat-footed
Free action: use 3 uses of Unseen Weapon to add +2d6 to weapon damage
Full attack:
  Attack 1  - (1d20+27)[ 6 ](6)  (crit threat on 17-20)
  Damage  - (1d10+12)[ 19 ]  +  9  (from ephemeral blade)
  Sneak Attack Damage  - (9d6)[ 6 ][ 2 ][ 3 ][ 3 ][ 5 ][ 1 ][ 2 ][ 6 ][ 4 ](32) 
  Sneak Attack Damage reroll 1's  - (9d6)[ 5 ][ 4 ][ 4 ][ 6 ][ 5 ][ 6 ][ 2 ][ 3 ][ 6 ](41) 
DC fort (damage taken) or be staggered for 1 round (staggering Strike)

  Attack 1  - (1d20+22)[ 17 ](17)  (crit threat on 17-20)
  Damage  - (1d10+12)[ 18 ]  +  12  (from ephemeral blade)
  Sneak Attack Damage  - (9d6)[ 5 ][ 1 ][ 1 ][ 4 ][ 3 ][ 1 ][ 5 ][ 6 ][ 2 ](28) 
  Sneak Attack Damage reroll 1's  - (9d6)[ 1 ][ 4 ][ 1 ][ 2 ][ 6 ][ 3 ][ 1 ][ 6 ][ 5 ](29) 
DC fort (damage taken) or be staggered for 1 round (staggering Strike)

Crit confirm: 1d20+22 =  38 
Crit bonus damage: 1d10 {9} + 12 =   21 
will DC 26 of be permanently blinded

  Attack 1  - (1d20+17)[ 19 ](19)  (crit threat on 17-20)
  Damage  - (1d10+12)[ 18 ]  +  8  (from ephemeral blade)
  Sneak Attack Damage  - (9d6)[ 4 ][ 3 ][ 1 ][ 3 ][ 2 ][ 1 ][ 4 ][ 4 ][ 1 ](23) 
  Sneak Attack Damage reroll 1's  - (9d6)[ 3 ][ 1 ][ 5 ][ 4 ][ 1 ][ 2 ][ 1 ][ 2 ][ 1 ](20) 
DC fort (damage taken) or be staggered for 1 round (staggering Strike)

Crit confirm: 1d20+17 =  24 
Crit bonus damage: 1d10 {10} + 12 =   22 
will DC 26 of be permanently blinded

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  161/161,  DR  magic &amp; adamantium/10 (suppressed for 1 round),  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
 See through all kinds of darkness 
Hide in plain site
Telepathy
Alien Mind (immune to confusion, insanity, and weird spells; and +4 vs mind-affecting effects)
Alien form (pseudonatural template)

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (14/14/day)
Leech the Dying (3/3/day)
Leech the Void: (3/4/day;immediate)
 Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds) 
 Iron wall (-/5/rounds)  (1 round)
 Secure Shelter (-/5/rounds)  (1 round)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
 flicker (1/2/day) 
Summon Alien (-/5/rounds)
Bolts of Madness (1/5/rounds; 270ft will or be dazed for 1d3 rounds)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Darius Vibrtrar
Once again the masks upon his face change as the older man with purple flesh is visible for a moment as reiger extends his hand out toward the closest foe.

 
 Spoiler: ooc 

Cast slow. DC 22
 
Auranghzeb
Kristiel strikes back with force, landing two solid strikes with his blade that would have fell any living enemy, but these enemies are not alive, the beast skin bleeds a dark fluid, but i only seems angrier. The beast stops the the blade by grabbing Kristiel's wrist with it's claws and bends the angel's hand, twisting it, mangling it.

It then launches an barrage of attacks and hit the angel twice, twisting Kristiel's arm further, but the deadly blow comes as the jaws once again close to rip off Kristiel's head clean off his shoulders.

Baelith is shellshocked by this, but manages to gather the courage to duck around the creature and land four precise cuts, driving it back. to the ships rail. But the creature teleports above the ship.

Yanes scans the sky above and launches a lighting bolt that is harmlessly absorbed by the bloodfiend.

Elsewhere, Malach brings forth the wrath of Kas and unleashes an attack against the flatfooted beast, Kas guides his hand to the joints and other vital spots that no one with less understanding of undead would hit. Malach strikes are precise and the creature is unable to parry, it screams in full pain!

Reiger tries to slow it down with a magical effect but the creature bends reality around itself and swaps places with Reiger who finds himself next to Malach as the target of his own spell! He manages to survive his own magic.

The Bloodfiend maw opens wide as it charges Malach full force as a shock trooper would! The beast slams it claw with all its fury, gashing Malach's chest and maiming him, sending Malach flying back ten feet away, the claw ignores any kind of protective magic meant to misdirect the attack.

 
 Spoiler: OoC 
61 Damage
 


***
Ikah, the ship gunner has been under the weather since these servants of Vecna joined the ship but the stress of the deadly fight is taking him ove rthe limit as Morlo and other crew members try to help however they can.
As Kristiel's head is chopped out clean, Ikah finally gives in to what has been growing inside of him, His ribcage opens up like a blossoming flower shedding gory remains all over the ship deck's!

And from the mess emerges a horrible but familiar face!
Gunhaven
For a solid couple of seconds Baah'Torc looks around, muttering   "This is..."   and then shouting   "IT WORKED! AH-HA!"   He pumps his fist in celebration and finally notices that he burst forth from some poor sap, flinging bits of viscera in his brief burst of joy.  He whispers in awe   "I thought I wouldn't get born again again."    Only then does he notice that he's actually the gray slaad he really is and not one of the humanoid forms he'd masquerade as, promptly opting for invisibility with a yelp.

 
 Spoiler: Actions 
Here's an initiative if it matters too much:  (1d20+10)[ 27 ] 

Standard: I'm just gonna use my SLA to cast Invisibility on myself.
This is fine.

I'll also start studying for my Death Attack against that beast in case that could actually work.
 
Darius Vibrtrar
Reiger glances at the large Grey frog,  but turns his attention to his closest flying foe. He reaches out towards the flier, and closes his fist before pulling his fist down, as if he might rip him out of the sky.

 
 Spoiler: legions undeniable gravity  

Dc 22 will save, or fall 60 ft a round until reaches the ground/water. Cannot fly for 17 minutes. No effect if passed.
 
BelGareth
Malach raises his upper lip revealing his prominent canines and his vampiric heritage, in effect hissing at the thing as it pushed him away with a savage attack. He tilted his head to the side, as if observing prey for the first time. Sucking in air through his teeth and tongue, making a squeak, he suddenly moved as if made out of smoke, it turned out Halphax was doing a perfectly good job at helping him, and whats the saying? if it ain't dead, don't raise it?

He sprung into action once more, slicing and slashing at the thing with shadowy barbs and flashes of himself.

Halphax was going to be furious, but that was an issue for later.

 
 Spoiler 

(you only lose your swift when you use an immediate action NOT during your turn)
Immediate/swift action to suppress Halphax for 1 round with Leech the Void, to make the thing he's hitting flat-footed
Free action: use 3 uses of Unseen Weapon to increase reach to 10ft.
Free action: 5ft step towards monster
Full attack:
  Attack 1  - (1d20+27)[ 10 ](10)  (crit threat on 17-20)
  Damage  - (1d10+12)[ 20 ] 
  Sneak Attack Damage  - (9d6)[ 5 ][ 3 ][ 4 ][ 5 ][ 2 ][ 3 ][ 2 ][ 2 ][ 1 ](27) 
  Sneak Attack Damage reroll 1's  - (9d6)[ 1 ][ 6 ][ 5 ][ 2 ][ 2 ][ 4 ][ 5 ][ 3 ][ 1 ](29) 
DC fort (damage taken) or be staggered for 1 round (staggering Strike)

  Attack 2  - (1d20+22)[ 11 ](11)  (crit threat on 17-20)
  Damage  - (1d10+12)[ 15 ] 
  Sneak Attack Damage  - (9d6)[ 4 ][ 6 ][ 2 ][ 1 ][ 4 ][ 3 ][ 1 ][ 6 ][ 5 ](32) 
  Sneak Attack Damage reroll 1's  - (9d6)[ 4 ][ 5 ][ 4 ][ 1 ][ 2 ][ 3 ][ 2 ][ 5 ][ 4 ](30) 
DC fort (damage taken) or be staggered for 1 round (staggering Strike)

  Attack 3  - (1d20+17)[ 12 ](12)  (crit threat on 17-20)
  Damage  - (1d10+12)[ 20 ] 
  Sneak Attack Damage  - (9d6)[ 5 ][ 4 ][ 4 ][ 1 ][ 5 ][ 2 ][ 6 ][ 1 ][ 2 ](30) 
  Sneak Attack Damage reroll 1's  - (9d6)[ 3 ][ 3 ][ 5 ][ 3 ][ 5 ][ 6 ][ 6 ][ 1 ][ 1 ](33) 
DC fort (damage taken) or be staggered for 1 round (staggering Strike)

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  100/161,  DR  magic &amp; adamantium/10 (suppressed for 1 round),  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
 See through all kinds of darkness 
Hide in plain site
Telepathy
Alien Mind (immune to confusion, insanity, and weird spells; and +4 vs mind-affecting effects)
Alien form (pseudonatural template)

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (8/14/day)
Leech the Dying (3/3/day)
Leech the Void: (2/4/day;immediate)
 Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds) 
 Iron wall (-/5/rounds)  (1 round)
 Secure Shelter (-/5/rounds)  (1 round)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
 flicker (1/2/day) 
Summon Alien (-/5/rounds)
Bolts of Madness (1/5/rounds; 270ft will or be dazed for 1d3 rounds)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Auranghzeb
Malach steps into an attack right as the creatur starts dropping form the sky, he manages to hit the bloodfiend once with deadly accuracy, goiging one of the beast's eyes.

It screams in pain and falls towards the black waters, unable to fly. But jus before hitting the waters it teleports to the blood raft and lets out a chilling scream! He looks straight into the eyes of Reiger, searching for the mage's soul behind the mask and then launches a blast of chaotic energy towards reiger and Malach!

 
 Spoiler: OoC 
Will halves 23 damage and prevents the Slow effect
 



The Other creature charges yanes and Baelith on the aftercastle of the Tigress landing two solid blows a piece, Baelith manages to roll with one of the attacks and dashes towards the creature with her blades feinting the Bloodfiend to create an opening! One of her blades gets stuck in the mast but she manages to land a solid cut in the beast leg! Her attacks cut true the udead beast as if she was able to hit it like a living foe!

Yanes is bitten by the creature, he yells and turns into a Polar Bear, But his claws miss the creature.
Gunhaven
For another second Baah'Torc just ponders before yelling out [b] "Alright! Heerrree wee goooo!"   He activates his bracers and leaps into the air before bringing his spiked chain down upon the creature on the same boat as he!

 
 Spoiler: Actions 
Alright then.
 Swift Action:  Activate Deathstrike Bracers to let me sneak attack undead.  I'd still have to wrassle with Fortification if that matters.
 Move Action:  Move to E24.
 Standard Action:  Attempt to use Death from Above against the creature.
Jump Check vs DC 20:  (1d20+25)[ 27 ] 
Attack Roll vs Flat Footed AC:  (1d20+28)[ 33 ]  (including Flanking, grabbed via Island of Blades Stance, and Profane from Bracers of Murder)
Base Damage:  (2d4+17)[ 22 ]  (including the 1 from flanking and 2 from BoM)
Vicious:  (2d6)[ 8 ]  +  (1d6)[ 4 ]  to self
Death from Above:  (4d6)[ 13 ] 
Sneak Attack:  (4d6)[ 6 ][ 5 ][ 2 ][ 1 ](14)   (that 1 gets rerolled as a 4) 
Sudden Strike:  (2d6)[ 5 ][ 3 ](8)  I'll reroll on discord and edit it in if needed.

68 damage total if all my bells and whistles apply?
 
Darius Vibrtrar
"Lets wait to deal with you then."

Thinking the demons ability to teleport might be based on line of sight or line of effect,  reiger weaves an arcane spell that summons a hemisphere of ice to trap the foe.

 
 Spoiler: ooc 


Wall of ice,  DC 22 reflex to avoid trapped
 
BelGareth
Malach sighs, the damned thing was quick, and smart. Very smart, it was annoying him, with another sigh of resignation, he falls back to Zceryl, he was such a crutch, but hey....well, nothing, he was a crutch, but Malach didn't care.

HE pulled the stars apart, and called forth a veritable wall of living, chitinous flesh, it lumbered forward and was almost the size of the raft, it's many, many feet crunching into the ground as it stormed toward the creature , attempting to bite at it and pull it close to it's body.

 
 Spoiler 

Standard: Summon a Fiendish Monstrous Centipede, Colossal with Summon Alien ability within reach of the one i've been targeting (it's colossal, so i don't know if it will even fit, lol)
It instantly attacks and attempts a grapple (triggering an AOO)
  touch attack  - (1d20+18)[ 34 ] 
  Damage  - (4d6+12)[ 25 ]  + poison Con save DC 23 or   Dex Damage  - (2d6)[ 7 ] 
  opposed grapple  - (1d20+42)[ 51 ] 
   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  77/161,  DR  magic &amp; adamantium/10 (suppressed for 1 round),  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
 See through all kinds of darkness 
Hide in plain site
Telepathy
Alien Mind (immune to confusion, insanity, and weird spells; and +4 vs mind-affecting effects)
Alien form (pseudonatural template)

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (8/14/day)
Leech the Dying (3/3/day)
Leech the Void: (2/4/day;immediate)
 Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds) 
 Iron wall (-/5/rounds)  (1 round)
 Secure Shelter (-/5/rounds)  (1 round)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
 flicker (1/2/day) 
Summon Alien (5/5/rounds)
Bolts of Madness (1/5/rounds; 270ft will or be dazed for 1d3 rounds)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Auranghzeb
The creature jumps back, barely avoiding the Ice wall, but then, a Colossal centipede materializes curled over the layers of the floating blood clot, taking all the space and ripping through the bloodfiend's defenses with its jaws and snapping the bloodfiend in half!


Over at the Tigress, the Slaad lands a deadly blow to the other bloodfiend, spinning him around in a twisted manner. But more importantly, his Island of Blades give Baelith an opening! the captain lunges grabbing her cutlass with two hands and burying it to the hilt into the bloodfiend's back!

The beast's undead eyes open wide and utters!

 My master will have your heart for this! 

And then the necrotic energy that fed that unnatural body leaves it limp and dead.

Yanes reverts to his dwarven shape and immediately starts tending the crew members who have been hurt, those on deck of the Tigress feel a wave of divine energy restoring your wounds.

 
 Spoiler: OoC 
Mass Vigor
 
Gunhaven
Baah'Torc glances about as soon as combat is done before striking a victory pose, complete with a shouted   "YEAH!"   He then once again remembers his situation and shrugs, saying   "Surprise, I was a slaad the entire time!  Turns out Brull, Tibes,  and  Lori were all the same person!"    Just in case someone doesn't believe the talking frog, he briefly shapeshifts into Brull.  Then, since it no longer matters, he goes back to being a gray slaad.
Darius Vibrtrar
Reiger takes a moment to look for any lingering souls to consume into his soul gem dentures before teleporting back to the ship. His short dwarvish frame was still uneasy on the floating wood, and his attire was stained from the abbysal see. From behind a skull mask he watched the Grey slaad boisterously claim they had been members of the crew.

"A stow away huh?"
BelGareth
Malach blinks as the opponents are defeated, he floats lazily towards the ship.

 &lt;Well that was fun, if anyone has healing i would appreciate a little, and who is this new comer?&gt;  he cant's to the group telepathically.

 
 Spoiler 

   Malach BoodRaven   
m LE Human (outsider) Binder 12/KofSS 5 || Rogue 7//shadowblade 10,  Init  +11
 HP  77/161,  DR  magic &amp; adamantium/10 (suppressed for 1 round),  Speed  40ft, 60 (average)
 AC  32,  Touch  20,  Flat-footed  27
 Fort  17,  Ref  16,  Will  12
 Stats  Str 20, Dex 20, Con 18, Int 10, Wis 10, Cha 26
 Conditions 
Darkstalker
+2 profane to-hit/damage vs flat footed foes
Evasion
Uncanny dodge
Immune to fear
Slippery mind
Cold resistance 10
Advantage on initiative
 See through all kinds of darkness 
Hide in plain site
Telepathy
Alien Mind (immune to confusion, insanity, and weird spells; and +4 vs mind-affecting effects)
Alien form (pseudonatural template)

 Abilities 
Expel Vestige (0/1/day)
Law devotion (1/1/day)
Trickery Devotion (1/1/day)
Unseen Weapon (8/14/day)
Leech the Dying (3/3/day)
Leech the Void: (2/4/day;immediate)
 Touch of the Void (-/5/rounds)
Rebuke undead (-/5/rounds) 
 Iron wall (-/5/rounds)  (1 round)
 Secure Shelter (-/5/rounds)  (1 round)
Vestige's Protection (+8 ac/insight, swift; -/5/rounds)
Vestige's power (+2 str/con, +10 ft speed, +4 will;1 rnd; swift; -/5/rounds)
Vestige Surge (1/1/day)
 flicker (1/2/day) 
Summon Alien (5/5/rounds)
Bolts of Madness (1/5/rounds; 270ft will or be dazed for 1d3 rounds)

Vestiges bound:
 
 Kas 
  Tenenbrous  
 Halphax (bad bind: Halphax seems to have lost all memory of his life as well as any feeling of guilt or shame for his actions. Thus, when you are under his influence, you lose any normal sense of shame or embarrassment. However, if someone threatens a hostage you care about - be it a creature or an item - Halphax requires that you accede to the hostage taker's demands.) 
 
 
Auranghzeb
Reiger, Kritstiel soul is the only one you can leech, but as you try to collect souls from the crew, Yanes takes a stern look at you and Baelith rises her sword.

   Don't you dare, rat, these are my men!   

She eyes the Slaad sideways.

  Let's hurry up, I want to offload your useless rears and go back to real seas. Your boss is not paying me enough.   


Yanes throws diamond dust over a few of the crew members and brings them back to life.


 Captain, it's going to be difficult to go on sailing like this. We need to make it to Divide's Ire today to repair the ship. 


Meanwhile, on the bloodclot, the caged angel yells to all of you!

 Hey! Hey! Let's talk! Help me out! The name is Azael! LET ME OUT and my master will reward you! 
 
 Spoiler: Loot 
the blod clot is made of layers and there's a lower deck, accessible by shifting them around. Inside, you find the treasure held by the Bloodfiends:

Gems and pearls worth 2000 pp,
a ring of improved swimming (still around an ogre looking finger)
a periapth of wound closure

the bloodfiends
 
Darius Vibrtrar
From beneath the skull mask comes a sound, mimicking the chitter of a rat.

"If you already own them,  I suppose you would have first dibs."

Reiger begins his own inspections to aid in ship repairs with his ability to shape metal.
Gunhaven
With a great big ole smile, Baah'Torc waves at everyone. Then one fluid motion he taps his mouth in thought before he calls out joyfully   "Nope! I could shatter things real good, though! Or animate objects?"    He then spaces out for a moment before snapping back to attention and idly muttering   "Shoot, I don't even know if Polymorph would work."   He then glances at the caged angel and squints his eyes at it, seeing if those names ring any bells, and idly mentions   "Oh and I'm Baah'Torc.  Been a few things for the... pod? group? Army.  Yeah, Army."  
 
 Spoiler: Religion/Planes Check? 
Just for funsies on that Azael name:  (1d20+16)[ 32 ] 
-5 if Religion instead of Planes.
 